[ { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dwarven Lore" ], "feat_markdown": "Dwarven Lore", "id": "feat-1", "level": 1, "markdown": "\r\n[Dwarven Lore](/Feats.aspx?ID=1) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\nYou eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying in subjects and techniques passed down for generation upon generation. You gain the trained proficiency rank in [Crafting](/Skills.aspx?ID=4) and [Religion](/Skills.aspx?ID=13). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Dwarven Lore](/Skills.aspx?ID=8).", "name": "Dwarven Lore", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0", "speed": {}, "summary": "You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people.", "summary_markdown": "You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people.", "text": " Dwarven Lore Source Core Rulebook pg. 36 4.0 --- You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying in subjects and techniques passed down for generation upon generation. You gain the trained proficiency rank in Crafting and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Dwarven Lore.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=1", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dwarven Weapon Familiarity" ], "feat_markdown": "Dwarven Weapon Familiarity", "id": "feat-2", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dwarven Weapon Familiarity](/Feats.aspx?ID=2) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\nYour kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the [battle axe](/Weapons.aspx?ID=16), [pick](/Weapons.aspx?ID=34), and [warhammer](/Weapons.aspx?ID=47).\n\n You also gain access to all uncommon [dwarf](/Traits.aspx?ID=54) weapons. For the purpose of determining your proficiency, martial dwarf weapons are simple weapons and advanced dwarf weapons are martial weapons.\n\nDwarven Weapon Familiarity leads to...\r\n[Dwarven Weapon Cunning](/Feats.aspx?ID=8), [Dwarven Weapon Expertise](/Feats.aspx?ID=11)", "name": "Dwarven Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0", "speed": {}, "summary": "Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms.", "summary_markdown": "Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms.", "text": " Dwarven Weapon Familiarity Source Core Rulebook pg. 36 4.0 --- Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer. You also gain access to all uncommon dwarf weapons. For the purpose of determining your proficiency, martial dwarf weapons are simple weapons and advanced dwarf weapons are martial weapons. Dwarven Weapon Familiarity leads to... Dwarven Weapon Cunning, Dwarven Weapon Expertise", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=2", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rock Runner" ], "feat_markdown": "Rock Runner", "id": "feat-3", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Rock Runner](/Feats.aspx?ID=3) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\nYour innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the [Acrobatics](/Skills.aspx?ID=1) skill to [Balance](/Actions.aspx?ID=28) on narrow surfaces or uneven ground made of stone or earth, you aren't [flat-footed](/Conditions.aspx?ID=16), and when you roll a success at one of these Acrobatics checks, you get a critical success instead.\n\nRock Runner leads to...\r\n[Boulder Roll](/Feats.aspx?ID=7)", "name": "Rock Runner", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour innate connection to stone makes you adept at moving across uneven surfaces.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0", "speed": {}, "summary": "Your innate connection to stone makes you adept at moving across uneven surfaces.", "summary_markdown": "Your innate connection to stone makes you adept at moving across uneven surfaces.", "text": " Rock Runner Source Core Rulebook pg. 36 4.0 --- Your innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of stone or earth, you aren't flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead. Rock Runner leads to... Boulder Roll", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=3", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stonecunning" ], "feat_markdown": "Stonecunning", "id": "feat-4", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Stonecunning](/Feats.aspx?ID=4) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\nYou have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you. You gain a +2 circumstance bonus to Perception checks to notice unusual stonework. This bonus applies to checks to discover mechanical traps made of stone or hidden within stone.\n\n If you aren't using the [Seek](/Actions.aspx?ID=84) action or [searching](/Actions.aspx?ID=519), the GM automatically rolls a [secret](/Traits.aspx?ID=142) check for you to notice unusual stonework anyway. This check doesn't gain the circumstance bonus, and it takes a –2 circumstance penalty.", "name": "Stonecunning", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0", "speed": {}, "summary": "You have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you.", "summary_markdown": "You have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you.", "text": " Stonecunning Source Core Rulebook pg. 36 4.0 --- You have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you. You gain a +2 circumstance bonus to Perception checks to notice unusual stonework. This bonus applies to checks to discover mechanical traps made of stone or hidden within stone. If you aren't using the Seek action or searching, the GM automatically rolls a secret check for you to notice unusual stonework anyway. This check doesn't gain the circumstance bonus, and it takes a –2 circumstance penalty.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=4", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unburdened Iron" ], "feat_markdown": "Unburdened Iron", "id": "feat-5", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Unburdened Iron](/Feats.aspx?ID=5) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\nYou've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear.\n\n In addition, any time you're taking a penalty to your Speed from some other reason (such as from the [encumbered](/Conditions.aspx?ID=12) condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a –10-foot penalty to Speed, but it gives you only a –5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce.", "name": "Unburdened Iron", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0", "speed": {}, "summary": "You’ve learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor.", "summary_markdown": "You’ve learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor.", "text": " Unburdened Iron Source Core Rulebook pg. 36 4.0 --- You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear. In addition, any time you're taking a penalty to your Speed from some other reason (such as from the encumbered condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a –10-foot penalty to Speed, but it gives you only a –5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=5", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vengeful Hatred" ], "feat_markdown": "Vengeful Hatred", "id": "feat-6", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vengeful Hatred](/Feats.aspx?ID=6) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\nYou heart aches for vengeance against those who have wronged your people. Choose one of the following dwarven ancestral foes when you gain Vengeful Hatred: [drow](/Traits.aspx?ID=51), [duergar](/Traits.aspx?ID=53), [giant](/Traits.aspx?ID=79), or [orc](/Traits.aspx?ID=124). You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with that trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. In addition, if a creature critically succeeds at an attack against you and deals damage to you, you gain your bonus to damage against that creature for 1 minute regardless of whether it has the chosen trait.\n\n**Special** Your GM can add appropriate creature traits to the ancestral foes list if your character is from a community that commonly fights other types of enemies.", "name": "Vengeful Hatred", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou heart aches for vengeance against those who have wronged your people.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0", "speed": {}, "summary": "You heart aches for vengeance against those who have wronged your people.", "summary_markdown": "You heart aches for vengeance against those who have wronged your people.", "text": " Vengeful Hatred Source Core Rulebook pg. 36 4.0 --- You heart aches for vengeance against those who have wronged your people. Choose one of the following dwarven ancestral foes when you gain Vengeful Hatred: drow, duergar, giant, or orc. You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with that trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. In addition, if a creature critically succeeds at an attack against you and deals damage to you, you gain your bonus to damage against that creature for 1 minute regardless of whether it has the chosen trait. Special Your GM can add appropriate creature traits to the ancestral foes list if your character is from a community that commonly fights other types of enemies.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=6", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Boulder Roll" ], "feat_markdown": "Boulder Roll", "id": "feat-7", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Boulder Roll](/Feats.aspx?ID=7) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n**Prerequisites**\r\n[Rock Runner](/Feats.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYour dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern. Take a Step into the square of a foe that is your size or smaller, and the foe must move into the empty space directly behind it. The foe must move even if doing so places it in harm's way. The foe can attempt a Fortitude saving throw against your [Athletics](/Skills.aspx?ID=3) DC to block your Step. If the foe attempts this saving throw, unless it critically succeeds, it takes bludgeoning damage equal to your level plus your Strength modifier.\n\n If the foe can't move into an empty space (if it is surrounded by solid objects or other creatures, for example), your Boulder Roll has no effect.", "name": "Boulder Roll", "pfs": "Standard", "prerequisite": "Rock Runner", "prerequisite_markdown": "[Rock Runner](/Feats.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0\n\n**Prerequisites**\r\n[Rock Runner](/Feats.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYour dwarven build allows you to push foes around, just like a mighty boulder.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 36 4.0", "speed": {}, "summary": "Your dwarven build allows you to push foes around, just like a mighty boulder.", "summary_markdown": "Your dwarven build allows you to push foes around, just like a mighty boulder.", "text": " Boulder Roll Two Actions Source Core Rulebook pg. 36 4.0 Prerequisites Rock Runner --- Your dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern. Take a Step into the square of a foe that is your size or smaller, and the foe must move into the empty space directly behind it. The foe must move even if doing so places it in harm's way. The foe can attempt a Fortitude saving throw against your Athletics DC to block your Step. If the foe attempts this saving throw, unless it critically succeeds, it takes bludgeoning damage equal to your level plus your Strength modifier. If the foe can't move into an empty space (if it is surrounded by solid objects or other creatures, for example), your Boulder Roll has no effect.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=7", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dwarven Weapon Cunning" ], "feat_markdown": "Dwarven Weapon Cunning", "id": "feat-8", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Dwarven Weapon Cunning](/Feats.aspx?ID=8) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0\n\n**Prerequisites**\r\n[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou've learned cunning techniques to get the best effects out of your dwarven weapons. Whenever you critically hit using a [battle axe](/Weapons.aspx?ID=16), [pick](/Weapons.aspx?ID=34), [warhammer](/Weapons.aspx?ID=47), or a [dwarf](/Traits.aspx?ID=54) weapon, you apply the weapon's critical specialization effect.", "name": "Dwarven Weapon Cunning", "pfs": "Standard", "prerequisite": "Dwarven Weapon Familiarity", "prerequisite_markdown": "[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0\n\n**Prerequisites**\r\n[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned cunning techniques to get the best effects out of your dwarven weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 37" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0", "speed": {}, "summary": "You’ve learned cunning techniques to get the best effects out of your dwarven weapons.", "summary_markdown": "You’ve learned cunning techniques to get the best effects out of your dwarven weapons.", "text": " Dwarven Weapon Cunning Source Core Rulebook pg. 37 4.0 Prerequisites Dwarven Weapon Familiarity --- You've learned cunning techniques to get the best effects out of your dwarven weapons. Whenever you critically hit using a battle axe, pick, warhammer, or a dwarf weapon, you apply the weapon's critical specialization effect.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=8", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mountain's Stoutness" ], "feat_markdown": "Mountain's Stoutness", "id": "feat-9", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Mountain's Stoutness](/Feats.aspx?ID=9) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0\n\n\r\n\r\n---\r\n\r\nYour hardiness lets you withstand more punishment than most before going down. Increase your maximum Hit Points by your level. When you have the [dying](/Conditions.aspx?ID=11) condition, the DC of your recovery checks is equal to 9 + your dying value (instead of 10 + your dying value).\n\nIf you also have the [Toughness](/Feats.aspx?ID=855) feat, the Hit Points gained from it and this feat are cumulative, and the DC of your recovery checks is equal to 6 + your dying value.", "name": "Mountain's Stoutness", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour hardiness lets you withstand more punishment than most before going down.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 37" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0", "speed": {}, "summary": "Your hardiness lets you withstand more punishment than most before going down.", "summary_markdown": "Your hardiness lets you withstand more punishment than most before going down.", "text": " Mountain's Stoutness Source Core Rulebook pg. 37 4.0 --- Your hardiness lets you withstand more punishment than most before going down. Increase your maximum Hit Points by your level. When you have the dying condition, the DC of your recovery checks is equal to 9 + your dying value (instead of 10 + your dying value). If you also have the Toughness feat, the Hit Points gained from it and this feat are cumulative, and the DC of your recovery checks is equal to 6 + your dying value.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=9", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stonewalker" ], "feat_markdown": "Stonewalker", "id": "feat-10", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Stonewalker](/Feats.aspx?ID=10) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0\n\n\r\n\r\n---\r\n\r\nYou have a deep reverence for and connection to stone. You gain [_meld into stone_](/Spells.aspx?ID=188) as a 3rd-level divine innate spell that you can cast once per day.\n\n If you have the [Stonecunning](/Feats.aspx?ID=4) dwarf ancestry feat, you can attempt to find unusual stonework and stonework traps that require legendary proficiency in Perception. If you have both Stonecunning and legendary proficiency in Perception, when you're not [Seeking](/Actions.aspx?ID=84) and the GM rolls a [secret](/Traits.aspx?ID=142) check for you to notice unusual stonework, you keep the bonus from Stonecunning and don't take the –2 circumstance penalty.\n\nStonewalker leads to...\r\n[Stonegate](/Feats.aspx?ID=1406)", "name": "Stonewalker", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a deep reverence for and connection to stone.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 37" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0", "speed": {}, "summary": "You have a deep reverence for and connection to stone.", "summary_markdown": "You have a deep reverence for and connection to stone.", "text": " Stonewalker Source Core Rulebook pg. 37 4.0 --- You have a deep reverence for and connection to stone. You gain meld into stone as a 3rd-level divine innate spell that you can cast once per day. If you have the Stonecunning dwarf ancestry feat, you can attempt to find unusual stonework and stonework traps that require legendary proficiency in Perception. If you have both Stonecunning and legendary proficiency in Perception, when you're not Seeking and the GM rolls a secret check for you to notice unusual stonework, you keep the bonus from Stonecunning and don't take the –2 circumstance penalty. Stonewalker leads to... Stonegate", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=10", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dwarven Weapon Expertise" ], "feat_markdown": "Dwarven Weapon Expertise", "id": "feat-11", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Dwarven Weapon Expertise](/Feats.aspx?ID=11) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0\n\n**Prerequisites**\r\n[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour dwarven affinity blends with your training, granting you great skill with dwarven weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for [battle axes](/Weapons.aspx?ID=16), [picks](/Weapons.aspx?ID=34), [warhammers](/Weapons.aspx?ID=47), and all [dwarven](/Traits.aspx?ID=54) weapons in which you are trained.", "name": "Dwarven Weapon Expertise", "pfs": "Standard", "prerequisite": "Dwarven Weapon Familiarity", "prerequisite_markdown": "[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0\n\n**Prerequisites**\r\n[Dwarven Weapon Familiarity](/Feats.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour dwarven affinity blends with your training, granting you great skill with dwarven weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 37" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 37 4.0", "speed": {}, "summary": "Your dwarven affinity blends with your training, granting you great skill with dwarven weapons.", "summary_markdown": "Your dwarven affinity blends with your training, granting you great skill with dwarven weapons.", "text": " Dwarven Weapon Expertise Source Core Rulebook pg. 37 4.0 Prerequisites Dwarven Weapon Familiarity --- Your dwarven affinity blends with your training, granting you great skill with dwarven weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for battle axes, picks, warhammers, and all dwarven weapons in which you are trained.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=11", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancestral Longevity" ], "feat_markdown": "Ancestral Longevity", "id": "feat-12", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestral Longevity](/Feats.aspx?ID=12) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n**Prerequisites**\r\nat least 100 years old\n\n\r\n\r\n---\r\n\r\nYou have accumulated a vast array of lived knowledge over the years. During your daily preparations, you can reflect upon your life experiences to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can’t use it as a prerequisite for a skill increase or a permanent character option like a feat.\n\nAncestral Longevity leads to...\r\n[Expert Longevity](/Feats.aspx?ID=22)", "name": "Ancestral Longevity", "pfs": "Standard", "prerequisite": "at least 100 years old", "prerequisite_markdown": "at least 100 years old", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n**Prerequisites**\r\nat least 100 years old\n\n\r\n\r\n---\r\n\r\n\r\nYou have accumulated a vast array of lived knowledge over the years.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0", "speed": {}, "summary": "You have accumulated a vast array of lived knowledge over the years.", "summary_markdown": "You have accumulated a vast array of lived knowledge over the years.", "text": " Ancestral Longevity Source Core Rulebook pg. 40 4.0 Prerequisites at least 100 years old --- You have accumulated a vast array of lived knowledge over the years. During your daily preparations, you can reflect upon your life experiences to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can’t use it as a prerequisite for a skill increase or a permanent character option like a feat. Ancestral Longevity leads to... Expert Longevity", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=12", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elven Lore" ], "feat_markdown": "Elven Lore", "id": "feat-13", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Elven Lore](/Feats.aspx?ID=13) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\nYou've studied in traditional elven arts, learning about arcane magic and the world around you. You gain the trained proficiency rank in [Arcana](/Skills.aspx?ID=2) and [Nature](/Skills.aspx?ID=10). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Elven Lore](/Skills.aspx?ID=8).", "name": "Elven Lore", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve studied in traditional elven arts, learning about arcane magic and the world around you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0", "speed": {}, "summary": "You’ve studied in traditional elven arts, learning about arcane magic and the world around you.", "summary_markdown": "You’ve studied in traditional elven arts, learning about arcane magic and the world around you.", "text": " Elven Lore Source Core Rulebook pg. 40 4.0 --- You've studied in traditional elven arts, learning about arcane magic and the world around you. You gain the trained proficiency rank in Arcana and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Elven Lore.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=13", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elven Weapon Familiarity" ], "feat_markdown": "Elven Weapon Familiarity", "id": "feat-14", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Elven Weapon Familiarity](/Feats.aspx?ID=14) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\nYou favor bows and other elegant weapons. You are trained with [longbows](/Weapons.aspx?ID=76), [composite longbows](/Weapons.aspx?ID=74), [longswords](/Weapons.aspx?ID=31), [rapiers](/Weapons.aspx?ID=36), [shortbows](/Weapons.aspx?ID=77), and [composite shortbows](/Weapons.aspx?ID=75).\n\n In addition, you gain access to all uncommon [elf](/Traits.aspx?ID=58) weapons. For the purpose of determining your proficiency, martial elf weapons are simple weapons and advanced elf weapons are martial weapons.\n\nElven Weapon Familiarity leads to...\r\n[Elven Weapon Elegance](/Feats.aspx?ID=20), [Elven Weapon Expertise](/Feats.aspx?ID=24)", "name": "Elven Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou favor bows and other elegant weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0", "speed": {}, "summary": "You favor bows and other elegant weapons.", "summary_markdown": "You favor bows and other elegant weapons.", "text": " Elven Weapon Familiarity Source Core Rulebook pg. 40 4.0 --- You favor bows and other elegant weapons. You are trained with longbows, composite longbows, longswords, rapiers, shortbows, and composite shortbows. In addition, you gain access to all uncommon elf weapons. For the purpose of determining your proficiency, martial elf weapons are simple weapons and advanced elf weapons are martial weapons. Elven Weapon Familiarity leads to... Elven Weapon Elegance, Elven Weapon Expertise", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=14", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forlorn" ], "feat_markdown": "Forlorn", "id": "feat-15", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Forlorn](/Feats.aspx?ID=15) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\nWatching your friends age and die fills you with moroseness that protects you against harmful emotions. You gain a +1 circumstance bonus to saving throws against [emotion](/Traits.aspx?ID=60) effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.", "name": "Forlorn", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWatching your friends age and die fills you with moroseness that protects you against harmful emotions.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0", "speed": {}, "summary": "Watching your friends age and die fills you with moroseness that protects you against harmful emotions.", "summary_markdown": "Watching your friends age and die fills you with moroseness that protects you against harmful emotions.", "text": " Forlorn Source Core Rulebook pg. 40 4.0 --- Watching your friends age and die fills you with moroseness that protects you against harmful emotions. You gain a +1 circumstance bonus to saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=15", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nimble Elf" ], "feat_markdown": "Nimble Elf", "id": "feat-16", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nimble Elf](/Feats.aspx?ID=16) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\nYour muscles are tightly honed. Your Speed increases by 5 feet.", "name": "Nimble Elf", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour muscles are tightly honed.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0", "speed": {}, "summary": "Your muscles are tightly honed.", "summary_markdown": "Your muscles are tightly honed.", "text": " Nimble Elf Source Core Rulebook pg. 40 4.0 --- Your muscles are tightly honed. Your Speed increases by 5 feet.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=16", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Otherworldly Magic" ], "feat_markdown": "Otherworldly Magic", "id": "feat-17", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Otherworldly Magic](/Feats.aspx?ID=17) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\nYour elven magic manifests as a simple arcane spell, even if you aren’t formally trained in magic. Choose one cantrip from the [arcane](/SpellLists.aspx?Tradition=1) spell list. You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "name": "Otherworldly Magic", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour elven magic manifests as a simple arcane spell, even if you aren’t formally trained in magic.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0", "speed": {}, "summary": "Your elven magic manifests as a simple arcane spell, even if you aren’t formally trained in magic.", "summary_markdown": "Your elven magic manifests as a simple arcane spell, even if you aren’t formally trained in magic.", "text": " Otherworldly Magic Source Core Rulebook pg. 40 4.0 --- Your elven magic manifests as a simple arcane spell, even if you aren’t formally trained in magic. Choose one cantrip from the arcane spell list. You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=17", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unwavering Mien" ], "feat_markdown": "Unwavering Mien", "id": "feat-18", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Unwavering Mien](/Feats.aspx?ID=18) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\nYour mystic control and meditations allow you to resist external influences upon your consciousness. Whenever you are affected by a [mental](/Traits.aspx?ID=106) effect that lasts at least 2 rounds, you can reduce the duration by 1 round.\n\n You still require natural sleep, but you treat your saving throws against effects that would cause you to fall asleep as one degree of success better. This protects only against [sleep](/Traits.aspx?ID=145) effects, not against other forms of falling [unconscious](/Conditions.aspx?ID=38).", "name": "Unwavering Mien", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour mystic control and meditations allow you to resist external influences upon your consciousness.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0", "speed": {}, "summary": "Your mystic control and meditations allow you to resist external influences upon your consciousness.", "summary_markdown": "Your mystic control and meditations allow you to resist external influences upon your consciousness.", "text": " Unwavering Mien Source Core Rulebook pg. 40 4.0 --- Your mystic control and meditations allow you to resist external influences upon your consciousness. Whenever you are affected by a mental effect that lasts at least 2 rounds, you can reduce the duration by 1 round. You still require natural sleep, but you treat your saving throws against effects that would cause you to fall asleep as one degree of success better. This protects only against sleep effects, not against other forms of falling unconscious.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=18", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ageless Patience" ], "feat_markdown": "Ageless Patience", "id": "feat-19", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ageless Patience](/Feats.aspx?ID=19) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\nYou work at a pace born from longevity that enhances your thoroughness. You can voluntarily spend twice as much time as normal on a Perception check or skill check to gain a +2 circumstance bonus to that check. You also don't treat a natural 1 as worse than usual on these checks; you get a critical failure only if your result is 10 lower than the DC. For example, you could get these benefits if you spent 2 actions to [Seek](/Actions.aspx?ID=84), which normally takes 1 action. You can get these benefits during exploration by taking twice as long exploring as normal, or in downtime by spending twice as much downtime.\n\n The GM might determine a situation doesn't grant you a benefit if a delay would be directly counterproductive to your success, such as a tense negotiation with an impatient creature.", "name": "Ageless Patience", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou work at a pace born from longevity that enhances your thoroughness.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 40 4.0", "speed": {}, "summary": "You work at a pace born from longevity that enhances your thoroughness.", "summary_markdown": "You work at a pace born from longevity that enhances your thoroughness.", "text": " Ageless Patience Source Core Rulebook pg. 40 4.0 --- You work at a pace born from longevity that enhances your thoroughness. You can voluntarily spend twice as much time as normal on a Perception check or skill check to gain a +2 circumstance bonus to that check. You also don't treat a natural 1 as worse than usual on these checks; you get a critical failure only if your result is 10 lower than the DC. For example, you could get these benefits if you spent 2 actions to Seek, which normally takes 1 action. You can get these benefits during exploration by taking twice as long exploring as normal, or in downtime by spending twice as much downtime. The GM might determine a situation doesn't grant you a benefit if a delay would be directly counterproductive to your success, such as a tense negotiation with an impatient creature.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=19", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elven Weapon Elegance" ], "feat_markdown": "Elven Weapon Elegance", "id": "feat-20", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Elven Weapon Elegance](/Feats.aspx?ID=20) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0\n\n**Prerequisites**\r\n[Elven Weapon Familiarity](/Feats.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou are attuned to the weapons of your elven ancestors and are particularly deadly when using them. Whenever you critically hit using an [elf](/Traits.aspx?ID=58) weapon or one of the weapons listed in [Elven Weapon Familiarity](/Feats.aspx?ID=14), you apply the weapon's critical specialization effect.", "name": "Elven Weapon Elegance", "pfs": "Standard", "prerequisite": "Elven Weapon Familiarity", "prerequisite_markdown": "[Elven Weapon Familiarity](/Feats.aspx?ID=14)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0\n\n**Prerequisites**\r\n[Elven Weapon Familiarity](/Feats.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou are attuned to the weapons of your elven ancestors and are particularly deadly when using them.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0", "speed": {}, "summary": "You are attuned to the weapons of your elven ancestors and are particularly deadly when using them.", "summary_markdown": "You are attuned to the weapons of your elven ancestors and are particularly deadly when using them.", "text": " Elven Weapon Elegance Source Core Rulebook pg. 41 4.0 Prerequisites Elven Weapon Familiarity --- You are attuned to the weapons of your elven ancestors and are particularly deadly when using them. Whenever you critically hit using an elf weapon or one of the weapons listed in Elven Weapon Familiarity, you apply the weapon's critical specialization effect.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=20", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elf Step" ], "feat_markdown": "Elf Step", "id": "feat-21", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Elf Step](/Feats.aspx?ID=21) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0\n\n\r\n\r\n---\r\n\r\nYou move in a graceful dance, and even your steps are broad. You Step 5 feet twice.", "name": "Elf Step", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou move in a graceful dance, and even your steps are broad.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0", "speed": {}, "summary": "You move in a graceful dance, and even your steps are broad.", "summary_markdown": "You move in a graceful dance, and even your steps are broad.", "text": " Elf Step Single Action Source Core Rulebook pg. 41 4.0 --- You move in a graceful dance, and even your steps are broad. You Step 5 feet twice.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=21", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Longevity" ], "feat_markdown": "Expert Longevity", "id": "feat-22", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Longevity](/Feats.aspx?ID=22) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0\n\n**Prerequisites**\r\n[Ancestral Longevity](/Feats.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou’ve continued to refine the knowledge and skills you’ve gained through your life. When you choose a skill in which to become trained with [Ancestral Longevity](/Feats.aspx?ID=12), you can also choose a skill in which you are already trained and become an expert in that skill. This lasts until your Ancestral Longevity expires.\n\n When the effects of Ancestral Longevity and Expert Longevity expire, you can retrain one of your skill increases. The skill increase you gain from this retraining must either make you trained in the skill you chose with Ancestral Longevity or make you an expert in the skill you chose with Expert Longevity.\n\nExpert Longevity leads to...\r\n[Universal Longevity](/Feats.aspx?ID=23)", "name": "Expert Longevity", "pfs": "Standard", "prerequisite": "Ancestral Longevity", "prerequisite_markdown": "[Ancestral Longevity](/Feats.aspx?ID=12)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0\n\n**Prerequisites**\r\n[Ancestral Longevity](/Feats.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve continued to refine the knowledge and skills you’ve gained through your life.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0", "speed": {}, "summary": "You’ve continued to refine the knowledge and skills you’ve gained through your life.", "summary_markdown": "You’ve continued to refine the knowledge and skills you’ve gained through your life.", "text": " Expert Longevity Source Core Rulebook pg. 41 4.0 Prerequisites Ancestral Longevity --- You’ve continued to refine the knowledge and skills you’ve gained through your life. When you choose a skill in which to become trained with Ancestral Longevity, you can also choose a skill in which you are already trained and become an expert in that skill. This lasts until your Ancestral Longevity expires. When the effects of Ancestral Longevity and Expert Longevity expire, you can retrain one of your skill increases. The skill increase you gain from this retraining must either make you trained in the skill you chose with Ancestral Longevity or make you an expert in the skill you chose with Expert Longevity. Expert Longevity leads to... Universal Longevity", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=22", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Universal Longevity" ], "feat_markdown": "Universal Longevity", "frequency": "once per day", "id": "feat-23", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Universal Longevity](/Feats.aspx?ID=23) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Expert Longevity](/Feats.aspx?ID=22)\n\n\r\n\r\n---\r\n\r\nYou’ve perfected your ability to keep up with all the skills you’ve learned over your long life, so you’re almost never truly untrained at a skill. You reflect on your life experiences, changing the skills you selected with [Ancestral Longevity](/Feats.aspx?ID=12) and [Expert Longevity](/Feats.aspx?ID=22).", "name": "Universal Longevity", "pfs": "Standard", "prerequisite": "Expert Longevity", "prerequisite_markdown": "[Expert Longevity](/Feats.aspx?ID=22)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Expert Longevity](/Feats.aspx?ID=22)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve perfected your ability to keep up with all the skills you’ve learned over your long life.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0", "speed": {}, "summary": "You’ve perfected your ability to keep up with all the skills you’ve learned over your long life.", "summary_markdown": "You’ve perfected your ability to keep up with all the skills you’ve learned over your long life.", "text": " Universal Longevity Single Action Source Core Rulebook pg. 41 4.0 Frequency once per day Prerequisites Expert Longevity --- You’ve perfected your ability to keep up with all the skills you’ve learned over your long life, so you’re almost never truly untrained at a skill. You reflect on your life experiences, changing the skills you selected with Ancestral Longevity and Expert Longevity.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=23", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elven Weapon Expertise" ], "feat_markdown": "Elven Weapon Expertise", "id": "feat-24", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Elven Weapon Expertise](/Feats.aspx?ID=24) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0\n\n**Prerequisites**\r\n[Elven Weapon Familiarity](/Feats.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYour elven affinity blends with your class training, granting you great skill with elven weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in [longbows](/Weapons.aspx?ID=76), [composite longbows](/Weapons.aspx?ID=74), [longswords](/Weapons.aspx?ID=31), [rapiers](/Weapons.aspx?ID=36), [shortbows](/Weapons.aspx?ID=77), [composite shortbows](/Weapons.aspx?ID=75), and all elf weapons in which you are trained.", "name": "Elven Weapon Expertise", "pfs": "Standard", "prerequisite": "Elven Weapon Familiarity", "prerequisite_markdown": "[Elven Weapon Familiarity](/Feats.aspx?ID=14)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0\n\n**Prerequisites**\r\n[Elven Weapon Familiarity](/Feats.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYour elven affinity blends with your class training, granting you great skill with elven weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 41 4.0", "speed": {}, "summary": "Your elven affinity blends with your class training, granting you great skill with elven weapons.", "summary_markdown": "Your elven affinity blends with your class training, granting you great skill with elven weapons.", "text": " Elven Weapon Expertise Source Core Rulebook pg. 41 4.0 Prerequisites Elven Weapon Familiarity --- Your elven affinity blends with your class training, granting you great skill with elven weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and all elf weapons in which you are trained.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=24", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Accomplice" ], "feat_markdown": "Animal Accomplice", "id": "feat-25", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Accomplice](/Feats.aspx?ID=25) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\nYou build a rapport with an animal, which becomes magically bonded to you. You gain a [familiar](/familiar-abilities). The type of animal is up to you, but most gnomes choose animals with a burrow Speed.", "name": "Animal Accomplice", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou build a rapport with an animal, which becomes magically bonded to you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0", "speed": {}, "summary": "You build a rapport with an animal, which becomes magically bonded to you.", "summary_markdown": "You build a rapport with an animal, which becomes magically bonded to you.", "text": " Animal Accomplice Source Core Rulebook pg. 44 4.0 --- You build a rapport with an animal, which becomes magically bonded to you. You gain a familiar. The type of animal is up to you, but most gnomes choose animals with a burrow Speed.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=25", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Burrow Elocutionist" ], "feat_markdown": "Burrow Elocutionist", "id": "feat-26", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Burrow Elocutionist](/Feats.aspx?ID=26) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\nYou recognize the chittering of ground creatures as its own peculiar language. You can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with animals that have a burrow Speed, such as badgers, ground squirrels, moles, and prairie dogs. The GM determines which animals count for this ability.\n\nBurrow Elocutionist leads to...\r\n[Animal Elocutionist](/Feats.aspx?ID=32)", "name": "Burrow Elocutionist", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou recognize the chittering of ground creatures as its own peculiar language.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0", "speed": {}, "summary": "You recognize the chittering of ground creatures as its own peculiar language.", "summary_markdown": "You recognize the chittering of ground creatures as its own peculiar language.", "text": " Burrow Elocutionist Source Core Rulebook pg. 44 4.0 --- You recognize the chittering of ground creatures as its own peculiar language. You can ask questions of, receive answers from, and use the Diplomacy skill with animals that have a burrow Speed, such as badgers, ground squirrels, moles, and prairie dogs. The GM determines which animals count for this ability. Burrow Elocutionist leads to... Animal Elocutionist", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=26", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey Fellowship" ], "feat_markdown": "Fey Fellowship", "id": "feat-27", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fey Fellowship](/Feats.aspx?ID=27) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\nYour enhanced fey connection affords you a warmer reception from creatures of the [First World](/Planes.aspx?ID=10) as well as tools to foil their tricks. You gain a +2 circumstance bonus to both Perception checks and saving throws against [fey](/Traits.aspx?ID=69).\n\n In addition, whenever you meet a fey creature in a social situation, you can immediately attempt a [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50) on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.\n\n**Special** If you have the [Glad-Hand](/Feats.aspx?ID=787) skill feat, you don’t take the penalty on your immediate Diplomacy check if the target is a fey.", "name": "Fey Fellowship", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour enhanced fey connection affords you a warmer reception from creatures of the First World.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0", "speed": {}, "summary": "Your enhanced fey connection affords you a warmer reception from creatures of the First World.", "summary_markdown": "Your enhanced fey connection affords you a warmer reception from creatures of the First World.", "text": " Fey Fellowship Source Core Rulebook pg. 44 4.0 --- Your enhanced fey connection affords you a warmer reception from creatures of the First World as well as tools to foil their tricks. You gain a +2 circumstance bonus to both Perception checks and saving throws against fey. In addition, whenever you meet a fey creature in a social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result. Special If you have the Glad-Hand skill feat, you don’t take the penalty on your immediate Diplomacy check if the target is a fey.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=27", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "First World Magic" ], "feat_markdown": "First World Magic", "id": "feat-28", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[First World Magic](/Feats.aspx?ID=28) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\nYour connection to the [First World](/Planes.aspx?ID=10) grants you a primal innate spell, much like those of the [fey](/Traits.aspx?ID=69). Choose one cantrip from the [primal](/SpellLists.aspx?Tradition=4) spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "name": "First World Magic", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to the First World grants you a primal innate spell, much like those of the fey.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0", "speed": {}, "summary": "Your connection to the First World grants you a primal innate spell, much like those of the fey.", "summary_markdown": "Your connection to the First World grants you a primal innate spell, much like those of the fey.", "text": " First World Magic Source Core Rulebook pg. 44 4.0 --- Your connection to the First World grants you a primal innate spell, much like those of the fey. Choose one cantrip from the primal spell list. You can cast this spell as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=28", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gnome Obsession" ], "feat_markdown": "Gnome Obsession", "id": "feat-29", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnome Obsession](/Feats.aspx?ID=29) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\nYou might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. Pick a [Lore](/Skills.aspx?ID=8) skill. You gain the trained proficiency rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore as well as the Lore granted by your background, if any. At 7th level you gain master proficiency in these Lore skills, and at 15th level you gain legendary proficiency in them.\n\nGnome Obsession leads to...\r\n[Eclectic Obsession](/Feats.aspx?ID=995)", "name": "Gnome Obsession", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou might have a flighty nature, but when a topic captures your attention, you dive into it headfirst.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0", "speed": {}, "summary": "You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst.", "summary_markdown": "You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst.", "text": " Gnome Obsession Source Core Rulebook pg. 44 4.0 --- You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. Pick a Lore skill. You gain the trained proficiency rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore as well as the Lore granted by your background, if any. At 7th level you gain master proficiency in these Lore skills, and at 15th level you gain legendary proficiency in them. Gnome Obsession leads to... Eclectic Obsession", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=29", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gnome Weapon Familiarity" ], "feat_markdown": "Gnome Weapon Familiarity", "id": "feat-30", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnome Weapon Familiarity](/Feats.aspx?ID=30) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\nYou favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. You are trained with the [glaive](/Weapons.aspx?ID=20) and [kukri](/Weapons.aspx?ID=56).\n\n In addition, you gain access to kukris and all uncommon [gnome](/Traits.aspx?ID=80) weapons. For the purpose of determining your proficiency, martial gnome weapons are simple weapons and advanced gnome weapons are martial weapons.\n\nGnome Weapon Familiarity leads to...\r\n[Gnome Weapon Expertise](/Feats.aspx?ID=37), [Gnome Weapon Innovator](/Feats.aspx?ID=34)", "name": "Gnome Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou favor unusual weapons tied to your people, such as blades with curved and peculiar shapes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0", "speed": {}, "summary": "You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes.", "summary_markdown": "You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes.", "text": " Gnome Weapon Familiarity Source Core Rulebook pg. 44 4.0 --- You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. You are trained with the glaive and kukri. In addition, you gain access to kukris and all uncommon gnome weapons. For the purpose of determining your proficiency, martial gnome weapons are simple weapons and advanced gnome weapons are martial weapons. Gnome Weapon Familiarity leads to... Gnome Weapon Expertise, Gnome Weapon Innovator", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=30", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Illusion Sense" ], "feat_markdown": "Illusion Sense", "id": "feat-31", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Illusion Sense](/Feats.aspx?ID=31) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\nYour ancestors spent their days cloaked and cradled in illusions, and as a result, sensing [illusion](/Traits.aspx?ID=92) magic is second nature to you. You gain a +1 circumstance bonus to both Perception checks and Will saves against illusions. When you come within 10 feet of an illusion that can be disbelieved, the GM rolls a [secret](/Traits.aspx?ID=142) check for you to disbelieve it, even if you didn't spend an action to Interact with the illusion.\n\nIllusion Sense leads to...\r\n[Intuitive Illusions](/Feats.aspx?ID=996), [Natural Illusionist](/Feats.aspx?ID=997)", "name": "Illusion Sense", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 44 4.0", "speed": {}, "summary": "Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you.", "summary_markdown": "Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you.", "text": " Illusion Sense Source Core Rulebook pg. 44 4.0 --- Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you. You gain a +1 circumstance bonus to both Perception checks and Will saves against illusions. When you come within 10 feet of an illusion that can be disbelieved, the GM rolls a secret check for you to disbelieve it, even if you didn't spend an action to Interact with the illusion. Illusion Sense leads to... Intuitive Illusions, Natural Illusionist", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=31", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Elocutionist" ], "feat_markdown": "Animal Elocutionist", "id": "feat-32", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Elocutionist](/Feats.aspx?ID=32) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\n\n**Prerequisites**\r\n[Burrow Elocutionist](/Feats.aspx?ID=26)\n\n\r\n\r\n---\r\n\r\nYou hear animal sounds as conversations instead of unintelligent noise, and can respond in turn. You can speak to all animals, not just animals with a burrow Speed. You gain a +1 circumstance bonus to [Make an Impression](/Actions.aspx?ID=50) on animals (which usually uses the [Diplomacy](/Skills.aspx?ID=6) skill).", "name": "Animal Elocutionist", "pfs": "Standard", "prerequisite": "Burrow Elocutionist", "prerequisite_markdown": "[Burrow Elocutionist](/Feats.aspx?ID=26)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\n\n**Prerequisites**\r\n[Burrow Elocutionist](/Feats.aspx?ID=26)\n\n\r\n\r\n---\r\n\r\n\r\nYou hear animal sounds as conversations instead of unintelligent noise, and can respond in turn.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0", "speed": {}, "summary": "You hear animal sounds as conversations instead of unintelligent noise, and can respond in turn.", "summary_markdown": "You hear animal sounds as conversations instead of unintelligent noise, and can respond in turn.", "text": " Animal Elocutionist Source Core Rulebook pg. 45 4.0 Prerequisites Burrow Elocutionist --- You hear animal sounds as conversations instead of unintelligent noise, and can respond in turn. You can speak to all animals, not just animals with a burrow Speed. You gain a +1 circumstance bonus to Make an Impression on animals (which usually uses the Diplomacy skill).", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=32", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Energized Font" ], "feat_markdown": "Energized Font", "frequency": "once per day", "id": "feat-33", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Energized Font](/Feats.aspx?ID=33) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nfocus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells\n\n\r\n\r\n---\r\n\r\nThe magic within you provides increased energy you can use to focus. You regain 1 Focus Point, up to your usual maximum.", "name": "Energized Font", "pfs": "Standard", "prerequisite": "focus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells", "prerequisite_markdown": "focus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nfocus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells\n\n\r\n\r\n---\r\n\r\n\r\nThe magic within you provides increased energy you can use to focus.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0", "speed": {}, "summary": "The magic within you provides increased energy you can use to focus.", "summary_markdown": "The magic within you provides increased energy you can use to focus.", "text": " Energized Font Single Action Source Core Rulebook pg. 45 4.0 Frequency once per day Prerequisites focus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells --- The magic within you provides increased energy you can use to focus. You regain 1 Focus Point, up to your usual maximum.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=33", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gnome Weapon Innovator" ], "feat_markdown": "Gnome Weapon Innovator", "id": "feat-34", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnome Weapon Innovator](/Feats.aspx?ID=34) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\n\n**Prerequisites**\r\n[Gnome Weapon Familiarity](/Feats.aspx?ID=30)\n\n\r\n\r\n---\r\n\r\nYou produce outstanding results when wielding unusual weapons. Whenever you critically hit using a [glaive](/Weapons.aspx?ID=20), [kukri](/Weapons.aspx?ID=56), or [gnome](/Traits.aspx?ID=80) weapon, you apply the weapon's critical specialization effect.", "name": "Gnome Weapon Innovator", "pfs": "Standard", "prerequisite": "Gnome Weapon Familiarity", "prerequisite_markdown": "[Gnome Weapon Familiarity](/Feats.aspx?ID=30)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\n\n**Prerequisites**\r\n[Gnome Weapon Familiarity](/Feats.aspx?ID=30)\n\n\r\n\r\n---\r\n\r\n\r\nYou produce outstanding results when wielding unusual weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0", "speed": {}, "summary": "You produce outstanding results when wielding unusual weapons.", "summary_markdown": "You produce outstanding results when wielding unusual weapons.", "text": " Gnome Weapon Innovator Source Core Rulebook pg. 45 4.0 Prerequisites Gnome Weapon Familiarity --- You produce outstanding results when wielding unusual weapons. Whenever you critically hit using a glaive, kukri, or gnome weapon, you apply the weapon's critical specialization effect.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=34", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "First World Adept" ], "feat_markdown": "First World Adept", "id": "feat-35", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[First World Adept](/Feats.aspx?ID=35) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\n\n**Prerequisites**\r\nat least one primal innate spell\n\n\r\n\r\n---\r\n\r\nOver time your fey magic has grown stronger. You gain [_faerie fire_](/Spells.aspx?ID=107) and [_invisibility_](/Spells.aspx?ID=164) as 2nd-level primal innate spells. You can cast each of these primal innate spells once per day.", "name": "First World Adept", "pfs": "Standard", "prerequisite": "at least one primal innate spell", "prerequisite_markdown": "at least one primal innate spell", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\n\n**Prerequisites**\r\nat least one primal innate spell\n\n\r\n\r\n---\r\n\r\n\r\nOver time your fey magic has grown stronger.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0", "speed": {}, "summary": "Over time your fey magic has grown stronger.", "summary_markdown": "Over time your fey magic has grown stronger.", "text": " First World Adept Source Core Rulebook pg. 45 4.0 Prerequisites at least one primal innate spell --- Over time your fey magic has grown stronger. You gain faerie fire and invisibility as 2nd-level primal innate spells. You can cast each of these primal innate spells once per day.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=35", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vivacious Conduit" ], "feat_markdown": "Vivacious Conduit", "id": "feat-36", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Vivacious Conduit](/Feats.aspx?ID=36) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\n\n\r\n\r\n---\r\n\r\nYour connection to the First World has grown, and its positive energy flows into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your Constitution modifier × half your level. This is cumulative with any healing you receive from [Treat Wounds](/Actions.aspx?ID=57).", "name": "Vivacious Conduit", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to the First World has grown, and its positive energy flows into you rapidly.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0", "speed": {}, "summary": "Your connection to the First World has grown, and its positive energy flows into you rapidly.", "summary_markdown": "Your connection to the First World has grown, and its positive energy flows into you rapidly.", "text": " Vivacious Conduit Source Core Rulebook pg. 45 4.0 --- Your connection to the First World has grown, and its positive energy flows into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your Constitution modifier × half your level. This is cumulative with any healing you receive from Treat Wounds.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=36", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gnome Weapon Expertise" ], "feat_markdown": "Gnome Weapon Expertise", "id": "feat-37", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnome Weapon Expertise](/Feats.aspx?ID=37) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\n\n**Prerequisites**\r\n[Gnome Weapon Familiarity](/Feats.aspx?ID=30)\n\n\r\n\r\n---\r\n\r\nYour gnome affinity blends with your class training, granting you great skill with gnome weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [glaive](/Weapons.aspx?ID=20), [kukri](/Weapons.aspx?ID=56), and all [gnome](/Traits.aspx?ID=80) weapons in which you are trained.", "name": "Gnome Weapon Expertise", "pfs": "Standard", "prerequisite": "Gnome Weapon Familiarity", "prerequisite_markdown": "[Gnome Weapon Familiarity](/Feats.aspx?ID=30)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0\n\n**Prerequisites**\r\n[Gnome Weapon Familiarity](/Feats.aspx?ID=30)\n\n\r\n\r\n---\r\n\r\n\r\nYour gnome affinity blends with your class training, granting you great skill with gnome weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 45 4.0", "speed": {}, "summary": "Your gnome affinity blends with your class training, granting you great skill with gnome weapons.", "summary_markdown": "Your gnome affinity blends with your class training, granting you great skill with gnome weapons.", "text": " Gnome Weapon Expertise Source Core Rulebook pg. 45 4.0 Prerequisites Gnome Weapon Familiarity --- Your gnome affinity blends with your class training, granting you great skill with gnome weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the glaive, kukri, and all gnome weapons in which you are trained.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=37", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Burn It!" ], "feat_markdown": "Burn It!", "id": "feat-38", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Burn It!](/Feats.aspx?ID=38) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\nFire fascinates you. Your spells and [alchemical items](/equipment/alchemical-items) that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any [persistent fire damage](/Conditions.aspx?ID=29) you deal.", "name": "Burn It!", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\n\r\nFire fascinates you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0", "speed": {}, "summary": "Fire fascinates you.", "summary_markdown": "Fire fascinates you.", "text": " Burn It! Source Core Rulebook pg. 48 4.0 --- Fire fascinates you. Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage you deal.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=38", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "City Scavenger" ], "feat_markdown": "City Scavenger", "id": "feat-39", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[City Scavenger](/Feats.aspx?ID=39) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\nYou know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps. You gain a +1 circumstance bonus to checks to [Subsist](/Actions.aspx?ID=27), and you can use [Society](/Skills.aspx?ID=14) or [Survival](/Skills.aspx?ID=16) when you Subsist in a settlement.\n\n When you Subsist in a city, you also gather valuable junk that silly longshanks threw away. You can [Earn Income](/Actions.aspx?ID=23) using Society or Survival in the same time as you Subsist, without spending any additional days of downtime. You also gain a +1 circumstance bonus to this check.\n\n**Special** If you have the irongut goblin heritage, increase the bonuses to +2.", "name": "City Scavenger", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0", "speed": {}, "summary": "You know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps.", "summary_markdown": "You know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps.", "text": " City Scavenger Source Core Rulebook pg. 48 4.0 --- You know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps. You gain a +1 circumstance bonus to checks to Subsist, and you can use Society or Survival when you Subsist in a settlement. When you Subsist in a city, you also gather valuable junk that silly longshanks threw away. You can Earn Income using Society or Survival in the same time as you Subsist, without spending any additional days of downtime. You also gain a +1 circumstance bonus to this check. Special If you have the irongut goblin heritage, increase the bonuses to +2.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=39", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Goblin Lore" ], "feat_markdown": "Goblin Lore", "id": "feat-40", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Goblin Lore](/Feats.aspx?ID=40) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\nYou've picked up skills and tales from your goblin community. You gain the trained proficiency rank in [Nature](/Domains.aspx?ID=22) and [Stealth](/Skills.aspx?ID=15). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Goblin Lore](/Skills.aspx?ID=8).", "name": "Goblin Lore", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve picked up skills and tales from your goblin community.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0", "speed": {}, "summary": "You’ve picked up skills and tales from your goblin community.", "summary_markdown": "You’ve picked up skills and tales from your goblin community.", "text": " Goblin Lore Source Core Rulebook pg. 48 4.0 --- You've picked up skills and tales from your goblin community. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goblin Lore.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=40", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Goblin Scuttle" ], "feat_markdown": "Goblin Scuttle", "id": "feat-41", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Goblin Scuttle](/Feats.aspx?ID=41) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n**Trigger**\r\nAn ally ends a move action adjacent to you.\n\n\r\n\r\n---\r\n\r\nYou take advantage of your ally’s movement to adjust your position. You Step.\n\nGoblin Scuttle leads to...\r\n[Skittering Scuttle](/Feats.aspx?ID=49)", "name": "Goblin Scuttle", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n**Trigger**\r\nAn ally ends a move action adjacent to you.\n\n\r\n\r\n---\r\n\r\n\r\nYou take advantage of your ally’s movement to adjust your position.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0", "speed": {}, "summary": "You take advantage of your ally’s movement to adjust your position.", "summary_markdown": "You take advantage of your ally’s movement to adjust your position.", "text": " Goblin Scuttle Reaction Source Core Rulebook pg. 48 4.0 Trigger An ally ends a move action adjacent to you. --- You take advantage of your ally’s movement to adjust your position. You Step. Goblin Scuttle leads to... Skittering Scuttle", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "trigger": "An ally ends a move action adjacent to you.", "trigger_markdown": "An ally ends a move action adjacent to you.", "type": "Feat", "url": "/Feats.aspx?ID=41", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Goblin Song" ], "feat_markdown": "Goblin Song", "id": "feat-42", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Goblin Song](/Feats.aspx?ID=42) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\nYou sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a [Performance](/Skills.aspx?ID=12) check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check. You can affect up to two targets within range if you have expert proficiency in Performance, four if you have master proficiency, and eight if you have legendary proficiency.\n\n**Critical Success** The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
\r\n**Success** The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
\r\n**Critical Failure** The target is temporarily immune to attempts to use Goblin Song for 1 hour.\n\nGoblin Song leads to...\r\n[Loud Singer](/Feats.aspx?ID=1426)", "name": "Goblin Song", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou sing annoying goblin songs, distracting your foes with silly and repetitive lyrics.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0", "speed": {}, "summary": "You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics.", "summary_markdown": "You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics.", "text": " Goblin Song Single Action Source Core Rulebook pg. 48 4.0 --- You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a Performance check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check. You can affect up to two targets within range if you have expert proficiency in Performance, four if you have master proficiency, and eight if you have legendary proficiency. Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute. Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round. Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour. Goblin Song leads to... Loud Singer", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=42", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Goblin Weapon Familiarity" ], "feat_markdown": "Goblin Weapon Familiarity", "id": "feat-43", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Goblin Weapon Familiarity](/Feats.aspx?ID=43) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\nOthers might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You are trained with the [dogslicer](/Weapons.aspx?ID=49) and [horsechopper](/Weapons.aspx?ID=53).\n\n In addition, you gain access to all uncommon [goblin](/Traits.aspx?ID=81) weapons. For the purpose of determining your proficiency, martial goblin weapons are simple weapons and advanced goblin weapons are martial weapons.\n\nGoblin Weapon Familiarity leads to...\r\n[Goblin Weapon Expertise](/Feats.aspx?ID=50), [Goblin Weapon Frenzy](/Feats.aspx?ID=47)", "name": "Goblin Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\n\r\nOthers might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0", "speed": {}, "summary": "Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp.", "summary_markdown": "Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp.", "text": " Goblin Weapon Familiarity Source Core Rulebook pg. 48 4.0 --- Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You are trained with the dogslicer and horsechopper. In addition, you gain access to all uncommon goblin weapons. For the purpose of determining your proficiency, martial goblin weapons are simple weapons and advanced goblin weapons are martial weapons. Goblin Weapon Familiarity leads to... Goblin Weapon Expertise, Goblin Weapon Frenzy", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=43", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Junk Tinker" ], "feat_markdown": "Junk Tinker", "id": "feat-44", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Junk Tinker](/Feats.aspx?ID=44) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\nYou can make useful tools out of even twisted or rusted scraps. When using the [Crafting](/Skills.aspx?ID=4) skill to [Craft](/Actions.aspx?ID=43), you can make level 0 items, including weapons but not armor, out of junk. This reduces the Price to one-quarter the usual amount but always results in a [shoddy item](/Rules.aspx?ID=197). Shoddy items normally give a penalty, but you don't take this penalty when using shoddy items you made.\n\n You can also incorporate junk to save money while you Craft any item. This grants you a discount on the item as if you had spent 1 additional day working to reduce the cost, but the item is obviously made of junk. At the GM's discretion, this might affect the item's resale value depending on the buyer's tastes.", "name": "Junk Tinker", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can make useful tools out of even twisted or rusted scraps.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0", "speed": {}, "summary": "You can make useful tools out of even twisted or rusted scraps.", "summary_markdown": "You can make useful tools out of even twisted or rusted scraps.", "text": " Junk Tinker Source Core Rulebook pg. 48 4.0 --- You can make useful tools out of even twisted or rusted scraps. When using the Crafting skill to Craft, you can make level 0 items, including weapons but not armor, out of junk. This reduces the Price to one-quarter the usual amount but always results in a shoddy item. Shoddy items normally give a penalty, but you don't take this penalty when using shoddy items you made. You can also incorporate junk to save money while you Craft any item. This grants you a discount on the item as if you had spent 1 additional day working to reduce the cost, but the item is obviously made of junk. At the GM's discretion, this might affect the item's resale value depending on the buyer's tastes.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=44", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rough Rider" ], "feat_markdown": "Rough Rider", "id": "feat-45", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Rough Rider](/Feats.aspx?ID=45) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\nYou are especially good at riding traditional goblin mounts. You gain the [Ride](/Feats.aspx?ID=835) feat, even if you don't meet the prerequisites. You gain a +1 circumstance bonus to [Nature](/Skills.aspx?ID=10) checks to use [Command an Animal](/Actions.aspx?ID=58) on a [goblin dog](/Monsters.aspx?ID=236) or [wolf](/Monsters.aspx?ID=415) mount. You can always select a [wolf](/AnimalCompanions.aspx?ID=8) as your animal companion, even if you would usually select an animal companion with the mount special ability, such as for a [champion's steed ally](/Classes.aspx?ID=4).", "name": "Rough Rider", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are especially good at riding traditional goblin mounts.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 48 4.0", "speed": {}, "summary": "You are especially good at riding traditional goblin mounts.", "summary_markdown": "You are especially good at riding traditional goblin mounts.", "text": " Rough Rider Source Core Rulebook pg. 48 4.0 --- You are especially good at riding traditional goblin mounts. You gain the Ride feat, even if you don't meet the prerequisites. You gain a +1 circumstance bonus to Nature checks to use Command an Animal on a goblin dog or wolf mount. You can always select a wolf as your animal companion, even if you would usually select an animal companion with the mount special ability, such as for a champion's steed ally.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=45", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Very Sneaky" ], "feat_markdown": "Very Sneaky", "id": "feat-46", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Very Sneaky](/Feats.aspx?ID=46) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n\r\n\r\n---\r\n\r\nTaller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet farther when you take the [Sneak](/Actions.aspx?ID=63) action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your [Stealth](/Skills.aspx?ID=15) check, you don't become [observed](/Conditions.aspx?ID=27) if you don't have cover or greater cover and aren't [concealed](/Conditions.aspx?ID=4) at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.\n\nVery Sneaky leads to...\r\n[Very, Very Sneaky](/Feats.aspx?ID=51)", "name": "Very Sneaky", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n\r\n\r\n---\r\n\r\n\r\nTaller folk rarely pay attention to the shadows at their feet, and you take full advantage of this.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0", "speed": {}, "summary": "Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this.", "summary_markdown": "Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this.", "text": " Very Sneaky Source Core Rulebook pg. 49 4.0 --- Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet farther when you take the Sneak action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you don't have cover or greater cover and aren't concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn. Very Sneaky leads to... Very, Very Sneaky", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=46", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Goblin Weapon Frenzy" ], "feat_markdown": "Goblin Weapon Frenzy", "id": "feat-47", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Goblin Weapon Frenzy](/Feats.aspx?ID=47) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n**Prerequisites**\r\n[Goblin Weapon Familiarity](/Feats.aspx?ID=43)\n\n\r\n\r\n---\r\n\r\nYou know how to wield your people's vicious weapons. Whenever you score a critical hit using a [goblin](/Traits.aspx?ID=81) weapon, you apply the weapon's critical specialization effect.", "name": "Goblin Weapon Frenzy", "pfs": "Standard", "prerequisite": "Goblin Weapon Familiarity", "prerequisite_markdown": "[Goblin Weapon Familiarity](/Feats.aspx?ID=43)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n**Prerequisites**\r\n[Goblin Weapon Familiarity](/Feats.aspx?ID=43)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to wield your people’s vicious weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0", "speed": {}, "summary": "You know how to wield your people’s vicious weapons.", "summary_markdown": "You know how to wield your people’s vicious weapons.", "text": " Goblin Weapon Frenzy Source Core Rulebook pg. 49 4.0 Prerequisites Goblin Weapon Familiarity --- You know how to wield your people's vicious weapons. Whenever you score a critical hit using a goblin weapon, you apply the weapon's critical specialization effect.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=47", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cave Climber" ], "feat_markdown": "Cave Climber", "id": "feat-48", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Cave Climber](/Feats.aspx?ID=48) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n\r\n\r\n---\r\n\r\nAfter years of crawling and climbing through caverns, you can climb easily anywhere you go. You gain a climb Speed of 10 feet.", "name": "Cave Climber", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n\r\n\r\n---\r\n\r\n\r\nAfter years of crawling and climbing through caverns, you can climb easily anywhere you go.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0", "speed": {}, "summary": "After years of crawling and climbing through caverns, you can climb easily anywhere you go.", "summary_markdown": "After years of crawling and climbing through caverns, you can climb easily anywhere you go.", "text": " Cave Climber Source Core Rulebook pg. 49 4.0 --- After years of crawling and climbing through caverns, you can climb easily anywhere you go. You gain a climb Speed of 10 feet.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=48", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skittering Scuttle" ], "feat_markdown": "Skittering Scuttle", "id": "feat-49", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Skittering Scuttle](/Feats.aspx?ID=49) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n**Prerequisites**\r\n[Goblin Scuttle](/Feats.aspx?ID=41)\n\n\r\n\r\n---\r\n\r\nYou can scuttle farther and faster when maneuvering alongside allies. When you use [Goblin Scuttle](/Feats.aspx?ID=41), you can Stride up to half your Speed instead of Stepping.", "name": "Skittering Scuttle", "pfs": "Standard", "prerequisite": "Goblin Scuttle", "prerequisite_markdown": "[Goblin Scuttle](/Feats.aspx?ID=41)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n**Prerequisites**\r\n[Goblin Scuttle](/Feats.aspx?ID=41)\n\n\r\n\r\n---\r\n\r\n\r\nYou can scuttle farther and faster when maneuvering alongside allies.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0", "speed": {}, "summary": "You can scuttle farther and faster when maneuvering alongside allies.", "summary_markdown": "You can scuttle farther and faster when maneuvering alongside allies.", "text": " Skittering Scuttle Source Core Rulebook pg. 49 4.0 Prerequisites Goblin Scuttle --- You can scuttle farther and faster when maneuvering alongside allies. When you use Goblin Scuttle, you can Stride up to half your Speed instead of Stepping.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=49", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Goblin Weapon Expertise" ], "feat_markdown": "Goblin Weapon Expertise", "id": "feat-50", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Goblin Weapon Expertise](/Feats.aspx?ID=50) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n**Prerequisites**\r\n[Goblin Weapon Familiarity](/Feats.aspx?ID=43)\n\n\r\n\r\n---\r\n\r\nYour goblin affinity blends with your class training, granting you great skill with goblin weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [dogslicer](/Weapons.aspx?ID=49), [horsechopper](/Weapons.aspx?ID=53), and all [goblin](/Traits.aspx?ID=81) weapons in which you are trained.", "name": "Goblin Weapon Expertise", "pfs": "Standard", "prerequisite": "Goblin Weapon Familiarity", "prerequisite_markdown": "[Goblin Weapon Familiarity](/Feats.aspx?ID=43)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n**Prerequisites**\r\n[Goblin Weapon Familiarity](/Feats.aspx?ID=43)\n\n\r\n\r\n---\r\n\r\n\r\nYour goblin affinity blends with your class training, granting you great skill with goblin weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0", "speed": {}, "summary": "Your goblin affinity blends with your class training, granting you great skill with goblin weapons.", "summary_markdown": "Your goblin affinity blends with your class training, granting you great skill with goblin weapons.", "text": " Goblin Weapon Expertise Source Core Rulebook pg. 49 4.0 Prerequisites Goblin Weapon Familiarity --- Your goblin affinity blends with your class training, granting you great skill with goblin weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the dogslicer, horsechopper, and all goblin weapons in which you are trained.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=50", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Very, Very Sneaky" ], "feat_markdown": "Very, Very Sneaky", "id": "feat-51", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Very, Very Sneaky](/Feats.aspx?ID=51) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n**Prerequisites**\r\n[Very Sneaky](/Feats.aspx?ID=46)\n\n\r\n\r\n---\r\n\r\nYou can move up to your Speed when you use the [Sneak](/Actions.aspx?ID=63) action, and you no longer need to have cover or greater cover or be [concealed](/Conditions.aspx?ID=4) to [Hide](/Actions.aspx?ID=62) or Sneak.", "name": "Very, Very Sneaky", "pfs": "Standard", "prerequisite": "Very Sneaky", "prerequisite_markdown": "[Very Sneaky](/Feats.aspx?ID=46)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0\n\n**Prerequisites**\r\n[Very Sneaky](/Feats.aspx?ID=46)\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to hide is so great, you can disappear straight from vision.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 49 4.0", "speed": {}, "summary": "Your ability to hide is so great, you can disappear straight from vision.", "summary_markdown": "Your ability to hide is so great, you can disappear straight from vision.", "text": " Very, Very Sneaky Source Core Rulebook pg. 49 4.0 Prerequisites Very Sneaky --- You can move up to your Speed when you use the Sneak action, and you no longer need to have cover or greater cover or be concealed to Hide or Sneak.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=51", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Distracting Shadows" ], "feat_markdown": "Distracting Shadows", "id": "feat-52", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Distracting Shadows](/Feats.aspx?ID=52) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\nYou have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself. You can use creatures that are at least one size larger than you (usually Medium or larger) as cover for the [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63) actions, though you still can't use such creatures as cover for other uses, such as the [Take Cover](/Actions.aspx?ID=90) action.\n\nDistracting Shadows leads to...\r\n[Ceaseless Shadows](/Feats.aspx?ID=64)", "name": "Distracting Shadows", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0", "speed": {}, "summary": "You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself.", "summary_markdown": "You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself.", "text": " Distracting Shadows Source Core Rulebook pg. 52 4.0 --- You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself. You can use creatures that are at least one size larger than you (usually Medium or larger) as cover for the Hide and Sneak actions, though you still can't use such creatures as cover for other uses, such as the Take Cover action. Distracting Shadows leads to... Ceaseless Shadows", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=52", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Halfling Lore" ], "feat_markdown": "Halfling Lore", "id": "feat-53", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Halfling Lore](/Feats.aspx?ID=53) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\nYou've dutifully learned how to keep your balance and how to stick to the shadows where it's safe, important skills passed down through generations of halfling tradition. You gain the trained proficiency rank in [Acrobatics](/Skills.aspx?ID=1) and [Stealth](/Skills.aspx?ID=15). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Halfling Lore](/Skills.aspx?ID=8).", "name": "Halfling Lore", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve dutifully learned important skills passed down through generations of halfling tradition.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0", "speed": {}, "summary": "You’ve dutifully learned important skills passed down through generations of halfling tradition.", "summary_markdown": "You’ve dutifully learned important skills passed down through generations of halfling tradition.", "text": " Halfling Lore Source Core Rulebook pg. 52 4.0 --- You've dutifully learned how to keep your balance and how to stick to the shadows where it's safe, important skills passed down through generations of halfling tradition. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Halfling Lore.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=53", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Halfling Luck" ], "feat_markdown": "Halfling Luck", "frequency": "once per day", "id": "feat-54", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Halfling Luck](/Feats.aspx?ID=54) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou fail a skill check or saving throw.\n\n\r\n\r\n---\r\n\r\nYour happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. You can reroll the triggering check, but you must use the new result, even if it’s worse than your first roll.\n\nHalfling Luck leads to...\r\n[Guiding Luck](/Feats.aspx?ID=62), [Halfling Ingenuity](/Feats.aspx?ID=1017), [Incredible Luck (Halfling)](/Feats.aspx?ID=1023), [Shared Luck (Halfling)](/Feats.aspx?ID=1018)", "name": "Halfling Luck", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou fail a skill check or saving throw.\n\n\r\n\r\n---\r\n\r\n\r\nYour happy-go-lucky nature makes it seem like misfortune avoids you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0", "speed": {}, "summary": "Your happy-go-lucky nature makes it seem like misfortune avoids you.", "summary_markdown": "Your happy-go-lucky nature makes it seem like misfortune avoids you.", "text": " Halfling Luck Free Action Source Core Rulebook pg. 52 4.0 Frequency once per day Trigger You fail a skill check or saving throw. --- Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. You can reroll the triggering check, but you must use the new result, even if it’s worse than your first roll. Halfling Luck leads to... Guiding Luck, Halfling Ingenuity, Incredible Luck (Halfling), Shared Luck (Halfling)", "trait": [ "Fortune", "Halfling" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Fortune", "Halfling" ], "trigger": "You fail a skill check or saving throw.", "trigger_markdown": "You fail a skill check or saving throw.", "type": "Feat", "url": "/Feats.aspx?ID=54", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Halfling Weapon Familiarity" ], "feat_markdown": "Halfling Weapon Familiarity", "id": "feat-55", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Halfling Weapon Familiarity](/Feats.aspx?ID=55) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\nYou favor traditional halfling weapons, so you've learned how to use them more effectively. You have the trained proficiency with the [frying pan](/Weapons.aspx?ID=286), [sling](/Weapons.aspx?ID=72), [halfling sling staff](/Weapons.aspx?ID=78), and [shortsword](/Weapons.aspx?ID=43). You gain access to all uncommon [halfling](/Traits.aspx?ID=87) weapons. For the purpose of determining your proficiency, martial halfling weapons are simple weapons and advanced halfling weapons are martial weapons.\n\nHalfling Weapon Familiarity leads to...\r\n[Halfling Weapon Expertise](/Feats.aspx?ID=65), [Halfling Weapon Trickster](/Feats.aspx?ID=61)", "name": "Halfling Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou favor traditional halfling weapons, so you’ve learned how to use them more effectively.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0", "speed": {}, "summary": "You favor traditional halfling weapons, so you’ve learned how to use them more effectively.", "summary_markdown": "You favor traditional halfling weapons, so you’ve learned how to use them more effectively.", "text": " Halfling Weapon Familiarity Source Core Rulebook pg. 52 4.0 --- You favor traditional halfling weapons, so you've learned how to use them more effectively. You have the trained proficiency with the frying pan, sling, halfling sling staff, and shortsword. You gain access to all uncommon halfling weapons. For the purpose of determining your proficiency, martial halfling weapons are simple weapons and advanced halfling weapons are martial weapons. Halfling Weapon Familiarity leads to... Halfling Weapon Expertise, Halfling Weapon Trickster", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=55", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sure Feet" ], "feat_markdown": "Sure Feet", "id": "feat-56", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sure Feet](/Feats.aspx?ID=56) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\nWhether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase. If you roll a success on an [Acrobatics](/Skills.aspx?ID=1) check to [Balance](/Actions.aspx?ID=28) or an [Athletics](/Skills.aspx?ID=3) check to [Climb](/Actions.aspx?ID=33), you get a critical success instead. You're not [flat-footed](/Conditions.aspx?ID=16) when you attempt to Balance or Climb.", "name": "Sure Feet", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWhether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0", "speed": {}, "summary": "Whether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase.", "summary_markdown": "Whether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase.", "text": " Sure Feet Source Core Rulebook pg. 52 4.0 --- Whether keeping your balance or scrambling up a tricky climb, your hairy, calloused feet easily find purchase. If you roll a success on an Acrobatics check to Balance or an Athletics check to Climb, you get a critical success instead. You're not flat-footed when you attempt to Balance or Climb.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=56", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Titan Slinger" ], "feat_markdown": "Titan Slinger", "id": "feat-57", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Titan Slinger](/Feats.aspx?ID=57) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\nYou have learned how to use your sling to fell enormous creatures. When you hit on an attack with a [sling](/WeaponGroups.aspx?ID=13) against a Large or larger creature, increase the size of the weapon damage die by one step (details on increasing weapon damage die sizes can be found [here](/Rules.aspx?ID=226)).", "name": "Titan Slinger", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned how to use your sling to fell enormous creatures.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0", "speed": {}, "summary": "You have learned how to use your sling to fell enormous creatures.", "summary_markdown": "You have learned how to use your sling to fell enormous creatures.", "text": " Titan Slinger Source Core Rulebook pg. 52 4.0 --- You have learned how to use your sling to fell enormous creatures. When you hit on an attack with a sling against a Large or larger creature, increase the size of the weapon damage die by one step (details on increasing weapon damage die sizes can be found here).", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=57", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unfettered Halfling" ], "feat_markdown": "Unfettered Halfling", "id": "feat-58", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Unfettered Halfling](/Feats.aspx?ID=58) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\nYou were forced into service as a laborer, either pressed into indentured servitude or shackled by the evils of slavery, but you've since escaped and have trained to ensure you'll never be caught again. Whenever you roll a success on a check to [Escape](/Actions.aspx?ID=79) or a saving throw against an effect that would impose the [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) condition on you, you get a critical success instead. Whenever a creature rolls a failure on a check to [Grapple](/Actions.aspx?ID=35) you, they get a critical failure instead. If a creature uses the [Grab](/MonsterAbilities.aspx?ID=18) ability on you, it must succeed at an [Athletics](/Skills.aspx?ID=3) check to grab you instead of automatically grabbing you.", "name": "Unfettered Halfling", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou were forced into service as a laborer, but you’ve since escaped and have trained to ensure you’ll never be caught again.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0", "speed": {}, "summary": "You were forced into service as a laborer, but you’ve since escaped and have trained to ensure you’ll never be caught again.", "summary_markdown": "You were forced into service as a laborer, but you’ve since escaped and have trained to ensure you’ll never be caught again.", "text": " Unfettered Halfling Source Core Rulebook pg. 52 4.0 --- You were forced into service as a laborer, either pressed into indentured servitude or shackled by the evils of slavery, but you've since escaped and have trained to ensure you'll never be caught again. Whenever you roll a success on a check to Escape or a saving throw against an effect that would impose the grabbed or restrained condition on you, you get a critical success instead. Whenever a creature rolls a failure on a check to Grapple you, they get a critical failure instead. If a creature uses the Grab ability on you, it must succeed at an Athletics check to grab you instead of automatically grabbing you.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=58", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Watchful Halfling" ], "feat_markdown": "Watchful Halfling", "id": "feat-59", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Watchful Halfling](/Feats.aspx?ID=59) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\nYour communal lifestyle causes you to pay close attention to the people around you, allowing you to more easily notice when they act out of character. You gain a +2 circumstance bonus to Perception checks when using the [Sense Motive](/Actions.aspx?ID=85) basic action to notice [enchanted](/Traits.aspx?ID=61) or [possessed](/Traits.aspx?ID=129) characters. If you aren't actively using Sense Motive on an enchanted or possessed character, the GM rolls a [secret](/Traits.aspx?ID=142) check, without the usual circumstance and with a –2 circumstance penalty, for you to potentially notice the enchantment or possession anyway.\n\n In addition to using it for skill checks, you can use the [Aid](/Actions.aspx?ID=75) basic action to grant a bonus to another creature's saving throw or other check to overcome enchantment or possession.\n\n As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to fight against the effect.", "name": "Watchful Halfling", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour communal lifestyle causes you to pay close attention to the people around you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 52 4.0", "speed": {}, "summary": "Your communal lifestyle causes you to pay close attention to the people around you.", "summary_markdown": "Your communal lifestyle causes you to pay close attention to the people around you.", "text": " Watchful Halfling Source Core Rulebook pg. 52 4.0 --- Your communal lifestyle causes you to pay close attention to the people around you, allowing you to more easily notice when they act out of character. You gain a +2 circumstance bonus to Perception checks when using the Sense Motive basic action to notice enchanted or possessed characters. If you aren't actively using Sense Motive on an enchanted or possessed character, the GM rolls a secret check, without the usual circumstance and with a –2 circumstance penalty, for you to potentially notice the enchantment or possession anyway. In addition to using it for skill checks, you can use the Aid basic action to grant a bonus to another creature's saving throw or other check to overcome enchantment or possession. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to fight against the effect.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=59", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cultural Adaptability" ], "feat_markdown": "Cultural Adaptability", "id": "feat-60", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Cultural Adaptability](/Feats.aspx?ID=60) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n\r\n\r\n---\r\n\r\nDuring your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you. You gain the [Adopted Ancestry](/Feats.aspx?ID=751) general feat, and you also gain one 1st-level ancestry feat from the ancestry you chose for the Adopted Ancestry feat.", "name": "Cultural Adaptability", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n\r\n\r\n---\r\n\r\n\r\nDuring your adventures, you’ve honed your ability to adapt to the culture of the predominant ancestry around you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0", "speed": {}, "summary": "During your adventures, you’ve honed your ability to adapt to the culture of the predominant ancestry around you.", "summary_markdown": "During your adventures, you’ve honed your ability to adapt to the culture of the predominant ancestry around you.", "text": " Cultural Adaptability Source Core Rulebook pg. 53 4.0 --- During your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you. You gain the Adopted Ancestry general feat, and you also gain one 1st-level ancestry feat from the ancestry you chose for the Adopted Ancestry feat.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=60", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Halfling Weapon Trickster" ], "feat_markdown": "Halfling Weapon Trickster", "id": "feat-61", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Halfling Weapon Trickster](/Feats.aspx?ID=61) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n**Prerequisites**\r\n[Halfling Weapon Familiarity](/Feats.aspx?ID=55)\n\n\r\n\r\n---\r\n\r\nYou are particularly adept at fighting with your people's favored weapons. Whenever you critically succeed at an attack roll using a [shortsword](/Weapons.aspx?ID=43), a [sling](/Weapons.aspx?ID=72), or a [halfling](/Traits.aspx?ID=87) weapon, you apply the weapon's critical specialization effect.", "name": "Halfling Weapon Trickster", "pfs": "Standard", "prerequisite": "Halfling Weapon Familiarity", "prerequisite_markdown": "[Halfling Weapon Familiarity](/Feats.aspx?ID=55)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n**Prerequisites**\r\n[Halfling Weapon Familiarity](/Feats.aspx?ID=55)\n\n\r\n\r\n---\r\n\r\n\r\nYou are particularly adept at fighting with your people’s favored weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0", "speed": {}, "summary": "You are particularly adept at fighting with your people’s favored weapons.", "summary_markdown": "You are particularly adept at fighting with your people’s favored weapons.", "text": " Halfling Weapon Trickster Source Core Rulebook pg. 53 4.0 Prerequisites Halfling Weapon Familiarity --- You are particularly adept at fighting with your people's favored weapons. Whenever you critically succeed at an attack roll using a shortsword, a sling, or a halfling weapon, you apply the weapon's critical specialization effect.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=61", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guiding Luck" ], "feat_markdown": "Guiding Luck", "id": "feat-62", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Guiding Luck](/Feats.aspx?ID=62) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n**Prerequisites**\r\n[Halfling Luck](/Feats.aspx?ID=54)\n\n\r\n\r\n---\r\n\r\nYour luck guides you to look the right way and aim your blows unerringly. You can use [Halfling Luck](/Feats.aspx?ID=54) twice per day: once in response to its normal trigger, and once when you fail a Perception check or attack roll instead of the normal trigger.", "name": "Guiding Luck", "pfs": "Standard", "prerequisite": "Halfling Luck", "prerequisite_markdown": "[Halfling Luck](/Feats.aspx?ID=54)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n**Prerequisites**\r\n[Halfling Luck](/Feats.aspx?ID=54)\n\n\r\n\r\n---\r\n\r\n\r\nYour luck guides you to look the right way and aim your blows unerringly.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0", "speed": {}, "summary": "Your luck guides you to look the right way and aim your blows unerringly.", "summary_markdown": "Your luck guides you to look the right way and aim your blows unerringly.", "text": " Guiding Luck Source Core Rulebook pg. 53 4.0 Prerequisites Halfling Luck --- Your luck guides you to look the right way and aim your blows unerringly. You can use Halfling Luck twice per day: once in response to its normal trigger, and once when you fail a Perception check or attack roll instead of the normal trigger.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=62", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Irrepressible" ], "feat_markdown": "Irrepressible", "id": "feat-63", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Irrepressible](/Feats.aspx?ID=63) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n\r\n\r\n---\r\n\r\nYou are easily able to ward off attempts to play on your fears and emotions. When you roll a success on a saving throw against an [emotion](/Traits.aspx?ID=60) effect, you get a critical success instead. If your heritage is [gutsy halfling](/Heritages.aspx?ID=21), when you roll a critical failure on a saving throw against an emotion effect, you get a failure instead.", "name": "Irrepressible", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are easily able to ward off attempts to play on your fears and emotions.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0", "speed": {}, "summary": "You are easily able to ward off attempts to play on your fears and emotions.", "summary_markdown": "You are easily able to ward off attempts to play on your fears and emotions.", "text": " Irrepressible Source Core Rulebook pg. 53 4.0 --- You are easily able to ward off attempts to play on your fears and emotions. When you roll a success on a saving throw against an emotion effect, you get a critical success instead. If your heritage is gutsy halfling, when you roll a critical failure on a saving throw against an emotion effect, you get a failure instead.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=63", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ceaseless Shadows" ], "feat_markdown": "Ceaseless Shadows", "id": "feat-64", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceaseless Shadows](/Feats.aspx?ID=64) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n**Prerequisites**\r\n[Distracting Shadows](/Feats.aspx?ID=52)\n\n\r\n\r\n---\r\n\r\nYou excel at going unnoticed, especially among a crowd. You no longer need to have cover or be [concealed](/Conditions.aspx?ID=4) to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63). If you would have lesser cover from creatures, you gain cover and can [Take Cover](/Actions.aspx?ID=90), and if you would have cover from creatures, you gain greater cover.", "name": "Ceaseless Shadows", "pfs": "Standard", "prerequisite": "Distracting Shadows", "prerequisite_markdown": "[Distracting Shadows](/Feats.aspx?ID=52)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n**Prerequisites**\r\n[Distracting Shadows](/Feats.aspx?ID=52)\n\n\r\n\r\n---\r\n\r\n\r\nYou excel at going unnoticed, especially among a crowd.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0", "speed": {}, "summary": "You excel at going unnoticed, especially among a crowd.", "summary_markdown": "You excel at going unnoticed, especially among a crowd.", "text": " Ceaseless Shadows Source Core Rulebook pg. 53 4.0 Prerequisites Distracting Shadows --- You excel at going unnoticed, especially among a crowd. You no longer need to have cover or be concealed to Hide or Sneak. If you would have lesser cover from creatures, you gain cover and can Take Cover, and if you would have cover from creatures, you gain greater cover.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=64", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Halfling Weapon Expertise" ], "feat_markdown": "Halfling Weapon Expertise", "id": "feat-65", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Halfling Weapon Expertise](/Feats.aspx?ID=65) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n**Prerequisites**\r\n[Halfling Weapon Familiarity](/Feats.aspx?ID=55)\n\n\r\n\r\n---\r\n\r\nYour halfling affinity blends with your class training, granting you great skill with halfling weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [sling](/Weapons.aspx?ID=72), [halfling sling staff](/Weapons.aspx?ID=78), [shortsword](/Weapons.aspx?ID=43), and all [halfling](/Traits.aspx?ID=87) weapons in which you are trained.", "name": "Halfling Weapon Expertise", "pfs": "Standard", "prerequisite": "Halfling Weapon Familiarity", "prerequisite_markdown": "[Halfling Weapon Familiarity](/Feats.aspx?ID=55)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0\n\n**Prerequisites**\r\n[Halfling Weapon Familiarity](/Feats.aspx?ID=55)\n\n\r\n\r\n---\r\n\r\n\r\nYour halfling affinity blends with your class training, granting you great skill with halfling weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 53 4.0", "speed": {}, "summary": "Your halfling affinity blends with your class training, granting you great skill with halfling weapons.", "summary_markdown": "Your halfling affinity blends with your class training, granting you great skill with halfling weapons.", "text": " Halfling Weapon Expertise Source Core Rulebook pg. 53 4.0 Prerequisites Halfling Weapon Familiarity --- Your halfling affinity blends with your class training, granting you great skill with halfling weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the sling, halfling sling staff, shortsword, and all halfling weapons in which you are trained.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=65", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Adapted Cantrip" ], "feat_markdown": "Adapted Cantrip", "id": "feat-66", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Adapted Cantrip](/Feats.aspx?ID=66) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n**Prerequisites**\r\nspellcasting class feature\n\n\r\n\r\n---\r\n\r\nThrough study of multiple magical traditions, you've altered a spell to suit your spellcasting style. Choose one cantrip from a magical tradition other than your own. If you have a spell repertoire or a spellbook, replace one of the cantrips you know or have in your spellbook with the chosen spell. If you prepare spells without a spellbook (if you're a [cleric](/Classes.aspx?ID=5) or [druid](/Classes.aspx?ID=6), for example), one of your cantrips must always be the chosen spell, and you prepare the rest normally. You can cast this cantrip as a spell of your class's tradition.\n\n If you swap or retrain this cantrip later, you can choose its replacement from the same alternate tradition or a different one.\n\nAdapted Cantrip leads to...\r\n[Adaptive Adept](/Feats.aspx?ID=73)", "name": "Adapted Cantrip", "pfs": "Standard", "prerequisite": "spellcasting class feature", "prerequisite_markdown": "spellcasting class feature", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n**Prerequisites**\r\nspellcasting class feature\n\n\r\n\r\n---\r\n\r\n\r\nThrough study of multiple magical traditions, you’ve altered a spell to suit your spellcasting style.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0", "speed": {}, "summary": "Through study of multiple magical traditions, you’ve altered a spell to suit your spellcasting style.", "summary_markdown": "Through study of multiple magical traditions, you’ve altered a spell to suit your spellcasting style.", "text": " Adapted Cantrip Source Core Rulebook pg. 57 4.0 Prerequisites spellcasting class feature --- Through study of multiple magical traditions, you've altered a spell to suit your spellcasting style. Choose one cantrip from a magical tradition other than your own. If you have a spell repertoire or a spellbook, replace one of the cantrips you know or have in your spellbook with the chosen spell. If you prepare spells without a spellbook (if you're a cleric or druid, for example), one of your cantrips must always be the chosen spell, and you prepare the rest normally. You can cast this cantrip as a spell of your class's tradition. If you swap or retrain this cantrip later, you can choose its replacement from the same alternate tradition or a different one. Adapted Cantrip leads to... Adaptive Adept", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=66", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cooperative Nature" ], "feat_markdown": "Cooperative Nature", "id": "feat-67", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cooperative Nature](/Feats.aspx?ID=67) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\nThe short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to [Aid](/Actions.aspx?ID=75).\n\nCooperative Nature leads to...\r\n[Cooperative Soul](/Feats.aspx?ID=75)", "name": "Cooperative Nature", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\n\r\nThe short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0", "speed": {}, "summary": "The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness.", "summary_markdown": "The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness.", "text": " Cooperative Nature Source Core Rulebook pg. 57 4.0 --- The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid. Cooperative Nature leads to... Cooperative Soul", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=67", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "General Training" ], "feat_markdown": "General Training", "id": "feat-68", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[General Training](/Feats.aspx?ID=68) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\nYour adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level [general feat](/feats?include-traits=General&sort=level-asc%3Bname-asc). You must meet the feat's prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet.\n\n**Special** You can select this feat multiple times, choosing a different feat each time.", "name": "General Training", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour adaptability manifests in your mastery of a range of useful abilities.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0", "speed": {}, "summary": "Your adaptability manifests in your mastery of a range of useful abilities.", "summary_markdown": "Your adaptability manifests in your mastery of a range of useful abilities.", "text": " General Training Source Core Rulebook pg. 57 4.0 --- Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat's prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet. Special You can select this feat multiple times, choosing a different feat each time.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=68", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Haughty Obstinacy" ], "feat_markdown": "Haughty Obstinacy", "id": "feat-69", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Haughty Obstinacy](/Feats.aspx?ID=69) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\nYour powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a [mental](/Traits.aspx?ID=106) effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to [Coerce](/Actions.aspx?ID=52) you using [Intimidation](/Skills.aspx?ID=7), it gets a critical failure instead (so it can't try to Coerce you again for 1 week).", "name": "Haughty Obstinacy", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour powerful ego makes it harder for others to order you around.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0", "speed": {}, "summary": "Your powerful ego makes it harder for others to order you around.", "summary_markdown": "Your powerful ego makes it harder for others to order you around.", "text": " Haughty Obstinacy Source Core Rulebook pg. 57 4.0 --- Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (so it can't try to Coerce you again for 1 week).", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=69", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Natural Ambition" ], "feat_markdown": "Natural Ambition", "id": "feat-70", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Natural Ambition](/Feats.aspx?ID=70) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\nYou were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.", "name": "Natural Ambition", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0", "speed": {}, "summary": "You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field.", "summary_markdown": "You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field.", "text": " Natural Ambition Source Core Rulebook pg. 57 4.0 --- You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=70", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Natural Skill" ], "feat_markdown": "Natural Skill", "id": "feat-71", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Natural Skill](/Feats.aspx?ID=71) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\nYour ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.", "name": "Natural Skill", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour ingenuity allows you to learn a wide variety of skills.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0", "speed": {}, "summary": "Your ingenuity allows you to learn a wide variety of skills.", "summary_markdown": "Your ingenuity allows you to learn a wide variety of skills.", "text": " Natural Skill Source Core Rulebook pg. 57 4.0 --- Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=71", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unconventional Weaponry" ], "feat_markdown": "Unconventional Weaponry", "id": "feat-72", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Unconventional Weaponry](/Feats.aspx?ID=72) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\nYou've familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as [dwarf](/Traits.aspx?ID=54), [goblin](/Traits.aspx?ID=81), or [orc](/Traits.aspx?ID=124)) or that is common in another culture. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a simple weapon.\n\n If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon.\n\nUnconventional Weaponry leads to...\r\n[Unconventional Expertise](/Feats.aspx?ID=78)", "name": "Unconventional Weaponry", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0", "speed": {}, "summary": "You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture.", "summary_markdown": "You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture.", "text": " Unconventional Weaponry Source Core Rulebook pg. 57 4.0 --- You've familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common in another culture. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a simple weapon. If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon. Unconventional Weaponry leads to... Unconventional Expertise", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=72", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Adaptive Adept" ], "feat_markdown": "Adaptive Adept", "id": "feat-73", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Adaptive Adept](/Feats.aspx?ID=73) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n**Prerequisites**\r\n[Adapted Cantrip](/Feats.aspx?ID=66); can cast 3rd-level spells\n\n\r\n\r\n---\r\n\r\nYou’ve continued adapting your magic to blend your class’s tradition with your adapted tradition. Choose a cantrip or 1st-level spell from the same magical tradition as your cantrip from [Adapted Cantrip](/Feats.aspx?ID=66). You gain that spell, adding it to your spell repertoire, spellbook, or prepared spells just like the cantrip from Adapted Cantrip. You can cast this spell as a spell of your class’s magical tradition. If you choose a 1st-level spell, you don’t gain access to the heightened versions of that spell, meaning you can’t prepare them if you prepare spells and you can’t learn them or select the spell as a signature spell if you have a spell repertoire.", "name": "Adaptive Adept", "pfs": "Standard", "prerequisite": "Adapted Cantrip; can cast 3rd-level spells", "prerequisite_markdown": "[Adapted Cantrip](/Feats.aspx?ID=66); can cast 3rd-level spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n**Prerequisites**\r\n[Adapted Cantrip](/Feats.aspx?ID=66); can cast 3rd-level spells\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve continued adapting your magic to blend your class’s tradition with your adapted tradition.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0", "speed": {}, "summary": "You’ve continued adapting your magic to blend your class’s tradition with your adapted tradition.", "summary_markdown": "You’ve continued adapting your magic to blend your class’s tradition with your adapted tradition.", "text": " Adaptive Adept Source Core Rulebook pg. 57 4.0 Prerequisites Adapted Cantrip; can cast 3rd-level spells --- You’ve continued adapting your magic to blend your class’s tradition with your adapted tradition. Choose a cantrip or 1st-level spell from the same magical tradition as your cantrip from Adapted Cantrip. You gain that spell, adding it to your spell repertoire, spellbook, or prepared spells just like the cantrip from Adapted Cantrip. You can cast this spell as a spell of your class’s magical tradition. If you choose a 1st-level spell, you don’t gain access to the heightened versions of that spell, meaning you can’t prepare them if you prepare spells and you can’t learn them or select the spell as a signature spell if you have a spell repertoire.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=73", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clever Improviser" ], "feat_markdown": "Clever Improviser", "id": "feat-74", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Clever Improviser](/Feats.aspx?ID=74) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\nYou’ve learned how to handle situations when you’re out of your depth. You gain the [Untrained Improvisation](/Feats.aspx?ID=861) general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained.\n\nClever Improviser leads to...\r\n[Incredible Improvisation](/Feats.aspx?ID=76)", "name": "Clever Improviser", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned how to handle situations when you’re out of your depth.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0", "speed": {}, "summary": "You’ve learned how to handle situations when you’re out of your depth.", "summary_markdown": "You’ve learned how to handle situations when you’re out of your depth.", "text": " Clever Improviser Source Core Rulebook pg. 57 4.0 --- You’ve learned how to handle situations when you’re out of your depth. You gain the Untrained Improvisation general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained. Clever Improviser leads to... Incredible Improvisation", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=74", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cooperative Soul" ], "feat_markdown": "Cooperative Soul", "id": "feat-75", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Cooperative Soul](/Feats.aspx?ID=75) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n**Prerequisites**\r\n[Cooperative Nature](/Feats.aspx?ID=67)\n\n\r\n\r\n---\r\n\r\nYou have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them. If you are at least an expert in the skill you are [Aiding](/Actions.aspx?ID=75), you get a success on any outcome rolled to Aid other than a critical success.", "name": "Cooperative Soul", "pfs": "Standard", "prerequisite": "Cooperative Nature", "prerequisite_markdown": "[Cooperative Nature](/Feats.aspx?ID=67)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n**Prerequisites**\r\n[Cooperative Nature](/Feats.aspx?ID=67)\n\n\r\n\r\n---\r\n\r\n\r\nYou have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0", "speed": {}, "summary": "You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them.", "summary_markdown": "You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them.", "text": " Cooperative Soul Source Core Rulebook pg. 57 4.0 Prerequisites Cooperative Nature --- You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them. If you are at least an expert in the skill you are Aiding, you get a success on any outcome rolled to Aid other than a critical success.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=75", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Improvisation" ], "feat_markdown": "Incredible Improvisation", "frequency": "once per day", "id": "feat-76", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Improvisation](/Feats.aspx?ID=76) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Clever Improviser](/Feats.aspx?ID=74)\n\n**Trigger**\r\nYou attempt a check using a skill you’re untrained in.\n\n\r\n\r\n---\r\n\r\nA stroke of brilliance gives you a major advantage with a skill despite your inexperience. Gain a +4 circumstance bonus to the triggering skill check.", "name": "Incredible Improvisation", "pfs": "Standard", "prerequisite": "Clever Improviser", "prerequisite_markdown": "[Clever Improviser](/Feats.aspx?ID=74)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Clever Improviser](/Feats.aspx?ID=74)\n\n**Trigger**\r\nYou attempt a check using a skill you’re untrained in.\n\n\r\n\r\n---\r\n\r\n\r\nA stroke of brilliance gives you a major advantage with a skill despite your inexperience.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 57 4.0", "speed": {}, "summary": "A stroke of brilliance gives you a major advantage with a skill despite your inexperience.", "summary_markdown": "A stroke of brilliance gives you a major advantage with a skill despite your inexperience.", "text": " Incredible Improvisation Free Action Source Core Rulebook pg. 57 4.0 Frequency once per day Prerequisites Clever Improviser Trigger You attempt a check using a skill you’re untrained in. --- A stroke of brilliance gives you a major advantage with a skill despite your inexperience. Gain a +4 circumstance bonus to the triggering skill check.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "trigger": "You attempt a check using a skill you’re untrained in.", "trigger_markdown": "You attempt a check using a skill you’re untrained in.", "type": "Feat", "url": "/Feats.aspx?ID=76", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Multitalented" ], "feat_markdown": "Multitalented", "id": "feat-77", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Multitalented](/Feats.aspx?ID=77) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0\n\n\r\n\r\n---\r\n\r\nYou've learned to split your focus between multiple classes with ease. You gain a 2nd-level [multiclass dedication feat](/archetypes/multiclass), even if you normally couldn't take another dedication feat until you take more feats from your current archetype.\n\n If you're a [half-elf](/Ancestries.aspx?ID=7), you don't need to meet the feat's ability score prerequisites.", "name": "Multitalented", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned to split your focus between multiple classes with ease.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0", "speed": {}, "summary": "You’ve learned to split your focus between multiple classes with ease.", "summary_markdown": "You’ve learned to split your focus between multiple classes with ease.", "text": " Multitalented Source Core Rulebook pg. 58 4.0 --- You've learned to split your focus between multiple classes with ease. You gain a 2nd-level multiclass dedication feat, even if you normally couldn't take another dedication feat until you take more feats from your current archetype. If you're a half-elf, you don't need to meet the feat's ability score prerequisites.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=77", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unconventional Expertise" ], "feat_markdown": "Unconventional Expertise", "id": "feat-78", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Unconventional Expertise](/Feats.aspx?ID=78) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0\n\n**Prerequisites**\r\n[Unconventional Weaponry](/Feats.aspx?ID=72); trained in the weapon you chose for Unconventional Weaponry\n\n\r\n\r\n---\r\n\r\nYou’ve continued to advance your powers using your unconventional weapon. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in the weapon you chose for [Unconventional Weaponry](/Feats.aspx?ID=72).", "name": "Unconventional Expertise", "pfs": "Standard", "prerequisite": "Unconventional Weaponry; trained in the weapon you chose for Unconventional Weaponry", "prerequisite_markdown": "[Unconventional Weaponry](/Feats.aspx?ID=72); trained in the weapon you chose for Unconventional Weaponry", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0\n\n**Prerequisites**\r\n[Unconventional Weaponry](/Feats.aspx?ID=72); trained in the weapon you chose for Unconventional Weaponry\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve continued to advance your powers using your unconventional weapon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0", "speed": {}, "summary": "You’ve continued to advance your powers using your unconventional weapon.", "summary_markdown": "You’ve continued to advance your powers using your unconventional weapon.", "text": " Unconventional Expertise Source Core Rulebook pg. 58 4.0 Prerequisites Unconventional Weaponry; trained in the weapon you chose for Unconventional Weaponry --- You’ve continued to advance your powers using your unconventional weapon. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in the weapon you chose for Unconventional Weaponry.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=78", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elf Atavism" ], "feat_markdown": "Elf Atavism", "id": "feat-79", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Elf Atavism](/Feats.aspx?ID=79) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0\n\n\r\n\r\n---\r\n\r\nYour elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf. You may also have been raised among elves, steeped in your elven ancestors' heritage. You gain the benefits of the [elf heritage](/ancestries/elf/heritages) of your elven parent or ancestors. You typically can't select a heritage that depends on or improves an elven feature you don't have. For example, you couldn't gain the [cavern elf's](/Heritages.aspx?ID=7) [darkvision](/Rules.aspx?ID=415) ability if you didn't have [low-light vision](/Rules.aspx?ID=416). In these cases, at the GM's discretion, you might gain a different benefit.\n\n**Special** You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "name": "Elf Atavism", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0", "speed": {}, "summary": "Your elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf.", "summary_markdown": "Your elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf.", "text": " Elf Atavism Source Core Rulebook pg. 58 4.0 --- Your elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf. You may also have been raised among elves, steeped in your elven ancestors' heritage. You gain the benefits of the elf heritage of your elven parent or ancestors. You typically can't select a heritage that depends on or improves an elven feature you don't have. For example, you couldn't gain the cavern elf's darkvision ability if you didn't have low-light vision. In these cases, at the GM's discretion, you might gain a different benefit. Special You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "trait": [ "Half-Elf" ], "trait_markdown": "[Half-Elf](/Traits.aspx?ID=85)", "trait_raw": [ "Half-Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=79", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inspire Imitation" ], "feat_markdown": "Inspire Imitation", "id": "feat-80", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Inspire Imitation](/Feats.aspx?ID=80) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0\n\n\r\n\r\n---\r\n\r\nYour own actions inspire your allies to great achievements. Whenever you critically succeed at a skill check, you automatically qualify to use the [Aid](/Actions.aspx?ID=75) reaction when attempting to help an ally using the same skill, even without spending an action to prepare to do so.", "name": "Inspire Imitation", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour own actions inspire your allies to great achievements.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0", "speed": {}, "summary": "Your own actions inspire your allies to great achievements.", "summary_markdown": "Your own actions inspire your allies to great achievements.", "text": " Inspire Imitation Source Core Rulebook pg. 58 4.0 --- Your own actions inspire your allies to great achievements. Whenever you critically succeed at a skill check, you automatically qualify to use the Aid reaction when attempting to help an ally using the same skill, even without spending an action to prepare to do so.", "trait": [ "Half-Elf" ], "trait_markdown": "[Half-Elf](/Traits.aspx?ID=85)", "trait_raw": [ "Half-Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=80", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Supernatural Charm" ], "feat_markdown": "Supernatural Charm", "id": "feat-81", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Supernatural Charm](/Feats.aspx?ID=81) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0\n\n\r\n\r\n---\r\n\r\nThe elven magic in your blood manifests as a force you can use to become more appealing or alluring. You can cast 1st-level [_charm_](/Spells.aspx?ID=34) as an arcane innate spell once per day.", "name": "Supernatural Charm", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0\n\n\r\n\r\n---\r\n\r\n\r\nThe elven magic in your blood manifests as a force you can use to become more appealing or alluring.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 58 4.0", "speed": {}, "summary": "The elven magic in your blood manifests as a force you can use to become more appealing or alluring.", "summary_markdown": "The elven magic in your blood manifests as a force you can use to become more appealing or alluring.", "text": " Supernatural Charm Source Core Rulebook pg. 58 4.0 --- The elven magic in your blood manifests as a force you can use to become more appealing or alluring. You can cast 1st-level charm as an arcane innate spell once per day.", "trait": [ "Half-Elf" ], "trait_markdown": "[Half-Elf](/Traits.aspx?ID=85)", "trait_raw": [ "Half-Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=81", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Monstrous Peacemaker" ], "feat_markdown": "Monstrous Peacemaker", "id": "feat-82", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Monstrous Peacemaker](/Feats.aspx?ID=82) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n\r\n\r\n---\r\n\r\nYour dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters. You gain a +1 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including [giants](/Traits.aspx?ID=79), [goblins](/Traits.aspx?ID=81), [kobolds](/Traits.aspx?ID=224), and [orcs](/Traits.aspx?ID=124)). You also gain this bonus on Perception checks to [Sense the Motives](/Actions.aspx?ID=85) of such creatures.", "name": "Monstrous Peacemaker", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour dual human and orc nature has given you a unique perspective.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0", "speed": {}, "summary": "Your dual human and orc nature has given you a unique perspective.", "summary_markdown": "Your dual human and orc nature has given you a unique perspective.", "text": " Monstrous Peacemaker Source Core Rulebook pg. 59 4.0 --- Your dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters. You gain a +1 circumstance bonus to Diplomacy checks against non-humanoid intelligent creatures and against humanoids that are marginalized in human society (at the GM's discretion, but typically at least including giants, goblins, kobolds, and orcs). You also gain this bonus on Perception checks to Sense the Motives of such creatures.", "trait": [ "Half-Orc" ], "trait_markdown": "[Half-Orc](/Traits.aspx?ID=86)", "trait_raw": [ "Half-Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=82", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Orc Ferocity" ], "feat_markdown": "Orc Ferocity", "frequency": "once per day", "id": "feat-83", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Orc Ferocity](/Feats.aspx?ID=83) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would be reduced to 0 Hit Points but not immediately killed.\n\n\r\n\r\n---\r\n\r\nFierceness in battle runs through your blood, and you refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your [wounded](/Conditions.aspx?ID=42) condition increases by 1.\n\nOrc Ferocity leads to...\r\n[Defy Death](/Feats.aspx?ID=2416), [Ferocious Beasts](/Feats.aspx?ID=1292), [Incredible Ferocity](/Feats.aspx?ID=90), [Rampaging Ferocity](/Feats.aspx?ID=1294), [Undying Ferocity](/Feats.aspx?ID=1291)", "name": "Orc Ferocity", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would be reduced to 0 Hit Points but not immediately killed.\n\n\r\n\r\n---\r\n\r\n\r\nFierceness in battle runs through your blood, and you refuse to fall from your injuries.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0", "speed": {}, "summary": "Fierceness in battle runs through your blood, and you refuse to fall from your injuries.", "summary_markdown": "Fierceness in battle runs through your blood, and you refuse to fall from your injuries.", "text": " Orc Ferocity Reaction Source Core Rulebook pg. 59 4.0 Frequency once per day Trigger You would be reduced to 0 Hit Points but not immediately killed. --- Fierceness in battle runs through your blood, and you refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1. Orc Ferocity leads to... Defy Death, Ferocious Beasts, Incredible Ferocity, Rampaging Ferocity, Undying Ferocity", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "trigger": "You would be reduced to 0 Hit Points but not immediately killed.", "trigger_markdown": "You would be reduced to 0 Hit Points but not immediately killed.", "type": "Feat", "url": "/Feats.aspx?ID=83", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Orc Sight" ], "feat_markdown": "Orc Sight", "id": "feat-84", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Orc Sight](/Feats.aspx?ID=84) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\nYour orc blood is strong enough to grant you the keen vision of your orc forebears. You gain [darkvision](/Rules.aspx?ID=415), allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only.\n\n**Special** You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "name": "Orc Sight", "pfs": "Standard", "prerequisite": "low-light vision", "prerequisite_markdown": "[low-light vision](/Rules.aspx?ID=416)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\n\r\nYour orc blood is strong enough to grant you the keen vision of your orc forebears.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0", "speed": {}, "summary": "Your orc blood is strong enough to grant you the keen vision of your orc forebears.", "summary_markdown": "Your orc blood is strong enough to grant you the keen vision of your orc forebears.", "text": " Orc Sight Source Core Rulebook pg. 59 4.0 Prerequisites low-light vision --- Your orc blood is strong enough to grant you the keen vision of your orc forebears. You gain darkvision, allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only. Special You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "trait": [ "Half-Orc" ], "trait_markdown": "[Half-Orc](/Traits.aspx?ID=86)", "trait_raw": [ "Half-Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=84", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Orc Superstition" ], "feat_markdown": "Orc Superstition", "id": "feat-85", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Orc Superstition](/Feats.aspx?ID=85) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Trigger**\r\nYou attempt a saving throw against a spell or magical effect, before rolling.\n\n\r\n\r\n---\r\n\r\nYou defend yourself against magic by relying on techniques derived from orc cultural superstitions. You gain a +1 circumstance bonus to your saving throw against the triggering spell or magical effect.\n\nOrc Superstition leads to...\r\n[Pervasive Superstition](/Feats.aspx?ID=89)", "name": "Orc Superstition", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Trigger**\r\nYou attempt a saving throw against a spell or magical effect, before rolling.\n\n\r\n\r\n---\r\n\r\n\r\nYou defend yourself against magic by relying on techniques derived from orc cultural superstitions.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0", "speed": {}, "summary": "You defend yourself against magic by relying on techniques derived from orc cultural superstitions.", "summary_markdown": "You defend yourself against magic by relying on techniques derived from orc cultural superstitions.", "text": " Orc Superstition Reaction Source Core Rulebook pg. 59 4.0 Trigger You attempt a saving throw against a spell or magical effect, before rolling. --- You defend yourself against magic by relying on techniques derived from orc cultural superstitions. You gain a +1 circumstance bonus to your saving throw against the triggering spell or magical effect. Orc Superstition leads to... Pervasive Superstition", "trait": [ "Concentrate", "Orc" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Concentrate", "Orc" ], "trigger": "You attempt a saving throw against a spell or magical effect, before rolling.", "trigger_markdown": "You attempt a saving throw against a spell or magical effect, before rolling.", "type": "Feat", "url": "/Feats.aspx?ID=85", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Orc Weapon Familiarity" ], "feat_markdown": "Orc Weapon Familiarity", "id": "feat-86", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Orc Weapon Familiarity](/Feats.aspx?ID=86) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n\r\n\r\n---\r\n\r\nIn combat, you favor the brutal weapons that are traditional for your orc ancestors. You are trained with the [falchion](/Weapons.aspx?ID=18) and [greataxe](/Weapons.aspx?ID=21). In addition, you gain access to all uncommon [orc](/Traits.aspx?ID=124) weapons. For the purpose of determining your proficiency, martial orc weapons are simple weapons and advanced orc weapons are martial weapons.\n\nOrc Weapon Familiarity leads to...\r\n[Orc Weapon Carnage](/Feats.aspx?ID=87), [Orc Weapon Expertise](/Feats.aspx?ID=91)", "name": "Orc Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n\r\n\r\n---\r\n\r\n\r\nIn combat, you favor the brutal weapons that are traditional for your orc ancestors.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0", "speed": {}, "summary": "In combat, you favor the brutal weapons that are traditional for your orc ancestors.", "summary_markdown": "In combat, you favor the brutal weapons that are traditional for your orc ancestors.", "text": " Orc Weapon Familiarity Source Core Rulebook pg. 59 4.0 --- In combat, you favor the brutal weapons that are traditional for your orc ancestors. You are trained with the falchion and greataxe. In addition, you gain access to all uncommon orc weapons. For the purpose of determining your proficiency, martial orc weapons are simple weapons and advanced orc weapons are martial weapons. Orc Weapon Familiarity leads to... Orc Weapon Carnage, Orc Weapon Expertise", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=86", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Orc Weapon Carnage" ], "feat_markdown": "Orc Weapon Carnage", "id": "feat-87", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Orc Weapon Carnage](/Feats.aspx?ID=87) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Prerequisites**\r\n[Orc Weapon Familiarity](/Feats.aspx?ID=86)\n\n\r\n\r\n---\r\n\r\nYou are brutally efficient with the weapons of your orc ancestors. Whenever you critically hit using a [falchion](/Weapons.aspx?ID=18), a [greataxe](/Weapons.aspx?ID=21), or an [orc](/Traits.aspx?ID=124) weapon, you apply the weapon's critical specialization effect.", "name": "Orc Weapon Carnage", "pfs": "Standard", "prerequisite": "Orc Weapon Familiarity", "prerequisite_markdown": "[Orc Weapon Familiarity](/Feats.aspx?ID=86)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Prerequisites**\r\n[Orc Weapon Familiarity](/Feats.aspx?ID=86)\n\n\r\n\r\n---\r\n\r\n\r\nYou are brutally efficient with the weapons of your orc ancestors.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0", "speed": {}, "summary": "You are brutally efficient with the weapons of your orc ancestors.", "summary_markdown": "You are brutally efficient with the weapons of your orc ancestors.", "text": " Orc Weapon Carnage Source Core Rulebook pg. 59 4.0 Prerequisites Orc Weapon Familiarity --- You are brutally efficient with the weapons of your orc ancestors. Whenever you critically hit using a falchion, a greataxe, or an orc weapon, you apply the weapon's critical specialization effect.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=87", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Victorious Vigor" ], "feat_markdown": "Victorious Vigor", "id": "feat-88", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Victorious Vigor](/Feats.aspx?ID=88) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Trigger**\r\nYou bring a foe to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\nYour victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds. You gain temporary Hit Points equal to your Constitution modifier until the end of your next turn.", "name": "Victorious Vigor", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Trigger**\r\nYou bring a foe to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nYour victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0", "speed": {}, "summary": "Your victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds.", "summary_markdown": "Your victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds.", "text": " Victorious Vigor Reaction Source Core Rulebook pg. 59 4.0 Trigger You bring a foe to 0 Hit Points. --- Your victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds. You gain temporary Hit Points equal to your Constitution modifier until the end of your next turn.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "trigger": "You bring a foe to 0 Hit Points.", "trigger_markdown": "You bring a foe to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=88", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pervasive Superstition" ], "feat_markdown": "Pervasive Superstition", "id": "feat-89", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Pervasive Superstition](/Feats.aspx?ID=89) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Prerequisites**\r\n[Orc Superstition](/Feats.aspx?ID=85)\n\n\r\n\r\n---\r\n\r\nYou steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic. You gain a +1 circumstance bonus to saving throws against spells and magical effects at all times.\n\nPervasive Superstition leads to...\r\n[Spell Devourer](/Feats.aspx?ID=1293)", "name": "Pervasive Superstition", "pfs": "Standard", "prerequisite": "Orc Superstition", "prerequisite_markdown": "[Orc Superstition](/Feats.aspx?ID=85)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Prerequisites**\r\n[Orc Superstition](/Feats.aspx?ID=85)\n\n\r\n\r\n---\r\n\r\n\r\nYou steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0", "speed": {}, "summary": "You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic.", "summary_markdown": "You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic.", "text": " Pervasive Superstition Source Core Rulebook pg. 59 4.0 Prerequisites Orc Superstition --- You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic. You gain a +1 circumstance bonus to saving throws against spells and magical effects at all times. Pervasive Superstition leads to... Spell Devourer", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=89", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Ferocity" ], "feat_markdown": "Incredible Ferocity", "id": "feat-90", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Ferocity](/Feats.aspx?ID=90) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Prerequisites**\r\n[Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\nGiven time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows. You can use [Orc Ferocity](/Feats.aspx?ID=83) with a frequency of once per hour, rather than once per day.", "name": "Incredible Ferocity", "pfs": "Standard", "prerequisite": "Orc Ferocity", "prerequisite_markdown": "[Orc Ferocity](/Feats.aspx?ID=83)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Prerequisites**\r\n[Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\n\r\nGiven time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0", "speed": {}, "summary": "Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows.", "summary_markdown": "Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows.", "text": " Incredible Ferocity Source Core Rulebook pg. 59 4.0 Prerequisites Orc Ferocity --- Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows. You can use Orc Ferocity with a frequency of once per hour, rather than once per day.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=90", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Orc Weapon Expertise" ], "feat_markdown": "Orc Weapon Expertise", "id": "feat-91", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Orc Weapon Expertise](/Feats.aspx?ID=91) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Prerequisites**\r\n[Orc Weapon Familiarity](/Feats.aspx?ID=86)\n\n\r\n\r\n---\r\n\r\nYour orc affinity blends with your class training, granting you great skill with orc weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [falchion](/Weapons.aspx?ID=18), the [greataxe](/Weapons.aspx?ID=21), and all [orc](/Traits.aspx?ID=124) weapons in which you are trained.", "name": "Orc Weapon Expertise", "pfs": "Standard", "prerequisite": "Orc Weapon Familiarity", "prerequisite_markdown": "[Orc Weapon Familiarity](/Feats.aspx?ID=86)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0\n\n**Prerequisites**\r\n[Orc Weapon Familiarity](/Feats.aspx?ID=86)\n\n\r\n\r\n---\r\n\r\n\r\nYour orc affinity blends with your class training, granting you great skill with orc weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 59 4.0", "speed": {}, "summary": "Your orc affinity blends with your class training, granting you great skill with orc weapons.", "summary_markdown": "Your orc affinity blends with your class training, granting you great skill with orc weapons.", "text": " Orc Weapon Expertise Source Core Rulebook pg. 59 4.0 Prerequisites Orc Weapon Familiarity --- Your orc affinity blends with your class training, granting you great skill with orc weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the falchion, the greataxe, and all orc weapons in which you are trained.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=91", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alchemical Familiar" ], "feat_markdown": "Alchemical Familiar", "id": "feat-92", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Familiar](/Feats.aspx?ID=92) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0\n\n\r\n\r\n---\r\n\r\nYou have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. This alchemical familiar appears to be a small creature of flesh and blood, though it might have some unusual or distinguishing aspects depending on your creative process. Like other familiars, your alchemical familiar assists you in your laboratory and on adventures. The familiar uses your Intelligence modifier to determine its Perception, Acrobatics, and Stealth modifiers (see [Familiars](/familiar-abilities) for more information).", "name": "Alchemical Familiar", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0", "speed": {}, "summary": "You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood.", "summary_markdown": "You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood.", "text": " Alchemical Familiar Source Core Rulebook pg. 76 4.0 --- You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. This alchemical familiar appears to be a small creature of flesh and blood, though it might have some unusual or distinguishing aspects depending on your creative process. Like other familiars, your alchemical familiar assists you in your laboratory and on adventures. The familiar uses your Intelligence modifier to determine its Perception, Acrobatics, and Stealth modifiers (see Familiars for more information).", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=92", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alchemical Savant" ], "feat_markdown": "Alchemical Savant", "id": "feat-93", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Savant](/Feats.aspx?ID=93) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can identify alchemical items quickly. When using the Crafting skill to Identify Alchemy on an alchemical item you hold, you can do so as a single action, which has the concentrate and manipulate traits, instead of spending 10 minutes. If you have the formula for the item you are attempting to identify, you gain a +2 circumstance bonus to your check, and if you roll a critical failure, you get a failure instead.", "name": "Alchemical Savant", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou can identify alchemical items quickly.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0", "speed": {}, "summary": "You can identify alchemical items quickly.", "summary_markdown": "You can identify alchemical items quickly.", "text": " Alchemical Savant Source Core Rulebook pg. 76 4.0 Prerequisites Trained in Crafting --- You can identify alchemical items quickly. When using the Crafting skill to Identify Alchemy on an alchemical item you hold, you can do so as a single action, which has the concentrate and manipulate traits, instead of spending 10 minutes. If you have the formula for the item you are attempting to identify, you gain a +2 circumstance bonus to your check, and if you roll a critical failure, you get a failure instead.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=93", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Far Lobber" ], "feat_markdown": "Far Lobber", "id": "feat-94", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Far Lobber](/Feats.aspx?ID=94) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0\n\n\r\n\r\n---\r\n\r\nYou’ve learned how to throw a longer distance. When you throw an alchemical bomb, it has a range increment of 30 feet instead of the usual 20 feet.\n\nFar Lobber leads to...\r\n[Uncanny Bombs](/Feats.aspx?ID=115)", "name": "Far Lobber", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned how to throw a longer distance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0", "speed": {}, "summary": "You’ve learned how to throw a longer distance.", "summary_markdown": "You’ve learned how to throw a longer distance.", "text": " Far Lobber Source Core Rulebook pg. 76 4.0 --- You’ve learned how to throw a longer distance. When you throw an alchemical bomb, it has a range increment of 30 feet instead of the usual 20 feet. Far Lobber leads to... Uncanny Bombs", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=94", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Bomber" ], "feat_markdown": "Quick Bomber", "id": "feat-95", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Bomber](/Feats.aspx?ID=95) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0\n\n\r\n\r\n---\r\n\r\nYou keep your bombs in easy-to-reach pouches from which you draw without thinking. You Interact to draw a bomb, then Strike with it.", "name": "Quick Bomber", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou keep your bombs in easy-to-reach pouches from which you draw without thinking.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 76 4.0", "speed": {}, "summary": "You keep your bombs in easy-to-reach pouches from which you draw without thinking.", "summary_markdown": "You keep your bombs in easy-to-reach pouches from which you draw without thinking.", "text": " Quick Bomber Single Action Source Core Rulebook pg. 76 4.0 --- You keep your bombs in easy-to-reach pouches from which you draw without thinking. You Interact to draw a bomb, then Strike with it.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=95", "weakness": {} }, { "archetype": [ "Assassin", "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Poison Resistance" ], "feat_markdown": "Poison Resistance", "id": "feat-96", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Resistance](/Feats.aspx?ID=96) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0\n\n**Archetypes** [Assassin](/Archetypes.aspx?ID=48) (Level 4), [Poisoner](/Archetypes.aspx?ID=71) (Level 4)\n\n\r\n\r\n---\r\n\r\nYour body has become fortified against toxins. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.", "name": "Poison Resistance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0\n\n\r\n\r\n---\r\n\r\n\r\nRepeated exposure to toxic reagents has fortified your body against poisons of all kinds.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0", "speed": {}, "summary": "Repeated exposure to toxic reagents has fortified your body against poisons of all kinds.", "summary_markdown": "Repeated exposure to toxic reagents has fortified your body against poisons of all kinds.", "text": " Poison Resistance Source Core Rulebook pg. 77 4.0 Archetypes Assassin (Level 4), Poisoner (Level 4) --- Your body has become fortified against toxins. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.", "trait": [ "Alchemist", "Druid" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7), [Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Alchemist", "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=96", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Revivifying Mutagen" ], "feat_markdown": "Revivifying Mutagen", "id": "feat-97", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Revivifying Mutagen](/Feats.aspx?ID=97) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0\n\n\r\n\r\n---\r\n\r\nWhile under the effect of a mutagen, you can metabolize that mutagen’s power to heal yourself. This uses a single action, which has the concentrate and manipulate traits. Once the action is complete, you regain 1d6 Hit Points for every 2 item levels of the mutagen (minimum 1d6), but the mutagen’s duration immediately ends, even if you are under the effect of Persistent Mutagen.", "name": "Revivifying Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWhile under the effect of a mutagen, you can metabolize that mutagen’s power to heal yourself.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0", "speed": {}, "summary": "While under the effect of a mutagen, you can metabolize that mutagen’s power to heal yourself.", "summary_markdown": "While under the effect of a mutagen, you can metabolize that mutagen’s power to heal yourself.", "text": " Revivifying Mutagen Source Core Rulebook pg. 77 4.0 --- While under the effect of a mutagen, you can metabolize that mutagen’s power to heal yourself. This uses a single action, which has the concentrate and manipulate traits. Once the action is complete, you regain 1d6 Hit Points for every 2 item levels of the mutagen (minimum 1d6), but the mutagen’s duration immediately ends, even if you are under the effect of Persistent Mutagen.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=97", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Smoke Bomb" ], "feat_markdown": "Smoke Bomb", "frequency": "once per round", "id": "feat-98", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Smoke Bomb](/Feats.aspx?ID=98) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYou cause the bomb to create a cloud of thick smoke, in addition to its normal effects. When thrown, the bomb creates a cloud of smoke in a 10-foot-radius burst. You choose which corner of the target’s space (or the space in which the bomb lands) the cloud is centered on. Creatures within that area have the concealed condition, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.", "name": "Smoke Bomb", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYou cause the bomb to create a cloud of thick smoke, in addition to its normal effects.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0", "speed": {}, "summary": "You cause the bomb to create a cloud of thick smoke, in addition to its normal effects.", "summary_markdown": "You cause the bomb to create a cloud of thick smoke, in addition to its normal effects.", "text": " Smoke Bomb Free Action Source Core Rulebook pg. 77 4.0 Frequency once per round Trigger You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level. --- You cause the bomb to create a cloud of thick smoke, in addition to its normal effects. When thrown, the bomb creates a cloud of smoke in a 10-foot-radius burst. You choose which corner of the target’s space (or the space in which the bomb lands) the cloud is centered on. Creatures within that area have the concealed condition, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.", "trait": [ "Additive", "Alchemist" ], "trait_markdown": "[Additive 1](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Additive 1", "Alchemist" ], "trigger": "You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level.", "trigger_markdown": "You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level.", "type": "Feat", "url": "/Feats.aspx?ID=98", "weakness": {} }, { "archetype": [ "Demolitionist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Calculated Splash" ], "feat_markdown": "Calculated Splash", "id": "feat-99", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Calculated Splash](/Feats.aspx?ID=99) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118) (Level 6)\n\n\r\n\r\n---\r\n\r\nYou have calculated all the angles to maximize a bomb’s splash. When you throw an alchemical bomb with the [splash](/Traits.aspx?ID=150) trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount.\n\nCalculated Splash leads to...\r\n[Controlled Blast](/Feats.aspx?ID=3243), [Expanded Splash](/Feats.aspx?ID=109)", "name": "Calculated Splash", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have calculated all the angles to maximize a bomb’s splash.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0", "speed": {}, "summary": "You have calculated all the angles to maximize a bomb’s splash.", "summary_markdown": "You have calculated all the angles to maximize a bomb’s splash.", "text": " Calculated Splash Source Core Rulebook pg. 77 4.0 Archetype Demolitionist (Level 6) --- You have calculated all the angles to maximize a bomb’s splash. When you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount. Calculated Splash leads to... Controlled Blast, Expanded Splash", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=99", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Efficient Alchemy (Alchemist)" ], "feat_markdown": "Efficient Alchemy (Alchemist)", "id": "feat-100", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Efficient Alchemy (Alchemist)](/Feats.aspx?ID=100) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0\n\n\r\n\r\n---\r\n\r\nThanks to the time you’ve spent studying and experimenting, you know how to scale your formulas into larger batches that don’t require any additional attention. When spending downtime to Craft alchemical items, you can produce twice as many alchemical items in a single batch without spending additional preparatory time. For instance, if you are creating elixirs of life, you can craft up to eight elixirs in a single batch using downtime, rather than four. This does not reduce the amount of alchemical reagents required or other ingredients needed to craft each item, nor does it increase your rate of progress for days past the base downtime spent. This also does not change the number of items you can create in a batch using advanced alchemy.", "name": "Efficient Alchemy (Alchemist)", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0\n\n\r\n\r\n---\r\n\r\n\r\nThanks to the time you’ve spent studying and experimenting, you know how to scale your formulas into larger batches that don’t require any additional attention.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 77 4.0", "speed": {}, "summary": "Thanks to the time you’ve spent studying and experimenting, you know how to scale your formulas into larger batches that don’t require any additional attention.", "summary_markdown": "Thanks to the time you’ve spent studying and experimenting, you know how to scale your formulas into larger batches that don’t require any additional attention.", "text": " Efficient Alchemy (Alchemist) Source Core Rulebook pg. 77 4.0 --- Thanks to the time you’ve spent studying and experimenting, you know how to scale your formulas into larger batches that don’t require any additional attention. When spending downtime to Craft alchemical items, you can produce twice as many alchemical items in a single batch without spending additional preparatory time. For instance, if you are creating elixirs of life, you can craft up to eight elixirs in a single batch using downtime, rather than four. This does not reduce the amount of alchemical reagents required or other ingredients needed to craft each item, nor does it increase your rate of progress for days past the base downtime spent. This also does not change the number of items you can create in a batch using advanced alchemy.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=100", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enduring Alchemy" ], "feat_markdown": "Enduring Alchemy", "id": "feat-101", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Enduring Alchemy](/Feats.aspx?ID=101) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0\n\n\r\n\r\n---\r\n\r\nYou’ve learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions. When using [Quick Alchemy](/Actions.aspx?ID=2) to create an alchemical tool or elixir, that tool or elixir remains potent until the end of your next turn, instead of losing its potency at the start of your next turn.", "name": "Enduring Alchemy", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0", "speed": {}, "summary": "You’ve learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions.", "summary_markdown": "You’ve learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions.", "text": " Enduring Alchemy Source Core Rulebook pg. 78 4.0 --- You’ve learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions. When using Quick Alchemy to create an alchemical tool or elixir, that tool or elixir remains potent until the end of your next turn, instead of losing its potency at the start of your next turn.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=101", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Combine Elixirs" ], "feat_markdown": "Combine Elixirs", "frequency": "once per round", "id": "feat-102", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Combine Elixirs](/Feats.aspx?ID=102) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical item that has the elixir trait and is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYou’ve discovered how to mix two elixirs into a single hybrid concoction. You can spend 2 additional batches of infused reagents to add a second elixir to the one you’re crafting. The second elixir must also be at least 2 levels lower than your advanced alchemy level, and the combination elixir is an alchemical item two levels higher than the higher of the two elixirs’ levels. When this combination elixir is consumed, both the constituent elixirs take effect. For example, you can combine two [elixirs of life](/Equipment.aspx?ID=91) to create a combined elixir that heals twice the normal amount, or you can combine a [lesser darkvision elixir](/Equipment.aspx?ID=89) with a [lesser eagle-eye elixir](/Equipment.aspx?ID=90) to both gain darkvision and find secret doors.", "name": "Combine Elixirs", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical item that has the elixir trait and is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve discovered how to mix two elixirs into a single hybrid concoction.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0", "speed": {}, "summary": "You’ve discovered how to mix two elixirs into a single hybrid concoction.", "summary_markdown": "You’ve discovered how to mix two elixirs into a single hybrid concoction.", "text": " Combine Elixirs Free Action Source Core Rulebook pg. 78 4.0 Frequency once per round Trigger You use Quick Alchemy to craft an alchemical item that has the elixir trait and is at least 2 levels lower than your advanced alchemy level. --- You’ve discovered how to mix two elixirs into a single hybrid concoction. You can spend 2 additional batches of infused reagents to add a second elixir to the one you’re crafting. The second elixir must also be at least 2 levels lower than your advanced alchemy level, and the combination elixir is an alchemical item two levels higher than the higher of the two elixirs’ levels. When this combination elixir is consumed, both the constituent elixirs take effect. For example, you can combine two elixirs of life to create a combined elixir that heals twice the normal amount, or you can combine a lesser darkvision elixir with a lesser eagle-eye elixir to both gain darkvision and find secret doors.", "trait": [ "Additive", "Alchemist" ], "trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Additive 2", "Alchemist" ], "trigger": "You use Quick Alchemy to craft an alchemical item that has the elixir trait and is at least 2 levels lower than your advanced alchemy level.", "trigger_markdown": "You use Quick Alchemy to craft an alchemical item that has the elixir trait and is at least 2 levels lower than your advanced alchemy level.", "type": "Feat", "url": "/Feats.aspx?ID=102", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Debilitating Bomb" ], "feat_markdown": "Debilitating Bomb", "frequency": "once per round", "id": "feat-103", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Debilitating Bomb](/Feats.aspx?ID=103) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYour bombs impose additional effects on your enemies. You mix a substance into the bomb that causes one of the following: dazzled, deafened, flat-footed, or a –5-foot status penalty to Speeds. If the attack with that bomb hits, the target must succeed at a Fortitude saving throw or suffer that effect until the start of your next turn. Use your class DC for this saving throw (even if someone else throws the bomb).\n\nDebilitating Bomb leads to...\r\n[Greater Debilitating Bomb](/Feats.aspx?ID=110)", "name": "Debilitating Bomb", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYour bombs impose additional effects on your enemies.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0", "speed": {}, "summary": "Your bombs impose additional effects on your enemies.", "summary_markdown": "Your bombs impose additional effects on your enemies.", "text": " Debilitating Bomb Free Action Source Core Rulebook pg. 78 4.0 Frequency once per round Trigger You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level. --- Your bombs impose additional effects on your enemies. You mix a substance into the bomb that causes one of the following: dazzled, deafened, flat-footed, or a –5-foot status penalty to Speeds. If the attack with that bomb hits, the target must succeed at a Fortitude saving throw or suffer that effect until the start of your next turn. Use your class DC for this saving throw (even if someone else throws the bomb). Debilitating Bomb leads to... Greater Debilitating Bomb", "trait": [ "Additive", "Alchemist" ], "trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Additive 2", "Alchemist" ], "trigger": "You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level.", "trigger_markdown": "You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level.", "type": "Feat", "url": "/Feats.aspx?ID=103", "weakness": {} }, { "archetype": [ "Demolitionist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Directional Bombs" ], "feat_markdown": "Directional Bombs", "id": "feat-104", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Directional Bombs](/Feats.aspx?ID=104) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118) (Level 8)\n\n\r\n\r\n---\r\n\r\nYou can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction. When throwing an alchemical bomb with the [splash](/Traits.aspx?ID=150) trait, instead of splashing all squares adjacent to the target, you can treat the target’s space as the first affected square of a 15-foot cone directed away from you, potentially allowing you to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target’s square closest to you is the first affected square of the cone.\n\nDirectional Bombs leads to...\r\n[Controlled Blast](/Feats.aspx?ID=3243)", "name": "Directional Bombs", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 78 4.0", "speed": {}, "summary": "You can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction.", "summary_markdown": "You can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction.", "text": " Directional Bombs Source Core Rulebook pg. 78 4.0 Archetype Demolitionist (Level 8) --- You can lob bombs with great force and a precise trajectory to angle the splash in a cone spraying in a single direction. When throwing an alchemical bomb with the splash trait, instead of splashing all squares adjacent to the target, you can treat the target’s space as the first affected square of a 15-foot cone directed away from you, potentially allowing you to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target’s square closest to you is the first affected square of the cone. Directional Bombs leads to... Controlled Blast", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=104", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Feral Mutagen" ], "feat_markdown": "Feral Mutagen", "id": "feat-105", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Feral Mutagen](/Feats.aspx?ID=105) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n\r\n\r\n---\r\n\r\nYour [bestial mutagen](/Equipment.aspx?ID=82) brings out the beast lurking within you, granting you especially sharp claws and teeth as well as a ferocious appearance. Whenever you’re affected by a bestial mutagen, you gain the mutagen’s item bonus to your Intimidation checks. In addition, your claws and jaws are increasingly vicious, and they gain the [deadly d10](/Traits.aspx?ID=174) trait. Finally, you can increase the mutagen’s penalty to AC from –1 to –2 and, in exchange, increase the damage die size of your claws and jaws by one step.", "name": "Feral Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour bestial mutagen brings out the beast lurking within you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0", "speed": {}, "summary": "Your bestial mutagen brings out the beast lurking within you.", "summary_markdown": "Your bestial mutagen brings out the beast lurking within you.", "text": " Feral Mutagen Source Core Rulebook pg. 79 4.0 --- Your bestial mutagen brings out the beast lurking within you, granting you especially sharp claws and teeth as well as a ferocious appearance. Whenever you’re affected by a bestial mutagen, you gain the mutagen’s item bonus to your Intimidation checks. In addition, your claws and jaws are increasingly vicious, and they gain the deadly d10 trait. Finally, you can increase the mutagen’s penalty to AC from –1 to –2 and, in exchange, increase the damage die size of your claws and jaws by one step.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=105", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sticky Bomb" ], "feat_markdown": "Sticky Bomb", "frequency": "once per round", "id": "feat-107", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sticky Bomb](/Feats.aspx?ID=107) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb, and that bomb’s level is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYou mix in an additive to make your bomb’s contents adhere to the target and continue to deal damage. A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s splash damage. If the bomb already deals persistent damage, combine the two amounts.", "name": "Sticky Bomb", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use Quick Alchemy to craft an alchemical bomb, and that bomb’s level is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYou mix in an additive to make your bomb’s contents adhere to the target and continue to deal damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0", "speed": {}, "summary": "You mix in an additive to make your bomb’s contents adhere to the target and continue to deal damage.", "summary_markdown": "You mix in an additive to make your bomb’s contents adhere to the target and continue to deal damage.", "text": " Sticky Bomb Free Action Source Core Rulebook pg. 79 4.0 Frequency once per round Trigger You use Quick Alchemy to craft an alchemical bomb, and that bomb’s level is at least 2 levels lower than your advanced alchemy level. --- You mix in an additive to make your bomb’s contents adhere to the target and continue to deal damage. A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s splash damage. If the bomb already deals persistent damage, combine the two amounts.", "trait": [ "Additive", "Alchemist" ], "trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Additive 2", "Alchemist" ], "trigger": "You use Quick Alchemy to craft an alchemical bomb, and that bomb’s level is at least 2 levels lower than your advanced alchemy level.", "trigger_markdown": "You use Quick Alchemy to craft an alchemical bomb, and that bomb’s level is at least 2 levels lower than your advanced alchemy level.", "type": "Feat", "url": "/Feats.aspx?ID=107", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elastic Mutagen" ], "feat_markdown": "Elastic Mutagen", "id": "feat-108", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Elastic Mutagen](/Feats.aspx?ID=108) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n\r\n\r\n---\r\n\r\nYou can cause your body to twist and flow like the quicksilver within your mutagens. Whenever you are under the effects of a [quicksilver mutagen](/Equipment.aspx?ID=97), you can stretch your legs and Step up to 10 feet, and you can squish and compress your body, allowing you to make it through tight spaces as if you were one size smaller, in addition to any effect from Squeezing.", "name": "Elastic Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can cause your body to twist and flow like the quicksilver within your mutagens.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0", "speed": {}, "summary": "You can cause your body to twist and flow like the quicksilver within your mutagens.", "summary_markdown": "You can cause your body to twist and flow like the quicksilver within your mutagens.", "text": " Elastic Mutagen Source Core Rulebook pg. 79 4.0 --- You can cause your body to twist and flow like the quicksilver within your mutagens. Whenever you are under the effects of a quicksilver mutagen, you can stretch your legs and Step up to 10 feet, and you can squish and compress your body, allowing you to make it through tight spaces as if you were one size smaller, in addition to any effect from Squeezing.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=108", "weakness": {} }, { "archetype": [ "Demolitionist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expanded Splash" ], "feat_markdown": "Expanded Splash", "id": "feat-109", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Expanded Splash](/Feats.aspx?ID=109) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118) (Level 12)\n\n**Prerequisites**\r\n[Calculated Splash](/Feats.aspx?ID=99)\n\n\r\n\r\n---\r\n\r\nThe particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions. When you throw an alchemical bomb that has the [splash](/Traits.aspx?ID=150) trait, you can add your Intelligence modifier to the bomb’s usual splash damage, and it deals splash damage to every creature within 10 feet of the target.\n\nExpanded Splash leads to...\r\n[Controlled Blast](/Feats.aspx?ID=3243), [Mega Bomb](/Feats.aspx?ID=128)", "name": "Expanded Splash", "pfs": "Standard", "prerequisite": "Calculated Splash", "prerequisite_markdown": "[Calculated Splash](/Feats.aspx?ID=99)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n**Prerequisites**\r\n[Calculated Splash](/Feats.aspx?ID=99)\n\n\r\n\r\n---\r\n\r\n\r\nThe particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0", "speed": {}, "summary": "The particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions.", "summary_markdown": "The particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions.", "text": " Expanded Splash Source Core Rulebook pg. 79 4.0 Archetype Demolitionist (Level 12) Prerequisites Calculated Splash --- The particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions. When you throw an alchemical bomb that has the splash trait, you can add your Intelligence modifier to the bomb’s usual splash damage, and it deals splash damage to every creature within 10 feet of the target. Expanded Splash leads to... Controlled Blast, Mega Bomb", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=109", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Debilitating Bomb" ], "feat_markdown": "Greater Debilitating Bomb", "id": "feat-110", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Debilitating Bomb](/Feats.aspx?ID=110) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n**Prerequisites**\r\n[Debilitating Bomb](/Feats.aspx?ID=103)\n\n\r\n\r\n---\r\n\r\nYou have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs. When you use [Debilitating Bomb](/Feats.aspx?ID=103), add the following to the list you can choose from: clumsy 1, enfeebled 1, stupefied 1, or –10-foot status penalty to Speeds.\n\nGreater Debilitating Bomb leads to...\r\n[True Debilitating Bomb](/Feats.aspx?ID=118)", "name": "Greater Debilitating Bomb", "pfs": "Standard", "prerequisite": "Debilitating Bomb", "prerequisite_markdown": "[Debilitating Bomb](/Feats.aspx?ID=103)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n**Prerequisites**\r\n[Debilitating Bomb](/Feats.aspx?ID=103)\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0", "speed": {}, "summary": "You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs.", "summary_markdown": "You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs.", "text": " Greater Debilitating Bomb Source Core Rulebook pg. 79 4.0 Prerequisites Debilitating Bomb --- You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs. When you use Debilitating Bomb, add the following to the list you can choose from: clumsy 1, enfeebled 1, stupefied 1, or –10-foot status penalty to Speeds. Greater Debilitating Bomb leads to... True Debilitating Bomb", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=110", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Merciful Elixir" ], "feat_markdown": "Merciful Elixir", "frequency": "once per round", "id": "feat-111", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Merciful Elixir](/Feats.aspx?ID=111) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou craft an [elixir of life](/Equipment.aspx?ID=91) using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYou mix a special additive into your elixir that calms the drinker's body and mind. The elixir of life attempts to [counteract](/Rules.aspx?ID=371) one fear effect or one effect imposing the [paralyzed](/Conditions.aspx?ID=28) condition on the drinker, using the item's level and a counteract modifier equal to your class DC – 10.\n\nMerciful Elixir leads to...\r\n[Greater Merciful Elixir](/Feats.aspx?ID=117)", "name": "Merciful Elixir", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou craft an [elixir of life](/Equipment.aspx?ID=91) using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYou mix a special additive into your elixir that calms the drinker’s body and mind.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0", "speed": {}, "summary": "You mix a special additive into your elixir that calms the drinker’s body and mind.", "summary_markdown": "You mix a special additive into your elixir that calms the drinker’s body and mind.", "text": " Merciful Elixir Free Action Source Core Rulebook pg. 79 4.0 Frequency once per round Trigger You craft an elixir of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level. --- You mix a special additive into your elixir that calms the drinker's body and mind. The elixir of life attempts to counteract one fear effect or one effect imposing the paralyzed condition on the drinker, using the item's level and a counteract modifier equal to your class DC – 10. Merciful Elixir leads to... Greater Merciful Elixir", "trait": [ "Additive", "Alchemist" ], "trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Additive 2", "Alchemist" ], "trigger": "You craft an elixir of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.", "trigger_markdown": "You craft an [elixir of life](/Equipment.aspx?ID=91) using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.", "type": "Feat", "url": "/Feats.aspx?ID=111", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Potent Poisoner" ], "feat_markdown": "Potent Poisoner", "id": "feat-112", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Potent Poisoner](/Feats.aspx?ID=112) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n**Prerequisites**\r\n[powerful alchemy](/Classes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nBy concentrating your poisons’ toxic components, you make them harder for victims to resist. When you craft an alchemical item with the [poison](/Traits.aspx?ID=126) trait by any means, the DC is increased by up to 4, to a maximum of your class DC.", "name": "Potent Poisoner", "pfs": "Standard", "prerequisite": "powerful alchemy", "prerequisite_markdown": "[powerful alchemy](/Classes.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n**Prerequisites**\r\n[powerful alchemy](/Classes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nBy concentrating your poisons’ toxic components, you make them harder for victims to resist.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0", "speed": {}, "summary": "By concentrating your poisons’ toxic components, you make them harder for victims to resist.", "summary_markdown": "By concentrating your poisons’ toxic components, you make them harder for victims to resist.", "text": " Potent Poisoner Source Core Rulebook pg. 79 4.0 Prerequisites powerful alchemy --- By concentrating your poisons’ toxic components, you make them harder for victims to resist. When you craft an alchemical item with the poison trait by any means, the DC is increased by up to 4, to a maximum of your class DC.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=112", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Extend Elixir" ], "feat_markdown": "Extend Elixir", "id": "feat-113", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Extend Elixir](/Feats.aspx?ID=113) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n\r\n\r\n---\r\n\r\nIntegrating your own personal energy into the elixirs you create causes them to affect you for longer. When you consume one of your alchemical items that has the [elixir](/Traits.aspx?ID=59) and [infused](/Traits.aspx?ID=94) traits and a duration of 1 minute or longer, that elixir’s duration is doubled.\n\nExtend Elixir leads to...\r\n[Eternal Elixir](/Feats.aspx?ID=119), [Persistent Mutagen](/Feats.aspx?ID=122)", "name": "Extend Elixir", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n\r\n\r\n---\r\n\r\n\r\nIntegrating your own personal energy into the elixirs you create causes them to affect you for longer.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0", "speed": {}, "summary": "Integrating your own personal energy into the elixirs you create causes them to affect you for longer.", "summary_markdown": "Integrating your own personal energy into the elixirs you create causes them to affect you for longer.", "text": " Extend Elixir Source Core Rulebook pg. 79 4.0 --- Integrating your own personal energy into the elixirs you create causes them to affect you for longer. When you consume one of your alchemical items that has the elixir and infused traits and a duration of 1 minute or longer, that elixir’s duration is doubled. Extend Elixir leads to... Eternal Elixir, Persistent Mutagen", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=113", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Invincible Mutagen" ], "feat_markdown": "Invincible Mutagen", "id": "feat-114", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Invincible Mutagen](/Feats.aspx?ID=114) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n\r\n\r\n---\r\n\r\nThe fortifying additives you brew into your mutagens make your juggernaut form impervious. Whenever you’re affected by a [juggernaut mutagen](/Equipment.aspx?ID=94), you gain resistance to all physical damage equal to your Intelligence modifier (minimum 0).", "name": "Invincible Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n\r\n\r\n---\r\n\r\n\r\nThe fortifying additives you brew into your mutagens make your juggernaut form impervious.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0", "speed": {}, "summary": "The fortifying additives you brew into your mutagens make your juggernaut form impervious.", "summary_markdown": "The fortifying additives you brew into your mutagens make your juggernaut form impervious.", "text": " Invincible Mutagen Source Core Rulebook pg. 79 4.0 --- The fortifying additives you brew into your mutagens make your juggernaut form impervious. Whenever you’re affected by a juggernaut mutagen, you gain resistance to all physical damage equal to your Intelligence modifier (minimum 0).", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=114", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Uncanny Bombs" ], "feat_markdown": "Uncanny Bombs", "id": "feat-115", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Uncanny Bombs](/Feats.aspx?ID=115) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n**Prerequisites**\r\n[Far Lobber](/Feats.aspx?ID=94)\n\n\r\n\r\n---\r\n\r\nYou lob bombs unerringly, despite obstructions or distance. When you throw an alchemical item with the [bomb](/Traits.aspx?ID=21) trait, its range increment increases to 60 feet, you reduce any circumstance bonus to the target’s AC from cover by 1, and you automatically succeed at the flat check when targeting a concealed creature.", "name": "Uncanny Bombs", "pfs": "Standard", "prerequisite": "Far Lobber", "prerequisite_markdown": "[Far Lobber](/Feats.aspx?ID=94)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0\n\n**Prerequisites**\r\n[Far Lobber](/Feats.aspx?ID=94)\n\n\r\n\r\n---\r\n\r\n\r\nYou lob bombs unerringly, despite obstructions or distance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 79 4.0", "speed": {}, "summary": "You lob bombs unerringly, despite obstructions or distance.", "summary_markdown": "You lob bombs unerringly, despite obstructions or distance.", "text": " Uncanny Bombs Source Core Rulebook pg. 79 4.0 Prerequisites Far Lobber --- You lob bombs unerringly, despite obstructions or distance. When you throw an alchemical item with the bomb trait, its range increment increases to 60 feet, you reduce any circumstance bonus to the target’s AC from cover by 1, and you automatically succeed at the flat check when targeting a concealed creature.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=115", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Glib Mutagen" ], "feat_markdown": "Glib Mutagen", "id": "feat-116", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Glib Mutagen](/Feats.aspx?ID=116) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0\n\n\r\n\r\n---\r\n\r\nYour [silvertongue mutagen](/Equipment.aspx?ID=101) transcends languages and plausibility. When affected by a silvertongue mutagen you have created, you ignore circumstance penalties to Deception, Diplomacy, Intimidation, and Performance checks. In addition, your words transcend linguistic barriers; everyone listening to you speak hears your words as if you were speaking in their own language (though you do not actually speak that language, nor does this ability allow you to understand any additional languages).", "name": "Glib Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour silvertongue mutagen transcends languages and plausibility.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0", "speed": {}, "summary": "Your silvertongue mutagen transcends languages and plausibility.", "summary_markdown": "Your silvertongue mutagen transcends languages and plausibility.", "text": " Glib Mutagen Source Core Rulebook pg. 80 4.0 --- Your silvertongue mutagen transcends languages and plausibility. When affected by a silvertongue mutagen you have created, you ignore circumstance penalties to Deception, Diplomacy, Intimidation, and Performance checks. In addition, your words transcend linguistic barriers; everyone listening to you speak hears your words as if you were speaking in their own language (though you do not actually speak that language, nor does this ability allow you to understand any additional languages).", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=116", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Merciful Elixir" ], "feat_markdown": "Greater Merciful Elixir", "id": "feat-117", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Merciful Elixir](/Feats.aspx?ID=117) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0\n\n**Prerequisites**\r\n[Merciful Elixir](/Feats.aspx?ID=111)\n\n\r\n\r\n---\r\n\r\nYour additives contain panaceas that can remedy a plethora of maladies. When you use [Merciful Elixir](/Feats.aspx?ID=111), your elixir can instead attempt to counteract the blinded, deafened, sickened, or slowed condition.", "name": "Greater Merciful Elixir", "pfs": "Standard", "prerequisite": "Merciful Elixir", "prerequisite_markdown": "[Merciful Elixir](/Feats.aspx?ID=111)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0\n\n**Prerequisites**\r\n[Merciful Elixir](/Feats.aspx?ID=111)\n\n\r\n\r\n---\r\n\r\n\r\nYour additives contain panaceas that can remedy a plethora of maladies.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0", "speed": {}, "summary": "Your additives contain panaceas that can remedy a plethora of maladies.", "summary_markdown": "Your additives contain panaceas that can remedy a plethora of maladies.", "text": " Greater Merciful Elixir Source Core Rulebook pg. 80 4.0 Prerequisites Merciful Elixir --- Your additives contain panaceas that can remedy a plethora of maladies. When you use Merciful Elixir, your elixir can instead attempt to counteract the blinded, deafened, sickened, or slowed condition.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=117", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "True Debilitating Bomb" ], "feat_markdown": "True Debilitating Bomb", "id": "feat-118", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[True Debilitating Bomb](/Feats.aspx?ID=118) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0\n\n**Prerequisites**\r\n[Greater Debilitating Bomb](/Feats.aspx?ID=110)\n\n\r\n\r\n---\r\n\r\nEver inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes. When you use [Debilitating Bomb](/Feats.aspx?ID=103), add the following to the list of effects you can choose from: enfeebled 2, stupefied 2, or a –15-foot status penalty to Speeds. If you instead apply one of the effects listed in Debilitating Bomb, the target avoids the effect only if the result of its saving throw is a critical success.", "name": "True Debilitating Bomb", "pfs": "Standard", "prerequisite": "Greater Debilitating Bomb", "prerequisite_markdown": "[Greater Debilitating Bomb](/Feats.aspx?ID=110)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0\n\n**Prerequisites**\r\n[Greater Debilitating Bomb](/Feats.aspx?ID=110)\n\n\r\n\r\n---\r\n\r\n\r\nEver inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0", "speed": {}, "summary": "Ever inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes.", "summary_markdown": "Ever inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes.", "text": " True Debilitating Bomb Source Core Rulebook pg. 80 4.0 Prerequisites Greater Debilitating Bomb --- Ever inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes. When you use Debilitating Bomb, add the following to the list of effects you can choose from: enfeebled 2, stupefied 2, or a –15-foot status penalty to Speeds. If you instead apply one of the effects listed in Debilitating Bomb, the target avoids the effect only if the result of its saving throw is a critical success.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=118", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eternal Elixir" ], "feat_markdown": "Eternal Elixir", "id": "feat-119", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Eternal Elixir](/Feats.aspx?ID=119) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0\n\n**Prerequisites**\r\n[Extend Elixir](/Feats.aspx?ID=113)\n\n\r\n\r\n---\r\n\r\nYour body readily accepts and retains minor changes. When you drink one of your alchemical items that has the [elixir](/Traits.aspx?ID=59) and [infused](/Traits.aspx?ID=94) traits and a duration of 1 minute or more, you can make the elixir’s duration indefinite. You can do so only if the elixir’s level is half your level or lower. If you later consume a different elixir and make it indefinite, the effect of the previous indefinite elixir ends.", "name": "Eternal Elixir", "pfs": "Standard", "prerequisite": "Extend Elixir", "prerequisite_markdown": "[Extend Elixir](/Feats.aspx?ID=113)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0\n\n**Prerequisites**\r\n[Extend Elixir](/Feats.aspx?ID=113)\n\n\r\n\r\n---\r\n\r\n\r\nYour body readily accepts and retains minor changes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0", "speed": {}, "summary": "Your body readily accepts and retains minor changes.", "summary_markdown": "Your body readily accepts and retains minor changes.", "text": " Eternal Elixir Source Core Rulebook pg. 80 4.0 Prerequisites Extend Elixir --- Your body readily accepts and retains minor changes. When you drink one of your alchemical items that has the elixir and infused traits and a duration of 1 minute or more, you can make the elixir’s duration indefinite. You can do so only if the elixir’s level is half your level or lower. If you later consume a different elixir and make it indefinite, the effect of the previous indefinite elixir ends.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=119", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Exploitive Bomb" ], "feat_markdown": "Exploitive Bomb", "frequency": "once per round", "id": "feat-120", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Exploitive Bomb](/Feats.aspx?ID=120) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYou mix a substance into the bomb to foil resistances. The bomb reduces any resistance the enemy has to its damage type by an amount equal to your level, but only for that attack.", "name": "Exploitive Bomb", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYou mix a substance into the bomb to foil resistances.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 80 4.0", "speed": {}, "summary": "You mix a substance into the bomb to foil resistances.", "summary_markdown": "You mix a substance into the bomb to foil resistances.", "text": " Exploitive Bomb Free Action Source Core Rulebook pg. 80 4.0 Frequency once per round Trigger You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level. --- You mix a substance into the bomb to foil resistances. The bomb reduces any resistance the enemy has to its damage type by an amount equal to your level, but only for that attack.", "trait": [ "Additive", "Alchemist" ], "trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Additive 2", "Alchemist" ], "trigger": "You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level.", "trigger_markdown": "You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level.", "type": "Feat", "url": "/Feats.aspx?ID=120", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Genius Mutagen" ], "feat_markdown": "Genius Mutagen", "id": "feat-121", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Genius Mutagen](/Feats.aspx?ID=121) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\nSpecialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens. When you’re affected by a [cognitive mutagen](/Equipment.aspx?ID=87), you also gain the mutagen’s item bonus to Deception, Diplomacy, Intimidation, Medicine, Nature, Performance, Religion, and Survival checks. In addition, you can communicate telepathically with creatures within 60 feet with whom you share a language. The communication is two-way once you establish it, so a creature you contact can also communicate with you.", "name": "Genius Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\n\r\nSpecialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0", "speed": {}, "summary": "Specialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens.", "summary_markdown": "Specialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens.", "text": " Genius Mutagen Source Core Rulebook pg. 81 4.0 --- Specialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens. When you’re affected by a cognitive mutagen, you also gain the mutagen’s item bonus to Deception, Diplomacy, Intimidation, Medicine, Nature, Performance, Religion, and Survival checks. In addition, you can communicate telepathically with creatures within 60 feet with whom you share a language. The communication is two-way once you establish it, so a creature you contact can also communicate with you.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=121", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Persistent Mutagen" ], "feat_markdown": "Persistent Mutagen", "id": "feat-122", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Persistent Mutagen](/Feats.aspx?ID=122) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n**Prerequisites**\r\n[Extend Elixir](/Feats.aspx?ID=113)\n\n\r\n\r\n---\r\n\r\nYou've trained your physical form to remain stable within a given altered state. Once per day, when you consume an alchemical item with the [infused](/Traits.aspx?ID=94) and [mutagen](/Traits.aspx?ID=116) traits, you can retain its effects until the next time you make your daily preparations instead of its normal duration.", "name": "Persistent Mutagen", "pfs": "Standard", "prerequisite": "Extend Elixir", "prerequisite_markdown": "[Extend Elixir](/Feats.aspx?ID=113)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n**Prerequisites**\r\n[Extend Elixir](/Feats.aspx?ID=113)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve trained your physical form to remain stable within the a given altered state.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0", "speed": {}, "summary": "You’ve trained your physical form to remain stable within the a given altered state.", "summary_markdown": "You’ve trained your physical form to remain stable within the a given altered state.", "text": " Persistent Mutagen Source Core Rulebook pg. 81 4.0 Prerequisites Extend Elixir --- You've trained your physical form to remain stable within a given altered state. Once per day, when you consume an alchemical item with the infused and mutagen traits, you can retain its effects until the next time you make your daily preparations instead of its normal duration.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=122", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improbable Elixirs" ], "feat_markdown": "Improbable Elixirs", "id": "feat-123", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Improbable Elixirs](/Feats.aspx?ID=123) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\nYour mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic. Select a number of [potions](/equipment/consumables/potions) equal to your Intelligence modifier (minimum 1); these potions must be of 9th level or lower. You gain formulas to create these potions as alchemical items with the [elixir](/Traits.aspx?ID=59) trait. When making these alchemical elixirs, you can substitute alchemical reagents for an equal value of magical components, and you can use [alchemist's tools](/Equipment.aspx?ID=2) (for [Quick Alchemy](/Feats.aspx?ID=667)) or an [alchemist's lab](/Equipment.aspx?ID=543) (for the [Craft](/Actions.aspx?ID=43) activity) instead of any other required tool kits. Other than that, the formula does not change. Once you've chosen the potion formulas, they can't be changed.", "name": "Improbable Elixirs", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0", "speed": {}, "summary": "Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic.", "summary_markdown": "Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic.", "text": " Improbable Elixirs Source Core Rulebook pg. 81 4.0 --- Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic. Select a number of potions equal to your Intelligence modifier (minimum 1); these potions must be of 9th level or lower. You gain formulas to create these potions as alchemical items with the elixir trait. When making these alchemical elixirs, you can substitute alchemical reagents for an equal value of magical components, and you can use alchemist's tools (for Quick Alchemy) or an alchemist's lab (for the Craft activity) instead of any other required tool kits. Other than that, the formula does not change. Once you've chosen the potion formulas, they can't be changed.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=123", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mindblank Mutagen" ], "feat_markdown": "Mindblank Mutagen", "id": "feat-124", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Mindblank Mutagen](/Feats.aspx?ID=124) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\nWith a minor adjustment of ratios in the formula for your [serene mutagen](/Equipment.aspx?ID=100), you gain mental protections. When you’re affected by a serene mutagen, [detection](/Traits.aspx?ID=43), [revelation](/Traits.aspx?ID=138), and [scrying](/Traits.aspx?ID=141) effects of 9th level or lower detect nothing from you or your possessions and auras. For instance, [_detect magic_](/Spells.aspx?ID=66) would still detect other magic in the area, but not any magic on you.", "name": "Mindblank Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWith a minor adjustment of ratios in the formula for your serene mutagen, you gain mental protections.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0", "speed": {}, "summary": "With a minor adjustment of ratios in the formula for your serene mutagen, you gain mental protections.", "summary_markdown": "With a minor adjustment of ratios in the formula for your serene mutagen, you gain mental protections.", "text": " Mindblank Mutagen Source Core Rulebook pg. 81 4.0 --- With a minor adjustment of ratios in the formula for your serene mutagen, you gain mental protections. When you’re affected by a serene mutagen, detection, revelation, and scrying effects of 9th level or lower detect nothing from you or your possessions and auras. For instance, detect magic would still detect other magic in the area, but not any magic on you.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=124", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Miracle Worker" ], "feat_markdown": "Miracle Worker", "frequency": "once every 10 minutes", "id": "feat-125", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Miracle Worker](/Feats.aspx?ID=125) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n**Frequency**\r\nonce every 10 minutes\n\n\r\n\r\n---\r\n\r\nYour alchemical mastery can resuscitate the recently slain. You can administer a [true elixir of life](/Equipment.aspx?ID=91) to a creature who has been dead for no more than 2 rounds. When you do, that creature is immediately returned to life with 1 Hit Point and becomes wounded 1.", "name": "Miracle Worker", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\r\n\r\n**Frequency**\r\nonce every 10 minutes\n\n\r\n\r\n---\r\n\r\n\r\nYour alchemical mastery can resuscitate the recently slain.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0", "speed": {}, "summary": "Your alchemical mastery can resuscitate the recently slain.", "summary_markdown": "Your alchemical mastery can resuscitate the recently slain.", "text": " Miracle Worker Source Core Rulebook pg. 81 4.0 Frequency once every 10 minutes --- Your alchemical mastery can resuscitate the recently slain. You can administer a true elixir of life to a creature who has been dead for no more than 2 rounds. When you do, that creature is immediately returned to life with 1 Hit Point and becomes wounded 1.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=125", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Debilitation" ], "feat_markdown": "Perfect Debilitation", "id": "feat-126", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Debilitation](/Feats.aspx?ID=126) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\nYou have perfected the formulas for bombs that impede your enemies. When you use [Debilitating Bomb](/Feats.aspx?ID=103), your target avoids the condition the bomb imposes only if it critically succeeds at its saving throw.", "name": "Perfect Debilitation", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have perfected the formulas for bombs that impede your enemies.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0", "speed": {}, "summary": "You have perfected the formulas for bombs that impede your enemies.", "summary_markdown": "You have perfected the formulas for bombs that impede your enemies.", "text": " Perfect Debilitation Source Core Rulebook pg. 81 4.0 --- You have perfected the formulas for bombs that impede your enemies. When you use Debilitating Bomb, your target avoids the condition the bomb imposes only if it critically succeeds at its saving throw.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=126", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Craft Philosopher's Stone" ], "feat_markdown": "Craft Philosopher's Stone", "id": "feat-127", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Craft Philosopher's Stone](/Feats.aspx?ID=127) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\nYour research has paid off, culminating in the legendary philosopher’s stone. You learn the formula for the [philosopher’s stone](/Equipment.aspx?ID=133) and can add it to your formula book.", "name": "Craft Philosopher's Stone", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour research has paid off, culminating in the legendary philosopher’s stone.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0", "speed": {}, "summary": "Your research has paid off, culminating in the legendary philosopher’s stone.", "summary_markdown": "Your research has paid off, culminating in the legendary philosopher’s stone.", "text": " Craft Philosopher's Stone Source Core Rulebook pg. 81 4.0 --- Your research has paid off, culminating in the legendary philosopher’s stone. You learn the formula for the philosopher’s stone and can add it to your formula book.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=127", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mega Bomb" ], "feat_markdown": "Mega Bomb", "id": "feat-128", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Mega Bomb](/Feats.aspx?ID=128) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n**Prerequisites**\r\n[Expanded Splash](/Feats.aspx?ID=109)\n\n**Requirements**\r\nYou are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level.\r\n\r\n\r\n\r\n---\r\n\r\nYou add an incredibly powerful additive to a held bomb to create a mega bomb, greatly increasing its area and power. You use an Interact action to throw the mega bomb, rather than Strike, and you don’t make an attack roll. The mega bomb affects creatures in a 30-foot-radius burst, centered within 60 feet of you. The bomb deals damage as if each creature were the primary target, with a basic Reflex save. On a failed save, a creature also takes any extra effects that affect a primary target (such as flat-footed from [bottled lightning](/Equipment.aspx?ID=76)). While all targets in the area take splash damage as primary targets, there is no further splash beyond that area. If your next action after creating a mega bomb isn’t an Interact action to throw it, the mega bomb denatures and loses all effects.", "name": "Mega Bomb", "pfs": "Standard", "prerequisite": "Expanded Splash", "prerequisite_markdown": "[Expanded Splash](/Feats.aspx?ID=109)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level.", "requirement_markdown": "You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n**Prerequisites**\r\n[Expanded Splash](/Feats.aspx?ID=109)\n\n**Requirements**\r\nYou are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou add an incredibly powerful additive to a held bomb to create a mega bomb.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0", "speed": {}, "summary": "You add an incredibly powerful additive to a held bomb to create a mega bomb.", "summary_markdown": "You add an incredibly powerful additive to a held bomb to create a mega bomb.", "text": " Mega Bomb Single Action Source Core Rulebook pg. 81 4.0 Prerequisites Expanded Splash Requirements You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level. --- You add an incredibly powerful additive to a held bomb to create a mega bomb, greatly increasing its area and power. You use an Interact action to throw the mega bomb, rather than Strike, and you don’t make an attack roll. The mega bomb affects creatures in a 30-foot-radius burst, centered within 60 feet of you. The bomb deals damage as if each creature were the primary target, with a basic Reflex save. On a failed save, a creature also takes any extra effects that affect a primary target (such as flat-footed from bottled lightning). While all targets in the area take splash damage as primary targets, there is no further splash beyond that area. If your next action after creating a mega bomb isn’t an Interact action to throw it, the mega bomb denatures and loses all effects.", "trait": [ "Additive", "Alchemist" ], "trait_markdown": "[Additive 3](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Additive 3", "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=128", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Mutagen" ], "feat_markdown": "Perfect Mutagen", "id": "feat-129", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Mutagen](/Feats.aspx?ID=129) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\nYou have enhanced the formulas for your [mutagens](/Traits.aspx?ID=116), aligning them perfectly to your physiology. When under the effect of a mutagen you crafted, you do not suffer its drawback.", "name": "Perfect Mutagen", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have enhanced the formulas for your mutagens, aligning them perfectly to your physiology.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 81 4.0", "speed": {}, "summary": "You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology.", "summary_markdown": "You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology.", "text": " Perfect Mutagen Source Core Rulebook pg. 81 4.0 --- You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology. When under the effect of a mutagen you crafted, you do not suffer its drawback.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=129", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Acute Vision" ], "feat_markdown": "Acute Vision", "id": "feat-130", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Acute Vision](/Feats.aspx?ID=130) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n\r\n\r\n---\r\n\r\nWhen you are raging, your visual senses improve, granting you darkvision.\n\nAcute Vision leads to...\r\n[Acute Scent](/Feats.aspx?ID=135)", "name": "Acute Vision", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour senses improve when you are raging.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0", "speed": {}, "summary": "Your senses improve when you are raging.", "summary_markdown": "Your senses improve when you are raging.", "text": " Acute Vision Source Core Rulebook pg. 88 4.0 --- When you are raging, your visual senses improve, granting you darkvision. Acute Vision leads to... Acute Scent", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=130", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Moment of Clarity" ], "feat_markdown": "Moment of Clarity", "id": "feat-131", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Moment of Clarity](/Feats.aspx?ID=131) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n\r\n\r\n---\r\n\r\nYou push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with the [concentrate](/Traits.aspx?ID=32) trait even if those actions don’t have the [rage](/Traits.aspx?ID=135) trait.", "name": "Moment of Clarity", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou push back your rage for a moment in order to think clearly.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0", "speed": {}, "summary": "You push back your rage for a moment in order to think clearly.", "summary_markdown": "You push back your rage for a moment in order to think clearly.", "text": " Moment of Clarity Single Action Source Core Rulebook pg. 88 4.0 --- You push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with the concentrate trait even if those actions don’t have the rage trait.", "trait": [ "Barbarian", "Concentrate", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Concentrate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=131", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Raging Intimidation" ], "feat_markdown": "Raging Intimidation", "id": "feat-132", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Raging Intimidation](/Feats.aspx?ID=132) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n\r\n\r\n---\r\n\r\nYour fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats [Intimidating Glare](/Feats.aspx?ID=796) and [Scare to Death](/Feats.aspx?ID=837), you gain these feats.", "name": "Raging Intimidation", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour fury fills your foes with fear.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0", "speed": {}, "summary": "Your fury fills your foes with fear.", "summary_markdown": "Your fury fills your foes with fear.", "text": " Raging Intimidation Source Core Rulebook pg. 88 4.0 --- Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=132", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Raging Thrower" ], "feat_markdown": "Raging Thrower", "id": "feat-133", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Raging Thrower](/Feats.aspx?ID=133) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n\r\n\r\n---\r\n\r\nThrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the [Brutal Critical](/Feats.aspx?ID=174) feat or the devastator class feature, apply their benefits to thrown weapon attacks.", "name": "Raging Thrower", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n\r\n\r\n---\r\n\r\n\r\nThrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your [thrown](/Traits.aspx?ID=195) weapon attacks. If you have the [Brutal Critical](/Feats.aspx?ID=174) feat or the devastator class feature, apply their benefits to thrown weapon attacks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0", "speed": {}, "summary": "Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks.", "summary_markdown": "Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your [thrown](/Traits.aspx?ID=195) weapon attacks. If you have the [Brutal Critical](/Feats.aspx?ID=174) feat or the devastator class feature, apply their benefits to thrown weapon attacks.", "text": " Raging Thrower Source Core Rulebook pg. 88 4.0 --- Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=133", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sudden Charge" ], "feat_markdown": "Sudden Charge", "id": "feat-134", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sudden Charge](/Feats.aspx?ID=134) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n\r\n\r\n---\r\n\r\nWith a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.", "name": "Sudden Charge", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWith a quick sprint, you dash up to your foe and swing.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0", "speed": {}, "summary": "With a quick sprint, you dash up to your foe and swing.", "summary_markdown": "With a quick sprint, you dash up to your foe and swing.", "text": " Sudden Charge Two Actions Source Core Rulebook pg. 88 4.0 --- With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.", "trait": [ "Barbarian", "Fighter", "Flourish", "Open" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73), [Open](/Traits.aspx?ID=123)", "trait_raw": [ "Barbarian", "Fighter", "Flourish", "Open" ], "type": "Feat", "url": "/Feats.aspx?ID=134", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Acute Scent" ], "feat_markdown": "Acute Scent", "id": "feat-135", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Acute Scent](/Feats.aspx?ID=135) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n**Prerequisites**\r\n[Acute Vision](/Feats.aspx?ID=130) or [darkvision](/Rules.aspx?ID=415)\n\n\r\n\r\n---\r\n\r\nWhen you Rage, your sense of smell improves. You gain imprecise scent with a range of 30 feet.\n\nAcute Scent leads to...\r\n[Instinctive Strike](/Feats.aspx?ID=1616), [Nocturnal Sense](/Feats.aspx?ID=1611), [Supernatural Senses](/Feats.aspx?ID=1608)", "name": "Acute Scent", "pfs": "Standard", "prerequisite": "Acute Vision or darkvision", "prerequisite_markdown": "[Acute Vision](/Feats.aspx?ID=130) or [darkvision](/Rules.aspx?ID=415)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0\n\n**Prerequisites**\r\n[Acute Vision](/Feats.aspx?ID=130) or [darkvision](/Rules.aspx?ID=415)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Rage, your sense of smell improves.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 88 4.0", "speed": {}, "summary": "When you Rage, your sense of smell improves.", "summary_markdown": "When you Rage, your sense of smell improves.", "text": " Acute Scent Source Core Rulebook pg. 88 4.0 Prerequisites Acute Vision or darkvision --- When you Rage, your sense of smell improves. You gain imprecise scent with a range of 30 feet. Acute Scent leads to... Instinctive Strike, Nocturnal Sense, Supernatural Senses", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=135", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Furious Finish" ], "feat_markdown": "Furious Finish", "id": "feat-136", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Furious Finish](/Feats.aspx?ID=136) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n\r\n\r\n---\r\n\r\nDesperate to finish the fight, you pour all your rage into one final blow. Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.", "name": "Furious Finish", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n\r\n\r\n---\r\n\r\n\r\nDesperate to finish the fight, you pour all your rage into one final blow.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0", "speed": {}, "summary": "Desperate to finish the fight, you pour all your rage into one final blow.", "summary_markdown": "Desperate to finish the fight, you pour all your rage into one final blow.", "text": " Furious Finish Single Action Source Core Rulebook pg. 89 4.0 --- Desperate to finish the fight, you pour all your rage into one final blow. Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=136", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "No Escape" ], "feat_markdown": "No Escape", "id": "feat-137", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[No Escape](/Feats.aspx?ID=137) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n**Trigger**\r\nA foe within reach attempts to move away from you.\n\n\r\n\r\n---\r\n\r\nYou keep pace with a retreating foe. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.", "name": "No Escape", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n**Trigger**\r\nA foe within reach attempts to move away from you.\n\n\r\n\r\n---\r\n\r\n\r\nYou keep pace with a retreating foe.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0", "speed": {}, "summary": "You keep pace with a retreating foe.", "summary_markdown": "You keep pace with a retreating foe.", "text": " No Escape Reaction Source Core Rulebook pg. 89 4.0 Trigger A foe within reach attempts to move away from you. --- You keep pace with a retreating foe. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "trigger": "A foe within reach attempts to move away from you.", "trigger_markdown": "A foe within reach attempts to move away from you.", "type": "Feat", "url": "/Feats.aspx?ID=137", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Second Wind" ], "feat_markdown": "Second Wind", "id": "feat-138", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Second Wind](/Feats.aspx?ID=138) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n\r\n\r\n---\r\n\r\nYou can enter a second rage, but afterward you need to catch your breath. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes.", "name": "Second Wind", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can enter a second rage, but afterward you need to catch your breath.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0", "speed": {}, "summary": "You can enter a second rage, but afterward you need to catch your breath.", "summary_markdown": "You can enter a second rage, but afterward you need to catch your breath.", "text": " Second Wind Source Core Rulebook pg. 89 4.0 --- You can enter a second rage, but afterward you need to catch your breath. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=138", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shake it Off" ], "feat_markdown": "Shake it Off", "id": "feat-139", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Shake it Off](/Feats.aspx?ID=139) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n\r\n\r\n---\r\n\r\nYou concentrate on your rage, overcoming fear and fighting back sickness. Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success.", "name": "Shake it Off", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou concentrate on your rage, overcoming fear and fighting back sickness.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0", "speed": {}, "summary": "You concentrate on your rage, overcoming fear and fighting back sickness.", "summary_markdown": "You concentrate on your rage, overcoming fear and fighting back sickness.", "text": " Shake it Off Single Action Source Core Rulebook pg. 89 4.0 --- You concentrate on your rage, overcoming fear and fighting back sickness. Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success.", "trait": [ "Barbarian", "Concentrate", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Concentrate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=139", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fast Movement" ], "feat_markdown": "Fast Movement", "id": "feat-140", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Fast Movement](/Feats.aspx?ID=140) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n\r\n\r\n---\r\n\r\nYour rage is a frenzy of rapid movements. While you are raging, you gain a +10-foot status bonus to your Speed.", "name": "Fast Movement", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour rage is a frenzy of rapid movements.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0", "speed": {}, "summary": "Your rage is a frenzy of rapid movements.", "summary_markdown": "Your rage is a frenzy of rapid movements.", "text": " Fast Movement Source Core Rulebook pg. 89 4.0 --- Your rage is a frenzy of rapid movements. While you are raging, you gain a +10-foot status bonus to your Speed.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=140", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Raging Athlete" ], "feat_markdown": "Raging Athlete", "id": "feat-141", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Raging Athlete](/Feats.aspx?ID=141) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nPhysical obstacles can't hold back your fury. While you are raging, you gain a climb Speed and swim Speed equal to your land Speed and the DC of [High Jumps](/Actions.aspx?ID=36) and [Long Jumps](/Actions.aspx?ID=37) decreases by 10. Your distance for a vertical [Leap](/Actions.aspx?ID=81) increases to 5 feet vertically, and your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet and to 20 feet if your Speed is at least 30 feet.", "name": "Raging Athlete", "pfs": "Standard", "prerequisite": "Expert in Athletics", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nPhysical obstacles can’t hold back your fury.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0", "speed": {}, "summary": "Physical obstacles can’t hold back your fury.", "summary_markdown": "Physical obstacles can’t hold back your fury.", "text": " Raging Athlete Source Core Rulebook pg. 89 4.0 Prerequisites Expert in Athletics --- Physical obstacles can't hold back your fury. While you are raging, you gain a climb Speed and swim Speed equal to your land Speed and the DC of High Jumps and Long Jumps decreases by 10. Your distance for a vertical Leap increases to 5 feet vertically, and your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet and to 20 feet if your Speed is at least 30 feet.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=141", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swipe" ], "feat_markdown": "Swipe", "id": "feat-142", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Swipe](/Feats.aspx?ID=142) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n\r\n\r\n---\r\n\r\nYou make a wide, arcing swing. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty. \n\nIf you're using a weapon with the [sweep](/Traits.aspx?ID=194) trait, its modifier applies to all your Swipe attacks.", "name": "Swipe", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou make a wide, arcing swing.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 89 4.0", "speed": {}, "summary": "You make a wide, arcing swing.", "summary_markdown": "You make a wide, arcing swing.", "text": " Swipe Two Actions Source Core Rulebook pg. 89 4.0 --- You make a wide, arcing swing. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty. If you're using a weapon with the sweep trait, its modifier applies to all your Swipe attacks.", "trait": [ "Barbarian", "Fighter", "Flourish" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Barbarian", "Fighter", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=142", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wounded Rage" ], "feat_markdown": "Wounded Rage", "id": "feat-143", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Wounded Rage](/Feats.aspx?ID=143) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0\n\n**Trigger**\r\nYou take damage and are capable of entering a rage.\n\n\r\n\r\n---\r\n\r\nYou roar in pain, awakening the rage within you. You Rage.", "name": "Wounded Rage", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0\n\n**Trigger**\r\nYou take damage and are capable of entering a rage.\n\n\r\n\r\n---\r\n\r\n\r\nYou roar in pain, awakening the rage within you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0", "speed": {}, "summary": "You roar in pain, awakening the rage within you.", "summary_markdown": "You roar in pain, awakening the rage within you.", "text": " Wounded Rage Reaction Source Core Rulebook pg. 90 4.0 Trigger You take damage and are capable of entering a rage. --- You roar in pain, awakening the rage within you. You Rage.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "trigger": "You take damage and are capable of entering a rage.", "trigger_markdown": "You take damage and are capable of entering a rage.", "type": "Feat", "url": "/Feats.aspx?ID=143", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Skin" ], "feat_markdown": "Animal Skin", "id": "feat-144", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Skin](/Feats.aspx?ID=144) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour proficiency in unarmored defense increases to expert. When you are raging and unarmored, your skin transforms into a thick hide. You gain a +2 item bonus to AC (+3 if you have the greater juggernaut class feature). The thickness of your hide gives you a Dexterity modifier cap to your AC of +3. This item bonus to AC is cumulative with [_armor potency runes_](/Equipment.aspx?ID=278) on your [explorer's clothing](/Armor.aspx?ID=2), [_mage armor_](/Spells.aspx?ID=176), and [_bracers of armor_](/Equipment.aspx?ID=416).", "name": "Animal Skin", "pfs": "Standard", "prerequisite": "animal instinct", "prerequisite_markdown": "[animal instinct](/Instincts.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you are raging and unarmored, your skin transforms into a thick hide.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0", "speed": {}, "summary": "When you are raging and unarmored, your skin transforms into a thick hide.", "summary_markdown": "When you are raging and unarmored, your skin transforms into a thick hide.", "text": " Animal Skin Source Core Rulebook pg. 90 4.0 Prerequisites animal instinct --- Your proficiency in unarmored defense increases to expert. When you are raging and unarmored, your skin transforms into a thick hide. You gain a +2 item bonus to AC (+3 if you have the greater juggernaut class feature). The thickness of your hide gives you a Dexterity modifier cap to your AC of +3. This item bonus to AC is cumulative with armor potency runes on your explorer's clothing, mage armor , and bracers of armor .", "trait": [ "Barbarian", "Morph", "Primal", "Transmutation" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Morph](/Traits.aspx?ID=113), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Barbarian", "Morph", "Primal", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=144", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Attack of Opportunity" ], "feat_markdown": "Attack of Opportunity", "id": "feat-145", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Attack of Opportunity](/Feats.aspx?ID=145) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1, [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66) (Level 8)\n\n**Trigger**\r\nA creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.\n\n\r\n\r\n---\r\n\r\nYou lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a [manipulate](/Traits.aspx?ID=104) action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.\n\nAttack of Opportunity leads to...\r\n[Disorienting Opening](/Feats.aspx?ID=1727), [Impassable Wall Stance](/Feats.aspx?ID=1091)", "name": "Attack of Opportunity", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n**Trigger**\r\nA creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.\n\n\r\n\r\n---\r\n\r\n\r\nYou swat a foe that leaves an opening.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1", "speed": {}, "summary": "You swat a foe that leaves an opening.", "summary_markdown": "You swat a foe that leaves an opening.", "text": " Attack of Opportunity Reaction Source Secrets of Magic pg. 45 1.1 , Core Rulebook pg. 90 4.0 , Advanced Player's Guide pg. 91 2.0 Archetype Marshal (Level 8) Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. --- You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. Attack of Opportunity leads to... Disorienting Opening, Impassable Wall Stance", "trait": [ "Barbarian", "Champion", "Magus", "Swashbuckler" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Champion](/Traits.aspx?ID=24), [Magus](/Traits.aspx?ID=389), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Barbarian", "Champion", "Magus", "Swashbuckler" ], "trigger": "A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.", "trigger_markdown": "A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.", "type": "Feat", "url": "/Feats.aspx?ID=145", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brutal Bully" ], "feat_markdown": "Brutal Bully", "id": "feat-146", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Brutal Bully](/Feats.aspx?ID=146) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou push your foes around and leave bruises. While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip.", "name": "Brutal Bully", "pfs": "Standard", "prerequisite": "Expert in Athletics", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou push your foes around and leave bruises.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0", "speed": {}, "summary": "You push your foes around and leave bruises.", "summary_markdown": "You push your foes around and leave bruises.", "text": " Brutal Bully Source Core Rulebook pg. 90 4.0 Prerequisites Expert in Athletics --- You push your foes around and leave bruises. While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=146", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cleave" ], "feat_markdown": "Cleave", "id": "feat-147", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Cleave](/Feats.aspx?ID=147) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0\n\n**Trigger**\r\nYour melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.\n\n\r\n\r\n---\r\n\r\nYou swing clear through one foe and into another. Make a melee Strike against the second foe.\n\nCleave leads to...\r\n[Great Cleave](/Feats.aspx?ID=159)", "name": "Cleave", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0\n\n**Trigger**\r\nYour melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.\n\n\r\n\r\n---\r\n\r\n\r\nYou swing clear through one foe and into another.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0", "speed": {}, "summary": "You swing clear through one foe and into another.", "summary_markdown": "You swing clear through one foe and into another.", "text": " Cleave Reaction Source Core Rulebook pg. 90 4.0 Trigger Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature. --- You swing clear through one foe and into another. Make a melee Strike against the second foe. Cleave leads to... Great Cleave", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "trigger": "Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.", "trigger_markdown": "Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.", "type": "Feat", "url": "/Feats.aspx?ID=147", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon's Rage Breath" ], "feat_markdown": "Dragon's Rage Breath", "id": "feat-148", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon's Rage Breath](/Feats.aspx?ID=148) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2)\n\n**Requirements**\r\nYou haven’t used this ability since you last Raged.\r\n\r\n\r\n\r\n---\r\n\r\nYou breathe deeply and exhale powerful energy in a 30-foot cone or 60-foot line, dealing 1d6 damage per level. The area and damage type match those of your dragon (see Table 3–4. If you used this ability in the last hour, the area and the damage are halved (15-foot cone or 30-foot line; 1d6 damage for every 2 levels). Each creature in the area must attempt a basic Reflex save.\n\n## Table 3-4: Dragon Instincts\n\n
**Dragon Type****Category****Breath Weapon**
[Black](/MonsterFamilies.aspx?ID=165)ChromaticLine of acid
[Blue](/MonsterFamilies.aspx?ID=166)ChromaticLine of electricity
[Green](/MonsterFamilies.aspx?ID=167)ChromaticCone of poison
[Red](/MonsterFamilies.aspx?ID=168)ChromaticCone of fire
[White](/MonsterFamilies.aspx?ID=169)ChromaticCone of cold
[Brass](/MonsterFamilies.aspx?ID=170)MetallicLine of fire
[Bronze](/MonsterFamilies.aspx?ID=171)MetallicLine of electricity
[Copper](/MonsterFamilies.aspx?ID=172)MetallicLine of acid
[Gold](/MonsterFamilies.aspx?ID=173)MetallicCone of fire
[Silver](/MonsterFamilies.aspx?ID=174)MetallicCone of cold
", "name": "Dragon's Rage Breath", "pfs": "Standard", "prerequisite": "dragon instinct", "prerequisite_markdown": "[dragon instinct](/Instincts.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You haven’t used this ability since you last Raged.", "requirement_markdown": "You haven’t used this ability since you last Raged.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2)\n\n**Requirements**\r\nYou haven’t used this ability since you last Raged.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou exhale powerful draconic energy.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 90 4.0", "speed": {}, "summary": "You exhale powerful draconic energy.", "summary_markdown": "You exhale powerful draconic energy.", "text": " Dragon's Rage Breath Two Actions Source Core Rulebook pg. 90 4.0 Prerequisites dragon instinct Requirements You haven’t used this ability since you last Raged. --- You breathe deeply and exhale powerful energy in a 30-foot cone or 60-foot line, dealing 1d6 damage per level. The area and damage type match those of your dragon (see Table 3–4. If you used this ability in the last hour, the area and the damage are halved (15-foot cone or 30-foot line; 1d6 damage for every 2 levels). Each creature in the area must attempt a basic Reflex save. ## Table 3-4: Dragon Instincts Dragon Type Category Breath Weapon Black Chromatic Line of acid Blue Chromatic Line of electricity Green Chromatic Cone of poison Red Chromatic Cone of fire White Chromatic Cone of cold Brass Metallic Line of fire Bronze Metallic Line of electricity Copper Metallic Line of acid Gold Metallic Cone of fire Silver Metallic Cone of cold ", "trait": [ "Arcane", "Barbarian", "Concentrate", "Evocation", "Rage" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Evocation](/Traits.aspx?ID=65), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Arcane", "Barbarian", "Concentrate", "Evocation", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=148", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Giant's Stature" ], "feat_markdown": "Giant's Stature", "id": "feat-149", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Giant's Stature](/Feats.aspx?ID=149) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4)\n\n**Requirements**\r\nYou are Medium or smaller.\r\n\r\n\r\n\r\n---\r\n\r\nYou grow to incredible size. You become Large, increasing your reach by 5 feet and gaining the [clumsy 1](/Conditions.aspx?ID=3) condition until you stop raging. Your equipment grows with you.\n\nGiant's Stature leads to...\r\n[Titan's Stature](/Feats.aspx?ID=166)", "name": "Giant's Stature", "pfs": "Standard", "prerequisite": "giant instinct", "prerequisite_markdown": "[giant instinct](/Instincts.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are Medium or smaller.", "requirement_markdown": "You are Medium or smaller.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4)\n\n**Requirements**\r\nYou are Medium or smaller.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou grow to incredible size.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "You grow to incredible size.", "summary_markdown": "You grow to incredible size.", "text": " Giant's Stature Single Action Source Core Rulebook pg. 91 4.0 Prerequisites giant instinct Requirements You are Medium or smaller. --- You grow to incredible size. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition until you stop raging. Your equipment grows with you. Giant's Stature leads to... Titan's Stature", "trait": [ "Barbarian", "Polymorph", "Primal", "Rage", "Transmutation" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Rage](/Traits.aspx?ID=135), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Barbarian", "Polymorph", "Primal", "Rage", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=149", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spirits' Interference" ], "feat_markdown": "Spirits' Interference", "id": "feat-150", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Spirits' Interference](/Feats.aspx?ID=150) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat check or the attack misses with no effect.", "name": "Spirits' Interference", "pfs": "Standard", "prerequisite": "spirit instinct", "prerequisite_markdown": "[spirit instinct](/Instincts.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou call forth protective spirits to ward off ranged attacks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "You call forth protective spirits to ward off ranged attacks.", "summary_markdown": "You call forth protective spirits to ward off ranged attacks.", "text": " Spirits' Interference Single Action Source Core Rulebook pg. 91 4.0 Prerequisites spirit instinct --- You call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat check or the attack misses with no effect.", "trait": [ "Barbarian", "Divine", "Necromancy", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Divine", "Necromancy", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=150", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Rage" ], "feat_markdown": "Animal Rage", "id": "feat-151", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Rage](/Feats.aspx?ID=151) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou transform into your animal. You gain the effects of the 3rd-level [_animal form_](/Spells.aspx?ID=10) spell except you use your own statistics, temporary Hit Points, and unarmed attacks instead of those granted by animal form. You also retain the constant abilities of your gear. If your animal is a frog, your tongue’s reach increases to 15 feet. Dismissing the transformation gains the rage trait.", "name": "Animal Rage", "pfs": "Standard", "prerequisite": "animal instinct", "prerequisite_markdown": "[animal instinct](/Instincts.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou transform into your animal.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "You transform into your animal.", "summary_markdown": "You transform into your animal.", "text": " Animal Rage Single Action Source Core Rulebook pg. 91 4.0 Prerequisites animal instinct --- You transform into your animal. You gain the effects of the 3rd-level animal form spell except you use your own statistics, temporary Hit Points, and unarmed attacks instead of those granted by animal form. You also retain the constant abilities of your gear. If your animal is a frog, your tongue’s reach increases to 15 feet. Dismissing the transformation gains the rage trait.", "trait": [ "Barbarian", "Concentrate", "Polymorph", "Primal", "Rage", "Transmutation" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Rage](/Traits.aspx?ID=135), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Barbarian", "Concentrate", "Polymorph", "Primal", "Rage", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=151", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Furious Bully" ], "feat_markdown": "Furious Bully", "id": "feat-152", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Furious Bully](/Feats.aspx?ID=152) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou bully foes across the battlefield. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions.", "name": "Furious Bully", "pfs": "Standard", "prerequisite": "Master in Athletics", "prerequisite_markdown": "Master in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou bully foes across the battlefield.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "You bully foes across the battlefield.", "summary_markdown": "You bully foes across the battlefield.", "text": " Furious Bully Source Core Rulebook pg. 91 4.0 Prerequisites Master in Athletics --- You bully foes across the battlefield. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=152", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Renewed Vigor" ], "feat_markdown": "Renewed Vigor", "id": "feat-153", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Renewed Vigor](/Feats.aspx?ID=153) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n\r\n\r\n---\r\n\r\nYou pause to recover your raging vigor. You gain temporary Hit Points equal to half your level plus your Constitution modifier.", "name": "Renewed Vigor", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou pause to recover your raging vigor.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "You pause to recover your raging vigor.", "summary_markdown": "You pause to recover your raging vigor.", "text": " Renewed Vigor Single Action Source Core Rulebook pg. 91 4.0 --- You pause to recover your raging vigor. You gain temporary Hit Points equal to half your level plus your Constitution modifier.", "trait": [ "Barbarian", "Concentrate", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Concentrate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=153", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Share Rage" ], "feat_markdown": "Share Rage", "id": "feat-154", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Share Rage](/Feats.aspx?ID=154) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Requirements**\r\nYou haven’t used this ability since you last Raged.\r\n\r\n\r\n\r\n---\r\n\r\nYou stoke an ally’s fury. While you are raging, one willing creature within 30 feet gains the effects of the Rage action, except it can still use [concentrate](/Traits.aspx?ID=32) actions.\n\nShare Rage leads to...\r\n[Contagious Rage](/Feats.aspx?ID=177)", "name": "Share Rage", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You haven’t used this ability since you last Raged.", "requirement_markdown": "You haven’t used this ability since you last Raged.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Requirements**\r\nYou haven’t used this ability since you last Raged.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou stoke an ally’s fury.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "You stoke an ally’s fury.", "summary_markdown": "You stoke an ally’s fury.", "text": " Share Rage Single Action Source Core Rulebook pg. 91 4.0 Requirements You haven’t used this ability since you last Raged. --- You stoke an ally’s fury. While you are raging, one willing creature within 30 feet gains the effects of the Rage action, except it can still use concentrate actions. Share Rage leads to... Contagious Rage", "trait": [ "Auditory", "Barbarian", "Rage", "Visual" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Auditory", "Barbarian", "Rage", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=154", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sudden Leap" ], "feat_markdown": "Sudden Leap", "id": "feat-155", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sudden Leap](/Feats.aspx?ID=155) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n\r\n\r\n---\r\n\r\nYou make an impressive leap and swing while you soar. Make a [Leap](/Actions.aspx?ID=81), [High Jump](/Actions.aspx?ID=36), or [Long Jump](/Actions.aspx?ID=37) and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright.\n\n When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed.\n\n**Special** If you have [Felling Strike](/Feats.aspx?ID=390), you can spend 3 actions to make a Sudden Leap and use Felling Strike instead of a normal Strike.", "name": "Sudden Leap", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou swing at a foe while mid-leap.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 149" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0", "speed": {}, "summary": "You swing at a foe while mid-leap.", "summary_markdown": "You swing at a foe while mid-leap.", "text": " Sudden Leap Two Actions Source Core Rulebook pg. 149 4.0 --- You make an impressive leap and swing while you soar. Make a Leap, High Jump, or Long Jump and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright. When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed. Special If you have Felling Strike, you can spend 3 actions to make a Sudden Leap and use Felling Strike instead of a normal Strike.", "trait": [ "Barbarian", "Fighter" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Barbarian", "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=155", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thrash" ], "feat_markdown": "Thrash", "id": "feat-156", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Thrash](/Feats.aspx?ID=156) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Requirements**\r\nYou have a foe grabbed.\r\n\r\n\r\n\r\n---\r\n\r\nYou thrash the grabbed foe around. It takes bludgeoning damage equal to your Strength modifier plus your weapon specialization damage plus your [Rage](/Actions.aspx?ID=3) damage. The foe must attempt a basic Fortitude save against your class DC.\n\nThrash leads to...\r\n[Collateral Thrash](/Feats.aspx?ID=171)", "name": "Thrash", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You have a foe grabbed.", "requirement_markdown": "You have a foe grabbed.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Requirements**\r\nYou have a foe grabbed.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou thrash the grabbed foe around.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "You thrash the grabbed foe around.", "summary_markdown": "You thrash the grabbed foe around.", "text": " Thrash Single Action Source Core Rulebook pg. 91 4.0 Requirements You have a foe grabbed. --- You thrash the grabbed foe around. It takes bludgeoning damage equal to your Strength modifier plus your weapon specialization damage plus your Rage damage. The foe must attempt a basic Fortitude save against your class DC. Thrash leads to... Collateral Thrash", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=156", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Come and Get Me" ], "feat_markdown": "Come and Get Me", "id": "feat-157", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Come and Get Me](/Feats.aspx?ID=157) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n\r\n\r\n---\r\n\r\nYou open yourself to attacks so you can respond in turn. Until your rage ends, you are flat-footed, and damage rolls against you gain a +2 circumstance bonus. If a creature hits you, that creature is flat-footed to you until the end of your next turn. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. These temporary Hit Points last until the end of your rage.\n\nCome and Get Me leads to...\r\n[Vengeful Strike](/Feats.aspx?ID=169)", "name": "Come and Get Me", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou open yourself to attacks so you can respond in turn.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "You open yourself to attacks so you can respond in turn.", "summary_markdown": "You open yourself to attacks so you can respond in turn.", "text": " Come and Get Me Single Action Source Core Rulebook pg. 91 4.0 --- You open yourself to attacks so you can respond in turn. Until your rage ends, you are flat-footed, and damage rolls against you gain a +2 circumstance bonus. If a creature hits you, that creature is flat-footed to you until the end of your next turn. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. These temporary Hit Points last until the end of your rage. Come and Get Me leads to... Vengeful Strike", "trait": [ "Barbarian", "Concentrate", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Concentrate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=157", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Furious Sprint" ], "feat_markdown": "Furious Sprint", "id": "feat-158", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Furious Sprint](/Feats.aspx?ID=158) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n\r\n\r\n---\r\n\r\nYou rush forward. Stride up to five times your Speed in a straight line. You can increase the number of actions this activity takes to 3 to Stride up to eight times your Speed in a straight line instead.", "name": "Furious Sprint", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou rush forward.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "You rush forward.", "summary_markdown": "You rush forward.", "text": " Furious Sprint Two Actions Source Core Rulebook pg. 91 4.0 --- You rush forward. Stride up to five times your Speed in a straight line. You can increase the number of actions this activity takes to 3 to Stride up to eight times your Speed in a straight line instead.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=158", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Great Cleave" ], "feat_markdown": "Great Cleave", "id": "feat-159", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Great Cleave](/Feats.aspx?ID=159) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\n[Cleave](/Feats.aspx?ID=147)\n\n\r\n\r\n---\r\n\r\nYour fury carries your weapon through multiple foes. When you [Cleave](/Feats.aspx?ID=147), if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.", "name": "Great Cleave", "pfs": "Standard", "prerequisite": "Cleave", "prerequisite_markdown": "[Cleave](/Feats.aspx?ID=147)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\n[Cleave](/Feats.aspx?ID=147)\n\n\r\n\r\n---\r\n\r\n\r\nYour fury carries your weapon through multiple foes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "Your fury carries your weapon through multiple foes.", "summary_markdown": "Your fury carries your weapon through multiple foes.", "text": " Great Cleave Source Core Rulebook pg. 91 4.0 Prerequisites Cleave --- Your fury carries your weapon through multiple foes. When you Cleave, if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=159", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Knockback" ], "feat_markdown": "Knockback", "id": "feat-160", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Knockback](/Feats.aspx?ID=160) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Requirements**\r\nYour last action was a successful Strike.\r\n\r\n\r\n\r\n---\r\n\r\nThe weight of your swing drives your enemy back. You push the foe back 5 feet, with the effects of a successful Shove. You can follow the foe as normal for a successful Shove.\n\nKnockback leads to...\r\n[Awesome Blow](/Feats.aspx?ID=167)", "name": "Knockback", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "Your last action was a successful Strike.", "requirement_markdown": "Your last action was a successful Strike.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Requirements**\r\nYour last action was a successful Strike.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe weight of your swing drives your enemy back.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "The weight of your swing drives your enemy back.", "summary_markdown": "The weight of your swing drives your enemy back.", "text": " Knockback Single Action Source Core Rulebook pg. 91 4.0 Requirements Your last action was a successful Strike. --- The weight of your swing drives your enemy back. You push the foe back 5 feet, with the effects of a successful Shove. You can follow the foe as normal for a successful Shove. Knockback leads to... Awesome Blow", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=160", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrifying Howl" ], "feat_markdown": "Terrifying Howl", "id": "feat-161", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrifying Howl](/Feats.aspx?ID=161) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\n[Intimidating Glare](/Feats.aspx?ID=796)\n\n\r\n\r\n---\r\n\r\nYou unleash a terrifying howl. Attempt [Intimidate](/Skills.aspx?ID=7) checks to [Demoralize](/Actions.aspx?ID=53) each enemy within 30 feet. Regardless of the results of your checks, each creature is then temporarily immune to Terrifying Howl for 1 minute.", "name": "Terrifying Howl", "pfs": "Standard", "prerequisite": "Intimidating Glare", "prerequisite_markdown": "[Intimidating Glare](/Feats.aspx?ID=796)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0\n\n**Prerequisites**\r\n[Intimidating Glare](/Feats.aspx?ID=796)\n\n\r\n\r\n---\r\n\r\n\r\nYou unleash a terrifying howl.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 91 4.0", "speed": {}, "summary": "You unleash a terrifying howl.", "summary_markdown": "You unleash a terrifying howl.", "text": " Terrifying Howl Single Action Source Core Rulebook pg. 91 4.0 Prerequisites Intimidating Glare --- You unleash a terrifying howl. Attempt Intimidate checks to Demoralize each enemy within 30 feet. Regardless of the results of your checks, each creature is then temporarily immune to Terrifying Howl for 1 minute.", "trait": [ "Auditory", "Barbarian", "Rage" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Auditory", "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=161", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon's Rage Wings" ], "feat_markdown": "Dragon's Rage Wings", "id": "feat-162", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon's Rage Wings](/Feats.aspx?ID=162) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou sprout dragon wings from your back of the same color as your chosen dragon. While you are raging, you gain a fly Speed equal to your land Speed. If you are flying when your rage ends, you start to fall but the transformation only completes at the last moment, so you take no damage from the fall and land standing up.\n\nDragon's Rage Wings leads to...\r\n[Dragon Transformation](/Feats.aspx?ID=172)", "name": "Dragon's Rage Wings", "pfs": "Standard", "prerequisite": "dragon instinct", "prerequisite_markdown": "[dragon instinct](/Instincts.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou sprout dragon wings from your back.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0", "speed": {}, "summary": "You sprout dragon wings from your back.", "summary_markdown": "You sprout dragon wings from your back.", "text": " Dragon's Rage Wings Single Action Source Core Rulebook pg. 92 4.0 Prerequisites dragon instinct --- You sprout dragon wings from your back of the same color as your chosen dragon. While you are raging, you gain a fly Speed equal to your land Speed. If you are flying when your rage ends, you start to fall but the transformation only completes at the last moment, so you take no damage from the fall and land standing up. Dragon's Rage Wings leads to... Dragon Transformation", "trait": [ "Barbarian", "Morph", "Primal", "Rage", "Transmutation" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Morph](/Traits.aspx?ID=113), [Primal](/Traits.aspx?ID=134), [Rage](/Traits.aspx?ID=135), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Barbarian", "Morph", "Primal", "Rage", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=162", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Furious Grab" ], "feat_markdown": "Furious Grab", "id": "feat-163", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Furious Grab](/Feats.aspx?ID=163) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0\n\n**Requirements**\r\nYour last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou grab your foe while it’s distracted by your attack. The foe you hit becomes grabbed, as if you had succeeded at an Athletics check to Grapple the foe.", "name": "Furious Grab", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.", "requirement_markdown": "Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0\n\n**Requirements**\r\nYour last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou grab your foe while it’s distracted by your attack.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0", "speed": {}, "summary": "You grab your foe while it’s distracted by your attack.", "summary_markdown": "You grab your foe while it’s distracted by your attack.", "text": " Furious Grab Single Action Source Core Rulebook pg. 92 4.0 Requirements Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon. --- You grab your foe while it’s distracted by your attack. The foe you hit becomes grabbed, as if you had succeeded at an Athletics check to Grapple the foe.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=163", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Predator's Pounce" ], "feat_markdown": "Predator's Pounce", "id": "feat-164", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Predator's Pounce](/Feats.aspx?ID=164) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n**Requirements**\r\nYou are unarmored or wearing light armor.\r\n\r\n\r\n\r\n---\r\n\r\nYou close the distance to your prey in a blur, pouncing on the creature before it can react. You Stride up to your Speed and make a Strike at the end of your movement.", "name": "Predator's Pounce", "pfs": "Standard", "prerequisite": "animal instinct", "prerequisite_markdown": "[animal instinct](/Instincts.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are unarmored or wearing light armor.", "requirement_markdown": "You are unarmored or wearing light armor.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0\n\n**Prerequisites**\r\n[animal instinct](/Instincts.aspx?ID=1)\n\n**Requirements**\r\nYou are unarmored or wearing light armor.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou close the distance to your prey in a blur.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0", "speed": {}, "summary": "You close the distance to your prey in a blur.", "summary_markdown": "You close the distance to your prey in a blur.", "text": " Predator's Pounce Single Action Source Core Rulebook pg. 92 4.0 Prerequisites animal instinct Requirements You are unarmored or wearing light armor. --- You close the distance to your prey in a blur, pouncing on the creature before it can react. You Stride up to your Speed and make a Strike at the end of your movement.", "trait": [ "Barbarian", "Flourish", "Open", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Flourish](/Traits.aspx?ID=73), [Open](/Traits.aspx?ID=123), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Flourish", "Open", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=164", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spirit's Wrath" ], "feat_markdown": "Spirit's Wrath", "id": "feat-165", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Spirit's Wrath](/Feats.aspx?ID=165) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0\n\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou call forth an ephemeral apparition, typically the ghost of an ancestor or a nature spirit, which takes the form of a wisp. The spirit wisp makes a melee wisp rush unarmed attack against an enemy within 120 feet of you. The wisp’s attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have. On a hit, the wisp deals damage equal to 4d8 plus your Constitution modifier. The damage is your choice of negative or positive damage; don’t apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp’s damage apply. If your wisp’s Strike is a critical hit, the target becomes frightened 1. This attack uses and counts toward your multiple attack penalty as if you were the one attacking.", "name": "Spirit's Wrath", "pfs": "Standard", "prerequisite": "spirit instinct", "prerequisite_markdown": "[spirit instinct](/Instincts.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0\n\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou call forth an ephemeral apparition.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0", "speed": {}, "summary": "You call forth an ephemeral apparition.", "summary_markdown": "You call forth an ephemeral apparition.", "text": " Spirit's Wrath Single Action Source Core Rulebook pg. 92 4.0 Prerequisites spirit instinct --- You call forth an ephemeral apparition, typically the ghost of an ancestor or a nature spirit, which takes the form of a wisp. The spirit wisp makes a melee wisp rush unarmed attack against an enemy within 120 feet of you. The wisp’s attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have. On a hit, the wisp deals damage equal to 4d8 plus your Constitution modifier. The damage is your choice of negative or positive damage; don’t apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp’s damage apply. If your wisp’s Strike is a critical hit, the target becomes frightened 1. This attack uses and counts toward your multiple attack penalty as if you were the one attacking.", "trait": [ "Attack", "Barbarian", "Concentrate", "Rage" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Attack", "Barbarian", "Concentrate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=165", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Titan's Stature" ], "feat_markdown": "Titan's Stature", "id": "feat-166", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Titan's Stature](/Feats.aspx?ID=166) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4); [Giant's Stature](/Feats.aspx?ID=149)\n\n\r\n\r\n---\r\n\r\nYou grow to even greater size. When using [Giant’s Stature](/Feats.aspx?ID=149), you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. You have the [clumsy 1](/Conditions.aspx?ID=3) condition as long as you are Huge.", "name": "Titan's Stature", "pfs": "Standard", "prerequisite": "giant instinct; Giant's Stature", "prerequisite_markdown": "[giant instinct](/Instincts.aspx?ID=4); [Giant's Stature](/Feats.aspx?ID=149)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4); [Giant's Stature](/Feats.aspx?ID=149)\n\n\r\n\r\n---\r\n\r\n\r\nYou grow to even greater size.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 92 4.0", "speed": {}, "summary": "You grow to even greater size.", "summary_markdown": "You grow to even greater size.", "text": " Titan's Stature Source Core Rulebook pg. 92 4.0 Prerequisites giant instinct; Giant's Stature --- You grow to even greater size. When using Giant’s Stature, you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. You have the clumsy 1 condition as long as you are Huge.", "trait": [ "Barbarian", "Polymorph", "Transmutation" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Barbarian", "Polymorph", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=166", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Awesome Blow" ], "feat_markdown": "Awesome Blow", "id": "feat-167", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Awesome Blow](/Feats.aspx?ID=167) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[Knockback](/Feats.aspx?ID=160)\n\n\r\n\r\n---\r\n\r\nYour attacks are so powerful, they can flatten your opponents. When you use [Knockback](/Feats.aspx?ID=160), you can attempt an Athletics check against your target’s Fortitude DC.\n\n**Critical Success** You gain the critical success effect of a Shove, then the critical success effect of a Trip against the target.
\r\n**Success** You gain the success effect of a Shove, then the success effect of a Trip against the target.
\r\n**Failure** You gain the normal effect of Knockback.", "name": "Awesome Blow", "pfs": "Standard", "prerequisite": "Knockback", "prerequisite_markdown": "[Knockback](/Feats.aspx?ID=160)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[Knockback](/Feats.aspx?ID=160)\n\n\r\n\r\n---\r\n\r\n\r\nYour attacks are so powerful, they can flatten your opponents.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "Your attacks are so powerful, they can flatten your opponents.", "summary_markdown": "Your attacks are so powerful, they can flatten your opponents.", "text": " Awesome Blow Source Core Rulebook pg. 93 4.0 Prerequisites Knockback --- Your attacks are so powerful, they can flatten your opponents. When you use Knockback, you can attempt an Athletics check against your target’s Fortitude DC. Critical Success You gain the critical success effect of a Shove, then the critical success effect of a Trip against the target. Success You gain the success effect of a Shove, then the success effect of a Trip against the target. Failure You gain the normal effect of Knockback.", "trait": [ "Barbarian", "Concentrate", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Concentrate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=167", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Giant's Lunge" ], "feat_markdown": "Giant's Lunge", "id": "feat-168", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Giant's Lunge](/Feats.aspx?ID=168) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou extend your body and prepare to attack foes outside your normal reach. Until your rage ends, all your melee weapons and unarmed attacks gain reach 10. This doesn’t increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase your reach due to increased size, such as [Giant’s Stature](/Feats.aspx?ID=149).", "name": "Giant's Lunge", "pfs": "Standard", "prerequisite": "giant instinct", "prerequisite_markdown": "[giant instinct](/Instincts.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[giant instinct](/Instincts.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou extend your body and prepare to attack foes outside your normal reach.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "You extend your body and prepare to attack foes outside your normal reach.", "summary_markdown": "You extend your body and prepare to attack foes outside your normal reach.", "text": " Giant's Lunge Single Action Source Core Rulebook pg. 93 4.0 Prerequisites giant instinct --- You extend your body and prepare to attack foes outside your normal reach. Until your rage ends, all your melee weapons and unarmed attacks gain reach 10. This doesn’t increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase your reach due to increased size, such as Giant’s Stature.", "trait": [ "Barbarian", "Concentrate", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Concentrate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=168", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vengeful Strike" ], "feat_markdown": "Vengeful Strike", "id": "feat-169", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Vengeful Strike](/Feats.aspx?ID=169) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[Come and Get Me](/Feats.aspx?ID=157)\n\n**Trigger**\r\nA creature within your reach succeeds or critically succeeds at an attack against you.\r\n\r\n**Requirements**\r\nYou’re under the effect of Come and Get Me.\r\n\r\n\r\n\r\n---\r\n\r\nWhen struck by an enemy, you respond in turn. Make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.", "name": "Vengeful Strike", "pfs": "Standard", "prerequisite": "Come and Get Me", "prerequisite_markdown": "[Come and Get Me](/Feats.aspx?ID=157)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You’re under the effect of Come and Get Me.", "requirement_markdown": "You’re under the effect of Come and Get Me.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[Come and Get Me](/Feats.aspx?ID=157)\n\n**Trigger**\r\nA creature within your reach succeeds or critically succeeds at an attack against you.\r\n\r\n**Requirements**\r\nYou’re under the effect of Come and Get Me.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen struck by an enemy, you respond in turn.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "When struck by an enemy, you respond in turn.", "summary_markdown": "When struck by an enemy, you respond in turn.", "text": " Vengeful Strike Reaction Source Core Rulebook pg. 93 4.0 Prerequisites Come and Get Me Trigger A creature within your reach succeeds or critically succeeds at an attack against you. Requirements You’re under the effect of Come and Get Me. --- When struck by an enemy, you respond in turn. Make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "trigger": "A creature within your reach succeeds or critically succeeds at an attack against you.", "trigger_markdown": "A creature within your reach succeeds or critically succeeds at an attack against you.", "type": "Feat", "url": "/Feats.aspx?ID=169", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Whirlwind Strike" ], "feat_markdown": "Whirlwind Strike", "id": "feat-170", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Whirlwind Strike](/Feats.aspx?ID=170) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n\r\n\r\n---\r\n\r\nYou attack all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.", "name": "Whirlwind Strike", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou attack all nearby adversaries.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "You attack all nearby adversaries.", "summary_markdown": "You attack all nearby adversaries.", "text": " Whirlwind Strike Three Actions Source Core Rulebook pg. 93 4.0 --- You attack all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.", "trait": [ "Barbarian", "Fighter", "Flourish", "Open" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73), [Open](/Traits.aspx?ID=123)", "trait_raw": [ "Barbarian", "Fighter", "Flourish", "Open" ], "type": "Feat", "url": "/Feats.aspx?ID=170", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Collateral Thrash" ], "feat_markdown": "Collateral Thrash", "id": "feat-171", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Collateral Thrash](/Feats.aspx?ID=171) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[Thrash](/Feats.aspx?ID=156)\n\n\r\n\r\n---\r\n\r\nWhen you [Thrash](/Feats.aspx?ID=156) a grabbed foe, you smack that foe into another nearby. Another foe adjacent to the grabbed foe also takes your Thrash damage, with a basic Reflex save against your class DC.\n\nCollateral Thrash leads to...\r\n[Whirlwind Toss](/Feats.aspx?ID=2758)", "name": "Collateral Thrash", "pfs": "Standard", "prerequisite": "Thrash", "prerequisite_markdown": "[Thrash](/Feats.aspx?ID=156)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[Thrash](/Feats.aspx?ID=156)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Thrash a grabbed foe, you smack that foe into another nearby.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "When you Thrash a grabbed foe, you smack that foe into another nearby.", "summary_markdown": "When you Thrash a grabbed foe, you smack that foe into another nearby.", "text": " Collateral Thrash Source Core Rulebook pg. 93 4.0 Prerequisites Thrash --- When you Thrash a grabbed foe, you smack that foe into another nearby. Another foe adjacent to the grabbed foe also takes your Thrash damage, with a basic Reflex save against your class DC. Collateral Thrash leads to... Whirlwind Toss", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=171", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon Transformation" ], "feat_markdown": "Dragon Transformation", "id": "feat-172", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Transformation](/Feats.aspx?ID=172) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2); [Dragon's Rage Wings](/Feats.aspx?ID=162)\n\n\r\n\r\n---\r\n\r\nYou transform into a ferocious Large dragon, gaining the effects of 6th-level [_dragon form_](/Spells.aspx?ID=88) except that you use your own AC and attack modifier, you apply your extra damage from [Rage](/Actions.aspx?ID=3), and the Breath Weapon uses your class DC. The action to Dismiss the transformation gains the [rage](/Traits.aspx?ID=135) trait.\n\n At 18th level, you gain a +20-foot status bonus to your fly Speed, your damage bonus with dragon Strikes increases to +12, and you gain a +14 status bonus to your breath weapon damage.", "name": "Dragon Transformation", "pfs": "Standard", "prerequisite": "dragon instinct; Dragon's Rage Wings", "prerequisite_markdown": "[dragon instinct](/Instincts.aspx?ID=2); [Dragon's Rage Wings](/Feats.aspx?ID=162)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2); [Dragon's Rage Wings](/Feats.aspx?ID=162)\n\n\r\n\r\n---\r\n\r\n\r\nYou transform into a ferocious large dragon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "You transform into a ferocious large dragon.", "summary_markdown": "You transform into a ferocious large dragon.", "text": " Dragon Transformation Single Action Source Core Rulebook pg. 93 4.0 Prerequisites dragon instinct; Dragon's Rage Wings --- You transform into a ferocious Large dragon, gaining the effects of 6th-level dragon form except that you use your own AC and attack modifier, you apply your extra damage from Rage, and the Breath Weapon uses your class DC. The action to Dismiss the transformation gains the rage trait. At 18th level, you gain a +20-foot status bonus to your fly Speed, your damage bonus with dragon Strikes increases to +12, and you gain a +14 status bonus to your breath weapon damage.", "trait": [ "Barbarian", "Concentrate", "Polymorph", "Primal", "Rage", "Transmutation" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Rage](/Traits.aspx?ID=135), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Barbarian", "Concentrate", "Polymorph", "Primal", "Rage", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=172", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reckless Abandon" ], "feat_markdown": "Reckless Abandon", "id": "feat-173", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Reckless Abandon](/Feats.aspx?ID=173) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Trigger**\r\nYour turn begins, and you are at half or fewer Hit Points.\n\n\r\n\r\n---\r\n\r\nYour blood boils when you take a beating, and you throw caution to the wind to finish the fight. You gain a +2 circumstance bonus to attack rolls, a –2 penalty to AC, and a –1 penalty to saves. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first.", "name": "Reckless Abandon", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Trigger**\r\nYour turn begins, and you are at half or fewer Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nYour blood boils when you take a beating, and you throw caution to the wind to finish the fight.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "Your blood boils when you take a beating, and you throw caution to the wind to finish the fight.", "summary_markdown": "Your blood boils when you take a beating, and you throw caution to the wind to finish the fight.", "text": " Reckless Abandon Free Action Source Core Rulebook pg. 93 4.0 Trigger Your turn begins, and you are at half or fewer Hit Points. --- Your blood boils when you take a beating, and you throw caution to the wind to finish the fight. You gain a +2 circumstance bonus to attack rolls, a –2 penalty to AC, and a –1 penalty to saves. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "trigger": "Your turn begins, and you are at half or fewer Hit Points.", "trigger_markdown": "Your turn begins, and you are at half or fewer Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=173", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brutal Critical" ], "feat_markdown": "Brutal Critical", "id": "feat-174", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Brutal Critical](/Feats.aspx?ID=174) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n\r\n\r\n---\r\n\r\nYour critical hits are particularly devastating. On a critical hit with a melee Strike, add one extra damage die. This is in addition to any extra dice you gain if the weapon is [deadly](/Traits.aspx?ID=174) or [fatal](/Traits.aspx?ID=178). The target also takes [persistent bleed damage](/Conditions.aspx?ID=29) equal to two damage dice.", "name": "Brutal Critical", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour critical hits are particularly devastating.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "Your critical hits are particularly devastating.", "summary_markdown": "Your critical hits are particularly devastating.", "text": " Brutal Critical Source Core Rulebook pg. 93 4.0 --- Your critical hits are particularly devastating. On a critical hit with a melee Strike, add one extra damage die. This is in addition to any extra dice you gain if the weapon is deadly or fatal. The target also takes persistent bleed damage equal to two damage dice.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=174", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Clarity" ], "feat_markdown": "Perfect Clarity", "id": "feat-175", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Clarity](/Feats.aspx?ID=175) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Trigger**\r\nYou fail or critically fail an attack roll or Will save.\n\n\r\n\r\n---\r\n\r\nYou burn out all of your rage to ensure that your attack lands and your mind remains free. Reroll the triggering attack roll or Will save with a +2 circumstance bonus, use the better result, and resolve the effect. You then immediately stop raging.", "name": "Perfect Clarity", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Trigger**\r\nYou fail or critically fail an attack roll or Will save.\n\n\r\n\r\n---\r\n\r\n\r\nYou burn out all of your rage to ensure that your attack lands and your mind remains free.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "You burn out all of your rage to ensure that your attack lands and your mind remains free.", "summary_markdown": "You burn out all of your rage to ensure that your attack lands and your mind remains free.", "text": " Perfect Clarity Reaction Source Core Rulebook pg. 93 4.0 Trigger You fail or critically fail an attack roll or Will save. --- You burn out all of your rage to ensure that your attack lands and your mind remains free. Reroll the triggering attack roll or Will save with a +2 circumstance bonus, use the better result, and resolve the effect. You then immediately stop raging.", "trait": [ "Barbarian", "Concentrate", "Fortune", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Fortune](/Traits.aspx?ID=76), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Concentrate", "Fortune", "Rage" ], "trigger": "You fail or critically fail an attack roll or Will save.", "trigger_markdown": "You fail or critically fail an attack roll or Will save.", "type": "Feat", "url": "/Feats.aspx?ID=175", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vicious Evisceration" ], "feat_markdown": "Vicious Evisceration", "id": "feat-176", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Vicious Evisceration](/Feats.aspx?ID=176) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n\r\n\r\n---\r\n\r\nYou make a vicious attack that maims your enemy. Make a melee Strike. If the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical success.", "name": "Vicious Evisceration", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou make a vicious attack that maims your enemy.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "You make a vicious attack that maims your enemy.", "summary_markdown": "You make a vicious attack that maims your enemy.", "text": " Vicious Evisceration Two Actions Source Core Rulebook pg. 93 4.0 --- You make a vicious attack that maims your enemy. Make a melee Strike. If the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical success.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=176", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Contagious Rage" ], "feat_markdown": "Contagious Rage", "id": "feat-177", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Contagious Rage](/Feats.aspx?ID=177) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[Share Rage](/Feats.aspx?ID=154)\n\n\r\n\r\n---\r\n\r\nYou can drive your allies into a frenzy, granting them incredible benefits. You can ignore the requirements on [Share Rage](/Feats.aspx?ID=154), using it multiple times in a Rage. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization.", "name": "Contagious Rage", "pfs": "Standard", "prerequisite": "Share Rage", "prerequisite_markdown": "[Share Rage](/Feats.aspx?ID=154)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Prerequisites**\r\n[Share Rage](/Feats.aspx?ID=154)\n\n\r\n\r\n---\r\n\r\n\r\nYou can drive your allies into a frenzy, granting them incredible benefits.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "You can drive your allies into a frenzy, granting them incredible benefits.", "summary_markdown": "You can drive your allies into a frenzy, granting them incredible benefits.", "text": " Contagious Rage Source Core Rulebook pg. 93 4.0 Prerequisites Share Rage --- You can drive your allies into a frenzy, granting them incredible benefits. You can ignore the requirements on Share Rage, using it multiple times in a Rage. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization.", "trait": [ "Auditory", "Barbarian", "Rage", "Visual" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Auditory", "Barbarian", "Rage", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=177", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quaking Stomp" ], "feat_markdown": "Quaking Stomp", "frequency": "once per 10 minutes", "id": "feat-178", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Quaking Stomp](/Feats.aspx?ID=178) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\n\n**Frequency**\r\nonce per 10 minutes\n\n\r\n\r\n---\r\n\r\nYou stomp the ground with such force that it creates a minor earthquake, with the effects of the [_earthquake_](/Spells.aspx?ID=95) spell.", "name": "Quaking Stomp", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n\r\n\r\n---\r\n\r\n\r\nYou stomp the ground with such force that it creates a minor earthquake.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 93 4.0", "speed": {}, "summary": "You stomp the ground with such force that it creates a minor earthquake.", "summary_markdown": "You stomp the ground with such force that it creates a minor earthquake.", "text": " Quaking Stomp Single Action Source Core Rulebook pg. 93 4.0 Frequency once per 10 minutes --- You stomp the ground with such force that it creates a minor earthquake, with the effects of the earthquake spell.", "trait": [ "Barbarian", "Manipulate", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Manipulate](/Traits.aspx?ID=104), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Manipulate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=178", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bardic Lore" ], "feat_markdown": "Bardic Lore", "id": "feat-179", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Bardic Lore](/Feats.aspx?ID=179) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can’t increase your proficiency rank in Bardic Lore by any other means.", "name": "Bardic Lore", "pfs": "Standard", "prerequisite": "enigma muse", "prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour studies make you informed on every subject.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 99" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0", "speed": {}, "summary": "Your studies make you informed on every subject.", "summary_markdown": "Your studies make you informed on every subject.", "text": " Bardic Lore Source Core Rulebook pg. 99 4.0 Prerequisites enigma muse --- Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can’t increase your proficiency rank in Bardic Lore by any other means.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=179", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lingering Composition" ], "feat_markdown": "Lingering Composition", "id": "feat-180", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Lingering Composition](/Feats.aspx?ID=180) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nBy adding a flourish, you make your compositions last longer. You learn the [_lingering composition_](/Spells.aspx?ID=389) focus spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Lingering Composition", "pfs": "Standard", "prerequisite": "maestro muse", "prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nBy adding a flourish, you make your compositions last longer.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 99" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 99 4.0", "speed": {}, "summary": "By adding a flourish, you make your compositions last longer.", "summary_markdown": "By adding a flourish, you make your compositions last longer.", "text": " Lingering Composition Source Core Rulebook pg. 99 4.0 Prerequisites maestro muse --- By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=180", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reach Spell" ], "feat_markdown": "Reach Spell", "id": "feat-181", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Reach Spell](/Feats.aspx?ID=181) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n\r\n\r\n---\r\n\r\nYou can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.", "name": "Reach Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can extend your spells’ range.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0", "speed": {}, "summary": "You can extend your spells’ range.", "summary_markdown": "You can extend your spells’ range.", "text": " Reach Spell Single Action Source Advanced Player's Guide pg. 79 2.0 , Core Rulebook pg. 122 4.0 --- You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.", "trait": [ "Bard", "Cleric", "Concentrate", "Druid", "Metamagic", "Oracle", "Sorcerer", "Witch", "Wizard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Druid](/Traits.aspx?ID=52), [Metamagic](/Traits.aspx?ID=107), [Oracle](/Traits.aspx?ID=319), [Sorcerer](/Traits.aspx?ID=148), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Bard", "Cleric", "Concentrate", "Druid", "Metamagic", "Oracle", "Sorcerer", "Witch", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=181", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Versatile Performance" ], "feat_markdown": "Versatile Performance", "id": "feat-182", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Versatile Performance](/Feats.aspx?ID=182) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. You can use your proficiency rank in Performance to meet the requirements of skill feats that require a particular rank in Deception, Diplomacy, or Intimidation.", "name": "Versatile Performance", "pfs": "Standard", "prerequisite": "polymath muse", "prerequisite_markdown": "[polymath muse](/Muses.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou can rely on the grandeur of your performances rather than ordinary social skills.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 100" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0", "speed": {}, "summary": "You can rely on the grandeur of your performances rather than ordinary social skills.", "summary_markdown": "You can rely on the grandeur of your performances rather than ordinary social skills.", "text": " Versatile Performance Source Core Rulebook pg. 100 4.0 Prerequisites polymath muse --- You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. You can use your proficiency rank in Performance to meet the requirements of skill feats that require a particular rank in Deception, Diplomacy, or Intimidation.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=182", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cantrip Expansion" ], "feat_markdown": "Cantrip Expansion", "id": "feat-183", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Cantrip Expansion](/Feats.aspx?ID=183) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24, [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 101 2.0, [Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1\n\n\r\n\r\n---\r\n\r\nA greater understanding of your magic broadens your range of simple spells.\n\n**Prepared Caster (Cleric, Wizard, etc.)**: You can prepare two additional cantrips each day.
**Spontaneous Caster (Bard, Sorcerer, etc.)**: Add two additional cantrips from your spell list to your repertoire.", "name": "Cantrip Expansion", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\n\r\nStudy broadens your range of simple spells.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 24", "speed": {}, "summary": "Study broadens your range of simple spells.", "summary_markdown": "Study broadens your range of simple spells.", "text": " Cantrip Expansion Source Dark Archive pg. 24, Core Rulebook pg. 100 4.0 , Advanced Player's Guide pg. 101 2.0 , Secrets of Magic pg. 42 1.1 --- A greater understanding of your magic broadens your range of simple spells. Prepared Caster (Cleric, Wizard, etc.) : You can prepare two additional cantrips each day. Spontaneous Caster (Bard, Sorcerer, etc.) : Add two additional cantrips from your spell list to your repertoire.", "trait": [ "Bard", "Cleric", "Magus", "Oracle", "Psychic", "Sorcerer", "Witch", "Wizard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Cleric](/Traits.aspx?ID=26), [Magus](/Traits.aspx?ID=389), [Oracle](/Traits.aspx?ID=319), [Psychic](/Traits.aspx?ID=430), [Sorcerer](/Traits.aspx?ID=148), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Bard", "Cleric", "Magus", "Oracle", "Psychic", "Sorcerer", "Witch", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=183", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Esoteric Polymath" ], "feat_markdown": "Esoteric Polymath", "id": "feat-184", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Esoteric Polymath](/Feats.aspx?ID=184) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou keep a book of occult spells, similar to a wizard's [spellbook](/Equipment.aspx?ID=53), and can use its spells to supplement your spell repertoire. Add all the spells in your repertoire to this book for free. You can use the [Occultism](/Skills.aspx?ID=11) skill to <%GENERAL.SKILLS%4%%> Learn Spells <%END> and add them to your spellbook by paying the appropriate cost, similar to a wizard.\n\n During your daily preparations, choose any one spell from your book of occult spells. If that spell is already in your spell repertoire, you can treat it as an additional signature spell that day. If it isn't in your repertoire, treat it as though it were until your next daily preparations.\n\nEsoteric Polymath leads to...\r\n[Eclectic Polymath](/Feats.aspx?ID=201), [Impossible Polymath](/Feats.aspx?ID=210)", "name": "Esoteric Polymath", "pfs": "Standard", "prerequisite": "polymath muse", "prerequisite_markdown": "[polymath muse](/Muses.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou keep a book of occult spells, similar to a wizard’s spellbook.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 100" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0", "speed": {}, "summary": "You keep a book of occult spells, similar to a wizard’s spellbook.", "summary_markdown": "You keep a book of occult spells, similar to a wizard’s spellbook.", "text": " Esoteric Polymath Source Core Rulebook pg. 100 4.0 Prerequisites polymath muse --- You keep a book of occult spells, similar to a wizard's spellbook, and can use its spells to supplement your spell repertoire. Add all the spells in your repertoire to this book for free. You can use the Occultism skill to <%GENERAL.SKILLS%4%%> Learn Spells <%END> and add them to your spellbook by paying the appropriate cost, similar to a wizard. During your daily preparations, choose any one spell from your book of occult spells. If that spell is already in your spell repertoire, you can treat it as an additional signature spell that day. If it isn't in your repertoire, treat it as though it were until your next daily preparations. Esoteric Polymath leads to... Eclectic Polymath, Impossible Polymath", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=184", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inspire Competence" ], "feat_markdown": "Inspire Competence", "id": "feat-185", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Inspire Competence](/Feats.aspx?ID=185) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou learn the [_inspire competence_](/Spells.aspx?ID=385) composition cantrip, which aids your allies’ skills.", "name": "Inspire Competence", "pfs": "Standard", "prerequisite": "maestro muse", "prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn to aid your allies’ skills with your performance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 100" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0", "speed": {}, "summary": "You learn to aid your allies’ skills with your performance.", "summary_markdown": "You learn to aid your allies’ skills with your performance.", "text": " Inspire Competence Source Core Rulebook pg. 100 4.0 Prerequisites maestro muse --- You learn the inspire competence composition cantrip, which aids your allies’ skills.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=185", "weakness": {} }, { "archetype": [ "Loremaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Loremaster's Etude" ], "feat_markdown": "Loremaster's Etude", "id": "feat-186", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Loremaster's Etude](/Feats.aspx?ID=186) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n**Archetype** [Loremaster](/Archetypes.aspx?ID=65) (Level 4)\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou magically unlock memories, making them easier to recall. You learn the [_loremaster’s etude_](/Spells.aspx?ID=390) composition spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Loremaster's Etude", "pfs": "Standard", "prerequisite": "enigma muse", "prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou magically unlock memories, making them easier to recall.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 100" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0", "speed": {}, "summary": "You magically unlock memories, making them easier to recall.", "summary_markdown": "You magically unlock memories, making them easier to recall.", "text": " Loremaster's Etude Source Core Rulebook pg. 100 4.0 Archetype Loremaster (Level 4) Prerequisites enigma muse --- You magically unlock memories, making them easier to recall. You learn the loremaster’s etude composition spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Bard", "Fortune" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Bard", "Fortune" ], "type": "Feat", "url": "/Feats.aspx?ID=186", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Multifarious Muse" ], "feat_markdown": "Multifarious Muse", "id": "feat-187", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Multifarious Muse](/Feats.aspx?ID=187) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n\r\n\r\n---\r\n\r\nYour muse doesn’t fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don’t gain any of the other effects of the muse you chose.\n\n**Special** You can take this feat multiple times. Each time you do, you must choose a different type of muse other than that of your own.", "name": "Multifarious Muse", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour muse doesn’t fall into a single label.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 100" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0", "speed": {}, "summary": "Your muse doesn’t fall into a single label.", "summary_markdown": "Your muse doesn’t fall into a single label.", "text": " Multifarious Muse Source Core Rulebook pg. 100 4.0 --- Your muse doesn’t fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don’t gain any of the other effects of the muse you chose. Special You can take this feat multiple times. Each time you do, you must choose a different type of muse other than that of your own.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=187", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inspire Defense" ], "feat_markdown": "Inspire Defense", "id": "feat-188", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Inspire Defense](/Feats.aspx?ID=188) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou learn the [_inspire defense_](/Spells.aspx?ID=387) composition cantrip, which protects you and allies.\n\nInspire Defense leads to...\r\n[Defensive Coordination](/Feats.aspx?ID=1641)", "name": "Inspire Defense", "pfs": "Standard", "prerequisite": "maestro muse", "prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn to protect yourself and your allies with your performance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 100" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 100 4.0", "speed": {}, "summary": "You learn to protect yourself and your allies with your performance.", "summary_markdown": "You learn to protect yourself and your allies with your performance.", "text": " Inspire Defense Source Core Rulebook pg. 100 4.0 Prerequisites maestro muse --- You learn the inspire defense composition cantrip, which protects you and allies. Inspire Defense leads to... Defensive Coordination", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=188", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Melodious Spell" ], "feat_markdown": "Melodious Spell", "id": "feat-189", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Melodious Spell](/Feats.aspx?ID=189) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n\r\n\r\n---\r\n\r\nYou subtly weave your spellcasting into your performance. If the next action you take is to Cast a Spell, attempt a Performance check against all observers’ Perception DCs. If your Performance check is successful against an observer’s Perception DC, that observer doesn’t notice that you are Casting a Spell, even though normally spells have sensory manifestations that would make spellcasting obvious to those around you, and verbal, somatic, and material components are extremely overt. You hide all of these as part of an ordinary performance.\n\n This hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish.", "name": "Melodious Spell", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou subtly weave your spellcasting into your performance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 101" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0", "speed": {}, "summary": "You subtly weave your spellcasting into your performance.", "summary_markdown": "You subtly weave your spellcasting into your performance.", "text": " Melodious Spell Single Action Source Core Rulebook pg. 101 4.0 --- You subtly weave your spellcasting into your performance. If the next action you take is to Cast a Spell, attempt a Performance check against all observers’ Perception DCs. If your Performance check is successful against an observer’s Perception DC, that observer doesn’t notice that you are Casting a Spell, even though normally spells have sensory manifestations that would make spellcasting obvious to those around you, and verbal, somatic, and material components are extremely overt. You hide all of these as part of an ordinary performance. This hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish.", "trait": [ "Bard", "Concentrate", "Manipulate", "Metamagic" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Bard", "Concentrate", "Manipulate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=189", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Triple Time" ], "feat_markdown": "Triple Time", "id": "feat-190", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Triple Time](/Feats.aspx?ID=190) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n\r\n\r\n---\r\n\r\nYou learn the [_triple time_](/Spells.aspx?ID=392) composition cantrip, which speeds up you and your allies for a round.", "name": "Triple Time", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou learn to speed up yourself and your allies with your performance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 101" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0", "speed": {}, "summary": "You learn to speed up yourself and your allies with your performance.", "summary_markdown": "You learn to speed up yourself and your allies with your performance.", "text": " Triple Time Source Core Rulebook pg. 101 4.0 --- You learn the triple time composition cantrip, which speeds up you and your allies for a round.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=190", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Versatile Signature" ], "feat_markdown": "Versatile Signature", "id": "feat-191", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Versatile Signature](/Feats.aspx?ID=191) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nWhile most bards are known for certain signature performances and spells, you’re always tweaking your available repertoire. When you make your daily preparations, you can change one of your signature spells to a different spell of that level from your repertoire.", "name": "Versatile Signature", "pfs": "Standard", "prerequisite": "polymath muse", "prerequisite_markdown": "[polymath muse](/Muses.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou’re always tweaking your available repertoire.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 101" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0", "speed": {}, "summary": "You’re always tweaking your available repertoire.", "summary_markdown": "You’re always tweaking your available repertoire.", "text": " Versatile Signature Source Core Rulebook pg. 101 4.0 Prerequisites polymath muse --- While most bards are known for certain signature performances and spells, you’re always tweaking your available repertoire. When you make your daily preparations, you can change one of your signature spells to a different spell of that level from your repertoire.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=191", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dirge of Doom" ], "feat_markdown": "Dirge of Doom", "id": "feat-192", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Dirge of Doom](/Feats.aspx?ID=192) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n\r\n\r\n---\r\n\r\nYou learn the [_dirge of doom_](/Spells.aspx?ID=382) composition cantrip, which frightens your enemies.", "name": "Dirge of Doom", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou learn to frighten your enemies with your performance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 101" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0", "speed": {}, "summary": "You learn to frighten your enemies with your performance.", "summary_markdown": "You learn to frighten your enemies with your performance.", "text": " Dirge of Doom Source Core Rulebook pg. 101 4.0 --- You learn the dirge of doom composition cantrip, which frightens your enemies.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=192", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Harmonize" ], "feat_markdown": "Harmonize", "id": "feat-193", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Harmonize](/Feats.aspx?ID=193) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou can perform multiple compositions simultaneously. If your next action is to cast a composition, it becomes a harmonized composition. Unlike a normal composition, a harmonized composition doesn’t end if you cast another composition, and you can cast another composition on the same turn as a harmonized one. Casting another harmonized composition ends any harmonized composition you have in effect.\n\nHarmonize leads to...\r\n[Symphony of the Muses](/Feats.aspx?ID=213)", "name": "Harmonize", "pfs": "Standard", "prerequisite": "maestro muse", "prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou can perform multiple compositions simultaneously.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 101" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0", "speed": {}, "summary": "You can perform multiple compositions simultaneously.", "summary_markdown": "You can perform multiple compositions simultaneously.", "text": " Harmonize Single Action Source Core Rulebook pg. 101 4.0 Prerequisites maestro muse --- You can perform multiple compositions simultaneously. If your next action is to cast a composition, it becomes a harmonized composition. Unlike a normal composition, a harmonized composition doesn’t end if you cast another composition, and you can cast another composition on the same turn as a harmonized one. Casting another harmonized composition ends any harmonized composition you have in effect. Harmonize leads to... Symphony of the Muses", "trait": [ "Bard", "Concentrate", "Manipulate", "Metamagic" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Bard", "Concentrate", "Manipulate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=193", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steady Spellcasting" ], "feat_markdown": "Steady Spellcasting", "id": "feat-194", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Steady Spellcasting](/Feats.aspx?ID=194) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26, [Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\nConfident in your technique, you don’t easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn’t disrupted.\n\nSteady Spellcasting leads to...\r\n[Ward Casting](/Feats.aspx?ID=1136)", "name": "Steady Spellcasting", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26\n\n\r\n\r\n---\r\n\r\n\r\nYou don’t lose spells easily.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 26", "speed": {}, "summary": "You don’t lose spells easily.", "summary_markdown": "You don’t lose spells easily.", "text": " Steady Spellcasting Source Dark Archive pg. 26, Core Rulebook pg. 211 4.0 , Advanced Player's Guide pg. 80 2.0 --- Confident in your technique, you don’t easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn’t disrupted. Steady Spellcasting leads to... Ward Casting", "trait": [ "Bard", "Cleric", "Druid", "Oracle", "Psychic", "Sorcerer", "Witch", "Wizard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Cleric](/Traits.aspx?ID=26), [Druid](/Traits.aspx?ID=52), [Oracle](/Traits.aspx?ID=319), [Psychic](/Traits.aspx?ID=430), [Sorcerer](/Traits.aspx?ID=148), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Bard", "Cleric", "Druid", "Oracle", "Psychic", "Sorcerer", "Witch", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=194", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eclectic Skill" ], "feat_markdown": "Eclectic Skill", "id": "feat-195", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Eclectic Skill](/Feats.aspx?ID=195) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3); Master in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYour broad experiences translate to a range of skills. Your proficiency bonus to untrained skill checks is equal to your level. You can attempt any skill check that normally requires you to be trained, even if you are untrained. If you have legendary proficiency in Occultism, you can attempt any skill check that normally requires you to have expert proficiency, even if untrained or trained.", "name": "Eclectic Skill", "pfs": "Standard", "prerequisite": "polymath muse; Master in Occultism", "prerequisite_markdown": "[polymath muse](/Muses.aspx?ID=3); Master in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3); Master in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYour broad experiences translate to a range of skills.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 101" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 101 4.0", "speed": {}, "summary": "Your broad experiences translate to a range of skills.", "summary_markdown": "Your broad experiences translate to a range of skills.", "text": " Eclectic Skill Source Core Rulebook pg. 101 4.0 Prerequisites polymath muse; Master in Occultism --- Your broad experiences translate to a range of skills. Your proficiency bonus to untrained skill checks is equal to your level. You can attempt any skill check that normally requires you to be trained, even if you are untrained. If you have legendary proficiency in Occultism, you can attempt any skill check that normally requires you to have expert proficiency, even if untrained or trained.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=195", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inspire Heroics" ], "feat_markdown": "Inspire Heroics", "id": "feat-196", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Inspire Heroics](/Feats.aspx?ID=196) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour performances inspire even greater deeds in your allies. You learn the [_inspire heroics_](/Spells.aspx?ID=388) metamagic focus spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Inspire Heroics", "pfs": "Standard", "prerequisite": "maestro muse", "prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour performances inspire even greater deeds in your allies.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0", "speed": {}, "summary": "Your performances inspire even greater deeds in your allies.", "summary_markdown": "Your performances inspire even greater deeds in your allies.", "text": " Inspire Heroics Source Core Rulebook pg. 102 4.0 Prerequisites maestro muse --- Your performances inspire even greater deeds in your allies. You learn the inspire heroics metamagic focus spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=196", "weakness": {} }, { "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Know-It-All" ], "feat_markdown": "Know-It-All", "id": "feat-197", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Know-It-All](/Feats.aspx?ID=197) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45, [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199) (Level 10)\n\n**Prerequisites**\r\n[[Bard](/Classes.aspx?ID=3)] [enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nWhen you succeed at a Knowledge check, you gain additional information or context. When you critically succeed at a Knowledge check, at the GM’s discretion you might gain even more additional information or context than normal.", "name": "Know-It-All", "pfs": "Standard", "prerequisite": "[Bard] enigma muse", "prerequisite_markdown": "[[Bard](/Classes.aspx?ID=3)] [enigma muse](/Muses.aspx?ID=1)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\n[[Bard](/Classes.aspx?ID=3)] [enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour knowledge of the world expands beyond what you have read.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 45", "speed": {}, "summary": "Your knowledge of the world expands beyond what you have read.", "summary_markdown": "Your knowledge of the world expands beyond what you have read.", "text": " Know-It-All Source Dark Archive pg. 45, Core Rulebook pg. 102 4.0 Archetype Oatia Skysage (Level 10) Prerequisites [Bard] enigma muse --- When you succeed at a Knowledge check, you gain additional information or context. When you critically succeed at a Knowledge check, at the GM’s discretion you might gain even more additional information or context than normal.", "trait": [ "Bard", "Thaumaturge" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Bard", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=197", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "House of Imaginary Walls" ], "feat_markdown": "House of Imaginary Walls", "id": "feat-198", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[House of Imaginary Walls](/Feats.aspx?ID=198) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0\n\n\r\n\r\n---\r\n\r\nYou erect an imaginary barrier others believe to be real. You learn the [_house of imaginary walls_](/Spells.aspx?ID=384) composition cantrip.", "name": "House of Imaginary Walls", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou erect an imaginary barrier others believe to be real.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0", "speed": {}, "summary": "You erect an imaginary barrier others believe to be real.", "summary_markdown": "You erect an imaginary barrier others believe to be real.", "text": " House of Imaginary Walls Source Core Rulebook pg. 102 4.0 --- You erect an imaginary barrier others believe to be real. You learn the house of imaginary walls composition cantrip.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=198", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quickened Casting" ], "feat_markdown": "Quickened Casting", "frequency": "once per day", "id": "feat-199", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Quickened Casting](/Feats.aspx?ID=199) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191) (Level 12)\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nIf your next action is to cast a cantrip or a spell that is at least 2 levels lower than the highest level spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action).\n\n**Special** This can only be used on a cantrip or spell from the class matching the one you gained this feat from.", "name": "Quickened Casting", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou are able to quickly cast a spell.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0", "speed": {}, "summary": "You are able to quickly cast a spell.", "summary_markdown": "You are able to quickly cast a spell.", "text": " Quickened Casting Free Action Source Advanced Player's Guide pg. 80 2.0 , Core Rulebook pg. 102 4.0 Archetype Time Mage (Level 12) Frequency once per day --- If your next action is to cast a cantrip or a spell that is at least 2 levels lower than the highest level spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action). Special This can only be used on a cantrip or spell from the class matching the one you gained this feat from.", "trait": [ "Bard", "Concentrate", "Metamagic", "Oracle", "Sorcerer", "Witch", "Wizard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Oracle](/Traits.aspx?ID=319), [Sorcerer](/Traits.aspx?ID=148), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Bard", "Concentrate", "Metamagic", "Oracle", "Sorcerer", "Witch", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=199", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unusual Composition" ], "feat_markdown": "Unusual Composition", "id": "feat-200", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Unusual Composition](/Feats.aspx?ID=200) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou can translate the emotion and power of a composition to other mediums. If your next action is to cast a composition spell, you can use a different kind of performance than usual for the composition to change any of its somatic components to verbal components or vice versa. As usual for composition spells, this changes whether the composition is auditory or visual.", "name": "Unusual Composition", "pfs": "Standard", "prerequisite": "polymath muse", "prerequisite_markdown": "[polymath muse](/Muses.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou can translate the emotion and power of a composition to other mediums.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0", "speed": {}, "summary": "You can translate the emotion and power of a composition to other mediums.", "summary_markdown": "You can translate the emotion and power of a composition to other mediums.", "text": " Unusual Composition Single Action Source Core Rulebook pg. 102 4.0 Prerequisites polymath muse --- You can translate the emotion and power of a composition to other mediums. If your next action is to cast a composition spell, you can use a different kind of performance than usual for the composition to change any of its somatic components to verbal components or vice versa. As usual for composition spells, this changes whether the composition is auditory or visual.", "trait": [ "Bard", "Concentrate", "Manipulate", "Metamagic" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Bard", "Concentrate", "Manipulate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=200", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eclectic Polymath" ], "feat_markdown": "Eclectic Polymath", "id": "feat-201", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Eclectic Polymath](/Feats.aspx?ID=201) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0\n\n**Prerequisites**\r\n[Esoteric Polymath](/Feats.aspx?ID=184)\n\n\r\n\r\n---\r\n\r\nYour flexible mind can quickly shift spells. If you add a spell to your repertoire during your daily preparations using [Esoteric Polymath](/Feats.aspx?ID=184), when you prepare again, you can choose to keep the new spell from Esoteric Polymath in your repertoire and instead lose access to another spell of the same level in your repertoire.", "name": "Eclectic Polymath", "pfs": "Standard", "prerequisite": "Esoteric Polymath", "prerequisite_markdown": "[Esoteric Polymath](/Feats.aspx?ID=184)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0\n\n**Prerequisites**\r\n[Esoteric Polymath](/Feats.aspx?ID=184)\n\n\r\n\r\n---\r\n\r\n\r\nYour flexible mind can quickly shift spells.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 102 4.0", "speed": {}, "summary": "Your flexible mind can quickly shift spells.", "summary_markdown": "Your flexible mind can quickly shift spells.", "text": " Eclectic Polymath Source Core Rulebook pg. 102 4.0 Prerequisites Esoteric Polymath --- Your flexible mind can quickly shift spells. If you add a spell to your repertoire during your daily preparations using Esoteric Polymath, when you prepare again, you can choose to keep the new spell from Esoteric Polymath in your repertoire and instead lose access to another spell of the same level in your repertoire.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=201", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inspirational Focus" ], "feat_markdown": "Inspirational Focus", "id": "feat-202", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Inspirational Focus](/Feats.aspx?ID=202) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n\r\n\r\n---\r\n\r\nYour connection to your muse has granted you unusual focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.", "name": "Inspirational Focus", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to your muse has granted you unusual focus.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0", "speed": {}, "summary": "Your connection to your muse has granted you unusual focus.", "summary_markdown": "Your connection to your muse has granted you unusual focus.", "text": " Inspirational Focus Source Core Rulebook pg. 103 4.0 --- Your connection to your muse has granted you unusual focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=202", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Allegro" ], "feat_markdown": "Allegro", "id": "feat-203", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Allegro](/Feats.aspx?ID=203) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n\r\n\r\n---\r\n\r\nYou can quicken your allies with a fast-paced performance. You learn the [_allegro_](/Spells.aspx?ID=380) composition cantrip.", "name": "Allegro", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can quicken your allies with a fast-paced performance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0", "speed": {}, "summary": "You can quicken your allies with a fast-paced performance.", "summary_markdown": "You can quicken your allies with a fast-paced performance.", "text": " Allegro Source Core Rulebook pg. 103 4.0 --- You can quicken your allies with a fast-paced performance. You learn the allegro composition cantrip.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=203", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soothing Ballad" ], "feat_markdown": "Soothing Ballad", "id": "feat-204", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Ballad](/Feats.aspx?ID=204) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n\r\n\r\n---\r\n\r\nYou soothe your allies’ wounds with the power of your performance. You learn the [_soothing ballad_](/Spells.aspx?ID=391) composition spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Soothing Ballad", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou soothe your allies’ wounds with the power of your performance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0", "speed": {}, "summary": "You soothe your allies’ wounds with the power of your performance.", "summary_markdown": "You soothe your allies’ wounds with the power of your performance.", "text": " Soothing Ballad Source Core Rulebook pg. 103 4.0 --- You soothe your allies’ wounds with the power of your performance. You learn the soothing ballad composition spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=204", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Loremaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "True Hypercognition" ], "feat_markdown": "True Hypercognition", "id": "feat-205", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[True Hypercognition](/Feats.aspx?ID=205) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Archetype** [Loremaster](/Archetypes.aspx?ID=65) (Level 16)\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour mind works at an incredible pace. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can’t use them for these actions.", "name": "True Hypercognition", "pfs": "Standard", "prerequisite": "enigma muse", "prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour mind works at an incredible pace.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0", "speed": {}, "summary": "Your mind works at an incredible pace.", "summary_markdown": "Your mind works at an incredible pace.", "text": " True Hypercognition Single Action Source Core Rulebook pg. 103 4.0 Archetype Loremaster (Level 16) Prerequisites enigma muse --- Your mind works at an incredible pace. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can’t use them for these actions.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=205", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Effortless Concentration" ], "feat_markdown": "Effortless Concentration", "id": "feat-206", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Effortless Concentration](/Feats.aspx?ID=206) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1, [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\nYou maintain a spell with hardly a thought. You immediately gain the effects of the Sustain a Spell action, allowing you to extend the duration of one of your active class spells.", "name": "Effortless Concentration", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\n\r\nYou can maintain a spell with hardly a thought.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 72" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1", "speed": {}, "summary": "You can maintain a spell with hardly a thought.", "summary_markdown": "You can maintain a spell with hardly a thought.", "text": " Effortless Concentration Free Action Source Secrets of Magic pg. 72 1.1 , Core Rulebook pg. 103 4.0 , Advanced Player's Guide pg. 105 2.0 Trigger Your turn begins. --- You maintain a spell with hardly a thought. You immediately gain the effects of the Sustain a Spell action, allowing you to extend the duration of one of your active class spells.", "trait": [ "Bard", "Druid", "Sorcerer", "Summoner", "Witch", "Wizard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Druid](/Traits.aspx?ID=52), [Sorcerer](/Traits.aspx?ID=148), [Summoner](/Traits.aspx?ID=392), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Bard", "Druid", "Sorcerer", "Summoner", "Witch", "Wizard" ], "trigger": "Your turn begins.", "trigger_markdown": "Your turn begins.", "type": "Feat", "url": "/Feats.aspx?ID=206", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Studious Capacity" ], "feat_markdown": "Studious Capacity", "id": "feat-207", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Studious Capacity](/Feats.aspx?ID=207) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYour continued study of occult magic has increased your magical capacity, allowing you to cast spells even when it seems impossible. You can cast one spell each day even after you’ve run out of spell slots of the appropriate spell level, but you can’t use this ability to cast a spell of your highest spell level.", "name": "Studious Capacity", "pfs": "Standard", "prerequisite": "enigma muse; Legendary in Occultism", "prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYour continued study of occult magic has increased your magical capacity.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0", "speed": {}, "summary": "Your continued study of occult magic has increased your magical capacity.", "summary_markdown": "Your continued study of occult magic has increased your magical capacity.", "text": " Studious Capacity Source Core Rulebook pg. 103 4.0 Prerequisites enigma muse; Legendary in Occultism --- Your continued study of occult magic has increased your magical capacity, allowing you to cast spells even when it seems impossible. You can cast one spell each day even after you’ve run out of spell slots of the appropriate spell level, but you can’t use this ability to cast a spell of your highest spell level.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=207", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deep Lore" ], "feat_markdown": "Deep Lore", "id": "feat-208", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Deep Lore](/Feats.aspx?ID=208) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYour repertoire is vast, containing far more spells than usual. Add one spell to your repertoire of each level you can cast.", "name": "Deep Lore", "pfs": "Standard", "prerequisite": "enigma muse; Legendary in Occultism", "prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1); Legendary in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYour repertoire is vast, containing far more spells than usual.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0", "speed": {}, "summary": "Your repertoire is vast, containing far more spells than usual.", "summary_markdown": "Your repertoire is vast, containing far more spells than usual.", "text": " Deep Lore Source Core Rulebook pg. 103 4.0 Prerequisites enigma muse; Legendary in Occultism --- Your repertoire is vast, containing far more spells than usual. Add one spell to your repertoire of each level you can cast.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=208", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eternal Composition" ], "feat_markdown": "Eternal Composition", "id": "feat-209", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Eternal Composition](/Feats.aspx?ID=209) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nThe world is a stage upon which you are always playing. You are permanently quickened; you can use your extra action only to cast a composition cantrip that requires 1 action to cast. While in exploration mode, you can declare that you are performing an eligible composition cantrip while using any exploration tactic. Even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.", "name": "Eternal Composition", "pfs": "Standard", "prerequisite": "maestro muse", "prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nThe world is a stage upon which you are always playing.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0", "speed": {}, "summary": "The world is a stage upon which you are always playing.", "summary_markdown": "The world is a stage upon which you are always playing.", "text": " Eternal Composition Source Core Rulebook pg. 103 4.0 Prerequisites maestro muse --- The world is a stage upon which you are always playing. You are permanently quickened; you can use your extra action only to cast a composition cantrip that requires 1 action to cast. While in exploration mode, you can declare that you are performing an eligible composition cantrip while using any exploration tactic. Even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=209", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impossible Polymath" ], "feat_markdown": "Impossible Polymath", "id": "feat-210", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Impossible Polymath](/Feats.aspx?ID=210) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), or Trained in [Religion](/Skills.aspx?ID=13); [Esoteric Polymath](/Feats.aspx?ID=184)\n\n\r\n\r\n---\r\n\r\nYour esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don’t understand. As long as you’re trained in Arcana, you can add arcane spells to your book from [Esoteric Polymath](/Feats.aspx?ID=184); as long as you’re trained in Nature, you can add primal spells to your book; and as long as you are trained in Religion, you can add divine spells to your book.\n\n Like your other spells in your book, you can add one of these spells from another tradition to your repertoire as an occult spell each day using Esoteric Polymath, but you can’t retain any spells from another tradition when you prepare again, even if you have Eclectic Polymath.", "name": "Impossible Polymath", "pfs": "Standard", "prerequisite": "Trained in Arcana, Trained in Nature, or Trained in Religion; Esoteric Polymath", "prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), or Trained in [Religion](/Skills.aspx?ID=13); [Esoteric Polymath](/Feats.aspx?ID=184)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), or Trained in [Religion](/Skills.aspx?ID=13); [Esoteric Polymath](/Feats.aspx?ID=184)\n\n\r\n\r\n---\r\n\r\n\r\nYour esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions.\r\n", "skill": [ "Arcana", "Nature", "Religion", "Arcana", "Nature", "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0", "speed": {}, "summary": "Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions.", "summary_markdown": "Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions.", "text": " Impossible Polymath Source Core Rulebook pg. 103 4.0 Prerequisites Trained in Arcana, Trained in Nature, or Trained in Religion; Esoteric Polymath --- Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don’t understand. As long as you’re trained in Arcana, you can add arcane spells to your book from Esoteric Polymath; as long as you’re trained in Nature, you can add primal spells to your book; and as long as you are trained in Religion, you can add divine spells to your book. Like your other spells in your book, you can add one of these spells from another tradition to your repertoire as an occult spell each day using Esoteric Polymath, but you can’t retain any spells from another tradition when you prepare again, even if you have Eclectic Polymath.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=210", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fatal Aria" ], "feat_markdown": "Fatal Aria", "id": "feat-211", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Fatal Aria](/Feats.aspx?ID=211) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n\r\n\r\n---\r\n\r\nYour songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot. You learn the [_fatal aria_](/Spells.aspx?ID=383) composition spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Fatal Aria", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour songs overwhelm the target with unbearable emotion.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0", "speed": {}, "summary": "Your songs overwhelm the target with unbearable emotion.", "summary_markdown": "Your songs overwhelm the target with unbearable emotion.", "text": " Fatal Aria Source Core Rulebook pg. 103 4.0 --- Your songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot. You learn the fatal aria composition spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=211", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Encore" ], "feat_markdown": "Perfect Encore", "id": "feat-212", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Encore](/Feats.aspx?ID=212) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\n[magnum opus](/Classes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou develop another incredible creation. You gain an additional 10th-level spell slot.", "name": "Perfect Encore", "pfs": "Standard", "prerequisite": "magnum opus", "prerequisite_markdown": "[magnum opus](/Classes.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\n[magnum opus](/Classes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou develop another incredible creation.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0", "speed": {}, "summary": "You develop another incredible creation.", "summary_markdown": "You develop another incredible creation.", "text": " Perfect Encore Source Core Rulebook pg. 103 4.0 Prerequisites magnum opus --- You develop another incredible creation. You gain an additional 10th-level spell slot.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=212", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Symphony of the Muses" ], "feat_markdown": "Symphony of the Muses", "id": "feat-213", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Symphony of the Muses](/Feats.aspx?ID=213) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\n[Harmonize](/Feats.aspx?ID=193)\n\n\r\n\r\n---\r\n\r\nYou are able to weave countless performances together into a solo symphony. You are no longer limited to a single composition each turn or a single composition at a time; when you use a new composition, all previous compositions’ effects continue for their remaining duration.", "name": "Symphony of the Muses", "pfs": "Standard", "prerequisite": "Harmonize", "prerequisite_markdown": "[Harmonize](/Feats.aspx?ID=193)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0\n\n**Prerequisites**\r\n[Harmonize](/Feats.aspx?ID=193)\n\n\r\n\r\n---\r\n\r\n\r\nYou are able to weave countless performances together into a solo symphony.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 103 4.0", "speed": {}, "summary": "You are able to weave countless performances together into a solo symphony.", "summary_markdown": "You are able to weave countless performances together into a solo symphony.", "text": " Symphony of the Muses Source Core Rulebook pg. 103 4.0 Prerequisites Harmonize --- You are able to weave countless performances together into a solo symphony. You are no longer limited to a single composition each turn or a single composition at a time; when you use a new composition, all previous compositions’ effects continue for their remaining duration.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=213", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deity's Domain" ], "feat_markdown": "Deity's Domain", "id": "feat-214", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Deity's Domain](/Feats.aspx?ID=214) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0\n\n\r\n\r\n---\r\n\r\nYou embody an aspect of your deity. Choose one of your [deity's domains](/domains). You gain the domain's initial domain spell as a devotion spell.\n\nDeity's Domain leads to...\r\n[Advanced Deity's Domain](/Feats.aspx?ID=231)", "name": "Deity's Domain", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou embody an aspect of your deity.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0", "speed": {}, "summary": "You embody an aspect of your deity.", "summary_markdown": "You embody an aspect of your deity.", "text": " Deity's Domain Source Core Rulebook pg. 109 4.0 --- You embody an aspect of your deity. Choose one of your deity's domains. You gain the domain's initial domain spell as a devotion spell. Deity's Domain leads to... Advanced Deity's Domain", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=214", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ranged Reprisal" ], "feat_markdown": "Ranged Reprisal", "id": "feat-215", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ranged Reprisal](/Feats.aspx?ID=215) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0\n\n**Prerequisites**\r\n[paladin cause](/Causes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou can use [Retributive Strike](/Actions.aspx?ID=5) with a ranged weapon. In addition, if the foe that triggered your reaction is within 5 feet of your reach but not in your reach, as part of your reaction you can Step to put the foe in your reach before making a melee Retributive Strike.", "name": "Ranged Reprisal", "pfs": "Standard", "prerequisite": "paladin cause", "prerequisite_markdown": "[paladin cause](/Causes.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0\n\n**Prerequisites**\r\n[paladin cause](/Causes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou can use Retributive Strike with a ranged weapon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0", "speed": {}, "summary": "You can use Retributive Strike with a ranged weapon.", "summary_markdown": "You can use Retributive Strike with a ranged weapon.", "text": " Ranged Reprisal Source Core Rulebook pg. 109 4.0 Prerequisites paladin cause --- You can use Retributive Strike with a ranged weapon. In addition, if the foe that triggered your reaction is within 5 feet of your reach but not in your reach, as part of your reaction you can Step to put the foe in your reach before making a melee Retributive Strike.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=215", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unimpeded Step" ], "feat_markdown": "Unimpeded Step", "id": "feat-216", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Unimpeded Step](/Feats.aspx?ID=216) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0\n\n**Prerequisites**\r\n[liberator cause](/Causes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nWith a burst of divine liberation, your ally’s movement from your [Liberating Step](/Actions.aspx?ID=7) is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.", "name": "Unimpeded Step", "pfs": "Standard", "prerequisite": "liberator cause", "prerequisite_markdown": "[liberator cause](/Causes.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0\n\n**Prerequisites**\r\n[liberator cause](/Causes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nWith a burst of divine liberation, your spur your ally’s movement.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 109 4.0", "speed": {}, "summary": "With a burst of divine liberation, your spur your ally’s movement.", "summary_markdown": "With a burst of divine liberation, your spur your ally’s movement.", "text": " Unimpeded Step Source Core Rulebook pg. 109 4.0 Prerequisites liberator cause --- With a burst of divine liberation, your ally’s movement from your Liberating Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=216", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Weight of Guilt" ], "feat_markdown": "Weight of Guilt", "id": "feat-217", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Weight of Guilt](/Feats.aspx?ID=217) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0\n\n**Prerequisites**\r\n[redeemer cause](/Causes.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nGuilt clouds the minds of those who ignore your [Glimpse of Redemption](/Actions.aspx?ID=6). Instead of making the triggering creature enfeebled 2, you can make it stupefied 2 for the same duration.", "name": "Weight of Guilt", "pfs": "Standard", "prerequisite": "redeemer cause", "prerequisite_markdown": "[redeemer cause](/Causes.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0\n\n**Prerequisites**\r\n[redeemer cause](/Causes.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nGuilt clouds the minds of those who ignore your Glimpse of Redemption.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0", "speed": {}, "summary": "Guilt clouds the minds of those who ignore your Glimpse of Redemption.", "summary_markdown": "Guilt clouds the minds of those who ignore your Glimpse of Redemption.", "text": " Weight of Guilt Source Core Rulebook pg. 110 4.0 Prerequisites redeemer cause --- Guilt clouds the minds of those who ignore your Glimpse of Redemption. Instead of making the triggering creature enfeebled 2, you can make it stupefied 2 for the same duration.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=217", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Grace" ], "feat_markdown": "Divine Grace", "id": "feat-218", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Grace](/Feats.aspx?ID=218) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0\n\n**Trigger**\r\nYou attempt a save against a spell, before you roll.\n\n\r\n\r\n---\r\n\r\nYou call upon your deity’s grace, gaining a +2 circumstance bonus to the save.", "name": "Divine Grace", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0\n\n**Trigger**\r\nYou attempt a save against a spell, before you roll.\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon your deity’s grace.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0", "speed": {}, "summary": "You call upon your deity’s grace.", "summary_markdown": "You call upon your deity’s grace.", "text": " Divine Grace Reaction Source Core Rulebook pg. 110 4.0 Trigger You attempt a save against a spell, before you roll. --- You call upon your deity’s grace, gaining a +2 circumstance bonus to the save.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "trigger": "You attempt a save against a spell, before you roll.", "trigger_markdown": "You attempt a save against a spell, before you roll.", "type": "Feat", "url": "/Feats.aspx?ID=218", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragonslayer Oath" ], "feat_markdown": "Dragonslayer Oath", "id": "feat-219", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonslayer Oath](/Feats.aspx?ID=219) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou’ve sworn to slay evil dragons. Add the following tenet to your code after the others: “You must slay evil dragons you encounter as long as you have a reasonable chance of success.” \n\nYour Retributive Strike gains a +4 circumstance bonus to damage against an evil dragon, or +6 if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from an evil dragon is 7 + your level. If you use Liberating Step triggered by an evil dragon, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.\n\n You don’t consider evil dragons to be legitimate authorities, even in nations they rule.\n\nDragonslayer Oath leads to...\r\n[Wyrmbane Aura](/Feats.aspx?ID=255)", "name": "Dragonslayer Oath", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve sworn to slay evil dragons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0", "speed": {}, "summary": "You’ve sworn to slay evil dragons.", "summary_markdown": "You’ve sworn to slay evil dragons.", "text": " Dragonslayer Oath Source Core Rulebook pg. 110 4.0 Prerequisites tenets of good --- You’ve sworn to slay evil dragons. Add the following tenet to your code after the others: “You must slay evil dragons you encounter as long as you have a reasonable chance of success.” Your Retributive Strike gains a +4 circumstance bonus to damage against an evil dragon, or +6 if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from an evil dragon is 7 + your level. If you use Liberating Step triggered by an evil dragon, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward. You don’t consider evil dragons to be legitimate authorities, even in nations they rule. Dragonslayer Oath leads to... Wyrmbane Aura", "trait": [ "Champion", "Oath" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oath](/Traits.aspx?ID=119)", "trait_raw": [ "Champion", "Oath" ], "type": "Feat", "url": "/Feats.aspx?ID=219", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fiendsbane Oath" ], "feat_markdown": "Fiendsbane Oath", "id": "feat-220", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiendsbane Oath](/Feats.aspx?ID=220) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou’ve sworn an oath to banish the corruption of fiends to the dark planes they call home. Add the following tenet to your champion’s code after the other tenets: “You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a good fiend, you don’t have to banish or kill it.”\n\n Your Retributive Strike gains a +4 circumstance bonus to damage against a fiend, or a +6 circumstance bonus if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from a fiend is 7 + your level. If you use Liberating Step triggered by a fiend, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.\n\n You don’t consider fiends to be legitimate authorities, even in nations ruled by fiends.\n\nFiendsbane Oath leads to...\r\n[Anchoring Aura](/Feats.aspx?ID=249), [Banishing Blow](/Feats.aspx?ID=1242)", "name": "Fiendsbane Oath", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve sworn an oath to banish the corruption of fiends to the dark planes they call home.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0", "speed": {}, "summary": "You’ve sworn an oath to banish the corruption of fiends to the dark planes they call home.", "summary_markdown": "You’ve sworn an oath to banish the corruption of fiends to the dark planes they call home.", "text": " Fiendsbane Oath Source Core Rulebook pg. 110 4.0 Prerequisites tenets of good --- You’ve sworn an oath to banish the corruption of fiends to the dark planes they call home. Add the following tenet to your champion’s code after the other tenets: “You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a good fiend, you don’t have to banish or kill it.” Your Retributive Strike gains a +4 circumstance bonus to damage against a fiend, or a +6 circumstance bonus if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from a fiend is 7 + your level. If you use Liberating Step triggered by a fiend, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward. You don’t consider fiends to be legitimate authorities, even in nations ruled by fiends. Fiendsbane Oath leads to... Anchoring Aura, Banishing Blow", "trait": [ "Champion", "Oath" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oath](/Traits.aspx?ID=119)", "trait_raw": [ "Champion", "Oath" ], "type": "Feat", "url": "/Feats.aspx?ID=220", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shining Oath" ], "feat_markdown": "Shining Oath", "id": "feat-221", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Shining Oath](/Feats.aspx?ID=221) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou’ve sworn an oath to put the undead to rest. Add the following tenet to your champion’s code after the other tenets: “You must end the existence of undead you encounter as long as you have a reasonable chance of success; in the unlikely event you find a good undead, you can try to work out a more peaceful way to help it recover from its undead state rather than destroying it in combat, such as helping it complete its unfinished business and find peace.”\n\n Your Retributive Strike gains a +4 circumstance bonus to damage against an undead, or +6 if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from an undead is 7 + your level. If you use Liberating Step triggered by an undead, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.\n\n You don’t consider undead to be legitimate authorities, even in nations ruled by undead.\n\nShining Oath leads to...\r\n[Aura of Life](/Feats.aspx?ID=250)", "name": "Shining Oath", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve sworn an oath to put the undead to rest.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 110 4.0", "speed": {}, "summary": "You’ve sworn an oath to put the undead to rest.", "summary_markdown": "You’ve sworn an oath to put the undead to rest.", "text": " Shining Oath Source Core Rulebook pg. 110 4.0 Prerequisites tenets of good --- You’ve sworn an oath to put the undead to rest. Add the following tenet to your champion’s code after the other tenets: “You must end the existence of undead you encounter as long as you have a reasonable chance of success; in the unlikely event you find a good undead, you can try to work out a more peaceful way to help it recover from its undead state rather than destroying it in combat, such as helping it complete its unfinished business and find peace.” Your Retributive Strike gains a +4 circumstance bonus to damage against an undead, or +6 if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from an undead is 7 + your level. If you use Liberating Step triggered by an undead, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward. You don’t consider undead to be legitimate authorities, even in nations ruled by undead. Shining Oath leads to... Aura of Life", "trait": [ "Champion", "Oath" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oath](/Traits.aspx?ID=119)", "trait_raw": [ "Champion", "Oath" ], "type": "Feat", "url": "/Feats.aspx?ID=221", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vengeful Oath" ], "feat_markdown": "Vengeful Oath", "id": "feat-222", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Vengeful Oath](/Feats.aspx?ID=222) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0\n\n**Prerequisites**\r\n[paladin cause](/Causes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou’ve sworn an oath to hunt down wicked evildoers and bring them to judgment. Add the following tenet to your code after the others: “You must hunt down and exterminate evil creatures that have committed heinous atrocities as long as you have a reasonable chance of success and aren’t engaged in a mission that would prevent your doing so.”\n\n You can use [_lay on hands_](/Spells.aspx?ID=395) to damage a creature you witness harming an innocent or a good ally as if it were undead; in this case, lay on hands deals good damage instead of positive damage and gains the good trait. This good damage can affect non-evil creatures. This doesn’t prevent you from healing such a creature with _lay on hands_; you choose whether to heal or harm.\n\nVengeful Oath leads to...\r\n[Aura of Vengeance](/Feats.aspx?ID=252)", "name": "Vengeful Oath", "pfs": "Standard", "prerequisite": "paladin cause", "prerequisite_markdown": "[paladin cause](/Causes.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0\n\n**Prerequisites**\r\n[paladin cause](/Causes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve sworn an oath to hunt down wicked evildoers and bring them to judgment.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0", "speed": {}, "summary": "You’ve sworn an oath to hunt down wicked evildoers and bring them to judgment.", "summary_markdown": "You’ve sworn an oath to hunt down wicked evildoers and bring them to judgment.", "text": " Vengeful Oath Source Core Rulebook pg. 111 4.0 Prerequisites paladin cause --- You’ve sworn an oath to hunt down wicked evildoers and bring them to judgment. Add the following tenet to your code after the others: “You must hunt down and exterminate evil creatures that have committed heinous atrocities as long as you have a reasonable chance of success and aren’t engaged in a mission that would prevent your doing so.” You can use lay on hands to damage a creature you witness harming an innocent or a good ally as if it were undead; in this case, lay on hands deals good damage instead of positive damage and gains the good trait. This good damage can affect non-evil creatures. This doesn’t prevent you from healing such a creature with lay on hands ; you choose whether to heal or harm. Vengeful Oath leads to... Aura of Vengeance", "trait": [ "Champion", "Oath" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oath](/Traits.aspx?ID=119)", "trait_raw": [ "Champion", "Oath" ], "type": "Feat", "url": "/Feats.aspx?ID=222", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aura of Courage" ], "feat_markdown": "Aura of Courage", "id": "feat-223", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Aura of Courage](/Feats.aspx?ID=223) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou stand strong in the face of danger and inspire your allies to do the same. Whenever you become frightened, reduce the condition value by 1 (to a minimum of 0). At the end of your turn when you would reduce your frightened condition value by 1, you also reduce the value by 1 for all allies within 15 feet.", "name": "Aura of Courage", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou stand strong in the face of danger and inspire your allies to do the same.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0", "speed": {}, "summary": "You stand strong in the face of danger and inspire your allies to do the same.", "summary_markdown": "You stand strong in the face of danger and inspire your allies to do the same.", "text": " Aura of Courage Source Core Rulebook pg. 111 4.0 Prerequisites tenets of good --- You stand strong in the face of danger and inspire your allies to do the same. Whenever you become frightened, reduce the condition value by 1 (to a minimum of 0). At the end of your turn when you would reduce your frightened condition value by 1, you also reduce the value by 1 for all allies within 15 feet.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=223", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Health" ], "feat_markdown": "Divine Health", "id": "feat-224", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Health](/Feats.aspx?ID=224) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour faith makes you resistant to disease, protecting you as you offer succor to the ill. You gain a +1 status bonus to saves against diseases. In addition, if you roll a success on a save against a disease, you get a critical success instead.", "name": "Divine Health", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour faith makes you resistant to disease.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0", "speed": {}, "summary": "Your faith makes you resistant to disease.", "summary_markdown": "Your faith makes you resistant to disease.", "text": " Divine Health Source Core Rulebook pg. 111 4.0 Prerequisites tenets of good --- Your faith makes you resistant to disease, protecting you as you offer succor to the ill. You gain a +1 status bonus to saves against diseases. In addition, if you roll a success on a save against a disease, you get a critical success instead.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=224", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mercy" ], "feat_markdown": "Mercy", "id": "feat-225", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Mercy](/Feats.aspx?ID=225) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 6)\n\n\r\n\r\n---\r\n\r\nYour touch relieves fear and restores movement. If the next action you use is to cast [_lay on hands_](/Spells.aspx?ID=395), you can attempt to counteract a fear effect or an effect imposing the paralyzed condition on the target, in addition to the other benefits of _lay on hands_.\n\nMercy leads to...\r\n[Affliction Mercy](/Feats.aspx?ID=242), [Blessed Spell](/Feats.aspx?ID=1912), [Elucidating Mercy](/Feats.aspx?ID=1680), [Greater Mercy](/Feats.aspx?ID=232), [Invigorating Mercy](/Feats.aspx?ID=1675), [Ultimate Mercy](/Feats.aspx?ID=260)", "name": "Mercy", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour touch relieves fear and restores movement.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 111 4.0", "speed": {}, "summary": "Your touch relieves fear and restores movement.", "summary_markdown": "Your touch relieves fear and restores movement.", "text": " Mercy Single Action Source Core Rulebook pg. 111 4.0 Archetype Blessed One (Level 6) --- Your touch relieves fear and restores movement. If the next action you use is to cast lay on hands , you can attempt to counteract a fear effect or an effect imposing the paralyzed condition on the target, in addition to the other benefits of lay on hands . Mercy leads to... Affliction Mercy, Blessed Spell, Elucidating Mercy, Greater Mercy, Invigorating Mercy, Ultimate Mercy", "trait": [ "Champion", "Concentrate", "Metamagic" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Champion", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=225", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Litany Against Wrath" ], "feat_markdown": "Litany Against Wrath", "id": "feat-227", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Litany Against Wrath](/Feats.aspx?ID=227) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Prerequisites**\r\ndevotion spells; [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou excoriate a foe for its wrath against goodly creatures. You can cast the [_litany against wrath_](/Spells.aspx?ID=397) devotion spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Litany Against Wrath", "pfs": "Standard", "prerequisite": "devotion spells; tenets of good", "prerequisite_markdown": "devotion spells; [tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Prerequisites**\r\ndevotion spells; [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou excoriate a foe for its wrath against goodly creatures.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0", "speed": {}, "summary": "You excoriate a foe for its wrath against goodly creatures.", "summary_markdown": "You excoriate a foe for its wrath against goodly creatures.", "text": " Litany Against Wrath Source Core Rulebook pg. 112 4.0 Prerequisites devotion spells; tenets of good --- You excoriate a foe for its wrath against goodly creatures. You can cast the litany against wrath devotion spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=227", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Loyal Warhorse" ], "feat_markdown": "Loyal Warhorse", "id": "feat-228", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Loyal Warhorse](/Feats.aspx?ID=228) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou and your mount have grown closer, and your loyalty to each other is unbreakable. The mount you gained through the divine ally class feature is now a [mature animal companion](/Rules.aspx?ID=155). In addition, your mount never attacks you, even if it is magically compelled to do so.\n\nLoyal Warhorse leads to...\r\n[Imposing Destrier](/Feats.aspx?ID=238)", "name": "Loyal Warhorse", "pfs": "Standard", "prerequisite": "divine ally (steed)", "prerequisite_markdown": "[divine ally (steed)](/Classes.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou and your mount have grown closer, and your loyalty to each other is unbreakable.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0", "speed": {}, "summary": "You and your mount have grown closer, and your loyalty to each other is unbreakable.", "summary_markdown": "You and your mount have grown closer, and your loyalty to each other is unbreakable.", "text": " Loyal Warhorse Source Core Rulebook pg. 112 4.0 Prerequisites divine ally (steed) --- You and your mount have grown closer, and your loyalty to each other is unbreakable. The mount you gained through the divine ally class feature is now a mature animal companion. In addition, your mount never attacks you, even if it is magically compelled to do so. Loyal Warhorse leads to... Imposing Destrier", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=228", "weakness": {} }, { "archetype": [ "Knight Vigilant", "Bastion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shield Warden" ], "feat_markdown": "Shield Warden", "id": "feat-229", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Warden](/Feats.aspx?ID=229) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Archetypes** [Bastion](/Archetypes.aspx?ID=49) (Level 8), [Knight Vigilant](/Archetypes.aspx?ID=27) (Level 8)\n\n**Prerequisites**\r\n[[Champion](/Classes.aspx?ID=4)] [divine ally (shield)](/Classes.aspx?ID=4); [[Champion](/Classes.aspx?ID=4)] [tenets of good](/Tenets.aspx?ID=1); [[Fighter](/Classes.aspx?ID=7)] [Shield Block](/Feats.aspx?ID=839)\n\n\r\n\r\n---\r\n\r\nYou use your shield to protect your allies. When you have a shield raised, you can use your [Shield Block](/Feats.aspx?ID=839) reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.\n\nShield Warden leads to...\r\n[Shield of Grace](/Feats.aspx?ID=258), [Shield of Reckoning](/Feats.aspx?ID=241)", "name": "Shield Warden", "pfs": "Standard", "prerequisite": "[Champion] divine ally (shield); [Champion] tenets of good; [Fighter] Shield Block", "prerequisite_markdown": "[[Champion](/Classes.aspx?ID=4)] [divine ally (shield)](/Classes.aspx?ID=4); [[Champion](/Classes.aspx?ID=4)] [tenets of good](/Tenets.aspx?ID=1); [[Fighter](/Classes.aspx?ID=7)] [Shield Block](/Feats.aspx?ID=839)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Prerequisites**\r\n[[Champion](/Classes.aspx?ID=4)] [divine ally (shield)](/Classes.aspx?ID=4); [[Champion](/Classes.aspx?ID=4)] [tenets of good](/Tenets.aspx?ID=1); [[Fighter](/Classes.aspx?ID=7)] [Shield Block](/Feats.aspx?ID=839)\n\n\r\n\r\n---\r\n\r\n\r\nYou use your shield to protect your allies as well as yourself.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0", "speed": {}, "summary": "You use your shield to protect your allies as well as yourself.", "summary_markdown": "You use your shield to protect your allies as well as yourself.", "text": " Shield Warden Source Core Rulebook pg. 112 4.0 Archetypes Bastion (Level 8), Knight Vigilant (Level 8) Prerequisites [Champion] divine ally (shield); [Champion] tenets of good; [Fighter] Shield Block --- You use your shield to protect your allies. When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block. Shield Warden leads to... Shield of Grace, Shield of Reckoning", "trait": [ "Champion", "Fighter" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Champion", "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=229", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Smite Evil" ], "feat_markdown": "Smite Evil", "id": "feat-230", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Smite Evil](/Feats.aspx?ID=230) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour blade ally becomes an even more powerful tool against evildoers. Select one foe you can see. Until the start of your next turn, your Strikes with the weapon your blade ally inhabits against that foe deal an extra 4 good damage, increasing to 6 if you have master proficiency with this weapon.\n\n If the foe attacks one of your allies, the duration extends to the end of that foe’s next turn. If the foe continues to attack your allies each turn, the duration continues to extend.", "name": "Smite Evil", "pfs": "Standard", "prerequisite": "divine ally (blade); tenets of good", "prerequisite_markdown": "[divine ally (blade)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour blade ally becomes an even more powerful tool against evildoers.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0", "speed": {}, "summary": "Your blade ally becomes an even more powerful tool against evildoers.", "summary_markdown": "Your blade ally becomes an even more powerful tool against evildoers.", "text": " Smite Evil Single Action Source Core Rulebook pg. 112 4.0 Prerequisites divine ally (blade); tenets of good --- Your blade ally becomes an even more powerful tool against evildoers. Select one foe you can see. Until the start of your next turn, your Strikes with the weapon your blade ally inhabits against that foe deal an extra 4 good damage, increasing to 6 if you have master proficiency with this weapon. If the foe attacks one of your allies, the duration extends to the end of that foe’s next turn. If the foe continues to attack your allies each turn, the duration continues to extend.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=230", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Deity's Domain" ], "feat_markdown": "Advanced Deity's Domain", "id": "feat-231", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Deity's Domain](/Feats.aspx?ID=231) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Prerequisites**\r\n[Deity's Domain](/Feats.aspx?ID=214)\n\n\r\n\r\n---\r\n\r\nThrough your conviction, you have glimpsed the deeper secrets of your deity’s domain. You gain an advanced domain spell from the domain you chose with Deity’s Domain. You can cast that spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Advanced Deity's Domain", "pfs": "Standard", "prerequisite": "Deity's Domain", "prerequisite_markdown": "[Deity's Domain](/Feats.aspx?ID=214)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Prerequisites**\r\n[Deity's Domain](/Feats.aspx?ID=214)\n\n\r\n\r\n---\r\n\r\n\r\nThrough your conviction, you have glimpsed the deeper secrets of your deity’s domain.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0", "speed": {}, "summary": "Through your conviction, you have glimpsed the deeper secrets of your deity’s domain.", "summary_markdown": "Through your conviction, you have glimpsed the deeper secrets of your deity’s domain.", "text": " Advanced Deity's Domain Source Core Rulebook pg. 112 4.0 Prerequisites Deity's Domain --- Through your conviction, you have glimpsed the deeper secrets of your deity’s domain. You gain an advanced domain spell from the domain you chose with Deity’s Domain. You can cast that spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=231", "weakness": {} }, { "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Mercy" ], "feat_markdown": "Greater Mercy", "id": "feat-232", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Mercy](/Feats.aspx?ID=232) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 10)\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\nYour faith enhances your ability to remove conditions. When you use Mercy, you can instead attempt to counteract the blinded, deafened, sickened, or slowed conditions.", "name": "Greater Mercy", "pfs": "Standard", "prerequisite": "Mercy", "prerequisite_markdown": "[Mercy](/Feats.aspx?ID=225)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\n\r\nYour faith enhances your ability to remove conditions.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 112 4.0", "speed": {}, "summary": "Your faith enhances your ability to remove conditions.", "summary_markdown": "Your faith enhances your ability to remove conditions.", "text": " Greater Mercy Source Core Rulebook pg. 112 4.0 Archetype Blessed One (Level 10) Prerequisites Mercy --- Your faith enhances your ability to remove conditions. When you use Mercy, you can instead attempt to counteract the blinded, deafened, sickened, or slowed conditions.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=232", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Heal Mount" ], "feat_markdown": "Heal Mount", "id": "feat-233", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Heal Mount](/Feats.aspx?ID=233) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); devotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\nYour devotion to your mount manifests as a surge of positive energy. When you cast [_lay on hands_](/Spells.aspx?ID=395) on your mount, you can restore 10 Hit Points, plus 10 for each heightened level.", "name": "Heal Mount", "pfs": "Standard", "prerequisite": "divine ally (steed); devotion spell (_lay on hands_)", "prerequisite_markdown": "[divine ally (steed)](/Classes.aspx?ID=4); devotion spell ([_lay on hands_](/Spells.aspx?ID=395))", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); devotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\n\r\nYour devotion to your mount manifests as a surge of positive energy.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0", "speed": {}, "summary": "Your devotion to your mount manifests as a surge of positive energy.", "summary_markdown": "Your devotion to your mount manifests as a surge of positive energy.", "text": " Heal Mount Source Core Rulebook pg. 113 4.0 Prerequisites divine ally (steed); devotion spell ( lay on hands ) --- Your devotion to your mount manifests as a surge of positive energy. When you cast lay on hands on your mount, you can restore 10 Hit Points, plus 10 for each heightened level.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=233", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Second Ally" ], "feat_markdown": "Second Ally", "id": "feat-235", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Second Ally](/Feats.aspx?ID=235) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[divine ally](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour inner grace attracts the attention of a second protective spirit. Choose a second type of divine ally and gain its benefits.", "name": "Second Ally", "pfs": "Standard", "prerequisite": "divine ally", "prerequisite_markdown": "[divine ally](/Classes.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[divine ally](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYour inner grace attracts the attention of a second protective spirit.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0", "speed": {}, "summary": "Your inner grace attracts the attention of a second protective spirit.", "summary_markdown": "Your inner grace attracts the attention of a second protective spirit.", "text": " Second Ally Source Core Rulebook pg. 113 4.0 Prerequisites divine ally --- Your inner grace attracts the attention of a second protective spirit. Choose a second type of divine ally and gain its benefits.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=235", "weakness": {} }, { "archetype": [ "Exorcist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sense Evil" ], "feat_markdown": "Sense Evil", "id": "feat-236", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense Evil](/Feats.aspx?ID=236) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Archetype** [Exorcist](/Archetypes.aspx?ID=171) (Level 14)\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou sense evil as a queasy or foreboding feeling. When in the presence of an aura of evil that is [powerful or overwhelming](/Spells.aspx?ID=65), you eventually detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a [vague sense](/Rules.aspx?ID=413), similar to humans' sense of smell. An evil creature using a disguise or otherwise trying to hide its presence attempts a [Deception](/Skills.aspx?ID=5) check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Evil for 1 day.", "name": "Sense Evil", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou sense evil as a queasy or foreboding feeling.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0", "speed": {}, "summary": "You sense evil as a queasy or foreboding feeling.", "summary_markdown": "You sense evil as a queasy or foreboding feeling.", "text": " Sense Evil Source Core Rulebook pg. 113 4.0 Archetype Exorcist (Level 14) Prerequisites tenets of good --- You sense evil as a queasy or foreboding feeling. When in the presence of an aura of evil that is powerful or overwhelming, you eventually detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, similar to humans' sense of smell. An evil creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Evil for 1 day.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=236", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Devoted Focus" ], "feat_markdown": "Devoted Focus", "id": "feat-237", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Devoted Focus](/Feats.aspx?ID=237) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\ndevotion spells\n\n\r\n\r\n---\r\n\r\nYour devotion is strong enough to increase your focus to incredible heights. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.", "name": "Devoted Focus", "pfs": "Standard", "prerequisite": "devotion spells", "prerequisite_markdown": "devotion spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\ndevotion spells\n\n\r\n\r\n---\r\n\r\n\r\nYour devotion is strong enough to increase your focus to incredible heights.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0", "speed": {}, "summary": "Your devotion is strong enough to increase your focus to incredible heights.", "summary_markdown": "Your devotion is strong enough to increase your focus to incredible heights.", "text": " Devoted Focus Source Core Rulebook pg. 113 4.0 Prerequisites devotion spells --- Your devotion is strong enough to increase your focus to incredible heights. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=237", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Imposing Destrier" ], "feat_markdown": "Imposing Destrier", "id": "feat-238", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Imposing Destrier](/Feats.aspx?ID=238) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [Loyal Warhorse](/Feats.aspx?ID=228)\n\n\r\n\r\n---\r\n\r\nUnder your care, your mount has realized its innate potential. The mount you gained through the divine ally class feature is now a [nimble or savage animal companion](/companions/animal-companions/advanced-options). During an encounter, even if you don't use the [Command an Animal](/Actions.aspx?ID=58) action, your mount can still use 1 action on your turn to Stride or Strike.\n\nImposing Destrier leads to...\r\n[Auspicious Mount](/Feats.aspx?ID=256)", "name": "Imposing Destrier", "pfs": "Standard", "prerequisite": "divine ally (steed); Loyal Warhorse", "prerequisite_markdown": "[divine ally (steed)](/Classes.aspx?ID=4); [Loyal Warhorse](/Feats.aspx?ID=228)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [Loyal Warhorse](/Feats.aspx?ID=228)\n\n\r\n\r\n---\r\n\r\n\r\nUnder your care, your mount has realized its innate potential.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0", "speed": {}, "summary": "Under your care, your mount has realized its innate potential.", "summary_markdown": "Under your care, your mount has realized its innate potential.", "text": " Imposing Destrier Source Core Rulebook pg. 113 4.0 Prerequisites divine ally (steed); Loyal Warhorse --- Under your care, your mount has realized its innate potential. The mount you gained through the divine ally class feature is now a nimble or savage animal companion. During an encounter, even if you don't use the Command an Animal action, your mount can still use 1 action on your turn to Stride or Strike. Imposing Destrier leads to... Auspicious Mount", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=238", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Litany Against Sloth" ], "feat_markdown": "Litany Against Sloth", "id": "feat-239", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Litany Against Sloth](/Feats.aspx?ID=239) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\ndevotion spells; [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou rail against the sin of sloth, turning a foe’s laziness against it. You can cast the [_litany against sloth_](/Spells.aspx?ID=396) devotion spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Litany Against Sloth", "pfs": "Standard", "prerequisite": "devotion spells; tenets of good", "prerequisite_markdown": "devotion spells; [tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\ndevotion spells; [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou rail against the sin of sloth, turning a foe’s laziness against it.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0", "speed": {}, "summary": "You rail against the sin of sloth, turning a foe’s laziness against it.", "summary_markdown": "You rail against the sin of sloth, turning a foe’s laziness against it.", "text": " Litany Against Sloth Source Core Rulebook pg. 113 4.0 Prerequisites devotion spells; tenets of good --- You rail against the sin of sloth, turning a foe’s laziness against it. You can cast the litany against sloth devotion spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=239", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Radiant Blade Spirit" ], "feat_markdown": "Radiant Blade Spirit", "id": "feat-240", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiant Blade Spirit](/Feats.aspx?ID=240) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour divine ally radiates power, enhancing your chosen weapon. When you choose the weapon for your blade ally during your daily preparations, add the following property runes to the list of effects you can choose from: _[flaming](/Equipment.aspx?ID=295)_ and any aligned properties (_[anarchic](/Equipment.aspx?ID=290)_, _[axiomatic](/Equipment.aspx?ID=291)_, _[holy](/Equipment.aspx?ID=299)_, or _[unholy](/Equipment.aspx?ID=307)_) that match your cause’s alignment.\n\nRadiant Blade Spirit leads to...\r\n[Radiant Blade Master](/Feats.aspx?ID=262)", "name": "Radiant Blade Spirit", "pfs": "Standard", "prerequisite": "divine ally (blade)", "prerequisite_markdown": "[divine ally (blade)](/Classes.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYour divine ally radiates power, enhancing your chosen weapon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0", "speed": {}, "summary": "Your divine ally radiates power, enhancing your chosen weapon.", "summary_markdown": "Your divine ally radiates power, enhancing your chosen weapon.", "text": " Radiant Blade Spirit Source Core Rulebook pg. 113 4.0 Prerequisites divine ally (blade) --- Your divine ally radiates power, enhancing your chosen weapon. When you choose the weapon for your blade ally during your daily preparations, add the following property runes to the list of effects you can choose from: flaming and any aligned properties ( anarchic , axiomatic , holy , or unholy ) that match your cause’s alignment. Radiant Blade Spirit leads to... Radiant Blade Master", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=240", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shield of Reckoning" ], "feat_markdown": "Shield of Reckoning", "id": "feat-241", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield of Reckoning](/Feats.aspx?ID=241) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[champion's reaction](/Classes.aspx?ID=4); [Shield Warden](/Feats.aspx?ID=229)\n\n**Trigger**\r\nA foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction.\n\n\r\n\r\n---\r\n\r\nWhen you shield your ally against an attack, you call upon your power to protect your ally further. You use the Shield Block reaction to prevent damage to an ally and also use your champion’s reaction against the foe that attacked your ally.", "name": "Shield of Reckoning", "pfs": "Standard", "prerequisite": "champion's reaction; Shield Warden", "prerequisite_markdown": "[champion's reaction](/Classes.aspx?ID=4); [Shield Warden](/Feats.aspx?ID=229)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[champion's reaction](/Classes.aspx?ID=4); [Shield Warden](/Feats.aspx?ID=229)\n\n**Trigger**\r\nA foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction.\n\n\r\n\r\n---\r\n\r\n\r\nWhen you shield your ally against an attack, you call upon your power to protect your ally further.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0", "speed": {}, "summary": "When you shield your ally against an attack, you call upon your power to protect your ally further.", "summary_markdown": "When you shield your ally against an attack, you call upon your power to protect your ally further.", "text": " Shield of Reckoning Reaction Source Core Rulebook pg. 113 4.0 Prerequisites champion's reaction; Shield Warden Trigger A foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction. --- When you shield your ally against an attack, you call upon your power to protect your ally further. You use the Shield Block reaction to prevent damage to an ally and also use your champion’s reaction against the foe that attacked your ally.", "trait": [ "Champion", "Flourish" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Champion", "Flourish" ], "trigger": "A foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction.", "trigger_markdown": "A foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction.", "type": "Feat", "url": "/Feats.aspx?ID=241", "weakness": {} }, { "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Affliction Mercy" ], "feat_markdown": "Affliction Mercy", "id": "feat-242", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Affliction Mercy](/Feats.aspx?ID=242) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 14)\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\nThe divine grace that flows through you grants reprieve from an affliction. When you use Mercy, you can instead attempt to counteract a curse, disease, or poison.", "name": "Affliction Mercy", "pfs": "Standard", "prerequisite": "Mercy", "prerequisite_markdown": "[Mercy](/Feats.aspx?ID=225)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\n\r\nThe divine grace that flows through you grants reprieve from an affliction.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0", "speed": {}, "summary": "The divine grace that flows through you grants reprieve from an affliction.", "summary_markdown": "The divine grace that flows through you grants reprieve from an affliction.", "text": " Affliction Mercy Source Core Rulebook pg. 113 4.0 Archetype Blessed One (Level 14) Prerequisites Mercy --- The divine grace that flows through you grants reprieve from an affliction. When you use Mercy, you can instead attempt to counteract a curse, disease, or poison.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=242", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aura of Faith" ], "feat_markdown": "Aura of Faith", "id": "feat-243", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Aura of Faith](/Feats.aspx?ID=243) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power. Your Strikes deal an extra 1 good damage against evil creatures. Also, each good-aligned ally within 15 feet gains this benefit on their first Strike that hits an evil creature each round.", "name": "Aura of Faith", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0", "speed": {}, "summary": "You radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power.", "summary_markdown": "You radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power.", "text": " Aura of Faith Source Core Rulebook pg. 113 4.0 Prerequisites tenets of good --- You radiate an aura of pure belief that imbues your attacks and those of nearby allies with holy power. Your Strikes deal an extra 1 good damage against evil creatures. Also, each good-aligned ally within 15 feet gains this benefit on their first Strike that hits an evil creature each round.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=243", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blade of Justice" ], "feat_markdown": "Blade of Justice", "id": "feat-244", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade of Justice](/Feats.aspx?ID=244) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent. The Strike deals two extra weapon damage dice if the target of your Strike is evil. Whether or not the target is evil, you can convert all the physical damage from the attack into good damage, and if you are a paladin, the Strike applies all effects that normally apply on a [Retributive Strike](/Actions.aspx?ID=5) (such as divine smite).", "name": "Blade of Justice", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 113 4.0", "speed": {}, "summary": "You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.", "summary_markdown": "You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.", "text": " Blade of Justice Two Actions Source Core Rulebook pg. 113 4.0 Prerequisites tenets of good --- You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent. The Strike deals two extra weapon damage dice if the target of your Strike is evil. Whether or not the target is evil, you can convert all the physical damage from the attack into good damage, and if you are a paladin, the Strike applies all effects that normally apply on a Retributive Strike (such as divine smite).", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=244", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Champion's Sacrifice" ], "feat_markdown": "Champion's Sacrifice", "id": "feat-245", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Champion's Sacrifice](/Feats.aspx?ID=245) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou can suffer so that others might live. You can cast the [_champion’s sacrifice_](/Spells.aspx?ID=393) devotion spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Champion's Sacrifice", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou can suffer so that others might live.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0", "speed": {}, "summary": "You can suffer so that others might live.", "summary_markdown": "You can suffer so that others might live.", "text": " Champion's Sacrifice Source Core Rulebook pg. 114 4.0 Prerequisites tenets of good --- You can suffer so that others might live. You can cast the champion’s sacrifice devotion spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=245", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Wall" ], "feat_markdown": "Divine Wall", "id": "feat-246", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Wall](/Feats.aspx?ID=246) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\nYou use your shield to harry your enemies, preventing them from stepping away from or around you. All spaces adjacent to you are difficult terrain for your enemies.", "name": "Divine Wall", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a shield.", "requirement_markdown": "You are wielding a shield.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou use your shield to harry your enemies, preventing them from stepping away from or around you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0", "speed": {}, "summary": "You use your shield to harry your enemies, preventing them from stepping away from or around you.", "summary_markdown": "You use your shield to harry your enemies, preventing them from stepping away from or around you.", "text": " Divine Wall Source Core Rulebook pg. 114 4.0 Requirements You are wielding a shield. --- You use your shield to harry your enemies, preventing them from stepping away from or around you. All spaces adjacent to you are difficult terrain for your enemies.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=246", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lasting Doubt" ], "feat_markdown": "Lasting Doubt", "id": "feat-247", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Lasting Doubt](/Feats.aspx?ID=247) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[redeemer cause](/Causes.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nWhen you cast doubt upon your foes, the effect lasts longer than usual. After being enfeebled 2 by your Glimpse of Redemption, the foe is enfeebled 1 for 1 minute. If you have Weight of Guilt, after being stupefied 2 by your Glimpse of Redemption, the foe is stupefied 1 for 1 minute or until the flat check from stupefied causes it to lose a spell, whichever comes first.", "name": "Lasting Doubt", "pfs": "Standard", "prerequisite": "redeemer cause", "prerequisite_markdown": "[redeemer cause](/Causes.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[redeemer cause](/Causes.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast doubt upon your foes, the effect lasts longer than usual.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0", "speed": {}, "summary": "When you cast doubt upon your foes, the effect lasts longer than usual.", "summary_markdown": "When you cast doubt upon your foes, the effect lasts longer than usual.", "text": " Lasting Doubt Source Core Rulebook pg. 114 4.0 Prerequisites redeemer cause --- When you cast doubt upon your foes, the effect lasts longer than usual. After being enfeebled 2 by your Glimpse of Redemption, the foe is enfeebled 1 for 1 minute. If you have Weight of Guilt, after being stupefied 2 by your Glimpse of Redemption, the foe is stupefied 1 for 1 minute or until the flat check from stupefied causes it to lose a spell, whichever comes first.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=247", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Liberating Stride" ], "feat_markdown": "Liberating Stride", "id": "feat-248", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Liberating Stride](/Feats.aspx?ID=248) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[liberator cause](/Causes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nInstead of you taking a Step at the end of your Liberating Step, the triggering ally can Stride up to half their Speed. Even if you have exalt, only the triggering ally gains this benefit.", "name": "Liberating Stride", "pfs": "Standard", "prerequisite": "liberator cause", "prerequisite_markdown": "[liberator cause](/Causes.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[liberator cause](/Causes.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYour allies can move farther when you release them from harm.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0", "speed": {}, "summary": "Your allies can move farther when you release them from harm.", "summary_markdown": "Your allies can move farther when you release them from harm.", "text": " Liberating Stride Source Core Rulebook pg. 114 4.0 Prerequisites liberator cause --- Instead of you taking a Step at the end of your Liberating Step, the triggering ally can Stride up to half their Speed. Even if you have exalt, only the triggering ally gains this benefit.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=248", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Anchoring Aura" ], "feat_markdown": "Anchoring Aura", "id": "feat-249", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Anchoring Aura](/Feats.aspx?ID=249) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[Fiendsbane Oath](/Feats.aspx?ID=220)\n\n\r\n\r\n---\r\n\r\nYour aura hampers fiends’ teleportation. Your aura attempts to counteract teleportation spells cast by fiends within 15 feet, using the spell level and DC of your devotion spells.", "name": "Anchoring Aura", "pfs": "Standard", "prerequisite": "Fiendsbane Oath", "prerequisite_markdown": "[Fiendsbane Oath](/Feats.aspx?ID=220)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[Fiendsbane Oath](/Feats.aspx?ID=220)\n\n\r\n\r\n---\r\n\r\n\r\nYour aura hampers fiends’ teleportation.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0", "speed": {}, "summary": "Your aura hampers fiends’ teleportation.", "summary_markdown": "Your aura hampers fiends’ teleportation.", "text": " Anchoring Aura Source Core Rulebook pg. 114 4.0 Prerequisites Fiendsbane Oath --- Your aura hampers fiends’ teleportation. Your aura attempts to counteract teleportation spells cast by fiends within 15 feet, using the spell level and DC of your devotion spells.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=249", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aura of Life" ], "feat_markdown": "Aura of Life", "id": "feat-250", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Aura of Life](/Feats.aspx?ID=250) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[Shining Oath](/Feats.aspx?ID=221)\n\n\r\n\r\n---\r\n\r\nYour aura protects against necromantic effects. You and all allies within 15 feet gain resistance 5 to negative energy and a +1 status bonus to saves against necromancy effects.", "name": "Aura of Life", "pfs": "Standard", "prerequisite": "Shining Oath", "prerequisite_markdown": "[Shining Oath](/Feats.aspx?ID=221)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[Shining Oath](/Feats.aspx?ID=221)\n\n\r\n\r\n---\r\n\r\n\r\nYour aura protects against necromantic effects.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0", "speed": {}, "summary": "Your aura protects against necromantic effects.", "summary_markdown": "Your aura protects against necromantic effects.", "text": " Aura of Life Source Core Rulebook pg. 114 4.0 Prerequisites Shining Oath --- Your aura protects against necromantic effects. You and all allies within 15 feet gain resistance 5 to negative energy and a +1 status bonus to saves against necromancy effects.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=250", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aura of Righteousness" ], "feat_markdown": "Aura of Righteousness", "id": "feat-251", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Aura of Righteousness](/Feats.aspx?ID=251) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour righteous aura dampens evil’s might. You and all allies within 15 feet gain evil resistance 5.", "name": "Aura of Righteousness", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour righteous aura dampens evil’s might.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0", "speed": {}, "summary": "Your righteous aura dampens evil’s might.", "summary_markdown": "Your righteous aura dampens evil’s might.", "text": " Aura of Righteousness Source Core Rulebook pg. 114 4.0 Prerequisites tenets of good --- Your righteous aura dampens evil’s might. You and all allies within 15 feet gain evil resistance 5.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=251", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aura of Vengeance" ], "feat_markdown": "Aura of Vengeance", "id": "feat-252", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Aura of Vengeance](/Feats.aspx?ID=252) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[exalt](/Classes.aspx?ID=4); [Vengeful Oath](/Feats.aspx?ID=222)\n\n\r\n\r\n---\r\n\r\nWhen you call upon others to take retribution, you also guide their aim. When you use Retributive Strike, your allies who make Strikes take only a –2 penalty, instead of a –5 penalty.", "name": "Aura of Vengeance", "pfs": "Standard", "prerequisite": "exalt; Vengeful Oath", "prerequisite_markdown": "[exalt](/Classes.aspx?ID=4); [Vengeful Oath](/Feats.aspx?ID=222)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0\n\n**Prerequisites**\r\n[exalt](/Classes.aspx?ID=4); [Vengeful Oath](/Feats.aspx?ID=222)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you call upon others to take retribution, you also guide their aim.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 114 4.0", "speed": {}, "summary": "When you call upon others to take retribution, you also guide their aim.", "summary_markdown": "When you call upon others to take retribution, you also guide their aim.", "text": " Aura of Vengeance Source Core Rulebook pg. 114 4.0 Prerequisites exalt; Vengeful Oath --- When you call upon others to take retribution, you also guide their aim. When you use Retributive Strike, your allies who make Strikes take only a –2 penalty, instead of a –5 penalty.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=252", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Reflexes" ], "feat_markdown": "Divine Reflexes", "id": "feat-253", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Reflexes](/Feats.aspx?ID=253) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n\r\n\r\n---\r\n\r\nAt the start of each of your turns, you gain an additional reaction that you can use only for your champion’s reaction.", "name": "Divine Reflexes", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can use your champion's reaction more.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0", "speed": {}, "summary": "You can use your champion's reaction more.", "summary_markdown": "You can use your champion's reaction more.", "text": " Divine Reflexes Source Core Rulebook pg. 115 4.0 --- At the start of each of your turns, you gain an additional reaction that you can use only for your champion’s reaction.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=253", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Litany of Righteousness" ], "feat_markdown": "Litany of Righteousness", "id": "feat-254", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Litany of Righteousness](/Feats.aspx?ID=254) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou call upon righteousness to expose an evil foe’s weakness. You can cast the [_litany of righteousness_](/Spells.aspx?ID=398) devotion spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Litany of Righteousness", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon righteousness to expose an evil foe’s weakness.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0", "speed": {}, "summary": "You call upon righteousness to expose an evil foe’s weakness.", "summary_markdown": "You call upon righteousness to expose an evil foe’s weakness.", "text": " Litany of Righteousness Source Core Rulebook pg. 115 4.0 Prerequisites tenets of good --- You call upon righteousness to expose an evil foe’s weakness. You can cast the litany of righteousness devotion spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=254", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wyrmbane Aura" ], "feat_markdown": "Wyrmbane Aura", "id": "feat-255", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Wyrmbane Aura](/Feats.aspx?ID=255) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[Dragonslayer Oath](/Feats.aspx?ID=219)\n\n\r\n\r\n---\r\n\r\nYour aura protects against destructive energies and dragons’ breath. You and all allies within 15 feet gain resistance equal to your Charisma modifier to acid, cold, electricity, fire, and poison. If the source of one of these types of damage is a dragon’s breath, increase the resistance to half your level.", "name": "Wyrmbane Aura", "pfs": "Standard", "prerequisite": "Dragonslayer Oath", "prerequisite_markdown": "[Dragonslayer Oath](/Feats.aspx?ID=219)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[Dragonslayer Oath](/Feats.aspx?ID=219)\n\n\r\n\r\n---\r\n\r\n\r\nYour aura protects against destructive energies and dragons’ breath.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0", "speed": {}, "summary": "Your aura protects against destructive energies and dragons’ breath.", "summary_markdown": "Your aura protects against destructive energies and dragons’ breath.", "text": " Wyrmbane Aura Source Core Rulebook pg. 115 4.0 Prerequisites Dragonslayer Oath --- Your aura protects against destructive energies and dragons’ breath. You and all allies within 15 feet gain resistance equal to your Charisma modifier to acid, cold, electricity, fire, and poison. If the source of one of these types of damage is a dragon’s breath, increase the resistance to half your level.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=255", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Auspicious Mount" ], "feat_markdown": "Auspicious Mount", "id": "feat-256", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Auspicious Mount](/Feats.aspx?ID=256) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [Imposing Destrier](/Feats.aspx?ID=238)\n\n\r\n\r\n---\r\n\r\nGuided by your ongoing care, your steed has developed incredible intelligence and skill. The mount you gained through the divine ally class feature is now a [specialized animal companion](/Rules.aspx?ID=159). You can select one of the usual specializations or the auspice specialization.\n\n Auspice mounts gain the following benefits: Your companion is marked by your deity's religious symbol as a sacred creature of your deity. Its proficiency rank in [Religion](/Skills.aspx?ID=13) increases to expert, it can speak the language associated with your deity's servitors ([Celestial](/Traits.aspx?ID=23) for champions who follow the tenets of good), and its Intelligence modifier increases by 2 and its Wisdom modifier by 1.", "name": "Auspicious Mount", "pfs": "Standard", "prerequisite": "divine ally (steed); Imposing Destrier", "prerequisite_markdown": "[divine ally (steed)](/Classes.aspx?ID=4); [Imposing Destrier](/Feats.aspx?ID=238)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [Imposing Destrier](/Feats.aspx?ID=238)\n\n\r\n\r\n---\r\n\r\n\r\nGuided by your ongoing care, your steed has developed incredible intelligence and skill.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0", "speed": {}, "summary": "Guided by your ongoing care, your steed has developed incredible intelligence and skill.", "summary_markdown": "Guided by your ongoing care, your steed has developed incredible intelligence and skill.", "text": " Auspicious Mount Source Core Rulebook pg. 115 4.0 Prerequisites divine ally (steed); Imposing Destrier --- Guided by your ongoing care, your steed has developed incredible intelligence and skill. The mount you gained through the divine ally class feature is now a specialized animal companion. You can select one of the usual specializations or the auspice specialization. Auspice mounts gain the following benefits: Your companion is marked by your deity's religious symbol as a sacred creature of your deity. Its proficiency rank in Religion increases to expert, it can speak the language associated with your deity's servitors (Celestial for champions who follow the tenets of good), and its Intelligence modifier increases by 2 and its Wisdom modifier by 1.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=256", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instrument of Zeal" ], "feat_markdown": "Instrument of Zeal", "id": "feat-257", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Instrument of Zeal](/Feats.aspx?ID=257) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nDivine energy fills your weapon. Whenever you critically hit a foe with [Blade of Justice](/Feats.aspx?ID=244) or a Retributive Strike, your attack adds an extra damage die, and the target is slowed 1 on its next turn.", "name": "Instrument of Zeal", "pfs": "Standard", "prerequisite": "divine ally (blade); tenets of good", "prerequisite_markdown": "[divine ally (blade)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nDivine energy fills your weapon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0", "speed": {}, "summary": "Divine energy fills your weapon.", "summary_markdown": "Divine energy fills your weapon.", "text": " Instrument of Zeal Source Core Rulebook pg. 115 4.0 Prerequisites divine ally (blade); tenets of good --- Divine energy fills your weapon. Whenever you critically hit a foe with Blade of Justice or a Retributive Strike, your attack adds an extra damage die, and the target is slowed 1 on its next turn.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=257", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shield of Grace" ], "feat_markdown": "Shield of Grace", "id": "feat-258", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield of Grace](/Feats.aspx?ID=258) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[Shield Warden](/Feats.aspx?ID=229)\n\n\r\n\r\n---\r\n\r\nYou protect an ally with both your shield and your body. Whenever you use the Shield Block reaction to prevent damage to an ally, you can evenly split the remaining damage after the Shield Block between the ally and yourself.", "name": "Shield of Grace", "pfs": "Standard", "prerequisite": "Shield Warden", "prerequisite_markdown": "[Shield Warden](/Feats.aspx?ID=229)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[Shield Warden](/Feats.aspx?ID=229)\n\n\r\n\r\n---\r\n\r\n\r\nYou protect an ally with both your shield and your body.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0", "speed": {}, "summary": "You protect an ally with both your shield and your body.", "summary_markdown": "You protect an ally with both your shield and your body.", "text": " Shield of Grace Source Core Rulebook pg. 115 4.0 Prerequisites Shield Warden --- You protect an ally with both your shield and your body. Whenever you use the Shield Block reaction to prevent damage to an ally, you can evenly split the remaining damage after the Shield Block between the ally and yourself.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=258", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Celestial Form" ], "feat_markdown": "Celestial Form", "id": "feat-259", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Form](/Feats.aspx?ID=259) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou take on a celestial countenance, appearing like a type of celestial who serves your deity; for example, as an angel, you would gain a halo and feathery wings. You gain a fly Speed equal to your Speed. You gain darkvision if you don’t already have it, and you gain the celestial trait and the trait appropriate to the type of servitor you’ve become (archon, angel, or azata, for example).", "name": "Celestial Form", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou take on a celestial countenance, appearing like a type of celestial who serves your deity.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0", "speed": {}, "summary": "You take on a celestial countenance, appearing like a type of celestial who serves your deity.", "summary_markdown": "You take on a celestial countenance, appearing like a type of celestial who serves your deity.", "text": " Celestial Form Source Core Rulebook pg. 115 4.0 Prerequisites tenets of good --- You take on a celestial countenance, appearing like a type of celestial who serves your deity; for example, as an angel, you would gain a halo and feathery wings. You gain a fly Speed equal to your Speed. You gain darkvision if you don’t already have it, and you gain the celestial trait and the trait appropriate to the type of servitor you’ve become (archon, angel, or azata, for example).", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=259", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ultimate Mercy" ], "feat_markdown": "Ultimate Mercy", "id": "feat-260", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Ultimate Mercy](/Feats.aspx?ID=260) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\nYour mercy transcends the bounds of life and death. When you use Mercy, you can cast [_lay on hands_](/Spells.aspx?ID=395) on a creature that died since your last turn to return it to life. The target returns to life with 1 hit point and becomes wounded 1. You can’t use Ultimate Mercy if the triggering effect was [_disintegrate_](/Spells.aspx?ID=76) or a death effect.", "name": "Ultimate Mercy", "pfs": "Standard", "prerequisite": "Mercy", "prerequisite_markdown": "[Mercy](/Feats.aspx?ID=225)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\n\r\nYour mercy transcends the bounds of life and death.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0", "speed": {}, "summary": "Your mercy transcends the bounds of life and death.", "summary_markdown": "Your mercy transcends the bounds of life and death.", "text": " Ultimate Mercy Source Core Rulebook pg. 115 4.0 Prerequisites Mercy --- Your mercy transcends the bounds of life and death. When you use Mercy, you can cast lay on hands on a creature that died since your last turn to return it to life. The target returns to life with 1 hit point and becomes wounded 1. You can’t use Ultimate Mercy if the triggering effect was disintegrate or a death effect.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=260", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Celestial Mount" ], "feat_markdown": "Celestial Mount", "id": "feat-261", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Mount](/Feats.aspx?ID=261) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour steed gains incredible celestial powers granted by your deity. It gains darkvision, its maximum Hit Points increase by 40, and it gains weakness 10 to evil damage.\n\n Additionally, it grows wings appropriate to a servitor of your deity (such as metallic wings for an archon), granting it a fly Speed equal to its Speed. It gains the [celestial](/Traits.aspx?ID=23) trait and the trait appropriate to the type of servitor it has become ([archon](/Traits.aspx?ID=13), [angel](/Traits.aspx?ID=8), or [azata](/Traits.aspx?ID=17), for example).", "name": "Celestial Mount", "pfs": "Standard", "prerequisite": "divine ally (steed); tenets of good", "prerequisite_markdown": "[divine ally (steed)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYour steed gains incredible celestial powers granted by your deity.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0", "speed": {}, "summary": "Your steed gains incredible celestial powers granted by your deity.", "summary_markdown": "Your steed gains incredible celestial powers granted by your deity.", "text": " Celestial Mount Source Core Rulebook pg. 115 4.0 Prerequisites divine ally (steed); tenets of good --- Your steed gains incredible celestial powers granted by your deity. It gains darkvision, its maximum Hit Points increase by 40, and it gains weakness 10 to evil damage. Additionally, it grows wings appropriate to a servitor of your deity (such as metallic wings for an archon), granting it a fly Speed equal to its Speed. It gains the celestial trait and the trait appropriate to the type of servitor it has become (archon, angel, or azata, for example).", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=261", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Radiant Blade Master" ], "feat_markdown": "Radiant Blade Master", "id": "feat-262", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiant Blade Master](/Feats.aspx?ID=262) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [Radiant Blade Spirit](/Feats.aspx?ID=240)\n\n\r\n\r\n---\r\n\r\nYour divine ally turns your chosen weapon into a paragon of its type. When you choose the weapon for your blade divine ally during your preparations, add the following property runes to the list of effects you can choose from: [_dancing_](/Equipment.aspx?ID=293), [_greater disrupting_](/Equipment.aspx?ID=294), and [_keen_](/Equipment.aspx?ID=300).", "name": "Radiant Blade Master", "pfs": "Standard", "prerequisite": "divine ally (blade); Radiant Blade Spirit", "prerequisite_markdown": "[divine ally (blade)](/Classes.aspx?ID=4); [Radiant Blade Spirit](/Feats.aspx?ID=240)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [Radiant Blade Spirit](/Feats.aspx?ID=240)\n\n\r\n\r\n---\r\n\r\n\r\nYour divine ally turns your chosen weapon into a paragon of its type.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0", "speed": {}, "summary": "Your divine ally turns your chosen weapon into a paragon of its type.", "summary_markdown": "Your divine ally turns your chosen weapon into a paragon of its type.", "text": " Radiant Blade Master Source Core Rulebook pg. 115 4.0 Prerequisites divine ally (blade); Radiant Blade Spirit --- Your divine ally turns your chosen weapon into a paragon of its type. When you choose the weapon for your blade divine ally during your preparations, add the following property runes to the list of effects you can choose from: dancing , greater disrupting , and keen .", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=262", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shield Paragon" ], "feat_markdown": "Shield Paragon", "id": "feat-263", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Paragon](/Feats.aspx?ID=263) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[divine ally (shield)](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour shield is a vessel of divine protection. When you’re wielding your chosen shield, it is always raised, even without you using the Raise a Shield action. Your chosen shield doubles its HP and BT, rather than increasing them by half. If it would be destroyed, it vanishes to your deity’s realm instead, where your divine ally repairs it. During your next daily preparations, the shield returns to you fully repaired.", "name": "Shield Paragon", "pfs": "Standard", "prerequisite": "divine ally (shield)", "prerequisite_markdown": "[divine ally (shield)](/Classes.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0\n\n**Prerequisites**\r\n[divine ally (shield)](/Classes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYour shield is a vessel of divine protection.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 115 4.0", "speed": {}, "summary": "Your shield is a vessel of divine protection.", "summary_markdown": "Your shield is a vessel of divine protection.", "text": " Shield Paragon Source Core Rulebook pg. 115 4.0 Prerequisites divine ally (shield) --- Your shield is a vessel of divine protection. When you’re wielding your chosen shield, it is always raised, even without you using the Raise a Shield action. Your chosen shield doubles its HP and BT, rather than increasing them by half. If it would be destroyed, it vanishes to your deity’s realm instead, where your divine ally repairs it. During your next daily preparations, the shield returns to you fully repaired.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=263", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deadly Simplicity" ], "feat_markdown": "Deadly Simplicity", "id": "feat-264", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Deadly Simplicity](/Feats.aspx?ID=264) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0\n\n**Prerequisites**\r\ndeity with a simple or unarmed attack favored weapon, trained with your deity's favored weapon\n\n\r\n\r\n---\r\n\r\nYour deity’s weapon is especially powerful in your hands. When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step. If your deity’s favored weapon is an unarmed attack (such as a fist, if you worship [Irori](/Deities.aspx?ID=10)) and its damage die is smaller than d6, instead increase its damage die size to d6.", "name": "Deadly Simplicity", "pfs": "Standard", "prerequisite": "deity with a simple or unarmed attack favored weapon, trained with your deity's favored weapon", "prerequisite_markdown": "deity with a simple or unarmed attack favored weapon, trained with your deity's favored weapon", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0\n\n**Prerequisites**\r\ndeity with a simple or unarmed attack favored weapon, trained with your deity's favored weapon\n\n\r\n\r\n---\r\n\r\n\r\nYour deity’s weapon is especially powerful in your hands.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0", "speed": {}, "summary": "Your deity’s weapon is especially powerful in your hands.", "summary_markdown": "Your deity’s weapon is especially powerful in your hands.", "text": " Deadly Simplicity Source Core Rulebook pg. 121 4.0 Prerequisites deity with a simple or unarmed attack favored weapon, trained with your deity's favored weapon --- Your deity’s weapon is especially powerful in your hands. When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step. If your deity’s favored weapon is an unarmed attack (such as a fist, if you worship Irori) and its damage die is smaller than d6, instead increase its damage die size to d6.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=264", "weakness": {} }, { "archetype": [ "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Domain Initiate" ], "feat_markdown": "Domain Initiate", "id": "feat-265", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Domain Initiate](/Feats.aspx?ID=265) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0\n\n**Archetype** [Soul Warden](/Archetypes.aspx?ID=173) (Level 4)\n\n\r\n\r\n---\r\n\r\nYour deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's theme and domain spells can be found [here](/domains).\n\n Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the [Refocus](/Actions.aspx?ID=71) activity to pray to your deity or do service toward their causes.\n\n Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear [here](/Rules.aspx?ID=276).\n\n**Special** You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.\n\nDomain Initiate leads to...\r\n[Advanced Domain](/Feats.aspx?ID=285), [Expanded Domain Initiate](/Feats.aspx?ID=1172), [Shield of Faith](/Feats.aspx?ID=1704)", "name": "Domain Initiate", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour deity bestows a special spell related to their powers.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0", "speed": {}, "summary": "Your deity bestows a special spell related to their powers.", "summary_markdown": "Your deity bestows a special spell related to their powers.", "text": " Domain Initiate Source Core Rulebook pg. 121 4.0 Archetype Soul Warden (Level 4) --- Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity's list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain's theme and domain spells can be found here. Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear here. Special You can select this feat multiple times, selecting a different domain each time and gaining its domain spell. Domain Initiate leads to... Advanced Domain, Expanded Domain Initiate, Shield of Faith", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=265", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Harming Hands" ], "feat_markdown": "Harming Hands", "id": "feat-266", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Harming Hands](/Feats.aspx?ID=266) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0\n\n**Prerequisites**\r\n[harmful font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nThe mordant power of your negative energy grows. When you cast [_harm_](/Spells.aspx?ID=146), you roll d10s instead of d8s.", "name": "Harming Hands", "pfs": "Standard", "prerequisite": "harmful font", "prerequisite_markdown": "[harmful font](/Classes.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0\n\n**Prerequisites**\r\n[harmful font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nThe mordant power of your negative energy grows.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0", "speed": {}, "summary": "The mordant power of your negative energy grows.", "summary_markdown": "The mordant power of your negative energy grows.", "text": " Harming Hands Source Core Rulebook pg. 121 4.0 Prerequisites harmful font --- The mordant power of your negative energy grows. When you cast harm , you roll d10s instead of d8s.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=266", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Healing Hands" ], "feat_markdown": "Healing Hands", "id": "feat-267", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Healing Hands](/Feats.aspx?ID=267) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0\n\n**Prerequisites**\r\n[healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYour positive energy is even more vibrant and restorative. When you cast [_heal_](/Spells.aspx?ID=148), you roll d10s instead of d8s.\n\nHealing Hands leads to...\r\n[Magic Hands](/Feats.aspx?ID=1700)", "name": "Healing Hands", "pfs": "Standard", "prerequisite": "healing font", "prerequisite_markdown": "[healing font](/Classes.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0\n\n**Prerequisites**\r\n[healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYour positive energy is even more vibrant and restorative.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0", "speed": {}, "summary": "Your positive energy is even more vibrant and restorative.", "summary_markdown": "Your positive energy is even more vibrant and restorative.", "text": " Healing Hands Source Core Rulebook pg. 121 4.0 Prerequisites healing font --- Your positive energy is even more vibrant and restorative. When you cast heal , you roll d10s instead of d8s. Healing Hands leads to... Magic Hands", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=267", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Holy Castigation" ], "feat_markdown": "Holy Castigation", "id": "feat-268", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Holy Castigation](/Feats.aspx?ID=268) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0\n\n**Prerequisites**\r\ngood alignment\n\n\r\n\r\n---\r\n\r\nYou combine holy energy with positive energy to damage demons, devils, and their evil ilk. [_Heal_](/Spells.aspx?ID=148) spells you cast damage fiends as though they were undead.\n\nHoly Castigation leads to...\r\n[Castigating Weapon](/Feats.aspx?ID=290)", "name": "Holy Castigation", "pfs": "Standard", "prerequisite": "good alignment", "prerequisite_markdown": "good alignment", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0\n\n**Prerequisites**\r\ngood alignment\n\n\r\n\r\n---\r\n\r\n\r\nYou combine holy energy with positive energy to damage demons, devils, and their evil ilk.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 121 4.0", "speed": {}, "summary": "You combine holy energy with positive energy to damage demons, devils, and their evil ilk.", "summary_markdown": "You combine holy energy with positive energy to damage demons, devils, and their evil ilk.", "text": " Holy Castigation Source Core Rulebook pg. 121 4.0 Prerequisites good alignment --- You combine holy energy with positive energy to damage demons, devils, and their evil ilk. Heal spells you cast damage fiends as though they were undead. Holy Castigation leads to... Castigating Weapon", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=268", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Communal Healing" ], "feat_markdown": "Communal Healing", "id": "feat-271", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Communal Healing](/Feats.aspx?ID=271) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n\r\n\r\n---\r\n\r\nYou’re a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries. When you cast the [_heal_](/Spells.aspx?ID=148) spell to heal a single creature other than yourself, you regain Hit Points equal to the spell level of the _heal_ spell.\n\nCommunal Healing leads to...\r\n[Improved Communal Healing](/Feats.aspx?ID=279)", "name": "Communal Healing", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’re a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0", "speed": {}, "summary": "You’re a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries.", "summary_markdown": "You’re a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries.", "text": " Communal Healing Source Core Rulebook pg. 122 4.0 --- You’re a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries. When you cast the heal spell to heal a single creature other than yourself, you regain Hit Points equal to the spell level of the heal spell. Communal Healing leads to... Improved Communal Healing", "trait": [ "Cleric", "Healing", "Positive" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Healing](/Traits.aspx?ID=89), [Positive](/Traits.aspx?ID=128)", "trait_raw": [ "Cleric", "Healing", "Positive" ], "type": "Feat", "url": "/Feats.aspx?ID=271", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emblazon Armament" ], "feat_markdown": "Emblazon Armament", "id": "feat-272", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Emblazon Armament](/Feats.aspx?ID=272) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n\r\n\r\n---\r\n\r\nCarefully etching a sacred image into a physical object, you steel yourself for battle. You can spend 10 minutes emblazoning a symbol of your deity upon a weapon or shield. The symbol doesn’t fade until 1 year has passed, but if you Emblazon an Armament, any symbol you previously emblazoned and any symbol already emblazoned on that item instantly disappears. The item becomes a religious symbol of your deity and can be used as a divine focus while emblazoned, and it gains another benefit determined by the type of item. This benefit applies only to followers of the deity the symbol represents. \n\n\nEmblazon Armament leads to...\r\n[Emblazon Antimagic](/Feats.aspx?ID=296), [Emblazon Divinity](/Feats.aspx?ID=1164), [Emblazon Energy](/Feats.aspx?ID=289)", "name": "Emblazon Armament", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n\r\n\r\n---\r\n\r\n\r\nCarefully etching a sacred image into a physical object, you steel yourself for battle.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0", "speed": {}, "summary": "Carefully etching a sacred image into a physical object, you steel yourself for battle.", "summary_markdown": "Carefully etching a sacred image into a physical object, you steel yourself for battle.", "text": " Emblazon Armament Source Core Rulebook pg. 122 4.0 --- Carefully etching a sacred image into a physical object, you steel yourself for battle. You can spend 10 minutes emblazoning a symbol of your deity upon a weapon or shield. The symbol doesn’t fade until 1 year has passed, but if you Emblazon an Armament, any symbol you previously emblazoned and any symbol already emblazoned on that item instantly disappears. The item becomes a religious symbol of your deity and can be used as a divine focus while emblazoned, and it gains another benefit determined by the type of item. This benefit applies only to followers of the deity the symbol represents. Shield The shield gains a +1 status bonus to its Hardness. (This causes it to reduce more damage with the Shield Block reaction.) Weapon The wielder gains a +1 status bonus to damage rolls. Emblazon Armament leads to... Emblazon Antimagic, Emblazon Divinity, Emblazon Energy", "trait": [ "Cleric", "Exploration" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Exploration](/Traits.aspx?ID=66)", "trait_raw": [ "Cleric", "Exploration" ], "type": "Feat", "url": "/Feats.aspx?ID=272", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sap Life" ], "feat_markdown": "Sap Life", "id": "feat-273", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Sap Life](/Feats.aspx?ID=273) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n\r\n\r\n---\r\n\r\nYou draw the life force out of your enemies to heal your own wounds. When you cast a [_harm_](/Spells.aspx?ID=146) spell and damage at least one living creature, you regain Hit Points equal to the spell level of your _harm_ spell. If you aren’t a living creature, you gain no benefit from this feat.", "name": "Sap Life", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou draw the life force out of your enemies to heal your own wounds.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0", "speed": {}, "summary": "You draw the life force out of your enemies to heal your own wounds.", "summary_markdown": "You draw the life force out of your enemies to heal your own wounds.", "text": " Sap Life Source Core Rulebook pg. 122 4.0 --- You draw the life force out of your enemies to heal your own wounds. When you cast a harm spell and damage at least one living creature, you regain Hit Points equal to the spell level of your harm spell. If you aren’t a living creature, you gain no benefit from this feat.", "trait": [ "Cleric", "Healing" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Cleric", "Healing" ], "type": "Feat", "url": "/Feats.aspx?ID=273", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Turn Undead" ], "feat_markdown": "Turn Undead", "id": "feat-274", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Turn Undead](/Feats.aspx?ID=274) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n\r\n\r\n---\r\n\r\nUndead harmed by your positive energy might flee, compelled by an innate aversion to the force opposite undeath. When you use a [_heal_](/Spells.aspx?ID=148) spell to damage undead, each undead of your level or lower that critically fails its save gains the fleeing condition for 1 round.", "name": "Turn Undead", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n\r\n\r\n---\r\n\r\n\r\nUndead harmed by your positive energy might flee, compelled by an innate aversion to the force opposite undeath.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0", "speed": {}, "summary": "Undead harmed by your positive energy might flee, compelled by an innate aversion to the force opposite undeath.", "summary_markdown": "Undead harmed by your positive energy might flee, compelled by an innate aversion to the force opposite undeath.", "text": " Turn Undead Source Core Rulebook pg. 122 4.0 --- Undead harmed by your positive energy might flee, compelled by an innate aversion to the force opposite undeath. When you use a heal spell to damage undead, each undead of your level or lower that critically fails its save gains the fleeing condition for 1 round.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=274", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Versatile Font" ], "feat_markdown": "Versatile Font", "id": "feat-275", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Versatile Font](/Feats.aspx?ID=275) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5); deity that allows clerics to have both fonts\n\n\r\n\r\n---\r\n\r\nAs you explore your deity’s aspects, you move beyond restrictions on healing or harming. You can prepare either [_harm_](/Spells.aspx?ID=146) or [_heal_](/Spells.aspx?ID=148) in the spell slots gained from the harmful font or healing font.\n\nVersatile Font leads to...\r\n[Ebb and Flow](/Feats.aspx?ID=1706)", "name": "Versatile Font", "pfs": "Standard", "prerequisite": "harmful font or healing font; deity that allows clerics to have both fonts", "prerequisite_markdown": "[harmful font or healing font](/Classes.aspx?ID=5); deity that allows clerics to have both fonts", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5); deity that allows clerics to have both fonts\n\n\r\n\r\n---\r\n\r\n\r\nAs you explore your deity’s aspects, you move beyond restrictions on healing or harming.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0", "speed": {}, "summary": "As you explore your deity’s aspects, you move beyond restrictions on healing or harming.", "summary_markdown": "As you explore your deity’s aspects, you move beyond restrictions on healing or harming.", "text": " Versatile Font Source Core Rulebook pg. 122 4.0 Prerequisites harmful font or healing font; deity that allows clerics to have both fonts --- As you explore your deity’s aspects, you move beyond restrictions on healing or harming. You can prepare either harm or heal in the spell slots gained from the harmful font or healing font. Versatile Font leads to... Ebb and Flow", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=275", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "cost": "Expend a harm or heal spell.", "cost_markdown": "Expend a [_harm_](/Spells.aspx?ID=146) or [_heal_](/Spells.aspx?ID=148) spell.", "exclude_from_search": false, "feat": [ "Channel Smite" ], "feat_markdown": "Channel Smite", "id": "feat-276", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Channel Smite](/Feats.aspx?ID=276) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n**Cost**\r\nExpend a harm or heal spell.\n\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou siphon the destructive energies of positive or negative energy through a melee attack and into your foe. Make a melee Strike and add the spell’s damage to the Strike’s damage. This is negative damage if you expended a [_harm_](/Spells.aspx?ID=146) spell or positive damage if you expended a [_heal_](/Spells.aspx?ID=148) spell. The spell is expended with no effect if your Strike fails or hits a creature that isn’t damaged by that energy type (such as if you hit a non-undead creature with a _heal_ spell).", "name": "Channel Smite", "pfs": "Standard", "prerequisite": "harmful font or healing font", "prerequisite_markdown": "[harmful font or healing font](/Classes.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0\n\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou siphon the destructive energies of positive or negative energy through a melee attack and into your foe.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 122 4.0", "speed": {}, "summary": "You siphon the destructive energies of positive or negative energy through a melee attack and into your foe.", "summary_markdown": "You siphon the destructive energies of positive or negative energy through a melee attack and into your foe.", "text": " Channel Smite Two Actions Source Core Rulebook pg. 122 4.0 Cost Expend a harm or heal spell. Prerequisites harmful font or healing font --- You siphon the destructive energies of positive or negative energy through a melee attack and into your foe. Make a melee Strike and add the spell’s damage to the Strike’s damage. This is negative damage if you expended a harm spell or positive damage if you expended a heal spell. The spell is expended with no effect if your Strike fails or hits a creature that isn’t damaged by that energy type (such as if you hit a non-undead creature with a heal spell).", "trait": [ "Cleric", "Divine", "Necromancy" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Cleric", "Divine", "Necromancy" ], "type": "Feat", "url": "/Feats.aspx?ID=276", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Command Undead" ], "feat_markdown": "Command Undead", "id": "feat-277", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Command Undead](/Feats.aspx?ID=277) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n**Prerequisites**\r\n[harmful font](/Classes.aspx?ID=5); evil alignment\n\n\r\n\r\n---\r\n\r\nYou grasp the animating force within an undead creature and bend it to your will. If the next action you use is to cast [_harm_](/Spells.aspx?ID=146) targeting one undead creature, you transform the effects of that _harm_ spell. Instead of _harm’s_ normal effects, the target becomes controlled by you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw to resist being controlled by you. If the target is already under someone else’s command, the controlling creature also rolls a saving throw, and the undead uses the better result.\n\n**Critical Success** The target is unaffected and is temporarily immune for 24 hours.
\r\n**Success** The target is unaffected.
\r\n**Failure** The undead creature becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the minion undead.
\r\n**Critical Failure** As failure, but the duration is 1 hour.\n\nCommand Undead leads to...\r\n[Improved Command Undead](/Feats.aspx?ID=292)\r\n\r\nControlling Undead Controlled undead gain the minion trait. Minions can use 2 actions per turn and can’t use reactions. A minion acts on your turn in combat when you spend an action to issue it verbal commands (this action has the auditory and concentrate traits). If given no commands, undead minions use no actions except to defend themselves or to escape obvious harm. If left unattended for at least 1 minute, mindless undead minions don’t act, and intelligent ones act as they please. You can’t have more than four undead minions at a time.", "name": "Command Undead", "pfs": "Standard", "prerequisite": "harmful font; evil alignment", "prerequisite_markdown": "[harmful font](/Classes.aspx?ID=5); evil alignment", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n**Prerequisites**\r\n[harmful font](/Classes.aspx?ID=5); evil alignment\n\n\r\n\r\n---\r\n\r\n\r\nYou grasp the animating force within an undead creature and bend it to your will.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0", "speed": {}, "summary": "You grasp the animating force within an undead creature and bend it to your will.", "summary_markdown": "You grasp the animating force within an undead creature and bend it to your will.", "text": " Command Undead Single Action Source Core Rulebook pg. 123 4.0 Prerequisites harmful font; evil alignment --- You grasp the animating force within an undead creature and bend it to your will. If the next action you use is to cast harm targeting one undead creature, you transform the effects of that harm spell. Instead of harm’s normal effects, the target becomes controlled by you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw to resist being controlled by you. If the target is already under someone else’s command, the controlling creature also rolls a saving throw, and the undead uses the better result. Critical Success The target is unaffected and is temporarily immune for 24 hours. Success The target is unaffected. Failure The undead creature becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the minion undead. Critical Failure As failure, but the duration is 1 hour. Command Undead leads to... Improved Command Undead Controlling Undead Controlled undead gain the minion trait. Minions can use 2 actions per turn and can’t use reactions. A minion acts on your turn in combat when you spend an action to issue it verbal commands (this action has the auditory and concentrate traits). If given no commands, undead minions use no actions except to defend themselves or to escape obvious harm. If left unattended for at least 1 minute, mindless undead minions don’t act, and intelligent ones act as they please. You can’t have more than four undead minions at a time.", "trait": [ "Cleric", "Concentrate", "Metamagic" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=277", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Directed Channel" ], "feat_markdown": "Directed Channel", "id": "feat-278", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Directed Channel](/Feats.aspx?ID=278) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n\r\n\r\n---\r\n\r\nYou can shape the energy you channel in a single direction, reaching farther and in a more directed fashion. When you cast a version of [_harm_](/Spells.aspx?ID=146) or [_heal_](/Spells.aspx?ID=148) that has an area, you can make its area a 60-foot cone instead of a 30-foot emanation.", "name": "Directed Channel", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can shape the energy you channel in a single direction, reaching farther and in a more directed fashion.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0", "speed": {}, "summary": "You can shape the energy you channel in a single direction, reaching farther and in a more directed fashion.", "summary_markdown": "You can shape the energy you channel in a single direction, reaching farther and in a more directed fashion.", "text": " Directed Channel Source Core Rulebook pg. 123 4.0 --- You can shape the energy you channel in a single direction, reaching farther and in a more directed fashion. When you cast a version of harm or heal that has an area, you can make its area a 60-foot cone instead of a 30-foot emanation.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=278", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Communal Healing" ], "feat_markdown": "Improved Communal Healing", "id": "feat-279", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Communal Healing](/Feats.aspx?ID=279) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n**Prerequisites**\r\n[Communal Healing](/Feats.aspx?ID=271)\n\n\r\n\r\n---\r\n\r\nYou can direct excess channeled energy outward to benefit an ally. You can grant the Hit Points you would regain from Communal Healing to any one creature within the range of your [_heal_](/Spells.aspx?ID=148) spell instead of yourself. You can also use Communal Healing when you target only yourself with a _heal_ spell, though if you do, you must grant the additional healing to someone other than yourself.", "name": "Improved Communal Healing", "pfs": "Standard", "prerequisite": "Communal Healing", "prerequisite_markdown": "[Communal Healing](/Feats.aspx?ID=271)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n**Prerequisites**\r\n[Communal Healing](/Feats.aspx?ID=271)\n\n\r\n\r\n---\r\n\r\n\r\nYou can direct excess channeled energy outward to benefit an ally.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0", "speed": {}, "summary": "You can direct excess channeled energy outward to benefit an ally.", "summary_markdown": "You can direct excess channeled energy outward to benefit an ally.", "text": " Improved Communal Healing Source Core Rulebook pg. 123 4.0 Prerequisites Communal Healing --- You can direct excess channeled energy outward to benefit an ally. You can grant the Hit Points you would regain from Communal Healing to any one creature within the range of your heal spell instead of yourself. You can also use Communal Healing when you target only yourself with a heal spell, though if you do, you must grant the additional healing to someone other than yourself.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=279", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Necrotic Infusion" ], "feat_markdown": "Necrotic Infusion", "id": "feat-280", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Necrotic Infusion](/Feats.aspx?ID=280) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n**Prerequisites**\r\n[harmful font](/Classes.aspx?ID=5); evil alignment\n\n\r\n\r\n---\r\n\r\nYou pour negative energy into your undead subject to empower its attacks. If the next action you use is to cast [_harm_](/Spells.aspx?ID=146) to restore Hit Points to a single undead creature, the target then deals an additional 1d6 negative damage with its melee weapons and unarmed attacks until the end of its next turn. If the _harm_ spell is at least 5th level, this damage increases to 2d6, and if the _harm_ spell is at least 8th level, the damage increases to 3d6.", "name": "Necrotic Infusion", "pfs": "Standard", "prerequisite": "harmful font; evil alignment", "prerequisite_markdown": "[harmful font](/Classes.aspx?ID=5); evil alignment", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n**Prerequisites**\r\n[harmful font](/Classes.aspx?ID=5); evil alignment\n\n\r\n\r\n---\r\n\r\n\r\nYou pour negative energy into your undead subject to empower its attacks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0", "speed": {}, "summary": "You pour negative energy into your undead subject to empower its attacks.", "summary_markdown": "You pour negative energy into your undead subject to empower its attacks.", "text": " Necrotic Infusion Single Action Source Core Rulebook pg. 123 4.0 Prerequisites harmful font; evil alignment --- You pour negative energy into your undead subject to empower its attacks. If the next action you use is to cast harm to restore Hit Points to a single undead creature, the target then deals an additional 1d6 negative damage with its melee weapons and unarmed attacks until the end of its next turn. If the harm spell is at least 5th level, this damage increases to 2d6, and if the harm spell is at least 8th level, the damage increases to 3d6.", "trait": [ "Cleric", "Concentrate", "Metamagic" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=280", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cast Down" ], "feat_markdown": "Cast Down", "id": "feat-281", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Cast Down](/Feats.aspx?ID=281) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nThe sheer force of your faith can bring a foe crashing down. If the next action you use is to cast [_harm_](/Spells.aspx?ID=146) or [_heal_](/Spells.aspx?ID=148) to damage one creature, the target is knocked prone if it takes any damage from the spell. If the target critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.", "name": "Cast Down", "pfs": "Standard", "prerequisite": "harmful font or healing font", "prerequisite_markdown": "[harmful font or healing font](/Classes.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nThe sheer force of your faith can bring a foe crashing down.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0", "speed": {}, "summary": "The sheer force of your faith can bring a foe crashing down.", "summary_markdown": "The sheer force of your faith can bring a foe crashing down.", "text": " Cast Down Single Action Source Core Rulebook pg. 123 4.0 Prerequisites harmful font or healing font --- The sheer force of your faith can bring a foe crashing down. If the next action you use is to cast harm or heal to damage one creature, the target is knocked prone if it takes any damage from the spell. If the target critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.", "trait": [ "Cleric", "Concentrate", "Metamagic" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=281", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Weapon" ], "feat_markdown": "Divine Weapon", "frequency": "once per turn", "id": "feat-282", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Weapon](/Feats.aspx?ID=282) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n**Frequency**\r\nonce per turn\n\n**Trigger**\r\nYou finish Casting a Spell using one of your divine spell slots on your turn.\n\n\r\n\r\n---\r\n\r\nYou siphon residual spell energy into a weapon you’re wielding. Until the end of your turn, the weapon deals an additional 1d4 force damage. You can instead deal an additional 1d6 damage of an alignment type that matches one of your deity’s alignment components. As usual for aligned damage, this can damage only creatures of the opposite alignment.", "name": "Divine Weapon", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\r\n\r\n**Frequency**\r\nonce per turn\n\n**Trigger**\r\nYou finish Casting a Spell using one of your divine spell slots on your turn.\n\n\r\n\r\n---\r\n\r\n\r\nYou siphon residual spell energy into a weapon you’re wielding.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0", "speed": {}, "summary": "You siphon residual spell energy into a weapon you’re wielding.", "summary_markdown": "You siphon residual spell energy into a weapon you’re wielding.", "text": " Divine Weapon Free Action Source Core Rulebook pg. 123 4.0 Frequency once per turn Trigger You finish Casting a Spell using one of your divine spell slots on your turn. --- You siphon residual spell energy into a weapon you’re wielding. Until the end of your turn, the weapon deals an additional 1d4 force damage. You can instead deal an additional 1d6 damage of an alignment type that matches one of your deity’s alignment components. As usual for aligned damage, this can damage only creatures of the opposite alignment.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "trigger": "You finish Casting a Spell using one of your divine spell slots on your turn.", "trigger_markdown": "You finish Casting a Spell using one of your divine spell slots on your turn.", "type": "Feat", "url": "/Feats.aspx?ID=282", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Selective Energy" ], "feat_markdown": "Selective Energy", "id": "feat-283", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Selective Energy](/Feats.aspx?ID=283) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n\r\n\r\n---\r\n\r\nAs you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt. When you cast a version of [_harm_](/Spells.aspx?ID=146) or [_heal_](/Spells.aspx?ID=148) that has an area, you can designate a number of creatures equal to your Charisma modifier (minimum 1) that are not targeted by the spell.", "name": "Selective Energy", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n\r\n\r\n---\r\n\r\n\r\nAs you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0", "speed": {}, "summary": "As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt.", "summary_markdown": "As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt.", "text": " Selective Energy Source Core Rulebook pg. 123 4.0 --- As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt. When you cast a version of harm or heal that has an area, you can designate a number of creatures equal to your Charisma modifier (minimum 1) that are not targeted by the spell.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=283", "weakness": {} }, { "archetype": [ "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Domain" ], "feat_markdown": "Advanced Domain", "id": "feat-285", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Domain](/Feats.aspx?ID=285) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n**Archetype** [Soul Warden](/Archetypes.aspx?ID=173) (Level 16)\n\n**Prerequisites**\r\n[Domain Initiate](/Feats.aspx?ID=265)\n\n\r\n\r\n---\r\n\r\nYour studies or prayers have unlocked deeper secrets of your deity’s [domain](/domains). You gain an advanced domain spell from one of your domains. Increase the number of Focus Points in your focus pool by 1.\n\n**Special** You can select this feat multiple times. Each time, you must select a different advanced domain spell from a domain for which you have an initial domain spell.\n\nAdvanced Domain leads to...\r\n[Deity's Protection](/Feats.aspx?ID=298)", "name": "Advanced Domain", "pfs": "Standard", "prerequisite": "Domain Initiate", "prerequisite_markdown": "[Domain Initiate](/Feats.aspx?ID=265)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0\n\n**Prerequisites**\r\n[Domain Initiate](/Feats.aspx?ID=265)\n\n\r\n\r\n---\r\n\r\n\r\nYour studies or prayers have unlocked deeper secrets of your deity’s domain.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 123 4.0", "speed": {}, "summary": "Your studies or prayers have unlocked deeper secrets of your deity’s domain.", "summary_markdown": "Your studies or prayers have unlocked deeper secrets of your deity’s domain.", "text": " Advanced Domain Source Core Rulebook pg. 123 4.0 Archetype Soul Warden (Level 16) Prerequisites Domain Initiate --- Your studies or prayers have unlocked deeper secrets of your deity’s domain. You gain an advanced domain spell from one of your domains. Increase the number of Focus Points in your focus pool by 1. Special You can select this feat multiple times. Each time, you must select a different advanced domain spell from a domain for which you have an initial domain spell. Advanced Domain leads to... Deity's Protection", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=285", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Align Armament" ], "feat_markdown": "Align Armament", "frequency": "once per round", "id": "feat-286", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Align Armament](/Feats.aspx?ID=286) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0\n\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\nchaotic, evil, good, or lawful deity\n\n\r\n\r\n---\r\n\r\nYou bring a weapon into metaphysical concordance with your deity’s beliefs. When you select this feat, choose chaotic, evil, good, or lawful. Your choice must match one of your deity’s alignment components. This action has the trait corresponding to the chosen alignment component.\n\n When you use this action, you touch a weapon. For 1 round, that weapon deals an additional 1d6 damage of the chosen type to creatures of the opposed alignment. For example, if you chose good, the weapon would deal an extra 1d6 good damage to evil creatures. If you Align an Armament again, any previously aligned armament loses its additional damage.\n\n**Special** You can select this feat a second time, choosing your deity’s other alignment component. When you Align an Armament, you can choose either alignment component.\n\nAlign Armament leads to...\r\n[Extend Armament Alignment](/Feats.aspx?ID=299)", "name": "Align Armament", "pfs": "Standard", "prerequisite": "chaotic, evil, good, or lawful deity", "prerequisite_markdown": "chaotic, evil, good, or lawful deity", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\nchaotic, evil, good, or lawful deity\n\n\r\n\r\n---\r\n\r\n\r\nYou bring a weapon into metaphysical concordance with your deity’s beliefs.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0", "speed": {}, "summary": "You bring a weapon into metaphysical concordance with your deity’s beliefs.", "summary_markdown": "You bring a weapon into metaphysical concordance with your deity’s beliefs.", "text": " Align Armament Single Action Source Core Rulebook pg. 124 4.0 Frequency once per round Prerequisites chaotic, evil, good, or lawful deity --- You bring a weapon into metaphysical concordance with your deity’s beliefs. When you select this feat, choose chaotic, evil, good, or lawful. Your choice must match one of your deity’s alignment components. This action has the trait corresponding to the chosen alignment component. When you use this action, you touch a weapon. For 1 round, that weapon deals an additional 1d6 damage of the chosen type to creatures of the opposed alignment. For example, if you chose good, the weapon would deal an extra 1d6 good damage to evil creatures. If you Align an Armament again, any previously aligned armament loses its additional damage. Special You can select this feat a second time, choosing your deity’s other alignment component. When you Align an Armament, you can choose either alignment component. Align Armament leads to... Extend Armament Alignment", "trait": [ "Cleric", "Divine", "Evocation" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)", "trait_raw": [ "Cleric", "Divine", "Evocation" ], "type": "Feat", "url": "/Feats.aspx?ID=286", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Channeled Succor" ], "feat_markdown": "Channeled Succor", "id": "feat-287", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Channeled Succor](/Feats.aspx?ID=287) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0\n\n**Prerequisites**\r\n[healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou can remove conditions with divine grace. You can sacrifice one [_heal_](/Spells.aspx?ID=148) spell you’ve prepared in your extra slots from healing font to cast one of the following spells instead: [_remove curse_](/Spells.aspx?ID=250), [_remove disease_](/Spells.aspx?ID=251), [_remove paralysis_](/Spells.aspx?ID=253), or [_restoration_](/Spells.aspx?ID=258). The spell is heightened to the same level as the _heal_ spell you sacrificed.", "name": "Channeled Succor", "pfs": "Standard", "prerequisite": "healing font", "prerequisite_markdown": "[healing font](/Classes.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0\n\n**Prerequisites**\r\n[healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou can remove conditions with divine grace.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0", "speed": {}, "summary": "You can remove conditions with divine grace.", "summary_markdown": "You can remove conditions with divine grace.", "text": " Channeled Succor Source Core Rulebook pg. 124 4.0 Prerequisites healing font --- You can remove conditions with divine grace. You can sacrifice one heal spell you’ve prepared in your extra slots from healing font to cast one of the following spells instead: remove curse , remove disease , remove paralysis , or restoration . The spell is heightened to the same level as the heal spell you sacrificed.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=287", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cremate Undead" ], "feat_markdown": "Cremate Undead", "id": "feat-288", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Cremate Undead](/Feats.aspx?ID=288) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0\n\n\r\n\r\n---\r\n\r\nYour positive energy sets undead alight. When you use a [_heal_](/Spells.aspx?ID=148) spell to damage undead, each undead that takes damage also takes persistent fire damage equal to the spell’s level.", "name": "Cremate Undead", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour positive energy sets undead alight.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0", "speed": {}, "summary": "Your positive energy sets undead alight.", "summary_markdown": "Your positive energy sets undead alight.", "text": " Cremate Undead Source Core Rulebook pg. 124 4.0 --- Your positive energy sets undead alight. When you use a heal spell to damage undead, each undead that takes damage also takes persistent fire damage equal to the spell’s level.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=288", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emblazon Energy" ], "feat_markdown": "Emblazon Energy", "id": "feat-289", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Emblazon Energy](/Feats.aspx?ID=289) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0\n\n**Prerequisites**\r\n[Emblazon Armament](/Feats.aspx?ID=272)\n\n\r\n\r\n---\r\n\r\nWith elemental forces, you make your emblazoned symbols more potent. When you Emblazon an Armament, you can choose from the following effects instead of the effects listed in that feat. These effects have the same restrictions as the base options. \n", "name": "Emblazon Energy", "pfs": "Standard", "prerequisite": "Emblazon Armament", "prerequisite_markdown": "[Emblazon Armament](/Feats.aspx?ID=272)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0\n\n**Prerequisites**\r\n[Emblazon Armament](/Feats.aspx?ID=272)\n\n\r\n\r\n---\r\n\r\n\r\nWith elemental forces, you make your emblazoned symbols more potent.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 124 4.0", "speed": {}, "summary": "With elemental forces, you make your emblazoned symbols more potent.", "summary_markdown": "With elemental forces, you make your emblazoned symbols more potent.", "text": " Emblazon Energy Source Core Rulebook pg. 124 4.0 Prerequisites Emblazon Armament --- With elemental forces, you make your emblazoned symbols more potent. When you Emblazon an Armament, you can choose from the following effects instead of the effects listed in that feat. These effects have the same restrictions as the base options. Shield Choose acid, cold, electricity, fire, or sonic. The wielder gain the shield’s circumstance bonus to saving throws against that damage type and can use Shield Block against damage of that type. The shield also gains resistance to that damage type equal to half your level if you have a domain spell with a trait matching that type (such as fire). Weapon Choose acid, cold, electricity, fire, or sonic. The weapon deals an extra 1d4 damage of that type. Increase this extra damage to 1d6 if you have a domain spell with a trait matching that type (such as fire). ", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=289", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Castigating Weapon" ], "feat_markdown": "Castigating Weapon", "id": "feat-290", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Castigating Weapon](/Feats.aspx?ID=290) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[Holy Castigation](/Feats.aspx?ID=268)\n\n\r\n\r\n---\r\n\r\nThe force of your deity’s castigation strengthens your body so you can strike down the wicked. After you damage a fiend using a [_heal_](/Spells.aspx?ID=148) spell, your weapon or unarmed Strikes deal extra good damage to fiends equal to half the level of the _heal_ spell until the end of your next turn. This is cumulative with any good damage the weapon already deals (such as from a holy rune).", "name": "Castigating Weapon", "pfs": "Standard", "prerequisite": "Holy Castigation", "prerequisite_markdown": "[Holy Castigation](/Feats.aspx?ID=268)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[Holy Castigation](/Feats.aspx?ID=268)\n\n\r\n\r\n---\r\n\r\n\r\nThe force of your deity’s castigation strengthens your body so you can strike down the wicked.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0", "speed": {}, "summary": "The force of your deity’s castigation strengthens your body so you can strike down the wicked.", "summary_markdown": "The force of your deity’s castigation strengthens your body so you can strike down the wicked.", "text": " Castigating Weapon Source Core Rulebook pg. 125 4.0 Prerequisites Holy Castigation --- The force of your deity’s castigation strengthens your body so you can strike down the wicked. After you damage a fiend using a heal spell, your weapon or unarmed Strikes deal extra good damage to fiends equal to half the level of the heal spell until the end of your next turn. This is cumulative with any good damage the weapon already deals (such as from a holy rune).", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=290", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Heroic Recovery" ], "feat_markdown": "Heroic Recovery", "id": "feat-291", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Heroic Recovery](/Feats.aspx?ID=291) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[healing font](/Classes.aspx?ID=5); good alignment\n\n\r\n\r\n---\r\n\r\nThe restorative power of your healing invigorates the recipient. If the next action you use is to cast [_heal_](/Spells.aspx?ID=148) targeting a single living creature and the target regains Hit Points from the spell, it also gains three bonuses until the end of its next turn: a +5-foot status bonus to its Speed, a +1 status bonus to attack rolls, and a +1 status bonus to damage rolls.", "name": "Heroic Recovery", "pfs": "Standard", "prerequisite": "healing font; good alignment", "prerequisite_markdown": "[healing font](/Classes.aspx?ID=5); good alignment", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[healing font](/Classes.aspx?ID=5); good alignment\n\n\r\n\r\n---\r\n\r\n\r\nThe restorative power of your healing invigorates the recipient.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0", "speed": {}, "summary": "The restorative power of your healing invigorates the recipient.", "summary_markdown": "The restorative power of your healing invigorates the recipient.", "text": " Heroic Recovery Single Action Source Core Rulebook pg. 125 4.0 Prerequisites healing font; good alignment --- The restorative power of your healing invigorates the recipient. If the next action you use is to cast heal targeting a single living creature and the target regains Hit Points from the spell, it also gains three bonuses until the end of its next turn: a +5-foot status bonus to its Speed, a +1 status bonus to attack rolls, and a +1 status bonus to damage rolls.", "trait": [ "Cleric", "Concentrate", "Metamagic" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=291", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Command Undead" ], "feat_markdown": "Improved Command Undead", "id": "feat-292", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Command Undead](/Feats.aspx?ID=292) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[harmful font](/Classes.aspx?ID=5); [Command Undead](/Feats.aspx?ID=277); evil alignment\n\n\r\n\r\n---\r\n\r\nUndead creatures find it all but impossible to resist your commands. When you use Command Undead, if the undead succeeds at its save but doesn’t critically succeed, it is your minion for 1 round. If the undead fails its save, it is your minion for 10 minutes. If it critically fails, it is your minion for 24 hours.", "name": "Improved Command Undead", "pfs": "Standard", "prerequisite": "harmful font; Command Undead; evil alignment", "prerequisite_markdown": "[harmful font](/Classes.aspx?ID=5); [Command Undead](/Feats.aspx?ID=277); evil alignment", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[harmful font](/Classes.aspx?ID=5); [Command Undead](/Feats.aspx?ID=277); evil alignment\n\n\r\n\r\n---\r\n\r\n\r\nUndead creatures find it all but impossible to resist your commands.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0", "speed": {}, "summary": "Undead creatures find it all but impossible to resist your commands.", "summary_markdown": "Undead creatures find it all but impossible to resist your commands.", "text": " Improved Command Undead Source Core Rulebook pg. 125 4.0 Prerequisites harmful font; Command Undead; evil alignment --- Undead creatures find it all but impossible to resist your commands. When you use Command Undead, if the undead succeeds at its save but doesn’t critically succeed, it is your minion for 1 round. If the undead fails its save, it is your minion for 10 minutes. If it critically fails, it is your minion for 24 hours.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=292", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Replenishment of War" ], "feat_markdown": "Replenishment of War", "id": "feat-293", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Replenishment of War](/Feats.aspx?ID=293) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\nexpert in your deity’s favored weapon\n\n\r\n\r\n---\r\n\r\nStriking out against your enemies draws praise and protection from your deity. When you damage a creature with a Strike using your deity’s favored weapon, you gain a number of temporary Hit Points equal to half your level, or equal to your level if the Strike was a critical hit. These temporary Hit Points last until the start of your next turn.\n\nReplenishment of War leads to...\r\n[Shared Replenishment](/Feats.aspx?ID=297)", "name": "Replenishment of War", "pfs": "Standard", "prerequisite": "expert in your deity’s favored weapon", "prerequisite_markdown": "expert in your deity’s favored weapon", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\nexpert in your deity’s favored weapon\n\n\r\n\r\n---\r\n\r\n\r\nStriking out against your enemies draws praise and protection from your deity.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0", "speed": {}, "summary": "Striking out against your enemies draws praise and protection from your deity.", "summary_markdown": "Striking out against your enemies draws praise and protection from your deity.", "text": " Replenishment of War Source Core Rulebook pg. 125 4.0 Prerequisites expert in your deity’s favored weapon --- Striking out against your enemies draws praise and protection from your deity. When you damage a creature with a Strike using your deity’s favored weapon, you gain a number of temporary Hit Points equal to half your level, or equal to your level if the Strike was a critical hit. These temporary Hit Points last until the start of your next turn. Replenishment of War leads to... Shared Replenishment", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=293", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defensive Recovery" ], "feat_markdown": "Defensive Recovery", "id": "feat-294", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Defensive Recovery](/Feats.aspx?ID=294) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYour faith provides temporary protection in addition to healing. If the next action you use is to cast [_harm_](/Spells.aspx?ID=146) or [_heal_](/Spells.aspx?ID=148) on a single target and the target regains Hit Points from the spell, it also gains a +2 status bonus to AC and saving throws for 1 round.", "name": "Defensive Recovery", "pfs": "Standard", "prerequisite": "harmful font or healing font", "prerequisite_markdown": "[harmful font or healing font](/Classes.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYour faith provides temporary protection in addition to healing.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0", "speed": {}, "summary": "Your faith provides temporary protection in addition to healing.", "summary_markdown": "Your faith provides temporary protection in addition to healing.", "text": " Defensive Recovery Single Action Source Core Rulebook pg. 125 4.0 Prerequisites harmful font or healing font --- Your faith provides temporary protection in addition to healing. If the next action you use is to cast harm or heal on a single target and the target regains Hit Points from the spell, it also gains a +2 status bonus to AC and saving throws for 1 round.", "trait": [ "Cleric", "Concentrate", "Metamagic" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=294", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Domain Focus" ], "feat_markdown": "Domain Focus", "id": "feat-295", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Domain Focus](/Feats.aspx?ID=295) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\none or more domain spells\n\n\r\n\r\n---\r\n\r\nYour devotion to your deity’s domains grows greater, and so does the power granted to you. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.\n\nDomain Focus leads to...\r\n[Domain Wellspring](/Feats.aspx?ID=305)", "name": "Domain Focus", "pfs": "Standard", "prerequisite": "one or more domain spells", "prerequisite_markdown": "one or more domain spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\none or more domain spells\n\n\r\n\r\n---\r\n\r\n\r\nYour devotion to your deity’s domains grows greater, and so does the power granted to you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0", "speed": {}, "summary": "Your devotion to your deity’s domains grows greater, and so does the power granted to you.", "summary_markdown": "Your devotion to your deity’s domains grows greater, and so does the power granted to you.", "text": " Domain Focus Source Core Rulebook pg. 125 4.0 Prerequisites one or more domain spells --- Your devotion to your deity’s domains grows greater, and so does the power granted to you. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. Domain Focus leads to... Domain Wellspring", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=295", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emblazon Antimagic" ], "feat_markdown": "Emblazon Antimagic", "id": "feat-296", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Emblazon Antimagic](/Feats.aspx?ID=296) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[Emblazon Armament](/Feats.aspx?ID=272)\n\n\r\n\r\n---\r\n\r\nYour deity's symbol protects against offensive magic. When you Emblazon an Armament, you can choose from the following effects instead of the effects listed in that feat. These effects have the same restrictions as the base options. \n", "name": "Emblazon Antimagic", "pfs": "Standard", "prerequisite": "Emblazon Armament", "prerequisite_markdown": "[Emblazon Armament](/Feats.aspx?ID=272)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[Emblazon Armament](/Feats.aspx?ID=272)\n\n\r\n\r\n---\r\n\r\n\r\nYour deity’s symbol protects against offensive magic.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0", "speed": {}, "summary": "Your deity’s symbol protects against offensive magic.", "summary_markdown": "Your deity’s symbol protects against offensive magic.", "text": " Emblazon Antimagic Source Core Rulebook pg. 125 4.0 Prerequisites Emblazon Armament --- Your deity's symbol protects against offensive magic. When you Emblazon an Armament, you can choose from the following effects instead of the effects listed in that feat. These effects have the same restrictions as the base options. Shield When the wielder has the shield raised, they gain the shield's circumstance bonus to saving throws against magic, and they can use Shield Block against damage from their enemies' spells. Weapon When the weapon's wielder critically hits with the weapon, they can attempt to counteract a spell on their target, using half their level, rounded up, as the counteract level. If they attempt to do so, the emblazoned symbol immediately disappears. ", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=296", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Replenishment" ], "feat_markdown": "Shared Replenishment", "id": "feat-297", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Replenishment](/Feats.aspx?ID=297) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[Replenishment of War](/Feats.aspx?ID=293)\n\n\r\n\r\n---\r\n\r\nWhen your deity blesses your warlike acts, you can extend that favor to your allies. You can grant the temporary Hit Points from Replenishment of War to an ally within 10 feet instead of gaining them yourself. You can grant these temporary Hit Points to a different ally each time, meaning you might be able to grant them to multiple creatures in a single turn.", "name": "Shared Replenishment", "pfs": "Standard", "prerequisite": "Replenishment of War", "prerequisite_markdown": "[Replenishment of War](/Feats.aspx?ID=293)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[Replenishment of War](/Feats.aspx?ID=293)\n\n\r\n\r\n---\r\n\r\n\r\nWhen your deity blesses your warlike acts, you can extend that favor to your allies.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0", "speed": {}, "summary": "When your deity blesses your warlike acts, you can extend that favor to your allies.", "summary_markdown": "When your deity blesses your warlike acts, you can extend that favor to your allies.", "text": " Shared Replenishment Source Core Rulebook pg. 125 4.0 Prerequisites Replenishment of War --- When your deity blesses your warlike acts, you can extend that favor to your allies. You can grant the temporary Hit Points from Replenishment of War to an ally within 10 feet instead of gaining them yourself. You can grant these temporary Hit Points to a different ally each time, meaning you might be able to grant them to multiple creatures in a single turn.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=297", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deity's Protection" ], "feat_markdown": "Deity's Protection", "id": "feat-298", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Deity's Protection](/Feats.aspx?ID=298) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[Advanced Domain](/Feats.aspx?ID=285)\n\n\r\n\r\n---\r\n\r\nWhen you call upon your deity’s power to fulfill the promise of their domain, you gain divine protection. After you cast a domain spell, you gain resistance to all damage until the start of your next turn. The amount of resistance is equal to the level of the domain spell you cast.", "name": "Deity's Protection", "pfs": "Standard", "prerequisite": "Advanced Domain", "prerequisite_markdown": "[Advanced Domain](/Feats.aspx?ID=285)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[Advanced Domain](/Feats.aspx?ID=285)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you call upon your deity’s power to fulfill the promise of their domain, you gain divine protection.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0", "speed": {}, "summary": "When you call upon your deity’s power to fulfill the promise of their domain, you gain divine protection.", "summary_markdown": "When you call upon your deity’s power to fulfill the promise of their domain, you gain divine protection.", "text": " Deity's Protection Source Core Rulebook pg. 125 4.0 Prerequisites Advanced Domain --- When you call upon your deity’s power to fulfill the promise of their domain, you gain divine protection. After you cast a domain spell, you gain resistance to all damage until the start of your next turn. The amount of resistance is equal to the level of the domain spell you cast.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=298", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Extend Armament Alignment" ], "feat_markdown": "Extend Armament Alignment", "id": "feat-299", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Extend Armament Alignment](/Feats.aspx?ID=299) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[Align Armament](/Feats.aspx?ID=286)\n\n\r\n\r\n---\r\n\r\nThe alignment you impose on a weapon lasts much longer. The duration of Align Armament increases to 1 minute.", "name": "Extend Armament Alignment", "pfs": "Standard", "prerequisite": "Align Armament", "prerequisite_markdown": "[Align Armament](/Feats.aspx?ID=286)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[Align Armament](/Feats.aspx?ID=286)\n\n\r\n\r\n---\r\n\r\n\r\nThe alignment you impose on a weapon lasts much longer.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0", "speed": {}, "summary": "The alignment you impose on a weapon lasts much longer.", "summary_markdown": "The alignment you impose on a weapon lasts much longer.", "text": " Extend Armament Alignment Source Core Rulebook pg. 125 4.0 Prerequisites Align Armament --- The alignment you impose on a weapon lasts much longer. The duration of Align Armament increases to 1 minute.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=299", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fast Channel" ], "feat_markdown": "Fast Channel", "id": "feat-300", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Fast Channel](/Feats.aspx?ID=300) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nDivine power is always at your fingertips, swiftly responding to your call. When you cast [_harm_](/Spells.aspx?ID=146) or [_heal_](/Spells.aspx?ID=148) by spending 2 actions, you can get the effects of the 3-action version instead of the 2-action version.\n\n You can do this with _harm_ if you have harmful font or _heal_ if you have healing font (or both if you have Versatile Font).", "name": "Fast Channel", "pfs": "Standard", "prerequisite": "harmful font or healing font", "prerequisite_markdown": "[harmful font or healing font](/Classes.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0\n\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nDivine power is always at your fingertips, swiftly responding to your call.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 125 4.0", "speed": {}, "summary": "Divine power is always at your fingertips, swiftly responding to your call.", "summary_markdown": "Divine power is always at your fingertips, swiftly responding to your call.", "text": " Fast Channel Source Core Rulebook pg. 125 4.0 Prerequisites harmful font or healing font --- Divine power is always at your fingertips, swiftly responding to your call. When you cast harm or heal by spending 2 actions, you can get the effects of the 3-action version instead of the 2-action version. You can do this with harm if you have harmful font or heal if you have healing font (or both if you have Versatile Font).", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=300", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swift Banishment" ], "feat_markdown": "Swift Banishment", "id": "feat-301", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Swift Banishment](/Feats.aspx?ID=301) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0\n\n**Trigger**\r\nYou critically hit a creature that is not on its home plane.\r\n\r\n**Requirements**\r\nYou have a [_banishment_](/Spells.aspx?ID=19) spell prepared.\r\n\r\n\r\n\r\n---\r\n\r\nThe force of your blow sends your victim back to its home plane. You expend a _banishment_ spell you have prepared, affecting the creature you critically hit without needing to cast the spell. The creature can attempt to resist the spell as normal.\n\nSwift Banishment leads to...\r\n[Improved Swift Banishment](/Feats.aspx?ID=307)", "name": "Swift Banishment", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You have a banishment spell prepared.", "requirement_markdown": "You have a [_banishment_](/Spells.aspx?ID=19) spell prepared.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0\n\n**Trigger**\r\nYou critically hit a creature that is not on its home plane.\r\n\r\n**Requirements**\r\nYou have a [_banishment_](/Spells.aspx?ID=19) spell prepared.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe force of your blow sends your victim back to its home plane.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0", "speed": {}, "summary": "The force of your blow sends your victim back to its home plane.", "summary_markdown": "The force of your blow sends your victim back to its home plane.", "text": " Swift Banishment Reaction Source Core Rulebook pg. 126 4.0 Trigger You critically hit a creature that is not on its home plane. Requirements You have a banishment spell prepared. --- The force of your blow sends your victim back to its home plane. You expend a banishment spell you have prepared, affecting the creature you critically hit without needing to cast the spell. The creature can attempt to resist the spell as normal. Swift Banishment leads to... Improved Swift Banishment", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "trigger": "You critically hit a creature that is not on its home plane.", "trigger_markdown": "You critically hit a creature that is not on its home plane.", "type": "Feat", "url": "/Feats.aspx?ID=301", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eternal Bane" ], "feat_markdown": "Eternal Bane", "id": "feat-302", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Eternal Bane](/Feats.aspx?ID=302) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0\n\n**Prerequisites**\r\nevil alignment\n\n\r\n\r\n---\r\n\r\nA life of evil has made you a nexus for your deity’s vile power. You’re continuously surrounded by a [_bane_](/Spells.aspx?ID=18) spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can’t increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.", "name": "Eternal Bane", "pfs": "Standard", "prerequisite": "evil alignment", "prerequisite_markdown": "evil alignment", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0\n\n**Prerequisites**\r\nevil alignment\n\n\r\n\r\n---\r\n\r\n\r\nA life of evil has made you a nexus for your deity’s vile power.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0", "speed": {}, "summary": "A life of evil has made you a nexus for your deity’s vile power.", "summary_markdown": "A life of evil has made you a nexus for your deity’s vile power.", "text": " Eternal Bane Source Core Rulebook pg. 126 4.0 Prerequisites evil alignment --- A life of evil has made you a nexus for your deity’s vile power. You’re continuously surrounded by a bane spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can’t increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=302", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eternal Blessing" ], "feat_markdown": "Eternal Blessing", "id": "feat-303", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Eternal Blessing](/Feats.aspx?ID=303) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0\n\n**Prerequisites**\r\ngood alignment\n\n\r\n\r\n---\r\n\r\nYour good deeds have brought your deity’s grace to you for all of eternity. You’re continuously surrounded by a [_bless_](/Spells.aspx?ID=25) spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can’t increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.", "name": "Eternal Blessing", "pfs": "Standard", "prerequisite": "good alignment", "prerequisite_markdown": "good alignment", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0\n\n**Prerequisites**\r\ngood alignment\n\n\r\n\r\n---\r\n\r\n\r\nYour good deeds have brought your deity’s grace to you for all of eternity.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0", "speed": {}, "summary": "Your good deeds have brought your deity’s grace to you for all of eternity.", "summary_markdown": "Your good deeds have brought your deity’s grace to you for all of eternity.", "text": " Eternal Blessing Source Core Rulebook pg. 126 4.0 Prerequisites good alignment --- Your good deeds have brought your deity’s grace to you for all of eternity. You’re continuously surrounded by a bless spell with a spell level equal to half your level (rounded up). The radius is 15 feet, and you can’t increase it. You can Dismiss the spell; if you do, it returns automatically after 1 minute.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=303", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resurrectionist" ], "feat_markdown": "Resurrectionist", "id": "feat-304", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Resurrectionist](/Feats.aspx?ID=304) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0\n\n\r\n\r\n---\r\n\r\nYou can cause a creature you bring back from the brink of death to thrive and continue healing. When you restore Hit Points to a dying creature or bring a dead creature back to life and restore Hit Points to it, you grant that creature fast healing 5 for 1 minute. This fast healing ends if the creature is knocked unconscious.", "name": "Resurrectionist", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can cause a creature you bring back from the brink of death to thrive and continue healing.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0", "speed": {}, "summary": "You can cause a creature you bring back from the brink of death to thrive and continue healing.", "summary_markdown": "You can cause a creature you bring back from the brink of death to thrive and continue healing.", "text": " Resurrectionist Source Core Rulebook pg. 126 4.0 --- You can cause a creature you bring back from the brink of death to thrive and continue healing. When you restore Hit Points to a dying creature or bring a dead creature back to life and restore Hit Points to it, you grant that creature fast healing 5 for 1 minute. This fast healing ends if the creature is knocked unconscious.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=304", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Domain Wellspring" ], "feat_markdown": "Domain Wellspring", "id": "feat-305", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Domain Wellspring](/Feats.aspx?ID=305) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0\n\n**Prerequisites**\r\n[Domain Focus](/Feats.aspx?ID=295)\n\n\r\n\r\n---\r\n\r\nThe intensity of your focus grows from the investment you’ve placed in your domains. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.", "name": "Domain Wellspring", "pfs": "Standard", "prerequisite": "Domain Focus", "prerequisite_markdown": "[Domain Focus](/Feats.aspx?ID=295)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0\n\n**Prerequisites**\r\n[Domain Focus](/Feats.aspx?ID=295)\n\n\r\n\r\n---\r\n\r\n\r\nThe intensity of your focus grows from the investment you’ve placed in your domains.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 126 4.0", "speed": {}, "summary": "The intensity of your focus grows from the investment you’ve placed in your domains.", "summary_markdown": "The intensity of your focus grows from the investment you’ve placed in your domains.", "text": " Domain Wellspring Source Core Rulebook pg. 126 4.0 Prerequisites Domain Focus --- The intensity of your focus grows from the investment you’ve placed in your domains. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=305", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Echoing Channel" ], "feat_markdown": "Echoing Channel", "id": "feat-306", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Echoing Channel](/Feats.aspx?ID=306) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0\n\n\r\n\r\n---\r\n\r\nWhen you pull forth positive or negative energy, you also create a smaller pocket of that energy. If the next action you use is to cast a 2-action [_harm_](/Spells.aspx?ID=146) or [_heal_](/Spells.aspx?ID=148) to heal or damage a single creature, choose one additional creature adjacent to either you or the target. Target that creature with a 1-action version of the same spell. This spell is the same level as the 2-action _harm_ or _heal_ you cast and doesn’t cost another spell slot.", "name": "Echoing Channel", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you pull forth positive or negative energy, you also create a smaller pocket of that energy.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0", "speed": {}, "summary": "When you pull forth positive or negative energy, you also create a smaller pocket of that energy.", "summary_markdown": "When you pull forth positive or negative energy, you also create a smaller pocket of that energy.", "text": " Echoing Channel Single Action Source Core Rulebook pg. 127 4.0 --- When you pull forth positive or negative energy, you also create a smaller pocket of that energy. If the next action you use is to cast a 2-action harm or heal to heal or damage a single creature, choose one additional creature adjacent to either you or the target. Target that creature with a 1-action version of the same spell. This spell is the same level as the 2-action harm or heal you cast and doesn’t cost another spell slot.", "trait": [ "Cleric", "Concentrate", "Metamagic" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=306", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Swift Banishment" ], "feat_markdown": "Improved Swift Banishment", "id": "feat-307", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Swift Banishment](/Feats.aspx?ID=307) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0\n\n**Prerequisites**\r\n[Swift Banishment](/Feats.aspx?ID=301)\n\n\r\n\r\n---\r\n\r\nYou easily banish creatures with your weapon. You can use Swift Banishment as long as you have a spell slot of 5th level or higher remaining, even if you don’t have [_banishment_](/Spells.aspx?ID=19) prepared. You must sacrifice a prepared spell of 5th level or higher, and the _banishment_ effect you create is heightened to the level of that spell. Your weapon serves as the special material component of _banishment_, causing the target to take the –2 penalty to its save against any _banishment_ you cast using Swift Banishment.", "name": "Improved Swift Banishment", "pfs": "Standard", "prerequisite": "Swift Banishment", "prerequisite_markdown": "[Swift Banishment](/Feats.aspx?ID=301)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0\n\n**Prerequisites**\r\n[Swift Banishment](/Feats.aspx?ID=301)\n\n\r\n\r\n---\r\n\r\n\r\nYou easily banish creatures with your weapon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0", "speed": {}, "summary": "You easily banish creatures with your weapon.", "summary_markdown": "You easily banish creatures with your weapon.", "text": " Improved Swift Banishment Source Core Rulebook pg. 127 4.0 Prerequisites Swift Banishment --- You easily banish creatures with your weapon. You can use Swift Banishment as long as you have a spell slot of 5th level or higher remaining, even if you don’t have banishment prepared. You must sacrifice a prepared spell of 5th level or higher, and the banishment effect you create is heightened to the level of that spell. Your weapon serves as the special material component of banishment , causing the target to take the –2 penalty to its save against any banishment you cast using Swift Banishment.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=307", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Avatar's Audience" ], "feat_markdown": "Avatar's Audience", "id": "feat-308", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Avatar's Audience](/Feats.aspx?ID=308) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0\n\n\r\n\r\n---\r\n\r\nYour extensive service has made you a lesser herald of your deity, which affords you certain privileges. First, any creature you encounter knows instinctively that you speak for your deity. Second, if you conduct the [commune](/Rituals.aspx?ID=6) ritual to contact your deity, you don’t have to pay any cost and you automatically get a critical success. Third, once per day, you can cast [_plane shift_](/Spells.aspx?ID=222) as a divine innate spell, but only to travel to the realm of your deity. When you cast it this way, its casting time is 1 minute, your religious symbol is a sufficient tuning fork for this spell, and you appear exactly where you want to be. If you’re in your deity’s realm due to this spell, you can return to the point you left when you cast it by spending a single action, which has the concentrate and divine traits.", "name": "Avatar's Audience", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour extensive service has made you a lesser herald of your deity, which affords you certain privileges.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0", "speed": {}, "summary": "Your extensive service has made you a lesser herald of your deity, which affords you certain privileges.", "summary_markdown": "Your extensive service has made you a lesser herald of your deity, which affords you certain privileges.", "text": " Avatar's Audience Source Core Rulebook pg. 127 4.0 --- Your extensive service has made you a lesser herald of your deity, which affords you certain privileges. First, any creature you encounter knows instinctively that you speak for your deity. Second, if you conduct the commune ritual to contact your deity, you don’t have to pay any cost and you automatically get a critical success. Third, once per day, you can cast plane shift as a divine innate spell, but only to travel to the realm of your deity. When you cast it this way, its casting time is 1 minute, your religious symbol is a sufficient tuning fork for this spell, and you appear exactly where you want to be. If you’re in your deity’s realm due to this spell, you can return to the point you left when you cast it by spending a single action, which has the concentrate and divine traits.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=308", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Maker of Miracles" ], "feat_markdown": "Maker of Miracles", "id": "feat-309", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Maker of Miracles](/Feats.aspx?ID=309) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0\n\n**Prerequisites**\r\n[miraculous spell](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou are a conduit for truly deific power. You gain an additional 10th-level spell slot.", "name": "Maker of Miracles", "pfs": "Standard", "prerequisite": "miraculous spell", "prerequisite_markdown": "[miraculous spell](/Classes.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0\n\n**Prerequisites**\r\n[miraculous spell](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou are a conduit for truly deific power.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0", "speed": {}, "summary": "You are a conduit for truly deific power.", "summary_markdown": "You are a conduit for truly deific power.", "text": " Maker of Miracles Source Core Rulebook pg. 127 4.0 Prerequisites miraculous spell --- You are a conduit for truly deific power. You gain an additional 10th-level spell slot.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=309", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Metamagic Channel" ], "feat_markdown": "Metamagic Channel", "id": "feat-310", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Metamagic Channel](/Feats.aspx?ID=310) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0\n\n\r\n\r\n---\r\n\r\nDeep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the effects of your positive or negative energy. Use 1 metamagic action that you can perform that normally takes 1 action and can be applied to the [_harm_](/Spells.aspx?ID=146) or [_heal_](/Spells.aspx?ID=148) spell. If you use it in this way, its effects apply only to a _harm_ or _heal_ spell.", "name": "Metamagic Channel", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0\n\n\r\n\r\n---\r\n\r\n\r\nDeep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the effects of your positive or negative energy.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 127 4.0", "speed": {}, "summary": "Deep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the effects of your positive or negative energy.", "summary_markdown": "Deep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the effects of your positive or negative energy.", "text": " Metamagic Channel Free Action Source Core Rulebook pg. 127 4.0 --- Deep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the effects of your positive or negative energy. Use 1 metamagic action that you can perform that normally takes 1 action and can be applied to the harm or heal spell. If you use it in this way, its effects apply only to a harm or heal spell.", "trait": [ "Cleric", "Concentrate" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Cleric", "Concentrate" ], "type": "Feat", "url": "/Feats.aspx?ID=310", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Companion" ], "feat_markdown": "Animal Companion", "id": "feat-311", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Companion](/Feats.aspx?ID=311) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 133 4.0\n\n**Prerequisites**\r\n[[Druid](/Classes.aspx?ID=6)] [animal order](/DruidicOrders.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou gain the service of a [young animal companion](/animal-companions) that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities. See [Animal Companions](/Rules.aspx?ID=149) for more information.\n\n**[Ranger](/Classes.aspx?ID=9)**: When you [Hunt Prey](/Actions.aspx?ID=10), your animal companion gains the action's benefits and your hunter's edge benefit if you have one.\n\nAnimal Companion leads to...\r\n[Apex Companion](/Feats.aspx?ID=1160), [Masterful Companion](/Feats.aspx?ID=543), [Mature Animal Companion (Druid)](/Feats.aspx?ID=322), [Mature Animal Companion (Ranger)](/Feats.aspx?ID=508), [Side by Side (Druid)](/Feats.aspx?ID=339), [Stealthy Companion](/Feats.aspx?ID=532)", "name": "Animal Companion", "pfs": "Standard", "prerequisite": "[Druid] animal order", "prerequisite_markdown": "[[Druid](/Classes.aspx?ID=6)] [animal order](/DruidicOrders.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 133 4.0\n\n**Prerequisites**\r\n[[Druid](/Classes.aspx?ID=6)] [animal order](/DruidicOrders.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the service of a young animal companion that travels with you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 133 4.0", "speed": {}, "summary": "You gain the service of a young animal companion that travels with you.", "summary_markdown": "You gain the service of a young animal companion that travels with you.", "text": " Animal Companion Source Core Rulebook pg. 133 4.0 Prerequisites [Druid] animal order --- You gain the service of a young animal companion that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities. See Animal Companions for more information. Ranger : When you Hunt Prey, your animal companion gains the action's benefits and your hunter's edge benefit if you have one. Animal Companion leads to... Apex Companion, Masterful Companion, Mature Animal Companion (Druid), Mature Animal Companion (Ranger), Side by Side (Druid), Stealthy Companion", "trait": [ "Druid", "Ranger" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Druid", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=311", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Leshy Familiar" ], "feat_markdown": "Leshy Familiar", "id": "feat-312", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Leshy Familiar](/Feats.aspx?ID=312) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 133 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou gain a leshy familiar, a Tiny plant (or fungus for a fungus leshy) that embodies one of the many spirits of nature. Other than taking the form of a plant instead of an animal, this familiar uses all the same rules as other familiars, which are detailed [here](/familiar-abilities).", "name": "Leshy Familiar", "pfs": "Standard", "prerequisite": "leaf order", "prerequisite_markdown": "[leaf order](/DruidicOrders.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 133 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a leshy familiar, a tiny plant that embodies one of the many spirits of nature.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 133 4.0", "speed": {}, "summary": "You gain a leshy familiar, a tiny plant that embodies one of the many spirits of nature.", "summary_markdown": "You gain a leshy familiar, a tiny plant that embodies one of the many spirits of nature.", "text": " Leshy Familiar Source Core Rulebook pg. 133 4.0 Prerequisites leaf order --- You gain a leshy familiar, a Tiny plant (or fungus for a fungus leshy) that embodies one of the many spirits of nature. Other than taking the form of a plant instead of an animal, this familiar uses all the same rules as other familiars, which are detailed here.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=312", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Storm Born" ], "feat_markdown": "Storm Born", "id": "feat-314", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Storm Born](/Feats.aspx?ID=314) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0\n\n**Prerequisites**\r\n[storm order](/DruidicOrders.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou are at home out in the elements, reveling in the power of nature unleashed. You do not take circumstance penalties to ranged spell attacks or Perception checks caused by weather, and your targeted spells don’t require a flat check to succeed against a target concealed by weather (such as fog).", "name": "Storm Born", "pfs": "Standard", "prerequisite": "storm order", "prerequisite_markdown": "[storm order](/DruidicOrders.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0\n\n**Prerequisites**\r\n[storm order](/DruidicOrders.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou are at home out in the elements, reveling in the power of nature unleashed.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0", "speed": {}, "summary": "You are at home out in the elements, reveling in the power of nature unleashed.", "summary_markdown": "You are at home out in the elements, reveling in the power of nature unleashed.", "text": " Storm Born Source Core Rulebook pg. 134 4.0 Prerequisites storm order --- You are at home out in the elements, reveling in the power of nature unleashed. You do not take circumstance penalties to ranged spell attacks or Perception checks caused by weather, and your targeted spells don’t require a flat check to succeed against a target concealed by weather (such as fog).", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=314", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Widen Spell" ], "feat_markdown": "Widen Spell", "id": "feat-315", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Widen Spell](/Feats.aspx?ID=315) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0\n\n\r\n\r\n---\r\n\r\nYou manipulate the energy of your spell, causing it to spread out and affect a wider area. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.", "name": "Widen Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou manipulate the energy of your spell, causing it to spread out and affect a wider area.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0", "speed": {}, "summary": "You manipulate the energy of your spell, causing it to spread out and affect a wider area.", "summary_markdown": "You manipulate the energy of your spell, causing it to spread out and affect a wider area.", "text": " Widen Spell Single Action Source Advanced Player's Guide pg. 79 2.0 , Core Rulebook pg. 134 4.0 --- You manipulate the energy of your spell, causing it to spread out and affect a wider area. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.", "trait": [ "Druid", "Manipulate", "Metamagic", "Oracle", "Sorcerer", "Witch", "Wizard" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107), [Oracle](/Traits.aspx?ID=319), [Sorcerer](/Traits.aspx?ID=148), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Druid", "Manipulate", "Metamagic", "Oracle", "Sorcerer", "Witch", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=315", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wild Shape" ], "feat_markdown": "Wild Shape", "id": "feat-316", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Wild Shape](/Feats.aspx?ID=316) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0\n\n**Prerequisites**\r\n[wild order](/DruidicOrders.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou are one with the wild, always changing and adapting to meet any challenge. You gain the [_wild shape_](/Spells.aspx?ID=481) order spell, which lets you transform into a variety of forms that you can expand with druid feats.\n\nWild Shape leads to...\r\n[Bizarre Transformation](/Feats.aspx?ID=3769), [Elemental Shape](/Feats.aspx?ID=335), [Ferocious Shape](/Feats.aspx?ID=330), [Form Control](/Feats.aspx?ID=321), [Insect Shape](/Feats.aspx?ID=327), [Monstrosity Shape](/Feats.aspx?ID=349), [Plant Shape](/Feats.aspx?ID=338), [Reactive Transformation](/Feats.aspx?ID=1718), [Soaring Shape](/Feats.aspx?ID=333), [Thousand Faces](/Feats.aspx?ID=324), [True Shapeshifter](/Feats.aspx?ID=355)", "name": "Wild Shape", "pfs": "Standard", "prerequisite": "wild order", "prerequisite_markdown": "[wild order](/DruidicOrders.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0\n\n**Prerequisites**\r\n[wild order](/DruidicOrders.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou are one with the wild, always changing and adapting to meet any challenge.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0", "speed": {}, "summary": "You are one with the wild, always changing and adapting to meet any challenge.", "summary_markdown": "You are one with the wild, always changing and adapting to meet any challenge.", "text": " Wild Shape Source Core Rulebook pg. 134 4.0 Prerequisites wild order --- You are one with the wild, always changing and adapting to meet any challenge. You gain the wild shape order spell, which lets you transform into a variety of forms that you can expand with druid feats. Wild Shape leads to... Bizarre Transformation, Elemental Shape, Ferocious Shape, Form Control, Insect Shape, Monstrosity Shape, Plant Shape, Reactive Transformation, Soaring Shape, Thousand Faces, True Shapeshifter", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=316", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Call of the Wild" ], "feat_markdown": "Call of the Wild", "id": "feat-317", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Call of the Wild](/Feats.aspx?ID=317) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0\n\n\r\n\r\n---\r\n\r\nYou call upon the creatures of nature to come to your aid. You can spend 10 minutes in concert with nature to replace one of the spells you’ve prepared in one of your druid spell slots with a [_summon animal_](/Spells.aspx?ID=316) or [_summon plants and fungus_](/Spells.aspx?ID=325) spell of the same level.\n\nCall of the Wild leads to...\r\n[Primal Summons](/Feats.aspx?ID=343)", "name": "Call of the Wild", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon the creatures of nature to come to your aid.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0", "speed": {}, "summary": "You call upon the creatures of nature to come to your aid.", "summary_markdown": "You call upon the creatures of nature to come to your aid.", "text": " Call of the Wild Source Core Rulebook pg. 134 4.0 --- You call upon the creatures of nature to come to your aid. You can spend 10 minutes in concert with nature to replace one of the spells you’ve prepared in one of your druid spell slots with a summon animal or summon plants and fungus spell of the same level. Call of the Wild leads to... Primal Summons", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=317", "weakness": {} }, { "archetype": [ "Familiar Master", "Elementalist", "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enhanced Familiar" ], "feat_markdown": "Enhanced Familiar", "id": "feat-318", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Enhanced Familiar](/Feats.aspx?ID=318) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 43, [Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0, [Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1\n\n**Archetypes** [Familiar Master](/Archetypes.aspx?ID=60) (Level 4), [Elementalist](/Archetypes.aspx?ID=98) (Level 6), [Shadowcaster](/Archetypes.aspx?ID=101) (Level 6)\n\n**Prerequisites**\r\na [familiar](/familiar-abilities)\n\n\r\n\r\n---\r\n\r\nYou infuse your familiar with additional magical energy. You can select four [familiar or master abilities](/familiar-abilities) each day, instead of two.\n\n**Special** (Wizard) If your arcane thesis is [improved familiar attunement](/ArcaneThesis.aspx?ID=1), your familiar's base number of familiar abilities, before adding any extra abilities from the arcane thesis, is four.
(Witch) Add the bonus familiar abilities you gain for being a witch to this amount.\n\nEnhanced Familiar leads to...\r\n[Incredible Familiar](/Feats.aspx?ID=1576), [Incredible Familiar (Familiar Master)](/Feats.aspx?ID=1975)", "name": "Enhanced Familiar", "pfs": "Standard", "prerequisite": "a familiar", "prerequisite_markdown": "a [familiar](/familiar-abilities)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 43\n\n**Prerequisites**\r\na [familiar](/familiar-abilities)\n\n\r\n\r\n---\r\n\r\n\r\nYou infuse your familiar with additional primal energy, increasing its abilities.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 43", "speed": {}, "summary": "You infuse your familiar with additional primal energy, increasing its abilities.", "summary_markdown": "You infuse your familiar with additional primal energy, increasing its abilities.", "text": " Enhanced Familiar Source Dark Archive pg. 43, Core Rulebook pg. 134 4.0 , Advanced Player's Guide pg. 102 2.0 , Secrets of Magic pg. 42 1.1 Archetypes Familiar Master (Level 4), Elementalist (Level 6), Shadowcaster (Level 6) Prerequisites a familiar --- You infuse your familiar with additional magical energy. You can select four familiar or master abilities each day, instead of two. Special (Wizard) If your arcane thesis is improved familiar attunement, your familiar's base number of familiar abilities, before adding any extra abilities from the arcane thesis, is four. (Witch) Add the bonus familiar abilities you gain for being a witch to this amount. Enhanced Familiar leads to... Incredible Familiar, Incredible Familiar (Familiar Master)", "trait": [ "Druid", "Magus", "Sorcerer", "Thaumaturge", "Witch", "Wizard" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Magus](/Traits.aspx?ID=389), [Sorcerer](/Traits.aspx?ID=148), [Thaumaturge](/Traits.aspx?ID=432), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Druid", "Magus", "Sorcerer", "Thaumaturge", "Witch", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=318", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Order Explorer" ], "feat_markdown": "Order Explorer", "id": "feat-319", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Order Explorer](/Feats.aspx?ID=319) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0\n\n\r\n\r\n---\r\n\r\nYou have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. Choose an order other than your own. You gain a 1st-level feat that lists that order as a prerequisite, and you are now a member of that order for the purpose of meeting feat prerequisites. If you commit acts anathema to your new order, you lose all feats and abilities requiring that order but retain your other druid feats and abilities. You don’t gain any of the other benefits of the order you chose.\n\n**Special** You can take this feat multiple times. Each time you do, you must choose a different order other than your own.\n\nOrder Explorer leads to...\r\n[Order Magic](/Feats.aspx?ID=323)", "name": "Order Explorer", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned the secrets of another druidic order.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 134 4.0", "speed": {}, "summary": "You have learned the secrets of another druidic order.", "summary_markdown": "You have learned the secrets of another druidic order.", "text": " Order Explorer Source Core Rulebook pg. 134 4.0 --- You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. Choose an order other than your own. You gain a 1st-level feat that lists that order as a prerequisite, and you are now a member of that order for the purpose of meeting feat prerequisites. If you commit acts anathema to your new order, you lose all feats and abilities requiring that order but retain your other druid feats and abilities. You don’t gain any of the other benefits of the order you chose. Special You can take this feat multiple times. Each time you do, you must choose a different order other than your own. Order Explorer leads to... Order Magic", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=319", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Form Control" ], "feat_markdown": "Form Control", "id": "feat-321", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Form Control](/Feats.aspx?ID=321) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0\n\n**Prerequisites**\r\nStrength 14; [Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\nWith additional care and effort, you can take on an alternate form for a longer period of time. If your next action is to cast [_wild shape_](/Spells.aspx?ID=481), _wild shape’s_ spell level is 2 lower than normal (minimum 1st level), but you can remain transformed for up to 1 hour or the listed duration (whichever is longer). You can still Dismiss the form at any time, as permitted by the spell.\n\nForm Control leads to...\r\n[Perfect Form Control](/Feats.aspx?ID=351)", "name": "Form Control", "pfs": "Standard", "prerequisite": "Strength 14; Wild Shape", "prerequisite_markdown": "Strength 14; [Wild Shape](/Feats.aspx?ID=316)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0\n\n**Prerequisites**\r\nStrength 14; [Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\n\r\nWith additional care and effort, you can take on an alternate form for a longer period of time.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0", "speed": {}, "summary": "With additional care and effort, you can take on an alternate form for a longer period of time.", "summary_markdown": "With additional care and effort, you can take on an alternate form for a longer period of time.", "text": " Form Control Single Action Source Core Rulebook pg. 135 4.0 Prerequisites Strength 14; Wild Shape --- With additional care and effort, you can take on an alternate form for a longer period of time. If your next action is to cast wild shape , wild shape’s spell level is 2 lower than normal (minimum 1st level), but you can remain transformed for up to 1 hour or the listed duration (whichever is longer). You can still Dismiss the form at any time, as permitted by the spell. Form Control leads to... Perfect Form Control", "trait": [ "Druid", "Manipulate", "Metamagic" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Druid", "Manipulate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=321", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mature Animal Companion (Druid)" ], "feat_markdown": "Mature Animal Companion (Druid)", "id": "feat-322", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Mature Animal Companion (Druid)](/Feats.aspx?ID=322) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0\n\n**Prerequisites**\r\n[Animal Companion](/Feats.aspx?ID=311)\n\n\r\n\r\n---\r\n\r\nYour animal companion grows up, becoming a mature animal companion, which grants it additional capabilities. See the [animal companion rules](/Rules.aspx?ID=155) for more information. Your animal companion is better trained than most. During an encounter, even if you don't use the [Command an Animal](/Actions.aspx?ID=58) action, your animal companion can still use 1 action on your turn that round to Stride or Strike.\n\nMature Animal Companion (Druid) leads to...\r\n[Incredible Companion (Druid)](/Feats.aspx?ID=332)", "name": "Mature Animal Companion (Druid)", "pfs": "Standard", "prerequisite": "Animal Companion", "prerequisite_markdown": "[Animal Companion](/Feats.aspx?ID=311)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0\n\n**Prerequisites**\r\n[Animal Companion](/Feats.aspx?ID=311)\n\n\r\n\r\n---\r\n\r\n\r\nYour animal companion grows up, becoming a mature animal companion, which grants it additional capabilities.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0", "speed": {}, "summary": "Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities.", "summary_markdown": "Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities.", "text": " Mature Animal Companion (Druid) Source Core Rulebook pg. 135 4.0 Prerequisites Animal Companion --- Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities. See the animal companion rules for more information. Your animal companion is better trained than most. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action on your turn that round to Stride or Strike. Mature Animal Companion (Druid) leads to... Incredible Companion (Druid)", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=322", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Order Magic" ], "feat_markdown": "Order Magic", "id": "feat-323", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Order Magic](/Feats.aspx?ID=323) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0\n\n**Prerequisites**\r\n[Order Explorer](/Feats.aspx?ID=319)\n\n\r\n\r\n---\r\n\r\nYou have delved deeper into the teaching of a new order, gaining access to a coveted order spell. Choose an order you have selected with Order Explorer. You gain the initial order spell from that order.\n\n**Special** You can take this feat multiple times. Each time you do, you must choose a different order you have selected with Order Explorer.", "name": "Order Magic", "pfs": "Standard", "prerequisite": "Order Explorer", "prerequisite_markdown": "[Order Explorer](/Feats.aspx?ID=319)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0\n\n**Prerequisites**\r\n[Order Explorer](/Feats.aspx?ID=319)\n\n\r\n\r\n---\r\n\r\n\r\nYou have delved deeper into the teaching of a new order, gaining access to a coveted order spell.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0", "speed": {}, "summary": "You have delved deeper into the teaching of a new order, gaining access to a coveted order spell.", "summary_markdown": "You have delved deeper into the teaching of a new order, gaining access to a coveted order spell.", "text": " Order Magic Source Core Rulebook pg. 135 4.0 Prerequisites Order Explorer --- You have delved deeper into the teaching of a new order, gaining access to a coveted order spell. Choose an order you have selected with Order Explorer. You gain the initial order spell from that order. Special You can take this feat multiple times. Each time you do, you must choose a different order you have selected with Order Explorer.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=323", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thousand Faces" ], "feat_markdown": "Thousand Faces", "id": "feat-324", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Thousand Faces](/Feats.aspx?ID=324) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\nYour form is as mutable as the weather, changing to meet your whim. You add the forms listed in [_humanoid form_](/Spells.aspx?ID=153) to your [_wild shape_](/Spells.aspx?ID=481) list.", "name": "Thousand Faces", "pfs": "Standard", "prerequisite": "Wild Shape", "prerequisite_markdown": "[Wild Shape](/Feats.aspx?ID=316)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\n\r\nYour form is as mutable as the weather, changing to meet your whim.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0", "speed": {}, "summary": "Your form is as mutable as the weather, changing to meet your whim.", "summary_markdown": "Your form is as mutable as the weather, changing to meet your whim.", "text": " Thousand Faces Source Core Rulebook pg. 135 4.0 Prerequisites Wild Shape --- Your form is as mutable as the weather, changing to meet your whim. You add the forms listed in humanoid form to your wild shape list.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=324", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Woodland Stride" ], "feat_markdown": "Woodland Stride", "id": "feat-325", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Woodland Stride](/Feats.aspx?ID=325) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou can always find a path, almost as if foliage parted before you. You ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth. Even plants and fungi manipulated by magic don’t impede your progress.", "name": "Woodland Stride", "pfs": "Standard", "prerequisite": "leaf order", "prerequisite_markdown": "[leaf order](/DruidicOrders.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou can always find a path, almost as if foliage parted before you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 135 4.0", "speed": {}, "summary": "You can always find a path, almost as if foliage parted before you.", "summary_markdown": "You can always find a path, almost as if foliage parted before you.", "text": " Woodland Stride Source Core Rulebook pg. 135 4.0 Prerequisites leaf order --- You can always find a path, almost as if foliage parted before you. You ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth. Even plants and fungi manipulated by magic don’t impede your progress.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=325", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Green Empathy" ], "feat_markdown": "Green Empathy", "id": "feat-326", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Green Empathy](/Feats.aspx?ID=326) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou can communicate with plants and fungi on a basic level and use [Diplomacy](/Skills.aspx?ID=6) to [Make an Impression](/Actions.aspx?ID=50) on them and to make very simple [Requests](/Actions.aspx?ID=51) of them. Non-creature plants and fungi typically can't fulfill most requests you might ask of them unless you have access to other magic such as [_speak with plants_](/Spells.aspx?ID=294). Because of your affiliation with the leaf order, plants and fungi have a sense that you support them, so you gain a +2 circumstance bonus on your check to Make a Request of a plant or fungus using Green Empathy.\n\nGreen Empathy leads to...\r\n[Green Tongue](/Feats.aspx?ID=341)", "name": "Green Empathy", "pfs": "Standard", "prerequisite": "leaf order", "prerequisite_markdown": "[leaf order](/DruidicOrders.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou can communicate with plants on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0", "speed": {}, "summary": "You can communicate with plants on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them.", "summary_markdown": "You can communicate with plants on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them.", "text": " Green Empathy Source Core Rulebook pg. 136 4.0 Prerequisites leaf order --- You can communicate with plants and fungi on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them. Non-creature plants and fungi typically can't fulfill most requests you might ask of them unless you have access to other magic such as speak with plants . Because of your affiliation with the leaf order, plants and fungi have a sense that you support them, so you gain a +2 circumstance bonus on your check to Make a Request of a plant or fungus using Green Empathy. Green Empathy leads to... Green Tongue", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=326", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Insect Shape" ], "feat_markdown": "Insect Shape", "id": "feat-327", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Insect Shape](/Feats.aspx?ID=327) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\nYour understanding of life expands, allowing you to mimic a wider range of creatures. Add the forms in [_insect form_](/Spells.aspx?ID=163) to your [_wild shape_](/Spells.aspx?ID=481) list. Whenever you use _wild shape_ to polymorph into the non-flying insect form listed in [_pest form_](/Spells.aspx?ID=217), the duration is 24 hours instead of 10 minutes.", "name": "Insect Shape", "pfs": "Standard", "prerequisite": "Wild Shape", "prerequisite_markdown": "[Wild Shape](/Feats.aspx?ID=316)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\n\r\nYour understanding of life expands, allowing you to mimic a wider range of creatures.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0", "speed": {}, "summary": "Your understanding of life expands, allowing you to mimic a wider range of creatures.", "summary_markdown": "Your understanding of life expands, allowing you to mimic a wider range of creatures.", "text": " Insect Shape Source Core Rulebook pg. 136 4.0 Prerequisites Wild Shape --- Your understanding of life expands, allowing you to mimic a wider range of creatures. Add the forms in insect form to your wild shape list. Whenever you use wild shape to polymorph into the non-flying insect form listed in pest form , the duration is 24 hours instead of 10 minutes.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=327", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Storm Retribution" ], "feat_markdown": "Storm Retribution", "id": "feat-329", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Storm Retribution](/Feats.aspx?ID=329) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0\n\n**Prerequisites**\r\n[storm order](/DruidicOrders.aspx?ID=3); [_tempest surge_](/Spells.aspx?ID=479) order spell\n\n**Trigger**\r\nAn opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.\r\n\r\n**Requirements**\r\nYou have at least 1 available Focus Point.\r\n\r\n\r\n\r\n---\r\n\r\nYou lash out, directing a burst of storming fury toward a creature that has harmed you. You cast [_tempest surge_](/Spells.aspx?ID=479) on the triggering opponent and push that creature, moving it 5 feet away from you if it fails its Reflex save, or 10 feet if it critically fails. This movement is forced movement.", "name": "Storm Retribution", "pfs": "Standard", "prerequisite": "storm order; _tempest surge_ order spell", "prerequisite_markdown": "[storm order](/DruidicOrders.aspx?ID=3); [_tempest surge_](/Spells.aspx?ID=479) order spell", "rarity": "common", "release_date": "2019-08-01", "requirement": "You have at least 1 available Focus Point.", "requirement_markdown": "You have at least 1 available Focus Point.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0\n\n**Prerequisites**\r\n[storm order](/DruidicOrders.aspx?ID=3); [_tempest surge_](/Spells.aspx?ID=479) order spell\n\n**Trigger**\r\nAn opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.\r\n\r\n**Requirements**\r\nYou have at least 1 available Focus Point.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou lash out, directing a burst of storming fury toward a creature that has harmed you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0", "speed": {}, "summary": "You lash out, directing a burst of storming fury toward a creature that has harmed you.", "summary_markdown": "You lash out, directing a burst of storming fury toward a creature that has harmed you.", "text": " Storm Retribution Reaction Source Core Rulebook pg. 136 4.0 Prerequisites storm order; tempest surge order spell Trigger An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack. Requirements You have at least 1 available Focus Point. --- You lash out, directing a burst of storming fury toward a creature that has harmed you. You cast tempest surge on the triggering opponent and push that creature, moving it 5 feet away from you if it fails its Reflex save, or 10 feet if it critically fails. This movement is forced movement.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "trigger": "An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.", "trigger_markdown": "An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.", "type": "Feat", "url": "/Feats.aspx?ID=329", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ferocious Shape" ], "feat_markdown": "Ferocious Shape", "id": "feat-330", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Ferocious Shape](/Feats.aspx?ID=330) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\nYou have mastered the shape of ferocious dinosaurs. Add the forms listed in [_dinosaur form_](/Spells.aspx?ID=72) to your [_wild shape_](/Spells.aspx?ID=481) list. Whenever you use _wild shape_ to take a form that grants you a specific Athletics modifier, you gain a +1 status bonus to your Athletics checks.", "name": "Ferocious Shape", "pfs": "Standard", "prerequisite": "Wild Shape", "prerequisite_markdown": "[Wild Shape](/Feats.aspx?ID=316)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\n\r\nYou have mastered the shape of ferocious dinosaurs.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0", "speed": {}, "summary": "You have mastered the shape of ferocious dinosaurs.", "summary_markdown": "You have mastered the shape of ferocious dinosaurs.", "text": " Ferocious Shape Source Core Rulebook pg. 136 4.0 Prerequisites Wild Shape --- You have mastered the shape of ferocious dinosaurs. Add the forms listed in dinosaur form to your wild shape list. Whenever you use wild shape to take a form that grants you a specific Athletics modifier, you gain a +1 status bonus to your Athletics checks.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=330", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey Caller" ], "feat_markdown": "Fey Caller", "id": "feat-331", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Fey Caller](/Feats.aspx?ID=331) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0\n\n\r\n\r\n---\r\n\r\nYou have learned some of the tricks the fey use to bend primal magic toward illusions and trickery. Add [_illusory disguise_](/Spells.aspx?ID=159), [_illusory object_](/Spells.aspx?ID=160), [_illusory scene_](/Spells.aspx?ID=161), and [_veil_](/Spells.aspx?ID=355) to your spell list as primal spells.", "name": "Fey Caller", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 136 4.0", "speed": {}, "summary": "You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.", "summary_markdown": "You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.", "text": " Fey Caller Source Core Rulebook pg. 136 4.0 --- You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery. Add illusory disguise , illusory object , illusory scene , and veil to your spell list as primal spells.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=331", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Companion (Druid)" ], "feat_markdown": "Incredible Companion (Druid)", "id": "feat-332", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Companion (Druid)](/Feats.aspx?ID=332) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0\n\n**Prerequisites**\r\n[Mature Animal Companion (Druid)](/Feats.aspx?ID=322)\n\n\r\n\r\n---\r\n\r\nYour animal companion continues to grow and develop. It becomes a [nimble or savage animal companion](/companions/animal-companions/advanced-options) (your choice), gaining additional capabilities determined by the type of companion.\n\nIncredible Companion (Druid) leads to...\r\n[Specialized Companion (Druid)](/Feats.aspx?ID=344)", "name": "Incredible Companion (Druid)", "pfs": "Standard", "prerequisite": "Mature Animal Companion (Druid)", "prerequisite_markdown": "[Mature Animal Companion (Druid)](/Feats.aspx?ID=322)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0\n\n**Prerequisites**\r\n[Mature Animal Companion (Druid)](/Feats.aspx?ID=322)\n\n\r\n\r\n---\r\n\r\n\r\nYour animal companion continues to grow and develop.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0", "speed": {}, "summary": "Your animal companion continues to grow and develop.", "summary_markdown": "Your animal companion continues to grow and develop.", "text": " Incredible Companion (Druid) Source Core Rulebook pg. 137 4.0 Prerequisites Mature Animal Companion (Druid) --- Your animal companion continues to grow and develop. It becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion. Incredible Companion (Druid) leads to... Specialized Companion (Druid)", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=332", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soaring Shape" ], "feat_markdown": "Soaring Shape", "id": "feat-333", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Soaring Shape](/Feats.aspx?ID=333) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\nWings free you from the shackles of the ground below. Add the bat and bird forms in [_aerial form_](/Spells.aspx?ID=4) to your [_wild shape_](/Spells.aspx?ID=481) list. If you have [Insect Shape](/Feats.aspx?ID=327), you also add the wasp form to your _wild shape_ list. If you have [Ferocious Shape](/Feats.aspx?ID=330), you also add the pterosaur form to your _wild shape_ list. Whenever you use _wild shape_ to gain a form that grants you a specific [Acrobatics](/Skills.aspx?ID=1) modifier, you gain a +1 status bonus to Acrobatics checks.\n\nSoaring Shape leads to...\r\n[Dragon Shape](/Feats.aspx?ID=340), [Reactive Transformation](/Feats.aspx?ID=1718)", "name": "Soaring Shape", "pfs": "Standard", "prerequisite": "Wild Shape", "prerequisite_markdown": "[Wild Shape](/Feats.aspx?ID=316)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\n\r\nWings free you from the shackles of the ground below.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0", "speed": {}, "summary": "Wings free you from the shackles of the ground below.", "summary_markdown": "Wings free you from the shackles of the ground below.", "text": " Soaring Shape Source Core Rulebook pg. 137 4.0 Prerequisites Wild Shape --- Wings free you from the shackles of the ground below. Add the bat and bird forms in aerial form to your wild shape list. If you have Insect Shape, you also add the wasp form to your wild shape list. If you have Ferocious Shape, you also add the pterosaur form to your wild shape list. Whenever you use wild shape to gain a form that grants you a specific Acrobatics modifier, you gain a +1 status bonus to Acrobatics checks. Soaring Shape leads to... Dragon Shape, Reactive Transformation", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=333", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wind Caller" ], "feat_markdown": "Wind Caller", "id": "feat-334", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Wind Caller](/Feats.aspx?ID=334) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0\n\n**Prerequisites**\r\n[storm order](/DruidicOrders.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou bid the winds to lift and carry you through the air. You gain the [_stormwind flight_](/Spells.aspx?ID=478) order spell. Increase the number of Focus Points in your focus pool by 1.\n\nWind Caller leads to...\r\n[Invoke Disaster](/Feats.aspx?ID=350)", "name": "Wind Caller", "pfs": "Standard", "prerequisite": "storm order", "prerequisite_markdown": "[storm order](/DruidicOrders.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0\n\n**Prerequisites**\r\n[storm order](/DruidicOrders.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou bid the winds to lift and carry you through the air.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0", "speed": {}, "summary": "You bid the winds to lift and carry you through the air.", "summary_markdown": "You bid the winds to lift and carry you through the air.", "text": " Wind Caller Source Core Rulebook pg. 137 4.0 Prerequisites storm order --- You bid the winds to lift and carry you through the air. You gain the stormwind flight order spell. Increase the number of Focus Points in your focus pool by 1. Wind Caller leads to... Invoke Disaster", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=334", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elemental Shape" ], "feat_markdown": "Elemental Shape", "id": "feat-335", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Shape](/Feats.aspx?ID=335) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\nYou understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements. Add the forms in [_elemental form_](/Spells.aspx?ID=98) to your [_wild shape_](/Spells.aspx?ID=481) list. Whenever you’re polymorphed into another form using _wild shape_, you gain resistance 5 to fire.\n\nElemental Shape leads to...\r\n[Reactive Transformation](/Feats.aspx?ID=1718)", "name": "Elemental Shape", "pfs": "Standard", "prerequisite": "Wild Shape", "prerequisite_markdown": "[Wild Shape](/Feats.aspx?ID=316)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\n\r\nYou understand the fundamental elements of nature such that you can imbue them into your body.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0", "speed": {}, "summary": "You understand the fundamental elements of nature such that you can imbue them into your body.", "summary_markdown": "You understand the fundamental elements of nature such that you can imbue them into your body.", "text": " Elemental Shape Source Core Rulebook pg. 137 4.0 Prerequisites Wild Shape --- You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements. Add the forms in elemental form to your wild shape list. Whenever you’re polymorphed into another form using wild shape , you gain resistance 5 to fire. Elemental Shape leads to... Reactive Transformation", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=335", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Healing Transformation" ], "feat_markdown": "Healing Transformation", "id": "feat-336", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Healing Transformation](/Feats.aspx?ID=336) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0\n\n\r\n\r\n---\r\n\r\nYou can take advantage of shapechanging magic to close wounds and patch injuries. If your next action is to cast a non-cantrip polymorph spell that targets only one creature, your polymorph spell also restores 1d6 Hit Points per spell level to that creature. This is a healing effect.", "name": "Healing Transformation", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can take advantage of shapechanging magic to close wounds and patch injuries.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 137 4.0", "speed": {}, "summary": "You can take advantage of shapechanging magic to close wounds and patch injuries.", "summary_markdown": "You can take advantage of shapechanging magic to close wounds and patch injuries.", "text": " Healing Transformation Single Action Source Core Rulebook pg. 137 4.0 --- You can take advantage of shapechanging magic to close wounds and patch injuries. If your next action is to cast a non-cantrip polymorph spell that targets only one creature, your polymorph spell also restores 1d6 Hit Points per spell level to that creature. This is a healing effect.", "trait": [ "Druid", "Metamagic" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Druid", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=336", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Overwhelming Energy" ], "feat_markdown": "Overwhelming Energy", "id": "feat-337", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Overwhelming Energy](/Feats.aspx?ID=337) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0\n\n\r\n\r\n---\r\n\r\nYou alter your spells to overcome resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by [_wall of fire_](/Spells.aspx?ID=362). A creature’s immunities are unaffected.", "name": "Overwhelming Energy", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou alter your spells to overcome resistances.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0", "speed": {}, "summary": "You alter your spells to overcome resistances.", "summary_markdown": "You alter your spells to overcome resistances.", "text": " Overwhelming Energy Single Action Source Core Rulebook pg. 200 4.0 --- You alter your spells to overcome resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire . A creature’s immunities are unaffected.", "trait": [ "Druid", "Manipulate", "Metamagic", "Sorcerer", "Wizard" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Druid", "Manipulate", "Metamagic", "Sorcerer", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=337", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Plant Shape" ], "feat_markdown": "Plant Shape", "id": "feat-338", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Plant Shape](/Feats.aspx?ID=338) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2) or [Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\nYou can take the form of a plant creature. Add the forms listed in [_plant form_](/Spells.aspx?ID=223) to your [wild shape](/Feats.aspx?ID=316) list; if you don't have _wild shape_, you can instead cast _plant form_ once per day, heightened to the same level as your highest-level druid spell slot. Whenever you're polymorphed into another form using _wild shape_, you gain resistance 5 to poison.\n\nPlant Shape leads to...\r\n[Reactive Transformation](/Feats.aspx?ID=1718)", "name": "Plant Shape", "pfs": "Standard", "prerequisite": "leaf order or Wild Shape", "prerequisite_markdown": "[leaf order](/DruidicOrders.aspx?ID=2) or [Wild Shape](/Feats.aspx?ID=316)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2) or [Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\n\r\nYou can take the form of a plant creature.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0", "speed": {}, "summary": "You can take the form of a plant creature.", "summary_markdown": "You can take the form of a plant creature.", "text": " Plant Shape Source Core Rulebook pg. 138 4.0 Prerequisites leaf order or Wild Shape --- You can take the form of a plant creature. Add the forms listed in plant form to your wild shape list; if you don't have wild shape , you can instead cast plant form once per day, heightened to the same level as your highest-level druid spell slot. Whenever you're polymorphed into another form using wild shape , you gain resistance 5 to poison. Plant Shape leads to... Reactive Transformation", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=338", "weakness": {} }, { "archetype": [ "Beastmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Side by Side (Druid)" ], "feat_markdown": "Side by Side (Druid)", "id": "feat-339", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Side by Side (Druid)](/Feats.aspx?ID=339) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n**Archetype** [Beastmaster](/Archetypes.aspx?ID=50) (Level 14)\n\n**Prerequisites**\r\n[Animal Companion](/Feats.aspx?ID=311)\n\n\r\n\r\n---\r\n\r\nYou and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.", "name": "Side by Side (Druid)", "pfs": "Standard", "prerequisite": "Animal Companion", "prerequisite_markdown": "[Animal Companion](/Feats.aspx?ID=311)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n**Prerequisites**\r\n[Animal Companion](/Feats.aspx?ID=311)\n\n\r\n\r\n---\r\n\r\n\r\nYou and your animal companion fight in tandem, distracting your foes and keeping them off balance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0", "speed": {}, "summary": "You and your animal companion fight in tandem, distracting your foes and keeping them off balance.", "summary_markdown": "You and your animal companion fight in tandem, distracting your foes and keeping them off balance.", "text": " Side by Side (Druid) Source Core Rulebook pg. 138 4.0 Archetype Beastmaster (Level 14) Prerequisites Animal Companion --- You and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=339", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon Shape" ], "feat_markdown": "Dragon Shape", "id": "feat-340", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Shape](/Feats.aspx?ID=340) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n**Prerequisites**\r\n[Soaring Shape](/Feats.aspx?ID=333)\n\n\r\n\r\n---\r\n\r\nYou can take on the form of some of the world’s most fearsome creatures. Add the forms listed in [_dragon form_](/Spells.aspx?ID=88) to your [_wild shape_](/Spells.aspx?ID=481) list. Whenever you’re polymorphed into another form using _wild shape_, you gain resistance 5 to your choice of acid, cold, electricity, fire, or poison.\n\nDragon Shape leads to...\r\n[Reactive Transformation](/Feats.aspx?ID=1718), [True Shapeshifter](/Feats.aspx?ID=355)", "name": "Dragon Shape", "pfs": "Standard", "prerequisite": "Soaring Shape", "prerequisite_markdown": "[Soaring Shape](/Feats.aspx?ID=333)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n**Prerequisites**\r\n[Soaring Shape](/Feats.aspx?ID=333)\n\n\r\n\r\n---\r\n\r\n\r\nYou can take on the form of some of the world’s most fearsome creatures.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0", "speed": {}, "summary": "You can take on the form of some of the world’s most fearsome creatures.", "summary_markdown": "You can take on the form of some of the world’s most fearsome creatures.", "text": " Dragon Shape Source Core Rulebook pg. 138 4.0 Prerequisites Soaring Shape --- You can take on the form of some of the world’s most fearsome creatures. Add the forms listed in dragon form to your wild shape list. Whenever you’re polymorphed into another form using wild shape , you gain resistance 5 to your choice of acid, cold, electricity, fire, or poison. Dragon Shape leads to... Reactive Transformation, True Shapeshifter", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=340", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Green Tongue" ], "feat_markdown": "Green Tongue", "id": "feat-341", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Green Tongue](/Feats.aspx?ID=341) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n**Prerequisites**\r\n[Green Empathy](/Feats.aspx?ID=326)\n\n\r\n\r\n---\r\n\r\nYou share a special kinship with all things green and living. You (and your leshy familiar, if you have one) are constantly under the effects of [_speak with plants_](/Spells.aspx?ID=294). Most non-creature plants recognize you as a druid of the [leaf order](/DruidicOrders.aspx?ID=2) and are friendly to you.", "name": "Green Tongue", "pfs": "Standard", "prerequisite": "Green Empathy", "prerequisite_markdown": "[Green Empathy](/Feats.aspx?ID=326)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n**Prerequisites**\r\n[Green Empathy](/Feats.aspx?ID=326)\n\n\r\n\r\n---\r\n\r\n\r\nYou share a special kinship with all things green and living.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0", "speed": {}, "summary": "You share a special kinship with all things green and living.", "summary_markdown": "You share a special kinship with all things green and living.", "text": " Green Tongue Source Core Rulebook pg. 138 4.0 Prerequisites Green Empathy --- You share a special kinship with all things green and living. You (and your leshy familiar, if you have one) are constantly under the effects of speak with plants . Most non-creature plants recognize you as a druid of the leaf order and are friendly to you.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=341", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Primal Focus" ], "feat_markdown": "Primal Focus", "id": "feat-342", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Primal Focus](/Feats.aspx?ID=342) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n\r\n\r\n---\r\n\r\nYour connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.\n\nPrimal Focus leads to...\r\n[Primal Wellspring](/Feats.aspx?ID=352)", "name": "Primal Focus", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0", "speed": {}, "summary": "Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus.", "summary_markdown": "Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus.", "text": " Primal Focus Source Core Rulebook pg. 138 4.0 --- Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. Primal Focus leads to... Primal Wellspring", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=342", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Primal Summons" ], "feat_markdown": "Primal Summons", "id": "feat-343", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Primal Summons](/Feats.aspx?ID=343) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n**Prerequisites**\r\n[Call of the Wild](/Feats.aspx?ID=317)\n\n\r\n\r\n---\r\n\r\nWhenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water. You gain the [_primal summons_](/Spells.aspx?ID=476) order spell.", "name": "Primal Summons", "pfs": "Standard", "prerequisite": "Call of the Wild", "prerequisite_markdown": "[Call of the Wild](/Feats.aspx?ID=317)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0\n\n**Prerequisites**\r\n[Call of the Wild](/Feats.aspx?ID=317)\n\n\r\n\r\n---\r\n\r\n\r\nWhenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 138" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 138 4.0", "speed": {}, "summary": "Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water.", "summary_markdown": "Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water.", "text": " Primal Summons Source Core Rulebook pg. 138 4.0 Prerequisites Call of the Wild --- Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water. You gain the primal summons order spell.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=343", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Specialized Companion (Druid)" ], "feat_markdown": "Specialized Companion (Druid)", "id": "feat-344", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Specialized Companion (Druid)](/Feats.aspx?ID=344) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Incredible Companion (Druid)](/Feats.aspx?ID=332)\n\n\r\n\r\n---\r\n\r\nYour animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. Your animal companion gains one [specialization](/animal-companions/specialized) of your choice.\n\n**Special** You can select this feat up to three times. Each time, add a different specialization to your companion.", "name": "Specialized Companion (Druid)", "pfs": "Standard", "prerequisite": "Incredible Companion (Druid)", "prerequisite_markdown": "[Incredible Companion (Druid)](/Feats.aspx?ID=332)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Incredible Companion (Druid)](/Feats.aspx?ID=332)\n\n\r\n\r\n---\r\n\r\n\r\nYour animal companion continues to grow in power and ability, and it is now cunning enough to become specialized.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0", "speed": {}, "summary": "Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized.", "summary_markdown": "Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized.", "text": " Specialized Companion (Druid) Source Core Rulebook pg. 139 4.0 Prerequisites Incredible Companion (Druid) --- Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. Your animal companion gains one specialization of your choice. Special You can select this feat up to three times. Each time, add a different specialization to your companion.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=344", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Timeless Nature" ], "feat_markdown": "Timeless Nature", "id": "feat-345", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Timeless Nature](/Feats.aspx?ID=345) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n\r\n\r\n---\r\n\r\nWith primal magic sustaining you, you cease aging. The overflowing primal energy gives you a +2 status bonus to saves against diseases and primal magic.", "name": "Timeless Nature", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWith primal magic sustaining you, you cease aging.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0", "speed": {}, "summary": "With primal magic sustaining you, you cease aging.", "summary_markdown": "With primal magic sustaining you, you cease aging.", "text": " Timeless Nature Source Core Rulebook pg. 139 4.0 --- With primal magic sustaining you, you cease aging. The overflowing primal energy gives you a +2 status bonus to saves against diseases and primal magic.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=345", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Verdant Metamorphosis" ], "feat_markdown": "Verdant Metamorphosis", "id": "feat-346", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Verdant Metamorphosis](/Feats.aspx?ID=346) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou transform into a plant version of yourself. You gain the plant trait and lose any trait that’s inappropriate for your new form (typically humanoid for a PC, but also possibly animal or fungus). You can change from a form that looks mostly like your old self into a tree or any other non-creature plant as a single action, which has the concentrate trait. This has the same effect as [_tree shape_](/Spells.aspx?ID=342), except you can turn into any kind of non-creature plant and your AC is 30.\n\n If you rest for 10 minutes while transformed into a non-creature plant during daylight hours under direct sunlight, you recover half your maximum Hit Points. If you take your daily rest in this way, the rest restores you to maximum Hit Points and removes all non-permanent drained, enfeebled, clumsy, and stupefied conditions, as well as all poisons and diseases of 19th level or lower.", "name": "Verdant Metamorphosis", "pfs": "Standard", "prerequisite": "leaf order", "prerequisite_markdown": "[leaf order](/DruidicOrders.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou transform into a plant version of yourself.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0", "speed": {}, "summary": "You transform into a plant version of yourself.", "summary_markdown": "You transform into a plant version of yourself.", "text": " Verdant Metamorphosis Source Core Rulebook pg. 139 4.0 Prerequisites leaf order --- You transform into a plant version of yourself. You gain the plant trait and lose any trait that’s inappropriate for your new form (typically humanoid for a PC, but also possibly animal or fungus). You can change from a form that looks mostly like your old self into a tree or any other non-creature plant as a single action, which has the concentrate trait. This has the same effect as tree shape , except you can turn into any kind of non-creature plant and your AC is 30. If you rest for 10 minutes while transformed into a non-creature plant during daylight hours under direct sunlight, you recover half your maximum Hit Points. If you take your daily rest in this way, the rest restores you to maximum Hit Points and removes all non-permanent drained, enfeebled, clumsy, and stupefied conditions, as well as all poisons and diseases of 19th level or lower.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=346", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impaling Briars" ], "feat_markdown": "Impaling Briars", "id": "feat-348", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Impaling Briars](/Feats.aspx?ID=348) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou can fill an area with devastating briars that impale and impede your foes. You gain the [_impaling briars_](/Spells.aspx?ID=475) order spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Impaling Briars", "pfs": "Standard", "prerequisite": "leaf order", "prerequisite_markdown": "[leaf order](/DruidicOrders.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou can fill an area with devastating briars that impale and impede your foes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0", "speed": {}, "summary": "You can fill an area with devastating briars that impale and impede your foes.", "summary_markdown": "You can fill an area with devastating briars that impale and impede your foes.", "text": " Impaling Briars Source Core Rulebook pg. 139 4.0 Prerequisites leaf order --- You can fill an area with devastating briars that impale and impede your foes. You gain the impaling briars order spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=348", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Monstrosity Shape" ], "feat_markdown": "Monstrosity Shape", "id": "feat-349", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Monstrosity Shape](/Feats.aspx?ID=349) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\nYou can transform into a powerful magical creature. Add the purple worm and sea serpent forms listed in [_monstrosity form_](/Spells.aspx?ID=202) to your [wild shape](/Feats.aspx?ID=316) list. If you have [Soaring Shape](/Feats.aspx?ID=333), also add the phoenix form to your _wild shape_ list.\n\nMonstrosity Shape leads to...\r\n[Heart of the Kaiju](/Feats.aspx?ID=2750)", "name": "Monstrosity Shape", "pfs": "Standard", "prerequisite": "Wild Shape", "prerequisite_markdown": "[Wild Shape](/Feats.aspx?ID=316)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform into a powerful magical creature.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0", "speed": {}, "summary": "You can transform into a powerful magical creature.", "summary_markdown": "You can transform into a powerful magical creature.", "text": " Monstrosity Shape Source Core Rulebook pg. 139 4.0 Prerequisites Wild Shape --- You can transform into a powerful magical creature. Add the purple worm and sea serpent forms listed in monstrosity form to your wild shape list. If you have Soaring Shape, also add the phoenix form to your wild shape list. Monstrosity Shape leads to... Heart of the Kaiju", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=349", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Invoke Disaster" ], "feat_markdown": "Invoke Disaster", "id": "feat-350", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Invoke Disaster](/Feats.aspx?ID=350) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Wind Caller](/Feats.aspx?ID=334)\n\n\r\n\r\n---\r\n\r\nYou can invoke nature’s fury upon your foes. You gain the [_storm lord_](/Spells.aspx?ID=477) order spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Invoke Disaster", "pfs": "Standard", "prerequisite": "Wind Caller", "prerequisite_markdown": "[Wind Caller](/Feats.aspx?ID=334)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Wind Caller](/Feats.aspx?ID=334)\n\n\r\n\r\n---\r\n\r\n\r\nYou can invoke nature’s fury upon your foes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0", "speed": {}, "summary": "You can invoke nature’s fury upon your foes.", "summary_markdown": "You can invoke nature’s fury upon your foes.", "text": " Invoke Disaster Source Core Rulebook pg. 139 4.0 Prerequisites Wind Caller --- You can invoke nature’s fury upon your foes. You gain the storm lord order spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=350", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Form Control" ], "feat_markdown": "Perfect Form Control", "id": "feat-351", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Form Control](/Feats.aspx?ID=351) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Form Control](/Feats.aspx?ID=321); Strength 18\n\n\r\n\r\n---\r\n\r\nThanks to magic and muscle memory, you can stay in your alternate forms indefinitely; you may have even forgotten your original form. When you use Form Control, instead of lasting 1 hour, [_wild shape_](/Spells.aspx?ID=481) is permanent until you Dismiss it.", "name": "Perfect Form Control", "pfs": "Standard", "prerequisite": "Form Control; Strength 18", "prerequisite_markdown": "[Form Control](/Feats.aspx?ID=321); Strength 18", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Form Control](/Feats.aspx?ID=321); Strength 18\n\n\r\n\r\n---\r\n\r\n\r\nThanks to magic and muscle memory, you can stay in your alternate forms indefinitely.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0", "speed": {}, "summary": "Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely.", "summary_markdown": "Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely.", "text": " Perfect Form Control Source Core Rulebook pg. 139 4.0 Prerequisites Form Control; Strength 18 --- Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely; you may have even forgotten your original form. When you use Form Control, instead of lasting 1 hour, wild shape is permanent until you Dismiss it.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=351", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Primal Wellspring" ], "feat_markdown": "Primal Wellspring", "id": "feat-352", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Primal Wellspring](/Feats.aspx?ID=352) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Primal Focus](/Feats.aspx?ID=342)\n\n\r\n\r\n---\r\n\r\nYour reservoir of Focus Points is a deep wellspring. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.", "name": "Primal Wellspring", "pfs": "Standard", "prerequisite": "Primal Focus", "prerequisite_markdown": "[Primal Focus](/Feats.aspx?ID=342)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Primal Focus](/Feats.aspx?ID=342)\n\n\r\n\r\n---\r\n\r\n\r\nYour reservoir of Focus Points is a deep wellspring.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0", "speed": {}, "summary": "Your reservoir of Focus Points is a deep wellspring.", "summary_markdown": "Your reservoir of Focus Points is a deep wellspring.", "text": " Primal Wellspring Source Core Rulebook pg. 139 4.0 Prerequisites Primal Focus --- Your reservoir of Focus Points is a deep wellspring. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=352", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hierophant's Power" ], "feat_markdown": "Hierophant's Power", "id": "feat-353", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Hierophant's Power](/Feats.aspx?ID=353) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n\r\n\r\n---\r\n\r\nYou have entwined yourself with the natural world, and its full power flows through you. You gain an additional 10th-level spell slot.", "name": "Hierophant's Power", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have entwined yourself with the natural world, and its full power flows through you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0", "speed": {}, "summary": "You have entwined yourself with the natural world, and its full power flows through you.", "summary_markdown": "You have entwined yourself with the natural world, and its full power flows through you.", "text": " Hierophant's Power Source Core Rulebook pg. 139 4.0 --- You have entwined yourself with the natural world, and its full power flows through you. You gain an additional 10th-level spell slot.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=353", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Leyline Conduit" ], "feat_markdown": "Leyline Conduit", "frequency": "once per minute", "id": "feat-354", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Leyline Conduit](/Feats.aspx?ID=354) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\nYou can cast your spells effortlessly by tapping into the leylines of the world. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don’t expend the prepared spell as you cast it.", "name": "Leyline Conduit", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\r\n\r\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast your spells effortlessly by tapping into the leylines of the world.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0", "speed": {}, "summary": "You can cast your spells effortlessly by tapping into the leylines of the world.", "summary_markdown": "You can cast your spells effortlessly by tapping into the leylines of the world.", "text": " Leyline Conduit Single Action Source Core Rulebook pg. 139 4.0 Frequency once per minute --- You can cast your spells effortlessly by tapping into the leylines of the world. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don’t expend the prepared spell as you cast it.", "trait": [ "Concentrate", "Druid", "Manipulate", "Metamagic" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Druid](/Traits.aspx?ID=52), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Concentrate", "Druid", "Manipulate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=354", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "True Shapeshifter" ], "feat_markdown": "True Shapeshifter", "id": "feat-355", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[True Shapeshifter](/Feats.aspx?ID=355) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Dragon Shape](/Feats.aspx?ID=340); [Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\nYou transcend the limitations of form. While under the effects of [_wild shape_](/Spells.aspx?ID=481), you can change into any other form on your _wild shape_ list; if the durations of the forms would vary, use the shorter of the two durations.\n\n Once per day, you can transform into a kaiju, with the effects of [_nature incarnate_](/Spells.aspx?ID=204); if you have [Plant Shape](/Feats.aspx?ID=338), you can instead transform into a green man.", "name": "True Shapeshifter", "pfs": "Standard", "prerequisite": "Dragon Shape; Wild Shape", "prerequisite_markdown": "[Dragon Shape](/Feats.aspx?ID=340); [Wild Shape](/Feats.aspx?ID=316)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0\n\n**Prerequisites**\r\n[Dragon Shape](/Feats.aspx?ID=340); [Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\n\r\nYou transcend the limitations of form.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 139 4.0", "speed": {}, "summary": "You transcend the limitations of form.", "summary_markdown": "You transcend the limitations of form.", "text": " True Shapeshifter Two Actions Source Core Rulebook pg. 139 4.0 Prerequisites Dragon Shape; Wild Shape --- You transcend the limitations of form. While under the effects of wild shape , you can change into any other form on your wild shape list; if the durations of the forms would vary, use the shorter of the two durations. Once per day, you can transform into a kaiju, with the effects of nature incarnate ; if you have Plant Shape, you can instead transform into a green man.", "trait": [ "Concentrate", "Druid" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Concentrate", "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=355", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Double Slice" ], "feat_markdown": "Double Slice", "id": "feat-356", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Double Slice](/Feats.aspx?ID=356) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn't have the [agile](/Traits.aspx?ID=170) trait, it takes a –2 penalty.\n\n If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.\n\nDouble Slice leads to...\r\n[Graceful Poise](/Feats.aspx?ID=422)", "name": "Double Slice", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding two melee weapons, each in a different hand.", "requirement_markdown": "You are wielding two melee weapons, each in a different hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou lash out at your foe with both weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0", "speed": {}, "summary": "You lash out at your foe with both weapons.", "summary_markdown": "You lash out at your foe with both weapons.", "text": " Double Slice Two Actions Source Core Rulebook pg. 144 4.0 Requirements You are wielding two melee weapons, each in a different hand. --- You lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn't have the agile trait, it takes a –2 penalty. If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty. Double Slice leads to... Graceful Poise", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=356", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Exacting Strike" ], "feat_markdown": "Exacting Strike", "id": "feat-357", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Exacting Strike](/Feats.aspx?ID=357) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0\n\n\r\n\r\n---\r\n\r\nYou make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect.\n\n**Failure** This attack does not count toward your multiple attack penalty.", "name": "Exacting Strike", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou make a controlled attack, fully accounting for your momentum.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0", "speed": {}, "summary": "You make a controlled attack, fully accounting for your momentum.", "summary_markdown": "You make a controlled attack, fully accounting for your momentum.", "text": " Exacting Strike Single Action Source Core Rulebook pg. 144 4.0 --- You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack does not count toward your multiple attack penalty.", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=357", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Point-Blank Shot" ], "feat_markdown": "Point-Blank Shot", "id": "feat-358", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Point-Blank Shot](/Feats.aspx?ID=358) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47) (Level 4)\n\n**Requirements**\r\nYou are wielding a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou take aim to pick off nearby enemies quickly. When using a ranged volley weapon while you are in this stance, you don't take the penalty to your attack rolls from the [volley](/Traits.aspx?ID=201) trait. When using a ranged weapon that doesn't have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon's first range increment.", "name": "Point-Blank Shot", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a ranged weapon.", "requirement_markdown": "You are wielding a ranged weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0\n\n**Requirements**\r\nYou are wielding a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou take aim to pick off nearby enemies quickly.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0", "speed": {}, "summary": "You take aim to pick off nearby enemies quickly.", "summary_markdown": "You take aim to pick off nearby enemies quickly.", "text": " Point-Blank Shot Single Action Source Core Rulebook pg. 144 4.0 Archetype Archer (Level 4) Requirements You are wielding a ranged weapon. --- You take aim to pick off nearby enemies quickly. When using a ranged volley weapon while you are in this stance, you don't take the penalty to your attack rolls from the volley trait. When using a ranged weapon that doesn't have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon's first range increment.", "trait": [ "Fighter", "Open", "Stance" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Open](/Traits.aspx?ID=123), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fighter", "Open", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=358", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Mauler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Power Attack" ], "feat_markdown": "Power Attack", "id": "feat-359", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Power Attack](/Feats.aspx?ID=359) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0\n\n**Archetype** [Mauler](/Archetypes.aspx?ID=68) (Level 4)\n\n\r\n\r\n---\r\n\r\nYou unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.\n\nPower Attack leads to...\r\n[Furious Focus](/Feats.aspx?ID=381)", "name": "Power Attack", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 144 4.0", "speed": {}, "summary": "You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady.", "summary_markdown": "You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady.", "text": " Power Attack Two Actions Source Core Rulebook pg. 144 4.0 Archetype Mauler (Level 4) --- You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice. Power Attack leads to... Furious Focus", "trait": [ "Fighter", "Flourish" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Fighter", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=359", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Viking" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reactive Shield" ], "feat_markdown": "Reactive Shield", "id": "feat-360", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Reactive Shield](/Feats.aspx?ID=360) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0\n\n**Archetype** [Viking](/Archetypes.aspx?ID=81) (Level 4)\n\n**Trigger**\r\nAn enemy hits you with a melee Strike.\r\n\r\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\nYou can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the [Raise a Shield](/Actions.aspx?ID=98) action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.", "name": "Reactive Shield", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a shield.", "requirement_markdown": "You are wielding a shield.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0\n\n**Trigger**\r\nAn enemy hits you with a melee Strike.\r\n\r\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can snap your shield into place just as you would take a blow, avoiding the hit at the last second.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0", "speed": {}, "summary": "You can snap your shield into place just as you would take a blow, avoiding the hit at the last second.", "summary_markdown": "You can snap your shield into place just as you would take a blow, avoiding the hit at the last second.", "text": " Reactive Shield Reaction Source Core Rulebook pg. 145 4.0 Archetype Viking (Level 4) Trigger An enemy hits you with a melee Strike. Requirements You are wielding a shield. --- You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "trigger": "An enemy hits you with a melee Strike.", "trigger_markdown": "An enemy hits you with a melee Strike.", "type": "Feat", "url": "/Feats.aspx?ID=360", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snagging Strike" ], "feat_markdown": "Snagging Strike", "id": "feat-361", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Snagging Strike](/Feats.aspx?ID=361) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127) (Level 4)\n\n**Requirements**\r\nYou have one hand free, and your target is within reach of that hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.", "name": "Snagging Strike", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You have one hand free, and your target is within reach of that hand.", "requirement_markdown": "You have one hand free, and your target is within reach of that hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0\n\n**Requirements**\r\nYou have one hand free, and your target is within reach of that hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0", "speed": {}, "summary": "You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach.", "summary_markdown": "You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach.", "text": " Snagging Strike Single Action Source Core Rulebook pg. 145 4.0 Archetype Wrestler (Level 4) Requirements You have one hand free, and your target is within reach of that hand. --- You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=361", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aggressive Block" ], "feat_markdown": "Aggressive Block", "id": "feat-363", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Aggressive Block](/Feats.aspx?ID=363) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0\n\n**Trigger**\r\nYou use the [Shield Block](/Feats.aspx?ID=839) reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller.\n\n\r\n\r\n---\r\n\r\nYou push back as you block the attack, knocking your foe away or off balance. You use your shield to push the triggering creature, either automatically [Shoving](/Actions.aspx?ID=38) it 5 feet or causing it to become [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn. The triggering creature chooses whether to be moved or become flat-footed. If it chooses to be moved, you choose the direction. If the Shove would cause it to hit a solid object, enter a square of difficult terrain, or enter another creature's space, it must become flat-footed instead of being moved.\n\nAggressive Block leads to...\r\n[Flinging Shove](/Feats.aspx?ID=408), [Powerful Shove](/Feats.aspx?ID=373)", "name": "Aggressive Block", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0\n\n**Trigger**\r\nYou use the [Shield Block](/Feats.aspx?ID=839) reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller.\n\n\r\n\r\n---\r\n\r\n\r\nYou push back as you block the attack, knocking your foe away or off balance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0", "speed": {}, "summary": "You push back as you block the attack, knocking your foe away or off balance.", "summary_markdown": "You push back as you block the attack, knocking your foe away or off balance.", "text": " Aggressive Block Free Action Source Core Rulebook pg. 145 4.0 Trigger You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller. --- You push back as you block the attack, knocking your foe away or off balance. You use your shield to push the triggering creature, either automatically Shoving it 5 feet or causing it to become flat-footed until the start of your next turn. The triggering creature chooses whether to be moved or become flat-footed. If it chooses to be moved, you choose the direction. If the Shove would cause it to hit a solid object, enter a square of difficult terrain, or enter another creature's space, it must become flat-footed instead of being moved. Aggressive Block leads to... Flinging Shove, Powerful Shove", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "trigger": "You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller.", "trigger_markdown": "You use the [Shield Block](/Feats.aspx?ID=839) reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller.", "type": "Feat", "url": "/Feats.aspx?ID=363", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Archer", "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Assisting Shot" ], "feat_markdown": "Assisting Shot", "id": "feat-364", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Assisting Shot](/Feats.aspx?ID=364) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0\n\n**Archetypes** [Archer](/Archetypes.aspx?ID=47) (Level 4), [Sniping Duo](/Archetypes.aspx?ID=121) (Level 4)\n\n**Requirements**\r\nYou are wielding a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\nWith a quick shot, you interfere with a foe in combat. Make a Strike with a ranged weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.", "name": "Assisting Shot", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a ranged weapon.", "requirement_markdown": "You are wielding a ranged weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0\n\n**Requirements**\r\nYou are wielding a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith a quick shot, you interfere with a foe in combat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0", "speed": {}, "summary": "With a quick shot, you interfere with a foe in combat.", "summary_markdown": "With a quick shot, you interfere with a foe in combat.", "text": " Assisting Shot Single Action Source Core Rulebook pg. 145 4.0 Archetypes Archer (Level 4), Sniping Duo (Level 4) Requirements You are wielding a ranged weapon. --- With a quick shot, you interfere with a foe in combat. Make a Strike with a ranged weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=364", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brutish Shove" ], "feat_markdown": "Brutish Shove", "id": "feat-365", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Brutish Shove](/Feats.aspx?ID=365) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0\n\n**Requirements**\r\nYou are wielding a two-handed melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\nThrowing your weight behind your attack, you hit your opponent hard enough to make it stumble back. Make a Strike with a two-handed melee weapon. If you hit a target that is your size or smaller, that creature is [flat-footed](/Conditions.aspx?ID=16) until the end of your current turn, and you can automatically [Shove](/Actions.aspx?ID=38) it, with the same benefits as the Shove action (including the critical success effect, if your Strike was a critical hit). If you move to follow the target, your movement doesn't trigger reactions.\n\n This Strike has the following failure effect. \n\n**Failure** The target becomes flat-footed until the end of your current turn.\n\nBrutish Shove leads to...\r\n[Flinging Shove](/Feats.aspx?ID=408), [Powerful Shove](/Feats.aspx?ID=373)", "name": "Brutish Shove", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a two-handed melee weapon.", "requirement_markdown": "You are wielding a two-handed melee weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0\n\n**Requirements**\r\nYou are wielding a two-handed melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThrowing your weight behind your attack, you hit you opponent hard enough to make it stumble back.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 145 4.0", "speed": {}, "summary": "Throwing your weight behind your attack, you hit you opponent hard enough to make it stumble back.", "summary_markdown": "Throwing your weight behind your attack, you hit you opponent hard enough to make it stumble back.", "text": " Brutish Shove Single Action Source Core Rulebook pg. 145 4.0 Requirements You are wielding a two-handed melee weapon. --- Throwing your weight behind your attack, you hit your opponent hard enough to make it stumble back. Make a Strike with a two-handed melee weapon. If you hit a target that is your size or smaller, that creature is flat-footed until the end of your current turn, and you can automatically Shove it, with the same benefits as the Shove action (including the critical success effect, if your Strike was a critical hit). If you move to follow the target, your movement doesn't trigger reactions. This Strike has the following failure effect. Failure The target becomes flat-footed until the end of your current turn. Brutish Shove leads to... Flinging Shove, Powerful Shove", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=365", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wrestler", "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Combat Grab" ], "feat_markdown": "Combat Grab", "id": "feat-366", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Combat Grab](/Feats.aspx?ID=366) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Archetypes** [Wrestler](/Archetypes.aspx?ID=127) (Level 4), [Zombie](/Archetypes.aspx?ID=182) (Level 4)\n\n**Requirements**\r\nYou have one hand free, and your target is within reach of that hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou swipe at your opponent and grab at them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains [grabbed](/Conditions.aspx?ID=20) until the end of your next turn or until it [Escapes](/Actions.aspx?ID=79), whichever comes first.", "name": "Combat Grab", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You have one hand free, and your target is within reach of that hand.", "requirement_markdown": "You have one hand free, and your target is within reach of that hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Requirements**\r\nYou have one hand free, and your target is within reach of that hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou swipe at your opponent and grab at them.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0", "speed": {}, "summary": "You swipe at your opponent and grab at them.", "summary_markdown": "You swipe at your opponent and grab at them.", "text": " Combat Grab Single Action Source Core Rulebook pg. 146 4.0 Archetypes Wrestler (Level 4), Zombie (Level 4) Requirements You have one hand free, and your target is within reach of that hand. --- You swipe at your opponent and grab at them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=366", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dueling Parry (Fighter)" ], "feat_markdown": "Dueling Parry (Fighter)", "id": "feat-367", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Dueling Parry (Fighter)](/Feats.aspx?ID=367) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Archetype** [Duelist](/Archetypes.aspx?ID=58) (Level 4)\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\nYou can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.\n\nDueling Parry (Fighter) leads to...\r\n[Dueling Dance (Fighter)](/Feats.aspx?ID=407), [Dueling Riposte](/Feats.aspx?ID=389), [Selfless Parry](/Feats.aspx?ID=1958)", "name": "Dueling Parry (Fighter)", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "requirement_markdown": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can parry attacks against you with your one-handed weapon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0", "speed": {}, "summary": "You can parry attacks against you with your one-handed weapon.", "summary_markdown": "You can parry attacks against you with your one-handed weapon.", "text": " Dueling Parry (Fighter) Single Action Source Core Rulebook pg. 146 4.0 Archetype Duelist (Level 4) Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free. --- You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements. Dueling Parry (Fighter) leads to... Dueling Dance (Fighter), Dueling Riposte, Selfless Parry", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=367", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Intimidating Strike" ], "feat_markdown": "Intimidating Strike", "id": "feat-368", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Intimidating Strike](/Feats.aspx?ID=368) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n\r\n\r\n---\r\n\r\nYour blow not only wounds creatures but also shatters their confidence. Make a melee Strike. If you hit and deal damage, the target is [frightened 1](/Conditions.aspx?ID=19), or frightened 2 on a critical hit.", "name": "Intimidating Strike", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour blow not only wounds creatures but also shatters their confidence.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0", "speed": {}, "summary": "Your blow not only wounds creatures but also shatters their confidence.", "summary_markdown": "Your blow not only wounds creatures but also shatters their confidence.", "text": " Intimidating Strike Two Actions Source Core Rulebook pg. 146 4.0 --- Your blow not only wounds creatures but also shatters their confidence. Make a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.", "trait": [ "Emotion", "Fear", "Fighter", "Mental" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Fighter](/Traits.aspx?ID=71), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Emotion", "Fear", "Fighter", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=368", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lunge" ], "feat_markdown": "Lunge", "id": "feat-369", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Lunge](/Feats.aspx?ID=369) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Requirements**\r\nYou are wielding a melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\nExtending your body to its limits, you attack an enemy that would normally be beyond your reach. Make a Strike with a melee weapon, increasing your reach by 5 feet for that Strike. If the weapon has the [disarm](/Traits.aspx?ID=175), [shove](/Traits.aspx?ID=193), or [trip](/Traits.aspx?ID=196) trait, you can use the corresponding action instead of a Strike.\n\nLunge leads to...\r\n[Lunging Stance](/Feats.aspx?ID=411)", "name": "Lunge", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a melee weapon.", "requirement_markdown": "You are wielding a melee weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Requirements**\r\nYou are wielding a melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nExtending your body to its limits, you attack an enemy that would normally be beyond your reach.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0", "speed": {}, "summary": "Extending your body to its limits, you attack an enemy that would normally be beyond your reach.", "summary_markdown": "Extending your body to its limits, you attack an enemy that would normally be beyond your reach.", "text": " Lunge Single Action Source Core Rulebook pg. 146 4.0 Requirements You are wielding a melee weapon. --- Extending your body to its limits, you attack an enemy that would normally be beyond your reach. Make a Strike with a melee weapon, increasing your reach by 5 feet for that Strike. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike. Lunge leads to... Lunging Stance", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=369", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Double Shot" ], "feat_markdown": "Double Shot", "id": "feat-370", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Double Shot](/Feats.aspx?ID=370) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47) (Level 6)\n\n**Requirements**\r\nYou are wielding a ranged weapon with reload 0.\r\n\r\n\r\n\r\n---\r\n\r\nYou shoot twice in blindingly fast succession. Make two Strikes, each against a separate target and with a –2 penalty. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.\n\nDouble Shot leads to...\r\n[Triple Shot](/Feats.aspx?ID=387)", "name": "Double Shot", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a ranged weapon with reload 0.", "requirement_markdown": "You are wielding a ranged weapon with reload 0.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Requirements**\r\nYou are wielding a ranged weapon with reload 0.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou shoot twice in blindingly fast succession.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0", "speed": {}, "summary": "You shoot twice in blindingly fast succession.", "summary_markdown": "You shoot twice in blindingly fast succession.", "text": " Double Shot Two Actions Source Core Rulebook pg. 146 4.0 Archetype Archer (Level 6) Requirements You are wielding a ranged weapon with reload 0. --- You shoot twice in blindingly fast succession. Make two Strikes, each against a separate target and with a –2 penalty. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them. Double Shot leads to... Triple Shot", "trait": [ "Fighter", "Flourish" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Fighter", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=370", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dual-Handed Assault" ], "feat_markdown": "Dual-Handed Assault", "id": "feat-371", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dual-Handed Assault](/Feats.aspx?ID=371) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Requirements**\r\nYou are wielding a one-handed melee weapon and have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent. Make a Strike with the required weapon. You quickly switch your grip during the Strike in order to make the attack with two hands. If the weapon doesn't normally have the [two-hand](/Traits.aspx?ID=198) trait, increase its weapon damage die by one step for this attack. (Rules on increasing die size appear [here](/Rules.aspx?ID=226)). If the weapon has the two-hand trait, you gain the benefit of that trait and a circumstance bonus to damage equal to the weapon's number of damage dice. When the Strike is complete, you resume gripping the weapon with only one hand. This action doesn't end any [stance](/Traits.aspx?ID=152) or fighter feat effect that requires you to have one hand free.", "name": "Dual-Handed Assault", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a one-handed melee weapon and have a free hand.", "requirement_markdown": "You are wielding a one-handed melee weapon and have a free hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Requirements**\r\nYou are wielding a one-handed melee weapon and have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0", "speed": {}, "summary": "You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent.", "summary_markdown": "You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent.", "text": " Dual-Handed Assault Single Action Source Core Rulebook pg. 146 4.0 Requirements You are wielding a one-handed melee weapon and have a free hand. --- You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent. Make a Strike with the required weapon. You quickly switch your grip during the Strike in order to make the attack with two hands. If the weapon doesn't normally have the two-hand trait, increase its weapon damage die by one step for this attack. (Rules on increasing die size appear here). If the weapon has the two-hand trait, you gain the benefit of that trait and a circumstance bonus to damage equal to the weapon's number of damage dice. When the Strike is complete, you resume gripping the weapon with only one hand. This action doesn't end any stance or fighter feat effect that requires you to have one hand free.", "trait": [ "Fighter", "Flourish" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Fighter", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=371", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Mauler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Knockdown" ], "feat_markdown": "Knockdown", "id": "feat-372", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Knockdown](/Feats.aspx?ID=372) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Archetype** [Mauler](/Archetypes.aspx?ID=68) (Level 4)\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them. Make a melee Strike. If it hits and deals damage, you can attempt an [Athletics](/Skills.aspx?ID=3) check to [Trip](/Actions.aspx?ID=40) the creature you hit. If you're wielding a two-handed melee weapon, you can ignore Trip's requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them.\n\nKnockdown leads to...\r\n[Improved Knockdown](/Feats.aspx?ID=403)", "name": "Knockdown", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0", "speed": {}, "summary": "You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them.", "summary_markdown": "You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them.", "text": " Knockdown Two Actions Source Core Rulebook pg. 146 4.0 Archetype Mauler (Level 4) Prerequisites Trained in Athletics --- You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Trip the creature you hit. If you're wielding a two-handed melee weapon, you can ignore Trip's requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them. Knockdown leads to... Improved Knockdown", "trait": [ "Fighter", "Flourish" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Fighter", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=372", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Powerful Shove" ], "feat_markdown": "Powerful Shove", "id": "feat-373", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Powerful Shove](/Feats.aspx?ID=373) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Prerequisites**\r\n[Aggressive Block](/Feats.aspx?ID=363) or [Brutish Shove](/Feats.aspx?ID=365)\n\n\r\n\r\n---\r\n\r\nYou can push larger foes around with your attack. You can use Aggressive Block or Brutish Shove against a creature up to two sizes larger than you.\n\n When a creature you [Shove](/Actions.aspx?ID=38) has to stop moving because it would hit an object, it takes damage equal to your Strength modifier (minimum 1). This happens regardless of how you Shoved the creature.", "name": "Powerful Shove", "pfs": "Standard", "prerequisite": "Aggressive Block or Brutish Shove", "prerequisite_markdown": "[Aggressive Block](/Feats.aspx?ID=363) or [Brutish Shove](/Feats.aspx?ID=365)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Prerequisites**\r\n[Aggressive Block](/Feats.aspx?ID=363) or [Brutish Shove](/Feats.aspx?ID=365)\n\n\r\n\r\n---\r\n\r\n\r\nYou can push larger foes around with your attack.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0", "speed": {}, "summary": "You can push larger foes around with your attack.", "summary_markdown": "You can push larger foes around with your attack.", "text": " Powerful Shove Source Core Rulebook pg. 146 4.0 Prerequisites Aggressive Block or Brutish Shove --- You can push larger foes around with your attack. You can use Aggressive Block or Brutish Shove against a creature up to two sizes larger than you. When a creature you Shove has to stop moving because it would hit an object, it takes damage equal to your Strength modifier (minimum 1). This happens regardless of how you Shoved the creature.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=373", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Reversal" ], "feat_markdown": "Quick Reversal", "id": "feat-374", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Reversal](/Feats.aspx?ID=374) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Requirements**\r\nYou are flanked by at least two enemies.\r\n\r\n\r\n\r\n---\r\n\r\nYou turn your foes’ flanking against them with a quick reverse. Make a melee Strike against one of the flanking enemies and make a second Strike with the same weapon or unarmed attack against a different enemy that is flanking you. This second Strike has the same multiple attack penalty of the initial attack and doesn’t count toward your multiple attack penalty.", "name": "Quick Reversal", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are flanked by at least two enemies.", "requirement_markdown": "You are flanked by at least two enemies.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Requirements**\r\nYou are flanked by at least two enemies.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou turn your foes’ flanking against them with a quick reverse.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0", "speed": {}, "summary": "You turn your foes’ flanking against them with a quick reverse.", "summary_markdown": "You turn your foes’ flanking against them with a quick reverse.", "text": " Quick Reversal Single Action Source Core Rulebook pg. 146 4.0 Requirements You are flanked by at least two enemies. --- You turn your foes’ flanking against them with a quick reverse. Make a melee Strike against one of the flanking enemies and make a second Strike with the same weapon or unarmed attack against a different enemy that is flanking you. This second Strike has the same multiple attack penalty of the initial attack and doesn’t count toward your multiple attack penalty.", "trait": [ "Fighter", "Flourish", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Flourish", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=374", "weakness": {} }, { "archetype": [ "Bastion", "Viking" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shielded Stride" ], "feat_markdown": "Shielded Stride", "id": "feat-375", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Shielded Stride](/Feats.aspx?ID=375) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n**Archetypes** [Bastion](/Archetypes.aspx?ID=49) (Level 6), [Viking](/Archetypes.aspx?ID=81) (Level 6)\n\n\r\n\r\n---\r\n\r\nWhen your shield is up, your enemies' blows can't touch you. When you have your shield raised, you can Stride to move half your Speed without triggering reactions that are triggered by your movement (such as [Attacks of Opportunity](/Actions.aspx?ID=8)). You can use Shielded Stride while [Flying](/Actions.aspx?ID=94) or [Swimming](/Actions.aspx?ID=39) instead of Striding if you have the corresponding movement type.", "name": "Shielded Stride", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen your shield is up, your enemies’ blows can’t touch you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 146" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 146 4.0", "speed": {}, "summary": "When your shield is up, your enemies’ blows can’t touch you.", "summary_markdown": "When your shield is up, your enemies’ blows can’t touch you.", "text": " Shielded Stride Source Core Rulebook pg. 146 4.0 Archetypes Bastion (Level 6), Viking (Level 6) --- When your shield is up, your enemies' blows can't touch you. When you have your shield raised, you can Stride to move half your Speed without triggering reactions that are triggered by your movement (such as Attacks of Opportunity). You can use Shielded Stride while Flying or Swimming instead of Striding if you have the corresponding movement type.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=375", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Dual-Weapon Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twin Parry" ], "feat_markdown": "Twin Parry", "id": "feat-377", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Twin Parry](/Feats.aspx?ID=377) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 147 4.0\n\n**Archetype** [Dual-Weapon Warrior](/Archetypes.aspx?ID=57) (Level 6)\n\n**Requirements**\r\nYou are wielding two melee weapons, one in each hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou use your two weapons to parry attacks. You gain a +1 circumstance bonus to AC until the start of your next turn, or a +2 circumstance bonus if either weapon has the [parry](/Traits.aspx?ID=190) trait. You lose this circumstance bonus if you no longer meet this feat's requirement.\n\nTwin Parry leads to...\r\n[Twinned Defense (Fighter)](/Feats.aspx?ID=425), [Twinned Defense (Swashbuckler)](/Feats.aspx?ID=1553)", "name": "Twin Parry", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding two melee weapons, one in each hand.", "requirement_markdown": "You are wielding two melee weapons, one in each hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0\n\n**Requirements**\r\nYou are wielding two melee weapons, one in each hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou use your two weapons to parry attacks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0", "speed": {}, "summary": "You use your two weapons to parry attacks.", "summary_markdown": "You use your two weapons to parry attacks.", "text": " Twin Parry Single Action Source Advanced Player's Guide pg. 90 2.0 , Core Rulebook pg. 147 4.0 Archetype Dual-Weapon Warrior (Level 6) Requirements You are wielding two melee weapons, one in each hand. --- You use your two weapons to parry attacks. You gain a +1 circumstance bonus to AC until the start of your next turn, or a +2 circumstance bonus if either weapon has the parry trait. You lose this circumstance bonus if you no longer meet this feat's requirement. Twin Parry leads to... Twinned Defense (Fighter), Twinned Defense (Swashbuckler)", "trait": [ "Fighter", "Ranger", "Swashbuckler" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Ranger](/Traits.aspx?ID=136), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Fighter", "Ranger", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=377", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Weapon Training" ], "feat_markdown": "Advanced Weapon Training", "id": "feat-378", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Weapon Training](/Feats.aspx?ID=378) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 147 4.0\n\n\r\n\r\n---\r\n\r\nYou’ve studied the art of wielding an advanced weapon. Choose a weapon group. You gain proficiency with all advanced weapons in that group as if they were martial weapons of their weapon group.", "name": "Advanced Weapon Training", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 147 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve studied the art of wielding an advanced weapon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 147" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 147 4.0", "speed": {}, "summary": "You’ve studied the art of wielding an advanced weapon.", "summary_markdown": "You’ve studied the art of wielding an advanced weapon.", "text": " Advanced Weapon Training Source Core Rulebook pg. 147 4.0 --- You’ve studied the art of wielding an advanced weapon. Choose a weapon group. You gain proficiency with all advanced weapons in that group as if they were martial weapons of their weapon group.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=378", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advantageous Assault" ], "feat_markdown": "Advantageous Assault", "id": "feat-379", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advantageous Assault](/Feats.aspx?ID=379) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 147 4.0\n\n\r\n\r\n---\r\n\r\nWhen an enemy's movement is compromised, you deliver a more deadly blow. Make a Strike against a creature that is [grabbed](/Conditions.aspx?ID=20), [prone](/Conditions.aspx?ID=31), or [restrained](/Conditions.aspx?ID=33). You gain a circumstance bonus to damage on this Strike equal to the number of weapon damage dice, or that number + 2 if you're wielding the weapon in two hands. The Strike gains the following failure effect. \n\n**Failure** You deal damage to the target equal to the number of weapon damage dice, or that number + 2 if you're wielding the weapon in two hands. This damage has the same damage type as the weapon.", "name": "Advantageous Assault", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 147 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen an enemy’s movement is compromised, you deliver a more deadly blow.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 147" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 147 4.0", "speed": {}, "summary": "When an enemy’s movement is compromised, you deliver a more deadly blow.", "summary_markdown": "When an enemy’s movement is compromised, you deliver a more deadly blow.", "text": " Advantageous Assault Single Action Source Core Rulebook pg. 147 4.0 --- When an enemy's movement is compromised, you deliver a more deadly blow. Make a Strike against a creature that is grabbed, prone, or restrained. You gain a circumstance bonus to damage on this Strike equal to the number of weapon damage dice, or that number + 2 if you're wielding the weapon in two hands. The Strike gains the following failure effect. Failure You deal damage to the target equal to the number of weapon damage dice, or that number + 2 if you're wielding the weapon in two hands. This damage has the same damage type as the weapon.", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=379", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disarming Stance" ], "feat_markdown": "Disarming Stance", "id": "feat-380", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Disarming Stance](/Feats.aspx?ID=380) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 147 4.0\n\n**Archetype** [Duelist](/Archetypes.aspx?ID=58) (Level 8)\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\nYou adopt a fencing stance that improves your control over your weapon. While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to [Disarm](/Actions.aspx?ID=41) and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you.", "name": "Disarming Stance", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "requirement_markdown": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 147 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou adopt a fencing stance that improves your control over your weapon.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 147" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 147 4.0", "speed": {}, "summary": "You adopt a fencing stance that improves your control over your weapon.", "summary_markdown": "You adopt a fencing stance that improves your control over your weapon.", "text": " Disarming Stance Single Action Source Core Rulebook pg. 147 4.0 Archetype Duelist (Level 8) Prerequisites Trained in Athletics Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free. --- You adopt a fencing stance that improves your control over your weapon. While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you.", "trait": [ "Fighter", "Stance" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fighter", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=380", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Furious Focus" ], "feat_markdown": "Furious Focus", "id": "feat-381", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Furious Focus](/Feats.aspx?ID=381) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0\n\n**Prerequisites**\r\n[Power Attack](/Feats.aspx?ID=359)\n\n\r\n\r\n---\r\n\r\nYou’ve learned to maintain your balance even when swinging furiously. When you make a Power Attack with a melee weapon you’re wielding in two hands, it counts as one attack toward your multiple attack penalty instead of two.", "name": "Furious Focus", "pfs": "Standard", "prerequisite": "Power Attack", "prerequisite_markdown": "[Power Attack](/Feats.aspx?ID=359)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0\n\n**Prerequisites**\r\n[Power Attack](/Feats.aspx?ID=359)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned to maintain your balance even when swinging furiously.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0", "speed": {}, "summary": "You’ve learned to maintain your balance even when swinging furiously.", "summary_markdown": "You’ve learned to maintain your balance even when swinging furiously.", "text": " Furious Focus Source Core Rulebook pg. 148 4.0 Prerequisites Power Attack --- You’ve learned to maintain your balance even when swinging furiously. When you make a Power Attack with a melee weapon you’re wielding in two hands, it counts as one attack toward your multiple attack penalty instead of two.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=381", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guardian's Deflection (Fighter)" ], "feat_markdown": "Guardian's Deflection (Fighter)", "id": "feat-382", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Guardian's Deflection (Fighter)](/Feats.aspx?ID=382) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0\n\n**Trigger**\r\nAn ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.\r\n\r\n**Requirements**\r\nYou are wielding a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\nYou use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their Armor Class against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss.", "name": "Guardian's Deflection (Fighter)", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a single one-handed melee weapon and have your other hand or hands free.", "requirement_markdown": "You are wielding a single one-handed melee weapon and have your other hand or hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0\n\n**Trigger**\r\nAn ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.\r\n\r\n**Requirements**\r\nYou are wielding a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou use your weapon to deflect the attack against your ally.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0", "speed": {}, "summary": "You use your weapon to deflect the attack against your ally.", "summary_markdown": "You use your weapon to deflect the attack against your ally.", "text": " Guardian's Deflection (Fighter) Reaction Source Core Rulebook pg. 148 4.0 Trigger An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss. Requirements You are wielding a single one-handed melee weapon and have your other hand or hands free. --- You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their Armor Class against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "trigger": "An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.", "trigger_markdown": "An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.", "type": "Feat", "url": "/Feats.aspx?ID=382", "weakness": {} }, { "archetype": [ "Bastion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reflexive Shield" ], "feat_markdown": "Reflexive Shield", "id": "feat-383", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflexive Shield](/Feats.aspx?ID=383) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0\n\n**Archetype** [Bastion](/Archetypes.aspx?ID=49) (Level 8)\n\n\r\n\r\n---\r\n\r\nYou can use your shield to fend off the worst of area effects and other damage. When you [Raise your Shield](/Actions.aspx?ID=98), you gain your shield's circumstance bonus to Reflex saves. If you have the [Shield Block](/Feats.aspx?ID=839) reaction, damage you take as a result of a Reflex save can trigger that reaction, even if the damage isn't physical damage.\n\nReflexive Shield leads to...\r\n[Improved Reflexive Shield](/Feats.aspx?ID=423)", "name": "Reflexive Shield", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can use your shield to fend off the worst of area effects and other damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0", "speed": {}, "summary": "You can use your shield to fend off the worst of area effects and other damage.", "summary_markdown": "You can use your shield to fend off the worst of area effects and other damage.", "text": " Reflexive Shield Source Core Rulebook pg. 148 4.0 Archetype Bastion (Level 8) --- You can use your shield to fend off the worst of area effects and other damage. When you Raise your Shield, you gain your shield's circumstance bonus to Reflex saves. If you have the Shield Block reaction, damage you take as a result of a Reflex save can trigger that reaction, even if the damage isn't physical damage. Reflexive Shield leads to... Improved Reflexive Shield", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=383", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Revealing Stab" ], "feat_markdown": "Revealing Stab", "id": "feat-384", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Revealing Stab](/Feats.aspx?ID=384) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0\n\n**Requirements**\r\nYou are wielding a melee weapon that deals piercing damage.\r\n\r\n\r\n\r\n---\r\n\r\nYou drive your piercing weapon into an imperceptible foe, revealing its location to your allies. Make a Strike with the required melee weapon. You don't have to attempt a flat check to hit a [concealed](/Conditions.aspx?ID=4) creature, and you have to succeed at only a DC 5 flat check to target a [hidden](/Conditions.aspx?ID=22) creature. If you hit and deal damage, you can drive the required weapon into a corporeal target, revealing its current position. You Release the weapon, and it becomes lodged in the target. If the target is concealed, other creatures don't need to succeed at a flat check to hit it. If the target is hidden, other creatures have to succeed at only a DC 5 flat check to target it. The creatures need to be able to see your weapon to gain any of these benefits, and the target can't become [undetected](/Conditions.aspx?ID=39) to anyone who sees your weapon. If the target is [invisible](/Conditions.aspx?ID=26), the weapon remains visible while lodged in it.\n\n This benefit lasts until the weapon is removed from the creature. An adjacent creature or the target can remove the weapon with 2 Interact actions.", "name": "Revealing Stab", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a melee weapon that deals piercing damage.", "requirement_markdown": "You are wielding a melee weapon that deals piercing damage.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0\n\n**Requirements**\r\nYou are wielding a melee weapon that deals piercing damage.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou drive your piercing weapon into an imperceptible foe, revealing its location to your allies.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 148" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 148 4.0", "speed": {}, "summary": "You drive your piercing weapon into an imperceptible foe, revealing its location to your allies.", "summary_markdown": "You drive your piercing weapon into an imperceptible foe, revealing its location to your allies.", "text": " Revealing Stab Two Actions Source Core Rulebook pg. 148 4.0 Requirements You are wielding a melee weapon that deals piercing damage. --- You drive your piercing weapon into an imperceptible foe, revealing its location to your allies. Make a Strike with the required melee weapon. You don't have to attempt a flat check to hit a concealed creature, and you have to succeed at only a DC 5 flat check to target a hidden creature. If you hit and deal damage, you can drive the required weapon into a corporeal target, revealing its current position. You Release the weapon, and it becomes lodged in the target. If the target is concealed, other creatures don't need to succeed at a flat check to hit it. If the target is hidden, other creatures have to succeed at only a DC 5 flat check to target it. The creatures need to be able to see your weapon to gain any of these benefits, and the target can't become undetected to anyone who sees your weapon. If the target is invisible, the weapon remains visible while lodged in it. This benefit lasts until the weapon is removed from the creature. An adjacent creature or the target can remove the weapon with 2 Interact actions.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=384", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shatter Defenses" ], "feat_markdown": "Shatter Defenses", "id": "feat-385", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Shatter Defenses](/Feats.aspx?ID=385) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n**Requirements**\r\nA frightened creature is in your melee reach.\r\n\r\n\r\n\r\n---\r\n\r\nYour offense exploits your enemy's fear. Make a melee Strike against a [frightened](/Conditions.aspx?ID=19) creature. If you hit and deal damage, the target becomes [flat-footed](/Conditions.aspx?ID=16) until its frightened condition ends. If the target was already flat-footed to you when you damaged it with this Strike, it can't reduce its frightened value below 1 until the start of your next turn.", "name": "Shatter Defenses", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "A frightened creature is in your melee reach.", "requirement_markdown": "A frightened creature is in your melee reach.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n**Requirements**\r\nA frightened creature is in your melee reach.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour offense exploits your enemy’s fear. Make a melee Strike against a frightened creature.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 149" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0", "speed": {}, "summary": "Your offense exploits your enemy’s fear. Make a melee Strike against a frightened creature.", "summary_markdown": "Your offense exploits your enemy’s fear. Make a melee Strike against a frightened creature.", "text": " Shatter Defenses Single Action Source Core Rulebook pg. 149 4.0 Requirements A frightened creature is in your melee reach. --- Your offense exploits your enemy's fear. Make a melee Strike against a frightened creature. If you hit and deal damage, the target becomes flat-footed until its frightened condition ends. If the target was already flat-footed to you when you damaged it with this Strike, it can't reduce its frightened value below 1 until the start of your next turn.", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=385", "weakness": {} }, { "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Triple Shot" ], "feat_markdown": "Triple Shot", "id": "feat-387", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Triple Shot](/Feats.aspx?ID=387) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47) (Level 8)\n\n**Prerequisites**\r\n[Double Shot](/Feats.aspx?ID=370)\n\n\r\n\r\n---\r\n\r\nYou can quickly fire multiple shots with greater control. When you use Double Shot, you can make the attacks against the same target. You can add an additional action to Double Shot to make three ranged Strikes instead of two. If you do, the penalty is –4. All attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made all of them.\n\nTriple Shot leads to...\r\n[Multishot Stance](/Feats.aspx?ID=424)", "name": "Triple Shot", "pfs": "Standard", "prerequisite": "Double Shot", "prerequisite_markdown": "[Double Shot](/Feats.aspx?ID=370)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n**Prerequisites**\r\n[Double Shot](/Feats.aspx?ID=370)\n\n\r\n\r\n---\r\n\r\n\r\nYou can quickly fire multiple shots with greater control.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 149" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0", "speed": {}, "summary": "You can quickly fire multiple shots with greater control.", "summary_markdown": "You can quickly fire multiple shots with greater control.", "text": " Triple Shot Source Core Rulebook pg. 149 4.0 Archetype Archer (Level 8) Prerequisites Double Shot --- You can quickly fire multiple shots with greater control. When you use Double Shot, you can make the attacks against the same target. You can add an additional action to Double Shot to make three ranged Strikes instead of two. If you do, the penalty is –4. All attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made all of them. Triple Shot leads to... Multishot Stance", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=387", "weakness": {} }, { "archetype": [ "Horizon Walker", "Exorcist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blind-Fight" ], "feat_markdown": "Blind-Fight", "id": "feat-388", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Blind-Fight](/Feats.aspx?ID=388) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0\n\n**Archetypes** [Horizon Walker](/Archetypes.aspx?ID=63) (Level 10), [Exorcist](/Archetypes.aspx?ID=171) (Level 10)\n\n**Prerequisites**\r\nmaster in Perception\n\n\r\n\r\n---\r\n\r\nYour battle instincts make you more aware of [concealed](/Conditions.aspx?ID=4) and [invisible](/Conditions.aspx?ID=26) opponents. You don't need to succeed at a flat check to target concealed creatures. You're not [flat-footed](/Conditions.aspx?ID=16) to creatures that are [hidden](/Conditions.aspx?ID=22) from you (unless you're flat-footed to them for reasons other than the hidden condition), and you need only a successful DC 5 flat check to target a hidden creature.\n\n While you're adjacent to an [undetected](/Conditions.aspx?ID=39) creature of your level or lower, it is instead only hidden from you.", "name": "Blind-Fight", "pfs": "Standard", "prerequisite": "master in Perception", "prerequisite_markdown": "master in Perception", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n**Prerequisites**\r\nmaster in Perception\n\n\r\n\r\n---\r\n\r\n\r\nYour battle instincts make you more aware of concealed and invisible opponents.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0", "speed": {}, "summary": "Your battle instincts make you more aware of concealed and invisible opponents.", "summary_markdown": "Your battle instincts make you more aware of concealed and invisible opponents.", "text": " Blind-Fight Source Advanced Player's Guide pg. 63 2.0 , Core Rulebook pg. 173 4.0 Archetypes Horizon Walker (Level 10), Exorcist (Level 10) Prerequisites master in Perception --- Your battle instincts make you more aware of concealed and invisible opponents. You don't need to succeed at a flat check to target concealed creatures. You're not flat-footed to creatures that are hidden from you (unless you're flat-footed to them for reasons other than the hidden condition), and you need only a successful DC 5 flat check to target a hidden creature. While you're adjacent to an undetected creature of your level or lower, it is instead only hidden from you.", "trait": [ "Fighter", "Investigator", "Ranger", "Rogue" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Investigator](/Traits.aspx?ID=318), [Ranger](/Traits.aspx?ID=136), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Fighter", "Investigator", "Ranger", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=388", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dueling Riposte" ], "feat_markdown": "Dueling Riposte", "id": "feat-389", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Dueling Riposte](/Feats.aspx?ID=389) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n**Archetype** [Duelist](/Archetypes.aspx?ID=58) (Level 10)\n\n**Prerequisites**\r\n[Dueling Parry (Fighter)](/Feats.aspx?ID=367)\n\n**Trigger**\r\nA creature within your reach critically fails a Strike against you.\r\n\r\n**Requirements**\r\nYou are benefiting from Dueling Parry.\r\n\r\n\r\n\r\n---\r\n\r\nYou riposte against your flailing enemy. Make a melee Strike against or attempt to [Disarm](/Actions.aspx?ID=41) the triggering creature.\n\nDueling Riposte leads to...\r\n[Guiding Riposte](/Feats.aspx?ID=417), [Improved Dueling Riposte](/Feats.aspx?ID=409), [Reflecting Riposte](/Feats.aspx?ID=1247)", "name": "Dueling Riposte", "pfs": "Standard", "prerequisite": "Dueling Parry (Fighter)", "prerequisite_markdown": "[Dueling Parry (Fighter)](/Feats.aspx?ID=367)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are benefiting from Dueling Parry.", "requirement_markdown": "You are benefiting from Dueling Parry.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n**Prerequisites**\r\n[Dueling Parry (Fighter)](/Feats.aspx?ID=367)\n\n**Trigger**\r\nA creature within your reach critically fails a Strike against you.\r\n\r\n**Requirements**\r\nYou are benefiting from Dueling Parry.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou riposte against your flailing enemy.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 149" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0", "speed": {}, "summary": "You riposte against your flailing enemy.", "summary_markdown": "You riposte against your flailing enemy.", "text": " Dueling Riposte Reaction Source Core Rulebook pg. 149 4.0 Archetype Duelist (Level 10) Prerequisites Dueling Parry (Fighter) Trigger A creature within your reach critically fails a Strike against you. Requirements You are benefiting from Dueling Parry. --- You riposte against your flailing enemy. Make a melee Strike against or attempt to Disarm the triggering creature. Dueling Riposte leads to... Guiding Riposte, Improved Dueling Riposte, Reflecting Riposte", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "trigger": "A creature within your reach critically fails a Strike against you.", "trigger_markdown": "A creature within your reach critically fails a Strike against you.", "type": "Feat", "url": "/Feats.aspx?ID=389", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Felling Strike" ], "feat_markdown": "Felling Strike", "id": "feat-390", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Felling Strike](/Feats.aspx?ID=390) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n\r\n\r\n---\r\n\r\nYour attack can ground an airborne foe. Make a Strike. If it hits and deals damage to a flying target, the target falls up to 120 feet. The fall is gradual enough that if it causes the target to hit the ground, the target takes no damage from the fall. If the attack is a critical hit, the target can't [Fly](/Actions.aspx?ID=94), [Leap](/Actions.aspx?ID=81), [_levitate_](/Spells.aspx?ID=170), or otherwise leave the ground until the end of your next turn.", "name": "Felling Strike", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour attack can ground an airborne foe.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 149" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0", "speed": {}, "summary": "Your attack can ground an airborne foe.", "summary_markdown": "Your attack can ground an airborne foe.", "text": " Felling Strike Two Actions Source Core Rulebook pg. 149 4.0 --- Your attack can ground an airborne foe. Make a Strike. If it hits and deals damage to a flying target, the target falls up to 120 feet. The fall is gradual enough that if it causes the target to hit the ground, the target takes no damage from the fall. If the attack is a critical hit, the target can't Fly, Leap, levitate , or otherwise leave the ground until the end of your next turn.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=390", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Aim" ], "feat_markdown": "Incredible Aim", "id": "feat-391", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Aim](/Feats.aspx?ID=391) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n\r\n\r\n---\r\n\r\nBy spending a moment to focus, you can ensure your attack strikes true. Make a ranged weapon Strike. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore the target's [concealed](/Conditions.aspx?ID=4) condition.\n\nIncredible Aim leads to...\r\n[Incredible Ricochet](/Feats.aspx?ID=410)", "name": "Incredible Aim", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n\r\n\r\n---\r\n\r\n\r\nBy spending a moment to focus, you can ensure your attack strikes true.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 149" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0", "speed": {}, "summary": "By spending a moment to focus, you can ensure your attack strikes true.", "summary_markdown": "By spending a moment to focus, you can ensure your attack strikes true.", "text": " Incredible Aim Two Actions Source Core Rulebook pg. 149 4.0 --- By spending a moment to focus, you can ensure your attack strikes true. Make a ranged weapon Strike. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore the target's concealed condition. Incredible Aim leads to... Incredible Ricochet", "trait": [ "Concentrate", "Fighter" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Concentrate", "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=391", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mobile Shot Stance" ], "feat_markdown": "Mobile Shot Stance", "id": "feat-392", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Mobile Shot Stance](/Feats.aspx?ID=392) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47) (Level 10)\n\n\r\n\r\n---\r\n\r\nYour shots become nimble and deadly. While you're in this stance, your ranged Strikes don't trigger [Attacks of Opportunity](/MonsterAbilities.aspx?ID=3) or other reactions that are triggered by a ranged attack.\n\n If you have Attack of Opportunity, you can use it with a loaded ranged weapon you're wielding. The triggering creature must be within 5 feet of you for you to do so.", "name": "Mobile Shot Stance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour shots become nimble and deadly.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 149" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0", "speed": {}, "summary": "Your shots become nimble and deadly.", "summary_markdown": "Your shots become nimble and deadly.", "text": " Mobile Shot Stance Single Action Source Core Rulebook pg. 149 4.0 Archetype Archer (Level 10) --- Your shots become nimble and deadly. While you're in this stance, your ranged Strikes don't trigger Attacks of Opportunity or other reactions that are triggered by a ranged attack. If you have Attack of Opportunity, you can use it with a loaded ranged weapon you're wielding. The triggering creature must be within 5 feet of you for you to do so.", "trait": [ "Fighter", "Stance" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fighter", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=392", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Positioning Assault" ], "feat_markdown": "Positioning Assault", "id": "feat-393", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Positioning Assault](/Feats.aspx?ID=393) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n**Requirements**\r\nYou are wielding a two-handed melee weapon and your target is within your reach.\r\n\r\n\r\n\r\n---\r\n\r\nWith punishing blows, you force your opponent into position. Make a Strike with the required weapon. If you hit, you move the target 5 feet into a space in your reach. This follows the [forced movement](/Rules.aspx?ID=451) rules.", "name": "Positioning Assault", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a two-handed melee weapon and your target is within your reach.", "requirement_markdown": "You are wielding a two-handed melee weapon and your target is within your reach.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n**Requirements**\r\nYou are wielding a two-handed melee weapon and your target is within your reach.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith punishing blows, you force your opponent into position.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 149" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0", "speed": {}, "summary": "With punishing blows, you force your opponent into position.", "summary_markdown": "With punishing blows, you force your opponent into position.", "text": " Positioning Assault Two Actions Source Core Rulebook pg. 149 4.0 Requirements You are wielding a two-handed melee weapon and your target is within your reach. --- With punishing blows, you force your opponent into position. Make a Strike with the required weapon. If you hit, you move the target 5 feet into a space in your reach. This follows the forced movement rules.", "trait": [ "Fighter", "Flourish" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Fighter", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=393", "weakness": {} }, { "archetype": [ "Bastion", "Viking" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Shield Block" ], "feat_markdown": "Quick Shield Block", "id": "feat-394", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Shield Block](/Feats.aspx?ID=394) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n**Archetypes** [Bastion](/Archetypes.aspx?ID=49) (Level 10), [Viking](/Archetypes.aspx?ID=81) (Level 10)\n\n**Prerequisites**\r\n[Shield Block](/Feats.aspx?ID=839)\n\n\r\n\r\n---\r\n\r\nYou can bring your shield into place with hardly a thought. At the start of each of your turns, you gain an additional reaction that you can use only to Shield Block.", "name": "Quick Shield Block", "pfs": "Standard", "prerequisite": "Shield Block", "prerequisite_markdown": "[Shield Block](/Feats.aspx?ID=839)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0\n\n**Prerequisites**\r\n[Shield Block](/Feats.aspx?ID=839)\n\n\r\n\r\n---\r\n\r\n\r\nYou can bring your shield into place with hardly a thought.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 149" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 149 4.0", "speed": {}, "summary": "You can bring your shield into place with hardly a thought.", "summary_markdown": "You can bring your shield into place with hardly a thought.", "text": " Quick Shield Block Source Core Rulebook pg. 149 4.0 Archetypes Bastion (Level 10), Viking (Level 10) Prerequisites Shield Block --- You can bring your shield into place with hardly a thought. At the start of each of your turns, you gain an additional reaction that you can use only to Shield Block.", "trait": [ "Champion", "Fighter" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Champion", "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=394", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Agile Grace" ], "feat_markdown": "Agile Grace", "id": "feat-396", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Agile Grace](/Feats.aspx?ID=396) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n\r\n\r\n---\r\n\r\nYour graceful moves with [agile](/Traits.aspx?ID=170) weapons are beyond compare. Your multiple attack penalty with agile weapons and agile unarmed attacks becomes –3 for your second attack and –6 for subsequent attacks (rather than –4 and –8).", "name": "Agile Grace", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour graceful moves with agile weapons are beyond compare.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 150" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0", "speed": {}, "summary": "Your graceful moves with agile weapons are beyond compare.", "summary_markdown": "Your graceful moves with agile weapons are beyond compare.", "text": " Agile Grace Source Core Rulebook pg. 150 4.0 --- Your graceful moves with agile weapons are beyond compare. Your multiple attack penalty with agile weapons and agile unarmed attacks becomes –3 for your second attack and –6 for subsequent attacks (rather than –4 and –8).", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=396", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Certain Strike" ], "feat_markdown": "Certain Strike", "id": "feat-397", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Certain Strike](/Feats.aspx?ID=397) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n\r\n\r\n---\r\n\r\nEven when you don’t hit squarely, you can still score a glancing blow. Make a melee Strike. It gains the following failure effect.\n\n**Failure** Your attack deals any damage it would have dealt on a hit, excluding all damage dice. (This removes damage dice from weapon runes, spells, and special abilities, in addition to weapon damage dice.)", "name": "Certain Strike", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n\r\n\r\n---\r\n\r\n\r\nEven when you don’t hit squarely, you can still score a glancing blow.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 150" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0", "speed": {}, "summary": "Even when you don’t hit squarely, you can still score a glancing blow.", "summary_markdown": "Even when you don’t hit squarely, you can still score a glancing blow.", "text": " Certain Strike Single Action Source Core Rulebook pg. 150 4.0 --- Even when you don’t hit squarely, you can still score a glancing blow. Make a melee Strike. It gains the following failure effect. Failure Your attack deals any damage it would have dealt on a hit, excluding all damage dice. (This removes damage dice from weapon runes, spells, and special abilities, in addition to weapon damage dice.)", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=397", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Combat Reflexes" ], "feat_markdown": "Combat Reflexes", "id": "feat-398", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Combat Reflexes](/Feats.aspx?ID=398) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n\r\n\r\n---\r\n\r\nYou are particularly swift at punishing foes who leave you openings. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to make an [Attack of Opportunity](/Actions.aspx?ID=8).", "name": "Combat Reflexes", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are particularly swift at punishing foes who leave you openings.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 150" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0", "speed": {}, "summary": "You are particularly swift at punishing foes who leave you openings.", "summary_markdown": "You are particularly swift at punishing foes who leave you openings.", "text": " Combat Reflexes Source Core Rulebook pg. 150 4.0 --- You are particularly swift at punishing foes who leave you openings. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to make an Attack of Opportunity.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=398", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Debilitating Shot" ], "feat_markdown": "Debilitating Shot", "id": "feat-399", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Debilitating Shot](/Feats.aspx?ID=399) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n\r\n\r\n---\r\n\r\nAiming for a weak point, you impede your foe with a precise shot. Make a ranged weapon Strike. If it hits and deals damage, the target is [slowed 1](/Conditions.aspx?ID=35) until the end of its next turn.", "name": "Debilitating Shot", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n\r\n\r\n---\r\n\r\n\r\nAiming for a weak point, you impede your foe with a precise shot.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 150" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0", "speed": {}, "summary": "Aiming for a weak point, you impede your foe with a precise shot.", "summary_markdown": "Aiming for a weak point, you impede your foe with a precise shot.", "text": " Debilitating Shot Two Actions Source Core Rulebook pg. 150 4.0 --- Aiming for a weak point, you impede your foe with a precise shot. Make a ranged weapon Strike. If it hits and deals damage, the target is slowed 1 until the end of its next turn.", "trait": [ "Fighter", "Flourish" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Fighter", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=399", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disarming Twist" ], "feat_markdown": "Disarming Twist", "id": "feat-400", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Disarming Twist](/Feats.aspx?ID=400) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n**Archetype** [Duelist](/Archetypes.aspx?ID=58) (Level 12)\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\nAfter your initial attack redirects your foe's defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with the required weapon. In addition to its other effects, this Strike gains the success and critical success effects of the [Disarm](/Actions.aspx?ID=41) action. The Strike also has the following failure effect.\n\n**Failure** The target is flat-footed until the end of your current turn.", "name": "Disarming Twist", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "requirement_markdown": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 150" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0", "speed": {}, "summary": "After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp.", "summary_markdown": "After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp.", "text": " Disarming Twist Single Action Source Core Rulebook pg. 150 4.0 Archetype Duelist (Level 12) Prerequisites Trained in Athletics Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free. --- After your initial attack redirects your foe's defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with the required weapon. In addition to its other effects, this Strike gains the success and critical success effects of the Disarm action. The Strike also has the following failure effect. Failure The target is flat-footed until the end of your current turn.", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=400", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disruptive Stance" ], "feat_markdown": "Disruptive Stance", "id": "feat-401", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Disruptive Stance](/Feats.aspx?ID=401) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n\r\n\r\n---\r\n\r\nThe slightest distraction can provoke your wrath, and you're prepared to foil enemies' actions. As long as you are in this stance, you can use [Attack of Opportunity](/Actions.aspx?ID=8) when a creature within your reach uses a [concentrate](/Traits.aspx?ID=32) action, in addition to [manipulate](/Traits.aspx?ID=104) and [move](/Traits.aspx?ID=114) actions. Furthermore, you [disrupt](/Rules.aspx?ID=394) a triggering concentrate or manipulate action if your Strike hits (not only if it's a critical hit).", "name": "Disruptive Stance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0\n\n\r\n\r\n---\r\n\r\n\r\nThe slightest distraction can provoke your wrath, and you’re prepared to foil enemies’ actions.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 150" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 150 4.0", "speed": {}, "summary": "The slightest distraction can provoke your wrath, and you’re prepared to foil enemies’ actions.", "summary_markdown": "The slightest distraction can provoke your wrath, and you’re prepared to foil enemies’ actions.", "text": " Disruptive Stance Single Action Source Core Rulebook pg. 150 4.0 --- The slightest distraction can provoke your wrath, and you're prepared to foil enemies' actions. As long as you are in this stance, you can use Attack of Opportunity when a creature within your reach uses a concentrate action, in addition to manipulate and move actions. Furthermore, you disrupt a triggering concentrate or manipulate action if your Strike hits (not only if it's a critical hit).", "trait": [ "Fighter", "Stance" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fighter", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=401", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fearsome Brute" ], "feat_markdown": "Fearsome Brute", "id": "feat-402", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Fearsome Brute](/Feats.aspx?ID=402) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n\r\n\r\n---\r\n\r\nFear makes your foes weak and more vulnerable to your attacks. You gain a circumstance bonus to damage rolls for Strikes against [frightened](/Conditions.aspx?ID=19) creatures. The bonus is equal to double the target's frightened value.\n\n If you have master proficiency in [Intimidation](/Skills.aspx?ID=7), increase the bonus to triple the target's frightened value.", "name": "Fearsome Brute", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n\r\n\r\n---\r\n\r\n\r\nFear makes your foes weak and more vulnerable to your attacks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0", "speed": {}, "summary": "Fear makes your foes weak and more vulnerable to your attacks.", "summary_markdown": "Fear makes your foes weak and more vulnerable to your attacks.", "text": " Fearsome Brute Source Core Rulebook pg. 151 4.0 --- Fear makes your foes weak and more vulnerable to your attacks. You gain a circumstance bonus to damage rolls for Strikes against frightened creatures. The bonus is equal to double the target's frightened value. If you have master proficiency in Intimidation, increase the bonus to triple the target's frightened value.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=402", "weakness": {} }, { "archetype": [ "Mauler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Knockdown" ], "feat_markdown": "Improved Knockdown", "id": "feat-403", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Knockdown](/Feats.aspx?ID=403) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Archetype** [Mauler](/Archetypes.aspx?ID=68) (Level 12)\n\n**Prerequisites**\r\n[Knockdown](/Feats.aspx?ID=372)\n\n\r\n\r\n---\r\n\r\nYou can dash your foe to the ground with a single blow. When you use Knockdown, instead of making a Strike followed by a [Trip](/Actions.aspx?ID=40), you can attempt a single Strike. If you do and your Strike hits, instead of rolling a check for your Trip attempt, you automatically apply the critical success effect of a Trip. If you used a two-handed melee weapon for the Strike, you can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip.", "name": "Improved Knockdown", "pfs": "Standard", "prerequisite": "Knockdown", "prerequisite_markdown": "[Knockdown](/Feats.aspx?ID=372)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Prerequisites**\r\n[Knockdown](/Feats.aspx?ID=372)\n\n\r\n\r\n---\r\n\r\n\r\nYou can dash your foe to the ground with a single blow.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0", "speed": {}, "summary": "You can dash your foe to the ground with a single blow.", "summary_markdown": "You can dash your foe to the ground with a single blow.", "text": " Improved Knockdown Source Core Rulebook pg. 151 4.0 Archetype Mauler (Level 12) Prerequisites Knockdown --- You can dash your foe to the ground with a single blow. When you use Knockdown, instead of making a Strike followed by a Trip, you can attempt a single Strike. If you do and your Strike hits, instead of rolling a check for your Trip attempt, you automatically apply the critical success effect of a Trip. If you used a two-handed melee weapon for the Strike, you can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=403", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Knight Vigilant", "Bastion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mirror Shield" ], "feat_markdown": "Mirror Shield", "id": "feat-404", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Mirror Shield](/Feats.aspx?ID=404) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Archetypes** [Bastion](/Archetypes.aspx?ID=49) (Level 12), [Knight Vigilant](/Archetypes.aspx?ID=27) (Level 12)\n\n**Trigger**\r\nAn opponent casting a spell that targets you critically fails a spell attack roll against your AC.\r\n\r\n**Requirements**\r\nYou have a shield raised.\r\n\r\n\r\n\r\n---\r\n\r\nYou reflect the spell back against the triggering opponent. Make a ranged attack against the triggering creature using your highest proficiency with a ranged weapon. If you can cast spells, you can make a spell attack roll instead. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success).\n\nMirror Shield leads to...\r\n[Reflecting Riposte](/Feats.aspx?ID=1247)", "name": "Mirror Shield", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You have a shield raised.", "requirement_markdown": "You have a shield raised.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Trigger**\r\nAn opponent casting a spell that targets you critically fails a spell attack roll against your AC.\r\n\r\n**Requirements**\r\nYou have a shield raised.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou reflect the spell back against the triggering opponent.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0", "speed": {}, "summary": "You reflect the spell back against the triggering opponent.", "summary_markdown": "You reflect the spell back against the triggering opponent.", "text": " Mirror Shield Reaction Source Core Rulebook pg. 151 4.0 Archetypes Bastion (Level 12), Knight Vigilant (Level 12) Trigger An opponent casting a spell that targets you critically fails a spell attack roll against your AC. Requirements You have a shield raised. --- You reflect the spell back against the triggering opponent. Make a ranged attack against the triggering creature using your highest proficiency with a ranged weapon. If you can cast spells, you can make a spell attack roll instead. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success). Mirror Shield leads to... Reflecting Riposte", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "trigger": "An opponent casting a spell that targets you critically fails a spell attack roll against your AC.", "trigger_markdown": "An opponent casting a spell that targets you critically fails a spell attack roll against your AC.", "type": "Feat", "url": "/Feats.aspx?ID=404", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Mauler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brutal Finish" ], "feat_markdown": "Brutal Finish", "id": "feat-406", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Brutal Finish](/Feats.aspx?ID=406) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Archetype** [Mauler](/Archetypes.aspx?ID=68) (Level 14)\n\n**Requirements**\r\nYou are wielding a melee weapon in two hands.\r\n\r\n\r\n\r\n---\r\n\r\nYour final blow can make an impact even if it rebounds off a foe’s defenses. Make a Strike with the required weapon. After the Strike, your turn ends. The Strike deals one extra weapon damage die, or two extra weapon damage dice if you’re at least 18th level. The Strike also gains the following failure effect.\n\n**Failure** You deal damage equal to one weapon damage die of the required weapon. Increase this to two dice if you’re at least 18th level.", "name": "Brutal Finish", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a melee weapon in two hands.", "requirement_markdown": "You are wielding a melee weapon in two hands.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Requirements**\r\nYou are wielding a melee weapon in two hands.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour final blow can make an impact even if it rebounds off a foe’s defenses.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0", "speed": {}, "summary": "Your final blow can make an impact even if it rebounds off a foe’s defenses.", "summary_markdown": "Your final blow can make an impact even if it rebounds off a foe’s defenses.", "text": " Brutal Finish Single Action Source Core Rulebook pg. 151 4.0 Archetype Mauler (Level 14) Requirements You are wielding a melee weapon in two hands. --- Your final blow can make an impact even if it rebounds off a foe’s defenses. Make a Strike with the required weapon. After the Strike, your turn ends. The Strike deals one extra weapon damage die, or two extra weapon damage dice if you’re at least 18th level. The Strike also gains the following failure effect. Failure You deal damage equal to one weapon damage die of the required weapon. Increase this to two dice if you’re at least 18th level.", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=406", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dueling Dance (Fighter)" ], "feat_markdown": "Dueling Dance (Fighter)", "id": "feat-407", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Dueling Dance (Fighter)](/Feats.aspx?ID=407) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Archetype** [Duelist](/Archetypes.aspx?ID=58) (Level 14)\n\n**Prerequisites**\r\n[Dueling Parry (Fighter)](/Feats.aspx?ID=367)\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\nUsing your free hand as pivot and balance, you both attack and defend with your weapon. While you are in this stance, you constantly have the benefits of Dueling Parry.", "name": "Dueling Dance (Fighter)", "pfs": "Standard", "prerequisite": "Dueling Parry (Fighter)", "prerequisite_markdown": "[Dueling Parry (Fighter)](/Feats.aspx?ID=367)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "requirement_markdown": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Prerequisites**\r\n[Dueling Parry (Fighter)](/Feats.aspx?ID=367)\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsing your free hand as pivot and balance, you both attack and defend with your weapon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0", "speed": {}, "summary": "Using your free hand as pivot and balance, you both attack and defend with your weapon.", "summary_markdown": "Using your free hand as pivot and balance, you both attack and defend with your weapon.", "text": " Dueling Dance (Fighter) Single Action Source Core Rulebook pg. 151 4.0 Archetype Duelist (Level 14) Prerequisites Dueling Parry (Fighter) Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free. --- Using your free hand as pivot and balance, you both attack and defend with your weapon. While you are in this stance, you constantly have the benefits of Dueling Parry.", "trait": [ "Fighter", "Stance" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fighter", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=407", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flinging Shove" ], "feat_markdown": "Flinging Shove", "id": "feat-408", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Flinging Shove](/Feats.aspx?ID=408) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Prerequisites**\r\n[Aggressive Block](/Feats.aspx?ID=363) or [Brutish Shove](/Feats.aspx?ID=365)\n\n\r\n\r\n---\r\n\r\nIncrease the distance you Shove your opponent with Aggressive Block or Brutish Shove to 10 feet on a success or 20 feet on a critical success. When you use Aggressive Block, you can choose whether the target is flat-footed or Shoved. When you make a Brutish Shove, you also Shove the target 5 feet on a failure.", "name": "Flinging Shove", "pfs": "Standard", "prerequisite": "Aggressive Block or Brutish Shove", "prerequisite_markdown": "[Aggressive Block](/Feats.aspx?ID=363) or [Brutish Shove](/Feats.aspx?ID=365)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Prerequisites**\r\n[Aggressive Block](/Feats.aspx?ID=363) or [Brutish Shove](/Feats.aspx?ID=365)\n\n\r\n\r\n---\r\n\r\n\r\nYour opponets go even farther when push them around.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0", "speed": {}, "summary": "Your opponets go even farther when push them around.", "summary_markdown": "Your opponets go even farther when push them around.", "text": " Flinging Shove Source Core Rulebook pg. 151 4.0 Prerequisites Aggressive Block or Brutish Shove --- Increase the distance you Shove your opponent with Aggressive Block or Brutish Shove to 10 feet on a success or 20 feet on a critical success. When you use Aggressive Block, you can choose whether the target is flat-footed or Shoved. When you make a Brutish Shove, you also Shove the target 5 feet on a failure.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=408", "weakness": {} }, { "archetype": [ "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Dueling Riposte" ], "feat_markdown": "Improved Dueling Riposte", "id": "feat-409", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Dueling Riposte](/Feats.aspx?ID=409) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Archetype** [Duelist](/Archetypes.aspx?ID=58) (Level 14)\n\n**Prerequisites**\r\n[Dueling Riposte](/Feats.aspx?ID=389)\n\n\r\n\r\n---\r\n\r\nYour weapon whirls and darts, striking foes whenever the opportunity presents itself. At the start of each of your turns, you gain an additional reaction that you can use only to make a Dueling Riposte. You can use this extra reaction even if you are not benefiting from [Dueling Parry](/Feats.aspx?ID=367).", "name": "Improved Dueling Riposte", "pfs": "Standard", "prerequisite": "Dueling Riposte", "prerequisite_markdown": "[Dueling Riposte](/Feats.aspx?ID=389)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Prerequisites**\r\n[Dueling Riposte](/Feats.aspx?ID=389)\n\n\r\n\r\n---\r\n\r\n\r\nYour weapon whirls and darts, striking foes whenever the opportunity presents itself.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0", "speed": {}, "summary": "Your weapon whirls and darts, striking foes whenever the opportunity presents itself.", "summary_markdown": "Your weapon whirls and darts, striking foes whenever the opportunity presents itself.", "text": " Improved Dueling Riposte Source Core Rulebook pg. 151 4.0 Archetype Duelist (Level 14) Prerequisites Dueling Riposte --- Your weapon whirls and darts, striking foes whenever the opportunity presents itself. At the start of each of your turns, you gain an additional reaction that you can use only to make a Dueling Riposte. You can use this extra reaction even if you are not benefiting from Dueling Parry.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=409", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Ricochet" ], "feat_markdown": "Incredible Ricochet", "id": "feat-410", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Ricochet](/Feats.aspx?ID=410) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Prerequisites**\r\n[Incredible Aim](/Feats.aspx?ID=391)\n\n\r\n\r\n---\r\n\r\nAfter your first shot singles out your opponent's position, you direct another that ricochets around obstacles and strikes unerringly. Make a ranged weapon Strike against a creature you previously attacked this turn. You ignore the target's [concealed](/Conditions.aspx?ID=4) condition and all cover.", "name": "Incredible Ricochet", "pfs": "Standard", "prerequisite": "Incredible Aim", "prerequisite_markdown": "[Incredible Aim](/Feats.aspx?ID=391)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Prerequisites**\r\n[Incredible Aim](/Feats.aspx?ID=391)\n\n\r\n\r\n---\r\n\r\n\r\nAfter your first shot singles out your opponent's position, you direct another that ricochets around obstacles and strikes unerringly.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0", "speed": {}, "summary": "After your first shot singles out your opponent's position, you direct another that ricochets around obstacles and strikes unerringly.", "summary_markdown": "After your first shot singles out your opponent's position, you direct another that ricochets around obstacles and strikes unerringly.", "text": " Incredible Ricochet Single Action Source Core Rulebook pg. 151 4.0 Prerequisites Incredible Aim --- After your first shot singles out your opponent's position, you direct another that ricochets around obstacles and strikes unerringly. Make a ranged weapon Strike against a creature you previously attacked this turn. You ignore the target's concealed condition and all cover.", "trait": [ "Concentrate", "Fighter", "Press" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Concentrate", "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=410", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lunging Stance" ], "feat_markdown": "Lunging Stance", "id": "feat-411", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Lunging Stance](/Feats.aspx?ID=411) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Prerequisites**\r\n[attack of opportunity](/Actions.aspx?ID=8); [Lunge](/Feats.aspx?ID=369)\n\n**Requirements**\r\nYou are wielding a melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYour body coiled to strike, you can lash out at distant enemies. While you are in this stance, you can use Attack of Opportunity against a creature that is outside your reach but within the reach you would have with a Lunge. If you do, you increase your range with the Strike by 5 feet.", "name": "Lunging Stance", "pfs": "Standard", "prerequisite": "attack of opportunity; Lunge", "prerequisite_markdown": "[attack of opportunity](/Actions.aspx?ID=8); [Lunge](/Feats.aspx?ID=369)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a melee weapon.", "requirement_markdown": "You are wielding a melee weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Prerequisites**\r\n[attack of opportunity](/Actions.aspx?ID=8); [Lunge](/Feats.aspx?ID=369)\n\n**Requirements**\r\nYou are wielding a melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour body coiled to strike, you can lash out at distant enemies.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0", "speed": {}, "summary": "Your body coiled to strike, you can lash out at distant enemies.", "summary_markdown": "Your body coiled to strike, you can lash out at distant enemies.", "text": " Lunging Stance Single Action Source Core Rulebook pg. 151 4.0 Prerequisites attack of opportunity; Lunge Requirements You are wielding a melee weapon. --- Your body coiled to strike, you can lash out at distant enemies. While you are in this stance, you can use Attack of Opportunity against a creature that is outside your reach but within the reach you would have with a Lunge. If you do, you increase your range with the Strike by 5 feet.", "trait": [ "Fighter", "Stance" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fighter", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=411", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Paragon's Guard" ], "feat_markdown": "Paragon's Guard", "id": "feat-412", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Paragon's Guard](/Feats.aspx?ID=412) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\nOnce you've had a moment to set your stance, you always have your shield ready without a thought. While you are in this stance, you constantly have your shield raised as if you'd used the [Raise a Shield](/Actions.aspx?ID=98) action, as long as you meet that action's requirements.", "name": "Paragon's Guard", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a shield.", "requirement_markdown": "You are wielding a shield.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0\n\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nOnce you’ve had a moment to set your stance, you always have your shield ready without a thought.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 151 4.0", "speed": {}, "summary": "Once you’ve had a moment to set your stance, you always have your shield ready without a thought.", "summary_markdown": "Once you’ve had a moment to set your stance, you always have your shield ready without a thought.", "text": " Paragon's Guard Single Action Source Core Rulebook pg. 151 4.0 Requirements You are wielding a shield. --- Once you've had a moment to set your stance, you always have your shield ready without a thought. While you are in this stance, you constantly have your shield raised as if you'd used the Raise a Shield action, as long as you meet that action's requirements.", "trait": [ "Fighter", "Stance" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fighter", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=412", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spring Attack" ], "feat_markdown": "Spring Attack", "id": "feat-413", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Spring Attack](/Feats.aspx?ID=413) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0\n\n**Requirements**\r\nYou are adjacent to an enemy.\r\n\r\n\r\n\r\n---\r\n\r\nSpringing away from one foe, you Strike at another. Stride up to your Speed, but you must end that movement within melee reach of a different enemy. At the end of your movement, make a melee Strike against an enemy now within reach. You can use Spring Attack while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.", "name": "Spring Attack", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are adjacent to an enemy.", "requirement_markdown": "You are adjacent to an enemy.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0\n\n**Requirements**\r\nYou are adjacent to an enemy.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpringing away from one foe, you Strike at another.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0", "speed": {}, "summary": "Springing away from one foe, you Strike at another.", "summary_markdown": "Springing away from one foe, you Strike at another.", "text": " Spring Attack Single Action Source Core Rulebook pg. 152 4.0 Requirements You are adjacent to an enemy. --- Springing away from one foe, you Strike at another. Stride up to your Speed, but you must end that movement within melee reach of a different enemy. At the end of your movement, make a melee Strike against an enemy now within reach. You can use Spring Attack while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=413", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Desperate Finisher" ], "feat_markdown": "Desperate Finisher", "id": "feat-414", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Desperate Finisher](/Feats.aspx?ID=414) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0\n\n**Trigger**\r\nYou complete the last action on your turn, and your turn has not ended yet.\r\n\r\n**Requirements**\r\nYou meet the requirements to use an action with the press trait.\r\n\r\n\r\n\r\n---\r\n\r\nYou throw everything into one last press. Use a single action that you know with the press trait as part of Desperate Finisher. You forgo the ability to use reactions until the start of your next turn.", "name": "Desperate Finisher", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You meet the requirements to use an action with the press trait.", "requirement_markdown": "You meet the requirements to use an action with the press trait.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0\n\n**Trigger**\r\nYou complete the last action on your turn, and your turn has not ended yet.\r\n\r\n**Requirements**\r\nYou meet the requirements to use an action with the press trait.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou throw everything into one last press.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0", "speed": {}, "summary": "You throw everything into one last press.", "summary_markdown": "You throw everything into one last press.", "text": " Desperate Finisher Reaction Source Core Rulebook pg. 152 4.0 Trigger You complete the last action on your turn, and your turn has not ended yet. Requirements You meet the requirements to use an action with the press trait. --- You throw everything into one last press. Use a single action that you know with the press trait as part of Desperate Finisher. You forgo the ability to use reactions until the start of your next turn.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "trigger": "You complete the last action on your turn, and your turn has not ended yet.", "trigger_markdown": "You complete the last action on your turn, and your turn has not ended yet.", "type": "Feat", "url": "/Feats.aspx?ID=414", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Determination" ], "feat_markdown": "Determination", "frequency": "once per day", "id": "feat-415", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Determination](/Feats.aspx?ID=415) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYour training allows you to shrug off your foes' spells and conditions when the need is dire. Choose a single nonpermanent spell or condition that is affecting you. If you chose a condition, its effect on you ends. If you chose a spell, attempt to [counteract](/Rules.aspx?ID=371) the spell (your counteract level is equal to half your level, rounded up, and you attempt a Will save as your counteract check).\n\n This doesn't remove any Hit Point damage normally dealt by the spell or condition, and it doesn't prevent the spell or debilitating effect from affecting other allies or the environment around you. It can't remove an ongoing affliction or prevent such an affliction from inflicting conditions on you later. It can't remove conditions from the situation (such as [prone](/Conditions.aspx?ID=31) or flanked). If the effect comes from a creature, hazard, or item of 20th level or higher, Determination can't remove its effect on you.", "name": "Determination", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYour training allows you to shrug off your foes’ spells and conditions when the need is dire.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0", "speed": {}, "summary": "Your training allows you to shrug off your foes’ spells and conditions when the need is dire.", "summary_markdown": "Your training allows you to shrug off your foes’ spells and conditions when the need is dire.", "text": " Determination Single Action Source Core Rulebook pg. 152 4.0 Frequency once per day --- Your training allows you to shrug off your foes' spells and conditions when the need is dire. Choose a single nonpermanent spell or condition that is affecting you. If you chose a condition, its effect on you ends. If you chose a spell, attempt to counteract the spell (your counteract level is equal to half your level, rounded up, and you attempt a Will save as your counteract check). This doesn't remove any Hit Point damage normally dealt by the spell or condition, and it doesn't prevent the spell or debilitating effect from affecting other allies or the environment around you. It can't remove an ongoing affliction or prevent such an affliction from inflicting conditions on you later. It can't remove conditions from the situation (such as prone or flanked). If the effect comes from a creature, hazard, or item of 20th level or higher, Determination can't remove its effect on you.", "trait": [ "Concentrate", "Fighter" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Concentrate", "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=415", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guiding Finish" ], "feat_markdown": "Guiding Finish", "id": "feat-416", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Guiding Finish](/Feats.aspx?ID=416) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\nUsing your weapon as a lever, you force your opponent to end up right where you want them. Make a Strike with the required weapon. If the Strike hits, you can move the target up to 10 feet into a space in your reach. You can move the target through your space during this movement. This follows the [forced movement](/Rules.aspx?ID=451) rules. Your Strike gains the following failure effect.\n\n**Failure** You can force the creature to move as you would on a success, but you can move the target only 5 feet.", "name": "Guiding Finish", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "requirement_markdown": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsing your weapon as a lever, you force your opponent to end up right where you want them.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 152 4.0", "speed": {}, "summary": "Using your weapon as a lever, you force your opponent to end up right where you want them.", "summary_markdown": "Using your weapon as a lever, you force your opponent to end up right where you want them.", "text": " Guiding Finish Single Action Source Core Rulebook pg. 152 4.0 Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free. --- Using your weapon as a lever, you force your opponent to end up right where you want them. Make a Strike with the required weapon. If the Strike hits, you can move the target up to 10 feet into a space in your reach. You can move the target through your space during this movement. This follows the forced movement rules. Your Strike gains the following failure effect. Failure You can force the creature to move as you would on a success, but you can move the target only 5 feet.", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=416", "weakness": {} }, { "archetype": [ "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guiding Riposte" ], "feat_markdown": "Guiding Riposte", "id": "feat-417", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Guiding Riposte](/Feats.aspx?ID=417) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Archetype** [Duelist](/Archetypes.aspx?ID=58) (Level 16)\n\n**Prerequisites**\r\n[Dueling Riposte](/Feats.aspx?ID=389)\n\n\r\n\r\n---\r\n\r\nBy shifting your weight and angling your weapon, you guide your opponent to a more favorable position. When you use Dueling Riposte to Strike and you hit, you can move the target up to 10 feet into a space in your reach. This follows the [forced movement](/Rules.aspx?ID=451) rules.", "name": "Guiding Riposte", "pfs": "Standard", "prerequisite": "Dueling Riposte", "prerequisite_markdown": "[Dueling Riposte](/Feats.aspx?ID=389)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Prerequisites**\r\n[Dueling Riposte](/Feats.aspx?ID=389)\n\n\r\n\r\n---\r\n\r\n\r\nBy shifting your weight and angling your weapon, you guide your opponent to a more favorable position.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "By shifting your weight and angling your weapon, you guide your opponent to a more favorable position.", "summary_markdown": "By shifting your weight and angling your weapon, you guide your opponent to a more favorable position.", "text": " Guiding Riposte Source Core Rulebook pg. 153 4.0 Archetype Duelist (Level 16) Prerequisites Dueling Riposte --- By shifting your weight and angling your weapon, you guide your opponent to a more favorable position. When you use Dueling Riposte to Strike and you hit, you can move the target up to 10 feet into a space in your reach. This follows the forced movement rules.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=417", "weakness": {} }, { "archetype": [ "Dual-Weapon Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Twin Riposte (Fighter)" ], "feat_markdown": "Improved Twin Riposte (Fighter)", "id": "feat-418", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Twin Riposte (Fighter)](/Feats.aspx?ID=418) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Archetype** [Dual-Weapon Warrior](/Archetypes.aspx?ID=57) (Level 16)\n\n**Prerequisites**\r\n[Twin Riposte](/Feats.aspx?ID=523)\n\n\r\n\r\n---\r\n\r\nYour weapons are a blur, blocking and biting at your foes. At the start of each of your turns, you gain an additional reaction that you can use only to perform a Twin Riposte. You can use this extra reaction even if you are not benefiting from Twin Parry.", "name": "Improved Twin Riposte (Fighter)", "pfs": "Standard", "prerequisite": "Twin Riposte", "prerequisite_markdown": "[Twin Riposte](/Feats.aspx?ID=523)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Prerequisites**\r\n[Twin Riposte](/Feats.aspx?ID=523)\n\n\r\n\r\n---\r\n\r\n\r\nYour weapons are a blur, blocking and biting at your foes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "Your weapons are a blur, blocking and biting at your foes.", "summary_markdown": "Your weapons are a blur, blocking and biting at your foes.", "text": " Improved Twin Riposte (Fighter) Source Core Rulebook pg. 153 4.0 Archetype Dual-Weapon Warrior (Level 16) Prerequisites Twin Riposte --- Your weapons are a blur, blocking and biting at your foes. At the start of each of your turns, you gain an additional reaction that you can use only to perform a Twin Riposte. You can use this extra reaction even if you are not benefiting from Twin Parry.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=418", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stance Savant (Fighter)" ], "feat_markdown": "Stance Savant (Fighter)", "id": "feat-419", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Stance Savant (Fighter)](/Feats.aspx?ID=419) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\nWhen there's imminent danger, you drop into a stance with a mere thought. Use an action that has the [stance](/Traits.aspx?ID=152) trait.", "name": "Stance Savant (Fighter)", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\n\r\nWhen there’s imminent danger, you drop into a stance with a mere thought.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "When there’s imminent danger, you drop into a stance with a mere thought.", "summary_markdown": "When there’s imminent danger, you drop into a stance with a mere thought.", "text": " Stance Savant (Fighter) Free Action Source Core Rulebook pg. 153 4.0 Trigger You roll initiative. --- When there's imminent danger, you drop into a stance with a mere thought. Use an action that has the stance trait.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "trigger": "You roll initiative.", "trigger_markdown": "You roll initiative.", "type": "Feat", "url": "/Feats.aspx?ID=419", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Dual-Weapon Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Two-Weapon Flurry" ], "feat_markdown": "Two-Weapon Flurry", "id": "feat-420", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Two-Weapon Flurry](/Feats.aspx?ID=420) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Archetype** [Dual-Weapon Warrior](/Archetypes.aspx?ID=57) (Level 16)\n\n**Requirements**\r\nYou are wielding two weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou lash out with both your weapons in a sudden frenzy. Strike twice, once with each weapon.", "name": "Two-Weapon Flurry", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding two weapons, each in a different hand.", "requirement_markdown": "You are wielding two weapons, each in a different hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Requirements**\r\nYou are wielding two weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou lash out with both your weapons in a sudden frenzy.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "You lash out with both your weapons in a sudden frenzy.", "summary_markdown": "You lash out with both your weapons in a sudden frenzy.", "text": " Two-Weapon Flurry Single Action Source Core Rulebook pg. 153 4.0 Archetype Dual-Weapon Warrior (Level 16) Requirements You are wielding two weapons, each in a different hand. --- You lash out with both your weapons in a sudden frenzy. Strike twice, once with each weapon.", "trait": [ "Fighter", "Flourish", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Flourish", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=420", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Graceful Poise" ], "feat_markdown": "Graceful Poise", "id": "feat-422", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Graceful Poise](/Feats.aspx?ID=422) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Prerequisites**\r\n[Double Slice](/Feats.aspx?ID=356)\n\n\r\n\r\n---\r\n\r\nWith the right positioning, your off-hand weapon can strike like a scorpion's stinger. While you are in this stance, if you make your second Strike from Double Slice with an [agile](/Traits.aspx?ID=170) weapon, Double Slice counts as one attack when calculating your multiple attack penalty.", "name": "Graceful Poise", "pfs": "Standard", "prerequisite": "Double Slice", "prerequisite_markdown": "[Double Slice](/Feats.aspx?ID=356)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Prerequisites**\r\n[Double Slice](/Feats.aspx?ID=356)\n\n\r\n\r\n---\r\n\r\n\r\nWith the right positioning, your off-hand weapon can strike like a scorpion’s stinger.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "With the right positioning, your off-hand weapon can strike like a scorpion’s stinger.", "summary_markdown": "With the right positioning, your off-hand weapon can strike like a scorpion’s stinger.", "text": " Graceful Poise Single Action Source Core Rulebook pg. 153 4.0 Prerequisites Double Slice --- With the right positioning, your off-hand weapon can strike like a scorpion's stinger. While you are in this stance, if you make your second Strike from Double Slice with an agile weapon, Double Slice counts as one attack when calculating your multiple attack penalty.", "trait": [ "Fighter", "Stance" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fighter", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=422", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Reflexive Shield" ], "feat_markdown": "Improved Reflexive Shield", "id": "feat-423", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Reflexive Shield](/Feats.aspx?ID=423) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Prerequisites**\r\n[Reflexive Shield](/Feats.aspx?ID=383)\n\n\r\n\r\n---\r\n\r\nYour shield can help save nearby allies. When you use [Shield Block](/Feats.aspx?ID=839) against damage resulting from a Reflex save, adjacent allies who would take damage due to Reflex saves against the same effect also benefit from the damage reduction.", "name": "Improved Reflexive Shield", "pfs": "Standard", "prerequisite": "Reflexive Shield", "prerequisite_markdown": "[Reflexive Shield](/Feats.aspx?ID=383)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Prerequisites**\r\n[Reflexive Shield](/Feats.aspx?ID=383)\n\n\r\n\r\n---\r\n\r\n\r\nYour shield can help save nearby allies.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "Your shield can help save nearby allies.", "summary_markdown": "Your shield can help save nearby allies.", "text": " Improved Reflexive Shield Source Core Rulebook pg. 153 4.0 Prerequisites Reflexive Shield --- Your shield can help save nearby allies. When you use Shield Block against damage resulting from a Reflex save, adjacent allies who would take damage due to Reflex saves against the same effect also benefit from the damage reduction.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=423", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Multishot Stance" ], "feat_markdown": "Multishot Stance", "id": "feat-424", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Multishot Stance](/Feats.aspx?ID=424) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47) (Level 18)\n\n**Prerequisites**\r\n[Triple Shot](/Feats.aspx?ID=387)\n\n**Requirements**\r\nYou are wielding a ranged weapon with reload 0.\r\n\r\n\r\n\r\n---\r\n\r\nYou lock yourself in a stable position so you can fire swiftly and accurately. While you are in this stance, your penalty for Double Shot is reduced to –1, or –2 if you add the extra action to make three Strikes. If you move from your position, this stance ends.", "name": "Multishot Stance", "pfs": "Standard", "prerequisite": "Triple Shot", "prerequisite_markdown": "[Triple Shot](/Feats.aspx?ID=387)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a ranged weapon with reload 0.", "requirement_markdown": "You are wielding a ranged weapon with reload 0.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Prerequisites**\r\n[Triple Shot](/Feats.aspx?ID=387)\n\n**Requirements**\r\nYou are wielding a ranged weapon with reload 0.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou lock yourself in a stable position so you can fire swiftly and accurately.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "You lock yourself in a stable position so you can fire swiftly and accurately.", "summary_markdown": "You lock yourself in a stable position so you can fire swiftly and accurately.", "text": " Multishot Stance Single Action Source Core Rulebook pg. 153 4.0 Archetype Archer (Level 18) Prerequisites Triple Shot Requirements You are wielding a ranged weapon with reload 0. --- You lock yourself in a stable position so you can fire swiftly and accurately. While you are in this stance, your penalty for Double Shot is reduced to –1, or –2 if you add the extra action to make three Strikes. If you move from your position, this stance ends.", "trait": [ "Fighter", "Stance" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fighter", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=424", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Dual-Weapon Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twinned Defense (Fighter)" ], "feat_markdown": "Twinned Defense (Fighter)", "id": "feat-425", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Twinned Defense (Fighter)](/Feats.aspx?ID=425) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Archetype** [Dual-Weapon Warrior](/Archetypes.aspx?ID=57) (Level 18)\n\n**Prerequisites**\r\n[Twin Parry](/Feats.aspx?ID=377)\n\n**Requirements**\r\nYou are wielding two melee weapons, one in each hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou’re always ready to use your off-hand weapon to interfere with attacks against you. While you are in this stance, you constantly gain the benefits of the Twin Parry action.", "name": "Twinned Defense (Fighter)", "pfs": "Standard", "prerequisite": "Twin Parry", "prerequisite_markdown": "[Twin Parry](/Feats.aspx?ID=377)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding two melee weapons, one in each hand.", "requirement_markdown": "You are wielding two melee weapons, one in each hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Prerequisites**\r\n[Twin Parry](/Feats.aspx?ID=377)\n\n**Requirements**\r\nYou are wielding two melee weapons, one in each hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou’re always ready to use your off-hand weapon to interfere with attacks against you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "You’re always ready to use your off-hand weapon to interfere with attacks against you.", "summary_markdown": "You’re always ready to use your off-hand weapon to interfere with attacks against you.", "text": " Twinned Defense (Fighter) Single Action Source Core Rulebook pg. 153 4.0 Archetype Dual-Weapon Warrior (Level 18) Prerequisites Twin Parry Requirements You are wielding two melee weapons, one in each hand. --- You’re always ready to use your off-hand weapon to interfere with attacks against you. While you are in this stance, you constantly gain the benefits of the Twin Parry action.", "trait": [ "Fighter", "Stance" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fighter", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=425", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Eldritch Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impossible Volley" ], "feat_markdown": "Impossible Volley", "id": "feat-426", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Impossible Volley](/Feats.aspx?ID=426) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59) (Level 20)\n\n**Requirements**\r\nYou are wielding a ranged weapon with the volley trait and reload 0.\r\n\r\n\r\n\r\n---\r\n\r\nYou fire a volley at all foes in an area. Make one Strike with a –2 penalty against each enemy within a 10-foot-radius burst centered at or beyond your weapon’s volley range. Roll the damage only once for all targets.\n\n Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.", "name": "Impossible Volley", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a ranged weapon with the volley trait and reload 0.", "requirement_markdown": "You are wielding a ranged weapon with the volley trait and reload 0.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n**Requirements**\r\nYou are wielding a ranged weapon with the volley trait and reload 0.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou fire a volley at all foes in an area.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "You fire a volley at all foes in an area.", "summary_markdown": "You fire a volley at all foes in an area.", "text": " Impossible Volley Three Actions Source Core Rulebook pg. 153 4.0 Archetype Eldritch Archer (Level 20) Requirements You are wielding a ranged weapon with the volley trait and reload 0. --- You fire a volley at all foes in an area. Make one Strike with a –2 penalty against each enemy within a 10-foot-radius burst centered at or beyond your weapon’s volley range. Roll the damage only once for all targets. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.", "trait": [ "Fighter", "Flourish", "Open", "Ranger" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73), [Open](/Traits.aspx?ID=123), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Fighter", "Flourish", "Open", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=426", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Savage Critical" ], "feat_markdown": "Savage Critical", "id": "feat-427", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Savage Critical](/Feats.aspx?ID=427) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n\r\n\r\n---\r\n\r\nThe wounds you inflict are grievous. When you Strike with a weapon or unarmed attack for which you have legendary proficiency, you critically succeed if you roll a 19 on the die as long as that result is a success. This has no effect on a 19 if the result would be a failure.", "name": "Savage Critical", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n\r\n\r\n---\r\n\r\n\r\nThe wounds you inflict are grievous.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "The wounds you inflict are grievous.", "summary_markdown": "The wounds you inflict are grievous.", "text": " Savage Critical Source Core Rulebook pg. 153 4.0 --- The wounds you inflict are grievous. When you Strike with a weapon or unarmed attack for which you have legendary proficiency, you critically succeed if you roll a 19 on the die as long as that result is a success. This has no effect on a 19 if the result would be a failure.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=427", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Boundless Reprisals" ], "feat_markdown": "Boundless Reprisals", "id": "feat-428", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Boundless Reprisals](/Feats.aspx?ID=428) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n\r\n\r\n---\r\n\r\nWith a sixth sense for the flow of combat, you can quickly react to any situation as required. At the start of each enemy's turn, you gain a reaction you can use only during that turn for any reaction from a fighter feat or class feature.", "name": "Boundless Reprisals", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWith a sixth sense for the flow of combat, you can quickly react to any situation as required.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "With a sixth sense for the flow of combat, you can quickly react to any situation as required.", "summary_markdown": "With a sixth sense for the flow of combat, you can quickly react to any situation as required.", "text": " Boundless Reprisals Source Core Rulebook pg. 153 4.0 --- With a sixth sense for the flow of combat, you can quickly react to any situation as required. At the start of each enemy's turn, you gain a reaction you can use only during that turn for any reaction from a fighter feat or class feature.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=428", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Weapon Supremacy" ], "feat_markdown": "Weapon Supremacy", "id": "feat-429", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Weapon Supremacy](/Feats.aspx?ID=429) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n\r\n\r\n---\r\n\r\nYour skill with weapons lets you attack swiftly at all times. You’re permanently quickened. You can use your extra action only to Strike.", "name": "Weapon Supremacy", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour skill with weapons lets you attack swiftly at all times.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 153 4.0", "speed": {}, "summary": "Your skill with weapons lets you attack swiftly at all times.", "summary_markdown": "Your skill with weapons lets you attack swiftly at all times.", "text": " Weapon Supremacy Source Core Rulebook pg. 153 4.0 --- Your skill with weapons lets you attack swiftly at all times. You’re permanently quickened. You can use your extra action only to Strike.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=429", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crane Stance" ], "feat_markdown": "Crane Stance", "id": "feat-430", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Crane Stance](/Feats.aspx?ID=430) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 4)\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter the stance of a crane, holding your arms in an imitation of a crane’s wings and using flowing, defensive motions. You gain a +1 circumstance bonus to AC, but the only Strikes you can make are crane wing attacks. These deal 1d6 bludgeoning damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.\n\n While in Crane Stance, reduce the DC for High Jump and Long Jump by 5, and when you Leap, you can move an additional 5 feet horizontally or 2 feet vertically.\n\nCrane Stance leads to...\r\n[Crane Flutter](/Feats.aspx?ID=450)", "name": "Crane Stance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter the stance of a crane, holding your arms in an imitation of a crane’s wings.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 158" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0", "speed": {}, "summary": "You enter the stance of a crane, holding your arms in an imitation of a crane’s wings.", "summary_markdown": "You enter the stance of a crane, holding your arms in an imitation of a crane’s wings.", "text": " Crane Stance Single Action Source Core Rulebook pg. 158 4.0 Archetype Martial Artist (Level 4) Requirements You are unarmored. --- You enter the stance of a crane, holding your arms in an imitation of a crane’s wings and using flowing, defensive motions. You gain a +1 circumstance bonus to AC, but the only Strikes you can make are crane wing attacks. These deal 1d6 bludgeoning damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. While in Crane Stance, reduce the DC for High Jump and Long Jump by 5, and when you Leap, you can move an additional 5 feet horizontally or 2 feet vertically. Crane Stance leads to... Crane Flutter", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=430", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon Stance" ], "feat_markdown": "Dragon Stance", "id": "feat-431", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Stance](/Feats.aspx?ID=431) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 4)\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter the stance of a dragon and make powerful leg strikes like a lashing dragon’s tail. You can make dragon tail attacks that deal 1d10 bludgeoning damage. They are in the brawling group and have the backswing, nonlethal, and unarmed traits.\n\n While in Dragon Stance, you can ignore the first square of difficult terrain while Striding.\n\nDragon Stance leads to...\r\n[Dragon Roar](/Feats.aspx?ID=451)", "name": "Dragon Stance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter the stance of a dragon and make powerful leg strikes like a lashing dragon’s tail.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 158" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0", "speed": {}, "summary": "You enter the stance of a dragon and make powerful leg strikes like a lashing dragon’s tail.", "summary_markdown": "You enter the stance of a dragon and make powerful leg strikes like a lashing dragon’s tail.", "text": " Dragon Stance Single Action Source Core Rulebook pg. 158 4.0 Archetype Martial Artist (Level 4) Requirements You are unarmored. --- You enter the stance of a dragon and make powerful leg strikes like a lashing dragon’s tail. You can make dragon tail attacks that deal 1d10 bludgeoning damage. They are in the brawling group and have the backswing, nonlethal, and unarmed traits. While in Dragon Stance, you can ignore the first square of difficult terrain while Striding. Dragon Stance leads to... Dragon Roar", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=431", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ki Rush" ], "feat_markdown": "Ki Rush", "id": "feat-432", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ki Rush](/Feats.aspx?ID=432) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0\n\n\r\n\r\n---\r\n\r\nYou can use ki to move with extraordinary speed and make yourself harder to hit. You gain the [_ki rush_](/Spells.aspx?ID=485) ki spell and a focus pool of 1 Focus Point. The rules for ki spells are summarized in the [Key Terms section on the monk class page](/Classes.aspx?ID=8), and the full rules for focus spells appear [here](/Rules.aspx?ID=276).", "name": "Ki Rush", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can use ki to move with extraordinary speed and make yourself harder to hit.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 158" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0", "speed": {}, "summary": "You can use ki to move with extraordinary speed and make yourself harder to hit.", "summary_markdown": "You can use ki to move with extraordinary speed and make yourself harder to hit.", "text": " Ki Rush Source Core Rulebook pg. 158 4.0 --- You can use ki to move with extraordinary speed and make yourself harder to hit. You gain the ki rush ki spell and a focus pool of 1 Focus Point. The rules for ki spells are summarized in the Key Terms section on the monk class page, and the full rules for focus spells appear here.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=432", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ki Strike" ], "feat_markdown": "Ki Strike", "id": "feat-433", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ki Strike](/Feats.aspx?ID=433) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0\n\n\r\n\r\n---\r\n\r\nYour study of the flow of mystical energy allows you to harness it into your physical strikes. You gain the [_ki strike_](/Spells.aspx?ID=486) ki spell and a focus pool of 1 Focus Point. The rules for ki spells are summarized in the [Key Terms section on the monk class page](/Classes.aspx?ID=8), and the full rules for focus spells appear [here](/Rules.aspx?ID=276).\n\nKi Strike leads to...\r\n[Elemental Fist](/Feats.aspx?ID=441), [Sacred Ki](/Feats.aspx?ID=1184)", "name": "Ki Strike", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour study of the flow of mystical energy allows you to harness it into your physical strikes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 158" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0", "speed": {}, "summary": "Your study of the flow of mystical energy allows you to harness it into your physical strikes.", "summary_markdown": "Your study of the flow of mystical energy allows you to harness it into your physical strikes.", "text": " Ki Strike Source Core Rulebook pg. 158 4.0 --- Your study of the flow of mystical energy allows you to harness it into your physical strikes. You gain the ki strike ki spell and a focus pool of 1 Focus Point. The rules for ki spells are summarized in the Key Terms section on the monk class page, and the full rules for focus spells appear here. Ki Strike leads to... Elemental Fist, Sacred Ki", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=433", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Monastic Weaponry" ], "feat_markdown": "Monastic Weaponry", "id": "feat-434", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Monastic Weaponry](/Feats.aspx?ID=434) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0\n\n\r\n\r\n---\r\n\r\nYou have trained with the traditional weaponry of your monastery or school. You gain access to uncommon weapons that have the [monk](/Traits.aspx?ID=112) trait and become trained in simple and martial monk weapons. When your proficiency rank for unarmed attacks increases to expert or master, your proficiency rank for these weapons increases to expert or master as well.\n\n You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as [Crane Stance](/Feats.aspx?ID=430).\n\nMonastic Weaponry leads to...\r\n[Ancestral Weaponry](/Feats.aspx?ID=1736), [Peafowl Stance](/Feats.aspx?ID=1739), [Shooting Stars Stance](/Feats.aspx?ID=1737), [Whirling Blade Stance](/Feats.aspx?ID=1755)", "name": "Monastic Weaponry", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have trained with the traditional weaponry of your monastery or school.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 158" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 158 4.0", "speed": {}, "summary": "You have trained with the traditional weaponry of your monastery or school.", "summary_markdown": "You have trained with the traditional weaponry of your monastery or school.", "text": " Monastic Weaponry Source Core Rulebook pg. 158 4.0 --- You have trained with the traditional weaponry of your monastery or school. You gain access to uncommon weapons that have the monk trait and become trained in simple and martial monk weapons. When your proficiency rank for unarmed attacks increases to expert or master, your proficiency rank for these weapons increases to expert or master as well. You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance. Monastic Weaponry leads to... Ancestral Weaponry, Peafowl Stance, Shooting Stars Stance, Whirling Blade Stance", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=434", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mountain Stance" ], "feat_markdown": "Mountain Stance", "id": "feat-435", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Mountain Stance](/Feats.aspx?ID=435) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 159 4.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 4)\n\n**Requirements**\r\nYou are unarmored and touching the ground.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter the stance of an implacable mountain—a technique first discovered by dwarven monks—allowing you to strike with the weight of an avalanche. The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the [brawling](/WeaponGroups.aspx?ID=4) group; and have the [forceful](/Traits.aspx?ID=180), [nonlethal](/Traits.aspx?ID=188), and [unarmed](/Traits.aspx?ID=199) traits.\n\n While in Mountain Stance, you gain a +4 item bonus to AC and a +2 circumstance bonus to any defenses against being [Shoved](/Actions.aspx?ID=38) or [Tripped](/Actions.aspx?ID=40). However, you have a Dexterity modifier cap to your AC of +0, meaning you don't add your Dexterity to your AC, and your Speeds are all reduced by 5 feet. The item bonus to AC from Mountain Stance is cumulative with [_armor potency runes_](/Equipment.aspx?ID=278) on your [explorer's clothing](/Armor.aspx?ID=2), [_mage armor_](/Spells.aspx?ID=176), and [_bracers of armor_](/Equipment.aspx?ID=416).\n\nMountain Stance leads to...\r\n[Mountain Stronghold](/Feats.aspx?ID=453)", "name": "Mountain Stance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are unarmored and touching the ground.", "requirement_markdown": "You are unarmored and touching the ground.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 159 4.0\n\n**Requirements**\r\nYou are unarmored and touching the ground.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter the stance of an implacable mountain allowing you to strike with the weight of an avalanche.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 159 4.0", "speed": {}, "summary": "You enter the stance of an implacable mountain allowing you to strike with the weight of an avalanche.", "summary_markdown": "You enter the stance of an implacable mountain allowing you to strike with the weight of an avalanche.", "text": " Mountain Stance Single Action Source Core Rulebook pg. 159 4.0 Archetype Martial Artist (Level 4) Requirements You are unarmored and touching the ground. --- You enter the stance of an implacable mountain—a technique first discovered by dwarven monks—allowing you to strike with the weight of an avalanche. The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits. While in Mountain Stance, you gain a +4 item bonus to AC and a +2 circumstance bonus to any defenses against being Shoved or Tripped. However, you have a Dexterity modifier cap to your AC of +0, meaning you don't add your Dexterity to your AC, and your Speeds are all reduced by 5 feet. The item bonus to AC from Mountain Stance is cumulative with armor potency runes on your explorer's clothing, mage armor , and bracers of armor . Mountain Stance leads to... Mountain Stronghold", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=435", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tiger Stance" ], "feat_markdown": "Tiger Stance", "id": "feat-436", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tiger Stance](/Feats.aspx?ID=436) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 159 4.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 4)\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter the stance of a tiger and can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. On a critical success with your tiger claws, if you deal damage, the target takes 1d4 persistent bleed damage.\n\n As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet.\n\nTiger Stance leads to...\r\n[Tiger Slash](/Feats.aspx?ID=454)", "name": "Tiger Stance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 159 4.0\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter the stance of a tiger and can make tiger claw attacks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 159 4.0", "speed": {}, "summary": "You enter the stance of a tiger and can make tiger claw attacks.", "summary_markdown": "You enter the stance of a tiger and can make tiger claw attacks.", "text": " Tiger Stance Single Action Source Core Rulebook pg. 159 4.0 Archetype Martial Artist (Level 4) Requirements You are unarmored. --- You enter the stance of a tiger and can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. On a critical success with your tiger claws, if you deal damage, the target takes 1d4 persistent bleed damage. As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet. Tiger Stance leads to... Tiger Slash", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=436", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wolf Stance" ], "feat_markdown": "Wolf Stance", "id": "feat-437", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Wolf Stance](/Feats.aspx?ID=437) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 159 4.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 4)\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter the stance of a wolf, low to the ground with your hands held like fanged teeth. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits.\n\n If you’re flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait.\n\nWolf Stance leads to...\r\n[Wolf Drag](/Feats.aspx?ID=457)", "name": "Wolf Stance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 159 4.0\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter the stance of a wolf, low to the ground with your hands held like fanged teeth.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 159 4.0", "speed": {}, "summary": "You enter the stance of a wolf, low to the ground with your hands held like fanged teeth.", "summary_markdown": "You enter the stance of a wolf, low to the ground with your hands held like fanged teeth.", "text": " Wolf Stance Single Action Source Core Rulebook pg. 159 4.0 Archetype Martial Artist (Level 4) Requirements You are unarmored. --- You enter the stance of a wolf, low to the ground with your hands held like fanged teeth. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. If you’re flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait. Wolf Stance leads to... Wolf Drag", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=437", "weakness": {} }, { "archetype": [ "Martial Artist", "Bullet Dancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brawling Focus" ], "feat_markdown": "Brawling Focus", "id": "feat-438", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Brawling Focus](/Feats.aspx?ID=438) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Archetypes** [Martial Artist](/Archetypes.aspx?ID=67) (Level 4), [Bullet Dancer](/Archetypes.aspx?ID=117) (Level 4)\n\n\r\n\r\n---\r\n\r\nYou know how to make the most of your attacks when fighting hand-to-hand. You gain access to the critical specialization effects of unarmed strikes in the brawling group and weapons in the brawling group. If you have [Monastic Weaponry](/Feats.aspx?ID=434), you also gain the critical specialization effects of all monk weapons in which you are trained.", "name": "Brawling Focus", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to make the most of your attacks when fighting hand-to-hand.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "You know how to make the most of your attacks when fighting hand-to-hand.", "summary_markdown": "You know how to make the most of your attacks when fighting hand-to-hand.", "text": " Brawling Focus Source Core Rulebook pg. 160 4.0 Archetypes Martial Artist (Level 4), Bullet Dancer (Level 4) --- You know how to make the most of your attacks when fighting hand-to-hand. You gain access to the critical specialization effects of unarmed strikes in the brawling group and weapons in the brawling group. If you have Monastic Weaponry, you also gain the critical specialization effects of all monk weapons in which you are trained.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=438", "weakness": {} }, { "archetype": [ "Wrestler", "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crushing Grab" ], "feat_markdown": "Crushing Grab", "id": "feat-439", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Crushing Grab](/Feats.aspx?ID=439) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Archetypes** [Wrestler](/Archetypes.aspx?ID=127) (Level 4), [Zombie](/Archetypes.aspx?ID=182) (Level 4)\n\n\r\n\r\n---\r\n\r\nLike a powerful constrictor, you crush targets in your unyielding grasp. When you successfully Grapple a creature, you can deal bludgeoning damage to that creature equal to your Strength modifier. You can make this attack nonlethal with no penalty.", "name": "Crushing Grab", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n\r\n\r\n---\r\n\r\n\r\nLike a powerful constrictor, you crush targets in your unyielding grasp.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "Like a powerful constrictor, you crush targets in your unyielding grasp.", "summary_markdown": "Like a powerful constrictor, you crush targets in your unyielding grasp.", "text": " Crushing Grab Source Core Rulebook pg. 160 4.0 Archetypes Wrestler (Level 4), Zombie (Level 4) --- Like a powerful constrictor, you crush targets in your unyielding grasp. When you successfully Grapple a creature, you can deal bludgeoning damage to that creature equal to your Strength modifier. You can make this attack nonlethal with no penalty.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=439", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dancing Leaf" ], "feat_markdown": "Dancing Leaf", "id": "feat-440", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Dancing Leaf](/Feats.aspx?ID=440) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n\r\n\r\n---\r\n\r\nYou are as light as a leaf whirling in the breeze. When you Leap or succeed at a High Jump or Long Jump, increase the distance you jump by 5 feet. When calculating the damage you take from falling, don’t count any distance fallen while you are adjacent to a wall.", "name": "Dancing Leaf", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are as light as a leaf whirling in the breeze.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "You are as light as a leaf whirling in the breeze.", "summary_markdown": "You are as light as a leaf whirling in the breeze.", "text": " Dancing Leaf Source Core Rulebook pg. 160 4.0 --- You are as light as a leaf whirling in the breeze. When you Leap or succeed at a High Jump or Long Jump, increase the distance you jump by 5 feet. When calculating the damage you take from falling, don’t count any distance fallen while you are adjacent to a wall.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=440", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elemental Fist" ], "feat_markdown": "Elemental Fist", "id": "feat-441", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Fist](/Feats.aspx?ID=441) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Prerequisites**\r\n[Ki Strike](/Feats.aspx?ID=433)\n\n\r\n\r\n---\r\n\r\nYou call upon the power of the elements, infusing your ki with elemental energy and allowing your attacks to deal energy damage. When you cast [_ki strike_](/Spells.aspx?ID=486), in addition to the damage types normally available, you can deliver the extra damage in the form of a gust of storm-tossed wind (dealing electricity damage and gaining the air trait), a chunk of stone (dealing bludgeoning damage and gaining the earth trait), a flickering flame (dealing fire damage), or a crashing wave of frigid water (dealing cold damage and gaining the water trait).", "name": "Elemental Fist", "pfs": "Standard", "prerequisite": "Ki Strike", "prerequisite_markdown": "[Ki Strike](/Feats.aspx?ID=433)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Prerequisites**\r\n[Ki Strike](/Feats.aspx?ID=433)\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon the power of the elements, infusing your ki with elemental energy and allowing your attacks to deal energy damage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "You call upon the power of the elements, infusing your ki with elemental energy and allowing your attacks to deal energy damage.", "summary_markdown": "You call upon the power of the elements, infusing your ki with elemental energy and allowing your attacks to deal energy damage.", "text": " Elemental Fist Source Core Rulebook pg. 160 4.0 Prerequisites Ki Strike --- You call upon the power of the elements, infusing your ki with elemental energy and allowing your attacks to deal energy damage. When you cast ki strike , in addition to the damage types normally available, you can deliver the extra damage in the form of a gust of storm-tossed wind (dealing electricity damage and gaining the air trait), a chunk of stone (dealing bludgeoning damage and gaining the earth trait), a flickering flame (dealing fire damage), or a crashing wave of frigid water (dealing cold damage and gaining the water trait).", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=441", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stunning Fist" ], "feat_markdown": "Stunning Fist", "id": "feat-442", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Stunning Fist](/Feats.aspx?ID=442) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Prerequisites**\r\n[Flurry of Blows](/Classes.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nThe focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.\n\nStunning Fist leads to...\r\n[Triangle Shot](/Feats.aspx?ID=1761)", "name": "Stunning Fist", "pfs": "Standard", "prerequisite": "Flurry of Blows", "prerequisite_markdown": "[Flurry of Blows](/Classes.aspx?ID=8)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Prerequisites**\r\n[Flurry of Blows](/Classes.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nThe focused power of your flurry threatens to overwhelm your opponent.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "The focused power of your flurry threatens to overwhelm your opponent.", "summary_markdown": "The focused power of your flurry threatens to overwhelm your opponent.", "text": " Stunning Fist Source Core Rulebook pg. 160 4.0 Prerequisites Flurry of Blows --- The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect. Stunning Fist leads to... Triangle Shot", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=442", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deflect Arrow" ], "feat_markdown": "Deflect Arrow", "id": "feat-443", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Deflect Arrow](/Feats.aspx?ID=443) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Trigger**\r\nYou are the target of a physical ranged attack.\r\n\r\n**Requirements**\r\nYou’re aware of the attack, are not flat-footed against it, and have a hand free.\r\n\r\n\r\n\r\n---\r\n\r\nYou gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have deflected it. You cannot use this feat to deflect unusually massive ranged projectiles (such as boulders or ballista bolts).\n\nDeflect Arrow leads to...\r\n[Arrow Snatching ](/Feats.aspx?ID=458), [Return Fire](/Feats.aspx?ID=1743)", "name": "Deflect Arrow", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You’re aware of the attack, are not flat-footed against it, and have a hand free.", "requirement_markdown": "You’re aware of the attack, are not flat-footed against it, and have a hand free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Trigger**\r\nYou are the target of a physical ranged attack.\r\n\r\n**Requirements**\r\nYou’re aware of the attack, are not flat-footed against it, and have a hand free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour reflexes allow you to deflect ranged attacks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "Your reflexes allow you to deflect ranged attacks.", "summary_markdown": "Your reflexes allow you to deflect ranged attacks.", "text": " Deflect Arrow Reaction Source Core Rulebook pg. 160 4.0 Trigger You are the target of a physical ranged attack. Requirements You’re aware of the attack, are not flat-footed against it, and have a hand free. --- You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have deflected it. You cannot use this feat to deflect unusually massive ranged projectiles (such as boulders or ballista bolts). Deflect Arrow leads to... Arrow Snatching , Return Fire", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "trigger": "You are the target of a physical ranged attack.", "trigger_markdown": "You are the target of a physical ranged attack.", "type": "Feat", "url": "/Feats.aspx?ID=443", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flurry of Maneuvers" ], "feat_markdown": "Flurry of Maneuvers", "id": "feat-444", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Flurry of Maneuvers](/Feats.aspx?ID=444) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou flurry is a combination of maneuvers. You can replace one or both of your attacks during a Flurry of Blows with Grapples, Shoves, or Trips.", "name": "Flurry of Maneuvers", "pfs": "Standard", "prerequisite": "Expert in Athletics", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou flurry is a combination of maneuvers.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "You flurry is a combination of maneuvers.", "summary_markdown": "You flurry is a combination of maneuvers.", "text": " Flurry of Maneuvers Source Core Rulebook pg. 160 4.0 Prerequisites Expert in Athletics --- You flurry is a combination of maneuvers. You can replace one or both of your attacks during a Flurry of Blows with Grapples, Shoves, or Trips.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=444", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flying Kick" ], "feat_markdown": "Flying Kick", "id": "feat-445", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Flying Kick](/Feats.aspx?ID=445) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n\r\n\r\n---\r\n\r\nYou launch yourself at a foe. Make a Leap or attempt a High Jump or Long Jump. At the end of the jump, if you’re adjacent to a foe, you can immediately Strike that foe with an unarmed attack, even if the foe is in mid-air. You fall to the ground after the Strike. If the distance you fall is no more than the height of your jump, you land upright and take no damage.", "name": "Flying Kick", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou launch yourself at a foe.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "You launch yourself at a foe.", "summary_markdown": "You launch yourself at a foe.", "text": " Flying Kick Two Actions Source Core Rulebook pg. 160 4.0 --- You launch yourself at a foe. Make a Leap or attempt a High Jump or Long Jump. At the end of the jump, if you’re adjacent to a foe, you can immediately Strike that foe with an unarmed attack, even if the foe is in mid-air. You fall to the ground after the Strike. If the distance you fall is no more than the height of your jump, you land upright and take no damage.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=445", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guarded Movement" ], "feat_markdown": "Guarded Movement", "id": "feat-446", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Guarded Movement](/Feats.aspx?ID=446) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178) (Level 6)\n\n\r\n\r\n---\r\n\r\nYour guard is up, even while moving. You gain a +4 circumstance bonus to AC against reactions triggered by your movement.", "name": "Guarded Movement", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour guard is up, even while moving.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "Your guard is up, even while moving.", "summary_markdown": "Your guard is up, even while moving.", "text": " Guarded Movement Source Core Rulebook pg. 160 4.0 Archetype Ghoul (Level 6) --- Your guard is up, even while moving. You gain a +4 circumstance bonus to AC against reactions triggered by your movement.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=446", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stand Still" ], "feat_markdown": "Stand Still", "id": "feat-447", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Stand Still](/Feats.aspx?ID=447) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Trigger**\r\nA creature within your reach uses a move action or leaves a square during a move action it’s using.\n\n\r\n\r\n---\r\n\r\nYou strike out when your foe tries to flee. Make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a move action, you disrupt that action.", "name": "Stand Still", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Trigger**\r\nA creature within your reach uses a move action or leaves a square during a move action it’s using.\n\n\r\n\r\n---\r\n\r\n\r\nYou strike out when your foe tries to flee.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "You strike out when your foe tries to flee.", "summary_markdown": "You strike out when your foe tries to flee.", "text": " Stand Still Reaction Source Core Rulebook pg. 160 4.0 Trigger A creature within your reach uses a move action or leaves a square during a move action it’s using. --- You strike out when your foe tries to flee. Make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a move action, you disrupt that action.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "trigger": "A creature within your reach uses a move action or leaves a square during a move action it’s using.", "trigger_markdown": "A creature within your reach uses a move action or leaves a square during a move action it’s using.", "type": "Feat", "url": "/Feats.aspx?ID=447", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wholeness of Body" ], "feat_markdown": "Wholeness of Body", "id": "feat-448", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Wholeness of Body](/Feats.aspx?ID=448) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYou can restore your health by tapping into your ki. You gain the [_wholeness of body_](/Spells.aspx?ID=488) ki spell. Increase the number of Focus Points in your focus pool by 1.\n\nWholeness of Body leads to...\r\n[Endurance of the Rooted Tree](/Feats.aspx?ID=1244)", "name": "Wholeness of Body", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou can restore your health by tapping into your ki.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "You can restore your health by tapping into your ki.", "summary_markdown": "You can restore your health by tapping into your ki.", "text": " Wholeness of Body Source Core Rulebook pg. 160 4.0 Prerequisites ki spells --- You can restore your health by tapping into your ki. You gain the wholeness of body ki spell. Increase the number of Focus Points in your focus pool by 1. Wholeness of Body leads to... Endurance of the Rooted Tree", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=448", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Abundant Step" ], "feat_markdown": "Abundant Step", "id": "feat-449", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Abundant Step](/Feats.aspx?ID=449) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Prerequisites**\r\n[incredible movement](/Classes.aspx?ID=8); ki spells\n\n\r\n\r\n---\r\n\r\nYou can teleport yourself a short distance. You gain the [_abundant step_](/Spells.aspx?ID=482) ki spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Abundant Step", "pfs": "Standard", "prerequisite": "incredible movement; ki spells", "prerequisite_markdown": "[incredible movement](/Classes.aspx?ID=8); ki spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0\n\n**Prerequisites**\r\n[incredible movement](/Classes.aspx?ID=8); ki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou can teleport yourself a short distance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 160 4.0", "speed": {}, "summary": "You can teleport yourself a short distance.", "summary_markdown": "You can teleport yourself a short distance.", "text": " Abundant Step Source Core Rulebook pg. 160 4.0 Prerequisites incredible movement; ki spells --- You can teleport yourself a short distance. You gain the abundant step ki spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=449", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crane Flutter" ], "feat_markdown": "Crane Flutter", "id": "feat-450", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Crane Flutter](/Feats.aspx?ID=450) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 8)\n\n**Prerequisites**\r\n[Crane Stance](/Feats.aspx?ID=430)\n\n**Trigger**\r\nYou are targeted with a melee attack by an attacker you can see.\r\n\r\n**Requirements**\r\nYou are in Crane Stance\r\n\r\n\r\n\r\n---\r\n\r\nYou interpose your arm between yourself and your opponent. Your circumstance bonus to AC from Crane Stance increases to +3 against the triggering attack. If the attack misses you, you can immediately make a crane wing Strike against the attacker at a –2 penalty, even if the attacker isn’t within your reach.", "name": "Crane Flutter", "pfs": "Standard", "prerequisite": "Crane Stance", "prerequisite_markdown": "[Crane Stance](/Feats.aspx?ID=430)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are in Crane Stance", "requirement_markdown": "You are in Crane Stance", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0\n\n**Prerequisites**\r\n[Crane Stance](/Feats.aspx?ID=430)\n\n**Trigger**\r\nYou are targeted with a melee attack by an attacker you can see.\r\n\r\n**Requirements**\r\nYou are in Crane Stance\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou interpose your arm between yourself and your opponent.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0", "speed": {}, "summary": "You interpose your arm between yourself and your opponent.", "summary_markdown": "You interpose your arm between yourself and your opponent.", "text": " Crane Flutter Reaction Source Core Rulebook pg. 161 4.0 Archetype Martial Artist (Level 8) Prerequisites Crane Stance Trigger You are targeted with a melee attack by an attacker you can see. Requirements You are in Crane Stance --- You interpose your arm between yourself and your opponent. Your circumstance bonus to AC from Crane Stance increases to +3 against the triggering attack. If the attack misses you, you can immediately make a crane wing Strike against the attacker at a –2 penalty, even if the attacker isn’t within your reach.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "trigger": "You are targeted with a melee attack by an attacker you can see.", "trigger_markdown": "You are targeted with a melee attack by an attacker you can see.", "type": "Feat", "url": "/Feats.aspx?ID=450", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon Roar" ], "feat_markdown": "Dragon Roar", "id": "feat-451", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Roar](/Feats.aspx?ID=451) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 8)\n\n**Prerequisites**\r\n[Dragon Stance](/Feats.aspx?ID=431)\n\n**Requirements**\r\nYou are in Dragon Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou bellow, instilling fear in your enemies. Enemies within a 15-foot emanation must succeed at a Will save against your Intimidation DC or be frightened 1 (frightened 2 on a critical failure). When a creature frightened by the roar begins its turn adjacent to you, it can’t reduce its frightened value below 1 on that turn. Your first attack that hits a frightened creature after you roar and before the end of your next turn gains a +4 circumstance bonus to damage.\n\n After you use Dragon Roar, you can’t use it again for 1d4 rounds. Its effects end immediately if you leave Dragon Stance. Creatures in the area of your roar are then temporarily immune for 1 minute.", "name": "Dragon Roar", "pfs": "Standard", "prerequisite": "Dragon Stance", "prerequisite_markdown": "[Dragon Stance](/Feats.aspx?ID=431)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are in Dragon Stance.", "requirement_markdown": "You are in Dragon Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0\n\n**Prerequisites**\r\n[Dragon Stance](/Feats.aspx?ID=431)\n\n**Requirements**\r\nYou are in Dragon Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou bellow, instilling fear in your enemies.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0", "speed": {}, "summary": "You bellow, instilling fear in your enemies.", "summary_markdown": "You bellow, instilling fear in your enemies.", "text": " Dragon Roar Single Action Source Core Rulebook pg. 161 4.0 Archetype Martial Artist (Level 8) Prerequisites Dragon Stance Requirements You are in Dragon Stance. --- You bellow, instilling fear in your enemies. Enemies within a 15-foot emanation must succeed at a Will save against your Intimidation DC or be frightened 1 (frightened 2 on a critical failure). When a creature frightened by the roar begins its turn adjacent to you, it can’t reduce its frightened value below 1 on that turn. Your first attack that hits a frightened creature after you roar and before the end of your next turn gains a +4 circumstance bonus to damage. After you use Dragon Roar, you can’t use it again for 1d4 rounds. Its effects end immediately if you leave Dragon Stance. Creatures in the area of your roar are then temporarily immune for 1 minute.", "trait": [ "Auditory", "Emotion", "Fear", "Mental", "Monk" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Auditory", "Emotion", "Fear", "Mental", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=451", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ki Blast" ], "feat_markdown": "Ki Blast", "id": "feat-452", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Ki Blast](/Feats.aspx?ID=452) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYou can unleash an impactful cone of force by channeling your ki. You gain the [_ki blast_](/Spells.aspx?ID=484) ki spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Ki Blast", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou can unleash an impactful cone of force by channeling your ki.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0", "speed": {}, "summary": "You can unleash an impactful cone of force by channeling your ki.", "summary_markdown": "You can unleash an impactful cone of force by channeling your ki.", "text": " Ki Blast Source Core Rulebook pg. 161 4.0 Prerequisites ki spells --- You can unleash an impactful cone of force by channeling your ki. You gain the ki blast ki spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=452", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mountain Stronghold" ], "feat_markdown": "Mountain Stronghold", "id": "feat-453", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Mountain Stronghold](/Feats.aspx?ID=453) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 8)\n\n**Prerequisites**\r\n[Mountain Stance](/Feats.aspx?ID=435)\n\n**Requirements**\r\nYou are in Mountain Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou focus on your connection to the earth and call upon the mountain to block attacks against you. You gain a +2 circumstance bonus to AC until the beginning of your next turn.\n\n**Special** If you have this feat, the Dexterity modifier cap to your AC while you’re in Mountain Stance increases from +0 to +1.\n\nMountain Stronghold leads to...\r\n[Mountain Quake](/Feats.aspx?ID=474)", "name": "Mountain Stronghold", "pfs": "Standard", "prerequisite": "Mountain Stance", "prerequisite_markdown": "[Mountain Stance](/Feats.aspx?ID=435)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are in Mountain Stance.", "requirement_markdown": "You are in Mountain Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0\n\n**Prerequisites**\r\n[Mountain Stance](/Feats.aspx?ID=435)\n\n**Requirements**\r\nYou are in Mountain Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou focus on your connection to the earth and call upon the mountain to block attacks against you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0", "speed": {}, "summary": "You focus on your connection to the earth and call upon the mountain to block attacks against you.", "summary_markdown": "You focus on your connection to the earth and call upon the mountain to block attacks against you.", "text": " Mountain Stronghold Single Action Source Core Rulebook pg. 161 4.0 Archetype Martial Artist (Level 8) Prerequisites Mountain Stance Requirements You are in Mountain Stance. --- You focus on your connection to the earth and call upon the mountain to block attacks against you. You gain a +2 circumstance bonus to AC until the beginning of your next turn. Special If you have this feat, the Dexterity modifier cap to your AC while you’re in Mountain Stance increases from +0 to +1. Mountain Stronghold leads to... Mountain Quake", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=453", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tiger Slash" ], "feat_markdown": "Tiger Slash", "id": "feat-454", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Tiger Slash](/Feats.aspx?ID=454) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 8)\n\n**Prerequisites**\r\n[Tiger Stance](/Feats.aspx?ID=436)\n\n**Requirements**\r\nYou are in Tiger Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou make a fierce swipe with both hands. Make a tiger claw Strike. It deals two extra weapon damage dice (three extra dice if you’re 14th level or higher), and you can push the target 5 feet away as if you had successfully Shoved them. If the attack is a critical success and deals damage, add your Strength modifier to the persistent bleed damage from your tiger claw.", "name": "Tiger Slash", "pfs": "Standard", "prerequisite": "Tiger Stance", "prerequisite_markdown": "[Tiger Stance](/Feats.aspx?ID=436)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are in Tiger Stance.", "requirement_markdown": "You are in Tiger Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0\n\n**Prerequisites**\r\n[Tiger Stance](/Feats.aspx?ID=436)\n\n**Requirements**\r\nYou are in Tiger Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou make a fierce swipe with both hands.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 161 4.0", "speed": {}, "summary": "You make a fierce swipe with both hands.", "summary_markdown": "You make a fierce swipe with both hands.", "text": " Tiger Slash Two Actions Source Core Rulebook pg. 161 4.0 Archetype Martial Artist (Level 8) Prerequisites Tiger Stance Requirements You are in Tiger Stance. --- You make a fierce swipe with both hands. Make a tiger claw Strike. It deals two extra weapon damage dice (three extra dice if you’re 14th level or higher), and you can push the target 5 feet away as if you had successfully Shoved them. If the attack is a critical success and deals damage, add your Strength modifier to the persistent bleed damage from your tiger claw.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=454", "weakness": {} }, { "archetype": [ "Elementalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Water Step" ], "feat_markdown": "Water Step", "id": "feat-455", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Water Step](/Feats.aspx?ID=455) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0\n\n**Archetype** [Elementalist](/Archetypes.aspx?ID=98) (Level 8)\n\n\r\n\r\n---\r\n\r\nYou can Stride across liquid and surfaces that don’t support your weight. This benefit lasts only during your movement. If you end your movement on a surface that can’t support you, you fall in or it collapses as normal.", "name": "Water Step", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can Stride across liquid and surfaces that don’t support your weight.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0", "speed": {}, "summary": "You can Stride across liquid and surfaces that don’t support your weight.", "summary_markdown": "You can Stride across liquid and surfaces that don’t support your weight.", "text": " Water Step Source Core Rulebook pg. 162 4.0 Archetype Elementalist (Level 8) --- You can Stride across liquid and surfaces that don’t support your weight. This benefit lasts only during your movement. If you end your movement on a surface that can’t support you, you fall in or it collapses as normal.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=455", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Whirling Throw" ], "feat_markdown": "Whirling Throw", "id": "feat-456", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Whirling Throw](/Feats.aspx?ID=456) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127) (Level 8)\n\n**Requirements**\r\nYou have a creature grabbed or restrained.\r\n\r\n\r\n\r\n---\r\n\r\nYou propel your grabbed or restrained foe a great distance. You can throw the creature any distance up to 10 feet, plus 5 feet × your Strength modifier. If you successfully throw the creature, it takes bludgeoning damage equal to your Strength modifier plus 1d6 per 10 feet you threw it.\n\n Attempt an Athletics check against the foe’s Fortitude DC. You take a –2 circumstance penalty to your check if the target is one size larger than you and a –4 circumstance penalty if it’s larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it’s smaller than that.\n\n**Critical Success** You throw the creature the desired distance and it lands prone.
\r\n**Success** You throw the creature the desired distance.
\r\n**Failure** You don’t throw the creature.
\r\n**Critical Failure** You don’t throw the creature, and it’s no longer grabbed or restrained by you.", "name": "Whirling Throw", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You have a creature grabbed or restrained.", "requirement_markdown": "You have a creature grabbed or restrained.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0\n\n**Requirements**\r\nYou have a creature grabbed or restrained.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou propel your grabbed or restrained foe a great distance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0", "speed": {}, "summary": "You propel your grabbed or restrained foe a great distance.", "summary_markdown": "You propel your grabbed or restrained foe a great distance.", "text": " Whirling Throw Single Action Source Core Rulebook pg. 162 4.0 Archetype Wrestler (Level 8) Requirements You have a creature grabbed or restrained. --- You propel your grabbed or restrained foe a great distance. You can throw the creature any distance up to 10 feet, plus 5 feet × your Strength modifier. If you successfully throw the creature, it takes bludgeoning damage equal to your Strength modifier plus 1d6 per 10 feet you threw it. Attempt an Athletics check against the foe’s Fortitude DC. You take a –2 circumstance penalty to your check if the target is one size larger than you and a –4 circumstance penalty if it’s larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it’s smaller than that. Critical Success You throw the creature the desired distance and it lands prone. Success You throw the creature the desired distance. Failure You don’t throw the creature. Critical Failure You don’t throw the creature, and it’s no longer grabbed or restrained by you.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=456", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wolf Drag" ], "feat_markdown": "Wolf Drag", "id": "feat-457", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Wolf Drag](/Feats.aspx?ID=457) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 8)\n\n**Prerequisites**\r\n[Wolf Stance](/Feats.aspx?ID=437)\n\n**Requirements**\r\nYou are in Wolf Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou rip your enemy off their feet. Make a wolf jaw Strike. Your wolf jaw gains the fatal d12 trait for this Strike, and if the attack succeeds, you knock the target prone.", "name": "Wolf Drag", "pfs": "Standard", "prerequisite": "Wolf Stance", "prerequisite_markdown": "[Wolf Stance](/Feats.aspx?ID=437)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are in Wolf Stance.", "requirement_markdown": "You are in Wolf Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0\n\n**Prerequisites**\r\n[Wolf Stance](/Feats.aspx?ID=437)\n\n**Requirements**\r\nYou are in Wolf Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou rip your enemy off their feet.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0", "speed": {}, "summary": "You rip your enemy off their feet.", "summary_markdown": "You rip your enemy off their feet.", "text": " Wolf Drag Two Actions Source Core Rulebook pg. 162 4.0 Archetype Martial Artist (Level 8) Prerequisites Wolf Stance Requirements You are in Wolf Stance. --- You rip your enemy off their feet. Make a wolf jaw Strike. Your wolf jaw gains the fatal d12 trait for this Strike, and if the attack succeeds, you knock the target prone.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=457", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arrow Snatching" ], "feat_markdown": "Arrow Snatching", "id": "feat-458", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Arrow Snatching](/Feats.aspx?ID=458) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0\n\n**Prerequisites**\r\n[Deflect Arrow](/Feats.aspx?ID=443)\n\n\r\n\r\n---\r\n\r\nYou pluck missiles from the air and hurl them back at their source. When you successfully deflect an attack with Deflect Arrow, as part of that reaction, you can immediately make a ranged Strike against the attacker using the projectile you deflected. This is a thrown weapon with the same range increment and effect on a hit as the triggering attack.", "name": "Arrow Snatching", "pfs": "Standard", "prerequisite": "Deflect Arrow", "prerequisite_markdown": "[Deflect Arrow](/Feats.aspx?ID=443)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0\n\n**Prerequisites**\r\n[Deflect Arrow](/Feats.aspx?ID=443)\n\n\r\n\r\n---\r\n\r\n\r\nYou pluck missiles from the air and hurl them back at their source.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 162 4.0", "speed": {}, "summary": "You pluck missiles from the air and hurl them back at their source.", "summary_markdown": "You pluck missiles from the air and hurl them back at their source.", "text": " Arrow Snatching Source Core Rulebook pg. 162 4.0 Prerequisites Deflect Arrow --- You pluck missiles from the air and hurl them back at their source. When you successfully deflect an attack with Deflect Arrow, as part of that reaction, you can immediately make a ranged Strike against the attacker using the projectile you deflected. This is a thrown weapon with the same range increment and effect on a hit as the triggering attack.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=458", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ironblood Stance" ], "feat_markdown": "Ironblood Stance", "id": "feat-459", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Ironblood Stance](/Feats.aspx?ID=459) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter the stance of impenetrable iron, refusing to yield to any blow. You can make iron sweep unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the nonlethal, parry, sweep, and unarmed traits.\n\nWhile in Ironblood Stance, you gain resistance 2 to all damage. The resistance increases to 3 at 12th level, to 4 at 16th level, and to 5 at 20th level.\n\nIronblood Stance leads to...\r\n[Ironblood Surge](/Feats.aspx?ID=473)", "name": "Ironblood Stance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter the stance of impenetrable iron, refusing to yield to any blow.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "You enter the stance of impenetrable iron, refusing to yield to any blow.", "summary_markdown": "You enter the stance of impenetrable iron, refusing to yield to any blow.", "text": " Ironblood Stance Single Action Source Core Rulebook pg. 163 4.0 Requirements You are unarmored. --- You enter the stance of impenetrable iron, refusing to yield to any blow. You can make iron sweep unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the nonlethal, parry, sweep, and unarmed traits. While in Ironblood Stance, you gain resistance 2 to all damage. The resistance increases to 3 at 12th level, to 4 at 16th level, and to 5 at 20th level. Ironblood Stance leads to... Ironblood Surge", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=459", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mixed Maneuver" ], "feat_markdown": "Mixed Maneuver", "id": "feat-460", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Mixed Maneuver](/Feats.aspx?ID=460) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou combine two different maneuvers together into a single flowing whole. Choose any two of Grapple, Shove, and Trip. Attempt both of the attacks you chose against the same or different creatures, but don’t apply the multiple attack penalty until after resolving both attacks.", "name": "Mixed Maneuver", "pfs": "Standard", "prerequisite": "Master in Athletics", "prerequisite_markdown": "Master in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou combine two different maneuvers together into a single flowing whole.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "You combine two different maneuvers together into a single flowing whole.", "summary_markdown": "You combine two different maneuvers together into a single flowing whole.", "text": " Mixed Maneuver Two Actions Source Core Rulebook pg. 163 4.0 Prerequisites Master in Athletics --- You combine two different maneuvers together into a single flowing whole. Choose any two of Grapple, Shove, and Trip. Attempt both of the attacks you chose against the same or different creatures, but don’t apply the multiple attack penalty until after resolving both attacks.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=460", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tangled Forest Stance" ], "feat_markdown": "Tangled Forest Stance", "id": "feat-461", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Tangled Forest Stance](/Feats.aspx?ID=461) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou extend your arms like gnarled branches to interfere with your foes’ movements. You can make lashing branch unarmed attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.\n\n While you’re in Tangled Forest Stance and can act, every enemy in your reach that tries to move away from you must succeed at a Reflex save, Acrobatics check, or Athletics check against your class DC or be immobilized for that action. If you prefer, you can allow the enemy to move.\n\nTangled Forest Stance leads to...\r\n[Tangled Forest Rake](/Feats.aspx?ID=475)", "name": "Tangled Forest Stance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou extend your arms like gnarled branches to interfere with your foes’ movements.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "You extend your arms like gnarled branches to interfere with your foes’ movements.", "summary_markdown": "You extend your arms like gnarled branches to interfere with your foes’ movements.", "text": " Tangled Forest Stance Single Action Source Core Rulebook pg. 163 4.0 Requirements You are unarmored. --- You extend your arms like gnarled branches to interfere with your foes’ movements. You can make lashing branch unarmed attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. While you’re in Tangled Forest Stance and can act, every enemy in your reach that tries to move away from you must succeed at a Reflex save, Acrobatics check, or Athletics check against your class DC or be immobilized for that action. If you prefer, you can allow the enemy to move. Tangled Forest Stance leads to... Tangled Forest Rake", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=461", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wall Run" ], "feat_markdown": "Wall Run", "id": "feat-462", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Wall Run](/Feats.aspx?ID=462) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178) (Level 10)\n\n\r\n\r\n---\r\n\r\nYou defy gravity, traversing vertical planes as easily as the ground. Stride up to your Speed. You must start your movement on a horizontal surface. During this movement, you can run up vertical surfaces, like walls, at your full Speed. If you end the Stride off the ground, you fall after taking your next action or when your turn ends, whichever comes first (though you can Grab an Edge, if applicable). If you have Water Step or a similar ability, Wall Run lets you run along flimsy vertical surfaces, as well as vertical liquids, such as a waterfall.", "name": "Wall Run", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou defy gravity, traversing vertical planes as easily as the ground.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "You defy gravity, traversing vertical planes as easily as the ground.", "summary_markdown": "You defy gravity, traversing vertical planes as easily as the ground.", "text": " Wall Run Single Action Source Core Rulebook pg. 163 4.0 Archetype Ghoul (Level 10) --- You defy gravity, traversing vertical planes as easily as the ground. Stride up to your Speed. You must start your movement on a horizontal surface. During this movement, you can run up vertical surfaces, like walls, at your full Speed. If you end the Stride off the ground, you fall after taking your next action or when your turn ends, whichever comes first (though you can Grab an Edge, if applicable). If you have Water Step or a similar ability, Wall Run lets you run along flimsy vertical surfaces, as well as vertical liquids, such as a waterfall.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=462", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wild Winds Initiate" ], "feat_markdown": "Wild Winds Initiate", "id": "feat-463", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Wild Winds Initiate](/Feats.aspx?ID=463) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYou learn a mystical stance that lets you attack from a distance. You gain the [_wild winds stance_](/Spells.aspx?ID=489) ki spell. Increase the number of Focus Points in your focus pool by 1. While entering the stance is a ki spell, the wind crash Strikes the stance grants are not, so you can use them as often as you like while in the stance.\n\nWild Winds Initiate leads to...\r\n[Electric Counter](/Feats.aspx?ID=2732), [Wild Winds Gust](/Feats.aspx?ID=478)", "name": "Wild Winds Initiate", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou learn a mystical stance that lets you attack from a distance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "You learn a mystical stance that lets you attack from a distance.", "summary_markdown": "You learn a mystical stance that lets you attack from a distance.", "text": " Wild Winds Initiate Source Core Rulebook pg. 163 4.0 Prerequisites ki spells --- You learn a mystical stance that lets you attack from a distance. You gain the wild winds stance ki spell. Increase the number of Focus Points in your focus pool by 1. While entering the stance is a ki spell, the wind crash Strikes the stance grants are not, so you can use them as often as you like while in the stance. Wild Winds Initiate leads to... Electric Counter, Wild Winds Gust", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=463", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Knockback Strike" ], "feat_markdown": "Knockback Strike", "id": "feat-464", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Knockback Strike](/Feats.aspx?ID=464) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n\r\n\r\n---\r\n\r\nYou focus your strength into a blow powerful enough to push an enemy away from you. Make an unarmed Strike. If you hit, attempt an Athletics check to Shove the target. This attack uses the same multiple attack penalty as your Strike, and doesn’t count toward your multiple attack penalty.", "name": "Knockback Strike", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou focus your strength into a blow powerful enough to push an enemy away from you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "You focus your strength into a blow powerful enough to push an enemy away from you.", "summary_markdown": "You focus your strength into a blow powerful enough to push an enemy away from you.", "text": " Knockback Strike Two Actions Source Core Rulebook pg. 163 4.0 --- You focus your strength into a blow powerful enough to push an enemy away from you. Make an unarmed Strike. If you hit, attempt an Athletics check to Shove the target. This attack uses the same multiple attack penalty as your Strike, and doesn’t count toward your multiple attack penalty.", "trait": [ "Concentrate", "Monk" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Concentrate", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=464", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sleeper Hold" ], "feat_markdown": "Sleeper Hold", "id": "feat-465", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Sleeper Hold](/Feats.aspx?ID=465) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Requirements**\r\nYou have a creature grabbed or restrained.\r\n\r\n\r\n\r\n---\r\n\r\nYou pinch crucial points of your target’s nervous system, impeding its ability to function. Attempt an Athletics check to Grapple the creature, with the following success and critical success effects instead of the usual effects.\n\n**Critical Success** The target falls unconscious for 1 minute, though it remains standing and doesn’t drop what it holds.
\r\n**Success** The target is clumsy 1 until the end of its next turn.", "name": "Sleeper Hold", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You have a creature grabbed or restrained.", "requirement_markdown": "You have a creature grabbed or restrained.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Requirements**\r\nYou have a creature grabbed or restrained.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou pinch crucial points of your target’s nervous system, impeding its ability to function.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "You pinch crucial points of your target’s nervous system, impeding its ability to function.", "summary_markdown": "You pinch crucial points of your target’s nervous system, impeding its ability to function.", "text": " Sleeper Hold Single Action Source Core Rulebook pg. 163 4.0 Requirements You have a creature grabbed or restrained. --- You pinch crucial points of your target’s nervous system, impeding its ability to function. Attempt an Athletics check to Grapple the creature, with the following success and critical success effects instead of the usual effects. Critical Success The target falls unconscious for 1 minute, though it remains standing and doesn’t drop what it holds. Success The target is clumsy 1 until the end of its next turn.", "trait": [ "Incapacitation", "Monk" ], "trait_markdown": "[Incapacitation](/Traits.aspx?ID=93), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Incapacitation", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=465", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wind Jump" ], "feat_markdown": "Wind Jump", "id": "feat-466", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Wind Jump](/Feats.aspx?ID=466) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYou gather the wind beneath you, allowing you to soar as you jump. You gain the [_wind jump_](/Spells.aspx?ID=490) ki spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Wind Jump", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou gather the wind beneath you, allowing you to soar as you jump.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "You gather the wind beneath you, allowing you to soar as you jump.", "summary_markdown": "You gather the wind beneath you, allowing you to soar as you jump.", "text": " Wind Jump Source Core Rulebook pg. 163 4.0 Prerequisites ki spells --- You gather the wind beneath you, allowing you to soar as you jump. You gain the wind jump ki spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=466", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Winding Flow" ], "feat_markdown": "Winding Flow", "frequency": "once per round", "id": "feat-467", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Winding Flow](/Feats.aspx?ID=467) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Frequency**\r\nonce per round\n\n\r\n\r\n---\r\n\r\nAny journey consists of more than simply reaching your destination. You use two of the following actions in any order: Stand, Step, and Stride. You can’t use the same action twice.", "name": "Winding Flow", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\r\n\r\n**Frequency**\r\nonce per round\n\n\r\n\r\n---\r\n\r\n\r\nAny journey consists of more than simply reaching your destination.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "Any journey consists of more than simply reaching your destination.", "summary_markdown": "Any journey consists of more than simply reaching your destination.", "text": " Winding Flow Single Action Source Core Rulebook pg. 163 4.0 Frequency once per round --- Any journey consists of more than simply reaching your destination. You use two of the following actions in any order: Stand, Step, and Stride. You can’t use the same action twice.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=467", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diamond Soul" ], "feat_markdown": "Diamond Soul", "id": "feat-468", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Diamond Soul](/Feats.aspx?ID=468) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n\r\n\r\n---\r\n\r\nYou have fortified your body and mind against eldritch effects. You gain a +1 status bonus to saving throws against magic.", "name": "Diamond Soul", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have fortified your body and mind against eldritch effects.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "You have fortified your body and mind against eldritch effects.", "summary_markdown": "You have fortified your body and mind against eldritch effects.", "text": " Diamond Soul Source Core Rulebook pg. 163 4.0 --- You have fortified your body and mind against eldritch effects. You gain a +1 status bonus to saving throws against magic.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=468", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disrupt Ki" ], "feat_markdown": "Disrupt Ki", "id": "feat-469", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Disrupt Ki](/Feats.aspx?ID=469) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n\r\n\r\n---\r\n\r\nMake an unarmed Strike. If it deals damage to a living creature, you block that creature’s inner life force. The creature takes 2d6 persistent negative damage and is enfeebled 1 until the persistent damage ends. If you’re 18th level or higher, this deals 3d6 persistent negative damage instead.", "name": "Disrupt Ki", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour strike can block a creature's inner life force.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "Your strike can block a creature's inner life force.", "summary_markdown": "Your strike can block a creature's inner life force.", "text": " Disrupt Ki Two Actions Source Core Rulebook pg. 163 4.0 --- Make an unarmed Strike. If it deals damage to a living creature, you block that creature’s inner life force. The creature takes 2d6 persistent negative damage and is enfeebled 1 until the persistent damage ends. If you’re 18th level or higher, this deals 3d6 persistent negative damage instead.", "trait": [ "Monk", "Negative" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Negative](/Traits.aspx?ID=118)", "trait_raw": [ "Monk", "Negative" ], "type": "Feat", "url": "/Feats.aspx?ID=469", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Knockback" ], "feat_markdown": "Improved Knockback", "id": "feat-470", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Knockback](/Feats.aspx?ID=470) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nWhen you successfully Shove a creature, increase both the distance you can push the creature and the distance you can move to follow along with the target by 5 feet on a success or 10 feet on a critical success. If you push the target into an obstacle, it takes bludgeoning damage equal to 6 plus your Strength modifier, or 8 plus your Strength modifier if you have legendary proficiency in Athletics.", "name": "Improved Knockback", "pfs": "Standard", "prerequisite": "Master in Athletics", "prerequisite_markdown": "Master in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYour shoves cause the target to go farther.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 163 4.0", "speed": {}, "summary": "Your shoves cause the target to go farther.", "summary_markdown": "Your shoves cause the target to go farther.", "text": " Improved Knockback Source Core Rulebook pg. 163 4.0 Prerequisites Master in Athletics --- When you successfully Shove a creature, increase both the distance you can push the creature and the distance you can move to follow along with the target by 5 feet on a success or 10 feet on a critical success. If you push the target into an obstacle, it takes bludgeoning damage equal to 6 plus your Strength modifier, or 8 plus your Strength modifier if you have legendary proficiency in Athletics.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=470", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Meditative Focus" ], "feat_markdown": "Meditative Focus", "id": "feat-471", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Meditative Focus](/Feats.aspx?ID=471) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYour meditation is so effective that you can achieve a deep focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.\n\nMeditative Focus leads to...\r\n[Meditative Wellspring](/Feats.aspx?ID=485)", "name": "Meditative Focus", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYour meditation is so effective that you can achieve a deep focus.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0", "speed": {}, "summary": "Your meditation is so effective that you can achieve a deep focus.", "summary_markdown": "Your meditation is so effective that you can achieve a deep focus.", "text": " Meditative Focus Source Core Rulebook pg. 164 4.0 Prerequisites ki spells --- Your meditation is so effective that you can achieve a deep focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. Meditative Focus leads to... Meditative Wellspring", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=471", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stance Savant (Monk)" ], "feat_markdown": "Stance Savant (Monk)", "id": "feat-472", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Stance Savant (Monk)](/Feats.aspx?ID=472) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\nYou enter a stance without a thought. Use an action that has the stance trait.\n\nStance Savant (Monk) leads to...\r\n[Master of Many Styles](/Feats.aspx?ID=480)", "name": "Stance Savant (Monk)", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\n\r\nYou enter a stance without a thought.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0", "speed": {}, "summary": "You enter a stance without a thought.", "summary_markdown": "You enter a stance without a thought.", "text": " Stance Savant (Monk) Free Action Source Core Rulebook pg. 164 4.0 Trigger You roll initiative. --- You enter a stance without a thought. Use an action that has the stance trait. Stance Savant (Monk) leads to... Master of Many Styles", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "trigger": "You roll initiative.", "trigger_markdown": "You roll initiative.", "type": "Feat", "url": "/Feats.aspx?ID=472", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ironblood Surge" ], "feat_markdown": "Ironblood Surge", "id": "feat-473", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Ironblood Surge](/Feats.aspx?ID=473) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n**Prerequisites**\r\n[Ironblood Stance](/Feats.aspx?ID=459)\n\n**Requirements**\r\nYou are in Ironblood Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact. You gain the benefits of your iron sweep’s parry trait (a +1 circumstance bonus to AC until the start of your next turn) and your resistance from Ironblood Stance increases to your Strength modifier (if it’s higher) for the same duration.", "name": "Ironblood Surge", "pfs": "Standard", "prerequisite": "Ironblood Stance", "prerequisite_markdown": "[Ironblood Stance](/Feats.aspx?ID=459)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are in Ironblood Stance.", "requirement_markdown": "You are in Ironblood Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n**Prerequisites**\r\n[Ironblood Stance](/Feats.aspx?ID=459)\n\n**Requirements**\r\nYou are in Ironblood Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0", "speed": {}, "summary": "You steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact.", "summary_markdown": "You steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact.", "text": " Ironblood Surge Single Action Source Core Rulebook pg. 164 4.0 Prerequisites Ironblood Stance Requirements You are in Ironblood Stance. --- You steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact. You gain the benefits of your iron sweep’s parry trait (a +1 circumstance bonus to AC until the start of your next turn) and your resistance from Ironblood Stance increases to your Strength modifier (if it’s higher) for the same duration.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=473", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mountain Quake" ], "feat_markdown": "Mountain Quake", "id": "feat-474", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Mountain Quake](/Feats.aspx?ID=474) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 16)\n\n**Prerequisites**\r\n[Mountain Stronghold](/Feats.aspx?ID=453)\n\n**Requirements**\r\nYou are in Mountain Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou stomp, shaking the earth beneath you. Creatures on the ground within a 20-foot emanation take damage equal to your Strength modifier (minimum 0), with a [basic](/Rules.aspx?ID=329) Fortitude save against your class DC. On a failure, they also fall [prone](/Conditions.aspx?ID=31). After you use this action, you can't use it again for 1d4 rounds.\n\n**Special** If you have this feat, the Dexterity modifier cap to your AC while using Mountain Stance increases from +1 to +2.", "name": "Mountain Quake", "pfs": "Standard", "prerequisite": "Mountain Stronghold", "prerequisite_markdown": "[Mountain Stronghold](/Feats.aspx?ID=453)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are in Mountain Stance.", "requirement_markdown": "You are in Mountain Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n**Prerequisites**\r\n[Mountain Stronghold](/Feats.aspx?ID=453)\n\n**Requirements**\r\nYou are in Mountain Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou stomp, shaking the earth beneath you and causing quakes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0", "speed": {}, "summary": "You stomp, shaking the earth beneath you and causing quakes.", "summary_markdown": "You stomp, shaking the earth beneath you and causing quakes.", "text": " Mountain Quake Single Action Source Core Rulebook pg. 164 4.0 Archetype Martial Artist (Level 16) Prerequisites Mountain Stronghold Requirements You are in Mountain Stance. --- You stomp, shaking the earth beneath you. Creatures on the ground within a 20-foot emanation take damage equal to your Strength modifier (minimum 0), with a basic Fortitude save against your class DC. On a failure, they also fall prone. After you use this action, you can't use it again for 1d4 rounds. Special If you have this feat, the Dexterity modifier cap to your AC while using Mountain Stance increases from +1 to +2.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=474", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tangled Forest Rake" ], "feat_markdown": "Tangled Forest Rake", "id": "feat-475", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Tangled Forest Rake](/Feats.aspx?ID=475) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n**Prerequisites**\r\n[Tangled Forest Stance](/Feats.aspx?ID=461)\n\n**Requirements**\r\nYou are in Tangled Forest Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou reposition foes with raking attacks. Make a lashing branch Strike. If you hit and deal damage, you force the target to move 5 feet into a space within your reach. This follows the [forced movement](/Rules.aspx?ID=451) rules.", "name": "Tangled Forest Rake", "pfs": "Standard", "prerequisite": "Tangled Forest Stance", "prerequisite_markdown": "[Tangled Forest Stance](/Feats.aspx?ID=461)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are in Tangled Forest Stance.", "requirement_markdown": "You are in Tangled Forest Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n**Prerequisites**\r\n[Tangled Forest Stance](/Feats.aspx?ID=461)\n\n**Requirements**\r\nYou are in Tangled Forest Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou reposition foes with raking attacks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0", "speed": {}, "summary": "You reposition foes with raking attacks.", "summary_markdown": "You reposition foes with raking attacks.", "text": " Tangled Forest Rake Single Action Source Core Rulebook pg. 164 4.0 Prerequisites Tangled Forest Stance Requirements You are in Tangled Forest Stance. --- You reposition foes with raking attacks. Make a lashing branch Strike. If you hit and deal damage, you force the target to move 5 feet into a space within your reach. This follows the forced movement rules.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=475", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Timeless Body" ], "feat_markdown": "Timeless Body", "id": "feat-476", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Timeless Body](/Feats.aspx?ID=476) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n\r\n\r\n---\r\n\r\nYou cease aging. In addition, you gain a +2 status bonus to saving throws against poisons and diseases, and you gain resistance to poison damage equal to half your level.", "name": "Timeless Body", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou cease aging.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 164 4.0", "speed": {}, "summary": "You cease aging.", "summary_markdown": "You cease aging.", "text": " Timeless Body Source Core Rulebook pg. 164 4.0 --- You cease aging. In addition, you gain a +2 status bonus to saving throws against poisons and diseases, and you gain resistance to poison damage equal to half your level.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=476", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tongue of the Sun and Moon" ], "feat_markdown": "Tongue of the Sun and Moon", "id": "feat-477", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Tongue of the Sun and Moon](/Feats.aspx?ID=477) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n\r\n\r\n---\r\n\r\nYou have transcended the barriers between words and meaning. You can speak and understand all spoken languages.", "name": "Tongue of the Sun and Moon", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have transcended the barriers between words and meaning.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "You have transcended the barriers between words and meaning.", "summary_markdown": "You have transcended the barriers between words and meaning.", "text": " Tongue of the Sun and Moon Source Core Rulebook pg. 165 4.0 --- You have transcended the barriers between words and meaning. You can speak and understand all spoken languages.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=477", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wild Winds Gust" ], "feat_markdown": "Wild Winds Gust", "id": "feat-478", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Wild Winds Gust](/Feats.aspx?ID=478) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\n[Wild Winds Initiate](/Feats.aspx?ID=463)\n\n**Requirements**\r\nYou are in Wild Winds Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou store up energy and release it in an enormous gust of rushing wind. Make a wind crash Strike against each creature in your choice of a 30-foot cone or a 60 foot line. These attacks all count toward your multiple attack penalty, but the penalty doesn’t increase until after you make all the attacks.", "name": "Wild Winds Gust", "pfs": "Standard", "prerequisite": "Wild Winds Initiate", "prerequisite_markdown": "[Wild Winds Initiate](/Feats.aspx?ID=463)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are in Wild Winds Stance.", "requirement_markdown": "You are in Wild Winds Stance.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\n[Wild Winds Initiate](/Feats.aspx?ID=463)\n\n**Requirements**\r\nYou are in Wild Winds Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou store up energy and release it in an enormous gust of rushing wind.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "You store up energy and release it in an enormous gust of rushing wind.", "summary_markdown": "You store up energy and release it in an enormous gust of rushing wind.", "text": " Wild Winds Gust Two Actions Source Core Rulebook pg. 165 4.0 Prerequisites Wild Winds Initiate Requirements You are in Wild Winds Stance. --- You store up energy and release it in an enormous gust of rushing wind. Make a wind crash Strike against each creature in your choice of a 30-foot cone or a 60 foot line. These attacks all count toward your multiple attack penalty, but the penalty doesn’t increase until after you make all the attacks.", "trait": [ "Air", "Concentrate", "Evocation", "Manipulate", "Monk" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Concentrate](/Traits.aspx?ID=32), [Evocation](/Traits.aspx?ID=65), [Manipulate](/Traits.aspx?ID=104), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Air", "Concentrate", "Evocation", "Manipulate", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=478", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enlightened Presence" ], "feat_markdown": "Enlightened Presence", "id": "feat-479", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Enlightened Presence](/Feats.aspx?ID=479) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n\r\n\r\n---\r\n\r\nYou exude an aura of resolve. You and allies within 15 feet of you gain a +2 status bonus to Will saving throws against mental effects.", "name": "Enlightened Presence", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou exude an aura of resolve.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "You exude an aura of resolve.", "summary_markdown": "You exude an aura of resolve.", "text": " Enlightened Presence Source Core Rulebook pg. 165 4.0 --- You exude an aura of resolve. You and allies within 15 feet of you gain a +2 status bonus to Will saving throws against mental effects.", "trait": [ "Aura", "Emotion", "Mental", "Monk" ], "trait_markdown": "[Aura](/Traits.aspx?ID=206), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Aura", "Emotion", "Mental", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=479", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master of Many Styles" ], "feat_markdown": "Master of Many Styles", "id": "feat-480", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Master of Many Styles](/Feats.aspx?ID=480) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\n[Stance Savant (Monk)](/Feats.aspx?ID=472)\n\n**Trigger**\r\nYour turn begins\n\n\r\n\r\n---\r\n\r\nYou move between stances in an unceasing dance. You use an action with the stance trait.\n\nMaster of Many Styles leads to...\r\n[Ki Center](/Feats.aspx?ID=1759)", "name": "Master of Many Styles", "pfs": "Standard", "prerequisite": "Stance Savant (Monk)", "prerequisite_markdown": "[Stance Savant (Monk)](/Feats.aspx?ID=472)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\n[Stance Savant (Monk)](/Feats.aspx?ID=472)\n\n**Trigger**\r\nYour turn begins\n\n\r\n\r\n---\r\n\r\n\r\nYou move between stances in an unceasing dance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "You move between stances in an unceasing dance.", "summary_markdown": "You move between stances in an unceasing dance.", "text": " Master of Many Styles Free Action Source Core Rulebook pg. 165 4.0 Prerequisites Stance Savant (Monk) Trigger Your turn begins --- You move between stances in an unceasing dance. You use an action with the stance trait. Master of Many Styles leads to... Ki Center", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "trigger": "Your turn begins", "trigger_markdown": "Your turn begins", "type": "Feat", "url": "/Feats.aspx?ID=480", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quivering Palm" ], "feat_markdown": "Quivering Palm", "id": "feat-481", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Quivering Palm](/Feats.aspx?ID=481) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYour strikes can kill foes. You gain the [_quivering palm_](/Spells.aspx?ID=487) ki spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Quivering Palm", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYour strikes can kill foes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "Your strikes can kill foes.", "summary_markdown": "Your strikes can kill foes.", "text": " Quivering Palm Source Core Rulebook pg. 165 4.0 Prerequisites ki spells --- Your strikes can kill foes. You gain the quivering palm ki spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=481", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shattering Strike (Monk)" ], "feat_markdown": "Shattering Strike (Monk)", "id": "feat-482", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Shattering Strike (Monk)](/Feats.aspx?ID=482) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n\r\n\r\n---\r\n\r\nThe force of your considered blow shatters objects and defenses alike. Make an unarmed Strike. It bypasses the target’s resistances. If the target has Hardness, the Strike treats the Hardness as if it were half its value.", "name": "Shattering Strike (Monk)", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n\r\n\r\n---\r\n\r\n\r\nThe force of your considered blow shatters objects and defenses alike.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "The force of your considered blow shatters objects and defenses alike.", "summary_markdown": "The force of your considered blow shatters objects and defenses alike.", "text": " Shattering Strike (Monk) Two Actions Source Core Rulebook pg. 165 4.0 --- The force of your considered blow shatters objects and defenses alike. Make an unarmed Strike. It bypasses the target’s resistances. If the target has Hardness, the Strike treats the Hardness as if it were half its value.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=482", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diamond Fists" ], "feat_markdown": "Diamond Fists", "id": "feat-483", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Diamond Fists](/Feats.aspx?ID=483) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n\r\n\r\n---\r\n\r\nYour body hardens as you combine your attacks, making your finishing blows more damaging. Your unarmed attacks gain the forceful trait. Any that already had this trait instead increase their weapon damage dice by one step.", "name": "Diamond Fists", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour body hardens as you combine your attacks, making your finishing blows more damaging.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "Your body hardens as you combine your attacks, making your finishing blows more damaging.", "summary_markdown": "Your body hardens as you combine your attacks, making your finishing blows more damaging.", "text": " Diamond Fists Source Core Rulebook pg. 165 4.0 --- Your body hardens as you combine your attacks, making your finishing blows more damaging. Your unarmed attacks gain the forceful trait. Any that already had this trait instead increase their weapon damage dice by one step.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=483", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Empty Body" ], "feat_markdown": "Empty Body", "id": "feat-484", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Empty Body](/Feats.aspx?ID=484) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYou transmute your body into an ethereal form. You gain the [_empty body_](/Spells.aspx?ID=483) ki spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Empty Body", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou transmute your body into an ethereal form.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "You transmute your body into an ethereal form.", "summary_markdown": "You transmute your body into an ethereal form.", "text": " Empty Body Source Core Rulebook pg. 165 4.0 Prerequisites ki spells --- You transmute your body into an ethereal form. You gain the empty body ki spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=484", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Meditative Wellspring" ], "feat_markdown": "Meditative Wellspring", "id": "feat-485", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Meditative Wellspring](/Feats.aspx?ID=485) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\n[Meditative Focus](/Feats.aspx?ID=471)\n\n\r\n\r\n---\r\n\r\nWhen you clear your mind, your focus comes flowing back in a powerful rush. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.", "name": "Meditative Wellspring", "pfs": "Standard", "prerequisite": "Meditative Focus", "prerequisite_markdown": "[Meditative Focus](/Feats.aspx?ID=471)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\n[Meditative Focus](/Feats.aspx?ID=471)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you clear your mind, your focus comes flowing back in a powerful rush.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "When you clear your mind, your focus comes flowing back in a powerful rush.", "summary_markdown": "When you clear your mind, your focus comes flowing back in a powerful rush.", "text": " Meditative Wellspring Source Core Rulebook pg. 165 4.0 Prerequisites Meditative Focus --- When you clear your mind, your focus comes flowing back in a powerful rush. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=485", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swift River" ], "feat_markdown": "Swift River", "id": "feat-486", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Swift River](/Feats.aspx?ID=486) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Trigger**\r\nYour turn ends and you have a status penalty to your Speed or are immobilized or slowed.\n\n\r\n\r\n---\r\n\r\nYou flow like water, avoiding all restraints. End one status penalty to your speed, or end one immobilized or slowed condition affecting you.", "name": "Swift River", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Trigger**\r\nYour turn ends and you have a status penalty to your Speed or are immobilized or slowed.\n\n\r\n\r\n---\r\n\r\n\r\nYou flow like water, avoiding all restraints.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "You flow like water, avoiding all restraints.", "summary_markdown": "You flow like water, avoiding all restraints.", "text": " Swift River Free Action Source Core Rulebook pg. 165 4.0 Trigger Your turn ends and you have a status penalty to your Speed or are immobilized or slowed. --- You flow like water, avoiding all restraints. End one status penalty to your speed, or end one immobilized or slowed condition affecting you.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "trigger": "Your turn ends and you have a status penalty to your Speed or are immobilized or slowed.", "trigger_markdown": "Your turn ends and you have a status penalty to your Speed or are immobilized or slowed.", "type": "Feat", "url": "/Feats.aspx?ID=486", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enduring Quickness" ], "feat_markdown": "Enduring Quickness", "id": "feat-487", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Enduring Quickness](/Feats.aspx?ID=487) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n\r\n\r\n---\r\n\r\nYou move as fast and as high as the wind itself. You’re permanently quickened. You can use your extra action to Stride or Leap, or to provide one of the actions needed for a High Jump or Long Jump.", "name": "Enduring Quickness", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou move as fast and as high as the wind itself.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "You move as fast and as high as the wind itself.", "summary_markdown": "You move as fast and as high as the wind itself.", "text": " Enduring Quickness Source Core Rulebook pg. 165 4.0 --- You move as fast and as high as the wind itself. You’re permanently quickened. You can use your extra action to Stride or Leap, or to provide one of the actions needed for a High Jump or Long Jump.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=487", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fuse Stance" ], "feat_markdown": "Fuse Stance", "id": "feat-488", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Fuse Stance](/Feats.aspx?ID=488) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\nat least two [stances](/Traits.aspx?ID=152)\n\n\r\n\r\n---\r\n\r\nYou have combined two stances into a single stance all your own. When you take this feat, choose two stances you know and combine them into a single fused stance. Give your new fused stance a unique name. When you enter your fused stance, you gain all the effects of both stances, including the requirements and restrictions.\n\n You can't fuse stances with fundamentally incompatible requirements or restrictions (such as [Mountain Stance](/Feats.aspx?ID=435) and [Crane Stance](/Feats.aspx?ID=430), which both require using only one type of Strike).", "name": "Fuse Stance", "pfs": "Standard", "prerequisite": "at least two stances", "prerequisite_markdown": "at least two [stances](/Traits.aspx?ID=152)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Prerequisites**\r\nat least two [stances](/Traits.aspx?ID=152)\n\n\r\n\r\n---\r\n\r\n\r\nYou have combined two stances into a single stance all your own.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "You have combined two stances into a single stance all your own.", "summary_markdown": "You have combined two stances into a single stance all your own.", "text": " Fuse Stance Source Core Rulebook pg. 165 4.0 Prerequisites at least two stances --- You have combined two stances into a single stance all your own. When you take this feat, choose two stances you know and combine them into a single fused stance. Give your new fused stance a unique name. When you enter your fused stance, you gain all the effects of both stances, including the requirements and restrictions. You can't fuse stances with fundamentally incompatible requirements or restrictions (such as Mountain Stance and Crane Stance, which both require using only one type of Strike).", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=488", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impossible Technique" ], "feat_markdown": "Impossible Technique", "id": "feat-489", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Impossible Technique](/Feats.aspx?ID=489) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Trigger**\r\nAn enemy’s attack hits you or you fail a saving throw against an enemy’s ability.\r\n\r\n**Requirements**\r\nYou are not armored or fatigued.\r\n\r\n\r\n\r\n---\r\n\r\nYou execute a maneuver that defies possibility. If the triggering effect was an enemy’s attack hitting you, the enemy rerolls the attack roll and uses the lower result. If the triggering effect was you failing a saving throw, you reroll the saving throw and use the higher result.", "name": "Impossible Technique", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are not armored or fatigued.", "requirement_markdown": "You are not armored or fatigued.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0\n\n**Trigger**\r\nAn enemy’s attack hits you or you fail a saving throw against an enemy’s ability.\r\n\r\n**Requirements**\r\nYou are not armored or fatigued.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou execute a maneuver that defies possibility.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 165 4.0", "speed": {}, "summary": "You execute a maneuver that defies possibility.", "summary_markdown": "You execute a maneuver that defies possibility.", "text": " Impossible Technique Reaction Source Core Rulebook pg. 165 4.0 Trigger An enemy’s attack hits you or you fail a saving throw against an enemy’s ability. Requirements You are not armored or fatigued. --- You execute a maneuver that defies possibility. If the triggering effect was an enemy’s attack hitting you, the enemy rerolls the attack roll and uses the lower result. If the triggering effect was you failing a saving throw, you reroll the saving throw and use the higher result.", "trait": [ "Fortune", "Monk" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Fortune", "Monk" ], "trigger": "An enemy’s attack hits you or you fail a saving throw against an enemy’s ability.", "trigger_markdown": "An enemy’s attack hits you or you fail a saving throw against an enemy’s ability.", "type": "Feat", "url": "/Feats.aspx?ID=489", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crossbow Ace" ], "feat_markdown": "Crossbow Ace", "id": "feat-491", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Crossbow Ace](/Feats.aspx?ID=491) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0\n\n\r\n\r\n---\r\n\r\nYou have a deep understanding of the crossbow. When you're wielding a crossbow and use [Hunt Prey](/Actions.aspx?ID=10) or use Interact to reload your crossbow, you gain a +2 circumstance bonus to the damage roll on your next Strike with that crossbow. If the crossbow is a simple crossbow, also [increase the damage die size for that attack by one step](/Rules.aspx?ID=226). You must make the attack before the end of your next turn or these benefits are lost.", "name": "Crossbow Ace", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a deep understanding of the crossbow.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0", "speed": {}, "summary": "You have a deep understanding of the crossbow.", "summary_markdown": "You have a deep understanding of the crossbow.", "text": " Crossbow Ace Source Core Rulebook pg. 171 4.0 --- You have a deep understanding of the crossbow. When you're wielding a crossbow and use Hunt Prey or use Interact to reload your crossbow, you gain a +2 circumstance bonus to the damage roll on your next Strike with that crossbow. If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step. You must make the attack before the end of your next turn or these benefits are lost.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=491", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hunted Shot" ], "feat_markdown": "Hunted Shot", "frequency": "once per round", "id": "feat-492", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hunted Shot](/Feats.aspx?ID=492) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0\n\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou are wielding a ranged weapon with reload 0.\r\n\r\n\r\n\r\n---\r\n\r\nYou take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.", "name": "Hunted Shot", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a ranged weapon with reload 0.", "requirement_markdown": "You are wielding a ranged weapon with reload 0.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou are wielding a ranged weapon with reload 0.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou take two quick shots against the one you hunt.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0", "speed": {}, "summary": "You take two quick shots against the one you hunt.", "summary_markdown": "You take two quick shots against the one you hunt.", "text": " Hunted Shot Single Action Source Core Rulebook pg. 171 4.0 Frequency once per round Requirements You are wielding a ranged weapon with reload 0. --- You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.", "trait": [ "Flourish", "Ranger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Flourish", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=492", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Monster Hunter" ], "feat_markdown": "Monster Hunter", "id": "feat-493", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Monster Hunter](/Feats.aspx?ID=493) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0\n\n\r\n\r\n---\r\n\r\nYou swiftly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.\n\nMonster Hunter leads to...\r\n[Master Monster Hunter](/Feats.aspx?ID=521), [Monster Warden](/Feats.aspx?ID=497)", "name": "Monster Hunter", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou swiftly assess your prey and apply what you know.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0", "speed": {}, "summary": "You swiftly assess your prey and apply what you know.", "summary_markdown": "You swiftly assess your prey and apply what you know.", "text": " Monster Hunter Source Core Rulebook pg. 171 4.0 --- You swiftly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature. Monster Hunter leads to... Master Monster Hunter, Monster Warden", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=493", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twin Takedown" ], "feat_markdown": "Twin Takedown", "frequency": "once per round", "id": "feat-494", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Twin Takedown](/Feats.aspx?ID=494) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0\n\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.", "name": "Twin Takedown", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding two melee weapons, each in a different hand.", "requirement_markdown": "You are wielding two melee weapons, each in a different hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou swiftly attack your hunted prey with both weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0", "speed": {}, "summary": "You swiftly attack your hunted prey with both weapons.", "summary_markdown": "You swiftly attack your hunted prey with both weapons.", "text": " Twin Takedown Single Action Source Core Rulebook pg. 171 4.0 Frequency once per round Requirements You are wielding two melee weapons, each in a different hand. --- You swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.", "trait": [ "Flourish", "Ranger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Flourish", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=494", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Favored Terrain" ], "feat_markdown": "Favored Terrain", "id": "feat-495", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Favored Terrain](/Feats.aspx?ID=495) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0\n\n\r\n\r\n---\r\n\r\nYou have studied a specific terrain to overcome its challenges. Choose aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored terrain. When in that terrain, you can ignore the effects of non-magical diffcult terrain. If you have the wild stride class feature, you gain a second benefit while in your favored terrain, depending on your choice. \n\n\nFavored Terrain leads to...\r\n[Terrain Master](/Feats.aspx?ID=517)", "name": "Favored Terrain", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have studied a specific terrain to overcome its challenges.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 171 4.0", "speed": {}, "summary": "You have studied a specific terrain to overcome its challenges.", "summary_markdown": "You have studied a specific terrain to overcome its challenges.", "text": " Favored Terrain Source Core Rulebook pg. 171 4.0 --- You have studied a specific terrain to overcome its challenges. Choose aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored terrain. When in that terrain, you can ignore the effects of non-magical diffcult terrain. If you have the wild stride class feature, you gain a second benefit while in your favored terrain, depending on your choice. Aquatic You gain a swim Speed equal to your Speed. If you already had a swim Speed, you gain a +10-foot status bonus to your swim Speed. Arctic You need to eat and drink only one-tenth as much as usual, you aren’t affected by severe or extreme cold, and you can walk across ice and snow at full Speed without needing to Balance. Desert You need to eat and drink only one-tenth as much as usual, you aren’t affected by severe or extreme heat, and you can walk along sand at full Speed without needing to Balance. Forest, Mountain, or Underground You gain a climb Speed equal to your Speed. If you already had a climb Speed, you gain a +10-foot status bonus to your climb Speed. Plains You gain a +10-foot status bonus to your land Speed. Sky You gain a +10-foot status bonus to your fly Speed, if you have one. Swamp You can move across bogs at full Speed, even if they are deep enough to be greater difficult terrain or to normally require you to Swim. Favored Terrain leads to... Terrain Master", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=495", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Game Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hunter's Aim" ], "feat_markdown": "Hunter's Aim", "id": "feat-496", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Hunter's Aim](/Feats.aspx?ID=496) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Archetype** [Game Hunter](/Archetypes.aspx?ID=169) (Level 6)\n\n\r\n\r\n---\r\n\r\nWhen you focus on aiming, your attack becomes particularly accurate. Make a ranged weapon Strike against your hunted prey. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore your prey’s concealed condition.\n\nHunter's Aim leads to...\r\n[Targeting Shot](/Feats.aspx?ID=533)", "name": "Hunter's Aim", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you focus on aiming, your attack becomes particularly accurate.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0", "speed": {}, "summary": "When you focus on aiming, your attack becomes particularly accurate.", "summary_markdown": "When you focus on aiming, your attack becomes particularly accurate.", "text": " Hunter's Aim Two Actions Source Core Rulebook pg. 172 4.0 Archetype Game Hunter (Level 6) --- When you focus on aiming, your attack becomes particularly accurate. Make a ranged weapon Strike against your hunted prey. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore your prey’s concealed condition. Hunter's Aim leads to... Targeting Shot", "trait": [ "Concentrate", "Ranger" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Concentrate", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=496", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Monster Warden" ], "feat_markdown": "Monster Warden", "id": "feat-497", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Monster Warden](/Feats.aspx?ID=497) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Prerequisites**\r\n[Monster Hunter](/Feats.aspx?ID=493)\n\n\r\n\r\n---\r\n\r\nYou understand how to defend yourself and others against your prey. When you grant bonuses from Monster Hunter, you and your allies also each gain a +1 circumstance bonus to your next saving throw against that particular creature and to your AC against that creature’s next attack against you.", "name": "Monster Warden", "pfs": "Standard", "prerequisite": "Monster Hunter", "prerequisite_markdown": "[Monster Hunter](/Feats.aspx?ID=493)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Prerequisites**\r\n[Monster Hunter](/Feats.aspx?ID=493)\n\n\r\n\r\n---\r\n\r\n\r\nYou understand how to defend yourself and others against your prey.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0", "speed": {}, "summary": "You understand how to defend yourself and others against your prey.", "summary_markdown": "You understand how to defend yourself and others against your prey.", "text": " Monster Warden Source Core Rulebook pg. 172 4.0 Prerequisites Monster Hunter --- You understand how to defend yourself and others against your prey. When you grant bonuses from Monster Hunter, you and your allies also each gain a +1 circumstance bonus to your next saving throw against that particular creature and to your AC against that creature’s next attack against you.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=497", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Vigilante", "Butterfly Blade", "Alkenstar Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Draw" ], "feat_markdown": "Quick Draw", "id": "feat-498", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Draw](/Feats.aspx?ID=498) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Archetypes** [Vigilante](/Archetypes.aspx?ID=80) (Level 4), [Butterfly Blade](/Archetypes.aspx?ID=91) (Level 4), [Alkenstar Agent](/Archetypes.aspx?ID=183) (Level 4)\n\n\r\n\r\n---\r\n\r\nYou draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.\n\nQuick Draw leads to...\r\n[Subtle Shank](/Feats.aspx?ID=2208)", "name": "Quick Draw", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou draw your weapon and attack with the same motion.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0", "speed": {}, "summary": "You draw your weapon and attack with the same motion.", "summary_markdown": "You draw your weapon and attack with the same motion.", "text": " Quick Draw Single Action Source Core Rulebook pg. 172 4.0 Archetypes Vigilante (Level 4), Butterfly Blade (Level 4), Alkenstar Agent (Level 4) --- You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon. Quick Draw leads to... Subtle Shank", "trait": [ "Gunslinger", "Ranger", "Rogue" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406), [Ranger](/Traits.aspx?ID=136), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Gunslinger", "Ranger", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=498", "weakness": {} }, { "archetype": [ "Beastmaster", "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wild Empathy" ], "feat_markdown": "Wild Empathy", "id": "feat-499", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Wild Empathy](/Feats.aspx?ID=499) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Archetypes** [Beastmaster](/Archetypes.aspx?ID=50) (Level 4), [Mammoth Lord](/Archetypes.aspx?ID=170) (Level 4)\n\n\r\n\r\n---\r\n\r\nYou have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.", "name": "Wild Empathy", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a connection to the creatures of the natural world.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0", "speed": {}, "summary": "You have a connection to the creatures of the natural world.", "summary_markdown": "You have a connection to the creatures of the natural world.", "text": " Wild Empathy Source Core Rulebook pg. 172 4.0 Archetypes Beastmaster (Level 4), Mammoth Lord (Level 4) --- You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=499", "weakness": {} }, { "archetype": [ "Beastmaster", "Mammoth Lord", "Undead Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Companion's Cry" ], "feat_markdown": "Companion's Cry", "id": "feat-500", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Companion's Cry](/Feats.aspx?ID=500) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Archetypes** [Beastmaster](/Archetypes.aspx?ID=50) (Level 6), [Mammoth Lord](/Archetypes.aspx?ID=170) (Level 6), [Undead Master](/Archetypes.aspx?ID=176) (Level 6)\n\n**Prerequisites**\r\nan animal companion\n\n\r\n\r\n---\r\n\r\nYou can urge your companion to do its utmost. You can spend 2 actions to Command an Animal instead of 1 when commanding your animal companion. If you do, your animal companion uses an additional action.", "name": "Companion's Cry", "pfs": "Standard", "prerequisite": "an animal companion", "prerequisite_markdown": "an animal companion", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Prerequisites**\r\nan animal companion\n\n\r\n\r\n---\r\n\r\n\r\nYou can urge your companion to do its utmost.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0", "speed": {}, "summary": "You can urge your companion to do its utmost.", "summary_markdown": "You can urge your companion to do its utmost.", "text": " Companion's Cry Source Core Rulebook pg. 172 4.0 Archetypes Beastmaster (Level 6), Mammoth Lord (Level 6), Undead Master (Level 6) Prerequisites an animal companion --- You can urge your companion to do its utmost. You can spend 2 actions to Command an Animal instead of 1 when commanding your animal companion. If you do, your animal companion uses an additional action.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=500", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disrupt Prey" ], "feat_markdown": "Disrupt Prey", "id": "feat-501", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Disrupt Prey](/Feats.aspx?ID=501) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Trigger**\r\nYour hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using.\n\n\r\n\r\n---\r\n\r\nMake a melee Strike against your prey. If the attack is a critical hit, you disrupt the triggering action.", "name": "Disrupt Prey", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Trigger**\r\nYour hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using.\n\n\r\n\r\n---\r\n\r\n\r\nMake a melee Strike against your prey.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0", "speed": {}, "summary": "Make a melee Strike against your prey.", "summary_markdown": "Make a melee Strike against your prey.", "text": " Disrupt Prey Reaction Source Core Rulebook pg. 172 4.0 Trigger Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using. --- Make a melee Strike against your prey. If the attack is a critical hit, you disrupt the triggering action.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "trigger": "Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using.", "trigger_markdown": "Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using.", "type": "Feat", "url": "/Feats.aspx?ID=501", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Far Shot" ], "feat_markdown": "Far Shot", "id": "feat-502", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Far Shot](/Feats.aspx?ID=502) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n\r\n\r\n---\r\n\r\nYour experience in the field has taught you how to focus your aim at a distance, increasing your accuracy. Double your weapons’ range increments.\n\nFar Shot leads to...\r\n[Legendary Shot](/Feats.aspx?ID=546)", "name": "Far Shot", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour experience in the field has taught you how to focus your aim at a distance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0", "speed": {}, "summary": "Your experience in the field has taught you how to focus your aim at a distance.", "summary_markdown": "Your experience in the field has taught you how to focus your aim at a distance.", "text": " Far Shot Source Core Rulebook pg. 172 4.0 --- Your experience in the field has taught you how to focus your aim at a distance, increasing your accuracy. Double your weapons’ range increments. Far Shot leads to... Legendary Shot", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=502", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Favored Enemy" ], "feat_markdown": "Favored Enemy", "id": "feat-503", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Favored Enemy](/Feats.aspx?ID=503) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n\r\n\r\n---\r\n\r\nYou have studied a specific type of wild creature and can hunt it more easily. When you gain this feat, choose animals, beasts, dragons, or both fungi and plants as your favored enemy. When you roll initiative and can see an enemy that belongs to the chosen category, you can Hunt Prey as a free action, designating that enemy.\n\n You can use this free action even if you haven’t identified the creature yet with Recall Knowledge. The benefit doesn’t apply against favored enemies disguised as other creatures, and the GM determines whether it applies against a creature disguised as a favored enemy.", "name": "Favored Enemy", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have studied a specific type of wild creature and can hunt it more easily.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0", "speed": {}, "summary": "You have studied a specific type of wild creature and can hunt it more easily.", "summary_markdown": "You have studied a specific type of wild creature and can hunt it more easily.", "text": " Favored Enemy Source Core Rulebook pg. 172 4.0 --- You have studied a specific type of wild creature and can hunt it more easily. When you gain this feat, choose animals, beasts, dragons, or both fungi and plants as your favored enemy. When you roll initiative and can see an enemy that belongs to the chosen category, you can Hunt Prey as a free action, designating that enemy. You can use this free action even if you haven’t identified the creature yet with Recall Knowledge. The benefit doesn’t apply against favored enemies disguised as other creatures, and the GM determines whether it applies against a creature disguised as a favored enemy.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=503", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Archer", "Drow Shootist", "Game Hunter", "Alkenstar Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Running Reload" ], "feat_markdown": "Running Reload", "id": "feat-504", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Running Reload](/Feats.aspx?ID=504) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Archetypes** [Archer](/Archetypes.aspx?ID=47) (Level 6), [Drow Shootist](/Archetypes.aspx?ID=90) (Level 8), [Game Hunter](/Archetypes.aspx?ID=169) (Level 8), [Alkenstar Agent](/Archetypes.aspx?ID=183) (Level 6)\n\n\r\n\r\n---\r\n\r\nYou can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.", "name": "Running Reload", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can reload your weapon on the move.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0", "speed": {}, "summary": "You can reload your weapon on the move.", "summary_markdown": "You can reload your weapon on the move.", "text": " Running Reload Single Action Source Core Rulebook pg. 172 4.0 Archetypes Archer (Level 6), Drow Shootist (Level 8), Game Hunter (Level 8), Alkenstar Agent (Level 6) --- You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.", "trait": [ "Gunslinger", "Ranger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Gunslinger", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=504", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scout's Warning" ], "feat_markdown": "Scout's Warning", "id": "feat-505", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Scout's Warning](/Feats.aspx?ID=505) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28) (Level 8)\n\n**Trigger**\r\nYou are about to roll a Perception or Survival check for initiative.\n\n\r\n\r\n---\r\n\r\nYou visually or audibly warn your allies of danger, granting them each a +1 circumstance bonus to their initiative rolls. Depending on whether you use gestures or call out, this action gains either the visual or auditory trait, respectively.", "name": "Scout's Warning", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0\n\n**Trigger**\r\nYou are about to roll a Perception or Survival check for initiative.\n\n\r\n\r\n---\r\n\r\n\r\nYou visually or audibly warn your allies of danger.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0", "speed": {}, "summary": "You visually or audibly warn your allies of danger.", "summary_markdown": "You visually or audibly warn your allies of danger.", "text": " Scout's Warning Free Action Source Core Rulebook pg. 186 4.0 Archetype Knight Reclaimant (Level 8) Trigger You are about to roll a Perception or Survival check for initiative. --- You visually or audibly warn your allies of danger, granting them each a +1 circumstance bonus to their initiative rolls. Depending on whether you use gestures or call out, this action gains either the visual or auditory trait, respectively.", "trait": [ "Ranger", "Rogue" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Ranger", "Rogue" ], "trigger": "You are about to roll a Perception or Survival check for initiative.", "trigger_markdown": "You are about to roll a Perception or Survival check for initiative.", "type": "Feat", "url": "/Feats.aspx?ID=505", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snare Specialist" ], "feat_markdown": "Snare Specialist", "id": "feat-506", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Snare Specialist](/Feats.aspx?ID=506) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4); [Snare Crafting](/Feats.aspx?ID=843)\n\n\r\n\r\n---\r\n\r\nYou specialize in creating quick traps to obstruct your enemies on the battlefield. If your proficiency rank in [Crafting](/Skills.aspx?ID=4) is expert, you gain the formulas for three common or [uncommon](/Traits.aspx?ID=159) [snares](/equipment/snares). If your rank is master, you gain 6. If your rank is legendary, you gain 9.\n\n Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment; if they normally take 1 minute to [Craft](/Actions.aspx?ID=43), you can Craft them with 3 Interact actions. The number of snares increases to six if you have master proficiency in Crafting and eight if you have legendary proficiency in Crafting. Snares prepared in this way don't cost you any resources to Craft.\n\nSnare Specialist leads to...\r\n[Lightning Snares](/Feats.aspx?ID=527), [Powerful Snares](/Feats.aspx?ID=516), [Quick Snares](/Feats.aspx?ID=509), [Trapsmith Dedication](/Feats.aspx?ID=3134), [Ubiquitous Snares](/Feats.aspx?ID=539)", "name": "Snare Specialist", "pfs": "Standard", "prerequisite": "Expert in Crafting; Snare Crafting", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4); [Snare Crafting](/Feats.aspx?ID=843)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4); [Snare Crafting](/Feats.aspx?ID=843)\n\n\r\n\r\n---\r\n\r\n\r\nYou specialize in creating quick traps to obstruct your enemies on the battlefield.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 172 4.0", "speed": {}, "summary": "You specialize in creating quick traps to obstruct your enemies on the battlefield.", "summary_markdown": "You specialize in creating quick traps to obstruct your enemies on the battlefield.", "text": " Snare Specialist Source Core Rulebook pg. 172 4.0 Prerequisites Expert in Crafting; Snare Crafting --- You specialize in creating quick traps to obstruct your enemies on the battlefield. If your proficiency rank in Crafting is expert, you gain the formulas for three common or uncommon snares. If your rank is master, you gain 6. If your rank is legendary, you gain 9. Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment; if they normally take 1 minute to Craft, you can Craft them with 3 Interact actions. The number of snares increases to six if you have master proficiency in Crafting and eight if you have legendary proficiency in Crafting. Snares prepared in this way don't cost you any resources to Craft. Snare Specialist leads to... Lightning Snares, Powerful Snares, Quick Snares, Trapsmith Dedication, Ubiquitous Snares", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=506", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mature Animal Companion (Ranger)" ], "feat_markdown": "Mature Animal Companion (Ranger)", "id": "feat-508", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Mature Animal Companion (Ranger)](/Feats.aspx?ID=508) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0\n\n**Prerequisites**\r\n[Animal Companion](/Feats.aspx?ID=311)\n\n\r\n\r\n---\r\n\r\nYour animal companion grows up, becoming a [mature animal companion](/Rules.aspx?ID=155) and gaining additional capabilities. If you have the [Hunt Prey](/Actions.aspx?ID=10) action, your animal companion assaults the prey even without your orders. During an encounter, even if you don't use the [Command an Animal](/Actions.aspx?ID=58) action, your animal companion can still use 1 action that round on your turn to Stride toward or Strike your prey.\n\nMature Animal Companion (Ranger) leads to...\r\n[Incredible Companion (Ranger)](/Feats.aspx?ID=520)", "name": "Mature Animal Companion (Ranger)", "pfs": "Standard", "prerequisite": "Animal Companion", "prerequisite_markdown": "[Animal Companion](/Feats.aspx?ID=311)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0\n\n**Prerequisites**\r\n[Animal Companion](/Feats.aspx?ID=311)\n\n\r\n\r\n---\r\n\r\n\r\nYour animal companion grows up, gaining additional capabilities.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0", "speed": {}, "summary": "Your animal companion grows up, gaining additional capabilities.", "summary_markdown": "Your animal companion grows up, gaining additional capabilities.", "text": " Mature Animal Companion (Ranger) Source Core Rulebook pg. 173 4.0 Prerequisites Animal Companion --- Your animal companion grows up, becoming a mature animal companion and gaining additional capabilities. If you have the Hunt Prey action, your animal companion assaults the prey even without your orders. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride toward or Strike your prey. Mature Animal Companion (Ranger) leads to... Incredible Companion (Ranger)", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=508", "weakness": {} }, { "archetype": [ "Snarecrafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Snares" ], "feat_markdown": "Quick Snares", "id": "feat-509", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Snares](/Feats.aspx?ID=509) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0\n\n**Archetype** [Snarecrafter](/Archetypes.aspx?ID=78) (Level 8)\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4); [Snare Specialist](/Feats.aspx?ID=506)\n\n\r\n\r\n---\r\n\r\nYou can rig a snare in only moments. You can Craft snares that normally take 1 minute to Craft with 3 Interact actions, even if you haven’t prepared them.\n\nQuick Snares leads to...\r\n[Lightning Snares](/Feats.aspx?ID=527)", "name": "Quick Snares", "pfs": "Standard", "prerequisite": "Expert in Crafting; Snare Specialist", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4); [Snare Specialist](/Feats.aspx?ID=506)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4); [Snare Specialist](/Feats.aspx?ID=506)\n\n\r\n\r\n---\r\n\r\n\r\nYou can rig a snare in only moments.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0", "speed": {}, "summary": "You can rig a snare in only moments.", "summary_markdown": "You can rig a snare in only moments.", "text": " Quick Snares Source Core Rulebook pg. 173 4.0 Archetype Snarecrafter (Level 8) Prerequisites Expert in Crafting; Snare Specialist --- You can rig a snare in only moments. You can Craft snares that normally take 1 minute to Craft with 3 Interact actions, even if you haven’t prepared them. Quick Snares leads to... Lightning Snares", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=509", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Drow Shootist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skirmish Strike" ], "feat_markdown": "Skirmish Strike", "id": "feat-510", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Skirmish Strike](/Feats.aspx?ID=510) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0\n\n**Archetype** [Drow Shootist](/Archetypes.aspx?ID=90) (Level 10)\n\n\r\n\r\n---\r\n\r\nYour feet and weapon move in tandem. Either Step and then Strike, or Strike and then Step.", "name": "Skirmish Strike", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour feet and weapon move in tandem.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0", "speed": {}, "summary": "Your feet and weapon move in tandem.", "summary_markdown": "Your feet and weapon move in tandem.", "text": " Skirmish Strike Single Action Source Core Rulebook pg. 173 4.0 Archetype Drow Shootist (Level 10) --- Your feet and weapon move in tandem. Either Step and then Strike, or Strike and then Step.", "trait": [ "Flourish", "Ranger", "Rogue" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Ranger](/Traits.aspx?ID=136), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Flourish", "Ranger", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=510", "weakness": {} }, { "archetype": [ "Bullet Dancer", "Alkenstar Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snap Shot" ], "feat_markdown": "Snap Shot", "id": "feat-511", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Snap Shot](/Feats.aspx?ID=511) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0\n\n**Archetypes** [Bullet Dancer](/Archetypes.aspx?ID=117) (Level 8), [Alkenstar Agent](/Archetypes.aspx?ID=183) (Level 10)\n\n\r\n\r\n---\r\n\r\nYou’ve learned to react with ranged weapons when a creature is in close quarters. You can use a reaction that normally allows you to make a melee weapon Strike to instead make a ranged weapon Strike. You must be Striking an adjacent target. If necessary for the reaction’s trigger, you treat your ranged weapon as if it had a reach of 5 feet. If the reaction has other requirements, such as wielding a specific kind of weapon, Snap Shot doesn’t allow you to ignore them; it allows you only to replace a melee weapon Strike with a ranged weapon Strike.", "name": "Snap Shot", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned to react with ranged weapons when a creature is in close quarters.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0", "speed": {}, "summary": "You’ve learned to react with ranged weapons when a creature is in close quarters.", "summary_markdown": "You’ve learned to react with ranged weapons when a creature is in close quarters.", "text": " Snap Shot Source Core Rulebook pg. 173 4.0 Archetypes Bullet Dancer (Level 8), Alkenstar Agent (Level 10) --- You’ve learned to react with ranged weapons when a creature is in close quarters. You can use a reaction that normally allows you to make a melee weapon Strike to instead make a ranged weapon Strike. You must be Striking an adjacent target. If necessary for the reaction’s trigger, you treat your ranged weapon as if it had a reach of 5 feet. If the reaction has other requirements, such as wielding a specific kind of weapon, Snap Shot doesn’t allow you to ignore them; it allows you only to replace a melee weapon Strike with a ranged weapon Strike.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=511", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swift Tracker" ], "feat_markdown": "Swift Tracker", "id": "feat-512", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Swift Tracker](/Feats.aspx?ID=512) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0\n\n**Prerequisites**\r\nExpert in [Survival](/Skills.aspx?ID=16); [Experienced Tracker](/Feats.aspx?ID=780)\n\n\r\n\r\n---\r\n\r\nYour keen eyes catch signs of passage even when you’re moving. You can move at your full Speed while you Track. If you have master proficiency in Survival, you don’t need to attempt a new Survival check every hour while Tracking. If you have legendary proficiency in Survival, you can use another exploration activity while Tracking.\n\n If you roll Survival for initiative while tracking your hunted prey, when you start your first turn of the encounter, you can Stride toward your hunted prey as a free action.", "name": "Swift Tracker", "pfs": "Standard", "prerequisite": "Expert in Survival; Experienced Tracker", "prerequisite_markdown": "Expert in [Survival](/Skills.aspx?ID=16); [Experienced Tracker](/Feats.aspx?ID=780)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0\n\n**Prerequisites**\r\nExpert in [Survival](/Skills.aspx?ID=16); [Experienced Tracker](/Feats.aspx?ID=780)\n\n\r\n\r\n---\r\n\r\n\r\nYour keen eyes catch signs of passage even when you’re moving.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 173 4.0", "speed": {}, "summary": "Your keen eyes catch signs of passage even when you’re moving.", "summary_markdown": "Your keen eyes catch signs of passage even when you’re moving.", "text": " Swift Tracker Source Core Rulebook pg. 173 4.0 Prerequisites Expert in Survival; Experienced Tracker --- Your keen eyes catch signs of passage even when you’re moving. You can move at your full Speed while you Track. If you have master proficiency in Survival, you don’t need to attempt a new Survival check every hour while Tracking. If you have legendary proficiency in Survival, you can use another exploration activity while Tracking. If you roll Survival for initiative while tracking your hunted prey, when you start your first turn of the encounter, you can Stride toward your hunted prey as a free action.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=512", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deadly Aim" ], "feat_markdown": "Deadly Aim", "id": "feat-514", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Deadly Aim](/Feats.aspx?ID=514) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n**Prerequisites**\r\n[weapon specialization](/Classes.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit. Make a ranged Strike against your hunted prey at a –2 penalty. You gain a +4 circumstance bonus to damage on that Strike. This bonus increases to +6 at 11th level and +8 at 15th level.", "name": "Deadly Aim", "pfs": "Standard", "prerequisite": "weapon specialization", "prerequisite_markdown": "[weapon specialization](/Classes.aspx?ID=9)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n**Prerequisites**\r\n[weapon specialization](/Classes.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nYou aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0", "speed": {}, "summary": "You aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit.", "summary_markdown": "You aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit.", "text": " Deadly Aim Single Action Source Core Rulebook pg. 174 4.0 Prerequisites weapon specialization --- You aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit. Make a ranged Strike against your hunted prey at a –2 penalty. You gain a +4 circumstance bonus to damage on that Strike. This bonus increases to +6 at 11th level and +8 at 15th level.", "trait": [ "Open", "Ranger" ], "trait_markdown": "[Open](/Traits.aspx?ID=123), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Open", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=514", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hazard Finder" ], "feat_markdown": "Hazard Finder", "id": "feat-515", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Hazard Finder](/Feats.aspx?ID=515) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n\r\n\r\n---\r\n\r\nYou have an intuitive ability to sense hazards. You gain a +1 circumstance bonus to Perception checks to find traps and hazards, to AC against their attacks, and to saves against their effects. You can find hazards that would normally require you to Search even if you aren’t Searching.", "name": "Hazard Finder", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have an intuitive ability to sense hazards.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0", "speed": {}, "summary": "You have an intuitive ability to sense hazards.", "summary_markdown": "You have an intuitive ability to sense hazards.", "text": " Hazard Finder Source Core Rulebook pg. 174 4.0 --- You have an intuitive ability to sense hazards. You gain a +1 circumstance bonus to Perception checks to find traps and hazards, to AC against their attacks, and to saves against their effects. You can find hazards that would normally require you to Search even if you aren’t Searching.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=515", "weakness": {} }, { "archetype": [ "Snarecrafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Powerful Snares" ], "feat_markdown": "Powerful Snares", "id": "feat-516", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Powerful Snares](/Feats.aspx?ID=516) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n**Archetype** [Snarecrafter](/Archetypes.aspx?ID=78) (Level 10)\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); [Snare Specialist](/Feats.aspx?ID=506)\n\n\r\n\r\n---\r\n\r\nYour snares are particularly difficult for enemies to avoid. When you set a snare, the saving throw DC for that snare is equal to its normal DC or your class DC, whichever is higher.", "name": "Powerful Snares", "pfs": "Standard", "prerequisite": "Master in Crafting; Snare Specialist", "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4); [Snare Specialist](/Feats.aspx?ID=506)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); [Snare Specialist](/Feats.aspx?ID=506)\n\n\r\n\r\n---\r\n\r\n\r\nYour snares are particularly dif cult for enemies to avoid.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0", "speed": {}, "summary": "Your snares are particularly dif cult for enemies to avoid.", "summary_markdown": "Your snares are particularly dif cult for enemies to avoid.", "text": " Powerful Snares Source Core Rulebook pg. 174 4.0 Archetype Snarecrafter (Level 10) Prerequisites Master in Crafting; Snare Specialist --- Your snares are particularly difficult for enemies to avoid. When you set a snare, the saving throw DC for that snare is equal to its normal DC or your class DC, whichever is higher.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=516", "weakness": {} }, { "archetype": [ "Horizon Walker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrain Master" ], "feat_markdown": "Terrain Master", "id": "feat-517", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrain Master](/Feats.aspx?ID=517) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n**Archetype** [Horizon Walker](/Archetypes.aspx?ID=63) (Level 10)\n\n**Prerequisites**\r\nMaster in [Survival](/Skills.aspx?ID=16); [Favored Terrain](/Feats.aspx?ID=495)\n\n\r\n\r\n---\r\n\r\nYou adapt to your surroundings in any natural terrain. You can spend 1 hour practicing in your current terrain in order to make it your favored terrain, replacing your current favored terrain temporarily. If you spend a full day out of the new favored terrain, your favored terrain reverts back to your original choice when you took the Favored Terrain feat.", "name": "Terrain Master", "pfs": "Standard", "prerequisite": "Master in Survival; Favored Terrain", "prerequisite_markdown": "Master in [Survival](/Skills.aspx?ID=16); [Favored Terrain](/Feats.aspx?ID=495)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n**Prerequisites**\r\nMaster in [Survival](/Skills.aspx?ID=16); [Favored Terrain](/Feats.aspx?ID=495)\n\n\r\n\r\n---\r\n\r\n\r\nYou adapt to your surroundings in any natural terrain.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0", "speed": {}, "summary": "You adapt to your surroundings in any natural terrain.", "summary_markdown": "You adapt to your surroundings in any natural terrain.", "text": " Terrain Master Source Core Rulebook pg. 174 4.0 Archetype Horizon Walker (Level 10) Prerequisites Master in Survival; Favored Terrain --- You adapt to your surroundings in any natural terrain. You can spend 1 hour practicing in your current terrain in order to make it your favored terrain, replacing your current favored terrain temporarily. If you spend a full day out of the new favored terrain, your favored terrain reverts back to your original choice when you took the Favored Terrain feat.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=517", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warden's Boon" ], "feat_markdown": "Warden's Boon", "id": "feat-518", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Warden's Boon](/Feats.aspx?ID=518) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n\r\n\r\n---\r\n\r\nBy pointing out vulnerabilities, you grant the benefits listed in Hunt Prey and your hunter’s edge benefit to an ally until the end of their next turn. Depending on whether you call out or use gestures, this action gains either the auditory or visual trait.\n\nWarden's Boon leads to...\r\n[Shared Prey](/Feats.aspx?ID=531)", "name": "Warden's Boon", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n\r\n\r\n---\r\n\r\n\r\nBy pointing out vulnerabilities, you grant an ally benefits from your hunting abilities.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0", "speed": {}, "summary": "By pointing out vulnerabilities, you grant an ally benefits from your hunting abilities.", "summary_markdown": "By pointing out vulnerabilities, you grant an ally benefits from your hunting abilities.", "text": " Warden's Boon Single Action Source Core Rulebook pg. 174 4.0 --- By pointing out vulnerabilities, you grant the benefits listed in Hunt Prey and your hunter’s edge benefit to an ally until the end of their next turn. Depending on whether you call out or use gestures, this action gains either the auditory or visual trait. Warden's Boon leads to... Shared Prey", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=518", "weakness": {} }, { "archetype": [ "Knight Reclaimant", "Scout" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Camouflage" ], "feat_markdown": "Camouflage", "id": "feat-519", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Camouflage](/Feats.aspx?ID=519) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n**Archetypes** [Scout](/Archetypes.aspx?ID=73) (Level 12), [Knight Reclaimant](/Archetypes.aspx?ID=28) (Level 12)\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou alter your appearance to blend in to the wilderness. In natural terrain, you can [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63) even without [cover](/Rules.aspx?ID=459) or being [concealed](/Conditions.aspx?ID=4).\n\nCamouflage leads to...\r\n[Shadow Hunter](/Feats.aspx?ID=545), [Stealthy Companion](/Feats.aspx?ID=532)", "name": "Camouflage", "pfs": "Standard", "prerequisite": "Master in Stealth", "prerequisite_markdown": "Master in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYou alter your appearance to blend in to the wilderness.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 174 4.0", "speed": {}, "summary": "You alter your appearance to blend in to the wilderness.", "summary_markdown": "You alter your appearance to blend in to the wilderness.", "text": " Camouflage Source Core Rulebook pg. 174 4.0 Archetypes Scout (Level 12), Knight Reclaimant (Level 12) Prerequisites Master in Stealth --- You alter your appearance to blend in to the wilderness. In natural terrain, you can Hide and Sneak even without cover or being concealed. Camouflage leads to... Shadow Hunter, Stealthy Companion", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=519", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Companion (Ranger)" ], "feat_markdown": "Incredible Companion (Ranger)", "id": "feat-520", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Companion (Ranger)](/Feats.aspx?ID=520) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Prerequisites**\r\n[Mature Animal Companion (Ranger)](/Feats.aspx?ID=508)\n\n\r\n\r\n---\r\n\r\nYour animal companion continues to grow and develop. It becomes a [nimble or savage animal companion](/companions/animal-companions/advanced-options) (your choice), gaining additional capabilities determined by the type of companion.\n\nIncredible Companion (Ranger) leads to...\r\n[Specialized Companion (Ranger)](/Feats.aspx?ID=538)", "name": "Incredible Companion (Ranger)", "pfs": "Standard", "prerequisite": "Mature Animal Companion (Ranger)", "prerequisite_markdown": "[Mature Animal Companion (Ranger)](/Feats.aspx?ID=508)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Prerequisites**\r\n[Mature Animal Companion (Ranger)](/Feats.aspx?ID=508)\n\n\r\n\r\n---\r\n\r\n\r\nYour animal companion continues to grow and develop.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0", "speed": {}, "summary": "Your animal companion continues to grow and develop.", "summary_markdown": "Your animal companion continues to grow and develop.", "text": " Incredible Companion (Ranger) Source Core Rulebook pg. 175 4.0 Prerequisites Mature Animal Companion (Ranger) --- Your animal companion continues to grow and develop. It becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion. Incredible Companion (Ranger) leads to... Specialized Companion (Ranger)", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=520", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Monster Hunter" ], "feat_markdown": "Master Monster Hunter", "id": "feat-521", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Monster Hunter](/Feats.aspx?ID=521) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Prerequisites**\r\nMaster in [Nature](/Skills.aspx?ID=10); [Monster Hunter](/Feats.aspx?ID=493)\n\n\r\n\r\n---\r\n\r\nYou have a nearly encyclopedic knowledge of all creatures of the world. You can use Nature to Recall Knowledge to identify any creature. In addition, you gain the benefits of Monster Hunter (and Monster Warden, if you have it) on a success as well as a critical success.\n\nMaster Monster Hunter leads to...\r\n[Legendary Monster Hunter](/Feats.aspx?ID=537)", "name": "Master Monster Hunter", "pfs": "Standard", "prerequisite": "Master in Nature; Monster Hunter", "prerequisite_markdown": "Master in [Nature](/Skills.aspx?ID=10); [Monster Hunter](/Feats.aspx?ID=493)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Prerequisites**\r\nMaster in [Nature](/Skills.aspx?ID=10); [Monster Hunter](/Feats.aspx?ID=493)\n\n\r\n\r\n---\r\n\r\n\r\nYou have a nearly encyclopedic knowledge of all creatures of the world.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0", "speed": {}, "summary": "You have a nearly encyclopedic knowledge of all creatures of the world.", "summary_markdown": "You have a nearly encyclopedic knowledge of all creatures of the world.", "text": " Master Monster Hunter Source Core Rulebook pg. 175 4.0 Prerequisites Master in Nature; Monster Hunter --- You have a nearly encyclopedic knowledge of all creatures of the world. You can use Nature to Recall Knowledge to identify any creature. In addition, you gain the benefits of Monster Hunter (and Monster Warden, if you have it) on a success as well as a critical success. Master Monster Hunter leads to... Legendary Monster Hunter", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=521", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Penetrating Shot" ], "feat_markdown": "Penetrating Shot", "id": "feat-522", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Penetrating Shot](/Feats.aspx?ID=522) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Requirements**\r\nYou are wielding a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou shoot clear through an intervening creature to hit your prey. Choose a target that is giving lesser cover to your hunted prey. Make a single ranged Strike with the required weapon against the chosen target and your hunted prey. This attack ignores any lesser cover the chosen target provides your hunted prey. Roll damage only once, and apply it to each creature you hit. A Penetrating Shot counts as two attacks for your multiple attack penalty.", "name": "Penetrating Shot", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a ranged weapon.", "requirement_markdown": "You are wielding a ranged weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Requirements**\r\nYou are wielding a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou shoot clear through an intervening creature to hit your prey.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0", "speed": {}, "summary": "You shoot clear through an intervening creature to hit your prey.", "summary_markdown": "You shoot clear through an intervening creature to hit your prey.", "text": " Penetrating Shot Two Actions Source Core Rulebook pg. 175 4.0 Requirements You are wielding a ranged weapon. --- You shoot clear through an intervening creature to hit your prey. Choose a target that is giving lesser cover to your hunted prey. Make a single ranged Strike with the required weapon against the chosen target and your hunted prey. This attack ignores any lesser cover the chosen target provides your hunted prey. Roll damage only once, and apply it to each creature you hit. A Penetrating Shot counts as two attacks for your multiple attack penalty.", "trait": [ "Open", "Ranger" ], "trait_markdown": "[Open](/Traits.aspx?ID=123), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Open", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=522", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Dual-Weapon Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twin Riposte" ], "feat_markdown": "Twin Riposte", "id": "feat-523", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Twin Riposte](/Feats.aspx?ID=523) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Archetype** [Dual-Weapon Warrior](/Archetypes.aspx?ID=57) (Level 12)\n\n**Trigger**\r\nA creature within your reach critically fails a Strike against you.\r\n\r\n**Requirements**\r\nYou are benefiting from [Twin Parry](/Feats.aspx?ID=377).\r\n\r\n\r\n\r\n---\r\n\r\nA clever parry with one weapon leaves your opponent open to an attack with the other weapon. Make a melee Strike or use a [Disarm](/Actions.aspx?ID=41) action against the triggering opponent.\n\nTwin Riposte leads to...\r\n[Improved Twin Riposte (Fighter)](/Feats.aspx?ID=418), [Improved Twin Riposte (Ranger)](/Feats.aspx?ID=536), [Reflecting Riposte](/Feats.aspx?ID=1247)", "name": "Twin Riposte", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are benefiting from Twin Parry .", "requirement_markdown": "You are benefiting from [Twin Parry](/Feats.aspx?ID=377).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Trigger**\r\nA creature within your reach critically fails a Strike against you.\r\n\r\n**Requirements**\r\nYou are benefiting from [Twin Parry](/Feats.aspx?ID=377).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA clever parry with one weapon leaves your opponent open to an attack with the other weapon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0", "speed": {}, "summary": "A clever parry with one weapon leaves your opponent open to an attack with the other weapon.", "summary_markdown": "A clever parry with one weapon leaves your opponent open to an attack with the other weapon.", "text": " Twin Riposte Reaction Source Core Rulebook pg. 175 4.0 Archetype Dual-Weapon Warrior (Level 12) Trigger A creature within your reach critically fails a Strike against you. Requirements You are benefiting from Twin Parry. --- A clever parry with one weapon leaves your opponent open to an attack with the other weapon. Make a melee Strike or use a Disarm action against the triggering opponent. Twin Riposte leads to... Improved Twin Riposte (Fighter), Improved Twin Riposte (Ranger), Reflecting Riposte", "trait": [ "Fighter", "Ranger" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Fighter", "Ranger" ], "trigger": "A creature within your reach critically fails a Strike against you.", "trigger_markdown": "A creature within your reach critically fails a Strike against you.", "type": "Feat", "url": "/Feats.aspx?ID=523", "weakness": {} }, { "archetype": [ "Horizon Walker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warden's Step" ], "feat_markdown": "Warden's Step", "id": "feat-524", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Warden's Step](/Feats.aspx?ID=524) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Archetype** [Horizon Walker](/Archetypes.aspx?ID=63) (Level 12)\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou can guide your allies to move quietly through the wilderness. When you [Avoid Notice](/Actions.aspx?ID=511) during exploration in natural terrain, you can designate any number of your allies to gain the benefits as if they were using that activity during that exploration. This requires no action on their part.", "name": "Warden's Step", "pfs": "Standard", "prerequisite": "Master in Stealth", "prerequisite_markdown": "Master in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYou can guide your allies to move quietly through the wilderness.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0", "speed": {}, "summary": "You can guide your allies to move quietly through the wilderness.", "summary_markdown": "You can guide your allies to move quietly through the wilderness.", "text": " Warden's Step Source Core Rulebook pg. 175 4.0 Archetype Horizon Walker (Level 12) Prerequisites Master in Stealth --- You can guide your allies to move quietly through the wilderness. When you Avoid Notice during exploration in natural terrain, you can designate any number of your allies to gain the benefits as if they were using that activity during that exploration. This requires no action on their part.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=524", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Distracting Shot" ], "feat_markdown": "Distracting Shot", "id": "feat-525", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Distracting Shot](/Feats.aspx?ID=525) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n\r\n\r\n---\r\n\r\nThe sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered. If you critically hit your hunted prey with a ranged weapon, or hit it at least twice on the same turn with a ranged weapon, it’s flat-footed until the start of your next turn.\n\nDistracting Shot leads to...\r\n[Greater Distracting Shot](/Feats.aspx?ID=535)", "name": "Distracting Shot", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n\r\n\r\n---\r\n\r\n\r\nThe sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0", "speed": {}, "summary": "The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered.", "summary_markdown": "The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered.", "text": " Distracting Shot Source Core Rulebook pg. 175 4.0 --- The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered. If you critically hit your hunted prey with a ranged weapon, or hit it at least twice on the same turn with a ranged weapon, it’s flat-footed until the start of your next turn. Distracting Shot leads to... Greater Distracting Shot", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=525", "weakness": {} }, { "archetype": [ "Bounty Hunter", "Game Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Double Prey" ], "feat_markdown": "Double Prey", "id": "feat-526", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Double Prey](/Feats.aspx?ID=526) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Archetypes** [Bounty Hunter](/Archetypes.aspx?ID=52) (Level 14), [Game Hunter](/Archetypes.aspx?ID=169) (Level 14)\n\n\r\n\r\n---\r\n\r\nYou can focus on two foes at once, hunting both of them down. When you use the Hunt Prey action, you can pick two creatures as your prey.\n\nDouble Prey leads to...\r\n[Shared Prey](/Feats.aspx?ID=531)", "name": "Double Prey", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can focus on two foes at once, hunting both of them down.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0", "speed": {}, "summary": "You can focus on two foes at once, hunting both of them down.", "summary_markdown": "You can focus on two foes at once, hunting both of them down.", "text": " Double Prey Source Core Rulebook pg. 175 4.0 Archetypes Bounty Hunter (Level 14), Game Hunter (Level 14) --- You can focus on two foes at once, hunting both of them down. When you use the Hunt Prey action, you can pick two creatures as your prey. Double Prey leads to... Shared Prey", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=526", "weakness": {} }, { "archetype": [ "Snarecrafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lightning Snares" ], "feat_markdown": "Lightning Snares", "id": "feat-527", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Lightning Snares](/Feats.aspx?ID=527) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Archetype** [Snarecrafter](/Archetypes.aspx?ID=78) (Level 14)\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); [Quick Snares](/Feats.aspx?ID=509); [Snare Specialist](/Feats.aspx?ID=506)\n\n\r\n\r\n---\r\n\r\nYou can rig a trap with incredible speed. When you create a snare that normally takes 1 minute to Craft, you can Craft it using a single Interact action instead.", "name": "Lightning Snares", "pfs": "Standard", "prerequisite": "Master in Crafting; Quick Snares; Snare Specialist", "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4); [Quick Snares](/Feats.aspx?ID=509); [Snare Specialist](/Feats.aspx?ID=506)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); [Quick Snares](/Feats.aspx?ID=509); [Snare Specialist](/Feats.aspx?ID=506)\n\n\r\n\r\n---\r\n\r\n\r\nYou can rig a trap with incredible speed.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0", "speed": {}, "summary": "You can rig a trap with incredible speed.", "summary_markdown": "You can rig a trap with incredible speed.", "text": " Lightning Snares Source Core Rulebook pg. 175 4.0 Archetype Snarecrafter (Level 14) Prerequisites Master in Crafting; Quick Snares; Snare Specialist --- You can rig a trap with incredible speed. When you create a snare that normally takes 1 minute to Craft, you can Craft it using a single Interact action instead.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=527", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Second Sting" ], "feat_markdown": "Second Sting", "id": "feat-528", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Second Sting](/Feats.aspx?ID=528) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou read your prey’s movements and transform them into openings, so failures with one weapon set up glancing blows with the other. Make a melee Strike with one of the required weapons against your hunted prey. The Strike gains the following failure effect. \n\n**Failure** You deal the damage the other required weapon would have dealt on a hit, excluding all damage dice. (This removes dice from weapon runes, spells, and special abilities, not just weapon damage dice.)", "name": "Second Sting", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding two melee weapons, each in a different hand.", "requirement_markdown": "You are wielding two melee weapons, each in a different hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou read your prey’s movements and transform them into openings, so failures with one weapon set up glancing blows with the other.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0", "speed": {}, "summary": "You read your prey’s movements and transform them into openings, so failures with one weapon set up glancing blows with the other.", "summary_markdown": "You read your prey’s movements and transform them into openings, so failures with one weapon set up glancing blows with the other.", "text": " Second Sting Single Action Source Core Rulebook pg. 175 4.0 Requirements You are wielding two melee weapons, each in a different hand. --- You read your prey’s movements and transform them into openings, so failures with one weapon set up glancing blows with the other. Make a melee Strike with one of the required weapons against your hunted prey. The Strike gains the following failure effect. Failure You deal the damage the other required weapon would have dealt on a hit, excluding all damage dice. (This removes dice from weapon runes, spells, and special abilities, not just weapon damage dice.)", "trait": [ "Press", "Ranger" ], "trait_markdown": "[Press](/Traits.aspx?ID=133), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Press", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=528", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Side by Side (Ranger)" ], "feat_markdown": "Side by Side (Ranger)", "id": "feat-529", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Side by Side (Ranger)](/Feats.aspx?ID=529) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Prerequisites**\r\nan animal companion\n\n\r\n\r\n---\r\n\r\nYou and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.", "name": "Side by Side (Ranger)", "pfs": "Standard", "prerequisite": "an animal companion", "prerequisite_markdown": "an animal companion", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Prerequisites**\r\nan animal companion\n\n\r\n\r\n---\r\n\r\n\r\nYou and your animal companion fight in tandem, distracting your foes and keeping them of balance.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0", "speed": {}, "summary": "You and your animal companion fight in tandem, distracting your foes and keeping them of balance.", "summary_markdown": "You and your animal companion fight in tandem, distracting your foes and keeping them of balance.", "text": " Side by Side (Ranger) Source Core Rulebook pg. 175 4.0 Prerequisites an animal companion --- You and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=529", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Shadowdancer", "Exorcist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sense the Unseen" ], "feat_markdown": "Sense the Unseen", "id": "feat-530", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense the Unseen](/Feats.aspx?ID=530) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) GMs should let a character with the Sense the Unseen investigator feat know when the trigger for the ability has been met so they can use the feat if they so choose._\r\n\r\n**Archetypes** [Shadowdancer](/Archetypes.aspx?ID=77) (Level 16), [Exorcist](/Archetypes.aspx?ID=171) (Level 16)\n\n**Trigger**\r\nYou fail a check to Seek.\n\n\r\n\r\n---\r\n\r\nWhen you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin. Even though you failed at the triggering check, you automatically sense any undetected creatures in the area where you’re Seeking, making them merely hidden to you.", "name": "Sense the Unseen", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0\n\n**Trigger**\r\nYou fail a check to Seek.\n\n\r\n\r\n---\r\n\r\n\r\nWhen you look for foes, you can catch even the slightest cues.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0", "speed": {}, "summary": "When you look for foes, you can catch even the slightest cues.", "summary_markdown": "When you look for foes, you can catch even the slightest cues.", "text": " Sense the Unseen Reaction Source Advanced Player's Guide pg. 64 2.0 , Core Rulebook pg. 175 4.0 PFS Note GMs should let a character with the Sense the Unseen investigator feat know when the trigger for the ability has been met so they can use the feat if they so choose. Archetypes Shadowdancer (Level 16), Exorcist (Level 16) Trigger You fail a check to Seek. --- When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin. Even though you failed at the triggering check, you automatically sense any undetected creatures in the area where you’re Seeking, making them merely hidden to you.", "trait": [ "Investigator", "Ranger", "Rogue" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318), [Ranger](/Traits.aspx?ID=136), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Investigator", "Ranger", "Rogue" ], "trigger": "You fail a check to Seek.", "trigger_markdown": "You fail a check to Seek.", "type": "Feat", "url": "/Feats.aspx?ID=530", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Prey" ], "feat_markdown": "Shared Prey", "id": "feat-531", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Prey](/Feats.aspx?ID=531) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Prerequisites**\r\n[Double Prey](/Feats.aspx?ID=526); [Warden's Boon](/Feats.aspx?ID=518)\n\n\r\n\r\n---\r\n\r\nHunting as a duo, you and your ally both single out your prey. When you use Hunt Prey and select only one prey, you can grant your Hunt Prey benefits and hunter’s edge to an ally in addition to gaining them yourself. The ally retains these benefits until you use Hunt Prey again.\n\nShared Prey leads to...\r\n[Triple Threat](/Feats.aspx?ID=548)", "name": "Shared Prey", "pfs": "Standard", "prerequisite": "Double Prey; Warden's Boon", "prerequisite_markdown": "[Double Prey](/Feats.aspx?ID=526); [Warden's Boon](/Feats.aspx?ID=518)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0\n\n**Prerequisites**\r\n[Double Prey](/Feats.aspx?ID=526); [Warden's Boon](/Feats.aspx?ID=518)\n\n\r\n\r\n---\r\n\r\n\r\nHunting as a duo, you and your ally both single out your prey.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 175 4.0", "speed": {}, "summary": "Hunting as a duo, you and your ally both single out your prey.", "summary_markdown": "Hunting as a duo, you and your ally both single out your prey.", "text": " Shared Prey Source Core Rulebook pg. 175 4.0 Prerequisites Double Prey; Warden's Boon --- Hunting as a duo, you and your ally both single out your prey. When you use Hunt Prey and select only one prey, you can grant your Hunt Prey benefits and hunter’s edge to an ally in addition to gaining them yourself. The ally retains these benefits until you use Hunt Prey again. Shared Prey leads to... Triple Threat", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=531", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stealthy Companion" ], "feat_markdown": "Stealthy Companion", "id": "feat-532", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Stealthy Companion](/Feats.aspx?ID=532) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\n[Animal Companion](/Feats.aspx?ID=311); [Camouflage](/Feats.aspx?ID=519)\n\n\r\n\r\n---\r\n\r\nYou’ve trained your animal companion to blend in to its surroundings. Your animal companion gains the benefit of the [Camouflage](/Feats.aspx?ID=519) feat. If your companion is a specialized ambusher, its proficiency rank for Stealth increases to master (or legendary if it was already master).", "name": "Stealthy Companion", "pfs": "Standard", "prerequisite": "Animal Companion; Camouflage", "prerequisite_markdown": "[Animal Companion](/Feats.aspx?ID=311); [Camouflage](/Feats.aspx?ID=519)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\n[Animal Companion](/Feats.aspx?ID=311); [Camouflage](/Feats.aspx?ID=519)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve trained your animal companion to blend in to its surroundings.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0", "speed": {}, "summary": "You’ve trained your animal companion to blend in to its surroundings.", "summary_markdown": "You’ve trained your animal companion to blend in to its surroundings.", "text": " Stealthy Companion Source Core Rulebook pg. 176 4.0 Prerequisites Animal Companion; Camouflage --- You’ve trained your animal companion to blend in to its surroundings. Your animal companion gains the benefit of the Camouflage feat. If your companion is a specialized ambusher, its proficiency rank for Stealth increases to master (or legendary if it was already master).", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=532", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Targeting Shot" ], "feat_markdown": "Targeting Shot", "id": "feat-533", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Targeting Shot](/Feats.aspx?ID=533) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\n[Hunter's Aim](/Feats.aspx?ID=496)\n\n\r\n\r\n---\r\n\r\nYou carefully track your prey’s position and defenses, allowing you to follow up around obstacles that block your shot. Make a ranged weapon Strike against your hunted prey. You ignore the target’s concealed condition and all cover.", "name": "Targeting Shot", "pfs": "Standard", "prerequisite": "Hunter's Aim", "prerequisite_markdown": "[Hunter's Aim](/Feats.aspx?ID=496)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\n[Hunter's Aim](/Feats.aspx?ID=496)\n\n\r\n\r\n---\r\n\r\n\r\nYou carefully track your prey’s position and defenses.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0", "speed": {}, "summary": "You carefully track your prey’s position and defenses.", "summary_markdown": "You carefully track your prey’s position and defenses.", "text": " Targeting Shot Single Action Source Core Rulebook pg. 176 4.0 Prerequisites Hunter's Aim --- You carefully track your prey’s position and defenses, allowing you to follow up around obstacles that block your shot. Make a ranged weapon Strike against your hunted prey. You ignore the target’s concealed condition and all cover.", "trait": [ "Concentrate", "Press", "Ranger" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Press](/Traits.aspx?ID=133), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Concentrate", "Press", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=533", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warden's Guidance" ], "feat_markdown": "Warden's Guidance", "id": "feat-534", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Warden's Guidance](/Feats.aspx?ID=534) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n\r\n\r\n---\r\n\r\nYou can convey your prey’s location to your allies, no matter how well hidden it is. As long as your hunted prey is observed by you, all your allies who roll failures and critical failures when Seeking it get a success instead. Your allies need to be able to see or hear you to gain this benefit. You have to be able to call out or use gestures for your allies to get this benefit.", "name": "Warden's Guidance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can convey your prey’s location to your allies, no matter how well hidden it is.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0", "speed": {}, "summary": "You can convey your prey’s location to your allies, no matter how well hidden it is.", "summary_markdown": "You can convey your prey’s location to your allies, no matter how well hidden it is.", "text": " Warden's Guidance Source Core Rulebook pg. 176 4.0 --- You can convey your prey’s location to your allies, no matter how well hidden it is. As long as your hunted prey is observed by you, all your allies who roll failures and critical failures when Seeking it get a success instead. Your allies need to be able to see or hear you to gain this benefit. You have to be able to call out or use gestures for your allies to get this benefit.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=534", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Distracting Shot" ], "feat_markdown": "Greater Distracting Shot", "id": "feat-535", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Distracting Shot](/Feats.aspx?ID=535) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\n[Distracting Shot](/Feats.aspx?ID=525)\n\n\r\n\r\n---\r\n\r\nEven a single missile can throw off your enemy’s balance, and more powerful attacks leave it flustered for longer. If you hit your hunted prey with a ranged weapon, it’s flat-footed until the start of your next turn. If you critically hit your prey or hit it twice on the same turn with a ranged weapon, it’s flat-footed until the end of your next turn instead.", "name": "Greater Distracting Shot", "pfs": "Standard", "prerequisite": "Distracting Shot", "prerequisite_markdown": "[Distracting Shot](/Feats.aspx?ID=525)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\n[Distracting Shot](/Feats.aspx?ID=525)\n\n\r\n\r\n---\r\n\r\n\r\nEven a single missile can throw of your enemy’s balance, and more powerful attacks leave it flustered for longer.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0", "speed": {}, "summary": "Even a single missile can throw of your enemy’s balance, and more powerful attacks leave it flustered for longer.", "summary_markdown": "Even a single missile can throw of your enemy’s balance, and more powerful attacks leave it flustered for longer.", "text": " Greater Distracting Shot Source Core Rulebook pg. 176 4.0 Prerequisites Distracting Shot --- Even a single missile can throw off your enemy’s balance, and more powerful attacks leave it flustered for longer. If you hit your hunted prey with a ranged weapon, it’s flat-footed until the start of your next turn. If you critically hit your prey or hit it twice on the same turn with a ranged weapon, it’s flat-footed until the end of your next turn instead.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=535", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Twin Riposte (Ranger)" ], "feat_markdown": "Improved Twin Riposte (Ranger)", "id": "feat-536", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Twin Riposte (Ranger)](/Feats.aspx?ID=536) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\n[Twin Riposte](/Feats.aspx?ID=523)\n\n\r\n\r\n---\r\n\r\nAt the start of each of your turns, you gain an additional reaction that you can use only to perform a [Twin Riposte](/Feats.aspx?ID=523) against your hunted prey. You can use this extra reaction even if you are not benefiting from [Twin Parry](/Feats.aspx?ID=377).", "name": "Improved Twin Riposte (Ranger)", "pfs": "Standard", "prerequisite": "Twin Riposte", "prerequisite_markdown": "[Twin Riposte](/Feats.aspx?ID=523)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\n[Twin Riposte](/Feats.aspx?ID=523)\n\n\r\n\r\n---\r\n\r\n\r\nYou are able to riposte an additional time per turn.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0", "speed": {}, "summary": "You are able to riposte an additional time per turn.", "summary_markdown": "You are able to riposte an additional time per turn.", "text": " Improved Twin Riposte (Ranger) Source Core Rulebook pg. 176 4.0 Prerequisites Twin Riposte --- At the start of each of your turns, you gain an additional reaction that you can use only to perform a Twin Riposte against your hunted prey. You can use this extra reaction even if you are not benefiting from Twin Parry.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=536", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Monster Hunter" ], "feat_markdown": "Legendary Monster Hunter", "id": "feat-537", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Monster Hunter](/Feats.aspx?ID=537) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\nLegendary in [Nature](/Skills.aspx?ID=10); [Master Monster Hunter](/Feats.aspx?ID=521)\n\n\r\n\r\n---\r\n\r\nYour knowledge of monsters is so incredible that it reveals glaring flaws in your prey. Your bonus from [Monster Hunter](/Feats.aspx?ID=493) (and the bonus from [Monster Warden](/Feats.aspx?ID=497) if you have it) increases from +1 to +2 for you and any allies who benefit.", "name": "Legendary Monster Hunter", "pfs": "Standard", "prerequisite": "Legendary in Nature; Master Monster Hunter", "prerequisite_markdown": "Legendary in [Nature](/Skills.aspx?ID=10); [Master Monster Hunter](/Feats.aspx?ID=521)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\nLegendary in [Nature](/Skills.aspx?ID=10); [Master Monster Hunter](/Feats.aspx?ID=521)\n\n\r\n\r\n---\r\n\r\n\r\nYour knowledge of monsters is so incredible that it reveals glaring flaws in your prey.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0", "speed": {}, "summary": "Your knowledge of monsters is so incredible that it reveals glaring flaws in your prey.", "summary_markdown": "Your knowledge of monsters is so incredible that it reveals glaring flaws in your prey.", "text": " Legendary Monster Hunter Source Core Rulebook pg. 176 4.0 Prerequisites Legendary in Nature; Master Monster Hunter --- Your knowledge of monsters is so incredible that it reveals glaring flaws in your prey. Your bonus from Monster Hunter (and the bonus from Monster Warden if you have it) increases from +1 to +2 for you and any allies who benefit.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=537", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Specialized Companion (Ranger)" ], "feat_markdown": "Specialized Companion (Ranger)", "id": "feat-538", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Specialized Companion (Ranger)](/Feats.aspx?ID=538) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\n[Incredible Companion (Ranger)](/Feats.aspx?ID=520)\n\n\r\n\r\n---\r\n\r\nYour animal companion has become cunning enough to become specialized. Your animal companion gains one [specialization](/animal-companions/specialized) of your choice.", "name": "Specialized Companion (Ranger)", "pfs": "Standard", "prerequisite": "Incredible Companion (Ranger)", "prerequisite_markdown": "[Incredible Companion (Ranger)](/Feats.aspx?ID=520)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0\n\n**Prerequisites**\r\n[Incredible Companion (Ranger)](/Feats.aspx?ID=520)\n\n\r\n\r\n---\r\n\r\n\r\nYour animal companion has become cunning enough to become specialized.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 176 4.0", "speed": {}, "summary": "Your animal companion has become cunning enough to become specialized.", "summary_markdown": "Your animal companion has become cunning enough to become specialized.", "text": " Specialized Companion (Ranger) Source Core Rulebook pg. 176 4.0 Prerequisites Incredible Companion (Ranger) --- Your animal companion has become cunning enough to become specialized. Your animal companion gains one specialization of your choice.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=538", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ubiquitous Snares" ], "feat_markdown": "Ubiquitous Snares", "id": "feat-539", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Ubiquitous Snares](/Feats.aspx?ID=539) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[Snare Specialist](/Feats.aspx?ID=506)\n\n\r\n\r\n---\r\n\r\nYou can prepare a seemingly impossible number of snares in advance, and you’re ready to spring them on unsuspecting foes. Double the number of prepared snares from Snare Specialist.\n\nUbiquitous Snares leads to...\r\n[Impossible Snares](/Feats.aspx?ID=1779)", "name": "Ubiquitous Snares", "pfs": "Standard", "prerequisite": "Snare Specialist", "prerequisite_markdown": "[Snare Specialist](/Feats.aspx?ID=506)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[Snare Specialist](/Feats.aspx?ID=506)\n\n\r\n\r\n---\r\n\r\n\r\nYou can prepare a seemingly impossible number of snares in advance, and you’re ready to spring them on unsuspecting foes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0", "speed": {}, "summary": "You can prepare a seemingly impossible number of snares in advance, and you’re ready to spring them on unsuspecting foes.", "summary_markdown": "You can prepare a seemingly impossible number of snares in advance, and you’re ready to spring them on unsuspecting foes.", "text": " Ubiquitous Snares Source Core Rulebook pg. 177 4.0 Prerequisites Snare Specialist --- You can prepare a seemingly impossible number of snares in advance, and you’re ready to spring them on unsuspecting foes. Double the number of prepared snares from Snare Specialist. Ubiquitous Snares leads to... Impossible Snares", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=539", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impossible Flurry" ], "feat_markdown": "Impossible Flurry", "id": "feat-540", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Impossible Flurry](/Feats.aspx?ID=540) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou forgo precision to attack at an impossible speed. Make three melee Strikes with each of the required weapons. All of these Strikes take the maximum multiple attack penalty, as if you had already made two or more attacks this turn.\n\nImpossible Flurry leads to...\r\n[Accurate Flurry](/Feats.aspx?ID=1778)", "name": "Impossible Flurry", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding two melee weapons, each in a different hand.", "requirement_markdown": "You are wielding two melee weapons, each in a different hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou forgo precision to attack at an impossible speed.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0", "speed": {}, "summary": "You forgo precision to attack at an impossible speed.", "summary_markdown": "You forgo precision to attack at an impossible speed.", "text": " Impossible Flurry Three Actions Source Core Rulebook pg. 177 4.0 Requirements You are wielding two melee weapons, each in a different hand. --- You forgo precision to attack at an impossible speed. Make three melee Strikes with each of the required weapons. All of these Strikes take the maximum multiple attack penalty, as if you had already made two or more attacks this turn. Impossible Flurry leads to... Accurate Flurry", "trait": [ "Flourish", "Open", "Ranger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Open](/Traits.aspx?ID=123), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Flourish", "Open", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=540", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Manifold Edge" ], "feat_markdown": "Manifold Edge", "id": "feat-542", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Manifold Edge](/Feats.aspx?ID=542) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[hunter's edge, masterful hunter](/Classes.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou've learned every possible edge to use against your foes. When you use [Hunt Prey](/Actions.aspx?ID=10), you can gain a different hunter's edge benefit instead of the one you selected at 1st level. If you do, you don't gain the additional benefit from masterful hunter.", "name": "Manifold Edge", "pfs": "Standard", "prerequisite": "hunter's edge, masterful hunter", "prerequisite_markdown": "[hunter's edge, masterful hunter](/Classes.aspx?ID=9)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[hunter's edge, masterful hunter](/Classes.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned every possible edge to use against your foes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0", "speed": {}, "summary": "You’ve learned every possible edge to use against your foes.", "summary_markdown": "You’ve learned every possible edge to use against your foes.", "text": " Manifold Edge Source Core Rulebook pg. 177 4.0 Prerequisites hunter's edge, masterful hunter --- You've learned every possible edge to use against your foes. When you use Hunt Prey, you can gain a different hunter's edge benefit instead of the one you selected at 1st level. If you do, you don't gain the additional benefit from masterful hunter.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=542", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Masterful Companion" ], "feat_markdown": "Masterful Companion", "id": "feat-543", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Masterful Companion](/Feats.aspx?ID=543) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[masterful hunter](/Classes.aspx?ID=9); [Animal Companion](/Feats.aspx?ID=311)\n\n\r\n\r\n---\r\n\r\nYour animal companion shares your incredible hunting skills, allowing it to take down your shared prey with ease. When you Hunt Prey, your animal companion gains the masterful hunter benefit associated with your hunter’s edge, rather than just your original hunter’s edge benefit.", "name": "Masterful Companion", "pfs": "Standard", "prerequisite": "masterful hunter; Animal Companion", "prerequisite_markdown": "[masterful hunter](/Classes.aspx?ID=9); [Animal Companion](/Feats.aspx?ID=311)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[masterful hunter](/Classes.aspx?ID=9); [Animal Companion](/Feats.aspx?ID=311)\n\n\r\n\r\n---\r\n\r\n\r\nYour animal companion shares your incredible hunting skills, allowing it to take down your shared prey with ease.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0", "speed": {}, "summary": "Your animal companion shares your incredible hunting skills, allowing it to take down your shared prey with ease.", "summary_markdown": "Your animal companion shares your incredible hunting skills, allowing it to take down your shared prey with ease.", "text": " Masterful Companion Source Core Rulebook pg. 177 4.0 Prerequisites masterful hunter; Animal Companion --- Your animal companion shares your incredible hunting skills, allowing it to take down your shared prey with ease. When you Hunt Prey, your animal companion gains the masterful hunter benefit associated with your hunter’s edge, rather than just your original hunter’s edge benefit.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=543", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Shot" ], "feat_markdown": "Perfect Shot", "id": "feat-544", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Shot](/Feats.aspx?ID=544) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Requirements**\r\nYou are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn.\r\n\r\n\r\n\r\n---\r\n\r\nAfter watching the motions of combat with incredible intensity and precision, you fire at your prey at the perfect moment to deliver maximum pain. Make a ranged Strike with the required weapon against your hunted prey. If you hit, the Strike deals maximum damage. After the Strike, your turn ends.", "name": "Perfect Shot", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn.", "requirement_markdown": "You are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Requirements**\r\nYou are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter watching the motions of combat with incredible intensity and precision, you fire at your prey at the perfect moment to deliver maximum pain.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0", "speed": {}, "summary": "After watching the motions of combat with incredible intensity and precision, you fire at your prey at the perfect moment to deliver maximum pain.", "summary_markdown": "After watching the motions of combat with incredible intensity and precision, you fire at your prey at the perfect moment to deliver maximum pain.", "text": " Perfect Shot Three Actions Source Core Rulebook pg. 177 4.0 Requirements You are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn. --- After watching the motions of combat with incredible intensity and precision, you fire at your prey at the perfect moment to deliver maximum pain. Make a ranged Strike with the required weapon against your hunted prey. If you hit, the Strike deals maximum damage. After the Strike, your turn ends.", "trait": [ "Flourish", "Ranger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Flourish", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=544", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Hunter" ], "feat_markdown": "Shadow Hunter", "id": "feat-545", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Hunter](/Feats.aspx?ID=545) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[Camouflage](/Feats.aspx?ID=519)\n\n\r\n\r\n---\r\n\r\nYou blend in to your surroundings so well that others have trouble telling you apart from the terrain. While in natural terrain, you’re always concealed from all foes if you choose to be, except for your hunted prey.", "name": "Shadow Hunter", "pfs": "Standard", "prerequisite": "Camouflage", "prerequisite_markdown": "[Camouflage](/Feats.aspx?ID=519)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[Camouflage](/Feats.aspx?ID=519)\n\n\r\n\r\n---\r\n\r\n\r\nYou blend in to your surroundings so well that others have trouble telling you apart from the terrain.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0", "speed": {}, "summary": "You blend in to your surroundings so well that others have trouble telling you apart from the terrain.", "summary_markdown": "You blend in to your surroundings so well that others have trouble telling you apart from the terrain.", "text": " Shadow Hunter Source Core Rulebook pg. 177 4.0 Prerequisites Camouflage --- You blend in to your surroundings so well that others have trouble telling you apart from the terrain. While in natural terrain, you’re always concealed from all foes if you choose to be, except for your hunted prey.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=545", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Shot" ], "feat_markdown": "Legendary Shot", "id": "feat-546", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Shot](/Feats.aspx?ID=546) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[masterful hunter](/Classes.aspx?ID=9); legendary in Perception; [Far Shot](/Feats.aspx?ID=502)\n\n\r\n\r\n---\r\n\r\nYou focus on your hunted prey, perceiving angles, air resistance, and every variable that would affect your ranged attack. If you have master proficiency with your ranged weapon, you can ignore the penalty for attacking up to five range increments away when attacking your hunted prey.", "name": "Legendary Shot", "pfs": "Standard", "prerequisite": "masterful hunter; legendary in Perception; Far Shot", "prerequisite_markdown": "[masterful hunter](/Classes.aspx?ID=9); legendary in Perception; [Far Shot](/Feats.aspx?ID=502)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[masterful hunter](/Classes.aspx?ID=9); legendary in Perception; [Far Shot](/Feats.aspx?ID=502)\n\n\r\n\r\n---\r\n\r\n\r\nYou focus on your hunted prey, perceiving angles, air resistance, and every variable that would af ect your ranged attack.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0", "speed": {}, "summary": "You focus on your hunted prey, perceiving angles, air resistance, and every variable that would af ect your ranged attack.", "summary_markdown": "You focus on your hunted prey, perceiving angles, air resistance, and every variable that would af ect your ranged attack.", "text": " Legendary Shot Source Core Rulebook pg. 177 4.0 Prerequisites masterful hunter; legendary in Perception; Far Shot --- You focus on your hunted prey, perceiving angles, air resistance, and every variable that would affect your ranged attack. If you have master proficiency with your ranged weapon, you can ignore the penalty for attacking up to five range increments away when attacking your hunted prey.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=546", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "To the Ends of the Earth" ], "feat_markdown": "To the Ends of the Earth", "id": "feat-547", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[To the Ends of the Earth](/Feats.aspx?ID=547) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\nLegendary in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYour ability to track your prey has surpassed explanation, allowing you to trace your prey’s movements and predict its location with ease. When you use Hunt Prey on a creature within 100 feet, you can follow that creature’s movements, allowing you to know the creature’s exact location no matter how far away it becomes, as long as it remains your prey. You must be legendary in Nature to track your prey’s location across teleportation or planar travel. This feat gains the detection, divination, and primal traits if you’re legendary in Nature.", "name": "To the Ends of the Earth", "pfs": "Standard", "prerequisite": "Legendary in Survival", "prerequisite_markdown": "Legendary in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\nLegendary in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to track your prey has surpassed explanation, allowing you to trace your prey’s movements and predict its location with ease.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0", "speed": {}, "summary": "Your ability to track your prey has surpassed explanation, allowing you to trace your prey’s movements and predict its location with ease.", "summary_markdown": "Your ability to track your prey has surpassed explanation, allowing you to trace your prey’s movements and predict its location with ease.", "text": " To the Ends of the Earth Source Core Rulebook pg. 177 4.0 Prerequisites Legendary in Survival --- Your ability to track your prey has surpassed explanation, allowing you to trace your prey’s movements and predict its location with ease. When you use Hunt Prey on a creature within 100 feet, you can follow that creature’s movements, allowing you to know the creature’s exact location no matter how far away it becomes, as long as it remains your prey. You must be legendary in Nature to track your prey’s location across teleportation or planar travel. This feat gains the detection, divination, and primal traits if you’re legendary in Nature.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=547", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Triple Threat" ], "feat_markdown": "Triple Threat", "id": "feat-548", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Triple Threat](/Feats.aspx?ID=548) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[Shared Prey](/Feats.aspx?ID=531)\n\n\r\n\r\n---\r\n\r\nYou can divide your attention three ways when hunting. When you use Hunt Prey, you can designate three creatures as prey, designate two creatures as prey and share the effect with one ally (as Shared Prey), or designate one creature as prey and share the effect with two allies.", "name": "Triple Threat", "pfs": "Standard", "prerequisite": "Shared Prey", "prerequisite_markdown": "[Shared Prey](/Feats.aspx?ID=531)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[Shared Prey](/Feats.aspx?ID=531)\n\n\r\n\r\n---\r\n\r\n\r\nYou can divide your attention three ways when hunting.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0", "speed": {}, "summary": "You can divide your attention three ways when hunting.", "summary_markdown": "You can divide your attention three ways when hunting.", "text": " Triple Threat Source Core Rulebook pg. 177 4.0 Prerequisites Shared Prey --- You can divide your attention three ways when hunting. When you use Hunt Prey, you can designate three creatures as prey, designate two creatures as prey and share the effect with one ally (as Shared Prey), or designate one creature as prey and share the effect with two allies.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=548", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ultimate Skirmisher" ], "feat_markdown": "Ultimate Skirmisher", "id": "feat-549", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Ultimate Skirmisher](/Feats.aspx?ID=549) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[wild stride](/Classes.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou are so skilled at navigating the wild, your movement is completely unaffected by terrain. You ignore the effects of all difficult terrain, greater difficult terrain, and hazardous terrain, and you don’t trigger traps and hazards that are triggered by moving into an area (such as trip wires and pressure plates), unless you want to.", "name": "Ultimate Skirmisher", "pfs": "Standard", "prerequisite": "wild stride", "prerequisite_markdown": "[wild stride](/Classes.aspx?ID=9)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0\n\n**Prerequisites**\r\n[wild stride](/Classes.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nYou are so skilled at navigating the wild, your movement is completely unaffected by terrain.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 177 4.0", "speed": {}, "summary": "You are so skilled at navigating the wild, your movement is completely unaffected by terrain.", "summary_markdown": "You are so skilled at navigating the wild, your movement is completely unaffected by terrain.", "text": " Ultimate Skirmisher Source Core Rulebook pg. 177 4.0 Prerequisites wild stride --- You are so skilled at navigating the wild, your movement is completely unaffected by terrain. You ignore the effects of all difficult terrain, greater difficult terrain, and hazardous terrain, and you don’t trigger traps and hazards that are triggered by moving into an area (such as trip wires and pressure plates), unless you want to.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=549", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nimble Dodge" ], "feat_markdown": "Nimble Dodge", "id": "feat-550", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nimble Dodge](/Feats.aspx?ID=550) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0\n\n**Trigger**\r\nA creature targets you with an attack and you can see the attacker.\r\n\r\n**Requirements**\r\nYou are not encumbered.\r\n\r\n\r\n\r\n---\r\n\r\nYou deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.\n\nNimble Dodge leads to...\r\n[Nimble Roll](/Feats.aspx?ID=574)", "name": "Nimble Dodge", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are not encumbered.", "requirement_markdown": "You are not encumbered.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Trigger**\r\nA creature targets you with an attack and you can see the attacker.\r\n\r\n**Requirements**\r\nYou are not encumbered.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou deftly dodge out of the way.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0", "speed": {}, "summary": "You deftly dodge out of the way.", "summary_markdown": "You deftly dodge out of the way.", "text": " Nimble Dodge Reaction Source Advanced Player's Guide pg. 88 2.0 , Core Rulebook pg. 183 4.0 Trigger A creature targets you with an attack and you can see the attacker. Requirements You are not encumbered. --- You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack. Nimble Dodge leads to... Nimble Roll", "trait": [ "Rogue", "Swashbuckler" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Rogue", "Swashbuckler" ], "trigger": "A creature targets you with an attack and you can see the attacker.", "trigger_markdown": "A creature targets you with an attack and you can see the attacker.", "type": "Feat", "url": "/Feats.aspx?ID=550", "weakness": {} }, { "archetype": [ "Archaeologist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Trap Finder" ], "feat_markdown": "Trap Finder", "id": "feat-551", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Trap Finder](/Feats.aspx?ID=551) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0\n\n**Archetype** [Archaeologist](/Archetypes.aspx?ID=46) (Level 4)\n\n\r\n\r\n---\r\n\r\nYou have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.\n\n You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.", "name": "Trap Finder", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have an intuitive sense that alerts you to the dangers and presence of traps.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0", "speed": {}, "summary": "You have an intuitive sense that alerts you to the dangers and presence of traps.", "summary_markdown": "You have an intuitive sense that alerts you to the dangers and presence of traps.", "text": " Trap Finder Source Advanced Player's Guide pg. 60 2.0 , Core Rulebook pg. 183 4.0 Archetype Archaeologist (Level 4) --- You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap. You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.", "trait": [ "Investigator", "Rogue" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Investigator", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=551", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twin Feint" ], "feat_markdown": "Twin Feint", "id": "feat-552", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Twin Feint](/Feats.aspx?ID=552) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou make a dazzling series of attacks with both weapons, using the first attack to throw your foe off guard against a second attack at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically flat-footed against the second attack. Apply your multiple attack penalty to the Strikes normally.\n\nTwin Feint leads to...\r\n[Twin Distraction](/Feats.aspx?ID=1789)", "name": "Twin Feint", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding two melee weapons, each in a different hand.", "requirement_markdown": "You are wielding two melee weapons, each in a different hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou make a dazzling series of attacks with both weapons, using the first attack to throw your foe off guard against a second attack at a different angle.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0", "speed": {}, "summary": "You make a dazzling series of attacks with both weapons, using the first attack to throw your foe off guard against a second attack at a different angle.", "summary_markdown": "You make a dazzling series of attacks with both weapons, using the first attack to throw your foe off guard against a second attack at a different angle.", "text": " Twin Feint Two Actions Source Core Rulebook pg. 183 4.0 Requirements You are wielding two melee weapons, each in a different hand. --- You make a dazzling series of attacks with both weapons, using the first attack to throw your foe off guard against a second attack at a different angle. Make one Strike with each of your two melee weapons, both against the same target. The target is automatically flat-footed against the second attack. Apply your multiple attack penalty to the Strikes normally. Twin Feint leads to... Twin Distraction", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=552", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "You're Next" ], "feat_markdown": "You're Next", "id": "feat-553", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[You're Next](/Feats.aspx?ID=553) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n**Trigger**\r\nYou reduce an enemy to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\nAfter downing a foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.", "name": "You're Next", "pfs": "Standard", "prerequisite": "Trained in Intimidation", "prerequisite_markdown": "Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n**Trigger**\r\nYou reduce an enemy to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nAfter downing a foe, you menacingly remind another foe that you’re coming after them next.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0", "speed": {}, "summary": "After downing a foe, you menacingly remind another foe that you’re coming after them next.", "summary_markdown": "After downing a foe, you menacingly remind another foe that you’re coming after them next.", "text": " You're Next Reaction Source Advanced Player's Guide pg. 88 2.0 , Core Rulebook pg. 183 4.0 Prerequisites Trained in Intimidation Trigger You reduce an enemy to 0 Hit Points. --- After downing a foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.", "trait": [ "Emotion", "Fear", "Mental", "Rogue", "Swashbuckler" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Rogue](/Traits.aspx?ID=139), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Emotion", "Fear", "Mental", "Rogue", "Swashbuckler" ], "trigger": "You reduce an enemy to 0 Hit Points.", "trigger_markdown": "You reduce an enemy to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=553", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brutal Beating" ], "feat_markdown": "Brutal Beating", "id": "feat-554", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Brutal Beating](/Feats.aspx?ID=554) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0\n\n**Prerequisites**\r\n[ruffian racket](/Rackets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nThe brutality of your critical hits shakes your foes’ confidence. Whenever your Strike is a critical hit and deals damage, the target is frightened 1.", "name": "Brutal Beating", "pfs": "Standard", "prerequisite": "ruffian racket", "prerequisite_markdown": "[ruffian racket](/Rackets.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0\n\n**Prerequisites**\r\n[ruffian racket](/Rackets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nThe brutality of your critical hits shakes your foes’ confidence.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0", "speed": {}, "summary": "The brutality of your critical hits shakes your foes’ confidence.", "summary_markdown": "The brutality of your critical hits shakes your foes’ confidence.", "text": " Brutal Beating Source Core Rulebook pg. 183 4.0 Prerequisites ruffian racket --- The brutality of your critical hits shakes your foes’ confidence. Whenever your Strike is a critical hit and deals damage, the target is frightened 1.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=554", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Distracting Feint" ], "feat_markdown": "Distracting Feint", "id": "feat-555", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Distracting Feint](/Feats.aspx?ID=555) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0\n\n**Prerequisites**\r\n[scoundrel racket](/Rackets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour Feints are far more distracting than normal, drawing your foes’ attention and allowing you and your allies to take greater advantage. While a creature is flat-footed by your Feint, it also takes a –2 circumstance penalty to Perception checks and Reflex saves.", "name": "Distracting Feint", "pfs": "Standard", "prerequisite": "scoundrel racket", "prerequisite_markdown": "[scoundrel racket](/Rackets.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0\n\n**Prerequisites**\r\n[scoundrel racket](/Rackets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour Feints are far more distracting than normal, drawing your foes’ attention and allowing you and your allies to take greater advantage.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 183 4.0", "speed": {}, "summary": "Your Feints are far more distracting than normal, drawing your foes’ attention and allowing you and your allies to take greater advantage.", "summary_markdown": "Your Feints are far more distracting than normal, drawing your foes’ attention and allowing you and your allies to take greater advantage.", "text": " Distracting Feint Source Core Rulebook pg. 183 4.0 Prerequisites scoundrel racket --- Your Feints are far more distracting than normal, drawing your foes’ attention and allowing you and your allies to take greater advantage. While a creature is flat-footed by your Feint, it also takes a –2 circumstance penalty to Perception checks and Reflex saves.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=555", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Minor Magic" ], "feat_markdown": "Minor Magic", "id": "feat-556", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Minor Magic](/Feats.aspx?ID=556) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0\n\n\r\n\r\n---\r\n\r\nYou’ve dabbled in minor magical abilities. Choose arcane, divine, occult, or primal magic, and gain two cantrips from the common cantrips available to that tradition. You gain the Cast a Spell activity, your key spellcasting ability is Charisma, and you’re trained in spell attack rolls and DCs for the tradition you chose.", "name": "Minor Magic", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve dabbled in a variety of tricks, gaining minor magical abilities from a particular tradition.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0", "speed": {}, "summary": "You’ve dabbled in a variety of tricks, gaining minor magical abilities from a particular tradition.", "summary_markdown": "You’ve dabbled in a variety of tricks, gaining minor magical abilities from a particular tradition.", "text": " Minor Magic Source Core Rulebook pg. 184 4.0 --- You’ve dabbled in minor magical abilities. Choose arcane, divine, occult, or primal magic, and gain two cantrips from the common cantrips available to that tradition. You gain the Cast a Spell activity, your key spellcasting ability is Charisma, and you’re trained in spell attack rolls and DCs for the tradition you chose.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=556", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mobility" ], "feat_markdown": "Mobility", "id": "feat-557", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Mobility](/Feats.aspx?ID=557) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0\n\n\r\n\r\n---\r\n\r\nYou move in a way that denies your enemies the opportunity to retaliate. When you take a Stride action to move half your Speed or less, that movement does not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.", "name": "Mobility", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou move in a way that denies your enemies the opportunity to retaliate.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0", "speed": {}, "summary": "You move in a way that denies your enemies the opportunity to retaliate.", "summary_markdown": "You move in a way that denies your enemies the opportunity to retaliate.", "text": " Mobility Source Core Rulebook pg. 184 4.0 --- You move in a way that denies your enemies the opportunity to retaliate. When you take a Stride action to move half your Speed or less, that movement does not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=557", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unbalancing Blow" ], "feat_markdown": "Unbalancing Blow", "id": "feat-559", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Unbalancing Blow](/Feats.aspx?ID=559) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0\n\n**Prerequisites**\r\n[thief racket](/Rackets.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nInterweaving your most powerful attacks in a graceful flow, you temporarily unbalance your foes. Whenever your Strike is a critical hit and deals damage, the target is flat-footed against your attacks until the end of your next turn.", "name": "Unbalancing Blow", "pfs": "Standard", "prerequisite": "thief racket", "prerequisite_markdown": "[thief racket](/Rackets.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0\n\n**Prerequisites**\r\n[thief racket](/Rackets.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nInterweaving your most powerful attacks in a graceful flow, you temporarily unbalance your foes. Whenever your Strike is a critical hit and deals damage, the target is flat-footed against your attacks until the end of your next turn.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0", "speed": {}, "summary": "Interweaving your most powerful attacks in a graceful flow, you temporarily unbalance your foes. Whenever your Strike is a critical hit and deals damage, the target is flat-footed against your attacks until the end of your next turn.", "summary_markdown": "Interweaving your most powerful attacks in a graceful flow, you temporarily unbalance your foes. Whenever your Strike is a critical hit and deals damage, the target is flat-footed against your attacks until the end of your next turn.", "text": " Unbalancing Blow Source Core Rulebook pg. 184 4.0 Prerequisites thief racket --- Interweaving your most powerful attacks in a graceful flow, you temporarily unbalance your foes. Whenever your Strike is a critical hit and deals damage, the target is flat-footed against your attacks until the end of your next turn.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=559", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Battle Assessment" ], "feat_markdown": "Battle Assessment", "id": "feat-560", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Battle Assessment](/Feats.aspx?ID=560) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0\n\n\r\n\r\n---\r\n\r\nWith careful observation during battle, you identify an enemy’s strengths and weaknesses. The GM rolls a secret Perception check for you against the Deception or Stealth DC (whichever is higher) of an enemy of your choice who is not concealed from you, hidden from you, or undetected by you, and who is engaged in combat. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Battle Assessment for 1 day.\n\n**Critical Success** The GM chooses two of the following pieces of information about the enemy to tell you: which of the enemy’s weaknesses is highest, which of the enemy’s saving throws has the lowest modifier, one immunity the enemy has, or which of the enemy’s resistances is highest. If the event of a tie, the GM should pick one at random.
\r\n**Success** The GM chooses one piece of information from the above list to tell you about the enemy.
\r\n**Critical Failure** The GM gives you false information (the GM makes up the information).", "name": "Battle Assessment", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWith careful observation during battle, you identify an enemy’s strengths and weaknesses.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0", "speed": {}, "summary": "With careful observation during battle, you identify an enemy’s strengths and weaknesses.", "summary_markdown": "With careful observation during battle, you identify an enemy’s strengths and weaknesses.", "text": " Battle Assessment Single Action Source Core Rulebook pg. 184 4.0 --- With careful observation during battle, you identify an enemy’s strengths and weaknesses. The GM rolls a secret Perception check for you against the Deception or Stealth DC (whichever is higher) of an enemy of your choice who is not concealed from you, hidden from you, or undetected by you, and who is engaged in combat. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Battle Assessment for 1 day. Critical Success The GM chooses two of the following pieces of information about the enemy to tell you: which of the enemy’s weaknesses is highest, which of the enemy’s saving throws has the lowest modifier, one immunity the enemy has, or which of the enemy’s resistances is highest. If the event of a tie, the GM should pick one at random. Success The GM chooses one piece of information from the above list to tell you about the enemy. Critical Failure The GM gives you false information (the GM makes up the information).", "trait": [ "Rogue", "Secret" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Secret](/Traits.aspx?ID=142)", "trait_raw": [ "Rogue", "Secret" ], "type": "Feat", "url": "/Feats.aspx?ID=560", "weakness": {} }, { "archetype": [ "Butterfly Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dread Striker" ], "feat_markdown": "Dread Striker", "id": "feat-561", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dread Striker](/Feats.aspx?ID=561) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0\n\n**Archetype** [Butterfly Blade](/Archetypes.aspx?ID=91) (Level 6)\n\n\r\n\r\n---\r\n\r\nYou capitalize on your enemies’ fear to slip past their defenses. Any creature that has the frightened condition is also flat-footed against your attacks.", "name": "Dread Striker", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou capitalize on your enemies’ fear to slip past their defenses.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 184 4.0", "speed": {}, "summary": "You capitalize on your enemies’ fear to slip past their defenses.", "summary_markdown": "You capitalize on your enemies’ fear to slip past their defenses.", "text": " Dread Striker Source Core Rulebook pg. 184 4.0 Archetype Butterfly Blade (Level 6) --- You capitalize on your enemies’ fear to slip past their defenses. Any creature that has the frightened condition is also flat-footed against your attacks.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=561", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magical Trickster" ], "feat_markdown": "Magical Trickster", "id": "feat-562", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Trickster](/Feats.aspx?ID=562) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0\n\n\r\n\r\n---\r\n\r\nWhether you’re using magic items, wielding innate magic, or dabbling in spellcasting, you can sneak spells past your foes’ defenses as easily as any blade. When you succeed at a spell attack roll against a flat-footed foe’s AC and the spell deals damage, you can add your sneak attack damage to the damage roll. If your single spell leads to multiple separate damage rolls, apply your sneak attack damage only once per target.", "name": "Magical Trickster", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can sneak spells past your foes’ defenses as easily as any blade.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0", "speed": {}, "summary": "You can sneak spells past your foes’ defenses as easily as any blade.", "summary_markdown": "You can sneak spells past your foes’ defenses as easily as any blade.", "text": " Magical Trickster Source Core Rulebook pg. 185 4.0 --- Whether you’re using magic items, wielding innate magic, or dabbling in spellcasting, you can sneak spells past your foes’ defenses as easily as any blade. When you succeed at a spell attack roll against a flat-footed foe’s AC and the spell deals damage, you can add your sneak attack damage to the damage roll. If your single spell leads to multiple separate damage rolls, apply your sneak attack damage only once per target.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=562", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Assassin", "Poisoner", "Drow Shootist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Poison Weapon" ], "feat_markdown": "Poison Weapon", "id": "feat-563", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Weapon](/Feats.aspx?ID=563) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0\n\n**Archetypes** [Assassin](/Archetypes.aspx?ID=48) (Level 6), [Poisoner](/Archetypes.aspx?ID=71) (Level 6), [Drow Shootist](/Archetypes.aspx?ID=90) (Level 8)\n\n**Requirements**\r\nYou are wielding a piercing or slashing weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou apply a poison to the required weapon; if you have a free hand, you can Interact to draw a [poison](/equipment/alchemical-items/alchemical-poisons) as part of this action. If your next attack with that weapon before the end of your next turn hits and deals damage, it applies the effects of the poison, provided that poison can be delivered by [contact](/Traits.aspx?ID=37) or [injury](/Traits.aspx?ID=97). If you critically fail the attack roll, the poison is wasted as normal.\n\n**Special** During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These poisons deal 1d4 poison damage. Only you can apply these poisons properly, and they expire the next time you prepare.\n\nPoison Weapon leads to...\r\n[Improved Poison Weapon](/Feats.aspx?ID=573)", "name": "Poison Weapon", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are wielding a piercing or slashing weapon.", "requirement_markdown": "You are wielding a piercing or slashing weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0\n\n**Requirements**\r\nYou are wielding a piercing or slashing weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou apply poison to a weapon.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0", "speed": {}, "summary": "You apply poison to a weapon.", "summary_markdown": "You apply poison to a weapon.", "text": " Poison Weapon Single Action Source Core Rulebook pg. 185 4.0 Archetypes Assassin (Level 6), Poisoner (Level 6), Drow Shootist (Level 8) Requirements You are wielding a piercing or slashing weapon. --- You apply a poison to the required weapon; if you have a free hand, you can Interact to draw a poison as part of this action. If your next attack with that weapon before the end of your next turn hits and deals damage, it applies the effects of the poison, provided that poison can be delivered by contact or injury. If you critically fail the attack roll, the poison is wasted as normal. Special During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These poisons deal 1d4 poison damage. Only you can apply these poisons properly, and they expire the next time you prepare. Poison Weapon leads to... Improved Poison Weapon", "trait": [ "Manipulate", "Rogue" ], "trait_markdown": "[Manipulate](/Traits.aspx?ID=104), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Manipulate", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=563", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Knight Reclaimant", "Ghoul", "Alkenstar Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reactive Pursuit" ], "feat_markdown": "Reactive Pursuit", "id": "feat-564", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Reactive Pursuit](/Feats.aspx?ID=564) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0\n\n**Archetypes** [Ghoul](/Archetypes.aspx?ID=178) (Level 6), [Alkenstar Agent](/Archetypes.aspx?ID=183) (Level 6), [Knight Reclaimant](/Archetypes.aspx?ID=28) (Level 8)\n\n**Trigger**\r\nAn adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action.\n\n\r\n\r\n---\r\n\r\nYou keep pace with a retreating foe. You Stride, but you must end your movement adjacent to the triggering enemy. Your move does not trigger reactions from the triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.", "name": "Reactive Pursuit", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0\n\n**Trigger**\r\nAn adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action.\n\n\r\n\r\n---\r\n\r\n\r\nYou keep pace with a retreating foe.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0", "speed": {}, "summary": "You keep pace with a retreating foe.", "summary_markdown": "You keep pace with a retreating foe.", "text": " Reactive Pursuit Reaction Source Core Rulebook pg. 185 4.0 Archetypes Ghoul (Level 6), Alkenstar Agent (Level 6), Knight Reclaimant (Level 8) Trigger An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action. --- You keep pace with a retreating foe. You Stride, but you must end your movement adjacent to the triggering enemy. Your move does not trigger reactions from the triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "trigger": "An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action.", "trigger_markdown": "An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action.", "type": "Feat", "url": "/Feats.aspx?ID=564", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sabotage" ], "feat_markdown": "Sabotage", "id": "feat-565", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sabotage](/Feats.aspx?ID=565) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0\n\n**Requirements**\r\nYou have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou subtly damage others’ equipment. Choose one item that a creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can’t take the item below its Break Threshold.\n\n**Critical Success** You deal damage equal to four times your Thievery proficiency bonus.
\r\n**Success** You deal damage equal to double your Thievery proficiency bonus.
\r\n**Critical Failure** Temporarily immune to your Sabotage for 1 day.", "name": "Sabotage", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You have a free hand.", "requirement_markdown": "You have a free hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0\n\n**Requirements**\r\nYou have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou subtly damage others’ equipment.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 185 4.0", "speed": {}, "summary": "You subtly damage others’ equipment.", "summary_markdown": "You subtly damage others’ equipment.", "text": " Sabotage Single Action Source Core Rulebook pg. 185 4.0 Requirements You have a free hand. --- You subtly damage others’ equipment. Choose one item that a creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can’t take the item below its Break Threshold. Critical Success You deal damage equal to four times your Thievery proficiency bonus. Success You deal damage equal to double your Thievery proficiency bonus. Critical Failure Temporarily immune to your Sabotage for 1 day.", "trait": [ "Incapacitation", "Rogue" ], "trait_markdown": "[Incapacitation](/Traits.aspx?ID=93), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Incapacitation", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=565", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gang Up" ], "feat_markdown": "Gang Up", "id": "feat-567", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Gang Up](/Feats.aspx?ID=567) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0\n\n\r\n\r\n---\r\n\r\nYou and your allies harry an opponent in concert. Any enemy is flat-footed against your melee attacks due to flanking as long as the enemy is within both your reach and your ally’s. Your allies must still flank an enemy for it to be flat-footed to them.", "name": "Gang Up", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou and your allies harry an opponent in concert.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0", "speed": {}, "summary": "You and your allies harry an opponent in concert.", "summary_markdown": "You and your allies harry an opponent in concert.", "text": " Gang Up Source Core Rulebook pg. 186 4.0 --- You and your allies harry an opponent in concert. Any enemy is flat-footed against your melee attacks due to flanking as long as the enemy is within both your reach and your ally’s. Your allies must still flank an enemy for it to be flat-footed to them.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=567", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Light Step" ], "feat_markdown": "Light Step", "id": "feat-568", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Light Step](/Feats.aspx?ID=568) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0\n\n\r\n\r\n---\r\n\r\nYou aren’t bothered by tricky footing. When you Stride or Step, you can ignore difficult terrain.", "name": "Light Step", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou aren’t bothered by tricky footing.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0", "speed": {}, "summary": "You aren’t bothered by tricky footing.", "summary_markdown": "You aren’t bothered by tricky footing.", "text": " Light Step Source Core Rulebook pg. 186 4.0 --- You aren’t bothered by tricky footing. When you Stride or Step, you can ignore difficult terrain.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=568", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twist the Knife" ], "feat_markdown": "Twist the Knife", "id": "feat-570", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Twist the Knife](/Feats.aspx?ID=570) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0\n\n**Requirements**\r\nYour last action was a melee Strike that dealt sneak attack damage to a flat-footed target.\r\n\r\n\r\n\r\n---\r\n\r\nAfter stabbing your opponent in a weak spot, you tear the wound open. You deal persistent bleed damage to the target equal to your number of sneak attack damage dice.", "name": "Twist the Knife", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "Your last action was a melee Strike that dealt sneak attack damage to a flat-footed target.", "requirement_markdown": "Your last action was a melee Strike that dealt sneak attack damage to a flat-footed target.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0\n\n**Requirements**\r\nYour last action was a melee Strike that dealt sneak attack damage to a flat-footed target.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter stabbing your opponent in a weak spot, you tear the wound open.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0", "speed": {}, "summary": "After stabbing your opponent in a weak spot, you tear the wound open.", "summary_markdown": "After stabbing your opponent in a weak spot, you tear the wound open.", "text": " Twist the Knife Single Action Source Core Rulebook pg. 186 4.0 Requirements Your last action was a melee Strike that dealt sneak attack damage to a flat-footed target. --- After stabbing your opponent in a weak spot, you tear the wound open. You deal persistent bleed damage to the target equal to your number of sneak attack damage dice.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=570", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Archaeologist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Delay Trap" ], "feat_markdown": "Delay Trap", "id": "feat-572", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Delay Trap](/Feats.aspx?ID=572) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0\n\n**Archetype** [Archaeologist](/Archetypes.aspx?ID=46) (Level 10)\n\n**Trigger**\r\nA trap within your reach is triggered.\n\n\r\n\r\n---\r\n\r\nYou can jam the workings of a trap to delay its effects. Attempt a Thievery check to Disable a Device on the trap; the DC to do so is increased by 5, and the effects are as follows.\n\n**Critical Success** You prevent the trap from being triggered, or you delay the activation until the start or end of your next turn (your choice).
\r\n**Success** You prevent the trap from being triggered, or you delay the activation until the end of your next turn (whichever is worse for you; GM’s choice).
\r\n**Failure** No effect.
\r\n**Critical Failure** You’re flat-footed until the start of your next turn.", "name": "Delay Trap", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0\n\n**Trigger**\r\nA trap within your reach is triggered.\n\n\r\n\r\n---\r\n\r\n\r\nYou can jam the workings of a trap to delay its effects.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 186 4.0", "speed": {}, "summary": "You can jam the workings of a trap to delay its effects.", "summary_markdown": "You can jam the workings of a trap to delay its effects.", "text": " Delay Trap Reaction Source Core Rulebook pg. 186 4.0 Archetype Archaeologist (Level 10) Trigger A trap within your reach is triggered. --- You can jam the workings of a trap to delay its effects. Attempt a Thievery check to Disable a Device on the trap; the DC to do so is increased by 5, and the effects are as follows. Critical Success You prevent the trap from being triggered, or you delay the activation until the start or end of your next turn (your choice). Success You prevent the trap from being triggered, or you delay the activation until the end of your next turn (whichever is worse for you; GM’s choice). Failure No effect. Critical Failure You’re flat-footed until the start of your next turn.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "trigger": "A trap within your reach is triggered.", "trigger_markdown": "A trap within your reach is triggered.", "type": "Feat", "url": "/Feats.aspx?ID=572", "weakness": {} }, { "archetype": [ "Assassin", "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Poison Weapon" ], "feat_markdown": "Improved Poison Weapon", "id": "feat-573", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Poison Weapon](/Feats.aspx?ID=573) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Archetypes** [Assassin](/Archetypes.aspx?ID=48) (Level 10), [Poisoner](/Archetypes.aspx?ID=71) (Level 10)\n\n**Prerequisites**\r\n[Poison Weapon](/Feats.aspx?ID=563)\n\n\r\n\r\n---\r\n\r\nYou deliver poisons in ways that maximize their harmful effects. When you apply a simple poison with Poison Weapon, the poison deals 2d4 poison damage instead of 1d4 poison damage. You don’t waste a poison you apply with Poison Weapon on a critically failed attack roll.\n\nImproved Poison Weapon leads to...\r\n[Deadly Poison Weapon](/Feats.aspx?ID=1151)", "name": "Improved Poison Weapon", "pfs": "Standard", "prerequisite": "Poison Weapon", "prerequisite_markdown": "[Poison Weapon](/Feats.aspx?ID=563)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[Poison Weapon](/Feats.aspx?ID=563)\n\n\r\n\r\n---\r\n\r\n\r\nYou deliver poisons in ways that maximize their harmful effects.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0", "speed": {}, "summary": "You deliver poisons in ways that maximize their harmful effects.", "summary_markdown": "You deliver poisons in ways that maximize their harmful effects.", "text": " Improved Poison Weapon Source Core Rulebook pg. 187 4.0 Archetypes Assassin (Level 10), Poisoner (Level 10) Prerequisites Poison Weapon --- You deliver poisons in ways that maximize their harmful effects. When you apply a simple poison with Poison Weapon, the poison deals 2d4 poison damage instead of 1d4 poison damage. You don’t waste a poison you apply with Poison Weapon on a critically failed attack roll. Improved Poison Weapon leads to... Deadly Poison Weapon", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=573", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nimble Roll" ], "feat_markdown": "Nimble Roll", "id": "feat-574", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Nimble Roll](/Feats.aspx?ID=574) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[Nimble Dodge](/Feats.aspx?ID=550)\n\n\r\n\r\n---\r\n\r\nYou throw yourself into a roll to escape imminent danger. You can use Nimble Dodge before attempting a Reflex save in addition to its original trigger. If you do, the circumstance bonus applies to your Reflex save against the triggering effect.\n\nWhen you use Nimble Dodge and the triggering attack fails or critically fails, or when you succeed or critically succeed at the saving throw, you can also Stride up to 10 feet as part of the reaction. If you do, the reaction gains the move trait. You can use Nimble Roll while Flying or Swimming instead of Striding if you have the corresponding movement type.", "name": "Nimble Roll", "pfs": "Standard", "prerequisite": "Nimble Dodge", "prerequisite_markdown": "[Nimble Dodge](/Feats.aspx?ID=550)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n**Prerequisites**\r\n[Nimble Dodge](/Feats.aspx?ID=550)\n\n\r\n\r\n---\r\n\r\n\r\nYou throw yourself into a roll to escape imminent danger.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0", "speed": {}, "summary": "You throw yourself into a roll to escape imminent danger.", "summary_markdown": "You throw yourself into a roll to escape imminent danger.", "text": " Nimble Roll Source Advanced Player's Guide pg. 91 2.0 , Core Rulebook pg. 187 4.0 Prerequisites Nimble Dodge --- You throw yourself into a roll to escape imminent danger. You can use Nimble Dodge before attempting a Reflex save in addition to its original trigger. If you do, the circumstance bonus applies to your Reflex save against the triggering effect. When you use Nimble Dodge and the triggering attack fails or critically fails, or when you succeed or critically succeed at the saving throw, you can also Stride up to 10 feet as part of the reaction. If you do, the reaction gains the move trait. You can use Nimble Roll while Flying or Swimming instead of Striding if you have the corresponding movement type.", "trait": [ "Rogue", "Swashbuckler" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Rogue", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=574", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Opportune Backstab" ], "feat_markdown": "Opportune Backstab", "id": "feat-575", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Opportune Backstab](/Feats.aspx?ID=575) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Trigger**\r\nA creature within your melee reach is hit by a melee attack from one of your allies.\n\n\r\n\r\n---\r\n\r\nWhen your enemy is hit by your ally, you capitalize upon the distraction. Make a Strike against the triggering creature.", "name": "Opportune Backstab", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Trigger**\r\nA creature within your melee reach is hit by a melee attack from one of your allies.\n\n\r\n\r\n---\r\n\r\n\r\nWhen your enemy is hit by your ally, you capitalize upon the distraction.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0", "speed": {}, "summary": "When your enemy is hit by your ally, you capitalize upon the distraction.", "summary_markdown": "When your enemy is hit by your ally, you capitalize upon the distraction.", "text": " Opportune Backstab Reaction Source Core Rulebook pg. 187 4.0 Trigger A creature within your melee reach is hit by a melee attack from one of your allies. --- When your enemy is hit by your ally, you capitalize upon the distraction. Make a Strike against the triggering creature.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "trigger": "A creature within your melee reach is hit by a melee attack from one of your allies.", "trigger_markdown": "A creature within your melee reach is hit by a melee attack from one of your allies.", "type": "Feat", "url": "/Feats.aspx?ID=575", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sidestep" ], "feat_markdown": "Sidestep", "id": "feat-576", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sidestep](/Feats.aspx?ID=576) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Trigger**\r\nThe attack roll for a Strike targeting you fails or critically fails.\n\n\r\n\r\n---\r\n\r\nYou deftly step out of the way of an attack, letting the blow continue to the creature next to you. You redirect the attack to a creature of your choice that is adjacent to you and within the reach of the triggering attack. The attacker rerolls the Strike’s attack roll against the new target.", "name": "Sidestep", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Trigger**\r\nThe attack roll for a Strike targeting you fails or critically fails.\n\n\r\n\r\n---\r\n\r\n\r\nYou deftly step out of the way of an attack, letting the blow continue to the creature next to you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0", "speed": {}, "summary": "You deftly step out of the way of an attack, letting the blow continue to the creature next to you.", "summary_markdown": "You deftly step out of the way of an attack, letting the blow continue to the creature next to you.", "text": " Sidestep Reaction Source Core Rulebook pg. 187 4.0 Trigger The attack roll for a Strike targeting you fails or critically fails. --- You deftly step out of the way of an attack, letting the blow continue to the creature next to you. You redirect the attack to a creature of your choice that is adjacent to you and within the reach of the triggering attack. The attacker rerolls the Strike’s attack roll against the new target.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "trigger": "The attack roll for a Strike targeting you fails or critically fails.", "trigger_markdown": "The attack roll for a Strike targeting you fails or critically fails.", "type": "Feat", "url": "/Feats.aspx?ID=576", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sly Striker" ], "feat_markdown": "Sly Striker", "id": "feat-577", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sly Striker](/Feats.aspx?ID=577) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[sneak attack](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYour attacks deal more damage, even against creatures that aren’t flat-footed. When you succeed or critically succeed at a Strike against a creature that isn’t flat-footed, you also deal 1d6 precision damage. This applies only if you’re using a weapon or unarmed attack you could deal sneak attack damage with. At 14th level, if you would normally deal 3d6 or more sneak attack damage to flat-footed creatures, you deal 2d6 precision damage to creatures that aren’t flat-footed.\n\nSly Striker leads to...\r\n[Impossible Striker](/Feats.aspx?ID=600)", "name": "Sly Striker", "pfs": "Standard", "prerequisite": "sneak attack", "prerequisite_markdown": "[sneak attack](/Classes.aspx?ID=10)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[sneak attack](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYour attacks deal more damage, even against creatures that aren’t flat-footed.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0", "speed": {}, "summary": "Your attacks deal more damage, even against creatures that aren’t flat-footed.", "summary_markdown": "Your attacks deal more damage, even against creatures that aren’t flat-footed.", "text": " Sly Striker Source Core Rulebook pg. 187 4.0 Prerequisites sneak attack --- Your attacks deal more damage, even against creatures that aren’t flat-footed. When you succeed or critically succeed at a Strike against a creature that isn’t flat-footed, you also deal 1d6 precision damage. This applies only if you’re using a weapon or unarmed attack you could deal sneak attack damage with. At 14th level, if you would normally deal 3d6 or more sneak attack damage to flat-footed creatures, you deal 2d6 precision damage to creatures that aren’t flat-footed. Sly Striker leads to... Impossible Striker", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=577", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Precise Debilitations" ], "feat_markdown": "Precise Debilitations", "id": "feat-578", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Precise Debilitations](/Feats.aspx?ID=578) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[thief racket](/Rackets.aspx?ID=3); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou carefully aim and gracefully deliver your debilitations. Add the following debilitations to the list you can choose from when you use Debilitating Strike. \n", "name": "Precise Debilitations", "pfs": "Standard", "prerequisite": "thief racket; Debilitating Strike", "prerequisite_markdown": "[thief racket](/Rackets.aspx?ID=3); [Debilitating Strike](/Classes.aspx?ID=10)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[thief racket](/Rackets.aspx?ID=3); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou carefully aim and gracefully deliver your debilitations.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0", "speed": {}, "summary": "You carefully aim and gracefully deliver your debilitations.", "summary_markdown": "You carefully aim and gracefully deliver your debilitations.", "text": " Precise Debilitations Source Core Rulebook pg. 187 4.0 Prerequisites thief racket; Debilitating Strike --- You carefully aim and gracefully deliver your debilitations. Add the following debilitations to the list you can choose from when you use Debilitating Strike. Debilitation The target takes an additional 2d6 precision damage from your attacks. Debilitation The target becomes flat-footed. ", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=578", "weakness": {} }, { "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sneak Savant" ], "feat_markdown": "Sneak Savant", "id": "feat-579", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Sneak Savant](/Feats.aspx?ID=579) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28) (Level 12)\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nIt is almost impossible to spot you without taking effort to look. When you roll a failure on a Sneak action, you get a success instead. You can still critically fail.", "name": "Sneak Savant", "pfs": "Standard", "prerequisite": "Master in Stealth", "prerequisite_markdown": "Master in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nIt is almost impossible to spot you without taking effort to look.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0", "speed": {}, "summary": "It is almost impossible to spot you without taking effort to look.", "summary_markdown": "It is almost impossible to spot you without taking effort to look.", "text": " Sneak Savant Source Core Rulebook pg. 187 4.0 Archetype Knight Reclaimant (Level 12) Prerequisites Master in Stealth --- It is almost impossible to spot you without taking effort to look. When you roll a failure on a Sneak action, you get a success instead. You can still critically fail.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=579", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tactical Debilitations" ], "feat_markdown": "Tactical Debilitations", "id": "feat-580", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Tactical Debilitations](/Feats.aspx?ID=580) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[scoundrel racket](/Rackets.aspx?ID=2); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou learn new debilitations that grant you tactical advantages against your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike. \n", "name": "Tactical Debilitations", "pfs": "Standard", "prerequisite": "scoundrel racket; Debilitating Strike", "prerequisite_markdown": "[scoundrel racket](/Rackets.aspx?ID=2); [Debilitating Strike](/Classes.aspx?ID=10)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[scoundrel racket](/Rackets.aspx?ID=2); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn new debilitations that grant you tactical advantages against your foes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0", "speed": {}, "summary": "You learn new debilitations that grant you tactical advantages against your foes.", "summary_markdown": "You learn new debilitations that grant you tactical advantages against your foes.", "text": " Tactical Debilitations Source Core Rulebook pg. 187 4.0 Prerequisites scoundrel racket; Debilitating Strike --- You learn new debilitations that grant you tactical advantages against your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike. Debilitation The target can’t use reactions. Debilitation The target can’t flank or contribute to allies’ flanking. ", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=580", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vicious Debilitations" ], "feat_markdown": "Vicious Debilitations", "id": "feat-581", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Vicious Debilitations](/Feats.aspx?ID=581) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[ruffian racket](/Rackets.aspx?ID=1); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nThe debilitations you dish out seriously impair your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike. \n", "name": "Vicious Debilitations", "pfs": "Standard", "prerequisite": "ruffian racket; Debilitating Strike", "prerequisite_markdown": "[ruffian racket](/Rackets.aspx?ID=1); [Debilitating Strike](/Classes.aspx?ID=10)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[ruffian racket](/Rackets.aspx?ID=1); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nThe debilitations you dish out seriously impair your foes.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0", "speed": {}, "summary": "The debilitations you dish out seriously impair your foes.", "summary_markdown": "The debilitations you dish out seriously impair your foes.", "text": " Vicious Debilitations Source Core Rulebook pg. 187 4.0 Prerequisites ruffian racket; Debilitating Strike --- The debilitations you dish out seriously impair your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike. Debilitation The target gains weakness 5 to your choice of bludgeoning, piercing, or slashing damage. Debilitation The target becomes clumsy 1. ", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=581", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Critical Debilitations" ], "feat_markdown": "Critical Debilitations", "id": "feat-582", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Critical Debilitations](/Feats.aspx?ID=582) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYour debilitations are especially effective on your most powerful attacks. Whenever you critically succeed at an attack roll against an enemy and use Debilitating Strike, add the following debilitation to the list you can choose from. \n\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is slowed 1 until the end of your next turn.
\r\n**Failure** The target is slowed 2 until the end of your next turn.
\r\n**Critical Failure** The target is paralyzed until the end of your next turn.", "name": "Critical Debilitations", "pfs": "Standard", "prerequisite": "Debilitating Strike", "prerequisite_markdown": "[Debilitating Strike](/Classes.aspx?ID=10)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0\n\n**Prerequisites**\r\n[Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYour debilitations are especially effective on your most powerful attacks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 187 4.0", "speed": {}, "summary": "Your debilitations are especially effective on your most powerful attacks.", "summary_markdown": "Your debilitations are especially effective on your most powerful attacks.", "text": " Critical Debilitations Source Core Rulebook pg. 187 4.0 Prerequisites Debilitating Strike --- Your debilitations are especially effective on your most powerful attacks. Whenever you critically succeed at an attack roll against an enemy and use Debilitating Strike, add the following debilitation to the list you can choose from. Debilitation The target attempts a Fortitude save against your class DC with the following effects. Critical Success The target is unaffected. Success The target is slowed 1 until the end of your next turn. Failure The target is slowed 2 until the end of your next turn. Critical Failure The target is paralyzed until the end of your next turn.", "trait": [ "Incapacitation", "Rogue" ], "trait_markdown": "[Incapacitation](/Traits.aspx?ID=93), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Incapacitation", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=582", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fantastic Leap" ], "feat_markdown": "Fantastic Leap", "id": "feat-583", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Fantastic Leap](/Feats.aspx?ID=583) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n\r\n\r\n---\r\n\r\nYou launch yourself through the air at a foe. Attempt a High Jump or Long Jump. If you attempt a High Jump, determine the distance you can travel using the scale of a Long Jump. At the end of your jump, you can make a melee Strike.\n\n After your Strike, you fall to the ground if you’re in the air. If the distance of your fall is no more than the height of your jump, you take no damage and land upright.", "name": "Fantastic Leap", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou launch yourself through the air at a foe.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0", "speed": {}, "summary": "You launch yourself through the air at a foe.", "summary_markdown": "You launch yourself through the air at a foe.", "text": " Fantastic Leap Two Actions Source Core Rulebook pg. 188 4.0 --- You launch yourself through the air at a foe. Attempt a High Jump or Long Jump. If you attempt a High Jump, determine the distance you can travel using the scale of a Long Jump. At the end of your jump, you can make a melee Strike. After your Strike, you fall to the ground if you’re in the air. If the distance of your fall is no more than the height of your jump, you take no damage and land upright.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=583", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Felling Shot" ], "feat_markdown": "Felling Shot", "id": "feat-584", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Felling Shot](/Feats.aspx?ID=584) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n\r\n\r\n---\r\n\r\nYour ranged attacks can shoot an unprepared foe right out of the air. Make a Strike with a ranged weapon or a [thrown](/Traits.aspx?ID=195) weapon against a [flat-footed](/Conditions.aspx?ID=16) creature. If the Strike is a success and deals damage, the target must attempt a Reflex save against your class DC with the following effects.\n\n**Success** The target is unaffected.
\r\n**Failure** The target falls up to 120 feet. If it hits the ground, it takes no damage from the fall.
\r\n**Critical Failure** As failure, and the target can't fly, jump, levitate, or otherwise leave the ground until the end of your next turn.", "name": "Felling Shot", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour ranged attacks can shoot an unprepared foe right out of the air.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0", "speed": {}, "summary": "Your ranged attacks can shoot an unprepared foe right out of the air.", "summary_markdown": "Your ranged attacks can shoot an unprepared foe right out of the air.", "text": " Felling Shot Two Actions Source Core Rulebook pg. 188 4.0 --- Your ranged attacks can shoot an unprepared foe right out of the air. Make a Strike with a ranged weapon or a thrown weapon against a flat-footed creature. If the Strike is a success and deals damage, the target must attempt a Reflex save against your class DC with the following effects. Success The target is unaffected. Failure The target falls up to 120 feet. If it hits the ground, it takes no damage from the fall. Critical Failure As failure, and the target can't fly, jump, levitate, or otherwise leave the ground until the end of your next turn.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=584", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reactive Interference" ], "feat_markdown": "Reactive Interference", "id": "feat-585", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Reactive Interference](/Feats.aspx?ID=585) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n**Trigger**\r\nAn adjacent enemy begins to use a reaction.\n\n\r\n\r\n---\r\n\r\nGrabbing a sleeve, swiping with your weapon, or creating another obstruction, you reflexively foil an enemy’s response. If the triggering creature’s level is equal to or lower than yours, you disrupt the triggering reaction. If the triggering creature’s level is higher than yours, you must make an attack roll against its AC. On a success, you disrupt the reaction.", "name": "Reactive Interference", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n**Trigger**\r\nAn adjacent enemy begins to use a reaction.\n\n\r\n\r\n---\r\n\r\n\r\nYou reflexively foil an enemy’s response.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0", "speed": {}, "summary": "You reflexively foil an enemy’s response.", "summary_markdown": "You reflexively foil an enemy’s response.", "text": " Reactive Interference Reaction Source Core Rulebook pg. 188 4.0 Trigger An adjacent enemy begins to use a reaction. --- Grabbing a sleeve, swiping with your weapon, or creating another obstruction, you reflexively foil an enemy’s response. If the triggering creature’s level is equal to or lower than yours, you disrupt the triggering reaction. If the triggering creature’s level is higher than yours, you must make an attack roll against its AC. On a success, you disrupt the reaction.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "trigger": "An adjacent enemy begins to use a reaction.", "trigger_markdown": "An adjacent enemy begins to use a reaction.", "type": "Feat", "url": "/Feats.aspx?ID=585", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Shadowdancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spring from the Shadows" ], "feat_markdown": "Spring from the Shadows", "id": "feat-586", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Spring from the Shadows](/Feats.aspx?ID=586) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n**Archetype** [Shadowdancer](/Archetypes.aspx?ID=77) (Level 14)\n\n\r\n\r\n---\r\n\r\nLeaping out from hiding, you assail your target when they least expect it. You Stride up to your Speed, but you must end your movement next to an enemy you’re hidden from or undetected by. You then Strike that enemy; you remain hidden from or undetected by that creature until after you Strike. You can use Spring from the Shadows while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.", "name": "Spring from the Shadows", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n\r\n\r\n---\r\n\r\n\r\nLeaping out from hiding, you assail your target when they least expect it.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0", "speed": {}, "summary": "Leaping out from hiding, you assail your target when they least expect it.", "summary_markdown": "Leaping out from hiding, you assail your target when they least expect it.", "text": " Spring from the Shadows Single Action Source Core Rulebook pg. 188 4.0 Archetype Shadowdancer (Level 14) --- Leaping out from hiding, you assail your target when they least expect it. You Stride up to your Speed, but you must end your movement next to an enemy you’re hidden from or undetected by. You then Strike that enemy; you remain hidden from or undetected by that creature until after you Strike. You can use Spring from the Shadows while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.", "trait": [ "Flourish", "Rogue" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Flourish", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=586", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defensive Roll" ], "feat_markdown": "Defensive Roll", "frequency": "once per 10 minutes", "id": "feat-587", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Defensive Roll](/Feats.aspx?ID=587) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n**Frequency**\r\nonce per 10 minutes\n\n**Trigger**\r\nA physical attack would reduce you to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\nDropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious. You take half damage from the triggering attack.", "name": "Defensive Roll", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n**Trigger**\r\nA physical attack would reduce you to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nDropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0", "speed": {}, "summary": "Dropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious.", "summary_markdown": "Dropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious.", "text": " Defensive Roll Free Action Source Core Rulebook pg. 188 4.0 Frequency once per 10 minutes Trigger A physical attack would reduce you to 0 Hit Points. --- Dropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious. You take half damage from the triggering attack.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "trigger": "A physical attack would reduce you to 0 Hit Points.", "trigger_markdown": "A physical attack would reduce you to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=587", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Alkenstar Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instant Opening" ], "feat_markdown": "Instant Opening", "id": "feat-588", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Instant Opening](/Feats.aspx?ID=588) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n**Archetype** [Alkenstar Agent](/Archetypes.aspx?ID=183) (Level 18)\n\n\r\n\r\n---\r\n\r\nYou distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It’s flat-footed against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait.", "name": "Instant Opening", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou distract your opponent with a few choice words or a rude gesture.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0", "speed": {}, "summary": "You distract your opponent with a few choice words or a rude gesture.", "summary_markdown": "You distract your opponent with a few choice words or a rude gesture.", "text": " Instant Opening Single Action Source Core Rulebook pg. 188 4.0 Archetype Alkenstar Agent (Level 18) --- You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It’s flat-footed against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait.", "trait": [ "Concentrate", "Rogue" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Concentrate", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=588", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Leave an Opening" ], "feat_markdown": "Leave an Opening", "id": "feat-589", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Leave an Opening](/Feats.aspx?ID=589) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n\r\n\r\n---\r\n\r\nWhen you hit hard enough, you leave an opening so your ally can jump in on the action. Whenever you critically hit a flat-footed opponent with a melee attack and deal damage, the target triggers an Attack of Opportunity reaction from one ally of your choice who has that reaction, as if the enemy had used a manipulate action.", "name": "Leave an Opening", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you hit hard enough, you leave an opening so your ally can jump in on the action.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0", "speed": {}, "summary": "When you hit hard enough, you leave an opening so your ally can jump in on the action.", "summary_markdown": "When you hit hard enough, you leave an opening so your ally can jump in on the action.", "text": " Leave an Opening Source Core Rulebook pg. 188 4.0 --- When you hit hard enough, you leave an opening so your ally can jump in on the action. Whenever you critically hit a flat-footed opponent with a melee attack and deal damage, the target triggers an Attack of Opportunity reaction from one ally of your choice who has that reaction, as if the enemy had used a manipulate action.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=589", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blank Slate" ], "feat_markdown": "Blank Slate", "id": "feat-591", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Blank Slate](/Feats.aspx?ID=591) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n**Prerequisites**\r\nLegendary in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYour deceptions confound even the most powerful mortal divinations. [Detection](/Traits.aspx?ID=43), [revelation](/Traits.aspx?ID=138), and [scrying](/Traits.aspx?ID=141) effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a [counteract](/Rules.aspx?ID=371) level of 10 or higher. For example, [_detect magic_](/Spells.aspx?ID=66) would still detect other magic in the area but not any magic on you, [_true seeing_](/Spells.aspx?ID=344) wouldn't reveal you, [_locate_](/Spells.aspx?ID=173) or [_scrying_](/Spells.aspx?ID=268) wouldn't find you, and so on.", "name": "Blank Slate", "pfs": "Standard", "prerequisite": "Legendary in Deception", "prerequisite_markdown": "Legendary in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n**Prerequisites**\r\nLegendary in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYour deceptions confound even the most powerful mortal divinations.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0", "speed": {}, "summary": "Your deceptions confound even the most powerful mortal divinations.", "summary_markdown": "Your deceptions confound even the most powerful mortal divinations.", "text": " Blank Slate Source Core Rulebook pg. 188 4.0 Prerequisites Legendary in Deception --- Your deceptions confound even the most powerful mortal divinations. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract level of 10 or higher. For example, detect magic would still detect other magic in the area but not any magic on you, true seeing wouldn't reveal you, locate or scrying wouldn't find you, and so on.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=591", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cloud Step" ], "feat_markdown": "Cloud Step", "id": "feat-592", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloud Step](/Feats.aspx?ID=592) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n**Prerequisites**\r\nLegendary in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nUsing fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces. When you Stride, you can move across water, air, and solid surfaces that can hold only limited weight as if they were normal ground. If you Stride over a trap with a weight-sensitive pressure plate, you don’t trigger it. At the end of your turn, you sink, fall, break fragile surfaces, or trigger traps as normal for your current location.", "name": "Cloud Step", "pfs": "Standard", "prerequisite": "Legendary in Acrobatics", "prerequisite_markdown": "Legendary in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n**Prerequisites**\r\nLegendary in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nUsing fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0", "speed": {}, "summary": "Using fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces.", "summary_markdown": "Using fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces.", "text": " Cloud Step Source Core Rulebook pg. 188 4.0 Prerequisites Legendary in Acrobatics --- Using fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces. When you Stride, you can move across water, air, and solid surfaces that can hold only limited weight as if they were normal ground. If you Stride over a trap with a weight-sensitive pressure plate, you don’t trigger it. At the end of your turn, you sink, fall, break fragile surfaces, or trigger traps as normal for your current location.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=592", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Shadowdancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cognitive Loophole" ], "feat_markdown": "Cognitive Loophole", "id": "feat-593", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Cognitive Loophole](/Feats.aspx?ID=593) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n**Archetype** [Shadowdancer](/Archetypes.aspx?ID=77) (Level 18)\n\n**Trigger**\r\nYour turn ends.\r\n\r\n**Requirements**\r\nYou are currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.\r\n\r\n\r\n\r\n---\r\n\r\nYou can find a loophole in a mental effect to temporarily overcome it. Until the end of your next turn, you ignore a single mental effect that meets the requirement. You can suppress a particular effect using Cognitive Loophole only once.\n\n**Special** You can use this reaction even if the mental effect is preventing you from using reactions.", "name": "Cognitive Loophole", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.", "requirement_markdown": "You are currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0\n\n**Trigger**\r\nYour turn ends.\r\n\r\n**Requirements**\r\nYou are currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can find a loophole in a mental effect to temporarily overcome it.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 188 4.0", "speed": {}, "summary": "You can find a loophole in a mental effect to temporarily overcome it.", "summary_markdown": "You can find a loophole in a mental effect to temporarily overcome it.", "text": " Cognitive Loophole Reaction Source Core Rulebook pg. 188 4.0 Archetype Shadowdancer (Level 18) Trigger Your turn ends. Requirements You are currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw. --- You can find a loophole in a mental effect to temporarily overcome it. Until the end of your next turn, you ignore a single mental effect that meets the requirement. You can suppress a particular effect using Cognitive Loophole only once. Special You can use this reaction even if the mental effect is preventing you from using reactions.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "trigger": "Your turn ends.", "trigger_markdown": "Your turn ends.", "type": "Feat", "url": "/Feats.aspx?ID=593", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dispelling Slice" ], "feat_markdown": "Dispelling Slice", "id": "feat-594", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Dispelling Slice](/Feats.aspx?ID=594) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n\r\n\r\n---\r\n\r\nYour sneak attack slices through the threads binding magic to a target. Make a Strike against a [flat-footed](/Conditions.aspx?ID=16) creature. If your Strike deals sneak attack damage, you attempt to [counteract](/Rules.aspx?ID=371) a single spell active on the target (your choice). Your counteract level is equal to half your level (rounded up), and your counteract check modifier is equal to your class DC – 10.", "name": "Dispelling Slice", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour sneak attack slices through the threads binding magic to a target.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0", "speed": {}, "summary": "Your sneak attack slices through the threads binding magic to a target.", "summary_markdown": "Your sneak attack slices through the threads binding magic to a target.", "text": " Dispelling Slice Two Actions Source Core Rulebook pg. 189 4.0 --- Your sneak attack slices through the threads binding magic to a target. Make a Strike against a flat-footed creature. If your Strike deals sneak attack damage, you attempt to counteract a single spell active on the target (your choice). Your counteract level is equal to half your level (rounded up), and your counteract check modifier is equal to your class DC – 10.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=594", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Distraction" ], "feat_markdown": "Perfect Distraction", "id": "feat-595", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Distraction](/Feats.aspx?ID=595) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n**Prerequisites**\r\nLegendary in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou use clever tactics to mislead your foes as you sneak away. You Sneak while leaving a decoy behind. The decoy acts as the spell [_mislead_](/Spells.aspx?ID=199), though you aren’t invisible, just undetected. You can continue to concentrate to move your decoy, as with the spell, whether or not you remain hidden throughout the duration. Once you use Perfect Distraction, you need to spend 10 minutes to set up another decoy before you can use it again.\n\nPerfect Distraction leads to...\r\n[Reactive Distraction](/Feats.aspx?ID=601)", "name": "Perfect Distraction", "pfs": "Standard", "prerequisite": "Legendary in Deception", "prerequisite_markdown": "Legendary in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n**Prerequisites**\r\nLegendary in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou use clever tactics to mislead your foes as you sneak away. You Sneak while leaving a decoy behind.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0", "speed": {}, "summary": "You use clever tactics to mislead your foes as you sneak away. You Sneak while leaving a decoy behind.", "summary_markdown": "You use clever tactics to mislead your foes as you sneak away. You Sneak while leaving a decoy behind.", "text": " Perfect Distraction Single Action Source Core Rulebook pg. 189 4.0 Prerequisites Legendary in Deception --- You use clever tactics to mislead your foes as you sneak away. You Sneak while leaving a decoy behind. The decoy acts as the spell mislead , though you aren’t invisible, just undetected. You can continue to concentrate to move your decoy, as with the spell, whether or not you remain hidden throughout the duration. Once you use Perfect Distraction, you need to spend 10 minutes to set up another decoy before you can use it again. Perfect Distraction leads to... Reactive Distraction", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=595", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Implausible Infiltration" ], "feat_markdown": "Implausible Infiltration", "id": "feat-596", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Implausible Infiltration](/Feats.aspx?ID=596) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n**Prerequisites**\r\nLegendary in [Acrobatics](/Skills.aspx?ID=1); [Quick Squeeze](/Feats.aspx?ID=828)\n\n**Requirements**\r\nYou are adjacent to a floor or vertical wall.\r\n\r\n\r\n\r\n---\r\n\r\nYou find tiny holes or imperfections that no one else could see and try to somehow fit yourself through them, possibly moving directly through the wall or floor from one side to the other. Your movement attempt fails if the wall or floor is made of something other than wood, plaster, or stone; is thicker than 10 feet; or contains even a thin layer of metal. If you have a climb Speed, you can use this ability to attempt to move through a ceiling.", "name": "Implausible Infiltration", "pfs": "Standard", "prerequisite": "Legendary in Acrobatics; Quick Squeeze", "prerequisite_markdown": "Legendary in [Acrobatics](/Skills.aspx?ID=1); [Quick Squeeze](/Feats.aspx?ID=828)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are adjacent to a floor or vertical wall.", "requirement_markdown": "You are adjacent to a floor or vertical wall.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n**Prerequisites**\r\nLegendary in [Acrobatics](/Skills.aspx?ID=1); [Quick Squeeze](/Feats.aspx?ID=828)\n\n**Requirements**\r\nYou are adjacent to a floor or vertical wall.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou find tiny holes or imperfections that no one else could see and try to somehow fit yourself through them.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0", "speed": {}, "summary": "You find tiny holes or imperfections that no one else could see and try to somehow fit yourself through them.", "summary_markdown": "You find tiny holes or imperfections that no one else could see and try to somehow fit yourself through them.", "text": " Implausible Infiltration Two Actions Source Core Rulebook pg. 189 4.0 Prerequisites Legendary in Acrobatics; Quick Squeeze Requirements You are adjacent to a floor or vertical wall. --- You find tiny holes or imperfections that no one else could see and try to somehow fit yourself through them, possibly moving directly through the wall or floor from one side to the other. Your movement attempt fails if the wall or floor is made of something other than wood, plaster, or stone; is thicker than 10 feet; or contains even a thin layer of metal. If you have a climb Speed, you can use this ability to attempt to move through a ceiling.", "trait": [ "Magical", "Move", "Rogue" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Move](/Traits.aspx?ID=114), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Magical", "Move", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=596", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Powerful Sneak" ], "feat_markdown": "Powerful Sneak", "id": "feat-597", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Powerful Sneak](/Feats.aspx?ID=597) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n\r\n\r\n---\r\n\r\nYou have learned to exploit your enemies’ lowered defenses. When you succeed or critically succeed at a Strike using your Strength modifier on the attack roll and you would deal sneak attack damage, you can change the additional damage from sneak attack into ordinary damage of the same type as your Strike, rather than precision damage.", "name": "Powerful Sneak", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned to exploit your enemies’ lowered defenses.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0", "speed": {}, "summary": "You have learned to exploit your enemies’ lowered defenses.", "summary_markdown": "You have learned to exploit your enemies’ lowered defenses.", "text": " Powerful Sneak Source Core Rulebook pg. 189 4.0 --- You have learned to exploit your enemies’ lowered defenses. When you succeed or critically succeed at a Strike using your Strength modifier on the attack roll and you would deal sneak attack damage, you can change the additional damage from sneak attack into ordinary damage of the same type as your Strike, rather than precision damage.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=597", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Trickster's Ace" ], "feat_markdown": "Trickster's Ace", "id": "feat-598", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Trickster's Ace](/Feats.aspx?ID=598) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n**Trigger**\r\nYou specify the trigger when you make your daily preparations (see Requirements below).\r\n\r\n**Requirements**\r\nWhen you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the Ready action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell can’t have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it.\r\n\r\n\r\n\r\n---\r\n\r\nWhether from jury-rigged magic items, stolen magical essence, or other means, you have a contingency in your back pocket for desperate situations. When the trigger occurs, you cause the spell to come into effect. The spell targets only you, no matter how many creatures it would affect normally. If you define particularly complicated conditions, as determined by the GM, the trigger might fail. Once the contingency is triggered, the spell is expended until your next daily preparations.", "name": "Trickster's Ace", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the Ready action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell can’t have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it.", "requirement_markdown": "When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the Ready action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell can’t have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n**Trigger**\r\nYou specify the trigger when you make your daily preparations (see Requirements below).\r\n\r\n**Requirements**\r\nWhen you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the Ready action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell can’t have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou have a contingency in your back pocket for desperate situations.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0", "speed": {}, "summary": "You have a contingency in your back pocket for desperate situations.", "summary_markdown": "You have a contingency in your back pocket for desperate situations.", "text": " Trickster's Ace Reaction Source Advanced Player's Guide pg. 65 2.0 , Core Rulebook pg. 189 4.0 Trigger You specify the trigger when you make your daily preparations (see Requirements below). Requirements When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the Ready action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell can’t have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it. --- Whether from jury-rigged magic items, stolen magical essence, or other means, you have a contingency in your back pocket for desperate situations. When the trigger occurs, you cause the spell to come into effect. The spell targets only you, no matter how many creatures it would affect normally. If you define particularly complicated conditions, as determined by the GM, the trigger might fail. Once the contingency is triggered, the spell is expended until your next daily preparations.", "trait": [ "Concentrate", "Investigator", "Rogue" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Investigator](/Traits.aspx?ID=318), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Concentrate", "Investigator", "Rogue" ], "trigger": "You specify the trigger when you make your daily preparations (see Requirements below).", "trigger_markdown": "You specify the trigger when you make your daily preparations (see Requirements below).", "type": "Feat", "url": "/Feats.aspx?ID=598", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hidden Paragon" ], "feat_markdown": "Hidden Paragon", "frequency": "once per hour", "id": "feat-599", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Hidden Paragon](/Feats.aspx?ID=599) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nLegendary in [Stealth](/Skills.aspx?ID=15)\n\n**Trigger**\r\nYou successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes.\n\n\r\n\r\n---\r\n\r\nWhen you put your mind to slipping out of sight, you disappear completely. You become [invisible](/Conditions.aspx?ID=26) for 1 minute, even if you use a [hostile action](/Rules.aspx?ID=300). Not even [_glitterdust_](/Spells.aspx?ID=136), [_see invisibility_](/Spells.aspx?ID=271), or similar effects can reveal you, though creatures can still use the [Seek](/Actions.aspx?ID=84) action to locate you as normal.", "name": "Hidden Paragon", "pfs": "Standard", "prerequisite": "Legendary in Stealth", "prerequisite_markdown": "Legendary in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nLegendary in [Stealth](/Skills.aspx?ID=15)\n\n**Trigger**\r\nYou successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes.\n\n\r\n\r\n---\r\n\r\n\r\nWhen you put your mind to slipping out of sight, you disappear completely.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0", "speed": {}, "summary": "When you put your mind to slipping out of sight, you disappear completely.", "summary_markdown": "When you put your mind to slipping out of sight, you disappear completely.", "text": " Hidden Paragon Reaction Source Core Rulebook pg. 189 4.0 Frequency once per hour Prerequisites Legendary in Stealth Trigger You successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes. --- When you put your mind to slipping out of sight, you disappear completely. You become invisible for 1 minute, even if you use a hostile action. Not even glitterdust , see invisibility , or similar effects can reveal you, though creatures can still use the Seek action to locate you as normal.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "trigger": "You successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes.", "trigger_markdown": "You successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes.", "type": "Feat", "url": "/Feats.aspx?ID=599", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impossible Striker" ], "feat_markdown": "Impossible Striker", "id": "feat-600", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Impossible Striker](/Feats.aspx?ID=600) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n**Prerequisites**\r\n[Sly Striker](/Feats.aspx?ID=577)\n\n\r\n\r\n---\r\n\r\nYour attacks are swift and deadly beyond explanation. Nothing can prevent you from making a sneak attack, even if your opponent can see every blow coming. Instead of dealing the damage from Sly Striker, you can deal your full sneak attack damage to a target even if the target isn’t flat-footed.", "name": "Impossible Striker", "pfs": "Standard", "prerequisite": "Sly Striker", "prerequisite_markdown": "[Sly Striker](/Feats.aspx?ID=577)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n**Prerequisites**\r\n[Sly Striker](/Feats.aspx?ID=577)\n\n\r\n\r\n---\r\n\r\n\r\nYour attacks are swift and deadly beyond explanation.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0", "speed": {}, "summary": "Your attacks are swift and deadly beyond explanation.", "summary_markdown": "Your attacks are swift and deadly beyond explanation.", "text": " Impossible Striker Source Core Rulebook pg. 189 4.0 Prerequisites Sly Striker --- Your attacks are swift and deadly beyond explanation. Nothing can prevent you from making a sneak attack, even if your opponent can see every blow coming. Instead of dealing the damage from Sly Striker, you can deal your full sneak attack damage to a target even if the target isn’t flat-footed.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=600", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reactive Distraction" ], "feat_markdown": "Reactive Distraction", "id": "feat-601", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Reactive Distraction](/Feats.aspx?ID=601) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n**Prerequisites**\r\nLegendary in [Deception](/Skills.aspx?ID=5); [Perfect Distraction](/Feats.aspx?ID=595)\n\n**Trigger**\r\nYou would be hit by an attack or targeted by an effect, or you are within an effect’s area.\r\n\r\n**Requirements**\r\nYou have Perfect Distraction ready to use.\r\n\r\n\r\n\r\n---\r\n\r\nYou reactively switch with your decoy to foil your foe. You use Perfection Distraction, even if you were observed, as long as you end the movement of your Sneak while concealed or in a location with cover or greater cover. Your decoy is targeted by the attack or effect instead of you. In the case of an area effect, if your Sneak doesn’t move you out of the area, both you and the decoy are targeted by the effect.", "name": "Reactive Distraction", "pfs": "Standard", "prerequisite": "Legendary in Deception; Perfect Distraction", "prerequisite_markdown": "Legendary in [Deception](/Skills.aspx?ID=5); [Perfect Distraction](/Feats.aspx?ID=595)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You have Perfect Distraction ready to use.", "requirement_markdown": "You have Perfect Distraction ready to use.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0\n\n**Prerequisites**\r\nLegendary in [Deception](/Skills.aspx?ID=5); [Perfect Distraction](/Feats.aspx?ID=595)\n\n**Trigger**\r\nYou would be hit by an attack or targeted by an effect, or you are within an effect’s area.\r\n\r\n**Requirements**\r\nYou have Perfect Distraction ready to use.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou reactively switch with your decoy to foil your foe.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 189 4.0", "speed": {}, "summary": "You reactively switch with your decoy to foil your foe.", "summary_markdown": "You reactively switch with your decoy to foil your foe.", "text": " Reactive Distraction Reaction Source Core Rulebook pg. 189 4.0 Prerequisites Legendary in Deception; Perfect Distraction Trigger You would be hit by an attack or targeted by an effect, or you are within an effect’s area. Requirements You have Perfect Distraction ready to use. --- You reactively switch with your decoy to foil your foe. You use Perfection Distraction, even if you were observed, as long as you end the movement of your Sneak while concealed or in a location with cover or greater cover. Your decoy is targeted by the attack or effect instead of you. In the case of an area effect, if your Sneak doesn’t move you out of the area, both you and the decoy are targeted by the effect.", "trait": [ "Concentrate", "Manipulate", "Rogue" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Concentrate", "Manipulate", "Rogue" ], "trigger": "You would be hit by an attack or targeted by an effect, or you are within an effect’s area.", "trigger_markdown": "You would be hit by an attack or targeted by an effect, or you are within an effect’s area.", "type": "Feat", "url": "/Feats.aspx?ID=601", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dangerous Sorcery" ], "feat_markdown": "Dangerous Sorcery", "id": "feat-603", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dangerous Sorcery](/Feats.aspx?ID=603) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 198 4.0\n\n\r\n\r\n---\r\n\r\nYour legacy grants you great destructive power. When you Cast a Spell from your spell slots, if the spell deals damage and doesn’t have a duration, you gain a status bonus to that spell’s damage equal to the spell’s level.", "name": "Dangerous Sorcery", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 198 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour legacy grants you great destructive power.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 198" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 198 4.0", "speed": {}, "summary": "Your legacy grants you great destructive power.", "summary_markdown": "Your legacy grants you great destructive power.", "text": " Dangerous Sorcery Source Core Rulebook pg. 198 4.0 --- Your legacy grants you great destructive power. When you Cast a Spell from your spell slots, if the spell deals damage and doesn’t have a duration, you gain a status bonus to that spell’s damage equal to the spell’s level.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=603", "weakness": {} }, { "archetype": [ "Elementalist", "Shadowcaster", "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Familiar" ], "feat_markdown": "Familiar", "id": "feat-604", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar](/Feats.aspx?ID=604) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42, [Core Rulebook](/Sources.aspx?ID=1) pg. 198 4.0, [Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1\n\n**Archetypes** [Elementalist](/Archetypes.aspx?ID=98) (Level 4), [Shadowcaster](/Archetypes.aspx?ID=101) (Level 4), [Soul Warden](/Archetypes.aspx?ID=173) (Level 4)\n\n\r\n\r\n---\r\n\r\nYou make a pact with a creature that serves you and assists your spellcasting. You gain a [familiar](/familiar-abilities).\n\nFamiliar leads to...\r\n[Elemental Familiar](/Feats.aspx?ID=2988)", "name": "Familiar", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\n\r\nAn animal serves you and assists your spellcasting.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 42", "speed": {}, "summary": "An animal serves you and assists your spellcasting.", "summary_markdown": "An animal serves you and assists your spellcasting.", "text": " Familiar Source Dark Archive pg. 42, Core Rulebook pg. 198 4.0 , Secrets of Magic pg. 42 1.1 Archetypes Elementalist (Level 4), Shadowcaster (Level 4), Soul Warden (Level 4) --- You make a pact with a creature that serves you and assists your spellcasting. You gain a familiar. Familiar leads to... Elemental Familiar", "trait": [ "Magus", "Sorcerer", "Thaumaturge", "Wizard" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389), [Sorcerer](/Traits.aspx?ID=148), [Thaumaturge](/Traits.aspx?ID=432), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Magus", "Sorcerer", "Thaumaturge", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=604", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Evolution" ], "feat_markdown": "Arcane Evolution", "id": "feat-609", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Evolution](/Feats.aspx?ID=609) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0\n\n**Prerequisites**\r\nbloodline that grants arcane spells\n\n\r\n\r\n---\r\n\r\nYour arcane legacy grants you an exceptional aptitude for intellectual and academic pursuits. You become trained in one skill of your choice. Additionally, you keep a book of arcane spells similar to a wizard’s spellbook. You add all the spells in your spell repertoire to this book for free, and you can add additional arcane spells to the book by paying the appropriate cost and using your Arcana skill, similarly to how a wizard can Learn Spells to add those spells to his spellbook.\n\n During your daily preparations, choose any one spell from your book of arcane spells. If it isn’t in your spell repertoire, add it to your spell repertoire until the next time you prepare. If it’s already in your spell repertoire, add it as an additional signature spell for that day.\n\nArcane Evolution leads to...\r\n[Greater Mental Evolution](/Feats.aspx?ID=626), [Greater Physical Evolution](/Feats.aspx?ID=1825)", "name": "Arcane Evolution", "pfs": "Standard", "prerequisite": "bloodline that grants arcane spells", "prerequisite_markdown": "bloodline that grants arcane spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0\n\n**Prerequisites**\r\nbloodline that grants arcane spells\n\n\r\n\r\n---\r\n\r\n\r\nYour arcane legacy grants you an exceptional aptitude for intellectual and academic pursuits.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0", "speed": {}, "summary": "Your arcane legacy grants you an exceptional aptitude for intellectual and academic pursuits.", "summary_markdown": "Your arcane legacy grants you an exceptional aptitude for intellectual and academic pursuits.", "text": " Arcane Evolution Source Core Rulebook pg. 199 4.0 Prerequisites bloodline that grants arcane spells --- Your arcane legacy grants you an exceptional aptitude for intellectual and academic pursuits. You become trained in one skill of your choice. Additionally, you keep a book of arcane spells similar to a wizard’s spellbook. You add all the spells in your spell repertoire to this book for free, and you can add additional arcane spells to the book by paying the appropriate cost and using your Arcana skill, similarly to how a wizard can Learn Spells to add those spells to his spellbook. During your daily preparations, choose any one spell from your book of arcane spells. If it isn’t in your spell repertoire, add it to your spell repertoire until the next time you prepare. If it’s already in your spell repertoire, add it as an additional signature spell for that day. Arcane Evolution leads to... Greater Mental Evolution, Greater Physical Evolution", "trait": [ "Arcane", "Sorcerer" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Arcane", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=609", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bespell Weapon" ], "feat_markdown": "Bespell Weapon", "frequency": "once per turn", "id": "feat-610", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Bespell Weapon](/Feats.aspx?ID=610) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0\n\n**Frequency**\r\nonce per turn\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip spell.\r\n\r\n\r\n\r\n---\r\n\r\nYou siphon the residual energy from the last spell you cast into one weapon you're wielding. Until the end of your turn, the weapon deals an extra 1d6 damage of a type depending on the school of the spell you just cast. \n", "name": "Bespell Weapon", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your most recent action was to cast a non-cantrip spell.", "requirement_markdown": "Your most recent action was to cast a non-cantrip spell.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\r\n\r\n**Frequency**\r\nonce per turn\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip spell.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou siphon the residual energy from the last spell you cast into one weapon you’re wielding.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0", "speed": {}, "summary": "You siphon the residual energy from the last spell you cast into one weapon you’re wielding.", "summary_markdown": "You siphon the residual energy from the last spell you cast into one weapon you’re wielding.", "text": " Bespell Weapon Free Action Source Advanced Player's Guide pg. 79 2.0 , Core Rulebook pg. 199 4.0 Frequency once per turn Requirements Your most recent action was to cast a non-cantrip spell. --- You siphon the residual energy from the last spell you cast into one weapon you're wielding. Until the end of your turn, the weapon deals an extra 1d6 damage of a type depending on the school of the spell you just cast. Abjuration force damage Conjuration or Transmutation the same type as the weapon Divination, Enchantment, or Illusion mental damage Evocation a type the spell dealt, or force damage if the spell didn't deal damage Necromancy negative damage ", "trait": [ "Oracle", "Sorcerer", "Wizard" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319), [Sorcerer](/Traits.aspx?ID=148), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Oracle", "Sorcerer", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=610", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Evolution" ], "feat_markdown": "Divine Evolution", "id": "feat-611", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Evolution](/Feats.aspx?ID=611) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0\n\n**Prerequisites**\r\nbloodline that grants divine spells\n\n\r\n\r\n---\r\n\r\nThe divine might provided by your bloodline flows through you. You gain an additional spell slot of your highest level, which you can use only to cast your choice of heal or harm. You can cast either of these spells using that spell slot, even if they aren’t in your spell repertoire.\n\nDivine Evolution leads to...\r\n[Greater Spiritual Evolution](/Feats.aspx?ID=1826), [Greater Vital Evolution](/Feats.aspx?ID=627)", "name": "Divine Evolution", "pfs": "Standard", "prerequisite": "bloodline that grants divine spells", "prerequisite_markdown": "bloodline that grants divine spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0\n\n**Prerequisites**\r\nbloodline that grants divine spells\n\n\r\n\r\n---\r\n\r\n\r\nThe divine might provided by your bloodline flows through you.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0", "speed": {}, "summary": "The divine might provided by your bloodline flows through you.", "summary_markdown": "The divine might provided by your bloodline flows through you.", "text": " Divine Evolution Source Core Rulebook pg. 199 4.0 Prerequisites bloodline that grants divine spells --- The divine might provided by your bloodline flows through you. You gain an additional spell slot of your highest level, which you can use only to cast your choice of heal or harm. You can cast either of these spells using that spell slot, even if they aren’t in your spell repertoire. Divine Evolution leads to... Greater Spiritual Evolution, Greater Vital Evolution", "trait": [ "Divine", "Sorcerer" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Divine", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=611", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Occult Evolution" ], "feat_markdown": "Occult Evolution", "id": "feat-612", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Occult Evolution](/Feats.aspx?ID=612) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0\n\n**Prerequisites**\r\nbloodline that grants occult spells\n\n\r\n\r\n---\r\n\r\nGlimpses of the obscure secrets of the universe loan you power. You become trained in one skill of your choice. Additionally, once per day, you can spend 1 minute to choose one mental occult spell you don’t know and add it to your spell repertoire. You lose this temporary spell the next time you make your daily preparations (though you can use this ability to add it again later).\n\nOccult Evolution leads to...\r\n[Greater Mental Evolution](/Feats.aspx?ID=626), [Greater Spiritual Evolution](/Feats.aspx?ID=1826)", "name": "Occult Evolution", "pfs": "Standard", "prerequisite": "bloodline that grants occult spells", "prerequisite_markdown": "bloodline that grants occult spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0\n\n**Prerequisites**\r\nbloodline that grants occult spells\n\n\r\n\r\n---\r\n\r\n\r\nGlimpses of the obscure secrets of the universe loan you power.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0", "speed": {}, "summary": "Glimpses of the obscure secrets of the universe loan you power.", "summary_markdown": "Glimpses of the obscure secrets of the universe loan you power.", "text": " Occult Evolution Source Core Rulebook pg. 199 4.0 Prerequisites bloodline that grants occult spells --- Glimpses of the obscure secrets of the universe loan you power. You become trained in one skill of your choice. Additionally, once per day, you can spend 1 minute to choose one mental occult spell you don’t know and add it to your spell repertoire. You lose this temporary spell the next time you make your daily preparations (though you can use this ability to add it again later). Occult Evolution leads to... Greater Mental Evolution, Greater Spiritual Evolution", "trait": [ "Occult", "Sorcerer" ], "trait_markdown": "[Occult](/Traits.aspx?ID=120), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Occult", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=612", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Primal Evolution" ], "feat_markdown": "Primal Evolution", "id": "feat-613", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Primal Evolution](/Feats.aspx?ID=613) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0\n\n**Prerequisites**\r\nbloodline that grants primal spells\n\n\r\n\r\n---\r\n\r\nYou can call upon the creatures of the wild for aid. You gain an additional spell slot of your highest level, which you can use only to cast [_summon animal_](/Spells.aspx?ID=316) or [_summon plants or fungus_](/Spells.aspx?ID=325). You can cast either of these spells using that spell slot, even if it they aren’t in your spell repertoire.\n\nPrimal Evolution leads to...\r\n[Greater Physical Evolution](/Feats.aspx?ID=1825), [Greater Vital Evolution](/Feats.aspx?ID=627)", "name": "Primal Evolution", "pfs": "Standard", "prerequisite": "bloodline that grants primal spells", "prerequisite_markdown": "bloodline that grants primal spells", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0\n\n**Prerequisites**\r\nbloodline that grants primal spells\n\n\r\n\r\n---\r\n\r\n\r\nYou can call upon the creatures of the wild for aid.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 199 4.0", "speed": {}, "summary": "You can call upon the creatures of the wild for aid.", "summary_markdown": "You can call upon the creatures of the wild for aid.", "text": " Primal Evolution Source Core Rulebook pg. 199 4.0 Prerequisites bloodline that grants primal spells --- You can call upon the creatures of the wild for aid. You gain an additional spell slot of your highest level, which you can use only to cast summon animal or summon plants or fungus . You can cast either of these spells using that spell slot, even if it they aren’t in your spell repertoire. Primal Evolution leads to... Greater Physical Evolution, Greater Vital Evolution", "trait": [ "Primal", "Sorcerer" ], "trait_markdown": "[Primal](/Traits.aspx?ID=134), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Primal", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=613", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Bloodline" ], "feat_markdown": "Advanced Bloodline", "id": "feat-614", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Bloodline](/Feats.aspx?ID=614) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0\n\n**Prerequisites**\r\nbloodline spell\n\n\r\n\r\n---\r\n\r\nYou have studied your bloodline to learn the secrets of its magic. You gain the advanced bloodline spell associated with your bloodline. Increase the number of Focus Points in your focus pool by 1.", "name": "Advanced Bloodline", "pfs": "Standard", "prerequisite": "bloodline spell", "prerequisite_markdown": "bloodline spell", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0\n\n**Prerequisites**\r\nbloodline spell\n\n\r\n\r\n---\r\n\r\n\r\nYou have studied your bloodline to learn the secrets of its magic.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0", "speed": {}, "summary": "You have studied your bloodline to learn the secrets of its magic.", "summary_markdown": "You have studied your bloodline to learn the secrets of its magic.", "text": " Advanced Bloodline Source Core Rulebook pg. 200 4.0 Prerequisites bloodline spell --- You have studied your bloodline to learn the secrets of its magic. You gain the advanced bloodline spell associated with your bloodline. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=614", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloodline Resistance" ], "feat_markdown": "Bloodline Resistance", "id": "feat-616", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodline Resistance](/Feats.aspx?ID=616) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0\n\n\r\n\r\n---\r\n\r\nYour magical blood makes you more resistant to magic. You gain a +1 status bonus to saving throws against spells and magical effects.", "name": "Bloodline Resistance", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYour magical blood makes you more resistant to magic.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0", "speed": {}, "summary": "Your magical blood makes you more resistant to magic.", "summary_markdown": "Your magical blood makes you more resistant to magic.", "text": " Bloodline Resistance Source Core Rulebook pg. 200 4.0 --- Your magical blood makes you more resistant to magic. You gain a +1 status bonus to saving throws against spells and magical effects.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=616", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crossblooded Evolution" ], "feat_markdown": "Crossblooded Evolution", "id": "feat-617", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Crossblooded Evolution](/Feats.aspx?ID=617) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0\n\n\r\n\r\n---\r\n\r\nOdd interactions in your bloodline provide you with unexpected spells. You can have one spell in your spell repertoire from a tradition other than the one that matches your bloodline. You cast that spell as a spell from your bloodline’s tradition. You can swap which spell you add and from which tradition as you could any other sorcerer spell, but you can’t have more than one spell from another tradition in your spell repertoire at the same time using this feat.\n\nCrossblooded Evolution leads to...\r\n[Greater Crossblooded Evolution](/Feats.aspx?ID=629)", "name": "Crossblooded Evolution", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0\n\n\r\n\r\n---\r\n\r\n\r\nOdd interactions in your bloodline provide you with unexpected spells.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0", "speed": {}, "summary": "Odd interactions in your bloodline provide you with unexpected spells.", "summary_markdown": "Odd interactions in your bloodline provide you with unexpected spells.", "text": " Crossblooded Evolution Source Core Rulebook pg. 200 4.0 --- Odd interactions in your bloodline provide you with unexpected spells. You can have one spell in your spell repertoire from a tradition other than the one that matches your bloodline. You cast that spell as a spell from your bloodline’s tradition. You can swap which spell you add and from which tradition as you could any other sorcerer spell, but you can’t have more than one spell from another tradition in your spell repertoire at the same time using this feat. Crossblooded Evolution leads to... Greater Crossblooded Evolution", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=617", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Bloodline" ], "feat_markdown": "Greater Bloodline", "id": "feat-618", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Bloodline](/Feats.aspx?ID=618) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0\n\n**Prerequisites**\r\nbloodline spell\n\n\r\n\r\n---\r\n\r\nFurther communion with the legacy of your bloodline has uncovered greater secrets. You gain the greater bloodline spell associated with your bloodline. Increase the number of Focus Points in your focus pool by 1.", "name": "Greater Bloodline", "pfs": "Standard", "prerequisite": "bloodline spell", "prerequisite_markdown": "bloodline spell", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0\n\n**Prerequisites**\r\nbloodline spell\n\n\r\n\r\n---\r\n\r\n\r\nFurther communion with the legacy of your bloodline has uncovered greater secrets.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 200 4.0", "speed": {}, "summary": "Further communion with the legacy of your bloodline has uncovered greater secrets.", "summary_markdown": "Further communion with the legacy of your bloodline has uncovered greater secrets.", "text": " Greater Bloodline Source Core Rulebook pg. 200 4.0 Prerequisites bloodline spell --- Further communion with the legacy of your bloodline has uncovered greater secrets. You gain the greater bloodline spell associated with your bloodline. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=618", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloodline Focus" ], "feat_markdown": "Bloodline Focus", "id": "feat-621", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodline Focus](/Feats.aspx?ID=621) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\nbloodline spell\n\n\r\n\r\n---\r\n\r\nYour focus recovers faster. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.\n\nBloodline Focus leads to...\r\n[Bloodline Wellspring](/Feats.aspx?ID=628)", "name": "Bloodline Focus", "pfs": "Standard", "prerequisite": "bloodline spell", "prerequisite_markdown": "bloodline spell", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\nbloodline spell\n\n\r\n\r\n---\r\n\r\n\r\nYour bloodline cause you to recover focus faster.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0", "speed": {}, "summary": "Your bloodline cause you to recover focus faster.", "summary_markdown": "Your bloodline cause you to recover focus faster.", "text": " Bloodline Focus Source Core Rulebook pg. 201 4.0 Prerequisites bloodline spell --- Your focus recovers faster. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. Bloodline Focus leads to... Bloodline Wellspring", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=621", "weakness": {} }, { "archetype": [ "Lich" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magic Sense" ], "feat_markdown": "Magic Sense", "id": "feat-622", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Magic Sense](/Feats.aspx?ID=622) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1, [Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n**Archetype** [Lich](/Archetypes.aspx?ID=179) (Level 14)\n\n\r\n\r\n---\r\n\r\nYou have a literal sixth sense for ambient magic in your vicinity. You can sense the presence of magic auras as though you were always using a 1st-level [_detect magic_](/Spells.aspx?ID=66) spell. This detects magic in your field of vision only. When you Seek, you gain the benefits of a 3rd-level [_detect magic_](/Spells.aspx?ID=66) spell on things you see (in addition to the normal benefits of Seeking). You can turn this sense off and on with a free action at the start or the end of your turn.\n\n**Special** This feat has the trait corresponding to the tradition of spells you cast ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134)).", "name": "Magic Sense", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou have a literal sixth sense for magic.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1", "speed": {}, "summary": "You have a literal sixth sense for magic.", "summary_markdown": "You have a literal sixth sense for magic.", "text": " Magic Sense Source Secrets of Magic pg. 48 1.1 , Core Rulebook pg. 211 4.0 , Advanced Player's Guide pg. 80 2.0 Archetype Lich (Level 14) --- You have a literal sixth sense for ambient magic in your vicinity. You can sense the presence of magic auras as though you were always using a 1st-level detect magic spell. This detects magic in your field of vision only. When you Seek, you gain the benefits of a 3rd-level detect magic spell on things you see (in addition to the normal benefits of Seeking). You can turn this sense off and on with a free action at the start or the end of your turn. Special This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal).", "trait": [ "Detection", "Divination", "Magus", "Oracle", "Sorcerer", "Wizard" ], "trait_markdown": "[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Magus](/Traits.aspx?ID=389), [Oracle](/Traits.aspx?ID=319), [Sorcerer](/Traits.aspx?ID=148), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Detection", "Divination", "Magus", "Oracle", "Sorcerer", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=622", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Interweave Dispel" ], "feat_markdown": "Interweave Dispel", "id": "feat-623", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Interweave Dispel](/Feats.aspx?ID=623) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[_dispel magic_](/Spells.aspx?ID=78) in your spell repertoire\n\n\r\n\r\n---\r\n\r\nYou weave dispelling energy into a spell, sending both effects at a foe. If your next action is to cast a single-target spell against a creature, and you either hit the foe with the spell attack roll or the foe fails its saving throw, you can cast [_dispel magic_](/Spells.aspx?ID=78) on the foe as a free action, expending a spell slot as normal and targeting one spell effect affecting the foe.", "name": "Interweave Dispel", "pfs": "Standard", "prerequisite": "_dispel magic_ in your spell repertoire", "prerequisite_markdown": "[_dispel magic_](/Spells.aspx?ID=78) in your spell repertoire", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[_dispel magic_](/Spells.aspx?ID=78) in your spell repertoire\n\n\r\n\r\n---\r\n\r\n\r\nYou weave dispelling energy into a spell, sending both effects at a foe.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0", "speed": {}, "summary": "You weave dispelling energy into a spell, sending both effects at a foe.", "summary_markdown": "You weave dispelling energy into a spell, sending both effects at a foe.", "text": " Interweave Dispel Single Action Source Core Rulebook pg. 201 4.0 Prerequisites dispel magic in your spell repertoire --- You weave dispelling energy into a spell, sending both effects at a foe. If your next action is to cast a single-target spell against a creature, and you either hit the foe with the spell attack roll or the foe fails its saving throw, you can cast dispel magic on the foe as a free action, expending a spell slot as normal and targeting one spell effect affecting the foe.", "trait": [ "Metamagic", "Sorcerer" ], "trait_markdown": "[Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Metamagic", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=623", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reflect Spell" ], "feat_markdown": "Reflect Spell", "id": "feat-624", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflect Spell](/Feats.aspx?ID=624) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[Counterspell](/Feats.aspx?ID=633)\n\n\r\n\r\n---\r\n\r\nWhen you successfully use Counterspell to counteract a spell that affects targeted creatures or an area, you can turn that spell’s effect back on its caster. When reflected, the spell affects only the original caster, even if it’s an area spell or it would normally affect more than one creature. The original caster can attempt a save and use other defenses against the reflected spell as normal.", "name": "Reflect Spell", "pfs": "Standard", "prerequisite": "Counterspell", "prerequisite_markdown": "[Counterspell](/Feats.aspx?ID=633)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0\n\n**Prerequisites**\r\n[Counterspell](/Feats.aspx?ID=633)\n\n\r\n\r\n---\r\n\r\n\r\nYou cause a spell to fire back at its caster.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 104" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0", "speed": {}, "summary": "You cause a spell to fire back at its caster.", "summary_markdown": "You cause a spell to fire back at its caster.", "text": " Reflect Spell Source Advanced Player's Guide pg. 104 2.0 , Core Rulebook pg. 201 4.0 Prerequisites Counterspell --- When you successfully use Counterspell to counteract a spell that affects targeted creatures or an area, you can turn that spell’s effect back on its caster. When reflected, the spell affects only the original caster, even if it’s an area spell or it would normally affect more than one creature. The original caster can attempt a save and use other defenses against the reflected spell as normal.", "trait": [ "Sorcerer", "Witch", "Wizard" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Sorcerer", "Witch", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=624", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Mental Evolution" ], "feat_markdown": "Greater Mental Evolution", "id": "feat-626", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Mental Evolution](/Feats.aspx?ID=626) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[Arcane Evolution](/Feats.aspx?ID=609) or [Occult Evolution](/Feats.aspx?ID=612)\n\n\r\n\r\n---\r\n\r\nYour bloodline’s deep connection to mental essence greatly enhances your spell repertoire. Add one spell to your spell repertoire for each spell level you can cast.", "name": "Greater Mental Evolution", "pfs": "Standard", "prerequisite": "Arcane Evolution or Occult Evolution", "prerequisite_markdown": "[Arcane Evolution](/Feats.aspx?ID=609) or [Occult Evolution](/Feats.aspx?ID=612)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[Arcane Evolution](/Feats.aspx?ID=609) or [Occult Evolution](/Feats.aspx?ID=612)\n\n\r\n\r\n---\r\n\r\n\r\nYour bloodline’s deep connection to mental essence greatly enhances your spell repertoire.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0", "speed": {}, "summary": "Your bloodline’s deep connection to mental essence greatly enhances your spell repertoire.", "summary_markdown": "Your bloodline’s deep connection to mental essence greatly enhances your spell repertoire.", "text": " Greater Mental Evolution Source Core Rulebook pg. 201 4.0 Prerequisites Arcane Evolution or Occult Evolution --- Your bloodline’s deep connection to mental essence greatly enhances your spell repertoire. Add one spell to your spell repertoire for each spell level you can cast.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=626", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Vital Evolution" ], "feat_markdown": "Greater Vital Evolution", "id": "feat-627", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Vital Evolution](/Feats.aspx?ID=627) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[Divine Evolution](/Feats.aspx?ID=611) or [Primal Evolution](/Feats.aspx?ID=613)\n\n\r\n\r\n---\r\n\r\nVital power surges through you like a font of energy. Twice per day, you can cast a spell after you’ve run out of spell slots of the appropriate spell level; the two spells you cast with this feat must be of different spell levels.", "name": "Greater Vital Evolution", "pfs": "Standard", "prerequisite": "Divine Evolution or Primal Evolution", "prerequisite_markdown": "[Divine Evolution](/Feats.aspx?ID=611) or [Primal Evolution](/Feats.aspx?ID=613)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[Divine Evolution](/Feats.aspx?ID=611) or [Primal Evolution](/Feats.aspx?ID=613)\n\n\r\n\r\n---\r\n\r\n\r\nVital power surges through you like a font of energy.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0", "speed": {}, "summary": "Vital power surges through you like a font of energy.", "summary_markdown": "Vital power surges through you like a font of energy.", "text": " Greater Vital Evolution Source Core Rulebook pg. 201 4.0 Prerequisites Divine Evolution or Primal Evolution --- Vital power surges through you like a font of energy. Twice per day, you can cast a spell after you’ve run out of spell slots of the appropriate spell level; the two spells you cast with this feat must be of different spell levels.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=627", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloodline Wellspring" ], "feat_markdown": "Bloodline Wellspring", "id": "feat-628", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodline Wellspring](/Feats.aspx?ID=628) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[Bloodline Focus](/Feats.aspx?ID=621)\n\n\r\n\r\n---\r\n\r\nYour blood’s power replenishes your focus. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.", "name": "Bloodline Wellspring", "pfs": "Standard", "prerequisite": "Bloodline Focus", "prerequisite_markdown": "[Bloodline Focus](/Feats.aspx?ID=621)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[Bloodline Focus](/Feats.aspx?ID=621)\n\n\r\n\r\n---\r\n\r\n\r\nYour blood’s power replenishes your focus.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0", "speed": {}, "summary": "Your blood’s power replenishes your focus.", "summary_markdown": "Your blood’s power replenishes your focus.", "text": " Bloodline Wellspring Source Core Rulebook pg. 201 4.0 Prerequisites Bloodline Focus --- Your blood’s power replenishes your focus. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=628", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Crossblooded Evolution" ], "feat_markdown": "Greater Crossblooded Evolution", "id": "feat-629", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Crossblooded Evolution](/Feats.aspx?ID=629) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[Crossblooded Evolution](/Feats.aspx?ID=617)\n\n\r\n\r\n---\r\n\r\nYour bloodline is extraordinarily complex. You can have up to three spells from other traditions in your spell repertoire, rather than just one. These spells must each be of a different spell level, but they don’t need to be from the same tradition.", "name": "Greater Crossblooded Evolution", "pfs": "Standard", "prerequisite": "Crossblooded Evolution", "prerequisite_markdown": "[Crossblooded Evolution](/Feats.aspx?ID=617)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[Crossblooded Evolution](/Feats.aspx?ID=617)\n\n\r\n\r\n---\r\n\r\n\r\nYour bloodline is extraordinarily complex.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0", "speed": {}, "summary": "Your bloodline is extraordinarily complex.", "summary_markdown": "Your bloodline is extraordinarily complex.", "text": " Greater Crossblooded Evolution Source Core Rulebook pg. 201 4.0 Prerequisites Crossblooded Evolution --- Your bloodline is extraordinarily complex. You can have up to three spells from other traditions in your spell repertoire, rather than just one. These spells must each be of a different spell level, but they don’t need to be from the same tradition.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=629", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloodline Conduit" ], "feat_markdown": "Bloodline Conduit", "frequency": "once per minute", "id": "feat-630", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodline Conduit](/Feats.aspx?ID=630) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\nYour inborn magical nature lets you redirect ambient energies to fuel your spells. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don’t expend the spell’s slot when you cast it.", "name": "Bloodline Conduit", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\r\n\r\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\n\r\nYour inborn magical nature lets you redirect ambient energies to fuel your spells.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0", "speed": {}, "summary": "Your inborn magical nature lets you redirect ambient energies to fuel your spells.", "summary_markdown": "Your inborn magical nature lets you redirect ambient energies to fuel your spells.", "text": " Bloodline Conduit Single Action Source Core Rulebook pg. 201 4.0 Frequency once per minute --- Your inborn magical nature lets you redirect ambient energies to fuel your spells. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don’t expend the spell’s slot when you cast it.", "trait": [ "Metamagic", "Sorcerer" ], "trait_markdown": "[Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Metamagic", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=630", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloodline Perfection" ], "feat_markdown": "Bloodline Perfection", "id": "feat-631", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodline Perfection](/Feats.aspx?ID=631) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[bloodline paragon](/Classes.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou command the ultimate powers of your bloodline and tradition. You gain an additional 10th-level spell slot.", "name": "Bloodline Perfection", "pfs": "Standard", "prerequisite": "bloodline paragon", "prerequisite_markdown": "[bloodline paragon](/Classes.aspx?ID=11)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n**Prerequisites**\r\n[bloodline paragon](/Classes.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYou command the ultimate powers of your bloodline and tradition.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0", "speed": {}, "summary": "You command the ultimate powers of your bloodline and tradition.", "summary_markdown": "You command the ultimate powers of your bloodline and tradition.", "text": " Bloodline Perfection Source Core Rulebook pg. 201 4.0 Prerequisites bloodline paragon --- You command the ultimate powers of your bloodline and tradition. You gain an additional 10th-level spell slot.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=631", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Metamagic Mastery" ], "feat_markdown": "Metamagic Mastery", "id": "feat-632", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Metamagic Mastery](/Feats.aspx?ID=632) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n\r\n\r\n---\r\n\r\nAltering your spells doesn’t take any longer than casting them normally. You can use metamagic single actions as free actions.", "name": "Metamagic Mastery", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0\n\n\r\n\r\n---\r\n\r\n\r\nAltering your spells doesn’t take any longer than casting them normally.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 201 4.0", "speed": {}, "summary": "Altering your spells doesn’t take any longer than casting them normally.", "summary_markdown": "Altering your spells doesn’t take any longer than casting them normally.", "text": " Metamagic Mastery Source Core Rulebook pg. 201 4.0 --- Altering your spells doesn’t take any longer than casting them normally. You can use metamagic single actions as free actions.", "trait": [ "Sorcerer", "Wizard" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Sorcerer", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=632", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Counterspell" ], "feat_markdown": "Counterspell", "id": "feat-633", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Counterspell](/Feats.aspx?ID=633) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 100 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 209 4.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 198 4.0\n\n**Trigger**\r\nA creature Casts a Spell that you have prepared.\r\n\r\n**Requirements**\r\n[Sorcerer] You have an unexpended spell slot you could use to cast the triggering spell.\r\n\r\n\r\n\r\n---\r\n\r\nWhen a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it.\n\n**[Witch, Wizard]** You expend a prepared spell to counter the triggering creature’s casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to [counteract](/Rules.aspx?ID=371) the triggering spell.\n\n**[Sorcerer]** You expend one of your spell slots to counter the triggering creature’s casting of a spell that you have in your repertoire. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell.\n\n**Special** [Sorcerer] This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal).\n\nCounterspell leads to...\r\n[Clever Counterspell](/Feats.aspx?ID=653), [Consume Spell](/Feats.aspx?ID=1827), [Reflect Spell](/Feats.aspx?ID=624), [School Counterspell](/Feats.aspx?ID=3026), [School Spell Redirection](/Feats.aspx?ID=3027)", "name": "Counterspell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "[Sorcerer] You have an unexpended spell slot you could use to cast the triggering spell.", "requirement_markdown": "[Sorcerer] You have an unexpended spell slot you could use to cast the triggering spell.", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 100 2.0\n\n**Trigger**\r\nA creature Casts a Spell that you have prepared.\r\n\r\n**Requirements**\r\n[Sorcerer] You have an unexpended spell slot you could use to cast the triggering spell.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 100" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 100 2.0", "speed": {}, "summary": "When a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it.", "summary_markdown": "When a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it.", "text": " Counterspell Reaction Source Advanced Player's Guide pg. 100 2.0 , Core Rulebook pg. 209 4.0 , Core Rulebook pg. 198 4.0 Trigger A creature Casts a Spell that you have prepared. Requirements [Sorcerer] You have an unexpended spell slot you could use to cast the triggering spell. --- When a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it. Witch, Wizard] You expend a prepared spell to counter the triggering creature’s casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to [counteract the triggering spell. [Sorcerer] You expend one of your spell slots to counter the triggering creature’s casting of a spell that you have in your repertoire. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell. Special [Sorcerer] This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). Counterspell leads to... Clever Counterspell, Consume Spell, Reflect Spell, School Counterspell, School Spell Redirection", "trait": [ "Abjuration", "Arcane", "Sorcerer", "Witch", "Wizard" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Arcane](/Traits.aspx?ID=11), [Sorcerer](/Traits.aspx?ID=148), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Abjuration", "Arcane", "Sorcerer", "Witch", "Wizard" ], "trigger": "A creature Casts a Spell that you have prepared.", "trigger_markdown": "A creature Casts a Spell that you have prepared.", "type": "Feat", "url": "/Feats.aspx?ID=633", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eschew Materials" ], "feat_markdown": "Eschew Materials", "id": "feat-634", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Eschew Materials](/Feats.aspx?ID=634) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 209 4.0\n\n\r\n\r\n---\r\n\r\nYou can use clever workarounds to replicate the arcane essence of certain materials. When Casting a Spell that requires material components, you can provide these material components without a [material component pouch](/Equipment.aspx?ID=33) by drawing intricate replacement sigils in the air. Unlike when providing somatic components, you still must have a hand completely free. This doesn't remove the need for any materials listed in the spell's cost entry.", "name": "Eschew Materials", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 209 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can use clever workarounds to replicate the arcane essence of certain materials.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 209 4.0", "speed": {}, "summary": "You can use clever workarounds to replicate the arcane essence of certain materials.", "summary_markdown": "You can use clever workarounds to replicate the arcane essence of certain materials.", "text": " Eschew Materials Source Core Rulebook pg. 209 4.0 --- You can use clever workarounds to replicate the arcane essence of certain materials. When Casting a Spell that requires material components, you can provide these material components without a material component pouch by drawing intricate replacement sigils in the air. Unlike when providing somatic components, you still must have a hand completely free. This doesn't remove the need for any materials listed in the spell's cost entry.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=634", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hand of the Apprentice" ], "feat_markdown": "Hand of the Apprentice", "id": "feat-636", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hand of the Apprentice](/Feats.aspx?ID=636) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 209 4.0\n\n**Prerequisites**\r\n[universalist wizard](/ArcaneSchools.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou can magically hurl your weapon at your foe. You gain the [_hand of the apprentice_](/Spells.aspx?ID=530) universalist spell. Universalist spells are a type of focus spell, much like school spells. You start with a focus pool of 1 Focus Point. See [here](/Rules.aspx?ID=276) for more information about focus spells.\n\nHand of the Apprentice leads to...\r\n[Universal Versatility](/Feats.aspx?ID=649)", "name": "Hand of the Apprentice", "pfs": "Standard", "prerequisite": "universalist wizard", "prerequisite_markdown": "[universalist wizard](/ArcaneSchools.aspx?ID=9)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 209 4.0\n\n**Prerequisites**\r\n[universalist wizard](/ArcaneSchools.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nYou can magically hurl your weapon at your foe.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 209 4.0", "speed": {}, "summary": "You can magically hurl your weapon at your foe.", "summary_markdown": "You can magically hurl your weapon at your foe.", "text": " Hand of the Apprentice Source Core Rulebook pg. 209 4.0 Prerequisites universalist wizard --- You can magically hurl your weapon at your foe. You gain the hand of the apprentice universalist spell. Universalist spells are a type of focus spell, much like school spells. You start with a focus pool of 1 Focus Point. See here for more information about focus spells. Hand of the Apprentice leads to... Universal Versatility", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=636", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Conceal Spell" ], "feat_markdown": "Conceal Spell", "id": "feat-640", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Conceal Spell](/Feats.aspx?ID=640) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 101 2.0, [Core Rulebook](/Sources.aspx?ID=1) pg. 210 4.0\n\n\r\n\r\n---\r\n\r\nHiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are Casting a Spell. If the next action you use is to Cast a Spell, attempt a Stealth check against one or more observers’ Perception DCs; if the spell has verbal components, you must also attempt a Deception check against the observers’ Perception DC. If you succeed at your check (or checks) against an observer’s DC, that observer doesn’t notice you’re casting a spell, even though material, somatic, and verbal components are usually noticeable and spells normally have sensory manifestations that would make spellcasting obvious to those nearby.\n\n This ability hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.\n\nConceal Spell leads to...\r\n[Silent Spell](/Feats.aspx?ID=644)", "name": "Conceal Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 101 2.0\n\n\r\n\r\n---\r\n\r\n\r\nHiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are casting a spell.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 101" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 101 2.0", "speed": {}, "summary": "Hiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are casting a spell.", "summary_markdown": "Hiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are casting a spell.", "text": " Conceal Spell Single Action Source Advanced Player's Guide pg. 101 2.0 , Core Rulebook pg. 210 4.0 --- Hiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are Casting a Spell. If the next action you use is to Cast a Spell, attempt a Stealth check against one or more observers’ Perception DCs; if the spell has verbal components, you must also attempt a Deception check against the observers’ Perception DC. If you succeed at your check (or checks) against an observer’s DC, that observer doesn’t notice you’re casting a spell, even though material, somatic, and verbal components are usually noticeable and spells normally have sensory manifestations that would make spellcasting obvious to those nearby. This ability hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air. Conceal Spell leads to... Silent Spell", "trait": [ "Concentrate", "Manipulate", "Metamagic", "Witch", "Wizard" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Concentrate", "Manipulate", "Metamagic", "Witch", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=640", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Linked Focus" ], "feat_markdown": "Linked Focus", "frequency": "once per day", "id": "feat-643", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Linked Focus](/Feats.aspx?ID=643) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 210 4.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[arcane bond](/Classes.aspx?ID=12); [arcane school](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou have linked your bonded item to the well of energy that powers your school spells. When you Drain your Bonded Item to cast a spell of your arcane school, you also regain 1 Focus Point.", "name": "Linked Focus", "pfs": "Standard", "prerequisite": "arcane bond; arcane school", "prerequisite_markdown": "[arcane bond](/Classes.aspx?ID=12); [arcane school](/Classes.aspx?ID=12)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 210 4.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[arcane bond](/Classes.aspx?ID=12); [arcane school](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou have linked your bonded item to the well of energy that powers your school spells.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 210" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 210 4.0", "speed": {}, "summary": "You have linked your bonded item to the well of energy that powers your school spells.", "summary_markdown": "You have linked your bonded item to the well of energy that powers your school spells.", "text": " Linked Focus Source Core Rulebook pg. 210 4.0 Frequency once per day Prerequisites arcane bond; arcane school --- You have linked your bonded item to the well of energy that powers your school spells. When you Drain your Bonded Item to cast a spell of your arcane school, you also regain 1 Focus Point.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=643", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Silent Spell" ], "feat_markdown": "Silent Spell", "id": "feat-644", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Silent Spell](/Feats.aspx?ID=644) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 210 4.0\n\n**Prerequisites**\r\n[Conceal Spell](/Feats.aspx?ID=640)\n\n\r\n\r\n---\r\n\r\nYou’ve learned how to cast many of your spells without speaking the words of power you would normally need to provide. If the next action you use is Casting a Spell that has a verbal component and at least one other component, you can remove the verbal component. This makes the spell quieter and allows you to cast it in areas where sound can’t carry. However, the spell still has visual manifestations, so this doesn’t make the spell any less obvious to someone who sees you casting it. When you use Silent Spell, you can choose to gain the benefits of Conceal Spell, and you don’t need to attempt a Deception check because the spell has no verbal components.", "name": "Silent Spell", "pfs": "Standard", "prerequisite": "Conceal Spell", "prerequisite_markdown": "[Conceal Spell](/Feats.aspx?ID=640)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 210 4.0\n\n**Prerequisites**\r\n[Conceal Spell](/Feats.aspx?ID=640)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned how to cast many of your spells without speaking the words of power you would normally need to provide.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 210" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 210 4.0", "speed": {}, "summary": "You’ve learned how to cast many of your spells without speaking the words of power you would normally need to provide.", "summary_markdown": "You’ve learned how to cast many of your spells without speaking the words of power you would normally need to provide.", "text": " Silent Spell Single Action Source Core Rulebook pg. 210 4.0 Prerequisites Conceal Spell --- You’ve learned how to cast many of your spells without speaking the words of power you would normally need to provide. If the next action you use is Casting a Spell that has a verbal component and at least one other component, you can remove the verbal component. This makes the spell quieter and allows you to cast it in areas where sound can’t carry. However, the spell still has visual manifestations, so this doesn’t make the spell any less obvious to someone who sees you casting it. When you use Silent Spell, you can choose to gain the benefits of Conceal Spell, and you don’t need to attempt a Deception check because the spell has no verbal components.", "trait": [ "Concentrate", "Metamagic", "Wizard" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Concentrate", "Metamagic", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=644", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Penetration" ], "feat_markdown": "Spell Penetration", "id": "feat-645", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Penetration](/Feats.aspx?ID=645) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 210 4.0\n\n\r\n\r\n---\r\n\r\nYou’ve studied ways of overcoming the innate magical resistance that dragons, otherworldly beings, and certain other powerful creatures have. Any creature that has a status bonus to saving throws against magic reduces that bonus by 1 against your spells.", "name": "Spell Penetration", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 210 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve studied ways of overcoming the innate magical resistance that certain powerful creatures have.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 210" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 210 4.0", "speed": {}, "summary": "You’ve studied ways of overcoming the innate magical resistance that certain powerful creatures have.", "summary_markdown": "You’ve studied ways of overcoming the innate magical resistance that certain powerful creatures have.", "text": " Spell Penetration Source Core Rulebook pg. 210 4.0 --- You’ve studied ways of overcoming the innate magical resistance that dragons, otherworldly beings, and certain other powerful creatures have. Any creature that has a status bonus to saving throws against magic reduces that bonus by 1 against your spells.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=645", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced School Spell" ], "feat_markdown": "Advanced School Spell", "id": "feat-647", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced School Spell](/Feats.aspx?ID=647) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0\n\n**Prerequisites**\r\n[arcane school](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou gain access to a powerful new school spell depending on your arcane school. If you’re an abjurer, you gain [_energy absorption_](/Spells.aspx?ID=528); if you’re a conjurer, you gain [_dimensional steps_](/Spells.aspx?ID=524); if you’re a diviner, you gain [_vigilant eye_](/Spells.aspx?ID=536); if you’re an enchanter, you gain [_dread aura_](/Spells.aspx?ID=526); if you’re an evoker, you gain [_elemental tempest_](/Spells.aspx?ID=527); if you’re an illusionist, you gain [_invisibility cloak_](/Spells.aspx?ID=531); if you’re a necromancer, you gain [_life siphon_](/Spells.aspx?ID=532); and if you’re a transmuter, you gain [_shifting form_](/Spells.aspx?ID=535). Increase the number of Focus Points in your focus pool by 1.", "name": "Advanced School Spell", "pfs": "Standard", "prerequisite": "arcane school", "prerequisite_markdown": "[arcane school](/Classes.aspx?ID=12)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0\n\n**Prerequisites**\r\n[arcane school](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain access to a powerful new school spell depending on your arcane school.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 211" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0", "speed": {}, "summary": "You gain access to a powerful new school spell depending on your arcane school.", "summary_markdown": "You gain access to a powerful new school spell depending on your arcane school.", "text": " Advanced School Spell Source Core Rulebook pg. 211 4.0 Prerequisites arcane school --- You gain access to a powerful new school spell depending on your arcane school. If you’re an abjurer, you gain energy absorption ; if you’re a conjurer, you gain dimensional steps ; if you’re a diviner, you gain vigilant eye ; if you’re an enchanter, you gain dread aura ; if you’re an evoker, you gain elemental tempest ; if you’re an illusionist, you gain invisibility cloak ; if you’re a necromancer, you gain life siphon ; and if you’re a transmuter, you gain shifting form . Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=647", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bond Conservation" ], "feat_markdown": "Bond Conservation", "id": "feat-648", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Bond Conservation](/Feats.aspx?ID=648) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0\n\n**Prerequisites**\r\n[arcane bond](/Classes.aspx?ID=12)\n\n**Requirements**\r\nThe last action you used was Drain Bonded Item.\r\n\r\n\r\n\r\n---\r\n\r\nBy carefully manipulating the arcane energies stored in your bonded item as you drain it, you can conserve just enough power to cast another, slightly weaker spell. If the next action you use is to Cast a Spell using the energy from Drain Bonded Item, you gain an extra use of Drain Bonded Item. You must use this extra use of Drain Bonded Item before the end of your next turn or you lose it, and you can use this additional use only to cast a spell 2 or more levels lower than the first spell cast with Drain Bonded Item.", "name": "Bond Conservation", "pfs": "Standard", "prerequisite": "arcane bond", "prerequisite_markdown": "[arcane bond](/Classes.aspx?ID=12)", "rarity": "common", "release_date": "2019-08-01", "requirement": "The last action you used was Drain Bonded Item.", "requirement_markdown": "The last action you used was Drain Bonded Item.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0\n\n**Prerequisites**\r\n[arcane bond](/Classes.aspx?ID=12)\n\n**Requirements**\r\nThe last action you used was Drain Bonded Item.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nBy carefully manipulating the arcane energies stored in your bonded item as you drain it, you can conserve just enough power to cast another, slightly weaker spell.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 211" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0", "speed": {}, "summary": "By carefully manipulating the arcane energies stored in your bonded item as you drain it, you can conserve just enough power to cast another, slightly weaker spell.", "summary_markdown": "By carefully manipulating the arcane energies stored in your bonded item as you drain it, you can conserve just enough power to cast another, slightly weaker spell.", "text": " Bond Conservation Single Action Source Core Rulebook pg. 211 4.0 Prerequisites arcane bond Requirements The last action you used was Drain Bonded Item. --- By carefully manipulating the arcane energies stored in your bonded item as you drain it, you can conserve just enough power to cast another, slightly weaker spell. If the next action you use is to Cast a Spell using the energy from Drain Bonded Item, you gain an extra use of Drain Bonded Item. You must use this extra use of Drain Bonded Item before the end of your next turn or you lose it, and you can use this additional use only to cast a spell 2 or more levels lower than the first spell cast with Drain Bonded Item.", "trait": [ "Manipulate", "Metamagic", "Wizard" ], "trait_markdown": "[Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Manipulate", "Metamagic", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=648", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Universal Versatility" ], "feat_markdown": "Universal Versatility", "id": "feat-649", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Universal Versatility](/Feats.aspx?ID=649) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0\n\n**Prerequisites**\r\n[universalist wizard](/ArcaneSchools.aspx?ID=9); [Hand of the Apprentice](/Feats.aspx?ID=636)\n\n\r\n\r\n---\r\n\r\nYou can access the fundamental abilities of any school of magic. During your daily preparations, choose one of the eight school spells gained by 1st-level specialist wizards. You can use that school spell until your next daily preparations. When you Refocus, you can choose a different school spell from among those eight school spells, replacing the previous one. Increase the number of Focus Points in your focus pool by 1.", "name": "Universal Versatility", "pfs": "Standard", "prerequisite": "universalist wizard; Hand of the Apprentice", "prerequisite_markdown": "[universalist wizard](/ArcaneSchools.aspx?ID=9); [Hand of the Apprentice](/Feats.aspx?ID=636)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0\n\n**Prerequisites**\r\n[universalist wizard](/ArcaneSchools.aspx?ID=9); [Hand of the Apprentice](/Feats.aspx?ID=636)\n\n\r\n\r\n---\r\n\r\n\r\nYou can access the fundamental abilities of any school of magic.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 211" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0", "speed": {}, "summary": "You can access the fundamental abilities of any school of magic.", "summary_markdown": "You can access the fundamental abilities of any school of magic.", "text": " Universal Versatility Source Core Rulebook pg. 211 4.0 Prerequisites universalist wizard; Hand of the Apprentice --- You can access the fundamental abilities of any school of magic. During your daily preparations, choose one of the eight school spells gained by 1st-level specialist wizards. You can use that school spell until your next daily preparations. When you Refocus, you can choose a different school spell from among those eight school spells, replacing the previous one. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=649", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scroll Savant" ], "feat_markdown": "Scroll Savant", "id": "feat-652", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll Savant](/Feats.aspx?ID=652) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 212 4.0\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nDuring your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook. These scrolls follow the normal rules for [scrolls](/Rules.aspx?ID=720), with some additional restrictions. Each scroll must be of a different spell level, and both spell levels must be 2 or more levels lower than your highest-level spell. Any scrolls you create this way become non-magical the next time you make your daily preparations. A temporary scroll has no value.\n\n If you have master proficiency in arcane spell DCs, you can create three temporary scrolls during your daily preparations, and if you have legendary proficiency, you can create four temporary scrolls.", "name": "Scroll Savant", "pfs": "Standard", "prerequisite": "Expert in Crafting", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 212 4.0\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nDuring your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 212" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 212 4.0", "speed": {}, "summary": "During your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook.", "summary_markdown": "During your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook.", "text": " Scroll Savant Source Core Rulebook pg. 212 4.0 Prerequisites Expert in Crafting --- During your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook. These scrolls follow the normal rules for scrolls, with some additional restrictions. Each scroll must be of a different spell level, and both spell levels must be 2 or more levels lower than your highest-level spell. Any scrolls you create this way become non-magical the next time you make your daily preparations. A temporary scroll has no value. If you have master proficiency in arcane spell DCs, you can create three temporary scrolls during your daily preparations, and if you have legendary proficiency, you can create four temporary scrolls.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=652", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clever Counterspell" ], "feat_markdown": "Clever Counterspell", "id": "feat-653", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Clever Counterspell](/Feats.aspx?ID=653) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 212 4.0\n\n**Prerequisites**\r\n[Counterspell](/Feats.aspx?ID=633); [Quick Recognition](/Feats.aspx?ID=826)\n\n\r\n\r\n---\r\n\r\nYou creatively apply your prepared spells to Counterspell a much wider variety of your opponents’ magic. Instead of being able to counter a foe’s spell with Counterspell only if you have that same spell prepared, you can use Counterspell as long as you have the spell the foe is casting in your spellbook. When you use Counterspell in this way, the prepared spell you expend must share a trait other than its tradition with the triggering spell. At the GM’s discretion, you can instead use a spell that has an opposing trait or that otherwise logically would counter the triggering spell (such as using a cold or water spell to counter [_fireball_](/Spells.aspx?ID=119) or using [_remove fear_](/Spells.aspx?ID=252) to counter a fear spell). Regardless of what spell you expend, you take a –2 penalty to your counteract check, though the GM can waive this penalty if the expended spell is especially appropriate.", "name": "Clever Counterspell", "pfs": "Standard", "prerequisite": "Counterspell; Quick Recognition", "prerequisite_markdown": "[Counterspell](/Feats.aspx?ID=633); [Quick Recognition](/Feats.aspx?ID=826)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 212 4.0\n\n**Prerequisites**\r\n[Counterspell](/Feats.aspx?ID=633); [Quick Recognition](/Feats.aspx?ID=826)\n\n\r\n\r\n---\r\n\r\n\r\nYou creatively apply your prepared spells to counterspell a much wider variety of your opponents’ magic.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 212" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 212 4.0", "speed": {}, "summary": "You creatively apply your prepared spells to counterspell a much wider variety of your opponents’ magic.", "summary_markdown": "You creatively apply your prepared spells to counterspell a much wider variety of your opponents’ magic.", "text": " Clever Counterspell Source Core Rulebook pg. 212 4.0 Prerequisites Counterspell; Quick Recognition --- You creatively apply your prepared spells to Counterspell a much wider variety of your opponents’ magic. Instead of being able to counter a foe’s spell with Counterspell only if you have that same spell prepared, you can use Counterspell as long as you have the spell the foe is casting in your spellbook. When you use Counterspell in this way, the prepared spell you expend must share a trait other than its tradition with the triggering spell. At the GM’s discretion, you can instead use a spell that has an opposing trait or that otherwise logically would counter the triggering spell (such as using a cold or water spell to counter fireball or using remove fear to counter a fear spell). Regardless of what spell you expend, you take a –2 penalty to your counteract check, though the GM can waive this penalty if the expended spell is especially appropriate.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=653", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bonded Focus" ], "feat_markdown": "Bonded Focus", "id": "feat-655", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Bonded Focus](/Feats.aspx?ID=655) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0\n\n**Prerequisites**\r\n[arcane bond](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYour connection to your bonded item increases your focus pool. If you have spent at least 2 Focus Points since the last time you Refocused and your bonded item is in your possession, you recover 2 Focus Points when you Refocus instead of 1.", "name": "Bonded Focus", "pfs": "Standard", "prerequisite": "arcane bond", "prerequisite_markdown": "[arcane bond](/Classes.aspx?ID=12)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0\n\n**Prerequisites**\r\n[arcane bond](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to your bonded item increases your focus pool.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 211" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 211 4.0", "speed": {}, "summary": "Your connection to your bonded item increases your focus pool.", "summary_markdown": "Your connection to your bonded item increases your focus pool.", "text": " Bonded Focus Source Core Rulebook pg. 211 4.0 Prerequisites arcane bond --- Your connection to your bonded item increases your focus pool. If you have spent at least 2 Focus Points since the last time you Refocused and your bonded item is in your possession, you recover 2 Focus Points when you Refocus instead of 1.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=655", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Superior Bond" ], "feat_markdown": "Superior Bond", "id": "feat-657", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Superior Bond](/Feats.aspx?ID=657) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n**Prerequisites**\r\n[arcane bond](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nWhen you draw upon your bonded item, you can leave a bit of energy within it for later use. You can use Drain Bonded Item one additional time per day, but only to cast a spell 2 or more levels lower than your highest-level wizard spell slot.", "name": "Superior Bond", "pfs": "Standard", "prerequisite": "arcane bond", "prerequisite_markdown": "[arcane bond](/Classes.aspx?ID=12)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n**Prerequisites**\r\n[arcane bond](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you draw upon your bonded item, you can leave a bit of energy within it for later use.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0", "speed": {}, "summary": "When you draw upon your bonded item, you can leave a bit of energy within it for later use.", "summary_markdown": "When you draw upon your bonded item, you can leave a bit of energy within it for later use.", "text": " Superior Bond Source Core Rulebook pg. 213 4.0 Prerequisites arcane bond --- When you draw upon your bonded item, you can leave a bit of energy within it for later use. You can use Drain Bonded Item one additional time per day, but only to cast a spell 2 or more levels lower than your highest-level wizard spell slot.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=657", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Tinker" ], "feat_markdown": "Spell Tinker", "id": "feat-659", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Tinker](/Feats.aspx?ID=659) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n\r\n\r\n---\r\n\r\nYou’ve learned to alter choices you make when casting spells on yourself. After casting a spell on only yourself that offers several choices of effect (such as [_resist energy_](/Spells.aspx?ID=256), [_spell immunity_](/Spells.aspx?ID=296), or a polymorph spell that offers several potential forms), you can alter the choice you made when Casting the Spell (for instance, choosing a different type of damage for _resist energy_). However, your tinkering weakens the spell’s integrity, reducing its remaining duration by half.\n\n You can’t use this feat if the benefits of the spell have already been used up or if the effects of the first choice would persist in any way after switching (for instance, if one of the choices was to create a consumable item you already used, or to heal you), or if the feat would create an effect more powerful than that offered by the base spell. The GM is the final arbiter of what Spell Tinker can be applied to.", "name": "Spell Tinker", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned to alter choices you make when casting spells on yourself.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0", "speed": {}, "summary": "You’ve learned to alter choices you make when casting spells on yourself.", "summary_markdown": "You’ve learned to alter choices you make when casting spells on yourself.", "text": " Spell Tinker Two Actions Source Core Rulebook pg. 213 4.0 --- You’ve learned to alter choices you make when casting spells on yourself. After casting a spell on only yourself that offers several choices of effect (such as resist energy , spell immunity , or a polymorph spell that offers several potential forms), you can alter the choice you made when Casting the Spell (for instance, choosing a different type of damage for resist energy ). However, your tinkering weakens the spell’s integrity, reducing its remaining duration by half. You can’t use this feat if the benefits of the spell have already been used up or if the effects of the first choice would persist in any way after switching (for instance, if one of the choices was to create a consumable item you already used, or to heal you), or if the feat would create an effect more powerful than that offered by the base spell. The GM is the final arbiter of what Spell Tinker can be applied to.", "trait": [ "Concentrate", "Wizard" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Concentrate", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=659", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Infinite Possibilities" ], "feat_markdown": "Infinite Possibilities", "id": "feat-660", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Infinite Possibilities](/Feats.aspx?ID=660) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n\r\n\r\n---\r\n\r\nYou’ve found a way to prepare a spell slot that exists in your mind as many different possibilities at once. Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell from your spellbook that’s at least 2 levels lower than the slot you designate; the spell acts in all ways as a spell of 2 levels lower. You don’t have any particular spell prepared in that slot until you cast it.", "name": "Infinite Possibilities", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve found a way to prepare a spell slot that exists in your mind as many different possibilities at once.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0", "speed": {}, "summary": "You’ve found a way to prepare a spell slot that exists in your mind as many different possibilities at once.", "summary_markdown": "You’ve found a way to prepare a spell slot that exists in your mind as many different possibilities at once.", "text": " Infinite Possibilities Source Core Rulebook pg. 213 4.0 --- You’ve found a way to prepare a spell slot that exists in your mind as many different possibilities at once. Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell from your spellbook that’s at least 2 levels lower than the slot you designate; the spell acts in all ways as a spell of 2 levels lower. You don’t have any particular spell prepared in that slot until you cast it.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=660", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reprepare Spell" ], "feat_markdown": "Reprepare Spell", "id": "feat-661", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Reprepare Spell](/Feats.aspx?ID=661) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n\r\n\r\n---\r\n\r\nYou’ve discovered how to reuse some of your spell slots over and over. You can spend 10 minutes to prepare a spell that you already cast today, regaining access to that spell slot. The spell must be of 4th level or lower and one that does not have a duration. You can reprepare a spell in this way even if you’ve already reprepared that spell previously in the same day. If you have the spell substitution arcane thesis, you can instead prepare a different spell in an expended slot, as long as the new spell doesn’t have a duration. Once you’ve reprepared a spell in that slot even once, you can use your arcane thesis to substitute only spells without durations into that spell slot.\n\nReprepare Spell leads to...\r\n[Reclaim Spell](/Feats.aspx?ID=1246)", "name": "Reprepare Spell", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve discovered how to reuse some of your spell slots over and over.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0", "speed": {}, "summary": "You’ve discovered how to reuse some of your spell slots over and over.", "summary_markdown": "You’ve discovered how to reuse some of your spell slots over and over.", "text": " Reprepare Spell Source Core Rulebook pg. 213 4.0 --- You’ve discovered how to reuse some of your spell slots over and over. You can spend 10 minutes to prepare a spell that you already cast today, regaining access to that spell slot. The spell must be of 4th level or lower and one that does not have a duration. You can reprepare a spell in this way even if you’ve already reprepared that spell previously in the same day. If you have the spell substitution arcane thesis, you can instead prepare a different spell in an expended slot, as long as the new spell doesn’t have a duration. Once you’ve reprepared a spell in that slot even once, you can use your arcane thesis to substitute only spells without durations into that spell slot. Reprepare Spell leads to... Reclaim Spell", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=661", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Archwizard's Might" ], "feat_markdown": "Archwizard's Might", "id": "feat-662", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Archwizard's Might](/Feats.aspx?ID=662) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n**Prerequisites**\r\n[archwizard's spellcraft](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou have mastered the greatest secrets of arcane magic. You gain an additional 10th-level spell slot.", "name": "Archwizard's Might", "pfs": "Standard", "prerequisite": "archwizard's spellcraft", "prerequisite_markdown": "[archwizard's spellcraft](/Classes.aspx?ID=12)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n**Prerequisites**\r\n[archwizard's spellcraft](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou have mastered the greatest secrets of arcane magic.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0", "speed": {}, "summary": "You have mastered the greatest secrets of arcane magic.", "summary_markdown": "You have mastered the greatest secrets of arcane magic.", "text": " Archwizard's Might Source Core Rulebook pg. 213 4.0 Prerequisites archwizard's spellcraft --- You have mastered the greatest secrets of arcane magic. You gain an additional 10th-level spell slot.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=662", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Combination" ], "feat_markdown": "Spell Combination", "id": "feat-664", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Combination](/Feats.aspx?ID=664) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n\r\n\r\n---\r\n\r\nYou can merge spells, producing multiple effects with a single casting. One slot of each level of spell you can cast, except 2nd level and 1st level, becomes a spell combination slot (this doesn’t apply to cantrips). When you prepare your spells, you can fill a combination slot with a combination of two spells. Each spell in the combination must be 2 or more spell levels below the slot’s level, and both must target only one creature or object or have the option to target only one creature or object. Each spell in the combination must also have the same means of determining whether it has an effect—both spells must require a ranged spell attack roll, require the same type of saving throw, or automatically affect the target.\n\n When you cast a combined spell, it affects only one target, even if the component spells normally affect more than one. If any spell in the combination has further restrictions (such as targeting only living creatures), you must abide by all restrictions. The combined spell uses the shorter of the component spells’ ranges. Resolve a combined spell as if were a single spell, but apply the effects of both component spells. For example, if the spell’s target succeeded at the save against a combined spell, it would apply the success effect of each spell, and if it critically failed, it would apply the critical failure effect of both spells.", "name": "Spell Combination", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can merge spells, producing multiple effects with a single casting.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 213 4.0", "speed": {}, "summary": "You can merge spells, producing multiple effects with a single casting.", "summary_markdown": "You can merge spells, producing multiple effects with a single casting.", "text": " Spell Combination Source Core Rulebook pg. 213 4.0 --- You can merge spells, producing multiple effects with a single casting. One slot of each level of spell you can cast, except 2nd level and 1st level, becomes a spell combination slot (this doesn’t apply to cantrips). When you prepare your spells, you can fill a combination slot with a combination of two spells. Each spell in the combination must be 2 or more spell levels below the slot’s level, and both must target only one creature or object or have the option to target only one creature or object. Each spell in the combination must also have the same means of determining whether it has an effect—both spells must require a ranged spell attack roll, require the same type of saving throw, or automatically affect the target. When you cast a combined spell, it affects only one target, even if the component spells normally affect more than one. If any spell in the combination has further restrictions (such as targeting only living creatures), you must abide by all restrictions. The combined spell uses the shorter of the component spells’ ranges. Resolve a combined spell as if were a single spell, but apply the effects of both component spells. For example, if the spell’s target succeeded at the save against a combined spell, it would apply the success effect of each spell, and if it critically failed, it would apply the critical failure effect of both spells.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=664", "weakness": {} }, { "archetype": [ "Alchemist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alchemist Dedication" ], "feat_markdown": "Alchemist Dedication", "id": "feat-665", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemist Dedication](/Feats.aspx?ID=665) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Archetype** [Alchemist](/Archetypes.aspx?ID=1)\n\n**Prerequisites**\r\nIntelligence 14\n\n\r\n\r\n---\r\n\r\nYou put your alchemical interest into practice. You become trained in alchemical bombs and [Crafting](/Skills.aspx?ID=4); if you were already trained in Crafting, you instead become trained in a skill of your choice. You become trained in alchemist class DC.\n\n You gain the alchemist’s infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the [Alchemical Crafting](/Feats.aspx?ID=752) feat and four additional formulas for 1st-level alchemical items, as well as the ability to create free items during your daily preparations. Your advanced alchemy level is 1 and doesn’t increase on its own.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the alchemist archetype.\n\nAlchemist Dedication leads to...\r\n[Basic Concoction](/Feats.aspx?ID=666), [Expert Alchemy](/Feats.aspx?ID=669), [Quick Alchemy](/Feats.aspx?ID=667)", "name": "Alchemist Dedication", "pfs": "Standard", "prerequisite": "Intelligence 14", "prerequisite_markdown": "Intelligence 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Prerequisites**\r\nIntelligence 14\n\n\r\n\r\n---\r\n\r\n\r\nBecome a multiclass alchemist.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 220" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0", "speed": {}, "summary": "Become a multiclass alchemist.", "summary_markdown": "Become a multiclass alchemist.", "text": " Alchemist Dedication Source Core Rulebook pg. 220 4.0 Archetype Alchemist Prerequisites Intelligence 14 --- You put your alchemical interest into practice. You become trained in alchemical bombs and Crafting; if you were already trained in Crafting, you instead become trained in a skill of your choice. You become trained in alchemist class DC. You gain the alchemist’s infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the Alchemical Crafting feat and four additional formulas for 1st-level alchemical items, as well as the ability to create free items during your daily preparations. Your advanced alchemy level is 1 and doesn’t increase on its own. Special You cannot select another dedication feat until you have gained two other feats from the alchemist archetype. Alchemist Dedication leads to... Basic Concoction, Expert Alchemy, Quick Alchemy", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=665", "weakness": {} }, { "archetype": [ "Alchemist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Concoction" ], "feat_markdown": "Basic Concoction", "id": "feat-666", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Concoction](/Feats.aspx?ID=666) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Archetype** [Alchemist](/Archetypes.aspx?ID=1)\n\n**Prerequisites**\r\n[Alchemist Dedication](/Feats.aspx?ID=665)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [alchemist feat](/Classes.aspx?ID=1/feats).\n\nBasic Concoction leads to...\r\n[Advanced Concoction](/Feats.aspx?ID=668)", "name": "Basic Concoction", "pfs": "Standard", "prerequisite": "Alchemist Dedication", "prerequisite_markdown": "[Alchemist Dedication](/Feats.aspx?ID=665)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Prerequisites**\r\n[Alchemist Dedication](/Feats.aspx?ID=665)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level alchemist feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 220" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level alchemist feat.", "summary_markdown": "You gain a 1st- or 2nd-level alchemist feat.", "text": " Basic Concoction Source Core Rulebook pg. 220 4.0 Archetype Alchemist Prerequisites Alchemist Dedication --- You gain a 1st- or 2nd-level alchemist feat. Basic Concoction leads to... Advanced Concoction", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=666", "weakness": {} }, { "archetype": [ "Alchemist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Alchemy" ], "feat_markdown": "Quick Alchemy", "id": "feat-667", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Alchemy](/Feats.aspx?ID=667) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Archetype** [Alchemist](/Archetypes.aspx?ID=1)\n\n**Prerequisites**\r\n[Alchemist Dedication](/Feats.aspx?ID=665)\n\n\r\n\r\n---\r\n\r\nYou gain the Quick Alchemy action. \n\n", "name": "Quick Alchemy", "pfs": "Standard", "prerequisite": "Alchemist Dedication", "prerequisite_markdown": "[Alchemist Dedication](/Feats.aspx?ID=665)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Prerequisites**\r\n[Alchemist Dedication](/Feats.aspx?ID=665)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the Quick Alchemy action.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 220" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0", "speed": {}, "summary": "You gain the Quick Alchemy action.", "summary_markdown": "You gain the Quick Alchemy action.", "text": " Quick Alchemy Source Core Rulebook pg. 220 4.0 Archetype Alchemist Prerequisites Alchemist Dedication --- You gain the Quick Alchemy action. ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=667", "weakness": {} }, { "archetype": [ "Alchemist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Concoction" ], "feat_markdown": "Advanced Concoction", "id": "feat-668", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Concoction](/Feats.aspx?ID=668) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Archetype** [Alchemist](/Archetypes.aspx?ID=1)\n\n**Prerequisites**\r\n[Basic Concoction](/Feats.aspx?ID=666)\n\n\r\n\r\n---\r\n\r\nYou gain one [alchemist feat](/Classes.aspx?ID=1/feats). For the purpose of meeting its prerequisites, your alchemist level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another alchemist feat.", "name": "Advanced Concoction", "pfs": "Standard", "prerequisite": "Basic Concoction", "prerequisite_markdown": "[Basic Concoction](/Feats.aspx?ID=666)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Prerequisites**\r\n[Basic Concoction](/Feats.aspx?ID=666)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one alchemist feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 220" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0", "speed": {}, "summary": "You gain one alchemist feat.", "summary_markdown": "You gain one alchemist feat.", "text": " Advanced Concoction Source Core Rulebook pg. 220 4.0 Archetype Alchemist Prerequisites Basic Concoction --- You gain one alchemist feat. For the purpose of meeting its prerequisites, your alchemist level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another alchemist feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=668", "weakness": {} }, { "archetype": [ "Alchemist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Alchemy" ], "feat_markdown": "Expert Alchemy", "id": "feat-669", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Alchemy](/Feats.aspx?ID=669) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Archetype** [Alchemist](/Archetypes.aspx?ID=1)\n\n**Prerequisites**\r\n[Alchemist Dedication](/Feats.aspx?ID=665); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour advanced alchemy level increases to 3. At 10th level, it increases to 5.\n\nExpert Alchemy leads to...\r\n[Master Alchemy](/Feats.aspx?ID=670)", "name": "Expert Alchemy", "pfs": "Standard", "prerequisite": "Alchemist Dedication; Expert in Crafting", "prerequisite_markdown": "[Alchemist Dedication](/Feats.aspx?ID=665); Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Prerequisites**\r\n[Alchemist Dedication](/Feats.aspx?ID=665); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYour advanced alchemy level increases to 3.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 220" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0", "speed": {}, "summary": "Your advanced alchemy level increases to 3.", "summary_markdown": "Your advanced alchemy level increases to 3.", "text": " Expert Alchemy Source Core Rulebook pg. 220 4.0 Archetype Alchemist Prerequisites Alchemist Dedication; Expert in Crafting --- Your advanced alchemy level increases to 3. At 10th level, it increases to 5. Expert Alchemy leads to... Master Alchemy", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=669", "weakness": {} }, { "archetype": [ "Alchemist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Alchemy" ], "feat_markdown": "Master Alchemy", "id": "feat-670", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Alchemy](/Feats.aspx?ID=670) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Archetype** [Alchemist](/Archetypes.aspx?ID=1)\n\n**Prerequisites**\r\n[Expert Alchemy](/Feats.aspx?ID=669); Master in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour advanced alchemy level increases to 7. For every level you gain beyond 12th, your advanced alchemy level increases by 1.", "name": "Master Alchemy", "pfs": "Standard", "prerequisite": "Expert Alchemy; Master in Crafting", "prerequisite_markdown": "[Expert Alchemy](/Feats.aspx?ID=669); Master in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0\n\n**Prerequisites**\r\n[Expert Alchemy](/Feats.aspx?ID=669); Master in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYour advanced alchemy level increases to 7.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 220" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 220 4.0", "speed": {}, "summary": "Your advanced alchemy level increases to 7.", "summary_markdown": "Your advanced alchemy level increases to 7.", "text": " Master Alchemy Source Core Rulebook pg. 220 4.0 Archetype Alchemist Prerequisites Expert Alchemy; Master in Crafting --- Your advanced alchemy level increases to 7. For every level you gain beyond 12th, your advanced alchemy level increases by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=670", "weakness": {} }, { "archetype": [ "Barbarian" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Barbarian Dedication" ], "feat_markdown": "Barbarian Dedication", "id": "feat-671", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Barbarian Dedication](/Feats.aspx?ID=671) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Archetype** [Barbarian](/Archetypes.aspx?ID=2)\n\n**Prerequisites**\r\nStrength 14; Constitution 14\n\n\r\n\r\n---\r\n\r\nYou become trained in [Athletics](/Skills.aspx?ID=3); if you were already trained in Athletics, you instead become trained in a skill of your choice. You become trained in barbarian class DC.\n\n You can use the Rage action.\n\n Choose an [instinct](/classes/barbarian/instincts) as you would if you were a barbarian. You have that instinct for all purposes and become bound by its anathema, but you don’t gain any of the other abilities it grants.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the barbarian archetype.\n\n\n\nBarbarian Dedication leads to...\r\n[Barbarian Resiliency](/Feats.aspx?ID=672), [Basic Fury](/Feats.aspx?ID=673), [Instinct Ability](/Feats.aspx?ID=675), [Juggernaut's Fortitude](/Feats.aspx?ID=676)", "name": "Barbarian Dedication", "pfs": "Standard", "prerequisite": "Strength 14; Constitution 14", "prerequisite_markdown": "Strength 14; Constitution 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Prerequisites**\r\nStrength 14; Constitution 14\n\n\r\n\r\n---\r\n\r\n\r\nBecome a multiclass barbarian.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 221" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0", "speed": {}, "summary": "Become a multiclass barbarian.", "summary_markdown": "Become a multiclass barbarian.", "text": " Barbarian Dedication Source Core Rulebook pg. 221 4.0 Archetype Barbarian Prerequisites Strength 14; Constitution 14 --- You become trained in Athletics; if you were already trained in Athletics, you instead become trained in a skill of your choice. You become trained in barbarian class DC. You can use the Rage action. Choose an instinct as you would if you were a barbarian. You have that instinct for all purposes and become bound by its anathema, but you don’t gain any of the other abilities it grants. Special You cannot select another dedication feat until you have gained two other feats from the barbarian archetype. Barbarian Dedication leads to... Barbarian Resiliency, Basic Fury, Instinct Ability, Juggernaut's Fortitude", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=671", "weakness": {} }, { "archetype": [ "Barbarian" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Barbarian Resiliency" ], "feat_markdown": "Barbarian Resiliency", "id": "feat-672", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Barbarian Resiliency](/Feats.aspx?ID=672) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Archetype** [Barbarian](/Archetypes.aspx?ID=2)\n\n**Prerequisites**\r\n[Barbarian Dedication](/Feats.aspx?ID=671); class granting no more Hit Points per level than 10 + your Constitution modifier\n\n\r\n\r\n---\r\n\r\nYou gain 3 additional Hit Points for each barbarian archetype class feat you have. As you continue selecting barbarian archetype class feats, you continue to gain additional Hit Points in this way.", "name": "Barbarian Resiliency", "pfs": "Standard", "prerequisite": "Barbarian Dedication; class granting no more Hit Points per level than 10 + your Constitution modifier", "prerequisite_markdown": "[Barbarian Dedication](/Feats.aspx?ID=671); class granting no more Hit Points per level than 10 + your Constitution modifier", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Prerequisites**\r\n[Barbarian Dedication](/Feats.aspx?ID=671); class granting no more Hit Points per level than 10 + your Constitution modifier\n\n\r\n\r\n---\r\n\r\n\r\nYou gain 3 additional Hit Points for each barbarian archetype class feat you have.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 221" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0", "speed": {}, "summary": "You gain 3 additional Hit Points for each barbarian archetype class feat you have.", "summary_markdown": "You gain 3 additional Hit Points for each barbarian archetype class feat you have.", "text": " Barbarian Resiliency Source Core Rulebook pg. 221 4.0 Archetype Barbarian Prerequisites Barbarian Dedication; class granting no more Hit Points per level than 10 + your Constitution modifier --- You gain 3 additional Hit Points for each barbarian archetype class feat you have. As you continue selecting barbarian archetype class feats, you continue to gain additional Hit Points in this way.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=672", "weakness": {} }, { "archetype": [ "Barbarian" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Fury" ], "feat_markdown": "Basic Fury", "id": "feat-673", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Fury](/Feats.aspx?ID=673) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Archetype** [Barbarian](/Archetypes.aspx?ID=2)\n\n**Prerequisites**\r\n[Barbarian Dedication](/Feats.aspx?ID=671)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [barbarian feat](/Classes.aspx?ID=2/feats).\n\nBasic Fury leads to...\r\n[Advanced Fury](/Feats.aspx?ID=674)", "name": "Basic Fury", "pfs": "Standard", "prerequisite": "Barbarian Dedication", "prerequisite_markdown": "[Barbarian Dedication](/Feats.aspx?ID=671)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Prerequisites**\r\n[Barbarian Dedication](/Feats.aspx?ID=671)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level barbarian feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 221" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level barbarian feat.", "summary_markdown": "You gain a 1st- or 2nd-level barbarian feat.", "text": " Basic Fury Source Core Rulebook pg. 221 4.0 Archetype Barbarian Prerequisites Barbarian Dedication --- You gain a 1st- or 2nd-level barbarian feat. Basic Fury leads to... Advanced Fury", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=673", "weakness": {} }, { "archetype": [ "Barbarian" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Fury" ], "feat_markdown": "Advanced Fury", "id": "feat-674", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Fury](/Feats.aspx?ID=674) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Archetype** [Barbarian](/Archetypes.aspx?ID=2)\n\n**Prerequisites**\r\n[Basic Fury](/Feats.aspx?ID=673)\n\n\r\n\r\n---\r\n\r\nYou gain one [barbarian feat](/Classes.aspx?ID=2/feats). For the purpose of meeting its prerequisites, your barbarian level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another barbarian feat.", "name": "Advanced Fury", "pfs": "Standard", "prerequisite": "Basic Fury", "prerequisite_markdown": "[Basic Fury](/Feats.aspx?ID=673)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Prerequisites**\r\n[Basic Fury](/Feats.aspx?ID=673)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one barbarian feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 221" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0", "speed": {}, "summary": "You gain one barbarian feat.", "summary_markdown": "You gain one barbarian feat.", "text": " Advanced Fury Source Core Rulebook pg. 221 4.0 Archetype Barbarian Prerequisites Basic Fury --- You gain one barbarian feat. For the purpose of meeting its prerequisites, your barbarian level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another barbarian feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=674", "weakness": {} }, { "archetype": [ "Barbarian" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instinct Ability" ], "feat_markdown": "Instinct Ability", "id": "feat-675", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Instinct Ability](/Feats.aspx?ID=675) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Archetype** [Barbarian](/Archetypes.aspx?ID=2)\n\n**Prerequisites**\r\n[Barbarian Dedication](/Feats.aspx?ID=671)\n\n\r\n\r\n---\r\n\r\nYou gain the instinct ability for the [instinct](/classes/barbarian/instincts) you chose for Barbarian Dedication.", "name": "Instinct Ability", "pfs": "Standard", "prerequisite": "Barbarian Dedication", "prerequisite_markdown": "[Barbarian Dedication](/Feats.aspx?ID=671)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Prerequisites**\r\n[Barbarian Dedication](/Feats.aspx?ID=671)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the instinct ability for the instinct you chose for Barbarian Dedication.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 221" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0", "speed": {}, "summary": "You gain the instinct ability for the instinct you chose for Barbarian Dedication.", "summary_markdown": "You gain the instinct ability for the instinct you chose for Barbarian Dedication.", "text": " Instinct Ability Source Core Rulebook pg. 221 4.0 Archetype Barbarian Prerequisites Barbarian Dedication --- You gain the instinct ability for the instinct you chose for Barbarian Dedication.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=675", "weakness": {} }, { "archetype": [ "Barbarian" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Juggernaut's Fortitude" ], "feat_markdown": "Juggernaut's Fortitude", "id": "feat-676", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Juggernaut's Fortitude](/Feats.aspx?ID=676) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Archetype** [Barbarian](/Archetypes.aspx?ID=2)\n\n**Prerequisites**\r\n[Barbarian Dedication](/Feats.aspx?ID=671); expert in Fortitude Saves\n\n\r\n\r\n---\r\n\r\nYour proficiency rank in Fortitude saves increases to master.", "name": "Juggernaut's Fortitude", "pfs": "Standard", "prerequisite": "Barbarian Dedication; expert in Fortitude Saves", "prerequisite_markdown": "[Barbarian Dedication](/Feats.aspx?ID=671); expert in Fortitude Saves", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0\n\n**Prerequisites**\r\n[Barbarian Dedication](/Feats.aspx?ID=671); expert in Fortitude Saves\n\n\r\n\r\n---\r\n\r\n\r\nYour proficiency rank in Fortitude saves increases to master.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 221" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 221 4.0", "speed": {}, "summary": "Your proficiency rank in Fortitude saves increases to master.", "summary_markdown": "Your proficiency rank in Fortitude saves increases to master.", "text": " Juggernaut's Fortitude Source Core Rulebook pg. 221 4.0 Archetype Barbarian Prerequisites Barbarian Dedication; expert in Fortitude Saves --- Your proficiency rank in Fortitude saves increases to master.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=676", "weakness": {} }, { "archetype": [ "Bard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bard Dedication" ], "feat_markdown": "Bard Dedication", "id": "feat-677", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bard Dedication](/Feats.aspx?ID=677) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Archetype** [Bard](/Archetypes.aspx?ID=3)\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\nYou cast spells like a bard and gain the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the [occult](/SpellLists.aspx?Tradition=3) spell list or any other occult cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for occult spells. Your key spellcasting ability for bard archetype spells is Charisma, and they are occult bard spells. You become trained in [Occultism](/Skills.aspx?ID=11) and [Performance](/Skills.aspx?ID=12); for each of these skills in which you were already trained, you instead become trained in a skill of your choice.\n\n Choose a [muse](/classes/bard/muses) as you would if you were a bard. You have that muse for all purposes, allowing you to take that muse's feats, but you don't gain any of the other abilities it grants.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the bard archetype.\n\nBard Dedication leads to...\r\n[Basic Bard Spellcasting](/Feats.aspx?ID=678), [Basic Muse's Whispers](/Feats.aspx?ID=679), [Counter Perform](/Feats.aspx?ID=681), [Inspirational Performance](/Feats.aspx?ID=682)", "name": "Bard Dedication", "pfs": "Standard", "prerequisite": "Charisma 14", "prerequisite_markdown": "Charisma 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\n\r\nBecome a multiclass bard.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 222" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0", "speed": {}, "summary": "Become a multiclass bard.", "summary_markdown": "Become a multiclass bard.", "text": " Bard Dedication Source Core Rulebook pg. 222 4.0 Archetype Bard Prerequisites Charisma 14 --- You cast spells like a bard and gain the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the occult spell list or any other occult cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for occult spells. Your key spellcasting ability for bard archetype spells is Charisma, and they are occult bard spells. You become trained in Occultism and Performance; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. Choose a muse as you would if you were a bard. You have that muse for all purposes, allowing you to take that muse's feats, but you don't gain any of the other abilities it grants. Special You cannot select another dedication feat until you have gained two other feats from the bard archetype. Bard Dedication leads to... Basic Bard Spellcasting, Basic Muse's Whispers, Counter Perform, Inspirational Performance", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=677", "weakness": {} }, { "archetype": [ "Bard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Bard Spellcasting" ], "feat_markdown": "Basic Bard Spellcasting", "id": "feat-678", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Bard Spellcasting](/Feats.aspx?ID=678) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Archetype** [Bard](/Archetypes.aspx?ID=3)\n\n**Prerequisites**\r\n[Bard Dedication](/Feats.aspx?ID=677)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic spellcasting benefits](/Rules.aspx?ID=170). Each time you gain a spell slot of a new level from the bard archetype, add a common occult spell or another spell you learned or discovered to your repertoire, of the appropriate spell level.\n\nBasic Bard Spellcasting leads to...\r\n[Expert Bard Spellcasting](/Feats.aspx?ID=684), [Occult Breadth](/Feats.aspx?ID=683)", "name": "Basic Bard Spellcasting", "pfs": "Standard", "prerequisite": "Bard Dedication", "prerequisite_markdown": "[Bard Dedication](/Feats.aspx?ID=677)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Prerequisites**\r\n[Bard Dedication](/Feats.aspx?ID=677)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the basic spellcasting benefits for bard spellcasting.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 222" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0", "speed": {}, "summary": "You gain the basic spellcasting benefits for bard spellcasting.", "summary_markdown": "You gain the basic spellcasting benefits for bard spellcasting.", "text": " Basic Bard Spellcasting Source Core Rulebook pg. 222 4.0 Archetype Bard Prerequisites Bard Dedication --- You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the bard archetype, add a common occult spell or another spell you learned or discovered to your repertoire, of the appropriate spell level. Basic Bard Spellcasting leads to... Expert Bard Spellcasting, Occult Breadth", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=678", "weakness": {} }, { "archetype": [ "Bard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Muse's Whispers" ], "feat_markdown": "Basic Muse's Whispers", "id": "feat-679", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Muse's Whispers](/Feats.aspx?ID=679) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Archetype** [Bard](/Archetypes.aspx?ID=3)\n\n**Prerequisites**\r\n[Bard Dedication](/Feats.aspx?ID=677)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [bard feat](/Classes.aspx?ID=3/feats).\n\nBasic Muse's Whispers leads to...\r\n[Advanced Muse's Whispers](/Feats.aspx?ID=680)", "name": "Basic Muse's Whispers", "pfs": "Standard", "prerequisite": "Bard Dedication", "prerequisite_markdown": "[Bard Dedication](/Feats.aspx?ID=677)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Prerequisites**\r\n[Bard Dedication](/Feats.aspx?ID=677)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level bard feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 222" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level bard feat.", "summary_markdown": "You gain a 1st- or 2nd-level bard feat.", "text": " Basic Muse's Whispers Source Core Rulebook pg. 222 4.0 Archetype Bard Prerequisites Bard Dedication --- You gain a 1st- or 2nd-level bard feat. Basic Muse's Whispers leads to... Advanced Muse's Whispers", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=679", "weakness": {} }, { "archetype": [ "Bard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Muse's Whispers" ], "feat_markdown": "Advanced Muse's Whispers", "id": "feat-680", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Muse's Whispers](/Feats.aspx?ID=680) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Archetype** [Bard](/Archetypes.aspx?ID=3)\n\n**Prerequisites**\r\n[Basic Muse's Whispers](/Feats.aspx?ID=679)\n\n\r\n\r\n---\r\n\r\nYou gain one [bard feat](/Classes.aspx?ID=3/feats). For the purpose of meeting its prerequisites, your bard level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another bard feat.", "name": "Advanced Muse's Whispers", "pfs": "Standard", "prerequisite": "Basic Muse's Whispers", "prerequisite_markdown": "[Basic Muse's Whispers](/Feats.aspx?ID=679)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Prerequisites**\r\n[Basic Muse's Whispers](/Feats.aspx?ID=679)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one bard feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 222" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0", "speed": {}, "summary": "You gain one bard feat.", "summary_markdown": "You gain one bard feat.", "text": " Advanced Muse's Whispers Source Core Rulebook pg. 222 4.0 Archetype Bard Prerequisites Basic Muse's Whispers --- You gain one bard feat. For the purpose of meeting its prerequisites, your bard level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another bard feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=680", "weakness": {} }, { "archetype": [ "Bard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Counter Perform" ], "feat_markdown": "Counter Perform", "id": "feat-681", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Counter Perform](/Feats.aspx?ID=681) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Archetype** [Bard](/Archetypes.aspx?ID=3)\n\n**Prerequisites**\r\n[Bard Dedication](/Feats.aspx?ID=677)\n\n\r\n\r\n---\r\n\r\nYou gain the [_counter performance_](/Spells.aspx?ID=381) composition spell. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by engaging your muse.", "name": "Counter Perform", "pfs": "Standard", "prerequisite": "Bard Dedication", "prerequisite_markdown": "[Bard Dedication](/Feats.aspx?ID=677)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Prerequisites**\r\n[Bard Dedication](/Feats.aspx?ID=677)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the _counter performance_ composition spell.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 222" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0", "speed": {}, "summary": "You gain the counter performance composition spell.", "summary_markdown": "You gain the _counter performance_ composition spell.", "text": " Counter Perform Source Core Rulebook pg. 222 4.0 Archetype Bard Prerequisites Bard Dedication --- You gain the counter performance composition spell. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by engaging your muse.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=681", "weakness": {} }, { "archetype": [ "Bard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inspirational Performance" ], "feat_markdown": "Inspirational Performance", "id": "feat-682", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Inspirational Performance](/Feats.aspx?ID=682) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Archetype** [Bard](/Archetypes.aspx?ID=3)\n\n**Prerequisites**\r\n[Bard Dedication](/Feats.aspx?ID=677)\n\n\r\n\r\n---\r\n\r\nYou gain the [_inspire courage_](/Spells.aspx?ID=386) composition cantrip.", "name": "Inspirational Performance", "pfs": "Standard", "prerequisite": "Bard Dedication", "prerequisite_markdown": "[Bard Dedication](/Feats.aspx?ID=677)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Prerequisites**\r\n[Bard Dedication](/Feats.aspx?ID=677)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the _inspire courage_ composition cantrip.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 222" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0", "speed": {}, "summary": "You gain the inspire courage composition cantrip.", "summary_markdown": "You gain the _inspire courage_ composition cantrip.", "text": " Inspirational Performance Source Core Rulebook pg. 222 4.0 Archetype Bard Prerequisites Bard Dedication --- You gain the inspire courage composition cantrip.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=682", "weakness": {} }, { "archetype": [ "Bard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Occult Breadth" ], "feat_markdown": "Occult Breadth", "id": "feat-683", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Occult Breadth](/Feats.aspx?ID=683) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Archetype** [Bard](/Archetypes.aspx?ID=3)\n\n**Prerequisites**\r\n[Basic Bard Spellcasting](/Feats.aspx?ID=678)\n\n\r\n\r\n---\r\n\r\nYour repertoire expands, and you can cast more occult spells each day. Increase the number of spells in your repertoire and the number of spell slots you gain from bard archetype feats by 1 for each spell level other than your two highest bard spell slots.", "name": "Occult Breadth", "pfs": "Standard", "prerequisite": "Basic Bard Spellcasting", "prerequisite_markdown": "[Basic Bard Spellcasting](/Feats.aspx?ID=678)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Prerequisites**\r\n[Basic Bard Spellcasting](/Feats.aspx?ID=678)\n\n\r\n\r\n---\r\n\r\n\r\nYour repertoire expands, and you can cast more occult spells each day.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 222" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0", "speed": {}, "summary": "Your repertoire expands, and you can cast more occult spells each day.", "summary_markdown": "Your repertoire expands, and you can cast more occult spells each day.", "text": " Occult Breadth Source Core Rulebook pg. 222 4.0 Archetype Bard Prerequisites Basic Bard Spellcasting --- Your repertoire expands, and you can cast more occult spells each day. Increase the number of spells in your repertoire and the number of spell slots you gain from bard archetype feats by 1 for each spell level other than your two highest bard spell slots.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=683", "weakness": {} }, { "archetype": [ "Bard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Bard Spellcasting" ], "feat_markdown": "Expert Bard Spellcasting", "id": "feat-684", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Bard Spellcasting](/Feats.aspx?ID=684) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Archetype** [Bard](/Archetypes.aspx?ID=3)\n\n**Prerequisites**\r\n[Basic Bard Spellcasting](/Feats.aspx?ID=678); Master in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou gain the expert spellcasting benefits.\n\nExpert Bard Spellcasting leads to...\r\n[Master Bard Spellcasting](/Feats.aspx?ID=685)", "name": "Expert Bard Spellcasting", "pfs": "Standard", "prerequisite": "Basic Bard Spellcasting; Master in Occultism", "prerequisite_markdown": "[Basic Bard Spellcasting](/Feats.aspx?ID=678); Master in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Prerequisites**\r\n[Basic Bard Spellcasting](/Feats.aspx?ID=678); Master in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the expert spellcasting benefits for bard spellcasting.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 222" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0", "speed": {}, "summary": "You gain the expert spellcasting benefits for bard spellcasting.", "summary_markdown": "You gain the expert spellcasting benefits for bard spellcasting.", "text": " Expert Bard Spellcasting Source Core Rulebook pg. 222 4.0 Archetype Bard Prerequisites Basic Bard Spellcasting; Master in Occultism --- You gain the expert spellcasting benefits. Expert Bard Spellcasting leads to... Master Bard Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=684", "weakness": {} }, { "archetype": [ "Bard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Bard Spellcasting" ], "feat_markdown": "Master Bard Spellcasting", "id": "feat-685", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Bard Spellcasting](/Feats.aspx?ID=685) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Archetype** [Bard](/Archetypes.aspx?ID=3)\n\n**Prerequisites**\r\n[Expert Bard Spellcasting](/Feats.aspx?ID=684); Legendary in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou gain the master spellcasting benefits.", "name": "Master Bard Spellcasting", "pfs": "Standard", "prerequisite": "Expert Bard Spellcasting; Legendary in Occultism", "prerequisite_markdown": "[Expert Bard Spellcasting](/Feats.aspx?ID=684); Legendary in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0\n\n**Prerequisites**\r\n[Expert Bard Spellcasting](/Feats.aspx?ID=684); Legendary in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the master spellcasting benefits for bard spellcasting.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 222" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 222 4.0", "speed": {}, "summary": "You gain the master spellcasting benefits for bard spellcasting.", "summary_markdown": "You gain the master spellcasting benefits for bard spellcasting.", "text": " Master Bard Spellcasting Source Core Rulebook pg. 222 4.0 Archetype Bard Prerequisites Expert Bard Spellcasting; Legendary in Occultism --- You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=685", "weakness": {} }, { "archetype": [ "Champion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Champion Dedication" ], "feat_markdown": "Champion Dedication", "id": "feat-686", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Champion Dedication](/Feats.aspx?ID=686) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Archetype** [Champion](/Archetypes.aspx?ID=4)\n\n**Prerequisites**\r\nStrength 14; Charisma 14\n\n\r\n\r\n---\r\n\r\nChoose a deity and [cause](/classes/champion/causes) as you would if you were a champion. You become trained in light, medium, and heavy armor. You become trained in [Religion](/Skills.aspx?ID=13) and your deity’s associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You become trained in champion class DC.\n\n You are bound by your deity’s anathema and must follow the champion’s code and alignment requirements for your cause. You don’t gain any other abilities from your choice of deity or cause.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the champion archetype.\n\nChampion Dedication leads to...\r\n[Basic Devotion](/Feats.aspx?ID=687), [Champion Resiliency](/Feats.aspx?ID=688), [Champion's Reaction](/Feats.aspx?ID=691), [Diverse Armor Expert](/Feats.aspx?ID=693), [Divine Ally](/Feats.aspx?ID=692), [Healing Touch](/Feats.aspx?ID=689)", "name": "Champion Dedication", "pfs": "Standard", "prerequisite": "Strength 14; Charisma 14", "prerequisite_markdown": "Strength 14; Charisma 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Prerequisites**\r\nStrength 14; Charisma 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become a multiclass champion.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 223" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0", "speed": {}, "summary": "You become a multiclass champion.", "summary_markdown": "You become a multiclass champion.", "text": " Champion Dedication Source Core Rulebook pg. 223 4.0 Archetype Champion Prerequisites Strength 14; Charisma 14 --- Choose a deity and cause as you would if you were a champion. You become trained in light, medium, and heavy armor. You become trained in Religion and your deity’s associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You become trained in champion class DC. You are bound by your deity’s anathema and must follow the champion’s code and alignment requirements for your cause. You don’t gain any other abilities from your choice of deity or cause. Special You cannot select another dedication feat until you have gained two other feats from the champion archetype. Champion Dedication leads to... Basic Devotion, Champion Resiliency, Champion's Reaction, Diverse Armor Expert, Divine Ally, Healing Touch", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=686", "weakness": {} }, { "archetype": [ "Champion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Devotion" ], "feat_markdown": "Basic Devotion", "id": "feat-687", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Devotion](/Feats.aspx?ID=687) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Archetype** [Champion](/Archetypes.aspx?ID=4)\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [champion feat](/Classes.aspx?ID=4/feats).\n\nBasic Devotion leads to...\r\n[Advanced Devotion](/Feats.aspx?ID=690)", "name": "Basic Devotion", "pfs": "Standard", "prerequisite": "Champion Dedication", "prerequisite_markdown": "[Champion Dedication](/Feats.aspx?ID=686)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level champion feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 223" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level champion feat.", "summary_markdown": "You gain a 1st- or 2nd-level champion feat.", "text": " Basic Devotion Source Core Rulebook pg. 223 4.0 Archetype Champion Prerequisites Champion Dedication --- You gain a 1st- or 2nd-level champion feat. Basic Devotion leads to... Advanced Devotion", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=687", "weakness": {} }, { "archetype": [ "Champion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Champion Resiliency" ], "feat_markdown": "Champion Resiliency", "id": "feat-688", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Champion Resiliency](/Feats.aspx?ID=688) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Archetype** [Champion](/Archetypes.aspx?ID=4)\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686); class granting no more Hit Points per level than 8 + your Constitution modifier\n\n\r\n\r\n---\r\n\r\nYou gain 3 additional Hit Points for each champion archetype class feat you have. As you continue selecting champion archetype class feats, you continue to gain additional Hit Points in this way.", "name": "Champion Resiliency", "pfs": "Standard", "prerequisite": "Champion Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier", "prerequisite_markdown": "[Champion Dedication](/Feats.aspx?ID=686); class granting no more Hit Points per level than 8 + your Constitution modifier", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686); class granting no more Hit Points per level than 8 + your Constitution modifier\n\n\r\n\r\n---\r\n\r\n\r\nYou gain 3 additional Hit Points for each champion archetype class feat you have.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 223" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0", "speed": {}, "summary": "You gain 3 additional Hit Points for each champion archetype class feat you have.", "summary_markdown": "You gain 3 additional Hit Points for each champion archetype class feat you have.", "text": " Champion Resiliency Source Core Rulebook pg. 223 4.0 Archetype Champion Prerequisites Champion Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier --- You gain 3 additional Hit Points for each champion archetype class feat you have. As you continue selecting champion archetype class feats, you continue to gain additional Hit Points in this way.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=688", "weakness": {} }, { "archetype": [ "Champion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Healing Touch" ], "feat_markdown": "Healing Touch", "id": "feat-689", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Healing Touch](/Feats.aspx?ID=689) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Archetype** [Champion](/Archetypes.aspx?ID=4)\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686)\n\n\r\n\r\n---\r\n\r\nYou gain the appropriate devotion spell for your [cause](/classes/champion/causes) ([_lay on hands_](/Spells.aspx?ID=395) for the paladin, redeemer, and liberator). If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying or serving your deity.", "name": "Healing Touch", "pfs": "Standard", "prerequisite": "Champion Dedication", "prerequisite_markdown": "[Champion Dedication](/Feats.aspx?ID=686)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the appropriate devotion spell for your cause.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 223" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0", "speed": {}, "summary": "You gain the appropriate devotion spell for your cause.", "summary_markdown": "You gain the appropriate devotion spell for your cause.", "text": " Healing Touch Source Core Rulebook pg. 223 4.0 Archetype Champion Prerequisites Champion Dedication --- You gain the appropriate devotion spell for your cause ( lay on hands for the paladin, redeemer, and liberator). If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying or serving your deity.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=689", "weakness": {} }, { "archetype": [ "Champion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Devotion" ], "feat_markdown": "Advanced Devotion", "id": "feat-690", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Devotion](/Feats.aspx?ID=690) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Archetype** [Champion](/Archetypes.aspx?ID=4)\n\n**Prerequisites**\r\n[Basic Devotion](/Feats.aspx?ID=687)\n\n\r\n\r\n---\r\n\r\nYou gain one [champion feat](/Classes.aspx?ID=4/feats). For the purpose of meeting its prerequisites, your champion level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another champion feat.", "name": "Advanced Devotion", "pfs": "Standard", "prerequisite": "Basic Devotion", "prerequisite_markdown": "[Basic Devotion](/Feats.aspx?ID=687)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Prerequisites**\r\n[Basic Devotion](/Feats.aspx?ID=687)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one champion feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 223" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0", "speed": {}, "summary": "You gain one champion feat.", "summary_markdown": "You gain one champion feat.", "text": " Advanced Devotion Source Core Rulebook pg. 223 4.0 Archetype Champion Prerequisites Basic Devotion --- You gain one champion feat. For the purpose of meeting its prerequisites, your champion level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another champion feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=690", "weakness": {} }, { "archetype": [ "Champion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Champion's Reaction" ], "feat_markdown": "Champion's Reaction", "id": "feat-691", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Champion's Reaction](/Feats.aspx?ID=691) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Archetype** [Champion](/Archetypes.aspx?ID=4)\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686)\n\n\r\n\r\n---\r\n\r\nYou can use the champion’s reaction associated with your cause.", "name": "Champion's Reaction", "pfs": "Standard", "prerequisite": "Champion Dedication", "prerequisite_markdown": "[Champion Dedication](/Feats.aspx?ID=686)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686)\n\n\r\n\r\n---\r\n\r\n\r\nYou can use the champion’s reaction associated with your cause.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 223" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0", "speed": {}, "summary": "You can use the champion’s reaction associated with your cause.", "summary_markdown": "You can use the champion’s reaction associated with your cause.", "text": " Champion's Reaction Source Core Rulebook pg. 223 4.0 Archetype Champion Prerequisites Champion Dedication --- You can use the champion’s reaction associated with your cause.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=691", "weakness": {} }, { "archetype": [ "Champion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Ally" ], "feat_markdown": "Divine Ally", "id": "feat-692", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Ally](/Feats.aspx?ID=692) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Archetype** [Champion](/Archetypes.aspx?ID=4)\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686)\n\n\r\n\r\n---\r\n\r\nYou gain a [divine ally](/Classes.aspx?ID=4) of your choice.", "name": "Divine Ally", "pfs": "Standard", "prerequisite": "Champion Dedication", "prerequisite_markdown": "[Champion Dedication](/Feats.aspx?ID=686)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a divine ally of your choice.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 223" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0", "speed": {}, "summary": "You gain a divine ally of your choice.", "summary_markdown": "You gain a divine ally of your choice.", "text": " Divine Ally Source Core Rulebook pg. 223 4.0 Archetype Champion Prerequisites Champion Dedication --- You gain a divine ally of your choice.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=692", "weakness": {} }, { "archetype": [ "Champion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diverse Armor Expert" ], "feat_markdown": "Diverse Armor Expert", "id": "feat-693", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Diverse Armor Expert](/Feats.aspx?ID=693) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Archetype** [Champion](/Archetypes.aspx?ID=4)\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686); expert in unarmored defense or one or more types of armor\n\n\r\n\r\n---\r\n\r\nYour proficiency ranks for light armor, medium armor, heavy armor, and unarmored defense increase to expert.", "name": "Diverse Armor Expert", "pfs": "Standard", "prerequisite": "Champion Dedication; expert in unarmored defense or one or more types of armor", "prerequisite_markdown": "[Champion Dedication](/Feats.aspx?ID=686); expert in unarmored defense or one or more types of armor", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0\n\n**Prerequisites**\r\n[Champion Dedication](/Feats.aspx?ID=686); expert in unarmored defense or one or more types of armor\n\n\r\n\r\n---\r\n\r\n\r\nYour proficiency ranks for armor increase to expert.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 223" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 223 4.0", "speed": {}, "summary": "Your proficiency ranks for armor increase to expert.", "summary_markdown": "Your proficiency ranks for armor increase to expert.", "text": " Diverse Armor Expert Source Core Rulebook pg. 223 4.0 Archetype Champion Prerequisites Champion Dedication; expert in unarmored defense or one or more types of armor --- Your proficiency ranks for light armor, medium armor, heavy armor, and unarmored defense increase to expert.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=693", "weakness": {} }, { "archetype": [ "Cleric" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cleric Dedication" ], "feat_markdown": "Cleric Dedication", "id": "feat-694", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Cleric Dedication](/Feats.aspx?ID=694) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Archetype** [Cleric](/Archetypes.aspx?ID=5)\n\n**Prerequisites**\r\nWisdom 14\n\n\r\n\r\n---\r\n\r\nYou cast spells like a cleric. You gain access to the Cast a Spell activity. You can prepare two common cantrips each day from the [divine](/SpellLists.aspx?Tradition=2) spell list in this book or any other divine cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for divine spells. Your key spellcasting ability for cleric archetype spells is Wisdom, and they are divine cleric spells. Choose a [deity](/deities) as you would if you were a cleric. You become bound by that deity's anathema. You become trained in [Religion](/Skills.aspx?ID=13) and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You don't gain any other abilities from your choice of deity.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the cleric archetype.\n\nCleric Dedication leads to...\r\n[Basic Cleric Spellcasting](/Feats.aspx?ID=695), [Basic Dogma](/Feats.aspx?ID=696)", "name": "Cleric Dedication", "pfs": "Standard", "prerequisite": "Wisdom 14", "prerequisite_markdown": "Wisdom 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Prerequisites**\r\nWisdom 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become a multiclass cleric.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 224" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0", "speed": {}, "summary": "You become a multiclass cleric.", "summary_markdown": "You become a multiclass cleric.", "text": " Cleric Dedication Source Core Rulebook pg. 224 4.0 Archetype Cleric Prerequisites Wisdom 14 --- You cast spells like a cleric. You gain access to the Cast a Spell activity. You can prepare two common cantrips each day from the divine spell list in this book or any other divine cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for divine spells. Your key spellcasting ability for cleric archetype spells is Wisdom, and they are divine cleric spells. Choose a deity as you would if you were a cleric. You become bound by that deity's anathema. You become trained in Religion and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You don't gain any other abilities from your choice of deity. Special You cannot select another dedication feat until you have gained two other feats from the cleric archetype. Cleric Dedication leads to... Basic Cleric Spellcasting, Basic Dogma", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=694", "weakness": {} }, { "archetype": [ "Cleric" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Cleric Spellcasting" ], "feat_markdown": "Basic Cleric Spellcasting", "id": "feat-695", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Cleric Spellcasting](/Feats.aspx?ID=695) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Archetype** [Cleric](/Archetypes.aspx?ID=5)\n\n**Prerequisites**\r\n[Cleric Dedication](/Feats.aspx?ID=694)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic spellcasting benefits](/Rules.aspx?ID=170). You can prepare your deity’s spells in your spell slots of the appropriate level from the cleric archetype.\n\nBasic Cleric Spellcasting leads to...\r\n[Divine Breadth](/Feats.aspx?ID=698), [Expert Cleric Spellcasting](/Feats.aspx?ID=699)", "name": "Basic Cleric Spellcasting", "pfs": "Standard", "prerequisite": "Cleric Dedication", "prerequisite_markdown": "[Cleric Dedication](/Feats.aspx?ID=694)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Prerequisites**\r\n[Cleric Dedication](/Feats.aspx?ID=694)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the basic spellcasting benefits of cleric spellcasting.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 224" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0", "speed": {}, "summary": "You gain the basic spellcasting benefits of cleric spellcasting.", "summary_markdown": "You gain the basic spellcasting benefits of cleric spellcasting.", "text": " Basic Cleric Spellcasting Source Core Rulebook pg. 224 4.0 Archetype Cleric Prerequisites Cleric Dedication --- You gain the basic spellcasting benefits. You can prepare your deity’s spells in your spell slots of the appropriate level from the cleric archetype. Basic Cleric Spellcasting leads to... Divine Breadth, Expert Cleric Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=695", "weakness": {} }, { "archetype": [ "Cleric" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Dogma" ], "feat_markdown": "Basic Dogma", "id": "feat-696", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Dogma](/Feats.aspx?ID=696) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Archetype** [Cleric](/Archetypes.aspx?ID=5)\n\n**Prerequisites**\r\n[Cleric Dedication](/Feats.aspx?ID=694)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [cleric feat](/Classes.aspx?ID=5/feats).\n\nBasic Dogma leads to...\r\n[Advanced Dogma](/Feats.aspx?ID=697)", "name": "Basic Dogma", "pfs": "Standard", "prerequisite": "Cleric Dedication", "prerequisite_markdown": "[Cleric Dedication](/Feats.aspx?ID=694)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Prerequisites**\r\n[Cleric Dedication](/Feats.aspx?ID=694)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level cleric feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 224" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level cleric feat.", "summary_markdown": "You gain a 1st- or 2nd-level cleric feat.", "text": " Basic Dogma Source Core Rulebook pg. 224 4.0 Archetype Cleric Prerequisites Cleric Dedication --- You gain a 1st- or 2nd-level cleric feat. Basic Dogma leads to... Advanced Dogma", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=696", "weakness": {} }, { "archetype": [ "Cleric" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Dogma" ], "feat_markdown": "Advanced Dogma", "id": "feat-697", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Dogma](/Feats.aspx?ID=697) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Archetype** [Cleric](/Archetypes.aspx?ID=5)\n\n**Prerequisites**\r\n[Basic Dogma](/Feats.aspx?ID=696)\n\n\r\n\r\n---\r\n\r\nYou gain one [cleric feat](/Classes.aspx?ID=5/feats). For the purpose of meeting its prerequisites, your cleric level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another cleric feat.", "name": "Advanced Dogma", "pfs": "Standard", "prerequisite": "Basic Dogma", "prerequisite_markdown": "[Basic Dogma](/Feats.aspx?ID=696)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Prerequisites**\r\n[Basic Dogma](/Feats.aspx?ID=696)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one cleric feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 224" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0", "speed": {}, "summary": "You gain one cleric feat.", "summary_markdown": "You gain one cleric feat.", "text": " Advanced Dogma Source Core Rulebook pg. 224 4.0 Archetype Cleric Prerequisites Basic Dogma --- You gain one cleric feat. For the purpose of meeting its prerequisites, your cleric level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another cleric feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=697", "weakness": {} }, { "archetype": [ "Cleric" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Breadth" ], "feat_markdown": "Divine Breadth", "id": "feat-698", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Breadth](/Feats.aspx?ID=698) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Archetype** [Cleric](/Archetypes.aspx?ID=5)\n\n**Prerequisites**\r\n[Basic Cleric Spellcasting](/Feats.aspx?ID=695)\n\n\r\n\r\n---\r\n\r\nYou can cast more divine spells each day. Increase the spell slots you gain from cleric archetype feats by 1 for each spell level other than your two highest cleric spell slots.", "name": "Divine Breadth", "pfs": "Standard", "prerequisite": "Basic Cleric Spellcasting", "prerequisite_markdown": "[Basic Cleric Spellcasting](/Feats.aspx?ID=695)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Prerequisites**\r\n[Basic Cleric Spellcasting](/Feats.aspx?ID=695)\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast more divine spells each day.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 224" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0", "speed": {}, "summary": "You can cast more divine spells each day.", "summary_markdown": "You can cast more divine spells each day.", "text": " Divine Breadth Source Core Rulebook pg. 224 4.0 Archetype Cleric Prerequisites Basic Cleric Spellcasting --- You can cast more divine spells each day. Increase the spell slots you gain from cleric archetype feats by 1 for each spell level other than your two highest cleric spell slots.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=698", "weakness": {} }, { "archetype": [ "Cleric" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Cleric Spellcasting" ], "feat_markdown": "Expert Cleric Spellcasting", "id": "feat-699", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Cleric Spellcasting](/Feats.aspx?ID=699) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Archetype** [Cleric](/Archetypes.aspx?ID=5)\n\n**Prerequisites**\r\n[Basic Cleric Spellcasting](/Feats.aspx?ID=695)\n\n\r\n\r\n---\r\n\r\nYou gain the expert spellcasting benefits.\n\nExpert Cleric Spellcasting leads to...\r\n[Master Cleric Spellcasting](/Feats.aspx?ID=700)", "name": "Expert Cleric Spellcasting", "pfs": "Standard", "prerequisite": "Basic Cleric Spellcasting", "prerequisite_markdown": "[Basic Cleric Spellcasting](/Feats.aspx?ID=695)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Prerequisites**\r\n[Basic Cleric Spellcasting](/Feats.aspx?ID=695)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the expert spellcasting benefits for cleric spellcasting.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 224" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0", "speed": {}, "summary": "You gain the expert spellcasting benefits for cleric spellcasting.", "summary_markdown": "You gain the expert spellcasting benefits for cleric spellcasting.", "text": " Expert Cleric Spellcasting Source Core Rulebook pg. 224 4.0 Archetype Cleric Prerequisites Basic Cleric Spellcasting --- You gain the expert spellcasting benefits. Expert Cleric Spellcasting leads to... Master Cleric Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=699", "weakness": {} }, { "archetype": [ "Cleric" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Cleric Spellcasting" ], "feat_markdown": "Master Cleric Spellcasting", "id": "feat-700", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Cleric Spellcasting](/Feats.aspx?ID=700) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Archetype** [Cleric](/Archetypes.aspx?ID=5)\n\n**Prerequisites**\r\n[Expert Cleric Spellcasting](/Feats.aspx?ID=699); Legendary in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou gain the master spellcasting benefits.", "name": "Master Cleric Spellcasting", "pfs": "Standard", "prerequisite": "Expert Cleric Spellcasting; Legendary in Religion", "prerequisite_markdown": "[Expert Cleric Spellcasting](/Feats.aspx?ID=699); Legendary in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0\n\n**Prerequisites**\r\n[Expert Cleric Spellcasting](/Feats.aspx?ID=699); Legendary in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the master spellcasting benefits for cleric spellcasting.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 224" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 224 4.0", "speed": {}, "summary": "You gain the master spellcasting benefits for cleric spellcasting.", "summary_markdown": "You gain the master spellcasting benefits for cleric spellcasting.", "text": " Master Cleric Spellcasting Source Core Rulebook pg. 224 4.0 Archetype Cleric Prerequisites Expert Cleric Spellcasting; Legendary in Religion --- You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=700", "weakness": {} }, { "archetype": [ "Druid" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Druid Dedication" ], "feat_markdown": "Druid Dedication", "id": "feat-701", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Druid Dedication](/Feats.aspx?ID=701) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Archetype** [Druid](/Archetypes.aspx?ID=6)\n\n**Prerequisites**\r\nWisdom 14\n\n\r\n\r\n---\r\n\r\nYou cast spells like a druid. You gain access to the Cast a Spell activity. You can prepare two common cantrips each day from the [primal](/SpellLists.aspx?Tradition=4) spell list in this book or any other primal cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for primal spells. Your key spellcasting ability for druid archetype spells is Wisdom, and they are primal druid spells.\n\n You learn the [Druidic](/Languages.aspx?ID=23) language, and you are bound by the druid's anathema.\n\n Choose a [druidic order](/classes/druid/druidic-orders). You become a member of that order and are also bound by its specific anathema, allowing you to take the order's feats. You become trained in [Nature](/Skills.aspx?ID=10) and your order's associated skill; for each of these skills in which you were already trained, you become trained in a skill of your choice. You don't gain any other abilities from your choice of order.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the druid archetype.\n\nDruid Dedication leads to...\r\n[Basic Druid Spellcasting](/Feats.aspx?ID=702), [Basic Wilding](/Feats.aspx?ID=703), [Cunning Trickster Mask](/Feats.aspx?ID=3433), [Emancipator's Mask](/Feats.aspx?ID=3434), [Grand Medic's Mask](/Feats.aspx?ID=3435), [Order Spell](/Feats.aspx?ID=704), [Protective Spirit Mask](/Feats.aspx?ID=3436), [Sky Master Mask](/Feats.aspx?ID=3437), [Stalking Feline Mask](/Feats.aspx?ID=3438), [Storyteller's Mask](/Feats.aspx?ID=3439), [Thick Hide Mask](/Feats.aspx?ID=3440), [Tireless Guide's Mask](/Feats.aspx?ID=3441), [Vigilant Mask](/Feats.aspx?ID=3442)", "name": "Druid Dedication", "pfs": "Standard", "prerequisite": "Wisdom 14", "prerequisite_markdown": "Wisdom 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Prerequisites**\r\nWisdom 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become a multiclass druid.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 225" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0", "speed": {}, "summary": "You become a multiclass druid.", "summary_markdown": "You become a multiclass druid.", "text": " Druid Dedication Source Core Rulebook pg. 225 4.0 Archetype Druid Prerequisites Wisdom 14 --- You cast spells like a druid. You gain access to the Cast a Spell activity. You can prepare two common cantrips each day from the primal spell list in this book or any other primal cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for primal spells. Your key spellcasting ability for druid archetype spells is Wisdom, and they are primal druid spells. You learn the Druidic language, and you are bound by the druid's anathema. Choose a druidic order. You become a member of that order and are also bound by its specific anathema, allowing you to take the order's feats. You become trained in Nature and your order's associated skill; for each of these skills in which you were already trained, you become trained in a skill of your choice. You don't gain any other abilities from your choice of order. Special You cannot select another dedication feat until you have gained two other feats from the druid archetype. Druid Dedication leads to... Basic Druid Spellcasting, Basic Wilding, Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Order Spell, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=701", "weakness": {} }, { "archetype": [ "Druid" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Druid Spellcasting" ], "feat_markdown": "Basic Druid Spellcasting", "id": "feat-702", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Druid Spellcasting](/Feats.aspx?ID=702) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Archetype** [Druid](/Archetypes.aspx?ID=6)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic spellcasting benefits](/Rules.aspx?ID=170).\n\nBasic Druid Spellcasting leads to...\r\n[Expert Druid Spellcasting](/Feats.aspx?ID=707), [Primal Breadth](/Feats.aspx?ID=706)", "name": "Basic Druid Spellcasting", "pfs": "Standard", "prerequisite": "Druid Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the basic spellcasting benefits for druid spellcasting.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 225" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0", "speed": {}, "summary": "You gain the basic spellcasting benefits for druid spellcasting.", "summary_markdown": "You gain the basic spellcasting benefits for druid spellcasting.", "text": " Basic Druid Spellcasting Source Core Rulebook pg. 225 4.0 Archetype Druid Prerequisites Druid Dedication --- You gain the basic spellcasting benefits. Basic Druid Spellcasting leads to... Expert Druid Spellcasting, Primal Breadth", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=702", "weakness": {} }, { "archetype": [ "Druid" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Wilding" ], "feat_markdown": "Basic Wilding", "id": "feat-703", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Wilding](/Feats.aspx?ID=703) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Archetype** [Druid](/Archetypes.aspx?ID=6)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [druid feat](/Classes.aspx?ID=6/feats).\n\nBasic Wilding leads to...\r\n[Advanced Wilding](/Feats.aspx?ID=705)", "name": "Basic Wilding", "pfs": "Standard", "prerequisite": "Druid Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level druid feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 225" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level druid feat.", "summary_markdown": "You gain a 1st- or 2nd-level druid feat.", "text": " Basic Wilding Source Core Rulebook pg. 225 4.0 Archetype Druid Prerequisites Druid Dedication --- You gain a 1st- or 2nd-level druid feat. Basic Wilding leads to... Advanced Wilding", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=703", "weakness": {} }, { "archetype": [ "Druid" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Order Spell" ], "feat_markdown": "Order Spell", "id": "feat-704", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Order Spell](/Feats.aspx?ID=704) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Archetype** [Druid](/Archetypes.aspx?ID=6)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701)\n\n\r\n\r\n---\r\n\r\nYou gain the initial order spell from your [order](/classes/druid/druidic-orders). If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by being one with nature.", "name": "Order Spell", "pfs": "Standard", "prerequisite": "Druid Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the initial order spell from your order.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 225" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0", "speed": {}, "summary": "You gain the initial order spell from your order.", "summary_markdown": "You gain the initial order spell from your order.", "text": " Order Spell Source Core Rulebook pg. 225 4.0 Archetype Druid Prerequisites Druid Dedication --- You gain the initial order spell from your order. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by being one with nature.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=704", "weakness": {} }, { "archetype": [ "Druid" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Wilding" ], "feat_markdown": "Advanced Wilding", "id": "feat-705", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Wilding](/Feats.aspx?ID=705) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Archetype** [Druid](/Archetypes.aspx?ID=6)\n\n**Prerequisites**\r\n[Basic Wilding](/Feats.aspx?ID=703)\n\n\r\n\r\n---\r\n\r\nYou gain one [druid feat](/Classes.aspx?ID=6/feats). For the purpose of meeting its prerequisites, your druid level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another druid feat.", "name": "Advanced Wilding", "pfs": "Standard", "prerequisite": "Basic Wilding", "prerequisite_markdown": "[Basic Wilding](/Feats.aspx?ID=703)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Prerequisites**\r\n[Basic Wilding](/Feats.aspx?ID=703)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one druid feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 225" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0", "speed": {}, "summary": "You gain one druid feat.", "summary_markdown": "You gain one druid feat.", "text": " Advanced Wilding Source Core Rulebook pg. 225 4.0 Archetype Druid Prerequisites Basic Wilding --- You gain one druid feat. For the purpose of meeting its prerequisites, your druid level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another druid feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=705", "weakness": {} }, { "archetype": [ "Druid" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Primal Breadth" ], "feat_markdown": "Primal Breadth", "id": "feat-706", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Primal Breadth](/Feats.aspx?ID=706) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Archetype** [Druid](/Archetypes.aspx?ID=6)\n\n**Prerequisites**\r\n[Basic Druid Spellcasting](/Feats.aspx?ID=702)\n\n\r\n\r\n---\r\n\r\nIncrease the spell slots you gain from druid archetype feats by 1 for each spell level other than your two highest druid spell slots.", "name": "Primal Breadth", "pfs": "Standard", "prerequisite": "Basic Druid Spellcasting", "prerequisite_markdown": "[Basic Druid Spellcasting](/Feats.aspx?ID=702)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Prerequisites**\r\n[Basic Druid Spellcasting](/Feats.aspx?ID=702)\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast more primal spells per day.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 225" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0", "speed": {}, "summary": "You can cast more primal spells per day.", "summary_markdown": "You can cast more primal spells per day.", "text": " Primal Breadth Source Core Rulebook pg. 225 4.0 Archetype Druid Prerequisites Basic Druid Spellcasting --- Increase the spell slots you gain from druid archetype feats by 1 for each spell level other than your two highest druid spell slots.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=706", "weakness": {} }, { "archetype": [ "Druid" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Druid Spellcasting" ], "feat_markdown": "Expert Druid Spellcasting", "id": "feat-707", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Druid Spellcasting](/Feats.aspx?ID=707) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Archetype** [Druid](/Archetypes.aspx?ID=6)\n\n**Prerequisites**\r\n[Basic Druid Spellcasting](/Feats.aspx?ID=702); Master in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou gain the expert spellcasting benefits.\n\nExpert Druid Spellcasting leads to...\r\n[Master Druid Spellcasting](/Feats.aspx?ID=708)", "name": "Expert Druid Spellcasting", "pfs": "Standard", "prerequisite": "Basic Druid Spellcasting; Master in Nature", "prerequisite_markdown": "[Basic Druid Spellcasting](/Feats.aspx?ID=702); Master in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Prerequisites**\r\n[Basic Druid Spellcasting](/Feats.aspx?ID=702); Master in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the expert spellcasting benefits for druid spellcasting.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 225" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0", "speed": {}, "summary": "You gain the expert spellcasting benefits for druid spellcasting.", "summary_markdown": "You gain the expert spellcasting benefits for druid spellcasting.", "text": " Expert Druid Spellcasting Source Core Rulebook pg. 225 4.0 Archetype Druid Prerequisites Basic Druid Spellcasting; Master in Nature --- You gain the expert spellcasting benefits. Expert Druid Spellcasting leads to... Master Druid Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=707", "weakness": {} }, { "archetype": [ "Druid" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Druid Spellcasting" ], "feat_markdown": "Master Druid Spellcasting", "id": "feat-708", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Druid Spellcasting](/Feats.aspx?ID=708) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Archetype** [Druid](/Archetypes.aspx?ID=6)\n\n**Prerequisites**\r\n[Expert Druid Spellcasting](/Feats.aspx?ID=707); Legendary in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou gain the master spellcasting benefits.", "name": "Master Druid Spellcasting", "pfs": "Standard", "prerequisite": "Expert Druid Spellcasting; Legendary in Nature", "prerequisite_markdown": "[Expert Druid Spellcasting](/Feats.aspx?ID=707); Legendary in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0\n\n**Prerequisites**\r\n[Expert Druid Spellcasting](/Feats.aspx?ID=707); Legendary in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the master spellcasting benefits for druid spellcasting.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 225" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 225 4.0", "speed": {}, "summary": "You gain the master spellcasting benefits for druid spellcasting.", "summary_markdown": "You gain the master spellcasting benefits for druid spellcasting.", "text": " Master Druid Spellcasting Source Core Rulebook pg. 225 4.0 Archetype Druid Prerequisites Expert Druid Spellcasting; Legendary in Nature --- You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=708", "weakness": {} }, { "archetype": [ "Fighter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fighter Dedication" ], "feat_markdown": "Fighter Dedication", "id": "feat-709", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Fighter Dedication](/Feats.aspx?ID=709) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Archetype** [Fighter](/Archetypes.aspx?ID=7)\n\n**Prerequisites**\r\nStrength 14; Dexterity 14\n\n\r\n\r\n---\r\n\r\nYou become trained in simple weapons and martial weapons. You become trained in your choice of [Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3); if you are already trained in both of these skills, you instead become trained in a skill of your choice. You become trained in fighter class DC.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the fighter archetype.\n\nFighter Dedication leads to...\r\n[Basic Maneuver](/Feats.aspx?ID=710), [Diverse Weapon Expert](/Feats.aspx?ID=714), [Fighter Resiliency](/Feats.aspx?ID=711), [Opportunist](/Feats.aspx?ID=712)", "name": "Fighter Dedication", "pfs": "Standard", "prerequisite": "Strength 14; Dexterity 14", "prerequisite_markdown": "Strength 14; Dexterity 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Prerequisites**\r\nStrength 14; Dexterity 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become trained in simple weapons and martial weapons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0", "speed": {}, "summary": "You become trained in simple weapons and martial weapons.", "summary_markdown": "You become trained in simple weapons and martial weapons.", "text": " Fighter Dedication Source Core Rulebook pg. 226 4.0 Archetype Fighter Prerequisites Strength 14; Dexterity 14 --- You become trained in simple weapons and martial weapons. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You become trained in fighter class DC. Special You cannot select another dedication feat until you have gained two other feats from the fighter archetype. Fighter Dedication leads to... Basic Maneuver, Diverse Weapon Expert, Fighter Resiliency, Opportunist", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=709", "weakness": {} }, { "archetype": [ "Fighter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Maneuver" ], "feat_markdown": "Basic Maneuver", "id": "feat-710", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Maneuver](/Feats.aspx?ID=710) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Archetype** [Fighter](/Archetypes.aspx?ID=7)\n\n**Prerequisites**\r\n[Fighter Dedication](/Feats.aspx?ID=709)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [fighter feat](/Classes.aspx?ID=7/feats).\n\nBasic Maneuver leads to...\r\n[Advanced Maneuver](/Feats.aspx?ID=713)", "name": "Basic Maneuver", "pfs": "Standard", "prerequisite": "Fighter Dedication", "prerequisite_markdown": "[Fighter Dedication](/Feats.aspx?ID=709)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Prerequisites**\r\n[Fighter Dedication](/Feats.aspx?ID=709)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level fighter feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level fighter feat.", "summary_markdown": "You gain a 1st- or 2nd-level fighter feat.", "text": " Basic Maneuver Source Core Rulebook pg. 226 4.0 Archetype Fighter Prerequisites Fighter Dedication --- You gain a 1st- or 2nd-level fighter feat. Basic Maneuver leads to... Advanced Maneuver", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=710", "weakness": {} }, { "archetype": [ "Fighter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fighter Resiliency" ], "feat_markdown": "Fighter Resiliency", "id": "feat-711", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Fighter Resiliency](/Feats.aspx?ID=711) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Archetype** [Fighter](/Archetypes.aspx?ID=7)\n\n**Prerequisites**\r\n[Fighter Dedication](/Feats.aspx?ID=709); class granting no more Hit Points per level than 8 + your Constitution modifier\n\n\r\n\r\n---\r\n\r\nYou gain 3 additional Hit Points for each fighter archetype class feat you have. As you continue selecting fighter archetype class feats, you continue to gain additional Hit Points in this way.", "name": "Fighter Resiliency", "pfs": "Standard", "prerequisite": "Fighter Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier", "prerequisite_markdown": "[Fighter Dedication](/Feats.aspx?ID=709); class granting no more Hit Points per level than 8 + your Constitution modifier", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Prerequisites**\r\n[Fighter Dedication](/Feats.aspx?ID=709); class granting no more Hit Points per level than 8 + your Constitution modifier\n\n\r\n\r\n---\r\n\r\n\r\nYou gain 3 additional Hit Points for each fighter archetype class feat you have.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0", "speed": {}, "summary": "You gain 3 additional Hit Points for each fighter archetype class feat you have.", "summary_markdown": "You gain 3 additional Hit Points for each fighter archetype class feat you have.", "text": " Fighter Resiliency Source Core Rulebook pg. 226 4.0 Archetype Fighter Prerequisites Fighter Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier --- You gain 3 additional Hit Points for each fighter archetype class feat you have. As you continue selecting fighter archetype class feats, you continue to gain additional Hit Points in this way.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=711", "weakness": {} }, { "archetype": [ "Fighter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Opportunist" ], "feat_markdown": "Opportunist", "id": "feat-712", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Opportunist](/Feats.aspx?ID=712) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Archetype** [Fighter](/Archetypes.aspx?ID=7)\n\n**Prerequisites**\r\n[Fighter Dedication](/Feats.aspx?ID=709)\n\n\r\n\r\n---\r\n\r\nYou gain the Attack of Opportunity reaction. \n\n", "name": "Opportunist", "pfs": "Standard", "prerequisite": "Fighter Dedication", "prerequisite_markdown": "[Fighter Dedication](/Feats.aspx?ID=709)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Prerequisites**\r\n[Fighter Dedication](/Feats.aspx?ID=709)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the Attack of Opportunity reaction.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0", "speed": {}, "summary": "You gain the Attack of Opportunity reaction.", "summary_markdown": "You gain the Attack of Opportunity reaction.", "text": " Opportunist Source Core Rulebook pg. 226 4.0 Archetype Fighter Prerequisites Fighter Dedication --- You gain the Attack of Opportunity reaction. ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=712", "weakness": {} }, { "archetype": [ "Fighter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Maneuver" ], "feat_markdown": "Advanced Maneuver", "id": "feat-713", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Maneuver](/Feats.aspx?ID=713) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Archetype** [Fighter](/Archetypes.aspx?ID=7)\n\n**Prerequisites**\r\n[Basic Maneuver](/Feats.aspx?ID=710)\n\n\r\n\r\n---\r\n\r\nYou gain a [fighter feat](/Classes.aspx?ID=7/feats). For the purpose of meeting its prerequisites, your fighter level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another fighter feat.", "name": "Advanced Maneuver", "pfs": "Standard", "prerequisite": "Basic Maneuver", "prerequisite_markdown": "[Basic Maneuver](/Feats.aspx?ID=710)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Prerequisites**\r\n[Basic Maneuver](/Feats.aspx?ID=710)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a fighter feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0", "speed": {}, "summary": "You gain a fighter feat.", "summary_markdown": "You gain a fighter feat.", "text": " Advanced Maneuver Source Core Rulebook pg. 226 4.0 Archetype Fighter Prerequisites Basic Maneuver --- You gain a fighter feat. For the purpose of meeting its prerequisites, your fighter level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another fighter feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=713", "weakness": {} }, { "archetype": [ "Fighter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diverse Weapon Expert" ], "feat_markdown": "Diverse Weapon Expert", "id": "feat-714", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Diverse Weapon Expert](/Feats.aspx?ID=714) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Archetype** [Fighter](/Archetypes.aspx?ID=7)\n\n**Prerequisites**\r\n[Fighter Dedication](/Feats.aspx?ID=709); expert in any kind of weapon or unarmed attack\n\n\r\n\r\n---\r\n\r\nYour proficiency ranks for simple weapons and martial weapons increase to expert, and your proficiency rank for advanced weapons increases to trained.", "name": "Diverse Weapon Expert", "pfs": "Standard", "prerequisite": "Fighter Dedication; expert in any kind of weapon or unarmed attack", "prerequisite_markdown": "[Fighter Dedication](/Feats.aspx?ID=709); expert in any kind of weapon or unarmed attack", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0\n\n**Prerequisites**\r\n[Fighter Dedication](/Feats.aspx?ID=709); expert in any kind of weapon or unarmed attack\n\n\r\n\r\n---\r\n\r\n\r\nYour proficiency ranks for simple weapons and martial weapons increase to expert.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 226 4.0", "speed": {}, "summary": "Your proficiency ranks for simple weapons and martial weapons increase to expert.", "summary_markdown": "Your proficiency ranks for simple weapons and martial weapons increase to expert.", "text": " Diverse Weapon Expert Source Core Rulebook pg. 226 4.0 Archetype Fighter Prerequisites Fighter Dedication; expert in any kind of weapon or unarmed attack --- Your proficiency ranks for simple weapons and martial weapons increase to expert, and your proficiency rank for advanced weapons increases to trained.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=714", "weakness": {} }, { "archetype": [ "Monk" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Monk Dedication" ], "feat_markdown": "Monk Dedication", "id": "feat-715", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Monk Dedication](/Feats.aspx?ID=715) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Archetype** [Monk](/Archetypes.aspx?ID=8)\n\n**Prerequisites**\r\nStrength 14; Dexterity 14\n\n\r\n\r\n---\r\n\r\nYou become trained in unarmed attacks and gain the powerful fist class feature. You become trained in your choice of [Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3); if you are already trained in both of these skills, you become trained in a skill of your choice. You become trained in monk class DC.\n\n**Special** You can’t select another dedication feat until you have gained two other feats from the monk archetype.\n\nMonk Dedication leads to...\r\n[Basic Kata](/Feats.aspx?ID=716), [Monk Moves](/Feats.aspx?ID=719), [Monk Resiliency](/Feats.aspx?ID=717), [Monk's Flurry](/Feats.aspx?ID=720), [Perfection's Path](/Feats.aspx?ID=721)", "name": "Monk Dedication", "pfs": "Standard", "prerequisite": "Strength 14; Dexterity 14", "prerequisite_markdown": "Strength 14; Dexterity 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Prerequisites**\r\nStrength 14; Dexterity 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become a multiclass monk.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 227" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0", "speed": {}, "summary": "You become a multiclass monk.", "summary_markdown": "You become a multiclass monk.", "text": " Monk Dedication Source Core Rulebook pg. 227 4.0 Archetype Monk Prerequisites Strength 14; Dexterity 14 --- You become trained in unarmed attacks and gain the powerful fist class feature. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you become trained in a skill of your choice. You become trained in monk class DC. Special You can’t select another dedication feat until you have gained two other feats from the monk archetype. Monk Dedication leads to... Basic Kata, Monk Moves, Monk Resiliency, Monk's Flurry, Perfection's Path", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=715", "weakness": {} }, { "archetype": [ "Monk" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Kata" ], "feat_markdown": "Basic Kata", "id": "feat-716", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Kata](/Feats.aspx?ID=716) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Archetype** [Monk](/Archetypes.aspx?ID=8)\n\n**Prerequisites**\r\n[Monk Dedication](/Feats.aspx?ID=715)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [monk feat](/Classes.aspx?ID=8/feats).\n\nBasic Kata leads to...\r\n[Advanced Kata](/Feats.aspx?ID=718)", "name": "Basic Kata", "pfs": "Standard", "prerequisite": "Monk Dedication", "prerequisite_markdown": "[Monk Dedication](/Feats.aspx?ID=715)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Prerequisites**\r\n[Monk Dedication](/Feats.aspx?ID=715)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level monk feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 227" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level monk feat.", "summary_markdown": "You gain a 1st- or 2nd-level monk feat.", "text": " Basic Kata Source Core Rulebook pg. 227 4.0 Archetype Monk Prerequisites Monk Dedication --- You gain a 1st- or 2nd-level monk feat. Basic Kata leads to... Advanced Kata", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=716", "weakness": {} }, { "archetype": [ "Monk" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Monk Resiliency" ], "feat_markdown": "Monk Resiliency", "id": "feat-717", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Monk Resiliency](/Feats.aspx?ID=717) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Archetype** [Monk](/Archetypes.aspx?ID=8)\n\n**Prerequisites**\r\n[Monk Dedication](/Feats.aspx?ID=715); class granting no more Hit Points per level than 8 + your Constitution modifier\n\n\r\n\r\n---\r\n\r\nYou gain 3 additional Hit Points for each monk archetype class feat you have. As you continue selecting monk archetype class feats, you continue to gain additional Hit Points in this way.", "name": "Monk Resiliency", "pfs": "Standard", "prerequisite": "Monk Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier", "prerequisite_markdown": "[Monk Dedication](/Feats.aspx?ID=715); class granting no more Hit Points per level than 8 + your Constitution modifier", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Prerequisites**\r\n[Monk Dedication](/Feats.aspx?ID=715); class granting no more Hit Points per level than 8 + your Constitution modifier\n\n\r\n\r\n---\r\n\r\n\r\nYou gain 3 additional Hit Points for each monk archetype class feat you have.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 227" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0", "speed": {}, "summary": "You gain 3 additional Hit Points for each monk archetype class feat you have.", "summary_markdown": "You gain 3 additional Hit Points for each monk archetype class feat you have.", "text": " Monk Resiliency Source Core Rulebook pg. 227 4.0 Archetype Monk Prerequisites Monk Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier --- You gain 3 additional Hit Points for each monk archetype class feat you have. As you continue selecting monk archetype class feats, you continue to gain additional Hit Points in this way.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=717", "weakness": {} }, { "archetype": [ "Monk" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Kata" ], "feat_markdown": "Advanced Kata", "id": "feat-718", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Kata](/Feats.aspx?ID=718) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Archetype** [Monk](/Archetypes.aspx?ID=8)\n\n**Prerequisites**\r\n[Basic Kata](/Feats.aspx?ID=716)\n\n\r\n\r\n---\r\n\r\nYou gain one [monk feat](/Classes.aspx?ID=8/feats). For the purpose of meeting its prerequisites, your monk level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another monk feat.", "name": "Advanced Kata", "pfs": "Standard", "prerequisite": "Basic Kata", "prerequisite_markdown": "[Basic Kata](/Feats.aspx?ID=716)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Prerequisites**\r\n[Basic Kata](/Feats.aspx?ID=716)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one monk feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 227" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0", "speed": {}, "summary": "You gain one monk feat.", "summary_markdown": "You gain one monk feat.", "text": " Advanced Kata Source Core Rulebook pg. 227 4.0 Archetype Monk Prerequisites Basic Kata --- You gain one monk feat. For the purpose of meeting its prerequisites, your monk level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another monk feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=718", "weakness": {} }, { "archetype": [ "Monk" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Monk Moves" ], "feat_markdown": "Monk Moves", "id": "feat-719", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Monk Moves](/Feats.aspx?ID=719) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Archetype** [Monk](/Archetypes.aspx?ID=8)\n\n**Prerequisites**\r\n[Monk Dedication](/Feats.aspx?ID=715)\n\n\r\n\r\n---\r\n\r\nYou gain a +10-foot status bonus to your Speed when you’re not wearing armor.", "name": "Monk Moves", "pfs": "Standard", "prerequisite": "Monk Dedication", "prerequisite_markdown": "[Monk Dedication](/Feats.aspx?ID=715)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Prerequisites**\r\n[Monk Dedication](/Feats.aspx?ID=715)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a +10-foot status bonus to your Speed when you’re not wearing armor.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 227" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0", "speed": {}, "summary": "You gain a +10-foot status bonus to your Speed when you’re not wearing armor.", "summary_markdown": "You gain a +10-foot status bonus to your Speed when you’re not wearing armor.", "text": " Monk Moves Source Core Rulebook pg. 227 4.0 Archetype Monk Prerequisites Monk Dedication --- You gain a +10-foot status bonus to your Speed when you’re not wearing armor.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=719", "weakness": {} }, { "archetype": [ "Monk" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Monk's Flurry" ], "feat_markdown": "Monk's Flurry", "id": "feat-720", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Monk's Flurry](/Feats.aspx?ID=720) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Archetype** [Monk](/Archetypes.aspx?ID=8)\n\n**Prerequisites**\r\n[Monk Dedication](/Feats.aspx?ID=715)\n\n\r\n\r\n---\r\n\r\nYou gain the Flurry of Blows action. \n\n", "name": "Monk's Flurry", "pfs": "Standard", "prerequisite": "Monk Dedication", "prerequisite_markdown": "[Monk Dedication](/Feats.aspx?ID=715)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Prerequisites**\r\n[Monk Dedication](/Feats.aspx?ID=715)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the Flurry of Blows action.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 227" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0", "speed": {}, "summary": "You gain the Flurry of Blows action.", "summary_markdown": "You gain the Flurry of Blows action.", "text": " Monk's Flurry Source Core Rulebook pg. 227 4.0 Archetype Monk Prerequisites Monk Dedication --- You gain the Flurry of Blows action. ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=720", "weakness": {} }, { "archetype": [ "Monk" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfection's Path" ], "feat_markdown": "Perfection's Path", "id": "feat-721", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfection's Path](/Feats.aspx?ID=721) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Archetype** [Monk](/Archetypes.aspx?ID=8)\n\n**Prerequisites**\r\n[Monk Dedication](/Feats.aspx?ID=715); expert in at least one saving throw\n\n\r\n\r\n---\r\n\r\nChoose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master.", "name": "Perfection's Path", "pfs": "Standard", "prerequisite": "Monk Dedication; expert in at least one saving throw", "prerequisite_markdown": "[Monk Dedication](/Feats.aspx?ID=715); expert in at least one saving throw", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0\n\n**Prerequisites**\r\n[Monk Dedication](/Feats.aspx?ID=715); expert in at least one saving throw\n\n\r\n\r\n---\r\n\r\n\r\nIncrease the proiciency rank for one saving throw to master.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 227" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 227 4.0", "speed": {}, "summary": "Increase the proiciency rank for one saving throw to master.", "summary_markdown": "Increase the proiciency rank for one saving throw to master.", "text": " Perfection's Path Source Core Rulebook pg. 227 4.0 Archetype Monk Prerequisites Monk Dedication; expert in at least one saving throw --- Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=721", "weakness": {} }, { "archetype": [ "Ranger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ranger Dedication" ], "feat_markdown": "Ranger Dedication", "id": "feat-722", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Ranger Dedication](/Feats.aspx?ID=722) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0\n\n**Archetype** [Ranger](/Archetypes.aspx?ID=9)\n\n**Prerequisites**\r\nDexterity 14\n\n\r\n\r\n---\r\n\r\nYou become trained in [Survival](/Skills.aspx?ID=16); if you were already trained in Survival, you instead become trained in another skill of your choice. You become trained in ranger class DC.\n\n You can use the Hunt Prey action.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the ranger archetype.\n\n\n\nRanger Dedication leads to...\r\n[Basic Hunter's Trick](/Feats.aspx?ID=723), [Master Spotter (Ranger)](/Feats.aspx?ID=726), [Ranger Resiliency](/Feats.aspx?ID=724)", "name": "Ranger Dedication", "pfs": "Standard", "prerequisite": "Dexterity 14", "prerequisite_markdown": "Dexterity 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0\n\n**Prerequisites**\r\nDexterity 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become a multiclass ranger.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 228" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0", "speed": {}, "summary": "You become a multiclass ranger.", "summary_markdown": "You become a multiclass ranger.", "text": " Ranger Dedication Source Core Rulebook pg. 228 4.0 Archetype Ranger Prerequisites Dexterity 14 --- You become trained in Survival; if you were already trained in Survival, you instead become trained in another skill of your choice. You become trained in ranger class DC. You can use the Hunt Prey action. Special You cannot select another dedication feat until you have gained two other feats from the ranger archetype. Ranger Dedication leads to... Basic Hunter's Trick, Master Spotter (Ranger), Ranger Resiliency", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=722", "weakness": {} }, { "archetype": [ "Ranger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Hunter's Trick" ], "feat_markdown": "Basic Hunter's Trick", "id": "feat-723", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Hunter's Trick](/Feats.aspx?ID=723) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0\n\n**Archetype** [Ranger](/Archetypes.aspx?ID=9)\n\n**Prerequisites**\r\n[Ranger Dedication](/Feats.aspx?ID=722)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [ranger feat](/Classes.aspx?ID=9/feats).\n\nBasic Hunter's Trick leads to...\r\n[Advanced Hunter's Trick](/Feats.aspx?ID=725)", "name": "Basic Hunter's Trick", "pfs": "Standard", "prerequisite": "Ranger Dedication", "prerequisite_markdown": "[Ranger Dedication](/Feats.aspx?ID=722)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0\n\n**Prerequisites**\r\n[Ranger Dedication](/Feats.aspx?ID=722)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level ranger feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 228" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level ranger feat.", "summary_markdown": "You gain a 1st- or 2nd-level ranger feat.", "text": " Basic Hunter's Trick Source Core Rulebook pg. 228 4.0 Archetype Ranger Prerequisites Ranger Dedication --- You gain a 1st- or 2nd-level ranger feat. Basic Hunter's Trick leads to... Advanced Hunter's Trick", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=723", "weakness": {} }, { "archetype": [ "Ranger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ranger Resiliency" ], "feat_markdown": "Ranger Resiliency", "id": "feat-724", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ranger Resiliency](/Feats.aspx?ID=724) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0\n\n**Archetype** [Ranger](/Archetypes.aspx?ID=9)\n\n**Prerequisites**\r\n[Ranger Dedication](/Feats.aspx?ID=722); class granting no more Hit Points per level than 8 + your Constitution modifier\n\n\r\n\r\n---\r\n\r\nYou gain 3 additional Hit Points for each ranger archetype class feat you have. As you continue selecting ranger archetype class feats, you continue to gain additional Hit Points in this way.", "name": "Ranger Resiliency", "pfs": "Standard", "prerequisite": "Ranger Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier", "prerequisite_markdown": "[Ranger Dedication](/Feats.aspx?ID=722); class granting no more Hit Points per level than 8 + your Constitution modifier", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0\n\n**Prerequisites**\r\n[Ranger Dedication](/Feats.aspx?ID=722); class granting no more Hit Points per level than 8 + your Constitution modifier\n\n\r\n\r\n---\r\n\r\n\r\nYou gain 3 additional Hit Points for each ranger archetype class feat you have.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 228" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0", "speed": {}, "summary": "You gain 3 additional Hit Points for each ranger archetype class feat you have.", "summary_markdown": "You gain 3 additional Hit Points for each ranger archetype class feat you have.", "text": " Ranger Resiliency Source Core Rulebook pg. 228 4.0 Archetype Ranger Prerequisites Ranger Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier --- You gain 3 additional Hit Points for each ranger archetype class feat you have. As you continue selecting ranger archetype class feats, you continue to gain additional Hit Points in this way.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=724", "weakness": {} }, { "archetype": [ "Ranger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Hunter's Trick" ], "feat_markdown": "Advanced Hunter's Trick", "id": "feat-725", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Hunter's Trick](/Feats.aspx?ID=725) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0\n\n**Archetype** [Ranger](/Archetypes.aspx?ID=9)\n\n**Prerequisites**\r\n[Basic Hunter's Trick](/Feats.aspx?ID=723)\n\n\r\n\r\n---\r\n\r\nYou gain one [ranger feat](/Classes.aspx?ID=9/feats). For the purpose of meeting its prerequisites, your ranger level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another ranger feat.", "name": "Advanced Hunter's Trick", "pfs": "Standard", "prerequisite": "Basic Hunter's Trick", "prerequisite_markdown": "[Basic Hunter's Trick](/Feats.aspx?ID=723)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0\n\n**Prerequisites**\r\n[Basic Hunter's Trick](/Feats.aspx?ID=723)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one ranger feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 228" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0", "speed": {}, "summary": "You gain one ranger feat.", "summary_markdown": "You gain one ranger feat.", "text": " Advanced Hunter's Trick Source Core Rulebook pg. 228 4.0 Archetype Ranger Prerequisites Basic Hunter's Trick --- You gain one ranger feat. For the purpose of meeting its prerequisites, your ranger level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another ranger feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=725", "weakness": {} }, { "archetype": [ "Ranger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Spotter (Ranger)" ], "feat_markdown": "Master Spotter (Ranger)", "id": "feat-726", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Spotter (Ranger)](/Feats.aspx?ID=726) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0\n\n**Archetype** [Ranger](/Archetypes.aspx?ID=9)\n\n**Prerequisites**\r\n[Ranger Dedication](/Feats.aspx?ID=722); expert in Perception\n\n\r\n\r\n---\r\n\r\nYour proficiency rank in Perception increases to master.", "name": "Master Spotter (Ranger)", "pfs": "Standard", "prerequisite": "Ranger Dedication; expert in Perception", "prerequisite_markdown": "[Ranger Dedication](/Feats.aspx?ID=722); expert in Perception", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0\n\n**Prerequisites**\r\n[Ranger Dedication](/Feats.aspx?ID=722); expert in Perception\n\n\r\n\r\n---\r\n\r\n\r\nYour proficiency rank in Perception increases to master.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 228" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 228 4.0", "speed": {}, "summary": "Your proficiency rank in Perception increases to master.", "summary_markdown": "Your proficiency rank in Perception increases to master.", "text": " Master Spotter (Ranger) Source Core Rulebook pg. 228 4.0 Archetype Ranger Prerequisites Ranger Dedication; expert in Perception --- Your proficiency rank in Perception increases to master.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=726", "weakness": {} }, { "archetype": [ "Rogue" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rogue Dedication" ], "feat_markdown": "Rogue Dedication", "id": "feat-727", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Rogue Dedication](/Feats.aspx?ID=727) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Archetype** [Rogue](/Archetypes.aspx?ID=10)\n\n**Prerequisites**\r\nDexterity 14\n\n\r\n\r\n---\r\n\r\nYou gain a skill feat and the rogue’s surprise attack class feature. You become trained in light armor. In addition, you become trained in [Stealth](/Skills.aspx?ID=15) or [Thievery](/Skills.aspx?ID=17) plus one skill of your choice; if you are already trained in both Stealth and Thievery, you become trained in an additional skill of your choice. You become trained in rogue class DC.\n\n**Special** You cannot gain another dedication feat until you have gained two other feats from the rogue archetype.\n\nRogue Dedication leads to...\r\n[Basic Trickery](/Feats.aspx?ID=728), [Evasiveness (Rogue)](/Feats.aspx?ID=733), [Skill Mastery (Rogue)](/Feats.aspx?ID=731), [Sneak Attacker](/Feats.aspx?ID=729), [Uncanny Dodge](/Feats.aspx?ID=732)", "name": "Rogue Dedication", "pfs": "Standard", "prerequisite": "Dexterity 14", "prerequisite_markdown": "Dexterity 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Prerequisites**\r\nDexterity 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become a multiclass rogue.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 229" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0", "speed": {}, "summary": "You become a multiclass rogue.", "summary_markdown": "You become a multiclass rogue.", "text": " Rogue Dedication Source Core Rulebook pg. 229 4.0 Archetype Rogue Prerequisites Dexterity 14 --- You gain a skill feat and the rogue’s surprise attack class feature. You become trained in light armor. In addition, you become trained in Stealth or Thievery plus one skill of your choice; if you are already trained in both Stealth and Thievery, you become trained in an additional skill of your choice. You become trained in rogue class DC. Special You cannot gain another dedication feat until you have gained two other feats from the rogue archetype. Rogue Dedication leads to... Basic Trickery, Evasiveness (Rogue), Skill Mastery (Rogue), Sneak Attacker, Uncanny Dodge", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=727", "weakness": {} }, { "archetype": [ "Rogue" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Trickery" ], "feat_markdown": "Basic Trickery", "id": "feat-728", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Trickery](/Feats.aspx?ID=728) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Archetype** [Rogue](/Archetypes.aspx?ID=10)\n\n**Prerequisites**\r\n[Rogue Dedication](/Feats.aspx?ID=727)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [rogue feat](/Classes.aspx?ID=10/feats).\n\nBasic Trickery leads to...\r\n[Advanced Trickery](/Feats.aspx?ID=730)", "name": "Basic Trickery", "pfs": "Standard", "prerequisite": "Rogue Dedication", "prerequisite_markdown": "[Rogue Dedication](/Feats.aspx?ID=727)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Prerequisites**\r\n[Rogue Dedication](/Feats.aspx?ID=727)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level rogue feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 229" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level rogue feat.", "summary_markdown": "You gain a 1st- or 2nd-level rogue feat.", "text": " Basic Trickery Source Core Rulebook pg. 229 4.0 Archetype Rogue Prerequisites Rogue Dedication --- You gain a 1st- or 2nd-level rogue feat. Basic Trickery leads to... Advanced Trickery", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=728", "weakness": {} }, { "archetype": [ "Rogue", "Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sneak Attacker" ], "feat_markdown": "Sneak Attacker", "id": "feat-729", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sneak Attacker](/Feats.aspx?ID=729) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Archetypes** [Rogue](/Archetypes.aspx?ID=10), [Assassin](/Archetypes.aspx?ID=48) (Level 6)\n\n**Prerequisites**\r\n[Rogue Dedication](/Feats.aspx?ID=727)\n\n\r\n\r\n---\r\n\r\nYou gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain levels.", "name": "Sneak Attacker", "pfs": "Standard", "prerequisite": "Rogue Dedication", "prerequisite_markdown": "[Rogue Dedication](/Feats.aspx?ID=727)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Prerequisites**\r\n[Rogue Dedication](/Feats.aspx?ID=727)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the sneak attack class feature.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 229" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0", "speed": {}, "summary": "You gain the sneak attack class feature.", "summary_markdown": "You gain the sneak attack class feature.", "text": " Sneak Attacker Source Core Rulebook pg. 229 4.0 Archetypes Rogue, Assassin (Level 6) Prerequisites Rogue Dedication --- You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain levels.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=729", "weakness": {} }, { "archetype": [ "Rogue" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Trickery" ], "feat_markdown": "Advanced Trickery", "id": "feat-730", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Trickery](/Feats.aspx?ID=730) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Archetype** [Rogue](/Archetypes.aspx?ID=10)\n\n**Prerequisites**\r\n[Basic Trickery](/Feats.aspx?ID=728)\n\n\r\n\r\n---\r\n\r\nYou gain one [rogue feat](/Classes.aspx?ID=10/feats). For the purpose of meeting its prerequisites, your rogue level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another rogue feat.", "name": "Advanced Trickery", "pfs": "Standard", "prerequisite": "Basic Trickery", "prerequisite_markdown": "[Basic Trickery](/Feats.aspx?ID=728)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Prerequisites**\r\n[Basic Trickery](/Feats.aspx?ID=728)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one rogue feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 229" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0", "speed": {}, "summary": "You gain one rogue feat.", "summary_markdown": "You gain one rogue feat.", "text": " Advanced Trickery Source Core Rulebook pg. 229 4.0 Archetype Rogue Prerequisites Basic Trickery --- You gain one rogue feat. For the purpose of meeting its prerequisites, your rogue level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another rogue feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=730", "weakness": {} }, { "archetype": [ "Rogue" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skill Mastery (Rogue)" ], "feat_markdown": "Skill Mastery (Rogue)", "id": "feat-731", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Skill Mastery (Rogue)](/Feats.aspx?ID=731) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Archetype** [Rogue](/Archetypes.aspx?ID=10)\n\n**Prerequisites**\r\n[Rogue Dedication](/Feats.aspx?ID=727); trained in at least one skill and expert in at least one skill\n\n\r\n\r\n---\r\n\r\nIncrease your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose.\n\n**Special** You can select this feat up to five times.", "name": "Skill Mastery (Rogue)", "pfs": "Standard", "prerequisite": "Rogue Dedication; trained in at least one skill and expert in at least one skill", "prerequisite_markdown": "[Rogue Dedication](/Feats.aspx?ID=727); trained in at least one skill and expert in at least one skill", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Prerequisites**\r\n[Rogue Dedication](/Feats.aspx?ID=727); trained in at least one skill and expert in at least one skill\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your proficiency rank in one of your skills from expert to master.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 229" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0", "speed": {}, "summary": "Increase your proficiency rank in one of your skills from expert to master.", "summary_markdown": "Increase your proficiency rank in one of your skills from expert to master.", "text": " Skill Mastery (Rogue) Source Core Rulebook pg. 229 4.0 Archetype Rogue Prerequisites Rogue Dedication; trained in at least one skill and expert in at least one skill --- Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose. Special You can select this feat up to five times.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=731", "weakness": {} }, { "archetype": [ "Rogue", "Shadowdancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Uncanny Dodge" ], "feat_markdown": "Uncanny Dodge", "id": "feat-732", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Uncanny Dodge](/Feats.aspx?ID=732) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Archetypes** [Rogue](/Archetypes.aspx?ID=10), [Shadowdancer](/Archetypes.aspx?ID=77) (Level 10)\n\n**Prerequisites**\r\n[Rogue Dedication](/Feats.aspx?ID=727)\n\n\r\n\r\n---\r\n\r\nYou gain the deny advantage class feature.", "name": "Uncanny Dodge", "pfs": "Standard", "prerequisite": "Rogue Dedication", "prerequisite_markdown": "[Rogue Dedication](/Feats.aspx?ID=727)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Prerequisites**\r\n[Rogue Dedication](/Feats.aspx?ID=727)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the deny advantage class feature.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 229" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0", "speed": {}, "summary": "You gain the deny advantage class feature.", "summary_markdown": "You gain the deny advantage class feature.", "text": " Uncanny Dodge Source Core Rulebook pg. 229 4.0 Archetypes Rogue, Shadowdancer (Level 10) Prerequisites Rogue Dedication --- You gain the deny advantage class feature.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=732", "weakness": {} }, { "archetype": [ "Rogue" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Evasiveness (Rogue)" ], "feat_markdown": "Evasiveness (Rogue)", "id": "feat-733", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Evasiveness (Rogue)](/Feats.aspx?ID=733) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Archetype** [Rogue](/Archetypes.aspx?ID=10)\n\n**Prerequisites**\r\n[Rogue Dedication](/Feats.aspx?ID=727); expert in Reflex saves\n\n\r\n\r\n---\r\n\r\nYour proficiency rank for Reflex saves increases to master.", "name": "Evasiveness (Rogue)", "pfs": "Standard", "prerequisite": "Rogue Dedication; expert in Reflex saves", "prerequisite_markdown": "[Rogue Dedication](/Feats.aspx?ID=727); expert in Reflex saves", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0\n\n**Prerequisites**\r\n[Rogue Dedication](/Feats.aspx?ID=727); expert in Reflex saves\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the deny advantage class feature.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 229" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 229 4.0", "speed": {}, "summary": "You gain the deny advantage class feature.", "summary_markdown": "You gain the deny advantage class feature.", "text": " Evasiveness (Rogue) Source Core Rulebook pg. 229 4.0 Archetype Rogue Prerequisites Rogue Dedication; expert in Reflex saves --- Your proficiency rank for Reflex saves increases to master.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=733", "weakness": {} }, { "archetype": [ "Sorcerer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sorcerer Dedication" ], "feat_markdown": "Sorcerer Dedication", "id": "feat-734", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Sorcerer Dedication](/Feats.aspx?ID=734) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Archetype** [Sorcerer](/Archetypes.aspx?ID=11)\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\nChoose a [bloodline](/classes/sorcerer/bloodlines). You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice.\n\n You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You're trained in spell attack rolls and spell DCs for your tradition's spells. Your key spellcasting ability for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline's tradition. You don't gain any other abilities from your choice of bloodline.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the sorcerer archetype.\n\nSorcerer Dedication leads to...\r\n[Basic Blood Potency](/Feats.aspx?ID=736), [Basic Bloodline Spell](/Feats.aspx?ID=737), [Basic Sorcerer Spellcasting](/Feats.aspx?ID=735)", "name": "Sorcerer Dedication", "pfs": "Standard", "prerequisite": "Charisma 14", "prerequisite_markdown": "Charisma 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become a multiclass sorcerer.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 230" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0", "speed": {}, "summary": "You become a multiclass sorcerer.", "summary_markdown": "You become a multiclass sorcerer.", "text": " Sorcerer Dedication Source Core Rulebook pg. 230 4.0 Archetype Sorcerer Prerequisites Charisma 14 --- Choose a bloodline. You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You're trained in spell attack rolls and spell DCs for your tradition's spells. Your key spellcasting ability for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline's tradition. You don't gain any other abilities from your choice of bloodline. Special You cannot select another dedication feat until you have gained two other feats from the sorcerer archetype. Sorcerer Dedication leads to... Basic Blood Potency, Basic Bloodline Spell, Basic Sorcerer Spellcasting", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=734", "weakness": {} }, { "archetype": [ "Sorcerer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Sorcerer Spellcasting" ], "feat_markdown": "Basic Sorcerer Spellcasting", "id": "feat-735", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Sorcerer Spellcasting](/Feats.aspx?ID=735) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Archetype** [Sorcerer](/Archetypes.aspx?ID=11)\n\n**Prerequisites**\r\n[Sorcerer Dedication](/Feats.aspx?ID=734)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic spellcasting benefits](/Rules.aspx?ID=170). Each time you gain a spell slot of a new level from the sorcerer archetype, add a spell of the appropriate spell level to your repertoire: a common spell of your bloodline’s tradition, one of your bloodline’s granted spells, or another spell you have learned or discovered.\n\nBasic Sorcerer Spellcasting leads to...\r\n[Bloodline Breadth](/Feats.aspx?ID=739), [Expert Sorcerer Spellcasting](/Feats.aspx?ID=740)", "name": "Basic Sorcerer Spellcasting", "pfs": "Standard", "prerequisite": "Sorcerer Dedication", "prerequisite_markdown": "[Sorcerer Dedication](/Feats.aspx?ID=734)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Prerequisites**\r\n[Sorcerer Dedication](/Feats.aspx?ID=734)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the basic spellcasting benefits for sorcerer spellcasting.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 230" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0", "speed": {}, "summary": "You gain the basic spellcasting benefits for sorcerer spellcasting.", "summary_markdown": "You gain the basic spellcasting benefits for sorcerer spellcasting.", "text": " Basic Sorcerer Spellcasting Source Core Rulebook pg. 230 4.0 Archetype Sorcerer Prerequisites Sorcerer Dedication --- You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the sorcerer archetype, add a spell of the appropriate spell level to your repertoire: a common spell of your bloodline’s tradition, one of your bloodline’s granted spells, or another spell you have learned or discovered. Basic Sorcerer Spellcasting leads to... Bloodline Breadth, Expert Sorcerer Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=735", "weakness": {} }, { "archetype": [ "Sorcerer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Blood Potency" ], "feat_markdown": "Basic Blood Potency", "id": "feat-736", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Blood Potency](/Feats.aspx?ID=736) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Archetype** [Sorcerer](/Archetypes.aspx?ID=11)\n\n**Prerequisites**\r\n[Sorcerer Dedication](/Feats.aspx?ID=734)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [sorcerer feat](/Classes.aspx?ID=11/feats).\n\nBasic Blood Potency leads to...\r\n[Advanced Blood Potency](/Feats.aspx?ID=738)", "name": "Basic Blood Potency", "pfs": "Standard", "prerequisite": "Sorcerer Dedication", "prerequisite_markdown": "[Sorcerer Dedication](/Feats.aspx?ID=734)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Prerequisites**\r\n[Sorcerer Dedication](/Feats.aspx?ID=734)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level sorcerer feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 230" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level sorcerer feat.", "summary_markdown": "You gain a 1st- or 2nd-level sorcerer feat.", "text": " Basic Blood Potency Source Core Rulebook pg. 230 4.0 Archetype Sorcerer Prerequisites Sorcerer Dedication --- You gain a 1st- or 2nd-level sorcerer feat. Basic Blood Potency leads to... Advanced Blood Potency", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=736", "weakness": {} }, { "archetype": [ "Sorcerer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Bloodline Spell" ], "feat_markdown": "Basic Bloodline Spell", "id": "feat-737", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Bloodline Spell](/Feats.aspx?ID=737) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Archetype** [Sorcerer](/Archetypes.aspx?ID=11)\n\n**Prerequisites**\r\n[Sorcerer Dedication](/Feats.aspx?ID=734)\n\n\r\n\r\n---\r\n\r\nYou gain your [bloodline’s](/classes/sorcerer/bloodlines) initial bloodline spell. If you don’t already have one, you also gain a focus pool of 1 Focus Point, which you can Refocus without any special effort.", "name": "Basic Bloodline Spell", "pfs": "Standard", "prerequisite": "Sorcerer Dedication", "prerequisite_markdown": "[Sorcerer Dedication](/Feats.aspx?ID=734)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Prerequisites**\r\n[Sorcerer Dedication](/Feats.aspx?ID=734)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain your bloodline's initial bloodline spell.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 230" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0", "speed": {}, "summary": "You gain your bloodline's initial bloodline spell.", "summary_markdown": "You gain your bloodline's initial bloodline spell.", "text": " Basic Bloodline Spell Source Core Rulebook pg. 230 4.0 Archetype Sorcerer Prerequisites Sorcerer Dedication --- You gain your bloodline’s initial bloodline spell. If you don’t already have one, you also gain a focus pool of 1 Focus Point, which you can Refocus without any special effort.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=737", "weakness": {} }, { "archetype": [ "Sorcerer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Blood Potency" ], "feat_markdown": "Advanced Blood Potency", "id": "feat-738", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Blood Potency](/Feats.aspx?ID=738) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Archetype** [Sorcerer](/Archetypes.aspx?ID=11)\n\n**Prerequisites**\r\n[Basic Blood Potency](/Feats.aspx?ID=736)\n\n\r\n\r\n---\r\n\r\nYou gain one [sorcerer feat](/Classes.aspx?ID=11/feats). For the purpose of prerequisites, your sorcerer level is half your character level.\n\n**Special** You can select this feat more than once. Each time you do, you gain another sorcerer feat.", "name": "Advanced Blood Potency", "pfs": "Standard", "prerequisite": "Basic Blood Potency", "prerequisite_markdown": "[Basic Blood Potency](/Feats.aspx?ID=736)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Prerequisites**\r\n[Basic Blood Potency](/Feats.aspx?ID=736)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one sorcerer feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 230" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0", "speed": {}, "summary": "You gain one sorcerer feat.", "summary_markdown": "You gain one sorcerer feat.", "text": " Advanced Blood Potency Source Core Rulebook pg. 230 4.0 Archetype Sorcerer Prerequisites Basic Blood Potency --- You gain one sorcerer feat. For the purpose of prerequisites, your sorcerer level is half your character level. Special You can select this feat more than once. Each time you do, you gain another sorcerer feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=738", "weakness": {} }, { "archetype": [ "Sorcerer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloodline Breadth" ], "feat_markdown": "Bloodline Breadth", "id": "feat-739", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodline Breadth](/Feats.aspx?ID=739) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Archetype** [Sorcerer](/Archetypes.aspx?ID=11)\n\n**Prerequisites**\r\n[Basic Sorcerer Spellcasting](/Feats.aspx?ID=735)\n\n\r\n\r\n---\r\n\r\nYour repertoire expands, and you can cast more spells of your bloodline's tradition each day. Increase the number of spells in your repertoire and number of spell slots you gain from sorcerer archetype feats by 1 for each spell level other than your two highest sorcerer spell slots.", "name": "Bloodline Breadth", "pfs": "Standard", "prerequisite": "Basic Sorcerer Spellcasting", "prerequisite_markdown": "[Basic Sorcerer Spellcasting](/Feats.aspx?ID=735)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Prerequisites**\r\n[Basic Sorcerer Spellcasting](/Feats.aspx?ID=735)\n\n\r\n\r\n---\r\n\r\n\r\nYour repertoire expands, and you can cast more spells of your bloodline’s tradition each day.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 230" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0", "speed": {}, "summary": "Your repertoire expands, and you can cast more spells of your bloodline’s tradition each day.", "summary_markdown": "Your repertoire expands, and you can cast more spells of your bloodline’s tradition each day.", "text": " Bloodline Breadth Source Core Rulebook pg. 230 4.0 Archetype Sorcerer Prerequisites Basic Sorcerer Spellcasting --- Your repertoire expands, and you can cast more spells of your bloodline's tradition each day. Increase the number of spells in your repertoire and number of spell slots you gain from sorcerer archetype feats by 1 for each spell level other than your two highest sorcerer spell slots.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=739", "weakness": {} }, { "archetype": [ "Sorcerer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Sorcerer Spellcasting" ], "feat_markdown": "Expert Sorcerer Spellcasting", "id": "feat-740", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Sorcerer Spellcasting](/Feats.aspx?ID=740) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Archetype** [Sorcerer](/Archetypes.aspx?ID=11)\n\n**Prerequisites**\r\n[Basic Sorcerer Spellcasting](/Feats.aspx?ID=735); master in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13), depending on bloodline\n\n\r\n\r\n---\r\n\r\nYou gain the expert spellcasting benefits.\n\nExpert Sorcerer Spellcasting leads to...\r\n[Master Sorcerer Spellcasting](/Feats.aspx?ID=741)", "name": "Expert Sorcerer Spellcasting", "pfs": "Standard", "prerequisite": "Basic Sorcerer Spellcasting; master in Arcana, Nature, Occultism, or Religion, depending on bloodline", "prerequisite_markdown": "[Basic Sorcerer Spellcasting](/Feats.aspx?ID=735); master in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13), depending on bloodline", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Prerequisites**\r\n[Basic Sorcerer Spellcasting](/Feats.aspx?ID=735); master in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13), depending on bloodline\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the expert spellcasting benefits for sorcerer spellcasting.\r\n", "skill": [ "Arcana", "Arcana", "Nature", "Occultism", "Religion", "Arcana" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 230" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0", "speed": {}, "summary": "You gain the expert spellcasting benefits for sorcerer spellcasting.", "summary_markdown": "You gain the expert spellcasting benefits for sorcerer spellcasting.", "text": " Expert Sorcerer Spellcasting Source Core Rulebook pg. 230 4.0 Archetype Sorcerer Prerequisites Basic Sorcerer Spellcasting; master in Arcana, Nature, Occultism, or Religion, depending on bloodline --- You gain the expert spellcasting benefits. Expert Sorcerer Spellcasting leads to... Master Sorcerer Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=740", "weakness": {} }, { "archetype": [ "Sorcerer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Sorcerer Spellcasting" ], "feat_markdown": "Master Sorcerer Spellcasting", "id": "feat-741", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Sorcerer Spellcasting](/Feats.aspx?ID=741) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Archetype** [Sorcerer](/Archetypes.aspx?ID=11)\n\n**Prerequisites**\r\n[Expert Sorcerer Spellcasting](/Feats.aspx?ID=740); legendary in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13), depending on bloodline\n\n\r\n\r\n---\r\n\r\nYou gain the master spellcasting benefits.", "name": "Master Sorcerer Spellcasting", "pfs": "Standard", "prerequisite": "Expert Sorcerer Spellcasting; legendary in Arcana, Nature, Occultism, or Religion, depending on bloodline", "prerequisite_markdown": "[Expert Sorcerer Spellcasting](/Feats.aspx?ID=740); legendary in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13), depending on bloodline", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0\n\n**Prerequisites**\r\n[Expert Sorcerer Spellcasting](/Feats.aspx?ID=740); legendary in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13), depending on bloodline\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the master spellcasting benefits for sorcerer spellcasting.\r\n", "skill": [ "Arcana", "Arcana", "Nature", "Occultism", "Religion", "Arcana" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 230" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 230 4.0", "speed": {}, "summary": "You gain the master spellcasting benefits for sorcerer spellcasting.", "summary_markdown": "You gain the master spellcasting benefits for sorcerer spellcasting.", "text": " Master Sorcerer Spellcasting Source Core Rulebook pg. 230 4.0 Archetype Sorcerer Prerequisites Expert Sorcerer Spellcasting; legendary in Arcana, Nature, Occultism, or Religion, depending on bloodline --- You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=741", "weakness": {} }, { "archetype": [ "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wizard Dedication" ], "feat_markdown": "Wizard Dedication", "id": "feat-742", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Wizard Dedication](/Feats.aspx?ID=742) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Archetype** [Wizard](/Archetypes.aspx?ID=12)\n\n**Prerequisites**\r\nIntelligence 14\n\n\r\n\r\n---\r\n\r\nYou cast spells like a wizard, gaining a [spellbook](/Equipment.aspx?ID=53) with four common [arcane](/SpellLists.aspx?Tradition=1) cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You're trained in arcane spell attack rolls and spell DCs. Your key spellcasting ability for wizard archetype spells is Int, and they are arcane wizard spells. You become trained in [Arcana](/Skills.aspx?ID=2); if you were already trained in Arcana, you instead become trained in a skill of your choice. Select one [arcane school](/classes/wizard/arcane-schools) of magic; you don't gain any abilities from your choice of school.\n\n**Special** You can’t select another dedication feat until you have gained two other feats from the wizard archetype.\n\nWizard Dedication leads to...\r\n[Arcane School Spell](/Feats.aspx?ID=743), [Basic Arcana](/Feats.aspx?ID=744), [Basic Wizard Spellcasting](/Feats.aspx?ID=745), [Cunning Trickster Mask](/Feats.aspx?ID=3433), [Emancipator's Mask](/Feats.aspx?ID=3434), [Grand Medic's Mask](/Feats.aspx?ID=3435), [Protective Spirit Mask](/Feats.aspx?ID=3436), [Sky Master Mask](/Feats.aspx?ID=3437), [Stalking Feline Mask](/Feats.aspx?ID=3438), [Storyteller's Mask](/Feats.aspx?ID=3439), [Thick Hide Mask](/Feats.aspx?ID=3440), [Tireless Guide's Mask](/Feats.aspx?ID=3441), [Vigilant Mask](/Feats.aspx?ID=3442)", "name": "Wizard Dedication", "pfs": "Standard", "prerequisite": "Intelligence 14", "prerequisite_markdown": "Intelligence 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Prerequisites**\r\nIntelligence 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become a multiclass wizard\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 231" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0", "speed": {}, "summary": "You become a multiclass wizard", "summary_markdown": "You become a multiclass wizard", "text": " Wizard Dedication Source Core Rulebook pg. 231 4.0 Archetype Wizard Prerequisites Intelligence 14 --- You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You're trained in arcane spell attack rolls and spell DCs. Your key spellcasting ability for wizard archetype spells is Int, and they are arcane wizard spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. Select one arcane school of magic; you don't gain any abilities from your choice of school. Special You can’t select another dedication feat until you have gained two other feats from the wizard archetype. Wizard Dedication leads to... Arcane School Spell, Basic Arcana, Basic Wizard Spellcasting, Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=742", "weakness": {} }, { "archetype": [ "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane School Spell" ], "feat_markdown": "Arcane School Spell", "id": "feat-743", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane School Spell](/Feats.aspx?ID=743) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Archetype** [Wizard](/Archetypes.aspx?ID=12)\n\n**Prerequisites**\r\n[Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYou gain your school's initial school spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can [Refocus](/Actions.aspx?ID=71) by studying.", "name": "Arcane School Spell", "pfs": "Standard", "prerequisite": "Wizard Dedication", "prerequisite_markdown": "[Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Prerequisites**\r\n[Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nSelect one arcane school of magic.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 231" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0", "speed": {}, "summary": "Select one arcane school of magic.", "summary_markdown": "Select one arcane school of magic.", "text": " Arcane School Spell Source Core Rulebook pg. 231 4.0 Archetype Wizard Prerequisites Wizard Dedication --- You gain your school's initial school spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by studying.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=743", "weakness": {} }, { "archetype": [ "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Arcana" ], "feat_markdown": "Basic Arcana", "id": "feat-744", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Arcana](/Feats.aspx?ID=744) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Archetype** [Wizard](/Archetypes.aspx?ID=12)\n\n**Prerequisites**\r\n[Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [wizard feat](/Classes.aspx?ID=12/feats) of your choice.\n\nBasic Arcana leads to...\r\n[Advanced Arcana](/Feats.aspx?ID=746)", "name": "Basic Arcana", "pfs": "Standard", "prerequisite": "Wizard Dedication", "prerequisite_markdown": "[Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Prerequisites**\r\n[Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level wizard feat of your choice.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 231" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level wizard feat of your choice.", "summary_markdown": "You gain a 1st- or 2nd-level wizard feat of your choice.", "text": " Basic Arcana Source Core Rulebook pg. 231 4.0 Archetype Wizard Prerequisites Wizard Dedication --- You gain a 1st- or 2nd-level wizard feat of your choice. Basic Arcana leads to... Advanced Arcana", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=744", "weakness": {} }, { "archetype": [ "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Wizard Spellcasting" ], "feat_markdown": "Basic Wizard Spellcasting", "id": "feat-745", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Wizard Spellcasting](/Feats.aspx?ID=745) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Archetype** [Wizard](/Archetypes.aspx?ID=12)\n\n**Prerequisites**\r\n[Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic spellcasting benefits](/Rules.aspx?ID=170). Each time you gain a spell slot of a new level from the wizard archetype, add two common spells of that level to your spellbook.\n\nBasic Wizard Spellcasting leads to...\r\n[Arcane Breadth](/Feats.aspx?ID=747), [Expert Wizard Spellcasting](/Feats.aspx?ID=748)", "name": "Basic Wizard Spellcasting", "pfs": "Standard", "prerequisite": "Wizard Dedication", "prerequisite_markdown": "[Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Prerequisites**\r\n[Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the basic spellcasting benefits for wizard spellcasting.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 231" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0", "speed": {}, "summary": "You gain the basic spellcasting benefits for wizard spellcasting.", "summary_markdown": "You gain the basic spellcasting benefits for wizard spellcasting.", "text": " Basic Wizard Spellcasting Source Core Rulebook pg. 231 4.0 Archetype Wizard Prerequisites Wizard Dedication --- You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the wizard archetype, add two common spells of that level to your spellbook. Basic Wizard Spellcasting leads to... Arcane Breadth, Expert Wizard Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=745", "weakness": {} }, { "archetype": [ "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Arcana" ], "feat_markdown": "Advanced Arcana", "id": "feat-746", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Arcana](/Feats.aspx?ID=746) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Archetype** [Wizard](/Archetypes.aspx?ID=12)\n\n**Prerequisites**\r\n[Basic Arcana](/Feats.aspx?ID=744)\n\n\r\n\r\n---\r\n\r\nYou gain one [wizard feat](/Classes.aspx?ID=12/feats). For the purpose of meeting its prerequisites, your wizard level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another wizard feat.", "name": "Advanced Arcana", "pfs": "Standard", "prerequisite": "Basic Arcana", "prerequisite_markdown": "[Basic Arcana](/Feats.aspx?ID=744)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Prerequisites**\r\n[Basic Arcana](/Feats.aspx?ID=744)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one wizard feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 231" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0", "speed": {}, "summary": "You gain one wizard feat.", "summary_markdown": "You gain one wizard feat.", "text": " Advanced Arcana Source Core Rulebook pg. 231 4.0 Archetype Wizard Prerequisites Basic Arcana --- You gain one wizard feat. For the purpose of meeting its prerequisites, your wizard level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another wizard feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=746", "weakness": {} }, { "archetype": [ "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Breadth" ], "feat_markdown": "Arcane Breadth", "id": "feat-747", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Breadth](/Feats.aspx?ID=747) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Archetype** [Wizard](/Archetypes.aspx?ID=12)\n\n**Prerequisites**\r\n[Basic Wizard Spellcasting](/Feats.aspx?ID=745)\n\n\r\n\r\n---\r\n\r\nYou can cast more arcane spells each day. Increase the spell slots you gain from wizard archetype feats by 1 for each spell level other than your two highest wizard spell slots.", "name": "Arcane Breadth", "pfs": "Standard", "prerequisite": "Basic Wizard Spellcasting", "prerequisite_markdown": "[Basic Wizard Spellcasting](/Feats.aspx?ID=745)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Prerequisites**\r\n[Basic Wizard Spellcasting](/Feats.aspx?ID=745)\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast more arcane spells each day.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 231" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0", "speed": {}, "summary": "You can cast more arcane spells each day.", "summary_markdown": "You can cast more arcane spells each day.", "text": " Arcane Breadth Source Core Rulebook pg. 231 4.0 Archetype Wizard Prerequisites Basic Wizard Spellcasting --- You can cast more arcane spells each day. Increase the spell slots you gain from wizard archetype feats by 1 for each spell level other than your two highest wizard spell slots.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=747", "weakness": {} }, { "archetype": [ "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Wizard Spellcasting" ], "feat_markdown": "Expert Wizard Spellcasting", "id": "feat-748", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Wizard Spellcasting](/Feats.aspx?ID=748) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Archetype** [Wizard](/Archetypes.aspx?ID=12)\n\n**Prerequisites**\r\n[Basic Wizard Spellcasting](/Feats.aspx?ID=745); Master in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou gain the expert spellcasting benefits.\n\nExpert Wizard Spellcasting leads to...\r\n[Master Wizard Spellcasting](/Feats.aspx?ID=749)", "name": "Expert Wizard Spellcasting", "pfs": "Standard", "prerequisite": "Basic Wizard Spellcasting; Master in Arcana", "prerequisite_markdown": "[Basic Wizard Spellcasting](/Feats.aspx?ID=745); Master in [Arcana](/Skills.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Prerequisites**\r\n[Basic Wizard Spellcasting](/Feats.aspx?ID=745); Master in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the expert spellcasting benefits for wizard spellcasting.\r\n", "skill": [ "Arcana", "Arcana" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 231" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0", "speed": {}, "summary": "You gain the expert spellcasting benefits for wizard spellcasting.", "summary_markdown": "You gain the expert spellcasting benefits for wizard spellcasting.", "text": " Expert Wizard Spellcasting Source Core Rulebook pg. 231 4.0 Archetype Wizard Prerequisites Basic Wizard Spellcasting; Master in Arcana --- You gain the expert spellcasting benefits. Expert Wizard Spellcasting leads to... Master Wizard Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=748", "weakness": {} }, { "archetype": [ "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Wizard Spellcasting" ], "feat_markdown": "Master Wizard Spellcasting", "id": "feat-749", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Wizard Spellcasting](/Feats.aspx?ID=749) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Archetype** [Wizard](/Archetypes.aspx?ID=12)\n\n**Prerequisites**\r\n[Expert Wizard Spellcasting](/Feats.aspx?ID=748); Legendary in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou gain the master spellcasting benefits.", "name": "Master Wizard Spellcasting", "pfs": "Standard", "prerequisite": "Expert Wizard Spellcasting; Legendary in Arcana", "prerequisite_markdown": "[Expert Wizard Spellcasting](/Feats.aspx?ID=748); Legendary in [Arcana](/Skills.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0\n\n**Prerequisites**\r\n[Expert Wizard Spellcasting](/Feats.aspx?ID=748); Legendary in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the master spellcasting benefits for wizard spellcasting.\r\n", "skill": [ "Arcana", "Arcana" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 231" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 231 4.0", "speed": {}, "summary": "You gain the master spellcasting benefits for wizard spellcasting.", "summary_markdown": "You gain the master spellcasting benefits for wizard spellcasting.", "text": " Master Wizard Spellcasting Source Core Rulebook pg. 231 4.0 Archetype Wizard Prerequisites Expert Wizard Spellcasting; Legendary in Arcana --- You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=749", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Additional Lore" ], "feat_markdown": "Additional Lore", "id": "feat-750", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Additional Lore](/Feats.aspx?ID=750) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nTrained in [Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nYour knowledge has expanded to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory.\n\n**Special** You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels.", "name": "Additional Lore", "pfs": "Standard", "prerequisite": "Trained in Lore", "prerequisite_markdown": "Trained in [Lore](/Skills.aspx?ID=8)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nTrained in [Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nBecome trained in another Lore subcategory.\r\n", "skill": [ "Lore", "Lore" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Become trained in another Lore subcategory.", "summary_markdown": "Become trained in another Lore subcategory.", "text": " Additional Lore Source Core Rulebook pg. 258 4.0 Prerequisites Trained in Lore --- Your knowledge has expanded to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory. Special You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=750", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Adopted Ancestry" ], "feat_markdown": "Adopted Ancestry", "id": "feat-751", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Adopted Ancestry](/Feats.aspx?ID=751) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n\r\n\r\n---\r\n\r\nYou’re fully immersed in another ancestry’s culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance. Choose a common ancestry. You can select ancestry feats from the ancestry you chose, in addition to your character’s own ancestry, as long as the ancestry feats don’t require any physiological feature that you lack, as determined by the GM.", "name": "Adopted Ancestry", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n\r\n\r\n---\r\n\r\n\r\nGain access to ancestry feats from another ancestry.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Gain access to ancestry feats from another ancestry.", "summary_markdown": "Gain access to ancestry feats from another ancestry.", "text": " Adopted Ancestry Source Core Rulebook pg. 258 4.0 --- You’re fully immersed in another ancestry’s culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance. Choose a common ancestry. You can select ancestry feats from the ancestry you chose, in addition to your character’s own ancestry, as long as the ancestry feats don’t require any physiological feature that you lack, as determined by the GM.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=751", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alchemical Crafting" ], "feat_markdown": "Alchemical Crafting", "id": "feat-752", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Crafting](/Feats.aspx?ID=752) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book.\n\nAlchemical Crafting leads to...\r\n[Assassin Dedication](/Feats.aspx?ID=1890)", "name": "Alchemical Crafting", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nCraft alchemical items.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Craft alchemical items.", "summary_markdown": "Craft alchemical items.", "text": " Alchemical Crafting Source Core Rulebook pg. 258 4.0 Prerequisites Trained in Crafting --- You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book. Alchemical Crafting leads to... Assassin Dedication", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=752", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancestral Paragon" ], "feat_markdown": "Ancestral Paragon", "id": "feat-753", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestral Paragon](/Feats.aspx?ID=753) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n\r\n\r\n---\r\n\r\nWhether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat.", "name": "Ancestral Paragon", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n\r\n\r\n---\r\n\r\n\r\nGain a 1st-level ancestry feat.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Gain a 1st-level ancestry feat.", "summary_markdown": "Gain a 1st-level ancestry feat.", "text": " Ancestral Paragon Source Core Rulebook pg. 258 4.0 --- Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=753", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Sense" ], "feat_markdown": "Arcane Sense", "id": "feat-754", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Sense](/Feats.aspx?ID=754) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour study of magic allows you to instinctively sense its presence. You can cast 1st-level [_detect magic_](/Spells.aspx?ID=66) at will as an arcane innate spell. If you’re a master in Arcana, the spell is heightened to 3rd level; if you’re legendary, it is heightened to 4th level.\n\nArcane Sense leads to...\r\n[Eye of the Arclords](/Feats.aspx?ID=870)", "name": "Arcane Sense", "pfs": "Standard", "prerequisite": "Trained in Arcana", "prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nCast detect magic at will as an arcane innate spell.\r\n", "skill": [ "Arcana", "Arcana" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Cast detect magic at will as an arcane innate spell.", "summary_markdown": "Cast detect magic at will as an arcane innate spell.", "text": " Arcane Sense Source Core Rulebook pg. 258 4.0 Prerequisites Trained in Arcana --- Your study of magic allows you to instinctively sense its presence. You can cast 1st-level detect magic at will as an arcane innate spell. If you’re a master in Arcana, the spell is heightened to 3rd level; if you’re legendary, it is heightened to 4th level. Arcane Sense leads to... Eye of the Arclords", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=754", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Armor Proficiency" ], "feat_markdown": "Armor Proficiency", "id": "feat-755", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Armor Proficiency](/Feats.aspx?ID=755) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n\r\n\r\n---\r\n\r\nYou become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor.\n\n**Special** You can select this feat more than once. Each time, you become trained in the next type of armor above.", "name": "Armor Proficiency", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n\r\n\r\n---\r\n\r\n\r\nBecome trained in a type of armor.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Become trained in a type of armor.", "summary_markdown": "Become trained in a type of armor.", "text": " Armor Proficiency Source Core Rulebook pg. 258 4.0 --- You become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor. Special You can select this feat more than once. Each time, you become trained in the next type of armor above.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=755", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Assurance" ], "feat_markdown": "Assurance", "id": "feat-756", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Assurance](/Feats.aspx?ID=756) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\ntrained in at least one skill\n\n\r\n\r\n---\r\n\r\nEven in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).\n\n**Special** You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.\n\nAssurance leads to...\r\n[Automatic Knowledge](/Feats.aspx?ID=757)", "name": "Assurance", "pfs": "Standard", "prerequisite": "trained in at least one skill", "prerequisite_markdown": "trained in at least one skill", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\ntrained in at least one skill\n\n\r\n\r\n---\r\n\r\n\r\nReceive a fixed result on a skill check.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Receive a fixed result on a skill check.", "summary_markdown": "Receive a fixed result on a skill check.", "text": " Assurance Source Core Rulebook pg. 258 4.0 Prerequisites trained in at least one skill --- Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). Special You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill. Assurance leads to... Automatic Knowledge", "trait": [ "Fortune", "General", "Skill" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Fortune", "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=756", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Automatic Knowledge" ], "feat_markdown": "Automatic Knowledge", "id": "feat-757", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Automatic Knowledge](/Feats.aspx?ID=757) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nexpert in a skill with the [Recall Knowledge](/Actions.aspx?ID=26) action; [Assurance](/Feats.aspx?ID=756) in that skill\n\n\r\n\r\n---\r\n\r\nYou know basic facts off the top of your head. Choose a skill you’re an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check.\n\n**Special** You can select this feat multiple times, choosing a different skill each time. You can use Automatic Knowledge with any skills you have chosen, but you can still use Automatic Knowledge only once per round.", "name": "Automatic Knowledge", "pfs": "Standard", "prerequisite": "expert in a skill with the Recall Knowledge action; Assurance in that skill", "prerequisite_markdown": "expert in a skill with the [Recall Knowledge](/Actions.aspx?ID=26) action; [Assurance](/Feats.aspx?ID=756) in that skill", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nexpert in a skill with the [Recall Knowledge](/Actions.aspx?ID=26) action; [Assurance](/Feats.aspx?ID=756) in that skill\n\n\r\n\r\n---\r\n\r\n\r\nRecall Knowledge as a free action once per round.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Recall Knowledge as a free action once per round.", "summary_markdown": "Recall Knowledge as a free action once per round.", "text": " Automatic Knowledge Source Core Rulebook pg. 258 4.0 Prerequisites expert in a skill with the Recall Knowledge action; Assurance in that skill --- You know basic facts off the top of your head. Choose a skill you’re an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check. Special You can select this feat multiple times, choosing a different skill each time. You can use Automatic Knowledge with any skills you have chosen, but you can still use Automatic Knowledge only once per round.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=757", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bargain Hunter" ], "feat_markdown": "Bargain Hunter", "id": "feat-758", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Bargain Hunter](/Feats.aspx?ID=758) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou can <%GENERAL.SKILLS%2%%> Earn Income <%END> using [Diplomacy](/Skills.aspx?ID=6), spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Finally, if you select Bargain Hunter during character creation at 1st level, you start play with an additional 2 gp.", "name": "Bargain Hunter", "pfs": "Standard", "prerequisite": "Trained in Diplomacy", "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nEarn Income by searching for deals.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Earn Income by searching for deals.", "summary_markdown": "Earn Income by searching for deals.", "text": " Bargain Hunter Source Core Rulebook pg. 258 4.0 Prerequisites Trained in Diplomacy --- You can <%GENERAL.SKILLS%2%%> Earn Income <%END> using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Finally, if you select Bargain Hunter during character creation at 1st level, you start play with an additional 2 gp.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=758", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Battle Cry" ], "feat_markdown": "Battle Cry", "id": "feat-759", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Battle Cry](/Feats.aspx?ID=759) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nWhen you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll.", "name": "Battle Cry", "pfs": "Standard", "prerequisite": "Master in Intimidation", "prerequisite_markdown": "Master in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nDemoralizes foes when you roll for initiative.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Demoralizes foes when you roll for initiative.", "summary_markdown": "Demoralizes foes when you roll for initiative.", "text": " Battle Cry Source Core Rulebook pg. 258 4.0 Prerequisites Master in Intimidation --- When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=759", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Battle Medicine" ], "feat_markdown": "Battle Medicine", "id": "feat-760", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Battle Medicine](/Feats.aspx?ID=760) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n**Requirements**\r\nYou are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n\r\n\r\n\r\n---\r\n\r\nYou can patch up wounds, even in combat. Attempt a [Medicine](/Skills.aspx?ID=9) check with the same DC as for [Treat Wounds](/Actions.aspx?ID=57) and restore the corresponding amount of HP; this doesn't remove the [wounded](/Conditions.aspx?ID=42) condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.\n\nBattle Medicine leads to...\r\n[Godless Healing](/Feats.aspx?ID=869), [Medic Dedication](/Feats.aspx?ID=2027), [Paragon Battle Medicine](/Feats.aspx?ID=2171)", "name": "Battle Medicine", "pfs": "Standard", "prerequisite": "Trained in Medicine", "prerequisite_markdown": "Trained in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2019-08-01", "requirement": "You are holding healer's tools , or you are wearing them and have a hand free", "requirement_markdown": "You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n**Requirements**\r\nYou are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free\r\n\r\n\r\n\r\n---\r\n\r\n\r\nHeal yourself or an ally in battle.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Heal yourself or an ally in battle.", "summary_markdown": "Heal yourself or an ally in battle.", "text": " Battle Medicine Single Action Source Core Rulebook pg. 258 4.0 Prerequisites Trained in Medicine Requirements You are holding healer's tools, or you are wearing them and have a hand free --- You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day. Battle Medicine leads to... Godless Healing, Medic Dedication, Paragon Battle Medicine", "trait": [ "General", "Healing", "Manipulate", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Healing](/Traits.aspx?ID=89), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Healing", "Manipulate", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=760", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bizarre Magic" ], "feat_markdown": "Bizarre Magic", "id": "feat-761", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Bizarre Magic](/Feats.aspx?ID=761) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nMaster in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. The DCs to Recognize Spells you cast and Identify Magic you use increase by 5.", "name": "Bizarre Magic", "pfs": "Standard", "prerequisite": "Master in Occultism", "prerequisite_markdown": "Master in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0\n\n**Prerequisites**\r\nMaster in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYour magic becomes more difficult to identify.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 258" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 258 4.0", "speed": {}, "summary": "Your magic becomes more difficult to identify.", "summary_markdown": "Your magic becomes more difficult to identify.", "text": " Bizarre Magic Source Core Rulebook pg. 258 4.0 Prerequisites Master in Occultism --- You can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. The DCs to Recognize Spells you cast and Identify Magic you use increase by 5.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=761", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bonded Animal" ], "feat_markdown": "Bonded Animal", "id": "feat-762", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bonded Animal](/Feats.aspx?ID=762) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0\n\n**Prerequisites**\r\nExpert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a DC 20 [Nature](/Domains.aspx?ID=22) check. If successful, you bond with the animal. The animal is permanently [helpful](/Conditions.aspx?ID=21) to you, unless you do something egregious to break your bond. A helpful animal is easier to direct, as described under [Command an Animal](/Actions.aspx?ID=58).\n\n Bonding with a new animal ends any previous bond you had. You can't have both a bonded animal and an animal companion (though you can have both a bonded animal and a familiar).", "name": "Bonded Animal", "pfs": "Standard", "prerequisite": "Expert in Nature", "prerequisite_markdown": "Expert in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0\n\n**Prerequisites**\r\nExpert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nAn animal becomes permanently helpful to you.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0", "speed": {}, "summary": "An animal becomes permanently helpful to you.", "summary_markdown": "An animal becomes permanently helpful to you.", "text": " Bonded Animal Source Core Rulebook pg. 259 4.0 Prerequisites Expert in Nature --- You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a DC 20 Nature check. If successful, you bond with the animal. The animal is permanently helpful to you, unless you do something egregious to break your bond. A helpful animal is easier to direct, as described under Command an Animal. Bonding with a new animal ends any previous bond you had. You can't have both a bonded animal and an animal companion (though you can have both a bonded animal and a familiar).", "trait": [ "Downtime", "General", "Skill" ], "trait_markdown": "[Downtime](/Traits.aspx?ID=49), [General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Downtime", "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=762", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Breath Control" ], "feat_markdown": "Breath Control", "id": "feat-763", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Breath Control](/Feats.aspx?ID=763) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0\n\n\r\n\r\n---\r\n\r\nYou have incredible breath control, which grants you advantages when air is hazardous or sparse. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead.", "name": "Breath Control", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0\n\n\r\n\r\n---\r\n\r\n\r\nHold your breath longer and gain benefits against inhaled threats.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0", "speed": {}, "summary": "Hold your breath longer and gain benefits against inhaled threats.", "summary_markdown": "Hold your breath longer and gain benefits against inhaled threats.", "text": " Breath Control Source Core Rulebook pg. 259 4.0 --- You have incredible breath control, which grants you advantages when air is hazardous or sparse. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=763", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Canny Acumen" ], "feat_markdown": "Canny Acumen", "id": "feat-764", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Canny Acumen](/Feats.aspx?ID=764) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0\n\n\r\n\r\n---\r\n\r\nYour avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice.", "name": "Canny Acumen", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0\n\n\r\n\r\n---\r\n\r\n\r\nBecome an expert in a saving throw or Perception.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0", "speed": {}, "summary": "Become an expert in a saving throw or Perception.", "summary_markdown": "Become an expert in a saving throw or Perception.", "text": " Canny Acumen Source Core Rulebook pg. 259 4.0 --- Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=764", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cat Fall" ], "feat_markdown": "Cat Fall", "id": "feat-765", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cat Fall](/Feats.aspx?ID=765) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYour catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall.\n\nCat Fall leads to...\r\n[Leshy Glide](/Feats.aspx?ID=1044), [Rolling Landing](/Feats.aspx?ID=4124)", "name": "Cat Fall", "pfs": "Standard", "prerequisite": "Trained in Acrobatics", "prerequisite_markdown": "Trained in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nTreat falls as shorter than they are.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0", "speed": {}, "summary": "Treat falls as shorter than they are.", "summary_markdown": "Treat falls as shorter than they are.", "text": " Cat Fall Source Core Rulebook pg. 259 4.0 Prerequisites Trained in Acrobatics --- Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall. Cat Fall leads to... Leshy Glide, Rolling Landing", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=765", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Charming Liar" ], "feat_markdown": "Charming Liar", "id": "feat-766", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Charming Liar](/Feats.aspx?ID=766) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYour charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve.", "name": "Charming Liar", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nImprove a target's attitude with your lies.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 259" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 259 4.0", "speed": {}, "summary": "Improve a target's attitude with your lies.", "summary_markdown": "Improve a target's attitude with your lies.", "text": " Charming Liar Source Core Rulebook pg. 259 4.0 Prerequisites Trained in Deception --- Your charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=766", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cloud Jump" ], "feat_markdown": "Cloud Jump", "id": "feat-767", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloud Jump](/Feats.aspx?ID=767) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nLegendary in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou unparalleled athletic skill allows you to jump impossible distances. Triple the distance you [Long Jump](/Actions.aspx?ID=37) (so you could jump 60 feet on a successful DC 20 check). When you [High Jump](/Actions.aspx?ID=36), use the calculation for a Long Jump but don't triple the distance.\n\n You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High Jump. For each additional action spent, add your Speed to the limit on how far you can [Leap](/Actions.aspx?ID=81).", "name": "Cloud Jump", "pfs": "Standard", "prerequisite": "Legendary in Athletics", "prerequisite_markdown": "Legendary in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nLegendary in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nJump impossible distances.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0", "speed": {}, "summary": "Jump impossible distances.", "summary_markdown": "Jump impossible distances.", "text": " Cloud Jump Source Core Rulebook pg. 260 4.0 Prerequisites Legendary in Athletics --- You unparalleled athletic skill allows you to jump impossible distances. Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check). When you High Jump, use the calculation for a Long Jump but don't triple the distance. You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High Jump. For each additional action spent, add your Speed to the limit on how far you can Leap.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=767", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Combat Climber" ], "feat_markdown": "Combat Climber", "id": "feat-768", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Combat Climber](/Feats.aspx?ID=768) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYour techniques allow you to fight as you climb. You’re not flat-footed while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.", "name": "Combat Climber", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nFight more effectively as you Climb.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0", "speed": {}, "summary": "Fight more effectively as you Climb.", "summary_markdown": "Fight more effectively as you Climb.", "text": " Combat Climber Source Core Rulebook pg. 260 4.0 Prerequisites Trained in Athletics --- Your techniques allow you to fight as you climb. You’re not flat-footed while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=768", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Confabulator" ], "feat_markdown": "Confabulator", "id": "feat-769", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Confabulator](/Feats.aspx?ID=769) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nEven when caught in falsehoods, you pile lie upon lie. Reduce the circumstance bonus a target gains for your previous attempts to Create a Diversion or Lie to it from +4 to +2. If you’re a master in Deception, reduce the bonus to +1, and if you’re legendary, your targets don’t get these bonuses at all.", "name": "Confabulator", "pfs": "Standard", "prerequisite": "Expert in Deception", "prerequisite_markdown": "Expert in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nReduce the bonuses against your repeated lies.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0", "speed": {}, "summary": "Reduce the bonuses against your repeated lies.", "summary_markdown": "Reduce the bonuses against your repeated lies.", "text": " Confabulator Source Core Rulebook pg. 260 4.0 Prerequisites Expert in Deception --- Even when caught in falsehoods, you pile lie upon lie. Reduce the circumstance bonus a target gains for your previous attempts to Create a Diversion or Lie to it from +4 to +2. If you’re a master in Deception, reduce the bonus to +1, and if you’re legendary, your targets don’t get these bonuses at all.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=769", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Connections" ], "feat_markdown": "Connections", "id": "feat-770", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Connections](/Feats.aspx?ID=770) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Courtly Graces](/Feats.aspx?ID=772)\n\n\r\n\r\n---\r\n\r\nYou have social connections you can leverage to trade favors or meet important people. When you’re in an area with connections (typically a settlement where you’ve spent downtime building connections, or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important political figure or ask for a favor in exchange for a later favor of your contact’s choice. The GM decides the DC based on the difficulty of the favor and the figure’s prominence.\n\nConnections leads to...\r\n[Quick Contacts](/Feats.aspx?ID=2144)", "name": "Connections", "pfs": "Limited", "prerequisite": "Expert in Society; Courtly Graces", "prerequisite_markdown": "Expert in [Society](/Skills.aspx?ID=14); [Courtly Graces](/Feats.aspx?ID=772)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Courtly Graces](/Feats.aspx?ID=772)\n\n\r\n\r\n---\r\n\r\n\r\nLeverage your connections for favors and meetings.\r\n", "skill": [ "Society", "Society" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0", "speed": {}, "summary": "Leverage your connections for favors and meetings.", "summary_markdown": "Leverage your connections for favors and meetings.", "text": " Connections Source Core Rulebook pg. 260 4.0 Prerequisites Expert in Society; Courtly Graces --- You have social connections you can leverage to trade favors or meet important people. When you’re in an area with connections (typically a settlement where you’ve spent downtime building connections, or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important political figure or ask for a favor in exchange for a later favor of your contact’s choice. The GM decides the DC based on the difficulty of the favor and the figure’s prominence. Connections leads to... Quick Contacts", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=770", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Continual Recovery" ], "feat_markdown": "Continual Recovery", "id": "feat-771", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Continual Recovery](/Feats.aspx?ID=771) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nExpert in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou zealously monitor a patient’s progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.", "name": "Continual Recovery", "pfs": "Standard", "prerequisite": "Expert in Medicine", "prerequisite_markdown": "Expert in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nExpert in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nTreat Wounds on a patient more often.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0", "speed": {}, "summary": "Treat Wounds on a patient more often.", "summary_markdown": "Treat Wounds on a patient more often.", "text": " Continual Recovery Source Core Rulebook pg. 260 4.0 Prerequisites Expert in Medicine --- You zealously monitor a patient’s progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=771", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Courtly Graces" ], "feat_markdown": "Courtly Graces", "id": "feat-772", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Courtly Graces](/Feats.aspx?ID=772) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one. If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary.\n\nCourtly Graces leads to...\r\n[Connections](/Feats.aspx?ID=770)", "name": "Courtly Graces", "pfs": "Standard", "prerequisite": "Trained in Society", "prerequisite_markdown": "Trained in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nUse Society to get along in noble society.\r\n", "skill": [ "Society", "Society" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0", "speed": {}, "summary": "Use Society to get along in noble society.", "summary_markdown": "Use Society to get along in noble society.", "text": " Courtly Graces Source Core Rulebook pg. 260 4.0 Prerequisites Trained in Society --- You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one. If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary. Courtly Graces leads to... Connections", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=772", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Craft Anything" ], "feat_markdown": "Craft Anything", "id": "feat-773", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Craft Anything](/Feats.aspx?ID=773) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nLegendary in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can find ways to craft just about anything, despite restrictions. As long as you have the appropriate Crafting skill feat (such as [Magical Crafting](/Feats.aspx?ID=812) for magic items) and meet the item’s level and proficiency requirement, you ignore just about any other requirement, such as being of a specific ancestry or providing spells. The only exceptions are requirements that add to the item’s cost, including castings of spells that themselves have a cost, and requirements of special items such as the _philosopher’s stone_ that have exclusive means of access and Crafting. The GM decides whether you can ignore a requirement.", "name": "Craft Anything", "pfs": "Standard", "prerequisite": "Legendary in Crafting", "prerequisite_markdown": "Legendary in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nLegendary in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nIgnore most requirements for crafting items.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0", "speed": {}, "summary": "Ignore most requirements for crafting items.", "summary_markdown": "Ignore most requirements for crafting items.", "text": " Craft Anything Source Core Rulebook pg. 260 4.0 Prerequisites Legendary in Crafting --- You can find ways to craft just about anything, despite restrictions. As long as you have the appropriate Crafting skill feat (such as Magical Crafting for magic items) and meet the item’s level and proficiency requirement, you ignore just about any other requirement, such as being of a specific ancestry or providing spells. The only exceptions are requirements that add to the item’s cost, including castings of spells that themselves have a cost, and requirements of special items such as the philosopher’s stone that have exclusive means of access and Crafting. The GM decides whether you can ignore a requirement.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=773", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diehard" ], "feat_markdown": "Diehard", "id": "feat-774", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Diehard](/Feats.aspx?ID=774) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n\r\n\r\n---\r\n\r\nIt takes more to kill you than most. You die from the dying condition at dying 5, rather than dying 4.\n\nDiehard leads to...\r\n[Numb to Death](/Feats.aspx?ID=1182)", "name": "Diehard", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n\r\n\r\n---\r\n\r\n\r\nDie at dying 5, rather than dying 4.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0", "speed": {}, "summary": "Die at dying 5, rather than dying 4.", "summary_markdown": "Die at dying 5, rather than dying 4.", "text": " Diehard Source Core Rulebook pg. 260 4.0 --- It takes more to kill you than most. You die from the dying condition at dying 5, rather than dying 4. Diehard leads to... Numb to Death", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=774", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Guidance" ], "feat_markdown": "Divine Guidance", "id": "feat-775", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Guidance](/Feats.aspx?ID=775) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nLegendary in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou’re so immersed in divine scripture that you find meaning and guidance in your texts in any situation. Spend 10 minutes Deciphering Writing on religious scriptures of your deity or philosophy while thinking about a particular problem or conundrum you face, and then attempt a Religion check (DC determined by the GM). If you succeed, you unearth a relevant passage, parable, or aphorism that can help you move forward or change your thinking to help solve your conundrum. For example, the GM might provide you with a cryptic poem or hint that can guide you to the next step of solving your problem.", "name": "Divine Guidance", "pfs": "Standard", "prerequisite": "Legendary in Religion", "prerequisite_markdown": "Legendary in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nLegendary in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nFind guidance in the writings of your faith.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0", "speed": {}, "summary": "Find guidance in the writings of your faith.", "summary_markdown": "Find guidance in the writings of your faith.", "text": " Divine Guidance Source Core Rulebook pg. 260 4.0 Prerequisites Legendary in Religion --- You’re so immersed in divine scripture that you find meaning and guidance in your texts in any situation. Spend 10 minutes Deciphering Writing on religious scriptures of your deity or philosophy while thinking about a particular problem or conundrum you face, and then attempt a Religion check (DC determined by the GM). If you succeed, you unearth a relevant passage, parable, or aphorism that can help you move forward or change your thinking to help solve your conundrum. For example, the GM might provide you with a cryptic poem or hint that can guide you to the next step of solving your problem.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=775", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dubious Knowledge" ], "feat_markdown": "Dubious Knowledge", "id": "feat-776", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dubious Knowledge](/Feats.aspx?ID=776) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\ntrained in a skill with the [Recall Knowledge](/Actions.aspx?ID=26) action\n\n\r\n\r\n---\r\n\r\nYou're a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don't critically fail) a [Recall Knowledge](/Actions.aspx?ID=26) check using any skill, you learn a bit of true knowledge and a bit of erroneous knowledge, but you don't have any way to differentiate which is which.", "name": "Dubious Knowledge", "pfs": "Standard", "prerequisite": "trained in a skill with the Recall Knowledge action", "prerequisite_markdown": "trained in a skill with the [Recall Knowledge](/Actions.aspx?ID=26) action", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\ntrained in a skill with the [Recall Knowledge](/Actions.aspx?ID=26) action\n\n\r\n\r\n---\r\n\r\n\r\nLearn true and erroneous knowledge on failed check.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0", "speed": {}, "summary": "Learn true and erroneous knowledge on failed check.", "summary_markdown": "Learn true and erroneous knowledge on failed check.", "text": " Dubious Knowledge Source Core Rulebook pg. 260 4.0 Prerequisites trained in a skill with the Recall Knowledge action --- You're a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don't critically fail) a Recall Knowledge check using any skill, you learn a bit of true knowledge and a bit of erroneous knowledge, but you don't have any way to differentiate which is which.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=776", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expeditious Search" ], "feat_markdown": "Expeditious Search", "id": "feat-777", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Expeditious Search](/Feats.aspx?ID=777) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nmaster in Perception\n\n\r\n\r\n---\r\n\r\nYou have a system that lets you search at great speed, finding details and secrets twice as quickly as others can. When Searching, you take half as long as usual to Search a given area. This means that while exploring, you double the Speed you can move while ensuring you’ve Searched an area before walking into it (up to half your Speed). If you’re legendary in Perception, you instead Search areas four times as quickly.", "name": "Expeditious Search", "pfs": "Standard", "prerequisite": "master in Perception", "prerequisite_markdown": "master in Perception", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0\n\n**Prerequisites**\r\nmaster in Perception\n\n\r\n\r\n---\r\n\r\n\r\nSearch areas in half the time.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 260" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 260 4.0", "speed": {}, "summary": "Search areas in half the time.", "summary_markdown": "Search areas in half the time.", "text": " Expeditious Search Source Core Rulebook pg. 260 4.0 Prerequisites master in Perception --- You have a system that lets you search at great speed, finding details and secrets twice as quickly as others can. When Searching, you take half as long as usual to Search a given area. This means that while exploring, you double the Speed you can move while ensuring you’ve Searched an area before walking into it (up to half your Speed). If you’re legendary in Perception, you instead Search areas four times as quickly.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=777", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Experienced Professional" ], "feat_markdown": "Experienced Professional", "id": "feat-778", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Experienced Professional](/Feats.aspx?ID=778) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nTrained in [Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nYou carefully safeguard your professional endeavors to prevent disaster. When you use Lore to Earn Income, if you roll a critical failure, you instead get a failure. If you’re an expert in Lore, you gain twice as much income from a failed check to Earn Income, unless it was originally a critical failure.", "name": "Experienced Professional", "pfs": "Standard", "prerequisite": "Trained in Lore", "prerequisite_markdown": "Trained in [Lore](/Skills.aspx?ID=8)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nTrained in [Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nPrevent critical failures when Earning Income.\r\n", "skill": [ "Lore", "Lore" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0", "speed": {}, "summary": "Prevent critical failures when Earning Income.", "summary_markdown": "Prevent critical failures when Earning Income.", "text": " Experienced Professional Source Core Rulebook pg. 261 4.0 Prerequisites Trained in Lore --- You carefully safeguard your professional endeavors to prevent disaster. When you use Lore to Earn Income, if you roll a critical failure, you instead get a failure. If you’re an expert in Lore, you gain twice as much income from a failed check to Earn Income, unless it was originally a critical failure.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=778", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Experienced Smuggler" ], "feat_markdown": "Experienced Smuggler", "id": "feat-779", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Experienced Smuggler](/Feats.aspx?ID=779) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\r\n\r\n_[**PFS Note**](/pathfinder-society) Allows you to always Earn Income with the Underworld Lore with tasks of your level -1 (instead of the normal level -2)._\n\n**Prerequisites**\r\nTrained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items. Due to your smuggling skill, you’re more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.", "name": "Experienced Smuggler", "pfs": "Standard", "prerequisite": "Trained in Stealth", "prerequisite_markdown": "Trained in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nTrained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nConceal items from observers more effectively.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0", "speed": {}, "summary": "Conceal items from observers more effectively.", "summary_markdown": "Conceal items from observers more effectively.", "text": " Experienced Smuggler Source Core Rulebook pg. 261 4.0 PFS Note Allows you to always Earn Income with the Underworld Lore with tasks of your level -1 (instead of the normal level -2). Prerequisites Trained in Stealth --- You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items. Due to your smuggling skill, you’re more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=779", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Experienced Tracker" ], "feat_markdown": "Experienced Tracker", "id": "feat-780", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Experienced Tracker](/Feats.aspx?ID=780) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nTracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a –5 penalty to your Survival check. If you’re a master in Survival, you don’t take the –5 penalty. If you’re legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail.\n\nExperienced Tracker leads to...\r\n[Swift Tracker](/Feats.aspx?ID=512)", "name": "Experienced Tracker", "pfs": "Standard", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nTrack at your full Speed at a –5 penalty.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0", "speed": {}, "summary": "Track at your full Speed at a –5 penalty.", "summary_markdown": "Track at your full Speed at a –5 penalty.", "text": " Experienced Tracker Source Core Rulebook pg. 261 4.0 Prerequisites Trained in Survival --- Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a –5 penalty to your Survival check. If you’re a master in Survival, you don’t take the –5 penalty. If you’re legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail. Experienced Tracker leads to... Swift Tracker", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=780", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fascinating Performance" ], "feat_markdown": "Fascinating Performance", "id": "feat-781", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fascinating Performance](/Feats.aspx?ID=781) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nWhen you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you’re an expert in Performance, you can fascinate up to four observers; if you’re a master, you can fascinate up to 10 observers; and if you’re legendary, you can fascinate any number of observers at the same time.\n\nFascinating Performance leads to...\r\n[Focused Fascination](/Feats.aspx?ID=1516)", "name": "Fascinating Performance", "pfs": "Standard", "prerequisite": "Trained in Performance", "prerequisite_markdown": "Trained in [Performance](/Skills.aspx?ID=12)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nPerform to fascinate observers.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0", "speed": {}, "summary": "Perform to fascinate observers.", "summary_markdown": "Perform to fascinate observers.", "text": " Fascinating Performance Source Core Rulebook pg. 261 4.0 Prerequisites Trained in Performance --- When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you’re an expert in Performance, you can fascinate up to four observers; if you’re a master, you can fascinate up to 10 observers; and if you’re legendary, you can fascinate any number of observers at the same time. Fascinating Performance leads to... Focused Fascination", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=781", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fast Recovery" ], "feat_markdown": "Fast Recovery", "id": "feat-782", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fast Recovery](/Feats.aspx?ID=782) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nConstitution 14\n\n\r\n\r\n---\r\n\r\nYour body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1.", "name": "Fast Recovery", "pfs": "Standard", "prerequisite": "Constitution 14", "prerequisite_markdown": "Constitution 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nConstitution 14\n\n\r\n\r\n---\r\n\r\n\r\nRegain more HP from rest, recover faster from disease and poisons.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0", "speed": {}, "summary": "Regain more HP from rest, recover faster from disease and poisons.", "summary_markdown": "Regain more HP from rest, recover faster from disease and poisons.", "text": " Fast Recovery Source Core Rulebook pg. 261 4.0 Prerequisites Constitution 14 --- Your body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=782", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Feather Step" ], "feat_markdown": "Feather Step", "id": "feat-783", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Feather Step](/Feats.aspx?ID=783) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nDexterity 14\n\n\r\n\r\n---\r\n\r\nYou step carefully and quickly. You can Step into difficult terrain.", "name": "Feather Step", "pfs": "Standard", "prerequisite": "Dexterity 14", "prerequisite_markdown": "Dexterity 14", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nDexterity 14\n\n\r\n\r\n---\r\n\r\n\r\nStep into difficult terrain.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0", "speed": {}, "summary": "Step into difficult terrain.", "summary_markdown": "Step into difficult terrain.", "text": " Feather Step Source Core Rulebook pg. 261 4.0 Prerequisites Dexterity 14 --- You step carefully and quickly. You can Step into difficult terrain.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=783", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fleet" ], "feat_markdown": "Fleet", "id": "feat-784", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fleet](/Feats.aspx?ID=784) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n\r\n\r\n---\r\n\r\nYou move more quickly on foot. Your Speed increases by 5 feet.\n\nFleet leads to...\r\n[Skitter](/Feats.aspx?ID=2151)", "name": "Fleet", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your Speed by 5 feet.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0", "speed": {}, "summary": "Increase your Speed by 5 feet.", "summary_markdown": "Increase your Speed by 5 feet.", "text": " Fleet Source Core Rulebook pg. 261 4.0 --- You move more quickly on foot. Your Speed increases by 5 feet. Fleet leads to... Skitter", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=784", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Foil Senses" ], "feat_markdown": "Foil Senses", "id": "feat-785", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Foil Senses](/Feats.aspx?ID=785) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou are adept at foiling creatures' special senses and cautious enough to safeguard against them at all times. Whenever you use the Avoid Notice, Hide, or Sneak actions, you are always considered to be taking precautions against special senses (see the [Detecting with Other Senses](/Rules.aspx?ID=414) sidebar).", "name": "Foil Senses", "pfs": "Standard", "prerequisite": "Master in Stealth", "prerequisite_markdown": "Master in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nTake precautions against special senses.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0", "speed": {}, "summary": "Take precautions against special senses.", "summary_markdown": "Take precautions against special senses.", "text": " Foil Senses Source Core Rulebook pg. 261 4.0 Prerequisites Master in Stealth --- You are adept at foiling creatures' special senses and cautious enough to safeguard against them at all times. Whenever you use the Avoid Notice, Hide, or Sneak actions, you are always considered to be taking precautions against special senses (see the Detecting with Other Senses sidebar).", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=785", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forager" ], "feat_markdown": "Forager", "id": "feat-786", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Forager](/Feats.aspx?ID=786) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nWhile using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.\n\n Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you’re an expert, 16 if you’re a master, or 32 if you’re legendary). You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living.\n\n Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat.", "name": "Forager", "pfs": "Standard", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nForage for supplies to provide for multiple creatures.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0", "speed": {}, "summary": "Forage for supplies to provide for multiple creatures.", "summary_markdown": "Forage for supplies to provide for multiple creatures.", "text": " Forager Source Core Rulebook pg. 261 4.0 Prerequisites Trained in Survival --- While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success. Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you’re an expert, 16 if you’re a master, or 32 if you’re legendary). You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living. Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=786", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Glad-Hand" ], "feat_markdown": "Glad-Hand", "id": "feat-787", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Glad-Hand](/Feats.aspx?ID=787) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nExpert in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nFirst impressions are your strong suit. When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail or critically fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.", "name": "Glad-Hand", "pfs": "Standard", "prerequisite": "Expert in Diplomacy", "prerequisite_markdown": "Expert in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0\n\n**Prerequisites**\r\nExpert in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nMake an Impression on a target you've just met.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 261" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 261 4.0", "speed": {}, "summary": "Make an Impression on a target you've just met.", "summary_markdown": "Make an Impression on a target you've just met.", "text": " Glad-Hand Source Core Rulebook pg. 261 4.0 Prerequisites Expert in Diplomacy --- First impressions are your strong suit. When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail or critically fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=787", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Group Coercion" ], "feat_markdown": "Group Coercion", "id": "feat-788", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Group Coercion](/Feats.aspx?ID=788) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nWhen you Coerce, you can compare your Intimidation check result to the Will DCs of two targets instead of one. It’s possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to four if you’re an expert, 10 if you’re a master, and 25 if you’re legendary.", "name": "Group Coercion", "pfs": "Standard", "prerequisite": "Trained in Intimidation", "prerequisite_markdown": "Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nCoerce multiple targets simultaneously.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Coerce multiple targets simultaneously.", "summary_markdown": "Coerce multiple targets simultaneously.", "text": " Group Coercion Source Core Rulebook pg. 262 4.0 Prerequisites Trained in Intimidation --- When you Coerce, you can compare your Intimidation check result to the Will DCs of two targets instead of one. It’s possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to four if you’re an expert, 10 if you’re a master, and 25 if you’re legendary.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=788", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Group Impression" ], "feat_markdown": "Group Impression", "id": "feat-789", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Group Impression](/Feats.aspx?ID=789) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nWhen you Make an Impression, you can compare your Diplomacy check result to the Will DCs of two targets instead of one. It’s possible to get a different degree of success for each target. The number of targets increases to four if you’re an expert, 10 if you’re a master, and 25 if you’re legendary.", "name": "Group Impression", "pfs": "Standard", "prerequisite": "Trained in Diplomacy", "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nMake an Impression on multiple targets at once.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Make an Impression on multiple targets at once.", "summary_markdown": "Make an Impression on multiple targets at once.", "text": " Group Impression Source Core Rulebook pg. 262 4.0 Prerequisites Trained in Diplomacy --- When you Make an Impression, you can compare your Diplomacy check result to the Will DCs of two targets instead of one. It’s possible to get a different degree of success for each target. The number of targets increases to four if you’re an expert, 10 if you’re a master, and 25 if you’re legendary.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=789", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hefty Hauler" ], "feat_markdown": "Hefty Hauler", "id": "feat-790", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hefty Hauler](/Feats.aspx?ID=790) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou can carry more than your frame implies. Increase your maximum and encumbered Bulk limits by 2.", "name": "Hefty Hauler", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your Bulk limits by 2.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Increase your Bulk limits by 2.", "summary_markdown": "Increase your Bulk limits by 2.", "text": " Hefty Hauler Source Core Rulebook pg. 262 4.0 Prerequisites Trained in Athletics --- You can carry more than your frame implies. Increase your maximum and encumbered Bulk limits by 2.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=790", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hobnobber" ], "feat_markdown": "Hobnobber", "id": "feat-791", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hobnobber](/Feats.aspx?ID=791) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou are skilled at learning information through conversation. The Gather Information exploration activity takes you half as long as normal (typically reducing the time to 1 hour). If you’re a master in Diplomacy and you Gather Information at the normal speed, when you attempt to do so and roll a critical failure, you get a failure instead. There is still no guarantee that a rumor you learn with Gather Information is accurate.\n\nHobnobber leads to...\r\n[Entourage](/Feats.aspx?ID=1066)", "name": "Hobnobber", "pfs": "Standard", "prerequisite": "Trained in Diplomacy", "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nGather Information rapidly.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Gather Information rapidly.", "summary_markdown": "Gather Information rapidly.", "text": " Hobnobber Source Core Rulebook pg. 262 4.0 Prerequisites Trained in Diplomacy --- You are skilled at learning information through conversation. The Gather Information exploration activity takes you half as long as normal (typically reducing the time to 1 hour). If you’re a master in Diplomacy and you Gather Information at the normal speed, when you attempt to do so and roll a critical failure, you get a failure instead. There is still no guarantee that a rumor you learn with Gather Information is accurate. Hobnobber leads to... Entourage", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=791", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impeccable Crafting" ], "feat_markdown": "Impeccable Crafting", "id": "feat-792", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Impeccable Crafting](/Feats.aspx?ID=792) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); [Specialty Crafting](/Feats.aspx?ID=844)\n\n\r\n\r\n---\r\n\r\nYou craft flawless creations with great efficiency. Whenever you roll a success at a Crafting check to make an item of the type you chose with Specialty Crafting, you get a critical success instead.", "name": "Impeccable Crafting", "pfs": "Standard", "prerequisite": "Master in Crafting; Specialty Crafting", "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4); [Specialty Crafting](/Feats.aspx?ID=844)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); [Specialty Crafting](/Feats.aspx?ID=844)\n\n\r\n\r\n---\r\n\r\n\r\nCraft items more efficiently.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Craft items more efficiently.", "summary_markdown": "Craft items more efficiently.", "text": " Impeccable Crafting Source Core Rulebook pg. 262 4.0 Prerequisites Master in Crafting; Specialty Crafting --- You craft flawless creations with great efficiency. Whenever you roll a success at a Crafting check to make an item of the type you chose with Specialty Crafting, you get a critical success instead.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=792", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impressive Performance" ], "feat_markdown": "Impressive Performance", "id": "feat-793", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Impressive Performance](/Feats.aspx?ID=793) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYour performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy.\n\nImpressive Performance leads to...\r\n[Gladiator Dedication](/Feats.aspx?ID=1976)", "name": "Impressive Performance", "pfs": "Standard", "prerequisite": "Trained in Performance", "prerequisite_markdown": "Trained in [Performance](/Skills.aspx?ID=12)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nMake an Impression with Performance.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Make an Impression with Performance.", "summary_markdown": "Make an Impression with Performance.", "text": " Impressive Performance Source Core Rulebook pg. 262 4.0 Prerequisites Trained in Performance --- Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy. Impressive Performance leads to... Gladiator Dedication", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=793", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Initiative" ], "feat_markdown": "Incredible Initiative", "id": "feat-794", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Initiative](/Feats.aspx?ID=794) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n\r\n\r\n---\r\n\r\nYou react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.", "name": "Incredible Initiative", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n\r\n\r\n---\r\n\r\n\r\n+2 to initiative rolls.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "+2 to initiative rolls.", "summary_markdown": "+2 to initiative rolls.", "text": " Incredible Initiative Source Core Rulebook pg. 262 4.0 --- You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=794", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Investiture" ], "feat_markdown": "Incredible Investiture", "id": "feat-795", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Investiture](/Feats.aspx?ID=795) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nCharisma 16\n\n\r\n\r\n---\r\n\r\nYou have an incredible ability to invest more magic items. Increase your limit on invested items from 10 to 12.", "name": "Incredible Investiture", "pfs": "Standard", "prerequisite": "Charisma 16", "prerequisite_markdown": "Charisma 16", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nCharisma 16\n\n\r\n\r\n---\r\n\r\n\r\nInvest up to 12 magic items.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Invest up to 12 magic items.", "summary_markdown": "Invest up to 12 magic items.", "text": " Incredible Investiture Source Core Rulebook pg. 262 4.0 Prerequisites Charisma 16 --- You have an incredible ability to invest more magic items. Increase your limit on invested items from 10 to 12.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=795", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Intimidating Glare" ], "feat_markdown": "Intimidating Glare", "id": "feat-796", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Intimidating Glare](/Feats.aspx?ID=796) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nYou can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.\n\nIntimidating Glare leads to...\r\n[Terrifying Howl](/Feats.aspx?ID=161)", "name": "Intimidating Glare", "pfs": "Standard", "prerequisite": "Trained in Intimidation", "prerequisite_markdown": "Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nDemoralize a creature without speaking.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Demoralize a creature without speaking.", "summary_markdown": "Demoralize a creature without speaking.", "text": " Intimidating Glare Source Core Rulebook pg. 262 4.0 Prerequisites Trained in Intimidation --- You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language. Intimidating Glare leads to... Terrifying Howl", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=796", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Intimidating Prowess" ], "feat_markdown": "Intimidating Prowess", "id": "feat-797", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Intimidating Prowess](/Feats.aspx?ID=797) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nStrength 16; Expert in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nIn situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength score is 20 or higher and you are a master in Intimidation, this bonus increases to +2.", "name": "Intimidating Prowess", "pfs": "Standard", "prerequisite": "Strength 16; Expert in Intimidation", "prerequisite_markdown": "Strength 16; Expert in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nStrength 16; Expert in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nGain a bonus to physically Demoralize a target.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Gain a bonus to physically Demoralize a target.", "summary_markdown": "Gain a bonus to physically Demoralize a target.", "text": " Intimidating Prowess Source Core Rulebook pg. 262 4.0 Prerequisites Strength 16; Expert in Intimidation --- In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength score is 20 or higher and you are a master in Intimidation, this bonus increases to +2.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=797", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inventor" ], "feat_markdown": "Inventor", "id": "feat-798", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Inventor](/Feats.aspx?ID=798) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don’t know. This works just like the Craft activity: you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it’s complete, you add the new formula you invented to your formula book.", "name": "Inventor", "pfs": "Standard", "prerequisite": "Master in Crafting", "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nUse Crafting to create item formulas.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Use Crafting to create item formulas.", "summary_markdown": "Use Crafting to create item formulas.", "text": " Inventor Source Core Rulebook pg. 262 4.0 Prerequisites Master in Crafting --- You are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don’t know. This works just like the Craft activity: you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it’s complete, you add the new formula you invented to your formula book.", "trait": [ "Downtime", "General", "Skill" ], "trait_markdown": "[Downtime](/Traits.aspx?ID=49), [General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Downtime", "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=798", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kip Up" ], "feat_markdown": "Kip Up", "id": "feat-799", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Kip Up](/Feats.aspx?ID=799) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nMaster in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou stand up. This movement doesn’t trigger reactions.", "name": "Kip Up", "pfs": "Standard", "prerequisite": "Master in Acrobatics", "prerequisite_markdown": "Master in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nMaster in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nStand up for free without triggering reactions.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Stand up for free without triggering reactions.", "summary_markdown": "Stand up for free without triggering reactions.", "text": " Kip Up Free Action Source Core Rulebook pg. 262 4.0 Prerequisites Master in Acrobatics --- You stand up. This movement doesn’t trigger reactions.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=799", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lasting Coercion" ], "feat_markdown": "Lasting Coercion", "id": "feat-800", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Lasting Coercion](/Feats.aspx?ID=800) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nWhen you successfully Coerce someone, the maximum time they comply increases to a week, still determined by the GM. If you’re legendary, the maximum increases to a month.", "name": "Lasting Coercion", "pfs": "Standard", "prerequisite": "Expert in Intimidation", "prerequisite_markdown": "Expert in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nCoerce a target into helping you longer.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Coerce a target into helping you longer.", "summary_markdown": "Coerce a target into helping you longer.", "text": " Lasting Coercion Source Core Rulebook pg. 262 4.0 Prerequisites Expert in Intimidation --- When you successfully Coerce someone, the maximum time they comply increases to a week, still determined by the GM. If you’re legendary, the maximum increases to a month.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=800", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Codebreaker" ], "feat_markdown": "Legendary Codebreaker", "id": "feat-801", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Codebreaker](/Feats.aspx?ID=801) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nLegendary in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYour skill with languages and codes is so great that you can decipher information with little more than a quick read through a text. You can Decipher Writing using Society while reading at normal speed. If you slow down and spend the full amount of time that’s ordinarily required and roll a success, you get a critical success; if you critically succeed while spending the normal amount of time, you gain a nearly word-for-word understanding of the document.", "name": "Legendary Codebreaker", "pfs": "Standard", "prerequisite": "Legendary in Society", "prerequisite_markdown": "Legendary in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0\n\n**Prerequisites**\r\nLegendary in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nQuickly Decipher Writing using Society.\r\n", "skill": [ "Society", "Society" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 262" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 262 4.0", "speed": {}, "summary": "Quickly Decipher Writing using Society.", "summary_markdown": "Quickly Decipher Writing using Society.", "text": " Legendary Codebreaker Source Core Rulebook pg. 262 4.0 Prerequisites Legendary in Society --- Your skill with languages and codes is so great that you can decipher information with little more than a quick read through a text. You can Decipher Writing using Society while reading at normal speed. If you slow down and spend the full amount of time that’s ordinarily required and roll a success, you get a critical success; if you critically succeed while spending the normal amount of time, you gain a nearly word-for-word understanding of the document.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=801", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Linguist" ], "feat_markdown": "Legendary Linguist", "id": "feat-802", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Linguist](/Feats.aspx?ID=802) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Society](/Skills.aspx?ID=14); [Multilingual](/Feats.aspx?ID=814)\n\n\r\n\r\n---\r\n\r\nYou’re so skilled with languages you can create a pidgin instantly. You can always talk to any creature that has a language—even a language you don’t know —by creating a new pidgin language that uses simplified terms and conveys basic concepts. To do so, you must first understand at least what medium of communication the creature uses (speech, sign language, and so on).", "name": "Legendary Linguist", "pfs": "Standard", "prerequisite": "Legendary in Society; Multilingual", "prerequisite_markdown": "Legendary in [Society](/Skills.aspx?ID=14); [Multilingual](/Feats.aspx?ID=814)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Society](/Skills.aspx?ID=14); [Multilingual](/Feats.aspx?ID=814)\n\n\r\n\r\n---\r\n\r\n\r\nCreate pidgin languages to communicate with anyone.\r\n", "skill": [ "Society", "Society" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Create pidgin languages to communicate with anyone.", "summary_markdown": "Create pidgin languages to communicate with anyone.", "text": " Legendary Linguist Source Core Rulebook pg. 263 4.0 Prerequisites Legendary in Society; Multilingual --- You’re so skilled with languages you can create a pidgin instantly. You can always talk to any creature that has a language—even a language you don’t know —by creating a new pidgin language that uses simplified terms and conveys basic concepts. To do so, you must first understand at least what medium of communication the creature uses (speech, sign language, and so on).", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=802", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Medic" ], "feat_markdown": "Legendary Medic", "id": "feat-803", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Medic](/Feats.aspx?ID=803) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou’ve discovered medical breakthroughs or techniques that achieve miraculous results. Once per day for each target, you can spend 1 hour treating that target and attempt a Medicine check to remove a disease or the blinded, deafened, doomed, or drained condition. Use the DC of the disease or of the spell or effect that created the condition. If the effect’s source is an artifact, above 20th level, or similarly powerful, increase the DC by 10.", "name": "Legendary Medic", "pfs": "Standard", "prerequisite": "Legendary in Medicine", "prerequisite_markdown": "Legendary in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nRemove disease or the blinded, deafened, doomed, or drained condition.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Remove disease or the blinded, deafened, doomed, or drained condition.", "summary_markdown": "Remove disease or the blinded, deafened, doomed, or drained condition.", "text": " Legendary Medic Source Core Rulebook pg. 263 4.0 Prerequisites Legendary in Medicine --- You’ve discovered medical breakthroughs or techniques that achieve miraculous results. Once per day for each target, you can spend 1 hour treating that target and attempt a Medicine check to remove a disease or the blinded, deafened, doomed, or drained condition. Use the DC of the disease or of the spell or effect that created the condition. If the effect’s source is an artifact, above 20th level, or similarly powerful, increase the DC by 10.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=803", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Negotiation" ], "feat_markdown": "Legendary Negotiation", "id": "feat-804", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Negotiation](/Feats.aspx?ID=804) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou can negotiate incredibly quickly in adverse situations. You attempt to Make an Impression and then Request your opponent cease their current activity and engage in negotiations. You take a –5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances—it’s generally at least a very hard DC of the creature’s level. Some creatures might simply refuse, and even those who agree to parley might ultimately find your arguments lacking and return to violence.", "name": "Legendary Negotiation", "pfs": "Standard", "prerequisite": "Legendary in Diplomacy", "prerequisite_markdown": "Legendary in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nQuickly parley with foes.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Quickly parley with foes.", "summary_markdown": "Quickly parley with foes.", "text": " Legendary Negotiation Three Actions Source Core Rulebook pg. 263 4.0 Prerequisites Legendary in Diplomacy --- You can negotiate incredibly quickly in adverse situations. You attempt to Make an Impression and then Request your opponent cease their current activity and engage in negotiations. You take a –5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances—it’s generally at least a very hard DC of the creature’s level. Some creatures might simply refuse, and even those who agree to parley might ultimately find your arguments lacking and return to violence.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=804", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Performer" ], "feat_markdown": "Legendary Performer", "id": "feat-805", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Performer](/Feats.aspx?ID=805) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Performance](/Skills.aspx?ID=12); [Virtuosic Performer](/Feats.aspx?ID=862)\n\n\r\n\r\n---\r\n\r\nYour fame has spread throughout the lands. NPCs who succeed at a DC 10 Society check to Recall Knowledge have heard of you and usually have an attitude toward you one step better than normal, depending on your reputation and the NPC’s disposition. For instance, if you’re well-known for cruel and demanding behavior, creatures might be intimidated by you, rather than be friendly toward you. When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. Typically, this increases the audiences available by 2 levels or more, determined by the GM.", "name": "Legendary Performer", "pfs": "Standard", "prerequisite": "Legendary in Performance; Virtuosic Performer", "prerequisite_markdown": "Legendary in [Performance](/Skills.aspx?ID=12); [Virtuosic Performer](/Feats.aspx?ID=862)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Performance](/Skills.aspx?ID=12); [Virtuosic Performer](/Feats.aspx?ID=862)\n\n\r\n\r\n---\r\n\r\n\r\nGain renown for your Performance Virtuosic Performer.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Gain renown for your Performance Virtuosic Performer.", "summary_markdown": "Gain renown for your Performance Virtuosic Performer.", "text": " Legendary Performer Source Core Rulebook pg. 263 4.0 Prerequisites Legendary in Performance; Virtuosic Performer --- Your fame has spread throughout the lands. NPCs who succeed at a DC 10 Society check to Recall Knowledge have heard of you and usually have an attitude toward you one step better than normal, depending on your reputation and the NPC’s disposition. For instance, if you’re well-known for cruel and demanding behavior, creatures might be intimidated by you, rather than be friendly toward you. When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. Typically, this increases the audiences available by 2 levels or more, determined by the GM.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=805", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Professional" ], "feat_markdown": "Legendary Professional", "id": "feat-806", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Professional](/Feats.aspx?ID=806) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nYour fame has spread throughout the lands (for instance, if you have Warfare Lore, you might be a legendary general or tactician). This works as [Legendary Performer](/Feats.aspx?ID=805), except you gain higher-level jobs when you Earn Income with Lore.", "name": "Legendary Professional", "pfs": "Standard", "prerequisite": "Legendary in Lore", "prerequisite_markdown": "Legendary in [Lore](/Skills.aspx?ID=8)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nGain renown for your Lore.\r\n", "skill": [ "Lore", "Lore" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Gain renown for your Lore.", "summary_markdown": "Gain renown for your Lore.", "text": " Legendary Professional Source Core Rulebook pg. 263 4.0 Prerequisites Legendary in Lore --- Your fame has spread throughout the lands (for instance, if you have Warfare Lore, you might be a legendary general or tactician). This works as Legendary Performer, except you gain higher-level jobs when you Earn Income with Lore.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=806", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Sneak" ], "feat_markdown": "Legendary Sneak", "id": "feat-807", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Sneak](/Feats.aspx?ID=807) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Stealth](/Skills.aspx?ID=15); [Swift Sneak](/Feats.aspx?ID=850)\n\n\r\n\r\n---\r\n\r\nYou’re always sneaking unless you choose to be seen, even when there’s nowhere to hide. You can [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63) even without [cover](/Rules.aspx?ID=459) or being [concealed](/Conditions.aspx?ID=4). When you employ an exploration tactic other than [Avoiding Notice](/Actions.aspx?ID=511), you also gain the benefits of Avoiding Notice unless you choose not to.", "name": "Legendary Sneak", "pfs": "Standard", "prerequisite": "Legendary in Stealth; Swift Sneak", "prerequisite_markdown": "Legendary in [Stealth](/Skills.aspx?ID=15); [Swift Sneak](/Feats.aspx?ID=850)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Stealth](/Skills.aspx?ID=15); [Swift Sneak](/Feats.aspx?ID=850)\n\n\r\n\r\n---\r\n\r\n\r\nHide and Sneak without cover or being concealed.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Hide and Sneak without cover or being concealed.", "summary_markdown": "Hide and Sneak without cover or being concealed.", "text": " Legendary Sneak Source Core Rulebook pg. 263 4.0 Prerequisites Legendary in Stealth; Swift Sneak --- You’re always sneaking unless you choose to be seen, even when there’s nowhere to hide. You can Hide and Sneak even without cover or being concealed. When you employ an exploration tactic other than Avoiding Notice, you also gain the benefits of Avoiding Notice unless you choose not to.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=807", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Survivalist" ], "feat_markdown": "Legendary Survivalist", "id": "feat-808", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Survivalist](/Feats.aspx?ID=808) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou can survive indefinitely without food or water and can endure severe, extreme, and incredible cold and heat without taking damage from doing so.", "name": "Legendary Survivalist", "pfs": "Standard", "prerequisite": "Legendary in Survival", "prerequisite_markdown": "Legendary in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nSurvive extreme conditions.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Survive extreme conditions.", "summary_markdown": "Survive extreme conditions.", "text": " Legendary Survivalist Source Core Rulebook pg. 263 4.0 Prerequisites Legendary in Survival --- You can survive indefinitely without food or water and can endure severe, extreme, and incredible cold and heat without taking damage from doing so.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=808", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Thief" ], "feat_markdown": "Legendary Thief", "id": "feat-809", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Thief](/Feats.aspx?ID=809) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Thievery](/Skills.aspx?ID=17); [Pickpocket](/Feats.aspx?ID=818)\n\n\r\n\r\n---\r\n\r\nYour ability to Steal defies belief. You can attempt to Steal something that is actively wielded or that would be extremely noticeable or time consuming to remove (like worn shoes or armor). You must do so slowly and carefully, spending at least 1 minute (and significantly longer for items that are normally time consuming to remove, like armor). Throughout this duration you must have some means of staying hidden, such as the cover of darkness or a bustling crowd. You take a –5 penalty to your Thievery check. Even if you succeed, if the item is extremely prominent—like a suit of full plate armor—onlookers will quickly notice it’s gone after you steal it.\n\nLegendary Thief leads to...\r\n[Steal Spell](/Feats.aspx?ID=1808)", "name": "Legendary Thief", "pfs": "Standard", "prerequisite": "Legendary in Thievery; Pickpocket", "prerequisite_markdown": "Legendary in [Thievery](/Skills.aspx?ID=17); [Pickpocket](/Feats.aspx?ID=818)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Thievery](/Skills.aspx?ID=17); [Pickpocket](/Feats.aspx?ID=818)\n\n\r\n\r\n---\r\n\r\n\r\nSteal what would normally be impossible to steal.\r\n", "skill": [ "Thievery", "Thievery" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Steal what would normally be impossible to steal.", "summary_markdown": "Steal what would normally be impossible to steal.", "text": " Legendary Thief Source Core Rulebook pg. 263 4.0 Prerequisites Legendary in Thievery; Pickpocket --- Your ability to Steal defies belief. You can attempt to Steal something that is actively wielded or that would be extremely noticeable or time consuming to remove (like worn shoes or armor). You must do so slowly and carefully, spending at least 1 minute (and significantly longer for items that are normally time consuming to remove, like armor). Throughout this duration you must have some means of staying hidden, such as the cover of darkness or a bustling crowd. You take a –5 penalty to your Thievery check. Even if you succeed, if the item is extremely prominent—like a suit of full plate armor—onlookers will quickly notice it’s gone after you steal it. Legendary Thief leads to... Steal Spell", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=809", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lengthy Diversion" ], "feat_markdown": "Lengthy Diversion", "id": "feat-810", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Lengthy Diversion](/Feats.aspx?ID=810) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nWhen you critically succeed to Create a Diversion, you continue to remain hidden after the end of your turn. This effect lasts for an amount of time that depends on the diversion and situation, as determined by the GM (minimum 1 additional round).", "name": "Lengthy Diversion", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nRemain hidden after you Create a Diversion.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Remain hidden after you Create a Diversion.", "summary_markdown": "Remain hidden after you Create a Diversion.", "text": " Lengthy Diversion Source Core Rulebook pg. 263 4.0 Prerequisites Trained in Deception --- When you critically succeed to Create a Diversion, you continue to remain hidden after the end of your turn. This effect lasts for an amount of time that depends on the diversion and situation, as determined by the GM (minimum 1 additional round).", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=810", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lie to Me" ], "feat_markdown": "Lie to Me", "id": "feat-811", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Lie to Me](/Feats.aspx?ID=811) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.", "name": "Lie to Me", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nUse Deception to detect lies.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Use Deception to detect lies.", "summary_markdown": "Use Deception to detect lies.", "text": " Lie to Me Source Core Rulebook pg. 263 4.0 Prerequisites Trained in Deception --- You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=811", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magical Crafting" ], "feat_markdown": "Magical Crafting", "id": "feat-812", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Crafting](/Feats.aspx?ID=812) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can Craft magic items, though some have other requirements, as listed in Chapter 11. When you select this feat, you gain formulas for four common magic items of 2nd level or lower.", "name": "Magical Crafting", "pfs": "Standard", "prerequisite": "Expert in Crafting", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nCraft magic items.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Craft magic items.", "summary_markdown": "Craft magic items.", "text": " Magical Crafting Source Core Rulebook pg. 263 4.0 Prerequisites Expert in Crafting --- You can Craft magic items, though some have other requirements, as listed in Chapter 11. When you select this feat, you gain formulas for four common magic items of 2nd level or lower.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=812", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magical Shorthand" ], "feat_markdown": "Magical Shorthand", "id": "feat-813", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Shorthand](/Feats.aspx?ID=813) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nLearning spells comes easily to you. If you’re an expert in a tradition’s associated skill, you take 10 minutes per spell level to learn a spell of that tradition, rather than 1 hour per spell level. If you fail to learn the spell, you can try again after 1 week or after you gain a level, whichever comes first. If you’re a master in the tradition’s associated skill, learning a spell takes 5 minutes per spell level, and if you’re legendary, it takes 1 minute per spell level. You can use downtime to learn and inscribe new spells. This works as if you were using Earn Income with the tradition’s associated skill, but instead of gaining money, you choose a spell available to you to learn and gain a discount on learning it, learning it for free if your earned income equals or exceeds its cost.", "name": "Magical Shorthand", "pfs": "Standard", "prerequisite": "Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion", "prerequisite_markdown": "Expert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nLearn spells quickly and at a reduced cost.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "Learn spells quickly and at a reduced cost.", "summary_markdown": "Learn spells quickly and at a reduced cost.", "text": " Magical Shorthand Source Core Rulebook pg. 264 4.0 Prerequisites Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion --- Learning spells comes easily to you. If you’re an expert in a tradition’s associated skill, you take 10 minutes per spell level to learn a spell of that tradition, rather than 1 hour per spell level. If you fail to learn the spell, you can try again after 1 week or after you gain a level, whichever comes first. If you’re a master in the tradition’s associated skill, learning a spell takes 5 minutes per spell level, and if you’re legendary, it takes 1 minute per spell level. You can use downtime to learn and inscribe new spells. This works as if you were using Earn Income with the tradition’s associated skill, but instead of gaining money, you choose a spell available to you to learn and gain a discount on learning it, learning it for free if your earned income equals or exceeds its cost.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=813", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Multilingual" ], "feat_markdown": "Multilingual", "id": "feat-814", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Multilingual](/Feats.aspx?ID=814) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary.\n\n**Special** You can select this feat multiple times. Each time, you learn additional languages.\n\nMultilingual leads to...\r\n[Legendary Linguist](/Feats.aspx?ID=802)", "name": "Multilingual", "pfs": "Standard", "prerequisite": "Trained in Society", "prerequisite_markdown": "Trained in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nLearn two new languages.\r\n", "skill": [ "Society", "Society" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "Learn two new languages.", "summary_markdown": "Learn two new languages.", "text": " Multilingual Source Core Rulebook pg. 264 4.0 Prerequisites Trained in Society --- You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary. Special You can select this feat multiple times. Each time, you learn additional languages. Multilingual leads to... Legendary Linguist", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=814", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Natural Medicine" ], "feat_markdown": "Natural Medicine", "id": "feat-815", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Natural Medicine](/Feats.aspx?ID=815) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination.\n\nNatural Medicine leads to...\r\n[Herbalist Dedication](/Feats.aspx?ID=1982)", "name": "Natural Medicine", "pfs": "Standard", "prerequisite": "Trained in Nature", "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nUse Nature to Treat Wounds.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "Use Nature to Treat Wounds.", "summary_markdown": "Use Nature to Treat Wounds.", "text": " Natural Medicine Source Core Rulebook pg. 264 4.0 Prerequisites Trained in Nature --- You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination. Natural Medicine leads to... Herbalist Dedication", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=815", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nimble Crawl" ], "feat_markdown": "Nimble Crawl", "id": "feat-816", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Nimble Crawl](/Feats.aspx?ID=816) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nExpert in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou can Crawl incredibly swiftly—up to half your Speed, rather than 5 feet. If you’re a master in Acrobatics, you can Crawl at full Speed, and if you’re legendary, you aren’t flat-footed while prone.", "name": "Nimble Crawl", "pfs": "Standard", "prerequisite": "Expert in Acrobatics", "prerequisite_markdown": "Expert in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nExpert in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nCrawl at a faster rate.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "Crawl at a faster rate.", "summary_markdown": "Crawl at a faster rate.", "text": " Nimble Crawl Source Core Rulebook pg. 264 4.0 Prerequisites Expert in Acrobatics --- You can Crawl incredibly swiftly—up to half your Speed, rather than 5 feet. If you’re a master in Acrobatics, you can Crawl at full Speed, and if you’re legendary, you aren’t flat-footed while prone.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=816", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Oddity Identification" ], "feat_markdown": "Oddity Identification", "id": "feat-817", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Oddity Identification](/Feats.aspx?ID=817) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou have a sense for spells that twist minds or reveal secrets. You gain a +2 circumstance bonus to Occultism checks to Identify Magic with the mental, possession, prediction, or scrying traits.", "name": "Oddity Identification", "pfs": "Standard", "prerequisite": "Trained in Occultism", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\n+2 to Occultism checks to Identify Magic with certain traits.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "+2 to Occultism checks to Identify Magic with certain traits.", "summary_markdown": "+2 to Occultism checks to Identify Magic with certain traits.", "text": " Oddity Identification Source Core Rulebook pg. 264 4.0 Prerequisites Trained in Occultism --- You have a sense for spells that twist minds or reveal secrets. You gain a +2 circumstance bonus to Occultism checks to Identify Magic with the mental, possession, prediction, or scrying traits.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=817", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pickpocket" ], "feat_markdown": "Pickpocket", "id": "feat-818", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Pickpocket](/Feats.aspx?ID=818) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\nYou can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the –5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a –5 penalty.\n\nPickpocket leads to...\r\n[Larcenous Hand](/Feats.aspx?ID=3384), [Legendary Thief](/Feats.aspx?ID=809), [Plant Evidence](/Feats.aspx?ID=1781)", "name": "Pickpocket", "pfs": "Standard", "prerequisite": "Trained in Thievery", "prerequisite_markdown": "Trained in [Thievery](/Skills.aspx?ID=17)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\n\r\nSteal or Palm an Object more effectively.\r\n", "skill": [ "Thievery", "Thievery" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "Steal or Palm an Object more effectively.", "summary_markdown": "Steal or Palm an Object more effectively.", "text": " Pickpocket Source Core Rulebook pg. 264 4.0 Prerequisites Trained in Thievery --- You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the –5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a –5 penalty. Pickpocket leads to... Larcenous Hand, Legendary Thief, Plant Evidence", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=818", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Planar Survival" ], "feat_markdown": "Planar Survival", "id": "feat-819", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Planar Survival](/Feats.aspx?ID=819) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nMaster in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou can Subsist using Survival on different planes, even those without resources or natural phenomena you normally need. For instance, you can forage for food even if the plane lacks food that could normally sustain you. A success on your check to Subsist can also reduce the damage dealt by the plane, at the GM’s discretion.", "name": "Planar Survival", "pfs": "Standard", "prerequisite": "Master in Survival", "prerequisite_markdown": "Master in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nMaster in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nUse Survival to Subsist on different planes.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "Use Survival to Subsist on different planes.", "summary_markdown": "Use Survival to Subsist on different planes.", "text": " Planar Survival Source Core Rulebook pg. 264 4.0 Prerequisites Master in Survival --- You can Subsist using Survival on different planes, even those without resources or natural phenomena you normally need. For instance, you can forage for food even if the plane lacks food that could normally sustain you. A success on your check to Subsist can also reduce the damage dealt by the plane, at the GM’s discretion.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=819", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Powerful Leap" ], "feat_markdown": "Powerful Leap", "id": "feat-820", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Powerful Leap](/Feats.aspx?ID=820) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nWhen you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet.", "name": "Powerful Leap", "pfs": "Standard", "prerequisite": "Expert in Athletics", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nJump farther and higher.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "Jump farther and higher.", "summary_markdown": "Jump farther and higher.", "text": " Powerful Leap Source Core Rulebook pg. 264 4.0 Prerequisites Expert in Athletics --- When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=820", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Climb" ], "feat_markdown": "Quick Climb", "id": "feat-821", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Climb](/Feats.aspx?ID=821) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nWhen Climbing, you move 5 more feet on a success and 10 more feet on a critical success, to a maximum of your Speed. If you’re legendary in Athletics, you gain a climb Speed equal to your Speed.", "name": "Quick Climb", "pfs": "Standard", "prerequisite": "Master in Athletics", "prerequisite_markdown": "Master in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nClimb swiftly.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "Climb swiftly.", "summary_markdown": "Climb swiftly.", "text": " Quick Climb Source Core Rulebook pg. 264 4.0 Prerequisites Master in Athletics --- When Climbing, you move 5 more feet on a success and 10 more feet on a critical success, to a maximum of your Speed. If you’re legendary in Athletics, you gain a climb Speed equal to your Speed.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=821", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Coercion" ], "feat_markdown": "Quick Coercion", "id": "feat-822", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Coercion](/Feats.aspx?ID=822) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nYou can bully others with just a few choice implications. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can’t Coerce a creature in the midst of combat, or without engaging in a conversation.", "name": "Quick Coercion", "pfs": "Standard", "prerequisite": "Trained in Intimidation", "prerequisite_markdown": "Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nCoerce a creature quickly.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "Coerce a creature quickly.", "summary_markdown": "Coerce a creature quickly.", "text": " Quick Coercion Source Core Rulebook pg. 264 4.0 Prerequisites Trained in Intimidation --- You can bully others with just a few choice implications. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can’t Coerce a creature in the midst of combat, or without engaging in a conversation.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=822", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Disguise" ], "feat_markdown": "Quick Disguise", "id": "feat-823", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Disguise](/Feats.aspx?ID=823) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou can set up a disguise in half the usual time (generally 5 minutes). If you’re a master, it takes one-tenth the usual time (usually 1 minute). If you’re legendary, you can create a full disguise and Impersonate as a 3-action activity.", "name": "Quick Disguise", "pfs": "Standard", "prerequisite": "Expert in Deception", "prerequisite_markdown": "Expert in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nSet up a disguise in only half the time.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "Set up a disguise in only half the time.", "summary_markdown": "Set up a disguise in only half the time.", "text": " Quick Disguise Source Core Rulebook pg. 264 4.0 Prerequisites Expert in Deception --- You can set up a disguise in half the usual time (generally 5 minutes). If you’re a master, it takes one-tenth the usual time (usually 1 minute). If you’re legendary, you can create a full disguise and Impersonate as a 3-action activity.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=823", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Identification" ], "feat_markdown": "Quick Identification", "id": "feat-824", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Identification](/Feats.aspx?ID=824) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\ntrained in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you’re a master, it takes a 3-action activity, and if you’re legendary, it takes 1 action.", "name": "Quick Identification", "pfs": "Standard", "prerequisite": "trained in Arcana, Nature, Occultism, or Religion", "prerequisite_markdown": "trained in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\ntrained in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nIdentify Magic in 1 minute or less.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "Identify Magic in 1 minute or less.", "summary_markdown": "Identify Magic in 1 minute or less.", "text": " Quick Identification Source Core Rulebook pg. 264 4.0 Prerequisites trained in Arcana, Nature, Occultism, or Religion --- You can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you’re a master, it takes a 3-action activity, and if you’re legendary, it takes 1 action.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=824", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Jump" ], "feat_markdown": "Quick Jump", "id": "feat-825", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Jump](/Feats.aspx?ID=825) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).", "name": "Quick Jump", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nHigh Jump or Long Jump as a single action.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 264" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 264 4.0", "speed": {}, "summary": "High Jump or Long Jump as a single action.", "summary_markdown": "High Jump or Long Jump as a single action.", "text": " Quick Jump Source Core Rulebook pg. 264 4.0 Prerequisites Trained in Athletics --- You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=825", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Recognition" ], "feat_markdown": "Quick Recognition", "id": "feat-826", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Recognition](/Feats.aspx?ID=826) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nMaster in [Arcana](/Skills.aspx?ID=2), Master in [Nature](/Skills.aspx?ID=10), Master in [Occultism](/Skills.aspx?ID=11), or Master in [Religion](/Skills.aspx?ID=13); [Recognize Spell](/Feats.aspx?ID=834)\n\n\r\n\r\n---\r\n\r\nYou Recognize Spells swiftly. Once per round, you can Recognize a Spell using a skill in which you’re a master as a free action.\n\nQuick Recognition leads to...\r\n[Clever Counterspell](/Feats.aspx?ID=653)", "name": "Quick Recognition", "pfs": "Standard", "prerequisite": "Master in Arcana, Master in Nature, Master in Occultism, or Master in Religion; Recognize Spell", "prerequisite_markdown": "Master in [Arcana](/Skills.aspx?ID=2), Master in [Nature](/Skills.aspx?ID=10), Master in [Occultism](/Skills.aspx?ID=11), or Master in [Religion](/Skills.aspx?ID=13); [Recognize Spell](/Feats.aspx?ID=834)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nMaster in [Arcana](/Skills.aspx?ID=2), Master in [Nature](/Skills.aspx?ID=10), Master in [Occultism](/Skills.aspx?ID=11), or Master in [Religion](/Skills.aspx?ID=13); [Recognize Spell](/Feats.aspx?ID=834)\n\n\r\n\r\n---\r\n\r\n\r\nIdentify spells as a free action.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0", "speed": {}, "summary": "Identify spells as a free action.", "summary_markdown": "Identify spells as a free action.", "text": " Quick Recognition Source Core Rulebook pg. 265 4.0 Prerequisites Master in Arcana, Master in Nature, Master in Occultism, or Master in Religion; Recognize Spell --- You Recognize Spells swiftly. Once per round, you can Recognize a Spell using a skill in which you’re a master as a free action. Quick Recognition leads to... Clever Counterspell", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=826", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Repair" ], "feat_markdown": "Quick Repair", "id": "feat-827", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Repair](/Feats.aspx?ID=827) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou take 1 minute to Repair an item. If you’re a master in Crafting, it takes 3 actions. If you’re legendary, it takes 1 action.", "name": "Quick Repair", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nRepair items quickly.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0", "speed": {}, "summary": "Repair items quickly.", "summary_markdown": "Repair items quickly.", "text": " Quick Repair Source Core Rulebook pg. 265 4.0 Prerequisites Trained in Crafting --- You take 1 minute to Repair an item. If you’re a master in Crafting, it takes 3 actions. If you’re legendary, it takes 1 action.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=827", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Squeeze" ], "feat_markdown": "Quick Squeeze", "id": "feat-828", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Squeeze](/Feats.aspx?ID=828) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou Squeeze 5 feet per round (10 feet on a critical success). If you’re legendary in Acrobatics, you Squeeze at full Speed.\n\nQuick Squeeze leads to...\r\n[Implausible Infiltration](/Feats.aspx?ID=596)", "name": "Quick Squeeze", "pfs": "Standard", "prerequisite": "Trained in Acrobatics", "prerequisite_markdown": "Trained in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nMove swiftly as you Squeeze.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0", "speed": {}, "summary": "Move swiftly as you Squeeze.", "summary_markdown": "Move swiftly as you Squeeze.", "text": " Quick Squeeze Source Core Rulebook pg. 265 4.0 Prerequisites Trained in Acrobatics --- You Squeeze 5 feet per round (10 feet on a critical success). If you’re legendary in Acrobatics, you Squeeze at full Speed. Quick Squeeze leads to... Implausible Infiltration", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=828", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Swim" ], "feat_markdown": "Quick Swim", "id": "feat-829", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Swim](/Feats.aspx?ID=829) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou Swim 5 feet farther on a success and 10 feet farther on a critical success, to a maximum of your Speed. If you’re legendary in Athletics, you gain a swim Speed equal to your Speed.", "name": "Quick Swim", "pfs": "Standard", "prerequisite": "Master in Athletics", "prerequisite_markdown": "Master in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nSwim quickly.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0", "speed": {}, "summary": "Swim quickly.", "summary_markdown": "Swim quickly.", "text": " Quick Swim Source Core Rulebook pg. 265 4.0 Prerequisites Master in Athletics --- You Swim 5 feet farther on a success and 10 feet farther on a critical success, to a maximum of your Speed. If you’re legendary in Athletics, you gain a swim Speed equal to your Speed.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=829", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Unlock" ], "feat_markdown": "Quick Unlock", "id": "feat-830", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Unlock](/Feats.aspx?ID=830) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nMaster in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\nYou can Pick a Lock using 1 action instead of 2.", "name": "Quick Unlock", "pfs": "Standard", "prerequisite": "Master in Thievery", "prerequisite_markdown": "Master in [Thievery](/Skills.aspx?ID=17)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nMaster in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\n\r\nPick a Lock with 1 action.\r\n", "skill": [ "Thievery", "Thievery" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0", "speed": {}, "summary": "Pick a Lock with 1 action.", "summary_markdown": "Pick a Lock with 1 action.", "text": " Quick Unlock Source Core Rulebook pg. 265 4.0 Prerequisites Master in Thievery --- You can Pick a Lock using 1 action instead of 2.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=830", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quiet Allies" ], "feat_markdown": "Quiet Allies", "id": "feat-831", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Quiet Allies](/Feats.aspx?ID=831) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou’re skilled at moving with a group. When you are Avoiding Notice and your allies Follow the Expert, you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately. This doesn’t apply for initiative rolls.", "name": "Quiet Allies", "pfs": "Standard", "prerequisite": "Expert in Stealth", "prerequisite_markdown": "Expert in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nRoll a single Stealth check when sneaking with allies.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0", "speed": {}, "summary": "Roll a single Stealth check when sneaking with allies.", "summary_markdown": "Roll a single Stealth check when sneaking with allies.", "text": " Quiet Allies Source Core Rulebook pg. 265 4.0 Prerequisites Expert in Stealth --- You’re skilled at moving with a group. When you are Avoiding Notice and your allies Follow the Expert, you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately. This doesn’t apply for initiative rolls.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=831", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rapid Mantel" ], "feat_markdown": "Rapid Mantel", "id": "feat-832", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Rapid Mantel](/Feats.aspx?ID=832) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou easily pull yourself onto ledges. When you Grab an Edge, you can pull yourself onto that surface and stand. You can use Athletics instead of a Reflex save to Grab an Edge.", "name": "Rapid Mantel", "pfs": "Standard", "prerequisite": "Expert in Athletics", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nPull yourself onto ledges quickly.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0", "speed": {}, "summary": "Pull yourself onto ledges quickly.", "summary_markdown": "Pull yourself onto ledges quickly.", "text": " Rapid Mantel Source Core Rulebook pg. 265 4.0 Prerequisites Expert in Athletics --- You easily pull yourself onto ledges. When you Grab an Edge, you can pull yourself onto that surface and stand. You can use Athletics instead of a Reflex save to Grab an Edge.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=832", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Read Lips" ], "feat_markdown": "Read Lips", "id": "feat-833", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Read Lips](/Feats.aspx?ID=833) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou can read lips of others nearby who you can clearly see. When you're at your leisure, you can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, you're [fascinated](/Conditions.aspx?ID=14) and [flat-footed](/Conditions.aspx?ID=16) during each round in which you focus on lip movements, and you must succeed at a [Society](/Skills.aspx?ID=14) check (DC determined by the GM) to successfully read someone's lips. In either case, the language read must be one that you know.", "name": "Read Lips", "pfs": "Standard", "prerequisite": "Trained in Society", "prerequisite_markdown": "Trained in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nRead the lips of people you can see.\r\n", "skill": [ "Society", "Society" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0", "speed": {}, "summary": "Read the lips of people you can see.", "summary_markdown": "Read the lips of people you can see.", "text": " Read Lips Source Core Rulebook pg. 265 4.0 Prerequisites Trained in Society --- You can read lips of others nearby who you can clearly see. When you're at your leisure, you can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, you're fascinated and flat-footed during each round in which you focus on lip movements, and you must succeed at a Society check (DC determined by the GM) to successfully read someone's lips. In either case, the language read must be one that you know.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=833", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Recognize Spell" ], "feat_markdown": "Recognize Spell", "id": "feat-834", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Recognize Spell](/Feats.aspx?ID=834) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)\n\n**Trigger**\r\nA creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.\n\n\r\n\r\n---\r\n\r\nIf you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd level or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest level of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure.\n\n**Critical Success** You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.
\r\n**Success** You correctly recognize the spell.
\r\n**Failure** You fail to recognize the spell.
\r\n**Critical Failure** You misidentify the spell as another spell entirely, of the GM’s choice.\n\nRecognize Spell leads to...\r\n[Quick Recognition](/Feats.aspx?ID=826)", "name": "Recognize Spell", "pfs": "Standard", "prerequisite": "Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion", "prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)\n\n**Trigger**\r\nA creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.\n\n\r\n\r\n---\r\n\r\n\r\n Identify a spell as a reaction as it's being cast.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 265" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 265 4.0", "speed": {}, "summary": " Identify a spell as a reaction as it's being cast.", "summary_markdown": " Identify a spell as a reaction as it's being cast.", "text": " Recognize Spell Reaction Source Core Rulebook pg. 265 4.0 Prerequisites Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion Trigger A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting. --- If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd level or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest level of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure. Critical Success You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it. Success You correctly recognize the spell. Failure You fail to recognize the spell. Critical Failure You misidentify the spell as another spell entirely, of the GM’s choice. Recognize Spell leads to... Quick Recognition", "trait": [ "General", "Secret", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Secret](/Traits.aspx?ID=142), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Secret", "Skill" ], "trigger": "A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.", "trigger_markdown": "A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.", "type": "Feat", "url": "/Feats.aspx?ID=834", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ride" ], "feat_markdown": "Ride", "id": "feat-835", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ride](/Feats.aspx?ID=835) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n\r\n\r\n---\r\n\r\nWhen you [Command an Animal](/Actions.aspx?ID=58) you’re mounted on to take a move action (such as Stride), you automatically succeed instead of needing to attempt a check. Any animal you’re mounted on acts on your turn, like a minion. If you Mount an animal in the middle of an encounter, it skips its next turn and then acts on your next turn.\n\nRide leads to...\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)", "name": "Ride", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n\r\n\r\n---\r\n\r\n\r\nAutomatically succeed at commanding your mount to move.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 266" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0", "speed": {}, "summary": "Automatically succeed at commanding your mount to move.", "summary_markdown": "Automatically succeed at commanding your mount to move.", "text": " Ride Source Core Rulebook pg. 266 4.0 --- When you Command an Animal you’re mounted on to take a move action (such as Stride), you automatically succeed instead of needing to attempt a check. Any animal you’re mounted on acts on your turn, like a minion. If you Mount an animal in the middle of an encounter, it skips its next turn and then acts on your next turn. Ride leads to... Mammoth Lord Dedication", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=835", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Robust Recovery" ], "feat_markdown": "Robust Recovery", "id": "feat-836", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Robust Recovery](/Feats.aspx?ID=836) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nExpert in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou learned folk medicine to help recover from diseases and poison, and using it diligently has made you especially resilient. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the circumstance bonus granted on a success to +4, and if the result of the patient’s saving throw is a success, the patient gets a critical success.", "name": "Robust Recovery", "pfs": "Standard", "prerequisite": "Expert in Medicine", "prerequisite_markdown": "Expert in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nExpert in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nGreater benefits from Treat Disease and Treat Poison.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 266" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0", "speed": {}, "summary": "Greater benefits from Treat Disease and Treat Poison.", "summary_markdown": "Greater benefits from Treat Disease and Treat Poison.", "text": " Robust Recovery Source Core Rulebook pg. 266 4.0 Prerequisites Expert in Medicine --- You learned folk medicine to help recover from diseases and poison, and using it diligently has made you especially resilient. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the circumstance bonus granted on a success to +4, and if the result of the patient’s saving throw is a success, the patient gets a critical success.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=836", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scare to Death" ], "feat_markdown": "Scare to Death", "id": "feat-837", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Scare to Death](/Feats.aspx?ID=837) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nLegendary in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nYou can frighten foes so much, they might die. Attempt an [Intimidation](/Skills.aspx?ID=7) check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can't hear you or doesn't understand the language you are speaking, you take a –4 circumstance penalty. The creature is temporarily immune for 1 minute.\n\n**Critical Success** The target must attempt a Fortitude save against your Intimidation DC. On a critical failure, it dies. On any other result, it becomes [frightened 2](/Conditions.aspx?ID=19) and is [fleeing](/Conditions.aspx?ID=17) for 1 round. The critical failure effect has the [death](/Traits.aspx?ID=40) trait.
\r\n**Success** The target becomes frightened 2.
\r\n**Failure** The target becomes frightened 1.
\r\n**Critical Failure** The target is unaffected.", "name": "Scare to Death", "pfs": "Standard", "prerequisite": "Legendary in Intimidation", "prerequisite_markdown": "Legendary in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nLegendary in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nScare a target so much, they might die.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 266" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0", "speed": {}, "summary": "Scare a target so much, they might die.", "summary_markdown": "Scare a target so much, they might die.", "text": " Scare to Death Single Action Source Core Rulebook pg. 266 4.0 Prerequisites Legendary in Intimidation --- You can frighten foes so much, they might die. Attempt an Intimidation check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can't hear you or doesn't understand the language you are speaking, you take a –4 circumstance penalty. The creature is temporarily immune for 1 minute. Critical Success The target must attempt a Fortitude save against your Intimidation DC. On a critical failure, it dies. On any other result, it becomes frightened 2 and is fleeing for 1 round. The critical failure effect has the death trait. Success The target becomes frightened 2. Failure The target becomes frightened 1. Critical Failure The target is unaffected.", "trait": [ "Emotion", "Fear", "General", "Incapacitation", "Skill" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [General](/Traits.aspx?ID=78), [Incapacitation](/Traits.aspx?ID=93), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Emotion", "Fear", "General", "Incapacitation", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=837", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shameless Request" ], "feat_markdown": "Shameless Request", "id": "feat-838", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Shameless Request](/Feats.aspx?ID=838) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nMaster in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you.", "name": "Shameless Request", "pfs": "Standard", "prerequisite": "Master in Diplomacy", "prerequisite_markdown": "Master in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nMaster in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nMake Requests of others with lesser consequences.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 266" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0", "speed": {}, "summary": "Make Requests of others with lesser consequences.", "summary_markdown": "Make Requests of others with lesser consequences.", "text": " Shameless Request Source Core Rulebook pg. 266 4.0 Prerequisites Master in Diplomacy --- You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=838", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shield Block" ], "feat_markdown": "Shield Block", "id": "feat-839", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Block](/Feats.aspx?ID=839) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Trigger**\r\nWhile you have your shield raised, you would take damage from a physical attack.\n\n\r\n\r\n---\r\n\r\nYou snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.\n\nShield Block leads to...\r\n[Aegis of Arnisant](/Feats.aspx?ID=1095), [Bastion Dedication](/Feats.aspx?ID=1895), [Fortify Shield](/Feats.aspx?ID=2570), [Lastwall Sentry Dedication](/Feats.aspx?ID=882), [Quick Shield Block](/Feats.aspx?ID=394), [Shield Warden](/Feats.aspx?ID=229)", "name": "Shield Block", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Trigger**\r\nWhile you have your shield raised, you would take damage from a physical attack.\n\n\r\n\r\n---\r\n\r\n\r\nWard off a blow with your shield.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 266" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0", "speed": {}, "summary": "Ward off a blow with your shield.", "summary_markdown": "Ward off a blow with your shield.", "text": " Shield Block Reaction Source Core Rulebook pg. 266 4.0 Trigger While you have your shield raised, you would take damage from a physical attack. --- You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Shield Block leads to... Aegis of Arnisant, Bastion Dedication, Fortify Shield, Lastwall Sentry Dedication, Quick Shield Block, Shield Warden", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "trigger": "While you have your shield raised, you would take damage from a physical attack.", "trigger_markdown": "While you have your shield raised, you would take damage from a physical attack.", "type": "Feat", "url": "/Feats.aspx?ID=839", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sign Language" ], "feat_markdown": "Sign Language", "id": "feat-840", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sign Language](/Feats.aspx?ID=840) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou learn the sign languages associated with the languages you know, allowing you to sign and understand signs. Sign languages typically require both hands to convey more complex concepts, and they are visual rather than auditory.\n\n Sign language is difficult to understand during combat due to the level of attention needed, unlike basic gestures like pointing at a foe to suggest a target. Sign language is hard to use in areas of low visibility, just like speech is difficult in a noisy environment.", "name": "Sign Language", "pfs": "Standard", "prerequisite": "Trained in Society", "prerequisite_markdown": "Trained in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nLearn sign languages.\r\n", "skill": [ "Society", "Society" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 266" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0", "speed": {}, "summary": "Learn sign languages.", "summary_markdown": "Learn sign languages.", "text": " Sign Language Source Core Rulebook pg. 266 4.0 Prerequisites Trained in Society --- You learn the sign languages associated with the languages you know, allowing you to sign and understand signs. Sign languages typically require both hands to convey more complex concepts, and they are visual rather than auditory. Sign language is difficult to understand during combat due to the level of attention needed, unlike basic gestures like pointing at a foe to suggest a target. Sign language is hard to use in areas of low visibility, just like speech is difficult in a noisy environment.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=840", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skill Training" ], "feat_markdown": "Skill Training", "id": "feat-841", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Skill Training](/Feats.aspx?ID=841) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nIntelligence 12\n\n\r\n\r\n---\r\n\r\nYou become trained in the skill of your choice.\n\n**Special** You can select this feat multiple times, choosing a new skill to become trained in each time.", "name": "Skill Training", "pfs": "Standard", "prerequisite": "Intelligence 12", "prerequisite_markdown": "Intelligence 12", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nIntelligence 12\n\n\r\n\r\n---\r\n\r\n\r\nBecome trained in a skill.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 266" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0", "speed": {}, "summary": "Become trained in a skill.", "summary_markdown": "Become trained in a skill.", "text": " Skill Training Source Core Rulebook pg. 266 4.0 Prerequisites Intelligence 12 --- You become trained in the skill of your choice. Special You can select this feat multiple times, choosing a new skill to become trained in each time.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=841", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slippery Secrets" ], "feat_markdown": "Slippery Secrets", "id": "feat-842", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Slippery Secrets](/Feats.aspx?ID=842) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou elude and evade attempts to uncover your true nature or intentions. When a spell or magical effect tries to read your mind, detect whether you are lying, or reveal your alignment, you can attempt a Deception check against the spell or effect’s DC. If you succeed, the effect reveals nothing.", "name": "Slippery Secrets", "pfs": "Standard", "prerequisite": "Master in Deception", "prerequisite_markdown": "Master in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nEvade attempts to uncover your true nature.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 266" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0", "speed": {}, "summary": "Evade attempts to uncover your true nature.", "summary_markdown": "Evade attempts to uncover your true nature.", "text": " Slippery Secrets Source Core Rulebook pg. 266 4.0 Prerequisites Master in Deception --- You elude and evade attempts to uncover your true nature or intentions. When a spell or magical effect tries to read your mind, detect whether you are lying, or reveal your alignment, you can attempt a Deception check against the spell or effect’s DC. If you succeed, the effect reveals nothing.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=842", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snare Crafting" ], "feat_markdown": "Snare Crafting", "id": "feat-843", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Snare Crafting](/Feats.aspx?ID=843) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can use the [Craft](/Actions.aspx?ID=43) activity to create [snares](/equipment/snares). When you select this feat, you add the formulas for four common snares to your formula book.\n\nSnare Crafting leads to...\r\n[Big Game Trapper](/Feats.aspx?ID=3426), [Snare Commando](/Feats.aspx?ID=2388), [Snare Genius](/Feats.aspx?ID=1278), [Snare Hopping](/Feats.aspx?ID=1766), [Snare Specialist](/Feats.aspx?ID=506), [Snarecrafter Dedication](/Feats.aspx?ID=2074), [Vicious Snares](/Feats.aspx?ID=2391)", "name": "Snare Crafting", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nCraft snares.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 266" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0", "speed": {}, "summary": "Craft snares.", "summary_markdown": "Craft snares.", "text": " Snare Crafting Source Core Rulebook pg. 266 4.0 Prerequisites Trained in Crafting --- You can use the Craft activity to create snares. When you select this feat, you add the formulas for four common snares to your formula book. Snare Crafting leads to... Big Game Trapper, Snare Commando, Snare Genius, Snare Hopping, Snare Specialist, Snarecrafter Dedication, Vicious Snares", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=843", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Specialty Crafting" ], "feat_markdown": "Specialty Crafting", "id": "feat-844", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Specialty Crafting](/Feats.aspx?ID=844) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.\n\n## Specialty Crafting\n\n
**Specialty****Applicable Items**
Alchemy*Alchemical items such as elixirs
ArtistryFine art, including jewelry
BlacksmithingDurable metal goods, including metal armor
BookmakingBooks and paper
GlassmakingGlass, including glassware and windows
LeatherworkingLeather goods, including leather armor
PotteryCeramic goods
ShipbuildingShips and boats
StonemasonryStone goods and structures
TailoringClothing
WeavingTextiles, baskets, and rugs
WoodworkingWooden goods and structures

* You must have the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to Craft alchemical items.
\n\nSpecialty Crafting leads to...\r\n[Impeccable Crafting](/Feats.aspx?ID=792)", "name": "Specialty Crafting", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nGain bonuses to Craft certain items.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 266" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 266 4.0", "speed": {}, "summary": "Gain bonuses to Craft certain items.", "summary_markdown": "Gain bonuses to Craft certain items.", "text": " Specialty Crafting Source Core Rulebook pg. 266 4.0 Prerequisites Trained in Crafting --- Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking. ## Specialty Crafting Specialty Applicable Items Alchemy Alchemical items such as elixirs Artistry Fine art, including jewelry Blacksmithing Durable metal goods, including metal armor Bookmaking Books and paper Glassmaking Glass, including glassware and windows Leatherworking Leather goods, including leather armor Pottery Ceramic goods Shipbuilding Ships and boats Stonemasonry Stone goods and structures Tailoring Clothing Weaving Textiles, baskets, and rugs Woodworking Wooden goods and structures You must have the Alchemical Crafting skill feat to Craft alchemical items. Specialty Crafting leads to... Impeccable Crafting", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=844", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steady Balance" ], "feat_markdown": "Steady Balance", "id": "feat-845", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Steady Balance](/Feats.aspx?ID=845) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.", "name": "Steady Balance", "pfs": "Standard", "prerequisite": "Trained in Acrobatics", "prerequisite_markdown": "Trained in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nMaintain your balance in adverse conditions.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 267" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0", "speed": {}, "summary": "Maintain your balance in adverse conditions.", "summary_markdown": "Maintain your balance in adverse conditions.", "text": " Steady Balance Source Core Rulebook pg. 267 4.0 Prerequisites Trained in Acrobatics --- You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=845", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Streetwise" ], "feat_markdown": "Streetwise", "id": "feat-846", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Streetwise](/Feats.aspx?ID=846) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally.\n\nStreetwise leads to...\r\n[Criminal Connections](/Feats.aspx?ID=2119), [Underground Network](/Feats.aspx?ID=2156)", "name": "Streetwise", "pfs": "Standard", "prerequisite": "Trained in Society", "prerequisite_markdown": "Trained in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nUse Society to Gather Information and Recall Knowledge.\r\n", "skill": [ "Society", "Society" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 267" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0", "speed": {}, "summary": "Use Society to Gather Information and Recall Knowledge.", "summary_markdown": "Use Society to Gather Information and Recall Knowledge.", "text": " Streetwise Source Core Rulebook pg. 267 4.0 Prerequisites Trained in Society --- You know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally. Streetwise leads to... Criminal Connections, Underground Network", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=846", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Student of the Canon" ], "feat_markdown": "Student of the Canon", "id": "feat-847", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Student of the Canon](/Feats.aspx?ID=847) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou’ve researched many faiths enough to recognize notions about them that are unlikely to be true. If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.", "name": "Student of the Canon", "pfs": "Standard", "prerequisite": "Trained in Religion", "prerequisite_markdown": "Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nMore accurately recognize the tenets of your faith or philosophy.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 267" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0", "speed": {}, "summary": "More accurately recognize the tenets of your faith or philosophy.", "summary_markdown": "More accurately recognize the tenets of your faith or philosophy.", "text": " Student of the Canon Source Core Rulebook pg. 267 4.0 Prerequisites Trained in Religion --- You’ve researched many faiths enough to recognize notions about them that are unlikely to be true. If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=847", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Subtle Theft" ], "feat_markdown": "Subtle Theft", "id": "feat-848", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Subtle Theft](/Feats.aspx?ID=848) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\nWhen you successfully Steal something, observers (creatures other than the creature you stole from) take a –2 circumstance penalty to their Perception DCs to detect your theft. Additionally, if you first Create a Diversion using Deception, taking a single Palm an Object or Steal action doesn’t end your undetected condition.", "name": "Subtle Theft", "pfs": "Standard", "prerequisite": "Trained in Thievery", "prerequisite_markdown": "Trained in [Thievery](/Skills.aspx?ID=17)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\n\r\nYour thefts are harder to notice.\r\n", "skill": [ "Thievery", "Thievery" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 267" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0", "speed": {}, "summary": "Your thefts are harder to notice.", "summary_markdown": "Your thefts are harder to notice.", "text": " Subtle Theft Source Core Rulebook pg. 267 4.0 Prerequisites Trained in Thievery --- When you successfully Steal something, observers (creatures other than the creature you stole from) take a –2 circumstance penalty to their Perception DCs to detect your theft. Additionally, if you first Create a Diversion using Deception, taking a single Palm an Object or Steal action doesn’t end your undetected condition.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=848", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Survey Wildlife" ], "feat_markdown": "Survey Wildlife", "id": "feat-849", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Survey Wildlife](/Feats.aspx?ID=849) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a –2 penalty to learn more about the creatures just from these signs. If you’re a master in Survival, you don’t take the penalty.", "name": "Survey Wildlife", "pfs": "Standard", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nIdentify nearby creatures through signs and clues.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 267" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0", "speed": {}, "summary": "Identify nearby creatures through signs and clues.", "summary_markdown": "Identify nearby creatures through signs and clues.", "text": " Survey Wildlife Source Core Rulebook pg. 267 4.0 Prerequisites Trained in Survival --- You can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a –2 penalty to learn more about the creatures just from these signs. If you’re a master in Survival, you don’t take the penalty.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=849", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swift Sneak" ], "feat_markdown": "Swift Sneak", "id": "feat-850", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Swift Sneak](/Feats.aspx?ID=850) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou can move your full Speed when you Sneak. You can use Swift Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.\n\nSwift Sneak leads to...\r\n[Legendary Sneak](/Feats.aspx?ID=807)", "name": "Swift Sneak", "pfs": "Standard", "prerequisite": "Master in Stealth", "prerequisite_markdown": "Master in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nMove your full Speed while you Sneak.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 267" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0", "speed": {}, "summary": "Move your full Speed while you Sneak.", "summary_markdown": "Move your full Speed while you Sneak.", "text": " Swift Sneak Source Core Rulebook pg. 267 4.0 Prerequisites Master in Stealth --- You can move your full Speed when you Sneak. You can use Swift Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Swift Sneak leads to... Legendary Sneak", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=850", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrain Expertise" ], "feat_markdown": "Terrain Expertise", "id": "feat-851", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrain Expertise](/Feats.aspx?ID=851) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYour experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in one of the following types of terrain, chosen when you select this feat: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground.\n\n**Special** You can select this feat more than once, choosing a different type of terrain each time.", "name": "Terrain Expertise", "pfs": "Standard", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\n+1 to Survival checks in certain terrain.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 267" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0", "speed": {}, "summary": "+1 to Survival checks in certain terrain.", "summary_markdown": "+1 to Survival checks in certain terrain.", "text": " Terrain Expertise Source Core Rulebook pg. 267 4.0 Prerequisites Trained in Survival --- Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in one of the following types of terrain, chosen when you select this feat: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. Special You can select this feat more than once, choosing a different type of terrain each time.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=851", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrain Stalker" ], "feat_markdown": "Terrain Stalker", "id": "feat-852", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrain Stalker](/Feats.aspx?ID=852) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nSelect one type of difficult terrain from the following list: rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard.\n\n**Special** You can select this feat multiple times. Each time, choose a different type of terrain.", "name": "Terrain Stalker", "pfs": "Standard", "prerequisite": "Trained in Stealth", "prerequisite_markdown": "Trained in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0\n\n**Prerequisites**\r\nTrained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nSneak in certain terrain without attempting a check.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 267" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 267 4.0", "speed": {}, "summary": "Sneak in certain terrain without attempting a check.", "summary_markdown": "Sneak in certain terrain without attempting a check.", "text": " Terrain Stalker Source Core Rulebook pg. 267 4.0 Prerequisites Trained in Stealth --- Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard. Special You can select this feat multiple times. Each time, choose a different type of terrain.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=852", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrified Retreat" ], "feat_markdown": "Terrified Retreat", "id": "feat-853", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrified Retreat](/Feats.aspx?ID=853) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nWhen you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round.", "name": "Terrified Retreat", "pfs": "Standard", "prerequisite": "Master in Intimidation", "prerequisite_markdown": "Master in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nCause foes you Demoralize to flee.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 268" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0", "speed": {}, "summary": "Cause foes you Demoralize to flee.", "summary_markdown": "Cause foes you Demoralize to flee.", "text": " Terrified Retreat Source Core Rulebook pg. 268 4.0 Prerequisites Master in Intimidation --- When you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=853", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Titan Wrestler" ], "feat_markdown": "Titan Wrestler", "id": "feat-854", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Titan Wrestler](/Feats.aspx?ID=854) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.\n\nTitan Wrestler leads to...\r\n[The Harder They Fall (Ranger)](/Feats.aspx?ID=3901)", "name": "Titan Wrestler", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nDisarm, Grapple, Shove, or Trip larger creatures.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 268" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0", "speed": {}, "summary": "Disarm, Grapple, Shove, or Trip larger creatures.", "summary_markdown": "Disarm, Grapple, Shove, or Trip larger creatures.", "text": " Titan Wrestler Source Core Rulebook pg. 268 4.0 Prerequisites Trained in Athletics --- You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics. Titan Wrestler leads to... The Harder They Fall (Ranger)", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=854", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Toughness" ], "feat_markdown": "Toughness", "id": "feat-855", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Toughness](/Feats.aspx?ID=855) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n\r\n\r\n---\r\n\r\nYou can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of [recovery checks](/Rules.aspx?ID=375) is equal to 9 + your [dying](/Conditions.aspx?ID=11) condition value.", "name": "Toughness", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your maximum HP and reduce the DCs of recovery checks.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 268" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0", "speed": {}, "summary": "Increase your maximum HP and reduce the DCs of recovery checks.", "summary_markdown": "Increase your maximum HP and reduce the DCs of recovery checks.", "text": " Toughness Source Core Rulebook pg. 268 4.0 --- You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=855", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Train Animal" ], "feat_markdown": "Train Animal", "id": "feat-856", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Train Animal](/Feats.aspx?ID=856) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou spend time teaching an animal to do a certain action. You can either select a basic action the animal already knows how to do (typically those listed in the [Command an Animal](/Actions.aspx?ID=58) action) or attempt to teach the animal a new basic action. The GM determines the DC of any check required and the amount of time the training takes (usually at least a week). It’s usually impossible to teach an animal a trick that uses critical thinking. If you’re expert, master, or legendary in [Nature](/Skills.aspx?ID=10), you might be able to train more unusual creatures, at the GM’s discretion.\n\n**Success** The animal learns the action. If it was an action the animal already knew, you can Command the Animal to take that action without attempting a Nature check. If it was a new basic action, add that action to the actions the animal can take when Commanded, but you must still roll.
\r\n**Failure** The animal doesn’t learn the trick.", "name": "Train Animal", "pfs": "Standard", "prerequisite": "Trained in Nature", "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nTeach an animal a trick.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 268" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0", "speed": {}, "summary": "Teach an animal a trick.", "summary_markdown": "Teach an animal a trick.", "text": " Train Animal Source Core Rulebook pg. 268 4.0 Prerequisites Trained in Nature --- You spend time teaching an animal to do a certain action. You can either select a basic action the animal already knows how to do (typically those listed in the Command an Animal action) or attempt to teach the animal a new basic action. The GM determines the DC of any check required and the amount of time the training takes (usually at least a week). It’s usually impossible to teach an animal a trick that uses critical thinking. If you’re expert, master, or legendary in Nature, you might be able to train more unusual creatures, at the GM’s discretion. Success The animal learns the action. If it was an action the animal already knew, you can Command the Animal to take that action without attempting a Nature check. If it was a new basic action, add that action to the actions the animal can take when Commanded, but you must still roll. Failure The animal doesn’t learn the trick.", "trait": [ "Downtime", "General", "Manipulate", "Skill" ], "trait_markdown": "[Downtime](/Traits.aspx?ID=49), [General](/Traits.aspx?ID=78), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Downtime", "General", "Manipulate", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=856", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Trick Magic Item" ], "feat_markdown": "Trick Magic Item", "id": "feat-857", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Trick Magic Item](/Feats.aspx?ID=857) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that’s not on the arcane list using a scroll. You must know what activating the item does, or you can’t attempt to trick it.\n\n Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell on its list, if you’re trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item’s level (possibly adjusted depending on the item or situation).\n\n If you activate a magic item that requires a spell attack roll or spell DC and you don’t have the ability to cast spells of the relevant tradition, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers. If you’re a master in the appropriate skill for the item’s tradition, you instead use the trained proficiency bonus, and if you’re legendary, you instead use the expert proficiency bonus.\n\n**Success** For the rest of the current turn, you can spend actions to activate the item as if you could normally use it.
\r\n**Failure** You can’t use the item or try to trick it again this turn, but you can try again on subsequent turns.
\r\n**Critical Failure** You can’t use the item, and you can’t try to trick it again until your next daily preparations.", "name": "Trick Magic Item", "pfs": "Standard", "prerequisite": "Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion", "prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nActivate a magic item you normally can't activate.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 268" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0", "speed": {}, "summary": "Activate a magic item you normally can't activate.", "summary_markdown": "Activate a magic item you normally can't activate.", "text": " Trick Magic Item Single Action Source Core Rulebook pg. 268 4.0 Prerequisites Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion --- You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that’s not on the arcane list using a scroll. You must know what activating the item does, or you can’t attempt to trick it. Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell on its list, if you’re trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item’s level (possibly adjusted depending on the item or situation). If you activate a magic item that requires a spell attack roll or spell DC and you don’t have the ability to cast spells of the relevant tradition, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers. If you’re a master in the appropriate skill for the item’s tradition, you instead use the trained proficiency bonus, and if you’re legendary, you instead use the expert proficiency bonus. Success For the rest of the current turn, you can spend actions to activate the item as if you could normally use it. Failure You can’t use the item or try to trick it again this turn, but you can try again on subsequent turns. Critical Failure You can’t use the item, and you can’t try to trick it again until your next daily preparations.", "trait": [ "General", "Manipulate", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Manipulate", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=857", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Underwater Marauder" ], "feat_markdown": "Underwater Marauder", "id": "feat-858", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Underwater Marauder](/Feats.aspx?ID=858) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou’ve learned to fight underwater. You are not flat-footed while in water, and you don’t take the usual penalties for using a bludgeoning or slashing melee weapon in water.", "name": "Underwater Marauder", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nFight more effectively underwater.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 268" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0", "speed": {}, "summary": "Fight more effectively underwater.", "summary_markdown": "Fight more effectively underwater.", "text": " Underwater Marauder Source Core Rulebook pg. 268 4.0 Prerequisites Trained in Athletics --- You’ve learned to fight underwater. You are not flat-footed while in water, and you don’t take the usual penalties for using a bludgeoning or slashing melee weapon in water.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=858", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unified Theory" ], "feat_markdown": "Unified Theory", "id": "feat-859", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Unified Theory](/Feats.aspx?ID=859) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nLegendary in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou've started to make a meaningful connection about the common underpinnings of the four traditions of magic and magical essences, allowing you to understand them all through an arcane lens. Whenever you use a skill action or a skill feat that requires a [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13) check, depending on the magic tradition, you can use [Arcana](/Skills.aspx?ID=2) instead. If you would normally take a penalty or have a higher DC for using Arcana on other magic (such as when using [Identify Magic](/Actions.aspx?ID=24)), you no longer do so.", "name": "Unified Theory", "pfs": "Standard", "prerequisite": "Legendary in Arcana", "prerequisite_markdown": "Legendary in [Arcana](/Skills.aspx?ID=2)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nLegendary in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nUse Arcana for checks for all magical traditions.\r\n", "skill": [ "Arcana", "Arcana" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 268" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0", "speed": {}, "summary": "Use Arcana for checks for all magical traditions.", "summary_markdown": "Use Arcana for checks for all magical traditions.", "text": " Unified Theory Source Core Rulebook pg. 268 4.0 Prerequisites Legendary in Arcana --- You've started to make a meaningful connection about the common underpinnings of the four traditions of magic and magical essences, allowing you to understand them all through an arcane lens. Whenever you use a skill action or a skill feat that requires a Nature, Occultism, or Religion check, depending on the magic tradition, you can use Arcana instead. If you would normally take a penalty or have a higher DC for using Arcana on other magic (such as when using Identify Magic), you no longer do so.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=859", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unmistakable Lore" ], "feat_markdown": "Unmistakable Lore", "id": "feat-860", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Unmistakable Lore](/Feats.aspx?ID=860) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nExpert in [Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nYou never get information about your areas of expertise wrong. When you Recall Knowledge using any Lore subcategory in which you’re trained, if you roll a critical failure, you get a failure instead. If you’re a master in a Lore subcategory, on a critical success, you gain even more information or context than usual.", "name": "Unmistakable Lore", "pfs": "Standard", "prerequisite": "Expert in Lore", "prerequisite_markdown": "Expert in [Lore](/Skills.aspx?ID=8)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nExpert in [Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nRecall Knowledge about your Lore more effectively.\r\n", "skill": [ "Lore", "Lore" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 268" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0", "speed": {}, "summary": "Recall Knowledge about your Lore more effectively.", "summary_markdown": "Recall Knowledge about your Lore more effectively.", "text": " Unmistakable Lore Source Core Rulebook pg. 268 4.0 Prerequisites Expert in Lore --- You never get information about your areas of expertise wrong. When you Recall Knowledge using any Lore subcategory in which you’re trained, if you roll a critical failure, you get a failure instead. If you’re a master in a Lore subcategory, on a critical success, you gain even more information or context than usual.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=860", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Untrained Improvisation" ], "feat_markdown": "Untrained Improvisation", "id": "feat-861", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Untrained Improvisation](/Feats.aspx?ID=861) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n\r\n\r\n---\r\n\r\nYou’ve learned how to handle situations when you’re out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. If you’re 7th level or higher, the bonus increases to your full level instead. This doesn’t allow you to use the skill’s trained actions.", "name": "Untrained Improvisation", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n\r\n\r\n---\r\n\r\n\r\nBecome more adept at using untrained skills.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 268" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0", "speed": {}, "summary": "Become more adept at using untrained skills.", "summary_markdown": "Become more adept at using untrained skills.", "text": " Untrained Improvisation Source Core Rulebook pg. 268 4.0 --- You’ve learned how to handle situations when you’re out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. If you’re 7th level or higher, the bonus increases to your full level instead. This doesn’t allow you to use the skill’s trained actions.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=861", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Virtuosic Performer" ], "feat_markdown": "Virtuosic Performer", "id": "feat-862", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Virtuosic Performer](/Feats.aspx?ID=862) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou have exceptional talent with one type of performance. You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2. Select one of the following specialties and apply the bonus when attempting Performance checks of that type. If it’s unclear whether the specialty applies, the GM decides.\n\n## Virtuosic Performer\n\n
**Specialty****Examples**
ActingDrama, pantomime, puppetry
ComedyBuffoonery, joke telling, limericks
DanceBallet, huara, jig, macru
KeyboardsHarpsichord, organ, piano
OratoryEpic, ode, poetry, storytelling
PercussionChimes, drum, gong, xylophone
SingingBallad, chant, melody, rhyming
StringsFiddle, harp, lute, viol
WindsBagpipe, flute, recorder, trumpet
\n\nVirtuosic Performer leads to...\r\n[Legendary Performer](/Feats.aspx?ID=805)", "name": "Virtuosic Performer", "pfs": "Standard", "prerequisite": "Trained in Performance", "prerequisite_markdown": "Trained in [Performance](/Skills.aspx?ID=12)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\n+1 with a certain type of performance.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 268" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 268 4.0", "speed": {}, "summary": "+1 with a certain type of performance.", "summary_markdown": "+1 with a certain type of performance.", "text": " Virtuosic Performer Source Core Rulebook pg. 268 4.0 Prerequisites Trained in Performance --- You have exceptional talent with one type of performance. You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2. Select one of the following specialties and apply the bonus when attempting Performance checks of that type. If it’s unclear whether the specialty applies, the GM decides. ## Virtuosic Performer Specialty Examples Acting Drama, pantomime, puppetry Comedy Buffoonery, joke telling, limericks Dance Ballet, huara, jig, macru Keyboards Harpsichord, organ, piano Oratory Epic, ode, poetry, storytelling Percussion Chimes, drum, gong, xylophone Singing Ballad, chant, melody, rhyming Strings Fiddle, harp, lute, viol Winds Bagpipe, flute, recorder, trumpet Virtuosic Performer leads to... Legendary Performer", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=862", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wall Jump" ], "feat_markdown": "Wall Jump", "id": "feat-863", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Wall Jump](/Feats.aspx?ID=863) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou can use your momentum from a jump to propel yourself off a wall. If you’re adjacent to a wall at the end of a jump (whether performing a High Jump, Long Jump, or Leap), you don’t fall as long as your next action is another jump. Furthermore, since your previous jump gives you momentum, you can use High Jump or Long Jump as a single action, but you don’t get to Stride as part of the activity.\n\n You can use Wall Jump only once in a turn, unless you’re legendary in Athletics, in which case you can use Wall Jump as many times as you can use consecutive jump actions in that turn.\n\nWall Jump leads to...\r\n[Ricocheting Leap](/Feats.aspx?ID=2827)", "name": "Wall Jump", "pfs": "Standard", "prerequisite": "Master in Athletics", "prerequisite_markdown": "Master in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nJump off walls.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 269" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0", "speed": {}, "summary": "Jump off walls.", "summary_markdown": "Jump off walls.", "text": " Wall Jump Source Core Rulebook pg. 269 4.0 Prerequisites Master in Athletics --- You can use your momentum from a jump to propel yourself off a wall. If you’re adjacent to a wall at the end of a jump (whether performing a High Jump, Long Jump, or Leap), you don’t fall as long as your next action is another jump. Furthermore, since your previous jump gives you momentum, you can use High Jump or Long Jump as a single action, but you don’t get to Stride as part of the activity. You can use Wall Jump only once in a turn, unless you’re legendary in Athletics, in which case you can use Wall Jump as many times as you can use consecutive jump actions in that turn. Wall Jump leads to... Ricocheting Leap", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=863", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ward Medic" ], "feat_markdown": "Ward Medic", "id": "feat-864", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Ward Medic](/Feats.aspx?ID=864) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0\n\n**Prerequisites**\r\nExpert in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou’ve studied in large medical wards, treating several patients at once and tending to all their needs. When you use Treat Disease or Treat Wounds, you can treat up to two targets. If you’re a master in Medicine, you can treat up to four targets, and if you’re legendary, you can treat up to eight targets.", "name": "Ward Medic", "pfs": "Standard", "prerequisite": "Expert in Medicine", "prerequisite_markdown": "Expert in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0\n\n**Prerequisites**\r\nExpert in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nTreat several patients at once.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 269" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0", "speed": {}, "summary": "Treat several patients at once.", "summary_markdown": "Treat several patients at once.", "text": " Ward Medic Source Core Rulebook pg. 269 4.0 Prerequisites Expert in Medicine --- You’ve studied in large medical wards, treating several patients at once and tending to all their needs. When you use Treat Disease or Treat Wounds, you can treat up to two targets. If you’re a master in Medicine, you can treat up to four targets, and if you’re legendary, you can treat up to eight targets.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=864", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wary Disarmament" ], "feat_markdown": "Wary Disarmament", "id": "feat-865", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Wary Disarmament](/Feats.aspx?ID=865) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0\n\n**Prerequisites**\r\nExpert in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\nIf you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap.", "name": "Wary Disarmament", "pfs": "Standard", "prerequisite": "Expert in Thievery", "prerequisite_markdown": "Expert in [Thievery](/Skills.aspx?ID=17)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0\n\n**Prerequisites**\r\nExpert in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\n\r\n+2 to AC or saves against devices or traps you trigger while disarming.\r\n", "skill": [ "Thievery", "Thievery" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 269" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0", "speed": {}, "summary": "+2 to AC or saves against devices or traps you trigger while disarming.", "summary_markdown": "+2 to AC or saves against devices or traps you trigger while disarming.", "text": " Wary Disarmament Source Core Rulebook pg. 269 4.0 Prerequisites Expert in Thievery --- If you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=865", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Weapon Proficiency" ], "feat_markdown": "Weapon Proficiency", "id": "feat-866", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Weapon Proficiency](/Feats.aspx?ID=866) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0\n\n\r\n\r\n---\r\n\r\nYou become trained in all simple weapons. If you were already trained in all simple weapons, you become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice.\n\n**Special** You can select this feat more than once. Each time you do, you become trained in additional weapons as appropriate, following the above progression.", "name": "Weapon Proficiency", "pfs": "Standard", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0\n\n\r\n\r\n---\r\n\r\n\r\nBecome trained in a weapon type.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 269" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 269 4.0", "speed": {}, "summary": "Become trained in a weapon type.", "summary_markdown": "Become trained in a weapon type.", "text": " Weapon Proficiency Source Core Rulebook pg. 269 4.0 --- You become trained in all simple weapons. If you were already trained in all simple weapons, you become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. Special You can select this feat more than once. Each time you do, you become trained in additional weapons as appropriate, following the above progression.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=866", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Relentless Stalker" ], "feat_markdown": "Relentless Stalker", "id": "feat-867", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Relentless Stalker](/Feats.aspx?ID=867) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 57\n\n**Trigger**\r\nAn adjacent creature you are hunting attempts to move away from you using an action that has the move trait.\n\n\r\n\r\n---\r\n\r\nYour hunted prey cannot escape your relentless pursuit. [Stride](/Actions.aspx?ID=88) up to your Speed in tandem with the triggering creature, remaining adjacent to the foe throughout its movement until it stops moving or you run out of movement. You can ignore difficult terrain during this movement unless the difficult terrain is caused by a magical effect.\n\nNoala's Training\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\r\n\r\nBy aiding an NPC from The Fall of Plaguestone, the PCs can learn some special woodland survival techniques.\r\n\r\n**Related Feats**: [Wilderness Spotter](/Feats.aspx?ID=868)", "name": "Relentless Stalker", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "May contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 57\n\n**Trigger**\r\nAn adjacent creature you are hunting attempts to move away from you using an action that has the move trait.\n\n\r\n\r\n---\r\n\r\n\r\nStay adjacent to your prey when they attempt to move away.\r\n", "source": [ "The Fall of Plaguestone" ], "source_raw": [ "The Fall of Plaguestone pg. 57" ], "source_category": "Adventures", "source_group": "The Fall of Plaguestone", "source_markdown": "[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 57", "speed": {}, "spoilers": "The Fall of Plaguestone", "summary": "Stay adjacent to your prey when they attempt to move away.", "summary_markdown": "Stay adjacent to your prey when they attempt to move away.", "text": " Relentless Stalker Reaction May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 57 Trigger An adjacent creature you are hunting attempts to move away from you using an action that has the move trait. --- Your hunted prey cannot escape your relentless pursuit. Stride up to your Speed in tandem with the triggering creature, remaining adjacent to the foe throughout its movement until it stops moving or you run out of movement. You can ignore difficult terrain during this movement unless the difficult terrain is caused by a magical effect. Noala's Training Source The Fall of Plaguestone pg. 56 By aiding an NPC from The Fall of Plaguestone, the PCs can learn some special woodland survival techniques. Related Feats : Wilderness Spotter", "trait": [ "Move", "Ranger", "Uncommon" ], "trait_markdown": "[Move](/Traits.aspx?ID=114), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Move", "Ranger", "Uncommon" ], "trigger": "An adjacent creature you are hunting attempts to move away from you using an action that has the move trait.", "trigger_markdown": "An adjacent creature you are hunting attempts to move away from you using an action that has the move trait.", "type": "Feat", "url": "/Feats.aspx?ID=867", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wilderness Spotter" ], "feat_markdown": "Wilderness Spotter", "id": "feat-868", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Wilderness Spotter](/Feats.aspx?ID=868) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 57\n\n**Prerequisites**\r\nExpert in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nSelect one type of terrain from the following list: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You can use [Survival](/Skills.aspx?ID=16) in place of Perception to roll initiative when in the selected terrain in a natural location (not a structure) even if you weren’t tracking or otherwise using [Survival](/Skills.aspx?ID=16) before the encounter. You can also use [Survival](/Skills.aspx?ID=16) instead of Perception to notice traps in natural locations in the chosen terrain; if you find a snare in this way, you can also use [Survival](/Skills.aspx?ID=16) instead of [Thievery](/Skills.aspx?ID=17) to Disable the Device.\n\n**Special** You can select this feat more than once. Each time you select it, the feat applies to a new type of terrain.\n\nNoala's Training\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 56\r\n\r\nBy aiding an NPC from The Fall of Plaguestone, the PCs can learn some special woodland survival techniques.\r\n\r\n**Related Feats**: [Relentless Stalker](/Feats.aspx?ID=867)", "name": "Wilderness Spotter", "pfs": "Limited", "prerequisite": "Expert in Survival", "prerequisite_markdown": "Expert in [Survival](/Skills.aspx?ID=16)", "rarity": "uncommon", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "May contain spoilers from The Fall of Plaguestone\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 57\n\n**Prerequisites**\r\nExpert in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nUse Survival for your Initiative when in a specific terrain.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "The Fall of Plaguestone" ], "source_raw": [ "The Fall of Plaguestone pg. 57" ], "source_category": "Adventures", "source_group": "The Fall of Plaguestone", "source_markdown": "[The Fall of Plaguestone](/Sources.aspx?ID=3) pg. 57", "speed": {}, "spoilers": "The Fall of Plaguestone", "summary": "Use Survival for your Initiative when in a specific terrain.", "summary_markdown": "Use Survival for your Initiative when in a specific terrain.", "text": " Wilderness Spotter May contain spoilers from The Fall of Plaguestone Source The Fall of Plaguestone pg. 57 Prerequisites Expert in Survival --- Select one type of terrain from the following list: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You can use Survival in place of Perception to roll initiative when in the selected terrain in a natural location (not a structure) even if you weren’t tracking or otherwise using Survival before the encounter. You can also use Survival instead of Perception to notice traps in natural locations in the chosen terrain; if you find a snare in this way, you can also use Survival instead of Thievery to Disable the Device. Special You can select this feat more than once. Each time you select it, the feat applies to a new type of terrain. Noala's Training Source The Fall of Plaguestone pg. 56 By aiding an NPC from The Fall of Plaguestone, the PCs can learn some special woodland survival techniques. Related Feats : Relentless Stalker", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=868", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Godless Healing" ], "feat_markdown": "Godless Healing", "id": "feat-869", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Godless Healing](/Feats.aspx?ID=869) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 56 2.0\n\n**Prerequisites**\r\n[Battle Medicine](/Feats.aspx?ID=760); can't have a patron deity\n\n\r\n\r\n---\r\n\r\nYou recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day.\n\nGodless Healing leads to...\r\n[Mortal Healing](/Feats.aspx?ID=1181)", "name": "Godless Healing", "pfs": "Standard", "prerequisite": "Battle Medicine; can't have a patron deity", "prerequisite_markdown": "[Battle Medicine](/Feats.aspx?ID=760); can't have a patron deity", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 56 2.0\n\n**Prerequisites**\r\n[Battle Medicine](/Feats.aspx?ID=760); can't have a patron deity\n\n\r\n\r\n---\r\n\r\n\r\nWith limited access to divine healing magic, Rahadoumi often become adept at using ordinary medicine for when dangerous situations arise.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 56" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 56 2.0", "speed": {}, "summary": "With limited access to divine healing magic, Rahadoumi often become adept at using ordinary medicine for when dangerous situations arise.", "summary_markdown": "With limited access to divine healing magic, Rahadoumi often become adept at using ordinary medicine for when dangerous situations arise.", "text": " Godless Healing Source World Guide pg. 56 2.0 Prerequisites Battle Medicine; can't have a patron deity --- You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day. Godless Healing leads to... Mortal Healing", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=869", "weakness": {} }, { "access": " You are a member of the Arclords of Nex.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eye of the Arclords" ], "feat_markdown": "Eye of the Arclords", "frequency": "once per day;", "id": "feat-870", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Eye of the Arclords](/Feats.aspx?ID=870) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 81 2.0\n\n**Frequency**\r\nonce per day;\r\n\r\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2); [Arcane Sense](/Feats.aspx?ID=754)\r\n\r\n**Access**\r\n You are a member of the Arclords of Nex.\n\n\r\n\r\n---\r\n\r\nYou open an incandescent third eye upon your forehead. The eye can remain open for 1 minute, and you can close it before then with a single action with the concentrate trait. It can remain open for 2 minutes if you’re a master in Arcana, or 5 minutes if you’re legendary. While the eye is open, you gain the following benefits: you gain the effects of the [_detect magic_](/Spells.aspx?ID=66) arcane innate spell from your Arcane Sense at the start of each of your turns without needing to cast the spell; you gain [darkvision](/Rules.aspx?ID=415); you gain a +2 status bonus to Perception checks to [Seek](/Actions.aspx?ID=84) undetected and hidden creatures and to your Perception DC against [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63). After your third eye closes, you are [dazzled](/Conditions.aspx?ID=7) for an amount of time equal to how long you had it open.", "name": "Eye of the Arclords", "pfs": "Limited", "prerequisite": "Expert in Arcana; Arcane Sense", "prerequisite_markdown": "Expert in [Arcana](/Skills.aspx?ID=2); [Arcane Sense](/Feats.aspx?ID=754)", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 81 2.0\r\n\r\n**Frequency**\r\nonce per day;\r\n\r\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2); [Arcane Sense](/Feats.aspx?ID=754)\r\n\r\n**Access**\r\n You are a member of the Arclords of Nex.\n\n\r\n\r\n---\r\n\r\n\r\nThe Arclords of Nex have achieved a unique mastery of magic.\r\n", "skill": [ "Arcana", "Arcana" ], "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 81 2.0", "speed": {}, "summary": "The Arclords of Nex have achieved a unique mastery of magic.", "summary_markdown": "The Arclords of Nex have achieved a unique mastery of magic.", "text": " Eye of the Arclords Single Action Source World Guide pg. 81 2.0 Frequency once per day; Prerequisites Expert in Arcana; Arcane Sense Access You are a member of the Arclords of Nex. --- You open an incandescent third eye upon your forehead. The eye can remain open for 1 minute, and you can close it before then with a single action with the concentrate trait. It can remain open for 2 minutes if you’re a master in Arcana, or 5 minutes if you’re legendary. While the eye is open, you gain the following benefits: you gain the effects of the detect magic arcane innate spell from your Arcane Sense at the start of each of your turns without needing to cast the spell; you gain darkvision; you gain a +2 status bonus to Perception checks to Seek undetected and hidden creatures and to your Perception DC against Hide and Sneak. After your third eye closes, you are dazzled for an amount of time equal to how long you had it open.", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=870", "weakness": {} }, { "access": "You are from Absalom.", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pathfinder Agent Dedication" ], "feat_markdown": "Pathfinder Agent Dedication", "id": "feat-871", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 23 2.0\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\nmember of the Pathfinder Society\r\n\r\n**Access**\r\nYou are from Absalom.\n\n\r\n\r\n---\r\n\r\nYour Pathfinder training has broadened your horizons and made you more flexible at various skills, since you never know when you might need an obscure skill to complete your mission. You become trained in one skill of your choice, or expert in a skill of your choice in which you were trained. You also become trained in Pathfinder [Lore](/Skills.aspx?ID=8), or an expert if you were already trained. When using a skill untrained, your proficiency bonus is equal to your level instead of 0. You gain access to [_wayfinders_](/Equipment.aspx?ID=470).\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Pathfinder Agent archetype.\n\nPathfinder Agent Dedication leads to...\r\n[Archaeologist's Warning](/Feats.aspx?ID=2225), [Careful Explorer](/Feats.aspx?ID=872), [Craft Facsimile](/Feats.aspx?ID=2226), [Dead Reckoning](/Feats.aspx?ID=2219), [Deft Cooperation](/Feats.aspx?ID=873), [Discerning Strike](/Feats.aspx?ID=2274), [Diverse Recognition](/Feats.aspx?ID=2227), [Educated Assessment](/Feats.aspx?ID=1129), [Eidetic Memorization](/Feats.aspx?ID=2230), [Environmental Explorer](/Feats.aspx?ID=2220), [Everyone Duck!](/Feats.aspx?ID=1128), [Forced Entry](/Feats.aspx?ID=1126), [Observant Explorer](/Feats.aspx?ID=2221), [Recognize Threat](/Feats.aspx?ID=1127), [Remember Your Training](/Feats.aspx?ID=2222), [Snap Out of It! (Pathfinder Agent)](/Feats.aspx?ID=2228), [Spiritual Explorer](/Feats.aspx?ID=2223), [Swap Investment](/Feats.aspx?ID=2231), [Thorough Reports](/Feats.aspx?ID=874), [Watch and Learn](/Feats.aspx?ID=2224), [Wayfinder Resonance Infiltrator](/Feats.aspx?ID=2229), [Wayfinder Resonance Tinkerer](/Feats.aspx?ID=875), [Westyr's Wayfinder Repository](/Feats.aspx?ID=2273)", "name": "Pathfinder Agent Dedication", "pfs": "Standard", "prerequisite": "member of the Pathfinder Society", "prerequisite_markdown": "member of the Pathfinder Society", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 23 2.0\n\n**Prerequisites**\r\nmember of the Pathfinder Society\r\n\r\n**Access**\r\nYou are from Absalom.\n\n\r\n\r\n---\r\n\r\n\r\nYou're a field agent of the globe-trotting Pathfinder Society.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 23 2.0", "speed": {}, "summary": "You're a field agent of the globe-trotting Pathfinder Society.", "summary_markdown": "You're a field agent of the globe-trotting Pathfinder Society.", "text": " Pathfinder Agent Dedication Source World Guide pg. 23 2.0 Archetype Pathfinder Agent Prerequisites member of the Pathfinder Society Access You are from Absalom. --- Your Pathfinder training has broadened your horizons and made you more flexible at various skills, since you never know when you might need an obscure skill to complete your mission. You become trained in one skill of your choice, or expert in a skill of your choice in which you were trained. You also become trained in Pathfinder Lore, or an expert if you were already trained. When using a skill untrained, your proficiency bonus is equal to your level instead of 0. You gain access to wayfinders . Special You cannot select another dedication feat until you have gained two other feats from the Pathfinder Agent archetype. Pathfinder Agent Dedication leads to... Archaeologist's Warning, Careful Explorer, Craft Facsimile, Dead Reckoning, Deft Cooperation, Discerning Strike, Diverse Recognition, Educated Assessment, Eidetic Memorization, Environmental Explorer, Everyone Duck!, Forced Entry, Observant Explorer, Recognize Threat, Remember Your Training, Snap Out of It! (Pathfinder Agent), Spiritual Explorer, Swap Investment, Thorough Reports, Watch and Learn, Wayfinder Resonance Infiltrator, Wayfinder Resonance Tinkerer, Westyr's Wayfinder Repository", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=871", "weakness": {} }, { "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Careful Explorer" ], "feat_markdown": "Careful Explorer", "id": "feat-872", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Careful Explorer](/Feats.aspx?ID=872) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 23 2.0\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nYou’ve explored enough dusty tombs and hidden vaults to gain a sixth sense about traps, and you sometimes notice them even when you’re not trying to. Even if you aren’t Searching in exploration mode, you get a check to find traps that normally require you to Search for them. You still need to meet any other requirements to find the trap.", "name": "Careful Explorer", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 23 2.0\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a sixth sense for traps, noticing them even when you're not trying to.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 23 2.0", "speed": {}, "summary": "You gain a sixth sense for traps, noticing them even when you're not trying to.", "summary_markdown": "You gain a sixth sense for traps, noticing them even when you're not trying to.", "text": " Careful Explorer Source World Guide pg. 23 2.0 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication --- You’ve explored enough dusty tombs and hidden vaults to gain a sixth sense about traps, and you sometimes notice them even when you’re not trying to. Even if you aren’t Searching in exploration mode, you get a check to find traps that normally require you to Search for them. You still need to meet any other requirements to find the trap.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=872", "weakness": {} }, { "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deft Cooperation" ], "feat_markdown": "Deft Cooperation", "id": "feat-873", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Deft Cooperation](/Feats.aspx?ID=873) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 23 2.0\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nWhen you set things up to help your allies, you also gain some of the fruits of your labors. When you successfully [Aid](/Actions.aspx?ID=75) an attack roll or AC, you gain a +1 circumstance bonus to attack rolls or AC against that enemy until the end of your next turn, whichever you granted to your ally. When you successfully Aid a skill check, if you attempt the exact same skill check (not just using the same skill, but using it for the same purpose, for instance a check to Climb the same wall) on your next turn, you gain a +1 circumstance bonus to your skill check.", "name": "Deft Cooperation", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 23 2.0\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a bonus to your own checks when Aiding an ally.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 23 2.0", "speed": {}, "summary": "You gain a bonus to your own checks when Aiding an ally.", "summary_markdown": "You gain a bonus to your own checks when Aiding an ally.", "text": " Deft Cooperation Source World Guide pg. 23 2.0 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication --- When you set things up to help your allies, you also gain some of the fruits of your labors. When you successfully Aid an attack roll or AC, you gain a +1 circumstance bonus to attack rolls or AC against that enemy until the end of your next turn, whichever you granted to your ally. When you successfully Aid a skill check, if you attempt the exact same skill check (not just using the same skill, but using it for the same purpose, for instance a check to Climb the same wall) on your next turn, you gain a +1 circumstance bonus to your skill check.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=873", "weakness": {} }, { "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thorough Reports" ], "feat_markdown": "Thorough Reports", "id": "feat-874", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Thorough Reports](/Feats.aspx?ID=874) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 23 2.0\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nYour reports are thorough and informative, and putting your thoughts to paper helps you retain the information. Keep track of each type of creature you successfully identify with <%GENERAL.SKILLS%5%%> Recall Knowledge <%END>. When attempting <%GENERAL.SKILLS%5%%> Recall Knowledge <%END> checks against creatures on your list in later encounters, you gain a +2 circumstance bonus, and you learn an additional fact about such creatures on a success.\n\nThorough Reports leads to...\r\n[Discerning Strike](/Feats.aspx?ID=2274)", "name": "Thorough Reports", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 23 2.0\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nRecalling Knowledge adds creatures to your list, granting you bonuses to Recall in future encounters.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 23 2.0", "speed": {}, "summary": "Recalling Knowledge adds creatures to your list, granting you bonuses to Recall in future encounters.", "summary_markdown": "Recalling Knowledge adds creatures to your list, granting you bonuses to Recall in future encounters.", "text": " Thorough Reports Source World Guide pg. 23 2.0 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication --- Your reports are thorough and informative, and putting your thoughts to paper helps you retain the information. Keep track of each type of creature you successfully identify with <%GENERAL.SKILLS%5%%> Recall Knowledge <%END>. When attempting <%GENERAL.SKILLS%5%%> Recall Knowledge <%END> checks against creatures on your list in later encounters, you gain a +2 circumstance bonus, and you learn an additional fact about such creatures on a success. Thorough Reports leads to... Discerning Strike", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=874", "weakness": {} }, { "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wayfinder Resonance Tinkerer" ], "feat_markdown": "Wayfinder Resonance Tinkerer", "id": "feat-875", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Wayfinder Resonance Tinkerer](/Feats.aspx?ID=875) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 23 2.0\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nYou can use the unusual resonance of your [_wayfinder_](/Equipment.aspx?ID=470) to grant it additional effects. Choose one cantrip from the [arcane](/SpellLists.aspx?Tradition=1), [divine](/SpellLists.aspx?Tradition=2), [occult](/SpellLists.aspx?Tradition=3), or [primal](/SpellLists.aspx?Tradition=4) list. You can activate your [_wayfinder_](/Equipment.aspx?ID=470) to cast that cantrip at will. As normal, this cantrip is heightened to a spell level equal to half your level rounded up. Additionally, you can Activate your [_wayfinder_](/Equipment.aspx?ID=470) with a (envision) activation to transform it into a nondescript pin or brooch to hide your affiliation with the Pathfinder Society. This transformation lasts for 1 hour.\n\nWayfinder Resonance Tinkerer leads to...\r\n[Wayfinder Resonance Infiltrator](/Feats.aspx?ID=2229), [Westyr's Wayfinder Repository](/Feats.aspx?ID=2273)", "name": "Wayfinder Resonance Tinkerer", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 23 2.0\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nAccess a new cantrip by using your Wayfinder.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 23 2.0", "speed": {}, "summary": "Access a new cantrip by using your Wayfinder.", "summary_markdown": "Access a new cantrip by using your Wayfinder.", "text": " Wayfinder Resonance Tinkerer Source World Guide pg. 23 2.0 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication --- You can use the unusual resonance of your wayfinder to grant it additional effects. Choose one cantrip from the arcane, divine, occult, or primal list. You can activate your wayfinder to cast that cantrip at will. As normal, this cantrip is heightened to a spell level equal to half your level rounded up. Additionally, you can Activate your wayfinder with a Single Action (envision) activation to transform it into a nondescript pin or brooch to hide your affiliation with the Pathfinder Society. This transformation lasts for 1 hour. Wayfinder Resonance Tinkerer leads to... Wayfinder Resonance Infiltrator, Westyr's Wayfinder Repository", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=875", "weakness": {} }, { "access": "You are from the Broken Lands region.", "archetype": [ "Aldori Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aldori Duelist Dedication" ], "feat_markdown": "Aldori Duelist Dedication", "id": "feat-876", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Aldori Duelist Dedication](/Feats.aspx?ID=876) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Archetype** [Aldori Duelist](/Archetypes.aspx?ID=14)\n\n**Prerequisites**\r\ntrained in [Aldori dueling swords](/Weapons.aspx?ID=88)\r\n\r\n**Access**\r\nYou are from the Broken Lands region.\n\n\r\n\r\n---\r\n\r\nYour Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword. You become trained in your choice of [Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3) and in Dueling [Lore](/Skills.aspx?ID=8); if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with Aldori dueling swords. You gain access to [Aldori dueling swords](/Weapons.aspx?ID=88).\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Aldori Duelist archetype.\n\nAldori Duelist Dedication leads to...\r\n[Aldori Parry](/Feats.aspx?ID=877), [Duelist's Edge](/Feats.aspx?ID=878), [Saving Slash](/Feats.aspx?ID=881), [Unnerving Prowess](/Feats.aspx?ID=880)", "name": "Aldori Duelist Dedication", "pfs": "Standard", "prerequisite": "trained in Aldori dueling swords", "prerequisite_markdown": "trained in [Aldori dueling swords](/Weapons.aspx?ID=88)", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Prerequisites**\r\ntrained in [Aldori dueling swords](/Weapons.aspx?ID=88)\r\n\r\n**Access**\r\nYou are from the Broken Lands region.\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your dedication and training to the Aldori dueling sword.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 35 2.0", "speed": {}, "summary": "Increase your dedication and training to the Aldori dueling sword.", "summary_markdown": "Increase your dedication and training to the Aldori dueling sword.", "text": " Aldori Duelist Dedication Source World Guide pg. 35 2.0 Archetype Aldori Duelist Prerequisites trained in Aldori dueling swords Access You are from the Broken Lands region. --- Your Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword. You become trained in your choice of Acrobatics or Athletics and in Dueling Lore; if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with Aldori dueling swords. You gain access to Aldori dueling swords. Special You cannot select another dedication feat until you have gained two other feats from the Aldori Duelist archetype. Aldori Duelist Dedication leads to... Aldori Parry, Duelist's Edge, Saving Slash, Unnerving Prowess", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=876", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Aldori Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aldori Parry" ], "feat_markdown": "Aldori Parry", "id": "feat-877", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Aldori Parry](/Feats.aspx?ID=877) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Archetype** [Aldori Duelist](/Archetypes.aspx?ID=14)\n\n**Prerequisites**\r\n[Aldori Duelist Dedication](/Feats.aspx?ID=876)\n\n**Requirements**\r\nYou are wielding only an Aldori dueling sword and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\nYou can parry attacks against you with your [Aldori dueling sword](/Weapons.aspx?ID=88). You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirement.\n\nAldori Parry leads to...\r\n[Aldori Riposte](/Feats.aspx?ID=879)", "name": "Aldori Parry", "pfs": "Standard", "prerequisite": "Aldori Duelist Dedication", "prerequisite_markdown": "[Aldori Duelist Dedication](/Feats.aspx?ID=876)", "rarity": "common", "release_date": "2019-08-31", "requirement": "You are wielding only an Aldori dueling sword and have your other hand or hands free.", "requirement_markdown": "You are wielding only an Aldori dueling sword and have your other hand or hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Prerequisites**\r\n[Aldori Duelist Dedication](/Feats.aspx?ID=876)\n\n**Requirements**\r\nYou are wielding only an Aldori dueling sword and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nIncrease your AC while wielding an Aldori dueling sword.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 35 2.0", "speed": {}, "summary": "Increase your AC while wielding an Aldori dueling sword.", "summary_markdown": "Increase your AC while wielding an Aldori dueling sword.", "text": " Aldori Parry Single Action Source World Guide pg. 35 2.0 Archetype Aldori Duelist Prerequisites Aldori Duelist Dedication Requirements You are wielding only an Aldori dueling sword and have your other hand or hands free. --- You can parry attacks against you with your Aldori dueling sword. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirement. Aldori Parry leads to... Aldori Riposte", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=877", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Aldori Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Duelist's Edge" ], "feat_markdown": "Duelist's Edge", "id": "feat-878", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Duelist's Edge](/Feats.aspx?ID=878) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Archetype** [Aldori Duelist](/Archetypes.aspx?ID=14)\n\n**Prerequisites**\r\n[Aldori Duelist Dedication](/Feats.aspx?ID=876)\n\n**Trigger**\r\nYou roll initiative, and you can observe at least one opponent.\n\n\r\n\r\n---\r\n\r\nYou hone your reaction time through duels and learn to draw your weapon seamlessly as you begin a fight. You gain a +2 circumstance bonus to the triggering initiative roll, and you can immediately Interact to draw your [Aldori dueling sword](/Weapons.aspx?ID=88).", "name": "Duelist's Edge", "pfs": "Standard", "prerequisite": "Aldori Duelist Dedication", "prerequisite_markdown": "[Aldori Duelist Dedication](/Feats.aspx?ID=876)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Prerequisites**\r\n[Aldori Duelist Dedication](/Feats.aspx?ID=876)\n\n**Trigger**\r\nYou roll initiative, and you can observe at least one opponent.\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your initiative with the dueling sword.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 35 2.0", "speed": {}, "summary": "Increase your initiative with the dueling sword.", "summary_markdown": "Increase your initiative with the dueling sword.", "text": " Duelist's Edge Free Action Source World Guide pg. 35 2.0 Archetype Aldori Duelist Prerequisites Aldori Duelist Dedication Trigger You roll initiative, and you can observe at least one opponent. --- You hone your reaction time through duels and learn to draw your weapon seamlessly as you begin a fight. You gain a +2 circumstance bonus to the triggering initiative roll, and you can immediately Interact to draw your Aldori dueling sword.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You roll initiative, and you can observe at least one opponent.", "trigger_markdown": "You roll initiative, and you can observe at least one opponent.", "type": "Feat", "url": "/Feats.aspx?ID=878", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Aldori Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aldori Riposte" ], "feat_markdown": "Aldori Riposte", "id": "feat-879", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Aldori Riposte](/Feats.aspx?ID=879) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Archetype** [Aldori Duelist](/Archetypes.aspx?ID=14)\n\n**Prerequisites**\r\n[Aldori Parry](/Feats.aspx?ID=877)\n\n**Trigger**\r\nAn opponent within your reach critically fails a Strike against you.\r\n\r\n**Requirements**\r\nYou are benefiting from Aldori Parry.\r\n\r\n\r\n\r\n---\r\n\r\nYou riposte with your [Aldori dueling sword](/Weapons.aspx?ID=88) when your enemy leaves an opening. Make a melee Strike or use a [Disarm](/Actions.aspx?ID=41) action against the triggering opponent using your Aldori dueling sword.", "name": "Aldori Riposte", "pfs": "Standard", "prerequisite": "Aldori Parry", "prerequisite_markdown": "[Aldori Parry](/Feats.aspx?ID=877)", "rarity": "common", "release_date": "2019-08-31", "requirement": "You are benefiting from Aldori Parry.", "requirement_markdown": "You are benefiting from Aldori Parry.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Prerequisites**\r\n[Aldori Parry](/Feats.aspx?ID=877)\n\n**Trigger**\r\nAn opponent within your reach critically fails a Strike against you.\r\n\r\n**Requirements**\r\nYou are benefiting from Aldori Parry.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nLearn to strike back at your opponent when they fail to attack you.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 35 2.0", "speed": {}, "summary": "Learn to strike back at your opponent when they fail to attack you.", "summary_markdown": "Learn to strike back at your opponent when they fail to attack you.", "text": " Aldori Riposte Reaction Source World Guide pg. 35 2.0 Archetype Aldori Duelist Prerequisites Aldori Parry Trigger An opponent within your reach critically fails a Strike against you. Requirements You are benefiting from Aldori Parry. --- You riposte with your Aldori dueling sword when your enemy leaves an opening. Make a melee Strike or use a Disarm action against the triggering opponent using your Aldori dueling sword.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An opponent within your reach critically fails a Strike against you.", "trigger_markdown": "An opponent within your reach critically fails a Strike against you.", "type": "Feat", "url": "/Feats.aspx?ID=879", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Aldori Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unnerving Prowess" ], "feat_markdown": "Unnerving Prowess", "id": "feat-880", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Unnerving Prowess](/Feats.aspx?ID=880) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Archetype** [Aldori Duelist](/Archetypes.aspx?ID=14)\n\n**Prerequisites**\r\n[Aldori Duelist Dedication](/Feats.aspx?ID=876)\n\n**Trigger**\r\nYou critically succeed at a Strike or Disarm with your Aldori dueling sword.\n\n\r\n\r\n---\r\n\r\nYour incredible skill with your blade unnerves your foes. You attempt to [Demoralize](/Actions.aspx?ID=53) the target of your Strike or [Disarm](/Actions.aspx?ID=41). This Demoralize attempt does not have the [auditory](/Traits.aspx?ID=16) trait, nor do you take a penalty to the check if the target doesn’t understand your language.", "name": "Unnerving Prowess", "pfs": "Standard", "prerequisite": "Aldori Duelist Dedication", "prerequisite_markdown": "[Aldori Duelist Dedication](/Feats.aspx?ID=876)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Prerequisites**\r\n[Aldori Duelist Dedication](/Feats.aspx?ID=876)\n\n**Trigger**\r\nYou critically succeed at a Strike or Disarm with your Aldori dueling sword.\n\n\r\n\r\n---\r\n\r\n\r\nMake a free Demoralize check when you critically succeed with your dueling sword.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 35 2.0", "speed": {}, "summary": "Make a free Demoralize check when you critically succeed with your dueling sword.", "summary_markdown": "Make a free Demoralize check when you critically succeed with your dueling sword.", "text": " Unnerving Prowess Free Action Source World Guide pg. 35 2.0 Archetype Aldori Duelist Prerequisites Aldori Duelist Dedication Trigger You critically succeed at a Strike or Disarm with your Aldori dueling sword. --- Your incredible skill with your blade unnerves your foes. You attempt to Demoralize the target of your Strike or Disarm. This Demoralize attempt does not have the auditory trait, nor do you take a penalty to the check if the target doesn’t understand your language.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You critically succeed at a Strike or Disarm with your Aldori dueling sword.", "trigger_markdown": "You critically succeed at a Strike or Disarm with your Aldori dueling sword.", "type": "Feat", "url": "/Feats.aspx?ID=880", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Aldori Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Saving Slash" ], "feat_markdown": "Saving Slash", "id": "feat-881", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Saving Slash](/Feats.aspx?ID=881) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Archetype** [Aldori Duelist](/Archetypes.aspx?ID=14)\n\n**Prerequisites**\r\n[Aldori Duelist Dedication](/Feats.aspx?ID=876)\n\n**Trigger**\r\nAn opponent critically hits you with a melee attack.\n\n\r\n\r\n---\r\n\r\nYou quickly whirl your blade, trying to deflect enough momentum to avoid the worst of the attack. Attempt a DC 16 flat check. If you succeed, the attack becomes a normal hit, instead of a critical hit.", "name": "Saving Slash", "pfs": "Standard", "prerequisite": "Aldori Duelist Dedication", "prerequisite_markdown": "[Aldori Duelist Dedication](/Feats.aspx?ID=876)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 35 2.0\n\n**Prerequisites**\r\n[Aldori Duelist Dedication](/Feats.aspx?ID=876)\n\n**Trigger**\r\nAn opponent critically hits you with a melee attack.\n\n\r\n\r\n---\r\n\r\n\r\nMake a check to reduce a critical hit against you to a normal hit.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 35 2.0", "speed": {}, "summary": "Make a check to reduce a critical hit against you to a normal hit.", "summary_markdown": "Make a check to reduce a critical hit against you to a normal hit.", "text": " Saving Slash Reaction Source World Guide pg. 35 2.0 Archetype Aldori Duelist Prerequisites Aldori Duelist Dedication Trigger An opponent critically hits you with a melee attack. --- You quickly whirl your blade, trying to deflect enough momentum to avoid the worst of the attack. Attempt a DC 16 flat check. If you succeed, the attack becomes a normal hit, instead of a critical hit.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An opponent critically hits you with a melee attack.", "trigger_markdown": "An opponent critically hits you with a melee attack.", "type": "Feat", "url": "/Feats.aspx?ID=881", "weakness": {} }, { "access": "You are from the Eye of Dread region.", "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lastwall Sentry Dedication" ], "feat_markdown": "Lastwall Sentry Dedication", "id": "feat-882", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\nmember of the Knights of Lastwall; [Shield Block](/Feats.aspx?ID=839)\r\n\r\n**Access**\r\nYou are from the Eye of Dread region.\n\n\r\n\r\n---\r\n\r\nYou’ve sworn yourself as a sentry for the Knights of Lastwall, the first line of defense against incursions by the Whispering Tyrant throughout Golarion. You become trained in [Athletics](/Skills.aspx?ID=3) and in Undead [Lore](/Skills.aspx?ID=8); if you were already trained, you become an expert instead. Finally, you gain the [Reactive Shield](/Feats.aspx?ID=360) fighter feat.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the Lastwall sentry archetype.\n\nLastwall Sentry Dedication leads to...\r\n[Always Ready](/Feats.aspx?ID=3597), [Bless Shield](/Feats.aspx?ID=3598), [Eye of Ozem](/Feats.aspx?ID=883), [Familiar Foe](/Feats.aspx?ID=3599), [Final Rest](/Feats.aspx?ID=3600), [Flashing Shield](/Feats.aspx?ID=3605), [Grave Sense](/Feats.aspx?ID=885), [Grave Sight](/Feats.aspx?ID=3607), [Lastwall Warden](/Feats.aspx?ID=887), [Necromantic Bulwark](/Feats.aspx?ID=3606), [Necromantic Resistance](/Feats.aspx?ID=884), [No Stranger to Death](/Feats.aspx?ID=3608), [Nonlethal Takedown](/Feats.aspx?ID=3601), [Practiced Opposition](/Feats.aspx?ID=3602), [Repulse the Wicken](/Feats.aspx?ID=3603), [Rescuer's Press](/Feats.aspx?ID=2167), [Resolute Defender](/Feats.aspx?ID=3609), [Sacred Armaments](/Feats.aspx?ID=3604), [Thwart Evil](/Feats.aspx?ID=3610), [Withstand Death](/Feats.aspx?ID=3611)", "name": "Lastwall Sentry Dedication", "pfs": "Standard", "prerequisite": "member of the Knights of Lastwall; Shield Block", "prerequisite_markdown": "member of the Knights of Lastwall; [Shield Block](/Feats.aspx?ID=839)", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Prerequisites**\r\nmember of the Knights of Lastwall; [Shield Block](/Feats.aspx?ID=839)\r\n\r\n**Access**\r\nYou are from the Eye of Dread region.\n\n\r\n\r\n---\r\n\r\n\r\nSwear yourself as a sentry for the Knights of Lastwall.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 47 2.0", "speed": {}, "summary": "Swear yourself as a sentry for the Knights of Lastwall.", "summary_markdown": "Swear yourself as a sentry for the Knights of Lastwall.", "text": " Lastwall Sentry Dedication Source World Guide pg. 47 2.0 Archetype Lastwall Sentry Prerequisites member of the Knights of Lastwall; Shield Block Access You are from the Eye of Dread region. --- You’ve sworn yourself as a sentry for the Knights of Lastwall, the first line of defense against incursions by the Whispering Tyrant throughout Golarion. You become trained in Athletics and in Undead Lore; if you were already trained, you become an expert instead. Finally, you gain the Reactive Shield fighter feat. Special You can't select another dedication feat until you have gained two other feats from the Lastwall sentry archetype. Lastwall Sentry Dedication leads to... Always Ready, Bless Shield, Eye of Ozem, Familiar Foe, Final Rest, Flashing Shield, Grave Sense, Grave Sight, Lastwall Warden, Necromantic Bulwark, Necromantic Resistance, No Stranger to Death, Nonlethal Takedown, Practiced Opposition, Repulse the Wicken, Rescuer's Press, Resolute Defender, Sacred Armaments, Thwart Evil, Withstand Death", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=882", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eye of Ozem" ], "feat_markdown": "Eye of Ozem", "id": "feat-883", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Eye of Ozem](/Feats.aspx?ID=883) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882); expert in Perception\n\n\r\n\r\n---\r\n\r\nYou’ve learned how to spot danger at a distance, allowing you to serve as a sentry with ease. You gain a +2 circumstance bonus to initiative rolls when using Perception, and when you’re Scouting, you grant your allies a +2 circumstance bonus instead of +1.", "name": "Eye of Ozem", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication; expert in Perception", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882); expert in Perception", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882); expert in Perception\n\n\r\n\r\n---\r\n\r\n\r\nLearn how to better spot danger at a distance.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 47 2.0", "speed": {}, "summary": "Learn how to better spot danger at a distance.", "summary_markdown": "Learn how to better spot danger at a distance.", "text": " Eye of Ozem Source World Guide pg. 47 2.0 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication; expert in Perception --- You’ve learned how to spot danger at a distance, allowing you to serve as a sentry with ease. You gain a +2 circumstance bonus to initiative rolls when using Perception, and when you’re Scouting, you grant your allies a +2 circumstance bonus instead of +1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=883", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Necromantic Resistance" ], "feat_markdown": "Necromantic Resistance", "id": "feat-884", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Necromantic Resistance](/Feats.aspx?ID=884) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nAs part of your training, you’ve inured yourself against necromancy through repeated exposure. You gain a +1 circumstance bonus to saves against necromancy effects and gain resistance to negative damage equal to half your level.\n\nNecromantic Resistance leads to...\r\n[Necromantic Tenacity](/Feats.aspx?ID=886), [Withstand Death](/Feats.aspx?ID=3611)", "name": "Necromantic Resistance", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nGain resistance to necromancy effects and damage.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 47 2.0", "speed": {}, "summary": "Gain resistance to necromancy effects and damage.", "summary_markdown": "Gain resistance to necromancy effects and damage.", "text": " Necromantic Resistance Source World Guide pg. 47 2.0 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- As part of your training, you’ve inured yourself against necromancy through repeated exposure. You gain a +1 circumstance bonus to saves against necromancy effects and gain resistance to negative damage equal to half your level. Necromantic Resistance leads to... Necromantic Tenacity, Withstand Death", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=884", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grave Sense" ], "feat_markdown": "Grave Sense", "id": "feat-885", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Grave Sense](/Feats.aspx?ID=885) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nYour time spent hunting the undead allows you to sense them. You sense undead as a [vague sense](/Rules.aspx?ID=413) similar to a human’s sense of smell, an uncomfortable sensation akin to smelling something cloying and rotting. When in proximity to the undead, you eventually sense their presence, though you might not do so instantly, and you can’t pinpoint their location. An undead using a disguise or otherwise trying to hide its presence must attempt a [Deception](/Skills.aspx?ID=5) check against your Perception DC to hide its presence from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Grave Sense for 1 day.\n\nGrave Sense leads to...\r\n[Grave Sight](/Feats.aspx?ID=3607)", "name": "Grave Sense", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nLearn how to sense undead in the area.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 47 2.0", "speed": {}, "summary": "Learn how to sense undead in the area.", "summary_markdown": "Learn how to sense undead in the area.", "text": " Grave Sense Source World Guide pg. 47 2.0 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- Your time spent hunting the undead allows you to sense them. You sense undead as a vague sense similar to a human’s sense of smell, an uncomfortable sensation akin to smelling something cloying and rotting. When in proximity to the undead, you eventually sense their presence, though you might not do so instantly, and you can’t pinpoint their location. An undead using a disguise or otherwise trying to hide its presence must attempt a Deception check against your Perception DC to hide its presence from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Grave Sense for 1 day. Grave Sense leads to... Grave Sight", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=885", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Necromantic Tenacity" ], "feat_markdown": "Necromantic Tenacity", "id": "feat-886", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Necromantic Tenacity](/Feats.aspx?ID=886) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Necromantic Resistance](/Feats.aspx?ID=884)\n\n\r\n\r\n---\r\n\r\nYour training against necromantic effects allows you to escape the worst of their touch. If you roll a success on a saving throw against a necromancy effect, you get a critical success instead; if you roll a critical failure on such a save, you get a failure instead.", "name": "Necromantic Tenacity", "pfs": "Standard", "prerequisite": "Necromantic Resistance", "prerequisite_markdown": "[Necromantic Resistance](/Feats.aspx?ID=884)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Prerequisites**\r\n[Necromantic Resistance](/Feats.aspx?ID=884)\n\n\r\n\r\n---\r\n\r\n\r\nReduce the power that necromantic effects hold over you.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 47 2.0", "speed": {}, "summary": "Reduce the power that necromantic effects hold over you.", "summary_markdown": "Reduce the power that necromantic effects hold over you.", "text": " Necromantic Tenacity Source World Guide pg. 47 2.0 Archetype Lastwall Sentry Prerequisites Necromantic Resistance --- Your training against necromantic effects allows you to escape the worst of their touch. If you roll a success on a saving throw against a necromancy effect, you get a critical success instead; if you roll a critical failure on such a save, you get a failure instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=886", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lastwall Warden" ], "feat_markdown": "Lastwall Warden", "id": "feat-887", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Lastwall Warden](/Feats.aspx?ID=887) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nYou use your shield to protect your allies, not just yourself, especially against the undead. When you have a shield raised, you can use your [Shield Block](/Feats.aspx?ID=839) reaction when an attack is made against an ally adjacent to you, in addition to its usual trigger. If you do, the shield prevents that ally from taking damage instead of you, following the normal rules for a [Shield Block](/Feats.aspx?ID=839).\n\nIf an undead makes an attack against an ally within 10 feet, you can Step to become adjacent to your ally and then use [Shield Block](/Feats.aspx?ID=839) as part of the same reaction.", "name": "Lastwall Warden", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 47 2.0\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nUse your shield to protect your allies.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 47 2.0", "speed": {}, "summary": "Use your shield to protect your allies.", "summary_markdown": "Use your shield to protect your allies.", "text": " Lastwall Warden Source World Guide pg. 47 2.0 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- You use your shield to protect your allies, not just yourself, especially against the undead. When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you, in addition to its usual trigger. If you do, the shield prevents that ally from taking damage instead of you, following the normal rules for a Shield Block. If an undead makes an attack against an ally within 10 feet, you can Step to become adjacent to your ally and then use Shield Block as part of the same reaction.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=887", "weakness": {} }, { "access": "You are from the Golden Road region.", "archetype": [ "Living Monolith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Living Monolith Dedication" ], "feat_markdown": "Living Monolith Dedication", "id": "feat-888", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Living Monolith Dedication](/Feats.aspx?ID=888) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) The Prerequisites entry for Living Monolith Dedication is “Osiriani language, trained in Crafting” rather than “Ancient Osiriani and Sphinx languages, trained in Crafting.”_\r\n\r\n**Archetype** [Living Monolith](/Archetypes.aspx?ID=16)\n\n**Prerequisites**\r\n[Ancient Osiriani](/Languages.aspx?ID=40) and [Sphinx](/Languages.aspx?ID=35) languages; Trained in [Crafting](/Skills.aspx?ID=4)\r\n\r\n**Access**\r\nYou are from the Golden Road region.\n\n\r\n\r\n---\r\n\r\nYou’ve begun to inscribe a magical stone called a _ka stone_ that you will some day tie to your soul. You gain knowledge of Ancient Osirion and a connection to your nascent _ka stone_. If you fail a recovery check while [dying](/Conditions.aspx?ID=11), your dying condition does not increase; if you critically fail, your dying condition increases by only 1. You become trained in Ancient Osirion [Lore](/Skills.aspx?ID=8), or expert if you were already trained.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the living monolith archetype.\n\nLiving Monolith Dedication leads to...\r\n[Ka Stone Ritual](/Feats.aspx?ID=889)", "name": "Living Monolith Dedication", "pfs": "Standard", "prerequisite": "Ancient Osiriani and Sphinx languages; Trained in Crafting", "prerequisite_markdown": "[Ancient Osiriani](/Languages.aspx?ID=40) and [Sphinx](/Languages.aspx?ID=35) languages; Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Prerequisites**\r\n[Ancient Osiriani](/Languages.aspx?ID=40) and [Sphinx](/Languages.aspx?ID=35) languages; Trained in [Crafting](/Skills.aspx?ID=4)\r\n\r\n**Access**\r\nYou are from the Golden Road region.\n\n\r\n\r\n---\r\n\r\n\r\nBegin to process to become a living monolith.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 59 2.0", "speed": {}, "summary": "Begin to process to become a living monolith.", "summary_markdown": "Begin to process to become a living monolith.", "text": " Living Monolith Dedication Source World Guide pg. 59 2.0 PFS Note The Prerequisites entry for Living Monolith Dedication is “Osiriani language, trained in Crafting” rather than “Ancient Osiriani and Sphinx languages, trained in Crafting.” Archetype Living Monolith Prerequisites Ancient Osiriani and Sphinx languages; Trained in Crafting Access You are from the Golden Road region. --- You’ve begun to inscribe a magical stone called a ka stone that you will some day tie to your soul. You gain knowledge of Ancient Osirion and a connection to your nascent ka stone . If you fail a recovery check while dying, your dying condition does not increase; if you critically fail, your dying condition increases by only 1. You become trained in Ancient Osirion Lore, or expert if you were already trained. Special You cannot select another dedication feat until you have gained two other feats from the living monolith archetype. Living Monolith Dedication leads to... Ka Stone Ritual", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=888", "weakness": {} }, { "archetype": [ "Living Monolith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ka Stone Ritual" ], "feat_markdown": "Ka Stone Ritual", "id": "feat-889", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ka Stone Ritual](/Feats.aspx?ID=889) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) The Prerequisites entry for Ka Stone Ritual is “Living Monolith Dedication” rather than “Living Monolith Dedication, a sphinx or living monolith with this feat performs a ritual with you”. Characters with the Living Monolith Dedication feat have access to Ka Stone Ritual_\r\n\r\n**Archetype** [Living Monolith](/Archetypes.aspx?ID=16)\n\n**Prerequisites**\r\n[Living Monolith Dedication](/Feats.aspx?ID=888); a [sphinx](/MonsterFamilies.aspx?ID=209) or living monolith with this feat performs a ritual with you\n\n\r\n\r\n---\r\n\r\nYou inscribe your true name on your _ka stone_, as well as oaths to gods and pharaohs, and embed it in your forehead in a special ritual with a sphinx or with a living monolith who already has this feat. The _ka stone_ is an invested magic item that you automatically invest each day. It can’t be removed without your permission, nor can it be dispelled, and you can never lose investiture in the ka stone. Its Bulk is negligible.\n\n The ka stone grants you a +1 item bonus to saves against death effects and negative effects, which increases to +2 at 8th level, +3 at 14th level, and +4 at 20th level.\n\n\n\nKa Stone Ritual leads to...\r\n[Attunement to Stone](/Feats.aspx?ID=892), [Fortified Flesh](/Feats.aspx?ID=891), [Judgment of the Monolith](/Feats.aspx?ID=893), [Stone Blood](/Feats.aspx?ID=890), [Stone Communion](/Feats.aspx?ID=894)", "name": "Ka Stone Ritual", "pfs": "Standard", "prerequisite": "Living Monolith Dedication; a sphinx or living monolith with this feat performs a ritual with you", "prerequisite_markdown": "[Living Monolith Dedication](/Feats.aspx?ID=888); a [sphinx](/MonsterFamilies.aspx?ID=209) or living monolith with this feat performs a ritual with you", "rarity": "rare", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Prerequisites**\r\n[Living Monolith Dedication](/Feats.aspx?ID=888); a [sphinx](/MonsterFamilies.aspx?ID=209) or living monolith with this feat performs a ritual with you\n\n\r\n\r\n---\r\n\r\n\r\nYou enchant your _ka stone_ and can use it to wield magic.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 59 2.0", "speed": {}, "summary": "You enchant your ka stone and can use it to wield magic.", "summary_markdown": "You enchant your _ka stone_ and can use it to wield magic.", "text": " Ka Stone Ritual Source World Guide pg. 59 2.0 PFS Note The Prerequisites entry for Ka Stone Ritual is “Living Monolith Dedication” rather than “Living Monolith Dedication, a sphinx or living monolith with this feat performs a ritual with you”. Characters with the Living Monolith Dedication feat have access to Ka Stone Ritual Archetype Living Monolith Prerequisites Living Monolith Dedication; a sphinx or living monolith with this feat performs a ritual with you --- You inscribe your true name on your ka stone , as well as oaths to gods and pharaohs, and embed it in your forehead in a special ritual with a sphinx or with a living monolith who already has this feat. The ka stone is an invested magic item that you automatically invest each day. It can’t be removed without your permission, nor can it be dispelled, and you can never lose investiture in the ka stone. Its Bulk is negligible. The ka stone grants you a +1 item bonus to saves against death effects and negative effects, which increases to +2 at 8th level, +3 at 14th level, and +4 at 20th level. Ka Stone Ritual leads to... Attunement to Stone, Fortified Flesh, Judgment of the Monolith, Stone Blood, Stone Communion", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=889", "weakness": {} }, { "archetype": [ "Living Monolith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stone Blood" ], "feat_markdown": "Stone Blood", "id": "feat-890", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone Blood](/Feats.aspx?ID=890) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Archetype** [Living Monolith](/Archetypes.aspx?ID=16)\n\n**Prerequisites**\r\n[Ka Stone Ritual](/Feats.aspx?ID=889)\n\n\r\n\r\n---\r\n\r\nYou can selectively stop your bleeding with ease. Reduce the DC of flat checks to stop persistent bleed damage you have from 15 to 10, and you can use a single action that has the [concentrate](/Traits.aspx?ID=32) trait to gain an early flat check without physically binding the wounds. You recover naturally from the [drained](/Conditions.aspx?ID=10) condition twice as quickly as normal.", "name": "Stone Blood", "pfs": "Standard", "prerequisite": "Ka Stone Ritual", "prerequisite_markdown": "[Ka Stone Ritual](/Feats.aspx?ID=889)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Prerequisites**\r\n[Ka Stone Ritual](/Feats.aspx?ID=889)\n\n\r\n\r\n---\r\n\r\n\r\nYour blood clots quickly.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 59 2.0", "speed": {}, "summary": "Your blood clots quickly.", "summary_markdown": "Your blood clots quickly.", "text": " Stone Blood Source World Guide pg. 59 2.0 Archetype Living Monolith Prerequisites Ka Stone Ritual --- You can selectively stop your bleeding with ease. Reduce the DC of flat checks to stop persistent bleed damage you have from 15 to 10, and you can use a single action that has the concentrate trait to gain an early flat check without physically binding the wounds. You recover naturally from the drained condition twice as quickly as normal.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=890", "weakness": {} }, { "archetype": [ "Living Monolith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fortified Flesh" ], "feat_markdown": "Fortified Flesh", "id": "feat-891", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Fortified Flesh](/Feats.aspx?ID=891) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Archetype** [Living Monolith](/Archetypes.aspx?ID=16)\n\n**Prerequisites**\r\n[Ka Stone Ritual](/Feats.aspx?ID=889)\n\n\r\n\r\n---\r\n\r\nYour flesh takes on the hardness of stone. You gain resistance to physical damage (except adamantine) equal to your number of class feats from the Living Monolith archetype.", "name": "Fortified Flesh", "pfs": "Standard", "prerequisite": "Ka Stone Ritual", "prerequisite_markdown": "[Ka Stone Ritual](/Feats.aspx?ID=889)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Prerequisites**\r\n[Ka Stone Ritual](/Feats.aspx?ID=889)\n\n\r\n\r\n---\r\n\r\n\r\nYour flesh is resistent to physical damage.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 59 2.0", "speed": {}, "summary": "Your flesh is resistent to physical damage.", "summary_markdown": "Your flesh is resistent to physical damage.", "text": " Fortified Flesh Source World Guide pg. 59 2.0 Archetype Living Monolith Prerequisites Ka Stone Ritual --- Your flesh takes on the hardness of stone. You gain resistance to physical damage (except adamantine) equal to your number of class feats from the Living Monolith archetype.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=891", "weakness": {} }, { "archetype": [ "Living Monolith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Attunement to Stone" ], "feat_markdown": "Attunement to Stone", "id": "feat-892", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Attunement to Stone](/Feats.aspx?ID=892) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Archetype** [Living Monolith](/Archetypes.aspx?ID=16)\n\n**Prerequisites**\r\n[Ka Stone Ritual](/Feats.aspx?ID=889)\n\n\r\n\r\n---\r\n\r\nYou become attuned to the stone around you. When in contact with a stone surface, you gain tremorsense (imprecise) 5 feet along that surface, and you can activate your _ka stone_ to cast [_meld into stone_](/Spells.aspx?ID=188).", "name": "Attunement to Stone", "pfs": "Standard", "prerequisite": "Ka Stone Ritual", "prerequisite_markdown": "[Ka Stone Ritual](/Feats.aspx?ID=889)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Prerequisites**\r\n[Ka Stone Ritual](/Feats.aspx?ID=889)\n\n\r\n\r\n---\r\n\r\n\r\nYou can feel vibrations through the ground.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 59 2.0", "speed": {}, "summary": "You can feel vibrations through the ground.", "summary_markdown": "You can feel vibrations through the ground.", "text": " Attunement to Stone Source World Guide pg. 59 2.0 Archetype Living Monolith Prerequisites Ka Stone Ritual --- You become attuned to the stone around you. When in contact with a stone surface, you gain tremorsense (imprecise) 5 feet along that surface, and you can activate your ka stone to cast meld into stone .", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=892", "weakness": {} }, { "archetype": [ "Living Monolith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Judgment of the Monolith" ], "feat_markdown": "Judgment of the Monolith", "id": "feat-893", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Judgment of the Monolith](/Feats.aspx?ID=893) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Archetype** [Living Monolith](/Archetypes.aspx?ID=16)\n\n**Prerequisites**\r\n[Ka Stone Ritual](/Feats.aspx?ID=889)\n\n\r\n\r\n---\r\n\r\nYou can use the oaths bound in your _ka stone_ to compel the truth from the living and the dead. You can activate your _ka stone_ to target a single living creature, causing that creature to experience the effects of being in a [_zone of truth_](/Spells.aspx?ID=379). You can also activate it with a 10-minute activation (envision) to cast [_talking corpse_](/Spells.aspx?ID=329).", "name": "Judgment of the Monolith", "pfs": "Standard", "prerequisite": "Ka Stone Ritual", "prerequisite_markdown": "[Ka Stone Ritual](/Feats.aspx?ID=889)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Prerequisites**\r\n[Ka Stone Ritual](/Feats.aspx?ID=889)\n\n\r\n\r\n---\r\n\r\n\r\nYou can use your _ka stone_ to compel the truth.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 59 2.0", "speed": {}, "summary": "You can use your ka stone to compel the truth.", "summary_markdown": "You can use your _ka stone_ to compel the truth.", "text": " Judgment of the Monolith Source World Guide pg. 59 2.0 Archetype Living Monolith Prerequisites Ka Stone Ritual --- You can use the oaths bound in your ka stone to compel the truth from the living and the dead. You can activate your ka stone to target a single living creature, causing that creature to experience the effects of being in a zone of truth . You can also activate it with a 10-minute activation (envision) to cast talking corpse .", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=893", "weakness": {} }, { "archetype": [ "Living Monolith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stone Communion" ], "feat_markdown": "Stone Communion", "id": "feat-894", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone Communion](/Feats.aspx?ID=894) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Archetype** [Living Monolith](/Archetypes.aspx?ID=16)\n\n**Prerequisites**\r\n[Ka Stone Ritual](/Feats.aspx?ID=889)\n\n\r\n\r\n---\r\n\r\nYou gain a unique communion with the earth and stones. You learn the [Terran](/Languages.aspx?ID=22) language and you can Activate your _ka stone_ with a 10-minute activation (envision) to cast [_stone tell_](/Spells.aspx?ID=310).", "name": "Stone Communion", "pfs": "Standard", "prerequisite": "Ka Stone Ritual", "prerequisite_markdown": "[Ka Stone Ritual](/Feats.aspx?ID=889)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 59 2.0\n\n**Prerequisites**\r\n[Ka Stone Ritual](/Feats.aspx?ID=889)\n\n\r\n\r\n---\r\n\r\n\r\nYou can speak Terran and speak with stones.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 59 2.0", "speed": {}, "summary": "You can speak Terran and speak with stones.", "summary_markdown": "You can speak Terran and speak with stones.", "text": " Stone Communion Source World Guide pg. 59 2.0 Archetype Living Monolith Prerequisites Ka Stone Ritual --- You gain a unique communion with the earth and stones. You learn the Terran language and you can Activate your ka stone with a 10-minute activation (envision) to cast stone tell .", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=894", "weakness": {} }, { "access": "You are from Mediogalti Island.", "archetype": [ "Red Mantis Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Red Mantis Assassin Dedication" ], "feat_markdown": "Red Mantis Assassin Dedication", "id": "feat-895", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Restricted\"\r\n>\r\n[Red Mantis Assassin Dedication](/Feats.aspx?ID=895) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 2.0\n\n**Archetype** [Red Mantis Assassin](/Archetypes.aspx?ID=17)\n\n**Prerequisites**\r\ntrained in [sawtooth sabers](/Weapons.aspx?ID=65); worshipper of [Achaekek](/Deities.aspx?ID=29); lawful evil alignment; member of the Red Mantis assassins\r\n\r\n**Access**\r\nYou are from Mediogalti Island.\n\n\r\n\r\n---\r\n\r\nYou have learned how to stalk your foes and slay them with a sawtooth sabre. You become trained in [Stealth](/Skills.aspx?ID=15) and Assassin [Lore](/Skills.aspx?ID=8); if you were already trained, you become an expert instead. Whenever your proficiency in any weapon increases to expert or beyond, you also gain that new proficiency with [sawtooth sabers](/Weapons.aspx?ID=65).\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Red Mantis assassin archetype.\n\nRed Mantis Assassin Dedication leads to...\r\n[Basic Red Mantis Magic](/Feats.aspx?ID=896), [Crimson Shroud](/Feats.aspx?ID=898), [Prayer Attack](/Feats.aspx?ID=2164)", "name": "Red Mantis Assassin Dedication", "pfs": "Restricted", "prerequisite": "trained in sawtooth sabers; worshipper of Achaekek; lawful evil alignment; member of the Red Mantis assassins", "prerequisite_markdown": "trained in [sawtooth sabers](/Weapons.aspx?ID=65); worshipper of [Achaekek](/Deities.aspx?ID=29); lawful evil alignment; member of the Red Mantis assassins", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 2.0\n\n**Prerequisites**\r\ntrained in [sawtooth sabers](/Weapons.aspx?ID=65); worshipper of [Achaekek](/Deities.aspx?ID=29); lawful evil alignment; member of the Red Mantis assassins\r\n\r\n**Access**\r\nYou are from Mediogalti Island.\n\n\r\n\r\n---\r\n\r\n\r\nDedicate yourself to the assassins of Achaekek.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 71 2.0", "speed": {}, "summary": "Dedicate yourself to the assassins of Achaekek.", "summary_markdown": "Dedicate yourself to the assassins of Achaekek.", "text": " Red Mantis Assassin Dedication Source World Guide pg. 71 2.0 Archetype Red Mantis Assassin Prerequisites trained in sawtooth sabers; worshipper of Achaekek; lawful evil alignment; member of the Red Mantis assassins Access You are from Mediogalti Island. --- You have learned how to stalk your foes and slay them with a sawtooth sabre. You become trained in Stealth and Assassin Lore; if you were already trained, you become an expert instead. Whenever your proficiency in any weapon increases to expert or beyond, you also gain that new proficiency with sawtooth sabers. Special You cannot select another dedication feat until you have gained two other feats from the Red Mantis assassin archetype. Red Mantis Assassin Dedication leads to... Basic Red Mantis Magic, Crimson Shroud, Prayer Attack", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=895", "weakness": {} }, { "archetype": [ "Red Mantis Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Red Mantis Magic" ], "feat_markdown": "Basic Red Mantis Magic", "id": "feat-896", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Restricted\"\r\n>\r\n[Basic Red Mantis Magic](/Feats.aspx?ID=896) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 2.0\n\n**Archetype** [Red Mantis Assassin](/Archetypes.aspx?ID=17)\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13); [Red Mantis Assassin Dedication](/Feats.aspx?ID=895)\n\n\r\n\r\n---\r\n\r\nYou have learned limited divine magic from your Red Mantis training. You gain the [Cast a Spell](/Actions.aspx?ID=72) activity. You’re a prepared spellcaster, able to prepare two cantrips and one 1st-level spell each day. You prepare these spells from a Red Mantis assassin spellbook, similar to a wizard’s, containing three cantrips and two 1st-level spells. All the spells in your Red Mantis assassin spellbook, from this and later feats, must be either transmutation or illusion spells from the arcane spell list or a spell from the following list: [_clairaudience_](/Spells.aspx?ID=39), [_clairvoyance_](/Spells.aspx?ID=40), [_darkness_](/Spells.aspx?ID=59), [_dimension door_](/Spells.aspx?ID=69), [_modify memory_](/Spells.aspx?ID=200), [_obscuring mist_](/Spells.aspx?ID=210), [_paralyze_](/Spells.aspx?ID=213), [_see invisibility_](/Spells.aspx?ID=271), [_true strike_](/Spells.aspx?ID=345). Regardless of their usual magical tradition, your Red Mantis assassin spells are divine spells, as are any Red Mantis focus spells you gain.\n\n You can prepare two cantrips and one 1st-level spell each day from those found in your Red Mantis assassin spellbook. You’re trained in spell attack rolls and spell DCs for casting divine spells. Your key spellcasting ability for these spells is Charisma.\n\nBasic Red Mantis Magic leads to...\r\n[Achaekek's Grip](/Feats.aspx?ID=2162), [Advanced Red Mantis Magic](/Feats.aspx?ID=897), [Mantis Form](/Feats.aspx?ID=899)", "name": "Basic Red Mantis Magic", "pfs": "Restricted", "prerequisite": "Trained in Religion; Red Mantis Assassin Dedication", "prerequisite_markdown": "Trained in [Religion](/Skills.aspx?ID=13); [Red Mantis Assassin Dedication](/Feats.aspx?ID=895)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 2.0\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13); [Red Mantis Assassin Dedication](/Feats.aspx?ID=895)\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned limited divine magic from your Red Mantis training.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 71 2.0", "speed": {}, "summary": "You have learned limited divine magic from your Red Mantis training.", "summary_markdown": "You have learned limited divine magic from your Red Mantis training.", "text": " Basic Red Mantis Magic Source World Guide pg. 71 2.0 Archetype Red Mantis Assassin Prerequisites Trained in Religion; Red Mantis Assassin Dedication --- You have learned limited divine magic from your Red Mantis training. You gain the Cast a Spell activity. You’re a prepared spellcaster, able to prepare two cantrips and one 1st-level spell each day. You prepare these spells from a Red Mantis assassin spellbook, similar to a wizard’s, containing three cantrips and two 1st-level spells. All the spells in your Red Mantis assassin spellbook, from this and later feats, must be either transmutation or illusion spells from the arcane spell list or a spell from the following list: clairaudience , clairvoyance , darkness , dimension door , modify memory , obscuring mist , paralyze , see invisibility , true strike . Regardless of their usual magical tradition, your Red Mantis assassin spells are divine spells, as are any Red Mantis focus spells you gain. You can prepare two cantrips and one 1st-level spell each day from those found in your Red Mantis assassin spellbook. You’re trained in spell attack rolls and spell DCs for casting divine spells. Your key spellcasting ability for these spells is Charisma. Basic Red Mantis Magic leads to... Achaekek's Grip, Advanced Red Mantis Magic, Mantis Form", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=896", "weakness": {} }, { "archetype": [ "Red Mantis Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Red Mantis Magic" ], "feat_markdown": "Advanced Red Mantis Magic", "id": "feat-897", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Advanced Red Mantis Magic](/Feats.aspx?ID=897) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 2.0\n\n**Archetype** [Red Mantis Assassin](/Archetypes.aspx?ID=17)\n\n**Prerequisites**\r\n[Basic Red Mantis Magic](/Feats.aspx?ID=896)\n\n\r\n\r\n---\r\n\r\nYour Red Mantis magical training has improved. Add two 2nd-level spells to your Red Mantis assassin spellbook. You gain a 2nd-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.\n\n At 8th level, add two 3rd-level spells to your Red Mantis assassin spellbook. You gain a 3rd-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.\n\n At 10th level, add two 4th-level spells to your Red Mantis assassin spellbook. You gain a 4th-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.\n\nAdvanced Red Mantis Magic leads to...\r\n[Vernai Training](/Feats.aspx?ID=2165)", "name": "Advanced Red Mantis Magic", "pfs": "Restricted", "prerequisite": "Basic Red Mantis Magic", "prerequisite_markdown": "[Basic Red Mantis Magic](/Feats.aspx?ID=896)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 2.0\n\n**Prerequisites**\r\n[Basic Red Mantis Magic](/Feats.aspx?ID=896)\n\n\r\n\r\n---\r\n\r\n\r\nYour Red Mantis magical training has improved.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 71 2.0", "speed": {}, "summary": "Your Red Mantis magical training has improved.", "summary_markdown": "Your Red Mantis magical training has improved.", "text": " Advanced Red Mantis Magic Source World Guide pg. 71 2.0 Archetype Red Mantis Assassin Prerequisites Basic Red Mantis Magic --- Your Red Mantis magical training has improved. Add two 2nd-level spells to your Red Mantis assassin spellbook. You gain a 2nd-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook. At 8th level, add two 3rd-level spells to your Red Mantis assassin spellbook. You gain a 3rd-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook. At 10th level, add two 4th-level spells to your Red Mantis assassin spellbook. You gain a 4th-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook. Advanced Red Mantis Magic leads to... Vernai Training", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=897", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Red Mantis Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crimson Shroud" ], "feat_markdown": "Crimson Shroud", "frequency": "A number of times per day equal to your number of class feats from the Red Mantis assassin archetype", "id": "feat-898", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Crimson Shroud](/Feats.aspx?ID=898) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 2.0\n\n**Archetype** [Red Mantis Assassin](/Archetypes.aspx?ID=17)\n\n**Frequency**\r\nA number of times per day equal to your number of class feats from the Red Mantis assassin archetype\r\n\r\n**Prerequisites**\r\n[Red Mantis Assassin Dedication](/Feats.aspx?ID=895)\n\n\r\n\r\n---\r\n\r\nYou swathe yourself in a veil of red mist for 1 minute. While the shroud is active, you gain fast healing equal to half your level. You can Interact with your shroud, swirling it around you, to gain a +1 circumstance bonus to AC until the beginning of your next turn. Finally, if you die while the shroud is active, you can choose to have your entire body vanish into red mist, leaving behind only your gear; you make this choice when you activate Crimson Shroud.\n\nCrimson Shroud leads to...\r\n[Fading](/Feats.aspx?ID=2163)", "name": "Crimson Shroud", "pfs": "Restricted", "prerequisite": "Red Mantis Assassin Dedication", "prerequisite_markdown": "[Red Mantis Assassin Dedication](/Feats.aspx?ID=895)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 2.0\r\n\r\n**Frequency**\r\nA number of times per day equal to your number of class feats from the Red Mantis assassin archetype\r\n\r\n**Prerequisites**\r\n[Red Mantis Assassin Dedication](/Feats.aspx?ID=895)\n\n\r\n\r\n---\r\n\r\n\r\nYou can surround yourself with bloody mist.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 71 2.0", "speed": {}, "summary": "You can surround yourself with bloody mist.", "summary_markdown": "You can surround yourself with bloody mist.", "text": " Crimson Shroud Single Action Source World Guide pg. 71 2.0 Archetype Red Mantis Assassin Frequency A number of times per day equal to your number of class feats from the Red Mantis assassin archetype Prerequisites Red Mantis Assassin Dedication --- You swathe yourself in a veil of red mist for 1 minute. While the shroud is active, you gain fast healing equal to half your level. You can Interact with your shroud, swirling it around you, to gain a +1 circumstance bonus to AC until the beginning of your next turn. Finally, if you die while the shroud is active, you can choose to have your entire body vanish into red mist, leaving behind only your gear; you make this choice when you activate Crimson Shroud. Crimson Shroud leads to... Fading", "trait": [ "Archetype", "Healing", "Magical", "Necromancy" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Archetype", "Healing", "Magical", "Necromancy" ], "type": "Feat", "url": "/Feats.aspx?ID=898", "weakness": {} }, { "archetype": [ "Red Mantis Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mantis Form" ], "feat_markdown": "Mantis Form", "id": "feat-899", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Mantis Form](/Feats.aspx?ID=899) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 2.0\n\n**Archetype** [Red Mantis Assassin](/Archetypes.aspx?ID=17)\n\n**Prerequisites**\r\n[Basic Red Mantis Magic](/Feats.aspx?ID=896)\n\n\r\n\r\n---\r\n\r\nYou gain the [_mantis form_](/Spells.aspx?ID=541) focus spell. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying to Achaekek or researching your assigned kill.", "name": "Mantis Form", "pfs": "Restricted", "prerequisite": "Basic Red Mantis Magic", "prerequisite_markdown": "[Basic Red Mantis Magic](/Feats.aspx?ID=896)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 71 2.0\n\n**Prerequisites**\r\n[Basic Red Mantis Magic](/Feats.aspx?ID=896)\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform yourself into a mantis battle form.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 71 2.0", "speed": {}, "summary": "You can transform yourself into a mantis battle form.", "summary_markdown": "You can transform yourself into a mantis battle form.", "text": " Mantis Form Source World Guide pg. 71 2.0 Archetype Red Mantis Assassin Prerequisites Basic Red Mantis Magic --- You gain the mantis form focus spell. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying to Achaekek or researching your assigned kill.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=899", "weakness": {} }, { "access": "You are from Jalmeray.", "archetype": [ "Student of Perfection" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Student of Perfection Dedication" ], "feat_markdown": "Student of Perfection Dedication", "id": "feat-900", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 2.0\n\n**Archetype** [Student of Perfection](/Archetypes.aspx?ID=18)\n\n**Prerequisites**\r\n[powerful fist](/Classes.aspx?ID=8) or expert in unarmed attacks; member of a House of Perfection\r\n\r\n**Access**\r\nYou are from Jalmeray.\n\n\r\n\r\n---\r\n\r\nYou have learned the martial arts techniques of your House of Perfection. You become trained in your choice of [Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3) and Warfare [Lore](/Skills.aspx?ID=8); if you were already trained, you become an expert instead. You gain the [Ki Strike](/Feats.aspx?ID=433) monk class feat, which grants you the [_ki strike_](/Spells.aspx?ID=486) ki spell and a focus pool of 1 Focus Point that you can recover using the Refocus activity as a monk does. Your ki spells from Student of Perfection are occult spells.\n\n**Special** You can’t select another dedication feat until you have gained two other feats from the student of perfection archetype.\n\nStudent of Perfection Dedication leads to...\r\n[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198), [Perfect Ki Adept](/Feats.aspx?ID=902), [Perfect Ki Exemplar](/Feats.aspx?ID=4062), [Perfect Ki Expert](/Feats.aspx?ID=4061), [Perfect Resistance](/Feats.aspx?ID=4060), [Perfect Strike](/Feats.aspx?ID=901), [Perfect Weaponry](/Feats.aspx?ID=4059)", "name": "Student of Perfection Dedication", "pfs": "Standard", "prerequisite": "powerful fist or expert in unarmed attacks; member of a House of Perfection", "prerequisite_markdown": "[powerful fist](/Classes.aspx?ID=8) or expert in unarmed attacks; member of a House of Perfection", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 2.0\n\n**Prerequisites**\r\n[powerful fist](/Classes.aspx?ID=8) or expert in unarmed attacks; member of a House of Perfection\r\n\r\n**Access**\r\nYou are from Jalmeray.\n\n\r\n\r\n---\r\n\r\n\r\nYou have joined one of the Houses of Perfection.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 83 2.0", "speed": {}, "summary": "You have joined one of the Houses of Perfection.", "summary_markdown": "You have joined one of the Houses of Perfection.", "text": " Student of Perfection Dedication Source World Guide pg. 83 2.0 Archetype Student of Perfection Prerequisites powerful fist or expert in unarmed attacks; member of a House of Perfection Access You are from Jalmeray. --- You have learned the martial arts techniques of your House of Perfection. You become trained in your choice of Acrobatics or Athletics and Warfare Lore; if you were already trained, you become an expert instead. You gain the Ki Strike monk class feat, which grants you the ki strike ki spell and a focus pool of 1 Focus Point that you can recover using the Refocus activity as a monk does. Your ki spells from Student of Perfection are occult spells. Special You can’t select another dedication feat until you have gained two other feats from the student of perfection archetype. Student of Perfection Dedication leads to... Jalmeri Heavenseeker Dedication, Perfect Ki Adept, Perfect Ki Exemplar, Perfect Ki Expert, Perfect Resistance, Perfect Strike, Perfect Weaponry", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=900", "weakness": {} }, { "archetype": [ "Student of Perfection" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Strike" ], "feat_markdown": "Perfect Strike", "id": "feat-901", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Strike](/Feats.aspx?ID=901) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 2.0\n\n**Archetype** [Student of Perfection](/Archetypes.aspx?ID=18)\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\nYou gain the [_perfect strike_](/Spells.aspx?ID=542) ki spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Perfect Strike", "pfs": "Standard", "prerequisite": "Student of Perfection Dedication", "prerequisite_markdown": "[Student of Perfection Dedication](/Feats.aspx?ID=900)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 2.0\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon insight from your training to recover accuracy.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 83 2.0", "speed": {}, "summary": "You call upon insight from your training to recover accuracy.", "summary_markdown": "You call upon insight from your training to recover accuracy.", "text": " Perfect Strike Source World Guide pg. 83 2.0 Archetype Student of Perfection Prerequisites Student of Perfection Dedication --- You gain the perfect strike ki spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=901", "weakness": {} }, { "archetype": [ "Student of Perfection" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Ki Adept" ], "feat_markdown": "Perfect Ki Adept", "id": "feat-902", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Ki Adept](/Feats.aspx?ID=902) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 2.0\n\n**Archetype** [Student of Perfection](/Archetypes.aspx?ID=18)\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\nYou gain the appropriate ki spell for your School of Perfection: [_unblinking flame revelation_](/Spells.aspx?ID=543) for Unblinking Flame, [_unbreaking wave advance_](/Spells.aspx?ID=544) for Unbreaking Waves, [_unfolding wind rush_](/Spells.aspx?ID=545) for Unfolding Wind, or [_untwisting iron buffer_](/Spells.aspx?ID=546) for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1.", "name": "Perfect Ki Adept", "pfs": "Standard", "prerequisite": "Student of Perfection Dedication", "prerequisite_markdown": "[Student of Perfection Dedication](/Feats.aspx?ID=900)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 83 2.0\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the appropriate ki spell for your School of Perfection.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 83 2.0", "speed": {}, "summary": "You gain the appropriate ki spell for your School of Perfection.", "summary_markdown": "You gain the appropriate ki spell for your School of Perfection.", "text": " Perfect Ki Adept Source World Guide pg. 83 2.0 Archetype Student of Perfection Prerequisites Student of Perfection Dedication --- You gain the appropriate ki spell for your School of Perfection: unblinking flame revelation for Unblinking Flame, unbreaking wave advance for Unbreaking Waves, unfolding wind rush for Unfolding Wind, or untwisting iron buffer for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=902", "weakness": {} }, { "access": "You are from the Mwangi Expanse.", "archetype": [ "Magic Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magic Warrior Dedication" ], "feat_markdown": "Magic Warrior Dedication", "id": "feat-903", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Magic Warrior Dedication](/Feats.aspx?ID=903) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 2.0\n\n**Archetype** [Magic Warrior](/Archetypes.aspx?ID=19)\n\n**Prerequisites**\r\nability to cast focus spells\r\n\r\n**Access**\r\nYou are from the Mwangi Expanse.\n\n\r\n\r\n---\r\n\r\nYou have taken up a nameless mask and sworn the oath of the magic warriors. You become trained in your choice of [Arcana](/Skills.aspx?ID=2) or [Nature](/Skills.aspx?ID=10) and in Magic Warrior [Lore](/Skills.aspx?ID=8); if you were already trained in the skill, you become an expert instead.\n\n You hide your identity behind a mask representing an animal of your choice, corresponding to one of the general animal types in the [_animal form_](/Spells.aspx?ID=10) spell. You gain a +1 circumstance bonus to saves against [divination](/Traits.aspx?ID=47) effects, though sometimes refusing to remove your mask can cause issues in areas that don't respect or understand the magic warrior tradition.\n\n Once you take this feat, if another creature ever learns your true face or name, you lose your abilities from this archetype. Close allies who knew of your decision to take the mask before your dedication don't break this taboo unless they tell someone else. To regain your abilities, you must discard your mask and obtain a new one of a different animal, then retrain Magic Warrior Dedication into a new Magic Warrior Dedication with your new mask. Your focus spells from the magic warrior archetype are the same tradition as your other spells (choose one if you have spells from multiple traditions).\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the magic warrior archetype.\n\nMagic Warrior Dedication leads to...\r\n[Magic Warrior Aspect](/Feats.aspx?ID=904), [Magic Warrior Transformation](/Feats.aspx?ID=905), [Nameless Anonymity](/Feats.aspx?ID=906)", "name": "Magic Warrior Dedication", "pfs": "Standard", "prerequisite": "ability to cast focus spells", "prerequisite_markdown": "ability to cast focus spells", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 2.0\n\n**Prerequisites**\r\nability to cast focus spells\r\n\r\n**Access**\r\nYou are from the Mwangi Expanse.\n\n\r\n\r\n---\r\n\r\n\r\nYou have taken up a nameless mask and sworn the oath of the magic warriors.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 95 2.0", "speed": {}, "summary": "You have taken up a nameless mask and sworn the oath of the magic warriors.", "summary_markdown": "You have taken up a nameless mask and sworn the oath of the magic warriors.", "text": " Magic Warrior Dedication Source World Guide pg. 95 2.0 Archetype Magic Warrior Prerequisites ability to cast focus spells Access You are from the Mwangi Expanse. --- You have taken up a nameless mask and sworn the oath of the magic warriors. You become trained in your choice of Arcana or Nature and in Magic Warrior Lore; if you were already trained in the skill, you become an expert instead. You hide your identity behind a mask representing an animal of your choice, corresponding to one of the general animal types in the animal form spell. You gain a +1 circumstance bonus to saves against divination effects, though sometimes refusing to remove your mask can cause issues in areas that don't respect or understand the magic warrior tradition. Once you take this feat, if another creature ever learns your true face or name, you lose your abilities from this archetype. Close allies who knew of your decision to take the mask before your dedication don't break this taboo unless they tell someone else. To regain your abilities, you must discard your mask and obtain a new one of a different animal, then retrain Magic Warrior Dedication into a new Magic Warrior Dedication with your new mask. Your focus spells from the magic warrior archetype are the same tradition as your other spells (choose one if you have spells from multiple traditions). Special You cannot select another dedication feat until you have gained two other feats from the magic warrior archetype. Magic Warrior Dedication leads to... Magic Warrior Aspect, Magic Warrior Transformation, Nameless Anonymity", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=903", "weakness": {} }, { "archetype": [ "Magic Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magic Warrior Aspect" ], "feat_markdown": "Magic Warrior Aspect", "id": "feat-904", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Magic Warrior Aspect](/Feats.aspx?ID=904) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 2.0\n\n**Archetype** [Magic Warrior](/Archetypes.aspx?ID=19)\n\n**Prerequisites**\r\n[Magic Warrior Dedication](/Feats.aspx?ID=903)\n\n\r\n\r\n---\r\n\r\nYou can alter your form to gain an aspect of the animal your mask represents. You gain the [_magic warrior aspect_](/Spells.aspx?ID=547) focus spell.", "name": "Magic Warrior Aspect", "pfs": "Standard", "prerequisite": "Magic Warrior Dedication", "prerequisite_markdown": "[Magic Warrior Dedication](/Feats.aspx?ID=903)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 2.0\n\n**Prerequisites**\r\n[Magic Warrior Dedication](/Feats.aspx?ID=903)\n\n\r\n\r\n---\r\n\r\n\r\nYou can alter your form to gain an aspect of the animal your mask represents.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 95 2.0", "speed": {}, "summary": "You can alter your form to gain an aspect of the animal your mask represents.", "summary_markdown": "You can alter your form to gain an aspect of the animal your mask represents.", "text": " Magic Warrior Aspect Source World Guide pg. 95 2.0 Archetype Magic Warrior Prerequisites Magic Warrior Dedication --- You can alter your form to gain an aspect of the animal your mask represents. You gain the magic warrior aspect focus spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=904", "weakness": {} }, { "archetype": [ "Magic Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magic Warrior Transformation" ], "feat_markdown": "Magic Warrior Transformation", "id": "feat-905", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Magic Warrior Transformation](/Feats.aspx?ID=905) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 2.0\n\n**Archetype** [Magic Warrior](/Archetypes.aspx?ID=19)\n\n**Prerequisites**\r\n[Magic Warrior Dedication](/Feats.aspx?ID=903)\n\n\r\n\r\n---\r\n\r\nYou can transform fully into the animal your mask represents. You gain the [_magic warrior transformation_](/Spells.aspx?ID=548) focus spell.", "name": "Magic Warrior Transformation", "pfs": "Standard", "prerequisite": "Magic Warrior Dedication", "prerequisite_markdown": "[Magic Warrior Dedication](/Feats.aspx?ID=903)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 2.0\n\n**Prerequisites**\r\n[Magic Warrior Dedication](/Feats.aspx?ID=903)\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform fully into the animal your mask represents.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 95 2.0", "speed": {}, "summary": "You can transform fully into the animal your mask represents.", "summary_markdown": "You can transform fully into the animal your mask represents.", "text": " Magic Warrior Transformation Source World Guide pg. 95 2.0 Archetype Magic Warrior Prerequisites Magic Warrior Dedication --- You can transform fully into the animal your mask represents. You gain the magic warrior transformation focus spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=905", "weakness": {} }, { "archetype": [ "Magic Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nameless Anonymity" ], "feat_markdown": "Nameless Anonymity", "id": "feat-906", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Nameless Anonymity](/Feats.aspx?ID=906) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 2.0\n\n**Archetype** [Magic Warrior](/Archetypes.aspx?ID=19)\n\n**Prerequisites**\r\n[Magic Warrior Dedication](/Feats.aspx?ID=903)\n\n\r\n\r\n---\r\n\r\nYour mask protects you further from divination. Once per day, you can cast [_nondetection_](/Spells.aspx?ID=209) on yourself, heightened to the highest level of spell you can cast; the spell ends immediately if your mask is removed for even a moment. The spell is of the same tradition as your focus spells.", "name": "Nameless Anonymity", "pfs": "Standard", "prerequisite": "Magic Warrior Dedication", "prerequisite_markdown": "[Magic Warrior Dedication](/Feats.aspx?ID=903)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 95 2.0\n\n**Prerequisites**\r\n[Magic Warrior Dedication](/Feats.aspx?ID=903)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask protects you further from divination.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 95 2.0", "speed": {}, "summary": "Your mask protects you further from divination.", "summary_markdown": "Your mask protects you further from divination.", "text": " Nameless Anonymity Source World Guide pg. 95 2.0 Archetype Magic Warrior Prerequisites Magic Warrior Dedication --- Your mask protects you further from divination. Once per day, you can cast nondetection on yourself, heightened to the highest level of spell you can cast; the spell ends immediately if your mask is removed for even a moment. The spell is of the same tradition as your focus spells.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=906", "weakness": {} }, { "access": "You are from Old Cheliax.", "archetype": [ "Hellknight Armiger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hellknight Armiger Dedication" ], "feat_markdown": "Hellknight Armiger Dedication", "id": "feat-907", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 107 2.0\n\n**Archetype** [Hellknight Armiger](/Archetypes.aspx?ID=20)\n\n**Prerequisites**\r\nmember of a Hellknight Order; trained in heavy armor as well as your order's favored weapon\r\n\r\n**Access**\r\nYou are from Old Cheliax.\n\n\r\n\r\n---\r\n\r\nYour Hellknight training teaches you to terrorize others into compliance, but you also study the structure and hierarchy of Hell. You must survive painful tests of your body and mind called reckonings, which steady your mind against all sorts of trauma. You gain resistance to mental damage equal to 1 + your number of class feats from the Hellknight Armiger archetype and other Hellknight archetypes. You become trained in [Intimidation](/Skills.aspx?ID=7) and Hell [Lore](/Skills.aspx?ID=8); if you were already trained, you become an expert instead.\n\n**Special** You can’t select another dedication feat except dedication feats for higher positions within the Hellknights until you have gained two other feats from the Hellknight armiger archetype.\n\nHellknight Armiger Dedication leads to...\r\n[Advanced Order Training](/Feats.aspx?ID=1076), [Ardent Armiger](/Feats.aspx?ID=908), [Armiger's Mobility](/Feats.aspx?ID=911), [Diabolic Certitude](/Feats.aspx?ID=909), [Hellknight Dedication](/Feats.aspx?ID=1078), [Hellknight Order Cross-Training](/Feats.aspx?ID=1077), [Hellknight Signifer Dedication](/Feats.aspx?ID=1082), [Mortification](/Feats.aspx?ID=910), [Order Training](/Feats.aspx?ID=1075)", "name": "Hellknight Armiger Dedication", "pfs": "Standard", "prerequisite": "member of a Hellknight Order; trained in heavy armor as well as your order's favored weapon", "prerequisite_markdown": "member of a Hellknight Order; trained in heavy armor as well as your order's favored weapon", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 107 2.0\n\n**Prerequisites**\r\nmember of a Hellknight Order; trained in heavy armor as well as your order's favored weapon\r\n\r\n**Access**\r\nYou are from Old Cheliax.\n\n\r\n\r\n---\r\n\r\n\r\nYou have taken the first step to being a full Hellknight.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 107 2.0", "speed": {}, "summary": "You have taken the first step to being a full Hellknight.", "summary_markdown": "You have taken the first step to being a full Hellknight.", "text": " Hellknight Armiger Dedication Source World Guide pg. 107 2.0 Archetype Hellknight Armiger Prerequisites member of a Hellknight Order; trained in heavy armor as well as your order's favored weapon Access You are from Old Cheliax. --- Your Hellknight training teaches you to terrorize others into compliance, but you also study the structure and hierarchy of Hell. You must survive painful tests of your body and mind called reckonings, which steady your mind against all sorts of trauma. You gain resistance to mental damage equal to 1 + your number of class feats from the Hellknight Armiger archetype and other Hellknight archetypes. You become trained in Intimidation and Hell Lore; if you were already trained, you become an expert instead. Special You can’t select another dedication feat except dedication feats for higher positions within the Hellknights until you have gained two other feats from the Hellknight armiger archetype. Hellknight Armiger Dedication leads to... Advanced Order Training, Ardent Armiger, Armiger's Mobility, Diabolic Certitude, Hellknight Dedication, Hellknight Order Cross-Training, Hellknight Signifer Dedication, Mortification, Order Training", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=907", "weakness": {} }, { "archetype": [ "Hellknight Armiger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ardent Armiger" ], "feat_markdown": "Ardent Armiger", "id": "feat-908", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ardent Armiger](/Feats.aspx?ID=908) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 107 2.0\n\n**Archetype** [Hellknight Armiger](/Archetypes.aspx?ID=20)\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907)\n\n\r\n\r\n---\r\n\r\nYou have been trained to resist the manipulations of fiends, and your Hellknight discipline makes you difficult to influence. You gain a +1 circumstance bonus to saves against mental effects that specifically improve your attitude and to your Will DC against someone Coercing you, Demoralizing you, Making an Impression on you, or Making a Request of you.\n\n If a mental effect would compel you to act in a way that violates your Hellknight order’s tenets (as determined by the GM), you can attempt to break free from the effect as a reaction triggered by receiving the violating order, and you gain a new Will save against the effect. You can attempt this new save only once for a given effect, even if you are compelled to violate your order’s tenets multiple times.", "name": "Ardent Armiger", "pfs": "Standard", "prerequisite": "Hellknight Armiger Dedication", "prerequisite_markdown": "[Hellknight Armiger Dedication](/Feats.aspx?ID=907)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 107 2.0\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907)\n\n\r\n\r\n---\r\n\r\n\r\nYou have been trained to resist the manipulations of fiends.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 107 2.0", "speed": {}, "summary": "You have been trained to resist the manipulations of fiends.", "summary_markdown": "You have been trained to resist the manipulations of fiends.", "text": " Ardent Armiger Source World Guide pg. 107 2.0 Archetype Hellknight Armiger Prerequisites Hellknight Armiger Dedication --- You have been trained to resist the manipulations of fiends, and your Hellknight discipline makes you difficult to influence. You gain a +1 circumstance bonus to saves against mental effects that specifically improve your attitude and to your Will DC against someone Coercing you, Demoralizing you, Making an Impression on you, or Making a Request of you. If a mental effect would compel you to act in a way that violates your Hellknight order’s tenets (as determined by the GM), you can attempt to break free from the effect as a reaction triggered by receiving the violating order, and you gain a new Will save against the effect. You can attempt this new save only once for a given effect, even if you are compelled to violate your order’s tenets multiple times.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=908", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Hellknight Armiger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diabolic Certitude" ], "feat_markdown": "Diabolic Certitude", "id": "feat-909", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Diabolic Certitude](/Feats.aspx?ID=909) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 107 2.0\n\n**Archetype** [Hellknight Armiger](/Archetypes.aspx?ID=20)\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907)\n\n**Trigger**\r\nYour turn begins and you can observe a devil.\n\n\r\n\r\n---\r\n\r\nYour Hellknight training drilled details of Hell’s denizens deep into your mind. Make an attempt to Recall Knowledge about a [devil](/MonsterFamilies.aspx?ID=30) you’re observing. If you roll a critical failure on this check, you get a failure instead.", "name": "Diabolic Certitude", "pfs": "Standard", "prerequisite": "Hellknight Armiger Dedication", "prerequisite_markdown": "[Hellknight Armiger Dedication](/Feats.aspx?ID=907)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 107 2.0\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907)\n\n**Trigger**\r\nYour turn begins and you can observe a devil.\n\n\r\n\r\n---\r\n\r\n\r\nYour Hellknight training drilled details of Hell’s denizens deep into your mind.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 107 2.0", "speed": {}, "summary": "Your Hellknight training drilled details of Hell’s denizens deep into your mind.", "summary_markdown": "Your Hellknight training drilled details of Hell’s denizens deep into your mind.", "text": " Diabolic Certitude Free Action Source World Guide pg. 107 2.0 Archetype Hellknight Armiger Prerequisites Hellknight Armiger Dedication Trigger Your turn begins and you can observe a devil. --- Your Hellknight training drilled details of Hell’s denizens deep into your mind. Make an attempt to Recall Knowledge about a devil you’re observing. If you roll a critical failure on this check, you get a failure instead.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "trigger": "Your turn begins and you can observe a devil.", "trigger_markdown": "Your turn begins and you can observe a devil.", "type": "Feat", "url": "/Feats.aspx?ID=909", "weakness": {} }, { "archetype": [ "Hellknight Armiger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mortification" ], "feat_markdown": "Mortification", "id": "feat-910", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Mortification](/Feats.aspx?ID=910) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 107 2.0\n\n**Archetype** [Hellknight Armiger](/Archetypes.aspx?ID=20)\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907)\n\n\r\n\r\n---\r\n\r\nYour reckonings have prepared your body for physical punishment. Choose bludgeoning, piercing, or slashing damage, based on the nature of your physical reckonings. You gain resistance to the chosen damage type equal to your number of class feats from the Hellknight Armiger archetype and other Hellknight archetypes.", "name": "Mortification", "pfs": "Standard", "prerequisite": "Hellknight Armiger Dedication", "prerequisite_markdown": "[Hellknight Armiger Dedication](/Feats.aspx?ID=907)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 107 2.0\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907)\n\n\r\n\r\n---\r\n\r\n\r\nYour reckonings have prepared your body for physical punishment.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 107 2.0", "speed": {}, "summary": "Your reckonings have prepared your body for physical punishment.", "summary_markdown": "Your reckonings have prepared your body for physical punishment.", "text": " Mortification Source World Guide pg. 107 2.0 Archetype Hellknight Armiger Prerequisites Hellknight Armiger Dedication --- Your reckonings have prepared your body for physical punishment. Choose bludgeoning, piercing, or slashing damage, based on the nature of your physical reckonings. You gain resistance to the chosen damage type equal to your number of class feats from the Hellknight Armiger archetype and other Hellknight archetypes.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=910", "weakness": {} }, { "archetype": [ "Hellknight Armiger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Armiger's Mobility" ], "feat_markdown": "Armiger's Mobility", "id": "feat-911", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Armiger's Mobility](/Feats.aspx?ID=911) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 107 2.0\n\n**Archetype** [Hellknight Armiger](/Archetypes.aspx?ID=20)\n\n**Prerequisites**\r\nexpert in heavy armor; [Hellknight Armiger Dedication](/Feats.aspx?ID=907)\n\n\r\n\r\n---\r\n\r\nYou’ve learned how best to move in heavy armor. When wearing heavy armor, if you meet the Strength requirement, instead of reducing the movement penalty by 5 feet, you reduce the penalty by 10 feet (typically reducing the penalty to 0). If you are a dwarf with the [Unburdened Iron](/Feats.aspx?ID=5) feat, increase your Speed by 5 feet.", "name": "Armiger's Mobility", "pfs": "Standard", "prerequisite": "expert in heavy armor; Hellknight Armiger Dedication", "prerequisite_markdown": "expert in heavy armor; [Hellknight Armiger Dedication](/Feats.aspx?ID=907)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 107 2.0\n\n**Prerequisites**\r\nexpert in heavy armor; [Hellknight Armiger Dedication](/Feats.aspx?ID=907)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned how best to move in heavy armor.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 107 2.0", "speed": {}, "summary": "You’ve learned how best to move in heavy armor.", "summary_markdown": "You’ve learned how best to move in heavy armor.", "text": " Armiger's Mobility Source World Guide pg. 107 2.0 Archetype Hellknight Armiger Prerequisites expert in heavy armor; Hellknight Armiger Dedication --- You’ve learned how best to move in heavy armor. When wearing heavy armor, if you meet the Strength requirement, instead of reducing the movement penalty by 5 feet, you reduce the penalty by 10 feet (typically reducing the penalty to 0). If you are a dwarf with the Unburdened Iron feat, increase your Speed by 5 feet.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=911", "weakness": {} }, { "access": "You are from the Saga Lands.", "archetype": [ "Runescarred" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Runescarred Dedication" ], "feat_markdown": "Runescarred Dedication", "id": "feat-912", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Runescarred Dedication](/Feats.aspx?ID=912) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 119 2.0\n\n**Archetype** [Runescarred](/Archetypes.aspx?ID=21)\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2)\r\n\r\n**Access**\r\nYou are from the Saga Lands.\n\n\r\n\r\n---\r\n\r\nWhether through blood (if you’re Varisian, Shoanti, or New Thassilonian) or by exposure to rune magic, you have become runescarred, with visible, glowing runes on your body in the form of tattoos or scars. You might have possessed these marks before gaining the archetype, but you only truly became runescarred when you chose to study and tap into the runes’ power. You become an expert in [Arcana](/Skills.aspx?ID=2) and you also become trained in Thassilon [Lore](/Skills.aspx?ID=8), or an expert in Thassilon Lore if you were already trained in it.\n\n Choose one cantrip from the [arcane](/SpellLists.aspx?Tradition=1) list. One of the runes on your body corresponds to the chosen cantrip, and you can cast the chosen cantrip as an innate arcane spell.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the runescarred archetype.\n\nRunescarred Dedication leads to...\r\n[Living Rune](/Feats.aspx?ID=914), [Spell Runes](/Feats.aspx?ID=913), [Warding Rune](/Feats.aspx?ID=915)", "name": "Runescarred Dedication", "pfs": "Standard", "prerequisite": "Trained in Arcana", "prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2)", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 119 2.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2)\r\n\r\n**Access**\r\nYou are from the Saga Lands.\n\n\r\n\r\n---\r\n\r\n\r\nOverwhelming magic has branded your body with powerful runes.\r\n", "skill": [ "Arcana", "Arcana" ], "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 119 2.0", "speed": {}, "summary": "Overwhelming magic has branded your body with powerful runes.", "summary_markdown": "Overwhelming magic has branded your body with powerful runes.", "text": " Runescarred Dedication Source World Guide pg. 119 2.0 Archetype Runescarred Prerequisites Trained in Arcana Access You are from the Saga Lands. --- Whether through blood (if you’re Varisian, Shoanti, or New Thassilonian) or by exposure to rune magic, you have become runescarred, with visible, glowing runes on your body in the form of tattoos or scars. You might have possessed these marks before gaining the archetype, but you only truly became runescarred when you chose to study and tap into the runes’ power. You become an expert in Arcana and you also become trained in Thassilon Lore, or an expert in Thassilon Lore if you were already trained in it. Choose one cantrip from the arcane list. One of the runes on your body corresponds to the chosen cantrip, and you can cast the chosen cantrip as an innate arcane spell. Special You cannot select another dedication feat until you have gained two other feats from the runescarred archetype. Runescarred Dedication leads to... Living Rune, Spell Runes, Warding Rune", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=912", "weakness": {} }, { "archetype": [ "Runescarred" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Runes" ], "feat_markdown": "Spell Runes", "id": "feat-913", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Runes](/Feats.aspx?ID=913) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 119 2.0\n\n**Archetype** [Runescarred](/Archetypes.aspx?ID=21)\n\n**Prerequisites**\r\n[Runescarred Dedication](/Feats.aspx?ID=912)\n\n\r\n\r\n---\r\n\r\nThe magical runes on your body grant you several magical abilities. Choose a 1st-level [arcane](/SpellLists.aspx?Tradition=1) spell. You gain a spell rune on your body corresponding to the chosen spell, which you can cast once per day as an innate spell. At 6th level, you gain a spell rune corresponding to a 2nd-level arcane spell, and at 8th level, you gain a spell rune corresponding to a 3rd-level arcane spell.\n\nSpell Runes leads to...\r\n[Greater Spell Runes](/Feats.aspx?ID=916)", "name": "Spell Runes", "pfs": "Standard", "prerequisite": "Runescarred Dedication", "prerequisite_markdown": "[Runescarred Dedication](/Feats.aspx?ID=912)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 119 2.0\n\n**Prerequisites**\r\n[Runescarred Dedication](/Feats.aspx?ID=912)\n\n\r\n\r\n---\r\n\r\n\r\nThe magical runes on your body grant you several magical abilities.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 119 2.0", "speed": {}, "summary": "The magical runes on your body grant you several magical abilities.", "summary_markdown": "The magical runes on your body grant you several magical abilities.", "text": " Spell Runes Source World Guide pg. 119 2.0 Archetype Runescarred Prerequisites Runescarred Dedication --- The magical runes on your body grant you several magical abilities. Choose a 1st-level arcane spell. You gain a spell rune on your body corresponding to the chosen spell, which you can cast once per day as an innate spell. At 6th level, you gain a spell rune corresponding to a 2nd-level arcane spell, and at 8th level, you gain a spell rune corresponding to a 3rd-level arcane spell. Spell Runes leads to... Greater Spell Runes", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=913", "weakness": {} }, { "archetype": [ "Runescarred" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Living Rune" ], "feat_markdown": "Living Rune", "id": "feat-914", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Living Rune](/Feats.aspx?ID=914) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 119 2.0\n\n**Archetype** [Runescarred](/Archetypes.aspx?ID=21)\n\n**Prerequisites**\r\n[Runescarred Dedication](/Feats.aspx?ID=912)\n\n\r\n\r\n---\r\n\r\nYou’ve bridged a connection between the runes on your body and the magic of runestones, allowing you to place an armor rune on your living flesh. Your body can hold a single [property rune](/equipment/runes/armor-property-runes); you can’t etch a property rune on your body if it has requirements on the type or category of armor or if the property would affect the armor instead of its wearer. If you wear armor, you gain the property rune’s effects in addition to any effects of that armor.", "name": "Living Rune", "pfs": "Standard", "prerequisite": "Runescarred Dedication", "prerequisite_markdown": "[Runescarred Dedication](/Feats.aspx?ID=912)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 119 2.0\n\n**Prerequisites**\r\n[Runescarred Dedication](/Feats.aspx?ID=912)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve bridged a connection between the runes on your body and the magic of runestones, allowing you to place an armor rune on your living flesh.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 119 2.0", "speed": {}, "summary": "You’ve bridged a connection between the runes on your body and the magic of runestones, allowing you to place an armor rune on your living flesh.", "summary_markdown": "You’ve bridged a connection between the runes on your body and the magic of runestones, allowing you to place an armor rune on your living flesh.", "text": " Living Rune Source World Guide pg. 119 2.0 Archetype Runescarred Prerequisites Runescarred Dedication --- You’ve bridged a connection between the runes on your body and the magic of runestones, allowing you to place an armor rune on your living flesh. Your body can hold a single property rune; you can’t etch a property rune on your body if it has requirements on the type or category of armor or if the property would affect the armor instead of its wearer. If you wear armor, you gain the property rune’s effects in addition to any effects of that armor.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=914", "weakness": {} }, { "archetype": [ "Runescarred" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warding Rune" ], "feat_markdown": "Warding Rune", "id": "feat-915", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Warding Rune](/Feats.aspx?ID=915) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 119 2.0\n\n**Archetype** [Runescarred](/Archetypes.aspx?ID=21)\n\n**Prerequisites**\r\n[Runescarred Dedication](/Feats.aspx?ID=912)\n\n\r\n\r\n---\r\n\r\nYour runes provide a warding effect that protects you against a specific school of magic. Choose a school of magic other than divination. You gain a rune on your body corresponding to that school, and you gain a +2 circumstance bonus to all saving throws against effects of that school.", "name": "Warding Rune", "pfs": "Standard", "prerequisite": "Runescarred Dedication", "prerequisite_markdown": "[Runescarred Dedication](/Feats.aspx?ID=912)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 119 2.0\n\n**Prerequisites**\r\n[Runescarred Dedication](/Feats.aspx?ID=912)\n\n\r\n\r\n---\r\n\r\n\r\nYour runes provide a warding effect that protects you against a specific school of magic.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 119 2.0", "speed": {}, "summary": "Your runes provide a warding effect that protects you against a specific school of magic.", "summary_markdown": "Your runes provide a warding effect that protects you against a specific school of magic.", "text": " Warding Rune Source World Guide pg. 119 2.0 Archetype Runescarred Prerequisites Runescarred Dedication --- Your runes provide a warding effect that protects you against a specific school of magic. Choose a school of magic other than divination. You gain a rune on your body corresponding to that school, and you gain a +2 circumstance bonus to all saving throws against effects of that school.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=915", "weakness": {} }, { "archetype": [ "Runescarred" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Spell Runes" ], "feat_markdown": "Greater Spell Runes", "id": "feat-916", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Spell Runes](/Feats.aspx?ID=916) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 119 2.0\n\n**Archetype** [Runescarred](/Archetypes.aspx?ID=21)\n\n**Prerequisites**\r\n[Spell Runes](/Feats.aspx?ID=913)\n\n\r\n\r\n---\r\n\r\nYou gain more powerful spell runes. You gain a spell rune corresponding to a 4th-level [arcane](/SpellLists.aspx?Tradition=1) spell. At 12th level, you gain a spell rune corresponding to a 5th-level arcane spell, and at 14th level, you gain a spell rune corresponding to a 6th-level arcane spell.", "name": "Greater Spell Runes", "pfs": "Standard", "prerequisite": "Spell Runes", "prerequisite_markdown": "[Spell Runes](/Feats.aspx?ID=913)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 119 2.0\n\n**Prerequisites**\r\n[Spell Runes](/Feats.aspx?ID=913)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain more powerful spell runes.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 119 2.0", "speed": {}, "summary": "You gain more powerful spell runes.", "summary_markdown": "You gain more powerful spell runes.", "text": " Greater Spell Runes Source World Guide pg. 119 2.0 Archetype Runescarred Prerequisites Spell Runes --- You gain more powerful spell runes. You gain a spell rune corresponding to a 4th-level arcane spell. At 12th level, you gain a spell rune corresponding to a 5th-level arcane spell, and at 14th level, you gain a spell rune corresponding to a 6th-level arcane spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=916", "weakness": {} }, { "access": "You are from Taldor.", "archetype": [ "Lion Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lion Blade Dedication" ], "feat_markdown": "Lion Blade Dedication", "id": "feat-917", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Lion Blade Dedication](/Feats.aspx?ID=917) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Archetype** [Lion Blade](/Archetypes.aspx?ID=22)\n\n**Prerequisites**\r\nmember of the Lion Blades; Trained in [Performance](/Skills.aspx?ID=12)\r\n\r\n**Access**\r\nYou are from Taldor.\n\n\r\n\r\n---\r\n\r\nYour lion blade spy training helps you conceal yourself and your identity. You become trained in your choice of [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) and in Espionage [Lore](/Skills.aspx?ID=8); if you were already trained, you become an expert instead. You never take circumstance penalties for attempting to take a disguise of a different ancestry, age, and so on, as long as the disguised form is appropriate for your size.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Lion Blade archetype.\n\nLion Blade Dedication leads to...\r\n[Expeditious Advance](/Feats.aspx?ID=920), [Flicker](/Feats.aspx?ID=922), [Lost in the Crowd](/Feats.aspx?ID=918), [Spy's Countermeasures](/Feats.aspx?ID=921)", "name": "Lion Blade Dedication", "pfs": "Standard", "prerequisite": "member of the Lion Blades; Trained in Performance", "prerequisite_markdown": "member of the Lion Blades; Trained in [Performance](/Skills.aspx?ID=12)", "rarity": "uncommon", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Prerequisites**\r\nmember of the Lion Blades; Trained in [Performance](/Skills.aspx?ID=12)\r\n\r\n**Access**\r\nYou are from Taldor.\n\n\r\n\r\n---\r\n\r\n\r\nYou are a Lion Blade, an elite spy in the service of Taldor.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 131 2.0", "speed": {}, "summary": "You are a Lion Blade, an elite spy in the service of Taldor.", "summary_markdown": "You are a Lion Blade, an elite spy in the service of Taldor.", "text": " Lion Blade Dedication Source World Guide pg. 131 2.0 Archetype Lion Blade Prerequisites member of the Lion Blades; Trained in Performance Access You are from Taldor. --- Your lion blade spy training helps you conceal yourself and your identity. You become trained in your choice of Deception or Stealth and in Espionage Lore; if you were already trained, you become an expert instead. You never take circumstance penalties for attempting to take a disguise of a different ancestry, age, and so on, as long as the disguised form is appropriate for your size. Special You cannot select another dedication feat until you have gained two other feats from the Lion Blade archetype. Lion Blade Dedication leads to... Expeditious Advance, Flicker, Lost in the Crowd, Spy's Countermeasures", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=917", "weakness": {} }, { "archetype": [ "Lion Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lost in the Crowd" ], "feat_markdown": "Lost in the Crowd", "id": "feat-918", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Lost in the Crowd](/Feats.aspx?ID=918) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Archetype** [Lion Blade](/Archetypes.aspx?ID=22)\n\n**Prerequisites**\r\n[Lion Blade Dedication](/Feats.aspx?ID=917)\n\n\r\n\r\n---\r\n\r\nYou’ve learned how to move as one with crowds and hide among them, vanishing into a busy street in the blink of an eye. You move at full Speed in crowds and can use cover from crowds to Hide and Sneak, gaining a +2 circumstance bonus on your Stealth checks when in a crowd of at least 10 creatures and a +4 circumstance bonus on your Stealth checks when in a crowd of at least 100 creatures.\n\nLost in the Crowd leads to...\r\n[Crowd Mastery](/Feats.aspx?ID=919)", "name": "Lost in the Crowd", "pfs": "Standard", "prerequisite": "Lion Blade Dedication", "prerequisite_markdown": "[Lion Blade Dedication](/Feats.aspx?ID=917)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Prerequisites**\r\n[Lion Blade Dedication](/Feats.aspx?ID=917)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned how to move as one with crowds and hide among them.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 131 2.0", "speed": {}, "summary": "You’ve learned how to move as one with crowds and hide among them.", "summary_markdown": "You’ve learned how to move as one with crowds and hide among them.", "text": " Lost in the Crowd Source World Guide pg. 131 2.0 Archetype Lion Blade Prerequisites Lion Blade Dedication --- You’ve learned how to move as one with crowds and hide among them, vanishing into a busy street in the blink of an eye. You move at full Speed in crowds and can use cover from crowds to Hide and Sneak, gaining a +2 circumstance bonus on your Stealth checks when in a crowd of at least 10 creatures and a +4 circumstance bonus on your Stealth checks when in a crowd of at least 100 creatures. Lost in the Crowd leads to... Crowd Mastery", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=918", "weakness": {} }, { "archetype": [ "Lion Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crowd Mastery" ], "feat_markdown": "Crowd Mastery", "id": "feat-919", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Crowd Mastery](/Feats.aspx?ID=919) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Archetype** [Lion Blade](/Archetypes.aspx?ID=22)\n\n**Prerequisites**\r\n[Lost in the Crowd](/Feats.aspx?ID=918)\n\n\r\n\r\n---\r\n\r\nYou use the crowd to your advantage, diverting your foes’ attention to potential hidden dangers in the crowd. When determining if your foe is flanked, treat all squares occupied by a crowd as if they were occupied by an ally with a melee reach of 5 feet.", "name": "Crowd Mastery", "pfs": "Standard", "prerequisite": "Lost in the Crowd", "prerequisite_markdown": "[Lost in the Crowd](/Feats.aspx?ID=918)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Prerequisites**\r\n[Lost in the Crowd](/Feats.aspx?ID=918)\n\n\r\n\r\n---\r\n\r\n\r\nYou use the crowd to your advantage, diverting your foes’ attention to potential hidden dangers in the crowd.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 131 2.0", "speed": {}, "summary": "You use the crowd to your advantage, diverting your foes’ attention to potential hidden dangers in the crowd.", "summary_markdown": "You use the crowd to your advantage, diverting your foes’ attention to potential hidden dangers in the crowd.", "text": " Crowd Mastery Source World Guide pg. 131 2.0 Archetype Lion Blade Prerequisites Lost in the Crowd --- You use the crowd to your advantage, diverting your foes’ attention to potential hidden dangers in the crowd. When determining if your foe is flanked, treat all squares occupied by a crowd as if they were occupied by an ally with a melee reach of 5 feet.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=919", "weakness": {} }, { "archetype": [ "Lion Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expeditious Advance" ], "feat_markdown": "Expeditious Advance", "id": "feat-920", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Expeditious Advance](/Feats.aspx?ID=920) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Archetype** [Lion Blade](/Archetypes.aspx?ID=22)\n\n**Prerequisites**\r\n[Lion Blade Dedication](/Feats.aspx?ID=917)\n\n**Requirements**\r\nYou are unarmored or wearing light armor.\r\n\r\n\r\n\r\n---\r\n\r\nYou advance and retreat quickly. You gain a +10-foot status bonus to your speed.", "name": "Expeditious Advance", "pfs": "Standard", "prerequisite": "Lion Blade Dedication", "prerequisite_markdown": "[Lion Blade Dedication](/Feats.aspx?ID=917)", "rarity": "common", "release_date": "2019-08-31", "requirement": "You are unarmored or wearing light armor.", "requirement_markdown": "You are unarmored or wearing light armor.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Prerequisites**\r\n[Lion Blade Dedication](/Feats.aspx?ID=917)\n\n**Requirements**\r\nYou are unarmored or wearing light armor.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou advance and retreat quickly.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 131 2.0", "speed": {}, "summary": "You advance and retreat quickly.", "summary_markdown": "You advance and retreat quickly.", "text": " Expeditious Advance Source World Guide pg. 131 2.0 Archetype Lion Blade Prerequisites Lion Blade Dedication Requirements You are unarmored or wearing light armor. --- You advance and retreat quickly. You gain a +10-foot status bonus to your speed.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=920", "weakness": {} }, { "archetype": [ "Lion Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spy's Countermeasures" ], "feat_markdown": "Spy's Countermeasures", "id": "feat-921", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Spy's Countermeasures](/Feats.aspx?ID=921) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Archetype** [Lion Blade](/Archetypes.aspx?ID=22)\n\n**Prerequisites**\r\n[Lion Blade Dedication](/Feats.aspx?ID=917)\n\n\r\n\r\n---\r\n\r\nYou’ve learned how to analyze and fake your responses to the most common magic used against spies. Whenever you succeed at your save against a divination or mental effect, you can Identify Magic to identify the spell as a free action triggered when you succeed, even if you didn’t notice the spell being cast. If you successfully identify a divination effect targeting you and the spell would normally fail or have no effect, you can create a substitute result, causing the spell’s caster to think the spell succeeded, with a result of your choice. If you successfully identify a mental effect targeting you and the spell would normally fail or have no effect, you can make it appear as if you were affected and attempt to play along with the spell; if the spell normally establishes a mental link, it functions normally but you can disregard any commands you receive through the link.", "name": "Spy's Countermeasures", "pfs": "Standard", "prerequisite": "Lion Blade Dedication", "prerequisite_markdown": "[Lion Blade Dedication](/Feats.aspx?ID=917)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Prerequisites**\r\n[Lion Blade Dedication](/Feats.aspx?ID=917)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned how to analyze and fake your responses to the most common magic used against spies.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 131 2.0", "speed": {}, "summary": "You’ve learned how to analyze and fake your responses to the most common magic used against spies.", "summary_markdown": "You’ve learned how to analyze and fake your responses to the most common magic used against spies.", "text": " Spy's Countermeasures Source World Guide pg. 131 2.0 Archetype Lion Blade Prerequisites Lion Blade Dedication --- You’ve learned how to analyze and fake your responses to the most common magic used against spies. Whenever you succeed at your save against a divination or mental effect, you can Identify Magic to identify the spell as a free action triggered when you succeed, even if you didn’t notice the spell being cast. If you successfully identify a divination effect targeting you and the spell would normally fail or have no effect, you can create a substitute result, causing the spell’s caster to think the spell succeeded, with a result of your choice. If you successfully identify a mental effect targeting you and the spell would normally fail or have no effect, you can make it appear as if you were affected and attempt to play along with the spell; if the spell normally establishes a mental link, it functions normally but you can disregard any commands you receive through the link.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=921", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Lion Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flicker" ], "feat_markdown": "Flicker", "id": "feat-922", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Flicker](/Feats.aspx?ID=922) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Archetype** [Lion Blade](/Archetypes.aspx?ID=22)\n\n**Prerequisites**\r\n[Lion Blade Dedication](/Feats.aspx?ID=917)\n\n\r\n\r\n---\r\n\r\nYou use your movements and disguises to make yourself a flickering blur. You gain concealment until your next turn. As usual for concealment involving an obvious visual manifestation, you can’t use this concealment to Hide.", "name": "Flicker", "pfs": "Standard", "prerequisite": "Lion Blade Dedication", "prerequisite_markdown": "[Lion Blade Dedication](/Feats.aspx?ID=917)", "rarity": "common", "release_date": "2019-08-31", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [World Guide](/Sources.aspx?ID=6) pg. 131 2.0\n\n**Prerequisites**\r\n[Lion Blade Dedication](/Feats.aspx?ID=917)\n\n\r\n\r\n---\r\n\r\n\r\nYou use your movements and disguises to make yourself a flickering blur.\r\n", "source": [ "World Guide" ], "source_raw": [ "World Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[World Guide](/Sources.aspx?ID=6) pg. 131 2.0", "speed": {}, "summary": "You use your movements and disguises to make yourself a flickering blur.", "summary_markdown": "You use your movements and disguises to make yourself a flickering blur.", "text": " Flicker Single Action Source World Guide pg. 131 2.0 Archetype Lion Blade Prerequisites Lion Blade Dedication --- You use your movements and disguises to make yourself a flickering blur. You gain concealment until your next turn. As usual for concealment involving an obvious visual manifestation, you can’t use this concealment to Hide.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=922", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Different Worlds" ], "feat_markdown": "Different Worlds", "id": "feat-923", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Different Worlds](/Feats.aspx?ID=923) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73\n\n**Prerequisites**\r\nability to select ancestry feats from multiple ancestries\n\n\r\n\r\n---\r\n\r\nYour separate experiences in different societies have evolved into entirely separate lives. Create a second identity for yourself with a different name, history, and background. This identity must correspond to one of the ancestries whose ancestry feats you can select. You gain the trained proficiency rank in the Lore skill from the second background you chose (but you don’t gain any of the background’s other benefits), and you gain a +4 circumstance bonus to [Deception](/Skills.aspx?ID=5) checks when making a statement that would be true of your second identity or when disguising yourself as your second identity.\n\nLacunafex Lore\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72\r\n\r\nIf the PCs earn Mialari Docur's trust and prove their worth by defeating the Scarlet Triad, she rewards them by granting them access to several feats and spells she and her students have developed over the years.\r\n\r\n**Related Feats**: [Reveal Machinations](/Feats.aspx?ID=924), [Secret Speech](/Feats.aspx?ID=925), [Silver's Refrain](/Feats.aspx?ID=926), [Tweak Appearances](/Feats.aspx?ID=927)", "name": "Different Worlds", "pfs": "Limited", "prerequisite": "ability to select ancestry feats from multiple ancestries", "prerequisite_markdown": "ability to select ancestry feats from multiple ancestries", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73\n\n**Prerequisites**\r\nability to select ancestry feats from multiple ancestries\n\n\r\n\r\n---\r\n\r\n\r\nCreate a second identity for yourself with a different name, history, and background.\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 73" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73", "speed": {}, "spoilers": "Age of Ashes", "summary": "Create a second identity for yourself with a different name, history, and background.", "summary_markdown": "Create a second identity for yourself with a different name, history, and background.", "text": " Different Worlds May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 73 Prerequisites ability to select ancestry feats from multiple ancestries --- Your separate experiences in different societies have evolved into entirely separate lives. Create a second identity for yourself with a different name, history, and background. This identity must correspond to one of the ancestries whose ancestry feats you can select. You gain the trained proficiency rank in the Lore skill from the second background you chose (but you don’t gain any of the background’s other benefits), and you gain a +4 circumstance bonus to Deception checks when making a statement that would be true of your second identity or when disguising yourself as your second identity. Lacunafex Lore Source Pathfinder #147: Tomorrow Must Burn pg. 72 If the PCs earn Mialari Docur's trust and prove their worth by defeating the Scarlet Triad, she rewards them by granting them access to several feats and spells she and her students have developed over the years. Related Feats : Reveal Machinations, Secret Speech, Silver's Refrain, Tweak Appearances", "trait": [ "General", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=923", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reveal Machinations" ], "feat_markdown": "Reveal Machinations", "id": "feat-924", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Limited\"\r\n>\r\n[Reveal Machinations](/Feats.aspx?ID=924) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73\n\n**Prerequisites**\r\nLegendary in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou reveal that you played a minor but recurring role in another humanoid’s life—or at least convince them that’s the case. Attempt a [Deception](/Skills.aspx?ID=5) check against the target’s Will DC. On a success, the revelation makes them [frightened](/Conditions.aspx?ID=19) 2, and on a critical success they are frightened 3. In addition, you gain information about the subject as though you had attempted to [Recall Knowledge](/Actions.aspx?ID=26) about them using an appropriate skill and received the same result on your roll. You can’t use this ability against the same humanoid again until 1 day has passed and you’ve also successfully disguised yourself as a different person.\n\n**Special** At the GM’s discretion, this feat can be used against non-humanoids if they have regular contact with humanoids or you are able to disguise yourself as a member of the target’s ancestry or type of creature.\n\nLacunafex Lore\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72\r\n\r\nIf the PCs earn Mialari Docur's trust and prove their worth by defeating the Scarlet Triad, she rewards them by granting them access to several feats and spells she and her students have developed over the years.\r\n\r\n**Related Feats**: [Different Worlds](/Feats.aspx?ID=923), [Secret Speech](/Feats.aspx?ID=925), [Silver's Refrain](/Feats.aspx?ID=926), [Tweak Appearances](/Feats.aspx?ID=927)", "name": "Reveal Machinations", "pfs": "Limited", "prerequisite": "Legendary in Deception", "prerequisite_markdown": "Legendary in [Deception](/Skills.aspx?ID=5)", "rarity": "rare", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73\n\n**Prerequisites**\r\nLegendary in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou convince a creature that you played a minor but recurring role in its life.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 73" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73", "speed": {}, "spoilers": "Age of Ashes", "summary": "You convince a creature that you played a minor but recurring role in its life.", "summary_markdown": "You convince a creature that you played a minor but recurring role in its life.", "text": " Reveal Machinations Single Action May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 73 Prerequisites Legendary in Deception --- You reveal that you played a minor but recurring role in another humanoid’s life—or at least convince them that’s the case. Attempt a Deception check against the target’s Will DC. On a success, the revelation makes them frightened 2, and on a critical success they are frightened 3. In addition, you gain information about the subject as though you had attempted to Recall Knowledge about them using an appropriate skill and received the same result on your roll. You can’t use this ability against the same humanoid again until 1 day has passed and you’ve also successfully disguised yourself as a different person. Special At the GM’s discretion, this feat can be used against non-humanoids if they have regular contact with humanoids or you are able to disguise yourself as a member of the target’s ancestry or type of creature. Lacunafex Lore Source Pathfinder #147: Tomorrow Must Burn pg. 72 If the PCs earn Mialari Docur's trust and prove their worth by defeating the Scarlet Triad, she rewards them by granting them access to several feats and spells she and her students have developed over the years. Related Feats : Different Worlds, Secret Speech, Silver's Refrain, Tweak Appearances", "trait": [ "General", "Rare", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Rare", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=924", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Secret Speech" ], "feat_markdown": "Secret Speech", "id": "feat-925", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Secret Speech](/Feats.aspx?ID=925) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nChoose a secret society (such as the Lacunafex or the Bellflower Network). You’ve learned that society’s secret cant or jargon, enabling you to share hidden messages when signing or speaking with others who’ve also learned it. If an observer succeeds at a Perception check against your [Deception](/Skills.aspx?ID=5) DC when you do this, they realize you are passing a message but fail to discern its content, unless they subsequently succeed at a Society check against your Deception DC. On a critical success, they learn not only the message, but also who you’re passing the message to.\n\n**Special** You can take this feat multiple times. You learn the secret speech of a different society each time.\n\nLacunafex Lore\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72\r\n\r\nIf the PCs earn Mialari Docur's trust and prove their worth by defeating the Scarlet Triad, she rewards them by granting them access to several feats and spells she and her students have developed over the years.\r\n\r\n**Related Feats**: [Different Worlds](/Feats.aspx?ID=923), [Reveal Machinations](/Feats.aspx?ID=924), [Silver's Refrain](/Feats.aspx?ID=926), [Tweak Appearances](/Feats.aspx?ID=927)", "name": "Secret Speech", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nLearn the secret language of a society.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 73" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73", "speed": {}, "spoilers": "Age of Ashes", "summary": "Learn the secret language of a society.", "summary_markdown": "Learn the secret language of a society.", "text": " Secret Speech May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 73 Prerequisites Trained in Deception --- Choose a secret society (such as the Lacunafex or the Bellflower Network). You’ve learned that society’s secret cant or jargon, enabling you to share hidden messages when signing or speaking with others who’ve also learned it. If an observer succeeds at a Perception check against your Deception DC when you do this, they realize you are passing a message but fail to discern its content, unless they subsequently succeed at a Society check against your Deception DC. On a critical success, they learn not only the message, but also who you’re passing the message to. Special You can take this feat multiple times. You learn the secret speech of a different society each time. Lacunafex Lore Source Pathfinder #147: Tomorrow Must Burn pg. 72 If the PCs earn Mialari Docur's trust and prove their worth by defeating the Scarlet Triad, she rewards them by granting them access to several feats and spells she and her students have developed over the years. Related Feats : Different Worlds, Reveal Machinations, Silver's Refrain, Tweak Appearances", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=925", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Silver's Refrain" ], "feat_markdown": "Silver's Refrain", "id": "feat-926", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Silver's Refrain](/Feats.aspx?ID=926) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73\n\n\r\n\r\n---\r\n\r\nYou learn the [_silver’s refrain_](/Spells.aspx?ID=555) composition cantrip, which aids you when fighting [devils](/MonsterFamilies.aspx?ID=30).\n\nLacunafex Lore\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72\r\n\r\nIf the PCs earn Mialari Docur's trust and prove their worth by defeating the Scarlet Triad, she rewards them by granting them access to several feats and spells she and her students have developed over the years.\r\n\r\n**Related Feats**: [Different Worlds](/Feats.aspx?ID=923), [Reveal Machinations](/Feats.aspx?ID=924), [Secret Speech](/Feats.aspx?ID=925), [Tweak Appearances](/Feats.aspx?ID=927)", "name": "Silver's Refrain", "pfs": "Limited", "rarity": "rare", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73\n\n\r\n\r\n---\r\n\r\n\r\nLearn the _silver's refrain_ composition cantrip.\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 73" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73", "speed": {}, "spoilers": "Age of Ashes", "summary": "Learn the silver's refrain composition cantrip.", "summary_markdown": "Learn the _silver's refrain_ composition cantrip.", "text": " Silver's Refrain May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 73 --- You learn the silver’s refrain composition cantrip, which aids you when fighting devils. Lacunafex Lore Source Pathfinder #147: Tomorrow Must Burn pg. 72 If the PCs earn Mialari Docur's trust and prove their worth by defeating the Scarlet Triad, she rewards them by granting them access to several feats and spells she and her students have developed over the years. Related Feats : Different Worlds, Reveal Machinations, Secret Speech, Tweak Appearances", "trait": [ "Bard", "Rare" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Bard", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=926", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tweak Appearances" ], "feat_markdown": "Tweak Appearances", "id": "feat-927", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Tweak Appearances](/Feats.aspx?ID=927) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou spend 1 minute making quick adjustments to someone’s clothing and appearance, causing their words to carry more weight with an audience of your choice. While speaking to that audience, the target gains a +1 item bonus to [Diplomacy](/Skills.aspx?ID=6) and [Performance](/Skills.aspx?ID=12) checks. If you have master proficiency in [Crafting](/Skills.aspx?ID=4), the bonus increases to +2; if you have legendary proficiency in Crafting, the bonus increases to +3. This bonus lasts until this ability is used on the target again, the situation they were prepared for ends, or they next change their outfit.\n\nLacunafex Lore\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 72\r\n\r\nIf the PCs earn Mialari Docur's trust and prove their worth by defeating the Scarlet Triad, she rewards them by granting them access to several feats and spells she and her students have developed over the years.\r\n\r\n**Related Feats**: [Different Worlds](/Feats.aspx?ID=923), [Reveal Machinations](/Feats.aspx?ID=924), [Secret Speech](/Feats.aspx?ID=925), [Silver's Refrain](/Feats.aspx?ID=926)", "name": "Tweak Appearances", "pfs": "Limited", "prerequisite": "Expert in Crafting", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou can alter a creature's clothing to improve their social impact.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 73" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 73", "speed": {}, "spoilers": "Age of Ashes", "summary": "You can alter a creature's clothing to improve their social impact.", "summary_markdown": "You can alter a creature's clothing to improve their social impact.", "text": " Tweak Appearances May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 73 Prerequisites Expert in Crafting --- You spend 1 minute making quick adjustments to someone’s clothing and appearance, causing their words to carry more weight with an audience of your choice. While speaking to that audience, the target gains a +1 item bonus to Diplomacy and Performance checks. If you have master proficiency in Crafting, the bonus increases to +2; if you have legendary proficiency in Crafting, the bonus increases to +3. This bonus lasts until this ability is used on the target again, the situation they were prepared for ends, or they next change their outfit. Lacunafex Lore Source Pathfinder #147: Tomorrow Must Burn pg. 72 If the PCs earn Mialari Docur's trust and prove their worth by defeating the Scarlet Triad, she rewards them by granting them access to several feats and spells she and her students have developed over the years. Related Feats : Different Worlds, Reveal Machinations, Secret Speech, Silver's Refrain", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=927", "weakness": {} }, { "archetype": [ "Bellflower Tiller" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bellflower Dedication" ], "feat_markdown": "Bellflower Dedication", "id": "feat-928", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Bellflower Dedication](/Feats.aspx?ID=928) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Archetype** [Bellflower Tiller](/Archetypes.aspx?ID=23)\n\n**Prerequisites**\r\nCharisma 14; Expert in [Stealth](/Skills.aspx?ID=15); Expert in [Survival](/Skills.aspx?ID=16); member of the Bellflower Network\n\n\r\n\r\n---\r\n\r\nYou dedicate yourself to freeing slaves and escorting them to freedom. You gain a +5-foot status bonus to your Speed. Choose up to six other people to be your “crop.” Members of your crop can use your Speed for overland travel if it’s higher than their own. Members more than 60 feet from you lose all benefits (from this or other Bellflower tiller feats) of being part of your crop, but they regain those benefits immediately when they return. You can add or remove someone from your crop by spending 10 minutes in conversation with them.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Bellflower tiller archetype.\n\nBellflower Dedication leads to...\r\n[Cut the Bonds](/Feats.aspx?ID=934), [Garden Path](/Feats.aspx?ID=930), [Practiced Guidance](/Feats.aspx?ID=931), [Scarecrow](/Feats.aspx?ID=929), [Tiller's Aid](/Feats.aspx?ID=933), [Tiller's Drive](/Feats.aspx?ID=932)", "name": "Bellflower Dedication", "pfs": "Limited", "prerequisite": "Charisma 14; Expert in Stealth; Expert in Survival; member of the Bellflower Network", "prerequisite_markdown": "Charisma 14; Expert in [Stealth](/Skills.aspx?ID=15); Expert in [Survival](/Skills.aspx?ID=16); member of the Bellflower Network", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Prerequisites**\r\nCharisma 14; Expert in [Stealth](/Skills.aspx?ID=15); Expert in [Survival](/Skills.aspx?ID=16); member of the Bellflower Network\n\n\r\n\r\n---\r\n\r\n\r\nYou dedicate yourself to freeing slaves and escorting them to freedom.\r\n", "skill": [ "Stealth", "Survival", "Stealth", "Survival" ], "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75", "speed": {}, "spoilers": "Age of Ashes", "summary": "You dedicate yourself to freeing slaves and escorting them to freedom.", "summary_markdown": "You dedicate yourself to freeing slaves and escorting them to freedom.", "text": " Bellflower Dedication May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 75 Archetype Bellflower Tiller Prerequisites Charisma 14; Expert in Stealth; Expert in Survival; member of the Bellflower Network --- You dedicate yourself to freeing slaves and escorting them to freedom. You gain a +5-foot status bonus to your Speed. Choose up to six other people to be your “crop.” Members of your crop can use your Speed for overland travel if it’s higher than their own. Members more than 60 feet from you lose all benefits (from this or other Bellflower tiller feats) of being part of your crop, but they regain those benefits immediately when they return. You can add or remove someone from your crop by spending 10 minutes in conversation with them. Special You cannot select another dedication feat until you have gained two other feats from the Bellflower tiller archetype. Bellflower Dedication leads to... Cut the Bonds, Garden Path, Practiced Guidance, Scarecrow, Tiller's Aid, Tiller's Drive", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=928", "weakness": {} }, { "archetype": [ "Bellflower Tiller" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scarecrow" ], "feat_markdown": "Scarecrow", "id": "feat-929", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Scarecrow](/Feats.aspx?ID=929) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Archetype** [Bellflower Tiller](/Archetypes.aspx?ID=23)\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928)\n\n\r\n\r\n---\r\n\r\nYou fight fiercely to protect your crop. When you hit a creature that is adjacent to two or more members of your crop with a weapon or unarmed attack, you gain a circumstance bonus to your damage roll equal to the number of weapon damage dice. When you hit a creature who has a member of your crop grabbed, that member can attempt to [Escape](/Actions.aspx?ID=79) using a reaction.", "name": "Scarecrow", "pfs": "Limited", "prerequisite": "Bellflower Dedication", "prerequisite_markdown": "[Bellflower Dedication](/Feats.aspx?ID=928)", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928)\n\n\r\n\r\n---\r\n\r\n\r\nYou fight fiercely to protect your crop.\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75", "speed": {}, "spoilers": "Age of Ashes", "summary": "You fight fiercely to protect your crop.", "summary_markdown": "You fight fiercely to protect your crop.", "text": " Scarecrow May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 75 Archetype Bellflower Tiller Prerequisites Bellflower Dedication --- You fight fiercely to protect your crop. When you hit a creature that is adjacent to two or more members of your crop with a weapon or unarmed attack, you gain a circumstance bonus to your damage roll equal to the number of weapon damage dice. When you hit a creature who has a member of your crop grabbed, that member can attempt to Escape using a reaction.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=929", "weakness": {} }, { "archetype": [ "Bellflower Tiller" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Garden Path" ], "feat_markdown": "Garden Path", "id": "feat-930", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Garden Path](/Feats.aspx?ID=930) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Archetype** [Bellflower Tiller](/Archetypes.aspx?ID=23)\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928)\n\n\r\n\r\n---\r\n\r\nYou can guide your crop to move without notice. When you and any of your crop are [Avoiding Notice](/Actions.aspx?ID=511), you can choose one member of your crop to temporarily gain the benefits of the [Quiet Allies](/Feats.aspx?ID=831) skill feat until the group is no longer Avoiding Notice. The group rolls two checks instead of one, using the higher die roll. This is a [fortune](/Traits.aspx?ID=76) effect.", "name": "Garden Path", "pfs": "Limited", "prerequisite": "Bellflower Dedication", "prerequisite_markdown": "[Bellflower Dedication](/Feats.aspx?ID=928)", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928)\n\n\r\n\r\n---\r\n\r\n\r\nYou can guide your crop to move without notice.\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75", "speed": {}, "spoilers": "Age of Ashes", "summary": "You can guide your crop to move without notice.", "summary_markdown": "You can guide your crop to move without notice.", "text": " Garden Path May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 75 Archetype Bellflower Tiller Prerequisites Bellflower Dedication --- You can guide your crop to move without notice. When you and any of your crop are Avoiding Notice, you can choose one member of your crop to temporarily gain the benefits of the Quiet Allies skill feat until the group is no longer Avoiding Notice. The group rolls two checks instead of one, using the higher die roll. This is a fortune effect.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=930", "weakness": {} }, { "archetype": [ "Bellflower Tiller" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Practiced Guidance" ], "feat_markdown": "Practiced Guidance", "id": "feat-931", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Practiced Guidance](/Feats.aspx?ID=931) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Archetype** [Bellflower Tiller](/Archetypes.aspx?ID=23)\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928)\n\n\r\n\r\n---\r\n\r\nMaking one’s way to safety can be harrowing, but you have extensive practice at helping others along that path. When you roll a success to [Aid](/Actions.aspx?ID=75) a member of your crop, you get a critical success instead.", "name": "Practiced Guidance", "pfs": "Limited", "prerequisite": "Bellflower Dedication", "prerequisite_markdown": "[Bellflower Dedication](/Feats.aspx?ID=928)", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928)\n\n\r\n\r\n---\r\n\r\n\r\nYou can better Aid your crop.\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75", "speed": {}, "spoilers": "Age of Ashes", "summary": "You can better Aid your crop.", "summary_markdown": "You can better Aid your crop.", "text": " Practiced Guidance May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 75 Archetype Bellflower Tiller Prerequisites Bellflower Dedication --- Making one’s way to safety can be harrowing, but you have extensive practice at helping others along that path. When you roll a success to Aid a member of your crop, you get a critical success instead.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=931", "weakness": {} }, { "archetype": [ "Bellflower Tiller" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tiller's Drive" ], "feat_markdown": "Tiller's Drive", "id": "feat-932", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Tiller's Drive](/Feats.aspx?ID=932) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Archetype** [Bellflower Tiller](/Archetypes.aspx?ID=23)\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928)\n\n\r\n\r\n---\r\n\r\nYour Speed bonus from Bellflower Dedication increases to +10 feet. Members of your crop receive a +5-foot circumstance bonus to Speed.", "name": "Tiller's Drive", "pfs": "Limited", "prerequisite": "Bellflower Dedication", "prerequisite_markdown": "[Bellflower Dedication](/Feats.aspx?ID=928)", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928)\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your Speed and that of your crop.\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75", "speed": {}, "spoilers": "Age of Ashes", "summary": "Increase your Speed and that of your crop.", "summary_markdown": "Increase your Speed and that of your crop.", "text": " Tiller's Drive May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 75 Archetype Bellflower Tiller Prerequisites Bellflower Dedication --- Your Speed bonus from Bellflower Dedication increases to +10 feet. Members of your crop receive a +5-foot circumstance bonus to Speed.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=932", "weakness": {} }, { "archetype": [ "Bellflower Tiller" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tiller's Aid" ], "feat_markdown": "Tiller's Aid", "id": "feat-933", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Tiller's Aid](/Feats.aspx?ID=933) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Archetype** [Bellflower Tiller](/Archetypes.aspx?ID=23)\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928)\n\n\r\n\r\n---\r\n\r\nYou can use the [Aid](/Actions.aspx?ID=75) reaction to help a member of your crop even if you haven’t prepared to do so.", "name": "Tiller's Aid", "pfs": "Limited", "prerequisite": "Bellflower Dedication", "prerequisite_markdown": "[Bellflower Dedication](/Feats.aspx?ID=928)", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928)\n\n\r\n\r\n---\r\n\r\n\r\nYou can quickly Aid your crop.\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75", "speed": {}, "spoilers": "Age of Ashes", "summary": "You can quickly Aid your crop.", "summary_markdown": "You can quickly Aid your crop.", "text": " Tiller's Aid May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 75 Archetype Bellflower Tiller Prerequisites Bellflower Dedication --- You can use the Aid reaction to help a member of your crop even if you haven’t prepared to do so.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=933", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Bellflower Tiller" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cut the Bonds" ], "feat_markdown": "Cut the Bonds", "id": "feat-934", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Cut the Bonds](/Feats.aspx?ID=934) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Archetype** [Bellflower Tiller](/Archetypes.aspx?ID=23)\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928); expert in a melee weapon\n\n\r\n\r\n---\r\n\r\nSelect a magical effect that has made an adjacent member of your crop clumsy, grabbed, paralyzed, restrained, or slowed. Attempt a counteract check using your attack modifier (including your multiple attack penalty) with a melee weapon with which you have expert proficiency. Your counteract level is half your level rounded up. On a success, you free that member from the effect; on a failure, you can’t attempt to use Cut the Bonds on that effect on that crop member until 24 hours have passed.", "name": "Cut the Bonds", "pfs": "Limited", "prerequisite": "Bellflower Dedication; expert in a melee weapon", "prerequisite_markdown": "[Bellflower Dedication](/Feats.aspx?ID=928); expert in a melee weapon", "rarity": "uncommon", "release_date": "2019-09-18", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75\n\n**Prerequisites**\r\n[Bellflower Dedication](/Feats.aspx?ID=928); expert in a melee weapon\n\n\r\n\r\n---\r\n\r\n\r\nYou can counteract a magical effect that impedes movement.\r\n", "source": [ "Pathfinder #147: Tomorrow Must Burn" ], "source_raw": [ "Pathfinder #147: Tomorrow Must Burn pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 75", "speed": {}, "spoilers": "Age of Ashes", "summary": "You can counteract a magical effect that impedes movement.", "summary_markdown": "You can counteract a magical effect that impedes movement.", "text": " Cut the Bonds Single Action May contain spoilers from Age of Ashes Source Pathfinder #147: Tomorrow Must Burn pg. 75 Archetype Bellflower Tiller Prerequisites Bellflower Dedication; expert in a melee weapon --- Select a magical effect that has made an adjacent member of your crop clumsy, grabbed, paralyzed, restrained, or slowed. Attempt a counteract check using your attack modifier (including your multiple attack penalty) with a melee weapon with which you have expert proficiency. Your counteract level is half your level rounded up. On a success, you free that member from the effect; on a failure, you can’t attempt to use Cut the Bonds on that effect on that crop member until 24 hours have passed.", "trait": [ "Archetype", "Attack", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Attack](/Traits.aspx?ID=15), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Attack", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=934", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": true, "feat": [ "Rain of Embers Stance" ], "feat_markdown": "Rain of Embers Stance", "id": "feat-936", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Rain of Embers Stance](/Feats.aspx?ID=936) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**There is a more recent version of this, [click here to view.](/Feats.aspx?ID=2269)**\r\n\r\n**Source** [PFS Quest #2: Unforgiving Fire](/Sources.aspx?ID=11) pg. 20, [PFS Guide](/Sources.aspx?ID=50) pg. 118\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that flicker with dancing flames. The only Strikes you can make are fire talon Strikes. These deal 1d4 fire damage; are in the brawling group; and have the agile, finesse, fire, nonlethal, and unarmed traits.\n\n While in Rain of Embers Stance, you gain a +1 status bonus to AC and fire resistance equal to half your level (minimum 1).\n\nRain of Embers Style\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\r\n\r\nThe martial artist Meleeka Sanvara (CN female human monk) originally met agents of the Pathfinder Society as an enemy when the agents were sent to retrieve an artifact she had stolen. Now, Meleeka works as a Pathfinder agent and occasionally shares the knowledge of her family's unique martial arts techniques with agents who earn her trust.\r\n\r\n**Related Feats**: [Blazing Talon Surge](/Feats.aspx?ID=2270), [Explosive Death Drop](/Feats.aspx?ID=2271)", "name": "Rain of Embers Stance", "pfs": "Limited", "rarity": "rare", "release_date": "2019-09-25", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [PFS Quest #2: Unforgiving Fire](/Sources.aspx?ID=11) pg. 20, [PFS Guide](/Sources.aspx?ID=50) pg. 118\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter the stance of an enraged phoenix.\r\n", "source": [ "PFS Quest #2: Unforgiving Fire" ], "source_raw": [ "PFS Quest #2: Unforgiving Fire pg. 20" ], "source_category": "Society", "source_markdown": "[PFS Quest #2: Unforgiving Fire](/Sources.aspx?ID=11) pg. 20, [PFS Guide](/Sources.aspx?ID=50) pg. 118", "speed": {}, "summary": "You enter the stance of an enraged phoenix.", "summary_markdown": "You enter the stance of an enraged phoenix.", "text": " Rain of Embers Stance Single Action There is a more recent version of this, click here to view. Source PFS Quest #2: Unforgiving Fire pg. 20, PFS Guide pg. 118 Requirements You are unarmored. --- You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that flicker with dancing flames. The only Strikes you can make are fire talon Strikes. These deal 1d4 fire damage; are in the brawling group; and have the agile, finesse, fire, nonlethal, and unarmed traits. While in Rain of Embers Stance, you gain a +1 status bonus to AC and fire resistance equal to half your level (minimum 1). Rain of Embers Style Source PFS Guide pg. 118 The martial artist Meleeka Sanvara (CN female human monk) originally met agents of the Pathfinder Society as an enemy when the agents were sent to retrieve an artifact she had stolen. Now, Meleeka works as a Pathfinder agent and occasionally shares the knowledge of her family's unique martial arts techniques with agents who earn her trust. Related Feats : Blazing Talon Surge, Explosive Death Drop", "trait": [ "Monk", "Rare", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Rare](/Traits.aspx?ID=137), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Rare", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=936", "weakness": {} }, { "access": "Varisian ethnicity or New Thassilon nationality\r\n", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Tattoos" ], "feat_markdown": "Arcane Tattoos", "id": "feat-938", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Tattoos](/Feats.aspx?ID=938) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 11 2.0\n\n**Access**\r\nVarisian ethnicity or New Thassilon nationality\n\n\r\n\r\n---\r\n\r\nYou have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic. Choose one of the following schools of magic: abjuration ([_shield_](/Spells.aspx?ID=280)), conjuration ([_tanglefoot_](/Spells.aspx?ID=330)), enchantment ([_daze_](/Spells.aspx?ID=61)), evocation ([_electric arc_](/Spells.aspx?ID=97)), illusion ([_ghost sound_](/Spells.aspx?ID=132)), necromancy ([_chill touch_](/Spells.aspx?ID=35)), or transmutation ([_sigil_](/Spells.aspx?ID=286)). You can cast the associated cantrip (listed in parentheses) as an innate arcane spell at will.\n\nArcane Tattoos leads to...\r\n[Ornate Tattoo](/Feats.aspx?ID=951)", "name": "Arcane Tattoos", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 11 2.0\n\n**Access**\r\nVarisian ethnicity or New Thassilon nationality\n\n\r\n\r\n---\r\n\r\n\r\nYou have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 11 2.0", "speed": {}, "summary": "You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic.", "summary_markdown": "You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic.", "text": " Arcane Tattoos Source Character Guide pg. 11 2.0 Access Varisian ethnicity or New Thassilon nationality --- You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic. Choose one of the following schools of magic: abjuration ( shield ), conjuration ( tanglefoot ), enchantment ( daze ), evocation ( electric arc ), illusion ( ghost sound ), necromancy ( chill touch ), or transmutation ( sigil ). You can cast the associated cantrip (listed in parentheses) as an innate arcane spell at will. Arcane Tattoos leads to... Ornate Tattoo", "trait": [ "Human", "Uncommon" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Human", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=938", "weakness": {} }, { "access": "Keleshite nationality", "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Courteous Comeback" ], "feat_markdown": "Courteous Comeback", "id": "feat-939", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Courteous Comeback](/Feats.aspx?ID=939) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 11 2.0\n\n**Access**\r\nKeleshite nationality\r\n\r\n**Trigger**\r\nYou critically fail a [Diplomacy](/Skills.aspx?ID=6) check.\r\n\r\n**Requirements**\r\nYou’re in a settlement or community, and you haven’t used Courteous Comeback in this settlement or community within the past month.\r\n\r\n\r\n\r\n---\r\n\r\nYou grew up in the proud Padishah Empire, where even insults have a certain poetic wit. Reroll the triggering Diplomacy check, using the second result.", "name": "Courteous Comeback", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "requirement": "You’re in a settlement or community, and you haven’t used Courteous Comeback in this settlement or community within the past month.", "requirement_markdown": "You’re in a settlement or community, and you haven’t used Courteous Comeback in this settlement or community within the past month.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 11 2.0\n\n**Access**\r\nKeleshite nationality\r\n\r\n**Trigger**\r\nYou critically fail a [Diplomacy](/Skills.aspx?ID=6) check.\r\n\r\n**Requirements**\r\nYou’re in a settlement or community, and you haven’t used Courteous Comeback in this settlement or community within the past month.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou grew up in the proud Padishah Empire, where even insults have a certain poetic wit.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 11 2.0", "speed": {}, "summary": "You grew up in the proud Padishah Empire, where even insults have a certain poetic wit.", "summary_markdown": "You grew up in the proud Padishah Empire, where even insults have a certain poetic wit.", "text": " Courteous Comeback Free Action Source Character Guide pg. 11 2.0 Access Keleshite nationality Trigger You critically fail a Diplomacy check. Requirements You’re in a settlement or community, and you haven’t used Courteous Comeback in this settlement or community within the past month. --- You grew up in the proud Padishah Empire, where even insults have a certain poetic wit. Reroll the triggering Diplomacy check, using the second result.", "trait": [ "Fortune", "Human", "Uncommon" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Human](/Traits.aspx?ID=90), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fortune", "Human", "Uncommon" ], "trigger": "You critically fail a Diplomacy check.", "trigger_markdown": "You critically fail a [Diplomacy](/Skills.aspx?ID=6) check.", "type": "Feat", "url": "/Feats.aspx?ID=939", "weakness": {} }, { "access": "Chelaxian nationality", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Devil's Advocate" ], "feat_markdown": "Devil's Advocate", "id": "feat-940", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Devil's Advocate](/Feats.aspx?ID=940) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 11 2.0\n\n**Access**\r\nChelaxian nationality\n\n\r\n\r\n---\r\n\r\nYou know more about the habits of devils than is entirely safe. You gain a +2 circumstance bonus to Perception checks against [devils](/MonsterFamilies.aspx?ID=30) and saving throws against their abilities. In addition, whenever you meet a devil in a social situation, you can immediately attempt a [Diplomacy](/Skills.aspx?ID=6) check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.\n\n**Special** If you have the [Glad-Hand](/Feats.aspx?ID=787) skill feat, you don’t take the penalty to your immediate Diplomacy check if the target is a devil.", "name": "Devil's Advocate", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 11 2.0\n\n**Access**\r\nChelaxian nationality\n\n\r\n\r\n---\r\n\r\n\r\nYou know more about the habits of devils than is entirely safe.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 11 2.0", "speed": {}, "summary": "You know more about the habits of devils than is entirely safe.", "summary_markdown": "You know more about the habits of devils than is entirely safe.", "text": " Devil's Advocate Source Character Guide pg. 11 2.0 Access Chelaxian nationality --- You know more about the habits of devils than is entirely safe. You gain a +2 circumstance bonus to Perception checks against devils and saving throws against their abilities. In addition, whenever you meet a devil in a social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result. Special If you have the Glad-Hand skill feat, you don’t take the penalty to your immediate Diplomacy check if the target is a devil.", "trait": [ "Human", "Uncommon" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Human", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=940", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon Spit" ], "feat_markdown": "Dragon Spit", "id": "feat-941", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Spit](/Feats.aspx?ID=941) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\n\n**Prerequisites**\r\nTian-Dan ethnicity\n\n\r\n\r\n---\r\n\r\nMany Tian-Dan claim to have dragon blood in their veins, and in your case, this is true—you can spit energy, and you might have an especially visible sign of your draconic heritage. Choose one of the following cantrips: [_acid splash_](/Spells.aspx?ID=3), [_electric arc_](/Spells.aspx?ID=97), [_produce flame_](/Spells.aspx?ID=236), or [_ray of frost_](/Spells.aspx?ID=245). You can cast this spell as an innate arcane spell at will, and when you cast it, the spell’s energy emerges from your mouth.\n\nDragon Spit leads to...\r\n[Dragon Prince](/Feats.aspx?ID=953)", "name": "Dragon Spit", "pfs": "Standard", "prerequisite": "Tian-Dan ethnicity", "prerequisite_markdown": "Tian-Dan ethnicity", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\n\n**Prerequisites**\r\nTian-Dan ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nMany Tian-Dan claim to have dragon blood in their veins, and in your case, this is true—you can spit energy, and you might have an especially visible sign of your draconic heritage.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 12" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 12 2.0", "speed": {}, "summary": "Many Tian-Dan claim to have dragon blood in their veins, and in your case, this is true—you can spit energy, and you might have an especially visible sign of your draconic heritage.", "summary_markdown": "Many Tian-Dan claim to have dragon blood in their veins, and in your case, this is true—you can spit energy, and you might have an especially visible sign of your draconic heritage.", "text": " Dragon Spit Source Character Guide pg. 12 2.0 Prerequisites Tian-Dan ethnicity --- Many Tian-Dan claim to have dragon blood in their veins, and in your case, this is true—you can spit energy, and you might have an especially visible sign of your draconic heritage. Choose one of the following cantrips: acid splash , electric arc , produce flame , or ray of frost . You can cast this spell as an innate arcane spell at will, and when you cast it, the spell’s energy emerges from your mouth. Dragon Spit leads to... Dragon Prince", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=941", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gloomseer" ], "feat_markdown": "Gloomseer", "id": "feat-942", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gloomseer](/Feats.aspx?ID=942) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\n\n**Prerequisites**\r\nNidalese ethnicity\n\n\r\n\r\n---\r\n\r\nGloom holds few terrors for you, and the pall of darkness over Nidal has made you comfortable in dim light. You gain [low-light vision](/Rules.aspx?ID=416).\n\nGloomseer leads to...\r\n[Darkseer](/Feats.aspx?ID=950)", "name": "Gloomseer", "pfs": "Standard", "prerequisite": "Nidalese ethnicity", "prerequisite_markdown": "Nidalese ethnicity", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\n\n**Prerequisites**\r\nNidalese ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nGloom holds few terrors for you, and the pall of darkness over Nidal has made you comfortable in dim light.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 12" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 12 2.0", "speed": {}, "summary": "Gloom holds few terrors for you, and the pall of darkness over Nidal has made you comfortable in dim light.", "summary_markdown": "Gloom holds few terrors for you, and the pall of darkness over Nidal has made you comfortable in dim light.", "text": " Gloomseer Source Character Guide pg. 12 2.0 Prerequisites Nidalese ethnicity --- Gloom holds few terrors for you, and the pall of darkness over Nidal has made you comfortable in dim light. You gain low-light vision. Gloomseer leads to... Darkseer", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=942", "weakness": {} }, { "access": "Taldan nationality", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Keep Up Appearances" ], "feat_markdown": "Keep Up Appearances", "id": "feat-943", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Keep Up Appearances](/Feats.aspx?ID=943) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\n\n**Access**\r\nTaldan nationality\r\n\r\n**Trigger**\r\nYou are affected by an [emotion](/Traits.aspx?ID=60) effect.\n\n\r\n\r\n---\r\n\r\nTaldan pride means you never show weakness. Roll a [Deception](/Skills.aspx?ID=5) check and compare the result to any observing creatures’ Perception DCs. On a success, that creature believes you were unaffected by the emotion effect. A creature tricked in this manner can’t benefit from the emotion effect and can’t use abilities that require you to be under this emotion effect; for example, if you successfully use this ability to trick a [will-o’-wisp](/Monsters.aspx?ID=414) into believing you aren’t under a [fear](/Traits.aspx?ID=68) effect, it can’t use its Feed on Fear ability on you.", "name": "Keep Up Appearances", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\n\n**Access**\r\nTaldan nationality\r\n\r\n**Trigger**\r\nYou are affected by an [emotion](/Traits.aspx?ID=60) effect.\n\n\r\n\r\n---\r\n\r\n\r\nTaldan pride means you never show weakness.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 12" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 12 2.0", "speed": {}, "summary": "Taldan pride means you never show weakness.", "summary_markdown": "Taldan pride means you never show weakness.", "text": " Keep Up Appearances Reaction Source Character Guide pg. 12 2.0 Access Taldan nationality Trigger You are affected by an emotion effect. --- Taldan pride means you never show weakness. Roll a Deception check and compare the result to any observing creatures’ Perception DCs. On a success, that creature believes you were unaffected by the emotion effect. A creature tricked in this manner can’t benefit from the emotion effect and can’t use abilities that require you to be under this emotion effect; for example, if you successfully use this ability to trick a will-o’-wisp into believing you aren’t under a fear effect, it can’t use its Feed on Fear ability on you.", "trait": [ "Human", "Uncommon" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Human", "Uncommon" ], "trigger": "You are affected by an emotion effect.", "trigger_markdown": "You are affected by an [emotion](/Traits.aspx?ID=60) effect.", "type": "Feat", "url": "/Feats.aspx?ID=943", "weakness": {} }, { "access": "Vudrani ethnicity", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Know Oneself" ], "feat_markdown": "Know Oneself", "frequency": "once per day", "id": "feat-944", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Know Oneself](/Feats.aspx?ID=944) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\n\n**Frequency**\r\nonce per day\n\n**Access**\r\nVudrani ethnicity\r\n\r\n**Trigger**\r\nYou roll a critical failure on a saving throw against an [emotion](/Traits.aspx?ID=60) effect.\n\n\r\n\r\n---\r\n\r\nYou center yourself and call to mind the Vudrani monastic ideals of mindfulness and self-knowledge. You fail the save against the emotion effect instead of critically failing.", "name": "Know Oneself", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Access**\r\nVudrani ethnicity\r\n\r\n**Trigger**\r\nYou roll a critical failure on a saving throw against an [emotion](/Traits.aspx?ID=60) effect.\n\n\r\n\r\n---\r\n\r\n\r\nYou center yourself and call to mind the Vudrani monastic ideals of mindfulness and self-knowledge.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 12" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 12 2.0", "speed": {}, "summary": "You center yourself and call to mind the Vudrani monastic ideals of mindfulness and self-knowledge.", "summary_markdown": "You center yourself and call to mind the Vudrani monastic ideals of mindfulness and self-knowledge.", "text": " Know Oneself Reaction Source Character Guide pg. 12 2.0 Frequency once per day Access Vudrani ethnicity Trigger You roll a critical failure on a saving throw against an emotion effect. --- You center yourself and call to mind the Vudrani monastic ideals of mindfulness and self-knowledge. You fail the save against the emotion effect instead of critically failing.", "trait": [ "Fortune", "Human", "Uncommon" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Human](/Traits.aspx?ID=90), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fortune", "Human", "Uncommon" ], "trigger": "You roll a critical failure on a saving throw against an emotion effect.", "trigger_markdown": "You roll a critical failure on a saving throw against an [emotion](/Traits.aspx?ID=60) effect.", "type": "Feat", "url": "/Feats.aspx?ID=944", "weakness": {} }, { "access": "Shoanti ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quah Bond" ], "feat_markdown": "Quah Bond", "id": "feat-945", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Quah Bond](/Feats.aspx?ID=945) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\n\n**Access**\r\nShoanti ethnicity\n\n\r\n\r\n---\r\n\r\nYou grew up among the Shoanti tribes, with the spirits watching over you, and they offer you guidance. You gain the trained proficiency rank in the skill listed for your quah (or another skill of your choice, if you’re already trained in that skill). You gain the [Assurance](/Feats.aspx?ID=756) skill feat in that skill, as the spirits’ help guides your actions. \n
  • Lyrune-Quah [Religion](/Skills.aspx?ID=13)
  • Shadde-Quah [Athletics](/Skills.aspx?ID=2)
  • Shriikirri-Quah [Nature](/Skills.aspx?ID=10)
  • Shundar-Quah [Diplomacy](/Skills.aspx?ID=6)
  • Sklar-Quah [Intimidation](/Skills.aspx?ID=7)
  • Skoan-Quah [Medicine](/Skills.aspx?ID=9)
  • Tamiir-Quah [Acrobatics](/Skills.aspx?ID=1)
", "name": "Quah Bond", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\n\n**Access**\r\nShoanti ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYou grew up among the Shoanti tribes, with the spirits watching over you, and they offer you guidance.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 12" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 12 2.0", "speed": {}, "summary": "You grew up among the Shoanti tribes, with the spirits watching over you, and they offer you guidance.", "summary_markdown": "You grew up among the Shoanti tribes, with the spirits watching over you, and they offer you guidance.", "text": " Quah Bond Source Character Guide pg. 12 2.0 Access Shoanti ethnicity --- You grew up among the Shoanti tribes, with the spirits watching over you, and they offer you guidance. You gain the trained proficiency rank in the skill listed for your quah (or another skill of your choice, if you’re already trained in that skill). You gain the Assurance skill feat in that skill, as the spirits’ help guides your actions. Lyrune-Quah Religion Shadde-Quah Athletics Shriikirri-Quah Nature Shundar-Quah Diplomacy Sklar-Quah Intimidation Skoan-Quah Medicine Tamiir-Quah Acrobatics ", "trait": [ "Human", "Uncommon" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Human", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=945", "weakness": {} }, { "access": "Lirgeni nationality", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Saoc Astrology" ], "feat_markdown": "Saoc Astrology", "frequency": "3 times per day", "id": "feat-946", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Saoc Astrology](/Feats.aspx?ID=946) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\n\n**Frequency**\r\n3 times per day\n\n**Access**\r\nLirgeni nationality\n\n**Requirements**\r\nYou must spend 10 minutes just after your daily preparations examining the sky or consulting a star chart or you can’t use this action that day.\r\n\r\n\r\n\r\n---\r\n\r\nThe ancient Saoc Brethren were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy. You recall the stars’ predictions about your current situation. If your next action requires you to attempt one or more skill checks, roll 1d8. On a result of 6, 7, or 8, you gain a +2 circumstance bonus to the first such skill check you attempt. On a 3, 4, or 5, you gain a +1 circumstance bonus. On a 2, you gain nothing. On a 1, you take a –1 circumstance penalty to the skill check.\n\nSaoc Astrology leads to...\r\n[Heir of the Saoc](/Feats.aspx?ID=954)", "name": "Saoc Astrology", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "requirement": "You must spend 10 minutes just after your daily preparations examining the sky or consulting a star chart or you can’t use this action that day.", "requirement_markdown": "You must spend 10 minutes just after your daily preparations examining the sky or consulting a star chart or you can’t use this action that day.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 12 2.0\r\n\r\n**Frequency**\r\n3 times per day\n\n**Access**\r\nLirgeni nationality\n\n**Requirements**\r\nYou must spend 10 minutes just after your daily preparations examining the sky or consulting a star chart or you can’t use this action that day.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe ancient Saoc Brethren were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 12" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 12 2.0", "speed": {}, "summary": "The ancient Saoc Brethren were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy.", "summary_markdown": "The ancient Saoc Brethren were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy.", "text": " Saoc Astrology Single Action Source Character Guide pg. 12 2.0 Frequency 3 times per day Access Lirgeni nationality Requirements You must spend 10 minutes just after your daily preparations examining the sky or consulting a star chart or you can’t use this action that day. --- The ancient Saoc Brethren were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy. You recall the stars’ predictions about your current situation. If your next action requires you to attempt one or more skill checks, roll 1d8. On a result of 6, 7, or 8, you gain a +2 circumstance bonus to the first such skill check you attempt. On a 3, 4, or 5, you gain a +1 circumstance bonus. On a 2, you gain nothing. On a 1, you take a –1 circumstance penalty to the skill check. Saoc Astrology leads to... Heir of the Saoc", "trait": [ "Concentrate", "Human", "Uncommon" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Human](/Traits.aspx?ID=90), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Concentrate", "Human", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=946", "weakness": {} }, { "access": "Erutaki ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tupilaq Carver" ], "feat_markdown": "Tupilaq Carver", "id": "feat-947", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tupilaq Carver](/Feats.aspx?ID=947) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Prerequisites**\r\nYou have a spellcasting class feature with the [divine](/SpellLists.aspx?Tradition=2) or [primal](/SpellLists.aspx?Tradition=4) tradition\r\n\r\n**Access**\r\nErutaki ethnicity\n\n\r\n\r\n---\r\n\r\nYou know the truth behind old stories that tell of sending a fetish of bone and sinew to seek vengeance. These old magics allow you to conjure constructs with ease. Add the [_summon construct_](/Spells.aspx?ID=318) spell to your spell list. The constructs you summon have a distinct ivory scrimshaw appearance, and if you include a drop of blood, lock of hair, or other portion of a creature’s body as part of the spell’s material component, the summoned construct gains a +4 status bonus to Perception checks to sense or locate that creature.", "name": "Tupilaq Carver", "pfs": "Standard", "prerequisite": "You have a spellcasting class feature with the divine or primal tradition", "prerequisite_markdown": "You have a spellcasting class feature with the [divine](/SpellLists.aspx?Tradition=2) or [primal](/SpellLists.aspx?Tradition=4) tradition", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Prerequisites**\r\nYou have a spellcasting class feature with the [divine](/SpellLists.aspx?Tradition=2) or [primal](/SpellLists.aspx?Tradition=4) tradition\r\n\r\n**Access**\r\nErutaki ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYou know the truth behind old stories that tell of sending a fetish of bone and sinew to seek vengeance.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 13" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 13 2.0", "speed": {}, "summary": "You know the truth behind old stories that tell of sending a fetish of bone and sinew to seek vengeance.", "summary_markdown": "You know the truth behind old stories that tell of sending a fetish of bone and sinew to seek vengeance.", "text": " Tupilaq Carver Source Character Guide pg. 13 2.0 Prerequisites You have a spellcasting class feature with the divine or primal tradition Access Erutaki ethnicity --- You know the truth behind old stories that tell of sending a fetish of bone and sinew to seek vengeance. These old magics allow you to conjure constructs with ease. Add the summon construct spell to your spell list. The constructs you summon have a distinct ivory scrimshaw appearance, and if you include a drop of blood, lock of hair, or other portion of a creature’s body as part of the spell’s material component, the summoned construct gains a +4 status bonus to Perception checks to sense or locate that creature.", "trait": [ "Human", "Uncommon" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Human", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=947", "weakness": {} }, { "access": "Ulfen ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Viking Shieldbearer" ], "feat_markdown": "Viking Shieldbearer", "id": "feat-948", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Viking Shieldbearer](/Feats.aspx?ID=948) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Access**\r\nUlfen ethnicity\n\n\r\n\r\n---\r\n\r\nYou trained with shields and weapons as soon as you were old enough to hold them, eager to win honor and glory for yourself. You gain the [Shield Block](/Feats.aspx?ID=839) reaction and are trained in your choice of the battle axe or longsword.", "name": "Viking Shieldbearer", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Access**\r\nUlfen ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYou trained with shields and weapons as soon as you were old enough to hold them, eager to win honor and glory for yourself.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 13" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 13 2.0", "speed": {}, "summary": "You trained with shields and weapons as soon as you were old enough to hold them, eager to win honor and glory for yourself.", "summary_markdown": "You trained with shields and weapons as soon as you were old enough to hold them, eager to win honor and glory for yourself.", "text": " Viking Shieldbearer Source Character Guide pg. 13 2.0 Access Ulfen ethnicity --- You trained with shields and weapons as soon as you were old enough to hold them, eager to win honor and glory for yourself. You gain the Shield Block reaction and are trained in your choice of the battle axe or longsword.", "trait": [ "Human", "Uncommon" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Human", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=948", "weakness": {} }, { "access": "Kellid ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Witch Warden" ], "feat_markdown": "Witch Warden", "id": "feat-949", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Witch Warden](/Feats.aspx?ID=949) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Access**\r\nKellid ethnicity\n\n\r\n\r\n---\r\n\r\nYou and your family have fought long and hard against witches, particularly the winter witches of Irrisen, and you've learned to be wary of their curses and the otherworldly powers their patrons grant. You gain a +1 circumstance bonus to saving throws against [curses](/Traits.aspx?ID=38), and to saving throws against spells cast by a [witch](/Classes.aspx?ID=16) or [hag](/MonsterFamilies.aspx?ID=59). If you roll a success on a saving throw against a curse or a spell cast by a witch or hag, you get a critical success instead.", "name": "Witch Warden", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Access**\r\nKellid ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYou and your family have fought long and hard against witches, particularly the winter witches of Irrisen, and you’ve learned to be wary of their curses and the otherworldly powers their patrons grant.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 13" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 13 2.0", "speed": {}, "summary": "You and your family have fought long and hard against witches, particularly the winter witches of Irrisen, and you’ve learned to be wary of their curses and the otherworldly powers their patrons grant.", "summary_markdown": "You and your family have fought long and hard against witches, particularly the winter witches of Irrisen, and you’ve learned to be wary of their curses and the otherworldly powers their patrons grant.", "text": " Witch Warden Source Character Guide pg. 13 2.0 Access Kellid ethnicity --- You and your family have fought long and hard against witches, particularly the winter witches of Irrisen, and you've learned to be wary of their curses and the otherworldly powers their patrons grant. You gain a +1 circumstance bonus to saving throws against curses, and to saving throws against spells cast by a witch or hag. If you roll a success on a saving throw against a curse or a spell cast by a witch or hag, you get a critical success instead.", "trait": [ "Human", "Uncommon" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Human", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=949", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Darkseer" ], "feat_markdown": "Darkseer", "id": "feat-950", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Darkseer](/Feats.aspx?ID=950) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Prerequisites**\r\n[Gloomseer](/Feats.aspx?ID=942)\n\n\r\n\r\n---\r\n\r\n[Zon-Kuthon](/Deities.aspx?ID=20) smiles upon you—even if you curse his name—granting you pitch-black eyes that allow you to see in shadows and darkness. You gain [darkvision](/Rules.aspx?ID=415).", "name": "Darkseer", "pfs": "Standard", "prerequisite": "Gloomseer", "prerequisite_markdown": "[Gloomseer](/Feats.aspx?ID=942)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Prerequisites**\r\n[Gloomseer](/Feats.aspx?ID=942)\n\n\r\n\r\n---\r\n\r\n\r\nZon-Kuthon smiles upon you—even if you curse his name—granting you pitch-black eyes that allow you to see in shadows and darkness.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 13" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 13 2.0", "speed": {}, "summary": "Zon-Kuthon smiles upon you—even if you curse his name—granting you pitch-black eyes that allow you to see in shadows and darkness.", "summary_markdown": "Zon-Kuthon smiles upon you—even if you curse his name—granting you pitch-black eyes that allow you to see in shadows and darkness.", "text": " Darkseer Source Character Guide pg. 13 2.0 Prerequisites Gloomseer --- Zon-Kuthon smiles upon you—even if you curse his name—granting you pitch-black eyes that allow you to see in shadows and darkness. You gain darkvision.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=950", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ornate Tattoo" ], "feat_markdown": "Ornate Tattoo", "id": "feat-951", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ornate Tattoo](/Feats.aspx?ID=951) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Prerequisites**\r\n[Arcane Tattoos](/Feats.aspx?ID=938)\n\n\r\n\r\n---\r\n\r\nYou expand your tattoos to encompass greater magic. Choose a 1st-level [arcane](/SpellLists.aspx?Tradition=1) spell from the same school as your Arcane Tattoos, either a common spell or another to which you have access. You can cast that spell once per day as an innate arcane spell.\n\nOrnate Tattoo leads to...\r\n[Virtue-Forged Tattoos](/Feats.aspx?ID=956)", "name": "Ornate Tattoo", "pfs": "Standard", "prerequisite": "Arcane Tattoos", "prerequisite_markdown": "[Arcane Tattoos](/Feats.aspx?ID=938)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Prerequisites**\r\n[Arcane Tattoos](/Feats.aspx?ID=938)\n\n\r\n\r\n---\r\n\r\n\r\nYou expand your tattoos to encompass greater magic.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 13" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 13 2.0", "speed": {}, "summary": "You expand your tattoos to encompass greater magic.", "summary_markdown": "You expand your tattoos to encompass greater magic.", "text": " Ornate Tattoo Source Character Guide pg. 13 2.0 Prerequisites Arcane Tattoos --- You expand your tattoos to encompass greater magic. Choose a 1st-level arcane spell from the same school as your Arcane Tattoos, either a common spell or another to which you have access. You can cast that spell once per day as an innate arcane spell. Ornate Tattoo leads to... Virtue-Forged Tattoos", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=951", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wavetouched Paragon" ], "feat_markdown": "Wavetouched Paragon", "id": "feat-952", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Wavetouched Paragon](/Feats.aspx?ID=952) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Prerequisites**\r\nBonuwat ethnicity\n\n\r\n\r\n---\r\n\r\nYou have been blessed by the sea, granting you the ability to swim like a fish. You gain a 15-foot swim Speed.\n\n**Special** If you have the [Bonuwat Wavetouched](/Backgrounds.aspx?ID=96) background, you can take this feat at 1st level instead of 5th.", "name": "Wavetouched Paragon", "pfs": "Standard", "prerequisite": "Bonuwat ethnicity", "prerequisite_markdown": "Bonuwat ethnicity", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 13 2.0\n\n**Prerequisites**\r\nBonuwat ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYou have been blessed by the sea, granting you the ability to swim like a fish.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 13" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 13 2.0", "speed": {}, "summary": "You have been blessed by the sea, granting you the ability to swim like a fish.", "summary_markdown": "You have been blessed by the sea, granting you the ability to swim like a fish.", "text": " Wavetouched Paragon Source Character Guide pg. 13 2.0 Prerequisites Bonuwat ethnicity --- You have been blessed by the sea, granting you the ability to swim like a fish. You gain a 15-foot swim Speed. Special If you have the Bonuwat Wavetouched background, you can take this feat at 1st level instead of 5th.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=952", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon Prince" ], "feat_markdown": "Dragon Prince", "id": "feat-953", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Prince](/Feats.aspx?ID=953) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\n[Dragon Spit](/Feats.aspx?ID=941)\n\n\r\n\r\n---\r\n\r\nThe blood of the Dragon Kings runs strong in your veins. Your draconic heritage is clearly visible, with hair that is almost entirely crimson, azure, or the like, and that shines like a dragon’s scales. You can cast the [_dragon breath_](/Spells.aspx?ID=499) sorcerer bloodline spell as an innate arcane spell once per day, but you can use only the dragon breath that is associated with your heritage and that matches the energy type of your Dragon Spit feat. At 12th level and every 3 levels thereafter, the spell is heightened by an additional spell level.", "name": "Dragon Prince", "pfs": "Standard", "prerequisite": "Dragon Spit", "prerequisite_markdown": "[Dragon Spit](/Feats.aspx?ID=941)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\n[Dragon Spit](/Feats.aspx?ID=941)\n\n\r\n\r\n---\r\n\r\n\r\nThe blood of the Dragon Kings runs strong in your veins.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 14 2.0", "speed": {}, "summary": "The blood of the Dragon Kings runs strong in your veins.", "summary_markdown": "The blood of the Dragon Kings runs strong in your veins.", "text": " Dragon Prince Source Character Guide pg. 14 2.0 Prerequisites Dragon Spit --- The blood of the Dragon Kings runs strong in your veins. Your draconic heritage is clearly visible, with hair that is almost entirely crimson, azure, or the like, and that shines like a dragon’s scales. You can cast the dragon breath sorcerer bloodline spell as an innate arcane spell once per day, but you can use only the dragon breath that is associated with your heritage and that matches the energy type of your Dragon Spit feat. At 12th level and every 3 levels thereafter, the spell is heightened by an additional spell level.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=953", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Heir of the Saoc" ], "feat_markdown": "Heir of the Saoc", "id": "feat-954", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Heir of the Saoc](/Feats.aspx?ID=954) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\n[Saoc Astrology](/Feats.aspx?ID=946)\n\n\r\n\r\n---\r\n\r\nIn the past, you would have been a proud initiate of the Saoc Brethren. Today, you carry on their legacy. When you use Saoc Astrology, roll 1d4 instead; on a 1, you take a –1 penalty to the skill check. On any other result, you gain a circumstance bonus of that value (for instance, a +3 circumstance bonus on a 3).", "name": "Heir of the Saoc", "pfs": "Standard", "prerequisite": "Saoc Astrology", "prerequisite_markdown": "[Saoc Astrology](/Feats.aspx?ID=946)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\n[Saoc Astrology](/Feats.aspx?ID=946)\n\n\r\n\r\n---\r\n\r\n\r\nIn the past, you would have been a proud initiate of the Saoc Brethren.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 14 2.0", "speed": {}, "summary": "In the past, you would have been a proud initiate of the Saoc Brethren.", "summary_markdown": "In the past, you would have been a proud initiate of the Saoc Brethren.", "text": " Heir of the Saoc Source Character Guide pg. 14 2.0 Prerequisites Saoc Astrology --- In the past, you would have been a proud initiate of the Saoc Brethren. Today, you carry on their legacy. When you use Saoc Astrology, roll 1d4 instead; on a 1, you take a –1 penalty to the skill check. On any other result, you gain a circumstance bonus of that value (for instance, a +3 circumstance bonus on a 3).", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=954", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shory Aeromancer" ], "feat_markdown": "Shory Aeromancer", "id": "feat-955", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Shory Aeromancer](/Feats.aspx?ID=955) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\nGarundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity\n\n\r\n\r\n---\r\n\r\nYour ancestors hailed from the flying cities of the Shory, and a few simple tricks have come down through the ages to you. You can cast 4th-level [_fly_](/Spells.aspx?ID=125) on yourself as an innate arcane spell once per day.\n\nShory Aeromancer leads to...\r\n[Shory Aerialist](/Feats.aspx?ID=959)", "name": "Shory Aeromancer", "pfs": "Standard", "prerequisite": "Garundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity", "prerequisite_markdown": "Garundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\nGarundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYour ancestors hailed from the flying cities of the Shory, and a few simple tricks have come down through the ages to you.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 14 2.0", "speed": {}, "summary": "Your ancestors hailed from the flying cities of the Shory, and a few simple tricks have come down through the ages to you.", "summary_markdown": "Your ancestors hailed from the flying cities of the Shory, and a few simple tricks have come down through the ages to you.", "text": " Shory Aeromancer Source Character Guide pg. 14 2.0 Prerequisites Garundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity --- Your ancestors hailed from the flying cities of the Shory, and a few simple tricks have come down through the ages to you. You can cast 4th-level fly on yourself as an innate arcane spell once per day. Shory Aeromancer leads to... Shory Aerialist", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=955", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Virtue-Forged Tattoos" ], "feat_markdown": "Virtue-Forged Tattoos", "id": "feat-956", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Virtue-Forged Tattoos](/Feats.aspx?ID=956) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\n[Ornate Tattoo](/Feats.aspx?ID=951)\n\n\r\n\r\n---\r\n\r\nYour tattoos are a work of eldritch genius, a masterpiece of art, magic, and skin. Choose a 3rd-level [arcane](/SpellLists.aspx?Tradition=1) spell from the same school as your Arcane Tattoos, either a common spell or another to which you have access, including a lower-level spell heightened to 3rd level if you wish. You can cast that spell once per day as an innate arcane spell.", "name": "Virtue-Forged Tattoos", "pfs": "Standard", "prerequisite": "Ornate Tattoo", "prerequisite_markdown": "[Ornate Tattoo](/Feats.aspx?ID=951)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\n[Ornate Tattoo](/Feats.aspx?ID=951)\n\n\r\n\r\n---\r\n\r\n\r\nYour tattoos are a work of eldritch genius, a masterpiece of art, magic, and skin.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 14 2.0", "speed": {}, "summary": "Your tattoos are a work of eldritch genius, a masterpiece of art, magic, and skin.", "summary_markdown": "Your tattoos are a work of eldritch genius, a masterpiece of art, magic, and skin.", "text": " Virtue-Forged Tattoos Source Character Guide pg. 14 2.0 Prerequisites Ornate Tattoo --- Your tattoos are a work of eldritch genius, a masterpiece of art, magic, and skin. Choose a 3rd-level arcane spell from the same school as your Arcane Tattoos, either a common spell or another to which you have access, including a lower-level spell heightened to 3rd level if you wish. You can cast that spell once per day as an innate arcane spell.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=956", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Irriseni Ice-Witch" ], "feat_markdown": "Irriseni Ice-Witch", "id": "feat-957", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Irriseni Ice-Witch](/Feats.aspx?ID=957) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\nJadwiga ethnicity; [Wintertouched Human](/Heritages.aspx?ID=30) heritage\n\n\r\n\r\n---\r\n\r\nYou can trace your direct descent from one of the Queens of Irrisen and thus from Baba Yaga herself. Your resistance to cold increases to 5 + half your level, and you can cast 5th-level [_wall of ice_](/Spells.aspx?ID=364) as an innate arcane spell once per day.", "name": "Irriseni Ice-Witch", "pfs": "Standard", "prerequisite": "Jadwiga ethnicity; Wintertouched Human heritage", "prerequisite_markdown": "Jadwiga ethnicity; [Wintertouched Human](/Heritages.aspx?ID=30) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\nJadwiga ethnicity; [Wintertouched Human](/Heritages.aspx?ID=30) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou can trace your direct descent from one of the Queens of Irrisen and thus from Baba Yaga herself.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 14 2.0", "speed": {}, "summary": "You can trace your direct descent from one of the Queens of Irrisen and thus from Baba Yaga herself.", "summary_markdown": "You can trace your direct descent from one of the Queens of Irrisen and thus from Baba Yaga herself.", "text": " Irriseni Ice-Witch Source Character Guide pg. 14 2.0 Prerequisites Jadwiga ethnicity; Wintertouched Human heritage --- You can trace your direct descent from one of the Queens of Irrisen and thus from Baba Yaga herself. Your resistance to cold increases to 5 + half your level, and you can cast 5th-level wall of ice as an innate arcane spell once per day.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=957", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Pact" ], "feat_markdown": "Shadow Pact", "id": "feat-958", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Pact](/Feats.aspx?ID=958) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\nNidalese ethnicity\n\n\r\n\r\n---\r\n\r\nThousands of years ago, your ancestors made a pact with [Zon-Kuthon](/Deities.aspx?ID=20). He has not forgotten, even if you might wish he had. You can take 1 damage to mix blood and shadows to cast 5th-level [_creation_](/Spells.aspx?ID=54) as an innate divine spell. You can use this ability as often as you wish, but you can have only one such object in existence at a time. If the object encounters bright light, the spell ends and the object dissolves into shadows.", "name": "Shadow Pact", "pfs": "Standard", "prerequisite": "Nidalese ethnicity", "prerequisite_markdown": "Nidalese ethnicity", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 14 2.0\n\n**Prerequisites**\r\nNidalese ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nThousands of years ago, your ancestors made a pact with Zon-Kuthon.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 14 2.0", "speed": {}, "summary": "Thousands of years ago, your ancestors made a pact with Zon-Kuthon.", "summary_markdown": "Thousands of years ago, your ancestors made a pact with Zon-Kuthon.", "text": " Shadow Pact Source Character Guide pg. 14 2.0 Prerequisites Nidalese ethnicity --- Thousands of years ago, your ancestors made a pact with Zon-Kuthon. He has not forgotten, even if you might wish he had. You can take 1 damage to mix blood and shadows to cast 5th-level creation as an innate divine spell. You can use this ability as often as you wish, but you can have only one such object in existence at a time. If the object encounters bright light, the spell ends and the object dissolves into shadows.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=958", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shory Aerialist" ], "feat_markdown": "Shory Aerialist", "id": "feat-959", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Shory Aerialist](/Feats.aspx?ID=959) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0\n\n**Prerequisites**\r\nGarundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity; [Shory Aeromancer](/Feats.aspx?ID=955) or ability to cast [_fly_](/Spells.aspx?ID=125)\n\n\r\n\r\n---\r\n\r\nUnique in Golarion’s history, the Shory people developed fighting styles dedicated to combat in the air. You gain a +2 circumstance bonus to [Acrobatics](/Skills.aspx?ID=1) checks to Maneuver in Flight and a +5-foot status bonus to your fly Speed whenever you are flying via magic.", "name": "Shory Aerialist", "pfs": "Standard", "prerequisite": "Garundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity; Shory Aeromancer or ability to cast _fly_", "prerequisite_markdown": "Garundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity; [Shory Aeromancer](/Feats.aspx?ID=955) or ability to cast [_fly_](/Spells.aspx?ID=125)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0\n\n**Prerequisites**\r\nGarundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity; [Shory Aeromancer](/Feats.aspx?ID=955) or ability to cast [_fly_](/Spells.aspx?ID=125)\n\n\r\n\r\n---\r\n\r\n\r\nUnique in Golarion’s history, the Shory people developed fighting styles dedicated to combat in the air.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 15 2.0", "speed": {}, "summary": "Unique in Golarion’s history, the Shory people developed fighting styles dedicated to combat in the air.", "summary_markdown": "Unique in Golarion’s history, the Shory people developed fighting styles dedicated to combat in the air.", "text": " Shory Aerialist Source Character Guide pg. 15 2.0 Prerequisites Garundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity; Shory Aeromancer or ability to cast fly --- Unique in Golarion’s history, the Shory people developed fighting styles dedicated to combat in the air. You gain a +2 circumstance bonus to Acrobatics checks to Maneuver in Flight and a +5-foot status bonus to your fly Speed whenever you are flying via magic.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=959", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Round Ears" ], "feat_markdown": "Round Ears", "id": "feat-960", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Round Ears](/Feats.aspx?ID=960) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\nYour elven lineage is subtle enough that you look barely different from other humans, and you’ve learned to use that to your advantage. You gain the trained proficiency rank in [Deception](/Skills.aspx?ID=5) (or another skill of your choice, if you were already trained in Deception). You gain a +4 circumstance bonus to Impersonate checks to pretend you aren’t a half-elf. Observers are never granted circumstance bonuses to Perception checks due to you Impersonating a full-blooded human, and you never take circumstance penalties due to you Impersonating a full-blooded human.\n\n**Special** You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "name": "Round Ears", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour elven lineage is subtle enough that you look barely different from other humans, and you’ve learned to use that to your advantage.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 15 2.0", "speed": {}, "summary": "Your elven lineage is subtle enough that you look barely different from other humans, and you’ve learned to use that to your advantage.", "summary_markdown": "Your elven lineage is subtle enough that you look barely different from other humans, and you’ve learned to use that to your advantage.", "text": " Round Ears Source Character Guide pg. 15 2.0 --- Your elven lineage is subtle enough that you look barely different from other humans, and you’ve learned to use that to your advantage. You gain the trained proficiency rank in Deception (or another skill of your choice, if you were already trained in Deception). You gain a +4 circumstance bonus to Impersonate checks to pretend you aren’t a half-elf. Observers are never granted circumstance bonuses to Perception checks due to you Impersonating a full-blooded human, and you never take circumstance penalties due to you Impersonating a full-blooded human. Special You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "trait": [ "Half-Elf" ], "trait_markdown": "[Half-Elf](/Traits.aspx?ID=85)", "trait_raw": [ "Half-Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=960", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sociable" ], "feat_markdown": "Sociable", "id": "feat-961", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sociable](/Feats.aspx?ID=961) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\nYou’re extremely extroverted, and you often spend your time carousing or otherwise socializing. You are trained in [Diplomacy](/Skills.aspx?ID=6) (or another skill of your choice if you were already trained in Diplomacy), and you gain the [Hobnobber](/Feats.aspx?ID=791) skill feat.", "name": "Sociable", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’re extremely extroverted, and you often spend your time carousing or otherwise socializing.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 15 2.0", "speed": {}, "summary": "You’re extremely extroverted, and you often spend your time carousing or otherwise socializing.", "summary_markdown": "You’re extremely extroverted, and you often spend your time carousing or otherwise socializing.", "text": " Sociable Source Character Guide pg. 15 2.0 --- You’re extremely extroverted, and you often spend your time carousing or otherwise socializing. You are trained in Diplomacy (or another skill of your choice if you were already trained in Diplomacy), and you gain the Hobnobber skill feat.", "trait": [ "Half-Elf" ], "trait_markdown": "[Half-Elf](/Traits.aspx?ID=85)", "trait_raw": [ "Half-Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=961", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Overlooked Mastermind" ], "feat_markdown": "Overlooked Mastermind", "id": "feat-962", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Overlooked Mastermind](/Feats.aspx?ID=962) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\nMany consider half-orcs little more than dumb brutes. This is offensive to you, but it can occasionally be useful. You are trained in [Deception](/Skills.aspx?ID=5) (or another skill of your choice if you were already trained in Deception), and you gain a +2 circumstance bonus to Deception checks to Lie when specifically claiming ignorance and to Deception DCs against [Sense Motive](/Actions.aspx?ID=85) checks to uncover such lies.", "name": "Overlooked Mastermind", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\n\r\nMany consider half-orcs little more than dumb brutes.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 15 2.0", "speed": {}, "summary": "Many consider half-orcs little more than dumb brutes.", "summary_markdown": "Many consider half-orcs little more than dumb brutes.", "text": " Overlooked Mastermind Source Character Guide pg. 15 2.0 --- Many consider half-orcs little more than dumb brutes. This is offensive to you, but it can occasionally be useful. You are trained in Deception (or another skill of your choice if you were already trained in Deception), and you gain a +2 circumstance bonus to Deception checks to Lie when specifically claiming ignorance and to Deception DCs against Sense Motive checks to uncover such lies.", "trait": [ "Half-Orc" ], "trait_markdown": "[Half-Orc](/Traits.aspx?ID=86)", "trait_raw": [ "Half-Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=962", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": true, "feat": [ "Tusks" ], "feat_markdown": "Tusks", "id": "feat-963", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tusks](/Feats.aspx?ID=963) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**There is a more recent version of this, [click here to view.](/Feats.aspx?ID=1286)**\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nMost half-orcs have visible tusks, but yours are particularly large and sharp, capable of gouging deep wounds. You gain a jaws unarmed attack that deals 1d6 piercing damage.\n\n**Special** You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "name": "Tusks", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nMost half-orcs have visible tusks, but yours are particularly large and sharp, capable of gouging deep wounds.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 15 2.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0", "speed": {}, "summary": "Most half-orcs have visible tusks, but yours are particularly large and sharp, capable of gouging deep wounds.", "summary_markdown": "Most half-orcs have visible tusks, but yours are particularly large and sharp, capable of gouging deep wounds.", "text": " Tusks There is a more recent version of this, click here to view. Source Character Guide pg. 15 2.0 , Advanced Player's Guide pg. 18 2.0 --- Most half-orcs have visible tusks, but yours are particularly large and sharp, capable of gouging deep wounds. You gain a jaws unarmed attack that deals 1d6 piercing damage. Special You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "trait": [ "Half-Orc" ], "trait_markdown": "[Half-Orc](/Traits.aspx?ID=86)", "trait_raw": [ "Half-Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=963", "weakness": {} }, { "access": "mountain dwarf ethnicity", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Avenge in Glory" ], "feat_markdown": "Avenge in Glory", "frequency": "once per day", "id": "feat-964", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Avenge in Glory](/Feats.aspx?ID=964) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 20 2.0\n\n**Frequency**\r\nonce per day\n\n**Access**\r\nmountain dwarf ethnicity\r\n\r\n**Trigger**\r\nAn ally within 30 feet gains the [dying](/Conditions.aspx?ID=11) condition.\n\n\r\n\r\n---\r\n\r\nYou honor your ally’s life, gaining temporary Hit Points equal to your level for 1 minute. As long as you have these temporary Hit Points, you gain a +1 circumstance bonus to attack and damage rolls.", "name": "Avenge in Glory", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 20 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Access**\r\nmountain dwarf ethnicity\r\n\r\n**Trigger**\r\nAn ally within 30 feet gains the [dying](/Conditions.aspx?ID=11) condition.\n\n\r\n\r\n---\r\n\r\n\r\nYou honor your ally’s life, gaining temporary Hit Points equal to your level for 1 minute.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 20" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 20 2.0", "speed": {}, "summary": "You honor your ally’s life, gaining temporary Hit Points equal to your level for 1 minute.", "summary_markdown": "You honor your ally’s life, gaining temporary Hit Points equal to your level for 1 minute.", "text": " Avenge in Glory Reaction Source Character Guide pg. 20 2.0 Frequency once per day Access mountain dwarf ethnicity Trigger An ally within 30 feet gains the dying condition. --- You honor your ally’s life, gaining temporary Hit Points equal to your level for 1 minute. As long as you have these temporary Hit Points, you gain a +1 circumstance bonus to attack and damage rolls.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "trigger": "An ally within 30 feet gains the dying condition.", "trigger_markdown": "An ally within 30 feet gains the [dying](/Conditions.aspx?ID=11) condition.", "type": "Feat", "url": "/Feats.aspx?ID=964", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clan's Edge" ], "feat_markdown": "Clan's Edge", "id": "feat-965", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Clan's Edge](/Feats.aspx?ID=965) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 20 2.0\n\n**Prerequisites**\r\ntrained in [clan daggers](/Weapons.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nBy moving your clan dagger with rapid precision, you can protect yourself more effectively. Make two clan dagger Strikes against different targets. Your multiple attack penalty applies normally to these Strikes. You then use an Interact action to gain the +1 circumstance bonus to your AC from your clan dagger’s parrying trait.\n\nClan's Edge leads to...\r\n[Protective Sheath](/Feats.aspx?ID=969)", "name": "Clan's Edge", "pfs": "Standard", "prerequisite": "trained in clan daggers", "prerequisite_markdown": "trained in [clan daggers](/Weapons.aspx?ID=13)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 20 2.0\n\n**Prerequisites**\r\ntrained in [clan daggers](/Weapons.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nBy moving your clan dagger with rapid precision, you can protect yourself more effectively.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 20" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 20 2.0", "speed": {}, "summary": "By moving your clan dagger with rapid precision, you can protect yourself more effectively.", "summary_markdown": "By moving your clan dagger with rapid precision, you can protect yourself more effectively.", "text": " Clan's Edge Two Actions Source Character Guide pg. 20 2.0 Prerequisites trained in clan daggers --- By moving your clan dagger with rapid precision, you can protect yourself more effectively. Make two clan dagger Strikes against different targets. Your multiple attack penalty applies normally to these Strikes. You then use an Interact action to gain the +1 circumstance bonus to your AC from your clan dagger’s parrying trait. Clan's Edge leads to... Protective Sheath", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=965", "weakness": {} }, { "access": "underground dwarf ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forge-Day's Rest" ], "feat_markdown": "Forge-Day's Rest", "id": "feat-966", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Forge-Day's Rest](/Feats.aspx?ID=966) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 20 2.0\n\n**Access**\r\nunderground dwarf ethnicity\n\n\r\n\r\n---\r\n\r\nYour unusual rest cycle allows you to recover faster. As long as you rest for 12 hours, you gain the effects of the [Fast Recovery](/Feats.aspx?ID=782) general feat and you can go 20 hours without resting before becoming [fatigued](/Conditions.aspx?ID=15).", "name": "Forge-Day's Rest", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 20 2.0\n\n**Access**\r\nunderground dwarf ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYour unusual rest cycle allows you to recover faster.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 20" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 20 2.0", "speed": {}, "summary": "Your unusual rest cycle allows you to recover faster.", "summary_markdown": "Your unusual rest cycle allows you to recover faster.", "text": " Forge-Day's Rest Source Character Guide pg. 20 2.0 Access underground dwarf ethnicity --- Your unusual rest cycle allows you to recover faster. As long as you rest for 12 hours, you gain the effects of the Fast Recovery general feat and you can go 20 hours without resting before becoming fatigued.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=966", "weakness": {} }, { "access": "any surface dwarf ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Surface Culture" ], "feat_markdown": "Surface Culture", "id": "feat-967", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Surface Culture](/Feats.aspx?ID=967) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 20 2.0\n\n**Access**\r\nany surface dwarf ethnicity\n\n\r\n\r\n---\r\n\r\nYour interactions with other cultures on the surface have not only taught you about many other ancestries, but have also helped you realize the value of your own. You gain the trained proficiency rank in the [Society](/Skills.aspx?ID=14) skill (or another skill of your choice if you were already trained in Society), and you gain the [Additional Lore](/Feats.aspx?ID=750) skill feat for the [Lore](/Skills.aspx?ID=8) corresponding to your culture (for instance, Ouat Lore or Pahmet Lore).", "name": "Surface Culture", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 20 2.0\n\n**Access**\r\nany surface dwarf ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYour interactions with other cultures on the surface have not only taught you about many other ancestries, but have also helped you realize the value of your own.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 20" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 20 2.0", "speed": {}, "summary": "Your interactions with other cultures on the surface have not only taught you about many other ancestries, but have also helped you realize the value of your own.", "summary_markdown": "Your interactions with other cultures on the surface have not only taught you about many other ancestries, but have also helped you realize the value of your own.", "text": " Surface Culture Source Character Guide pg. 20 2.0 Access any surface dwarf ethnicity --- Your interactions with other cultures on the surface have not only taught you about many other ancestries, but have also helped you realize the value of your own. You gain the trained proficiency rank in the Society skill (or another skill of your choice if you were already trained in Society), and you gain the Additional Lore skill feat for the Lore corresponding to your culture (for instance, Ouat Lore or Pahmet Lore).", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=967", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clan Protector" ], "feat_markdown": "Clan Protector", "id": "feat-968", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Clan Protector](/Feats.aspx?ID=968) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 20 2.0\n\n\r\n\r\n---\r\n\r\nYour [clan dagger](/Weapons.aspx?ID=13) can protect your allies as easily as yourself. When you use an Interact action to gain a circumstance bonus to AC from your clan dagger’s parry trait, you can grant the circumstance bonus to an adjacent ally instead of gaining it yourself. You can use multiple Interact actions to protect multiple allies, or to protect yourself and an ally. The ally benefits from the bonus to AC only when they are adjacent to you.", "name": "Clan Protector", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 20 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour clan dagger can protect your allies as easily as yourself.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 20" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 20 2.0", "speed": {}, "summary": "Your clan dagger can protect your allies as easily as yourself.", "summary_markdown": "Your clan dagger can protect your allies as easily as yourself.", "text": " Clan Protector Source Character Guide pg. 20 2.0 --- Your clan dagger can protect your allies as easily as yourself. When you use an Interact action to gain a circumstance bonus to AC from your clan dagger’s parry trait, you can grant the circumstance bonus to an adjacent ally instead of gaining it yourself. You can use multiple Interact actions to protect multiple allies, or to protect yourself and an ally. The ally benefits from the bonus to AC only when they are adjacent to you.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=968", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Protective Sheath" ], "feat_markdown": "Protective Sheath", "id": "feat-969", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Protective Sheath](/Feats.aspx?ID=969) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n**Prerequisites**\r\n[Clan's Edge](/Feats.aspx?ID=965)\n\n\r\n\r\n---\r\n\r\nWhen you lash out with your [clan dagger](/Weapons.aspx?ID=13), you keep its sheath close at hand. When you use Clan’s Edge, if the hand you’re not holding the dagger with is empty, you can use your clan dagger’s sheath to block attacks as well. The circumstance bonus to your AC from parrying increases to a +2 against any target you hit with a Strike this turn.", "name": "Protective Sheath", "pfs": "Standard", "prerequisite": "Clan's Edge", "prerequisite_markdown": "[Clan's Edge](/Feats.aspx?ID=965)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n**Prerequisites**\r\n[Clan's Edge](/Feats.aspx?ID=965)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you lash out with your clan dagger, you keep its sheath close at hand.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 21" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 21 2.0", "speed": {}, "summary": "When you lash out with your clan dagger, you keep its sheath close at hand.", "summary_markdown": "When you lash out with your clan dagger, you keep its sheath close at hand.", "text": " Protective Sheath Source Character Guide pg. 21 2.0 Prerequisites Clan's Edge --- When you lash out with your clan dagger, you keep its sheath close at hand. When you use Clan’s Edge, if the hand you’re not holding the dagger with is empty, you can use your clan dagger’s sheath to block attacks as well. The circumstance bonus to your AC from parrying increases to a +2 against any target you hit with a Strike this turn.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=969", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tomb-Watcher's Glare" ], "feat_markdown": "Tomb-Watcher's Glare", "id": "feat-970", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tomb-Watcher's Glare](/Feats.aspx?ID=970) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n**Prerequisites**\r\n[Death Warden Dwarf](/Heritages.aspx?ID=2) heritage\n\n\r\n\r\n---\r\n\r\nWhen you critically hit an undead creature, or an undead creature critically fails a saving throw against one of your abilities, you drive your divine wrath home in your enemy’s heart. The undead is [enfeebled](/Conditions.aspx?ID=13) 1 for 1 round.", "name": "Tomb-Watcher's Glare", "pfs": "Standard", "prerequisite": "Death Warden Dwarf heritage", "prerequisite_markdown": "[Death Warden Dwarf](/Heritages.aspx?ID=2) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n**Prerequisites**\r\n[Death Warden Dwarf](/Heritages.aspx?ID=2) heritage\n\n\r\n\r\n---\r\n\r\n\r\nWhen you critically hit an undead creature, or an undead creature critically fails a saving throw against one of your abilities, you drive your divine wrath home in your enemy’s heart.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 21" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 21 2.0", "speed": {}, "summary": "When you critically hit an undead creature, or an undead creature critically fails a saving throw against one of your abilities, you drive your divine wrath home in your enemy’s heart.", "summary_markdown": "When you critically hit an undead creature, or an undead creature critically fails a saving throw against one of your abilities, you drive your divine wrath home in your enemy’s heart.", "text": " Tomb-Watcher's Glare Source Character Guide pg. 21 2.0 Prerequisites Death Warden Dwarf heritage --- When you critically hit an undead creature, or an undead creature critically fails a saving throw against one of your abilities, you drive your divine wrath home in your enemy’s heart. The undead is enfeebled 1 for 1 round.", "trait": [ "Divine", "Dwarf" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Divine", "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=970", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Battleforger" ], "feat_markdown": "Battleforger", "id": "feat-971", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Battleforger](/Feats.aspx?ID=971) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can sharpen weapons, polish armor, and apply special techniques to temporarily gain better effects from your armaments. By spending 1 hour working on a weapon or armor, you can grant it the effects of a _+1 potency_ rune until your next daily preparations, gaining a +1 item bonus to attack rolls for a weapon or increasing armor’s item bonus to AC by 1. This has no effect if the weapon or armor already had a _potency_ rune.", "name": "Battleforger", "pfs": "Standard", "prerequisite": "Master in Crafting", "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou can sharpen weapons, polish armor, and apply special techniques to temporarily gain better effects from your armaments.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 21" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 21 2.0", "speed": {}, "summary": "You can sharpen weapons, polish armor, and apply special techniques to temporarily gain better effects from your armaments.", "summary_markdown": "You can sharpen weapons, polish armor, and apply special techniques to temporarily gain better effects from your armaments.", "text": " Battleforger Source Character Guide pg. 21 2.0 Prerequisites Master in Crafting --- You can sharpen weapons, polish armor, and apply special techniques to temporarily gain better effects from your armaments. By spending 1 hour working on a weapon or armor, you can grant it the effects of a +1 potency rune until your next daily preparations, gaining a +1 item bonus to attack rolls for a weapon or increasing armor’s item bonus to AC by 1. This has no effect if the weapon or armor already had a potency rune.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=971", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Energy Blessed" ], "feat_markdown": "Energy Blessed", "id": "feat-972", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Blessed](/Feats.aspx?ID=972) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n**Prerequisites**\r\n[Elemental Heart Dwarf](/Heritages.aspx?ID=32) heritage\n\n\r\n\r\n---\r\n\r\nEnergy runs through your blood more powerfully. When you use [Energy Emanation](/Actions.aspx?ID=315), you can create an emanation of 5 feet, 10 feet, or 15 feet. The damage increases to 6d6 plus an additional 1d6 for every level you have above 9th, instead of 1d6 plus an additional 1d6 for every 2 levels above 1st.", "name": "Energy Blessed", "pfs": "Standard", "prerequisite": "Elemental Heart Dwarf heritage", "prerequisite_markdown": "[Elemental Heart Dwarf](/Heritages.aspx?ID=32) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n**Prerequisites**\r\n[Elemental Heart Dwarf](/Heritages.aspx?ID=32) heritage\n\n\r\n\r\n---\r\n\r\n\r\nEnergy runs through your blood more powerfully.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 21" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 21 2.0", "speed": {}, "summary": "Energy runs through your blood more powerfully.", "summary_markdown": "Energy runs through your blood more powerfully.", "text": " Energy Blessed Source Character Guide pg. 21 2.0 Prerequisites Elemental Heart Dwarf heritage --- Energy runs through your blood more powerfully. When you use Energy Emanation, you can create an emanation of 5 feet, 10 feet, or 15 feet. The damage increases to 6d6 plus an additional 1d6 for every level you have above 9th, instead of 1d6 plus an additional 1d6 for every 2 levels above 1st.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=972", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Heroes' Call" ], "feat_markdown": "Heroes' Call", "id": "feat-973", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Heroes' Call](/Feats.aspx?ID=973) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n\r\n\r\n---\r\n\r\nThe songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits. You gain [_heroism_](/Spells.aspx?ID=149) as a 3rd-level innate occult spell that you can cast once per day. If you Cast the Spell when you have half or fewer Hit Points, you also gain temporary Hit Points equal to twice your level.", "name": "Heroes' Call", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 21" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 21 2.0", "speed": {}, "summary": "The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits.", "summary_markdown": "The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits.", "text": " Heroes' Call Source Character Guide pg. 21 2.0 --- The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits. You gain heroism as a 3rd-level innate occult spell that you can cast once per day. If you Cast the Spell when you have half or fewer Hit Points, you also gain temporary Hit Points equal to twice your level.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=973", "weakness": {} }, { "access": "Vahird ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kneel for No God" ], "feat_markdown": "Kneel for No God", "id": "feat-974", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Kneel for No God](/Feats.aspx?ID=974) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n**Prerequisites**\r\n[Ancient-Blooded Dwarf](/Heritages.aspx?ID=1) heritage\r\n\r\n**Access**\r\nVahird ethnicity\n\n\r\n\r\n---\r\n\r\nYour ancestors’ defiance of magic and your people’s strictly egalitarian mindset mean that certain forms of magic have little effect on you. When you use your [Call on Ancient Blood](/Actions.aspx?ID=1) reaction against a divine spell and roll a critical failure on the saving throw against that spell, you get a failure instead.", "name": "Kneel for No God", "pfs": "Standard", "prerequisite": "Ancient-Blooded Dwarf heritage", "prerequisite_markdown": "[Ancient-Blooded Dwarf](/Heritages.aspx?ID=1) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 21 2.0\n\n**Prerequisites**\r\n[Ancient-Blooded Dwarf](/Heritages.aspx?ID=1) heritage\r\n\r\n**Access**\r\nVahird ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYour ancestors’ defiance of magic and your people’s strictly egalitarian mindset mean that certain forms of magic have little effect on you.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 21" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 21 2.0", "speed": {}, "summary": "Your ancestors’ defiance of magic and your people’s strictly egalitarian mindset mean that certain forms of magic have little effect on you.", "summary_markdown": "Your ancestors’ defiance of magic and your people’s strictly egalitarian mindset mean that certain forms of magic have little effect on you.", "text": " Kneel for No God Source Character Guide pg. 21 2.0 Prerequisites Ancient-Blooded Dwarf heritage Access Vahird ethnicity --- Your ancestors’ defiance of magic and your people’s strictly egalitarian mindset mean that certain forms of magic have little effect on you. When you use your Call on Ancient Blood reaction against a divine spell and roll a critical failure on the saving throw against that spell, you get a failure instead.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=974", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elemental Wrath" ], "feat_markdown": "Elemental Wrath", "id": "feat-975", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Wrath](/Feats.aspx?ID=975) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\nYou are so attuned to the land that you can call forth a bolt of energy from your surroundings. When you gain this feat, select acid, cold, electricity, or fire. You can call to the land to cast the [_acid splash_](/Spells.aspx?ID=3) cantrip as an innate primal spell at will, except the spell has only verbal components and deals the type of damage you chose instead of acid damage; the spell gains the trait appropriate to its damage instead of the [acid](/Traits.aspx?ID=3) trait. A cantrip is heightened to a spell level equal to half your level rounded up.", "name": "Elemental Wrath", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are so attuned to the land that you can call forth a bolt of energy from your surroundings.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 26 2.0", "speed": {}, "summary": "You are so attuned to the land that you can call forth a bolt of energy from your surroundings.", "summary_markdown": "You are so attuned to the land that you can call forth a bolt of energy from your surroundings.", "text": " Elemental Wrath Source Character Guide pg. 26 2.0 --- You are so attuned to the land that you can call forth a bolt of energy from your surroundings. When you gain this feat, select acid, cold, electricity, or fire. You can call to the land to cast the acid splash cantrip as an innate primal spell at will, except the spell has only verbal components and deals the type of damage you chose instead of acid damage; the spell gains the trait appropriate to its damage instead of the acid trait. A cantrip is heightened to a spell level equal to half your level rounded up.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=975", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elven Verve" ], "feat_markdown": "Elven Verve", "id": "feat-976", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Elven Verve](/Feats.aspx?ID=976) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\nWhile all elves are immune to the paralyzing touch of [ghouls](/MonsterFamilies.aspx?ID=52), you can shake off flesh-numbing magic of all kinds. You gain a +1 circumstance bonus to saves against effects that would impose the [immobilized](/Conditions.aspx?ID=24), [paralyzed](/Conditions.aspx?ID=28), or [slowed](/Conditions.aspx?ID=35) conditions. When you would be immobilized, paralyzed, or slowed for at least 2 rounds, reduce that duration by 1 round.", "name": "Elven Verve", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhile all elves are immune to the paralyzing touch of ghouls, you can shake off flesh-numbing magic of all kinds.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 26 2.0", "speed": {}, "summary": "While all elves are immune to the paralyzing touch of ghouls, you can shake off flesh-numbing magic of all kinds.", "summary_markdown": "While all elves are immune to the paralyzing touch of ghouls, you can shake off flesh-numbing magic of all kinds.", "text": " Elven Verve Source Character Guide pg. 26 2.0 --- While all elves are immune to the paralyzing touch of ghouls, you can shake off flesh-numbing magic of all kinds. You gain a +1 circumstance bonus to saves against effects that would impose the immobilized, paralyzed, or slowed conditions. When you would be immobilized, paralyzed, or slowed for at least 2 rounds, reduce that duration by 1 round.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=976", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Share Thoughts" ], "feat_markdown": "Share Thoughts", "id": "feat-977", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Share Thoughts](/Feats.aspx?ID=977) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n**Prerequisites**\r\nMualijae ethnicity, Ilverani ethnicity, or Vourinoi ethnicity\n\n\r\n\r\n---\r\n\r\nYou have an uncanny knack of communicating with other elves without speaking, though this habit that is often uncomfortable to observers. You can cast [_mindlink_](/Spells.aspx?ID=195) as an innate occult spell once per day, but you can target only other elves or half-elves.\n\nShare Thoughts leads to...\r\n[Sense Thoughts](/Feats.aspx?ID=985)", "name": "Share Thoughts", "pfs": "Standard", "prerequisite": "Mualijae ethnicity, Ilverani ethnicity, or Vourinoi ethnicity", "prerequisite_markdown": "Mualijae ethnicity, Ilverani ethnicity, or Vourinoi ethnicity", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n**Prerequisites**\r\nMualijae ethnicity, Ilverani ethnicity, or Vourinoi ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYou have an uncanny knack of communicating with other elves without speaking, though this habit that is often uncomfortable to observers.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 26 2.0", "speed": {}, "summary": "You have an uncanny knack of communicating with other elves without speaking, though this habit that is often uncomfortable to observers.", "summary_markdown": "You have an uncanny knack of communicating with other elves without speaking, though this habit that is often uncomfortable to observers.", "text": " Share Thoughts Source Character Guide pg. 26 2.0 Prerequisites Mualijae ethnicity, Ilverani ethnicity, or Vourinoi ethnicity --- You have an uncanny knack of communicating with other elves without speaking, though this habit that is often uncomfortable to observers. You can cast mindlink as an innate occult spell once per day, but you can target only other elves or half-elves. Share Thoughts leads to... Sense Thoughts", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=977", "weakness": {} }, { "access": "Mualijae ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wildborn Magic" ], "feat_markdown": "Wildborn Magic", "id": "feat-978", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Wildborn Magic](/Feats.aspx?ID=978) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n**Access**\r\nMualijae ethnicity\n\n\r\n\r\n---\r\n\r\nYou have learned to access the old magic of wild places. Choose one cantrip from the [primal](/SpellLists.aspx?Tradition=4) spell list. You can cast this cantrip as an innate primal spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.\n\nWildborn Magic leads to...\r\n[Wildborn Adept](/Feats.aspx?ID=983)", "name": "Wildborn Magic", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n**Access**\r\nMualijae ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned to access the old magic of wild places.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 26 2.0", "speed": {}, "summary": "You have learned to access the old magic of wild places.", "summary_markdown": "You have learned to access the old magic of wild places.", "text": " Wildborn Magic Source Character Guide pg. 26 2.0 Access Mualijae ethnicity --- You have learned to access the old magic of wild places. Choose one cantrip from the primal spell list. You can cast this cantrip as an innate primal spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. Wildborn Magic leads to... Wildborn Adept", "trait": [ "Elf", "Uncommon" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Elf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=978", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Woodcraft" ], "feat_markdown": "Woodcraft", "id": "feat-979", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Woodcraft](/Feats.aspx?ID=979) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\nYou have a innate familiarity with forested areas. When in a forest or jungle environment, if you roll a critical failure on a [Survival](/Skills.aspx?ID=16) skill check to Sense Direction, Subsist, or Cover Tracks, you get a failure instead, and if you roll a success, you get a critical success instead.", "name": "Woodcraft", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a innate familiarity with forested areas.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 26 2.0", "speed": {}, "summary": "You have a innate familiarity with forested areas.", "summary_markdown": "You have a innate familiarity with forested areas.", "text": " Woodcraft Source Character Guide pg. 26 2.0 --- You have a innate familiarity with forested areas. When in a forest or jungle environment, if you roll a critical failure on a Survival skill check to Sense Direction, Subsist, or Cover Tracks, you get a failure instead, and if you roll a success, you get a critical success instead.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=979", "weakness": {} }, { "access": "Spiresworn elf", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defiance Unto Death" ], "feat_markdown": "Defiance Unto Death", "id": "feat-980", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Defiance Unto Death](/Feats.aspx?ID=980) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n**Access**\r\nSpiresworn elf\n\n\r\n\r\n---\r\n\r\nYou loathe the [alghollthus](/MonsterFamilies.aspx?ID=1) and their mind magic, and you’ve been trained to be willing to die rather than give into mental manipulation. If you would start your turn [confused](/Conditions.aspx?ID=5), [controlled](/Conditions.aspx?ID=6), or [fleeing](/Conditions.aspx?ID=17) due to a failed Will save, you can attempt a Will save against the same DC; on a success, you become [paralyzed](/Conditions.aspx?ID=28) until your next turn, rather than act against your will.", "name": "Defiance Unto Death", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 26 2.0\n\n**Access**\r\nSpiresworn elf\n\n\r\n\r\n---\r\n\r\n\r\nYou loathe the alghollthus and their mind magic, and you’ve been trained to be willing to die rather than give into mental manipulation.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 26 2.0", "speed": {}, "summary": "You loathe the alghollthus and their mind magic, and you’ve been trained to be willing to die rather than give into mental manipulation.", "summary_markdown": "You loathe the alghollthus and their mind magic, and you’ve been trained to be willing to die rather than give into mental manipulation.", "text": " Defiance Unto Death Source Character Guide pg. 26 2.0 Access Spiresworn elf --- You loathe the alghollthus and their mind magic, and you’ve been trained to be willing to die rather than give into mental manipulation. If you would start your turn confused, controlled, or fleeing due to a failed Will save, you can attempt a Will save against the same DC; on a success, you become paralyzed until your next turn, rather than act against your will.", "trait": [ "Elf", "Uncommon" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Elf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=980", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elven Instincts" ], "feat_markdown": "Elven Instincts", "id": "feat-981", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Elven Instincts](/Feats.aspx?ID=981) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n\r\n\r\n---\r\n\r\nYour senses let you react rapidly. You gain a +2 circumstance bonus to Perception checks made as initiative rolls. Additionally, if your initiative roll result is tied with that of an opponent, you go first, regardless of whether you rolled Perception or not.", "name": "Elven Instincts", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour senses let you react rapidly.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 27 2.0", "speed": {}, "summary": "Your senses let you react rapidly.", "summary_markdown": "Your senses let you react rapidly.", "text": " Elven Instincts Source Character Guide pg. 27 2.0 --- Your senses let you react rapidly. You gain a +2 circumstance bonus to Perception checks made as initiative rolls. Additionally, if your initiative roll result is tied with that of an opponent, you go first, regardless of whether you rolled Perception or not.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=981", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forest Stealth" ], "feat_markdown": "Forest Stealth", "id": "feat-982", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Forest Stealth](/Feats.aspx?ID=982) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n**Requirements**\r\nYou are in a forest or jungle environment near an environmental feature that would allow you to Take Cover.\r\n\r\n\r\n\r\n---\r\n\r\nYou are skilled at quickly hiding behind bits of underbrush or foliage. You [Take Cover](/Actions.aspx?ID=90) and then use that cover to Hide.", "name": "Forest Stealth", "pfs": "Standard", "prerequisite": "Expert in Stealth", "prerequisite_markdown": "Expert in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2019-10-16", "requirement": "You are in a forest or jungle environment near an environmental feature that would allow you to Take Cover.", "requirement_markdown": "You are in a forest or jungle environment near an environmental feature that would allow you to Take Cover.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n**Requirements**\r\nYou are in a forest or jungle environment near an environmental feature that would allow you to Take Cover.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou are skilled at quickly hiding behind bits of underbrush or foliage.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 27 2.0", "speed": {}, "summary": "You are skilled at quickly hiding behind bits of underbrush or foliage.", "summary_markdown": "You are skilled at quickly hiding behind bits of underbrush or foliage.", "text": " Forest Stealth Single Action Source Character Guide pg. 27 2.0 Prerequisites Expert in Stealth Requirements You are in a forest or jungle environment near an environmental feature that would allow you to Take Cover. --- You are skilled at quickly hiding behind bits of underbrush or foliage. You Take Cover and then use that cover to Hide.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=982", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wildborn Adept" ], "feat_markdown": "Wildborn Adept", "id": "feat-983", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Wildborn Adept](/Feats.aspx?ID=983) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n**Prerequisites**\r\n[Wildborn Magic](/Feats.aspx?ID=978)\n\n\r\n\r\n---\r\n\r\nThe whispers of the jungle grant you more diverse access to simple primal magic. You can cast [_dancing lights_](/Spells.aspx?ID=58), [_disrupt undead_](/Spells.aspx?ID=79), and [_tanglefoot_](/Spells.aspx?ID=330) as innate primal spells at will. If you chose one of those spells with Wildborn Magic, you can select a new spell for Wildborn Magic.", "name": "Wildborn Adept", "pfs": "Standard", "prerequisite": "Wildborn Magic", "prerequisite_markdown": "[Wildborn Magic](/Feats.aspx?ID=978)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n**Prerequisites**\r\n[Wildborn Magic](/Feats.aspx?ID=978)\n\n\r\n\r\n---\r\n\r\n\r\nThe whispers of the jungle grant you more diverse access to simple primal magic.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 27 2.0", "speed": {}, "summary": "The whispers of the jungle grant you more diverse access to simple primal magic.", "summary_markdown": "The whispers of the jungle grant you more diverse access to simple primal magic.", "text": " Wildborn Adept Source Character Guide pg. 27 2.0 Prerequisites Wildborn Magic --- The whispers of the jungle grant you more diverse access to simple primal magic. You can cast dancing lights , disrupt undead , and tanglefoot as innate primal spells at will. If you chose one of those spells with Wildborn Magic, you can select a new spell for Wildborn Magic.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=983", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brightness Seeker" ], "feat_markdown": "Brightness Seeker", "id": "feat-984", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Brightness Seeker](/Feats.aspx?ID=984) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n\r\n\r\n---\r\n\r\nOnce per day, you can spend 10 minutes studying your surroundings in search of omens related to a particular course of action to cast [_augury_](/Spells.aspx?ID=15) as an innate divine spell. Unless the result of the _augury_ was “nothing,” you gain the following reaction for the next 30 minutes:\n\n", "name": "Brightness Seeker", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n\r\n\r\n---\r\n\r\n\r\nOnce per day, you can spend 10 minutes studying your surroundings in search of omens related to a particular course of action to cast _augury_ as an innate divine spell.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 27 2.0", "speed": {}, "summary": "Once per day, you can spend 10 minutes studying your surroundings in search of omens related to a particular course of action to cast augury as an innate divine spell.", "summary_markdown": "Once per day, you can spend 10 minutes studying your surroundings in search of omens related to a particular course of action to cast _augury_ as an innate divine spell.", "text": " Brightness Seeker Source Character Guide pg. 27 2.0 --- Once per day, you can spend 10 minutes studying your surroundings in search of omens related to a particular course of action to cast augury as an innate divine spell. Unless the result of the augury was “nothing,” you gain the following reaction for the next 30 minutes:\n", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=984", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sense Thoughts" ], "feat_markdown": "Sense Thoughts", "id": "feat-985", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense Thoughts](/Feats.aspx?ID=985) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n**Prerequisites**\r\n[Share Thoughts](/Feats.aspx?ID=977)\n\n\r\n\r\n---\r\n\r\nYou have an even stranger knack for knowing what other people are thinking. You can cast [_mind reading_](/Spells.aspx?ID=194) as an innate occult spell once per day.", "name": "Sense Thoughts", "pfs": "Standard", "prerequisite": "Share Thoughts", "prerequisite_markdown": "[Share Thoughts](/Feats.aspx?ID=977)", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n**Prerequisites**\r\n[Share Thoughts](/Feats.aspx?ID=977)\n\n\r\n\r\n---\r\n\r\n\r\nYou have an even stranger knack for knowing what other people are thinking.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 27 2.0", "speed": {}, "summary": "You have an even stranger knack for knowing what other people are thinking.", "summary_markdown": "You have an even stranger knack for knowing what other people are thinking.", "text": " Sense Thoughts Source Character Guide pg. 27 2.0 Prerequisites Share Thoughts --- You have an even stranger knack for knowing what other people are thinking. You can cast mind reading as an innate occult spell once per day.", "trait": [ "Elf", "Uncommon" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Elf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=985", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wandering Heart" ], "feat_markdown": "Wandering Heart", "id": "feat-986", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Wandering Heart](/Feats.aspx?ID=986) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n**Prerequisites**\r\n[Arctic Elf](/Heritages.aspx?ID=6), [Cavern Elf](/Heritages.aspx?ID=7), [Desert Elf](/Heritages.aspx?ID=35), [Woodland Elf](/Heritages.aspx?ID=10), or any other elf heritage based on adapting to an environment\n\n\r\n\r\n---\r\n\r\nWhile all elves adapt to their environments over time, you have traveled so widely and become attuned to so many environs that your body now changes more rapidly than other elves. After spending a week in an environment associated with an elf heritage (such as snow for arctic elf, or a forest or jungle for woodland elf) your heritage automatically changes to become that heritage. This never causes you to change to an elf heritage that isn’t related to an environment, such as [ancient elf](/Heritages.aspx?ID=34), [seer elf](/Heritages.aspx?ID=8), or [whisper elf](/Heritages.aspx?ID=9).", "name": "Wandering Heart", "pfs": "Standard", "prerequisite": "Arctic Elf, Cavern Elf, Desert Elf, Woodland Elf, or any other elf heritage based on adapting to an environment", "prerequisite_markdown": "[Arctic Elf](/Heritages.aspx?ID=6), [Cavern Elf](/Heritages.aspx?ID=7), [Desert Elf](/Heritages.aspx?ID=35), [Woodland Elf](/Heritages.aspx?ID=10), or any other elf heritage based on adapting to an environment", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 27 2.0\n\n**Prerequisites**\r\n[Arctic Elf](/Heritages.aspx?ID=6), [Cavern Elf](/Heritages.aspx?ID=7), [Desert Elf](/Heritages.aspx?ID=35), [Woodland Elf](/Heritages.aspx?ID=10), or any other elf heritage based on adapting to an environment\n\n\r\n\r\n---\r\n\r\n\r\nWhile all elves adapt to their environments over time, you have traveled so widely and become attuned to so many environs that your body now changes more rapidly than other elves.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 27 2.0", "speed": {}, "summary": "While all elves adapt to their environments over time, you have traveled so widely and become attuned to so many environs that your body now changes more rapidly than other elves.", "summary_markdown": "While all elves adapt to their environments over time, you have traveled so widely and become attuned to so many environs that your body now changes more rapidly than other elves.", "text": " Wandering Heart Source Character Guide pg. 27 2.0 Prerequisites Arctic Elf, Cavern Elf, Desert Elf, Woodland Elf, or any other elf heritage based on adapting to an environment --- While all elves adapt to their environments over time, you have traveled so widely and become attuned to so many environs that your body now changes more rapidly than other elves. After spending a week in an environment associated with an elf heritage (such as snow for arctic elf, or a forest or jungle for woodland elf) your heritage automatically changes to become that heritage. This never causes you to change to an elf heritage that isn’t related to an environment, such as ancient elf, seer elf, or whisper elf.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=986", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gnome Polyglot" ], "feat_markdown": "Gnome Polyglot", "id": "feat-987", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnome Polyglot](/Feats.aspx?ID=987) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nYour extensive travels, curiosity, and love of learning help you to learn languages quickly. You learn three new languages, chosen from common languages and uncommon languages you have access to. These languages take the same form (signed or spoken) as your other languages. When you select the [Multilingual](/Feats.aspx?ID=814) feat, you learn three new languages instead of two.", "name": "Gnome Polyglot", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour extensive travels, curiosity, and love of learning help you to learn languages quickly.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 31 2.0", "speed": {}, "summary": "Your extensive travels, curiosity, and love of learning help you to learn languages quickly.", "summary_markdown": "Your extensive travels, curiosity, and love of learning help you to learn languages quickly.", "text": " Gnome Polyglot Source Character Guide pg. 31 2.0 --- Your extensive travels, curiosity, and love of learning help you to learn languages quickly. You learn three new languages, chosen from common languages and uncommon languages you have access to. These languages take the same form (signed or spoken) as your other languages. When you select the Multilingual feat, you learn three new languages instead of two.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=987", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grim Insight" ], "feat_markdown": "Grim Insight", "id": "feat-988", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Grim Insight](/Feats.aspx?ID=988) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\n\n**Prerequisites**\r\n[Umbral Gnome](/Heritages.aspx?ID=14) heritage\n\n\r\n\r\n---\r\n\r\nOthers’ attempts to scare you often grant you insights about your would-be bullies that you can then exploit. If you roll a success on a saving throw against a [fear](/Traits.aspx?ID=68) effect, you get a critical success instead, and the source of the fear effect is [flat-footed](/Conditions.aspx?ID=16) to you until the end of your next turn.", "name": "Grim Insight", "pfs": "Standard", "prerequisite": "Umbral Gnome heritage", "prerequisite_markdown": "[Umbral Gnome](/Heritages.aspx?ID=14) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\n\n**Prerequisites**\r\n[Umbral Gnome](/Heritages.aspx?ID=14) heritage\n\n\r\n\r\n---\r\n\r\n\r\nOthers’ attempts to scare you often grant you insights about your would-be bullies that you can then exploit.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 32" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 32 2.0", "speed": {}, "summary": "Others’ attempts to scare you often grant you insights about your would-be bullies that you can then exploit.", "summary_markdown": "Others’ attempts to scare you often grant you insights about your would-be bullies that you can then exploit.", "text": " Grim Insight Source Character Guide pg. 32 2.0 Prerequisites Umbral Gnome heritage --- Others’ attempts to scare you often grant you insights about your would-be bullies that you can then exploit. If you roll a success on a saving throw against a fear effect, you get a critical success instead, and the source of the fear effect is flat-footed to you until the end of your next turn.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=988", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inventive Offensive" ], "feat_markdown": "Inventive Offensive", "id": "feat-989", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Inventive Offensive](/Feats.aspx?ID=989) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can jury-rig your weapons to perform in unexpected ways. When you use this ability, add one of the following weapon traits to a melee weapon you wield: [deadly d6](/Traits.aspx?ID=174), [disarm](/Traits.aspx?ID=175), [nonlethal](/Traits.aspx?ID=188), [shove](/Traits.aspx?ID=193), [trip](/Traits.aspx?ID=196), [versatile](/Traits.aspx?ID=200) B, versatile P, or versatile S. You cannot add a trait that the weapon already has. The weapon retains this trait until you a successfully hit and deal damage with the weapon. The weapon retains this trait only while you wield it, and you can have only one weapon modified in this way at any time.\n\n If you have expert proficiency in Crafting, you can use this feat as a 2-action activity. If you have legendary proficiency in Crafting, you can apply two weapon traits from the list when using this feat.", "name": "Inventive Offensive", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou can jury-rig your weapons to perform in unexpected ways.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 32" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 32 2.0", "speed": {}, "summary": "You can jury-rig your weapons to perform in unexpected ways.", "summary_markdown": "You can jury-rig your weapons to perform in unexpected ways.", "text": " Inventive Offensive Three Actions Source Character Guide pg. 32 2.0 Prerequisites Trained in Crafting --- You can jury-rig your weapons to perform in unexpected ways. When you use this ability, add one of the following weapon traits to a melee weapon you wield: deadly d6, disarm, nonlethal, shove, trip, versatile B, versatile P, or versatile S. You cannot add a trait that the weapon already has. The weapon retains this trait until you a successfully hit and deal damage with the weapon. The weapon retains this trait only while you wield it, and you can have only one weapon modified in this way at any time. If you have expert proficiency in Crafting, you can use this feat as a 2-action activity. If you have legendary proficiency in Crafting, you can apply two weapon traits from the list when using this feat.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=989", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Life-Giving Magic" ], "feat_markdown": "Life-Giving Magic", "frequency": "once per minute", "id": "feat-990", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Life-Giving Magic](/Feats.aspx?ID=990) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\n\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nYou cast an innate spell from a gnome heritage or ancestry feat.\n\n\r\n\r\n---\r\n\r\nThe upwelling of innate magic refreshes your body. You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn.", "name": "Life-Giving Magic", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\r\n\r\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nYou cast an innate spell from a gnome heritage or ancestry feat.\n\n\r\n\r\n---\r\n\r\n\r\nThe upwelling of innate magic refreshes your body.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 32" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 32 2.0", "speed": {}, "summary": "The upwelling of innate magic refreshes your body.", "summary_markdown": "The upwelling of innate magic refreshes your body.", "text": " Life-Giving Magic Reaction Source Character Guide pg. 32 2.0 Frequency once per minute Trigger You cast an innate spell from a gnome heritage or ancestry feat. --- The upwelling of innate magic refreshes your body. You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "trigger": "You cast an innate spell from a gnome heritage or ancestry feat.", "trigger_markdown": "You cast an innate spell from a gnome heritage or ancestry feat.", "type": "Feat", "url": "/Feats.aspx?ID=990", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Natural Performer" ], "feat_markdown": "Natural Performer", "id": "feat-991", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Natural Performer](/Feats.aspx?ID=991) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\n\n\r\n\r\n---\r\n\r\nEntertainment comes naturally to you. You become trained in [Performance](/Skills.aspx?ID=12) and gain one 1st-level Performance skill feat.", "name": "Natural Performer", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\n\n\r\n\r\n---\r\n\r\n\r\nEntertainment comes naturally to you.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 32" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 32 2.0", "speed": {}, "summary": "Entertainment comes naturally to you.", "summary_markdown": "Entertainment comes naturally to you.", "text": " Natural Performer Source Character Guide pg. 32 2.0 --- Entertainment comes naturally to you. You become trained in Performance and gain one 1st-level Performance skill feat.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=991", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Theoretical Acumen" ], "feat_markdown": "Theoretical Acumen", "frequency": "once per day", "id": "feat-992", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Theoretical Acumen](/Feats.aspx?ID=992) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou succeed at a skill check to [Recall Knowledge](/Actions.aspx?ID=26) to identify a creature.\n\n\r\n\r\n---\r\n\r\nYou study a creature’s form and behavior to hypothesize likely means of overcoming its strengths. Once before the end of your next turn, you can use the skill modifier from the triggering check in place of your saving throw modifier against one of the creature’s abilities, in place of your Perception modifier to Seek the creature, in place of your [Deception](/Skills.aspx?ID=5) modifier to Feint against the creature, or in place of your [Intimidation](/Skills.aspx?ID=7) modifier to Demoralize the creature. Alternatively, against one of the creature’s attacks, you can use your DC for the skill used in the triggering check in place of your AC.", "name": "Theoretical Acumen", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou succeed at a skill check to [Recall Knowledge](/Actions.aspx?ID=26) to identify a creature.\n\n\r\n\r\n---\r\n\r\n\r\nYou study a creature’s form and behavior to hypothesize likely means of overcoming its strengths.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 32" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 32 2.0", "speed": {}, "summary": "You study a creature’s form and behavior to hypothesize likely means of overcoming its strengths.", "summary_markdown": "You study a creature’s form and behavior to hypothesize likely means of overcoming its strengths.", "text": " Theoretical Acumen Free Action Source Character Guide pg. 32 2.0 Frequency once per day Trigger You succeed at a skill check to Recall Knowledge to identify a creature. --- You study a creature’s form and behavior to hypothesize likely means of overcoming its strengths. Once before the end of your next turn, you can use the skill modifier from the triggering check in place of your saving throw modifier against one of the creature’s abilities, in place of your Perception modifier to Seek the creature, in place of your Deception modifier to Feint against the creature, or in place of your Intimidation modifier to Demoralize the creature. Alternatively, against one of the creature’s attacks, you can use your DC for the skill used in the triggering check in place of your AC.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "trigger": "You succeed at a skill check to Recall Knowledge to identify a creature.", "trigger_markdown": "You succeed at a skill check to [Recall Knowledge](/Actions.aspx?ID=26) to identify a creature.", "type": "Feat", "url": "/Feats.aspx?ID=992", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unexpected Shift" ], "feat_markdown": "Unexpected Shift", "id": "feat-993", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Unexpected Shift](/Feats.aspx?ID=993) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\n\n**Trigger**\r\nYou would take damage from an attack, spell, or other effect.\n\n\r\n\r\n---\r\n\r\nYour supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies. Roll a DC 16 flat check. On a success, you gain resistance to all damage equal to your level against the triggering effect, you gain a +2 circumstance bonus to saving throws against that effect until the start of your turn, and you gain the [dazzled](/Conditions.aspx?ID=7) condition for 1 round.\n\nUnexpected Shift leads to...\r\n[Fortuitous Shift](/Feats.aspx?ID=998)", "name": "Unexpected Shift", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 32 2.0\n\n**Trigger**\r\nYou would take damage from an attack, spell, or other effect.\n\n\r\n\r\n---\r\n\r\n\r\nYour supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 32" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 32 2.0", "speed": {}, "summary": "Your supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies.", "summary_markdown": "Your supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies.", "text": " Unexpected Shift Reaction Source Character Guide pg. 32 2.0 Trigger You would take damage from an attack, spell, or other effect. --- Your supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies. Roll a DC 16 flat check. On a success, you gain resistance to all damage equal to your level against the triggering effect, you gain a +2 circumstance bonus to saving throws against that effect until the start of your turn, and you gain the dazzled condition for 1 round. Unexpected Shift leads to... Fortuitous Shift", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "trigger": "You would take damage from an attack, spell, or other effect.", "trigger_markdown": "You would take damage from an attack, spell, or other effect.", "type": "Feat", "url": "/Feats.aspx?ID=993", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vibrant Display" ], "feat_markdown": "Vibrant Display", "frequency": "once every 10 minutes", "id": "feat-994", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vibrant Display](/Feats.aspx?ID=994) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 33 2.0\n\n**Frequency**\r\nonce every 10 minutes\r\n\r\n**Prerequisites**\r\n[Chameleon Gnome](/Heritages.aspx?ID=11) heritage\n\n\r\n\r\n---\r\n\r\nWhereas most gnomes’ coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts. Once every 10 minutes, when you use the [Feint](/Actions.aspx?ID=48) action, you can compare your [Deception](/Skills.aspx?ID=5) check result to the Perception DCs of all adjacent creatures rather than just one creature within melee reach. It’s possible to get a different degree of success for each target.\n\n These changes are imprecise and usually short-lived, so while they allow you to periodically change your appearance in unpredictable ways, they are of little use in providing camouflage or aiding a disguise.", "name": "Vibrant Display", "pfs": "Standard", "prerequisite": "Chameleon Gnome heritage", "prerequisite_markdown": "[Chameleon Gnome](/Heritages.aspx?ID=11) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 33 2.0\r\n\r\n**Frequency**\r\nonce every 10 minutes\r\n\r\n**Prerequisites**\r\n[Chameleon Gnome](/Heritages.aspx?ID=11) heritage\n\n\r\n\r\n---\r\n\r\n\r\nWhereas most gnomes’ coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 33" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 33 2.0", "speed": {}, "summary": "Whereas most gnomes’ coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts.", "summary_markdown": "Whereas most gnomes’ coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts.", "text": " Vibrant Display Source Character Guide pg. 33 2.0 Frequency once every 10 minutes Prerequisites Chameleon Gnome heritage --- Whereas most gnomes’ coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts. Once every 10 minutes, when you use the Feint action, you can compare your Deception check result to the Perception DCs of all adjacent creatures rather than just one creature within melee reach. It’s possible to get a different degree of success for each target. These changes are imprecise and usually short-lived, so while they allow you to periodically change your appearance in unpredictable ways, they are of little use in providing camouflage or aiding a disguise.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=994", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eclectic Obsession" ], "feat_markdown": "Eclectic Obsession", "frequency": "once per day", "id": "feat-995", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Eclectic Obsession](/Feats.aspx?ID=995) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 33 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Gnome Obsession](/Feats.aspx?ID=29)\n\n\r\n\r\n---\r\n\r\nYour desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions. You reflect on snippets you’ve learned to temporarily become trained in one [Lore](/Skills.aspx?ID=8) skill of your choice. This proficiency lasts for 10 minutes or until you critically fail a check with that skill. Since this training is temporary, you can’t use it as a prerequisite for a permanent character option like a feat or a skill increase.", "name": "Eclectic Obsession", "pfs": "Standard", "prerequisite": "Gnome Obsession", "prerequisite_markdown": "[Gnome Obsession](/Feats.aspx?ID=29)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 33 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Gnome Obsession](/Feats.aspx?ID=29)\n\n\r\n\r\n---\r\n\r\n\r\nYour desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 33" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 33 2.0", "speed": {}, "summary": "Your desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions.", "summary_markdown": "Your desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions.", "text": " Eclectic Obsession Single Action Source Character Guide pg. 33 2.0 Frequency once per day Prerequisites Gnome Obsession --- Your desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions. You reflect on snippets you’ve learned to temporarily become trained in one Lore skill of your choice. This proficiency lasts for 10 minutes or until you critically fail a check with that skill. Since this training is temporary, you can’t use it as a prerequisite for a permanent character option like a feat or a skill increase.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=995", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Intuitive Illusions" ], "feat_markdown": "Intuitive Illusions", "frequency": "once per day", "id": "feat-996", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Intuitive Illusions](/Feats.aspx?ID=996) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 33 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Illusion Sense](/Feats.aspx?ID=31)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\nIllusion magic comes to you so naturally that you can effortlessly sustain your magical ruses. You immediately gain the effects of a [Sustain a Spell](/Actions.aspx?ID=73) action to extend the duration of one of your active illusion spells.", "name": "Intuitive Illusions", "pfs": "Standard", "prerequisite": "Illusion Sense", "prerequisite_markdown": "[Illusion Sense](/Feats.aspx?ID=31)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 33 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Illusion Sense](/Feats.aspx?ID=31)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\n\r\nIllusion magic comes to you so naturally that you can effortlessly sustain your magical ruses.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 33" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 33 2.0", "speed": {}, "summary": "Illusion magic comes to you so naturally that you can effortlessly sustain your magical ruses.", "summary_markdown": "Illusion magic comes to you so naturally that you can effortlessly sustain your magical ruses.", "text": " Intuitive Illusions Free Action Source Character Guide pg. 33 2.0 Frequency once per day Prerequisites Illusion Sense Trigger Your turn begins. --- Illusion magic comes to you so naturally that you can effortlessly sustain your magical ruses. You immediately gain the effects of a Sustain a Spell action to extend the duration of one of your active illusion spells.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "trigger": "Your turn begins.", "trigger_markdown": "Your turn begins.", "type": "Feat", "url": "/Feats.aspx?ID=996", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Natural Illusionist" ], "feat_markdown": "Natural Illusionist", "id": "feat-997", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Natural Illusionist](/Feats.aspx?ID=997) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 33 2.0\n\n**Prerequisites**\r\n[Illusion Sense](/Feats.aspx?ID=31)\n\n\r\n\r\n---\r\n\r\nBy drawing upon the First World’s magic, you can siphon a portion of that malleable world to create a convincing illusion. Once per day, you can cast [_illusory disguise_](/Spells.aspx?ID=159), [_item facade_](/Spells.aspx?ID=166), or [_ventriloquism_](/Spells.aspx?ID=356). At 7th level, the spell is heightened to 2nd level, and every 2 levels thereafter, the spell is heightened an additional spell level.", "name": "Natural Illusionist", "pfs": "Standard", "prerequisite": "Illusion Sense", "prerequisite_markdown": "[Illusion Sense](/Feats.aspx?ID=31)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 33 2.0\n\n**Prerequisites**\r\n[Illusion Sense](/Feats.aspx?ID=31)\n\n\r\n\r\n---\r\n\r\n\r\nBy drawing upon the First World’s magic, you can siphon a portion of that malleable world to create a convincing illusion.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 33" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 33 2.0", "speed": {}, "summary": "By drawing upon the First World’s magic, you can siphon a portion of that malleable world to create a convincing illusion.", "summary_markdown": "By drawing upon the First World’s magic, you can siphon a portion of that malleable world to create a convincing illusion.", "text": " Natural Illusionist Source Character Guide pg. 33 2.0 Prerequisites Illusion Sense --- By drawing upon the First World’s magic, you can siphon a portion of that malleable world to create a convincing illusion. Once per day, you can cast illusory disguise , item facade , or ventriloquism . At 7th level, the spell is heightened to 2nd level, and every 2 levels thereafter, the spell is heightened an additional spell level.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=997", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fortuitous Shift" ], "feat_markdown": "Fortuitous Shift", "id": "feat-998", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Fortuitous Shift](/Feats.aspx?ID=998) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 33 2.0\n\n**Prerequisites**\r\n[Unexpected Shift](/Feats.aspx?ID=993)\n\n\r\n\r\n---\r\n\r\nYou have grown more comfortable with your penchant for supernatural disappearance. The flat check DC of your Fortuitous Shift feat decreases to 11, and you are no longer [dazzled](/Conditions.aspx?ID=7) if you succeed.", "name": "Fortuitous Shift", "pfs": "Standard", "prerequisite": "Unexpected Shift", "prerequisite_markdown": "[Unexpected Shift](/Feats.aspx?ID=993)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 33 2.0\n\n**Prerequisites**\r\n[Unexpected Shift](/Feats.aspx?ID=993)\n\n\r\n\r\n---\r\n\r\n\r\nYou have grown more comfortable with your penchant for supernatural disappearance.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 33" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 33 2.0", "speed": {}, "summary": "You have grown more comfortable with your penchant for supernatural disappearance.", "summary_markdown": "You have grown more comfortable with your penchant for supernatural disappearance.", "text": " Fortuitous Shift Source Character Guide pg. 33 2.0 Prerequisites Unexpected Shift --- You have grown more comfortable with your penchant for supernatural disappearance. The flat check DC of your Fortuitous Shift feat decreases to 11, and you are no longer dazzled if you succeed.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=998", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bouncy Goblin" ], "feat_markdown": "Bouncy Goblin", "id": "feat-999", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Bouncy Goblin](/Feats.aspx?ID=999) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 37 2.0\n\n**Prerequisites**\r\n[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage\n\n\r\n\r\n---\r\n\r\nYou have a particular elasticity that makes it easy for you to bounce and squish. You gain the trained proficiency rank in [Acrobatics](/Skills.aspx?ID=1) (or another skill of your choice, if you were already trained in Acrobatics). You also gain a +2 circumstance bonus to Acrobatics checks to Tumble Through a foe’s space.\n\nBouncy Goblin leads to...\r\n[Roll with It (Goblin)](/Feats.aspx?ID=1009)", "name": "Bouncy Goblin", "pfs": "Standard", "prerequisite": "Unbreakable Goblin heritage", "prerequisite_markdown": "[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 37 2.0\n\n**Prerequisites**\r\n[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou have a particular elasticity that makes it easy for you to bounce and squish.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 37 2.0", "speed": {}, "summary": "You have a particular elasticity that makes it easy for you to bounce and squish.", "summary_markdown": "You have a particular elasticity that makes it easy for you to bounce and squish.", "text": " Bouncy Goblin Source Character Guide pg. 37 2.0 Prerequisites Unbreakable Goblin heritage --- You have a particular elasticity that makes it easy for you to bounce and squish. You gain the trained proficiency rank in Acrobatics (or another skill of your choice, if you were already trained in Acrobatics). You also gain a +2 circumstance bonus to Acrobatics checks to Tumble Through a foe’s space. Bouncy Goblin leads to... Roll with It (Goblin)", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=999", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fang Sharpener" ], "feat_markdown": "Fang Sharpener", "id": "feat-1000", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fang Sharpener](/Feats.aspx?ID=1000) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 37 2.0\n\n**Prerequisites**\r\n[Irongut Goblin](/Heritages.aspx?ID=17) heritage or [Razortooth Goblin](/Heritages.aspx?ID=18) heritage\n\n\r\n\r\n---\r\n\r\nYou have filed your teeth into jagged points and have an unusually powerful jaw, making your mouth a dangerous weapon. If you’re an irongut goblin, you gain a jaws unarmed attack that deals 1d4 piercing damage, and if you’re a razortooth goblin, your jaws unarmed attack deals 1d8 piercing damage and loses the finesse trait. Whenever you score a critical hit with your jaws unarmed attack, your target takes 1 [persistent](/Conditions.aspx?ID=29) bleed damage per weapon damage die.\n\nFang Sharpener leads to...\r\n[Ankle Bite](/Feats.aspx?ID=1002), [Hungry Goblin](/Feats.aspx?ID=1008)", "name": "Fang Sharpener", "pfs": "Standard", "prerequisite": "Irongut Goblin heritage or Razortooth Goblin heritage", "prerequisite_markdown": "[Irongut Goblin](/Heritages.aspx?ID=17) heritage or [Razortooth Goblin](/Heritages.aspx?ID=18) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 37 2.0\n\n**Prerequisites**\r\n[Irongut Goblin](/Heritages.aspx?ID=17) heritage or [Razortooth Goblin](/Heritages.aspx?ID=18) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou have filed your teeth into jagged points and have an unusually powerful jaw, making your mouth a dangerous weapon.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 37 2.0", "speed": {}, "summary": "You have filed your teeth into jagged points and have an unusually powerful jaw, making your mouth a dangerous weapon.", "summary_markdown": "You have filed your teeth into jagged points and have an unusually powerful jaw, making your mouth a dangerous weapon.", "text": " Fang Sharpener Source Character Guide pg. 37 2.0 Prerequisites Irongut Goblin heritage or Razortooth Goblin heritage --- You have filed your teeth into jagged points and have an unusually powerful jaw, making your mouth a dangerous weapon. If you’re an irongut goblin, you gain a jaws unarmed attack that deals 1d4 piercing damage, and if you’re a razortooth goblin, your jaws unarmed attack deals 1d8 piercing damage and loses the finesse trait. Whenever you score a critical hit with your jaws unarmed attack, your target takes 1 persistent bleed damage per weapon damage die. Fang Sharpener leads to... Ankle Bite, Hungry Goblin", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1000", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hard Tail" ], "feat_markdown": "Hard Tail", "id": "feat-1001", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hard Tail](/Feats.aspx?ID=1001) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 37 2.0\n\n**Prerequisites**\r\n[Tailed Goblin](/Heritages.aspx?ID=37) heritage\n\n\r\n\r\n---\r\n\r\nYour tail is much stronger than most, and you can lash out with it with the strength of a whip. You gain a tail unarmed attack that deals 1d6 bludgeoning damage.\n\nHard Tail leads to...\r\n[Tail Spin](/Feats.aspx?ID=1004)", "name": "Hard Tail", "pfs": "Standard", "prerequisite": "Tailed Goblin heritage", "prerequisite_markdown": "[Tailed Goblin](/Heritages.aspx?ID=37) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 37 2.0\n\n**Prerequisites**\r\n[Tailed Goblin](/Heritages.aspx?ID=37) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour tail is much stronger than most, and you can lash out with it with the strength of a whip.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 37 2.0", "speed": {}, "summary": "Your tail is much stronger than most, and you can lash out with it with the strength of a whip.", "summary_markdown": "Your tail is much stronger than most, and you can lash out with it with the strength of a whip.", "text": " Hard Tail Source Character Guide pg. 37 2.0 Prerequisites Tailed Goblin heritage --- Your tail is much stronger than most, and you can lash out with it with the strength of a whip. You gain a tail unarmed attack that deals 1d6 bludgeoning damage. Hard Tail leads to... Tail Spin", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1001", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ankle Bite" ], "feat_markdown": "Ankle Bite", "id": "feat-1002", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ankle Bite](/Feats.aspx?ID=1002) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 2.0\n\n**Prerequisites**\r\n[Fang Sharpener](/Feats.aspx?ID=1000) or [Razortooth Goblin](/Heritages.aspx?ID=18) heritage\n\n**Trigger**\r\nA foe gives you the [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) condition using a part of its body.\n\n\r\n\r\n---\r\n\r\nWhenever someone grabs onto you, you instinctively bite down hard. Sometimes that makes them let go, and sometimes it just makes them angrier, but either way, it’s both satisfying and tasty. Make a jaws Strike against the triggering foe. On a critical hit, you are no longer grabbed. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.", "name": "Ankle Bite", "pfs": "Standard", "prerequisite": "Fang Sharpener or Razortooth Goblin heritage", "prerequisite_markdown": "[Fang Sharpener](/Feats.aspx?ID=1000) or [Razortooth Goblin](/Heritages.aspx?ID=18) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 2.0\n\n**Prerequisites**\r\n[Fang Sharpener](/Feats.aspx?ID=1000) or [Razortooth Goblin](/Heritages.aspx?ID=18) heritage\n\n**Trigger**\r\nA foe gives you the [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) condition using a part of its body.\n\n\r\n\r\n---\r\n\r\n\r\nWhenever someone grabs onto you, you instinctively bite down hard.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 38 2.0", "speed": {}, "summary": "Whenever someone grabs onto you, you instinctively bite down hard.", "summary_markdown": "Whenever someone grabs onto you, you instinctively bite down hard.", "text": " Ankle Bite Reaction Source Character Guide pg. 38 2.0 Prerequisites Fang Sharpener or Razortooth Goblin heritage Trigger A foe gives you the grabbed or restrained condition using a part of its body. --- Whenever someone grabs onto you, you instinctively bite down hard. Sometimes that makes them let go, and sometimes it just makes them angrier, but either way, it’s both satisfying and tasty. Make a jaws Strike against the triggering foe. On a critical hit, you are no longer grabbed. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "trigger": "A foe gives you the grabbed or restrained condition using a part of its body.", "trigger_markdown": "A foe gives you the [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) condition using a part of its body.", "type": "Feat", "url": "/Feats.aspx?ID=1002", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Chosen of Lamashtu" ], "feat_markdown": "Chosen of Lamashtu", "id": "feat-1003", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Restricted\"\r\n>\r\n[Chosen of Lamashtu](/Feats.aspx?ID=1003) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 2.0\n\n**Prerequisites**\r\nworshipper of [Lamashtu](/Deities.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou bear the favor and blessings of [Lamashtu](/Deities.aspx?ID=11), the Mother of Monsters. She has bestowed a mutation upon you, granting you the benefits of another heritage. Choose one goblin heritage that you do not already have; you gain that heritage and its benefits.", "name": "Chosen of Lamashtu", "pfs": "Restricted", "prerequisite": "worshipper of Lamashtu", "prerequisite_markdown": "worshipper of [Lamashtu](/Deities.aspx?ID=11)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 2.0\n\n**Prerequisites**\r\nworshipper of [Lamashtu](/Deities.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYou bear the favor and blessings of Lamashtu, the Mother of Monsters.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 38 2.0", "speed": {}, "summary": "You bear the favor and blessings of Lamashtu, the Mother of Monsters.", "summary_markdown": "You bear the favor and blessings of Lamashtu, the Mother of Monsters.", "text": " Chosen of Lamashtu Source Character Guide pg. 38 2.0 Prerequisites worshipper of Lamashtu --- You bear the favor and blessings of Lamashtu, the Mother of Monsters. She has bestowed a mutation upon you, granting you the benefits of another heritage. Choose one goblin heritage that you do not already have; you gain that heritage and its benefits.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1003", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tail Spin" ], "feat_markdown": "Tail Spin", "id": "feat-1004", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tail Spin](/Feats.aspx?ID=1004) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 2.0\n\n**Prerequisites**\r\n[Tailed Goblin](/Heritages.aspx?ID=37) heritage; [Hard Tail](/Feats.aspx?ID=1001)\n\n\r\n\r\n---\r\n\r\nYou excel at using your tail as a weapon to upend your foes. Attempt a single [Athletics](/Skills.aspx?ID=3) check to Trip up to two adjacent creatures. If you roll a success against a target, you get a critical success against that target instead.", "name": "Tail Spin", "pfs": "Standard", "prerequisite": "Tailed Goblin heritage; Hard Tail", "prerequisite_markdown": "[Tailed Goblin](/Heritages.aspx?ID=37) heritage; [Hard Tail](/Feats.aspx?ID=1001)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 2.0\n\n**Prerequisites**\r\n[Tailed Goblin](/Heritages.aspx?ID=37) heritage; [Hard Tail](/Feats.aspx?ID=1001)\n\n\r\n\r\n---\r\n\r\n\r\nYou excel at using your tail as a weapon to upend your foes.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 38 2.0", "speed": {}, "summary": "You excel at using your tail as a weapon to upend your foes.", "summary_markdown": "You excel at using your tail as a weapon to upend your foes.", "text": " Tail Spin Two Actions Source Character Guide pg. 38 2.0 Prerequisites Tailed Goblin heritage; Hard Tail --- You excel at using your tail as a weapon to upend your foes. Attempt a single Athletics check to Trip up to two adjacent creatures. If you roll a success against a target, you get a critical success against that target instead.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1004", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Torch Goblin" ], "feat_markdown": "Torch Goblin", "id": "feat-1005", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Torch Goblin](/Feats.aspx?ID=1005) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 2.0\n\n**Prerequisites**\r\n[Charhide Goblin](/Heritages.aspx?ID=16) heritage\n\n\r\n\r\n---\r\n\r\nYou’ve spent enough time on fire that you know how to use it to your advantage. You can light yourself thoroughly on fire with a held [torch](/Equipment.aspx?ID=60), a bottle of [alchemist’s fire](/Equipment.aspx?ID=75), or a similar incendiary, dealing yourself 1d6 persistent fire damage. As long as you are suffering persistent fire damage, all your melee attacks against adjacent creatures deal an additional 1 fire damage per weapon damage die. Any creature that successfully [Grapples](/Actions.aspx?ID=35), [Shoves](/Actions.aspx?ID=38), or [Trips](/Actions.aspx?ID=40) you takes 1d6 fire damage; if it uses a weapon for that action, the weapon takes the damage instead. You must still attempt the flat check to remove the persistent fire damage each round, as normal.\n\nTorch Goblin leads to...\r\n[Scalding Spit](/Feats.aspx?ID=1010)", "name": "Torch Goblin", "pfs": "Standard", "prerequisite": "Charhide Goblin heritage", "prerequisite_markdown": "[Charhide Goblin](/Heritages.aspx?ID=16) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 2.0\n\n**Prerequisites**\r\n[Charhide Goblin](/Heritages.aspx?ID=16) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve spent enough time on fire that you know how to use it to your advantage.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 38 2.0", "speed": {}, "summary": "You’ve spent enough time on fire that you know how to use it to your advantage.", "summary_markdown": "You’ve spent enough time on fire that you know how to use it to your advantage.", "text": " Torch Goblin Single Action Source Character Guide pg. 38 2.0 Prerequisites Charhide Goblin heritage --- You’ve spent enough time on fire that you know how to use it to your advantage. You can light yourself thoroughly on fire with a held torch, a bottle of alchemist’s fire, or a similar incendiary, dealing yourself 1d6 persistent fire damage. As long as you are suffering persistent fire damage, all your melee attacks against adjacent creatures deal an additional 1 fire damage per weapon damage die. Any creature that successfully Grapples, Shoves, or Trips you takes 1d6 fire damage; if it uses a weapon for that action, the weapon takes the damage instead. You must still attempt the flat check to remove the persistent fire damage each round, as normal. Torch Goblin leads to... Scalding Spit", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1005", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tree Climber (Goblin)" ], "feat_markdown": "Tree Climber (Goblin)", "id": "feat-1006", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tree Climber (Goblin)](/Feats.aspx?ID=1006) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 2.0\n\n**Prerequisites**\r\n[Tailed Goblin](/Heritages.aspx?ID=37) heritage or [Treedweller Goblin](/Heritages.aspx?ID=38) heritage\n\n\r\n\r\n---\r\n\r\nYour time in forest or jungle canopies has taught you how to scramble across branches with sure feet. You gain a climb Speed of 10 feet. If you also have the [Cave Climber](/Feats.aspx?ID=48) ancestry feat, your total climb Speed increases to your land Speed when climbing trees.", "name": "Tree Climber (Goblin)", "pfs": "Standard", "prerequisite": "Tailed Goblin heritage or Treedweller Goblin heritage", "prerequisite_markdown": "[Tailed Goblin](/Heritages.aspx?ID=37) heritage or [Treedweller Goblin](/Heritages.aspx?ID=38) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 2.0\n\n**Prerequisites**\r\n[Tailed Goblin](/Heritages.aspx?ID=37) heritage or [Treedweller Goblin](/Heritages.aspx?ID=38) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour time in forest or jungle canopies has taught you how to scramble across branches with sure feet.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 38 2.0", "speed": {}, "summary": "Your time in forest or jungle canopies has taught you how to scramble across branches with sure feet.", "summary_markdown": "Your time in forest or jungle canopies has taught you how to scramble across branches with sure feet.", "text": " Tree Climber (Goblin) Source Character Guide pg. 38 2.0 Prerequisites Tailed Goblin heritage or Treedweller Goblin heritage --- Your time in forest or jungle canopies has taught you how to scramble across branches with sure feet. You gain a climb Speed of 10 feet. If you also have the Cave Climber ancestry feat, your total climb Speed increases to your land Speed when climbing trees.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1006", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Freeze It!" ], "feat_markdown": "Freeze It!", "id": "feat-1007", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Freeze It!](/Feats.aspx?ID=1007) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 39 2.0\n\n**Prerequisites**\r\n[Snow Goblin](/Heritages.aspx?ID=19) heritage\n\n\r\n\r\n---\r\n\r\nYou are no rime hag or Jadwiga, but the magic of the north has still left a mark on you. Frigid ice runs through your veins, and you can expel frost from your body to freeze your foes. Attempt an [Athletics](/Skills.aspx?ID=3) check against the Fortitude DC of an adjacent foe. If you have master proficiency in Athletics, you can affect up to two adjacent foes, rolling one Athletics check against each foe.\n\n**Critical Success** The target becomes clumsy 2 for 1 round.
\r\n**Success** The target becomes clumsy 1 for 1 round.
\r\n**Critical Failure** The target is temporarily immune for 1 minute.", "name": "Freeze It!", "pfs": "Standard", "prerequisite": "Snow Goblin heritage", "prerequisite_markdown": "[Snow Goblin](/Heritages.aspx?ID=19) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 39 2.0\n\n**Prerequisites**\r\n[Snow Goblin](/Heritages.aspx?ID=19) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou are no rime hag or Jadwiga, but the magic of the north has still left a mark on you.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 39 2.0", "speed": {}, "summary": "You are no rime hag or Jadwiga, but the magic of the north has still left a mark on you.", "summary_markdown": "You are no rime hag or Jadwiga, but the magic of the north has still left a mark on you.", "text": " Freeze It! Single Action Source Character Guide pg. 39 2.0 Prerequisites Snow Goblin heritage --- You are no rime hag or Jadwiga, but the magic of the north has still left a mark on you. Frigid ice runs through your veins, and you can expel frost from your body to freeze your foes. Attempt an Athletics check against the Fortitude DC of an adjacent foe. If you have master proficiency in Athletics, you can affect up to two adjacent foes, rolling one Athletics check against each foe. Critical Success The target becomes clumsy 2 for 1 round. Success The target becomes clumsy 1 for 1 round. Critical Failure The target is temporarily immune for 1 minute.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1007", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hungry Goblin" ], "feat_markdown": "Hungry Goblin", "id": "feat-1008", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Hungry Goblin](/Feats.aspx?ID=1008) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 39 2.0\n\n**Prerequisites**\r\n[Fang Sharpener](/Feats.aspx?ID=1000)\n\n\r\n\r\n---\r\n\r\nYou’ll eat anything and anyone. Whenever you inflict persistent bleed damage with your jaws unarmed attack, you gain temporary Hit Points equal to half your level for 1 minute.", "name": "Hungry Goblin", "pfs": "Standard", "prerequisite": "Fang Sharpener", "prerequisite_markdown": "[Fang Sharpener](/Feats.aspx?ID=1000)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 39 2.0\n\n**Prerequisites**\r\n[Fang Sharpener](/Feats.aspx?ID=1000)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ll eat anything and anyone.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 39 2.0", "speed": {}, "summary": "You’ll eat anything and anyone.", "summary_markdown": "You’ll eat anything and anyone.", "text": " Hungry Goblin Source Character Guide pg. 39 2.0 Prerequisites Fang Sharpener --- You’ll eat anything and anyone. Whenever you inflict persistent bleed damage with your jaws unarmed attack, you gain temporary Hit Points equal to half your level for 1 minute.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1008", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Roll with It (Goblin)" ], "feat_markdown": "Roll with It (Goblin)", "id": "feat-1009", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Roll with It (Goblin)](/Feats.aspx?ID=1009) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 39 2.0\n\n**Prerequisites**\r\n[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage; [Bouncy Goblin](/Feats.aspx?ID=999)\n\n**Trigger**\r\nA foe hits you with a melee weapon or unarmed attack.\n\n\r\n\r\n---\r\n\r\nWhen you take a big hit, your foe bounces you around like a rubber ball, but you escape the worst of the blow. Your foe can move you any distance of its choice up to 30 feet in a direction of its choice (this is not forced movement, and it triggers reactions as normal). You fall prone and are stunned 1. Attempt a DC 6 flat check. On a success, you take minimum damage from the attack, and on a critical success, if the attack was a critical hit, you don’t take double damage from the critical hit.", "name": "Roll with It (Goblin)", "pfs": "Standard", "prerequisite": "Unbreakable Goblin heritage; Bouncy Goblin", "prerequisite_markdown": "[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage; [Bouncy Goblin](/Feats.aspx?ID=999)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 39 2.0\n\n**Prerequisites**\r\n[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage; [Bouncy Goblin](/Feats.aspx?ID=999)\n\n**Trigger**\r\nA foe hits you with a melee weapon or unarmed attack.\n\n\r\n\r\n---\r\n\r\n\r\nWhen you take a big hit, your foe bounces you around like a rubber ball, but you escape the worst of the blow.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 39 2.0", "speed": {}, "summary": "When you take a big hit, your foe bounces you around like a rubber ball, but you escape the worst of the blow.", "summary_markdown": "When you take a big hit, your foe bounces you around like a rubber ball, but you escape the worst of the blow.", "text": " Roll with It (Goblin) Reaction Source Character Guide pg. 39 2.0 Prerequisites Unbreakable Goblin heritage; Bouncy Goblin Trigger A foe hits you with a melee weapon or unarmed attack. --- When you take a big hit, your foe bounces you around like a rubber ball, but you escape the worst of the blow. Your foe can move you any distance of its choice up to 30 feet in a direction of its choice (this is not forced movement, and it triggers reactions as normal). You fall prone and are stunned 1. Attempt a DC 6 flat check. On a success, you take minimum damage from the attack, and on a critical success, if the attack was a critical hit, you don’t take double damage from the critical hit.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "trigger": "A foe hits you with a melee weapon or unarmed attack.", "trigger_markdown": "A foe hits you with a melee weapon or unarmed attack.", "type": "Feat", "url": "/Feats.aspx?ID=1009", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scalding Spit" ], "feat_markdown": "Scalding Spit", "id": "feat-1010", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Scalding Spit](/Feats.aspx?ID=1010) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 39 2.0\n\n**Prerequisites**\r\n[Torch Goblin](/Feats.aspx?ID=1005)\n\n\r\n\r\n---\r\n\r\nYour bodily fluids burn with surprising volatility, as if you ran on oil instead of blood. As long as you are taking [persistent fire damage](/Conditions.aspx?ID=29), you gain a boiling spit ranged unarmed attack with a range of 30 feet that deals 1d6 fire damage.", "name": "Scalding Spit", "pfs": "Standard", "prerequisite": "Torch Goblin", "prerequisite_markdown": "[Torch Goblin](/Feats.aspx?ID=1005)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 39 2.0\n\n**Prerequisites**\r\n[Torch Goblin](/Feats.aspx?ID=1005)\n\n\r\n\r\n---\r\n\r\n\r\nYour bodily fluids burn with surprising volatility, as if you ran on oil instead of blood.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 39 2.0", "speed": {}, "summary": "Your bodily fluids burn with surprising volatility, as if you ran on oil instead of blood.", "summary_markdown": "Your bodily fluids burn with surprising volatility, as if you ran on oil instead of blood.", "text": " Scalding Spit Source Character Guide pg. 39 2.0 Prerequisites Torch Goblin --- Your bodily fluids burn with surprising volatility, as if you ran on oil instead of blood. As long as you are taking persistent fire damage, you gain a boiling spit ranged unarmed attack with a range of 30 feet that deals 1d6 fire damage.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1010", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unbreakable-er Goblin" ], "feat_markdown": "Unbreakable-er Goblin", "id": "feat-1011", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Unbreakable-er Goblin](/Feats.aspx?ID=1011) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 39 2.0\n\n**Prerequisites**\r\n[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage\n\n\r\n\r\n---\r\n\r\nAs hard as most unbreakable goblins are to break, you are that much harder to break. You gain 20 Hit Points from your ancestry instead of 10. When you fall, you take no falling damage. If you have the [Bouncy Goblin](/Feats.aspx?ID=999) feat, after falling or jumping from a height of at least 20 feet, you can bounce back into the air, up to half the distance you fell (and half as far forward if you jumped). These bounces continue until you bounce less than 20 feet.", "name": "Unbreakable-er Goblin", "pfs": "Standard", "prerequisite": "Unbreakable Goblin heritage", "prerequisite_markdown": "[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 39 2.0\n\n**Prerequisites**\r\n[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage\n\n\r\n\r\n---\r\n\r\n\r\nAs hard as most unbreakable goblins are to break, you are that much harder to break.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 39 2.0", "speed": {}, "summary": "As hard as most unbreakable goblins are to break, you are that much harder to break.", "summary_markdown": "As hard as most unbreakable goblins are to break, you are that much harder to break.", "text": " Unbreakable-er Goblin Source Character Guide pg. 39 2.0 Prerequisites Unbreakable Goblin heritage --- As hard as most unbreakable goblins are to break, you are that much harder to break. You gain 20 Hit Points from your ancestry instead of 10. When you fall, you take no falling damage. If you have the Bouncy Goblin feat, after falling or jumping from a height of at least 20 feet, you can bounce back into the air, up to half the distance you fell (and half as far forward if you jumped). These bounces continue until you bounce less than 20 feet.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1011", "weakness": {} }, { "access": "Mihrini ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Adroit Manipulation" ], "feat_markdown": "Adroit Manipulation", "id": "feat-1012", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Adroit Manipulation](/Feats.aspx?ID=1012) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Access**\r\nMihrini ethnicity\n\n\r\n\r\n---\r\n\r\nYou’ve fiddled with knots, locks, and blacksmith’s puzzles since you were a child to give your hands something to do. You gain the trained proficiency rank in [Thievery](/Skills.aspx?ID=17) (or another skill of your choice, if you’re already trained in Thievery). If you roll a success on a Thievery check to Pick a Lock, you get a critical success instead.", "name": "Adroit Manipulation", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Access**\r\nMihrini ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve fiddled with knots, locks, and blacksmith’s puzzles since you were a child to give your hands something to do.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 44 2.0", "speed": {}, "summary": "You’ve fiddled with knots, locks, and blacksmith’s puzzles since you were a child to give your hands something to do.", "summary_markdown": "You’ve fiddled with knots, locks, and blacksmith’s puzzles since you were a child to give your hands something to do.", "text": " Adroit Manipulation Source Character Guide pg. 44 2.0 Access Mihrini ethnicity --- You’ve fiddled with knots, locks, and blacksmith’s puzzles since you were a child to give your hands something to do. You gain the trained proficiency rank in Thievery (or another skill of your choice, if you’re already trained in Thievery). If you roll a success on a Thievery check to Pick a Lock, you get a critical success instead.", "trait": [ "Halfling", "Uncommon" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Halfling", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1012", "weakness": {} }, { "access": "Jaric ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Innocuous" ], "feat_markdown": "Innocuous", "id": "feat-1013", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Innocuous](/Feats.aspx?ID=1013) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Access**\r\nJaric ethnicity\n\n\r\n\r\n---\r\n\r\nHalflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence. You gain the trained proficiency rank in [Deception](/Skills.aspx?ID=5) (or another skill of your choice, if you’re already trained in Deception). If you fail a Deception check to Create a Diversion, humanoid creatures aren’t aware that you were trying to trick them unless you get a critical failure on your roll.", "name": "Innocuous", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Access**\r\nJaric ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nHalflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 44 2.0", "speed": {}, "summary": "Halflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence.", "summary_markdown": "Halflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence.", "text": " Innocuous Source Character Guide pg. 44 2.0 Access Jaric ethnicity --- Halflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence. You gain the trained proficiency rank in Deception (or another skill of your choice, if you’re already trained in Deception). If you fail a Deception check to Create a Diversion, humanoid creatures aren’t aware that you were trying to trick them unless you get a critical failure on your roll.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1013", "weakness": {} }, { "access": "Jaric ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Intuitive Cooperation" ], "feat_markdown": "Intuitive Cooperation", "id": "feat-1014", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Intuitive Cooperation](/Feats.aspx?ID=1014) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Access**\r\nJaric ethnicity\n\n\r\n\r\n---\r\n\r\nYou are accustomed to working alongside others, relying on each other to get by. You gain a +2 circumstance bonus to checks to [Aid](/Actions.aspx?ID=75), and your allies gain a +2 circumstance bonus to checks to Aid you.", "name": "Intuitive Cooperation", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Access**\r\nJaric ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYou are accustomed to working alongside others, relying on each other to get by.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 44 2.0", "speed": {}, "summary": "You are accustomed to working alongside others, relying on each other to get by.", "summary_markdown": "You are accustomed to working alongside others, relying on each other to get by.", "text": " Intuitive Cooperation Source Character Guide pg. 44 2.0 Access Jaric ethnicity --- You are accustomed to working alongside others, relying on each other to get by. You gain a +2 circumstance bonus to checks to Aid, and your allies gain a +2 circumstance bonus to checks to Aid you.", "trait": [ "Halfling", "Uncommon" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Halfling", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1014", "weakness": {} }, { "access": "Uhlam ethnicity", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unassuming Dedication" ], "feat_markdown": "Unassuming Dedication", "id": "feat-1015", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Unassuming Dedication](/Feats.aspx?ID=1015) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Access**\r\nUhlam ethnicity\n\n\r\n\r\n---\r\n\r\nYour family instilled the values of care and patience into you from a young age. You gain a +1 circumstance bonus to checks to perform a downtime activity.", "name": "Unassuming Dedication", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Access**\r\nUhlam ethnicity\n\n\r\n\r\n---\r\n\r\n\r\nYour family instilled the values of care and patience into you from a young age.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 44 2.0", "speed": {}, "summary": "Your family instilled the values of care and patience into you from a young age.", "summary_markdown": "Your family instilled the values of care and patience into you from a young age.", "text": " Unassuming Dedication Source Character Guide pg. 44 2.0 Access Uhlam ethnicity --- Your family instilled the values of care and patience into you from a young age. You gain a +1 circumstance bonus to checks to perform a downtime activity.", "trait": [ "Halfling", "Uncommon" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Halfling", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1015", "weakness": {} }, { "access": "Chelaxian nationality", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Easily Dismissed" ], "feat_markdown": "Easily Dismissed", "id": "feat-1016", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Easily Dismissed](/Feats.aspx?ID=1016) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Access**\r\nChelaxian nationality\n\n\r\n\r\n---\r\n\r\nYou are practiced at blending into the background of the streets and halls of larger folk to ensure that you are overlooked. When you are in a crowd or well trafficked urban area, you can attempt to [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63), even when observed. On a success, you aren’t hidden or undetected, but other creatures simply don’t take particular notice of you, even though they can see you. You can’t use this ability on observers who have already seen you perform obtrusive or notable actions. If you perform any action other than to Hide or Sneak or otherwise take particularly salient actions (GM’s discretion), observers notice you right away.\n\nEasily Dismissed leads to...\r\n[Fade Away](/Feats.aspx?ID=1020)", "name": "Easily Dismissed", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Access**\r\nChelaxian nationality\n\n\r\n\r\n---\r\n\r\n\r\nYou are practiced at blending into the background of the streets and halls of larger folk to ensure that you are overlooked.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 44 2.0", "speed": {}, "summary": "You are practiced at blending into the background of the streets and halls of larger folk to ensure that you are overlooked.", "summary_markdown": "You are practiced at blending into the background of the streets and halls of larger folk to ensure that you are overlooked.", "text": " Easily Dismissed Source Character Guide pg. 44 2.0 Access Chelaxian nationality --- You are practiced at blending into the background of the streets and halls of larger folk to ensure that you are overlooked. When you are in a crowd or well trafficked urban area, you can attempt to Hide and Sneak, even when observed. On a success, you aren’t hidden or undetected, but other creatures simply don’t take particular notice of you, even though they can see you. You can’t use this ability on observers who have already seen you perform obtrusive or notable actions. If you perform any action other than to Hide or Sneak or otherwise take particularly salient actions (GM’s discretion), observers notice you right away. Easily Dismissed leads to... Fade Away", "trait": [ "Halfling", "Uncommon" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Halfling", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1016", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Halfling Ingenuity" ], "feat_markdown": "Halfling Ingenuity", "id": "feat-1017", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Halfling Ingenuity](/Feats.aspx?ID=1017) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Prerequisites**\r\n[Halfling Luck](/Feats.aspx?ID=54)\n\n\r\n\r\n---\r\n\r\nWhile your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger. You can attempt skill actions that normally require you to be trained even if you aren’t trained in that skill. If you use Halfling Luck when you fail a check for a skill with which you are untrained, you can add a proficiency bonus equal to your level, rather than 0, when you reroll the triggering skill check. You gain a +4 circumstance bonus to this rerolled skill check.", "name": "Halfling Ingenuity", "pfs": "Standard", "prerequisite": "Halfling Luck", "prerequisite_markdown": "[Halfling Luck](/Feats.aspx?ID=54)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 44 2.0\n\n**Prerequisites**\r\n[Halfling Luck](/Feats.aspx?ID=54)\n\n\r\n\r\n---\r\n\r\n\r\nWhile your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 44 2.0", "speed": {}, "summary": "While your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger.", "summary_markdown": "While your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger.", "text": " Halfling Ingenuity Source Character Guide pg. 44 2.0 Prerequisites Halfling Luck --- While your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger. You can attempt skill actions that normally require you to be trained even if you aren’t trained in that skill. If you use Halfling Luck when you fail a check for a skill with which you are untrained, you can add a proficiency bonus equal to your level, rather than 0, when you reroll the triggering skill check. You gain a +4 circumstance bonus to this rerolled skill check.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1017", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Luck (Halfling)" ], "feat_markdown": "Shared Luck (Halfling)", "id": "feat-1018", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Luck (Halfling)](/Feats.aspx?ID=1018) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n**Prerequisites**\r\n[Halfling Luck](/Feats.aspx?ID=54)\n\n\r\n\r\n---\r\n\r\nYou are evidence that it’s lucky to travel with a halfling. You can use Halfling Luck when an ally within 30 feet fails a skill check or a saving throw to allow the ally to reroll the triggering check instead of you rerolling your own failed check. As usual, your ally must use the new result, even if it’s worse than their first roll. If you have [Guiding Luck](/Feats.aspx?ID=62), you can’t use Guiding Luck’s effect that applies to attack rolls and Perception checks to use Shared Luck to benefit an ally.", "name": "Shared Luck (Halfling)", "pfs": "Standard", "prerequisite": "Halfling Luck", "prerequisite_markdown": "[Halfling Luck](/Feats.aspx?ID=54)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n**Prerequisites**\r\n[Halfling Luck](/Feats.aspx?ID=54)\n\n\r\n\r\n---\r\n\r\n\r\nYou are evidence that it’s lucky to travel with a halfling.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 45 2.0", "speed": {}, "summary": "You are evidence that it’s lucky to travel with a halfling.", "summary_markdown": "You are evidence that it’s lucky to travel with a halfling.", "text": " Shared Luck (Halfling) Source Character Guide pg. 45 2.0 Prerequisites Halfling Luck --- You are evidence that it’s lucky to travel with a halfling. You can use Halfling Luck when an ally within 30 feet fails a skill check or a saving throw to allow the ally to reroll the triggering check instead of you rerolling your own failed check. As usual, your ally must use the new result, even if it’s worse than their first roll. If you have Guiding Luck, you can’t use Guiding Luck’s effect that applies to attack rolls and Perception checks to use Shared Luck to benefit an ally.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1018", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cunning Climber" ], "feat_markdown": "Cunning Climber", "id": "feat-1019", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Cunning Climber](/Feats.aspx?ID=1019) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\nWhether you are climbing a ship's rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can't. You gain a climb Speed of 10 feet.", "name": "Cunning Climber", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhether you are climbing a ship’s rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can’t.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 45 2.0", "speed": {}, "summary": "Whether you are climbing a ship’s rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can’t.", "summary_markdown": "Whether you are climbing a ship’s rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can’t.", "text": " Cunning Climber Source Character Guide pg. 45 2.0 --- Whether you are climbing a ship's rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can't. You gain a climb Speed of 10 feet.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1019", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fade Away" ], "feat_markdown": "Fade Away", "id": "feat-1020", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Fade Away](/Feats.aspx?ID=1020) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n**Prerequisites**\r\n[Easily Dismissed](/Feats.aspx?ID=1016)\n\n\r\n\r\n---\r\n\r\nYour ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects. You gain [_invisibility_](/Spells.aspx?ID=164) and [_misdirection_](/Spells.aspx?ID=198) as 2nd-level innate occult spells. You can target only yourself with _invisibility_, and you must be the primary target of _misdirection_. You can cast each spell once per day.", "name": "Fade Away", "pfs": "Standard", "prerequisite": "Easily Dismissed", "prerequisite_markdown": "[Easily Dismissed](/Feats.aspx?ID=1016)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n**Prerequisites**\r\n[Easily Dismissed](/Feats.aspx?ID=1016)\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 45 2.0", "speed": {}, "summary": "Your ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects.", "summary_markdown": "Your ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects.", "text": " Fade Away Source Character Guide pg. 45 2.0 Prerequisites Easily Dismissed --- Your ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects. You gain invisibility and misdirection as 2nd-level innate occult spells. You can target only yourself with invisibility , and you must be the primary target of misdirection . You can cast each spell once per day.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1020", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Helpful Halfling" ], "feat_markdown": "Helpful Halfling", "id": "feat-1021", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Helpful Halfling](/Feats.aspx?ID=1021) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\nWhen you aid a friend with a task, you find many ways to help and avoid interfering. On a critical success to [Aid](/Actions.aspx?ID=75), you grant your ally a +3 circumstance bonus if you have expert proficiency in the skill (rather than +2), and you grant your ally a +4 circumstance bonus if you have master proficiency (rather than +3). If you roll a critical failure on a check to Aid, you don’t give your ally a –1 circumstance penalty to their check.", "name": "Helpful Halfling", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you aid a friend with a task, you find many ways to help and avoid interfering.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 45 2.0", "speed": {}, "summary": "When you aid a friend with a task, you find many ways to help and avoid interfering.", "summary_markdown": "When you aid a friend with a task, you find many ways to help and avoid interfering.", "text": " Helpful Halfling Source Character Guide pg. 45 2.0 --- When you aid a friend with a task, you find many ways to help and avoid interfering. On a critical success to Aid, you grant your ally a +3 circumstance bonus if you have expert proficiency in the skill (rather than +2), and you grant your ally a +4 circumstance bonus if you have master proficiency (rather than +3). If you roll a critical failure on a check to Aid, you don’t give your ally a –1 circumstance penalty to their check.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1021", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cobble Dancer" ], "feat_markdown": "Cobble Dancer", "id": "feat-1022", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Cobble Dancer](/Feats.aspx?ID=1022) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\nYou know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments. While in an outdoor urban environment, you can Step into difficult terrain and enemies in difficult terrain are flat-footed to you.", "name": "Cobble Dancer", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 45 2.0", "speed": {}, "summary": "You know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments.", "summary_markdown": "You know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments.", "text": " Cobble Dancer Source Character Guide pg. 45 2.0 --- You know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments. While in an outdoor urban environment, you can Step into difficult terrain and enemies in difficult terrain are flat-footed to you.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1022", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Luck (Halfling)" ], "feat_markdown": "Incredible Luck (Halfling)", "id": "feat-1023", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Luck (Halfling)](/Feats.aspx?ID=1023) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n**Prerequisites**\r\n[Halfling Luck](/Feats.aspx?ID=54)\n\n\r\n\r\n---\r\n\r\nEven other halflings consider you to be particularly lucky. You can use Halfling Luck once per hour, rather than once per day. If you have [Guiding Luck](/Feats.aspx?ID=62), you can still use Halfling Luck when you fail a Perception check or attack roll only once per day (though you can use it within the same hour that you used Halfling Luck), and if you have [Shared Luck](/Feats.aspx?ID=1018), you can still use Halfling Luck on an ally instead of yourself only once per day.", "name": "Incredible Luck (Halfling)", "pfs": "Standard", "prerequisite": "Halfling Luck", "prerequisite_markdown": "[Halfling Luck](/Feats.aspx?ID=54)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 45 2.0\n\n**Prerequisites**\r\n[Halfling Luck](/Feats.aspx?ID=54)\n\n\r\n\r\n---\r\n\r\n\r\nEven other halflings consider you to be particularly lucky.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 45 2.0", "speed": {}, "summary": "Even other halflings consider you to be particularly lucky.", "summary_markdown": "Even other halflings consider you to be particularly lucky.", "text": " Incredible Luck (Halfling) Source Character Guide pg. 45 2.0 Prerequisites Halfling Luck --- Even other halflings consider you to be particularly lucky. You can use Halfling Luck once per hour, rather than once per day. If you have Guiding Luck, you can still use Halfling Luck when you fail a Perception check or attack roll only once per day (though you can use it within the same hour that you used Halfling Luck), and if you have Shared Luck, you can still use Halfling Luck on an ally instead of yourself only once per day.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1023", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alchemical Scholar" ], "feat_markdown": "Alchemical Scholar", "id": "feat-1024", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Scholar](/Feats.aspx?ID=1024) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\nYou learn formulas more easily. You gain four common 1st-level alchemical formulas when you take this feat, and each time you gain a level, you gain a common alchemical formula of that level. You still need [Alchemical Crafting](/Feats.aspx?ID=752) to Craft alchemical items.\n\n**Special** You can take this feat only at 1st level, and you can’t retrain into or out of this feat.", "name": "Alchemical Scholar", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou learn formulas more easily.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 50 2.0", "speed": {}, "summary": "You learn formulas more easily.", "summary_markdown": "You learn formulas more easily.", "text": " Alchemical Scholar Source Character Guide pg. 50 2.0 --- You learn formulas more easily. You gain four common 1st-level alchemical formulas when you take this feat, and each time you gain a level, you gain a common alchemical formula of that level. You still need Alchemical Crafting to Craft alchemical items. Special You can take this feat only at 1st level, and you can’t retrain into or out of this feat.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1024", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hobgoblin Lore" ], "feat_markdown": "Hobgoblin Lore", "id": "feat-1025", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hobgoblin Lore](/Feats.aspx?ID=1025) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\nYou’ve studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent. You become trained in [Athletics](/Skills.aspx?ID=3) and [Crafting](/Skills.aspx?ID=4). For each of these skills in which you were already trained, you become trained in a skill of your choice. You also become trained in Hobgoblin [Lore](/Skills.aspx?ID=8).", "name": "Hobgoblin Lore", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 50 2.0", "speed": {}, "summary": "You’ve studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent.", "summary_markdown": "You’ve studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent.", "text": " Hobgoblin Lore Source Character Guide pg. 50 2.0 --- You’ve studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent. You become trained in Athletics and Crafting. For each of these skills in which you were already trained, you become trained in a skill of your choice. You also become trained in Hobgoblin Lore.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1025", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hobgoblin Weapon Familiarity" ], "feat_markdown": "Hobgoblin Weapon Familiarity", "id": "feat-1026", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hobgoblin Weapon Familiarity](/Feats.aspx?ID=1026) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\nYou are trained with [composite longbows](/Weapons.aspx?ID=76), [composite shortbows](/Weapons.aspx?ID=77), [glaives](/Weapons.aspx?ID=20), [longbows](/Weapons.aspx?ID=76), [longswords](/Weapons.aspx?ID=31), and [shortbows](/Weapons.aspx?ID=77). In addition, you gain access to all uncommon [hobgoblin](/Traits.aspx?ID=268) weapons. For the purpose of determining your proficiency, martial hobgoblin weapons are simple weapons and advanced hobgoblin weapons are martial weapons.\n\nHobgoblin Weapon Familiarity leads to...\r\n[Hobgoblin Weapon Discipline](/Feats.aspx?ID=1033), [Hobgoblin Weapon Expertise](/Feats.aspx?ID=1036)", "name": "Hobgoblin Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are trained with composite longbows, composite shortbows, glaives, longbows, longswords, and shortbows.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 50 2.0", "speed": {}, "summary": "You are trained with composite longbows, composite shortbows, glaives, longbows, longswords, and shortbows.", "summary_markdown": "You are trained with composite longbows, composite shortbows, glaives, longbows, longswords, and shortbows.", "text": " Hobgoblin Weapon Familiarity Source Character Guide pg. 50 2.0 --- You are trained with composite longbows, composite shortbows, glaives, longbows, longswords, and shortbows. In addition, you gain access to all uncommon hobgoblin weapons. For the purpose of determining your proficiency, martial hobgoblin weapons are simple weapons and advanced hobgoblin weapons are martial weapons. Hobgoblin Weapon Familiarity leads to... Hobgoblin Weapon Discipline, Hobgoblin Weapon Expertise", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1026", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Leech-Clipper" ], "feat_markdown": "Leech-Clipper", "id": "feat-1027", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Leech-Clipper](/Feats.aspx?ID=1027) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\nYou are trained to capture deserters, or “leeches.” If you critically hit a foe with a weapon from the flail weapon group, you can wrap the weapon around the target’s legs and then drop it, causing the foe to take a –10-foot circumstance penalty to their Speeds until they or their allies disentangle the weapon, which takes a total of 2 Interact actions.", "name": "Leech-Clipper", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are trained to capture deserters, or “leeches”.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 50 2.0", "speed": {}, "summary": "You are trained to capture deserters, or “leeches”.", "summary_markdown": "You are trained to capture deserters, or “leeches”.", "text": " Leech-Clipper Source Character Guide pg. 50 2.0 --- You are trained to capture deserters, or “leeches.” If you critically hit a foe with a weapon from the flail weapon group, you can wrap the weapon around the target’s legs and then drop it, causing the foe to take a –10-foot circumstance penalty to their Speeds until they or their allies disentangle the weapon, which takes a total of 2 Interact actions.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1027", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Remorseless Lash" ], "feat_markdown": "Remorseless Lash", "id": "feat-1028", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Remorseless Lash](/Feats.aspx?ID=1028) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\nYou’re skilled at beating a foe when their morale is already breaking. When you succeed at a melee weapon Strike against a [frightened](/Conditions.aspx?ID=19) foe, that foe can’t reduce their frightened condition below 1 until the beginning of your next turn.", "name": "Remorseless Lash", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou’re skilled at beating a foe when their morale is already breaking.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 50 2.0", "speed": {}, "summary": "You’re skilled at beating a foe when their morale is already breaking.", "summary_markdown": "You’re skilled at beating a foe when their morale is already breaking.", "text": " Remorseless Lash Source Character Guide pg. 50 2.0 --- You’re skilled at beating a foe when their morale is already breaking. When you succeed at a melee weapon Strike against a frightened foe, that foe can’t reduce their frightened condition below 1 until the beginning of your next turn.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1028", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vigorous Health" ], "feat_markdown": "Vigorous Health", "id": "feat-1029", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vigorous Health](/Feats.aspx?ID=1029) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\nYour physique is robust and can withstand blood loss startlingly well. Whenever you would gain the [drained](/Conditions.aspx?ID=10) condition, you can attempt a DC 17 flat check. On a success, you don’t gain the drained condition.", "name": "Vigorous Health", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour physique is robust and can withstand blood loss startlingly well.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 50 2.0", "speed": {}, "summary": "Your physique is robust and can withstand blood loss startlingly well.", "summary_markdown": "Your physique is robust and can withstand blood loss startlingly well.", "text": " Vigorous Health Source Character Guide pg. 50 2.0 --- Your physique is robust and can withstand blood loss startlingly well. Whenever you would gain the drained condition, you can attempt a DC 17 flat check. On a success, you don’t gain the drained condition.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1029", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Agonizing Rebuke" ], "feat_markdown": "Agonizing Rebuke", "id": "feat-1030", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Agonizing Rebuke](/Feats.aspx?ID=1030) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\nWhen you terrorize your enemies, you also cause them painful mental distress. When you successfully [Demoralize](/Actions.aspx?ID=53) a foe, that foe takes 1d4 mental damage at the start of each of its turns as long as it remains [frightened](/Conditions.aspx?ID=19) and continues to engage in combat with you. If you have master proficiency in [Intimidation](/Skills.aspx?ID=7), the damage increases to 2d4, and if you have legendary proficiency, the damage increases to 3d4.", "name": "Agonizing Rebuke", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you terrorize your enemies, you also cause them painful mental distress.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 50 2.0", "speed": {}, "summary": "When you terrorize your enemies, you also cause them painful mental distress.", "summary_markdown": "When you terrorize your enemies, you also cause them painful mental distress.", "text": " Agonizing Rebuke Source Character Guide pg. 50 2.0 --- When you terrorize your enemies, you also cause them painful mental distress. When you successfully Demoralize a foe, that foe takes 1d4 mental damage at the start of each of its turns as long as it remains frightened and continues to engage in combat with you. If you have master proficiency in Intimidation, the damage increases to 2d4, and if you have legendary proficiency, the damage increases to 3d4.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1030", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Drill Sergeant" ], "feat_markdown": "Expert Drill Sergeant", "id": "feat-1031", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Drill Sergeant](/Feats.aspx?ID=1031) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n\r\n\r\n---\r\n\r\nYou know how to get the most out of your allies. While exploring, when you are leading and allies are [Following the Expert](/Actions.aspx?ID=514), you grant a +3 circumstance bonus instead of +2 if you’re an expert in the applicable skill, and a +4 circumstance bonus if you’re a master.", "name": "Expert Drill Sergeant", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to get the most out of your allies.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 51 2.0", "speed": {}, "summary": "You know how to get the most out of your allies.", "summary_markdown": "You know how to get the most out of your allies.", "text": " Expert Drill Sergeant Source Character Guide pg. 51 2.0 --- You know how to get the most out of your allies. While exploring, when you are leading and allies are Following the Expert, you grant a +3 circumstance bonus instead of +2 if you’re an expert in the applicable skill, and a +4 circumstance bonus if you’re a master.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1031", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Formation Training" ], "feat_markdown": "Formation Training", "id": "feat-1032", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Formation Training](/Feats.aspx?ID=1032) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n**Prerequisites**\r\ntrained in all martial weapons\n\n\r\n\r\n---\r\n\r\nYou know how to fight in formation with your brethren. When you are adjacent to at least two hobgoblin allies, you gain a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 on Reflex saves against area effects.\n\nFormation Training leads to...\r\n[Formation Master](/Feats.aspx?ID=1035)", "name": "Formation Training", "pfs": "Standard", "prerequisite": "trained in all martial weapons", "prerequisite_markdown": "trained in all martial weapons", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n**Prerequisites**\r\ntrained in all martial weapons\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to fight in formation with your brethren.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 51 2.0", "speed": {}, "summary": "You know how to fight in formation with your brethren.", "summary_markdown": "You know how to fight in formation with your brethren.", "text": " Formation Training Source Character Guide pg. 51 2.0 Prerequisites trained in all martial weapons --- You know how to fight in formation with your brethren. When you are adjacent to at least two hobgoblin allies, you gain a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 on Reflex saves against area effects. Formation Training leads to... Formation Master", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1032", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hobgoblin Weapon Discipline" ], "feat_markdown": "Hobgoblin Weapon Discipline", "id": "feat-1033", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Hobgoblin Weapon Discipline](/Feats.aspx?ID=1033) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n**Prerequisites**\r\n[Hobgoblin Weapon Familiarity](/Feats.aspx?ID=1026)\n\n\r\n\r\n---\r\n\r\nYou know how to efficiently utilize the weapons soldiers use in close quarters. Whenever you score a critical hit using a weapon of the polearm, spear, or sword group, you apply the weapon’s critical specialization effect.", "name": "Hobgoblin Weapon Discipline", "pfs": "Standard", "prerequisite": "Hobgoblin Weapon Familiarity", "prerequisite_markdown": "[Hobgoblin Weapon Familiarity](/Feats.aspx?ID=1026)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n**Prerequisites**\r\n[Hobgoblin Weapon Familiarity](/Feats.aspx?ID=1026)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to efficiently utilize the weapons soldiers use in close quarters.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 51 2.0", "speed": {}, "summary": "You know how to efficiently utilize the weapons soldiers use in close quarters.", "summary_markdown": "You know how to efficiently utilize the weapons soldiers use in close quarters.", "text": " Hobgoblin Weapon Discipline Source Character Guide pg. 51 2.0 Prerequisites Hobgoblin Weapon Familiarity --- You know how to efficiently utilize the weapons soldiers use in close quarters. Whenever you score a critical hit using a weapon of the polearm, spear, or sword group, you apply the weapon’s critical specialization effect.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1033", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pride in Arms" ], "feat_markdown": "Pride in Arms", "id": "feat-1034", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Pride in Arms](/Feats.aspx?ID=1034) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n**Trigger**\r\nAn ally within 30 feet brings a foe to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\nWith a shout of triumph, you grant inspiration to an ally fight on. The triggering ally gains temporary Hit Points equal to their Constitution modifier until the end of their next turn.", "name": "Pride in Arms", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n**Trigger**\r\nAn ally within 30 feet brings a foe to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nWith a shout of triumph, you grant inspiration to an ally fight on.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 51 2.0", "speed": {}, "summary": "With a shout of triumph, you grant inspiration to an ally fight on.", "summary_markdown": "With a shout of triumph, you grant inspiration to an ally fight on.", "text": " Pride in Arms Reaction Source Character Guide pg. 51 2.0 Trigger An ally within 30 feet brings a foe to 0 Hit Points. --- With a shout of triumph, you grant inspiration to an ally fight on. The triggering ally gains temporary Hit Points equal to their Constitution modifier until the end of their next turn.", "trait": [ "Auditory", "Hobgoblin" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Auditory", "Hobgoblin" ], "trigger": "An ally within 30 feet brings a foe to 0 Hit Points.", "trigger_markdown": "An ally within 30 feet brings a foe to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=1034", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Formation Master" ], "feat_markdown": "Formation Master", "id": "feat-1035", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Formation Master](/Feats.aspx?ID=1035) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n**Prerequisites**\r\n[Formation Training](/Feats.aspx?ID=1032)\n\n\r\n\r\n---\r\n\r\nYou can assemble a formation even with members of ancestries that lack the hobgoblins’ military discipline, and you can extend these benefits to your hobgoblin allies. When you are adjacent to at least two humanoid allies, you gain the benefits of Formation Training, even if they aren’t hobgoblin allies. Hobgoblin allies adjacent to you and at least one other hobgoblin ally also gain the bonuses from your Formation Training feat.", "name": "Formation Master", "pfs": "Standard", "prerequisite": "Formation Training", "prerequisite_markdown": "[Formation Training](/Feats.aspx?ID=1032)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n**Prerequisites**\r\n[Formation Training](/Feats.aspx?ID=1032)\n\n\r\n\r\n---\r\n\r\n\r\nYou can assemble a formation even with members of ancestries that lack the hobgoblins’ military discipline, and you can extend these benefits to your hobgoblin allies.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 51 2.0", "speed": {}, "summary": "You can assemble a formation even with members of ancestries that lack the hobgoblins’ military discipline, and you can extend these benefits to your hobgoblin allies.", "summary_markdown": "You can assemble a formation even with members of ancestries that lack the hobgoblins’ military discipline, and you can extend these benefits to your hobgoblin allies.", "text": " Formation Master Source Character Guide pg. 51 2.0 Prerequisites Formation Training --- You can assemble a formation even with members of ancestries that lack the hobgoblins’ military discipline, and you can extend these benefits to your hobgoblin allies. When you are adjacent to at least two humanoid allies, you gain the benefits of Formation Training, even if they aren’t hobgoblin allies. Hobgoblin allies adjacent to you and at least one other hobgoblin ally also gain the bonuses from your Formation Training feat.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1035", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hobgoblin Weapon Expertise" ], "feat_markdown": "Hobgoblin Weapon Expertise", "id": "feat-1036", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Hobgoblin Weapon Expertise](/Feats.aspx?ID=1036) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n**Prerequisites**\r\n[Hobgoblin Weapon Familiarity](/Feats.aspx?ID=1026)\n\n\r\n\r\n---\r\n\r\nYou increase your training in battlefield weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from Hobgoblin Weapon Familiarity.", "name": "Hobgoblin Weapon Expertise", "pfs": "Standard", "prerequisite": "Hobgoblin Weapon Familiarity", "prerequisite_markdown": "[Hobgoblin Weapon Familiarity](/Feats.aspx?ID=1026)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 51 2.0\n\n**Prerequisites**\r\n[Hobgoblin Weapon Familiarity](/Feats.aspx?ID=1026)\n\n\r\n\r\n---\r\n\r\n\r\nYou increase your training in battlefield weapons.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 51 2.0", "speed": {}, "summary": "You increase your training in battlefield weapons.", "summary_markdown": "You increase your training in battlefield weapons.", "text": " Hobgoblin Weapon Expertise Source Character Guide pg. 51 2.0 Prerequisites Hobgoblin Weapon Familiarity --- You increase your training in battlefield weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from Hobgoblin Weapon Familiarity.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1036", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grasping Reach" ], "feat_markdown": "Grasping Reach", "id": "feat-1037", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Grasping Reach](/Feats.aspx?ID=1037) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\nYou can extend a tangle of vines or tendrils to support your arms and extend your reach. When you wield a melee weapon that requires two hands, doesn’t have reach, and deals at least 1d6 damage, you can change between a typical two-handed grip and an extended two-handed grasp using an Interact action. Weapons wielded in your extended grasp gain reach of 10 feet. This grasp is less stable and powerful than a typical grip, reducing the weapon’s damage die by 1 step.", "name": "Grasping Reach", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can extend a tangle of vines or tendrils to support your arms and extend your reach.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 54 2.0", "speed": {}, "summary": "You can extend a tangle of vines or tendrils to support your arms and extend your reach.", "summary_markdown": "You can extend a tangle of vines or tendrils to support your arms and extend your reach.", "text": " Grasping Reach Source Character Guide pg. 54 2.0 --- You can extend a tangle of vines or tendrils to support your arms and extend your reach. When you wield a melee weapon that requires two hands, doesn’t have reach, and deals at least 1d6 damage, you can change between a typical two-handed grip and an extended two-handed grasp using an Interact action. Weapons wielded in your extended grasp gain reach of 10 feet. This grasp is less stable and powerful than a typical grip, reducing the weapon’s damage die by 1 step.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=1037", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Harmlessly Cute" ], "feat_markdown": "Harmlessly Cute", "id": "feat-1038", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Harmlessly Cute](/Feats.aspx?ID=1038) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\nYour size and demeanor make it easy for you to convince others that you mean no harm. You gain the [Shameless Request](/Feats.aspx?ID=838) skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to initiative checks when you roll [Deception](/Skills.aspx?ID=5) for initiative.", "name": "Harmlessly Cute", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour size and demeanor make it easy for you to convince others that you mean no harm.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 54 2.0", "speed": {}, "summary": "Your size and demeanor make it easy for you to convince others that you mean no harm.", "summary_markdown": "Your size and demeanor make it easy for you to convince others that you mean no harm.", "text": " Harmlessly Cute Source Character Guide pg. 54 2.0 --- Your size and demeanor make it easy for you to convince others that you mean no harm. You gain the Shameless Request skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to initiative checks when you roll Deception for initiative.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=1038", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Leshy Lore" ], "feat_markdown": "Leshy Lore", "id": "feat-1039", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Leshy Lore](/Feats.aspx?ID=1039) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\nYou deeply understand your people’s cultural traditions and innate strengths. You gain the trained proficiency rank in [Nature](/Skills.aspx?ID=10) and [Stealth](/Skills.aspx?ID=15). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Leshy [Lore](/Skills.aspx?ID=8).", "name": "Leshy Lore", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou deeply understand your people’s cultural traditions and innate strengths.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 54 2.0", "speed": {}, "summary": "You deeply understand your people’s cultural traditions and innate strengths.", "summary_markdown": "You deeply understand your people’s cultural traditions and innate strengths.", "text": " Leshy Lore Source Character Guide pg. 54 2.0 --- You deeply understand your people’s cultural traditions and innate strengths. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Leshy Lore.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=1039", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Leshy Superstition" ], "feat_markdown": "Leshy Superstition", "id": "feat-1040", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Leshy Superstition](/Feats.aspx?ID=1040) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n**Trigger**\r\nYou attempt a saving throw against a spell or magical effect, but haven’t rolled yet.\n\n\r\n\r\n---\r\n\r\nYou notice spirits that inhabit objects, learning which bring good fortune and which are unlucky. You focus on the power of a lucky object, granting you a +1 circumstance bonus to your saving throw against the triggering effect.\n\nLeshy Superstition leads to...\r\n[Lucky Keepsake](/Feats.aspx?ID=1048)", "name": "Leshy Superstition", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n**Trigger**\r\nYou attempt a saving throw against a spell or magical effect, but haven’t rolled yet.\n\n\r\n\r\n---\r\n\r\n\r\nYou notice spirits that inhabit objects, learning which bring good fortune and which are unlucky.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 54 2.0", "speed": {}, "summary": "You notice spirits that inhabit objects, learning which bring good fortune and which are unlucky.", "summary_markdown": "You notice spirits that inhabit objects, learning which bring good fortune and which are unlucky.", "text": " Leshy Superstition Reaction Source Character Guide pg. 54 2.0 Trigger You attempt a saving throw against a spell or magical effect, but haven’t rolled yet. --- You notice spirits that inhabit objects, learning which bring good fortune and which are unlucky. You focus on the power of a lucky object, granting you a +1 circumstance bonus to your saving throw against the triggering effect. Leshy Superstition leads to... Lucky Keepsake", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "trigger": "You attempt a saving throw against a spell or magical effect, but haven’t rolled yet.", "trigger_markdown": "You attempt a saving throw against a spell or magical effect, but haven’t rolled yet.", "type": "Feat", "url": "/Feats.aspx?ID=1040", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Seedpod" ], "feat_markdown": "Seedpod", "id": "feat-1041", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Seedpod](/Feats.aspx?ID=1041) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\nYour body produces a nearly endless supply of hard seedpods. You gain a seedpod ranged [unarmed](/Traits.aspx?ID=199) attack with a [range increment](/Traits.aspx?ID=248) of 10 feet that deals 1d4 bludgeoning damage; these Strikes have the [manipulate](/Actions.aspx?ID=639) trait. On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a –10-foot circumstance penalty on the target's Speed for 1 round. Seedpods do not add critical specialization effects.\n\nSeedpod leads to...\r\n[Thorned Seedpod](/Feats.aspx?ID=2396)", "name": "Seedpod", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour body produces a nearly endless supply of hard seedpods.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 54 2.0", "speed": {}, "summary": "Your body produces a nearly endless supply of hard seedpods.", "summary_markdown": "Your body produces a nearly endless supply of hard seedpods.", "text": " Seedpod Source Character Guide pg. 54 2.0 --- Your body produces a nearly endless supply of hard seedpods. You gain a seedpod ranged unarmed attack with a range increment of 10 feet that deals 1d4 bludgeoning damage; these Strikes have the manipulate trait. On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a –10-foot circumstance penalty on the target's Speed for 1 round. Seedpods do not add critical specialization effects. Seedpod leads to... Thorned Seedpod", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=1041", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow of the Wilds" ], "feat_markdown": "Shadow of the Wilds", "id": "feat-1042", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow of the Wilds](/Feats.aspx?ID=1042) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\nIt’s difficult to notice your passage through wild areas. As long as you’re not in an urban environment, you’re always considered to be [Covering Tracks](/Actions.aspx?ID=65), even if you chose a different activity in exploration mode.", "name": "Shadow of the Wilds", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\n\r\nIt’s difficult to notice your passage through wild areas.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 54 2.0", "speed": {}, "summary": "It’s difficult to notice your passage through wild areas.", "summary_markdown": "It’s difficult to notice your passage through wild areas.", "text": " Shadow of the Wilds Source Character Guide pg. 54 2.0 --- It’s difficult to notice your passage through wild areas. As long as you’re not in an urban environment, you’re always considered to be Covering Tracks, even if you chose a different activity in exploration mode.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=1042", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Undaunted" ], "feat_markdown": "Undaunted", "id": "feat-1043", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Undaunted](/Feats.aspx?ID=1043) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\nYour spirit has endured many challenges over its long existence, and you are certain you can overcome whatever hardships life throws your way. You gain a +1 circumstance bonus to saves against [emotion](/Traits.aspx?ID=60) effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.", "name": "Undaunted", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour spirit has endured many challenges over its long existence, and you are certain you can overcome whatever hardships life throws your way.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 54 2.0", "speed": {}, "summary": "Your spirit has endured many challenges over its long existence, and you are certain you can overcome whatever hardships life throws your way.", "summary_markdown": "Your spirit has endured many challenges over its long existence, and you are certain you can overcome whatever hardships life throws your way.", "text": " Undaunted Source Character Guide pg. 54 2.0 --- Your spirit has endured many challenges over its long existence, and you are certain you can overcome whatever hardships life throws your way. You gain a +1 circumstance bonus to saves against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=1043", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Leshy Glide" ], "feat_markdown": "Leshy Glide", "id": "feat-1044", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Leshy Glide](/Feats.aspx?ID=1044) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n**Prerequisites**\r\n[Leaf Leshy](/Heritages.aspx?ID=47) heritage or [Cat Fall](/Feats.aspx?ID=765)\n\n\r\n\r\n---\r\n\r\nUsing your own leaves, you can control your descent. You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn.", "name": "Leshy Glide", "pfs": "Standard", "prerequisite": "Leaf Leshy heritage or Cat Fall", "prerequisite_markdown": "[Leaf Leshy](/Heritages.aspx?ID=47) heritage or [Cat Fall](/Feats.aspx?ID=765)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n**Prerequisites**\r\n[Leaf Leshy](/Heritages.aspx?ID=47) heritage or [Cat Fall](/Feats.aspx?ID=765)\n\n\r\n\r\n---\r\n\r\n\r\nUsing your own leaves, you can control your descent.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 55 2.0", "speed": {}, "summary": "Using your own leaves, you can control your descent.", "summary_markdown": "Using your own leaves, you can control your descent.", "text": " Leshy Glide Single Action Source Character Guide pg. 55 2.0 Prerequisites Leaf Leshy heritage or Cat Fall --- Using your own leaves, you can control your descent. You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=1044", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ritual Reversion" ], "feat_markdown": "Ritual Reversion", "id": "feat-1045", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ritual Reversion](/Feats.aspx?ID=1045) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\nYou can temporarily revert to a less conspicuous form without diminishing your senses. You take the form of an ordinary specimen of the type of plant or fungus that most closely resembles you, reverting to your body’s appearance just before your spirit joined with it. This otherwise has the effects of [_tree shape_](/Spells.aspx?ID=342), except that your size remains Small.", "name": "Ritual Reversion", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can temporarily revert to a less conspicuous form without diminishing your senses.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 55 2.0", "speed": {}, "summary": "You can temporarily revert to a less conspicuous form without diminishing your senses.", "summary_markdown": "You can temporarily revert to a less conspicuous form without diminishing your senses.", "text": " Ritual Reversion Two Actions Source Character Guide pg. 55 2.0 --- You can temporarily revert to a less conspicuous form without diminishing your senses. You take the form of an ordinary specimen of the type of plant or fungus that most closely resembles you, reverting to your body’s appearance just before your spirit joined with it. This otherwise has the effects of tree shape , except that your size remains Small.", "trait": [ "Leshy", "Polymorph", "Primal", "Transmutation" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Leshy", "Polymorph", "Primal", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=1045", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Speak with Kindred" ], "feat_markdown": "Speak with Kindred", "id": "feat-1046", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Speak with Kindred](/Feats.aspx?ID=1046) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\nYou have a connection with creatures that share your physiology. You can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with plants or fungi that match your leshy heritage. Generally, fungus leshies can speak to mushrooms and fungi; gourd leshies can speak to gourds, melons, and similar fruiting plants; leaf leshies can speak with deciduous trees; and vine leshies can speak with vines and climbing plants. The GM determines which plants or fungi count for this ability.", "name": "Speak with Kindred", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a connection with creatures that share your physiology.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 55 2.0", "speed": {}, "summary": "You have a connection with creatures that share your physiology.", "summary_markdown": "You have a connection with creatures that share your physiology.", "text": " Speak with Kindred Source Character Guide pg. 55 2.0 --- You have a connection with creatures that share your physiology. You can ask questions of, receive answers from, and use the Diplomacy skill with plants or fungi that match your leshy heritage. Generally, fungus leshies can speak to mushrooms and fungi; gourd leshies can speak to gourds, melons, and similar fruiting plants; leaf leshies can speak with deciduous trees; and vine leshies can speak with vines and climbing plants. The GM determines which plants or fungi count for this ability.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=1046", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bark and Tendril" ], "feat_markdown": "Bark and Tendril", "id": "feat-1047", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Bark and Tendril](/Feats.aspx?ID=1047) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\nYou wield primal magic. You can cast [_barkskin_](/Spells.aspx?ID=20) and [_entangle_](/Spells.aspx?ID=103) as 2nd-level primal innate spells once per day each.", "name": "Bark and Tendril", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou wield primal magic.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 55 2.0", "speed": {}, "summary": "You wield primal magic.", "summary_markdown": "You wield primal magic.", "text": " Bark and Tendril Source Character Guide pg. 55 2.0 --- You wield primal magic. You can cast barkskin and entangle as 2nd-level primal innate spells once per day each.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=1047", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lucky Keepsake" ], "feat_markdown": "Lucky Keepsake", "id": "feat-1048", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Lucky Keepsake](/Feats.aspx?ID=1048) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n**Prerequisites**\r\n[Leshy Superstition](/Feats.aspx?ID=1040)\n\n\r\n\r\n---\r\n\r\nYou have a keepsake that grants you luck. You gain a +1 circumstance bonus to saves against spells and magical effects at all times, not just when you use Leshy Superstition. If you lose the keepsake, you lose the bonus until you designate a new keepsake, typically over the course of a week.", "name": "Lucky Keepsake", "pfs": "Standard", "prerequisite": "Leshy Superstition", "prerequisite_markdown": "[Leshy Superstition](/Feats.aspx?ID=1040)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n**Prerequisites**\r\n[Leshy Superstition](/Feats.aspx?ID=1040)\n\n\r\n\r\n---\r\n\r\n\r\nYou have a keepsake that grants you luck.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 55 2.0", "speed": {}, "summary": "You have a keepsake that grants you luck.", "summary_markdown": "You have a keepsake that grants you luck.", "text": " Lucky Keepsake Source Character Guide pg. 55 2.0 Prerequisites Leshy Superstition --- You have a keepsake that grants you luck. You gain a +1 circumstance bonus to saves against spells and magical effects at all times, not just when you use Leshy Superstition. If you lose the keepsake, you lose the bonus until you designate a new keepsake, typically over the course of a week.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=1048", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Solar Rejuvenation (Leshy)" ], "feat_markdown": "Solar Rejuvenation (Leshy)", "id": "feat-1049", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Solar Rejuvenation (Leshy)](/Feats.aspx?ID=1049) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\nIf you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level. You gain this benefit in addition to any healing from [Treat Wounds](/Actions.aspx?ID=57). Leshies whose plant nourishment does not rely on photosynthesis require a similarly suitable environment. For example, fungus leshies need dark, damp environments and a pile of decaying plant matter.", "name": "Solar Rejuvenation (Leshy)", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\n\r\nIf you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 55 2.0", "speed": {}, "summary": "If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level.", "summary_markdown": "If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level.", "text": " Solar Rejuvenation (Leshy) Source Character Guide pg. 55 2.0 --- If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level. You gain this benefit in addition to any healing from Treat Wounds. Leshies whose plant nourishment does not rely on photosynthesis require a similarly suitable environment. For example, fungus leshies need dark, damp environments and a pile of decaying plant matter.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=1049", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lizardfolk Lore" ], "feat_markdown": "Lizardfolk Lore", "id": "feat-1050", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Lizardfolk Lore](/Feats.aspx?ID=1050) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\nYou listened carefully to the tales passed down among your community. You gain the trained proficiency rank in [Nature](/Skills.aspx?ID=10) and [Survival](/Skills.aspx?ID=16). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Iruxi [Lore](/Skills.aspx?ID=8).", "name": "Lizardfolk Lore", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou listened carefully to the tales passed down among your community.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 58 2.0", "speed": {}, "summary": "You listened carefully to the tales passed down among your community.", "summary_markdown": "You listened carefully to the tales passed down among your community.", "text": " Lizardfolk Lore Source Character Guide pg. 58 2.0 --- You listened carefully to the tales passed down among your community. You gain the trained proficiency rank in Nature and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Iruxi Lore.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1050", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Marsh Runner" ], "feat_markdown": "Marsh Runner", "id": "feat-1051", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Marsh Runner](/Feats.aspx?ID=1051) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n**Prerequisites**\r\nYou have a swim speed\n\n\r\n\r\n---\r\n\r\nYou are adept at moving through marshy terrain. When you use the Step action, you can ignore difficult terrain caused by flooding, swamps, or quicksand. In addition, when you use the [Acrobatics](/Skills.aspx?ID=1) skill to Balance on narrow surfaces or uneven marshy ground, you aren’t flat-footed, and if you roll a success on the Acrobatics check, you get a critical success instead.", "name": "Marsh Runner", "pfs": "Standard", "prerequisite": "You have a swim speed", "prerequisite_markdown": "You have a swim speed", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n**Prerequisites**\r\nYou have a swim speed\n\n\r\n\r\n---\r\n\r\n\r\nYou are adept at moving through marshy terrain.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 58 2.0", "speed": {}, "summary": "You are adept at moving through marshy terrain.", "summary_markdown": "You are adept at moving through marshy terrain.", "text": " Marsh Runner Source Character Guide pg. 58 2.0 Prerequisites You have a swim speed --- You are adept at moving through marshy terrain. When you use the Step action, you can ignore difficult terrain caused by flooding, swamps, or quicksand. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven marshy ground, you aren’t flat-footed, and if you roll a success on the Acrobatics check, you get a critical success instead.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1051", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Parthenogenic Hatchling" ], "feat_markdown": "Parthenogenic Hatchling", "id": "feat-1052", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Parthenogenic Hatchling](/Feats.aspx?ID=1052) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\nYou were hatched from an unfertilized egg during hard times for your people, and you are a biological copy of your mother. You gain a +1 circumstance bonus to saving throws against diseases. Each of your successful saving throws against a disease reduces its stage by 2, or by 1 for a virulent disease. Each critical success against an ongoing disease reduces its stage by 3, or by 2 for a virulent disease. You take damage only every 2 hours from thirst and every 2 days from starvation, rather than every hour and every day.\n\n**Special** You can take this feat only at 1st level.", "name": "Parthenogenic Hatchling", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou were hatched from an unfertilized egg during hard times for your people, and you are a biological copy of your mother.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 58 2.0", "speed": {}, "summary": "You were hatched from an unfertilized egg during hard times for your people, and you are a biological copy of your mother.", "summary_markdown": "You were hatched from an unfertilized egg during hard times for your people, and you are a biological copy of your mother.", "text": " Parthenogenic Hatchling Source Character Guide pg. 58 2.0 --- You were hatched from an unfertilized egg during hard times for your people, and you are a biological copy of your mother. You gain a +1 circumstance bonus to saving throws against diseases. Each of your successful saving throws against a disease reduces its stage by 2, or by 1 for a virulent disease. Each critical success against an ongoing disease reduces its stage by 3, or by 2 for a virulent disease. You take damage only every 2 hours from thirst and every 2 days from starvation, rather than every hour and every day. Special You can take this feat only at 1st level.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1052", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Razor Claws" ], "feat_markdown": "Razor Claws", "id": "feat-1053", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Razor Claws](/Feats.aspx?ID=1053) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\nYour have honed your claws to be deadly. Your claw attack deals 1d6 slashing damage instead of 1d4 and gains the [versatile](/Traits.aspx?ID=200) (piercing) trait.", "name": "Razor Claws", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour have honed your claws to be deadly.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 58 2.0", "speed": {}, "summary": "Your have honed your claws to be deadly.", "summary_markdown": "Your have honed your claws to be deadly.", "text": " Razor Claws Source Character Guide pg. 58 2.0 --- Your have honed your claws to be deadly. Your claw attack deals 1d6 slashing damage instead of 1d4 and gains the versatile (piercing) trait.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1053", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reptile Speaker" ], "feat_markdown": "Reptile Speaker", "id": "feat-1054", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Reptile Speaker](/Feats.aspx?ID=1054) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\nYou hear the sounds of reptiles as language. You can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with animals that are reptiles (the GM determines which animals count as reptiles).", "name": "Reptile Speaker", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou hear the sounds of reptiles as language.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 58 2.0", "speed": {}, "summary": "You hear the sounds of reptiles as language.", "summary_markdown": "You hear the sounds of reptiles as language.", "text": " Reptile Speaker Source Character Guide pg. 58 2.0 --- You hear the sounds of reptiles as language. You can ask questions of, receive answers from, and use the Diplomacy skill with animals that are reptiles (the GM determines which animals count as reptiles).", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1054", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sharp Fangs" ], "feat_markdown": "Sharp Fangs", "id": "feat-1055", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sharp Fangs](/Feats.aspx?ID=1055) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\nYour teeth are formidable weapons. You gain a fangs unarmed attack that deals 1d8 piercing damage.\n\nSharp Fangs leads to...\r\n[Envenom Fangs](/Feats.aspx?ID=1057)", "name": "Sharp Fangs", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour teeth are formidable weapons.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 58 2.0", "speed": {}, "summary": "Your teeth are formidable weapons.", "summary_markdown": "Your teeth are formidable weapons.", "text": " Sharp Fangs Source Character Guide pg. 58 2.0 --- Your teeth are formidable weapons. You gain a fangs unarmed attack that deals 1d8 piercing damage. Sharp Fangs leads to... Envenom Fangs", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1055", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tail Whip" ], "feat_markdown": "Tail Whip", "id": "feat-1056", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tail Whip](/Feats.aspx?ID=1056) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\nBy birth or through training, your tail is strong enough to make for a powerful melee weapon. You gain a tail unarmed attack that deals 1d6 bludgeoning damage and has the sweep trait.\n\nTail Whip leads to...\r\n[Shed Tail](/Feats.aspx?ID=1060)", "name": "Tail Whip", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\n\r\nBy birth or through training, your tail is strong enough to make for a powerful melee weapon.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 58 2.0", "speed": {}, "summary": "By birth or through training, your tail is strong enough to make for a powerful melee weapon.", "summary_markdown": "By birth or through training, your tail is strong enough to make for a powerful melee weapon.", "text": " Tail Whip Source Character Guide pg. 58 2.0 --- By birth or through training, your tail is strong enough to make for a powerful melee weapon. You gain a tail unarmed attack that deals 1d6 bludgeoning damage and has the sweep trait. Tail Whip leads to... Shed Tail", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1056", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Envenom Fangs" ], "feat_markdown": "Envenom Fangs", "frequency": "a number of times per day equal to your level", "id": "feat-1057", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Envenom Fangs](/Feats.aspx?ID=1057) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n**Frequency**\r\na number of times per day equal to your level\r\n\r\n**Prerequisites**\r\n[Sharp Fangs](/Feats.aspx?ID=1055)\n\n\r\n\r\n---\r\n\r\nYou envenom your fangs. If the next fangs Strike you make before the end of your next turn hits and deals damage, the Strike deals an additional 1d6 poison damage. On a critical failure, the poison is wasted as normal.", "name": "Envenom Fangs", "pfs": "Standard", "prerequisite": "Sharp Fangs", "prerequisite_markdown": "[Sharp Fangs](/Feats.aspx?ID=1055)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\r\n\r\n**Frequency**\r\na number of times per day equal to your level\r\n\r\n**Prerequisites**\r\n[Sharp Fangs](/Feats.aspx?ID=1055)\n\n\r\n\r\n---\r\n\r\n\r\nYou envenom your fangs.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 59 2.0", "speed": {}, "summary": "You envenom your fangs.", "summary_markdown": "You envenom your fangs.", "text": " Envenom Fangs Single Action Source Character Guide pg. 59 2.0 Frequency a number of times per day equal to your level Prerequisites Sharp Fangs --- You envenom your fangs. If the next fangs Strike you make before the end of your next turn hits and deals damage, the Strike deals an additional 1d6 poison damage. On a critical failure, the poison is wasted as normal.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1057", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gecko's Grip" ], "feat_markdown": "Gecko's Grip", "id": "feat-1058", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Gecko's Grip](/Feats.aspx?ID=1058) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n**Prerequisites**\r\n[Cliffscale Lizardfolk](/Heritages.aspx?ID=49) heritage\n\n\r\n\r\n---\r\n\r\nYou stick to walls with a preternatural grip. You gain a climb Speed of 15 feet.", "name": "Gecko's Grip", "pfs": "Standard", "prerequisite": "Cliffscale Lizardfolk heritage", "prerequisite_markdown": "[Cliffscale Lizardfolk](/Heritages.aspx?ID=49) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n**Prerequisites**\r\n[Cliffscale Lizardfolk](/Heritages.aspx?ID=49) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou stick to walls with a preternatural grip.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 59 2.0", "speed": {}, "summary": "You stick to walls with a preternatural grip.", "summary_markdown": "You stick to walls with a preternatural grip.", "text": " Gecko's Grip Source Character Guide pg. 59 2.0 Prerequisites Cliffscale Lizardfolk heritage --- You stick to walls with a preternatural grip. You gain a climb Speed of 15 feet.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1058", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Iruxi Unarmed Cunning" ], "feat_markdown": "Iruxi Unarmed Cunning", "id": "feat-1059", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Iruxi Unarmed Cunning](/Feats.aspx?ID=1059) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\nYou make the most of your iruxi unarmed attacks. Whenever you score a critical hit with a claw or an unarmed attack you gained from a lizardfolk ancestry feat, you apply the unarmed attack’s critical specialization effect.", "name": "Iruxi Unarmed Cunning", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou make the most of your iruxi unarmed attacks.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 59 2.0", "speed": {}, "summary": "You make the most of your iruxi unarmed attacks.", "summary_markdown": "You make the most of your iruxi unarmed attacks.", "text": " Iruxi Unarmed Cunning Source Character Guide pg. 59 2.0 --- You make the most of your iruxi unarmed attacks. Whenever you score a critical hit with a claw or an unarmed attack you gained from a lizardfolk ancestry feat, you apply the unarmed attack’s critical specialization effect.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1059", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shed Tail" ], "feat_markdown": "Shed Tail", "id": "feat-1060", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Shed Tail](/Feats.aspx?ID=1060) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n**Prerequisites**\r\n[Tail Whip](/Feats.aspx?ID=1056)\n\n**Trigger**\r\nYou become [grabbed](/Conditions.aspx?ID=20).\r\n\r\n**Requirements**\r\nYou have a fully grown tail.\r\n\r\n\r\n\r\n---\r\n\r\nYou can shed your tail to escape. You cease being grabbed, then Stride without triggering any reactions from the creature that grabbed you. It takes 1 week for your tail to fully grow back. Until it does, you can’t use your tail unarmed attack, and you take a –2 circumstance penalty on checks to Balance.", "name": "Shed Tail", "pfs": "Standard", "prerequisite": "Tail Whip", "prerequisite_markdown": "[Tail Whip](/Feats.aspx?ID=1056)", "rarity": "common", "release_date": "2019-10-16", "requirement": "You have a fully grown tail.", "requirement_markdown": "You have a fully grown tail.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n**Prerequisites**\r\n[Tail Whip](/Feats.aspx?ID=1056)\n\n**Trigger**\r\nYou become [grabbed](/Conditions.aspx?ID=20).\r\n\r\n**Requirements**\r\nYou have a fully grown tail.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can shed your tail to escape.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 59 2.0", "speed": {}, "summary": "You can shed your tail to escape.", "summary_markdown": "You can shed your tail to escape.", "text": " Shed Tail Reaction Source Character Guide pg. 59 2.0 Prerequisites Tail Whip Trigger You become grabbed. Requirements You have a fully grown tail. --- You can shed your tail to escape. You cease being grabbed, then Stride without triggering any reactions from the creature that grabbed you. It takes 1 week for your tail to fully grow back. Until it does, you can’t use your tail unarmed attack, and you take a –2 circumstance penalty on checks to Balance.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "trigger": "You become grabbed .", "trigger_markdown": "You become [grabbed](/Conditions.aspx?ID=20).", "type": "Feat", "url": "/Feats.aspx?ID=1060", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swift Swimmer" ], "feat_markdown": "Swift Swimmer", "id": "feat-1061", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Swift Swimmer](/Feats.aspx?ID=1061) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n**Prerequisites**\r\n[Wetlander Lizardfolk](/Heritages.aspx?ID=53) heritage\n\n\r\n\r\n---\r\n\r\nYou swim faster than most iruxi. Your swim Speed increases to 25 feet.", "name": "Swift Swimmer", "pfs": "Standard", "prerequisite": "Wetlander Lizardfolk heritage", "prerequisite_markdown": "[Wetlander Lizardfolk](/Heritages.aspx?ID=53) heritage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n**Prerequisites**\r\n[Wetlander Lizardfolk](/Heritages.aspx?ID=53) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou swim faster than most iruxi.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 59 2.0", "speed": {}, "summary": "You swim faster than most iruxi.", "summary_markdown": "You swim faster than most iruxi.", "text": " Swift Swimmer Source Character Guide pg. 59 2.0 Prerequisites Wetlander Lizardfolk heritage --- You swim faster than most iruxi. Your swim Speed increases to 25 feet.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1061", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrain Advantage" ], "feat_markdown": "Terrain Advantage", "id": "feat-1062", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrain Advantage](/Feats.aspx?ID=1062) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\nYou can take advantage of the terrain to bypass foes’ defenses. Non-lizardfolk creatures in difficult terrain are [flat-footed](/Conditions.aspx?ID=16) to you. If you have a swim Speed, non-lizardfolk creatures that are in water and lack a swim Speed are also flat-footed to you.", "name": "Terrain Advantage", "pfs": "Standard", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can take advantage of the terrain to bypass foes’ defenses.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 59 2.0", "speed": {}, "summary": "You can take advantage of the terrain to bypass foes’ defenses.", "summary_markdown": "You can take advantage of the terrain to bypass foes’ defenses.", "text": " Terrain Advantage Source Character Guide pg. 59 2.0 --- You can take advantage of the terrain to bypass foes’ defenses. Non-lizardfolk creatures in difficult terrain are flat-footed to you. If you have a swim Speed, non-lizardfolk creatures that are in water and lack a swim Speed are also flat-footed to you.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1062", "weakness": {} }, { "access": "members of the Firebrands gain access to them once they reach the rank of second mark", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Backup Disguise" ], "feat_markdown": "Backup Disguise", "id": "feat-1064", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Backup Disguise](/Feats.aspx?ID=1064) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 71 2.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\r\n\r\n**Access**\r\nmembers of the Firebrands gain access to them once they reach the rank of second mark\n\n\r\n\r\n---\r\n\r\nYou have a specific disguise that you keep at the ready, worn underneath your outer garment. You can change into this disguise to [Impersonate](/Actions.aspx?ID=46) as a 3-action activity. If you have master proficiency in Deception, it is instead a 2-action activity, and if you have legendary proficiency, it is a single action. You can create a new backup disguise by spending the normal amount of time it takes you to Impersonate, but you can have only one backup disguise at a time. Having a backup disguise doesn’t allow you to remove your armor or any other complex piece of clothing any more quickly, but once you have those off, the disguise is readily available. Because you have the backup disguise at the ready, it’s possible that a thorough search might reveal some elements of the disguise (see [Conceal an Object](/Actions.aspx?ID=61) in the [Stealth](/Skills.aspx?ID=15) skill).\n\nFirebrand Options\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 71 2.0\r\n\r\nThe Firebrands use a variety of unorthodox equipment and techniques to achieve their goals, whether those goals include drawing attention, or subterfuge and subtlety. The following Firebrand options are uncommon, and members of the Firebrands gain access to them once they reach the rank of second mark. The [Entourage](/Feats.aspx?ID=1066) feat is rare even for members of the Firebrands, as it requires a certain degree of fame and in-world activity to acquire, and potentially requires the player or GM to keep track of additional background NPCs. Typically, only third mark and fourth mark Firebrands have the notoriety and social influence required to maintain an entourage. While Firebrands seek to build an entourage more than most adventurers, it’s not unreasonable for any famous character to gain access to it if the players are interested in playing with the [Entourage](/Feats.aspx?ID=1066) feat.\r\n\r\n**Related Feats**: [Entourage](/Feats.aspx?ID=1066), [Sow Rumor](/Feats.aspx?ID=1065)", "name": "Backup Disguise", "pfs": "Standard", "prerequisite": "Expert in Deception", "prerequisite_markdown": "Expert in [Deception](/Skills.aspx?ID=5)", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 71 2.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\r\n\r\n**Access**\r\nmembers of the Firebrands gain access to them once they reach the rank of second mark\n\n\r\n\r\n---\r\n\r\n\r\nYou have a specific disguise that you keep at the ready, worn underneath your outer garment.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 71 2.0", "speed": {}, "summary": "You have a specific disguise that you keep at the ready, worn underneath your outer garment.", "summary_markdown": "You have a specific disguise that you keep at the ready, worn underneath your outer garment.", "text": " Backup Disguise Source Character Guide pg. 71 2.0 Prerequisites Expert in Deception Access members of the Firebrands gain access to them once they reach the rank of second mark --- You have a specific disguise that you keep at the ready, worn underneath your outer garment. You can change into this disguise to Impersonate as a 3-action activity. If you have master proficiency in Deception, it is instead a 2-action activity, and if you have legendary proficiency, it is a single action. You can create a new backup disguise by spending the normal amount of time it takes you to Impersonate, but you can have only one backup disguise at a time. Having a backup disguise doesn’t allow you to remove your armor or any other complex piece of clothing any more quickly, but once you have those off, the disguise is readily available. Because you have the backup disguise at the ready, it’s possible that a thorough search might reveal some elements of the disguise (see Conceal an Object in the Stealth skill). Firebrand Options Source Character Guide pg. 71 2.0 The Firebrands use a variety of unorthodox equipment and techniques to achieve their goals, whether those goals include drawing attention, or subterfuge and subtlety. The following Firebrand options are uncommon, and members of the Firebrands gain access to them once they reach the rank of second mark. The Entourage feat is rare even for members of the Firebrands, as it requires a certain degree of fame and in-world activity to acquire, and potentially requires the player or GM to keep track of additional background NPCs. Typically, only third mark and fourth mark Firebrands have the notoriety and social influence required to maintain an entourage. While Firebrands seek to build an entourage more than most adventurers, it’s not unreasonable for any famous character to gain access to it if the players are interested in playing with the Entourage feat. Related Feats : Entourage, Sow Rumor", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1064", "weakness": {} }, { "access": "members of the Firebrands gain access to them once they reach the\r\nrank of second mark", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sow Rumor" ], "feat_markdown": "Sow Rumor", "id": "feat-1065", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Sow Rumor](/Feats.aspx?ID=1065) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 71 2.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\r\n\r\n**Access**\r\nmembers of the Firebrands gain access to them once they reach the\r\nrank of second mark\n\n\r\n\r\n---\r\n\r\nYou spread rumors, which may or may not be true, about a specific subject. If the subject of your rumor is not currently the subject of any contradictory rumors, this takes as long as it would normally take you to [Gather Information](/Actions.aspx?ID=49) (typically 2 hours), at the end of which the GM rolls a secret Deception check to see how well you spread the rumor. If your rumor matches any current rumors about the subject, it takes less time to spread the rumor, and if you are attempting to overtake a particularly popular and contradictory rumor, it takes much longer or may be impossible. The DC similarly increases or decreases depending on how plausible your rumor is.\n\n**Critical Success** Your rumor spreads like wildfire. Anyone who succeeds at a check to Gather Information on the specific subject learns your rumor in preference to other rumors about the subject. Your rumor persists for 1 month.
\r\n**Success** You successfully spread the rumor. Anyone who succeeds at a check to Gather Information on the specific subject adds your rumor to the list of rumors they could learn about the subject. Your rumor persists for 1 week.
\r\n**Failure** Your rumor dies off, never becoming popular enough for other people to learn it via Gather Information.
\r\n**Critical Failure** You are unable to spread a rumor and take a –4 circumstance penalty to Deception checks to Sow Rumors about the same subject within the same region for 1 week. In addition, a rumor spreads about someone trying to spread false rumors about the subject.\n\nFirebrand Options\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 71 2.0\r\n\r\nThe Firebrands use a variety of unorthodox equipment and techniques to achieve their goals, whether those goals include drawing attention, or subterfuge and subtlety. The following Firebrand options are uncommon, and members of the Firebrands gain access to them once they reach the rank of second mark. The [Entourage](/Feats.aspx?ID=1066) feat is rare even for members of the Firebrands, as it requires a certain degree of fame and in-world activity to acquire, and potentially requires the player or GM to keep track of additional background NPCs. Typically, only third mark and fourth mark Firebrands have the notoriety and social influence required to maintain an entourage. While Firebrands seek to build an entourage more than most adventurers, it’s not unreasonable for any famous character to gain access to it if the players are interested in playing with the [Entourage](/Feats.aspx?ID=1066) feat.\r\n\r\n**Related Feats**: [Backup Disguise](/Feats.aspx?ID=1064), [Entourage](/Feats.aspx?ID=1066)", "name": "Sow Rumor", "pfs": "Standard", "prerequisite": "Expert in Deception", "prerequisite_markdown": "Expert in [Deception](/Skills.aspx?ID=5)", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 71 2.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\r\n\r\n**Access**\r\nmembers of the Firebrands gain access to them once they reach the\r\nrank of second mark\n\n\r\n\r\n---\r\n\r\n\r\nYou spread rumors, which may or may not be true, about a specific subject.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 71 2.0", "speed": {}, "summary": "You spread rumors, which may or may not be true, about a specific subject.", "summary_markdown": "You spread rumors, which may or may not be true, about a specific subject.", "text": " Sow Rumor Source Character Guide pg. 71 2.0 Prerequisites Expert in Deception Access members of the Firebrands gain access to them once they reach the rank of second mark --- You spread rumors, which may or may not be true, about a specific subject. If the subject of your rumor is not currently the subject of any contradictory rumors, this takes as long as it would normally take you to Gather Information (typically 2 hours), at the end of which the GM rolls a secret Deception check to see how well you spread the rumor. If your rumor matches any current rumors about the subject, it takes less time to spread the rumor, and if you are attempting to overtake a particularly popular and contradictory rumor, it takes much longer or may be impossible. The DC similarly increases or decreases depending on how plausible your rumor is. Critical Success Your rumor spreads like wildfire. Anyone who succeeds at a check to Gather Information on the specific subject learns your rumor in preference to other rumors about the subject. Your rumor persists for 1 month. Success You successfully spread the rumor. Anyone who succeeds at a check to Gather Information on the specific subject adds your rumor to the list of rumors they could learn about the subject. Your rumor persists for 1 week. Failure Your rumor dies off, never becoming popular enough for other people to learn it via Gather Information. Critical Failure You are unable to spread a rumor and take a –4 circumstance penalty to Deception checks to Sow Rumors about the same subject within the same region for 1 week. In addition, a rumor spreads about someone trying to spread false rumors about the subject. Firebrand Options Source Character Guide pg. 71 2.0 The Firebrands use a variety of unorthodox equipment and techniques to achieve their goals, whether those goals include drawing attention, or subterfuge and subtlety. The following Firebrand options are uncommon, and members of the Firebrands gain access to them once they reach the rank of second mark. The Entourage feat is rare even for members of the Firebrands, as it requires a certain degree of fame and in-world activity to acquire, and potentially requires the player or GM to keep track of additional background NPCs. Typically, only third mark and fourth mark Firebrands have the notoriety and social influence required to maintain an entourage. While Firebrands seek to build an entourage more than most adventurers, it’s not unreasonable for any famous character to gain access to it if the players are interested in playing with the Entourage feat. Related Feats : Backup Disguise, Entourage", "trait": [ "General", "Secret", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Secret](/Traits.aspx?ID=142), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Secret", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1065", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Entourage" ], "feat_markdown": "Entourage", "id": "feat-1066", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Entourage](/Feats.aspx?ID=1066) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Prerequisites**\r\nMaster in [Diplomacy](/Skills.aspx?ID=6); [Hobnobber](/Feats.aspx?ID=791)\n\n\r\n\r\n---\r\n\r\nYou have a small group of admirers who tend to follow you around while you’re in civilized settlements. Your admirers are helpful to you, allowing you to make simple [Requests](/Actions.aspx?ID=51) of them such as purchasing basic equipment with your funds or finding a room at an inn. These admirers do not travel with you to places that are obviously dangerous, including most adventure locations, but they’ll wait for you at the nearest settlement. Your admirers never use actions in encounter mode other than to retreat, and they abandon you if you intentionally bring them harm or at the GM’s discretion. When you [Gather Information](/Actions.aspx?ID=49), you can use your admirers to assist you, granting a +1 circumstance bonus to your Diplomacy check and reducing the time it takes even further (typically to 30 minutes, rather than 1 hour with the Hobnobber feat alone). If you have the [Sow Rumor](/Feats.aspx?ID=1065) feat, you can have your admirers assist you, with the same benefits as Gather Information.\n\nFirebrand Options\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 71 2.0\r\n\r\nThe Firebrands use a variety of unorthodox equipment and techniques to achieve their goals, whether those goals include drawing attention, or subterfuge and subtlety. The following Firebrand options are uncommon, and members of the Firebrands gain access to them once they reach the rank of second mark. The [Entourage](/Feats.aspx?ID=1066) feat is rare even for members of the Firebrands, as it requires a certain degree of fame and in-world activity to acquire, and potentially requires the player or GM to keep track of additional background NPCs. Typically, only third mark and fourth mark Firebrands have the notoriety and social influence required to maintain an entourage. While Firebrands seek to build an entourage more than most adventurers, it’s not unreasonable for any famous character to gain access to it if the players are interested in playing with the [Entourage](/Feats.aspx?ID=1066) feat.\r\n\r\n**Related Feats**: [Backup Disguise](/Feats.aspx?ID=1064), [Sow Rumor](/Feats.aspx?ID=1065)", "name": "Entourage", "pfs": "Standard", "prerequisite": "Master in Diplomacy; Hobnobber", "prerequisite_markdown": "Master in [Diplomacy](/Skills.aspx?ID=6); [Hobnobber](/Feats.aspx?ID=791)", "rarity": "rare", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 72 2.0\n\n**Prerequisites**\r\nMaster in [Diplomacy](/Skills.aspx?ID=6); [Hobnobber](/Feats.aspx?ID=791)\n\n\r\n\r\n---\r\n\r\n\r\nYou have a small group of admirers who tend to follow you around while you’re in civilized settlements.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 72 2.0", "speed": {}, "summary": "You have a small group of admirers who tend to follow you around while you’re in civilized settlements.", "summary_markdown": "You have a small group of admirers who tend to follow you around while you’re in civilized settlements.", "text": " Entourage Source Character Guide pg. 72 2.0 Prerequisites Master in Diplomacy; Hobnobber --- You have a small group of admirers who tend to follow you around while you’re in civilized settlements. Your admirers are helpful to you, allowing you to make simple Requests of them such as purchasing basic equipment with your funds or finding a room at an inn. These admirers do not travel with you to places that are obviously dangerous, including most adventure locations, but they’ll wait for you at the nearest settlement. Your admirers never use actions in encounter mode other than to retreat, and they abandon you if you intentionally bring them harm or at the GM’s discretion. When you Gather Information, you can use your admirers to assist you, granting a +1 circumstance bonus to your Diplomacy check and reducing the time it takes even further (typically to 30 minutes, rather than 1 hour with the Hobnobber feat alone). If you have the Sow Rumor feat, you can have your admirers assist you, with the same benefits as Gather Information. Firebrand Options Source Character Guide pg. 71 2.0 The Firebrands use a variety of unorthodox equipment and techniques to achieve their goals, whether those goals include drawing attention, or subterfuge and subtlety. The following Firebrand options are uncommon, and members of the Firebrands gain access to them once they reach the rank of second mark. The Entourage feat is rare even for members of the Firebrands, as it requires a certain degree of fame and in-world activity to acquire, and potentially requires the player or GM to keep track of additional background NPCs. Typically, only third mark and fourth mark Firebrands have the notoriety and social influence required to maintain an entourage. While Firebrands seek to build an entourage more than most adventurers, it’s not unreasonable for any famous character to gain access to it if the players are interested in playing with the Entourage feat. Related Feats : Backup Disguise, Sow Rumor", "trait": [ "General", "Rare", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Rare", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1066", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Firebrand Braggart" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Firebrand Braggart Dedication" ], "feat_markdown": "Firebrand Braggart Dedication", "id": "feat-1067", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Firebrand Braggart Dedication](/Feats.aspx?ID=1067) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 74 2.0\n\n**Archetype** [Firebrand Braggart](/Archetypes.aspx?ID=24)\n\n**Prerequisites**\r\nCharisma 14; second mark member of the Firebrands\n\n\r\n\r\n---\r\n\r\nYour Firebrand training has taught you that achieving something is more satisfying if you boast about it first. You declare a boast about a particular skill action, such as [Balance](/Actions.aspx?ID=28), [Demoralize](/Actions.aspx?ID=53), or [Recall Knowledge](/Actions.aspx?ID=26). The first time you attempt this action within the next minute in a context the GM deems both suitably challenging and meaningful, you must roll twice and use the lower result. If you succeed at this check, you gain a +1 circumstance bonus to checks to attempt the same action for 10 minutes. If you fail this check or don’t attempt the action within 1 minute, you instead take a –1 circumstance penalty on checks to attempt the same action for 1 hour.\n\n If the chosen action can be used with multiple skills, such as [Identify Magic](/Actions.aspx?ID=24) or Recall Knowledge, you must specify which skill you are using for that particular action, such as using [Arcana](/Skills.aspx?ID=2) to Identify Magic, and your bonus or penalty after the boast applies only to checks using that skill for that action. Once you declare a boast about a particular action, you cannot declare a boast about the same action until the next time you make daily preparations, regardless of whether you succeed or fail at the check.\n\n Typically a challenging task is one with at least a standard DC for your level, though the difficulty may be higher depending on the situation. A meaningful context is one where the action’s success or failure is relevant to the pursuit of your goals, rather than a boast you made simply to gain a bonus later.\n\n**Special** You can’t select another dedication feat until you have gained two other feats from the Firebrand Braggart archetype.\n\nFirebrand Braggart Dedication leads to...\r\n[Boaster's Challenge](/Feats.aspx?ID=1068), [Bravo's Determination](/Feats.aspx?ID=1070), [Daring Act](/Feats.aspx?ID=1069), [Great Boaster](/Feats.aspx?ID=1071)", "name": "Firebrand Braggart Dedication", "pfs": "Standard", "prerequisite": "Charisma 14; second mark member of the Firebrands", "prerequisite_markdown": "Charisma 14; second mark member of the Firebrands", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 74 2.0\n\n**Prerequisites**\r\nCharisma 14; second mark member of the Firebrands\n\n\r\n\r\n---\r\n\r\n\r\nYour Firebrand training has taught you that achieving something is more satisfying if you boast about it first.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 74" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 74 2.0", "speed": {}, "summary": "Your Firebrand training has taught you that achieving something is more satisfying if you boast about it first.", "summary_markdown": "Your Firebrand training has taught you that achieving something is more satisfying if you boast about it first.", "text": " Firebrand Braggart Dedication Single Action Source Character Guide pg. 74 2.0 Archetype Firebrand Braggart Prerequisites Charisma 14; second mark member of the Firebrands --- Your Firebrand training has taught you that achieving something is more satisfying if you boast about it first. You declare a boast about a particular skill action, such as Balance, Demoralize, or Recall Knowledge. The first time you attempt this action within the next minute in a context the GM deems both suitably challenging and meaningful, you must roll twice and use the lower result. If you succeed at this check, you gain a +1 circumstance bonus to checks to attempt the same action for 10 minutes. If you fail this check or don’t attempt the action within 1 minute, you instead take a –1 circumstance penalty on checks to attempt the same action for 1 hour. If the chosen action can be used with multiple skills, such as Identify Magic or Recall Knowledge, you must specify which skill you are using for that particular action, such as using Arcana to Identify Magic, and your bonus or penalty after the boast applies only to checks using that skill for that action. Once you declare a boast about a particular action, you cannot declare a boast about the same action until the next time you make daily preparations, regardless of whether you succeed or fail at the check. Typically a challenging task is one with at least a standard DC for your level, though the difficulty may be higher depending on the situation. A meaningful context is one where the action’s success or failure is relevant to the pursuit of your goals, rather than a boast you made simply to gain a bonus later. Special You can’t select another dedication feat until you have gained two other feats from the Firebrand Braggart archetype. Firebrand Braggart Dedication leads to... Boaster's Challenge, Bravo's Determination, Daring Act, Great Boaster", "trait": [ "Archetype", "Dedication", "Misfortune", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Misfortune](/Traits.aspx?ID=110), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Misfortune", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1067", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Firebrand Braggart" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Boaster's Challenge" ], "feat_markdown": "Boaster's Challenge", "id": "feat-1068", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Boaster's Challenge](/Feats.aspx?ID=1068) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 74 2.0\n\n**Archetype** [Firebrand Braggart](/Archetypes.aspx?ID=24)\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5), Expert in [Diplomacy](/Skills.aspx?ID=6), or Expert in [Intimidation](/Skills.aspx?ID=7); [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)\n\n\r\n\r\n---\r\n\r\nYou call out a foe, causing them to become flustered and easier to defeat. Select one creature you can see and declare a challenge. For your challenge, attempt a Deception, Diplomacy, or Intimidation check against that creature’s Will DC. Your challenge must include a [linguistic](/Traits.aspx?ID=101), [auditory](/Traits.aspx?ID=16), or [visual](/Traits.aspx?ID=163) component and gains the corresponding trait. If you succeed, you gain a +2 status bonus to damage rolls with your weapon or unarmed Strikes against that foe until the end of your next turn; if you have master proficiency in the skill you used, you gain a +4 status bonus instead, and if you’re legendary, you gain a +6 status bonus. On a critical success, the status bonus lasts for 3 rounds instead. Whether you succeed or fail, creatures who witnessed your challenge gain a +4 circumstance bonus to their Will DCs against your attempts to challenge for 1 minute.\n\nBoaster's Challenge leads to...\r\n[Demanding Challenge](/Feats.aspx?ID=1073)", "name": "Boaster's Challenge", "pfs": "Standard", "prerequisite": "Expert in Deception, Expert in Diplomacy, or Expert in Intimidation; Firebrand Braggart Dedication", "prerequisite_markdown": "Expert in [Deception](/Skills.aspx?ID=5), Expert in [Diplomacy](/Skills.aspx?ID=6), or Expert in [Intimidation](/Skills.aspx?ID=7); [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 74 2.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5), Expert in [Diplomacy](/Skills.aspx?ID=6), or Expert in [Intimidation](/Skills.aspx?ID=7); [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)\n\n\r\n\r\n---\r\n\r\n\r\nYou call out a foe, causing them to become flustered and easier to defeat.\r\n", "skill": [ "Deception", "Diplomacy", "Intimidation", "Deception", "Diplomacy", "Intimidation" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 74" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 74 2.0", "speed": {}, "summary": "You call out a foe, causing them to become flustered and easier to defeat.", "summary_markdown": "You call out a foe, causing them to become flustered and easier to defeat.", "text": " Boaster's Challenge Single Action Source Character Guide pg. 74 2.0 Archetype Firebrand Braggart Prerequisites Expert in Deception, Expert in Diplomacy, or Expert in Intimidation; Firebrand Braggart Dedication --- You call out a foe, causing them to become flustered and easier to defeat. Select one creature you can see and declare a challenge. For your challenge, attempt a Deception, Diplomacy, or Intimidation check against that creature’s Will DC. Your challenge must include a linguistic, auditory, or visual component and gains the corresponding trait. If you succeed, you gain a +2 status bonus to damage rolls with your weapon or unarmed Strikes against that foe until the end of your next turn; if you have master proficiency in the skill you used, you gain a +4 status bonus instead, and if you’re legendary, you gain a +6 status bonus. On a critical success, the status bonus lasts for 3 rounds instead. Whether you succeed or fail, creatures who witnessed your challenge gain a +4 circumstance bonus to their Will DCs against your attempts to challenge for 1 minute. Boaster's Challenge leads to... Demanding Challenge", "trait": [ "Archetype", "Mental" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Archetype", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=1068", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Firebrand Braggart" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Daring Act" ], "feat_markdown": "Daring Act", "id": "feat-1069", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Daring Act](/Feats.aspx?ID=1069) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 74 2.0\n\n**Archetype** [Firebrand Braggart](/Archetypes.aspx?ID=24)\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1) or Trained in [Athletics](/Skills.aspx?ID=3); [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)\n\n\r\n\r\n---\r\n\r\nYou attempt a death-defying maneuver to distract your enemies. Select one foe within reach and attempt either an Acrobatics or Athletics check against your target’s Reflex DC. If you succeed, you can Stride up to half your Speed (or up to your full Speed if you critically succeed) without triggering reactions from the target due to your movement, and the target is [flat-footed](/Conditions.aspx?ID=16) against the next melee attack you attempt against it before the end of your turn.\n\nDaring Act leads to...\r\n[Daredevil's Gambit](/Feats.aspx?ID=1074), [Daring Flourish](/Feats.aspx?ID=1072)", "name": "Daring Act", "pfs": "Standard", "prerequisite": "Trained in Acrobatics or Trained in Athletics; Firebrand Braggart Dedication", "prerequisite_markdown": "Trained in [Acrobatics](/Skills.aspx?ID=1) or Trained in [Athletics](/Skills.aspx?ID=3); [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 74 2.0\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1) or Trained in [Athletics](/Skills.aspx?ID=3); [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)\n\n\r\n\r\n---\r\n\r\n\r\nYou attempt a death-defying maneuver to distract your enemies.\r\n", "skill": [ "Acrobatics", "Athletics", "Acrobatics", "Athletics" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 74" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 74 2.0", "speed": {}, "summary": "You attempt a death-defying maneuver to distract your enemies.", "summary_markdown": "You attempt a death-defying maneuver to distract your enemies.", "text": " Daring Act Two Actions Source Character Guide pg. 74 2.0 Archetype Firebrand Braggart Prerequisites Trained in Acrobatics or Trained in Athletics; Firebrand Braggart Dedication --- You attempt a death-defying maneuver to distract your enemies. Select one foe within reach and attempt either an Acrobatics or Athletics check against your target’s Reflex DC. If you succeed, you can Stride up to half your Speed (or up to your full Speed if you critically succeed) without triggering reactions from the target due to your movement, and the target is flat-footed against the next melee attack you attempt against it before the end of your turn. Daring Act leads to... Daredevil's Gambit, Daring Flourish", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1069", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Firebrand Braggart" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bravo's Determination" ], "feat_markdown": "Bravo's Determination", "id": "feat-1070", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Bravo's Determination](/Feats.aspx?ID=1070) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 75 2.0\n\n**Archetype** [Firebrand Braggart](/Archetypes.aspx?ID=24)\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5); [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)\n\n**Trigger**\r\nA foe’s Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.\n\n\r\n\r\n---\r\n\r\nYour confidence borders on self-delusion, but it keeps you going against overwhelming odds. Attempt a Deception check against the attack DC of the triggering Strike. You take a penalty to this check equal to twice your wounded value, if any. If the triggering attack was a critical hit, use the result one degree of success worse than what you rolled.\n\n**Critical Success** You avoid being knocked out and remain at 1 Hit Point.
\r\n**Success** You avoid being knocked out and remain at 1 Hit Point, but you increase your [wounded](/Conditions.aspx?ID=42) value by 1.", "name": "Bravo's Determination", "pfs": "Standard", "prerequisite": "Expert in Deception; Firebrand Braggart Dedication", "prerequisite_markdown": "Expert in [Deception](/Skills.aspx?ID=5); [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 75 2.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5); [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)\n\n**Trigger**\r\nA foe’s Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.\n\n\r\n\r\n---\r\n\r\n\r\nYour confidence borders on self-delusion, but it keeps you going against overwhelming odds.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 75 2.0", "speed": {}, "summary": "Your confidence borders on self-delusion, but it keeps you going against overwhelming odds.", "summary_markdown": "Your confidence borders on self-delusion, but it keeps you going against overwhelming odds.", "text": " Bravo's Determination Reaction Source Character Guide pg. 75 2.0 Archetype Firebrand Braggart Prerequisites Expert in Deception; Firebrand Braggart Dedication Trigger A foe’s Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed. --- Your confidence borders on self-delusion, but it keeps you going against overwhelming odds. Attempt a Deception check against the attack DC of the triggering Strike. You take a penalty to this check equal to twice your wounded value, if any. If the triggering attack was a critical hit, use the result one degree of success worse than what you rolled. Critical Success You avoid being knocked out and remain at 1 Hit Point. Success You avoid being knocked out and remain at 1 Hit Point, but you increase your wounded value by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "A foe’s Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.", "trigger_markdown": "A foe’s Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.", "type": "Feat", "url": "/Feats.aspx?ID=1070", "weakness": {} }, { "archetype": [ "Firebrand Braggart" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Great Boaster" ], "feat_markdown": "Great Boaster", "id": "feat-1071", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Great Boaster](/Feats.aspx?ID=1071) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 75 2.0\n\n**Archetype** [Firebrand Braggart](/Archetypes.aspx?ID=24)\n\n**Prerequisites**\r\nCharisma 16; [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)\n\n\r\n\r\n---\r\n\r\nYour bragging is particularly effective. If you succeed at a boast, you can attempt a great boast about that same skill by using your Firebrand Braggart Dedication action about the same action during the duration of your original boast’s circumstance bonus; this is an exception to the rule that you can’t make another boast about the same action until your next daily preparations. A great boast uses the Firebrand Braggart Dedication action, except that if you succeed, your circumstance bonus increases to +2 and remains for 1 hour. If you fail the great boast, you take a –2 circumstance penalty to attempt the same action for 4 hours. Once you declare a great boast about a particular action, you can’t declare a great boast about the same action until the next time you make daily preparations, regardless of whether you succeed or fail at the check. The minimum challenging task for a great boast is one with at least a hard DC for your level.", "name": "Great Boaster", "pfs": "Standard", "prerequisite": "Charisma 16; Firebrand Braggart Dedication", "prerequisite_markdown": "Charisma 16; [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 75 2.0\n\n**Prerequisites**\r\nCharisma 16; [Firebrand Braggart Dedication](/Feats.aspx?ID=1067)\n\n\r\n\r\n---\r\n\r\n\r\nYour bragging is particularly effective.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 75 2.0", "speed": {}, "summary": "Your bragging is particularly effective.", "summary_markdown": "Your bragging is particularly effective.", "text": " Great Boaster Source Character Guide pg. 75 2.0 Archetype Firebrand Braggart Prerequisites Charisma 16; Firebrand Braggart Dedication --- Your bragging is particularly effective. If you succeed at a boast, you can attempt a great boast about that same skill by using your Firebrand Braggart Dedication action about the same action during the duration of your original boast’s circumstance bonus; this is an exception to the rule that you can’t make another boast about the same action until your next daily preparations. A great boast uses the Firebrand Braggart Dedication action, except that if you succeed, your circumstance bonus increases to +2 and remains for 1 hour. If you fail the great boast, you take a –2 circumstance penalty to attempt the same action for 4 hours. Once you declare a great boast about a particular action, you can’t declare a great boast about the same action until the next time you make daily preparations, regardless of whether you succeed or fail at the check. The minimum challenging task for a great boast is one with at least a hard DC for your level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1071", "weakness": {} }, { "archetype": [ "Firebrand Braggart" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Daring Flourish" ], "feat_markdown": "Daring Flourish", "id": "feat-1072", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Daring Flourish](/Feats.aspx?ID=1072) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 75 2.0\n\n**Archetype** [Firebrand Braggart](/Archetypes.aspx?ID=24)\n\n**Prerequisites**\r\n[Daring Act](/Feats.aspx?ID=1069)\n\n\r\n\r\n---\r\n\r\nYou make quick use of an opening from your daring stunts. At the end of a successful Daring Act, you can make a melee Strike against the target or attempt to [Disarm](/Actions.aspx?ID=41) the target. The target is [flat-footed](/Conditions.aspx?ID=16) against the Strike you make during Daring Act as well as the next melee attack you attempt against it before the end of your turn.", "name": "Daring Flourish", "pfs": "Standard", "prerequisite": "Daring Act", "prerequisite_markdown": "[Daring Act](/Feats.aspx?ID=1069)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 75 2.0\n\n**Prerequisites**\r\n[Daring Act](/Feats.aspx?ID=1069)\n\n\r\n\r\n---\r\n\r\n\r\nYou make quick use of an opening from your daring stunts.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 75 2.0", "speed": {}, "summary": "You make quick use of an opening from your daring stunts.", "summary_markdown": "You make quick use of an opening from your daring stunts.", "text": " Daring Flourish Source Character Guide pg. 75 2.0 Archetype Firebrand Braggart Prerequisites Daring Act --- You make quick use of an opening from your daring stunts. At the end of a successful Daring Act, you can make a melee Strike against the target or attempt to Disarm the target. The target is flat-footed against the Strike you make during Daring Act as well as the next melee attack you attempt against it before the end of your turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1072", "weakness": {} }, { "archetype": [ "Firebrand Braggart" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Demanding Challenge" ], "feat_markdown": "Demanding Challenge", "id": "feat-1073", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Demanding Challenge](/Feats.aspx?ID=1073) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 75 2.0\n\n**Archetype** [Firebrand Braggart](/Archetypes.aspx?ID=24)\n\n**Prerequisites**\r\n[Boaster's Challenge](/Feats.aspx?ID=1068)\n\n\r\n\r\n---\r\n\r\nIf your skill check to challenge a foe is a success, the target of your challenge takes a –1 circumstance penalty to attack rolls (or –2 if you critically succeed) until the end of your next turn.", "name": "Demanding Challenge", "pfs": "Standard", "prerequisite": "Boaster's Challenge", "prerequisite_markdown": "[Boaster's Challenge](/Feats.aspx?ID=1068)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 75 2.0\n\n**Prerequisites**\r\n[Boaster's Challenge](/Feats.aspx?ID=1068)\n\n\r\n\r\n---\r\n\r\n\r\nIf your skill check to challenge a foe is a success, the target of your challenge takes a –1 circumstance penalty to attack rolls (or –2 if you critically succeed) until the end of your next turn.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 75 2.0", "speed": {}, "summary": "If your skill check to challenge a foe is a success, the target of your challenge takes a –1 circumstance penalty to attack rolls (or –2 if you critically succeed) until the end of your next turn.", "summary_markdown": "If your skill check to challenge a foe is a success, the target of your challenge takes a –1 circumstance penalty to attack rolls (or –2 if you critically succeed) until the end of your next turn.", "text": " Demanding Challenge Source Character Guide pg. 75 2.0 Archetype Firebrand Braggart Prerequisites Boaster's Challenge --- If your skill check to challenge a foe is a success, the target of your challenge takes a –1 circumstance penalty to attack rolls (or –2 if you critically succeed) until the end of your next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1073", "weakness": {} }, { "archetype": [ "Firebrand Braggart" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Daredevil's Gambit" ], "feat_markdown": "Daredevil's Gambit", "id": "feat-1074", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Daredevil's Gambit](/Feats.aspx?ID=1074) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 75 2.0\n\n**Archetype** [Firebrand Braggart](/Archetypes.aspx?ID=24)\n\n**Prerequisites**\r\n[Daring Act](/Feats.aspx?ID=1069)\n\n\r\n\r\n---\r\n\r\nIf you critically succeed at your Daring Act, you can enter the target’s space and remain there until the beginning of your next turn or until the target moves, whichever comes first. You gain a +2 circumstance bonus to AC, and your target is [flat-footed](/Conditions.aspx?ID=16) against your attacks while you are sharing its space in this way. If any creature other than your target hits you with an attack roll while you are sharing your target’s space, attempt a DC 15 flat check. On a success, resolve the attack against the target instead of you, using the same attack roll result that hit you.", "name": "Daredevil's Gambit", "pfs": "Standard", "prerequisite": "Daring Act", "prerequisite_markdown": "[Daring Act](/Feats.aspx?ID=1069)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 75 2.0\n\n**Prerequisites**\r\n[Daring Act](/Feats.aspx?ID=1069)\n\n\r\n\r\n---\r\n\r\n\r\nIf you critically succeed at your Daring Act, you can enter the target’s space and remain there until the beginning of your next turn or until the target moves, whichever comes first.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 75 2.0", "speed": {}, "summary": "If you critically succeed at your Daring Act, you can enter the target’s space and remain there until the beginning of your next turn or until the target moves, whichever comes first.", "summary_markdown": "If you critically succeed at your Daring Act, you can enter the target’s space and remain there until the beginning of your next turn or until the target moves, whichever comes first.", "text": " Daredevil's Gambit Source Character Guide pg. 75 2.0 Archetype Firebrand Braggart Prerequisites Daring Act --- If you critically succeed at your Daring Act, you can enter the target’s space and remain there until the beginning of your next turn or until the target moves, whichever comes first. You gain a +2 circumstance bonus to AC, and your target is flat-footed against your attacks while you are sharing its space in this way. If any creature other than your target hits you with an attack roll while you are sharing your target’s space, attempt a DC 15 flat check. On a success, resolve the attack against the target instead of you, using the same attack roll result that hit you.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1074", "weakness": {} }, { "access": "A character who is a member of the Hellknights has access to this option.", "archetype": [ "Hellknight Armiger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Order Training" ], "feat_markdown": "Order Training", "id": "feat-1075", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Order Training](/Feats.aspx?ID=1075) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 81 2.0\n\n**Archetype** [Hellknight Armiger](/Archetypes.aspx?ID=20)\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907)\r\n\r\n**Access**\r\nA character who is a member of the Hellknights has access to this option.\n\n\r\n\r\n---\r\n\r\nYou gain the lesser order benefit for the Hellknight order to which you belong.", "name": "Order Training", "pfs": "Standard", "prerequisite": "Hellknight Armiger Dedication", "prerequisite_markdown": "[Hellknight Armiger Dedication](/Feats.aspx?ID=907)", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 81 2.0\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907)\r\n\r\n**Access**\r\nA character who is a member of the Hellknights has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the lesser order benefit for the Hellknight order to which you belong.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 81 2.0", "speed": {}, "summary": "You gain the lesser order benefit for the Hellknight order to which you belong.", "summary_markdown": "You gain the lesser order benefit for the Hellknight order to which you belong.", "text": " Order Training Source Character Guide pg. 81 2.0 Archetype Hellknight Armiger Prerequisites Hellknight Armiger Dedication Access A character who is a member of the Hellknights has access to this option. --- You gain the lesser order benefit for the Hellknight order to which you belong.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1075", "weakness": {} }, { "access": "A character who is a member of the Hellknights has access to this option.", "archetype": [ "Hellknight Armiger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Order Training" ], "feat_markdown": "Advanced Order Training", "id": "feat-1076", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Order Training](/Feats.aspx?ID=1076) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 82 2.0\n\n**Archetype** [Hellknight Armiger](/Archetypes.aspx?ID=20)\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907); [Hellknight Dedication](/Feats.aspx?ID=1078) or [Hellknight Signifer Dedication](/Feats.aspx?ID=1082)\r\n\r\n**Access**\r\nA character who is a member of the Hellknights has access to this option.\n\n\r\n\r\n---\r\n\r\nYou gain the greater order benefit for the Hellknight order to which you belong.", "name": "Advanced Order Training", "pfs": "Standard", "prerequisite": "Hellknight Armiger Dedication; Hellknight Dedication or Hellknight Signifer Dedication", "prerequisite_markdown": "[Hellknight Armiger Dedication](/Feats.aspx?ID=907); [Hellknight Dedication](/Feats.aspx?ID=1078) or [Hellknight Signifer Dedication](/Feats.aspx?ID=1082)", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 82 2.0\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907); [Hellknight Dedication](/Feats.aspx?ID=1078) or [Hellknight Signifer Dedication](/Feats.aspx?ID=1082)\r\n\r\n**Access**\r\nA character who is a member of the Hellknights has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the greater order benefit for the Hellknight order to which you belong.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 82 2.0", "speed": {}, "summary": "You gain the greater order benefit for the Hellknight order to which you belong.", "summary_markdown": "You gain the greater order benefit for the Hellknight order to which you belong.", "text": " Advanced Order Training Source Character Guide pg. 82 2.0 Archetype Hellknight Armiger Prerequisites Hellknight Armiger Dedication; Hellknight Dedication or Hellknight Signifer Dedication Access A character who is a member of the Hellknights has access to this option. --- You gain the greater order benefit for the Hellknight order to which you belong.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1076", "weakness": {} }, { "access": "A character who is a member of the Hellknights has access to this option.", "archetype": [ "Hellknight Armiger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hellknight Order Cross-Training" ], "feat_markdown": "Hellknight Order Cross-Training", "id": "feat-1077", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Hellknight Order Cross-Training](/Feats.aspx?ID=1077) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 83 2.0\n\n**Archetype** [Hellknight Armiger](/Archetypes.aspx?ID=20)\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907); [Hellknight Dedication](/Feats.aspx?ID=1078) or [Hellknight Signifer Dedication](/Feats.aspx?ID=1082)\r\n\r\n**Access**\r\nA character who is a member of the Hellknights has access to this option.\n\n\r\n\r\n---\r\n\r\nYou gain the lesser order benefit of a Hellknight order other than the one to which you belong. This represents your time spent training with members of that order to learn their techniques and teachings. If you aren’t in good standing with a given order, you can’t receive their training.\n\n**Special** You can select this feat multiple times, gaining the lesser order benefit from a different order each time by training with members of that order.", "name": "Hellknight Order Cross-Training", "pfs": "Standard", "prerequisite": "Hellknight Armiger Dedication; Hellknight Dedication or Hellknight Signifer Dedication", "prerequisite_markdown": "[Hellknight Armiger Dedication](/Feats.aspx?ID=907); [Hellknight Dedication](/Feats.aspx?ID=1078) or [Hellknight Signifer Dedication](/Feats.aspx?ID=1082)", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 83 2.0\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907); [Hellknight Dedication](/Feats.aspx?ID=1078) or [Hellknight Signifer Dedication](/Feats.aspx?ID=1082)\r\n\r\n**Access**\r\nA character who is a member of the Hellknights has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the lesser order benefit of a Hellknight order other than the one to which you belong.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 83 2.0", "speed": {}, "summary": "You gain the lesser order benefit of a Hellknight order other than the one to which you belong.", "summary_markdown": "You gain the lesser order benefit of a Hellknight order other than the one to which you belong.", "text": " Hellknight Order Cross-Training Source Character Guide pg. 83 2.0 Archetype Hellknight Armiger Prerequisites Hellknight Armiger Dedication; Hellknight Dedication or Hellknight Signifer Dedication Access A character who is a member of the Hellknights has access to this option. --- You gain the lesser order benefit of a Hellknight order other than the one to which you belong. This represents your time spent training with members of that order to learn their techniques and teachings. If you aren’t in good standing with a given order, you can’t receive their training. Special You can select this feat multiple times, gaining the lesser order benefit from a different order each time by training with members of that order.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1077", "weakness": {} }, { "archetype": [ "Hellknight" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hellknight Dedication" ], "feat_markdown": "Hellknight Dedication", "id": "feat-1078", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Hellknight Dedication](/Feats.aspx?ID=1078) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 84 2.0\n\n**Archetype** [Hellknight](/Archetypes.aspx?ID=25)\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907); lawful alignment; member of a Hellknight Order; passed the Hellknight Test\n\n\r\n\r\n---\r\n\r\nYou have forged your body to comply with the commands of your mind—orders steeped in the Measure and the Chain. You gain expert proficiency in [Intimidation](/Skills.aspx?ID=7) (or in another skill in which you’re trained of your choice, if you were already an expert in Intimidation). You gain the armor specialization effects of Hellknight plate, and your resistance from that armor specialization is 1 higher than normal. In addition, you gain a +1 circumstance bonus to Intimidation checks while wearing your Hellknight plate.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Hellknight or [Hellknight armiger](/Archetypes.aspx?ID=20) archetypes.\n\nHellknight Dedication leads to...\r\n[Advanced Order Training](/Feats.aspx?ID=1076), [Blade of Law](/Feats.aspx?ID=1080), [Hell's Armaments](/Feats.aspx?ID=1081), [Hellknight Order Cross-Training](/Feats.aspx?ID=1077), [Sense Chaos](/Feats.aspx?ID=1079)", "name": "Hellknight Dedication", "pfs": "Standard", "prerequisite": "Hellknight Armiger Dedication; lawful alignment; member of a Hellknight Order; passed the Hellknight Test", "prerequisite_markdown": "[Hellknight Armiger Dedication](/Feats.aspx?ID=907); lawful alignment; member of a Hellknight Order; passed the Hellknight Test", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 84 2.0\n\n**Prerequisites**\r\n[Hellknight Armiger Dedication](/Feats.aspx?ID=907); lawful alignment; member of a Hellknight Order; passed the Hellknight Test\n\n\r\n\r\n---\r\n\r\n\r\nYou have forged your body to comply with the commands of your mind—orders steeped in the Measure and the Chain.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 84 2.0", "speed": {}, "summary": "You have forged your body to comply with the commands of your mind—orders steeped in the Measure and the Chain.", "summary_markdown": "You have forged your body to comply with the commands of your mind—orders steeped in the Measure and the Chain.", "text": " Hellknight Dedication Source Character Guide pg. 84 2.0 Archetype Hellknight Prerequisites Hellknight Armiger Dedication; lawful alignment; member of a Hellknight Order; passed the Hellknight Test --- You have forged your body to comply with the commands of your mind—orders steeped in the Measure and the Chain. You gain expert proficiency in Intimidation (or in another skill in which you’re trained of your choice, if you were already an expert in Intimidation). You gain the armor specialization effects of Hellknight plate, and your resistance from that armor specialization is 1 higher than normal. In addition, you gain a +1 circumstance bonus to Intimidation checks while wearing your Hellknight plate. Special You cannot select another dedication feat until you have gained two other feats from the Hellknight or Hellknight armiger archetypes. Hellknight Dedication leads to... Advanced Order Training, Blade of Law, Hell's Armaments, Hellknight Order Cross-Training, Sense Chaos", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1078", "weakness": {} }, { "archetype": [ "Hellknight" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sense Chaos" ], "feat_markdown": "Sense Chaos", "id": "feat-1079", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense Chaos](/Feats.aspx?ID=1079) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 84 2.0\n\n**Archetype** [Hellknight](/Archetypes.aspx?ID=25)\n\n**Prerequisites**\r\n[Hellknight Dedication](/Feats.aspx?ID=1078)\n\n\r\n\r\n---\r\n\r\nYou sense chaos as an unsettling feeling of nervous energy. When in the presence of an aura of chaos that is powerful or overwhelming, you eventually detect the aura, though you might not do so instantly and you can’t pinpoint the location. This is a vague sense, similar to humans’ sense of smell. A chaotic creature using a disguise or otherwise trying to hide its presence attempts a [Deception](/Skills.aspx?ID=5) check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is temporarily immune to your Sense Chaos for 1 day.\n\nAlignment Aura The strength of an alignment aura depends on the level of the creature, item, or spell. The auras of undead, clerics and other divine spellcasters with a patron deity, and creatures from the Outer Sphere are one step stronger than normal (faint instead of none, for example).\n\n## Alignment Aura\n\n
**Creature or Item Level****Spell or Effect Level****Aura Strength**
0-5None
6-100-3Faint
11-154-7Moderate
16-208-9Powerful
21+10Overwhelming
", "name": "Sense Chaos", "pfs": "Standard", "prerequisite": "Hellknight Dedication", "prerequisite_markdown": "[Hellknight Dedication](/Feats.aspx?ID=1078)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 84 2.0\n\n**Prerequisites**\r\n[Hellknight Dedication](/Feats.aspx?ID=1078)\n\n\r\n\r\n---\r\n\r\n\r\nYou sense chaos as an unsettling feeling of nervous energy.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 84 2.0", "speed": {}, "summary": "You sense chaos as an unsettling feeling of nervous energy.", "summary_markdown": "You sense chaos as an unsettling feeling of nervous energy.", "text": " Sense Chaos Source Character Guide pg. 84 2.0 Archetype Hellknight Prerequisites Hellknight Dedication --- You sense chaos as an unsettling feeling of nervous energy. When in the presence of an aura of chaos that is powerful or overwhelming, you eventually detect the aura, though you might not do so instantly and you can’t pinpoint the location. This is a vague sense, similar to humans’ sense of smell. A chaotic creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is temporarily immune to your Sense Chaos for 1 day. Alignment Aura The strength of an alignment aura depends on the level of the creature, item, or spell. The auras of undead, clerics and other divine spellcasters with a patron deity, and creatures from the Outer Sphere are one step stronger than normal (faint instead of none, for example). ## Alignment Aura Creature or Item Level Spell or Effect Level Aura Strength 0-5 — None 6-10 0-3 Faint 11-15 4-7 Moderate 16-20 8-9 Powerful 21+ 10 Overwhelming ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1079", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Hellknight" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blade of Law" ], "feat_markdown": "Blade of Law", "id": "feat-1080", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade of Law](/Feats.aspx?ID=1080) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 84 2.0\n\n**Archetype** [Hellknight](/Archetypes.aspx?ID=25)\n\n**Prerequisites**\r\n[Hellknight Dedication](/Feats.aspx?ID=1078)\n\n\r\n\r\n---\r\n\r\nYou call upon the power of law and make a weapon or unarmed Strike against a foe you have witnessed breaking or disrespecting the law or otherwise acting disorderly. The Strike deals two extra weapon damage dice if the target of your Strike is chaotic. Whether or not the target is chaotic, you can convert the physical damage from the attack into lawful damage.", "name": "Blade of Law", "pfs": "Standard", "prerequisite": "Hellknight Dedication", "prerequisite_markdown": "[Hellknight Dedication](/Feats.aspx?ID=1078)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 84 2.0\n\n**Prerequisites**\r\n[Hellknight Dedication](/Feats.aspx?ID=1078)\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon the power of law and make a weapon or unarmed Strike against a foe you have witnessed breaking or disrespecting the law or otherwise acting disorderly.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 84 2.0", "speed": {}, "summary": "You call upon the power of law and make a weapon or unarmed Strike against a foe you have witnessed breaking or disrespecting the law or otherwise acting disorderly.", "summary_markdown": "You call upon the power of law and make a weapon or unarmed Strike against a foe you have witnessed breaking or disrespecting the law or otherwise acting disorderly.", "text": " Blade of Law Two Actions Source Character Guide pg. 84 2.0 Archetype Hellknight Prerequisites Hellknight Dedication --- You call upon the power of law and make a weapon or unarmed Strike against a foe you have witnessed breaking or disrespecting the law or otherwise acting disorderly. The Strike deals two extra weapon damage dice if the target of your Strike is chaotic. Whether or not the target is chaotic, you can convert the physical damage from the attack into lawful damage.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1080", "weakness": {} }, { "archetype": [ "Hellknight" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hell's Armaments" ], "feat_markdown": "Hell's Armaments", "id": "feat-1081", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Hell's Armaments](/Feats.aspx?ID=1081) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 84 2.0\n\n**Archetype** [Hellknight](/Archetypes.aspx?ID=25)\n\n**Prerequisites**\r\n[Hellknight Dedication](/Feats.aspx?ID=1078)\n\n\r\n\r\n---\r\n\r\nYou’ve trained with your order’s weapon and your Hellknight plate long enough to apply your expertise from other weapons and armor. If you have expert proficiency in any weapon or unarmed attack, you gain expert proficiency in your order’s weapon as well. If you have expert proficiency in any armor or unarmored defense, you gain expert proficiency in Hellknight plate as well.", "name": "Hell's Armaments", "pfs": "Standard", "prerequisite": "Hellknight Dedication", "prerequisite_markdown": "[Hellknight Dedication](/Feats.aspx?ID=1078)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 84 2.0\n\n**Prerequisites**\r\n[Hellknight Dedication](/Feats.aspx?ID=1078)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve trained with your order’s weapon and your Hellknight plate long enough to apply your expertise from other weapons and armor.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 84 2.0", "speed": {}, "summary": "You’ve trained with your order’s weapon and your Hellknight plate long enough to apply your expertise from other weapons and armor.", "summary_markdown": "You’ve trained with your order’s weapon and your Hellknight plate long enough to apply your expertise from other weapons and armor.", "text": " Hell's Armaments Source Character Guide pg. 84 2.0 Archetype Hellknight Prerequisites Hellknight Dedication --- You’ve trained with your order’s weapon and your Hellknight plate long enough to apply your expertise from other weapons and armor. If you have expert proficiency in any weapon or unarmed attack, you gain expert proficiency in your order’s weapon as well. If you have expert proficiency in any armor or unarmored defense, you gain expert proficiency in Hellknight plate as well.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1081", "weakness": {} }, { "archetype": [ "Hellknight Signifer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hellknight Signifer Dedication" ], "feat_markdown": "Hellknight Signifer Dedication", "id": "feat-1082", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Hellknight Signifer Dedication](/Feats.aspx?ID=1082) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 85 2.0\n\n**Archetype** [Hellknight Signifer](/Archetypes.aspx?ID=26)\n\n**Prerequisites**\r\nspellcasting class feature; [Hellknight Armiger Dedication](/Feats.aspx?ID=907); lawful alignment; member of a Hellknight Order; passed the Hellknight Test\n\n\r\n\r\n---\r\n\r\nYou have bolstered your force of will with the power of the Measure and the Chain. Upon initiation, you receive a signifer mask, often devoid of eyeholes or other decorative features. The mask doesn’t obscure your vision, though it makes it impossible for others to see your eyes. While wearing your signifer’s mask, you gain +1 circumstance bonus to [Deception](/Skills.aspx?ID=5) checks to Lie, [Intimidation](/Skills.aspx?ID=7) checks, and Deception DCs against [Sense Motive](/Actions.aspx?ID=85). You gain expert proficiency in Intimidation (or in another skill in which you’re trained of your choice, if you were already an expert in Intimidation) as well as in your choice of [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13).\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Hellknight signifer or [Hellknight armiger](/Archetypes.aspx?ID=20) archetypes.\n\nHellknight Signifer Dedication leads to...\r\n[Advanced Order Training](/Feats.aspx?ID=1076), [Gaze of Veracity](/Feats.aspx?ID=1084), [Hellknight Order Cross-Training](/Feats.aspx?ID=1077), [Masked Casting](/Feats.aspx?ID=1083), [Signifer Armor Expertise](/Feats.aspx?ID=1086), [Signifer's Sight](/Feats.aspx?ID=1085)", "name": "Hellknight Signifer Dedication", "pfs": "Standard", "prerequisite": "spellcasting class feature; Hellknight Armiger Dedication; lawful alignment; member of a Hellknight Order; passed the Hellknight Test", "prerequisite_markdown": "spellcasting class feature; [Hellknight Armiger Dedication](/Feats.aspx?ID=907); lawful alignment; member of a Hellknight Order; passed the Hellknight Test", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 85 2.0\n\n**Prerequisites**\r\nspellcasting class feature; [Hellknight Armiger Dedication](/Feats.aspx?ID=907); lawful alignment; member of a Hellknight Order; passed the Hellknight Test\n\n\r\n\r\n---\r\n\r\n\r\nYou have bolstered your force of will with the power of the Measure and the Chain.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 85 2.0", "speed": {}, "summary": "You have bolstered your force of will with the power of the Measure and the Chain.", "summary_markdown": "You have bolstered your force of will with the power of the Measure and the Chain.", "text": " Hellknight Signifer Dedication Source Character Guide pg. 85 2.0 Archetype Hellknight Signifer Prerequisites spellcasting class feature; Hellknight Armiger Dedication; lawful alignment; member of a Hellknight Order; passed the Hellknight Test --- You have bolstered your force of will with the power of the Measure and the Chain. Upon initiation, you receive a signifer mask, often devoid of eyeholes or other decorative features. The mask doesn’t obscure your vision, though it makes it impossible for others to see your eyes. While wearing your signifer’s mask, you gain +1 circumstance bonus to Deception checks to Lie, Intimidation checks, and Deception DCs against Sense Motive. You gain expert proficiency in Intimidation (or in another skill in which you’re trained of your choice, if you were already an expert in Intimidation) as well as in your choice of Arcana, Nature, Occultism, or Religion. Special You cannot select another dedication feat until you have gained two other feats from the Hellknight signifer or Hellknight armiger archetypes. Hellknight Signifer Dedication leads to... Advanced Order Training, Gaze of Veracity, Hellknight Order Cross-Training, Masked Casting, Signifer Armor Expertise, Signifer's Sight", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1082", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Hellknight Signifer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Masked Casting" ], "feat_markdown": "Masked Casting", "id": "feat-1083", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Masked Casting](/Feats.aspx?ID=1083) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 85 2.0\n\n**Archetype** [Hellknight Signifer](/Archetypes.aspx?ID=26)\n\n**Prerequisites**\r\n[Hellknight Signifer Dedication](/Feats.aspx?ID=1082)\n\n**Trigger**\r\nYou begin Casting a Spell.\r\n\r\n**Requirements**\r\nYou are wearing your signifer’s mask.\r\n\r\n\r\n\r\n---\r\n\r\nYou harness the magical energy flowing through your eyeless mask to effortlessly protect you from visual effects. You [Avert your Gaze](/Actions.aspx?ID=92).", "name": "Masked Casting", "pfs": "Standard", "prerequisite": "Hellknight Signifer Dedication", "prerequisite_markdown": "[Hellknight Signifer Dedication](/Feats.aspx?ID=1082)", "rarity": "common", "release_date": "2019-10-16", "requirement": "You are wearing your signifer’s mask.", "requirement_markdown": "You are wearing your signifer’s mask.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 85 2.0\n\n**Prerequisites**\r\n[Hellknight Signifer Dedication](/Feats.aspx?ID=1082)\n\n**Trigger**\r\nYou begin Casting a Spell.\r\n\r\n**Requirements**\r\nYou are wearing your signifer’s mask.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou harness the magical energy flowing through your eyeless mask to effortlessly protect you from visual effects.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 85 2.0", "speed": {}, "summary": "You harness the magical energy flowing through your eyeless mask to effortlessly protect you from visual effects.", "summary_markdown": "You harness the magical energy flowing through your eyeless mask to effortlessly protect you from visual effects.", "text": " Masked Casting Free Action Source Character Guide pg. 85 2.0 Archetype Hellknight Signifer Prerequisites Hellknight Signifer Dedication Trigger You begin Casting a Spell. Requirements You are wearing your signifer’s mask. --- You harness the magical energy flowing through your eyeless mask to effortlessly protect you from visual effects. You Avert your Gaze.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You begin Casting a Spell.", "trigger_markdown": "You begin Casting a Spell.", "type": "Feat", "url": "/Feats.aspx?ID=1083", "weakness": {} }, { "archetype": [ "Hellknight Signifer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gaze of Veracity" ], "feat_markdown": "Gaze of Veracity", "id": "feat-1084", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Gaze of Veracity](/Feats.aspx?ID=1084) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 85 2.0\n\n**Archetype** [Hellknight Signifer](/Archetypes.aspx?ID=26)\n\n**Prerequisites**\r\n[Hellknight Signifer Dedication](/Feats.aspx?ID=1082); ability to cast focus spells\n\n\r\n\r\n---\r\n\r\nYou can channel your mask’s power to pierce through lies and see the truth in any situation. Increase the number of Focus Points in your focus pool by 1. While wearing your mask, you can cast the [_glimpse the truth_](/Spells.aspx?ID=425) cleric domain spell as a divine focus spell.", "name": "Gaze of Veracity", "pfs": "Standard", "prerequisite": "Hellknight Signifer Dedication; ability to cast focus spells", "prerequisite_markdown": "[Hellknight Signifer Dedication](/Feats.aspx?ID=1082); ability to cast focus spells", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 85 2.0\n\n**Prerequisites**\r\n[Hellknight Signifer Dedication](/Feats.aspx?ID=1082); ability to cast focus spells\n\n\r\n\r\n---\r\n\r\n\r\nYou can channel your mask’s power to pierce through lies and see the truth in any situation.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 85 2.0", "speed": {}, "summary": "You can channel your mask’s power to pierce through lies and see the truth in any situation.", "summary_markdown": "You can channel your mask’s power to pierce through lies and see the truth in any situation.", "text": " Gaze of Veracity Source Character Guide pg. 85 2.0 Archetype Hellknight Signifer Prerequisites Hellknight Signifer Dedication; ability to cast focus spells --- You can channel your mask’s power to pierce through lies and see the truth in any situation. Increase the number of Focus Points in your focus pool by 1. While wearing your mask, you can cast the glimpse the truth cleric domain spell as a divine focus spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1084", "weakness": {} }, { "archetype": [ "Hellknight Signifer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Signifer's Sight" ], "feat_markdown": "Signifer's Sight", "id": "feat-1085", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Signifer's Sight](/Feats.aspx?ID=1085) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 85 2.0\n\n**Archetype** [Hellknight Signifer](/Archetypes.aspx?ID=26)\n\n**Prerequisites**\r\n[Hellknight Signifer Dedication](/Feats.aspx?ID=1082)\n\n\r\n\r\n---\r\n\r\nThe magic flowing through your signifer’s mask allows you to see in the dark, and the mask dampens the distraction caused by sudden flashes of bright light. While wearing your signifer’s mask, you gain [darkvision](/Rules.aspx?ID=415). Additionally, if you are [dazzled](/Conditions.aspx?ID=7) while wearing your signifer’s mask and the target is concealed only because you are dazzled, you reduce the flat check DC to target that creature from 5 to 3.", "name": "Signifer's Sight", "pfs": "Standard", "prerequisite": "Hellknight Signifer Dedication", "prerequisite_markdown": "[Hellknight Signifer Dedication](/Feats.aspx?ID=1082)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 85 2.0\n\n**Prerequisites**\r\n[Hellknight Signifer Dedication](/Feats.aspx?ID=1082)\n\n\r\n\r\n---\r\n\r\n\r\nThe magic flowing through your signifer’s mask allows you to see in the dark, and the mask dampens the distraction caused by sudden flashes of bright light.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 85 2.0", "speed": {}, "summary": "The magic flowing through your signifer’s mask allows you to see in the dark, and the mask dampens the distraction caused by sudden flashes of bright light.", "summary_markdown": "The magic flowing through your signifer’s mask allows you to see in the dark, and the mask dampens the distraction caused by sudden flashes of bright light.", "text": " Signifer's Sight Source Character Guide pg. 85 2.0 Archetype Hellknight Signifer Prerequisites Hellknight Signifer Dedication --- The magic flowing through your signifer’s mask allows you to see in the dark, and the mask dampens the distraction caused by sudden flashes of bright light. While wearing your signifer’s mask, you gain darkvision. Additionally, if you are dazzled while wearing your signifer’s mask and the target is concealed only because you are dazzled, you reduce the flat check DC to target that creature from 5 to 3.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1085", "weakness": {} }, { "archetype": [ "Hellknight Signifer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Signifer Armor Expertise" ], "feat_markdown": "Signifer Armor Expertise", "id": "feat-1086", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Signifer Armor Expertise](/Feats.aspx?ID=1086) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 85 2.0\n\n**Archetype** [Hellknight Signifer](/Archetypes.aspx?ID=26)\n\n**Prerequisites**\r\n[Hellknight Signifer Dedication](/Feats.aspx?ID=1082)\n\n\r\n\r\n---\r\n\r\nYou’ve spent enough time helping your comrades equip medium and heavy armor that you spread your own expertise to those armors as well. If you have expert proficiency in any armor or unarmored defense, you also gain expert proficiency in medium and heavy armor.", "name": "Signifer Armor Expertise", "pfs": "Standard", "prerequisite": "Hellknight Signifer Dedication", "prerequisite_markdown": "[Hellknight Signifer Dedication](/Feats.aspx?ID=1082)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 85 2.0\n\n**Prerequisites**\r\n[Hellknight Signifer Dedication](/Feats.aspx?ID=1082)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve spent enough time helping your comrades equip medium and heavy armor that you spread your own expertise to those armors as well.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 85 2.0", "speed": {}, "summary": "You’ve spent enough time helping your comrades equip medium and heavy armor that you spread your own expertise to those armors as well.", "summary_markdown": "You’ve spent enough time helping your comrades equip medium and heavy armor that you spread your own expertise to those armors as well.", "text": " Signifer Armor Expertise Source Character Guide pg. 85 2.0 Archetype Hellknight Signifer Prerequisites Hellknight Signifer Dedication --- You’ve spent enough time helping your comrades equip medium and heavy armor that you spread your own expertise to those armors as well. If you have expert proficiency in any armor or unarmored defense, you also gain expert proficiency in medium and heavy armor.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1086", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "actions": "Single Action", "archetype": [ "Bastion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Everstand Stance" ], "feat_markdown": "Everstand Stance", "id": "feat-1087", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Everstand Stance](/Feats.aspx?ID=1087) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\n\n**Archetype** [Bastion](/Archetypes.aspx?ID=49) (Level 4)\n\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\nYou brace your shield with both hands, enhancing its potential for both offense and defense. When in this stance, you wield the shield with both hands. When wielding a shield this way, increase the weapon damage die of the shield’s boss or spikes by one step, and increase the shield’s Hardness by 2 when using the [Shield Block](/Feats.aspx?ID=839) reaction.\n\nEverstand Stance leads to...\r\n[Everstand Strike](/Feats.aspx?ID=1088)\n\nKnights of Lastwall Class Feats\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\r\n\r\nThe following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class.\r\n\r\n**Related Feats**: [Everstand Strike](/Feats.aspx?ID=1088), [Impassable Wall Stance](/Feats.aspx?ID=1091), [Light of Revelation](/Feats.aspx?ID=1089), [Sun Blade](/Feats.aspx?ID=1090)", "name": "Everstand Stance", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "requirement": "You are wielding a shield.", "requirement_markdown": "You are wielding a shield.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\n\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou brace your shield with both hands, enhancing its potential for both offense and defense.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 90" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 90 2.0", "speed": {}, "summary": "You brace your shield with both hands, enhancing its potential for both offense and defense.", "summary_markdown": "You brace your shield with both hands, enhancing its potential for both offense and defense.", "text": " Everstand Stance Single Action Source Character Guide pg. 90 2.0 Archetype Bastion (Level 4) Access A character who is a member of the Knights of Lastwall has access to this option. Requirements You are wielding a shield. --- You brace your shield with both hands, enhancing its potential for both offense and defense. When in this stance, you wield the shield with both hands. When wielding a shield this way, increase the weapon damage die of the shield’s boss or spikes by one step, and increase the shield’s Hardness by 2 when using the Shield Block reaction. Everstand Stance leads to... Everstand Strike Knights of Lastwall Class Feats Source Character Guide pg. 90 2.0 The following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class. Related Feats : Everstand Strike, Impassable Wall Stance, Light of Revelation, Sun Blade", "trait": [ "Champion", "Fighter", "Stance", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Fighter", "Stance", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1087", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "actions": "Single Action", "archetype": [ "Bastion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Everstand Strike" ], "feat_markdown": "Everstand Strike", "id": "feat-1088", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Everstand Strike](/Feats.aspx?ID=1088) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\n\n**Archetype** [Bastion](/Archetypes.aspx?ID=49) (Level 6)\n\n**Prerequisites**\r\n[Everstand Stance](/Feats.aspx?ID=1087)\r\n\r\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n**Requirements**\r\nYou are wielding a shield in two hands.\r\n\r\n\r\n\r\n---\r\n\r\nYour follow-up blow leaves you an opening to set your shield. Make a Strike with the wielded shield. If the Strike hits and deals damage, you also [Raise your Shield](/Actions.aspx?ID=98).\n\nKnights of Lastwall Class Feats\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\r\n\r\nThe following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class.\r\n\r\n**Related Feats**: [Everstand Stance](/Feats.aspx?ID=1087), [Impassable Wall Stance](/Feats.aspx?ID=1091), [Light of Revelation](/Feats.aspx?ID=1089), [Sun Blade](/Feats.aspx?ID=1090)", "name": "Everstand Strike", "pfs": "Standard", "prerequisite": "Everstand Stance", "prerequisite_markdown": "[Everstand Stance](/Feats.aspx?ID=1087)", "rarity": "uncommon", "release_date": "2019-10-16", "requirement": "You are wielding a shield in two hands.", "requirement_markdown": "You are wielding a shield in two hands.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\n\n**Prerequisites**\r\n[Everstand Stance](/Feats.aspx?ID=1087)\r\n\r\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n**Requirements**\r\nYou are wielding a shield in two hands.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour follow-up blow leaves you an opening to set your shield.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 90" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 90 2.0", "speed": {}, "summary": "Your follow-up blow leaves you an opening to set your shield.", "summary_markdown": "Your follow-up blow leaves you an opening to set your shield.", "text": " Everstand Strike Single Action Source Character Guide pg. 90 2.0 Archetype Bastion (Level 6) Prerequisites Everstand Stance Access A character who is a member of the Knights of Lastwall has access to this option. Requirements You are wielding a shield in two hands. --- Your follow-up blow leaves you an opening to set your shield. Make a Strike with the wielded shield. If the Strike hits and deals damage, you also Raise your Shield. Knights of Lastwall Class Feats Source Character Guide pg. 90 2.0 The following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class. Related Feats : Everstand Stance, Impassable Wall Stance, Light of Revelation, Sun Blade", "trait": [ "Champion", "Fighter", "Press", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Fighter", "Press", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1088", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Light of Revelation" ], "feat_markdown": "Light of Revelation", "id": "feat-1089", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Light of Revelation](/Feats.aspx?ID=1089) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\n\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n\r\n\r\n---\r\n\r\nYou’ve learned to call upon light to reveal what is hidden. You gain the [_light of revelation_](/Spells.aspx?ID=557) devotion spell. Increase the number of Focus Points in your focus pool by 1.\n\nKnights of Lastwall Class Feats\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\r\n\r\nThe following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class.\r\n\r\n**Related Feats**: [Everstand Stance](/Feats.aspx?ID=1087), [Everstand Strike](/Feats.aspx?ID=1088), [Impassable Wall Stance](/Feats.aspx?ID=1091), [Sun Blade](/Feats.aspx?ID=1090)", "name": "Light of Revelation", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\n\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned to call upon light to reveal what is hidden.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 90" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 90 2.0", "speed": {}, "summary": "You’ve learned to call upon light to reveal what is hidden.", "summary_markdown": "You’ve learned to call upon light to reveal what is hidden.", "text": " Light of Revelation Source Character Guide pg. 90 2.0 Access A character who is a member of the Knights of Lastwall has access to this option. --- You’ve learned to call upon light to reveal what is hidden. You gain the light of revelation devotion spell. Increase the number of Focus Points in your focus pool by 1. Knights of Lastwall Class Feats Source Character Guide pg. 90 2.0 The following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class. Related Feats : Everstand Stance, Everstand Strike, Impassable Wall Stance, Sun Blade", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1089", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sun Blade" ], "feat_markdown": "Sun Blade", "id": "feat-1090", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sun Blade](/Feats.aspx?ID=1090) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\n\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n\r\n\r\n---\r\n\r\nYou can unleash burning sunlight from your sword or spear. You gain the [_sun blade_](/Spells.aspx?ID=558) devotion spell. Increase the number of Focus Points in your focus pool by 1.\n\nKnights of Lastwall Class Feats\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\r\n\r\nThe following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class.\r\n\r\n**Related Feats**: [Everstand Stance](/Feats.aspx?ID=1087), [Everstand Strike](/Feats.aspx?ID=1088), [Impassable Wall Stance](/Feats.aspx?ID=1091), [Light of Revelation](/Feats.aspx?ID=1089)", "name": "Sun Blade", "pfs": "Standard", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\n\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou can unleash burning sunlight from your sword or spear.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 90" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 90 2.0", "speed": {}, "summary": "You can unleash burning sunlight from your sword or spear.", "summary_markdown": "You can unleash burning sunlight from your sword or spear.", "text": " Sun Blade Source Character Guide pg. 90 2.0 Access A character who is a member of the Knights of Lastwall has access to this option. --- You can unleash burning sunlight from your sword or spear. You gain the sun blade devotion spell. Increase the number of Focus Points in your focus pool by 1. Knights of Lastwall Class Feats Source Character Guide pg. 90 2.0 The following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class. Related Feats : Everstand Stance, Everstand Strike, Impassable Wall Stance, Light of Revelation", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1090", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impassable Wall Stance" ], "feat_markdown": "Impassable Wall Stance", "id": "feat-1091", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Impassable Wall Stance](/Feats.aspx?ID=1091) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\n\n**Prerequisites**\r\n[Attack of Opportunity](/Feats.aspx?ID=145)\r\n\r\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n\r\n\r\n---\r\n\r\nYou refuse to let foes past your guard. As long as you are in this stance, when you critically hit with an Attack of Opportunity triggered by a move action, you disrupt that move action.\n\nKnights of Lastwall Class Feats\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\r\n\r\nThe following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class.\r\n\r\n**Related Feats**: [Everstand Stance](/Feats.aspx?ID=1087), [Everstand Strike](/Feats.aspx?ID=1088), [Light of Revelation](/Feats.aspx?ID=1089), [Sun Blade](/Feats.aspx?ID=1090)", "name": "Impassable Wall Stance", "pfs": "Standard", "prerequisite": "Attack of Opportunity", "prerequisite_markdown": "[Attack of Opportunity](/Feats.aspx?ID=145)", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 90 2.0\n\n**Prerequisites**\r\n[Attack of Opportunity](/Feats.aspx?ID=145)\r\n\r\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou refuse to let foes past your guard.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 90" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 90 2.0", "speed": {}, "summary": "You refuse to let foes past your guard.", "summary_markdown": "You refuse to let foes past your guard.", "text": " Impassable Wall Stance Single Action Source Character Guide pg. 90 2.0 Prerequisites Attack of Opportunity Access A character who is a member of the Knights of Lastwall has access to this option. --- You refuse to let foes past your guard. As long as you are in this stance, when you critically hit with an Attack of Opportunity triggered by a move action, you disrupt that move action. Knights of Lastwall Class Feats Source Character Guide pg. 90 2.0 The following class feats are available to Knights of Lastwall. Those with the champion trait are champion class feats. Those with both the champion and fighter traits are both champion class feats and fighter class feats; when you take one of these feats, it loses the trait that doesn’t apply to your class. Related Feats : Everstand Stance, Everstand Strike, Light of Revelation, Sun Blade", "trait": [ "Champion", "Fighter", "Stance", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Fighter", "Stance", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1091", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Knight Vigilant" ], "feat_markdown": "Knight Vigilant", "id": "feat-1092", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Knight Vigilant](/Feats.aspx?ID=1092) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 2.0\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13); any good alignment; member of the Knights of Lastwall of knight rank\r\n\r\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n\r\n\r\n---\r\n\r\nYou are dedicated to the cause of the Shining Sentinels. You gain expert proficiency in [Religion](/Skills.aspx?ID=13). When you are between an ally and a foe and would provide lesser cover to your ally against the foe’s attacks, you twist to become even more obtrusive, providing standard cover instead.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Knight Vigilant archetype.\n\nKnight Vigilant leads to...\r\n[Aegis of Arnisant](/Feats.aspx?ID=1095), [Divine Healing](/Feats.aspx?ID=3577), [Emissary of Peace](/Feats.aspx?ID=3580), [Empyreal Aura](/Feats.aspx?ID=3587), [Endure Death's Touch](/Feats.aspx?ID=1094), [Guarded Advance](/Feats.aspx?ID=3583), [Instant Armor](/Feats.aspx?ID=3581), [Instinctual Interception](/Feats.aspx?ID=3585), [Interrupt Charge](/Feats.aspx?ID=3578), [Keep up the Good Fight](/Feats.aspx?ID=3586), [Knight in Shining Armor](/Feats.aspx?ID=1096), [Lead the Way](/Feats.aspx?ID=3582), [Phalanx Formation](/Feats.aspx?ID=3579), [Stalwart Standard](/Feats.aspx?ID=3620), [Tower Shield Mastery](/Feats.aspx?ID=3588), [Unshakable Idealism](/Feats.aspx?ID=1093), [Vigil's Walls Rise Anew!](/Feats.aspx?ID=2169), [Vigilant Benediction](/Feats.aspx?ID=3584)", "name": "Knight Vigilant", "pfs": "Standard", "prerequisite": "Trained in Religion; any good alignment; member of the Knights of Lastwall of knight rank", "prerequisite_markdown": "Trained in [Religion](/Skills.aspx?ID=13); any good alignment; member of the Knights of Lastwall of knight rank", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 2.0\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13); any good alignment; member of the Knights of Lastwall of knight rank\r\n\r\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou are dedicated to the cause of the Shining Sentinels.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 94 2.0", "speed": {}, "summary": "You are dedicated to the cause of the Shining Sentinels.", "summary_markdown": "You are dedicated to the cause of the Shining Sentinels.", "text": " Knight Vigilant Source Character Guide pg. 94 2.0 Archetype Knight Vigilant Prerequisites Trained in Religion; any good alignment; member of the Knights of Lastwall of knight rank Access A character who is a member of the Knights of Lastwall has access to this option. --- You are dedicated to the cause of the Shining Sentinels. You gain expert proficiency in Religion. When you are between an ally and a foe and would provide lesser cover to your ally against the foe’s attacks, you twist to become even more obtrusive, providing standard cover instead. Special You cannot select another dedication feat until you have gained two other feats from the Knight Vigilant archetype. Knight Vigilant leads to... Aegis of Arnisant, Divine Healing, Emissary of Peace, Empyreal Aura, Endure Death's Touch, Guarded Advance, Instant Armor, Instinctual Interception, Interrupt Charge, Keep up the Good Fight, Knight in Shining Armor, Lead the Way, Phalanx Formation, Stalwart Standard, Tower Shield Mastery, Unshakable Idealism, Vigil's Walls Rise Anew!, Vigilant Benediction", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1092", "weakness": {} }, { "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unshakable Idealism" ], "feat_markdown": "Unshakable Idealism", "id": "feat-1093", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Unshakable Idealism](/Feats.aspx?ID=1093) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 2.0\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); expert in Will saves\n\n\r\n\r\n---\r\n\r\nYour faith and hope can’t be shaken, and you won’t flee when lives are at stake. You gain a +1 circumstance bonus on saves against [fear](/Traits.aspx?ID=68) effects and [emotion](/Traits.aspx?ID=60) effects that inflict despair. When you would gain the [fleeing](/Conditions.aspx?ID=17) condition, you can choose to stand your ground and be [stunned](/Conditions.aspx?ID=36) for the effect’s duration as well, preventing you from running and allowing you to re-enter the fight more quickly when the effect ends.", "name": "Unshakable Idealism", "pfs": "Standard", "prerequisite": "Knight Vigilant; expert in Will saves", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092); expert in Will saves", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 2.0\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); expert in Will saves\n\n\r\n\r\n---\r\n\r\n\r\nYour faith and hope can’t be shaken, and you won’t flee when lives are at stake.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 94 2.0", "speed": {}, "summary": "Your faith and hope can’t be shaken, and you won’t flee when lives are at stake.", "summary_markdown": "Your faith and hope can’t be shaken, and you won’t flee when lives are at stake.", "text": " Unshakable Idealism Source Character Guide pg. 94 2.0 Archetype Knight Vigilant Prerequisites Knight Vigilant; expert in Will saves --- Your faith and hope can’t be shaken, and you won’t flee when lives are at stake. You gain a +1 circumstance bonus on saves against fear effects and emotion effects that inflict despair. When you would gain the fleeing condition, you can choose to stand your ground and be stunned for the effect’s duration as well, preventing you from running and allowing you to re-enter the fight more quickly when the effect ends.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1093", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Endure Death's Touch" ], "feat_markdown": "Endure Death's Touch", "id": "feat-1094", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Endure Death's Touch](/Feats.aspx?ID=1094) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 2.0\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); expert in medium or heavy armor\n\n**Trigger**\r\nAn undead hits you with an unarmed attack.\r\n\r\n**Requirements**\r\nYou are wearing medium or heavy armor in which you have expert proficiency.\r\n\r\n\r\n\r\n---\r\n\r\nYour conviction redirects the undead’s attack through your armor and then harmlessly away. You gain resistance 5 to physical damage and resistance 10 to negative damage against the triggering attack. You gain a +2 circumstance bonus on any saving throws against effects from the undead’s natural attack; if you succeed at the saving throw, you get a critical success instead.", "name": "Endure Death's Touch", "pfs": "Standard", "prerequisite": "Knight Vigilant; expert in medium or heavy armor", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092); expert in medium or heavy armor", "rarity": "common", "release_date": "2019-10-16", "requirement": "You are wearing medium or heavy armor in which you have expert proficiency.", "requirement_markdown": "You are wearing medium or heavy armor in which you have expert proficiency.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 2.0\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); expert in medium or heavy armor\n\n**Trigger**\r\nAn undead hits you with an unarmed attack.\r\n\r\n**Requirements**\r\nYou are wearing medium or heavy armor in which you have expert proficiency.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour conviction redirects the undead’s attack through your armor and then harmlessly away.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 94 2.0", "speed": {}, "summary": "Your conviction redirects the undead’s attack through your armor and then harmlessly away.", "summary_markdown": "Your conviction redirects the undead’s attack through your armor and then harmlessly away.", "text": " Endure Death's Touch Reaction Source Character Guide pg. 94 2.0 Archetype Knight Vigilant Prerequisites Knight Vigilant; expert in medium or heavy armor Trigger An undead hits you with an unarmed attack. Requirements You are wearing medium or heavy armor in which you have expert proficiency. --- Your conviction redirects the undead’s attack through your armor and then harmlessly away. You gain resistance 5 to physical damage and resistance 10 to negative damage against the triggering attack. You gain a +2 circumstance bonus on any saving throws against effects from the undead’s natural attack; if you succeed at the saving throw, you get a critical success instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An undead hits you with an unarmed attack.", "trigger_markdown": "An undead hits you with an unarmed attack.", "type": "Feat", "url": "/Feats.aspx?ID=1094", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aegis of Arnisant" ], "feat_markdown": "Aegis of Arnisant", "id": "feat-1095", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Aegis of Arnisant](/Feats.aspx?ID=1095) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 2.0\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); [Shield Block](/Feats.aspx?ID=839); Master in [Religion](/Skills.aspx?ID=13)\n\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\nInspired by the tale of Arnisant, you transform your shield into a magic ward. Until the beginning of your next turn, you gain the following reaction:\n\n", "name": "Aegis of Arnisant", "pfs": "Standard", "prerequisite": "Knight Vigilant; Shield Block; Master in Religion", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092); [Shield Block](/Feats.aspx?ID=839); Master in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2019-10-16", "requirement": "You are wielding a shield.", "requirement_markdown": "You are wielding a shield.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 2.0\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); [Shield Block](/Feats.aspx?ID=839); Master in [Religion](/Skills.aspx?ID=13)\n\n**Requirements**\r\nYou are wielding a shield.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nInspired by the tale of Arnisant, you transform your shield into a magic ward.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 94 2.0", "speed": {}, "summary": "Inspired by the tale of Arnisant, you transform your shield into a magic ward.", "summary_markdown": "Inspired by the tale of Arnisant, you transform your shield into a magic ward.", "text": " Aegis of Arnisant Two Actions Source Character Guide pg. 94 2.0 Archetype Knight Vigilant Prerequisites Knight Vigilant; Shield Block; Master in Religion Requirements You are wielding a shield. --- Inspired by the tale of Arnisant, you transform your shield into a magic ward. Until the beginning of your next turn, you gain the following reaction:\n", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1095", "weakness": {} }, { "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Knight in Shining Armor" ], "feat_markdown": "Knight in Shining Armor", "id": "feat-1096", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Knight in Shining Armor](/Feats.aspx?ID=1096) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 2.0\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); expert in light armor, medium armor, or unarmored defense; trained in heavy armor\n\n\r\n\r\n---\r\n\r\nAs a knight in shining armor, you train daily in the heaviest armor, expanding your expertise to heavy armor. You gain expert proficiency in heavy armor.", "name": "Knight in Shining Armor", "pfs": "Standard", "prerequisite": "Knight Vigilant; expert in light armor, medium armor, or unarmored defense; trained in heavy armor", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092); expert in light armor, medium armor, or unarmored defense; trained in heavy armor", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 94 2.0\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); expert in light armor, medium armor, or unarmored defense; trained in heavy armor\n\n\r\n\r\n---\r\n\r\n\r\nAs a knight in shining armor, you train daily in the heaviest armor, expanding your expertise to heavy armor.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 94" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 94 2.0", "speed": {}, "summary": "As a knight in shining armor, you train daily in the heaviest armor, expanding your expertise to heavy armor.", "summary_markdown": "As a knight in shining armor, you train daily in the heaviest armor, expanding your expertise to heavy armor.", "text": " Knight in Shining Armor Source Character Guide pg. 94 2.0 Archetype Knight Vigilant Prerequisites Knight Vigilant; expert in light armor, medium armor, or unarmored defense; trained in heavy armor --- As a knight in shining armor, you train daily in the heaviest armor, expanding your expertise to heavy armor. You gain expert proficiency in heavy armor.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1096", "weakness": {} }, { "access": "A character who is a member of the Knights of Lastwall has access to this option.", "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Knight Reclaimant Dedication" ], "feat_markdown": "Knight Reclaimant Dedication", "id": "feat-1097", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 95 2.0\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\nTrained in [Stealth](/Skills.aspx?ID=15); Trained in [Survival](/Skills.aspx?ID=16); any non-evil alignment; member of the Knights of Lastwall of knight rank\r\n\r\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n\r\n\r\n---\r\n\r\nYou have sworn the Crimson Oath and become a full member of the Crimson Reclaimers. You gain expert proficiency in Stealth and Survival. Whenever you roll a success on a saving throw against an undead’s special ability, you get a critical success instead. This applies to any abilities that come from being undead, including an undead’s innate spells (but not its prepared or spontaneous spells).\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Knight Reclaimant archetype.\n\nKnight Reclaimant Dedication leads to...\r\n[Ashen Veil](/Feats.aspx?ID=3589), [Blade of the Crimson Oath](/Feats.aspx?ID=1101), [Crimson Oath Devotion](/Feats.aspx?ID=3595), [For Love, For Lightning](/Feats.aspx?ID=3592), [Hilt Hammer](/Feats.aspx?ID=3591), [Invoke the Crimson Oath](/Feats.aspx?ID=1098), [Reaper of Repose](/Feats.aspx?ID=1100), [Reclaimant Plea](/Feats.aspx?ID=3593), [Shall Not Falter, Shall Not Rout](/Feats.aspx?ID=2168), [Shepherd of Desolation](/Feats.aspx?ID=3594), [Survivor of Desolation](/Feats.aspx?ID=1099), [The Tyrant Falls!](/Feats.aspx?ID=3596), [Voice Cold as Death](/Feats.aspx?ID=3590)", "name": "Knight Reclaimant Dedication", "pfs": "Standard", "prerequisite": "Trained in Stealth; Trained in Survival; any non-evil alignment; member of the Knights of Lastwall of knight rank", "prerequisite_markdown": "Trained in [Stealth](/Skills.aspx?ID=15); Trained in [Survival](/Skills.aspx?ID=16); any non-evil alignment; member of the Knights of Lastwall of knight rank", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 95 2.0\n\n**Prerequisites**\r\nTrained in [Stealth](/Skills.aspx?ID=15); Trained in [Survival](/Skills.aspx?ID=16); any non-evil alignment; member of the Knights of Lastwall of knight rank\r\n\r\n**Access**\r\nA character who is a member of the Knights of Lastwall has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou have sworn the Crimson Oath and become a full member of the Crimson Reclaimers.\r\n", "skill": [ "Stealth", "Survival", "Stealth", "Survival" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 95 2.0", "speed": {}, "summary": "You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers.", "summary_markdown": "You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers.", "text": " Knight Reclaimant Dedication Source Character Guide pg. 95 2.0 Archetype Knight Reclaimant Prerequisites Trained in Stealth; Trained in Survival; any non-evil alignment; member of the Knights of Lastwall of knight rank Access A character who is a member of the Knights of Lastwall has access to this option. --- You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers. You gain expert proficiency in Stealth and Survival. Whenever you roll a success on a saving throw against an undead’s special ability, you get a critical success instead. This applies to any abilities that come from being undead, including an undead’s innate spells (but not its prepared or spontaneous spells). Special You cannot select another dedication feat until you have gained two other feats from the Knight Reclaimant archetype. Knight Reclaimant Dedication leads to... Ashen Veil, Blade of the Crimson Oath, Crimson Oath Devotion, For Love, For Lightning, Hilt Hammer, Invoke the Crimson Oath, Reaper of Repose, Reclaimant Plea, Shall Not Falter, Shall Not Rout, Shepherd of Desolation, Survivor of Desolation, The Tyrant Falls!, Voice Cold as Death", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1097", "weakness": {} }, { "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Invoke the Crimson Oath" ], "feat_markdown": "Invoke the Crimson Oath", "id": "feat-1098", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Invoke the Crimson Oath](/Feats.aspx?ID=1098) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 95 2.0\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\nYou can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon. You gain the [_invoke the Crimson Oath_](/Spells.aspx?ID=556) focus spell. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs. Your key spellcasting ability for these spells is Charisma.\n\nInvoke the Crimson Oath leads to...\r\n[The Tyrant Falls!](/Feats.aspx?ID=3596)", "name": "Invoke the Crimson Oath", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 95 2.0\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\n\r\nYou can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 95 2.0", "speed": {}, "summary": "You can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon.", "summary_markdown": "You can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon.", "text": " Invoke the Crimson Oath Source Character Guide pg. 95 2.0 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication --- You can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon. You gain the invoke the Crimson Oath focus spell. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs. Your key spellcasting ability for these spells is Charisma. Invoke the Crimson Oath leads to... The Tyrant Falls!", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1098", "weakness": {} }, { "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Survivor of Desolation" ], "feat_markdown": "Survivor of Desolation", "id": "feat-1099", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Survivor of Desolation](/Feats.aspx?ID=1099) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 95 2.0\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\nYou gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions. If you roll a success on a saving throw against such an effect, you get a critical success instead; if you roll a critical failure, you get a failure instead. This does not apply to unnatural events created or directed by active effects, such as spells that create anomalous weather or hazardous areas.\n\nSurvivor of Desolation leads to...\r\n[Shepherd of Desolation](/Feats.aspx?ID=3594)", "name": "Survivor of Desolation", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 95 2.0\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 95 2.0", "speed": {}, "summary": "You gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions.", "summary_markdown": "You gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions.", "text": " Survivor of Desolation Source Character Guide pg. 95 2.0 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication --- You gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions. If you roll a success on a saving throw against such an effect, you get a critical success instead; if you roll a critical failure, you get a failure instead. This does not apply to unnatural events created or directed by active effects, such as spells that create anomalous weather or hazardous areas. Survivor of Desolation leads to... Shepherd of Desolation", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1099", "weakness": {} }, { "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reaper of Repose" ], "feat_markdown": "Reaper of Repose", "id": "feat-1100", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Reaper of Repose](/Feats.aspx?ID=1100) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 95 2.0\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); master proficiency in a weapon\n\n\r\n\r\n---\r\n\r\nYour skill and fervor allow you to pierce undead defenses and exploit their weaknesses. When you make an attack using a weapon with which you have master proficiency and hit an undead creature, you ignore 5 points of the creature’s resistances, and the undead’s weaknesses are 2 higher against your attack.", "name": "Reaper of Repose", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication; master proficiency in a weapon", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); master proficiency in a weapon", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 95 2.0\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); master proficiency in a weapon\n\n\r\n\r\n---\r\n\r\n\r\nYour skill and fervor allow you to pierce undead defenses and exploit their weaknesses.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 95 2.0", "speed": {}, "summary": "Your skill and fervor allow you to pierce undead defenses and exploit their weaknesses.", "summary_markdown": "Your skill and fervor allow you to pierce undead defenses and exploit their weaknesses.", "text": " Reaper of Repose Source Character Guide pg. 95 2.0 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication; master proficiency in a weapon --- Your skill and fervor allow you to pierce undead defenses and exploit their weaknesses. When you make an attack using a weapon with which you have master proficiency and hit an undead creature, you ignore 5 points of the creature’s resistances, and the undead’s weaknesses are 2 higher against your attack.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1100", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blade of the Crimson Oath" ], "feat_markdown": "Blade of the Crimson Oath", "id": "feat-1101", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Blade of the Crimson Oath](/Feats.aspx?ID=1101) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 95 2.0\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\nYou call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe. The Strike deals two extra weapon damage dice, and you can convert all the physical damage from the attack into positive damage.", "name": "Blade of the Crimson Oath", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 95 2.0\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 95" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 95 2.0", "speed": {}, "summary": "You call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe.", "summary_markdown": "You call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe.", "text": " Blade of the Crimson Oath Two Actions Source Character Guide pg. 95 2.0 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication --- You call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe. The Strike deals two extra weapon damage dice, and you can convert all the physical damage from the attack into positive damage.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1101", "weakness": {} }, { "access": "A character who is Magaambyan of at least attendant rank has access to this option.", "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magaambyan Attendant Dedication" ], "feat_markdown": "Magaambyan Attendant Dedication", "id": "feat-1102", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 101 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2) or Trained in [Nature](/Skills.aspx?ID=10); member of the Magaambya of attendant rank\r\n\r\n**Access**\r\nA character who is Magaambyan of at least attendant rank has access to this option.\n\n\r\n\r\n---\r\n\r\nYou devote much of your study to halcyon magic. You gain the ability to cast a single [arcane](/SpellLists.aspx?Tradition=1) or [primal](/SpellLists.aspx?Tradition=4) cantrip of your choice, (as is normal for cantrips, it is heightened to a spell level equal to half your level, rounded up). If you weren’t already, you become trained in that tradition’s spell DCs and spell attack rolls, with Intelligence as your spellcasting ability if you choose arcane or Wisdom as your spellcasting ability if you choose primal.\n\n Regardless of whether you choose an arcane or primal cantrip, you also either become trained in Arcana or Nature, or an expert in one of those skills in which you were already trained.\n\n When you gain this feat, choose to affiliate with the Cascade Bearers, Emerald Boughs, Rain–Scribes, Tempest-Sun Mages, or Uzunjati. This grants you additional feats available to only that branch.\n\n**Special** You cannot select another dedication feat other than [Halcyon Speaker Dedication](/Feats.aspx?ID=1115) until you have gained two other feats from the Magaambyan Attendant or [halcyon speaker](/Archetypes.aspx?ID=30) archetype.\n\nMagaambyan Attendant Dedication leads to...\r\n[Cascade Bearer's Flexibility](/Feats.aspx?ID=1105), [Cascade Bearer's Spellcasting](/Feats.aspx?ID=1110), [Emerald Boughs Accustomation](/Feats.aspx?ID=1106), [Emerald Boughs Hideaway](/Feats.aspx?ID=1111), [Halcyon Speaker Dedication](/Feats.aspx?ID=1115), [Mask Familiar](/Feats.aspx?ID=1103), [Rain-Scribe Mobility](/Feats.aspx?ID=1112), [Rain-Scribe Sustenance](/Feats.aspx?ID=1107), [Tempest-Sun Redirection](/Feats.aspx?ID=1108), [Uzunjati Storytelling](/Feats.aspx?ID=1109)", "name": "Magaambyan Attendant Dedication", "pfs": "Standard", "prerequisite": "Trained in Arcana or Trained in Nature; member of the Magaambya of attendant rank", "prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2) or Trained in [Nature](/Skills.aspx?ID=10); member of the Magaambya of attendant rank", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 101 2.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2) or Trained in [Nature](/Skills.aspx?ID=10); member of the Magaambya of attendant rank\r\n\r\n**Access**\r\nA character who is Magaambyan of at least attendant rank has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou devote much of your study to halcyon magic.\r\n", "skill": [ "Arcana", "Nature", "Arcana", "Nature" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 101 2.0", "speed": {}, "summary": "You devote much of your study to halcyon magic.", "summary_markdown": "You devote much of your study to halcyon magic.", "text": " Magaambyan Attendant Dedication Source Character Guide pg. 101 2.0 Archetype Magaambyan Attendant Prerequisites Trained in Arcana or Trained in Nature; member of the Magaambya of attendant rank Access A character who is Magaambyan of at least attendant rank has access to this option. --- You devote much of your study to halcyon magic. You gain the ability to cast a single arcane or primal cantrip of your choice, (as is normal for cantrips, it is heightened to a spell level equal to half your level, rounded up). If you weren’t already, you become trained in that tradition’s spell DCs and spell attack rolls, with Intelligence as your spellcasting ability if you choose arcane or Wisdom as your spellcasting ability if you choose primal. Regardless of whether you choose an arcane or primal cantrip, you also either become trained in Arcana or Nature, or an expert in one of those skills in which you were already trained. When you gain this feat, choose to affiliate with the Cascade Bearers, Emerald Boughs, Rain–Scribes, Tempest-Sun Mages, or Uzunjati. This grants you additional feats available to only that branch. Special You cannot select another dedication feat other than Halcyon Speaker Dedication until you have gained two other feats from the Magaambyan Attendant or halcyon speaker archetype. Magaambyan Attendant Dedication leads to... Cascade Bearer's Flexibility, Cascade Bearer's Spellcasting, Emerald Boughs Accustomation, Emerald Boughs Hideaway, Halcyon Speaker Dedication, Mask Familiar, Rain-Scribe Mobility, Rain-Scribe Sustenance, Tempest-Sun Redirection, Uzunjati Storytelling", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1102", "weakness": {} }, { "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mask Familiar" ], "feat_markdown": "Mask Familiar", "id": "feat-1103", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask Familiar](/Feats.aspx?ID=1103) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 101 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102)\n\n\r\n\r\n---\r\n\r\nYour mask takes on a personality of its own, allowing it to serve as your [familiar](/familiar-abilities). Though you can still wear it as a mask, you can detach it from your face to grant it a bodily form of colored light that allows it to move around; usually, this is a miniature form of the animal the mask represents. Detaching or reattaching the familiar to transform it is a two-action activity. Even in mask form, the familiar can move around on its master’s face and speaks in a distinct voice (if it can talk). It is easily recognized as more than a simple mask unless the familiar succeeds at a [Deception](/Skills.aspx?ID=5) check to [Impersonate](/Actions.aspx?ID=46) a mask. Other than its appearance and the fact that it can be worn, it functions as other familiars. Your mask familiar has access to the mask freeze familiar ability\n\n**Mask Freeze**: When in mask form, your familiar can hide its obvious supernatural qualities to pass as a simple, unassuming mask. It doesn’t need to Impersonate to fool a passing glance, and it gains a +4 circumstance bonus to its Deception DC against an active observer [Seeking](/Actions.aspx?ID=84) or otherwise studying it.\n\nMask Familiar leads to...\r\n[Adaptive Mask Familiar](/Feats.aspx?ID=1104)", "name": "Mask Familiar", "pfs": "Standard", "prerequisite": "Magaambyan Attendant Dedication", "prerequisite_markdown": "[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 101 2.0\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask takes on a personality of its own, allowing it to serve as your familiar.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 101 2.0", "speed": {}, "summary": "Your mask takes on a personality of its own, allowing it to serve as your familiar.", "summary_markdown": "Your mask takes on a personality of its own, allowing it to serve as your familiar.", "text": " Mask Familiar Source Character Guide pg. 101 2.0 Archetype Magaambyan Attendant Prerequisites Magaambyan Attendant Dedication --- Your mask takes on a personality of its own, allowing it to serve as your familiar. Though you can still wear it as a mask, you can detach it from your face to grant it a bodily form of colored light that allows it to move around; usually, this is a miniature form of the animal the mask represents. Detaching or reattaching the familiar to transform it is a two-action activity. Even in mask form, the familiar can move around on its master’s face and speaks in a distinct voice (if it can talk). It is easily recognized as more than a simple mask unless the familiar succeeds at a Deception check to Impersonate a mask. Other than its appearance and the fact that it can be worn, it functions as other familiars. Your mask familiar has access to the mask freeze familiar ability Mask Freeze : When in mask form, your familiar can hide its obvious supernatural qualities to pass as a simple, unassuming mask. It doesn’t need to Impersonate to fool a passing glance, and it gains a +4 circumstance bonus to its Deception DC against an active observer Seeking or otherwise studying it. Mask Familiar leads to... Adaptive Mask Familiar", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1103", "weakness": {} }, { "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Adaptive Mask Familiar" ], "feat_markdown": "Adaptive Mask Familiar", "id": "feat-1104", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Adaptive Mask Familiar](/Feats.aspx?ID=1104) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 101 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Mask Familiar](/Feats.aspx?ID=1103)\n\n\r\n\r\n---\r\n\r\nYour mask familiar adapts quickly to material form, allowing it to gain more familiar and master abilities. You select four master and familiar abilities each day instead of two.", "name": "Adaptive Mask Familiar", "pfs": "Standard", "prerequisite": "Mask Familiar", "prerequisite_markdown": "[Mask Familiar](/Feats.aspx?ID=1103)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 101 2.0\n\n**Prerequisites**\r\n[Mask Familiar](/Feats.aspx?ID=1103)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask familiar adapts quickly to material form, allowing it to gain more familiar and master abilities.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 101 2.0", "speed": {}, "summary": "Your mask familiar adapts quickly to material form, allowing it to gain more familiar and master abilities.", "summary_markdown": "Your mask familiar adapts quickly to material form, allowing it to gain more familiar and master abilities.", "text": " Adaptive Mask Familiar Source Character Guide pg. 101 2.0 Archetype Magaambyan Attendant Prerequisites Mask Familiar --- Your mask familiar adapts quickly to material form, allowing it to gain more familiar and master abilities. You select four master and familiar abilities each day instead of two.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1104", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cascade Bearer's Flexibility" ], "feat_markdown": "Cascade Bearer's Flexibility", "frequency": "once per day", "id": "feat-1105", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Cascade Bearer's Flexibility](/Feats.aspx?ID=1105) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 101 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Cascade Bearers affiliation\n\n**Requirements**\r\nYou haven’t yet acted on your turn.\r\n\r\n\r\n\r\n---\r\n\r\nYou call upon your Cascade Bearer training to help you adjust a spell for the current situation. Until the end of your turn, you gain a single [metamagic feat](/feats?include-traits=Metamagic&sort=level-asc%3Bname-asc) from the druid class or the wizard class that has a level requirement of no more than half your level.", "name": "Cascade Bearer's Flexibility", "pfs": "Standard", "prerequisite": "Magaambyan Attendant Dedication; Cascade Bearers affiliation", "prerequisite_markdown": "[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Cascade Bearers affiliation", "rarity": "common", "release_date": "2019-10-16", "requirement": "You haven’t yet acted on your turn.", "requirement_markdown": "You haven’t yet acted on your turn.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 101 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Cascade Bearers affiliation\n\n**Requirements**\r\nYou haven’t yet acted on your turn.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou call upon your Cascade Bearer training to help you adjust a spell for the current situation.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 101 2.0", "speed": {}, "summary": "You call upon your Cascade Bearer training to help you adjust a spell for the current situation.", "summary_markdown": "You call upon your Cascade Bearer training to help you adjust a spell for the current situation.", "text": " Cascade Bearer's Flexibility Free Action Source Character Guide pg. 101 2.0 Archetype Magaambyan Attendant Frequency once per day Prerequisites Magaambyan Attendant Dedication; Cascade Bearers affiliation Requirements You haven’t yet acted on your turn. --- You call upon your Cascade Bearer training to help you adjust a spell for the current situation. Until the end of your turn, you gain a single metamagic feat from the druid class or the wizard class that has a level requirement of no more than half your level.", "trait": [ "Archetype", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1105", "weakness": {} }, { "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emerald Boughs Accustomation" ], "feat_markdown": "Emerald Boughs Accustomation", "id": "feat-1106", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Emerald Boughs Accustomation](/Feats.aspx?ID=1106) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 102 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Expert in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou are comfortable and socially capable in almost any cultural context. When you use the Society skill to [Subsist](/Actions.aspx?ID=27), if you roll a critical failure, you get a failure instead; if you roll a success, you get a critical success instead; and if you roll a critical success, you can provide for another additional creature. Furthermore, when you attempt a Society check to [Recall Knowledge](/Actions.aspx?ID=26) about cultural practices and roll a critical failure, you get a failure instead.", "name": "Emerald Boughs Accustomation", "pfs": "Standard", "prerequisite": "Magaambyan Attendant Dedication; Expert in Society", "prerequisite_markdown": "[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Expert in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 102 2.0\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Expert in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou are comfortable and socially capable in almost any cultural context.\r\n", "skill": [ "Society", "Society" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 102" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 102 2.0", "speed": {}, "summary": "You are comfortable and socially capable in almost any cultural context.", "summary_markdown": "You are comfortable and socially capable in almost any cultural context.", "text": " Emerald Boughs Accustomation Source Character Guide pg. 102 2.0 Archetype Magaambyan Attendant Prerequisites Magaambyan Attendant Dedication; Expert in Society --- You are comfortable and socially capable in almost any cultural context. When you use the Society skill to Subsist, if you roll a critical failure, you get a failure instead; if you roll a success, you get a critical success instead; and if you roll a critical success, you can provide for another additional creature. Furthermore, when you attempt a Society check to Recall Knowledge about cultural practices and roll a critical failure, you get a failure instead.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1106", "weakness": {} }, { "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rain-Scribe Sustenance" ], "feat_markdown": "Rain-Scribe Sustenance", "id": "feat-1107", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Rain-Scribe Sustenance](/Feats.aspx?ID=1107) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 102 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Rain-Scribes affiliation\n\n\r\n\r\n---\r\n\r\nYou use the power of your Rain-Scribe magic to draw on a stream of primal power for sustenance. You don’t need to eat or drink and need only 6 hours of rest to feel well rested. You must still rest at least 8 hours and spend 1 hour of preparation to regain resources usable only a limited number of times per day, such as spell slots.\n\n You can draw on primal power to stay awake and alert while otherwise resting your body and mind, gaining the full benefits of an 8-hour rest without falling asleep. When you do, you lose the other benefits of Rain- Scribe Sustenance for 1 week while your primal energies recharge.", "name": "Rain-Scribe Sustenance", "pfs": "Standard", "prerequisite": "Magaambyan Attendant Dedication; Rain-Scribes affiliation", "prerequisite_markdown": "[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Rain-Scribes affiliation", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 102 2.0\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Rain-Scribes affiliation\n\n\r\n\r\n---\r\n\r\n\r\nYou use the power of your Rain-Scribe magic to draw on a stream of primal power for sustenance.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 102" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 102 2.0", "speed": {}, "summary": "You use the power of your Rain-Scribe magic to draw on a stream of primal power for sustenance.", "summary_markdown": "You use the power of your Rain-Scribe magic to draw on a stream of primal power for sustenance.", "text": " Rain-Scribe Sustenance Source Character Guide pg. 102 2.0 Archetype Magaambyan Attendant Prerequisites Magaambyan Attendant Dedication; Rain-Scribes affiliation --- You use the power of your Rain-Scribe magic to draw on a stream of primal power for sustenance. You don’t need to eat or drink and need only 6 hours of rest to feel well rested. You must still rest at least 8 hours and spend 1 hour of preparation to regain resources usable only a limited number of times per day, such as spell slots. You can draw on primal power to stay awake and alert while otherwise resting your body and mind, gaining the full benefits of an 8-hour rest without falling asleep. When you do, you lose the other benefits of Rain- Scribe Sustenance for 1 week while your primal energies recharge.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1107", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tempest-Sun Redirection" ], "feat_markdown": "Tempest-Sun Redirection", "id": "feat-1108", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Tempest-Sun Redirection](/Feats.aspx?ID=1108) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 102 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Tempest-Sun Mages affiliation\n\n\r\n\r\n---\r\n\r\nIf the next action you use is to Cast a Spell from your spell slots that damages other creatures, you can bend some of that spell’s offensive energy, protecting allies in the area and boosting your own defenses against certain foes. Select any number of targets of the spell and reduce the spell’s damage to those targets by an amount equal to the spell’s level. Until your next turn, when one of those targets damages you, that damage is reduced by twice the spell’s level.\n\nTempest-Sun Redirection leads to...\r\n[Tempest-Sun Shielding](/Feats.aspx?ID=1113)", "name": "Tempest-Sun Redirection", "pfs": "Standard", "prerequisite": "Magaambyan Attendant Dedication; Tempest-Sun Mages affiliation", "prerequisite_markdown": "[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Tempest-Sun Mages affiliation", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 102 2.0\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Tempest-Sun Mages affiliation\n\n\r\n\r\n---\r\n\r\n\r\nIf the next action you use is to Cast a Spell from your spell slots that damages other creatures, you can bend some of that spell’s offensive energy, protecting allies in the area and boosting your own defenses against certain foes.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 102" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 102 2.0", "speed": {}, "summary": "If the next action you use is to Cast a Spell from your spell slots that damages other creatures, you can bend some of that spell’s offensive energy, protecting allies in the area and boosting your own defenses against certain foes.", "summary_markdown": "If the next action you use is to Cast a Spell from your spell slots that damages other creatures, you can bend some of that spell’s offensive energy, protecting allies in the area and boosting your own defenses against certain foes.", "text": " Tempest-Sun Redirection Single Action Source Character Guide pg. 102 2.0 Archetype Magaambyan Attendant Prerequisites Magaambyan Attendant Dedication; Tempest-Sun Mages affiliation --- If the next action you use is to Cast a Spell from your spell slots that damages other creatures, you can bend some of that spell’s offensive energy, protecting allies in the area and boosting your own defenses against certain foes. Select any number of targets of the spell and reduce the spell’s damage to those targets by an amount equal to the spell’s level. Until your next turn, when one of those targets damages you, that damage is reduced by twice the spell’s level. Tempest-Sun Redirection leads to... Tempest-Sun Shielding", "trait": [ "Archetype", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1108", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Uzunjati Storytelling" ], "feat_markdown": "Uzunjati Storytelling", "id": "feat-1109", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Uzunjati Storytelling](/Feats.aspx?ID=1109) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 102 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Uzunjati affiliation; master in a [Recall Knowledge](/Actions.aspx?ID=26) skill\n\n\r\n\r\n---\r\n\r\nYou tell a quick story or begin telling a longer tale. This is most useful when you want to prove your scholarly credibility or impress someone quickly. Roll a check with a skill that can be used to [Recall Knowledge](/Actions.aspx?ID=26) in which you have expert proficiency, using the result entry for the [Perform](/Actions.aspx?ID=59) action. Like Performing, Storytelling rarely has an effect on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers—or even change their attitudes—if the GM sees fit. This action is not a Performance and cannot be used in place of anything that requires you to Perform.\n\nUzunjati Storytelling leads to...\r\n[Uzunjati Recollection](/Feats.aspx?ID=1114)", "name": "Uzunjati Storytelling", "pfs": "Standard", "prerequisite": "Magaambyan Attendant Dedication; Uzunjati affiliation; master in a Recall Knowledge skill", "prerequisite_markdown": "[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Uzunjati affiliation; master in a [Recall Knowledge](/Actions.aspx?ID=26) skill", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 102 2.0\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Uzunjati affiliation; master in a [Recall Knowledge](/Actions.aspx?ID=26) skill\n\n\r\n\r\n---\r\n\r\n\r\nYou tell a quick story or begin telling a longer tale.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 102" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 102 2.0", "speed": {}, "summary": "You tell a quick story or begin telling a longer tale.", "summary_markdown": "You tell a quick story or begin telling a longer tale.", "text": " Uzunjati Storytelling Single Action Source Character Guide pg. 102 2.0 Archetype Magaambyan Attendant Prerequisites Magaambyan Attendant Dedication; Uzunjati affiliation; master in a Recall Knowledge skill --- You tell a quick story or begin telling a longer tale. This is most useful when you want to prove your scholarly credibility or impress someone quickly. Roll a check with a skill that can be used to Recall Knowledge in which you have expert proficiency, using the result entry for the Perform action. Like Performing, Storytelling rarely has an effect on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers—or even change their attitudes—if the GM sees fit. This action is not a Performance and cannot be used in place of anything that requires you to Perform. Uzunjati Storytelling leads to... Uzunjati Recollection", "trait": [ "Archetype", "Concentrate", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Concentrate", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1109", "weakness": {} }, { "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cascade Bearer's Spellcasting" ], "feat_markdown": "Cascade Bearer's Spellcasting", "id": "feat-1110", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Cascade Bearer's Spellcasting](/Feats.aspx?ID=1110) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 103 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Cascade Bearers affiliation\n\n\r\n\r\n---\r\n\r\nYour Cascade Bearer training allows you to broaden the horizons of your halcyon spells further than most Magaambyans, weaving in spiritual magic. You can select halcyon spells from the [divine](/SpellLists.aspx?Tradition=2) or [occult](/SpellLists.aspx?Tradition=3) spell lists in additional to the arcane or primal spell lists, though they are still halcyon spells (so you choose when casting if they are arcane or primal spells). You gain a halcyon cantrip and a halcyon 1st-level spell.", "name": "Cascade Bearer's Spellcasting", "pfs": "Standard", "prerequisite": "Magaambyan Attendant Dedication; Cascade Bearers affiliation", "prerequisite_markdown": "[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Cascade Bearers affiliation", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 103 2.0\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Cascade Bearers affiliation\n\n\r\n\r\n---\r\n\r\n\r\nYour Cascade Bearer training allows you to broaden the horizons of your halcyon spells further than most Magaambyans, weaving in spiritual magic.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 103 2.0", "speed": {}, "summary": "Your Cascade Bearer training allows you to broaden the horizons of your halcyon spells further than most Magaambyans, weaving in spiritual magic.", "summary_markdown": "Your Cascade Bearer training allows you to broaden the horizons of your halcyon spells further than most Magaambyans, weaving in spiritual magic.", "text": " Cascade Bearer's Spellcasting Source Character Guide pg. 103 2.0 Archetype Magaambyan Attendant Prerequisites Magaambyan Attendant Dedication; Cascade Bearers affiliation --- Your Cascade Bearer training allows you to broaden the horizons of your halcyon spells further than most Magaambyans, weaving in spiritual magic. You can select halcyon spells from the divine or occult spell lists in additional to the arcane or primal spell lists, though they are still halcyon spells (so you choose when casting if they are arcane or primal spells). You gain a halcyon cantrip and a halcyon 1st-level spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1110", "weakness": {} }, { "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emerald Boughs Hideaway" ], "feat_markdown": "Emerald Boughs Hideaway", "id": "feat-1111", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Emerald Boughs Hideaway](/Feats.aspx?ID=1111) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 103 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Emerald Boughs affiliation\n\n\r\n\r\n---\r\n\r\nYou use Emerald Bough techniques to create a small extradimensional space called a hideaway that lasts as long as you are conscious. The hideaway functions as a [_type I bag of holding_](/Equipment.aspx?ID=249), but has no Bulk and takes no hands; it holds one object with a maximum Bulk equal to your highest mental ability score modifier; as you open the hideaway with pure thought, activating it to retrieve an item is a free action with the envision component instead of a single action with the Interact component. The hideaway’s access point appears as an obviously magical gap within 1 foot of your body. Only you can access the hideaway; you can you use an Interact action each round to physically hold it open for another person. A successful [_dispel magic_](/Spells.aspx?ID=78) spell or similar effect against your spell DC and the hideaway’s counteract level of 2 expels the object; the object is also expelled if you become unconscious. After a successful _dispel magic _spell or when you become conscious again, the hideaway immediately reforms with no additional action from you. You can also dismiss the hideaway (if it is empty) or re-form it using a single action with the envision component.", "name": "Emerald Boughs Hideaway", "pfs": "Standard", "prerequisite": "Magaambyan Attendant Dedication; Emerald Boughs affiliation", "prerequisite_markdown": "[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Emerald Boughs affiliation", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 103 2.0\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Emerald Boughs affiliation\n\n\r\n\r\n---\r\n\r\n\r\nYou use Emerald Bough techniques to create a small extradimensional space called a hideaway that lasts as long as you are conscious.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 103 2.0", "speed": {}, "summary": "You use Emerald Bough techniques to create a small extradimensional space called a hideaway that lasts as long as you are conscious.", "summary_markdown": "You use Emerald Bough techniques to create a small extradimensional space called a hideaway that lasts as long as you are conscious.", "text": " Emerald Boughs Hideaway Source Character Guide pg. 103 2.0 Archetype Magaambyan Attendant Prerequisites Magaambyan Attendant Dedication; Emerald Boughs affiliation --- You use Emerald Bough techniques to create a small extradimensional space called a hideaway that lasts as long as you are conscious. The hideaway functions as a type I bag of holding , but has no Bulk and takes no hands; it holds one object with a maximum Bulk equal to your highest mental ability score modifier; as you open the hideaway with pure thought, activating it to retrieve an item is a free action with the envision component instead of a single action with the Interact component. The hideaway’s access point appears as an obviously magical gap within 1 foot of your body. Only you can access the hideaway; you can you use an Interact action each round to physically hold it open for another person. A successful dispel magic spell or similar effect against your spell DC and the hideaway’s counteract level of 2 expels the object; the object is also expelled if you become unconscious. After a successful dispel magic spell or when you become conscious again, the hideaway immediately reforms with no additional action from you. You can also dismiss the hideaway (if it is empty) or re-form it using a single action with the envision component.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1111", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rain-Scribe Mobility" ], "feat_markdown": "Rain-Scribe Mobility", "id": "feat-1112", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Rain-Scribe Mobility](/Feats.aspx?ID=1112) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 103 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Rain-Scribes affiliation\n\n\r\n\r\n---\r\n\r\nYou surround yourself in a mantle of Rain-Scribe magic and Stride twice; difficult terrain does not reduce your Speed, even if the difficult terrain has been manipulated by magic. Your magic clears the difficult terrain in each square you entered; until your next turn, those squares aren’t difficult terrain for any creature walking through them (or are normal difficult terrain if they were previously greater difficult terrain).", "name": "Rain-Scribe Mobility", "pfs": "Standard", "prerequisite": "Magaambyan Attendant Dedication; Rain-Scribes affiliation", "prerequisite_markdown": "[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Rain-Scribes affiliation", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 103 2.0\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); Rain-Scribes affiliation\n\n\r\n\r\n---\r\n\r\n\r\nYou surround yourself in a mantle of Rain-Scribe magic and Stride twice; difficult terrain does not reduce your Speed, even if the difficult terrain has been manipulated by magic.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 103 2.0", "speed": {}, "summary": "You surround yourself in a mantle of Rain-Scribe magic and Stride twice; difficult terrain does not reduce your Speed, even if the difficult terrain has been manipulated by magic.", "summary_markdown": "You surround yourself in a mantle of Rain-Scribe magic and Stride twice; difficult terrain does not reduce your Speed, even if the difficult terrain has been manipulated by magic.", "text": " Rain-Scribe Mobility Two Actions Source Character Guide pg. 103 2.0 Archetype Magaambyan Attendant Prerequisites Magaambyan Attendant Dedication; Rain-Scribes affiliation --- You surround yourself in a mantle of Rain-Scribe magic and Stride twice; difficult terrain does not reduce your Speed, even if the difficult terrain has been manipulated by magic. Your magic clears the difficult terrain in each square you entered; until your next turn, those squares aren’t difficult terrain for any creature walking through them (or are normal difficult terrain if they were previously greater difficult terrain).", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1112", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tempest-Sun Shielding" ], "feat_markdown": "Tempest-Sun Shielding", "id": "feat-1113", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Tempest-Sun Shielding](/Feats.aspx?ID=1113) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 103 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Tempest-Sun Redirection](/Feats.aspx?ID=1108)\n\n**Trigger**\r\nYou or an ally within 30 feet takes damage.\n\n\r\n\r\n---\r\n\r\nYou transform unrealized spell energy into a protective shield. If you’re a spontaneous spellcaster, expend a spell slot; if you’re a prepared spellcaster, expend a spell prepared in a spell slot. Reduce the triggering damage by an amount equal to four times the level of the expended slot or spell.", "name": "Tempest-Sun Shielding", "pfs": "Standard", "prerequisite": "Tempest-Sun Redirection", "prerequisite_markdown": "[Tempest-Sun Redirection](/Feats.aspx?ID=1108)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 103 2.0\n\n**Prerequisites**\r\n[Tempest-Sun Redirection](/Feats.aspx?ID=1108)\n\n**Trigger**\r\nYou or an ally within 30 feet takes damage.\n\n\r\n\r\n---\r\n\r\n\r\nYou transform unrealized spell energy into a protective shield.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 103 2.0", "speed": {}, "summary": "You transform unrealized spell energy into a protective shield.", "summary_markdown": "You transform unrealized spell energy into a protective shield.", "text": " Tempest-Sun Shielding Reaction Source Character Guide pg. 103 2.0 Archetype Magaambyan Attendant Prerequisites Tempest-Sun Redirection Trigger You or an ally within 30 feet takes damage. --- You transform unrealized spell energy into a protective shield. If you’re a spontaneous spellcaster, expend a spell slot; if you’re a prepared spellcaster, expend a spell prepared in a spell slot. Reduce the triggering damage by an amount equal to four times the level of the expended slot or spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You or an ally within 30 feet takes damage.", "trigger_markdown": "You or an ally within 30 feet takes damage.", "type": "Feat", "url": "/Feats.aspx?ID=1113", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Uzunjati Recollection" ], "feat_markdown": "Uzunjati Recollection", "id": "feat-1114", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Uzunjati Recollection](/Feats.aspx?ID=1114) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 103 2.0\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Uzunjati Storytelling](/Feats.aspx?ID=1109); master in a [Recall Knowledge](/Actions.aspx?ID=26) skill\n\n\r\n\r\n---\r\n\r\nYou tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process. [Recall Knowledge](/Actions.aspx?ID=26) with a skill in which you have master proficiency, then use Uzunjati Storytelling with the same skill. You gain a +1 circumstance bonus to your skill check for Uzunjati Storytelling from the added details.\n\nUzunjati Recollection leads to...\r\n[Janatimo's Lessons](/Feats.aspx?ID=2166)", "name": "Uzunjati Recollection", "pfs": "Standard", "prerequisite": "Uzunjati Storytelling; master in a Recall Knowledge skill", "prerequisite_markdown": "[Uzunjati Storytelling](/Feats.aspx?ID=1109); master in a [Recall Knowledge](/Actions.aspx?ID=26) skill", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 103 2.0\n\n**Prerequisites**\r\n[Uzunjati Storytelling](/Feats.aspx?ID=1109); master in a [Recall Knowledge](/Actions.aspx?ID=26) skill\n\n\r\n\r\n---\r\n\r\n\r\nYou tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 103 2.0", "speed": {}, "summary": "You tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process.", "summary_markdown": "You tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process.", "text": " Uzunjati Recollection Single Action Source Character Guide pg. 103 2.0 Archetype Magaambyan Attendant Prerequisites Uzunjati Storytelling; master in a Recall Knowledge skill --- You tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process. Recall Knowledge with a skill in which you have master proficiency, then use Uzunjati Storytelling with the same skill. You gain a +1 circumstance bonus to your skill check for Uzunjati Storytelling from the added details. Uzunjati Recollection leads to... Janatimo's Lessons", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1114", "weakness": {} }, { "access": "A character who is Magaambyan of at least attendant rank has access to this option.", "archetype": [ "Halcyon Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Halcyon Speaker Dedication" ], "feat_markdown": "Halcyon Speaker Dedication", "id": "feat-1115", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Halcyon Speaker Dedication](/Feats.aspx?ID=1115) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Archetype** [Halcyon Speaker](/Archetypes.aspx?ID=30)\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); member of the Magaambya of conversant rank\r\n\r\n**Access**\r\nA character who is Magaambyan of at least attendant rank has access to this option.\n\n\r\n\r\n---\r\n\r\nYou devote much of your study to halcyon magic. You gain two common Halcyon cantrips and two common 1st-level halcyon spells (see [Halcyon Spells](/Archetypes.aspx?ID=30)). In addition to being able to cast your halcyon spells via your arcane or primal spell slots, you also gain a 1st-level halcyon spell slot. You can use your halcyon spell slots to spontaneously cast your halcyon spells.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the halcyon speaker archetype.\n\nHalcyon Speaker Dedication leads to...\r\n[Dualistic Synergy](/Feats.aspx?ID=1116), [Halcyon Spellcasting Initiate](/Feats.aspx?ID=1118), [Persistent Creation](/Feats.aspx?ID=1117)", "name": "Halcyon Speaker Dedication", "pfs": "Standard", "prerequisite": "Magaambyan Attendant Dedication; member of the Magaambya of conversant rank", "prerequisite_markdown": "[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); member of the Magaambya of conversant rank", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Prerequisites**\r\n[Magaambyan Attendant Dedication](/Feats.aspx?ID=1102); member of the Magaambya of conversant rank\r\n\r\n**Access**\r\nA character who is Magaambyan of at least attendant rank has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou devote much of your study to halcyon magic.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 104 2.0", "speed": {}, "summary": "You devote much of your study to halcyon magic.", "summary_markdown": "You devote much of your study to halcyon magic.", "text": " Halcyon Speaker Dedication Source Character Guide pg. 104 2.0 Archetype Halcyon Speaker Prerequisites Magaambyan Attendant Dedication; member of the Magaambya of conversant rank Access A character who is Magaambyan of at least attendant rank has access to this option. --- You devote much of your study to halcyon magic. You gain two common Halcyon cantrips and two common 1st-level halcyon spells (see Halcyon Spells). In addition to being able to cast your halcyon spells via your arcane or primal spell slots, you also gain a 1st-level halcyon spell slot. You can use your halcyon spell slots to spontaneously cast your halcyon spells. Special You cannot select another dedication feat until you have gained two other feats from the halcyon speaker archetype. Halcyon Speaker Dedication leads to... Dualistic Synergy, Halcyon Spellcasting Initiate, Persistent Creation", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1115", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Halcyon Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dualistic Synergy" ], "feat_markdown": "Dualistic Synergy", "id": "feat-1116", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Dualistic Synergy](/Feats.aspx?ID=1116) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Archetype** [Halcyon Speaker](/Archetypes.aspx?ID=30)\n\n**Prerequisites**\r\n[Halcyon Speaker Dedication](/Feats.aspx?ID=1115)\n\n\r\n\r\n---\r\n\r\nIf your next action is to Cast a Spell from your spell slots, you gain a benefit. If the spell is arcane, you can attempt a skill check to [Recall Knowledge](/Actions.aspx?ID=26) with a +1 status bonus to the check after casting the spell, or a +2 status bonus if the spell is 7th level or higher. If the spell is primal, you gain a number of temporary Hit Points equal to the spell’s level for 1 round. If the spell is a halcyon spell, you gain both benefits.\n\nDualistic Synergy leads to...\r\n[Fulminating Synergy](/Feats.aspx?ID=1123), [Shared Synergy](/Feats.aspx?ID=1119)", "name": "Dualistic Synergy", "pfs": "Standard", "prerequisite": "Halcyon Speaker Dedication", "prerequisite_markdown": "[Halcyon Speaker Dedication](/Feats.aspx?ID=1115)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Prerequisites**\r\n[Halcyon Speaker Dedication](/Feats.aspx?ID=1115)\n\n\r\n\r\n---\r\n\r\n\r\nIf your next action is to Cast a Spell from your spell slots, you gain a benefit.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 104 2.0", "speed": {}, "summary": "If your next action is to Cast a Spell from your spell slots, you gain a benefit.", "summary_markdown": "If your next action is to Cast a Spell from your spell slots, you gain a benefit.", "text": " Dualistic Synergy Single Action Source Character Guide pg. 104 2.0 Archetype Halcyon Speaker Prerequisites Halcyon Speaker Dedication --- If your next action is to Cast a Spell from your spell slots, you gain a benefit. If the spell is arcane, you can attempt a skill check to Recall Knowledge with a +1 status bonus to the check after casting the spell, or a +2 status bonus if the spell is 7th level or higher. If the spell is primal, you gain a number of temporary Hit Points equal to the spell’s level for 1 round. If the spell is a halcyon spell, you gain both benefits. Dualistic Synergy leads to... Fulminating Synergy, Shared Synergy", "trait": [ "Archetype", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1116", "weakness": {} }, { "archetype": [ "Halcyon Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Persistent Creation" ], "feat_markdown": "Persistent Creation", "id": "feat-1117", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Persistent Creation](/Feats.aspx?ID=1117) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Archetype** [Halcyon Speaker](/Archetypes.aspx?ID=30)\n\n**Prerequisites**\r\n[Halcyon Speaker Dedication](/Feats.aspx?ID=1115)\n\n\r\n\r\n---\r\n\r\nYou can cast [_creation_](/Spells.aspx?ID=54) as an innate spell at will, choosing whether it is arcane or primal each time. The created object lasts until you spend 1 hour not within its immediate vicinity or until it is destroyed. Such objects are called persistent creations. If you cast _creation_ again, any persistent creation you previously created with the spell immediately disintegrates.\n\nPersistent Creation leads to...\r\n[Charged Creation](/Feats.aspx?ID=1120)", "name": "Persistent Creation", "pfs": "Standard", "prerequisite": "Halcyon Speaker Dedication", "prerequisite_markdown": "[Halcyon Speaker Dedication](/Feats.aspx?ID=1115)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Prerequisites**\r\n[Halcyon Speaker Dedication](/Feats.aspx?ID=1115)\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast _creation_ as an innate spell at will, choosing whether it is arcane or primal each time.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 104 2.0", "speed": {}, "summary": "You can cast creation as an innate spell at will, choosing whether it is arcane or primal each time.", "summary_markdown": "You can cast _creation_ as an innate spell at will, choosing whether it is arcane or primal each time.", "text": " Persistent Creation Source Character Guide pg. 104 2.0 Archetype Halcyon Speaker Prerequisites Halcyon Speaker Dedication --- You can cast creation as an innate spell at will, choosing whether it is arcane or primal each time. The created object lasts until you spend 1 hour not within its immediate vicinity or until it is destroyed. Such objects are called persistent creations. If you cast creation again, any persistent creation you previously created with the spell immediately disintegrates. Persistent Creation leads to... Charged Creation", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1117", "weakness": {} }, { "archetype": [ "Halcyon Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Halcyon Spellcasting Initiate" ], "feat_markdown": "Halcyon Spellcasting Initiate", "id": "feat-1118", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Halcyon Spellcasting Initiate](/Feats.aspx?ID=1118) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Archetype** [Halcyon Speaker](/Archetypes.aspx?ID=30)\n\n**Prerequisites**\r\n[Halcyon Speaker Dedication](/Feats.aspx?ID=1115)\n\n\r\n\r\n---\r\n\r\nYour knowledge of halcyon magic increases. You gain two common 2nd-level halcyon spells and two 3rd-level halcyon spells. You also gain a 2nd-level halcyon spell slot and a 3rd-level halcyon spell slot. These and all future halcyon spell slots work like the 1st-level halcyon spell slot you gained from Halcyon Speaker Dedication.\n\nHalcyon Spellcasting Initiate leads to...\r\n[Flexible Halcyon Spellcasting](/Feats.aspx?ID=1121), [Halcyon Spellcasting Adept](/Feats.aspx?ID=1122), [Synergistic Spell](/Feats.aspx?ID=1125)", "name": "Halcyon Spellcasting Initiate", "pfs": "Standard", "prerequisite": "Halcyon Speaker Dedication", "prerequisite_markdown": "[Halcyon Speaker Dedication](/Feats.aspx?ID=1115)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Prerequisites**\r\n[Halcyon Speaker Dedication](/Feats.aspx?ID=1115)\n\n\r\n\r\n---\r\n\r\n\r\nYour knowledge of halcyon magic increases.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 104 2.0", "speed": {}, "summary": "Your knowledge of halcyon magic increases.", "summary_markdown": "Your knowledge of halcyon magic increases.", "text": " Halcyon Spellcasting Initiate Source Character Guide pg. 104 2.0 Archetype Halcyon Speaker Prerequisites Halcyon Speaker Dedication --- Your knowledge of halcyon magic increases. You gain two common 2nd-level halcyon spells and two 3rd-level halcyon spells. You also gain a 2nd-level halcyon spell slot and a 3rd-level halcyon spell slot. These and all future halcyon spell slots work like the 1st-level halcyon spell slot you gained from Halcyon Speaker Dedication. Halcyon Spellcasting Initiate leads to... Flexible Halcyon Spellcasting, Halcyon Spellcasting Adept, Synergistic Spell", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1118", "weakness": {} }, { "archetype": [ "Halcyon Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Synergy" ], "feat_markdown": "Shared Synergy", "id": "feat-1119", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Synergy](/Feats.aspx?ID=1119) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Archetype** [Halcyon Speaker](/Archetypes.aspx?ID=30)\n\n**Prerequisites**\r\n[Dualistic Synergy](/Feats.aspx?ID=1116)\n\n\r\n\r\n---\r\n\r\nYou can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell’s tradition.", "name": "Shared Synergy", "pfs": "Standard", "prerequisite": "Dualistic Synergy", "prerequisite_markdown": "[Dualistic Synergy](/Feats.aspx?ID=1116)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Prerequisites**\r\n[Dualistic Synergy](/Feats.aspx?ID=1116)\n\n\r\n\r\n---\r\n\r\n\r\nYou can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell’s tradition.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 104 2.0", "speed": {}, "summary": "You can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell’s tradition.", "summary_markdown": "You can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell’s tradition.", "text": " Shared Synergy Source Character Guide pg. 104 2.0 Archetype Halcyon Speaker Prerequisites Dualistic Synergy --- You can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell’s tradition.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1119", "weakness": {} }, { "archetype": [ "Halcyon Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Charged Creation" ], "feat_markdown": "Charged Creation", "id": "feat-1120", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Charged Creation](/Feats.aspx?ID=1120) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Archetype** [Halcyon Speaker](/Archetypes.aspx?ID=30)\n\n**Prerequisites**\r\n[Persistent Creation](/Feats.aspx?ID=1117)\n\n\r\n\r\n---\r\n\r\nYour magic is drawn to your persistent creations. While you are within 30 feet of and have line of effect to your persistent creation, you can use it as the origin point for your line or cone spells. For instance, a [_lightning bolt_](/Spells.aspx?ID=172) could originate from the persistent creation rather than from you.", "name": "Charged Creation", "pfs": "Standard", "prerequisite": "Persistent Creation", "prerequisite_markdown": "[Persistent Creation](/Feats.aspx?ID=1117)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 104 2.0\n\n**Prerequisites**\r\n[Persistent Creation](/Feats.aspx?ID=1117)\n\n\r\n\r\n---\r\n\r\n\r\nYour magic is drawn to your persistent creations.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 104 2.0", "speed": {}, "summary": "Your magic is drawn to your persistent creations.", "summary_markdown": "Your magic is drawn to your persistent creations.", "text": " Charged Creation Source Character Guide pg. 104 2.0 Archetype Halcyon Speaker Prerequisites Persistent Creation --- Your magic is drawn to your persistent creations. While you are within 30 feet of and have line of effect to your persistent creation, you can use it as the origin point for your line or cone spells. For instance, a lightning bolt could originate from the persistent creation rather than from you.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1120", "weakness": {} }, { "archetype": [ "Halcyon Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flexible Halcyon Spellcasting" ], "feat_markdown": "Flexible Halcyon Spellcasting", "id": "feat-1121", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Flexible Halcyon Spellcasting](/Feats.aspx?ID=1121) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 105 2.0\n\n**Archetype** [Halcyon Speaker](/Archetypes.aspx?ID=30)\n\n**Prerequisites**\r\n[Halcyon Spellcasting Initiate](/Feats.aspx?ID=1118)\n\n\r\n\r\n---\r\n\r\nYou broaden your ability to channel your power into halcyon magic. You gain one more common halcyon spell of each level of halcyon spell you can cast other than your highest (you do not gain an additional cantrip). You also gain one additional halcyon spell slot for each level of halcyon spell you can cast, other than the highest.", "name": "Flexible Halcyon Spellcasting", "pfs": "Standard", "prerequisite": "Halcyon Spellcasting Initiate", "prerequisite_markdown": "[Halcyon Spellcasting Initiate](/Feats.aspx?ID=1118)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 105 2.0\n\n**Prerequisites**\r\n[Halcyon Spellcasting Initiate](/Feats.aspx?ID=1118)\n\n\r\n\r\n---\r\n\r\n\r\nYou broaden your ability to channel your power into halcyon magic.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 105 2.0", "speed": {}, "summary": "You broaden your ability to channel your power into halcyon magic.", "summary_markdown": "You broaden your ability to channel your power into halcyon magic.", "text": " Flexible Halcyon Spellcasting Source Character Guide pg. 105 2.0 Archetype Halcyon Speaker Prerequisites Halcyon Spellcasting Initiate --- You broaden your ability to channel your power into halcyon magic. You gain one more common halcyon spell of each level of halcyon spell you can cast other than your highest (you do not gain an additional cantrip). You also gain one additional halcyon spell slot for each level of halcyon spell you can cast, other than the highest.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1121", "weakness": {} }, { "archetype": [ "Halcyon Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Halcyon Spellcasting Adept" ], "feat_markdown": "Halcyon Spellcasting Adept", "id": "feat-1122", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Halcyon Spellcasting Adept](/Feats.aspx?ID=1122) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 105 2.0\n\n**Archetype** [Halcyon Speaker](/Archetypes.aspx?ID=30)\n\n**Prerequisites**\r\n[Halcyon Spellcasting Initiate](/Feats.aspx?ID=1118); master in either [Arcana](/Skills.aspx?ID=2) or [Nature](/Skills.aspx?ID=10), expert in the other\n\n\r\n\r\n---\r\n\r\nYou refine your halcyon magic. You gain two common 4th-level halcyon spells and two 5th-level halcyon spells. You also gain a 4th-level halcyon spell slot and a 5th-level halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from trained to expert.\n\nHalcyon Spellcasting Adept leads to...\r\n[Halcyon Spellcasting Sage](/Feats.aspx?ID=1124)", "name": "Halcyon Spellcasting Adept", "pfs": "Standard", "prerequisite": "Halcyon Spellcasting Initiate; master in either Arcana or Nature, expert in the other", "prerequisite_markdown": "[Halcyon Spellcasting Initiate](/Feats.aspx?ID=1118); master in either [Arcana](/Skills.aspx?ID=2) or [Nature](/Skills.aspx?ID=10), expert in the other", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 105 2.0\n\n**Prerequisites**\r\n[Halcyon Spellcasting Initiate](/Feats.aspx?ID=1118); master in either [Arcana](/Skills.aspx?ID=2) or [Nature](/Skills.aspx?ID=10), expert in the other\n\n\r\n\r\n---\r\n\r\n\r\nYou refine your halcyon magic.\r\n", "skill": [ "Arcana", "Nature" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 105 2.0", "speed": {}, "summary": "You refine your halcyon magic.", "summary_markdown": "You refine your halcyon magic.", "text": " Halcyon Spellcasting Adept Source Character Guide pg. 105 2.0 Archetype Halcyon Speaker Prerequisites Halcyon Spellcasting Initiate; master in either Arcana or Nature, expert in the other --- You refine your halcyon magic. You gain two common 4th-level halcyon spells and two 5th-level halcyon spells. You also gain a 4th-level halcyon spell slot and a 5th-level halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from trained to expert. Halcyon Spellcasting Adept leads to... Halcyon Spellcasting Sage", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1122", "weakness": {} }, { "archetype": [ "Halcyon Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fulminating Synergy" ], "feat_markdown": "Fulminating Synergy", "id": "feat-1123", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Fulminating Synergy](/Feats.aspx?ID=1123) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 105 2.0\n\n**Archetype** [Halcyon Speaker](/Archetypes.aspx?ID=30)\n\n**Prerequisites**\r\n[Dualistic Synergy](/Feats.aspx?ID=1116)\n\n\r\n\r\n---\r\n\r\nWhen you draw upon your spells’ synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe. When you use Dualistic Synergy, choose a damage type: acid, cold, electricity, or fire. In addition to Dualistic Synergy’s normal effect, a foe within 30 feet of you takes an amount of damage of the chosen type equal to the spell’s level. If the spell already deals damage of the chosen type, combine the damage before applying weaknesses and resistances.\n\nFulminating Synergy leads to...\r\n[Synergistic Spell](/Feats.aspx?ID=1125)", "name": "Fulminating Synergy", "pfs": "Standard", "prerequisite": "Dualistic Synergy", "prerequisite_markdown": "[Dualistic Synergy](/Feats.aspx?ID=1116)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 105 2.0\n\n**Prerequisites**\r\n[Dualistic Synergy](/Feats.aspx?ID=1116)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you draw upon your spells’ synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 105 2.0", "speed": {}, "summary": "When you draw upon your spells’ synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe.", "summary_markdown": "When you draw upon your spells’ synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe.", "text": " Fulminating Synergy Source Character Guide pg. 105 2.0 Archetype Halcyon Speaker Prerequisites Dualistic Synergy --- When you draw upon your spells’ synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe. When you use Dualistic Synergy, choose a damage type: acid, cold, electricity, or fire. In addition to Dualistic Synergy’s normal effect, a foe within 30 feet of you takes an amount of damage of the chosen type equal to the spell’s level. If the spell already deals damage of the chosen type, combine the damage before applying weaknesses and resistances. Fulminating Synergy leads to... Synergistic Spell", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1123", "weakness": {} }, { "archetype": [ "Halcyon Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Halcyon Spellcasting Sage" ], "feat_markdown": "Halcyon Spellcasting Sage", "id": "feat-1124", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Halcyon Spellcasting Sage](/Feats.aspx?ID=1124) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 105 2.0\n\n**Archetype** [Halcyon Speaker](/Archetypes.aspx?ID=30)\n\n**Prerequisites**\r\n[Halcyon Spellcasting Adept](/Feats.aspx?ID=1122); legendary in either [Arcana](/Skills.aspx?ID=2) or [Nature](/Skills.aspx?ID=10), master in the other\n\n\r\n\r\n---\r\n\r\nYour command over halcyon magic is nearly unmatched. You gain two common 6th-level and 7th-level halcyon spells. You also gain a 6th-level halcyon spell slot and a 7th-level halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from expert to master.", "name": "Halcyon Spellcasting Sage", "pfs": "Standard", "prerequisite": "Halcyon Spellcasting Adept; legendary in either Arcana or Nature, master in the other", "prerequisite_markdown": "[Halcyon Spellcasting Adept](/Feats.aspx?ID=1122); legendary in either [Arcana](/Skills.aspx?ID=2) or [Nature](/Skills.aspx?ID=10), master in the other", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 105 2.0\n\n**Prerequisites**\r\n[Halcyon Spellcasting Adept](/Feats.aspx?ID=1122); legendary in either [Arcana](/Skills.aspx?ID=2) or [Nature](/Skills.aspx?ID=10), master in the other\n\n\r\n\r\n---\r\n\r\n\r\nYour command over halcyon magic is nearly unmatched.\r\n", "skill": [ "Arcana", "Nature" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 105 2.0", "speed": {}, "summary": "Your command over halcyon magic is nearly unmatched.", "summary_markdown": "Your command over halcyon magic is nearly unmatched.", "text": " Halcyon Spellcasting Sage Source Character Guide pg. 105 2.0 Archetype Halcyon Speaker Prerequisites Halcyon Spellcasting Adept; legendary in either Arcana or Nature, master in the other --- Your command over halcyon magic is nearly unmatched. You gain two common 6th-level and 7th-level halcyon spells. You also gain a 6th-level halcyon spell slot and a 7th-level halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from expert to master.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1124", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Halcyon Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Synergistic Spell" ], "feat_markdown": "Synergistic Spell", "id": "feat-1125", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Synergistic Spell](/Feats.aspx?ID=1125) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 105 2.0\n\n**Archetype** [Halcyon Speaker](/Archetypes.aspx?ID=30)\n\n**Prerequisites**\r\n[Halcyon Spellcasting Initiate](/Feats.aspx?ID=1118); [Fulminating Synergy](/Feats.aspx?ID=1123); Legendary in [Arcana](/Skills.aspx?ID=2); Legendary in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once. If the next action you use is to Cast a Spell from one of your halcyon spell slots, after that spell resolves, you can Cast another Spell as a free action. This spell must be cast from one of your halcyon spell slots and be a spell that would normally take two actions to cast.", "name": "Synergistic Spell", "pfs": "Standard", "prerequisite": "Halcyon Spellcasting Initiate; Fulminating Synergy; Legendary in Arcana; Legendary in Nature", "prerequisite_markdown": "[Halcyon Spellcasting Initiate](/Feats.aspx?ID=1118); [Fulminating Synergy](/Feats.aspx?ID=1123); Legendary in [Arcana](/Skills.aspx?ID=2); Legendary in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 105 2.0\n\n**Prerequisites**\r\n[Halcyon Spellcasting Initiate](/Feats.aspx?ID=1118); [Fulminating Synergy](/Feats.aspx?ID=1123); Legendary in [Arcana](/Skills.aspx?ID=2); Legendary in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once.\r\n", "skill": [ "Arcana", "Nature", "Arcana", "Nature" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 105 2.0", "speed": {}, "summary": "You combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once.", "summary_markdown": "You combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once.", "text": " Synergistic Spell Single Action Source Character Guide pg. 105 2.0 Archetype Halcyon Speaker Prerequisites Halcyon Spellcasting Initiate; Fulminating Synergy; Legendary in Arcana; Legendary in Nature --- You combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once. If the next action you use is to Cast a Spell from one of your halcyon spell slots, after that spell resolves, you can Cast another Spell as a free action. This spell must be cast from one of your halcyon spell slots and be a spell that would normally take two actions to cast.", "trait": [ "Archetype", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1125", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forced Entry" ], "feat_markdown": "Forced Entry", "id": "feat-1126", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Forced Entry](/Feats.aspx?ID=1126) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3); [Pathfinder Agent Dedication](/Feats.aspx?ID=871)\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nYou are trained to preserve the archaeological value of your location when entering. You don’t take a penalty to [Force Open](/Actions.aspx?ID=34) doors, windows, or containers without a crowbar. If you roll a success on a check to Force Open, you get a critical success instead.", "name": "Forced Entry", "pfs": "Standard", "prerequisite": "Expert in Athletics; Pathfinder Agent Dedication", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3); [Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3); [Pathfinder Agent Dedication](/Feats.aspx?ID=871)\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou are trained to preserve the archaeological value of your location when entering.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 112 2.0", "speed": {}, "summary": "You are trained to preserve the archaeological value of your location when entering.", "summary_markdown": "You are trained to preserve the archaeological value of your location when entering.", "text": " Forced Entry Source Character Guide pg. 112 2.0 Archetype Pathfinder Agent Prerequisites Expert in Athletics; Pathfinder Agent Dedication Access A character who is a member of the Pathfinder Society has access to this option. --- You are trained to preserve the archaeological value of your location when entering. You don’t take a penalty to Force Open doors, windows, or containers without a crowbar. If you roll a success on a check to Force Open, you get a critical success instead.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1126", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "actions": "Free Action", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Recognize Threat" ], "feat_markdown": "Recognize Threat", "id": "feat-1127", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Recognize Threat](/Feats.aspx?ID=1127) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\nmaster in a [Recall Knowledge](/Actions.aspx?ID=26) skill; [Pathfinder Agent Dedication](/Feats.aspx?ID=871)\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\r\n\r\n**Trigger**\r\nYour first turn of an encounter begins, and you can see a creature.\r\n\r\n**Requirements**\r\nYou have master proficiency in a skill to identify the triggering creature.\r\n\r\n\r\n\r\n---\r\n\r\nYou quickly assess the threat so you can relay the information to your team. Attempt a Recall Knowledge check against the triggering creature.", "name": "Recognize Threat", "pfs": "Standard", "prerequisite": "master in a Recall Knowledge skill; Pathfinder Agent Dedication", "prerequisite_markdown": "master in a [Recall Knowledge](/Actions.aspx?ID=26) skill; [Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2019-10-16", "requirement": "You have master proficiency in a skill to identify the triggering creature.", "requirement_markdown": "You have master proficiency in a skill to identify the triggering creature.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Prerequisites**\r\nmaster in a [Recall Knowledge](/Actions.aspx?ID=26) skill; [Pathfinder Agent Dedication](/Feats.aspx?ID=871)\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\r\n\r\n**Trigger**\r\nYour first turn of an encounter begins, and you can see a creature.\r\n\r\n**Requirements**\r\nYou have master proficiency in a skill to identify the triggering creature.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou quickly assess the threat so you can relay the information to your team.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 112 2.0", "speed": {}, "summary": "You quickly assess the threat so you can relay the information to your team.", "summary_markdown": "You quickly assess the threat so you can relay the information to your team.", "text": " Recognize Threat Free Action Source Character Guide pg. 112 2.0 Archetype Pathfinder Agent Prerequisites master in a Recall Knowledge skill; Pathfinder Agent Dedication Access A character who is a member of the Pathfinder Society has access to this option. Trigger Your first turn of an encounter begins, and you can see a creature. Requirements You have master proficiency in a skill to identify the triggering creature. --- You quickly assess the threat so you can relay the information to your team. Attempt a Recall Knowledge check against the triggering creature.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "trigger": "Your first turn of an encounter begins, and you can see a creature.", "trigger_markdown": "Your first turn of an encounter begins, and you can see a creature.", "type": "Feat", "url": "/Feats.aspx?ID=1127", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "actions": "Reaction", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Everyone Duck!" ], "feat_markdown": "Everyone Duck!", "id": "feat-1128", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Everyone Duck!](/Feats.aspx?ID=1128) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\r\n\r\n**Trigger**\r\nYou fail, but don’t critically fail, an attempt to [Disable a Device](/Actions.aspx?ID=69) on a trap.\n\n\r\n\r\n---\r\n\r\nYou intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap’s effects. For the next 2 rounds, if the trap rolls a critical success on an attack roll, it gets a normal success instead, and if anyone rolls a critical failure on their saving throw against the trap, they get a normal failure instead.", "name": "Everyone Duck!", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\r\n\r\n**Trigger**\r\nYou fail, but don’t critically fail, an attempt to [Disable a Device](/Actions.aspx?ID=69) on a trap.\n\n\r\n\r\n---\r\n\r\n\r\nYou intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap’s effects.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 112 2.0", "speed": {}, "summary": "You intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap’s effects.", "summary_markdown": "You intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap’s effects.", "text": " Everyone Duck! Reaction Source Character Guide pg. 112 2.0 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication Access A character who is a member of the Pathfinder Society has access to this option. Trigger You fail, but don’t critically fail, an attempt to Disable a Device on a trap. --- You intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap’s effects. For the next 2 rounds, if the trap rolls a critical success on an attack roll, it gets a normal success instead, and if anyone rolls a critical failure on their saving throw against the trap, they get a normal failure instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You fail, but don’t critically fail, an attempt to Disable a Device on a trap.", "trigger_markdown": "You fail, but don’t critically fail, an attempt to [Disable a Device](/Actions.aspx?ID=69) on a trap.", "type": "Feat", "url": "/Feats.aspx?ID=1128", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "actions": "Single Action", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Educated Assessment" ], "feat_markdown": "Educated Assessment", "id": "feat-1129", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Educated Assessment](/Feats.aspx?ID=1129) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nYou attempt to [Recall Knowledge](/Actions.aspx?ID=26) about a creature, and the GM uses the same secret roll result against the creature’s [Deception](/Actions.aspx?ID=5) or [Stealth](/Actions.aspx?ID=15) DC, giving you the information from a [Battle Assessment](/Feats.aspx?ID=560). You might get a different degree of success on the Recall Knowledge check than what you get for the Battle Assessment. If you have the Battle Assessment feat, you gain the effects of Educated Assessment whenever you Recall Knowledge (such as with the [Automatic Knowledge](/Feats.aspx?ID=757) feat).", "name": "Educated Assessment", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 112 2.0\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYou attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature’s Deception or Stealth DC, giving you the information from a Battle Assessment.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 112 2.0", "speed": {}, "summary": "You attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature’s Deception or Stealth DC, giving you the information from a Battle Assessment.", "summary_markdown": "You attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature’s Deception or Stealth DC, giving you the information from a Battle Assessment.", "text": " Educated Assessment Single Action Source Character Guide pg. 112 2.0 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication Access A character who is a member of the Pathfinder Society has access to this option. --- You attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature’s Deception or Stealth DC, giving you the information from a Battle Assessment. You might get a different degree of success on the Recall Knowledge check than what you get for the Battle Assessment. If you have the Battle Assessment feat, you gain the effects of Educated Assessment whenever you Recall Knowledge (such as with the Automatic Knowledge feat).", "trait": [ "Archetype", "Secret" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Secret](/Traits.aspx?ID=142)", "trait_raw": [ "Archetype", "Secret" ], "type": "Feat", "url": "/Feats.aspx?ID=1129", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scrollmaster Dedication" ], "feat_markdown": "Scrollmaster Dedication", "id": "feat-1130", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 113 2.0\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\nexpert in any [Lore](/Skills.aspx?ID=8) skill; member of the Pathfinder Society affiliated with the School of Scrolls\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nYour experience chronicling adventures and discoveries grants you heightened discernment and memory. For 24 hours after learning a prominent fact—such as the name of an NPC you have met, the details of your mission briefing, and similar information—you can recall it without attempting a check, though this doesn’t allow you to automatically memorize long strings of numbers or text. You also gain a +2 circumstance bonus to checks to remember a detail that has come up before in the current adventure, even if it was more than 24 hours ago.\n\n If you have the [Thorough Reports](/Feats.aspx?ID=874) feat and have expert proficiency in the skill you’re using to Recall Knowledge, your circumstance bonus to Recall Knowledge about creatures from that feat increases to +4.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Scrollmaster archetype.\n\nScrollmaster Dedication leads to...\r\n[Bestiary Scholar](/Feats.aspx?ID=2236), [Cautious Delver](/Feats.aspx?ID=2237), [Font of Knowledge](/Feats.aspx?ID=1133), [Foolproof Instructions](/Feats.aspx?ID=2232), [Innate Magic Intuition](/Feats.aspx?ID=2233), [Lore Seeker](/Feats.aspx?ID=1131), [Magic Finder](/Feats.aspx?ID=2234), [Masterful Obfuscation](/Feats.aspx?ID=2238), [Transcribe Moment](/Feats.aspx?ID=2235), [Unravel Mysteries](/Feats.aspx?ID=1132), [Ward Mind](/Feats.aspx?ID=2240)", "name": "Scrollmaster Dedication", "pfs": "Standard", "prerequisite": "expert in any Lore skill; member of the Pathfinder Society affiliated with the School of Scrolls", "prerequisite_markdown": "expert in any [Lore](/Skills.aspx?ID=8) skill; member of the Pathfinder Society affiliated with the School of Scrolls", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 113 2.0\n\n**Prerequisites**\r\nexpert in any [Lore](/Skills.aspx?ID=8) skill; member of the Pathfinder Society affiliated with the School of Scrolls\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYour experience chronicling adventures and discoveries grants you heightened discernment and memory.\r\n", "skill": [ "Lore", "Lore", "Lore" ], "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 113 2.0", "speed": {}, "summary": "Your experience chronicling adventures and discoveries grants you heightened discernment and memory.", "summary_markdown": "Your experience chronicling adventures and discoveries grants you heightened discernment and memory.", "text": " Scrollmaster Dedication Source Character Guide pg. 113 2.0 Archetype Scrollmaster Prerequisites expert in any Lore skill; member of the Pathfinder Society affiliated with the School of Scrolls Access A character who is a member of the Pathfinder Society has access to this option. --- Your experience chronicling adventures and discoveries grants you heightened discernment and memory. For 24 hours after learning a prominent fact—such as the name of an NPC you have met, the details of your mission briefing, and similar information—you can recall it without attempting a check, though this doesn’t allow you to automatically memorize long strings of numbers or text. You also gain a +2 circumstance bonus to checks to remember a detail that has come up before in the current adventure, even if it was more than 24 hours ago. If you have the Thorough Reports feat and have expert proficiency in the skill you’re using to Recall Knowledge, your circumstance bonus to Recall Knowledge about creatures from that feat increases to +4. Special You cannot select another dedication feat until you have gained two other feats from the Scrollmaster archetype. Scrollmaster Dedication leads to... Bestiary Scholar, Cautious Delver, Font of Knowledge, Foolproof Instructions, Innate Magic Intuition, Lore Seeker, Magic Finder, Masterful Obfuscation, Transcribe Moment, Unravel Mysteries, Ward Mind", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1130", "weakness": {} }, { "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lore Seeker" ], "feat_markdown": "Lore Seeker", "id": "feat-1131", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Lore Seeker](/Feats.aspx?ID=1131) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 113 2.0\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\nYou see what others don’t, and you’ve developed magical tricks to find hidden truth. You can cast [_comprehend language_](/Spells.aspx?ID=46), [_restore senses_](/Spells.aspx?ID=259), and [_see invisibility_](/Spells.aspx?ID=271) as innate spells, each once per day. If you could already cast spells, these spells are of the same tradition. Otherwise, they are arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.\n\nLore Seeker leads to...\r\n[Determined Lore Seeker](/Feats.aspx?ID=2239)", "name": "Lore Seeker", "pfs": "Standard", "prerequisite": "Scrollmaster Dedication", "prerequisite_markdown": "[Scrollmaster Dedication](/Feats.aspx?ID=1130)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 113 2.0\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\n\r\nYou see what others don’t, and you’ve developed magical tricks to find hidden truth.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 113 2.0", "speed": {}, "summary": "You see what others don’t, and you’ve developed magical tricks to find hidden truth.", "summary_markdown": "You see what others don’t, and you’ve developed magical tricks to find hidden truth.", "text": " Lore Seeker Source Character Guide pg. 113 2.0 Archetype Scrollmaster Prerequisites Scrollmaster Dedication --- You see what others don’t, and you’ve developed magical tricks to find hidden truth. You can cast comprehend language , restore senses , and see invisibility as innate spells, each once per day. If you could already cast spells, these spells are of the same tradition. Otherwise, they are arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells. Lore Seeker leads to... Determined Lore Seeker", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1131", "weakness": {} }, { "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unravel Mysteries" ], "feat_markdown": "Unravel Mysteries", "id": "feat-1132", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Unravel Mysteries](/Feats.aspx?ID=1132) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 113 2.0\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\nmaster in a [Decipher Writing](/Actions.aspx?ID=22) skill; [Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\nYou can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren’t discouraged from making further attempts to get to the bottom of things. When you Decipher Writing, you need only half as long as usual (reducing the time from about 1 minute to about half a minute per page), and if you fail, you don’t take the usual –2 circumstance penalty to further checks to decipher that text.", "name": "Unravel Mysteries", "pfs": "Standard", "prerequisite": "master in a Decipher Writing skill; Scrollmaster Dedication", "prerequisite_markdown": "master in a [Decipher Writing](/Actions.aspx?ID=22) skill; [Scrollmaster Dedication](/Feats.aspx?ID=1130)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 113 2.0\n\n**Prerequisites**\r\nmaster in a [Decipher Writing](/Actions.aspx?ID=22) skill; [Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\n\r\nYou can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren’t discouraged from making further attempts to get to the bottom of things.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 113 2.0", "speed": {}, "summary": "You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren’t discouraged from making further attempts to get to the bottom of things.", "summary_markdown": "You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren’t discouraged from making further attempts to get to the bottom of things.", "text": " Unravel Mysteries Source Character Guide pg. 113 2.0 Archetype Scrollmaster Prerequisites master in a Decipher Writing skill; Scrollmaster Dedication --- You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren’t discouraged from making further attempts to get to the bottom of things. When you Decipher Writing, you need only half as long as usual (reducing the time from about 1 minute to about half a minute per page), and if you fail, you don’t take the usual –2 circumstance penalty to further checks to decipher that text.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1132", "weakness": {} }, { "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Font of Knowledge" ], "feat_markdown": "Font of Knowledge", "id": "feat-1133", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Font of Knowledge](/Feats.aspx?ID=1133) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 113 2.0\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\nExperience or focused study have granted you mastery of a number of topics. When you know about something, you know about it in great detail. When you succeed at a check to [Recall Knowledge](/Actions.aspx?ID=26), you gain additional information or context. When you critically succeed at a check to Recall Knowledge, at the GM’s discretion, you might gain even more additional information or context than normal.", "name": "Font of Knowledge", "pfs": "Standard", "prerequisite": "Scrollmaster Dedication", "prerequisite_markdown": "[Scrollmaster Dedication](/Feats.aspx?ID=1130)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 113 2.0\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\n\r\nExperience or focused study have granted you mastery of a number of topics.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 113 2.0", "speed": {}, "summary": "Experience or focused study have granted you mastery of a number of topics.", "summary_markdown": "Experience or focused study have granted you mastery of a number of topics.", "text": " Font of Knowledge Source Character Guide pg. 113 2.0 Archetype Scrollmaster Prerequisites Scrollmaster Dedication --- Experience or focused study have granted you mastery of a number of topics. When you know about something, you know about it in great detail. When you succeed at a check to Recall Knowledge, you gain additional information or context. When you critically succeed at a check to Recall Knowledge, at the GM’s discretion, you might gain even more additional information or context than normal.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1133", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spellmaster Dedication" ], "feat_markdown": "Spellmaster Dedication", "id": "feat-1134", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 114 2.0\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Prerequisites**\r\nIntelligence 14, Wisdom 14, or Charisma 14; ability to cast focus spells; member of the Pathfinder Society affiliated with the School of Spells\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nAs a Spellmaster, you are adept at identifying magic. You gain a +2 circumstance bonus when you [Identify Magic](/Actions.aspx?ID=24) with a skill in which you are trained or better. If you have the [Wayfinder Resonance Tinkerer](/Feats.aspx?ID=875) feat, you can change the cantrip you chose for that feat each day during your daily preparations.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Spellmaster archetype.\n\nSpellmaster Dedication leads to...\r\n[Absorb Spell](/Feats.aspx?ID=1138), [Communal Sustain](/Feats.aspx?ID=2245), [Familiar Form](/Feats.aspx?ID=2241), [Glyph Expert](/Feats.aspx?ID=2242), [Master's Counterspell](/Feats.aspx?ID=2247), [Mobile Magical Combat](/Feats.aspx?ID=2248), [Recover Spell](/Feats.aspx?ID=2243), [Spellmaster's Resilience](/Feats.aspx?ID=1137), [Spellmaster's Ward](/Feats.aspx?ID=2244), [Surreptitious Spellcaster](/Feats.aspx?ID=1135), [Ward Casting](/Feats.aspx?ID=1136)", "name": "Spellmaster Dedication", "pfs": "Standard", "prerequisite": "Intelligence 14, Wisdom 14, or Charisma 14; ability to cast focus spells; member of the Pathfinder Society affiliated with the School of Spells", "prerequisite_markdown": "Intelligence 14, Wisdom 14, or Charisma 14; ability to cast focus spells; member of the Pathfinder Society affiliated with the School of Spells", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 114 2.0\n\n**Prerequisites**\r\nIntelligence 14, Wisdom 14, or Charisma 14; ability to cast focus spells; member of the Pathfinder Society affiliated with the School of Spells\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nAs a Spellmaster, you are adept at identifying magic.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 114 2.0", "speed": {}, "summary": "As a Spellmaster, you are adept at identifying magic.", "summary_markdown": "As a Spellmaster, you are adept at identifying magic.", "text": " Spellmaster Dedication Source Character Guide pg. 114 2.0 Archetype Spellmaster Prerequisites Intelligence 14, Wisdom 14, or Charisma 14; ability to cast focus spells; member of the Pathfinder Society affiliated with the School of Spells Access A character who is a member of the Pathfinder Society has access to this option. --- As a Spellmaster, you are adept at identifying magic. You gain a +2 circumstance bonus when you Identify Magic with a skill in which you are trained or better. If you have the Wayfinder Resonance Tinkerer feat, you can change the cantrip you chose for that feat each day during your daily preparations. Special You cannot select another dedication feat until you have gained two other feats from the Spellmaster archetype. Spellmaster Dedication leads to... Absorb Spell, Communal Sustain, Familiar Form, Glyph Expert, Master's Counterspell, Mobile Magical Combat, Recover Spell, Spellmaster's Resilience, Spellmaster's Ward, Surreptitious Spellcaster, Ward Casting", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1134", "weakness": {} }, { "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Surreptitious Spellcaster" ], "feat_markdown": "Surreptitious Spellcaster", "id": "feat-1135", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Surreptitious Spellcaster](/Feats.aspx?ID=1135) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 114 2.0\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\nYou’ve learned that it pays for a Pathfinder to be able to cast spells without being noticed. You gain the [Conceal Spell](/Feats.aspx?ID=640) wizard class feat, though it’s not a wizard feat for you. You also gain a +2 circumstance bonus to [Stealth](/Skills.aspx?ID=15) checks to Conceal a Spell and to [Deception](/Skills.aspx?ID=5) checks to conceal verbal components.", "name": "Surreptitious Spellcaster", "pfs": "Standard", "prerequisite": "Spellmaster Dedication", "prerequisite_markdown": "[Spellmaster Dedication](/Feats.aspx?ID=1134)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 114 2.0\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned that it pays for a Pathfinder to be able to cast spells without being noticed.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 114 2.0", "speed": {}, "summary": "You’ve learned that it pays for a Pathfinder to be able to cast spells without being noticed.", "summary_markdown": "You’ve learned that it pays for a Pathfinder to be able to cast spells without being noticed.", "text": " Surreptitious Spellcaster Source Character Guide pg. 114 2.0 Archetype Spellmaster Prerequisites Spellmaster Dedication --- You’ve learned that it pays for a Pathfinder to be able to cast spells without being noticed. You gain the Conceal Spell wizard class feat, though it’s not a wizard feat for you. You also gain a +2 circumstance bonus to Stealth checks to Conceal a Spell and to Deception checks to conceal verbal components.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1135", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ward Casting" ], "feat_markdown": "Ward Casting", "id": "feat-1136", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Ward Casting](/Feats.aspx?ID=1136) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 114 2.0\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134); [Steady Spellcasting](/Feats.aspx?ID=194)\n\n**Trigger**\r\nYou attempt a flat check for Steady Spellcasting, but you haven’t rolled yet.\n\n\r\n\r\n---\r\n\r\nYou carefully ward your spell by drawing from a mantle of magical energy you prepared to protect your casting, increasing your chance of retaining the spell. You reduce the DC of the flat check for Steady Spellcasting from 15 to 10.", "name": "Ward Casting", "pfs": "Standard", "prerequisite": "Spellmaster Dedication; Steady Spellcasting", "prerequisite_markdown": "[Spellmaster Dedication](/Feats.aspx?ID=1134); [Steady Spellcasting](/Feats.aspx?ID=194)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 114 2.0\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134); [Steady Spellcasting](/Feats.aspx?ID=194)\n\n**Trigger**\r\nYou attempt a flat check for Steady Spellcasting, but you haven’t rolled yet.\n\n\r\n\r\n---\r\n\r\n\r\nYou carefully ward your spell by drawing from a mantle of magical energy you prepared to protect your casting, increasing your chance of retaining the spell.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 114 2.0", "speed": {}, "summary": "You carefully ward your spell by drawing from a mantle of magical energy you prepared to protect your casting, increasing your chance of retaining the spell.", "summary_markdown": "You carefully ward your spell by drawing from a mantle of magical energy you prepared to protect your casting, increasing your chance of retaining the spell.", "text": " Ward Casting Reaction Source Character Guide pg. 114 2.0 Archetype Spellmaster Prerequisites Spellmaster Dedication; Steady Spellcasting Trigger You attempt a flat check for Steady Spellcasting, but you haven’t rolled yet. --- You carefully ward your spell by drawing from a mantle of magical energy you prepared to protect your casting, increasing your chance of retaining the spell. You reduce the DC of the flat check for Steady Spellcasting from 15 to 10.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You attempt a flat check for Steady Spellcasting, but you haven’t rolled yet.", "trigger_markdown": "You attempt a flat check for Steady Spellcasting, but you haven’t rolled yet.", "type": "Feat", "url": "/Feats.aspx?ID=1136", "weakness": {} }, { "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spellmaster's Resilience" ], "feat_markdown": "Spellmaster's Resilience", "id": "feat-1137", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellmaster's Resilience](/Feats.aspx?ID=1137) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 114 2.0\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\nYour experience with a specific type of harmful magic makes you more resistant to it. Choose a magical tradition (arcane, divine, occult, or primal). You gain a +1 circumstance bonus to saving throws against spells and effects with that tradition’s trait and resistance 5 to all damage from spells and effects with that tradition’s trait. The effect must have actually been cast or created with that tradition, rather than simply being on that tradition’s spell list.\n\nSpellmaster's Resilience leads to...\r\n[Spellmaster's Tenacity](/Feats.aspx?ID=2246)", "name": "Spellmaster's Resilience", "pfs": "Standard", "prerequisite": "Spellmaster Dedication", "prerequisite_markdown": "[Spellmaster Dedication](/Feats.aspx?ID=1134)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 114 2.0\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\n\r\nYour experience with a specific type of harmful magic makes you more resistant to it.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 114 2.0", "speed": {}, "summary": "Your experience with a specific type of harmful magic makes you more resistant to it.", "summary_markdown": "Your experience with a specific type of harmful magic makes you more resistant to it.", "text": " Spellmaster's Resilience Source Character Guide pg. 114 2.0 Archetype Spellmaster Prerequisites Spellmaster Dedication --- Your experience with a specific type of harmful magic makes you more resistant to it. Choose a magical tradition (arcane, divine, occult, or primal). You gain a +1 circumstance bonus to saving throws against spells and effects with that tradition’s trait and resistance 5 to all damage from spells and effects with that tradition’s trait. The effect must have actually been cast or created with that tradition, rather than simply being on that tradition’s spell list. Spellmaster's Resilience leads to... Spellmaster's Tenacity", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1137", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Absorb Spell" ], "feat_markdown": "Absorb Spell", "frequency": "once per 10 minutes", "id": "feat-1138", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Absorb Spell](/Feats.aspx?ID=1138) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 114 2.0\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134); spell repertoire or ability to prepare spells\n\n**Trigger**\r\nYou critically succeed at a saving throw against a foe’s spell, and that spell is of a level you can normally cast.\n\n\r\n\r\n---\r\n\r\nYou absorb a spell and store it in your body. If you are a spontaneous spellcaster, you can cast the triggering spell once during the next 10 minutes, even if it’s not on your spell list as if it were in your repertoire. If you are a prepared spellcaster, you can replace one of your prepared spells of the same level with the absorbed spell, but you must cast the absorbed spell within 10 minutes or you lose that spell slot for the day. You cast the spell at the same spell level as the spell you absorbed, but the spell is of your magical tradition and uses your spell DC, spell attack roll, and other statistics to determine its effects.\n\nAbsorb Spell leads to...\r\n[Retain Absorbed Spell](/Feats.aspx?ID=2249)", "name": "Absorb Spell", "pfs": "Standard", "prerequisite": "Spellmaster Dedication; spell repertoire or ability to prepare spells", "prerequisite_markdown": "[Spellmaster Dedication](/Feats.aspx?ID=1134); spell repertoire or ability to prepare spells", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 114 2.0\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134); spell repertoire or ability to prepare spells\n\n**Trigger**\r\nYou critically succeed at a saving throw against a foe’s spell, and that spell is of a level you can normally cast.\n\n\r\n\r\n---\r\n\r\n\r\nYou absorb a spell and store it in your body.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 114 2.0", "speed": {}, "summary": "You absorb a spell and store it in your body.", "summary_markdown": "You absorb a spell and store it in your body.", "text": " Absorb Spell Reaction Source Character Guide pg. 114 2.0 Archetype Spellmaster Frequency once per 10 minutes Prerequisites Spellmaster Dedication; spell repertoire or ability to prepare spells Trigger You critically succeed at a saving throw against a foe’s spell, and that spell is of a level you can normally cast. --- You absorb a spell and store it in your body. If you are a spontaneous spellcaster, you can cast the triggering spell once during the next 10 minutes, even if it’s not on your spell list as if it were in your repertoire. If you are a prepared spellcaster, you can replace one of your prepared spells of the same level with the absorbed spell, but you must cast the absorbed spell within 10 minutes or you lose that spell slot for the day. You cast the spell at the same spell level as the spell you absorbed, but the spell is of your magical tradition and uses your spell DC, spell attack roll, and other statistics to determine its effects. Absorb Spell leads to... Retain Absorbed Spell", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You critically succeed at a saving throw against a foe’s spell, and that spell is of a level you can normally cast.", "trigger_markdown": "You critically succeed at a saving throw against a foe’s spell, and that spell is of a level you can normally cast.", "type": "Feat", "url": "/Feats.aspx?ID=1138", "weakness": {} }, { "access": "A character who is a member of the Pathfinder Society has access to this option.", "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swordmaster Dedication" ], "feat_markdown": "Swordmaster Dedication", "id": "feat-1139", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 115 2.0\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\nStrength 14, Dexterity 14, or Constitution 14; member of the Pathfinder Society affiliated with the School of Swords\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\nYour Swords training taught you to never lose hold of your weapon. You gain a +2 circumstance bonus to your Reflex DC when foes attempt to [Disarm](/Actions.aspx?ID=41) you. If you have the [Deft Cooperation](/Feats.aspx?ID=873) feat and critically succeed on a check to [Aid](/Actions.aspx?ID=75) an ally’s attack roll or skill check, you gain a +2 circumstance bonus from Deft Cooperation (instead of a +1 bonus) the first time you attempt an attack roll or attempt a skill check where the bonus would apply.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Swordmaster archetype.\n\nSwordmaster Dedication leads to...\r\n[Armored Exercise](/Feats.aspx?ID=2262), [Armored Rest](/Feats.aspx?ID=2255), [Death's Door](/Feats.aspx?ID=1142), [Emergency Medical Assistance](/Feats.aspx?ID=2258), [Focus Ally](/Feats.aspx?ID=2264), [Forceful Shot](/Feats.aspx?ID=2263), [Harrying Strike](/Feats.aspx?ID=1140), [Improvised Crafting](/Feats.aspx?ID=2250), [Martial Exercise](/Feats.aspx?ID=2256), [Physical Training](/Feats.aspx?ID=2251), [Practiced Defender](/Feats.aspx?ID=2257), [Protect Ally](/Feats.aspx?ID=2252), [Quick Stow (Swordmaster)](/Feats.aspx?ID=2253), [Recollect Studies](/Feats.aspx?ID=2259), [Reflexive Grip](/Feats.aspx?ID=2254), [Rugged Survivalist](/Feats.aspx?ID=2260), [Shoulder Catastrophe](/Feats.aspx?ID=1141), [Tense Negotiator](/Feats.aspx?ID=2261)", "name": "Swordmaster Dedication", "pfs": "Standard", "prerequisite": "Strength 14, Dexterity 14, or Constitution 14; member of the Pathfinder Society affiliated with the School of Swords", "prerequisite_markdown": "Strength 14, Dexterity 14, or Constitution 14; member of the Pathfinder Society affiliated with the School of Swords", "rarity": "uncommon", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 115 2.0\n\n**Prerequisites**\r\nStrength 14, Dexterity 14, or Constitution 14; member of the Pathfinder Society affiliated with the School of Swords\r\n\r\n**Access**\r\nA character who is a member of the Pathfinder Society has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nYour Swords training taught you to never lose hold of your weapon.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 115 2.0", "speed": {}, "summary": "Your Swords training taught you to never lose hold of your weapon.", "summary_markdown": "Your Swords training taught you to never lose hold of your weapon.", "text": " Swordmaster Dedication Source Character Guide pg. 115 2.0 Archetype Swordmaster Prerequisites Strength 14, Dexterity 14, or Constitution 14; member of the Pathfinder Society affiliated with the School of Swords Access A character who is a member of the Pathfinder Society has access to this option. --- Your Swords training taught you to never lose hold of your weapon. You gain a +2 circumstance bonus to your Reflex DC when foes attempt to Disarm you. If you have the Deft Cooperation feat and critically succeed on a check to Aid an ally’s attack roll or skill check, you gain a +2 circumstance bonus from Deft Cooperation (instead of a +1 bonus) the first time you attempt an attack roll or attempt a skill check where the bonus would apply. Special You cannot select another dedication feat until you have gained two other feats from the Swordmaster archetype. Swordmaster Dedication leads to... Armored Exercise, Armored Rest, Death's Door, Emergency Medical Assistance, Focus Ally, Forceful Shot, Harrying Strike, Improvised Crafting, Martial Exercise, Physical Training, Practiced Defender, Protect Ally, Quick Stow (Swordmaster), Recollect Studies, Reflexive Grip, Rugged Survivalist, Shoulder Catastrophe, Tense Negotiator", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1139", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Harrying Strike" ], "feat_markdown": "Harrying Strike", "id": "feat-1140", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Harrying Strike](/Feats.aspx?ID=1140) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 115 2.0\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\nYour attack prevents a foe from pursuing your allies. Make a melee Strike, adding the following effects in addition to the normal effects of the Strike.\n\n**Critical Success** The target takes a –15-foot status penalty to its Speeds until the start of your next turn.
\r\n**Success** The target takes a –10-foot status penalty to its Speeds until the start of your next turn.
\r\n**Failure** The target takes a –5-foot status penalty to its Speeds until the start of your next turn.", "name": "Harrying Strike", "pfs": "Standard", "prerequisite": "Swordmaster Dedication", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 115 2.0\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\n\r\nYour attack prevents a foe from pursuing your allies.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 115 2.0", "speed": {}, "summary": "Your attack prevents a foe from pursuing your allies.", "summary_markdown": "Your attack prevents a foe from pursuing your allies.", "text": " Harrying Strike Single Action Source Character Guide pg. 115 2.0 Archetype Swordmaster Prerequisites Swordmaster Dedication --- Your attack prevents a foe from pursuing your allies. Make a melee Strike, adding the following effects in addition to the normal effects of the Strike. Critical Success The target takes a –15-foot status penalty to its Speeds until the start of your next turn. Success The target takes a –10-foot status penalty to its Speeds until the start of your next turn. Failure The target takes a –5-foot status penalty to its Speeds until the start of your next turn.", "trait": [ "Archetype", "Attack", "Press" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Attack](/Traits.aspx?ID=15), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Archetype", "Attack", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=1140", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shoulder Catastrophe" ], "feat_markdown": "Shoulder Catastrophe", "id": "feat-1141", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shoulder Catastrophe](/Feats.aspx?ID=1141) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 115 2.0\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n**Trigger**\r\nAn enemy critically succeeds at a Strike against an adjacent ally.\n\n\r\n\r\n---\r\n\r\nYou’ve trained to protect your allies by diverting the worst attacks to yourself. The enemy doesn’t double the damage from the triggering Strike but instead applies the normal damage to both you and your ally. Both of you take any effects that would happen on a hit that dealt damage, such as poison, but neither of you are subject to any effects that would happen only on a critical success.\n\nShoulder Catastrophe leads to...\r\n[Stave Off Catastrophe](/Feats.aspx?ID=2265)", "name": "Shoulder Catastrophe", "pfs": "Standard", "prerequisite": "Swordmaster Dedication", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 115 2.0\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n**Trigger**\r\nAn enemy critically succeeds at a Strike against an adjacent ally.\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve trained to protect your allies by diverting the worst attacks to yourself.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 115 2.0", "speed": {}, "summary": "You’ve trained to protect your allies by diverting the worst attacks to yourself.", "summary_markdown": "You’ve trained to protect your allies by diverting the worst attacks to yourself.", "text": " Shoulder Catastrophe Reaction Source Character Guide pg. 115 2.0 Archetype Swordmaster Prerequisites Swordmaster Dedication Trigger An enemy critically succeeds at a Strike against an adjacent ally. --- You’ve trained to protect your allies by diverting the worst attacks to yourself. The enemy doesn’t double the damage from the triggering Strike but instead applies the normal damage to both you and your ally. Both of you take any effects that would happen on a hit that dealt damage, such as poison, but neither of you are subject to any effects that would happen only on a critical success. Shoulder Catastrophe leads to... Stave Off Catastrophe", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An enemy critically succeeds at a Strike against an adjacent ally.", "trigger_markdown": "An enemy critically succeeds at a Strike against an adjacent ally.", "type": "Feat", "url": "/Feats.aspx?ID=1141", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Death's Door" ], "feat_markdown": "Death's Door", "frequency": "once per 10 minutes", "id": "feat-1142", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Death's Door](/Feats.aspx?ID=1142) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 115 2.0\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n**Trigger**\r\nYou take damage that would reduce you to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\nYou continue to fight when others would fall. Just before taking the triggering damage, you gain temporary Hit Points equal to twice your level. If you have Hit Points remaining after gaining these temporary Hit Points, you aren’t knocked unconscious, nor do you suffer the other effects of being reduced to 0 Hit Points. Any temporary Hit Points that remain after applying the damage last for up to 4 rounds.", "name": "Death's Door", "pfs": "Standard", "prerequisite": "Swordmaster Dedication", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 115 2.0\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n**Trigger**\r\nYou take damage that would reduce you to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nYou continue to fight when others would fall.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 115 2.0", "speed": {}, "summary": "You continue to fight when others would fall.", "summary_markdown": "You continue to fight when others would fall.", "text": " Death's Door Reaction Source Character Guide pg. 115 2.0 Archetype Swordmaster Frequency once per 10 minutes Prerequisites Swordmaster Dedication Trigger You take damage that would reduce you to 0 Hit Points. --- You continue to fight when others would fall. Just before taking the triggering damage, you gain temporary Hit Points equal to twice your level. If you have Hit Points remaining after gaining these temporary Hit Points, you aren’t knocked unconscious, nor do you suffer the other effects of being reduced to 0 Hit Points. Any temporary Hit Points that remain after applying the damage last for up to 4 rounds.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You take damage that would reduce you to 0 Hit Points.", "trigger_markdown": "You take damage that would reduce you to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=1142", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "False Faith" ], "feat_markdown": "False Faith", "id": "feat-1144", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[False Faith](/Feats.aspx?ID=1144) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 63\n\n**Prerequisites**\r\nworshipper of [Droskar](/Deities.aspx?ID=28)\n\n\r\n\r\n---\r\n\r\nDroskar knows you may need to disguise yourself in societies that oppose your faith. After spending 1 hour in prayer to Droskar, you can cast spells using the religious symbol of a different deity as your divine focus, and you can address verbal prayers to that deity. Droskar intercepts your prayers and answers them without the named god knowing.\n\n This ability applies to the religious symbol of only one god at a time—making a different religious symbol work in this fashion requires another hour of prayer and causes the old one to cease functioning. You can always use a religious symbol of Droskar without affecting this ability.", "name": "False Faith", "prerequisite": "worshipper of Droskar", "prerequisite_markdown": "worshipper of [Droskar](/Deities.aspx?ID=28)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 63\n\n**Prerequisites**\r\nworshipper of [Droskar](/Deities.aspx?ID=28)\n\n\r\n\r\n---\r\n\r\n\r\nDroskar knows you may need to disguise yourself in societies that oppose your faith.\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 63" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 63", "speed": {}, "summary": "Droskar knows you may need to disguise yourself in societies that oppose your faith.", "summary_markdown": "Droskar knows you may need to disguise yourself in societies that oppose your faith.", "text": " False Faith Source Pathfinder #148: Fires of the Haunted City pg. 63 Prerequisites worshipper of Droskar --- Droskar knows you may need to disguise yourself in societies that oppose your faith. After spending 1 hour in prayer to Droskar, you can cast spells using the religious symbol of a different deity as your divine focus, and you can address verbal prayers to that deity. Droskar intercepts your prayers and answers them without the named god knowing. This ability applies to the religious symbol of only one god at a time—making a different religious symbol work in this fashion requires another hour of prayer and causes the old one to cease functioning. You can always use a religious symbol of Droskar without affecting this ability.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=1144", "weakness": {} }, { "archetype": [ "Crystal Keeper" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crystal Keeper Dedication" ], "feat_markdown": "Crystal Keeper Dedication", "id": "feat-1146", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Crystal Keeper Dedication](/Feats.aspx?ID=1146) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 74\n\n**Archetype** [Crystal Keeper](/Archetypes.aspx?ID=34)\n\n**Prerequisites**\r\nTrained in [Elven Lore](/Skills.aspx?ID=8) or Trained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou can use Arcana, Occultism, Religion, or Society to Decipher Writing by meditating before a crystal, regardless of the type of writing. When you Decipher Writing and roll a critical failure, you get a failure instead, and when you Decipher Writing and roll a success, you get a critical success instead.\n\n Additionally, you gain resistance 10 to damage from hazards associated with crystals.\n\n**Special** You can’t select another dedication feat until you have gained two other feats from the crystal keeper archetype.\n\nCrystal Keeper Dedication leads to...\r\n[Armor Rune Shifter](/Feats.aspx?ID=1149), [Crystal Ward Spells](/Feats.aspx?ID=1147), [Simple Crystal Magic](/Feats.aspx?ID=1148), [Weapon-Rune Shifter](/Feats.aspx?ID=1150)", "name": "Crystal Keeper Dedication", "pfs": "Limited", "prerequisite": "Trained in Elven Lore or Trained in Society", "prerequisite_markdown": "Trained in [Elven Lore](/Skills.aspx?ID=8) or Trained in [Society](/Skills.aspx?ID=14)", "rarity": "rare", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 74\n\n**Prerequisites**\r\nTrained in [Elven Lore](/Skills.aspx?ID=8) or Trained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou can use Arcana, Occultism, Religion, or Society to Decipher Writing by meditating before a crystal, regardless of the type of writing.\r\n", "skill": [ "Lore", "Society", "Lore", "Society" ], "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 74" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 74", "speed": {}, "spoilers": "Age of Ashes", "summary": "You can use Arcana, Occultism, Religion, or Society to Decipher Writing by meditating before a crystal, regardless of the type of writing.", "summary_markdown": "You can use Arcana, Occultism, Religion, or Society to Decipher Writing by meditating before a crystal, regardless of the type of writing.", "text": " Crystal Keeper Dedication May contain spoilers from Age of Ashes Source Pathfinder #148: Fires of the Haunted City pg. 74 Archetype Crystal Keeper Prerequisites Trained in Elven Lore or Trained in Society --- You can use Arcana, Occultism, Religion, or Society to Decipher Writing by meditating before a crystal, regardless of the type of writing. When you Decipher Writing and roll a critical failure, you get a failure instead, and when you Decipher Writing and roll a success, you get a critical success instead. Additionally, you gain resistance 10 to damage from hazards associated with crystals. Special You can’t select another dedication feat until you have gained two other feats from the crystal keeper archetype. Crystal Keeper Dedication leads to... Armor Rune Shifter, Crystal Ward Spells, Simple Crystal Magic, Weapon-Rune Shifter", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=1146", "weakness": {} }, { "archetype": [ "Crystal Keeper" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crystal Ward Spells" ], "feat_markdown": "Crystal Ward Spells", "id": "feat-1147", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Crystal Ward Spells](/Feats.aspx?ID=1147) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 74\n\n**Archetype** [Crystal Keeper](/Archetypes.aspx?ID=34)\n\n**Prerequisites**\r\n[Crystal Keeper Dedication](/Feats.aspx?ID=1146)\n\n\r\n\r\n---\r\n\r\nYour study of crystals and the energies held within a gem’s facets grants you special arcane crystal ward spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool when you make your next daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to research and memorize the properties of gems.\n\n Focus spells are automatically heightened to half your level rounded up. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. You gain the [_electrified crystal ward_](/Spells.aspx?ID=561) focus spell, and you are trained in arcane spell attack rolls and spell DCs. Your spellcasting ability is Intelligence.", "name": "Crystal Ward Spells", "pfs": "Limited", "prerequisite": "Crystal Keeper Dedication", "prerequisite_markdown": "[Crystal Keeper Dedication](/Feats.aspx?ID=1146)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 74\n\n**Prerequisites**\r\n[Crystal Keeper Dedication](/Feats.aspx?ID=1146)\n\n\r\n\r\n---\r\n\r\n\r\nYour study of crystals and the energies held within a gem’s facets grants you special arcane crystal ward spells.\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 74" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 74", "speed": {}, "summary": "Your study of crystals and the energies held within a gem’s facets grants you special arcane crystal ward spells.", "summary_markdown": "Your study of crystals and the energies held within a gem’s facets grants you special arcane crystal ward spells.", "text": " Crystal Ward Spells Source Pathfinder #148: Fires of the Haunted City pg. 74 Archetype Crystal Keeper Prerequisites Crystal Keeper Dedication --- Your study of crystals and the energies held within a gem’s facets grants you special arcane crystal ward spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool when you make your next daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to research and memorize the properties of gems. Focus spells are automatically heightened to half your level rounded up. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. You gain the electrified crystal ward focus spell, and you are trained in arcane spell attack rolls and spell DCs. Your spellcasting ability is Intelligence.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1147", "weakness": {} }, { "archetype": [ "Crystal Keeper" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Simple Crystal Magic" ], "feat_markdown": "Simple Crystal Magic", "id": "feat-1148", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Simple Crystal Magic](/Feats.aspx?ID=1148) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 74\n\n**Archetype** [Crystal Keeper](/Archetypes.aspx?ID=34)\n\n**Prerequisites**\r\n[Crystal Keeper Dedication](/Feats.aspx?ID=1146)\n\n\r\n\r\n---\r\n\r\nAs long as you meditate before a gemstone worth at least 10 gp as part of your daily preparations, you are capable of seeing magic as flowing runes that reveal information about magic objects, and you can scribe a personal rune that represents you. You gain the [_read aura_](/Spells.aspx?ID=246) and [_sigil_](/Spells.aspx?ID=286) cantrips. You cast these cantrips as arcane innate spells at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "name": "Simple Crystal Magic", "pfs": "Limited", "prerequisite": "Crystal Keeper Dedication", "prerequisite_markdown": "[Crystal Keeper Dedication](/Feats.aspx?ID=1146)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 74\n\n**Prerequisites**\r\n[Crystal Keeper Dedication](/Feats.aspx?ID=1146)\n\n\r\n\r\n---\r\n\r\n\r\nYou are capable of seeing magic as flowing runes and can scribe a personal rune that represents you.\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 74" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 74", "speed": {}, "summary": "You are capable of seeing magic as flowing runes and can scribe a personal rune that represents you.", "summary_markdown": "You are capable of seeing magic as flowing runes and can scribe a personal rune that represents you.", "text": " Simple Crystal Magic Source Pathfinder #148: Fires of the Haunted City pg. 74 Archetype Crystal Keeper Prerequisites Crystal Keeper Dedication --- As long as you meditate before a gemstone worth at least 10 gp as part of your daily preparations, you are capable of seeing magic as flowing runes that reveal information about magic objects, and you can scribe a personal rune that represents you. You gain the read aura and sigil cantrips. You cast these cantrips as arcane innate spells at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1148", "weakness": {} }, { "archetype": [ "Crystal Keeper" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Armor Rune Shifter" ], "feat_markdown": "Armor Rune Shifter", "id": "feat-1149", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Armor Rune Shifter](/Feats.aspx?ID=1149) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Archetype** [Crystal Keeper](/Archetypes.aspx?ID=34)\n\n**Prerequisites**\r\n[Crystal Keeper Dedication](/Feats.aspx?ID=1146)\n\n\r\n\r\n---\r\n\r\nYou learn the secrets of armor runes by viewing them through gems and can alter them at your discretion. Once per day when you make your daily preparations, you can focus on a rune’s magical energies through a crystal’s facets to alter a single property rune on one suit of armor in your possession to suppress its normal effects and make it function as a different property rune. You can temporarily alter the rune to function as one of the following runes: [_energy-resistant_](/Equipment.aspx?ID=283), [_fortification_](/Equipment.aspx?ID=285), [_glamered_](/Equipment.aspx?ID=286), [_invisibility_](/Equipment.aspx?ID=287), [_shadow_](/Equipment.aspx?ID=288), or [_slick_](/Equipment.aspx?ID=289). The property rune remains altered until you make your next daily preparations. The armor must meet the prerequisites for the temporary rune, and any other runes that required the suppressed rune are also suppressed while the rune is transformed. The rune is obviously altered, and thus the armor can’t be sold as though it had the temporary rune.", "name": "Armor Rune Shifter", "pfs": "Limited", "prerequisite": "Crystal Keeper Dedication", "prerequisite_markdown": "[Crystal Keeper Dedication](/Feats.aspx?ID=1146)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Prerequisites**\r\n[Crystal Keeper Dedication](/Feats.aspx?ID=1146)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn the secrets of armor runes by viewing them through gems and can alter them at your discretion.\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75", "speed": {}, "summary": "You learn the secrets of armor runes by viewing them through gems and can alter them at your discretion.", "summary_markdown": "You learn the secrets of armor runes by viewing them through gems and can alter them at your discretion.", "text": " Armor Rune Shifter Source Pathfinder #148: Fires of the Haunted City pg. 75 Archetype Crystal Keeper Prerequisites Crystal Keeper Dedication --- You learn the secrets of armor runes by viewing them through gems and can alter them at your discretion. Once per day when you make your daily preparations, you can focus on a rune’s magical energies through a crystal’s facets to alter a single property rune on one suit of armor in your possession to suppress its normal effects and make it function as a different property rune. You can temporarily alter the rune to function as one of the following runes: energy-resistant , fortification , glamered , invisibility , shadow , or slick . The property rune remains altered until you make your next daily preparations. The armor must meet the prerequisites for the temporary rune, and any other runes that required the suppressed rune are also suppressed while the rune is transformed. The rune is obviously altered, and thus the armor can’t be sold as though it had the temporary rune.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1149", "weakness": {} }, { "archetype": [ "Crystal Keeper" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Weapon-Rune Shifter" ], "feat_markdown": "Weapon-Rune Shifter", "id": "feat-1150", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Weapon-Rune Shifter](/Feats.aspx?ID=1150) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Archetype** [Crystal Keeper](/Archetypes.aspx?ID=34)\n\n**Prerequisites**\r\n[Crystal Keeper Dedication](/Feats.aspx?ID=1146)\n\n\r\n\r\n---\r\n\r\nYou learn how to alter the magic of weapon runes by using a crystal as a focusing component. Once per day during your daily preparations, you can focus on a rune’s magical energies through a crystal’s facets to alter a single property rune on one weapon in your possession to suppress its normal effects and make it function as a different property rune. You can temporarily alter the rune to function as one of the following runes: [_corrosive_](/Equipment.aspx?ID=292), [_flaming_](/Equipment.aspx?ID=295), [_frost_](/Equipment.aspx?ID=296), [_ghost touch_](/Equipment.aspx?ID=297), [_grievous_](/Equipment.aspx?ID=298), [_returning_](/Equipment.aspx?ID=301), [_shock_](/Equipment.aspx?ID=303), [_thundering_](/Equipment.aspx?ID=306), or [_wounding_](/Equipment.aspx?ID=309). The property rune remains altered until you make your next daily preparations. The weapon must meet the prerequisites for the temporary rune, and any other runes that required the suppressed rune are also suppressed while the rune is transformed. The rune is obviously altered, and thus the weapon can’t be sold as though it had the temporary rune.", "name": "Weapon-Rune Shifter", "pfs": "Limited", "prerequisite": "Crystal Keeper Dedication", "prerequisite_markdown": "[Crystal Keeper Dedication](/Feats.aspx?ID=1146)", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75\n\n**Prerequisites**\r\n[Crystal Keeper Dedication](/Feats.aspx?ID=1146)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn how to alter the magic of weapon runes by using a crystal as a focusing component.\r\n", "source": [ "Pathfinder #148: Fires of the Haunted City" ], "source_raw": [ "Pathfinder #148: Fires of the Haunted City pg. 75" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 75", "speed": {}, "summary": "You learn how to alter the magic of weapon runes by using a crystal as a focusing component.", "summary_markdown": "You learn how to alter the magic of weapon runes by using a crystal as a focusing component.", "text": " Weapon-Rune Shifter Source Pathfinder #148: Fires of the Haunted City pg. 75 Archetype Crystal Keeper Prerequisites Crystal Keeper Dedication --- You learn how to alter the magic of weapon runes by using a crystal as a focusing component. Once per day during your daily preparations, you can focus on a rune’s magical energies through a crystal’s facets to alter a single property rune on one weapon in your possession to suppress its normal effects and make it function as a different property rune. You can temporarily alter the rune to function as one of the following runes: corrosive , flaming , frost , ghost touch , grievous , returning , shock , thundering , or wounding . The property rune remains altered until you make your next daily preparations. The weapon must meet the prerequisites for the temporary rune, and any other runes that required the suppressed rune are also suppressed while the rune is transformed. The rune is obviously altered, and thus the weapon can’t be sold as though it had the temporary rune.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1150", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deadly Poison Weapon" ], "feat_markdown": "Deadly Poison Weapon", "id": "feat-1151", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Deadly Poison Weapon](/Feats.aspx?ID=1151) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\n\n**Prerequisites**\r\n[Improved Poison Weapon](/Feats.aspx?ID=573)\n\n\r\n\r\n---\r\n\r\nYour poisons are devastatingly potent. When you apply a simple poison with [Poison Weapon](/Feats.aspx?ID=563), the poison deals 4d4 poison damage instead of 1d4 poison damage. When you apply an [injury](/Traits.aspx?ID=97) poison to your weapon, the DC to resist that poison increases by 2, to a maximum of your class DC.\n\nKatapesh Poisoners\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\r\n\r\nFamous not only for its pesh cash crop and the host of medicinal plants that grow naturally in the nearby desert, but also for the consistent demand for efficient toxins, Katapesh has developed its own specialized poisons and toxic techniques. The city's infamous Poison Maker's Guild is the source of many of these concoctions as well as secret techniques for using them, though unscrupulous Katapeshi bodyguards, thieves, and assassins all know at least one poison recipe or a unique means of inflicting such toxins.\r\n\r\n**Related Feats**: [Pesh Skin](/Feats.aspx?ID=1152), [Shaped Contaminant](/Feats.aspx?ID=1153)", "name": "Deadly Poison Weapon", "pfs": "Limited", "prerequisite": "Improved Poison Weapon", "prerequisite_markdown": "[Improved Poison Weapon](/Feats.aspx?ID=573)", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\n\n**Prerequisites**\r\n[Improved Poison Weapon](/Feats.aspx?ID=573)\n\n\r\n\r\n---\r\n\r\n\r\nYour poisons are devastatingly potent.\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 78" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78", "speed": {}, "spoilers": "Age of Ashes", "summary": "Your poisons are devastatingly potent.", "summary_markdown": "Your poisons are devastatingly potent.", "text": " Deadly Poison Weapon May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 78 Prerequisites Improved Poison Weapon --- Your poisons are devastatingly potent. When you apply a simple poison with Poison Weapon, the poison deals 4d4 poison damage instead of 1d4 poison damage. When you apply an injury poison to your weapon, the DC to resist that poison increases by 2, to a maximum of your class DC. Katapesh Poisoners Source Pathfinder #149: Against the Scarlet Triad pg. 78 Famous not only for its pesh cash crop and the host of medicinal plants that grow naturally in the nearby desert, but also for the consistent demand for efficient toxins, Katapesh has developed its own specialized poisons and toxic techniques. The city's infamous Poison Maker's Guild is the source of many of these concoctions as well as secret techniques for using them, though unscrupulous Katapeshi bodyguards, thieves, and assassins all know at least one poison recipe or a unique means of inflicting such toxins. Related Feats : Pesh Skin, Shaped Contaminant", "trait": [ "Rogue", "Uncommon" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Rogue", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1151", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pesh Skin" ], "feat_markdown": "Pesh Skin", "id": "feat-1152", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Pesh Skin](/Feats.aspx?ID=1152) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\n\n**Requirements**\r\nYou are transformed into a plant by a polymorph spell.\r\n\r\n\r\n\r\n---\r\n\r\nYour plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it. Each time a creature touches you, hits you with an unarmed attack, or hits you with a melee weapon attack while adjacent to you, that creature takes 1d6 piercing damage. Increase the damage to 2d6 if the polymorph spell is 8th level or higher, or to 3d6 if it’s 10th level.\n\n When an adjacent creature damages you with piercing or slashing damage, it must succeed at a Fortitude save against your class DC or become [stupefied 1](/Conditions.aspx?ID=37) (or stupefied 2 on a critical failure) until the end of its next turn.\n\n These benefits last until you’re no longer polymorphed into a plant.\n\nKatapesh Poisoners\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\r\n\r\nFamous not only for its pesh cash crop and the host of medicinal plants that grow naturally in the nearby desert, but also for the consistent demand for efficient toxins, Katapesh has developed its own specialized poisons and toxic techniques. The city's infamous Poison Maker's Guild is the source of many of these concoctions as well as secret techniques for using them, though unscrupulous Katapeshi bodyguards, thieves, and assassins all know at least one poison recipe or a unique means of inflicting such toxins.\r\n\r\n**Related Feats**: [Deadly Poison Weapon](/Feats.aspx?ID=1151), [Shaped Contaminant](/Feats.aspx?ID=1153)", "name": "Pesh Skin", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-11-13", "requirement": "You are transformed into a plant by a polymorph spell.", "requirement_markdown": "You are transformed into a plant by a polymorph spell.", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\n\n**Requirements**\r\nYou are transformed into a plant by a polymorph spell.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it.\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 78" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78", "speed": {}, "spoilers": "Age of Ashes", "summary": "Your plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it.", "summary_markdown": "Your plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it.", "text": " Pesh Skin Single Action May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 78 Requirements You are transformed into a plant by a polymorph spell. --- Your plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it. Each time a creature touches you, hits you with an unarmed attack, or hits you with a melee weapon attack while adjacent to you, that creature takes 1d6 piercing damage. Increase the damage to 2d6 if the polymorph spell is 8th level or higher, or to 3d6 if it’s 10th level. When an adjacent creature damages you with piercing or slashing damage, it must succeed at a Fortitude save against your class DC or become stupefied 1 (or stupefied 2 on a critical failure) until the end of its next turn. These benefits last until you’re no longer polymorphed into a plant. Katapesh Poisoners Source Pathfinder #149: Against the Scarlet Triad pg. 78 Famous not only for its pesh cash crop and the host of medicinal plants that grow naturally in the nearby desert, but also for the consistent demand for efficient toxins, Katapesh has developed its own specialized poisons and toxic techniques. The city's infamous Poison Maker's Guild is the source of many of these concoctions as well as secret techniques for using them, though unscrupulous Katapeshi bodyguards, thieves, and assassins all know at least one poison recipe or a unique means of inflicting such toxins. Related Feats : Deadly Poison Weapon, Shaped Contaminant", "trait": [ "Druid", "Morph", "Uncommon" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Morph](/Traits.aspx?ID=113), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Druid", "Morph", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1152", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shaped Contaminant" ], "feat_markdown": "Shaped Contaminant", "id": "feat-1153", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Shaped Contaminant](/Feats.aspx?ID=1153) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\n\n\r\n\r\n---\r\n\r\nThrough a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely. When you activate an [inhaled](/Traits.aspx?ID=96) poison, you can cause it to fill a 20-foot line that’s 5 feet tall rather than a 10-foot cube. You gain a +3 status bonus to saving throws against inhaled poisons that you activate.\n\nKatapesh Poisoners\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\r\n\r\nFamous not only for its pesh cash crop and the host of medicinal plants that grow naturally in the nearby desert, but also for the consistent demand for efficient toxins, Katapesh has developed its own specialized poisons and toxic techniques. The city's infamous Poison Maker's Guild is the source of many of these concoctions as well as secret techniques for using them, though unscrupulous Katapeshi bodyguards, thieves, and assassins all know at least one poison recipe or a unique means of inflicting such toxins.\r\n\r\n**Related Feats**: [Deadly Poison Weapon](/Feats.aspx?ID=1151), [Pesh Skin](/Feats.aspx?ID=1152)", "name": "Shaped Contaminant", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78\n\n\r\n\r\n---\r\n\r\n\r\nThrough a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely.\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 78" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 78", "speed": {}, "spoilers": "Age of Ashes", "summary": "Through a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely.", "summary_markdown": "Through a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely.", "text": " Shaped Contaminant May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 78 --- Through a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely. When you activate an inhaled poison, you can cause it to fill a 20-foot line that’s 5 feet tall rather than a 10-foot cube. You gain a +3 status bonus to saving throws against inhaled poisons that you activate. Katapesh Poisoners Source Pathfinder #149: Against the Scarlet Triad pg. 78 Famous not only for its pesh cash crop and the host of medicinal plants that grow naturally in the nearby desert, but also for the consistent demand for efficient toxins, Katapesh has developed its own specialized poisons and toxic techniques. The city's infamous Poison Maker's Guild is the source of many of these concoctions as well as secret techniques for using them, though unscrupulous Katapeshi bodyguards, thieves, and assassins all know at least one poison recipe or a unique means of inflicting such toxins. Related Feats : Deadly Poison Weapon, Pesh Skin", "trait": [ "Alchemist", "Uncommon" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemist", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1153", "weakness": {} }, { "archetype": [ "Zephyr Guard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Zephyr Guard Dedication" ], "feat_markdown": "Zephyr Guard Dedication", "id": "feat-1154", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81\n\n**Archetype** [Zephyr Guard](/Archetypes.aspx?ID=35)\n\n\r\n\r\n---\r\n\r\nAs a Zephyr Guard, you’re always vigilant against crime and threats to the city’s safety. You gain a +1 circumstance bonus to Perception checks against attempts to [Palm an Object](/Actions.aspx?ID=67), [Steal](/Actions.aspx?ID=68), or [Conceal an Object](/Actions.aspx?ID=61) (including you’re [Seeking](/Actions.aspx?ID=84) concealed objects). You become trained in [Society](/Skills.aspx?ID=14) and Katapesh [Lore](/Skills.aspx?ID=8); if you were already trained, you become an expert instead.\n\n**Special** You can’t select another dedication feat until you have gained two other feats from the Zephyr Guard archetype.\n\nZephyr Guard Dedication leads to...\r\n[Decry Thief](/Feats.aspx?ID=1155), [Know the Beat](/Feats.aspx?ID=1156), [Relentless Disarm](/Feats.aspx?ID=1157), [Unfazed Assessment](/Feats.aspx?ID=1158)", "name": "Zephyr Guard Dedication", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81\n\n\r\n\r\n---\r\n\r\n\r\nAs a Zephyr Guard, you’re always vigilant against crime and threats to the city’s safety.\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 81" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81", "speed": {}, "spoilers": "Age of Ashes", "summary": "As a Zephyr Guard, you’re always vigilant against crime and threats to the city’s safety.", "summary_markdown": "As a Zephyr Guard, you’re always vigilant against crime and threats to the city’s safety.", "text": " Zephyr Guard Dedication May contain spoilers from Age of Ashes Source Pathfinder #149: Against the Scarlet Triad pg. 81 Archetype Zephyr Guard --- As a Zephyr Guard, you’re always vigilant against crime and threats to the city’s safety. You gain a +1 circumstance bonus to Perception checks against attempts to Palm an Object, Steal, or Conceal an Object (including you’re Seeking concealed objects). You become trained in Society and Katapesh Lore; if you were already trained, you become an expert instead. Special You can’t select another dedication feat until you have gained two other feats from the Zephyr Guard archetype. Zephyr Guard Dedication leads to... Decry Thief, Know the Beat, Relentless Disarm, Unfazed Assessment", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1154", "weakness": {} }, { "archetype": [ "Zephyr Guard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Decry Thief" ], "feat_markdown": "Decry Thief", "id": "feat-1155", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Decry Thief](/Feats.aspx?ID=1155) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81\n\n**Archetype** [Zephyr Guard](/Archetypes.aspx?ID=35)\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nWhen you attempt to [Demoralize](/Actions.aspx?ID=53), you can make it harder for the target to flee, in place of the action’s normal effects.\n\n**Critical Success** For 1 round, the target takes a –10-foot status penalty to Speed and a –4 status penalty to Stealth.
\r\n**Success** For 1 round, the target takes a –5-foot status penalty to Speed and a –2 status penalty to Stealth.", "name": "Decry Thief", "pfs": "Limited", "prerequisite": "Zephyr Guard Dedication; Trained in Intimidation", "prerequisite_markdown": "[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 81" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81", "speed": {}, "summary": "When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects.", "summary_markdown": "When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects.", "text": " Decry Thief Source Pathfinder #149: Against the Scarlet Triad pg. 81 Archetype Zephyr Guard Prerequisites Zephyr Guard Dedication; Trained in Intimidation --- When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects. Critical Success For 1 round, the target takes a –10-foot status penalty to Speed and a –4 status penalty to Stealth. Success For 1 round, the target takes a –5-foot status penalty to Speed and a –2 status penalty to Stealth.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1155", "weakness": {} }, { "archetype": [ "Zephyr Guard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Know the Beat" ], "feat_markdown": "Know the Beat", "id": "feat-1156", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Limited\"\r\n>\r\n[Know the Beat](/Feats.aspx?ID=1156) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81\n\n**Archetype** [Zephyr Guard](/Archetypes.aspx?ID=35)\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154)\n\n\r\n\r\n---\r\n\r\nYou become trained in your choice of Guild [Lore](/Skills.aspx?ID=8), Legal Lore, Mercantile Lore, or Underworld Lore. You gain a +1 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks to [Gather Information](/Actions.aspx?ID=49) and to checks made to investigate crimes.", "name": "Know the Beat", "pfs": "Limited", "prerequisite": "Zephyr Guard Dedication", "prerequisite_markdown": "[Zephyr Guard Dedication](/Feats.aspx?ID=1154)", "rarity": "common", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154)\n\n\r\n\r\n---\r\n\r\n\r\nYou have been trained to investigate crimes.\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 81" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81", "speed": {}, "summary": "You have been trained to investigate crimes.", "summary_markdown": "You have been trained to investigate crimes.", "text": " Know the Beat Source Pathfinder #149: Against the Scarlet Triad pg. 81 Archetype Zephyr Guard Prerequisites Zephyr Guard Dedication --- You become trained in your choice of Guild Lore, Legal Lore, Mercantile Lore, or Underworld Lore. You gain a +1 circumstance bonus to Diplomacy checks to Gather Information and to checks made to investigate crimes.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1156", "weakness": {} }, { "archetype": [ "Zephyr Guard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Relentless Disarm" ], "feat_markdown": "Relentless Disarm", "id": "feat-1157", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Relentless Disarm](/Feats.aspx?ID=1157) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81\n\n**Archetype** [Zephyr Guard](/Archetypes.aspx?ID=35)\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nWhen you succeed, but don’t critically succeed, at a check to [Disarm](/Actions.aspx?ID=41) a creature, your circumstance bonus to further checks to Disarm that creature is +4 instead of +2. Other creatures gain only the normal bonus.\n\n When you critically succeed at a Disarm check, you can immediately [Demoralize](/Actions.aspx?ID=53) your target as a reaction.", "name": "Relentless Disarm", "pfs": "Limited", "prerequisite": "Zephyr Guard Dedication; Trained in Athletics", "prerequisite_markdown": "[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154); Trained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou have been trained to disarm foes.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 81" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81", "speed": {}, "summary": "You have been trained to disarm foes.", "summary_markdown": "You have been trained to disarm foes.", "text": " Relentless Disarm Source Pathfinder #149: Against the Scarlet Triad pg. 81 Archetype Zephyr Guard Prerequisites Zephyr Guard Dedication; Trained in Athletics --- When you succeed, but don’t critically succeed, at a check to Disarm a creature, your circumstance bonus to further checks to Disarm that creature is +4 instead of +2. Other creatures gain only the normal bonus. When you critically succeed at a Disarm check, you can immediately Demoralize your target as a reaction.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1157", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Zephyr Guard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unfazed Assessment" ], "feat_markdown": "Unfazed Assessment", "id": "feat-1158", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Unfazed Assessment](/Feats.aspx?ID=1158) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81\n\n**Archetype** [Zephyr Guard](/Archetypes.aspx?ID=35)\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154)\n\n\r\n\r\n---\r\n\r\nYou have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers. Choose a creature within 30 feet who you’re aware of, and attempt a Perception check against that target’s Will DC. If you succeed, you size up their fighting style, gaining a +1 circumstance bonus to AC and saving throws against that creature’s attacks (or a +2 circumstance bonus for a critical success). These benefits last until the end of your next turn.", "name": "Unfazed Assessment", "pfs": "Limited", "prerequisite": "Zephyr Guard Dedication", "prerequisite_markdown": "[Zephyr Guard Dedication](/Feats.aspx?ID=1154)", "rarity": "common", "release_date": "2019-11-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81\n\n**Prerequisites**\r\n[Zephyr Guard Dedication](/Feats.aspx?ID=1154)\n\n\r\n\r\n---\r\n\r\n\r\nYou have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers.\r\n", "source": [ "Pathfinder #149: Against the Scarlet Triad" ], "source_raw": [ "Pathfinder #149: Against the Scarlet Triad pg. 81" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 81", "speed": {}, "summary": "You have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers.", "summary_markdown": "You have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers.", "text": " Unfazed Assessment Single Action Source Pathfinder #149: Against the Scarlet Triad pg. 81 Archetype Zephyr Guard Prerequisites Zephyr Guard Dedication --- You have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers. Choose a creature within 30 feet who you’re aware of, and attempt a Perception check against that target’s Will DC. If you succeed, you size up their fighting style, gaining a +1 circumstance bonus to AC and saving throws against that creature’s attacks (or a +2 circumstance bonus for a critical success). These benefits last until the end of your next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1158", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Apex Companion" ], "feat_markdown": "Apex Companion", "id": "feat-1160", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Apex Companion](/Feats.aspx?ID=1160) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n**Prerequisites**\r\n[Animal Companion](/Feats.aspx?ID=311)\n\n\r\n\r\n---\r\n\r\nYou can call upon the essence of every individual animal of a particular species to temporarily transform your animal into an exemplar of its kind. You learn the [_apex companion_](/Spells.aspx?ID=562) order spell. Increase the number of Focus Points in your focus pool by 1.\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Aura of Unbreakable Virtue](/Feats.aspx?ID=1161), [Bloodline Metamorphosis](/Feats.aspx?ID=1162), [Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163), [Emblazon Divinity](/Feats.aspx?ID=1164), [Enduring Debilitation](/Feats.aspx?ID=1165), [Golden Body](/Feats.aspx?ID=1166), [Song of the Fallen](/Feats.aspx?ID=1168), [Spell Mastery](/Feats.aspx?ID=1843), [Superior Sight](/Feats.aspx?ID=1170), [Ultimate Flexibility](/Feats.aspx?ID=1732), [Unstoppable Juggernaut](/Feats.aspx?ID=1631)", "name": "Apex Companion", "pfs": "Limited", "prerequisite": "Animal Companion", "prerequisite_markdown": "[Animal Companion](/Feats.aspx?ID=311)", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n**Prerequisites**\r\n[Animal Companion](/Feats.aspx?ID=311)\n\n\r\n\r\n---\r\n\r\n\r\nGain the _apex companion_ focus spell.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76", "speed": {}, "spoilers": "Age of Ashes", "summary": "Gain the apex companion focus spell.", "summary_markdown": "Gain the _apex companion_ focus spell.", "text": " Apex Companion May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 76 Prerequisites Animal Companion --- You can call upon the essence of every individual animal of a particular species to temporarily transform your animal into an exemplar of its kind. You learn the apex companion order spell. Increase the number of Focus Points in your focus pool by 1. Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Aura of Unbreakable Virtue, Bloodline Metamorphosis, Efficient Alchemy (Paragon), Emblazon Divinity, Enduring Debilitation, Golden Body, Song of the Fallen, Spell Mastery, Superior Sight, Ultimate Flexibility, Unstoppable Juggernaut", "trait": [ "Druid", "Uncommon" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Druid", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1160", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aura of Unbreakable Virtue" ], "feat_markdown": "Aura of Unbreakable Virtue", "id": "feat-1161", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Aura of Unbreakable Virtue](/Feats.aspx?ID=1161) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou are a paragon of all that is good, your overwhelming aura causing evildoers to cower. All evil creatures within 15 feet of you take a –1 status penalty to checks and DCs that target you or your allies. This penalty is –2 against creatures you have taken an oath against (such as dragons if you have the [Dragonslayer Oath](/Feats.aspx?ID=219) feat). You can choose to suppress or resume this aura as an action, which has the [concentrate](/Traits.aspx?ID=32) trait.\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Apex Companion](/Feats.aspx?ID=1160), [Bloodline Metamorphosis](/Feats.aspx?ID=1162), [Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163), [Emblazon Divinity](/Feats.aspx?ID=1164), [Enduring Debilitation](/Feats.aspx?ID=1165), [Golden Body](/Feats.aspx?ID=1166), [Song of the Fallen](/Feats.aspx?ID=1168), [Spell Mastery](/Feats.aspx?ID=1843), [Superior Sight](/Feats.aspx?ID=1170), [Ultimate Flexibility](/Feats.aspx?ID=1732), [Unstoppable Juggernaut](/Feats.aspx?ID=1631)", "name": "Aura of Unbreakable Virtue", "pfs": "Limited", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nOverwhelm evil creatures with your aura.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76", "speed": {}, "spoilers": "Age of Ashes", "summary": "Overwhelm evil creatures with your aura.", "summary_markdown": "Overwhelm evil creatures with your aura.", "text": " Aura of Unbreakable Virtue May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 76 Prerequisites tenets of good --- You are a paragon of all that is good, your overwhelming aura causing evildoers to cower. All evil creatures within 15 feet of you take a –1 status penalty to checks and DCs that target you or your allies. This penalty is –2 against creatures you have taken an oath against (such as dragons if you have the Dragonslayer Oath feat). You can choose to suppress or resume this aura as an action, which has the concentrate trait. Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Apex Companion, Bloodline Metamorphosis, Efficient Alchemy (Paragon), Emblazon Divinity, Enduring Debilitation, Golden Body, Song of the Fallen, Spell Mastery, Superior Sight, Ultimate Flexibility, Unstoppable Juggernaut", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1161", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloodline Metamorphosis" ], "feat_markdown": "Bloodline Metamorphosis", "id": "feat-1162", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Bloodline Metamorphosis](/Feats.aspx?ID=1162) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n\r\n\r\n---\r\n\r\nYou have learned to manipulate the innate power of your bloodline and adapt it to your needs. When making your daily preparations, you can swap out a single spell of 9th level or lower for another spell of the same level. You can’t swap out spells granted specifically by your bloodline.\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Apex Companion](/Feats.aspx?ID=1160), [Aura of Unbreakable Virtue](/Feats.aspx?ID=1161), [Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163), [Emblazon Divinity](/Feats.aspx?ID=1164), [Enduring Debilitation](/Feats.aspx?ID=1165), [Golden Body](/Feats.aspx?ID=1166), [Song of the Fallen](/Feats.aspx?ID=1168), [Spell Mastery](/Feats.aspx?ID=1843), [Superior Sight](/Feats.aspx?ID=1170), [Ultimate Flexibility](/Feats.aspx?ID=1732), [Unstoppable Juggernaut](/Feats.aspx?ID=1631)", "name": "Bloodline Metamorphosis", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n\r\n\r\n---\r\n\r\n\r\nSwap out spells from your repertoire more easily.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76", "speed": {}, "spoilers": "Age of Ashes", "summary": "Swap out spells from your repertoire more easily.", "summary_markdown": "Swap out spells from your repertoire more easily.", "text": " Bloodline Metamorphosis May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 76 --- You have learned to manipulate the innate power of your bloodline and adapt it to your needs. When making your daily preparations, you can swap out a single spell of 9th level or lower for another spell of the same level. You can’t swap out spells granted specifically by your bloodline. Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Apex Companion, Aura of Unbreakable Virtue, Efficient Alchemy (Paragon), Emblazon Divinity, Enduring Debilitation, Golden Body, Song of the Fallen, Spell Mastery, Superior Sight, Ultimate Flexibility, Unstoppable Juggernaut", "trait": [ "Sorcerer", "Uncommon" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Sorcerer", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1162", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Efficient Alchemy (Paragon)" ], "feat_markdown": "Efficient Alchemy (Paragon)", "id": "feat-1163", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n\r\n\r\n---\r\n\r\nYour daily preparations are particularly efficient and plentiful. When using your infused reagents to create alchemical items during your daily preparations, you make a batch of three of a given item instead of a batch of two, or a batch of four if your field normally lets you create three of that item.\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Apex Companion](/Feats.aspx?ID=1160), [Aura of Unbreakable Virtue](/Feats.aspx?ID=1161), [Bloodline Metamorphosis](/Feats.aspx?ID=1162), [Emblazon Divinity](/Feats.aspx?ID=1164), [Enduring Debilitation](/Feats.aspx?ID=1165), [Golden Body](/Feats.aspx?ID=1166), [Song of the Fallen](/Feats.aspx?ID=1168), [Spell Mastery](/Feats.aspx?ID=1843), [Superior Sight](/Feats.aspx?ID=1170), [Ultimate Flexibility](/Feats.aspx?ID=1732), [Unstoppable Juggernaut](/Feats.aspx?ID=1631)", "name": "Efficient Alchemy (Paragon)", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n\r\n\r\n---\r\n\r\n\r\nPrepare more alchemical items from your infused reagents.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76", "speed": {}, "spoilers": "Age of Ashes", "summary": "Prepare more alchemical items from your infused reagents.", "summary_markdown": "Prepare more alchemical items from your infused reagents.", "text": " Efficient Alchemy (Paragon) May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 76 --- Your daily preparations are particularly efficient and plentiful. When using your infused reagents to create alchemical items during your daily preparations, you make a batch of three of a given item instead of a batch of two, or a batch of four if your field normally lets you create three of that item. Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Apex Companion, Aura of Unbreakable Virtue, Bloodline Metamorphosis, Emblazon Divinity, Enduring Debilitation, Golden Body, Song of the Fallen, Spell Mastery, Superior Sight, Ultimate Flexibility, Unstoppable Juggernaut", "trait": [ "Alchemist", "Uncommon" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemist", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1163", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emblazon Divinity" ], "feat_markdown": "Emblazon Divinity", "id": "feat-1164", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Emblazon Divinity](/Feats.aspx?ID=1164) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n**Prerequisites**\r\n[Emblazon Armament](/Feats.aspx?ID=272)\n\n\r\n\r\n---\r\n\r\nYour sacred etchings imbue objects with power. It takes you only 1 minute to emblazon a symbol using [Emblazon Armament](/Feats.aspx?ID=272), and you can have up to four symbols emblazoned at a time. Each item can still have only one symbol emblazoned upon it, and if you exceed the limit of four, the oldest symbol disappears. These symbols can benefit even those who don’t follow the deity, provided they aren’t directly opposed (as determined by the GM).\n\n You can select a different benefit for each emblazoned symbol, chosen from any you have from Emblazon Armament or other feats such as [Emblazon Energy](/Feats.aspx?ID=289) or [Emblazon Antimagic](/Feats.aspx?ID=296).\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Apex Companion](/Feats.aspx?ID=1160), [Aura of Unbreakable Virtue](/Feats.aspx?ID=1161), [Bloodline Metamorphosis](/Feats.aspx?ID=1162), [Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163), [Enduring Debilitation](/Feats.aspx?ID=1165), [Golden Body](/Feats.aspx?ID=1166), [Song of the Fallen](/Feats.aspx?ID=1168), [Spell Mastery](/Feats.aspx?ID=1843), [Superior Sight](/Feats.aspx?ID=1170), [Ultimate Flexibility](/Feats.aspx?ID=1732), [Unstoppable Juggernaut](/Feats.aspx?ID=1631)", "name": "Emblazon Divinity", "pfs": "Limited", "prerequisite": "Emblazon Armament", "prerequisite_markdown": "[Emblazon Armament](/Feats.aspx?ID=272)", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n**Prerequisites**\r\n[Emblazon Armament](/Feats.aspx?ID=272)\n\n\r\n\r\n---\r\n\r\n\r\nEmblazon more equipment at the same time.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76", "speed": {}, "spoilers": "Age of Ashes", "summary": "Emblazon more equipment at the same time.", "summary_markdown": "Emblazon more equipment at the same time.", "text": " Emblazon Divinity May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 76 Prerequisites Emblazon Armament --- Your sacred etchings imbue objects with power. It takes you only 1 minute to emblazon a symbol using Emblazon Armament, and you can have up to four symbols emblazoned at a time. Each item can still have only one symbol emblazoned upon it, and if you exceed the limit of four, the oldest symbol disappears. These symbols can benefit even those who don’t follow the deity, provided they aren’t directly opposed (as determined by the GM). You can select a different benefit for each emblazoned symbol, chosen from any you have from Emblazon Armament or other feats such as Emblazon Energy or Emblazon Antimagic. Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Apex Companion, Aura of Unbreakable Virtue, Bloodline Metamorphosis, Efficient Alchemy (Paragon), Enduring Debilitation, Golden Body, Song of the Fallen, Spell Mastery, Superior Sight, Ultimate Flexibility, Unstoppable Juggernaut", "trait": [ "Cleric", "Uncommon" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cleric", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1164", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enduring Debilitation" ], "feat_markdown": "Enduring Debilitation", "frequency": "once per minute", "id": "feat-1165", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Enduring Debilitation](/Feats.aspx?ID=1165) <actions string=\"Free Action\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Debilitating Strike](/Classes.aspx?ID=10)\n\n**Trigger**\r\nYou apply a debilitation to a creature.\n\n\r\n\r\n---\r\n\r\nYou can make your debilitation last an exceptionally long time. The triggering debilitation lasts for 1 minute instead of until the end of your next turn.\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Apex Companion](/Feats.aspx?ID=1160), [Aura of Unbreakable Virtue](/Feats.aspx?ID=1161), [Bloodline Metamorphosis](/Feats.aspx?ID=1162), [Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163), [Emblazon Divinity](/Feats.aspx?ID=1164), [Golden Body](/Feats.aspx?ID=1166), [Song of the Fallen](/Feats.aspx?ID=1168), [Spell Mastery](/Feats.aspx?ID=1843), [Superior Sight](/Feats.aspx?ID=1170), [Ultimate Flexibility](/Feats.aspx?ID=1732), [Unstoppable Juggernaut](/Feats.aspx?ID=1631)", "name": "Enduring Debilitation", "pfs": "Limited", "prerequisite": "Debilitating Strike", "prerequisite_markdown": "[Debilitating Strike](/Classes.aspx?ID=10)", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Debilitating Strike](/Classes.aspx?ID=10)\n\n**Trigger**\r\nYou apply a debilitation to a creature.\n\n\r\n\r\n---\r\n\r\n\r\nYour debilitations last for 1 minute.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76", "speed": {}, "spoilers": "Age of Ashes", "summary": "Your debilitations last for 1 minute.", "summary_markdown": "Your debilitations last for 1 minute.", "text": " Enduring Debilitation Free Action May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 76 Frequency once per minute Prerequisites Debilitating Strike Trigger You apply a debilitation to a creature. --- You can make your debilitation last an exceptionally long time. The triggering debilitation lasts for 1 minute instead of until the end of your next turn. Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Apex Companion, Aura of Unbreakable Virtue, Bloodline Metamorphosis, Efficient Alchemy (Paragon), Emblazon Divinity, Golden Body, Song of the Fallen, Spell Mastery, Superior Sight, Ultimate Flexibility, Unstoppable Juggernaut", "trait": [ "Rogue", "Uncommon" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Rogue", "Uncommon" ], "trigger": "You apply a debilitation to a creature.", "trigger_markdown": "You apply a debilitation to a creature.", "type": "Feat", "url": "/Feats.aspx?ID=1165", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Golden Body" ], "feat_markdown": "Golden Body", "id": "feat-1166", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Golden Body](/Feats.aspx?ID=1166) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n\r\n\r\n---\r\n\r\nYou perfect your body, refining the flex of every muscle and the bend of every joint to maximum efficiency. Your unarmed Strikes gain the [deadly d12](/Traits.aspx?ID=174) trait, and you have [fast healing 20](/Rules.aspx?ID=796), causing you to regain 20 HP at the start of each of your turns provided you have at least 1 HP.\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Apex Companion](/Feats.aspx?ID=1160), [Aura of Unbreakable Virtue](/Feats.aspx?ID=1161), [Bloodline Metamorphosis](/Feats.aspx?ID=1162), [Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163), [Emblazon Divinity](/Feats.aspx?ID=1164), [Enduring Debilitation](/Feats.aspx?ID=1165), [Song of the Fallen](/Feats.aspx?ID=1168), [Spell Mastery](/Feats.aspx?ID=1843), [Superior Sight](/Feats.aspx?ID=1170), [Ultimate Flexibility](/Feats.aspx?ID=1732), [Unstoppable Juggernaut](/Feats.aspx?ID=1631)", "name": "Golden Body", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n\r\n\r\n---\r\n\r\n\r\nStrike harder and heal more rapidly.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76", "speed": {}, "spoilers": "Age of Ashes", "summary": "Strike harder and heal more rapidly.", "summary_markdown": "Strike harder and heal more rapidly.", "text": " Golden Body May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 76 --- You perfect your body, refining the flex of every muscle and the bend of every joint to maximum efficiency. Your unarmed Strikes gain the deadly d12 trait, and you have fast healing 20, causing you to regain 20 HP at the start of each of your turns provided you have at least 1 HP. Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Apex Companion, Aura of Unbreakable Virtue, Bloodline Metamorphosis, Efficient Alchemy (Paragon), Emblazon Divinity, Enduring Debilitation, Song of the Fallen, Spell Mastery, Superior Sight, Ultimate Flexibility, Unstoppable Juggernaut", "trait": [ "Monk", "Uncommon" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Monk", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1166", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": true, "feat": [ "Unstoppable Juggernaut" ], "feat_markdown": "Unstoppable Juggernaut", "id": "feat-1167", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Unstoppable Juggernaut](/Feats.aspx?ID=1167) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**There is a more recent version of this, [click here to view.](/Feats.aspx?ID=1631)**\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n\r\n\r\n---\r\n\r\nYou are unstoppable, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from raging resistance increases to 8 + your Constitution modifier.\n\n In addition, if you are reduced to 0 Hit Points, you can end your rage as a reaction to stay at 1 Hit Point. If you do, you become [wounded 2](/Conditions.aspx?ID=42) (or increase your wounded condition by 2 if you are already wounded).", "name": "Unstoppable Juggernaut", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n\r\n\r\n---\r\n\r\n\r\nGain resistance to all damage.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0", "speed": {}, "spoilers": "Age of Ashes", "summary": "Gain resistance to all damage.", "summary_markdown": "Gain resistance to all damage.", "text": " Unstoppable Juggernaut May contain spoilers from Age of Ashes There is a more recent version of this, click here to view. Source Pathfinder #150: Broken Promises pg. 76, Advanced Player's Guide pg. 111 2.0 --- You are unstoppable, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from raging resistance increases to 8 + your Constitution modifier. In addition, if you are reduced to 0 Hit Points, you can end your rage as a reaction to stay at 1 Hit Point. If you do, you become wounded 2 (or increase your wounded condition by 2 if you are already wounded).", "trait": [ "Barbarian", "Uncommon" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Barbarian", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1167", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Song of the Fallen" ], "feat_markdown": "Song of the Fallen", "id": "feat-1168", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Song of the Fallen](/Feats.aspx?ID=1168) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n**Prerequisites**\r\nfocus pool\n\n\r\n\r\n---\r\n\r\nThe moving power of your songs can stir the spirits of the dead to rise once more and fight alongside you. You learn the [_song of the fallen_](/Spells.aspx?ID=563) composition spell. Increase the number of Focus Points in your focus pool by 1.\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Apex Companion](/Feats.aspx?ID=1160), [Aura of Unbreakable Virtue](/Feats.aspx?ID=1161), [Bloodline Metamorphosis](/Feats.aspx?ID=1162), [Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163), [Emblazon Divinity](/Feats.aspx?ID=1164), [Enduring Debilitation](/Feats.aspx?ID=1165), [Golden Body](/Feats.aspx?ID=1166), [Spell Mastery](/Feats.aspx?ID=1843), [Superior Sight](/Feats.aspx?ID=1170), [Ultimate Flexibility](/Feats.aspx?ID=1732), [Unstoppable Juggernaut](/Feats.aspx?ID=1631)", "name": "Song of the Fallen", "pfs": "Limited", "prerequisite": "focus pool", "prerequisite_markdown": "focus pool", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n**Prerequisites**\r\nfocus pool\n\n\r\n\r\n---\r\n\r\n\r\nGain the _song of the fallen_ focus spell.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76", "speed": {}, "spoilers": "Age of Ashes", "summary": "Gain the song of the fallen focus spell.", "summary_markdown": "Gain the _song of the fallen_ focus spell.", "text": " Song of the Fallen May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 76 Prerequisites focus pool --- The moving power of your songs can stir the spirits of the dead to rise once more and fight alongside you. You learn the song of the fallen composition spell. Increase the number of Focus Points in your focus pool by 1. Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Apex Companion, Aura of Unbreakable Virtue, Bloodline Metamorphosis, Efficient Alchemy (Paragon), Emblazon Divinity, Enduring Debilitation, Golden Body, Spell Mastery, Superior Sight, Ultimate Flexibility, Unstoppable Juggernaut", "trait": [ "Bard", "Uncommon" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Bard", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1168", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": true, "feat": [ "Spell Mastery" ], "feat_markdown": "Spell Mastery", "id": "feat-1169", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Spell Mastery](/Feats.aspx?ID=1169) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**There is a more recent version of this, [click here to view.](/Feats.aspx?ID=1843)**\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0\n\n\r\n\r\n---\r\n\r\nYou have mastered a handful of spells to such a degree that you can cast them even if you haven’t prepared them. Select any four spells of 9th level or lower that you have access to. Each spell you select must be of a different level. These spells are automatically prepared when you make your daily preparations and have their own spell slots. You can select a different array of spells by spending 1 week of downtime retraining your mastered spells.", "name": "Spell Mastery", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0\n\n\r\n\r\n---\r\n\r\n\r\nMaster 4 spells.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 76" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0", "speed": {}, "spoilers": "Age of Ashes", "summary": "Master 4 spells.", "summary_markdown": "Master 4 spells.", "text": " Spell Mastery May contain spoilers from Age of Ashes There is a more recent version of this, click here to view. Source Pathfinder #150: Broken Promises pg. 76, Advanced Player's Guide pg. 143 2.0 --- You have mastered a handful of spells to such a degree that you can cast them even if you haven’t prepared them. Select any four spells of 9th level or lower that you have access to. Each spell you select must be of a different level. These spells are automatically prepared when you make your daily preparations and have their own spell slots. You can select a different array of spells by spending 1 week of downtime retraining your mastered spells.", "trait": [ "Uncommon", "Wizard" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Uncommon", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1169", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Superior Sight" ], "feat_markdown": "Superior Sight", "id": "feat-1170", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Superior Sight](/Feats.aspx?ID=1170) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77\n\n\r\n\r\n---\r\n\r\nYour senses are peerless. You gain a +2 circumstance bonus to Perception checks, and you gain [low-light vision](/Rules.aspx?ID=416). If you already have low-light vision, gain [darkvision](/Rules.aspx?ID=415) instead. Furthermore, when you target an enemy, you automatically succeed at the flat check if that enemy is concealed, hidden, or undetected.\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Apex Companion](/Feats.aspx?ID=1160), [Aura of Unbreakable Virtue](/Feats.aspx?ID=1161), [Bloodline Metamorphosis](/Feats.aspx?ID=1162), [Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163), [Emblazon Divinity](/Feats.aspx?ID=1164), [Enduring Debilitation](/Feats.aspx?ID=1165), [Golden Body](/Feats.aspx?ID=1166), [Song of the Fallen](/Feats.aspx?ID=1168), [Spell Mastery](/Feats.aspx?ID=1843), [Ultimate Flexibility](/Feats.aspx?ID=1732), [Unstoppable Juggernaut](/Feats.aspx?ID=1631)", "name": "Superior Sight", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your visual acuity.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77", "speed": {}, "spoilers": "Age of Ashes", "summary": "Increase your visual acuity.", "summary_markdown": "Increase your visual acuity.", "text": " Superior Sight May contain spoilers from Age of Ashes Source Pathfinder #150: Broken Promises pg. 77 --- Your senses are peerless. You gain a +2 circumstance bonus to Perception checks, and you gain low-light vision. If you already have low-light vision, gain darkvision instead. Furthermore, when you target an enemy, you automatically succeed at the flat check if that enemy is concealed, hidden, or undetected. Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Apex Companion, Aura of Unbreakable Virtue, Bloodline Metamorphosis, Efficient Alchemy (Paragon), Emblazon Divinity, Enduring Debilitation, Golden Body, Song of the Fallen, Spell Mastery, Ultimate Flexibility, Unstoppable Juggernaut", "trait": [ "Ranger", "Uncommon" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Ranger", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1170", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": true, "feat": [ "Ultimate Flexibility" ], "feat_markdown": "Ultimate Flexibility", "id": "feat-1171", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Ultimate Flexibility](/Feats.aspx?ID=1171) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**There is a more recent version of this, [click here to view.](/Feats.aspx?ID=1732)**\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0\n\n\r\n\r\n---\r\n\r\nYour experience keeps you on your toes, allowing you to adapt to even the most dangerous challenges. When you gain a fighter feat using combat flexibility, you gain three fighter feats instead of one. The first feat must still be 8th level or lower, the second feat can be up to 14th level, and the third feat can be up to 18th level. You can use the first feat to meet the prerequisites of the second or third feats and the second feat to meet the prerequisites of the third feat. You must meet all feats’ prerequisites. In addition, you can adapt to the battlefield’s challenges by spending 1 hour to train. If you do, you can reselect the feats chosen with combat flexibility as if you had made your daily preparations.", "name": "Ultimate Flexibility", "pfs": "Limited", "rarity": "uncommon", "release_date": "2019-12-12", "resistance": {}, "search_markdown": "May contain spoilers from Age of Ashes\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0\n\n\r\n\r\n---\r\n\r\n\r\nGain more feats through combat flexibility.\r\n", "source": [ "Pathfinder #150: Broken Promises" ], "source_raw": [ "Pathfinder #150: Broken Promises pg. 77" ], "source_category": "Adventure Paths", "source_group": "Age of Ashes", "source_markdown": "[Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0", "speed": {}, "spoilers": "Age of Ashes", "summary": "Gain more feats through combat flexibility.", "summary_markdown": "Gain more feats through combat flexibility.", "text": " Ultimate Flexibility May contain spoilers from Age of Ashes There is a more recent version of this, click here to view. Source Pathfinder #150: Broken Promises pg. 77, Advanced Player's Guide pg. 127 2.0 --- Your experience keeps you on your toes, allowing you to adapt to even the most dangerous challenges. When you gain a fighter feat using combat flexibility, you gain three fighter feats instead of one. The first feat must still be 8th level or lower, the second feat can be up to 14th level, and the third feat can be up to 18th level. You can use the first feat to meet the prerequisites of the second or third feats and the second feat to meet the prerequisites of the third feat. You must meet all feats’ prerequisites. In addition, you can adapt to the battlefield’s challenges by spending 1 hour to train. If you do, you can reselect the feats chosen with combat flexibility as if you had made your daily preparations.", "trait": [ "Fighter", "Uncommon" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fighter", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1171", "weakness": {} }, { "archetype": [ "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expanded Domain Initiate" ], "feat_markdown": "Expanded Domain Initiate", "id": "feat-1172", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Expanded Domain Initiate](/Feats.aspx?ID=1172) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 8 2.0\n\n**Archetype** [Soul Warden](/Archetypes.aspx?ID=173) (Level 8)\n\n**Prerequisites**\r\n[Domain Initiate](/Feats.aspx?ID=265)\n\n\r\n\r\n---\r\n\r\nYou have long venerated one of your deity’s lesser-known aspects. Select one domain from your deity’s alternate domains. You gain access to that domain and an initial domain spell for that domain.", "name": "Expanded Domain Initiate", "pfs": "Standard", "prerequisite": "Domain Initiate", "prerequisite_markdown": "[Domain Initiate](/Feats.aspx?ID=265)", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 8 2.0\n\n**Prerequisites**\r\n[Domain Initiate](/Feats.aspx?ID=265)\n\n\r\n\r\n---\r\n\r\n\r\nYou have long venerated one of your deity’s lesser-known aspects\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 8" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 8 2.0", "speed": {}, "summary": "You have long venerated one of your deity’s lesser-known aspects", "summary_markdown": "You have long venerated one of your deity’s lesser-known aspects", "text": " Expanded Domain Initiate Source Gods & Magic pg. 8 2.0 Archetype Soul Warden (Level 8) Prerequisites Domain Initiate --- You have long venerated one of your deity’s lesser-known aspects. Select one domain from your deity’s alternate domains. You gain access to that domain and an initial domain spell for that domain.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=1172", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Splinter Faith" ], "feat_markdown": "Splinter Faith", "id": "feat-1173", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Restricted\"\r\n>\r\n[Splinter Faith](/Feats.aspx?ID=1173) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 8 2.0\n\n\r\n\r\n---\r\n\r\nYour faith in your deity is represented in an extremely unusual way that some might call heretical. When you select this feat, you should detail the fundamental tenets of your splinter faith, though it shouldn’t affect the deity’s edicts or anathema. Choose four domains. These domains must be chosen from among your deity’s domains, your deity’s alternate domains, and up to one domain that isn’t on either list and isn’t anathematic to your deity. Any domain spell you cast from a domain that isn’t on either of your deity’s lists is always heightened to 1 level lower than usual for a focus spell. For the purpose of abilities that depend on your deity’s domains, the four domains you chose are your deity’s domains, and any of your deity’s domains you didn’t choose are now among your deity’s alternate domains.\n\n**Special** Unless you take this feat at 1st level, changing the way you relate to your deity requires retraining, as described in [Changing Faith](/Rules.aspx?ID=803). If you take this feat and previously benefited from any effect that requires a domain your splinter faith doesn’t include, such as a domain spell from [Domain Initiate](/Feats.aspx?ID=265), you lose that effect.", "name": "Splinter Faith", "pfs": "Restricted", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 8 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour faith in your deity is represented in an extremely unusual way that some might call heretical\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 8" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 8 2.0", "speed": {}, "summary": "Your faith in your deity is represented in an extremely unusual way that some might call heretical", "summary_markdown": "Your faith in your deity is represented in an extremely unusual way that some might call heretical", "text": " Splinter Faith Source Gods & Magic pg. 8 2.0 --- Your faith in your deity is represented in an extremely unusual way that some might call heretical. When you select this feat, you should detail the fundamental tenets of your splinter faith, though it shouldn’t affect the deity’s edicts or anathema. Choose four domains. These domains must be chosen from among your deity’s domains, your deity’s alternate domains, and up to one domain that isn’t on either list and isn’t anathematic to your deity. Any domain spell you cast from a domain that isn’t on either of your deity’s lists is always heightened to 1 level lower than usual for a focus spell. For the purpose of abilities that depend on your deity’s domains, the four domains you chose are your deity’s domains, and any of your deity’s domains you didn’t choose are now among your deity’s alternate domains. Special Unless you take this feat at 1st level, changing the way you relate to your deity requires retraining, as described in Changing Faith. If you take this feat and previously benefited from any effect that requires a domain your splinter faith doesn’t include, such as a domain spell from Domain Initiate, you lose that effect.", "trait": [ "Champion", "Cleric" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Champion", "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=1173", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Battle Prayer" ], "feat_markdown": "Battle Prayer", "id": "feat-1174", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Battle Prayer](/Feats.aspx?ID=1174) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0\n\n**Prerequisites**\r\nMaster in [Religion](/Skills.aspx?ID=13); you follow a deity\n\n\r\n\r\n---\r\n\r\nCalling out to your deity, you recite scripture to harm a foe. When you select this feat, choose [chaos](/Traits.aspx?ID=25), [evil](/Traits.aspx?ID=64), [good](/Traits.aspx?ID=83), or [law](/Traits.aspx?ID=99). Your choice must match one of your deity’s alignment components. This action has the trait corresponding to the chosen alignment.\n\n Attempt a [Religion](/Skills.aspx?ID=13) check against the Will DC of a foe within 30 feet. The foe is then temporarily immune to Battle Prayers from your deity for 1 day.\n\n**Critical Success** You deal 2d6 damage of the chosen alignment type, or 6d6 damage if you have legendary proficiency in Religion.
\r\n**Success** You deal 1d6 damage of the chosen alignment type, or 3d6 damage if you have legendary proficiency in Religion.
\r\n**Failure** There is no effect.
\r\n**Critical Failure** The backlash of your foe’s will against your prayer prevents you from using Battle Prayer again for 10 minutes.", "name": "Battle Prayer", "pfs": "Standard", "prerequisite": "Master in Religion; you follow a deity", "prerequisite_markdown": "Master in [Religion](/Skills.aspx?ID=13); you follow a deity", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0\n\n**Prerequisites**\r\nMaster in [Religion](/Skills.aspx?ID=13); you follow a deity\n\n\r\n\r\n---\r\n\r\n\r\nCalling out to your deity, you recite scripture to harm a foe\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0", "speed": {}, "summary": "Calling out to your deity, you recite scripture to harm a foe", "summary_markdown": "Calling out to your deity, you recite scripture to harm a foe", "text": " Battle Prayer Single Action Source Gods & Magic pg. 104 2.0 Prerequisites Master in Religion; you follow a deity --- Calling out to your deity, you recite scripture to harm a foe. When you select this feat, choose chaos, evil, good, or law. Your choice must match one of your deity’s alignment components. This action has the trait corresponding to the chosen alignment. Attempt a Religion check against the Will DC of a foe within 30 feet. The foe is then temporarily immune to Battle Prayers from your deity for 1 day. Critical Success You deal 2d6 damage of the chosen alignment type, or 6d6 damage if you have legendary proficiency in Religion. Success You deal 1d6 damage of the chosen alignment type, or 3d6 damage if you have legendary proficiency in Religion. Failure There is no effect. Critical Failure The backlash of your foe’s will against your prayer prevents you from using Battle Prayer again for 10 minutes.", "trait": [ "Divine", "General", "Skill" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Divine", "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1174", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bless Tonic" ], "feat_markdown": "Bless Tonic", "id": "feat-1175", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Bless Tonic](/Feats.aspx?ID=1175) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); deity who grants [_heal_](/Spells.aspx?ID=148) divine font\n\n\r\n\r\n---\r\n\r\nYou channel positive energy into restoratives that ward against harm. When you [Craft](/Actions.aspx?ID=43) an alchemical item that restores Hit Points (rather than create it with advanced alchemy, Quick Alchemy, or another means), it becomes a blessed alchemical item and gains the [positive](/Traits.aspx?ID=128) trait. For example, an [elixir of life](/Equipment.aspx?ID=91) would become a blessed elixir of life. When a creature regains Hit Points using a blessed alchemical item, the overflowing energy grants them negative resistance 5 for 1 round, or negative resistance 10 if you are legendary in [Crafting](/Skills.aspx?ID=4).", "name": "Bless Tonic", "pfs": "Standard", "prerequisite": "Master in Crafting; deity who grants _heal_ divine font", "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4); deity who grants [_heal_](/Spells.aspx?ID=148) divine font", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); deity who grants [_heal_](/Spells.aspx?ID=148) divine font\n\n\r\n\r\n---\r\n\r\n\r\nYou channel positive energy into restoratives that ward against harm\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0", "speed": {}, "summary": "You channel positive energy into restoratives that ward against harm", "summary_markdown": "You channel positive energy into restoratives that ward against harm", "text": " Bless Tonic Source Gods & Magic pg. 104 2.0 Prerequisites Master in Crafting; deity who grants heal divine font --- You channel positive energy into restoratives that ward against harm. When you Craft an alchemical item that restores Hit Points (rather than create it with advanced alchemy, Quick Alchemy, or another means), it becomes a blessed alchemical item and gains the positive trait. For example, an elixir of life would become a blessed elixir of life. When a creature regains Hit Points using a blessed alchemical item, the overflowing energy grants them negative resistance 5 for 1 round, or negative resistance 10 if you are legendary in Crafting.", "trait": [ "General", "Positive", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Positive](/Traits.aspx?ID=128), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Positive", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1175", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bless Toxin" ], "feat_markdown": "Bless Toxin", "id": "feat-1176", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Bless Toxin](/Feats.aspx?ID=1176) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); deity who grants [_harm_](/Spells.aspx?ID=146) divine font\n\n\r\n\r\n---\r\n\r\nYou pour negative energy into toxins you create to further debilitate your targets. When you [Craft](/Actions.aspx?ID=43) an alchemical poison (rather than create it with advanced alchemy, Quick Alchemy, or another means), it becomes a blessed alchemical poison and gains the [negative](/Traits.aspx?ID=118) trait. When a creature is afflicted with a blessed alchemical poison, for 1 round, any Hit Points it would regain from a positive effect are reduced by 5, or by 10 if you are legendary in [Crafting](/Skills.aspx?ID=4).", "name": "Bless Toxin", "pfs": "Standard", "prerequisite": "Master in Crafting; deity who grants _harm_ divine font", "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4); deity who grants [_harm_](/Spells.aspx?ID=146) divine font", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); deity who grants [_harm_](/Spells.aspx?ID=146) divine font\n\n\r\n\r\n---\r\n\r\n\r\nYou pour negative energy into toxins you create to further debilitate your targets\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0", "speed": {}, "summary": "You pour negative energy into toxins you create to further debilitate your targets", "summary_markdown": "You pour negative energy into toxins you create to further debilitate your targets", "text": " Bless Toxin Source Gods & Magic pg. 104 2.0 Prerequisites Master in Crafting; deity who grants harm divine font --- You pour negative energy into toxins you create to further debilitate your targets. When you Craft an alchemical poison (rather than create it with advanced alchemy, Quick Alchemy, or another means), it becomes a blessed alchemical poison and gains the negative trait. When a creature is afflicted with a blessed alchemical poison, for 1 round, any Hit Points it would regain from a positive effect are reduced by 5, or by 10 if you are legendary in Crafting.", "trait": [ "General", "Negative", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Negative](/Traits.aspx?ID=118), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Negative", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1176", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blessed Blood" ], "feat_markdown": "Blessed Blood", "id": "feat-1177", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Blessed Blood](/Feats.aspx?ID=1177) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0\n\n**Prerequisites**\r\nbloodline that grants divine spells; you follow a deity\n\n\r\n\r\n---\r\n\r\nYour deity’s blessings manifest in your blood-borne power. Add up to three of your deity’s spells (spells your deity grants to clerics) to your spell list. They are not automatically added to your repertoire, but you can select them just as you would spells normally on the divine spell list.", "name": "Blessed Blood", "pfs": "Standard", "prerequisite": "bloodline that grants divine spells; you follow a deity", "prerequisite_markdown": "bloodline that grants divine spells; you follow a deity", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0\n\n**Prerequisites**\r\nbloodline that grants divine spells; you follow a deity\n\n\r\n\r\n---\r\n\r\n\r\nYour deity’s blessings manifest in your blood-borne power\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0", "speed": {}, "summary": "Your deity’s blessings manifest in your blood-borne power", "summary_markdown": "Your deity’s blessings manifest in your blood-borne power", "text": " Blessed Blood Source Gods & Magic pg. 104 2.0 Prerequisites bloodline that grants divine spells; you follow a deity --- Your deity’s blessings manifest in your blood-borne power. Add up to three of your deity’s spells (spells your deity grants to clerics) to your spell list. They are not automatically added to your repertoire, but you can select them just as you would spells normally on the divine spell list.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1177", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Charlatan" ], "feat_markdown": "Charlatan", "id": "feat-1178", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Charlatan](/Feats.aspx?ID=1178) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou’ve learned to mimic the abilities of spellcasters by studying their flourishes and words. When you activate a magic item to generate a spell effect, attempt a Deception check. If you succeed against an onlooker’s Perception DC, to that onlooker, you appear to [Cast that Spell](/Actions.aspx?ID=72) instead. Onlookers who successfully [Recognize the Spell](/Feats.aspx?ID=834) realize you used a magic item, though those who later successfully [Identify the Magic](/Actions.aspx?ID=24) still can’t determine that the source of the effect was a magic item.", "name": "Charlatan", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve learned to mimic the abilities of spellcasters by studying their flourishes and words\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 104 2.0", "speed": {}, "summary": "You’ve learned to mimic the abilities of spellcasters by studying their flourishes and words", "summary_markdown": "You’ve learned to mimic the abilities of spellcasters by studying their flourishes and words", "text": " Charlatan Source Gods & Magic pg. 104 2.0 Prerequisites Trained in Deception --- You’ve learned to mimic the abilities of spellcasters by studying their flourishes and words. When you activate a magic item to generate a spell effect, attempt a Deception check. If you succeed against an onlooker’s Perception DC, to that onlooker, you appear to Cast that Spell instead. Onlookers who successfully Recognize the Spell realize you used a magic item, though those who later successfully Identify the Magic still can’t determine that the source of the effect was a magic item.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1178", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Environmental Grace" ], "feat_markdown": "Environmental Grace", "id": "feat-1179", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Environmental Grace](/Feats.aspx?ID=1179) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\n\n**Prerequisites**\r\nMaster in [Survival](/Skills.aspx?ID=16); deity who grants the [cold](/Domains.aspx?ID=41), [fire](/Domains.aspx?ID=13), [nature](/Domains.aspx?ID=22), or [travel](/Domains.aspx?ID=30) domain\n\n\r\n\r\n---\r\n\r\nYou rapidly adapt to environments through a combination of skill, meditation, and divine grace. After spending an hour in an environment of [severe cold or colder](/Rules.aspx?ID=642), you are protected from the effects of severe cold until you leave that environment. After spending an hour in an environment of severe heat or hotter, you are protected from the effects of severe heat until you leave that environment.", "name": "Environmental Grace", "pfs": "Standard", "prerequisite": "Master in Survival; deity who grants the cold, fire, nature, or travel domain", "prerequisite_markdown": "Master in [Survival](/Skills.aspx?ID=16); deity who grants the [cold](/Domains.aspx?ID=41), [fire](/Domains.aspx?ID=13), [nature](/Domains.aspx?ID=22), or [travel](/Domains.aspx?ID=30) domain", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\n\n**Prerequisites**\r\nMaster in [Survival](/Skills.aspx?ID=16); deity who grants the [cold](/Domains.aspx?ID=41), [fire](/Domains.aspx?ID=13), [nature](/Domains.aspx?ID=22), or [travel](/Domains.aspx?ID=30) domain\n\n\r\n\r\n---\r\n\r\n\r\nYou rapidly adapt to environments through a combination of skill, meditation, and divine grace\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0", "speed": {}, "summary": "You rapidly adapt to environments through a combination of skill, meditation, and divine grace", "summary_markdown": "You rapidly adapt to environments through a combination of skill, meditation, and divine grace", "text": " Environmental Grace Source Gods & Magic pg. 105 2.0 Prerequisites Master in Survival; deity who grants the cold, fire, nature, or travel domain --- You rapidly adapt to environments through a combination of skill, meditation, and divine grace. After spending an hour in an environment of severe cold or colder, you are protected from the effects of severe cold until you leave that environment. After spending an hour in an environment of severe heat or hotter, you are protected from the effects of severe heat until you leave that environment.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1179", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Evangelize" ], "feat_markdown": "Evangelize", "id": "feat-1180", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Evangelize](/Feats.aspx?ID=1180) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Society play, remove the final clause of Evangelize that states “at the GM’s discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.”_\n\n**Prerequisites**\r\nMaster in [Diplomacy](/Skills.aspx?ID=6); you follow a deity or philosophy\n\n\r\n\r\n---\r\n\r\nYou point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM’s discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.\n\n**Critical Success** The target is [stupefied 2](/Conditions.aspx?ID=37) for 1 round.
\r\n**Success** The target is stupefied 1 for 1 round.
\r\n**Failure** The target is unaffected.", "name": "Evangelize", "pfs": "Standard", "prerequisite": "Master in Diplomacy; you follow a deity or philosophy", "prerequisite_markdown": "Master in [Diplomacy](/Skills.aspx?ID=6); you follow a deity or philosophy", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\n\n**Prerequisites**\r\nMaster in [Diplomacy](/Skills.aspx?ID=6); you follow a deity or philosophy\n\n\r\n\r\n---\r\n\r\n\r\nYou point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0", "speed": {}, "summary": "You point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl", "summary_markdown": "You point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl", "text": " Evangelize Single Action Source Gods & Magic pg. 105 2.0 PFS Note For the purposes of Society play, remove the final clause of Evangelize that states “at the GM’s discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.” Prerequisites Master in Diplomacy; you follow a deity or philosophy --- You point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM’s discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected. Critical Success The target is stupefied 2 for 1 round. Success The target is stupefied 1 for 1 round. Failure The target is unaffected.", "trait": [ "Auditory", "General", "Linguistic", "Mental", "Skill" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [General](/Traits.aspx?ID=78), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Auditory", "General", "Linguistic", "Mental", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1180", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mortal Healing" ], "feat_markdown": "Mortal Healing", "id": "feat-1181", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Mortal Healing](/Feats.aspx?ID=1181) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) As Mortal Healing requires you to specifically use the Treat Wounds action, it does not apply when used with other actions related to medicine or healing, such as Battle Medicine._\n\n**Prerequisites**\r\n[Godless Healing](/Feats.aspx?ID=869), you follow the [Laws of Mortality](/Deities.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\nYou grant greater healing when the gods don’t interfere. When you roll a success to [Treat Wounds](/Actions.aspx?ID=57) for a creature that hasn’t regained Hit Points from divine magic in the past 24 hours, you get a critical success on your check instead and restore the corresponding amount of Hit Points.", "name": "Mortal Healing", "pfs": "Standard", "prerequisite": "Godless Healing, you follow the Laws of Mortality", "prerequisite_markdown": "[Godless Healing](/Feats.aspx?ID=869), you follow the [Laws of Mortality](/Deities.aspx?ID=201)", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\n\n**Prerequisites**\r\n[Godless Healing](/Feats.aspx?ID=869), you follow the [Laws of Mortality](/Deities.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\n\r\nYou grant greater healing when the gods don’t interfere\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0", "speed": {}, "summary": "You grant greater healing when the gods don’t interfere", "summary_markdown": "You grant greater healing when the gods don’t interfere", "text": " Mortal Healing Source Gods & Magic pg. 105 2.0 PFS Note As Mortal Healing requires you to specifically use the Treat Wounds action, it does not apply when used with other actions related to medicine or healing, such as Battle Medicine. Prerequisites Godless Healing, you follow the Laws of Mortality --- You grant greater healing when the gods don’t interfere. When you roll a success to Treat Wounds for a creature that hasn’t regained Hit Points from divine magic in the past 24 hours, you get a critical success on your check instead and restore the corresponding amount of Hit Points.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1181", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Numb to Death" ], "feat_markdown": "Numb to Death", "frequency": "once per day", "id": "feat-1182", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Numb to Death](/Feats.aspx?ID=1182) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Society play, remove the Prerequisites of Numb to Death that states “you have died at least once.''_\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Diehard](/Feats.aspx?ID=774); you have died at least once\n\n\r\n\r\n---\r\n\r\nYour past has left you numb to death’s call. The first time each day that you regain Hit Points while you are [dying](/Conditions.aspx?ID=11), you regain additional Hit Points equal to your level, and you neither gain the [wounded](/Conditions.aspx?ID=42) condition nor increase the value of this condition.", "name": "Numb to Death", "pfs": "Standard", "prerequisite": "Diehard; you have died at least once", "prerequisite_markdown": "[Diehard](/Feats.aspx?ID=774); you have died at least once", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Diehard](/Feats.aspx?ID=774); you have died at least once\n\n\r\n\r\n---\r\n\r\n\r\nYour past has left you numb to death’s call\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0", "speed": {}, "summary": "Your past has left you numb to death’s call", "summary_markdown": "Your past has left you numb to death’s call", "text": " Numb to Death Source Gods & Magic pg. 105 2.0 PFS Note For the purposes of Society play, remove the Prerequisites of Numb to Death that states “you have died at least once.'' Frequency once per day Prerequisites Diehard; you have died at least once --- Your past has left you numb to death’s call. The first time each day that you regain Hit Points while you are dying, you regain additional Hit Points equal to your level, and you neither gain the wounded condition nor increase the value of this condition.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=1182", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sacred Defense" ], "feat_markdown": "Sacred Defense", "frequency": "once per hour", "id": "feat-1183", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Sacred Defense](/Feats.aspx?ID=1183) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nMaster in [Religion](/Skills.aspx?ID=13); you follow a deity\n\n\r\n\r\n---\r\n\r\nYou call upon your deity to grant you their protective blessing. Attempt a DC 30 Religion check. If you have legendary proficiency in [Religion](/Skills.aspx?ID=13), you can instead attempt a DC 40 Religion check to increase the temporary Hit Points you gain on a successful check to 15 (25 on a critical success).\n\n**Critical Success** You gain 10 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute.
\r\n**Success** You gain 5 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute.
\r\n**Critical Failure** Your deity withholds their blessing. You cannot attempt to call to your deity again for 1 day.", "name": "Sacred Defense", "pfs": "Standard", "prerequisite": "Master in Religion; you follow a deity", "prerequisite_markdown": "Master in [Religion](/Skills.aspx?ID=13); you follow a deity", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nMaster in [Religion](/Skills.aspx?ID=13); you follow a deity\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon your deity to grant you their protective blessing\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0", "speed": {}, "summary": "You call upon your deity to grant you their protective blessing", "summary_markdown": "You call upon your deity to grant you their protective blessing", "text": " Sacred Defense Single Action Source Gods & Magic pg. 105 2.0 Frequency once per hour Prerequisites Master in Religion; you follow a deity --- You call upon your deity to grant you their protective blessing. Attempt a DC 30 Religion check. If you have legendary proficiency in Religion, you can instead attempt a DC 40 Religion check to increase the temporary Hit Points you gain on a successful check to 15 (25 on a critical success). Critical Success You gain 10 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute. Success You gain 5 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute. Critical Failure Your deity withholds their blessing. You cannot attempt to call to your deity again for 1 day.", "trait": [ "Divine", "General", "Skill" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Divine", "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1183", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sacred Ki" ], "feat_markdown": "Sacred Ki", "id": "feat-1184", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sacred Ki](/Feats.aspx?ID=1184) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\n\n**Prerequisites**\r\n[Ki Strike](/Feats.aspx?ID=433); you follow a deity\n\n\r\n\r\n---\r\n\r\nThe power of your faith suffuses your ki. When you select this feat, choose chaos, evil, good, or law. Your choice must match one of your deity’s alignment components.\n\n When you cast the [_ki strike_](/Spells.aspx?ID=486) focus spell and damage a creature whose alignment is opposite your chosen alignment, you can choose for the _ki strike_ damage to be of the chosen type. Additionally, you can substitute the damage from [_ki blast_](/Spells.aspx?ID=484) (or other ki spells that deal force damage, at the GM’s discretion) with damage of your chosen alignment.", "name": "Sacred Ki", "pfs": "Standard", "prerequisite": "Ki Strike; you follow a deity", "prerequisite_markdown": "[Ki Strike](/Feats.aspx?ID=433); you follow a deity", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\n\n**Prerequisites**\r\n[Ki Strike](/Feats.aspx?ID=433); you follow a deity\n\n\r\n\r\n---\r\n\r\n\r\nThe power of your faith suffuses your ki\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0", "speed": {}, "summary": "The power of your faith suffuses your ki", "summary_markdown": "The power of your faith suffuses your ki", "text": " Sacred Ki Source Gods & Magic pg. 105 2.0 Prerequisites Ki Strike; you follow a deity --- The power of your faith suffuses your ki. When you select this feat, choose chaos, evil, good, or law. Your choice must match one of your deity’s alignment components. When you cast the ki strike focus spell and damage a creature whose alignment is opposite your chosen alignment, you can choose for the ki strike damage to be of the chosen type. Additionally, you can substitute the damage from ki blast (or other ki spells that deal force damage, at the GM’s discretion) with damage of your chosen alignment.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1184", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sanctify Water" ], "feat_markdown": "Sanctify Water", "id": "feat-1185", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Sanctify Water](/Feats.aspx?ID=1185) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) When using Sanctify Water use your proficiency with simple weapons to determine your attack bonus when throwing the blessed container of water. If you give the container to another character for them to throw, they use their proficiency with improvised weapons instead._\n\n**Prerequisites**\r\nMaster in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou imbue water with your deity’s blessing. Choose a container of water on your person that is of light Bulk. For 1 round, if you or an ally throw this container at a foe, it has the damaging effects of [holy water](/Equipment.aspx?ID=245) (if you follow a good deity) or [unholy water](/Equipment.aspx?ID=248) (if you follow an evil deity). The water’s transient power doesn’t make it gain any value, allow it to be used to supply the cost for a spell or ritual, and so on. If you have legendary proficiency in [Religion](/Skills.aspx?ID=13), you can sanctify three containers held by you or allies within your reach instead of one.", "name": "Sanctify Water", "pfs": "Standard", "prerequisite": "Master in Religion", "prerequisite_markdown": "Master in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\n\n**Prerequisites**\r\nMaster in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou imbue water with your deity’s blessing\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0", "speed": {}, "summary": "You imbue water with your deity’s blessing", "summary_markdown": "You imbue water with your deity’s blessing", "text": " Sanctify Water Single Action Source Gods & Magic pg. 105 2.0 PFS Note When using Sanctify Water use your proficiency with simple weapons to determine your attack bonus when throwing the blessed container of water. If you give the container to another character for them to throw, they use their proficiency with improvised weapons instead. Prerequisites Master in Religion --- You imbue water with your deity’s blessing. Choose a container of water on your person that is of light Bulk. For 1 round, if you or an ally throw this container at a foe, it has the damaging effects of holy water (if you follow a good deity) or unholy water (if you follow an evil deity). The water’s transient power doesn’t make it gain any value, allow it to be used to supply the cost for a spell or ritual, and so on. If you have legendary proficiency in Religion, you can sanctify three containers held by you or allies within your reach instead of one.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1185", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Syncretism" ], "feat_markdown": "Syncretism", "id": "feat-1186", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Syncretism](/Feats.aspx?ID=1186) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) Remove the final sentence of Syncretism that specifies the feat’s benefit if your cleric doctrine is not cloistered cleric or warpriest._\n\n**Prerequisites**\r\nyou follow a deity\n\n\r\n\r\n---\r\n\r\nYou have come to see the overlap between two deities’ teachings. Choose a second deity. You must meet their alignment requirements, and you are subject to their edicts and anathema. If you are a cloistered cleric, select one of that deity’s domains, gaining the benefits of the [Expanded Domain Initiate](/Feats.aspx?ID=1172) feat with that domain. If you are a warpriest, you gain the favored weapon of that deity as a second favored weapon, and it gains the benefits of feats and abilities you have that affect your deity’s favored weapon, such as [Deadly Simplicity](/Feats.aspx?ID=264). If you have a different doctrine than cloistered cleric or warpriest, either apply whichever of the above options is most appropriate for your doctrine, or, at the GM’s discretion, add a benefit from the second deity more closely tied to your doctrine.", "name": "Syncretism", "pfs": "Standard", "prerequisite": "you follow a deity", "prerequisite_markdown": "you follow a deity", "rarity": "common", "release_date": "2020-01-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0\n\n**Prerequisites**\r\nyou follow a deity\n\n\r\n\r\n---\r\n\r\n\r\nYou have come to see the overlap between two deities’ teachings\r\n", "source": [ "Gods & Magic" ], "source_raw": [ "Gods & Magic pg. 105" ], "source_category": "Lost Omens", "source_markdown": "[Gods & Magic](/Sources.aspx?ID=17) pg. 105 2.0", "speed": {}, "summary": "You have come to see the overlap between two deities’ teachings", "summary_markdown": "You have come to see the overlap between two deities’ teachings", "text": " Syncretism Source Gods & Magic pg. 105 2.0 PFS Note Remove the final sentence of Syncretism that specifies the feat’s benefit if your cleric doctrine is not cloistered cleric or warpriest. Prerequisites you follow a deity --- You have come to see the overlap between two deities’ teachings. Choose a second deity. You must meet their alignment requirements, and you are subject to their edicts and anathema. If you are a cloistered cleric, select one of that deity’s domains, gaining the benefits of the Expanded Domain Initiate feat with that domain. If you are a warpriest, you gain the favored weapon of that deity as a second favored weapon, and it gains the benefits of feats and abilities you have that affect your deity’s favored weapon, such as Deadly Simplicity. If you have a different doctrine than cloistered cleric or warpriest, either apply whichever of the above options is most appropriate for your doctrine, or, at the GM’s discretion, add a benefit from the second deity more closely tied to your doctrine.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=1186", "weakness": {} }, { "archetype": [ "Juggler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Juggler Dedication" ], "feat_markdown": "Juggler Dedication", "id": "feat-1187", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Juggler Dedication](/Feats.aspx?ID=1187) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Archetype** [Juggler](/Archetypes.aspx?ID=36)\n\n**Prerequisites**\r\nDexterity 14\n\n\r\n\r\n---\r\n\r\nYou become trained in [Performance](/Skills.aspx?ID=12); if you were already trained in Performance, you instead become trained in a skill of your choice. You also gain the [Juggle](/Feats.aspx?ID=1199) skill feat, even if you don’t meet its prerequisites.\n\n**Special** You cannot select another dedication feat until you have gained one other feat from the juggler archetype.\n\nJuggler Dedication leads to...\r\n[Focused Juggler](/Feats.aspx?ID=1188), [Lobbed Attack](/Feats.aspx?ID=1191), [Opportune Throw](/Feats.aspx?ID=1192), [Quick Juggler](/Feats.aspx?ID=1189), [Reflexive Catch](/Feats.aspx?ID=1190)", "name": "Juggler Dedication", "pfs": "Limited", "prerequisite": "Dexterity 14", "prerequisite_markdown": "Dexterity 14", "rarity": "uncommon", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Prerequisites**\r\nDexterity 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become trained in Performance and gain the Juggle skill feat\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74", "speed": {}, "spoilers": "Extinction Curse", "summary": "You become trained in Performance and gain the Juggle skill feat", "summary_markdown": "You become trained in Performance and gain the Juggle skill feat", "text": " Juggler Dedication May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 74 Archetype Juggler Prerequisites Dexterity 14 --- You become trained in Performance; if you were already trained in Performance, you instead become trained in a skill of your choice. You also gain the Juggle skill feat, even if you don’t meet its prerequisites. Special You cannot select another dedication feat until you have gained one other feat from the juggler archetype. Juggler Dedication leads to... Focused Juggler, Lobbed Attack, Opportune Throw, Quick Juggler, Reflexive Catch", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1187", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Juggler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Focused Juggler" ], "feat_markdown": "Focused Juggler", "id": "feat-1188", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Focused Juggler](/Feats.aspx?ID=1188) <actions string=\"Free Action\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Archetype** [Juggler](/Archetypes.aspx?ID=36)\n\n**Prerequisites**\r\n[Juggler Dedication](/Feats.aspx?ID=1187)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\nYou continue Juggling until the end of your next turn. Increase the maximum number of items you can [Juggle](/Feats.aspx?ID=1199) by one.", "name": "Focused Juggler", "pfs": "Limited", "prerequisite": "Juggler Dedication", "prerequisite_markdown": "[Juggler Dedication](/Feats.aspx?ID=1187)", "rarity": "uncommon", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Prerequisites**\r\n[Juggler Dedication](/Feats.aspx?ID=1187)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\n\r\nYou continue Juggling until the end of your next turn.\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74", "speed": {}, "spoilers": "Extinction Curse", "summary": "You continue Juggling until the end of your next turn.", "summary_markdown": "You continue Juggling until the end of your next turn.", "text": " Focused Juggler Free Action May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 74 Archetype Juggler Prerequisites Juggler Dedication Trigger Your turn begins. --- You continue Juggling until the end of your next turn. Increase the maximum number of items you can Juggle by one.", "trait": [ "Archetype", "Concentrate", "Manipulate", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Concentrate", "Manipulate", "Uncommon" ], "trigger": "Your turn begins.", "trigger_markdown": "Your turn begins.", "type": "Feat", "url": "/Feats.aspx?ID=1188", "weakness": {} }, { "archetype": [ "Juggler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Juggler" ], "feat_markdown": "Quick Juggler", "id": "feat-1189", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Quick Juggler](/Feats.aspx?ID=1189) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Archetype** [Juggler](/Archetypes.aspx?ID=36)\n\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12); [Juggler Dedication](/Feats.aspx?ID=1187)\n\n\r\n\r\n---\r\n\r\nWhen you start to [Juggle](/Feats.aspx?ID=1199) or add another item to those you are Juggling, you add two items instead of one. Increase the maximum number of items you can Juggle by one.", "name": "Quick Juggler", "pfs": "Limited", "prerequisite": "Expert in Performance; Juggler Dedication", "prerequisite_markdown": "Expert in [Performance](/Skills.aspx?ID=12); [Juggler Dedication](/Feats.aspx?ID=1187)", "rarity": "uncommon", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12); [Juggler Dedication](/Feats.aspx?ID=1187)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you start to Juggle or add another item to those you are Juggling, you add two items instead of one.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74", "speed": {}, "spoilers": "Extinction Curse", "summary": "When you start to Juggle or add another item to those you are Juggling, you add two items instead of one.", "summary_markdown": "When you start to Juggle or add another item to those you are Juggling, you add two items instead of one.", "text": " Quick Juggler May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 74 Archetype Juggler Prerequisites Expert in Performance; Juggler Dedication --- When you start to Juggle or add another item to those you are Juggling, you add two items instead of one. Increase the maximum number of items you can Juggle by one.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1189", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Juggler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reflexive Catch" ], "feat_markdown": "Reflexive Catch", "id": "feat-1190", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Reflexive Catch](/Feats.aspx?ID=1190) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Archetype** [Juggler](/Archetypes.aspx?ID=36)\n\n**Prerequisites**\r\nExpert in [Acrobatics](/Skills.aspx?ID=1); [Juggler Dedication](/Feats.aspx?ID=1187)\n\n**Trigger**\r\nAn item falls within your reach or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon.\r\n\r\n**Requirements**\r\nThe item or thrown weapon is of a Bulk you can [Juggle](/Feats.aspx?ID=1199). If the trigger was a thrown weapon attack targeting you, you can’t be [flat-footed](/Conditions.aspx?ID=16) to the attack. If you were already Juggling, you can’t be Juggling your maximum number of items.\r\n\r\n\r\n\r\n---\r\n\r\nYou grab the triggering item. If you are Juggling, you can immediately add the item to the objects you’re Juggling as a free action, which has the [concentrate](/Traits.aspx?ID=32) and [manipulate](/Traits.aspx?ID=104) traits.", "name": "Reflexive Catch", "pfs": "Limited", "prerequisite": "Expert in Acrobatics; Juggler Dedication", "prerequisite_markdown": "Expert in [Acrobatics](/Skills.aspx?ID=1); [Juggler Dedication](/Feats.aspx?ID=1187)", "rarity": "uncommon", "release_date": "2020-01-30", "requirement": "The item or thrown weapon is of a Bulk you can Juggle . If the trigger was a thrown weapon attack targeting you, you can’t be flat-footed to the attack. If you were already Juggling, you can’t be Juggling your maximum number of items.", "requirement_markdown": "The item or thrown weapon is of a Bulk you can [Juggle](/Feats.aspx?ID=1199). If the trigger was a thrown weapon attack targeting you, you can’t be [flat-footed](/Conditions.aspx?ID=16) to the attack. If you were already Juggling, you can’t be Juggling your maximum number of items.", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Prerequisites**\r\nExpert in [Acrobatics](/Skills.aspx?ID=1); [Juggler Dedication](/Feats.aspx?ID=1187)\n\n**Trigger**\r\nAn item falls within your reach or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon.\r\n\r\n**Requirements**\r\nThe item or thrown weapon is of a Bulk you can [Juggle](/Feats.aspx?ID=1199). If the trigger was a thrown weapon attack targeting you, you can’t be [flat-footed](/Conditions.aspx?ID=16) to the attack. If you were already Juggling, you can’t be Juggling your maximum number of items.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nGrab an item thrown at you.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74", "speed": {}, "spoilers": "Extinction Curse", "summary": "Grab an item thrown at you.", "summary_markdown": "Grab an item thrown at you.", "text": " Reflexive Catch Reaction May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 74 Archetype Juggler Prerequisites Expert in Acrobatics; Juggler Dedication Trigger An item falls within your reach or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon. Requirements The item or thrown weapon is of a Bulk you can Juggle. If the trigger was a thrown weapon attack targeting you, you can’t be flat-footed to the attack. If you were already Juggling, you can’t be Juggling your maximum number of items. --- You grab the triggering item. If you are Juggling, you can immediately add the item to the objects you’re Juggling as a free action, which has the concentrate and manipulate traits.", "trait": [ "Archetype", "Concentrate", "Manipulate", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Concentrate", "Manipulate", "Uncommon" ], "trigger": "An item falls within your reach or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon.", "trigger_markdown": "An item falls within your reach or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon.", "type": "Feat", "url": "/Feats.aspx?ID=1190", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Juggler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lobbed Attack" ], "feat_markdown": "Lobbed Attack", "id": "feat-1191", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Lobbed Attack](/Feats.aspx?ID=1191) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Archetype** [Juggler](/Archetypes.aspx?ID=36)\n\n**Prerequisites**\r\nMaster in [Performance](/Skills.aspx?ID=12); [Juggler Dedication](/Feats.aspx?ID=1187)\n\n**Requirements**\r\nYou are Juggling a [thrown](/Traits.aspx?ID=195) weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou make a thrown ranged Strike with the required weapon, using the weapon’s normal range increment. This attack doesn’t trigger reactions, and if the target has never seen you use this feat before, the target is [flat-footed](/Conditions.aspx?ID=16) against this attack.", "name": "Lobbed Attack", "pfs": "Limited", "prerequisite": "Master in Performance; Juggler Dedication", "prerequisite_markdown": "Master in [Performance](/Skills.aspx?ID=12); [Juggler Dedication](/Feats.aspx?ID=1187)", "rarity": "uncommon", "release_date": "2020-01-30", "requirement": "You are Juggling a thrown weapon.", "requirement_markdown": "You are Juggling a [thrown](/Traits.aspx?ID=195) weapon.", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Prerequisites**\r\nMaster in [Performance](/Skills.aspx?ID=12); [Juggler Dedication](/Feats.aspx?ID=1187)\n\n**Requirements**\r\nYou are Juggling a [thrown](/Traits.aspx?ID=195) weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nMake an unexpected ranged attack with a Juggled item.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74", "speed": {}, "spoilers": "Extinction Curse", "summary": "Make an unexpected ranged attack with a Juggled item.", "summary_markdown": "Make an unexpected ranged attack with a Juggled item.", "text": " Lobbed Attack Single Action May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 74 Archetype Juggler Prerequisites Master in Performance; Juggler Dedication Requirements You are Juggling a thrown weapon. --- You make a thrown ranged Strike with the required weapon, using the weapon’s normal range increment. This attack doesn’t trigger reactions, and if the target has never seen you use this feat before, the target is flat-footed against this attack.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1191", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Juggler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Opportune Throw" ], "feat_markdown": "Opportune Throw", "id": "feat-1192", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Opportune Throw](/Feats.aspx?ID=1192) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Archetype** [Juggler](/Archetypes.aspx?ID=36)\n\n**Prerequisites**\r\nLegendary in [Performance](/Skills.aspx?ID=12); [Juggler Dedication](/Feats.aspx?ID=1187)\n\n**Trigger**\r\nA creature within 10 feet of you uses a [manipulate](/Traits.aspx?ID=104) action or a [move](/Traits.aspx?ID=114) action, makes a ranged attack, or leaves a square during a move action it’s using.\r\n\r\n**Requirements**\r\nYou are Juggling a [thrown](/Traits.aspx?ID=195) weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou make a thrown ranged Strike with the required weapon against the triggering creature. If you critically succeed and the trigger was a manipulate action, you [disrupt](/Rules.aspx?ID=394) that action. This Strike doesn’t count against your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.", "name": "Opportune Throw", "pfs": "Limited", "prerequisite": "Legendary in Performance; Juggler Dedication", "prerequisite_markdown": "Legendary in [Performance](/Skills.aspx?ID=12); [Juggler Dedication](/Feats.aspx?ID=1187)", "rarity": "uncommon", "release_date": "2020-01-30", "requirement": "You are Juggling a thrown weapon.", "requirement_markdown": "You are Juggling a [thrown](/Traits.aspx?ID=195) weapon.", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74\n\n**Prerequisites**\r\nLegendary in [Performance](/Skills.aspx?ID=12); [Juggler Dedication](/Feats.aspx?ID=1187)\n\n**Trigger**\r\nA creature within 10 feet of you uses a [manipulate](/Traits.aspx?ID=104) action or a [move](/Traits.aspx?ID=114) action, makes a ranged attack, or leaves a square during a move action it’s using.\r\n\r\n**Requirements**\r\nYou are Juggling a [thrown](/Traits.aspx?ID=195) weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nMake a ranged attack with a Juggled item against a vulnerable creature.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 74", "speed": {}, "spoilers": "Extinction Curse", "summary": "Make a ranged attack with a Juggled item against a vulnerable creature.", "summary_markdown": "Make a ranged attack with a Juggled item against a vulnerable creature.", "text": " Opportune Throw Reaction May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 74 Archetype Juggler Prerequisites Legendary in Performance; Juggler Dedication Trigger A creature within 10 feet of you uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Requirements You are Juggling a thrown weapon. --- You make a thrown ranged Strike with the required weapon against the triggering creature. If you critically succeed and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count against your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "trigger": "A creature within 10 feet of you uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.", "trigger_markdown": "A creature within 10 feet of you uses a [manipulate](/Traits.aspx?ID=104) action or a [move](/Traits.aspx?ID=114) action, makes a ranged attack, or leaves a square during a move action it’s using.", "type": "Feat", "url": "/Feats.aspx?ID=1192", "weakness": {} }, { "archetype": [ "Staff Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Staff Acrobat Dedication" ], "feat_markdown": "Staff Acrobat Dedication", "id": "feat-1193", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Staff Acrobat Dedication](/Feats.aspx?ID=1193) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Archetype** [Staff Acrobat](/Archetypes.aspx?ID=37)\n\n**Prerequisites**\r\nDexterity 16; Trained in [Acrobatics](/Skills.aspx?ID=1); Trained in [Athletics](/Skills.aspx?ID=3); trained with at least one of the following weapons: [staff](/Weapons.aspx?ID=12), [bo staff](/Weapons.aspx?ID=17), [halfling sling staff](/Weapons.aspx?ID=78), or any weapon in the [spear](/WeaponGroups.aspx?ID=14) or [polearm](/WeaponGroups.aspx?ID=11) group (referred to in this archetype as “your staff”)\n\n\r\n\r\n---\r\n\r\nWhen you [High Jump](/Actions.aspx?ID=36), [Leap](/Actions.aspx?ID=81), or [Long Jump](/Actions.aspx?ID=37) while wielding your staff, you gain a +2 circumstance bonus to any [Athletics](/Skills.aspx?ID=3) check required and add 5 feet to the distance you can Leap vertically and horizontally. You can [Shove](/Actions.aspx?ID=38) and [Trip](/Actions.aspx?ID=40) even if you don’t have a free hand, provided you are wielding your staff. Finally, when you roll a success on a check to [Balance](/Actions.aspx?ID=28) while wielding your staff, you get a critical success instead.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the staff acrobat archetype.\n\nStaff Acrobat Dedication leads to...\r\n[Bullying Staff](/Feats.aspx?ID=1194), [Levering Strike](/Feats.aspx?ID=1196), [Pivot Strike](/Feats.aspx?ID=1198), [Staff Sweep](/Feats.aspx?ID=1195), [Whirlwind Stance](/Feats.aspx?ID=1197)", "name": "Staff Acrobat Dedication", "pfs": "Limited", "prerequisite": "Dexterity 16; Trained in Acrobatics; Trained in Athletics; trained with at least one of the following weapons: staff, bo staff, halfling sling staff, or any weapon in the spear or polearm group (referred to in this archetype as “your staff”)", "prerequisite_markdown": "Dexterity 16; Trained in [Acrobatics](/Skills.aspx?ID=1); Trained in [Athletics](/Skills.aspx?ID=3); trained with at least one of the following weapons: [staff](/Weapons.aspx?ID=12), [bo staff](/Weapons.aspx?ID=17), [halfling sling staff](/Weapons.aspx?ID=78), or any weapon in the [spear](/WeaponGroups.aspx?ID=14) or [polearm](/WeaponGroups.aspx?ID=11) group (referred to in this archetype as “your staff”)", "rarity": "uncommon", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Prerequisites**\r\nDexterity 16; Trained in [Acrobatics](/Skills.aspx?ID=1); Trained in [Athletics](/Skills.aspx?ID=3); trained with at least one of the following weapons: [staff](/Weapons.aspx?ID=12), [bo staff](/Weapons.aspx?ID=17), [halfling sling staff](/Weapons.aspx?ID=78), or any weapon in the [spear](/WeaponGroups.aspx?ID=14) or [polearm](/WeaponGroups.aspx?ID=11) group (referred to in this archetype as “your staff”)\n\n\r\n\r\n---\r\n\r\n\r\nGain bonuses when using your staff as an implement to aid Acrobatics and Athletics actions.\r\n", "skill": [ "Acrobatics", "Athletics", "Acrobatics", "Athletics" ], "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75", "speed": {}, "spoilers": "Extinction Curse", "summary": "Gain bonuses when using your staff as an implement to aid Acrobatics and Athletics actions.", "summary_markdown": "Gain bonuses when using your staff as an implement to aid Acrobatics and Athletics actions.", "text": " Staff Acrobat Dedication May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 75 Archetype Staff Acrobat Prerequisites Dexterity 16; Trained in Acrobatics; Trained in Athletics; trained with at least one of the following weapons: staff, bo staff, halfling sling staff, or any weapon in the spear or polearm group (referred to in this archetype as “your staff”) --- When you High Jump, Leap, or Long Jump while wielding your staff, you gain a +2 circumstance bonus to any Athletics check required and add 5 feet to the distance you can Leap vertically and horizontally. You can Shove and Trip even if you don’t have a free hand, provided you are wielding your staff. Finally, when you roll a success on a check to Balance while wielding your staff, you get a critical success instead. Special You cannot select another dedication feat until you have gained two other feats from the staff acrobat archetype. Staff Acrobat Dedication leads to... Bullying Staff, Levering Strike, Pivot Strike, Staff Sweep, Whirlwind Stance", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1193", "weakness": {} }, { "archetype": [ "Staff Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bullying Staff" ], "feat_markdown": "Bullying Staff", "id": "feat-1194", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Bullying Staff](/Feats.aspx?ID=1194) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Archetype** [Staff Acrobat](/Archetypes.aspx?ID=37)\n\n**Prerequisites**\r\n[Staff Acrobat Dedication](/Feats.aspx?ID=1193)\n\n**Requirements**\r\nYou are wielding your staff.\r\n\r\n\r\n\r\n---\r\n\r\nYou can attempt to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40) creatures up to two sizes larger than you. If you have master proficiency with your staff, you can attempt to Shove or Trip creatures up to three sizes larger than you.", "name": "Bullying Staff", "pfs": "Limited", "prerequisite": "Staff Acrobat Dedication", "prerequisite_markdown": "[Staff Acrobat Dedication](/Feats.aspx?ID=1193)", "rarity": "uncommon", "release_date": "2020-01-30", "requirement": "You are wielding your staff.", "requirement_markdown": "You are wielding your staff.", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Prerequisites**\r\n[Staff Acrobat Dedication](/Feats.aspx?ID=1193)\n\n**Requirements**\r\nYou are wielding your staff.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can Shove and Trip larger creatures.\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75", "speed": {}, "spoilers": "Extinction Curse", "summary": "You can Shove and Trip larger creatures.", "summary_markdown": "You can Shove and Trip larger creatures.", "text": " Bullying Staff May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 75 Archetype Staff Acrobat Prerequisites Staff Acrobat Dedication Requirements You are wielding your staff. --- You can attempt to Shove or Trip creatures up to two sizes larger than you. If you have master proficiency with your staff, you can attempt to Shove or Trip creatures up to three sizes larger than you.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1194", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Staff Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Staff Sweep" ], "feat_markdown": "Staff Sweep", "id": "feat-1195", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Staff Sweep](/Feats.aspx?ID=1195) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Archetype** [Staff Acrobat](/Archetypes.aspx?ID=37)\n\n**Prerequisites**\r\n[Staff Acrobat Dedication](/Feats.aspx?ID=1193)\n\n**Requirements**\r\nYou are wielding your staff.\r\n\r\n\r\n\r\n---\r\n\r\nYou sweep your foes away with your staff. Roll an Athletics check to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40), and compare the result to the appropriate DCs of up to two foes, each of whom must be within your reach and no more than 5 feet apart.", "name": "Staff Sweep", "pfs": "Limited", "prerequisite": "Staff Acrobat Dedication", "prerequisite_markdown": "[Staff Acrobat Dedication](/Feats.aspx?ID=1193)", "rarity": "uncommon", "release_date": "2020-01-30", "requirement": "You are wielding your staff.", "requirement_markdown": "You are wielding your staff.", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Prerequisites**\r\n[Staff Acrobat Dedication](/Feats.aspx?ID=1193)\n\n**Requirements**\r\nYou are wielding your staff.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou sweep your foes away with your staff.\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75", "speed": {}, "spoilers": "Extinction Curse", "summary": "You sweep your foes away with your staff.", "summary_markdown": "You sweep your foes away with your staff.", "text": " Staff Sweep Single Action May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 75 Archetype Staff Acrobat Prerequisites Staff Acrobat Dedication Requirements You are wielding your staff. --- You sweep your foes away with your staff. Roll an Athletics check to Shove or Trip, and compare the result to the appropriate DCs of up to two foes, each of whom must be within your reach and no more than 5 feet apart.", "trait": [ "Archetype", "Flourish", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Flourish", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1195", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Staff Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Levering Strike" ], "feat_markdown": "Levering Strike", "id": "feat-1196", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Levering Strike](/Feats.aspx?ID=1196) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Archetype** [Staff Acrobat](/Archetypes.aspx?ID=37)\n\n**Prerequisites**\r\n[Staff Acrobat Dedication](/Feats.aspx?ID=1193)\n\n**Requirements**\r\nYou are wielding your staff.\r\n\r\n\r\n\r\n---\r\n\r\nMake a Strike with your staff. As long as you don’t critically fail, the target becomes [flat-footed](/Conditions.aspx?ID=16) and takes a –2 circumstance penalty to its DC against [Shove](/Actions.aspx?ID=38), [Trip](/Actions.aspx?ID=40), and [Tumble Through](/Actions.aspx?ID=29) attempts until the start of your next turn.", "name": "Levering Strike", "pfs": "Limited", "prerequisite": "Staff Acrobat Dedication", "prerequisite_markdown": "[Staff Acrobat Dedication](/Feats.aspx?ID=1193)", "rarity": "uncommon", "release_date": "2020-01-30", "requirement": "You are wielding your staff.", "requirement_markdown": "You are wielding your staff.", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Prerequisites**\r\n[Staff Acrobat Dedication](/Feats.aspx?ID=1193)\n\n**Requirements**\r\nYou are wielding your staff.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nStrike your foe and make them unbalanced\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75", "speed": {}, "spoilers": "Extinction Curse", "summary": "Strike your foe and make them unbalanced", "summary_markdown": "Strike your foe and make them unbalanced", "text": " Levering Strike Two Actions May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 75 Archetype Staff Acrobat Prerequisites Staff Acrobat Dedication Requirements You are wielding your staff. --- Make a Strike with your staff. As long as you don’t critically fail, the target becomes flat-footed and takes a –2 circumstance penalty to its DC against Shove, Trip, and Tumble Through attempts until the start of your next turn.", "trait": [ "Archetype", "Press", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Press](/Traits.aspx?ID=133), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Press", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1196", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Staff Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Whirlwind Stance" ], "feat_markdown": "Whirlwind Stance", "id": "feat-1197", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Whirlwind Stance](/Feats.aspx?ID=1197) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Archetype** [Staff Acrobat](/Archetypes.aspx?ID=37)\n\n**Prerequisites**\r\n[Staff Acrobat Dedication](/Feats.aspx?ID=1193); expert proficiency in your staff\n\n**Requirements**\r\nYou are wielding your staff, which must have the [parry](/Traits.aspx?ID=190) trait.\r\n\r\n\r\n\r\n---\r\n\r\nYou use your staff as a defensive implement as well as an offensive one. You gain a +2 circumstance bonus to AC as long as you remain in this stance.", "name": "Whirlwind Stance", "pfs": "Limited", "prerequisite": "Staff Acrobat Dedication; expert proficiency in your staff", "prerequisite_markdown": "[Staff Acrobat Dedication](/Feats.aspx?ID=1193); expert proficiency in your staff", "rarity": "uncommon", "release_date": "2020-01-30", "requirement": "You are wielding your staff, which must have the parry trait.", "requirement_markdown": "You are wielding your staff, which must have the [parry](/Traits.aspx?ID=190) trait.", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Prerequisites**\r\n[Staff Acrobat Dedication](/Feats.aspx?ID=1193); expert proficiency in your staff\n\n**Requirements**\r\nYou are wielding your staff, which must have the [parry](/Traits.aspx?ID=190) trait.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou use your staff as a defensive implement as well as an offensive one.\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75", "speed": {}, "spoilers": "Extinction Curse", "summary": "You use your staff as a defensive implement as well as an offensive one.", "summary_markdown": "You use your staff as a defensive implement as well as an offensive one.", "text": " Whirlwind Stance Single Action May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 75 Archetype Staff Acrobat Prerequisites Staff Acrobat Dedication; expert proficiency in your staff Requirements You are wielding your staff, which must have the parry trait. --- You use your staff as a defensive implement as well as an offensive one. You gain a +2 circumstance bonus to AC as long as you remain in this stance.", "trait": [ "Archetype", "Flourish", "Stance", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73), [Stance](/Traits.aspx?ID=152), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Flourish", "Stance", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1197", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Staff Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pivot Strike" ], "feat_markdown": "Pivot Strike", "id": "feat-1198", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Pivot Strike](/Feats.aspx?ID=1198) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Archetype** [Staff Acrobat](/Archetypes.aspx?ID=37)\n\n**Prerequisites**\r\n[Staff Acrobat Dedication](/Feats.aspx?ID=1193)\n\n**Requirements**\r\nYou are wielding your staff.\r\n\r\n\r\n\r\n---\r\n\r\nYou [Leap](/Actions.aspx?ID=81) and then Strike using your staff. You gain a circumstance bonus to damage for the Strike equal to twice the number of weapon damage dice. Regardless of whether your Strike hit, you can then attempt to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40) the target.", "name": "Pivot Strike", "pfs": "Limited", "prerequisite": "Staff Acrobat Dedication", "prerequisite_markdown": "[Staff Acrobat Dedication](/Feats.aspx?ID=1193)", "rarity": "uncommon", "release_date": "2020-01-30", "requirement": "You are wielding your staff.", "requirement_markdown": "You are wielding your staff.", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75\n\n**Prerequisites**\r\n[Staff Acrobat Dedication](/Feats.aspx?ID=1193)\n\n**Requirements**\r\nYou are wielding your staff.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou Leap and then Strike using your staff.\r\n", "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 75", "speed": {}, "spoilers": "Extinction Curse", "summary": "You Leap and then Strike using your staff.", "summary_markdown": "You Leap and then Strike using your staff.", "text": " Pivot Strike Two Actions May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 75 Archetype Staff Acrobat Prerequisites Staff Acrobat Dedication Requirements You are wielding your staff. --- You Leap and then Strike using your staff. You gain a circumstance bonus to damage for the Strike equal to twice the number of weapon damage dice. Regardless of whether your Strike hit, you can then attempt to Shove or Trip the target.", "trait": [ "Archetype", "Attack", "Open", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Attack](/Traits.aspx?ID=15), [Open](/Traits.aspx?ID=123), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Attack", "Open", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1198", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Juggle" ], "feat_markdown": "Juggle", "id": "feat-1199", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Juggle](/Feats.aspx?ID=1199) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\n\n**Prerequisites**\r\nDexterity 16; Trained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou can Juggle items and still use your hands between tosses. You can use the Juggle action in several ways.\n\n You can start to Juggle with a single stored item, an item you were carrying, or an unattended item within your reach. The item must be of light or negligible Bulk. You Juggle the item until the end of your next turn, unless you use this feat against next turn to continue Juggling (see below). While you are Juggling, you can use this action again to add another item to the Juggle, which must meet all the same requirements. You can Juggle a number of items equal to one more than the number of hands you are using to Juggle.\n\n You can also use this action to continue Juggling as long as you aren’t fatigued. When you do, you continue to Juggle until the end of your next turn. If you do not continue Juggling by the end of your turn, you cease Juggling and you drop all the items. You become fatigued if you continue Juggling for more than 10 minutes (60 rounds) within the course of an hour.\n\n As long as you’re Juggling fewer than your maximum number of items, you have a free hand. You can wield weapons you are Juggling (but not shields or other items) as long as they can be wielded in one hand. For example, while you Juggle a dagger in one hand and wield a shield in the other, you are wielding the dagger but still have a free hand to Cast a Spell with a material component. Juggling two or more weapons with one hand doesn’t allow you to use feats that require two weapons each held in a different hand.", "name": "Juggle", "pfs": "Limited", "prerequisite": "Dexterity 16; Trained in Performance", "prerequisite_markdown": "Dexterity 16; Trained in [Performance](/Skills.aspx?ID=12)", "rarity": "uncommon", "release_date": "2020-01-30", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76\n\n**Prerequisites**\r\nDexterity 16; Trained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou can Juggle items and still use your hands between tosses.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Pathfinder #151: The Show Must Go On" ], "source_raw": [ "Pathfinder #151: The Show Must Go On pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 76", "speed": {}, "spoilers": "Extinction Curse", "summary": "You can Juggle items and still use your hands between tosses.", "summary_markdown": "You can Juggle items and still use your hands between tosses.", "text": " Juggle Single Action May contain spoilers from Extinction Curse Source Pathfinder #151: The Show Must Go On pg. 76 Prerequisites Dexterity 16; Trained in Performance --- You can Juggle items and still use your hands between tosses. You can use the Juggle action in several ways. You can start to Juggle with a single stored item, an item you were carrying, or an unattended item within your reach. The item must be of light or negligible Bulk. You Juggle the item until the end of your next turn, unless you use this feat against next turn to continue Juggling (see below). While you are Juggling, you can use this action again to add another item to the Juggle, which must meet all the same requirements. You can Juggle a number of items equal to one more than the number of hands you are using to Juggle. You can also use this action to continue Juggling as long as you aren’t fatigued. When you do, you continue to Juggle until the end of your next turn. If you do not continue Juggling by the end of your turn, you cease Juggling and you drop all the items. You become fatigued if you continue Juggling for more than 10 minutes (60 rounds) within the course of an hour. As long as you’re Juggling fewer than your maximum number of items, you have a free hand. You can wield weapons you are Juggling (but not shields or other items) as long as they can be wielded in one hand. For example, while you Juggle a dagger in one hand and wield a shield in the other, you are wielding the dagger but still have a free hand to Cast a Spell with a material component. Juggling two or more weapons with one hand doesn’t allow you to use feats that require two weapons each held in a different hand.", "trait": [ "Concentrate", "General", "Manipulate", "Skill", "Uncommon" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [General](/Traits.aspx?ID=78), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Concentrate", "General", "Manipulate", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1199", "weakness": {} }, { "archetype": [ "Animal Trainer\r\n" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Trainer Dedication" ], "feat_markdown": "Animal Trainer Dedication", "id": "feat-1201", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Animal Trainer Dedication](/Feats.aspx?ID=1201) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Archetype** [Animal Trainer\r\n](/Archetypes.aspx?ID=38)\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou gain the services of a [young animal companion](/Rules.aspx?ID=151) that travels with you and obeys simple commands as best as it can. This [trained animal](/animal-companions) is trained in [Performance](/Skills.aspx?ID=12) instead of the skill listed for its type. \n\n**Special** You can’t select another dedication feat until you’ve gained two other feats from the animal trainer archetype.\n\nAnimal Trainer Dedication leads to...\r\n[Beast Speaker](/Feats.aspx?ID=1202), [Insistent Command](/Feats.aspx?ID=1207), [Mature Trained Companion](/Feats.aspx?ID=1203)", "name": "Animal Trainer Dedication", "pfs": "Limited", "prerequisite": "Trained in Nature", "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10)", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a young animal companion.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76", "speed": {}, "spoilers": "Extinction Curse", "summary": "You gain a young animal companion.", "summary_markdown": "You gain a young animal companion.", "text": " Animal Trainer Dedication May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 76 Archetype [Animal Trainer ](/Archetypes.aspx?ID=38) Prerequisites Trained in Nature --- You gain the services of a young animal companion that travels with you and obeys simple commands as best as it can. This trained animal is trained in Performance instead of the skill listed for its type. Special You can’t select another dedication feat until you’ve gained two other feats from the animal trainer archetype. Animal Trainer Dedication leads to... Beast Speaker, Insistent Command, Mature Trained Companion", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1201", "weakness": {} }, { "archetype": [ "Animal Trainer\r\n" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Beast Speaker" ], "feat_markdown": "Beast Speaker", "id": "feat-1202", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Beast Speaker](/Feats.aspx?ID=1202) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Archetype** [Animal Trainer\r\n](/Archetypes.aspx?ID=38)\n\n**Prerequisites**\r\n[Animal Trainer Dedication](/Feats.aspx?ID=1201)\n\n\r\n\r\n---\r\n\r\nYou constantly have the effects of [_speak with animals_](/Spells.aspx?ID=293) as a 2nd-level innate primal spell. You gain a +2 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks to [Make a Request](/Actions.aspx?ID=51) of animals while this spell is active.", "name": "Beast Speaker", "pfs": "Limited", "prerequisite": "Animal Trainer Dedication", "prerequisite_markdown": "[Animal Trainer Dedication](/Feats.aspx?ID=1201)", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Prerequisites**\r\n[Animal Trainer Dedication](/Feats.aspx?ID=1201)\n\n\r\n\r\n---\r\n\r\n\r\nYou can speak with animals.\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76", "speed": {}, "spoilers": "Extinction Curse", "summary": "You can speak with animals.", "summary_markdown": "You can speak with animals.", "text": " Beast Speaker May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 76 Archetype [Animal Trainer ](/Archetypes.aspx?ID=38) Prerequisites Animal Trainer Dedication --- You constantly have the effects of speak with animals as a 2nd-level innate primal spell. You gain a +2 circumstance bonus to Diplomacy checks to Make a Request of animals while this spell is active.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1202", "weakness": {} }, { "archetype": [ "Animal Trainer\r\n" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mature Trained Companion" ], "feat_markdown": "Mature Trained Companion", "id": "feat-1203", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Mature Trained Companion](/Feats.aspx?ID=1203) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Archetype** [Animal Trainer\r\n](/Archetypes.aspx?ID=38)\n\n**Prerequisites**\r\n[Animal Trainer Dedication](/Feats.aspx?ID=1201)\n\n\r\n\r\n---\r\n\r\nYour animal companion grows up, becoming a [mature animal companion](/Rules.aspx?ID=155). Increase its proficiency rank in [Performance](/Skills.aspx?ID=12) to expert instead of one of the three skill increases for mature. It gains the Mesmerizing Performance advanced maneuver, rather than the normal advanced maneuver for its type. \n\n\n\nMature Trained Companion leads to...\r\n[Splendid Companion](/Feats.aspx?ID=1208)", "name": "Mature Trained Companion", "pfs": "Limited", "prerequisite": "Animal Trainer Dedication", "prerequisite_markdown": "[Animal Trainer Dedication](/Feats.aspx?ID=1201)", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Prerequisites**\r\n[Animal Trainer Dedication](/Feats.aspx?ID=1201)\n\n\r\n\r\n---\r\n\r\n\r\nYour animal companion grows up, becoming a mature animal companion.\r\n\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76", "speed": {}, "spoilers": "Extinction Curse", "summary": "Your animal companion grows up, becoming a mature animal companion.\r\n", "summary_markdown": "Your animal companion grows up, becoming a mature animal companion.\r\n", "text": " Mature Trained Companion May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 76 Archetype [Animal Trainer ](/Archetypes.aspx?ID=38) Prerequisites Animal Trainer Dedication --- Your animal companion grows up, becoming a mature animal companion. Increase its proficiency rank in Performance to expert instead of one of the three skill increases for mature. It gains the Mesmerizing Performance advanced maneuver, rather than the normal advanced maneuver for its type. Mature Trained Companion leads to... Splendid Companion", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1203", "weakness": {} }, { "archetype": [ "Animal Trainer\r\n" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Insistent Command" ], "feat_markdown": "Insistent Command", "id": "feat-1207", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Insistent Command](/Feats.aspx?ID=1207) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Archetype** [Animal Trainer\r\n](/Archetypes.aspx?ID=38)\n\n**Prerequisites**\r\nMaster in [Nature](/Skills.aspx?ID=10); [Animal Trainer Dedication](/Feats.aspx?ID=1201)\n\n\r\n\r\n---\r\n\r\nWhen you roll a success to [Command an Animal](/Actions.aspx?ID=58), you get a critical success; if you roll a critical failure, you get a failure.", "name": "Insistent Command", "pfs": "Limited", "prerequisite": "Master in Nature; Animal Trainer Dedication", "prerequisite_markdown": "Master in [Nature](/Skills.aspx?ID=10); [Animal Trainer Dedication](/Feats.aspx?ID=1201)", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Prerequisites**\r\nMaster in [Nature](/Skills.aspx?ID=10); [Animal Trainer Dedication](/Feats.aspx?ID=1201)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you roll a success to Command an Animal, you get a critical success.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76", "speed": {}, "spoilers": "Extinction Curse", "summary": "When you roll a success to Command an Animal, you get a critical success.", "summary_markdown": "When you roll a success to Command an Animal, you get a critical success.", "text": " Insistent Command May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 76 Archetype [Animal Trainer ](/Archetypes.aspx?ID=38) Prerequisites Master in Nature; Animal Trainer Dedication --- When you roll a success to Command an Animal, you get a critical success; if you roll a critical failure, you get a failure.", "trait": [ "Archetype", "Skill", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1207", "weakness": {} }, { "archetype": [ "Animal Trainer\r\n" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Splendid Companion" ], "feat_markdown": "Splendid Companion", "id": "feat-1208", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Splendid Companion](/Feats.aspx?ID=1208) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Archetype** [Animal Trainer\r\n](/Archetypes.aspx?ID=38)\n\n**Prerequisites**\r\n[Mature Trained Companion](/Feats.aspx?ID=1203)\n\n\r\n\r\n---\r\n\r\nYour animal companion continues to develop. It becomes a [nimble](/Rules.aspx?ID=156) or [savage](/Rules.aspx?ID=157) animal companion (your choice), gaining abilities determined by its type. Increase its proficiency rank in [Performance](/Skills.aspx?ID=14) to master instead of [Athletics](/Skills.aspx?ID=3) or [Acrobatics](/Skills.aspx?ID=1).\n\nSplendid Companion leads to...\r\n[Specialized Companion](/Feats.aspx?ID=1209)", "name": "Splendid Companion", "pfs": "Limited", "prerequisite": "Mature Trained Companion", "prerequisite_markdown": "[Mature Trained Companion](/Feats.aspx?ID=1203)", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Prerequisites**\r\n[Mature Trained Companion](/Feats.aspx?ID=1203)\n\n\r\n\r\n---\r\n\r\n\r\nYour animal companion continues to develop.\r\n\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76", "speed": {}, "spoilers": "Extinction Curse", "summary": "Your animal companion continues to develop.\r\n", "summary_markdown": "Your animal companion continues to develop.\r\n", "text": " Splendid Companion May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 76 Archetype [Animal Trainer ](/Archetypes.aspx?ID=38) Prerequisites Mature Trained Companion --- Your animal companion continues to develop. It becomes a nimble or savage animal companion (your choice), gaining abilities determined by its type. Increase its proficiency rank in Performance to master instead of Athletics or Acrobatics. Splendid Companion leads to... Specialized Companion", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1208", "weakness": {} }, { "archetype": [ "Animal Trainer\r\n" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Specialized Companion" ], "feat_markdown": "Specialized Companion", "id": "feat-1209", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Limited\"\r\n>\r\n[Specialized Companion](/Feats.aspx?ID=1209) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Archetype** [Animal Trainer\r\n](/Archetypes.aspx?ID=38)\n\n**Prerequisites**\r\n[Splendid Companion](/Feats.aspx?ID=1208)\n\n\r\n\r\n---\r\n\r\nThe animal companion you gain from the Animal Trainer Dedication feat gains one [specialization](/animal-companions/specialized) of your choice. Increase its proficiency rank in Performance to legendary instead of one of the specialization's skill increases.", "name": "Specialized Companion", "pfs": "Limited", "prerequisite": "Splendid Companion", "prerequisite_markdown": "[Splendid Companion](/Feats.aspx?ID=1208)", "rarity": "uncommon", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76\n\n**Prerequisites**\r\n[Splendid Companion](/Feats.aspx?ID=1208)\n\n\r\n\r\n---\r\n\r\n\r\nYour animal companion gains a specialization.\r\n", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 76" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 76", "speed": {}, "spoilers": "Extinction Curse", "summary": "Your animal companion gains a specialization.", "summary_markdown": "Your animal companion gains a specialization.", "text": " Specialized Companion May contain spoilers from Extinction Curse Source Pathfinder #152: Legacy of the Lost God pg. 76 Archetype [Animal Trainer ](/Archetypes.aspx?ID=38) Prerequisites Splendid Companion --- The animal companion you gain from the Animal Trainer Dedication feat gains one specialization of your choice. Increase its proficiency rank in Performance to legendary instead of one of the specialization's skill increases.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1209", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Encouraging Words" ], "feat_markdown": "Encouraging Words", "id": "feat-1210", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"\"\r\n>\r\n[Encouraging Words](/Feats.aspx?ID=1210) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 201\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n**Requirements**\r\nThe target ally lost Stamina Points within the last round.\r\n\r\n\r\n\r\n---\r\n\r\nYou give an ally within 30 feet a quick pep talk, helping them recover. Attempt a Diplomacy check. The DC is usually 15, though the GM might adjust it based on the circumstances. If you have expert proficiency in Diplomacy, you can instead attempt a DC 20 check to increase the Stamina Points recovered by 5; if you have master proficiency, you can attempt a DC 30 check to increase the Stamina Points by 15; if you have legendary proficiency, you can attempt a DC 40 check to increase the Stamina Points by 25. No matter the result, the ally is temporarily immune to Encouraging Words until they either [Take a Breather](/Actions.aspx?ID=463) or rest for the day.\n\n**Critical Success** The ally recovers 2d8 Stamina Points.
\r\n**Success** The ally recovers 1d8 Stamina Points.
\r\n**Critical Failure** The ally takes 1d8 mental damage, but this can reduce only Stamina Points, never Hit Points.", "name": "Encouraging Words", "prerequisite": "Trained in Diplomacy", "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2020-02-26", "requirement": "The target ally lost Stamina Points within the last round.", "requirement_markdown": "The target ally lost Stamina Points within the last round.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 201\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n**Requirements**\r\nThe target ally lost Stamina Points within the last round.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou give an ally a quick pep talk, helping them recover.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 201", "speed": {}, "summary": "You give an ally a quick pep talk, helping them recover.", "summary_markdown": "You give an ally a quick pep talk, helping them recover.", "text": " Encouraging Words Single Action Source Gamemastery Guide pg. 201 Prerequisites Trained in Diplomacy Requirements The target ally lost Stamina Points within the last round. --- You give an ally within 30 feet a quick pep talk, helping them recover. Attempt a Diplomacy check. The DC is usually 15, though the GM might adjust it based on the circumstances. If you have expert proficiency in Diplomacy, you can instead attempt a DC 20 check to increase the Stamina Points recovered by 5; if you have master proficiency, you can attempt a DC 30 check to increase the Stamina Points by 15; if you have legendary proficiency, you can attempt a DC 40 check to increase the Stamina Points by 25. No matter the result, the ally is temporarily immune to Encouraging Words until they either Take a Breather or rest for the day. Critical Success The ally recovers 2d8 Stamina Points. Success The ally recovers 1d8 Stamina Points. Critical Failure The ally takes 1d8 mental damage, but this can reduce only Stamina Points, never Hit Points.", "trait": [ "Auditory", "General", "Linguistic", "Mental", "Skill", "Stamina" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [General](/Traits.aspx?ID=78), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Skill](/Traits.aspx?ID=144), [Stamina](/Traits.aspx?ID=295)", "trait_raw": [ "Auditory", "General", "Linguistic", "Mental", "Skill", "Stamina" ], "type": "Feat", "url": "/Feats.aspx?ID=1210", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "cost": "1 Resolve Point", "cost_markdown": "1 Resolve Point", "exclude_from_search": false, "feat": [ "Steel Your Resolve" ], "feat_markdown": "Steel Your Resolve", "id": "feat-1211", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"\"\r\n>\r\n[Steel Your Resolve](/Feats.aspx?ID=1211) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 201\n\n**Cost**\r\n1 Resolve Point\n\n\r\n\r\n---\r\n\r\nRegain Stamina Points equal to half your maximum.", "name": "Steel Your Resolve", "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 201\n\n\r\n\r\n---\r\n\r\n\r\nRegain Stamina Points equal to half your maximum.\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 201", "speed": {}, "summary": "Regain Stamina Points equal to half your maximum.", "summary_markdown": "Regain Stamina Points equal to half your maximum.", "text": " Steel Your Resolve Single Action Source Gamemastery Guide pg. 201 Cost 1 Resolve Point --- Regain Stamina Points equal to half your maximum.", "trait": [ "General", "Stamina" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Stamina](/Traits.aspx?ID=295)", "trait_raw": [ "General", "Stamina" ], "type": "Feat", "url": "/Feats.aspx?ID=1211", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ravening's Desperation" ], "feat_markdown": "Ravening's Desperation", "id": "feat-1213", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Ravening's Desperation](/Feats.aspx?ID=1213) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 67\n\n**Prerequisites**\r\ntrained in [Zevgavizeb](/Deities.aspx?ID=82) [Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nYour study of the [Beast of Gluttondark](/Deities.aspx?ID=82) has taught you how to make do in the most trying of circumstances rather than succumb to weakness. As long as your current Hit Points are less than half your maximum Hit Points, you gain a +1 circumstance bonus to [Survival](/Skills.aspx?ID=16) and [Stealth](/Skills.aspx?ID=15) checks. If your current Hit Points are less than a quarter your maximum Hit Points, the circumstance bonus is +2 instead.", "name": "Ravening's Desperation", "pfs": "Limited", "prerequisite": "trained in Zevgavizeb Lore", "prerequisite_markdown": "trained in [Zevgavizeb](/Deities.aspx?ID=82) [Lore](/Skills.aspx?ID=8)", "rarity": "uncommon", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 67\n\n**Prerequisites**\r\ntrained in [Zevgavizeb](/Deities.aspx?ID=82) [Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nYour study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness.\r\n", "skill": [ "Lore", "Lore", "Lore" ], "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 67" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 67", "speed": {}, "spoilers": "Extinction Curse", "summary": "Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness.", "summary_markdown": "Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness.", "text": " Ravening's Desperation May contain spoilers from Extinction Curse Source Pathfinder #153: Life's Long Shadows pg. 67 Prerequisites trained in Zevgavizeb Lore --- Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness. As long as your current Hit Points are less than half your maximum Hit Points, you gain a +1 circumstance bonus to Survival and Stealth checks. If your current Hit Points are less than a quarter your maximum Hit Points, the circumstance bonus is +2 instead.", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1213", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dig Quickly" ], "feat_markdown": "Dig Quickly", "id": "feat-1214", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dig Quickly](/Feats.aspx?ID=1214) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n**Requirements**\r\nYou are standing on dirt, sand, snow, or similar particulate material.\r\n\r\n\r\n\r\n---\r\n\r\nYour hands work as effectively as shovels when you need to dig a quick hole. You dig a shallow pit in the square you currently occupy, turning the square into difficult terrain (including for you). In addition, you also kick up a cloud of grit in a direction of your choice. The cloud extinguishes small, unattended, non-magical fires and helps smother the flames on burning creatures located within the cone; creatures in this cone that are taking [persistent fire damage](/Conditions.aspx?ID=29) can immediately attempt an additional flat DC 15 check to end the persistent damage.\n\nDig Quickly leads to...\r\n[Sodbuster](/Feats.aspx?ID=1224)", "name": "Dig Quickly", "pfs": "Standard", "rarity": "common", "release_date": "2020-03-26", "requirement": "You are standing on dirt, sand, snow, or similar particulate material.", "requirement_markdown": "You are standing on dirt, sand, snow, or similar particulate material.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n**Requirements**\r\nYou are standing on dirt, sand, snow, or similar particulate material.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour hands work as effectively as shovels when you need to dig a quick hole.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72", "speed": {}, "summary": "Your hands work as effectively as shovels when you need to dig a quick hole.", "summary_markdown": "Your hands work as effectively as shovels when you need to dig a quick hole.", "text": " Dig Quickly Two Actions Source Pathfinder #153: Life's Long Shadows pg. 72 Requirements You are standing on dirt, sand, snow, or similar particulate material. --- Your hands work as effectively as shovels when you need to dig a quick hole. You dig a shallow pit in the square you currently occupy, turning the square into difficult terrain (including for you). In addition, you also kick up a cloud of grit in a direction of your choice. The cloud extinguishes small, unattended, non-magical fires and helps smother the flames on burning creatures located within the cone; creatures in this cone that are taking persistent fire damage can immediately attempt an additional flat DC 15 check to end the persistent damage. Dig Quickly leads to... Sodbuster", "trait": [ "Manipulate", "Shoony" ], "trait_markdown": "[Manipulate](/Traits.aspx?ID=104), [Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Manipulate", "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1214", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Esteemed Visitor" ], "feat_markdown": "Esteemed Visitor", "id": "feat-1215", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Esteemed Visitor](/Feats.aspx?ID=1215) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n\r\n\r\n---\r\n\r\nYour polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers’ trust. While you are in a settlement, when you roll a critical failure on a [Diplomacy](/Skills.aspx?ID=6) check to [Gather Information](/Actions.aspx?ID=49) or [Make an Impression](/Actions.aspx?ID=50), you get a failure instead.", "name": "Esteemed Visitor", "pfs": "Standard", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n\r\n\r\n---\r\n\r\n\r\nYour polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers’ trust.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72", "speed": {}, "summary": "Your polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers’ trust.", "summary_markdown": "Your polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers’ trust.", "text": " Esteemed Visitor Source Pathfinder #153: Life's Long Shadows pg. 72 --- Your polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers’ trust. While you are in a settlement, when you roll a critical failure on a Diplomacy check to Gather Information or Make an Impression, you get a failure instead.", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1215", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Handy with Your Paws" ], "feat_markdown": "Handy with Your Paws", "id": "feat-1216", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Handy with Your Paws](/Feats.aspx?ID=1216) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n\r\n\r\n---\r\n\r\nYou gain a +1 circumstance bonus to [Crafting](/Skills.aspx?ID=4) checks to [Repair](/Actions.aspx?ID=42) non-magical items, and you don’t need a [repair kit](/Equipment.aspx?ID=43) for such repairs as long as you have any amount of junk, spare parts, or debris at your disposal.\n\nHandy with Your Paws leads to...\r\n[Unrivaled Builder](/Feats.aspx?ID=1226)", "name": "Handy with Your Paws", "pfs": "Standard", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n\r\n\r\n---\r\n\r\n\r\nYou can easily craft objects.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72", "speed": {}, "summary": "You can easily craft objects.", "summary_markdown": "You can easily craft objects.", "text": " Handy with Your Paws Source Pathfinder #153: Life's Long Shadows pg. 72 --- You gain a +1 circumstance bonus to Crafting checks to Repair non-magical items, and you don’t need a repair kit for such repairs as long as you have any amount of junk, spare parts, or debris at your disposal. Handy with Your Paws leads to... Unrivaled Builder", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1216", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improvisational Defender" ], "feat_markdown": "Improvisational Defender", "id": "feat-1217", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Improvisational Defender](/Feats.aspx?ID=1217) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n\r\n\r\n---\r\n\r\nYou are always prepared for fights that frequently disrupt seemingly peaceful times. When you use an [improvised weapon](/Rules.aspx?ID=224) or a [shoddy weapon](/Rules.aspx?ID=197), you don’t take the –2 item penalty to attack rolls.\n\nImprovisational Defender leads to...\r\n[Improvisational Warrior](/Feats.aspx?ID=1223)", "name": "Improvisational Defender", "pfs": "Standard", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n\r\n\r\n---\r\n\r\n\r\nYou are always prepared for fights that frequently disrupt seemingly peaceful times.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72", "speed": {}, "summary": "You are always prepared for fights that frequently disrupt seemingly peaceful times.", "summary_markdown": "You are always prepared for fights that frequently disrupt seemingly peaceful times.", "text": " Improvisational Defender Source Pathfinder #153: Life's Long Shadows pg. 72 --- You are always prepared for fights that frequently disrupt seemingly peaceful times. When you use an improvised weapon or a shoddy weapon, you don’t take the –2 item penalty to attack rolls. Improvisational Defender leads to... Improvisational Warrior", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1217", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scamper Underfoot" ], "feat_markdown": "Scamper Underfoot", "id": "feat-1218", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Scamper Underfoot](/Feats.aspx?ID=1218) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n\r\n\r\n---\r\n\r\nYou are used to ducking under foes and can scurry around the battlefield with ease. You gain a +1 circumstance bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Tumble Through](/Actions.aspx?ID=29) the spaces of Medium or larger enemies, and the presence of an enemy doesn’t make the squares difficult terrain.\n\nScamper Underfoot leads to...\r\n[Tough Tumbler](/Feats.aspx?ID=1222)", "name": "Scamper Underfoot", "pfs": "Standard", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n\r\n\r\n---\r\n\r\n\r\nYou are used to ducking under foes and can scurry around the battlefield with ease.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72", "speed": {}, "summary": "You are used to ducking under foes and can scurry around the battlefield with ease.", "summary_markdown": "You are used to ducking under foes and can scurry around the battlefield with ease.", "text": " Scamper Underfoot Source Pathfinder #153: Life's Long Shadows pg. 72 --- You are used to ducking under foes and can scurry around the battlefield with ease. You gain a +1 circumstance bonus to Acrobatics checks to Tumble Through the spaces of Medium or larger enemies, and the presence of an enemy doesn’t make the squares difficult terrain. Scamper Underfoot leads to... Tough Tumbler", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1218", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shoony Lore" ], "feat_markdown": "Shoony Lore", "id": "feat-1219", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shoony Lore](/Feats.aspx?ID=1219) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n\r\n\r\n---\r\n\r\nGrowing up in shoony society, you learned the value of honesty, friendship, and hard work, even during trying times. You gain the trained proficiency rank in [Diplomacy](/Skills.aspx?ID=6) and [Survival](/Skills.aspx?ID=16). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Shoony Lore](/Skills.aspx?ID=8).", "name": "Shoony Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72\n\n\r\n\r\n---\r\n\r\n\r\nGrowing up in shoony society, you learned the value of honesty, friendship, and hard work, even during trying times.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 72", "speed": {}, "summary": "Growing up in shoony society, you learned the value of honesty, friendship, and hard work, even during trying times.", "summary_markdown": "Growing up in shoony society, you learned the value of honesty, friendship, and hard work, even during trying times.", "text": " Shoony Lore Source Pathfinder #153: Life's Long Shadows pg. 72 --- Growing up in shoony society, you learned the value of honesty, friendship, and hard work, even during trying times. You gain the trained proficiency rank in Diplomacy and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Shoony Lore.", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1219", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Loyal Empath" ], "feat_markdown": "Loyal Empath", "id": "feat-1220", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Loyal Empath](/Feats.aspx?ID=1220) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n\r\n\r\n---\r\n\r\nYou have incredible empathy for your friends and family, and you have an innate timing for helping others in distress. You can use the [Aid](/Actions.aspx?ID=75) reaction to grant a bonus to another creature’s Will saving throw. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to bravely withstand the effect.\n\nLoyal Empath leads to...\r\n[Steadfast Ally](/Feats.aspx?ID=1225)", "name": "Loyal Empath", "pfs": "Standard", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n\r\n\r\n---\r\n\r\n\r\nYou have incredible empathy for your friends and family, and you have an innate timing for helping others in distress.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73", "speed": {}, "summary": "You have incredible empathy for your friends and family, and you have an innate timing for helping others in distress.", "summary_markdown": "You have incredible empathy for your friends and family, and you have an innate timing for helping others in distress.", "text": " Loyal Empath Source Pathfinder #153: Life's Long Shadows pg. 73 --- You have incredible empathy for your friends and family, and you have an innate timing for helping others in distress. You can use the Aid reaction to grant a bonus to another creature’s Will saving throw. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to bravely withstand the effect. Loyal Empath leads to... Steadfast Ally", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1220", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Practiced Paddler" ], "feat_markdown": "Practiced Paddler", "id": "feat-1221", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Practiced Paddler](/Feats.aspx?ID=1221) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Paddler Shoony](/Heritages.aspx?ID=56) heritage\n\n\r\n\r\n---\r\n\r\nYou’re skilled at navigating bogs and marshes, even for a paddler shoony. You gain a swim Speed of 15 feet.", "name": "Practiced Paddler", "pfs": "Standard", "prerequisite": "Paddler Shoony heritage", "prerequisite_markdown": "[Paddler Shoony](/Heritages.aspx?ID=56) heritage", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Paddler Shoony](/Heritages.aspx?ID=56) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou’re skilled at navigating bogs and marshes, even for a paddler shoony.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73", "speed": {}, "summary": "You’re skilled at navigating bogs and marshes, even for a paddler shoony.", "summary_markdown": "You’re skilled at navigating bogs and marshes, even for a paddler shoony.", "text": " Practiced Paddler Source Pathfinder #153: Life's Long Shadows pg. 73 Prerequisites Paddler Shoony heritage --- You’re skilled at navigating bogs and marshes, even for a paddler shoony. You gain a swim Speed of 15 feet.", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1221", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tough Tumbler" ], "feat_markdown": "Tough Tumbler", "id": "feat-1222", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tough Tumbler](/Feats.aspx?ID=1222) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Scamper Underfoot](/Feats.aspx?ID=1218)\n\n\r\n\r\n---\r\n\r\nYou’ve taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers. Your movement ends only when you critically fail an [Acrobatics](/Skills.aspx?ID=1) check to [Tumble Through](/Actions.aspx?ID=29) an enemy’s space (or when you don’t have enough Speed to move all the way through its space). You still trigger reactions on a failure to Tumble Through, but you gain a +1 circumstance bonus to AC against attacks that you trigger in this way.", "name": "Tough Tumbler", "pfs": "Standard", "prerequisite": "Scamper Underfoot", "prerequisite_markdown": "[Scamper Underfoot](/Feats.aspx?ID=1218)", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Scamper Underfoot](/Feats.aspx?ID=1218)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73", "speed": {}, "summary": "You’ve taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers.", "summary_markdown": "You’ve taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers.", "text": " Tough Tumbler Source Pathfinder #153: Life's Long Shadows pg. 73 Prerequisites Scamper Underfoot --- You’ve taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers. Your movement ends only when you critically fail an Acrobatics check to Tumble Through an enemy’s space (or when you don’t have enough Speed to move all the way through its space). You still trigger reactions on a failure to Tumble Through, but you gain a +1 circumstance bonus to AC against attacks that you trigger in this way.", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1222", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improvisational Warrior" ], "feat_markdown": "Improvisational Warrior", "id": "feat-1223", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Improvisational Warrior](/Feats.aspx?ID=1223) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Improvisational Defender](/Feats.aspx?ID=1217)\n\n\r\n\r\n---\r\n\r\nWhen you use an improvised weapon, you apply the critical specialization of a [brawling](/WeaponGroups.aspx?ID=4) weapon to it. Depending on the shape and nature of the improvised weapon, your GM might determine another weapon group’s critical specialization is more appropriate.", "name": "Improvisational Warrior", "pfs": "Standard", "prerequisite": "Improvisational Defender", "prerequisite_markdown": "[Improvisational Defender](/Feats.aspx?ID=1217)", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Improvisational Defender](/Feats.aspx?ID=1217)\n\n\r\n\r\n---\r\n\r\n\r\nYou have increased skill with improvised weapons.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73", "speed": {}, "summary": "You have increased skill with improvised weapons.", "summary_markdown": "You have increased skill with improvised weapons.", "text": " Improvisational Warrior Source Pathfinder #153: Life's Long Shadows pg. 73 Prerequisites Improvisational Defender --- When you use an improvised weapon, you apply the critical specialization of a brawling weapon to it. Depending on the shape and nature of the improvised weapon, your GM might determine another weapon group’s critical specialization is more appropriate.", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1223", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sodbuster" ], "feat_markdown": "Sodbuster", "id": "feat-1224", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Sodbuster](/Feats.aspx?ID=1224) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Dig Quickly](/Feats.aspx?ID=1214)\n\n\r\n\r\n---\r\n\r\nYears toiling in soil have made you an expert digger. You gain a burrow Speed of 10 feet through loose soil or dirt.", "name": "Sodbuster", "pfs": "Standard", "prerequisite": "Dig Quickly", "prerequisite_markdown": "[Dig Quickly](/Feats.aspx?ID=1214)", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Dig Quickly](/Feats.aspx?ID=1214)\n\n\r\n\r\n---\r\n\r\n\r\nYears toiling in soil have made you an expert digger.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73", "speed": {}, "summary": "Years toiling in soil have made you an expert digger.", "summary_markdown": "Years toiling in soil have made you an expert digger.", "text": " Sodbuster Source Pathfinder #153: Life's Long Shadows pg. 73 Prerequisites Dig Quickly --- Years toiling in soil have made you an expert digger. You gain a burrow Speed of 10 feet through loose soil or dirt.", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1224", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steadfast Ally" ], "feat_markdown": "Steadfast Ally", "id": "feat-1225", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Steadfast Ally](/Feats.aspx?ID=1225) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Loyal Empath](/Feats.aspx?ID=1220)\n\n\r\n\r\n---\r\n\r\nYour presence alone is enough to provide your allies with emotional support. You can use the [Aid](/Actions.aspx?ID=75) reaction to grant a bonus to another creature’s Will saving throw even when you haven’t prepared to help.", "name": "Steadfast Ally", "pfs": "Standard", "prerequisite": "Loyal Empath", "prerequisite_markdown": "[Loyal Empath](/Feats.aspx?ID=1220)", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Loyal Empath](/Feats.aspx?ID=1220)\n\n\r\n\r\n---\r\n\r\n\r\nYour presence alone is enough to provide your allies with emotional support.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73", "speed": {}, "summary": "Your presence alone is enough to provide your allies with emotional support.", "summary_markdown": "Your presence alone is enough to provide your allies with emotional support.", "text": " Steadfast Ally Source Pathfinder #153: Life's Long Shadows pg. 73 Prerequisites Loyal Empath --- Your presence alone is enough to provide your allies with emotional support. You can use the Aid reaction to grant a bonus to another creature’s Will saving throw even when you haven’t prepared to help.", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1225", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unrivaled Builder" ], "feat_markdown": "Unrivaled Builder", "id": "feat-1226", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Unrivaled Builder](/Feats.aspx?ID=1226) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Handy with Your Paws](/Feats.aspx?ID=1216)\n\n\r\n\r\n---\r\n\r\nBuilding things is like solving a puzzle, and you know how to use anything at your disposal to get the job done. You gain [_creation_](/Spells.aspx?ID=54) as a 5th-level innate primal spell. You must have an equivalent Bulk of material to create an item, such as wood or scrap metal to make a wheelbarrow. You can cast this spell once each day.", "name": "Unrivaled Builder", "pfs": "Standard", "prerequisite": "Handy with Your Paws", "prerequisite_markdown": "[Handy with Your Paws](/Feats.aspx?ID=1216)", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73\n\n**Prerequisites**\r\n[Handy with Your Paws](/Feats.aspx?ID=1216)\n\n\r\n\r\n---\r\n\r\n\r\nBuilding things is like solving a puzzle, and you know how to use anything at your disposal to get the job done.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 73", "speed": {}, "summary": "Building things is like solving a puzzle, and you know how to use anything at your disposal to get the job done.", "summary_markdown": "Building things is like solving a puzzle, and you know how to use anything at your disposal to get the job done.", "text": " Unrivaled Builder Source Pathfinder #153: Life's Long Shadows pg. 73 Prerequisites Handy with Your Paws --- Building things is like solving a puzzle, and you know how to use anything at your disposal to get the job done. You gain creation as a 5th-level innate primal spell. You must have an equivalent Bulk of material to create an item, such as wood or scrap metal to make a wheelbarrow. You can cast this spell once each day.", "trait": [ "Shoony" ], "trait_markdown": "[Shoony](/Traits.aspx?ID=296)", "trait_raw": [ "Shoony" ], "type": "Feat", "url": "/Feats.aspx?ID=1226", "weakness": {} }, { "archetype": [ "Golem Grafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Golem Grafter Dedication" ], "feat_markdown": "Golem Grafter Dedication", "id": "feat-1227", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Golem Grafter Dedication](/Feats.aspx?ID=1227) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74\n\n**Archetype** [Golem Grafter](/Archetypes.aspx?ID=39)\n\n**Prerequisites**\r\nexpert in [Arcana](/Skills.aspx?ID=2) and [Crafting](/Skills.aspx?ID=4), or an ally with expert proficiency in those skills willing to augment you\n\n\r\n\r\n---\r\n\r\nYour flesh has been specially treated with the same arcane and alchemical processes used to toughen the skin of [flesh golems](/Monsters.aspx?ID=238). Increase your maximum Hit Points by an amount equal to your level. You gain resistance to physical damage (except adamantine) equal to your number of class feats from the golem grafter archetype.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the golem grafter archetype.\n\nGolem Grafter Dedication leads to...\r\n[Accursed Clay Fist](/Feats.aspx?ID=1228), [Iron Lung](/Feats.aspx?ID=1231), [Legs of Stone](/Feats.aspx?ID=1230), [Quicken Heartbeat](/Feats.aspx?ID=1229)", "name": "Golem Grafter Dedication", "pfs": "Limited", "prerequisite": "expert in Arcana and Crafting, or an ally with expert proficiency in those skills willing to augment you", "prerequisite_markdown": "expert in [Arcana](/Skills.aspx?ID=2) and [Crafting](/Skills.aspx?ID=4), or an ally with expert proficiency in those skills willing to augment you", "rarity": "uncommon", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74\n\n**Prerequisites**\r\nexpert in [Arcana](/Skills.aspx?ID=2) and [Crafting](/Skills.aspx?ID=4), or an ally with expert proficiency in those skills willing to augment you\n\n\r\n\r\n---\r\n\r\n\r\nYour flesh has been specially treated with the same arcane and alchemical processes used to toughen the skin of flesh golems.\r\n", "skill": [ "Arcana", "Crafting" ], "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74", "speed": {}, "spoilers": "Extinction Curse", "summary": "Your flesh has been specially treated with the same arcane and alchemical processes used to toughen the skin of flesh golems.", "summary_markdown": "Your flesh has been specially treated with the same arcane and alchemical processes used to toughen the skin of flesh golems.", "text": " Golem Grafter Dedication May contain spoilers from Extinction Curse Source Pathfinder #153: Life's Long Shadows pg. 74 Archetype Golem Grafter Prerequisites expert in Arcana and Crafting, or an ally with expert proficiency in those skills willing to augment you --- Your flesh has been specially treated with the same arcane and alchemical processes used to toughen the skin of flesh golems. Increase your maximum Hit Points by an amount equal to your level. You gain resistance to physical damage (except adamantine) equal to your number of class feats from the golem grafter archetype. Special You cannot select another dedication feat until you have gained two other feats from the golem grafter archetype. Golem Grafter Dedication leads to... Accursed Clay Fist, Iron Lung, Legs of Stone, Quicken Heartbeat", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1227", "weakness": {} }, { "archetype": [ "Golem Grafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Accursed Clay Fist" ], "feat_markdown": "Accursed Clay Fist", "id": "feat-1228", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Accursed Clay Fist](/Feats.aspx?ID=1228) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74\n\n**Archetype** [Golem Grafter](/Archetypes.aspx?ID=39)\n\n**Prerequisites**\r\n[Golem Grafter Dedication](/Feats.aspx?ID=1227); expert in unarmed attacks\n\n\r\n\r\n---\r\n\r\nYou have replaced one of your forearms with one made of clay and infused with cursed arcane magic. When you make an unarmed Strike with your clay fist and hit, your target takes a –2 status penalty to saving throws against [curse](/Traits.aspx?ID=38) effects for 1 hour.\n\n**Special** The damage die for your clay fist is 1d8, and it loses the [agile](/Traits.aspx?ID=170) and [finesse](/Traits.aspx?ID=179) traits of a typical fist.", "name": "Accursed Clay Fist", "pfs": "Limited", "prerequisite": "Golem Grafter Dedication; expert in unarmed attacks", "prerequisite_markdown": "[Golem Grafter Dedication](/Feats.aspx?ID=1227); expert in unarmed attacks", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74\n\n**Prerequisites**\r\n[Golem Grafter Dedication](/Feats.aspx?ID=1227); expert in unarmed attacks\n\n\r\n\r\n---\r\n\r\n\r\nYou have replaced one of your forearms with one made of clay and infused with cursed arcane magic.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74", "speed": {}, "summary": "You have replaced one of your forearms with one made of clay and infused with cursed arcane magic.", "summary_markdown": "You have replaced one of your forearms with one made of clay and infused with cursed arcane magic.", "text": " Accursed Clay Fist Source Pathfinder #153: Life's Long Shadows pg. 74 Archetype Golem Grafter Prerequisites Golem Grafter Dedication; expert in unarmed attacks --- You have replaced one of your forearms with one made of clay and infused with cursed arcane magic. When you make an unarmed Strike with your clay fist and hit, your target takes a –2 status penalty to saving throws against curse effects for 1 hour. Special The damage die for your clay fist is 1d8, and it loses the agile and finesse traits of a typical fist.", "trait": [ "Archetype", "Curse" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Curse](/Traits.aspx?ID=38)", "trait_raw": [ "Archetype", "Curse" ], "type": "Feat", "url": "/Feats.aspx?ID=1228", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Golem Grafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quicken Heartbeat" ], "feat_markdown": "Quicken Heartbeat", "frequency": "once per turn", "id": "feat-1229", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Quicken Heartbeat](/Feats.aspx?ID=1229) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74\n\n**Archetype** [Golem Grafter](/Archetypes.aspx?ID=39)\n\n**Frequency**\r\nonce per turn\r\n\r\n**Prerequisites**\r\n[Golem Grafter Dedication](/Feats.aspx?ID=1227)\n\n\r\n\r\n---\r\n\r\nYou’ve replaced your heart with one made of animated quicksilver and living adamantine. You reduce your [slowed](/Conditions.aspx?ID=35) condition by 1. Alternatively, if you are not slowed, you are [quickened 1](/Conditions.aspx?ID=32) during your next turn, and can use your extra action to Stride or Strike.", "name": "Quicken Heartbeat", "pfs": "Limited", "prerequisite": "Golem Grafter Dedication", "prerequisite_markdown": "[Golem Grafter Dedication](/Feats.aspx?ID=1227)", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74\r\n\r\n**Frequency**\r\nonce per turn\r\n\r\n**Prerequisites**\r\n[Golem Grafter Dedication](/Feats.aspx?ID=1227)\n\n\r\n\r\n---\r\n\r\n\r\nYou’ve replaced your heart with one made of animated quicksilver and living adamantine.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74", "speed": {}, "summary": "You’ve replaced your heart with one made of animated quicksilver and living adamantine.", "summary_markdown": "You’ve replaced your heart with one made of animated quicksilver and living adamantine.", "text": " Quicken Heartbeat Single Action Source Pathfinder #153: Life's Long Shadows pg. 74 Archetype Golem Grafter Frequency once per turn Prerequisites Golem Grafter Dedication --- You’ve replaced your heart with one made of animated quicksilver and living adamantine. You reduce your slowed condition by 1. Alternatively, if you are not slowed, you are quickened 1 during your next turn, and can use your extra action to Stride or Strike.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1229", "weakness": {} }, { "archetype": [ "Golem Grafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legs of Stone" ], "feat_markdown": "Legs of Stone", "id": "feat-1230", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Legs of Stone](/Feats.aspx?ID=1230) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74\n\n**Archetype** [Golem Grafter](/Archetypes.aspx?ID=39)\n\n**Prerequisites**\r\n[Golem Grafter Dedication](/Feats.aspx?ID=1227)\n\n\r\n\r\n---\r\n\r\nYou gain a +2 status bonus to your Fortitude and Reflex DCs against attempts to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40) you. You can Shove creatures even if you don’t have a hand free. When you successfully Shove a foe, you can Stride away from your opponent (instead of toward it), but you must move the same distance in the opposite direction from where you Shoved it.", "name": "Legs of Stone", "pfs": "Limited", "prerequisite": "Golem Grafter Dedication", "prerequisite_markdown": "[Golem Grafter Dedication](/Feats.aspx?ID=1227)", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74\n\n**Prerequisites**\r\n[Golem Grafter Dedication](/Feats.aspx?ID=1227)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 status bonus to your Fortitude and Reflex DCs against attempts to Shove or Trip you.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74", "speed": {}, "summary": "You gain a +2 status bonus to your Fortitude and Reflex DCs against attempts to Shove or Trip you.", "summary_markdown": "You gain a +2 status bonus to your Fortitude and Reflex DCs against attempts to Shove or Trip you.", "text": " Legs of Stone Source Pathfinder #153: Life's Long Shadows pg. 74 Archetype Golem Grafter Prerequisites Golem Grafter Dedication --- You gain a +2 status bonus to your Fortitude and Reflex DCs against attempts to Shove or Trip you. You can Shove creatures even if you don’t have a hand free. When you successfully Shove a foe, you can Stride away from your opponent (instead of toward it), but you must move the same distance in the opposite direction from where you Shoved it.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1230", "weakness": {} }, { "archetype": [ "Golem Grafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Iron Lung" ], "feat_markdown": "Iron Lung", "id": "feat-1231", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Iron Lung](/Feats.aspx?ID=1231) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74\n\n**Archetype** [Golem Grafter](/Archetypes.aspx?ID=39)\n\n**Prerequisites**\r\n[Golem Grafter Dedication](/Feats.aspx?ID=1227)\n\n\r\n\r\n---\r\n\r\nYour lungs are infused with the resilience of iron. Treat the result of your save against an [inhaled](/Traits.aspx?ID=96) poison as one degree of success better than you rolled. Additionally, you gain the following ability.\n\n**Exhale Poison** ([arcane](/Traits.aspx?ID=11), [necromancy](/Traits.aspx?ID=117), [poison](/Traits.aspx?ID=126)) **Frequency** once per hour; **Requirement** You were within the area of an inhaled poison within the last minute; **Effect** You sharply exhale the poison that previously surrounded you in a 15-foot cone. Creatures in the area are affected by the poison; the poison's DC and effects are unchanged.", "name": "Iron Lung", "pfs": "Limited", "prerequisite": "Golem Grafter Dedication", "prerequisite_markdown": "[Golem Grafter Dedication](/Feats.aspx?ID=1227)", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74\n\n**Prerequisites**\r\n[Golem Grafter Dedication](/Feats.aspx?ID=1227)\n\n\r\n\r\n---\r\n\r\n\r\nYour lungs are infused with the resilience of iron.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 74" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 74", "speed": {}, "summary": "Your lungs are infused with the resilience of iron.", "summary_markdown": "Your lungs are infused with the resilience of iron.", "text": " Iron Lung Source Pathfinder #153: Life's Long Shadows pg. 74 Archetype Golem Grafter Prerequisites Golem Grafter Dedication --- Your lungs are infused with the resilience of iron. Treat the result of your save against an inhaled poison as one degree of success better than you rolled. Additionally, you gain the following ability. Exhale Poison (arcane, necromancy, poison) Two Actions Frequency once per hour; Requirement You were within the area of an inhaled poison within the last minute; Effect You sharply exhale the poison that previously surrounded you in a 15-foot cone. Creatures in the area are affected by the poison; the poison's DC and effects are unchanged.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1231", "weakness": {} }, { "access": "You must befriend at least one Turpin Rowe logger.", "archetype": [ "Turpin Rowe Lumberjack" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Turpin Rowe Lumberjack Dedication" ], "feat_markdown": "Turpin Rowe Lumberjack Dedication", "id": "feat-1232", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Turpin Rowe Lumberjack Dedication](/Feats.aspx?ID=1232) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75\n\n**Archetype** [Turpin Rowe Lumberjack](/Archetypes.aspx?ID=40)\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\r\n\r\n**Access**\r\nYou must befriend at least one Turpin Rowe logger.\n\n\r\n\r\n---\r\n\r\nYour logging training has made you intimately familiar with all aspects of forestry, and you have trained extensively to reach around trees and utilize their bulk to your advantage. You become trained in [Milling Lore](/Skills.aspx?ID=8) and Forest Lore, or an expert if you were already trained. You can always [Take Cover](/Actions.aspx?ID=90) when you are within forest terrain to gain cover, even if you’re not next to an obstacle you can Take Cover behind. In addition, any enemy who gains standard cover from a tree gains only lesser cover against your attacks (or only standard cover, if the enemy otherwise gains greater cover).\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the Turpin Rowe lumberjack archetype.\n\nTurpin Rowe Lumberjack Dedication leads to...\r\n[Axe Climber](/Feats.aspx?ID=1233), [Axe Thrower](/Feats.aspx?ID=1235), [Log Roll](/Feats.aspx?ID=1234)", "name": "Turpin Rowe Lumberjack Dedication", "pfs": "Limited", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "uncommon", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\r\n\r\n**Access**\r\nYou must befriend at least one Turpin Rowe logger.\n\n\r\n\r\n---\r\n\r\n\r\nYour logging training has made you intimately familiar with all aspects of forestry.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75", "speed": {}, "spoilers": "Extinction Curse", "summary": "Your logging training has made you intimately familiar with all aspects of forestry.", "summary_markdown": "Your logging training has made you intimately familiar with all aspects of forestry.", "text": " Turpin Rowe Lumberjack Dedication May contain spoilers from Extinction Curse Source Pathfinder #153: Life's Long Shadows pg. 75 Archetype Turpin Rowe Lumberjack Prerequisites Trained in Survival Access You must befriend at least one Turpin Rowe logger. --- Your logging training has made you intimately familiar with all aspects of forestry, and you have trained extensively to reach around trees and utilize their bulk to your advantage. You become trained in Milling Lore and Forest Lore, or an expert if you were already trained. You can always Take Cover when you are within forest terrain to gain cover, even if you’re not next to an obstacle you can Take Cover behind. In addition, any enemy who gains standard cover from a tree gains only lesser cover against your attacks (or only standard cover, if the enemy otherwise gains greater cover). Special You cannot select another dedication feat until you have gained two other feats from the Turpin Rowe lumberjack archetype. Turpin Rowe Lumberjack Dedication leads to... Axe Climber, Axe Thrower, Log Roll", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1232", "weakness": {} }, { "archetype": [ "Turpin Rowe Lumberjack" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Axe Climber" ], "feat_markdown": "Axe Climber", "id": "feat-1233", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Axe Climber](/Feats.aspx?ID=1233) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75\n\n**Archetype** [Turpin Rowe Lumberjack](/Archetypes.aspx?ID=40)\n\n**Prerequisites**\r\n[Turpin Rowe Lumberjack Dedication](/Feats.aspx?ID=1232)\n\n\r\n\r\n---\r\n\r\nWhen you are climbing a wooden surface and have a [hatchet](/Weapons.aspx?ID=27) or [battle axe](/Weapons.aspx?ID=16) in each hand, you have a climb Speed equal to half your normal Speed. You must still have both legs available to climb and can’t use either of the axes in combat while climbing. This feat can also be used to climb a surface of ice if you have a [light pick](/Weapons.aspx?ID=30) in each hand.", "name": "Axe Climber", "pfs": "Limited", "prerequisite": "Turpin Rowe Lumberjack Dedication", "prerequisite_markdown": "[Turpin Rowe Lumberjack Dedication](/Feats.aspx?ID=1232)", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75\n\n**Prerequisites**\r\n[Turpin Rowe Lumberjack Dedication](/Feats.aspx?ID=1232)\n\n\r\n\r\n---\r\n\r\n\r\nYou can climb wooden surfaces using axes.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75", "speed": {}, "summary": "You can climb wooden surfaces using axes.", "summary_markdown": "You can climb wooden surfaces using axes.", "text": " Axe Climber Source Pathfinder #153: Life's Long Shadows pg. 75 Archetype Turpin Rowe Lumberjack Prerequisites Turpin Rowe Lumberjack Dedication --- When you are climbing a wooden surface and have a hatchet or battle axe in each hand, you have a climb Speed equal to half your normal Speed. You must still have both legs available to climb and can’t use either of the axes in combat while climbing. This feat can also be used to climb a surface of ice if you have a light pick in each hand.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1233", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Turpin Rowe Lumberjack" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Log Roll" ], "feat_markdown": "Log Roll", "id": "feat-1234", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Log Roll](/Feats.aspx?ID=1234) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75\n\n**Archetype** [Turpin Rowe Lumberjack](/Archetypes.aspx?ID=40)\n\n**Prerequisites**\r\n[Turpin Rowe Lumberjack Dedication](/Feats.aspx?ID=1232)\n\n**Requirements**\r\nYou and an adjacent creature are both on a narrow surface or uneven ground and the other creature is flat-footed.\r\n\r\n\r\n\r\n---\r\n\r\nYou shuffle your feet to dislodge the surface beneath you or otherwise cause your opponent to become unsteady. Attempt an [Acrobatics](/Skills.aspx?ID=1) check against the adjacent creature’s Reflex saving throw DC. On a success, the creature falls. On a critical failure, you fall.", "name": "Log Roll", "pfs": "Limited", "prerequisite": "Turpin Rowe Lumberjack Dedication", "prerequisite_markdown": "[Turpin Rowe Lumberjack Dedication](/Feats.aspx?ID=1232)", "rarity": "common", "release_date": "2020-03-26", "requirement": "You and an adjacent creature are both on a narrow surface or uneven ground and the other creature is flat-footed.", "requirement_markdown": "You and an adjacent creature are both on a narrow surface or uneven ground and the other creature is flat-footed.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75\n\n**Prerequisites**\r\n[Turpin Rowe Lumberjack Dedication](/Feats.aspx?ID=1232)\n\n**Requirements**\r\nYou and an adjacent creature are both on a narrow surface or uneven ground and the other creature is flat-footed.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou shuffle your feet to dislodge the surface beneath you or otherwise cause your opponent to become unsteady.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75", "speed": {}, "summary": "You shuffle your feet to dislodge the surface beneath you or otherwise cause your opponent to become unsteady.", "summary_markdown": "You shuffle your feet to dislodge the surface beneath you or otherwise cause your opponent to become unsteady.", "text": " Log Roll Single Action Source Pathfinder #153: Life's Long Shadows pg. 75 Archetype Turpin Rowe Lumberjack Prerequisites Turpin Rowe Lumberjack Dedication Requirements You and an adjacent creature are both on a narrow surface or uneven ground and the other creature is flat-footed. --- You shuffle your feet to dislodge the surface beneath you or otherwise cause your opponent to become unsteady. Attempt an Acrobatics check against the adjacent creature’s Reflex saving throw DC. On a success, the creature falls. On a critical failure, you fall.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1234", "weakness": {} }, { "archetype": [ "Turpin Rowe Lumberjack" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Axe Thrower" ], "feat_markdown": "Axe Thrower", "id": "feat-1235", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Axe Thrower](/Feats.aspx?ID=1235) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75\n\n**Archetype** [Turpin Rowe Lumberjack](/Archetypes.aspx?ID=40)\n\n**Prerequisites**\r\n[Turpin Rowe Lumberjack Dedication](/Feats.aspx?ID=1232)\n\n\r\n\r\n---\r\n\r\nYou have mastered the weight and balance of a variety of axes and can lob them with ease. Any one-handed axe weapon you wield has the [thrown](/Traits.aspx?ID=195) trait with a range of 10 feet. For axes that already have the thrown trait, the range increases by 10 feet. When you critically succeed at an attack roll with a thrown axe weapon, you apply the axe’s critical specialization effect.", "name": "Axe Thrower", "pfs": "Limited", "prerequisite": "Turpin Rowe Lumberjack Dedication", "prerequisite_markdown": "[Turpin Rowe Lumberjack Dedication](/Feats.aspx?ID=1232)", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75\n\n**Prerequisites**\r\n[Turpin Rowe Lumberjack Dedication](/Feats.aspx?ID=1232)\n\n\r\n\r\n---\r\n\r\n\r\nYou have mastered the weight and balance of a variety of axes and can lob them with ease.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75", "speed": {}, "summary": "You have mastered the weight and balance of a variety of axes and can lob them with ease.", "summary_markdown": "You have mastered the weight and balance of a variety of axes and can lob them with ease.", "text": " Axe Thrower Source Pathfinder #153: Life's Long Shadows pg. 75 Archetype Turpin Rowe Lumberjack Prerequisites Turpin Rowe Lumberjack Dedication --- You have mastered the weight and balance of a variety of axes and can lob them with ease. Any one-handed axe weapon you wield has the thrown trait with a range of 10 feet. For axes that already have the thrown trait, the range increases by 10 feet. When you critically succeed at an attack roll with a thrown axe weapon, you apply the axe’s critical specialization effect.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1235", "weakness": {} }, { "archetype": [ "Turpin Rowe Lumberjack" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Widen the Gap" ], "feat_markdown": "Widen the Gap", "id": "feat-1236", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Widen the Gap](/Feats.aspx?ID=1236) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75\n\n**Archetype** [Turpin Rowe Lumberjack](/Archetypes.aspx?ID=40)\n\n\r\n\r\n---\r\n\r\nOnce you have penetrated a foe’s defenses, you can home in on the same spot to exploit your opponent’s wound and deal some serious damage. The second time you hit and deal damage with a melee axe Strike to the same opponent or object during your turn, you ignore half of the opponent’s or object’s Hardness, if any. If you hit and deal damage with a melee axe Strike to the same opponent or object a third or fourth time during your turn, you ignore all of its Hardness, if any.", "name": "Widen the Gap", "pfs": "Limited", "rarity": "common", "release_date": "2020-03-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75\n\n\r\n\r\n---\r\n\r\n\r\nOnce you have penetrated a foe’s defenses, you can home in on the same spot to exploit your opponent’s wound and deal some serious damage.\r\n", "source": [ "Pathfinder #153: Life's Long Shadows" ], "source_raw": [ "Pathfinder #153: Life's Long Shadows pg. 75" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 75", "speed": {}, "summary": "Once you have penetrated a foe’s defenses, you can home in on the same spot to exploit your opponent’s wound and deal some serious damage.", "summary_markdown": "Once you have penetrated a foe’s defenses, you can home in on the same spot to exploit your opponent’s wound and deal some serious damage.", "text": " Widen the Gap Source Pathfinder #153: Life's Long Shadows pg. 75 Archetype Turpin Rowe Lumberjack --- Once you have penetrated a foe’s defenses, you can home in on the same spot to exploit your opponent’s wound and deal some serious damage. The second time you hit and deal damage with a melee axe Strike to the same opponent or object during your turn, you ignore half of the opponent’s or object’s Hardness, if any. If you hit and deal damage with a melee axe Strike to the same opponent or object a third or fourth time during your turn, you ignore all of its Hardness, if any.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1236", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey Influence" ], "feat_markdown": "Fey Influence", "id": "feat-1239", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Fey Influence](/Feats.aspx?ID=1239) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 126, [PFS Scenario #1-17: The Perennial Crown Part 2, The Thorned Monarch](/Sources.aspx?ID=34) pg. 30\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters who have gained access to the Fey Influence feat from a Pathfinder Society scenario gain access to the expanded version of this feat printed in Lost Omens: Impossible Lands. This does not grant access to any additional feats._\n\n\r\n\r\n---\r\n\r\nYou have been exposed to powerful fey magic. You become trained in primal DCs and spell attack rolls. You gain the [fey](/Traits.aspx?ID=69) trait and one of the following features that grants an innate primal spell that can be used once per day. \n
  • **Anteater** You can launch your tongue forward as a deadly attack, gaining [_grim tendrils_](/Spells.aspx?ID=141).
  • **[Cat Sith](/Monsters.aspx?ID=517)** You have catlike features and can appear as a mundane cat with [_pest form_](/Spells.aspx?ID=217) (cat only).
  • **Cursed Bluebird** You have blue feathers or wings. It's terrible luck to harm a bluebird, and you can manifest that power as [_ill omen_](/Spells.aspx?ID=696).
  • **[Dryad](/Monsters.aspx?ID=312)** Your body is covered in elegant vines, granting you [_summon plant or fungus_](/Spells.aspx?ID=325).
  • **Faun** Your legs and feet are swift and possibly hooved, granting you [_fleet step_](/Spells.aspx?ID=122).
  • **[Gremlin](/MonsterFamilies.aspx?ID=58)** You have long, bat-like ears and gain [_bane_](/Spells.aspx?ID=18).
  • **Monarch** You have vestigial, insectile features and gain [_spider sting_](/Spells.aspx?ID=300).
  • **[Unicorn](/Monsters.aspx?ID=397)** You have a magical horn or a prominent symbol of one on your forehead, which you can use to cast [_heal_](/Spells.aspx?ID=148).
\n\n**Special** This feat gains the trait appropriate for your ancestry ([human](/Traits.aspx?ID=90) for [human](/Ancestries.aspx?ID=6), [goblin](/Traits.aspx?ID=81) for [goblin](/Ancestries.aspx?ID=4), etc.).\n\nFey Influence leads to...\r\n[Cannibalize Magic](/Feats.aspx?ID=4049), [Drain Emotion](/Feats.aspx?ID=4047), [Eldritch Calm](/Feats.aspx?ID=4051), [Fey Ascension](/Feats.aspx?ID=4048), [Fey Transcendence](/Feats.aspx?ID=4052), [Glamour](/Feats.aspx?ID=4050)", "name": "Fey Influence", "pfs": "Limited", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 126\n\n\r\n\r\n---\r\n\r\n\r\nYour exposure to fey influence has given you some primal magic\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 126" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 126", "speed": {}, "summary": "Your exposure to fey influence has given you some primal magic", "summary_markdown": "Your exposure to fey influence has given you some primal magic", "text": " Fey Influence Source Impossible Lands pg. 126, PFS Scenario #1-17: The Perennial Crown Part 2, The Thorned Monarch pg. 30 PFS Note Characters who have gained access to the Fey Influence feat from a Pathfinder Society scenario gain access to the expanded version of this feat printed in Lost Omens: Impossible Lands. This does not grant access to any additional feats. --- You have been exposed to powerful fey magic. You become trained in primal DCs and spell attack rolls. You gain the fey trait and one of the following features that grants an innate primal spell that can be used once per day. Anteater You can launch your tongue forward as a deadly attack, gaining grim tendrils . Cat Sith You have catlike features and can appear as a mundane cat with pest form (cat only). Cursed Bluebird You have blue feathers or wings. It's terrible luck to harm a bluebird, and you can manifest that power as ill omen . Dryad Your body is covered in elegant vines, granting you summon plant or fungus . Faun Your legs and feet are swift and possibly hooved, granting you fleet step . Gremlin You have long, bat-like ears and gain bane . Monarch You have vestigial, insectile features and gain spider sting . Unicorn You have a magical horn or a prominent symbol of one on your forehead, which you can use to cast heal . Special This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.). Fey Influence leads to... Cannibalize Magic, Drain Emotion, Eldritch Calm, Fey Ascension, Fey Transcendence, Glamour", "trait": [ "All Ancestries", "Rare" ], "trait_markdown": "[All Ancestries](/Traits.aspx?ID=467), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "All Ancestries", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=1239", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Annihilating Swing" ], "feat_markdown": "Annihilating Swing", "id": "feat-1240", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Annihilating Swing](/Feats.aspx?ID=1240) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n\r\n\r\n---\r\n\r\nYou have learned from the brute destructive power of [xulgaths](/MonsterFamilies.aspx?ID=102) and their kind. You make a melee Strike that ignores any resistances the target has. If you target a solid unattended object or surface with your Strike, you might automatically destroy it without an attack roll. If you target any object or surface with Hardness 20 or less that isn't a magic item or the effect of a spell, you destroy it. If the target object or surface is a magic item or the effect of a spell, you attempt to [counteract](/Rules.aspx?ID=371) it using your attack bonus with the Strike for the counteract check. On a successful counteract check, you destroy the object or surface unless it has Hardness greater than 20, is an artifact, or is similarly difficult to destroy. You destroy up to a 5-foot cube of an object or surface larger than Medium.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Astonishing Explosion](/Feats.aspx?ID=1241), [Banishing Blow](/Feats.aspx?ID=1242), [Denier of Destruction](/Feats.aspx?ID=1243), [Endurance of the Rooted Tree](/Feats.aspx?ID=1244), [Mimic Protections](/Feats.aspx?ID=1245), [Reclaim Spell](/Feats.aspx?ID=1246), [Reflecting Riposte](/Feats.aspx?ID=1247), [Ringmaster's Introduction](/Feats.aspx?ID=1248), [Steal Essence](/Feats.aspx?ID=1249), [Tenacious Blood Magic](/Feats.aspx?ID=1250), [Verdant Presence](/Feats.aspx?ID=1251)", "name": "Annihilating Swing", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-06-24", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned from the brute destructive power of xulgaths and their kind.\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72", "speed": {}, "spoilers": "Extinction Curse", "summary": "You have learned from the brute destructive power of xulgaths and their kind.", "summary_markdown": "You have learned from the brute destructive power of xulgaths and their kind.", "text": " Annihilating Swing Two Actions May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 72 --- You have learned from the brute destructive power of xulgaths and their kind. You make a melee Strike that ignores any resistances the target has. If you target a solid unattended object or surface with your Strike, you might automatically destroy it without an attack roll. If you target any object or surface with Hardness 20 or less that isn't a magic item or the effect of a spell, you destroy it. If the target object or surface is a magic item or the effect of a spell, you attempt to counteract it using your attack bonus with the Strike for the counteract check. On a successful counteract check, you destroy the object or surface unless it has Hardness greater than 20, is an artifact, or is similarly difficult to destroy. You destroy up to a 5-foot cube of an object or surface larger than Medium. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Astonishing Explosion, Banishing Blow, Denier of Destruction, Endurance of the Rooted Tree, Mimic Protections, Reclaim Spell, Reflecting Riposte, Ringmaster's Introduction, Steal Essence, Tenacious Blood Magic, Verdant Presence", "trait": [ "Barbarian", "Uncommon" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Barbarian", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1240", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Astonishing Explosion" ], "feat_markdown": "Astonishing Explosion", "frequency": "once per minute", "id": "feat-1241", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Astonishing Explosion](/Feats.aspx?ID=1241) <actions string=\"Free Action\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nYou use [Quick Alchemy](/Actions.aspx?ID=2) to craft an [alchemical bomb](/equipment/alchemical-items/alchemical-bombs) that deals [splash](/Traits.aspx?ID=150) damage and is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYour bomb incorporates an explosive spark of wonder that leaves witnesses dumbfounded. Any target hit by your Strike with the bomb is [fascinated](/Conditions.aspx?ID=14) by you for 1 round. On a critical success, the target is also [stunned 1](/Conditions.aspx?ID=36).\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Annihilating Swing](/Feats.aspx?ID=1240), [Banishing Blow](/Feats.aspx?ID=1242), [Denier of Destruction](/Feats.aspx?ID=1243), [Endurance of the Rooted Tree](/Feats.aspx?ID=1244), [Mimic Protections](/Feats.aspx?ID=1245), [Reclaim Spell](/Feats.aspx?ID=1246), [Reflecting Riposte](/Feats.aspx?ID=1247), [Ringmaster's Introduction](/Feats.aspx?ID=1248), [Steal Essence](/Feats.aspx?ID=1249), [Tenacious Blood Magic](/Feats.aspx?ID=1250), [Verdant Presence](/Feats.aspx?ID=1251)", "name": "Astonishing Explosion", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-06-24", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nYou use [Quick Alchemy](/Actions.aspx?ID=2) to craft an [alchemical bomb](/equipment/alchemical-items/alchemical-bombs) that deals [splash](/Traits.aspx?ID=150) damage and is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYour bomb incorporates an explosive spark of wonder that leaves witnesses dumbfounded.\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72", "speed": {}, "spoilers": "Extinction Curse", "summary": "Your bomb incorporates an explosive spark of wonder that leaves witnesses dumbfounded.", "summary_markdown": "Your bomb incorporates an explosive spark of wonder that leaves witnesses dumbfounded.", "text": " Astonishing Explosion Free Action May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 72 Frequency once per minute Trigger You use Quick Alchemy to craft an alchemical bomb that deals splash damage and is at least 2 levels lower than your advanced alchemy level. --- Your bomb incorporates an explosive spark of wonder that leaves witnesses dumbfounded. Any target hit by your Strike with the bomb is fascinated by you for 1 round. On a critical success, the target is also stunned 1. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Annihilating Swing, Banishing Blow, Denier of Destruction, Endurance of the Rooted Tree, Mimic Protections, Reclaim Spell, Reflecting Riposte, Ringmaster's Introduction, Steal Essence, Tenacious Blood Magic, Verdant Presence", "trait": [ "Additive", "Alchemist", "Uncommon" ], "trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Additive 2", "Alchemist", "Uncommon" ], "trigger": "You use Quick Alchemy to craft an alchemical bomb that deals splash damage and is at least 2 levels lower than your advanced alchemy level.", "trigger_markdown": "You use [Quick Alchemy](/Actions.aspx?ID=2) to craft an [alchemical bomb](/equipment/alchemical-items/alchemical-bombs) that deals [splash](/Traits.aspx?ID=150) damage and is at least 2 levels lower than your advanced alchemy level.", "type": "Feat", "url": "/Feats.aspx?ID=1241", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Banishing Blow" ], "feat_markdown": "Banishing Blow", "id": "feat-1242", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Banishing Blow](/Feats.aspx?ID=1242) <actions string=\"Free Action\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n**Prerequisites**\r\n[Fiendsbane Oath](/Feats.aspx?ID=220)\n\n**Trigger**\r\nYou use your champion's reaction, triggered by a [fiend](/Traits.aspx?ID=70) within your reach.\n\n\r\n\r\n---\r\n\r\nThe erratic teleportation magic you experienced in the Kortos Mounts has taught you a few tricks. You attempt an [Athletics](/Skills.aspx?ID=3) check to [Shove](/Actions.aspx?ID=38) the fiend that triggered your champion's reaction; on a success, the target can't teleport or summon creatures for 1 minute. On a critical success, the target is also [stunned 1](/Conditions.aspx?ID=36) and can't teleport or summon creatures for 1 hour, and if you are on your home plane and the target is a fiend of level 18 or lower from another plane, it is also banished to its home plane. Your multiple attack penalty doesn't apply to this attack.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Annihilating Swing](/Feats.aspx?ID=1240), [Astonishing Explosion](/Feats.aspx?ID=1241), [Denier of Destruction](/Feats.aspx?ID=1243), [Endurance of the Rooted Tree](/Feats.aspx?ID=1244), [Mimic Protections](/Feats.aspx?ID=1245), [Reclaim Spell](/Feats.aspx?ID=1246), [Reflecting Riposte](/Feats.aspx?ID=1247), [Ringmaster's Introduction](/Feats.aspx?ID=1248), [Steal Essence](/Feats.aspx?ID=1249), [Tenacious Blood Magic](/Feats.aspx?ID=1250), [Verdant Presence](/Feats.aspx?ID=1251)", "name": "Banishing Blow", "pfs": "Limited", "prerequisite": "Fiendsbane Oath", "prerequisite_markdown": "[Fiendsbane Oath](/Feats.aspx?ID=220)", "rarity": "uncommon", "release_date": "2020-06-24", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n**Prerequisites**\r\n[Fiendsbane Oath](/Feats.aspx?ID=220)\n\n**Trigger**\r\nYou use your champion's reaction, triggered by a [fiend](/Traits.aspx?ID=70) within your reach.\n\n\r\n\r\n---\r\n\r\n\r\nThe erratic teleportation magic you experienced in the Kortos Mounts has taught you a few tricks.\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72", "speed": {}, "spoilers": "Extinction Curse", "summary": "The erratic teleportation magic you experienced in the Kortos Mounts has taught you a few tricks.", "summary_markdown": "The erratic teleportation magic you experienced in the Kortos Mounts has taught you a few tricks.", "text": " Banishing Blow Free Action May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 72 Prerequisites Fiendsbane Oath Trigger You use your champion's reaction, triggered by a fiend within your reach. --- The erratic teleportation magic you experienced in the Kortos Mounts has taught you a few tricks. You attempt an Athletics check to Shove the fiend that triggered your champion's reaction; on a success, the target can't teleport or summon creatures for 1 minute. On a critical success, the target is also stunned 1 and can't teleport or summon creatures for 1 hour, and if you are on your home plane and the target is a fiend of level 18 or lower from another plane, it is also banished to its home plane. Your multiple attack penalty doesn't apply to this attack. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Annihilating Swing, Astonishing Explosion, Denier of Destruction, Endurance of the Rooted Tree, Mimic Protections, Reclaim Spell, Reflecting Riposte, Ringmaster's Introduction, Steal Essence, Tenacious Blood Magic, Verdant Presence", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "trigger": "You use your champion's reaction, triggered by a fiend within your reach.", "trigger_markdown": "You use your champion's reaction, triggered by a [fiend](/Traits.aspx?ID=70) within your reach.", "type": "Feat", "url": "/Feats.aspx?ID=1242", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Denier of Destruction" ], "feat_markdown": "Denier of Destruction", "id": "feat-1243", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Denier of Destruction](/Feats.aspx?ID=1243) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n**Prerequisites**\r\n[healing font](/Classes.aspx?ID=5)\n\n**Trigger**\r\nAny ally within 30 feet that you can heal with your _heal_ spell would take damage from an attack or effect from a source you can observe.\r\n\r\n**Requirements**\r\nYou have a [_heal_](/Spells.aspx?ID=148) spell prepared and you aren't [flat-footed](/Conditions.aspx?ID=16) to the source of the damage.\r\n\r\n\r\n\r\n---\r\n\r\nYou can manipulate the same energies that the _aeon orbs_ use to sustain life. You cast _heal_ on the triggering target. Instead of its normal effects, the _heal_ spell reduces the triggering damage by an amount equal to the Hit Points a 1-action _heal_ spell of that level would have recovered. As usual, if this reduces the damage to 0, it might also remove additional effects of the triggering attack, such as [injury](/Traits.aspx?ID=97) poisons.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Annihilating Swing](/Feats.aspx?ID=1240), [Astonishing Explosion](/Feats.aspx?ID=1241), [Banishing Blow](/Feats.aspx?ID=1242), [Endurance of the Rooted Tree](/Feats.aspx?ID=1244), [Mimic Protections](/Feats.aspx?ID=1245), [Reclaim Spell](/Feats.aspx?ID=1246), [Reflecting Riposte](/Feats.aspx?ID=1247), [Ringmaster's Introduction](/Feats.aspx?ID=1248), [Steal Essence](/Feats.aspx?ID=1249), [Tenacious Blood Magic](/Feats.aspx?ID=1250), [Verdant Presence](/Feats.aspx?ID=1251)", "name": "Denier of Destruction", "pfs": "Limited", "prerequisite": "healing font", "prerequisite_markdown": "[healing font](/Classes.aspx?ID=5)", "rarity": "uncommon", "release_date": "2020-06-24", "requirement": "You have a heal spell prepared and you aren't flat-footed to the source of the damage.", "requirement_markdown": "You have a [_heal_](/Spells.aspx?ID=148) spell prepared and you aren't [flat-footed](/Conditions.aspx?ID=16) to the source of the damage.", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n**Prerequisites**\r\n[healing font](/Classes.aspx?ID=5)\n\n**Trigger**\r\nAny ally within 30 feet that you can heal with your _heal_ spell would take damage from an attack or effect from a source you can observe.\r\n\r\n**Requirements**\r\nYou have a [_heal_](/Spells.aspx?ID=148) spell prepared and you aren't [flat-footed](/Conditions.aspx?ID=16) to the source of the damage.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can manipulate the same energies that the _aeon orbs_ use to sustain life.\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72", "speed": {}, "spoilers": "Extinction Curse", "summary": "You can manipulate the same energies that the aeon orbs use to sustain life.", "summary_markdown": "You can manipulate the same energies that the _aeon orbs_ use to sustain life.", "text": " Denier of Destruction Reaction May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 72 Prerequisites healing font Trigger Any ally within 30 feet that you can heal with your heal spell would take damage from an attack or effect from a source you can observe. Requirements You have a heal spell prepared and you aren't flat-footed to the source of the damage. --- You can manipulate the same energies that the aeon orbs use to sustain life. You cast heal on the triggering target. Instead of its normal effects, the heal spell reduces the triggering damage by an amount equal to the Hit Points a 1-action heal spell of that level would have recovered. As usual, if this reduces the damage to 0, it might also remove additional effects of the triggering attack, such as injury poisons. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Annihilating Swing, Astonishing Explosion, Banishing Blow, Endurance of the Rooted Tree, Mimic Protections, Reclaim Spell, Reflecting Riposte, Ringmaster's Introduction, Steal Essence, Tenacious Blood Magic, Verdant Presence", "trait": [ "Cleric", "Uncommon" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cleric", "Uncommon" ], "trigger": "Any ally within 30 feet that you can heal with your heal spell would take damage from an attack or effect from a source you can observe.", "trigger_markdown": "Any ally within 30 feet that you can heal with your _heal_ spell would take damage from an attack or effect from a source you can observe.", "type": "Feat", "url": "/Feats.aspx?ID=1243", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Endurance of the Rooted Tree" ], "feat_markdown": "Endurance of the Rooted Tree", "id": "feat-1244", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Endurance of the Rooted Tree](/Feats.aspx?ID=1244) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n**Prerequisites**\r\n[Wholeness of Body](/Feats.aspx?ID=448)\n\n\r\n\r\n---\r\n\r\nJust as the Vale of Aroden retains light and life despite inhospitable surroundings, you can sustain yourself regardless of your environment. You don't need to eat, drink, or breathe. In addition, you can cast the [_wholeness of body_](/Spells.aspx?ID=488) ki spell almost effortlessly. You can cast it as a free action that triggers at the start of your turn.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Annihilating Swing](/Feats.aspx?ID=1240), [Astonishing Explosion](/Feats.aspx?ID=1241), [Banishing Blow](/Feats.aspx?ID=1242), [Denier of Destruction](/Feats.aspx?ID=1243), [Mimic Protections](/Feats.aspx?ID=1245), [Reclaim Spell](/Feats.aspx?ID=1246), [Reflecting Riposte](/Feats.aspx?ID=1247), [Ringmaster's Introduction](/Feats.aspx?ID=1248), [Steal Essence](/Feats.aspx?ID=1249), [Tenacious Blood Magic](/Feats.aspx?ID=1250), [Verdant Presence](/Feats.aspx?ID=1251)", "name": "Endurance of the Rooted Tree", "pfs": "Limited", "prerequisite": "Wholeness of Body", "prerequisite_markdown": "[Wholeness of Body](/Feats.aspx?ID=448)", "rarity": "uncommon", "release_date": "2020-06-24", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n**Prerequisites**\r\n[Wholeness of Body](/Feats.aspx?ID=448)\n\n\r\n\r\n---\r\n\r\n\r\nJust as the Vale of Aroden retains light and life despite inhospitable surroundings, you can sustain yourself regardless of your environment.\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72", "speed": {}, "spoilers": "Extinction Curse", "summary": "Just as the Vale of Aroden retains light and life despite inhospitable surroundings, you can sustain yourself regardless of your environment.", "summary_markdown": "Just as the Vale of Aroden retains light and life despite inhospitable surroundings, you can sustain yourself regardless of your environment.", "text": " Endurance of the Rooted Tree May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 72 Prerequisites Wholeness of Body --- Just as the Vale of Aroden retains light and life despite inhospitable surroundings, you can sustain yourself regardless of your environment. You don't need to eat, drink, or breathe. In addition, you can cast the wholeness of body ki spell almost effortlessly. You can cast it as a free action that triggers at the start of your turn. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Annihilating Swing, Astonishing Explosion, Banishing Blow, Denier of Destruction, Mimic Protections, Reclaim Spell, Reflecting Riposte, Ringmaster's Introduction, Steal Essence, Tenacious Blood Magic, Verdant Presence", "trait": [ "Monk", "Uncommon" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Monk", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1244", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mimic Protections" ], "feat_markdown": "Mimic Protections", "id": "feat-1245", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Mimic Protections](/Feats.aspx?ID=1245) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n\r\n\r\n---\r\n\r\nBy adopting _resonant reflections_, you have learned to copy the abilities of other creatures as well. When you use [Hunt Prey](/Actions.aspx?ID=10) on a foe within 100 feet, you gain resistance 10 to all damage types that target has resistance or immunity to for as long as the foe remains within 100 feet.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Annihilating Swing](/Feats.aspx?ID=1240), [Astonishing Explosion](/Feats.aspx?ID=1241), [Banishing Blow](/Feats.aspx?ID=1242), [Denier of Destruction](/Feats.aspx?ID=1243), [Endurance of the Rooted Tree](/Feats.aspx?ID=1244), [Reclaim Spell](/Feats.aspx?ID=1246), [Reflecting Riposte](/Feats.aspx?ID=1247), [Ringmaster's Introduction](/Feats.aspx?ID=1248), [Steal Essence](/Feats.aspx?ID=1249), [Tenacious Blood Magic](/Feats.aspx?ID=1250), [Verdant Presence](/Feats.aspx?ID=1251)", "name": "Mimic Protections", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-06-24", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n\r\n\r\n---\r\n\r\n\r\nBy adopting resonant reflections, you have learned to copy the abilities of other creatures as well.\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72", "speed": {}, "spoilers": "Extinction Curse", "summary": "By adopting resonant reflections, you have learned to copy the abilities of other creatures as well.", "summary_markdown": "By adopting resonant reflections, you have learned to copy the abilities of other creatures as well.", "text": " Mimic Protections May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 72 --- By adopting resonant reflections , you have learned to copy the abilities of other creatures as well. When you use Hunt Prey on a foe within 100 feet, you gain resistance 10 to all damage types that target has resistance or immunity to for as long as the foe remains within 100 feet. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Annihilating Swing, Astonishing Explosion, Banishing Blow, Denier of Destruction, Endurance of the Rooted Tree, Reclaim Spell, Reflecting Riposte, Ringmaster's Introduction, Steal Essence, Tenacious Blood Magic, Verdant Presence", "trait": [ "Ranger", "Uncommon" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Ranger", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1245", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reclaim Spell" ], "feat_markdown": "Reclaim Spell", "id": "feat-1246", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Reclaim Spell](/Feats.aspx?ID=1246) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n**Prerequisites**\r\n[Reprepare Spell](/Feats.aspx?ID=661)\n\n\r\n\r\n---\r\n\r\nYou have learned to manipulate reflections of magic, similar to the _resonant reflections_. You reclaim the magic of an ongoing spell, using it reprepare a spell with a duration. You Dismiss a Spell of 4th level or lower that you cast today from a spell slot with at least half its duration remaining, even if that spell can't normally be Dismissed. You can then spend 10 minutes to reprepare the spell in that spell slot, as [Reprepare Spell](/Feats.aspx?ID=661).\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Annihilating Swing](/Feats.aspx?ID=1240), [Astonishing Explosion](/Feats.aspx?ID=1241), [Banishing Blow](/Feats.aspx?ID=1242), [Denier of Destruction](/Feats.aspx?ID=1243), [Endurance of the Rooted Tree](/Feats.aspx?ID=1244), [Mimic Protections](/Feats.aspx?ID=1245), [Reflecting Riposte](/Feats.aspx?ID=1247), [Ringmaster's Introduction](/Feats.aspx?ID=1248), [Steal Essence](/Feats.aspx?ID=1249), [Tenacious Blood Magic](/Feats.aspx?ID=1250), [Verdant Presence](/Feats.aspx?ID=1251)", "name": "Reclaim Spell", "pfs": "Limited", "prerequisite": "Reprepare Spell", "prerequisite_markdown": "[Reprepare Spell](/Feats.aspx?ID=661)", "rarity": "uncommon", "release_date": "2020-06-24", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n**Prerequisites**\r\n[Reprepare Spell](/Feats.aspx?ID=661)\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned to manipulate reflections of magic, similar to the resonant reflections.\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72", "speed": {}, "spoilers": "Extinction Curse", "summary": "You have learned to manipulate reflections of magic, similar to the resonant reflections.", "summary_markdown": "You have learned to manipulate reflections of magic, similar to the resonant reflections.", "text": " Reclaim Spell Single Action May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 72 Prerequisites Reprepare Spell --- You have learned to manipulate reflections of magic, similar to the resonant reflections . You reclaim the magic of an ongoing spell, using it reprepare a spell with a duration. You Dismiss a Spell of 4th level or lower that you cast today from a spell slot with at least half its duration remaining, even if that spell can't normally be Dismissed. You can then spend 10 minutes to reprepare the spell in that spell slot, as Reprepare Spell. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Annihilating Swing, Astonishing Explosion, Banishing Blow, Denier of Destruction, Endurance of the Rooted Tree, Mimic Protections, Reflecting Riposte, Ringmaster's Introduction, Steal Essence, Tenacious Blood Magic, Verdant Presence", "trait": [ "Uncommon", "Wizard" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Uncommon", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1246", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reflecting Riposte" ], "feat_markdown": "Reflecting Riposte", "id": "feat-1247", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Reflecting Riposte](/Feats.aspx?ID=1247) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n**Prerequisites**\r\n[Dueling Riposte](/Feats.aspx?ID=389), [Mirror Shield](/Feats.aspx?ID=404), or [Twin Riposte](/Feats.aspx?ID=523)\n\n**Trigger**\r\nAn opponent casts a spell and you critically succeed at a saving throw against it.\r\n\r\n**Requirements**\r\nYou have a shield raised or are benefiting from [Dueling Parry](/Feats.aspx?ID=367) or [Twin Parry](/Feats.aspx?ID=377).\r\n\r\n\r\n\r\n---\r\n\r\nYou attempt to [counteract](/Rules.aspx?ID=371) the triggering spell using powerful magical techniques observed in the Kortos Mounts. Use your attack roll modifier with your shield or parrying weapon for your counteract check. If you counteract the spell, it is reflected upon the caster. If the spell targeted individual creatures, it targets the caster only. If the spell targeted an area centered on a point, the new area is centered on the caster. If the spell was a cone or line, the cone or line emanates from you toward the caster. If the spell has a save DC, it uses your class DC, and if it requires a spell attack roll, use the same attack roll modifier as the counteract check.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Annihilating Swing](/Feats.aspx?ID=1240), [Astonishing Explosion](/Feats.aspx?ID=1241), [Banishing Blow](/Feats.aspx?ID=1242), [Denier of Destruction](/Feats.aspx?ID=1243), [Endurance of the Rooted Tree](/Feats.aspx?ID=1244), [Mimic Protections](/Feats.aspx?ID=1245), [Reclaim Spell](/Feats.aspx?ID=1246), [Ringmaster's Introduction](/Feats.aspx?ID=1248), [Steal Essence](/Feats.aspx?ID=1249), [Tenacious Blood Magic](/Feats.aspx?ID=1250), [Verdant Presence](/Feats.aspx?ID=1251)", "name": "Reflecting Riposte", "pfs": "Limited", "prerequisite": "Dueling Riposte, Mirror Shield, or Twin Riposte", "prerequisite_markdown": "[Dueling Riposte](/Feats.aspx?ID=389), [Mirror Shield](/Feats.aspx?ID=404), or [Twin Riposte](/Feats.aspx?ID=523)", "rarity": "uncommon", "release_date": "2020-06-24", "requirement": "You have a shield raised or are benefiting from Dueling Parry or Twin Parry .", "requirement_markdown": "You have a shield raised or are benefiting from [Dueling Parry](/Feats.aspx?ID=367) or [Twin Parry](/Feats.aspx?ID=377).", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\n\n**Prerequisites**\r\n[Dueling Riposte](/Feats.aspx?ID=389), [Mirror Shield](/Feats.aspx?ID=404), or [Twin Riposte](/Feats.aspx?ID=523)\n\n**Trigger**\r\nAn opponent casts a spell and you critically succeed at a saving throw against it.\r\n\r\n**Requirements**\r\nYou have a shield raised or are benefiting from [Dueling Parry](/Feats.aspx?ID=367) or [Twin Parry](/Feats.aspx?ID=377).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou attempt to counteract the triggering spell using powerful magical techniques observed in the Kortos Mounts.\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 72" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72", "speed": {}, "spoilers": "Extinction Curse", "summary": "You attempt to counteract the triggering spell using powerful magical techniques observed in the Kortos Mounts.", "summary_markdown": "You attempt to counteract the triggering spell using powerful magical techniques observed in the Kortos Mounts.", "text": " Reflecting Riposte Reaction May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 72 Prerequisites Dueling Riposte, Mirror Shield, or Twin Riposte Trigger An opponent casts a spell and you critically succeed at a saving throw against it. Requirements You have a shield raised or are benefiting from Dueling Parry or Twin Parry. --- You attempt to counteract the triggering spell using powerful magical techniques observed in the Kortos Mounts. Use your attack roll modifier with your shield or parrying weapon for your counteract check. If you counteract the spell, it is reflected upon the caster. If the spell targeted individual creatures, it targets the caster only. If the spell targeted an area centered on a point, the new area is centered on the caster. If the spell was a cone or line, the cone or line emanates from you toward the caster. If the spell has a save DC, it uses your class DC, and if it requires a spell attack roll, use the same attack roll modifier as the counteract check. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Annihilating Swing, Astonishing Explosion, Banishing Blow, Denier of Destruction, Endurance of the Rooted Tree, Mimic Protections, Reclaim Spell, Ringmaster's Introduction, Steal Essence, Tenacious Blood Magic, Verdant Presence", "trait": [ "Fighter", "Uncommon" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fighter", "Uncommon" ], "trigger": "An opponent casts a spell and you critically succeed at a saving throw against it.", "trigger_markdown": "An opponent casts a spell and you critically succeed at a saving throw against it.", "type": "Feat", "url": "/Feats.aspx?ID=1247", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ringmaster's Introduction" ], "feat_markdown": "Ringmaster's Introduction", "id": "feat-1248", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Ringmaster's Introduction](/Feats.aspx?ID=1248) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73\n\n**Trigger**\r\nAn ally's turn begins.\r\n\r\n**Requirements**\r\nThe ally hasn't acted in the current combat.\r\n\r\n\r\n\r\n---\r\n\r\nYou announce the triggering ally with a litany of their legendary achievements, spurring them to action. The target is [quickened](/Conditions.aspx?ID=32) this turn and can spend the extra action to Stride, Strike, [Demoralize](/Actions.aspx?ID=53), [Feint](/Actions.aspx?ID=48), or [Perform](/Actions.aspx?ID=59).\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Annihilating Swing](/Feats.aspx?ID=1240), [Astonishing Explosion](/Feats.aspx?ID=1241), [Banishing Blow](/Feats.aspx?ID=1242), [Denier of Destruction](/Feats.aspx?ID=1243), [Endurance of the Rooted Tree](/Feats.aspx?ID=1244), [Mimic Protections](/Feats.aspx?ID=1245), [Reclaim Spell](/Feats.aspx?ID=1246), [Reflecting Riposte](/Feats.aspx?ID=1247), [Steal Essence](/Feats.aspx?ID=1249), [Tenacious Blood Magic](/Feats.aspx?ID=1250), [Verdant Presence](/Feats.aspx?ID=1251)", "name": "Ringmaster's Introduction", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-06-24", "requirement": "The ally hasn't acted in the current combat.", "requirement_markdown": "The ally hasn't acted in the current combat.", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73\n\n**Trigger**\r\nAn ally's turn begins.\r\n\r\n**Requirements**\r\nThe ally hasn't acted in the current combat.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou announce the triggering ally with a litany of their legendary achievements, spurring them to action.\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73", "speed": {}, "spoilers": "Extinction Curse", "summary": "You announce the triggering ally with a litany of their legendary achievements, spurring them to action.", "summary_markdown": "You announce the triggering ally with a litany of their legendary achievements, spurring them to action.", "text": " Ringmaster's Introduction Reaction May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 73 Trigger An ally's turn begins. Requirements The ally hasn't acted in the current combat. --- You announce the triggering ally with a litany of their legendary achievements, spurring them to action. The target is quickened this turn and can spend the extra action to Stride, Strike, Demoralize, Feint, or Perform. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Annihilating Swing, Astonishing Explosion, Banishing Blow, Denier of Destruction, Endurance of the Rooted Tree, Mimic Protections, Reclaim Spell, Reflecting Riposte, Steal Essence, Tenacious Blood Magic, Verdant Presence", "trait": [ "Auditory", "Bard", "Uncommon" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Bard](/Traits.aspx?ID=19), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Auditory", "Bard", "Uncommon" ], "trigger": "An ally's turn begins.", "trigger_markdown": "An ally's turn begins.", "type": "Feat", "url": "/Feats.aspx?ID=1248", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steal Essence" ], "feat_markdown": "Steal Essence", "id": "feat-1249", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Steal Essence](/Feats.aspx?ID=1249) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73\n\n**Prerequisites**\r\nlegendary in [Thievery](/Skills.aspx?ID=17) or master in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13)\n\n**Requirements**\r\nA magic item is within your reach.\r\n\r\n\r\n\r\n---\r\n\r\nBeing in the presence of the _aeon orbs_ as they deteriorated has taught you how to siphon energy, and you do so with the required magic item. The DC to steal the properties of a magic item is equal to the DC for the item's level or the normal DC to [Steal](/Actions.aspx?ID=68) the item, whichever is higher. The targeted item then becomes temporarily immune for 24 hours. If the object was on a creature, that creature is also temporarily immune (which prevents you from attempting to Steal the Essence of another object on it).\n\n If you successfully steal the properties of an item, it loses its magical properties for 24 hours and you can move those properties to a non-magical object of the same general kind (such as moving a hat's properties to another piece of headgear or moving a weapon's properties to another weapon) for the same length of time. If the moved properties are [counteracted](/Rules.aspx?ID=371), they return immediately to the original item. You automatically fail to Steal the Essence of an [artifact](/equipment/artifacts), [cursed item](/equipment/cursed-items), or similar item.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Annihilating Swing](/Feats.aspx?ID=1240), [Astonishing Explosion](/Feats.aspx?ID=1241), [Banishing Blow](/Feats.aspx?ID=1242), [Denier of Destruction](/Feats.aspx?ID=1243), [Endurance of the Rooted Tree](/Feats.aspx?ID=1244), [Mimic Protections](/Feats.aspx?ID=1245), [Reclaim Spell](/Feats.aspx?ID=1246), [Reflecting Riposte](/Feats.aspx?ID=1247), [Ringmaster's Introduction](/Feats.aspx?ID=1248), [Tenacious Blood Magic](/Feats.aspx?ID=1250), [Verdant Presence](/Feats.aspx?ID=1251)", "name": "Steal Essence", "pfs": "Limited", "prerequisite": "legendary in Thievery or master in Arcana, Nature, Occultism, or Religion", "prerequisite_markdown": "legendary in [Thievery](/Skills.aspx?ID=17) or master in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13)", "rarity": "uncommon", "release_date": "2020-06-24", "requirement": "A magic item is within your reach.", "requirement_markdown": "A magic item is within your reach.", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73\n\n**Prerequisites**\r\nlegendary in [Thievery](/Skills.aspx?ID=17) or master in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13)\n\n**Requirements**\r\nA magic item is within your reach.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nBeing in the presence of the _aeon orbs_ as they deteriorated has taught you how to siphon energy, and you do so with the required magic item.\r\n", "skill": [ "Thievery", "Arcana", "Nature", "Occultism", "Religion", "Thievery", "Arcana", "Nature", "Occultism", "Religion", "Thievery", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73", "speed": {}, "spoilers": "Extinction Curse", "summary": "Being in the presence of the aeon orbs as they deteriorated has taught you how to siphon energy, and you do so with the required magic item.", "summary_markdown": "Being in the presence of the _aeon orbs_ as they deteriorated has taught you how to siphon energy, and you do so with the required magic item.", "text": " Steal Essence Two Actions May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 73 Prerequisites legendary in Thievery or master in Arcana, Nature, Occultism, or Religion Requirements A magic item is within your reach. --- Being in the presence of the aeon orbs as they deteriorated has taught you how to siphon energy, and you do so with the required magic item. The DC to steal the properties of a magic item is equal to the DC for the item's level or the normal DC to Steal the item, whichever is higher. The targeted item then becomes temporarily immune for 24 hours. If the object was on a creature, that creature is also temporarily immune (which prevents you from attempting to Steal the Essence of another object on it). If you successfully steal the properties of an item, it loses its magical properties for 24 hours and you can move those properties to a non-magical object of the same general kind (such as moving a hat's properties to another piece of headgear or moving a weapon's properties to another weapon) for the same length of time. If the moved properties are counteracted, they return immediately to the original item. You automatically fail to Steal the Essence of an artifact, cursed item, or similar item. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Annihilating Swing, Astonishing Explosion, Banishing Blow, Denier of Destruction, Endurance of the Rooted Tree, Mimic Protections, Reclaim Spell, Reflecting Riposte, Ringmaster's Introduction, Tenacious Blood Magic, Verdant Presence", "trait": [ "Rogue", "Uncommon" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Rogue", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1249", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tenacious Blood Magic" ], "feat_markdown": "Tenacious Blood Magic", "frequency": "once per minute", "id": "feat-1250", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Tenacious Blood Magic](/Feats.aspx?ID=1250) <actions string=\"Free Action\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73\n\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nYou apply an effect from your blood magic that lasts for 1 round.\n\n\r\n\r\n---\r\n\r\nYou have learned how to invest magic more deeply by witnessing Aroden's works. The triggering blood magic effect lasts for 1 minute instead of 1 round.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Annihilating Swing](/Feats.aspx?ID=1240), [Astonishing Explosion](/Feats.aspx?ID=1241), [Banishing Blow](/Feats.aspx?ID=1242), [Denier of Destruction](/Feats.aspx?ID=1243), [Endurance of the Rooted Tree](/Feats.aspx?ID=1244), [Mimic Protections](/Feats.aspx?ID=1245), [Reclaim Spell](/Feats.aspx?ID=1246), [Reflecting Riposte](/Feats.aspx?ID=1247), [Ringmaster's Introduction](/Feats.aspx?ID=1248), [Steal Essence](/Feats.aspx?ID=1249), [Verdant Presence](/Feats.aspx?ID=1251)", "name": "Tenacious Blood Magic", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-06-24", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73\r\n\r\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nYou apply an effect from your blood magic that lasts for 1 round.\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned how to invest magic more deeply by witnessing Aroden's works.\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73", "speed": {}, "spoilers": "Extinction Curse", "summary": "You have learned how to invest magic more deeply by witnessing Aroden's works.", "summary_markdown": "You have learned how to invest magic more deeply by witnessing Aroden's works.", "text": " Tenacious Blood Magic Free Action May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 73 Frequency once per minute Trigger You apply an effect from your blood magic that lasts for 1 round. --- You have learned how to invest magic more deeply by witnessing Aroden's works. The triggering blood magic effect lasts for 1 minute instead of 1 round. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Annihilating Swing, Astonishing Explosion, Banishing Blow, Denier of Destruction, Endurance of the Rooted Tree, Mimic Protections, Reclaim Spell, Reflecting Riposte, Ringmaster's Introduction, Steal Essence, Verdant Presence", "trait": [ "Sorcerer", "Uncommon" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Sorcerer", "Uncommon" ], "trigger": "You apply an effect from your blood magic that lasts for 1 round.", "trigger_markdown": "You apply an effect from your blood magic that lasts for 1 round.", "type": "Feat", "url": "/Feats.aspx?ID=1250", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Verdant Presence" ], "feat_markdown": "Verdant Presence", "frequency": "once per hour", "id": "feat-1251", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Verdant Presence](/Feats.aspx?ID=1251) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73\n\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou take damage or cast a primal spell.\n\n\r\n\r\n---\r\n\r\nThe life-giving properties of the _aeon orbs_ flourish within you. Small plants or fungi magically appear on all surfaces in a 60-foot emanation around you. This life withers after 1 day unless the environment can support it. You can choose one of the following options each time you use this feat. \n
  • You can cause any number of 5-foot squares in the area to be light undergrowth, which is difficult terrain and provides lesser cover.
  • You can cause a tree or giant mushroom to appear in any unoccupied location in the area; it occupies an entire 5-foot square and provides standard cover. The tree or mushroom has 5 Hardness and 50 Hit Points.
\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 72\r\n\r\nCharacters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs.\r\n\r\n**Related Feats**: [Annihilating Swing](/Feats.aspx?ID=1240), [Astonishing Explosion](/Feats.aspx?ID=1241), [Banishing Blow](/Feats.aspx?ID=1242), [Denier of Destruction](/Feats.aspx?ID=1243), [Endurance of the Rooted Tree](/Feats.aspx?ID=1244), [Mimic Protections](/Feats.aspx?ID=1245), [Reclaim Spell](/Feats.aspx?ID=1246), [Reflecting Riposte](/Feats.aspx?ID=1247), [Ringmaster's Introduction](/Feats.aspx?ID=1248), [Steal Essence](/Feats.aspx?ID=1249), [Tenacious Blood Magic](/Feats.aspx?ID=1250)", "name": "Verdant Presence", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-06-24", "resistance": {}, "search_markdown": "May contain spoilers from Extinction Curse\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73\r\n\r\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou take damage or cast a primal spell.\n\n\r\n\r\n---\r\n\r\n\r\nThe life-giving properties of the _aeon orbs_ flourish within you.\r\n", "source": [ "Pathfinder #156: The Apocalypse Prophet" ], "source_raw": [ "Pathfinder #156: The Apocalypse Prophet pg. 73" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 73", "speed": {}, "spoilers": "Extinction Curse", "summary": "The life-giving properties of the aeon orbs flourish within you.", "summary_markdown": "The life-giving properties of the _aeon orbs_ flourish within you.", "text": " Verdant Presence Reaction May contain spoilers from Extinction Curse Source Pathfinder #156: The Apocalypse Prophet pg. 73 Frequency once per hour Trigger You take damage or cast a primal spell. --- The life-giving properties of the aeon orbs flourish within you. Small plants or fungi magically appear on all surfaces in a 60-foot emanation around you. This life withers after 1 day unless the environment can support it. You can choose one of the following options each time you use this feat. You can cause any number of 5-foot squares in the area to be light undergrowth, which is difficult terrain and provides lesser cover. You can cause a tree or giant mushroom to appear in any unoccupied location in the area; it occupies an entire 5-foot square and provides standard cover. The tree or mushroom has 5 Hardness and 50 Hit Points. Capstone Feats Source Pathfinder #156: The Apocalypse Prophet pg. 72 Characters who have reached 20th level can choose from the following feats, representing the pinnacle of mortal power influenced by their triumphs. Related Feats : Annihilating Swing, Astonishing Explosion, Banishing Blow, Denier of Destruction, Endurance of the Rooted Tree, Mimic Protections, Reclaim Spell, Reflecting Riposte, Ringmaster's Introduction, Steal Essence, Tenacious Blood Magic", "trait": [ "Druid", "Uncommon" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Druid", "Uncommon" ], "trigger": "You take damage or cast a primal spell.", "trigger_markdown": "You take damage or cast a primal spell.", "type": "Feat", "url": "/Feats.aspx?ID=1251", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cat's Luck" ], "feat_markdown": "Cat's Luck", "frequency": "once per day", "id": "feat-1253", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cat's Luck](/Feats.aspx?ID=1253) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou fail a Reflex saving throw.\n\n\r\n\r\n---\r\n\r\nYou instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.\n\nCat's Luck leads to...\r\n[Expanded Luck](/Feats.aspx?ID=1259), [Lucky Break](/Feats.aspx?ID=2320), [Reliable Luck](/Feats.aspx?ID=1269), [Sense for Trouble](/Feats.aspx?ID=2325), [Shared Luck (Catfolk)](/Feats.aspx?ID=1263)", "name": "Cat's Luck", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou fail a Reflex saving throw.\n\n\r\n\r\n---\r\n\r\n\r\nYou instinctively twist away from danger.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0", "speed": {}, "summary": "You instinctively twist away from danger.", "summary_markdown": "You instinctively twist away from danger.", "text": " Cat's Luck Free Action Source Advanced Player's Guide pg. 10 2.0 Frequency once per day Trigger You fail a Reflex saving throw. --- You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result. Cat's Luck leads to... Expanded Luck, Lucky Break, Reliable Luck, Sense for Trouble, Shared Luck (Catfolk)", "trait": [ "Catfolk", "Fortune" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Catfolk", "Fortune" ], "trigger": "You fail a Reflex saving throw.", "trigger_markdown": "You fail a Reflex saving throw.", "type": "Feat", "url": "/Feats.aspx?ID=1253", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Catfolk Lore" ], "feat_markdown": "Catfolk Lore", "id": "feat-1254", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Catfolk Lore](/Feats.aspx?ID=1254) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\nGrowing up among catfolk has taught you the traditional values of freedom to travel, stewardship of the land, and quick reactions when your curiosity lands you in trouble. You gain the trained proficiency rank in [Acrobatics](/Skills.aspx?ID=1) and [Survival](/Skills.aspx?ID=16). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Catfolk Lore](/Skills.aspx?ID=8).", "name": "Catfolk Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\n\r\nGrowing up among catfolk has taught you the traditional values of freedom to travel, stewardship of the land, and quick reactions when your curiosity lands you in trouble.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0", "speed": {}, "summary": "Growing up among catfolk has taught you the traditional values of freedom to travel, stewardship of the land, and quick reactions when your curiosity lands you in trouble.", "summary_markdown": "Growing up among catfolk has taught you the traditional values of freedom to travel, stewardship of the land, and quick reactions when your curiosity lands you in trouble.", "text": " Catfolk Lore Source Advanced Player's Guide pg. 10 2.0 --- Growing up among catfolk has taught you the traditional values of freedom to travel, stewardship of the land, and quick reactions when your curiosity lands you in trouble. You gain the trained proficiency rank in Acrobatics and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Catfolk Lore.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1254", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Catfolk Weapon Familiarity" ], "feat_markdown": "Catfolk Weapon Familiarity", "id": "feat-1255", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Catfolk Weapon Familiarity](/Feats.aspx?ID=1255) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\nYou favor weapons that you can use with quick, darting slashes like a cat's claws. You are trained with the [hatchet](/Weapons.aspx?ID=27), [kama](/Weapons.aspx?ID=54), [kukri](/Weapons.aspx?ID=56), [scimitar](/Weapons.aspx?ID=38), and [sickle](/Weapons.aspx?ID=9). In addition, you gain access to [kama](/Weapons.aspx?ID=54), [kukris](/Weapons.aspx?ID=56), and all uncommon [catfolk](/Traits.aspx?ID=211) weapons. For you, martial catfolk weapons are simple weapons and advanced catfolk weapons are martial weapons.\n\nCatfolk Weapon Familiarity leads to...\r\n[Catfolk Weapon Expertise](/Feats.aspx?ID=1268), [Catfolk Weapon Rake](/Feats.aspx?ID=1257)", "name": "Catfolk Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou favor weapons that you can use with quick, darting slashes like a cat's claws.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0", "speed": {}, "summary": "You favor weapons that you can use with quick, darting slashes like a cat's claws.", "summary_markdown": "You favor weapons that you can use with quick, darting slashes like a cat's claws.", "text": " Catfolk Weapon Familiarity Source Advanced Player's Guide pg. 10 2.0 --- You favor weapons that you can use with quick, darting slashes like a cat's claws. You are trained with the hatchet, kama, kukri, scimitar, and sickle. In addition, you gain access to kama, kukris, and all uncommon catfolk weapons. For you, martial catfolk weapons are simple weapons and advanced catfolk weapons are martial weapons. Catfolk Weapon Familiarity leads to... Catfolk Weapon Expertise, Catfolk Weapon Rake", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1255", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Well-Met Traveler" ], "feat_markdown": "Well-Met Traveler", "id": "feat-1256", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Well-Met Traveler](/Feats.aspx?ID=1256) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\nYou have seen people from so many walks of life in your travels that you naturally adopt a pleasant and affable demeanor when meeting others. You are trained in [Diplomacy](/Skills.aspx?ID=6). If you would automatically become trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice.\n\n In addition, you gain the [Hobnobber](/Feats.aspx?ID=791) skill feat.", "name": "Well-Met Traveler", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have seen people from so many walks of life in your travels that you naturally adopt a pleasant and affable demeanor when meeting others.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0", "speed": {}, "summary": "You have seen people from so many walks of life in your travels that you naturally adopt a pleasant and affable demeanor when meeting others.", "summary_markdown": "You have seen people from so many walks of life in your travels that you naturally adopt a pleasant and affable demeanor when meeting others.", "text": " Well-Met Traveler Source Advanced Player's Guide pg. 10 2.0 --- You have seen people from so many walks of life in your travels that you naturally adopt a pleasant and affable demeanor when meeting others. You are trained in Diplomacy. If you would automatically become trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice. In addition, you gain the Hobnobber skill feat.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1256", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Catfolk Weapon Rake" ], "feat_markdown": "Catfolk Weapon Rake", "id": "feat-1257", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Catfolk Weapon Rake](/Feats.aspx?ID=1257) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n**Prerequisites**\r\n[Catfolk Weapon Familiarity](/Feats.aspx?ID=1255)\n\n\r\n\r\n---\r\n\r\nYou know how to efficiently use weapons that rake across your enemies. Whenever you critically hit using a [catfolk](/Traits.aspx?ID=211) weapon or one of the weapons listed in Catfolk Weapon Familiarity, you apply the weapon's critical specialization effect.", "name": "Catfolk Weapon Rake", "pfs": "Standard", "prerequisite": "Catfolk Weapon Familiarity", "prerequisite_markdown": "[Catfolk Weapon Familiarity](/Feats.aspx?ID=1255)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n**Prerequisites**\r\n[Catfolk Weapon Familiarity](/Feats.aspx?ID=1255)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to efficiently use weapons that rake across your enemies.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0", "speed": {}, "summary": "You know how to efficiently use weapons that rake across your enemies.", "summary_markdown": "You know how to efficiently use weapons that rake across your enemies.", "text": " Catfolk Weapon Rake Source Advanced Player's Guide pg. 10 2.0 Prerequisites Catfolk Weapon Familiarity --- You know how to efficiently use weapons that rake across your enemies. Whenever you critically hit using a catfolk weapon or one of the weapons listed in Catfolk Weapon Familiarity, you apply the weapon's critical specialization effect.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1257", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Climbing Claws" ], "feat_markdown": "Climbing Claws", "id": "feat-1258", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Climbing Claws](/Feats.aspx?ID=1258) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\nYou can extend your claws to aid you in climbing. You gain a climb Speed of 10 feet.", "name": "Climbing Claws", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can extend your claws to aid you in climbing.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0", "speed": {}, "summary": "You can extend your claws to aid you in climbing.", "summary_markdown": "You can extend your claws to aid you in climbing.", "text": " Climbing Claws Source Advanced Player's Guide pg. 10 2.0 --- You can extend your claws to aid you in climbing. You gain a climb Speed of 10 feet.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1258", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expanded Luck" ], "feat_markdown": "Expanded Luck", "id": "feat-1259", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Expanded Luck](/Feats.aspx?ID=1259) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n**Prerequisites**\r\n[Cat's Luck](/Feats.aspx?ID=1253)\n\n\r\n\r\n---\r\n\r\nYou are luckier even than most catfolk. You can trigger Cat's Luck when you fail or critically fail a Fortitude or Will saving throw in addition to Reflex saving throws. You still can use Cat's Luck only once per day.", "name": "Expanded Luck", "pfs": "Standard", "prerequisite": "Cat's Luck", "prerequisite_markdown": "[Cat's Luck](/Feats.aspx?ID=1253)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n**Prerequisites**\r\n[Cat's Luck](/Feats.aspx?ID=1253)\n\n\r\n\r\n---\r\n\r\n\r\nYou are luckier even than most catfolk.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0", "speed": {}, "summary": "You are luckier even than most catfolk.", "summary_markdown": "You are luckier even than most catfolk.", "text": " Expanded Luck Source Advanced Player's Guide pg. 10 2.0 Prerequisites Cat's Luck --- You are luckier even than most catfolk. You can trigger Cat's Luck when you fail or critically fail a Fortitude or Will saving throw in addition to Reflex saving throws. You still can use Cat's Luck only once per day.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1259", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Light Paws" ], "feat_markdown": "Light Paws", "id": "feat-1260", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Light Paws](/Feats.aspx?ID=1260) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\nYou can balance on your toes to step carefully over obstructions. You Stride and then Step, or Step and then Stride, ignoring difficult terrain during this movement.", "name": "Light Paws", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can balance on your toes to step carefully over obstructions.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0", "speed": {}, "summary": "You can balance on your toes to step carefully over obstructions.", "summary_markdown": "You can balance on your toes to step carefully over obstructions.", "text": " Light Paws Two Actions Source Advanced Player's Guide pg. 10 2.0 --- You can balance on your toes to step carefully over obstructions. You Stride and then Step, or Step and then Stride, ignoring difficult terrain during this movement.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1260", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Springing Leaper" ], "feat_markdown": "Springing Leaper", "id": "feat-1261", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Springing Leaper](/Feats.aspx?ID=1261) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYour powerful legs allow you to make sudden and dramatic leaps. You can [Leap](/Actions.aspx?ID=81) as a 2-action activity to double the distance you can Leap vertically, or Leap as a 3-action activity to triple the distance you can Leap vertically. You don't automatically fail [Long Jumps](/Actions.aspx?ID=37) for jumping in a different direction than your Stride.", "name": "Springing Leaper", "pfs": "Standard", "prerequisite": "Expert in Athletics", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYour powerful legs allow you to make sudden and dramatic leaps.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0", "speed": {}, "summary": "Your powerful legs allow you to make sudden and dramatic leaps.", "summary_markdown": "Your powerful legs allow you to make sudden and dramatic leaps.", "text": " Springing Leaper Source Advanced Player's Guide pg. 10 2.0 Prerequisites Expert in Athletics --- Your powerful legs allow you to make sudden and dramatic leaps. You can Leap as a 2-action activity to double the distance you can Leap vertically, or Leap as a 3-action activity to triple the distance you can Leap vertically. You don't automatically fail Long Jumps for jumping in a different direction than your Stride.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1261", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aggravating Scratch" ], "feat_markdown": "Aggravating Scratch", "id": "feat-1262", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Aggravating Scratch](/Feats.aspx?ID=1262) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n**Prerequisites**\r\nclaw unarmed attack\n\n\r\n\r\n---\r\n\r\nYour claws carry an irritant that is harmless to you but can be damaging to others. Your claw Strikes deal an additional 1d4 [persistent poison damage](/Conditions.aspx?ID=29) on a critical hit.", "name": "Aggravating Scratch", "pfs": "Standard", "prerequisite": "claw unarmed attack", "prerequisite_markdown": "claw unarmed attack", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0\n\n**Prerequisites**\r\nclaw unarmed attack\n\n\r\n\r\n---\r\n\r\n\r\nYour claws carry an irritant that is harmless to you but can be damaging to others.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 10" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 10 2.0", "speed": {}, "summary": "Your claws carry an irritant that is harmless to you but can be damaging to others.", "summary_markdown": "Your claws carry an irritant that is harmless to you but can be damaging to others.", "text": " Aggravating Scratch Source Advanced Player's Guide pg. 10 2.0 Prerequisites claw unarmed attack --- Your claws carry an irritant that is harmless to you but can be damaging to others. Your claw Strikes deal an additional 1d4 persistent poison damage on a critical hit.", "trait": [ "Catfolk", "Disease" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211), [Disease](/Traits.aspx?ID=46)", "trait_raw": [ "Catfolk", "Disease" ], "type": "Feat", "url": "/Feats.aspx?ID=1262", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Luck (Catfolk)" ], "feat_markdown": "Shared Luck (Catfolk)", "id": "feat-1263", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Luck (Catfolk)](/Feats.aspx?ID=1263) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n**Prerequisites**\r\n[Cat's Luck](/Feats.aspx?ID=1253)\n\n\r\n\r\n---\r\n\r\nWhen you use Cat's Luck to reroll a Reflex saving throw, any creatures you choose within 10 feet who also just failed a Reflex saving throw against the same effect (such as a single spell) can also reroll their saving throws and use the better result.", "name": "Shared Luck (Catfolk)", "pfs": "Standard", "prerequisite": "Cat's Luck", "prerequisite_markdown": "[Cat's Luck](/Feats.aspx?ID=1253)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n**Prerequisites**\r\n[Cat's Luck](/Feats.aspx?ID=1253)\n\n\r\n\r\n---\r\n\r\n\r\nOther creatures can benefit from your luck\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 11" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0", "speed": {}, "summary": "Other creatures can benefit from your luck", "summary_markdown": "Other creatures can benefit from your luck", "text": " Shared Luck (Catfolk) Source Advanced Player's Guide pg. 11 2.0 Prerequisites Cat's Luck --- When you use Cat's Luck to reroll a Reflex saving throw, any creatures you choose within 10 feet who also just failed a Reflex saving throw against the same effect (such as a single spell) can also reroll their saving throws and use the better result.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1263", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wary Skulker" ], "feat_markdown": "Wary Skulker", "id": "feat-1264", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Wary Skulker](/Feats.aspx?ID=1264) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n\r\n\r\n---\r\n\r\nEver alert, you scout for danger even when you are trying to stay hidden. You can perform the [Scout](/Actions.aspx?ID=518) exploration activity at the same time as the [Avoid Notice](/Actions.aspx?ID=511) exploration activity.", "name": "Wary Skulker", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n\r\n\r\n---\r\n\r\n\r\nEver alert, you scout for danger even when you are trying to stay hidden.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 11" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0", "speed": {}, "summary": "Ever alert, you scout for danger even when you are trying to stay hidden.", "summary_markdown": "Ever alert, you scout for danger even when you are trying to stay hidden.", "text": " Wary Skulker Source Advanced Player's Guide pg. 11 2.0 --- Ever alert, you scout for danger even when you are trying to stay hidden. You can perform the Scout exploration activity at the same time as the Avoid Notice exploration activity.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1264", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Well-Groomed" ], "feat_markdown": "Well-Groomed", "id": "feat-1265", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Well-Groomed](/Feats.aspx?ID=1265) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n\r\n\r\n---\r\n\r\nYou are fastidious about keeping yourself clean, whether licking your fur or carefully using traditional catfolk hygiene products, to salubrious effect. You gain a +1 circumstance bonus to saving throws against [diseases](/Traits.aspx?ID=46). If you roll a success on a saving throw against a disease, you get a critical success instead.", "name": "Well-Groomed", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are fastidious about keeping yourself clean\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 11" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0", "speed": {}, "summary": "You are fastidious about keeping yourself clean", "summary_markdown": "You are fastidious about keeping yourself clean", "text": " Well-Groomed Source Advanced Player's Guide pg. 11 2.0 --- You are fastidious about keeping yourself clean, whether licking your fur or carefully using traditional catfolk hygiene products, to salubrious effect. You gain a +1 circumstance bonus to saving throws against diseases. If you roll a success on a saving throw against a disease, you get a critical success instead.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1265", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Black Cat Curse" ], "feat_markdown": "Black Cat Curse", "frequency": "once per day", "id": "feat-1266", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Cat Curse](/Feats.aspx?ID=1266) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature within 30 feet you can see would succeed at a save.\n\n\r\n\r\n---\r\n\r\nYou hiss a spiteful curse at the creature. The target must reroll the triggering saving throw and use the worse result.", "name": "Black Cat Curse", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature within 30 feet you can see would succeed at a save.\n\n\r\n\r\n---\r\n\r\n\r\nYou hiss a spiteful curse at the creature.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 11" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0", "speed": {}, "summary": "You hiss a spiteful curse at the creature.", "summary_markdown": "You hiss a spiteful curse at the creature.", "text": " Black Cat Curse Reaction Source Advanced Player's Guide pg. 11 2.0 Frequency once per day Trigger A creature within 30 feet you can see would succeed at a save. --- You hiss a spiteful curse at the creature. The target must reroll the triggering saving throw and use the worse result.", "trait": [ "Catfolk", "Divination", "Misfortune", "Occult" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211), [Divination](/Traits.aspx?ID=47), [Misfortune](/Traits.aspx?ID=110), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Catfolk", "Divination", "Misfortune", "Occult" ], "trigger": "A creature within 30 feet you can see would succeed at a save.", "trigger_markdown": "A creature within 30 feet you can see would succeed at a save.", "type": "Feat", "url": "/Feats.aspx?ID=1266", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Caterwaul" ], "feat_markdown": "Caterwaul", "frequency": "once per day", "id": "feat-1267", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Caterwaul](/Feats.aspx?ID=1267) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nAn ally within 30 feet would be reduced to 0 HP but not immediately killed.\n\n\r\n\r\n---\r\n\r\nYou give a daring yowl in the face of adversity, calling your companion back from the brink of unconsciousness. Your ally isn't knocked out and remains at 1 Hit Point. Your ally's [wounded](/Conditions.aspx?ID=42) condition still increases by 1 as though they had been [dying](/Conditions.aspx?ID=11) and recovered.", "name": "Caterwaul", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nAn ally within 30 feet would be reduced to 0 HP but not immediately killed.\n\n\r\n\r\n---\r\n\r\n\r\nYou give a daring yowl in the face of adversity, calling your companion back from the brink of unconsciousness.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 11" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0", "speed": {}, "summary": "You give a daring yowl in the face of adversity, calling your companion back from the brink of unconsciousness.", "summary_markdown": "You give a daring yowl in the face of adversity, calling your companion back from the brink of unconsciousness.", "text": " Caterwaul Reaction Source Advanced Player's Guide pg. 11 2.0 Frequency once per day Trigger An ally within 30 feet would be reduced to 0 HP but not immediately killed. --- You give a daring yowl in the face of adversity, calling your companion back from the brink of unconsciousness. Your ally isn't knocked out and remains at 1 Hit Point. Your ally's wounded condition still increases by 1 as though they had been dying and recovered.", "trait": [ "Auditory", "Catfolk", "Concentrate", "Emotion", "Mental" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Catfolk](/Traits.aspx?ID=211), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Auditory", "Catfolk", "Concentrate", "Emotion", "Mental" ], "trigger": "An ally within 30 feet would be reduced to 0 HP but not immediately killed.", "trigger_markdown": "An ally within 30 feet would be reduced to 0 HP but not immediately killed.", "type": "Feat", "url": "/Feats.aspx?ID=1267", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Catfolk Weapon Expertise" ], "feat_markdown": "Catfolk Weapon Expertise", "id": "feat-1268", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Catfolk Weapon Expertise](/Feats.aspx?ID=1268) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n**Prerequisites**\r\n[Catfolk Weapon Familiarity](/Feats.aspx?ID=1255)\n\n\r\n\r\n---\r\n\r\nWhenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from Catfolk Weapon Familiarity.", "name": "Catfolk Weapon Expertise", "pfs": "Standard", "prerequisite": "Catfolk Weapon Familiarity", "prerequisite_markdown": "[Catfolk Weapon Familiarity](/Feats.aspx?ID=1255)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n**Prerequisites**\r\n[Catfolk Weapon Familiarity](/Feats.aspx?ID=1255)\n\n\r\n\r\n---\r\n\r\n\r\nYou are well-trained in traditional catfolk weapons\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 11" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0", "speed": {}, "summary": "You are well-trained in traditional catfolk weapons", "summary_markdown": "You are well-trained in traditional catfolk weapons", "text": " Catfolk Weapon Expertise Source Advanced Player's Guide pg. 11 2.0 Prerequisites Catfolk Weapon Familiarity --- Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from Catfolk Weapon Familiarity.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1268", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reliable Luck" ], "feat_markdown": "Reliable Luck", "id": "feat-1269", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Reliable Luck](/Feats.aspx?ID=1269) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n**Prerequisites**\r\n[Cat's Luck](/Feats.aspx?ID=1253)\n\n\r\n\r\n---\r\n\r\nYou have gone well past nine lives to survive danger with surprising regularity. You can use Cat's Luck once per hour, rather than once per day.", "name": "Reliable Luck", "pfs": "Standard", "prerequisite": "Cat's Luck", "prerequisite_markdown": "[Cat's Luck](/Feats.aspx?ID=1253)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0\n\n**Prerequisites**\r\n[Cat's Luck](/Feats.aspx?ID=1253)\n\n\r\n\r\n---\r\n\r\n\r\nYou have gone well past nine lives to survive danger with surprising regularity.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 11" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 11 2.0", "speed": {}, "summary": "You have gone well past nine lives to survive danger with surprising regularity.", "summary_markdown": "You have gone well past nine lives to survive danger with surprising regularity.", "text": " Reliable Luck Source Advanced Player's Guide pg. 11 2.0 Prerequisites Cat's Luck --- You have gone well past nine lives to survive danger with surprising regularity. You can use Cat's Luck once per hour, rather than once per day.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1269", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cringe" ], "feat_markdown": "Cringe", "id": "feat-1270", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cringe](/Feats.aspx?ID=1270) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n**Trigger**\r\nA creature you are aware of critically succeeds on a Strike against you and would deal damage to you.\n\n\r\n\r\n---\r\n\r\nWith pitiful posturing, you cause your foe to pull back a deadly attack. The attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to your level + 2. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to your Cringe for 24 hours.", "name": "Cringe", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n**Trigger**\r\nA creature you are aware of critically succeeds on a Strike against you and would deal damage to you.\n\n\r\n\r\n---\r\n\r\n\r\nWith pitiful posturing, you cause your foe to pull back a deadly attack.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0", "speed": {}, "summary": "With pitiful posturing, you cause your foe to pull back a deadly attack.", "summary_markdown": "With pitiful posturing, you cause your foe to pull back a deadly attack.", "text": " Cringe Reaction Source Advanced Player's Guide pg. 14 2.0 Trigger A creature you are aware of critically succeeds on a Strike against you and would deal damage to you. --- With pitiful posturing, you cause your foe to pull back a deadly attack. The attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to your level + 2. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to your Cringe for 24 hours.", "trait": [ "Emotion", "Kobold", "Mental", "Visual" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Kobold](/Traits.aspx?ID=224), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Emotion", "Kobold", "Mental", "Visual" ], "trigger": "A creature you are aware of critically succeeds on a Strike against you and would deal damage to you.", "trigger_markdown": "A creature you are aware of critically succeeds on a Strike against you and would deal damage to you.", "type": "Feat", "url": "/Feats.aspx?ID=1270", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon's Presence" ], "feat_markdown": "Dragon's Presence", "id": "feat-1271", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon's Presence](/Feats.aspx?ID=1271) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\nAs a member of dragonkind, you project unflappable confidence (that collapses catastrophically against the deadliest foes). When you roll a success on a saving throw against a [fear](/Traits.aspx?ID=68) effect, you get a critical success instead. When you roll a failure against a fear effect, you get a critical failure instead. \n\nIn addition, when you attempt to [Demoralize](/Actions.aspx?ID=53) a foe of your level or lower, you gain a +1 circumstance bonus to the [Intimidation](/Skills.aspx?ID=7) check.", "name": "Dragon's Presence", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\n\r\nAs a member of dragonkind, you project unflappable confidence\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0", "speed": {}, "summary": "As a member of dragonkind, you project unflappable confidence", "summary_markdown": "As a member of dragonkind, you project unflappable confidence", "text": " Dragon's Presence Source Advanced Player's Guide pg. 14 2.0 --- As a member of dragonkind, you project unflappable confidence (that collapses catastrophically against the deadliest foes). When you roll a success on a saving throw against a fear effect, you get a critical success instead. When you roll a failure against a fear effect, you get a critical failure instead. In addition, when you attempt to Demoralize a foe of your level or lower, you gain a +1 circumstance bonus to the Intimidation check.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=1271", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kobold Breath" ], "feat_markdown": "Kobold Breath", "id": "feat-1272", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Kobold Breath](/Feats.aspx?ID=1272) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\nYou channel your draconic exemplar's power into a gout of energy that manifests as a 30-foot line or a 15-foot cone, dealing 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds.\n\n At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your draconic exemplar (see Table 1–1). This ability has the trait associated with the type of damage it deals.\n\n## Table 1-1: Draconic Exemplars\n\n
**Dragon****Breath Weapon Shape****Damage Type****Saving Throw**
BlackLineAcidReflex
BlueLineElectricityReflex
GreenConePoisonFortitude
RedConeFireReflex
WhiteConeColdReflex
BrassLineFireReflex
BronzeLineElectricityReflex
CopperLineAcidReflex
GoldConeFireReflex
SilverConeColdReflex
\n\nKobold Breath leads to...\r\n[Dragon's Breath](/Feats.aspx?ID=1281), [Dragonblood Paragon](/Feats.aspx?ID=2387)", "name": "Kobold Breath", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou channel your draconic exemplar's power into a gout of energy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0", "speed": {}, "summary": "You channel your draconic exemplar's power into a gout of energy.", "summary_markdown": "You channel your draconic exemplar's power into a gout of energy.", "text": " Kobold Breath Two Actions Source Advanced Player's Guide pg. 14 2.0 --- You channel your draconic exemplar's power into a gout of energy that manifests as a 30-foot line or a 15-foot cone, dealing 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds. At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your draconic exemplar (see Table 1–1). This ability has the trait associated with the type of damage it deals. ## Table 1-1: Draconic Exemplars Dragon Breath Weapon Shape Damage Type Saving Throw Black Line Acid Reflex Blue Line Electricity Reflex Green Cone Poison Fortitude Red Cone Fire Reflex White Cone Cold Reflex Brass Line Fire Reflex Bronze Line Electricity Reflex Copper Line Acid Reflex Gold Cone Fire Reflex Silver Cone Cold Reflex Kobold Breath leads to... Dragon's Breath, Dragonblood Paragon", "trait": [ "Arcane", "Evocation", "Kobold" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Arcane", "Evocation", "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=1272", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kobold Lore" ], "feat_markdown": "Kobold Lore", "id": "feat-1273", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Kobold Lore](/Feats.aspx?ID=1273) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\nYou attentively learned key kobold survival strategies and mythology from your elders. You gain the trained proficiency rank in [Stealth](/Skills.aspx?ID=15) and [Thievery](/Skills.aspx?ID=17). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Kobold Lore](/Skills.aspx?ID=8).", "name": "Kobold Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou attentively learned key kobold survival strategies and mythology from your elders.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0", "speed": {}, "summary": "You attentively learned key kobold survival strategies and mythology from your elders.", "summary_markdown": "You attentively learned key kobold survival strategies and mythology from your elders.", "text": " Kobold Lore Source Advanced Player's Guide pg. 14 2.0 --- You attentively learned key kobold survival strategies and mythology from your elders. You gain the trained proficiency rank in Stealth and Thievery. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Kobold Lore.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=1273", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scamper" ], "feat_markdown": "Scamper", "id": "feat-1274", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Scamper](/Feats.aspx?ID=1274) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n**Requirements**\r\nYou are adjacent to at least one enemy.\r\n\r\n\r\n\r\n---\r\n\r\nYou instinctively know how to flee danger. You Stride up to your Speed, with a +5-foot status bonus to your Speed, and you gain a +2 circumstance bonus to AC against reactions triggered by this movement. You must end this movement in a space that's not adjacent to any enemy.", "name": "Scamper", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are adjacent to at least one enemy.", "requirement_markdown": "You are adjacent to at least one enemy.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n**Requirements**\r\nYou are adjacent to at least one enemy.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou instinctively know how to flee danger.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0", "speed": {}, "summary": "You instinctively know how to flee danger.", "summary_markdown": "You instinctively know how to flee danger.", "text": " Scamper Single Action Source Advanced Player's Guide pg. 14 2.0 Requirements You are adjacent to at least one enemy. --- You instinctively know how to flee danger. You Stride up to your Speed, with a +5-foot status bonus to your Speed, and you gain a +2 circumstance bonus to AC against reactions triggered by this movement. You must end this movement in a space that's not adjacent to any enemy.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=1274", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snare Setter" ], "feat_markdown": "Snare Setter", "id": "feat-1275", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Snare Setter](/Feats.aspx?ID=1275) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou are adept at the time-honored kobold art of trap making. You gain the trained proficiency in [Crafting](/Skills.aspx?ID=4). If you were already trained in Crafting, you instead become trained in a skill of your choice. You gain access to all uncommon [kobold](/Traits.aspx?ID=224) snares. You gain the [Snare Crafting](/Feats.aspx?ID=843) feat, though when choosing your formulas for that feat, you can also choose from uncommon kobold snares, as well as common snares.", "name": "Snare Setter", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou are adept at the time-honored kobold art of trap making.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0", "speed": {}, "summary": "You are adept at the time-honored kobold art of trap making.", "summary_markdown": "You are adept at the time-honored kobold art of trap making.", "text": " Snare Setter Source Advanced Player's Guide pg. 14 2.0 Prerequisites Trained in Crafting --- You are adept at the time-honored kobold art of trap making. You gain the trained proficiency in Crafting. If you were already trained in Crafting, you instead become trained in a skill of your choice. You gain access to all uncommon kobold snares. You gain the Snare Crafting feat, though when choosing your formulas for that feat, you can also choose from uncommon kobold snares, as well as common snares.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=1275", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ally's Shelter" ], "feat_markdown": "Ally's Shelter", "frequency": "once per day", "id": "feat-1276", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ally's Shelter](/Feats.aspx?ID=1276) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou attempt a saving throw while adjacent to one or more allies, but you haven't rolled yet.\n\n\r\n\r\n---\r\n\r\nIn stressful circumstances, you find strength in your allies' example. Roll the save using an adjacent ally's modifier for that type of saving throw instead of your own.", "name": "Ally's Shelter", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou attempt a saving throw while adjacent to one or more allies, but you haven't rolled yet.\n\n\r\n\r\n---\r\n\r\n\r\nIn stressful circumstances, you find strength in your allies' example.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0", "speed": {}, "summary": "In stressful circumstances, you find strength in your allies' example.", "summary_markdown": "In stressful circumstances, you find strength in your allies' example.", "text": " Ally's Shelter Reaction Source Advanced Player's Guide pg. 14 2.0 Frequency once per day Trigger You attempt a saving throw while adjacent to one or more allies, but you haven't rolled yet. --- In stressful circumstances, you find strength in your allies' example. Roll the save using an adjacent ally's modifier for that type of saving throw instead of your own.", "trait": [ "Fortune", "Kobold" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Fortune", "Kobold" ], "trigger": "You attempt a saving throw while adjacent to one or more allies, but you haven't rolled yet.", "trigger_markdown": "You attempt a saving throw while adjacent to one or more allies, but you haven't rolled yet.", "type": "Feat", "url": "/Feats.aspx?ID=1276", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grovel" ], "feat_markdown": "Grovel", "id": "feat-1277", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Grovel](/Feats.aspx?ID=1277) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nWith obsequious words and begging gestures, you convince your foe you're less of a threat. You attempt to [Feint](/Actions.aspx?ID=48) against a creature. Unlike a normal Feint, the creature can be within 30 feet instead of in your melee reach, and you make your check against its Will DC instead of its Perception DC.", "name": "Grovel", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nWith obsequious words and begging gestures, you convince your foe you're less of a threat.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 14" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 14 2.0", "speed": {}, "summary": "With obsequious words and begging gestures, you convince your foe you're less of a threat.", "summary_markdown": "With obsequious words and begging gestures, you convince your foe you're less of a threat.", "text": " Grovel Single Action Source Advanced Player's Guide pg. 14 2.0 Prerequisites Trained in Deception --- With obsequious words and begging gestures, you convince your foe you're less of a threat. You attempt to Feint against a creature. Unlike a normal Feint, the creature can be within 30 feet instead of in your melee reach, and you make your check against its Will DC instead of its Perception DC.", "trait": [ "Auditory", "Concentrate", "Emotion", "Kobold", "Mental" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Kobold](/Traits.aspx?ID=224), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Auditory", "Concentrate", "Emotion", "Kobold", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=1277", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snare Genius" ], "feat_markdown": "Snare Genius", "id": "feat-1278", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Snare Genius](/Feats.aspx?ID=1278) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) The snares created with this feat are temporary items and become unusable after 24 hours or during your next daily preparations, whichever comes first._\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4); [Snare Crafting](/Feats.aspx?ID=843)\n\n\r\n\r\n---\r\n\r\nYour expertise makes your snares more powerful, and you can place them quickly and efficiently. Each day during your daily preparations, you can prepare three [snares](/equipment/snares) from your formula book for quick deployment; if the snare normally takes 1 minute to [Craft](/Actions.aspx?ID=43), you can Craft it with 3 Interact actions. Snares prepared in this way don't cost you any resources to Craft. The number of snares you can prepare this way increases to four if you are a master in Crafting, and to five if you are legendary.\n\n When you Craft and deploy a snare that deals damage, any creature that critically fails its saving throw against the snare's initial effect and takes damage becomes [flat-footed](/Conditions.aspx?ID=16) until the end of its next turn.", "name": "Snare Genius", "pfs": "Standard", "prerequisite": "Expert in Crafting; Snare Crafting", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4); [Snare Crafting](/Feats.aspx?ID=843)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4); [Snare Crafting](/Feats.aspx?ID=843)\n\n\r\n\r\n---\r\n\r\n\r\nYour expertise makes your snares more powerful, and you can place them quickly and efficiently. \r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0", "speed": {}, "summary": "Your expertise makes your snares more powerful, and you can place them quickly and efficiently. ", "summary_markdown": "Your expertise makes your snares more powerful, and you can place them quickly and efficiently. ", "text": " Snare Genius Source Advanced Player's Guide pg. 15 2.0 PFS Note The snares created with this feat are temporary items and become unusable after 24 hours or during your next daily preparations, whichever comes first. Prerequisites Expert in Crafting; Snare Crafting --- Your expertise makes your snares more powerful, and you can place them quickly and efficiently. Each day during your daily preparations, you can prepare three snares from your formula book for quick deployment; if the snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions. Snares prepared in this way don't cost you any resources to Craft. The number of snares you can prepare this way increases to four if you are a master in Crafting, and to five if you are legendary. When you Craft and deploy a snare that deals damage, any creature that critically fails its saving throw against the snare's initial effect and takes damage becomes flat-footed until the end of its next turn.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=1278", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Between the Scales" ], "feat_markdown": "Between the Scales", "id": "feat-1279", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Between the Scales](/Feats.aspx?ID=1279) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\nUnderestimating you is a grave mistake, but it's one others keep making. You've learned to take advantage of slips in your foes' defenses. When you Strike a [flat-footed](/Conditions.aspx?ID=16) creature using a melee weapon or unarmed attack that has the [agile](/Traits.aspx?ID=170) and [finesse](/Traits.aspx?ID=179) traits, it gains the [backstabber](/Traits.aspx?ID=172) trait.", "name": "Between the Scales", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\n\r\nUnderestimating you is a grave mistake, but it's one others keep making.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0", "speed": {}, "summary": "Underestimating you is a grave mistake, but it's one others keep making.", "summary_markdown": "Underestimating you is a grave mistake, but it's one others keep making.", "text": " Between the Scales Source Advanced Player's Guide pg. 15 2.0 --- Underestimating you is a grave mistake, but it's one others keep making. You've learned to take advantage of slips in your foes' defenses. When you Strike a flat-footed creature using a melee weapon or unarmed attack that has the agile and finesse traits, it gains the backstabber trait.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=1279", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dracomancer" ], "feat_markdown": "Dracomancer", "id": "feat-1280", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dracomancer](/Feats.aspx?ID=1280) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\nYour inborn arcane power manifests as your exemplar's most time-honored spells. Choose one 1st-level spell and one 2nd-level spell from those listed for a dragon spellcaster of your draconic exemplar's type (such as [_alarm_](/Spells.aspx?ID=7), [_blur_](/Spells.aspx?ID=28), [_invisibility_](/Spells.aspx?ID=164), and [_true strike_](/Spells.aspx?ID=345) for a [black dragon](/MonsterFamilies.aspx?ID=165) exemplar). Links to all types of dragons can be found [here](/Traits.aspx?ID=50). You can cast each of these spells once per day as arcane innate spells. You gain the trained proficiency rank in arcane spell attack rolls and spell DCs, and your key spellcasting ability is Charisma.\n\nDracomancer leads to...\r\n[Dragonblood Paragon](/Feats.aspx?ID=2387), [Elite Dracomancer](/Feats.aspx?ID=1282)", "name": "Dracomancer", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour inborn arcane power manifests as your exemplar's most time-honored spells.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0", "speed": {}, "summary": "Your inborn arcane power manifests as your exemplar's most time-honored spells.", "summary_markdown": "Your inborn arcane power manifests as your exemplar's most time-honored spells.", "text": " Dracomancer Source Advanced Player's Guide pg. 15 2.0 --- Your inborn arcane power manifests as your exemplar's most time-honored spells. Choose one 1st-level spell and one 2nd-level spell from those listed for a dragon spellcaster of your draconic exemplar's type (such as alarm , blur , invisibility , and true strike for a black dragon exemplar). Links to all types of dragons can be found here. You can cast each of these spells once per day as arcane innate spells. You gain the trained proficiency rank in arcane spell attack rolls and spell DCs, and your key spellcasting ability is Charisma. Dracomancer leads to... Dragonblood Paragon, Elite Dracomancer", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=1280", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon's Breath" ], "feat_markdown": "Dragon's Breath", "id": "feat-1281", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon's Breath](/Feats.aspx?ID=1281) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0\n\n**Prerequisites**\r\n[Kobold Breath](/Feats.aspx?ID=1272)\n\n\r\n\r\n---\r\n\r\nYou can put more effort into your Kobold Breath to channel greater draconic power, though it takes more out of you. When you use Kobold Breath, you can increase the damage dice to d8s and increase the area to 60 feet for a line breath weapon or 30 feet for a cone. If you do, you can't use Kobold Breath again for 1 hour.", "name": "Dragon's Breath", "pfs": "Standard", "prerequisite": "Kobold Breath", "prerequisite_markdown": "[Kobold Breath](/Feats.aspx?ID=1272)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0\n\n**Prerequisites**\r\n[Kobold Breath](/Feats.aspx?ID=1272)\n\n\r\n\r\n---\r\n\r\n\r\nYou can put more effort into your Kobold Breath to channel greater draconic power, though it takes more out of you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0", "speed": {}, "summary": "You can put more effort into your Kobold Breath to channel greater draconic power, though it takes more out of you.", "summary_markdown": "You can put more effort into your Kobold Breath to channel greater draconic power, though it takes more out of you.", "text": " Dragon's Breath Source Advanced Player's Guide pg. 15 2.0 Prerequisites Kobold Breath --- You can put more effort into your Kobold Breath to channel greater draconic power, though it takes more out of you. When you use Kobold Breath, you can increase the damage dice to d8s and increase the area to 60 feet for a line breath weapon or 30 feet for a cone. If you do, you can't use Kobold Breath again for 1 hour.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=1281", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elite Dracomancer" ], "feat_markdown": "Elite Dracomancer", "id": "feat-1282", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Elite Dracomancer](/Feats.aspx?ID=1282) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0\n\n**Prerequisites**\r\n[Dracomancer](/Feats.aspx?ID=1280)\n\n\r\n\r\n---\r\n\r\nYour magic rivals that of lesser dragons. Choose one 3rd-level spell and one 4th-level spell from those listed for a dragon spellcaster of your draconic exemplar's type (such as [_paralyze_](/Spells.aspx?ID=213) and [_stinking cloud_](/Spells.aspx?ID=309) for a [black dragon](/MonsterFamilies.aspx?ID=165) exemplar). Links to all types of dragons can be found [here](/Traits.aspx?ID=50). You can cast each of these spells once per day as arcane innate spells.", "name": "Elite Dracomancer", "pfs": "Standard", "prerequisite": "Dracomancer", "prerequisite_markdown": "[Dracomancer](/Feats.aspx?ID=1280)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0\n\n**Prerequisites**\r\n[Dracomancer](/Feats.aspx?ID=1280)\n\n\r\n\r\n---\r\n\r\n\r\nYour magic rivals that of lesser dragons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 15" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 15 2.0", "speed": {}, "summary": "Your magic rivals that of lesser dragons.", "summary_markdown": "Your magic rivals that of lesser dragons.", "text": " Elite Dracomancer Source Advanced Player's Guide pg. 15 2.0 Prerequisites Dracomancer --- Your magic rivals that of lesser dragons. Choose one 3rd-level spell and one 4th-level spell from those listed for a dragon spellcaster of your draconic exemplar's type (such as paralyze and stinking cloud for a black dragon exemplar). Links to all types of dragons can be found here. You can cast each of these spells once per day as arcane innate spells.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=1282", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Beast Trainer" ], "feat_markdown": "Beast Trainer", "id": "feat-1283", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Beast Trainer](/Feats.aspx?ID=1283) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nYou have an impressive innate ability to tame and command ferocious beasts. You become trained in the [Nature](/Skills.aspx?ID=10) skill and gain the [Train Animal](/Feats.aspx?ID=856) skill feat.\n\nBeast Trainer leads to...\r\n[Dragon Grip](/Feats.aspx?ID=2420), [Ferocious Beasts](/Feats.aspx?ID=1292)", "name": "Beast Trainer", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have an impressive innate ability to tame and command ferocious beasts.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0", "speed": {}, "summary": "You have an impressive innate ability to tame and command ferocious beasts.", "summary_markdown": "You have an impressive innate ability to tame and command ferocious beasts.", "text": " Beast Trainer Source Advanced Player's Guide pg. 18 2.0 --- You have an impressive innate ability to tame and command ferocious beasts. You become trained in the Nature skill and gain the Train Animal skill feat. Beast Trainer leads to... Dragon Grip, Ferocious Beasts", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=1283", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Iron Fists" ], "feat_markdown": "Iron Fists", "id": "feat-1284", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Iron Fists](/Feats.aspx?ID=1284) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nYour fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict. Your fist unarmed attacks no longer have the [nonlethal](/Traits.aspx?ID=188) trait and gain the [shove](/Traits.aspx?ID=193) weapon trait.", "name": "Iron Fists", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0", "speed": {}, "summary": "Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict.", "summary_markdown": "Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict.", "text": " Iron Fists Source Advanced Player's Guide pg. 18 2.0 --- Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict. Your fist unarmed attacks no longer have the nonlethal trait and gain the shove weapon trait.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=1284", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Orc Lore" ], "feat_markdown": "Orc Lore", "id": "feat-1285", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Orc Lore](/Feats.aspx?ID=1285) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nThe hold elders taught you your people's histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations. You become trained in [Athletics](/Skills.aspx?ID=3) and [Survival](/Skills.aspx?ID=16). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Orc Lore](/Skills.aspx?ID=8).", "name": "Orc Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe hold elders taught you your people's histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0", "speed": {}, "summary": "The hold elders taught you your people's histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations.", "summary_markdown": "The hold elders taught you your people's histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations.", "text": " Orc Lore Source Advanced Player's Guide pg. 18 2.0 --- The hold elders taught you your people's histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations. You become trained in Athletics and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Orc Lore.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=1285", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tusks" ], "feat_markdown": "Tusks", "id": "feat-1286", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tusks](/Feats.aspx?ID=1286) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0, [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) The Tusks orc ancestry feat requires the character to file down their tusks or perform a similar action to retrain; this is part of the normal retraining process and does not take any additional time._\n\n\r\n\r\n---\r\n\r\nYou have particularly long, jagged tusks perfect for tearing meat from bone. You gain a tusks unarmed attack that deals 1d6 piercing damage. Your tusks are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [finesse](/Traits.aspx?ID=179) and [unarmed](/Traits.aspx?ID=199) traits.\n\n**Special** You can take this feat only at 1st level, and you can't retrain into this feat. You can retrain out of this feat only through drastic measures such as breaking or filing your tusks.", "name": "Tusks", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0, [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have particularly long, jagged tusks perfect for tearing meat from bone.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0, [Character Guide](/Sources.aspx?ID=12) pg. 15 2.0", "speed": {}, "summary": "You have particularly long, jagged tusks perfect for tearing meat from bone.", "summary_markdown": "You have particularly long, jagged tusks perfect for tearing meat from bone.", "text": " Tusks Source Advanced Player's Guide pg. 18 2.0 , Character Guide pg. 15 2.0 PFS Note The Tusks orc ancestry feat requires the character to file down their tusks or perform a similar action to retrain; this is part of the normal retraining process and does not take any additional time. --- You have particularly long, jagged tusks perfect for tearing meat from bone. You gain a tusks unarmed attack that deals 1d6 piercing damage. Your tusks are in the brawling group and have the finesse and unarmed traits. Special You can take this feat only at 1st level, and you can't retrain into this feat. You can retrain out of this feat only through drastic measures such as breaking or filing your tusks.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=1286", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Athletic Might" ], "feat_markdown": "Athletic Might", "id": "feat-1287", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Athletic Might](/Feats.aspx?ID=1287) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nSurviving in hostile terrain has given you a great talent for mobility. Whenever you roll a success on an [Athletics](/Skills.aspx?ID=3) check to [Climb](/Actions.aspx?ID=33) or [Swim](/Actions.aspx?ID=39), you get a critical success instead.", "name": "Athletic Might", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nSurviving in hostile terrain has given you a great talent for mobility.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0", "speed": {}, "summary": "Surviving in hostile terrain has given you a great talent for mobility.", "summary_markdown": "Surviving in hostile terrain has given you a great talent for mobility.", "text": " Athletic Might Source Advanced Player's Guide pg. 18 2.0 --- Surviving in hostile terrain has given you a great talent for mobility. Whenever you roll a success on an Athletics check to Climb or Swim, you get a critical success instead.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=1287", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloody Blows" ], "feat_markdown": "Bloody Blows", "id": "feat-1288", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloody Blows](/Feats.aspx?ID=1288) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nYour lethal unarmed attacks leave bloody gouges or cause severe internal bleeding. When you critically hit with a Strike using an unarmed attack that isn't [nonlethal](/Traits.aspx?ID=188), the target takes 1d4 [persistent bleed damage](/Conditions.aspx?ID=29). This can be because you're taking the penalty to use a fist for a lethal attack or because you have an unarmed attack without the nonlethal trait due to Iron Fists, Tusks, or a similar ability.", "name": "Bloody Blows", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour lethal unarmed attacks leave bloody gouges or cause severe internal bleeding.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0", "speed": {}, "summary": "Your lethal unarmed attacks leave bloody gouges or cause severe internal bleeding.", "summary_markdown": "Your lethal unarmed attacks leave bloody gouges or cause severe internal bleeding.", "text": " Bloody Blows Source Advanced Player's Guide pg. 18 2.0 --- Your lethal unarmed attacks leave bloody gouges or cause severe internal bleeding. When you critically hit with a Strike using an unarmed attack that isn't nonlethal, the target takes 1d4 persistent bleed damage. This can be because you're taking the penalty to use a fist for a lethal attack or because you have an unarmed attack without the nonlethal trait due to Iron Fists, Tusks, or a similar ability.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=1288", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hold Mark" ], "feat_markdown": "Hold Mark", "id": "feat-1289", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Hold Mark](/Feats.aspx?ID=1289) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nYou bear scars or tattoos enhanced by the mark of your community's prowess. When you select this feat, choose one of the options on the following page. When you critically hit using a weapon of the listed group, you apply the weapon's critical specialization effect. You gain a large brand or tattoo in the shape of the chosen emblem or a similar image (for example, the axe could be a bear or other symbol of ferocious strength, while the shield might be a turtle or another symbol associated with a strong defense) and gain the listed benefit. \n
  • **Axe** axe or pick
  • **Shield** hammer or shield
  • **Torch** bomb or knife
", "name": "Hold Mark", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou bear scars or tattoos enhanced by the mark of your community's prowess. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 18" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 18 2.0", "speed": {}, "summary": "You bear scars or tattoos enhanced by the mark of your community's prowess. ", "summary_markdown": "You bear scars or tattoos enhanced by the mark of your community's prowess. ", "text": " Hold Mark Source Advanced Player's Guide pg. 18 2.0 --- You bear scars or tattoos enhanced by the mark of your community's prowess. When you select this feat, choose one of the options on the following page. When you critically hit using a weapon of the listed group, you apply the weapon's critical specialization effect. You gain a large brand or tattoo in the shape of the chosen emblem or a similar image (for example, the axe could be a bear or other symbol of ferocious strength, while the shield might be a turtle or another symbol associated with a strong defense) and gain the listed benefit. Axe axe or pick Shield hammer or shield Torch bomb or knife ", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=1289", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Death's Drums" ], "feat_markdown": "Death's Drums", "id": "feat-1290", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Death's Drums](/Feats.aspx?ID=1290) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0\n\n\r\n\r\n---\r\n\r\nYour life has been spent challenging death itself, and proximity to that implacable foe only makes your heart beat harder. When you are taking [persistent damage](/Conditions.aspx?ID=29) or your [wounded](/Conditions.aspx?ID=42) value is 1 or greater, you gain a +2 circumstance bonus to Fortitude saving throws.", "name": "Death's Drums", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour life has been spent challenging death itself, and proximity to that implacable foe only makes your heart beat harder.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0", "speed": {}, "summary": "Your life has been spent challenging death itself, and proximity to that implacable foe only makes your heart beat harder.", "summary_markdown": "Your life has been spent challenging death itself, and proximity to that implacable foe only makes your heart beat harder.", "text": " Death's Drums Source Advanced Player's Guide pg. 19 2.0 --- Your life has been spent challenging death itself, and proximity to that implacable foe only makes your heart beat harder. When you are taking persistent damage or your wounded value is 1 or greater, you gain a +2 circumstance bonus to Fortitude saving throws.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=1290", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Undying Ferocity" ], "feat_markdown": "Undying Ferocity", "id": "feat-1291", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Undying Ferocity](/Feats.aspx?ID=1291) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0\n\n**Prerequisites**\r\n[Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\nYou resist death's clutches with supernatural vigor. When you use Orc Ferocity, you gain temporary Hit Points equal to your level.", "name": "Undying Ferocity", "pfs": "Standard", "prerequisite": "Orc Ferocity", "prerequisite_markdown": "[Orc Ferocity](/Feats.aspx?ID=83)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0\n\n**Prerequisites**\r\n[Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\n\r\nYou resist death's clutches with supernatural vigor.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0", "speed": {}, "summary": "You resist death's clutches with supernatural vigor.", "summary_markdown": "You resist death's clutches with supernatural vigor.", "text": " Undying Ferocity Source Advanced Player's Guide pg. 19 2.0 Prerequisites Orc Ferocity --- You resist death's clutches with supernatural vigor. When you use Orc Ferocity, you gain temporary Hit Points equal to your level.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=1291", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ferocious Beasts" ], "feat_markdown": "Ferocious Beasts", "id": "feat-1292", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Ferocious Beasts](/Feats.aspx?ID=1292) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0\n\n**Prerequisites**\r\n[Beast Trainer](/Feats.aspx?ID=1283) or animal companion; [Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\nSince ancient times, the mightiest orc beast tamers would draw out the true fighting spirit of their companion beasts by feeding the creatures a draft incorporating the orc's own blood. Animal companions or bonded animals you have gain the Orc Ferocity feat, and they gain a reaction they can use only for Orc Ferocity. If you have the Undying Ferocity ancestry feat, all animal companions or bonded animals you have also gain the benefits of that feat when using the Orc Ferocity reaction.", "name": "Ferocious Beasts", "pfs": "Standard", "prerequisite": "Beast Trainer or animal companion; Orc Ferocity", "prerequisite_markdown": "[Beast Trainer](/Feats.aspx?ID=1283) or animal companion; [Orc Ferocity](/Feats.aspx?ID=83)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0\n\n**Prerequisites**\r\n[Beast Trainer](/Feats.aspx?ID=1283) or animal companion; [Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\n\r\nSince ancient times, the mightiest orc beast tamers would draw out the true fighting spirit of their companion beasts by feeding the creatures a draft incorporating the orc's own blood.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0", "speed": {}, "summary": "Since ancient times, the mightiest orc beast tamers would draw out the true fighting spirit of their companion beasts by feeding the creatures a draft incorporating the orc's own blood.", "summary_markdown": "Since ancient times, the mightiest orc beast tamers would draw out the true fighting spirit of their companion beasts by feeding the creatures a draft incorporating the orc's own blood.", "text": " Ferocious Beasts Source Advanced Player's Guide pg. 19 2.0 Prerequisites Beast Trainer or animal companion; Orc Ferocity --- Since ancient times, the mightiest orc beast tamers would draw out the true fighting spirit of their companion beasts by feeding the creatures a draft incorporating the orc's own blood. Animal companions or bonded animals you have gain the Orc Ferocity feat, and they gain a reaction they can use only for Orc Ferocity. If you have the Undying Ferocity ancestry feat, all animal companions or bonded animals you have also gain the benefits of that feat when using the Orc Ferocity reaction.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=1292", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Devourer" ], "feat_markdown": "Spell Devourer", "id": "feat-1293", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Devourer](/Feats.aspx?ID=1293) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) The temporary Hit Points granted by the Spell Devourer orc ancestry feat are applied as soon as the character succeeds at their saving throw; for an effect that causes Hit Point damage on a successful save, such as a fireball, this means that the character gains the temporary Hit Points before taking damage._\n\n**Prerequisites**\r\n[Pervasive Superstition](/Feats.aspx?ID=89)\n\n\r\n\r\n---\r\n\r\nYou don't just resist magic; you devour it. Whenever you succeed at a saving throw against a spell or magical effect, you gain temporary Hit Points equal to double the spell's level, or equal to the level if the magical effect isn't a spell. These temporary Hit Points last until the end of your next turn.", "name": "Spell Devourer", "pfs": "Standard", "prerequisite": "Pervasive Superstition", "prerequisite_markdown": "[Pervasive Superstition](/Feats.aspx?ID=89)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0\n\n**Prerequisites**\r\n[Pervasive Superstition](/Feats.aspx?ID=89)\n\n\r\n\r\n---\r\n\r\n\r\nYou don't just resist magic; you devour it.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0", "speed": {}, "summary": "You don't just resist magic; you devour it.", "summary_markdown": "You don't just resist magic; you devour it.", "text": " Spell Devourer Source Advanced Player's Guide pg. 19 2.0 PFS Note The temporary Hit Points granted by the Spell Devourer orc ancestry feat are applied as soon as the character succeeds at their saving throw; for an effect that causes Hit Point damage on a successful save, such as a fireball, this means that the character gains the temporary Hit Points before taking damage. Prerequisites Pervasive Superstition --- You don't just resist magic; you devour it. Whenever you succeed at a saving throw against a spell or magical effect, you gain temporary Hit Points equal to double the spell's level, or equal to the level if the magical effect isn't a spell. These temporary Hit Points last until the end of your next turn.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=1293", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rampaging Ferocity" ], "feat_markdown": "Rampaging Ferocity", "id": "feat-1294", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Rampaging Ferocity](/Feats.aspx?ID=1294) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0\n\n**Prerequisites**\r\n[Orc Ferocity](/Feats.aspx?ID=83)\n\n**Trigger**\r\nYou use [Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\nYou lash out viciously even as you fend off death. Make a single melee Strike. If this Strike brings a foe to 0 Hit Points, this activation of Orc Ferocity doesn't count against its frequency.", "name": "Rampaging Ferocity", "pfs": "Standard", "prerequisite": "Orc Ferocity", "prerequisite_markdown": "[Orc Ferocity](/Feats.aspx?ID=83)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0\n\n**Prerequisites**\r\n[Orc Ferocity](/Feats.aspx?ID=83)\n\n**Trigger**\r\nYou use [Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\n\r\nYou lash out viciously even as you fend off death.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 19" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 19 2.0", "speed": {}, "summary": "You lash out viciously even as you fend off death.", "summary_markdown": "You lash out viciously even as you fend off death.", "text": " Rampaging Ferocity Free Action Source Advanced Player's Guide pg. 19 2.0 Prerequisites Orc Ferocity Trigger You use Orc Ferocity --- You lash out viciously even as you fend off death. Make a single melee Strike. If this Strike brings a foe to 0 Hit Points, this activation of Orc Ferocity doesn't count against its frequency.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "trigger": "You use Orc Ferocity ", "trigger_markdown": "You use [Orc Ferocity](/Feats.aspx?ID=83)", "type": "Feat", "url": "/Feats.aspx?ID=1294", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cheek Pouches" ], "feat_markdown": "Cheek Pouches", "id": "feat-1295", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cheek Pouches](/Feats.aspx?ID=1295) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) Unless specifically noted otherwise, most wands and scrolls are less than 1 foot long and can fit into a ratfolk’s Cheek Pouches_\n\n\r\n\r\n---\r\n\r\nYour cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches. None of these items can have a dimension longer than 1 foot. As long as you have at least one item in your cheek pouches, your speech is noticeably difficult to understand. Placing an item in your cheek pouch or retrieving one is an Interact action. You can empty your mouth with a single action, causing everything you had stored in your cheek pouches to fall to the ground in your square.\n\nCheek Pouches leads to...\r\n[Big Mouth](/Feats.aspx?ID=1306), [Quick Stow (Ratfolk)](/Feats.aspx?ID=1304)", "name": "Cheek Pouches", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0", "speed": {}, "summary": "Your cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches.", "summary_markdown": "Your cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches.", "text": " Cheek Pouches Source Advanced Player's Guide pg. 22 2.0 PFS Note Unless specifically noted otherwise, most wands and scrolls are less than 1 foot long and can fit into a ratfolk’s Cheek Pouches --- Your cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches. None of these items can have a dimension longer than 1 foot. As long as you have at least one item in your cheek pouches, your speech is noticeably difficult to understand. Placing an item in your cheek pouch or retrieving one is an Interact action. You can empty your mouth with a single action, causing everything you had stored in your cheek pouches to fall to the ground in your square. Cheek Pouches leads to... Big Mouth, Quick Stow (Ratfolk)", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1295", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pack Rat" ], "feat_markdown": "Pack Rat", "id": "feat-1296", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Pack Rat](/Feats.aspx?ID=1296) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nYears of packing for travel have taught you how to cram vast quantities into small spaces. You can fit an additional 50% of the listed Bulk capacity into mundane storage containers or vehicles. For example, you can fit 6 Bulk in a backpack, or 12 Bulk in a chest. This doesn't alter the items' Bulk, nor does it change how much you can store in a magical or extradimensional storage space, such as a _[bag of holding](/Equipment.aspx?ID=249)_.", "name": "Pack Rat", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYears of packing for travel have taught you how to cram vast quantities into small spaces.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0", "speed": {}, "summary": "Years of packing for travel have taught you how to cram vast quantities into small spaces.", "summary_markdown": "Years of packing for travel have taught you how to cram vast quantities into small spaces.", "text": " Pack Rat Source Advanced Player's Guide pg. 22 2.0 --- Years of packing for travel have taught you how to cram vast quantities into small spaces. You can fit an additional 50% of the listed Bulk capacity into mundane storage containers or vehicles. For example, you can fit 6 Bulk in a backpack, or 12 Bulk in a chest. This doesn't alter the items' Bulk, nor does it change how much you can store in a magical or extradimensional storage space, such as a bag of holding .", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1296", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rat Familiar" ], "feat_markdown": "Rat Familiar", "id": "feat-1297", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Rat Familiar](/Feats.aspx?ID=1297) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nYou have a pet rat that has become magically bonded to you. You gain a [familiar](/familiar-abilities) using the rules [here](/Rules.aspx?ID=160), and this familiar must be a rat. It still gets the benefits of familiar abilities, but its base form remains a rat.", "name": "Rat Familiar", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a pet rat that has become magically bonded to you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0", "speed": {}, "summary": "You have a pet rat that has become magically bonded to you.", "summary_markdown": "You have a pet rat that has become magically bonded to you.", "text": " Rat Familiar Source Advanced Player's Guide pg. 22 2.0 --- You have a pet rat that has become magically bonded to you. You gain a familiar using the rules here, and this familiar must be a rat. It still gets the benefits of familiar abilities, but its base form remains a rat.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1297", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ratfolk Lore" ], "feat_markdown": "Ratfolk Lore", "id": "feat-1298", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ratfolk Lore](/Feats.aspx?ID=1298) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nYears of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten. You gain the trained proficiency rank in [Acrobatics](/Skills.aspx?ID=1) and [Stealth](/Skills.aspx?ID=15). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Ratfolk Lore](/Skills.aspx?ID=8).", "name": "Ratfolk Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYears of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0", "speed": {}, "summary": "Years of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten.", "summary_markdown": "Years of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten.", "text": " Ratfolk Lore Source Advanced Player's Guide pg. 22 2.0 --- Years of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Ratfolk Lore.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1298", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ratspeak" ], "feat_markdown": "Ratspeak", "id": "feat-1299", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ratspeak](/Feats.aspx?ID=1299) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nTo you, the squeaking of rats and other rodents makes a strange kind of sense. You can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with rodents, including beavers, mice, porcupines, rats, and squirrels, but not with other mammals, such as dogs or bats. The GM determines which animals count as rodents.", "name": "Ratspeak", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nTo you, the squeaking of rats and other rodents makes a strange kind of sense.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0", "speed": {}, "summary": "To you, the squeaking of rats and other rodents makes a strange kind of sense.", "summary_markdown": "To you, the squeaking of rats and other rodents makes a strange kind of sense.", "text": " Ratspeak Source Advanced Player's Guide pg. 22 2.0 --- To you, the squeaking of rats and other rodents makes a strange kind of sense. You can ask questions of, receive answers from, and use the Diplomacy skill with rodents, including beavers, mice, porcupines, rats, and squirrels, but not with other mammals, such as dogs or bats. The GM determines which animals count as rodents.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1299", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tinkering Fingers" ], "feat_markdown": "Tinkering Fingers", "id": "feat-1300", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tinkering Fingers](/Feats.aspx?ID=1300) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nYou're good with your hands and can quickly improvise a fix for broken or damaged equipment. You're trained in [Crafting](/Skills.aspx?ID=4). If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You can [Repair](/Actions.aspx?ID=42) an item without using a [repair kit](/Equipment.aspx?ID=43) without taking the –2 circumstance penalty, improvising tools from whatever you have at hand.", "name": "Tinkering Fingers", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're good with your hands and can quickly improvise a fix for broken or damaged equipment.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0", "speed": {}, "summary": "You're good with your hands and can quickly improvise a fix for broken or damaged equipment.", "summary_markdown": "You're good with your hands and can quickly improvise a fix for broken or damaged equipment.", "text": " Tinkering Fingers Source Advanced Player's Guide pg. 22 2.0 --- You're good with your hands and can quickly improvise a fix for broken or damaged equipment. You're trained in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You can Repair an item without using a repair kit without taking the –2 circumstance penalty, improvising tools from whatever you have at hand.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1300", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vicious Incisors" ], "feat_markdown": "Vicious Incisors", "id": "feat-1301", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vicious Incisors](/Feats.aspx?ID=1301) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nYou've let your incisors grow long enough to serve as formidable weapons. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [finesse](/Traits.aspx?ID=179) and [unarmed](/Traits.aspx?ID=199) traits. Unlike most creatures, you can file down your teeth and regrow them later on, enabling you to select this feat at any level, and to retrain into and out of this feat.\n\nVicious Incisors leads to...\r\n[Gnaw](/Feats.aspx?ID=2427)", "name": "Vicious Incisors", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've let your incisors grow long enough to serve as formidable weapons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0", "speed": {}, "summary": "You've let your incisors grow long enough to serve as formidable weapons.", "summary_markdown": "You've let your incisors grow long enough to serve as formidable weapons.", "text": " Vicious Incisors Source Advanced Player's Guide pg. 22 2.0 --- You've let your incisors grow long enough to serve as formidable weapons. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits. Unlike most creatures, you can file down your teeth and regrow them later on, enabling you to select this feat at any level, and to retrain into and out of this feat. Vicious Incisors leads to... Gnaw", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1301", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warren Navigator" ], "feat_markdown": "Warren Navigator", "id": "feat-1302", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Warren Navigator](/Feats.aspx?ID=1302) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nYou're particularly good at solving mazes and navigating twists and turns. You gain the trained proficiency rank in [Survival](/Skills.aspx?ID=16). If you would automatically become trained in Survival (from your background or class, for example), you become trained in another skill of your choice. When you [Sense Direction](/Actions.aspx?ID=64) or attempt a roll against a [_maze_](/Spells.aspx?ID=187) spell, you get a result one degree of success better than you rolled. You don't take a penalty to Sense Direction when you lack a [compass](/Equipment.aspx?ID=16).", "name": "Warren Navigator", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're particularly good at solving mazes and navigating twists and turns.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 22 2.0", "speed": {}, "summary": "You're particularly good at solving mazes and navigating twists and turns.", "summary_markdown": "You're particularly good at solving mazes and navigating twists and turns.", "text": " Warren Navigator Source Advanced Player's Guide pg. 22 2.0 --- You're particularly good at solving mazes and navigating twists and turns. You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you become trained in another skill of your choice. When you Sense Direction or attempt a roll against a maze spell, you get a result one degree of success better than you rolled. You don't take a penalty to Sense Direction when you lack a compass.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1302", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lab Rat" ], "feat_markdown": "Lab Rat", "id": "feat-1303", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Lab Rat](/Feats.aspx?ID=1303) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\nYou've spent more than your share of time in an alchemy lab. You might have been an alchemist yourself, an assistant, or perhaps even a test subject. Either way, you have been exposed to a wide variety of [alchemical poisons](/equipment/alchemical-items/alchemical-poisons) and [elixirs](/equipment/alchemical-items/alchemical-elixirs), leaving you with increased tolerance of their effects. You have a +1 circumstance bonus to saves against poison and harmful effects from elixirs. If you roll a success on your saving throw against an elixir or poison, you get a critical success instead.", "name": "Lab Rat", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've spent more than your share of time in an alchemy lab.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0", "speed": {}, "summary": "You've spent more than your share of time in an alchemy lab.", "summary_markdown": "You've spent more than your share of time in an alchemy lab.", "text": " Lab Rat Source Advanced Player's Guide pg. 23 2.0 --- You've spent more than your share of time in an alchemy lab. You might have been an alchemist yourself, an assistant, or perhaps even a test subject. Either way, you have been exposed to a wide variety of alchemical poisons and elixirs, leaving you with increased tolerance of their effects. You have a +1 circumstance bonus to saves against poison and harmful effects from elixirs. If you roll a success on your saving throw against an elixir or poison, you get a critical success instead.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1303", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Stow (Ratfolk)" ], "feat_markdown": "Quick Stow (Ratfolk)", "frequency": "once per round", "id": "feat-1304", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Stow (Ratfolk)](/Feats.aspx?ID=1304) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Cheek Pouches](/Feats.aspx?ID=1295)\n\n\r\n\r\n---\r\n\r\nYou are adept at quickly moving items into your cheek pouches. You Interact to store one held item in your cheek pouches (provided it fits).", "name": "Quick Stow (Ratfolk)", "pfs": "Standard", "prerequisite": "Cheek Pouches", "prerequisite_markdown": "[Cheek Pouches](/Feats.aspx?ID=1295)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Cheek Pouches](/Feats.aspx?ID=1295)\n\n\r\n\r\n---\r\n\r\n\r\nYou are adept at quickly moving items into your cheek pouches.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0", "speed": {}, "summary": "You are adept at quickly moving items into your cheek pouches.", "summary_markdown": "You are adept at quickly moving items into your cheek pouches.", "text": " Quick Stow (Ratfolk) Free Action Source Advanced Player's Guide pg. 23 2.0 Frequency once per round Prerequisites Cheek Pouches --- You are adept at quickly moving items into your cheek pouches. You Interact to store one held item in your cheek pouches (provided it fits).", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1304", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rat Magic" ], "feat_markdown": "Rat Magic", "id": "feat-1305", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Rat Magic](/Feats.aspx?ID=1305) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\nThere always seems to be a little rat around to carry messages for you. You can cast [_animal messenger_](/Spells.aspx?ID=11) once per day as a primal innate spell. When you do, the animal that responds is always a rat. If there are no rats within range, the spell is lost.", "name": "Rat Magic", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThere always seems to be a little rat around to carry messages for you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0", "speed": {}, "summary": "There always seems to be a little rat around to carry messages for you.", "summary_markdown": "There always seems to be a little rat around to carry messages for you.", "text": " Rat Magic Source Advanced Player's Guide pg. 23 2.0 --- There always seems to be a little rat around to carry messages for you. You can cast animal messenger once per day as a primal innate spell. When you do, the animal that responds is always a rat. If there are no rats within range, the spell is lost.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1305", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Big Mouth" ], "feat_markdown": "Big Mouth", "id": "feat-1306", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Big Mouth](/Feats.aspx?ID=1306) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n**Prerequisites**\r\n[Cheek Pouches](/Feats.aspx?ID=1295)\n\n\r\n\r\n---\r\n\r\nYour cheek pouches are especially stretchy. Instead of storing up to four items of Light Bulk in your cheek pouches, you can store up to 1 Bulk worth of items. The maximum size of a given item is unchanged.", "name": "Big Mouth", "pfs": "Standard", "prerequisite": "Cheek Pouches", "prerequisite_markdown": "[Cheek Pouches](/Feats.aspx?ID=1295)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n**Prerequisites**\r\n[Cheek Pouches](/Feats.aspx?ID=1295)\n\n\r\n\r\n---\r\n\r\n\r\nYour cheek pouches are especially stretchy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0", "speed": {}, "summary": "Your cheek pouches are especially stretchy.", "summary_markdown": "Your cheek pouches are especially stretchy.", "text": " Big Mouth Source Advanced Player's Guide pg. 23 2.0 Prerequisites Cheek Pouches --- Your cheek pouches are especially stretchy. Instead of storing up to four items of Light Bulk in your cheek pouches, you can store up to 1 Bulk worth of items. The maximum size of a given item is unchanged.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1306", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Overcrowd" ], "feat_markdown": "Overcrowd", "id": "feat-1307", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Overcrowd](/Feats.aspx?ID=1307) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\nYour physiology is slight, and you can pack into small spaces with others of similar stature. As long as you are Small, you can end your movement in the same square as a Small ally. Only two creatures total can share the same space when using this ability or a similar one.\n\nOvercrowd leads to...\r\n[Shinstabber](/Feats.aspx?ID=2431)", "name": "Overcrowd", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour physiology is slight, and you can pack into small spaces with others of similar stature.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0", "speed": {}, "summary": "Your physiology is slight, and you can pack into small spaces with others of similar stature.", "summary_markdown": "Your physiology is slight, and you can pack into small spaces with others of similar stature.", "text": " Overcrowd Source Advanced Player's Guide pg. 23 2.0 --- Your physiology is slight, and you can pack into small spaces with others of similar stature. As long as you are Small, you can end your movement in the same square as a Small ally. Only two creatures total can share the same space when using this ability or a similar one. Overcrowd leads to... Shinstabber", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1307", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rat Form" ], "feat_markdown": "Rat Form", "id": "feat-1308", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Rat Form](/Feats.aspx?ID=1308) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\nYou can transform into an innocuous-looking rat to scout an area or slip through tight spaces. You gain the effects of a 1st-level [_pest form_](/Spells.aspx?ID=217) spell, except that you must assume the battle form of a Tiny rat.", "name": "Rat Form", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform into an innocuous-looking rat to scout an area or slip through tight spaces.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0", "speed": {}, "summary": "You can transform into an innocuous-looking rat to scout an area or slip through tight spaces.", "summary_markdown": "You can transform into an innocuous-looking rat to scout an area or slip through tight spaces.", "text": " Rat Form Single Action Source Advanced Player's Guide pg. 23 2.0 --- You can transform into an innocuous-looking rat to scout an area or slip through tight spaces. You gain the effects of a 1st-level pest form spell, except that you must assume the battle form of a Tiny rat.", "trait": [ "Concentrate", "Polymorph", "Primal", "Ratfolk", "Transmutation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Ratfolk](/Traits.aspx?ID=234), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Concentrate", "Polymorph", "Primal", "Ratfolk", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=1308", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warren Digger" ], "feat_markdown": "Warren Digger", "id": "feat-1309", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Warren Digger](/Feats.aspx?ID=1309) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\nYou've learned to put your sturdy claws to work digging through the earth. You gain a burrow Speed of 15 feet.", "name": "Warren Digger", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to put your sturdy claws to work digging through the earth.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 23 2.0", "speed": {}, "summary": "You've learned to put your sturdy claws to work digging through the earth.", "summary_markdown": "You've learned to put your sturdy claws to work digging through the earth.", "text": " Warren Digger Source Advanced Player's Guide pg. 23 2.0 --- You've learned to put your sturdy claws to work digging through the earth. You gain a burrow Speed of 15 feet.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=1309", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scavenger's Search" ], "feat_markdown": "Scavenger's Search", "id": "feat-1310", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Scavenger's Search](/Feats.aspx?ID=1310) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\nYou're always on the lookout for supplies and valuables. Each time you use the [Seek](/Actions.aspx?ID=84) action to search for objects (including secret doors and hazards), you can search for objects in your choice of a 10-foot emanation around you or an adjacent 15-foot-by-15-foot area, rather than a single adjacent 10-foot-by-10-foot area. ", "name": "Scavenger's Search", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're always on the lookout for supplies and valuables.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0", "speed": {}, "summary": "You're always on the lookout for supplies and valuables.", "summary_markdown": "You're always on the lookout for supplies and valuables.", "text": " Scavenger's Search Source Advanced Player's Guide pg. 26 2.0 --- You're always on the lookout for supplies and valuables. Each time you use the Seek action to search for objects (including secret doors and hazards), you can search for objects in your choice of a 10-foot emanation around you or an adjacent 15-foot-by-15-foot area, rather than a single adjacent 10-foot-by-10-foot area. ", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=1310", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Squawk!" ], "feat_markdown": "Squawk!", "id": "feat-1311", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Squawk!](/Feats.aspx?ID=1311) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n**Trigger**\r\nYou critically fail a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), or [Intimidation](/Skills.aspx?ID=7) check against a creature that doesn't have the [tengu](/Traits.aspx?ID=240) trait.\n\n\r\n\r\n---\r\n\r\nYou let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. You get a failure on the triggering check, rather than a critical failure. All creatures that witnessed you Squawk are temporarily immune for 24 hours.", "name": "Squawk!", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n**Trigger**\r\nYou critically fail a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), or [Intimidation](/Skills.aspx?ID=7) check against a creature that doesn't have the [tengu](/Traits.aspx?ID=240) trait.\n\n\r\n\r\n---\r\n\r\n\r\nYou let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0", "speed": {}, "summary": "You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas.", "summary_markdown": "You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas.", "text": " Squawk! Reaction Source Advanced Player's Guide pg. 26 2.0 Trigger You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait. --- You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. You get a failure on the triggering check, rather than a critical failure. All creatures that witnessed you Squawk are temporarily immune for 24 hours.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "trigger": "You critically fail a Deception , Diplomacy , or Intimidation check against a creature that doesn't have the tengu trait.", "trigger_markdown": "You critically fail a [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), or [Intimidation](/Skills.aspx?ID=7) check against a creature that doesn't have the [tengu](/Traits.aspx?ID=240) trait.", "type": "Feat", "url": "/Feats.aspx?ID=1311", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Storm's Lash" ], "feat_markdown": "Storm's Lash", "id": "feat-1312", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Storm's Lash](/Feats.aspx?ID=1312) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\nWind and lightning have always been close friends to you. You can cast the [_electric arc_](/Spells.aspx?ID=97) cantrip as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.\n\nStorm's Lash leads to...\r\n[Hurricane Swing](/Feats.aspx?ID=2446)", "name": "Storm's Lash", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWind and lightning have always been close friends to you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0", "speed": {}, "summary": "Wind and lightning have always been close friends to you.", "summary_markdown": "Wind and lightning have always been close friends to you.", "text": " Storm's Lash Source Advanced Player's Guide pg. 26 2.0 --- Wind and lightning have always been close friends to you. You can cast the electric arc cantrip as a primal innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. Storm's Lash leads to... Hurricane Swing", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=1312", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tengu Lore" ], "feat_markdown": "Tengu Lore", "id": "feat-1313", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tengu Lore](/Feats.aspx?ID=1313) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\nYou learned skills for surviving in the place where your people were dispersed. You gain the trained proficiency rank in [Society](/Skills.aspx?ID=14) and [Survival](/Skills.aspx?ID=16). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Tengu Lore](/Skills.aspx?ID=8).", "name": "Tengu Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou learned skills for surviving in the place where your people were dispersed. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0", "speed": {}, "summary": "You learned skills for surviving in the place where your people were dispersed. ", "summary_markdown": "You learned skills for surviving in the place where your people were dispersed. ", "text": " Tengu Lore Source Advanced Player's Guide pg. 26 2.0 --- You learned skills for surviving in the place where your people were dispersed. You gain the trained proficiency rank in Society and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Tengu Lore.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=1313", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tengu Weapon Familiarity" ], "feat_markdown": "Tengu Weapon Familiarity", "id": "feat-1314", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tengu Weapon Familiarity](/Feats.aspx?ID=1314) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\nYou've trained with a blade and other tengu weapons ever since you hatched. You gain access to [khakkaras](/Weapons.aspx?ID=126). Additionally, choose two weapons from the [sword](/WeaponGroups.aspx?ID=15) group. You can choose from among all common martial swords, plus the [katana](/Weapons.aspx?ID=55), [temple sword](/Weapons.aspx?ID=61), and [wakizashi](/Weapons.aspx?ID=129). For the purpose of determining your proficiency, that weapon is a simple weapon, and if the weapon isn't common, you gain access to it. If you are trained in all martial weapons, you add common advanced swords to the swords you can choose from.\n\n You also gain access to all uncommon tengu weapons. For the purpose of determining your proficiency, martial tengu weapons are simple weapons, and advanced tengu weapons are martial weapons.\n\nTengu Weapon Familiarity leads to...\r\n[Eclectic Sword Training](/Feats.aspx?ID=1319), [Tengu Weapon Expertise](/Feats.aspx?ID=1321), [Tengu Weapon Study](/Feats.aspx?ID=1318)", "name": "Tengu Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained with a blade and other tengu weapons ever since you hatched.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0", "speed": {}, "summary": "You've trained with a blade and other tengu weapons ever since you hatched.", "summary_markdown": "You've trained with a blade and other tengu weapons ever since you hatched.", "text": " Tengu Weapon Familiarity Source Advanced Player's Guide pg. 26 2.0 --- You've trained with a blade and other tengu weapons ever since you hatched. You gain access to khakkaras. Additionally, choose two weapons from the sword group. You can choose from among all common martial swords, plus the katana, temple sword, and wakizashi. For the purpose of determining your proficiency, that weapon is a simple weapon, and if the weapon isn't common, you gain access to it. If you are trained in all martial weapons, you add common advanced swords to the swords you can choose from. You also gain access to all uncommon tengu weapons. For the purpose of determining your proficiency, martial tengu weapons are simple weapons, and advanced tengu weapons are martial weapons. Tengu Weapon Familiarity leads to... Eclectic Sword Training, Tengu Weapon Expertise, Tengu Weapon Study", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=1314", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eat Fortune" ], "feat_markdown": "Eat Fortune", "frequency": "once per day", "id": "feat-1315", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Eat Fortune](/Feats.aspx?ID=1315) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature within 60 feet uses a [fortune](/Traits.aspx?ID=76) or [misfortune](/Traits.aspx?ID=110) effect.\n\n\r\n\r\n---\r\n\r\nAs someone tries to twist fate, you consume the interference. The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll.\n\nEat Fortune leads to...\r\n[Jinx Glutton](/Feats.aspx?ID=2443)", "name": "Eat Fortune", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature within 60 feet uses a [fortune](/Traits.aspx?ID=76) or [misfortune](/Traits.aspx?ID=110) effect.\n\n\r\n\r\n---\r\n\r\n\r\nAs someone tries to twist fate, you consume the interference.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0", "speed": {}, "summary": "As someone tries to twist fate, you consume the interference.", "summary_markdown": "As someone tries to twist fate, you consume the interference.", "text": " Eat Fortune Reaction Source Advanced Player's Guide pg. 26 2.0 Frequency once per day Trigger A creature within 60 feet uses a fortune or misfortune effect. --- As someone tries to twist fate, you consume the interference. The triggering effect is disrupted. If it's a misfortune effect, Eat Fortune gains the fortune trait; if it's a fortune effect, Eat Fortune gains the misfortune trait. This fortune or misfortune applies to the same roll the triggering effect would have, so you couldn't negate a fortune effect with Eat Fortune and then apply a misfortune effect to the same roll. Eat Fortune leads to... Jinx Glutton", "trait": [ "Concentrate", "Divination", "Divine", "Tengu" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Concentrate", "Divination", "Divine", "Tengu" ], "trigger": "A creature within 60 feet uses a fortune or misfortune effect.", "trigger_markdown": "A creature within 60 feet uses a [fortune](/Traits.aspx?ID=76) or [misfortune](/Traits.aspx?ID=110) effect.", "type": "Feat", "url": "/Feats.aspx?ID=1315", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Long-Nosed Form" ], "feat_markdown": "Long-Nosed Form", "id": "feat-1316", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Long-Nosed Form](/Feats.aspx?ID=1316) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\nYou can transform into a specific, curious-looking human form. This human form is the same age and body type as your tengu form and has roughly analogous physical traits, such as height, though your nose remains as long as your beak and your complexion has red undertones, no matter the skin color of your human form. Using Long-Nosed Form counts as creating a disguise for the [Impersonate](/Actions.aspx?ID=46) use of [Deception](/Skills.aspx?ID=5). Due to your imperfect transformation, your transformation doesn't automatically defeat Perception DCs to determine whether you are human, though you may be able to explain away or hide your tengu traits. You lose your beak unarmed Strike in your human form, as well as any other unarmed Strikes you gained from a tengu heritage or ancestry feat. You can remain in your human form indefinitely, and you can shift back to your tengu form by using this action again.\n\nLong-Nosed Form leads to...\r\n[Great Tengu Form](/Feats.aspx?ID=1322)", "name": "Long-Nosed Form", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform into a specific, curious-looking human form.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 26 2.0", "speed": {}, "summary": "You can transform into a specific, curious-looking human form.", "summary_markdown": "You can transform into a specific, curious-looking human form.", "text": " Long-Nosed Form Single Action Source Advanced Player's Guide pg. 26 2.0 --- You can transform into a specific, curious-looking human form. This human form is the same age and body type as your tengu form and has roughly analogous physical traits, such as height, though your nose remains as long as your beak and your complexion has red undertones, no matter the skin color of your human form. Using Long-Nosed Form counts as creating a disguise for the Impersonate use of Deception. Due to your imperfect transformation, your transformation doesn't automatically defeat Perception DCs to determine whether you are human, though you may be able to explain away or hide your tengu traits. You lose your beak unarmed Strike in your human form, as well as any other unarmed Strikes you gained from a tengu heritage or ancestry feat. You can remain in your human form indefinitely, and you can shift back to your tengu form by using this action again. Long-Nosed Form leads to... Great Tengu Form", "trait": [ "Concentrate", "Polymorph", "Primal", "Tengu", "Transmutation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Tengu](/Traits.aspx?ID=240), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Concentrate", "Polymorph", "Primal", "Tengu", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=1316", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "One-Toed Hop" ], "feat_markdown": "One-Toed Hop", "id": "feat-1317", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[One-Toed Hop](/Feats.aspx?ID=1317) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\n\n\r\n\r\n---\r\n\r\nAssuming a peculiar stance, you make a short hop on each toe. You make a vertical [Leap](/Actions.aspx?ID=81) without triggering reactions that can be triggered by [move](/Traits.aspx?ID=114) actions or upon leaving or entering a square.", "name": "One-Toed Hop", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\n\n\r\n\r\n---\r\n\r\n\r\nAssuming a peculiar stance, you make a short hop on each toe.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0", "speed": {}, "summary": "Assuming a peculiar stance, you make a short hop on each toe.", "summary_markdown": "Assuming a peculiar stance, you make a short hop on each toe.", "text": " One-Toed Hop Single Action Source Advanced Player's Guide pg. 27 2.0 --- Assuming a peculiar stance, you make a short hop on each toe. You make a vertical Leap without triggering reactions that can be triggered by move actions or upon leaving or entering a square.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=1317", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tengu Weapon Study" ], "feat_markdown": "Tengu Weapon Study", "id": "feat-1318", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tengu Weapon Study](/Feats.aspx?ID=1318) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\n\n**Prerequisites**\r\n[Tengu Weapon Familiarity](/Feats.aspx?ID=1314)\n\n\r\n\r\n---\r\n\r\nYou've learned techniques for using blades and other tengu weapons. Whenever you critically hit using one of the weapons from your Tengu Weapon Familiarity, you apply the weapon's critical specialization effect.", "name": "Tengu Weapon Study", "pfs": "Standard", "prerequisite": "Tengu Weapon Familiarity", "prerequisite_markdown": "[Tengu Weapon Familiarity](/Feats.aspx?ID=1314)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\n\n**Prerequisites**\r\n[Tengu Weapon Familiarity](/Feats.aspx?ID=1314)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned techniques for using blades and other tengu weapons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0", "speed": {}, "summary": "You've learned techniques for using blades and other tengu weapons.", "summary_markdown": "You've learned techniques for using blades and other tengu weapons.", "text": " Tengu Weapon Study Source Advanced Player's Guide pg. 27 2.0 Prerequisites Tengu Weapon Familiarity --- You've learned techniques for using blades and other tengu weapons. Whenever you critically hit using one of the weapons from your Tengu Weapon Familiarity, you apply the weapon's critical specialization effect.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=1318", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eclectic Sword Training" ], "feat_markdown": "Eclectic Sword Training", "id": "feat-1319", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Eclectic Sword Training](/Feats.aspx?ID=1319) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\n\n**Prerequisites**\r\n[Tengu Weapon Familiarity](/Feats.aspx?ID=1314)\n\n\r\n\r\n---\r\n\r\nYou were always taught that you needed to be able to use whatever weapon came your way. You can change any of the swords designated in your Tengu Weapon Familiarity to different swords that meet the same specifications. You have to practice with a sword during your daily preparations to designate it, and the designation only lasts until your next daily preparations. This changes only your proficiency; it doesn't change your access.\n\nEclectic Sword Training leads to...\r\n[Eclectic Sword Mastery](/Feats.aspx?ID=2441)", "name": "Eclectic Sword Training", "pfs": "Standard", "prerequisite": "Tengu Weapon Familiarity", "prerequisite_markdown": "[Tengu Weapon Familiarity](/Feats.aspx?ID=1314)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\n\n**Prerequisites**\r\n[Tengu Weapon Familiarity](/Feats.aspx?ID=1314)\n\n\r\n\r\n---\r\n\r\n\r\nYou were always taught that you needed to be able to use whatever weapon came your way.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0", "speed": {}, "summary": "You were always taught that you needed to be able to use whatever weapon came your way.", "summary_markdown": "You were always taught that you needed to be able to use whatever weapon came your way.", "text": " Eclectic Sword Training Source Advanced Player's Guide pg. 27 2.0 Prerequisites Tengu Weapon Familiarity --- You were always taught that you needed to be able to use whatever weapon came your way. You can change any of the swords designated in your Tengu Weapon Familiarity to different swords that meet the same specifications. You have to practice with a sword during your daily preparations to designate it, and the designation only lasts until your next daily preparations. This changes only your proficiency; it doesn't change your access. Eclectic Sword Training leads to... Eclectic Sword Mastery", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=1319", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soaring Flight" ], "feat_markdown": "Soaring Flight", "frequency": "once per day", "id": "feat-1320", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Soaring Flight](/Feats.aspx?ID=1320) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Skyborn Tengu](/Heritages.aspx?ID=79) heritage\n\n\r\n\r\n---\r\n\r\nTo be a tengu is to be unburdened by the concerns of the world below. You grow a pair of magical wings or expand your existing ones. For 5 minutes, you gain a fly Speed equal to your land Speed or 20 feet, whichever is greater.\n\nSoaring Flight leads to...\r\n[Soaring Form](/Feats.aspx?ID=2447)", "name": "Soaring Flight", "pfs": "Standard", "prerequisite": "Skyborn Tengu heritage", "prerequisite_markdown": "[Skyborn Tengu](/Heritages.aspx?ID=79) heritage", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Skyborn Tengu](/Heritages.aspx?ID=79) heritage\n\n\r\n\r\n---\r\n\r\n\r\nTo be a tengu is to be unburdened by the concerns of the world below. \r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0", "speed": {}, "summary": "To be a tengu is to be unburdened by the concerns of the world below. ", "summary_markdown": "To be a tengu is to be unburdened by the concerns of the world below. ", "text": " Soaring Flight Two Actions Source Advanced Player's Guide pg. 27 2.0 Frequency once per day Prerequisites Skyborn Tengu heritage --- To be a tengu is to be unburdened by the concerns of the world below. You grow a pair of magical wings or expand your existing ones. For 5 minutes, you gain a fly Speed equal to your land Speed or 20 feet, whichever is greater. Soaring Flight leads to... Soaring Form", "trait": [ "Morph", "Primal", "Tengu", "Transmutation" ], "trait_markdown": "[Morph](/Traits.aspx?ID=113), [Primal](/Traits.aspx?ID=134), [Tengu](/Traits.aspx?ID=240), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Morph", "Primal", "Tengu", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=1320", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tengu Weapon Expertise" ], "feat_markdown": "Tengu Weapon Expertise", "id": "feat-1321", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Tengu Weapon Expertise](/Feats.aspx?ID=1321) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\n\n**Prerequisites**\r\n[Tengu Weapon Familiarity](/Feats.aspx?ID=1314)\n\n\r\n\r\n---\r\n\r\nStudy has made you an expert with tengu weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency for the weapons from your Tengu Weapon Familiarity.", "name": "Tengu Weapon Expertise", "pfs": "Standard", "prerequisite": "Tengu Weapon Familiarity", "prerequisite_markdown": "[Tengu Weapon Familiarity](/Feats.aspx?ID=1314)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\n\n**Prerequisites**\r\n[Tengu Weapon Familiarity](/Feats.aspx?ID=1314)\n\n\r\n\r\n---\r\n\r\n\r\nStudy has made you an expert with tengu weapons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0", "speed": {}, "summary": "Study has made you an expert with tengu weapons.", "summary_markdown": "Study has made you an expert with tengu weapons.", "text": " Tengu Weapon Expertise Source Advanced Player's Guide pg. 27 2.0 Prerequisites Tengu Weapon Familiarity --- Study has made you an expert with tengu weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency for the weapons from your Tengu Weapon Familiarity.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=1321", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Great Tengu Form" ], "feat_markdown": "Great Tengu Form", "id": "feat-1322", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Great Tengu Form](/Feats.aspx?ID=1322) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\n\n**Prerequisites**\r\n[Long-Nosed Form](/Feats.aspx?ID=1316)\n\n\r\n\r\n---\r\n\r\nYou take on the imposing form of a large, winged oni. Once per day, as part of using Long-Nosed Form, you also gain the benefits of 4th-level [_enlarge_](/Spells.aspx?ID=102) and [_fly_](/Spells.aspx?ID=125). This lasts for 5 minutes or until you shift out of your Long-Nosed Form, whichever happens first.", "name": "Great Tengu Form", "pfs": "Standard", "prerequisite": "Long-Nosed Form", "prerequisite_markdown": "[Long-Nosed Form](/Feats.aspx?ID=1316)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0\n\n**Prerequisites**\r\n[Long-Nosed Form](/Feats.aspx?ID=1316)\n\n\r\n\r\n---\r\n\r\n\r\nYou take on the imposing form of a large, winged oni.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 27 2.0", "speed": {}, "summary": "You take on the imposing form of a large, winged oni.", "summary_markdown": "You take on the imposing form of a large, winged oni.", "text": " Great Tengu Form Source Advanced Player's Guide pg. 27 2.0 Prerequisites Long-Nosed Form --- You take on the imposing form of a large, winged oni. Once per day, as part of using Long-Nosed Form, you also gain the benefits of 4th-level enlarge and fly . This lasts for 5 minutes or until you shift out of your Long-Nosed Form, whichever happens first.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=1322", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brine May" ], "feat_markdown": "Brine May", "id": "feat-1323", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Brine May](/Feats.aspx?ID=1323) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nYour mother was a [sea hag](/Monsters.aspx?ID=254), granting you one sea-green or blue eye. You find comfort both in the sea and on the shore. Whenever you roll a success on an [Athletics](/Skills.aspx?ID=3) check to [Swim](/Actions.aspx?ID=39), you get a critical success instead. If you end your turn in water without having succeeded at a Swim action that round, you don't sink (but you might still be moved by the current).\n\nBrine May leads to...\r\n[Invoke the Elements](/Feats.aspx?ID=2337)", "name": "Brine May", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour mother was a sea hag, granting you one sea-green or blue eye.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "Your mother was a sea hag, granting you one sea-green or blue eye.", "summary_markdown": "Your mother was a sea hag, granting you one sea-green or blue eye.", "text": " Brine May Source Advanced Player's Guide pg. 31 2.0 --- Your mother was a sea hag, granting you one sea-green or blue eye. You find comfort both in the sea and on the shore. Whenever you roll a success on an Athletics check to Swim, you get a critical success instead. If you end your turn in water without having succeeded at a Swim action that round, you don't sink (but you might still be moved by the current). Brine May leads to... Invoke the Elements", "trait": [ "Changeling", "Lineage" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Changeling", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=1323", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Callow May" ], "feat_markdown": "Callow May", "id": "feat-1324", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Callow May](/Feats.aspx?ID=1324) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nYou are among the most common of changelings—those born to [green hags](/Monsters.aspx?ID=255)—and a vibrant green eye signifies that parentage. Your mother's manipulative nature and versatile voice gives you an edge when deceiving others. You gain the [Charming Liar](/Feats.aspx?ID=766) skill feat. If you roll [Deception](/Skills.aspx?ID=5) for initiative, foes in that combat encounter that haven't acted yet are [flat-footed](/Conditions.aspx?ID=16) against you.", "name": "Callow May", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are among the most common of changelings—those born to green hags—and a vibrant green eye signifies that parentage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "You are among the most common of changelings—those born to green hags—and a vibrant green eye signifies that parentage.", "summary_markdown": "You are among the most common of changelings—those born to green hags—and a vibrant green eye signifies that parentage.", "text": " Callow May Source Advanced Player's Guide pg. 31 2.0 --- You are among the most common of changelings—those born to green hags—and a vibrant green eye signifies that parentage. Your mother's manipulative nature and versatile voice gives you an edge when deceiving others. You gain the Charming Liar skill feat. If you roll Deception for initiative, foes in that combat encounter that haven't acted yet are flat-footed against you.", "trait": [ "Changeling", "Lineage" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Changeling", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=1324", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Changeling Lore" ], "feat_markdown": "Changeling Lore", "id": "feat-1325", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Changeling Lore](/Feats.aspx?ID=1325) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nAll too aware of your true nature, you’ve studied hags and their powers. You gain the trained proficiency rank in [Deception](/Skills.aspx?ID=5) and [Occultism](/Skills.aspx?ID=11). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Hag Lore](/Skills.aspx?ID=8).", "name": "Changeling Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nAll too aware of your true nature, you’ve studied hags and their powers.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "All too aware of your true nature, you’ve studied hags and their powers.", "summary_markdown": "All too aware of your true nature, you’ve studied hags and their powers.", "text": " Changeling Lore Source Advanced Player's Guide pg. 31 2.0 --- All too aware of your true nature, you’ve studied hags and their powers. You gain the trained proficiency rank in Deception and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Hag Lore.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=1325", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dream May" ], "feat_markdown": "Dream May", "id": "feat-1326", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dream May](/Feats.aspx?ID=1326) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nYou are the child of a [night hag](/Monsters.aspx?ID=257), making one of your eyes violet or even black. Your mother's powers over sleep and dreams have given you a degree of resistance to those effects, granting you a +2 circumstance bonus to all saving throws against [sleep](/Traits.aspx?ID=145) effects and effects that cause or alter dreams.\n\n In addition, sleep is more restorative for you. You regain HP equal to your Constitution modifier times double your level instead of just times your level, and you reduce any [drained](/Conditions.aspx?ID=10) and [doomed](/Conditions.aspx?ID=9) conditions you have by 2 instead of by 1.", "name": "Dream May", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are the child of a night hag, making one of your eyes violet or even black.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "You are the child of a night hag, making one of your eyes violet or even black.", "summary_markdown": "You are the child of a night hag, making one of your eyes violet or even black.", "text": " Dream May Source Advanced Player's Guide pg. 31 2.0 --- You are the child of a night hag, making one of your eyes violet or even black. Your mother's powers over sleep and dreams have given you a degree of resistance to those effects, granting you a +2 circumstance bonus to all saving throws against sleep effects and effects that cause or alter dreams. In addition, sleep is more restorative for you. You regain HP equal to your Constitution modifier times double your level instead of just times your level, and you reduce any drained and doomed conditions you have by 2 instead of by 1.", "trait": [ "Changeling", "Lineage" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Changeling", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=1326", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hag Claws" ], "feat_markdown": "Hag Claws", "id": "feat-1327", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hag Claws](/Feats.aspx?ID=1327) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nWhen you came of age, your fingernails grew long and sharp. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), and [unarmed](/Traits.aspx?ID=199) traits.\n\n**Special** claws can develop at any point in a changeling's life, allowing you to select this feat anytime you would gain an ancestry feat, but once you've selected it, you can't retrain out of it.", "name": "Hag Claws", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you came of age, your fingernails grew long and sharp.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "When you came of age, your fingernails grew long and sharp.", "summary_markdown": "When you came of age, your fingernails grew long and sharp.", "text": " Hag Claws Source Advanced Player's Guide pg. 31 2.0 --- When you came of age, your fingernails grew long and sharp. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits. Special claws can develop at any point in a changeling's life, allowing you to select this feat anytime you would gain an ancestry feat, but once you've selected it, you can't retrain out of it.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=1327", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hag's Sight" ], "feat_markdown": "Hag's Sight", "id": "feat-1328", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hag's Sight](/Feats.aspx?ID=1328) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nYou've nurtured the supernatural abilities gifted by your hag mother, particularly your sight. You gain [darkvision](/Rules.aspx?ID=415).", "name": "Hag's Sight", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've nurtured the supernatural abilities gifted by your hag mother, particularly your sight.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "You've nurtured the supernatural abilities gifted by your hag mother, particularly your sight.", "summary_markdown": "You've nurtured the supernatural abilities gifted by your hag mother, particularly your sight.", "text": " Hag's Sight Source Advanced Player's Guide pg. 31 2.0 --- You've nurtured the supernatural abilities gifted by your hag mother, particularly your sight. You gain darkvision.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=1328", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slag May" ], "feat_markdown": "Slag May", "id": "feat-1329", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Slag May](/Feats.aspx?ID=1329) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nYour mother was an [annis hag](/Monsters.aspx?ID=256), known for physical prowess, and you have one violet or steel-gray eye. You have thick, sturdy claws made of cold iron that grow naturally from your body. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the [brawling](/WeaponGroups.aspx?ID=4) group, have the [unarmed](/Traits.aspx?ID=199) and [grapple](/Traits.aspx?ID=184) traits, and are [cold iron](/Equipment.aspx?ID=375).", "name": "Slag May", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour mother was an annis hag, known for physical prowess, and you have one violet or steel-gray eye.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "Your mother was an annis hag, known for physical prowess, and you have one violet or steel-gray eye.", "summary_markdown": "Your mother was an annis hag, known for physical prowess, and you have one violet or steel-gray eye.", "text": " Slag May Source Advanced Player's Guide pg. 31 2.0 --- Your mother was an annis hag, known for physical prowess, and you have one violet or steel-gray eye. You have thick, sturdy claws made of cold iron that grow naturally from your body. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the brawling group, have the unarmed and grapple traits, and are cold iron.", "trait": [ "Changeling", "Lineage" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Changeling", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=1329", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Called" ], "feat_markdown": "Called", "id": "feat-1330", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Called](/Feats.aspx?ID=1330) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nYou have heard the Call, and in constantly resisting that persistent demand, you've developed a mental bulwark against effects that would target your mind. You gain a +1 circumstance bonus to Will saving throws against [mental](/Traits.aspx?ID=106) effects. If you roll a success on your saving throw against a mental effect that would make you [controlled](/Conditions.aspx?ID=6), you get a critical success instead.", "name": "Called", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have heard the Call, and in constantly resisting that persistent demand, you've developed a mental bulwark against effects that would target your mind.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "You have heard the Call, and in constantly resisting that persistent demand, you've developed a mental bulwark against effects that would target your mind.", "summary_markdown": "You have heard the Call, and in constantly resisting that persistent demand, you've developed a mental bulwark against effects that would target your mind.", "text": " Called Source Advanced Player's Guide pg. 31 2.0 --- You have heard the Call, and in constantly resisting that persistent demand, you've developed a mental bulwark against effects that would target your mind. You gain a +1 circumstance bonus to Will saving throws against mental effects. If you roll a success on your saving throw against a mental effect that would make you controlled, you get a critical success instead.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=1330", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mist Child" ], "feat_markdown": "Mist Child", "id": "feat-1331", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Mist Child](/Feats.aspx?ID=1331) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nYou blend in with unnatural subtlety. When you are [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22), increase the DC of the flat check to target you to 6 if you're concealed or 12 if you're hidden.", "name": "Mist Child", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou blend in with unnatural subtlety.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "You blend in with unnatural subtlety.", "summary_markdown": "You blend in with unnatural subtlety.", "text": " Mist Child Source Advanced Player's Guide pg. 31 2.0 --- You blend in with unnatural subtlety. When you are concealed or hidden, increase the DC of the flat check to target you to 6 if you're concealed or 12 if you're hidden.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=1331", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Accursed Claws" ], "feat_markdown": "Accursed Claws", "id": "feat-1332", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Accursed Claws](/Feats.aspx?ID=1332) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n**Prerequisites**\r\nclaw unarmed attack\n\n\r\n\r\n---\r\n\r\nYour claws carry your mother's hag magic. When you critically hit with a claw Strike, the target takes an additional 1d4 [persistent mental damage](/Conditions.aspx?ID=29).", "name": "Accursed Claws", "pfs": "Standard", "prerequisite": "claw unarmed attack", "prerequisite_markdown": "claw unarmed attack", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n**Prerequisites**\r\nclaw unarmed attack\n\n\r\n\r\n---\r\n\r\n\r\nYour claws carry your mother's hag magic.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "Your claws carry your mother's hag magic.", "summary_markdown": "Your claws carry your mother's hag magic.", "text": " Accursed Claws Source Advanced Player's Guide pg. 31 2.0 Prerequisites claw unarmed attack --- Your claws carry your mother's hag magic. When you critically hit with a claw Strike, the target takes an additional 1d4 persistent mental damage.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=1332", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Occult Resistance" ], "feat_markdown": "Occult Resistance", "id": "feat-1333", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Occult Resistance](/Feats.aspx?ID=1333) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYour study of occult practices has shown you how to best defend against them. You gain a +1 circumstance bonus to all saving throws against [occult](/Traits.aspx?ID=120) effects.", "name": "Occult Resistance", "pfs": "Standard", "prerequisite": "Expert in Occultism", "prerequisite_markdown": "Expert in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYour study of occult practices has shown you how to best defend against them.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "Your study of occult practices has shown you how to best defend against them.", "summary_markdown": "Your study of occult practices has shown you how to best defend against them.", "text": " Occult Resistance Source Advanced Player's Guide pg. 31 2.0 Prerequisites Expert in Occultism --- Your study of occult practices has shown you how to best defend against them. You gain a +1 circumstance bonus to all saving throws against occult effects.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=1333", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hag Magic" ], "feat_markdown": "Hag Magic", "id": "feat-1334", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Hag Magic](/Feats.aspx?ID=1334) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nThrough your heritage, you can replicate some of a hag's magic. Choose one common spell of 4th level or lower from those available to a coven, including the spells contributed to a coven by a hag of your mother's type. You can cast this spell once per day as a 4th-level occult innate spell.\n\n Spells available to all covens are [_augury_](/Spells.aspx?ID=15), [_charm_](/Spells.aspx?ID=34), [_clairaudience_](/Spells.aspx?ID=39), [_clairvoyance_](/Spells.aspx?ID=40), [_dream message_](/Spells.aspx?ID=90), and [_illusory disguise_](/Spells.aspx?ID=159). The eligible spells granted by the most prominent types of hag are: **Sea Hag** [_acid arrow_](/Spells.aspx?ID=2), [_water walk_](/Spells.aspx?ID=371); **Green Hag** [_entangle_](/Spells.aspx?ID=103), [_outcast's curse_](/Spells.aspx?ID=211), [_wall of thorns_](/Spells.aspx?ID=366); **Annis Hag** [_earthbind_](/Spells.aspx?ID=94); **Night Hag** [_nightmare_](/Spells.aspx?ID=208)", "name": "Hag Magic", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThrough your heritage, you can replicate some of a hag's magic.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 31 2.0", "speed": {}, "summary": "Through your heritage, you can replicate some of a hag's magic.", "summary_markdown": "Through your heritage, you can replicate some of a hag's magic.", "text": " Hag Magic Source Advanced Player's Guide pg. 31 2.0 --- Through your heritage, you can replicate some of a hag's magic. Choose one common spell of 4th level or lower from those available to a coven, including the spells contributed to a coven by a hag of your mother's type. You can cast this spell once per day as a 4th-level occult innate spell. Spells available to all covens are augury , charm , clairaudience , clairvoyance , dream message , and illusory disguise . The eligible spells granted by the most prominent types of hag are: Sea Hag acid arrow , water walk ; Green Hag entangle , outcast's curse , wall of thorns ; Annis Hag earthbind ; Night Hag nightmare ", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=1334", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eyes of the Night" ], "feat_markdown": "Eyes of the Night", "id": "feat-1335", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Eyes of the Night](/Feats.aspx?ID=1335) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\nYou can see in the darkness as easily as a true vampire. You gain [darkvision](/Rules.aspx?ID=415).\n\n**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "name": "Eyes of the Night", "pfs": "Standard", "prerequisite": "low-light vision", "prerequisite_markdown": "[low-light vision](/Rules.aspx?ID=416)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\n\r\nYou can see in the darkness as easily as a true vampire.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "You can see in the darkness as easily as a true vampire.", "summary_markdown": "You can see in the darkness as easily as a true vampire.", "text": " Eyes of the Night Source Advanced Player's Guide pg. 33 2.0 Prerequisites low-light vision --- You can see in the darkness as easily as a true vampire. You gain darkvision. Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=1335", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fangs" ], "feat_markdown": "Fangs", "id": "feat-1336", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fangs](/Feats.aspx?ID=1336) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\nYour incisors have grown into true fangs: long, sharp, and well-suited to drawing blood. You gain a fangs unarmed attack that deals 1d6 piercing damage. Your fangs are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [grapple](/Traits.aspx?ID=184) and [unarmed](/Traits.aspx?ID=199) traits.", "name": "Fangs", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour incisors have grown into true fangs: long, sharp, and well-suited to drawing blood.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood.", "summary_markdown": "Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood.", "text": " Fangs Source Advanced Player's Guide pg. 33 2.0 --- Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood. You gain a fangs unarmed attack that deals 1d6 piercing damage. Your fangs are in the brawling group and have the grapple and unarmed traits.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=1336", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Straveika" ], "feat_markdown": "Straveika", "id": "feat-1337", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Straveika](/Feats.aspx?ID=1337) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\nYou descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth. People call you straveika, or ancient-born. The vestiges of your forebear's powers of domination have left you with an understanding of how a creature's intentions change its behaviors. You gain a +1 circumstance bonus to Perception checks to [Sense Motive](/Actions.aspx?ID=85) and Perception DCs against attempts to [Lie](/Actions.aspx?ID=47) to you.\n\nStraveika leads to...\r\n[Taste Blood](/Feats.aspx?ID=2349)", "name": "Straveika", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "You descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth.", "summary_markdown": "You descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth.", "text": " Straveika Source Advanced Player's Guide pg. 33 2.0 --- You descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth. People call you straveika, or ancient-born. The vestiges of your forebear's powers of domination have left you with an understanding of how a creature's intentions change its behaviors. You gain a +1 circumstance bonus to Perception checks to Sense Motive and Perception DCs against attempts to Lie to you. Straveika leads to... Taste Blood", "trait": [ "Dhampir", "Lineage" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Dhampir", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=1337", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Svetocher" ], "feat_markdown": "Svetocher", "id": "feat-1338", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Svetocher](/Feats.aspx?ID=1338) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\nYou were born to one of the moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion. When you have the [drained](/Conditions.aspx?ID=10) condition, calculate the penalty to your Fortitude saves and your Hit Point reduction as though the condition value were 1 lower. You are trained [Diplomacy](/Skills.aspx?ID=6). If you would automatically be trained in it, you instead become trained in a skill of your choice.\n\nSvetocher leads to...\r\n[Taste Blood](/Feats.aspx?ID=2349)", "name": "Svetocher", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou were born to one of the moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "You were born to one of the moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion.", "summary_markdown": "You were born to one of the moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion.", "text": " Svetocher Source Advanced Player's Guide pg. 33 2.0 --- You were born to one of the moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion. When you have the drained condition, calculate the penalty to your Fortitude saves and your Hit Point reduction as though the condition value were 1 lower. You are trained Diplomacy. If you would automatically be trained in it, you instead become trained in a skill of your choice. Svetocher leads to... Taste Blood", "trait": [ "Dhampir", "Lineage" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Dhampir", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=1338", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vampire Lore" ], "feat_markdown": "Vampire Lore", "id": "feat-1339", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vampire Lore](/Feats.aspx?ID=1339) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\nYou were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors. You gain the trained proficiency rank in [Religion](/Skills.aspx?ID=13) and [Society](/Skills.aspx?ID=14). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Vampire Lore](/Traits.aspx?ID=242).", "name": "Vampire Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "You were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors.", "summary_markdown": "You were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors.", "text": " Vampire Lore Source Advanced Player's Guide pg. 33 2.0 --- You were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors. You gain the trained proficiency rank in Religion and Society. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Vampire Lore.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=1339", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Voice of the Night" ], "feat_markdown": "Voice of the Night", "id": "feat-1340", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Voice of the Night](/Feats.aspx?ID=1340) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\nYou hear and understand the words of creatures you share the darkness with. You can ask questions of, receive answers from, and use [Diplomacy](/Skills.aspx?ID=6) with [bats](/MonsterFamilies.aspx?ID=12), [rats](/MonsterFamilies.aspx?ID=86), and [wolves](/MonsterFamilies.aspx?ID=101). You also gain a +1 circumstance bonus to [Make an Impression](/Actions.aspx?ID=50) on such animals.", "name": "Voice of the Night", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou hear and understand the words of creatures you share the darkness with.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "You hear and understand the words of creatures you share the darkness with.", "summary_markdown": "You hear and understand the words of creatures you share the darkness with.", "text": " Voice of the Night Source Advanced Player's Guide pg. 33 2.0 --- You hear and understand the words of creatures you share the darkness with. You can ask questions of, receive answers from, and use Diplomacy with bats, rats, and wolves. You also gain a +1 circumstance bonus to Make an Impression on such animals.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=1340", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enthralling Allure" ], "feat_markdown": "Enthralling Allure", "id": "feat-1341", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Enthralling Allure](/Feats.aspx?ID=1341) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\nThe powers of domination employed by your progenitors have manifested in you as well. Once per day, you can cast [_charm_](/Spells.aspx?ID=34) as a 1st-level divine innate spell.", "name": "Enthralling Allure", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe powers of domination employed by your progenitors have manifested in you as well.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "The powers of domination employed by your progenitors have manifested in you as well.", "summary_markdown": "The powers of domination employed by your progenitors have manifested in you as well.", "text": " Enthralling Allure Source Advanced Player's Guide pg. 33 2.0 --- The powers of domination employed by your progenitors have manifested in you as well. Once per day, you can cast charm as a 1st-level divine innate spell.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=1341", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Necromantic Physiology" ], "feat_markdown": "Necromantic Physiology", "id": "feat-1342", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Necromantic Physiology](/Feats.aspx?ID=1342) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\nYour unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you. You gain a +2 circumstance bonus to saves against [diseases](/Traits.aspx?ID=46).", "name": "Necromantic Physiology", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "Your unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you.", "summary_markdown": "Your unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you.", "text": " Necromantic Physiology Source Advanced Player's Guide pg. 33 2.0 --- Your unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you. You gain a +2 circumstance bonus to saves against diseases.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=1342", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Undead Slayer" ], "feat_markdown": "Undead Slayer", "id": "feat-1343", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Undead Slayer](/Feats.aspx?ID=1343) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\nYour knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease. Against [undead](/Traits.aspx?ID=160) creatures, you gain a circumstance bonus to damage with weapons and unarmed attacks equal to the number of weapon damage dice for the Strike. This bonus increases to double the number of weapon damage dice if your target has the [vampire](/Traits.aspx?ID=242) trait.", "name": "Undead Slayer", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "Your knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease.", "summary_markdown": "Your knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease.", "text": " Undead Slayer Source Advanced Player's Guide pg. 33 2.0 --- Your knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease. Against undead creatures, you gain a circumstance bonus to damage with weapons and unarmed attacks equal to the number of weapon damage dice for the Strike. This bonus increases to double the number of weapon damage dice if your target has the vampire trait.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=1343", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloodletting Fangs" ], "feat_markdown": "Bloodletting Fangs", "id": "feat-1344", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodletting Fangs](/Feats.aspx?ID=1344) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n**Prerequisites**\r\nfangs unarmed attack\n\n\r\n\r\n---\r\n\r\nYou emulate your vampiric parent's techniques for drawing blood from a victim. Your fangs Strikes deal an additional 1d4 [persistent bleed damage](/Conditions.aspx?ID=29) on a critical hit.", "name": "Bloodletting Fangs", "pfs": "Standard", "prerequisite": "fangs unarmed attack", "prerequisite_markdown": "fangs unarmed attack", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n**Prerequisites**\r\nfangs unarmed attack\n\n\r\n\r\n---\r\n\r\n\r\nYou emulate your vampiric parent's techniques for drawing blood from a victim.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "You emulate your vampiric parent's techniques for drawing blood from a victim.", "summary_markdown": "You emulate your vampiric parent's techniques for drawing blood from a victim.", "text": " Bloodletting Fangs Source Advanced Player's Guide pg. 33 2.0 Prerequisites fangs unarmed attack --- You emulate your vampiric parent's techniques for drawing blood from a victim. Your fangs Strikes deal an additional 1d4 persistent bleed damage on a critical hit.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=1344", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Night Magic" ], "feat_markdown": "Night Magic", "id": "feat-1345", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Night Magic](/Feats.aspx?ID=1345) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\nYou can tap into the magic that runs through your blood. You gain [_animal form_](/Spells.aspx?ID=10) (wolf only, using the statistics for a canine) and [_obscuring mist_](/Spells.aspx?ID=210) as 2nd-level divine innate spells. You can cast each of these spells once per day.", "name": "Night Magic", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can tap into the magic that runs through your blood.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "You can tap into the magic that runs through your blood.", "summary_markdown": "You can tap into the magic that runs through your blood.", "text": " Night Magic Source Advanced Player's Guide pg. 33 2.0 --- You can tap into the magic that runs through your blood. You gain animal form (wolf only, using the statistics for a canine) and obscuring mist as 2nd-level divine innate spells. You can cast each of these spells once per day.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=1345", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Form of the Bat" ], "feat_markdown": "Form of the Bat", "frequency": "once per hour", "id": "feat-1346", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Form of the Bat](/Feats.aspx?ID=1346) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\nYou can transform into a harmless bat. You gain the effects of a 4th-level [_pest form_](/Spells.aspx?ID=217), except you always transform into a bat.", "name": "Form of the Bat", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\r\n\r\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform into a harmless bat.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "You can transform into a harmless bat.", "summary_markdown": "You can transform into a harmless bat.", "text": " Form of the Bat Single Action Source Advanced Player's Guide pg. 33 2.0 Frequency once per hour --- You can transform into a harmless bat. You gain the effects of a 4th-level pest form , except you always transform into a bat.", "trait": [ "Concentrate", "Dhampir", "Divine", "Polymorph", "Transmutation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Dhampir](/Traits.aspx?ID=215), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Concentrate", "Dhampir", "Divine", "Polymorph", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=1346", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Symphony of Blood" ], "feat_markdown": "Symphony of Blood", "id": "feat-1347", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Symphony of Blood](/Feats.aspx?ID=1347) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\nYou call forth the blood of your foes to grant you vigor. Once per day, you can cast [_vampiric exsanguination_](/Spells.aspx?ID=353) as a 7th-level divine innate spell.", "name": "Symphony of Blood", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou call forth the blood of your foes to grant you vigor.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 33 2.0", "speed": {}, "summary": "You call forth the blood of your foes to grant you vigor.", "summary_markdown": "You call forth the blood of your foes to grant you vigor.", "text": " Symphony of Blood Source Advanced Player's Guide pg. 33 2.0 --- You call forth the blood of your foes to grant you vigor. Once per day, you can cast vampiric exsanguination as a 7th-level divine innate spell.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=1347", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Angelkin" ], "feat_markdown": "Angelkin", "id": "feat-1348", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Angelkin](/Feats.aspx?ID=1348) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\nYou descend from an [angel](/MonsterFamilies.aspx?ID=3)—a winged messenger from [Nirvana](/Planes.aspx?ID=20) or one of the other celestial realms—which gives you a knack for cultures and languages. You gain the trained proficiency rank in [Society](/Skills.aspx?ID=14). If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You know the [Celestial](/Languages.aspx?ID=16) language, and you gain the [Multilingual](/Feats.aspx?ID=814) skill feat.\n\nAngelkin leads to...\r\n[Angelic Magic](/Feats.aspx?ID=1357), [Truespeech](/Feats.aspx?ID=2296)", "name": "Angelkin", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou descend from an angel—a winged messenger from Nirvana or one of the other celestial realms—which gives you a knack for cultures and languages.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0", "speed": {}, "summary": "You descend from an angel—a winged messenger from Nirvana or one of the other celestial realms—which gives you a knack for cultures and languages.", "summary_markdown": "You descend from an angel—a winged messenger from Nirvana or one of the other celestial realms—which gives you a knack for cultures and languages.", "text": " Angelkin Source Advanced Player's Guide pg. 35 2.0 --- You descend from an angel—a winged messenger from Nirvana or one of the other celestial realms—which gives you a knack for cultures and languages. You gain the trained proficiency rank in Society. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You know the Celestial language, and you gain the Multilingual skill feat. Angelkin leads to... Angelic Magic, Truespeech", "trait": [ "Aasimar", "Lineage" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Aasimar", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=1348", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Celestial Eyes" ], "feat_markdown": "Celestial Eyes", "id": "feat-1349", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Eyes](/Feats.aspx?ID=1349) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\nYou can see through darkness. You gain [darkvision](/Rules.aspx?ID=415).\n\n**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "name": "Celestial Eyes", "pfs": "Standard", "prerequisite": "low-light vision", "prerequisite_markdown": "[low-light vision](/Rules.aspx?ID=416)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\n\r\nYou can see through darkness.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0", "speed": {}, "summary": "You can see through darkness.", "summary_markdown": "You can see through darkness.", "text": " Celestial Eyes Source Advanced Player's Guide pg. 35 2.0 Prerequisites low-light vision --- You can see through darkness. You gain darkvision. Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1349", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Celestial Lore" ], "feat_markdown": "Celestial Lore", "id": "feat-1350", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Lore](/Feats.aspx?ID=1350) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\nYou were raised with an aasimar or celestial relative, or you've devoted yourself to researching the secrets of the celestial realms. You gain the trained proficiency rank in [Diplomacy](/Skills.aspx?ID=6) and [Religion](/Skills.aspx?ID=13). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a [Lore](/Skills.aspx?ID=8) skill related to the celestial realm from which you trace your lineage (usually [Elysium](/Planes.aspx?ID=16) Lore, [Heaven](/Planes.aspx?ID=17) Lore, or [Nirvana](/Planes.aspx?ID=20) Lore).", "name": "Celestial Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou were raised with an aasimar or celestial relative, or you've devoted yourself to researching the secrets of the celestial realms.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0", "speed": {}, "summary": "You were raised with an aasimar or celestial relative, or you've devoted yourself to researching the secrets of the celestial realms.", "summary_markdown": "You were raised with an aasimar or celestial relative, or you've devoted yourself to researching the secrets of the celestial realms.", "text": " Celestial Lore Source Advanced Player's Guide pg. 35 2.0 --- You were raised with an aasimar or celestial relative, or you've devoted yourself to researching the secrets of the celestial realms. You gain the trained proficiency rank in Diplomacy and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a Lore skill related to the celestial realm from which you trace your lineage (usually Elysium Lore, Heaven Lore, or Nirvana Lore).", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1350", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Halo" ], "feat_markdown": "Halo", "id": "feat-1351", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Halo](/Feats.aspx?ID=1351) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\nYou are surrounded by a halo of light and goodness at all times. Your halo sheds light with the effects of a divine [_light_](/Spells.aspx?ID=171) cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. You can suppress or reestablish the halo with a single action, which has the [concentrate](/Traits.aspx?ID=32) trait.\n\nHalo leads to...\r\n[Healer's Halo](/Feats.aspx?ID=2287)", "name": "Halo", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are surrounded by a halo of light and goodness at all times.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0", "speed": {}, "summary": "You are surrounded by a halo of light and goodness at all times.", "summary_markdown": "You are surrounded by a halo of light and goodness at all times.", "text": " Halo Source Advanced Player's Guide pg. 35 2.0 --- You are surrounded by a halo of light and goodness at all times. Your halo sheds light with the effects of a divine light cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. You can suppress or reestablish the halo with a single action, which has the concentrate trait. Halo leads to... Healer's Halo", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1351", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lawbringer" ], "feat_markdown": "Lawbringer", "id": "feat-1352", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Lawbringer](/Feats.aspx?ID=1352) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\nYou trace your lineage to [archons](/MonsterFamilies.aspx?ID=9): embodiments of heavenly virtues, guardians of the seven-tiered mountain of [Heaven](/Planes.aspx?ID=17), and nurturers of law and virtue within mortals. Your own virtue and orderly mind protect you from foes who would turn your emotions against you. You gain a +1 circumstance bonus to saves against [emotion](/Traits.aspx?ID=60) effects, and if you roll a success on a save against an emotion effect, you get a critical success instead.\n\nLawbringer leads to...\r\n[Archon Magic](/Feats.aspx?ID=1358), [Enforced Order](/Feats.aspx?ID=2293)", "name": "Lawbringer", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou trace your lineage to archons: embodiments of heavenly virtues, guardians of the seven-tiered mountain of Heaven, and nurturers of law and virtue within mortals.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0", "speed": {}, "summary": "You trace your lineage to archons: embodiments of heavenly virtues, guardians of the seven-tiered mountain of Heaven, and nurturers of law and virtue within mortals.", "summary_markdown": "You trace your lineage to archons: embodiments of heavenly virtues, guardians of the seven-tiered mountain of Heaven, and nurturers of law and virtue within mortals.", "text": " Lawbringer Source Advanced Player's Guide pg. 35 2.0 --- You trace your lineage to archons: embodiments of heavenly virtues, guardians of the seven-tiered mountain of Heaven, and nurturers of law and virtue within mortals. Your own virtue and orderly mind protect you from foes who would turn your emotions against you. You gain a +1 circumstance bonus to saves against emotion effects, and if you roll a success on a save against an emotion effect, you get a critical success instead. Lawbringer leads to... Archon Magic, Enforced Order", "trait": [ "Aasimar", "Lineage" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Aasimar", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=1352", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Musetouched" ], "feat_markdown": "Musetouched", "id": "feat-1353", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Musetouched](/Feats.aspx?ID=1353) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\nYour blood sings with the liberating power of the [azatas](/MonsterFamilies.aspx?ID=10), living embodiments of freedom from the wild realm of [Elysium](/Planes.aspx?ID=16). You gain a +1 circumstance bonus to [Escape](/Actions.aspx?ID=79). When you roll a critical failure on a check to Escape, you get a failure instead, and when you roll a success, you get a critical success instead.\n\nMusetouched leads to...\r\n[Azata Magic](/Feats.aspx?ID=1359), [Call of Elysium](/Feats.aspx?ID=2290)", "name": "Musetouched", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour blood sings with the liberating power of the azatas, living embodiments of freedom from the wild realm of Elysium.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 35 2.0", "speed": {}, "summary": "Your blood sings with the liberating power of the azatas, living embodiments of freedom from the wild realm of Elysium.", "summary_markdown": "Your blood sings with the liberating power of the azatas, living embodiments of freedom from the wild realm of Elysium.", "text": " Musetouched Source Advanced Player's Guide pg. 35 2.0 --- Your blood sings with the liberating power of the azatas, living embodiments of freedom from the wild realm of Elysium. You gain a +1 circumstance bonus to Escape. When you roll a critical failure on a check to Escape, you get a failure instead, and when you roll a success, you get a critical success instead. Musetouched leads to... Azata Magic, Call of Elysium", "trait": [ "Aasimar", "Lineage" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Aasimar", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=1353", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blessed Blood (Aasimar)" ], "feat_markdown": "Blessed Blood (Aasimar)", "id": "feat-1354", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Blessed Blood (Aasimar)](/Feats.aspx?ID=1354) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\nYour freshly spilled blood is sanctified, and ingesting it causes effects similar to those of [holy water](/Equipment.aspx?ID=245). Whenever a [fiend](/Traits.aspx?ID=70), [undead](/Traits.aspx?ID=160), or creature with a weakness to good damage drinks your blood or deals piercing or slashing damage to you with jaws, fangs, or a similar attack, that creature takes 1d6 good damage. You gain a +4 circumstance bonus to [Crafting](/Skills.aspx?ID=4) checks to [Craft](/Actions.aspx?ID=43) holy water using your own blood as one of the ingredients.", "name": "Blessed Blood (Aasimar)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour freshly spilled blood is sanctified, and ingesting it causes effects similar to those of holy water.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "Your freshly spilled blood is sanctified, and ingesting it causes effects similar to those of holy water.", "summary_markdown": "Your freshly spilled blood is sanctified, and ingesting it causes effects similar to those of holy water.", "text": " Blessed Blood (Aasimar) Source Advanced Player's Guide pg. 36 2.0 --- Your freshly spilled blood is sanctified, and ingesting it causes effects similar to those of holy water. Whenever a fiend, undead, or creature with a weakness to good damage drinks your blood or deals piercing or slashing damage to you with jaws, fangs, or a similar attack, that creature takes 1d6 good damage. You gain a +4 circumstance bonus to Crafting checks to Craft holy water using your own blood as one of the ingredients.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1354", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Celestial Resistance" ], "feat_markdown": "Celestial Resistance", "id": "feat-1355", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Resistance](/Feats.aspx?ID=1355) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\nYour growing connection to your celestial forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type. \n\nThough you can choose any of these energy damage types, the damage type typically matches a celestial associated with your bloodline. For instance, an angelkin might choose resistance to cold or fire with a [cassisian](/Monsters.aspx?ID=13) forebear, resistance to fire with a [balisse](/Monsters.aspx?ID=15) forebear, or resistance to sonic with a [choral](/Monsters.aspx?ID=14) forebear.", "name": "Celestial Resistance", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour growing connection to your celestial forebears has granted you one of their resistances as well.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "Your growing connection to your celestial forebears has granted you one of their resistances as well.", "summary_markdown": "Your growing connection to your celestial forebears has granted you one of their resistances as well.", "text": " Celestial Resistance Source Advanced Player's Guide pg. 36 2.0 --- Your growing connection to your celestial forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type. Though you can choose any of these energy damage types, the damage type typically matches a celestial associated with your bloodline. For instance, an angelkin might choose resistance to cold or fire with a cassisian forebear, resistance to fire with a balisse forebear, or resistance to sonic with a choral forebear.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1355", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Empyreal Blessing" ], "feat_markdown": "Empyreal Blessing", "id": "feat-1356", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Empyreal Blessing](/Feats.aspx?ID=1356) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\nYou can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself. You can cast [_bless_](/Spells.aspx?ID=25) once per day as a 1st-level divine innate spell.", "name": "Empyreal Blessing", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "You can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself.", "summary_markdown": "You can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself.", "text": " Empyreal Blessing Source Advanced Player's Guide pg. 36 2.0 --- You can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself. You can cast bless once per day as a 1st-level divine innate spell.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1356", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Angelic Magic" ], "feat_markdown": "Angelic Magic", "id": "feat-1357", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Angelic Magic](/Feats.aspx?ID=1357) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n**Prerequisites**\r\n[Angelkin](/Feats.aspx?ID=1348)\n\n\r\n\r\n---\r\n\r\nYou can tap into the magic of angels that runs through your blood. You can cast [_humanoid form_](/Spells.aspx?ID=153) and [_remove fear_](/Spells.aspx?ID=252) each once per day as 2nd-level divine innate spells.", "name": "Angelic Magic", "pfs": "Standard", "prerequisite": "Angelkin", "prerequisite_markdown": "[Angelkin](/Feats.aspx?ID=1348)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n**Prerequisites**\r\n[Angelkin](/Feats.aspx?ID=1348)\n\n\r\n\r\n---\r\n\r\n\r\nYou can tap into the magic of angels that runs through your blood.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "You can tap into the magic of angels that runs through your blood.", "summary_markdown": "You can tap into the magic of angels that runs through your blood.", "text": " Angelic Magic Source Advanced Player's Guide pg. 36 2.0 Prerequisites Angelkin --- You can tap into the magic of angels that runs through your blood. You can cast humanoid form and remove fear each once per day as 2nd-level divine innate spells.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1357", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Archon Magic" ], "feat_markdown": "Archon Magic", "id": "feat-1358", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Archon Magic](/Feats.aspx?ID=1358) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n**Prerequisites**\r\n[Lawbringer](/Feats.aspx?ID=1352)\n\n\r\n\r\n---\r\n\r\nYou can tap into the heavenly magic that is your birthright. You can cast [_continual flame_](/Spells.aspx?ID=50) and [_shield other_](/Spells.aspx?ID=281) each once per day as 2nd-level divine innate spells.", "name": "Archon Magic", "pfs": "Standard", "prerequisite": "Lawbringer", "prerequisite_markdown": "[Lawbringer](/Feats.aspx?ID=1352)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n**Prerequisites**\r\n[Lawbringer](/Feats.aspx?ID=1352)\n\n\r\n\r\n---\r\n\r\n\r\nYou can tap into the heavenly magic that is your birthright.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "You can tap into the heavenly magic that is your birthright.", "summary_markdown": "You can tap into the heavenly magic that is your birthright.", "text": " Archon Magic Source Advanced Player's Guide pg. 36 2.0 Prerequisites Lawbringer --- You can tap into the heavenly magic that is your birthright. You can cast continual flame and shield other each once per day as 2nd-level divine innate spells.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1358", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Azata Magic" ], "feat_markdown": "Azata Magic", "id": "feat-1359", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Azata Magic](/Feats.aspx?ID=1359) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n**Prerequisites**\r\n[Musetouched](/Feats.aspx?ID=1353)\n\n\r\n\r\n---\r\n\r\nYour lineage traces back to the realm of Elysium, and you can harness its magic using this connection. You can cast [_glitterdust_](/Spells.aspx?ID=136) and [_remove paralysis_](/Spells.aspx?ID=253) each once per day as 2nd-level divine innate spells.", "name": "Azata Magic", "pfs": "Standard", "prerequisite": "Musetouched", "prerequisite_markdown": "[Musetouched](/Feats.aspx?ID=1353)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n**Prerequisites**\r\n[Musetouched](/Feats.aspx?ID=1353)\n\n\r\n\r\n---\r\n\r\n\r\nYour lineage traces back to the realm of Elysium, and you can harness its magic using this connection.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection.", "summary_markdown": "Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection.", "text": " Azata Magic Source Advanced Player's Guide pg. 36 2.0 Prerequisites Musetouched --- Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection. You can cast glitterdust and remove paralysis each once per day as 2nd-level divine innate spells.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1359", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Celestial Wings" ], "feat_markdown": "Celestial Wings", "frequency": "once per day", "id": "feat-1360", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Wings](/Feats.aspx?ID=1360) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nWith effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears. These wings remain for 10 minutes. You gain a fly Speed equal to your Speed while you've manifested your wings.\n\nCelestial Wings leads to...\r\n[Eternal Wings (Aasimar)](/Feats.aspx?ID=1366)", "name": "Celestial Wings", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nWith effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "With effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears.", "summary_markdown": "With effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears.", "text": " Celestial Wings Two Actions Source Advanced Player's Guide pg. 36 2.0 Frequency once per day --- With effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears. These wings remain for 10 minutes. You gain a fly Speed equal to your Speed while you've manifested your wings. Celestial Wings leads to... Eternal Wings (Aasimar)", "trait": [ "Aasimar", "Divine", "Morph", "Transmutation" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Divine](/Traits.aspx?ID=48), [Morph](/Traits.aspx?ID=113), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Aasimar", "Divine", "Morph", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=1360", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Countermeasures" ], "feat_markdown": "Divine Countermeasures", "id": "feat-1361", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Countermeasures](/Feats.aspx?ID=1361) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\nYou've studied your celestial heritage with the intent of better defending yourself, and you've found that your techniques are equally powerful against [celestials](/Traits.aspx?ID=23), [fiends](/Traits.aspx?ID=70), and other divine entities. You gain a +1 circumstance bonus to all saving throws against [divine](/Traits.aspx?ID=48) effects.", "name": "Divine Countermeasures", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've studied your celestial heritage with the intent of better defending yourself, and you've found that your techniques are equally powerful against celestials, fiends, and other divine entities.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "You've studied your celestial heritage with the intent of better defending yourself, and you've found that your techniques are equally powerful against celestials, fiends, and other divine entities.", "summary_markdown": "You've studied your celestial heritage with the intent of better defending yourself, and you've found that your techniques are equally powerful against celestials, fiends, and other divine entities.", "text": " Divine Countermeasures Source Advanced Player's Guide pg. 36 2.0 --- You've studied your celestial heritage with the intent of better defending yourself, and you've found that your techniques are equally powerful against celestials, fiends, and other divine entities. You gain a +1 circumstance bonus to all saving throws against divine effects.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1361", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aasimar's Mercy" ], "feat_markdown": "Aasimar's Mercy", "id": "feat-1362", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Aasimar's Mercy](/Feats.aspx?ID=1362) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\nYour celestial powers allow you to remove lesser afflictions with ease. Each day, you can cast two 4th-level divine innate spells. You can choose from the following spells each time you cast: [_remove curse_](/Spells.aspx?ID=250), [_remove disease_](/Spells.aspx?ID=251), and [_neutralize poison_](/Spells.aspx?ID=207).", "name": "Aasimar's Mercy", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour celestial powers allow you to remove lesser afflictions with ease.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "Your celestial powers allow you to remove lesser afflictions with ease.", "summary_markdown": "Your celestial powers allow you to remove lesser afflictions with ease.", "text": " Aasimar's Mercy Source Advanced Player's Guide pg. 36 2.0 --- Your celestial powers allow you to remove lesser afflictions with ease. Each day, you can cast two 4th-level divine innate spells. You can choose from the following spells each time you cast: remove curse , remove disease , and neutralize poison .", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1362", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Celestial Strikes" ], "feat_markdown": "Celestial Strikes", "id": "feat-1363", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Strikes](/Feats.aspx?ID=1363) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\nYour connection to good arms all your attacks against forces of evil. All your weapon and unarmed Strikes deal 1 additional good damage and have the [good](/Traits.aspx?ID=83) and [magical](/Traits.aspx?ID=103) traits.", "name": "Celestial Strikes", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to good arms all your attacks against forces of evil.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "Your connection to good arms all your attacks against forces of evil.", "summary_markdown": "Your connection to good arms all your attacks against forces of evil.", "text": " Celestial Strikes Source Advanced Player's Guide pg. 36 2.0 --- Your connection to good arms all your attacks against forces of evil. All your weapon and unarmed Strikes deal 1 additional good damage and have the good and magical traits.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1363", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Summon Celestial Kin" ], "feat_markdown": "Summon Celestial Kin", "id": "feat-1364", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Summon Celestial Kin](/Feats.aspx?ID=1364) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n**Prerequisites**\r\nany aasimar [lineage](/Traits.aspx?ID=317) feat\n\n\r\n\r\n---\r\n\r\nYou have a connection to the celestial realms, allowing you to summon a celestial ally. Once per day, you can cast [_summon celestial_](/Spells.aspx?ID=317) as a 5th-level divine innate spell, but the celestial summoned must be from the same category as your own lineage, such as a creature with the [angel](/Traits.aspx?ID=8) trait if you are angelkin.", "name": "Summon Celestial Kin", "pfs": "Standard", "prerequisite": "any aasimar lineage feat", "prerequisite_markdown": "any aasimar [lineage](/Traits.aspx?ID=317) feat", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n**Prerequisites**\r\nany aasimar [lineage](/Traits.aspx?ID=317) feat\n\n\r\n\r\n---\r\n\r\n\r\nYou have a connection to the celestial realms, allowing you to summon a celestial ally.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "You have a connection to the celestial realms, allowing you to summon a celestial ally.", "summary_markdown": "You have a connection to the celestial realms, allowing you to summon a celestial ally.", "text": " Summon Celestial Kin Source Advanced Player's Guide pg. 36 2.0 Prerequisites any aasimar lineage feat --- You have a connection to the celestial realms, allowing you to summon a celestial ally. Once per day, you can cast summon celestial as a 5th-level divine innate spell, but the celestial summoned must be from the same category as your own lineage, such as a creature with the angel trait if you are angelkin.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1364", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Celestial Word" ], "feat_markdown": "Celestial Word", "id": "feat-1365", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Celestial Word](/Feats.aspx?ID=1365) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\nYou can call forth a holy word from the celestial realms to punish your foes. Once per day, you can cast [_divine decree_](/Spells.aspx?ID=82) as a 7th-level divine innate spell. You must choose good for the spell's alignment, and you can Cast the Spell regardless of whether you worship a deity or what their alignment is.", "name": "Celestial Word", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can call forth a holy word from the celestial realms to punish your foes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "You can call forth a holy word from the celestial realms to punish your foes.", "summary_markdown": "You can call forth a holy word from the celestial realms to punish your foes.", "text": " Celestial Word Source Advanced Player's Guide pg. 36 2.0 --- You can call forth a holy word from the celestial realms to punish your foes. Once per day, you can cast divine decree as a 7th-level divine innate spell. You must choose good for the spell's alignment, and you can Cast the Spell regardless of whether you worship a deity or what their alignment is.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1365", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eternal Wings (Aasimar)" ], "feat_markdown": "Eternal Wings (Aasimar)", "id": "feat-1366", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Eternal Wings (Aasimar)](/Feats.aspx?ID=1366) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n**Prerequisites**\r\n[Celestial Wings](/Feats.aspx?ID=1360)\n\n\r\n\r\n---\r\n\r\nYour wings are now a permanent part of your body. You gain the effects of [Celestial Wings](/Feats.aspx?ID=1360) at all times, rather than just once per day for 10 minutes.", "name": "Eternal Wings (Aasimar)", "pfs": "Standard", "prerequisite": "Celestial Wings", "prerequisite_markdown": "[Celestial Wings](/Feats.aspx?ID=1360)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0\n\n**Prerequisites**\r\n[Celestial Wings](/Feats.aspx?ID=1360)\n\n\r\n\r\n---\r\n\r\n\r\nYour wings are now a permanent part of your body.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 36" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 36 2.0", "speed": {}, "summary": "Your wings are now a permanent part of your body.", "summary_markdown": "Your wings are now a permanent part of your body.", "text": " Eternal Wings (Aasimar) Source Advanced Player's Guide pg. 36 2.0 Prerequisites Celestial Wings --- Your wings are now a permanent part of your body. You gain the effects of Celestial Wings at all times, rather than just once per day for 10 minutes.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=1366", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Duskwalker Lore" ], "feat_markdown": "Duskwalker Lore", "id": "feat-1367", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Duskwalker Lore](/Feats.aspx?ID=1367) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYou either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage. You gain the trained proficiency rank in [Medicine](/Skills.aspx?ID=9) and [Religion](/Skills.aspx?ID=13). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Boneyard Lore](/Skills.aspx?ID=8).", "name": "Duskwalker Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0", "speed": {}, "summary": "You either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage.", "summary_markdown": "You either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage.", "text": " Duskwalker Lore Source Advanced Player's Guide pg. 38 2.0 --- You either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage. You gain the trained proficiency rank in Medicine and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Boneyard Lore.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=1367", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghost Hunter" ], "feat_markdown": "Ghost Hunter", "id": "feat-1368", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Hunter](/Feats.aspx?ID=1368) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYour connection to the [Boneyard](/Planes.aspx?ID=15) ensures that your blows strike true against spectral beings. Your weapon and unarmed attack Strikes against [incorporeal](/Traits.aspx?ID=222) creatures become [magical](/Traits.aspx?ID=103). If they are already magical, they instead gain the effects of a [_ghost touch_](/Equipment.aspx?ID=297) property rune.", "name": "Ghost Hunter", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to the Boneyard ensures that your blows strike true against spectral beings.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0", "speed": {}, "summary": "Your connection to the Boneyard ensures that your blows strike true against spectral beings.", "summary_markdown": "Your connection to the Boneyard ensures that your blows strike true against spectral beings.", "text": " Ghost Hunter Source Advanced Player's Guide pg. 38 2.0 --- Your connection to the Boneyard ensures that your blows strike true against spectral beings. Your weapon and unarmed attack Strikes against incorporeal creatures become magical. If they are already magical, they instead gain the effects of a ghost touch property rune.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=1368", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gravesight" ], "feat_markdown": "Gravesight", "id": "feat-1369", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gravesight](/Feats.aspx?ID=1369) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\nYou can see in the darkness as easily as a [psychopomp](/MonsterFamilies.aspx?ID=83). You gain [darkvision](/Rules.aspx?ID=415).\n\n**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "name": "Gravesight", "pfs": "Standard", "prerequisite": "low-light vision", "prerequisite_markdown": "[low-light vision](/Rules.aspx?ID=416)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\n\r\nYou can see in the darkness as easily as a psychopomp.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0", "speed": {}, "summary": "You can see in the darkness as easily as a psychopomp.", "summary_markdown": "You can see in the darkness as easily as a psychopomp.", "text": " Gravesight Source Advanced Player's Guide pg. 38 2.0 Prerequisites low-light vision --- You can see in the darkness as easily as a psychopomp. You gain darkvision. Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=1369", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lifesense" ], "feat_markdown": "Lifesense", "id": "feat-1370", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Lifesense](/Feats.aspx?ID=1370) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYou have a limited ability to sense life force, like your [psychopomp](/MonsterFamilies.aspx?ID=83) forebears. You gain [lifesense](/MonsterAbilities.aspx?ID=21) as an imprecise sense with a range of 10 feet. This allows you to sense the life force within living creatures and its counterforce that animates the undead, though you can't distinguish between the two.", "name": "Lifesense", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a limited ability to sense life force, like your psychopomp forebears.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0", "speed": {}, "summary": "You have a limited ability to sense life force, like your psychopomp forebears.", "summary_markdown": "You have a limited ability to sense life force, like your psychopomp forebears.", "text": " Lifesense Source Advanced Player's Guide pg. 38 2.0 --- You have a limited ability to sense life force, like your psychopomp forebears. You gain lifesense as an imprecise sense with a range of 10 feet. This allows you to sense the life force within living creatures and its counterforce that animates the undead, though you can't distinguish between the two.", "trait": [ "Divination", "Divine", "Duskwalker" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Divination", "Divine", "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=1370", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spirit Soother" ], "feat_markdown": "Spirit Soother", "id": "feat-1371", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Spirit Soother](/Feats.aspx?ID=1371) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYou are attuned to the minute sounds and sensations of restless spirits. Even if you aren't [Searching](/Actions.aspx?ID=519), you can attempt a check to find [haunts](/Traits.aspx?ID=88) that normally require you to be Searching. You still need to meet any other requirements to find the haunt.", "name": "Spirit Soother", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are attuned to the minute sounds and sensations of restless spirits.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0", "speed": {}, "summary": "You are attuned to the minute sounds and sensations of restless spirits.", "summary_markdown": "You are attuned to the minute sounds and sensations of restless spirits.", "text": " Spirit Soother Source Advanced Player's Guide pg. 38 2.0 --- You are attuned to the minute sounds and sensations of restless spirits. Even if you aren't Searching, you can attempt a check to find haunts that normally require you to be Searching. You still need to meet any other requirements to find the haunt.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=1371", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ward Against Corruption" ], "feat_markdown": "Ward Against Corruption", "id": "feat-1372", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ward Against Corruption](/Feats.aspx?ID=1372) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYour soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils. You gain a +1 circumstance bonus to saving throws against [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), and all effects from [undead](/Traits.aspx?ID=160) or sahkils. This bonus increases to +2 against an undead or sahkil's death effect or disease.", "name": "Ward Against Corruption", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0", "speed": {}, "summary": "Your soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils.", "summary_markdown": "Your soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils.", "text": " Ward Against Corruption Source Advanced Player's Guide pg. 38 2.0 --- Your soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils. You gain a +1 circumstance bonus to saving throws against death effects, disease, and all effects from undead or sahkils. This bonus increases to +2 against an undead or sahkil's death effect or disease.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=1372", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Duskwalker Magic" ], "feat_markdown": "Duskwalker Magic", "id": "feat-1373", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Duskwalker Magic](/Feats.aspx?ID=1373) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYour connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath. You can cast [_augury_](/Spells.aspx?ID=15) and [_gentle repose_](/Spells.aspx?ID=131) each once per day as 2nd-level divine innate spells.", "name": "Duskwalker Magic", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0", "speed": {}, "summary": "Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath.", "summary_markdown": "Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath.", "text": " Duskwalker Magic Source Advanced Player's Guide pg. 38 2.0 --- Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath. You can cast augury and gentle repose each once per day as 2nd-level divine innate spells.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=1373", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spirit Strikes" ], "feat_markdown": "Spirit Strikes", "id": "feat-1374", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Spirit Strikes](/Feats.aspx?ID=1374) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYour connection to the [Boneyard](/Planes.aspx?ID=15) empowers you to bring death to all forms of life and unlife, exploiting their weaknesses. All your weapon and unarmed Strikes are [magical](/Traits.aspx?ID=103) and deal 1 additional negative damage to living creatures and 1 additional positive damage to [undead](/Traits.aspx?ID=160).", "name": "Spirit Strikes", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to the Boneyard empowers you to bring death to all forms of life and unlife, exploiting their weaknesses.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0", "speed": {}, "summary": "Your connection to the Boneyard empowers you to bring death to all forms of life and unlife, exploiting their weaknesses.", "summary_markdown": "Your connection to the Boneyard empowers you to bring death to all forms of life and unlife, exploiting their weaknesses.", "text": " Spirit Strikes Source Advanced Player's Guide pg. 38 2.0 --- Your connection to the Boneyard empowers you to bring death to all forms of life and unlife, exploiting their weaknesses. All your weapon and unarmed Strikes are magical and deal 1 additional negative damage to living creatures and 1 additional positive damage to undead.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=1374", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resist Ruin" ], "feat_markdown": "Resist Ruin", "id": "feat-1375", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Resist Ruin](/Feats.aspx?ID=1375) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYour duskwalker heritage allows you to extend protection against negative energy to yourself or an ally in need. You gain resistance 5 to negative energy, and once per day, you can cast [_death ward_](/Spells.aspx?ID=64) as a divine innate spell.", "name": "Resist Ruin", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour duskwalker heritage allows you to extend protection against negative energy to yourself or an ally in need.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0", "speed": {}, "summary": "Your duskwalker heritage allows you to extend protection against negative energy to yourself or an ally in need.", "summary_markdown": "Your duskwalker heritage allows you to extend protection against negative energy to yourself or an ally in need.", "text": " Resist Ruin Source Advanced Player's Guide pg. 38 2.0 --- Your duskwalker heritage allows you to extend protection against negative energy to yourself or an ally in need. You gain resistance 5 to negative energy, and once per day, you can cast death ward as a divine innate spell.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=1375", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Boneyard's Call" ], "feat_markdown": "Boneyard's Call", "id": "feat-1376", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Boneyard's Call](/Feats.aspx?ID=1376) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYou have a powerful connection to the [Boneyard](/Planes.aspx?ID=15) and its courts, granting you the ability to travel to and from the Boneyard. You gain [_plane shift_](/Spells.aspx?ID=222) as a divine innate spell. You can cast it twice per week. This can be used only to travel to the Boneyard or from the Boneyard to the [Material Plane](/Planes.aspx?ID=1). Due to your unique connection to the Boneyard, your body serves as the focus, and you don't require a tuning fork.", "name": "Boneyard's Call", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a powerful connection to the Boneyard and its courts, granting you the ability to travel to and from the Boneyard.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 38" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 38 2.0", "speed": {}, "summary": "You have a powerful connection to the Boneyard and its courts, granting you the ability to travel to and from the Boneyard.", "summary_markdown": "You have a powerful connection to the Boneyard and its courts, granting you the ability to travel to and from the Boneyard.", "text": " Boneyard's Call Source Advanced Player's Guide pg. 38 2.0 --- You have a powerful connection to the Boneyard and its courts, granting you the ability to travel to and from the Boneyard. You gain plane shift as a divine innate spell. You can cast it twice per week. This can be used only to travel to the Boneyard or from the Boneyard to the Material Plane. Due to your unique connection to the Boneyard, your body serves as the focus, and you don't require a tuning fork.", "trait": [ "Duskwalker", "Uncommon" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Duskwalker", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1376", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fiendish Eyes" ], "feat_markdown": "Fiendish Eyes", "id": "feat-1377", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiendish Eyes](/Feats.aspx?ID=1377) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 39 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\nYou can see in the darkness as easily as a fiend. You gain [darkvision](/Rules.aspx?ID=415).\n\n**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "name": "Fiendish Eyes", "pfs": "Standard", "prerequisite": "low-light vision", "prerequisite_markdown": "[low-light vision](/Rules.aspx?ID=416)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 39 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\n\r\nYou can see in the darkness as easily as a fiend.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 39" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 39 2.0", "speed": {}, "summary": "You can see in the darkness as easily as a fiend.", "summary_markdown": "You can see in the darkness as easily as a fiend.", "text": " Fiendish Eyes Source Advanced Player's Guide pg. 39 2.0 Prerequisites low-light vision --- You can see in the darkness as easily as a fiend. You gain darkvision. Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1377", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fiendish Lore" ], "feat_markdown": "Fiendish Lore", "id": "feat-1378", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiendish Lore](/Feats.aspx?ID=1378) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 39 2.0\n\n\r\n\r\n---\r\n\r\nYou were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms. You gain the trained proficiency rank in [Intimidation](/Skills.aspx?ID=7) and [Religion](/Skills.aspx?ID=13). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a [Lore](/Skills.aspx?ID=8) skill related to the fiendish plane from which you trace your lineage (usually [Abaddon](/Planes.aspx?ID=12) Lore, [Abyss](/Planes.aspx?ID=13) Lore, or [Hell](/Planes.aspx?ID=18) Lore).", "name": "Fiendish Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 39 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 39" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 39 2.0", "speed": {}, "summary": "You were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms.", "summary_markdown": "You were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms.", "text": " Fiendish Lore Source Advanced Player's Guide pg. 39 2.0 --- You were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms. You gain the trained proficiency rank in Intimidation and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a Lore skill related to the fiendish plane from which you trace your lineage (usually Abaddon Lore, Abyss Lore, or Hell Lore).", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1378", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Form of the Fiend" ], "feat_markdown": "Form of the Fiend", "id": "feat-1379", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Form of the Fiend](/Feats.aspx?ID=1379) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\nPart of your body has an obvious, fiendish appearance. Your hands end in razor-sharp claws, you have hooves instead of feet, sharp teeth fill your mouth, or a whipping tail extends from your spine. You gain your choice of one of the following unarmed attacks. The attack is in the [brawling](/WeaponGroups.aspx?ID=4) group and has the listed damage die and traits.\n\n **Claw** 1d4 slashing ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [unarmed](/Traits.aspx?ID=199), [versatile piercing](/Traits.aspx?ID=200))
**Hoof** 1d6 bludgeoning ([finesse](/Traits.aspx?ID=179), [unarmed](/Traits.aspx?ID=199))
**Jaws** 1d6 piercing ([finesse](/Traits.aspx?ID=179), [unarmed](/Traits.aspx?ID=199))
**Tail** 1d4 bludgeoning ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [unarmed](/Traits.aspx?ID=199))\n\n**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat, nor can you change the type of attack you gained.", "name": "Form of the Fiend", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\n\r\nPart of your body has an obvious, fiendish appearance.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0", "speed": {}, "summary": "Part of your body has an obvious, fiendish appearance.", "summary_markdown": "Part of your body has an obvious, fiendish appearance.", "text": " Form of the Fiend Source Advanced Player's Guide pg. 40 2.0 --- Part of your body has an obvious, fiendish appearance. Your hands end in razor-sharp claws, you have hooves instead of feet, sharp teeth fill your mouth, or a whipping tail extends from your spine. You gain your choice of one of the following unarmed attacks. The attack is in the brawling group and has the listed damage die and traits. Claw 1d4 slashing (agile, finesse, unarmed, versatile piercing) Hoof 1d6 bludgeoning (finesse, unarmed) Jaws 1d6 piercing (finesse, unarmed) Tail 1d4 bludgeoning (agile, finesse, unarmed) Special You can select this feat only at 1st level, and you can't retrain into or out of this feat, nor can you change the type of attack you gained.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1379", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grimspawn" ], "feat_markdown": "Grimspawn", "id": "feat-1380", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Grimspawn](/Feats.aspx?ID=1380) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\nYour lineage traces back to a [daemon](/MonsterFamilies.aspx?ID=26), one of the manifestations of horrific forms of death that devour souls within their foul home of [Abaddon](/Planes.aspx?ID=12). As a result, you cling tenaciously to the last shreds of your own life force. You gain the [Diehard](/Feats.aspx?ID=774) feat.\n\nGrimspawn leads to...\r\n[Daemon Magic](/Feats.aspx?ID=1387)", "name": "Grimspawn", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0", "speed": {}, "summary": "Your lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon.", "summary_markdown": "Your lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon.", "text": " Grimspawn Source Advanced Player's Guide pg. 40 2.0 --- Your lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon. As a result, you cling tenaciously to the last shreds of your own life force. You gain the Diehard feat. Grimspawn leads to... Daemon Magic", "trait": [ "Lineage", "Tiefling" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Lineage", "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1380", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hellspawn" ], "feat_markdown": "Hellspawn", "id": "feat-1381", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hellspawn](/Feats.aspx?ID=1381) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\nYour lineage descends from [devils](/MonsterFamilies.aspx?ID=30), the conniving schemers of [Hell's](/Planes.aspx?ID=18) malevolent hierarchy. You're as skilled at noticing lies and twisted wordings as you are at constructing them. You are trained in [Deception](/Skills.aspx?ID=5) and [Legal Lore](/Skills.aspx?ID=8). If you were already trained in Deception (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the [Lie to Me](/Feats.aspx?ID=811) skill feat.\n\nHellspawn leads to...\r\n[Devil Magic](/Feats.aspx?ID=1389)", "name": "Hellspawn", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour lineage descends from devils, the conniving schemers of Hell's malevolent hierarchy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0", "speed": {}, "summary": "Your lineage descends from devils, the conniving schemers of Hell's malevolent hierarchy.", "summary_markdown": "Your lineage descends from devils, the conniving schemers of Hell's malevolent hierarchy.", "text": " Hellspawn Source Advanced Player's Guide pg. 40 2.0 --- Your lineage descends from devils, the conniving schemers of Hell's malevolent hierarchy. You're as skilled at noticing lies and twisted wordings as you are at constructing them. You are trained in Deception and Legal Lore. If you were already trained in Deception (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Lie to Me skill feat. Hellspawn leads to... Devil Magic", "trait": [ "Lineage", "Tiefling" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Lineage", "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1381", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nimble Hooves" ], "feat_markdown": "Nimble Hooves", "id": "feat-1382", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nimble Hooves](/Feats.aspx?ID=1382) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\nYour legs end in hooves rather than feet, with joints and tendons that allow you to move with great haste. Your Speed increases by 5 feet.\n\n**Special** The Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as [Nimble Elf](/Feats.aspx?ID=16)).", "name": "Nimble Hooves", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour legs end in hooves rather than feet, with joints and tendons that allow you to move with great haste.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0", "speed": {}, "summary": "Your legs end in hooves rather than feet, with joints and tendons that allow you to move with great haste.", "summary_markdown": "Your legs end in hooves rather than feet, with joints and tendons that allow you to move with great haste.", "text": " Nimble Hooves Source Advanced Player's Guide pg. 40 2.0 --- Your legs end in hooves rather than feet, with joints and tendons that allow you to move with great haste. Your Speed increases by 5 feet. Special The Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as Nimble Elf).", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1382", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pitborn" ], "feat_markdown": "Pitborn", "id": "feat-1383", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Pitborn](/Feats.aspx?ID=1383) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\nYour blood bears the mark of a [demon](/MonsterFamilies.aspx?ID=28), a living embodiment of sin from the fetid depths of the [Abyss](/Planes.aspx?ID=13). Demonic power pulses through your veins and manifests in a different way for each pitborn, whether you have webbed fingers and thrive in the water, large hands capable of wrestling larger foes, or some other manifestation. You are trained in [Athletics](/Skills.aspx?ID=3). If you were already trained in Athletics (from your background or class, for example), you instead become trained in a skill of your choice.\n\n You also gain any one common 1st-level skill feat with a prerequisite of trained in Athletics, as reflects the manifestation of your Abyssal blood.\n\nPitborn leads to...\r\n[Demon Magic](/Feats.aspx?ID=1388)", "name": "Pitborn", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour blood bears the mark of a demon, a living embodiment of sin from the fetid depths of the Abyss.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0", "speed": {}, "summary": "Your blood bears the mark of a demon, a living embodiment of sin from the fetid depths of the Abyss.", "summary_markdown": "Your blood bears the mark of a demon, a living embodiment of sin from the fetid depths of the Abyss.", "text": " Pitborn Source Advanced Player's Guide pg. 40 2.0 --- Your blood bears the mark of a demon, a living embodiment of sin from the fetid depths of the Abyss. Demonic power pulses through your veins and manifests in a different way for each pitborn, whether you have webbed fingers and thrive in the water, large hands capable of wrestling larger foes, or some other manifestation. You are trained in Athletics. If you were already trained in Athletics (from your background or class, for example), you instead become trained in a skill of your choice. You also gain any one common 1st-level skill feat with a prerequisite of trained in Athletics, as reflects the manifestation of your Abyssal blood. Pitborn leads to... Demon Magic", "trait": [ "Lineage", "Tiefling" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Lineage", "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1383", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fiendish Resistance" ], "feat_markdown": "Fiendish Resistance", "id": "feat-1384", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiendish Resistance](/Feats.aspx?ID=1384) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\nYour connection to your fiendish forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type.\n\n Though you can choose any of these, the damage type typically matches a fiend associated with your bloodline. For instance, a hellspawn might choose resistance to fire, or a pitborn with a [vrock](/Monsters.aspx?ID=100) ancestor might choose resistance to electricity.", "name": "Fiendish Resistance", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to your fiendish forebears has granted you one of their resistances as well.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0", "speed": {}, "summary": "Your connection to your fiendish forebears has granted you one of their resistances as well.", "summary_markdown": "Your connection to your fiendish forebears has granted you one of their resistances as well.", "text": " Fiendish Resistance Source Advanced Player's Guide pg. 40 2.0 --- Your connection to your fiendish forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type. Though you can choose any of these, the damage type typically matches a fiend associated with your bloodline. For instance, a hellspawn might choose resistance to fire, or a pitborn with a vrock ancestor might choose resistance to electricity.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1384", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Malicious Bane" ], "feat_markdown": "Malicious Bane", "id": "feat-1385", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Malicious Bane](/Feats.aspx?ID=1385) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\nWhether your heart is pure or corrupt, you can call forth a malediction upon your foes. You can cast [_bane_](/Spells.aspx?ID=18) once per day as a 1st-level divine innate spell.", "name": "Malicious Bane", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhether your heart is pure or corrupt, you can call forth a malediction upon your foes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0", "speed": {}, "summary": "Whether your heart is pure or corrupt, you can call forth a malediction upon your foes.", "summary_markdown": "Whether your heart is pure or corrupt, you can call forth a malediction upon your foes.", "text": " Malicious Bane Source Advanced Player's Guide pg. 40 2.0 --- Whether your heart is pure or corrupt, you can call forth a malediction upon your foes. You can cast bane once per day as a 1st-level divine innate spell.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1385", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skillful Tail" ], "feat_markdown": "Skillful Tail", "id": "feat-1386", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Skillful Tail](/Feats.aspx?ID=1386) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n\r\n\r\n---\r\n\r\nYou've always had a tail, but with practice, you've learned to use it for more than signaling your mood. You can perform simple Interact actions with your tail such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.", "name": "Skillful Tail", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've always had a tail, but with practice, you've learned to use it for more than signaling your mood.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0", "speed": {}, "summary": "You've always had a tail, but with practice, you've learned to use it for more than signaling your mood.", "summary_markdown": "You've always had a tail, but with practice, you've learned to use it for more than signaling your mood.", "text": " Skillful Tail Source Ancestry Guide pg. 99 2.0 , Advanced Player's Guide pg. 40 2.0 --- You've always had a tail, but with practice, you've learned to use it for more than signaling your mood. You can perform simple Interact actions with your tail such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.", "trait": [ "Ifrit", "Oread", "Suli", "Sylph", "Tiefling", "Undine" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301), [Oread](/Traits.aspx?ID=304), [Suli](/Traits.aspx?ID=310), [Sylph](/Traits.aspx?ID=311), [Tiefling](/Traits.aspx?ID=258), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Ifrit", "Oread", "Suli", "Sylph", "Tiefling", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=1386", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Daemon Magic" ], "feat_markdown": "Daemon Magic", "id": "feat-1387", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Daemon Magic](/Feats.aspx?ID=1387) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n**Prerequisites**\r\n[Grimspawn](/Feats.aspx?ID=1380)\n\n\r\n\r\n---\r\n\r\nThe magic of Abaddon runs through your blood, and you can wield that power. You can cast [_death knell_](/Spells.aspx?ID=63) and [_false life_](/Spells.aspx?ID=108) each once per day as 2nd-level divine innate spells.", "name": "Daemon Magic", "pfs": "Standard", "prerequisite": "Grimspawn", "prerequisite_markdown": "[Grimspawn](/Feats.aspx?ID=1380)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n**Prerequisites**\r\n[Grimspawn](/Feats.aspx?ID=1380)\n\n\r\n\r\n---\r\n\r\n\r\nThe magic of Abaddon runs through your blood, and you can wield that power.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0", "speed": {}, "summary": "The magic of Abaddon runs through your blood, and you can wield that power.", "summary_markdown": "The magic of Abaddon runs through your blood, and you can wield that power.", "text": " Daemon Magic Source Advanced Player's Guide pg. 40 2.0 Prerequisites Grimspawn --- The magic of Abaddon runs through your blood, and you can wield that power. You can cast death knell and false life each once per day as 2nd-level divine innate spells.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1387", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Demon Magic" ], "feat_markdown": "Demon Magic", "id": "feat-1388", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Demon Magic](/Feats.aspx?ID=1388) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n**Prerequisites**\r\n[Pitborn](/Feats.aspx?ID=1383)\n\n\r\n\r\n---\r\n\r\nYou can channel the power of the Abyss through your heritage, producing terrible tangible effects. You can cast [_paranoia_](/Spells.aspx?ID=214) and [_shatter_](/Spells.aspx?ID=279) each once per day as 2nd-level divine innate spells.", "name": "Demon Magic", "pfs": "Standard", "prerequisite": "Pitborn", "prerequisite_markdown": "[Pitborn](/Feats.aspx?ID=1383)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0\n\n**Prerequisites**\r\n[Pitborn](/Feats.aspx?ID=1383)\n\n\r\n\r\n---\r\n\r\n\r\nYou can channel the power of the Abyss through your heritage, producing terrible tangible effects.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 40 2.0", "speed": {}, "summary": "You can channel the power of the Abyss through your heritage, producing terrible tangible effects.", "summary_markdown": "You can channel the power of the Abyss through your heritage, producing terrible tangible effects.", "text": " Demon Magic Source Advanced Player's Guide pg. 40 2.0 Prerequisites Pitborn --- You can channel the power of the Abyss through your heritage, producing terrible tangible effects. You can cast paranoia and shatter each once per day as 2nd-level divine innate spells.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1388", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Devil Magic" ], "feat_markdown": "Devil Magic", "id": "feat-1389", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Devil Magic](/Feats.aspx?ID=1389) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n**Prerequisites**\r\n[Hellspawn](/Feats.aspx?ID=1381)\n\n\r\n\r\n---\r\n\r\nDrawing on the infernal power of your sinister forbears, you mislead your foes with magical deception. You can cast [_invisibility_](/Spells.aspx?ID=164) and [_misdirection_](/Spells.aspx?ID=198) each once per day as 2nd-level divine innate spells.", "name": "Devil Magic", "pfs": "Standard", "prerequisite": "Hellspawn", "prerequisite_markdown": "[Hellspawn](/Feats.aspx?ID=1381)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n**Prerequisites**\r\n[Hellspawn](/Feats.aspx?ID=1381)\n\n\r\n\r\n---\r\n\r\n\r\nDrawing on the infernal power of your sinister forbears, you mislead your foes with magical deception.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0", "speed": {}, "summary": "Drawing on the infernal power of your sinister forbears, you mislead your foes with magical deception.", "summary_markdown": "Drawing on the infernal power of your sinister forbears, you mislead your foes with magical deception.", "text": " Devil Magic Source Advanced Player's Guide pg. 41 2.0 Prerequisites Hellspawn --- Drawing on the infernal power of your sinister forbears, you mislead your foes with magical deception. You can cast invisibility and misdirection each once per day as 2nd-level divine innate spells.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1389", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fiendish Wings" ], "feat_markdown": "Fiendish Wings", "frequency": "once per day", "id": "feat-1390", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiendish Wings](/Feats.aspx?ID=1390) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors. Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings.\n\nFiendish Wings leads to...\r\n[Relentless Wings](/Feats.aspx?ID=1396)", "name": "Fiendish Wings", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0", "speed": {}, "summary": "You can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors.", "summary_markdown": "You can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors.", "text": " Fiendish Wings Two Actions Source Advanced Player's Guide pg. 41 2.0 Frequency once per day --- You can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors. Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings. Fiendish Wings leads to... Relentless Wings", "trait": [ "Divine", "Morph", "Tiefling", "Transmutation" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Morph](/Traits.aspx?ID=113), [Tiefling](/Traits.aspx?ID=258), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Divine", "Morph", "Tiefling", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=1390", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Light from Darkness" ], "feat_markdown": "Light from Darkness", "id": "feat-1391", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Light from Darkness](/Feats.aspx?ID=1391) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n\r\n\r\n---\r\n\r\nYou've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone. This struggle has granted you powerful resistance against the divine. You gain a +1 circumstance bonus to all saving throws against [divine](/Traits.aspx?ID=48) effects.", "name": "Light from Darkness", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0", "speed": {}, "summary": "You've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone.", "summary_markdown": "You've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone.", "text": " Light from Darkness Source Advanced Player's Guide pg. 41 2.0 --- You've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone. This struggle has granted you powerful resistance against the divine. You gain a +1 circumstance bonus to all saving throws against divine effects.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1391", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fiend's Door" ], "feat_markdown": "Fiend's Door", "id": "feat-1392", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiend's Door](/Feats.aspx?ID=1392) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n\r\n\r\n---\r\n\r\nLike many fiends, you have the supernatural ability to teleport yourself to safety. Once per day, you can cast [_dimension door_](/Spells.aspx?ID=69) as a 5th-level divine innate spell.", "name": "Fiend's Door", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n\r\n\r\n---\r\n\r\n\r\nLike many fiends, you have the supernatural ability to teleport yourself to safety.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0", "speed": {}, "summary": "Like many fiends, you have the supernatural ability to teleport yourself to safety.", "summary_markdown": "Like many fiends, you have the supernatural ability to teleport yourself to safety.", "text": " Fiend's Door Source Advanced Player's Guide pg. 41 2.0 --- Like many fiends, you have the supernatural ability to teleport yourself to safety. Once per day, you can cast dimension door as a 5th-level divine innate spell.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1392", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fiendish Strikes" ], "feat_markdown": "Fiendish Strikes", "id": "feat-1393", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiendish Strikes](/Feats.aspx?ID=1393) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n\r\n\r\n---\r\n\r\nYour festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack. All your weapon and unarmed Strikes deal 1 additional evil damage and have the [evil](/Traits.aspx?ID=64) and [magical](/Traits.aspx?ID=103) traits.", "name": "Fiendish Strikes", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0", "speed": {}, "summary": "Your festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack.", "summary_markdown": "Your festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack.", "text": " Fiendish Strikes Source Advanced Player's Guide pg. 41 2.0 --- Your festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack. All your weapon and unarmed Strikes deal 1 additional evil damage and have the evil and magical traits.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1393", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Summon Fiendish Kin" ], "feat_markdown": "Summon Fiendish Kin", "id": "feat-1394", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Summon Fiendish Kin](/Feats.aspx?ID=1394) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n**Prerequisites**\r\nany tiefling [lineage](/Traits.aspx?ID=317) feat\n\n\r\n\r\n---\r\n\r\nYou have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage. Once per day, you can cast [_summon fiend_](/Spells.aspx?ID=323) as a 5th-level divine innate spell. The fiend you summon must match your own lineage.", "name": "Summon Fiendish Kin", "pfs": "Standard", "prerequisite": "any tiefling lineage feat", "prerequisite_markdown": "any tiefling [lineage](/Traits.aspx?ID=317) feat", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n**Prerequisites**\r\nany tiefling [lineage](/Traits.aspx?ID=317) feat\n\n\r\n\r\n---\r\n\r\n\r\nYou have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0", "speed": {}, "summary": "You have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage.", "summary_markdown": "You have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage.", "text": " Summon Fiendish Kin Source Advanced Player's Guide pg. 41 2.0 Prerequisites any tiefling lineage feat --- You have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage. Once per day, you can cast summon fiend as a 5th-level divine innate spell. The fiend you summon must match your own lineage.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1394", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fiendish Word" ], "feat_markdown": "Fiendish Word", "id": "feat-1395", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiendish Word](/Feats.aspx?ID=1395) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n\r\n\r\n---\r\n\r\nYou can call forth a blasphemous word from the fiendish realms to punish your foes. Once per day, you can cast [_divine decree_](/Spells.aspx?ID=82) as a 7th-level divine innate spell. You must choose evil for the spell, and you can Cast the Spell regardless of whether you have a deity or what their alignment is.", "name": "Fiendish Word", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can call forth a blasphemous word from the fiendish realms to punish your foes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0", "speed": {}, "summary": "You can call forth a blasphemous word from the fiendish realms to punish your foes.", "summary_markdown": "You can call forth a blasphemous word from the fiendish realms to punish your foes.", "text": " Fiendish Word Source Advanced Player's Guide pg. 41 2.0 --- You can call forth a blasphemous word from the fiendish realms to punish your foes. Once per day, you can cast divine decree as a 7th-level divine innate spell. You must choose evil for the spell, and you can Cast the Spell regardless of whether you have a deity or what their alignment is.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1395", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Relentless Wings" ], "feat_markdown": "Relentless Wings", "id": "feat-1396", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Relentless Wings](/Feats.aspx?ID=1396) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n**Prerequisites**\r\n[Fiendish Wings](/Feats.aspx?ID=1390)\n\n\r\n\r\n---\r\n\r\nYour wings are now a permanent part of your physiology. You gain the effects of Fiendish Wings at all times, rather than just once per day for 10 minutes.", "name": "Relentless Wings", "pfs": "Standard", "prerequisite": "Fiendish Wings", "prerequisite_markdown": "[Fiendish Wings](/Feats.aspx?ID=1390)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0\n\n**Prerequisites**\r\n[Fiendish Wings](/Feats.aspx?ID=1390)\n\n\r\n\r\n---\r\n\r\n\r\nYour wings are now a permanent part of your physiology.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 41 2.0", "speed": {}, "summary": "Your wings are now a permanent part of your physiology.", "summary_markdown": "Your wings are now a permanent part of your physiology.", "text": " Relentless Wings Source Advanced Player's Guide pg. 41 2.0 Prerequisites Fiendish Wings --- Your wings are now a permanent part of your physiology. You gain the effects of Fiendish Wings at all times, rather than just once per day for 10 minutes.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=1396", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dwarven Doughtiness" ], "feat_markdown": "Dwarven Doughtiness", "id": "feat-1397", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dwarven Doughtiness](/Feats.aspx?ID=1397) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\nYou are either naturally calm and collected in the face of imminent danger, or you are very good at faking it. At the end of your turn, reduce your [frightened](/Conditions.aspx?ID=19) condition by 2 instead of 1.", "name": "Dwarven Doughtiness", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are either naturally calm and collected in the face of imminent danger, or you are very good at faking it.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0", "speed": {}, "summary": "You are either naturally calm and collected in the face of imminent danger, or you are very good at faking it.", "summary_markdown": "You are either naturally calm and collected in the face of imminent danger, or you are very good at faking it.", "text": " Dwarven Doughtiness Source Advanced Player's Guide pg. 42 2.0 --- You are either naturally calm and collected in the face of imminent danger, or you are very good at faking it. At the end of your turn, reduce your frightened condition by 2 instead of 1.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=1397", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eye for Treasure" ], "feat_markdown": "Eye for Treasure", "id": "feat-1398", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Eye for Treasure](/Feats.aspx?ID=1398) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\nYou know good artisanship when you see it and can wax poetic about crafting techniques and forms. You become trained in [Crafting](/Skills.aspx?ID=4) and gain a +1 circumstance bonus on all Crafting checks made to [Recall Knowledge](/Actions.aspx?ID=26). If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. In addition, you gain the [Crafter's Appraisal](/Feats.aspx?ID=2118) skill feat, enabling you to identify magic items using the Crafting skill.", "name": "Eye for Treasure", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou know good artisanship when you see it and can wax poetic about crafting techniques and forms.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0", "speed": {}, "summary": "You know good artisanship when you see it and can wax poetic about crafting techniques and forms.", "summary_markdown": "You know good artisanship when you see it and can wax poetic about crafting techniques and forms.", "text": " Eye for Treasure Source Advanced Player's Guide pg. 42 2.0 --- You know good artisanship when you see it and can wax poetic about crafting techniques and forms. You become trained in Crafting and gain a +1 circumstance bonus on all Crafting checks made to Recall Knowledge. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. In addition, you gain the Crafter's Appraisal skill feat, enabling you to identify magic items using the Crafting skill.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=1398", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defy the Darkness" ], "feat_markdown": "Defy the Darkness", "id": "feat-1399", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Defy the Darkness](/Feats.aspx?ID=1399) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n**Prerequisites**\r\n[darkvision](/Rules.aspx?ID=415)\n\n\r\n\r\n---\r\n\r\nUsing ancient dwarven methods developed to fight enemies wielding magical darkness, you've honed your darkvision and sworn not to use such magic yourself. You gain [greater darkvision](/MonsterAbilities.aspx?ID=12), enabling you to see through magical darkness even if it normally hampers darkvision (such as the darkness created by a 4th-level [_darkness_](/Spells.aspx?ID=59) spell). You can't cast spells with the [darkness](/Traits.aspx?ID=39) trait, use item activations with the darkness trait, or use any other ability with the darkness trait.", "name": "Defy the Darkness", "pfs": "Limited", "prerequisite": "darkvision", "prerequisite_markdown": "[darkvision](/Rules.aspx?ID=415)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n**Prerequisites**\r\n[darkvision](/Rules.aspx?ID=415)\n\n\r\n\r\n---\r\n\r\n\r\nUsing ancient dwarven methods developed to fight enemies wielding magical darkness, you've honed your darkvision and sworn not to use such magic yourself.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0", "speed": {}, "summary": "Using ancient dwarven methods developed to fight enemies wielding magical darkness, you've honed your darkvision and sworn not to use such magic yourself.", "summary_markdown": "Using ancient dwarven methods developed to fight enemies wielding magical darkness, you've honed your darkvision and sworn not to use such magic yourself.", "text": " Defy the Darkness Source Advanced Player's Guide pg. 42 2.0 Prerequisites darkvision --- Using ancient dwarven methods developed to fight enemies wielding magical darkness, you've honed your darkvision and sworn not to use such magic yourself. You gain greater darkvision, enabling you to see through magical darkness even if it normally hampers darkvision (such as the darkness created by a 4th-level darkness spell). You can't cast spells with the darkness trait, use item activations with the darkness trait, or use any other ability with the darkness trait.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=1399", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dwarven Reinforcement" ], "feat_markdown": "Dwarven Reinforcement", "id": "feat-1400", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Dwarven Reinforcement](/Feats.aspx?ID=1400) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures. By spending 1 hour working on an item, you can give it a +1 circumstance bonus to its Hardness for 24 hours. If you're a master in [Crafting](/Skills.aspx?ID=4), the bonus is +2, and if you're legendary, the bonus is +3. You can reinforce a portion of a structure, though 1 hour usually reinforces only a door, a few windows, or another section that fits within a 10-foot cube.", "name": "Dwarven Reinforcement", "pfs": "Standard", "prerequisite": "Expert in Crafting", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0", "speed": {}, "summary": "You can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures.", "summary_markdown": "You can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures.", "text": " Dwarven Reinforcement Source Advanced Player's Guide pg. 42 2.0 Prerequisites Expert in Crafting --- You can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures. By spending 1 hour working on an item, you can give it a +1 circumstance bonus to its Hardness for 24 hours. If you're a master in Crafting, the bonus is +2, and if you're legendary, the bonus is +3. You can reinforce a portion of a structure, though 1 hour usually reinforces only a door, a few windows, or another section that fits within a 10-foot cube.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=1400", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sheltering Slab" ], "feat_markdown": "Sheltering Slab", "id": "feat-1401", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Sheltering Slab](/Feats.aspx?ID=1401) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\nThe stone around you is your ally, and you have learned to use it to shore up your weaknesses. As long as you remain on the ground and are adjacent to a vertical stone wall that rises to your height or taller, you aren't [flat-footed](/Conditions.aspx?ID=16) against attacks as a result of being flanked. This works even if you are at the outside corner of the wall.", "name": "Sheltering Slab", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe stone around you is your ally, and you have learned to use it to shore up your weaknesses.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0", "speed": {}, "summary": "The stone around you is your ally, and you have learned to use it to shore up your weaknesses.", "summary_markdown": "The stone around you is your ally, and you have learned to use it to shore up your weaknesses.", "text": " Sheltering Slab Source Advanced Player's Guide pg. 42 2.0 --- The stone around you is your ally, and you have learned to use it to shore up your weaknesses. As long as you remain on the ground and are adjacent to a vertical stone wall that rises to your height or taller, you aren't flat-footed against attacks as a result of being flanked. This works even if you are at the outside corner of the wall.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=1401", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Echoes in Stone" ], "feat_markdown": "Echoes in Stone", "id": "feat-1402", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Echoes in Stone](/Feats.aspx?ID=1402) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n**Requirements**\r\nYou are standing on a stone or earthen surface.\r\n\r\n\r\n\r\n---\r\n\r\nYou pause a moment to attune your senses to the stone around you. Until the start of your next turn, you gain a new sense: [imprecise tremorsense](/Rules.aspx?ID=418) with a range of 20 feet.", "name": "Echoes in Stone", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are standing on a stone or earthen surface.", "requirement_markdown": "You are standing on a stone or earthen surface.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n**Requirements**\r\nYou are standing on a stone or earthen surface.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou pause a moment to attune your senses to the stone around you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0", "speed": {}, "summary": "You pause a moment to attune your senses to the stone around you.", "summary_markdown": "You pause a moment to attune your senses to the stone around you.", "text": " Echoes in Stone Single Action Source Advanced Player's Guide pg. 42 2.0 Requirements You are standing on a stone or earthen surface. --- You pause a moment to attune your senses to the stone around you. Until the start of your next turn, you gain a new sense: imprecise tremorsense with a range of 20 feet.", "trait": [ "Concentrate", "Dwarf" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Concentrate", "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=1402", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Returning Throw" ], "feat_markdown": "Returning Throw", "id": "feat-1403", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Returning Throw](/Feats.aspx?ID=1403) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\nYou have mastered the technique of arcing a projectile so that it returns to your hand after being thrown, though this requires a moment to precisely calculate the trajectory and possible ricochets. Make a ranged Strike with a [thrown](/Traits.aspx?ID=195) weapon. Once the Strike is complete, the weapon arcs or ricochets back to your hand. If your hands are full when the weapon returns, it falls to the ground in your space.", "name": "Returning Throw", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have mastered the technique of arcing a projectile so that it returns to your hand after being thrown, though this requires a moment to precisely calculate the trajectory and possible ricochets.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0", "speed": {}, "summary": "You have mastered the technique of arcing a projectile so that it returns to your hand after being thrown, though this requires a moment to precisely calculate the trajectory and possible ricochets.", "summary_markdown": "You have mastered the technique of arcing a projectile so that it returns to your hand after being thrown, though this requires a moment to precisely calculate the trajectory and possible ricochets.", "text": " Returning Throw Two Actions Source Advanced Player's Guide pg. 42 2.0 --- You have mastered the technique of arcing a projectile so that it returns to your hand after being thrown, though this requires a moment to precisely calculate the trajectory and possible ricochets. Make a ranged Strike with a thrown weapon. Once the Strike is complete, the weapon arcs or ricochets back to your hand. If your hands are full when the weapon returns, it falls to the ground in your space.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=1403", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stone Bones" ], "feat_markdown": "Stone Bones", "id": "feat-1404", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone Bones](/Feats.aspx?ID=1404) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n**Trigger**\r\nYou are struck by a critical hit that deals physical damage.\n\n\r\n\r\n---\r\n\r\nYour intractable nature can help you shrug off even the most grievous injuries. Attempt a DC 17 flat check. If you are successful, the attack becomes a normal hit.", "name": "Stone Bones", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n**Trigger**\r\nYou are struck by a critical hit that deals physical damage.\n\n\r\n\r\n---\r\n\r\n\r\nYour intractable nature can help you shrug off even the most grievous injuries.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0", "speed": {}, "summary": "Your intractable nature can help you shrug off even the most grievous injuries.", "summary_markdown": "Your intractable nature can help you shrug off even the most grievous injuries.", "text": " Stone Bones Reaction Source Advanced Player's Guide pg. 42 2.0 Trigger You are struck by a critical hit that deals physical damage. --- Your intractable nature can help you shrug off even the most grievous injuries. Attempt a DC 17 flat check. If you are successful, the attack becomes a normal hit.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "trigger": "You are struck by a critical hit that deals physical damage.", "trigger_markdown": "You are struck by a critical hit that deals physical damage.", "type": "Feat", "url": "/Feats.aspx?ID=1404", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Telluric Power" ], "feat_markdown": "Telluric Power", "id": "feat-1405", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Telluric Power](/Feats.aspx?ID=1405) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\nYou channel strength from the earth beneath your feet to pummel your enemies. When making a melee Strike against a target who is standing on the same earth or stone surface as you are, you gain a circumstance bonus to the damage roll equal to the number of weapon damage dice.", "name": "Telluric Power", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou channel strength from the earth beneath your feet to pummel your enemies.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0", "speed": {}, "summary": "You channel strength from the earth beneath your feet to pummel your enemies.", "summary_markdown": "You channel strength from the earth beneath your feet to pummel your enemies.", "text": " Telluric Power Source Advanced Player's Guide pg. 42 2.0 --- You channel strength from the earth beneath your feet to pummel your enemies. When making a melee Strike against a target who is standing on the same earth or stone surface as you are, you gain a circumstance bonus to the damage roll equal to the number of weapon damage dice.", "trait": [ "Dwarf" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54)", "trait_raw": [ "Dwarf" ], "type": "Feat", "url": "/Feats.aspx?ID=1405", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stonegate" ], "feat_markdown": "Stonegate", "id": "feat-1406", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Stonegate](/Feats.aspx?ID=1406) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n**Prerequisites**\r\n[Stonewalker](/Feats.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nEarthen barriers no longer impede your progress. You gain [_passwall_](/Spells.aspx?ID=216) as a 7th-level divine innate spell that you can cast once per day. Unlike the spell, however, this ability can be used only to open passages through barriers of earth or stone.", "name": "Stonegate", "pfs": "Standard", "prerequisite": "Stonewalker", "prerequisite_markdown": "[Stonewalker](/Feats.aspx?ID=10)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0\n\n**Prerequisites**\r\n[Stonewalker](/Feats.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nEarthen barriers no longer impede your progress.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 42 2.0", "speed": {}, "summary": "Earthen barriers no longer impede your progress.", "summary_markdown": "Earthen barriers no longer impede your progress.", "text": " Stonegate Source Advanced Player's Guide pg. 42 2.0 Prerequisites Stonewalker --- Earthen barriers no longer impede your progress. You gain passwall as a 7th-level divine innate spell that you can cast once per day. Unlike the spell, however, this ability can be used only to open passages through barriers of earth or stone.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1406", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancestral Linguistics" ], "feat_markdown": "Ancestral Linguistics", "id": "feat-1407", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestral Linguistics](/Feats.aspx?ID=1407) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n**Prerequisites**\r\nat least 100 years old\n\n\r\n\r\n---\r\n\r\nOver your extensive lifespan, you've studied many languages. During your daily preparations, you can recede into old memories to become fluent in one common language or one other language you have access to. You know this language until you prepare again. Since this knowledge is temporary, you can't use it as a prerequisite for a permanent character option.", "name": "Ancestral Linguistics", "pfs": "Standard", "prerequisite": "at least 100 years old", "prerequisite_markdown": "at least 100 years old", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n**Prerequisites**\r\nat least 100 years old\n\n\r\n\r\n---\r\n\r\n\r\nOver your extensive lifespan, you've studied many languages.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0", "speed": {}, "summary": "Over your extensive lifespan, you've studied many languages.", "summary_markdown": "Over your extensive lifespan, you've studied many languages.", "text": " Ancestral Linguistics Source Advanced Player's Guide pg. 43 2.0 Prerequisites at least 100 years old --- Over your extensive lifespan, you've studied many languages. During your daily preparations, you can recede into old memories to become fluent in one common language or one other language you have access to. You know this language until you prepare again. Since this knowledge is temporary, you can't use it as a prerequisite for a permanent character option.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=1407", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elven Aloofness" ], "feat_markdown": "Elven Aloofness", "id": "feat-1408", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Elven Aloofness](/Feats.aspx?ID=1408) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\nAs much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome. If a non-elf rolls a failure on a check to [Coerce](/Actions.aspx?ID=52) you using [Intimidation](/Skills.aspx?ID=7), it gets a critical failure instead (and thus can't try to Coerce you again for 1 week). When a non-elf attempts to [Demoralize](/Actions.aspx?ID=53) you, you become temporarily immune for 1 day, instead of 10 minutes.", "name": "Elven Aloofness", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\n\r\nAs much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0", "speed": {}, "summary": "As much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome.", "summary_markdown": "As much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome.", "text": " Elven Aloofness Source Advanced Player's Guide pg. 43 2.0 --- As much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome. If a non-elf rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (and thus can't try to Coerce you again for 1 week). When a non-elf attempts to Demoralize you, you become temporarily immune for 1 day, instead of 10 minutes.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=1408", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Know Your Own" ], "feat_markdown": "Know Your Own", "id": "feat-1409", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Know Your Own](/Feats.aspx?ID=1409) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\nYou've spent countless hours studying the history of elves on your world and beyond and are a studied expert in your people's ways. If you critically fail a check to [Recall Knowledge](/Actions.aspx?ID=26) about elves, elven society, or elven history, you get a failure instead.", "name": "Know Your Own", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've spent countless hours studying the history of elves on your world and beyond and are a studied expert in your people's ways.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0", "speed": {}, "summary": "You've spent countless hours studying the history of elves on your world and beyond and are a studied expert in your people's ways.", "summary_markdown": "You've spent countless hours studying the history of elves on your world and beyond and are a studied expert in your people's ways.", "text": " Know Your Own Source Advanced Player's Guide pg. 43 2.0 --- You've spent countless hours studying the history of elves on your world and beyond and are a studied expert in your people's ways. If you critically fail a check to Recall Knowledge about elves, elven society, or elven history, you get a failure instead.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=1409", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancestral Suspicion" ], "feat_markdown": "Ancestral Suspicion", "id": "feat-1410", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestral Suspicion](/Feats.aspx?ID=1410) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\nLong-lived elves have seen civilizations rise and fall, often at the hands of outside forces. As a result, they have developed a wariness of others who might seek to influence or control them. You've been trained to resist such manipulation, gaining a +2 circumstance bonus to saving throws against effects that would make you [controlled](/Conditions.aspx?ID=6), such as [_dominate_](/Spells.aspx?ID=87), and to Perception checks to [Sense Motive](/Actions.aspx?ID=85) when trying to determine if a creature is under the influence of such an effect. When you roll a success on a saving throw against such an effect, you get a critical success instead.", "name": "Ancestral Suspicion", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\n\r\nLong-lived elves have seen civilizations rise and fall, often at the hands of outside forces.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0", "speed": {}, "summary": "Long-lived elves have seen civilizations rise and fall, often at the hands of outside forces.", "summary_markdown": "Long-lived elves have seen civilizations rise and fall, often at the hands of outside forces.", "text": " Ancestral Suspicion Source Advanced Player's Guide pg. 43 2.0 --- Long-lived elves have seen civilizations rise and fall, often at the hands of outside forces. As a result, they have developed a wariness of others who might seek to influence or control them. You've been trained to resist such manipulation, gaining a +2 circumstance bonus to saving throws against effects that would make you controlled, such as dominate , and to Perception checks to Sense Motive when trying to determine if a creature is under the influence of such an effect. When you roll a success on a saving throw against such an effect, you get a critical success instead.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=1410", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Martial Experience" ], "feat_markdown": "Martial Experience", "id": "feat-1411", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Martial Experience](/Feats.aspx?ID=1411) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\nYou've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them. When wielding a weapon you aren't proficient with, treat your level as your proficiency bonus.\n\n At 11th level, you become trained in all weapons.", "name": "Martial Experience", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0", "speed": {}, "summary": "You've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them.", "summary_markdown": "You've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them.", "text": " Martial Experience Source Advanced Player's Guide pg. 43 2.0 --- You've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them. When wielding a weapon you aren't proficient with, treat your level as your proficiency bonus. At 11th level, you become trained in all weapons.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=1411", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Otherworldly Acumen" ], "feat_markdown": "Otherworldly Acumen", "id": "feat-1412", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Otherworldly Acumen](/Feats.aspx?ID=1412) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n**Prerequisites**\r\nat least one innate spell gained from an elf ancestry feat\n\n\r\n\r\n---\r\n\r\nThe arcane magic you possess grows in power and complexity. Choose one common 2nd-level spell from the same tradition as an innate spell you previously gained from another elf ancestry feat (from the arcane list if you have [Otherworldly Magic](/Feats.aspx?ID=17), for example). You can cast that spell as an innate spell once per day, using the same tradition as the list you chose the spell from.\n\n Your magic is adaptable. By spending 1 day of downtime, you can change the spell you chose to a different common 2nd-level spell from the same tradition.", "name": "Otherworldly Acumen", "pfs": "Standard", "prerequisite": "at least one innate spell gained from an elf ancestry feat", "prerequisite_markdown": "at least one innate spell gained from an elf ancestry feat", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n**Prerequisites**\r\nat least one innate spell gained from an elf ancestry feat\n\n\r\n\r\n---\r\n\r\n\r\nThe arcane magic you possess grows in power and complexity.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0", "speed": {}, "summary": "The arcane magic you possess grows in power and complexity.", "summary_markdown": "The arcane magic you possess grows in power and complexity.", "text": " Otherworldly Acumen Source Advanced Player's Guide pg. 43 2.0 Prerequisites at least one innate spell gained from an elf ancestry feat --- The arcane magic you possess grows in power and complexity. Choose one common 2nd-level spell from the same tradition as an innate spell you previously gained from another elf ancestry feat (from the arcane list if you have Otherworldly Magic, for example). You can cast that spell as an innate spell once per day, using the same tradition as the list you chose the spell from. Your magic is adaptable. By spending 1 day of downtime, you can change the spell you chose to a different common 2nd-level spell from the same tradition.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=1412", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tree Climber (Elf)" ], "feat_markdown": "Tree Climber (Elf)", "id": "feat-1413", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Tree Climber (Elf)](/Feats.aspx?ID=1413) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\nYou've spent much of your life among the treetops and have become an expert at quickly and safely climbing them. You gain a climb Speed of 10 feet.", "name": "Tree Climber (Elf)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've spent much of your life among the treetops and have become an expert at quickly and safely climbing them.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0", "speed": {}, "summary": "You've spent much of your life among the treetops and have become an expert at quickly and safely climbing them.", "summary_markdown": "You've spent much of your life among the treetops and have become an expert at quickly and safely climbing them.", "text": " Tree Climber (Elf) Source Advanced Player's Guide pg. 43 2.0 --- You've spent much of your life among the treetops and have become an expert at quickly and safely climbing them. You gain a climb Speed of 10 feet.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=1413", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Avenge Ally" ], "feat_markdown": "Avenge Ally", "frequency": "once every 10 minutes", "id": "feat-1414", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Avenge Ally](/Feats.aspx?ID=1414) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n**Frequency**\r\nonce every 10 minutes\n\n**Requirements**\r\nYou are adjacent to an ally with the [dying](/Conditions.aspx?ID=11) condition.\r\n\r\n\r\n\r\n---\r\n\r\nThough you know that you will eventually outlive your companions, seeing them at death's door brings clarity to your attacks. Make a Strike. Roll twice on the attack roll and use the higher result.", "name": "Avenge Ally", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are adjacent to an ally with the dying condition.", "requirement_markdown": "You are adjacent to an ally with the [dying](/Conditions.aspx?ID=11) condition.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\r\n\r\n**Frequency**\r\nonce every 10 minutes\n\n**Requirements**\r\nYou are adjacent to an ally with the [dying](/Conditions.aspx?ID=11) condition.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThough you know that you will eventually outlive your companions, seeing them at death's door brings clarity to your attacks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0", "speed": {}, "summary": "Though you know that you will eventually outlive your companions, seeing them at death's door brings clarity to your attacks.", "summary_markdown": "Though you know that you will eventually outlive your companions, seeing them at death's door brings clarity to your attacks.", "text": " Avenge Ally Single Action Source Advanced Player's Guide pg. 43 2.0 Frequency once every 10 minutes Requirements You are adjacent to an ally with the dying condition. --- Though you know that you will eventually outlive your companions, seeing them at death's door brings clarity to your attacks. Make a Strike. Roll twice on the attack roll and use the higher result.", "trait": [ "Elf", "Fortune" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Elf", "Fortune" ], "type": "Feat", "url": "/Feats.aspx?ID=1414", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magic Rider" ], "feat_markdown": "Magic Rider", "id": "feat-1415", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Magic Rider](/Feats.aspx?ID=1415) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\nYour people used powerful magic to travel between distant worlds, and the remnants of that magic make such transportation easier for you. When you are the target of a [teleportation](/Traits.aspx?ID=156) spell that transports more than one person, it can affect an additional person beyond the normal limit, chosen by the caster. Additionally, when you're the target of a [_teleport_](/Spells.aspx?ID=338) spell, you and the other targets arrive no farther than 1 mile off target, regardless of distance traveled.", "name": "Magic Rider", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour people used powerful magic to travel between distant worlds, and the remnants of that magic make such transportation easier for you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 43 2.0", "speed": {}, "summary": "Your people used powerful magic to travel between distant worlds, and the remnants of that magic make such transportation easier for you.", "summary_markdown": "Your people used powerful magic to travel between distant worlds, and the remnants of that magic make such transportation easier for you.", "text": " Magic Rider Source Advanced Player's Guide pg. 43 2.0 --- Your people used powerful magic to travel between distant worlds, and the remnants of that magic make such transportation easier for you. When you are the target of a teleportation spell that transports more than one person, it can affect an additional person beyond the normal limit, chosen by the caster. Additionally, when you're the target of a teleport spell, you and the other targets arrive no farther than 1 mile off target, regardless of distance traveled.", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=1415", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Empathetic Plea" ], "feat_markdown": "Empathetic Plea", "id": "feat-1416", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Empathetic Plea](/Feats.aspx?ID=1416) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n**Trigger**\r\nYou are attacked by a creature that you haven't yet acted hostile toward. You must use this reaction before the creature rolls its attack.\n\n\r\n\r\n---\r\n\r\nThe way you cringe or use those puppydog eyes you've been practicing elicits an empathetic response in the attacker. Attempt a [Diplomacy](/Skills.aspx?ID=6) check against your attacker's Will DC.\n\n**Critical Success** The creature pulls its attack, wasting its action, and can't use hostile actions against you until the beginning of its next turn.
\r\n**Success** The creature takes a –2 circumstance penalty to damage on the triggering Strike and all its Strikes against you until the beginning of its next turn. The penalty is –4 if you're an expert in Diplomacy, –6 if you're a master, and –8 if you're legendary.
\r\n**Failure** The creature's attack is unaffected, and the creature is temporarily immune to your Empathic Pleas for 24 hours.", "name": "Empathetic Plea", "pfs": "Standard", "prerequisite": "Trained in Diplomacy", "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n**Trigger**\r\nYou are attacked by a creature that you haven't yet acted hostile toward. You must use this reaction before the creature rolls its attack.\n\n\r\n\r\n---\r\n\r\n\r\nThe way you cringe or use those puppydog eyes you've been practicing elicits an empathetic response in the attacker.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0", "speed": {}, "summary": "The way you cringe or use those puppydog eyes you've been practicing elicits an empathetic response in the attacker.", "summary_markdown": "The way you cringe or use those puppydog eyes you've been practicing elicits an empathetic response in the attacker.", "text": " Empathetic Plea Reaction Source Advanced Player's Guide pg. 44 2.0 Prerequisites Trained in Diplomacy Trigger You are attacked by a creature that you haven't yet acted hostile toward. You must use this reaction before the creature rolls its attack. --- The way you cringe or use those puppydog eyes you've been practicing elicits an empathetic response in the attacker. Attempt a Diplomacy check against your attacker's Will DC. Critical Success The creature pulls its attack, wasting its action, and can't use hostile actions against you until the beginning of its next turn. Success The creature takes a –2 circumstance penalty to damage on the triggering Strike and all its Strikes against you until the beginning of its next turn. The penalty is –4 if you're an expert in Diplomacy, –6 if you're a master, and –8 if you're legendary. Failure The creature's attack is unaffected, and the creature is temporarily immune to your Empathic Pleas for 24 hours.", "trait": [ "Auditory", "Emotion", "Gnome", "Mental", "Visual" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Gnome](/Traits.aspx?ID=80), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Auditory", "Emotion", "Gnome", "Mental", "Visual" ], "trigger": "You are attacked by a creature that you haven't yet acted hostile toward. You must use this reaction before the creature rolls its attack.", "trigger_markdown": "You are attacked by a creature that you haven't yet acted hostile toward. You must use this reaction before the creature rolls its attack.", "type": "Feat", "url": "/Feats.aspx?ID=1416", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Razzle-Dazzle" ], "feat_markdown": "Razzle-Dazzle", "frequency": "once per hour", "id": "feat-1417", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Razzle-Dazzle](/Feats.aspx?ID=1417) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\n\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou [blind](/Conditions.aspx?ID=1) or [dazzle](/Conditions.aspx?ID=7) a creature.\n\n\r\n\r\n---\r\n\r\nYou've spent considerable time practicing the manipulation of light, weaponizing your blade's reflection or bolstering the luminosity of magical displays to unconventional heights. Extend the duration of the blinded or dazzled condition you give the target by 1 round.", "name": "Razzle-Dazzle", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\r\n\r\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou [blind](/Conditions.aspx?ID=1) or [dazzle](/Conditions.aspx?ID=7) a creature.\n\n\r\n\r\n---\r\n\r\n\r\nYou've spent considerable time practicing the manipulation of light, weaponizing your blade's reflection or bolstering the luminosity of magical displays to unconventional heights.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0", "speed": {}, "summary": "You've spent considerable time practicing the manipulation of light, weaponizing your blade's reflection or bolstering the luminosity of magical displays to unconventional heights.", "summary_markdown": "You've spent considerable time practicing the manipulation of light, weaponizing your blade's reflection or bolstering the luminosity of magical displays to unconventional heights.", "text": " Razzle-Dazzle Free Action Source Advanced Player's Guide pg. 44 2.0 Frequency once per hour Trigger You blind or dazzle a creature. --- You've spent considerable time practicing the manipulation of light, weaponizing your blade's reflection or bolstering the luminosity of magical displays to unconventional heights. Extend the duration of the blinded or dazzled condition you give the target by 1 round.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "trigger": "You blind or dazzle a creature.", "trigger_markdown": "You [blind](/Conditions.aspx?ID=1) or [dazzle](/Conditions.aspx?ID=7) a creature.", "type": "Feat", "url": "/Feats.aspx?ID=1417", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Project Persona" ], "feat_markdown": "Project Persona", "id": "feat-1418", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Project Persona](/Feats.aspx?ID=1418) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\n\n\r\n\r\n---\r\n\r\nWhere others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor. You change the shape and appearance of your armor to appear as ordinary or fine clothes of your imagining. The armor's statistics don't change. This effect lasts as long as you remain conscious and are wearing the armor. A creature can disbelieve the illusion by [Seeking](/Actions.aspx?ID=84) or touching your armor. The DC equals your Will DC.", "name": "Project Persona", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhere others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0", "speed": {}, "summary": "Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor.", "summary_markdown": "Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor.", "text": " Project Persona Single Action Source Advanced Player's Guide pg. 44 2.0 --- Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor. You change the shape and appearance of your armor to appear as ordinary or fine clothes of your imagining. The armor's statistics don't change. This effect lasts as long as you remain conscious and are wearing the armor. A creature can disbelieve the illusion by Seeking or touching your armor. The DC equals your Will DC.", "trait": [ "Concentrate", "Gnome", "Illusion", "Primal", "Visual" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Gnome](/Traits.aspx?ID=80), [Illusion](/Traits.aspx?ID=92), [Primal](/Traits.aspx?ID=134), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Concentrate", "Gnome", "Illusion", "Primal", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=1418", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cautious Curiosity" ], "feat_markdown": "Cautious Curiosity", "id": "feat-1419", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Cautious Curiosity](/Feats.aspx?ID=1419) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\n\n**Prerequisites**\r\nat least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat\n\n\r\n\r\n---\r\n\r\nYou've learned a few magical techniques for getting yourself both into and out of trouble unnoticed. You gain [_misdirection_](/Spells.aspx?ID=198) and [_silence_](/Spells.aspx?ID=287) as 2nd-level arcane or occult innate spells. The tradition of these spells must match the tradition you use for your gnome ancestry options. You can cast each spell once per day and can target only yourself.", "name": "Cautious Curiosity", "pfs": "Standard", "prerequisite": "at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat", "prerequisite_markdown": "at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\n\n**Prerequisites**\r\nat least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned a few magical techniques for getting yourself both into and out of trouble unnoticed.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0", "speed": {}, "summary": "You've learned a few magical techniques for getting yourself both into and out of trouble unnoticed.", "summary_markdown": "You've learned a few magical techniques for getting yourself both into and out of trouble unnoticed.", "text": " Cautious Curiosity Source Advanced Player's Guide pg. 44 2.0 Prerequisites at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat --- You've learned a few magical techniques for getting yourself both into and out of trouble unnoticed. You gain misdirection and silence as 2nd-level arcane or occult innate spells. The tradition of these spells must match the tradition you use for your gnome ancestry options. You can cast each spell once per day and can target only yourself.", "trait": [ "Gnome" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80)", "trait_raw": [ "Gnome" ], "type": "Feat", "url": "/Feats.aspx?ID=1419", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Life Leap" ], "feat_markdown": "Life Leap", "id": "feat-1420", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Life Leap](/Feats.aspx?ID=1420) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\n\n**Requirements**\r\nYou must be adjacent to a living creature.\r\n\r\n\r\n\r\n---\r\n\r\nYou phase through a space that a living creature occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light. You move from your current location to another location that's still adjacent to the same living creature, but on the opposite side or corner of the creature's space. To determine whether a position is valid, use the same rules as for flanking: a line through the center of the two spaces must pass through opposite sides or corners of the creature's space.\n\n You pass through the creature's life force, appearing in the selected location; this doesn't trigger reactions based on movement. You must be able to see your destination, and you can't move farther than your Speed would allow.", "name": "Life Leap", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You must be adjacent to a living creature.", "requirement_markdown": "You must be adjacent to a living creature.", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\n\n**Requirements**\r\nYou must be adjacent to a living creature.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou phase through a space that a living creature occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0", "speed": {}, "summary": "You phase through a space that a living creature occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light.", "summary_markdown": "You phase through a space that a living creature occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light.", "text": " Life Leap Single Action Source Advanced Player's Guide pg. 44 2.0 Requirements You must be adjacent to a living creature. --- You phase through a space that a living creature occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light. You move from your current location to another location that's still adjacent to the same living creature, but on the opposite side or corner of the creature's space. To determine whether a position is valid, use the same rules as for flanking: a line through the center of the two spaces must pass through opposite sides or corners of the creature's space. You pass through the creature's life force, appearing in the selected location; this doesn't trigger reactions based on movement. You must be able to see your destination, and you can't move farther than your Speed would allow.", "trait": [ "Gnome", "Move", "Necromancy", "Teleportation" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80), [Move](/Traits.aspx?ID=114), [Necromancy](/Traits.aspx?ID=117), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Gnome", "Move", "Necromancy", "Teleportation" ], "type": "Feat", "url": "/Feats.aspx?ID=1420", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instinctive Obfuscation" ], "feat_markdown": "Instinctive Obfuscation", "frequency": "once per day", "id": "feat-1421", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Instinctive Obfuscation](/Feats.aspx?ID=1421) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nat least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat\n\n**Trigger**\r\nYou are attacked by a foe.\n\n\r\n\r\n---\r\n\r\nThe magic within you manifests as a natural reaction to threats. You gain the effects of [_mirror image_](/Spells.aspx?ID=197) but with two images instead of three. The tradition of this action matches the tradition of your gnome ancestry options.", "name": "Instinctive Obfuscation", "pfs": "Standard", "prerequisite": "at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat", "prerequisite_markdown": "at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nat least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat\n\n**Trigger**\r\nYou are attacked by a foe.\n\n\r\n\r\n---\r\n\r\n\r\nThe magic within you manifests as a natural reaction to threats.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0", "speed": {}, "summary": "The magic within you manifests as a natural reaction to threats.", "summary_markdown": "The magic within you manifests as a natural reaction to threats.", "text": " Instinctive Obfuscation Reaction Source Advanced Player's Guide pg. 44 2.0 Frequency once per day Prerequisites at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat Trigger You are attacked by a foe. --- The magic within you manifests as a natural reaction to threats. You gain the effects of mirror image but with two images instead of three. The tradition of this action matches the tradition of your gnome ancestry options.", "trait": [ "Gnome", "Illusion", "Visual" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80), [Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Gnome", "Illusion", "Visual" ], "trigger": "You are attacked by a foe.", "trigger_markdown": "You are attacked by a foe.", "type": "Feat", "url": "/Feats.aspx?ID=1421", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Homeward Bound" ], "feat_markdown": "Homeward Bound", "frequency": "twice per week", "id": "feat-1422", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Homeward Bound](/Feats.aspx?ID=1422) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\n\n**Frequency**\r\ntwice per week\n\n\r\n\r\n---\r\n\r\nThe connection between you and the [First World](/Planes.aspx?ID=10) resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between the [Material Plane](/Planes.aspx?ID=1) and the First World. You gain [_plane shift_](/Spells.aspx?ID=222) as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between the First World and the Material Plane. Due to your body's natural resonance, you can act as the spell focus, and you don't require a tuning fork.", "name": "Homeward Bound", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0\r\n\r\n**Frequency**\r\ntwice per week\n\n\r\n\r\n---\r\n\r\n\r\nThe connection between you and the First World resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between the Material Plane and the First World.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 44 2.0", "speed": {}, "summary": "The connection between you and the First World resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between the Material Plane and the First World.", "summary_markdown": "The connection between you and the First World resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between the Material Plane and the First World.", "text": " Homeward Bound Source Advanced Player's Guide pg. 44 2.0 Frequency twice per week --- The connection between you and the First World resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between the Material Plane and the First World. You gain plane shift as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between the First World and the Material Plane. Due to your body's natural resonance, you can act as the spell focus, and you don't require a tuning fork.", "trait": [ "Gnome", "Uncommon" ], "trait_markdown": "[Gnome](/Traits.aspx?ID=80), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Gnome", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1422", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Extra Squishy" ], "feat_markdown": "Extra Squishy", "id": "feat-1423", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Extra Squishy](/Feats.aspx?ID=1423) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n**Prerequisites**\r\n[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage\n\n\r\n\r\n---\r\n\r\nYour rubbery physique makes it easier for you to wedge yourself into tight spaces and more difficult for your enemies to dislodge you. You become trained in [Acrobatics](/Skills.aspx?ID=1). If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. If you roll a success to [Squeeze](/Actions.aspx?ID=31), you get a critical success instead. While you're Squeezing, you gain a +4 circumstance bonus to your Fortitude or Reflex DCs against attempts to [Shove](/Actions.aspx?ID=38) you or otherwise move you from your space.", "name": "Extra Squishy", "pfs": "Standard", "prerequisite": "Unbreakable Goblin heritage", "prerequisite_markdown": "[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n**Prerequisites**\r\n[Unbreakable Goblin](/Heritages.aspx?ID=20) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour rubbery physique makes it easier for you to wedge yourself into tight spaces and more difficult for your enemies to dislodge you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0", "speed": {}, "summary": "Your rubbery physique makes it easier for you to wedge yourself into tight spaces and more difficult for your enemies to dislodge you.", "summary_markdown": "Your rubbery physique makes it easier for you to wedge yourself into tight spaces and more difficult for your enemies to dislodge you.", "text": " Extra Squishy Source Advanced Player's Guide pg. 45 2.0 Prerequisites Unbreakable Goblin heritage --- Your rubbery physique makes it easier for you to wedge yourself into tight spaces and more difficult for your enemies to dislodge you. You become trained in Acrobatics. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. If you roll a success to Squeeze, you get a critical success instead. While you're Squeezing, you gain a +4 circumstance bonus to your Fortitude or Reflex DCs against attempts to Shove you or otherwise move you from your space.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1423", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twitchy" ], "feat_markdown": "Twitchy", "id": "feat-1424", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Twitchy](/Feats.aspx?ID=1424) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\nYou are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush. You gain a +1 circumstance bonus to AC and saves against hazards, and to all of your initiative rolls. If at least one of your opponents is using [Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6) to determine their initiative, your bonus to initiative from this feat increases to +4.", "name": "Twitchy", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0", "speed": {}, "summary": "You are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush.", "summary_markdown": "You are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush.", "text": " Twitchy Source Advanced Player's Guide pg. 45 2.0 --- You are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush. You gain a +1 circumstance bonus to AC and saves against hazards, and to all of your initiative rolls. If at least one of your opponents is using Deception or Diplomacy to determine their initiative, your bonus to initiative from this feat increases to +4.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1424", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kneecap" ], "feat_markdown": "Kneecap", "id": "feat-1425", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Kneecap](/Feats.aspx?ID=1425) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\nYou deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach. Make a Strike with one of your melee weapons or melee unarmed attacks. This attack doesn't deal damage. On a hit, the target takes a –10-foot status penalty to its Speed or a –15-foot status penalty on a critical hit. The penalty lasts for 1 round. This penalty applies only if the target has a land Speed and depends on legs or other targetable appendages to use its land Speed. As with all penalties to Speed, this can't reduce a creature's Speed below 5 feet.", "name": "Kneecap", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0", "speed": {}, "summary": "You deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach.", "summary_markdown": "You deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach.", "text": " Kneecap Single Action Source Advanced Player's Guide pg. 45 2.0 --- You deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach. Make a Strike with one of your melee weapons or melee unarmed attacks. This attack doesn't deal damage. On a hit, the target takes a –10-foot status penalty to its Speed or a –15-foot status penalty on a critical hit. The penalty lasts for 1 round. This penalty applies only if the target has a land Speed and depends on legs or other targetable appendages to use its land Speed. As with all penalties to Speed, this can't reduce a creature's Speed below 5 feet.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1425", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Loud Singer" ], "feat_markdown": "Loud Singer", "id": "feat-1426", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Loud Singer](/Feats.aspx?ID=1426) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n**Prerequisites**\r\n[Goblin Song](/Feats.aspx?ID=42)\n\n\r\n\r\n---\r\n\r\nStaying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume! The range of your [Goblin Song](/Feats.aspx?ID=42) is increased to 60 feet, and you can target one additional enemy when you use it.", "name": "Loud Singer", "pfs": "Standard", "prerequisite": "Goblin Song", "prerequisite_markdown": "[Goblin Song](/Feats.aspx?ID=42)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n**Prerequisites**\r\n[Goblin Song](/Feats.aspx?ID=42)\n\n\r\n\r\n---\r\n\r\n\r\nStaying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume! The range of your Goblin Song is increased to 60 feet, and you can target one additional enemy when you use it.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0", "speed": {}, "summary": "Staying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume! The range of your Goblin Song is increased to 60 feet, and you can target one additional enemy when you use it.", "summary_markdown": "Staying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume! The range of your Goblin Song is increased to 60 feet, and you can target one additional enemy when you use it.", "text": " Loud Singer Source Advanced Player's Guide pg. 45 2.0 Prerequisites Goblin Song --- Staying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume! The range of your Goblin Song is increased to 60 feet, and you can target one additional enemy when you use it.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1426", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vandal" ], "feat_markdown": "Vandal", "id": "feat-1427", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Vandal](/Feats.aspx?ID=1427) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\nYou have a knack for breaking and dismantling things. Putting them back together is the boring part, so you largely don't bother with that. You become trained in [Thievery](/Skills.aspx?ID=17). If you would automatically become trained in Thievery (from your background or class, for example), you instead become trained in a skill of your choice. In addition, whenever you hit with a Strike against a trap or an unattended object, you ignore the first 5 points of the object's Hardness.", "name": "Vandal", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a knack for breaking and dismantling things.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0", "speed": {}, "summary": "You have a knack for breaking and dismantling things.", "summary_markdown": "You have a knack for breaking and dismantling things.", "text": " Vandal Source Advanced Player's Guide pg. 45 2.0 --- You have a knack for breaking and dismantling things. Putting them back together is the boring part, so you largely don't bother with that. You become trained in Thievery. If you would automatically become trained in Thievery (from your background or class, for example), you instead become trained in a skill of your choice. In addition, whenever you hit with a Strike against a trap or an unattended object, you ignore the first 5 points of the object's Hardness.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1427", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cling" ], "feat_markdown": "Cling", "id": "feat-1428", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Cling](/Feats.aspx?ID=1428) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n**Requirements**\r\nYour last action was a successful Strike.\r\n\r\n\r\n\r\n---\r\n\r\nYou hang onto a foe to harry them into submission. If your target moves while you're hanging onto it, you can choose to move with the target. The target is released if you choose not to move with it, at the start of your next turn, or if the target [Escapes](/Actions.aspx?ID=79). Attempts to Escape from a Cling follow the rules for Escape, but use your [Acrobatics](/Skills.aspx?ID=1) DC and end the Cling instead of the conditions normally ended by the Escape action.\n\n**Special** You can use this action without a free hand if your preceding Strike was made with your jaws or a similar unarmed attack you could use to hang on. The GM determines which unarmed attacks apply. Hanging on in this way prevents you from using that unarmed attack.", "name": "Cling", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your last action was a successful Strike.", "requirement_markdown": "Your last action was a successful Strike.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n**Requirements**\r\nYour last action was a successful Strike.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou hang onto a foe to harry them into submission.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0", "speed": {}, "summary": "You hang onto a foe to harry them into submission.", "summary_markdown": "You hang onto a foe to harry them into submission.", "text": " Cling Single Action Source Advanced Player's Guide pg. 45 2.0 Requirements Your last action was a successful Strike. --- You hang onto a foe to harry them into submission. If your target moves while you're hanging onto it, you can choose to move with the target. The target is released if you choose not to move with it, at the start of your next turn, or if the target Escapes. Attempts to Escape from a Cling follow the rules for Escape, but use your Acrobatics DC and end the Cling instead of the conditions normally ended by the Escape action. Special You can use this action without a free hand if your preceding Strike was made with your jaws or a similar unarmed attack you could use to hang on. The GM determines which unarmed attacks apply. Hanging on in this way prevents you from using that unarmed attack.", "trait": [ "Goblin" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1428", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reckless Abandon (Goblin)" ], "feat_markdown": "Reckless Abandon (Goblin)", "frequency": "once per day", "id": "feat-1429", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Reckless Abandon (Goblin)](/Feats.aspx?ID=1429) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nDespite a lifetime filled with questionable decisions, you've managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions. For the remainder of your turn, if you roll a failure or critical failure on a saving throw against a harmful effect, you get a success instead. Further, enemies and hazards that would damage you this turn roll the minimum possible damage.\n\n These benefits apply only to harmful effects incurred entirely during your turn in which you activate Reckless Abandon, such as running through a [_prismatic wall_](/Spells.aspx?ID=234). Persistent damage and conditions that were applied prior to your turn proceed normally, and as soon as your turn ends you are subject to the full consequences of any dangers still threatening you.", "name": "Reckless Abandon (Goblin)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nDespite a lifetime filled with questionable decisions, you've managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 45 2.0", "speed": {}, "summary": "Despite a lifetime filled with questionable decisions, you've managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions.", "summary_markdown": "Despite a lifetime filled with questionable decisions, you've managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions.", "text": " Reckless Abandon (Goblin) Free Action Source Advanced Player's Guide pg. 45 2.0 Frequency once per day --- Despite a lifetime filled with questionable decisions, you've managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions. For the remainder of your turn, if you roll a failure or critical failure on a saving throw against a harmful effect, you get a success instead. Further, enemies and hazards that would damage you this turn roll the minimum possible damage. These benefits apply only to harmful effects incurred entirely during your turn in which you activate Reckless Abandon, such as running through a prismatic wall . Persistent damage and conditions that were applied prior to your turn proceed normally, and as soon as your turn ends you are subject to the full consequences of any dangers still threatening you.", "trait": [ "Fortune", "Goblin" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Goblin](/Traits.aspx?ID=81)", "trait_raw": [ "Fortune", "Goblin" ], "type": "Feat", "url": "/Feats.aspx?ID=1429", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Folksy Patter" ], "feat_markdown": "Folksy Patter", "id": "feat-1430", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Folksy Patter](/Feats.aspx?ID=1430) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\nYou are adept at disguising coded messages as folksy idioms. Using slang, jokes, halfling loanwords, and the like, you convey a simple message consisting of three basic words (such as “Danger assassin flee” or “Meet me moonrise”). Your intended listener can attempt a Perception check to discern the message (DC 20 if an ally, DC 15 if a halfling ally, DC 10 if a halfling ally with Folksy Patter). Eavesdroppers can also attempt a Perception check against your [Deception](/Skills.aspx?ID=5) DC to discern your meaning. Any bonuses or penalties to Perception checks to [Sense Motive](/Actions.aspx?ID=85) apply.", "name": "Folksy Patter", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are adept at disguising coded messages as folksy idioms.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0", "speed": {}, "summary": "You are adept at disguising coded messages as folksy idioms.", "summary_markdown": "You are adept at disguising coded messages as folksy idioms.", "text": " Folksy Patter Source Advanced Player's Guide pg. 46 2.0 --- You are adept at disguising coded messages as folksy idioms. Using slang, jokes, halfling loanwords, and the like, you convey a simple message consisting of three basic words (such as “Danger assassin flee” or “Meet me moonrise”). Your intended listener can attempt a Perception check to discern the message (DC 20 if an ally, DC 15 if a halfling ally, DC 10 if a halfling ally with Folksy Patter). Eavesdroppers can also attempt a Perception check against your Deception DC to discern your meaning. Any bonuses or penalties to Perception checks to Sense Motive apply.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1430", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Prairie Rider" ], "feat_markdown": "Prairie Rider", "id": "feat-1431", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Prairie Rider](/Feats.aspx?ID=1431) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\nYou grew up riding your clan's shaggy ponies and riding dogs. You become trained in [Nature](/Skills.aspx?ID=10). If you would automatically become trained in Nature (from your background or class, for example), you instead become trained in a skill of your choice. You also get a +1 circumstance bonus to [Command an Animal](/Actions.aspx?ID=58) if the target is a traditional halfling mount, such as a [pony](/Monsters.aspx?ID=265) or [riding dog](/Monsters.aspx?ID=125).", "name": "Prairie Rider", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou grew up riding your clan's shaggy ponies and riding dogs.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0", "speed": {}, "summary": "You grew up riding your clan's shaggy ponies and riding dogs.", "summary_markdown": "You grew up riding your clan's shaggy ponies and riding dogs.", "text": " Prairie Rider Source Advanced Player's Guide pg. 46 2.0 --- You grew up riding your clan's shaggy ponies and riding dogs. You become trained in Nature. If you would automatically become trained in Nature (from your background or class, for example), you instead become trained in a skill of your choice. You also get a +1 circumstance bonus to Command an Animal if the target is a traditional halfling mount, such as a pony or riding dog.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1431", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Step Lively" ], "feat_markdown": "Step Lively", "id": "feat-1432", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Step Lively](/Feats.aspx?ID=1432) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n**Trigger**\r\nA Large or larger enemy ends a [move](/Traits.aspx?ID=114) action adjacent to you.\n\n\r\n\r\n---\r\n\r\nYou are an expert at avoiding the lumbering footsteps of larger creatures. You Step to another space adjacent to the enemy.\n\nStep Lively leads to...\r\n[Dance Underfoot](/Feats.aspx?ID=1433)", "name": "Step Lively", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n**Trigger**\r\nA Large or larger enemy ends a [move](/Traits.aspx?ID=114) action adjacent to you.\n\n\r\n\r\n---\r\n\r\n\r\nYou are an expert at avoiding the lumbering footsteps of larger creatures.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0", "speed": {}, "summary": "You are an expert at avoiding the lumbering footsteps of larger creatures.", "summary_markdown": "You are an expert at avoiding the lumbering footsteps of larger creatures.", "text": " Step Lively Reaction Source Advanced Player's Guide pg. 46 2.0 Trigger A Large or larger enemy ends a move action adjacent to you. --- You are an expert at avoiding the lumbering footsteps of larger creatures. You Step to another space adjacent to the enemy. Step Lively leads to... Dance Underfoot", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "trigger": "A Large or larger enemy ends a move action adjacent to you.", "trigger_markdown": "A Large or larger enemy ends a [move](/Traits.aspx?ID=114) action adjacent to you.", "type": "Feat", "url": "/Feats.aspx?ID=1432", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dance Underfoot" ], "feat_markdown": "Dance Underfoot", "id": "feat-1433", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dance Underfoot](/Feats.aspx?ID=1433) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n**Prerequisites**\r\n[Step Lively](/Feats.aspx?ID=1432)\n\n\r\n\r\n---\r\n\r\nYou dart under the legs of your enemies in combat. You can end a successful [Tumble Through](/Actions.aspx?ID=29) action in a Large or larger enemy's space. Also, when using the [Step Lively](/Feats.aspx?ID=1432) feat, you can Step into the triggering enemy's space. The enemy must have limbs or otherwise leave you enough room for this maneuver, as determined by the GM. For instance, you could share space with a giant or dragon, but not an ooze.\n\nDance Underfoot leads to...\r\n[Toppling Dance](/Feats.aspx?ID=1435)", "name": "Dance Underfoot", "pfs": "Standard", "prerequisite": "Step Lively", "prerequisite_markdown": "[Step Lively](/Feats.aspx?ID=1432)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n**Prerequisites**\r\n[Step Lively](/Feats.aspx?ID=1432)\n\n\r\n\r\n---\r\n\r\n\r\nYou dart under the legs of your enemies in combat.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0", "speed": {}, "summary": "You dart under the legs of your enemies in combat.", "summary_markdown": "You dart under the legs of your enemies in combat.", "text": " Dance Underfoot Source Advanced Player's Guide pg. 46 2.0 Prerequisites Step Lively --- You dart under the legs of your enemies in combat. You can end a successful Tumble Through action in a Large or larger enemy's space. Also, when using the Step Lively feat, you can Step into the triggering enemy's space. The enemy must have limbs or otherwise leave you enough room for this maneuver, as determined by the GM. For instance, you could share space with a giant or dragon, but not an ooze. Dance Underfoot leads to... Toppling Dance", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1433", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unhampered Passage" ], "feat_markdown": "Unhampered Passage", "id": "feat-1434", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Unhampered Passage](/Feats.aspx?ID=1434) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\nYou won't allow others to restrain you. You can cast [_freedom of movement_](/Spells.aspx?ID=128) on yourself as a primal innate spell once per day.", "name": "Unhampered Passage", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou won't allow others to restrain you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0", "speed": {}, "summary": "You won't allow others to restrain you.", "summary_markdown": "You won't allow others to restrain you.", "text": " Unhampered Passage Source Advanced Player's Guide pg. 46 2.0 --- You won't allow others to restrain you. You can cast freedom of movement on yourself as a primal innate spell once per day.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1434", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Toppling Dance" ], "feat_markdown": "Toppling Dance", "id": "feat-1435", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Toppling Dance](/Feats.aspx?ID=1435) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n**Prerequisites**\r\n[Dance Underfoot](/Feats.aspx?ID=1433)\n\n\r\n\r\n---\r\n\r\nWhile sharing a creature's space using Dance Underfoot, your weapons and unarmed attacks gain the [trip](/Traits.aspx?ID=196) trait, but only against the creature whose space you share. You can be in the same space as a Large or larger [prone](/Conditions.aspx?ID=31) creature, even if it's not your ally.", "name": "Toppling Dance", "pfs": "Standard", "prerequisite": "Dance Underfoot", "prerequisite_markdown": "[Dance Underfoot](/Feats.aspx?ID=1433)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n**Prerequisites**\r\n[Dance Underfoot](/Feats.aspx?ID=1433)\n\n\r\n\r\n---\r\n\r\n\r\nWhile sharing a creature's space using Dance Underfoot, your weapons and unarmed attacks gain the trip trait, but only against the creature whose space you share.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0", "speed": {}, "summary": "While sharing a creature's space using Dance Underfoot, your weapons and unarmed attacks gain the trip trait, but only against the creature whose space you share.", "summary_markdown": "While sharing a creature's space using Dance Underfoot, your weapons and unarmed attacks gain the trip trait, but only against the creature whose space you share.", "text": " Toppling Dance Source Advanced Player's Guide pg. 46 2.0 Prerequisites Dance Underfoot --- While sharing a creature's space using Dance Underfoot, your weapons and unarmed attacks gain the trip trait, but only against the creature whose space you share. You can be in the same space as a Large or larger prone creature, even if it's not your ally.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "type": "Feat", "url": "/Feats.aspx?ID=1435", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Self" ], "feat_markdown": "Shadow Self", "frequency": "once per hour", "id": "feat-1436", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Self](/Feats.aspx?ID=1436) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nLegendary in [Stealth](/Skills.aspx?ID=15)\n\n**Trigger**\r\nYou successfully use [Stealth](/Skills.aspx?ID=15) to [Hide](/Actions.aspx?ID=62) and become [hidden](/Conditions.aspx?ID=22) from all your current foes, or use Stealth to [Sneak](/Actions.aspx?ID=63) and become [undetected](/Conditions.aspx?ID=39) to all your current foes.\n\n\r\n\r\n---\r\n\r\nWith a powerful talent for misdirection, you slip from your adversaries' notice so thoroughly you appear to be somewhere else. You become [invisible](/Conditions.aspx?ID=26) for 1 minute or until you take a hostile action, whichever comes first. Choose a location within 10 feet of you. Until your invisibility ends, you appear to be hidden in that location to anyone trying to find you. If the searcher gets clear evidence that you're not there, they no longer think you're hidden there, but they don't discover your actual location.", "name": "Shadow Self", "pfs": "Standard", "prerequisite": "Legendary in Stealth", "prerequisite_markdown": "Legendary in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nLegendary in [Stealth](/Skills.aspx?ID=15)\n\n**Trigger**\r\nYou successfully use [Stealth](/Skills.aspx?ID=15) to [Hide](/Actions.aspx?ID=62) and become [hidden](/Conditions.aspx?ID=22) from all your current foes, or use Stealth to [Sneak](/Actions.aspx?ID=63) and become [undetected](/Conditions.aspx?ID=39) to all your current foes.\n\n\r\n\r\n---\r\n\r\n\r\nWith a powerful talent for misdirection, you slip from your adversaries' notice so thoroughly you appear to be somewhere else.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 46 2.0", "speed": {}, "summary": "With a powerful talent for misdirection, you slip from your adversaries' notice so thoroughly you appear to be somewhere else.", "summary_markdown": "With a powerful talent for misdirection, you slip from your adversaries' notice so thoroughly you appear to be somewhere else.", "text": " Shadow Self Source Advanced Player's Guide pg. 46 2.0 Frequency once per hour Prerequisites Legendary in Stealth Trigger You successfully use Stealth to Hide and become hidden from all your current foes, or use Stealth to Sneak and become undetected to all your current foes. --- With a powerful talent for misdirection, you slip from your adversaries' notice so thoroughly you appear to be somewhere else. You become invisible for 1 minute or until you take a hostile action, whichever comes first. Choose a location within 10 feet of you. Until your invisibility ends, you appear to be hidden in that location to anyone trying to find you. If the searcher gets clear evidence that you're not there, they no longer think you're hidden there, but they don't discover your actual location.", "trait": [ "Halfling" ], "trait_markdown": "[Halfling](/Traits.aspx?ID=87)", "trait_raw": [ "Halfling" ], "trigger": "You successfully use Stealth to Hide and become hidden from all your current foes, or use Stealth to Sneak and become undetected to all your current foes.", "trigger_markdown": "You successfully use [Stealth](/Skills.aspx?ID=15) to [Hide](/Actions.aspx?ID=62) and become [hidden](/Conditions.aspx?ID=22) from all your current foes, or use Stealth to [Sneak](/Actions.aspx?ID=63) and become [undetected](/Conditions.aspx?ID=39) to all your current foes.", "type": "Feat", "url": "/Feats.aspx?ID=1436", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sense Allies" ], "feat_markdown": "Sense Allies", "id": "feat-1437", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense Allies](/Feats.aspx?ID=1437) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\nLike many humans raised in a close-knit community, you have always been strongly attuned to the presence of others. Willing allies that you are aware of within 60 feet that would otherwise be [undetected](/Conditions.aspx?ID=39) by you are instead [hidden](/Conditions.aspx?ID=22) from you. The flat check for you to target willing allies within 60 feet that are hidden from you is 5 instead of 11.", "name": "Sense Allies", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\n\r\nLike many humans raised in a close-knit community, you have always been strongly attuned to the presence of others.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0", "speed": {}, "summary": "Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others.", "summary_markdown": "Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others.", "text": " Sense Allies Source Advanced Player's Guide pg. 47 2.0 --- Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others. Willing allies that you are aware of within 60 feet that would otherwise be undetected by you are instead hidden from you. The flat check for you to target willing allies within 60 feet that are hidden from you is 5 instead of 11.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=1437", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Group Aid" ], "feat_markdown": "Group Aid", "id": "feat-1438", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Group Aid](/Feats.aspx?ID=1438) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\nYour upbringing emphasized teamwork and helping your allies comes naturally to you. After you [Aid](/Actions.aspx?ID=75) an ally at a skill check that doesn't have the attack trait, you can also Aid any other ally who attempts the same skill check for the same purpose that round. You do so as a free action rather than a reaction. \n\nThe preparation you did to help must still apply to the other allies, and you can Aid each ally only once. For example, if you helped lift up an ally to Aid them on an [Athletics](/Skills.aspx?ID=3) check to scale a wall, you could keep the same posture to give a boost to other allies attempting to scale the wall in the same round.", "name": "Group Aid", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour upbringing emphasized teamwork and helping your allies comes naturally to you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0", "speed": {}, "summary": "Your upbringing emphasized teamwork and helping your allies comes naturally to you.", "summary_markdown": "Your upbringing emphasized teamwork and helping your allies comes naturally to you.", "text": " Group Aid Source Advanced Player's Guide pg. 47 2.0 --- Your upbringing emphasized teamwork and helping your allies comes naturally to you. After you Aid an ally at a skill check that doesn't have the attack trait, you can also Aid any other ally who attempts the same skill check for the same purpose that round. You do so as a free action rather than a reaction. The preparation you did to help must still apply to the other allies, and you can Aid each ally only once. For example, if you helped lift up an ally to Aid them on an Athletics check to scale a wall, you could keep the same posture to give a boost to other allies attempting to scale the wall in the same round.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=1438", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hardy Traveler" ], "feat_markdown": "Hardy Traveler", "id": "feat-1439", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Hardy Traveler](/Feats.aspx?ID=1439) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\nThere's no journey too far or burden too heavy when your friends are at your side. Increase your maximum and encumbered Bulk limits by 1. In addition, you gain a +10-foot circumstance bonus to your Speed during overland travel.", "name": "Hardy Traveler", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThere's no journey too far or burden too heavy when your friends are at your side.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0", "speed": {}, "summary": "There's no journey too far or burden too heavy when your friends are at your side.", "summary_markdown": "There's no journey too far or burden too heavy when your friends are at your side.", "text": " Hardy Traveler Source Advanced Player's Guide pg. 47 2.0 --- There's no journey too far or burden too heavy when your friends are at your side. Increase your maximum and encumbered Bulk limits by 1. In addition, you gain a +10-foot circumstance bonus to your Speed during overland travel.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=1439", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced General Training" ], "feat_markdown": "Advanced General Training", "id": "feat-1440", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced General Training](/Feats.aspx?ID=1440) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\nOver the course of adventuring, your adaptability has let you pick up numerous useful abilities. You gain a general feat of 7th level or lower. You must meet the feat's prerequisites.\n\n**Special** You can select this feat multiple times, choosing a different feat each time.", "name": "Advanced General Training", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\n\r\nOver the course of adventuring, your adaptability has let you pick up numerous useful abilities.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0", "speed": {}, "summary": "Over the course of adventuring, your adaptability has let you pick up numerous useful abilities.", "summary_markdown": "Over the course of adventuring, your adaptability has let you pick up numerous useful abilities.", "text": " Advanced General Training Source Advanced Player's Guide pg. 47 2.0 --- Over the course of adventuring, your adaptability has let you pick up numerous useful abilities. You gain a general feat of 7th level or lower. You must meet the feat's prerequisites. Special You can select this feat multiple times, choosing a different feat each time.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=1440", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bounce Back" ], "feat_markdown": "Bounce Back", "frequency": "once per day", "id": "feat-1441", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Bounce Back](/Feats.aspx?ID=1441) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou lose the [dying](/Conditions.aspx?ID=11) condition.\n\n\r\n\r\n---\r\n\r\nYou recover from near-death experiences with astounding resilience. Don't increase the value of your [wounded](/Conditions.aspx?ID=42) condition due to losing the dying condition.", "name": "Bounce Back", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou lose the [dying](/Conditions.aspx?ID=11) condition.\n\n\r\n\r\n---\r\n\r\n\r\nYou recover from near-death experiences with astounding resilience.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0", "speed": {}, "summary": "You recover from near-death experiences with astounding resilience.", "summary_markdown": "You recover from near-death experiences with astounding resilience.", "text": " Bounce Back Free Action Source Advanced Player's Guide pg. 47 2.0 Frequency once per day Trigger You lose the dying condition. --- You recover from near-death experiences with astounding resilience. Don't increase the value of your wounded condition due to losing the dying condition.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "trigger": "You lose the dying condition.", "trigger_markdown": "You lose the [dying](/Conditions.aspx?ID=11) condition.", "type": "Feat", "url": "/Feats.aspx?ID=1441", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stubborn Persistence" ], "feat_markdown": "Stubborn Persistence", "id": "feat-1442", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Stubborn Persistence](/Feats.aspx?ID=1442) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\nHumans are renowned for their ability to persist through the most grueling of trials. When you would become [fatigued](/Conditions.aspx?ID=15), attempt a DC 17 flat check. On a success, you aren't fatigued. If the fatigued condition has an underlying cause that you don't address, such as lack of rest, you must attempt the check again at an interval determined by the GM until you fail the flat check or address the underlying cause.", "name": "Stubborn Persistence", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\n\r\nHumans are renowned for their ability to persist through the most grueling of trials.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0", "speed": {}, "summary": "Humans are renowned for their ability to persist through the most grueling of trials.", "summary_markdown": "Humans are renowned for their ability to persist through the most grueling of trials.", "text": " Stubborn Persistence Source Advanced Player's Guide pg. 47 2.0 --- Humans are renowned for their ability to persist through the most grueling of trials. When you would become fatigued, attempt a DC 17 flat check. On a success, you aren't fatigued. If the fatigued condition has an underlying cause that you don't address, such as lack of rest, you must attempt the check again at an interval determined by the GM until you fail the flat check or address the underlying cause.", "trait": [ "Human" ], "trait_markdown": "[Human](/Traits.aspx?ID=90)", "trait_raw": [ "Human" ], "type": "Feat", "url": "/Feats.aspx?ID=1442", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Heroic Presence" ], "feat_markdown": "Heroic Presence", "frequency": "once per day", "id": "feat-1443", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Heroic Presence](/Feats.aspx?ID=1443) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nThe blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve. You grant up to 10 willing creatures within 30 feet the effects of a 6th-level [_zealous conviction_](/Spells.aspx?ID=378), though the effect automatically ends on a target if you give that target a command they would normally find repugnant. This action has the [auditory](/Traits.aspx?ID=16) trait or [visual](/Traits.aspx?ID=163) trait, depending on how you inspire your allies.", "name": "Heroic Presence", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nThe blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0", "speed": {}, "summary": "The blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve.", "summary_markdown": "The blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve.", "text": " Heroic Presence Single Action Source Advanced Player's Guide pg. 47 2.0 Frequency once per day --- The blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve. You grant up to 10 willing creatures within 30 feet the effects of a 6th-level zealous conviction , though the effect automatically ends on a target if you give that target a command they would normally find repugnant. This action has the auditory trait or visual trait, depending on how you inspire your allies.", "trait": [ "Emotion", "Human", "Mental" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Human](/Traits.aspx?ID=90), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Emotion", "Human", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=1443", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Earned Glory" ], "feat_markdown": "Earned Glory", "id": "feat-1444", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Earned Glory](/Feats.aspx?ID=1444) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\nElves are often skeptical of their half-elven kin, and you are experienced at telling stories of your accomplishments to gain their respect. You are trained in [Performance](/Skills.aspx?ID=12). If you would automatically become trained in Performance (from your background or class, for example), you instead become trained in a skill of your choice.\n\n You gain the [Impressive Performance](/Feats.aspx?ID=793) feat. When you attempt a Performance check to [Make an Impression](/Actions.aspx?ID=50) on an elf, if you roll a critical failure, you get a failure instead.", "name": "Earned Glory", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\n\r\nElves are often skeptical of their half-elven kin, and you are experienced at telling stories of your accomplishments to gain their respect.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0", "speed": {}, "summary": "Elves are often skeptical of their half-elven kin, and you are experienced at telling stories of your accomplishments to gain their respect.", "summary_markdown": "Elves are often skeptical of their half-elven kin, and you are experienced at telling stories of your accomplishments to gain their respect.", "text": " Earned Glory Source Advanced Player's Guide pg. 47 2.0 --- Elves are often skeptical of their half-elven kin, and you are experienced at telling stories of your accomplishments to gain their respect. You are trained in Performance. If you would automatically become trained in Performance (from your background or class, for example), you instead become trained in a skill of your choice. You gain the Impressive Performance feat. When you attempt a Performance check to Make an Impression on an elf, if you roll a critical failure, you get a failure instead.", "trait": [ "Half-Elf" ], "trait_markdown": "[Half-Elf](/Traits.aspx?ID=85)", "trait_raw": [ "Half-Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=1444", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pinch Time" ], "feat_markdown": "Pinch Time", "id": "feat-1445", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Pinch Time](/Feats.aspx?ID=1445) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\nOne of your parents has a human life span and another an elven life span, with your own somewhere between. As a result, you have an unusual perspective on time, which you've learned to manifest to aid yourself in moments of stress. You gain [_haste_](/Spells.aspx?ID=147) as a 3rd-level arcane innate spell, though you can target only yourself. You can Cast this Spell once per day.", "name": "Pinch Time", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\n\r\nOne of your parents has a human life span and another an elven life span, with your own somewhere between.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 47 2.0", "speed": {}, "summary": "One of your parents has a human life span and another an elven life span, with your own somewhere between.", "summary_markdown": "One of your parents has a human life span and another an elven life span, with your own somewhere between.", "text": " Pinch Time Source Advanced Player's Guide pg. 47 2.0 --- One of your parents has a human life span and another an elven life span, with your own somewhere between. As a result, you have an unusual perspective on time, which you've learned to manifest to aid yourself in moments of stress. You gain haste as a 3rd-level arcane innate spell, though you can target only yourself. You can Cast this Spell once per day.", "trait": [ "Half-Elf" ], "trait_markdown": "[Half-Elf](/Traits.aspx?ID=85)", "trait_raw": [ "Half-Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=1445", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flexible Studies" ], "feat_markdown": "Flexible Studies", "id": "feat-1446", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Flexible Studies](/Feats.aspx?ID=1446) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n\r\n\r\n---\r\n\r\nYou've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks. During your daily preparations, you can cram on a certain subject to become temporarily trained in one skill of your choice. This proficiency lasts until you prepare again. As this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.", "name": "Flexible Studies", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0", "speed": {}, "summary": "You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks.", "summary_markdown": "You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks.", "text": " Flexible Studies Source Advanced Player's Guide pg. 60 2.0 --- You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks. During your daily preparations, you can cram on a certain subject to become temporarily trained in one skill of your choice. This proficiency lasts until you prepare again. As this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1446", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Known Weaknesses" ], "feat_markdown": "Known Weaknesses", "id": "feat-1447", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Known Weaknesses](/Feats.aspx?ID=1447) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n\r\n\r\n---\r\n\r\nWhenever you [Devise a Stratagem](/Actions.aspx?ID=546), you can also attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) as part of that action. If you critically succeed at the Recall Knowledge check, you notice a weakness and gain a +1 circumstance bonus to your attack roll from Devise a Stratagem. If you immediately convey this information to your allies as part of the check, each ally gains a +1 circumstance bonus to their next attack roll against the subject, as long as their attack is made before the beginning of your next turn.", "name": "Known Weaknesses", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhenever you Devise a Stratagem, you can also attempt a check to Recall Knowledge as part of that action.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0", "speed": {}, "summary": "Whenever you Devise a Stratagem, you can also attempt a check to Recall Knowledge as part of that action.", "summary_markdown": "Whenever you Devise a Stratagem, you can also attempt a check to Recall Knowledge as part of that action.", "text": " Known Weaknesses Source Advanced Player's Guide pg. 60 2.0 --- Whenever you Devise a Stratagem, you can also attempt a check to Recall Knowledge as part of that action. If you critically succeed at the Recall Knowledge check, you notice a weakness and gain a +1 circumstance bonus to your attack roll from Devise a Stratagem. If you immediately convey this information to your allies as part of the check, each ally gains a +1 circumstance bonus to their next attack roll against the subject, as long as their attack is made before the beginning of your next turn.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1447", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Takedown Expert" ], "feat_markdown": "Takedown Expert", "id": "feat-1448", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Takedown Expert](/Feats.aspx?ID=1448) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n\r\n\r\n---\r\n\r\nYou've mastered combat practices that let you get up close and bring down perpetrators alive. You can use your Intelligence modifier on attack rolls when you [Devise a Stratagem](/Actions.aspx?ID=546) if you're using a weapon of the [club](/WeaponGroups.aspx?ID=5) group in one hand (like a [club](/Weapons.aspx?ID=2), [staff](/Weapons.aspx?ID=12), or [sap](/Weapons.aspx?ID=37)), in addition to the usual weapons, and those Strikes qualify for your strategic strike. Additionally, you can make any of your Strikes [nonlethal](/Traits.aspx?ID=188) without taking the normal –2 penalty.", "name": "Takedown Expert", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've mastered combat practices that let you get up close and bring down perpetrators alive.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0", "speed": {}, "summary": "You've mastered combat practices that let you get up close and bring down perpetrators alive.", "summary_markdown": "You've mastered combat practices that let you get up close and bring down perpetrators alive.", "text": " Takedown Expert Source Advanced Player's Guide pg. 60 2.0 --- You've mastered combat practices that let you get up close and bring down perpetrators alive. You can use your Intelligence modifier on attack rolls when you Devise a Stratagem if you're using a weapon of the club group in one hand (like a club, staff, or sap), in addition to the usual weapons, and those Strikes qualify for your strategic strike. Additionally, you can make any of your Strikes nonlethal without taking the normal –2 penalty.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1448", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "That's Odd" ], "feat_markdown": "That's Odd", "id": "feat-1449", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[That's Odd](/Feats.aspx?ID=1449) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) GMs should provide a character with the That’s Odd investigator feat a hint whenever the character enters a room with hidden aspects, specifically with regard to hidden passageways (such as scuff marks near a bookcase that’s actually a swinging door), creatures or hazards (such as drippage on the floor from an unseen fungus growing on the rafters), or valuables (such as bunched carpet over a secret compartment in the floor that contains a bag of coins). The GM does not need to provide clues for rooms that have no significant secret or hidden features. These clues should indicate only that the character should investigate a given section of the room, not let them automatically uncover the hidden element or provide any additional information beyond signaling its presence._\n\n\r\n\r\n---\r\n\r\nWhen you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary. The GM determines what it is, or whether there's nothing reasonable to pick up, skipping obvious clues that can be easily noticed without a check or specifically looking for them. You learn only that an area or object is suspicious, but not why it's suspicious. For example, if you entered a study with a large bloodstain on the ground, the bloodstain is so obviously suspicious it's evident to you already, so the GM might note that there's something suspicious about the desk drawer instead. You would then need to investigate the drawer further to find out what specifically is out of the ordinary. That's Odd doesn't reveal whether creatures are suspicious.\n\n You don't typically get any benefit when you leave and come back to a place, though if a major change has happened there and time has passed, the GM might determine that you do.", "name": "That's Odd", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0", "speed": {}, "summary": "When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary.", "summary_markdown": "When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary.", "text": " That's Odd Source Advanced Player's Guide pg. 60 2.0 PFS Note GMs should provide a character with the That’s Odd investigator feat a hint whenever the character enters a room with hidden aspects, specifically with regard to hidden passageways (such as scuff marks near a bookcase that’s actually a swinging door), creatures or hazards (such as drippage on the floor from an unseen fungus growing on the rafters), or valuables (such as bunched carpet over a secret compartment in the floor that contains a bag of coins). The GM does not need to provide clues for rooms that have no significant secret or hidden features. These clues should indicate only that the character should investigate a given section of the room, not let them automatically uncover the hidden element or provide any additional information beyond signaling its presence. --- When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary. The GM determines what it is, or whether there's nothing reasonable to pick up, skipping obvious clues that can be easily noticed without a check or specifically looking for them. You learn only that an area or object is suspicious, but not why it's suspicious. For example, if you entered a study with a large bloodstain on the ground, the bloodstain is so obviously suspicious it's evident to you already, so the GM might note that there's something suspicious about the desk drawer instead. You would then need to investigate the drawer further to find out what specifically is out of the ordinary. That's Odd doesn't reveal whether creatures are suspicious. You don't typically get any benefit when you leave and come back to a place, though if a major change has happened there and time has passed, the GM might determine that you do.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1449", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Underworld Investigator" ], "feat_markdown": "Underworld Investigator", "id": "feat-1451", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Underworld Investigator](/Feats.aspx?ID=1451) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n\r\n\r\n---\r\n\r\nYour work as an investigator makes you familiar with the criminal element. You might be a criminal yourself, or you might have gained an understanding of how they operate from the outside. You become trained in [Underworld Lore](/Skills.aspx?ID=8), and you gain your [Pursue a Lead](/Actions.aspx?ID=544) circumstance bonus to [Thievery](/Skills.aspx?ID=17) checks to investigate the subject of your lead (such as checks to [Steal](/Actions.aspx?ID=68) a clue from a suspect or [Pick a Lock](/Actions.aspx?ID=70) to open a safe with damning documents).", "name": "Underworld Investigator", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour work as an investigator makes you familiar with the criminal element.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0", "speed": {}, "summary": "Your work as an investigator makes you familiar with the criminal element.", "summary_markdown": "Your work as an investigator makes you familiar with the criminal element.", "text": " Underworld Investigator Source Advanced Player's Guide pg. 60 2.0 --- Your work as an investigator makes you familiar with the criminal element. You might be a criminal yourself, or you might have gained an understanding of how they operate from the outside. You become trained in Underworld Lore, and you gain your Pursue a Lead circumstance bonus to Thievery checks to investigate the subject of your lead (such as checks to Steal a clue from a suspect or Pick a Lock to open a safe with damning documents).", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1451", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Athletic Strategist" ], "feat_markdown": "Athletic Strategist", "id": "feat-1452", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Athletic Strategist](/Feats.aspx?ID=1452) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou know how to calculatedly manipulate joints and body weight. In addition to using [Devise a Stratagem](/Actions.aspx?ID=546) to modify a Strike, you can use it to modify a [Disarm](/Actions.aspx?ID=41), [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) attempt, substituting your Devise a Stratagem roll for the [Athletics](/Skills.aspx?ID=3) check. You must apply the substitution to the first eligible attack you make, whether it's a Strike or one of the Athletics actions.\n\n You can also use your Intelligence modifier instead of Strength for the Athletics check when you substitute your Devise a Stratagem roll, unless you're using a weapon for the maneuver and the weapon doesn't fit the restrictions for using Intelligence with a stratagem.", "name": "Athletic Strategist", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to calculatedly manipulate joints and body weight.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 60 2.0", "speed": {}, "summary": "You know how to calculatedly manipulate joints and body weight.", "summary_markdown": "You know how to calculatedly manipulate joints and body weight.", "text": " Athletic Strategist Source Advanced Player's Guide pg. 60 2.0 Prerequisites Trained in Athletics --- You know how to calculatedly manipulate joints and body weight. In addition to using Devise a Stratagem to modify a Strike, you can use it to modify a Disarm, Grapple, Shove, or Trip attempt, substituting your Devise a Stratagem roll for the Athletics check. You must apply the substitution to the first eligible attack you make, whether it's a Strike or one of the Athletics actions. You can also use your Intelligence modifier instead of Strength for the Athletics check when you substitute your Devise a Stratagem roll, unless you're using a weapon for the maneuver and the weapon doesn't fit the restrictions for using Intelligence with a stratagem.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1452", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Red Herring" ], "feat_markdown": "Red Herring", "id": "feat-1453", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Red Herring](/Feats.aspx?ID=1453) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0\n\n\r\n\r\n---\r\n\r\nYou have a keen sense for avoiding spurious lines of inquiry. When you Pursue a Lead, the GM tells you if the lead you chose is inconsequential. For example, if you found a splatter of gray mud on the wall, thought it was suspicious, and Pursued it as a Lead, the GM would tell you if there was no greater mystery related to it. When the GM tells you a lead is inconsequential, you can decline to Pursue the Lead, keeping any leads you were already pursuing. You still can't use Pursue a Lead again for 10 minutes, as normal.", "name": "Red Herring", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a keen sense for avoiding spurious lines of inquiry.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0", "speed": {}, "summary": "You have a keen sense for avoiding spurious lines of inquiry.", "summary_markdown": "You have a keen sense for avoiding spurious lines of inquiry.", "text": " Red Herring Source Advanced Player's Guide pg. 61 2.0 --- You have a keen sense for avoiding spurious lines of inquiry. When you Pursue a Lead, the GM tells you if the lead you chose is inconsequential. For example, if you found a splatter of gray mud on the wall, thought it was suspicious, and Pursued it as a Lead, the GM would tell you if there was no greater mystery related to it. When the GM tells you a lead is inconsequential, you can decline to Pursue the Lead, keeping any leads you were already pursuing. You still can't use Pursue a Lead again for 10 minutes, as normal.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1453", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Stratagem" ], "feat_markdown": "Shared Stratagem", "id": "feat-1454", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Stratagem](/Feats.aspx?ID=1454) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0\n\n\r\n\r\n---\r\n\r\nThe plans you make include your allies as well as yourself. When you hit a creature with an attack on which you substituted your attack roll due to [Devising a Stratagem](/Actions.aspx?ID=546), designate one ally. The creature you hit is [flat-footed](/Conditions.aspx?ID=16) to that ally on the next attack the designated ally makes against that creature before the start of your next turn.\n\nShared Stratagem leads to...\r\n[Didactic Strike](/Feats.aspx?ID=1476)", "name": "Shared Stratagem", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe plans you make include your allies as well as yourself.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0", "speed": {}, "summary": "The plans you make include your allies as well as yourself.", "summary_markdown": "The plans you make include your allies as well as yourself.", "text": " Shared Stratagem Source Advanced Player's Guide pg. 61 2.0 --- The plans you make include your allies as well as yourself. When you hit a creature with an attack on which you substituted your attack roll due to Devising a Stratagem, designate one ally. The creature you hit is flat-footed to that ally on the next attack the designated ally makes against that creature before the start of your next turn. Shared Stratagem leads to... Didactic Strike", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1454", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Solid Lead" ], "feat_markdown": "Solid Lead", "id": "feat-1455", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Solid Lead](/Feats.aspx?ID=1455) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0\n\n\r\n\r\n---\r\n\r\nSometimes your case splinters into smaller mysteries, but you never lose sight of the big picture. Once per day when you give up on the subject of a lead due to using [Pursue a Lead](/Actions.aspx?ID=544) again, you can designate the lead you stopped pursuing as your solid lead for the day. Even though you stopped following the solid lead, you can change back to your solid lead any number of times by using a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. Doing so ends one of your current leads as normal.\n\n During your next daily preparations, you can maintain your solid lead or you can remove it; removing it allows you to designate a new solid lead later that day.", "name": "Solid Lead", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0\n\n\r\n\r\n---\r\n\r\n\r\nSometimes your case splinters into smaller mysteries, but you never lose sight of the big picture.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0", "speed": {}, "summary": "Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture.", "summary_markdown": "Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture.", "text": " Solid Lead Source Advanced Player's Guide pg. 61 2.0 --- Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture. Once per day when you give up on the subject of a lead due to using Pursue a Lead again, you can designate the lead you stopped pursuing as your solid lead for the day. Even though you stopped following the solid lead, you can change back to your solid lead any number of times by using a single action, which has the concentrate trait. Doing so ends one of your current leads as normal. During your next daily preparations, you can maintain your solid lead or you can remove it; removing it allows you to designate a new solid lead later that day.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1455", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alchemical Discoveries" ], "feat_markdown": "Alchemical Discoveries", "id": "feat-1456", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Discoveries](/Feats.aspx?ID=1456) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0\n\n**Prerequisites**\r\n[alchemical sciences methodology](/Methodologies.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou've devoted extra time in the lab to improve your knowledge of alchemy. You learn the formulas for two alchemical items each time you level up instead of one; these must still be [elixirs](/equipment/alchemical-items/alchemical-elixirs) or [tools](/equipment/alchemical-items/alchemical-tools). The number of versatile vials you can create each day increases by 1 if you're an expert in [Crafting](/Skills.aspx?ID=4), 2 if you're a master, or 3 if you're legendary.", "name": "Alchemical Discoveries", "pfs": "Standard", "prerequisite": "alchemical sciences methodology", "prerequisite_markdown": "[alchemical sciences methodology](/Methodologies.aspx?ID=1)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0\n\n**Prerequisites**\r\n[alchemical sciences methodology](/Methodologies.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou've devoted extra time in the lab to improve your knowledge of alchemy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0", "speed": {}, "summary": "You've devoted extra time in the lab to improve your knowledge of alchemy.", "summary_markdown": "You've devoted extra time in the lab to improve your knowledge of alchemy.", "text": " Alchemical Discoveries Source Advanced Player's Guide pg. 61 2.0 Prerequisites alchemical sciences methodology --- You've devoted extra time in the lab to improve your knowledge of alchemy. You learn the formulas for two alchemical items each time you level up instead of one; these must still be elixirs or tools. The number of versatile vials you can create each day increases by 1 if you're an expert in Crafting, 2 if you're a master, or 3 if you're legendary.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1456", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Detective's Readiness" ], "feat_markdown": "Detective's Readiness", "id": "feat-1457", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Detective's Readiness](/Feats.aspx?ID=1457) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0\n\n\r\n\r\n---\r\n\r\nWhen you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull. You gain your circumstance bonus from [Pursue a Lead](/Actions.aspx?ID=544) on saving throws (and their DCs, as normal) against the subject of a lead, and you can use [Clue In](/Actions.aspx?ID=545) to assist an ally's saving throw against that subject.", "name": "Detective's Readiness", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 61 2.0", "speed": {}, "summary": "When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull.", "summary_markdown": "When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull.", "text": " Detective's Readiness Source Advanced Player's Guide pg. 61 2.0 --- When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull. You gain your circumstance bonus from Pursue a Lead on saving throws (and their DCs, as normal) against the subject of a lead, and you can use Clue In to assist an ally's saving throw against that subject.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1457", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lie Detector" ], "feat_markdown": "Lie Detector", "id": "feat-1458", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Lie Detector](/Feats.aspx?ID=1458) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0\n\n**Prerequisites**\r\n[empiricism methodology](/Methodologies.aspx?ID=2) or [interrogation methodology](/Methodologies.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou're adept at noticing the tells of a liar—sweat, flushing, a quavering voice, a quickening pulse. You gain a +1 circumstance bonus to Perception checks to [Sense Motive](/Actions.aspx?ID=85) and to Perception DCs against attempts to [Lie](/Actions.aspx?ID=47) to you. When you determine someone is lying to you, you can use their deceit to your advantage to gain a +1 circumstance bonus to the next [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), [Intimidation](/Skills.aspx?ID=7), or [Performance](/Skills.aspx?ID=12) check you attempt against that creature within the next minute.", "name": "Lie Detector", "pfs": "Standard", "prerequisite": "empiricism methodology or interrogation methodology", "prerequisite_markdown": "[empiricism methodology](/Methodologies.aspx?ID=2) or [interrogation methodology](/Methodologies.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0\n\n**Prerequisites**\r\n[empiricism methodology](/Methodologies.aspx?ID=2) or [interrogation methodology](/Methodologies.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou're adept at noticing the tells of a liar—sweat, flushing, a quavering voice, a quickening pulse.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0", "speed": {}, "summary": "You're adept at noticing the tells of a liar—sweat, flushing, a quavering voice, a quickening pulse.", "summary_markdown": "You're adept at noticing the tells of a liar—sweat, flushing, a quavering voice, a quickening pulse.", "text": " Lie Detector Source Advanced Player's Guide pg. 62 2.0 Prerequisites empiricism methodology or interrogation methodology --- You're adept at noticing the tells of a liar—sweat, flushing, a quavering voice, a quickening pulse. You gain a +1 circumstance bonus to Perception checks to Sense Motive and to Perception DCs against attempts to Lie to you. When you determine someone is lying to you, you can use their deceit to your advantage to gain a +1 circumstance bonus to the next Deception, Diplomacy, Intimidation, or Performance check you attempt against that creature within the next minute.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1458", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ongoing Investigation" ], "feat_markdown": "Ongoing Investigation", "id": "feat-1459", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ongoing Investigation](/Feats.aspx?ID=1459) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\nYou're always investigating what's around you, even as you perform other activities. You can move at full Speed while using the [Investigate](/Actions.aspx?ID=516) exploration activity, and you can use another exploration activity while Investigating.", "name": "Ongoing Investigation", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're always investigating what's around you, even as you perform other activities.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0", "speed": {}, "summary": "You're always investigating what's around you, even as you perform other activities.", "summary_markdown": "You're always investigating what's around you, even as you perform other activities.", "text": " Ongoing Investigation Source Advanced Player's Guide pg. 62 2.0 --- You're always investigating what's around you, even as you perform other activities. You can move at full Speed while using the Investigate exploration activity, and you can use another exploration activity while Investigating.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1459", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scalpel's Point" ], "feat_markdown": "Scalpel's Point", "id": "feat-1460", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Scalpel's Point](/Feats.aspx?ID=1460) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0\n\n**Prerequisites**\r\n[forensic medicine methodology](/Methodologies.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYour stratagems benefit from your precise knowledge of anatomy. When you critically hit with an attack on which you substituted your attack roll due to [Devising a Stratagem](/Actions.aspx?ID=546), if your attack dealt piercing or slashing damage, you also deal 1d6 [persistent bleed damage](/Conditions.aspx?ID=29) to your target.", "name": "Scalpel's Point", "pfs": "Standard", "prerequisite": "forensic medicine methodology", "prerequisite_markdown": "[forensic medicine methodology](/Methodologies.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0\n\n**Prerequisites**\r\n[forensic medicine methodology](/Methodologies.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYour stratagems benefit from your precise knowledge of anatomy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0", "speed": {}, "summary": "Your stratagems benefit from your precise knowledge of anatomy.", "summary_markdown": "Your stratagems benefit from your precise knowledge of anatomy.", "text": " Scalpel's Point Source Advanced Player's Guide pg. 62 2.0 Prerequisites forensic medicine methodology --- Your stratagems benefit from your precise knowledge of anatomy. When you critically hit with an attack on which you substituted your attack roll due to Devising a Stratagem, if your attack dealt piercing or slashing damage, you also deal 1d6 persistent bleed damage to your target.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1460", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strategic Assessment" ], "feat_markdown": "Strategic Assessment", "id": "feat-1461", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Strategic Assessment](/Feats.aspx?ID=1461) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\nYou learn your foes' strengths and weaknesses by watching them move. When you critically hit a creature with a Strike on which you substituted your attack roll due to [Devising a Stratagem](/Actions.aspx?ID=546), the GM chooses one of the following pieces of information about the enemy to tell you. \n
  • Which of the enemy's weaknesses is highest
  • Which of the enemy's resistances is highest
  • Which of the enemy's saving throws is lowest
  • One immunity the enemy has
The GM can choose deliberately or at random, but they can't choose information that doesn't apply (such as choosing an immunity for an enemy that has no immunities). This applies only the first time you critically hit a given creature.", "name": "Strategic Assessment", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou learn your foes' strengths and weaknesses by watching them move.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0", "speed": {}, "summary": "You learn your foes' strengths and weaknesses by watching them move.", "summary_markdown": "You learn your foes' strengths and weaknesses by watching them move.", "text": " Strategic Assessment Source Advanced Player's Guide pg. 62 2.0 --- You learn your foes' strengths and weaknesses by watching them move. When you critically hit a creature with a Strike on which you substituted your attack roll due to Devising a Stratagem, the GM chooses one of the following pieces of information about the enemy to tell you. Which of the enemy's weaknesses is highest Which of the enemy's resistances is highest Which of the enemy's saving throws is lowest One immunity the enemy has The GM can choose deliberately or at random, but they can't choose information that doesn't apply (such as choosing an immunity for an enemy that has no immunities). This applies only the first time you critically hit a given creature.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1461", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Connect the Dots" ], "feat_markdown": "Connect the Dots", "id": "feat-1462", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Connect the Dots](/Feats.aspx?ID=1462) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0\n\n**Requirements**\r\nYou must be pursuing at least two leads.\r\n\r\n\r\n\r\n---\r\n\r\nEphemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade. You spend 10 minutes considering two different leads you're [pursuing](/Actions.aspx?ID=544). You then attempt a check to investigate how connected the two are. Unless the GM determines otherwise, this is a [Crafting](/Skills.aspx?ID=4) check if they're both items or a [Society](/Skills.aspx?ID=14) check for other combinations of leads. If any subjects are creatures, this check usually uses the highest DC among their [Deception](/Skills.aspx?ID=5) and Will DCs. If no subjects are creatures, but at least one is an item, the DC is usually a hard DC for the level of the highest-level item. If neither case applies, the DC is usually a hard expert or hard master DC (22 or 32). Once you try to Connect the Dots between two particular leads, you can never try to Connect the Dots between those same leads again unless the GM allows it after you've learned a substantial amount of new information. \n\n**Critical Success** The GM tells you how connected the two leads are to one another: highly connected, somewhat connected, tangentially connected, or not connected. The GM also tells you one specific way in which they're connected, if they are.
\r\n**Success** As critical success, but the GM doesn't tell you a specific connection.
\r\n**Failure** Your results are inconclusive.
\r\n**Critical Failure** You misconstrue the information. As success, but the GM provides an incorrect degree of connection.", "name": "Connect the Dots", "pfs": "Restricted", "rarity": "uncommon", "release_date": "2020-07-30", "requirement": "You must be pursuing at least two leads.", "requirement_markdown": "You must be pursuing at least two leads.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0\n\n**Requirements**\r\nYou must be pursuing at least two leads.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nEphemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 62" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 62 2.0", "speed": {}, "summary": "Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade.", "summary_markdown": "Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade.", "text": " Connect the Dots Source Advanced Player's Guide pg. 62 2.0 Requirements You must be pursuing at least two leads. --- Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade. You spend 10 minutes considering two different leads you're pursuing. You then attempt a check to investigate how connected the two are. Unless the GM determines otherwise, this is a Crafting check if they're both items or a Society check for other combinations of leads. If any subjects are creatures, this check usually uses the highest DC among their Deception and Will DCs. If no subjects are creatures, but at least one is an item, the DC is usually a hard DC for the level of the highest-level item. If neither case applies, the DC is usually a hard expert or hard master DC (22 or 32). Once you try to Connect the Dots between two particular leads, you can never try to Connect the Dots between those same leads again unless the GM allows it after you've learned a substantial amount of new information. Critical Success The GM tells you how connected the two leads are to one another: highly connected, somewhat connected, tangentially connected, or not connected. The GM also tells you one specific way in which they're connected, if they are. Success As critical success, but the GM doesn't tell you a specific connection. Failure Your results are inconclusive. Critical Failure You misconstrue the information. As success, but the GM provides an incorrect degree of connection.", "trait": [ "Concentrate", "Investigator", "Secret", "Uncommon" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Investigator](/Traits.aspx?ID=318), [Secret](/Traits.aspx?ID=142), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Concentrate", "Investigator", "Secret", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1462", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Predictive Purchase (Investigator)" ], "feat_markdown": "Predictive Purchase (Investigator)", "id": "feat-1463", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Predictive Purchase (Investigator)](/Feats.aspx?ID=1463) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n\r\n\r\n---\r\n\r\nYou have just the thing for the situation. You gain the [Prescient Planner](/Feats.aspx?ID=2143) and [Prescient Consumable](/Feats.aspx?ID=2142) feats. When using Prescient Planner, you can pull out the item as a 2-action activity to remove your [backpack](/Equipment.aspx?ID=4) (or a similar container) and draw the item, rather than taking 1 minute.\n\nPredictive Purchase (Investigator) leads to...\r\n[Implausible Purchase (Investigator)](/Feats.aspx?ID=1477)", "name": "Predictive Purchase (Investigator)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have just the thing for the situation.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0", "speed": {}, "summary": "You have just the thing for the situation.", "summary_markdown": "You have just the thing for the situation.", "text": " Predictive Purchase (Investigator) Source Advanced Player's Guide pg. 63 2.0 --- You have just the thing for the situation. You gain the Prescient Planner and Prescient Consumable feats. When using Prescient Planner, you can pull out the item as a 2-action activity to remove your backpack (or a similar container) and draw the item, rather than taking 1 minute. Predictive Purchase (Investigator) leads to... Implausible Purchase (Investigator)", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1463", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thorough Research" ], "feat_markdown": "Thorough Research", "id": "feat-1464", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Thorough Research](/Feats.aspx?ID=1464) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n\r\n\r\n---\r\n\r\nWhen you succeed at a [Recall Knowledge](/Actions.aspx?ID=26) check, you learn an additional fact about the subject. When you critically succeed at a Recall Knowledge check, you can gain even more additional information or context than normal, at the GM's discretion.\n\nThorough Research leads to...\r\n[Just the Facts](/Feats.aspx?ID=1482)", "name": "Thorough Research", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you succeed at a Recall Knowledge check, you learn an additional fact about the subject.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0", "speed": {}, "summary": "When you succeed at a Recall Knowledge check, you learn an additional fact about the subject.", "summary_markdown": "When you succeed at a Recall Knowledge check, you learn an additional fact about the subject.", "text": " Thorough Research Source Advanced Player's Guide pg. 63 2.0 --- When you succeed at a Recall Knowledge check, you learn an additional fact about the subject. When you critically succeed at a Recall Knowledge check, you can gain even more additional information or context than normal, at the GM's discretion. Thorough Research leads to... Just the Facts", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1464", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clue Them All In" ], "feat_markdown": "Clue Them All In", "id": "feat-1466", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Clue Them All In](/Feats.aspx?ID=1466) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n\r\n\r\n---\r\n\r\nYou can clue in all your allies at once. When you use the [Clue In](/Actions.aspx?ID=545) reaction, any of your allies who are attempting the same check to investigate a lead receive the circumstance bonus from Clue In. If you use this ability during an encounter, they must attempt their check within 1 round of when you Clued them In.\n\nClue Them All In leads to...\r\n[Lead Investigator](/Feats.aspx?ID=1479)", "name": "Clue Them All In", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can clue in all your allies at once.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0", "speed": {}, "summary": "You can clue in all your allies at once.", "summary_markdown": "You can clue in all your allies at once.", "text": " Clue Them All In Source Advanced Player's Guide pg. 63 2.0 --- You can clue in all your allies at once. When you use the Clue In reaction, any of your allies who are attempting the same check to investigate a lead receive the circumstance bonus from Clue In. If you use this ability during an encounter, they must attempt their check within 1 round of when you Clued them In. Clue Them All In leads to... Lead Investigator", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1466", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Whodunnit?" ], "feat_markdown": "Whodunnit?", "frequency": "once per day", "id": "feat-1467", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Whodunnit?](/Feats.aspx?ID=1467) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou carefully consider your case and narrow down some of the details. When you [Pursue a Lead](/Actions.aspx?ID=544), you can spend 10 minutes instead of 1 minute to ask two questions of the GM as you complete the activity. The GM must answer truthfully with “yes” or “no,” though if the answer would be misleading or have no practical application to your investigation the GM can answer “immaterial.” You can't use Who Dunnit? more than once for the same lead, even across different days.\n\n Your questions must come from the following list, applying to either the creature or the clue you found: \n
  • Was the clue left by a [creature trait]? (Choose a creature trait such as [humanoid](/Traits.aspx?ID=91), [undead](/Traits.aspx?ID=160), or [dwarf](/Traits.aspx?ID=54); this trait must be accurate as of the time the clue was left.)
  • Was this clue left within the last hour?
  • Was this clue left within the last day?
  • Was the creature that left the clue in a heightened emotional state when it left the clue?
  • Did the creature attempt to conceal this clue?
", "name": "Whodunnit?", "pfs": "Restricted", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou carefully consider your case and narrow down some of the details.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0", "speed": {}, "summary": "You carefully consider your case and narrow down some of the details.", "summary_markdown": "You carefully consider your case and narrow down some of the details.", "text": " Whodunnit? Source Advanced Player's Guide pg. 63 2.0 Frequency once per day --- You carefully consider your case and narrow down some of the details. When you Pursue a Lead, you can spend 10 minutes instead of 1 minute to ask two questions of the GM as you complete the activity. The GM must answer truthfully with “yes” or “no,” though if the answer would be misleading or have no practical application to your investigation the GM can answer “immaterial.” You can't use Who Dunnit? more than once for the same lead, even across different days. Your questions must come from the following list, applying to either the creature or the clue you found: Was the clue left by a creature trait]? (Choose a creature trait such as [humanoid, undead, or dwarf; this trait must be accurate as of the time the clue was left.) Was this clue left within the last hour? Was this clue left within the last day? Was the creature that left the clue in a heightened emotional state when it left the clue? Did the creature attempt to conceal this clue? ", "trait": [ "Investigator", "Uncommon" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Investigator", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1467", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Just One More Thing" ], "feat_markdown": "Just One More Thing", "id": "feat-1468", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Just One More Thing](/Feats.aspx?ID=1468) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n**Requirements**\r\nYour most recent action was to [Feint](/Actions.aspx?ID=48), [Request](/Actions.aspx?ID=51), or [Demoralize](/Actions.aspx?ID=53), and you failed but didn't critically fail.\r\n\r\n\r\n\r\n---\r\n\r\nAfter your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt. Reroll the failed check and use the new result. If the target of the failed check is the subject of a lead you're pursuing, double your bonus from [Pursue a Lead](/Actions.aspx?ID=544) on the rerolled check. That creature is temporarily immune to Just One More Thing for 1 day.\n\n You can also use this action if you failed, but didn't critically fail, at a check to [Lie](/Actions.aspx?ID=47), [Gather Information](/Actions.aspx?ID=49), [Make an Impression](/Actions.aspx?ID=50), or [Coerce](/Actions.aspx?ID=52). In this case, rather than spending 1 action, adding Just One More Thing takes you half the amount of time you initially spent on the check, to a minimum of 1 more round.", "name": "Just One More Thing", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your most recent action was to Feint , Request , or Demoralize , and you failed but didn't critically fail.", "requirement_markdown": "Your most recent action was to [Feint](/Actions.aspx?ID=48), [Request](/Actions.aspx?ID=51), or [Demoralize](/Actions.aspx?ID=53), and you failed but didn't critically fail.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n**Requirements**\r\nYour most recent action was to [Feint](/Actions.aspx?ID=48), [Request](/Actions.aspx?ID=51), or [Demoralize](/Actions.aspx?ID=53), and you failed but didn't critically fail.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0", "speed": {}, "summary": "After your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt.", "summary_markdown": "After your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt.", "text": " Just One More Thing Single Action Source Advanced Player's Guide pg. 63 2.0 Requirements Your most recent action was to Feint, Request, or Demoralize, and you failed but didn't critically fail. --- After your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt. Reroll the failed check and use the new result. If the target of the failed check is the subject of a lead you're pursuing, double your bonus from Pursue a Lead on the rerolled check. That creature is temporarily immune to Just One More Thing for 1 day. You can also use this action if you failed, but didn't critically fail, at a check to Lie, Gather Information, Make an Impression, or Coerce. In this case, rather than spending 1 action, adding Just One More Thing takes you half the amount of time you initially spent on the check, to a minimum of 1 more round.", "trait": [ "Fortune", "Investigator" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Fortune", "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1468", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ongoing Strategy" ], "feat_markdown": "Ongoing Strategy", "id": "feat-1469", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Ongoing Strategy](/Feats.aspx?ID=1469) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n**Prerequisites**\r\n[strategic strike](/Classes.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time. On any Strike for which you didn't [Devise a Stratagem](/Actions.aspx?ID=546), you still deal precision damage equal to your number of strategic strike damage dice so long as the weapon or unarmed attack you used is one that would have let you use your Intelligence modifier had you Devised a Stratagem.", "name": "Ongoing Strategy", "pfs": "Standard", "prerequisite": "strategic strike", "prerequisite_markdown": "[strategic strike](/Classes.aspx?ID=13)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n**Prerequisites**\r\n[strategic strike](/Classes.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0", "speed": {}, "summary": "You're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time.", "summary_markdown": "You're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time.", "text": " Ongoing Strategy Source Advanced Player's Guide pg. 63 2.0 Prerequisites strategic strike --- You're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time. On any Strike for which you didn't Devise a Stratagem, you still deal precision damage equal to your number of strategic strike damage dice so long as the weapon or unarmed attack you used is one that would have let you use your Intelligence modifier had you Devised a Stratagem.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1469", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Suspect of Opportunity" ], "feat_markdown": "Suspect of Opportunity", "frequency": "once per hour", "id": "feat-1470", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Suspect of Opportunity](/Feats.aspx?ID=1470) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\n\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nA foe takes a hostile action against you in combat.\n\n\r\n\r\n---\r\n\r\nSometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close. You've learned how to compartmentalize your main lead and pursue a new one for your current predicament. You [Pursue a Lead](/Actions.aspx?ID=544) against the triggering foe, setting aside but not ending one of your currently active leads, if you have two leads. At the end of the combat encounter, you stop Pursuing the Lead against the triggering foe and return to the original lead, if you have one.", "name": "Suspect of Opportunity", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0\r\n\r\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nA foe takes a hostile action against you in combat.\n\n\r\n\r\n---\r\n\r\n\r\nSometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 63" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 63 2.0", "speed": {}, "summary": "Sometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close.", "summary_markdown": "Sometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close.", "text": " Suspect of Opportunity Reaction Source Advanced Player's Guide pg. 63 2.0 Frequency once per hour Trigger A foe takes a hostile action against you in combat. --- Sometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close. You've learned how to compartmentalize your main lead and pursue a new one for your current predicament. You Pursue a Lead against the triggering foe, setting aside but not ending one of your currently active leads, if you have two leads. At the end of the combat encounter, you stop Pursuing the Lead against the triggering foe and return to the original lead, if you have one.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "trigger": "A foe takes a hostile action against you in combat.", "trigger_markdown": "A foe takes a hostile action against you in combat.", "type": "Feat", "url": "/Feats.aspx?ID=1470", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Foresee Danger" ], "feat_markdown": "Foresee Danger", "id": "feat-1471", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Foresee Danger](/Feats.aspx?ID=1471) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0\n\n**Trigger**\r\nA creature targets you with an attack and you can see the attacker.\n\n\r\n\r\n---\r\n\r\nYou perceive every possible way your foe's attack could land and attempt to avoid them all. The triggering attack roll targets your Perception DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being [flat-footed](/Conditions.aspx?ID=16), even though you wouldn't take the –2 circumstance penalty when defending against the attack.", "name": "Foresee Danger", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0\n\n**Trigger**\r\nA creature targets you with an attack and you can see the attacker.\n\n\r\n\r\n---\r\n\r\n\r\nYou perceive every possible way your foe's attack could land and attempt to avoid them all.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0", "speed": {}, "summary": "You perceive every possible way your foe's attack could land and attempt to avoid them all.", "summary_markdown": "You perceive every possible way your foe's attack could land and attempt to avoid them all.", "text": " Foresee Danger Reaction Source Advanced Player's Guide pg. 64 2.0 Trigger A creature targets you with an attack and you can see the attacker. --- You perceive every possible way your foe's attack could land and attempt to avoid them all. The triggering attack roll targets your Perception DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being flat-footed, even though you wouldn't take the –2 circumstance penalty when defending against the attack.", "trait": [ "Concentrate", "Investigator" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Concentrate", "Investigator" ], "trigger": "A creature targets you with an attack and you can see the attacker.", "trigger_markdown": "A creature targets you with an attack and you can see the attacker.", "type": "Feat", "url": "/Feats.aspx?ID=1471", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reason Rapidly" ], "feat_markdown": "Reason Rapidly", "id": "feat-1472", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Reason Rapidly](/Feats.aspx?ID=1472) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0\n\n\r\n\r\n---\r\n\r\nYour mind works through clues at an unbelievable speed. You instantly use up to five [Recall Knowledge](/Actions.aspx?ID=26) actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.", "name": "Reason Rapidly", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour mind works through clues at an unbelievable speed.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0", "speed": {}, "summary": "Your mind works through clues at an unbelievable speed.", "summary_markdown": "Your mind works through clues at an unbelievable speed.", "text": " Reason Rapidly Single Action Source Advanced Player's Guide pg. 64 2.0 --- Your mind works through clues at an unbelievable speed. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1472", "weakness": {} }, { "archetype": [ "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Plot the Future" ], "feat_markdown": "Plot the Future", "id": "feat-1473", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Restricted\"\r\n>\r\n[Plot the Future](/Feats.aspx?ID=1473) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191) (Level 16)\n\n\r\n\r\n---\r\n\r\nYou spend 10 minutes in contemplation to uncannily predict how events will play out. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You analyze whether it's likely to come to pass, learning whether it's highly likely, somewhat likely, somewhat unlikely, or highly unlikely. You also gain a piece of advice suggesting a course of action you or your allies could take that might make the chosen event more or less likely, whichever you prefer. The GM determines the likeliness of the event and the piece of advice you learn.", "name": "Plot the Future", "pfs": "Restricted", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou spend 10 minutes in contemplation to uncannily predict how events will play out.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 64 2.0", "speed": {}, "summary": "You spend 10 minutes in contemplation to uncannily predict how events will play out.", "summary_markdown": "You spend 10 minutes in contemplation to uncannily predict how events will play out.", "text": " Plot the Future Source Advanced Player's Guide pg. 64 2.0 Archetype Time Mage (Level 16) --- You spend 10 minutes in contemplation to uncannily predict how events will play out. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You analyze whether it's likely to come to pass, learning whether it's highly likely, somewhat likely, somewhat unlikely, or highly unlikely. You also gain a piece of advice suggesting a course of action you or your allies could take that might make the chosen event more or less likely, whichever you prefer. The GM determines the likeliness of the event and the piece of advice you learn.", "trait": [ "Concentrate", "Investigator", "Prediction", "Uncommon" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Investigator](/Traits.aspx?ID=318), [Prediction](/Traits.aspx?ID=132), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Concentrate", "Investigator", "Prediction", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1473", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strategic Bypass" ], "feat_markdown": "Strategic Bypass", "id": "feat-1475", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Strategic Bypass](/Feats.aspx?ID=1475) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n\r\n\r\n---\r\n\r\nYour plans account for your foes' resistances, enabling you to strike a telling blow. When you hit with a Strike on which you substituted your attack roll due to [Devising a Stratagem](/Actions.aspx?ID=546), you ignore an amount of resistance equal to your Intelligence modifier for each resistance that applies against your attack.", "name": "Strategic Bypass", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour plans account for your foes' resistances, enabling you to strike a telling blow.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0", "speed": {}, "summary": "Your plans account for your foes' resistances, enabling you to strike a telling blow.", "summary_markdown": "Your plans account for your foes' resistances, enabling you to strike a telling blow.", "text": " Strategic Bypass Source Advanced Player's Guide pg. 65 2.0 --- Your plans account for your foes' resistances, enabling you to strike a telling blow. When you hit with a Strike on which you substituted your attack roll due to Devising a Stratagem, you ignore an amount of resistance equal to your Intelligence modifier for each resistance that applies against your attack.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1475", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Didactic Strike" ], "feat_markdown": "Didactic Strike", "id": "feat-1476", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Didactic Strike](/Feats.aspx?ID=1476) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n**Prerequisites**\r\n[Shared Stratagem](/Feats.aspx?ID=1454)\n\n\r\n\r\n---\r\n\r\nWhen you find a glaring weakness, you can set your allies up to annihilate your foe. When you use [Shared Stratagem](/Feats.aspx?ID=1454), you can designate up to 10 allies instead of just one. The foe is [flat-footed](/Conditions.aspx?ID=16) against the first attack from each designated ally before your next turn, and each ally's first attack deals an extra 2d6 precision damage to the target if it hits.", "name": "Didactic Strike", "pfs": "Standard", "prerequisite": "Shared Stratagem", "prerequisite_markdown": "[Shared Stratagem](/Feats.aspx?ID=1454)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n**Prerequisites**\r\n[Shared Stratagem](/Feats.aspx?ID=1454)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you find a glaring weakness, you can set your allies up to annihilate your foe.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0", "speed": {}, "summary": "When you find a glaring weakness, you can set your allies up to annihilate your foe.", "summary_markdown": "When you find a glaring weakness, you can set your allies up to annihilate your foe.", "text": " Didactic Strike Source Advanced Player's Guide pg. 65 2.0 Prerequisites Shared Stratagem --- When you find a glaring weakness, you can set your allies up to annihilate your foe. When you use Shared Stratagem, you can designate up to 10 allies instead of just one. The foe is flat-footed against the first attack from each designated ally before your next turn, and each ally's first attack deals an extra 2d6 precision damage to the target if it hits.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1476", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Implausible Purchase (Investigator)" ], "feat_markdown": "Implausible Purchase (Investigator)", "id": "feat-1477", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Implausible Purchase (Investigator)](/Feats.aspx?ID=1477) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n**Prerequisites**\r\n[Predictive Purchase (Investigator)](/Feats.aspx?ID=1463)\n\n\r\n\r\n---\r\n\r\nIt seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations. You can use [Prescient Planner](/Feats.aspx?ID=2143) even if you have already used it after purchasing goods, and you can use it as a single action instead of a 2-action activity, during which you Interact to draw the item. In addition, five times per day, you can use Prescient Planner to pull out a common [consumable item](/equipment/consumables) up to 6 levels lower than your level.", "name": "Implausible Purchase (Investigator)", "pfs": "Standard", "prerequisite": "Predictive Purchase (Investigator)", "prerequisite_markdown": "[Predictive Purchase (Investigator)](/Feats.aspx?ID=1463)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n**Prerequisites**\r\n[Predictive Purchase (Investigator)](/Feats.aspx?ID=1463)\n\n\r\n\r\n---\r\n\r\n\r\nIt seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0", "speed": {}, "summary": "It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations.", "summary_markdown": "It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations.", "text": " Implausible Purchase (Investigator) Source Advanced Player's Guide pg. 65 2.0 Prerequisites Predictive Purchase (Investigator) --- It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations. You can use Prescient Planner even if you have already used it after purchasing goods, and you can use it as a single action instead of a 2-action activity, during which you Interact to draw the item. In addition, five times per day, you can use Prescient Planner to pull out a common consumable item up to 6 levels lower than your level.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1477", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reconstruct the Scene" ], "feat_markdown": "Reconstruct the Scene", "id": "feat-1478", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Reconstruct the Scene](/Feats.aspx?ID=1478) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n\r\n\r\n---\r\n\r\nYou spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day. This involves moving about the area and studying footprints, the placement of objects, spilled drinks or blood, and so forth. You get an indistinct mental impression of significant events that happened there. This gives you clues and details of the past, including the overall events and their time frame, but it's not a perfect record. This also isn't enough to identify who was involved in these events if you weren't already aware the person was there. As determined by the GM, you also pick out various seemingly small details that could serve as important clues, like a memorable weapon someone used for a murder or the type of cloak someone wore when passing through.", "name": "Reconstruct the Scene", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0", "speed": {}, "summary": "You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day.", "summary_markdown": "You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day.", "text": " Reconstruct the Scene Source Advanced Player's Guide pg. 65 2.0 --- You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day. This involves moving about the area and studying footprints, the placement of objects, spilled drinks or blood, and so forth. You get an indistinct mental impression of significant events that happened there. This gives you clues and details of the past, including the overall events and their time frame, but it's not a perfect record. This also isn't enough to identify who was involved in these events if you weren't already aware the person was there. As determined by the GM, you also pick out various seemingly small details that could serve as important clues, like a memorable weapon someone used for a murder or the type of cloak someone wore when passing through.", "trait": [ "Concentrate", "Investigator", "Rogue" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Investigator](/Traits.aspx?ID=318), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Concentrate", "Investigator", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1478", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lead Investigator" ], "feat_markdown": "Lead Investigator", "id": "feat-1479", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Lead Investigator](/Feats.aspx?ID=1479) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n**Prerequisites**\r\n[Clue Them All In](/Feats.aspx?ID=1466)\n\n\r\n\r\n---\r\n\r\nYou spend 1 minute briefing up to four allies about one lead you're pursuing. Those allies gain the same circumstance bonus you do from Pursue a Lead to checks to investigate that lead. This bonus lasts until you cease pursing that lead or for 1 day, whichever comes first. This doesn't confer any other benefits of pursuing a lead, such as adding the circumstance bonus to your saves with Detective's Readiness.", "name": "Lead Investigator", "pfs": "Standard", "prerequisite": "Clue Them All In", "prerequisite_markdown": "[Clue Them All In](/Feats.aspx?ID=1466)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n**Prerequisites**\r\n[Clue Them All In](/Feats.aspx?ID=1466)\n\n\r\n\r\n---\r\n\r\n\r\nYou spend 1 minute briefing up to four allies about one lead you're pursuing.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0", "speed": {}, "summary": "You spend 1 minute briefing up to four allies about one lead you're pursuing.", "summary_markdown": "You spend 1 minute briefing up to four allies about one lead you're pursuing.", "text": " Lead Investigator Source Advanced Player's Guide pg. 65 2.0 Prerequisites Clue Them All In --- You spend 1 minute briefing up to four allies about one lead you're pursuing. Those allies gain the same circumstance bonus you do from Pursue a Lead to checks to investigate that lead. This bonus lasts until you cease pursing that lead or for 1 day, whichever comes first. This doesn't confer any other benefits of pursuing a lead, such as adding the circumstance bonus to your saves with Detective's Readiness.", "trait": [ "Exploration", "Investigator" ], "trait_markdown": "[Exploration](/Traits.aspx?ID=66), [Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Exploration", "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1479", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Everyone's a Suspect" ], "feat_markdown": "Everyone's a Suspect", "id": "feat-1481", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Everyone's a Suspect](/Feats.aspx?ID=1481) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n\r\n\r\n---\r\n\r\nYou are so suspicious of everyone you meet that you keep mental notes on how to defeat them all—even your own allies. After interacting with a creature for at least 1 minute, you automatically [Pursue a Lead](/Actions.aspx?ID=544) with that creature as the subject. You can have any number of such leads at any given time, and when you Pursue a Lead again, you don't give up any of these automatic subjects.", "name": "Everyone's a Suspect", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are so suspicious of everyone you meet that you keep mental notes on how to defeat them all—even your own allies.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0", "speed": {}, "summary": "You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all—even your own allies.", "summary_markdown": "You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all—even your own allies.", "text": " Everyone's a Suspect Source Advanced Player's Guide pg. 65 2.0 --- You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all—even your own allies. After interacting with a creature for at least 1 minute, you automatically Pursue a Lead with that creature as the subject. You can have any number of such leads at any given time, and when you Pursue a Lead again, you don't give up any of these automatic subjects.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1481", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Just the Facts" ], "feat_markdown": "Just the Facts", "id": "feat-1482", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Just the Facts](/Feats.aspx?ID=1482) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n**Prerequisites**\r\n[Thorough Research](/Feats.aspx?ID=1464)\n\n\r\n\r\n---\r\n\r\nYou fundamentally understand everything to the point where your research can't possibly be wrong. You are permanently [quickened](/Conditions.aspx?ID=32) and can use the extra action to [Recall Knowledge](/Actions.aspx?ID=26). Your checks to Recall Knowledge are no longer secret. When you Recall Knowledge, you use the outcome for one degree of success better than the result of your check, and if an effect (such as [Dubious Knowledge](/Feats.aspx?ID=776)) would give you inaccurate information from your Recall Knowledge check, you know which information is inaccurate. When one of your allies Recalls Knowledge and gains false information, you also know that information is inaccurate if they share it with you.", "name": "Just the Facts", "pfs": "Standard", "prerequisite": "Thorough Research", "prerequisite_markdown": "[Thorough Research](/Feats.aspx?ID=1464)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0\n\n**Prerequisites**\r\n[Thorough Research](/Feats.aspx?ID=1464)\n\n\r\n\r\n---\r\n\r\n\r\nYou fundamentally understand everything to the point where your research can't possibly be wrong.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 65 2.0", "speed": {}, "summary": "You fundamentally understand everything to the point where your research can't possibly be wrong.", "summary_markdown": "You fundamentally understand everything to the point where your research can't possibly be wrong.", "text": " Just the Facts Source Advanced Player's Guide pg. 65 2.0 Prerequisites Thorough Research --- You fundamentally understand everything to the point where your research can't possibly be wrong. You are permanently quickened and can use the extra action to Recall Knowledge. Your checks to Recall Knowledge are no longer secret. When you Recall Knowledge, you use the outcome for one degree of success better than the result of your check, and if an effect (such as Dubious Knowledge) would give you inaccurate information from your Recall Knowledge check, you know which information is inaccurate. When one of your allies Recalls Knowledge and gains false information, you also know that information is inaccurate if they share it with you.", "trait": [ "Investigator" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318)", "trait_raw": [ "Investigator" ], "type": "Feat", "url": "/Feats.aspx?ID=1482", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Glean Lore" ], "feat_markdown": "Glean Lore", "id": "feat-1483", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Glean Lore](/Feats.aspx?ID=1483) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 78 2.0\n\n\r\n\r\n---\r\n\r\nYou tap into the collected lore of the divine, accessing a variety of potentially useful information. Attempt a [Religion](/Skills.aspx?ID=13) check to understand the information you gain. The GM sets the DC (similar to the DC to [Recall Knowledge](/Actions.aspx?ID=26)), potentially adjusting the DC of the check for topics far removed from your mystery.\n\n**Critical Success** You comprehend the lore accurately or gain a useful clue from the divine about your situation.
\r\n**Success** You learn two pieces of information about the topic, one true and one erroneous, but you don't know which is which.
\r\n**Failure** You recall incorrect information or gain an erroneous or misleading clue.
\r\n**Critical Failure** You recall two pieces of incorrect information or gain two erroneous or misleading clues.", "name": "Glean Lore", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 78 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou tap into the collected lore of the divine, accessing a variety of potentially useful information.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 78 2.0", "speed": {}, "summary": "You tap into the collected lore of the divine, accessing a variety of potentially useful information.", "summary_markdown": "You tap into the collected lore of the divine, accessing a variety of potentially useful information.", "text": " Glean Lore Single Action Source Advanced Player's Guide pg. 78 2.0 --- You tap into the collected lore of the divine, accessing a variety of potentially useful information. Attempt a Religion check to understand the information you gain. The GM sets the DC (similar to the DC to Recall Knowledge), potentially adjusting the DC of the check for topics far removed from your mystery. Critical Success You comprehend the lore accurately or gain a useful clue from the divine about your situation. Success You learn two pieces of information about the topic, one true and one erroneous, but you don't know which is which. Failure You recall incorrect information or gain an erroneous or misleading clue. Critical Failure You recall two pieces of incorrect information or gain two erroneous or misleading clues.", "trait": [ "Divination", "Divine", "Oracle", "Secret" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Oracle](/Traits.aspx?ID=319), [Secret](/Traits.aspx?ID=142)", "trait_raw": [ "Divination", "Divine", "Oracle", "Secret" ], "type": "Feat", "url": "/Feats.aspx?ID=1483", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Aegis" ], "feat_markdown": "Divine Aegis", "id": "feat-1487", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Aegis](/Feats.aspx?ID=1487) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n**Trigger**\r\nYou attempt a saving throw against a magical effect, but you haven't rolled yet.\n\n\r\n\r\n---\r\n\r\nYou summon divine energy to shield yourself, offering protection against other traditions but leaving you exposed to other divine effects. Until the beginning of your next turn, you gain a +1 circumstance bonus to saving throws against non-divine magical effects, but you also take a –1 circumstance penalty to saves against divine effects.", "name": "Divine Aegis", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n**Trigger**\r\nYou attempt a saving throw against a magical effect, but you haven't rolled yet.\n\n\r\n\r\n---\r\n\r\n\r\nYou summon divine energy to shield yourself, offering protection against other traditions but leaving you exposed to other divine effects.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0", "speed": {}, "summary": "You summon divine energy to shield yourself, offering protection against other traditions but leaving you exposed to other divine effects.", "summary_markdown": "You summon divine energy to shield yourself, offering protection against other traditions but leaving you exposed to other divine effects.", "text": " Divine Aegis Reaction Source Advanced Player's Guide pg. 79 2.0 Trigger You attempt a saving throw against a magical effect, but you haven't rolled yet. --- You summon divine energy to shield yourself, offering protection against other traditions but leaving you exposed to other divine effects. Until the beginning of your next turn, you gain a +1 circumstance bonus to saving throws against non-divine magical effects, but you also take a –1 circumstance penalty to saves against divine effects.", "trait": [ "Abjuration", "Divine", "Oracle" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Divine](/Traits.aspx?ID=48), [Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Abjuration", "Divine", "Oracle" ], "trigger": "You attempt a saving throw against a magical effect, but you haven't rolled yet.", "trigger_markdown": "You attempt a saving throw against a magical effect, but you haven't rolled yet.", "type": "Feat", "url": "/Feats.aspx?ID=1487", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Domain Acumen" ], "feat_markdown": "Domain Acumen", "id": "feat-1488", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Domain Acumen](/Feats.aspx?ID=1488) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n\r\n\r\n---\r\n\r\nEvery oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power. Choose one of the domains associated with your mystery for which you don't already have an initial domain spell. You gain an initial domain spell from that domain, which you cast as a revelation spell. It gains the cursebound trait. Increase the number of Focus Points in your focus pool by 1.", "name": "Domain Acumen", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n\r\n\r\n---\r\n\r\n\r\nEvery oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0", "speed": {}, "summary": "Every oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power.", "summary_markdown": "Every oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power.", "text": " Domain Acumen Source Advanced Player's Guide pg. 79 2.0 --- Every oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power. Choose one of the domains associated with your mystery for which you don't already have an initial domain spell. You gain an initial domain spell from that domain, which you cast as a revelation spell. It gains the cursebound trait. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1488", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Access" ], "feat_markdown": "Divine Access", "id": "feat-1490", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Access](/Feats.aspx?ID=1490) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n\r\n\r\n---\r\n\r\nYour ability to tap into divine magic surpasses the spells traditionally available to you (the divine spell list). Choose one deity who grants one of your mystery's granted domains. Add up to three cleric spells of your choice granted by that deity to your spell list. You can select from these spells when you add or swap spells in your spell repertoire.\n\n**Special** You can select this feat more than once. You can't choose the same spells more than once, but you can choose a different domain or a different deity with the same domain you've previously selected with this feat.", "name": "Divine Access", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to tap into divine magic surpasses the spells traditionally available to you (the divine spell list).\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0", "speed": {}, "summary": "Your ability to tap into divine magic surpasses the spells traditionally available to you (the divine spell list).", "summary_markdown": "Your ability to tap into divine magic surpasses the spells traditionally available to you (the divine spell list).", "text": " Divine Access Source Advanced Player's Guide pg. 79 2.0 --- Your ability to tap into divine magic surpasses the spells traditionally available to you (the divine spell list). Choose one deity who grants one of your mystery's granted domains. Add up to three cleric spells of your choice granted by that deity to your spell list. You can select from these spells when you add or swap spells in your spell repertoire. Special You can select this feat more than once. You can't choose the same spells more than once, but you can choose a different domain or a different deity with the same domain you've previously selected with this feat.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1490", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vision of Weakness" ], "feat_markdown": "Vision of Weakness", "id": "feat-1491", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Vision of Weakness](/Feats.aspx?ID=1491) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n\r\n\r\n---\r\n\r\nYou can call upon divine insights to single out your foes' weak points. You learn the [_vision of weakness_](/Spells.aspx?ID=765) revelation spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Vision of Weakness", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can call upon divine insights to single out your foes' weak points.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0", "speed": {}, "summary": "You can call upon divine insights to single out your foes' weak points.", "summary_markdown": "You can call upon divine insights to single out your foes' weak points.", "text": " Vision of Weakness Source Advanced Player's Guide pg. 79 2.0 --- You can call upon divine insights to single out your foes' weak points. You learn the vision of weakness revelation spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1491", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Revelation" ], "feat_markdown": "Advanced Revelation", "id": "feat-1492", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Revelation](/Feats.aspx?ID=1492) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n**Prerequisites**\r\ninitial revelation spell\n\n\r\n\r\n---\r\n\r\nYou learn an advanced revelation spell associated with your mystery. Increase the number of Focus Points in your focus pool by 1.\n\nAdvanced Revelation leads to...\r\n[Diverse Mystery](/Feats.aspx?ID=1505)", "name": "Advanced Revelation", "pfs": "Standard", "prerequisite": "initial revelation spell", "prerequisite_markdown": "initial revelation spell", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n**Prerequisites**\r\ninitial revelation spell\n\n\r\n\r\n---\r\n\r\n\r\nYou learn an advanced revelation spell associated with your mystery.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0", "speed": {}, "summary": "You learn an advanced revelation spell associated with your mystery.", "summary_markdown": "You learn an advanced revelation spell associated with your mystery.", "text": " Advanced Revelation Source Advanced Player's Guide pg. 79 2.0 Prerequisites initial revelation spell --- You learn an advanced revelation spell associated with your mystery. Increase the number of Focus Points in your focus pool by 1. Advanced Revelation leads to... Diverse Mystery", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1492", "weakness": {} }, { "archetype": [ "Exorcist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spiritual Sense" ], "feat_markdown": "Spiritual Sense", "id": "feat-1493", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiritual Sense](/Feats.aspx?ID=1493) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n**Archetype** [Exorcist](/Archetypes.aspx?ID=171) (Level 8)\n\n\r\n\r\n---\r\n\r\nYou have a vague connection to the [Ethereal Plane](/Planes.aspx?ID=9) that enables you to notice spirits. While you're exploring but not [Searching](/Actions.aspx?ID=519), the GM rolls a [secret](/Traits.aspx?ID=142) check for you to find [haunts](/Traits.aspx?ID=88) that usually require Searching, as well as [spirits](/Traits.aspx?ID=149), creatures on the Ethereal Plane, and beings made entirely of spiritual essence such as [celestials](/Traits.aspx?ID=23), [fiends](/Traits.aspx?ID=70), and [monitors](/Traits.aspx?ID=111).\n\n You can also potentially notice [ethereal](/Traits.aspx?ID=63) creatures and spirits inside solid objects, provided they are within 30 feet of you. This applies while Searching, while [Seeking](/Actions.aspx?ID=84), and on the automatic secret check you gain while exploring even if you aren't Searching. You can still notice spirits only on a successful check, and you can't see them if they're more than 5 feet inside an object.\n\n When you notice a creature with your Spiritual Sense, you also learn its location, making it [hidden](/Conditions.aspx?ID=22) to you if it had been [undetected](/Conditions.aspx?ID=39).", "name": "Spiritual Sense", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a vague connection to the Ethereal Plane that enables you to notice spirits.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 79 2.0", "speed": {}, "summary": "You have a vague connection to the Ethereal Plane that enables you to notice spirits.", "summary_markdown": "You have a vague connection to the Ethereal Plane that enables you to notice spirits.", "text": " Spiritual Sense Source Advanced Player's Guide pg. 79 2.0 Archetype Exorcist (Level 8) --- You have a vague connection to the Ethereal Plane that enables you to notice spirits. While you're exploring but not Searching, the GM rolls a secret check for you to find haunts that usually require Searching, as well as spirits, creatures on the Ethereal Plane, and beings made entirely of spiritual essence such as celestials, fiends, and monitors. You can also potentially notice ethereal creatures and spirits inside solid objects, provided they are within 30 feet of you. This applies while Searching, while Seeking, and on the automatic secret check you gain while exploring even if you aren't Searching. You can still notice spirits only on a successful check, and you can't see them if they're more than 5 feet inside an object. When you notice a creature with your Spiritual Sense, you also learn its location, making it hidden to you if it had been undetected.", "trait": [ "Divination", "Divine", "Oracle" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Divination", "Divine", "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1493", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Debilitating Dichotomy" ], "feat_markdown": "Debilitating Dichotomy", "id": "feat-1495", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Debilitating Dichotomy](/Feats.aspx?ID=1495) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\nYou can give others a glimpse of the impossible conflicts and unchecked power that courses through your body. You learn the [_debilitating dichotomy_](/Spells.aspx?ID=750) revelation spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Debilitating Dichotomy", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can give others a glimpse of the impossible conflicts and unchecked power that courses through your body.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0", "speed": {}, "summary": "You can give others a glimpse of the impossible conflicts and unchecked power that courses through your body.", "summary_markdown": "You can give others a glimpse of the impossible conflicts and unchecked power that courses through your body.", "text": " Debilitating Dichotomy Source Advanced Player's Guide pg. 80 2.0 --- You can give others a glimpse of the impossible conflicts and unchecked power that courses through your body. You learn the debilitating dichotomy revelation spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1495", "weakness": {} }, { "archetype": [ "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Read Disaster" ], "feat_markdown": "Read Disaster", "id": "feat-1496", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Read Disaster](/Feats.aspx?ID=1496) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191) (Level 10)\n\n\r\n\r\n---\r\n\r\nYou spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future. You gain the effects of [_augury_](/Spells.aspx?ID=15), except you learn only about the dangers ahead; any results of “weal” are instead “nothing,” and results of “weal and woe” are instead “woe.” If you are legendary in [Religion](/Skills.aspx?ID=13), you take only 1 minute to Read Disaster.", "name": "Read Disaster", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0", "speed": {}, "summary": "You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future.", "summary_markdown": "You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future.", "text": " Read Disaster Source Advanced Player's Guide pg. 80 2.0 Archetype Time Mage (Level 10) --- You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future. You gain the effects of augury , except you learn only about the dangers ahead; any results of “weal” are instead “nothing,” and results of “weal and woe” are instead “woe.” If you are legendary in Religion, you take only 1 minute to Read Disaster.", "trait": [ "Divination", "Exploration", "Oracle", "Prediction" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Exploration](/Traits.aspx?ID=66), [Oracle](/Traits.aspx?ID=319), [Prediction](/Traits.aspx?ID=132)", "trait_raw": [ "Divination", "Exploration", "Oracle", "Prediction" ], "type": "Feat", "url": "/Feats.aspx?ID=1496", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Oracular Warning" ], "feat_markdown": "Oracular Warning", "id": "feat-1497", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Oracular Warning](/Feats.aspx?ID=1497) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n**Trigger**\r\nYou are about to roll initiative.\n\n\r\n\r\n---\r\n\r\nYou have a flash of insight about impending danger related to one ally, and you can shout or gesture to warn that ally of the threat a moment before it materializes. One ally of your choice can roll twice for initiative and use the better result; this is a [fortune](/Traits.aspx?ID=76) effect. If you are legendary in [Religion](/Skills.aspx?ID=13), you receive two visions and can warn two allies, granting them both this benefit.\n\n You are momentarily thrown off by the divine insight, however, and you must roll twice for your initiative roll and use the worse result. This is a [misfortune](/Traits.aspx?ID=110) effect. The two effects are tied together; if you would avoid the misfortune effect for any reason, or if any of your allies would negate their fortune effect, your Oracular Warning does nothing. Depending on whether you use gestures or call out, this action gains either the [visual](/Traits.aspx?ID=163) or [auditory](/Traits.aspx?ID=16) trait, respectively.", "name": "Oracular Warning", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n**Trigger**\r\nYou are about to roll initiative.\n\n\r\n\r\n---\r\n\r\n\r\nYou have a flash of insight about impending danger related to one ally, and you can shout or gesture to warn that ally of the threat a moment before it materializes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0", "speed": {}, "summary": "You have a flash of insight about impending danger related to one ally, and you can shout or gesture to warn that ally of the threat a moment before it materializes.", "summary_markdown": "You have a flash of insight about impending danger related to one ally, and you can shout or gesture to warn that ally of the threat a moment before it materializes.", "text": " Oracular Warning Free Action Source Advanced Player's Guide pg. 80 2.0 Trigger You are about to roll initiative. --- You have a flash of insight about impending danger related to one ally, and you can shout or gesture to warn that ally of the threat a moment before it materializes. One ally of your choice can roll twice for initiative and use the better result; this is a fortune effect. If you are legendary in Religion, you receive two visions and can warn two allies, granting them both this benefit. You are momentarily thrown off by the divine insight, however, and you must roll twice for your initiative roll and use the worse result. This is a misfortune effect. The two effects are tied together; if you would avoid the misfortune effect for any reason, or if any of your allies would negate their fortune effect, your Oracular Warning does nothing. Depending on whether you use gestures or call out, this action gains either the visual or auditory trait, respectively.", "trait": [ "Divination", "Divine", "Oracle" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Divination", "Divine", "Oracle" ], "trigger": "You are about to roll initiative.", "trigger_markdown": "You are about to roll initiative.", "type": "Feat", "url": "/Feats.aspx?ID=1497", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wellspring Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Surging Might" ], "feat_markdown": "Surging Might", "id": "feat-1499", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Surging Might](/Feats.aspx?ID=1499) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n**Archetype** [Wellspring Mage](/Archetypes.aspx?ID=104) (Level 10)\n\n\r\n\r\n---\r\n\r\nWith a complex gesture, you focus the divine power of your spell to overcome enemies' resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target's resistance equal to your level against all the following types of damage: chaotic, evil, good, lawful, negative, and positive. This applies to all damage the spell deals, including [persistent damage](/Conditions.aspx?ID=29) and damage caused by an ongoing effect of the spell, such as the positive energy within a [_field of life_](/Spells.aspx?ID=114). This doesn't cause the spell to ignore immunities, only resistances.", "name": "Surging Might", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWith a complex gesture, you focus the divine power of your spell to overcome enemies' resistances.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0", "speed": {}, "summary": "With a complex gesture, you focus the divine power of your spell to overcome enemies' resistances.", "summary_markdown": "With a complex gesture, you focus the divine power of your spell to overcome enemies' resistances.", "text": " Surging Might Single Action Source Advanced Player's Guide pg. 80 2.0 Archetype Wellspring Mage (Level 10) --- With a complex gesture, you focus the divine power of your spell to overcome enemies' resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target's resistance equal to your level against all the following types of damage: chaotic, evil, good, lawful, negative, and positive. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the positive energy within a field of life . This doesn't cause the spell to ignore immunities, only resistances.", "trait": [ "Manipulate", "Metamagic", "Oracle" ], "trait_markdown": "[Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107), [Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Manipulate", "Metamagic", "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1499", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Domain Fluency" ], "feat_markdown": "Domain Fluency", "id": "feat-1500", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Domain Fluency](/Feats.aspx?ID=1500) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n**Prerequisites**\r\ninitial domain spell\n\n\r\n\r\n---\r\n\r\nYou command a deep understanding of the divine domains related to your mystery. Choose one of the domains associated with your mystery for which you have an initial domain spell. You gain an advanced domain spell from that domain, which you cast as a revelation spell, causing it to gain the cursebound trait. Increase the number of Focus Points in your focus pool by 1.", "name": "Domain Fluency", "pfs": "Standard", "prerequisite": "initial domain spell", "prerequisite_markdown": "initial domain spell", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n**Prerequisites**\r\ninitial domain spell\n\n\r\n\r\n---\r\n\r\n\r\nYou command a deep understanding of the divine domains related to your mystery.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0", "speed": {}, "summary": "You command a deep understanding of the divine domains related to your mystery.", "summary_markdown": "You command a deep understanding of the divine domains related to your mystery.", "text": " Domain Fluency Source Advanced Player's Guide pg. 80 2.0 Prerequisites initial domain spell --- You command a deep understanding of the divine domains related to your mystery. Choose one of the domains associated with your mystery for which you have an initial domain spell. You gain an advanced domain spell from that domain, which you cast as a revelation spell, causing it to gain the cursebound trait. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1500", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Revelation" ], "feat_markdown": "Greater Revelation", "id": "feat-1501", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Revelation](/Feats.aspx?ID=1501) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n**Prerequisites**\r\ninitial revelation spell\n\n\r\n\r\n---\r\n\r\nYou learn a greater revelation spell associated with your mystery. Increase the number of Focus Points in your focus pool by 1.\n\nGreater Revelation leads to...\r\n[Paradoxical Mystery](/Feats.aspx?ID=1511)", "name": "Greater Revelation", "pfs": "Standard", "prerequisite": "initial revelation spell", "prerequisite_markdown": "initial revelation spell", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n**Prerequisites**\r\ninitial revelation spell\n\n\r\n\r\n---\r\n\r\n\r\nYou learn a greater revelation spell associated with your mystery.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0", "speed": {}, "summary": "You learn a greater revelation spell associated with your mystery.", "summary_markdown": "You learn a greater revelation spell associated with your mystery.", "text": " Greater Revelation Source Advanced Player's Guide pg. 80 2.0 Prerequisites initial revelation spell --- You learn a greater revelation spell associated with your mystery. Increase the number of Focus Points in your focus pool by 1. Greater Revelation leads to... Paradoxical Mystery", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1501", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forestall Curse" ], "feat_markdown": "Forestall Curse", "frequency": "once per day", "id": "feat-1503", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Forestall Curse](/Feats.aspx?ID=1503) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou've learned to forestall the effects of your curse somewhat. If the next action you use is to cast a revelation spell, the severity of your curse doesn't increase.", "name": "Forestall Curse", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to forestall the effects of your curse somewhat.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 80" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 80 2.0", "speed": {}, "summary": "You've learned to forestall the effects of your curse somewhat.", "summary_markdown": "You've learned to forestall the effects of your curse somewhat.", "text": " Forestall Curse Single Action Source Advanced Player's Guide pg. 80 2.0 Frequency once per day --- You've learned to forestall the effects of your curse somewhat. If the next action you use is to cast a revelation spell, the severity of your curse doesn't increase.", "trait": [ "Concentrate", "Metamagic", "Oracle" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Concentrate", "Metamagic", "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1503", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mysterious Repertoire" ], "feat_markdown": "Mysterious Repertoire", "id": "feat-1504", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Mysterious Repertoire](/Feats.aspx?ID=1504) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\nYour mystery holds unknowable depths of magic not always associated with the divine. You can have one spell in your spell repertoire not on the divine spell list, in addition to spells you've added to your spell list from feats like [Divine Access](/Feats.aspx?ID=1490). You cast that spell as a divine spell. You can swap which spell you add and from which tradition as you could any other oracle spell, but you can't use this feat to have more than one spell from another tradition in your spell repertoire at the same time.", "name": "Mysterious Repertoire", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour mystery holds unknowable depths of magic not always associated with the divine.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0", "speed": {}, "summary": "Your mystery holds unknowable depths of magic not always associated with the divine.", "summary_markdown": "Your mystery holds unknowable depths of magic not always associated with the divine.", "text": " Mysterious Repertoire Source Advanced Player's Guide pg. 81 2.0 --- Your mystery holds unknowable depths of magic not always associated with the divine. You can have one spell in your spell repertoire not on the divine spell list, in addition to spells you've added to your spell list from feats like Divine Access. You cast that spell as a divine spell. You can swap which spell you add and from which tradition as you could any other oracle spell, but you can't use this feat to have more than one spell from another tradition in your spell repertoire at the same time.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1504", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diverse Mystery" ], "feat_markdown": "Diverse Mystery", "id": "feat-1505", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Diverse Mystery](/Feats.aspx?ID=1505) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n**Prerequisites**\r\n[Advanced Revelation](/Feats.aspx?ID=1492)\n\n\r\n\r\n---\r\n\r\nYou have broadened your understanding of the divine and can tap into the wonders of a different mystery. Select one revelation spell from a mystery other than your own. You can choose only an initial revelation spell or an advanced revelation spell.\n\n When you cast this revelation spell, you gain the effects of the minor curse from that mystery in addition to the normal curse effects you gain from casting a revelation spell. This additional minor curse effect remains until your next daily preparations. Any ability that lets you cast a revelation spell without increasing the severity of your curse also prevents you from gaining this additional curse effect.\n\n You can't cast your chosen revelation spell if any of the following conditions are true: its mystery's curse effects directly conflict with or negate the effects of your own mystery's curse, the curse would have no effect on you (for example, removing an ability from your original mystery that you lack), or either of these criteria would be met once you finish Casting the Spell.", "name": "Diverse Mystery", "pfs": "Standard", "prerequisite": "Advanced Revelation", "prerequisite_markdown": "[Advanced Revelation](/Feats.aspx?ID=1492)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n**Prerequisites**\r\n[Advanced Revelation](/Feats.aspx?ID=1492)\n\n\r\n\r\n---\r\n\r\n\r\nYou have broadened your understanding of the divine and can tap into the wonders of a different mystery.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0", "speed": {}, "summary": "You have broadened your understanding of the divine and can tap into the wonders of a different mystery.", "summary_markdown": "You have broadened your understanding of the divine and can tap into the wonders of a different mystery.", "text": " Diverse Mystery Source Advanced Player's Guide pg. 81 2.0 Prerequisites Advanced Revelation --- You have broadened your understanding of the divine and can tap into the wonders of a different mystery. Select one revelation spell from a mystery other than your own. You can choose only an initial revelation spell or an advanced revelation spell. When you cast this revelation spell, you gain the effects of the minor curse from that mystery in addition to the normal curse effects you gain from casting a revelation spell. This additional minor curse effect remains until your next daily preparations. Any ability that lets you cast a revelation spell without increasing the severity of your curse also prevents you from gaining this additional curse effect. You can't cast your chosen revelation spell if any of the following conditions are true: its mystery's curse effects directly conflict with or negate the effects of your own mystery's curse, the curse would have no effect on you (for example, removing an ability from your original mystery that you lack), or either of these criteria would be met once you finish Casting the Spell.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1505", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Portentous Spell" ], "feat_markdown": "Portentous Spell", "id": "feat-1506", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Portentous Spell](/Feats.aspx?ID=1506) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\nYour spellcasting is rife with strange lights, esoteric gestures, and other captivating effects that befuddle your foes. If the next action you use is to Cast a Spell, any creature that attempts to use a reaction triggered by your Cast a Spell activity takes a –2 circumstance penalty to attack rolls and skill checks rolled as part of the reaction. In addition, if the spell includes a spell attack roll or requires a saving throw, creatures you hit or that fail their saves are [fascinated](/Conditions.aspx?ID=14) with you until the start of your next turn.", "name": "Portentous Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour spellcasting is rife with strange lights, esoteric gestures, and other captivating effects that befuddle your foes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0", "speed": {}, "summary": "Your spellcasting is rife with strange lights, esoteric gestures, and other captivating effects that befuddle your foes.", "summary_markdown": "Your spellcasting is rife with strange lights, esoteric gestures, and other captivating effects that befuddle your foes.", "text": " Portentous Spell Single Action Source Advanced Player's Guide pg. 81 2.0 --- Your spellcasting is rife with strange lights, esoteric gestures, and other captivating effects that befuddle your foes. If the next action you use is to Cast a Spell, any creature that attempts to use a reaction triggered by your Cast a Spell activity takes a –2 circumstance penalty to attack rolls and skill checks rolled as part of the reaction. In addition, if the spell includes a spell attack roll or requires a saving throw, creatures you hit or that fail their saves are fascinated with you until the start of your next turn.", "trait": [ "Manipulate", "Mental", "Metamagic", "Oracle", "Visual" ], "trait_markdown": "[Manipulate](/Traits.aspx?ID=104), [Mental](/Traits.aspx?ID=106), [Metamagic](/Traits.aspx?ID=107), [Oracle](/Traits.aspx?ID=319), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Manipulate", "Mental", "Metamagic", "Oracle", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=1506", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blaze of Revelation" ], "feat_markdown": "Blaze of Revelation", "id": "feat-1507", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Blaze of Revelation](/Feats.aspx?ID=1507) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\nYour mind and body can, for a short time, withstand the devastation of overdrawing your curse. When you would become overwhelmed by your curse, you can forestall the effects for up to 1 minute. On each of your turns during that time, you can cast one revelation spell granted by your mystery (but not domain spells, spells from [Diverse Mystery](/Feats.aspx?ID=1505), or other revelation spells you gained from other abilities) without spending Focus Points or taking any further negative effects.\n\n At the end of the minute, the durations of any revelation spells you cast during that time end, you take the normal effects from being overwhelmed by your curse, and you must attempt a DC 40 Fortitude save.\n\n**Critical Success** You aren't otherwise affected.
\r\n**Success** You are [drained 2](/Conditions.aspx?ID=10) and can't reduce or remove this condition until your next preparations.
\r\n**Failure** You are drained 4 and can't reduce or remove this condition until your next preparations.
\r\n**Critical Failure** You die.", "name": "Blaze of Revelation", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour mind and body can, for a short time, withstand the devastation of overdrawing your curse.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0", "speed": {}, "summary": "Your mind and body can, for a short time, withstand the devastation of overdrawing your curse.", "summary_markdown": "Your mind and body can, for a short time, withstand the devastation of overdrawing your curse.", "text": " Blaze of Revelation Source Advanced Player's Guide pg. 81 2.0 --- Your mind and body can, for a short time, withstand the devastation of overdrawing your curse. When you would become overwhelmed by your curse, you can forestall the effects for up to 1 minute. On each of your turns during that time, you can cast one revelation spell granted by your mystery (but not domain spells, spells from Diverse Mystery, or other revelation spells you gained from other abilities) without spending Focus Points or taking any further negative effects. At the end of the minute, the durations of any revelation spells you cast during that time end, you take the normal effects from being overwhelmed by your curse, and you must attempt a DC 40 Fortitude save. Critical Success You aren't otherwise affected. Success You are drained 2 and can't reduce or remove this condition until your next preparations. Failure You are drained 4 and can't reduce or remove this condition until your next preparations. Critical Failure You die.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1507", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Effusion" ], "feat_markdown": "Divine Effusion", "id": "feat-1508", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Effusion](/Feats.aspx?ID=1508) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\nThe power of your mystery surges through you like a font of divine energy, even when your own magic dwindles. Twice per day, you can cast a spell after you've run out of spell slots of the appropriate spell level; the two spells you cast with this feat must be of different spell levels.", "name": "Divine Effusion", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe power of your mystery surges through you like a font of divine energy, even when your own magic dwindles.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0", "speed": {}, "summary": "The power of your mystery surges through you like a font of divine energy, even when your own magic dwindles.", "summary_markdown": "The power of your mystery surges through you like a font of divine energy, even when your own magic dwindles.", "text": " Divine Effusion Source Advanced Player's Guide pg. 81 2.0 --- The power of your mystery surges through you like a font of divine energy, even when your own magic dwindles. Twice per day, you can cast a spell after you've run out of spell slots of the appropriate spell level; the two spells you cast with this feat must be of different spell levels.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1508", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mystery Conduit" ], "feat_markdown": "Mystery Conduit", "id": "feat-1509", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Mystery Conduit](/Feats.aspx?ID=1509) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\nThe power of your mystery enables you to cast more than just revelation spells. When you cast a spell of 5th level or lower that has no duration, instead of spending a spell slot, you can advance the effects of your oracular curse in the same manner as when you cast a revelation spell. A spell cast in this way gains the [cursebound](/Traits.aspx?ID=320) trait.", "name": "Mystery Conduit", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe power of your mystery enables you to cast more than just revelation spells.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0", "speed": {}, "summary": "The power of your mystery enables you to cast more than just revelation spells.", "summary_markdown": "The power of your mystery enables you to cast more than just revelation spells.", "text": " Mystery Conduit Source Advanced Player's Guide pg. 81 2.0 --- The power of your mystery enables you to cast more than just revelation spells. When you cast a spell of 5th level or lower that has no duration, instead of spending a spell slot, you can advance the effects of your oracular curse in the same manner as when you cast a revelation spell. A spell cast in this way gains the cursebound trait.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1509", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Oracular Providence" ], "feat_markdown": "Oracular Providence", "id": "feat-1510", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Oracular Providence](/Feats.aspx?ID=1510) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n**Prerequisites**\r\n[oracular clarity](/Classes.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYour mystery grants you access to deep reserves of truly miraculous divine power. You gain an additional 10th-level spell slot.", "name": "Oracular Providence", "pfs": "Standard", "prerequisite": "oracular clarity", "prerequisite_markdown": "[oracular clarity](/Classes.aspx?ID=14)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n**Prerequisites**\r\n[oracular clarity](/Classes.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYour mystery grants you access to deep reserves of truly miraculous divine power.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0", "speed": {}, "summary": "Your mystery grants you access to deep reserves of truly miraculous divine power.", "summary_markdown": "Your mystery grants you access to deep reserves of truly miraculous divine power.", "text": " Oracular Providence Source Advanced Player's Guide pg. 81 2.0 Prerequisites oracular clarity --- Your mystery grants you access to deep reserves of truly miraculous divine power. You gain an additional 10th-level spell slot.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1510", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Paradoxical Mystery" ], "feat_markdown": "Paradoxical Mystery", "id": "feat-1511", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Paradoxical Mystery](/Feats.aspx?ID=1511) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n**Prerequisites**\r\n[Greater Revelation](/Feats.aspx?ID=1501)\n\n\r\n\r\n---\r\n\r\nThe truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom. Each day during your daily preparations, choose one basic or advanced domain spell from any [domain](/domains) from the _Core Rulebook_ or another domain to which you have access, or any initial or advanced revelation spell from another mystery. You gain that spell as a revelation spell until your next daily preparations, and it has the [cursebound](/Traits.aspx?ID=320) trait.", "name": "Paradoxical Mystery", "pfs": "Standard", "prerequisite": "Greater Revelation", "prerequisite_markdown": "[Greater Revelation](/Feats.aspx?ID=1501)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0\n\n**Prerequisites**\r\n[Greater Revelation](/Feats.aspx?ID=1501)\n\n\r\n\r\n---\r\n\r\n\r\nThe truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 81" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 81 2.0", "speed": {}, "summary": "The truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom.", "summary_markdown": "The truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom.", "text": " Paradoxical Mystery Source Advanced Player's Guide pg. 81 2.0 Prerequisites Greater Revelation --- The truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom. Each day during your daily preparations, choose one basic or advanced domain spell from any domain from the Core Rulebook or another domain to which you have access, or any initial or advanced revelation spell from another mystery. You gain that spell as a revelation spell until your next daily preparations, and it has the cursebound trait.", "trait": [ "Oracle" ], "trait_markdown": "[Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=1511", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Buckler Expertise" ], "feat_markdown": "Buckler Expertise", "id": "feat-1512", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Buckler Expertise](/Feats.aspx?ID=1512) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n\r\n\r\n---\r\n\r\nYou've learned a flexible way to position your buckler to provide more protection. When you [Raise a Shield](/Actions.aspx?ID=98) to gain a circumstance bonus to AC from a [buckler](/Shields.aspx?ID=1), increase the bonus from +1 to +2.", "name": "Buckler Expertise", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned a flexible way to position your buckler to provide more protection.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0", "speed": {}, "summary": "You've learned a flexible way to position your buckler to provide more protection.", "summary_markdown": "You've learned a flexible way to position your buckler to provide more protection.", "text": " Buckler Expertise Source Advanced Player's Guide pg. 88 2.0 --- You've learned a flexible way to position your buckler to provide more protection. When you Raise a Shield to gain a circumstance bonus to AC from a buckler, increase the bonus from +1 to +2.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1512", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disarming Flair" ], "feat_markdown": "Disarming Flair", "id": "feat-1513", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Disarming Flair](/Feats.aspx?ID=1513) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n\r\n\r\n---\r\n\r\nIt's harder for your foes to regain their grip when you knock their weapon partially out of their hands. When you succeed at an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41), the circumstance bonus and penalty from Disarm last until the end of your next turn, instead of until the beginning of the target's next turn. The target can use an Interact action to adjust their grip and remove this effect. If your swashbuckler's style is [gymnast](/Styles.aspx?ID=4) and you succeed at your Athletics check to Disarm a foe, you gain panache.", "name": "Disarming Flair", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n\r\n\r\n---\r\n\r\n\r\nIt's harder for your foes to regain their grip when you knock their weapon partially out of their hands.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0", "speed": {}, "summary": "It's harder for your foes to regain their grip when you knock their weapon partially out of their hands.", "summary_markdown": "It's harder for your foes to regain their grip when you knock their weapon partially out of their hands.", "text": " Disarming Flair Source Advanced Player's Guide pg. 88 2.0 --- It's harder for your foes to regain their grip when you knock their weapon partially out of their hands. When you succeed at an Athletics check to Disarm, the circumstance bonus and penalty from Disarm last until the end of your next turn, instead of until the beginning of the target's next turn. The target can use an Interact action to adjust their grip and remove this effect. If your swashbuckler's style is gymnast and you succeed at your Athletics check to Disarm a foe, you gain panache.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1513", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dueling Parry (Swashbuckler)" ], "feat_markdown": "Dueling Parry (Swashbuckler)", "id": "feat-1514", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dueling Parry (Swashbuckler)](/Feats.aspx?ID=1514) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\nYou can parry attacks against you with your weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.\n\nDueling Parry (Swashbuckler) leads to...\r\n[Dueling Dance (Swashbuckler)](/Feats.aspx?ID=1545)", "name": "Dueling Parry (Swashbuckler)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "requirement_markdown": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can parry attacks against you with your weapon.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0", "speed": {}, "summary": "You can parry attacks against you with your weapon.", "summary_markdown": "You can parry attacks against you with your weapon.", "text": " Dueling Parry (Swashbuckler) Single Action Source Advanced Player's Guide pg. 88 2.0 Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free. --- You can parry attacks against you with your weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements. Dueling Parry (Swashbuckler) leads to... Dueling Dance (Swashbuckler)", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1514", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flying Blade" ], "feat_markdown": "Flying Blade", "id": "feat-1515", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Flying Blade](/Feats.aspx?ID=1515) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Prerequisites**\r\n[precise strike](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou've learned to apply your flashy techniques to thrown weapons as easily as melee attacks. When you have panache, you apply your precise strike damage on ranged Strikes you make with a [thrown](/Traits.aspx?ID=195) weapon within that weapon's first range increment. The thrown weapon must be an [agile](/Traits.aspx?ID=170) or [finesse](/Traits.aspx?ID=179) weapon. This also allows you to make a thrown weapon ranged Strike for [Confident Finisher](/Actions.aspx?ID=550) and any other finisher that includes a Strike that can benefit from your precise strike.", "name": "Flying Blade", "pfs": "Standard", "prerequisite": "precise strike", "prerequisite_markdown": "[precise strike](/Classes.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Prerequisites**\r\n[precise strike](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to apply your flashy techniques to thrown weapons as easily as melee attacks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0", "speed": {}, "summary": "You've learned to apply your flashy techniques to thrown weapons as easily as melee attacks.", "summary_markdown": "You've learned to apply your flashy techniques to thrown weapons as easily as melee attacks.", "text": " Flying Blade Source Advanced Player's Guide pg. 88 2.0 Prerequisites precise strike --- You've learned to apply your flashy techniques to thrown weapons as easily as melee attacks. When you have panache, you apply your precise strike damage on ranged Strikes you make with a thrown weapon within that weapon's first range increment. The thrown weapon must be an agile or finesse weapon. This also allows you to make a thrown weapon ranged Strike for Confident Finisher and any other finisher that includes a Strike that can benefit from your precise strike.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1515", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Focused Fascination" ], "feat_markdown": "Focused Fascination", "id": "feat-1516", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Focused Fascination](/Feats.aspx?ID=1516) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Prerequisites**\r\n[Fascinating Performance](/Feats.aspx?ID=781)\n\n\r\n\r\n---\r\n\r\nWhen you use [Fascinating Performance](/Feats.aspx?ID=781) in a combat encounter, you need only a success, rather than a critical success, to [fascinate](/Conditions.aspx?ID=14) your target. This works only if you're attempting to fascinate one target. For example, if you were an expert in [Performance](/Skills.aspx?ID=12), you could choose to target multiple creatures normally or target one creature and fascinate it on a success.", "name": "Focused Fascination", "pfs": "Standard", "prerequisite": "Fascinating Performance", "prerequisite_markdown": "[Fascinating Performance](/Feats.aspx?ID=781)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Prerequisites**\r\n[Fascinating Performance](/Feats.aspx?ID=781)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to fascinate your target.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0", "speed": {}, "summary": "When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to fascinate your target.", "summary_markdown": "When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to fascinate your target.", "text": " Focused Fascination Source Advanced Player's Guide pg. 88 2.0 Prerequisites Fascinating Performance --- When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to fascinate your target. This works only if you're attempting to fascinate one target. For example, if you were an expert in Performance, you could choose to target multiple creatures normally or target one creature and fascinate it on a success.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1516", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Goading Feint" ], "feat_markdown": "Goading Feint", "id": "feat-1517", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Goading Feint](/Feats.aspx?ID=1517) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nWhen you trick a foe, you can goad them into overextending their next attack. On a [Feint](/Actions.aspx?ID=48), you can use the following success and critical success effects instead of any other effects you would gain when you Feint; if you do, other abilities that adjust the normal effects of your Feint no longer apply. You can choose whether to use the Goading Feint benefits or the normal benefits each time you Feint a given foe.\n\n**Critical Success** The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn.
\r\n**Success** The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.", "name": "Goading Feint", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you trick a foe, you can goad them into overextending their next attack.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0", "speed": {}, "summary": "When you trick a foe, you can goad them into overextending their next attack.", "summary_markdown": "When you trick a foe, you can goad them into overextending their next attack.", "text": " Goading Feint Source Advanced Player's Guide pg. 88 2.0 Prerequisites Trained in Deception --- When you trick a foe, you can goad them into overextending their next attack. On a Feint, you can use the following success and critical success effects instead of any other effects you would gain when you Feint; if you do, other abilities that adjust the normal effects of your Feint no longer apply. You can choose whether to use the Goading Feint benefits or the normal benefits each time you Feint a given foe. Critical Success The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn. Success The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1517", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "One for All" ], "feat_markdown": "One for All", "id": "feat-1519", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[One for All](/Feats.aspx?ID=1519) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nWith precisely the right words of encouragement, you bolster an ally's efforts. Designate an ally within 30 feet; this action counts as sufficient preparation to [Aid](/Actions.aspx?ID=75) that ally. When you use the Aid reaction to help that ally, you can roll [Diplomacy](/Skills.aspx?ID=6) in place of the usual check. If your swashbuckler's style is [wit](/Styles.aspx?ID=5) and your Diplomacy check to Aid meets or exceeds the very hard DC for your level, you gain panache.", "name": "One for All", "pfs": "Standard", "prerequisite": "Trained in Diplomacy", "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nWith precisely the right words of encouragement, you bolster an ally's efforts.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0", "speed": {}, "summary": "With precisely the right words of encouragement, you bolster an ally's efforts.", "summary_markdown": "With precisely the right words of encouragement, you bolster an ally's efforts.", "text": " One for All Single Action Source Advanced Player's Guide pg. 88 2.0 Prerequisites Trained in Diplomacy --- With precisely the right words of encouragement, you bolster an ally's efforts. Designate an ally within 30 feet; this action counts as sufficient preparation to Aid that ally. When you use the Aid reaction to help that ally, you can roll Diplomacy in place of the usual check. If your swashbuckler's style is wit and your Diplomacy check to Aid meets or exceeds the very hard DC for your level, you gain panache.", "trait": [ "Auditory", "Concentrate", "Emotion", "Linguistic", "Mental", "Swashbuckler" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Auditory", "Concentrate", "Emotion", "Linguistic", "Mental", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1519", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "After You" ], "feat_markdown": "After You", "id": "feat-1521", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[After You](/Feats.aspx?ID=1521) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Trigger**\r\nYou're about to roll initiative.\n\n\r\n\r\n---\r\n\r\nYou allow your foes to make the first move in a show of incredible confidence. You don't roll initiative; instead you voluntarily go last. You gain panache. If more than one character uses this ability or another ability to go last, use the normal rules for resolving a tie: NPCs and monsters act before PCs, and within those groups, the creatures can choose whichever order they want.", "name": "After You", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n**Trigger**\r\nYou're about to roll initiative.\n\n\r\n\r\n---\r\n\r\n\r\nYou allow your foes to make the first move in a show of incredible confidence.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0", "speed": {}, "summary": "You allow your foes to make the first move in a show of incredible confidence.", "summary_markdown": "You allow your foes to make the first move in a show of incredible confidence.", "text": " After You Free Action Source Advanced Player's Guide pg. 88 2.0 Trigger You're about to roll initiative. --- You allow your foes to make the first move in a show of incredible confidence. You don't roll initiative; instead you voluntarily go last. You gain panache. If more than one character uses this ability or another ability to go last, use the normal rules for resolving a tie: NPCs and monsters act before PCs, and within those groups, the creatures can choose whichever order they want.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "trigger": "You're about to roll initiative.", "trigger_markdown": "You're about to roll initiative.", "type": "Feat", "url": "/Feats.aspx?ID=1521", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Antagonize" ], "feat_markdown": "Antagonize", "id": "feat-1522", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Antagonize](/Feats.aspx?ID=1522) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n\r\n\r\n---\r\n\r\nYour taunts and threats earn your foes ire. When you successfully [Demoralize](/Actions.aspx?ID=53) a creature, its [frightened](/Conditions.aspx?ID=19) condition can't decrease to less than 1 at the end of its turn until it either uses a hostile action against you or can no longer observe or sense you for at least 1 round.", "name": "Antagonize", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour taunts and threats earn your foes ire.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 88" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 88 2.0", "speed": {}, "summary": "Your taunts and threats earn your foes ire.", "summary_markdown": "Your taunts and threats earn your foes ire.", "text": " Antagonize Source Advanced Player's Guide pg. 88 2.0 --- Your taunts and threats earn your foes ire. When you successfully Demoralize a creature, its frightened condition can't decrease to less than 1 at the end of its turn until it either uses a hostile action against you or can no longer observe or sense you for at least 1 round.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1522", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Charmed Life" ], "feat_markdown": "Charmed Life", "id": "feat-1523", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Charmed Life](/Feats.aspx?ID=1523) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n**Prerequisites**\r\nCharisma 14\n\n**Trigger**\r\nYou attempt a saving throw, but you haven't rolled yet.\n\n\r\n\r\n---\r\n\r\nWhen danger calls, you have a strange knack for coming out on top. You gain a +2 circumstance bonus to the triggering save.\n\nCharmed Life leads to...\r\n[Incredible Luck](/Feats.aspx?ID=1556)", "name": "Charmed Life", "pfs": "Standard", "prerequisite": "Charisma 14", "prerequisite_markdown": "Charisma 14", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n**Prerequisites**\r\nCharisma 14\n\n**Trigger**\r\nYou attempt a saving throw, but you haven't rolled yet.\n\n\r\n\r\n---\r\n\r\n\r\nWhen danger calls, you have a strange knack for coming out on top.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0", "speed": {}, "summary": "When danger calls, you have a strange knack for coming out on top.", "summary_markdown": "When danger calls, you have a strange knack for coming out on top.", "text": " Charmed Life Reaction Source Advanced Player's Guide pg. 89 2.0 Prerequisites Charisma 14 Trigger You attempt a saving throw, but you haven't rolled yet. --- When danger calls, you have a strange knack for coming out on top. You gain a +2 circumstance bonus to the triggering save. Charmed Life leads to... Incredible Luck", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "trigger": "You attempt a saving throw, but you haven't rolled yet.", "trigger_markdown": "You attempt a saving throw, but you haven't rolled yet.", "type": "Feat", "url": "/Feats.aspx?ID=1523", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Finishing Follow-Through" ], "feat_markdown": "Finishing Follow-Through", "id": "feat-1524", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Finishing Follow-Through](/Feats.aspx?ID=1524) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n\r\n\r\n---\r\n\r\nFinishing a foe maintains your swagger. You gain panache if your finisher brings the target to 0 HP (or brings the highest-level target to 0 HP, if your finisher attacks multiple targets).", "name": "Finishing Follow-Through", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n\r\n\r\n---\r\n\r\n\r\nFinishing a foe maintains your swagger.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0", "speed": {}, "summary": "Finishing a foe maintains your swagger.", "summary_markdown": "Finishing a foe maintains your swagger.", "text": " Finishing Follow-Through Source Advanced Player's Guide pg. 89 2.0 --- Finishing a foe maintains your swagger. You gain panache if your finisher brings the target to 0 HP (or brings the highest-level target to 0 HP, if your finisher attacks multiple targets).", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1524", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tumble Behind (Swashbuckler)" ], "feat_markdown": "Tumble Behind (Swashbuckler)", "id": "feat-1525", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Tumble Behind (Swashbuckler)](/Feats.aspx?ID=1525) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n\r\n\r\n---\r\n\r\nYour tumbling catches your foe off guard. When you [Tumble Through](/Actions.aspx?ID=29) successfully, the foe you Tumbled Through is [flat-footed](/Conditions.aspx?ID=16) against the next attack you make before the end of your turn.", "name": "Tumble Behind (Swashbuckler)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour tumbling catches your foe off guard.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0", "speed": {}, "summary": "Your tumbling catches your foe off guard.", "summary_markdown": "Your tumbling catches your foe off guard.", "text": " Tumble Behind (Swashbuckler) Source Advanced Player's Guide pg. 89 2.0 --- Your tumbling catches your foe off guard. When you Tumble Through successfully, the foe you Tumbled Through is flat-footed against the next attack you make before the end of your turn.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1525", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unbalancing Finisher" ], "feat_markdown": "Unbalancing Finisher", "id": "feat-1526", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Unbalancing Finisher](/Feats.aspx?ID=1526) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n\r\n\r\n---\r\n\r\nYou attack with a flashy assault that leaves your target off balance. Make a melee Strike. If you hit and deal damage, the target is [flat-footed](/Conditions.aspx?ID=16) until the end of your next turn.", "name": "Unbalancing Finisher", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou attack with a flashy assault that leaves your target off balance.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0", "speed": {}, "summary": "You attack with a flashy assault that leaves your target off balance.", "summary_markdown": "You attack with a flashy assault that leaves your target off balance.", "text": " Unbalancing Finisher Single Action Source Advanced Player's Guide pg. 89 2.0 --- You attack with a flashy assault that leaves your target off balance. Make a melee Strike. If you hit and deal damage, the target is flat-footed until the end of your next turn.", "trait": [ "Finisher", "Swashbuckler" ], "trait_markdown": "[Finisher](/Traits.aspx?ID=322), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Finisher", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1526", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flamboyant Athlete" ], "feat_markdown": "Flamboyant Athlete", "id": "feat-1527", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Flamboyant Athlete](/Feats.aspx?ID=1527) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYour panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity. While you have panache, you gain the following benefits. \n
  • You gain climb and swim Speeds equal to half your land Speed.
  • The DCs of your [High Jumps](/Actions.aspx?ID=36) and [Long Jumps](/Actions.aspx?ID=37) decrease by 10. This doesn't combine with other abilities that reduce those DCs.
  • The distance you can move with a vertical [Leap](/Actions.aspx?ID=81) increases to 5 feet. Your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet, or to 20 feet if your Speed is at least 30 feet.
\n\nFlamboyant Athlete leads to...\r\n[Flamboyant Leap](/Feats.aspx?ID=1550)", "name": "Flamboyant Athlete", "pfs": "Standard", "prerequisite": "Expert in Athletics", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYour panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0", "speed": {}, "summary": "Your panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity.", "summary_markdown": "Your panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity.", "text": " Flamboyant Athlete Source Advanced Player's Guide pg. 89 2.0 Prerequisites Expert in Athletics --- Your panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity. While you have panache, you gain the following benefits. You gain climb and swim Speeds equal to half your land Speed. The DCs of your High Jumps and Long Jumps decrease by 10. This doesn't combine with other abilities that reduce those DCs. The distance you can move with a vertical Leap increases to 5 feet. Your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet, or to 20 feet if your Speed is at least 30 feet. Flamboyant Athlete leads to... Flamboyant Leap", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1527", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guardian's Deflection (Swashbuckler)" ], "feat_markdown": "Guardian's Deflection (Swashbuckler)", "id": "feat-1528", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Guardian's Deflection (Swashbuckler)](/Feats.aspx?ID=1528) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n**Trigger**\r\nAn ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.\r\n\r\n**Requirements**\r\nYou are wielding a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\nYou use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss.", "name": "Guardian's Deflection (Swashbuckler)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding a single one-handed melee weapon and have your other hand or hands free.", "requirement_markdown": "You are wielding a single one-handed melee weapon and have your other hand or hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0\n\n**Trigger**\r\nAn ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.\r\n\r\n**Requirements**\r\nYou are wielding a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 89" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 89 2.0", "speed": {}, "summary": "You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack.", "summary_markdown": "You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack.", "text": " Guardian's Deflection (Swashbuckler) Reaction Source Advanced Player's Guide pg. 89 2.0 Trigger An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss. Requirements You are wielding a single one-handed melee weapon and have your other hand or hands free. --- You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "trigger": "An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.", "trigger_markdown": "An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.", "type": "Feat", "url": "/Feats.aspx?ID=1528", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impaling Finisher" ], "feat_markdown": "Impaling Finisher", "id": "feat-1529", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Impaling Finisher](/Feats.aspx?ID=1529) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0\n\n\r\n\r\n---\r\n\r\nYou stab two foes with a single thrust or bash them together with one punch. Make a bludgeoning or piercing melee Strike and compare the attack roll result against the AC of up to two foes. One foe must be adjacent to you, and the other foe must be adjacent to and directly behind the first foe, in a straight line from your space. Roll damage once and apply it to each creature you hit. An Impaling Finisher counts as two attacks when calculating your multiple attack penalty.", "name": "Impaling Finisher", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou stab two foes with a single thrust or bash them together with one punch.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0", "speed": {}, "summary": "You stab two foes with a single thrust or bash them together with one punch.", "summary_markdown": "You stab two foes with a single thrust or bash them together with one punch.", "text": " Impaling Finisher Single Action Source Advanced Player's Guide pg. 90 2.0 --- You stab two foes with a single thrust or bash them together with one punch. Make a bludgeoning or piercing melee Strike and compare the attack roll result against the AC of up to two foes. One foe must be adjacent to you, and the other foe must be adjacent to and directly behind the first foe, in a straight line from your space. Roll damage once and apply it to each creature you hit. An Impaling Finisher counts as two attacks when calculating your multiple attack penalty.", "trait": [ "Finisher", "Swashbuckler" ], "trait_markdown": "[Finisher](/Traits.aspx?ID=322), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Finisher", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1529", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Leading Dance" ], "feat_markdown": "Leading Dance", "id": "feat-1530", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Leading Dance](/Feats.aspx?ID=1530) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n**Requirements**\r\nYou are adjacent to an enemy.\r\n\r\n\r\n\r\n---\r\n\r\nYou sweep your foe into your dance. Attempt a [Performance](/Skills.aspx?ID=12) check against an adjacent enemy's Will DC. If your swashbuckler's style is [battledancer](/Styles.aspx?ID=1) and you succeed, you gain panache.\n\n**Critical Success** Your foe is swept up in your dance. You both move up to 10 feet in the same direction, remaining adjacent to one another. Your movement doesn't trigger reactions from the target (and the target's movement doesn't trigger reactions because it's [forced movement](/Rules.aspx?ID=451)).
\r\n**Success** As critical success, but you both move only 5 feet.
\r\n**Failure** The foe doesn't follow your steps. You can move 5 feet if you choose, but this movement triggers reactions normally.
\r\n**Critical Failure** You stumble, falling [prone](/Conditions.aspx?ID=31) in your space.", "name": "Leading Dance", "pfs": "Standard", "prerequisite": "Trained in Performance", "prerequisite_markdown": "Trained in [Performance](/Skills.aspx?ID=12)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are adjacent to an enemy.", "requirement_markdown": "You are adjacent to an enemy.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n**Requirements**\r\nYou are adjacent to an enemy.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou sweep your foe into your dance.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0", "speed": {}, "summary": "You sweep your foe into your dance.", "summary_markdown": "You sweep your foe into your dance.", "text": " Leading Dance Single Action Source Advanced Player's Guide pg. 90 2.0 Prerequisites Trained in Performance Requirements You are adjacent to an enemy. --- You sweep your foe into your dance. Attempt a Performance check against an adjacent enemy's Will DC. If your swashbuckler's style is battledancer and you succeed, you gain panache. Critical Success Your foe is swept up in your dance. You both move up to 10 feet in the same direction, remaining adjacent to one another. Your movement doesn't trigger reactions from the target (and the target's movement doesn't trigger reactions because it's forced movement). Success As critical success, but you both move only 5 feet. Failure The foe doesn't follow your steps. You can move 5 feet if you choose, but this movement triggers reactions normally. Critical Failure You stumble, falling prone in your space.", "trait": [ "Move", "Swashbuckler" ], "trait_markdown": "[Move](/Traits.aspx?ID=114), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Move", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1530", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swaggering Initiative" ], "feat_markdown": "Swaggering Initiative", "id": "feat-1531", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Swaggering Initiative](/Feats.aspx?ID=1531) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0\n\n**Trigger**\r\nYou are about to roll initiative.\n\n\r\n\r\n---\r\n\r\nYou swagger readily into any fight—even an ambush. You gain a +2 circumstance bonus to your initiative roll and can Interact to draw a weapon.", "name": "Swaggering Initiative", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0\n\n**Trigger**\r\nYou are about to roll initiative.\n\n\r\n\r\n---\r\n\r\n\r\nYou swagger readily into any fight—even an ambush.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0", "speed": {}, "summary": "You swagger readily into any fight—even an ambush.", "summary_markdown": "You swagger readily into any fight—even an ambush.", "text": " Swaggering Initiative Free Action Source Advanced Player's Guide pg. 90 2.0 Trigger You are about to roll initiative. --- You swagger readily into any fight—even an ambush. You gain a +2 circumstance bonus to your initiative roll and can Interact to draw a weapon.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "trigger": "You are about to roll initiative.", "trigger_markdown": "You are about to roll initiative.", "type": "Feat", "url": "/Feats.aspx?ID=1531", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Agile Maneuvers" ], "feat_markdown": "Agile Maneuvers", "id": "feat-1533", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Agile Maneuvers](/Feats.aspx?ID=1533) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYour easily maneuver against your foes. Your [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), and [Trip](/Actions.aspx?ID=40) actions have a lower multiple attack penalty: –4 instead of –5 if they're the second attack on your turn, or –8 instead of –10 if they're the third or subsequent attack on your turn.", "name": "Agile Maneuvers", "pfs": "Standard", "prerequisite": "Expert in Athletics", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYour easily maneuver against your foes.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 90" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 90 2.0", "speed": {}, "summary": "Your easily maneuver against your foes.", "summary_markdown": "Your easily maneuver against your foes.", "text": " Agile Maneuvers Source Advanced Player's Guide pg. 90 2.0 Prerequisites Expert in Athletics --- Your easily maneuver against your foes. Your Grapple, Shove, and Trip actions have a lower multiple attack penalty: –4 instead of –5 if they're the second attack on your turn, or –8 instead of –10 if they're the third or subsequent attack on your turn.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1533", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Combination Finisher" ], "feat_markdown": "Combination Finisher", "id": "feat-1535", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Combination Finisher](/Feats.aspx?ID=1535) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n\r\n\r\n---\r\n\r\nYou combine a series of attacks with a powerful finishing blow. Your finishers' Strikes have a lower multiple attack penalty: –4 (or –3 with an [agile](/Traits.aspx?ID=170) weapon) if it's the second attack on your turn, or –8 (or –6 with an agile weapon) if it's the third or subsequent attack on your turn, instead of –5 and –10, respectively.", "name": "Combination Finisher", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou combine a series of attacks with a powerful finishing blow.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0", "speed": {}, "summary": "You combine a series of attacks with a powerful finishing blow.", "summary_markdown": "You combine a series of attacks with a powerful finishing blow.", "text": " Combination Finisher Source Advanced Player's Guide pg. 91 2.0 --- You combine a series of attacks with a powerful finishing blow. Your finishers' Strikes have a lower multiple attack penalty: –4 (or –3 with an agile weapon) if it's the second attack on your turn, or –8 (or –6 with an agile weapon) if it's the third or subsequent attack on your turn, instead of –5 and –10, respectively.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1535", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Precise Finisher" ], "feat_markdown": "Precise Finisher", "id": "feat-1536", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Precise Finisher](/Feats.aspx?ID=1536) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n**Prerequisites**\r\n[Confident Finisher](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nEven when your foe avoids your Confident Finisher, you can still hit a vital spot. On a failure with Confident Finisher, you apply your full precise strike damage instead of half.", "name": "Precise Finisher", "pfs": "Standard", "prerequisite": "Confident Finisher", "prerequisite_markdown": "[Confident Finisher](/Classes.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n**Prerequisites**\r\n[Confident Finisher](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nEven when your foe avoids your Confident Finisher, you can still hit a vital spot.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0", "speed": {}, "summary": "Even when your foe avoids your Confident Finisher, you can still hit a vital spot.", "summary_markdown": "Even when your foe avoids your Confident Finisher, you can still hit a vital spot.", "text": " Precise Finisher Source Advanced Player's Guide pg. 91 2.0 Prerequisites Confident Finisher --- Even when your foe avoids your Confident Finisher, you can still hit a vital spot. On a failure with Confident Finisher, you apply your full precise strike damage instead of half.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1536", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vexing Tumble" ], "feat_markdown": "Vexing Tumble", "id": "feat-1537", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Vexing Tumble](/Feats.aspx?ID=1537) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n\r\n\r\n---\r\n\r\nYou tumble around your foes, expertly avoiding their reactions. Stride up to half your Speed and roll an [Acrobatics](/Skills.aspx?ID=1) check. Compare the result to the Reflex DC of each foe whose reach you began in or enter during the movement, in sequence.\n\n**Critical Success** This movement doesn't trigger reactions from the foe, the foe is [flat-footed](/Conditions.aspx?ID=16) to you until the end of your turn, and you gain panache.
\r\n**Success** This movement doesn't trigger reactions from the foe, and you gain panache.
\r\n**Critical Failure** Your movement immediately stops when you enter the creature's reach; if you began in the creature's reach, you don't move.", "name": "Vexing Tumble", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou tumble around your foes, expertly avoiding their reactions.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0", "speed": {}, "summary": "You tumble around your foes, expertly avoiding their reactions.", "summary_markdown": "You tumble around your foes, expertly avoiding their reactions.", "text": " Vexing Tumble Single Action Source Advanced Player's Guide pg. 91 2.0 --- You tumble around your foes, expertly avoiding their reactions. Stride up to half your Speed and roll an Acrobatics check. Compare the result to the Reflex DC of each foe whose reach you began in or enter during the movement, in sequence. Critical Success This movement doesn't trigger reactions from the foe, the foe is flat-footed to you until the end of your turn, and you gain panache. Success This movement doesn't trigger reactions from the foe, and you gain panache. Critical Failure Your movement immediately stops when you enter the creature's reach; if you began in the creature's reach, you don't move.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1537", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bleeding Finisher" ], "feat_markdown": "Bleeding Finisher", "id": "feat-1538", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Bleeding Finisher](/Feats.aspx?ID=1538) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n\r\n\r\n---\r\n\r\nYour blow inflicts profuse bleeding. Make a slashing or piercing Strike with a weapon or unarmed attack that allows you to add your precise strike damage. If you hit, the target also takes [persistent bleed damage](/Conditions.aspx?ID=29) equal to your precise strike finisher damage.", "name": "Bleeding Finisher", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour blow inflicts profuse bleeding.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0", "speed": {}, "summary": "Your blow inflicts profuse bleeding.", "summary_markdown": "Your blow inflicts profuse bleeding.", "text": " Bleeding Finisher Single Action Source Advanced Player's Guide pg. 91 2.0 --- Your blow inflicts profuse bleeding. Make a slashing or piercing Strike with a weapon or unarmed attack that allows you to add your precise strike damage. If you hit, the target also takes persistent bleed damage equal to your precise strike finisher damage.", "trait": [ "Finisher", "Swashbuckler" ], "trait_markdown": "[Finisher](/Traits.aspx?ID=322), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Finisher", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1538", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dual Finisher" ], "feat_markdown": "Dual Finisher", "id": "feat-1539", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Dual Finisher](/Feats.aspx?ID=1539) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n**Requirements**\r\nYou wield two melee weapons, one in each hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou split your attacks. Make two melee Strikes, one with each required weapon, each against a different foe. If the second Strike is made with a non-[agile](/Traits.aspx?ID=170) weapon, it takes a –2 penalty. Increase your multiple attack penalty only after attempting both Strikes.", "name": "Dual Finisher", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You wield two melee weapons, one in each hand.", "requirement_markdown": "You wield two melee weapons, one in each hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n**Requirements**\r\nYou wield two melee weapons, one in each hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou split your attacks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0", "speed": {}, "summary": "You split your attacks.", "summary_markdown": "You split your attacks.", "text": " Dual Finisher Single Action Source Advanced Player's Guide pg. 91 2.0 Requirements You wield two melee weapons, one in each hand. --- You split your attacks. Make two melee Strikes, one with each required weapon, each against a different foe. If the second Strike is made with a non-agile weapon, it takes a –2 penalty. Increase your multiple attack penalty only after attempting both Strikes.", "trait": [ "Finisher", "Swashbuckler" ], "trait_markdown": "[Finisher](/Traits.aspx?ID=322), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Finisher", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1539", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stunning Finisher" ], "feat_markdown": "Stunning Finisher", "id": "feat-1541", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Stunning Finisher](/Feats.aspx?ID=1541) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n\r\n\r\n---\r\n\r\nYou attempt a dizzying blow. Make a melee Strike. If you hit, your foe must attempt a Fortitude save against your class DC with the following results; the save has the [incapacitation](/Traits.aspx?ID=93) trait.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target can't use reactions until its next turn.
\r\n**Failure** The target is [stunned 1](/Conditions.aspx?ID=36).
\r\n**Critical Failure** The target is stunned 3.", "name": "Stunning Finisher", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou attempt a dizzying blow.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0", "speed": {}, "summary": "You attempt a dizzying blow.", "summary_markdown": "You attempt a dizzying blow.", "text": " Stunning Finisher Single Action Source Advanced Player's Guide pg. 91 2.0 --- You attempt a dizzying blow. Make a melee Strike. If you hit, your foe must attempt a Fortitude save against your class DC with the following results; the save has the incapacitation trait. Critical Success The target is unaffected. Success The target can't use reactions until its next turn. Failure The target is stunned 1. Critical Failure The target is stunned 3.", "trait": [ "Finisher", "Swashbuckler" ], "trait_markdown": "[Finisher](/Traits.aspx?ID=322), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Finisher", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1541", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vivacious Bravado" ], "feat_markdown": "Vivacious Bravado", "id": "feat-1542", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Vivacious Bravado](/Feats.aspx?ID=1542) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n**Requirements**\r\nYou gained panache this turn.\r\n\r\n\r\n\r\n---\r\n\r\nYour ego swells, granting you a temporary reprieve from your pain. You gain temporary Hit Points equal to your level plus your Charisma modifier that last until the start of your next turn.", "name": "Vivacious Bravado", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You gained panache this turn.", "requirement_markdown": "You gained panache this turn.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n**Requirements**\r\nYou gained panache this turn.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour ego swells, granting you a temporary reprieve from your pain.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0", "speed": {}, "summary": "Your ego swells, granting you a temporary reprieve from your pain.", "summary_markdown": "Your ego swells, granting you a temporary reprieve from your pain.", "text": " Vivacious Bravado Single Action Source Advanced Player's Guide pg. 91 2.0 Requirements You gained panache this turn. --- Your ego swells, granting you a temporary reprieve from your pain. You gain temporary Hit Points equal to your level plus your Charisma modifier that last until the start of your next turn.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1542", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Buckler Dance" ], "feat_markdown": "Buckler Dance", "id": "feat-1543", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Buckler Dance](/Feats.aspx?ID=1543) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n**Requirements**\r\nYou are wielding a [buckler](/Shields.aspx?ID=1).\r\n\r\n\r\n\r\n---\r\n\r\nYou spin your buckler defensively toward every attack. While you are in this stance, you constantly have your buckler raised as if you'd used [Raise a Shield](/Actions.aspx?ID=98), as long as you meet that action's requirements.", "name": "Buckler Dance", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding a buckler .", "requirement_markdown": "You are wielding a [buckler](/Shields.aspx?ID=1).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n**Requirements**\r\nYou are wielding a [buckler](/Shields.aspx?ID=1).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou spin your buckler defensively toward every attack.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0", "speed": {}, "summary": "You spin your buckler defensively toward every attack.", "summary_markdown": "You spin your buckler defensively toward every attack.", "text": " Buckler Dance Single Action Source Advanced Player's Guide pg. 91 2.0 Requirements You are wielding a buckler. --- You spin your buckler defensively toward every attack. While you are in this stance, you constantly have your buckler raised as if you'd used Raise a Shield, as long as you meet that action's requirements.", "trait": [ "Stance", "Swashbuckler" ], "trait_markdown": "[Stance](/Traits.aspx?ID=152), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Stance", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1543", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Derring-Do" ], "feat_markdown": "Derring-Do", "id": "feat-1544", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Derring-Do](/Feats.aspx?ID=1544) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n\r\n\r\n---\r\n\r\nWhen you compound panache with even more derring-do, it somehow tends to work out. When you already have panache, you can roll twice and use the higher result on checks to which the circumstance bonus for having panache applies ([Tumble Through](/Actions.aspx?ID=29) and any skill actions listed in your swashbuckler's style).", "name": "Derring-Do", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you compound panache with even more derring-do, it somehow tends to work out.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 91" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 91 2.0", "speed": {}, "summary": "When you compound panache with even more derring-do, it somehow tends to work out.", "summary_markdown": "When you compound panache with even more derring-do, it somehow tends to work out.", "text": " Derring-Do Source Advanced Player's Guide pg. 91 2.0 --- When you compound panache with even more derring-do, it somehow tends to work out. When you already have panache, you can roll twice and use the higher result on checks to which the circumstance bonus for having panache applies (Tumble Through and any skill actions listed in your swashbuckler's style).", "trait": [ "Fortune", "Swashbuckler" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Fortune", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1544", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dueling Dance (Swashbuckler)" ], "feat_markdown": "Dueling Dance (Swashbuckler)", "id": "feat-1545", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Dueling Dance (Swashbuckler)](/Feats.aspx?ID=1545) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n**Prerequisites**\r\n[Dueling Parry (Swashbuckler)](/Feats.aspx?ID=1514)\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\nUsing your free hand as pivot and balance, you both attack and defend with your weapon. While you are in this stance, you constantly have the benefits of [Dueling Parry](/Feats.aspx?ID=1514).", "name": "Dueling Dance (Swashbuckler)", "pfs": "Standard", "prerequisite": "Dueling Parry (Swashbuckler)", "prerequisite_markdown": "[Dueling Parry (Swashbuckler)](/Feats.aspx?ID=1514)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "requirement_markdown": "You are wielding only a single one-handed melee weapon and have your other hand or hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n**Prerequisites**\r\n[Dueling Parry (Swashbuckler)](/Feats.aspx?ID=1514)\n\n**Requirements**\r\nYou are wielding only a single one-handed melee weapon and have your other hand or hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsing your free hand as pivot and balance, you both attack and defend with your weapon.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0", "speed": {}, "summary": "Using your free hand as pivot and balance, you both attack and defend with your weapon.", "summary_markdown": "Using your free hand as pivot and balance, you both attack and defend with your weapon.", "text": " Dueling Dance (Swashbuckler) Single Action Source Advanced Player's Guide pg. 92 2.0 Prerequisites Dueling Parry (Swashbuckler) Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free. --- Using your free hand as pivot and balance, you both attack and defend with your weapon. While you are in this stance, you constantly have the benefits of Dueling Parry.", "trait": [ "Stance", "Swashbuckler" ], "trait_markdown": "[Stance](/Traits.aspx?ID=152), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Stance", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1545", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reflexive Riposte" ], "feat_markdown": "Reflexive Riposte", "id": "feat-1546", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflexive Riposte](/Feats.aspx?ID=1546) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n**Prerequisites**\r\n[Opportune Riposte](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou can riposte almost without a thought. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to perform an [Opportune Riposte](/Actions.aspx?ID=551).", "name": "Reflexive Riposte", "pfs": "Standard", "prerequisite": "Opportune Riposte", "prerequisite_markdown": "[Opportune Riposte](/Classes.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n**Prerequisites**\r\n[Opportune Riposte](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYou can riposte almost without a thought.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0", "speed": {}, "summary": "You can riposte almost without a thought.", "summary_markdown": "You can riposte almost without a thought.", "text": " Reflexive Riposte Source Advanced Player's Guide pg. 92 2.0 Prerequisites Opportune Riposte --- You can riposte almost without a thought. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to perform an Opportune Riposte.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1546", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Targeting Finisher" ], "feat_markdown": "Targeting Finisher", "id": "feat-1547", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Targeting Finisher](/Feats.aspx?ID=1547) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\nYour attack harms and hinders your foe. Choose a particular part of your foe from the list below and Strike. If you hit and damage the target, apply the effect corresponding to the chosen part. This hindrance lasts until the end of your next turn. On a critical hit, you also apply a lesser effect lasting for 1 minute. \n
  • **Arm (or another limb used for attacks, such as a tentacle)** The target is [enfeebled 2](/Conditions.aspx?ID=13). On a critical hit, it is also enfeebled 1 for 1 minute.
  • **Head** The target is [stupefied 2](/Conditions.aspx?ID=37). On a critical hit, it is also stupefied 1 for 1 minute.
  • **Legs** The target takes a –10-foot status penalty to its Speeds. On a critical hit, it also takes a –5-foot status penalty to its Speeds for 1 minute.
", "name": "Targeting Finisher", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour attack harms and hinders your foe.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0", "speed": {}, "summary": "Your attack harms and hinders your foe.", "summary_markdown": "Your attack harms and hinders your foe.", "text": " Targeting Finisher Single Action Source Advanced Player's Guide pg. 92 2.0 --- Your attack harms and hinders your foe. Choose a particular part of your foe from the list below and Strike. If you hit and damage the target, apply the effect corresponding to the chosen part. This hindrance lasts until the end of your next turn. On a critical hit, you also apply a lesser effect lasting for 1 minute. Arm (or another limb used for attacks, such as a tentacle) The target is enfeebled 2. On a critical hit, it is also enfeebled 1 for 1 minute. Head The target is stupefied 2. On a critical hit, it is also stupefied 1 for 1 minute. Legs The target takes a –10-foot status penalty to its Speeds. On a critical hit, it also takes a –5-foot status penalty to its Speeds for 1 minute. ", "trait": [ "Finisher", "Swashbuckler" ], "trait_markdown": "[Finisher](/Traits.aspx?ID=322), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Finisher", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1547", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cheat Death" ], "feat_markdown": "Cheat Death", "id": "feat-1548", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Cheat Death](/Feats.aspx?ID=1548) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n**Trigger**\r\nYou take damage that would reduce you to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\nSomehow you always escape the reaper by a hair's breadth. You avoid being knocked out or killed and remain at 1 Hit Point, but you become [doomed 1](/Conditions.aspx?ID=9) (or increase your doomed value by 1 if you were already doomed). You can't reduce or ignore the doomed condition from Cheating Death. The doomed condition from Cheating Death lasts for 10 minutes, though this doesn't affect the duration of any other doomed condition you have.", "name": "Cheat Death", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n**Trigger**\r\nYou take damage that would reduce you to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nSomehow you always escape the reaper by a hair's breadth.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0", "speed": {}, "summary": "Somehow you always escape the reaper by a hair's breadth.", "summary_markdown": "Somehow you always escape the reaper by a hair's breadth.", "text": " Cheat Death Reaction Source Advanced Player's Guide pg. 92 2.0 Trigger You take damage that would reduce you to 0 Hit Points. --- Somehow you always escape the reaper by a hair's breadth. You avoid being knocked out or killed and remain at 1 Hit Point, but you become doomed 1 (or increase your doomed value by 1 if you were already doomed). You can't reduce or ignore the doomed condition from Cheating Death. The doomed condition from Cheating Death lasts for 10 minutes, though this doesn't affect the duration of any other doomed condition you have.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "trigger": "You take damage that would reduce you to 0 Hit Points.", "trigger_markdown": "You take damage that would reduce you to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=1548", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mobile Finisher" ], "feat_markdown": "Mobile Finisher", "id": "feat-1549", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Mobile Finisher](/Feats.aspx?ID=1549) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\nYou attack in motion. Stride and then Strike. You can use Mobile Finisher while [Burrowing](/Actions.aspx?ID=93), [Climbing](/Actions.aspx?ID=33), [Flying](/Actions.aspx?ID=94), or [Swimming](/Actions.aspx?ID=39) instead of Striding if you have the corresponding movement type.", "name": "Mobile Finisher", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou attack in motion.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0", "speed": {}, "summary": "You attack in motion.", "summary_markdown": "You attack in motion.", "text": " Mobile Finisher Single Action Source Advanced Player's Guide pg. 92 2.0 --- You attack in motion. Stride and then Strike. You can use Mobile Finisher while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.", "trait": [ "Finisher", "Swashbuckler" ], "trait_markdown": "[Finisher](/Traits.aspx?ID=322), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Finisher", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1549", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flamboyant Leap" ], "feat_markdown": "Flamboyant Leap", "id": "feat-1550", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Flamboyant Leap](/Feats.aspx?ID=1550) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3); [Flamboyant Athlete](/Feats.aspx?ID=1527)\n\n**Requirements**\r\nYou are capable of using a finisher.\r\n\r\n\r\n\r\n---\r\n\r\nYou stylishly leap and deliver a powerful finisher. Make a [Leap](/Actions.aspx?ID=81), [High Jump](/Actions.aspx?ID=36), or [Long Jump](/Actions.aspx?ID=37) and attempt one single-action finisher at any point during your jump; the finisher can't be one that includes other movement, such as Mobile Finisher. Immediately after the finisher, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright. When attempting a High Jump or Long Jump during a Flamboyant Leap, determine the DC using the Long Jump DCs, and increase the maximum distance to double your Speed, rather than just your Speed.", "name": "Flamboyant Leap", "pfs": "Standard", "prerequisite": "Master in Athletics; Flamboyant Athlete", "prerequisite_markdown": "Master in [Athletics](/Skills.aspx?ID=3); [Flamboyant Athlete](/Feats.aspx?ID=1527)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are capable of using a finisher.", "requirement_markdown": "You are capable of using a finisher.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3); [Flamboyant Athlete](/Feats.aspx?ID=1527)\n\n**Requirements**\r\nYou are capable of using a finisher.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou stylishly leap and deliver a powerful finisher.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 92" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 92 2.0", "speed": {}, "summary": "You stylishly leap and deliver a powerful finisher.", "summary_markdown": "You stylishly leap and deliver a powerful finisher.", "text": " Flamboyant Leap Two Actions Source Advanced Player's Guide pg. 92 2.0 Prerequisites Master in Athletics; Flamboyant Athlete Requirements You are capable of using a finisher. --- You stylishly leap and deliver a powerful finisher. Make a Leap, High Jump, or Long Jump and attempt one single-action finisher at any point during your jump; the finisher can't be one that includes other movement, such as Mobile Finisher. Immediately after the finisher, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright. When attempting a High Jump or Long Jump during a Flamboyant Leap, determine the DC using the Long Jump DCs, and increase the maximum distance to double your Speed, rather than just your Speed.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1550", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impossible Riposte" ], "feat_markdown": "Impossible Riposte", "id": "feat-1551", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Impossible Riposte](/Feats.aspx?ID=1551) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n**Prerequisites**\r\n[Opportune Riposte](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYour ripostes can deflect attacks back at their source. You can use [Opportune Riposte](/Actions.aspx?ID=551) with a trigger of “A foe outside of your reach critically fails an attack roll against you” in addition to its usual trigger. When you use Opportune Riposte with this new trigger against a ranged attack, your Strike deflects some of the triggering effect back toward its source. Compare the result of your attack roll to the AC of the triggering foe. On a hit, you deal the normal amount of damage for your Strike, but the damage type changes to that of the triggering attack. For instance, if you used Opportune Riposte to deflect a [_ray of frost_](/Spells.aspx?ID=245), your Strike would deal cold damage instead of its normal damage type.", "name": "Impossible Riposte", "pfs": "Standard", "prerequisite": "Opportune Riposte", "prerequisite_markdown": "[Opportune Riposte](/Classes.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n**Prerequisites**\r\n[Opportune Riposte](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYour ripostes can deflect attacks back at their source.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0", "speed": {}, "summary": "Your ripostes can deflect attacks back at their source.", "summary_markdown": "Your ripostes can deflect attacks back at their source.", "text": " Impossible Riposte Source Advanced Player's Guide pg. 93 2.0 Prerequisites Opportune Riposte --- Your ripostes can deflect attacks back at their source. You can use Opportune Riposte with a trigger of “A foe outside of your reach critically fails an attack roll against you” in addition to its usual trigger. When you use Opportune Riposte with this new trigger against a ranged attack, your Strike deflects some of the triggering effect back toward its source. Compare the result of your attack roll to the AC of the triggering foe. On a hit, you deal the normal amount of damage for your Strike, but the damage type changes to that of the triggering attack. For instance, if you used Opportune Riposte to deflect a ray of frost , your Strike would deal cold damage instead of its normal damage type.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1551", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Finisher" ], "feat_markdown": "Perfect Finisher", "id": "feat-1552", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Finisher](/Feats.aspx?ID=1552) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\nYou focus your panache into an impeccable assault. Make a Strike, rolling the attack roll twice and using the better result.", "name": "Perfect Finisher", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou focus your panache into an impeccable assault.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0", "speed": {}, "summary": "You focus your panache into an impeccable assault.", "summary_markdown": "You focus your panache into an impeccable assault.", "text": " Perfect Finisher Single Action Source Advanced Player's Guide pg. 93 2.0 --- You focus your panache into an impeccable assault. Make a Strike, rolling the attack roll twice and using the better result.", "trait": [ "Finisher", "Fortune", "Swashbuckler" ], "trait_markdown": "[Finisher](/Traits.aspx?ID=322), [Fortune](/Traits.aspx?ID=76), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Finisher", "Fortune", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1552", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twinned Defense (Swashbuckler)" ], "feat_markdown": "Twinned Defense (Swashbuckler)", "id": "feat-1553", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Twinned Defense (Swashbuckler)](/Feats.aspx?ID=1553) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n**Prerequisites**\r\n[Twin Parry](/Feats.aspx?ID=377)\n\n**Requirements**\r\nYou wield two melee weapons, one in each hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou're always ready to use your off-hand weapon to interfere with attacks against you. While you are in this stance, you constantly gain the benefits of the [Twin Parry](/Feats.aspx?ID=377) action.", "name": "Twinned Defense (Swashbuckler)", "pfs": "Standard", "prerequisite": "Twin Parry", "prerequisite_markdown": "[Twin Parry](/Feats.aspx?ID=377)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You wield two melee weapons, one in each hand.", "requirement_markdown": "You wield two melee weapons, one in each hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n**Prerequisites**\r\n[Twin Parry](/Feats.aspx?ID=377)\n\n**Requirements**\r\nYou wield two melee weapons, one in each hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou're always ready to use your off-hand weapon to interfere with attacks against you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0", "speed": {}, "summary": "You're always ready to use your off-hand weapon to interfere with attacks against you.", "summary_markdown": "You're always ready to use your off-hand weapon to interfere with attacks against you.", "text": " Twinned Defense (Swashbuckler) Single Action Source Advanced Player's Guide pg. 93 2.0 Prerequisites Twin Parry Requirements You wield two melee weapons, one in each hand. --- You're always ready to use your off-hand weapon to interfere with attacks against you. While you are in this stance, you constantly gain the benefits of the Twin Parry action.", "trait": [ "Stance", "Swashbuckler" ], "trait_markdown": "[Stance](/Traits.aspx?ID=152), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Stance", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1553", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deadly Grace" ], "feat_markdown": "Deadly Grace", "id": "feat-1554", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Deadly Grace](/Feats.aspx?ID=1554) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\nYour graceful attacks are especially powerful. When you score a critical hit with an [agile](/Traits.aspx?ID=170) or [finesse](/Traits.aspx?ID=179) melee weapon that has the [deadly](/Traits.aspx?ID=174) trait, you double the number of dice from that trait. When you wield an agile or finesse melee weapon that doesn't have the deadly trait, it gains the deadly d8 trait instead.", "name": "Deadly Grace", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour graceful attacks are especially powerful.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0", "speed": {}, "summary": "Your graceful attacks are especially powerful.", "summary_markdown": "Your graceful attacks are especially powerful.", "text": " Deadly Grace Source Advanced Player's Guide pg. 93 2.0 --- Your graceful attacks are especially powerful. When you score a critical hit with an agile or finesse melee weapon that has the deadly trait, you double the number of dice from that trait. When you wield an agile or finesse melee weapon that doesn't have the deadly trait, it gains the deadly d8 trait instead.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1554", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Felicitous Riposte" ], "feat_markdown": "Felicitous Riposte", "id": "feat-1555", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Felicitous Riposte](/Feats.aspx?ID=1555) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\nYou take advantage of your foe's openings with uncanny odds. When you make an Opportune Riposte, roll twice on the attack roll and take the better result.", "name": "Felicitous Riposte", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou take advantage of your foe's openings with uncanny odds.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0", "speed": {}, "summary": "You take advantage of your foe's openings with uncanny odds.", "summary_markdown": "You take advantage of your foe's openings with uncanny odds.", "text": " Felicitous Riposte Source Advanced Player's Guide pg. 93 2.0 --- You take advantage of your foe's openings with uncanny odds. When you make an Opportune Riposte, roll twice on the attack roll and take the better result.", "trait": [ "Fortune", "Swashbuckler" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Fortune", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1555", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Luck" ], "feat_markdown": "Incredible Luck", "id": "feat-1556", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Luck](/Feats.aspx?ID=1556) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n**Prerequisites**\r\n[Charmed Life](/Feats.aspx?ID=1523)\n\n\r\n\r\n---\r\n\r\nYou always seem to bounce back from the worst. When you use [Charmed Life](/Feats.aspx?ID=1523), roll the save twice (including the +2 circumstance bonus from Charmed Life) and use the better result.", "name": "Incredible Luck", "pfs": "Standard", "prerequisite": "Charmed Life", "prerequisite_markdown": "[Charmed Life](/Feats.aspx?ID=1523)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n**Prerequisites**\r\n[Charmed Life](/Feats.aspx?ID=1523)\n\n\r\n\r\n---\r\n\r\n\r\nYou always seem to bounce back from the worst.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0", "speed": {}, "summary": "You always seem to bounce back from the worst.", "summary_markdown": "You always seem to bounce back from the worst.", "text": " Incredible Luck Source Advanced Player's Guide pg. 93 2.0 Prerequisites Charmed Life --- You always seem to bounce back from the worst. When you use Charmed Life, roll the save twice (including the +2 circumstance bonus from Charmed Life) and use the better result.", "trait": [ "Fortune", "Swashbuckler" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Fortune", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1556", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lethal Finisher" ], "feat_markdown": "Lethal Finisher", "id": "feat-1557", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Lethal Finisher](/Feats.aspx?ID=1557) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n**Prerequisites**\r\n[precise strike 6d6](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou stab your foe in a vital organ, possibly killing them outright. Make a Strike. On a success, you forego your precise strike damage from the finisher. Instead, your target takes additional precision damage based on a Fortitude save against your class DC. If your Strike was a critical hit, the target's saving throw outcome is one degree worse.\n\n**Critical Success** You deal 6 precision damage.
\r\n**Success** You deal 6d6 precision damage.
\r\n**Failure** You deal 12d6 precision damage.
\r\n**Critical Failure** You deal 18d6 precision damage.", "name": "Lethal Finisher", "pfs": "Standard", "prerequisite": "precise strike 6d6", "prerequisite_markdown": "[precise strike 6d6](/Classes.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n**Prerequisites**\r\n[precise strike 6d6](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYou stab your foe in a vital organ, possibly killing them outright.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0", "speed": {}, "summary": "You stab your foe in a vital organ, possibly killing them outright.", "summary_markdown": "You stab your foe in a vital organ, possibly killing them outright.", "text": " Lethal Finisher Single Action Source Advanced Player's Guide pg. 93 2.0 Prerequisites precise strike 6d6 --- You stab your foe in a vital organ, possibly killing them outright. Make a Strike. On a success, you forego your precise strike damage from the finisher. Instead, your target takes additional precision damage based on a Fortitude save against your class DC. If your Strike was a critical hit, the target's saving throw outcome is one degree worse. Critical Success You deal 6 precision damage. Success You deal 6d6 precision damage. Failure You deal 12d6 precision damage. Critical Failure You deal 18d6 precision damage.", "trait": [ "Death", "Finisher", "Swashbuckler" ], "trait_markdown": "[Death](/Traits.aspx?ID=40), [Finisher](/Traits.aspx?ID=322), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Death", "Finisher", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1557", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Parry and Riposte" ], "feat_markdown": "Parry and Riposte", "id": "feat-1558", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Parry and Riposte](/Feats.aspx?ID=1558) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n**Prerequisites**\r\n[Opportune Riposte](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYour parries and finishers allow you to riposte with the slightest provocation. You can use [Opportune Riposte](/Actions.aspx?ID=551) against an enemy who fails at a Strike against you (not just critically fails), provided you have both damaged that creature with a finisher on your last turn and currently have a circumstance bonus to AC from the [parry](/Traits.aspx?ID=190) weapon trait, [Dueling Parry](/Feats.aspx?ID=1514), or [Twin Parry](/Feats.aspx?ID=377).", "name": "Parry and Riposte", "pfs": "Standard", "prerequisite": "Opportune Riposte", "prerequisite_markdown": "[Opportune Riposte](/Classes.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n**Prerequisites**\r\n[Opportune Riposte](/Classes.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYour parries and finishers allow you to riposte with the slightest provocation.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0", "speed": {}, "summary": "Your parries and finishers allow you to riposte with the slightest provocation.", "summary_markdown": "Your parries and finishers allow you to riposte with the slightest provocation.", "text": " Parry and Riposte Source Advanced Player's Guide pg. 93 2.0 Prerequisites Opportune Riposte --- Your parries and finishers allow you to riposte with the slightest provocation. You can use Opportune Riposte against an enemy who fails at a Strike against you (not just critically fails), provided you have both damaged that creature with a finisher on your last turn and currently have a circumstance bonus to AC from the parry weapon trait, Dueling Parry, or Twin Parry.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1558", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inexhaustible Countermoves" ], "feat_markdown": "Inexhaustible Countermoves", "id": "feat-1559", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Inexhaustible Countermoves](/Feats.aspx?ID=1559) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\nYou can react whenever a foe leaves a gap in their defenses. At the start of each enemy's turn, you gain an extra reaction you can use only during that turn to perform an [Opportune Riposte](/Actions.aspx?ID=551), or an [Attack of Opportunity](/Feats.aspx?ID=145) if you have that reaction.", "name": "Inexhaustible Countermoves", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can react whenever a foe leaves a gap in their defenses.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0", "speed": {}, "summary": "You can react whenever a foe leaves a gap in their defenses.", "summary_markdown": "You can react whenever a foe leaves a gap in their defenses.", "text": " Inexhaustible Countermoves Source Advanced Player's Guide pg. 93 2.0 --- You can react whenever a foe leaves a gap in their defenses. At the start of each enemy's turn, you gain an extra reaction you can use only during that turn to perform an Opportune Riposte, or an Attack of Opportunity if you have that reaction.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1559", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Panache Paragon" ], "feat_markdown": "Panache Paragon", "id": "feat-1560", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Panache Paragon](/Feats.aspx?ID=1560) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\nYou find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks. You are permanently [quickened](/Conditions.aspx?ID=32). You can use the extra action only to [Tumble Through](/Actions.aspx?ID=29) or perform the skill action listed in your swashbuckler's style as one that allows you to gain panache, or other actions that would allow you to gain panache at the GM's discretion.", "name": "Panache Paragon", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 93" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 93 2.0", "speed": {}, "summary": "You find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks.", "summary_markdown": "You find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks.", "text": " Panache Paragon Source Advanced Player's Guide pg. 93 2.0 --- You find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks. You are permanently quickened. You can use the extra action only to Tumble Through or perform the skill action listed in your swashbuckler's style as one that allows you to gain panache, or other actions that would allow you to gain panache at the GM's discretion.", "trait": [ "Swashbuckler" ], "trait_markdown": "[Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=1560", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cackle" ], "feat_markdown": "Cackle", "id": "feat-1561", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cackle](/Feats.aspx?ID=1561) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 100 2.0\n\n\r\n\r\n---\r\n\r\nYou can extend one of your spells with a quick burst of laughter. You learn the [_cackle_](/Spells.aspx?ID=792) hex. Increase the number of Focus Points in your focus pool by 1.", "name": "Cackle", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 100 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can extend one of your spells with a quick burst of laughter.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 100" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 100 2.0", "speed": {}, "summary": "You can extend one of your spells with a quick burst of laughter.", "summary_markdown": "You can extend one of your spells with a quick burst of laughter.", "text": " Cackle Source Advanced Player's Guide pg. 100 2.0 --- You can extend one of your spells with a quick burst of laughter. You learn the cackle hex. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1561", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cauldron" ], "feat_markdown": "Cauldron", "id": "feat-1562", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cauldron](/Feats.aspx?ID=1562) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 100 2.0\n\n\r\n\r\n---\r\n\r\nYou can use the [Craft](/Actions.aspx?ID=43) activity to create [oils](/equipment/consumables/oils) and [potions](/equipment/consumables/potions). You immediately gain the formulas for four common 1st-level oils or potions. At 4th level and every 2 levels beyond that, you gain the formula for a common oil or potion of that level or lower (a 4th-level potion if you're 4th level, a 6th-level potion if you're 6th level, and so on). If you have a familiar, you can have your familiar learn these formulas rather than storing them in a formula book. Your familiar can learn new formulas in the same way it learns new spells, and these formulas are transferred from a slain familiar to a new familiar in the same way spells are.\n\n You can brew a great deal of magic within your cauldron. When you Craft a batch of oils or potions, you can make up to six in a batch instead of the usual four per batch.\n\nCauldron leads to...\r\n[Temporary Potions](/Feats.aspx?ID=1580), [Witch's Bottle](/Feats.aspx?ID=1578)", "name": "Cauldron", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 100 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can use the Craft activity to create oils and potions.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 100" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 100 2.0", "speed": {}, "summary": "You can use the Craft activity to create oils and potions.", "summary_markdown": "You can use the Craft activity to create oils and potions.", "text": " Cauldron Source Advanced Player's Guide pg. 100 2.0 --- You can use the Craft activity to create oils and potions. You immediately gain the formulas for four common 1st-level oils or potions. At 4th level and every 2 levels beyond that, you gain the formula for a common oil or potion of that level or lower (a 4th-level potion if you're 4th level, a 6th-level potion if you're 6th level, and so on). If you have a familiar, you can have your familiar learn these formulas rather than storing them in a formula book. Your familiar can learn new formulas in the same way it learns new spells, and these formulas are transferred from a slain familiar to a new familiar in the same way spells are. You can brew a great deal of magic within your cauldron. When you Craft a batch of oils or potions, you can make up to six in a batch instead of the usual four per batch. Cauldron leads to... Temporary Potions, Witch's Bottle", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1562", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wortwitch" ], "feat_markdown": "Wortwitch", "id": "feat-1564", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Wortwitch](/Feats.aspx?ID=1564) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 101 2.0\n\n\r\n\r\n---\r\n\r\nYou have a particular affinity for leafy plants. Your patron grants you a leshy familiar. If you already had a familiar, this leshy replaces your previous familiar, as if your previous familiar had been slain. In addition, you gain the ability to see through leaves, vines, and other foliage. You don't take circumstance penalties to ranged spell attacks or Perception checks caused by foliage, and your targeted attacks don't require a flat check to succeed against a target [concealed](/Conditions.aspx?ID=4) only by such vegetation.", "name": "Wortwitch", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 101 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a particular affinity for leafy plants.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 101" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 101 2.0", "speed": {}, "summary": "You have a particular affinity for leafy plants.", "summary_markdown": "You have a particular affinity for leafy plants.", "text": " Wortwitch Source Advanced Player's Guide pg. 101 2.0 --- You have a particular affinity for leafy plants. Your patron grants you a leshy familiar. If you already had a familiar, this leshy replaces your previous familiar, as if your previous familiar had been slain. In addition, you gain the ability to see through leaves, vines, and other foliage. You don't take circumstance penalties to ranged spell attacks or Perception checks caused by foliage, and your targeted attacks don't require a flat check to succeed against a target concealed only by such vegetation.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1564", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Lesson" ], "feat_markdown": "Basic Lesson", "id": "feat-1565", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Lesson](/Feats.aspx?ID=1565) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 101 2.0\n\n\r\n\r\n---\r\n\r\nYour patron grants you a special lesson, revealing a hidden facet of its nature. Choose a [basic lesson](/classes/witch/lessons). You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Basic Lesson", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 101 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour patron grants you a special lesson, revealing a hidden facet of its nature.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 101" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 101 2.0", "speed": {}, "summary": "Your patron grants you a special lesson, revealing a hidden facet of its nature.", "summary_markdown": "Your patron grants you a special lesson, revealing a hidden facet of its nature.", "text": " Basic Lesson Source Advanced Player's Guide pg. 101 2.0 --- Your patron grants you a special lesson, revealing a hidden facet of its nature. Choose a basic lesson. You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1565", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Familiar's Language" ], "feat_markdown": "Familiar's Language", "id": "feat-1569", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar's Language](/Feats.aspx?ID=1569) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n**Prerequisites**\r\na familiar\n\n\r\n\r\n---\r\n\r\nYou've learned to speak with your familiar and other creatures like it. You can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with creatures of the same family of animals as your familiar. For example, if your familiar were a cat, you could gain the effects of speak with animals for any felines (including leopards, lions, and tigers, among others). This ability doesn't make them more friendly than normal. If your familiar ever changes to a different creature, you can't use this ability for 1 week while you absorb your new familiar's language.\n\n**Special** This feat has the trait corresponding to the tradition of spells you cast ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134)).", "name": "Familiar's Language", "pfs": "Standard", "prerequisite": "a familiar", "prerequisite_markdown": "a familiar", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n**Prerequisites**\r\na familiar\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to speak with your familiar and other creatures like it.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0", "speed": {}, "summary": "You've learned to speak with your familiar and other creatures like it.", "summary_markdown": "You've learned to speak with your familiar and other creatures like it.", "text": " Familiar's Language Source Advanced Player's Guide pg. 102 2.0 Prerequisites a familiar --- You've learned to speak with your familiar and other creatures like it. You can ask questions of, receive answers from, and use the Diplomacy skill with creatures of the same family of animals as your familiar. For example, if your familiar were a cat, you could gain the effects of speak with animals for any felines (including leopards, lions, and tigers, among others). This ability doesn't make them more friendly than normal. If your familiar ever changes to a different creature, you can't use this ability for 1 week while you absorb your new familiar's language. Special This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal).", "trait": [ "Divination", "Witch" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Divination", "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1569", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Living Hair" ], "feat_markdown": "Living Hair", "id": "feat-1570", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Living Hair](/Feats.aspx?ID=1570) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nYou can instantly grow or shrink your hair, eyebrows, beard, or mustache by up to several feet and manipulate your hair for use as a weapon, though your control isn't fine enough for more dexterous tasks. You gain a hair unarmed attack that deals 1d4 bludgeoning damage; is in the [brawling](/WeaponGroups.aspx?ID=4) group; and has the [agile](/Traits.aspx?ID=170), [disarm](/Traits.aspx?ID=175), [finesse](/Traits.aspx?ID=179), [trip](/Traits.aspx?ID=196), and [unarmed](/Traits.aspx?ID=199) traits.\n\nLiving Hair leads to...\r\n[Demon's Hair](/Feats.aspx?ID=2746), [Syu Tak-Nwa's Deadly Hair](/Feats.aspx?ID=2690), [Syu Tak-Nwa's Hexed Locks](/Feats.aspx?ID=2691), [Syu Tak-Nwa's Skillful Tresses](/Feats.aspx?ID=2689)", "name": "Living Hair", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can instantly grow or shrink your hair, eyebrows, beard, or mustache by up to several feet and manipulate your hair for use as a weapon, though your control isn't fine enough for more dexterous tasks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0", "speed": {}, "summary": "You can instantly grow or shrink your hair, eyebrows, beard, or mustache by up to several feet and manipulate your hair for use as a weapon, though your control isn't fine enough for more dexterous tasks.", "summary_markdown": "You can instantly grow or shrink your hair, eyebrows, beard, or mustache by up to several feet and manipulate your hair for use as a weapon, though your control isn't fine enough for more dexterous tasks.", "text": " Living Hair Source Advanced Player's Guide pg. 102 2.0 --- You can instantly grow or shrink your hair, eyebrows, beard, or mustache by up to several feet and manipulate your hair for use as a weapon, though your control isn't fine enough for more dexterous tasks. You gain a hair unarmed attack that deals 1d4 bludgeoning damage; is in the brawling group; and has the agile, disarm, finesse, trip, and unarmed traits. Living Hair leads to... Demon's Hair, Syu Tak-Nwa's Deadly Hair, Syu Tak-Nwa's Hexed Locks, Syu Tak-Nwa's Skillful Tresses", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1570", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eldritch Nails" ], "feat_markdown": "Eldritch Nails", "id": "feat-1571", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Eldritch Nails](/Feats.aspx?ID=1571) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nYour nails are supernaturally long and sharp. You gain a nails unarmed attack that deals 1d6 slashing damage. Your nails are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [agile](/Traits.aspx?ID=170) and [unarmed](/Traits.aspx?ID=199) traits. You can etch your nails with runes with the same cost and restrictions as for etching runes onto [_handwraps of mighty blows_](/Equipment.aspx?ID=441); runes etched onto your nails apply to nails unarmed attacks with both hands but not to other unarmed attacks.\n\n You can deliver hexes through your nails. When you successfully cast a non-cantrip hex that requires 2 actions or more to cast and that doesn't require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a nails Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.", "name": "Eldritch Nails", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour nails are supernaturally long and sharp.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0", "speed": {}, "summary": "Your nails are supernaturally long and sharp.", "summary_markdown": "Your nails are supernaturally long and sharp.", "text": " Eldritch Nails Source Advanced Player's Guide pg. 102 2.0 --- Your nails are supernaturally long and sharp. You gain a nails unarmed attack that deals 1d6 slashing damage. Your nails are in the brawling group and have the agile and unarmed traits. You can etch your nails with runes with the same cost and restrictions as for etching runes onto handwraps of mighty blows ; runes etched onto your nails apply to nails unarmed attacks with both hands but not to other unarmed attacks. You can deliver hexes through your nails. When you successfully cast a non-cantrip hex that requires 2 actions or more to cast and that doesn't require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a nails Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1571", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Familiar (Witch)" ], "feat_markdown": "Improved Familiar (Witch)", "id": "feat-1572", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Familiar (Witch)](/Feats.aspx?ID=1572) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nYou find it easy to attract a powerful and unusual familiar to your side. The number of abilities required to make your familiar a [specific familiar](/familiars/specific-familiars) is two lower than normal.", "name": "Improved Familiar (Witch)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou find it easy to attract a powerful and unusual familiar to your side.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0", "speed": {}, "summary": "You find it easy to attract a powerful and unusual familiar to your side.", "summary_markdown": "You find it easy to attract a powerful and unusual familiar to your side.", "text": " Improved Familiar (Witch) Source Advanced Player's Guide pg. 102 2.0 --- You find it easy to attract a powerful and unusual familiar to your side. The number of abilities required to make your familiar a specific familiar is two lower than normal.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1572", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rites of Convocation" ], "feat_markdown": "Rites of Convocation", "id": "feat-1573", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Rites of Convocation](/Feats.aspx?ID=1573) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nYour patron grants you the power to summon other creatures to aid you. Choose one _summon_ spell (such as [_summon animal_](/Spells.aspx?ID=316), [_summon construct_](/Spells.aspx?ID=318), and so forth) that appears on the spell list of your spellcasting tradition. You can spend 10 minutes in communion with your familiar to replace one spell you've prepared in one of your witch spell slots with the spell you chose, heightened to the same level. The spell you replaced must be of at least the _summon_ spell's minimum spell level.", "name": "Rites of Convocation", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour patron grants you the power to summon other creatures to aid you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0", "speed": {}, "summary": "Your patron grants you the power to summon other creatures to aid you.", "summary_markdown": "Your patron grants you the power to summon other creatures to aid you.", "text": " Rites of Convocation Source Advanced Player's Guide pg. 102 2.0 --- Your patron grants you the power to summon other creatures to aid you. Choose one summon spell (such as summon animal , summon construct , and so forth) that appears on the spell list of your spellcasting tradition. You can spend 10 minutes in communion with your familiar to replace one spell you've prepared in one of your witch spell slots with the spell you chose, heightened to the same level. The spell you replaced must be of at least the summon spell's minimum spell level.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1573", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Lesson" ], "feat_markdown": "Greater Lesson", "id": "feat-1574", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Lesson](/Feats.aspx?ID=1574) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nYour patron grants you greater knowledge. Choose a [greater or basic lesson](/classes/witch/lessons). You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Greater Lesson", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour patron grants you greater knowledge.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0", "speed": {}, "summary": "Your patron grants you greater knowledge.", "summary_markdown": "Your patron grants you greater knowledge.", "text": " Greater Lesson Source Advanced Player's Guide pg. 102 2.0 --- Your patron grants you greater knowledge. Choose a greater or basic lesson. You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1574", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Witch's Charge" ], "feat_markdown": "Witch's Charge", "id": "feat-1575", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Witch's Charge](/Feats.aspx?ID=1575) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nYou forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting. During your daily preparations, you can designate one willing creature as your charge. You are always aware of your charge's direction from you, its distance from you, and any conditions affecting it. In addition, you can cast spells with a range of touch on your charge from a range of 30 feet. These effects persist until your next daily preparations.\n\n**Special** This feat has the trait corresponding to the tradition of spells you cast ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134)).\n\nWitch's Charge leads to...\r\n[Witch's Communion](/Feats.aspx?ID=1581)", "name": "Witch's Charge", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 102" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 102 2.0", "speed": {}, "summary": "You forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting.", "summary_markdown": "You forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting.", "text": " Witch's Charge Source Advanced Player's Guide pg. 102 2.0 --- You forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting. During your daily preparations, you can designate one willing creature as your charge. You are always aware of your charge's direction from you, its distance from you, and any conditions affecting it. In addition, you can cast spells with a range of touch on your charge from a range of 30 feet. These effects persist until your next daily preparations. Special This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal). Witch's Charge leads to... Witch's Communion", "trait": [ "Detection", "Divination", "Witch" ], "trait_markdown": "[Detection](/Traits.aspx?ID=43), [Divination](/Traits.aspx?ID=47), [Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Detection", "Divination", "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1575", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Familiar" ], "feat_markdown": "Incredible Familiar", "id": "feat-1576", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Familiar](/Feats.aspx?ID=1576) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0\n\n**Prerequisites**\r\n[Enhanced Familiar](/Feats.aspx?ID=318)\n\n\r\n\r\n---\r\n\r\nYour familiar is imbued with even more magic than other familiars. You can select a base of six familiar or master abilities each day, instead of four.\n\n**Special** [Witch] Add the bonus familiar abilities you gain for being a witch to this amount.", "name": "Incredible Familiar", "pfs": "Standard", "prerequisite": "Enhanced Familiar", "prerequisite_markdown": "[Enhanced Familiar](/Feats.aspx?ID=318)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\n[Enhanced Familiar](/Feats.aspx?ID=318)\n\n\r\n\r\n---\r\n\r\n\r\nYour familiar is imbued with even more magic than other familiars.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 45", "speed": {}, "summary": "Your familiar is imbued with even more magic than other familiars.", "summary_markdown": "Your familiar is imbued with even more magic than other familiars.", "text": " Incredible Familiar Source Dark Archive pg. 45, Advanced Player's Guide pg. 103 2.0 Prerequisites Enhanced Familiar --- Your familiar is imbued with even more magic than other familiars. You can select a base of six familiar or master abilities each day, instead of four. Special [Witch] Add the bonus familiar abilities you gain for being a witch to this amount.", "trait": [ "Thaumaturge", "Witch" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432), [Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Thaumaturge", "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1576", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Murksight" ], "feat_markdown": "Murksight", "id": "feat-1577", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Murksight](/Feats.aspx?ID=1577) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\nYour vision pierces through non-magical fog, mist, rain, and snow. You don't take circumstance penalties to ranged attacks or Perception checks caused by non-magical precipitation, and your targeted attacks don't require a flat check to succeed against a target [concealed](/Conditions.aspx?ID=4) only by such effects.", "name": "Murksight", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour vision pierces through non-magical fog, mist, rain, and snow.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0", "speed": {}, "summary": "Your vision pierces through non-magical fog, mist, rain, and snow.", "summary_markdown": "Your vision pierces through non-magical fog, mist, rain, and snow.", "text": " Murksight Source Advanced Player's Guide pg. 103 2.0 --- Your vision pierces through non-magical fog, mist, rain, and snow. You don't take circumstance penalties to ranged attacks or Perception checks caused by non-magical precipitation, and your targeted attacks don't require a flat check to succeed against a target concealed only by such effects.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1577", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Witch's Bottle" ], "feat_markdown": "Witch's Bottle", "id": "feat-1578", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Witch's Bottle](/Feats.aspx?ID=1578) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0\n\n**Prerequisites**\r\n[Cauldron](/Feats.aspx?ID=1562)\n\n\r\n\r\n---\r\n\r\nYou spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature. A creature that consumes this potion is targeted by the hex. If the hex has a sustained duration and you have [_cackle_](/Spells.aspx?ID=792), you can cast _cackle_ into the bottle just before you seal it. If you do, the hex's duration is extended as if you had cast _cackle_ the round after the hex was cast (typically this extends the duration by 1 round). Your cackling laugh sounds out when the potion is unsealed.\n\n Any potion you create this way loses its power the next time you make your daily preparations. While the potion is in your possession, you can render it inert using a single action that has the [concentrate](/Traits.aspx?ID=32) trait. You can't regain the Focus Point you spent to create the potion (or the Focus Point you spent to cast _cackle_) until the potion is consumed or loses its magic.", "name": "Witch's Bottle", "pfs": "Standard", "prerequisite": "Cauldron", "prerequisite_markdown": "[Cauldron](/Feats.aspx?ID=1562)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0\n\n**Prerequisites**\r\n[Cauldron](/Feats.aspx?ID=1562)\n\n\r\n\r\n---\r\n\r\n\r\nYou spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0", "speed": {}, "summary": "You spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature.", "summary_markdown": "You spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature.", "text": " Witch's Bottle Source Advanced Player's Guide pg. 103 2.0 Prerequisites Cauldron --- You spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature. A creature that consumes this potion is targeted by the hex. If the hex has a sustained duration and you have cackle , you can cast cackle into the bottle just before you seal it. If you do, the hex's duration is extended as if you had cast cackle the round after the hex was cast (typically this extends the duration by 1 round). Your cackling laugh sounds out when the potion is unsealed. Any potion you create this way loses its power the next time you make your daily preparations. While the potion is in your possession, you can render it inert using a single action that has the concentrate trait. You can't regain the Focus Point you spent to create the potion (or the Focus Point you spent to cast cackle ) until the potion is consumed or loses its magic.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1578", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Major Lesson" ], "feat_markdown": "Major Lesson", "id": "feat-1579", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Major Lesson](/Feats.aspx?ID=1579) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\nYour patron grants you even greater secrets. Choose a [major, greater, or basic lesson](/classes/witch/lessons). You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1.\n\n**Special** You can select this feat a second time if you're 14th level or higher, and a third time if you're 18th level or higher. Choose a different lesson each time.", "name": "Major Lesson", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour patron grants you even greater secrets.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0", "speed": {}, "summary": "Your patron grants you even greater secrets.", "summary_markdown": "Your patron grants you even greater secrets.", "text": " Major Lesson Source Advanced Player's Guide pg. 103 2.0 --- Your patron grants you even greater secrets. Choose a major, greater, or basic lesson. You gain its associated hex, and your familiar learns the associated spell. Increase the number of Focus Points in your focus pool by 1. Special You can select this feat a second time if you're 14th level or higher, and a third time if you're 18th level or higher. Choose a different lesson each time.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1579", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Temporary Potions" ], "feat_markdown": "Temporary Potions", "id": "feat-1580", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Temporary Potions](/Feats.aspx?ID=1580) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0\n\n**Prerequisites**\r\n[Cauldron](/Feats.aspx?ID=1562)\n\n\r\n\r\n---\r\n\r\nDuring your daily preparations, you can create a batch of two temporary [oils](/equipment/consumables/oils) or [potions](/equipment/consumables/potions) using a formula you know. These items follow the normal rules to [Craft](/Actions.aspx?ID=43) them, except for the time they take, with some additional restrictions. They must both be the same type of oil or potion, and their level must be 6 or more levels lower than your level. Any items you create this way become inert bottles of liquid the next time you make your daily preparations, and any remaining effects of the temporary items end. A temporary oil or potion has no value.\n\n If you have master proficiency in your tradition's spell DCs, you can create a batch of three temporary oils or potions during your daily preparations, and if you have legendary proficiency, you can create a batch of four.", "name": "Temporary Potions", "pfs": "Standard", "prerequisite": "Cauldron", "prerequisite_markdown": "[Cauldron](/Feats.aspx?ID=1562)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0\n\n**Prerequisites**\r\n[Cauldron](/Feats.aspx?ID=1562)\n\n\r\n\r\n---\r\n\r\n\r\nDuring your daily preparations, you can create a batch of two temporary oils or potions using a formula you know.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 103" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 103 2.0", "speed": {}, "summary": "During your daily preparations, you can create a batch of two temporary oils or potions using a formula you know.", "summary_markdown": "During your daily preparations, you can create a batch of two temporary oils or potions using a formula you know.", "text": " Temporary Potions Source Advanced Player's Guide pg. 103 2.0 Prerequisites Cauldron --- During your daily preparations, you can create a batch of two temporary oils or potions using a formula you know. These items follow the normal rules to Craft them, except for the time they take, with some additional restrictions. They must both be the same type of oil or potion, and their level must be 6 or more levels lower than your level. Any items you create this way become inert bottles of liquid the next time you make your daily preparations, and any remaining effects of the temporary items end. A temporary oil or potion has no value. If you have master proficiency in your tradition's spell DCs, you can create a batch of three temporary oils or potions during your daily preparations, and if you have legendary proficiency, you can create a batch of four.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1580", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Witch's Communion" ], "feat_markdown": "Witch's Communion", "id": "feat-1581", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Witch's Communion](/Feats.aspx?ID=1581) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0\n\n**Prerequisites**\r\n[Witch's Charge](/Feats.aspx?ID=1575)\n\n\r\n\r\n---\r\n\r\nYou can keep watch over multiple charges. Each day during your preparations, you can designate a number of charges equal to your Intelligence modifier instead of just one.", "name": "Witch's Communion", "pfs": "Standard", "prerequisite": "Witch's Charge", "prerequisite_markdown": "[Witch's Charge](/Feats.aspx?ID=1575)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0\n\n**Prerequisites**\r\n[Witch's Charge](/Feats.aspx?ID=1575)\n\n\r\n\r\n---\r\n\r\n\r\nYou can keep watch over multiple charges.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 104" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0", "speed": {}, "summary": "You can keep watch over multiple charges.", "summary_markdown": "You can keep watch over multiple charges.", "text": " Witch's Communion Source Advanced Player's Guide pg. 104 2.0 Prerequisites Witch's Charge --- You can keep watch over multiple charges. Each day during your preparations, you can designate a number of charges equal to your Intelligence modifier instead of just one.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1581", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Familiar's Eyes" ], "feat_markdown": "Familiar's Eyes", "id": "feat-1582", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar's Eyes](/Feats.aspx?ID=1582) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0\n\n**Prerequisites**\r\na familiar\n\n\r\n\r\n---\r\n\r\nYou use your familiar's senses as easily as your own. You project your senses into your familiar. When you do, you lose all sensory information from your own body, but you can sense through your familiar's body until you Dismiss the effect. While projecting your senses in this way, you can converse telepathically with your familiar if it understands a language.\n\n**Special** This feat has the trait corresponding to the tradition of spells you cast ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134)).", "name": "Familiar's Eyes", "pfs": "Standard", "prerequisite": "a familiar", "prerequisite_markdown": "a familiar", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0\n\n**Prerequisites**\r\na familiar\n\n\r\n\r\n---\r\n\r\n\r\nYou use your familiar's senses as easily as your own.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 104" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0", "speed": {}, "summary": "You use your familiar's senses as easily as your own.", "summary_markdown": "You use your familiar's senses as easily as your own.", "text": " Familiar's Eyes Single Action Source Advanced Player's Guide pg. 104 2.0 Prerequisites a familiar --- You use your familiar's senses as easily as your own. You project your senses into your familiar. When you do, you lose all sensory information from your own body, but you can sense through your familiar's body until you Dismiss the effect. While projecting your senses in this way, you can converse telepathically with your familiar if it understands a language. Special This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal).", "trait": [ "Concentrate", "Divination", "Witch" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Divination](/Traits.aspx?ID=47), [Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Concentrate", "Divination", "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1582", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hex Focus" ], "feat_markdown": "Hex Focus", "id": "feat-1583", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Hex Focus](/Feats.aspx?ID=1583) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0\n\n\r\n\r\n---\r\n\r\nYour patron's teachings have allowed you to achieve a deeper focus. If you have spent at least 2 Focus Points since the last time you [Refocused](/Actions.aspx?ID=71), you recover 2 Focus Points when you Refocus instead of 1.\n\nHex Focus leads to...\r\n[Hex Wellspring](/Feats.aspx?ID=1588)", "name": "Hex Focus", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour patron's teachings have allowed you to achieve a deeper focus.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 104" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 104 2.0", "speed": {}, "summary": "Your patron's teachings have allowed you to achieve a deeper focus.", "summary_markdown": "Your patron's teachings have allowed you to achieve a deeper focus.", "text": " Hex Focus Source Advanced Player's Guide pg. 104 2.0 --- Your patron's teachings have allowed you to achieve a deeper focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. Hex Focus leads to... Hex Wellspring", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1583", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rites of Transfiguration" ], "feat_markdown": "Rites of Transfiguration", "id": "feat-1585", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Rites of Transfiguration](/Feats.aspx?ID=1585) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n\r\n\r\n---\r\n\r\nYou can adapt your patron's power to transform other creatures into forms more befitting their behavior or your whims. Your familiar learns [_baleful polymorph_](/Spells.aspx?ID=17), even if baleful polymorph isn't on your tradition's spell list. By spending 10 minutes in communion with your familiar, you can replace one spell of 6th level or higher you've prepared in one of your witch spell slots with a _baleful polymorph_ spell of the same level.", "name": "Rites of Transfiguration", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can adapt your patron's power to transform other creatures into forms more befitting their behavior or your whims.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0", "speed": {}, "summary": "You can adapt your patron's power to transform other creatures into forms more befitting their behavior or your whims.", "summary_markdown": "You can adapt your patron's power to transform other creatures into forms more befitting their behavior or your whims.", "text": " Rites of Transfiguration Source Advanced Player's Guide pg. 105 2.0 --- You can adapt your patron's power to transform other creatures into forms more befitting their behavior or your whims. Your familiar learns baleful polymorph , even if baleful polymorph isn't on your tradition's spell list. By spending 10 minutes in communion with your familiar, you can replace one spell of 6th level or higher you've prepared in one of your witch spell slots with a baleful polymorph spell of the same level.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1585", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Siphon Power" ], "feat_markdown": "Siphon Power", "frequency": "once per day", "id": "feat-1587", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Siphon Power](/Feats.aspx?ID=1587) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n**Frequency**\r\nonce per day\n\n**Requirements**\r\nYou haven't acted yet on your turn.\r\n\r\n\r\n\r\n---\r\n\r\nYou draw upon the reservoir of your patron's magic that resides within your familiar. During your turn, you can cast one spell your familiar knows that was granted by your patron's theme or lessons without spending a spell slot to do so (or even having it prepared). The spell must be at least 1 level lower than your highest-level witch spell slot.\n\n**Special** This feat has the trait corresponding to the tradition of spells you cast ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134)).", "name": "Siphon Power", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You haven't acted yet on your turn.", "requirement_markdown": "You haven't acted yet on your turn.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirements**\r\nYou haven't acted yet on your turn.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou draw upon the reservoir of your patron's magic that resides within your familiar.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0", "speed": {}, "summary": "You draw upon the reservoir of your patron's magic that resides within your familiar.", "summary_markdown": "You draw upon the reservoir of your patron's magic that resides within your familiar.", "text": " Siphon Power Free Action Source Advanced Player's Guide pg. 105 2.0 Frequency once per day Requirements You haven't acted yet on your turn. --- You draw upon the reservoir of your patron's magic that resides within your familiar. During your turn, you can cast one spell your familiar knows that was granted by your patron's theme or lessons without spending a spell slot to do so (or even having it prepared). The spell must be at least 1 level lower than your highest-level witch spell slot. Special This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, occult, or primal).", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1587", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hex Wellspring" ], "feat_markdown": "Hex Wellspring", "id": "feat-1588", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Hex Wellspring](/Feats.aspx?ID=1588) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n**Prerequisites**\r\n[Hex Focus](/Feats.aspx?ID=1583)\n\n\r\n\r\n---\r\n\r\nFocus flows from your patron each time you commune with your familiar. You can recover 3 Focus Points when you [Refocus](/Actions.aspx?ID=71) instead of 1 if you have spent at least 3 Focus Points since the last time you Refocused.", "name": "Hex Wellspring", "pfs": "Standard", "prerequisite": "Hex Focus", "prerequisite_markdown": "[Hex Focus](/Feats.aspx?ID=1583)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n**Prerequisites**\r\n[Hex Focus](/Feats.aspx?ID=1583)\n\n\r\n\r\n---\r\n\r\n\r\nFocus flows from your patron each time you commune with your familiar.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0", "speed": {}, "summary": "Focus flows from your patron each time you commune with your familiar.", "summary_markdown": "Focus flows from your patron each time you commune with your familiar.", "text": " Hex Wellspring Source Advanced Player's Guide pg. 105 2.0 Prerequisites Hex Focus --- Focus flows from your patron each time you commune with your familiar. You can recover 3 Focus Points when you Refocus instead of 1 if you have spent at least 3 Focus Points since the last time you Refocused.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1588", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Split Hex" ], "feat_markdown": "Split Hex", "id": "feat-1589", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Split Hex](/Feats.aspx?ID=1589) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n\r\n\r\n---\r\n\r\nYou siphon some of the power from an offensive hex you cast to direct it at a second target as well. If the next action you use is to Cast a Spell to cast a harmful hex with a single target, reduce its level by 2 (making it 2 levels lower than the maximum spell level you can cast). If you do, you can select a second target for that hex to affect.", "name": "Split Hex", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou siphon some of the power from an offensive hex you cast to direct it at a second target as well.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0", "speed": {}, "summary": "You siphon some of the power from an offensive hex you cast to direct it at a second target as well.", "summary_markdown": "You siphon some of the power from an offensive hex you cast to direct it at a second target as well.", "text": " Split Hex Single Action Source Advanced Player's Guide pg. 105 2.0 --- You siphon some of the power from an offensive hex you cast to direct it at a second target as well. If the next action you use is to Cast a Spell to cast a harmful hex with a single target, reduce its level by 2 (making it 2 levels lower than the maximum spell level you can cast). If you do, you can select a second target for that hex to affect.", "trait": [ "Concentrate", "Metamagic", "Witch" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Concentrate", "Metamagic", "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1589", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hex Master" ], "feat_markdown": "Hex Master", "id": "feat-1590", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Hex Master](/Feats.aspx?ID=1590) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n\r\n\r\n---\r\n\r\nYou embody the link to your patron so completely that you can cast your hexes in rapid succession. You are no longer limited to casting only a single hex each turn. In addition, when you cast [_cackle_](/Spells.aspx?ID=792) to sustain a hex, you gain the effects of Sustain a Spell for all your active hexes that have a duration of sustained.", "name": "Hex Master", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou embody the link to your patron so completely that you can cast your hexes in rapid succession.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0", "speed": {}, "summary": "You embody the link to your patron so completely that you can cast your hexes in rapid succession.", "summary_markdown": "You embody the link to your patron so completely that you can cast your hexes in rapid succession.", "text": " Hex Master Source Advanced Player's Guide pg. 105 2.0 --- You embody the link to your patron so completely that you can cast your hexes in rapid succession. You are no longer limited to casting only a single hex each turn. In addition, when you cast cackle to sustain a hex, you gain the effects of Sustain a Spell for all your active hexes that have a duration of sustained.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1590", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Patron's Truth" ], "feat_markdown": "Patron's Truth", "id": "feat-1591", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Patron's Truth](/Feats.aspx?ID=1591) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n**Prerequisites**\r\n[patron's gift](/Classes.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou have mastered the greatest secrets of your patron's magic and learned a fundamental truth about your patron, even if their identity still remains a mystery. You gain an additional 10th-level spell slot.", "name": "Patron's Truth", "pfs": "Standard", "prerequisite": "patron's gift", "prerequisite_markdown": "[patron's gift](/Classes.aspx?ID=16)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n**Prerequisites**\r\n[patron's gift](/Classes.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYou have mastered the greatest secrets of your patron's magic and learned a fundamental truth about your patron, even if their identity still remains a mystery.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0", "speed": {}, "summary": "You have mastered the greatest secrets of your patron's magic and learned a fundamental truth about your patron, even if their identity still remains a mystery.", "summary_markdown": "You have mastered the greatest secrets of your patron's magic and learned a fundamental truth about your patron, even if their identity still remains a mystery.", "text": " Patron's Truth Source Advanced Player's Guide pg. 105 2.0 Prerequisites patron's gift --- You have mastered the greatest secrets of your patron's magic and learned a fundamental truth about your patron, even if their identity still remains a mystery. You gain an additional 10th-level spell slot.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1591", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Witch's Hut" ], "feat_markdown": "Witch's Hut", "id": "feat-1592", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Witch's Hut](/Feats.aspx?ID=1592) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n\r\n\r\n---\r\n\r\nYour home is an animated structure that obeys your commands. By performing a rite that takes 1 day, you create an animated object from a hut, small house, covered wagon, tent, or similar construction of up to Huge size.\n\n The hut uses your AC, saving throw modifiers, and Perception modifier and has 150 HP and Hardness 10. It has the construct armor ability, meaning once it's reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its AC is reduced by 4 until it is repaired.\n\n The hut can't attack or attempt skill checks. You can give the hut a command as a single action, which has the [auditory](/Traits.aspx?ID=16) and [concentrate](/Traits.aspx?ID=32) traits; after 1 round of reconfiguring itself, the hut then follows that command until you give it a different command. \n
  • **Guard** The hut watches for trespassers within 120 feet using your Perception modifier and screams if it spots any.
  • **Lock** Each entrance to the hut is sealed with a [_lock_](/Spells.aspx?ID=174) spell.
  • **Move** The hut gains a Speed of 60 feet, growing giant bird or bone legs, if necessary, and follows an extremely basic movement command you give it, such as “follow me” or “move that direction.” While perfectly suitable for overland travel, the hut's broad movements and 1-round delay on response time are too imprecise to predictably direct in a combat encounter or other situation where seconds and precise locations count.
  • **Hide** The hut appears to be a normal, mundane object of its type. This is a 10th-level illusion effect.
You can have only one hut at a time. If you animate a new hut, your previous hut immediately reverts to its original, mundane form. If you die, the hut continues following the last order you gave it indefinitely.", "name": "Witch's Hut", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour home is an animated structure that obeys your commands.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 105" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 105 2.0", "speed": {}, "summary": "Your home is an animated structure that obeys your commands.", "summary_markdown": "Your home is an animated structure that obeys your commands.", "text": " Witch's Hut Source Advanced Player's Guide pg. 105 2.0 --- Your home is an animated structure that obeys your commands. By performing a rite that takes 1 day, you create an animated object from a hut, small house, covered wagon, tent, or similar construction of up to Huge size. The hut uses your AC, saving throw modifiers, and Perception modifier and has 150 HP and Hardness 10. It has the construct armor ability, meaning once it's reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its AC is reduced by 4 until it is repaired. The hut can't attack or attempt skill checks. You can give the hut a command as a single action, which has the auditory and concentrate traits; after 1 round of reconfiguring itself, the hut then follows that command until you give it a different command. Guard The hut watches for trespassers within 120 feet using your Perception modifier and screams if it spots any. Lock Each entrance to the hut is sealed with a lock spell. Move The hut gains a Speed of 60 feet, growing giant bird or bone legs, if necessary, and follows an extremely basic movement command you give it, such as “follow me” or “move that direction.” While perfectly suitable for overland travel, the hut's broad movements and 1-round delay on response time are too imprecise to predictably direct in a combat encounter or other situation where seconds and precise locations count. Hide The hut appears to be a normal, mundane object of its type. This is a 10th-level illusion effect. You can have only one hut at a time. If you animate a new hut, your previous hut immediately reverts to its original, mundane form. If you die, the hut continues following the last order you gave it indefinitely.", "trait": [ "Witch" ], "trait_markdown": "[Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=1592", "weakness": {} }, { "archetype": [ "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Subtle Delivery" ], "feat_markdown": "Subtle Delivery", "id": "feat-1593", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Subtle Delivery](/Feats.aspx?ID=1593) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 106 2.0\n\n**Archetype** [Poisoner](/Archetypes.aspx?ID=71) (Level 4)\n\n\r\n\r\n---\r\n\r\nYou can capably deliver toxins with a [blowgun](/Weapons.aspx?ID=66). Your blowgun Strikes can apply [injury](/Traits.aspx?ID=97) poisons even if they deal no damage due to a creature's resistance. If you critically succeed at an attack roll using a blowgun loaded with a dart you've poisoned and the target rolls a failure on the poison's initial save, the target critically fails instead.", "name": "Subtle Delivery", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can capably deliver toxins with a blowgun.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 106" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 106 2.0", "speed": {}, "summary": "You can capably deliver toxins with a blowgun.", "summary_markdown": "You can capably deliver toxins with a blowgun.", "text": " Subtle Delivery Source Advanced Player's Guide pg. 106 2.0 Archetype Poisoner (Level 4) --- You can capably deliver toxins with a blowgun. Your blowgun Strikes can apply injury poisons even if they deal no damage due to a creature's resistance. If you critically succeed at an attack roll using a blowgun loaded with a dart you've poisoned and the target rolls a failure on the poison's initial save, the target critically fails instead.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=1593", "weakness": {} }, { "archetype": [ "Demolitionist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Demolition Charge" ], "feat_markdown": "Demolition Charge", "id": "feat-1594", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Demolition Charge](/Feats.aspx?ID=1594) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 106 2.0\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118) (Level 4)\n\n\r\n\r\n---\r\n\r\nYou can rig your bombs to inanimate objects in order to cause destruction to the surrounding area. As an activity that takes 1 minute, you attach between one and four bombs to an inanimate object within your reach, such as a chest, door, wall, or column. This creates a hazard in one square occupied by or adjacent to the inanimate object, and the hazard's [Stealth](/Skills.aspx?ID=15) DC to detect it and [Thievery](/Skills.aspx?ID=17) DC to disable it are equal to your class DC. The hazard has the following reaction, which you can also trigger as a single action so long as you are within 30 feet of the hazard. The hazard retains its potency until it's triggered, until the inanimate object moves from its space, or until you make your next daily preparations, whichever comes first.\n\n", "name": "Demolition Charge", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can rig your bombs to inanimate objects in order to cause destruction to the surrounding area.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 106" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 106 2.0", "speed": {}, "summary": "You can rig your bombs to inanimate objects in order to cause destruction to the surrounding area.", "summary_markdown": "You can rig your bombs to inanimate objects in order to cause destruction to the surrounding area.", "text": " Demolition Charge Source Advanced Player's Guide pg. 106 2.0 Archetype Demolitionist (Level 4) --- You can rig your bombs to inanimate objects in order to cause destruction to the surrounding area. As an activity that takes 1 minute, you attach between one and four bombs to an inanimate object within your reach, such as a chest, door, wall, or column. This creates a hazard in one square occupied by or adjacent to the inanimate object, and the hazard's Stealth DC to detect it and Thievery DC to disable it are equal to your class DC. The hazard has the following reaction, which you can also trigger as a single action so long as you are within 30 feet of the hazard. The hazard retains its potency until it's triggered, until the inanimate object moves from its space, or until you make your next daily preparations, whichever comes first.\n", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=1594", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Healing Bomb" ], "feat_markdown": "Healing Bomb", "frequency": "once per round", "id": "feat-1595", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Healing Bomb](/Feats.aspx?ID=1595) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou craft an [elixir of life](/Equipment.aspx?ID=91) using [Quick Alchemy](/Actions.aspx?ID=2), and that elixir is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nBy adding a special catalyst, you transform a healing elixir into a topical projectile. You grant the elixir the [bomb](/Traits.aspx?ID=21) trait. If you throw an elixir of life bomb at a willing target, you hit even on a failure, though not on a critical failure. If your Strike with this elixir bomb hits a living target, the target regains Hit Points as if it had consumed the elixir. On a critical success, the target also gains the elixir's item bonus to saving throws against [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126) for 1 minute.", "name": "Healing Bomb", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou craft an [elixir of life](/Equipment.aspx?ID=91) using [Quick Alchemy](/Actions.aspx?ID=2), and that elixir is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nBy adding a special catalyst, you transform a healing elixir into a topical projectile.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 107" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0", "speed": {}, "summary": "By adding a special catalyst, you transform a healing elixir into a topical projectile.", "summary_markdown": "By adding a special catalyst, you transform a healing elixir into a topical projectile.", "text": " Healing Bomb Free Action Source Advanced Player's Guide pg. 107 2.0 Frequency once per round Trigger You craft an elixir of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level. --- By adding a special catalyst, you transform a healing elixir into a topical projectile. You grant the elixir the bomb trait. If you throw an elixir of life bomb at a willing target, you hit even on a failure, though not on a critical failure. If your Strike with this elixir bomb hits a living target, the target regains Hit Points as if it had consumed the elixir. On a critical success, the target also gains the elixir's item bonus to saving throws against diseases and poisons for 1 minute.", "trait": [ "Additive", "Alchemist" ], "trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Additive 2", "Alchemist" ], "trigger": "You craft an elixir of life using Quick Alchemy , and that elixir is at least 2 levels lower than your advanced alchemy level.", "trigger_markdown": "You craft an [elixir of life](/Equipment.aspx?ID=91) using [Quick Alchemy](/Actions.aspx?ID=2), and that elixir is at least 2 levels lower than your advanced alchemy level.", "type": "Feat", "url": "/Feats.aspx?ID=1595", "weakness": {} }, { "archetype": [ "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tenacious Toxins" ], "feat_markdown": "Tenacious Toxins", "id": "feat-1596", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Tenacious Toxins](/Feats.aspx?ID=1596) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n**Archetype** [Poisoner](/Archetypes.aspx?ID=71) (Level 6)\n\n\r\n\r\n---\r\n\r\nYour victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer. The maximum duration of any poison you create increases by an amount equal to the poison's stage 1 interval, to a maximum of twice the poison's maximum duration.", "name": "Tenacious Toxins", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 107" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0", "speed": {}, "summary": "Your victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer.", "summary_markdown": "Your victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer.", "text": " Tenacious Toxins Source Advanced Player's Guide pg. 107 2.0 Archetype Poisoner (Level 6) --- Your victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer. The maximum duration of any poison you create increases by an amount equal to the poison's stage 1 interval, to a maximum of twice the poison's maximum duration.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=1596", "weakness": {} }, { "archetype": [ "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sticky Poison" ], "feat_markdown": "Sticky Poison", "id": "feat-1597", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Sticky Poison](/Feats.aspx?ID=1597) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n**Archetype** [Poisoner](/Archetypes.aspx?ID=71) (Level 8)\n\n\r\n\r\n---\r\n\r\nA combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear. If your Strike with a poisoned weapon would expend its poison without your target attempting an initial save (due to resistance or your Strike being a critical failure, for example), attempt a DC 5 flat check. On a success, your weapon remains poisoned. If your Strike with a poisoned weapon succeeds, attempt a DC 17 flat check. On a success, your weapon remains poisoned until the end of your next turn.", "name": "Sticky Poison", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\n\r\nA combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 107" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0", "speed": {}, "summary": "A combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear.", "summary_markdown": "A combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear.", "text": " Sticky Poison Source Advanced Player's Guide pg. 107 2.0 Archetype Poisoner (Level 8) --- A combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear. If your Strike with a poisoned weapon would expend its poison without your target attempting an initial save (due to resistance or your Strike being a critical failure, for example), attempt a DC 5 flat check. On a success, your weapon remains poisoned. If your Strike with a poisoned weapon succeeds, attempt a DC 17 flat check. On a success, your weapon remains poisoned until the end of your next turn.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=1597", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perpetual Breadth" ], "feat_markdown": "Perpetual Breadth", "id": "feat-1598", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Perpetual Breadth](/Feats.aspx?ID=1598) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n**Prerequisites**\r\n[perpetual infusions](/Classes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou have expanded your supply of near-infinite items. Choose a research field. Add one item from the list of options available to that field from perpetual infusions, or two items if you choose your own field. If you have perpetual potency or perpetual perfection, you gain an additional item (or items if you chose your own field) appropriate to the field you chose, for instance a higher-level version of the [bomb](/equipment/alchemical-items/alchemical-bombs) you chose or a new [poison](/equipment/alchemical-items/alchemical-poisons).", "name": "Perpetual Breadth", "pfs": "Standard", "prerequisite": "perpetual infusions", "prerequisite_markdown": "[perpetual infusions](/Classes.aspx?ID=1)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n**Prerequisites**\r\n[perpetual infusions](/Classes.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou have expanded your supply of near-infinite items.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 107" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0", "speed": {}, "summary": "You have expanded your supply of near-infinite items.", "summary_markdown": "You have expanded your supply of near-infinite items.", "text": " Perpetual Breadth Source Advanced Player's Guide pg. 107 2.0 Prerequisites perpetual infusions --- You have expanded your supply of near-infinite items. Choose a research field. Add one item from the list of options available to that field from perpetual infusions, or two items if you choose your own field. If you have perpetual potency or perpetual perfection, you gain an additional item (or items if you chose your own field) appropriate to the field you chose, for instance a higher-level version of the bomb you chose or a new poison.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=1598", "weakness": {} }, { "archetype": [ "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pinpoint Poisoner" ], "feat_markdown": "Pinpoint Poisoner", "id": "feat-1599", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Pinpoint Poisoner](/Feats.aspx?ID=1599) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n**Archetype** [Poisoner](/Archetypes.aspx?ID=71) (Level 10)\n\n\r\n\r\n---\r\n\r\nUnsuspecting targets are especially vulnerable to your poisons. When you successfully Strike a [flat-footed](/Conditions.aspx?ID=16) creature with a poisoned weapon or expose a flat-footed creature to an inhaled poison, the flat-footed condition also gives that creature a –2 circumstance penalty to its initial save against that poison.", "name": "Pinpoint Poisoner", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\n\r\nUnsuspecting targets are especially vulnerable to your poisons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 107" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0", "speed": {}, "summary": "Unsuspecting targets are especially vulnerable to your poisons.", "summary_markdown": "Unsuspecting targets are especially vulnerable to your poisons.", "text": " Pinpoint Poisoner Source Advanced Player's Guide pg. 107 2.0 Archetype Poisoner (Level 10) --- Unsuspecting targets are especially vulnerable to your poisons. When you successfully Strike a flat-footed creature with a poisoned weapon or expose a flat-footed creature to an inhaled poison, the flat-footed condition also gives that creature a –2 circumstance penalty to its initial save against that poison.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=1599", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unstable Concoction" ], "feat_markdown": "Unstable Concoction", "id": "feat-1600", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Unstable Concoction](/Feats.aspx?ID=1600) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\nYou can create extraordinary—albeit volatile—alchemical wonders, though they have an unfortunate tendency to violently explode when you use them. When you use [Quick Alchemy](/Actions.aspx?ID=2), you can create an alchemical item from your formula book whose level is up to 2 higher than your advanced alchemy level. You can spend up to 3 additional batches of infused reagents when creating this item to stabilize it. Upon activating the item, attempt a DC 10 flat check; for every additional batch of infused reagents you spent to create the item, reduce this DC by 2. On a success, the item functions normally. On a failure, the item explodes, dealing force damage to the user equal to twice the item's level (doubled on a critical failure).", "name": "Unstable Concoction", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can create extraordinary—albeit volatile—alchemical wonders, though they have an unfortunate tendency to violently explode when you use them.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 107" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0", "speed": {}, "summary": "You can create extraordinary—albeit volatile—alchemical wonders, though they have an unfortunate tendency to violently explode when you use them.", "summary_markdown": "You can create extraordinary—albeit volatile—alchemical wonders, though they have an unfortunate tendency to violently explode when you use them.", "text": " Unstable Concoction Source Advanced Player's Guide pg. 107 2.0 --- You can create extraordinary—albeit volatile—alchemical wonders, though they have an unfortunate tendency to violently explode when you use them. When you use Quick Alchemy, you can create an alchemical item from your formula book whose level is up to 2 higher than your advanced alchemy level. You can spend up to 3 additional batches of infused reagents when creating this item to stabilize it. Upon activating the item, attempt a DC 10 flat check; for every additional batch of infused reagents you spent to create the item, reduce this DC by 2. On a success, the item functions normally. On a failure, the item explodes, dealing force damage to the user equal to twice the item's level (doubled on a critical failure).", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "type": "Feat", "url": "/Feats.aspx?ID=1600", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Chemical Contagion" ], "feat_markdown": "Chemical Contagion", "id": "feat-1601", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Chemical Contagion](/Feats.aspx?ID=1601) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n**Archetype** [Poisoner](/Archetypes.aspx?ID=71) (Level 18)\n\n**Trigger**\r\nA creature within 30 feet critically fails its initial saving throw against a poison you created.\n\n\r\n\r\n---\r\n\r\nWith carefully engineered enzymes, you coax some of your poison to infect another target, using the original victim as a carrier. A creature adjacent to the triggering creature is exposed to the triggering poison.", "name": "Chemical Contagion", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0\n\n**Trigger**\r\nA creature within 30 feet critically fails its initial saving throw against a poison you created.\n\n\r\n\r\n---\r\n\r\n\r\nWith carefully engineered enzymes, you coax some of your poison to infect another target, using the original victim as a carrier.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 107" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 107 2.0", "speed": {}, "summary": "With carefully engineered enzymes, you coax some of your poison to infect another target, using the original victim as a carrier.", "summary_markdown": "With carefully engineered enzymes, you coax some of your poison to infect another target, using the original victim as a carrier.", "text": " Chemical Contagion Reaction Source Advanced Player's Guide pg. 107 2.0 Archetype Poisoner (Level 18) Trigger A creature within 30 feet critically fails its initial saving throw against a poison you created. --- With carefully engineered enzymes, you coax some of your poison to infect another target, using the original victim as a carrier. A creature adjacent to the triggering creature is exposed to the triggering poison.", "trait": [ "Alchemist" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7)", "trait_raw": [ "Alchemist" ], "trigger": "A creature within 30 feet critically fails its initial saving throw against a poison you created.", "trigger_markdown": "A creature within 30 feet critically fails its initial saving throw against a poison you created.", "type": "Feat", "url": "/Feats.aspx?ID=1601", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Adrenaline Rush" ], "feat_markdown": "Adrenaline Rush", "id": "feat-1602", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Adrenaline Rush](/Feats.aspx?ID=1602) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\nIn the heat of battle, you are capable of amazing feats of strength. While you are raging, increase your encumbered and maximum Bulk limits by 2; you also gain a +1 status bonus to [Athletics](/Skills.aspx?ID=3) checks to lift heavy objects, [Escape](/Actions.aspx?ID=79), and [Force Open](/Actions.aspx?ID=34).", "name": "Adrenaline Rush", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\n\r\nIn the heat of battle, you are capable of amazing feats of strength.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0", "speed": {}, "summary": "In the heat of battle, you are capable of amazing feats of strength.", "summary_markdown": "In the heat of battle, you are capable of amazing feats of strength.", "text": " Adrenaline Rush Source Advanced Player's Guide pg. 108 2.0 --- In the heat of battle, you are capable of amazing feats of strength. While you are raging, increase your encumbered and maximum Bulk limits by 2; you also gain a +1 status bonus to Athletics checks to lift heavy objects, Escape, and Force Open.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1602", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Draconic Arrogance" ], "feat_markdown": "Draconic Arrogance", "id": "feat-1603", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Draconic Arrogance](/Feats.aspx?ID=1603) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nFew can sway you from your goals while the fury of combat fills you. While raging, you gain a +2 status bonus to saving throws against [emotion](/Traits.aspx?ID=60) effects.", "name": "Draconic Arrogance", "pfs": "Standard", "prerequisite": "dragon instinct", "prerequisite_markdown": "[dragon instinct](/Instincts.aspx?ID=2)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0\n\n**Prerequisites**\r\n[dragon instinct](/Instincts.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nFew can sway you from your goals while the fury of combat fills you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0", "speed": {}, "summary": "Few can sway you from your goals while the fury of combat fills you.", "summary_markdown": "Few can sway you from your goals while the fury of combat fills you.", "text": " Draconic Arrogance Source Advanced Player's Guide pg. 108 2.0 Prerequisites dragon instinct --- Few can sway you from your goals while the fury of combat fills you. While raging, you gain a +2 status bonus to saving throws against emotion effects.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1603", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bashing Charge" ], "feat_markdown": "Bashing Charge", "id": "feat-1604", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bashing Charge](/Feats.aspx?ID=1604) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182) (Level 4)\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou smash, bust, and charge through solid obstacles without hesitation. Stride twice. Once during your movement, if your movement passes through or ends adjacent to a door, window, fence, wall, or similar obstacle, you can attempt an [Athletics](/Skills.aspx?ID=3) check to [Force Open](/Actions.aspx?ID=34) the obstacle with a +1 circumstance bonus to the roll; on a failure, your movement ends at that obstacle.", "name": "Bashing Charge", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou smash, bust, and charge through solid obstacles without hesitation.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0", "speed": {}, "summary": "You smash, bust, and charge through solid obstacles without hesitation.", "summary_markdown": "You smash, bust, and charge through solid obstacles without hesitation.", "text": " Bashing Charge Two Actions Source Advanced Player's Guide pg. 108 2.0 Archetype Zombie (Level 4) Prerequisites Trained in Athletics --- You smash, bust, and charge through solid obstacles without hesitation. Stride twice. Once during your movement, if your movement passes through or ends adjacent to a door, window, fence, wall, or similar obstacle, you can attempt an Athletics check to Force Open the obstacle with a +1 circumstance bonus to the roll; on a failure, your movement ends at that obstacle.", "trait": [ "Barbarian", "Flourish" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Barbarian", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=1604", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Barreling Charge" ], "feat_markdown": "Barreling Charge", "id": "feat-1605", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Barreling Charge](/Feats.aspx?ID=1605) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou rush forward, moving enemies aside to reach your foe. You Stride, attempting to move through your enemies' spaces and make a melee Strike. Roll an [Athletics](/Skills.aspx?ID=3) check and compare the result to the Fortitude DC of each creature whose space you attempt to move through during your Stride, moving through its space on a success but ending your movement before entering its space on a failure. You can use Barreling Charge to [Burrow](/Actions.aspx?ID=93), [Climb](/Actions.aspx?ID=33), [Fly](/Actions.aspx?ID=94), or [Swim](/Actions.aspx?ID=39) instead of Stride, as long as you have the corresponding movement type.\n\nBarreling Charge leads to...\r\n[Overpowering Charge](/Feats.aspx?ID=1619)", "name": "Barreling Charge", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou rush forward, moving enemies aside to reach your foe.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 108" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 108 2.0", "speed": {}, "summary": "You rush forward, moving enemies aside to reach your foe.", "summary_markdown": "You rush forward, moving enemies aside to reach your foe.", "text": " Barreling Charge Two Actions Source Advanced Player's Guide pg. 108 2.0 Prerequisites Trained in Athletics --- You rush forward, moving enemies aside to reach your foe. You Stride, attempting to move through your enemies' spaces and make a melee Strike. Roll an Athletics check and compare the result to the Fortitude DC of each creature whose space you attempt to move through during your Stride, moving through its space on a success but ending your movement before entering its space on a failure. You can use Barreling Charge to Burrow, Climb, Fly, or Swim instead of Stride, as long as you have the corresponding movement type. Barreling Charge leads to... Overpowering Charge", "trait": [ "Barbarian", "Fighter", "Flourish" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Barbarian", "Fighter", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=1605", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Oversized Throw" ], "feat_markdown": "Oversized Throw", "id": "feat-1606", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Oversized Throw](/Feats.aspx?ID=1606) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0\n\n**Requirements**\r\nYou have one or more hands free.\r\n\r\n\r\n\r\n---\r\n\r\nWith a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes. The object must be your size or one size smaller than you, and it must not have too much Bulk for you to lift it in the first place. Make a ranged Strike with the object; regardless of the result, the object takes the same amount of damage it would deal on a success. The object is a simple ranged weapon that deals 1d10 bludgeoning damage, has a [range increment](/Traits.aspx?ID=248) of 20 feet, and has the [thrown](/Traits.aspx?ID=195) weapon trait. The damage increases to 2d10 if you have weapon specialization in simple weapons, or 3d10 if you have greater weapon specialization.", "name": "Oversized Throw", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You have one or more hands free.", "requirement_markdown": "You have one or more hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0\n\n**Requirements**\r\nYou have one or more hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0", "speed": {}, "summary": "With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes.", "summary_markdown": "With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes.", "text": " Oversized Throw Two Actions Source Advanced Player's Guide pg. 109 2.0 Requirements You have one or more hands free. --- With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes. The object must be your size or one size smaller than you, and it must not have too much Bulk for you to lift it in the first place. Make a ranged Strike with the object; regardless of the result, the object takes the same amount of damage it would deal on a success. The object is a simple ranged weapon that deals 1d10 bludgeoning damage, has a range increment of 20 feet, and has the thrown weapon trait. The damage increases to 2d10 if you have weapon specialization in simple weapons, or 3d10 if you have greater weapon specialization.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1606", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spiritual Guides" ], "feat_markdown": "Spiritual Guides", "frequency": "once per day", "id": "feat-1607", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiritual Guides](/Feats.aspx?ID=1607) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\n\n**Trigger**\r\nYou fail, but don't critically fail, a Perception check or a skill check.\n\n\r\n\r\n---\r\n\r\nThough no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging. Sometimes they're even helpful. You can heed the spirits' guidance to reroll the triggering check, using the second result even if it's worse.", "name": "Spiritual Guides", "pfs": "Standard", "prerequisite": "spirit instinct", "prerequisite_markdown": "[spirit instinct](/Instincts.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\n\n**Trigger**\r\nYou fail, but don't critically fail, a Perception check or a skill check.\n\n\r\n\r\n---\r\n\r\n\r\nThough no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0", "speed": {}, "summary": "Though no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging.", "summary_markdown": "Though no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging.", "text": " Spiritual Guides Reaction Source Advanced Player's Guide pg. 109 2.0 Frequency once per day Prerequisites spirit instinct Trigger You fail, but don't critically fail, a Perception check or a skill check. --- Though no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging. Sometimes they're even helpful. You can heed the spirits' guidance to reroll the triggering check, using the second result even if it's worse.", "trait": [ "Barbarian", "Concentrate", "Fortune" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Barbarian", "Concentrate", "Fortune" ], "trigger": "You fail, but don't critically fail, a Perception check or a skill check.", "trigger_markdown": "You fail, but don't critically fail, a Perception check or a skill check.", "type": "Feat", "url": "/Feats.aspx?ID=1607", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Supernatural Senses" ], "feat_markdown": "Supernatural Senses", "id": "feat-1608", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Supernatural Senses](/Feats.aspx?ID=1608) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0\n\n**Prerequisites**\r\n[Acute Scent](/Feats.aspx?ID=135) or precise or imprecise [scent](/Rules.aspx?ID=417)\n\n\r\n\r\n---\r\n\r\nYour scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised. When you target a [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) opponent while you are raging, you reduce the DC of the flat check to 3 for a concealed target or to 9 for a hidden one.", "name": "Supernatural Senses", "pfs": "Standard", "prerequisite": "Acute Scent or precise or imprecise scent", "prerequisite_markdown": "[Acute Scent](/Feats.aspx?ID=135) or precise or imprecise [scent](/Rules.aspx?ID=417)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0\n\n**Prerequisites**\r\n[Acute Scent](/Feats.aspx?ID=135) or precise or imprecise [scent](/Rules.aspx?ID=417)\n\n\r\n\r\n---\r\n\r\n\r\nYour scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0", "speed": {}, "summary": "Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised.", "summary_markdown": "Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised.", "text": " Supernatural Senses Source Advanced Player's Guide pg. 109 2.0 Prerequisites Acute Scent or precise or imprecise scent --- Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised. When you target a concealed or hidden opponent while you are raging, you reduce the DC of the flat check to 3 for a concealed target or to 9 for a hidden one.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1608", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inner Strength" ], "feat_markdown": "Inner Strength", "id": "feat-1609", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Inner Strength](/Feats.aspx?ID=1609) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\nYour strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement. You reduce your [enfeebled](/Conditions.aspx?ID=13) condition's value by 1.", "name": "Inner Strength", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0", "speed": {}, "summary": "Your strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement.", "summary_markdown": "Your strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement.", "text": " Inner Strength Single Action Source Advanced Player's Guide pg. 109 2.0 --- Your strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement. You reduce your enfeebled condition's value by 1.", "trait": [ "Barbarian", "Concentrate", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Concentrate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1609", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mage Hunter" ], "feat_markdown": "Mage Hunter", "id": "feat-1610", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Mage Hunter](/Feats.aspx?ID=1610) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0\n\n**Prerequisites**\r\n[superstition instinct](/Instincts.aspx?ID=6)\n\n**Trigger**\r\nA creature within your reach Casts a Spell.\n\n\r\n\r\n---\r\n\r\nYou use your hatred of magic to lash out at the sight of spellcasting, allowing you to interrupt an enemy's spell. Make a melee Strike against the triggering creature. If the attack is a critical hit, you disrupt the spell.", "name": "Mage Hunter", "pfs": "Standard", "prerequisite": "superstition instinct", "prerequisite_markdown": "[superstition instinct](/Instincts.aspx?ID=6)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0\n\n**Prerequisites**\r\n[superstition instinct](/Instincts.aspx?ID=6)\n\n**Trigger**\r\nA creature within your reach Casts a Spell.\n\n\r\n\r\n---\r\n\r\n\r\nYou use your hatred of magic to lash out at the sight of spellcasting, allowing you to interrupt an enemy's spell.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 109" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 109 2.0", "speed": {}, "summary": "You use your hatred of magic to lash out at the sight of spellcasting, allowing you to interrupt an enemy's spell.", "summary_markdown": "You use your hatred of magic to lash out at the sight of spellcasting, allowing you to interrupt an enemy's spell.", "text": " Mage Hunter Reaction Source Advanced Player's Guide pg. 109 2.0 Prerequisites superstition instinct Trigger A creature within your reach Casts a Spell. --- You use your hatred of magic to lash out at the sight of spellcasting, allowing you to interrupt an enemy's spell. Make a melee Strike against the triggering creature. If the attack is a critical hit, you disrupt the spell.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "trigger": "A creature within your reach Casts a Spell.", "trigger_markdown": "A creature within your reach Casts a Spell.", "type": "Feat", "url": "/Feats.aspx?ID=1610", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nocturnal Sense" ], "feat_markdown": "Nocturnal Sense", "id": "feat-1611", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Nocturnal Sense](/Feats.aspx?ID=1611) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Prerequisites**\r\n[Acute Scent](/Feats.aspx?ID=135) or precise or imprecise [scent](/Rules.aspx?ID=417) and [low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\nYour senses gain even greater clarity. While raging, you gain [darkvision](/Rules.aspx?ID=415) if you don't already have it, and the range of your imprecise scent increases to 60 feet.", "name": "Nocturnal Sense", "pfs": "Standard", "prerequisite": "Acute Scent or precise or imprecise scent and low-light vision", "prerequisite_markdown": "[Acute Scent](/Feats.aspx?ID=135) or precise or imprecise [scent](/Rules.aspx?ID=417) and [low-light vision](/Rules.aspx?ID=416)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Prerequisites**\r\n[Acute Scent](/Feats.aspx?ID=135) or precise or imprecise [scent](/Rules.aspx?ID=417) and [low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\n\r\nYour senses gain even greater clarity.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0", "speed": {}, "summary": "Your senses gain even greater clarity.", "summary_markdown": "Your senses gain even greater clarity.", "text": " Nocturnal Sense Source Advanced Player's Guide pg. 110 2.0 Prerequisites Acute Scent or precise or imprecise scent and low-light vision --- Your senses gain even greater clarity. While raging, you gain darkvision if you don't already have it, and the range of your imprecise scent increases to 60 feet.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1611", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scouring Rage" ], "feat_markdown": "Scouring Rage", "id": "feat-1612", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Scouring Rage](/Feats.aspx?ID=1612) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Prerequisites**\r\nan instinct that allows you to change your additional damage from [Rage](/Actions.aspx?ID=3) to a different damage type\n\n**Trigger**\r\nYou Rage.\n\n\r\n\r\n---\r\n\r\nYou emit a powerful surge of instinctual energy when you unleash your potential. Each adjacent creature takes damage equal to your level (basic Fortitude save against your class DC) of the same type as your additional damage during that Rage.", "name": "Scouring Rage", "pfs": "Standard", "prerequisite": "an instinct that allows you to change your additional damage from Rage to a different damage type", "prerequisite_markdown": "an instinct that allows you to change your additional damage from [Rage](/Actions.aspx?ID=3) to a different damage type", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Prerequisites**\r\nan instinct that allows you to change your additional damage from [Rage](/Actions.aspx?ID=3) to a different damage type\n\n**Trigger**\r\nYou Rage.\n\n\r\n\r\n---\r\n\r\n\r\nYou emit a powerful surge of instinctual energy when you unleash your potential.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0", "speed": {}, "summary": "You emit a powerful surge of instinctual energy when you unleash your potential.", "summary_markdown": "You emit a powerful surge of instinctual energy when you unleash your potential.", "text": " Scouring Rage Free Action Source Advanced Player's Guide pg. 110 2.0 Prerequisites an instinct that allows you to change your additional damage from Rage to a different damage type Trigger You Rage. --- You emit a powerful surge of instinctual energy when you unleash your potential. Each adjacent creature takes damage equal to your level (basic Fortitude save against your class DC) of the same type as your additional damage during that Rage.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "trigger": "You Rage.", "trigger_markdown": "You Rage.", "type": "Feat", "url": "/Feats.aspx?ID=1612", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disarming Assault" ], "feat_markdown": "Disarming Assault", "id": "feat-1613", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Disarming Assault](/Feats.aspx?ID=1613) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou attack with enough force to knock the weapon out of your foe's hands. Make a melee Strike; if you hit, you can attempt an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41) that foe.", "name": "Disarming Assault", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou attack with enough force to knock the weapon out of your foe's hands.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0", "speed": {}, "summary": "You attack with enough force to knock the weapon out of your foe's hands.", "summary_markdown": "You attack with enough force to knock the weapon out of your foe's hands.", "text": " Disarming Assault Single Action Source Advanced Player's Guide pg. 110 2.0 Prerequisites Trained in Athletics --- You attack with enough force to knock the weapon out of your foe's hands. Make a melee Strike; if you hit, you can attempt an Athletics check to Disarm that foe.", "trait": [ "Barbarian", "Flourish", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Flourish](/Traits.aspx?ID=73), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Flourish", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1613", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Follow-Up Assault" ], "feat_markdown": "Follow-Up Assault", "id": "feat-1614", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Follow-Up Assault](/Feats.aspx?ID=1614) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Requirements**\r\nYou used your previous action to make a melee Strike that missed.\r\n\r\n\r\n\r\n---\r\n\r\nEven in the face of failure you press the attack, determined to succeed. Make a Strike with the same weapon, adding the effects of the [backswing](/Traits.aspx?ID=173) and [forceful](/Traits.aspx?ID=180) weapon traits.", "name": "Follow-Up Assault", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You used your previous action to make a melee Strike that missed.", "requirement_markdown": "You used your previous action to make a melee Strike that missed.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Requirements**\r\nYou used your previous action to make a melee Strike that missed.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nEven in the face of failure you press the attack, determined to succeed.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0", "speed": {}, "summary": "Even in the face of failure you press the attack, determined to succeed.", "summary_markdown": "Even in the face of failure you press the attack, determined to succeed.", "text": " Follow-Up Assault Single Action Source Advanced Player's Guide pg. 110 2.0 Requirements You used your previous action to make a melee Strike that missed. --- Even in the face of failure you press the attack, determined to succeed. Make a Strike with the same weapon, adding the effects of the backswing and forceful weapon traits.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1614", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Friendly Toss" ], "feat_markdown": "Friendly Toss", "id": "feat-1615", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Friendly Toss](/Feats.aspx?ID=1615) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Requirements**\r\nYou are adjacent to an ally and have one or more hands free.\r\n\r\n\r\n\r\n---\r\n\r\nYou toss your friends around the battlefield. Pick up an adjacent ally of your size or smaller and throw them to an unoccupied space you can see within 30 feet. Their movement doesn't trigger reactions. Your ally ends this movement on their feet and doesn't take damage from the fall. If your ally ends this movement within melee reach of at least one enemy, they can make a melee Strike against an enemy within their reach as a reaction.", "name": "Friendly Toss", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are adjacent to an ally and have one or more hands free.", "requirement_markdown": "You are adjacent to an ally and have one or more hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Requirements**\r\nYou are adjacent to an ally and have one or more hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou toss your friends around the battlefield.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0", "speed": {}, "summary": "You toss your friends around the battlefield.", "summary_markdown": "You toss your friends around the battlefield.", "text": " Friendly Toss Two Actions Source Advanced Player's Guide pg. 110 2.0 Requirements You are adjacent to an ally and have one or more hands free. --- You toss your friends around the battlefield. Pick up an adjacent ally of your size or smaller and throw them to an unoccupied space you can see within 30 feet. Their movement doesn't trigger reactions. Your ally ends this movement on their feet and doesn't take damage from the fall. If your ally ends this movement within melee reach of at least one enemy, they can make a melee Strike against an enemy within their reach as a reaction.", "trait": [ "Barbarian", "Manipulate", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Manipulate](/Traits.aspx?ID=104), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Manipulate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1615", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instinctive Strike" ], "feat_markdown": "Instinctive Strike", "id": "feat-1616", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Instinctive Strike](/Feats.aspx?ID=1616) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Prerequisites**\r\n[Acute Scent](/Feats.aspx?ID=135) or precise or imprecise [scent](/Rules.aspx?ID=417)\n\n\r\n\r\n---\r\n\r\nYou trust your instincts and your sense of smell, using all of your senses to pinpoint your opponent's location. Make a melee Strike against an opponent that isn't hiding its scent with an effect like [_negate aroma_](/Spells.aspx?ID=206). This attack ignores any flat check required due to the target being [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22).", "name": "Instinctive Strike", "pfs": "Standard", "prerequisite": "Acute Scent or precise or imprecise scent", "prerequisite_markdown": "[Acute Scent](/Feats.aspx?ID=135) or precise or imprecise [scent](/Rules.aspx?ID=417)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Prerequisites**\r\n[Acute Scent](/Feats.aspx?ID=135) or precise or imprecise [scent](/Rules.aspx?ID=417)\n\n\r\n\r\n---\r\n\r\n\r\nYou trust your instincts and your sense of smell, using all of your senses to pinpoint your opponent's location.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0", "speed": {}, "summary": "You trust your instincts and your sense of smell, using all of your senses to pinpoint your opponent's location.", "summary_markdown": "You trust your instincts and your sense of smell, using all of your senses to pinpoint your opponent's location.", "text": " Instinctive Strike Two Actions Source Advanced Player's Guide pg. 110 2.0 Prerequisites Acute Scent or precise or imprecise scent --- You trust your instincts and your sense of smell, using all of your senses to pinpoint your opponent's location. Make a melee Strike against an opponent that isn't hiding its scent with an effect like negate aroma . This attack ignores any flat check required due to the target being concealed or hidden.", "trait": [ "Barbarian", "Manipulate", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Manipulate](/Traits.aspx?ID=104), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Manipulate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1616", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Determined Dash" ], "feat_markdown": "Determined Dash", "id": "feat-1617", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Determined Dash](/Feats.aspx?ID=1617) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\nNothing can keep you from your enemy. Stride twice. During this movement you ignore difficult terrain, greater difficult terrain, and any effects that would impose a penalty to Speed. You can attempt an [Athletics](/Skills.aspx?ID=3) check instead of an [Acrobatics](/Skills.aspx?ID=1) check to [Balance](/Actions.aspx?ID=28) when moving across narrow surfaces or uneven ground, using the same DC. This doesn't prevent you from being harmed by hazardous terrain. You can increase the number of actions this activity takes to 3 to Stride three times instead.", "name": "Determined Dash", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\n\r\nNothing can keep you from your enemy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0", "speed": {}, "summary": "Nothing can keep you from your enemy.", "summary_markdown": "Nothing can keep you from your enemy.", "text": " Determined Dash Two Actions Source Advanced Player's Guide pg. 110 2.0 --- Nothing can keep you from your enemy. Stride twice. During this movement you ignore difficult terrain, greater difficult terrain, and any effects that would impose a penalty to Speed. You can attempt an Athletics check instead of an Acrobatics check to Balance when moving across narrow surfaces or uneven ground, using the same DC. This doesn't prevent you from being harmed by hazardous terrain. You can increase the number of actions this activity takes to 3 to Stride three times instead.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1617", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impressive Landing" ], "feat_markdown": "Impressive Landing", "id": "feat-1618", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Impressive Landing](/Feats.aspx?ID=1618) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Trigger**\r\nYou fall at least 10 feet and land on a solid surface.\n\n\r\n\r\n---\r\n\r\nYou slam into the ground, shattering it around you. Treat the fall as 10 feet shorter. You land on your feet. All adjacent spaces become difficult terrain, and creatures in those spaces when you land take 5 bludgeoning damage as the debris hits them and are [flat-footed](/Conditions.aspx?ID=16) until the start of their next turn.", "name": "Impressive Landing", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Trigger**\r\nYou fall at least 10 feet and land on a solid surface.\n\n\r\n\r\n---\r\n\r\n\r\nYou slam into the ground, shattering it around you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0", "speed": {}, "summary": "You slam into the ground, shattering it around you.", "summary_markdown": "You slam into the ground, shattering it around you.", "text": " Impressive Landing Reaction Source Advanced Player's Guide pg. 110 2.0 Trigger You fall at least 10 feet and land on a solid surface. --- You slam into the ground, shattering it around you. Treat the fall as 10 feet shorter. You land on your feet. All adjacent spaces become difficult terrain, and creatures in those spaces when you land take 5 bludgeoning damage as the debris hits them and are flat-footed until the start of their next turn.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "trigger": "You fall at least 10 feet and land on a solid surface.", "trigger_markdown": "You fall at least 10 feet and land on a solid surface.", "type": "Feat", "url": "/Feats.aspx?ID=1618", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Overpowering Charge" ], "feat_markdown": "Overpowering Charge", "id": "feat-1619", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Overpowering Charge](/Feats.aspx?ID=1619) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Prerequisites**\r\n[Barreling Charge](/Feats.aspx?ID=1605)\n\n\r\n\r\n---\r\n\r\nYou trample your foes as you charge past them. When you use Barreling Charge and successfully move through a creature's space, that creature takes bludgeoning damage equal to your Strength modifier. If you critically succeed, the creature takes twice this amount of damage and becomes [flat-footed](/Conditions.aspx?ID=16) until the end of your next turn.", "name": "Overpowering Charge", "pfs": "Standard", "prerequisite": "Barreling Charge", "prerequisite_markdown": "[Barreling Charge](/Feats.aspx?ID=1605)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Prerequisites**\r\n[Barreling Charge](/Feats.aspx?ID=1605)\n\n\r\n\r\n---\r\n\r\n\r\nYou trample your foes as you charge past them.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0", "speed": {}, "summary": "You trample your foes as you charge past them.", "summary_markdown": "You trample your foes as you charge past them.", "text": " Overpowering Charge Source Advanced Player's Guide pg. 110 2.0 Prerequisites Barreling Charge --- You trample your foes as you charge past them. When you use Barreling Charge and successfully move through a creature's space, that creature takes bludgeoning damage equal to your Strength modifier. If you critically succeed, the creature takes twice this amount of damage and becomes flat-footed until the end of your next turn.", "trait": [ "Barbarian", "Fighter" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Barbarian", "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=1619", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resounding Blow" ], "feat_markdown": "Resounding Blow", "id": "feat-1620", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Resounding Blow](/Feats.aspx?ID=1620) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Requirements**\r\nYou are wielding a melee weapon that deals bludgeoning damage.\r\n\r\n\r\n\r\n---\r\n\r\nYou strike your enemy in the head with such force that their ears ring. Make a melee Strike. If the Strike hits and deals damage, the target is [deafened](/Conditions.aspx?ID=8) until the start of your next turn (or for 1 minute on a critical hit).", "name": "Resounding Blow", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding a melee weapon that deals bludgeoning damage.", "requirement_markdown": "You are wielding a melee weapon that deals bludgeoning damage.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n**Requirements**\r\nYou are wielding a melee weapon that deals bludgeoning damage.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou strike your enemy in the head with such force that their ears ring.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0", "speed": {}, "summary": "You strike your enemy in the head with such force that their ears ring.", "summary_markdown": "You strike your enemy in the head with such force that their ears ring.", "text": " Resounding Blow Two Actions Source Advanced Player's Guide pg. 110 2.0 Requirements You are wielding a melee weapon that deals bludgeoning damage. --- You strike your enemy in the head with such force that their ears ring. Make a melee Strike. If the Strike hits and deals damage, the target is deafened until the start of your next turn (or for 1 minute on a critical hit).", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1620", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Silencing Strike" ], "feat_markdown": "Silencing Strike", "id": "feat-1621", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Silencing Strike](/Feats.aspx?ID=1621) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\nA quick strike to the face or mouth silences your opponent. Make a melee Strike against a foe. The foe must succeed at a Fortitude save against your class DC.\n\n**Success** The target is unaffected.
\r\n**Failure** The target is dazed and can barely vocalize. It's [stunned 1](/Conditions.aspx?ID=36) and its speech is raspy and hard to understand. It must succeed at a DC 11 flat check to use [linguistic](/Traits.aspx?ID=101) actions or supply verbal spellcasting components until the end of its next turn.
\r\n**Critical Failure** As failure, but the creature is stunned 3 instead of stunned 1.", "name": "Silencing Strike", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\n\r\nA quick strike to the face or mouth silences your opponent.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 110" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 110 2.0", "speed": {}, "summary": "A quick strike to the face or mouth silences your opponent.", "summary_markdown": "A quick strike to the face or mouth silences your opponent.", "text": " Silencing Strike Single Action Source Advanced Player's Guide pg. 110 2.0 --- A quick strike to the face or mouth silences your opponent. Make a melee Strike against a foe. The foe must succeed at a Fortitude save against your class DC. Success The target is unaffected. Failure The target is dazed and can barely vocalize. It's stunned 1 and its speech is raspy and hard to understand. It must succeed at a DC 11 flat check to use linguistic actions or supply verbal spellcasting components until the end of its next turn. Critical Failure As failure, but the creature is stunned 3 instead of stunned 1.", "trait": [ "Barbarian", "Incapacitation", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Incapacitation](/Traits.aspx?ID=93), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Incapacitation", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1621", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tangle of Battle" ], "feat_markdown": "Tangle of Battle", "id": "feat-1622", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Tangle of Battle](/Feats.aspx?ID=1622) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Trigger**\r\nYou critically hit an adjacent enemy.\n\n\r\n\r\n---\r\n\r\nYour incredibly vicious Strike pulls you right in close, giving you the opportunity to grab your foe. Attempt to [Grapple](/Actions.aspx?ID=35) the triggering enemy.", "name": "Tangle of Battle", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Trigger**\r\nYou critically hit an adjacent enemy.\n\n\r\n\r\n---\r\n\r\n\r\nYour incredibly vicious Strike pulls you right in close, giving you the opportunity to grab your foe.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0", "speed": {}, "summary": "Your incredibly vicious Strike pulls you right in close, giving you the opportunity to grab your foe.", "summary_markdown": "Your incredibly vicious Strike pulls you right in close, giving you the opportunity to grab your foe.", "text": " Tangle of Battle Reaction Source Advanced Player's Guide pg. 111 2.0 Trigger You critically hit an adjacent enemy. --- Your incredibly vicious Strike pulls you right in close, giving you the opportunity to grab your foe. Attempt to Grapple the triggering enemy.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "trigger": "You critically hit an adjacent enemy.", "trigger_markdown": "You critically hit an adjacent enemy.", "type": "Feat", "url": "/Feats.aspx?ID=1622", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Embrace the Pain" ], "feat_markdown": "Embrace the Pain", "id": "feat-1623", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Embrace the Pain](/Feats.aspx?ID=1623) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Trigger**\r\nA creature damages you with a melee attack.\n\n\r\n\r\n---\r\n\r\nIgnoring your pain, you reach out and grab the creature or weapon that caused you harm. Attempt an [Athletics](/Skills.aspx?ID=3) check to [Grapple](/Actions.aspx?ID=35) the triggering creature or to [Disarm](/Actions.aspx?ID=41) the creature of the triggering weapon.", "name": "Embrace the Pain", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Trigger**\r\nA creature damages you with a melee attack.\n\n\r\n\r\n---\r\n\r\n\r\nIgnoring your pain, you reach out and grab the creature or weapon that caused you harm.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0", "speed": {}, "summary": "Ignoring your pain, you reach out and grab the creature or weapon that caused you harm.", "summary_markdown": "Ignoring your pain, you reach out and grab the creature or weapon that caused you harm.", "text": " Embrace the Pain Reaction Source Advanced Player's Guide pg. 111 2.0 Trigger A creature damages you with a melee attack. --- Ignoring your pain, you reach out and grab the creature or weapon that caused you harm. Attempt an Athletics check to Grapple the triggering creature or to Disarm the creature of the triggering weapon.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "trigger": "A creature damages you with a melee attack.", "trigger_markdown": "A creature damages you with a melee attack.", "type": "Feat", "url": "/Feats.aspx?ID=1623", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sunder Spell" ], "feat_markdown": "Sunder Spell", "id": "feat-1624", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Sunder Spell](/Feats.aspx?ID=1624) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Prerequisites**\r\n[superstition instinct](/Instincts.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou draw upon your superstitious fury to destroy a spell. Make a Strike with a melee weapon or an unarmed attack against a creature, object, or a spell manifestation (such as the wall created by [_wall of fire_](/Spells.aspx?ID=362) or the guardian from [_spiritual guardian_](/Spells.aspx?ID=305)). If you're targeting something that doesn't have an AC listed, its AC is usually 10 against this Strike for targets that are very easy to hit, like a wall, or a different AC determined by the GM. If your Strike hits, you can attempt to [counteract](/Rules.aspx?ID=371) a single spell or magical effect on the target. Your counteract level for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check.\n\n Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours.\n\nSunder Spell leads to...\r\n[Sunder Enchantment](/Feats.aspx?ID=1627)", "name": "Sunder Spell", "pfs": "Standard", "prerequisite": "superstition instinct", "prerequisite_markdown": "[superstition instinct](/Instincts.aspx?ID=6)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Prerequisites**\r\n[superstition instinct](/Instincts.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nYou draw upon your superstitious fury to destroy a spell.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0", "speed": {}, "summary": "You draw upon your superstitious fury to destroy a spell.", "summary_markdown": "You draw upon your superstitious fury to destroy a spell.", "text": " Sunder Spell Two Actions Source Advanced Player's Guide pg. 111 2.0 Prerequisites superstition instinct --- You draw upon your superstitious fury to destroy a spell. Make a Strike with a melee weapon or an unarmed attack against a creature, object, or a spell manifestation (such as the wall created by wall of fire or the guardian from spiritual guardian ). If you're targeting something that doesn't have an AC listed, its AC is usually 10 against this Strike for targets that are very easy to hit, like a wall, or a different AC determined by the GM. If your Strike hits, you can attempt to counteract a single spell or magical effect on the target. Your counteract level for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check. Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours. Sunder Spell leads to... Sunder Enchantment", "trait": [ "Attack", "Barbarian", "Concentrate", "Rage" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Barbarian](/Traits.aspx?ID=18), [Concentrate](/Traits.aspx?ID=32), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Attack", "Barbarian", "Concentrate", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1624", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Mauler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unbalancing Sweep" ], "feat_markdown": "Unbalancing Sweep", "id": "feat-1625", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Unbalancing Sweep](/Feats.aspx?ID=1625) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Archetype** [Mauler](/Archetypes.aspx?ID=68) (Level 14)\n\n\r\n\r\n---\r\n\r\nYou make a great sweep about yourself, knocking creatures off their feet and away from you. Choose up to three adjacent foes and choose whether to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40) all three of them. Whichever of the two options you choose, roll a separate [Athletics](/Skills.aspx?ID=3) check against each foe, performing the same action against each foe. Each attempt counts toward your multiple attack penalty, but don't increase your penalty until you have made all the attempts.", "name": "Unbalancing Sweep", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou make a great sweep about yourself, knocking creatures off their feet and away from you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0", "speed": {}, "summary": "You make a great sweep about yourself, knocking creatures off their feet and away from you.", "summary_markdown": "You make a great sweep about yourself, knocking creatures off their feet and away from you.", "text": " Unbalancing Sweep Three Actions Source Advanced Player's Guide pg. 111 2.0 Archetype Mauler (Level 14) --- You make a great sweep about yourself, knocking creatures off their feet and away from you. Choose up to three adjacent foes and choose whether to Shove or Trip all three of them. Whichever of the two options you choose, roll a separate Athletics check against each foe, performing the same action against each foe. Each attempt counts toward your multiple attack penalty, but don't increase your penalty until you have made all the attempts.", "trait": [ "Barbarian", "Flourish", "Open" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Flourish](/Traits.aspx?ID=73), [Open](/Traits.aspx?ID=123)", "trait_raw": [ "Barbarian", "Flourish", "Open" ], "type": "Feat", "url": "/Feats.aspx?ID=1625", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impaling Thrust" ], "feat_markdown": "Impaling Thrust", "id": "feat-1626", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Impaling Thrust](/Feats.aspx?ID=1626) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Requirements**\r\nYou are wielding a melee weapon that deals piercing damage.\r\n\r\n\r\n\r\n---\r\n\r\nYou impale your enemy and hold them in place with your weapon. Make a melee Strike with the required weapon. If the Strike hits and deals damage, your target is [grabbed](/Conditions.aspx?ID=20) until they successfully [Escape](/Actions.aspx?ID=79), you attack with the required weapon, or you Release the required weapon, whichever comes first. When the target is no longer grabbed, they take [persistent bleed damage](/Conditions.aspx?ID=29) equal to the number of weapon damage dice.", "name": "Impaling Thrust", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding a melee weapon that deals piercing damage.", "requirement_markdown": "You are wielding a melee weapon that deals piercing damage.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Requirements**\r\nYou are wielding a melee weapon that deals piercing damage.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou impale your enemy and hold them in place with your weapon.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0", "speed": {}, "summary": "You impale your enemy and hold them in place with your weapon.", "summary_markdown": "You impale your enemy and hold them in place with your weapon.", "text": " Impaling Thrust Two Actions Source Advanced Player's Guide pg. 111 2.0 Requirements You are wielding a melee weapon that deals piercing damage. --- You impale your enemy and hold them in place with your weapon. Make a melee Strike with the required weapon. If the Strike hits and deals damage, your target is grabbed until they successfully Escape, you attack with the required weapon, or you Release the required weapon, whichever comes first. When the target is no longer grabbed, they take persistent bleed damage equal to the number of weapon damage dice.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1626", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sunder Enchantment" ], "feat_markdown": "Sunder Enchantment", "id": "feat-1627", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Sunder Enchantment](/Feats.aspx?ID=1627) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Prerequisites**\r\n[Sunder Spell](/Feats.aspx?ID=1624)\n\n\r\n\r\n---\r\n\r\nYou can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures. When you Sunder a Spell, you can instead attempt to [counteract](/Rules.aspx?ID=371) either an unattended magic item or one of your target's magic items. If your counteract attempt succeeds, the item becomes a mundane item of its type for 10 minutes. If you target an [artifact, an <%TREASURE.CATEGORIES%48%%> intelligent item](/equipment/artifacts), or a particularly powerful item, your counteract attempt automatically fails.", "name": "Sunder Enchantment", "pfs": "Standard", "prerequisite": "Sunder Spell", "prerequisite_markdown": "[Sunder Spell](/Feats.aspx?ID=1624)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Prerequisites**\r\n[Sunder Spell](/Feats.aspx?ID=1624)\n\n\r\n\r\n---\r\n\r\n\r\nYou can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0", "speed": {}, "summary": "You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures.", "summary_markdown": "You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures.", "text": " Sunder Enchantment Source Advanced Player's Guide pg. 111 2.0 Prerequisites Sunder Spell --- You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures. When you Sunder a Spell, you can instead attempt to counteract either an unattended magic item or one of your target's magic items. If your counteract attempt succeeds, the item becomes a mundane item of its type for 10 minutes. If you target an artifact, an <%TREASURE.CATEGORIES%48%%> intelligent item, or a particularly powerful item, your counteract attempt automatically fails.", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=1627", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Furious Vengeance" ], "feat_markdown": "Furious Vengeance", "id": "feat-1628", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Furious Vengeance](/Feats.aspx?ID=1628) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Prerequisites**\r\n[fury instinct](/Instincts.aspx?ID=3)\n\n**Trigger**\r\nAn enemy within your melee reach critically hits you with a melee Strike.\n\n\r\n\r\n---\r\n\r\nYour enemy's blow fuels your rage and provokes your immediate retaliation. Make a melee Strike against the triggering enemy.", "name": "Furious Vengeance", "pfs": "Standard", "prerequisite": "fury instinct", "prerequisite_markdown": "[fury instinct](/Instincts.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Prerequisites**\r\n[fury instinct](/Instincts.aspx?ID=3)\n\n**Trigger**\r\nAn enemy within your melee reach critically hits you with a melee Strike.\n\n\r\n\r\n---\r\n\r\n\r\nYour enemy's blow fuels your rage and provokes your immediate retaliation.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0", "speed": {}, "summary": "Your enemy's blow fuels your rage and provokes your immediate retaliation.", "summary_markdown": "Your enemy's blow fuels your rage and provokes your immediate retaliation.", "text": " Furious Vengeance Reaction Source Advanced Player's Guide pg. 111 2.0 Prerequisites fury instinct Trigger An enemy within your melee reach critically hits you with a melee Strike. --- Your enemy's blow fuels your rage and provokes your immediate retaliation. Make a melee Strike against the triggering enemy.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "trigger": "An enemy within your melee reach critically hits you with a melee Strike.", "trigger_markdown": "An enemy within your melee reach critically hits you with a melee Strike.", "type": "Feat", "url": "/Feats.aspx?ID=1628", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Penetrating Projectile" ], "feat_markdown": "Penetrating Projectile", "id": "feat-1629", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Penetrating Projectile](/Feats.aspx?ID=1629) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Requirements**\r\nYou are wielding a ranged or thrown weapon that deals piercing damage.\r\n\r\n\r\n\r\n---\r\n\r\nYour projectiles are unhindered by flesh and bone. Make a ranged Strike against each creature in a 30-foot line. These attacks ignore lesser cover, cover, and greater cover granted by creatures. Roll damage only once and apply it to each creature you hit. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you have made all your attacks.", "name": "Penetrating Projectile", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding a ranged or thrown weapon that deals piercing damage.", "requirement_markdown": "You are wielding a ranged or thrown weapon that deals piercing damage.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n**Requirements**\r\nYou are wielding a ranged or thrown weapon that deals piercing damage.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour projectiles are unhindered by flesh and bone.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0", "speed": {}, "summary": "Your projectiles are unhindered by flesh and bone.", "summary_markdown": "Your projectiles are unhindered by flesh and bone.", "text": " Penetrating Projectile Two Actions Source Advanced Player's Guide pg. 111 2.0 Requirements You are wielding a ranged or thrown weapon that deals piercing damage. --- Your projectiles are unhindered by flesh and bone. Make a ranged Strike against each creature in a 30-foot line. These attacks ignore lesser cover, cover, and greater cover granted by creatures. Roll damage only once and apply it to each creature you hit. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you have made all your attacks.", "trait": [ "Barbarian", "Flourish", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Flourish](/Traits.aspx?ID=73), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Flourish", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1629", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shattering Blows" ], "feat_markdown": "Shattering Blows", "id": "feat-1630", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Shattering Blows](/Feats.aspx?ID=1630) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n\r\n\r\n---\r\n\r\nYour forceful blows shatter objects with ease. While you are raging, your melee Strikes ignore 5 points of an object's Hardness. If you have the devastator class feature, you instead ignore 10 points of an object's Hardness.", "name": "Shattering Blows", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour forceful blows shatter objects with ease.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0", "speed": {}, "summary": "Your forceful blows shatter objects with ease.", "summary_markdown": "Your forceful blows shatter objects with ease.", "text": " Shattering Blows Source Advanced Player's Guide pg. 111 2.0 --- Your forceful blows shatter objects with ease. While you are raging, your melee Strikes ignore 5 points of an object's Hardness. If you have the devastator class feature, you instead ignore 10 points of an object's Hardness.", "trait": [ "Barbarian", "Rage" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135)", "trait_raw": [ "Barbarian", "Rage" ], "type": "Feat", "url": "/Feats.aspx?ID=1630", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unstoppable Juggernaut" ], "feat_markdown": "Unstoppable Juggernaut", "id": "feat-1631", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Unstoppable Juggernaut](/Feats.aspx?ID=1631) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n\r\n\r\n---\r\n\r\nYou have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from raging increases to 8 + your Constitution modifier.\n\n In addition, if you are reduced to 0 Hit Points while raging, you can end your rage as a reaction to stay at 1 Hit Point. If you do, you become [wounded 2](/Conditions.aspx?ID=42) (or increase your wounded condition by 2 if you are already wounded).\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Apex Companion](/Feats.aspx?ID=1160), [Aura of Unbreakable Virtue](/Feats.aspx?ID=1161), [Bloodline Metamorphosis](/Feats.aspx?ID=1162), [Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163), [Emblazon Divinity](/Feats.aspx?ID=1164), [Enduring Debilitation](/Feats.aspx?ID=1165), [Golden Body](/Feats.aspx?ID=1166), [Song of the Fallen](/Feats.aspx?ID=1168), [Spell Mastery](/Feats.aspx?ID=1843), [Superior Sight](/Feats.aspx?ID=1170), [Ultimate Flexibility](/Feats.aspx?ID=1732)", "name": "Unstoppable Juggernaut", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n\r\n\r\n---\r\n\r\n\r\nYou have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 111 2.0, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76", "speed": {}, "summary": "You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease.", "summary_markdown": "You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease.", "text": " Unstoppable Juggernaut Source Advanced Player's Guide pg. 111 2.0 , Pathfinder #150: Broken Promises pg. 76 --- You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from raging increases to 8 + your Constitution modifier. In addition, if you are reduced to 0 Hit Points while raging, you can end your rage as a reaction to stay at 1 Hit Point. If you do, you become wounded 2 (or increase your wounded condition by 2 if you are already wounded). Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Apex Companion, Aura of Unbreakable Virtue, Bloodline Metamorphosis, Efficient Alchemy (Paragon), Emblazon Divinity, Enduring Debilitation, Golden Body, Song of the Fallen, Spell Mastery, Superior Sight, Ultimate Flexibility", "trait": [ "Barbarian" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18)", "trait_raw": [ "Barbarian" ], "type": "Feat", "url": "/Feats.aspx?ID=1631", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hymn of Healing" ], "feat_markdown": "Hymn of Healing", "id": "feat-1632", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hymn of Healing](/Feats.aspx?ID=1632) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\nYou learn the [_hymn of healing_](/Spells.aspx?ID=728) composition spell, which imbues your music with rich melodies that help your allies recover from harm.", "name": "Hymn of Healing", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou learn the hymn of healing composition spell (page 228), which imbues your music with rich melodies that help your allies recover from harm.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0", "speed": {}, "summary": "You learn the hymn of healing composition spell (page 228), which imbues your music with rich melodies that help your allies recover from harm.", "summary_markdown": "You learn the hymn of healing composition spell (page 228), which imbues your music with rich melodies that help your allies recover from harm.", "text": " Hymn of Healing Source Advanced Player's Guide pg. 112 2.0 --- You learn the hymn of healing composition spell, which imbues your music with rich melodies that help your allies recover from harm.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1632", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Martial Performance" ], "feat_markdown": "Martial Performance", "id": "feat-1633", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Martial Performance](/Feats.aspx?ID=1633) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat even with the most inelegant tools. You become trained with all martial weapons. If you gain the bard weapon expertise class feature, your proficiency rank with martial weapons increases to expert.", "name": "Martial Performance", "pfs": "Standard", "prerequisite": "warrior muse", "prerequisite_markdown": "[warrior muse](/Muses.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYour muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat even with the most inelegant tools.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0", "speed": {}, "summary": "Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat even with the most inelegant tools.", "summary_markdown": "Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat even with the most inelegant tools.", "text": " Martial Performance Source Advanced Player's Guide pg. 112 2.0 Prerequisites warrior muse --- Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat even with the most inelegant tools. You become trained with all martial weapons. If you gain the bard weapon expertise class feature, your proficiency rank with martial weapons increases to expert.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1633", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Well-Versed" ], "feat_markdown": "Well-Versed", "id": "feat-1634", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Well-Versed](/Feats.aspx?ID=1634) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\nYou're resilient to performative influences that aren't your own. You gain a +1 circumstance bonus to saving throws against effects with the [auditory](/Traits.aspx?ID=16), [illusion](/Traits.aspx?ID=92), [linguistic](/Traits.aspx?ID=101), [sonic](/Traits.aspx?ID=147), or [visual](/Traits.aspx?ID=163) traits.\n\nWell-Versed leads to...\r\n[Educate Allies](/Feats.aspx?ID=1642)", "name": "Well-Versed", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're resilient to performative influences that aren't your own.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0", "speed": {}, "summary": "You're resilient to performative influences that aren't your own.", "summary_markdown": "You're resilient to performative influences that aren't your own.", "text": " Well-Versed Source Advanced Player's Guide pg. 112 2.0 --- You're resilient to performative influences that aren't your own. You gain a +1 circumstance bonus to saving throws against effects with the auditory, illusion, linguistic, sonic, or visual traits. Well-Versed leads to... Educate Allies", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1634", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Directed Audience" ], "feat_markdown": "Directed Audience", "id": "feat-1635", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Directed Audience](/Feats.aspx?ID=1635) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\nYou can shape the area of your composition spells. Whenever you cast a composition spell whose area is an emanation, you can change the spell's area to a cone 10 feet larger, to a maximum of twice the original area. For example, you could modify a composition spell that affects a 30-foot emanation to affect a 40-foot cone, but a 5-foot emanation could only become a 10-foot cone.", "name": "Directed Audience", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can shape the area of your composition spells.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0", "speed": {}, "summary": "You can shape the area of your composition spells.", "summary_markdown": "You can shape the area of your composition spells.", "text": " Directed Audience Source Advanced Player's Guide pg. 112 2.0 --- You can shape the area of your composition spells. Whenever you cast a composition spell whose area is an emanation, you can change the spell's area to a cone 10 feet larger, to a maximum of twice the original area. For example, you could modify a composition spell that affects a 30-foot emanation to affect a 40-foot cone, but a 5-foot emanation could only become a 10-foot cone.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1635", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Song of Strength" ], "feat_markdown": "Song of Strength", "id": "feat-1636", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Song of Strength](/Feats.aspx?ID=1636) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour performances inspire strength in your allies. You learn the [_song of strength_](/Spells.aspx?ID=732) composition cantrip.", "name": "Song of Strength", "pfs": "Standard", "prerequisite": "warrior muse", "prerequisite_markdown": "[warrior muse](/Muses.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYour performances inspire strength in your allies.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0", "speed": {}, "summary": "Your performances inspire strength in your allies.", "summary_markdown": "Your performances inspire strength in your allies.", "text": " Song of Strength Source Advanced Player's Guide pg. 112 2.0 Prerequisites warrior muse --- Your performances inspire strength in your allies. You learn the song of strength composition cantrip.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1636", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Combat Reading" ], "feat_markdown": "Combat Reading", "id": "feat-1637", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Combat Reading](/Feats.aspx?ID=1637) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\nYou use a performer's cold reading techniques, aura reading, and other tricks to discover your foe's strengths and weaknesses. The GM rolls a [secret](/Traits.aspx?ID=142) [Occultism](/Skills.aspx?ID=11) check for you against the [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) DC (whichever is higher) of an enemy of your choice who is engaged in combat and isn't [concealed](/Conditions.aspx?ID=4) from you, [hidden](/Conditions.aspx?ID=22) from you, or [undetected](/Conditions.aspx?ID=39) by you. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Combat Reading for 1 day.\n\n**Critical Success** The GM chooses and tells you two of the following pieces of information about the enemy: which of the enemy's weaknesses is highest, which of the enemy's saving throws has the lowest modifier, one immunity the enemy has, or which of the enemy's resistances is highest. In the event of a tie, the GM should pick one at random.
\r\n**Success** The GM chooses one piece of information from the above list to tell you about the enemy.
\r\n**Critical Failure** The GM gives you false information (the GM makes up the information).", "name": "Combat Reading", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou use a performer's cold reading techniques, aura reading, and other tricks to discover your foe's strengths and weaknesses.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0", "speed": {}, "summary": "You use a performer's cold reading techniques, aura reading, and other tricks to discover your foe's strengths and weaknesses.", "summary_markdown": "You use a performer's cold reading techniques, aura reading, and other tricks to discover your foe's strengths and weaknesses.", "text": " Combat Reading Single Action Source Advanced Player's Guide pg. 112 2.0 --- You use a performer's cold reading techniques, aura reading, and other tricks to discover your foe's strengths and weaknesses. The GM rolls a secret Occultism check for you against the Deception or Stealth DC (whichever is higher) of an enemy of your choice who is engaged in combat and isn't concealed from you, hidden from you, or undetected by you. The GM might apply a penalty for the distance between you and the enemy. The enemy is then temporarily immune to your Combat Reading for 1 day. Critical Success The GM chooses and tells you two of the following pieces of information about the enemy: which of the enemy's weaknesses is highest, which of the enemy's saving throws has the lowest modifier, one immunity the enemy has, or which of the enemy's resistances is highest. In the event of a tie, the GM should pick one at random. Success The GM chooses one piece of information from the above list to tell you about the enemy. Critical Failure The GM gives you false information (the GM makes up the information).", "trait": [ "Bard", "Secret" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Secret](/Traits.aspx?ID=142)", "trait_raw": [ "Bard", "Secret" ], "type": "Feat", "url": "/Feats.aspx?ID=1637", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Courageous Advance" ], "feat_markdown": "Courageous Advance", "id": "feat-1638", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Courageous Advance](/Feats.aspx?ID=1638) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nWith a rousing call, you exhort an ally to advance. If your next action is to cast the [_inspire courage_](/Spells.aspx?ID=386) composition cantrip, one ally who gains a status bonus from the spell can immediately use a reaction to Stride.\n\nCourageous Advance leads to...\r\n[Courageous Onslaught](/Feats.aspx?ID=1658)", "name": "Courageous Advance", "pfs": "Standard", "prerequisite": "warrior muse", "prerequisite_markdown": "[warrior muse](/Muses.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nWith a rousing call, you exhort an ally to advance.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0", "speed": {}, "summary": "With a rousing call, you exhort an ally to advance.", "summary_markdown": "With a rousing call, you exhort an ally to advance.", "text": " Courageous Advance Single Action Source Advanced Player's Guide pg. 112 2.0 Prerequisites warrior muse --- With a rousing call, you exhort an ally to advance. If your next action is to cast the inspire courage composition cantrip, one ally who gains a status bonus from the spell can immediately use a reaction to Stride. Courageous Advance leads to... Courageous Onslaught", "trait": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1638", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ritual Researcher" ], "feat_markdown": "Ritual Researcher", "id": "feat-1639", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ritual Researcher](/Feats.aspx?ID=1639) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1); Expert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nCareful research into the art of rituals has made you better at performing them. You gain a +2 circumstance bonus to all primary and secondary checks you attempt as part of casting a ritual.", "name": "Ritual Researcher", "pfs": "Standard", "prerequisite": "enigma muse; Expert in Occultism", "prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1); Expert in [Occultism](/Skills.aspx?ID=11)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1); Expert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nCareful research into the art of rituals has made you better at performing them.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 112 2.0", "speed": {}, "summary": "Careful research into the art of rituals has made you better at performing them.", "summary_markdown": "Careful research into the art of rituals has made you better at performing them.", "text": " Ritual Researcher Source Advanced Player's Guide pg. 112 2.0 Prerequisites enigma muse; Expert in Occultism --- Careful research into the art of rituals has made you better at performing them. You gain a +2 circumstance bonus to all primary and secondary checks you attempt as part of casting a ritual.", "trait": [ "Bard", "Uncommon" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Bard", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1639", "weakness": {} }, { "archetype": [ "Loremaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Assured Knowledge" ], "feat_markdown": "Assured Knowledge", "id": "feat-1640", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Assured Knowledge](/Feats.aspx?ID=1640) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Archetype** [Loremaster](/Archetypes.aspx?ID=65) (Level 8)\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou can procure information with confidence. Whenever you [Recall Knowledge](/Actions.aspx?ID=26) using any skill (including [Bardic Lore](/Feats.aspx?ID=179)), you can forgo rolling your check to instead receive a result of 10 + your proficiency bonus (don't apply any other bonuses, penalties, or modifiers). As long as you are an expert in a skill, you meet the prerequisites for the [Automatic Knowledge](/Feats.aspx?ID=757) skill feat in that skill, even if you don't have [Assurance](/Feats.aspx?ID=756) in that skill.\n\nAssured Knowledge leads to...\r\n[Enigma's Knowledge](/Feats.aspx?ID=1652)", "name": "Assured Knowledge", "pfs": "Standard", "prerequisite": "enigma muse", "prerequisite_markdown": "[enigma muse](/Muses.aspx?ID=1)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Prerequisites**\r\n[enigma muse](/Muses.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou can procure information with confidence.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0", "speed": {}, "summary": "You can procure information with confidence.", "summary_markdown": "You can procure information with confidence.", "text": " Assured Knowledge Source Advanced Player's Guide pg. 113 2.0 Archetype Loremaster (Level 8) Prerequisites enigma muse --- You can procure information with confidence. Whenever you Recall Knowledge using any skill (including Bardic Lore), you can forgo rolling your check to instead receive a result of 10 + your proficiency bonus (don't apply any other bonuses, penalties, or modifiers). As long as you are an expert in a skill, you meet the prerequisites for the Automatic Knowledge skill feat in that skill, even if you don't have Assurance in that skill. Assured Knowledge leads to... Enigma's Knowledge", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1640", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defensive Coordination" ], "feat_markdown": "Defensive Coordination", "id": "feat-1641", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Defensive Coordination](/Feats.aspx?ID=1641) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4); [Inspire Defense](/Feats.aspx?ID=188)\n\n\r\n\r\n---\r\n\r\nLike the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line. If your next action is to cast the [_inspire defense_](/Spells.aspx?ID=387) composition cantrip, you can [Raise a Shield](/Actions.aspx?ID=98), and one ally who gains a status bonus from the spell can immediately use a reaction to Raise a Shield.", "name": "Defensive Coordination", "pfs": "Standard", "prerequisite": "warrior muse; Inspire Defense", "prerequisite_markdown": "[warrior muse](/Muses.aspx?ID=4); [Inspire Defense](/Feats.aspx?ID=188)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4); [Inspire Defense](/Feats.aspx?ID=188)\n\n\r\n\r\n---\r\n\r\n\r\nLike the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0", "speed": {}, "summary": "Like the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line.", "summary_markdown": "Like the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line.", "text": " Defensive Coordination Single Action Source Advanced Player's Guide pg. 113 2.0 Prerequisites warrior muse; Inspire Defense --- Like the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line. If your next action is to cast the inspire defense composition cantrip, you can Raise a Shield, and one ally who gains a status bonus from the spell can immediately use a reaction to Raise a Shield.", "trait": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1641", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Educate Allies" ], "feat_markdown": "Educate Allies", "id": "feat-1642", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Educate Allies](/Feats.aspx?ID=1642) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Prerequisites**\r\n[Well-Versed](/Feats.aspx?ID=1634)\n\n**Trigger**\r\nAn ally benefiting from one of your composition spells is subject to an effect with the [auditory](/Traits.aspx?ID=16), [illusion](/Traits.aspx?ID=92), [linguistic](/Traits.aspx?ID=101), [sonic](/Traits.aspx?ID=147), or [visual](/Traits.aspx?ID=163) trait.\n\n\r\n\r\n---\r\n\r\nYou tweak the properties of your composition spell to convey a bit of your defensive knowledge. All allies affected by your composition spell gain your +1 circumstance bonus from [Well-Versed](/Feats.aspx?ID=1634) until the start of your next turn. Teaching your allies also bolsters your own skills; your personal circumstance bonus from Well-Versed also increases to +2 until the start of your next turn.", "name": "Educate Allies", "pfs": "Standard", "prerequisite": "Well-Versed", "prerequisite_markdown": "[Well-Versed](/Feats.aspx?ID=1634)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Prerequisites**\r\n[Well-Versed](/Feats.aspx?ID=1634)\n\n**Trigger**\r\nAn ally benefiting from one of your composition spells is subject to an effect with the [auditory](/Traits.aspx?ID=16), [illusion](/Traits.aspx?ID=92), [linguistic](/Traits.aspx?ID=101), [sonic](/Traits.aspx?ID=147), or [visual](/Traits.aspx?ID=163) trait.\n\n\r\n\r\n---\r\n\r\n\r\nYou tweak the properties of your composition spell to convey a bit of your defensive knowledge.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0", "speed": {}, "summary": "You tweak the properties of your composition spell to convey a bit of your defensive knowledge.", "summary_markdown": "You tweak the properties of your composition spell to convey a bit of your defensive knowledge.", "text": " Educate Allies Reaction Source Advanced Player's Guide pg. 113 2.0 Prerequisites Well-Versed Trigger An ally benefiting from one of your composition spells is subject to an effect with the auditory, illusion, linguistic, sonic, or visual trait. --- You tweak the properties of your composition spell to convey a bit of your defensive knowledge. All allies affected by your composition spell gain your +1 circumstance bonus from Well-Versed until the start of your next turn. Teaching your allies also bolsters your own skills; your personal circumstance bonus from Well-Versed also increases to +2 until the start of your next turn.", "trait": [ "Abjuration", "Bard", "Concentrate" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Abjuration", "Bard", "Concentrate" ], "trigger": "An ally benefiting from one of your composition spells is subject to an effect with the auditory , illusion , linguistic , sonic , or visual trait.", "trigger_markdown": "An ally benefiting from one of your composition spells is subject to an effect with the [auditory](/Traits.aspx?ID=16), [illusion](/Traits.aspx?ID=92), [linguistic](/Traits.aspx?ID=101), [sonic](/Traits.aspx?ID=147), or [visual](/Traits.aspx?ID=163) trait.", "type": "Feat", "url": "/Feats.aspx?ID=1642", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Song of Marching" ], "feat_markdown": "Song of Marching", "id": "feat-1643", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Song of Marching](/Feats.aspx?ID=1643) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\nYou learn the [_song of marching_](/Spells.aspx?ID=731) composition cantrip, which enables you and your allies to cross vast distances without strain.", "name": "Song of Marching", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou learn the _song of marching_ composition cantrip, which enables you and your allies to cross vast distances without strain.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0", "speed": {}, "summary": "You learn the song of marching composition cantrip, which enables you and your allies to cross vast distances without strain.", "summary_markdown": "You learn the _song of marching_ composition cantrip, which enables you and your allies to cross vast distances without strain.", "text": " Song of Marching Source Advanced Player's Guide pg. 113 2.0 --- You learn the song of marching composition cantrip, which enables you and your allies to cross vast distances without strain.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1643", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Accompany" ], "feat_markdown": "Accompany", "id": "feat-1644", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Accompany](/Feats.aspx?ID=1644) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Trigger**\r\nAn ally within 30 feet Casts a Spell.\n\n\r\n\r\n---\r\n\r\nYou use your performances to supplement an ally's spellcasting, providing magical energy for their spells. Attempt a [Performance](/Skills.aspx?ID=12) check, using a [very high DC for the ally's level](/Rules.aspx?ID=552), and either spend a Focus Point (if the triggering spell is a focus spell) or expend a spell slot at least 1 level higher than the triggering spell. If you succeed at the Performance check, your ally's spell doesn't cost the Focus Point or spell slot.", "name": "Accompany", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Trigger**\r\nAn ally within 30 feet Casts a Spell.\n\n\r\n\r\n---\r\n\r\n\r\nYou use your performances to supplement an ally's spellcasting, providing magical energy for their spells.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0", "speed": {}, "summary": "You use your performances to supplement an ally's spellcasting, providing magical energy for their spells.", "summary_markdown": "You use your performances to supplement an ally's spellcasting, providing magical energy for their spells.", "text": " Accompany Reaction Source Advanced Player's Guide pg. 113 2.0 Trigger An ally within 30 feet Casts a Spell. --- You use your performances to supplement an ally's spellcasting, providing magical energy for their spells. Attempt a Performance check, using a very high DC for the ally's level, and either spend a Focus Point (if the triggering spell is a focus spell) or expend a spell slot at least 1 level higher than the triggering spell. If you succeed at the Performance check, your ally's spell doesn't cost the Focus Point or spell slot.", "trait": [ "Bard", "Concentrate", "Manipulate" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Bard", "Concentrate", "Manipulate" ], "trigger": "An ally within 30 feet Casts a Spell.", "trigger_markdown": "An ally within 30 feet Casts a Spell.", "type": "Feat", "url": "/Feats.aspx?ID=1644", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Call and Response" ], "feat_markdown": "Call and Response", "id": "feat-1645", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Call and Response](/Feats.aspx?ID=1645) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\nYour composition takes the form of a call-and-response chant, which lets your allies continue the effect without you. If your next action is to cast a composition cantrip with a duration of 1 round, it becomes a call. While the spell is active, one ally affected by the spell can respond to your call as a single action that has the [auditory](/Traits.aspx?ID=16) and [concentrate](/Traits.aspx?ID=32) traits to extend the spell's duration by 1 round. Only one ally can respond to a given call, and responding to the ally's response has no additional effect.", "name": "Call and Response", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour composition takes the form of a call-and-response chant, which lets your allies continue the effect without you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0", "speed": {}, "summary": "Your composition takes the form of a call-and-response chant, which lets your allies continue the effect without you.", "summary_markdown": "Your composition takes the form of a call-and-response chant, which lets your allies continue the effect without you.", "text": " Call and Response Single Action Source Advanced Player's Guide pg. 113 2.0 --- Your composition takes the form of a call-and-response chant, which lets your allies continue the effect without you. If your next action is to cast a composition cantrip with a duration of 1 round, it becomes a call. While the spell is active, one ally affected by the spell can respond to your call as a single action that has the auditory and concentrate traits to extend the spell's duration by 1 round. Only one ally can respond to a given call, and responding to the ally's response has no additional effect.", "trait": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1645", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Courageous Opportunity" ], "feat_markdown": "Courageous Opportunity", "id": "feat-1646", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Courageous Opportunity](/Feats.aspx?ID=1646) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n**Trigger**\r\nA creature within your reach uses an [auditory](/Traits.aspx?ID=16) effect, [manipulate](/Traits.aspx?ID=104) action, or [move](/Traits.aspx?ID=114) action; makes a ranged attack; or leaves a square during its move action.\r\n\r\n**Requirements**\r\nYou are affected by [_inspire courage_](/Spells.aspx?ID=386).\r\n\r\n\r\n\r\n---\r\n\r\nYou bellow a ferocious call to arms, inspiring yourself to lash out at a foe. Make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the action is disrupted.", "name": "Courageous Opportunity", "pfs": "Standard", "prerequisite": "warrior muse", "prerequisite_markdown": "[warrior muse](/Muses.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are affected by inspire courage .", "requirement_markdown": "You are affected by [_inspire courage_](/Spells.aspx?ID=386).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n**Trigger**\r\nA creature within your reach uses an [auditory](/Traits.aspx?ID=16) effect, [manipulate](/Traits.aspx?ID=104) action, or [move](/Traits.aspx?ID=114) action; makes a ranged attack; or leaves a square during its move action.\r\n\r\n**Requirements**\r\nYou are affected by [_inspire courage_](/Spells.aspx?ID=386).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou bellow a ferocious call to arms, inspiring yourself to lash out at a foe.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0", "speed": {}, "summary": "You bellow a ferocious call to arms, inspiring yourself to lash out at a foe.", "summary_markdown": "You bellow a ferocious call to arms, inspiring yourself to lash out at a foe.", "text": " Courageous Opportunity Reaction Source Advanced Player's Guide pg. 113 2.0 Prerequisites warrior muse Trigger A creature within your reach uses an auditory effect, manipulate action, or move action; makes a ranged attack; or leaves a square during its move action. Requirements You are affected by inspire courage . --- You bellow a ferocious call to arms, inspiring yourself to lash out at a foe. Make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the action is disrupted.", "trait": [ "Auditory", "Bard", "Concentrate" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Auditory", "Bard", "Concentrate" ], "trigger": "A creature within your reach uses an auditory effect, manipulate action, or move action; makes a ranged attack; or leaves a square during its move action.", "trigger_markdown": "A creature within your reach uses an [auditory](/Traits.aspx?ID=16) effect, [manipulate](/Traits.aspx?ID=104) action, or [move](/Traits.aspx?ID=114) action; makes a ranged attack; or leaves a square during its move action.", "type": "Feat", "url": "/Feats.aspx?ID=1646", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soulsight" ], "feat_markdown": "Soulsight", "id": "feat-1647", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Soulsight](/Feats.aspx?ID=1647) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Prerequisites**\r\n[[Sorcerer](/Classes.aspx?ID=11)] bloodline that grants [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) spells\n\n\r\n\r\n---\r\n\r\nYour muse has opened your senses to the world beyond. You gain spiritsense as an imprecise sense with a range of 60 feet. Spiritsense enables you to sense the spirits of creatures, including living creatures, most non-mindless [undead](/Traits.aspx?ID=160), and [haunts](/Traits.aspx?ID=88) within the listed range. As with your hearing and other imprecise senses, you still need to [Seek](/Actions.aspx?ID=84) to locate an undetected creature. As spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells such as [_project image_](/Spells.aspx?ID=237) or possessing otherwise soulless objects. It can't detect soulless bodies, [constructs](/Traits.aspx?ID=35), or objects, and like most senses, it doesn't penetrate through solid objects.\n\nSoulsight leads to...\r\n[Shared Sight](/Feats.aspx?ID=3642)", "name": "Soulsight", "pfs": "Standard", "prerequisite": "[Sorcerer] bloodline that grants divine or occult spells", "prerequisite_markdown": "[[Sorcerer](/Classes.aspx?ID=11)] bloodline that grants [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n**Prerequisites**\r\n[[Sorcerer](/Classes.aspx?ID=11)] bloodline that grants [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) spells\n\n\r\n\r\n---\r\n\r\n\r\nYour muse has opened your senses to the world beyond.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0", "speed": {}, "summary": "Your muse has opened your senses to the world beyond.", "summary_markdown": "Your muse has opened your senses to the world beyond.", "text": " Soulsight Source Advanced Player's Guide pg. 113 2.0 Prerequisites [Sorcerer] bloodline that grants divine or occult spells --- Your muse has opened your senses to the world beyond. You gain spiritsense as an imprecise sense with a range of 60 feet. Spiritsense enables you to sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. As with your hearing and other imprecise senses, you still need to Seek to locate an undetected creature. As spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells such as project image or possessing otherwise soulless objects. It can't detect soulless bodies, constructs, or objects, and like most senses, it doesn't penetrate through solid objects. Soulsight leads to... Shared Sight", "trait": [ "Bard", "Sorcerer" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Bard", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1647", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Annotate Composition" ], "feat_markdown": "Annotate Composition", "id": "feat-1648", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Annotate Composition](/Feats.aspx?ID=1648) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\nBy putting composition to paper, you can create a source of stirring words or song that others can read and understand. You spend 10 minutes and 1 Focus Point to transpose a composition spell on a special scroll that you or another creature can later activate. This composition spell must take a single action to cast. If the chosen composition spell requires a Performance check as part of the casting, the GM rolls this check as a secret check when you annotate your score. If you have [_inspire heroics_](/Spells.aspx?ID=388) or [_lingering composition_](/Spells.aspx?ID=389) and the chosen composition spell allows, you can also use one of those spells to modify the annotated composition, with the GM rolling the [secret](/Traits.aspx?ID=142) [Performance](/Skills.aspx?ID=12) check. If you do, you spend an additional Focus Point, even if the secret check fails.\n\n Any creature that can read the language you used when annotating your composition can Activate the Item by spending a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. This produces the effects of the composition as though the activating creature had Cast the Spell.\n\n A composition you create this way loses its power the next time you make your daily preparations. While the composition is in your possession, you can render it inert using a single action that has the concentrate trait. You can't regain the Focus Points you spent to create the annotated composition until it is activated or loses its magic.", "name": "Annotate Composition", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\n\r\nBy putting composition to paper, you can create a source of stirring words or song that others can read and understand.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 113 2.0", "speed": {}, "summary": "By putting composition to paper, you can create a source of stirring words or song that others can read and understand.", "summary_markdown": "By putting composition to paper, you can create a source of stirring words or song that others can read and understand.", "text": " Annotate Composition Source Advanced Player's Guide pg. 113 2.0 --- By putting composition to paper, you can create a source of stirring words or song that others can read and understand. You spend 10 minutes and 1 Focus Point to transpose a composition spell on a special scroll that you or another creature can later activate. This composition spell must take a single action to cast. If the chosen composition spell requires a Performance check as part of the casting, the GM rolls this check as a secret check when you annotate your score. If you have inspire heroics or lingering composition and the chosen composition spell allows, you can also use one of those spells to modify the annotated composition, with the GM rolling the secret Performance check. If you do, you spend an additional Focus Point, even if the secret check fails. Any creature that can read the language you used when annotating your composition can Activate the Item by spending a single action, which has the concentrate trait. This produces the effects of the composition as though the activating creature had Cast the Spell. A composition you create this way loses its power the next time you make your daily preparations. While the composition is in your possession, you can render it inert using a single action that has the concentrate trait. You can't regain the Focus Points you spent to create the annotated composition until it is activated or loses its magic.", "trait": [ "Bard", "Exploration", "Linguistic" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Exploration](/Traits.aspx?ID=66), [Linguistic](/Traits.aspx?ID=101)", "trait_raw": [ "Bard", "Exploration", "Linguistic" ], "type": "Feat", "url": "/Feats.aspx?ID=1648", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Courageous Assault" ], "feat_markdown": "Courageous Assault", "id": "feat-1649", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Courageous Assault](/Feats.aspx?ID=1649) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nWith a mighty shout, you can stir an ally to attack. If your next action is to cast the [_inspire courage_](/Spells.aspx?ID=386) composition cantrip, one ally who gains a status bonus from the spell can immediately use a reaction to make a melee Strike.\n\nCourageous Assault leads to...\r\n[Courageous Onslaught](/Feats.aspx?ID=1658), [Shared Assault](/Feats.aspx?ID=1654)", "name": "Courageous Assault", "pfs": "Standard", "prerequisite": "warrior muse", "prerequisite_markdown": "[warrior muse](/Muses.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nWith a mighty shout, you can stir an ally to attack.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0", "speed": {}, "summary": "With a mighty shout, you can stir an ally to attack.", "summary_markdown": "With a mighty shout, you can stir an ally to attack.", "text": " Courageous Assault Single Action Source Advanced Player's Guide pg. 114 2.0 Prerequisites warrior muse --- With a mighty shout, you can stir an ally to attack. If your next action is to cast the inspire courage composition cantrip, one ally who gains a status bonus from the spell can immediately use a reaction to make a melee Strike. Courageous Assault leads to... Courageous Onslaught, Shared Assault", "trait": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1649", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ode to Ouroboros" ], "feat_markdown": "Ode to Ouroboros", "id": "feat-1650", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Ode to Ouroboros](/Feats.aspx?ID=1650) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\nYou learn the [_ode to ouroboros_](/Spells.aspx?ID=729) composition spell, which enables you to temporarily spare your allies from death.", "name": "Ode to Ouroboros", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou learn the _ode to ouroboros_ composition spell, which enables you to temporarily spare your allies from death.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0", "speed": {}, "summary": "You learn the ode to ouroboros composition spell, which enables you to temporarily spare your allies from death.", "summary_markdown": "You learn the _ode to ouroboros_ composition spell, which enables you to temporarily spare your allies from death.", "text": " Ode to Ouroboros Source Advanced Player's Guide pg. 114 2.0 --- You learn the ode to ouroboros composition spell, which enables you to temporarily spare your allies from death.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1650", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Symphony of the Unfettered Heart" ], "feat_markdown": "Symphony of the Unfettered Heart", "id": "feat-1651", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Symphony of the Unfettered Heart](/Feats.aspx?ID=1651) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\nYou learn the [_symphony of the unfettered heart_](/Spells.aspx?ID=733) composition spell, which enables you to protect an ally against incapacitating conditions.", "name": "Symphony of the Unfettered Heart", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou learn the _symphony of the unfettered heart_ composition spell, which enables you to protect an ally against incapacitating conditions.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0", "speed": {}, "summary": "You learn the symphony of the unfettered heart composition spell, which enables you to protect an ally against incapacitating conditions.", "summary_markdown": "You learn the _symphony of the unfettered heart_ composition spell, which enables you to protect an ally against incapacitating conditions.", "text": " Symphony of the Unfettered Heart Source Advanced Player's Guide pg. 114 2.0 --- You learn the symphony of the unfettered heart composition spell, which enables you to protect an ally against incapacitating conditions.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1651", "weakness": {} }, { "archetype": [ "Loremaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enigma's Knowledge" ], "feat_markdown": "Enigma's Knowledge", "id": "feat-1652", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Enigma's Knowledge](/Feats.aspx?ID=1652) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n**Archetype** [Loremaster](/Archetypes.aspx?ID=65) (Level 14)\n\n**Prerequisites**\r\n[Assured Knowledge](/Feats.aspx?ID=1640)\n\n\r\n\r\n---\r\n\r\nYour muse whispers knowledge to you at all the right times. You gain the benefits of the [Automatic Knowledge](/Feats.aspx?ID=757) skill feat with any skill you can use to [Recall Knowledge](/Actions.aspx?ID=26). As per the special clause in the Automatic Knowledge feat, you can still only use Automatic Knowledge once per round.", "name": "Enigma's Knowledge", "pfs": "Standard", "prerequisite": "Assured Knowledge", "prerequisite_markdown": "[Assured Knowledge](/Feats.aspx?ID=1640)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n**Prerequisites**\r\n[Assured Knowledge](/Feats.aspx?ID=1640)\n\n\r\n\r\n---\r\n\r\n\r\nYour muse whispers knowledge to you at all the right times.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0", "speed": {}, "summary": "Your muse whispers knowledge to you at all the right times.", "summary_markdown": "Your muse whispers knowledge to you at all the right times.", "text": " Enigma's Knowledge Source Advanced Player's Guide pg. 114 2.0 Archetype Loremaster (Level 14) Prerequisites Assured Knowledge --- Your muse whispers knowledge to you at all the right times. You gain the benefits of the Automatic Knowledge skill feat with any skill you can use to Recall Knowledge. As per the special clause in the Automatic Knowledge feat, you can still only use Automatic Knowledge once per round.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1652", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reverberate" ], "feat_markdown": "Reverberate", "id": "feat-1653", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Reverberate](/Feats.aspx?ID=1653) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n**Trigger**\r\nYou would take sonic damage from a spell.\n\n\r\n\r\n---\r\n\r\nYou can manipulate the acoustics around you to deflect sonic damage back at its source. Attempt a [Performance](/Skills.aspx?ID=12) check against the spell DC of the creature that cast the triggering spell.\n\n**Critical Success** You reduce the triggering damage by an amount up to four times your level. The caster takes sonic damage equal to the amount of damage you reduced in this way.
\r\n**Success** As critical success, but you reduce the triggering damage by an amount up to twice your level.
\r\n**Critical Failure** You misdirect the sonic waves at yourself, taking twice the triggering damage.", "name": "Reverberate", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n**Trigger**\r\nYou would take sonic damage from a spell.\n\n\r\n\r\n---\r\n\r\n\r\nYou can manipulate the acoustics around you to deflect sonic damage back at its source.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0", "speed": {}, "summary": "You can manipulate the acoustics around you to deflect sonic damage back at its source.", "summary_markdown": "You can manipulate the acoustics around you to deflect sonic damage back at its source.", "text": " Reverberate Reaction Source Advanced Player's Guide pg. 114 2.0 Trigger You would take sonic damage from a spell. --- You can manipulate the acoustics around you to deflect sonic damage back at its source. Attempt a Performance check against the spell DC of the creature that cast the triggering spell. Critical Success You reduce the triggering damage by an amount up to four times your level. The caster takes sonic damage equal to the amount of damage you reduced in this way. Success As critical success, but you reduce the triggering damage by an amount up to twice your level. Critical Failure You misdirect the sonic waves at yourself, taking twice the triggering damage.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "trigger": "You would take sonic damage from a spell.", "trigger_markdown": "You would take sonic damage from a spell.", "type": "Feat", "url": "/Feats.aspx?ID=1653", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Assault" ], "feat_markdown": "Shared Assault", "id": "feat-1654", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Assault](/Feats.aspx?ID=1654) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n**Prerequisites**\r\n[Courageous Assault](/Feats.aspx?ID=1649)\n\n\r\n\r\n---\r\n\r\nIn the triumph of battle, you can share the glory with another ally. When the ally you chose for [Courageous Assault](/Feats.aspx?ID=1649) critically succeeds at the Strike granted by that action, another ally affected by your [_inspire courage_](/Spells.aspx?ID=386) composition spell can immediately use a reaction to make a melee Strike. Since the second ally wasn't the ally you chose for Courageous Assault, this effect doesn't continue to a third ally, even if the second ally also critically succeeds at their Strike.", "name": "Shared Assault", "pfs": "Standard", "prerequisite": "Courageous Assault", "prerequisite_markdown": "[Courageous Assault](/Feats.aspx?ID=1649)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n**Prerequisites**\r\n[Courageous Assault](/Feats.aspx?ID=1649)\n\n\r\n\r\n---\r\n\r\n\r\nIn the triumph of battle, you can share the glory with another ally.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0", "speed": {}, "summary": "In the triumph of battle, you can share the glory with another ally.", "summary_markdown": "In the triumph of battle, you can share the glory with another ally.", "text": " Shared Assault Source Advanced Player's Guide pg. 114 2.0 Prerequisites Courageous Assault --- In the triumph of battle, you can share the glory with another ally. When the ally you chose for Courageous Assault critically succeeds at the Strike granted by that action, another ally affected by your inspire courage composition spell can immediately use a reaction to make a melee Strike. Since the second ally wasn't the ally you chose for Courageous Assault, this effect doesn't continue to a third ally, even if the second ally also critically succeeds at their Strike.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1654", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Earworm" ], "feat_markdown": "Earworm", "id": "feat-1655", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Earworm](/Feats.aspx?ID=1655) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\nBy endlessly repeating a motif, you implant an earworm, a memorable song that repeats over and over again in your allies' heads, preparing them to respond to it later. Choose a composition cantrip and spend 10 minutes repeating a melody, chant, speech, series of motions, or a similar performance that embodies that cantrip. This activity gains the traits appropriate to the type of performance. You implant the earworm within all allies who can see or hear you (as appropriate for the type of performance) for the entire activity.\n\n Once you've created the earworm, you can attempt a [Performance](/Skills.aspx?ID=12) check as a free action to activate it. This check uses a [very hard DC of a level equal to that of the highest-level target](/Rules.aspx?ID=554) of the earworm present at the time of activation. On a success, you cast the cantrip on all allies who learned the earworm and can perceive your performance; on a failure, the earworm is corrupted and lost. Because it is based on the earlier repetitions, you can't use further free actions like [_lingering composition_](/Spells.aspx?ID=389) or [_inspire heroics_](/Spells.aspx?ID=388) to modify the activated earworm. Allies forget the earworm after it is activated, if you spend 10 minutes to implant another earworm, or during your next daily preparations, whichever comes first.", "name": "Earworm", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\n\r\nBy endlessly repeating a motif, you implant an earworm, a memorable song that repeats over and over again in your allies' heads, preparing them to respond to it later.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0", "speed": {}, "summary": "By endlessly repeating a motif, you implant an earworm, a memorable song that repeats over and over again in your allies' heads, preparing them to respond to it later.", "summary_markdown": "By endlessly repeating a motif, you implant an earworm, a memorable song that repeats over and over again in your allies' heads, preparing them to respond to it later.", "text": " Earworm Source Advanced Player's Guide pg. 114 2.0 --- By endlessly repeating a motif, you implant an earworm, a memorable song that repeats over and over again in your allies' heads, preparing them to respond to it later. Choose a composition cantrip and spend 10 minutes repeating a melody, chant, speech, series of motions, or a similar performance that embodies that cantrip. This activity gains the traits appropriate to the type of performance. You implant the earworm within all allies who can see or hear you (as appropriate for the type of performance) for the entire activity. Once you've created the earworm, you can attempt a Performance check as a free action to activate it. This check uses a very hard DC of a level equal to that of the highest-level target of the earworm present at the time of activation. On a success, you cast the cantrip on all allies who learned the earworm and can perceive your performance; on a failure, the earworm is corrupted and lost. Because it is based on the earlier repetitions, you can't use further free actions like lingering composition or inspire heroics to modify the activated earworm. Allies forget the earworm after it is activated, if you spend 10 minutes to implant another earworm, or during your next daily preparations, whichever comes first.", "trait": [ "Bard", "Exploration" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Exploration](/Traits.aspx?ID=66)", "trait_raw": [ "Bard", "Exploration" ], "type": "Feat", "url": "/Feats.aspx?ID=1655", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Triumphant Inspiration" ], "feat_markdown": "Triumphant Inspiration", "id": "feat-1656", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Triumphant Inspiration](/Feats.aspx?ID=1656) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n**Trigger**\r\nYou critically hit a foe with a melee weapon Strike or a melee unarmed attack.\n\n\r\n\r\n---\r\n\r\nWith a triumphant shout, you inspire your allies. You cast a composition cantrip you know that normally takes a single action to cast.", "name": "Triumphant Inspiration", "pfs": "Standard", "prerequisite": "warrior muse", "prerequisite_markdown": "[warrior muse](/Muses.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0\n\n**Prerequisites**\r\n[warrior muse](/Muses.aspx?ID=4)\n\n**Trigger**\r\nYou critically hit a foe with a melee weapon Strike or a melee unarmed attack.\n\n\r\n\r\n---\r\n\r\n\r\nWith a triumphant shout, you inspire your allies.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 114 2.0", "speed": {}, "summary": "With a triumphant shout, you inspire your allies.", "summary_markdown": "With a triumphant shout, you inspire your allies.", "text": " Triumphant Inspiration Free Action Source Advanced Player's Guide pg. 114 2.0 Prerequisites warrior muse Trigger You critically hit a foe with a melee weapon Strike or a melee unarmed attack. --- With a triumphant shout, you inspire your allies. You cast a composition cantrip you know that normally takes a single action to cast.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "trigger": "You critically hit a foe with a melee weapon Strike or a melee unarmed attack.", "trigger_markdown": "You critically hit a foe with a melee weapon Strike or a melee unarmed attack.", "type": "Feat", "url": "/Feats.aspx?ID=1656", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vigorous Inspiration" ], "feat_markdown": "Vigorous Inspiration", "id": "feat-1657", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Vigorous Inspiration](/Feats.aspx?ID=1657) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\nYou instill magical vigor in your allies when you inspire them to attack. If your next action is to cast the [_inspire courage_](/Spells.aspx?ID=386) composition cantrip, you and all affected allies gain temporary Hit Points equal to 3 + your Charisma modifier that last for 1 minute.", "name": "Vigorous Inspiration", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou instill magical vigor in your allies when you inspire them to attack.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0", "speed": {}, "summary": "You instill magical vigor in your allies when you inspire them to attack.", "summary_markdown": "You instill magical vigor in your allies when you inspire them to attack.", "text": " Vigorous Inspiration Single Action Source Advanced Player's Guide pg. 115 2.0 --- You instill magical vigor in your allies when you inspire them to attack. If your next action is to cast the inspire courage composition cantrip, you and all affected allies gain temporary Hit Points equal to 3 + your Charisma modifier that last for 1 minute.", "trait": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1657", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Courageous Onslaught" ], "feat_markdown": "Courageous Onslaught", "id": "feat-1658", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Courageous Onslaught](/Feats.aspx?ID=1658) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n**Prerequisites**\r\n[Courageous Advance](/Feats.aspx?ID=1638); [Courageous Assault](/Feats.aspx?ID=1649)\n\n\r\n\r\n---\r\n\r\nYou use your performance to orchestrate an onslaught against your enemies. If your next action is to cast the [_inspire courage_](/Spells.aspx?ID=386) composition cantrip, one ally who gains a status bonus from the spell can immediately use a reaction to Stride and then make a melee Strike.", "name": "Courageous Onslaught", "pfs": "Standard", "prerequisite": "Courageous Advance; Courageous Assault", "prerequisite_markdown": "[Courageous Advance](/Feats.aspx?ID=1638); [Courageous Assault](/Feats.aspx?ID=1649)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n**Prerequisites**\r\n[Courageous Advance](/Feats.aspx?ID=1638); [Courageous Assault](/Feats.aspx?ID=1649)\n\n\r\n\r\n---\r\n\r\n\r\nYou use your performance to orchestrate an onslaught against your enemies.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0", "speed": {}, "summary": "You use your performance to orchestrate an onslaught against your enemies.", "summary_markdown": "You use your performance to orchestrate an onslaught against your enemies.", "text": " Courageous Onslaught Single Action Source Advanced Player's Guide pg. 115 2.0 Prerequisites Courageous Advance; Courageous Assault --- You use your performance to orchestrate an onslaught against your enemies. If your next action is to cast the inspire courage composition cantrip, one ally who gains a status bonus from the spell can immediately use a reaction to Stride and then make a melee Strike.", "trait": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Auditory", "Bard", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1658", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resounding Finale" ], "feat_markdown": "Resounding Finale", "id": "feat-1659", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Resounding Finale](/Feats.aspx?ID=1659) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n**Trigger**\r\nYou or an ally benefiting from your composition spell would take sonic damage.\n\n\r\n\r\n---\r\n\r\nYou bring your performance to a sudden, dramatic finish, drowning out other sounds. Your composition spell ends immediately, and all allies that had been benefiting from the spell's effects gain sonic resistance against the triggering damage equal to twice the composition spell's level.", "name": "Resounding Finale", "pfs": "Standard", "prerequisite": "maestro muse", "prerequisite_markdown": "[maestro muse](/Muses.aspx?ID=2)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n**Prerequisites**\r\n[maestro muse](/Muses.aspx?ID=2)\n\n**Trigger**\r\nYou or an ally benefiting from your composition spell would take sonic damage.\n\n\r\n\r\n---\r\n\r\n\r\nYou bring your performance to a sudden, dramatic finish, drowning out other sounds.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0", "speed": {}, "summary": "You bring your performance to a sudden, dramatic finish, drowning out other sounds.", "summary_markdown": "You bring your performance to a sudden, dramatic finish, drowning out other sounds.", "text": " Resounding Finale Reaction Source Advanced Player's Guide pg. 115 2.0 Prerequisites maestro muse Trigger You or an ally benefiting from your composition spell would take sonic damage. --- You bring your performance to a sudden, dramatic finish, drowning out other sounds. Your composition spell ends immediately, and all allies that had been benefiting from the spell's effects gain sonic resistance against the triggering damage equal to twice the composition spell's level.", "trait": [ "Abjuration", "Bard", "Concentrate" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Abjuration", "Bard", "Concentrate" ], "trigger": "You or an ally benefiting from your composition spell would take sonic damage.", "trigger_markdown": "You or an ally benefiting from your composition spell would take sonic damage.", "type": "Feat", "url": "/Feats.aspx?ID=1659", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "All in my Head" ], "feat_markdown": "All in my Head", "id": "feat-1660", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[All in my Head](/Feats.aspx?ID=1660) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n**Trigger**\r\nYou would take damage from a Strike or spell that doesn't have the [death](/Traits.aspx?ID=40) trait or otherwise cause instant death (such as [_disintegrate_](/Spells.aspx?ID=76)).\n\n\r\n\r\n---\r\n\r\nUsing your occult connections and incredible powers of persuasion, you convince yourself that the triggering damage is a figment of your imagination. The damage changes from its usual damage type to mental damage, and the damaging effect gains the [nonlethal](/Traits.aspx?ID=188) trait. You can't use this reaction if you are immune to [mental](/Traits.aspx?ID=106) effects or mental damage.", "name": "All in my Head", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n**Trigger**\r\nYou would take damage from a Strike or spell that doesn't have the [death](/Traits.aspx?ID=40) trait or otherwise cause instant death (such as [_disintegrate_](/Spells.aspx?ID=76)).\n\n\r\n\r\n---\r\n\r\n\r\nUsing your occult connections and incredible powers of persuasion, you convince yourself that the triggering damage is a figment of your imagination.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0", "speed": {}, "summary": "Using your occult connections and incredible powers of persuasion, you convince yourself that the triggering damage is a figment of your imagination.", "summary_markdown": "Using your occult connections and incredible powers of persuasion, you convince yourself that the triggering damage is a figment of your imagination.", "text": " All in my Head Reaction Source Advanced Player's Guide pg. 115 2.0 Trigger You would take damage from a Strike or spell that doesn't have the death trait or otherwise cause instant death (such as disintegrate ). --- Using your occult connections and incredible powers of persuasion, you convince yourself that the triggering damage is a figment of your imagination. The damage changes from its usual damage type to mental damage, and the damaging effect gains the nonlethal trait. You can't use this reaction if you are immune to mental effects or mental damage.", "trait": [ "Bard", "Illusion", "Mental" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Bard", "Illusion", "Mental" ], "trigger": "You would take damage from a Strike or spell that doesn't have the death trait or otherwise cause instant death (such as disintegrate ).", "trigger_markdown": "You would take damage from a Strike or spell that doesn't have the [death](/Traits.aspx?ID=40) trait or otherwise cause instant death (such as [_disintegrate_](/Spells.aspx?ID=76)).", "type": "Feat", "url": "/Feats.aspx?ID=1660", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Discordant Voice" ], "feat_markdown": "Discordant Voice", "id": "feat-1661", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Discordant Voice](/Feats.aspx?ID=1661) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n**Prerequisites**\r\n[_inspire courage_](/Spells.aspx?ID=386)\n\n\r\n\r\n---\r\n\r\nYour [_inspire courage_](/Spells.aspx?ID=386) lets loose a discordant shriek that imbues your allies' attacks with powerful sonic reverberations. While your allies are affected by your inspire courage, their weapon Strikes and unarmed attacks deal an additional 1d6 sonic damage.", "name": "Discordant Voice", "pfs": "Standard", "prerequisite": "_inspire courage_", "prerequisite_markdown": "[_inspire courage_](/Spells.aspx?ID=386)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n**Prerequisites**\r\n[_inspire courage_](/Spells.aspx?ID=386)\n\n\r\n\r\n---\r\n\r\n\r\nYour _inspire courage_ lets loose a discordant shriek that imbues your allies' attacks with powerful sonic reverberations.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0", "speed": {}, "summary": "Your inspire courage lets loose a discordant shriek that imbues your allies' attacks with powerful sonic reverberations.", "summary_markdown": "Your _inspire courage_ lets loose a discordant shriek that imbues your allies' attacks with powerful sonic reverberations.", "text": " Discordant Voice Source Advanced Player's Guide pg. 115 2.0 Prerequisites inspire courage --- Your inspire courage lets loose a discordant shriek that imbues your allies' attacks with powerful sonic reverberations. While your allies are affected by your inspire courage, their weapon Strikes and unarmed attacks deal an additional 1d6 sonic damage.", "trait": [ "Bard", "Evocation", "Sonic" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Bard", "Evocation", "Sonic" ], "type": "Feat", "url": "/Feats.aspx?ID=1661", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pied Piping" ], "feat_markdown": "Pied Piping", "id": "feat-1662", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Pied Piping](/Feats.aspx?ID=1662) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\nYou learn the [_pied piping_](/Spells.aspx?ID=730) composition spell, which enables you to control the actions of weak-minded individuals.", "name": "Pied Piping", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou learn the _pied piping_ composition spell, which enables you to control the actions of weak-minded individuals.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0", "speed": {}, "summary": "You learn the pied piping composition spell, which enables you to control the actions of weak-minded individuals.", "summary_markdown": "You learn the _pied piping_ composition spell, which enables you to control the actions of weak-minded individuals.", "text": " Pied Piping Source Advanced Player's Guide pg. 115 2.0 --- You learn the pied piping composition spell, which enables you to control the actions of weak-minded individuals.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1662", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ultimate Polymath" ], "feat_markdown": "Ultimate Polymath", "id": "feat-1663", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Ultimate Polymath](/Feats.aspx?ID=1663) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou can flexibly cast all of your spells, granting a dizzying array of possible options. All of the spells in your repertoire are signature spells for you.", "name": "Ultimate Polymath", "pfs": "Standard", "prerequisite": "polymath muse", "prerequisite_markdown": "[polymath muse](/Muses.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0\n\n**Prerequisites**\r\n[polymath muse](/Muses.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou can flexibly cast all of your spells, granting a dizzying array of possible options.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 115 2.0", "speed": {}, "summary": "You can flexibly cast all of your spells, granting a dizzying array of possible options.", "summary_markdown": "You can flexibly cast all of your spells, granting a dizzying array of possible options.", "text": " Ultimate Polymath Source Advanced Player's Guide pg. 115 2.0 Prerequisites polymath muse --- You can flexibly cast all of your spells, granting a dizzying array of possible options. All of the spells in your repertoire are signature spells for you.", "trait": [ "Bard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19)", "trait_raw": [ "Bard" ], "type": "Feat", "url": "/Feats.aspx?ID=1663", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Desperate Prayer" ], "feat_markdown": "Desperate Prayer", "frequency": "once per day", "id": "feat-1664", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Desperate Prayer](/Feats.aspx?ID=1664) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou begin your turn and have no Focus Points in your pool.\n\n\r\n\r\n---\r\n\r\nYou call out to your deity in a plea for their aid. You instantly recover 1 Focus Point.", "name": "Desperate Prayer", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou begin your turn and have no Focus Points in your pool.\n\n\r\n\r\n---\r\n\r\n\r\nYou call out to your deity in a plea for their aid.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0", "speed": {}, "summary": "You call out to your deity in a plea for their aid.", "summary_markdown": "You call out to your deity in a plea for their aid.", "text": " Desperate Prayer Free Action Source Advanced Player's Guide pg. 118 2.0 Frequency once per day Trigger You begin your turn and have no Focus Points in your pool. --- You call out to your deity in a plea for their aid. You instantly recover 1 Focus Point.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "trigger": "You begin your turn and have no Focus Points in your pool.", "trigger_markdown": "You begin your turn and have no Focus Points in your pool.", "type": "Feat", "url": "/Feats.aspx?ID=1664", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Iron Repercussions" ], "feat_markdown": "Iron Repercussions", "id": "feat-1665", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Iron Repercussions](/Feats.aspx?ID=1665) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[tyrant cause](/Causes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nDisobeying your [Iron Command](/Actions.aspx?ID=552) has lasting consequences. If an enemy refuses to kneel to you, you can deal [persistent mental damage](/Conditions.aspx?ID=29) instead of normal mental damage. You must decide whether the mental damage will be persistent before your enemy chooses whether to kneel or not. The amount of damage is unchanged.", "name": "Iron Repercussions", "pfs": "Standard", "prerequisite": "tyrant cause", "prerequisite_markdown": "[tyrant cause](/Causes.aspx?ID=4)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[tyrant cause](/Causes.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nDisobeying your Iron Command has lasting consequences.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0", "speed": {}, "summary": "Disobeying your Iron Command has lasting consequences.", "summary_markdown": "Disobeying your Iron Command has lasting consequences.", "text": " Iron Repercussions Source Advanced Player's Guide pg. 118 2.0 Prerequisites tyrant cause --- Disobeying your Iron Command has lasting consequences. If an enemy refuses to kneel to you, you can deal persistent mental damage instead of normal mental damage. You must decide whether the mental damage will be persistent before your enemy chooses whether to kneel or not. The amount of damage is unchanged.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1665", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ongoing Selfishness" ], "feat_markdown": "Ongoing Selfishness", "id": "feat-1666", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ongoing Selfishness](/Feats.aspx?ID=1666) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[desecrator cause](/Causes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYour powerful personality and incredible ego demand that you protect yourself above all else. After you use [Selfish Shield](/Actions.aspx?ID=553), you gain resistance to all further damage from the triggering enemy until the end of the turn on which you used the reaction. This resistance is equal to half your Selfish Shield resistance.", "name": "Ongoing Selfishness", "pfs": "Standard", "prerequisite": "desecrator cause", "prerequisite_markdown": "[desecrator cause](/Causes.aspx?ID=5)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[desecrator cause](/Causes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYour powerful personality and incredible ego demand that you protect yourself above all else.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0", "speed": {}, "summary": "Your powerful personality and incredible ego demand that you protect yourself above all else.", "summary_markdown": "Your powerful personality and incredible ego demand that you protect yourself above all else.", "text": " Ongoing Selfishness Source Advanced Player's Guide pg. 118 2.0 Prerequisites desecrator cause --- Your powerful personality and incredible ego demand that you protect yourself above all else. After you use Selfish Shield, you gain resistance to all further damage from the triggering enemy until the end of the turn on which you used the reaction. This resistance is equal to half your Selfish Shield resistance.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1666", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vicious Vengeance" ], "feat_markdown": "Vicious Vengeance", "id": "feat-1667", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vicious Vengeance](/Feats.aspx?ID=1667) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[antipaladin cause](/Causes.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nWhile your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more. You gain a circumstance bonus to the damage you deal from [Destructive Vengeance](/Actions.aspx?ID=554) equal to the number of damage dice from the reaction. This only applies to the damage the enemy takes, not the damage to yourself or the extra damage you gain after using the reaction.", "name": "Vicious Vengeance", "pfs": "Standard", "prerequisite": "antipaladin cause", "prerequisite_markdown": "[antipaladin cause](/Causes.aspx?ID=6)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[antipaladin cause](/Causes.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nWhile your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0", "speed": {}, "summary": "While your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more.", "summary_markdown": "While your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more.", "text": " Vicious Vengeance Source Advanced Player's Guide pg. 118 2.0 Prerequisites antipaladin cause --- While your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more. You gain a circumstance bonus to the damage you deal from Destructive Vengeance equal to the number of damage dice from the reaction. This only applies to the damage the enemy takes, not the damage to yourself or the extra damage you gain after using the reaction.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1667", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Conceited Mindset" ], "feat_markdown": "Conceited Mindset", "id": "feat-1668", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Conceited Mindset](/Feats.aspx?ID=1668) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nBecause you know your mind is superior, you scoff at anyone who would alter your mental state—but this hubris gets the better of you when you're wrong. You gain a +2 circumstance bonus to saves against [mental](/Traits.aspx?ID=106) effects. If you succeed at a save against a mental effect, you critically succeed instead; similarly, if you fail at a save against a mental effect, you critically fail instead.", "name": "Conceited Mindset", "pfs": "Standard", "prerequisite": "tenets of evil", "prerequisite_markdown": "[tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nBecause you know your mind is superior, you scoff at anyone who would alter your mental state—but this hubris gets the better of you when you're wrong.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0", "speed": {}, "summary": "Because you know your mind is superior, you scoff at anyone who would alter your mental state—but this hubris gets the better of you when you're wrong.", "summary_markdown": "Because you know your mind is superior, you scoff at anyone who would alter your mental state—but this hubris gets the better of you when you're wrong.", "text": " Conceited Mindset Source Advanced Player's Guide pg. 118 2.0 Prerequisites tenets of evil --- Because you know your mind is superior, you scoff at anyone who would alter your mental state—but this hubris gets the better of you when you're wrong. You gain a +2 circumstance bonus to saves against mental effects. If you succeed at a save against a mental effect, you critically succeed instead; similarly, if you fail at a save against a mental effect, you critically fail instead.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1668", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Esoteric Oath" ], "feat_markdown": "Esoteric Oath", "id": "feat-1669", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Esoteric Oath](/Feats.aspx?ID=1669) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion. Add the following tenet to your champion's code, after the other tenets. “You must slay evil [aberrations](/Traits.aspx?ID=1) you encounter as long as you have a reasonable chance of success.”\n\n Your [Retributive Strike](/Actions.aspx?ID=5) gains a +4 circumstance bonus to damage against an evil aberration, or +6 if you have master proficiency with the weapon you used. The resistance you gain from [Glimpse of Redemption](/Actions.aspx?ID=6) against damage from an evil aberration is 7 + your level. If you use [Liberating Step](/Actions.aspx?ID=7) triggered by an evil aberration, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.\n\n You don't consider evil aberrations to be legitimate authorities, even in nations they rule.\n\nEsoteric Oath leads to...\r\n[Aura of Preservation](/Feats.aspx?ID=1687)", "name": "Esoteric Oath", "pfs": "Standard", "prerequisite": "tenets of good", "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0", "speed": {}, "summary": "You've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion.", "summary_markdown": "You've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion.", "text": " Esoteric Oath Source Advanced Player's Guide pg. 118 2.0 Prerequisites tenets of good --- You've sworn an oath to slay the alien abominations that lurk in the remote corners of Golarion. Add the following tenet to your champion's code, after the other tenets. “You must slay evil aberrations you encounter as long as you have a reasonable chance of success.” Your Retributive Strike gains a +4 circumstance bonus to damage against an evil aberration, or +6 if you have master proficiency with the weapon you used. The resistance you gain from Glimpse of Redemption against damage from an evil aberration is 7 + your level. If you use Liberating Step triggered by an evil aberration, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward. You don't consider evil aberrations to be legitimate authorities, even in nations they rule. Esoteric Oath leads to... Aura of Preservation", "trait": [ "Champion", "Oath" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oath](/Traits.aspx?ID=119)", "trait_raw": [ "Champion", "Oath" ], "type": "Feat", "url": "/Feats.aspx?ID=1669", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lightslayer Oath" ], "feat_markdown": "Lightslayer Oath", "id": "feat-1670", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Lightslayer Oath](/Feats.aspx?ID=1670) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou've sworn to rid the world of the self-righteousness of celestial beings. Add the following tenet to your code, after the other tenets. “You must banish or slay [celestials](/Traits.aspx?ID=23) you encounter as long as you have a reasonable chance of success; in the incredibly unlikely event you find an evil celestial, you don't have to banish or kill it.”\n\n When you use your champion's reaction against a celestial, the extra damage you deal with Strikes increases by 1 (or by 2 at 9th level and by 3 at 16th level).", "name": "Lightslayer Oath", "pfs": "Standard", "prerequisite": "tenets of evil", "prerequisite_markdown": "[tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou've sworn to rid the world of the self-righteousness of celestial beings.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 118 2.0", "speed": {}, "summary": "You've sworn to rid the world of the self-righteousness of celestial beings.", "summary_markdown": "You've sworn to rid the world of the self-righteousness of celestial beings.", "text": " Lightslayer Oath Source Advanced Player's Guide pg. 118 2.0 Prerequisites tenets of evil --- You've sworn to rid the world of the self-righteousness of celestial beings. Add the following tenet to your code, after the other tenets. “You must banish or slay celestials you encounter as long as you have a reasonable chance of success; in the incredibly unlikely event you find an evil celestial, you don't have to banish or kill it.” When you use your champion's reaction against a celestial, the extra damage you deal with Strikes increases by 1 (or by 2 at 9th level and by 3 at 16th level).", "trait": [ "Champion", "Oath", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oath](/Traits.aspx?ID=119), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Oath", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1670", "weakness": {} }, { "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Accelerating Touch" ], "feat_markdown": "Accelerating Touch", "id": "feat-1671", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Accelerating Touch](/Feats.aspx?ID=1671) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 6)\n\n**Prerequisites**\r\ndevotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\nYour healing energies are infused with bounding energy. A creature that recovers Hit Points from your [_lay on hands_](/Spells.aspx?ID=395) gains a +10-foot status bonus to its Speed until the end of its next turn.", "name": "Accelerating Touch", "pfs": "Standard", "prerequisite": "devotion spell (_lay on hands_)", "prerequisite_markdown": "devotion spell ([_lay on hands_](/Spells.aspx?ID=395))", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Prerequisites**\r\ndevotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\n\r\nYour healing energies are infused with bounding energy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0", "speed": {}, "summary": "Your healing energies are infused with bounding energy.", "summary_markdown": "Your healing energies are infused with bounding energy.", "text": " Accelerating Touch Source Advanced Player's Guide pg. 119 2.0 Archetype Blessed One (Level 6) Prerequisites devotion spell ( lay on hands ) --- Your healing energies are infused with bounding energy. A creature that recovers Hit Points from your lay on hands gains a +10-foot status bonus to its Speed until the end of its next turn.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=1671", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aura of Despair" ], "feat_markdown": "Aura of Despair", "id": "feat-1672", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Aura of Despair](/Feats.aspx?ID=1672) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near. Enemies within 15 feet of you take a –1 circumstance penalty to saving throws against [fear](/Traits.aspx?ID=68). In addition, an enemy that ends its turn within 15 feet of you can't reduce the value of its [frightened](/Conditions.aspx?ID=19) condition below 1.", "name": "Aura of Despair", "pfs": "Standard", "prerequisite": "tenets of evil", "prerequisite_markdown": "[tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0", "speed": {}, "summary": "Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near.", "summary_markdown": "Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near.", "text": " Aura of Despair Source Advanced Player's Guide pg. 119 2.0 Prerequisites tenets of evil --- Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near. Enemies within 15 feet of you take a –1 circumstance penalty to saving throws against fear. In addition, an enemy that ends its turn within 15 feet of you can't reduce the value of its frightened condition below 1.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1672", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cruelty" ], "feat_markdown": "Cruelty", "id": "feat-1673", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Cruelty](/Feats.aspx?ID=1673) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Prerequisites**\r\ndevotion spell ([_touch of corruption_](/Spells.aspx?ID=654))\n\n\r\n\r\n---\r\n\r\nThe harm you deal with your corrupting touch saps the strength from your enemy's body. If your next action is to cast _touch of corruption_ on a living creature, the target is also [enfeebled 1](/Conditions.aspx?ID=13) for 1 minute if it fails its save (enfeebled 2 if it critically fails).\n\nCruelty leads to...\r\n[Greater Cruelty](/Feats.aspx?ID=1677)", "name": "Cruelty", "pfs": "Standard", "prerequisite": "devotion spell (_touch of corruption_)", "prerequisite_markdown": "devotion spell ([_touch of corruption_](/Spells.aspx?ID=654))", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Prerequisites**\r\ndevotion spell ([_touch of corruption_](/Spells.aspx?ID=654))\n\n\r\n\r\n---\r\n\r\n\r\nThe harm you deal with your corrupting touch saps the strength from your enemy's body.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0", "speed": {}, "summary": "The harm you deal with your corrupting touch saps the strength from your enemy's body.", "summary_markdown": "The harm you deal with your corrupting touch saps the strength from your enemy's body.", "text": " Cruelty Single Action Source Advanced Player's Guide pg. 119 2.0 Prerequisites devotion spell ( touch of corruption ) --- The harm you deal with your corrupting touch saps the strength from your enemy's body. If your next action is to cast touch of corruption on a living creature, the target is also enfeebled 1 for 1 minute if it fails its save (enfeebled 2 if it critically fails). Cruelty leads to... Greater Cruelty", "trait": [ "Champion", "Concentrate", "Metamagic", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Concentrate", "Metamagic", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1673", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Corrupted Shield" ], "feat_markdown": "Corrupted Shield", "id": "feat-1674", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Corrupted Shield](/Feats.aspx?ID=1674) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Prerequisites**\r\n[divine ally (shield)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour shield ally is more than just a spirit of protection— it's a conduit for deadly divine magic. When you use your shield ally to [Shield Block](/Feats.aspx?ID=839) a melee unarmed attack or a melee weapon Strike from an adjacent creature, the attacker takes 1d6 evil or negative damage (your choice). If the attack or Strike breaks or destroys your shield, double this additional damage.\n\n The damage the attacker takes increases to 2d6 at 11th level and 3d6 at 16th level.", "name": "Corrupted Shield", "pfs": "Standard", "prerequisite": "divine ally (shield); tenets of evil", "prerequisite_markdown": "[divine ally (shield)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Prerequisites**\r\n[divine ally (shield)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour shield ally is more than just a spirit of protection— it's a conduit for deadly divine magic.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0", "speed": {}, "summary": "Your shield ally is more than just a spirit of protection— it's a conduit for deadly divine magic.", "summary_markdown": "Your shield ally is more than just a spirit of protection— it's a conduit for deadly divine magic.", "text": " Corrupted Shield Source Advanced Player's Guide pg. 119 2.0 Prerequisites divine ally (shield); tenets of evil --- Your shield ally is more than just a spirit of protection— it's a conduit for deadly divine magic. When you use your shield ally to Shield Block a melee unarmed attack or a melee weapon Strike from an adjacent creature, the attacker takes 1d6 evil or negative damage (your choice). If the attack or Strike breaks or destroys your shield, double this additional damage. The damage the attacker takes increases to 2d6 at 11th level and 3d6 at 16th level.", "trait": [ "Champion", "Divine", "Necromancy", "Negative", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Divine", "Necromancy", "Negative", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1674", "weakness": {} }, { "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Invigorating Mercy" ], "feat_markdown": "Invigorating Mercy", "id": "feat-1675", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Invigorating Mercy](/Feats.aspx?ID=1675) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 8)\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\nYour divine touch rejuvenates the weak and tired. When you use [Mercy](/Feats.aspx?ID=225), you can instead attempt a [counteract](/Rules.aspx?ID=371) check to remove the [clumsy](/Conditions.aspx?ID=3) or [enfeebled](/Conditions.aspx?ID=13) conditions, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.", "name": "Invigorating Mercy", "pfs": "Standard", "prerequisite": "Mercy", "prerequisite_markdown": "[Mercy](/Feats.aspx?ID=225)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\n\r\nYour divine touch rejuvenates the weak and tired.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0", "speed": {}, "summary": "Your divine touch rejuvenates the weak and tired.", "summary_markdown": "Your divine touch rejuvenates the weak and tired.", "text": " Invigorating Mercy Source Advanced Player's Guide pg. 119 2.0 Archetype Blessed One (Level 8) Prerequisites Mercy --- Your divine touch rejuvenates the weak and tired. When you use Mercy, you can instead attempt a counteract check to remove the clumsy or enfeebled conditions, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=1675", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Smite Good" ], "feat_markdown": "Smite Good", "id": "feat-1676", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Smite Good](/Feats.aspx?ID=1676) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour blade ally shares your lust for the blood of good creatures. Select one enemy you can see. Until the start of your next turn, your Strikes against that foe using the weapon your blade ally inhabits deal an extra 4 evil damage, increasing to 6 if you have master proficiency with this weapon.\n\n If the chosen enemy attacks you before the start of your next turn, the duration extends to the end of that enemy's next turn. If the enemy continues to attack you each turn, the duration continues to extend.", "name": "Smite Good", "pfs": "Standard", "prerequisite": "divine ally (blade); tenets of evil", "prerequisite_markdown": "[divine ally (blade)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour blade ally shares your lust for the blood of good creatures.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 119 2.0", "speed": {}, "summary": "Your blade ally shares your lust for the blood of good creatures.", "summary_markdown": "Your blade ally shares your lust for the blood of good creatures.", "text": " Smite Good Single Action Source Advanced Player's Guide pg. 119 2.0 Prerequisites divine ally (blade); tenets of evil --- Your blade ally shares your lust for the blood of good creatures. Select one enemy you can see. Until the start of your next turn, your Strikes against that foe using the weapon your blade ally inhabits deal an extra 4 evil damage, increasing to 6 if you have master proficiency with this weapon. If the chosen enemy attacks you before the start of your next turn, the duration extends to the end of that enemy's next turn. If the enemy continues to attack you each turn, the duration continues to extend.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1676", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Cruelty" ], "feat_markdown": "Greater Cruelty", "id": "feat-1677", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Cruelty](/Feats.aspx?ID=1677) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Prerequisites**\r\n[Cruelty](/Feats.aspx?ID=1673)\n\n\r\n\r\n---\r\n\r\nThe extent of the corruption within you does more than simply sap your foes' strength, it devastates their minds and reflexes. When you use [Cruelty](/Feats.aspx?ID=1673), choose whether you want to make the creature [enfeebled](/Conditions.aspx?ID=13) as normal, to make it [clumsy 1](/Conditions.aspx?ID=3) on a failed save (clumsy 2 on a critical failure), or to make it [stupefied 1](/Conditions.aspx?ID=37) on a failed save (stupefied 2 on a critical failure).", "name": "Greater Cruelty", "pfs": "Standard", "prerequisite": "Cruelty", "prerequisite_markdown": "[Cruelty](/Feats.aspx?ID=1673)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Prerequisites**\r\n[Cruelty](/Feats.aspx?ID=1673)\n\n\r\n\r\n---\r\n\r\n\r\nThe extent of the corruption within you does more than simply sap your foes' strength, it devastates their minds and reflexes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0", "speed": {}, "summary": "The extent of the corruption within you does more than simply sap your foes' strength, it devastates their minds and reflexes.", "summary_markdown": "The extent of the corruption within you does more than simply sap your foes' strength, it devastates their minds and reflexes.", "text": " Greater Cruelty Source Advanced Player's Guide pg. 120 2.0 Prerequisites Cruelty --- The extent of the corruption within you does more than simply sap your foes' strength, it devastates their minds and reflexes. When you use Cruelty, choose whether you want to make the creature enfeebled as normal, to make it clumsy 1 on a failed save (clumsy 2 on a critical failure), or to make it stupefied 1 on a failed save (stupefied 2 on a critical failure).", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1677", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Sentinel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sacrifice Armor" ], "feat_markdown": "Sacrifice Armor", "id": "feat-1678", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sacrifice Armor](/Feats.aspx?ID=1678) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Archetype** [Sentinel](/Archetypes.aspx?ID=76) (Level 10)\n\n**Trigger**\r\nYou are hit by a Strike that deals physical damage.\n\n\r\n\r\n---\r\n\r\nWith divine awareness, you twist your body to lessen the impact of an attack. Reduce the damage you take by an amount equal to twice your armor's level. Your armor becomes broken, reducing its Hit Points to its Broken Threshold. If your armor was already damaged, it is destroyed instead.\n\nSacrifice Armor leads to...\r\n[Greater Interpose](/Feats.aspx?ID=1688)", "name": "Sacrifice Armor", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Trigger**\r\nYou are hit by a Strike that deals physical damage.\n\n\r\n\r\n---\r\n\r\n\r\nWith divine awareness, you twist your body to lessen the impact of an attack.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0", "speed": {}, "summary": "With divine awareness, you twist your body to lessen the impact of an attack.", "summary_markdown": "With divine awareness, you twist your body to lessen the impact of an attack.", "text": " Sacrifice Armor Reaction Source Advanced Player's Guide pg. 120 2.0 Archetype Sentinel (Level 10) Trigger You are hit by a Strike that deals physical damage. --- With divine awareness, you twist your body to lessen the impact of an attack. Reduce the damage you take by an amount equal to twice your armor's level. Your armor becomes broken, reducing its Hit Points to its Broken Threshold. If your armor was already damaged, it is destroyed instead. Sacrifice Armor leads to... Greater Interpose", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "trigger": "You are hit by a Strike that deals physical damage.", "trigger_markdown": "You are hit by a Strike that deals physical damage.", "type": "Feat", "url": "/Feats.aspx?ID=1678", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sense Good" ], "feat_markdown": "Sense Good", "id": "feat-1679", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense Good](/Feats.aspx?ID=1679) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nThe presence of goodness sickens you with its saccharine self-righteousness. When in the presence of an [aura of good that is powerful or overwhelming](/Spells.aspx?ID=65), you detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, similar to humans' sense of smell. A good creature using a disguise or otherwise trying to hide its presence attempts a [Deception](/Skills.aspx?ID=5) check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Good for 1 day.", "name": "Sense Good", "pfs": "Standard", "prerequisite": "tenets of evil", "prerequisite_markdown": "[tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nThe presence of goodness sickens you with its saccharine self-righteousness.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0", "speed": {}, "summary": "The presence of goodness sickens you with its saccharine self-righteousness.", "summary_markdown": "The presence of goodness sickens you with its saccharine self-righteousness.", "text": " Sense Good Source Advanced Player's Guide pg. 120 2.0 Prerequisites tenets of evil --- The presence of goodness sickens you with its saccharine self-righteousness. When in the presence of an aura of good that is powerful or overwhelming, you detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, similar to humans' sense of smell. A good creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Good for 1 day.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1679", "weakness": {} }, { "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elucidating Mercy" ], "feat_markdown": "Elucidating Mercy", "id": "feat-1680", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Elucidating Mercy](/Feats.aspx?ID=1680) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 12)\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\nYour mercy grants clarity to those around you just when they need it most. When you use [Mercy](/Feats.aspx?ID=225), you can instead attempt a [counteract](/Rules.aspx?ID=371) check to remove the [confused](/Conditions.aspx?ID=5) or [stupefied](/Conditions.aspx?ID=37) conditions, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.", "name": "Elucidating Mercy", "pfs": "Standard", "prerequisite": "Mercy", "prerequisite_markdown": "[Mercy](/Feats.aspx?ID=225)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Prerequisites**\r\n[Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\n\r\nYour mercy grants clarity to those around you just when they need it most.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0", "speed": {}, "summary": "Your mercy grants clarity to those around you just when they need it most.", "summary_markdown": "Your mercy grants clarity to those around you just when they need it most.", "text": " Elucidating Mercy Source Advanced Player's Guide pg. 120 2.0 Archetype Blessed One (Level 12) Prerequisites Mercy --- Your mercy grants clarity to those around you just when they need it most. When you use Mercy, you can instead attempt a counteract check to remove the confused or stupefied conditions, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=1680", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Litany of Self-Interest" ], "feat_markdown": "Litany of Self-Interest", "id": "feat-1681", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Litany of Self-Interest](/Feats.aspx?ID=1681) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Prerequisites**\r\ndevotion spells; [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou compel a creature to act toward its own ends rather than consider others. You can cast the [_litany of self-interest_](/Spells.aspx?ID=735) devotion spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Litany of Self-Interest", "pfs": "Standard", "prerequisite": "devotion spells; tenets of evil", "prerequisite_markdown": "devotion spells; [tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Prerequisites**\r\ndevotion spells; [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou compel a creature to act toward its own ends rather than consider others.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0", "speed": {}, "summary": "You compel a creature to act toward its own ends rather than consider others.", "summary_markdown": "You compel a creature to act toward its own ends rather than consider others.", "text": " Litany of Self-Interest Source Advanced Player's Guide pg. 120 2.0 Prerequisites devotion spells; tenets of evil --- You compel a creature to act toward its own ends rather than consider others. You can cast the litany of self-interest devotion spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1681", "weakness": {} }, { "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resilient Touch" ], "feat_markdown": "Resilient Touch", "id": "feat-1682", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Resilient Touch](/Feats.aspx?ID=1682) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 12)\n\n**Prerequisites**\r\ndevotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\nYour healing energies create an aura of protection that defends your allies against more than just blades and arrows. An ally that recovers Hit Points from your [_lay on hands_](/Spells.aspx?ID=395) gains a +1 status bonus to their saving throws until the end of their next turn.", "name": "Resilient Touch", "pfs": "Standard", "prerequisite": "devotion spell (_lay on hands_)", "prerequisite_markdown": "devotion spell ([_lay on hands_](/Spells.aspx?ID=395))", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Prerequisites**\r\ndevotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\n\r\nYour healing energies create an aura of protection that defends your allies against more than just blades and arrows.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0", "speed": {}, "summary": "Your healing energies create an aura of protection that defends your allies against more than just blades and arrows.", "summary_markdown": "Your healing energies create an aura of protection that defends your allies against more than just blades and arrows.", "text": " Resilient Touch Source Advanced Player's Guide pg. 120 2.0 Archetype Blessed One (Level 12) Prerequisites devotion spell ( lay on hands ) --- Your healing energies create an aura of protection that defends your allies against more than just blades and arrows. An ally that recovers Hit Points from your lay on hands gains a +1 status bonus to their saving throws until the end of their next turn.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=1682", "weakness": {} }, { "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Amplifying Touch" ], "feat_markdown": "Amplifying Touch", "id": "feat-1683", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Amplifying Touch](/Feats.aspx?ID=1683) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 14)\n\n**Prerequisites**\r\ndevotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\nYour healing energies empower attacks. An ally that recovers Hit Points from your [_lay on hands_](/Spells.aspx?ID=395) gains a +1 status bonus to their attack rolls and deals 1 additional good damage on all their Strikes until the end of their next turn.", "name": "Amplifying Touch", "pfs": "Standard", "prerequisite": "devotion spell (_lay on hands_)", "prerequisite_markdown": "devotion spell ([_lay on hands_](/Spells.aspx?ID=395))", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Prerequisites**\r\ndevotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\n\r\nYour healing energies empower attacks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0", "speed": {}, "summary": "Your healing energies empower attacks.", "summary_markdown": "Your healing energies empower attacks.", "text": " Amplifying Touch Source Advanced Player's Guide pg. 120 2.0 Archetype Blessed One (Level 14) Prerequisites devotion spell ( lay on hands ) --- Your healing energies empower attacks. An ally that recovers Hit Points from your lay on hands gains a +1 status bonus to their attack rolls and deals 1 additional good damage on all their Strikes until the end of their next turn.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=1683", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enforce Oath" ], "feat_markdown": "Enforce Oath", "frequency": "once per hour", "id": "feat-1684", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Enforce Oath](/Feats.aspx?ID=1684) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nYou've sworn to an [oath](/Traits.aspx?ID=119) against a specific type of creature.\n\n\r\n\r\n---\r\n\r\nYou call on your oath to embolden you in combat. When you Enforce your Oath, select one creature you can see that you've sworn to defeat as part of your oath. You gain a +1 status bonus to AC and saves against attacks and effects by the chosen creature. You also gain a +1 status bonus to attack rolls against the chosen creature. However, your dedication to Enforcing your Oath draws your focus away from all other foes. While you are Enforcing your Oath, you take a –1 status penalty to AC, attack rolls, and saves against all other creatures until you stop Enforcing your Oath. \n\nYou stop Enforcing your Oath once the chosen creature is reduced to 0 Hit Points or offers a legitimate surrender to you or your allies. You immediately stop Enforcing your Oath if you are unconscious or if the chosen creature goes [unnoticed](/Conditions.aspx?ID=41) by you for more than 1 minute. You can also stop Enforcing your Oath at any time during your turn as a free action.", "name": "Enforce Oath", "pfs": "Standard", "prerequisite": "You've sworn to an oath against a specific type of creature.", "prerequisite_markdown": "You've sworn to an [oath](/Traits.aspx?ID=119) against a specific type of creature.", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nYou've sworn to an [oath](/Traits.aspx?ID=119) against a specific type of creature.\n\n\r\n\r\n---\r\n\r\n\r\nYou call on your oath to embolden you in combat.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0", "speed": {}, "summary": "You call on your oath to embolden you in combat.", "summary_markdown": "You call on your oath to embolden you in combat.", "text": " Enforce Oath Single Action Source Advanced Player's Guide pg. 120 2.0 Frequency once per hour Prerequisites You've sworn to an oath against a specific type of creature. --- You call on your oath to embolden you in combat. When you Enforce your Oath, select one creature you can see that you've sworn to defeat as part of your oath. You gain a +1 status bonus to AC and saves against attacks and effects by the chosen creature. You also gain a +1 status bonus to attack rolls against the chosen creature. However, your dedication to Enforcing your Oath draws your focus away from all other foes. While you are Enforcing your Oath, you take a –1 status penalty to AC, attack rolls, and saves against all other creatures until you stop Enforcing your Oath. You stop Enforcing your Oath once the chosen creature is reduced to 0 Hit Points or offers a legitimate surrender to you or your allies. You immediately stop Enforcing your Oath if you are unconscious or if the chosen creature goes unnoticed by you for more than 1 minute. You can also stop Enforcing your Oath at any time during your turn as a free action.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=1684", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gruesome Strike" ], "feat_markdown": "Gruesome Strike", "id": "feat-1685", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Gruesome Strike](/Feats.aspx?ID=1685) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2); champion's reaction that grants extra damage with your Strikes\n\n**Requirements**\r\nYour Strikes currently deal extra damage from your champion's reaction.\r\n\r\n\r\n\r\n---\r\n\r\nMake a Strike against the creature that triggered your champion's reaction. If you hit, the target takes double the extra damage from your reaction and must succeed at a Fortitude save against your class DC or be drained 1. Regardless of the result, the creature is temporarily immune to your Gruesome Strike for 24 hours.", "name": "Gruesome Strike", "pfs": "Standard", "prerequisite": "tenets of evil; champion's reaction that grants extra damage with your Strikes", "prerequisite_markdown": "[tenets of evil](/Tenets.aspx?ID=2); champion's reaction that grants extra damage with your Strikes", "rarity": "uncommon", "release_date": "2020-07-30", "requirement": "Your Strikes currently deal extra damage from your champion's reaction.", "requirement_markdown": "Your Strikes currently deal extra damage from your champion's reaction.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2); champion's reaction that grants extra damage with your Strikes\n\n**Requirements**\r\nYour Strikes currently deal extra damage from your champion's reaction.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nMake a Strike against the creature that triggered your champion's reaction.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 2.0", "speed": {}, "summary": "Make a Strike against the creature that triggered your champion's reaction.", "summary_markdown": "Make a Strike against the creature that triggered your champion's reaction.", "text": " Gruesome Strike Single Action Source Advanced Player's Guide pg. 120 2.0 Prerequisites tenets of evil; champion's reaction that grants extra damage with your Strikes Requirements Your Strikes currently deal extra damage from your champion's reaction. --- Make a Strike against the creature that triggered your champion's reaction. If you hit, the target takes double the extra damage from your reaction and must succeed at a Fortitude save against your class DC or be drained 1. Regardless of the result, the creature is temporarily immune to your Gruesome Strike for 24 hours.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1685", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pale Horse" ], "feat_markdown": "Pale Horse", "id": "feat-1686", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Pale Horse](/Feats.aspx?ID=1686) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour mount becomes a grotesque creature of foreboding when you ride it. Its appearance transforms as flames erupt from its skin, a whorl of negative energy surrounds it, or poison leaks from its flesh. When you Mount your steed ally, you can choose fire, negative, or poison. As long as you ride it, your steed gains resistance 10 to the chosen damage type, and any creature that touches your steed takes 1d6 damage of the chosen type; this includes hitting the steed with unarmed attacks or with a melee weapon Strike while adjacent to the steed. This damage increases to 2d6 at 16th level and 3d6 at 20th level.", "name": "Pale Horse", "pfs": "Standard", "prerequisite": "divine ally (steed); tenets of evil", "prerequisite_markdown": "[divine ally (steed)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour mount becomes a grotesque creature of foreboding when you ride it.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0", "speed": {}, "summary": "Your mount becomes a grotesque creature of foreboding when you ride it.", "summary_markdown": "Your mount becomes a grotesque creature of foreboding when you ride it.", "text": " Pale Horse Source Advanced Player's Guide pg. 121 2.0 Prerequisites divine ally (steed); tenets of evil --- Your mount becomes a grotesque creature of foreboding when you ride it. Its appearance transforms as flames erupt from its skin, a whorl of negative energy surrounds it, or poison leaks from its flesh. When you Mount your steed ally, you can choose fire, negative, or poison. As long as you ride it, your steed gains resistance 10 to the chosen damage type, and any creature that touches your steed takes 1d6 damage of the chosen type; this includes hitting the steed with unarmed attacks or with a melee weapon Strike while adjacent to the steed. This damage increases to 2d6 at 16th level and 3d6 at 20th level.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1686", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aura of Preservation" ], "feat_markdown": "Aura of Preservation", "id": "feat-1687", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Aura of Preservation](/Feats.aspx?ID=1687) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[Esoteric Oath](/Feats.aspx?ID=1669)\n\n\r\n\r\n---\r\n\r\nYour aura protects against the twisting powers of [aberrations](/Traits.aspx?ID=1). You and all allies within 15 feet gain a +1 status bonus to Fortitude and Will saves against effects from aberrations. You also gain a +1 status bonus to Fortitude saves against [morph](/Traits.aspx?ID=113) or [polymorph](/Traits.aspx?ID=127) effects and Will saves against [mental](/Traits.aspx?ID=106) effects; this bonus increases to +2 against aberrations' morph, polymorph, or mental effects.", "name": "Aura of Preservation", "pfs": "Standard", "prerequisite": "Esoteric Oath", "prerequisite_markdown": "[Esoteric Oath](/Feats.aspx?ID=1669)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[Esoteric Oath](/Feats.aspx?ID=1669)\n\n\r\n\r\n---\r\n\r\n\r\nYour aura protects against the twisting powers of aberrations.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0", "speed": {}, "summary": "Your aura protects against the twisting powers of aberrations.", "summary_markdown": "Your aura protects against the twisting powers of aberrations.", "text": " Aura of Preservation Source Advanced Player's Guide pg. 121 2.0 Prerequisites Esoteric Oath --- Your aura protects against the twisting powers of aberrations. You and all allies within 15 feet gain a +1 status bonus to Fortitude and Will saves against effects from aberrations. You also gain a +1 status bonus to Fortitude saves against morph or polymorph effects and Will saves against mental effects; this bonus increases to +2 against aberrations' morph, polymorph, or mental effects.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=1687", "weakness": {} }, { "archetype": [ "Sentinel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Interpose" ], "feat_markdown": "Greater Interpose", "id": "feat-1688", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Interpose](/Feats.aspx?ID=1688) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Archetype** [Sentinel](/Archetypes.aspx?ID=76) (Level 16)\n\n**Prerequisites**\r\n[Sacrifice Armor](/Feats.aspx?ID=1678)\n\n\r\n\r\n---\r\n\r\nYour divine grace empowers you to avoid hits when you otherwise could not. You can use [Sacrifice Armor](/Feats.aspx?ID=1678) to reduce any type of damage from an attack or effect requiring a Reflex save. When you use Sacrifice Armor against a critical hit or a critical failure on a Reflex save that would otherwise cause you to take double damage, you take the normal amount of damage instead.", "name": "Greater Interpose", "pfs": "Standard", "prerequisite": "Sacrifice Armor", "prerequisite_markdown": "[Sacrifice Armor](/Feats.aspx?ID=1678)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[Sacrifice Armor](/Feats.aspx?ID=1678)\n\n\r\n\r\n---\r\n\r\n\r\nYour divine grace empowers you to avoid hits when you otherwise could not.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0", "speed": {}, "summary": "Your divine grace empowers you to avoid hits when you otherwise could not.", "summary_markdown": "Your divine grace empowers you to avoid hits when you otherwise could not.", "text": " Greater Interpose Source Advanced Player's Guide pg. 121 2.0 Archetype Sentinel (Level 16) Prerequisites Sacrifice Armor --- Your divine grace empowers you to avoid hits when you otherwise could not. You can use Sacrifice Armor to reduce any type of damage from an attack or effect requiring a Reflex save. When you use Sacrifice Armor against a critical hit or a critical failure on a Reflex save that would otherwise cause you to take double damage, you take the normal amount of damage instead.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=1688", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Litany of Depravity" ], "feat_markdown": "Litany of Depravity", "id": "feat-1689", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Litany of Depravity](/Feats.aspx?ID=1689) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou undercut your enemy's vain moralism, opening their heart to evil. You can cast the [_litany of depravity_](/Spells.aspx?ID=734) focus spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Litany of Depravity", "pfs": "Standard", "prerequisite": "tenets of evil", "prerequisite_markdown": "[tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou undercut your enemy's vain moralism, opening their heart to evil.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0", "speed": {}, "summary": "You undercut your enemy's vain moralism, opening their heart to evil.", "summary_markdown": "You undercut your enemy's vain moralism, opening their heart to evil.", "text": " Litany of Depravity Source Advanced Player's Guide pg. 121 2.0 Prerequisites tenets of evil --- You undercut your enemy's vain moralism, opening their heart to evil. You can cast the litany of depravity focus spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1689", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expand Aura" ], "feat_markdown": "Expand Aura", "id": "feat-1690", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Expand Aura](/Feats.aspx?ID=1690) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\nYou have at least one [aura](/Traits.aspx?ID=206) from a champion feat or feature.\n\n\r\n\r\n---\r\n\r\nYou focus your divine power to extend your influence. Select one [aura](/Traits.aspx?ID=206) you have from a champion feat or feature, such as [Aura of Courage](/Feats.aspx?ID=223) or [Aura of Life](/Feats.aspx?ID=250). The radius of the aura is doubled until the start of your next turn.", "name": "Expand Aura", "pfs": "Standard", "prerequisite": "You have at least one aura from a champion feat or feature.", "prerequisite_markdown": "You have at least one [aura](/Traits.aspx?ID=206) from a champion feat or feature.", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\nYou have at least one [aura](/Traits.aspx?ID=206) from a champion feat or feature.\n\n\r\n\r\n---\r\n\r\n\r\nYou focus your divine power to extend your influence.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0", "speed": {}, "summary": "You focus your divine power to extend your influence.", "summary_markdown": "You focus your divine power to extend your influence.", "text": " Expand Aura Single Action Source Advanced Player's Guide pg. 121 2.0 Prerequisites You have at least one aura from a champion feat or feature. --- You focus your divine power to extend your influence. Select one aura you have from a champion feat or feature, such as Aura of Courage or Aura of Life. The radius of the aura is doubled until the start of your next turn.", "trait": [ "Champion", "Concentrate" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Champion", "Concentrate" ], "type": "Feat", "url": "/Feats.aspx?ID=1690", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instrument of Slaughter" ], "feat_markdown": "Instrument of Slaughter", "id": "feat-1691", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Instrument of Slaughter](/Feats.aspx?ID=1691) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour blade ally thirsts for the blood of your foes. Whenever you critically hit an enemy with the weapon inhabited by your blade ally while dealing extra damage from your champion's reaction, the target takes [persistent bleed damage](/Conditions.aspx?ID=29) equal to two of the weapon's damage dice.", "name": "Instrument of Slaughter", "pfs": "Standard", "prerequisite": "divine ally (blade); tenets of evil", "prerequisite_markdown": "[divine ally (blade)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[divine ally (blade)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour blade ally thirsts for the blood of your foes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0", "speed": {}, "summary": "Your blade ally thirsts for the blood of your foes.", "summary_markdown": "Your blade ally thirsts for the blood of your foes.", "text": " Instrument of Slaughter Source Advanced Player's Guide pg. 121 2.0 Prerequisites divine ally (blade); tenets of evil --- Your blade ally thirsts for the blood of your foes. Whenever you critically hit an enemy with the weapon inhabited by your blade ally while dealing extra damage from your champion's reaction, the target takes persistent bleed damage equal to two of the weapon's damage dice.", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1691", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fiendish Form" ], "feat_markdown": "Fiendish Form", "id": "feat-1692", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiendish Form](/Feats.aspx?ID=1692) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour features reshape into those of a type of fiend who serves your deity; for example, as a demon you might have putrid scales, twisted horns, and red eyes. You gain a fly Speed equal to your Speed. You gain [darkvision](/Rules.aspx?ID=415) if you don't already have it, and you gain the [fiend](/Traits.aspx?ID=70) trait and the trait appropriate to the type of servitor you've become (such as [daemon](/Traits.aspx?ID=213), [demon](/Traits.aspx?ID=42), or [devil](/Traits.aspx?ID=44)).", "name": "Fiendish Form", "pfs": "Standard", "prerequisite": "tenets of evil", "prerequisite_markdown": "[tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour features reshape into those of a type of fiend who serves your deity; for example, as a demon you might have putrid scales, twisted horns, and red eyes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0", "speed": {}, "summary": "Your features reshape into those of a type of fiend who serves your deity; for example, as a demon you might have putrid scales, twisted horns, and red eyes.", "summary_markdown": "Your features reshape into those of a type of fiend who serves your deity; for example, as a demon you might have putrid scales, twisted horns, and red eyes.", "text": " Fiendish Form Source Advanced Player's Guide pg. 121 2.0 Prerequisites tenets of evil --- Your features reshape into those of a type of fiend who serves your deity; for example, as a demon you might have putrid scales, twisted horns, and red eyes. You gain a fly Speed equal to your Speed. You gain darkvision if you don't already have it, and you gain the fiend trait and the trait appropriate to the type of servitor you've become (such as daemon, demon, or devil).", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1692", "weakness": {} }, { "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rejuvenating Touch" ], "feat_markdown": "Rejuvenating Touch", "id": "feat-1693", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Rejuvenating Touch](/Feats.aspx?ID=1693) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51) (Level 20)\n\n**Prerequisites**\r\ndevotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\nYour healing energies linger after you cast, providing continual benefits. An ally that recovers Hit Points from your [_lay on hands_](/Spells.aspx?ID=395) gains 10 temporary Hit Points at the start of their turn during each of the next 10 rounds. This effect ends if the ally is knocked [unconscious](/Conditions.aspx?ID=38).", "name": "Rejuvenating Touch", "pfs": "Standard", "prerequisite": "devotion spell (_lay on hands_)", "prerequisite_markdown": "devotion spell ([_lay on hands_](/Spells.aspx?ID=395))", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\ndevotion spell ([_lay on hands_](/Spells.aspx?ID=395))\n\n\r\n\r\n---\r\n\r\n\r\nYour healing energies linger after you cast, providing continual benefits.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0", "speed": {}, "summary": "Your healing energies linger after you cast, providing continual benefits.", "summary_markdown": "Your healing energies linger after you cast, providing continual benefits.", "text": " Rejuvenating Touch Source Advanced Player's Guide pg. 121 2.0 Archetype Blessed One (Level 20) Prerequisites devotion spell ( lay on hands ) --- Your healing energies linger after you cast, providing continual benefits. An ally that recovers Hit Points from your lay on hands gains 10 temporary Hit Points at the start of their turn during each of the next 10 rounds. This effect ends if the ally is knocked unconscious.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=1693", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fiendish Mount" ], "feat_markdown": "Fiendish Mount", "id": "feat-1694", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiendish Mount](/Feats.aspx?ID=1694) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour steed ally manifests a suite of powerful and sinister gifts granted to it by your deity. It gains [darkvision](/Rules.aspx?ID=415), its maximum Hit Points increase by 40, and it gains weakness 10 to good damage.\n\n Additionally, it grows wings appropriate for a servitor of your deity (such as bat wings for a devil), granting it a fly Speed equal to its Speed. It gains the [fiend](/Traits.aspx?ID=70) trait and the trait appropriate to the type of servitor it has become (such as [daemon](/Traits.aspx?ID=213), [demon](/Traits.aspx?ID=42), or [devil](/Traits.aspx?ID=44)).", "name": "Fiendish Mount", "pfs": "Standard", "prerequisite": "divine ally (steed); tenets of evil", "prerequisite_markdown": "[divine ally (steed)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n**Prerequisites**\r\n[divine ally (steed)](/Classes.aspx?ID=4); [tenets of evil](/Tenets.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour steed ally manifests a suite of powerful and sinister gifts granted to it by your deity.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0", "speed": {}, "summary": "Your steed ally manifests a suite of powerful and sinister gifts granted to it by your deity.", "summary_markdown": "Your steed ally manifests a suite of powerful and sinister gifts granted to it by your deity.", "text": " Fiendish Mount Source Advanced Player's Guide pg. 121 2.0 Prerequisites divine ally (steed); tenets of evil --- Your steed ally manifests a suite of powerful and sinister gifts granted to it by your deity. It gains darkvision, its maximum Hit Points increase by 40, and it gains weakness 10 to good damage. Additionally, it grows wings appropriate for a servitor of your deity (such as bat wings for a devil), granting it a fly Speed equal to its Speed. It gains the fiend trait and the trait appropriate to the type of servitor it has become (such as daemon, demon, or devil).", "trait": [ "Champion", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1694", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sacred Defender" ], "feat_markdown": "Sacred Defender", "id": "feat-1695", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Sacred Defender](/Feats.aspx?ID=1695) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n\r\n\r\n---\r\n\r\nYou are a great warrior that can stand strong against the fiercest opponents to your cause. You gain resistance 10 to bludgeoning, piercing, and slashing damage caused by creatures and effects opposed to your tenets (evil creatures for tenets of good, good creatures for tenets of evil, and so on). In addition, creatures and effects that roll a natural 20 on an attack roll against you don't improve their result by one degree of success.", "name": "Sacred Defender", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are a great warrior that can stand strong against the fiercest opponents to your cause.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 121 2.0", "speed": {}, "summary": "You are a great warrior that can stand strong against the fiercest opponents to your cause.", "summary_markdown": "You are a great warrior that can stand strong against the fiercest opponents to your cause.", "text": " Sacred Defender Source Advanced Player's Guide pg. 121 2.0 --- You are a great warrior that can stand strong against the fiercest opponents to your cause. You gain resistance 10 to bludgeoning, piercing, and slashing damage caused by creatures and effects opposed to your tenets (evil creatures for tenets of good, good creatures for tenets of evil, and so on). In addition, creatures and effects that roll a natural 20 on an attack roll against you don't improve their result by one degree of success.", "trait": [ "Champion" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24)", "trait_raw": [ "Champion" ], "type": "Feat", "url": "/Feats.aspx?ID=1695", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Premonition of Avoidance" ], "feat_markdown": "Premonition of Avoidance", "id": "feat-1696", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Premonition of Avoidance](/Feats.aspx?ID=1696) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Trigger**\r\nYou attempt a saving throw against a hazard, but you haven't rolled yet.\n\n\r\n\r\n---\r\n\r\nYour deity grants you limited foresight, warning you of dangers an instant before they occur. You gain a +2 circumstance bonus to the triggering saving throw.\n\nPremonition of Avoidance leads to...\r\n[Shared Avoidance](/Feats.aspx?ID=1703)", "name": "Premonition of Avoidance", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Trigger**\r\nYou attempt a saving throw against a hazard, but you haven't rolled yet.\n\n\r\n\r\n---\r\n\r\n\r\nYour deity grants you limited foresight, warning you of dangers an instant before they occur.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0", "speed": {}, "summary": "Your deity grants you limited foresight, warning you of dangers an instant before they occur.", "summary_markdown": "Your deity grants you limited foresight, warning you of dangers an instant before they occur.", "text": " Premonition of Avoidance Reaction Source Advanced Player's Guide pg. 122 2.0 Trigger You attempt a saving throw against a hazard, but you haven't rolled yet. --- Your deity grants you limited foresight, warning you of dangers an instant before they occur. You gain a +2 circumstance bonus to the triggering saving throw. Premonition of Avoidance leads to... Shared Avoidance", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "trigger": "You attempt a saving throw against a hazard, but you haven't rolled yet.", "trigger_markdown": "You attempt a saving throw against a hazard, but you haven't rolled yet.", "type": "Feat", "url": "/Feats.aspx?ID=1696", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vile Desecration" ], "feat_markdown": "Vile Desecration", "id": "feat-1697", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vile Desecration](/Feats.aspx?ID=1697) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\nevil alignment\n\n\r\n\r\n---\r\n\r\nYou combine unholy might with negative energy to damage [angels](/MonsterFamilies.aspx?ID=3), [archons](/MonsterFamilies.aspx?ID=9), and other self-righteous denizens of the Outer Planes. When you cast a [_harm_](/Spells.aspx?ID=146) spell, you can change the damage you deal to [celestial](/Traits.aspx?ID=23) creatures to evil damage instead of negative damage.", "name": "Vile Desecration", "pfs": "Standard", "prerequisite": "evil alignment", "prerequisite_markdown": "evil alignment", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\nevil alignment\n\n\r\n\r\n---\r\n\r\n\r\nYou combine unholy might with negative energy to damage angels, archons, and other self-righteous denizens of the Outer Planes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0", "speed": {}, "summary": "You combine unholy might with negative energy to damage angels, archons, and other self-righteous denizens of the Outer Planes.", "summary_markdown": "You combine unholy might with negative energy to damage angels, archons, and other self-righteous denizens of the Outer Planes.", "text": " Vile Desecration Source Advanced Player's Guide pg. 122 2.0 Prerequisites evil alignment --- You combine unholy might with negative energy to damage angels, archons, and other self-righteous denizens of the Outer Planes. When you cast a harm spell, you can change the damage you deal to celestial creatures to evil damage instead of negative damage.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=1697", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rapid Response" ], "feat_markdown": "Rapid Response", "id": "feat-1698", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Rapid Response](/Feats.aspx?ID=1698) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Trigger**\r\nAn ally is reduced to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\nYou work quickly and efficiently in times of danger to deliver needed assistance. You Stride towards the triggering ally. You gain a +10-foot circumstance bonus to your Speed during this movement.", "name": "Rapid Response", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Trigger**\r\nAn ally is reduced to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nYou work quickly and efficiently in times of danger to deliver needed assistance.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0", "speed": {}, "summary": "You work quickly and efficiently in times of danger to deliver needed assistance.", "summary_markdown": "You work quickly and efficiently in times of danger to deliver needed assistance.", "text": " Rapid Response Reaction Source Advanced Player's Guide pg. 122 2.0 Trigger An ally is reduced to 0 Hit Points. --- You work quickly and efficiently in times of danger to deliver needed assistance. You Stride towards the triggering ally. You gain a +10-foot circumstance bonus to your Speed during this movement.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "trigger": "An ally is reduced to 0 Hit Points.", "trigger_markdown": "An ally is reduced to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=1698", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Radiant Infusion" ], "feat_markdown": "Radiant Infusion", "id": "feat-1699", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiant Infusion](/Feats.aspx?ID=1699) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\ngood alignment; [healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou pour invigorating positive energy into a living ally. If the next action you use is to cast [_heal_](/Spells.aspx?ID=148) to restore Hit Points to a single living creature, the target deals an additional 1d6 positive damage with its melee weapons and unarmed attacks until the end of its next turn. If the heal spell is at least 5th level, this damage increases to 2d6, or 3d6 if the spell is at least 8th level.", "name": "Radiant Infusion", "pfs": "Standard", "prerequisite": "good alignment; healing font", "prerequisite_markdown": "good alignment; [healing font](/Classes.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\ngood alignment; [healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou pour invigorating positive energy into a living ally.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0", "speed": {}, "summary": "You pour invigorating positive energy into a living ally.", "summary_markdown": "You pour invigorating positive energy into a living ally.", "text": " Radiant Infusion Single Action Source Advanced Player's Guide pg. 122 2.0 Prerequisites good alignment; healing font --- You pour invigorating positive energy into a living ally. If the next action you use is to cast heal to restore Hit Points to a single living creature, the target deals an additional 1d6 positive damage with its melee weapons and unarmed attacks until the end of its next turn. If the heal spell is at least 5th level, this damage increases to 2d6, or 3d6 if the spell is at least 8th level.", "trait": [ "Cleric", "Concentrate", "Metamagic" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1699", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magic Hands" ], "feat_markdown": "Magic Hands", "id": "feat-1700", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Magic Hands](/Feats.aspx?ID=1700) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\n[Healing Hands](/Feats.aspx?ID=267)\n\n\r\n\r\n---\r\n\r\nThe blessing of your deity heightens your healing ability, making your mundane healing work as if by magic. When you succeed at a [Medicine](/Skills.aspx?ID=9) check to [Treat Wounds](/Actions.aspx?ID=57), your action gains the [divine](/Traits.aspx?ID=48) trait and you heal the maximum amount for the 2d8 (or 4d8 on a critical success). If you have an ability that adds additional dice to your Treat Wounds, you still roll those normally.", "name": "Magic Hands", "pfs": "Standard", "prerequisite": "Healing Hands", "prerequisite_markdown": "[Healing Hands](/Feats.aspx?ID=267)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\n[Healing Hands](/Feats.aspx?ID=267)\n\n\r\n\r\n---\r\n\r\n\r\nThe blessing of your deity heightens your healing ability, making your mundane healing work as if by magic.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0", "speed": {}, "summary": "The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic.", "summary_markdown": "The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic.", "text": " Magic Hands Source Advanced Player's Guide pg. 122 2.0 Prerequisites Healing Hands --- The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic. When you succeed at a Medicine check to Treat Wounds, your action gains the divine trait and you heal the maximum amount for the 2d8 (or 4d8 on a critical success). If you have an ability that adds additional dice to your Treat Wounds, you still roll those normally.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=1700", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Martyr" ], "feat_markdown": "Martyr", "id": "feat-1701", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Martyr](/Feats.aspx?ID=1701) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\n[divine font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou go to extreme lengths to support your allies, even when it means bringing harm to yourself. If your next action is to cast harm or heal from your healing or harmful font to restore Hit Points to a single ally, you can channel your own vitality along with the spell. You lose 1d8 Hit Points per level of the spell, which can't be reduced or mitigated in any way, and your ally regains an equal number of Hit Points.", "name": "Martyr", "pfs": "Standard", "prerequisite": "divine font", "prerequisite_markdown": "[divine font](/Classes.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\n[divine font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou go to extreme lengths to support your allies, even when it means bringing harm to yourself.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0", "speed": {}, "summary": "You go to extreme lengths to support your allies, even when it means bringing harm to yourself.", "summary_markdown": "You go to extreme lengths to support your allies, even when it means bringing harm to yourself.", "text": " Martyr Single Action Source Advanced Player's Guide pg. 122 2.0 Prerequisites divine font --- You go to extreme lengths to support your allies, even when it means bringing harm to yourself. If your next action is to cast harm or heal from your healing or harmful font to restore Hit Points to a single ally, you can channel your own vitality along with the spell. You lose 1d8 Hit Points per level of the spell, which can't be reduced or mitigated in any way, and your ally regains an equal number of Hit Points.", "trait": [ "Cleric", "Metamagic" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Cleric", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1701", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Surging Focus" ], "feat_markdown": "Surging Focus", "frequency": "once per day", "id": "feat-1702", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Surging Focus](/Feats.aspx?ID=1702) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nAn ally you can see falls to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\nWhen an ally you can see falls in battle, your fight or flight response triggers a surge in your deity's might within you. You instantly regain 1 Focus Point.", "name": "Surging Focus", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nAn ally you can see falls to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nWhen an ally you can see falls in battle, your fight or flight response triggers a surge in your deity's might within you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0", "speed": {}, "summary": "When an ally you can see falls in battle, your fight or flight response triggers a surge in your deity's might within you.", "summary_markdown": "When an ally you can see falls in battle, your fight or flight response triggers a surge in your deity's might within you.", "text": " Surging Focus Free Action Source Advanced Player's Guide pg. 122 2.0 Frequency once per day Trigger An ally you can see falls to 0 Hit Points. --- When an ally you can see falls in battle, your fight or flight response triggers a surge in your deity's might within you. You instantly regain 1 Focus Point.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "trigger": "An ally you can see falls to 0 Hit Points.", "trigger_markdown": "An ally you can see falls to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=1702", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Avoidance" ], "feat_markdown": "Shared Avoidance", "id": "feat-1703", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Avoidance](/Feats.aspx?ID=1703) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\n[Premonition of Avoidance](/Feats.aspx?ID=1696)\n\n\r\n\r\n---\r\n\r\nYou can project your premonitions of danger to your allies. When you use [Premonition of Avoidance](/Feats.aspx?ID=1696), allies within 15 feet of you who are rolling the same saving throw against the same hazard also gain a +2 circumstance bonus to their saving throws.", "name": "Shared Avoidance", "pfs": "Standard", "prerequisite": "Premonition of Avoidance", "prerequisite_markdown": "[Premonition of Avoidance](/Feats.aspx?ID=1696)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\n[Premonition of Avoidance](/Feats.aspx?ID=1696)\n\n\r\n\r\n---\r\n\r\n\r\nYou can project your premonitions of danger to your allies.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0", "speed": {}, "summary": "You can project your premonitions of danger to your allies.", "summary_markdown": "You can project your premonitions of danger to your allies.", "text": " Shared Avoidance Source Advanced Player's Guide pg. 122 2.0 Prerequisites Premonition of Avoidance --- You can project your premonitions of danger to your allies. When you use Premonition of Avoidance, allies within 15 feet of you who are rolling the same saving throw against the same hazard also gain a +2 circumstance bonus to their saving throws.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=1703", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shield of Faith" ], "feat_markdown": "Shield of Faith", "id": "feat-1704", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield of Faith](/Feats.aspx?ID=1704) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\n[Domain Initiate](/Feats.aspx?ID=265)\n\n\r\n\r\n---\r\n\r\nResidual energy from your domain spells bolsters your defenses. When you spend a Focus Point to cast a domain spell, you gain a +1 status bonus to your AC until the start of your next turn.", "name": "Shield of Faith", "pfs": "Standard", "prerequisite": "Domain Initiate", "prerequisite_markdown": "[Domain Initiate](/Feats.aspx?ID=265)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n**Prerequisites**\r\n[Domain Initiate](/Feats.aspx?ID=265)\n\n\r\n\r\n---\r\n\r\n\r\nResidual energy from your domain spells bolsters your defenses.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0", "speed": {}, "summary": "Residual energy from your domain spells bolsters your defenses.", "summary_markdown": "Residual energy from your domain spells bolsters your defenses.", "text": " Shield of Faith Source Advanced Player's Guide pg. 122 2.0 Prerequisites Domain Initiate --- Residual energy from your domain spells bolsters your defenses. When you spend a Focus Point to cast a domain spell, you gain a +1 status bonus to your AC until the start of your next turn.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=1704", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Through Spell" ], "feat_markdown": "Through Spell", "id": "feat-1705", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Through Spell](/Feats.aspx?ID=1705) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n\r\n\r\n---\r\n\r\nSpells you cast can transform briefly into vital essence, traveling harmlessly through living and [undead](/Traits.aspx?ID=160) creatures between you and your target, blocked only by solid objects. If the next action you use is to Cast a Spell that requires a spell attack roll, your targets don't benefit from cover provided by living or undead creatures.", "name": "Through Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0\n\n\r\n\r\n---\r\n\r\n\r\nSpells you cast can transform briefly into vital essence, traveling harmlessly through living and undead creatures between you and your target, blocked only by solid objects.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 2.0", "speed": {}, "summary": "Spells you cast can transform briefly into vital essence, traveling harmlessly through living and undead creatures between you and your target, blocked only by solid objects.", "summary_markdown": "Spells you cast can transform briefly into vital essence, traveling harmlessly through living and undead creatures between you and your target, blocked only by solid objects.", "text": " Through Spell Single Action Source Advanced Player's Guide pg. 122 2.0 --- Spells you cast can transform briefly into vital essence, traveling harmlessly through living and undead creatures between you and your target, blocked only by solid objects. If the next action you use is to Cast a Spell that requires a spell attack roll, your targets don't benefit from cover provided by living or undead creatures.", "trait": [ "Cleric", "Concentrate", "Metamagic" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1705", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ebb and Flow" ], "feat_markdown": "Ebb and Flow", "id": "feat-1706", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Ebb and Flow](/Feats.aspx?ID=1706) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0\n\n**Prerequisites**\r\n[Versatile Font](/Feats.aspx?ID=275)\n\n\r\n\r\n---\r\n\r\nYou can pull forth both positive and negative energy simultaneously to harm your enemies and heal your allies. If your next action is to cast a 1-action or 2-action [_heal_](/Spells.aspx?ID=148) or [_harm_](/Spells.aspx?ID=146) spell, choose one creature in range that would be harmed by the spell, and choose another creature within range that would be healed by the spell. Your _heal_ or _harm_ targets both creatures.", "name": "Ebb and Flow", "pfs": "Standard", "prerequisite": "Versatile Font", "prerequisite_markdown": "[Versatile Font](/Feats.aspx?ID=275)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0\n\n**Prerequisites**\r\n[Versatile Font](/Feats.aspx?ID=275)\n\n\r\n\r\n---\r\n\r\n\r\nYou can pull forth both positive and negative energy simultaneously to harm your enemies and heal your allies.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0", "speed": {}, "summary": "You can pull forth both positive and negative energy simultaneously to harm your enemies and heal your allies.", "summary_markdown": "You can pull forth both positive and negative energy simultaneously to harm your enemies and heal your allies.", "text": " Ebb and Flow Single Action Source Advanced Player's Guide pg. 123 2.0 Prerequisites Versatile Font --- You can pull forth both positive and negative energy simultaneously to harm your enemies and heal your allies. If your next action is to cast a 1-action or 2-action heal or harm spell, choose one creature in range that would be harmed by the spell, and choose another creature within range that would be healed by the spell. Your heal or harm targets both creatures.", "trait": [ "Cleric", "Concentrate", "Metamagic" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1706", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Premonition of Clarity" ], "feat_markdown": "Premonition of Clarity", "frequency": "once per hour", "id": "feat-1707", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Premonition of Clarity](/Feats.aspx?ID=1707) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0\n\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou fail a saving throw against a [mental](/Traits.aspx?ID=106) effect.\n\n\r\n\r\n---\r\n\r\nYour deity sends you a vision of faith to steel you against mental attacks. Reroll the triggering saving throw with a +2 circumstance bonus. You must use the second result, even if it's worse.\n\nPremonition of Clarity leads to...\r\n[Shared Clarity](/Feats.aspx?ID=1710)", "name": "Premonition of Clarity", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0\r\n\r\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou fail a saving throw against a [mental](/Traits.aspx?ID=106) effect.\n\n\r\n\r\n---\r\n\r\n\r\nYour deity sends you a vision of faith to steel you against mental attacks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0", "speed": {}, "summary": "Your deity sends you a vision of faith to steel you against mental attacks.", "summary_markdown": "Your deity sends you a vision of faith to steel you against mental attacks.", "text": " Premonition of Clarity Reaction Source Advanced Player's Guide pg. 123 2.0 Frequency once per hour Trigger You fail a saving throw against a mental effect. --- Your deity sends you a vision of faith to steel you against mental attacks. Reroll the triggering saving throw with a +2 circumstance bonus. You must use the second result, even if it's worse. Premonition of Clarity leads to... Shared Clarity", "trait": [ "Cleric", "Fortune" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Cleric", "Fortune" ], "trigger": "You fail a saving throw against a mental effect.", "trigger_markdown": "You fail a saving throw against a [mental](/Traits.aspx?ID=106) effect.", "type": "Feat", "url": "/Feats.aspx?ID=1707", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Remediate" ], "feat_markdown": "Remediate", "frequency": "once per hour", "id": "feat-1708", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Remediate](/Feats.aspx?ID=1708) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nIf your next action is to use your divine font to cast a 3-action [_heal_](/Spells.aspx?ID=148) or [_harm_](/Spells.aspx?ID=146) spell to damage creatures, you can harness the residual energy to counterbalance opposing forces. You use your heal or harm spell to attempt to counteract one effect in the spell's area with the chaotic, evil, good, or lawful trait. The chosen trait must oppose one component of your deity's alignment; if your deity is neutral, you can choose any one trait.", "name": "Remediate", "pfs": "Standard", "prerequisite": "harmful font or healing font", "prerequisite_markdown": "[harmful font or healing font](/Classes.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[harmful font or healing font](/Classes.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nIf your next action is to use your divine font to cast a 3-action _heal_ or _harm_ spell to damage creatures, you can harness the residual energy to counterbalance opposing forces.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0", "speed": {}, "summary": "If your next action is to use your divine font to cast a 3-action heal or harm spell to damage creatures, you can harness the residual energy to counterbalance opposing forces.", "summary_markdown": "If your next action is to use your divine font to cast a 3-action _heal_ or _harm_ spell to damage creatures, you can harness the residual energy to counterbalance opposing forces.", "text": " Remediate Free Action Source Advanced Player's Guide pg. 123 2.0 Frequency once per hour Prerequisites harmful font or healing font --- If your next action is to use your divine font to cast a 3-action heal or harm spell to damage creatures, you can harness the residual energy to counterbalance opposing forces. You use your heal or harm spell to attempt to counteract one effect in the spell's area with the chaotic, evil, good, or lawful trait. The chosen trait must oppose one component of your deity's alignment; if your deity is neutral, you can choose any one trait.", "trait": [ "Cleric", "Concentrate", "Metamagic" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1708", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Miraculous Possibility" ], "feat_markdown": "Miraculous Possibility", "id": "feat-1709", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Miraculous Possibility](/Feats.aspx?ID=1709) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0\n\n\r\n\r\n---\r\n\r\nYour deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties. Once during your daily preparations, you can use a spell slot to hold sheer divine potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell you know from the divine spell list that's at least 2 levels lower than the slot you designate. The spell acts in all ways as a spell of 2 levels lower. You don't have any particular spell prepared in that slot until you cast it.", "name": "Miraculous Possibility", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0", "speed": {}, "summary": "Your deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties.", "summary_markdown": "Your deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties.", "text": " Miraculous Possibility Source Advanced Player's Guide pg. 123 2.0 --- Your deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties. Once during your daily preparations, you can use a spell slot to hold sheer divine potential, rather than using it to prepare a spell. You can use this spell slot to cast any spell you know from the divine spell list that's at least 2 levels lower than the slot you designate. The spell acts in all ways as a spell of 2 levels lower. You don't have any particular spell prepared in that slot until you cast it.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=1709", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Clarity" ], "feat_markdown": "Shared Clarity", "id": "feat-1710", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Clarity](/Feats.aspx?ID=1710) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0\n\n**Prerequisites**\r\n[Premonition of Clarity](/Feats.aspx?ID=1707)\n\n\r\n\r\n---\r\n\r\nYou can project your premonitions of clarity to your allies. When you use [Premonition of Clarity](/Feats.aspx?ID=1707), allies within 15 feet of you who failed the same saving throw against the same mental effect can also spend their reactions to reroll the failed saving throw with a +2 circumstance bonus.", "name": "Shared Clarity", "pfs": "Standard", "prerequisite": "Premonition of Clarity", "prerequisite_markdown": "[Premonition of Clarity](/Feats.aspx?ID=1707)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0\n\n**Prerequisites**\r\n[Premonition of Clarity](/Feats.aspx?ID=1707)\n\n\r\n\r\n---\r\n\r\n\r\nYou can project your premonitions of clarity to your allies.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 123" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 123 2.0", "speed": {}, "summary": "You can project your premonitions of clarity to your allies.", "summary_markdown": "You can project your premonitions of clarity to your allies.", "text": " Shared Clarity Source Advanced Player's Guide pg. 123 2.0 Prerequisites Premonition of Clarity --- You can project your premonitions of clarity to your allies. When you use Premonition of Clarity, allies within 15 feet of you who failed the same saving throw against the same mental effect can also spend their reactions to reroll the failed saving throw with a +2 circumstance bonus.", "trait": [ "Cleric" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26)", "trait_raw": [ "Cleric" ], "type": "Feat", "url": "/Feats.aspx?ID=1710", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Verdant Weapon" ], "feat_markdown": "Verdant Weapon", "id": "feat-1711", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Verdant Weapon](/Feats.aspx?ID=1711) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nYou cultivate a seed that can sprout into a wooden [staff](/Weapons.aspx?ID=12), vine [whip](/Weapons.aspx?ID=48), or another weapon. You spend 10 minutes focusing primal energy into a seed, imprinting it with the potential of a single level 0 weapon you are trained with and that has no mechanical parts or metal components. When holding the imprinted seed, you can spend a single Interact action to cause it to immediately grow into that weapon; a second Interact action returns it to seed form. Your verdant weapon functions as the imprinted weapon and can be etched with runes or affixed with [talismans](/equipment/consumables/talismans) as normal, which are suppressed when the weapon is in seed form. It also becomes a primal focus.\n\n You can have only one verdant seed at a time. If you prepare a second, your first verdant seed immediately becomes a mundane specimen; any runes on the previous seed that are valid for the new seed transfer between them at no cost, but you lose any inapplicable runes unless you transfer them to a [runestone](/Equipment.aspx?ID=247) or another weapon.\n\nVerdant Weapon leads to...\r\n[Pristine Weapon](/Feats.aspx?ID=1716)", "name": "Verdant Weapon", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0", "speed": {}, "summary": "You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon.", "summary_markdown": "You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon.", "text": " Verdant Weapon Source Advanced Player's Guide pg. 124 2.0 --- You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon. You spend 10 minutes focusing primal energy into a seed, imprinting it with the potential of a single level 0 weapon you are trained with and that has no mechanical parts or metal components. When holding the imprinted seed, you can spend a single Interact action to cause it to immediately grow into that weapon; a second Interact action returns it to seed form. Your verdant weapon functions as the imprinted weapon and can be etched with runes or affixed with talismans as normal, which are suppressed when the weapon is in seed form. It also becomes a primal focus. You can have only one verdant seed at a time. If you prepare a second, your first verdant seed immediately becomes a mundane specimen; any runes on the previous seed that are valid for the new seed transfer between them at no cost, but you lose any inapplicable runes unless you transfer them to a runestone or another weapon. Verdant Weapon leads to... Pristine Weapon", "trait": [ "Druid", "Exploration" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Exploration](/Traits.aspx?ID=66)", "trait_raw": [ "Druid", "Exploration" ], "type": "Feat", "url": "/Feats.aspx?ID=1711", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elemental Summons" ], "feat_markdown": "Elemental Summons", "id": "feat-1712", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Summons](/Feats.aspx?ID=1712) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nYou can call the four elements to you. You can spend 10 minutes in concert with nature to replace one of the spells you've prepared in one of your druid spell slots with a [_summon elemental_](/Spells.aspx?ID=320) spell of the same level. ", "name": "Elemental Summons", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can call the four elements to you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0", "speed": {}, "summary": "You can call the four elements to you.", "summary_markdown": "You can call the four elements to you.", "text": " Elemental Summons Source Advanced Player's Guide pg. 124 2.0 --- You can call the four elements to you. You can spend 10 minutes in concert with nature to replace one of the spells you've prepared in one of your druid spell slots with a summon elemental spell of the same level. ", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=1712", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Leshy Familiar Secrets" ], "feat_markdown": "Leshy Familiar Secrets", "id": "feat-1713", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Leshy Familiar Secrets](/Feats.aspx?ID=1713) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nThe leaf order's secrets allow your familiar to take advantage of its leshy form. You can select one additional familiar ability each day, which must be one of the following leshy familiar abilities. You can't select more than one leshy familiar ability at a time.\n
  • **Grasping Tendrils** Your familiar can extend vines or similar tendrils, increasing its reach to 15 feet.
  • **Purify Air** Your familiar recycles air, providing enough oxygen for a Medium creature in areas with stale air, such as a sealed chamber or [extradimensional](/Traits.aspx?ID=67) space. If the leshy is within the area of an [inhaled](/Traits.aspx?ID=96) poison effect or an effect that relies on smell, creatures within a 15-foot emanation from the leshy gain a +2 circumstance bonus to their saving throws against the effect.
  • **Verdant Burst** When your familiar dies, it releases its primal energy to cast the 3-action version of [_heal_](/Spells.aspx?ID=148), heightened to a level 1 lower than your highest-level spell slot. The heal spell gains a status bonus equal to twice the spell's level to the Hit Points it restores to [plants](/Traits.aspx?ID=125). You must be able to cast 2nd-level spells using spell slots to select this familiar ability.
", "name": "Leshy Familiar Secrets", "pfs": "Standard", "prerequisite": "leaf order", "prerequisite_markdown": "[leaf order](/DruidicOrders.aspx?ID=2)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n**Prerequisites**\r\n[leaf order](/DruidicOrders.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nThe leaf order's secrets allow your familiar to take advantage of its leshy form.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0", "speed": {}, "summary": "The leaf order's secrets allow your familiar to take advantage of its leshy form.", "summary_markdown": "The leaf order's secrets allow your familiar to take advantage of its leshy form.", "text": " Leshy Familiar Secrets Source Advanced Player's Guide pg. 124 2.0 Prerequisites leaf order --- The leaf order's secrets allow your familiar to take advantage of its leshy form. You can select one additional familiar ability each day, which must be one of the following leshy familiar abilities. You can't select more than one leshy familiar ability at a time. Grasping Tendrils Your familiar can extend vines or similar tendrils, increasing its reach to 15 feet. Purify Air Your familiar recycles air, providing enough oxygen for a Medium creature in areas with stale air, such as a sealed chamber or extradimensional space. If the leshy is within the area of an inhaled poison effect or an effect that relies on smell, creatures within a 15-foot emanation from the leshy gain a +2 circumstance bonus to their saving throws against the effect. Verdant Burst When your familiar dies, it releases its primal energy to cast the 3-action version of heal , heightened to a level 1 lower than your highest-level spell slot. The heal spell gains a status bonus equal to twice the spell's level to the Hit Points it restores to plants. You must be able to cast 2nd-level spells using spell slots to select this familiar ability. ", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=1713", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Elementalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Current Spell" ], "feat_markdown": "Current Spell", "id": "feat-1714", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Current Spell](/Feats.aspx?ID=1714) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n**Archetype** [Elementalist](/Archetypes.aspx?ID=98) (Level 8)\n\n\r\n\r\n---\r\n\r\nAs you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you. If your next action is to Cast a Spell with the [air](/Traits.aspx?ID=5) or [water](/Traits.aspx?ID=165) trait, until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. This effect has the air or water trait, or both, depending on the traits of the spell you cast. You also gain a +1 circumstance bonus to all saves against effects with the air trait, water trait, or both until the start of your next turn, depending on the spell's traits.", "name": "Current Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nAs you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0", "speed": {}, "summary": "As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.", "summary_markdown": "As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.", "text": " Current Spell Single Action Source Advanced Player's Guide pg. 124 2.0 Archetype Elementalist (Level 8) --- As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you. If your next action is to Cast a Spell with the air or water trait, until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. This effect has the air or water trait, or both, depending on the traits of the spell you cast. You also gain a +1 circumstance bonus to all saves against effects with the air trait, water trait, or both until the start of your next turn, depending on the spell's traits.", "trait": [ "Abjuration", "Concentrate", "Druid", "Metamagic" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Concentrate](/Traits.aspx?ID=32), [Druid](/Traits.aspx?ID=52), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Abjuration", "Concentrate", "Druid", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1714", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deimatic Display" ], "feat_markdown": "Deimatic Display", "id": "feat-1715", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Deimatic Display](/Feats.aspx?ID=1715) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nImitating animal threat displays, you make yourself appear larger and more imposing. Roll one [Intimidation](/Skills.aspx?ID=7) check to [Demoralize](/Actions.aspx?ID=53) and compare the result to the Will DC of each [animal](/Traits.aspx?ID=9), [fungus](/Traits.aspx?ID=77), and [plant](/Traits.aspx?ID=125) creature in a 15-foot cone. When you do, Demoralize gains the [visual](/Traits.aspx?ID=163) trait, and creatures are affected if they can see you. You don't take a penalty if the creature doesn't understand your language.", "name": "Deimatic Display", "pfs": "Standard", "prerequisite": "Trained in Intimidation", "prerequisite_markdown": "Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nImitating animal threat displays, you make yourself appear larger and more imposing.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0", "speed": {}, "summary": "Imitating animal threat displays, you make yourself appear larger and more imposing.", "summary_markdown": "Imitating animal threat displays, you make yourself appear larger and more imposing.", "text": " Deimatic Display Single Action Source Advanced Player's Guide pg. 124 2.0 Prerequisites Trained in Intimidation --- Imitating animal threat displays, you make yourself appear larger and more imposing. Roll one Intimidation check to Demoralize and compare the result to the Will DC of each animal, fungus, and plant creature in a 15-foot cone. When you do, Demoralize gains the visual trait, and creatures are affected if they can see you. You don't take a penalty if the creature doesn't understand your language.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=1715", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pristine Weapon" ], "feat_markdown": "Pristine Weapon", "id": "feat-1716", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Pristine Weapon](/Feats.aspx?ID=1716) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n**Prerequisites**\r\n[Verdant Weapon](/Feats.aspx?ID=1711)\n\n\r\n\r\n---\r\n\r\nYour [verdant weapon](/Feats.aspx?ID=1711) can cut through the resistances of magical creatures. The weapon is treated as [cold iron](/Equipment.aspx?ID=375) and [silver](/Equipment.aspx?ID=379). If you critically hit a creature that has a weakness to cold iron or silver, the target takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29) as the primal energies within your weapon slow its natural healing.", "name": "Pristine Weapon", "pfs": "Standard", "prerequisite": "Verdant Weapon", "prerequisite_markdown": "[Verdant Weapon](/Feats.aspx?ID=1711)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0\n\n**Prerequisites**\r\n[Verdant Weapon](/Feats.aspx?ID=1711)\n\n\r\n\r\n---\r\n\r\n\r\nYour verdant weapon can cut through the resistances of magical creatures.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 124" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 124 2.0", "speed": {}, "summary": "Your verdant weapon can cut through the resistances of magical creatures.", "summary_markdown": "Your verdant weapon can cut through the resistances of magical creatures.", "text": " Pristine Weapon Source Advanced Player's Guide pg. 124 2.0 Prerequisites Verdant Weapon --- Your verdant weapon can cut through the resistances of magical creatures. The weapon is treated as cold iron and silver. If you critically hit a creature that has a weakness to cold iron or silver, the target takes 1d6 persistent bleed damage as the primal energies within your weapon slow its natural healing.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=1716", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wandering Oasis" ], "feat_markdown": "Wandering Oasis", "id": "feat-1717", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Wandering Oasis](/Feats.aspx?ID=1717) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0\n\n**Prerequisites**\r\nMaster in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou're surrounded by soothing energy. You and allies within 60 feet of you are protected from [severe environmental heat and cold](/Rules.aspx?ID=642). If you're legendary in [Survival](/Skills.aspx?ID=16), you and those allies are also protected from extreme environmental heat and cold.", "name": "Wandering Oasis", "pfs": "Standard", "prerequisite": "Master in Survival", "prerequisite_markdown": "Master in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0\n\n**Prerequisites**\r\nMaster in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYou're surrounded by soothing energy.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0", "speed": {}, "summary": "You're surrounded by soothing energy.", "summary_markdown": "You're surrounded by soothing energy.", "text": " Wandering Oasis Source Advanced Player's Guide pg. 125 2.0 Prerequisites Master in Survival --- You're surrounded by soothing energy. You and allies within 60 feet of you are protected from severe environmental heat and cold. If you're legendary in Survival, you and those allies are also protected from extreme environmental heat and cold.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=1717", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reactive Transformation" ], "feat_markdown": "Reactive Transformation", "id": "feat-1718", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Reactive Transformation](/Feats.aspx?ID=1718) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316); [Dragon Shape](/Feats.aspx?ID=340), [Elemental Shape](/Feats.aspx?ID=335), [Plant Shape](/Feats.aspx?ID=338), or [Soaring Shape](/Feats.aspx?ID=333)\n\n**Trigger**\r\nvaries\n\n\r\n\r\n---\r\n\r\nYou transform reflexively when in danger. You cast [_wild shape_](/Spells.aspx?ID=481) to transform into one form granted by one of the prerequisite feats you have, depending on the trigger. Your form's resistances and weaknesses apply against the triggering damage. \n
  • **Trigger** You fall 10 feet or more; **Effect** Choose a form from [_aerial form_](/Spells.aspx?ID=4).
  • **Trigger** You take acid, cold, electricity, fire, or poison damage; **Effect** Choose a form from [_dragon form_](/Spells.aspx?ID=88) that resists the triggering damage.
  • **Trigger** You take fire damage; **Effect** Choose a fire elemental form from [_elemental form_](/Spells.aspx?ID=98).
  • **Trigger** You take poison damage; **Effect** Choose a form from [_plant form_](/Spells.aspx?ID=223).
", "name": "Reactive Transformation", "pfs": "Standard", "prerequisite": "Wild Shape; Dragon Shape, Elemental Shape, Plant Shape, or Soaring Shape", "prerequisite_markdown": "[Wild Shape](/Feats.aspx?ID=316); [Dragon Shape](/Feats.aspx?ID=340), [Elemental Shape](/Feats.aspx?ID=335), [Plant Shape](/Feats.aspx?ID=338), or [Soaring Shape](/Feats.aspx?ID=333)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316); [Dragon Shape](/Feats.aspx?ID=340), [Elemental Shape](/Feats.aspx?ID=335), [Plant Shape](/Feats.aspx?ID=338), or [Soaring Shape](/Feats.aspx?ID=333)\n\n**Trigger**\r\nvaries\n\n\r\n\r\n---\r\n\r\n\r\nYou transform reflexively when in danger.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0", "speed": {}, "summary": "You transform reflexively when in danger.", "summary_markdown": "You transform reflexively when in danger.", "text": " Reactive Transformation Reaction Source Advanced Player's Guide pg. 125 2.0 Prerequisites Wild Shape; Dragon Shape, Elemental Shape, Plant Shape, or Soaring Shape Trigger varies --- You transform reflexively when in danger. You cast wild shape to transform into one form granted by one of the prerequisite feats you have, depending on the trigger. Your form's resistances and weaknesses apply against the triggering damage. Trigger You fall 10 feet or more; Effect Choose a form from aerial form . Trigger You take acid, cold, electricity, fire, or poison damage; Effect Choose a form from dragon form that resists the triggering damage. Trigger You take fire damage; Effect Choose a fire elemental form from elemental form . Trigger You take poison damage; Effect Choose a form from plant form . ", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "trigger": "varies", "trigger_markdown": "varies", "type": "Feat", "url": "/Feats.aspx?ID=1718", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sow Spell" ], "feat_markdown": "Sow Spell", "id": "feat-1719", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Sow Spell](/Feats.aspx?ID=1719) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\nYou fold your spell into a seed. If your next action is to Cast a Spell using 1 action or 2 actions, the spell instead plants itself in an adjacent square. You must make all decisions regarding the spell at the time you cast it. Within the next 10 minutes, you can direct your sown spell to sprout and produce the spell's effects as a reaction, which is triggered when a creature enters the sown spell's space or a square adjacent to it. You can have only one sown spell at a time, and if you don't trigger the spell within 10 minutes, it dissipates and the spell is lost. A creature can notice the sown spell with a successful Perception check against your spell DC.", "name": "Sow Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou fold your spell into a seed.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0", "speed": {}, "summary": "You fold your spell into a seed.", "summary_markdown": "You fold your spell into a seed.", "text": " Sow Spell Single Action Source Advanced Player's Guide pg. 125 2.0 --- You fold your spell into a seed. If your next action is to Cast a Spell using 1 action or 2 actions, the spell instead plants itself in an adjacent square. You must make all decisions regarding the spell at the time you cast it. Within the next 10 minutes, you can direct your sown spell to sprout and produce the spell's effects as a reaction, which is triggered when a creature enters the sown spell's space or a square adjacent to it. You can have only one sown spell at a time, and if you don't trigger the spell within 10 minutes, it dissipates and the spell is lost. A creature can notice the sown spell with a successful Perception check against your spell DC.", "trait": [ "Concentrate", "Druid", "Metamagic" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Druid](/Traits.aspx?ID=52), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Concentrate", "Druid", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1719", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Primal Aegis" ], "feat_markdown": "Primal Aegis", "id": "feat-1720", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Primal Aegis](/Feats.aspx?ID=1720) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\nYou surround yourself with a thick field of protective primal energy. You and allies within 30 feet of you gain resistance equal to your Wisdom modifier to acid, cold, electricity, fire, negative, and positive damage.", "name": "Primal Aegis", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou surround yourself with a thick field of protective primal energy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 125" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 2.0", "speed": {}, "summary": "You surround yourself with a thick field of protective primal energy.", "summary_markdown": "You surround yourself with a thick field of protective primal energy.", "text": " Primal Aegis Source Advanced Player's Guide pg. 125 2.0 --- You surround yourself with a thick field of protective primal energy. You and allies within 30 feet of you gain resistance equal to your Wisdom modifier to acid, cold, electricity, fire, negative, and positive damage.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=1720", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Butterfly Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Combat Assessment" ], "feat_markdown": "Combat Assessment", "id": "feat-1721", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Combat Assessment](/Feats.aspx?ID=1721) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n**Archetype** [Butterfly Blade](/Archetypes.aspx?ID=91) (Level 4)\n\n\r\n\r\n---\r\n\r\nYou make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day.", "name": "Combat Assessment", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou make a telegraphed attack to learn about your foe.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0", "speed": {}, "summary": "You make a telegraphed attack to learn about your foe.", "summary_markdown": "You make a telegraphed attack to learn about your foe.", "text": " Combat Assessment Single Action Source Advanced Player's Guide pg. 126 2.0 Archetype Butterfly Blade (Level 4) --- You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=1721", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragging Strike" ], "feat_markdown": "Dragging Strike", "id": "feat-1722", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragging Strike](/Feats.aspx?ID=1722) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n\r\n\r\n---\r\n\r\nYou aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer. Make a melee Strike. If you hit a target that is your size or smaller, that creature is flat-footed until the end of your current turn, and you can move it 5 feet toward you. When you move the creature, you can move the same distance in the same direction as it, even if you're adjacent to the target. This movement doesn't trigger reactions. \n\nThis Strike has the following failure effect.\n\n**Failure** The target becomes [flat-footed](/Conditions.aspx?ID=16) until the end of your current turn.", "name": "Dragging Strike", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0", "speed": {}, "summary": "You aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer.", "summary_markdown": "You aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer.", "text": " Dragging Strike Single Action Source Advanced Player's Guide pg. 126 2.0 --- You aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer. Make a melee Strike. If you hit a target that is your size or smaller, that creature is flat-footed until the end of your current turn, and you can move it 5 feet toward you. When you move the creature, you can move the same distance in the same direction as it, even if you're adjacent to the target. This movement doesn't trigger reactions. This Strike has the following failure effect. Failure The target becomes flat-footed until the end of your current turn.", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=1722", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rebounding Toss" ], "feat_markdown": "Rebounding Toss", "id": "feat-1723", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Rebounding Toss](/Feats.aspx?ID=1723) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n**Requirements**\r\nYou are wielding a thrown weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou bounce your weapon off one foe to strike another. Make a ranged Strike with a [thrown](/Traits.aspx?ID=195) weapon. If this Strike hits, the weapon rebounds toward an enemy within 10 feet of the original target. Make an additional Strike against this second target. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both attacks.", "name": "Rebounding Toss", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding a thrown weapon.", "requirement_markdown": "You are wielding a thrown weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n**Requirements**\r\nYou are wielding a thrown weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou bounce your weapon off one foe to strike another.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0", "speed": {}, "summary": "You bounce your weapon off one foe to strike another.", "summary_markdown": "You bounce your weapon off one foe to strike another.", "text": " Rebounding Toss Two Actions Source Advanced Player's Guide pg. 126 2.0 Requirements You are wielding a thrown weapon. --- You bounce your weapon off one foe to strike another. Make a ranged Strike with a thrown weapon. If this Strike hits, the weapon rebounds toward an enemy within 10 feet of the original target. Make an additional Strike against this second target. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both attacks.", "trait": [ "Fighter", "Flourish" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Fighter", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=1723", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Parting Shot" ], "feat_markdown": "Parting Shot", "id": "feat-1724", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Parting Shot](/Feats.aspx?ID=1724) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47) (Level 6)\n\n**Requirements**\r\nYou are wielding a loaded ranged weapon or a ranged weapon with [reload 0](/Traits.aspx?ID=254).\r\n\r\n\r\n\r\n---\r\n\r\nYou jump back and fire a quick shot that catches your opponent off guard. You Step and then make a ranged Strike with the required weapon. Your target is [flat-footed](/Conditions.aspx?ID=16) against the attack.", "name": "Parting Shot", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding a loaded ranged weapon or a ranged weapon with reload 0 .", "requirement_markdown": "You are wielding a loaded ranged weapon or a ranged weapon with [reload 0](/Traits.aspx?ID=254).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n**Requirements**\r\nYou are wielding a loaded ranged weapon or a ranged weapon with [reload 0](/Traits.aspx?ID=254).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou jump back and fire a quick shot that catches your opponent off guard.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0", "speed": {}, "summary": "You jump back and fire a quick shot that catches your opponent off guard.", "summary_markdown": "You jump back and fire a quick shot that catches your opponent off guard.", "text": " Parting Shot Two Actions Source Advanced Player's Guide pg. 126 2.0 Archetype Archer (Level 6) Requirements You are wielding a loaded ranged weapon or a ranged weapon with reload 0. --- You jump back and fire a quick shot that catches your opponent off guard. You Step and then make a ranged Strike with the required weapon. Your target is flat-footed against the attack.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=1724", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dazing Blow" ], "feat_markdown": "Dazing Blow", "id": "feat-1725", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Dazing Blow](/Feats.aspx?ID=1725) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20).\r\n\r\n\r\n\r\n---\r\n\r\nYou pummel a held foe, hoping to stagger them. Make a melee Strike against a creature you have grabbed. The weapon damage from this Strike is bludgeoning damage. If the Strike hits, the creature must attempt a Fortitude save against your class DC; this is an [incapacitation](/Traits.aspx?ID=93) effect.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [stunned 1](/Conditions.aspx?ID=36).
\r\n**Failure** The creature is stunned 2.
\r\n**Critical Failure** The creature is stunned 3.", "name": "Dazing Blow", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You have a creature grabbed .", "requirement_markdown": "You have a creature [grabbed](/Conditions.aspx?ID=20).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou pummel a held foe, hoping to stagger them.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0", "speed": {}, "summary": "You pummel a held foe, hoping to stagger them.", "summary_markdown": "You pummel a held foe, hoping to stagger them.", "text": " Dazing Blow Single Action Source Advanced Player's Guide pg. 126 2.0 Requirements You have a creature grabbed. --- You pummel a held foe, hoping to stagger them. Make a melee Strike against a creature you have grabbed. The weapon damage from this Strike is bludgeoning damage. If the Strike hits, the creature must attempt a Fortitude save against your class DC; this is an incapacitation effect. Critical Success The creature is unaffected. Success The creature is stunned 1. Failure The creature is stunned 2. Critical Failure The creature is stunned 3.", "trait": [ "Fighter", "Press" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Fighter", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=1725", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ricochet Stance (Fighter)" ], "feat_markdown": "Ricochet Stance (Fighter)", "id": "feat-1726", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Ricochet Stance (Fighter)](/Feats.aspx?ID=1726) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n\r\n\r\n---\r\n\r\nYou adopt a stance designed to rebound your [thrown](/Traits.aspx?ID=195) weapons back toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes. You must be within the weapon's listed [range increment](/Traits.aspx?ID=248) and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground.", "name": "Ricochet Stance (Fighter)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou adopt a stance designed to rebound your thrown weapons back toward you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0", "speed": {}, "summary": "You adopt a stance designed to rebound your thrown weapons back toward you.", "summary_markdown": "You adopt a stance designed to rebound your thrown weapons back toward you.", "text": " Ricochet Stance (Fighter) Single Action Source Advanced Player's Guide pg. 126 2.0 --- You adopt a stance designed to rebound your thrown weapons back toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes. You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground.", "trait": [ "Fighter", "Stance" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fighter", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=1726", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disorienting Opening" ], "feat_markdown": "Disorienting Opening", "id": "feat-1727", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Disorienting Opening](/Feats.aspx?ID=1727) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n**Prerequisites**\r\n[Attack of Opportunity](/Feats.aspx?ID=145)\n\n\r\n\r\n---\r\n\r\nYou use your foes' openings to expose even greater weaknesses. When you hit a creature as part of an Attack of Opportunity, that creature becomes [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn.", "name": "Disorienting Opening", "pfs": "Standard", "prerequisite": "Attack of Opportunity", "prerequisite_markdown": "[Attack of Opportunity](/Feats.aspx?ID=145)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0\n\n**Prerequisites**\r\n[Attack of Opportunity](/Feats.aspx?ID=145)\n\n\r\n\r\n---\r\n\r\n\r\nYou use your foes' openings to expose even greater weaknesses.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 126 2.0", "speed": {}, "summary": "You use your foes' openings to expose even greater weaknesses.", "summary_markdown": "You use your foes' openings to expose even greater weaknesses.", "text": " Disorienting Opening Source Advanced Player's Guide pg. 126 2.0 Prerequisites Attack of Opportunity --- You use your foes' openings to expose even greater weaknesses. When you hit a creature as part of an Attack of Opportunity, that creature becomes flat-footed until the start of your next turn.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=1727", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resounding Bravery" ], "feat_markdown": "Resounding Bravery", "id": "feat-1728", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Resounding Bravery](/Feats.aspx?ID=1728) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0\n\n**Prerequisites**\r\n[bravery](/Classes.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nEven your fears serve as fuel for your fighting spirit. When you critically succeed at a Will save against a foe's ability, you gain a +1 status bonus to saves and a number of temporary Hit Points equal to half your level for 1 minute. These benefits are doubled if you critically succeed against a [fear](/Traits.aspx?ID=68) effect.", "name": "Resounding Bravery", "pfs": "Standard", "prerequisite": "bravery", "prerequisite_markdown": "[bravery](/Classes.aspx?ID=7)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0\n\n**Prerequisites**\r\n[bravery](/Classes.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nEven your fears serve as fuel for your fighting spirit.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0", "speed": {}, "summary": "Even your fears serve as fuel for your fighting spirit.", "summary_markdown": "Even your fears serve as fuel for your fighting spirit.", "text": " Resounding Bravery Source Advanced Player's Guide pg. 127 2.0 Prerequisites bravery --- Even your fears serve as fuel for your fighting spirit. When you critically succeed at a Will save against a foe's ability, you gain a +1 status bonus to saves and a number of temporary Hit Points equal to half your level for 1 minute. These benefits are doubled if you critically succeed against a fear effect.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=1728", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cut from the Air" ], "feat_markdown": "Cut from the Air", "id": "feat-1729", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Cut from the Air](/Feats.aspx?ID=1729) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0\n\n**Trigger**\r\nYou are the target of a physical ranged Strike.\r\n\r\n**Requirements**\r\nYou're aware of the attack, not [flat-footed](/Conditions.aspx?ID=16) against it, and either have a hand free or are wielding a melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou can knock aside ranged attacks. You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you knocked or cut it out of the air.\n\nCut from the Air leads to...\r\n[Smash from the Air](/Feats.aspx?ID=1731)", "name": "Cut from the Air", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You're aware of the attack, not flat-footed against it, and either have a hand free or are wielding a melee weapon.", "requirement_markdown": "You're aware of the attack, not [flat-footed](/Conditions.aspx?ID=16) against it, and either have a hand free or are wielding a melee weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0\n\n**Trigger**\r\nYou are the target of a physical ranged Strike.\r\n\r\n**Requirements**\r\nYou're aware of the attack, not [flat-footed](/Conditions.aspx?ID=16) against it, and either have a hand free or are wielding a melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can knock aside ranged attacks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0", "speed": {}, "summary": "You can knock aside ranged attacks.", "summary_markdown": "You can knock aside ranged attacks.", "text": " Cut from the Air Reaction Source Advanced Player's Guide pg. 127 2.0 Trigger You are the target of a physical ranged Strike. Requirements You're aware of the attack, not flat-footed against it, and either have a hand free or are wielding a melee weapon. --- You can knock aside ranged attacks. You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you knocked or cut it out of the air. Cut from the Air leads to... Smash from the Air", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "trigger": "You are the target of a physical ranged Strike.", "trigger_markdown": "You are the target of a physical ranged Strike.", "type": "Feat", "url": "/Feats.aspx?ID=1729", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Overwhelming Blow" ], "feat_markdown": "Overwhelming Blow", "id": "feat-1730", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Overwhelming Blow](/Feats.aspx?ID=1730) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0\n\n\r\n\r\n---\r\n\r\nYou throw your weight into a powerful attack that leaves you vulnerable. Make a melee Strike. This counts as three attacks when calculating your multiple attack penalty. If this Strike hits, you get a critical hit. If you roll a critical hit, your attack also gains the [deadly d12](/Traits.aspx?ID=174) trait. Whether or not you hit, you become [stunned 1](/Conditions.aspx?ID=36) and are [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn.", "name": "Overwhelming Blow", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou throw your weight into a powerful attack that leaves you vulnerable.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0", "speed": {}, "summary": "You throw your weight into a powerful attack that leaves you vulnerable.", "summary_markdown": "You throw your weight into a powerful attack that leaves you vulnerable.", "text": " Overwhelming Blow Three Actions Source Advanced Player's Guide pg. 127 2.0 --- You throw your weight into a powerful attack that leaves you vulnerable. Make a melee Strike. This counts as three attacks when calculating your multiple attack penalty. If this Strike hits, you get a critical hit. If you roll a critical hit, your attack also gains the deadly d12 trait. Whether or not you hit, you become stunned 1 and are flat-footed until the start of your next turn.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=1730", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Smash from the Air" ], "feat_markdown": "Smash from the Air", "id": "feat-1731", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Smash from the Air](/Feats.aspx?ID=1731) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0\n\n**Prerequisites**\r\n[Cut from the Air](/Feats.aspx?ID=1729)\n\n\r\n\r\n---\r\n\r\nYour expertise enables you to knock away spells. You can use [Cut from the Air](/Feats.aspx?ID=1729) against ranged spell attack rolls.", "name": "Smash from the Air", "pfs": "Standard", "prerequisite": "Cut from the Air", "prerequisite_markdown": "[Cut from the Air](/Feats.aspx?ID=1729)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0\n\n**Prerequisites**\r\n[Cut from the Air](/Feats.aspx?ID=1729)\n\n\r\n\r\n---\r\n\r\n\r\nYour expertise enables you to knock away spells.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0", "speed": {}, "summary": "Your expertise enables you to knock away spells.", "summary_markdown": "Your expertise enables you to knock away spells.", "text": " Smash from the Air Source Advanced Player's Guide pg. 127 2.0 Prerequisites Cut from the Air --- Your expertise enables you to knock away spells. You can use Cut from the Air against ranged spell attack rolls.", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=1731", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ultimate Flexibility" ], "feat_markdown": "Ultimate Flexibility", "id": "feat-1732", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Ultimate Flexibility](/Feats.aspx?ID=1732) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77\n\n**Prerequisites**\r\n[improved flexibility](/Classes.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nYour experience keeps you on your toes, making you adaptable to even the most dangerous challenges. When you gain a fighter feat using combat flexibility, you gain three fighter feats instead of two. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and the third feat can be up to 18th level. You can use the first feat to meet the prerequisites of the second or third feats and the second feat to meet the prerequisites of the third feat. You must meet all feats' prerequisites. In addition, you can adapt to the battlefield's challenges by spending 1 hour to train. If you do, you can reselect the feats chosen with combat flexibility as if you had made your daily preparations. You can't trade out limited-use abilities that you've already used, such as Determination.\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Apex Companion](/Feats.aspx?ID=1160), [Aura of Unbreakable Virtue](/Feats.aspx?ID=1161), [Bloodline Metamorphosis](/Feats.aspx?ID=1162), [Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163), [Emblazon Divinity](/Feats.aspx?ID=1164), [Enduring Debilitation](/Feats.aspx?ID=1165), [Golden Body](/Feats.aspx?ID=1166), [Song of the Fallen](/Feats.aspx?ID=1168), [Spell Mastery](/Feats.aspx?ID=1843), [Superior Sight](/Feats.aspx?ID=1170), [Unstoppable Juggernaut](/Feats.aspx?ID=1631)", "name": "Ultimate Flexibility", "pfs": "Standard", "prerequisite": "improved flexibility", "prerequisite_markdown": "[improved flexibility](/Classes.aspx?ID=7)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77\n\n**Prerequisites**\r\n[improved flexibility](/Classes.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nYour experience keeps you on your toes, making you adaptable to even the most dangerous challenges.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 127 2.0, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 77", "speed": {}, "summary": "Your experience keeps you on your toes, making you adaptable to even the most dangerous challenges.", "summary_markdown": "Your experience keeps you on your toes, making you adaptable to even the most dangerous challenges.", "text": " Ultimate Flexibility Source Advanced Player's Guide pg. 127 2.0 , Pathfinder #150: Broken Promises pg. 77 Prerequisites improved flexibility --- Your experience keeps you on your toes, making you adaptable to even the most dangerous challenges. When you gain a fighter feat using combat flexibility, you gain three fighter feats instead of two. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and the third feat can be up to 18th level. You can use the first feat to meet the prerequisites of the second or third feats and the second feat to meet the prerequisites of the third feat. You must meet all feats' prerequisites. In addition, you can adapt to the battlefield's challenges by spending 1 hour to train. If you do, you can reselect the feats chosen with combat flexibility as if you had made your daily preparations. You can't trade out limited-use abilities that you've already used, such as Determination. Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Apex Companion, Aura of Unbreakable Virtue, Bloodline Metamorphosis, Efficient Alchemy (Paragon), Emblazon Divinity, Enduring Debilitation, Golden Body, Song of the Fallen, Spell Mastery, Superior Sight, Unstoppable Juggernaut", "trait": [ "Fighter" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71)", "trait_raw": [ "Fighter" ], "type": "Feat", "url": "/Feats.aspx?ID=1732", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gorilla Stance" ], "feat_markdown": "Gorilla Stance", "id": "feat-1733", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gorilla Stance](/Feats.aspx?ID=1733) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 4)\n\n\r\n\r\n---\r\n\r\nYou lower yourself to the ground and take an imposing, knuckle-walking stance. While in this stance, the only Strikes you can make are gorilla slam unarmed attacks. These deal 1d8 bludgeoning damage; are in the [brawling](/WeaponGroups.aspx?ID=4) group; and have the [backswing](/Traits.aspx?ID=173), [forceful](/Traits.aspx?ID=180), [grapple](/Traits.aspx?ID=184), [nonlethal](/Traits.aspx?ID=188), and [unarmed](/Traits.aspx?ID=199) traits. While you are in Gorilla Stance, you gain a +2 circumstance bonus to [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33), and if you roll a success on an Athletics check to Climb, you get a critical success instead.\n\nGorilla Stance leads to...\r\n[Gorilla Pound](/Feats.aspx?ID=1741)", "name": "Gorilla Stance", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou lower yourself to the ground and take an imposing, knuckle-walking stance.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0", "speed": {}, "summary": "You lower yourself to the ground and take an imposing, knuckle-walking stance.", "summary_markdown": "You lower yourself to the ground and take an imposing, knuckle-walking stance.", "text": " Gorilla Stance Single Action Source Advanced Player's Guide pg. 128 2.0 Archetype Martial Artist (Level 4) --- You lower yourself to the ground and take an imposing, knuckle-walking stance. While in this stance, the only Strikes you can make are gorilla slam unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the backswing, forceful, grapple, nonlethal, and unarmed traits. While you are in Gorilla Stance, you gain a +2 circumstance bonus to Athletics checks to Climb, and if you roll a success on an Athletics check to Climb, you get a critical success instead. Gorilla Stance leads to... Gorilla Pound", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=1733", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Monastic Archer Stance" ], "feat_markdown": "Monastic Archer Stance", "id": "feat-1734", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Monastic Archer Stance](/Feats.aspx?ID=1734) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n**Requirements**\r\nYou are unarmored and wielding a [longbow](/Weapons.aspx?ID=76), [shortbow](/Weapons.aspx?ID=77), or a bow with the [monk](/Traits.aspx?ID=112) trait.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter a specialized stance for a unique martial art centered around the use of a bow. While in this stance, the only Strikes you can make are those using longbows, shortbows, or bows with the monk trait. You can use [Flurry of Blows](/Actions.aspx?ID=9) with these bows. You can use your other monk feats or monk abilities that normally require unarmed attacks with these bows when attacking within half the first range increment (normally 50 feet for a longbow and 30 feet for a shortbow), so long as the feat or ability doesn't require a single, specific Strike.\n\n**Special** When you select this feat, you become trained in the longbow, shortbow, and any simple and martial bows with the monk trait. If you gain the expert strikes class feature, your proficiency rank for these weapons increases to expert, and if you gain the master strikes class feature, your proficiency rank for these weapons increases to master.\n\nMonastic Archer Stance leads to...\r\n[Focused Shot](/Feats.aspx?ID=1751), [Return Fire](/Feats.aspx?ID=1743), [Triangle Shot](/Feats.aspx?ID=1761)", "name": "Monastic Archer Stance", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are unarmored and wielding a longbow , shortbow , or a bow with the monk trait.", "requirement_markdown": "You are unarmored and wielding a [longbow](/Weapons.aspx?ID=76), [shortbow](/Weapons.aspx?ID=77), or a bow with the [monk](/Traits.aspx?ID=112) trait.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n**Requirements**\r\nYou are unarmored and wielding a [longbow](/Weapons.aspx?ID=76), [shortbow](/Weapons.aspx?ID=77), or a bow with the [monk](/Traits.aspx?ID=112) trait.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter a specialized stance for a unique martial art centered around the use of a bow.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0", "speed": {}, "summary": "You enter a specialized stance for a unique martial art centered around the use of a bow.", "summary_markdown": "You enter a specialized stance for a unique martial art centered around the use of a bow.", "text": " Monastic Archer Stance Single Action Source Advanced Player's Guide pg. 128 2.0 Requirements You are unarmored and wielding a longbow, shortbow, or a bow with the monk trait. --- You enter a specialized stance for a unique martial art centered around the use of a bow. While in this stance, the only Strikes you can make are those using longbows, shortbows, or bows with the monk trait. You can use Flurry of Blows with these bows. You can use your other monk feats or monk abilities that normally require unarmed attacks with these bows when attacking within half the first range increment (normally 50 feet for a longbow and 30 feet for a shortbow), so long as the feat or ability doesn't require a single, specific Strike. Special When you select this feat, you become trained in the longbow, shortbow, and any simple and martial bows with the monk trait. If you gain the expert strikes class feature, your proficiency rank for these weapons increases to expert, and if you gain the master strikes class feature, your proficiency rank for these weapons increases to master. Monastic Archer Stance leads to... Focused Shot, Return Fire, Triangle Shot", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=1734", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stumbling Stance" ], "feat_markdown": "Stumbling Stance", "id": "feat-1735", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Stumbling Stance](/Feats.aspx?ID=1735) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 4)\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements. While in this stance, you gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5) checks to [Feint](/Actions.aspx?ID=48). The only Strikes you can make are stumbling swing unarmed attacks. These deal 1d8 bludgeoning damage; are in the [brawling](/WeaponGroups.aspx?ID=4) group; and have the [agile](/Traits.aspx?ID=170), [backstabber](/Traits.aspx?ID=172), [finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), and [unarmed](/Traits.aspx?ID=199) traits. If an enemy hits you with a melee Strike while in this stance, it becomes flat-footed against the next stumbling swing Strike you make against it before the end of your next turn.\n\nStumbling Stance leads to...\r\n[Stumbling Feint](/Feats.aspx?ID=1744)", "name": "Stumbling Stance", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0", "speed": {}, "summary": "You enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements.", "summary_markdown": "You enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements.", "text": " Stumbling Stance Single Action Source Advanced Player's Guide pg. 128 2.0 Archetype Martial Artist (Level 4) Prerequisites Trained in Deception --- You enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements. While in this stance, you gain a +1 circumstance bonus to Deception checks to Feint. The only Strikes you can make are stumbling swing unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. If an enemy hits you with a melee Strike while in this stance, it becomes flat-footed against the next stumbling swing Strike you make against it before the end of your next turn. Stumbling Stance leads to... Stumbling Feint", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=1735", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancestral Weaponry" ], "feat_markdown": "Ancestral Weaponry", "id": "feat-1736", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestral Weaponry](/Feats.aspx?ID=1736) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n**Prerequisites**\r\n[Monastic Weaponry](/Feats.aspx?ID=434); a feat granting access to all weapons with an ancestry trait (such as [elf](/Traits.aspx?ID=58) or [orc](/Traits.aspx?ID=124))\n\n\r\n\r\n---\r\n\r\nYou blend monastic techniques with the ancestral fighting styles of your people. Choose an ancestry for which you have access to all weapons with that trait. For you, melee weapons with that ancestry trait and either the [agile](/Traits.aspx?ID=170) or [finesse](/Traits.aspx?ID=179) trait gain the [monk](/Traits.aspx?ID=112) trait.", "name": "Ancestral Weaponry", "pfs": "Standard", "prerequisite": "Monastic Weaponry; a feat granting access to all weapons with an ancestry trait (such as elf or orc)", "prerequisite_markdown": "[Monastic Weaponry](/Feats.aspx?ID=434); a feat granting access to all weapons with an ancestry trait (such as [elf](/Traits.aspx?ID=58) or [orc](/Traits.aspx?ID=124))", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n**Prerequisites**\r\n[Monastic Weaponry](/Feats.aspx?ID=434); a feat granting access to all weapons with an ancestry trait (such as [elf](/Traits.aspx?ID=58) or [orc](/Traits.aspx?ID=124))\n\n\r\n\r\n---\r\n\r\n\r\nYou blend monastic techniques with the ancestral fighting styles of your people.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0", "speed": {}, "summary": "You blend monastic techniques with the ancestral fighting styles of your people.", "summary_markdown": "You blend monastic techniques with the ancestral fighting styles of your people.", "text": " Ancestral Weaponry Source Advanced Player's Guide pg. 128 2.0 Prerequisites Monastic Weaponry; a feat granting access to all weapons with an ancestry trait (such as elf or orc) --- You blend monastic techniques with the ancestral fighting styles of your people. Choose an ancestry for which you have access to all weapons with that trait. For you, melee weapons with that ancestry trait and either the agile or finesse trait gain the monk trait.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1736", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shooting Stars Stance" ], "feat_markdown": "Shooting Stars Stance", "id": "feat-1737", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Shooting Stars Stance](/Feats.aspx?ID=1737) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n**Prerequisites**\r\n[Monastic Weaponry](/Feats.aspx?ID=434)\n\n\r\n\r\n---\r\n\r\nYou enter a stance that lets you throw [shuriken](/Weapons.aspx?ID=79) with lightning speed. While in this stance, you can use your monk feats or monk abilities that normally require unarmed attacks with shuriken instead.", "name": "Shooting Stars Stance", "pfs": "Standard", "prerequisite": "Monastic Weaponry", "prerequisite_markdown": "[Monastic Weaponry](/Feats.aspx?ID=434)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n**Prerequisites**\r\n[Monastic Weaponry](/Feats.aspx?ID=434)\n\n\r\n\r\n---\r\n\r\n\r\nYou enter a stance that lets you throw shuriken with lightning speed.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0", "speed": {}, "summary": "You enter a stance that lets you throw shuriken with lightning speed.", "summary_markdown": "You enter a stance that lets you throw shuriken with lightning speed.", "text": " Shooting Stars Stance Single Action Source Advanced Player's Guide pg. 128 2.0 Prerequisites Monastic Weaponry --- You enter a stance that lets you throw shuriken with lightning speed. While in this stance, you can use your monk feats or monk abilities that normally require unarmed attacks with shuriken instead.", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=1737", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cobra Stance" ], "feat_markdown": "Cobra Stance", "id": "feat-1738", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Cobra Stance](/Feats.aspx?ID=1738) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n\r\n\r\n---\r\n\r\nYou enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs. While in this stance, the only Strikes you can make are cobra fang unarmed attacks. These deal 1d4 poison damage; are in the [brawling](/WeaponGroups.aspx?ID=4) group; and have the [agile](/Traits.aspx?ID=170), [deadly d10](/Traits.aspx?ID=174), [finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), [poison](/Traits.aspx?ID=126), and [unarmed](/Traits.aspx?ID=199) traits.\n\n While in Cobra Stance, you gain a +1 circumstance bonus to Fortitude saves and your Fortitude DC, and you gain poison resistance equal to half your level.\n\nCobra Stance leads to...\r\n[Cobra Envenom](/Feats.aspx?ID=1747)", "name": "Cobra Stance", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0", "speed": {}, "summary": "You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs.", "summary_markdown": "You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs.", "text": " Cobra Stance Single Action Source Advanced Player's Guide pg. 128 2.0 --- You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs. While in this stance, the only Strikes you can make are cobra fang unarmed attacks. These deal 1d4 poison damage; are in the brawling group; and have the agile, deadly d10, finesse, nonlethal, poison, and unarmed traits. While in Cobra Stance, you gain a +1 circumstance bonus to Fortitude saves and your Fortitude DC, and you gain poison resistance equal to half your level. Cobra Stance leads to... Cobra Envenom", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=1738", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Peafowl Stance" ], "feat_markdown": "Peafowl Stance", "id": "feat-1739", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Peafowl Stance](/Feats.aspx?ID=1739) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n**Prerequisites**\r\n[Monastic Weaponry](/Feats.aspx?ID=434)\n\n**Requirements**\r\nYou are wielding a sword that has the [monk](/Traits.aspx?ID=112) trait in one hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter a tall and proud stance while remaining mobile, with all the grace and composure of a peafowl. While in this stance, the only Strikes you can make are melee Strikes with the required sword. Once per round, after you hit with a monk sword Strike, you can Step as a free action as your next action.\n\nPeafowl Stance leads to...\r\n[Peafowl Strut](/Feats.aspx?ID=1748)", "name": "Peafowl Stance", "pfs": "Standard", "prerequisite": "Monastic Weaponry", "prerequisite_markdown": "[Monastic Weaponry](/Feats.aspx?ID=434)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding a sword that has the monk trait in one hand.", "requirement_markdown": "You are wielding a sword that has the [monk](/Traits.aspx?ID=112) trait in one hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0\n\n**Prerequisites**\r\n[Monastic Weaponry](/Feats.aspx?ID=434)\n\n**Requirements**\r\nYou are wielding a sword that has the [monk](/Traits.aspx?ID=112) trait in one hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter a tall and proud stance while remaining mobile, with all the grace and composure of a peafowl.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 128 2.0", "speed": {}, "summary": "You enter a tall and proud stance while remaining mobile, with all the grace and composure of a peafowl.", "summary_markdown": "You enter a tall and proud stance while remaining mobile, with all the grace and composure of a peafowl.", "text": " Peafowl Stance Single Action Source Advanced Player's Guide pg. 128 2.0 Prerequisites Monastic Weaponry Requirements You are wielding a sword that has the monk trait in one hand. --- You enter a tall and proud stance while remaining mobile, with all the grace and composure of a peafowl. While in this stance, the only Strikes you can make are melee Strikes with the required sword. Once per round, after you hit with a monk sword Strike, you can Step as a free action as your next action. Peafowl Stance leads to... Peafowl Strut", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=1739", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Align Ki" ], "feat_markdown": "Align Ki", "frequency": "once per hour", "id": "feat-1740", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Align Ki](/Feats.aspx?ID=1740) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nki spells\n\n**Trigger**\r\nYou Cast a Spell that has the [monk](/Traits.aspx?ID=112) trait.\n\n\r\n\r\n---\r\n\r\nThe power of your ki soothes your wounds and energizes you for battle. You regain Hit Points equal to your level plus your Wisdom modifier.", "name": "Align Ki", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nki spells\n\n**Trigger**\r\nYou Cast a Spell that has the [monk](/Traits.aspx?ID=112) trait.\n\n\r\n\r\n---\r\n\r\n\r\nThe power of your ki soothes your wounds and energizes you for battle.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0", "speed": {}, "summary": "The power of your ki soothes your wounds and energizes you for battle.", "summary_markdown": "The power of your ki soothes your wounds and energizes you for battle.", "text": " Align Ki Reaction Source Advanced Player's Guide pg. 129 2.0 Frequency once per hour Prerequisites ki spells Trigger You Cast a Spell that has the monk trait. --- The power of your ki soothes your wounds and energizes you for battle. You regain Hit Points equal to your level plus your Wisdom modifier.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "trigger": "You Cast a Spell that has the monk trait.", "trigger_markdown": "You Cast a Spell that has the [monk](/Traits.aspx?ID=112) trait.", "type": "Feat", "url": "/Feats.aspx?ID=1740", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gorilla Pound" ], "feat_markdown": "Gorilla Pound", "id": "feat-1741", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Gorilla Pound](/Feats.aspx?ID=1741) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 8)\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7); [Gorilla Stance](/Feats.aspx?ID=1733)\n\n**Requirements**\r\nYou are in Gorilla Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou pound your chest before slamming into your foes. Attempt an [Intimidation](/Skills.aspx?ID=7) check to [Demoralize](/Actions.aspx?ID=53), then make one gorilla slam Strike against the same target. If your Strike hits, you gain a circumstance bonus to the damage roll equal to triple the value of the target's [frightened](/Conditions.aspx?ID=19) condition.\n\n**Special** If you have this feat, while you are in Gorilla Stance, you gain a climb Speed of 15 feet.", "name": "Gorilla Pound", "pfs": "Standard", "prerequisite": "Expert in Intimidation; Gorilla Stance", "prerequisite_markdown": "Expert in [Intimidation](/Skills.aspx?ID=7); [Gorilla Stance](/Feats.aspx?ID=1733)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are in Gorilla Stance.", "requirement_markdown": "You are in Gorilla Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7); [Gorilla Stance](/Feats.aspx?ID=1733)\n\n**Requirements**\r\nYou are in Gorilla Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou pound your chest before slamming into your foes.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0", "speed": {}, "summary": "You pound your chest before slamming into your foes.", "summary_markdown": "You pound your chest before slamming into your foes.", "text": " Gorilla Pound Single Action Source Advanced Player's Guide pg. 129 2.0 Archetype Martial Artist (Level 8) Prerequisites Expert in Intimidation; Gorilla Stance Requirements You are in Gorilla Stance. --- You pound your chest before slamming into your foes. Attempt an Intimidation check to Demoralize, then make one gorilla slam Strike against the same target. If your Strike hits, you gain a circumstance bonus to the damage roll equal to triple the value of the target's frightened condition. Special If you have this feat, while you are in Gorilla Stance, you gain a climb Speed of 15 feet.", "trait": [ "Emotion", "Flourish", "Mental", "Monk" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Flourish](/Traits.aspx?ID=73), [Mental](/Traits.aspx?ID=106), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Emotion", "Flourish", "Mental", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1741", "weakness": {} }, { "actions": "Two Actions or Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "One-Inch Punch" ], "feat_markdown": "One-Inch Punch", "id": "feat-1742", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[One-Inch Punch](/Feats.aspx?ID=1742) <actions string=\"Two Actions or Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Prerequisites**\r\nexpert strikes\n\n\r\n\r\n---\r\n\r\nYou put all your force into a single mighty, carefully controlled blow. Make an unarmed Strike. If you spend two actions and this Strike hits, you deal an extra die of weapon damage. You can instead spend 3 actions to perform an even more powerful attack, dealing a second additional die of weapon damage on a hit.\n\n If you're at least 10th level, the number of additional dice you add from this feat doubles, for a total of 2 additional dice if you spend 2 actions or 4 additional dice if you spend 3 actions. If you're at least 18th level, the number of additional dice you add from this feat triples, for a total of 3 additional dice if you spend 2 actions or 6 additional dice if you spend 3 actions.\n\nOne-Inch Punch leads to...\r\n[One-Millimeter Punch](/Feats.aspx?ID=1758)", "name": "One-Inch Punch", "pfs": "Standard", "prerequisite": "expert strikes", "prerequisite_markdown": "expert strikes", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Prerequisites**\r\nexpert strikes\n\n\r\n\r\n---\r\n\r\n\r\nYou put all your force into a single mighty, carefully controlled blow.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0", "speed": {}, "summary": "You put all your force into a single mighty, carefully controlled blow.", "summary_markdown": "You put all your force into a single mighty, carefully controlled blow.", "text": " One-Inch Punch Two Actions or Three Actions Source Advanced Player's Guide pg. 129 2.0 Prerequisites expert strikes --- You put all your force into a single mighty, carefully controlled blow. Make an unarmed Strike. If you spend two actions and this Strike hits, you deal an extra die of weapon damage. You can instead spend 3 actions to perform an even more powerful attack, dealing a second additional die of weapon damage on a hit. If you're at least 10th level, the number of additional dice you add from this feat doubles, for a total of 2 additional dice if you spend 2 actions or 4 additional dice if you spend 3 actions. If you're at least 18th level, the number of additional dice you add from this feat triples, for a total of 3 additional dice if you spend 2 actions or 6 additional dice if you spend 3 actions. One-Inch Punch leads to... One-Millimeter Punch", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1742", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Return Fire" ], "feat_markdown": "Return Fire", "id": "feat-1743", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Return Fire](/Feats.aspx?ID=1743) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Prerequisites**\r\n[Deflect Arrow](/Feats.aspx?ID=443); [Monastic Archer Stance](/Feats.aspx?ID=1734)\n\n**Requirements**\r\nYou are in Monastic Archer Stance, are wielding a bow, and have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\nSnatching an arrow out of the air, you instantly put it to your bow and return fire. When you successfully Deflect an Arrow, as part of that reaction you can immediately make a ranged bow Strike by firing the arrow you deflected from your own bow.", "name": "Return Fire", "pfs": "Standard", "prerequisite": "Deflect Arrow; Monastic Archer Stance", "prerequisite_markdown": "[Deflect Arrow](/Feats.aspx?ID=443); [Monastic Archer Stance](/Feats.aspx?ID=1734)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are in Monastic Archer Stance, are wielding a bow, and have a free hand.", "requirement_markdown": "You are in Monastic Archer Stance, are wielding a bow, and have a free hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Prerequisites**\r\n[Deflect Arrow](/Feats.aspx?ID=443); [Monastic Archer Stance](/Feats.aspx?ID=1734)\n\n**Requirements**\r\nYou are in Monastic Archer Stance, are wielding a bow, and have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSnatching an arrow out of the air, you instantly put it to your bow and return fire.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0", "speed": {}, "summary": "Snatching an arrow out of the air, you instantly put it to your bow and return fire.", "summary_markdown": "Snatching an arrow out of the air, you instantly put it to your bow and return fire.", "text": " Return Fire Source Advanced Player's Guide pg. 129 2.0 Prerequisites Deflect Arrow; Monastic Archer Stance Requirements You are in Monastic Archer Stance, are wielding a bow, and have a free hand. --- Snatching an arrow out of the air, you instantly put it to your bow and return fire. When you successfully Deflect an Arrow, as part of that reaction you can immediately make a ranged bow Strike by firing the arrow you deflected from your own bow.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1743", "weakness": {} }, { "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stumbling Feint" ], "feat_markdown": "Stumbling Feint", "id": "feat-1744", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Stumbling Feint](/Feats.aspx?ID=1744) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67) (Level 8)\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5); [Stumbling Stance](/Feats.aspx?ID=1735)\n\n**Requirements**\r\nYou are in Stumbling Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou lash out confusingly with what seems to be a weak move but instead allows you to unleash a dangerous flurry of blows upon your unsuspecting foe. When you use [Flurry of Blows](/Actions.aspx?ID=9), you can attempt a check to [Feint](/Actions.aspx?ID=48) as a free action just before the first Strike. On a success, instead of making the target [flat-footed](/Conditions.aspx?ID=16) against your next attack, they become flat-footed against both attacks from the Flurry of Blows.", "name": "Stumbling Feint", "pfs": "Standard", "prerequisite": "Expert in Deception; Stumbling Stance", "prerequisite_markdown": "Expert in [Deception](/Skills.aspx?ID=5); [Stumbling Stance](/Feats.aspx?ID=1735)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are in Stumbling Stance.", "requirement_markdown": "You are in Stumbling Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5); [Stumbling Stance](/Feats.aspx?ID=1735)\n\n**Requirements**\r\nYou are in Stumbling Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou lash out confusingly with what seems to be a weak move but instead allows you to unleash a dangerous flurry of blows upon your unsuspecting foe.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0", "speed": {}, "summary": "You lash out confusingly with what seems to be a weak move but instead allows you to unleash a dangerous flurry of blows upon your unsuspecting foe.", "summary_markdown": "You lash out confusingly with what seems to be a weak move but instead allows you to unleash a dangerous flurry of blows upon your unsuspecting foe.", "text": " Stumbling Feint Source Advanced Player's Guide pg. 129 2.0 Archetype Martial Artist (Level 8) Prerequisites Expert in Deception; Stumbling Stance Requirements You are in Stumbling Stance. --- You lash out confusingly with what seems to be a weak move but instead allows you to unleash a dangerous flurry of blows upon your unsuspecting foe. When you use Flurry of Blows, you can attempt a check to Feint as a free action just before the first Strike. On a success, instead of making the target flat-footed against your next attack, they become flat-footed against both attacks from the Flurry of Blows.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1744", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clinging Shadows Initiate" ], "feat_markdown": "Clinging Shadows Initiate", "id": "feat-1745", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Clinging Shadows Initiate](/Feats.aspx?ID=1745) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYou learn a mystical stance that transforms your ki into sticky smoke that shrouds your limbs, clinging to everything you touch. You gain the [_clinging shadows stance_](/Spells.aspx?ID=737) ki spell. Increase the number of Focus Points in your focus pool by 1. While entering the stance uses a ki spell, the shadow grasp attacks it grants are not, so you can use them as often as you like while in the stance.", "name": "Clinging Shadows Initiate", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou learn a mystical stance that transforms your ki into sticky smoke that shrouds your limbs, clinging to everything you touch.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0", "speed": {}, "summary": "You learn a mystical stance that transforms your ki into sticky smoke that shrouds your limbs, clinging to everything you touch.", "summary_markdown": "You learn a mystical stance that transforms your ki into sticky smoke that shrouds your limbs, clinging to everything you touch.", "text": " Clinging Shadows Initiate Source Advanced Player's Guide pg. 129 2.0 Prerequisites ki spells --- You learn a mystical stance that transforms your ki into sticky smoke that shrouds your limbs, clinging to everything you touch. You gain the clinging shadows stance ki spell. Increase the number of Focus Points in your focus pool by 1. While entering the stance uses a ki spell, the shadow grasp attacks it grants are not, so you can use them as often as you like while in the stance.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1745", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pinning Fire" ], "feat_markdown": "Pinning Fire", "id": "feat-1746", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Pinning Fire](/Feats.aspx?ID=1746) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Trigger**\r\nYou use [Flurry of Blows](/Actions.aspx?ID=9) to make two ranged piercing weapon Strikes against the same target.\n\n\r\n\r\n---\r\n\r\nYou target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface. If both your attacks hit, the target must succeed at a Reflex save against your class DC or become [immobilized](/Conditions.aspx?ID=24) until it or an adjacent creature succeeds at a DC 10 Athletics check to remove the pinning projectiles. The creature doesn't become stuck if it is incorporeal, is liquid (like a [water elemental](/MonsterFamilies.aspx?ID=45) or some [oozes](/Traits.aspx?ID=122)), or could otherwise escape without effort.", "name": "Pinning Fire", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Trigger**\r\nYou use [Flurry of Blows](/Actions.aspx?ID=9) to make two ranged piercing weapon Strikes against the same target.\n\n\r\n\r\n---\r\n\r\n\r\nYou target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0", "speed": {}, "summary": "You target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface.", "summary_markdown": "You target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface.", "text": " Pinning Fire Free Action Source Advanced Player's Guide pg. 129 2.0 Trigger You use Flurry of Blows to make two ranged piercing weapon Strikes against the same target. --- You target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface. If both your attacks hit, the target must succeed at a Reflex save against your class DC or become immobilized until it or an adjacent creature succeeds at a DC 10 Athletics check to remove the pinning projectiles. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "trigger": "You use Flurry of Blows to make two ranged piercing weapon Strikes against the same target.", "trigger_markdown": "You use [Flurry of Blows](/Actions.aspx?ID=9) to make two ranged piercing weapon Strikes against the same target.", "type": "Feat", "url": "/Feats.aspx?ID=1746", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cobra Envenom" ], "feat_markdown": "Cobra Envenom", "frequency": "once per minute", "id": "feat-1747", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Cobra Envenom](/Feats.aspx?ID=1747) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Cobra Stance](/Feats.aspx?ID=1738); expert in unarmed attacks\n\n**Requirements**\r\nYou are in Cobra Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou lash out with devious intent and the power to envenom your foe. Make a cobra fang Strike. Your reach with this Strike is 5 feet greater than normal. If this Strike hits, the target takes 1d4 [persistent poison damage](/Conditions.aspx?ID=29) per weapon damage die.\n\n**Special** If you have this feat, the circumstance bonus to Fortitude saves and Fortitude DC granted by Cobra Stance increases from +1 to +2.", "name": "Cobra Envenom", "pfs": "Standard", "prerequisite": "Cobra Stance; expert in unarmed attacks", "prerequisite_markdown": "[Cobra Stance](/Feats.aspx?ID=1738); expert in unarmed attacks", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are in Cobra Stance.", "requirement_markdown": "You are in Cobra Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Cobra Stance](/Feats.aspx?ID=1738); expert in unarmed attacks\n\n**Requirements**\r\nYou are in Cobra Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou lash out with devious intent and the power to envenom your foe.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0", "speed": {}, "summary": "You lash out with devious intent and the power to envenom your foe.", "summary_markdown": "You lash out with devious intent and the power to envenom your foe.", "text": " Cobra Envenom Single Action Source Advanced Player's Guide pg. 129 2.0 Frequency once per minute Prerequisites Cobra Stance; expert in unarmed attacks Requirements You are in Cobra Stance. --- You lash out with devious intent and the power to envenom your foe. Make a cobra fang Strike. Your reach with this Strike is 5 feet greater than normal. If this Strike hits, the target takes 1d4 persistent poison damage per weapon damage die. Special If you have this feat, the circumstance bonus to Fortitude saves and Fortitude DC granted by Cobra Stance increases from +1 to +2.", "trait": [ "Monk", "Poison" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Monk", "Poison" ], "type": "Feat", "url": "/Feats.aspx?ID=1747", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Peafowl Strut" ], "feat_markdown": "Peafowl Strut", "id": "feat-1748", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Peafowl Strut](/Feats.aspx?ID=1748) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Prerequisites**\r\n[Peafowl Stance](/Feats.aspx?ID=1739)\n\n**Requirements**\r\nYou are in Peafowl Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou slowly move across the battlefield with dangerous grace. Step twice and then Strike. The Strike must be made with the sword required by Peafowl Stance.", "name": "Peafowl Strut", "pfs": "Standard", "prerequisite": "Peafowl Stance", "prerequisite_markdown": "[Peafowl Stance](/Feats.aspx?ID=1739)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are in Peafowl Stance.", "requirement_markdown": "You are in Peafowl Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0\n\n**Prerequisites**\r\n[Peafowl Stance](/Feats.aspx?ID=1739)\n\n**Requirements**\r\nYou are in Peafowl Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou slowly move across the battlefield with dangerous grace.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 2.0", "speed": {}, "summary": "You slowly move across the battlefield with dangerous grace.", "summary_markdown": "You slowly move across the battlefield with dangerous grace.", "text": " Peafowl Strut Single Action Source Advanced Player's Guide pg. 129 2.0 Prerequisites Peafowl Stance Requirements You are in Peafowl Stance. --- You slowly move across the battlefield with dangerous grace. Step twice and then Strike. The Strike must be made with the sword required by Peafowl Stance.", "trait": [ "Flourish", "Monk" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Flourish", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1748", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Prevailing Position" ], "feat_markdown": "Prevailing Position", "id": "feat-1749", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Prevailing Position](/Feats.aspx?ID=1749) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\nat least one [stance](/Traits.aspx?ID=152) feat\n\n**Trigger**\r\nYou are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance.\n\n\r\n\r\n---\r\n\r\nYour willingness to flow from one stance to another lets you sacrifice their benefits to better protect yourself. You leave the stance you were in, gaining a +4 circumstance bonus to the triggering saving throw or to your AC against the triggering attack.", "name": "Prevailing Position", "pfs": "Standard", "prerequisite": "at least one stance feat", "prerequisite_markdown": "at least one [stance](/Traits.aspx?ID=152) feat", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\nat least one [stance](/Traits.aspx?ID=152) feat\n\n**Trigger**\r\nYou are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance.\n\n\r\n\r\n---\r\n\r\n\r\nYour willingness to flow from one stance to another lets you sacrifice their benefits to better protect yourself.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0", "speed": {}, "summary": "Your willingness to flow from one stance to another lets you sacrifice their benefits to better protect yourself.", "summary_markdown": "Your willingness to flow from one stance to another lets you sacrifice their benefits to better protect yourself.", "text": " Prevailing Position Reaction Source Advanced Player's Guide pg. 130 2.0 Prerequisites at least one stance feat Trigger You are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance. --- Your willingness to flow from one stance to another lets you sacrifice their benefits to better protect yourself. You leave the stance you were in, gaining a +4 circumstance bonus to the triggering saving throw or to your AC against the triggering attack.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "trigger": "You are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance.", "trigger_markdown": "You are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance.", "type": "Feat", "url": "/Feats.aspx?ID=1749", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dodging Roll" ], "feat_markdown": "Dodging Roll", "id": "feat-1750", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Dodging Roll](/Feats.aspx?ID=1750) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\nMaster in [Acrobatics](/Skills.aspx?ID=1)\n\n**Trigger**\r\nYou take damage from an area effect that allows a Reflex save.\n\n\r\n\r\n---\r\n\r\nYou dodge a blow at the last possible moment. You Step and gain resistance to all damage equal to your level against the triggering effect. If your Step moves you out of the triggering effect's area, this resistance is instead equal to your level plus your Dexterity modifier.", "name": "Dodging Roll", "pfs": "Standard", "prerequisite": "Master in Acrobatics", "prerequisite_markdown": "Master in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\nMaster in [Acrobatics](/Skills.aspx?ID=1)\n\n**Trigger**\r\nYou take damage from an area effect that allows a Reflex save.\n\n\r\n\r\n---\r\n\r\n\r\nYou dodge a blow at the last possible moment.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0", "speed": {}, "summary": "You dodge a blow at the last possible moment.", "summary_markdown": "You dodge a blow at the last possible moment.", "text": " Dodging Roll Reaction Source Advanced Player's Guide pg. 130 2.0 Prerequisites Master in Acrobatics Trigger You take damage from an area effect that allows a Reflex save. --- You dodge a blow at the last possible moment. You Step and gain resistance to all damage equal to your level against the triggering effect. If your Step moves you out of the triggering effect's area, this resistance is instead equal to your level plus your Dexterity modifier.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "trigger": "You take damage from an area effect that allows a Reflex save.", "trigger_markdown": "You take damage from an area effect that allows a Reflex save.", "type": "Feat", "url": "/Feats.aspx?ID=1750", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Focused Shot" ], "feat_markdown": "Focused Shot", "id": "feat-1751", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Focused Shot](/Feats.aspx?ID=1751) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\n[Monastic Archer Stance](/Feats.aspx?ID=1734)\n\n**Requirements**\r\nYou are in Monastic Archer Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou achieve a state of perfect calm before unleashing your attack, opening your mind to the minute movements of the world around you to increase your accuracy. Make a ranged weapon Strike against a target within your weapon's first range increment. This Strike ignores the target's [concealed](/Conditions.aspx?ID=4) condition and all cover.", "name": "Focused Shot", "pfs": "Standard", "prerequisite": "Monastic Archer Stance", "prerequisite_markdown": "[Monastic Archer Stance](/Feats.aspx?ID=1734)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are in Monastic Archer Stance.", "requirement_markdown": "You are in Monastic Archer Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\n[Monastic Archer Stance](/Feats.aspx?ID=1734)\n\n**Requirements**\r\nYou are in Monastic Archer Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou achieve a state of perfect calm before unleashing your attack, opening your mind to the minute movements of the world around you to increase your accuracy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0", "speed": {}, "summary": "You achieve a state of perfect calm before unleashing your attack, opening your mind to the minute movements of the world around you to increase your accuracy.", "summary_markdown": "You achieve a state of perfect calm before unleashing your attack, opening your mind to the minute movements of the world around you to increase your accuracy.", "text": " Focused Shot Single Action Source Advanced Player's Guide pg. 130 2.0 Prerequisites Monastic Archer Stance Requirements You are in Monastic Archer Stance. --- You achieve a state of perfect calm before unleashing your attack, opening your mind to the minute movements of the world around you to increase your accuracy. Make a ranged weapon Strike against a target within your weapon's first range increment. This Strike ignores the target's concealed condition and all cover.", "trait": [ "Concentrate", "Monk" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Concentrate", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1751", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Overwhelming Breath" ], "feat_markdown": "Overwhelming Breath", "id": "feat-1752", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Overwhelming Breath](/Feats.aspx?ID=1752) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYou control your breathing and align it with your ki, exhaling with controlled force in order to overcome your opponent's resistance. If you use your next action to Cast a Spell that has the [monk](/Traits.aspx?ID=112) trait and no duration, the spell and any Strikes you make as a result of casting it ignore an amount of the target's resistance to physical damage equal to your level.", "name": "Overwhelming Breath", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou control your breathing and align it with your ki, exhaling with controlled force in order to overcome your opponent's resistance.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0", "speed": {}, "summary": "You control your breathing and align it with your ki, exhaling with controlled force in order to overcome your opponent's resistance.", "summary_markdown": "You control your breathing and align it with your ki, exhaling with controlled force in order to overcome your opponent's resistance.", "text": " Overwhelming Breath Single Action Source Advanced Player's Guide pg. 130 2.0 Prerequisites ki spells --- You control your breathing and align it with your ki, exhaling with controlled force in order to overcome your opponent's resistance. If you use your next action to Cast a Spell that has the monk trait and no duration, the spell and any Strikes you make as a result of casting it ignore an amount of the target's resistance to physical damage equal to your level.", "trait": [ "Concentrate", "Metamagic", "Monk" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Concentrate", "Metamagic", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1752", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Form Lock" ], "feat_markdown": "Form Lock", "id": "feat-1753", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Form Lock](/Feats.aspx?ID=1753) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Requirements**\r\nYou have a foe [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nYour ability to control your own ki empowers you to pressure other creatures into resuming their true forms. Attempt an [Athletics](/Skills.aspx?ID=3) check to [counteract](/Rules.aspx?ID=371) a [polymorph](/Traits.aspx?ID=127) effect currently affecting your target. If the target is somehow under the effect of multiple polymorph effects, you can choose which one to attempt to counteract, or the GM chooses randomly if the separate effects aren't obvious. The target is then temporarily immune for 1 day.", "name": "Form Lock", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You have a foe grabbed or restrained .", "requirement_markdown": "You have a foe [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Requirements**\r\nYou have a foe [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour ability to control your own ki empowers you to pressure other creatures into resuming their true forms.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0", "speed": {}, "summary": "Your ability to control your own ki empowers you to pressure other creatures into resuming their true forms.", "summary_markdown": "Your ability to control your own ki empowers you to pressure other creatures into resuming their true forms.", "text": " Form Lock Single Action Source Advanced Player's Guide pg. 130 2.0 Requirements You have a foe grabbed or restrained. --- Your ability to control your own ki empowers you to pressure other creatures into resuming their true forms. Attempt an Athletics check to counteract a polymorph effect currently affecting your target. If the target is somehow under the effect of multiple polymorph effects, you can choose which one to attempt to counteract, or the GM chooses randomly if the separate effects aren't obvious. The target is then temporarily immune for 1 day.", "trait": [ "Attack", "Monk" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Attack", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1753", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow's Web" ], "feat_markdown": "Shadow's Web", "id": "feat-1754", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow's Web](/Feats.aspx?ID=1754) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\nki spells\n\n**Requirements**\r\nYou are in Clinging Shadows Initiate.\r\n\r\n\r\n\r\n---\r\n\r\nYou launch a wave of shadowy ki outward from your body, damaging your opponents and potentially binding them in place. You gain the [_shadow's web_](/Spells.aspx?ID=740) ki spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Shadow's Web", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are in Clinging Shadows Initiate.", "requirement_markdown": "You are in Clinging Shadows Initiate.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\nki spells\n\n**Requirements**\r\nYou are in Clinging Shadows Initiate.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou launch a wave of shadowy ki outward from your body, damaging your opponents and potentially binding them in place.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0", "speed": {}, "summary": "You launch a wave of shadowy ki outward from your body, damaging your opponents and potentially binding them in place.", "summary_markdown": "You launch a wave of shadowy ki outward from your body, damaging your opponents and potentially binding them in place.", "text": " Shadow's Web Source Advanced Player's Guide pg. 130 2.0 Prerequisites ki spells Requirements You are in Clinging Shadows Initiate. --- You launch a wave of shadowy ki outward from your body, damaging your opponents and potentially binding them in place. You gain the shadow's web ki spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1754", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Whirling Blade Stance" ], "feat_markdown": "Whirling Blade Stance", "id": "feat-1755", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Whirling Blade Stance](/Feats.aspx?ID=1755) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\n[Monastic Weaponry](/Feats.aspx?ID=434)\n\n\r\n\r\n---\r\n\r\nYou enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your ki even at a distance. All melee monk weapons you wield with the [finesse](/Traits.aspx?ID=179) trait gain the [thrown](/Traits.aspx?ID=195) 10 feet trait (unless they already have the thrown trait with a greater range).\n\n Once you've made a thrown Strike with such a weapon, you can use the precision of your throw to make additional strikes with it, even from a distance. Start from the space of the previous Strike's target to determine the range increment and whether the new target has cover. At the end of your turn, the thrown weapon flies directly back to you in a straight line. If a solid barrier blocks its path, it falls to the ground after hitting the barrier.", "name": "Whirling Blade Stance", "pfs": "Standard", "prerequisite": "Monastic Weaponry", "prerequisite_markdown": "[Monastic Weaponry](/Feats.aspx?ID=434)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\n[Monastic Weaponry](/Feats.aspx?ID=434)\n\n\r\n\r\n---\r\n\r\n\r\nYou enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your ki even at a distance.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0", "speed": {}, "summary": "You enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your ki even at a distance.", "summary_markdown": "You enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your ki even at a distance.", "text": " Whirling Blade Stance Single Action Source Advanced Player's Guide pg. 130 2.0 Prerequisites Monastic Weaponry --- You enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your ki even at a distance. All melee monk weapons you wield with the finesse trait gain the thrown 10 feet trait (unless they already have the thrown trait with a greater range). Once you've made a thrown Strike with such a weapon, you can use the precision of your throw to make additional strikes with it, even from a distance. Start from the space of the previous Strike's target to determine the range increment and whether the new target has cover. At the end of your turn, the thrown weapon flies directly back to you in a straight line. If a solid barrier blocks its path, it falls to the ground after hitting the barrier.", "trait": [ "Monk", "Stance" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=1755", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flinging Blow" ], "feat_markdown": "Flinging Blow", "id": "feat-1756", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Flinging Blow](/Feats.aspx?ID=1756) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n\r\n\r\n---\r\n\r\nYou take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away. Make an unarmed Strike. If you hit, the target must succeed at a Fortitude save against your class DC or be pushed up to 10 feet directly away from you (or 20 feet, on a critical failure) and fall [prone](/Conditions.aspx?ID=31). If another creature or physical object would prevent this movement, both your target and the blocking creature or object take 1d6 bludgeoning damage per 5 feet of movement that was prevented.", "name": "Flinging Blow", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0", "speed": {}, "summary": "You take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away.", "summary_markdown": "You take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away.", "text": " Flinging Blow Two Actions Source Advanced Player's Guide pg. 130 2.0 --- You take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away. Make an unarmed Strike. If you hit, the target must succeed at a Fortitude save against your class DC or be pushed up to 10 feet directly away from you (or 20 feet, on a critical failure) and fall prone. If another creature or physical object would prevent this movement, both your target and the blocking creature or object take 1d6 bludgeoning damage per 5 feet of movement that was prevented.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1756", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Medusa's Wrath" ], "feat_markdown": "Medusa's Wrath", "id": "feat-1757", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Medusa's Wrath](/Feats.aspx?ID=1757) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYou learn a monstrous ki technique that infuses your blows with the petrifying power of a medusa's gaze. You gain the [_medusa's wrath_](/Spells.aspx?ID=739) ki spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Medusa's Wrath", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou learn a monstrous ki technique that infuses your blows with the petrifying power of a medusa's gaze.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 130 2.0", "speed": {}, "summary": "You learn a monstrous ki technique that infuses your blows with the petrifying power of a medusa's gaze.", "summary_markdown": "You learn a monstrous ki technique that infuses your blows with the petrifying power of a medusa's gaze.", "text": " Medusa's Wrath Source Advanced Player's Guide pg. 130 2.0 Prerequisites ki spells --- You learn a monstrous ki technique that infuses your blows with the petrifying power of a medusa's gaze. You gain the medusa's wrath ki spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1757", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "One-Millimeter Punch" ], "feat_markdown": "One-Millimeter Punch", "id": "feat-1758", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[One-Millimeter Punch](/Feats.aspx?ID=1758) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0\n\n**Prerequisites**\r\n[One-Inch Punch](/Feats.aspx?ID=1742)\n\n\r\n\r\n---\r\n\r\nYour punches have incredible force and control. When you damage a target using [One-Inch Punch](/Feats.aspx?ID=1742), you can focus your ki to send the foe flying. If you do, the target must attempt a Fortitude save against your class DC.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is pushed back 5 feet.
\r\n**Failure** The target is pushed back 10 feet.
\r\n**Critical Failure** The target is pushed back 10 feet for each action you spent on One-Inch Punch.", "name": "One-Millimeter Punch", "pfs": "Standard", "prerequisite": "One-Inch Punch", "prerequisite_markdown": "[One-Inch Punch](/Feats.aspx?ID=1742)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0\n\n**Prerequisites**\r\n[One-Inch Punch](/Feats.aspx?ID=1742)\n\n\r\n\r\n---\r\n\r\n\r\nYour punches have incredible force and control.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0", "speed": {}, "summary": "Your punches have incredible force and control.", "summary_markdown": "Your punches have incredible force and control.", "text": " One-Millimeter Punch Source Advanced Player's Guide pg. 131 2.0 Prerequisites One-Inch Punch --- Your punches have incredible force and control. When you damage a target using One-Inch Punch, you can focus your ki to send the foe flying. If you do, the target must attempt a Fortitude save against your class DC. Critical Success The target is unaffected. Success The target is pushed back 5 feet. Failure The target is pushed back 10 feet. Critical Failure The target is pushed back 10 feet for each action you spent on One-Inch Punch.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1758", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ki Center" ], "feat_markdown": "Ki Center", "frequency": "once per minute", "id": "feat-1759", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Ki Center](/Feats.aspx?ID=1759) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\nki spells; [Master of Many Styles](/Feats.aspx?ID=480)\n\n\r\n\r\n---\r\n\r\nYou center yourself with the universe and draw upon its vast power. You cast a single action ki spell with the [stance](/Traits.aspx?ID=152) trait, without spending a Focus Point.", "name": "Ki Center", "pfs": "Standard", "prerequisite": "ki spells; Master of Many Styles", "prerequisite_markdown": "ki spells; [Master of Many Styles](/Feats.aspx?ID=480)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\nki spells; [Master of Many Styles](/Feats.aspx?ID=480)\n\n\r\n\r\n---\r\n\r\n\r\nYou center yourself with the universe and draw upon its vast power.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0", "speed": {}, "summary": "You center yourself with the universe and draw upon its vast power.", "summary_markdown": "You center yourself with the universe and draw upon its vast power.", "text": " Ki Center Free Action Source Advanced Player's Guide pg. 131 2.0 Frequency once per minute Prerequisites ki spells; Master of Many Styles --- You center yourself with the universe and draw upon its vast power. You cast a single action ki spell with the stance trait, without spending a Focus Point.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1759", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ki Form" ], "feat_markdown": "Ki Form", "id": "feat-1760", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Ki Form](/Feats.aspx?ID=1760) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYou have mastered a potent technique for using your ki to reinforce your physical form and propel yourself through the air. You gain the [_ki form_](/Spells.aspx?ID=738) ki spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Ki Form", "pfs": "Standard", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou have mastered a potent technique for using your ki to reinforce your physical form and propel yourself through the air.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0", "speed": {}, "summary": "You have mastered a potent technique for using your ki to reinforce your physical form and propel yourself through the air.", "summary_markdown": "You have mastered a potent technique for using your ki to reinforce your physical form and propel yourself through the air.", "text": " Ki Form Source Advanced Player's Guide pg. 131 2.0 Prerequisites ki spells --- You have mastered a potent technique for using your ki to reinforce your physical form and propel yourself through the air. You gain the ki form ki spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1760", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Triangle Shot" ], "feat_markdown": "Triangle Shot", "id": "feat-1761", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Triangle Shot](/Feats.aspx?ID=1761) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0\n\n**Prerequisites**\r\n[Monastic Archer Stance](/Feats.aspx?ID=1734); [Stunning Fist](/Feats.aspx?ID=442)\n\n**Requirements**\r\nYou are in Monastic Archer Stance and wielding a bow usable with that stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou string three arrows to your bow and fire them all at once. Make three ranged Strikes against a single target with the required weapon, each using your current multiple attack penalty, and you take an additional –2 penalty. This counts as two attacks when calculating your multiple attack penalty, and you combine the attacks' damage for the purpose of resistances and weaknesses. Your Stunning Fist benefit applies to Triangle Shot, even though it isn't a [Flurry of Blows](/Actions.aspx?ID=9). If all three Strikes hit, the target takes 3d6 [persistent bleed damage](/Conditions.aspx?ID=29).", "name": "Triangle Shot", "pfs": "Standard", "prerequisite": "Monastic Archer Stance; Stunning Fist", "prerequisite_markdown": "[Monastic Archer Stance](/Feats.aspx?ID=1734); [Stunning Fist](/Feats.aspx?ID=442)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are in Monastic Archer Stance and wielding a bow usable with that stance.", "requirement_markdown": "You are in Monastic Archer Stance and wielding a bow usable with that stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0\n\n**Prerequisites**\r\n[Monastic Archer Stance](/Feats.aspx?ID=1734); [Stunning Fist](/Feats.aspx?ID=442)\n\n**Requirements**\r\nYou are in Monastic Archer Stance and wielding a bow usable with that stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou string three arrows to your bow and fire them all at once.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0", "speed": {}, "summary": "You string three arrows to your bow and fire them all at once.", "summary_markdown": "You string three arrows to your bow and fire them all at once.", "text": " Triangle Shot Two Actions Source Advanced Player's Guide pg. 131 2.0 Prerequisites Monastic Archer Stance; Stunning Fist Requirements You are in Monastic Archer Stance and wielding a bow usable with that stance. --- You string three arrows to your bow and fire them all at once. Make three ranged Strikes against a single target with the required weapon, each using your current multiple attack penalty, and you take an additional –2 penalty. This counts as two attacks when calculating your multiple attack penalty, and you combine the attacks' damage for the purpose of resistances and weaknesses. Your Stunning Fist benefit applies to Triangle Shot, even though it isn't a Flurry of Blows. If all three Strikes hit, the target takes 3d6 persistent bleed damage.", "trait": [ "Concentrate", "Flourish", "Monk" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Flourish](/Traits.aspx?ID=73), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Concentrate", "Flourish", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1761", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deadly Strikes" ], "feat_markdown": "Deadly Strikes", "id": "feat-1762", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Deadly Strikes](/Feats.aspx?ID=1762) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0\n\n\r\n\r\n---\r\n\r\nYou have honed your body to attack with lethal focus. Your unarmed attacks gain the [deadly d10](/Traits.aspx?ID=174) trait, or you increase their deadly trait to d10 if the unarmed attack is already deadly with a smaller die size.", "name": "Deadly Strikes", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have honed your body to attack with lethal focus.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 131 2.0", "speed": {}, "summary": "You have honed your body to attack with lethal focus.", "summary_markdown": "You have honed your body to attack with lethal focus.", "text": " Deadly Strikes Source Advanced Player's Guide pg. 131 2.0 --- You have honed your body to attack with lethal focus. Your unarmed attacks gain the deadly d10 trait, or you increase their deadly trait to d10 if the unarmed attack is already deadly with a smaller die size.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=1762", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gravity Weapon" ], "feat_markdown": "Gravity Weapon", "id": "feat-1763", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gravity Weapon](/Feats.aspx?ID=1763) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n\r\n\r\n---\r\n\r\nYour expertise with your weapons and commitment to taking out your targets lends you magical power. You gain the [_gravity weapon_](/Spells.aspx?ID=770) warden spell and a focus pool of 1 Focus Point.", "name": "Gravity Weapon", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour expertise with your weapons and commitment to taking out your targets lends you magical power.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "Your expertise with your weapons and commitment to taking out your targets lends you magical power.", "summary_markdown": "Your expertise with your weapons and commitment to taking out your targets lends you magical power.", "text": " Gravity Weapon Source Advanced Player's Guide pg. 132 2.0 --- Your expertise with your weapons and commitment to taking out your targets lends you magical power. You gain the gravity weapon warden spell and a focus pool of 1 Focus Point.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1763", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Heal Companion" ], "feat_markdown": "Heal Companion", "id": "feat-1764", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Heal Companion](/Feats.aspx?ID=1764) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nan animal companion\n\n\r\n\r\n---\r\n\r\nYou have a deep devotion to your animal companion that enables you to magically heal their wounds. You gain the [_heal companion_](/Spells.aspx?ID=771) warden spell and a focus pool of 1 Focus Point.", "name": "Heal Companion", "pfs": "Standard", "prerequisite": "an animal companion", "prerequisite_markdown": "an animal companion", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nan animal companion\n\n\r\n\r\n---\r\n\r\n\r\nYou have a deep devotion to your animal companion that enables you to magically heal their wounds.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "You have a deep devotion to your animal companion that enables you to magically heal their wounds.", "summary_markdown": "You have a deep devotion to your animal companion that enables you to magically heal their wounds.", "text": " Heal Companion Source Advanced Player's Guide pg. 132 2.0 Prerequisites an animal companion --- You have a deep devotion to your animal companion that enables you to magically heal their wounds. You gain the heal companion warden spell and a focus pool of 1 Focus Point.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1764", "weakness": {} }, { "archetype": [ "Beastmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magic Hide" ], "feat_markdown": "Magic Hide", "id": "feat-1765", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Magic Hide](/Feats.aspx?ID=1765) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Archetype** [Beastmaster](/Archetypes.aspx?ID=50) (Level 4)\n\n**Prerequisites**\r\nan animal companion; warden spells\n\n\r\n\r\n---\r\n\r\nYou can defend your companion in battle. You gain the [_magic hide_](/Spells.aspx?ID=774) warden spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Magic Hide", "pfs": "Standard", "prerequisite": "an animal companion; warden spells", "prerequisite_markdown": "an animal companion; warden spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nan animal companion; warden spells\n\n\r\n\r\n---\r\n\r\n\r\nYou can defend your companion in battle.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "You can defend your companion in battle.", "summary_markdown": "You can defend your companion in battle.", "text": " Magic Hide Source Advanced Player's Guide pg. 132 2.0 Archetype Beastmaster (Level 4) Prerequisites an animal companion; warden spells --- You can defend your companion in battle. You gain the magic hide warden spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1765", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snare Hopping" ], "feat_markdown": "Snare Hopping", "id": "feat-1766", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Snare Hopping](/Feats.aspx?ID=1766) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\n[Snare Crafting](/Feats.aspx?ID=843); warden spells\n\n\r\n\r\n---\r\n\r\nYou can magically move your snares around. You gain the [_snare hopping_](/Spells.aspx?ID=776) warden spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Snare Hopping", "pfs": "Standard", "prerequisite": "Snare Crafting; warden spells", "prerequisite_markdown": "[Snare Crafting](/Feats.aspx?ID=843); warden spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\n[Snare Crafting](/Feats.aspx?ID=843); warden spells\n\n\r\n\r\n---\r\n\r\n\r\nYou can magically move your snares around.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "You can magically move your snares around.", "summary_markdown": "You can magically move your snares around.", "text": " Snare Hopping Source Advanced Player's Guide pg. 132 2.0 Prerequisites Snare Crafting; warden spells --- You can magically move your snares around. You gain the snare hopping warden spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1766", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Feature" ], "feat_markdown": "Animal Feature", "id": "feat-1767", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Feature](/Feats.aspx?ID=1767) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\nYou are so connected with the animal world that you can grant yourself an animal's features and abilities. You gain the [_animal feature_](/Spells.aspx?ID=767) warden spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Animal Feature", "pfs": "Standard", "prerequisite": "warden spells", "prerequisite_markdown": "warden spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\n\r\nYou are so connected with the animal world that you can grant yourself an animal's features and abilities.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "You are so connected with the animal world that you can grant yourself an animal's features and abilities.", "summary_markdown": "You are so connected with the animal world that you can grant yourself an animal's features and abilities.", "text": " Animal Feature Source Advanced Player's Guide pg. 132 2.0 Prerequisites warden spells --- You are so connected with the animal world that you can grant yourself an animal's features and abilities. You gain the animal feature warden spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1767", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hunter's Luck" ], "feat_markdown": "Hunter's Luck", "id": "feat-1768", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Hunter's Luck](/Feats.aspx?ID=1768) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\nYour recollection of monsters is magically enhanced by luck. You gain the [_monster hunter's luck_](/Spells.aspx?ID=772) warden spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Hunter's Luck", "pfs": "Standard", "prerequisite": "warden spells", "prerequisite_markdown": "warden spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\n\r\nYour recollection of monsters is magically enhanced by luck.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "Your recollection of monsters is magically enhanced by luck.", "summary_markdown": "Your recollection of monsters is magically enhanced by luck.", "text": " Hunter's Luck Source Advanced Player's Guide pg. 132 2.0 Prerequisites warden spells --- Your recollection of monsters is magically enhanced by luck. You gain the monster hunter's luck warden spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1768", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soothing Mist" ], "feat_markdown": "Soothing Mist", "id": "feat-1769", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Soothing Mist](/Feats.aspx?ID=1769) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\nYou have a connection to the healing properties of nature and can produce a magical mist to heal damage and stop burning or bleeding. You gain the [_soothing mist_](/Spells.aspx?ID=777) warden spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Soothing Mist", "pfs": "Standard", "prerequisite": "warden spells", "prerequisite_markdown": "warden spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\n\r\nYou have a connection to the healing properties of nature and can produce a magical mist to heal damage and stop burning or bleeding.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "You have a connection to the healing properties of nature and can produce a magical mist to heal damage and stop burning or bleeding.", "summary_markdown": "You have a connection to the healing properties of nature and can produce a magical mist to heal damage and stop burning or bleeding.", "text": " Soothing Mist Source Advanced Player's Guide pg. 132 2.0 Prerequisites warden spells --- You have a connection to the healing properties of nature and can produce a magical mist to heal damage and stop burning or bleeding. You gain the soothing mist warden spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1769", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Additional Recollection" ], "feat_markdown": "Additional Recollection", "id": "feat-1770", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Additional Recollection](/Feats.aspx?ID=1770) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Trigger**\r\nYou succeed or critically succeed at a check to [Recall Knowledge](/Actions.aspx?ID=26) on your hunted prey.\n\n\r\n\r\n---\r\n\r\nYou scan the battlefield quickly, remembering critical details about multiple opponents you face. You immediately attempt a check to Recall Knowledge about a different creature you can perceive.", "name": "Additional Recollection", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Trigger**\r\nYou succeed or critically succeed at a check to [Recall Knowledge](/Actions.aspx?ID=26) on your hunted prey.\n\n\r\n\r\n---\r\n\r\n\r\nYou scan the battlefield quickly, remembering critical details about multiple opponents you face.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "You scan the battlefield quickly, remembering critical details about multiple opponents you face.", "summary_markdown": "You scan the battlefield quickly, remembering critical details about multiple opponents you face.", "text": " Additional Recollection Free Action Source Advanced Player's Guide pg. 132 2.0 Trigger You succeed or critically succeed at a check to Recall Knowledge on your hunted prey. --- You scan the battlefield quickly, remembering critical details about multiple opponents you face. You immediately attempt a check to Recall Knowledge about a different creature you can perceive.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "trigger": "You succeed or critically succeed at a check to Recall Knowledge on your hunted prey.", "trigger_markdown": "You succeed or critically succeed at a check to [Recall Knowledge](/Actions.aspx?ID=26) on your hunted prey.", "type": "Feat", "url": "/Feats.aspx?ID=1770", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ephemeral Tracking" ], "feat_markdown": "Ephemeral Tracking", "id": "feat-1771", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Ephemeral Tracking](/Feats.aspx?ID=1771) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nExpert in [Survival](/Skills.aspx?ID=16); warden spells\n\n\r\n\r\n---\r\n\r\nYou are able to track your quarry through impossible places. You gain the [_ephemeral tracking_](/Spells.aspx?ID=769) warden spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Ephemeral Tracking", "pfs": "Standard", "prerequisite": "Expert in Survival; warden spells", "prerequisite_markdown": "Expert in [Survival](/Skills.aspx?ID=16); warden spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nExpert in [Survival](/Skills.aspx?ID=16); warden spells\n\n\r\n\r\n---\r\n\r\n\r\nYou are able to track your quarry through impossible places.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "You are able to track your quarry through impossible places.", "summary_markdown": "You are able to track your quarry through impossible places.", "text": " Ephemeral Tracking Source Advanced Player's Guide pg. 132 2.0 Prerequisites Expert in Survival; warden spells --- You are able to track your quarry through impossible places. You gain the ephemeral tracking warden spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1771", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ranger's Bramble" ], "feat_markdown": "Ranger's Bramble", "id": "feat-1772", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Ranger's Bramble](/Feats.aspx?ID=1772) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\nYou can cause plants to grow and trap your foes with thorns. You gain the [_ranger's bramble_](/Spells.aspx?ID=775) warden spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Ranger's Bramble", "pfs": "Standard", "prerequisite": "warden spells", "prerequisite_markdown": "warden spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\n\r\nYou can cause plants to grow and trap your foes with thorns.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "You can cause plants to grow and trap your foes with thorns.", "summary_markdown": "You can cause plants to grow and trap your foes with thorns.", "text": " Ranger's Bramble Source Advanced Player's Guide pg. 132 2.0 Prerequisites warden spells --- You can cause plants to grow and trap your foes with thorns. You gain the ranger's bramble warden spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1772", "weakness": {} }, { "archetype": [ "Beastmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enlarge Companion" ], "feat_markdown": "Enlarge Companion", "id": "feat-1773", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Enlarge Companion](/Feats.aspx?ID=1773) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Archetype** [Beastmaster](/Archetypes.aspx?ID=50) (Level 10)\n\n**Prerequisites**\r\nan animal companion; warden spells\n\n\r\n\r\n---\r\n\r\nYou make your companion enormous. You gain the [_enlarge companion_](/Spells.aspx?ID=768) warden spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Enlarge Companion", "pfs": "Standard", "prerequisite": "an animal companion; warden spells", "prerequisite_markdown": "an animal companion; warden spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nan animal companion; warden spells\n\n\r\n\r\n---\r\n\r\n\r\nYou make your companion enormous.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "You make your companion enormous.", "summary_markdown": "You make your companion enormous.", "text": " Enlarge Companion Source Advanced Player's Guide pg. 132 2.0 Archetype Beastmaster (Level 10) Prerequisites an animal companion; warden spells --- You make your companion enormous. You gain the enlarge companion warden spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1773", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hunter's Vision" ], "feat_markdown": "Hunter's Vision", "id": "feat-1774", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Hunter's Vision](/Feats.aspx?ID=1774) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\nYou are so focused on your hunted prey that you can see it clearly even beyond the limits of your senses. You gain the [_hunter's vision_](/Spells.aspx?ID=773) warden spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Hunter's Vision", "pfs": "Standard", "prerequisite": "warden spells", "prerequisite_markdown": "warden spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\n\r\nYou are so focused on your hunted prey that you can see it clearly even beyond the limits of your senses.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 132 2.0", "speed": {}, "summary": "You are so focused on your hunted prey that you can see it clearly even beyond the limits of your senses.", "summary_markdown": "You are so focused on your hunted prey that you can see it clearly even beyond the limits of your senses.", "text": " Hunter's Vision Source Advanced Player's Guide pg. 132 2.0 Prerequisites warden spells --- You are so focused on your hunted prey that you can see it clearly even beyond the limits of your senses. You gain the hunter's vision warden spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1774", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrain Transposition" ], "feat_markdown": "Terrain Transposition", "id": "feat-1775", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrain Transposition](/Feats.aspx?ID=1775) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\nYou are so connected to the wilderness that you can magically jump from place to place within it. You gain the [_terrain transposition_](/Spells.aspx?ID=778) warden spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Terrain Transposition", "pfs": "Standard", "prerequisite": "warden spells", "prerequisite_markdown": "warden spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\n\r\nYou are so connected to the wilderness that you can magically jump from place to place within it.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0", "speed": {}, "summary": "You are so connected to the wilderness that you can magically jump from place to place within it.", "summary_markdown": "You are so connected to the wilderness that you can magically jump from place to place within it.", "text": " Terrain Transposition Source Advanced Player's Guide pg. 133 2.0 Prerequisites warden spells --- You are so connected to the wilderness that you can magically jump from place to place within it. You gain the terrain transposition warden spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1775", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warden's Focus" ], "feat_markdown": "Warden's Focus", "id": "feat-1776", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Warden's Focus](/Feats.aspx?ID=1776) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\nYour connection with your surroundings grows deeper as you focus. If you have spent at least 2 Focus Points since the last time you [Refocused](/Actions.aspx?ID=71), you recover 2 Focus Points when you Refocus instead of 1.\n\nWarden's Focus leads to...\r\n[Warden's Wellspring](/Feats.aspx?ID=1777)", "name": "Warden's Focus", "pfs": "Standard", "prerequisite": "warden spells", "prerequisite_markdown": "warden spells", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0\n\n**Prerequisites**\r\nwarden spells\n\n\r\n\r\n---\r\n\r\n\r\nYour connection with your surroundings grows deeper as you focus.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0", "speed": {}, "summary": "Your connection with your surroundings grows deeper as you focus.", "summary_markdown": "Your connection with your surroundings grows deeper as you focus.", "text": " Warden's Focus Source Advanced Player's Guide pg. 133 2.0 Prerequisites warden spells --- Your connection with your surroundings grows deeper as you focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. Warden's Focus leads to... Warden's Wellspring", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1776", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warden's Wellspring" ], "feat_markdown": "Warden's Wellspring", "id": "feat-1777", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Warden's Wellspring](/Feats.aspx?ID=1777) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0\n\n**Prerequisites**\r\n[Warden's Focus](/Feats.aspx?ID=1776)\n\n\r\n\r\n---\r\n\r\nYou command unparalleled focus when you commune with the world around you. If you have spent at least 3 Focus Points since the last time you [Refocused](/Actions.aspx?ID=71), you recover 3 Focus Points when you Refocus instead of 1.", "name": "Warden's Wellspring", "pfs": "Standard", "prerequisite": "Warden's Focus", "prerequisite_markdown": "[Warden's Focus](/Feats.aspx?ID=1776)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0\n\n**Prerequisites**\r\n[Warden's Focus](/Feats.aspx?ID=1776)\n\n\r\n\r\n---\r\n\r\n\r\nYou command unparalleled focus when you commune with the world around you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0", "speed": {}, "summary": "You command unparalleled focus when you commune with the world around you.", "summary_markdown": "You command unparalleled focus when you commune with the world around you.", "text": " Warden's Wellspring Source Advanced Player's Guide pg. 133 2.0 Prerequisites Warden's Focus --- You command unparalleled focus when you commune with the world around you. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1777", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Accurate Flurry" ], "feat_markdown": "Accurate Flurry", "id": "feat-1778", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Accurate Flurry](/Feats.aspx?ID=1778) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0\n\n**Prerequisites**\r\n[Impossible Flurry](/Feats.aspx?ID=540)\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou refine the precision of your unbelievable storm of blows. When you perform an [Impossible Flurry](/Feats.aspx?ID=540), your first attack with each weapon instead takes the multiple attack penalty as though you had already made one attack this turn. All subsequent attacks take the maximum multiple attack penalty, as though you had already made two or more attacks this turn.", "name": "Accurate Flurry", "pfs": "Standard", "prerequisite": "Impossible Flurry", "prerequisite_markdown": "[Impossible Flurry](/Feats.aspx?ID=540)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding two melee weapons, each in a different hand.", "requirement_markdown": "You are wielding two melee weapons, each in a different hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0\n\n**Prerequisites**\r\n[Impossible Flurry](/Feats.aspx?ID=540)\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou refine the precision of your unbelievable storm of blows.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0", "speed": {}, "summary": "You refine the precision of your unbelievable storm of blows.", "summary_markdown": "You refine the precision of your unbelievable storm of blows.", "text": " Accurate Flurry Source Advanced Player's Guide pg. 133 2.0 Prerequisites Impossible Flurry Requirements You are wielding two melee weapons, each in a different hand. --- You refine the precision of your unbelievable storm of blows. When you perform an Impossible Flurry, your first attack with each weapon instead takes the multiple attack penalty as though you had already made one attack this turn. All subsequent attacks take the maximum multiple attack penalty, as though you had already made two or more attacks this turn.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1778", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impossible Snares" ], "feat_markdown": "Impossible Snares", "id": "feat-1779", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Impossible Snares](/Feats.aspx?ID=1779) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0\n\n**Prerequisites**\r\n[Ubiquitous Snares](/Feats.aspx?ID=539)\n\n\r\n\r\n---\r\n\r\nYou can create endless shorter-lived snares, protecting your lair or using them against foes. Once per minute, you can [Craft](/Actions.aspx?ID=43) one of the snares you've prepared for quick deployment without expending the prepared snare. Once deployed, such a snare lasts for 10 minutes before losing its effectiveness.", "name": "Impossible Snares", "pfs": "Standard", "prerequisite": "Ubiquitous Snares", "prerequisite_markdown": "[Ubiquitous Snares](/Feats.aspx?ID=539)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0\n\n**Prerequisites**\r\n[Ubiquitous Snares](/Feats.aspx?ID=539)\n\n\r\n\r\n---\r\n\r\n\r\nYou can create endless shorter-lived snares, protecting your lair or using them against foes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 133 2.0", "speed": {}, "summary": "You can create endless shorter-lived snares, protecting your lair or using them against foes.", "summary_markdown": "You can create endless shorter-lived snares, protecting your lair or using them against foes.", "text": " Impossible Snares Source Advanced Player's Guide pg. 133 2.0 Prerequisites Ubiquitous Snares --- You can create endless shorter-lived snares, protecting your lair or using them against foes. Once per minute, you can Craft one of the snares you've prepared for quick deployment without expending the prepared snare. Once deployed, such a snare lasts for 10 minutes before losing its effectiveness.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=1779", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Overextending Feint" ], "feat_markdown": "Overextending Feint", "id": "feat-1780", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Overextending Feint](/Feats.aspx?ID=1780) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nWhen you trick a foe, instead of catching them off guard, you goad them into overextending their next attack. On a successful [Feint](/Actions.aspx?ID=48), you can use the following success and critical success effects instead of any other effects that would occur when you Feint. You can choose a different effect each time you Feint against a given foe.\n\n**Critical Success** The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn.
\r\n**Success** The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.", "name": "Overextending Feint", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you trick a foe, instead of catching them off guard, you goad them into overextending their next attack.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0", "speed": {}, "summary": "When you trick a foe, instead of catching them off guard, you goad them into overextending their next attack.", "summary_markdown": "When you trick a foe, instead of catching them off guard, you goad them into overextending their next attack.", "text": " Overextending Feint Source Advanced Player's Guide pg. 134 2.0 Prerequisites Trained in Deception --- When you trick a foe, instead of catching them off guard, you goad them into overextending their next attack. On a successful Feint, you can use the following success and critical success effects instead of any other effects that would occur when you Feint. You can choose a different effect each time you Feint against a given foe. Critical Success The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn. Success The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1780", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Alkenstar Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Plant Evidence" ], "feat_markdown": "Plant Evidence", "id": "feat-1781", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Plant Evidence](/Feats.aspx?ID=1781) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n**Archetype** [Alkenstar Agent](/Archetypes.aspx?ID=183) (Level 4)\n\n**Prerequisites**\r\n[Pickpocket](/Feats.aspx?ID=818)\n\n\r\n\r\n---\r\n\r\nYou can put a single item you're holding of light or negligible Bulk onto a person without them noticing by succeeding at a [Thievery](/Skills.aspx?ID=17) check against their Perception DC. If you have the [ruffian](/Rackets.aspx?ID=1) racket, you can do this as a free action when you successfully [Shove](/Actions.aspx?ID=38) a target.", "name": "Plant Evidence", "pfs": "Standard", "prerequisite": "Pickpocket", "prerequisite_markdown": "[Pickpocket](/Feats.aspx?ID=818)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n**Prerequisites**\r\n[Pickpocket](/Feats.aspx?ID=818)\n\n\r\n\r\n---\r\n\r\n\r\nYou can put a single item you're holding of light or negligible Bulk onto a person without them noticing.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0", "speed": {}, "summary": "You can put a single item you're holding of light or negligible Bulk onto a person without them noticing.", "summary_markdown": "You can put a single item you're holding of light or negligible Bulk onto a person without them noticing.", "text": " Plant Evidence Single Action Source Advanced Player's Guide pg. 134 2.0 Archetype Alkenstar Agent (Level 4) Prerequisites Pickpocket --- You can put a single item you're holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC. If you have the ruffian racket, you can do this as a free action when you successfully Shove a target.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1781", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Butterfly Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clever Gambit" ], "feat_markdown": "Clever Gambit", "id": "feat-1782", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Clever Gambit](/Feats.aspx?ID=1782) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n**Archetype** [Butterfly Blade](/Archetypes.aspx?ID=91) (Level 4)\n\n**Prerequisites**\r\n[mastermind racket](/Rackets.aspx?ID=5)\n\n**Trigger**\r\nYour Strike critically hits and deals damage to a creature you've identified with [Recall Knowledge](/Actions.aspx?ID=26).\n\n\r\n\r\n---\r\n\r\nYour battle tactics are aided by your assessment of your foes' capabilities, allowing you to instantly adjust your movements to maximum advantage. You Step or Stride; this movement doesn't trigger reactions from the triggering creature.", "name": "Clever Gambit", "pfs": "Standard", "prerequisite": "mastermind racket", "prerequisite_markdown": "[mastermind racket](/Rackets.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n**Prerequisites**\r\n[mastermind racket](/Rackets.aspx?ID=5)\n\n**Trigger**\r\nYour Strike critically hits and deals damage to a creature you've identified with [Recall Knowledge](/Actions.aspx?ID=26).\n\n\r\n\r\n---\r\n\r\n\r\nYour battle tactics are aided by your assessment of your foes' capabilities, allowing you to instantly adjust your movements to maximum advantage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0", "speed": {}, "summary": "Your battle tactics are aided by your assessment of your foes' capabilities, allowing you to instantly adjust your movements to maximum advantage.", "summary_markdown": "Your battle tactics are aided by your assessment of your foes' capabilities, allowing you to instantly adjust your movements to maximum advantage.", "text": " Clever Gambit Reaction Source Advanced Player's Guide pg. 134 2.0 Archetype Butterfly Blade (Level 4) Prerequisites mastermind racket Trigger Your Strike critically hits and deals damage to a creature you've identified with Recall Knowledge. --- Your battle tactics are aided by your assessment of your foes' capabilities, allowing you to instantly adjust your movements to maximum advantage. You Step or Stride; this movement doesn't trigger reactions from the triggering creature.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "trigger": "Your Strike critically hits and deals damage to a creature you've identified with Recall Knowledge .", "trigger_markdown": "Your Strike critically hits and deals damage to a creature you've identified with [Recall Knowledge](/Actions.aspx?ID=26).", "type": "Feat", "url": "/Feats.aspx?ID=1782", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strong Arm" ], "feat_markdown": "Strong Arm", "id": "feat-1783", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Strong Arm](/Feats.aspx?ID=1783) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n\r\n\r\n---\r\n\r\nWhen you Strike with a [thrown](/Traits.aspx?ID=195) weapon, the weapon's [range increment](/Traits.aspx?ID=248) increases 10 feet.", "name": "Strong Arm", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Strike with a thrown weapon, the weapon's range increment increases 10 feet.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0", "speed": {}, "summary": "When you Strike with a thrown weapon, the weapon's range increment increases 10 feet.", "summary_markdown": "When you Strike with a thrown weapon, the weapon's range increment increases 10 feet.", "text": " Strong Arm Source Advanced Player's Guide pg. 134 2.0 --- When you Strike with a thrown weapon, the weapon's range increment increases 10 feet.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1783", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Underhanded Assault" ], "feat_markdown": "Underhanded Assault", "id": "feat-1784", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Underhanded Assault](/Feats.aspx?ID=1784) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n**Prerequisites**\r\nTrained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou capitalize on the distraction provided by an ally. You [Sneak](/Actions.aspx?ID=63) up to a foe adjacent to one of your allies. You can roll against the foe you're Sneaking up on, even if it's currently [observing](/Conditions.aspx?ID=27) you, as though you were [hidden](/Conditions.aspx?ID=22). You take a –2 penalty on your [Stealth](/Skills.aspx?ID=15) check. If your Stealth check against the chosen foe succeeds, you can make a melee Strike against that foe at the end of your Sneak.", "name": "Underhanded Assault", "pfs": "Standard", "prerequisite": "Trained in Stealth", "prerequisite_markdown": "Trained in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n**Prerequisites**\r\nTrained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYou capitalize on the distraction provided by an ally.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0", "speed": {}, "summary": "You capitalize on the distraction provided by an ally.", "summary_markdown": "You capitalize on the distraction provided by an ally.", "text": " Underhanded Assault Two Actions Source Advanced Player's Guide pg. 134 2.0 Prerequisites Trained in Stealth --- You capitalize on the distraction provided by an ally. You Sneak up to a foe adjacent to one of your allies. You can roll against the foe you're Sneaking up on, even if it's currently observing you, as though you were hidden. You take a –2 penalty on your Stealth check. If your Stealth check against the chosen foe succeeds, you can make a melee Strike against that foe at the end of your Sneak.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1784", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Head Stomp" ], "feat_markdown": "Head Stomp", "id": "feat-1785", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Head Stomp](/Feats.aspx?ID=1785) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n\r\n\r\n---\r\n\r\nMake an unarmed melee attack against a [prone](/Conditions.aspx?ID=31) target. On a hit, the target becomes [flat-footed](/Conditions.aspx?ID=16) to all attacks until the end of your next turn.", "name": "Head Stomp", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n\r\n\r\n---\r\n\r\n\r\nMake an unarmed melee attack against a prone target.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0", "speed": {}, "summary": "Make an unarmed melee attack against a prone target.", "summary_markdown": "Make an unarmed melee attack against a prone target.", "text": " Head Stomp Single Action Source Advanced Player's Guide pg. 135 2.0 --- Make an unarmed melee attack against a prone target. On a hit, the target becomes flat-footed to all attacks until the end of your next turn.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1785", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mug" ], "feat_markdown": "Mug", "id": "feat-1786", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Mug](/Feats.aspx?ID=1786) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n\r\n\r\n---\r\n\r\nYou make a quick attack and rob your foe in the process. Make a melee Strike against an adjacent foe. If you hit and deal sneak attack damage, you can also attempt to [Steal](/Actions.aspx?ID=68) from the target, even if the target is in combat.", "name": "Mug", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou make a quick attack and rob your foe in the process.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0", "speed": {}, "summary": "You make a quick attack and rob your foe in the process.", "summary_markdown": "You make a quick attack and rob your foe in the process.", "text": " Mug Two Actions Source Advanced Player's Guide pg. 135 2.0 --- You make a quick attack and rob your foe in the process. Make a melee Strike against an adjacent foe. If you hit and deal sneak attack damage, you can also attempt to Steal from the target, even if the target is in combat.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1786", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Predictable!" ], "feat_markdown": "Predictable!", "id": "feat-1787", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Predictable!](/Feats.aspx?ID=1787) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n\r\n\r\n---\r\n\r\nBy observing an opponent, you can get a sense of their next move and prepare to counter or resist it. Choose one target and attempt a Perception check to [Sense Motive](/Actions.aspx?ID=85) against the foe's [Deception](/Skills.aspx?ID=5) DC or a [hard DC of the foe's level](/Rules.aspx?ID=552), whichever is higher.\n\n**Critical Success** You precisely discern the target's strategy, gaining a +2 circumstance bonus to AC against the creature until the start of your next turn and a +2 circumstance bonus to your next saving throw against the creature before the start of your next turn.
\r\n**Success** You deduce the gist of the target's strategy; as critical success, except the circumstance bonus is only +1.
\r\n**Failure** You fail to discern the target's strategy and gain no benefit.
\r\n**Critical Failure** You misinterpret the target's strategy and take a –1 circumstance penalty to AC against the creature until the start of your next turn, and a –1 circumstance penalty to your next saving throw against the creature before the start of your next turn.", "name": "Predictable!", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n\r\n\r\n---\r\n\r\n\r\nBy observing an opponent, you can get a sense of their next move and prepare to counter or resist it.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0", "speed": {}, "summary": "By observing an opponent, you can get a sense of their next move and prepare to counter or resist it.", "summary_markdown": "By observing an opponent, you can get a sense of their next move and prepare to counter or resist it.", "text": " Predictable! Single Action Source Advanced Player's Guide pg. 135 2.0 --- By observing an opponent, you can get a sense of their next move and prepare to counter or resist it. Choose one target and attempt a Perception check to Sense Motive against the foe's Deception DC or a hard DC of the foe's level, whichever is higher. Critical Success You precisely discern the target's strategy, gaining a +2 circumstance bonus to AC against the creature until the start of your next turn and a +2 circumstance bonus to your next saving throw against the creature before the start of your next turn. Success You deduce the gist of the target's strategy; as critical success, except the circumstance bonus is only +1. Failure You fail to discern the target's strategy and gain no benefit. Critical Failure You misinterpret the target's strategy and take a –1 circumstance penalty to AC against the creature until the start of your next turn, and a –1 circumstance penalty to your next saving throw against the creature before the start of your next turn.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1787", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "The Harder They Fall (Rogue)" ], "feat_markdown": "The Harder They Fall (Rogue)", "id": "feat-1788", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[The Harder They Fall (Rogue)](/Feats.aspx?ID=1788) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n\r\n\r\n---\r\n\r\nYou make your foes fall painfully when you trip them. When you successfully [Trip](/Actions.aspx?ID=40) a [flat-footed](/Conditions.aspx?ID=16) foe, your target takes 1d6 bludgeoning damage. On a critical success, the target takes 1d6 bludgeoning damage plus your sneak attack damage.", "name": "The Harder They Fall (Rogue)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou make your foes fall painfully when you trip them.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0", "speed": {}, "summary": "You make your foes fall painfully when you trip them.", "summary_markdown": "You make your foes fall painfully when you trip them.", "text": " The Harder They Fall (Rogue) Source Advanced Player's Guide pg. 135 2.0 --- You make your foes fall painfully when you trip them. When you successfully Trip a flat-footed foe, your target takes 1d6 bludgeoning damage. On a critical success, the target takes 1d6 bludgeoning damage plus your sneak attack damage.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1788", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twin Distraction" ], "feat_markdown": "Twin Distraction", "id": "feat-1789", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Twin Distraction](/Feats.aspx?ID=1789) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n**Prerequisites**\r\n[Twin Feint](/Feats.aspx?ID=552)\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\nYour movements with two weapons are so swift and disorienting that they befuddle your opponent. When using Twin Feint, if both your Strikes deal damage to a targeted creature, the target must succeed at a Will saving throw against your class DC or become [stupefied 1](/Conditions.aspx?ID=37) until the end of your next turn.", "name": "Twin Distraction", "pfs": "Standard", "prerequisite": "Twin Feint", "prerequisite_markdown": "[Twin Feint](/Feats.aspx?ID=552)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding two melee weapons, each in a different hand.", "requirement_markdown": "You are wielding two melee weapons, each in a different hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n**Prerequisites**\r\n[Twin Feint](/Feats.aspx?ID=552)\n\n**Requirements**\r\nYou are wielding two melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour movements with two weapons are so swift and disorienting that they befuddle your opponent.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0", "speed": {}, "summary": "Your movements with two weapons are so swift and disorienting that they befuddle your opponent.", "summary_markdown": "Your movements with two weapons are so swift and disorienting that they befuddle your opponent.", "text": " Twin Distraction Source Advanced Player's Guide pg. 135 2.0 Prerequisites Twin Feint Requirements You are wielding two melee weapons, each in a different hand. --- Your movements with two weapons are so swift and disorienting that they befuddle your opponent. When using Twin Feint, if both your Strikes deal damage to a targeted creature, the target must succeed at a Will saving throw against your class DC or become stupefied 1 until the end of your next turn.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1789", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Analyze Weakness" ], "feat_markdown": "Analyze Weakness", "id": "feat-1790", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Analyze Weakness](/Feats.aspx?ID=1790) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n**Prerequisites**\r\n[sneak attack 2d6](/Classes.aspx?ID=10)\n\n**Requirements**\r\nYou must have identified a creature with [Recall Knowledge](/Actions.aspx?ID=26).\r\n\r\n\r\n\r\n---\r\n\r\nYour knowledge of a creature's physiology and understanding of tactics helps you attack with pinpoint accuracy. You carefully study a creature that you've identified to scope out particularly weak points in its positioning or physical form. The next time you deal sneak attack damage to the chosen creature with a Strike before the end of your turn, add an additional 2d6 precision damage. At 11th and 17th levels, if your additional damage from sneak attack increases, increase the additional damage from Analyze Weakness to 3d6 at 11th level and 4d6 at 17th level.", "name": "Analyze Weakness", "pfs": "Standard", "prerequisite": "sneak attack 2d6", "prerequisite_markdown": "[sneak attack 2d6](/Classes.aspx?ID=10)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You must have identified a creature with Recall Knowledge .", "requirement_markdown": "You must have identified a creature with [Recall Knowledge](/Actions.aspx?ID=26).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n**Prerequisites**\r\n[sneak attack 2d6](/Classes.aspx?ID=10)\n\n**Requirements**\r\nYou must have identified a creature with [Recall Knowledge](/Actions.aspx?ID=26).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour knowledge of a creature's physiology and understanding of tactics helps you attack with pinpoint accuracy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0", "speed": {}, "summary": "Your knowledge of a creature's physiology and understanding of tactics helps you attack with pinpoint accuracy.", "summary_markdown": "Your knowledge of a creature's physiology and understanding of tactics helps you attack with pinpoint accuracy.", "text": " Analyze Weakness Single Action Source Advanced Player's Guide pg. 135 2.0 Prerequisites sneak attack 2d6 Requirements You must have identified a creature with Recall Knowledge. --- Your knowledge of a creature's physiology and understanding of tactics helps you attack with pinpoint accuracy. You carefully study a creature that you've identified to scope out particularly weak points in its positioning or physical form. The next time you deal sneak attack damage to the chosen creature with a Strike before the end of your turn, add an additional 2d6 precision damage. At 11th and 17th levels, if your additional damage from sneak attack increases, increase the additional damage from Analyze Weakness to 3d6 at 11th level and 4d6 at 17th level.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1790", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Anticipate Ambush" ], "feat_markdown": "Anticipate Ambush", "id": "feat-1791", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Anticipate Ambush](/Feats.aspx?ID=1791) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nUsing your extensive knowledge of ambush tactics, you keep watch for any hidden creatures or dangerous sites, moving at half your travel speed. If you're Anticipating an Ambush at the start of an encounter, you roll a Perception check for initiative, and all enemies rolling [Stealth](/Skills.aspx?ID=15) for initiative take a –2 circumstance penalty to their Stealth checks.", "name": "Anticipate Ambush", "pfs": "Standard", "prerequisite": "Expert in Stealth", "prerequisite_markdown": "Expert in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nUsing your extensive knowledge of ambush tactics, you keep watch for any hidden creatures or dangerous sites, moving at half your travel speed.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0", "speed": {}, "summary": "Using your extensive knowledge of ambush tactics, you keep watch for any hidden creatures or dangerous sites, moving at half your travel speed.", "summary_markdown": "Using your extensive knowledge of ambush tactics, you keep watch for any hidden creatures or dangerous sites, moving at half your travel speed.", "text": " Anticipate Ambush Source Advanced Player's Guide pg. 135 2.0 Prerequisites Expert in Stealth --- Using your extensive knowledge of ambush tactics, you keep watch for any hidden creatures or dangerous sites, moving at half your travel speed. If you're Anticipating an Ambush at the start of an encounter, you roll a Perception check for initiative, and all enemies rolling Stealth for initiative take a –2 circumstance penalty to their Stealth checks.", "trait": [ "Exploration", "Rogue" ], "trait_markdown": "[Exploration](/Traits.aspx?ID=66), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Exploration", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1791", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Far Throw" ], "feat_markdown": "Far Throw", "id": "feat-1792", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Far Throw](/Feats.aspx?ID=1792) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n\r\n\r\n---\r\n\r\nWhen you Strike with a [thrown](/Traits.aspx?ID=195) weapon, you take only a –1 penalty for each additional [range increment](/Traits.aspx?ID=248) between you and the target, rather than a –2 penalty.", "name": "Far Throw", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Strike with a thrown weapon, you take only a –1 penalty for each additional range increment between you and the target, rather than a –2 penalty.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0", "speed": {}, "summary": "When you Strike with a thrown weapon, you take only a –1 penalty for each additional range increment between you and the target, rather than a –2 penalty.", "summary_markdown": "When you Strike with a thrown weapon, you take only a –1 penalty for each additional range increment between you and the target, rather than a –2 penalty.", "text": " Far Throw Source Advanced Player's Guide pg. 135 2.0 --- When you Strike with a thrown weapon, you take only a –1 penalty for each additional range increment between you and the target, rather than a –2 penalty.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1792", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shove Down" ], "feat_markdown": "Shove Down", "id": "feat-1793", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Shove Down](/Feats.aspx?ID=1793) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n**Requirements**\r\nYour last action was a successful [Shove](/Actions.aspx?ID=38).\r\n\r\n\r\n\r\n---\r\n\r\nYou leverage your weight to topple foes that you move. You attempt to [Trip](/Actions.aspx?ID=40) the target, even if the target is no longer in your reach.", "name": "Shove Down", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your last action was a successful Shove .", "requirement_markdown": "Your last action was a successful [Shove](/Actions.aspx?ID=38).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n**Requirements**\r\nYour last action was a successful [Shove](/Actions.aspx?ID=38).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou leverage your weight to topple foes that you move.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0", "speed": {}, "summary": "You leverage your weight to topple foes that you move.", "summary_markdown": "You leverage your weight to topple foes that you move.", "text": " Shove Down Free Action Source Advanced Player's Guide pg. 135 2.0 Prerequisites Trained in Athletics Requirements Your last action was a successful Shove. --- You leverage your weight to topple foes that you move. You attempt to Trip the target, even if the target is no longer in your reach.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1793", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Watch Your Back" ], "feat_markdown": "Watch Your Back", "id": "feat-1794", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Watch Your Back](/Feats.aspx?ID=1794) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nYou menace the target, stoking their fears and drawing their attention. Attempt an [Intimidation](/Skills.aspx?ID=7) check against the Will DC of a target within 30 feet. If you succeed, for 1 minute, that target gains a +2 status bonus to Perception checks against you, but they take a –2 status penalty to Will saves against [fear](/Traits.aspx?ID=68) effects.", "name": "Watch Your Back", "pfs": "Standard", "prerequisite": "Trained in Intimidation", "prerequisite_markdown": "Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nYou menace the target, stoking their fears and drawing their attention.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 135 2.0", "speed": {}, "summary": "You menace the target, stoking their fears and drawing their attention.", "summary_markdown": "You menace the target, stoking their fears and drawing their attention.", "text": " Watch Your Back Single Action Source Advanced Player's Guide pg. 135 2.0 Prerequisites Trained in Intimidation --- You menace the target, stoking their fears and drawing their attention. Attempt an Intimidation check against the Will DC of a target within 30 feet. If you succeed, for 1 minute, that target gains a +2 status bonus to Perception checks against you, but they take a –2 status penalty to Will saves against fear effects.", "trait": [ "Emotion", "Fear", "Mental", "Rogue" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Emotion", "Fear", "Mental", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1794", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bullseye" ], "feat_markdown": "Bullseye", "id": "feat-1795", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Bullseye](/Feats.aspx?ID=1795) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\nYou carefully take aim before making your attack in order to avoid your foe's concealment and cover. On your next Strike with a [thrown](/Traits.aspx?ID=195) weapon before the end of your turn, you gain a +1 circumstance bonus to your attack roll and ignore your target's [concealed](/Conditions.aspx?ID=4) condition, as well as the target's lesser cover or standard cover; if the target had greater cover, they instead have only standard cover against the Strike.", "name": "Bullseye", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou carefully take aim before making your attack in order to avoid your foe's concealment and cover.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0", "speed": {}, "summary": "You carefully take aim before making your attack in order to avoid your foe's concealment and cover.", "summary_markdown": "You carefully take aim before making your attack in order to avoid your foe's concealment and cover.", "text": " Bullseye Single Action Source Advanced Player's Guide pg. 136 2.0 --- You carefully take aim before making your attack in order to avoid your foe's concealment and cover. On your next Strike with a thrown weapon before the end of your turn, you gain a +1 circumstance bonus to your attack roll and ignore your target's concealed condition, as well as the target's lesser cover or standard cover; if the target had greater cover, they instead have only standard cover against the Strike.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1795", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inspired Stratagem" ], "feat_markdown": "Inspired Stratagem", "id": "feat-1796", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Inspired Stratagem](/Feats.aspx?ID=1796) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Trigger**\r\nOne of the required allies is about to attempt an attack roll or skill check.\r\n\r\n**Requirements**\r\nYou spent 10 minutes during your daily preparations reviewing stratagems for the day's adventures with up to four allies.\r\n\r\n\r\n\r\n---\r\n\r\nYou quickly advise your ally, using your earlier planning to make sure luck can't throw a wrench in the cogs of your schemes. The ally rolls the triggering check twice and takes the better of the two results. That ally then becomes temporarily immune to your Inspired Stratagem until your next daily preparations.", "name": "Inspired Stratagem", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You spent 10 minutes during your daily preparations reviewing stratagems for the day's adventures with up to four allies.", "requirement_markdown": "You spent 10 minutes during your daily preparations reviewing stratagems for the day's adventures with up to four allies.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Trigger**\r\nOne of the required allies is about to attempt an attack roll or skill check.\r\n\r\n**Requirements**\r\nYou spent 10 minutes during your daily preparations reviewing stratagems for the day's adventures with up to four allies.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou quickly advise your ally, using your earlier planning to make sure luck can't throw a wrench in the cogs of your schemes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0", "speed": {}, "summary": "You quickly advise your ally, using your earlier planning to make sure luck can't throw a wrench in the cogs of your schemes.", "summary_markdown": "You quickly advise your ally, using your earlier planning to make sure luck can't throw a wrench in the cogs of your schemes.", "text": " Inspired Stratagem Reaction Source Advanced Player's Guide pg. 136 2.0 Trigger One of the required allies is about to attempt an attack roll or skill check. Requirements You spent 10 minutes during your daily preparations reviewing stratagems for the day's adventures with up to four allies. --- You quickly advise your ally, using your earlier planning to make sure luck can't throw a wrench in the cogs of your schemes. The ally rolls the triggering check twice and takes the better of the two results. That ally then becomes temporarily immune to your Inspired Stratagem until your next daily preparations.", "trait": [ "Fortune", "Linguistic", "Rogue" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Linguistic](/Traits.aspx?ID=101), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Fortune", "Linguistic", "Rogue" ], "trigger": "One of the required allies is about to attempt an attack roll or skill check.", "trigger_markdown": "One of the required allies is about to attempt an attack roll or skill check.", "type": "Feat", "url": "/Feats.aspx?ID=1796", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Loaner Spell" ], "feat_markdown": "Loaner Spell", "id": "feat-1797", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Loaner Spell](/Feats.aspx?ID=1797) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nDuring your daily preparations, you can gain the assistance of an allied prepared spellcaster to prepare one spell for the day. The spell can be up to 3rd level. Your ally must be able to prepare and cast it, and the spell must have a Targets entry or an area. Your ally loses a spell slot of the corresponding spell level, and you gain the ability to cast the prepared spell once that day. When you Cast the Spell, use your class DC for any saving throws required by the spell, and your class DC – 10 as a spell attack roll modifier.\n\nLoaner Spell leads to...\r\n[Steal Spell](/Feats.aspx?ID=1808)", "name": "Loaner Spell", "pfs": "Standard", "prerequisite": "Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion", "prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nDuring your daily preparations, you can gain the assistance of an allied prepared spellcaster to prepare one spell for the day.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0", "speed": {}, "summary": "During your daily preparations, you can gain the assistance of an allied prepared spellcaster to prepare one spell for the day.", "summary_markdown": "During your daily preparations, you can gain the assistance of an allied prepared spellcaster to prepare one spell for the day.", "text": " Loaner Spell Source Advanced Player's Guide pg. 136 2.0 Prerequisites Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion --- During your daily preparations, you can gain the assistance of an allied prepared spellcaster to prepare one spell for the day. The spell can be up to 3rd level. Your ally must be able to prepare and cast it, and the spell must have a Targets entry or an area. Your ally loses a spell slot of the corresponding spell level, and you gain the ability to cast the prepared spell once that day. When you Cast the Spell, use your class DC for any saving throws required by the spell, and your class DC – 10 as a spell attack roll modifier. Loaner Spell leads to... Steal Spell", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1797", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Predictive Purchase (Rogue)" ], "feat_markdown": "Predictive Purchase (Rogue)", "id": "feat-1798", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Predictive Purchase (Rogue)](/Feats.aspx?ID=1798) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\nYou somehow manage to have just the thing for the situation. You gain the [Prescient Planner](/Feats.aspx?ID=2143) and [Prescient Consumable](/Feats.aspx?ID=2142) feats. When using Prescient Planner, you can draw the item from your [backpack](/Equipment.aspx?ID=4) (or a similar container) as a 2-action activity, instead of taking 1 minute to do so.\n\nPredictive Purchase (Rogue) leads to...\r\n[Implausible Purchase (Rogue)](/Feats.aspx?ID=1809)", "name": "Predictive Purchase (Rogue)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou somehow manage to have just the thing for the situation.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0", "speed": {}, "summary": "You somehow manage to have just the thing for the situation.", "summary_markdown": "You somehow manage to have just the thing for the situation.", "text": " Predictive Purchase (Rogue) Source Advanced Player's Guide pg. 136 2.0 --- You somehow manage to have just the thing for the situation. You gain the Prescient Planner and Prescient Consumable feats. When using Prescient Planner, you can draw the item from your backpack (or a similar container) as a 2-action activity, instead of taking 1 minute to do so. Predictive Purchase (Rogue) leads to... Implausible Purchase (Rogue)", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1798", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ricochet Stance (Rogue)" ], "feat_markdown": "Ricochet Stance (Rogue)", "id": "feat-1799", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Ricochet Stance (Rogue)](/Feats.aspx?ID=1799) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\nYou adopt a [stance](/Traits.aspx?ID=152) to rebound your [thrown](/Traits.aspx?ID=195) weapons toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes. You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground.\n\nRicochet Stance (Rogue) leads to...\r\n[Ricochet Feint](/Feats.aspx?ID=1805)", "name": "Ricochet Stance (Rogue)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou adopt a stance to rebound your thrown weapons toward you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0", "speed": {}, "summary": "You adopt a stance to rebound your thrown weapons toward you.", "summary_markdown": "You adopt a stance to rebound your thrown weapons toward you.", "text": " Ricochet Stance (Rogue) Single Action Source Advanced Player's Guide pg. 136 2.0 --- You adopt a stance to rebound your thrown weapons toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning or slashing damage immediately return to your hand, enabling you to use them for additional Strikes. You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground. Ricochet Stance (Rogue) leads to... Ricochet Feint", "trait": [ "Rogue", "Stance" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Rogue", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=1799", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tactical Entry" ], "feat_markdown": "Tactical Entry", "id": "feat-1800", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Tactical Entry](/Feats.aspx?ID=1800) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n**Requirements**\r\nYou rolled [Stealth](/Skills.aspx?ID=15) for initiative in this encounter, and neither you nor any enemies have acted yet in this encounter.\r\n\r\n\r\n\r\n---\r\n\r\nYou Stride. This movement doesn't trigger any reactions.", "name": "Tactical Entry", "pfs": "Standard", "prerequisite": "Master in Stealth", "prerequisite_markdown": "Master in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You rolled Stealth for initiative in this encounter, and neither you nor any enemies have acted yet in this encounter.", "requirement_markdown": "You rolled [Stealth](/Skills.aspx?ID=15) for initiative in this encounter, and neither you nor any enemies have acted yet in this encounter.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n**Requirements**\r\nYou rolled [Stealth](/Skills.aspx?ID=15) for initiative in this encounter, and neither you nor any enemies have acted yet in this encounter.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nStride without triggering reactions\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0", "speed": {}, "summary": "Stride without triggering reactions", "summary_markdown": "Stride without triggering reactions", "text": " Tactical Entry Free Action Source Advanced Player's Guide pg. 136 2.0 Prerequisites Master in Stealth Requirements You rolled Stealth for initiative in this encounter, and neither you nor any enemies have acted yet in this encounter. --- You Stride. This movement doesn't trigger any reactions.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1800", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eldritch Debilitations" ], "feat_markdown": "Eldritch Debilitations", "id": "feat-1801", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Eldritch Debilitations](/Feats.aspx?ID=1801) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\n[eldritch trickster racket](/Rackets.aspx?ID=4); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou know how to apply debilitations that are particularly troublesome for spellcasters. Add the following debilitations to the list you can choose from when you use Debilitating Strike. \n
  • **Debilitation** The target is [stupefied 1](/Conditions.aspx?ID=37).
  • **Debilitation** The target can't Step.
", "name": "Eldritch Debilitations", "pfs": "Standard", "prerequisite": "eldritch trickster racket; Debilitating Strike", "prerequisite_markdown": "[eldritch trickster racket](/Rackets.aspx?ID=4); [Debilitating Strike](/Classes.aspx?ID=10)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\n[eldritch trickster racket](/Rackets.aspx?ID=4); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to apply debilitations that are particularly troublesome for spellcasters.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0", "speed": {}, "summary": "You know how to apply debilitations that are particularly troublesome for spellcasters.", "summary_markdown": "You know how to apply debilitations that are particularly troublesome for spellcasters.", "text": " Eldritch Debilitations Source Advanced Player's Guide pg. 136 2.0 Prerequisites eldritch trickster racket; Debilitating Strike --- You know how to apply debilitations that are particularly troublesome for spellcasters. Add the following debilitations to the list you can choose from when you use Debilitating Strike. Debilitation The target is stupefied 1. Debilitation The target can't Step. ", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1801", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Methodical Debilitations" ], "feat_markdown": "Methodical Debilitations", "id": "feat-1802", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Methodical Debilitations](/Feats.aspx?ID=1802) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\n[mastermind racket](/Rackets.aspx?ID=5); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou strategically craft your debilitations to lessen or negate an enemy's tactical advantages. Add the following debilitations to the list you can choose from when you use Debilitating Strike. \n
  • **Debilitation** The target can't flank other creatures, and it can't provide flanking for its allies.
  • **Debilitation** The target doesn't gain a circumstance bonus to AC from [Raising a Shield](/Actions.aspx?ID=98), lesser cover, or standard cover; it gains only a +2 circumstance bonus to AC from greater cover or Taking Cover.
", "name": "Methodical Debilitations", "pfs": "Standard", "prerequisite": "mastermind racket; Debilitating Strike", "prerequisite_markdown": "[mastermind racket](/Rackets.aspx?ID=5); [Debilitating Strike](/Classes.aspx?ID=10)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\n[mastermind racket](/Rackets.aspx?ID=5); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou strategically craft your debilitations to lessen or negate an enemy's tactical advantages.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0", "speed": {}, "summary": "You strategically craft your debilitations to lessen or negate an enemy's tactical advantages.", "summary_markdown": "You strategically craft your debilitations to lessen or negate an enemy's tactical advantages.", "text": " Methodical Debilitations Source Advanced Player's Guide pg. 136 2.0 Prerequisites mastermind racket; Debilitating Strike --- You strategically craft your debilitations to lessen or negate an enemy's tactical advantages. Add the following debilitations to the list you can choose from when you use Debilitating Strike. Debilitation The target can't flank other creatures, and it can't provide flanking for its allies. Debilitation The target doesn't gain a circumstance bonus to AC from Raising a Shield, lesser cover, or standard cover; it gains only a +2 circumstance bonus to AC from greater cover or Taking Cover. ", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1802", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloody Debilitations" ], "feat_markdown": "Bloody Debilitations", "id": "feat-1803", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloody Debilitations](/Feats.aspx?ID=1803) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYour attacks slice arteries and veins. Add the following debilitation to the list you can choose from when you use Debilitating Strike. \n
  • **Debilitation** The target takes 3d6 [persistent bleed damage](/Conditions.aspx?ID=29).
", "name": "Bloody Debilitations", "pfs": "Standard", "prerequisite": "Trained in Medicine; Debilitating Strike", "prerequisite_markdown": "Trained in [Medicine](/Skills.aspx?ID=9); [Debilitating Strike](/Classes.aspx?ID=10)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9); [Debilitating Strike](/Classes.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYour attacks slice arteries and veins.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0", "speed": {}, "summary": "Your attacks slice arteries and veins.", "summary_markdown": "Your attacks slice arteries and veins.", "text": " Bloody Debilitations Source Advanced Player's Guide pg. 136 2.0 Prerequisites Trained in Medicine; Debilitating Strike --- Your attacks slice arteries and veins. Add the following debilitation to the list you can choose from when you use Debilitating Strike. Debilitation The target takes 3d6 persistent bleed damage. ", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1803", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Preparation" ], "feat_markdown": "Preparation", "id": "feat-1804", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Preparation](/Feats.aspx?ID=1804) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\nYou survey the battlefield, calculating the possibilities. You gain one additional reaction, which you can use before the beginning of your next turn for any rogue reaction.", "name": "Preparation", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou survey the battlefield, calculating the possibilities.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0", "speed": {}, "summary": "You survey the battlefield, calculating the possibilities.", "summary_markdown": "You survey the battlefield, calculating the possibilities.", "text": " Preparation Single Action Source Advanced Player's Guide pg. 136 2.0 --- You survey the battlefield, calculating the possibilities. You gain one additional reaction, which you can use before the beginning of your next turn for any rogue reaction.", "trait": [ "Flourish", "Rogue" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Flourish", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1804", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ricochet Feint" ], "feat_markdown": "Ricochet Feint", "id": "feat-1805", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Ricochet Feint](/Feats.aspx?ID=1805) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\n[Ricochet Stance (Rogue)](/Feats.aspx?ID=1799)\n\n\r\n\r\n---\r\n\r\nWhile in Ricochet Stance, you can bounce a [thrown](/Traits.aspx?ID=195) weapon off a foe to distract them. You can attempt a [Feint](/Actions.aspx?ID=48) against a creature within the first range increment of a thrown weapon you are wielding, rather than only creatures within your melee reach.", "name": "Ricochet Feint", "pfs": "Standard", "prerequisite": "Ricochet Stance (Rogue)", "prerequisite_markdown": "[Ricochet Stance (Rogue)](/Feats.aspx?ID=1799)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0\n\n**Prerequisites**\r\n[Ricochet Stance (Rogue)](/Feats.aspx?ID=1799)\n\n\r\n\r\n---\r\n\r\n\r\nWhile in Ricochet Stance, you can bounce a thrown weapon off a foe to distract them.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 136 2.0", "speed": {}, "summary": "While in Ricochet Stance, you can bounce a thrown weapon off a foe to distract them.", "summary_markdown": "While in Ricochet Stance, you can bounce a thrown weapon off a foe to distract them.", "text": " Ricochet Feint Source Advanced Player's Guide pg. 136 2.0 Prerequisites Ricochet Stance (Rogue) --- While in Ricochet Stance, you can bounce a thrown weapon off a foe to distract them. You can attempt a Feint against a creature within the first range increment of a thrown weapon you are wielding, rather than only creatures within your melee reach.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1805", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stay Down!" ], "feat_markdown": "Stay Down!", "id": "feat-1806", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Stay Down!](/Feats.aspx?ID=1806) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nA [prone](/Conditions.aspx?ID=31) foe within your reach [Stands](/Actions.aspx?ID=86).\n\n\r\n\r\n---\r\n\r\nYou have ways of keeping your foes down. Attempt an [Athletics](/Skills.aspx?ID=3) check against the triggering foe's Fortitude DC. On a success, they don't stand up and remain prone. On a critical success, they can't Stand until their next turn.", "name": "Stay Down!", "pfs": "Standard", "prerequisite": "Master in Athletics", "prerequisite_markdown": "Master in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nA [prone](/Conditions.aspx?ID=31) foe within your reach [Stands](/Actions.aspx?ID=86).\n\n\r\n\r\n---\r\n\r\n\r\nYou have ways of keeping your foes down.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0", "speed": {}, "summary": "You have ways of keeping your foes down.", "summary_markdown": "You have ways of keeping your foes down.", "text": " Stay Down! Reaction Source Advanced Player's Guide pg. 137 2.0 Prerequisites Master in Athletics Trigger A prone foe within your reach Stands. --- You have ways of keeping your foes down. Attempt an Athletics check against the triggering foe's Fortitude DC. On a success, they don't stand up and remain prone. On a critical success, they can't Stand until their next turn.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "trigger": "A prone foe within your reach Stands .", "trigger_markdown": "A [prone](/Conditions.aspx?ID=31) foe within your reach [Stands](/Actions.aspx?ID=86).", "type": "Feat", "url": "/Feats.aspx?ID=1806", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swift Elusion" ], "feat_markdown": "Swift Elusion", "id": "feat-1807", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Swift Elusion](/Feats.aspx?ID=1807) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0\n\n**Prerequisites**\r\nLegendary in [Acrobatics](/Skills.aspx?ID=1)\n\n**Trigger**\r\nA foe ends its movement adjacent to you.\n\n\r\n\r\n---\r\n\r\nAttempt an [Acrobatics](/Skills.aspx?ID=1) check against the foe's Reflex DC. If you succeed, either Stride to a different space adjacent to the foe or move the foe to a different space adjacent to you.", "name": "Swift Elusion", "pfs": "Standard", "prerequisite": "Legendary in Acrobatics", "prerequisite_markdown": "Legendary in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0\n\n**Prerequisites**\r\nLegendary in [Acrobatics](/Skills.aspx?ID=1)\n\n**Trigger**\r\nA foe ends its movement adjacent to you.\n\n\r\n\r\n---\r\n\r\n\r\nAttempt an Acrobatics check against the foe's Reflex DC.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0", "speed": {}, "summary": "Attempt an Acrobatics check against the foe's Reflex DC.", "summary_markdown": "Attempt an Acrobatics check against the foe's Reflex DC.", "text": " Swift Elusion Reaction Source Advanced Player's Guide pg. 137 2.0 Prerequisites Legendary in Acrobatics Trigger A foe ends its movement adjacent to you. --- Attempt an Acrobatics check against the foe's Reflex DC. If you succeed, either Stride to a different space adjacent to the foe or move the foe to a different space adjacent to you.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "trigger": "A foe ends its movement adjacent to you.", "trigger_markdown": "A foe ends its movement adjacent to you.", "type": "Feat", "url": "/Feats.aspx?ID=1807", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steal Spell" ], "feat_markdown": "Steal Spell", "id": "feat-1808", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Steal Spell](/Feats.aspx?ID=1808) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0\n\n**Prerequisites**\r\n[Legendary Thief](/Feats.aspx?ID=809); [Loaner Spell](/Feats.aspx?ID=1797)\n\n\r\n\r\n---\r\n\r\nWhen you use [Legendary Thief](/Feats.aspx?ID=809) to steal the impossible, you can steal a prepared spell or spontaneous spell from a foe. The spell is randomly selected from the highest-level spells the foe knows that have a target or area, to a maximum of 8th-level spells; the target loses the appropriate spell slot as if they had cast it themself. You can Cast the Spell once within the next 1d4 rounds, after which the fleeting magic fades; this otherwise works the same as casting a Loaner Spell.", "name": "Steal Spell", "pfs": "Standard", "prerequisite": "Legendary Thief; Loaner Spell", "prerequisite_markdown": "[Legendary Thief](/Feats.aspx?ID=809); [Loaner Spell](/Feats.aspx?ID=1797)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0\n\n**Prerequisites**\r\n[Legendary Thief](/Feats.aspx?ID=809); [Loaner Spell](/Feats.aspx?ID=1797)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you use Legendary Thief to steal the impossible, you can steal a prepared spell or spontaneous spell from a foe.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0", "speed": {}, "summary": "When you use Legendary Thief to steal the impossible, you can steal a prepared spell or spontaneous spell from a foe.", "summary_markdown": "When you use Legendary Thief to steal the impossible, you can steal a prepared spell or spontaneous spell from a foe.", "text": " Steal Spell Source Advanced Player's Guide pg. 137 2.0 Prerequisites Legendary Thief; Loaner Spell --- When you use Legendary Thief to steal the impossible, you can steal a prepared spell or spontaneous spell from a foe. The spell is randomly selected from the highest-level spells the foe knows that have a target or area, to a maximum of 8th-level spells; the target loses the appropriate spell slot as if they had cast it themself. You can Cast the Spell once within the next 1d4 rounds, after which the fleeting magic fades; this otherwise works the same as casting a Loaner Spell.", "trait": [ "Magical", "Rogue" ], "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Magical", "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1808", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Implausible Purchase (Rogue)" ], "feat_markdown": "Implausible Purchase (Rogue)", "id": "feat-1809", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Implausible Purchase (Rogue)](/Feats.aspx?ID=1809) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0\n\n**Prerequisites**\r\n[Predictive Purchase (Rogue)](/Feats.aspx?ID=1798)\n\n\r\n\r\n---\r\n\r\nEven when impossible, you always have exactly what you need. You can use Prescient Planner even if you have already used it after purchasing goods, and you can Interact to draw the item as a single action instead of a 2-action activity. In addition, five times per day, you can use Prescient Planner to pull out a common consumable item up to 6 levels lower than your level.", "name": "Implausible Purchase (Rogue)", "pfs": "Standard", "prerequisite": "Predictive Purchase (Rogue)", "prerequisite_markdown": "[Predictive Purchase (Rogue)](/Feats.aspx?ID=1798)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0\n\n**Prerequisites**\r\n[Predictive Purchase (Rogue)](/Feats.aspx?ID=1798)\n\n\r\n\r\n---\r\n\r\n\r\nEven when impossible, you always have exactly what you need.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 137 2.0", "speed": {}, "summary": "Even when impossible, you always have exactly what you need.", "summary_markdown": "Even when impossible, you always have exactly what you need.", "text": " Implausible Purchase (Rogue) Source Advanced Player's Guide pg. 137 2.0 Prerequisites Predictive Purchase (Rogue) --- Even when impossible, you always have exactly what you need. You can use Prescient Planner even if you have already used it after purchasing goods, and you can Interact to draw the item as a single action instead of a 2-action activity. In addition, five times per day, you can use Prescient Planner to pull out a common consumable item up to 6 levels lower than your level.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=1809", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancestral Blood Magic" ], "feat_markdown": "Ancestral Blood Magic", "id": "feat-1810", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestral Blood Magic](/Feats.aspx?ID=1810) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n\r\n\r\n---\r\n\r\nThe magic of your bloodline mixes with that of your ancestry. You gain your blood magic effect when you cast a non-cantrip spell you gained from a heritage or an ancestry feat, in addition to the normal circumstances that trigger your blood magic.\n\nAncestral Blood Magic leads to...\r\n[Ancestral Mage](/Feats.aspx?ID=1820)", "name": "Ancestral Blood Magic", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe magic of your bloodline mixes with that of your ancestry.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0", "speed": {}, "summary": "The magic of your bloodline mixes with that of your ancestry.", "summary_markdown": "The magic of your bloodline mixes with that of your ancestry.", "text": " Ancestral Blood Magic Source Advanced Player's Guide pg. 139 2.0 --- The magic of your bloodline mixes with that of your ancestry. You gain your blood magic effect when you cast a non-cantrip spell you gained from a heritage or an ancestry feat, in addition to the normal circumstances that trigger your blood magic. Ancestral Blood Magic leads to... Ancestral Mage", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1810", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Anoint Ally" ], "feat_markdown": "Anoint Ally", "id": "feat-1811", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Anoint Ally](/Feats.aspx?ID=1811) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n\r\n\r\n---\r\n\r\nYou forge a mystical connection with an ally using your body as a focus, allowing them to benefit from your magic. You place a blood rune on an adjacent ally that lasts for 1 minute. When you would gain a blood magic effect, you can forgo it, granting it to your ally instead. You can anoint only one ally at a time; if you place another rune, your previous designation ends.", "name": "Anoint Ally", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou forge a mystical connection with an ally using your body as a focus, allowing them to benefit from your magic.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0", "speed": {}, "summary": "You forge a mystical connection with an ally using your body as a focus, allowing them to benefit from your magic.", "summary_markdown": "You forge a mystical connection with an ally using your body as a focus, allowing them to benefit from your magic.", "text": " Anoint Ally Single Action Source Advanced Player's Guide pg. 139 2.0 --- You forge a mystical connection with an ally using your body as a focus, allowing them to benefit from your magic. You place a blood rune on an adjacent ally that lasts for 1 minute. When you would gain a blood magic effect, you can forgo it, granting it to your ally instead. You can anoint only one ally at a time; if you place another rune, your previous designation ends.", "trait": [ "Manipulate", "Sorcerer" ], "trait_markdown": "[Manipulate](/Traits.aspx?ID=104), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Manipulate", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1811", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Entreat with Forebears" ], "feat_markdown": "Entreat with Forebears", "id": "feat-1812", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Entreat with Forebears](/Feats.aspx?ID=1812) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n**Prerequisites**\r\na bloodline that corresponds with a creature trait\n\n\r\n\r\n---\r\n\r\nSomething about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks. You gain a +1 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6), [Deception](/Skills.aspx?ID=5), and [Intimidation](/Skills.aspx?ID=7) checks when interacting with creatures that have the trait corresponding to your bloodline, and you gain a +1 circumstance bonus to Perception and saving throws against such creatures. For example, an [aberrant bloodline](/Bloodlines.aspx?ID=1) sorcerer would gain this benefit against creatures with the [aberration](/Traits.aspx?ID=1) trait. The GM is the final arbiter of which creatures match your bloodline.", "name": "Entreat with Forebears", "pfs": "Standard", "prerequisite": "a bloodline that corresponds with a creature trait", "prerequisite_markdown": "a bloodline that corresponds with a creature trait", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n**Prerequisites**\r\na bloodline that corresponds with a creature trait\n\n\r\n\r\n---\r\n\r\n\r\nSomething about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0", "speed": {}, "summary": "Something about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks.", "summary_markdown": "Something about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks.", "text": " Entreat with Forebears Source Advanced Player's Guide pg. 139 2.0 Prerequisites a bloodline that corresponds with a creature trait --- Something about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks. You gain a +1 circumstance bonus to Diplomacy, Deception, and Intimidation checks when interacting with creatures that have the trait corresponding to your bloodline, and you gain a +1 circumstance bonus to Perception and saving throws against such creatures. For example, an aberrant bloodline sorcerer would gain this benefit against creatures with the aberration trait. The GM is the final arbiter of which creatures match your bloodline.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1812", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elaborate Flourish" ], "feat_markdown": "Elaborate Flourish", "id": "feat-1813", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Elaborate Flourish](/Feats.aspx?ID=1813) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n\r\n\r\n---\r\n\r\nYou embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter. If the next action you use is to Cast a Spell, creatures with the ability to Cast that Spell don't automatically know what the spell is. In addition, creatures that witness your spellcasting take a –2 circumstance penalty to checks to identify the spell with [Recall Knowledge](/Actions.aspx?ID=26) and checks to [counteract](/Rules.aspx?ID=371) the spell during its casting (such as with [Counterspell](/Feats.aspx?ID=633)).", "name": "Elaborate Flourish", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0", "speed": {}, "summary": "You embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter.", "summary_markdown": "You embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter.", "text": " Elaborate Flourish Single Action Source Advanced Player's Guide pg. 139 2.0 --- You embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter. If the next action you use is to Cast a Spell, creatures with the ability to Cast that Spell don't automatically know what the spell is. In addition, creatures that witness your spellcasting take a –2 circumstance penalty to checks to identify the spell with Recall Knowledge and checks to counteract the spell during its casting (such as with Counterspell).", "trait": [ "Concentrate", "Manipulate", "Metamagic", "Sorcerer" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Concentrate", "Manipulate", "Metamagic", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1813", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Split Shot" ], "feat_markdown": "Split Shot", "id": "feat-1814", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Split Shot](/Feats.aspx?ID=1814) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n\r\n\r\n---\r\n\r\nYou fragment a ranged spell into a pair of smaller shots. If your next action is to Cast a Spell without a duration that requires an attack roll against a single target and has no effect beyond dealing damage, you roll a single attack roll and compare the result to the AC of two targets within the spell's range. The spell deals only half its usual damage to each target. This counts as one attack for your multiple attack penalty.", "name": "Split Shot", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou fragment a ranged spell into a pair of smaller shots.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0", "speed": {}, "summary": "You fragment a ranged spell into a pair of smaller shots.", "summary_markdown": "You fragment a ranged spell into a pair of smaller shots.", "text": " Split Shot Single Action Source Advanced Player's Guide pg. 139 2.0 --- You fragment a ranged spell into a pair of smaller shots. If your next action is to Cast a Spell without a duration that requires an attack roll against a single target and has no effect beyond dealing damage, you roll a single attack roll and compare the result to the AC of two targets within the spell's range. The spell deals only half its usual damage to each target. This counts as one attack for your multiple attack penalty.", "trait": [ "Concentrate", "Metamagic", "Sorcerer" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Concentrate", "Metamagic", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1814", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diverting Vortex" ], "feat_markdown": "Diverting Vortex", "id": "feat-1815", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Diverting Vortex](/Feats.aspx?ID=1815) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip spell.\r\n\r\n\r\n\r\n---\r\n\r\nYou transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks. Until the start of your next turn, you gain a +1 status bonus to AC against ranged weapon attacks and physical ranged unarmed attacks.", "name": "Diverting Vortex", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your most recent action was to cast a non-cantrip spell.", "requirement_markdown": "Your most recent action was to cast a non-cantrip spell.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip spell.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0", "speed": {}, "summary": "You transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks.", "summary_markdown": "You transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks.", "text": " Diverting Vortex Single Action Source Advanced Player's Guide pg. 139 2.0 Requirements Your most recent action was to cast a non-cantrip spell. --- You transfer vestiges of magical energy to the air around you, creating a vortex that deflects ranged attacks. Until the start of your next turn, you gain a +1 status bonus to AC against ranged weapon attacks and physical ranged unarmed attacks.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1815", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Wellspring Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Energetic Resonance" ], "feat_markdown": "Energetic Resonance", "id": "feat-1816", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Energetic Resonance](/Feats.aspx?ID=1816) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n**Archetype** [Wellspring Mage](/Archetypes.aspx?ID=104) (Level 8)\n\n**Trigger**\r\nYou would take acid, cold, electricity, fire, or sonic damage from a spell.\r\n\r\n**Requirements**\r\nYou have an unexpended spell slot of a level equal to or higher than the triggering spell.\r\n\r\n\r\n\r\n---\r\n\r\nYour blood resonates with magical energy, mitigating the effects of harmful spells. Expend one of your spell slots of a level equal to or higher than that of the triggering spell. You gain resistance to one of the triggering effect's damage types equal to twice the expended spell slot's level. ", "name": "Energetic Resonance", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You have an unexpended spell slot of a level equal to or higher than the triggering spell.", "requirement_markdown": "You have an unexpended spell slot of a level equal to or higher than the triggering spell.", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n**Trigger**\r\nYou would take acid, cold, electricity, fire, or sonic damage from a spell.\r\n\r\n**Requirements**\r\nYou have an unexpended spell slot of a level equal to or higher than the triggering spell.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour blood resonates with magical energy, mitigating the effects of harmful spells.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0", "speed": {}, "summary": "Your blood resonates with magical energy, mitigating the effects of harmful spells.", "summary_markdown": "Your blood resonates with magical energy, mitigating the effects of harmful spells.", "text": " Energetic Resonance Reaction Source Advanced Player's Guide pg. 139 2.0 Archetype Wellspring Mage (Level 8) Trigger You would take acid, cold, electricity, fire, or sonic damage from a spell. Requirements You have an unexpended spell slot of a level equal to or higher than the triggering spell. --- Your blood resonates with magical energy, mitigating the effects of harmful spells. Expend one of your spell slots of a level equal to or higher than that of the triggering spell. You gain resistance to one of the triggering effect's damage types equal to twice the expended spell slot's level. ", "trait": [ "Abjuration", "Sorcerer" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Abjuration", "Sorcerer" ], "trigger": "You would take acid, cold, electricity, fire, or sonic damage from a spell.", "trigger_markdown": "You would take acid, cold, electricity, fire, or sonic damage from a spell.", "type": "Feat", "url": "/Feats.aspx?ID=1816", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Wellspring Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Relay" ], "feat_markdown": "Spell Relay", "id": "feat-1817", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Relay](/Feats.aspx?ID=1817) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n**Archetype** [Wellspring Mage](/Archetypes.aspx?ID=104) (Level 8)\n\n**Trigger**\r\nAn ally Casts a Spell and you are within that spell's range.\n\n\r\n\r\n---\r\n\r\nYou open the power in your blood to your ally's spellcasting, using your magic to boost their range. Your ally can use you as the point of origin for their spell, calculating range and cover from your space instead of their own.", "name": "Spell Relay", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n**Trigger**\r\nAn ally Casts a Spell and you are within that spell's range.\n\n\r\n\r\n---\r\n\r\n\r\nYou open the power in your blood to your ally's spellcasting, using your magic to boost their range.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0", "speed": {}, "summary": "You open the power in your blood to your ally's spellcasting, using your magic to boost their range.", "summary_markdown": "You open the power in your blood to your ally's spellcasting, using your magic to boost their range.", "text": " Spell Relay Reaction Source Advanced Player's Guide pg. 139 2.0 Archetype Wellspring Mage (Level 8) Trigger An ally Casts a Spell and you are within that spell's range. --- You open the power in your blood to your ally's spellcasting, using your magic to boost their range. Your ally can use you as the point of origin for their spell, calculating range and cover from your space instead of their own.", "trait": [ "Concentrate", "Sorcerer" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Concentrate", "Sorcerer" ], "trigger": "An ally Casts a Spell and you are within that spell's range.", "trigger_markdown": "An ally Casts a Spell and you are within that spell's range.", "type": "Feat", "url": "/Feats.aspx?ID=1817", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Safeguarded Spell" ], "feat_markdown": "Safeguarded Spell", "id": "feat-1818", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Safeguarded Spell](/Feats.aspx?ID=1818) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n\r\n\r\n---\r\n\r\nYou bring the magical wavelengths of your spell into sync with the ones produced by your own body. If the next action you take is to Cast a Spell with an area, you aren't affected by the spell even if you are within the area.", "name": "Safeguarded Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou bring the magical wavelengths of your spell into sync with the ones produced by your own body.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 139 2.0", "speed": {}, "summary": "You bring the magical wavelengths of your spell into sync with the ones produced by your own body.", "summary_markdown": "You bring the magical wavelengths of your spell into sync with the ones produced by your own body.", "text": " Safeguarded Spell Single Action Source Advanced Player's Guide pg. 139 2.0 --- You bring the magical wavelengths of your spell into sync with the ones produced by your own body. If the next action you take is to Cast a Spell with an area, you aren't affected by the spell even if you are within the area.", "trait": [ "Concentrate", "Metamagic", "Sorcerer" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Concentrate", "Metamagic", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1818", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancestral Mage" ], "feat_markdown": "Ancestral Mage", "id": "feat-1820", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestral Mage](/Feats.aspx?ID=1820) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0\n\n**Prerequisites**\r\n[Ancestral Blood Magic](/Feats.aspx?ID=1810)\n\n\r\n\r\n---\r\n\r\nThe magic of your ancestry and bloodline are one and the same. Add any innate spells you have from a heritage or an ancestry feat to your spell repertoire, meaning you can cast them using your spell slots.", "name": "Ancestral Mage", "pfs": "Standard", "prerequisite": "Ancestral Blood Magic", "prerequisite_markdown": "[Ancestral Blood Magic](/Feats.aspx?ID=1810)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0\n\n**Prerequisites**\r\n[Ancestral Blood Magic](/Feats.aspx?ID=1810)\n\n\r\n\r\n---\r\n\r\n\r\nThe magic of your ancestry and bloodline are one and the same.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0", "speed": {}, "summary": "The magic of your ancestry and bloodline are one and the same.", "summary_markdown": "The magic of your ancestry and bloodline are one and the same.", "text": " Ancestral Mage Source Advanced Player's Guide pg. 140 2.0 Prerequisites Ancestral Blood Magic --- The magic of your ancestry and bloodline are one and the same. Add any innate spells you have from a heritage or an ancestry feat to your spell repertoire, meaning you can cast them using your spell slots.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1820", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Energy Fusion" ], "feat_markdown": "Energy Fusion", "id": "feat-1821", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Fusion](/Feats.aspx?ID=1821) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0\n\n\r\n\r\n---\r\n\r\nYou fuse two spells together, combining their energy types. If the next action you use is to Cast a Spell that deals acid, cold, electricity, fire, or sonic damage, select a non-cantrip spell in your spell repertoire that deals a different type of energy damage from that list, and expend an additional spell slot of the same level as this secondary spell. The spell you cast deals additional damage equal to the level of the secondary spell slot expended. The spell's total damage is divided evenly between the energy type of the spell you cast and the energy type of the secondary spell.", "name": "Energy Fusion", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou fuse two spells together, combining their energy types.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0", "speed": {}, "summary": "You fuse two spells together, combining their energy types.", "summary_markdown": "You fuse two spells together, combining their energy types.", "text": " Energy Fusion Single Action Source Advanced Player's Guide pg. 140 2.0 --- You fuse two spells together, combining their energy types. If the next action you use is to Cast a Spell that deals acid, cold, electricity, fire, or sonic damage, select a non-cantrip spell in your spell repertoire that deals a different type of energy damage from that list, and expend an additional spell slot of the same level as this secondary spell. The spell you cast deals additional damage equal to the level of the secondary spell slot expended. The spell's total damage is divided evenly between the energy type of the spell you cast and the energy type of the secondary spell.", "trait": [ "Concentrate", "Metamagic", "Sorcerer" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Concentrate", "Metamagic", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1821", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Energy Ward" ], "feat_markdown": "Energy Ward", "frequency": "once per turn", "id": "feat-1822", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Ward](/Feats.aspx?ID=1822) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0\n\n**Frequency**\r\nonce per turn\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip spell that dealt energy damage.\r\n\r\n\r\n\r\n---\r\n\r\nYou trap energy from the last spell you cast within your body, coating your flesh in a protective ward. Until the start of your next turn, you gain resistance 5 to one type of energy damage dealt by the spell you just cast.", "name": "Energy Ward", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your most recent action was to cast a non-cantrip spell that dealt energy damage.", "requirement_markdown": "Your most recent action was to cast a non-cantrip spell that dealt energy damage.", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0\r\n\r\n**Frequency**\r\nonce per turn\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip spell that dealt energy damage.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou trap energy from the last spell you cast within your body, coating your flesh in a protective ward.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0", "speed": {}, "summary": "You trap energy from the last spell you cast within your body, coating your flesh in a protective ward.", "summary_markdown": "You trap energy from the last spell you cast within your body, coating your flesh in a protective ward.", "text": " Energy Ward Free Action Source Advanced Player's Guide pg. 140 2.0 Frequency once per turn Requirements Your most recent action was to cast a non-cantrip spell that dealt energy damage. --- You trap energy from the last spell you cast within your body, coating your flesh in a protective ward. Until the start of your next turn, you gain resistance 5 to one type of energy damage dealt by the spell you just cast.", "trait": [ "Abjuration", "Sorcerer" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Abjuration", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1822", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Signature Spell Expansion" ], "feat_markdown": "Signature Spell Expansion", "id": "feat-1823", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Signature Spell Expansion](/Feats.aspx?ID=1823) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27, [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0\n\n\r\n\r\n---\r\n\r\nYour innate connection to magic lets you cast more spells with greater freedom. You gain two additional signature spells, each of which must have a minimum level of 3rd or lower.", "name": "Signature Spell Expansion", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n\r\n\r\n---\r\n\r\n\r\nYour innate connection to magic lets you cast more spells with greater freedom.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 27", "speed": {}, "summary": "Your innate connection to magic lets you cast more spells with greater freedom.", "summary_markdown": "Your innate connection to magic lets you cast more spells with greater freedom.", "text": " Signature Spell Expansion Source Dark Archive pg. 27, Advanced Player's Guide pg. 140 2.0 --- Your innate connection to magic lets you cast more spells with greater freedom. You gain two additional signature spells, each of which must have a minimum level of 3rd or lower.", "trait": [ "Psychic", "Sorcerer" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Psychic", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1823", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blood Component Substitution" ], "feat_markdown": "Blood Component Substitution", "id": "feat-1824", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Blood Component Substitution](/Feats.aspx?ID=1824) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0\n\n\r\n\r\n---\r\n\r\nYou can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy. When you Cast a Spell, you can replace all verbal, material, or somatic spellcasting components with a blood component. To use a blood component, you lose Hit Points equal to twice the spell's level as the energy in your blood is depleted, and you can't decrease the Hit Points lost in any way. As usual for altering components, this has no effect on the number of actions required to Cast the Spell, and your Cast a Spell activity gains the [concentrate](/Traits.aspx?ID=32) trait but not the [manipulate](/Traits.aspx?ID=104) trait. You can't use blood components to replace any required part of a spell's cost.", "name": "Blood Component Substitution", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 140 2.0", "speed": {}, "summary": "You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy.", "summary_markdown": "You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy.", "text": " Blood Component Substitution Source Advanced Player's Guide pg. 140 2.0 --- You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy. When you Cast a Spell, you can replace all verbal, material, or somatic spellcasting components with a blood component. To use a blood component, you lose Hit Points equal to twice the spell's level as the energy in your blood is depleted, and you can't decrease the Hit Points lost in any way. As usual for altering components, this has no effect on the number of actions required to Cast the Spell, and your Cast a Spell activity gains the concentrate trait but not the manipulate trait. You can't use blood components to replace any required part of a spell's cost.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1824", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Physical Evolution" ], "feat_markdown": "Greater Physical Evolution", "id": "feat-1825", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Physical Evolution](/Feats.aspx?ID=1825) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n**Prerequisites**\r\n[Arcane Evolution](/Feats.aspx?ID=609) or [Primal Evolution](/Feats.aspx?ID=613)\n\n\r\n\r\n---\r\n\r\nYou hold a deep understanding of the innate fundamental structures of the physical world, and you can enforce your will upon that structure as far as your own blood is concerned. Once per day, you can use a sorcerer spell slot to cast any common [polymorph](/Traits.aspx?ID=127) battle form spell of the spell slot's level as if it were a signature spell in your repertoire.\n\n If you have [Arcane Evolution](/Feats.aspx?ID=609), you can also choose from any battle form spell in your spellbook. If you have [Primal Evolution](/Feats.aspx?ID=613), you can Cast a Spell listed in that feat using the extra spell slot the feat grants (instead of a sorcerer spell slot).", "name": "Greater Physical Evolution", "pfs": "Standard", "prerequisite": "Arcane Evolution or Primal Evolution", "prerequisite_markdown": "[Arcane Evolution](/Feats.aspx?ID=609) or [Primal Evolution](/Feats.aspx?ID=613)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n**Prerequisites**\r\n[Arcane Evolution](/Feats.aspx?ID=609) or [Primal Evolution](/Feats.aspx?ID=613)\n\n\r\n\r\n---\r\n\r\n\r\nYou hold a deep understanding of the innate fundamental structures of the physical world, and you can enforce your will upon that structure as far as your own blood is concerned.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0", "speed": {}, "summary": "You hold a deep understanding of the innate fundamental structures of the physical world, and you can enforce your will upon that structure as far as your own blood is concerned.", "summary_markdown": "You hold a deep understanding of the innate fundamental structures of the physical world, and you can enforce your will upon that structure as far as your own blood is concerned.", "text": " Greater Physical Evolution Source Advanced Player's Guide pg. 141 2.0 Prerequisites Arcane Evolution or Primal Evolution --- You hold a deep understanding of the innate fundamental structures of the physical world, and you can enforce your will upon that structure as far as your own blood is concerned. Once per day, you can use a sorcerer spell slot to cast any common polymorph battle form spell of the spell slot's level as if it were a signature spell in your repertoire. If you have Arcane Evolution, you can also choose from any battle form spell in your spellbook. If you have Primal Evolution, you can Cast a Spell listed in that feat using the extra spell slot the feat grants (instead of a sorcerer spell slot).", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1825", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Spiritual Evolution" ], "feat_markdown": "Greater Spiritual Evolution", "id": "feat-1826", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Spiritual Evolution](/Feats.aspx?ID=1826) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n**Prerequisites**\r\n[Divine Evolution](/Feats.aspx?ID=611) or [Occult Evolution](/Feats.aspx?ID=612)\n\n\r\n\r\n---\r\n\r\nYour magical blood is rich with spiritual essence, and this infusion within you allows your spells to be fully effective against incorporeal creatures, spirits, and creatures on the Ethereal Plane. Your spells have the effects of a [_ghost touch_](/Equipment.aspx?ID=297) property rune. They can target or affect a creature projecting its consciousness (such as via [_project image_](/Spells.aspx?ID=237)) or possessing another creature, even if its body is elsewhere, though you must know about the possession or projection and choose to do so. Your spells can affect creatures on the [Ethereal Plane](/Planes.aspx?ID=9), though this doesn't grant you any particular ability to locate them.", "name": "Greater Spiritual Evolution", "pfs": "Standard", "prerequisite": "Divine Evolution or Occult Evolution", "prerequisite_markdown": "[Divine Evolution](/Feats.aspx?ID=611) or [Occult Evolution](/Feats.aspx?ID=612)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n**Prerequisites**\r\n[Divine Evolution](/Feats.aspx?ID=611) or [Occult Evolution](/Feats.aspx?ID=612)\n\n\r\n\r\n---\r\n\r\n\r\nYour magical blood is rich with spiritual essence, and this infusion within you allows your spells to be fully effective against incorporeal creatures, spirits, and creatures on the Ethereal Plane.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0", "speed": {}, "summary": "Your magical blood is rich with spiritual essence, and this infusion within you allows your spells to be fully effective against incorporeal creatures, spirits, and creatures on the Ethereal Plane.", "summary_markdown": "Your magical blood is rich with spiritual essence, and this infusion within you allows your spells to be fully effective against incorporeal creatures, spirits, and creatures on the Ethereal Plane.", "text": " Greater Spiritual Evolution Source Advanced Player's Guide pg. 141 2.0 Prerequisites Divine Evolution or Occult Evolution --- Your magical blood is rich with spiritual essence, and this infusion within you allows your spells to be fully effective against incorporeal creatures, spirits, and creatures on the Ethereal Plane. Your spells have the effects of a ghost touch property rune. They can target or affect a creature projecting its consciousness (such as via project image ) or possessing another creature, even if its body is elsewhere, though you must know about the possession or projection and choose to do so. Your spells can affect creatures on the Ethereal Plane, though this doesn't grant you any particular ability to locate them.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1826", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Consume Spell" ], "feat_markdown": "Consume Spell", "id": "feat-1827", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Consume Spell](/Feats.aspx?ID=1827) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n**Prerequisites**\r\n[Counterspell](/Feats.aspx?ID=633)\n\n\r\n\r\n---\r\n\r\nWhen you successfully [Counterspell](/Feats.aspx?ID=633) a spell of the tradition that matches your bloodline, you consume it, replenishing yourself with its energy. When you do, you are nourished as if you had eaten a meal and regain Hit Points equal to twice the level of the counteracted spell.", "name": "Consume Spell", "pfs": "Standard", "prerequisite": "Counterspell", "prerequisite_markdown": "[Counterspell](/Feats.aspx?ID=633)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n**Prerequisites**\r\n[Counterspell](/Feats.aspx?ID=633)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you successfully Counterspell a spell of the tradition that matches your bloodline, you consume it, replenishing yourself with its energy.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0", "speed": {}, "summary": "When you successfully Counterspell a spell of the tradition that matches your bloodline, you consume it, replenishing yourself with its energy.", "summary_markdown": "When you successfully Counterspell a spell of the tradition that matches your bloodline, you consume it, replenishing yourself with its energy.", "text": " Consume Spell Source Advanced Player's Guide pg. 141 2.0 Prerequisites Counterspell --- When you successfully Counterspell a spell of the tradition that matches your bloodline, you consume it, replenishing yourself with its energy. When you do, you are nourished as if you had eaten a meal and regain Hit Points equal to twice the level of the counteracted spell.", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1827", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Shroud" ], "feat_markdown": "Spell Shroud", "id": "feat-1828", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Shroud](/Feats.aspx?ID=1828) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n\r\n\r\n---\r\n\r\nYour spell shrouds you in a billowing cloud. If your next action is to Cast a Spell that targets you, you surround yourself in a 15-foot emanation of dense magical mist that lasts until the start of your next turn. All creatures within the cloud become [concealed](/Conditions.aspx?ID=4), and all creatures outside the cloud are concealed to creatures within it.", "name": "Spell Shroud", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour spell shrouds you in a billowing cloud.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0", "speed": {}, "summary": "Your spell shrouds you in a billowing cloud.", "summary_markdown": "Your spell shrouds you in a billowing cloud.", "text": " Spell Shroud Single Action Source Advanced Player's Guide pg. 141 2.0 --- Your spell shrouds you in a billowing cloud. If your next action is to Cast a Spell that targets you, you surround yourself in a 15-foot emanation of dense magical mist that lasts until the start of your next turn. All creatures within the cloud become concealed, and all creatures outside the cloud are concealed to creatures within it.", "trait": [ "Concentrate", "Metamagic", "Sorcerer" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Concentrate", "Metamagic", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1828", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wellspring Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scintillating Spell" ], "feat_markdown": "Scintillating Spell", "id": "feat-1829", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Scintillating Spell](/Feats.aspx?ID=1829) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n**Archetype** [Wellspring Mage](/Archetypes.aspx?ID=104) (Level 16)\n\n\r\n\r\n---\r\n\r\nYour spells become a radiant display of light and color. If your next action is to Cast a Spell that doesn't have the [darkness](/Traits.aspx?ID=39) trait, has no duration, and requires creatures to attempt a Reflex save, the spell explodes in a spray of scintillating lights, in addition to its other effects. Each creature that failed its Reflex save against the spell is [dazzled](/Conditions.aspx?ID=7) for 1 round, and those who critically failed are instead [blinded](/Conditions.aspx?ID=1) for 1 round.", "name": "Scintillating Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour spells become a radiant display of light and color.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0", "speed": {}, "summary": "Your spells become a radiant display of light and color.", "summary_markdown": "Your spells become a radiant display of light and color.", "text": " Scintillating Spell Single Action Source Advanced Player's Guide pg. 141 2.0 Archetype Wellspring Mage (Level 16) --- Your spells become a radiant display of light and color. If your next action is to Cast a Spell that doesn't have the darkness trait, has no duration, and requires creatures to attempt a Reflex save, the spell explodes in a spray of scintillating lights, in addition to its other effects. Each creature that failed its Reflex save against the spell is dazzled for 1 round, and those who critically failed are instead blinded for 1 round.", "trait": [ "Concentrate", "Light", "Metamagic", "Sorcerer" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Light](/Traits.aspx?ID=100), [Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Concentrate", "Light", "Metamagic", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1829", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terraforming Spell" ], "feat_markdown": "Terraforming Spell", "id": "feat-1830", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Terraforming Spell](/Feats.aspx?ID=1830) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n\r\n\r\n---\r\n\r\nYou capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings. If your next action is to Cast a non-cantrip transmutation Spell, either each space adjacent to you becomes difficult terrain, or each space adjacent to you is no longer difficult terrain. This doesn't have any effect on greater difficult terrain and doesn't remove the damaging effects of hazardous terrain.", "name": "Terraforming Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0", "speed": {}, "summary": "You capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings.", "summary_markdown": "You capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings.", "text": " Terraforming Spell Single Action Source Advanced Player's Guide pg. 141 2.0 --- You capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings. If your next action is to Cast a non-cantrip transmutation Spell, either each space adjacent to you becomes difficult terrain, or each space adjacent to you is no longer difficult terrain. This doesn't have any effect on greater difficult terrain and doesn't remove the damaging effects of hazardous terrain.", "trait": [ "Concentrate", "Earth", "Metamagic", "Sorcerer", "Transmutation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Earth](/Traits.aspx?ID=55), [Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Concentrate", "Earth", "Metamagic", "Sorcerer", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=1830", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wellspring Mage", "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Echoing Spell" ], "feat_markdown": "Echoing Spell", "id": "feat-1831", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Echoing Spell](/Feats.aspx?ID=1831) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n**Archetypes** [Wellspring Mage](/Archetypes.aspx?ID=104) (Level 18), [Time Mage](/Archetypes.aspx?ID=191) (Level 20)\n\n\r\n\r\n---\r\n\r\nYou time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects. If your next action is to Cast a Spell of 4th level or lower that has no duration, the spell's energy reverberates and echoes. You can Cast the Spell a second time before the end of your next turn without expending a spell slot.", "name": "Echoing Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0", "speed": {}, "summary": "You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects.", "summary_markdown": "You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects.", "text": " Echoing Spell Single Action Source Advanced Player's Guide pg. 141 2.0 Archetypes Wellspring Mage (Level 18), Time Mage (Level 20) --- You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects. If your next action is to Cast a Spell of 4th level or lower that has no duration, the spell's energy reverberates and echoes. You can Cast the Spell a second time before the end of your next turn without expending a spell slot.", "trait": [ "Concentrate", "Metamagic", "Sorcerer" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Concentrate", "Metamagic", "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1831", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloodline Mutation" ], "feat_markdown": "Bloodline Mutation", "id": "feat-1832", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodline Mutation](/Feats.aspx?ID=1832) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n**Prerequisites**\r\na bloodline based on a specific type of creature\n\n\r\n\r\n---\r\n\r\nYou permanently mutate to become more like the creatures of your bloodline. You gain the appropriate trait or traits for those types of creatures ([aberration](/Traits.aspx?ID=1) for [aberrant](/Bloodlines.aspx?ID=1), [angel](/Traits.aspx?ID=8) and [celestial](/Traits.aspx?ID=23) for [angelic](/Bloodlines.aspx?ID=2), [psychopomp](/Traits.aspx?ID=232) and [monitor](/Traits.aspx?ID=111) for [psychopomp](/Bloodlines.aspx?ID=13), and so on). You gain [low-light vision](/Rules.aspx?ID=416) or [darkvision](/Rules.aspx?ID=415), if one is appropriate for creatures with those traits. Choose one of the following. \n
  • If the creatures associated with your bloodline have the ability to fly, you gain a fly Speed equal to your land Speed.
  • If the creatures associated with your bloodline are [aquatic](/Traits.aspx?ID=168) or [amphibious](/Traits.aspx?ID=207), you become amphibious, able to breathe water and air equally well, and you gain a swim Speed equal to your Speed.
  • If creatures associated with your bloodline have a resistance or immunity to acid, cold, electricity, fire, negative, or sonic, choose an energy type your bloodline is immune or resistant to and gain resistance 20 against that energy type.
", "name": "Bloodline Mutation", "pfs": "Standard", "prerequisite": "a bloodline based on a specific type of creature", "prerequisite_markdown": "a bloodline based on a specific type of creature", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0\n\n**Prerequisites**\r\na bloodline based on a specific type of creature\n\n\r\n\r\n---\r\n\r\n\r\nYou permanently mutate to become more like the creatures of your bloodline.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 141 2.0", "speed": {}, "summary": "You permanently mutate to become more like the creatures of your bloodline.", "summary_markdown": "You permanently mutate to become more like the creatures of your bloodline.", "text": " Bloodline Mutation Source Advanced Player's Guide pg. 141 2.0 Prerequisites a bloodline based on a specific type of creature --- You permanently mutate to become more like the creatures of your bloodline. You gain the appropriate trait or traits for those types of creatures (aberration for aberrant, angel and celestial for angelic, psychopomp and monitor for psychopomp, and so on). You gain low-light vision or darkvision, if one is appropriate for creatures with those traits. Choose one of the following. If the creatures associated with your bloodline have the ability to fly, you gain a fly Speed equal to your land Speed. If the creatures associated with your bloodline are aquatic or amphibious, you become amphibious, able to breathe water and air equally well, and you gain a swim Speed equal to your Speed. If creatures associated with your bloodline have a resistance or immunity to acid, cold, electricity, fire, negative, or sonic, choose an energy type your bloodline is immune or resistant to and gain resistance 20 against that energy type. ", "trait": [ "Sorcerer" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148)", "trait_raw": [ "Sorcerer" ], "type": "Feat", "url": "/Feats.aspx?ID=1832", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spellbook Prodigy" ], "feat_markdown": "Spellbook Prodigy", "id": "feat-1833", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellbook Prodigy](/Feats.aspx?ID=1833) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou are particularly adept at learning spells to add to your spellbook. You can [Learn a Spell](/Actions.aspx?ID=25) in half the time it normally takes. Further, when you roll a critical failure on your check to Learn a Spell, you get a failure instead. When you roll a failure, you can try again after 1 week.", "name": "Spellbook Prodigy", "pfs": "Standard", "prerequisite": "Trained in Arcana", "prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou are particularly adept at learning spells to add to your spellbook.\r\n", "skill": [ "Arcana", "Arcana" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0", "speed": {}, "summary": "You are particularly adept at learning spells to add to your spellbook.", "summary_markdown": "You are particularly adept at learning spells to add to your spellbook.", "text": " Spellbook Prodigy Source Advanced Player's Guide pg. 142 2.0 Prerequisites Trained in Arcana --- You are particularly adept at learning spells to add to your spellbook. You can Learn a Spell in half the time it normally takes. Further, when you roll a critical failure on your check to Learn a Spell, you get a failure instead. When you roll a failure, you can try again after 1 week.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1833", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Energy Ablation" ], "feat_markdown": "Energy Ablation", "id": "feat-1834", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Ablation](/Feats.aspx?ID=1834) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n\r\n\r\n---\r\n\r\nWhen you cast energy spells, you retain some of that energy as a protective barrier. If your next action is to Cast a Spell that deals [energy damage](/Rules.aspx?ID=340), whether or not it successfully deals damage, you gain resistance to that type of energy equal to the spell's level (minimum 1) until the end of your next turn. If the spell deals more than one type of energy damage, choose one and gain resistance to that type.", "name": "Energy Ablation", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast energy spells, you retain some of that energy as a protective barrier.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0", "speed": {}, "summary": "When you cast energy spells, you retain some of that energy as a protective barrier.", "summary_markdown": "When you cast energy spells, you retain some of that energy as a protective barrier.", "text": " Energy Ablation Single Action Source Advanced Player's Guide pg. 142 2.0 --- When you cast energy spells, you retain some of that energy as a protective barrier. If your next action is to Cast a Spell that deals energy damage, whether or not it successfully deals damage, you gain resistance to that type of energy equal to the spell's level (minimum 1) until the end of your next turn. If the spell deals more than one type of energy damage, choose one and gain resistance to that type.", "trait": [ "Metamagic", "Wizard" ], "trait_markdown": "[Metamagic](/Traits.aspx?ID=107), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Metamagic", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1834", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nonlethal Spell" ], "feat_markdown": "Nonlethal Spell", "id": "feat-1835", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Nonlethal Spell](/Feats.aspx?ID=1835) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n\r\n\r\n---\r\n\r\nYou can alter offensive spells to be less deadly. If your next action is to Cast a Spell that deals damage and doesn't have the [death](/Traits.aspx?ID=40) or [negative](/Traits.aspx?ID=118) trait, that spell gains the [nonlethal](/Traits.aspx?ID=188) trait.", "name": "Nonlethal Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can alter offensive spells to be less deadly.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0", "speed": {}, "summary": "You can alter offensive spells to be less deadly.", "summary_markdown": "You can alter offensive spells to be less deadly.", "text": " Nonlethal Spell Single Action Source Advanced Player's Guide pg. 142 2.0 --- You can alter offensive spells to be less deadly. If your next action is to Cast a Spell that deals damage and doesn't have the death or negative trait, that spell gains the nonlethal trait.", "trait": [ "Manipulate", "Metamagic", "Wizard" ], "trait_markdown": "[Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Manipulate", "Metamagic", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1835", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Call Bonded Item" ], "feat_markdown": "Call Bonded Item", "id": "feat-1836", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Call Bonded Item](/Feats.aspx?ID=1836) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n**Prerequisites**\r\n[arcane bond](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou're mystically connected to your bonded item and can call it to your hand. If your bonded item is 1 Bulk or less, you teleport your bonded item into your hand from up to 1 mile away.", "name": "Call Bonded Item", "pfs": "Standard", "prerequisite": "arcane bond", "prerequisite_markdown": "[arcane bond](/Classes.aspx?ID=12)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n**Prerequisites**\r\n[arcane bond](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou're mystically connected to your bonded item and can call it to your hand.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0", "speed": {}, "summary": "You're mystically connected to your bonded item and can call it to your hand.", "summary_markdown": "You're mystically connected to your bonded item and can call it to your hand.", "text": " Call Bonded Item Single Action Source Advanced Player's Guide pg. 142 2.0 Prerequisites arcane bond --- You're mystically connected to your bonded item and can call it to your hand. If your bonded item is 1 Bulk or less, you teleport your bonded item into your hand from up to 1 mile away.", "trait": [ "Concentrate", "Conjuration", "Teleportation", "Wizard" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Concentrate", "Conjuration", "Teleportation", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1836", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Convincing Illusion" ], "feat_markdown": "Convincing Illusion", "id": "feat-1837", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Convincing Illusion](/Feats.aspx?ID=1837) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\n\n**Trigger**\r\nA creature succeeded, but didn't critically succeed, at a Perception check or Will save to disbelieve an [illusion](/Traits.aspx?ID=92) from a spell that you cast.\r\n\r\n**Requirements**\r\nYou are within 30 feet of the observer and the illusion.\r\n\r\n\r\n\r\n---\r\n\r\nYou use your deceptive skills to make your illusions seem even more real. Attempt a [Deception](/Skills.aspx?ID=5) check against the target's Perception DC. If you succeed, the target fails to disbelieve the illusion.", "name": "Convincing Illusion", "pfs": "Standard", "prerequisite": "Expert in Deception", "prerequisite_markdown": "Expert in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are within 30 feet of the observer and the illusion.", "requirement_markdown": "You are within 30 feet of the observer and the illusion.", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\n\n**Trigger**\r\nA creature succeeded, but didn't critically succeed, at a Perception check or Will save to disbelieve an [illusion](/Traits.aspx?ID=92) from a spell that you cast.\r\n\r\n**Requirements**\r\nYou are within 30 feet of the observer and the illusion.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou use your deceptive skills to make your illusions seem even more real.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0", "speed": {}, "summary": "You use your deceptive skills to make your illusions seem even more real.", "summary_markdown": "You use your deceptive skills to make your illusions seem even more real.", "text": " Convincing Illusion Reaction Source Advanced Player's Guide pg. 142 2.0 Prerequisites Expert in Deception Trigger A creature succeeded, but didn't critically succeed, at a Perception check or Will save to disbelieve an illusion from a spell that you cast. Requirements You are within 30 feet of the observer and the illusion. --- You use your deceptive skills to make your illusions seem even more real. Attempt a Deception check against the target's Perception DC. If you succeed, the target fails to disbelieve the illusion.", "trait": [ "Illusion", "Wizard" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Illusion", "Wizard" ], "trigger": "A creature succeeded, but didn't critically succeed, at a Perception check or Will save to disbelieve an illusion from a spell that you cast.", "trigger_markdown": "A creature succeeded, but didn't critically succeed, at a Perception check or Will save to disbelieve an [illusion](/Traits.aspx?ID=92) from a spell that you cast.", "type": "Feat", "url": "/Feats.aspx?ID=1837", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Split Slot" ], "feat_markdown": "Split Slot", "id": "feat-1838", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Split Slot](/Feats.aspx?ID=1838) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n\r\n\r\n---\r\n\r\nYou can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it. When you prepare your spells for the day, you can choose one spell slot at least 1 level lower than the highest-level spell you can cast and prepare two spells in that slot. When you Cast a Spell from that slot, choose which spell to cast. Once you've chosen, the unused spell dissipates as though you hadn't prepared it at all—for example, it isn't available for use with [Drain Bonded Item](/Actions.aspx?ID=13).", "name": "Split Slot", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0", "speed": {}, "summary": "You can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it.", "summary_markdown": "You can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it.", "text": " Split Slot Source Advanced Player's Guide pg. 142 2.0 --- You can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it. When you prepare your spells for the day, you can choose one spell slot at least 1 level lower than the highest-level spell you can cast and prepare two spells in that slot. When you Cast a Spell from that slot, choose which spell to cast. Once you've chosen, the unused spell dissipates as though you hadn't prepared it at all—for example, it isn't available for use with Drain Bonded Item.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1838", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Form Retention" ], "feat_markdown": "Form Retention", "id": "feat-1839", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Form Retention](/Feats.aspx?ID=1839) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n\r\n\r\n---\r\n\r\nYou have trained your mind and body to tolerate [polymorph](/Traits.aspx?ID=127) magic for longer periods of time, so long as you prepare for the change appropriately. When preparing a polymorph spell that lasts 1 minute and grants a battle form, you can prepare the spell in a slot 2 levels higher than normal. This doesn't grant any of the normal benefits of heightening a spell, but the spell lasts up to 10 minutes. For example, if you prepared [_animal form_](/Spells.aspx?ID=10) in a 4th-level slot with Form Retention, you would cast a 2nd-level _animal form_ that lasts for up to 10 minutes. If the spell can be Dismissed, that doesn't change.", "name": "Form Retention", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 142 2.0", "speed": {}, "summary": "You have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately.", "summary_markdown": "You have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately.", "text": " Form Retention Source Advanced Player's Guide pg. 142 2.0 --- You have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately. When preparing a polymorph spell that lasts 1 minute and grants a battle form, you can prepare the spell in a slot 2 levels higher than normal. This doesn't grant any of the normal benefits of heightening a spell, but the spell lasts up to 10 minutes. For example, if you prepared animal form in a 4th-level slot with Form Retention, you would cast a 2nd-level animal form that lasts for up to 10 minutes. If the spell can be Dismissed, that doesn't change.", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1839", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diviner Sense" ], "feat_markdown": "Diviner Sense", "id": "feat-1840", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Diviner Sense](/Feats.aspx?ID=1840) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0\n\n\r\n\r\n---\r\n\r\nYou sense magical dangers. When using the [Detect Magic](/Actions.aspx?ID=513) exploration activity, you can roll initiative twice and use the better result so long as at least one opponent has a [magical](/Traits.aspx?ID=103) effect or magic item and is in range of your [_detect magic_](/Spells.aspx?ID=66).", "name": "Diviner Sense", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou sense magical dangers.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0", "speed": {}, "summary": "You sense magical dangers.", "summary_markdown": "You sense magical dangers.", "text": " Diviner Sense Source Advanced Player's Guide pg. 143 2.0 --- You sense magical dangers. When using the Detect Magic exploration activity, you can roll initiative twice and use the better result so long as at least one opponent has a magical effect or magic item and is in range of your detect magic .", "trait": [ "Divination", "Fortune", "Wizard" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Divination", "Fortune", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1840", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forcible Energy" ], "feat_markdown": "Forcible Energy", "id": "feat-1841", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Forcible Energy](/Feats.aspx?ID=1841) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0\n\n\r\n\r\n---\r\n\r\nYou perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward. If your next action is to Cast a Spell that deals acid, electricity, fire, or sonic damage, you can select one target that was damaged to gain weakness 5 to that damage type until the end of your next turn. If a spell deals multiple types of energy damage, choose one that the target gains weakness to. This has no effect on creatures with resistance or immunity to the energy type you choose.", "name": "Forcible Energy", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0", "speed": {}, "summary": "You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward.", "summary_markdown": "You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward.", "text": " Forcible Energy Single Action Source Advanced Player's Guide pg. 143 2.0 --- You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward. If your next action is to Cast a Spell that deals acid, electricity, fire, or sonic damage, you can select one target that was damaged to gain weakness 5 to that damage type until the end of your next turn. If a spell deals multiple types of energy damage, choose one that the target gains weakness to. This has no effect on creatures with resistance or immunity to the energy type you choose.", "trait": [ "Manipulate", "Metamagic", "Wizard" ], "trait_markdown": "[Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Manipulate", "Metamagic", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1841", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Second Chance Spell" ], "feat_markdown": "Second Chance Spell", "id": "feat-1842", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Second Chance Spell](/Feats.aspx?ID=1842) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0\n\n\r\n\r\n---\r\n\r\nWhen your target proves resilient to your magical deceptions, you can try them again on someone else. When you cast an [enchantment](/Traits.aspx?ID=61) spell that targets one creature and that creature critically succeeds at its Will save, you can Cast the Spell again before the end of your next turn on a different creature without expending an additional spell slot. The second casting doesn't grant you any benefits that you would normally gain for Casting a Spell from a spell slot.", "name": "Second Chance Spell", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen your target proves resilient to your magical deceptions, you can try them again on someone else.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0", "speed": {}, "summary": "When your target proves resilient to your magical deceptions, you can try them again on someone else.", "summary_markdown": "When your target proves resilient to your magical deceptions, you can try them again on someone else.", "text": " Second Chance Spell Source Advanced Player's Guide pg. 143 2.0 --- When your target proves resilient to your magical deceptions, you can try them again on someone else. When you cast an enchantment spell that targets one creature and that creature critically succeeds at its Will save, you can Cast the Spell again before the end of your next turn on a different creature without expending an additional spell slot. The second casting doesn't grant you any benefits that you would normally gain for Casting a Spell from a spell slot.", "trait": [ "Enchantment", "Wizard" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Enchantment", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1842", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Mastery" ], "feat_markdown": "Spell Mastery", "id": "feat-1843", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Mastery](/Feats.aspx?ID=1843) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n\r\n\r\n---\r\n\r\nYou have mastered a handful of spells to such a degree that you can cast them even if you haven't prepared them in advance. Select any four spells of 9th level or lower that you have access to; each spell you select must be of a different level. These spells are automatically prepared when you make your daily preparations, and they have their own spell slots. You can select a different array of spells by spending 1 week of downtime retraining your mastered spells.\n\nParagons of Promise\r\n\r\n**Source** [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 75\r\n\r\nThe citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats.\r\n\r\n**Related Feats**: [Apex Companion](/Feats.aspx?ID=1160), [Aura of Unbreakable Virtue](/Feats.aspx?ID=1161), [Bloodline Metamorphosis](/Feats.aspx?ID=1162), [Efficient Alchemy (Paragon)](/Feats.aspx?ID=1163), [Emblazon Divinity](/Feats.aspx?ID=1164), [Enduring Debilitation](/Feats.aspx?ID=1165), [Golden Body](/Feats.aspx?ID=1166), [Song of the Fallen](/Feats.aspx?ID=1168), [Superior Sight](/Feats.aspx?ID=1170), [Ultimate Flexibility](/Feats.aspx?ID=1732), [Unstoppable Juggernaut](/Feats.aspx?ID=1631)", "name": "Spell Mastery", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76\n\n\r\n\r\n---\r\n\r\n\r\nYou have mastered a handful of spells to such a degree that you can cast them even if you haven't prepared them in advance.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 143 2.0, [Pathfinder #150: Broken Promises](/Sources.aspx?ID=15) pg. 76", "speed": {}, "summary": "You have mastered a handful of spells to such a degree that you can cast them even if you haven't prepared them in advance.", "summary_markdown": "You have mastered a handful of spells to such a degree that you can cast them even if you haven't prepared them in advance.", "text": " Spell Mastery Source Advanced Player's Guide pg. 143 2.0 , Pathfinder #150: Broken Promises pg. 76 --- You have mastered a handful of spells to such a degree that you can cast them even if you haven't prepared them in advance. Select any four spells of 9th level or lower that you have access to; each spell you select must be of a different level. These spells are automatically prepared when you make your daily preparations, and they have their own spell slots. You can select a different array of spells by spending 1 week of downtime retraining your mastered spells. Paragons of Promise Source Pathfinder #150: Broken Promises pg. 75 The citizens of Promise represent some of the most capable experts, greatest minds, and powerful warriors on Golarion—ideal teachers and trainers for PCs who want to maximize their own potential. If the PCs secure Visitor’s Pins or an alliance with Mengkare, their access to Promise’s trainers and records unlock all of the following uncommon class feats. Related Feats : Apex Companion, Aura of Unbreakable Virtue, Bloodline Metamorphosis, Efficient Alchemy (Paragon), Emblazon Divinity, Enduring Debilitation, Golden Body, Song of the Fallen, Superior Sight, Ultimate Flexibility, Unstoppable Juggernaut", "trait": [ "Wizard" ], "trait_markdown": "[Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=1843", "weakness": {} }, { "archetype": [ "Investigator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Investigator Dedication" ], "feat_markdown": "Investigator Dedication", "id": "feat-1844", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Investigator Dedication](/Feats.aspx?ID=1844) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Archetype** [Investigator](/Archetypes.aspx?ID=41)\n\n**Prerequisites**\r\nIntelligence 14\n\n\r\n\r\n---\r\n\r\nYou gain the [on the case](/Classes.aspx?ID=13) class feature, which grants you both the Pursue a Lead activity and Clue In reaction. You become trained in [Society](/Skills.aspx?ID=14) and another skill of your choice. If you were already trained in Society, you instead become trained in an additional skill of your choice. You also become trained in investigator class DC.\n\n\n\n\n\n**Special** You can't select another dedication feat until you have gained two other feats from the investigator archetype.\n\nInvestigator Dedication leads to...\r\n[Basic Deduction](/Feats.aspx?ID=1845), [Investigator's Stratagem](/Feats.aspx?ID=1846), [Keen Recollection](/Feats.aspx?ID=1848), [Master Spotter (Investigator)](/Feats.aspx?ID=1850), [Skill Mastery (Investigator)](/Feats.aspx?ID=1849)", "name": "Investigator Dedication", "pfs": "Standard", "prerequisite": "Intelligence 14", "prerequisite_markdown": "Intelligence 14", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Prerequisites**\r\nIntelligence 14\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the on the case class feature, which grants you both the Pursue a Lead activity and Clue In reaction.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0", "speed": {}, "summary": "You gain the on the case class feature, which grants you both the Pursue a Lead activity and Clue In reaction.", "summary_markdown": "You gain the on the case class feature, which grants you both the Pursue a Lead activity and Clue In reaction.", "text": " Investigator Dedication Source Advanced Player's Guide pg. 151 2.0 Archetype Investigator Prerequisites Intelligence 14 --- You gain the on the case class feature, which grants you both the Pursue a Lead activity and Clue In reaction. You become trained in Society and another skill of your choice. If you were already trained in Society, you instead become trained in an additional skill of your choice. You also become trained in investigator class DC. Special You can't select another dedication feat until you have gained two other feats from the investigator archetype. Investigator Dedication leads to... Basic Deduction, Investigator's Stratagem, Keen Recollection, Master Spotter (Investigator), Skill Mastery (Investigator)", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=1844", "weakness": {} }, { "archetype": [ "Investigator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Deduction" ], "feat_markdown": "Basic Deduction", "id": "feat-1845", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Deduction](/Feats.aspx?ID=1845) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Archetype** [Investigator](/Archetypes.aspx?ID=41)\n\n**Prerequisites**\r\n[Investigator Dedication](/Feats.aspx?ID=1844)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [investigator feat](/Classes.aspx?ID=13/feats) of your choice.\n\nBasic Deduction leads to...\r\n[Advanced Deduction](/Feats.aspx?ID=1847)", "name": "Basic Deduction", "pfs": "Standard", "prerequisite": "Investigator Dedication", "prerequisite_markdown": "[Investigator Dedication](/Feats.aspx?ID=1844)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Prerequisites**\r\n[Investigator Dedication](/Feats.aspx?ID=1844)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level investigator feat of your choice.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level investigator feat of your choice.", "summary_markdown": "You gain a 1st- or 2nd-level investigator feat of your choice.", "text": " Basic Deduction Source Advanced Player's Guide pg. 151 2.0 Archetype Investigator Prerequisites Investigator Dedication --- You gain a 1st- or 2nd-level investigator feat of your choice. Basic Deduction leads to... Advanced Deduction", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1845", "weakness": {} }, { "archetype": [ "Investigator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Investigator's Stratagem" ], "feat_markdown": "Investigator's Stratagem", "id": "feat-1846", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Investigator's Stratagem](/Feats.aspx?ID=1846) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Archetype** [Investigator](/Archetypes.aspx?ID=41)\n\n**Prerequisites**\r\n[Investigator Dedication](/Feats.aspx?ID=1844)\n\n\r\n\r\n---\r\n\r\nYou play out battles in your head, allowing you to strike when the time is right. You gain the Devise a Stratagem action; however, when you substitute its result for your attack roll, you can't use your Intelligence modifier in place of your Strength or Dexterity modifier. You also can't use your Intelligence modifier on other rolls from abilities that expand Devise a Stratagem, such as the [Athletic Strategist](/Feats.aspx?ID=1452) feat.\n\n", "name": "Investigator's Stratagem", "pfs": "Standard", "prerequisite": "Investigator Dedication", "prerequisite_markdown": "[Investigator Dedication](/Feats.aspx?ID=1844)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Prerequisites**\r\n[Investigator Dedication](/Feats.aspx?ID=1844)\n\n\r\n\r\n---\r\n\r\n\r\nYou play out battles in your head, allowing you to strike when the time is right.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0", "speed": {}, "summary": "You play out battles in your head, allowing you to strike when the time is right.", "summary_markdown": "You play out battles in your head, allowing you to strike when the time is right.", "text": " Investigator's Stratagem Source Advanced Player's Guide pg. 151 2.0 Archetype Investigator Prerequisites Investigator Dedication --- You play out battles in your head, allowing you to strike when the time is right. You gain the Devise a Stratagem action; however, when you substitute its result for your attack roll, you can't use your Intelligence modifier in place of your Strength or Dexterity modifier. You also can't use your Intelligence modifier on other rolls from abilities that expand Devise a Stratagem, such as the Athletic Strategist feat.\n", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1846", "weakness": {} }, { "archetype": [ "Investigator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Deduction" ], "feat_markdown": "Advanced Deduction", "id": "feat-1847", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Deduction](/Feats.aspx?ID=1847) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Archetype** [Investigator](/Archetypes.aspx?ID=41)\n\n**Prerequisites**\r\n[Basic Deduction](/Feats.aspx?ID=1845)\n\n\r\n\r\n---\r\n\r\nYou gain one [investigator feat](/Classes.aspx?ID=13/feats). For the purpose of meeting its prerequisites, your investigator level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time, you gain another investigator feat.", "name": "Advanced Deduction", "pfs": "Standard", "prerequisite": "Basic Deduction", "prerequisite_markdown": "[Basic Deduction](/Feats.aspx?ID=1845)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Prerequisites**\r\n[Basic Deduction](/Feats.aspx?ID=1845)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one investigator feat.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0", "speed": {}, "summary": "You gain one investigator feat.", "summary_markdown": "You gain one investigator feat.", "text": " Advanced Deduction Source Advanced Player's Guide pg. 151 2.0 Archetype Investigator Prerequisites Basic Deduction --- You gain one investigator feat. For the purpose of meeting its prerequisites, your investigator level is equal to half your character level. Special You can select this feat more than once. Each time, you gain another investigator feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1847", "weakness": {} }, { "archetype": [ "Investigator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Keen Recollection" ], "feat_markdown": "Keen Recollection", "id": "feat-1848", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Keen Recollection](/Feats.aspx?ID=1848) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Archetype** [Investigator](/Archetypes.aspx?ID=41)\n\n**Prerequisites**\r\n[Investigator Dedication](/Feats.aspx?ID=1844)\n\n\r\n\r\n---\r\n\r\nYou can recall all sorts of information. You gain the [keen recollection](/Classes.aspx?ID=13) class feature.", "name": "Keen Recollection", "pfs": "Standard", "prerequisite": "Investigator Dedication", "prerequisite_markdown": "[Investigator Dedication](/Feats.aspx?ID=1844)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Prerequisites**\r\n[Investigator Dedication](/Feats.aspx?ID=1844)\n\n\r\n\r\n---\r\n\r\n\r\nYou can recall all sorts of information.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0", "speed": {}, "summary": "You can recall all sorts of information.", "summary_markdown": "You can recall all sorts of information.", "text": " Keen Recollection Source Advanced Player's Guide pg. 151 2.0 Archetype Investigator Prerequisites Investigator Dedication --- You can recall all sorts of information. You gain the keen recollection class feature.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1848", "weakness": {} }, { "archetype": [ "Investigator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skill Mastery (Investigator)" ], "feat_markdown": "Skill Mastery (Investigator)", "id": "feat-1849", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Skill Mastery (Investigator)](/Feats.aspx?ID=1849) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Archetype** [Investigator](/Archetypes.aspx?ID=41)\n\n**Prerequisites**\r\n[Investigator Dedication](/Feats.aspx?ID=1844); trained in at least one skill and expert in at least one skill\n\n\r\n\r\n---\r\n\r\nIncrease your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose.\n\n**Special** You can select this feat up to five times.", "name": "Skill Mastery (Investigator)", "pfs": "Standard", "prerequisite": "Investigator Dedication; trained in at least one skill and expert in at least one skill", "prerequisite_markdown": "[Investigator Dedication](/Feats.aspx?ID=1844); trained in at least one skill and expert in at least one skill", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Prerequisites**\r\n[Investigator Dedication](/Feats.aspx?ID=1844); trained in at least one skill and expert in at least one skill\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0", "speed": {}, "summary": "Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert.", "summary_markdown": "Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert.", "text": " Skill Mastery (Investigator) Source Advanced Player's Guide pg. 151 2.0 Archetype Investigator Prerequisites Investigator Dedication; trained in at least one skill and expert in at least one skill --- Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose. Special You can select this feat up to five times.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1849", "weakness": {} }, { "archetype": [ "Investigator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Spotter (Investigator)" ], "feat_markdown": "Master Spotter (Investigator)", "id": "feat-1850", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Spotter (Investigator)](/Feats.aspx?ID=1850) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Archetype** [Investigator](/Archetypes.aspx?ID=41)\n\n**Prerequisites**\r\n[Investigator Dedication](/Feats.aspx?ID=1844); expert in Perception\n\n\r\n\r\n---\r\n\r\nYour proficiency rank in Perception increases to master.", "name": "Master Spotter (Investigator)", "pfs": "Standard", "prerequisite": "Investigator Dedication; expert in Perception", "prerequisite_markdown": "[Investigator Dedication](/Feats.aspx?ID=1844); expert in Perception", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0\n\n**Prerequisites**\r\n[Investigator Dedication](/Feats.aspx?ID=1844); expert in Perception\n\n\r\n\r\n---\r\n\r\n\r\nYour proficiency rank in Perception increases to master.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 151" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 151 2.0", "speed": {}, "summary": "Your proficiency rank in Perception increases to master.", "summary_markdown": "Your proficiency rank in Perception increases to master.", "text": " Master Spotter (Investigator) Source Advanced Player's Guide pg. 151 2.0 Archetype Investigator Prerequisites Investigator Dedication; expert in Perception --- Your proficiency rank in Perception increases to master.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1850", "weakness": {} }, { "archetype": [ "Oracle" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Oracle Dedication" ], "feat_markdown": "Oracle Dedication", "id": "feat-1851", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Oracle Dedication](/Feats.aspx?ID=1851) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Archetype** [Oracle](/Archetypes.aspx?ID=42)\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\nChoose a [mystery](/classes/oracle/mysteries). You become trained in [Religion](/Skills.aspx?ID=13) and the mystery's skill; if you were already trained, you become trained in a skill of your choice. You gain the mild, constant effects of the mystery's curse described in its first paragraph, but not other effects the mystery usually grants. You cast spells like an oracle and gain the Cast a Spell activity. You gain a spell repertoire with two cantrips, either common divine cantrips or other divine cantrips you learn or discover. You're trained in divine spell attack rolls and divine spell DCs. Your key spellcasting ability for oracle archetype spells is Charisma, and they are divine oracle spells.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the oracle archetype.\n\nOracle Dedication leads to...\r\n[Basic Mysteries](/Feats.aspx?ID=1852), [Basic Oracle Spellcasting](/Feats.aspx?ID=1853), [First Revelation](/Feats.aspx?ID=1854)", "name": "Oracle Dedication", "pfs": "Standard", "prerequisite": "Charisma 14", "prerequisite_markdown": "Charisma 14", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\n\r\nChoose an oracle mystery.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0", "speed": {}, "summary": "Choose an oracle mystery.", "summary_markdown": "Choose an oracle mystery.", "text": " Oracle Dedication Source Advanced Player's Guide pg. 152 2.0 Archetype Oracle Prerequisites Charisma 14 --- Choose a mystery. You become trained in Religion and the mystery's skill; if you were already trained, you become trained in a skill of your choice. You gain the mild, constant effects of the mystery's curse described in its first paragraph, but not other effects the mystery usually grants. You cast spells like an oracle and gain the Cast a Spell activity. You gain a spell repertoire with two cantrips, either common divine cantrips or other divine cantrips you learn or discover. You're trained in divine spell attack rolls and divine spell DCs. Your key spellcasting ability for oracle archetype spells is Charisma, and they are divine oracle spells. Special You can't select another dedication feat until you have gained two other feats from the oracle archetype. Oracle Dedication leads to... Basic Mysteries, Basic Oracle Spellcasting, First Revelation", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=1851", "weakness": {} }, { "archetype": [ "Oracle" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Mysteries" ], "feat_markdown": "Basic Mysteries", "id": "feat-1852", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Mysteries](/Feats.aspx?ID=1852) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Archetype** [Oracle](/Archetypes.aspx?ID=42)\n\n**Prerequisites**\r\n[Oracle Dedication](/Feats.aspx?ID=1851)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [oracle feat](/Classes.aspx?ID=14/feats) of your choice.\n\nBasic Mysteries leads to...\r\n[Advanced Mysteries](/Feats.aspx?ID=1855)", "name": "Basic Mysteries", "pfs": "Standard", "prerequisite": "Oracle Dedication", "prerequisite_markdown": "[Oracle Dedication](/Feats.aspx?ID=1851)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Prerequisites**\r\n[Oracle Dedication](/Feats.aspx?ID=1851)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level oracle feat of your choice.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level oracle feat of your choice.", "summary_markdown": "You gain a 1st- or 2nd-level oracle feat of your choice.", "text": " Basic Mysteries Source Advanced Player's Guide pg. 152 2.0 Archetype Oracle Prerequisites Oracle Dedication --- You gain a 1st- or 2nd-level oracle feat of your choice. Basic Mysteries leads to... Advanced Mysteries", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1852", "weakness": {} }, { "archetype": [ "Oracle" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Oracle Spellcasting" ], "feat_markdown": "Basic Oracle Spellcasting", "id": "feat-1853", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Oracle Spellcasting](/Feats.aspx?ID=1853) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Archetype** [Oracle](/Archetypes.aspx?ID=42)\n\n**Prerequisites**\r\n[Oracle Dedication](/Feats.aspx?ID=1851)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic spellcasting benefits](/Rules.aspx?ID=170). When you gain a spell slot of a new level from the oracle archetype, add a common divine spell or another divine spell you have learned or discovered to your repertoire, of that spell level.\n\nBasic Oracle Spellcasting leads to...\r\n[Expert Oracle Spellcasting](/Feats.aspx?ID=1857), [Mysterious Breadth](/Feats.aspx?ID=1856)", "name": "Basic Oracle Spellcasting", "pfs": "Standard", "prerequisite": "Oracle Dedication", "prerequisite_markdown": "[Oracle Dedication](/Feats.aspx?ID=1851)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Prerequisites**\r\n[Oracle Dedication](/Feats.aspx?ID=1851)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the basic spellcasting benefits.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0", "speed": {}, "summary": "You gain the basic spellcasting benefits.", "summary_markdown": "You gain the basic spellcasting benefits.", "text": " Basic Oracle Spellcasting Source Advanced Player's Guide pg. 152 2.0 Archetype Oracle Prerequisites Oracle Dedication --- You gain the basic spellcasting benefits. When you gain a spell slot of a new level from the oracle archetype, add a common divine spell or another divine spell you have learned or discovered to your repertoire, of that spell level. Basic Oracle Spellcasting leads to... Expert Oracle Spellcasting, Mysterious Breadth", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1853", "weakness": {} }, { "archetype": [ "Oracle" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "First Revelation" ], "feat_markdown": "First Revelation", "id": "feat-1854", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[First Revelation](/Feats.aspx?ID=1854) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Archetype** [Oracle](/Archetypes.aspx?ID=42)\n\n**Prerequisites**\r\n[Oracle Dedication](/Feats.aspx?ID=1851)\n\n\r\n\r\n---\r\n\r\nYou gain your mystery's initial revelation spell. Casting this spell progresses your curse. Use the minor curse from your mystery, but when you progress it again, instead of your mystery's moderate curse effect, you become flat-footed in addition to the effects of the minor curse.\n\n If you don't have one, you gain a focus pool of 1 Focus Point. You can [Refocus](/Actions.aspx?ID=71) by reconciling the conflicting nature of your mystery, which also reduces your curse to minor.", "name": "First Revelation", "pfs": "Standard", "prerequisite": "Oracle Dedication", "prerequisite_markdown": "[Oracle Dedication](/Feats.aspx?ID=1851)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Prerequisites**\r\n[Oracle Dedication](/Feats.aspx?ID=1851)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain your mystery's initial revelation spell.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0", "speed": {}, "summary": "You gain your mystery's initial revelation spell.", "summary_markdown": "You gain your mystery's initial revelation spell.", "text": " First Revelation Source Advanced Player's Guide pg. 152 2.0 Archetype Oracle Prerequisites Oracle Dedication --- You gain your mystery's initial revelation spell. Casting this spell progresses your curse. Use the minor curse from your mystery, but when you progress it again, instead of your mystery's moderate curse effect, you become flat-footed in addition to the effects of the minor curse. If you don't have one, you gain a focus pool of 1 Focus Point. You can Refocus by reconciling the conflicting nature of your mystery, which also reduces your curse to minor.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1854", "weakness": {} }, { "archetype": [ "Oracle" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Mysteries" ], "feat_markdown": "Advanced Mysteries", "id": "feat-1855", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Mysteries](/Feats.aspx?ID=1855) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Archetype** [Oracle](/Archetypes.aspx?ID=42)\n\n**Prerequisites**\r\n[Basic Mysteries](/Feats.aspx?ID=1852)\n\n\r\n\r\n---\r\n\r\nYou gain one [oracle feat](/Classes.aspx?ID=14/feats). For meeting its prerequisites, your oracle level is equal to half your level.\n\n**Special** You can select this feat more than once. Each time, you gain another oracle feat.", "name": "Advanced Mysteries", "pfs": "Standard", "prerequisite": "Basic Mysteries", "prerequisite_markdown": "[Basic Mysteries](/Feats.aspx?ID=1852)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Prerequisites**\r\n[Basic Mysteries](/Feats.aspx?ID=1852)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one oracle feat.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0", "speed": {}, "summary": "You gain one oracle feat.", "summary_markdown": "You gain one oracle feat.", "text": " Advanced Mysteries Source Advanced Player's Guide pg. 152 2.0 Archetype Oracle Prerequisites Basic Mysteries --- You gain one oracle feat. For meeting its prerequisites, your oracle level is equal to half your level. Special You can select this feat more than once. Each time, you gain another oracle feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1855", "weakness": {} }, { "archetype": [ "Oracle" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mysterious Breadth" ], "feat_markdown": "Mysterious Breadth", "id": "feat-1856", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Mysterious Breadth](/Feats.aspx?ID=1856) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Archetype** [Oracle](/Archetypes.aspx?ID=42)\n\n**Prerequisites**\r\n[Basic Oracle Spellcasting](/Feats.aspx?ID=1853)\n\n\r\n\r\n---\r\n\r\nYour repertoire expands, and you can cast more divine spells each day. Increase the number of spells in your repertoire and the number of spell slots you gain from oracle archetype feats by 1 for each spell level other than your two highest oracle spell slots.", "name": "Mysterious Breadth", "pfs": "Standard", "prerequisite": "Basic Oracle Spellcasting", "prerequisite_markdown": "[Basic Oracle Spellcasting](/Feats.aspx?ID=1853)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Prerequisites**\r\n[Basic Oracle Spellcasting](/Feats.aspx?ID=1853)\n\n\r\n\r\n---\r\n\r\n\r\nIncrease the spell slots you gain from oracle archetype feats by 1 for each spell level other than your two highest spell levels.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0", "speed": {}, "summary": "Increase the spell slots you gain from oracle archetype feats by 1 for each spell level other than your two highest spell levels.", "summary_markdown": "Increase the spell slots you gain from oracle archetype feats by 1 for each spell level other than your two highest spell levels.", "text": " Mysterious Breadth Source Advanced Player's Guide pg. 152 2.0 Archetype Oracle Prerequisites Basic Oracle Spellcasting --- Your repertoire expands, and you can cast more divine spells each day. Increase the number of spells in your repertoire and the number of spell slots you gain from oracle archetype feats by 1 for each spell level other than your two highest oracle spell slots.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1856", "weakness": {} }, { "archetype": [ "Oracle" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Oracle Spellcasting" ], "feat_markdown": "Expert Oracle Spellcasting", "id": "feat-1857", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Oracle Spellcasting](/Feats.aspx?ID=1857) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Archetype** [Oracle](/Archetypes.aspx?ID=42)\n\n**Prerequisites**\r\n[Basic Oracle Spellcasting](/Feats.aspx?ID=1853); Master in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou gain the [expert spellcasting benefits](/Rules.aspx?ID=170).\n\nExpert Oracle Spellcasting leads to...\r\n[Master Oracle Spellcasting](/Feats.aspx?ID=1858)", "name": "Expert Oracle Spellcasting", "pfs": "Standard", "prerequisite": "Basic Oracle Spellcasting; Master in Religion", "prerequisite_markdown": "[Basic Oracle Spellcasting](/Feats.aspx?ID=1853); Master in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Prerequisites**\r\n[Basic Oracle Spellcasting](/Feats.aspx?ID=1853); Master in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the expert spellcasting benefits.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0", "speed": {}, "summary": "You gain the expert spellcasting benefits.", "summary_markdown": "You gain the expert spellcasting benefits.", "text": " Expert Oracle Spellcasting Source Advanced Player's Guide pg. 152 2.0 Archetype Oracle Prerequisites Basic Oracle Spellcasting; Master in Religion --- You gain the expert spellcasting benefits. Expert Oracle Spellcasting leads to... Master Oracle Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1857", "weakness": {} }, { "archetype": [ "Oracle" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Oracle Spellcasting" ], "feat_markdown": "Master Oracle Spellcasting", "id": "feat-1858", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Oracle Spellcasting](/Feats.aspx?ID=1858) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Archetype** [Oracle](/Archetypes.aspx?ID=42)\n\n**Prerequisites**\r\n[Expert Oracle Spellcasting](/Feats.aspx?ID=1857); Legendary in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou gain the [master spellcasting benefits](/Rules.aspx?ID=170).", "name": "Master Oracle Spellcasting", "pfs": "Standard", "prerequisite": "Expert Oracle Spellcasting; Legendary in Religion", "prerequisite_markdown": "[Expert Oracle Spellcasting](/Feats.aspx?ID=1857); Legendary in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0\n\n**Prerequisites**\r\n[Expert Oracle Spellcasting](/Feats.aspx?ID=1857); Legendary in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the master spellcasting benefits.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 152" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 152 2.0", "speed": {}, "summary": "You gain the master spellcasting benefits.", "summary_markdown": "You gain the master spellcasting benefits.", "text": " Master Oracle Spellcasting Source Advanced Player's Guide pg. 152 2.0 Archetype Oracle Prerequisites Expert Oracle Spellcasting; Legendary in Religion --- You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1858", "weakness": {} }, { "archetype": [ "Swashbuckler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swashbuckler Dedication" ], "feat_markdown": "Swashbuckler Dedication", "id": "feat-1859", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Swashbuckler Dedication](/Feats.aspx?ID=1859) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Archetype** [Swashbuckler](/Archetypes.aspx?ID=43)\n\n**Prerequisites**\r\nCharisma 14; Dexterity 14\n\n\r\n\r\n---\r\n\r\nChoose a [swashbuckler style](/classes/swashbuckler/styles). You gain the [panache](/Classes.aspx?ID=15) class feature, and you can gain panache in all the ways a swashbuckler of your style can. You become trained in [Acrobatics](/Skills.aspx?ID=1) or the skill associated with your style. If you were already trained in both skills, you instead become trained in a skill of your choice. You also become trained in swashbuckler class DC. You don't gain any other effects of your chosen style.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the swashbuckler archetype.\n\nSwashbuckler Dedication leads to...\r\n[Basic Flair](/Feats.aspx?ID=1860), [Evasiveness (Swashbuckler)](/Feats.aspx?ID=1865), [Finishing Precision](/Feats.aspx?ID=1861), [Swashbuckler's Riposte](/Feats.aspx?ID=1863), [Swashbuckler's Speed](/Feats.aspx?ID=1864)", "name": "Swashbuckler Dedication", "pfs": "Standard", "prerequisite": "Charisma 14; Dexterity 14", "prerequisite_markdown": "Charisma 14; Dexterity 14", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Prerequisites**\r\nCharisma 14; Dexterity 14\n\n\r\n\r\n---\r\n\r\n\r\nChoose a swashbuckler style.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0", "speed": {}, "summary": "Choose a swashbuckler style.", "summary_markdown": "Choose a swashbuckler style.", "text": " Swashbuckler Dedication Source Advanced Player's Guide pg. 153 2.0 Archetype Swashbuckler Prerequisites Charisma 14; Dexterity 14 --- Choose a swashbuckler style. You gain the panache class feature, and you can gain panache in all the ways a swashbuckler of your style can. You become trained in Acrobatics or the skill associated with your style. If you were already trained in both skills, you instead become trained in a skill of your choice. You also become trained in swashbuckler class DC. You don't gain any other effects of your chosen style. Special You can't select another dedication feat until you have gained two other feats from the swashbuckler archetype. Swashbuckler Dedication leads to... Basic Flair, Evasiveness (Swashbuckler), Finishing Precision, Swashbuckler's Riposte, Swashbuckler's Speed", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=1859", "weakness": {} }, { "archetype": [ "Swashbuckler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Flair" ], "feat_markdown": "Basic Flair", "id": "feat-1860", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Flair](/Feats.aspx?ID=1860) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Archetype** [Swashbuckler](/Archetypes.aspx?ID=43)\n\n**Prerequisites**\r\n[Swashbuckler Dedication](/Feats.aspx?ID=1859)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [swashbuckler feat](/Classes.aspx?ID=15/feats) of your choice.\n\nBasic Flair leads to...\r\n[Advanced Flair](/Feats.aspx?ID=1862)", "name": "Basic Flair", "pfs": "Standard", "prerequisite": "Swashbuckler Dedication", "prerequisite_markdown": "[Swashbuckler Dedication](/Feats.aspx?ID=1859)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Prerequisites**\r\n[Swashbuckler Dedication](/Feats.aspx?ID=1859)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level swashbuckler feat of your choice.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level swashbuckler feat of your choice.", "summary_markdown": "You gain a 1st- or 2nd-level swashbuckler feat of your choice.", "text": " Basic Flair Source Advanced Player's Guide pg. 153 2.0 Archetype Swashbuckler Prerequisites Swashbuckler Dedication --- You gain a 1st- or 2nd-level swashbuckler feat of your choice. Basic Flair leads to... Advanced Flair", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1860", "weakness": {} }, { "archetype": [ "Swashbuckler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Finishing Precision" ], "feat_markdown": "Finishing Precision", "id": "feat-1861", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Finishing Precision](/Feats.aspx?ID=1861) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Archetype** [Swashbuckler](/Archetypes.aspx?ID=43)\n\n**Prerequisites**\r\n[Swashbuckler Dedication](/Feats.aspx?ID=1859)\n\n\r\n\r\n---\r\n\r\nYou've learned how to land daring blows when you have panache. You gain the [precise strike class feature](/Classes.aspx?ID=15) but you deal 1 additional damage on a hit and 1d6 damage on a finisher. This damage doesn't increase as you gain levels. In addition, you gain the Basic Finisher action.\n\n **Basic Finisher** ([Finisher](/Traits.aspx?ID=322), [Swashbuckler](/Traits.aspx?ID=321)) You make a graceful, deadly attack. Make a Strike; if you hit and your weapon qualifies for precise strike, you deal the full 1d6 damage from precise strike.", "name": "Finishing Precision", "pfs": "Standard", "prerequisite": "Swashbuckler Dedication", "prerequisite_markdown": "[Swashbuckler Dedication](/Feats.aspx?ID=1859)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Prerequisites**\r\n[Swashbuckler Dedication](/Feats.aspx?ID=1859)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to land daring blows when you have panache.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0", "speed": {}, "summary": "You've learned how to land daring blows when you have panache.", "summary_markdown": "You've learned how to land daring blows when you have panache.", "text": " Finishing Precision Source Advanced Player's Guide pg. 153 2.0 Archetype Swashbuckler Prerequisites Swashbuckler Dedication --- You've learned how to land daring blows when you have panache. You gain the precise strike class feature but you deal 1 additional damage on a hit and 1d6 damage on a finisher. This damage doesn't increase as you gain levels. In addition, you gain the Basic Finisher action. Basic Finisher Single Action (Finisher, Swashbuckler) You make a graceful, deadly attack. Make a Strike; if you hit and your weapon qualifies for precise strike, you deal the full 1d6 damage from precise strike.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1861", "weakness": {} }, { "archetype": [ "Swashbuckler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Flair" ], "feat_markdown": "Advanced Flair", "id": "feat-1862", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Flair](/Feats.aspx?ID=1862) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Archetype** [Swashbuckler](/Archetypes.aspx?ID=43)\n\n**Prerequisites**\r\n[Basic Flair](/Feats.aspx?ID=1860)\n\n\r\n\r\n---\r\n\r\nYou gain one [swashbuckler feat](/Classes.aspx?ID=15/feats). For the purpose of meeting its prerequisites, your swashbuckler level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another swashbuckler feat.", "name": "Advanced Flair", "pfs": "Standard", "prerequisite": "Basic Flair", "prerequisite_markdown": "[Basic Flair](/Feats.aspx?ID=1860)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Prerequisites**\r\n[Basic Flair](/Feats.aspx?ID=1860)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one swashbuckler feat.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0", "speed": {}, "summary": "You gain one swashbuckler feat.", "summary_markdown": "You gain one swashbuckler feat.", "text": " Advanced Flair Source Advanced Player's Guide pg. 153 2.0 Archetype Swashbuckler Prerequisites Basic Flair --- You gain one swashbuckler feat. For the purpose of meeting its prerequisites, your swashbuckler level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another swashbuckler feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1862", "weakness": {} }, { "archetype": [ "Swashbuckler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swashbuckler's Riposte" ], "feat_markdown": "Swashbuckler's Riposte", "id": "feat-1863", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Swashbuckler's Riposte](/Feats.aspx?ID=1863) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Archetype** [Swashbuckler](/Archetypes.aspx?ID=43)\n\n**Prerequisites**\r\n[Swashbuckler Dedication](/Feats.aspx?ID=1859)\n\n\r\n\r\n---\r\n\r\nYou've learned to riposte against ill-conceived attacks. You gain the Opportune Riposte reaction.\n\n", "name": "Swashbuckler's Riposte", "pfs": "Standard", "prerequisite": "Swashbuckler Dedication", "prerequisite_markdown": "[Swashbuckler Dedication](/Feats.aspx?ID=1859)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Prerequisites**\r\n[Swashbuckler Dedication](/Feats.aspx?ID=1859)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to riposte against ill-conceived attacks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0", "speed": {}, "summary": "You've learned to riposte against ill-conceived attacks.", "summary_markdown": "You've learned to riposte against ill-conceived attacks.", "text": " Swashbuckler's Riposte Source Advanced Player's Guide pg. 153 2.0 Archetype Swashbuckler Prerequisites Swashbuckler Dedication --- You've learned to riposte against ill-conceived attacks. You gain the Opportune Riposte reaction.\n", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1863", "weakness": {} }, { "archetype": [ "Swashbuckler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swashbuckler's Speed" ], "feat_markdown": "Swashbuckler's Speed", "id": "feat-1864", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Swashbuckler's Speed](/Feats.aspx?ID=1864) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Archetype** [Swashbuckler](/Archetypes.aspx?ID=43)\n\n**Prerequisites**\r\n[Swashbuckler Dedication](/Feats.aspx?ID=1859)\n\n\r\n\r\n---\r\n\r\nYou move faster, with or without panache. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; you also gain a +5-foot status bonus to your Speeds when you don't have panache.", "name": "Swashbuckler's Speed", "pfs": "Standard", "prerequisite": "Swashbuckler Dedication", "prerequisite_markdown": "[Swashbuckler Dedication](/Feats.aspx?ID=1859)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Prerequisites**\r\n[Swashbuckler Dedication](/Feats.aspx?ID=1859)\n\n\r\n\r\n---\r\n\r\n\r\nYou move faster, with or without panache.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0", "speed": {}, "summary": "You move faster, with or without panache.", "summary_markdown": "You move faster, with or without panache.", "text": " Swashbuckler's Speed Source Advanced Player's Guide pg. 153 2.0 Archetype Swashbuckler Prerequisites Swashbuckler Dedication --- You move faster, with or without panache. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; you also gain a +5-foot status bonus to your Speeds when you don't have panache.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1864", "weakness": {} }, { "archetype": [ "Swashbuckler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Evasiveness (Swashbuckler)" ], "feat_markdown": "Evasiveness (Swashbuckler)", "id": "feat-1865", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Evasiveness (Swashbuckler)](/Feats.aspx?ID=1865) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Archetype** [Swashbuckler](/Archetypes.aspx?ID=43)\n\n**Prerequisites**\r\n[Swashbuckler Dedication](/Feats.aspx?ID=1859); expert in Reflex saves\n\n\r\n\r\n---\r\n\r\nYour proficiency rank for Reflex saves increases to master.", "name": "Evasiveness (Swashbuckler)", "pfs": "Standard", "prerequisite": "Swashbuckler Dedication; expert in Reflex saves", "prerequisite_markdown": "[Swashbuckler Dedication](/Feats.aspx?ID=1859); expert in Reflex saves", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0\n\n**Prerequisites**\r\n[Swashbuckler Dedication](/Feats.aspx?ID=1859); expert in Reflex saves\n\n\r\n\r\n---\r\n\r\n\r\nYour proficiency rank for Reflex saves increases to master.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 153 2.0", "speed": {}, "summary": "Your proficiency rank for Reflex saves increases to master.", "summary_markdown": "Your proficiency rank for Reflex saves increases to master.", "text": " Evasiveness (Swashbuckler) Source Advanced Player's Guide pg. 153 2.0 Archetype Swashbuckler Prerequisites Swashbuckler Dedication; expert in Reflex saves --- Your proficiency rank for Reflex saves increases to master.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1865", "weakness": {} }, { "archetype": [ "Witch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Witch Dedication" ], "feat_markdown": "Witch Dedication", "id": "feat-1866", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Witch Dedication](/Feats.aspx?ID=1866) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Archetype** [Witch](/Archetypes.aspx?ID=44)\n\n**Prerequisites**\r\nIntelligence 14\n\n\r\n\r\n---\r\n\r\nYou cast spells like a witch. Choose a [patron](/classes/witch/patron-themes); you gain a [familiar](/familiar-abilities) with two common cantrips of your choice from your chosen patron's tradition, but aside from the tradition, you don't gain any other effects the patron would usually grant. Your familiar has one less familiar ability than normal. You gain the Cast a Spell activity. You can prepare one cantrip each day from your familiar. You're trained in spell attack rolls and spell DCs from your patron's tradition. Your key spellcasting ability for witch archetype spells is Intelligence, and they are witch spells of your patron's tradition. You become trained in the skill associated with the patron's tradition; if you were already trained in it, you instead become trained in a skill of your choice.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the witch archetype.\n\nWitch Dedication leads to...\r\n[Basic Witch Spellcasting](/Feats.aspx?ID=1867), [Basic Witchcraft](/Feats.aspx?ID=1868)", "name": "Witch Dedication", "pfs": "Standard", "prerequisite": "Intelligence 14", "prerequisite_markdown": "Intelligence 14", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Prerequisites**\r\nIntelligence 14\n\n\r\n\r\n---\r\n\r\n\r\nYou cast spells like a witch.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0", "speed": {}, "summary": "You cast spells like a witch.", "summary_markdown": "You cast spells like a witch.", "text": " Witch Dedication Source Advanced Player's Guide pg. 154 2.0 Archetype Witch Prerequisites Intelligence 14 --- You cast spells like a witch. Choose a patron; you gain a familiar with two common cantrips of your choice from your chosen patron's tradition, but aside from the tradition, you don't gain any other effects the patron would usually grant. Your familiar has one less familiar ability than normal. You gain the Cast a Spell activity. You can prepare one cantrip each day from your familiar. You're trained in spell attack rolls and spell DCs from your patron's tradition. Your key spellcasting ability for witch archetype spells is Intelligence, and they are witch spells of your patron's tradition. You become trained in the skill associated with the patron's tradition; if you were already trained in it, you instead become trained in a skill of your choice. Special You can't select another dedication feat until you have gained two other feats from the witch archetype. Witch Dedication leads to... Basic Witch Spellcasting, Basic Witchcraft", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=1866", "weakness": {} }, { "archetype": [ "Witch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Witch Spellcasting" ], "feat_markdown": "Basic Witch Spellcasting", "id": "feat-1867", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Witch Spellcasting](/Feats.aspx?ID=1867) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Archetype** [Witch](/Archetypes.aspx?ID=44)\n\n**Prerequisites**\r\n[Witch Dedication](/Feats.aspx?ID=1866)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic spellcasting benefits](/Rules.aspx?ID=170). Each time you gain a spell slot of a new level from the witch archetype, add two common spells of that level to your familiar.\n\nBasic Witch Spellcasting leads to...\r\n[Expert Witch Spellcasting](/Feats.aspx?ID=1871), [Patron's Breadth](/Feats.aspx?ID=1870)", "name": "Basic Witch Spellcasting", "pfs": "Standard", "prerequisite": "Witch Dedication", "prerequisite_markdown": "[Witch Dedication](/Feats.aspx?ID=1866)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Prerequisites**\r\n[Witch Dedication](/Feats.aspx?ID=1866)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the basic spellcasting benefits.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0", "speed": {}, "summary": "You gain the basic spellcasting benefits.", "summary_markdown": "You gain the basic spellcasting benefits.", "text": " Basic Witch Spellcasting Source Advanced Player's Guide pg. 154 2.0 Archetype Witch Prerequisites Witch Dedication --- You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the witch archetype, add two common spells of that level to your familiar. Basic Witch Spellcasting leads to... Expert Witch Spellcasting, Patron's Breadth", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1867", "weakness": {} }, { "archetype": [ "Witch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Witchcraft" ], "feat_markdown": "Basic Witchcraft", "id": "feat-1868", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Witchcraft](/Feats.aspx?ID=1868) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Archetype** [Witch](/Archetypes.aspx?ID=44)\n\n**Prerequisites**\r\n[Witch Dedication](/Feats.aspx?ID=1866)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [witch feat](/Classes.aspx?ID=16/feats) of your choice. Your familiar no longer has one less familiar ability than normal.\n\nBasic Witchcraft leads to...\r\n[Advanced Witchcraft](/Feats.aspx?ID=1869)", "name": "Basic Witchcraft", "pfs": "Standard", "prerequisite": "Witch Dedication", "prerequisite_markdown": "[Witch Dedication](/Feats.aspx?ID=1866)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Prerequisites**\r\n[Witch Dedication](/Feats.aspx?ID=1866)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level witch feat of your choice.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0", "speed": {}, "summary": "You gain a 1st- or 2nd-level witch feat of your choice.", "summary_markdown": "You gain a 1st- or 2nd-level witch feat of your choice.", "text": " Basic Witchcraft Source Advanced Player's Guide pg. 154 2.0 Archetype Witch Prerequisites Witch Dedication --- You gain a 1st- or 2nd-level witch feat of your choice. Your familiar no longer has one less familiar ability than normal. Basic Witchcraft leads to... Advanced Witchcraft", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1868", "weakness": {} }, { "archetype": [ "Witch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Witchcraft" ], "feat_markdown": "Advanced Witchcraft", "id": "feat-1869", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Witchcraft](/Feats.aspx?ID=1869) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Archetype** [Witch](/Archetypes.aspx?ID=44)\n\n**Prerequisites**\r\n[Basic Witchcraft](/Feats.aspx?ID=1868)\n\n\r\n\r\n---\r\n\r\nYou gain one [witch feat](/Classes.aspx?ID=16/feats). For the purpose of meeting its prerequisites, your witch level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another witch feat.", "name": "Advanced Witchcraft", "pfs": "Standard", "prerequisite": "Basic Witchcraft", "prerequisite_markdown": "[Basic Witchcraft](/Feats.aspx?ID=1868)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Prerequisites**\r\n[Basic Witchcraft](/Feats.aspx?ID=1868)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one witch feat.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0", "speed": {}, "summary": "You gain one witch feat.", "summary_markdown": "You gain one witch feat.", "text": " Advanced Witchcraft Source Advanced Player's Guide pg. 154 2.0 Archetype Witch Prerequisites Basic Witchcraft --- You gain one witch feat. For the purpose of meeting its prerequisites, your witch level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another witch feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1869", "weakness": {} }, { "archetype": [ "Witch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Patron's Breadth" ], "feat_markdown": "Patron's Breadth", "id": "feat-1870", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Patron's Breadth](/Feats.aspx?ID=1870) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Archetype** [Witch](/Archetypes.aspx?ID=44)\n\n**Prerequisites**\r\n[Basic Witch Spellcasting](/Feats.aspx?ID=1867)\n\n\r\n\r\n---\r\n\r\nYou can cast more spells each day. Increase the spell slots you gain from witch archetype feats by 1 for each spell level other than your two highest witch spell slots.", "name": "Patron's Breadth", "pfs": "Standard", "prerequisite": "Basic Witch Spellcasting", "prerequisite_markdown": "[Basic Witch Spellcasting](/Feats.aspx?ID=1867)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Prerequisites**\r\n[Basic Witch Spellcasting](/Feats.aspx?ID=1867)\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast more spells each day.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0", "speed": {}, "summary": "You can cast more spells each day.", "summary_markdown": "You can cast more spells each day.", "text": " Patron's Breadth Source Advanced Player's Guide pg. 154 2.0 Archetype Witch Prerequisites Basic Witch Spellcasting --- You can cast more spells each day. Increase the spell slots you gain from witch archetype feats by 1 for each spell level other than your two highest witch spell slots.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1870", "weakness": {} }, { "archetype": [ "Witch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Witch Spellcasting" ], "feat_markdown": "Expert Witch Spellcasting", "id": "feat-1871", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Witch Spellcasting](/Feats.aspx?ID=1871) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Archetype** [Witch](/Archetypes.aspx?ID=44)\n\n**Prerequisites**\r\n[Basic Witch Spellcasting](/Feats.aspx?ID=1867); master in the skill associated with your patron's tradition\n\n\r\n\r\n---\r\n\r\nYou gain the [expert spellcasting benefits](/Rules.aspx?ID=170).\n\nExpert Witch Spellcasting leads to...\r\n[Master Witch Spellcasting](/Feats.aspx?ID=1872)", "name": "Expert Witch Spellcasting", "pfs": "Standard", "prerequisite": "Basic Witch Spellcasting; master in the skill associated with your patron's tradition", "prerequisite_markdown": "[Basic Witch Spellcasting](/Feats.aspx?ID=1867); master in the skill associated with your patron's tradition", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Prerequisites**\r\n[Basic Witch Spellcasting](/Feats.aspx?ID=1867); master in the skill associated with your patron's tradition\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the expert spellcasting benefits.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0", "speed": {}, "summary": "You gain the expert spellcasting benefits.", "summary_markdown": "You gain the expert spellcasting benefits.", "text": " Expert Witch Spellcasting Source Advanced Player's Guide pg. 154 2.0 Archetype Witch Prerequisites Basic Witch Spellcasting; master in the skill associated with your patron's tradition --- You gain the expert spellcasting benefits. Expert Witch Spellcasting leads to... Master Witch Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1871", "weakness": {} }, { "archetype": [ "Witch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Witch Spellcasting" ], "feat_markdown": "Master Witch Spellcasting", "id": "feat-1872", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Witch Spellcasting](/Feats.aspx?ID=1872) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Archetype** [Witch](/Archetypes.aspx?ID=44)\n\n**Prerequisites**\r\n[Expert Witch Spellcasting](/Feats.aspx?ID=1871); legendary in the skill associated with your patron's tradition\n\n\r\n\r\n---\r\n\r\nYou gain the [master spellcasting benefits](/Rules.aspx?ID=170).", "name": "Master Witch Spellcasting", "pfs": "Standard", "prerequisite": "Expert Witch Spellcasting; legendary in the skill associated with your patron's tradition", "prerequisite_markdown": "[Expert Witch Spellcasting](/Feats.aspx?ID=1871); legendary in the skill associated with your patron's tradition", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0\n\n**Prerequisites**\r\n[Expert Witch Spellcasting](/Feats.aspx?ID=1871); legendary in the skill associated with your patron's tradition\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the master spellcasting benefits.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 154" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 154 2.0", "speed": {}, "summary": "You gain the master spellcasting benefits.", "summary_markdown": "You gain the master spellcasting benefits.", "text": " Master Witch Spellcasting Source Advanced Player's Guide pg. 154 2.0 Archetype Witch Prerequisites Expert Witch Spellcasting; legendary in the skill associated with your patron's tradition --- You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1872", "weakness": {} }, { "archetype": [ "Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Acrobat Dedication" ], "feat_markdown": "Acrobat Dedication", "id": "feat-1873", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Acrobat Dedication](/Feats.aspx?ID=1873) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\n\n**Archetype** [Acrobat](/Archetypes.aspx?ID=45)\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou become an expert in [Acrobatics](/Skills.aspx?ID=1). At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to [Tumble Through](/Actions.aspx?ID=29) an enemy's space, you don't treat the enemy's space as difficult terrain.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the acrobat archetype.\n\nAcrobat Dedication leads to...\r\n[Contortionist](/Feats.aspx?ID=1874), [Dodge Away](/Feats.aspx?ID=1875), [Graceful Leaper](/Feats.aspx?ID=1876), [Mockingbird's Disarm](/Feats.aspx?ID=4148), [Quick Spring](/Feats.aspx?ID=4151), [Show-Off](/Feats.aspx?ID=4144), [Tumbling Opportunist](/Feats.aspx?ID=1878), [Tumbling Strike](/Feats.aspx?ID=1877)", "name": "Acrobat Dedication", "pfs": "Standard", "prerequisite": "Trained in Acrobatics", "prerequisite_markdown": "Trained in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou become an expert in Acrobatics.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0", "speed": {}, "summary": "You become an expert in Acrobatics.", "summary_markdown": "You become an expert in Acrobatics.", "text": " Acrobat Dedication Source Advanced Player's Guide pg. 155 2.0 Archetype Acrobat Prerequisites Trained in Acrobatics --- You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to Tumble Through an enemy's space, you don't treat the enemy's space as difficult terrain. Special You can't select another dedication feat until you have gained two other feats from the acrobat archetype. Acrobat Dedication leads to... Contortionist, Dodge Away, Graceful Leaper, Mockingbird's Disarm, Quick Spring, Show-Off, Tumbling Opportunist, Tumbling Strike", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1873", "weakness": {} }, { "archetype": [ "Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Contortionist" ], "feat_markdown": "Contortionist", "id": "feat-1874", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Contortionist](/Feats.aspx?ID=1874) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\n\n**Archetype** [Acrobat](/Archetypes.aspx?ID=45)\n\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\n\n\r\n\r\n---\r\n\r\nYou can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you down. You gain the [Quick Squeeze](/Feats.aspx?ID=828) skill feat, and if you're a master in [Acrobatics](/Skills.aspx?ID=1), you can Squeeze at full Speed. Whenever you successfully [Escape](/Actions.aspx?ID=79) using Acrobatics, the creature you Escaped from is [flat-footed](/Conditions.aspx?ID=16) against the next attack you make against it before the end of your next turn.", "name": "Contortionist", "pfs": "Standard", "prerequisite": "Acrobat Dedication", "prerequisite_markdown": "[Acrobat Dedication](/Feats.aspx?ID=1873)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\n\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\n\n\r\n\r\n---\r\n\r\n\r\nYou can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you down.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0", "speed": {}, "summary": "You can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you down.", "summary_markdown": "You can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you down.", "text": " Contortionist Source Advanced Player's Guide pg. 155 2.0 Archetype Acrobat Prerequisites Acrobat Dedication --- You can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you down. You gain the Quick Squeeze skill feat, and if you're a master in Acrobatics, you can Squeeze at full Speed. Whenever you successfully Escape using Acrobatics, the creature you Escaped from is flat-footed against the next attack you make against it before the end of your next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1874", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dodge Away" ], "feat_markdown": "Dodge Away", "id": "feat-1875", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Dodge Away](/Feats.aspx?ID=1875) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\n\n**Archetype** [Acrobat](/Archetypes.aspx?ID=45)\n\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\n\n**Trigger**\r\nYou are the target of a melee attack.\r\n\r\n**Requirements**\r\nYou're aware of the attack and aren't [flat-footed](/Conditions.aspx?ID=16).\r\n\r\n\r\n\r\n---\r\n\r\nYou use your acrobatic prowess to evade an attack, using momentum to keep yourself moving, if you choose. You gain a +1 circumstance bonus to AC against the triggering attack. If the attack misses you, you can Step after the Strike. If you're a master in [Acrobatics](/Skills.aspx?ID=1), you can move 10 feet on this Step instead of 5 feet.", "name": "Dodge Away", "pfs": "Standard", "prerequisite": "Acrobat Dedication", "prerequisite_markdown": "[Acrobat Dedication](/Feats.aspx?ID=1873)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You're aware of the attack and aren't flat-footed .", "requirement_markdown": "You're aware of the attack and aren't [flat-footed](/Conditions.aspx?ID=16).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\n\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\n\n**Trigger**\r\nYou are the target of a melee attack.\r\n\r\n**Requirements**\r\nYou're aware of the attack and aren't [flat-footed](/Conditions.aspx?ID=16).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou use your acrobatic prowess to evade an attack, using momentum to keep yourself moving, if you choose.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0", "speed": {}, "summary": "You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving, if you choose.", "summary_markdown": "You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving, if you choose.", "text": " Dodge Away Reaction Source Advanced Player's Guide pg. 155 2.0 Archetype Acrobat Prerequisites Acrobat Dedication Trigger You are the target of a melee attack. Requirements You're aware of the attack and aren't flat-footed. --- You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving, if you choose. You gain a +1 circumstance bonus to AC against the triggering attack. If the attack misses you, you can Step after the Strike. If you're a master in Acrobatics, you can move 10 feet on this Step instead of 5 feet.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You are the target of a melee attack.", "trigger_markdown": "You are the target of a melee attack.", "type": "Feat", "url": "/Feats.aspx?ID=1875", "weakness": {} }, { "archetype": [ "Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Graceful Leaper" ], "feat_markdown": "Graceful Leaper", "id": "feat-1876", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Graceful Leaper](/Feats.aspx?ID=1876) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\n\n**Archetype** [Acrobat](/Archetypes.aspx?ID=45)\n\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873); Master in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nMass and muscle are meaningless when you leap; only grace and balance matter. You can roll an [Acrobatics](/Skills.aspx?ID=1) check instead of an [Athletics](/Skills.aspx?ID=3) check when making a [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37).", "name": "Graceful Leaper", "pfs": "Standard", "prerequisite": "Acrobat Dedication; Master in Acrobatics", "prerequisite_markdown": "[Acrobat Dedication](/Feats.aspx?ID=1873); Master in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\n\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873); Master in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nMass and muscle are meaningless when you leap; only grace and balance matter.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0", "speed": {}, "summary": "Mass and muscle are meaningless when you leap; only grace and balance matter.", "summary_markdown": "Mass and muscle are meaningless when you leap; only grace and balance matter.", "text": " Graceful Leaper Source Advanced Player's Guide pg. 155 2.0 Archetype Acrobat Prerequisites Acrobat Dedication; Master in Acrobatics --- Mass and muscle are meaningless when you leap; only grace and balance matter. You can roll an Acrobatics check instead of an Athletics check when making a High Jump or Long Jump.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1876", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tumbling Strike" ], "feat_markdown": "Tumbling Strike", "id": "feat-1877", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Tumbling Strike](/Feats.aspx?ID=1877) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\n\n**Archetype** [Acrobat](/Archetypes.aspx?ID=45)\n\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\n\n**Requirements**\r\nYou are adjacent to an enemy.\r\n\r\n\r\n\r\n---\r\n\r\nAttempt an Acrobatics check against the Reflex DC of an enemy adjacent to you.\n\n**Critical Success** You move through the enemy's space to an unoccupied space on the other side of the enemy from your starting position. This movement doesn't trigger reactions. You can't move farther than your Speed, and you must end your movement adjacent to the enemy whose space you moved through. After moving, you make a melee Strike against the enemy whose space you moved through, and the enemy is [flat-footed](/Conditions.aspx?ID=16) against that Strike.
\r\n**Success** As critical success, but the enemy isn't flat-footed against the Strike.
\r\n**Failure** You remain in your original space but can still Strike.
\r\n**Critical Failure** No effect.", "name": "Tumbling Strike", "pfs": "Standard", "prerequisite": "Acrobat Dedication", "prerequisite_markdown": "[Acrobat Dedication](/Feats.aspx?ID=1873)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are adjacent to an enemy.", "requirement_markdown": "You are adjacent to an enemy.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\n\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\n\n**Requirements**\r\nYou are adjacent to an enemy.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAttempt an Acrobatics check against the Reflex DC of an enemy adjacent to you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0", "speed": {}, "summary": "Attempt an Acrobatics check against the Reflex DC of an enemy adjacent to you.", "summary_markdown": "Attempt an Acrobatics check against the Reflex DC of an enemy adjacent to you.", "text": " Tumbling Strike Single Action Source Advanced Player's Guide pg. 155 2.0 Archetype Acrobat Prerequisites Acrobat Dedication Requirements You are adjacent to an enemy. --- Attempt an Acrobatics check against the Reflex DC of an enemy adjacent to you. Critical Success You move through the enemy's space to an unoccupied space on the other side of the enemy from your starting position. This movement doesn't trigger reactions. You can't move farther than your Speed, and you must end your movement adjacent to the enemy whose space you moved through. After moving, you make a melee Strike against the enemy whose space you moved through, and the enemy is flat-footed against that Strike. Success As critical success, but the enemy isn't flat-footed against the Strike. Failure You remain in your original space but can still Strike. Critical Failure No effect.", "trait": [ "Archetype", "Flourish", "Move" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73), [Move](/Traits.aspx?ID=114)", "trait_raw": [ "Archetype", "Flourish", "Move" ], "type": "Feat", "url": "/Feats.aspx?ID=1877", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tumbling Opportunist" ], "feat_markdown": "Tumbling Opportunist", "frequency": "once per minute", "id": "feat-1878", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Tumbling Opportunist](/Feats.aspx?ID=1878) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\n\n**Archetype** [Acrobat](/Archetypes.aspx?ID=45)\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\n\n**Requirements**\r\nYour most recent action was to [Tumble Through](/Actions.aspx?ID=29) or Tumbling Strike, and you successfully moved through an enemy's space.\r\n\r\n\r\n\r\n---\r\n\r\nYou use a burst of stamina to perform a breathtaking feat of [Acrobatics](/Skills.aspx?ID=1) as you speed through a foe's space, leaving your foe lying flat on their back. You attempt to [Trip](/Actions.aspx?ID=40) the enemy whose space you moved through. You can use Acrobatics instead of [Athletics](/Skills.aspx?ID=3) for this check.", "name": "Tumbling Opportunist", "pfs": "Standard", "prerequisite": "Acrobat Dedication", "prerequisite_markdown": "[Acrobat Dedication](/Feats.aspx?ID=1873)", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your most recent action was to Tumble Through or Tumbling Strike, and you successfully moved through an enemy's space.", "requirement_markdown": "Your most recent action was to [Tumble Through](/Actions.aspx?ID=29) or Tumbling Strike, and you successfully moved through an enemy's space.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\n\n**Requirements**\r\nYour most recent action was to [Tumble Through](/Actions.aspx?ID=29) or Tumbling Strike, and you successfully moved through an enemy's space.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 155" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 155 2.0", "speed": {}, "summary": "You use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back.", "summary_markdown": "You use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back.", "text": " Tumbling Opportunist Free Action Source Advanced Player's Guide pg. 155 2.0 Archetype Acrobat Frequency once per minute Prerequisites Acrobat Dedication Requirements Your most recent action was to Tumble Through or Tumbling Strike, and you successfully moved through an enemy's space. --- You use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back. You attempt to Trip the enemy whose space you moved through. You can use Acrobatics instead of Athletics for this check.", "trait": [ "Archetype", "Attack" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Attack](/Traits.aspx?ID=15)", "trait_raw": [ "Archetype", "Attack" ], "type": "Feat", "url": "/Feats.aspx?ID=1878", "weakness": {} }, { "archetype": [ "Archaeologist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Archaeologist Dedication" ], "feat_markdown": "Archaeologist Dedication", "id": "feat-1879", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Archaeologist Dedication](/Feats.aspx?ID=1879) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\n\n**Archetype** [Archaeologist](/Archetypes.aspx?ID=46)\n\n**Prerequisites**\r\ntrained in Perception; Trained in [Society](/Skills.aspx?ID=14); Trained in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\nYou are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past. You become an expert in [Society](/Skills.aspx?ID=14) and [Thievery](/Skills.aspx?ID=17), and you gain a +1 circumstance bonus to [Recall Knowledge](/Actions.aspx?ID=26) about ancient history, peoples, and cultures.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the archaeologist archetype.\n\nArchaeologist Dedication leads to...\r\n[Archaeologist's Luck](/Feats.aspx?ID=1883), [Greater Magical Scholastics](/Feats.aspx?ID=1884), [Magical Scholastics](/Feats.aspx?ID=1880), [Scholastic Identification](/Feats.aspx?ID=1882), [Settlement Scholastics](/Feats.aspx?ID=1881), [We're on the List](/Feats.aspx?ID=4132)", "name": "Archaeologist Dedication", "pfs": "Standard", "prerequisite": "trained in Perception; Trained in Society; Trained in Thievery", "prerequisite_markdown": "trained in Perception; Trained in [Society](/Skills.aspx?ID=14); Trained in [Thievery](/Skills.aspx?ID=17)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\n\n**Prerequisites**\r\ntrained in Perception; Trained in [Society](/Skills.aspx?ID=14); Trained in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\n\r\nYou are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past.\r\n", "skill": [ "Society", "Thievery", "Society", "Thievery" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 156" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0", "speed": {}, "summary": "You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past.", "summary_markdown": "You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past.", "text": " Archaeologist Dedication Source Advanced Player's Guide pg. 156 2.0 Archetype Archaeologist Prerequisites trained in Perception; Trained in Society; Trained in Thievery --- You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past. You become an expert in Society and Thievery, and you gain a +1 circumstance bonus to Recall Knowledge about ancient history, peoples, and cultures. Special You can't select another dedication feat until you have gained two other feats from the archaeologist archetype. Archaeologist Dedication leads to... Archaeologist's Luck, Greater Magical Scholastics, Magical Scholastics, Scholastic Identification, Settlement Scholastics, We're on the List", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1879", "weakness": {} }, { "archetype": [ "Archaeologist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magical Scholastics" ], "feat_markdown": "Magical Scholastics", "id": "feat-1880", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Scholastics](/Feats.aspx?ID=1880) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\n\n**Archetype** [Archaeologist](/Archetypes.aspx?ID=46)\n\n**Prerequisites**\r\n[Archaeologist Dedication](/Feats.aspx?ID=1879)\n\n\r\n\r\n---\r\n\r\nWhile study is key to your success, a bit of magic is a helpful tool in discovering the secrets of the past. You gain [_detect magic_](/Spells.aspx?ID=66), [_guidance_](/Spells.aspx?ID=142), and [_read aura_](/Spells.aspx?ID=246) as occult innate cantrips.\n\nMagical Scholastics leads to...\r\n[Greater Magical Scholastics](/Feats.aspx?ID=1884)", "name": "Magical Scholastics", "pfs": "Standard", "prerequisite": "Archaeologist Dedication", "prerequisite_markdown": "[Archaeologist Dedication](/Feats.aspx?ID=1879)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\n\n**Prerequisites**\r\n[Archaeologist Dedication](/Feats.aspx?ID=1879)\n\n\r\n\r\n---\r\n\r\n\r\nWhile study is key to your success, a bit of magic is a helpful tool in discovering the secrets of the past.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 156" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0", "speed": {}, "summary": "While study is key to your success, a bit of magic is a helpful tool in discovering the secrets of the past.", "summary_markdown": "While study is key to your success, a bit of magic is a helpful tool in discovering the secrets of the past.", "text": " Magical Scholastics Source Advanced Player's Guide pg. 156 2.0 Archetype Archaeologist Prerequisites Archaeologist Dedication --- While study is key to your success, a bit of magic is a helpful tool in discovering the secrets of the past. You gain detect magic , guidance , and read aura as occult innate cantrips. Magical Scholastics leads to... Greater Magical Scholastics", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1880", "weakness": {} }, { "archetype": [ "Archaeologist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Settlement Scholastics" ], "feat_markdown": "Settlement Scholastics", "id": "feat-1881", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Settlement Scholastics](/Feats.aspx?ID=1881) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\n\n**Archetype** [Archaeologist](/Archetypes.aspx?ID=46)\n\n**Prerequisites**\r\n[Archaeologist Dedication](/Feats.aspx?ID=1879)\n\n\r\n\r\n---\r\n\r\nYour studies open up new horizons. You become an expert in a [Lore](/Skills.aspx?ID=8) skill about a specific settlement; if you were already trained in that Lore skill, you also become trained in the Lore skill for a different settlement of your choice. Choose a single common or uncommon language prevalent in that settlement. You learn that language.\n\n**Special** You can take this feat multiple times. When you take this feat again, choose a different settlement.", "name": "Settlement Scholastics", "pfs": "Standard", "prerequisite": "Archaeologist Dedication", "prerequisite_markdown": "[Archaeologist Dedication](/Feats.aspx?ID=1879)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\n\n**Prerequisites**\r\n[Archaeologist Dedication](/Feats.aspx?ID=1879)\n\n\r\n\r\n---\r\n\r\n\r\nYour studies open up new horizons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 156" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0", "speed": {}, "summary": "Your studies open up new horizons.", "summary_markdown": "Your studies open up new horizons.", "text": " Settlement Scholastics Source Advanced Player's Guide pg. 156 2.0 Archetype Archaeologist Prerequisites Archaeologist Dedication --- Your studies open up new horizons. You become an expert in a Lore skill about a specific settlement; if you were already trained in that Lore skill, you also become trained in the Lore skill for a different settlement of your choice. Choose a single common or uncommon language prevalent in that settlement. You learn that language. Special You can take this feat multiple times. When you take this feat again, choose a different settlement.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1881", "weakness": {} }, { "archetype": [ "Archaeologist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scholastic Identification" ], "feat_markdown": "Scholastic Identification", "id": "feat-1882", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Scholastic Identification](/Feats.aspx?ID=1882) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\n\n**Archetype** [Archaeologist](/Archetypes.aspx?ID=46)\n\n**Prerequisites**\r\n[Archaeologist Dedication](/Feats.aspx?ID=1879); Master in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou have the knowledge needed to understand ancient texts and cultural artifacts. You can use [Society](/Skills.aspx?ID=14) when [Deciphering Writing](/Actions.aspx?ID=22), no matter the type of writing you are examining. You can also use Society to [Identify Magic](/Actions.aspx?ID=24) when examining a magic item or location with cultural significance.", "name": "Scholastic Identification", "pfs": "Standard", "prerequisite": "Archaeologist Dedication; Master in Society", "prerequisite_markdown": "[Archaeologist Dedication](/Feats.aspx?ID=1879); Master in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\n\n**Prerequisites**\r\n[Archaeologist Dedication](/Feats.aspx?ID=1879); Master in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou have the knowledge needed to understand ancient texts and cultural artifacts.\r\n", "skill": [ "Society", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 156" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0", "speed": {}, "summary": "You have the knowledge needed to understand ancient texts and cultural artifacts.", "summary_markdown": "You have the knowledge needed to understand ancient texts and cultural artifacts.", "text": " Scholastic Identification Source Advanced Player's Guide pg. 156 2.0 Archetype Archaeologist Prerequisites Archaeologist Dedication; Master in Society --- You have the knowledge needed to understand ancient texts and cultural artifacts. You can use Society when Deciphering Writing, no matter the type of writing you are examining. You can also use Society to Identify Magic when examining a magic item or location with cultural significance.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1882", "weakness": {} }, { "archetype": [ "Archaeologist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Archaeologist's Luck" ], "feat_markdown": "Archaeologist's Luck", "frequency": "once per hour", "id": "feat-1883", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Archaeologist's Luck](/Feats.aspx?ID=1883) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\n\n**Archetype** [Archaeologist](/Archetypes.aspx?ID=46)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Archaeologist Dedication](/Feats.aspx?ID=1879)\n\n**Trigger**\r\nYou fail a check against a trap, such as a [Thievery](/Skills.aspx?ID=17) check to [Disable](/Actions.aspx?ID=69) the trap or a Reflex save to avoid its effects.\n\n\r\n\r\n---\r\n\r\nYou are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck. Reroll the failed check and use the new result.", "name": "Archaeologist's Luck", "pfs": "Standard", "prerequisite": "Archaeologist Dedication", "prerequisite_markdown": "[Archaeologist Dedication](/Feats.aspx?ID=1879)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Archaeologist Dedication](/Feats.aspx?ID=1879)\n\n**Trigger**\r\nYou fail a check against a trap, such as a [Thievery](/Skills.aspx?ID=17) check to [Disable](/Actions.aspx?ID=69) the trap or a Reflex save to avoid its effects.\n\n\r\n\r\n---\r\n\r\n\r\nYou are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 156" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0", "speed": {}, "summary": "You are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck.", "summary_markdown": "You are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck.", "text": " Archaeologist's Luck Source Advanced Player's Guide pg. 156 2.0 Archetype Archaeologist Frequency once per hour Prerequisites Archaeologist Dedication Trigger You fail a check against a trap, such as a Thievery check to Disable the trap or a Reflex save to avoid its effects. --- You are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck. Reroll the failed check and use the new result.", "trait": [ "Archetype", "Fortune" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Archetype", "Fortune" ], "trigger": "You fail a check against a trap, such as a Thievery check to Disable the trap or a Reflex save to avoid its effects.", "trigger_markdown": "You fail a check against a trap, such as a [Thievery](/Skills.aspx?ID=17) check to [Disable](/Actions.aspx?ID=69) the trap or a Reflex save to avoid its effects.", "type": "Feat", "url": "/Feats.aspx?ID=1883", "weakness": {} }, { "archetype": [ "Archaeologist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Magical Scholastics" ], "feat_markdown": "Greater Magical Scholastics", "id": "feat-1884", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Magical Scholastics](/Feats.aspx?ID=1884) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\n\n**Archetype** [Archaeologist](/Archetypes.aspx?ID=46)\n\n**Prerequisites**\r\n[Archaeologist Dedication](/Feats.aspx?ID=1879); [Magical Scholastics](/Feats.aspx?ID=1880)\n\n\r\n\r\n---\r\n\r\nYou broaden your magical studies, allowing you to find the right path, detect objects, and conceal those objects from unscrupulous rivals. You can cast [_augury_](/Spells.aspx?ID=15), [_locate_](/Spells.aspx?ID=173), and [_nondetection_](/Spells.aspx?ID=209) as occult innate spells, each once per day. You can cast this _nondetection_ spell only on an object, and it is automatically heightened to the same spell level as your cantrips from [Magical Scholastics](/Feats.aspx?ID=1880).", "name": "Greater Magical Scholastics", "pfs": "Standard", "prerequisite": "Archaeologist Dedication; Magical Scholastics", "prerequisite_markdown": "[Archaeologist Dedication](/Feats.aspx?ID=1879); [Magical Scholastics](/Feats.aspx?ID=1880)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0\n\n**Prerequisites**\r\n[Archaeologist Dedication](/Feats.aspx?ID=1879); [Magical Scholastics](/Feats.aspx?ID=1880)\n\n\r\n\r\n---\r\n\r\n\r\nYou broaden your magical studies, allowing you to find the right path, detect objects, and conceal those objects from unscrupulous rivals.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 156" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 156 2.0", "speed": {}, "summary": "You broaden your magical studies, allowing you to find the right path, detect objects, and conceal those objects from unscrupulous rivals.", "summary_markdown": "You broaden your magical studies, allowing you to find the right path, detect objects, and conceal those objects from unscrupulous rivals.", "text": " Greater Magical Scholastics Source Advanced Player's Guide pg. 156 2.0 Archetype Archaeologist Prerequisites Archaeologist Dedication; Magical Scholastics --- You broaden your magical studies, allowing you to find the right path, detect objects, and conceal those objects from unscrupulous rivals. You can cast augury , locate , and nondetection as occult innate spells, each once per day. You can cast this nondetection spell only on an object, and it is automatically heightened to the same spell level as your cantrips from Magical Scholastics.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1884", "weakness": {} }, { "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Archer Dedication" ], "feat_markdown": "Archer Dedication", "id": "feat-1885", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Archer Dedication](/Feats.aspx?ID=1885) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47)\n\n\r\n\r\n---\r\n\r\nYou become trained in all simple and martial weapons in the [bow](/WeaponGroups.aspx?ID=3) weapon group. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all simple and martial weapons in the bow weapon group. If you are at least an expert in the bow you are using, you gain access to the critical specialization effect with that bow.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the archer archetype.\n\nArcher Dedication leads to...\r\n[Advanced Bow Training](/Feats.aspx?ID=1887), [Archer's Aim](/Feats.aspx?ID=1889), [Crossbow Terror](/Feats.aspx?ID=1888), [Quick Shot](/Feats.aspx?ID=1886), [Staggering Fire](/Feats.aspx?ID=3616)", "name": "Archer Dedication", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou become trained in all simple and martial weapons in the bow weapon group.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 157" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0", "speed": {}, "summary": "You become trained in all simple and martial weapons in the bow weapon group.", "summary_markdown": "You become trained in all simple and martial weapons in the bow weapon group.", "text": " Archer Dedication Source Advanced Player's Guide pg. 157 2.0 Archetype Archer --- You become trained in all simple and martial weapons in the bow weapon group. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all simple and martial weapons in the bow weapon group. If you are at least an expert in the bow you are using, you gain access to the critical specialization effect with that bow. Special You can't select another dedication feat until you have gained two other feats from the archer archetype. Archer Dedication leads to... Advanced Bow Training, Archer's Aim, Crossbow Terror, Quick Shot, Staggering Fire", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1885", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Shot" ], "feat_markdown": "Quick Shot", "id": "feat-1886", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Shot](/Feats.aspx?ID=1886) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47)\n\n**Prerequisites**\r\n[Archer Dedication](/Feats.aspx?ID=1885)\n\n\r\n\r\n---\r\n\r\nYou draw your bow and attack with the same action. You Interact to draw a weapon from the [bow](/WeaponGroups.aspx?ID=3) weapon group that is loaded or has [reload 0](/Traits.aspx?ID=254), then Strike with that weapon.", "name": "Quick Shot", "pfs": "Standard", "prerequisite": "Archer Dedication", "prerequisite_markdown": "[Archer Dedication](/Feats.aspx?ID=1885)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0\n\n**Prerequisites**\r\n[Archer Dedication](/Feats.aspx?ID=1885)\n\n\r\n\r\n---\r\n\r\n\r\nYou draw your bow and attack with the same action.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 157" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0", "speed": {}, "summary": "You draw your bow and attack with the same action.", "summary_markdown": "You draw your bow and attack with the same action.", "text": " Quick Shot Single Action Source Advanced Player's Guide pg. 157 2.0 Archetype Archer Prerequisites Archer Dedication --- You draw your bow and attack with the same action. You Interact to draw a weapon from the bow weapon group that is loaded or has reload 0, then Strike with that weapon.", "trait": [ "Archetype", "Open" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Open](/Traits.aspx?ID=123)", "trait_raw": [ "Archetype", "Open" ], "type": "Feat", "url": "/Feats.aspx?ID=1886", "weakness": {} }, { "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Bow Training" ], "feat_markdown": "Advanced Bow Training", "id": "feat-1887", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Bow Training](/Feats.aspx?ID=1887) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47)\n\n**Prerequisites**\r\n[Archer Dedication](/Feats.aspx?ID=1885)\n\n\r\n\r\n---\r\n\r\nThrough constant practice and the crucible of experience, you increase your skill with advanced bows. You gain proficiency with all advanced bows as if they were martial weapons in the [bow](/WeaponGroups.aspx?ID=3) weapon group.", "name": "Advanced Bow Training", "pfs": "Standard", "prerequisite": "Archer Dedication", "prerequisite_markdown": "[Archer Dedication](/Feats.aspx?ID=1885)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0\n\n**Prerequisites**\r\n[Archer Dedication](/Feats.aspx?ID=1885)\n\n\r\n\r\n---\r\n\r\n\r\nThrough constant practice and the crucible of experience, you increase your skill with advanced bows.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 157" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0", "speed": {}, "summary": "Through constant practice and the crucible of experience, you increase your skill with advanced bows.", "summary_markdown": "Through constant practice and the crucible of experience, you increase your skill with advanced bows.", "text": " Advanced Bow Training Source Advanced Player's Guide pg. 157 2.0 Archetype Archer Prerequisites Archer Dedication --- Through constant practice and the crucible of experience, you increase your skill with advanced bows. You gain proficiency with all advanced bows as if they were martial weapons in the bow weapon group.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1887", "weakness": {} }, { "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crossbow Terror" ], "feat_markdown": "Crossbow Terror", "id": "feat-1888", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Crossbow Terror](/Feats.aspx?ID=1888) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47)\n\n**Prerequisites**\r\n[Archer Dedication](/Feats.aspx?ID=1885)\n\n\r\n\r\n---\r\n\r\nYou are a dynamo with the crossbow. You gain a +2 circumstance bonus to damage with crossbows. If the crossbow is a simple weapon, also increase the damage die size for your attacks made with that crossbow by one step. As normal, this damage die increase can't be combined with other abilities that alter the weapon damage die (such as the ranger feat [Crossbow Ace](/Feats.aspx?ID=491)).", "name": "Crossbow Terror", "pfs": "Standard", "prerequisite": "Archer Dedication", "prerequisite_markdown": "[Archer Dedication](/Feats.aspx?ID=1885)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0\n\n**Prerequisites**\r\n[Archer Dedication](/Feats.aspx?ID=1885)\n\n\r\n\r\n---\r\n\r\n\r\nYou are a dynamo with the crossbow.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 157" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0", "speed": {}, "summary": "You are a dynamo with the crossbow.", "summary_markdown": "You are a dynamo with the crossbow.", "text": " Crossbow Terror Source Advanced Player's Guide pg. 157 2.0 Archetype Archer Prerequisites Archer Dedication --- You are a dynamo with the crossbow. You gain a +2 circumstance bonus to damage with crossbows. If the crossbow is a simple weapon, also increase the damage die size for your attacks made with that crossbow by one step. As normal, this damage die increase can't be combined with other abilities that alter the weapon damage die (such as the ranger feat Crossbow Ace).", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1888", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Archer's Aim" ], "feat_markdown": "Archer's Aim", "id": "feat-1889", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Archer's Aim](/Feats.aspx?ID=1889) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47)\n\n**Prerequisites**\r\n[Archer Dedication](/Feats.aspx?ID=1885)\n\n\r\n\r\n---\r\n\r\nYou slow down, focus, and take a careful shot. Make a ranged Strike with a weapon in the [bow](/WeaponGroups.aspx?ID=3) weapon group. You gain a +2 circumstance bonus to the attack roll and ignore the target's [concealed](/Conditions.aspx?ID=4) condition. If the target is [hidden](/Conditions.aspx?ID=22), reduce the flat check from being hidden from 11 to 5.", "name": "Archer's Aim", "pfs": "Standard", "prerequisite": "Archer Dedication", "prerequisite_markdown": "[Archer Dedication](/Feats.aspx?ID=1885)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0\n\n**Prerequisites**\r\n[Archer Dedication](/Feats.aspx?ID=1885)\n\n\r\n\r\n---\r\n\r\n\r\nYou slow down, focus, and take a careful shot.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 157" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 157 2.0", "speed": {}, "summary": "You slow down, focus, and take a careful shot.", "summary_markdown": "You slow down, focus, and take a careful shot.", "text": " Archer's Aim Two Actions Source Advanced Player's Guide pg. 157 2.0 Archetype Archer Prerequisites Archer Dedication --- You slow down, focus, and take a careful shot. Make a ranged Strike with a weapon in the bow weapon group. You gain a +2 circumstance bonus to the attack roll and ignore the target's concealed condition. If the target is hidden, reduce the flat check from being hidden from 11 to 5.", "trait": [ "Archetype", "Concentrate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Archetype", "Concentrate" ], "type": "Feat", "url": "/Feats.aspx?ID=1889", "weakness": {} }, { "archetype": [ "Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Assassin Dedication" ], "feat_markdown": "Assassin Dedication", "id": "feat-1890", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Assassin Dedication](/Feats.aspx?ID=1890) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0\n\n**Archetype** [Assassin](/Archetypes.aspx?ID=48)\n\n**Prerequisites**\r\n[Alchemical Crafting](/Feats.aspx?ID=752); Trained in [Crafting](/Skills.aspx?ID=4); Trained in [Deception](/Skills.aspx?ID=5); Trained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou've trained to assassinate your foes, and you do so with tenacity and precision. You gain the Mark for Death activity.\n\n\n\n**Special** You can't select another dedication feat until you've gained two other feats from the assassin archetype.\n\nAssassin Dedication leads to...\r\n[Angel of Death](/Feats.aspx?ID=1893), [Angel of Vindication](/Feats.aspx?ID=3612), [Assassinate](/Feats.aspx?ID=1894), [Eclipsed Vitality](/Feats.aspx?ID=3613), [Expert Backstabber](/Feats.aspx?ID=1891), [Public Execution](/Feats.aspx?ID=4143), [Surprise Attack](/Feats.aspx?ID=1892)", "name": "Assassin Dedication", "pfs": "Standard", "prerequisite": "Alchemical Crafting; Trained in Crafting; Trained in Deception; Trained in Stealth", "prerequisite_markdown": "[Alchemical Crafting](/Feats.aspx?ID=752); Trained in [Crafting](/Skills.aspx?ID=4); Trained in [Deception](/Skills.aspx?ID=5); Trained in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0\n\n**Prerequisites**\r\n[Alchemical Crafting](/Feats.aspx?ID=752); Trained in [Crafting](/Skills.aspx?ID=4); Trained in [Deception](/Skills.aspx?ID=5); Trained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained to assassinate your foes, and you do so with tenacity and precision.\r\n", "skill": [ "Crafting", "Deception", "Stealth", "Crafting", "Deception", "Stealth" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 158" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0", "speed": {}, "summary": "You've trained to assassinate your foes, and you do so with tenacity and precision.", "summary_markdown": "You've trained to assassinate your foes, and you do so with tenacity and precision.", "text": " Assassin Dedication Source Advanced Player's Guide pg. 158 2.0 Archetype Assassin Prerequisites Alchemical Crafting; Trained in Crafting; Trained in Deception; Trained in Stealth --- You've trained to assassinate your foes, and you do so with tenacity and precision. You gain the Mark for Death activity. Special You can't select another dedication feat until you've gained two other feats from the assassin archetype. Assassin Dedication leads to... Angel of Death, Angel of Vindication, Assassinate, Eclipsed Vitality, Expert Backstabber, Public Execution, Surprise Attack", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1890", "weakness": {} }, { "archetype": [ "Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Backstabber" ], "feat_markdown": "Expert Backstabber", "id": "feat-1891", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Backstabber](/Feats.aspx?ID=1891) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0\n\n**Archetype** [Assassin](/Archetypes.aspx?ID=48)\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\n\n\r\n\r\n---\r\n\r\nWhen you Strike a [flat-footed](/Conditions.aspx?ID=16) foe with a weapon that has the [backstabber](/Traits.aspx?ID=172) weapon trait, you deal 2 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 4 extra precision damage instead of 2.", "name": "Expert Backstabber", "pfs": "Standard", "prerequisite": "Assassin Dedication", "prerequisite_markdown": "[Assassin Dedication](/Feats.aspx?ID=1890)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Strike a flat-footed foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 158" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0", "speed": {}, "summary": "When you Strike a flat-footed foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1.", "summary_markdown": "When you Strike a flat-footed foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1.", "text": " Expert Backstabber Source Advanced Player's Guide pg. 158 2.0 Archetype Assassin Prerequisites Assassin Dedication --- When you Strike a flat-footed foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 4 extra precision damage instead of 2.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1891", "weakness": {} }, { "archetype": [ "Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Surprise Attack" ], "feat_markdown": "Surprise Attack", "id": "feat-1892", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Surprise Attack](/Feats.aspx?ID=1892) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0\n\n**Archetype** [Assassin](/Archetypes.aspx?ID=48)\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\n\n\r\n\r\n---\r\n\r\nYou act before foes can react. On the first round of combat, if you roll [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) for initiative, creatures that haven't acted are [flat-footed](/Conditions.aspx?ID=16) to you.", "name": "Surprise Attack", "pfs": "Standard", "prerequisite": "Assassin Dedication", "prerequisite_markdown": "[Assassin Dedication](/Feats.aspx?ID=1890)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\n\n\r\n\r\n---\r\n\r\n\r\nYou act before foes can react.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 158" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0", "speed": {}, "summary": "You act before foes can react.", "summary_markdown": "You act before foes can react.", "text": " Surprise Attack Source Advanced Player's Guide pg. 158 2.0 Archetype Assassin Prerequisites Assassin Dedication --- You act before foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1892", "weakness": {} }, { "archetype": [ "Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Angel of Death" ], "feat_markdown": "Angel of Death", "id": "feat-1893", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Angel of Death](/Feats.aspx?ID=1893) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0\n\n**Archetype** [Assassin](/Archetypes.aspx?ID=48)\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\n\n\r\n\r\n---\r\n\r\nAll your Strikes against a creature you have Marked for Death have the [death](/Traits.aspx?ID=40) trait, causing the mark to be instantly killed when reduced to 0 Hit Points. When killed in this way, attempts to communicate with it, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's [counteract](/Rules.aspx?ID=371) level is higher than half your level when you killed the creature (rounded up), or originates from an [artifact](/equipment/artifacts) or a deity.", "name": "Angel of Death", "pfs": "Standard", "prerequisite": "Assassin Dedication", "prerequisite_markdown": "[Assassin Dedication](/Feats.aspx?ID=1890)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\n\n\r\n\r\n---\r\n\r\n\r\nAll your Strikes against a creature you have Marked for Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 158" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0", "speed": {}, "summary": "All your Strikes against a creature you have Marked for Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points.", "summary_markdown": "All your Strikes against a creature you have Marked for Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points.", "text": " Angel of Death Source Advanced Player's Guide pg. 158 2.0 Archetype Assassin Prerequisites Assassin Dedication --- All your Strikes against a creature you have Marked for Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points. When killed in this way, attempts to communicate with it, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's counteract level is higher than half your level when you killed the creature (rounded up), or originates from an artifact or a deity.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1893", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Assassinate" ], "feat_markdown": "Assassinate", "id": "feat-1894", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Assassinate](/Feats.aspx?ID=1894) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0\n\n**Archetype** [Assassin](/Archetypes.aspx?ID=48)\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\n\n**Requirements**\r\nYou have designated a mark using [Mark for Assassination](/Feats.aspx?ID=1890) and are completely [unnoticed](/Conditions.aspx?ID=41) by your mark.\r\n\r\n\r\n\r\n---\r\n\r\nYou strike with one swift movement, trying to instantly slay your mark. Make a Strike against your mark. If you hit, your mark takes 6d6 extra precision damage with a basic Fortitude save against your class DC or spell DC, whichever is higher. If the mark critically fails, they die. This is an [incapacitation](/Traits.aspx?ID=93) effect. The creature then becomes temporarily immune to your Assassinate for 1 day.", "name": "Assassinate", "pfs": "Standard", "prerequisite": "Assassin Dedication", "prerequisite_markdown": "[Assassin Dedication](/Feats.aspx?ID=1890)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You have designated a mark using Mark for Assassination and are completely unnoticed by your mark.", "requirement_markdown": "You have designated a mark using [Mark for Assassination](/Feats.aspx?ID=1890) and are completely [unnoticed](/Conditions.aspx?ID=41) by your mark.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\n\n**Requirements**\r\nYou have designated a mark using [Mark for Assassination](/Feats.aspx?ID=1890) and are completely [unnoticed](/Conditions.aspx?ID=41) by your mark.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou strike with one swift movement, trying to instantly slay your mark.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 158" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 158 2.0", "speed": {}, "summary": "You strike with one swift movement, trying to instantly slay your mark.", "summary_markdown": "You strike with one swift movement, trying to instantly slay your mark.", "text": " Assassinate Two Actions Source Advanced Player's Guide pg. 158 2.0 Archetype Assassin Prerequisites Assassin Dedication Requirements You have designated a mark using Mark for Assassination and are completely unnoticed by your mark. --- You strike with one swift movement, trying to instantly slay your mark. Make a Strike against your mark. If you hit, your mark takes 6d6 extra precision damage with a basic Fortitude save against your class DC or spell DC, whichever is higher. If the mark critically fails, they die. This is an incapacitation effect. The creature then becomes temporarily immune to your Assassinate for 1 day.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1894", "weakness": {} }, { "archetype": [ "Bastion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bastion Dedication" ], "feat_markdown": "Bastion Dedication", "id": "feat-1895", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bastion Dedication](/Feats.aspx?ID=1895) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0\n\n**Archetype** [Bastion](/Archetypes.aspx?ID=49)\n\n**Prerequisites**\r\n[Shield Block](/Feats.aspx?ID=839)\n\n\r\n\r\n---\r\n\r\nYou are particularly skilled at using a shield in combat. You gain the [Reactive Shield](/Feats.aspx?ID=360) fighter feat. This fulfills any prerequisite requiring Reactive Shield as normal.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the bastion archetype.\n\nBastion Dedication leads to...\r\n[Destructive Block](/Feats.aspx?ID=1898), [Disarming Block](/Feats.aspx?ID=1896), [Drive Back](/Feats.aspx?ID=3617), [Nimble Shield Hand](/Feats.aspx?ID=1897), [Shield Salvation](/Feats.aspx?ID=1899)", "name": "Bastion Dedication", "pfs": "Standard", "prerequisite": "Shield Block", "prerequisite_markdown": "[Shield Block](/Feats.aspx?ID=839)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0\n\n**Prerequisites**\r\n[Shield Block](/Feats.aspx?ID=839)\n\n\r\n\r\n---\r\n\r\n\r\nYou are particularly skilled at using a shield in combat.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0", "speed": {}, "summary": "You are particularly skilled at using a shield in combat.", "summary_markdown": "You are particularly skilled at using a shield in combat.", "text": " Bastion Dedication Source Advanced Player's Guide pg. 159 2.0 Archetype Bastion Prerequisites Shield Block --- You are particularly skilled at using a shield in combat. You gain the Reactive Shield fighter feat. This fulfills any prerequisite requiring Reactive Shield as normal. Special You can't select another dedication feat until you have gained two other feats from the bastion archetype. Bastion Dedication leads to... Destructive Block, Disarming Block, Drive Back, Nimble Shield Hand, Shield Salvation", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1895", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Bastion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disarming Block" ], "feat_markdown": "Disarming Block", "id": "feat-1896", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Disarming Block](/Feats.aspx?ID=1896) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0\n\n**Archetype** [Bastion](/Archetypes.aspx?ID=49)\n\n**Prerequisites**\r\n[Bastion Dedication](/Feats.aspx?ID=1895); Trained in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nYou [Shield Block](/Feats.aspx?ID=839) a melee Strike made with a held weapon.\n\n\r\n\r\n---\r\n\r\nYou attempt to [Disarm](/Actions.aspx?ID=41) the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.", "name": "Disarming Block", "pfs": "Standard", "prerequisite": "Bastion Dedication; Trained in Athletics", "prerequisite_markdown": "[Bastion Dedication](/Feats.aspx?ID=1895); Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0\n\n**Prerequisites**\r\n[Bastion Dedication](/Feats.aspx?ID=1895); Trained in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nYou [Shield Block](/Feats.aspx?ID=839) a melee Strike made with a held weapon.\n\n\r\n\r\n---\r\n\r\n\r\nYou attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0", "speed": {}, "summary": "You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with.", "summary_markdown": "You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with.", "text": " Disarming Block Free Action Source Advanced Player's Guide pg. 159 2.0 Archetype Bastion Prerequisites Bastion Dedication; Trained in Athletics Trigger You Shield Block a melee Strike made with a held weapon. --- You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You Shield Block a melee Strike made with a held weapon.", "trigger_markdown": "You [Shield Block](/Feats.aspx?ID=839) a melee Strike made with a held weapon.", "type": "Feat", "url": "/Feats.aspx?ID=1896", "weakness": {} }, { "archetype": [ "Bastion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nimble Shield Hand" ], "feat_markdown": "Nimble Shield Hand", "id": "feat-1897", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Nimble Shield Hand](/Feats.aspx?ID=1897) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0\n\n**Archetype** [Bastion](/Archetypes.aspx?ID=49)\n\n**Prerequisites**\r\n[Bastion Dedication](/Feats.aspx?ID=1895)\n\n\r\n\r\n---\r\n\r\nYou are so used to wielding a shield that you can do so even while using the hand that's holding it for other purposes. The hand you use to wield a shield counts as a free hand for the purposes of the Interact action. You can also hold another object in this hand (but you still can't use it to wield a weapon). This benefit doesn't apply to [tower shields](/Shields.aspx?ID=4), which are still too cumbersome.", "name": "Nimble Shield Hand", "pfs": "Standard", "prerequisite": "Bastion Dedication", "prerequisite_markdown": "[Bastion Dedication](/Feats.aspx?ID=1895)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0\n\n**Prerequisites**\r\n[Bastion Dedication](/Feats.aspx?ID=1895)\n\n\r\n\r\n---\r\n\r\n\r\nYou are so used to wielding a shield that you can do so even while using the hand that's holding it for other purposes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0", "speed": {}, "summary": "You are so used to wielding a shield that you can do so even while using the hand that's holding it for other purposes.", "summary_markdown": "You are so used to wielding a shield that you can do so even while using the hand that's holding it for other purposes.", "text": " Nimble Shield Hand Source Advanced Player's Guide pg. 159 2.0 Archetype Bastion Prerequisites Bastion Dedication --- You are so used to wielding a shield that you can do so even while using the hand that's holding it for other purposes. The hand you use to wield a shield counts as a free hand for the purposes of the Interact action. You can also hold another object in this hand (but you still can't use it to wield a weapon). This benefit doesn't apply to tower shields, which are still too cumbersome.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1897", "weakness": {} }, { "archetype": [ "Bastion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Destructive Block" ], "feat_markdown": "Destructive Block", "id": "feat-1898", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Destructive Block](/Feats.aspx?ID=1898) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0\n\n**Archetype** [Bastion](/Archetypes.aspx?ID=49)\n\n**Prerequisites**\r\n[Bastion Dedication](/Feats.aspx?ID=1895)\n\n\r\n\r\n---\r\n\r\nYou can protect yourself more effectively, at the expense of your shield. When you [Shield Block](/Feats.aspx?ID=839), you can reduce the damage to yourself by double the shield's Hardness, but if you do, the shield takes double the normal amount of damage it would have taken (before applying its Hardness). You can't use Destructive Block if your shield can't be broken or destroyed, such as if you're using an [_indestructible shield_](/Equipment.aspx?ID=322).", "name": "Destructive Block", "pfs": "Standard", "prerequisite": "Bastion Dedication", "prerequisite_markdown": "[Bastion Dedication](/Feats.aspx?ID=1895)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0\n\n**Prerequisites**\r\n[Bastion Dedication](/Feats.aspx?ID=1895)\n\n\r\n\r\n---\r\n\r\n\r\nYou can protect yourself more effectively, at the expense of your shield.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0", "speed": {}, "summary": "You can protect yourself more effectively, at the expense of your shield.", "summary_markdown": "You can protect yourself more effectively, at the expense of your shield.", "text": " Destructive Block Source Advanced Player's Guide pg. 159 2.0 Archetype Bastion Prerequisites Bastion Dedication --- You can protect yourself more effectively, at the expense of your shield. When you Shield Block, you can reduce the damage to yourself by double the shield's Hardness, but if you do, the shield takes double the normal amount of damage it would have taken (before applying its Hardness). You can't use Destructive Block if your shield can't be broken or destroyed, such as if you're using an indestructible shield .", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1898", "weakness": {} }, { "archetype": [ "Bastion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shield Salvation" ], "feat_markdown": "Shield Salvation", "id": "feat-1899", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Salvation](/Feats.aspx?ID=1899) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0\n\n**Archetype** [Bastion](/Archetypes.aspx?ID=49)\n\n**Prerequisites**\r\n[Bastion Dedication](/Feats.aspx?ID=1895)\n\n\r\n\r\n---\r\n\r\nYou can save your shield from total destruction, even after a devastating attack. If a shield would be destroyed due to damage taken during your [Shield Block](/Feats.aspx?ID=839), the shield remains intact at 1 Hit Point instead. Its construction is weakened until you take the time to repair it, preventing you from using Shield Salvation to save the same shield until your next preparations.", "name": "Shield Salvation", "pfs": "Standard", "prerequisite": "Bastion Dedication", "prerequisite_markdown": "[Bastion Dedication](/Feats.aspx?ID=1895)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0\n\n**Prerequisites**\r\n[Bastion Dedication](/Feats.aspx?ID=1895)\n\n\r\n\r\n---\r\n\r\n\r\nYou can save your shield from total destruction, even after a devastating attack.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 159 2.0", "speed": {}, "summary": "You can save your shield from total destruction, even after a devastating attack.", "summary_markdown": "You can save your shield from total destruction, even after a devastating attack.", "text": " Shield Salvation Source Advanced Player's Guide pg. 159 2.0 Archetype Bastion Prerequisites Bastion Dedication --- You can save your shield from total destruction, even after a devastating attack. If a shield would be destroyed due to damage taken during your Shield Block, the shield remains intact at 1 Hit Point instead. Its construction is weakened until you take the time to repair it, preventing you from using Shield Salvation to save the same shield until your next preparations.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1899", "weakness": {} }, { "archetype": [ "Beastmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Beastmaster Dedication" ], "feat_markdown": "Beastmaster Dedication", "id": "feat-1900", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Archetype** [Beastmaster](/Archetypes.aspx?ID=50)\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou gain the service of a [young animal companion](/Rules.aspx?ID=151) that travels with you and obeys your commands. The rules for animal companions appear [here](/animal-companions). Contrary to the usual rules for animal companions, this feat can grant you a second animal companion. If you ever have more than one animal companion, you gain the Call Companion action. See the Beastmaster Animal Companions sidebar for details on this action.\n\n Certain beastmaster feats give you primal focus spells. The rules for focus spells appear [here](/Rules.aspx?ID=276). When you gain your first beastmaster focus spell, you become trained in primal spell attack rolls and spell DCs, and your spellcasting ability for these spells is Charisma. Feats that grant beastmaster focus spells tell you to increase the number of Focus Points in your pool, but if you don't already have a focus pool, you instead get a focus pool with 1 Focus Point. You can [Refocus](/Actions.aspx?ID=71) by grooming, feeding, playing with, or otherwise tending to an animal companion.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the beastmaster archetype.\n\nBeastmaster Dedication leads to...\r\n[Additional Companion](/Feats.aspx?ID=1901), [Beastmaster Bond](/Feats.aspx?ID=1906), [Beastmaster's Call](/Feats.aspx?ID=1907), [Beastmaster's Trance](/Feats.aspx?ID=1904), [Heal Animal](/Feats.aspx?ID=1902), [Mature Beastmaster Companion](/Feats.aspx?ID=1903)", "name": "Beastmaster Dedication", "pfs": "Standard", "prerequisite": "Trained in Nature", "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the service of a young animal companion that travels with you and obeys your commands.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0", "speed": {}, "summary": "You gain the service of a young animal companion that travels with you and obeys your commands.", "summary_markdown": "You gain the service of a young animal companion that travels with you and obeys your commands.", "text": " Beastmaster Dedication Source Advanced Player's Guide pg. 160 2.0 Archetype Beastmaster Prerequisites Trained in Nature --- You gain the service of a young animal companion that travels with you and obeys your commands. The rules for animal companions appear here. Contrary to the usual rules for animal companions, this feat can grant you a second animal companion. If you ever have more than one animal companion, you gain the Call Companion action. See the Beastmaster Animal Companions sidebar for details on this action. Certain beastmaster feats give you primal focus spells. The rules for focus spells appear here. When you gain your first beastmaster focus spell, you become trained in primal spell attack rolls and spell DCs, and your spellcasting ability for these spells is Charisma. Feats that grant beastmaster focus spells tell you to increase the number of Focus Points in your pool, but if you don't already have a focus pool, you instead get a focus pool with 1 Focus Point. You can Refocus by grooming, feeding, playing with, or otherwise tending to an animal companion. Special You can't select another dedication feat until you have gained two other feats from the beastmaster archetype. Beastmaster Dedication leads to... Additional Companion, Beastmaster Bond, Beastmaster's Call, Beastmaster's Trance, Heal Animal, Mature Beastmaster Companion", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1900", "weakness": {} }, { "archetype": [ "Beastmaster", "Undead Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Additional Companion" ], "feat_markdown": "Additional Companion", "id": "feat-1901", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Additional Companion](/Feats.aspx?ID=1901) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Archetypes** [Beastmaster](/Archetypes.aspx?ID=50), [Undead Master](/Archetypes.aspx?ID=176) (Level 4)\n\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900)\n\n\r\n\r\n---\r\n\r\nAnother animal joins you in your travels. It is a young animal companion that has the [minion](/Traits.aspx?ID=109) trait. See [Beastmaster Animal Companions](/Archetypes.aspx?ID=50) for rules on how having multiple animal companions works.\n\n**Special** You can select this feat more than once, gaining an additional animal companion each time, to a maximum of four total companions (including the one you gained from Beastmaster Dedication and possibly one you gained from sources other than the beastmaster archetype).", "name": "Additional Companion", "pfs": "Standard", "prerequisite": "Beastmaster Dedication", "prerequisite_markdown": "[Beastmaster Dedication](/Feats.aspx?ID=1900)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900)\n\n\r\n\r\n---\r\n\r\n\r\nAnother animal joins you in your travels.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0", "speed": {}, "summary": "Another animal joins you in your travels.", "summary_markdown": "Another animal joins you in your travels.", "text": " Additional Companion Source Advanced Player's Guide pg. 160 2.0 Archetypes Beastmaster, Undead Master (Level 4) Prerequisites Beastmaster Dedication --- Another animal joins you in your travels. It is a young animal companion that has the minion trait. See Beastmaster Animal Companions for rules on how having multiple animal companions works. Special You can select this feat more than once, gaining an additional animal companion each time, to a maximum of four total companions (including the one you gained from Beastmaster Dedication and possibly one you gained from sources other than the beastmaster archetype).", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1901", "weakness": {} }, { "archetype": [ "Beastmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Heal Animal" ], "feat_markdown": "Heal Animal", "id": "feat-1902", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Heal Animal](/Feats.aspx?ID=1902) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Archetype** [Beastmaster](/Archetypes.aspx?ID=50)\n\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900)\n\n\r\n\r\n---\r\n\r\nYou can heal your animal companion's wounds. You can cast [_heal animal_](/Spells.aspx?ID=474) as a beastmaster focus spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Heal Animal", "pfs": "Standard", "prerequisite": "Beastmaster Dedication", "prerequisite_markdown": "[Beastmaster Dedication](/Feats.aspx?ID=1900)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900)\n\n\r\n\r\n---\r\n\r\n\r\nYou can heal your animal companion's wounds.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0", "speed": {}, "summary": "You can heal your animal companion's wounds.", "summary_markdown": "You can heal your animal companion's wounds.", "text": " Heal Animal Source Advanced Player's Guide pg. 160 2.0 Archetype Beastmaster Prerequisites Beastmaster Dedication --- You can heal your animal companion's wounds. You can cast heal animal as a beastmaster focus spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1902", "weakness": {} }, { "archetype": [ "Beastmaster", "Undead Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mature Beastmaster Companion" ], "feat_markdown": "Mature Beastmaster Companion", "id": "feat-1903", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Mature Beastmaster Companion](/Feats.aspx?ID=1903) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Archetypes** [Beastmaster](/Archetypes.aspx?ID=50), [Undead Master](/Archetypes.aspx?ID=176) (Level 4)\n\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900)\n\n\r\n\r\n---\r\n\r\nAll of your animal companions grow up, becoming [mature animal companions](/Rules.aspx?ID=155) and gaining additional capabilities. During an encounter, even if you don't use the [Command an Animal](/Actions.aspx?ID=58) action, your animal companion can still use 1 action on your turn to either Stride or Strike.\n\nMature Beastmaster Companion leads to...\r\n[Incredible Beastmaster Companion](/Feats.aspx?ID=1905), [Lead the Pack](/Feats.aspx?ID=1909)", "name": "Mature Beastmaster Companion", "pfs": "Standard", "prerequisite": "Beastmaster Dedication", "prerequisite_markdown": "[Beastmaster Dedication](/Feats.aspx?ID=1900)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900)\n\n\r\n\r\n---\r\n\r\n\r\nAll of your animal companions grow up, becoming mature animal companions and gaining additional capabilities.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0", "speed": {}, "summary": "All of your animal companions grow up, becoming mature animal companions and gaining additional capabilities.", "summary_markdown": "All of your animal companions grow up, becoming mature animal companions and gaining additional capabilities.", "text": " Mature Beastmaster Companion Source Advanced Player's Guide pg. 160 2.0 Archetypes Beastmaster, Undead Master (Level 4) Prerequisites Beastmaster Dedication --- All of your animal companions grow up, becoming mature animal companions and gaining additional capabilities. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action on your turn to either Stride or Strike. Mature Beastmaster Companion leads to... Incredible Beastmaster Companion, Lead the Pack", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1903", "weakness": {} }, { "archetype": [ "Beastmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Beastmaster's Trance" ], "feat_markdown": "Beastmaster's Trance", "id": "feat-1904", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Beastmaster's Trance](/Feats.aspx?ID=1904) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Archetype** [Beastmaster](/Archetypes.aspx?ID=50)\n\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900)\n\n\r\n\r\n---\r\n\r\nYou can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses. You gain the focus spell [_beastmaster trance_](/Spells.aspx?ID=661). Increase the number of Focus Points in your focus pool by 1.", "name": "Beastmaster's Trance", "pfs": "Standard", "prerequisite": "Beastmaster Dedication", "prerequisite_markdown": "[Beastmaster Dedication](/Feats.aspx?ID=1900)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900)\n\n\r\n\r\n---\r\n\r\n\r\nYou can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0", "speed": {}, "summary": "You can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses.", "summary_markdown": "You can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses.", "text": " Beastmaster's Trance Source Advanced Player's Guide pg. 160 2.0 Archetype Beastmaster Prerequisites Beastmaster Dedication --- You can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses. You gain the focus spell beastmaster trance . Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1904", "weakness": {} }, { "archetype": [ "Beastmaster", "Undead Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Beastmaster Companion" ], "feat_markdown": "Incredible Beastmaster Companion", "id": "feat-1905", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Beastmaster Companion](/Feats.aspx?ID=1905) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Archetypes** [Beastmaster](/Archetypes.aspx?ID=50), [Undead Master](/Archetypes.aspx?ID=176) (Level 8)\n\n**Prerequisites**\r\n[Mature Beastmaster Companion](/Feats.aspx?ID=1903)\n\n\r\n\r\n---\r\n\r\nYour mature animal companions continue to grow and develop. They each become [nimble](/AnimalCompanions.aspx?ID=2&Advanced=true) or [savage](/AnimalCompanions.aspx?ID=1&Advanced=true) animal companions (your choice, choose for each companion, including those that become mature after you take this feat), gaining additional capabilities determined by the type of companion.\n\nIncredible Beastmaster Companion leads to...\r\n[Specialized Beastmaster Companion](/Feats.aspx?ID=1908)", "name": "Incredible Beastmaster Companion", "pfs": "Standard", "prerequisite": "Mature Beastmaster Companion", "prerequisite_markdown": "[Mature Beastmaster Companion](/Feats.aspx?ID=1903)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Prerequisites**\r\n[Mature Beastmaster Companion](/Feats.aspx?ID=1903)\n\n\r\n\r\n---\r\n\r\n\r\nYour mature animal companions continue to grow and develop.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0", "speed": {}, "summary": "Your mature animal companions continue to grow and develop.", "summary_markdown": "Your mature animal companions continue to grow and develop.", "text": " Incredible Beastmaster Companion Source Advanced Player's Guide pg. 160 2.0 Archetypes Beastmaster, Undead Master (Level 8) Prerequisites Mature Beastmaster Companion --- Your mature animal companions continue to grow and develop. They each become nimble or savage animal companions (your choice, choose for each companion, including those that become mature after you take this feat), gaining additional capabilities determined by the type of companion. Incredible Beastmaster Companion leads to... Specialized Beastmaster Companion", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1905", "weakness": {} }, { "archetype": [ "Beastmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Beastmaster Bond" ], "feat_markdown": "Beastmaster Bond", "id": "feat-1906", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Beastmaster Bond](/Feats.aspx?ID=1906) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Archetype** [Beastmaster](/Archetypes.aspx?ID=50)\n\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900)\n\n\r\n\r\n---\r\n\r\nYou can communicate telepathically with your animal companions within 100 feet. If you're legendary in [Nature](/Skills.aspx?ID=10), you can communicate telepathically with your animal companions anywhere on the planet.", "name": "Beastmaster Bond", "pfs": "Standard", "prerequisite": "Beastmaster Dedication", "prerequisite_markdown": "[Beastmaster Dedication](/Feats.aspx?ID=1900)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0\n\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900)\n\n\r\n\r\n---\r\n\r\n\r\nYou can communicate telepathically with your animal companions within 100 feet.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 160" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 160 2.0", "speed": {}, "summary": "You can communicate telepathically with your animal companions within 100 feet.", "summary_markdown": "You can communicate telepathically with your animal companions within 100 feet.", "text": " Beastmaster Bond Source Advanced Player's Guide pg. 160 2.0 Archetype Beastmaster Prerequisites Beastmaster Dedication --- You can communicate telepathically with your animal companions within 100 feet. If you're legendary in Nature, you can communicate telepathically with your animal companions anywhere on the planet.", "trait": [ "Archetype", "Divination", "Mental", "Primal" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Archetype", "Divination", "Mental", "Primal" ], "type": "Feat", "url": "/Feats.aspx?ID=1906", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Beastmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Beastmaster's Call" ], "feat_markdown": "Beastmaster's Call", "frequency": "once per turn", "id": "feat-1907", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Beastmaster's Call](/Feats.aspx?ID=1907) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 2.0\n\n**Archetype** [Beastmaster](/Archetypes.aspx?ID=50)\n\n**Frequency**\r\nonce per turn\r\n\r\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900); Call Companion\n\n\r\n\r\n---\r\n\r\nYou quickly call in a primal projection of a non-active companion to provide the companion's support benefit. The projection arrives in an unoccupied square of your choice within 30 feet of you, grants you its support benefit, and then disappears on your next turn. The projection has the same AC and saving throw modifiers as the real companion, and if it would take any damage before your next turn, it disappears and the support benefit ends immediately.", "name": "Beastmaster's Call", "pfs": "Standard", "prerequisite": "Beastmaster Dedication; Call Companion", "prerequisite_markdown": "[Beastmaster Dedication](/Feats.aspx?ID=1900); Call Companion", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 2.0\r\n\r\n**Frequency**\r\nonce per turn\r\n\r\n**Prerequisites**\r\n[Beastmaster Dedication](/Feats.aspx?ID=1900); Call Companion\n\n\r\n\r\n---\r\n\r\n\r\nYou quickly call in a primal projection of a non-active companion to provide the companion's support benefit.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 2.0", "speed": {}, "summary": "You quickly call in a primal projection of a non-active companion to provide the companion's support benefit.", "summary_markdown": "You quickly call in a primal projection of a non-active companion to provide the companion's support benefit.", "text": " Beastmaster's Call Single Action Source Advanced Player's Guide pg. 161 2.0 Archetype Beastmaster Frequency once per turn Prerequisites Beastmaster Dedication; Call Companion --- You quickly call in a primal projection of a non-active companion to provide the companion's support benefit. The projection arrives in an unoccupied square of your choice within 30 feet of you, grants you its support benefit, and then disappears on your next turn. The projection has the same AC and saving throw modifiers as the real companion, and if it would take any damage before your next turn, it disappears and the support benefit ends immediately.", "trait": [ "Archetype", "Auditory", "Concentrate", "Conjuration", "Primal" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Conjuration](/Traits.aspx?ID=33), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Archetype", "Auditory", "Concentrate", "Conjuration", "Primal" ], "type": "Feat", "url": "/Feats.aspx?ID=1907", "weakness": {} }, { "archetype": [ "Beastmaster", "Undead Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Specialized Beastmaster Companion" ], "feat_markdown": "Specialized Beastmaster Companion", "id": "feat-1908", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Specialized Beastmaster Companion](/Feats.aspx?ID=1908) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 2.0\n\n**Archetypes** [Beastmaster](/Archetypes.aspx?ID=50), [Undead Master](/Archetypes.aspx?ID=176) (Level 14)\n\n**Prerequisites**\r\n[Incredible Beastmaster Companion](/Feats.aspx?ID=1905)\n\n\r\n\r\n---\r\n\r\nYour nimble and savage animal companions become cunning enough to become specialized. Each companion gains one [specialization](/companions/animal-companions/specializations) of your choice (choose separately).\n\n**Special** You can select this feat more than once. Each time, add a different specialization to your nimble and savage companions. Your nimble and savage companions can have up to three specializations each.", "name": "Specialized Beastmaster Companion", "pfs": "Standard", "prerequisite": "Incredible Beastmaster Companion", "prerequisite_markdown": "[Incredible Beastmaster Companion](/Feats.aspx?ID=1905)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 2.0\n\n**Prerequisites**\r\n[Incredible Beastmaster Companion](/Feats.aspx?ID=1905)\n\n\r\n\r\n---\r\n\r\n\r\nYour nimble and savage animal companions become cunning enough to become specialized.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 2.0", "speed": {}, "summary": "Your nimble and savage animal companions become cunning enough to become specialized.", "summary_markdown": "Your nimble and savage animal companions become cunning enough to become specialized.", "text": " Specialized Beastmaster Companion Source Advanced Player's Guide pg. 161 2.0 Archetypes Beastmaster, Undead Master (Level 14) Prerequisites Incredible Beastmaster Companion --- Your nimble and savage animal companions become cunning enough to become specialized. Each companion gains one specialization of your choice (choose separately). Special You can select this feat more than once. Each time, add a different specialization to your nimble and savage companions. Your nimble and savage companions can have up to three specializations each.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1908", "weakness": {} }, { "archetype": [ "Beastmaster", "Undead Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lead the Pack" ], "feat_markdown": "Lead the Pack", "id": "feat-1909", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Lead the Pack](/Feats.aspx?ID=1909) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 2.0\n\n**Archetypes** [Beastmaster](/Archetypes.aspx?ID=50), [Undead Master](/Archetypes.aspx?ID=176) (Level 16)\n\n**Prerequisites**\r\n[Mature Beastmaster Companion](/Feats.aspx?ID=1903); you have multiple animal companions\n\n\r\n\r\n---\r\n\r\nYou can have up to two animal companions active at once. However, when you do, it's slightly more difficult to [Command](/Actions.aspx?ID=58) them. If you don't Command either of your companions, one of the two (your choice) can still use 1 action on your turn to Stride or Strike, as per [Mature Beastmaster Companion](/Feats.aspx?ID=1903), but not both. When you Command an Animal, either choose one of the companions to take 2 actions, as normal, or else both companions can take 1 action to Stride or Strike. Either way, you can't Command an Animal to make either companion act again until your next turn.", "name": "Lead the Pack", "pfs": "Standard", "prerequisite": "Mature Beastmaster Companion; you have multiple animal companions", "prerequisite_markdown": "[Mature Beastmaster Companion](/Feats.aspx?ID=1903); you have multiple animal companions", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 2.0\n\n**Prerequisites**\r\n[Mature Beastmaster Companion](/Feats.aspx?ID=1903); you have multiple animal companions\n\n\r\n\r\n---\r\n\r\n\r\nYou can have up to two animal companions active at once.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 161" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 161 2.0", "speed": {}, "summary": "You can have up to two animal companions active at once.", "summary_markdown": "You can have up to two animal companions active at once.", "text": " Lead the Pack Source Advanced Player's Guide pg. 161 2.0 Archetypes Beastmaster, Undead Master (Level 16) Prerequisites Mature Beastmaster Companion; you have multiple animal companions --- You can have up to two animal companions active at once. However, when you do, it's slightly more difficult to Command them. If you don't Command either of your companions, one of the two (your choice) can still use 1 action on your turn to Stride or Strike, as per Mature Beastmaster Companion, but not both. When you Command an Animal, either choose one of the companions to take 2 actions, as normal, or else both companions can take 1 action to Stride or Strike. Either way, you can't Command an Animal to make either companion act again until your next turn.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1909", "weakness": {} }, { "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blessed One Dedication" ], "feat_markdown": "Blessed One Dedication", "id": "feat-1910", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Blessed One Dedication](/Feats.aspx?ID=1910) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51)\n\n\r\n\r\n---\r\n\r\nYou are touched by a deity and gifted with the ability to alleviate the suffering of others. You gain the [_lay on hands_](/Spells.aspx?ID=395) devotion spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the [Refocus](/Actions.aspx?ID=71) activity. You can Refocus by meditating, whether you reflect on the deity granting the blessing or not, allowing your blessing to refill your focus pool. Your devotion spells from the blessed one archetype are divine spells.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the blessed one archetype.\n\nBlessed One Dedication leads to...\r\n[Blessed Denial](/Feats.aspx?ID=1913), [Blessed Sacrifice](/Feats.aspx?ID=1911), [Blessed Spell](/Feats.aspx?ID=1912)", "name": "Blessed One Dedication", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are touched by a deity and gifted with the ability to alleviate the suffering of others.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0", "speed": {}, "summary": "You are touched by a deity and gifted with the ability to alleviate the suffering of others.", "summary_markdown": "You are touched by a deity and gifted with the ability to alleviate the suffering of others.", "text": " Blessed One Dedication Source Advanced Player's Guide pg. 162 2.0 Archetype Blessed One --- You are touched by a deity and gifted with the ability to alleviate the suffering of others. You gain the lay on hands devotion spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity. You can Refocus by meditating, whether you reflect on the deity granting the blessing or not, allowing your blessing to refill your focus pool. Your devotion spells from the blessed one archetype are divine spells. Special You can't select another dedication feat until you have gained two other feats from the blessed one archetype. Blessed One Dedication leads to... Blessed Denial, Blessed Sacrifice, Blessed Spell", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1910", "weakness": {} }, { "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blessed Sacrifice" ], "feat_markdown": "Blessed Sacrifice", "id": "feat-1911", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Blessed Sacrifice](/Feats.aspx?ID=1911) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51)\n\n**Prerequisites**\r\n[Blessed One Dedication](/Feats.aspx?ID=1910)\n\n\r\n\r\n---\r\n\r\nYou gain the [_protector's sacrifice_](/Spells.aspx?ID=441) domain spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Blessed Sacrifice", "pfs": "Standard", "prerequisite": "Blessed One Dedication", "prerequisite_markdown": "[Blessed One Dedication](/Feats.aspx?ID=1910)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0\n\n**Prerequisites**\r\n[Blessed One Dedication](/Feats.aspx?ID=1910)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the _protector's sacrifice_ domain spell as a devotion spell.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0", "speed": {}, "summary": "You gain the protector's sacrifice domain spell as a devotion spell.", "summary_markdown": "You gain the _protector's sacrifice_ domain spell as a devotion spell.", "text": " Blessed Sacrifice Source Advanced Player's Guide pg. 162 2.0 Archetype Blessed One Prerequisites Blessed One Dedication --- You gain the protector's sacrifice domain spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1911", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blessed Spell" ], "feat_markdown": "Blessed Spell", "frequency": "once per 10 minutes", "id": "feat-1912", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Blessed Spell](/Feats.aspx?ID=1912) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Blessed One Dedication](/Feats.aspx?ID=1910); ability to cast spells from spell slots; [Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\nWhen you focus your magic on an ally, you can remove harmful conditions. If your next action is to Cast a Spell from a spell slot, and that spell targets only a single ally, you can also attempt to remove a harmful condition from that ally. The condition must be one that could be removed by your [Mercy](/Feats.aspx?ID=225) feat, including those granted by later feats such as [Greater Mercy](/Feats.aspx?ID=232). Attempt a [counteract](/Rules.aspx?ID=371) check based on the spell's DC and level. This effect is in addition to the normal effects of your spell.", "name": "Blessed Spell", "pfs": "Standard", "prerequisite": "Blessed One Dedication; ability to cast spells from spell slots; Mercy", "prerequisite_markdown": "[Blessed One Dedication](/Feats.aspx?ID=1910); ability to cast spells from spell slots; [Mercy](/Feats.aspx?ID=225)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Blessed One Dedication](/Feats.aspx?ID=1910); ability to cast spells from spell slots; [Mercy](/Feats.aspx?ID=225)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you focus your magic on an ally, you can remove harmful conditions.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0", "speed": {}, "summary": "When you focus your magic on an ally, you can remove harmful conditions.", "summary_markdown": "When you focus your magic on an ally, you can remove harmful conditions.", "text": " Blessed Spell Single Action Source Advanced Player's Guide pg. 162 2.0 Archetype Blessed One Frequency once per 10 minutes Prerequisites Blessed One Dedication; ability to cast spells from spell slots; Mercy --- When you focus your magic on an ally, you can remove harmful conditions. If your next action is to Cast a Spell from a spell slot, and that spell targets only a single ally, you can also attempt to remove a harmful condition from that ally. The condition must be one that could be removed by your Mercy feat, including those granted by later feats such as Greater Mercy. Attempt a counteract check based on the spell's DC and level. This effect is in addition to the normal effects of your spell.", "trait": [ "Archetype", "Concentrate", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1912", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Blessed One" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blessed Denial" ], "feat_markdown": "Blessed Denial", "id": "feat-1913", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Blessed Denial](/Feats.aspx?ID=1913) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0\n\n**Archetype** [Blessed One](/Archetypes.aspx?ID=51)\n\n**Prerequisites**\r\n[Blessed One Dedication](/Feats.aspx?ID=1910)\n\n**Trigger**\r\nAn ally within 30 feet would become [frightened](/Conditions.aspx?ID=19), [drained](/Conditions.aspx?ID=10), [enfeebled](/Conditions.aspx?ID=13), [sickened](/Conditions.aspx?ID=34), or [stupefied](/Conditions.aspx?ID=37).\n\n\r\n\r\n---\r\n\r\nYou exude peace and protection, lessening a harmful condition as it falls upon an ally. Reduce the value of the condition your ally would take by 1 (to a minimum of 0). If the ally takes more than one condition at the same time, choose one to reduce.", "name": "Blessed Denial", "pfs": "Standard", "prerequisite": "Blessed One Dedication", "prerequisite_markdown": "[Blessed One Dedication](/Feats.aspx?ID=1910)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0\n\n**Prerequisites**\r\n[Blessed One Dedication](/Feats.aspx?ID=1910)\n\n**Trigger**\r\nAn ally within 30 feet would become [frightened](/Conditions.aspx?ID=19), [drained](/Conditions.aspx?ID=10), [enfeebled](/Conditions.aspx?ID=13), [sickened](/Conditions.aspx?ID=34), or [stupefied](/Conditions.aspx?ID=37).\n\n\r\n\r\n---\r\n\r\n\r\nYou exude peace and protection, lessening a harmful condition as it falls upon an ally.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 162" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 162 2.0", "speed": {}, "summary": "You exude peace and protection, lessening a harmful condition as it falls upon an ally.", "summary_markdown": "You exude peace and protection, lessening a harmful condition as it falls upon an ally.", "text": " Blessed Denial Reaction Source Advanced Player's Guide pg. 162 2.0 Archetype Blessed One Prerequisites Blessed One Dedication Trigger An ally within 30 feet would become frightened, drained, enfeebled, sickened, or stupefied. --- You exude peace and protection, lessening a harmful condition as it falls upon an ally. Reduce the value of the condition your ally would take by 1 (to a minimum of 0). If the ally takes more than one condition at the same time, choose one to reduce.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An ally within 30 feet would become frightened , drained , enfeebled , sickened , or stupefied .", "trigger_markdown": "An ally within 30 feet would become [frightened](/Conditions.aspx?ID=19), [drained](/Conditions.aspx?ID=10), [enfeebled](/Conditions.aspx?ID=13), [sickened](/Conditions.aspx?ID=34), or [stupefied](/Conditions.aspx?ID=37).", "type": "Feat", "url": "/Feats.aspx?ID=1913", "weakness": {} }, { "archetype": [ "Bounty Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bounty Hunter Dedication" ], "feat_markdown": "Bounty Hunter Dedication", "id": "feat-1914", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bounty Hunter Dedication](/Feats.aspx?ID=1914) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0\n\n**Archetype** [Bounty Hunter](/Archetypes.aspx?ID=52)\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nWhen focused on finding your quarry, you're relentless. You gain the [Hunt Prey](/Actions.aspx?ID=10) action. You can use Hunt Prey to designate only a creature that you've seen, heard about, or learned about through some other means, such as a bounty board or wanted poster. In addition to the other benefits of Hunt Prey, you gain a +2 circumstance bonus to checks to [Gather Information](/Actions.aspx?ID=49) regarding your prey.\n\n If you already have Hunt Prey, you become an expert in [Survival](/Skills.aspx?ID=16) and gain the circumstance bonus to Gather Information about your prey; you can still designate a creature you're tracking during exploration, in addition to the conditions above.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the bounty hunter archetype.\n\nBounty Hunter Dedication leads to...\r\n[Keep Pace](/Feats.aspx?ID=1917), [Opportunistic Grapple](/Feats.aspx?ID=1918), [Posse](/Feats.aspx?ID=1916), [Tools of the Trade](/Feats.aspx?ID=1915)", "name": "Bounty Hunter Dedication", "pfs": "Standard", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nWhen focused on finding your quarry, you're relentless.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0", "speed": {}, "summary": "When focused on finding your quarry, you're relentless.", "summary_markdown": "When focused on finding your quarry, you're relentless.", "text": " Bounty Hunter Dedication Source Advanced Player's Guide pg. 163 2.0 Archetype Bounty Hunter Prerequisites Trained in Survival --- When focused on finding your quarry, you're relentless. You gain the Hunt Prey action. You can use Hunt Prey to designate only a creature that you've seen, heard about, or learned about through some other means, such as a bounty board or wanted poster. In addition to the other benefits of Hunt Prey, you gain a +2 circumstance bonus to checks to Gather Information regarding your prey. If you already have Hunt Prey, you become an expert in Survival and gain the circumstance bonus to Gather Information about your prey; you can still designate a creature you're tracking during exploration, in addition to the conditions above. Special You can't select another dedication feat until you have gained two other feats from the bounty hunter archetype. Bounty Hunter Dedication leads to... Keep Pace, Opportunistic Grapple, Posse, Tools of the Trade", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1914", "weakness": {} }, { "archetype": [ "Bounty Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tools of the Trade" ], "feat_markdown": "Tools of the Trade", "id": "feat-1915", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Tools of the Trade](/Feats.aspx?ID=1915) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0\n\n**Archetype** [Bounty Hunter](/Archetypes.aspx?ID=52)\n\n**Prerequisites**\r\n[Bounty Hunter Dedication](/Feats.aspx?ID=1914)\n\n\r\n\r\n---\r\n\r\nYou're well-versed in weapons that allow you to bring bounties in alive. You are trained with the following weapons: [bola](/Weapons.aspx?ID=123), [sap](/Weapons.aspx?ID=37), and [whip](/Weapons.aspx?ID=48). You gain access to bolas. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed.\n\n In addition, you take no penalty when making a nonlethal attack with a weapon without the [nonlethal](/Traits.aspx?ID=188) trait.", "name": "Tools of the Trade", "pfs": "Standard", "prerequisite": "Bounty Hunter Dedication", "prerequisite_markdown": "[Bounty Hunter Dedication](/Feats.aspx?ID=1914)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0\n\n**Prerequisites**\r\n[Bounty Hunter Dedication](/Feats.aspx?ID=1914)\n\n\r\n\r\n---\r\n\r\n\r\nYou're well-versed in weapons that allow you to bring bounties in alive.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0", "speed": {}, "summary": "You're well-versed in weapons that allow you to bring bounties in alive.", "summary_markdown": "You're well-versed in weapons that allow you to bring bounties in alive.", "text": " Tools of the Trade Source Advanced Player's Guide pg. 163 2.0 Archetype Bounty Hunter Prerequisites Bounty Hunter Dedication --- You're well-versed in weapons that allow you to bring bounties in alive. You are trained with the following weapons: bola, sap, and whip. You gain access to bolas. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed. In addition, you take no penalty when making a nonlethal attack with a weapon without the nonlethal trait.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1915", "weakness": {} }, { "archetype": [ "Bounty Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Posse" ], "feat_markdown": "Posse", "id": "feat-1916", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Posse](/Feats.aspx?ID=1916) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0\n\n**Archetype** [Bounty Hunter](/Archetypes.aspx?ID=52)\n\n**Prerequisites**\r\n[Bounty Hunter Dedication](/Feats.aspx?ID=1914)\n\n**Requirements**\r\nYou have designated prey with Hunt Prey.\r\n\r\n\r\n\r\n---\r\n\r\nBy spending 1 minute giving guidance to help hunt down your prey, you instruct up to five willing creatures to assist you. They gain a +1 circumstance bonus to [Seek](/Actions.aspx?ID=84) your prey, to [Track](/Actions.aspx?ID=66) your prey, and to [Gather Information](/Actions.aspx?ID=49) about your prey. You and the creatures assisting you gain a +1 circumstance bonus to initiative rolls when entering combat with your prey.\n\n This benefit lasts until you designate a new prey or your prey dies, whichever comes first. An individual creature assisting you loses this benefit if they're out of your presence for too long to benefit from your instructions. This is usually 1 hour, but is determined by the GM.", "name": "Posse", "pfs": "Standard", "prerequisite": "Bounty Hunter Dedication", "prerequisite_markdown": "[Bounty Hunter Dedication](/Feats.aspx?ID=1914)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You have designated prey with Hunt Prey.", "requirement_markdown": "You have designated prey with Hunt Prey.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0\n\n**Prerequisites**\r\n[Bounty Hunter Dedication](/Feats.aspx?ID=1914)\n\n**Requirements**\r\nYou have designated prey with Hunt Prey.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nBy spending 1 minute giving guidance to help hunt down your prey, you instruct up to five willing creatures to assist you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0", "speed": {}, "summary": "By spending 1 minute giving guidance to help hunt down your prey, you instruct up to five willing creatures to assist you.", "summary_markdown": "By spending 1 minute giving guidance to help hunt down your prey, you instruct up to five willing creatures to assist you.", "text": " Posse Source Advanced Player's Guide pg. 163 2.0 Archetype Bounty Hunter Prerequisites Bounty Hunter Dedication Requirements You have designated prey with Hunt Prey. --- By spending 1 minute giving guidance to help hunt down your prey, you instruct up to five willing creatures to assist you. They gain a +1 circumstance bonus to Seek your prey, to Track your prey, and to Gather Information about your prey. You and the creatures assisting you gain a +1 circumstance bonus to initiative rolls when entering combat with your prey. This benefit lasts until you designate a new prey or your prey dies, whichever comes first. An individual creature assisting you loses this benefit if they're out of your presence for too long to benefit from your instructions. This is usually 1 hour, but is determined by the GM.", "trait": [ "Archetype", "Exploration" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Exploration](/Traits.aspx?ID=66)", "trait_raw": [ "Archetype", "Exploration" ], "type": "Feat", "url": "/Feats.aspx?ID=1916", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Bounty Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Keep Pace" ], "feat_markdown": "Keep Pace", "id": "feat-1917", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Keep Pace](/Feats.aspx?ID=1917) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0\n\n**Archetype** [Bounty Hunter](/Archetypes.aspx?ID=52)\n\n**Prerequisites**\r\n[Bounty Hunter Dedication](/Feats.aspx?ID=1914)\n\n**Trigger**\r\nYour prey is within reach and attempts to move away from you.\n\n\r\n\r\n---\r\n\r\nYour prey can't escape. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you've moved your full Speed. You can use Keep Pace to [Burrow](/Actions.aspx?ID=93), [Climb](/Actions.aspx?ID=33), [Fly](/Actions.aspx?ID=94), or [Swim](/Actions.aspx?ID=39) instead of Stride if you have the corresponding movement type.", "name": "Keep Pace", "pfs": "Standard", "prerequisite": "Bounty Hunter Dedication", "prerequisite_markdown": "[Bounty Hunter Dedication](/Feats.aspx?ID=1914)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0\n\n**Prerequisites**\r\n[Bounty Hunter Dedication](/Feats.aspx?ID=1914)\n\n**Trigger**\r\nYour prey is within reach and attempts to move away from you.\n\n\r\n\r\n---\r\n\r\n\r\nYour prey can't escape.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0", "speed": {}, "summary": "Your prey can't escape.", "summary_markdown": "Your prey can't escape.", "text": " Keep Pace Reaction Source Advanced Player's Guide pg. 163 2.0 Archetype Bounty Hunter Prerequisites Bounty Hunter Dedication Trigger Your prey is within reach and attempts to move away from you. --- Your prey can't escape. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you've moved your full Speed. You can use Keep Pace to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your prey is within reach and attempts to move away from you.", "trigger_markdown": "Your prey is within reach and attempts to move away from you.", "type": "Feat", "url": "/Feats.aspx?ID=1917", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Bounty Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Opportunistic Grapple" ], "feat_markdown": "Opportunistic Grapple", "id": "feat-1918", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Opportunistic Grapple](/Feats.aspx?ID=1918) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0\n\n**Archetype** [Bounty Hunter](/Archetypes.aspx?ID=52)\n\n**Prerequisites**\r\n[Bounty Hunter Dedication](/Feats.aspx?ID=1914)\n\n**Trigger**\r\nYour prey critically fails on a melee Strike's attack roll against you.\r\n\r\n**Requirements**\r\nYour prey is within your reach, you have at least one free hand, and your target is no more than one size larger than you.\r\n\r\n\r\n\r\n---\r\n\r\nYou attempt an [Athletics](/Skills.aspx?ID=3) check to [Grapple](/Actions.aspx?ID=35) your prey.", "name": "Opportunistic Grapple", "pfs": "Standard", "prerequisite": "Bounty Hunter Dedication", "prerequisite_markdown": "[Bounty Hunter Dedication](/Feats.aspx?ID=1914)", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your prey is within your reach, you have at least one free hand, and your target is no more than one size larger than you.", "requirement_markdown": "Your prey is within your reach, you have at least one free hand, and your target is no more than one size larger than you.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0\n\n**Prerequisites**\r\n[Bounty Hunter Dedication](/Feats.aspx?ID=1914)\n\n**Trigger**\r\nYour prey critically fails on a melee Strike's attack roll against you.\r\n\r\n**Requirements**\r\nYour prey is within your reach, you have at least one free hand, and your target is no more than one size larger than you.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou attempt an Athletics check to Grapple your prey.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 163" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 163 2.0", "speed": {}, "summary": "You attempt an Athletics check to Grapple your prey.", "summary_markdown": "You attempt an Athletics check to Grapple your prey.", "text": " Opportunistic Grapple Reaction Source Advanced Player's Guide pg. 163 2.0 Archetype Bounty Hunter Prerequisites Bounty Hunter Dedication Trigger Your prey critically fails on a melee Strike's attack roll against you. Requirements Your prey is within your reach, you have at least one free hand, and your target is no more than one size larger than you. --- You attempt an Athletics check to Grapple your prey.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your prey critically fails on a melee Strike's attack roll against you.", "trigger_markdown": "Your prey critically fails on a melee Strike's attack roll against you.", "type": "Feat", "url": "/Feats.aspx?ID=1918", "weakness": {} }, { "archetype": [ "Cavalier" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cavalier Dedication" ], "feat_markdown": "Cavalier Dedication", "id": "feat-1919", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Cavalier Dedication](/Feats.aspx?ID=1919) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Archetype** [Cavalier](/Archetypes.aspx?ID=53)\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10) or Trained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou gain a [young animal companion](/Rules.aspx?ID=151) that serves as your mount. You can choose from [animal companions](/animal-companions) with the mount special ability, as well as any additional options from your pledge, as determined by your GM. You must choose an animal companion that's at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the cavalier archetype. This restriction is waived if you have pledged to the organization associated with the other dedication feat. For example, if you are pledged to a Hellknight order, you could take Hellknight dedication feats without needing to gain other feats from the cavalier archetype first.\n\nCavalier Dedication leads to...\r\n[Cavalier's Banner](/Feats.aspx?ID=1920), [Cavalier's Charge](/Feats.aspx?ID=1921), [Defend Mount](/Feats.aspx?ID=1924), [Impressive Mount](/Feats.aspx?ID=1922), [Legendary Rider](/Feats.aspx?ID=1930), [Mounted Shield](/Feats.aspx?ID=1925), [Quick Mount](/Feats.aspx?ID=1923), [Trampling Charge](/Feats.aspx?ID=1927), [Unseat](/Feats.aspx?ID=1928)", "name": "Cavalier Dedication", "pfs": "Standard", "prerequisite": "Trained in Nature or Trained in Society", "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10) or Trained in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10) or Trained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a young animal companion that serves as your mount.\r\n", "skill": [ "Nature", "Society", "Nature", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0", "speed": {}, "summary": "You gain a young animal companion that serves as your mount.", "summary_markdown": "You gain a young animal companion that serves as your mount.", "text": " Cavalier Dedication Source Advanced Player's Guide pg. 164 2.0 Archetype Cavalier Prerequisites Trained in Nature or Trained in Society --- You gain a young animal companion that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge, as determined by your GM. You must choose an animal companion that's at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size). Special You cannot select another dedication feat until you have gained two other feats from the cavalier archetype. This restriction is waived if you have pledged to the organization associated with the other dedication feat. For example, if you are pledged to a Hellknight order, you could take Hellknight dedication feats without needing to gain other feats from the cavalier archetype first. Cavalier Dedication leads to... Cavalier's Banner, Cavalier's Charge, Defend Mount, Impressive Mount, Legendary Rider, Mounted Shield, Quick Mount, Trampling Charge, Unseat", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1919", "weakness": {} }, { "archetype": [ "Cavalier" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cavalier's Banner" ], "feat_markdown": "Cavalier's Banner", "id": "feat-1920", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Cavalier's Banner](/Feats.aspx?ID=1920) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Archetype** [Cavalier](/Archetypes.aspx?ID=53)\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n**Requirements**\r\nYou have pledged your service to a specific organization or ideal (see [Cavalier Pledges](/Archetypes.aspx?ID=53) sidebar).\r\n\r\n\r\n\r\n---\r\n\r\nYou fly the banner of your pledge from your mount, raising your allies' spirits. You and all allies within 30 feet gain a +1 circumstance bonus to Will saves and DCs against [fear](/Traits.aspx?ID=68) effects. If your banner is destroyed or removed, allies within 30 feet become [frightened 1](/Conditions.aspx?ID=19).\n\nCavalier's Banner leads to...\r\n[Stalwart Standard](/Feats.aspx?ID=3620), [Wave the Flag](/Feats.aspx?ID=3621)", "name": "Cavalier's Banner", "pfs": "Standard", "prerequisite": "Cavalier Dedication", "prerequisite_markdown": "[Cavalier Dedication](/Feats.aspx?ID=1919)", "rarity": "uncommon", "release_date": "2020-07-30", "requirement": "You have pledged your service to a specific organization or ideal (see Cavalier Pledges sidebar).", "requirement_markdown": "You have pledged your service to a specific organization or ideal (see [Cavalier Pledges](/Archetypes.aspx?ID=53) sidebar).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n**Requirements**\r\nYou have pledged your service to a specific organization or ideal (see [Cavalier Pledges](/Archetypes.aspx?ID=53) sidebar).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou fly the banner of your pledge from your mount, raising your allies' spirits.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0", "speed": {}, "summary": "You fly the banner of your pledge from your mount, raising your allies' spirits.", "summary_markdown": "You fly the banner of your pledge from your mount, raising your allies' spirits.", "text": " Cavalier's Banner Source Advanced Player's Guide pg. 164 2.0 Archetype Cavalier Prerequisites Cavalier Dedication Requirements You have pledged your service to a specific organization or ideal (see Cavalier Pledges sidebar). --- You fly the banner of your pledge from your mount, raising your allies' spirits. You and all allies within 30 feet gain a +1 circumstance bonus to Will saves and DCs against fear effects. If your banner is destroyed or removed, allies within 30 feet become frightened 1. Cavalier's Banner leads to... Stalwart Standard, Wave the Flag", "trait": [ "Archetype", "Emotion", "Mental", "Uncommon", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Emotion", "Mental", "Uncommon", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=1920", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Cavalier" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cavalier's Charge" ], "feat_markdown": "Cavalier's Charge", "id": "feat-1921", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Cavalier's Charge](/Feats.aspx?ID=1921) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Archetype** [Cavalier](/Archetypes.aspx?ID=53)\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n**Requirements**\r\nYou are riding your mount.\r\n\r\n\r\n\r\n---\r\n\r\nYou [Command an Animal](/Actions.aspx?ID=58) to order your mount to Stride twice. At any point during this movement, you can Strike one enemy within reach or within the first range increment of a ranged weapon. You gain a +1 circumstance bonus to your attack roll.", "name": "Cavalier's Charge", "pfs": "Standard", "prerequisite": "Cavalier Dedication", "prerequisite_markdown": "[Cavalier Dedication](/Feats.aspx?ID=1919)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are riding your mount.", "requirement_markdown": "You are riding your mount.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n**Requirements**\r\nYou are riding your mount.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou Command an Animal to order your mount to Stride twice.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0", "speed": {}, "summary": "You Command an Animal to order your mount to Stride twice.", "summary_markdown": "You Command an Animal to order your mount to Stride twice.", "text": " Cavalier's Charge Two Actions Source Advanced Player's Guide pg. 164 2.0 Archetype Cavalier Prerequisites Cavalier Dedication Requirements You are riding your mount. --- You Command an Animal to order your mount to Stride twice. At any point during this movement, you can Strike one enemy within reach or within the first range increment of a ranged weapon. You gain a +1 circumstance bonus to your attack roll.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=1921", "weakness": {} }, { "archetype": [ "Cavalier" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impressive Mount" ], "feat_markdown": "Impressive Mount", "id": "feat-1922", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Impressive Mount](/Feats.aspx?ID=1922) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Archetype** [Cavalier](/Archetypes.aspx?ID=53)\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n\r\n\r\n---\r\n\r\nYou've trained your mount to become a powerful force on the battlefield. The mount you gained through the [Cavalier Dedication](/Feats.aspx?ID=1919) feat becomes a [mature animal companion](/Rules.aspx?ID=155), granting it additional capabilities. During an encounter, even if you don't use the [Command an Animal](/Actions.aspx?ID=58) action, your animal companion can still use 1 action on your turn to Stride or Strike.\n\nImpressive Mount leads to...\r\n[Incredible Mount](/Feats.aspx?ID=1926)", "name": "Impressive Mount", "pfs": "Standard", "prerequisite": "Cavalier Dedication", "prerequisite_markdown": "[Cavalier Dedication](/Feats.aspx?ID=1919)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained your mount to become a powerful force on the battlefield.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0", "speed": {}, "summary": "You've trained your mount to become a powerful force on the battlefield.", "summary_markdown": "You've trained your mount to become a powerful force on the battlefield.", "text": " Impressive Mount Source Advanced Player's Guide pg. 164 2.0 Archetype Cavalier Prerequisites Cavalier Dedication --- You've trained your mount to become a powerful force on the battlefield. The mount you gained through the Cavalier Dedication feat becomes a mature animal companion, granting it additional capabilities. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action on your turn to Stride or Strike. Impressive Mount leads to... Incredible Mount", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1922", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Cavalier", "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Mount" ], "feat_markdown": "Quick Mount", "id": "feat-1923", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Mount](/Feats.aspx?ID=1923) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Archetypes** [Cavalier](/Archetypes.aspx?ID=53), [Mammoth Lord](/Archetypes.aspx?ID=170) (Level 4)\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919); Expert in [Nature](/Skills.aspx?ID=10)\n\n**Requirements**\r\nYou are adjacent to a creature that is at least one size larger than you and is willing to be your mount.\r\n\r\n\r\n\r\n---\r\n\r\nYou and your mount can spring into action at a moment's notice. You [Mount](/Actions.aspx?ID=96) the creature and [Command an Animal](/Actions.aspx?ID=58) to issue it an order of your choice.", "name": "Quick Mount", "pfs": "Standard", "prerequisite": "Cavalier Dedication; Expert in Nature", "prerequisite_markdown": "[Cavalier Dedication](/Feats.aspx?ID=1919); Expert in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.", "requirement_markdown": "You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919); Expert in [Nature](/Skills.aspx?ID=10)\n\n**Requirements**\r\nYou are adjacent to a creature that is at least one size larger than you and is willing to be your mount.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou and your mount can spring into action at a moment's notice.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0", "speed": {}, "summary": "You and your mount can spring into action at a moment's notice.", "summary_markdown": "You and your mount can spring into action at a moment's notice.", "text": " Quick Mount Single Action Source Advanced Player's Guide pg. 164 2.0 Archetypes Cavalier, Mammoth Lord (Level 4) Prerequisites Cavalier Dedication; Expert in Nature Requirements You are adjacent to a creature that is at least one size larger than you and is willing to be your mount. --- You and your mount can spring into action at a moment's notice. You Mount the creature and Command an Animal to issue it an order of your choice.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1923", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Cavalier" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defend Mount" ], "feat_markdown": "Defend Mount", "id": "feat-1924", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Defend Mount](/Feats.aspx?ID=1924) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Archetype** [Cavalier](/Archetypes.aspx?ID=53)\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n**Trigger**\r\nAn enemy makes an attack roll against your mount while you're riding it.\n\n\r\n\r\n---\r\n\r\nYou interpose yourself between an attacker and your mount, defending your mount from harm. Use your own AC against the triggering attack instead your mount's AC. If the triggering attack hits, you take the effects of the attack instead of your mount.", "name": "Defend Mount", "pfs": "Standard", "prerequisite": "Cavalier Dedication", "prerequisite_markdown": "[Cavalier Dedication](/Feats.aspx?ID=1919)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n**Trigger**\r\nAn enemy makes an attack roll against your mount while you're riding it.\n\n\r\n\r\n---\r\n\r\n\r\nYou interpose yourself between an attacker and your mount, defending your mount from harm.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0", "speed": {}, "summary": "You interpose yourself between an attacker and your mount, defending your mount from harm.", "summary_markdown": "You interpose yourself between an attacker and your mount, defending your mount from harm.", "text": " Defend Mount Reaction Source Advanced Player's Guide pg. 164 2.0 Archetype Cavalier Prerequisites Cavalier Dedication Trigger An enemy makes an attack roll against your mount while you're riding it. --- You interpose yourself between an attacker and your mount, defending your mount from harm. Use your own AC against the triggering attack instead your mount's AC. If the triggering attack hits, you take the effects of the attack instead of your mount.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An enemy makes an attack roll against your mount while you're riding it.", "trigger_markdown": "An enemy makes an attack roll against your mount while you're riding it.", "type": "Feat", "url": "/Feats.aspx?ID=1924", "weakness": {} }, { "archetype": [ "Cavalier" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mounted Shield" ], "feat_markdown": "Mounted Shield", "id": "feat-1925", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Mounted Shield](/Feats.aspx?ID=1925) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Archetype** [Cavalier](/Archetypes.aspx?ID=53)\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n\r\n\r\n---\r\n\r\nYou've trained with your shield to defend both yourself and your mount. When you [Raise a Shield](/Actions.aspx?ID=98) while mounted, both you and your mount gain the shield's circumstance bonus to AC. If you have the [Shield Block](/Feats.aspx?ID=839) reaction, you can use it in response to your mount taking damage, as long as you're riding your mount. If you do, the shield prevents your mount from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.", "name": "Mounted Shield", "pfs": "Standard", "prerequisite": "Cavalier Dedication", "prerequisite_markdown": "[Cavalier Dedication](/Feats.aspx?ID=1919)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained with your shield to defend both yourself and your mount.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 164" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 164 2.0", "speed": {}, "summary": "You've trained with your shield to defend both yourself and your mount.", "summary_markdown": "You've trained with your shield to defend both yourself and your mount.", "text": " Mounted Shield Source Advanced Player's Guide pg. 164 2.0 Archetype Cavalier Prerequisites Cavalier Dedication --- You've trained with your shield to defend both yourself and your mount. When you Raise a Shield while mounted, both you and your mount gain the shield's circumstance bonus to AC. If you have the Shield Block reaction, you can use it in response to your mount taking damage, as long as you're riding your mount. If you do, the shield prevents your mount from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1925", "weakness": {} }, { "archetype": [ "Cavalier" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Mount" ], "feat_markdown": "Incredible Mount", "id": "feat-1926", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Mount](/Feats.aspx?ID=1926) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0\n\n**Archetype** [Cavalier](/Archetypes.aspx?ID=53)\n\n**Prerequisites**\r\n[Impressive Mount](/Feats.aspx?ID=1922)\n\n\r\n\r\n---\r\n\r\nUnder your care and training, your mount has realized its innate potential. The mount you gained through the [Cavalier Dedication](/Feats.aspx?ID=1919) feat becomes a [nimble](/AnimalCompanions.aspx?ID=2&Advanced=true) or [savage](/AnimalCompanions.aspx?ID=1&Advanced=true) animal companion (your choice), gaining additional capabilities determined by the type of companion.\n\nIncredible Mount leads to...\r\n[Specialized Mount](/Feats.aspx?ID=1929)", "name": "Incredible Mount", "pfs": "Standard", "prerequisite": "Impressive Mount", "prerequisite_markdown": "[Impressive Mount](/Feats.aspx?ID=1922)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0\n\n**Prerequisites**\r\n[Impressive Mount](/Feats.aspx?ID=1922)\n\n\r\n\r\n---\r\n\r\n\r\nUnder your care and training, your mount has realized its innate potential.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0", "speed": {}, "summary": "Under your care and training, your mount has realized its innate potential.", "summary_markdown": "Under your care and training, your mount has realized its innate potential.", "text": " Incredible Mount Source Advanced Player's Guide pg. 165 2.0 Archetype Cavalier Prerequisites Impressive Mount --- Under your care and training, your mount has realized its innate potential. The mount you gained through the Cavalier Dedication feat becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion. Incredible Mount leads to... Specialized Mount", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1926", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Cavalier", "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Trampling Charge" ], "feat_markdown": "Trampling Charge", "id": "feat-1927", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Trampling Charge](/Feats.aspx?ID=1927) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0\n\n**Archetypes** [Cavalier](/Archetypes.aspx?ID=53), [Mammoth Lord](/Archetypes.aspx?ID=170) (Level 12)\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n**Requirements**\r\nYou are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.).\r\n\r\n\r\n\r\n---\r\n\r\nYou urge your mount forward, trampling enemies in your path. You command your mount to Stride up to its Speed (or to [Burrow](/Actions.aspx?ID=93), [Climb](/Actions.aspx?ID=33), [Fly](/Actions.aspx?ID=94), or [Swim](/Actions.aspx?ID=39), if it has the corresponding movement type), moving through the spaces of any foes in your path up to one size smaller than your mount. Your mount deals damage equal to the melee Strike using its legs to each creature whose space you move through, subject to a basic Reflex save against your mount's [Athletics](/Skills.aspx?ID=3) DC. On a critical failure, the creature also becomes [flat-footed](/Conditions.aspx?ID=16) until the end of your next turn. You can damage a given creature only once during this movement.", "name": "Trampling Charge", "pfs": "Standard", "prerequisite": "Cavalier Dedication", "prerequisite_markdown": "[Cavalier Dedication](/Feats.aspx?ID=1919)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.).", "requirement_markdown": "You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n**Requirements**\r\nYou are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou urge your mount forward, trampling enemies in your path.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0", "speed": {}, "summary": "You urge your mount forward, trampling enemies in your path.", "summary_markdown": "You urge your mount forward, trampling enemies in your path.", "text": " Trampling Charge Three Actions Source Advanced Player's Guide pg. 165 2.0 Archetypes Cavalier, Mammoth Lord (Level 12) Prerequisites Cavalier Dedication Requirements You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.). --- You urge your mount forward, trampling enemies in your path. You command your mount to Stride up to its Speed (or to Burrow, Climb, Fly, or Swim, if it has the corresponding movement type), moving through the spaces of any foes in your path up to one size smaller than your mount. Your mount deals damage equal to the melee Strike using its legs to each creature whose space you move through, subject to a basic Reflex save against your mount's Athletics DC. On a critical failure, the creature also becomes flat-footed until the end of your next turn. You can damage a given creature only once during this movement.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=1927", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Cavalier" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unseat" ], "feat_markdown": "Unseat", "id": "feat-1928", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Unseat](/Feats.aspx?ID=1928) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0\n\n**Archetype** [Cavalier](/Archetypes.aspx?ID=53)\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n**Requirements**\r\nYou are riding your mount and wielding a [jousting](/Traits.aspx?ID=186) weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou attempt to knock an opponent off their mount. Make a melee Strike against a mounted opponent. If your attack hits, attempt an [Athletics](/Skills.aspx?ID=3) check against the opponent's Fortitude DC. If you succeed, the foe is knocked off its mount into a space of its choice adjacent to its mount. If you critically succeed, it lands [prone](/Conditions.aspx?ID=31).", "name": "Unseat", "pfs": "Standard", "prerequisite": "Cavalier Dedication", "prerequisite_markdown": "[Cavalier Dedication](/Feats.aspx?ID=1919)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are riding your mount and wielding a jousting weapon.", "requirement_markdown": "You are riding your mount and wielding a [jousting](/Traits.aspx?ID=186) weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n**Requirements**\r\nYou are riding your mount and wielding a [jousting](/Traits.aspx?ID=186) weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou attempt to knock an opponent off their mount.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0", "speed": {}, "summary": "You attempt to knock an opponent off their mount.", "summary_markdown": "You attempt to knock an opponent off their mount.", "text": " Unseat Single Action Source Advanced Player's Guide pg. 165 2.0 Archetype Cavalier Prerequisites Cavalier Dedication Requirements You are riding your mount and wielding a jousting weapon. --- You attempt to knock an opponent off their mount. Make a melee Strike against a mounted opponent. If your attack hits, attempt an Athletics check against the opponent's Fortitude DC. If you succeed, the foe is knocked off its mount into a space of its choice adjacent to its mount. If you critically succeed, it lands prone.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1928", "weakness": {} }, { "archetype": [ "Cavalier" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Specialized Mount" ], "feat_markdown": "Specialized Mount", "id": "feat-1929", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Specialized Mount](/Feats.aspx?ID=1929) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0\n\n**Archetype** [Cavalier](/Archetypes.aspx?ID=53)\n\n**Prerequisites**\r\n[Incredible Mount](/Feats.aspx?ID=1926)\n\n\r\n\r\n---\r\n\r\nYou've trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind. Your mount gains one [specialization](/companions/animal-companions/specializations) of your choice.\n\n**Special** You can select this feat up to three times. Each time, add a different specialization to your mount. You mount can't have more than three specializations.", "name": "Specialized Mount", "pfs": "Standard", "prerequisite": "Incredible Mount", "prerequisite_markdown": "[Incredible Mount](/Feats.aspx?ID=1926)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0\n\n**Prerequisites**\r\n[Incredible Mount](/Feats.aspx?ID=1926)\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0", "speed": {}, "summary": "You've trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind.", "summary_markdown": "You've trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind.", "text": " Specialized Mount Source Advanced Player's Guide pg. 165 2.0 Archetype Cavalier Prerequisites Incredible Mount --- You've trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind. Your mount gains one specialization of your choice. Special You can select this feat up to three times. Each time, add a different specialization to your mount. You mount can't have more than three specializations.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1929", "weakness": {} }, { "archetype": [ "Cavalier", "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Rider" ], "feat_markdown": "Legendary Rider", "id": "feat-1930", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Rider](/Feats.aspx?ID=1930) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0\n\n**Archetypes** [Cavalier](/Archetypes.aspx?ID=53), [Mammoth Lord](/Archetypes.aspx?ID=170) (Level 20)\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n\r\n\r\n---\r\n\r\nYou and your mount move like one being, effortlessly reading each other's signals. Whenever you are riding your mount, you are [quickened](/Conditions.aspx?ID=32); you can use the extra action only to command your mount using the [Command an Animal](/Actions.aspx?ID=58) skill action.", "name": "Legendary Rider", "pfs": "Standard", "prerequisite": "Cavalier Dedication", "prerequisite_markdown": "[Cavalier Dedication](/Feats.aspx?ID=1919)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0\n\n**Prerequisites**\r\n[Cavalier Dedication](/Feats.aspx?ID=1919)\n\n\r\n\r\n---\r\n\r\n\r\nYou and your mount move like one being, effortlessly reading each other's signals.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 165" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 165 2.0", "speed": {}, "summary": "You and your mount move like one being, effortlessly reading each other's signals.", "summary_markdown": "You and your mount move like one being, effortlessly reading each other's signals.", "text": " Legendary Rider Source Advanced Player's Guide pg. 165 2.0 Archetypes Cavalier, Mammoth Lord (Level 20) Prerequisites Cavalier Dedication --- You and your mount move like one being, effortlessly reading each other's signals. Whenever you are riding your mount, you are quickened; you can use the extra action only to command your mount using the Command an Animal skill action.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1930", "weakness": {} }, { "archetype": [ "Celebrity" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Celebrity Dedication" ], "feat_markdown": "Celebrity Dedication", "id": "feat-1931", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Celebrity Dedication](/Feats.aspx?ID=1931) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0\n\n**Archetype** [Celebrity](/Archetypes.aspx?ID=54)\n\n\r\n\r\n---\r\n\r\nThe more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect. You gain the Upstage reaction. In addition, when you [Earn Income](/Actions.aspx?ID=23), if the level of the task is higher than your level, you gain a +1 circumstance bonus to your check to Earn Income.\n\n\n\n**Special** You can't select another dedication feat until you have gained two other feats from the celebrity archetype.\n\nCelebrity Dedication leads to...\r\n[Acknowledge Fan](/Feats.aspx?ID=4150), [Big Debut](/Feats.aspx?ID=4146), [Command Attention](/Feats.aspx?ID=1934), [Feeling Your Oats](/Feats.aspx?ID=4139), [Grudging Compliment](/Feats.aspx?ID=4141), [Mesmerizing Gaze](/Feats.aspx?ID=1933), [Never Tire](/Feats.aspx?ID=1932), [Statement Strut](/Feats.aspx?ID=4145)", "name": "Celebrity Dedication", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe more people you have looking at you, the more content you are.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0", "speed": {}, "summary": "The more people you have looking at you, the more content you are.", "summary_markdown": "The more people you have looking at you, the more content you are.", "text": " Celebrity Dedication Source Advanced Player's Guide pg. 166 2.0 Archetype Celebrity --- The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect. You gain the Upstage reaction. In addition, when you Earn Income, if the level of the task is higher than your level, you gain a +1 circumstance bonus to your check to Earn Income. Special You can't select another dedication feat until you have gained two other feats from the celebrity archetype. Celebrity Dedication leads to... Acknowledge Fan, Big Debut, Command Attention, Feeling Your Oats, Grudging Compliment, Mesmerizing Gaze, Never Tire, Statement Strut", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1931", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Celebrity" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Never Tire" ], "feat_markdown": "Never Tire", "id": "feat-1932", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Never Tire](/Feats.aspx?ID=1932) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0\n\n**Archetype** [Celebrity](/Archetypes.aspx?ID=54)\n\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931)\n\n**Trigger**\r\nYou would gain the [fatigued](/Conditions.aspx?ID=15) condition.\r\n\r\n**Requirements**\r\nYou are [observed](/Conditions.aspx?ID=27) by at least three creatures who aren't foes.\r\n\r\n\r\n\r\n---\r\n\r\nAs long as you have an audience, you can continue to perform. Indeed, you must—you have an obligation to your fans! You delay the effects of the fatigued condition for 1 minute or until you are no longer observed by the required creatures, whichever comes first. If the fatigued condition has a duration, the duration begins to elapse only after the delay. You can't further delay or prevent the fatigued condition after this ability ends.", "name": "Never Tire", "pfs": "Standard", "prerequisite": "Celebrity Dedication", "prerequisite_markdown": "[Celebrity Dedication](/Feats.aspx?ID=1931)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are observed by at least three creatures who aren't foes.", "requirement_markdown": "You are [observed](/Conditions.aspx?ID=27) by at least three creatures who aren't foes.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0\n\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931)\n\n**Trigger**\r\nYou would gain the [fatigued](/Conditions.aspx?ID=15) condition.\r\n\r\n**Requirements**\r\nYou are [observed](/Conditions.aspx?ID=27) by at least three creatures who aren't foes.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs long as you have an audience, you can continue to perform.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0", "speed": {}, "summary": "As long as you have an audience, you can continue to perform.", "summary_markdown": "As long as you have an audience, you can continue to perform.", "text": " Never Tire Reaction Source Advanced Player's Guide pg. 166 2.0 Archetype Celebrity Prerequisites Celebrity Dedication Trigger You would gain the fatigued condition. Requirements You are observed by at least three creatures who aren't foes. --- As long as you have an audience, you can continue to perform. Indeed, you must—you have an obligation to your fans! You delay the effects of the fatigued condition for 1 minute or until you are no longer observed by the required creatures, whichever comes first. If the fatigued condition has a duration, the duration begins to elapse only after the delay. You can't further delay or prevent the fatigued condition after this ability ends.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You would gain the fatigued condition.", "trigger_markdown": "You would gain the [fatigued](/Conditions.aspx?ID=15) condition.", "type": "Feat", "url": "/Feats.aspx?ID=1932", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Celebrity" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mesmerizing Gaze" ], "feat_markdown": "Mesmerizing Gaze", "id": "feat-1933", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Mesmerizing Gaze](/Feats.aspx?ID=1933) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0\n\n**Archetype** [Celebrity](/Archetypes.aspx?ID=54)\n\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931)\n\n\r\n\r\n---\r\n\r\nWhen you meet someone's gaze, they are unable to look away. Choose one target creature. That creature must succeed at a Will save or be [fascinated](/Conditions.aspx?ID=14) until the end of your next turn; the DC for this save is equal to your class DC or spell DC, whichever is higher. If the creature succeeds at its save or its fascination ends due to a hostile action, it becomes temporarily immune to your Mesmerizing Gaze for 1 day.\n\nWhen you select this feat, it gains either the [arcane](/Traits.aspx?ID=11) or [occult](/Traits.aspx?ID=120) trait; once you make this choice, you can't change it.\n\nMesmerizing Gaze leads to...\r\n[Acknowledge Fan](/Feats.aspx?ID=4150)", "name": "Mesmerizing Gaze", "pfs": "Standard", "prerequisite": "Celebrity Dedication", "prerequisite_markdown": "[Celebrity Dedication](/Feats.aspx?ID=1931)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0\n\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you meet someone's gaze, they are unable to look away.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0", "speed": {}, "summary": "When you meet someone's gaze, they are unable to look away.", "summary_markdown": "When you meet someone's gaze, they are unable to look away.", "text": " Mesmerizing Gaze Two Actions Source Advanced Player's Guide pg. 166 2.0 Archetype Celebrity Prerequisites Celebrity Dedication --- When you meet someone's gaze, they are unable to look away. Choose one target creature. That creature must succeed at a Will save or be fascinated until the end of your next turn; the DC for this save is equal to your class DC or spell DC, whichever is higher. If the creature succeeds at its save or its fascination ends due to a hostile action, it becomes temporarily immune to your Mesmerizing Gaze for 1 day. When you select this feat, it gains either the arcane or occult trait; once you make this choice, you can't change it. Mesmerizing Gaze leads to... Acknowledge Fan", "trait": [ "Archetype", "Emotion", "Enchantment", "Mental", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Emotion", "Enchantment", "Mental", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=1933", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Celebrity" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Command Attention" ], "feat_markdown": "Command Attention", "id": "feat-1934", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Command Attention](/Feats.aspx?ID=1934) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0\n\n**Archetype** [Celebrity](/Archetypes.aspx?ID=54)\n\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931)\n\n\r\n\r\n---\r\n\r\nYou command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn. When creatures within 30 feet of you attempt saving throws against other [visual](/Traits.aspx?ID=163) effects, they use the outcome for one degree of success better than the result they rolled. An enemy within the area attempting to use a visual effect that involves focusing its attention on a particular creature (such as a [medusa's](/Monsters.aspx?ID=297) Focus Gaze) must succeed at a Will save against your class DC or spell DC, whichever is higher, in order to target any creature except you. Allies in the area can attempt to [Hide](/Actions.aspx?ID=62) even if they don't have cover, as you are continually providing a distraction.", "name": "Command Attention", "pfs": "Standard", "prerequisite": "Celebrity Dedication", "prerequisite_markdown": "[Celebrity Dedication](/Feats.aspx?ID=1931)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0\n\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931)\n\n\r\n\r\n---\r\n\r\n\r\nYou command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 166 2.0", "speed": {}, "summary": "You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn.", "summary_markdown": "You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn.", "text": " Command Attention Single Action Source Advanced Player's Guide pg. 166 2.0 Archetype Celebrity Prerequisites Celebrity Dedication --- You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn. When creatures within 30 feet of you attempt saving throws against other visual effects, they use the outcome for one degree of success better than the result they rolled. An enemy within the area attempting to use a visual effect that involves focusing its attention on a particular creature (such as a medusa's Focus Gaze) must succeed at a Will save against your class DC or spell DC, whichever is higher, in order to target any creature except you. Allies in the area can attempt to Hide even if they don't have cover, as you are continually providing a distraction.", "trait": [ "Archetype", "Auditory", "Emotion", "Enchantment", "Mental", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Auditory", "Emotion", "Enchantment", "Mental", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=1934", "weakness": {} }, { "archetype": [ "Dandy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dandy Dedication" ], "feat_markdown": "Dandy Dedication", "id": "feat-1935", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Dandy Dedication](/Feats.aspx?ID=1935) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0\n\n**Archetype** [Dandy](/Archetypes.aspx?ID=55)\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou are a consummate student of dignity, etiquette, and fashion. You can use the [Diplomacy](/Skills.aspx?ID=6) skill to perform the special downtime activity Influence Rumor, spending at least one day of downtime to manipulate the course, tone, or content of a rumor to your benefit. The difficulty of Influencing a Rumor is determined by the GM based on the size of the community, the relative perceptiveness of the inhabitants, and the agency of other rumormongers, but it typically starts with at least DC 15 for a small village and increases to at least DC 20 for a town, at least DC 30 for a city, and at least DC 40 for a metropolis.\n\n You become trained in [Deception](/Skills.aspx?ID=5) and [Society](/Skills.aspx?ID=14); if you were already trained, you become an expert instead.\n\n**Special** You can't select another Dedication feat until you have gained two other feats from the dandy archetype.\n\nDandy Dedication leads to...\r\n[Cutting Flattery](/Feats.aspx?ID=4138), [Distracting Flattery](/Feats.aspx?ID=1936), [Fabricated Connections](/Feats.aspx?ID=1938), [Feeling Your Oats](/Feats.aspx?ID=4139), [Gossip Lore](/Feats.aspx?ID=1937), [Party Crasher](/Feats.aspx?ID=1939), [Statement Strut](/Feats.aspx?ID=4145), [Tut-Tut](/Feats.aspx?ID=4136)", "name": "Dandy Dedication", "pfs": "Standard", "prerequisite": "Trained in Diplomacy", "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nYou are a consummate student of dignity, etiquette, and fashion.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0", "speed": {}, "summary": "You are a consummate student of dignity, etiquette, and fashion.", "summary_markdown": "You are a consummate student of dignity, etiquette, and fashion.", "text": " Dandy Dedication Source Advanced Player's Guide pg. 167 2.0 Archetype Dandy Prerequisites Trained in Diplomacy --- You are a consummate student of dignity, etiquette, and fashion. You can use the Diplomacy skill to perform the special downtime activity Influence Rumor, spending at least one day of downtime to manipulate the course, tone, or content of a rumor to your benefit. The difficulty of Influencing a Rumor is determined by the GM based on the size of the community, the relative perceptiveness of the inhabitants, and the agency of other rumormongers, but it typically starts with at least DC 15 for a small village and increases to at least DC 20 for a town, at least DC 30 for a city, and at least DC 40 for a metropolis. You become trained in Deception and Society; if you were already trained, you become an expert instead. Special You can't select another Dedication feat until you have gained two other feats from the dandy archetype. Dandy Dedication leads to... Cutting Flattery, Distracting Flattery, Fabricated Connections, Feeling Your Oats, Gossip Lore, Party Crasher, Statement Strut, Tut-Tut", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1935", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Dandy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Distracting Flattery" ], "feat_markdown": "Distracting Flattery", "id": "feat-1936", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Distracting Flattery](/Feats.aspx?ID=1936) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0\n\n**Archetype** [Dandy](/Archetypes.aspx?ID=55)\n\n**Prerequisites**\r\n[Dandy Dedication](/Feats.aspx?ID=1935); Expert in [Deception](/Skills.aspx?ID=5)\n\n**Trigger**\r\nYou observe a target's attitude toward yourself or your allies decrease as a result of an ally's behavior.\n\n\r\n\r\n---\r\n\r\nYou know how to maintain a good impression and manage your image, even while keeping uncouth company. Make a [Deception](/Skills.aspx?ID=5) check against the target's Will DC. Regardless of your result, the target is temporarily immune to your Distracting Flattery for 10 minutes.\n\n**Success** The target's attitude doesn't decrease as a result of your ally's social blunder.
\r\n**Failure** The target's attitude decreases, as normal.
\r\n**Critical Failure** Your attempt makes matters worse, decreasing the target's attitude toward you by one step, in addition to any changes from the behavior that triggered this reaction.", "name": "Distracting Flattery", "pfs": "Standard", "prerequisite": "Dandy Dedication; Expert in Deception", "prerequisite_markdown": "[Dandy Dedication](/Feats.aspx?ID=1935); Expert in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0\n\n**Prerequisites**\r\n[Dandy Dedication](/Feats.aspx?ID=1935); Expert in [Deception](/Skills.aspx?ID=5)\n\n**Trigger**\r\nYou observe a target's attitude toward yourself or your allies decrease as a result of an ally's behavior.\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to maintain a good impression and manage your image, even while keeping uncouth company.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0", "speed": {}, "summary": "You know how to maintain a good impression and manage your image, even while keeping uncouth company.", "summary_markdown": "You know how to maintain a good impression and manage your image, even while keeping uncouth company.", "text": " Distracting Flattery Reaction Source Advanced Player's Guide pg. 167 2.0 Archetype Dandy Prerequisites Dandy Dedication; Expert in Deception Trigger You observe a target's attitude toward yourself or your allies decrease as a result of an ally's behavior. --- You know how to maintain a good impression and manage your image, even while keeping uncouth company. Make a Deception check against the target's Will DC. Regardless of your result, the target is temporarily immune to your Distracting Flattery for 10 minutes. Success The target's attitude doesn't decrease as a result of your ally's social blunder. Failure The target's attitude decreases, as normal. Critical Failure Your attempt makes matters worse, decreasing the target's attitude toward you by one step, in addition to any changes from the behavior that triggered this reaction.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "trigger": "You observe a target's attitude toward yourself or your allies decrease as a result of an ally's behavior.", "trigger_markdown": "You observe a target's attitude toward yourself or your allies decrease as a result of an ally's behavior.", "type": "Feat", "url": "/Feats.aspx?ID=1936", "weakness": {} }, { "archetype": [ "Dandy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gossip Lore" ], "feat_markdown": "Gossip Lore", "id": "feat-1937", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Gossip Lore](/Feats.aspx?ID=1937) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0\n\n**Archetype** [Dandy](/Archetypes.aspx?ID=55)\n\n**Prerequisites**\r\n[Dandy Dedication](/Feats.aspx?ID=1935)\n\n\r\n\r\n---\r\n\r\nYour time gossiping in fashionable salons keeps you informed on every topic. You are trained in [Gossip Lore](/Skills.aspx?ID=8), a special Lore skill that can be used only to [Recall Knowledge](/Actions.aspx?ID=26), but on any topic. If you fail a check to Recall Knowledge with Gossip Lore, you get the effects of the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.\n\n If you have legendary proficiency in [Society](/Skills.aspx?ID=14), you gain expert proficiency in Gossip Lore, but you can't increase your proficiency rank in Gossip Lore by any other means.", "name": "Gossip Lore", "pfs": "Standard", "prerequisite": "Dandy Dedication", "prerequisite_markdown": "[Dandy Dedication](/Feats.aspx?ID=1935)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0\n\n**Prerequisites**\r\n[Dandy Dedication](/Feats.aspx?ID=1935)\n\n\r\n\r\n---\r\n\r\n\r\nYour time gossiping in fashionable salons keeps you informed on every topic.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0", "speed": {}, "summary": "Your time gossiping in fashionable salons keeps you informed on every topic.", "summary_markdown": "Your time gossiping in fashionable salons keeps you informed on every topic.", "text": " Gossip Lore Source Advanced Player's Guide pg. 167 2.0 Archetype Dandy Prerequisites Dandy Dedication --- Your time gossiping in fashionable salons keeps you informed on every topic. You are trained in Gossip Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you fail a check to Recall Knowledge with Gossip Lore, you get the effects of the Dubious Knowledge skill feat. If you have legendary proficiency in Society, you gain expert proficiency in Gossip Lore, but you can't increase your proficiency rank in Gossip Lore by any other means.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1937", "weakness": {} }, { "archetype": [ "Dandy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fabricated Connections" ], "feat_markdown": "Fabricated Connections", "id": "feat-1938", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Fabricated Connections](/Feats.aspx?ID=1938) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0\n\n**Archetype** [Dandy](/Archetypes.aspx?ID=55)\n\n**Prerequisites**\r\n[Dandy Dedication](/Feats.aspx?ID=1935); Master in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it. You can roll [Deception](/Skills.aspx?ID=5) in place of a different skill when attempting to [Earn Income](/Actions.aspx?ID=23), [Make an Impression](/Actions.aspx?ID=50), [Request](/Actions.aspx?ID=51), or [Subsist](/Actions.aspx?ID=27). You can use Fabricated Connections to Make an Impression or Request once per day, and you can also use it once per week to Earn Income or Subsist.", "name": "Fabricated Connections", "pfs": "Standard", "prerequisite": "Dandy Dedication; Master in Deception", "prerequisite_markdown": "[Dandy Dedication](/Feats.aspx?ID=1935); Master in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0\n\n**Prerequisites**\r\n[Dandy Dedication](/Feats.aspx?ID=1935); Master in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0", "speed": {}, "summary": "You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it.", "summary_markdown": "You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it.", "text": " Fabricated Connections Source Advanced Player's Guide pg. 167 2.0 Archetype Dandy Prerequisites Dandy Dedication; Master in Deception --- You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it. You can roll Deception in place of a different skill when attempting to Earn Income, Make an Impression, Request, or Subsist. You can use Fabricated Connections to Make an Impression or Request once per day, and you can also use it once per week to Earn Income or Subsist.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1938", "weakness": {} }, { "archetype": [ "Dandy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Party Crasher" ], "feat_markdown": "Party Crasher", "id": "feat-1939", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Party Crasher](/Feats.aspx?ID=1939) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0\n\n**Archetype** [Dandy](/Archetypes.aspx?ID=55)\n\n**Prerequisites**\r\n[Dandy Dedication](/Feats.aspx?ID=1935); Master in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou attend all the fashionable society parties, no matter how exclusive they might be. Any time you encounter a social event you would ordinarily be denied access to, such as a coronation, royal gala, or other society function, you can spend 1d4 hours to secure entry without the need for a skill check. You find invitations, invitees looking for fashionable dates, temporary jobs with the caterers, event staff willing to look the other way, or some other mode of access for yourself and your allies. This ability doesn't apply to secret events or other small private gatherings with no staff, dates, or outsiders involved.", "name": "Party Crasher", "pfs": "Standard", "prerequisite": "Dandy Dedication; Master in Society", "prerequisite_markdown": "[Dandy Dedication](/Feats.aspx?ID=1935); Master in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0\n\n**Prerequisites**\r\n[Dandy Dedication](/Feats.aspx?ID=1935); Master in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou attend all the fashionable society parties, no matter how exclusive they might be.\r\n", "skill": [ "Society", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 167 2.0", "speed": {}, "summary": "You attend all the fashionable society parties, no matter how exclusive they might be.", "summary_markdown": "You attend all the fashionable society parties, no matter how exclusive they might be.", "text": " Party Crasher Source Advanced Player's Guide pg. 167 2.0 Archetype Dandy Prerequisites Dandy Dedication; Master in Society --- You attend all the fashionable society parties, no matter how exclusive they might be. Any time you encounter a social event you would ordinarily be denied access to, such as a coronation, royal gala, or other society function, you can spend 1d4 hours to secure entry without the need for a skill check. You find invitations, invitees looking for fashionable dates, temporary jobs with the caterers, event staff willing to look the other way, or some other mode of access for yourself and your allies. This ability doesn't apply to secret events or other small private gatherings with no staff, dates, or outsiders involved.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1939", "weakness": {} }, { "access": "You are a kobold with the dragonscaled or spellscaled heritage, a dragon instinct barbarian, or a draconic bloodline sorcerer.", "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon Disciple Dedication" ], "feat_markdown": "Dragon Disciple Dedication", "id": "feat-1940", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Access**\r\nYou are a kobold with the dragonscaled or spellscaled heritage, a dragon instinct barbarian, or a draconic bloodline sorcerer.\n\n\r\n\r\n---\r\n\r\nYou choose to study or worship one type of dragon, and your focus grants you a measure of its power. You become trained in arcane spell DCs and arcane spell attack rolls. Choose one color of dragon when you select this feat; if you are a sorcerer with the draconic bloodline, this must be the same type as your bloodline. You gain resistance equal to half your level against one type of damage determined by the chosen dragon type. The GM may allow you to choose a dragon type not listed below, and will determine the damage type appropriate for that dragon.\n
  • **[Black](/MonsterFamilies.aspx?ID=165), [Brine](/MonsterFamilies.aspx?ID=175)*, or [Copper](/MonsterFamilies.aspx?ID=172)** Acid
  • **[Blue](/MonsterFamilies.aspx?ID=166), [Bronze](/MonsterFamilies.aspx?ID=171), [Cloud](/MonsterFamilies.aspx?ID=176)*, or [Sky](/MonsterFamilies.aspx?ID=229)*** Electricity
  • **[Brass](/MonsterFamilies.aspx?ID=170), [Gold](/MonsterFamilies.aspx?ID=173), [Magma](/MonsterFamilies.aspx?ID=178)*, [Red](/MonsterFamilies.aspx?ID=168), or [Underworld](/MonsterFamilies.aspx?ID=231)*** Fire
  • **[Crystal](/MonsterFamilies.aspx?ID=177)* or [Forest](/MonsterFamilies.aspx?ID=227)*** Piercing
  • **[Green](/MonsterFamilies.aspx?ID=167)** Poison
  • **[Sea](/MonsterFamilies.aspx?ID=228)*** Bludgeoning
  • **[Silver](/MonsterFamilies.aspx?ID=174) or [White](/MonsterFamilies.aspx?ID=169)** Cold
  • **[Sovereign](/MonsterFamilies.aspx?ID=230)*** Mental
  • **[Umbral](/MonsterFamilies.aspx?ID=179)*** Negative
    ***Source** [_Mwangi Expanse pg. 76_](https://paizo.com/products/btq027ot)
You also gain a +1 circumstance bonus to saving throws against [sleep](/Traits.aspx?ID=145) effects and effects that would make you [paralyzed](/Conditions.aspx?ID=28).\n\n**Special** You can't select another dedication feat until you have gained two other feats from the dragon disciple archetype. If you later take the [sorcerer archetype](/Archetypes.aspx?ID=11), you must choose the draconic bloodline.\n\nDragon Disciple Dedication leads to...\r\n[Breath of the Dragon](/Feats.aspx?ID=1945), [Claws of the Dragon](/Feats.aspx?ID=1941), [Cloud Walk](/Feats.aspx?ID=3406), [Deflecting Cloud](/Feats.aspx?ID=3408), [Disciple's Breath](/Feats.aspx?ID=1948), [Draconic Scent](/Feats.aspx?ID=1942), [Dragon Arcana](/Feats.aspx?ID=1943), [Mighty Wings](/Feats.aspx?ID=3409), [Scales of the Dragon](/Feats.aspx?ID=1944), [Shape of the Cloud Dragon](/Feats.aspx?ID=3407), [Shape of the Dragon](/Feats.aspx?ID=1947), [Wings of the Dragon](/Feats.aspx?ID=1946)", "name": "Dragon Disciple Dedication", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0\n\n**Access**\r\nYou are a kobold with the dragonscaled or spellscaled heritage, a dragon instinct barbarian, or a draconic bloodline sorcerer.\n\n\r\n\r\n---\r\n\r\n\r\nYou choose to study or worship one type of dragon, and your focus grants you a measure of its power.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0", "speed": {}, "summary": "You choose to study or worship one type of dragon, and your focus grants you a measure of its power.", "summary_markdown": "You choose to study or worship one type of dragon, and your focus grants you a measure of its power.", "text": " Dragon Disciple Dedication Source Advanced Player's Guide pg. 168 2.0 Archetype Dragon Disciple Access You are a kobold with the dragonscaled or spellscaled heritage, a dragon instinct barbarian, or a draconic bloodline sorcerer. --- You choose to study or worship one type of dragon, and your focus grants you a measure of its power. You become trained in arcane spell DCs and arcane spell attack rolls. Choose one color of dragon when you select this feat; if you are a sorcerer with the draconic bloodline, this must be the same type as your bloodline. You gain resistance equal to half your level against one type of damage determined by the chosen dragon type. The GM may allow you to choose a dragon type not listed below, and will determine the damage type appropriate for that dragon. Black, Brine , or Copper Acid Blue, Bronze, Cloud , or Sky Electricity Brass, Gold, Magma , Red, or Underworld Fire Crystal or Forest Piercing Green Poison Sea Bludgeoning Silver or White Cold Sovereign Mental Umbral Negative Source Mwangi Expanse pg. 76 You also gain a +1 circumstance bonus to saving throws against sleep effects and effects that would make you paralyzed. Special You can't select another dedication feat until you have gained two other feats from the dragon disciple archetype. If you later take the sorcerer archetype, you must choose the draconic bloodline. Dragon Disciple Dedication leads to... Breath of the Dragon, Claws of the Dragon, Cloud Walk, Deflecting Cloud, Disciple's Breath, Draconic Scent, Dragon Arcana, Mighty Wings, Scales of the Dragon, Shape of the Cloud Dragon, Shape of the Dragon, Wings of the Dragon", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=1940", "weakness": {} }, { "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Claws of the Dragon" ], "feat_markdown": "Claws of the Dragon", "id": "feat-1941", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Claws of the Dragon](/Feats.aspx?ID=1941) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\nYour fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists. Your claws are [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179) [unarmed](/Traits.aspx?ID=199) attacks that deal 1d6 slashing damage and are in the [brawling](/WeaponGroups.aspx?ID=4) weapon group.\n\n If you're a draconic sorcerer, when you cast [_dragon claws_](/Spells.aspx?ID=500), increase the spell's slashing damage die from d4 to d6 and increase the resistance to 10 at 1st level, 15 at 5th level, and 20 at 9th level.", "name": "Claws of the Dragon", "pfs": "Standard", "prerequisite": "Dragon Disciple Dedication", "prerequisite_markdown": "[Dragon Disciple Dedication](/Feats.aspx?ID=1940)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\n\r\nYour fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0", "speed": {}, "summary": "Your fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists.", "summary_markdown": "Your fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists.", "text": " Claws of the Dragon Source Advanced Player's Guide pg. 168 2.0 Archetype Dragon Disciple Prerequisites Dragon Disciple Dedication --- Your fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists. Your claws are agile, finesse unarmed attacks that deal 1d6 slashing damage and are in the brawling weapon group. If you're a draconic sorcerer, when you cast dragon claws , increase the spell's slashing damage die from d4 to d6 and increase the resistance to 10 at 1st level, 15 at 5th level, and 20 at 9th level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1941", "weakness": {} }, { "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Draconic Scent" ], "feat_markdown": "Draconic Scent", "id": "feat-1942", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Draconic Scent](/Feats.aspx?ID=1942) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\nYour sense of smell is uncanny, much like a dragon's. You gain [imprecise scent](/Rules.aspx?ID=417) with a range of 30 feet. The GM might double the range if you're downwind from the creature or halve the range if you're upwind, at their discretion.", "name": "Draconic Scent", "pfs": "Standard", "prerequisite": "Dragon Disciple Dedication", "prerequisite_markdown": "[Dragon Disciple Dedication](/Feats.aspx?ID=1940)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\n\r\nYour sense of smell is uncanny, much like a dragon's.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0", "speed": {}, "summary": "Your sense of smell is uncanny, much like a dragon's.", "summary_markdown": "Your sense of smell is uncanny, much like a dragon's.", "text": " Draconic Scent Source Advanced Player's Guide pg. 168 2.0 Archetype Dragon Disciple Prerequisites Dragon Disciple Dedication --- Your sense of smell is uncanny, much like a dragon's. You gain imprecise scent with a range of 30 feet. The GM might double the range if you're downwind from the creature or halve the range if you're upwind, at their discretion.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1942", "weakness": {} }, { "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon Arcana" ], "feat_markdown": "Dragon Arcana", "id": "feat-1943", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Arcana](/Feats.aspx?ID=1943) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\nability to cast spells from spell slots; [Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\nYou've discovered how to add the magic of dragons to your tradition. Add the draconic bloodline's granted spells to your spell list; you must still learn them or add them to your repertoire as normal. These spells are [_shield_](/Spells.aspx?ID=280), [_true strike_](/Spells.aspx?ID=345), [_resist energy_](/Spells.aspx?ID=256), [_haste_](/Spells.aspx?ID=147), [_spell immunity_](/Spells.aspx?ID=296), [_chromatic wall_](/Spells.aspx?ID=37), [_dragon form_](/Spells.aspx?ID=88), [_mask of terror_](/Spells.aspx?ID=185), [_prismatic wall_](/Spells.aspx?ID=234), and [_overwhelming presence_](/Spells.aspx?ID=212).", "name": "Dragon Arcana", "pfs": "Standard", "prerequisite": "ability to cast spells from spell slots; Dragon Disciple Dedication", "prerequisite_markdown": "ability to cast spells from spell slots; [Dragon Disciple Dedication](/Feats.aspx?ID=1940)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0\n\n**Prerequisites**\r\nability to cast spells from spell slots; [Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\n\r\nYou've discovered how to add the magic of dragons to your tradition.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 168 2.0", "speed": {}, "summary": "You've discovered how to add the magic of dragons to your tradition.", "summary_markdown": "You've discovered how to add the magic of dragons to your tradition.", "text": " Dragon Arcana Source Advanced Player's Guide pg. 168 2.0 Archetype Dragon Disciple Prerequisites ability to cast spells from spell slots; Dragon Disciple Dedication --- You've discovered how to add the magic of dragons to your tradition. Add the draconic bloodline's granted spells to your spell list; you must still learn them or add them to your repertoire as normal. These spells are shield , true strike , resist energy , haste , spell immunity , chromatic wall , dragon form , mask of terror , prismatic wall , and overwhelming presence .", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1943", "weakness": {} }, { "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scales of the Dragon" ], "feat_markdown": "Scales of the Dragon", "id": "feat-1944", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Scales of the Dragon](/Feats.aspx?ID=1944) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\nScales grow across your body, protecting you against physical and magical threats. When you're unarmored, the scales give you a +2 item bonus to AC with a Dexterity cap of +3. The item bonus to AC from Scales of the Dragon is cumulative with armor potency runes on your explorer's clothing, mage armor, and bracers of armor. Your resistance from Dragon Disciple Dedication increases to 3 + half your level.", "name": "Scales of the Dragon", "pfs": "Standard", "prerequisite": "Dragon Disciple Dedication", "prerequisite_markdown": "[Dragon Disciple Dedication](/Feats.aspx?ID=1940)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\n\r\nScales grow across your body, protecting you against physical and magical threats.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0", "speed": {}, "summary": "Scales grow across your body, protecting you against physical and magical threats.", "summary_markdown": "Scales grow across your body, protecting you against physical and magical threats.", "text": " Scales of the Dragon Source Advanced Player's Guide pg. 169 2.0 Archetype Dragon Disciple Prerequisites Dragon Disciple Dedication --- Scales grow across your body, protecting you against physical and magical threats. When you're unarmored, the scales give you a +2 item bonus to AC with a Dexterity cap of +3. The item bonus to AC from Scales of the Dragon is cumulative with armor potency runes on your explorer's clothing, mage armor, and bracers of armor. Your resistance from Dragon Disciple Dedication increases to 3 + half your level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1944", "weakness": {} }, { "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Breath of the Dragon" ], "feat_markdown": "Breath of the Dragon", "id": "feat-1945", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Breath of the Dragon](/Feats.aspx?ID=1945) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\nYou can use a powerful breath weapon, much like the dragon you emulate. You gain the [_dragon breath_](/Spells.aspx?ID=499) sorcerer bloodline spell and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1.", "name": "Breath of the Dragon", "pfs": "Standard", "prerequisite": "Dragon Disciple Dedication", "prerequisite_markdown": "[Dragon Disciple Dedication](/Feats.aspx?ID=1940)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\n\r\nYou can use a powerful breath weapon, much like the dragon you emulate.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0", "speed": {}, "summary": "You can use a powerful breath weapon, much like the dragon you emulate.", "summary_markdown": "You can use a powerful breath weapon, much like the dragon you emulate.", "text": " Breath of the Dragon Source Advanced Player's Guide pg. 169 2.0 Archetype Dragon Disciple Prerequisites Dragon Disciple Dedication --- You can use a powerful breath weapon, much like the dragon you emulate. You gain the dragon breath sorcerer bloodline spell and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1945", "weakness": {} }, { "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wings of the Dragon" ], "feat_markdown": "Wings of the Dragon", "id": "feat-1946", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Wings of the Dragon](/Feats.aspx?ID=1946) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\nYou can manifest draconic wings to soar through the air at great speed. You gain the [_dragon wings_](/Spells.aspx?ID=501) sorcerer bloodline spell and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1.", "name": "Wings of the Dragon", "pfs": "Standard", "prerequisite": "Dragon Disciple Dedication", "prerequisite_markdown": "[Dragon Disciple Dedication](/Feats.aspx?ID=1940)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\n\r\nYou can manifest draconic wings to soar through the air at great speed.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0", "speed": {}, "summary": "You can manifest draconic wings to soar through the air at great speed.", "summary_markdown": "You can manifest draconic wings to soar through the air at great speed.", "text": " Wings of the Dragon Source Advanced Player's Guide pg. 169 2.0 Archetype Dragon Disciple Prerequisites Dragon Disciple Dedication --- You can manifest draconic wings to soar through the air at great speed. You gain the dragon wings sorcerer bloodline spell and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1946", "weakness": {} }, { "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shape of the Dragon" ], "feat_markdown": "Shape of the Dragon", "id": "feat-1947", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Shape of the Dragon](/Feats.aspx?ID=1947) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\nYou've discovered how to transform yourself into a dragon. Once per day, you can cast 7th-level [_dragon form_](/Spells.aspx?ID=88) as an innate arcane spell, transforming into your chosen type of dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level. Any time you score a critical hit with an unarmed Strike gained from _dragon form_, you recharge the spell's breath weapon immediately.\n\nShape of the Dragon leads to...\r\n[Mighty Dragon Shape](/Feats.aspx?ID=1949)", "name": "Shape of the Dragon", "pfs": "Standard", "prerequisite": "Dragon Disciple Dedication", "prerequisite_markdown": "[Dragon Disciple Dedication](/Feats.aspx?ID=1940)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\n\r\nYou've discovered how to transform yourself into a dragon.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0", "speed": {}, "summary": "You've discovered how to transform yourself into a dragon.", "summary_markdown": "You've discovered how to transform yourself into a dragon.", "text": " Shape of the Dragon Source Advanced Player's Guide pg. 169 2.0 Archetype Dragon Disciple Prerequisites Dragon Disciple Dedication --- You've discovered how to transform yourself into a dragon. Once per day, you can cast 7th-level dragon form as an innate arcane spell, transforming into your chosen type of dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level. Any time you score a critical hit with an unarmed Strike gained from dragon form , you recharge the spell's breath weapon immediately. Shape of the Dragon leads to... Mighty Dragon Shape", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1947", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disciple's Breath" ], "feat_markdown": "Disciple's Breath", "id": "feat-1948", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Disciple's Breath](/Feats.aspx?ID=1948) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940); [_dragon breath_](/Spells.aspx?ID=499) sorcerer bloodline spell\n\n\r\n\r\n---\r\n\r\nYou unleash your breath weapon without spending focus. This has the effects of your [_dragon breath_](/Spells.aspx?ID=499) sorcerer bloodline spell, though it deals 9d6 damage instead of its usual damage, and you don't have to cast it or spend a Focus Point. You can't use Disciple's Breath again for 1d4 rounds.", "name": "Disciple's Breath", "pfs": "Standard", "prerequisite": "Dragon Disciple Dedication; _dragon breath_ sorcerer bloodline spell", "prerequisite_markdown": "[Dragon Disciple Dedication](/Feats.aspx?ID=1940); [_dragon breath_](/Spells.aspx?ID=499) sorcerer bloodline spell", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940); [_dragon breath_](/Spells.aspx?ID=499) sorcerer bloodline spell\n\n\r\n\r\n---\r\n\r\n\r\nYou unleash your breath weapon without spending focus.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0", "speed": {}, "summary": "You unleash your breath weapon without spending focus.", "summary_markdown": "You unleash your breath weapon without spending focus.", "text": " Disciple's Breath Two Actions Source Advanced Player's Guide pg. 169 2.0 Archetype Dragon Disciple Prerequisites Dragon Disciple Dedication; dragon breath sorcerer bloodline spell --- You unleash your breath weapon without spending focus. This has the effects of your dragon breath sorcerer bloodline spell, though it deals 9d6 damage instead of its usual damage, and you don't have to cast it or spend a Focus Point. You can't use Disciple's Breath again for 1d4 rounds.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1948", "weakness": {} }, { "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mighty Dragon Shape" ], "feat_markdown": "Mighty Dragon Shape", "id": "feat-1949", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Mighty Dragon Shape](/Feats.aspx?ID=1949) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\n[Shape of the Dragon](/Feats.aspx?ID=1947)\n\n\r\n\r\n---\r\n\r\nYou've practiced and increased your draconic might, allowing you to take your draconic form more often. You can use [Shape of the Dragon](/Feats.aspx?ID=1947) once per hour instead of once per day.", "name": "Mighty Dragon Shape", "pfs": "Standard", "prerequisite": "Shape of the Dragon", "prerequisite_markdown": "[Shape of the Dragon](/Feats.aspx?ID=1947)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0\n\n**Prerequisites**\r\n[Shape of the Dragon](/Feats.aspx?ID=1947)\n\n\r\n\r\n---\r\n\r\n\r\nYou've practiced and increased your draconic might, allowing you to take your draconic form more often.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 169 2.0", "speed": {}, "summary": "You've practiced and increased your draconic might, allowing you to take your draconic form more often.", "summary_markdown": "You've practiced and increased your draconic might, allowing you to take your draconic form more often.", "text": " Mighty Dragon Shape Source Advanced Player's Guide pg. 169 2.0 Archetype Dragon Disciple Prerequisites Shape of the Dragon --- You've practiced and increased your draconic might, allowing you to take your draconic form more often. You can use Shape of the Dragon once per hour instead of once per day.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1949", "weakness": {} }, { "archetype": [ "Dual-Weapon Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dual-Weapon Warrior Dedication" ], "feat_markdown": "Dual-Weapon Warrior Dedication", "id": "feat-1950", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n**Archetype** [Dual-Weapon Warrior](/Archetypes.aspx?ID=57)\n\n\r\n\r\n---\r\n\r\nYou're exceptional in your use of two weapons. You gain the [Double Slice](/Feats.aspx?ID=356) fighter feat. This serves as Double Slice for the purpose of meeting prerequisites.\n\n**Special** You can't select another dedication feat until you gain two other feats from the dual-weapon warrior archetype.\n\nDual-Weapon Warrior Dedication leads to...\r\n[Dual Onslaught](/Feats.aspx?ID=1955), [Dual Thrower](/Feats.aspx?ID=1951), [Dual-Weapon Blitz](/Feats.aspx?ID=1954), [Dual-Weapon Reload](/Feats.aspx?ID=1952), [Flensing Slice](/Feats.aspx?ID=1953)", "name": "Dual-Weapon Warrior Dedication", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're exceptional in your use of two weapons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0", "speed": {}, "summary": "You're exceptional in your use of two weapons.", "summary_markdown": "You're exceptional in your use of two weapons.", "text": " Dual-Weapon Warrior Dedication Source Advanced Player's Guide pg. 170 2.0 Archetype Dual-Weapon Warrior --- You're exceptional in your use of two weapons. You gain the Double Slice fighter feat. This serves as Double Slice for the purpose of meeting prerequisites. Special You can't select another dedication feat until you gain two other feats from the dual-weapon warrior archetype. Dual-Weapon Warrior Dedication leads to... Dual Onslaught, Dual Thrower, Dual-Weapon Blitz, Dual-Weapon Reload, Flensing Slice", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1950", "weakness": {} }, { "archetype": [ "Dual-Weapon Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dual Thrower" ], "feat_markdown": "Dual Thrower", "id": "feat-1951", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dual Thrower](/Feats.aspx?ID=1951) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n**Archetype** [Dual-Weapon Warrior](/Archetypes.aspx?ID=57)\n\n**Prerequisites**\r\n[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)\n\n\r\n\r\n---\r\n\r\nYou know how to throw two weapons as easily as strike with them. Whenever a dual-weapon warrior feat allows you to make a melee Strike, you can instead make a ranged Strike with a [thrown](/Traits.aspx?ID=195) weapon or a one-handed ranged weapon you are wielding. Any effects from these feats that apply to one-handed melee weapons or melee Strikes also apply to one-handed ranged weapons and ranged Strikes.", "name": "Dual Thrower", "pfs": "Standard", "prerequisite": "Dual-Weapon Warrior Dedication", "prerequisite_markdown": "[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n**Prerequisites**\r\n[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to throw two weapons as easily as strike with them.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0", "speed": {}, "summary": "You know how to throw two weapons as easily as strike with them.", "summary_markdown": "You know how to throw two weapons as easily as strike with them.", "text": " Dual Thrower Source Advanced Player's Guide pg. 170 2.0 Archetype Dual-Weapon Warrior Prerequisites Dual-Weapon Warrior Dedication --- You know how to throw two weapons as easily as strike with them. Whenever a dual-weapon warrior feat allows you to make a melee Strike, you can instead make a ranged Strike with a thrown weapon or a one-handed ranged weapon you are wielding. Any effects from these feats that apply to one-handed melee weapons or melee Strikes also apply to one-handed ranged weapons and ranged Strikes.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1951", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Dual-Weapon Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dual-Weapon Reload" ], "feat_markdown": "Dual-Weapon Reload", "id": "feat-1952", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dual-Weapon Reload](/Feats.aspx?ID=1952) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n**Archetype** [Dual-Weapon Warrior](/Archetypes.aspx?ID=57)\n\n**Prerequisites**\r\n[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)\n\n**Requirements**\r\nYou are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one-handed ranged weapon you're holding. Unlike most Interact actions, you don't need a free hand to reload your ranged weapon in this way.", "name": "Dual-Weapon Reload", "pfs": "Standard", "prerequisite": "Dual-Weapon Warrior Dedication", "prerequisite_markdown": "[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.", "requirement_markdown": "You are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n**Prerequisites**\r\n[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)\n\n**Requirements**\r\nYou are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou carry your ammunition in a way that allows you to reload while holding two weapons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0", "speed": {}, "summary": "You carry your ammunition in a way that allows you to reload while holding two weapons.", "summary_markdown": "You carry your ammunition in a way that allows you to reload while holding two weapons.", "text": " Dual-Weapon Reload Single Action Source Advanced Player's Guide pg. 170 2.0 Archetype Dual-Weapon Warrior Prerequisites Dual-Weapon Warrior Dedication Requirements You are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon. --- You carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one-handed ranged weapon you're holding. Unlike most Interact actions, you don't need a free hand to reload your ranged weapon in this way.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1952", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Dual-Weapon Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flensing Slice" ], "feat_markdown": "Flensing Slice", "id": "feat-1953", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Flensing Slice](/Feats.aspx?ID=1953) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n**Archetype** [Dual-Weapon Warrior](/Archetypes.aspx?ID=57)\n\n**Prerequisites**\r\n[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)\n\n**Requirements**\r\nYour last action was a [Double Slice](/Feats.aspx?ID=356), and both attacks hit the target.\r\n\r\n\r\n\r\n---\r\n\r\nWhen you hit with both attacks with Double Slice, you flense the target, making it bleed and creating a weak spot. The target takes 1d8 [persistent bleed damage](/Conditions.aspx?ID=29) per weapon damage die of whichever of the weapons you used that has the most weapon damage dice (maximum 4d8 for a [_major striking_](/Equipment.aspx?ID=280) weapon). The target becomes [flat-footed](/Conditions.aspx?ID=16), and its resistances to any physical damage types are reduced by 5; these two effects last until the beginning of your next turn.", "name": "Flensing Slice", "pfs": "Standard", "prerequisite": "Dual-Weapon Warrior Dedication", "prerequisite_markdown": "[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your last action was a Double Slice , and both attacks hit the target.", "requirement_markdown": "Your last action was a [Double Slice](/Feats.aspx?ID=356), and both attacks hit the target.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n**Prerequisites**\r\n[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)\n\n**Requirements**\r\nYour last action was a [Double Slice](/Feats.aspx?ID=356), and both attacks hit the target.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you hit with both attacks with Double Slice, you flense the target, making it bleed and creating a weak spot.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0", "speed": {}, "summary": "When you hit with both attacks with Double Slice, you flense the target, making it bleed and creating a weak spot.", "summary_markdown": "When you hit with both attacks with Double Slice, you flense the target, making it bleed and creating a weak spot.", "text": " Flensing Slice Single Action Source Advanced Player's Guide pg. 170 2.0 Archetype Dual-Weapon Warrior Prerequisites Dual-Weapon Warrior Dedication Requirements Your last action was a Double Slice, and both attacks hit the target. --- When you hit with both attacks with Double Slice, you flense the target, making it bleed and creating a weak spot. The target takes 1d8 persistent bleed damage per weapon damage die of whichever of the weapons you used that has the most weapon damage dice (maximum 4d8 for a major striking weapon). The target becomes flat-footed, and its resistances to any physical damage types are reduced by 5; these two effects last until the beginning of your next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1953", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Dual-Weapon Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dual-Weapon Blitz" ], "feat_markdown": "Dual-Weapon Blitz", "id": "feat-1954", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Dual-Weapon Blitz](/Feats.aspx?ID=1954) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n**Archetype** [Dual-Weapon Warrior](/Archetypes.aspx?ID=57)\n\n**Prerequisites**\r\n[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)\n\n**Requirements**\r\nYou are wielding two one-handed melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou attack as you dash among foes. Stride up to your Speed. At any point during this movement, you can Strike once with each of the two required weapons. These Strikes can be against the same or different targets, as you see fit.", "name": "Dual-Weapon Blitz", "pfs": "Standard", "prerequisite": "Dual-Weapon Warrior Dedication", "prerequisite_markdown": "[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding two one-handed melee weapons, each in a different hand.", "requirement_markdown": "You are wielding two one-handed melee weapons, each in a different hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n**Prerequisites**\r\n[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)\n\n**Requirements**\r\nYou are wielding two one-handed melee weapons, each in a different hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou attack as you dash among foes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0", "speed": {}, "summary": "You attack as you dash among foes.", "summary_markdown": "You attack as you dash among foes.", "text": " Dual-Weapon Blitz Two Actions Source Advanced Player's Guide pg. 170 2.0 Archetype Dual-Weapon Warrior Prerequisites Dual-Weapon Warrior Dedication Requirements You are wielding two one-handed melee weapons, each in a different hand. --- You attack as you dash among foes. Stride up to your Speed. At any point during this movement, you can Strike once with each of the two required weapons. These Strikes can be against the same or different targets, as you see fit.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1954", "weakness": {} }, { "archetype": [ "Dual-Weapon Warrior" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dual Onslaught" ], "feat_markdown": "Dual Onslaught", "id": "feat-1955", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Dual Onslaught](/Feats.aspx?ID=1955) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n**Archetype** [Dual-Weapon Warrior](/Archetypes.aspx?ID=57)\n\n**Prerequisites**\r\n[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)\n\n\r\n\r\n---\r\n\r\nWhen you lash out with both weapons, you leave no room for the target to escape your attack. When you use [Double Slice](/Feats.aspx?ID=356), if you miss with both Strikes, choose one of the two weapons and apply the effects of a hit with that weapon. You can't choose a weapon if your attack roll with that weapon was a critical failure, meaning you still miss entirely if both attack rolls were critical failures.", "name": "Dual Onslaught", "pfs": "Standard", "prerequisite": "Dual-Weapon Warrior Dedication", "prerequisite_markdown": "[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0\n\n**Prerequisites**\r\n[Dual-Weapon Warrior Dedication](/Feats.aspx?ID=1950)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you lash out with both weapons, you leave no room for the target to escape your attack.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 170" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 170 2.0", "speed": {}, "summary": "When you lash out with both weapons, you leave no room for the target to escape your attack.", "summary_markdown": "When you lash out with both weapons, you leave no room for the target to escape your attack.", "text": " Dual Onslaught Source Advanced Player's Guide pg. 170 2.0 Archetype Dual-Weapon Warrior Prerequisites Dual-Weapon Warrior Dedication --- When you lash out with both weapons, you leave no room for the target to escape your attack. When you use Double Slice, if you miss with both Strikes, choose one of the two weapons and apply the effects of a hit with that weapon. You can't choose a weapon if your attack roll with that weapon was a critical failure, meaning you still miss entirely if both attack rolls were critical failures.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1955", "weakness": {} }, { "archetype": [ "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Duelist Dedication" ], "feat_markdown": "Duelist Dedication", "id": "feat-1956", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Duelist Dedication](/Feats.aspx?ID=1956) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0\n\n**Archetype** [Duelist](/Archetypes.aspx?ID=58)\n\n**Prerequisites**\r\ntrained in light armor and simple weapons\n\n\r\n\r\n---\r\n\r\nYou are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the [Quick Draw](/Feats.aspx?ID=498) ranger feat, enabling you to both draw and attack with a weapon as 1 action. This serves as Quick Draw for the purpose of meeting prerequisites.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the duelist archetype.\n\nDuelist Dedication leads to...\r\n[Duelist's Challenge](/Feats.aspx?ID=1957), [Selfless Parry](/Feats.aspx?ID=1958), [Student of the Dueling Arts](/Feats.aspx?ID=1959), [Tut-Tut](/Feats.aspx?ID=4136), [Watch This!](/Feats.aspx?ID=4140)", "name": "Duelist Dedication", "pfs": "Standard", "prerequisite": "trained in light armor and simple weapons", "prerequisite_markdown": "trained in light armor and simple weapons", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0\n\n**Prerequisites**\r\ntrained in light armor and simple weapons\n\n\r\n\r\n---\r\n\r\n\r\nYou are always ready to draw your weapon and begin a duel, no matter the circumstances.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0", "speed": {}, "summary": "You are always ready to draw your weapon and begin a duel, no matter the circumstances.", "summary_markdown": "You are always ready to draw your weapon and begin a duel, no matter the circumstances.", "text": " Duelist Dedication Source Advanced Player's Guide pg. 171 2.0 Archetype Duelist Prerequisites trained in light armor and simple weapons --- You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the Quick Draw ranger feat, enabling you to both draw and attack with a weapon as 1 action. This serves as Quick Draw for the purpose of meeting prerequisites. Special You cannot select another dedication feat until you have gained two other feats from the duelist archetype. Duelist Dedication leads to... Duelist's Challenge, Selfless Parry, Student of the Dueling Arts, Tut-Tut, Watch This!", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1956", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Duelist's Challenge" ], "feat_markdown": "Duelist's Challenge", "id": "feat-1957", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Duelist's Challenge](/Feats.aspx?ID=1957) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0\n\n**Archetype** [Duelist](/Archetypes.aspx?ID=58)\n\n**Prerequisites**\r\n[Duelist Dedication](/Feats.aspx?ID=1956)\n\n\r\n\r\n---\r\n\r\nSelect one foe that you can see and proclaim a challenge. That foe is your dueling opponent until they are defeated, flee, or the encounter ends. Any time you hit that enemy using a single one-handed melee weapon while your other hand or hands are free, you gain a circumstance bonus to the Strike's damage equal to the number of damage dice your weapon deals.\n\n If you attack a creature other than your dueling opponent, you take a circumstance penalty to damage equal to the number of damage dice your weapon deals.", "name": "Duelist's Challenge", "pfs": "Standard", "prerequisite": "Duelist Dedication", "prerequisite_markdown": "[Duelist Dedication](/Feats.aspx?ID=1956)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0\n\n**Prerequisites**\r\n[Duelist Dedication](/Feats.aspx?ID=1956)\n\n\r\n\r\n---\r\n\r\n\r\nSelect one foe that you can see and proclaim a challenge.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0", "speed": {}, "summary": "Select one foe that you can see and proclaim a challenge.", "summary_markdown": "Select one foe that you can see and proclaim a challenge.", "text": " Duelist's Challenge Single Action Source Advanced Player's Guide pg. 171 2.0 Archetype Duelist Prerequisites Duelist Dedication --- Select one foe that you can see and proclaim a challenge. That foe is your dueling opponent until they are defeated, flee, or the encounter ends. Any time you hit that enemy using a single one-handed melee weapon while your other hand or hands are free, you gain a circumstance bonus to the Strike's damage equal to the number of damage dice your weapon deals. If you attack a creature other than your dueling opponent, you take a circumstance penalty to damage equal to the number of damage dice your weapon deals.", "trait": [ "Archetype", "Open" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Open](/Traits.aspx?ID=123)", "trait_raw": [ "Archetype", "Open" ], "type": "Feat", "url": "/Feats.aspx?ID=1957", "weakness": {} }, { "archetype": [ "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Selfless Parry" ], "feat_markdown": "Selfless Parry", "id": "feat-1958", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Selfless Parry](/Feats.aspx?ID=1958) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0\n\n**Archetype** [Duelist](/Archetypes.aspx?ID=58)\n\n**Prerequisites**\r\n[Dueling Parry (Fighter)](/Feats.aspx?ID=367); [Duelist Dedication](/Feats.aspx?ID=1956)\n\n\r\n\r\n---\r\n\r\nYou protect those near you with a flash of steel. When you're benefiting from [Dueling Parry](/Feats.aspx?ID=367), allies adjacent to you gain a +1 circumstance bonus to AC. If you have [Dueling Riposte](/Feats.aspx?ID=389), you can use it when an enemy within your reach critically fails a Strike against an ally adjacent to you, not just against yourself.", "name": "Selfless Parry", "pfs": "Standard", "prerequisite": "Dueling Parry (Fighter); Duelist Dedication", "prerequisite_markdown": "[Dueling Parry (Fighter)](/Feats.aspx?ID=367); [Duelist Dedication](/Feats.aspx?ID=1956)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0\n\n**Prerequisites**\r\n[Dueling Parry (Fighter)](/Feats.aspx?ID=367); [Duelist Dedication](/Feats.aspx?ID=1956)\n\n\r\n\r\n---\r\n\r\n\r\nYou protect those near you with a flash of steel.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0", "speed": {}, "summary": "You protect those near you with a flash of steel.", "summary_markdown": "You protect those near you with a flash of steel.", "text": " Selfless Parry Source Advanced Player's Guide pg. 171 2.0 Archetype Duelist Prerequisites Dueling Parry (Fighter); Duelist Dedication --- You protect those near you with a flash of steel. When you're benefiting from Dueling Parry, allies adjacent to you gain a +1 circumstance bonus to AC. If you have Dueling Riposte, you can use it when an enemy within your reach critically fails a Strike against an ally adjacent to you, not just against yourself.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1958", "weakness": {} }, { "archetype": [ "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Student of the Dueling Arts" ], "feat_markdown": "Student of the Dueling Arts", "id": "feat-1959", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Student of the Dueling Arts](/Feats.aspx?ID=1959) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0\n\n**Archetype** [Duelist](/Archetypes.aspx?ID=58)\n\n**Prerequisites**\r\n[Duelist Dedication](/Feats.aspx?ID=1956)\n\n\r\n\r\n---\r\n\r\nYou have studied a great many combat techniques, which you can review each day. During your daily preparations, you can swap out any number of your duelist archetype feats for other duelist archetype feats of the appropriate level for which you are qualified. You can't swap out [Duelist Dedication](/Feats.aspx?ID=1956) or Student of the Dueling Arts in this way.\n\n In addition, you can enter a stance from a duelist archetype feat you don't have (such as one listed under Additional Feats) by increasing the number of actions it takes to enter the stance by 1 (typically to 2 actions). You must still meet the feat's prerequisites.", "name": "Student of the Dueling Arts", "pfs": "Standard", "prerequisite": "Duelist Dedication", "prerequisite_markdown": "[Duelist Dedication](/Feats.aspx?ID=1956)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0\n\n**Prerequisites**\r\n[Duelist Dedication](/Feats.aspx?ID=1956)\n\n\r\n\r\n---\r\n\r\n\r\nYou have studied a great many combat techniques, which you can review each day.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 171" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 171 2.0", "speed": {}, "summary": "You have studied a great many combat techniques, which you can review each day.", "summary_markdown": "You have studied a great many combat techniques, which you can review each day.", "text": " Student of the Dueling Arts Source Advanced Player's Guide pg. 171 2.0 Archetype Duelist Prerequisites Duelist Dedication --- You have studied a great many combat techniques, which you can review each day. During your daily preparations, you can swap out any number of your duelist archetype feats for other duelist archetype feats of the appropriate level for which you are qualified. You can't swap out Duelist Dedication or Student of the Dueling Arts in this way. In addition, you can enter a stance from a duelist archetype feat you don't have (such as one listed under Additional Feats) by increasing the number of actions it takes to enter the stance by 1 (typically to 2 actions). You must still meet the feat's prerequisites.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1959", "weakness": {} }, { "archetype": [ "Eldritch Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eldritch Archer Dedication" ], "feat_markdown": "Eldritch Archer Dedication", "id": "feat-1960", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 172 2.0\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59)\n\n**Prerequisites**\r\nexpert in at least one type of [bow](/WeaponGroups.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou blend magic with your archery, leading to powerful results.\n\n If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from a spell list of your choice. You choose this cantrip from the common spells on your chosen spell list or from other spells to which you have access on that list. This cantrip must require a spell attack roll. You're trained in spell attack rolls and spell DCs for that tradition. Your key spellcasting ability for these spells is Charisma.\n\n You also gain Eldritch Shot.\n\n\n\n**Special** You can't select another dedication feat until you have gained two other feats from the eldritch archer archetype.\n\nEldritch Archer Dedication leads to...\r\n[Arrow of Death](/Feats.aspx?ID=1968), [Basic Eldritch Archer Spellcasting](/Feats.aspx?ID=1961), [Enchanting Arrow](/Feats.aspx?ID=1962), [Magic Arrow](/Feats.aspx?ID=1963), [Phase Arrow](/Feats.aspx?ID=1967), [Precious Arrow](/Feats.aspx?ID=1964), [Seeker Arrow](/Feats.aspx?ID=1966)", "name": "Eldritch Archer Dedication", "pfs": "Standard", "prerequisite": "expert in at least one type of bow", "prerequisite_markdown": "expert in at least one type of [bow](/WeaponGroups.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 172 2.0\n\n**Prerequisites**\r\nexpert in at least one type of [bow](/WeaponGroups.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou blend magic with your archery, leading to powerful results.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 172 2.0", "speed": {}, "summary": "You blend magic with your archery, leading to powerful results.", "summary_markdown": "You blend magic with your archery, leading to powerful results.", "text": " Eldritch Archer Dedication Source Advanced Player's Guide pg. 172 2.0 Archetype Eldritch Archer Prerequisites expert in at least one type of bow --- You blend magic with your archery, leading to powerful results. If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from a spell list of your choice. You choose this cantrip from the common spells on your chosen spell list or from other spells to which you have access on that list. This cantrip must require a spell attack roll. You're trained in spell attack rolls and spell DCs for that tradition. Your key spellcasting ability for these spells is Charisma. You also gain Eldritch Shot. Special You can't select another dedication feat until you have gained two other feats from the eldritch archer archetype. Eldritch Archer Dedication leads to... Arrow of Death, Basic Eldritch Archer Spellcasting, Enchanting Arrow, Magic Arrow, Phase Arrow, Precious Arrow, Seeker Arrow", "trait": [ "Archetype", "Dedication", "Magical" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Archetype", "Dedication", "Magical" ], "type": "Feat", "url": "/Feats.aspx?ID=1960", "weakness": {} }, { "archetype": [ "Eldritch Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Eldritch Archer Spellcasting" ], "feat_markdown": "Basic Eldritch Archer Spellcasting", "id": "feat-1961", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Eldritch Archer Spellcasting](/Feats.aspx?ID=1961) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 172 2.0\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59)\n\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic spellcasting benefits](/Rules.aspx?ID=170). Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell level to your repertoire, either a common spell of your chosen tradition or another spell of that tradition you have learned or discovered.\n\nBasic Eldritch Archer Spellcasting leads to...\r\n[Expert Eldritch Archer Spellcasting](/Feats.aspx?ID=1965)", "name": "Basic Eldritch Archer Spellcasting", "pfs": "Standard", "prerequisite": "Eldritch Archer Dedication", "prerequisite_markdown": "[Eldritch Archer Dedication](/Feats.aspx?ID=1960)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 172 2.0\n\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the basic spellcasting benefits.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 172" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 172 2.0", "speed": {}, "summary": "You gain the basic spellcasting benefits.", "summary_markdown": "You gain the basic spellcasting benefits.", "text": " Basic Eldritch Archer Spellcasting Source Advanced Player's Guide pg. 172 2.0 Archetype Eldritch Archer Prerequisites Eldritch Archer Dedication --- You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell level to your repertoire, either a common spell of your chosen tradition or another spell of that tradition you have learned or discovered. Basic Eldritch Archer Spellcasting leads to... Expert Eldritch Archer Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1961", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Eldritch Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enchanting Arrow" ], "feat_markdown": "Enchanting Arrow", "id": "feat-1962", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Enchanting Arrow](/Feats.aspx?ID=1962) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59)\n\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\nWith a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks. Make a bow Strike. On a hit, the target takes an additional 2d6 mental damage. On a critical hit, the target also becomes [stunned 1](/Conditions.aspx?ID=36). The mental damage increases to 3d6 if your bow has a [_greater striking_](/Equipment.aspx?ID=280) rune, or to 4d6 if your bow has a _major striking_ rune.", "name": "Enchanting Arrow", "pfs": "Standard", "prerequisite": "Eldritch Archer Dedication", "prerequisite_markdown": "[Eldritch Archer Dedication](/Feats.aspx?ID=1960)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\n\r\nWith a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0", "speed": {}, "summary": "With a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks.", "summary_markdown": "With a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks.", "text": " Enchanting Arrow Two Actions Source Advanced Player's Guide pg. 173 2.0 Archetype Eldritch Archer Prerequisites Eldritch Archer Dedication --- With a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks. Make a bow Strike. On a hit, the target takes an additional 2d6 mental damage. On a critical hit, the target also becomes stunned 1. The mental damage increases to 3d6 if your bow has a greater striking rune, or to 4d6 if your bow has a major striking rune.", "trait": [ "Archetype", "Emotion", "Enchantment", "Magical", "Mental" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Archetype", "Emotion", "Enchantment", "Magical", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=1962", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Eldritch Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magic Arrow" ], "feat_markdown": "Magic Arrow", "frequency": "once per round", "id": "feat-1963", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Magic Arrow](/Feats.aspx?ID=1963) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59)\n\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\nYou imbue your ammunition with eldritch power. When you select this feat, choose three types of common [magical ammunition](/equipment/consumables/magical-ammunition) of 4th level or lower from the _Core Rulebook_ or this book. Your GM might allow you to choose from other types of magical ammunition, such as uncommon ammunition, or ammunition from other books.\n\n When using Magic Arrow, you transform a non-magical arrow or bolt into a piece of ammunition of one type you chose. You must shoot the ammunition before the end of your turn or the magic dissipates. If the ammunition has an Activate entry, you still need to spend the required actions to activate the ammunition before shooting it. When you use Magic Arrow, you can choose a type of magical ammunition that is typically not available to the type of ammunition you're using—for example, you can use [_climbing bolt_](/Equipment.aspx?ID=160) on an arrow, even though that magical ammunition is normally only found on bolts.\n\n**Special** You can select this feat multiple times. Each time you do, select three additional types of ammunition as described above.", "name": "Magic Arrow", "pfs": "Standard", "prerequisite": "Eldritch Archer Dedication", "prerequisite_markdown": "[Eldritch Archer Dedication](/Feats.aspx?ID=1960)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\n\r\nYou imbue your ammunition with eldritch power.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0", "speed": {}, "summary": "You imbue your ammunition with eldritch power.", "summary_markdown": "You imbue your ammunition with eldritch power.", "text": " Magic Arrow Free Action Source Advanced Player's Guide pg. 173 2.0 Archetype Eldritch Archer Frequency once per round Prerequisites Eldritch Archer Dedication --- You imbue your ammunition with eldritch power. When you select this feat, choose three types of common magical ammunition of 4th level or lower from the Core Rulebook or this book. Your GM might allow you to choose from other types of magical ammunition, such as uncommon ammunition, or ammunition from other books. When using Magic Arrow, you transform a non-magical arrow or bolt into a piece of ammunition of one type you chose. You must shoot the ammunition before the end of your turn or the magic dissipates. If the ammunition has an Activate entry, you still need to spend the required actions to activate the ammunition before shooting it. When you use Magic Arrow, you can choose a type of magical ammunition that is typically not available to the type of ammunition you're using—for example, you can use climbing bolt on an arrow, even though that magical ammunition is normally only found on bolts. Special You can select this feat multiple times. Each time you do, select three additional types of ammunition as described above.", "trait": [ "Archetype", "Magical", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Magical", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=1963", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Eldritch Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Precious Arrow" ], "feat_markdown": "Precious Arrow", "id": "feat-1964", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Precious Arrow](/Feats.aspx?ID=1964) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59)\n\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\nYou enchant a piece of ammunition with the magical essence of a precious material, allowing you to leverage certain creatures' weaknesses. Choose [cold iron](/Equipment.aspx?ID=375) or [silver](/Equipment.aspx?ID=379); if you shoot the arrow before the end of your turn, it counts as that material. At 14th level, add [adamantine](/Equipment.aspx?ID=374) to the list of materials you can choose from.", "name": "Precious Arrow", "pfs": "Standard", "prerequisite": "Eldritch Archer Dedication", "prerequisite_markdown": "[Eldritch Archer Dedication](/Feats.aspx?ID=1960)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\n\r\nYou enchant a piece of ammunition with the magical essence of a precious material, allowing you to leverage certain creatures' weaknesses.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0", "speed": {}, "summary": "You enchant a piece of ammunition with the magical essence of a precious material, allowing you to leverage certain creatures' weaknesses.", "summary_markdown": "You enchant a piece of ammunition with the magical essence of a precious material, allowing you to leverage certain creatures' weaknesses.", "text": " Precious Arrow Single Action Source Advanced Player's Guide pg. 173 2.0 Archetype Eldritch Archer Prerequisites Eldritch Archer Dedication --- You enchant a piece of ammunition with the magical essence of a precious material, allowing you to leverage certain creatures' weaknesses. Choose cold iron or silver; if you shoot the arrow before the end of your turn, it counts as that material. At 14th level, add adamantine to the list of materials you can choose from.", "trait": [ "Archetype", "Magical", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Magical](/Traits.aspx?ID=103), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Magical", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=1964", "weakness": {} }, { "archetype": [ "Eldritch Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Eldritch Archer Spellcasting" ], "feat_markdown": "Expert Eldritch Archer Spellcasting", "id": "feat-1965", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Eldritch Archer Spellcasting](/Feats.aspx?ID=1965) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59)\n\n**Prerequisites**\r\n[Basic Eldritch Archer Spellcasting](/Feats.aspx?ID=1961)\n\n\r\n\r\n---\r\n\r\nYou gain the [expert spellcasting benefits](/Rules.aspx?ID=170).\n\nExpert Eldritch Archer Spellcasting leads to...\r\n[Master Eldritch Archer Spellcasting](/Feats.aspx?ID=1969)", "name": "Expert Eldritch Archer Spellcasting", "pfs": "Standard", "prerequisite": "Basic Eldritch Archer Spellcasting", "prerequisite_markdown": "[Basic Eldritch Archer Spellcasting](/Feats.aspx?ID=1961)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Prerequisites**\r\n[Basic Eldritch Archer Spellcasting](/Feats.aspx?ID=1961)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the expert spellcasting benefits.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0", "speed": {}, "summary": "You gain the expert spellcasting benefits.", "summary_markdown": "You gain the expert spellcasting benefits.", "text": " Expert Eldritch Archer Spellcasting Source Advanced Player's Guide pg. 173 2.0 Archetype Eldritch Archer Prerequisites Basic Eldritch Archer Spellcasting --- You gain the expert spellcasting benefits. Expert Eldritch Archer Spellcasting leads to... Master Eldritch Archer Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1965", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Eldritch Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Seeker Arrow" ], "feat_markdown": "Seeker Arrow", "id": "feat-1966", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Seeker Arrow](/Feats.aspx?ID=1966) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59)\n\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\nYour shots zip around corners and fly at impossible angles to reach your target. Make a bow Strike against a foe you can see; the ammunition travels to your target, even around corners. You ignore the target's [concealed](/Conditions.aspx?ID=4) condition and all cover.", "name": "Seeker Arrow", "pfs": "Standard", "prerequisite": "Eldritch Archer Dedication", "prerequisite_markdown": "[Eldritch Archer Dedication](/Feats.aspx?ID=1960)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\n\r\nYour shots zip around corners and fly at impossible angles to reach your target.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0", "speed": {}, "summary": "Your shots zip around corners and fly at impossible angles to reach your target.", "summary_markdown": "Your shots zip around corners and fly at impossible angles to reach your target.", "text": " Seeker Arrow Single Action Source Advanced Player's Guide pg. 173 2.0 Archetype Eldritch Archer Prerequisites Eldritch Archer Dedication --- Your shots zip around corners and fly at impossible angles to reach your target. Make a bow Strike against a foe you can see; the ammunition travels to your target, even around corners. You ignore the target's concealed condition and all cover.", "trait": [ "Archetype", "Divination", "Magical" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divination](/Traits.aspx?ID=47), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Archetype", "Divination", "Magical" ], "type": "Feat", "url": "/Feats.aspx?ID=1966", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Eldritch Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Phase Arrow" ], "feat_markdown": "Phase Arrow", "frequency": "once per day", "id": "feat-1967", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Phase Arrow](/Feats.aspx?ID=1967) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\nYou can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target. Make a bow Strike against a foe who is [observed](/Conditions.aspx?ID=27) or [hidden](/Conditions.aspx?ID=22) to you (but not [undetected](/Conditions.aspx?ID=39)). The ammunition travels to your target in a straight line, passing through any non-magical barriers or walls in its way, though magical barriers stop the arrow. The shot ignores all cover, the [concealed](/Conditions.aspx?ID=4) condition, the [hidden](/Conditions.aspx?ID=22) condition, and circumstance bonuses to AC from shields. It has a +4 status bonus to hit creatures wearing any type of armor. The Strike's damage can't be reduced with a [Shield Block](/Feats.aspx?ID=839) reaction using a non-magical shield.", "name": "Phase Arrow", "pfs": "Standard", "prerequisite": "Eldritch Archer Dedication", "prerequisite_markdown": "[Eldritch Archer Dedication](/Feats.aspx?ID=1960)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\n\r\nYou can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0", "speed": {}, "summary": "You can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target.", "summary_markdown": "You can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target.", "text": " Phase Arrow Single Action Source Advanced Player's Guide pg. 173 2.0 Archetype Eldritch Archer Frequency once per day Prerequisites Eldritch Archer Dedication --- You can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target. Make a bow Strike against a foe who is observed or hidden to you (but not undetected). The ammunition travels to your target in a straight line, passing through any non-magical barriers or walls in its way, though magical barriers stop the arrow. The shot ignores all cover, the concealed condition, the hidden condition, and circumstance bonuses to AC from shields. It has a +4 status bonus to hit creatures wearing any type of armor. The Strike's damage can't be reduced with a Shield Block reaction using a non-magical shield.", "trait": [ "Archetype", "Conjuration", "Magical" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Archetype", "Conjuration", "Magical" ], "type": "Feat", "url": "/Feats.aspx?ID=1967", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Eldritch Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arrow of Death" ], "feat_markdown": "Arrow of Death", "frequency": "once per day", "id": "feat-1968", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Arrow of Death](/Feats.aspx?ID=1968) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\nYou modify an arrow or bolt to bring death to your target in a single potent hit. Make a bow Strike. On a hit, you deal an additional 10d10 precision damage. On a critical hit, the target must also succeed at a Fortitude saving throw against your class DC or spell DC, whichever is higher, or be immediately slain; this save has the [death](/Traits.aspx?ID=40) and [incapacitation](/Traits.aspx?ID=93) traits.", "name": "Arrow of Death", "pfs": "Standard", "prerequisite": "Eldritch Archer Dedication", "prerequisite_markdown": "[Eldritch Archer Dedication](/Feats.aspx?ID=1960)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Eldritch Archer Dedication](/Feats.aspx?ID=1960)\n\n\r\n\r\n---\r\n\r\n\r\nYou modify an arrow or bolt to bring death to your target in a single potent hit.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0", "speed": {}, "summary": "You modify an arrow or bolt to bring death to your target in a single potent hit.", "summary_markdown": "You modify an arrow or bolt to bring death to your target in a single potent hit.", "text": " Arrow of Death Three Actions Source Advanced Player's Guide pg. 173 2.0 Archetype Eldritch Archer Frequency once per day Prerequisites Eldritch Archer Dedication --- You modify an arrow or bolt to bring death to your target in a single potent hit. Make a bow Strike. On a hit, you deal an additional 10d10 precision damage. On a critical hit, the target must also succeed at a Fortitude saving throw against your class DC or spell DC, whichever is higher, or be immediately slain; this save has the death and incapacitation traits.", "trait": [ "Archetype", "Magical", "Necromancy" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Archetype", "Magical", "Necromancy" ], "type": "Feat", "url": "/Feats.aspx?ID=1968", "weakness": {} }, { "archetype": [ "Eldritch Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Eldritch Archer Spellcasting" ], "feat_markdown": "Master Eldritch Archer Spellcasting", "id": "feat-1969", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Eldritch Archer Spellcasting](/Feats.aspx?ID=1969) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Archetype** [Eldritch Archer](/Archetypes.aspx?ID=59)\n\n**Prerequisites**\r\n[Expert Eldritch Archer Spellcasting](/Feats.aspx?ID=1965)\n\n\r\n\r\n---\r\n\r\nYou gain the [master spellcasting benefits](/Rules.aspx?ID=170).", "name": "Master Eldritch Archer Spellcasting", "pfs": "Standard", "prerequisite": "Expert Eldritch Archer Spellcasting", "prerequisite_markdown": "[Expert Eldritch Archer Spellcasting](/Feats.aspx?ID=1965)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0\n\n**Prerequisites**\r\n[Expert Eldritch Archer Spellcasting](/Feats.aspx?ID=1965)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the master spellcasting benefits.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 173" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 173 2.0", "speed": {}, "summary": "You gain the master spellcasting benefits.", "summary_markdown": "You gain the master spellcasting benefits.", "text": " Master Eldritch Archer Spellcasting Source Advanced Player's Guide pg. 173 2.0 Archetype Eldritch Archer Prerequisites Expert Eldritch Archer Spellcasting --- You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1969", "weakness": {} }, { "archetype": [ "Familiar Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Familiar Master Dedication" ], "feat_markdown": "Familiar Master Dedication", "id": "feat-1970", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar Master Dedication](/Feats.aspx?ID=1970) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n**Archetype** [Familiar Master](/Archetypes.aspx?ID=60)\n\n\r\n\r\n---\r\n\r\nYou have forged a mystical bond with a creature. This might have involved complex rituals and invocations, such as meditating under the moon until something crept out of the forest. Or maybe you just did each other a good turn, such as rescuing the beast from a trap or a foe, and then being rescued in turn. Whatever the details, you are now comrades until the end. You gain a [familiar](/familiar-abilities). If you already have a familiar, you gain the [Enhanced Familiar](/Feats.aspx?ID=318) feat.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the familiar master archetype.\n\nFamiliar Master Dedication leads to...\r\n[Familiar Conduit](/Feats.aspx?ID=1972), [Familiar Mascot](/Feats.aspx?ID=1971), [Improved Familiar (Familiar Master)](/Feats.aspx?ID=1973), [Mutable Familiar](/Feats.aspx?ID=1974), [Scion of Domora Dedication](/Feats.aspx?ID=4106)", "name": "Familiar Master Dedication", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have forged a mystical bond with a creature.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0", "speed": {}, "summary": "You have forged a mystical bond with a creature.", "summary_markdown": "You have forged a mystical bond with a creature.", "text": " Familiar Master Dedication Source Advanced Player's Guide pg. 174 2.0 Archetype Familiar Master --- You have forged a mystical bond with a creature. This might have involved complex rituals and invocations, such as meditating under the moon until something crept out of the forest. Or maybe you just did each other a good turn, such as rescuing the beast from a trap or a foe, and then being rescued in turn. Whatever the details, you are now comrades until the end. You gain a familiar. If you already have a familiar, you gain the Enhanced Familiar feat. Special You can't select another dedication feat until you have gained two other feats from the familiar master archetype. Familiar Master Dedication leads to... Familiar Conduit, Familiar Mascot, Improved Familiar (Familiar Master), Mutable Familiar, Scion of Domora Dedication", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1970", "weakness": {} }, { "archetype": [ "Familiar Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Familiar Mascot" ], "feat_markdown": "Familiar Mascot", "id": "feat-1971", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar Mascot](/Feats.aspx?ID=1971) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n**Archetype** [Familiar Master](/Archetypes.aspx?ID=60)\n\n**Prerequisites**\r\n[Familiar Master Dedication](/Feats.aspx?ID=1970)\n\n\r\n\r\n---\r\n\r\nYour familiar is the heart and soul of your adventuring team. When selecting master abilities, you can choose an ally to benefit from any specific master ability. Each master ability can benefit only a single character, and you can select a specific master ability only once unless the ability says otherwise.", "name": "Familiar Mascot", "pfs": "Standard", "prerequisite": "Familiar Master Dedication", "prerequisite_markdown": "[Familiar Master Dedication](/Feats.aspx?ID=1970)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n**Prerequisites**\r\n[Familiar Master Dedication](/Feats.aspx?ID=1970)\n\n\r\n\r\n---\r\n\r\n\r\nYour familiar is the heart and soul of your adventuring team.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0", "speed": {}, "summary": "Your familiar is the heart and soul of your adventuring team.", "summary_markdown": "Your familiar is the heart and soul of your adventuring team.", "text": " Familiar Mascot Source Advanced Player's Guide pg. 174 2.0 Archetype Familiar Master Prerequisites Familiar Master Dedication --- Your familiar is the heart and soul of your adventuring team. When selecting master abilities, you can choose an ally to benefit from any specific master ability. Each master ability can benefit only a single character, and you can select a specific master ability only once unless the ability says otherwise.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1971", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Familiar Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Familiar Conduit" ], "feat_markdown": "Familiar Conduit", "id": "feat-1972", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar Conduit](/Feats.aspx?ID=1972) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n**Archetype** [Familiar Master](/Archetypes.aspx?ID=60)\n\n**Prerequisites**\r\n[Familiar Master Dedication](/Feats.aspx?ID=1970); able to cast spells\n\n**Requirements**\r\nYou have line of effect to your familiar.\r\n\r\n\r\n\r\n---\r\n\r\nUnder your tutelage, your familiar has grown attuned to the hidden currents of the world and can serve as a conduit for your magic. If the next action you use is to Cast a Spell that has a range, the spell uses the familiar as its origin point.", "name": "Familiar Conduit", "pfs": "Standard", "prerequisite": "Familiar Master Dedication; able to cast spells", "prerequisite_markdown": "[Familiar Master Dedication](/Feats.aspx?ID=1970); able to cast spells", "rarity": "common", "release_date": "2020-07-30", "requirement": "You have line of effect to your familiar.", "requirement_markdown": "You have line of effect to your familiar.", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n**Prerequisites**\r\n[Familiar Master Dedication](/Feats.aspx?ID=1970); able to cast spells\n\n**Requirements**\r\nYou have line of effect to your familiar.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nUnder your tutelage, your familiar has grown attuned to the hidden currents of the world and can serve as a conduit for your magic.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0", "speed": {}, "summary": "Under your tutelage, your familiar has grown attuned to the hidden currents of the world and can serve as a conduit for your magic.", "summary_markdown": "Under your tutelage, your familiar has grown attuned to the hidden currents of the world and can serve as a conduit for your magic.", "text": " Familiar Conduit Single Action Source Advanced Player's Guide pg. 174 2.0 Archetype Familiar Master Prerequisites Familiar Master Dedication; able to cast spells Requirements You have line of effect to your familiar. --- Under your tutelage, your familiar has grown attuned to the hidden currents of the world and can serve as a conduit for your magic. If the next action you use is to Cast a Spell that has a range, the spell uses the familiar as its origin point.", "trait": [ "Archetype", "Conjuration", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Conjuration](/Traits.aspx?ID=33), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Conjuration", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=1972", "weakness": {} }, { "archetype": [ "Familiar Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Familiar (Familiar Master)" ], "feat_markdown": "Improved Familiar (Familiar Master)", "id": "feat-1973", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Familiar (Familiar Master)](/Feats.aspx?ID=1973) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n**Archetype** [Familiar Master](/Archetypes.aspx?ID=60)\n\n**Prerequisites**\r\n[Familiar Master Dedication](/Feats.aspx?ID=1970)\n\n\r\n\r\n---\r\n\r\nYou find it easy to attract a powerful and unusual familiar to your side. The number of abilities required to make your familiar a [specific familiar](/familiars/specific-familiars) is two lower than normal.", "name": "Improved Familiar (Familiar Master)", "pfs": "Standard", "prerequisite": "Familiar Master Dedication", "prerequisite_markdown": "[Familiar Master Dedication](/Feats.aspx?ID=1970)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n**Prerequisites**\r\n[Familiar Master Dedication](/Feats.aspx?ID=1970)\n\n\r\n\r\n---\r\n\r\n\r\nYou find it easy to attract a powerful and unusual familiar to your side.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0", "speed": {}, "summary": "You find it easy to attract a powerful and unusual familiar to your side.", "summary_markdown": "You find it easy to attract a powerful and unusual familiar to your side.", "text": " Improved Familiar (Familiar Master) Source Advanced Player's Guide pg. 174 2.0 Archetype Familiar Master Prerequisites Familiar Master Dedication --- You find it easy to attract a powerful and unusual familiar to your side. The number of abilities required to make your familiar a specific familiar is two lower than normal.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1973", "weakness": {} }, { "archetype": [ "Familiar Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mutable Familiar" ], "feat_markdown": "Mutable Familiar", "id": "feat-1974", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Mutable Familiar](/Feats.aspx?ID=1974) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n**Archetype** [Familiar Master](/Archetypes.aspx?ID=60)\n\n**Prerequisites**\r\n[Familiar Master Dedication](/Feats.aspx?ID=1970)\n\n\r\n\r\n---\r\n\r\nYour familiar's supernatural spirit has outgrown its corporeal body. You can conduct a special 10-minute activity to reselect certain familiar abilities, switching one or more of the following abilities for other abilities on this list: [amphibious](/Familiars.aspx?ID=1), [burrower](/Familiars.aspx?ID=2), [climber](/Familiars.aspx?ID=3), [darkvision](/Familiars.aspx?ID=5), [fast movement](/Familiars.aspx?ID=6), [manual dexterity](/Familiars.aspx?ID=10), [resistance](/Familiars.aspx?ID=32), and [scent](/Familiars.aspx?ID=11). You can reselect only familiar abilities you would normally be able to reselect each day, not required familiar abilities for your familiar. You can't remove an ability that is required for another ability your familiar has (for instance, you can't remove manual dexterity if the familiar has [lab assistant](/Familiars.aspx?ID=9)).", "name": "Mutable Familiar", "pfs": "Standard", "prerequisite": "Familiar Master Dedication", "prerequisite_markdown": "[Familiar Master Dedication](/Feats.aspx?ID=1970)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n**Prerequisites**\r\n[Familiar Master Dedication](/Feats.aspx?ID=1970)\n\n\r\n\r\n---\r\n\r\n\r\nYour familiar's supernatural spirit has outgrown its corporeal body.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0", "speed": {}, "summary": "Your familiar's supernatural spirit has outgrown its corporeal body.", "summary_markdown": "Your familiar's supernatural spirit has outgrown its corporeal body.", "text": " Mutable Familiar Source Advanced Player's Guide pg. 174 2.0 Archetype Familiar Master Prerequisites Familiar Master Dedication --- Your familiar's supernatural spirit has outgrown its corporeal body. You can conduct a special 10-minute activity to reselect certain familiar abilities, switching one or more of the following abilities for other abilities on this list: amphibious, burrower, climber, darkvision, fast movement, manual dexterity, resistance, and scent. You can reselect only familiar abilities you would normally be able to reselect each day, not required familiar abilities for your familiar. You can't remove an ability that is required for another ability your familiar has (for instance, you can't remove manual dexterity if the familiar has lab assistant).", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1974", "weakness": {} }, { "archetype": [ "Familiar Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Familiar (Familiar Master)" ], "feat_markdown": "Incredible Familiar (Familiar Master)", "id": "feat-1975", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Familiar (Familiar Master)](/Feats.aspx?ID=1975) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n**Archetype** [Familiar Master](/Archetypes.aspx?ID=60)\n\n**Prerequisites**\r\n[Enhanced Familiar](/Feats.aspx?ID=318)\n\n\r\n\r\n---\r\n\r\nYour familiar is infused with even more magic than other familiars. You can select six familiar or master abilities each day, instead of four.", "name": "Incredible Familiar (Familiar Master)", "pfs": "Standard", "prerequisite": "Enhanced Familiar", "prerequisite_markdown": "[Enhanced Familiar](/Feats.aspx?ID=318)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0\n\n**Prerequisites**\r\n[Enhanced Familiar](/Feats.aspx?ID=318)\n\n\r\n\r\n---\r\n\r\n\r\nYour familiar is infused with even more magic than other familiars.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 174 2.0", "speed": {}, "summary": "Your familiar is infused with even more magic than other familiars.", "summary_markdown": "Your familiar is infused with even more magic than other familiars.", "text": " Incredible Familiar (Familiar Master) Source Advanced Player's Guide pg. 174 2.0 Archetype Familiar Master Prerequisites Enhanced Familiar --- Your familiar is infused with even more magic than other familiars. You can select six familiar or master abilities each day, instead of four.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1975", "weakness": {} }, { "archetype": [ "Gladiator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gladiator Dedication" ], "feat_markdown": "Gladiator Dedication", "id": "feat-1976", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Gladiator Dedication](/Feats.aspx?ID=1976) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Archetype** [Gladiator](/Archetypes.aspx?ID=61)\n\n**Prerequisites**\r\n[Impressive Performance](/Feats.aspx?ID=793)\n\n\r\n\r\n---\r\n\r\nYou know how to turn combat into a form of entertainment. You become trained in [Gladiatorial Lore](/Skills.aspx?ID=8); if already trained in Gladiatorial Lore, you instead become trained in another Lore skill of your choice. \n\nAt the start of a combat encounter, if you have spectators, you gain a number of temporary HP equal to your character level for 1 minute and you can roll [Performance](/Skills.aspx?ID=12) for your initiative.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the gladiator archetype.\n\nGladiator Dedication leads to...\r\n[Big Debut](/Feats.aspx?ID=4146), [Fancy Moves](/Feats.aspx?ID=1977), [Living for the Applause](/Feats.aspx?ID=4142), [Performative Weapons Training](/Feats.aspx?ID=1980), [Play to the Crowd](/Feats.aspx?ID=1978), [Stage Fighting](/Feats.aspx?ID=1979)", "name": "Gladiator Dedication", "pfs": "Standard", "prerequisite": "Impressive Performance", "prerequisite_markdown": "[Impressive Performance](/Feats.aspx?ID=793)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Prerequisites**\r\n[Impressive Performance](/Feats.aspx?ID=793)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to turn combat into a form of entertainment.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0", "speed": {}, "summary": "You know how to turn combat into a form of entertainment.", "summary_markdown": "You know how to turn combat into a form of entertainment.", "text": " Gladiator Dedication Source Advanced Player's Guide pg. 175 2.0 Archetype Gladiator Prerequisites Impressive Performance --- You know how to turn combat into a form of entertainment. You become trained in Gladiatorial Lore; if already trained in Gladiatorial Lore, you instead become trained in another Lore skill of your choice. At the start of a combat encounter, if you have spectators, you gain a number of temporary HP equal to your character level for 1 minute and you can roll Performance for your initiative. Special You can't select another dedication feat until you have gained two other feats from the gladiator archetype. Gladiator Dedication leads to... Big Debut, Fancy Moves, Living for the Applause, Performative Weapons Training, Play to the Crowd, Stage Fighting", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1976", "weakness": {} }, { "archetype": [ "Gladiator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fancy Moves" ], "feat_markdown": "Fancy Moves", "id": "feat-1977", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Fancy Moves](/Feats.aspx?ID=1977) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Archetype** [Gladiator](/Archetypes.aspx?ID=61)\n\n**Prerequisites**\r\n[Gladiator Dedication](/Feats.aspx?ID=1976); Expert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou show off your fighting style to discourage your foes. You can use [Performance](/Skills.aspx?ID=12) to [Demoralize](/Actions.aspx?ID=53).", "name": "Fancy Moves", "pfs": "Standard", "prerequisite": "Gladiator Dedication; Expert in Performance", "prerequisite_markdown": "[Gladiator Dedication](/Feats.aspx?ID=1976); Expert in [Performance](/Skills.aspx?ID=12)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Prerequisites**\r\n[Gladiator Dedication](/Feats.aspx?ID=1976); Expert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou show off your fighting style to discourage your foes.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0", "speed": {}, "summary": "You show off your fighting style to discourage your foes.", "summary_markdown": "You show off your fighting style to discourage your foes.", "text": " Fancy Moves Source Advanced Player's Guide pg. 175 2.0 Archetype Gladiator Prerequisites Gladiator Dedication; Expert in Performance --- You show off your fighting style to discourage your foes. You can use Performance to Demoralize.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1977", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Gladiator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Play to the Crowd" ], "feat_markdown": "Play to the Crowd", "id": "feat-1978", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Play to the Crowd](/Feats.aspx?ID=1978) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Archetype** [Gladiator](/Archetypes.aspx?ID=61)\n\n**Prerequisites**\r\n[Gladiator Dedication](/Feats.aspx?ID=1976)\n\n**Trigger**\r\nYou reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators.\n\n\r\n\r\n---\r\n\r\nYou show off for the crowd. Attempt a [Performance](/Skills.aspx?ID=12) check; the DC is determined by the GM but is typically the standard DC for your level or the DC to [Make an Impression](/Actions.aspx?ID=50) on the spectators, whichever is higher. On a success, choose one of the following benefits; on a critical success, choose two benefits: \n
  • A number of temporary Hit Points equal to your character level; these last for 1 minute.
  • A +1 circumstance bonus to AC until the end of your next turn.
  • A +1 circumstance bonus to your next attack roll before the end of your next turn.
\n\nPlay to the Crowd leads to...\r\n[Call Your Shot](/Feats.aspx?ID=1981)", "name": "Play to the Crowd", "pfs": "Standard", "prerequisite": "Gladiator Dedication", "prerequisite_markdown": "[Gladiator Dedication](/Feats.aspx?ID=1976)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Prerequisites**\r\n[Gladiator Dedication](/Feats.aspx?ID=1976)\n\n**Trigger**\r\nYou reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators.\n\n\r\n\r\n---\r\n\r\n\r\nYou show off for the crowd.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0", "speed": {}, "summary": "You show off for the crowd.", "summary_markdown": "You show off for the crowd.", "text": " Play to the Crowd Reaction Source Advanced Player's Guide pg. 175 2.0 Archetype Gladiator Prerequisites Gladiator Dedication Trigger You reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators. --- You show off for the crowd. Attempt a Performance check; the DC is determined by the GM but is typically the standard DC for your level or the DC to Make an Impression on the spectators, whichever is higher. On a success, choose one of the following benefits; on a critical success, choose two benefits: A number of temporary Hit Points equal to your character level; these last for 1 minute. A +1 circumstance bonus to AC until the end of your next turn. A +1 circumstance bonus to your next attack roll before the end of your next turn. Play to the Crowd leads to... Call Your Shot", "trait": [ "Archetype", "Concentrate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Archetype", "Concentrate" ], "trigger": "You reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators.", "trigger_markdown": "You reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators.", "type": "Feat", "url": "/Feats.aspx?ID=1978", "weakness": {} }, { "archetype": [ "Gladiator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stage Fighting" ], "feat_markdown": "Stage Fighting", "id": "feat-1979", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Stage Fighting](/Feats.aspx?ID=1979) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Archetype** [Gladiator](/Archetypes.aspx?ID=61)\n\n**Prerequisites**\r\n[Gladiator Dedication](/Feats.aspx?ID=1976)\n\n\r\n\r\n---\r\n\r\nYou pull punches to give a better show. You don't take the usual –2 circumstance penalty when making a nonlethal attack with a weapon or unarmed attack that doesn't have the [nonlethal](/Traits.aspx?ID=188) trait.", "name": "Stage Fighting", "pfs": "Standard", "prerequisite": "Gladiator Dedication", "prerequisite_markdown": "[Gladiator Dedication](/Feats.aspx?ID=1976)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Prerequisites**\r\n[Gladiator Dedication](/Feats.aspx?ID=1976)\n\n\r\n\r\n---\r\n\r\n\r\nYou pull punches to give a better show.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0", "speed": {}, "summary": "You pull punches to give a better show.", "summary_markdown": "You pull punches to give a better show.", "text": " Stage Fighting Source Advanced Player's Guide pg. 175 2.0 Archetype Gladiator Prerequisites Gladiator Dedication --- You pull punches to give a better show. You don't take the usual –2 circumstance penalty when making a nonlethal attack with a weapon or unarmed attack that doesn't have the nonlethal trait.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1979", "weakness": {} }, { "archetype": [ "Gladiator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Performative Weapons Training" ], "feat_markdown": "Performative Weapons Training", "id": "feat-1980", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Performative Weapons Training](/Feats.aspx?ID=1980) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Archetype** [Gladiator](/Archetypes.aspx?ID=61)\n\n**Prerequisites**\r\n[Gladiator Dedication](/Feats.aspx?ID=1976)\n\n\r\n\r\n---\r\n\r\nYou're skilled with flashy weapons. You are trained with the [bo staff](/Weapons.aspx?ID=17), [dueling cape](/Equipment.aspx?ID=680), [spiked chain](/Weapons.aspx?ID=60), [sword cane](/Weapons.aspx?ID=127), and [whip](/Weapons.aspx?ID=48). Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed.", "name": "Performative Weapons Training", "pfs": "Standard", "prerequisite": "Gladiator Dedication", "prerequisite_markdown": "[Gladiator Dedication](/Feats.aspx?ID=1976)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Prerequisites**\r\n[Gladiator Dedication](/Feats.aspx?ID=1976)\n\n\r\n\r\n---\r\n\r\n\r\nYou're skilled with flashy weapons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0", "speed": {}, "summary": "You're skilled with flashy weapons.", "summary_markdown": "You're skilled with flashy weapons.", "text": " Performative Weapons Training Source Advanced Player's Guide pg. 175 2.0 Archetype Gladiator Prerequisites Gladiator Dedication --- You're skilled with flashy weapons. You are trained with the bo staff, dueling cape, spiked chain, sword cane, and whip. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1980", "weakness": {} }, { "archetype": [ "Gladiator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Call Your Shot" ], "feat_markdown": "Call Your Shot", "id": "feat-1981", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Call Your Shot](/Feats.aspx?ID=1981) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Archetype** [Gladiator](/Archetypes.aspx?ID=61)\n\n**Prerequisites**\r\n[Play to the Crowd](/Feats.aspx?ID=1978)\n\n\r\n\r\n---\r\n\r\nWhen you successfully [Play to the Crowd](/Feats.aspx?ID=1978), add the following to the list of benefits you can choose from:\n
  • Choose a creature within 30 feet that can see you to become [frightened 1](/Conditions.aspx?ID=19). This effect has the [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits.
", "name": "Call Your Shot", "pfs": "Standard", "prerequisite": "Play to the Crowd", "prerequisite_markdown": "[Play to the Crowd](/Feats.aspx?ID=1978)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0\n\n**Prerequisites**\r\n[Play to the Crowd](/Feats.aspx?ID=1978)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you successfully Play to the Crowd, add additional benefits to the list you can choose from.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 175 2.0", "speed": {}, "summary": "When you successfully Play to the Crowd, add additional benefits to the list you can choose from.", "summary_markdown": "When you successfully Play to the Crowd, add additional benefits to the list you can choose from.", "text": " Call Your Shot Source Advanced Player's Guide pg. 175 2.0 Archetype Gladiator Prerequisites Play to the Crowd --- When you successfully Play to the Crowd, add the following to the list of benefits you can choose from: Choose a creature within 30 feet that can see you to become frightened 1. This effect has the emotion, fear, mental, and visual traits. ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1981", "weakness": {} }, { "archetype": [ "Herbalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Herbalist Dedication" ], "feat_markdown": "Herbalist Dedication", "id": "feat-1982", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Herbalist Dedication](/Feats.aspx?ID=1982) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0\n\n**Archetype** [Herbalist](/Archetypes.aspx?ID=62)\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10); [Natural Medicine](/Feats.aspx?ID=815)\n\n\r\n\r\n---\r\n\r\nYou can create remedies and other herbal products. You gain the [basic alchemy benefits](/Rules.aspx?ID=1435), though they apply only for herbal items: alchemical items with the [healing](/Traits.aspx?ID=89) trait, plus [antidote](/Equipment.aspx?ID=80) and [antiplague](/Equipment.aspx?ID=81). You gain batches of infused reagents per day equal to your level or half your level if you didn't make your daily preparations in the wilderness. Your advanced alchemy level for creating these is 1 and doesn't increase on its own. You become an expert in [Nature](/Skills.aspx?ID=10) and can use Nature instead of [Crafting](/Skills.aspx?ID=4) to [Craft](/Actions.aspx?ID=43) herbal items. You don't need to be trained in Crafting or have the [Alchemical Crafting](/Feats.aspx?ID=752) feat to do so, and you can use [healer's tools](/Equipment.aspx?ID=25) instead of [alchemist's tools](/Equipment.aspx?ID=2).\n\n**Special** You can't select another dedication feat until you have gained two other feats from the herbalist archetype.\n\nHerbalist Dedication leads to...\r\n[Endemic Herbs](/Feats.aspx?ID=1985), [Expert Herbalism](/Feats.aspx?ID=1986), [Fresh Ingredients](/Feats.aspx?ID=1983), [Gravelands Herbalist](/Feats.aspx?ID=3614), [Poultice Preparation](/Feats.aspx?ID=1984)\r\n\r\nAlchemical Plant Items **Source** [_Lost Omens Travel Guide pg. 12_](https://paizo.com/products/btq02dv8)
[Alchemical plant items](/equipment/alchemical-items/alchemical-plants) are “herbal items,” meaning characters with the herbalist archetype can use their archetype abilities with them. ", "name": "Herbalist Dedication", "pfs": "Standard", "prerequisite": "Trained in Nature; Natural Medicine", "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10); [Natural Medicine](/Feats.aspx?ID=815)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10); [Natural Medicine](/Feats.aspx?ID=815)\n\n\r\n\r\n---\r\n\r\n\r\nYou can create remedies and other herbal products.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0", "speed": {}, "summary": "You can create remedies and other herbal products.", "summary_markdown": "You can create remedies and other herbal products.", "text": " Herbalist Dedication Source Advanced Player's Guide pg. 176 2.0 Archetype Herbalist Prerequisites Trained in Nature; Natural Medicine --- You can create remedies and other herbal products. You gain the basic alchemy benefits, though they apply only for herbal items: alchemical items with the healing trait, plus antidote and antiplague. You gain batches of infused reagents per day equal to your level or half your level if you didn't make your daily preparations in the wilderness. Your advanced alchemy level for creating these is 1 and doesn't increase on its own. You become an expert in Nature and can use Nature instead of Crafting to Craft herbal items. You don't need to be trained in Crafting or have the Alchemical Crafting feat to do so, and you can use healer's tools instead of alchemist's tools. Special You can't select another dedication feat until you have gained two other feats from the herbalist archetype. Herbalist Dedication leads to... Endemic Herbs, Expert Herbalism, Fresh Ingredients, Gravelands Herbalist, Poultice Preparation Alchemical Plant Items Source Lost Omens Travel Guide pg. 12 Alchemical plant items are “herbal items,” meaning characters with the herbalist archetype can use their archetype abilities with them. ", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1982", "weakness": {} }, { "archetype": [ "Herbalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fresh Ingredients" ], "feat_markdown": "Fresh Ingredients", "id": "feat-1983", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Fresh Ingredients](/Feats.aspx?ID=1983) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0\n\n**Archetype** [Herbalist](/Archetypes.aspx?ID=62)\n\n**Prerequisites**\r\n[Herbalist Dedication](/Feats.aspx?ID=1982); Expert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nWhen using [Natural Medicine](/Feats.aspx?ID=815) to [Treat Wounds](/Actions.aspx?ID=57), you can spend a batch of herbs to gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness. If you spend a batch of herbs in wilderness, you gain a +4 circumstance bonus instead.", "name": "Fresh Ingredients", "pfs": "Standard", "prerequisite": "Herbalist Dedication; Expert in Nature", "prerequisite_markdown": "[Herbalist Dedication](/Feats.aspx?ID=1982); Expert in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0\n\n**Prerequisites**\r\n[Herbalist Dedication](/Feats.aspx?ID=1982); Expert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nWhen using Natural Medicine to Treat Wounds, you can spend a batch of herbs to gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0", "speed": {}, "summary": "When using Natural Medicine to Treat Wounds, you can spend a batch of herbs to gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness.", "summary_markdown": "When using Natural Medicine to Treat Wounds, you can spend a batch of herbs to gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness.", "text": " Fresh Ingredients Source Advanced Player's Guide pg. 176 2.0 Archetype Herbalist Prerequisites Herbalist Dedication; Expert in Nature --- When using Natural Medicine to Treat Wounds, you can spend a batch of herbs to gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness. If you spend a batch of herbs in wilderness, you gain a +4 circumstance bonus instead.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1983", "weakness": {} }, { "archetype": [ "Herbalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Poultice Preparation" ], "feat_markdown": "Poultice Preparation", "id": "feat-1984", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Poultice Preparation](/Feats.aspx?ID=1984) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0\n\n**Archetype** [Herbalist](/Archetypes.aspx?ID=62)\n\n**Prerequisites**\r\n[Herbalist Dedication](/Feats.aspx?ID=1982)\n\n\r\n\r\n---\r\n\r\nWhen you create an herbal elixir, you can prepare it as a poultice instead. A poultice gains the [oil](/Traits.aspx?ID=121) trait (but remains alchemical, not magical) and loses the [elixir](/Traits.aspx?ID=59) and [ingested](/Traits.aspx?ID=95) traits. You can apply a poultice by Interacting with one hand. When you apply a poultice, in addition to the item's normal effects, the recipient can attempt an immediate flat check to recover from a single source of [persistent acid, bleed, or fire damage](/Conditions.aspx?ID=29), with the DC reduction from appropriate assistance.", "name": "Poultice Preparation", "pfs": "Standard", "prerequisite": "Herbalist Dedication", "prerequisite_markdown": "[Herbalist Dedication](/Feats.aspx?ID=1982)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0\n\n**Prerequisites**\r\n[Herbalist Dedication](/Feats.aspx?ID=1982)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you create an herbal elixir, you can prepare it as a poultice instead.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0", "speed": {}, "summary": "When you create an herbal elixir, you can prepare it as a poultice instead.", "summary_markdown": "When you create an herbal elixir, you can prepare it as a poultice instead.", "text": " Poultice Preparation Source Advanced Player's Guide pg. 176 2.0 Archetype Herbalist Prerequisites Herbalist Dedication --- When you create an herbal elixir, you can prepare it as a poultice instead. A poultice gains the oil trait (but remains alchemical, not magical) and loses the elixir and ingested traits. You can apply a poultice by Interacting with one hand. When you apply a poultice, in addition to the item's normal effects, the recipient can attempt an immediate flat check to recover from a single source of persistent acid, bleed, or fire damage, with the DC reduction from appropriate assistance.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1984", "weakness": {} }, { "archetype": [ "Herbalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Endemic Herbs" ], "feat_markdown": "Endemic Herbs", "id": "feat-1985", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Endemic Herbs](/Feats.aspx?ID=1985) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0\n\n**Archetype** [Herbalist](/Archetypes.aspx?ID=62)\n\n**Prerequisites**\r\n[Herbalist Dedication](/Feats.aspx?ID=1982); Trained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nDuring your daily preparations, you find medicinal plants endemic to your location. Until your next preparations, you can spend an additional batch of herbs to add a benefit to an item you create with your herbalism. The benefit of the special herbs affects the creature that the item is applied to; if the benefit is not immediate, it lasts for 1 minute unless otherwise stated. This adjustment counts as an [additive](/Traits.aspx?ID=4), so you can't include another additive without spoiling the item. \n
  • **Aquatic** Gain a +1 circumstance bonus to Fortitude saves.
  • **Arctic** For 1 hour, treat [environmental cold effects](/Rules.aspx?ID=642) as if they were one step less severe.
  • **Desert** For 1 hour, treat environmental heat effects as if they were one step less severe.
  • **Forest** Gain a +2 circumstance bonus to saves against [disease](/Traits.aspx?ID=46) and [poison](/Traits.aspx?ID=126) effects.
  • **Mountain** Gain a +1 circumstance bonus to Reflex saves.
  • **Plains** Gain a +1 circumstance bonus to Will saves.
  • **Swamp** Remove one source of [persistent bleed damage](/Conditions.aspx?ID=29).
  • **Underground** Gain a +1 circumstance bonus to Perception.
", "name": "Endemic Herbs", "pfs": "Standard", "prerequisite": "Herbalist Dedication; Trained in Survival", "prerequisite_markdown": "[Herbalist Dedication](/Feats.aspx?ID=1982); Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0\n\n**Prerequisites**\r\n[Herbalist Dedication](/Feats.aspx?ID=1982); Trained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nDuring your daily preparations, you find medicinal plants endemic to your location.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0", "speed": {}, "summary": "During your daily preparations, you find medicinal plants endemic to your location.", "summary_markdown": "During your daily preparations, you find medicinal plants endemic to your location.", "text": " Endemic Herbs Source Advanced Player's Guide pg. 176 2.0 Archetype Herbalist Prerequisites Herbalist Dedication; Trained in Survival --- During your daily preparations, you find medicinal plants endemic to your location. Until your next preparations, you can spend an additional batch of herbs to add a benefit to an item you create with your herbalism. The benefit of the special herbs affects the creature that the item is applied to; if the benefit is not immediate, it lasts for 1 minute unless otherwise stated. This adjustment counts as an additive, so you can't include another additive without spoiling the item. Aquatic Gain a +1 circumstance bonus to Fortitude saves. Arctic For 1 hour, treat environmental cold effects as if they were one step less severe. Desert For 1 hour, treat environmental heat effects as if they were one step less severe. Forest Gain a +2 circumstance bonus to saves against disease and poison effects. Mountain Gain a +1 circumstance bonus to Reflex saves. Plains Gain a +1 circumstance bonus to Will saves. Swamp Remove one source of persistent bleed damage. Underground Gain a +1 circumstance bonus to Perception. ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1985", "weakness": {} }, { "archetype": [ "Herbalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Herbalism" ], "feat_markdown": "Expert Herbalism", "id": "feat-1986", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Herbalism](/Feats.aspx?ID=1986) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0\n\n**Archetype** [Herbalist](/Archetypes.aspx?ID=62)\n\n**Prerequisites**\r\n[Herbalist Dedication](/Feats.aspx?ID=1982); Expert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYour advanced alchemy level for herbalism increases to your level – 3. You gain the formulas for [elixirs of life](/Equipment.aspx?ID=91) as soon as your advanced alchemy level is high enough to create them: lesser at 8th level, moderate at 12th level, greater at 16th level, and major at 18th level.", "name": "Expert Herbalism", "pfs": "Standard", "prerequisite": "Herbalist Dedication; Expert in Nature", "prerequisite_markdown": "[Herbalist Dedication](/Feats.aspx?ID=1982); Expert in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0\n\n**Prerequisites**\r\n[Herbalist Dedication](/Feats.aspx?ID=1982); Expert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYour advanced alchemy level for herbalism increases to your level – 3.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 176" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 176 2.0", "speed": {}, "summary": "Your advanced alchemy level for herbalism increases to your level – 3.", "summary_markdown": "Your advanced alchemy level for herbalism increases to your level – 3.", "text": " Expert Herbalism Source Advanced Player's Guide pg. 176 2.0 Archetype Herbalist Prerequisites Herbalist Dedication; Expert in Nature --- Your advanced alchemy level for herbalism increases to your level – 3. You gain the formulas for elixirs of life as soon as your advanced alchemy level is high enough to create them: lesser at 8th level, moderate at 12th level, greater at 16th level, and major at 18th level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1986", "weakness": {} }, { "archetype": [ "Horizon Walker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Horizon Walker Dedication" ], "feat_markdown": "Horizon Walker Dedication", "id": "feat-1987", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Archetype** [Horizon Walker](/Archetypes.aspx?ID=63)\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou've mastered travel within a specific type of terrain. You gain the [Favored Terrain](/Feats.aspx?ID=495) feat. When in your favored terrain, you gain a +10-foot circumstance bonus to your travel Speed. When other creatures [Follow the Expert](/Actions.aspx?ID=514) with you as a guide in your favored terrain, they gain both the ability to ignore non-magical difficult terrain for the purpose of their travel Speed and the bonus to travel Speed.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the horizon walker archetype.\n\nHorizon Walker Dedication leads to...\r\n[Acclimatization](/Feats.aspx?ID=1988), [Magical Adaptation](/Feats.aspx?ID=1991), [Perpetual Scout](/Feats.aspx?ID=1990), [Rebel's Map](/Feats.aspx?ID=4135), [Sure Foot](/Feats.aspx?ID=1989), [Wild Strider](/Feats.aspx?ID=1992)", "name": "Horizon Walker Dedication", "pfs": "Standard", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYou've mastered travel within a specific type of terrain.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0", "speed": {}, "summary": "You've mastered travel within a specific type of terrain.", "summary_markdown": "You've mastered travel within a specific type of terrain.", "text": " Horizon Walker Dedication Source Advanced Player's Guide pg. 177 2.0 Archetype Horizon Walker Prerequisites Trained in Survival --- You've mastered travel within a specific type of terrain. You gain the Favored Terrain feat. When in your favored terrain, you gain a +10-foot circumstance bonus to your travel Speed. When other creatures Follow the Expert with you as a guide in your favored terrain, they gain both the ability to ignore non-magical difficult terrain for the purpose of their travel Speed and the bonus to travel Speed. Special You can't select another dedication feat until you have gained two other feats from the horizon walker archetype. Horizon Walker Dedication leads to... Acclimatization, Magical Adaptation, Perpetual Scout, Rebel's Map, Sure Foot, Wild Strider", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1987", "weakness": {} }, { "archetype": [ "Horizon Walker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Acclimatization" ], "feat_markdown": "Acclimatization", "id": "feat-1988", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Acclimatization](/Feats.aspx?ID=1988) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Archetype** [Horizon Walker](/Archetypes.aspx?ID=63)\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987)\n\n\r\n\r\n---\r\n\r\nYour time spent in the hostile parts of the world has inured you to extreme climates. In your favored terrain, you gain resistance equal to half your level to all [environmental damage](/Rules.aspx?ID=642) and are affected by temperature effects as though they were one step less severe (incredible heat or cold becomes extreme, extreme heat or cold becomes severe, and so on). When other creatures [Follow the Expert](/Actions.aspx?ID=514) with you as a guide in your favored terrain, they too treat temperature effects as one step less severe.", "name": "Acclimatization", "pfs": "Standard", "prerequisite": "Horizon Walker Dedication", "prerequisite_markdown": "[Horizon Walker Dedication](/Feats.aspx?ID=1987)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987)\n\n\r\n\r\n---\r\n\r\n\r\nYour time spent in the hostile parts of the world has inured you to extreme climates.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0", "speed": {}, "summary": "Your time spent in the hostile parts of the world has inured you to extreme climates.", "summary_markdown": "Your time spent in the hostile parts of the world has inured you to extreme climates.", "text": " Acclimatization Source Advanced Player's Guide pg. 177 2.0 Archetype Horizon Walker Prerequisites Horizon Walker Dedication --- Your time spent in the hostile parts of the world has inured you to extreme climates. In your favored terrain, you gain resistance equal to half your level to all environmental damage and are affected by temperature effects as though they were one step less severe (incredible heat or cold becomes extreme, extreme heat or cold becomes severe, and so on). When other creatures Follow the Expert with you as a guide in your favored terrain, they too treat temperature effects as one step less severe.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1988", "weakness": {} }, { "archetype": [ "Horizon Walker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sure Foot" ], "feat_markdown": "Sure Foot", "id": "feat-1989", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sure Foot](/Feats.aspx?ID=1989) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Archetype** [Horizon Walker](/Archetypes.aspx?ID=63)\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987); Expert in [Acrobatics](/Skills.aspx?ID=1); Expert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou know the secrets of moving in your favored terrain. You gain a +2 circumstance bonus to skill checks to move within your favored terrain, such as [Acrobatics](/Skills.aspx?ID=1) checks to [Balance](/Actions.aspx?ID=28) on ice, [Athletics](/Skills.aspx?ID=3) checks to [Swim](/Actions.aspx?ID=39) in rough water, Acrobatics checks to [Fly](/Actions.aspx?ID=94) in windy conditions, and so forth.", "name": "Sure Foot", "pfs": "Standard", "prerequisite": "Horizon Walker Dedication; Expert in Acrobatics; Expert in Athletics", "prerequisite_markdown": "[Horizon Walker Dedication](/Feats.aspx?ID=1987); Expert in [Acrobatics](/Skills.aspx?ID=1); Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987); Expert in [Acrobatics](/Skills.aspx?ID=1); Expert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou know the secrets of moving in your favored terrain.\r\n", "skill": [ "Acrobatics", "Athletics", "Acrobatics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0", "speed": {}, "summary": "You know the secrets of moving in your favored terrain.", "summary_markdown": "You know the secrets of moving in your favored terrain.", "text": " Sure Foot Source Advanced Player's Guide pg. 177 2.0 Archetype Horizon Walker Prerequisites Horizon Walker Dedication; Expert in Acrobatics; Expert in Athletics --- You know the secrets of moving in your favored terrain. You gain a +2 circumstance bonus to skill checks to move within your favored terrain, such as Acrobatics checks to Balance on ice, Athletics checks to Swim in rough water, Acrobatics checks to Fly in windy conditions, and so forth.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1989", "weakness": {} }, { "archetype": [ "Horizon Walker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perpetual Scout" ], "feat_markdown": "Perpetual Scout", "id": "feat-1990", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Perpetual Scout](/Feats.aspx?ID=1990) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Archetype** [Horizon Walker](/Archetypes.aspx?ID=63)\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987)\n\n\r\n\r\n---\r\n\r\nYou spot anything out of place in the areas you know best. While in your favored terrain, you always gain the benefits of the [Scout](/Actions.aspx?ID=518) exploration activity, even if you are performing another exploration activity. If you're legendary in [Survival](/Skills.aspx?ID=16), you gain these benefits in any terrain.", "name": "Perpetual Scout", "pfs": "Standard", "prerequisite": "Horizon Walker Dedication", "prerequisite_markdown": "[Horizon Walker Dedication](/Feats.aspx?ID=1987)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987)\n\n\r\n\r\n---\r\n\r\n\r\nYou spot anything out of place in the areas you know best.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0", "speed": {}, "summary": "You spot anything out of place in the areas you know best.", "summary_markdown": "You spot anything out of place in the areas you know best.", "text": " Perpetual Scout Source Advanced Player's Guide pg. 177 2.0 Archetype Horizon Walker Prerequisites Horizon Walker Dedication --- You spot anything out of place in the areas you know best. While in your favored terrain, you always gain the benefits of the Scout exploration activity, even if you are performing another exploration activity. If you're legendary in Survival, you gain these benefits in any terrain.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1990", "weakness": {} }, { "archetype": [ "Horizon Walker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magical Adaptation" ], "feat_markdown": "Magical Adaptation", "id": "feat-1991", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Adaptation](/Feats.aspx?ID=1991) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Archetype** [Horizon Walker](/Archetypes.aspx?ID=63)\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987)\n\n\r\n\r\n---\r\n\r\nWhen an obstacle bars your path, you pull a trick from your sleeve to overcome it. You can cast [_darkvision_](/Spells.aspx?ID=60), [_spider climb_](/Spells.aspx?ID=299), and 4th-level [_water breathing_](/Spells.aspx?ID=370) as innate primal spells, each once per day.", "name": "Magical Adaptation", "pfs": "Standard", "prerequisite": "Horizon Walker Dedication", "prerequisite_markdown": "[Horizon Walker Dedication](/Feats.aspx?ID=1987)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987)\n\n\r\n\r\n---\r\n\r\n\r\nWhen an obstacle bars your path, you pull a trick from your sleeve to overcome it.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0", "speed": {}, "summary": "When an obstacle bars your path, you pull a trick from your sleeve to overcome it.", "summary_markdown": "When an obstacle bars your path, you pull a trick from your sleeve to overcome it.", "text": " Magical Adaptation Source Advanced Player's Guide pg. 177 2.0 Archetype Horizon Walker Prerequisites Horizon Walker Dedication --- When an obstacle bars your path, you pull a trick from your sleeve to overcome it. You can cast darkvision , spider climb , and 4th-level water breathing as innate primal spells, each once per day.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1991", "weakness": {} }, { "archetype": [ "Horizon Walker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wild Strider" ], "feat_markdown": "Wild Strider", "id": "feat-1992", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Wild Strider](/Feats.aspx?ID=1992) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Archetype** [Horizon Walker](/Archetypes.aspx?ID=63)\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987)\n\n\r\n\r\n---\r\n\r\nNatural obstacles pose no obstacle to you. You gain the ranger's [wild stride](/Classes.aspx?ID=9) class feature. This allows you to ignore the effects of all non-magical difficult terrain, treat greater difficult terrain as merely difficult terrain, and gives you an additional benefit from Favored Terrain based on the terrain.", "name": "Wild Strider", "pfs": "Standard", "prerequisite": "Horizon Walker Dedication", "prerequisite_markdown": "[Horizon Walker Dedication](/Feats.aspx?ID=1987)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987)\n\n\r\n\r\n---\r\n\r\n\r\nNatural obstacles pose no obstacle to you.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 177 2.0", "speed": {}, "summary": "Natural obstacles pose no obstacle to you.", "summary_markdown": "Natural obstacles pose no obstacle to you.", "text": " Wild Strider Source Advanced Player's Guide pg. 177 2.0 Archetype Horizon Walker Prerequisites Horizon Walker Dedication --- Natural obstacles pose no obstacle to you. You gain the ranger's wild stride class feature. This allows you to ignore the effects of all non-magical difficult terrain, treat greater difficult terrain as merely difficult terrain, and gives you an additional benefit from Favored Terrain based on the terrain.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1992", "weakness": {} }, { "archetype": [ "Linguist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Linguist Dedication" ], "feat_markdown": "Linguist Dedication", "id": "feat-1993", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Linguist Dedication](/Feats.aspx?ID=1993) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Archetype** [Linguist](/Archetypes.aspx?ID=64)\n\n**Prerequisites**\r\nyou speak at least three languages\n\n\r\n\r\n---\r\n\r\nYou have studied languages and their development. You become trained in [Society](/Skills.aspx?ID=14); if you were already trained in Society, you instead become an expert in Society. You gain the [Multilingual](/Feats.aspx?ID=814) skill feat twice.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the linguist archetype.\n\nLinguist Dedication leads to...\r\n[Analyze Idiolect](/Feats.aspx?ID=1997), [Crude Communication](/Feats.aspx?ID=1999), [Multilingual Cipher](/Feats.aspx?ID=1994), [Phonetic Training](/Feats.aspx?ID=1995), [Read Shibboleths](/Feats.aspx?ID=1998), [Spot Translate](/Feats.aspx?ID=1996)", "name": "Linguist Dedication", "pfs": "Standard", "prerequisite": "you speak at least three languages", "prerequisite_markdown": "you speak at least three languages", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Prerequisites**\r\nyou speak at least three languages\n\n\r\n\r\n---\r\n\r\n\r\nYou have studied languages and their development.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0", "speed": {}, "summary": "You have studied languages and their development.", "summary_markdown": "You have studied languages and their development.", "text": " Linguist Dedication Source Advanced Player's Guide pg. 178 2.0 Archetype Linguist Prerequisites you speak at least three languages --- You have studied languages and their development. You become trained in Society; if you were already trained in Society, you instead become an expert in Society. You gain the Multilingual skill feat twice. Special You can't select another dedication feat until you have gained two other feats from the linguist archetype. Linguist Dedication leads to... Analyze Idiolect, Crude Communication, Multilingual Cipher, Phonetic Training, Read Shibboleths, Spot Translate", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=1993", "weakness": {} }, { "archetype": [ "Linguist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Multilingual Cipher" ], "feat_markdown": "Multilingual Cipher", "id": "feat-1994", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Multilingual Cipher](/Feats.aspx?ID=1994) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Archetype** [Linguist](/Archetypes.aspx?ID=64)\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993); Expert in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou use multiple languages to create and break codes. You gain a +1 circumstance bonus to [Decipher Writing](/Actions.aspx?ID=22). If another creature attempts to Decipher Writing you encoded, they take a –2 circumstance penalty unless they speak all the languages you used when you created the writing.", "name": "Multilingual Cipher", "pfs": "Standard", "prerequisite": "Linguist Dedication; Expert in Society", "prerequisite_markdown": "[Linguist Dedication](/Feats.aspx?ID=1993); Expert in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993); Expert in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou use multiple languages to create and break codes.\r\n", "skill": [ "Society", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0", "speed": {}, "summary": "You use multiple languages to create and break codes.", "summary_markdown": "You use multiple languages to create and break codes.", "text": " Multilingual Cipher Source Advanced Player's Guide pg. 178 2.0 Archetype Linguist Prerequisites Linguist Dedication; Expert in Society --- You use multiple languages to create and break codes. You gain a +1 circumstance bonus to Decipher Writing. If another creature attempts to Decipher Writing you encoded, they take a –2 circumstance penalty unless they speak all the languages you used when you created the writing.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1994", "weakness": {} }, { "archetype": [ "Linguist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Phonetic Training" ], "feat_markdown": "Phonetic Training", "id": "feat-1995", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Phonetic Training](/Feats.aspx?ID=1995) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Archetype** [Linguist](/Archetypes.aspx?ID=64)\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993); Expert in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou can pronounce and repeat words with near-perfect accuracy even if you don't understand their meaning, and you can write them down in a phonetic script that allows you or another creature with Phonetic Training to read it later. Even if the words are in a language with sound you can't pronounce, you can faithfully transcribe them. Memorizing long sequences of words remains just as difficult as it is normally.", "name": "Phonetic Training", "pfs": "Standard", "prerequisite": "Linguist Dedication; Expert in Society", "prerequisite_markdown": "[Linguist Dedication](/Feats.aspx?ID=1993); Expert in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993); Expert in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou can pronounce and repeat words with near-perfect accuracy even if you don't understand their meaning.\r\n", "skill": [ "Society", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0", "speed": {}, "summary": "You can pronounce and repeat words with near-perfect accuracy even if you don't understand their meaning.", "summary_markdown": "You can pronounce and repeat words with near-perfect accuracy even if you don't understand their meaning.", "text": " Phonetic Training Source Advanced Player's Guide pg. 178 2.0 Archetype Linguist Prerequisites Linguist Dedication; Expert in Society --- You can pronounce and repeat words with near-perfect accuracy even if you don't understand their meaning, and you can write them down in a phonetic script that allows you or another creature with Phonetic Training to read it later. Even if the words are in a language with sound you can't pronounce, you can faithfully transcribe them. Memorizing long sequences of words remains just as difficult as it is normally.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1995", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Linguist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spot Translate" ], "feat_markdown": "Spot Translate", "id": "feat-1996", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Spot Translate](/Feats.aspx?ID=1996) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Archetype** [Linguist](/Archetypes.aspx?ID=64)\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993)\n\n**Trigger**\r\nAnother creature within 60 feet uses a [linguistic](/Traits.aspx?ID=101) effect in a language you understand.\n\n\r\n\r\n---\r\n\r\nYou interpret a creature's words, repeating their message in a different language that you know. If the triggering effect's targets speak either the original language or the one you translated into, they are affected.", "name": "Spot Translate", "pfs": "Standard", "prerequisite": "Linguist Dedication", "prerequisite_markdown": "[Linguist Dedication](/Feats.aspx?ID=1993)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993)\n\n**Trigger**\r\nAnother creature within 60 feet uses a [linguistic](/Traits.aspx?ID=101) effect in a language you understand.\n\n\r\n\r\n---\r\n\r\n\r\nYou interpret a creature's words, repeating their message in a different language that you know.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0", "speed": {}, "summary": "You interpret a creature's words, repeating their message in a different language that you know.", "summary_markdown": "You interpret a creature's words, repeating their message in a different language that you know.", "text": " Spot Translate Reaction Source Advanced Player's Guide pg. 178 2.0 Archetype Linguist Prerequisites Linguist Dedication Trigger Another creature within 60 feet uses a linguistic effect in a language you understand. --- You interpret a creature's words, repeating their message in a different language that you know. If the triggering effect's targets speak either the original language or the one you translated into, they are affected.", "trait": [ "Archetype", "Auditory", "Linguistic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Linguistic](/Traits.aspx?ID=101)", "trait_raw": [ "Archetype", "Auditory", "Linguistic" ], "trigger": "Another creature within 60 feet uses a linguistic effect in a language you understand.", "trigger_markdown": "Another creature within 60 feet uses a [linguistic](/Traits.aspx?ID=101) effect in a language you understand.", "type": "Feat", "url": "/Feats.aspx?ID=1996", "weakness": {} }, { "archetype": [ "Linguist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Analyze Idiolect" ], "feat_markdown": "Analyze Idiolect", "id": "feat-1997", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Analyze Idiolect](/Feats.aspx?ID=1997) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Archetype** [Linguist](/Archetypes.aspx?ID=64)\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993); Expert in [Deception](/Skills.aspx?ID=5); Expert in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou break down a specific individual's idiolect, memorizing their speech mannerisms and habits. If you interact with someone for at least 10 minutes, when you later attempt to [Impersonate](/Actions.aspx?ID=46) that individual, you gain a +4 circumstance bonus to your Deception checks and DCs. Due to the intense character study required, you can't remember more than one idiolect at a time.", "name": "Analyze Idiolect", "pfs": "Standard", "prerequisite": "Linguist Dedication; Expert in Deception; Expert in Society", "prerequisite_markdown": "[Linguist Dedication](/Feats.aspx?ID=1993); Expert in [Deception](/Skills.aspx?ID=5); Expert in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993); Expert in [Deception](/Skills.aspx?ID=5); Expert in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou break down a specific individual's idiolect, memorizing their speech mannerisms and habits.\r\n", "skill": [ "Deception", "Society", "Deception", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0", "speed": {}, "summary": "You break down a specific individual's idiolect, memorizing their speech mannerisms and habits.", "summary_markdown": "You break down a specific individual's idiolect, memorizing their speech mannerisms and habits.", "text": " Analyze Idiolect Source Advanced Player's Guide pg. 178 2.0 Archetype Linguist Prerequisites Linguist Dedication; Expert in Deception; Expert in Society --- You break down a specific individual's idiolect, memorizing their speech mannerisms and habits. If you interact with someone for at least 10 minutes, when you later attempt to Impersonate that individual, you gain a +4 circumstance bonus to your Deception checks and DCs. Due to the intense character study required, you can't remember more than one idiolect at a time.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1997", "weakness": {} }, { "archetype": [ "Linguist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Read Shibboleths" ], "feat_markdown": "Read Shibboleths", "id": "feat-1998", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Read Shibboleths](/Feats.aspx?ID=1998) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Archetype** [Linguist](/Archetypes.aspx?ID=64)\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993); Master in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nAll communication is filled with slight tells and signals. If you interact with someone for at least 10 minutes, their regional words, pronunciation changes, and nonverbal cues provide you with a minor fact about their social environment, such as their hometown or certain groups they might belong to. If a target of this ability is being deceptive about their social environment, such as a commoner pretending to be a noble, they must attempt a [Deception](/Skills.aspx?ID=5), [Society](/Skills.aspx?ID=14), or appropriate [Lore](/Skills.aspx?ID=8) check against your Society DC, providing you a false minor fact consistent with their assumed identity on a success.\n\n Once you've gleaned one or more true minor facts about a person, you can then incorporate these mannerisms into your speech to present yourself in a way that they find familiar. This grants you a +1 circumstance bonus to your [Diplomacy](/Skills.aspx?ID=6) and Deception checks with them.", "name": "Read Shibboleths", "pfs": "Standard", "prerequisite": "Linguist Dedication; Master in Society", "prerequisite_markdown": "[Linguist Dedication](/Feats.aspx?ID=1993); Master in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993); Master in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nAll communication is filled with slight tells and signals.\r\n", "skill": [ "Society", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0", "speed": {}, "summary": "All communication is filled with slight tells and signals.", "summary_markdown": "All communication is filled with slight tells and signals.", "text": " Read Shibboleths Source Advanced Player's Guide pg. 178 2.0 Archetype Linguist Prerequisites Linguist Dedication; Master in Society --- All communication is filled with slight tells and signals. If you interact with someone for at least 10 minutes, their regional words, pronunciation changes, and nonverbal cues provide you with a minor fact about their social environment, such as their hometown or certain groups they might belong to. If a target of this ability is being deceptive about their social environment, such as a commoner pretending to be a noble, they must attempt a Deception, Society, or appropriate Lore check against your Society DC, providing you a false minor fact consistent with their assumed identity on a success. Once you've gleaned one or more true minor facts about a person, you can then incorporate these mannerisms into your speech to present yourself in a way that they find familiar. This grants you a +1 circumstance bonus to your Diplomacy and Deception checks with them.", "trait": [ "Archetype", "Linguistic", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Linguistic](/Traits.aspx?ID=101), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Linguistic", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=1998", "weakness": {} }, { "archetype": [ "Linguist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crude Communication" ], "feat_markdown": "Crude Communication", "id": "feat-1999", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Crude Communication](/Feats.aspx?ID=1999) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Archetype** [Linguist](/Archetypes.aspx?ID=64)\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993)\n\n\r\n\r\n---\r\n\r\nEven if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning. If you interact with a creature for at least 10 minutes and that creature can speak a language, the GM rolls a secret [Society](/Skills.aspx?ID=14) check with a DC appropriate for the language's rarity. On a success, you understand the gist of the meaning and can communicate basic concepts back to the creature; on a failure, you are mistaken or communicate incorrect concepts. If you're legendary in Society, you can communicate instantly without needing to attempt a Society check; even if you didn't know the medium of communication the creature uses (speech, sign language, and so on), you intuit this information as soon as they try to communicate.", "name": "Crude Communication", "pfs": "Standard", "prerequisite": "Linguist Dedication", "prerequisite_markdown": "[Linguist Dedication](/Feats.aspx?ID=1993)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0\n\n**Prerequisites**\r\n[Linguist Dedication](/Feats.aspx?ID=1993)\n\n\r\n\r\n---\r\n\r\n\r\nEven if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 178" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 178 2.0", "speed": {}, "summary": "Even if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning.", "summary_markdown": "Even if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning.", "text": " Crude Communication Source Advanced Player's Guide pg. 178 2.0 Archetype Linguist Prerequisites Linguist Dedication --- Even if you don't speak a creature's language, you can rely on inflection, root words, and body language to infer rudimentary meaning. If you interact with a creature for at least 10 minutes and that creature can speak a language, the GM rolls a secret Society check with a DC appropriate for the language's rarity. On a success, you understand the gist of the meaning and can communicate basic concepts back to the creature; on a failure, you are mistaken or communicate incorrect concepts. If you're legendary in Society, you can communicate instantly without needing to attempt a Society check; even if you didn't know the medium of communication the creature uses (speech, sign language, and so on), you intuit this information as soon as they try to communicate.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=1999", "weakness": {} }, { "archetype": [ "Loremaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Loremaster Dedication" ], "feat_markdown": "Loremaster Dedication", "id": "feat-2000", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Loremaster Dedication](/Feats.aspx?ID=2000) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0\n\n**Archetype** [Loremaster](/Archetypes.aspx?ID=65)\n\n**Prerequisites**\r\ntrained in at least one skill to [Decipher Writing](/Actions.aspx?ID=22)\n\n\r\n\r\n---\r\n\r\nYou've compiled a vast repository of information that touches on nearly every subject. You are trained in [Loremaster Lore](/Skills.aspx?ID=8), a special Lore skill that can be used only to [Recall Knowledge](/Actions.aspx?ID=26), but on any topic. If you have legendary proficiency in a skill used to [Decipher Writing](/Actions.aspx?ID=22), you gain expert proficiency in Loremaster Lore, but you can't increase your proficiency rank in Loremaster Lore by any other means. You can take feats in the loremaster's additional feats entry even if you don't meet the enigma muse prerequisite. \n\nIf you have the [Bardic Lore](/Feats.aspx?ID=179) class feat, you gain a +1 circumstance bonus to skill checks with Bardic Lore.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the loremaster archetype.\n\nLoremaster Dedication leads to...\r\n[Magical Edification](/Feats.aspx?ID=2001), [Orthographic Mastery](/Feats.aspx?ID=2002), [Quick Study](/Feats.aspx?ID=2003)", "name": "Loremaster Dedication", "pfs": "Standard", "prerequisite": "trained in at least one skill to Decipher Writing", "prerequisite_markdown": "trained in at least one skill to [Decipher Writing](/Actions.aspx?ID=22)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0\n\n**Prerequisites**\r\ntrained in at least one skill to [Decipher Writing](/Actions.aspx?ID=22)\n\n\r\n\r\n---\r\n\r\n\r\nYou've compiled a vast repository of information that touches on nearly every subject.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0", "speed": {}, "summary": "You've compiled a vast repository of information that touches on nearly every subject.", "summary_markdown": "You've compiled a vast repository of information that touches on nearly every subject.", "text": " Loremaster Dedication Source Advanced Player's Guide pg. 179 2.0 Archetype Loremaster Prerequisites trained in at least one skill to Decipher Writing --- You've compiled a vast repository of information that touches on nearly every subject. You are trained in Loremaster Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in a skill used to Decipher Writing, you gain expert proficiency in Loremaster Lore, but you can't increase your proficiency rank in Loremaster Lore by any other means. You can take feats in the loremaster's additional feats entry even if you don't meet the enigma muse prerequisite. If you have the Bardic Lore class feat, you gain a +1 circumstance bonus to skill checks with Bardic Lore. Special You can't select another dedication feat until you have gained two other feats from the loremaster archetype. Loremaster Dedication leads to... Magical Edification, Orthographic Mastery, Quick Study", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2000", "weakness": {} }, { "archetype": [ "Loremaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magical Edification" ], "feat_markdown": "Magical Edification", "id": "feat-2001", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Edification](/Feats.aspx?ID=2001) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0\n\n**Archetype** [Loremaster](/Archetypes.aspx?ID=65)\n\n**Prerequisites**\r\n[Loremaster Dedication](/Feats.aspx?ID=2000)\n\n\r\n\r\n---\r\n\r\nYou've learned those tidbits of magic that are most conducive to furthering your acquisition and transmission of knowledge. You gain [_guidance_](/Spells.aspx?ID=142), [_message_](/Spells.aspx?ID=190), and [_sigil_](/Spells.aspx?ID=286) as innate occult cantrips.\n\nMagical Edification leads to...\r\n[Greater Magical Edification](/Feats.aspx?ID=2004)", "name": "Magical Edification", "pfs": "Standard", "prerequisite": "Loremaster Dedication", "prerequisite_markdown": "[Loremaster Dedication](/Feats.aspx?ID=2000)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0\n\n**Prerequisites**\r\n[Loremaster Dedication](/Feats.aspx?ID=2000)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned those tidbits of magic that are most conducive to furthering your acquisition and transmission of knowledge.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0", "speed": {}, "summary": "You've learned those tidbits of magic that are most conducive to furthering your acquisition and transmission of knowledge.", "summary_markdown": "You've learned those tidbits of magic that are most conducive to furthering your acquisition and transmission of knowledge.", "text": " Magical Edification Source Advanced Player's Guide pg. 179 2.0 Archetype Loremaster Prerequisites Loremaster Dedication --- You've learned those tidbits of magic that are most conducive to furthering your acquisition and transmission of knowledge. You gain guidance , message , and sigil as innate occult cantrips. Magical Edification leads to... Greater Magical Edification", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2001", "weakness": {} }, { "archetype": [ "Loremaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Orthographic Mastery" ], "feat_markdown": "Orthographic Mastery", "id": "feat-2002", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Orthographic Mastery](/Feats.aspx?ID=2002) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0\n\n**Archetype** [Loremaster](/Archetypes.aspx?ID=65)\n\n**Prerequisites**\r\n[Loremaster Dedication](/Feats.aspx?ID=2000)\n\n\r\n\r\n---\r\n\r\nYou understand the principles that underlie all written words, allowing you to read nearly any text. You can attempt to [Decipher Writing](/Actions.aspx?ID=22) using [Loremaster Lore](/Skills.aspx?ID=8) in place of the required skill.", "name": "Orthographic Mastery", "pfs": "Standard", "prerequisite": "Loremaster Dedication", "prerequisite_markdown": "[Loremaster Dedication](/Feats.aspx?ID=2000)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0\n\n**Prerequisites**\r\n[Loremaster Dedication](/Feats.aspx?ID=2000)\n\n\r\n\r\n---\r\n\r\n\r\nYou understand the principles that underlie all written words, allowing you to read nearly any text.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0", "speed": {}, "summary": "You understand the principles that underlie all written words, allowing you to read nearly any text.", "summary_markdown": "You understand the principles that underlie all written words, allowing you to read nearly any text.", "text": " Orthographic Mastery Source Advanced Player's Guide pg. 179 2.0 Archetype Loremaster Prerequisites Loremaster Dedication --- You understand the principles that underlie all written words, allowing you to read nearly any text. You can attempt to Decipher Writing using Loremaster Lore in place of the required skill.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2002", "weakness": {} }, { "archetype": [ "Loremaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Study" ], "feat_markdown": "Quick Study", "id": "feat-2003", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Study](/Feats.aspx?ID=2003) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0\n\n**Archetype** [Loremaster](/Archetypes.aspx?ID=65)\n\n**Prerequisites**\r\n[Loremaster Dedication](/Feats.aspx?ID=2000)\n\n\r\n\r\n---\r\n\r\nDuring your daily preparations, you can study a particular subject to gain the trained proficiency rank in one [Lore](/Skills.aspx?ID=8) skill of your choice. You must have interacted with that subject in some way on the previous day, whether by reading about it, talking to someone knowledgeable on the topic, or experiencing it yourself. Alternatively, you can reference your notes to instead choose a Lore skill you've prepared before with Quick Study. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.", "name": "Quick Study", "pfs": "Standard", "prerequisite": "Loremaster Dedication", "prerequisite_markdown": "[Loremaster Dedication](/Feats.aspx?ID=2000)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0\n\n**Prerequisites**\r\n[Loremaster Dedication](/Feats.aspx?ID=2000)\n\n\r\n\r\n---\r\n\r\n\r\nDuring your daily preparations, you can study a particular subject to gain the trained proficiency rank in one Lore skill of your choice.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0", "speed": {}, "summary": "During your daily preparations, you can study a particular subject to gain the trained proficiency rank in one Lore skill of your choice.", "summary_markdown": "During your daily preparations, you can study a particular subject to gain the trained proficiency rank in one Lore skill of your choice.", "text": " Quick Study Source Advanced Player's Guide pg. 179 2.0 Archetype Loremaster Prerequisites Loremaster Dedication --- During your daily preparations, you can study a particular subject to gain the trained proficiency rank in one Lore skill of your choice. You must have interacted with that subject in some way on the previous day, whether by reading about it, talking to someone knowledgeable on the topic, or experiencing it yourself. Alternatively, you can reference your notes to instead choose a Lore skill you've prepared before with Quick Study. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2003", "weakness": {} }, { "archetype": [ "Loremaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Magical Edification" ], "feat_markdown": "Greater Magical Edification", "id": "feat-2004", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Magical Edification](/Feats.aspx?ID=2004) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0\n\n**Archetype** [Loremaster](/Archetypes.aspx?ID=65)\n\n**Prerequisites**\r\n[Magical Edification](/Feats.aspx?ID=2001)\n\n\r\n\r\n---\r\n\r\nYou've continued to expand your compendium of tools to compile knowledge. You can cast [_comprehend language_](/Spells.aspx?ID=46), [_mindlink_](/Spells.aspx?ID=195), and [_secret page_](/Spells.aspx?ID=270) as innate occult spells, each once per day. When you cast _secret page_, it is automatically heightened to the same spell level as your cantrips from Magical Edification.", "name": "Greater Magical Edification", "pfs": "Standard", "prerequisite": "Magical Edification", "prerequisite_markdown": "[Magical Edification](/Feats.aspx?ID=2001)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0\n\n**Prerequisites**\r\n[Magical Edification](/Feats.aspx?ID=2001)\n\n\r\n\r\n---\r\n\r\n\r\nYou've continued to expand your compendium of tools to compile knowledge.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 179" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 179 2.0", "speed": {}, "summary": "You've continued to expand your compendium of tools to compile knowledge.", "summary_markdown": "You've continued to expand your compendium of tools to compile knowledge.", "text": " Greater Magical Edification Source Advanced Player's Guide pg. 179 2.0 Archetype Loremaster Prerequisites Magical Edification --- You've continued to expand your compendium of tools to compile knowledge. You can cast comprehend language , mindlink , and secret page as innate occult spells, each once per day. When you cast secret page , it is automatically heightened to the same spell level as your cantrips from Magical Edification.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2004", "weakness": {} }, { "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Marshal Dedication" ], "feat_markdown": "Marshal Dedication", "id": "feat-2005", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Marshal Dedication](/Feats.aspx?ID=2005) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\ntrained in martial weapons; Trained in [Diplomacy](/Skills.aspx?ID=6) or Trained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nYou've combined your social skills and combat training to become a talented combat leader. Choose [Diplomacy](/Skills.aspx?ID=6) or [Intimidation](/Skills.aspx?ID=7). You become trained in that skill or become an expert if you were already trained in it.\n\n In addition, you're surrounded by a marshal's aura in a 10-foot emanation. Your aura has the [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), and [visual](/Traits.aspx?ID=163) traits and grants you and allies within the aura a +1 status bonus to saving throws against [fear](/Traits.aspx?ID=68).\n\n**Special** You can't select another dedication feat until you have gained two other feats from the marshal archetype.\n\nMarshal Dedication leads to...\r\n[Back to Back](/Feats.aspx?ID=2012), [Cadence Call](/Feats.aspx?ID=2010), [Coordinated Charge](/Feats.aspx?ID=2015), [Devrin's Cunning Stance](/Feats.aspx?ID=4134), [Dread Marshal Stance](/Feats.aspx?ID=2006), [Inspiring Marshal Stance](/Feats.aspx?ID=2007), [Push Back the Dead!](/Feats.aspx?ID=3615), [Rallying Charge](/Feats.aspx?ID=2011), [Snap Out of It! (Marshal)](/Feats.aspx?ID=2008), [Steel Yourself!](/Feats.aspx?ID=2009), [Target of Opportunity](/Feats.aspx?ID=2017), [To Battle!](/Feats.aspx?ID=2013), [Topple Foe](/Feats.aspx?ID=2014)", "name": "Marshal Dedication", "pfs": "Standard", "prerequisite": "trained in martial weapons; Trained in Diplomacy or Trained in Intimidation", "prerequisite_markdown": "trained in martial weapons; Trained in [Diplomacy](/Skills.aspx?ID=6) or Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Prerequisites**\r\ntrained in martial weapons; Trained in [Diplomacy](/Skills.aspx?ID=6) or Trained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nYou've combined your social skills and combat training to become a talented combat leader.\r\n", "skill": [ "Diplomacy", "Intimidation", "Diplomacy", "Intimidation" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0", "speed": {}, "summary": "You've combined your social skills and combat training to become a talented combat leader.", "summary_markdown": "You've combined your social skills and combat training to become a talented combat leader.", "text": " Marshal Dedication Source Advanced Player's Guide pg. 180 2.0 Archetype Marshal Prerequisites trained in martial weapons; Trained in Diplomacy or Trained in Intimidation --- You've combined your social skills and combat training to become a talented combat leader. Choose Diplomacy or Intimidation. You become trained in that skill or become an expert if you were already trained in it. In addition, you're surrounded by a marshal's aura in a 10-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear. Special You can't select another dedication feat until you have gained two other feats from the marshal archetype. Marshal Dedication leads to... Back to Back, Cadence Call, Coordinated Charge, Devrin's Cunning Stance, Dread Marshal Stance, Inspiring Marshal Stance, Push Back the Dead!, Rallying Charge, Snap Out of It! (Marshal), Steel Yourself!, Target of Opportunity, To Battle!, Topple Foe", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2005", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dread Marshal Stance" ], "feat_markdown": "Dread Marshal Stance", "id": "feat-2006", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dread Marshal Stance](/Feats.aspx?ID=2006) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005); Trained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nPutting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks. When you use this action, attempt an [Intimidation](/Skills.aspx?ID=7) check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.\n\n**Critical Success** Your marshal's aura increases to a 20-foot emanation, and it grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. When you or an ally in the aura critically hits an enemy with a Strike, that enemy is [frightened 1](/Conditions.aspx?ID=19).
\r\n**Success** As critical success, but your aura's size doesn't increase.
\r\n**Failure** You fail to enter the stance.
\r\n**Critical Failure** You fail to enter the stance and can't take this action again for 1 minute.", "name": "Dread Marshal Stance", "pfs": "Standard", "prerequisite": "Marshal Dedication; Trained in Intimidation", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005); Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005); Trained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nPutting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0", "speed": {}, "summary": "Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks.", "summary_markdown": "Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks.", "text": " Dread Marshal Stance Single Action Source Advanced Player's Guide pg. 180 2.0 Archetype Marshal Prerequisites Marshal Dedication; Trained in Intimidation --- Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks. When you use this action, attempt an Intimidation check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success Your marshal's aura increases to a 20-foot emanation, and it grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. When you or an ally in the aura critically hits an enemy with a Strike, that enemy is frightened 1. Success As critical success, but your aura's size doesn't increase. Failure You fail to enter the stance. Critical Failure You fail to enter the stance and can't take this action again for 1 minute.", "trait": [ "Archetype", "Open", "Stance" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Open](/Traits.aspx?ID=123), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Archetype", "Open", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=2006", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inspiring Marshal Stance" ], "feat_markdown": "Inspiring Marshal Stance", "id": "feat-2007", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Inspiring Marshal Stance](/Feats.aspx?ID=2007) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005); Trained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit. When you spend this action, attempt a [Diplomacy](/Skills.aspx?ID=6) check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.\n\n**Critical Success** Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against [mental](/Traits.aspx?ID=106) effects.
\r\n**Success** As critical success, but your aura's size doesn't increase.
\r\n**Failure** You fail to enter the stance.
\r\n**Critical Failure** You fail to enter the stance and can't take this action again for 1 minute.", "name": "Inspiring Marshal Stance", "pfs": "Standard", "prerequisite": "Marshal Dedication; Trained in Diplomacy", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005); Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005); Trained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nYou become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0", "speed": {}, "summary": "You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit.", "summary_markdown": "You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit.", "text": " Inspiring Marshal Stance Single Action Source Advanced Player's Guide pg. 180 2.0 Archetype Marshal Prerequisites Marshal Dedication; Trained in Diplomacy --- You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit. When you spend this action, attempt a Diplomacy check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects. Success As critical success, but your aura's size doesn't increase. Failure You fail to enter the stance. Critical Failure You fail to enter the stance and can't take this action again for 1 minute.", "trait": [ "Archetype", "Open", "Stance" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Open](/Traits.aspx?ID=123), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Archetype", "Open", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=2007", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snap Out of It! (Marshal)" ], "feat_markdown": "Snap Out of It! (Marshal)", "id": "feat-2008", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Snap Out of It! (Marshal)](/Feats.aspx?ID=2008) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\nYou give a quick shout, hoping to shake the fog clouding your ally's thoughts. Choose one target ally within your marshal's aura who is affected by a [mental](/Traits.aspx?ID=106) effect that allowed a Will save and has a duration of no longer than 1 minute. That ally can immediately attempt a Will save with a +1 circumstance bonus against the effect's DC, ending the effect on a success. This can't end the effect for any creatures other than your target ally. Regardless of the result of the save, your ally is temporarily immune to Snap Out of It! for 10 minutes.", "name": "Snap Out of It! (Marshal)", "pfs": "Standard", "prerequisite": "Marshal Dedication", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\n\r\nYou give a quick shout, hoping to shake the fog clouding your ally's thoughts.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0", "speed": {}, "summary": "You give a quick shout, hoping to shake the fog clouding your ally's thoughts.", "summary_markdown": "You give a quick shout, hoping to shake the fog clouding your ally's thoughts.", "text": " Snap Out of It! (Marshal) Single Action Source Advanced Player's Guide pg. 180 2.0 Archetype Marshal Prerequisites Marshal Dedication --- You give a quick shout, hoping to shake the fog clouding your ally's thoughts. Choose one target ally within your marshal's aura who is affected by a mental effect that allowed a Will save and has a duration of no longer than 1 minute. That ally can immediately attempt a Will save with a +1 circumstance bonus against the effect's DC, ending the effect on a success. This can't end the effect for any creatures other than your target ally. Regardless of the result of the save, your ally is temporarily immune to Snap Out of It! for 10 minutes.", "trait": [ "Archetype", "Auditory", "Emotion", "Mental" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Archetype", "Auditory", "Emotion", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=2008", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steel Yourself!" ], "feat_markdown": "Steel Yourself!", "id": "feat-2009", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Steel Yourself!](/Feats.aspx?ID=2009) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\nYou encourage an ally to toughen up, giving them a fighting chance. Choose one ally within your marshal's aura. The ally gains temporary Hit Points equal to your Charisma modifier and a +2 circumstance bonus to Fortitude saves. Both benefits last until the start of your next turn.", "name": "Steel Yourself!", "pfs": "Standard", "prerequisite": "Marshal Dedication", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\n\r\nYou encourage an ally to toughen up, giving them a fighting chance.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0", "speed": {}, "summary": "You encourage an ally to toughen up, giving them a fighting chance.", "summary_markdown": "You encourage an ally to toughen up, giving them a fighting chance.", "text": " Steel Yourself! Single Action Source Advanced Player's Guide pg. 180 2.0 Archetype Marshal Prerequisites Marshal Dedication --- You encourage an ally to toughen up, giving them a fighting chance. Choose one ally within your marshal's aura. The ally gains temporary Hit Points equal to your Charisma modifier and a +2 circumstance bonus to Fortitude saves. Both benefits last until the start of your next turn.", "trait": [ "Archetype", "Auditory", "Emotion", "Mental" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Archetype", "Auditory", "Emotion", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=2009", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cadence Call" ], "feat_markdown": "Cadence Call", "frequency": "once per minute", "id": "feat-2010", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Cadence Call](/Feats.aspx?ID=2010) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\nYou call out a quick cadence, guiding your allies into a more efficient rhythm. Each willing ally within your marshal's aura is [quickened](/Conditions.aspx?ID=32) until the end of their next turn, and they can use the extra action only to Stride. At the end of each ally's turn, if they used the extra action, they then become [slowed 1](/Conditions.aspx?ID=35) until the end of their following turn.\n\nCadence Call leads to...\r\n[Tactical Cadence](/Feats.aspx?ID=2016)", "name": "Cadence Call", "pfs": "Standard", "prerequisite": "Marshal Dedication", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\n\r\nYou call out a quick cadence, guiding your allies into a more efficient rhythm.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0", "speed": {}, "summary": "You call out a quick cadence, guiding your allies into a more efficient rhythm.", "summary_markdown": "You call out a quick cadence, guiding your allies into a more efficient rhythm.", "text": " Cadence Call Single Action Source Advanced Player's Guide pg. 180 2.0 Archetype Marshal Frequency once per minute Prerequisites Marshal Dedication --- You call out a quick cadence, guiding your allies into a more efficient rhythm. Each willing ally within your marshal's aura is quickened until the end of their next turn, and they can use the extra action only to Stride. At the end of each ally's turn, if they used the extra action, they then become slowed 1 until the end of their following turn. Cadence Call leads to... Tactical Cadence", "trait": [ "Archetype", "Auditory", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Auditory", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2010", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rallying Charge" ], "feat_markdown": "Rallying Charge", "id": "feat-2011", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Rallying Charge](/Feats.aspx?ID=2011) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\nYour fearless charge into battle reinvigorates your allies to carry on the fight. You Stride up to your Speed and make a melee Strike. If your Strike hits and damages an enemy, each ally within 60 feet who saw you hit gains temporary Hit Points equal to your Charisma modifier. These temporary Hit Points last until the start of your next turn.", "name": "Rallying Charge", "pfs": "Standard", "prerequisite": "Marshal Dedication", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\n\r\nYour fearless charge into battle reinvigorates your allies to carry on the fight.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 180 2.0", "speed": {}, "summary": "Your fearless charge into battle reinvigorates your allies to carry on the fight.", "summary_markdown": "Your fearless charge into battle reinvigorates your allies to carry on the fight.", "text": " Rallying Charge Two Actions Source Advanced Player's Guide pg. 180 2.0 Archetype Marshal Prerequisites Marshal Dedication --- Your fearless charge into battle reinvigorates your allies to carry on the fight. You Stride up to your Speed and make a melee Strike. If your Strike hits and damages an enemy, each ally within 60 feet who saw you hit gains temporary Hit Points equal to your Charisma modifier. These temporary Hit Points last until the start of your next turn.", "trait": [ "Archetype", "Open", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Open](/Traits.aspx?ID=123), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Open", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=2011", "weakness": {} }, { "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Back to Back" ], "feat_markdown": "Back to Back", "id": "feat-2012", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Back to Back](/Feats.aspx?ID=2012) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\nYou excel at watching your allies' backs and helping them watch yours. As long as you and an ally are adjacent to each other, neither of you can become [flat-footed](/Conditions.aspx?ID=16) due to flanking unless both of you are flanked. If you're adjacent to more than one ally, all eligible allies can benefit at a given time. The benefit is negated for everyone if at least you and any one eligible ally are flanked, but not if your allies are flanked and you aren't.", "name": "Back to Back", "pfs": "Standard", "prerequisite": "Marshal Dedication", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\n\r\nYou excel at watching your allies' backs and helping them watch yours.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0", "speed": {}, "summary": "You excel at watching your allies' backs and helping them watch yours.", "summary_markdown": "You excel at watching your allies' backs and helping them watch yours.", "text": " Back to Back Source Advanced Player's Guide pg. 181 2.0 Archetype Marshal Prerequisites Marshal Dedication --- You excel at watching your allies' backs and helping them watch yours. As long as you and an ally are adjacent to each other, neither of you can become flat-footed due to flanking unless both of you are flanked. If you're adjacent to more than one ally, all eligible allies can benefit at a given time. The benefit is negated for everyone if at least you and any one eligible ally are flanked, but not if your allies are flanked and you aren't.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2012", "weakness": {} }, { "actions": "Single Action or Two Actions", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "To Battle!" ], "feat_markdown": "To Battle!", "id": "feat-2013", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[To Battle!](/Feats.aspx?ID=2013) <actions string=\"Single Action or Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\nWith a resounding cry, you rally your ally to the offensive. Choose one ally within your marshal's aura who has a reaction available. If you spend 1 action, that ally can use their reaction to immediately Stride. If you spend 2 actions, that ally can use their reaction to immediately Strike.", "name": "To Battle!", "pfs": "Standard", "prerequisite": "Marshal Dedication", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\n\r\nWith a resounding cry, you rally your ally to the offensive.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0", "speed": {}, "summary": "With a resounding cry, you rally your ally to the offensive.", "summary_markdown": "With a resounding cry, you rally your ally to the offensive.", "text": " To Battle! Single Action or Two Actions Source Advanced Player's Guide pg. 181 2.0 Archetype Marshal Prerequisites Marshal Dedication --- With a resounding cry, you rally your ally to the offensive. Choose one ally within your marshal's aura who has a reaction available. If you spend 1 action, that ally can use their reaction to immediately Stride. If you spend 2 actions, that ally can use their reaction to immediately Strike.", "trait": [ "Archetype", "Auditory", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Auditory", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2013", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Topple Foe" ], "feat_markdown": "Topple Foe", "id": "feat-2014", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Topple Foe](/Feats.aspx?ID=2014) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005); Trained in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nAn ally succeeds at a melee Strike against an opponent you are both adjacent to.\n\n\r\n\r\n---\r\n\r\nYou take advantage of the opening created by your ally to tip your foe off their feet. Attempt an [Athletics](/Skills.aspx?ID=3) check to [Trip](/Actions.aspx?ID=40) the target of the triggering attack.", "name": "Topple Foe", "pfs": "Standard", "prerequisite": "Marshal Dedication; Trained in Athletics", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005); Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005); Trained in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nAn ally succeeds at a melee Strike against an opponent you are both adjacent to.\n\n\r\n\r\n---\r\n\r\n\r\nYou take advantage of the opening created by your ally to tip your foe off their feet.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0", "speed": {}, "summary": "You take advantage of the opening created by your ally to tip your foe off their feet.", "summary_markdown": "You take advantage of the opening created by your ally to tip your foe off their feet.", "text": " Topple Foe Reaction Source Advanced Player's Guide pg. 181 2.0 Archetype Marshal Prerequisites Marshal Dedication; Trained in Athletics Trigger An ally succeeds at a melee Strike against an opponent you are both adjacent to. --- You take advantage of the opening created by your ally to tip your foe off their feet. Attempt an Athletics check to Trip the target of the triggering attack.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An ally succeeds at a melee Strike against an opponent you are both adjacent to.", "trigger_markdown": "An ally succeeds at a melee Strike against an opponent you are both adjacent to.", "type": "Feat", "url": "/Feats.aspx?ID=2014", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Coordinated Charge" ], "feat_markdown": "Coordinated Charge", "id": "feat-2015", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Coordinated Charge](/Feats.aspx?ID=2015) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\nYou heroically dash into the fray, inspiring your allies to follow. You Stride up to your Speed and make a melee Strike. If your Strike hits and damages an enemy, each ally within 60 feet who saw you hit can use a reaction to Stride, but they each must end their Stride closer to the creature you hit than where they started.", "name": "Coordinated Charge", "pfs": "Standard", "prerequisite": "Marshal Dedication", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n\r\n\r\n---\r\n\r\n\r\nYou heroically dash into the fray, inspiring your allies to follow.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0", "speed": {}, "summary": "You heroically dash into the fray, inspiring your allies to follow.", "summary_markdown": "You heroically dash into the fray, inspiring your allies to follow.", "text": " Coordinated Charge Two Actions Source Advanced Player's Guide pg. 181 2.0 Archetype Marshal Prerequisites Marshal Dedication --- You heroically dash into the fray, inspiring your allies to follow. You Stride up to your Speed and make a melee Strike. If your Strike hits and damages an enemy, each ally within 60 feet who saw you hit can use a reaction to Stride, but they each must end their Stride closer to the creature you hit than where they started.", "trait": [ "Archetype", "Open", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Open](/Traits.aspx?ID=123), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Open", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=2015", "weakness": {} }, { "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tactical Cadence" ], "feat_markdown": "Tactical Cadence", "id": "feat-2016", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Tactical Cadence](/Feats.aspx?ID=2016) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Cadence Call](/Feats.aspx?ID=2010)\n\n\r\n\r\n---\r\n\r\nYour remarkable breath control and concise instructions allow you to coordinate your allies more effectively. When you grant allies the [quickened](/Conditions.aspx?ID=32) condition using [Cadence Call](/Feats.aspx?ID=2010), they can use the extra action to either Stride or Strike, and they aren't [slowed 1](/Conditions.aspx?ID=35) on their following turn if they use the extra action.", "name": "Tactical Cadence", "pfs": "Standard", "prerequisite": "Cadence Call", "prerequisite_markdown": "[Cadence Call](/Feats.aspx?ID=2010)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Prerequisites**\r\n[Cadence Call](/Feats.aspx?ID=2010)\n\n\r\n\r\n---\r\n\r\n\r\nYour remarkable breath control and concise instructions allow you to coordinate your allies more effectively.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0", "speed": {}, "summary": "Your remarkable breath control and concise instructions allow you to coordinate your allies more effectively.", "summary_markdown": "Your remarkable breath control and concise instructions allow you to coordinate your allies more effectively.", "text": " Tactical Cadence Source Advanced Player's Guide pg. 181 2.0 Archetype Marshal Prerequisites Cadence Call --- Your remarkable breath control and concise instructions allow you to coordinate your allies more effectively. When you grant allies the quickened condition using Cadence Call, they can use the extra action to either Stride or Strike, and they aren't slowed 1 on their following turn if they use the extra action.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2016", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Target of Opportunity" ], "feat_markdown": "Target of Opportunity", "id": "feat-2017", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Target of Opportunity](/Feats.aspx?ID=2017) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n**Trigger**\r\nAn ally succeeds at a ranged Strike against an opponent within your weapon's first range increment.\r\n\r\n**Requirements**\r\nYou have a ranged or [thrown](/Traits.aspx?ID=195) weapon in hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou capitalize on your ally's attack to create a coordinated barrage. Make a ranged Strike with a –2 penalty against the opponent targeted by the triggering attack. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. If this Strike is successful, combine the damage from the attack with the damage from your ally's attack for the purpose of resistances and weaknesses.", "name": "Target of Opportunity", "pfs": "Standard", "prerequisite": "Marshal Dedication", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You have a ranged or thrown weapon in hand.", "requirement_markdown": "You have a ranged or [thrown](/Traits.aspx?ID=195) weapon in hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\n\n**Trigger**\r\nAn ally succeeds at a ranged Strike against an opponent within your weapon's first range increment.\r\n\r\n**Requirements**\r\nYou have a ranged or [thrown](/Traits.aspx?ID=195) weapon in hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou capitalize on your ally's attack to create a coordinated barrage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 181" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 181 2.0", "speed": {}, "summary": "You capitalize on your ally's attack to create a coordinated barrage.", "summary_markdown": "You capitalize on your ally's attack to create a coordinated barrage.", "text": " Target of Opportunity Reaction Source Advanced Player's Guide pg. 181 2.0 Archetype Marshal Prerequisites Marshal Dedication Trigger An ally succeeds at a ranged Strike against an opponent within your weapon's first range increment. Requirements You have a ranged or thrown weapon in hand. --- You capitalize on your ally's attack to create a coordinated barrage. Make a ranged Strike with a –2 penalty against the opponent targeted by the triggering attack. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. If this Strike is successful, combine the damage from the attack with the damage from your ally's attack for the purpose of resistances and weaknesses.", "trait": [ "Archetype", "Manipulate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Archetype", "Manipulate" ], "trigger": "An ally succeeds at a ranged Strike against an opponent within your weapon's first range increment.", "trigger_markdown": "An ally succeeds at a ranged Strike against an opponent within your weapon's first range increment.", "type": "Feat", "url": "/Feats.aspx?ID=2017", "weakness": {} }, { "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Martial Artist Dedication" ], "feat_markdown": "Martial Artist Dedication", "id": "feat-2018", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Martial Artist Dedication](/Feats.aspx?ID=2018) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67)\n\n\r\n\r\n---\r\n\r\nYou have trained to use your fists as deadly weapons. The damage die for your fist unarmed attacks becomes 1d6 instead of 1d4. You don't take the –2 circumstance penalty for making a lethal attack with your [nonlethal](/Traits.aspx?ID=188) unarmed attacks. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all unarmed attacks.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the martial artist archetype.\n\nMartial Artist Dedication leads to...\r\n[Follow-Up Strike](/Feats.aspx?ID=2019), [Grievous Blow](/Feats.aspx?ID=2020), [Path of Iron](/Feats.aspx?ID=2021), [Powder Punch Stance](/Feats.aspx?ID=3575)", "name": "Martial Artist Dedication", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have trained to use your fists as deadly weapons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0", "speed": {}, "summary": "You have trained to use your fists as deadly weapons.", "summary_markdown": "You have trained to use your fists as deadly weapons.", "text": " Martial Artist Dedication Source Advanced Player's Guide pg. 182 2.0 Archetype Martial Artist --- You have trained to use your fists as deadly weapons. The damage die for your fist unarmed attacks becomes 1d6 instead of 1d4. You don't take the –2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all unarmed attacks. Special You can't select another dedication feat until you have gained two other feats from the martial artist archetype. Martial Artist Dedication leads to... Follow-Up Strike, Grievous Blow, Path of Iron, Powder Punch Stance", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2018", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Follow-Up Strike" ], "feat_markdown": "Follow-Up Strike", "id": "feat-2019", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Follow-Up Strike](/Feats.aspx?ID=2019) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67)\n\n**Prerequisites**\r\n[Martial Artist Dedication](/Feats.aspx?ID=2018)\n\n**Requirements**\r\nYour last action was a missed Strike with a melee unarmed attack.\r\n\r\n\r\n\r\n---\r\n\r\nYou have trained to use all parts of your body as a weapon, and when you miss with an attack, you can usually continue the attack with a different body part and still deal damage. Make another Strike with a melee unarmed attack, using the same multiple attack penalty as for the missed Strike, if any.", "name": "Follow-Up Strike", "pfs": "Standard", "prerequisite": "Martial Artist Dedication", "prerequisite_markdown": "[Martial Artist Dedication](/Feats.aspx?ID=2018)", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your last action was a missed Strike with a melee unarmed attack.", "requirement_markdown": "Your last action was a missed Strike with a melee unarmed attack.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0\n\n**Prerequisites**\r\n[Martial Artist Dedication](/Feats.aspx?ID=2018)\n\n**Requirements**\r\nYour last action was a missed Strike with a melee unarmed attack.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou have trained to use all parts of your body as a weapon.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0", "speed": {}, "summary": "You have trained to use all parts of your body as a weapon.", "summary_markdown": "You have trained to use all parts of your body as a weapon.", "text": " Follow-Up Strike Single Action Source Advanced Player's Guide pg. 182 2.0 Archetype Martial Artist Prerequisites Martial Artist Dedication Requirements Your last action was a missed Strike with a melee unarmed attack. --- You have trained to use all parts of your body as a weapon, and when you miss with an attack, you can usually continue the attack with a different body part and still deal damage. Make another Strike with a melee unarmed attack, using the same multiple attack penalty as for the missed Strike, if any.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2019", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grievous Blow" ], "feat_markdown": "Grievous Blow", "id": "feat-2020", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Grievous Blow](/Feats.aspx?ID=2020) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67)\n\n**Prerequisites**\r\n[Martial Artist Dedication](/Feats.aspx?ID=2018)\n\n\r\n\r\n---\r\n\r\nYou know how to deliver focused, powerful blows that bypass your enemies' resistances. Make an unarmed melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal two extra weapon damage dice. If you are at least 18th level, increase this to three extra weapon damage dice.\n\n This attack also ignores an amount of resistance to physical damage, or to a specific physical damage type, equal to your level.", "name": "Grievous Blow", "pfs": "Standard", "prerequisite": "Martial Artist Dedication", "prerequisite_markdown": "[Martial Artist Dedication](/Feats.aspx?ID=2018)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0\n\n**Prerequisites**\r\n[Martial Artist Dedication](/Feats.aspx?ID=2018)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to deliver focused, powerful blows that bypass your enemies' resistances.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0", "speed": {}, "summary": "You know how to deliver focused, powerful blows that bypass your enemies' resistances.", "summary_markdown": "You know how to deliver focused, powerful blows that bypass your enemies' resistances.", "text": " Grievous Blow Two Actions Source Advanced Player's Guide pg. 182 2.0 Archetype Martial Artist Prerequisites Martial Artist Dedication --- You know how to deliver focused, powerful blows that bypass your enemies' resistances. Make an unarmed melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal two extra weapon damage dice. If you are at least 18th level, increase this to three extra weapon damage dice. This attack also ignores an amount of resistance to physical damage, or to a specific physical damage type, equal to your level.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2020", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Path of Iron" ], "feat_markdown": "Path of Iron", "frequency": "once per minute", "id": "feat-2021", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Path of Iron](/Feats.aspx?ID=2021) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67)\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Martial Artist Dedication](/Feats.aspx?ID=2018)\n\n\r\n\r\n---\r\n\r\nWith a burst of effort, you weave a path through your enemies, striking each in turn as you move past them. You Stride; this movement doesn't trigger reactions. You can Strike up to three times at any point during your movement, each against a different enemy. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you have made all your attacks.", "name": "Path of Iron", "pfs": "Standard", "prerequisite": "Martial Artist Dedication", "prerequisite_markdown": "[Martial Artist Dedication](/Feats.aspx?ID=2018)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Martial Artist Dedication](/Feats.aspx?ID=2018)\n\n\r\n\r\n---\r\n\r\n\r\nWith a burst of effort, you weave a path through your enemies, striking each in turn as you move past them.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 182" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 182 2.0", "speed": {}, "summary": "With a burst of effort, you weave a path through your enemies, striking each in turn as you move past them.", "summary_markdown": "With a burst of effort, you weave a path through your enemies, striking each in turn as you move past them.", "text": " Path of Iron Three Actions Source Advanced Player's Guide pg. 182 2.0 Archetype Martial Artist Frequency once per minute Prerequisites Martial Artist Dedication --- With a burst of effort, you weave a path through your enemies, striking each in turn as you move past them. You Stride; this movement doesn't trigger reactions. You can Strike up to three times at any point during your movement, each against a different enemy. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you have made all your attacks.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2021", "weakness": {} }, { "archetype": [ "Mauler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mauler Dedication" ], "feat_markdown": "Mauler Dedication", "id": "feat-2022", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Mauler Dedication](/Feats.aspx?ID=2022) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0\n\n**Archetype** [Mauler](/Archetypes.aspx?ID=68)\n\n**Prerequisites**\r\nStrength 14\n\n\r\n\r\n---\r\n\r\nYou specialize in weapons that require two hands. You become trained in all simple and martial melee weapons that require two hands to wield or have the [two-hand](/Traits.aspx?ID=198) trait. Whenever you gain a class feature that grants you expert or greater proficiency in weapons, you also gain that proficiency rank in these weapons. If you are at least an expert in such a weapon, you gain access to the critical specialization effect with that weapon.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the mauler archetype.\n\nMauler Dedication leads to...\r\n[Avalanche Strike](/Feats.aspx?ID=2026), [Clear the Way](/Feats.aspx?ID=2023), [Hammer Quake](/Feats.aspx?ID=2025), [Shoving Sweep](/Feats.aspx?ID=2024)", "name": "Mauler Dedication", "pfs": "Standard", "prerequisite": "Strength 14", "prerequisite_markdown": "Strength 14", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0\n\n**Prerequisites**\r\nStrength 14\n\n\r\n\r\n---\r\n\r\n\r\nYou specialize in weapons that require two hands.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0", "speed": {}, "summary": "You specialize in weapons that require two hands.", "summary_markdown": "You specialize in weapons that require two hands.", "text": " Mauler Dedication Source Advanced Player's Guide pg. 183 2.0 Archetype Mauler Prerequisites Strength 14 --- You specialize in weapons that require two hands. You become trained in all simple and martial melee weapons that require two hands to wield or have the two-hand trait. Whenever you gain a class feature that grants you expert or greater proficiency in weapons, you also gain that proficiency rank in these weapons. If you are at least an expert in such a weapon, you gain access to the critical specialization effect with that weapon. Special You can't select another dedication feat until you have gained two other feats from the mauler archetype. Mauler Dedication leads to... Avalanche Strike, Clear the Way, Hammer Quake, Shoving Sweep", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2022", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Mauler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clear the Way" ], "feat_markdown": "Clear the Way", "id": "feat-2023", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Clear the Way](/Feats.aspx?ID=2023) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0\n\n**Archetype** [Mauler](/Archetypes.aspx?ID=68)\n\n**Prerequisites**\r\n[Mauler Dedication](/Feats.aspx?ID=2022)\n\n**Requirements**\r\nYou're wielding a melee weapon in two hands.\r\n\r\n\r\n\r\n---\r\n\r\nYou put your body behind your massive weapon and swing, shoving enemies to clear a wide path. You attempt to [Shove](/Actions.aspx?ID=38) up to five creatures adjacent to you, rolling a separate [Athletics](/Skills.aspx?ID=3) check for each target. Then Stride up to half your Speed. This movement doesn't trigger reactions from any of the creatures you successfully Shoved.", "name": "Clear the Way", "pfs": "Standard", "prerequisite": "Mauler Dedication", "prerequisite_markdown": "[Mauler Dedication](/Feats.aspx?ID=2022)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You're wielding a melee weapon in two hands.", "requirement_markdown": "You're wielding a melee weapon in two hands.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0\n\n**Prerequisites**\r\n[Mauler Dedication](/Feats.aspx?ID=2022)\n\n**Requirements**\r\nYou're wielding a melee weapon in two hands.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou put your body behind your massive weapon and swing, shoving enemies to clear a wide path.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0", "speed": {}, "summary": "You put your body behind your massive weapon and swing, shoving enemies to clear a wide path.", "summary_markdown": "You put your body behind your massive weapon and swing, shoving enemies to clear a wide path.", "text": " Clear the Way Two Actions Source Advanced Player's Guide pg. 183 2.0 Archetype Mauler Prerequisites Mauler Dedication Requirements You're wielding a melee weapon in two hands. --- You put your body behind your massive weapon and swing, shoving enemies to clear a wide path. You attempt to Shove up to five creatures adjacent to you, rolling a separate Athletics check for each target. Then Stride up to half your Speed. This movement doesn't trigger reactions from any of the creatures you successfully Shoved.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2023", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Mauler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shoving Sweep" ], "feat_markdown": "Shoving Sweep", "id": "feat-2024", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Shoving Sweep](/Feats.aspx?ID=2024) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0\n\n**Archetype** [Mauler](/Archetypes.aspx?ID=68)\n\n**Prerequisites**\r\n[Mauler Dedication](/Feats.aspx?ID=2022); Expert in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nA creature within your reach leaves a square during a move action it's using.\r\n\r\n**Requirements**\r\nYou're wielding a melee weapon in two hands.\r\n\r\n\r\n\r\n---\r\n\r\nYou swing your weapon at your foe, rebuffing them back. You attempt to [Shove](/Actions.aspx?ID=38) the triggering creature, ignoring the requirement that you have a hand free. The creature continues its movement after the Shove.", "name": "Shoving Sweep", "pfs": "Standard", "prerequisite": "Mauler Dedication; Expert in Athletics", "prerequisite_markdown": "[Mauler Dedication](/Feats.aspx?ID=2022); Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You're wielding a melee weapon in two hands.", "requirement_markdown": "You're wielding a melee weapon in two hands.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0\n\n**Prerequisites**\r\n[Mauler Dedication](/Feats.aspx?ID=2022); Expert in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nA creature within your reach leaves a square during a move action it's using.\r\n\r\n**Requirements**\r\nYou're wielding a melee weapon in two hands.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou swing your weapon at your foe, rebuffing them back.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0", "speed": {}, "summary": "You swing your weapon at your foe, rebuffing them back.", "summary_markdown": "You swing your weapon at your foe, rebuffing them back.", "text": " Shoving Sweep Reaction Source Advanced Player's Guide pg. 183 2.0 Archetype Mauler Prerequisites Mauler Dedication; Expert in Athletics Trigger A creature within your reach leaves a square during a move action it's using. Requirements You're wielding a melee weapon in two hands. --- You swing your weapon at your foe, rebuffing them back. You attempt to Shove the triggering creature, ignoring the requirement that you have a hand free. The creature continues its movement after the Shove.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "A creature within your reach leaves a square during a move action it's using.", "trigger_markdown": "A creature within your reach leaves a square during a move action it's using.", "type": "Feat", "url": "/Feats.aspx?ID=2024", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Mauler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hammer Quake" ], "feat_markdown": "Hammer Quake", "id": "feat-2025", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Hammer Quake](/Feats.aspx?ID=2025) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0\n\n**Archetype** [Mauler](/Archetypes.aspx?ID=68)\n\n**Prerequisites**\r\n[Mauler Dedication](/Feats.aspx?ID=2022)\n\n**Requirements**\r\nYou're wielding a non-[finesse](/Traits.aspx?ID=179) melee weapon in two hands.\r\n\r\n\r\n\r\n---\r\n\r\nYou smash the ground with your weapon, knocking nearby creatures to the ground. Choose a square within your reach, including your own space. If there's a foe in the chosen square, Strike that foe with the required weapon. Then attempt to [Trip](/Actions.aspx?ID=40) every foe in the chosen square plus each square adjacent to that square, ignoring Trip's requirement that you have a hand free. This counts as three attacks toward your multiple attack penalty, but the penalty doesn't increase until after you've made the Strike, if any, and all the Trip attempts.", "name": "Hammer Quake", "pfs": "Standard", "prerequisite": "Mauler Dedication", "prerequisite_markdown": "[Mauler Dedication](/Feats.aspx?ID=2022)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You're wielding a non- finesse melee weapon in two hands.", "requirement_markdown": "You're wielding a non-[finesse](/Traits.aspx?ID=179) melee weapon in two hands.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0\n\n**Prerequisites**\r\n[Mauler Dedication](/Feats.aspx?ID=2022)\n\n**Requirements**\r\nYou're wielding a non-[finesse](/Traits.aspx?ID=179) melee weapon in two hands.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou smash the ground with your weapon, knocking nearby creatures to the ground.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0", "speed": {}, "summary": "You smash the ground with your weapon, knocking nearby creatures to the ground.", "summary_markdown": "You smash the ground with your weapon, knocking nearby creatures to the ground.", "text": " Hammer Quake Three Actions Source Advanced Player's Guide pg. 183 2.0 Archetype Mauler Prerequisites Mauler Dedication Requirements You're wielding a non-finesse melee weapon in two hands. --- You smash the ground with your weapon, knocking nearby creatures to the ground. Choose a square within your reach, including your own space. If there's a foe in the chosen square, Strike that foe with the required weapon. Then attempt to Trip every foe in the chosen square plus each square adjacent to that square, ignoring Trip's requirement that you have a hand free. This counts as three attacks toward your multiple attack penalty, but the penalty doesn't increase until after you've made the Strike, if any, and all the Trip attempts.", "trait": [ "Archetype", "Flourish", "Open" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73), [Open](/Traits.aspx?ID=123)", "trait_raw": [ "Archetype", "Flourish", "Open" ], "type": "Feat", "url": "/Feats.aspx?ID=2025", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Mauler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Avalanche Strike" ], "feat_markdown": "Avalanche Strike", "id": "feat-2026", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Avalanche Strike](/Feats.aspx?ID=2026) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0\n\n**Archetype** [Mauler](/Archetypes.aspx?ID=68)\n\n**Prerequisites**\r\n[Mauler Dedication](/Feats.aspx?ID=2022)\n\n**Requirements**\r\nYou're wielding a melee weapon in two hands.\r\n\r\n\r\n\r\n---\r\n\r\nYou attack all nearby adversaries. Make a melee Strike with the required weapon against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you have made all your attacks.", "name": "Avalanche Strike", "pfs": "Standard", "prerequisite": "Mauler Dedication", "prerequisite_markdown": "[Mauler Dedication](/Feats.aspx?ID=2022)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You're wielding a melee weapon in two hands.", "requirement_markdown": "You're wielding a melee weapon in two hands.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0\n\n**Prerequisites**\r\n[Mauler Dedication](/Feats.aspx?ID=2022)\n\n**Requirements**\r\nYou're wielding a melee weapon in two hands.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou attack all nearby adversaries.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 183 2.0", "speed": {}, "summary": "You attack all nearby adversaries.", "summary_markdown": "You attack all nearby adversaries.", "text": " Avalanche Strike Three Actions Source Advanced Player's Guide pg. 183 2.0 Archetype Mauler Prerequisites Mauler Dedication Requirements You're wielding a melee weapon in two hands. --- You attack all nearby adversaries. Make a melee Strike with the required weapon against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you have made all your attacks.", "trait": [ "Archetype", "Flourish", "Open" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73), [Open](/Traits.aspx?ID=123)", "trait_raw": [ "Archetype", "Flourish", "Open" ], "type": "Feat", "url": "/Feats.aspx?ID=2026", "weakness": {} }, { "archetype": [ "Medic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Medic Dedication" ], "feat_markdown": "Medic Dedication", "id": "feat-2027", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Medic Dedication](/Feats.aspx?ID=2027) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0\n\n**Archetype** [Medic](/Archetypes.aspx?ID=69)\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9); [Battle Medicine](/Feats.aspx?ID=760)\n\n\r\n\r\n---\r\n\r\nYou become an expert in [Medicine](/Skills.aspx?ID=9). When you succeed with [Battle Medicine](/Feats.aspx?ID=760) or [Treat Wounds](/Actions.aspx?ID=57), the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour.\n\n**Special** You can't select another dedication feat until you gain two other feats from the medic archetype.\n\nMedic Dedication leads to...\r\n[Doctor's Visitation](/Feats.aspx?ID=2028), [Preventative Treatment](/Feats.aspx?ID=3618), [Resuscitate](/Feats.aspx?ID=2031), [Treat Condition](/Feats.aspx?ID=2029)", "name": "Medic Dedication", "pfs": "Standard", "prerequisite": "Trained in Medicine; Battle Medicine", "prerequisite_markdown": "Trained in [Medicine](/Skills.aspx?ID=9); [Battle Medicine](/Feats.aspx?ID=760)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9); [Battle Medicine](/Feats.aspx?ID=760)\n\n\r\n\r\n---\r\n\r\n\r\nYou become an expert in Medicine.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0", "speed": {}, "summary": "You become an expert in Medicine.", "summary_markdown": "You become an expert in Medicine.", "text": " Medic Dedication Source Advanced Player's Guide pg. 184 2.0 Archetype Medic Prerequisites Trained in Medicine; Battle Medicine --- You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour. Special You can't select another dedication feat until you gain two other feats from the medic archetype. Medic Dedication leads to... Doctor's Visitation, Preventative Treatment, Resuscitate, Treat Condition", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2027", "weakness": {} }, { "actions": "Single Action or Two Actions", "archetype": [ "Medic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Doctor's Visitation" ], "feat_markdown": "Doctor's Visitation", "id": "feat-2028", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Doctor's Visitation](/Feats.aspx?ID=2028) <actions string=\"Single Action or Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0\n\n**Archetype** [Medic](/Archetypes.aspx?ID=69)\n\n**Prerequisites**\r\n[Medic Dedication](/Feats.aspx?ID=2027)\n\n\r\n\r\n---\r\n\r\nYou move to provide immediate care to those who need it. Stride, then use one of the following: [Battle Medicine](/Feats.aspx?ID=760) or [Treat Poison](/Actions.aspx?ID=56). You can spend a second action to instead Stride and then [Administer First Aid](/Actions.aspx?ID=54) or [Treat a Condition](/Feats.aspx?ID=2029) (if you have it).", "name": "Doctor's Visitation", "pfs": "Standard", "prerequisite": "Medic Dedication", "prerequisite_markdown": "[Medic Dedication](/Feats.aspx?ID=2027)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0\n\n**Prerequisites**\r\n[Medic Dedication](/Feats.aspx?ID=2027)\n\n\r\n\r\n---\r\n\r\n\r\nYou move to provide immediate care to those who need it.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0", "speed": {}, "summary": "You move to provide immediate care to those who need it.", "summary_markdown": "You move to provide immediate care to those who need it.", "text": " Doctor's Visitation Single Action or Two Actions Source Advanced Player's Guide pg. 184 2.0 Archetype Medic Prerequisites Medic Dedication --- You move to provide immediate care to those who need it. Stride, then use one of the following: Battle Medicine or Treat Poison. You can spend a second action to instead Stride and then Administer First Aid or Treat a Condition (if you have it).", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2028", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Medic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Treat Condition" ], "feat_markdown": "Treat Condition", "id": "feat-2029", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Treat Condition](/Feats.aspx?ID=2029) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0\n\n**Archetype** [Medic](/Archetypes.aspx?ID=69)\n\n**Prerequisites**\r\n[Medic Dedication](/Feats.aspx?ID=2027)\n\n**Requirements**\r\nYou are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free.\r\n\r\n\r\n\r\n---\r\n\r\nYou treat an adjacent creature in an attempt to reduce the [clumsy](/Conditions.aspx?ID=3), [enfeebled](/Conditions.aspx?ID=13), or [sickened](/Conditions.aspx?ID=34) condition. If a creature has multiple conditions from this list, choose one. Attempt a [counteract](/Rules.aspx?ID=371) check against the condition, using your [Medicine](/Skills.aspx?ID=9) modifier as your counteract modifier and the condition's source to determine the DC. You can't treat a condition that came from an artifact or effect above 20th level unless you have [Legendary Medic](/Feats.aspx?ID=803); even if you do, the counteract DC increases by 10. Treating a Condition that is continually applied under certain circumstances (for instance, the enfeebled condition a good character gains from carrying an [_unholy_](/Equipment.aspx?ID=307) weapon) has no effect as long as the circumstances continue.\n\n**Critical Success** Reduce the condition value by 2.
\r\n**Success** Reduce the condition value by 1.
\r\n**Critical Failure** Increase the condition value by 1.\n\nTreat Condition leads to...\r\n[Holistic Care](/Feats.aspx?ID=2030), [Preventative Treatment](/Feats.aspx?ID=3618)", "name": "Treat Condition", "pfs": "Standard", "prerequisite": "Medic Dedication", "prerequisite_markdown": "[Medic Dedication](/Feats.aspx?ID=2027)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are holding healer's tools , or you are wearing them and have a hand free.", "requirement_markdown": "You are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0\n\n**Prerequisites**\r\n[Medic Dedication](/Feats.aspx?ID=2027)\n\n**Requirements**\r\nYou are holding [healer's tools](/Equipment.aspx?ID=25), or you are wearing them and have a hand free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0", "speed": {}, "summary": "You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition.", "summary_markdown": "You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition.", "text": " Treat Condition Two Actions Source Advanced Player's Guide pg. 184 2.0 Archetype Medic Prerequisites Medic Dedication Requirements You are holding healer's tools, or you are wearing them and have a hand free. --- You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition. If a creature has multiple conditions from this list, choose one. Attempt a counteract check against the condition, using your Medicine modifier as your counteract modifier and the condition's source to determine the DC. You can't treat a condition that came from an artifact or effect above 20th level unless you have Legendary Medic; even if you do, the counteract DC increases by 10. Treating a Condition that is continually applied under certain circumstances (for instance, the enfeebled condition a good character gains from carrying an unholy weapon) has no effect as long as the circumstances continue. Critical Success Reduce the condition value by 2. Success Reduce the condition value by 1. Critical Failure Increase the condition value by 1. Treat Condition leads to... Holistic Care, Preventative Treatment", "trait": [ "Archetype", "Healing", "Manipulate", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Healing](/Traits.aspx?ID=89), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Healing", "Manipulate", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2029", "weakness": {} }, { "archetype": [ "Medic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Holistic Care" ], "feat_markdown": "Holistic Care", "id": "feat-2030", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Holistic Care](/Feats.aspx?ID=2030) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0\n\n**Archetype** [Medic](/Archetypes.aspx?ID=69)\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6); [Treat Condition](/Feats.aspx?ID=2029)\n\n\r\n\r\n---\r\n\r\nYou provide emotional and spiritual care. Add [frightened](/Conditions.aspx?ID=19), [stupefied](/Conditions.aspx?ID=37), and [stunned](/Conditions.aspx?ID=36) to the list of conditions you can reduce with [Treat Condition](/Feats.aspx?ID=2029). If the stunned condition has a duration instead of a value, you can't use Treat Condition to reduce it.", "name": "Holistic Care", "pfs": "Standard", "prerequisite": "Trained in Diplomacy; Treat Condition", "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6); [Treat Condition](/Feats.aspx?ID=2029)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6); [Treat Condition](/Feats.aspx?ID=2029)\n\n\r\n\r\n---\r\n\r\n\r\nYou provide emotional and spiritual care.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0", "speed": {}, "summary": "You provide emotional and spiritual care.", "summary_markdown": "You provide emotional and spiritual care.", "text": " Holistic Care Source Advanced Player's Guide pg. 184 2.0 Archetype Medic Prerequisites Trained in Diplomacy; Treat Condition --- You provide emotional and spiritual care. Add frightened, stupefied, and stunned to the list of conditions you can reduce with Treat Condition. If the stunned condition has a duration instead of a value, you can't use Treat Condition to reduce it.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2030", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Medic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resuscitate" ], "feat_markdown": "Resuscitate", "id": "feat-2031", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Resuscitate](/Feats.aspx?ID=2031) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0\n\n**Archetype** [Medic](/Archetypes.aspx?ID=69)\n\n**Prerequisites**\r\n[Medic Dedication](/Feats.aspx?ID=2027); Legendary in [Medicine](/Skills.aspx?ID=9)\n\n**Requirements**\r\nYou are holding [healer's tools](/Equipment.aspx?ID=25) or are wearing them and have a hand free. Also, the target's body is mostly intact.\r\n\r\n\r\n\r\n---\r\n\r\nYou can use [Medicine](/Skills.aspx?ID=9) to resuscitate the dead. Attempt a DC 40 Medicine check to revive a dead creature that has been dead for no more than 3 rounds. If you succeed, the target returns to life with the effects of [_raise dead_](/Spells.aspx?ID=243), except it still has the [wounded](/Conditions.aspx?ID=42) condition it had before [dying](/Conditions.aspx?ID=11), increased by 1 (or wounded 1 if it wasn't wounded before dying). Whether you succeed or fail, the target is temporarily immune to Resuscitate for 1 day.", "name": "Resuscitate", "pfs": "Standard", "prerequisite": "Medic Dedication; Legendary in Medicine", "prerequisite_markdown": "[Medic Dedication](/Feats.aspx?ID=2027); Legendary in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are holding healer's tools or are wearing them and have a hand free. Also, the target's body is mostly intact.", "requirement_markdown": "You are holding [healer's tools](/Equipment.aspx?ID=25) or are wearing them and have a hand free. Also, the target's body is mostly intact.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0\n\n**Prerequisites**\r\n[Medic Dedication](/Feats.aspx?ID=2027); Legendary in [Medicine](/Skills.aspx?ID=9)\n\n**Requirements**\r\nYou are holding [healer's tools](/Equipment.aspx?ID=25) or are wearing them and have a hand free. Also, the target's body is mostly intact.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can use Medicine to resuscitate the dead.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 184 2.0", "speed": {}, "summary": "You can use Medicine to resuscitate the dead.", "summary_markdown": "You can use Medicine to resuscitate the dead.", "text": " Resuscitate Three Actions Source Advanced Player's Guide pg. 184 2.0 Archetype Medic Prerequisites Medic Dedication; Legendary in Medicine Requirements You are holding healer's tools or are wearing them and have a hand free. Also, the target's body is mostly intact. --- You can use Medicine to resuscitate the dead. Attempt a DC 40 Medicine check to revive a dead creature that has been dead for no more than 3 rounds. If you succeed, the target returns to life with the effects of raise dead , except it still has the wounded condition it had before dying, increased by 1 (or wounded 1 if it wasn't wounded before dying). Whether you succeed or fail, the target is temporarily immune to Resuscitate for 1 day.", "trait": [ "Archetype", "Healing", "Manipulate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Healing](/Traits.aspx?ID=89), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Archetype", "Healing", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=2031", "weakness": {} }, { "archetype": [ "Pirate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pirate Dedication" ], "feat_markdown": "Pirate Dedication", "id": "feat-2032", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Pirate Dedication](/Feats.aspx?ID=2032) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0\n\n**Archetype** [Pirate](/Archetypes.aspx?ID=70)\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nAs a pirate, you sail the seas in search of enemy ships to plunder. You become trained in [Sailing Lore](/Skills.aspx?ID=8), or become an expert in it if you were already trained. You ignore the effects of difficult terrain or uneven ground caused by a ship's movement. Additionally, you gain the Boarding Assault action.\n\n**Boarding Assault** ([Flourish](/Traits.aspx?ID=73)) Either Stride twice or attempt an [Acrobatics](/Skills.aspx?ID=1) check (DC determined by the GM, but usually DC 20) to swing on a rope up to twice your Speed. If you boarded or disembarked from a boat or similar vehicle during this movement, you can make a melee Strike that deals one additional weapon damage die.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the pirate archetype.\n\nPirate Dedication leads to...\r\n[Broadside Buckos](/Feats.aspx?ID=4133), [Cutting Flattery](/Feats.aspx?ID=4138), [Hook 'Em](/Feats.aspx?ID=4147), [Pirate Weapon Training](/Feats.aspx?ID=2033), [Rope Runner](/Feats.aspx?ID=2034), [Walk the Plank](/Feats.aspx?ID=2035), [Watch This!](/Feats.aspx?ID=4140)", "name": "Pirate Dedication", "pfs": "Standard", "prerequisite": "Trained in Intimidation", "prerequisite_markdown": "Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nAs a pirate, you sail the seas in search of enemy ships to plunder.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0", "speed": {}, "summary": "As a pirate, you sail the seas in search of enemy ships to plunder.", "summary_markdown": "As a pirate, you sail the seas in search of enemy ships to plunder.", "text": " Pirate Dedication Source Advanced Player's Guide pg. 185 2.0 Archetype Pirate Prerequisites Trained in Intimidation --- As a pirate, you sail the seas in search of enemy ships to plunder. You become trained in Sailing Lore, or become an expert in it if you were already trained. You ignore the effects of difficult terrain or uneven ground caused by a ship's movement. Additionally, you gain the Boarding Assault action. Boarding Assault Two Actions (Flourish) Either Stride twice or attempt an Acrobatics check (DC determined by the GM, but usually DC 20) to swing on a rope up to twice your Speed. If you boarded or disembarked from a boat or similar vehicle during this movement, you can make a melee Strike that deals one additional weapon damage die. Special You can't select another dedication feat until you have gained two other feats from the pirate archetype. Pirate Dedication leads to... Broadside Buckos, Cutting Flattery, Hook 'Em, Pirate Weapon Training, Rope Runner, Walk the Plank, Watch This!", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2032", "weakness": {} }, { "archetype": [ "Pirate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pirate Weapon Training" ], "feat_markdown": "Pirate Weapon Training", "id": "feat-2033", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Pirate Weapon Training](/Feats.aspx?ID=2033) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0\n\n**Archetype** [Pirate](/Archetypes.aspx?ID=70)\n\n**Prerequisites**\r\n[Pirate Dedication](/Feats.aspx?ID=2032)\n\n\r\n\r\n---\r\n\r\nYou're particularly skilled at wielding traditional pirate weapons. You become trained with the following weapons: [hatchet](/Weapons.aspx?ID=27), [rapier](/Weapons.aspx?ID=36), [scimitar](/Weapons.aspx?ID=38), and [whip](/Weapons.aspx?ID=48). Whenever you gain a class feature that grants you expert or greater proficiency with a given weapon or weapons, you also gain that proficiency rank for these weapons.", "name": "Pirate Weapon Training", "pfs": "Standard", "prerequisite": "Pirate Dedication", "prerequisite_markdown": "[Pirate Dedication](/Feats.aspx?ID=2032)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0\n\n**Prerequisites**\r\n[Pirate Dedication](/Feats.aspx?ID=2032)\n\n\r\n\r\n---\r\n\r\n\r\nYou're particularly skilled at wielding traditional pirate weapons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0", "speed": {}, "summary": "You're particularly skilled at wielding traditional pirate weapons.", "summary_markdown": "You're particularly skilled at wielding traditional pirate weapons.", "text": " Pirate Weapon Training Source Advanced Player's Guide pg. 185 2.0 Archetype Pirate Prerequisites Pirate Dedication --- You're particularly skilled at wielding traditional pirate weapons. You become trained with the following weapons: hatchet, rapier, scimitar, and whip. Whenever you gain a class feature that grants you expert or greater proficiency with a given weapon or weapons, you also gain that proficiency rank for these weapons.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2033", "weakness": {} }, { "archetype": [ "Pirate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rope Runner" ], "feat_markdown": "Rope Runner", "id": "feat-2034", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Rope Runner](/Feats.aspx?ID=2034) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0\n\n**Archetype** [Pirate](/Archetypes.aspx?ID=70)\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1); Trained in [Athletics](/Skills.aspx?ID=3); [Pirate Dedication](/Feats.aspx?ID=2032)\n\n\r\n\r\n---\r\n\r\nYou run and climb across ropes and rigging almost as easily as on the ground. You gain a climb Speed of 15 feet, but only on ship's rigging or similar ropes. Whenever you succeed at an [Athletics](/Skills.aspx?ID=3) check to [Climb](/Actions.aspx?ID=33) a rope or an [Acrobatics](/Skills.aspx?ID=1) check to [Balance](/Actions.aspx?ID=28) on a rope, you get a critical success instead. You aren't [flat-footed](/Conditions.aspx?ID=16) while Climbing or Balancing on a rope.", "name": "Rope Runner", "pfs": "Standard", "prerequisite": "Trained in Acrobatics; Trained in Athletics; Pirate Dedication", "prerequisite_markdown": "Trained in [Acrobatics](/Skills.aspx?ID=1); Trained in [Athletics](/Skills.aspx?ID=3); [Pirate Dedication](/Feats.aspx?ID=2032)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1); Trained in [Athletics](/Skills.aspx?ID=3); [Pirate Dedication](/Feats.aspx?ID=2032)\n\n\r\n\r\n---\r\n\r\n\r\nYou run and climb across ropes and rigging almost as easily as on the ground.\r\n", "skill": [ "Acrobatics", "Athletics", "Acrobatics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0", "speed": {}, "summary": "You run and climb across ropes and rigging almost as easily as on the ground.", "summary_markdown": "You run and climb across ropes and rigging almost as easily as on the ground.", "text": " Rope Runner Source Advanced Player's Guide pg. 185 2.0 Archetype Pirate Prerequisites Trained in Acrobatics; Trained in Athletics; Pirate Dedication --- You run and climb across ropes and rigging almost as easily as on the ground. You gain a climb Speed of 15 feet, but only on ship's rigging or similar ropes. Whenever you succeed at an Athletics check to Climb a rope or an Acrobatics check to Balance on a rope, you get a critical success instead. You aren't flat-footed while Climbing or Balancing on a rope.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2034", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Pirate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Walk the Plank" ], "feat_markdown": "Walk the Plank", "id": "feat-2035", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Walk the Plank](/Feats.aspx?ID=2035) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0\n\n**Archetype** [Pirate](/Archetypes.aspx?ID=70)\n\n**Prerequisites**\r\n[Pirate Dedication](/Feats.aspx?ID=2032)\n\n\r\n\r\n---\r\n\r\nYou frighten a foe into moving where you want them, traditionally demanding they walk the plank. Attempt to [Demoralize](/Actions.aspx?ID=53) an opponent; this check gains the [incapacitation](/Traits.aspx?ID=93) trait. On a success, in addition to the normal effects, you can also force the target to Stride up to its Speed. You choose the path the target takes, and it does so as part of your Walk the Plank action. You can't force the target to move into a harmful space (one where it will take damage, fall, provoke reactions, or similar) unless the result of your check to Demoralize was a critical success. The target then becomes temporarily immune to Walk the Plank for 24 hours.", "name": "Walk the Plank", "pfs": "Standard", "prerequisite": "Pirate Dedication", "prerequisite_markdown": "[Pirate Dedication](/Feats.aspx?ID=2032)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0\n\n**Prerequisites**\r\n[Pirate Dedication](/Feats.aspx?ID=2032)\n\n\r\n\r\n---\r\n\r\n\r\nYou frighten a foe into moving where you want them, traditionally demanding they walk the plank.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 185 2.0", "speed": {}, "summary": "You frighten a foe into moving where you want them, traditionally demanding they walk the plank.", "summary_markdown": "You frighten a foe into moving where you want them, traditionally demanding they walk the plank.", "text": " Walk the Plank Two Actions Source Advanced Player's Guide pg. 185 2.0 Archetype Pirate Prerequisites Pirate Dedication --- You frighten a foe into moving where you want them, traditionally demanding they walk the plank. Attempt to Demoralize an opponent; this check gains the incapacitation trait. On a success, in addition to the normal effects, you can also force the target to Stride up to its Speed. You choose the path the target takes, and it does so as part of your Walk the Plank action. You can't force the target to move into a harmful space (one where it will take damage, fall, provoke reactions, or similar) unless the result of your check to Demoralize was a critical success. The target then becomes temporarily immune to Walk the Plank for 24 hours.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2035", "weakness": {} }, { "archetype": [ "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Poisoner Dedication" ], "feat_markdown": "Poisoner Dedication", "id": "feat-2036", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Poisoner Dedication](/Feats.aspx?ID=2036) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0\n\n**Archetype** [Poisoner](/Archetypes.aspx?ID=71)\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful. You gain the [basic alchemy benefits](/Rules.aspx?ID=1435), though they can be used only for [alchemical poisons](/equipment/alchemical-items/alchemical-poisons). You gain batches of infused reagents per day equal to your level. Your advanced alchemy level for creating these is 1 and doesn't increase on its own.\n\n**Special** You can't select another dedication feat until you have gained at least two other feats from the poisoner archetype.\n\nPoisoner Dedication leads to...\r\n[Acquired Tolerance](/Feats.aspx?ID=2040), [Expert Poisoner](/Feats.aspx?ID=2038), [Poison Coat](/Feats.aspx?ID=2039), [Poisoner's Twist](/Feats.aspx?ID=2037)", "name": "Poisoner Dedication", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0", "speed": {}, "summary": "You make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful.", "summary_markdown": "You make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful.", "text": " Poisoner Dedication Source Advanced Player's Guide pg. 186 2.0 Archetype Poisoner Prerequisites Trained in Crafting --- You make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful. You gain the basic alchemy benefits, though they can be used only for alchemical poisons. You gain batches of infused reagents per day equal to your level. Your advanced alchemy level for creating these is 1 and doesn't increase on its own. Special You can't select another dedication feat until you have gained at least two other feats from the poisoner archetype. Poisoner Dedication leads to... Acquired Tolerance, Expert Poisoner, Poison Coat, Poisoner's Twist", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2036", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Poisoner's Twist" ], "feat_markdown": "Poisoner's Twist", "id": "feat-2037", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Poisoner's Twist](/Feats.aspx?ID=2037) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0\n\n**Archetype** [Poisoner](/Archetypes.aspx?ID=71)\n\n**Prerequisites**\r\n[Poisoner Dedication](/Feats.aspx?ID=2036); Trained in [Medicine](/Skills.aspx?ID=9)\n\n**Requirements**\r\nYour last action was a successful melee Strike that dealt damage against a target that is afflicted by a poison, and you know which poison.\r\n\r\n\r\n\r\n---\r\n\r\nPoisons attack specific parts of the body—one venom might target the lungs, another the circulatory system, while another deteriorates the nerves. You know how to take advantage of such weaknesses. You deal 1d6 damage of the required Strike's damage type and 1d6 poison damage to the target. If you're at least 18th level, you deal 2d6 damage of each type.", "name": "Poisoner's Twist", "pfs": "Standard", "prerequisite": "Poisoner Dedication; Trained in Medicine", "prerequisite_markdown": "[Poisoner Dedication](/Feats.aspx?ID=2036); Trained in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2020-07-30", "requirement": "Your last action was a successful melee Strike that dealt damage against a target that is afflicted by a poison, and you know which poison.", "requirement_markdown": "Your last action was a successful melee Strike that dealt damage against a target that is afflicted by a poison, and you know which poison.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0\n\n**Prerequisites**\r\n[Poisoner Dedication](/Feats.aspx?ID=2036); Trained in [Medicine](/Skills.aspx?ID=9)\n\n**Requirements**\r\nYour last action was a successful melee Strike that dealt damage against a target that is afflicted by a poison, and you know which poison.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nPoisons attack specific parts of the body.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0", "speed": {}, "summary": "Poisons attack specific parts of the body.", "summary_markdown": "Poisons attack specific parts of the body.", "text": " Poisoner's Twist Single Action Source Advanced Player's Guide pg. 186 2.0 Archetype Poisoner Prerequisites Poisoner Dedication; Trained in Medicine Requirements Your last action was a successful melee Strike that dealt damage against a target that is afflicted by a poison, and you know which poison. --- Poisons attack specific parts of the body—one venom might target the lungs, another the circulatory system, while another deteriorates the nerves. You know how to take advantage of such weaknesses. You deal 1d6 damage of the required Strike's damage type and 1d6 poison damage to the target. If you're at least 18th level, you deal 2d6 damage of each type.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2037", "weakness": {} }, { "archetype": [ "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Poisoner" ], "feat_markdown": "Expert Poisoner", "id": "feat-2038", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Poisoner](/Feats.aspx?ID=2038) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0\n\n**Archetype** [Poisoner](/Archetypes.aspx?ID=71)\n\n**Prerequisites**\r\n[Poisoner Dedication](/Feats.aspx?ID=2036); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour advanced alchemy level for poison increases to your level – 3.", "name": "Expert Poisoner", "pfs": "Standard", "prerequisite": "Poisoner Dedication; Expert in Crafting", "prerequisite_markdown": "[Poisoner Dedication](/Feats.aspx?ID=2036); Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0\n\n**Prerequisites**\r\n[Poisoner Dedication](/Feats.aspx?ID=2036); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYour advanced alchemy level for poison increases to your level – 3.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0", "speed": {}, "summary": "Your advanced alchemy level for poison increases to your level – 3.", "summary_markdown": "Your advanced alchemy level for poison increases to your level – 3.", "text": " Expert Poisoner Source Advanced Player's Guide pg. 186 2.0 Archetype Poisoner Prerequisites Poisoner Dedication; Expert in Crafting --- Your advanced alchemy level for poison increases to your level – 3.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2038", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Poison Coat" ], "feat_markdown": "Poison Coat", "id": "feat-2039", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Poison Coat](/Feats.aspx?ID=2039) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0\n\n**Archetype** [Poisoner](/Archetypes.aspx?ID=71)\n\n**Prerequisites**\r\n[Poisoner Dedication](/Feats.aspx?ID=2036)\n\n**Trigger**\r\nA creature adjacent to you hits you with a melee unarmed Strike.\r\n\r\n**Requirements**\r\nYou have prepared your clothing to poison attackers (see below).\r\n\r\n\r\n\r\n---\r\n\r\nIn nature, certain animals are covered in venomous spines, such that even touching them is deadly. To use this reaction, you must have brushed poison onto your clothing or woven sharp poisoned needles into the garment's fabric. This takes 10 minutes and uses one dose of [contact](/Traits.aspx?ID=37) or [injury](/Traits.aspx?ID=97) poison. You can have only one such poison suffused into your clothing at a time.\n\n When you use this reaction, the triggering creature is exposed to the suffused poison.", "name": "Poison Coat", "pfs": "Standard", "prerequisite": "Poisoner Dedication", "prerequisite_markdown": "[Poisoner Dedication](/Feats.aspx?ID=2036)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You have prepared your clothing to poison attackers (see below).", "requirement_markdown": "You have prepared your clothing to poison attackers (see below).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0\n\n**Prerequisites**\r\n[Poisoner Dedication](/Feats.aspx?ID=2036)\n\n**Trigger**\r\nA creature adjacent to you hits you with a melee unarmed Strike.\r\n\r\n**Requirements**\r\nYou have prepared your clothing to poison attackers (see below).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn nature, certain animals are covered in venomous spines, such that even touching them is deadly.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0", "speed": {}, "summary": "In nature, certain animals are covered in venomous spines, such that even touching them is deadly.", "summary_markdown": "In nature, certain animals are covered in venomous spines, such that even touching them is deadly.", "text": " Poison Coat Reaction Source Advanced Player's Guide pg. 186 2.0 Archetype Poisoner Prerequisites Poisoner Dedication Trigger A creature adjacent to you hits you with a melee unarmed Strike. Requirements You have prepared your clothing to poison attackers (see below). --- In nature, certain animals are covered in venomous spines, such that even touching them is deadly. To use this reaction, you must have brushed poison onto your clothing or woven sharp poisoned needles into the garment's fabric. This takes 10 minutes and uses one dose of contact or injury poison. You can have only one such poison suffused into your clothing at a time. When you use this reaction, the triggering creature is exposed to the suffused poison.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "A creature adjacent to you hits you with a melee unarmed Strike.", "trigger_markdown": "A creature adjacent to you hits you with a melee unarmed Strike.", "type": "Feat", "url": "/Feats.aspx?ID=2039", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Poisoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Acquired Tolerance" ], "feat_markdown": "Acquired Tolerance", "id": "feat-2040", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Acquired Tolerance](/Feats.aspx?ID=2040) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0\n\n**Archetype** [Poisoner](/Archetypes.aspx?ID=71)\n\n**Prerequisites**\r\n[Poisoner Dedication](/Feats.aspx?ID=2036)\n\n**Trigger**\r\nYou fail a save against a poison.\n\n\r\n\r\n---\r\n\r\nA small amount of poison, taken at nonlethal doses, can help the body build up a resistance against a more deadly dosage. Reroll the triggering check and use the second result. Once you use Acquired Tolerance, you can continue to use it against the same type of poison that day, but you can't use it against a different type of poison until after you make your next daily preparations. For instance, if you used the reaction on a save against [giant scorpion venom](/Equipment.aspx?ID=114), you could use it again against giant scorpion venom even if it came from a different source, but you couldn't use it against [nettleweed residue](/Equipment.aspx?ID=124), [lich dust](/Equipment.aspx?ID=121), or another poison.", "name": "Acquired Tolerance", "pfs": "Standard", "prerequisite": "Poisoner Dedication", "prerequisite_markdown": "[Poisoner Dedication](/Feats.aspx?ID=2036)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0\n\n**Prerequisites**\r\n[Poisoner Dedication](/Feats.aspx?ID=2036)\n\n**Trigger**\r\nYou fail a save against a poison.\n\n\r\n\r\n---\r\n\r\n\r\nA small amount of poison, taken at nonlethal doses, can help the body build up a resistance against a more deadly dosage.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 186 2.0", "speed": {}, "summary": "A small amount of poison, taken at nonlethal doses, can help the body build up a resistance against a more deadly dosage.", "summary_markdown": "A small amount of poison, taken at nonlethal doses, can help the body build up a resistance against a more deadly dosage.", "text": " Acquired Tolerance Reaction Source Advanced Player's Guide pg. 186 2.0 Archetype Poisoner Prerequisites Poisoner Dedication Trigger You fail a save against a poison. --- A small amount of poison, taken at nonlethal doses, can help the body build up a resistance against a more deadly dosage. Reroll the triggering check and use the second result. Once you use Acquired Tolerance, you can continue to use it against the same type of poison that day, but you can't use it against a different type of poison until after you make your next daily preparations. For instance, if you used the reaction on a save against giant scorpion venom, you could use it again against giant scorpion venom even if it came from a different source, but you couldn't use it against nettleweed residue, lich dust, or another poison.", "trait": [ "Archetype", "Fortune" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Archetype", "Fortune" ], "trigger": "You fail a save against a poison.", "trigger_markdown": "You fail a save against a poison.", "type": "Feat", "url": "/Feats.aspx?ID=2040", "weakness": {} }, { "archetype": [ "Ritualist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ritualist Dedication" ], "feat_markdown": "Ritualist Dedication", "id": "feat-2041", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ritualist Dedication](/Feats.aspx?ID=2041) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Archetype** [Ritualist](/Archetypes.aspx?ID=72)\n\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou have begun to master the difficult art of casting [rituals](/Rules.aspx?ID=777). You gain a +2 circumstance bonus to all primary checks to perform a ritual. You learn two [uncommon](/Traits.aspx?ID=159) [rituals](/rituals) with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it. At 8th level and every 4 levels thereafter, you learn another uncommon ritual with a level no higher than half your level and for which you meet the prerequisites. You can cast these as the primary caster, but you can't teach them to anyone else or allow someone else to serve as primary caster unless they know the ritual as well.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the ritualist archetype. If you retrain out of this feat, you lose the rituals learned from it.\n\nRitualist Dedication leads to...\r\n[Efficient Rituals](/Feats.aspx?ID=2044), [Flexible Ritualist](/Feats.aspx?ID=2042), [Resourceful Ritualist](/Feats.aspx?ID=2043)", "name": "Ritualist Dedication", "pfs": "Standard", "prerequisite": "Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion", "prerequisite_markdown": "Expert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou have begun to master the difficult art of casting rituals.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0", "speed": {}, "summary": "You have begun to master the difficult art of casting rituals.", "summary_markdown": "You have begun to master the difficult art of casting rituals.", "text": " Ritualist Dedication Source Advanced Player's Guide pg. 187 2.0 Archetype Ritualist Prerequisites Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion --- You have begun to master the difficult art of casting rituals. You gain a +2 circumstance bonus to all primary checks to perform a ritual. You learn two uncommon rituals with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it. At 8th level and every 4 levels thereafter, you learn another uncommon ritual with a level no higher than half your level and for which you meet the prerequisites. You can cast these as the primary caster, but you can't teach them to anyone else or allow someone else to serve as primary caster unless they know the ritual as well. Special You can't select another dedication feat until you've gained two other feats from the ritualist archetype. If you retrain out of this feat, you lose the rituals learned from it. Ritualist Dedication leads to... Efficient Rituals, Flexible Ritualist, Resourceful Ritualist", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2041", "weakness": {} }, { "archetype": [ "Ritualist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flexible Ritualist" ], "feat_markdown": "Flexible Ritualist", "id": "feat-2042", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Flexible Ritualist](/Feats.aspx?ID=2042) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Archetype** [Ritualist](/Archetypes.aspx?ID=72)\n\n**Prerequisites**\r\n[Ritualist Dedication](/Feats.aspx?ID=2041)\n\n\r\n\r\n---\r\n\r\nYou can perform two aspects of a [ritual](/Rules.aspx?ID=777) yourself. When you cast a ritual, you can reduce the number of secondary casters by 1. When you do, you must fulfill any requirements for the secondary caster, and you attempt the secondary check normally performed by that secondary caster. You can't replace a secondary caster who is the target of the spell (as in the [_atone_](/Rituals.aspx?ID=2) ritual).\n\nFlexible Ritualist leads to...\r\n[Assured Ritualist](/Feats.aspx?ID=2045)", "name": "Flexible Ritualist", "pfs": "Standard", "prerequisite": "Ritualist Dedication", "prerequisite_markdown": "[Ritualist Dedication](/Feats.aspx?ID=2041)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Prerequisites**\r\n[Ritualist Dedication](/Feats.aspx?ID=2041)\n\n\r\n\r\n---\r\n\r\n\r\nYou can perform two aspects of a ritual yourself.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0", "speed": {}, "summary": "You can perform two aspects of a ritual yourself.", "summary_markdown": "You can perform two aspects of a ritual yourself.", "text": " Flexible Ritualist Source Advanced Player's Guide pg. 187 2.0 Archetype Ritualist Prerequisites Ritualist Dedication --- You can perform two aspects of a ritual yourself. When you cast a ritual, you can reduce the number of secondary casters by 1. When you do, you must fulfill any requirements for the secondary caster, and you attempt the secondary check normally performed by that secondary caster. You can't replace a secondary caster who is the target of the spell (as in the atone ritual). Flexible Ritualist leads to... Assured Ritualist", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2042", "weakness": {} }, { "archetype": [ "Ritualist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resourceful Ritualist" ], "feat_markdown": "Resourceful Ritualist", "id": "feat-2043", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Resourceful Ritualist](/Feats.aspx?ID=2043) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Archetype** [Ritualist](/Archetypes.aspx?ID=72)\n\n**Prerequisites**\r\n[Ritualist Dedication](/Feats.aspx?ID=2041)\n\n\r\n\r\n---\r\n\r\nYou can cast difficult [rituals](/Rules.aspx?ID=777) that might otherwise be just beyond your skill. You can attempt checks to cast a ritual that requires expert proficiency if you are trained, master proficiency if you are an expert, or legendary proficiency if you are a master.", "name": "Resourceful Ritualist", "pfs": "Standard", "prerequisite": "Ritualist Dedication", "prerequisite_markdown": "[Ritualist Dedication](/Feats.aspx?ID=2041)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Prerequisites**\r\n[Ritualist Dedication](/Feats.aspx?ID=2041)\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast difficult rituals that might otherwise be just beyond your skill.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0", "speed": {}, "summary": "You can cast difficult rituals that might otherwise be just beyond your skill.", "summary_markdown": "You can cast difficult rituals that might otherwise be just beyond your skill.", "text": " Resourceful Ritualist Source Advanced Player's Guide pg. 187 2.0 Archetype Ritualist Prerequisites Ritualist Dedication --- You can cast difficult rituals that might otherwise be just beyond your skill. You can attempt checks to cast a ritual that requires expert proficiency if you are trained, master proficiency if you are an expert, or legendary proficiency if you are a master.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2043", "weakness": {} }, { "archetype": [ "Ritualist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Efficient Rituals" ], "feat_markdown": "Efficient Rituals", "id": "feat-2044", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Efficient Rituals](/Feats.aspx?ID=2044) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Archetype** [Ritualist](/Archetypes.aspx?ID=72)\n\n**Prerequisites**\r\n[Ritualist Dedication](/Feats.aspx?ID=2041)\n\n\r\n\r\n---\r\n\r\nYou can perform some [rituals](/Rules.aspx?ID=777) in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up.\n\nEfficient Rituals leads to...\r\n[Speedy Rituals](/Feats.aspx?ID=2046)", "name": "Efficient Rituals", "pfs": "Standard", "prerequisite": "Ritualist Dedication", "prerequisite_markdown": "[Ritualist Dedication](/Feats.aspx?ID=2041)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Prerequisites**\r\n[Ritualist Dedication](/Feats.aspx?ID=2041)\n\n\r\n\r\n---\r\n\r\n\r\nYou can perform some rituals in less time.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0", "speed": {}, "summary": "You can perform some rituals in less time.", "summary_markdown": "You can perform some rituals in less time.", "text": " Efficient Rituals Source Advanced Player's Guide pg. 187 2.0 Archetype Ritualist Prerequisites Ritualist Dedication --- You can perform some rituals in less time. If the ritual normally requires 1 day to cast, you can cast it in 4 hours. If it takes longer than 1 day, you cast it in half the number of days, rounded up. Efficient Rituals leads to... Speedy Rituals", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2044", "weakness": {} }, { "archetype": [ "Ritualist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Assured Ritualist" ], "feat_markdown": "Assured Ritualist", "id": "feat-2045", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Assured Ritualist](/Feats.aspx?ID=2045) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Archetype** [Ritualist](/Archetypes.aspx?ID=72)\n\n**Prerequisites**\r\n[Flexible Ritualist](/Feats.aspx?ID=2042)\n\n\r\n\r\n---\r\n\r\nYou can cover for a secondary caster's error. If you are the primary caster, after rolling all the secondary checks, choose one check on which the secondary caster rolled a failure or critical failure, and treat the result as one degree of success better.", "name": "Assured Ritualist", "pfs": "Standard", "prerequisite": "Flexible Ritualist", "prerequisite_markdown": "[Flexible Ritualist](/Feats.aspx?ID=2042)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Prerequisites**\r\n[Flexible Ritualist](/Feats.aspx?ID=2042)\n\n\r\n\r\n---\r\n\r\n\r\nYou can cover for a secondary caster's error.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0", "speed": {}, "summary": "You can cover for a secondary caster's error.", "summary_markdown": "You can cover for a secondary caster's error.", "text": " Assured Ritualist Source Advanced Player's Guide pg. 187 2.0 Archetype Ritualist Prerequisites Flexible Ritualist --- You can cover for a secondary caster's error. If you are the primary caster, after rolling all the secondary checks, choose one check on which the secondary caster rolled a failure or critical failure, and treat the result as one degree of success better.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2045", "weakness": {} }, { "archetype": [ "Ritualist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Speedy Rituals" ], "feat_markdown": "Speedy Rituals", "id": "feat-2046", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Speedy Rituals](/Feats.aspx?ID=2046) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Archetype** [Ritualist](/Archetypes.aspx?ID=72)\n\n**Prerequisites**\r\n[Efficient Rituals](/Feats.aspx?ID=2044)\n\n\r\n\r\n---\r\n\r\nYou can perform [rituals](/Rules.aspx?ID=777) in only a fraction of the usual time. If a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual.", "name": "Speedy Rituals", "pfs": "Standard", "prerequisite": "Efficient Rituals", "prerequisite_markdown": "[Efficient Rituals](/Feats.aspx?ID=2044)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0\n\n**Prerequisites**\r\n[Efficient Rituals](/Feats.aspx?ID=2044)\n\n\r\n\r\n---\r\n\r\n\r\nYou can perform rituals in only a fraction of the usual time.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 187 2.0", "speed": {}, "summary": "You can perform rituals in only a fraction of the usual time.", "summary_markdown": "You can perform rituals in only a fraction of the usual time.", "text": " Speedy Rituals Source Advanced Player's Guide pg. 187 2.0 Archetype Ritualist Prerequisites Efficient Rituals --- You can perform rituals in only a fraction of the usual time. If a ritual has a casting time measured in days, you can cast it in an equal number of hours. If this results in a ritual longer than 8 hours, you split the ritual between multiple days, as normal for a ritual.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2046", "weakness": {} }, { "archetype": [ "Scout" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scout Dedication" ], "feat_markdown": "Scout Dedication", "id": "feat-2047", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Scout Dedication](/Feats.aspx?ID=2047) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Archetype** [Scout](/Archetypes.aspx?ID=73)\n\n**Prerequisites**\r\nTrained in [Stealth](/Skills.aspx?ID=15); Trained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou are a highly skilled scout, capable of providing your allies a timely warning of any danger. You gain the [Scout's Warning](/Feats.aspx?ID=505) ranger feat. When you're using the [Scout](/Actions.aspx?ID=518) exploration activity, you grant your allies a +2 circumstance bonus to their initiative rolls instead of a +1 circumstance bonus.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the scout archetype.\n\nScout Dedication leads to...\r\n[Eclipsed Vitality](/Feats.aspx?ID=3613), [Fleeting Shadow](/Feats.aspx?ID=2050), [Rebel's Map](/Feats.aspx?ID=4135), [Scout's Charge](/Feats.aspx?ID=2048), [Scout's Pounce](/Feats.aspx?ID=2052), [Scout's Speed](/Feats.aspx?ID=2051), [Terrain Scout](/Feats.aspx?ID=2049)", "name": "Scout Dedication", "pfs": "Standard", "prerequisite": "Trained in Stealth; Trained in Survival", "prerequisite_markdown": "Trained in [Stealth](/Skills.aspx?ID=15); Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Prerequisites**\r\nTrained in [Stealth](/Skills.aspx?ID=15); Trained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYou are a highly skilled scout, capable of providing your allies a timely warning of any danger.\r\n", "skill": [ "Stealth", "Survival", "Stealth", "Survival" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0", "speed": {}, "summary": "You are a highly skilled scout, capable of providing your allies a timely warning of any danger.", "summary_markdown": "You are a highly skilled scout, capable of providing your allies a timely warning of any danger.", "text": " Scout Dedication Source Advanced Player's Guide pg. 188 2.0 Archetype Scout Prerequisites Trained in Stealth; Trained in Survival --- You are a highly skilled scout, capable of providing your allies a timely warning of any danger. You gain the Scout's Warning ranger feat. When you're using the Scout exploration activity, you grant your allies a +2 circumstance bonus to their initiative rolls instead of a +1 circumstance bonus. Special You can't select another dedication feat until you have gained two other feats from the scout archetype. Scout Dedication leads to... Eclipsed Vitality, Fleeting Shadow, Rebel's Map, Scout's Charge, Scout's Pounce, Scout's Speed, Terrain Scout", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2047", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Scout" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scout's Charge" ], "feat_markdown": "Scout's Charge", "id": "feat-2048", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Scout's Charge](/Feats.aspx?ID=2048) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Archetype** [Scout](/Archetypes.aspx?ID=73)\n\n**Prerequisites**\r\n[Scout Dedication](/Feats.aspx?ID=2047)\n\n\r\n\r\n---\r\n\r\nYou meander around unpredictably, and then ambush your opponents without warning. Choose one enemy. Stride, [Feint](/Actions.aspx?ID=48) against that opponent, and then make a Strike against that foe. For your Feint, you can attempt a [Stealth](/Skills.aspx?ID=15) check instead of the [Deception](/Skills.aspx?ID=5) check that's usually required, because you use the terrain around you to catch your foe off-guard.", "name": "Scout's Charge", "pfs": "Standard", "prerequisite": "Scout Dedication", "prerequisite_markdown": "[Scout Dedication](/Feats.aspx?ID=2047)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Prerequisites**\r\n[Scout Dedication](/Feats.aspx?ID=2047)\n\n\r\n\r\n---\r\n\r\n\r\nYou meander around unpredictably, and then ambush your opponents without warning.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0", "speed": {}, "summary": "You meander around unpredictably, and then ambush your opponents without warning.", "summary_markdown": "You meander around unpredictably, and then ambush your opponents without warning.", "text": " Scout's Charge Two Actions Source Advanced Player's Guide pg. 188 2.0 Archetype Scout Prerequisites Scout Dedication --- You meander around unpredictably, and then ambush your opponents without warning. Choose one enemy. Stride, Feint against that opponent, and then make a Strike against that foe. For your Feint, you can attempt a Stealth check instead of the Deception check that's usually required, because you use the terrain around you to catch your foe off-guard.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2048", "weakness": {} }, { "archetype": [ "Scout" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrain Scout" ], "feat_markdown": "Terrain Scout", "id": "feat-2049", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrain Scout](/Feats.aspx?ID=2049) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Archetype** [Scout](/Archetypes.aspx?ID=73)\n\n**Prerequisites**\r\n[Scout Dedication](/Feats.aspx?ID=2047)\n\n\r\n\r\n---\r\n\r\nYou gain the [Terrain Stalker](/Feats.aspx?ID=852) skill feat twice, choosing a different terrain each time. If you [Avoid Notice](/Actions.aspx?ID=511) while exploring and any allies use [Follow the Expert](/Actions.aspx?ID=514) to follow you as you do so, you can choose one of those allies to gain the benefit of any one Terrain Stalker feat you have.", "name": "Terrain Scout", "pfs": "Standard", "prerequisite": "Scout Dedication", "prerequisite_markdown": "[Scout Dedication](/Feats.aspx?ID=2047)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Prerequisites**\r\n[Scout Dedication](/Feats.aspx?ID=2047)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the Terrain Stalker skill feat twice, choosing a different terrain each time.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0", "speed": {}, "summary": "You gain the Terrain Stalker skill feat twice, choosing a different terrain each time.", "summary_markdown": "You gain the Terrain Stalker skill feat twice, choosing a different terrain each time.", "text": " Terrain Scout Source Advanced Player's Guide pg. 188 2.0 Archetype Scout Prerequisites Scout Dedication --- You gain the Terrain Stalker skill feat twice, choosing a different terrain each time. If you Avoid Notice while exploring and any allies use Follow the Expert to follow you as you do so, you can choose one of those allies to gain the benefit of any one Terrain Stalker feat you have.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2049", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Scout" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fleeting Shadow" ], "feat_markdown": "Fleeting Shadow", "id": "feat-2050", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Fleeting Shadow](/Feats.aspx?ID=2050) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Archetype** [Scout](/Archetypes.aspx?ID=73)\n\n**Prerequisites**\r\n[Scout Dedication](/Feats.aspx?ID=2047)\n\n\r\n\r\n---\r\n\r\nYou're able to quickly disappear and then move about stealthily. You [Hide](/Actions.aspx?ID=62), then [Sneak](/Actions.aspx?ID=63) twice.", "name": "Fleeting Shadow", "pfs": "Standard", "prerequisite": "Scout Dedication", "prerequisite_markdown": "[Scout Dedication](/Feats.aspx?ID=2047)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Prerequisites**\r\n[Scout Dedication](/Feats.aspx?ID=2047)\n\n\r\n\r\n---\r\n\r\n\r\nYou're able to quickly disappear and then move about stealthily.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0", "speed": {}, "summary": "You're able to quickly disappear and then move about stealthily.", "summary_markdown": "You're able to quickly disappear and then move about stealthily.", "text": " Fleeting Shadow Two Actions Source Advanced Player's Guide pg. 188 2.0 Archetype Scout Prerequisites Scout Dedication --- You're able to quickly disappear and then move about stealthily. You Hide, then Sneak twice.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2050", "weakness": {} }, { "archetype": [ "Scout" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scout's Speed" ], "feat_markdown": "Scout's Speed", "id": "feat-2051", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Scout's Speed](/Feats.aspx?ID=2051) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Archetype** [Scout](/Archetypes.aspx?ID=73)\n\n**Prerequisites**\r\n[Scout Dedication](/Feats.aspx?ID=2047)\n\n\r\n\r\n---\r\n\r\nYou move faster, especially when traveling, allowing you to scout ahead and report back without slowing your allies. You gain a +10-foot status bonus to your Speed. When calculating your travel speed, this increases to a +20-foot status bonus.", "name": "Scout's Speed", "pfs": "Standard", "prerequisite": "Scout Dedication", "prerequisite_markdown": "[Scout Dedication](/Feats.aspx?ID=2047)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Prerequisites**\r\n[Scout Dedication](/Feats.aspx?ID=2047)\n\n\r\n\r\n---\r\n\r\n\r\nYou move faster, especially when traveling, allowing you to scout ahead and report back without slowing your allies.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0", "speed": {}, "summary": "You move faster, especially when traveling, allowing you to scout ahead and report back without slowing your allies.", "summary_markdown": "You move faster, especially when traveling, allowing you to scout ahead and report back without slowing your allies.", "text": " Scout's Speed Source Advanced Player's Guide pg. 188 2.0 Archetype Scout Prerequisites Scout Dedication --- You move faster, especially when traveling, allowing you to scout ahead and report back without slowing your allies. You gain a +10-foot status bonus to your Speed. When calculating your travel speed, this increases to a +20-foot status bonus.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2051", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Scout" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scout's Pounce" ], "feat_markdown": "Scout's Pounce", "id": "feat-2052", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Scout's Pounce](/Feats.aspx?ID=2052) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Archetype** [Scout](/Archetypes.aspx?ID=73)\n\n**Prerequisites**\r\n[Scout Dedication](/Feats.aspx?ID=2047)\n\n**Requirements**\r\nYou are [hidden](/Conditions.aspx?ID=22) from or [undetected](/Conditions.aspx?ID=39) by all of your opponents, and you aren't within 10 feet of any enemy.\r\n\r\n\r\n\r\n---\r\n\r\nYou leap from the shadows to strike your foes. Stride up to your Speed, then Strike twice. If you were hidden or [unnoticed](/Conditions.aspx?ID=41) by the target of these Strikes, your foe is [flat-footed](/Conditions.aspx?ID=16) against both attacks. Your multiple attack penalty applies normally for both attacks.", "name": "Scout's Pounce", "pfs": "Standard", "prerequisite": "Scout Dedication", "prerequisite_markdown": "[Scout Dedication](/Feats.aspx?ID=2047)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are hidden from or undetected by all of your opponents, and you aren't within 10 feet of any enemy.", "requirement_markdown": "You are [hidden](/Conditions.aspx?ID=22) from or [undetected](/Conditions.aspx?ID=39) by all of your opponents, and you aren't within 10 feet of any enemy.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0\n\n**Prerequisites**\r\n[Scout Dedication](/Feats.aspx?ID=2047)\n\n**Requirements**\r\nYou are [hidden](/Conditions.aspx?ID=22) from or [undetected](/Conditions.aspx?ID=39) by all of your opponents, and you aren't within 10 feet of any enemy.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou leap from the shadows to strike your foes.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 188" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 188 2.0", "speed": {}, "summary": "You leap from the shadows to strike your foes.", "summary_markdown": "You leap from the shadows to strike your foes.", "text": " Scout's Pounce Two Actions Source Advanced Player's Guide pg. 188 2.0 Archetype Scout Prerequisites Scout Dedication Requirements You are hidden from or undetected by all of your opponents, and you aren't within 10 feet of any enemy. --- You leap from the shadows to strike your foes. Stride up to your Speed, then Strike twice. If you were hidden or unnoticed by the target of these Strikes, your foe is flat-footed against both attacks. Your multiple attack penalty applies normally for both attacks.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2052", "weakness": {} }, { "archetype": [ "Scroll Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scroll Trickster Dedication" ], "feat_markdown": "Scroll Trickster Dedication", "id": "feat-2053", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll Trickster Dedication](/Feats.aspx?ID=2053) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0\n\n**Archetype** [Scroll Trickster](/Archetypes.aspx?ID=74)\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou've studied [scrolls](/equipment/consumables/scrolls) in depth. This might have been a comprehensive education in formal setting, or the sort of education where you somehow obtain a number of scrolls and try not to explode anything you didn't mean to explode. You gain the [Trick Magic Item](/Feats.aspx?ID=857) feat, and you gain a +2 circumstance bonus to skill checks to Trick scrolls. If you roll a critical failure to Trick a Magic Item that's a scroll, you get a failure instead.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the scroll trickster archetype.\n\nScroll Trickster Dedication leads to...\r\n[Basic Scroll Cache](/Feats.aspx?ID=2054), [Skim Scroll](/Feats.aspx?ID=2055)", "name": "Scroll Trickster Dedication", "pfs": "Standard", "prerequisite": "Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion", "prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou've studied scrolls in depth.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0", "speed": {}, "summary": "You've studied scrolls in depth.", "summary_markdown": "You've studied scrolls in depth.", "text": " Scroll Trickster Dedication Source Advanced Player's Guide pg. 189 2.0 Archetype Scroll Trickster Prerequisites Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion --- You've studied scrolls in depth. This might have been a comprehensive education in formal setting, or the sort of education where you somehow obtain a number of scrolls and try not to explode anything you didn't mean to explode. You gain the Trick Magic Item feat, and you gain a +2 circumstance bonus to skill checks to Trick scrolls. If you roll a critical failure to Trick a Magic Item that's a scroll, you get a failure instead. Special You can't select another dedication feat until you have gained two other feats from the scroll trickster archetype. Scroll Trickster Dedication leads to... Basic Scroll Cache, Skim Scroll", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2053", "weakness": {} }, { "archetype": [ "Scroll Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Scroll Cache" ], "feat_markdown": "Basic Scroll Cache", "id": "feat-2054", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Scroll Cache](/Feats.aspx?ID=2054) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0\n\n**Archetype** [Scroll Trickster](/Archetypes.aspx?ID=74)\n\n**Prerequisites**\r\n[Scroll Trickster Dedication](/Feats.aspx?ID=2053)\n\n\r\n\r\n---\r\n\r\nYou have a vast and overflowing collection of scroll scraps, riddled with errors and misspellings and leaking energy like a sieve. With enough care, you can coax these scroll scraps into functioning—briefly. Each day during your daily preparations, you can create a single temporary scroll containing a 1st-level spell. The spell must be a common spell from the _Core Rulebook_, or another spell you learned via [Learn a Spell](/Actions.aspx?ID=25), and it must come from a tradition in which you have the corresponding skill trained. This scroll is an unstable, temporary item and loses its magic the next time you make your daily preparations if you haven't already used it. It can't be used to Learn the Spell. \n\nAt 8th level, add a second temporary scroll containing a 2nd-level spell.\n\nBasic Scroll Cache leads to...\r\n[Expert Scroll Cache](/Feats.aspx?ID=2056)", "name": "Basic Scroll Cache", "pfs": "Standard", "prerequisite": "Scroll Trickster Dedication", "prerequisite_markdown": "[Scroll Trickster Dedication](/Feats.aspx?ID=2053)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0\n\n**Prerequisites**\r\n[Scroll Trickster Dedication](/Feats.aspx?ID=2053)\n\n\r\n\r\n---\r\n\r\n\r\nYou have a vast and overflowing collection of scroll scraps, riddled with errors and misspellings and leaking energy like a sieve.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0", "speed": {}, "summary": "You have a vast and overflowing collection of scroll scraps, riddled with errors and misspellings and leaking energy like a sieve.", "summary_markdown": "You have a vast and overflowing collection of scroll scraps, riddled with errors and misspellings and leaking energy like a sieve.", "text": " Basic Scroll Cache Source Advanced Player's Guide pg. 189 2.0 Archetype Scroll Trickster Prerequisites Scroll Trickster Dedication --- You have a vast and overflowing collection of scroll scraps, riddled with errors and misspellings and leaking energy like a sieve. With enough care, you can coax these scroll scraps into functioning—briefly. Each day during your daily preparations, you can create a single temporary scroll containing a 1st-level spell. The spell must be a common spell from the Core Rulebook , or another spell you learned via Learn a Spell, and it must come from a tradition in which you have the corresponding skill trained. This scroll is an unstable, temporary item and loses its magic the next time you make your daily preparations if you haven't already used it. It can't be used to Learn the Spell. At 8th level, add a second temporary scroll containing a 2nd-level spell. Basic Scroll Cache leads to... Expert Scroll Cache", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2054", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Scroll Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skim Scroll" ], "feat_markdown": "Skim Scroll", "id": "feat-2055", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Skim Scroll](/Feats.aspx?ID=2055) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0\n\n**Archetype** [Scroll Trickster](/Archetypes.aspx?ID=74)\n\n**Prerequisites**\r\n[Scroll Trickster Dedication](/Feats.aspx?ID=2053)\n\n\r\n\r\n---\r\n\r\nYou can activate the magic of a scroll with a cursory read as you draw it from your belt. You Interact to draw forth a scroll, then use [Trick Magic Item](/Feats.aspx?ID=857) on the scroll.", "name": "Skim Scroll", "pfs": "Standard", "prerequisite": "Scroll Trickster Dedication", "prerequisite_markdown": "[Scroll Trickster Dedication](/Feats.aspx?ID=2053)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0\n\n**Prerequisites**\r\n[Scroll Trickster Dedication](/Feats.aspx?ID=2053)\n\n\r\n\r\n---\r\n\r\n\r\nYou can activate the magic of a scroll with a cursory read as you draw it from your belt.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0", "speed": {}, "summary": "You can activate the magic of a scroll with a cursory read as you draw it from your belt.", "summary_markdown": "You can activate the magic of a scroll with a cursory read as you draw it from your belt.", "text": " Skim Scroll Single Action Source Advanced Player's Guide pg. 189 2.0 Archetype Scroll Trickster Prerequisites Scroll Trickster Dedication --- You can activate the magic of a scroll with a cursory read as you draw it from your belt. You Interact to draw forth a scroll, then use Trick Magic Item on the scroll.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2055", "weakness": {} }, { "archetype": [ "Scroll Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Scroll Cache" ], "feat_markdown": "Expert Scroll Cache", "id": "feat-2056", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Scroll Cache](/Feats.aspx?ID=2056) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0\n\n**Archetype** [Scroll Trickster](/Archetypes.aspx?ID=74)\n\n**Prerequisites**\r\n[Basic Scroll Cache](/Feats.aspx?ID=2054)\n\n\r\n\r\n---\r\n\r\nYour scroll collection is more powerful. In addition to your daily scrolls from Basic Scroll Cache, add a scroll with a 3rd-level spell. At 14th level, add a scroll with a 4th-level spell. At 16th level, add a scroll with a 5th-level spell.\n\nExpert Scroll Cache leads to...\r\n[Master Scroll Cache](/Feats.aspx?ID=2057)", "name": "Expert Scroll Cache", "pfs": "Standard", "prerequisite": "Basic Scroll Cache", "prerequisite_markdown": "[Basic Scroll Cache](/Feats.aspx?ID=2054)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0\n\n**Prerequisites**\r\n[Basic Scroll Cache](/Feats.aspx?ID=2054)\n\n\r\n\r\n---\r\n\r\n\r\nYour scroll collection is more powerful.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0", "speed": {}, "summary": "Your scroll collection is more powerful.", "summary_markdown": "Your scroll collection is more powerful.", "text": " Expert Scroll Cache Source Advanced Player's Guide pg. 189 2.0 Archetype Scroll Trickster Prerequisites Basic Scroll Cache --- Your scroll collection is more powerful. In addition to your daily scrolls from Basic Scroll Cache, add a scroll with a 3rd-level spell. At 14th level, add a scroll with a 4th-level spell. At 16th level, add a scroll with a 5th-level spell. Expert Scroll Cache leads to... Master Scroll Cache", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2056", "weakness": {} }, { "archetype": [ "Scroll Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Scroll Cache" ], "feat_markdown": "Master Scroll Cache", "id": "feat-2057", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Scroll Cache](/Feats.aspx?ID=2057) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0\n\n**Archetype** [Scroll Trickster](/Archetypes.aspx?ID=74)\n\n**Prerequisites**\r\n[Expert Scroll Cache](/Feats.aspx?ID=2056)\n\n\r\n\r\n---\r\n\r\nYour scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster. In addition to your daily scrolls from the Basic and Expert Scroll Caches, add a single scroll with a 6th-level spell. At 20th level, add a scroll with a 7th-level spell.", "name": "Master Scroll Cache", "pfs": "Standard", "prerequisite": "Expert Scroll Cache", "prerequisite_markdown": "[Expert Scroll Cache](/Feats.aspx?ID=2056)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0\n\n**Prerequisites**\r\n[Expert Scroll Cache](/Feats.aspx?ID=2056)\n\n\r\n\r\n---\r\n\r\n\r\nYour scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 189" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 189 2.0", "speed": {}, "summary": "Your scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster.", "summary_markdown": "Your scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster.", "text": " Master Scroll Cache Source Advanced Player's Guide pg. 189 2.0 Archetype Scroll Trickster Prerequisites Expert Scroll Cache --- Your scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster. In addition to your daily scrolls from the Basic and Expert Scroll Caches, add a single scroll with a 6th-level spell. At 20th level, add a scroll with a 7th-level spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2057", "weakness": {} }, { "archetype": [ "Scrounger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scrounger Dedication" ], "feat_markdown": "Scrounger Dedication", "id": "feat-2058", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Scrounger Dedication](/Feats.aspx?ID=2058) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0\n\n**Archetype** [Scrounger](/Archetypes.aspx?ID=75)\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can [Craft](/Actions.aspx?ID=43) items even without appropriate tools or a workshop, though you take a –2 item penalty to your [Crafting](/Skills.aspx?ID=4) check. Additionally, you don't need a physical [formula book](/Equipment.aspx?ID=22) to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all.\n\n You can Craft temporary items out of anything, anywhere, with whatever materials happen to be on hand, spending only 10 minutes to perform the initial Crafting check. The temporary item must be common, non-magical, 1st level or lower, and must be a weapon, armor, or a nonconsumable piece of [adventuring gear](/equipment/adventuring-gear). Instead of a single item, you can create 10 pieces of a single type of ammunition. This is a [shoddy item](/Rules.aspx?ID=197), but you don't take the normal penalty when using shoddy items you made using this feat. Your temporary item lasts for 1d4 hours before falling apart into its raw components; the GM rolls the number of hours secretly. You can create only the physical item, not any information or magic, so for example, while you could create a blank journal or one of random pages, you couldn't use it as a [scholarly journal](/Equipment.aspx?ID=64) or a [religious text](/Equipment.aspx?ID=42).\n\n You can incorporate any materials or items that you have on hand, even if they're not the type of materials that would ordinarily be used to Craft a given item, though you must have enough volume of material to make the item you want. Unless all the materials you used were an appropriate type to make the item, you take a –5 penalty to the Crafting check (or a –10 penalty if the materials you used were particularly unsuitable, as determined by the GM).\n\n**Special** You can't select another dedication feat until you have gained two other feats from the scrounger archetype.\n\nScrounger Dedication leads to...\r\n[Expert Disassembler](/Feats.aspx?ID=2061), [High-Quality Scrounger](/Feats.aspx?ID=2060), [Reverse Engineering](/Feats.aspx?ID=2059)", "name": "Scrounger Dedication", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou can Craft items even without appropriate tools or a workshop, though you take a –2 item penalty to your Crafting check.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0", "speed": {}, "summary": "You can Craft items even without appropriate tools or a workshop, though you take a –2 item penalty to your Crafting check.", "summary_markdown": "You can Craft items even without appropriate tools or a workshop, though you take a –2 item penalty to your Crafting check.", "text": " Scrounger Dedication Source Advanced Player's Guide pg. 190 2.0 Archetype Scrounger Prerequisites Trained in Crafting --- You can Craft items even without appropriate tools or a workshop, though you take a –2 item penalty to your Crafting check. Additionally, you don't need a physical formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all. You can Craft temporary items out of anything, anywhere, with whatever materials happen to be on hand, spending only 10 minutes to perform the initial Crafting check. The temporary item must be common, non-magical, 1st level or lower, and must be a weapon, armor, or a nonconsumable piece of adventuring gear. Instead of a single item, you can create 10 pieces of a single type of ammunition. This is a shoddy item, but you don't take the normal penalty when using shoddy items you made using this feat. Your temporary item lasts for 1d4 hours before falling apart into its raw components; the GM rolls the number of hours secretly. You can create only the physical item, not any information or magic, so for example, while you could create a blank journal or one of random pages, you couldn't use it as a scholarly journal or a religious text. You can incorporate any materials or items that you have on hand, even if they're not the type of materials that would ordinarily be used to Craft a given item, though you must have enough volume of material to make the item you want. Unless all the materials you used were an appropriate type to make the item, you take a –5 penalty to the Crafting check (or a –10 penalty if the materials you used were particularly unsuitable, as determined by the GM). Special You can't select another dedication feat until you have gained two other feats from the scrounger archetype. Scrounger Dedication leads to... Expert Disassembler, High-Quality Scrounger, Reverse Engineering", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2058", "weakness": {} }, { "archetype": [ "Scrounger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reverse Engineering" ], "feat_markdown": "Reverse Engineering", "id": "feat-2059", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Reverse Engineering](/Feats.aspx?ID=2059) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0\n\n**Archetype** [Scrounger](/Archetypes.aspx?ID=75)\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4); [Scrounger Dedication](/Feats.aspx?ID=2058)\n\n\r\n\r\n---\r\n\r\nYou are able to reverse engineer items into formulas more effectively than most. You gain a +2 circumstance bonus to [Crafting](/Skills.aspx?ID=4) checks to reverse engineer a formula from an item. Additionally, if you get a critical success on your Crafting check, you can opt to not only create the formula but also reassemble the original item at the same time, leaving you with the formula and the item instead of the formula and raw materials equal to half the item's value.", "name": "Reverse Engineering", "pfs": "Standard", "prerequisite": "Expert in Crafting; Scrounger Dedication", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4); [Scrounger Dedication](/Feats.aspx?ID=2058)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4); [Scrounger Dedication](/Feats.aspx?ID=2058)\n\n\r\n\r\n---\r\n\r\n\r\nYou are able to reverse engineer items into formulas more effectively than most.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0", "speed": {}, "summary": "You are able to reverse engineer items into formulas more effectively than most.", "summary_markdown": "You are able to reverse engineer items into formulas more effectively than most.", "text": " Reverse Engineering Source Advanced Player's Guide pg. 190 2.0 Archetype Scrounger Prerequisites Expert in Crafting; Scrounger Dedication --- You are able to reverse engineer items into formulas more effectively than most. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item. Additionally, if you get a critical success on your Crafting check, you can opt to not only create the formula but also reassemble the original item at the same time, leaving you with the formula and the item instead of the formula and raw materials equal to half the item's value.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2059", "weakness": {} }, { "archetype": [ "Scrounger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "High-Quality Scrounger" ], "feat_markdown": "High-Quality Scrounger", "id": "feat-2060", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[High-Quality Scrounger](/Feats.aspx?ID=2060) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0\n\n**Archetype** [Scrounger](/Archetypes.aspx?ID=75)\n\n**Prerequisites**\r\n[Scrounger Dedication](/Feats.aspx?ID=2058)\n\n\r\n\r\n---\r\n\r\nWhen you [Craft](/Actions.aspx?ID=43) a temporary item using Scrounger Dedication, it can be an item of up to 3rd level (though the item must still be a weapon, armor, or a nonconsumable piece of adventuring gear). You can instead Craft it for someone else's use, allowing them to avoid taking the penalty for using a shoddy item when using it, but causing you to take the penalty if you use it.", "name": "High-Quality Scrounger", "pfs": "Standard", "prerequisite": "Scrounger Dedication", "prerequisite_markdown": "[Scrounger Dedication](/Feats.aspx?ID=2058)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0\n\n**Prerequisites**\r\n[Scrounger Dedication](/Feats.aspx?ID=2058)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Craft a temporary item using Scrounger Dedication, it can be an item of up to 3rd level.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0", "speed": {}, "summary": "When you Craft a temporary item using Scrounger Dedication, it can be an item of up to 3rd level.", "summary_markdown": "When you Craft a temporary item using Scrounger Dedication, it can be an item of up to 3rd level.", "text": " High-Quality Scrounger Source Advanced Player's Guide pg. 190 2.0 Archetype Scrounger Prerequisites Scrounger Dedication --- When you Craft a temporary item using Scrounger Dedication, it can be an item of up to 3rd level (though the item must still be a weapon, armor, or a nonconsumable piece of adventuring gear). You can instead Craft it for someone else's use, allowing them to avoid taking the penalty for using a shoddy item when using it, but causing you to take the penalty if you use it.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2060", "weakness": {} }, { "archetype": [ "Scrounger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Disassembler" ], "feat_markdown": "Expert Disassembler", "id": "feat-2061", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Disassembler](/Feats.aspx?ID=2061) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0\n\n**Archetype** [Scrounger](/Archetypes.aspx?ID=75)\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); [Scrounger Dedication](/Feats.aspx?ID=2058)\n\n\r\n\r\n---\r\n\r\nYou can apply the same techniques you use to reverse engineer objects to disable them. You can use [Crafting](/Skills.aspx?ID=4) instead of [Thievery](/Skills.aspx?ID=17) to [Disable a Device](/Actions.aspx?ID=69) or [Pick a Lock](/Actions.aspx?ID=70).", "name": "Expert Disassembler", "pfs": "Standard", "prerequisite": "Master in Crafting; Scrounger Dedication", "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4); [Scrounger Dedication](/Feats.aspx?ID=2058)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4); [Scrounger Dedication](/Feats.aspx?ID=2058)\n\n\r\n\r\n---\r\n\r\n\r\nYou can apply the same techniques you use to reverse engineer objects to disable them.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 190" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 190 2.0", "speed": {}, "summary": "You can apply the same techniques you use to reverse engineer objects to disable them.", "summary_markdown": "You can apply the same techniques you use to reverse engineer objects to disable them.", "text": " Expert Disassembler Source Advanced Player's Guide pg. 190 2.0 Archetype Scrounger Prerequisites Master in Crafting; Scrounger Dedication --- You can apply the same techniques you use to reverse engineer objects to disable them. You can use Crafting instead of Thievery to Disable a Device or Pick a Lock.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2061", "weakness": {} }, { "archetype": [ "Sentinel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sentinel Dedication" ], "feat_markdown": "Sentinel Dedication", "id": "feat-2062", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Sentinel Dedication](/Feats.aspx?ID=2062) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0\n\n**Archetype** [Sentinel](/Archetypes.aspx?ID=76)\n\n\r\n\r\n---\r\n\r\nYou have trained carefully to maximize the protective qualities of your armor. You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well. Whenever you gain a class feature that grants you expert or greater proficiency in any type of armor (but not unarmored defense), you also gain that proficiency in the armor types granted to you by this feat. If you are at least 13th level and you have a class feature that grants you expert proficiency in unarmored defense, you also become an expert in the armor types granted to you by this feat.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the sentinel archetype.\n\nSentinel Dedication leads to...\r\n[Armor Specialist](/Feats.aspx?ID=2064), [Armored Rebuff](/Feats.aspx?ID=2065), [Mighty Bulwark](/Feats.aspx?ID=2066), [Steel Skin](/Feats.aspx?ID=2063)", "name": "Sentinel Dedication", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have trained carefully to maximize the protective qualities of your armor.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0", "speed": {}, "summary": "You have trained carefully to maximize the protective qualities of your armor.", "summary_markdown": "You have trained carefully to maximize the protective qualities of your armor.", "text": " Sentinel Dedication Source Advanced Player's Guide pg. 191 2.0 Archetype Sentinel --- You have trained carefully to maximize the protective qualities of your armor. You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well. Whenever you gain a class feature that grants you expert or greater proficiency in any type of armor (but not unarmored defense), you also gain that proficiency in the armor types granted to you by this feat. If you are at least 13th level and you have a class feature that grants you expert proficiency in unarmored defense, you also become an expert in the armor types granted to you by this feat. Special You can't select another dedication feat until you have gained two other feats from the sentinel archetype. Sentinel Dedication leads to... Armor Specialist, Armored Rebuff, Mighty Bulwark, Steel Skin", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2062", "weakness": {} }, { "archetype": [ "Sentinel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steel Skin" ], "feat_markdown": "Steel Skin", "id": "feat-2063", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Steel Skin](/Feats.aspx?ID=2063) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0\n\n**Archetype** [Sentinel](/Archetypes.aspx?ID=76)\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16); [Sentinel Dedication](/Feats.aspx?ID=2062)\n\n\r\n\r\n---\r\n\r\nYou wear your armor like a second skin. You can rest normally while wearing medium armor. If you are a master in heavy armor, you can also rest normally while wearing heavy armor.", "name": "Steel Skin", "pfs": "Standard", "prerequisite": "Trained in Survival; Sentinel Dedication", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16); [Sentinel Dedication](/Feats.aspx?ID=2062)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16); [Sentinel Dedication](/Feats.aspx?ID=2062)\n\n\r\n\r\n---\r\n\r\n\r\nYou wear your armor like a second skin.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0", "speed": {}, "summary": "You wear your armor like a second skin.", "summary_markdown": "You wear your armor like a second skin.", "text": " Steel Skin Source Advanced Player's Guide pg. 191 2.0 Archetype Sentinel Prerequisites Trained in Survival; Sentinel Dedication --- You wear your armor like a second skin. You can rest normally while wearing medium armor. If you are a master in heavy armor, you can also rest normally while wearing heavy armor.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2063", "weakness": {} }, { "archetype": [ "Sentinel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Armor Specialist" ], "feat_markdown": "Armor Specialist", "id": "feat-2064", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Armor Specialist](/Feats.aspx?ID=2064) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0\n\n**Archetype** [Sentinel](/Archetypes.aspx?ID=76)\n\n**Prerequisites**\r\n[Sentinel Dedication](/Feats.aspx?ID=2062)\n\n\r\n\r\n---\r\n\r\nYou have trained hard to optimize your armor's protective qualities. You gain the armor specialization effects of medium and heavy armor.", "name": "Armor Specialist", "pfs": "Standard", "prerequisite": "Sentinel Dedication", "prerequisite_markdown": "[Sentinel Dedication](/Feats.aspx?ID=2062)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0\n\n**Prerequisites**\r\n[Sentinel Dedication](/Feats.aspx?ID=2062)\n\n\r\n\r\n---\r\n\r\n\r\nYou have trained hard to optimize your armor's protective qualities.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0", "speed": {}, "summary": "You have trained hard to optimize your armor's protective qualities.", "summary_markdown": "You have trained hard to optimize your armor's protective qualities.", "text": " Armor Specialist Source Advanced Player's Guide pg. 191 2.0 Archetype Sentinel Prerequisites Sentinel Dedication --- You have trained hard to optimize your armor's protective qualities. You gain the armor specialization effects of medium and heavy armor.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2064", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Sentinel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Armored Rebuff" ], "feat_markdown": "Armored Rebuff", "id": "feat-2065", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Armored Rebuff](/Feats.aspx?ID=2065) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0\n\n**Archetype** [Sentinel](/Archetypes.aspx?ID=76)\n\n**Prerequisites**\r\n[Sentinel Dedication](/Feats.aspx?ID=2062)\n\n**Trigger**\r\nAn adjacent foe critically fails an attack roll to Strike you with a melee weapon or unarmed attack.\r\n\r\n**Requirements**\r\nYou are wearing medium armor or heavier.\r\n\r\n\r\n\r\n---\r\n\r\nYou rebuff puny attacks with your armor, knocking back your foe. Attempt an [Athletics](/Skills.aspx?ID=3) check to [Shove](/Actions.aspx?ID=38) the triggering foe, even if you don't have a hand free. If you succeed, you can't Stride to follow the foe, as you're knocking the foe back with the rebounded attack, not by physically moving towards them.", "name": "Armored Rebuff", "pfs": "Standard", "prerequisite": "Sentinel Dedication", "prerequisite_markdown": "[Sentinel Dedication](/Feats.aspx?ID=2062)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wearing medium armor or heavier.", "requirement_markdown": "You are wearing medium armor or heavier.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0\n\n**Prerequisites**\r\n[Sentinel Dedication](/Feats.aspx?ID=2062)\n\n**Trigger**\r\nAn adjacent foe critically fails an attack roll to Strike you with a melee weapon or unarmed attack.\r\n\r\n**Requirements**\r\nYou are wearing medium armor or heavier.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou rebuff puny attacks with your armor, knocking back your foe.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0", "speed": {}, "summary": "You rebuff puny attacks with your armor, knocking back your foe.", "summary_markdown": "You rebuff puny attacks with your armor, knocking back your foe.", "text": " Armored Rebuff Reaction Source Advanced Player's Guide pg. 191 2.0 Archetype Sentinel Prerequisites Sentinel Dedication Trigger An adjacent foe critically fails an attack roll to Strike you with a melee weapon or unarmed attack. Requirements You are wearing medium armor or heavier. --- You rebuff puny attacks with your armor, knocking back your foe. Attempt an Athletics check to Shove the triggering foe, even if you don't have a hand free. If you succeed, you can't Stride to follow the foe, as you're knocking the foe back with the rebounded attack, not by physically moving towards them.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An adjacent foe critically fails an attack roll to Strike you with a melee weapon or unarmed attack.", "trigger_markdown": "An adjacent foe critically fails an attack roll to Strike you with a melee weapon or unarmed attack.", "type": "Feat", "url": "/Feats.aspx?ID=2065", "weakness": {} }, { "archetype": [ "Sentinel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mighty Bulwark" ], "feat_markdown": "Mighty Bulwark", "id": "feat-2066", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Mighty Bulwark](/Feats.aspx?ID=2066) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0\n\n**Archetype** [Sentinel](/Archetypes.aspx?ID=76)\n\n**Prerequisites**\r\n[Sentinel Dedication](/Feats.aspx?ID=2062)\n\n\r\n\r\n---\r\n\r\nThanks to your incredible connection to your armor, you can use it to shrug off an incredible array of dangers. Your bonus from the [bulwark](/Traits.aspx?ID=202) armor trait increases from +3 to +4, and it applies on all Reflex saves, not just damaging Reflex saves.", "name": "Mighty Bulwark", "pfs": "Standard", "prerequisite": "Sentinel Dedication", "prerequisite_markdown": "[Sentinel Dedication](/Feats.aspx?ID=2062)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0\n\n**Prerequisites**\r\n[Sentinel Dedication](/Feats.aspx?ID=2062)\n\n\r\n\r\n---\r\n\r\n\r\nThanks to your incredible connection to your armor, you can use it to shrug off an incredible array of dangers.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 191" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 191 2.0", "speed": {}, "summary": "Thanks to your incredible connection to your armor, you can use it to shrug off an incredible array of dangers.", "summary_markdown": "Thanks to your incredible connection to your armor, you can use it to shrug off an incredible array of dangers.", "text": " Mighty Bulwark Source Advanced Player's Guide pg. 191 2.0 Archetype Sentinel Prerequisites Sentinel Dedication --- Thanks to your incredible connection to your armor, you can use it to shrug off an incredible array of dangers. Your bonus from the bulwark armor trait increases from +3 to +4, and it applies on all Reflex saves, not just damaging Reflex saves.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2066", "weakness": {} }, { "archetype": [ "Shadowdancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadowdancer Dedication" ], "feat_markdown": "Shadowdancer Dedication", "id": "feat-2067", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadowdancer Dedication](/Feats.aspx?ID=2067) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Archetype** [Shadowdancer](/Archetypes.aspx?ID=77)\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15); Expert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou dedicate yourself to the shadows. Your coloring becomes gray and gloomy, your senses adjust to the darkness, and you can sneak through darkness with ease. You gain [greater darkvision](/MonsterAbilities.aspx?ID=12). You also gain a +2 circumstance bonus to [Stealth](/Skills.aspx?ID=15) checks when you are within dim light or darkness.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the shadowdancer archetype.\n\nShadowdancer Dedication leads to...\r\n[Shadow Magic](/Feats.aspx?ID=2069), [Shadow Master](/Feats.aspx?ID=2073), [Shadow Sneak Attack](/Feats.aspx?ID=2068)", "name": "Shadowdancer Dedication", "pfs": "Standard", "prerequisite": "Master in Stealth; Expert in Performance", "prerequisite_markdown": "Master in [Stealth](/Skills.aspx?ID=15); Expert in [Performance](/Skills.aspx?ID=12)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15); Expert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou dedicate yourself to the shadows.\r\n", "skill": [ "Stealth", "Performance", "Stealth", "Performance" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0", "speed": {}, "summary": "You dedicate yourself to the shadows.", "summary_markdown": "You dedicate yourself to the shadows.", "text": " Shadowdancer Dedication Source Advanced Player's Guide pg. 192 2.0 Archetype Shadowdancer Prerequisites Master in Stealth; Expert in Performance --- You dedicate yourself to the shadows. Your coloring becomes gray and gloomy, your senses adjust to the darkness, and you can sneak through darkness with ease. You gain greater darkvision. You also gain a +2 circumstance bonus to Stealth checks when you are within dim light or darkness. Special You can't select another dedication feat until you have gained two other feats from the shadowdancer archetype. Shadowdancer Dedication leads to... Shadow Magic, Shadow Master, Shadow Sneak Attack", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2067", "weakness": {} }, { "archetype": [ "Shadowdancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Sneak Attack" ], "feat_markdown": "Shadow Sneak Attack", "id": "feat-2068", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Sneak Attack](/Feats.aspx?ID=2068) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Archetype** [Shadowdancer](/Archetypes.aspx?ID=77)\n\n**Prerequisites**\r\n[Shadowdancer Dedication](/Feats.aspx?ID=2067)\n\n\r\n\r\n---\r\n\r\nYou gain the [sneak attack](/Classes.aspx?ID=10) class feature, except you deal 1d6 precision damage regardless of your level. Sneak attack from multiple sources isn't cumulative. If you have sneak attack from more than one source, use only the highest number of dice when you sneak attack rather than adding the amounts together.", "name": "Shadow Sneak Attack", "pfs": "Standard", "prerequisite": "Shadowdancer Dedication", "prerequisite_markdown": "[Shadowdancer Dedication](/Feats.aspx?ID=2067)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Prerequisites**\r\n[Shadowdancer Dedication](/Feats.aspx?ID=2067)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the sneak attack class feature, except you deal 1d6 precision damage regardless of your level.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0", "speed": {}, "summary": "You gain the sneak attack class feature, except you deal 1d6 precision damage regardless of your level.", "summary_markdown": "You gain the sneak attack class feature, except you deal 1d6 precision damage regardless of your level.", "text": " Shadow Sneak Attack Source Advanced Player's Guide pg. 192 2.0 Archetype Shadowdancer Prerequisites Shadowdancer Dedication --- You gain the sneak attack class feature, except you deal 1d6 precision damage regardless of your level. Sneak attack from multiple sources isn't cumulative. If you have sneak attack from more than one source, use only the highest number of dice when you sneak attack rather than adding the amounts together.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2068", "weakness": {} }, { "archetype": [ "Shadowdancer", "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Magic" ], "feat_markdown": "Shadow Magic", "id": "feat-2069", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Magic](/Feats.aspx?ID=2069) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Archetypes** [Shadowdancer](/Archetypes.aspx?ID=77), [Shadowcaster](/Archetypes.aspx?ID=101) (Level 12)\n\n**Prerequisites**\r\n[Shadowdancer Dedication](/Feats.aspx?ID=2067)\n\n\r\n\r\n---\r\n\r\nYou gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers. You learn a shadowdancer focus spell of your choice: [_dance of darkness_](/Spells.aspx?ID=662) or [_shadow jump_](/Spells.aspx?ID=664). If you don't already have one, you gain a focus pool of 1 Focus Point, which you can [Refocus](/Actions.aspx?ID=71) by meditating within an area of dim light or darkness. The rules for focus spells appear [here](/Rules.aspx?ID=276).\n\nShadowdancer focus spells are occult spells. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Charisma.\n\nShadow Magic leads to...\r\n[Additional Shadow Magic](/Feats.aspx?ID=2070), [Shadow Illusion](/Feats.aspx?ID=2071), [Shadow Power](/Feats.aspx?ID=2072)", "name": "Shadow Magic", "pfs": "Standard", "prerequisite": "Shadowdancer Dedication", "prerequisite_markdown": "[Shadowdancer Dedication](/Feats.aspx?ID=2067)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Prerequisites**\r\n[Shadowdancer Dedication](/Feats.aspx?ID=2067)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0", "speed": {}, "summary": "You gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers.", "summary_markdown": "You gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers.", "text": " Shadow Magic Source Advanced Player's Guide pg. 192 2.0 Archetypes Shadowdancer, Shadowcaster (Level 12) Prerequisites Shadowdancer Dedication --- You gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers. You learn a shadowdancer focus spell of your choice: dance of darkness or shadow jump . If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by meditating within an area of dim light or darkness. The rules for focus spells appear here. Shadowdancer focus spells are occult spells. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Charisma. Shadow Magic leads to... Additional Shadow Magic, Shadow Illusion, Shadow Power", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2069", "weakness": {} }, { "archetype": [ "Shadowdancer", "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Additional Shadow Magic" ], "feat_markdown": "Additional Shadow Magic", "id": "feat-2070", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Additional Shadow Magic](/Feats.aspx?ID=2070) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Archetypes** [Shadowdancer](/Archetypes.aspx?ID=77), [Shadowcaster](/Archetypes.aspx?ID=101) (Level 14)\n\n**Prerequisites**\r\n[Shadow Magic](/Feats.aspx?ID=2069)\n\n\r\n\r\n---\r\n\r\nChoose an additional shadowdancer focus spell you haven't already selected from Shadow Magic. Increase the number of Focus Points in your pool by 1.", "name": "Additional Shadow Magic", "pfs": "Standard", "prerequisite": "Shadow Magic", "prerequisite_markdown": "[Shadow Magic](/Feats.aspx?ID=2069)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Prerequisites**\r\n[Shadow Magic](/Feats.aspx?ID=2069)\n\n\r\n\r\n---\r\n\r\n\r\nChoose an additional shadowdancer focus spell you haven't already selected from Shadow Magic.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0", "speed": {}, "summary": "Choose an additional shadowdancer focus spell you haven't already selected from Shadow Magic.", "summary_markdown": "Choose an additional shadowdancer focus spell you haven't already selected from Shadow Magic.", "text": " Additional Shadow Magic Source Advanced Player's Guide pg. 192 2.0 Archetypes Shadowdancer, Shadowcaster (Level 14) Prerequisites Shadow Magic --- Choose an additional shadowdancer focus spell you haven't already selected from Shadow Magic. Increase the number of Focus Points in your pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2070", "weakness": {} }, { "archetype": [ "Shadowdancer", "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Illusion" ], "feat_markdown": "Shadow Illusion", "id": "feat-2071", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Illusion](/Feats.aspx?ID=2071) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Archetypes** [Shadowdancer](/Archetypes.aspx?ID=77), [Shadowcaster](/Archetypes.aspx?ID=101) (Level 14)\n\n**Prerequisites**\r\n[Shadow Magic](/Feats.aspx?ID=2069)\n\n\r\n\r\n---\r\n\r\nWith an artful eye, you shape shadows into illusory forms. You gain the [_shadow illusion_](/Spells.aspx?ID=663) focus spell. Increase the number of Focus Points in your pool by 1. You become an expert in occult spell attack rolls and DCs.", "name": "Shadow Illusion", "pfs": "Standard", "prerequisite": "Shadow Magic", "prerequisite_markdown": "[Shadow Magic](/Feats.aspx?ID=2069)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Prerequisites**\r\n[Shadow Magic](/Feats.aspx?ID=2069)\n\n\r\n\r\n---\r\n\r\n\r\nWith an artful eye, you shape shadows into illusory forms.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0", "speed": {}, "summary": "With an artful eye, you shape shadows into illusory forms.", "summary_markdown": "With an artful eye, you shape shadows into illusory forms.", "text": " Shadow Illusion Source Advanced Player's Guide pg. 192 2.0 Archetypes Shadowdancer, Shadowcaster (Level 14) Prerequisites Shadow Magic --- With an artful eye, you shape shadows into illusory forms. You gain the shadow illusion focus spell. Increase the number of Focus Points in your pool by 1. You become an expert in occult spell attack rolls and DCs.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2071", "weakness": {} }, { "archetype": [ "Shadowdancer", "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Power" ], "feat_markdown": "Shadow Power", "id": "feat-2072", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Power](/Feats.aspx?ID=2072) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Archetypes** [Shadowdancer](/Archetypes.aspx?ID=77), [Shadowcaster](/Archetypes.aspx?ID=101) (Level 16)\n\n**Prerequisites**\r\n[Shadow Magic](/Feats.aspx?ID=2069)\n\n\r\n\r\n---\r\n\r\nYou can focus the shadows into a powerful blast. You can cast [_shadow blast_](/Spells.aspx?ID=273) as an innate occult spell once per day. Its level is always 1 level lower than the level of your shadowdancer focus spells. You become an expert in occult spell attack rolls and DCs.", "name": "Shadow Power", "pfs": "Standard", "prerequisite": "Shadow Magic", "prerequisite_markdown": "[Shadow Magic](/Feats.aspx?ID=2069)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Prerequisites**\r\n[Shadow Magic](/Feats.aspx?ID=2069)\n\n\r\n\r\n---\r\n\r\n\r\nYou can focus the shadows into a powerful blast.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0", "speed": {}, "summary": "You can focus the shadows into a powerful blast.", "summary_markdown": "You can focus the shadows into a powerful blast.", "text": " Shadow Power Source Advanced Player's Guide pg. 192 2.0 Archetypes Shadowdancer, Shadowcaster (Level 16) Prerequisites Shadow Magic --- You can focus the shadows into a powerful blast. You can cast shadow blast as an innate occult spell once per day. Its level is always 1 level lower than the level of your shadowdancer focus spells. You become an expert in occult spell attack rolls and DCs.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2072", "weakness": {} }, { "archetype": [ "Shadowdancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Master" ], "feat_markdown": "Shadow Master", "id": "feat-2073", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Master](/Feats.aspx?ID=2073) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Archetype** [Shadowdancer](/Archetypes.aspx?ID=77)\n\n**Prerequisites**\r\n[Shadowdancer Dedication](/Feats.aspx?ID=2067)\n\n\r\n\r\n---\r\n\r\nThe shadows protect you better than any armor can, and they give you power to plunge others into darkness. Whenever you are in an area of dim light or darkness, you gain resistance 5 to all damage except force and damage from Strikes with the [_ghost touch_](/Equipment.aspx?ID=297) property rune. When you attempt a Reflex saving throw in an area of dim light or darkness, you can roll twice and take the higher result; this is a [fortune](/Traits.aspx?ID=76) effect.", "name": "Shadow Master", "pfs": "Standard", "prerequisite": "Shadowdancer Dedication", "prerequisite_markdown": "[Shadowdancer Dedication](/Feats.aspx?ID=2067)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0\n\n**Prerequisites**\r\n[Shadowdancer Dedication](/Feats.aspx?ID=2067)\n\n\r\n\r\n---\r\n\r\n\r\nThe shadows protect you better than any armor can, and they give you power to plunge others into darkness.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 192" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 192 2.0", "speed": {}, "summary": "The shadows protect you better than any armor can, and they give you power to plunge others into darkness.", "summary_markdown": "The shadows protect you better than any armor can, and they give you power to plunge others into darkness.", "text": " Shadow Master Source Advanced Player's Guide pg. 192 2.0 Archetype Shadowdancer Prerequisites Shadowdancer Dedication --- The shadows protect you better than any armor can, and they give you power to plunge others into darkness. Whenever you are in an area of dim light or darkness, you gain resistance 5 to all damage except force and damage from Strikes with the ghost touch property rune. When you attempt a Reflex saving throw in an area of dim light or darkness, you can roll twice and take the higher result; this is a fortune effect.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2073", "weakness": {} }, { "archetype": [ "Snarecrafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snarecrafter Dedication" ], "feat_markdown": "Snarecrafter Dedication", "id": "feat-2074", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Snarecrafter Dedication](/Feats.aspx?ID=2074) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0\n\n**Archetype** [Snarecrafter](/Archetypes.aspx?ID=78)\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4); [Snare Crafting](/Feats.aspx?ID=843)\n\n\r\n\r\n---\r\n\r\nYou've learned to create a limited number of snares at no cost. Each day during your daily preparations, you can prepare four [snares](/equipment/snares) from your [formula book](/Equipment.aspx?ID=22) for quick deployment; if they normally take 1 minute to [Craft](/Actions.aspx?ID=43), you can Craft them with 3 Interact actions. The number of snares increases to six if you're a master in Crafting and eight if you're legendary. Snares prepared in this way don't cost you any resources to Craft.\n\n**Special** The feat counts as [Snare Specialist](/Feats.aspx?ID=506) for the purpose of feat prerequisites. If you also have the Snare Specialist ranger feat, the quick snares from both feats are cumulative. You can't select another dedication feat until you have gained two other feats from the snarecrafter archetype.\n\nSnarecrafter Dedication leads to...\r\n[Giant Snare](/Feats.aspx?ID=2077), [Plentiful Snares](/Feats.aspx?ID=2078), [Remote Trigger](/Feats.aspx?ID=2076), [Surprise Snare](/Feats.aspx?ID=2075), [Trapsmith Dedication](/Feats.aspx?ID=3134)", "name": "Snarecrafter Dedication", "pfs": "Standard", "prerequisite": "Trained in Crafting; Snare Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4); [Snare Crafting](/Feats.aspx?ID=843)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4); [Snare Crafting](/Feats.aspx?ID=843)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to create a limited number of snares at no cost.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 194" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0", "speed": {}, "summary": "You've learned to create a limited number of snares at no cost.", "summary_markdown": "You've learned to create a limited number of snares at no cost.", "text": " Snarecrafter Dedication Source Advanced Player's Guide pg. 194 2.0 Archetype Snarecrafter Prerequisites Trained in Crafting; Snare Crafting --- You've learned to create a limited number of snares at no cost. Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment; if they normally take 1 minute to Craft, you can Craft them with 3 Interact actions. The number of snares increases to six if you're a master in Crafting and eight if you're legendary. Snares prepared in this way don't cost you any resources to Craft. Special The feat counts as Snare Specialist for the purpose of feat prerequisites. If you also have the Snare Specialist ranger feat, the quick snares from both feats are cumulative. You can't select another dedication feat until you have gained two other feats from the snarecrafter archetype. Snarecrafter Dedication leads to... Giant Snare, Plentiful Snares, Remote Trigger, Surprise Snare, Trapsmith Dedication", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2074", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Snarecrafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Surprise Snare" ], "feat_markdown": "Surprise Snare", "id": "feat-2075", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Surprise Snare](/Feats.aspx?ID=2075) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0\n\n**Archetype** [Snarecrafter](/Archetypes.aspx?ID=78)\n\n**Prerequisites**\r\n[Snarecrafter Dedication](/Feats.aspx?ID=2074)\n\n\r\n\r\n---\r\n\r\nYou install one of your snares prepared for quick deployment in a space that's occupied by an opponent. It must be a snare that normally takes 1 minute or less to [Craft](/Actions.aspx?ID=43). The snare automatically triggers, but it takes a –2 circumstance penalty to any applicable save DC, as well as any attack rolls or other checks the snare attempts.", "name": "Surprise Snare", "pfs": "Standard", "prerequisite": "Snarecrafter Dedication", "prerequisite_markdown": "[Snarecrafter Dedication](/Feats.aspx?ID=2074)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0\n\n**Prerequisites**\r\n[Snarecrafter Dedication](/Feats.aspx?ID=2074)\n\n\r\n\r\n---\r\n\r\n\r\nYou install one of your snares prepared for quick deployment in a space that's occupied by an opponent.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 194" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0", "speed": {}, "summary": "You install one of your snares prepared for quick deployment in a space that's occupied by an opponent.", "summary_markdown": "You install one of your snares prepared for quick deployment in a space that's occupied by an opponent.", "text": " Surprise Snare Three Actions Source Advanced Player's Guide pg. 194 2.0 Archetype Snarecrafter Prerequisites Snarecrafter Dedication --- You install one of your snares prepared for quick deployment in a space that's occupied by an opponent. It must be a snare that normally takes 1 minute or less to Craft. The snare automatically triggers, but it takes a –2 circumstance penalty to any applicable save DC, as well as any attack rolls or other checks the snare attempts.", "trait": [ "Archetype", "Manipulate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Archetype", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=2075", "weakness": {} }, { "archetype": [ "Snarecrafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Remote Trigger" ], "feat_markdown": "Remote Trigger", "id": "feat-2076", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Remote Trigger](/Feats.aspx?ID=2076) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0\n\n**Archetype** [Snarecrafter](/Archetypes.aspx?ID=78)\n\n**Prerequisites**\r\n[Snarecrafter Dedication](/Feats.aspx?ID=2074)\n\n\r\n\r\n---\r\n\r\nYou've learned how to trigger snares from afar, creating ranged hazards to assail your opponents and allowing you to disarm enemies' snares harmlessly. You can Strike a snare to trigger it prematurely. If you crafted the snare, you automatically hit. If someone else crafted it, attempt a ranged Strike against the [Crafting](/Skills.aspx?ID=4) DC, triggering the snare only if you hit.", "name": "Remote Trigger", "pfs": "Standard", "prerequisite": "Snarecrafter Dedication", "prerequisite_markdown": "[Snarecrafter Dedication](/Feats.aspx?ID=2074)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0\n\n**Prerequisites**\r\n[Snarecrafter Dedication](/Feats.aspx?ID=2074)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to trigger snares from afar.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 194" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0", "speed": {}, "summary": "You've learned how to trigger snares from afar.", "summary_markdown": "You've learned how to trigger snares from afar.", "text": " Remote Trigger Source Advanced Player's Guide pg. 194 2.0 Archetype Snarecrafter Prerequisites Snarecrafter Dedication --- You've learned how to trigger snares from afar, creating ranged hazards to assail your opponents and allowing you to disarm enemies' snares harmlessly. You can Strike a snare to trigger it prematurely. If you crafted the snare, you automatically hit. If someone else crafted it, attempt a ranged Strike against the Crafting DC, triggering the snare only if you hit.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2076", "weakness": {} }, { "archetype": [ "Snarecrafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Giant Snare" ], "feat_markdown": "Giant Snare", "id": "feat-2077", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Giant Snare](/Feats.aspx?ID=2077) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0\n\n**Archetype** [Snarecrafter](/Archetypes.aspx?ID=78)\n\n**Prerequisites**\r\n[Snarecrafter Dedication](/Feats.aspx?ID=2074)\n\n\r\n\r\n---\r\n\r\nYou can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares. When you prepare snares for quick deployment, you can prepare some of them as giant snares. A giant snare takes up a 10-foot-by-10-foot area but costs two of your quick deployment snares. A giant snare can trigger from a creature entering any portion of its area, and all its effects apply over the full area.", "name": "Giant Snare", "pfs": "Standard", "prerequisite": "Snarecrafter Dedication", "prerequisite_markdown": "[Snarecrafter Dedication](/Feats.aspx?ID=2074)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0\n\n**Prerequisites**\r\n[Snarecrafter Dedication](/Feats.aspx?ID=2074)\n\n\r\n\r\n---\r\n\r\n\r\nYou can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 194" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0", "speed": {}, "summary": "You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares.", "summary_markdown": "You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares.", "text": " Giant Snare Source Advanced Player's Guide pg. 194 2.0 Archetype Snarecrafter Prerequisites Snarecrafter Dedication --- You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares. When you prepare snares for quick deployment, you can prepare some of them as giant snares. A giant snare takes up a 10-foot-by-10-foot area but costs two of your quick deployment snares. A giant snare can trigger from a creature entering any portion of its area, and all its effects apply over the full area.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2077", "weakness": {} }, { "archetype": [ "Snarecrafter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Plentiful Snares" ], "feat_markdown": "Plentiful Snares", "id": "feat-2078", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Plentiful Snares](/Feats.aspx?ID=2078) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0\n\n**Archetype** [Snarecrafter](/Archetypes.aspx?ID=78)\n\n**Prerequisites**\r\n[Snarecrafter Dedication](/Feats.aspx?ID=2074)\n\n\r\n\r\n---\r\n\r\nYou can prepare incredible numbers of snares each day out of simple ingredients. Double the number of prepared snares granted by Snarecrafter Dedication.", "name": "Plentiful Snares", "pfs": "Standard", "prerequisite": "Snarecrafter Dedication", "prerequisite_markdown": "[Snarecrafter Dedication](/Feats.aspx?ID=2074)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0\n\n**Prerequisites**\r\n[Snarecrafter Dedication](/Feats.aspx?ID=2074)\n\n\r\n\r\n---\r\n\r\n\r\nYou can prepare incredible numbers of snares each day out of simple ingredients.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 194" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 194 2.0", "speed": {}, "summary": "You can prepare incredible numbers of snares each day out of simple ingredients.", "summary_markdown": "You can prepare incredible numbers of snares each day out of simple ingredients.", "text": " Plentiful Snares Source Advanced Player's Guide pg. 194 2.0 Archetype Snarecrafter Prerequisites Snarecrafter Dedication --- You can prepare incredible numbers of snares each day out of simple ingredients. Double the number of prepared snares granted by Snarecrafter Dedication.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2078", "weakness": {} }, { "archetype": [ "Talisman Dabbler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Talisman Dabbler Dedication" ], "feat_markdown": "Talisman Dabbler Dedication", "id": "feat-2079", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Talisman Dabbler Dedication](/Feats.aspx?ID=2079) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0\n\n**Archetype** [Talisman Dabbler](/Archetypes.aspx?ID=79)\n\n\r\n\r\n---\r\n\r\nYou are trained in the use of [talismans](/equipment/consumables/talismans) and similar magical paraphernalia. This training might have occurred in a formal classroom or been an agglomeration of folk magic picked up over time. You can craft talismans and know the formulas for all common talismans in the _Core Rulebook_ of your level or lower. You remember talisman formulas and don't need a [formula book](/Equipment.aspx?ID=22) for them.\n\n Additionally, you carry a collection of magical baubles you can turn into temporary talismans. Each day during your daily preparations, you can make two talismans with an item level no higher than half your level. You must know each talisman's formula. A talisman created this way is a temporary item and loses its magic the next time you make your daily preparations if you haven't already used it.\n\n Finally, when you [Affix a Talisman](/Actions.aspx?ID=520), you can (in any combination) affix or remove up to four talismans in the 10-minute span.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the talisman dabbler archetype.\n\nTalisman Dabbler Dedication leads to...\r\n[Deeper Dabbler](/Feats.aspx?ID=2081), [Quick Fix](/Feats.aspx?ID=2080), [Talismanic Sage](/Feats.aspx?ID=2082)", "name": "Talisman Dabbler Dedication", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are trained in the use of talismans and similar magical paraphernalia.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0", "speed": {}, "summary": "You are trained in the use of talismans and similar magical paraphernalia.", "summary_markdown": "You are trained in the use of talismans and similar magical paraphernalia.", "text": " Talisman Dabbler Dedication Source Advanced Player's Guide pg. 195 2.0 Archetype Talisman Dabbler --- You are trained in the use of talismans and similar magical paraphernalia. This training might have occurred in a formal classroom or been an agglomeration of folk magic picked up over time. You can craft talismans and know the formulas for all common talismans in the Core Rulebook of your level or lower. You remember talisman formulas and don't need a formula book for them. Additionally, you carry a collection of magical baubles you can turn into temporary talismans. Each day during your daily preparations, you can make two talismans with an item level no higher than half your level. You must know each talisman's formula. A talisman created this way is a temporary item and loses its magic the next time you make your daily preparations if you haven't already used it. Finally, when you Affix a Talisman, you can (in any combination) affix or remove up to four talismans in the 10-minute span. Special You can't select another dedication feat until you have gained two other feats from the talisman dabbler archetype. Talisman Dabbler Dedication leads to... Deeper Dabbler, Quick Fix, Talismanic Sage", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2079", "weakness": {} }, { "archetype": [ "Talisman Dabbler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Fix" ], "feat_markdown": "Quick Fix", "id": "feat-2080", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Fix](/Feats.aspx?ID=2080) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0\n\n**Archetype** [Talisman Dabbler](/Archetypes.aspx?ID=79)\n\n**Prerequisites**\r\n[Talisman Dabbler Dedication](/Feats.aspx?ID=2079)\n\n\r\n\r\n---\r\n\r\nYou can attach a talisman using only a bit of glue and some string. You gain the [Rapid Affixture](/Feats.aspx?ID=2145) skill feat, even if you don't meet the prerequisites. When you use it, you can affix or remove up to four talismans in 1 minute instead of just one. \n\nYou gain the ability to [Affix a Talisman](/Actions.aspx?ID=520) as a 3-action activity from that feat at 12th level, regardless of your [Crafting](/Skills.aspx?ID=4) proficiency.", "name": "Quick Fix", "pfs": "Standard", "prerequisite": "Talisman Dabbler Dedication", "prerequisite_markdown": "[Talisman Dabbler Dedication](/Feats.aspx?ID=2079)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0\n\n**Prerequisites**\r\n[Talisman Dabbler Dedication](/Feats.aspx?ID=2079)\n\n\r\n\r\n---\r\n\r\n\r\nYou can attach a talisman using only a bit of glue and some string.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0", "speed": {}, "summary": "You can attach a talisman using only a bit of glue and some string.", "summary_markdown": "You can attach a talisman using only a bit of glue and some string.", "text": " Quick Fix Source Advanced Player's Guide pg. 195 2.0 Archetype Talisman Dabbler Prerequisites Talisman Dabbler Dedication --- You can attach a talisman using only a bit of glue and some string. You gain the Rapid Affixture skill feat, even if you don't meet the prerequisites. When you use it, you can affix or remove up to four talismans in 1 minute instead of just one. You gain the ability to Affix a Talisman as a 3-action activity from that feat at 12th level, regardless of your Crafting proficiency.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2080", "weakness": {} }, { "archetype": [ "Talisman Dabbler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deeper Dabbler" ], "feat_markdown": "Deeper Dabbler", "id": "feat-2081", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Deeper Dabbler](/Feats.aspx?ID=2081) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0\n\n**Archetype** [Talisman Dabbler](/Archetypes.aspx?ID=79)\n\n**Prerequisites**\r\n[Talisman Dabbler Dedication](/Feats.aspx?ID=2079)\n\n\r\n\r\n---\r\n\r\nWith some streamlining to your process and a deeper collection of talisman materials, you make a greater number of talismans every day. You can create two additional talismans during your daily preparations.\n\n**Special** You can select this feat a second time if you are 14th level or higher.", "name": "Deeper Dabbler", "pfs": "Standard", "prerequisite": "Talisman Dabbler Dedication", "prerequisite_markdown": "[Talisman Dabbler Dedication](/Feats.aspx?ID=2079)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0\n\n**Prerequisites**\r\n[Talisman Dabbler Dedication](/Feats.aspx?ID=2079)\n\n\r\n\r\n---\r\n\r\n\r\nWith some streamlining to your process and a deeper collection of talisman materials, you make a greater number of talismans every day.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0", "speed": {}, "summary": "With some streamlining to your process and a deeper collection of talisman materials, you make a greater number of talismans every day.", "summary_markdown": "With some streamlining to your process and a deeper collection of talisman materials, you make a greater number of talismans every day.", "text": " Deeper Dabbler Source Advanced Player's Guide pg. 195 2.0 Archetype Talisman Dabbler Prerequisites Talisman Dabbler Dedication --- With some streamlining to your process and a deeper collection of talisman materials, you make a greater number of talismans every day. You can create two additional talismans during your daily preparations. Special You can select this feat a second time if you are 14th level or higher.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2081", "weakness": {} }, { "archetype": [ "Talisman Dabbler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Talismanic Sage" ], "feat_markdown": "Talismanic Sage", "id": "feat-2082", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Talismanic Sage](/Feats.aspx?ID=2082) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0\n\n**Archetype** [Talisman Dabbler](/Archetypes.aspx?ID=79)\n\n**Prerequisites**\r\n[Talisman Dabbler Dedication](/Feats.aspx?ID=2079)\n\n\r\n\r\n---\r\n\r\nYou have forgotten more about talismans than lesser warriors have ever known. Normally, affixing more than one talisman to an item causes the talismans to be suppressed, but when you [Affix a Talisman](/Actions.aspx?ID=520), you can specially treat one item you're working on, allowing it to have two active talismans at once. This special treatment ends if you use Affix a Talisman to treat a new item for this ability.", "name": "Talismanic Sage", "pfs": "Standard", "prerequisite": "Talisman Dabbler Dedication", "prerequisite_markdown": "[Talisman Dabbler Dedication](/Feats.aspx?ID=2079)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0\n\n**Prerequisites**\r\n[Talisman Dabbler Dedication](/Feats.aspx?ID=2079)\n\n\r\n\r\n---\r\n\r\n\r\nYou have forgotten more about talismans than lesser warriors have ever known.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 195 2.0", "speed": {}, "summary": "You have forgotten more about talismans than lesser warriors have ever known.", "summary_markdown": "You have forgotten more about talismans than lesser warriors have ever known.", "text": " Talismanic Sage Source Advanced Player's Guide pg. 195 2.0 Archetype Talisman Dabbler Prerequisites Talisman Dabbler Dedication --- You have forgotten more about talismans than lesser warriors have ever known. Normally, affixing more than one talisman to an item causes the talismans to be suppressed, but when you Affix a Talisman, you can specially treat one item you're working on, allowing it to have two active talismans at once. This special treatment ends if you use Affix a Talisman to treat a new item for this ability.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2082", "weakness": {} }, { "archetype": [ "Vigilante", "Gray Gardener" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vigilante Dedication" ], "feat_markdown": "Vigilante Dedication", "id": "feat-2083", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Vigilante Dedication](/Feats.aspx?ID=2083) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0\n\n**Archetypes** [Vigilante](/Archetypes.aspx?ID=80), [Gray Gardener](/Archetypes.aspx?ID=124) (Level 2)\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou have two identities, each with its own name, alignment, and abilities. Your social identity is an upstanding member of society, while your vigilante identity is a skilled and cunning warrior. Neither of these identities is a false front; you really are both of these people, and as such, your two identities can be at most one alignment step from each other (for instance, you could be neutral in one identity and neutral evil in the other, but not chaotic evil in the other). If someone attempts to discern your other identity, they must use a [Seek](/Actions.aspx?ID=84) action to attempt a Perception check against your [Deception](/Skills.aspx?ID=5) DC, as if you were using the [Impersonate](/Actions.aspx?ID=46) action. Your Deception DC against such attempts is 20 + your proficiency modifier instead of the normal DC. Unlike with Impersonate, you don't have to attempt a Deception check to interact with someone to conceal your other identity—a check happens only if someone else specifically tries to uncover your other identity.\n\n Changing from one identity to the other takes 1 minute and must be done out of sight from other creatures. As this process involves both physical changes such as clothing and makeup along with an altered state of mind, other effects that change your appearance don't reduce the time required to change identities.\n\n Your two identities are completely distinct. You have your current identity's alignment for effects that rely on alignment, though you are eligible for abilities that require a certain alignment (such as a cleric's deity) only if both of your identities qualify. Checks to [Recall Knowledge](/Actions.aspx?ID=26) about one of your identities don't reveal information about the other unless the person attempting the check knows both identities are the same person. Effects that detect you based on your identity, such as the [_detect alignment_](/Spells.aspx?ID=65) spell, work only if you are currently in the identity the effect is trying to detect; otherwise, the effect fails as if the target didn't exist.\n\n To maintain the separation between your identities, some of your abilities have one of two traits: [social](/Traits.aspx?ID=325) or [vigilante](/Traits.aspx?ID=326). You can use social feats only while in your social identity. Your class feats and vigilante feats are associated with your vigilante identity, and using them while in your social identity risks exposing you as a vigilante. This means that if you were particularly meek or inconspicuous before you took this feat, your identity could be at greater risk of exposure. If your identity is exposed to the public, you lose the benefits of Vigilante Dedication to disguising yourself, but you can otherwise use both social and vigilante abilities in either identity unless they rely on your identity being a secret. You can use feats that don't have either trait regardless of your current identity.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the vigilante archetype.\n\nVigilante Dedication leads to...\r\n[Accurate Swing](/Feats.aspx?ID=3334), [Discerning Gaze](/Feats.aspx?ID=3332), [Execution](/Feats.aspx?ID=3338), [Executioner Weapon Training](/Feats.aspx?ID=3329), [Frightful Condemnation](/Feats.aspx?ID=3333), [Gardener's Resolve](/Feats.aspx?ID=3335), [Harsh Judgment](/Feats.aspx?ID=3330), [Hidden Magic](/Feats.aspx?ID=2084), [It Was Me All Along!](/Feats.aspx?ID=4152), [Many Guises](/Feats.aspx?ID=2091), [Minion Guise](/Feats.aspx?ID=2085), [Quick Change](/Feats.aspx?ID=2089), [Reminder of the Greater Fear](/Feats.aspx?ID=3336), [Safe House](/Feats.aspx?ID=2086), [Social Purview](/Feats.aspx?ID=2087), [Startling Appearance (Vigilante)](/Feats.aspx?ID=2088), [Strident Command](/Feats.aspx?ID=3337), [Subjective Truth](/Feats.aspx?ID=2090), [Terrifying Countenance](/Feats.aspx?ID=3339), [Voice of Authority](/Feats.aspx?ID=3331)", "name": "Vigilante Dedication", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou have two identities, each with its own name, alignment, and abilities.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 196" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0", "speed": {}, "summary": "You have two identities, each with its own name, alignment, and abilities.", "summary_markdown": "You have two identities, each with its own name, alignment, and abilities.", "text": " Vigilante Dedication Source Advanced Player's Guide pg. 196 2.0 Archetypes Vigilante, Gray Gardener (Level 2) Prerequisites Trained in Deception --- You have two identities, each with its own name, alignment, and abilities. Your social identity is an upstanding member of society, while your vigilante identity is a skilled and cunning warrior. Neither of these identities is a false front; you really are both of these people, and as such, your two identities can be at most one alignment step from each other (for instance, you could be neutral in one identity and neutral evil in the other, but not chaotic evil in the other). If someone attempts to discern your other identity, they must use a Seek action to attempt a Perception check against your Deception DC, as if you were using the Impersonate action. Your Deception DC against such attempts is 20 + your proficiency modifier instead of the normal DC. Unlike with Impersonate, you don't have to attempt a Deception check to interact with someone to conceal your other identity—a check happens only if someone else specifically tries to uncover your other identity. Changing from one identity to the other takes 1 minute and must be done out of sight from other creatures. As this process involves both physical changes such as clothing and makeup along with an altered state of mind, other effects that change your appearance don't reduce the time required to change identities. Your two identities are completely distinct. You have your current identity's alignment for effects that rely on alignment, though you are eligible for abilities that require a certain alignment (such as a cleric's deity) only if both of your identities qualify. Checks to Recall Knowledge about one of your identities don't reveal information about the other unless the person attempting the check knows both identities are the same person. Effects that detect you based on your identity, such as the detect alignment spell, work only if you are currently in the identity the effect is trying to detect; otherwise, the effect fails as if the target didn't exist. To maintain the separation between your identities, some of your abilities have one of two traits: social or vigilante. You can use social feats only while in your social identity. Your class feats and vigilante feats are associated with your vigilante identity, and using them while in your social identity risks exposing you as a vigilante. This means that if you were particularly meek or inconspicuous before you took this feat, your identity could be at greater risk of exposure. If your identity is exposed to the public, you lose the benefits of Vigilante Dedication to disguising yourself, but you can otherwise use both social and vigilante abilities in either identity unless they rely on your identity being a secret. You can use feats that don't have either trait regardless of your current identity. Special You can't select another dedication feat until you have gained two other feats from the vigilante archetype. Vigilante Dedication leads to... Accurate Swing, Discerning Gaze, Execution, Executioner Weapon Training, Frightful Condemnation, Gardener's Resolve, Harsh Judgment, Hidden Magic, It Was Me All Along!, Many Guises, Minion Guise, Quick Change, Reminder of the Greater Fear, Safe House, Social Purview, Startling Appearance (Vigilante), Strident Command, Subjective Truth, Terrifying Countenance, Voice of Authority", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2083", "weakness": {} }, { "archetype": [ "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hidden Magic" ], "feat_markdown": "Hidden Magic", "id": "feat-2084", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Hidden Magic](/Feats.aspx?ID=2084) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0\n\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\nYou've learned to hide the magical auras of your gear. During your daily preparations, you carefully tweak any or all of your magic items to appear non-magical. Objects adjusted in this way remain so until your next preparations. A spellcaster using [_detect magic_](/Spells.aspx?ID=66) or [_read aura_](/Spells.aspx?ID=246) must succeed at a Perception check against your [Deception](/Skills.aspx?ID=5) DC to see through your obfuscations.", "name": "Hidden Magic", "pfs": "Standard", "prerequisite": "Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion; Vigilante Dedication", "prerequisite_markdown": "Expert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13); [Vigilante Dedication](/Feats.aspx?ID=2083)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0\n\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to hide the magical auras of your gear.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 196" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0", "speed": {}, "summary": "You've learned to hide the magical auras of your gear.", "summary_markdown": "You've learned to hide the magical auras of your gear.", "text": " Hidden Magic Source Advanced Player's Guide pg. 196 2.0 Archetype Vigilante Prerequisites Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion; Vigilante Dedication --- You've learned to hide the magical auras of your gear. During your daily preparations, you carefully tweak any or all of your magic items to appear non-magical. Objects adjusted in this way remain so until your next preparations. A spellcaster using detect magic or read aura must succeed at a Perception check against your Deception DC to see through your obfuscations.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2084", "weakness": {} }, { "archetype": [ "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Minion Guise" ], "feat_markdown": "Minion Guise", "id": "feat-2085", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Minion Guise](/Feats.aspx?ID=2085) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0\n\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\nanimal companion or familiar; Expert in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\nWhen you are in your social identity, you can also grant a social identity to an animal companion, familiar, or other minion you gained from a class feature. When changing to your social identity, you also change your minion's appearance to that of a socially acceptable creature of its type, such as grooming a wolf to appear as a large dog or disguising a familiar to appear as an exotic pet. Commanding your minion to use unusual magical or combat abilities it gained from your class features or feats while in this social identity risks exposing your vigilante identity.", "name": "Minion Guise", "pfs": "Standard", "prerequisite": "animal companion or familiar; Expert in Deception; Vigilante Dedication", "prerequisite_markdown": "animal companion or familiar; Expert in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0\n\n**Prerequisites**\r\nanimal companion or familiar; Expert in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you are in your social identity, you can also grant a social identity to an animal companion, familiar, or other minion.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 196" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0", "speed": {}, "summary": "When you are in your social identity, you can also grant a social identity to an animal companion, familiar, or other minion.", "summary_markdown": "When you are in your social identity, you can also grant a social identity to an animal companion, familiar, or other minion.", "text": " Minion Guise Source Advanced Player's Guide pg. 196 2.0 Archetype Vigilante Prerequisites animal companion or familiar; Expert in Deception; Vigilante Dedication --- When you are in your social identity, you can also grant a social identity to an animal companion, familiar, or other minion you gained from a class feature. When changing to your social identity, you also change your minion's appearance to that of a socially acceptable creature of its type, such as grooming a wolf to appear as a large dog or disguising a familiar to appear as an exotic pet. Commanding your minion to use unusual magical or combat abilities it gained from your class features or feats while in this social identity risks exposing your vigilante identity.", "trait": [ "Archetype", "Skill", "Social" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144), [Social](/Traits.aspx?ID=325)", "trait_raw": [ "Archetype", "Skill", "Social" ], "type": "Feat", "url": "/Feats.aspx?ID=2085", "weakness": {} }, { "archetype": [ "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Safe House" ], "feat_markdown": "Safe House", "id": "feat-2086", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Safe House](/Feats.aspx?ID=2086) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) A vigilante's Safe House, can be located in any city or near any lodge they have received a Pathfinder briefing. A vigilante can use their downtime to relocate their safe house. A vigilante can use their safe house only if it is in the town or location where their current adventure is taking place._\r\n\r\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\nYou establish a safe house—a secure space in which to hide your secrets from the outside world. This safe house is roughly the size of a 10-foot cube. It's in a location you have access to, and it can be part of a larger building or structure, like a hidden room or an underground cave. The safe house protects objects and people inside it from magical detection. This has the effects of [_nondetection_](/Spells.aspx?ID=209), using your [Deception](/Skills.aspx?ID=5) modifier for the [counteract](/Rules.aspx?ID=371) DC and half your level rounded up for the counteract level. Setting up or moving your safe house takes a week of downtime. The size of the safe house expands to four 10-foot cubes if you're an expert in Deception, eight cubes if you're a master, and 16 cubes if you're legendary.", "name": "Safe House", "pfs": "Standard", "prerequisite": "Vigilante Dedication", "prerequisite_markdown": "[Vigilante Dedication](/Feats.aspx?ID=2083)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\n\r\nYou establish a safe house—a secure space in which to hide your secrets from the outside world.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 196" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0", "speed": {}, "summary": "You establish a safe house—a secure space in which to hide your secrets from the outside world.", "summary_markdown": "You establish a safe house—a secure space in which to hide your secrets from the outside world.", "text": " Safe House Source Advanced Player's Guide pg. 196 2.0 PFS Note A vigilante's Safe House, can be located in any city or near any lodge they have received a Pathfinder briefing. A vigilante can use their downtime to relocate their safe house. A vigilante can use their safe house only if it is in the town or location where their current adventure is taking place. Archetype Vigilante Prerequisites Vigilante Dedication --- You establish a safe house—a secure space in which to hide your secrets from the outside world. This safe house is roughly the size of a 10-foot cube. It's in a location you have access to, and it can be part of a larger building or structure, like a hidden room or an underground cave. The safe house protects objects and people inside it from magical detection. This has the effects of nondetection , using your Deception modifier for the counteract DC and half your level rounded up for the counteract level. Setting up or moving your safe house takes a week of downtime. The size of the safe house expands to four 10-foot cubes if you're an expert in Deception, eight cubes if you're a master, and 16 cubes if you're legendary.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2086", "weakness": {} }, { "archetype": [ "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Social Purview" ], "feat_markdown": "Social Purview", "id": "feat-2087", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Social Purview](/Feats.aspx?ID=2087) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0\n\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\nYou have built a reputation for yourself in your social identity. Choose one archetype that you meet the prerequisites for. You gain that archetype's dedication feat and can select feats from that archetype, even if you haven't yet gained enough feats in the vigilante archetype to take another dedication feat. These feats become part of your social identity and gain the social trait—for instance, a [fighter](/Classes.aspx?ID=7) vigilante could take the [wizard dedication](/Archetypes.aspx?ID=12) feat and have a [wizard](/Classes.aspx?ID=12) social identity. Using these feats in your social identity doesn't risk exposing your vigilante identity, but using them in your vigilante identity could put you at risk for exposure.", "name": "Social Purview", "pfs": "Standard", "prerequisite": "Vigilante Dedication", "prerequisite_markdown": "[Vigilante Dedication](/Feats.aspx?ID=2083)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\n\r\nYou have built a reputation for yourself in your social identity.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 196" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 196 2.0", "speed": {}, "summary": "You have built a reputation for yourself in your social identity.", "summary_markdown": "You have built a reputation for yourself in your social identity.", "text": " Social Purview Source Advanced Player's Guide pg. 196 2.0 Archetype Vigilante Prerequisites Vigilante Dedication --- You have built a reputation for yourself in your social identity. Choose one archetype that you meet the prerequisites for. You gain that archetype's dedication feat and can select feats from that archetype, even if you haven't yet gained enough feats in the vigilante archetype to take another dedication feat. These feats become part of your social identity and gain the social trait—for instance, a fighter vigilante could take the wizard dedication feat and have a wizard social identity. Using these feats in your social identity doesn't risk exposing your vigilante identity, but using them in your vigilante identity could put you at risk for exposure.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2087", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Startling Appearance (Vigilante)" ], "feat_markdown": "Startling Appearance (Vigilante)", "id": "feat-2088", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Startling Appearance (Vigilante)](/Feats.aspx?ID=2088) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083)\n\n**Requirements**\r\nYou are completely [unnoticed](/Conditions.aspx?ID=41) by the target creature.\r\n\r\n\r\n\r\n---\r\n\r\nYou can startle foes who are unaware of your presence. Make a Strike against your target. That creature is [flat-footed](/Conditions.aspx?ID=16) against this Strike, as normal. If your Strike hits, the target remains flat-footed for the rest of your turn and is [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical hit).\n\nStartling Appearance (Vigilante) leads to...\r\n[Frightening Appearance](/Feats.aspx?ID=2092), [Stunning Appearance](/Feats.aspx?ID=2093)", "name": "Startling Appearance (Vigilante)", "pfs": "Standard", "prerequisite": "Vigilante Dedication", "prerequisite_markdown": "[Vigilante Dedication](/Feats.aspx?ID=2083)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are completely unnoticed by the target creature.", "requirement_markdown": "You are completely [unnoticed](/Conditions.aspx?ID=41) by the target creature.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083)\n\n**Requirements**\r\nYou are completely [unnoticed](/Conditions.aspx?ID=41) by the target creature.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can startle foes who are unaware of your presence.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 197" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0", "speed": {}, "summary": "You can startle foes who are unaware of your presence.", "summary_markdown": "You can startle foes who are unaware of your presence.", "text": " Startling Appearance (Vigilante) Single Action Source Advanced Player's Guide pg. 197 2.0 Archetype Vigilante Prerequisites Vigilante Dedication Requirements You are completely unnoticed by the target creature. --- You can startle foes who are unaware of your presence. Make a Strike against your target. That creature is flat-footed against this Strike, as normal. If your Strike hits, the target remains flat-footed for the rest of your turn and is frightened 1 (frightened 2 on a critical hit). Startling Appearance (Vigilante) leads to... Frightening Appearance, Stunning Appearance", "trait": [ "Archetype", "Emotion", "Fear", "Mental", "Vigilante" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Vigilante](/Traits.aspx?ID=326)", "trait_raw": [ "Archetype", "Emotion", "Fear", "Mental", "Vigilante" ], "type": "Feat", "url": "/Feats.aspx?ID=2088", "weakness": {} }, { "archetype": [ "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Change" ], "feat_markdown": "Quick Change", "id": "feat-2089", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Change](/Feats.aspx?ID=2089) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\nYou can shift between your identities with ease. Instead of spending 1 minute to change your identity, you can now do so as a 3-action activity. If you are legendary in [Deception](/Skills.aspx?ID=5), you can perform this change as a 1-action activity.", "name": "Quick Change", "pfs": "Standard", "prerequisite": "Master in Deception; Vigilante Dedication", "prerequisite_markdown": "Master in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\n\r\nYou can shift between your identities with ease.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 197" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0", "speed": {}, "summary": "You can shift between your identities with ease.", "summary_markdown": "You can shift between your identities with ease.", "text": " Quick Change Source Advanced Player's Guide pg. 197 2.0 Archetype Vigilante Prerequisites Master in Deception; Vigilante Dedication --- You can shift between your identities with ease. Instead of spending 1 minute to change your identity, you can now do so as a 3-action activity. If you are legendary in Deception, you can perform this change as a 1-action activity.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2089", "weakness": {} }, { "archetype": [ "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Subjective Truth" ], "feat_markdown": "Subjective Truth", "id": "feat-2090", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Subjective Truth](/Feats.aspx?ID=2090) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\nYour disparate identities allow you to defeat magic that detects lies. As long as what you say is true from the point of view of your current identity, you can say it even under effects like [_zone of truth_](/Spells.aspx?ID=379) that force you to speak the truth.", "name": "Subjective Truth", "pfs": "Standard", "prerequisite": "Master in Deception; Vigilante Dedication", "prerequisite_markdown": "Master in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\n\r\nYour disparate identities allow you to defeat magic that detects lies.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 197" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0", "speed": {}, "summary": "Your disparate identities allow you to defeat magic that detects lies.", "summary_markdown": "Your disparate identities allow you to defeat magic that detects lies.", "text": " Subjective Truth Source Advanced Player's Guide pg. 197 2.0 Archetype Vigilante Prerequisites Master in Deception; Vigilante Dedication --- Your disparate identities allow you to defeat magic that detects lies. As long as what you say is true from the point of view of your current identity, you can say it even under effects like zone of truth that force you to speak the truth.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2090", "weakness": {} }, { "archetype": [ "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Many Guises" ], "feat_markdown": "Many Guises", "id": "feat-2091", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Many Guises](/Feats.aspx?ID=2091) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\nYou can take on any number of mundane guises. Whenever you change your identity, instead of taking on your social or vigilante identity, you can become someone completely ordinary. This identity isn't a specific individual—rather, you become a nondescript member of your ancestry, of any gender, with a neutral alignment and a mundane occupation such as common laborer, farmer, or peasant. Spells and abilities detect you as if you were this ordinary identity, rather than either of your two real identities, unless they succeed at a counteract check against your [Deception](/Skills.aspx?ID=5) DC. You can't use either social abilities or vigilante abilities while in this identity.", "name": "Many Guises", "pfs": "Standard", "prerequisite": "Master in Deception; Vigilante Dedication", "prerequisite_markdown": "Master in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n\r\n\r\n---\r\n\r\n\r\nYou can take on any number of mundane guises.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 197" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0", "speed": {}, "summary": "You can take on any number of mundane guises.", "summary_markdown": "You can take on any number of mundane guises.", "text": " Many Guises Source Advanced Player's Guide pg. 197 2.0 Archetype Vigilante Prerequisites Master in Deception; Vigilante Dedication --- You can take on any number of mundane guises. Whenever you change your identity, instead of taking on your social or vigilante identity, you can become someone completely ordinary. This identity isn't a specific individual—rather, you become a nondescript member of your ancestry, of any gender, with a neutral alignment and a mundane occupation such as common laborer, farmer, or peasant. Spells and abilities detect you as if you were this ordinary identity, rather than either of your two real identities, unless they succeed at a counteract check against your Deception DC. You can't use either social abilities or vigilante abilities while in this identity.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2091", "weakness": {} }, { "archetype": [ "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Frightening Appearance" ], "feat_markdown": "Frightening Appearance", "id": "feat-2092", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Frightening Appearance](/Feats.aspx?ID=2092) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7); [Startling Appearance (Vigilante)](/Feats.aspx?ID=2088)\n\n\r\n\r\n---\r\n\r\nYour dramatic appearances can frighten bystanders. When you make a [Startling Appearance](/Feats.aspx?ID=2088), you can also attempt to [Demoralize](/Actions.aspx?ID=53) each opponent within 10 feet to whom you were [unnoticed](/Conditions.aspx?ID=41) before your Strike.", "name": "Frightening Appearance", "pfs": "Standard", "prerequisite": "Expert in Intimidation; Startling Appearance (Vigilante)", "prerequisite_markdown": "Expert in [Intimidation](/Skills.aspx?ID=7); [Startling Appearance (Vigilante)](/Feats.aspx?ID=2088)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7); [Startling Appearance (Vigilante)](/Feats.aspx?ID=2088)\n\n\r\n\r\n---\r\n\r\n\r\nYour dramatic appearances can frighten bystanders.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 197" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0", "speed": {}, "summary": "Your dramatic appearances can frighten bystanders.", "summary_markdown": "Your dramatic appearances can frighten bystanders.", "text": " Frightening Appearance Source Advanced Player's Guide pg. 197 2.0 Archetype Vigilante Prerequisites Expert in Intimidation; Startling Appearance (Vigilante) --- Your dramatic appearances can frighten bystanders. When you make a Startling Appearance, you can also attempt to Demoralize each opponent within 10 feet to whom you were unnoticed before your Strike.", "trait": [ "Archetype", "Vigilante" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Vigilante](/Traits.aspx?ID=326)", "trait_raw": [ "Archetype", "Vigilante" ], "type": "Feat", "url": "/Feats.aspx?ID=2092", "weakness": {} }, { "archetype": [ "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stunning Appearance" ], "feat_markdown": "Stunning Appearance", "id": "feat-2093", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Stunning Appearance](/Feats.aspx?ID=2093) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\n[Startling Appearance (Vigilante)](/Feats.aspx?ID=2088)\n\n\r\n\r\n---\r\n\r\nYour sudden appearance leaves your foe unable to respond. When you use [Startling Appearance](/Feats.aspx?ID=2088), if your foe's level is equal to or lower than yours, they are also [stunned 1](/Conditions.aspx?ID=36) on a hit, or stunned 2 on a critical hit.", "name": "Stunning Appearance", "pfs": "Standard", "prerequisite": "Startling Appearance (Vigilante)", "prerequisite_markdown": "[Startling Appearance (Vigilante)](/Feats.aspx?ID=2088)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0\n\n**Prerequisites**\r\n[Startling Appearance (Vigilante)](/Feats.aspx?ID=2088)\n\n\r\n\r\n---\r\n\r\n\r\nYour sudden appearance leaves your foe unable to respond.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 197" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 197 2.0", "speed": {}, "summary": "Your sudden appearance leaves your foe unable to respond.", "summary_markdown": "Your sudden appearance leaves your foe unable to respond.", "text": " Stunning Appearance Source Advanced Player's Guide pg. 197 2.0 Archetype Vigilante Prerequisites Startling Appearance (Vigilante) --- Your sudden appearance leaves your foe unable to respond. When you use Startling Appearance, if your foe's level is equal to or lower than yours, they are also stunned 1 on a hit, or stunned 2 on a critical hit.", "trait": [ "Archetype", "Vigilante" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Vigilante](/Traits.aspx?ID=326)", "trait_raw": [ "Archetype", "Vigilante" ], "type": "Feat", "url": "/Feats.aspx?ID=2093", "weakness": {} }, { "archetype": [ "Viking" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Viking Dedication" ], "feat_markdown": "Viking Dedication", "id": "feat-2094", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Viking Dedication](/Feats.aspx?ID=2094) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0\n\n**Archetype** [Viking](/Archetypes.aspx?ID=81)\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nVikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm. You're trained in [Sailing Lore](/Skills.aspx?ID=8). When moving through water using your land Speed, you ignore difficult terrain resulting from shallow water, such as in bogs or on beaches. In addition, if you roll a success for your [Athletics](/Skills.aspx?ID=3) check to [Swim](/Actions.aspx?ID=39), you get a critical success instead.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the viking archetype.\n\nViking Dedication leads to...\r\n[Hurling Charge](/Feats.aspx?ID=2095), [Second Shield](/Feats.aspx?ID=2098), [Viking Vindicator](/Feats.aspx?ID=3619), [Viking Weapon Familiarity](/Feats.aspx?ID=2096)", "name": "Viking Dedication", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nVikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 198" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0", "speed": {}, "summary": "Vikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm.", "summary_markdown": "Vikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm.", "text": " Viking Dedication Source Advanced Player's Guide pg. 198 2.0 Archetype Viking Prerequisites Trained in Athletics --- Vikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm. You're trained in Sailing Lore. When moving through water using your land Speed, you ignore difficult terrain resulting from shallow water, such as in bogs or on beaches. In addition, if you roll a success for your Athletics check to Swim, you get a critical success instead. Special You can't select another dedication feat until you have gained two other feats from the viking archetype. Viking Dedication leads to... Hurling Charge, Second Shield, Viking Vindicator, Viking Weapon Familiarity", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2094", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Viking" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hurling Charge" ], "feat_markdown": "Hurling Charge", "id": "feat-2095", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Hurling Charge](/Feats.aspx?ID=2095) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0\n\n**Archetype** [Viking](/Archetypes.aspx?ID=81)\n\n**Prerequisites**\r\n[Viking Dedication](/Feats.aspx?ID=2094)\n\n\r\n\r\n---\r\n\r\nYou make a ranged Strike with a [thrown](/Traits.aspx?ID=195) weapon you already have in your hand, Stride, and then Interact to draw another weapon. If you are raging, you can add the additional damage with melee weapons you receive from raging to your damage with the thrown weapon.", "name": "Hurling Charge", "pfs": "Standard", "prerequisite": "Viking Dedication", "prerequisite_markdown": "[Viking Dedication](/Feats.aspx?ID=2094)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0\n\n**Prerequisites**\r\n[Viking Dedication](/Feats.aspx?ID=2094)\n\n\r\n\r\n---\r\n\r\n\r\nYou make a ranged Strike with a thrown weapon you already have in your hand, Stride, and then Interact to draw another weapon.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 198" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0", "speed": {}, "summary": "You make a ranged Strike with a thrown weapon you already have in your hand, Stride, and then Interact to draw another weapon.", "summary_markdown": "You make a ranged Strike with a thrown weapon you already have in your hand, Stride, and then Interact to draw another weapon.", "text": " Hurling Charge Two Actions Source Advanced Player's Guide pg. 198 2.0 Archetype Viking Prerequisites Viking Dedication --- You make a ranged Strike with a thrown weapon you already have in your hand, Stride, and then Interact to draw another weapon. If you are raging, you can add the additional damage with melee weapons you receive from raging to your damage with the thrown weapon.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2095", "weakness": {} }, { "archetype": [ "Viking" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Viking Weapon Familiarity" ], "feat_markdown": "Viking Weapon Familiarity", "id": "feat-2096", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Viking Weapon Familiarity](/Feats.aspx?ID=2096) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0\n\n**Archetype** [Viking](/Archetypes.aspx?ID=81)\n\n**Prerequisites**\r\n[Viking Dedication](/Feats.aspx?ID=2094)\n\n\r\n\r\n---\r\n\r\nFrom childhood, you have been exposed to traditional viking weapons, and you soon learned to handle them in battle. Now, you can raid proudly alongside your fellows. You are trained with the [battle axe](/Weapons.aspx?ID=16), [hatchet](/Weapons.aspx?ID=27), [longsword](/Weapons.aspx?ID=31), and [shortsword](/Weapons.aspx?ID=43). In addition, you gain the [Shield Block](/Feats.aspx?ID=839) reaction.\n\nViking Weapon Familiarity leads to...\r\n[Viking Weapon Specialist](/Feats.aspx?ID=2097)", "name": "Viking Weapon Familiarity", "pfs": "Standard", "prerequisite": "Viking Dedication", "prerequisite_markdown": "[Viking Dedication](/Feats.aspx?ID=2094)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0\n\n**Prerequisites**\r\n[Viking Dedication](/Feats.aspx?ID=2094)\n\n\r\n\r\n---\r\n\r\n\r\nFrom childhood, you have been exposed to traditional viking weapons, and you soon learned to handle them in battle.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 198" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0", "speed": {}, "summary": "From childhood, you have been exposed to traditional viking weapons, and you soon learned to handle them in battle.", "summary_markdown": "From childhood, you have been exposed to traditional viking weapons, and you soon learned to handle them in battle.", "text": " Viking Weapon Familiarity Source Advanced Player's Guide pg. 198 2.0 Archetype Viking Prerequisites Viking Dedication --- From childhood, you have been exposed to traditional viking weapons, and you soon learned to handle them in battle. Now, you can raid proudly alongside your fellows. You are trained with the battle axe, hatchet, longsword, and shortsword. In addition, you gain the Shield Block reaction. Viking Weapon Familiarity leads to... Viking Weapon Specialist", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2096", "weakness": {} }, { "archetype": [ "Viking" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Viking Weapon Specialist" ], "feat_markdown": "Viking Weapon Specialist", "id": "feat-2097", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Viking Weapon Specialist](/Feats.aspx?ID=2097) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0\n\n**Archetype** [Viking](/Archetypes.aspx?ID=81)\n\n**Prerequisites**\r\n[Viking Weapon Familiarity](/Feats.aspx?ID=2096)\n\n\r\n\r\n---\r\n\r\nYou are even more skilled in the weapons of your people. You gain the critical specialization effects of the [battle axe](/Weapons.aspx?ID=16), [hatchet](/Weapons.aspx?ID=27), [longsword](/Weapons.aspx?ID=31), and [shortsword](/Weapons.aspx?ID=43). Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in the above four weapons.", "name": "Viking Weapon Specialist", "pfs": "Standard", "prerequisite": "Viking Weapon Familiarity", "prerequisite_markdown": "[Viking Weapon Familiarity](/Feats.aspx?ID=2096)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0\n\n**Prerequisites**\r\n[Viking Weapon Familiarity](/Feats.aspx?ID=2096)\n\n\r\n\r\n---\r\n\r\n\r\nYou are even more skilled in the weapons of your people.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 198" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0", "speed": {}, "summary": "You are even more skilled in the weapons of your people.", "summary_markdown": "You are even more skilled in the weapons of your people.", "text": " Viking Weapon Specialist Source Advanced Player's Guide pg. 198 2.0 Archetype Viking Prerequisites Viking Weapon Familiarity --- You are even more skilled in the weapons of your people. You gain the critical specialization effects of the battle axe, hatchet, longsword, and shortsword. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in the above four weapons.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2097", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Viking" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Second Shield" ], "feat_markdown": "Second Shield", "id": "feat-2098", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Second Shield](/Feats.aspx?ID=2098) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0\n\n**Archetype** [Viking](/Archetypes.aspx?ID=81)\n\n**Prerequisites**\r\n[Viking Dedication](/Feats.aspx?ID=2094)\n\n**Trigger**\r\nYour [Shield Block](/Feats.aspx?ID=839) causes your shield to break or be destroyed.\n\n\r\n\r\n---\r\n\r\nYou're used to your shield breaking in the middle of battle, and you're prepared to use a backup or any convenient nearby object to defend yourself. You can Interact to draw a shield on your person or an unattended shield within your reach. If there is an object within your reach that could serve as an improvised shield—for example, a table or chair— you can Interact to draw it with this feat. The GM determines if something can be used as an improvised shield. Your new shield isn't raised until you use the [Raise a Shield](/Actions.aspx?ID=98) action, as normal.", "name": "Second Shield", "pfs": "Standard", "prerequisite": "Viking Dedication", "prerequisite_markdown": "[Viking Dedication](/Feats.aspx?ID=2094)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0\n\n**Prerequisites**\r\n[Viking Dedication](/Feats.aspx?ID=2094)\n\n**Trigger**\r\nYour [Shield Block](/Feats.aspx?ID=839) causes your shield to break or be destroyed.\n\n\r\n\r\n---\r\n\r\n\r\nYou're used to your shield breaking in the middle of battle.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 198" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 198 2.0", "speed": {}, "summary": "You're used to your shield breaking in the middle of battle.", "summary_markdown": "You're used to your shield breaking in the middle of battle.", "text": " Second Shield Free Action Source Advanced Player's Guide pg. 198 2.0 Archetype Viking Prerequisites Viking Dedication Trigger Your Shield Block causes your shield to break or be destroyed. --- You're used to your shield breaking in the middle of battle, and you're prepared to use a backup or any convenient nearby object to defend yourself. You can Interact to draw a shield on your person or an unattended shield within your reach. If there is an object within your reach that could serve as an improvised shield—for example, a table or chair— you can Interact to draw it with this feat. The GM determines if something can be used as an improvised shield. Your new shield isn't raised until you use the Raise a Shield action, as normal.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your Shield Block causes your shield to break or be destroyed.", "trigger_markdown": "Your [Shield Block](/Feats.aspx?ID=839) causes your shield to break or be destroyed.", "type": "Feat", "url": "/Feats.aspx?ID=2098", "weakness": {} }, { "archetype": [ "Weapon Improviser" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Weapon Improviser Dedication" ], "feat_markdown": "Weapon Improviser Dedication", "id": "feat-2099", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Weapon Improviser Dedication](/Feats.aspx?ID=2099) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Archetype** [Weapon Improviser](/Archetypes.aspx?ID=82)\n\n**Prerequisites**\r\ntrained in all martial weapons\n\n\r\n\r\n---\r\n\r\nYou don't take the normal –2 penalty to attack rolls with [improvised weapons](/Rules.aspx?ID=224). Additionally, whenever you gain a class feature that grants you expert or greater proficiency with any weapon, you also gain that proficiency with improvised weapons.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the weapon improviser archetype.\n\nWeapon Improviser Dedication leads to...\r\n[Improvised Critical](/Feats.aspx?ID=2102), [Improvised Pummel](/Feats.aspx?ID=2100), [Makeshift Strike](/Feats.aspx?ID=2103), [Surprise Strike](/Feats.aspx?ID=2101)", "name": "Weapon Improviser Dedication", "pfs": "Standard", "prerequisite": "trained in all martial weapons", "prerequisite_markdown": "trained in all martial weapons", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Prerequisites**\r\ntrained in all martial weapons\n\n\r\n\r\n---\r\n\r\n\r\nYou don't take the normal –2 penalty to attack rolls with improvised weapons.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0", "speed": {}, "summary": "You don't take the normal –2 penalty to attack rolls with improvised weapons.", "summary_markdown": "You don't take the normal –2 penalty to attack rolls with improvised weapons.", "text": " Weapon Improviser Dedication Source Advanced Player's Guide pg. 199 2.0 Archetype Weapon Improviser Prerequisites trained in all martial weapons --- You don't take the normal –2 penalty to attack rolls with improvised weapons. Additionally, whenever you gain a class feature that grants you expert or greater proficiency with any weapon, you also gain that proficiency with improvised weapons. Special You can't select another dedication feat until you have gained two other feats from the weapon improviser archetype. Weapon Improviser Dedication leads to... Improvised Critical, Improvised Pummel, Makeshift Strike, Surprise Strike", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2099", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Weapon Improviser" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improvised Pummel" ], "feat_markdown": "Improvised Pummel", "id": "feat-2100", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Improvised Pummel](/Feats.aspx?ID=2100) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Archetype** [Weapon Improviser](/Archetypes.aspx?ID=82)\n\n**Prerequisites**\r\n[Weapon Improviser Dedication](/Feats.aspx?ID=2099)\n\n**Requirements**\r\nYou are wielding an improvised weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou make a Strike with your wielded improvised weapon. You gain a +1 item bonus to the attack roll, and the Strike deals two weapon damage dice if it would have dealt fewer. If the attack is a critical hit, in addition to the effect of the critical hit, the improvised weapon breaks. If the item has a Hardness greater than your level, or if it's an [artifact](/equipment/artifacts), [cursed item](/equipment/cursed-items), or other item that's difficult to break or destroy, the item doesn't break and the attack is a hit instead of a critical hit.\n\n At 12th level, your item bonus to the attack roll increases to +2 instead of +1, and at 16th level, the Strike deals three weapon damage dice if it would have dealt fewer, instead of two.\n\nImprovised Pummel leads to...\r\n[Shattering Strike (Weapon Improviser)](/Feats.aspx?ID=2104)", "name": "Improvised Pummel", "pfs": "Standard", "prerequisite": "Weapon Improviser Dedication", "prerequisite_markdown": "[Weapon Improviser Dedication](/Feats.aspx?ID=2099)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding an improvised weapon.", "requirement_markdown": "You are wielding an improvised weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Prerequisites**\r\n[Weapon Improviser Dedication](/Feats.aspx?ID=2099)\n\n**Requirements**\r\nYou are wielding an improvised weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou make a Strike with your wielded improvised weapon.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0", "speed": {}, "summary": "You make a Strike with your wielded improvised weapon.", "summary_markdown": "You make a Strike with your wielded improvised weapon.", "text": " Improvised Pummel Single Action Source Advanced Player's Guide pg. 199 2.0 Archetype Weapon Improviser Prerequisites Weapon Improviser Dedication Requirements You are wielding an improvised weapon. --- You make a Strike with your wielded improvised weapon. You gain a +1 item bonus to the attack roll, and the Strike deals two weapon damage dice if it would have dealt fewer. If the attack is a critical hit, in addition to the effect of the critical hit, the improvised weapon breaks. If the item has a Hardness greater than your level, or if it's an artifact, cursed item, or other item that's difficult to break or destroy, the item doesn't break and the attack is a hit instead of a critical hit. At 12th level, your item bonus to the attack roll increases to +2 instead of +1, and at 16th level, the Strike deals three weapon damage dice if it would have dealt fewer, instead of two. Improvised Pummel leads to... Shattering Strike (Weapon Improviser)", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2100", "weakness": {} }, { "archetype": [ "Weapon Improviser" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Surprise Strike" ], "feat_markdown": "Surprise Strike", "id": "feat-2101", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Surprise Strike](/Feats.aspx?ID=2101) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Archetype** [Weapon Improviser](/Archetypes.aspx?ID=82)\n\n**Prerequisites**\r\n[Weapon Improviser Dedication](/Feats.aspx?ID=2099)\n\n\r\n\r\n---\r\n\r\nWhenever you make a Strike with an improvised weapon against a creature that hasn't seen you make a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is [flat-footed](/Conditions.aspx?ID=16) against you for that Strike.", "name": "Surprise Strike", "pfs": "Standard", "prerequisite": "Weapon Improviser Dedication", "prerequisite_markdown": "[Weapon Improviser Dedication](/Feats.aspx?ID=2099)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Prerequisites**\r\n[Weapon Improviser Dedication](/Feats.aspx?ID=2099)\n\n\r\n\r\n---\r\n\r\n\r\nYour sudden use of improvised weapons can take opponents off guard.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0", "speed": {}, "summary": "Your sudden use of improvised weapons can take opponents off guard.", "summary_markdown": "Your sudden use of improvised weapons can take opponents off guard.", "text": " Surprise Strike Source Advanced Player's Guide pg. 199 2.0 Archetype Weapon Improviser Prerequisites Weapon Improviser Dedication --- Whenever you make a Strike with an improvised weapon against a creature that hasn't seen you make a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is flat-footed against you for that Strike.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2101", "weakness": {} }, { "archetype": [ "Weapon Improviser" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improvised Critical" ], "feat_markdown": "Improvised Critical", "id": "feat-2102", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Improvised Critical](/Feats.aspx?ID=2102) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Archetype** [Weapon Improviser](/Archetypes.aspx?ID=82)\n\n**Prerequisites**\r\n[Weapon Improviser Dedication](/Feats.aspx?ID=2099)\n\n\r\n\r\n---\r\n\r\nYou can apply critical specialization effects to improvised weapons you wield. For any given improvised weapon, the GM determines which critical specialization effect is most applicable, based on the type of object it is.", "name": "Improvised Critical", "pfs": "Standard", "prerequisite": "Weapon Improviser Dedication", "prerequisite_markdown": "[Weapon Improviser Dedication](/Feats.aspx?ID=2099)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Prerequisites**\r\n[Weapon Improviser Dedication](/Feats.aspx?ID=2099)\n\n\r\n\r\n---\r\n\r\n\r\nYou can apply critical specialization effects to improvised weapons you wield.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0", "speed": {}, "summary": "You can apply critical specialization effects to improvised weapons you wield.", "summary_markdown": "You can apply critical specialization effects to improvised weapons you wield.", "text": " Improvised Critical Source Advanced Player's Guide pg. 199 2.0 Archetype Weapon Improviser Prerequisites Weapon Improviser Dedication --- You can apply critical specialization effects to improvised weapons you wield. For any given improvised weapon, the GM determines which critical specialization effect is most applicable, based on the type of object it is.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2102", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Weapon Improviser" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Makeshift Strike" ], "feat_markdown": "Makeshift Strike", "id": "feat-2103", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Makeshift Strike](/Feats.aspx?ID=2103) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Archetype** [Weapon Improviser](/Archetypes.aspx?ID=82)\n\n**Prerequisites**\r\n[Weapon Improviser Dedication](/Feats.aspx?ID=2099)\n\n\r\n\r\n---\r\n\r\nYou quickly snatch up whatever's nearby and then attack with it as an improvised weapon. You Interact to pick up a nearby object you could use as an improvised weapon. It must be located at around your chest level, such as a mug on a table, rather than an object on the floor. You then either Strike or make an [Improvised Pummel](/Feats.aspx?ID=2100) with the improvised weapon.", "name": "Makeshift Strike", "pfs": "Standard", "prerequisite": "Weapon Improviser Dedication", "prerequisite_markdown": "[Weapon Improviser Dedication](/Feats.aspx?ID=2099)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Prerequisites**\r\n[Weapon Improviser Dedication](/Feats.aspx?ID=2099)\n\n\r\n\r\n---\r\n\r\n\r\nYou quickly snatch up whatever's nearby and then attack with it as an improvised weapon.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0", "speed": {}, "summary": "You quickly snatch up whatever's nearby and then attack with it as an improvised weapon.", "summary_markdown": "You quickly snatch up whatever's nearby and then attack with it as an improvised weapon.", "text": " Makeshift Strike Single Action Source Advanced Player's Guide pg. 199 2.0 Archetype Weapon Improviser Prerequisites Weapon Improviser Dedication --- You quickly snatch up whatever's nearby and then attack with it as an improvised weapon. You Interact to pick up a nearby object you could use as an improvised weapon. It must be located at around your chest level, such as a mug on a table, rather than an object on the floor. You then either Strike or make an Improvised Pummel with the improvised weapon.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2103", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Weapon Improviser" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shattering Strike (Weapon Improviser)" ], "feat_markdown": "Shattering Strike (Weapon Improviser)", "id": "feat-2104", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shattering Strike (Weapon Improviser)](/Feats.aspx?ID=2104) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Archetype** [Weapon Improviser](/Archetypes.aspx?ID=82)\n\n**Prerequisites**\r\n[Improvised Pummel](/Feats.aspx?ID=2100)\n\n**Trigger**\r\nAn improvised weapon that you are wielding becomes broken as a result of a critical success on an Improvised Pummel.\n\n\r\n\r\n---\r\n\r\nThe improvised weapon shatters, destroying it completely but dealing an additional 3d6 piercing damage to the creature you hit with the [Improvised Pummel](/Feats.aspx?ID=2100). This extra damage you apply on the critical hit doesn't double from the critical hit, as normal.", "name": "Shattering Strike (Weapon Improviser)", "pfs": "Standard", "prerequisite": "Improvised Pummel", "prerequisite_markdown": "[Improvised Pummel](/Feats.aspx?ID=2100)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0\n\n**Prerequisites**\r\n[Improvised Pummel](/Feats.aspx?ID=2100)\n\n**Trigger**\r\nAn improvised weapon that you are wielding becomes broken as a result of a critical success on an Improvised Pummel.\n\n\r\n\r\n---\r\n\r\n\r\nThe improvised weapon shatters, destroying it completely but dealing an additional 3d6 piercing damage to the creature you hit with the Improvised Pummel.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 199 2.0", "speed": {}, "summary": "The improvised weapon shatters, destroying it completely but dealing an additional 3d6 piercing damage to the creature you hit with the Improvised Pummel.", "summary_markdown": "The improvised weapon shatters, destroying it completely but dealing an additional 3d6 piercing damage to the creature you hit with the Improvised Pummel.", "text": " Shattering Strike (Weapon Improviser) Reaction Source Advanced Player's Guide pg. 199 2.0 Archetype Weapon Improviser Prerequisites Improvised Pummel Trigger An improvised weapon that you are wielding becomes broken as a result of a critical success on an Improvised Pummel. --- The improvised weapon shatters, destroying it completely but dealing an additional 3d6 piercing damage to the creature you hit with the Improvised Pummel. This extra damage you apply on the critical hit doesn't double from the critical hit, as normal.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An improvised weapon that you are wielding becomes broken as a result of a critical success on an Improvised Pummel.", "trigger_markdown": "An improvised weapon that you are wielding becomes broken as a result of a critical success on an Improvised Pummel.", "type": "Feat", "url": "/Feats.aspx?ID=2104", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "A Home in Every Port" ], "feat_markdown": "A Home in Every Port", "id": "feat-2105", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 11\"\r\n pfs=\"Limited\"\r\n>\r\n[A Home in Every Port](/Feats.aspx?ID=2105) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0\n\n**Prerequisites**\r\nCharisma 16\n\n\r\n\r\n---\r\n\r\nYou have a reputation in towns and villages you've visited, and residents are always willing to open their doors to you. When in a town or village, during downtime, you can spend 8 hours to locate a resident willing to provide lodging for you and up to six allies for up to 24 hours at no charge. [The standard of living within the acquired lodging is comfortable, and square meals are provided at no cost](/equipment/services). After 24 hours, you must pay standard prices for further lodging and meals or use this feat again to find a new resident willing to host you.", "name": "A Home in Every Port", "pfs": "Limited", "prerequisite": "Charisma 16", "prerequisite_markdown": "Charisma 16", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0\n\n**Prerequisites**\r\nCharisma 16\n\n\r\n\r\n---\r\n\r\n\r\nSpend downtime to gain free lodging for a night.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 202" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0", "speed": {}, "summary": "Spend downtime to gain free lodging for a night.", "summary_markdown": "Spend downtime to gain free lodging for a night.", "text": " A Home in Every Port Source Advanced Player's Guide pg. 202 2.0 Prerequisites Charisma 16 --- You have a reputation in towns and villages you've visited, and residents are always willing to open their doors to you. When in a town or village, during downtime, you can spend 8 hours to locate a resident willing to provide lodging for you and up to six allies for up to 24 hours at no charge. The standard of living within the acquired lodging is comfortable, and square meals are provided at no cost. After 24 hours, you must pay standard prices for further lodging and meals or use this feat again to find a new resident willing to host you.", "trait": [ "Downtime", "General" ], "trait_markdown": "[Downtime](/Traits.aspx?ID=49), [General](/Traits.aspx?ID=78)", "trait_raw": [ "Downtime", "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2105", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Acrobatic Performer" ], "feat_markdown": "Acrobatic Performer", "id": "feat-2106", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Acrobatic Performer](/Feats.aspx?ID=2106) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou're an incredible acrobat, evoking wonder and enrapturing audiences with your prowess. It's almost a performance! You can roll an [Acrobatics](/Skills.aspx?ID=1) check instead of a [Performance](/Skills.aspx?ID=12) check when using the [Perform](/Actions.aspx?ID=59) action.", "name": "Acrobatic Performer", "pfs": "Standard", "prerequisite": "Trained in Acrobatics", "prerequisite_markdown": "Trained in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nUse Acrobatics to Perform.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 202" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0", "speed": {}, "summary": "Use Acrobatics to Perform.", "summary_markdown": "Use Acrobatics to Perform.", "text": " Acrobatic Performer Source Advanced Player's Guide pg. 202 2.0 Prerequisites Trained in Acrobatics --- You're an incredible acrobat, evoking wonder and enrapturing audiences with your prowess. It's almost a performance! You can roll an Acrobatics check instead of a Performance check when using the Perform action.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2106", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced First Aid" ], "feat_markdown": "Advanced First Aid", "id": "feat-2107", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced First Aid](/Feats.aspx?ID=2107) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0\n\n**Prerequisites**\r\nMaster in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou use your medical training to ameliorate sickness or assuage fears. When you use [Medicine](/Skills.aspx?ID=9) to [Administer First Aid](/Actions.aspx?ID=54), instead of Stabilizing a character or Stopping Bleeding, you can reduce an ally's [frightened](/Conditions.aspx?ID=19) or [sickened](/Conditions.aspx?ID=34) condition by 2, or remove either of those conditions entirely on a critical success. You can remove only one condition at a time. The DC for the Medicine check is usually the DC of the effect that caused the condition.", "name": "Advanced First Aid", "pfs": "Standard", "prerequisite": "Master in Medicine", "prerequisite_markdown": "Master in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0\n\n**Prerequisites**\r\nMaster in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nUse First Aid to reduce frightened and sickened condition values.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 202" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0", "speed": {}, "summary": "Use First Aid to reduce frightened and sickened condition values.", "summary_markdown": "Use First Aid to reduce frightened and sickened condition values.", "text": " Advanced First Aid Source Advanced Player's Guide pg. 202 2.0 Prerequisites Master in Medicine --- You use your medical training to ameliorate sickness or assuage fears. When you use Medicine to Administer First Aid, instead of Stabilizing a character or Stopping Bleeding, you can reduce an ally's frightened or sickened condition by 2, or remove either of those conditions entirely on a critical success. You can remove only one condition at a time. The DC for the Medicine check is usually the DC of the effect that caused the condition.", "trait": [ "General", "Healing", "Manipulate", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Healing](/Traits.aspx?ID=89), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Healing", "Manipulate", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2107", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aerobatics Mastery" ], "feat_markdown": "Aerobatics Mastery", "id": "feat-2108", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Aerobatics Mastery](/Feats.aspx?ID=2108) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0\n\n**Prerequisites**\r\nMaster in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou move with grace in flight and can perform amazing aerial stunts. You gain a +2 circumstance bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Maneuver in Flight](/Actions.aspx?ID=30) and can combine two maneuvers into a single action, such as reversing direction while making a steep ascent or descent or hovering in gale-force winds. The DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 5. If you're legendary in Acrobatics, you can combine three such maneuvers into a single action; the DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 10. Regardless of the combination, these maneuvers rarely allow you to move farther than your fly Speed.", "name": "Aerobatics Mastery", "pfs": "Standard", "prerequisite": "Master in Acrobatics", "prerequisite_markdown": "Master in [Acrobatics](/Skills.aspx?ID=1)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0\n\n**Prerequisites**\r\nMaster in [Acrobatics](/Skills.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nImprove your ability to Maneuver in Flight.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 202" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 202 2.0", "speed": {}, "summary": "Improve your ability to Maneuver in Flight.", "summary_markdown": "Improve your ability to Maneuver in Flight.", "text": " Aerobatics Mastery Source Advanced Player's Guide pg. 202 2.0 Prerequisites Master in Acrobatics --- You move with grace in flight and can perform amazing aerial stunts. You gain a +2 circumstance bonus to Acrobatics checks to Maneuver in Flight and can combine two maneuvers into a single action, such as reversing direction while making a steep ascent or descent or hovering in gale-force winds. The DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 5. If you're legendary in Acrobatics, you can combine three such maneuvers into a single action; the DC of the Acrobatics check is equal to the DC of the most difficult maneuver + 10. Regardless of the combination, these maneuvers rarely allow you to move farther than your fly Speed.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2108", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Armor Assist" ], "feat_markdown": "Armor Assist", "id": "feat-2109", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Armor Assist](/Feats.aspx?ID=2109) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) The DCs for the Armor Assist feat are not subject to GM adjudication. Rather, simply use the default DCs listed in the feat: 15 for common armor, 20 for uncommon armor, and 25 for rare armor._\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3) or Trained in [Warfare Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nAfter your service aiding armored combatants, you are practiced in helping yourself and others don heavy gear. You can attempt an [Athletics](/Skills.aspx?ID=3) or [Warfare Lore](/Skills.aspx?ID=8) check with a DC determined by the GM (but usually 15 for common armor, DC 20 for uncommon armor, and DC 25 for rare armor) to halve the time you take to don armor. You can halve an ally's time to don armor by working with them to don the armor and succeeding at an Athletics or Warfare Lore check against the same DC.", "name": "Armor Assist", "pfs": "Standard", "prerequisite": "Trained in Athletics or Trained in Warfare Lore", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3) or Trained in [Warfare Lore](/Skills.aspx?ID=8)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3) or Trained in [Warfare Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nDon armor more quickly.\r\n", "skill": [ "Athletics", "Lore", "Athletics", "Lore" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0", "speed": {}, "summary": "Don armor more quickly.", "summary_markdown": "Don armor more quickly.", "text": " Armor Assist Source Advanced Player's Guide pg. 203 2.0 PFS Note The DCs for the Armor Assist feat are not subject to GM adjudication. Rather, simply use the default DCs listed in the feat: 15 for common armor, 20 for uncommon armor, and 25 for rare armor. Prerequisites Trained in Athletics or Trained in Warfare Lore --- After your service aiding armored combatants, you are practiced in helping yourself and others don heavy gear. You can attempt an Athletics or Warfare Lore check with a DC determined by the GM (but usually 15 for common armor, DC 20 for uncommon armor, and DC 25 for rare armor) to halve the time you take to don armor. You can halve an ally's time to don armor by working with them to don the armor and succeeding at an Athletics or Warfare Lore check against the same DC.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2109", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Armored Stealth" ], "feat_markdown": "Armored Stealth", "id": "feat-2110", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Armored Stealth](/Feats.aspx?ID=2110) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou have learned techniques to adjust and modify your armor and movements to reduce the noise you make. When you wear non-[noisy](/Traits.aspx?ID=205) armor with which you are trained, your penalty to [Stealth](/Skills.aspx?ID=15) checks is reduced by 1 (to a minimum penalty of 0). If you're a master in Stealth, reduce the penalty by 2, and if you're legendary, reduce the penalty by 3. If your armor has the noisy trait, instead of reducing the penalty to Stealth checks, you ignore the effects of the noisy trait, enabling you to remove the penalty with a sufficient Strength score as normal.", "name": "Armored Stealth", "pfs": "Standard", "prerequisite": "Expert in Stealth", "prerequisite_markdown": "Expert in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nReduce the Stealth penalty of your armor.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0", "speed": {}, "summary": "Reduce the Stealth penalty of your armor.", "summary_markdown": "Reduce the Stealth penalty of your armor.", "text": " Armored Stealth Source Advanced Player's Guide pg. 203 2.0 Prerequisites Expert in Stealth --- You have learned techniques to adjust and modify your armor and movements to reduce the noise you make. When you wear non-noisy armor with which you are trained, your penalty to Stealth checks is reduced by 1 (to a minimum penalty of 0). If you're a master in Stealth, reduce the penalty by 2, and if you're legendary, reduce the penalty by 3. If your armor has the noisy trait, instead of reducing the penalty to Stealth checks, you ignore the effects of the noisy trait, enabling you to remove the penalty with a sufficient Strength score as normal.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2110", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Assured Identification" ], "feat_markdown": "Assured Identification", "id": "feat-2111", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Assured Identification](/Feats.aspx?ID=2111) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\n\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou rarely misidentify an item. When using [Arcana](/Skills.aspx?ID=2), [Nature](/Domains.aspx?ID=22), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13) checks to [Identify Magic](/Actions.aspx?ID=24), if you roll a critical failure, you get a failure instead. If you would [misidentify a cursed item because you roll a success but not a critical success](/Rules.aspx?ID=1094), you simply can't identify it instead.", "name": "Assured Identification", "pfs": "Standard", "prerequisite": "Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion", "prerequisite_markdown": "Expert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\n\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2), Expert in [Nature](/Skills.aspx?ID=10), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nAvoid misidentifying magic.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0", "speed": {}, "summary": "Avoid misidentifying magic.", "summary_markdown": "Avoid misidentifying magic.", "text": " Assured Identification Source Advanced Player's Guide pg. 203 2.0 Prerequisites Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion --- You rarely misidentify an item. When using Arcana, Nature, Occultism, or Religion checks to Identify Magic, if you roll a critical failure, you get a failure instead. If you would misidentify a cursed item because you roll a success but not a critical success, you simply can't identify it instead.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2111", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Battle Planner" ], "feat_markdown": "Battle Planner", "id": "feat-2112", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Battle Planner](/Feats.aspx?ID=2112) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\n\n**Prerequisites**\r\nExpert in [Warfare Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nYou are constantly drawing up plans and battle scenarios, assembling strategies and gathered intelligence for later use. When you scout an enemy's position or receive a detailed report from an ally who scouted the enemy's position, if you have a clear indication of the number, position, and identities of your potential foes, you can spend 1 minute to come up with a battle plan that takes such potential factors into account and reduces the role luck plays in the equation. Roll a [Warfare Lore](/Skills.aspx?ID=8) check. As long as the information was accurate and remains accurate when you roll initiative against those enemies, you can use the Warfare Lore result you previously rolled for your initiative roll; if you do, this is a [fortune](/Traits.aspx?ID=76) effect.", "name": "Battle Planner", "pfs": "Standard", "prerequisite": "Expert in Warfare Lore", "prerequisite_markdown": "Expert in [Warfare Lore](/Skills.aspx?ID=8)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\n\n**Prerequisites**\r\nExpert in [Warfare Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nMake a battle plan and roll Warfare Lore for initiative.\r\n", "skill": [ "Lore", "Lore" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0", "speed": {}, "summary": "Make a battle plan and roll Warfare Lore for initiative.", "summary_markdown": "Make a battle plan and roll Warfare Lore for initiative.", "text": " Battle Planner Source Advanced Player's Guide pg. 203 2.0 Prerequisites Expert in Warfare Lore --- You are constantly drawing up plans and battle scenarios, assembling strategies and gathered intelligence for later use. When you scout an enemy's position or receive a detailed report from an ally who scouted the enemy's position, if you have a clear indication of the number, position, and identities of your potential foes, you can spend 1 minute to come up with a battle plan that takes such potential factors into account and reduces the role luck plays in the equation. Roll a Warfare Lore check. As long as the information was accurate and remains accurate when you roll initiative against those enemies, you can use the Warfare Lore result you previously rolled for your initiative roll; if you do, this is a fortune effect.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2112", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Biographical Eye" ], "feat_markdown": "Biographical Eye", "id": "feat-2113", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Biographical Eye](/Feats.aspx?ID=2113) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\n\n**Prerequisites**\r\nMaster in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nIn even a brief conversation or social interaction, you pick up on subtle social and visual cues to learn a great deal about a person's origin and history. You might notice bits of green under the person's fingernails and determine they're an herbalist, a pin indicating their membership in a secret society, or something similar. You pick up on only details that have to do with their societal role, so you might learn the city district where a [vampire](/MonsterFamilies.aspx?ID=97) lives, but wouldn't learn any of their weaknesses, nor necessarily even that they are a vampire. \n\nSpend 1 minute in the presence of someone you haven't met before, or haven't met since you first gained Biographical Eye, then attempt a DC 30 [Society](/Skills.aspx?ID=14) check. You gain a +1 circumstance bonus to the check if you engaged the person in conversation during this time. If the person is deliberately trying to conceal their nature or present a false identity, you learn about their false biography rather than their true one unless the result of your Society check exceeds their Will DC.\n\n**Critical Success** You learn the creature's profession, their specialty within that profession, and a major accomplishment or controversy from their career. You also learn the nation and settlement where they live, as well as the district in a city large enough to have districts. In addition, you learn the nation or settlement where they spent their formative years.
\r\n**Success** You learn the creature's profession and specialty within that profession. You learn the nation or settlement where they normally live.
\r\n**Failure** You learn the creature's profession and the region of the world they hail from, but no more.
\r\n**Critical Failure** You learn a piece of erroneous information about the creature.", "name": "Biographical Eye", "pfs": "Limited", "prerequisite": "Master in Society", "prerequisite_markdown": "Master in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\n\n**Prerequisites**\r\nMaster in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nIntuit details about someone’s profession and residence.\r\n", "skill": [ "Society", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0", "speed": {}, "summary": "Intuit details about someone’s profession and residence.", "summary_markdown": "Intuit details about someone’s profession and residence.", "text": " Biographical Eye Source Advanced Player's Guide pg. 203 2.0 Prerequisites Master in Society --- In even a brief conversation or social interaction, you pick up on subtle social and visual cues to learn a great deal about a person's origin and history. You might notice bits of green under the person's fingernails and determine they're an herbalist, a pin indicating their membership in a secret society, or something similar. You pick up on only details that have to do with their societal role, so you might learn the city district where a vampire lives, but wouldn't learn any of their weaknesses, nor necessarily even that they are a vampire. Spend 1 minute in the presence of someone you haven't met before, or haven't met since you first gained Biographical Eye, then attempt a DC 30 Society check. You gain a +1 circumstance bonus to the check if you engaged the person in conversation during this time. If the person is deliberately trying to conceal their nature or present a false identity, you learn about their false biography rather than their true one unless the result of your Society check exceeds their Will DC. Critical Success You learn the creature's profession, their specialty within that profession, and a major accomplishment or controversy from their career. You also learn the nation and settlement where they live, as well as the district in a city large enough to have districts. In addition, you learn the nation or settlement where they spent their formative years. Success You learn the creature's profession and specialty within that profession. You learn the nation or settlement where they normally live. Failure You learn the creature's profession and the region of the world they hail from, but no more. Critical Failure You learn a piece of erroneous information about the creature.", "trait": [ "General", "Secret", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Secret](/Traits.aspx?ID=142), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Secret", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2113", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bon Mot" ], "feat_markdown": "Bon Mot", "id": "feat-2114", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Bon Mot](/Feats.aspx?ID=2114) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou launch an insightful quip at a foe, distracting them. Choose a foe within 30 feet and roll a [Diplomacy](/Skills.aspx?ID=6) check against the target's Will DC.\n\n**Critical Success** The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the [concentrate](/Traits.aspx?ID=32) trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a [linguistic](/Traits.aspx?ID=101) Charisma-based skill action.
\r\n**Success** As critical success, but the penalty is –2.
\r\n**Critical Failure** Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.", "name": "Bon Mot", "pfs": "Standard", "prerequisite": "Trained in Diplomacy", "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nDistract a foe with a witty quip.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 203 2.0", "speed": {}, "summary": "Distract a foe with a witty quip.", "summary_markdown": "Distract a foe with a witty quip.", "text": " Bon Mot Single Action Source Advanced Player's Guide pg. 203 2.0 Prerequisites Trained in Diplomacy --- You launch an insightful quip at a foe, distracting them. Choose a foe within 30 feet and roll a Diplomacy check against the target's Will DC. Critical Success The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action. Success As critical success, but the penalty is –2. Critical Failure Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.", "trait": [ "Auditory", "Concentrate", "Emotion", "General", "Linguistic", "Mental", "Skill" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [General](/Traits.aspx?ID=78), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Auditory", "Concentrate", "Emotion", "General", "Linguistic", "Mental", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2114", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Caravan Leader" ], "feat_markdown": "Caravan Leader", "id": "feat-2115", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Caravan Leader](/Feats.aspx?ID=2115) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nConstitution 18; [Pick up the Pace](/Feats.aspx?ID=2140)\n\n\r\n\r\n---\r\n\r\nYou know how to get the most effort out of your allies on the road. When [Hustling](/Actions.aspx?ID=515) in a group during exploration mode, your group can Hustle for as long as the member who could Hustle longest on their own, plus an additional 20 minutes beyond that.", "name": "Caravan Leader", "pfs": "Standard", "prerequisite": "Constitution 18; Pick up the Pace", "prerequisite_markdown": "Constitution 18; [Pick up the Pace](/Feats.aspx?ID=2140)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nConstitution 18; [Pick up the Pace](/Feats.aspx?ID=2140)\n\n\r\n\r\n---\r\n\r\n\r\nYour group can Hustle for much longer.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 204" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0", "speed": {}, "summary": "Your group can Hustle for much longer.", "summary_markdown": "Your group can Hustle for much longer.", "text": " Caravan Leader Source Advanced Player's Guide pg. 204 2.0 Prerequisites Constitution 18; Pick up the Pace --- You know how to get the most effort out of your allies on the road. When Hustling in a group during exploration mode, your group can Hustle for as long as the member who could Hustle longest on their own, plus an additional 20 minutes beyond that.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2115", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Concealing Legerdemain" ], "feat_markdown": "Concealing Legerdemain", "id": "feat-2116", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Concealing Legerdemain](/Feats.aspx?ID=2116) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nTrained in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\nRather than hide an object somewhere the inspectors won't search, you're skilled at keeping the object on the move so it's never where they look. When you [Conceal an Object](/Actions.aspx?ID=61) of light Bulk or less, you can use [Thievery](/Skills.aspx?ID=17) instead of [Stealth](/Skills.aspx?ID=15) for your checks and for the DC of an active searcher's Perception check. You roll the check only once, but you must continue to use actions to Conceal an Object throughout the process.", "name": "Concealing Legerdemain", "pfs": "Standard", "prerequisite": "Trained in Thievery", "prerequisite_markdown": "Trained in [Thievery](/Skills.aspx?ID=17)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nTrained in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\n\r\nConceal an Object using Thievery instead of Stealth.\r\n", "skill": [ "Thievery", "Thievery" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 204" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0", "speed": {}, "summary": "Conceal an Object using Thievery instead of Stealth.", "summary_markdown": "Conceal an Object using Thievery instead of Stealth.", "text": " Concealing Legerdemain Source Advanced Player's Guide pg. 204 2.0 Prerequisites Trained in Thievery --- Rather than hide an object somewhere the inspectors won't search, you're skilled at keeping the object on the move so it's never where they look. When you Conceal an Object of light Bulk or less, you can use Thievery instead of Stealth for your checks and for the DC of an active searcher's Perception check. You roll the check only once, but you must continue to use actions to Conceal an Object throughout the process.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2116", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Consult the Spirits" ], "feat_markdown": "Consult the Spirits", "frequency": "once per day", "id": "feat-2117", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Consult the Spirits](/Feats.aspx?ID=2117) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nMaster in [Nature](/Skills.aspx?ID=10), Master in [Occultism](/Skills.aspx?ID=11), or Master in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou have learned rites or meditations that enable you to perceive minor, invisible spirits within a place. Choose [Nature](/Domains.aspx?ID=22), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13) when you select this feat. Nature allows you to contact the spirits of nature that form [leshies](/MonsterFamilies.aspx?ID=67), who are born of pure life essence rather than spiritual energy and can answer questions about natural features like the location of nearby water or plant life. Religion reveals the presence of [angelic](/MonsterFamilies.aspx?ID=3), [demonic](/MonsterFamilies.aspx?ID=28), or other spirits in service to divine beings, who provide information about sources of powerful positive or negative energy, sacred or profane influences, or the presence of undead. Occultism allows you to contact lingering spirits, psychic echoes of the departed dead, and spirits from beyond reality, who tell you about things like strange auras, effects, or the presence of unnatural occult beings.\n\n Spend 10 minutes and attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) with the chosen skill; the DC is determined by the GM (usually a very high DC for the level of the highest-level creature you might encounter in the area). If you're legendary in the chosen skill, you can use this feat once per hour, instead of only once per day, but you can't use it again on any area that overlaps a previous area.\n\n**Special** You can select this feat multiple times, each time picking a different skill in which you have the master proficiency rank. You can use this feat with each skill once per day (or once per hour, if you're legendary).\r\n\r\n**Critical Success** The spirits reveal themselves to you and have a [helpful](/Conditions.aspx?ID=21) attitude toward you. Only you can perceive these spirits. They answer three simple questions about the environment within 100 feet of you, depending on the skill you chose and thus the type of spirits you contact. Their answers are almost always a single word, and their knowledge is limited to within their area of interest.
\r\n**Success** As with a critical success, but the spirits are [indifferent](/Conditions.aspx?ID=25) to you and answer only one question.
\r\n**Failure** You are unable to contact the spirits of this place.
\r\n**Critical Failure** You contact one or more malevolent spirits. They are [hostile](/Conditions.aspx?ID=23) toward you, though they may not immediately appear so. They answer up to three questions but give you information that is harmful to you in some way, as determined by the GM.", "name": "Consult the Spirits", "pfs": "Limited", "prerequisite": "Master in Nature, Master in Occultism, or Master in Religion", "prerequisite_markdown": "Master in [Nature](/Skills.aspx?ID=10), Master in [Occultism](/Skills.aspx?ID=11), or Master in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nMaster in [Nature](/Skills.aspx?ID=10), Master in [Occultism](/Skills.aspx?ID=11), or Master in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nLearn about your environment from resident spirits.\r\n", "skill": [ "Nature", "Occultism", "Religion", "Nature", "Occultism", "Religion" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 204" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0", "speed": {}, "summary": "Learn about your environment from resident spirits.", "summary_markdown": "Learn about your environment from resident spirits.", "text": " Consult the Spirits Source Advanced Player's Guide pg. 204 2.0 Frequency once per day Prerequisites Master in Nature, Master in Occultism, or Master in Religion --- You have learned rites or meditations that enable you to perceive minor, invisible spirits within a place. Choose Nature, Occultism, or Religion when you select this feat. Nature allows you to contact the spirits of nature that form leshies, who are born of pure life essence rather than spiritual energy and can answer questions about natural features like the location of nearby water or plant life. Religion reveals the presence of angelic, demonic, or other spirits in service to divine beings, who provide information about sources of powerful positive or negative energy, sacred or profane influences, or the presence of undead. Occultism allows you to contact lingering spirits, psychic echoes of the departed dead, and spirits from beyond reality, who tell you about things like strange auras, effects, or the presence of unnatural occult beings. Spend 10 minutes and attempt a check to Recall Knowledge with the chosen skill; the DC is determined by the GM (usually a very high DC for the level of the highest-level creature you might encounter in the area). If you're legendary in the chosen skill, you can use this feat once per hour, instead of only once per day, but you can't use it again on any area that overlaps a previous area. Special You can select this feat multiple times, each time picking a different skill in which you have the master proficiency rank. You can use this feat with each skill once per day (or once per hour, if you're legendary). Critical Success The spirits reveal themselves to you and have a helpful attitude toward you. Only you can perceive these spirits. They answer three simple questions about the environment within 100 feet of you, depending on the skill you chose and thus the type of spirits you contact. Their answers are almost always a single word, and their knowledge is limited to within their area of interest. Success As with a critical success, but the spirits are indifferent to you and answer only one question. Failure You are unable to contact the spirits of this place. Critical Failure You contact one or more malevolent spirits. They are hostile toward you, though they may not immediately appear so. They answer up to three questions but give you information that is harmful to you in some way, as determined by the GM.", "trait": [ "General", "Secret", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Secret](/Traits.aspx?ID=142), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Secret", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2117", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crafter's Appraisal" ], "feat_markdown": "Crafter's Appraisal", "id": "feat-2118", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Crafter's Appraisal](/Feats.aspx?ID=2118) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYour knowledge of items' construction allows you to discern their magical effects as well. You can use [Crafting](/Skills.aspx?ID=4) instead of a skill associated with a magic tradition to [Identify Magic](/Actions.aspx?ID=24) on magic items, though not on any other sorts of magic.", "name": "Crafter's Appraisal", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nUse Crafting to identify magic items.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 204" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0", "speed": {}, "summary": "Use Crafting to identify magic items.", "summary_markdown": "Use Crafting to identify magic items.", "text": " Crafter's Appraisal Source Advanced Player's Guide pg. 204 2.0 Prerequisites Trained in Crafting --- Your knowledge of items' construction allows you to discern their magical effects as well. You can use Crafting instead of a skill associated with a magic tradition to Identify Magic on magic items, though not on any other sorts of magic.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2118", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Criminal Connections" ], "feat_markdown": "Criminal Connections", "id": "feat-2119", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Criminal Connections](/Feats.aspx?ID=2119) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Streetwise](/Feats.aspx?ID=846)\n\n\r\n\r\n---\r\n\r\nYou have dealings with a variety of unsavory characters, which you can leverage to trade favors or meet powerful people. When you're in an area where you have connections (typically a settlement where you've spent downtime building connections or possibly another area in the same nation), you can attempt a [Society](/Skills.aspx?ID=14) check to arrange a meeting with an important criminal, such as a thieves' guild leader, or ask for a favor in exchange for a later favor of your contact's choice. The GM decides the DC based on the difficulty of the favor and the figure's prominence.\n\nCriminal Connections leads to...\r\n[Quick Contacts](/Feats.aspx?ID=2144)", "name": "Criminal Connections", "pfs": "Limited", "prerequisite": "Expert in Society; Streetwise", "prerequisite_markdown": "Expert in [Society](/Skills.aspx?ID=14); [Streetwise](/Feats.aspx?ID=846)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Streetwise](/Feats.aspx?ID=846)\n\n\r\n\r\n---\r\n\r\n\r\nLeverage your underworld connections for favors from criminals.\r\n", "skill": [ "Society", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 204" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0", "speed": {}, "summary": "Leverage your underworld connections for favors from criminals.", "summary_markdown": "Leverage your underworld connections for favors from criminals.", "text": " Criminal Connections Source Advanced Player's Guide pg. 204 2.0 Prerequisites Expert in Society; Streetwise --- You have dealings with a variety of unsavory characters, which you can leverage to trade favors or meet powerful people. When you're in an area where you have connections (typically a settlement where you've spent downtime building connections or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important criminal, such as a thieves' guild leader, or ask for a favor in exchange for a later favor of your contact's choice. The GM decides the DC based on the difficulty of the favor and the figure's prominence. Criminal Connections leads to... Quick Contacts", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2119", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deceptive Worship" ], "feat_markdown": "Deceptive Worship", "id": "feat-2120", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Deceptive Worship](/Feats.aspx?ID=2120) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nMembers of your cult frequently pass themselves off as worshippers of other religions. You can use [Occultism](/Skills.aspx?ID=11) instead of [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46) a typical worshipper of another faith or to [Lie](/Actions.aspx?ID=47) specifically to claim you are a member of the faith you are Impersonating. You still need to use the Deception skill to Impersonate a specific worshipper or to perform other deceptive actions, such as attempting to Lie about any other matter.", "name": "Deceptive Worship", "pfs": "Standard", "prerequisite": "Trained in Occultism", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nPass yourself off as a member of a religion.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 204" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0", "speed": {}, "summary": "Pass yourself off as a member of a religion.", "summary_markdown": "Pass yourself off as a member of a religion.", "text": " Deceptive Worship Source Advanced Player's Guide pg. 204 2.0 Prerequisites Trained in Occultism --- Members of your cult frequently pass themselves off as worshippers of other religions. You can use Occultism instead of Deception to Impersonate a typical worshipper of another faith or to Lie specifically to claim you are a member of the faith you are Impersonating. You still need to use the Deception skill to Impersonate a specific worshipper or to perform other deceptive actions, such as attempting to Lie about any other matter.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2120", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Discreet Inquiry" ], "feat_markdown": "Discreet Inquiry", "id": "feat-2121", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Discreet Inquiry](/Feats.aspx?ID=2121) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5) or Expert in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou are subtle in your efforts to learn the things you need to know. When [Gathering Information](/Actions.aspx?ID=49), you can hide the true subject of your inquiry among other topics of little interest to you without increasing the difficulty of the check or taking more time to Gather Information. Anyone trying to Gather Information to determine if someone else was asking around about the topic in question must exceed your [Deception](/Skills.aspx?ID=5) DC or the normal DC to Gather Information about your inquiries, whichever is higher, or else they don't learn of your efforts.", "name": "Discreet Inquiry", "pfs": "Standard", "prerequisite": "Expert in Deception or Expert in Diplomacy", "prerequisite_markdown": "Expert in [Deception](/Skills.aspx?ID=5) or Expert in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5) or Expert in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nGather Information without revealing your motive.\r\n", "skill": [ "Deception", "Diplomacy", "Deception", "Diplomacy" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 204" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 204 2.0", "speed": {}, "summary": "Gather Information without revealing your motive.", "summary_markdown": "Gather Information without revealing your motive.", "text": " Discreet Inquiry Source Advanced Player's Guide pg. 204 2.0 Prerequisites Expert in Deception or Expert in Diplomacy --- You are subtle in your efforts to learn the things you need to know. When Gathering Information, you can hide the true subject of your inquiry among other topics of little interest to you without increasing the difficulty of the check or taking more time to Gather Information. Anyone trying to Gather Information to determine if someone else was asking around about the topic in question must exceed your Deception DC or the normal DC to Gather Information about your inquiries, whichever is higher, or else they don't learn of your efforts.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2121", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Distracting Performance" ], "feat_markdown": "Distracting Performance", "id": "feat-2122", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Distracting Performance](/Feats.aspx?ID=2122) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0\n\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYour performances are especially distracting, allowing your allies to [Sneak](/Actions.aspx?ID=63) away with ease. When you [Aid](/Actions.aspx?ID=75) an ally who is trying to [Create a Diversion](/Actions.aspx?ID=45), instead of the usual effects of Aid, you can roll a [Performance](/Skills.aspx?ID=12) check and use that result to determine the outcome of the diversion, instead of the ally rolling a [Deception](/Skills.aspx?ID=5) check.", "name": "Distracting Performance", "pfs": "Standard", "prerequisite": "Expert in Performance", "prerequisite_markdown": "Expert in [Performance](/Skills.aspx?ID=12)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0\n\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nCreate a Diversion for an ally.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0", "speed": {}, "summary": "Create a Diversion for an ally.", "summary_markdown": "Create a Diversion for an ally.", "text": " Distracting Performance Source Advanced Player's Guide pg. 205 2.0 Prerequisites Expert in Performance --- Your performances are especially distracting, allowing your allies to Sneak away with ease. When you Aid an ally who is trying to Create a Diversion, instead of the usual effects of Aid, you can roll a Performance check and use that result to determine the outcome of the diversion, instead of the ally rolling a Deception check.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2122", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disturbing Knowledge" ], "feat_markdown": "Disturbing Knowledge", "id": "feat-2123", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Disturbing Knowledge](/Feats.aspx?ID=2123) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0\n\n**Prerequisites**\r\nMaster in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou utter a litany of dreadful names, prophecies, and descriptions of realms beyond mortal comprehension, drawn from your study of forbidden tomes and scrolls. Even those who don't understand your language are unsettled by these dire secrets. Attempt an [Occultism](/Skills.aspx?ID=11) check and compare the result to the Will DC of an enemy within 30 feet, or to the Will DCs of any number of enemies within 30 feet if you are legendary in Occultism. Those creatures are temporarily immune for 24 hours.\n\n**Critical Success** The target becomes [confused](/Conditions.aspx?ID=5) for 1 round and [frightened 1](/Conditions.aspx?ID=19).
\r\n**Success** The target becomes frightened 1.
\r\n**Failure** The target is unaffected.
\r\n**Critical Failure** You get overly caught up in your own words and become frightened 1.", "name": "Disturbing Knowledge", "pfs": "Standard", "prerequisite": "Master in Occultism", "prerequisite_markdown": "Master in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0\n\n**Prerequisites**\r\nMaster in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nFrighten foes with occult secrets.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0", "speed": {}, "summary": "Frighten foes with occult secrets.", "summary_markdown": "Frighten foes with occult secrets.", "text": " Disturbing Knowledge Two Actions Source Advanced Player's Guide pg. 205 2.0 Prerequisites Master in Occultism --- You utter a litany of dreadful names, prophecies, and descriptions of realms beyond mortal comprehension, drawn from your study of forbidden tomes and scrolls. Even those who don't understand your language are unsettled by these dire secrets. Attempt an Occultism check and compare the result to the Will DC of an enemy within 30 feet, or to the Will DCs of any number of enemies within 30 feet if you are legendary in Occultism. Those creatures are temporarily immune for 24 hours. Critical Success The target becomes confused for 1 round and frightened 1. Success The target becomes frightened 1. Failure The target is unaffected. Critical Failure You get overly caught up in your own words and become frightened 1.", "trait": [ "Emotion", "Fear", "General", "Mental", "Skill" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [General](/Traits.aspx?ID=78), [Mental](/Traits.aspx?ID=106), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Emotion", "Fear", "General", "Mental", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2123", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Doublespeak" ], "feat_markdown": "Doublespeak", "id": "feat-2124", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Doublespeak](/Feats.aspx?ID=2124) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou are skilled at saying one thing while meaning something different. You disguise your true meaning behind other words and phrases, relying on subtle emphasis and shared experience to convey meaning that only your allies understand. Any allies who have traveled alongside you for at least 1 full week automatically discern your meaning. Other observers must succeed at a Perception check against your [Deception](/Skills.aspx?ID=5) DC to realize you are passing a secret message, and they must critically succeed to understand the message itself.", "name": "Doublespeak", "pfs": "Standard", "prerequisite": "Master in Deception", "prerequisite_markdown": "Master in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nPass a secret message to allies in your conversation.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0", "speed": {}, "summary": "Pass a secret message to allies in your conversation.", "summary_markdown": "Pass a secret message to allies in your conversation.", "text": " Doublespeak Source Advanced Player's Guide pg. 205 2.0 Prerequisites Master in Deception --- You are skilled at saying one thing while meaning something different. You disguise your true meaning behind other words and phrases, relying on subtle emphasis and shared experience to convey meaning that only your allies understand. Any allies who have traveled alongside you for at least 1 full week automatically discern your meaning. Other observers must succeed at a Perception check against your Deception DC to realize you are passing a secret message, and they must critically succeed to understand the message itself.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2124", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Exhort the Faithful" ], "feat_markdown": "Exhort the Faithful", "id": "feat-2125", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Exhort the Faithful](/Feats.aspx?ID=2125) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0\n\n**Prerequisites**\r\nExpert in [Religion](/Skills.aspx?ID=13); follower of a specific religion\n\n\r\n\r\n---\r\n\r\nYour knowledge of the tenets of your faith gives you insight into the best ways to get others of your faith to help you or to follow your directions. When you [Request](/Actions.aspx?ID=51) something of or [Coerce](/Actions.aspx?ID=52) members of your own faith, you can attempt a [Religion](/Skills.aspx?ID=13) check instead of [Diplomacy](/Skills.aspx?ID=6) or [Intimidation](/Skills.aspx?ID=7), and you gain a +2 circumstance bonus to the check. On a critically failed attempt to make a Request, the target's attitude toward you doesn't worsen.", "name": "Exhort the Faithful", "pfs": "Standard", "prerequisite": "Expert in Religion; follower of a specific religion", "prerequisite_markdown": "Expert in [Religion](/Skills.aspx?ID=13); follower of a specific religion", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0\n\n**Prerequisites**\r\nExpert in [Religion](/Skills.aspx?ID=13); follower of a specific religion\n\n\r\n\r\n---\r\n\r\n\r\n+2 to Request something of or Coerce members of your own faith.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 205 2.0", "speed": {}, "summary": "+2 to Request something of or Coerce members of your own faith.", "summary_markdown": "+2 to Request something of or Coerce members of your own faith.", "text": " Exhort the Faithful Source Advanced Player's Guide pg. 205 2.0 Prerequisites Expert in Religion; follower of a specific religion --- Your knowledge of the tenets of your faith gives you insight into the best ways to get others of your faith to help you or to follow your directions. When you Request something of or Coerce members of your own faith, you can attempt a Religion check instead of Diplomacy or Intimidation, and you gain a +2 circumstance bonus to the check. On a critically failed attempt to make a Request, the target's attitude toward you doesn't worsen.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2125", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Express Rider" ], "feat_markdown": "Express Rider", "id": "feat-2126", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Express Rider](/Feats.aspx?ID=2126) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou know how to encourage your mount to cover ground quickly. When calculating your [travel speed](/Rules.aspx?ID=470) for the day while mounted, you can attempt a [Nature](/Skills.aspx?ID=10) check to [Command an Animal](/Actions.aspx?ID=58) to increase your mount's travel speed. The DC is determined by the GM, but is typically based on the mount's level or the difficulty of the environment, whichever is harder. On a success, increase your mount's travel speed by half. This has no effect on your mount's movement in encounters.", "name": "Express Rider", "pfs": "Standard", "prerequisite": "Trained in Nature", "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your mount’s travel speed.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0", "speed": {}, "summary": "Increase your mount’s travel speed.", "summary_markdown": "Increase your mount’s travel speed.", "text": " Express Rider Source Advanced Player's Guide pg. 206 2.0 Prerequisites Trained in Nature --- You know how to encourage your mount to cover ground quickly. When calculating your travel speed for the day while mounted, you can attempt a Nature check to Command an Animal to increase your mount's travel speed. The DC is determined by the GM, but is typically based on the mount's level or the difficulty of the environment, whichever is harder. On a success, increase your mount's travel speed by half. This has no effect on your mount's movement in encounters.", "trait": [ "Exploration", "General", "Move", "Skill" ], "trait_markdown": "[Exploration](/Traits.aspx?ID=66), [General](/Traits.aspx?ID=78), [Move](/Traits.aspx?ID=114), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Exploration", "General", "Move", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2126", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eye for Numbers" ], "feat_markdown": "Eye for Numbers", "id": "feat-2127", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Eye for Numbers](/Feats.aspx?ID=2127) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou've learned to subitize, quickly estimating the number of items in a group with relative accuracy at only a glance. You immediately learn the number of visually similar items in a group you can see (such as coins, books, or people), rounded to the first digit in the total number. For example, you could look at a case of potion vials and learn that it held about 30 vials, but you wouldn't know that it was exactly 33 vials, how many different types of potions there were, or how many of which type. Similarly, you could look at a pile of 2,805 coins and know that there were about 3,000 coins in all. You can use this ability only on items that can typically be counted, so you can't use it on grains of sand or stars in the sky, for example.\n\n In addition, when you attempt to [Decipher Writing](/Actions.aspx?ID=22) that is primarily numerical or mathematical, you gain a +2 circumstance bonus to your check.", "name": "Eye for Numbers", "pfs": "Standard", "prerequisite": "Trained in Society", "prerequisite_markdown": "Trained in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\n+2 to Decipher Writing about math and count items quickly.\r\n", "skill": [ "Society", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0", "speed": {}, "summary": "+2 to Decipher Writing about math and count items quickly.", "summary_markdown": "+2 to Decipher Writing about math and count items quickly.", "text": " Eye for Numbers Single Action Source Advanced Player's Guide pg. 206 2.0 Prerequisites Trained in Society --- You've learned to subitize, quickly estimating the number of items in a group with relative accuracy at only a glance. You immediately learn the number of visually similar items in a group you can see (such as coins, books, or people), rounded to the first digit in the total number. For example, you could look at a case of potion vials and learn that it held about 30 vials, but you wouldn't know that it was exactly 33 vials, how many different types of potions there were, or how many of which type. Similarly, you could look at a pile of 2,805 coins and know that there were about 3,000 coins in all. You can use this ability only on items that can typically be counted, so you can't use it on grains of sand or stars in the sky, for example. In addition, when you attempt to Decipher Writing that is primarily numerical or mathematical, you gain a +2 circumstance bonus to your check.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2127", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forensic Acumen" ], "feat_markdown": "Forensic Acumen", "id": "feat-2128", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Forensic Acumen](/Feats.aspx?ID=2128) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou understand the principles of forensic medicine, making you better at examining a body to determine the cause of death or injury. You can perform a forensic examination on a body, as described under [Recall Knowledge](/Actions.aspx?ID=26) in the [Medicine](/Skills.aspx?ID=9) skill, in half the normal amount of time it would take (to a minimum of 5 minutes). If you succeed at your check, you can attempt an immediate check to Recall Knowledge to follow up on something you found, with a +2 circumstance bonus. This check is usually related to the cause of injury or death, such as a [Crafting](/Skills.aspx?ID=4) check to identify a poison or weapon that was used or an additional Medicine check to identify a specific disease. If you prefer, you can instead attempt to Recall Knowledge about the type of creature whose body you were examining, using the appropriate skill and gaining the same circumstance bonus.\n\n The circumstance bonus increases to +3 if you have master proficiency in Medicine and +4 if you have legendary proficiency.", "name": "Forensic Acumen", "pfs": "Standard", "prerequisite": "Trained in Medicine", "prerequisite_markdown": "Trained in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nRapidly examine a body and Recall Knowledge about it.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0", "speed": {}, "summary": "Rapidly examine a body and Recall Knowledge about it.", "summary_markdown": "Rapidly examine a body and Recall Knowledge about it.", "text": " Forensic Acumen Source Advanced Player's Guide pg. 206 2.0 Prerequisites Trained in Medicine --- You understand the principles of forensic medicine, making you better at examining a body to determine the cause of death or injury. You can perform a forensic examination on a body, as described under Recall Knowledge in the Medicine skill, in half the normal amount of time it would take (to a minimum of 5 minutes). If you succeed at your check, you can attempt an immediate check to Recall Knowledge to follow up on something you found, with a +2 circumstance bonus. This check is usually related to the cause of injury or death, such as a Crafting check to identify a poison or weapon that was used or an additional Medicine check to identify a specific disease. If you prefer, you can instead attempt to Recall Knowledge about the type of creature whose body you were examining, using the appropriate skill and gaining the same circumstance bonus. The circumstance bonus increases to +3 if you have master proficiency in Medicine and +4 if you have legendary proficiency.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2128", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Glean Contents" ], "feat_markdown": "Glean Contents", "id": "feat-2129", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Glean Contents](/Feats.aspx?ID=2129) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou are adept at quickly scanning loose papers and carefully discerning the contents of sealed letters without damaging the seal. You can attempt [Society](/Skills.aspx?ID=14) checks to [Decipher Writing](/Actions.aspx?ID=22) on a message that is only partially glimpsed, upside down or reversed from your perspective, or even sealed. However, on a critical failure, the recipient is made aware of your efforts (for instance, you damage the seal or disturb the papers in some way). When using this feat to decipher sealed letters, your attempt to Decipher Writing gains the [manipulate](/Traits.aspx?ID=104) trait. This feat doesn't prevent witnesses from noticing your efforts, particularly with sealed letters which you must manipulate directly in order to read; you might need to attempt [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) checks to avoid being noticed.", "name": "Glean Contents", "pfs": "Standard", "prerequisite": "Trained in Society", "prerequisite_markdown": "Trained in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nDecipher Writing even when you can’t see the document well.\r\n", "skill": [ "Society", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0", "speed": {}, "summary": "Decipher Writing even when you can’t see the document well.", "summary_markdown": "Decipher Writing even when you can’t see the document well.", "text": " Glean Contents Source Advanced Player's Guide pg. 206 2.0 Prerequisites Trained in Society --- You are adept at quickly scanning loose papers and carefully discerning the contents of sealed letters without damaging the seal. You can attempt Society checks to Decipher Writing on a message that is only partially glimpsed, upside down or reversed from your perspective, or even sealed. However, on a critical failure, the recipient is made aware of your efforts (for instance, you damage the seal or disturb the papers in some way). When using this feat to decipher sealed letters, your attempt to Decipher Writing gains the manipulate trait. This feat doesn't prevent witnesses from noticing your efforts, particularly with sealed letters which you must manipulate directly in order to read; you might need to attempt Deception or Stealth checks to avoid being noticed.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2129", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hireling Manager" ], "feat_markdown": "Hireling Manager", "id": "feat-2130", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Hireling Manager](/Feats.aspx?ID=2130) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\nYou are able to find and secure better labor than most. When securing a [hireling](/Equipment.aspx?ID=67) for a service, that hireling gains a +2 circumstance bonus to all skill checks. This circumstance bonus applies to both trained and untrained hirelings and has no effect on the cost of the service or labor provided.", "name": "Hireling Manager", "pfs": "Standard", "prerequisite": "Charisma 14", "prerequisite_markdown": "Charisma 14", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\n\r\nHirelings gain +2 to skill checks.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0", "speed": {}, "summary": "Hirelings gain +2 to skill checks.", "summary_markdown": "Hirelings gain +2 to skill checks.", "text": " Hireling Manager Source Advanced Player's Guide pg. 206 2.0 Prerequisites Charisma 14 --- You are able to find and secure better labor than most. When securing a hireling for a service, that hireling gains a +2 circumstance bonus to all skill checks. This circumstance bonus applies to both trained and untrained hirelings and has no effect on the cost of the service or labor provided.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2130", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improvise Tool" ], "feat_markdown": "Improvise Tool", "id": "feat-2131", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Improvise Tool](/Feats.aspx?ID=2131) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can jury-rig solutions when you don't have the proper tools on hand. You can attempt to [Repair](/Actions.aspx?ID=42) damaged items without a [repair kit](/Equipment.aspx?ID=43).\n\n If you have the raw materials available, you can [Craft](/Actions.aspx?ID=43) a basic caltrop set, [candle](/Equipment.aspx?ID=10), [compass](/Equipment.aspx?ID=16), [crowbar](/Equipment.aspx?ID=18), [fishing tackle](/Equipment.aspx?ID=20), [flint and steel](/Equipment.aspx?ID=21), [hammer](/Equipment.aspx?ID=24), [ladder](/Equipment.aspx?ID=28), [piton](/Equipment.aspx?ID=39), [rope](/Equipment.aspx?ID=44), [10-foot pole](/Equipment.aspx?ID=56), [replacement thieves' picks](/Weapons.aspx?ID=34), [long or short tool](/Equipment.aspx?ID=59), or [torch](/Equipment.aspx?ID=60) without consulting a [basic crafter's book](/Equipment.aspx?ID=6).", "name": "Improvise Tool", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nCraft basic tools without a basic crafter’s book.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0", "speed": {}, "summary": "Craft basic tools without a basic crafter’s book.", "summary_markdown": "Craft basic tools without a basic crafter’s book.", "text": " Improvise Tool Source Advanced Player's Guide pg. 206 2.0 Prerequisites Trained in Crafting --- You can jury-rig solutions when you don't have the proper tools on hand. You can attempt to Repair damaged items without a repair kit. If you have the raw materials available, you can Craft a basic caltrop set, candle, compass, crowbar, fishing tackle, flint and steel, hammer, ladder, piton, rope, 10-foot pole, replacement thieves' picks, long or short tool, or torch without consulting a basic crafter's book.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2131", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improvised Repair" ], "feat_markdown": "Improvised Repair", "id": "feat-2132", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Improvised Repair](/Feats.aspx?ID=2132) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n\r\n\r\n---\r\n\r\nYou are skilled at making quick fixes to damaged equipment, but your fixes aren't meant to last forever. You make a quick repair to a [broken](/Conditions.aspx?ID=2) non-magical item in your possession. Until the item takes damage again, you can still use it as a [shoddy item](/Rules.aspx?ID=197) of its type. This repair restores no Hit Points, so the item is easy to destroy. Once the item is [Repaired](/Actions.aspx?ID=42) normally such that it is no longer broken, it is also no longer shoddy.", "name": "Improvised Repair", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n\r\n\r\n---\r\n\r\n\r\nQuickly patch a broken item.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0", "speed": {}, "summary": "Quickly patch a broken item.", "summary_markdown": "Quickly patch a broken item.", "text": " Improvised Repair Three Actions Source Advanced Player's Guide pg. 206 2.0 --- You are skilled at making quick fixes to damaged equipment, but your fixes aren't meant to last forever. You make a quick repair to a broken non-magical item in your possession. Until the item takes damage again, you can still use it as a shoddy item of its type. This repair restores no Hit Points, so the item is easy to destroy. Once the item is Repaired normally such that it is no longer broken, it is also no longer shoddy.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2132", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Scout" ], "feat_markdown": "Incredible Scout", "id": "feat-2133", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 11\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Scout](/Feats.aspx?ID=2133) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nmaster in Perception\n\n\r\n\r\n---\r\n\r\nWhen you scout, you are particularly alert for danger, granting your allies precious moments to prepare to fight. When using the [Scout](/Actions.aspx?ID=518) exploration activity, you grant your allies a +2 circumstance bonus to their initiative rolls instead of a +1 circumstance bonus.", "name": "Incredible Scout", "pfs": "Standard", "prerequisite": "master in Perception", "prerequisite_markdown": "master in Perception", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0\n\n**Prerequisites**\r\nmaster in Perception\n\n\r\n\r\n---\r\n\r\n\r\nGrant allies +2 to initiative rolls when Scouting.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 206 2.0", "speed": {}, "summary": "Grant allies +2 to initiative rolls when Scouting.", "summary_markdown": "Grant allies +2 to initiative rolls when Scouting.", "text": " Incredible Scout Source Advanced Player's Guide pg. 206 2.0 Prerequisites master in Perception --- When you scout, you are particularly alert for danger, granting your allies precious moments to prepare to fight. When using the Scout exploration activity, you grant your allies a +2 circumstance bonus to their initiative rolls instead of a +1 circumstance bonus.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2133", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Influence Nature" ], "feat_markdown": "Influence Nature", "id": "feat-2134", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Influence Nature](/Feats.aspx?ID=2134) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0\n\n**Prerequisites**\r\nMaster in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nWith patience and time, you can make bird calls, leave game trails, and ultimately influence the behavior of a certain type of animals in the region to favor and even aid you in the days to come. The GM determines the DC of any check required and the amount of time your work requires (usually at least a day or two of downtime). While you can't directly control how you've influenced nature, you can hope for certain effects, such as easier hunts or birds falling silent whenever danger is approaching. If you're legendary in [Nature](/Skills.aspx?ID=10), you can elicit these same adjustments to animal behavior in the area by spending only 10 minutes.", "name": "Influence Nature", "pfs": "Standard", "prerequisite": "Master in Nature", "prerequisite_markdown": "Master in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0\n\n**Prerequisites**\r\nMaster in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nInfluence the behavior of certain animals in the area.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0", "speed": {}, "summary": "Influence the behavior of certain animals in the area.", "summary_markdown": "Influence the behavior of certain animals in the area.", "text": " Influence Nature Source Advanced Player's Guide pg. 207 2.0 Prerequisites Master in Nature --- With patience and time, you can make bird calls, leave game trails, and ultimately influence the behavior of a certain type of animals in the region to favor and even aid you in the days to come. The GM determines the DC of any check required and the amount of time your work requires (usually at least a day or two of downtime). While you can't directly control how you've influenced nature, you can hope for certain effects, such as easier hunts or birds falling silent whenever danger is approaching. If you're legendary in Nature, you can elicit these same adjustments to animal behavior in the area by spending only 10 minutes.", "trait": [ "Downtime", "General", "Skill" ], "trait_markdown": "[Downtime](/Traits.aspx?ID=49), [General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Downtime", "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2134", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inoculation" ], "feat_markdown": "Inoculation", "id": "feat-2135", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Inoculation](/Feats.aspx?ID=2135) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou have practice combating plague, and your patients are less likely to succumb to the same [disease](/Traits.aspx?ID=46) again for a time. When you successfully [Treat Disease](/Actions.aspx?ID=55) on someone and they fully recover from the disease, they gain a +2 circumstance bonus to saving throws against that same disease for 1 week.", "name": "Inoculation", "pfs": "Standard", "prerequisite": "Trained in Medicine", "prerequisite_markdown": "Trained in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nGrant patients +2 to saves against getting a disease again.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0", "speed": {}, "summary": "Grant patients +2 to saves against getting a disease again.", "summary_markdown": "Grant patients +2 to saves against getting a disease again.", "text": " Inoculation Source Advanced Player's Guide pg. 207 2.0 Prerequisites Trained in Medicine --- You have practice combating plague, and your patients are less likely to succumb to the same disease again for a time. When you successfully Treat Disease on someone and they fully recover from the disease, they gain a +2 circumstance bonus to saving throws against that same disease for 1 week.", "trait": [ "General", "Healing", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Healing](/Traits.aspx?ID=89), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Healing", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2135", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Keen Follower" ], "feat_markdown": "Keen Follower", "id": "feat-2136", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Keen Follower](/Feats.aspx?ID=2136) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0\n\n\r\n\r\n---\r\n\r\nYour keen observation of your allies has made you better at following their lead. When using the [Follow the Expert](/Actions.aspx?ID=514) activity in exploration mode, you gain a +3 circumstance bonus if the ally you are following is an expert and a +4 circumstance bonus if your ally is a master.", "name": "Keen Follower", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0\n\n\r\n\r\n---\r\n\r\n\r\nImprove bonuses when you Follow the Expert.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0", "speed": {}, "summary": "Improve bonuses when you Follow the Expert.", "summary_markdown": "Improve bonuses when you Follow the Expert.", "text": " Keen Follower Source Advanced Player's Guide pg. 207 2.0 --- Your keen observation of your allies has made you better at following their lead. When using the Follow the Expert activity in exploration mode, you gain a +3 circumstance bonus if the ally you are following is an expert and a +4 circumstance bonus if your ally is a master.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2136", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lead Climber" ], "feat_markdown": "Lead Climber", "id": "feat-2137", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Lead Climber](/Feats.aspx?ID=2137) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nWhen climbing, you can prepare routes for others to follow, and you can pull your allies up to avoid disaster. When your allies attempt to [Climb](/Actions.aspx?ID=33) a route you set using the [Follow the Expert](/Actions.aspx?ID=514) exploration activity, if any of them critically fail their checks to Climb, you can attempt an [Athletics](/Skills.aspx?ID=3) check against the same DC. If you succeed, your ally fails instead of critically failing. If you also critically fail, you both experience the consequences of the critical failure.", "name": "Lead Climber", "pfs": "Standard", "prerequisite": "Expert in Athletics", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nMake Climbing safer for allies who Follow the Expert.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0", "speed": {}, "summary": "Make Climbing safer for allies who Follow the Expert.", "summary_markdown": "Make Climbing safer for allies who Follow the Expert.", "text": " Lead Climber Source Advanced Player's Guide pg. 207 2.0 Prerequisites Expert in Athletics --- When climbing, you can prepare routes for others to follow, and you can pull your allies up to avoid disaster. When your allies attempt to Climb a route you set using the Follow the Expert exploration activity, if any of them critically fail their checks to Climb, you can attempt an Athletics check against the same DC. If you succeed, your ally fails instead of critically failing. If you also critically fail, you both experience the consequences of the critical failure.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2137", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Guide" ], "feat_markdown": "Legendary Guide", "id": "feat-2138", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Guide](/Feats.aspx?ID=2138) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0\n\n**Prerequisites**\r\nLegendary in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou know the wilderness so well that you can help your party travel through it with ease. When you are setting the path for your party through wilderness terrain, your party gains a +10-foot circumstance bonus to its Speed for the purpose of calculating the party's travel speed, your party's travel speed doesn't decrease in difficult terrain, and greater difficult terrain halves your party's travel speed instead of reducing it to a third. This doesn't increase your party's Speed during an encounter or allow your party to ignore difficult terrain during an encounter.", "name": "Legendary Guide", "pfs": "Standard", "prerequisite": "Legendary in Survival", "prerequisite_markdown": "Legendary in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0\n\n**Prerequisites**\r\nLegendary in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your party’s travel speed through wilderness terrain\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 207 2.0", "speed": {}, "summary": "Increase your party’s travel speed through wilderness terrain", "summary_markdown": "Increase your party’s travel speed through wilderness terrain", "text": " Legendary Guide Source Advanced Player's Guide pg. 207 2.0 Prerequisites Legendary in Survival --- You know the wilderness so well that you can help your party travel through it with ease. When you are setting the path for your party through wilderness terrain, your party gains a +10-foot circumstance bonus to its Speed for the purpose of calculating the party's travel speed, your party's travel speed doesn't decrease in difficult terrain, and greater difficult terrain halves your party's travel speed instead of reducing it to a third. This doesn't increase your party's Speed during an encounter or allow your party to ignore difficult terrain during an encounter.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2138", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "No Cause for Alarm" ], "feat_markdown": "No Cause for Alarm", "id": "feat-2139", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[No Cause for Alarm](/Feats.aspx?ID=2139) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou attempt to reduce panic. Attempt a [Diplomacy](/Skills.aspx?ID=6) check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are [frightened](/Conditions.aspx?ID=19). Each of them is temporarily immune for 1 hour.\n\n**Critical Success** Reduce the creature's frightened value by 2.
\r\n**Success** Reduce the creature's frightened value by 1.", "name": "No Cause for Alarm", "pfs": "Standard", "prerequisite": "Trained in Diplomacy", "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nReduce creatures’ frightened condition values.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 208" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0", "speed": {}, "summary": "Reduce creatures’ frightened condition values.", "summary_markdown": "Reduce creatures’ frightened condition values.", "text": " No Cause for Alarm Three Actions Source Advanced Player's Guide pg. 208 2.0 Prerequisites Trained in Diplomacy --- You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour. Critical Success Reduce the creature's frightened value by 2. Success Reduce the creature's frightened value by 1.", "trait": [ "Auditory", "Concentrate", "Emotion", "General", "Linguistic", "Mental", "Skill" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [General](/Traits.aspx?ID=78), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Auditory", "Concentrate", "Emotion", "General", "Linguistic", "Mental", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2139", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pick up the Pace" ], "feat_markdown": "Pick up the Pace", "id": "feat-2140", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Pick up the Pace](/Feats.aspx?ID=2140) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nConstitution 14\n\n\r\n\r\n---\r\n\r\nYou lead by example and can help others push themselves beyond their normal limits. When [Hustling](/Actions.aspx?ID=515) in a group during exploration mode, your group can Hustle for up to 20 additional minutes, to a maximum of the amount of time the character with the highest Constitution modifier could Hustle alone.\n\nPick up the Pace leads to...\r\n[Caravan Leader](/Feats.aspx?ID=2115)", "name": "Pick up the Pace", "pfs": "Standard", "prerequisite": "Constitution 14", "prerequisite_markdown": "Constitution 14", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nConstitution 14\n\n\r\n\r\n---\r\n\r\n\r\nYour group can Hustle for up to 20 minutes longer.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 208" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0", "speed": {}, "summary": "Your group can Hustle for up to 20 minutes longer.", "summary_markdown": "Your group can Hustle for up to 20 minutes longer.", "text": " Pick up the Pace Source Advanced Player's Guide pg. 208 2.0 Prerequisites Constitution 14 --- You lead by example and can help others push themselves beyond their normal limits. When Hustling in a group during exploration mode, your group can Hustle for up to 20 additional minutes, to a maximum of the amount of time the character with the highest Constitution modifier could Hustle alone. Pick up the Pace leads to... Caravan Leader", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2140", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pilgrim's Token" ], "feat_markdown": "Pilgrim's Token", "id": "feat-2141", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Pilgrim's Token](/Feats.aspx?ID=2141) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou carry a small token of protection from a site holy to your faith, or you touched your religious symbol to a relic or altar at such a site. So long as this token is in your possession, when you tie an adversary's initiative roll, you go first.\n\n**Special** If you select this feat at 1st level, you receive your pilgrim's token for free. Alternately, if you have a religious symbol, it is already attuned, as described above.\n\n If you select this feat at a later level, or if you lose your pilgrim's token, you must purchase or [Craft](/Actions.aspx?ID=43) a replacement and attune it at a holy site. Such a token usually costs at least 2 sp, and the attunement takes 10 minutes of prayer and requires a successful DC 20 [Religion](/Skills.aspx?ID=13) check. Your GM might adjust the price and DC depending on the token's material and quality and the religious significance of the site; the more significant the location, the easier the attunement.", "name": "Pilgrim's Token", "pfs": "Standard", "prerequisite": "Trained in Religion", "prerequisite_markdown": "Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nA religious token lets you act first on a tie for initiative.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 208" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0", "speed": {}, "summary": "A religious token lets you act first on a tie for initiative.", "summary_markdown": "A religious token lets you act first on a tie for initiative.", "text": " Pilgrim's Token Source Advanced Player's Guide pg. 208 2.0 Prerequisites Trained in Religion --- You carry a small token of protection from a site holy to your faith, or you touched your religious symbol to a relic or altar at such a site. So long as this token is in your possession, when you tie an adversary's initiative roll, you go first. Special If you select this feat at 1st level, you receive your pilgrim's token for free. Alternately, if you have a religious symbol, it is already attuned, as described above. If you select this feat at a later level, or if you lose your pilgrim's token, you must purchase or Craft a replacement and attune it at a holy site. Such a token usually costs at least 2 sp, and the attunement takes 10 minutes of prayer and requires a successful DC 20 Religion check. Your GM might adjust the price and DC depending on the token's material and quality and the religious significance of the site; the more significant the location, the easier the attunement.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2141", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Prescient Consumable" ], "feat_markdown": "Prescient Consumable", "id": "feat-2142", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Prescient Consumable](/Feats.aspx?ID=2142) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\n[Prescient Planner](/Feats.aspx?ID=2143)\n\n\r\n\r\n---\r\n\r\nYou can predict which consumables you might need in advance. When using [Prescient Planner](/Feats.aspx?ID=2143), you can procure a [consumable](/equipment/consumables) item from your [backpack](/Equipment.aspx?ID=4), instead of a piece of adventuring gear. The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn't have made you [encumbered](/Conditions.aspx?ID=12).", "name": "Prescient Consumable", "pfs": "Standard", "prerequisite": "Prescient Planner", "prerequisite_markdown": "[Prescient Planner](/Feats.aspx?ID=2143)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\n[Prescient Planner](/Feats.aspx?ID=2143)\n\n\r\n\r\n---\r\n\r\n\r\nProcure consumable items with Prescient Planner.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 208" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0", "speed": {}, "summary": "Procure consumable items with Prescient Planner.", "summary_markdown": "Procure consumable items with Prescient Planner.", "text": " Prescient Consumable Source Advanced Player's Guide pg. 208 2.0 Prerequisites Prescient Planner --- You can predict which consumables you might need in advance. When using Prescient Planner, you can procure a consumable item from your backpack, instead of a piece of adventuring gear. The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn't have made you encumbered.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2142", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "cost": "the Price of the chosen item", "cost_markdown": "the Price of the chosen item", "exclude_from_search": false, "feat": [ "Prescient Planner" ], "feat_markdown": "Prescient Planner", "id": "feat-2143", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Prescient Planner](/Feats.aspx?ID=2143) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Cost**\r\nthe Price of the chosen item\n\n**Requirements**\r\nYou haven't used this ability since the last time you were able to purchase goods.\r\n\r\n\r\n\r\n---\r\n\r\nYou regularly create convoluted plans and contingencies, using your resources to enact them. You take 1 minute to remove your [backpack](/Equipment.aspx?ID=4), then carefully remove an item you hadn't previously declared that you purchased—you intuited that you would come to need the item and purchased it at the latest opportunity. The item must be a piece of [adventuring gear](/equipment/adventuring-gear), and can't be a weapon, armor, alchemical item, magic item, or other treasure. It must be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn't have made you [encumbered](/Conditions.aspx?ID=12).\n\nPrescient Planner leads to...\r\n[Prescient Consumable](/Feats.aspx?ID=2142)", "name": "Prescient Planner", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "requirement": "You haven't used this ability since the last time you were able to purchase goods.", "requirement_markdown": "You haven't used this ability since the last time you were able to purchase goods.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Requirements**\r\nYou haven't used this ability since the last time you were able to purchase goods.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nProcure a piece of adventuring gear.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 208" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0", "speed": {}, "summary": "Procure a piece of adventuring gear.", "summary_markdown": "Procure a piece of adventuring gear.", "text": " Prescient Planner Source Advanced Player's Guide pg. 208 2.0 Cost the Price of the chosen item Requirements You haven't used this ability since the last time you were able to purchase goods. --- You regularly create convoluted plans and contingencies, using your resources to enact them. You take 1 minute to remove your backpack, then carefully remove an item you hadn't previously declared that you purchased—you intuited that you would come to need the item and purchased it at the latest opportunity. The item must be a piece of adventuring gear, and can't be a weapon, armor, alchemical item, magic item, or other treasure. It must be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn't have made you encumbered. Prescient Planner leads to... Prescient Consumable", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2143", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Contacts" ], "feat_markdown": "Quick Contacts", "id": "feat-2144", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Contacts](/Feats.aspx?ID=2144) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Connections](/Feats.aspx?ID=770) or [Criminal Connections](/Feats.aspx?ID=2119)\n\n\r\n\r\n---\r\n\r\nYou know where to go, who to talk to, and how to make new connections, fast. Upon entering a new settlement, spending 1 day of downtime allows you to build enough connections to make use of the Connections or Underworld Connections feats. If you're legendary in [Society](/Skills.aspx?ID=14), you can form the required connections within 1 hour of entering a new settlement.", "name": "Quick Contacts", "pfs": "Standard", "prerequisite": "Expert in Society; Connections or Criminal Connections", "prerequisite_markdown": "Expert in [Society](/Skills.aspx?ID=14); [Connections](/Feats.aspx?ID=770) or [Criminal Connections](/Feats.aspx?ID=2119)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Connections](/Feats.aspx?ID=770) or [Criminal Connections](/Feats.aspx?ID=2119)\n\n\r\n\r\n---\r\n\r\n\r\nSpend only 1 day to use Connections or Criminal Connections.\r\n", "skill": [ "Society", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 208" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0", "speed": {}, "summary": "Spend only 1 day to use Connections or Criminal Connections.", "summary_markdown": "Spend only 1 day to use Connections or Criminal Connections.", "text": " Quick Contacts Source Advanced Player's Guide pg. 208 2.0 Prerequisites Expert in Society; Connections or Criminal Connections --- You know where to go, who to talk to, and how to make new connections, fast. Upon entering a new settlement, spending 1 day of downtime allows you to build enough connections to make use of the Connections or Underworld Connections feats. If you're legendary in Society, you can form the required connections within 1 hour of entering a new settlement.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2144", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rapid Affixture" ], "feat_markdown": "Rapid Affixture", "id": "feat-2145", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Rapid Affixture](/Feats.aspx?ID=2145) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou take only 1 minute to [Affix a Talisman](/Actions.aspx?ID=520). If you're legendary in [Crafting](/Skills.aspx?ID=4), you can Affix a Talisman as a 3-action activity.", "name": "Rapid Affixture", "pfs": "Standard", "prerequisite": "Master in Crafting", "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nAffix a Talisman in less time.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 208" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0", "speed": {}, "summary": "Affix a Talisman in less time.", "summary_markdown": "Affix a Talisman in less time.", "text": " Rapid Affixture Source Advanced Player's Guide pg. 208 2.0 Prerequisites Master in Crafting --- You take only 1 minute to Affix a Talisman. If you're legendary in Crafting, you can Affix a Talisman as a 3-action activity.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2145", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Risky Surgery" ], "feat_markdown": "Risky Surgery", "id": "feat-2146", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Risky Surgery](/Feats.aspx?ID=2146) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYour surgery can bring a patient back from the brink of death, but might push them over the edge. When you [Treat Wounds](/Actions.aspx?ID=57), you can deal 1d8 slashing damage to your patient just before applying the effects of Treat Wounds. If you do, you gain a +2 circumstance bonus to your [Medicine](/Skills.aspx?ID=9) check to Treat Wounds, and if you roll a success, you get a critical success instead.", "name": "Risky Surgery", "pfs": "Standard", "prerequisite": "Trained in Medicine", "prerequisite_markdown": "Trained in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nDeal damage to a patient to gain +2 to Treat Wounds.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 208" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0", "speed": {}, "summary": "Deal damage to a patient to gain +2 to Treat Wounds.", "summary_markdown": "Deal damage to a patient to gain +2 to Treat Wounds.", "text": " Risky Surgery Source Advanced Player's Guide pg. 208 2.0 Prerequisites Trained in Medicine --- Your surgery can bring a patient back from the brink of death, but might push them over the edge. When you Treat Wounds, you can deal 1d8 slashing damage to your patient just before applying the effects of Treat Wounds. If you do, you gain a +2 circumstance bonus to your Medicine check to Treat Wounds, and if you roll a success, you get a critical success instead.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2146", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Root Magic" ], "feat_markdown": "Root Magic", "id": "feat-2147", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Root Magic](/Feats.aspx?ID=2147) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYour talismans ward against foul magic. During your daily preparations, you can assemble a small pouch with bits of herbs, hair, sacred oils, and other ritual ingredients, which you give to one ally. The first time that day the ally attempts a saving throw against a spell or [haunt](/Traits.aspx?ID=88), they gain a +1 circumstance bonus to the roll. This bonus increases to +2 if you're an expert in [Occultism](/Skills.aspx?ID=11) or +3 if you're legendary.", "name": "Root Magic", "pfs": "Standard", "prerequisite": "Trained in Occultism", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nCreate a token that grants a bonus against a spell or haunt.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 208" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0", "speed": {}, "summary": "Create a token that grants a bonus against a spell or haunt.", "summary_markdown": "Create a token that grants a bonus against a spell or haunt.", "text": " Root Magic Source Advanced Player's Guide pg. 208 2.0 Prerequisites Trained in Occultism --- Your talismans ward against foul magic. During your daily preparations, you can assemble a small pouch with bits of herbs, hair, sacred oils, and other ritual ingredients, which you give to one ally. The first time that day the ally attempts a saving throw against a spell or haunt, they gain a +1 circumstance bonus to the roll. This bonus increases to +2 if you're an expert in Occultism or +3 if you're legendary.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2147", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Schooled in Secrets" ], "feat_markdown": "Schooled in Secrets", "id": "feat-2148", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Schooled in Secrets](/Feats.aspx?ID=2148) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members. You can use [Occultism](/Skills.aspx?ID=11) in place of [Diplomacy](/Skills.aspx?ID=6) to [Gather Information](/Actions.aspx?ID=49) about such groups. If you belong to a secret cult, lodge, sect, or similar organization, you automatically recognize members of your group unless they are specifically attempting to conceal their presence from you.", "name": "Schooled in Secrets", "pfs": "Standard", "prerequisite": "Trained in Occultism", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nGather Information about secret societies and mystery cults.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 208" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 208 2.0", "speed": {}, "summary": "Gather Information about secret societies and mystery cults.", "summary_markdown": "Gather Information about secret societies and mystery cults.", "text": " Schooled in Secrets Source Advanced Player's Guide pg. 208 2.0 Prerequisites Trained in Occultism --- You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members. You can use Occultism in place of Diplomacy to Gather Information about such groups. If you belong to a secret cult, lodge, sect, or similar organization, you automatically recognize members of your group unless they are specifically attempting to conceal their presence from you.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2148", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Seasoned" ], "feat_markdown": "Seasoned", "id": "feat-2149", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Seasoned](/Feats.aspx?ID=2149) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nTrained in [Alcohol Lore](/Skills.aspx?ID=8), Trained in [Cooking Lore](/Skills.aspx?ID=8), or Trained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou've mastered the preparation of many types of food and drink. You gain a +1 circumstance bonus to checks to [Craft](/Actions.aspx?ID=43) food and drink, including [potions](/equipment/consumables/potions). If you are a master in one of the prerequisite skills, this bonus increases to +2.", "name": "Seasoned", "pfs": "Standard", "prerequisite": "Trained in Alcohol Lore, Trained in Cooking Lore, or Trained in Crafting", "prerequisite_markdown": "Trained in [Alcohol Lore](/Skills.aspx?ID=8), Trained in [Cooking Lore](/Skills.aspx?ID=8), or Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nTrained in [Alcohol Lore](/Skills.aspx?ID=8), Trained in [Cooking Lore](/Skills.aspx?ID=8), or Trained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\n+1 to Craft food and drink, including potions.\r\n", "skill": [ "Lore", "Lore", "Crafting", "Lore", "Lore", "Crafting" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0", "speed": {}, "summary": "+1 to Craft food and drink, including potions.", "summary_markdown": "+1 to Craft food and drink, including potions.", "text": " Seasoned Source Advanced Player's Guide pg. 209 2.0 Prerequisites Trained in Alcohol Lore, Trained in Cooking Lore, or Trained in Crafting --- You've mastered the preparation of many types of food and drink. You gain a +1 circumstance bonus to checks to Craft food and drink, including potions. If you are a master in one of the prerequisite skills, this bonus increases to +2.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2149", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Mark" ], "feat_markdown": "Shadow Mark", "id": "feat-2150", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Mark](/Feats.aspx?ID=2150) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou have learned special tricks that help you follow individuals without them noticing you. When you attempt a [Stealth](/Skills.aspx?ID=15) check to [Avoid Notice](/Actions.aspx?ID=511) while following a specific target, the target takes a –2 circumstance penalty to their Perception DC. If you have master proficiency in Stealth, the penalty is –3 or –4 if you're legendary. If you start an encounter with the target while shadowing them, the target takes this penalty to their initiative roll and to their Perception DC to determine if they notice you, as normal for [Sneak](/Actions.aspx?ID=63).", "name": "Shadow Mark", "pfs": "Standard", "prerequisite": "Expert in Stealth", "prerequisite_markdown": "Expert in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nTargets you’re following take a penalty to notice you.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0", "speed": {}, "summary": "Targets you’re following take a penalty to notice you.", "summary_markdown": "Targets you’re following take a penalty to notice you.", "text": " Shadow Mark Source Advanced Player's Guide pg. 209 2.0 Prerequisites Expert in Stealth --- You have learned special tricks that help you follow individuals without them noticing you. When you attempt a Stealth check to Avoid Notice while following a specific target, the target takes a –2 circumstance penalty to their Perception DC. If you have master proficiency in Stealth, the penalty is –3 or –4 if you're legendary. If you start an encounter with the target while shadowing them, the target takes this penalty to their initiative roll and to their Perception DC to determine if they notice you, as normal for Sneak.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2150", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skitter" ], "feat_markdown": "Skitter", "id": "feat-2151", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Skitter](/Feats.aspx?ID=2151) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nDexterity 16; [Fleet](/Feats.aspx?ID=784)\n\n\r\n\r\n---\r\n\r\nYou can scoot swiftly across the ground. You can [Crawl](/Actions.aspx?ID=76) up to half your Speed. ", "name": "Skitter", "pfs": "Standard", "prerequisite": "Dexterity 16; Fleet", "prerequisite_markdown": "Dexterity 16; [Fleet](/Feats.aspx?ID=784)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nDexterity 16; [Fleet](/Feats.aspx?ID=784)\n\n\r\n\r\n---\r\n\r\n\r\nCrawl up to half your Speed.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0", "speed": {}, "summary": "Crawl up to half your Speed.", "summary_markdown": "Crawl up to half your Speed.", "text": " Skitter Source Advanced Player's Guide pg. 209 2.0 Prerequisites Dexterity 16; Fleet --- You can scoot swiftly across the ground. You can Crawl up to half your Speed. ", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2151", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Supertaster" ], "feat_markdown": "Supertaster", "id": "feat-2152", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Supertaster](/Feats.aspx?ID=2152) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nmaster in Perception\n\n\r\n\r\n---\r\n\r\nYou have refined your palate and have a discerning sense of taste that can detect abnormalities in the flavor and texture of food and beverages. When eating food or drinking a beverage, you automatically attempt to identify the ingredients, which might alert you to the presence of alterations or additives, such as [poisons](/Traits.aspx?ID=126). The GM rolls a [secret](/Traits.aspx?ID=142) Perception check using the poison's level to determine the DC; on a success, you learn that the food or drink was poisoned, but not the specific poison used. \n\nIf you lick or taste something while [Investigating](/Actions.aspx?ID=516) or attempting to [Recall Knowledge](/Actions.aspx?ID=26) to identify something, if the taste would provide relevant additional information (at the GM's discretion), you gain a +2 circumstance bonus to your check.", "name": "Supertaster", "pfs": "Standard", "prerequisite": "master in Perception", "prerequisite_markdown": "master in Perception", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nmaster in Perception\n\n\r\n\r\n---\r\n\r\n\r\nGain secret checks to detect poison by taste.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0", "speed": {}, "summary": "Gain secret checks to detect poison by taste.", "summary_markdown": "Gain secret checks to detect poison by taste.", "text": " Supertaster Source Advanced Player's Guide pg. 209 2.0 Prerequisites master in Perception --- You have refined your palate and have a discerning sense of taste that can detect abnormalities in the flavor and texture of food and beverages. When eating food or drinking a beverage, you automatically attempt to identify the ingredients, which might alert you to the presence of alterations or additives, such as poisons. The GM rolls a secret Perception check using the poison's level to determine the DC; on a success, you learn that the food or drink was poisoned, but not the specific poison used. If you lick or taste something while Investigating or attempting to Recall Knowledge to identify something, if the taste would provide relevant additional information (at the GM's discretion), you gain a +2 circumstance bonus to your check.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2152", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrifying Resistance" ], "feat_markdown": "Terrifying Resistance", "id": "feat-2153", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrifying Resistance](/Feats.aspx?ID=2153) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nThe spells of those you have [Demoralized](/Actions.aspx?ID=53) are less effective on you. If you succeed in Demoralizing a creature, for the next 24 hours you gain a +1 circumstance bonus to saving throws against that creature's spells.", "name": "Terrifying Resistance", "pfs": "Standard", "prerequisite": "Expert in Intimidation", "prerequisite_markdown": "Expert in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\n+1 to spell saves from a creature you’ve Demoralized.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0", "speed": {}, "summary": "+1 to spell saves from a creature you’ve Demoralized.", "summary_markdown": "+1 to spell saves from a creature you’ve Demoralized.", "text": " Terrifying Resistance Source Advanced Player's Guide pg. 209 2.0 Prerequisites Expert in Intimidation --- The spells of those you have Demoralized are less effective on you. If you succeed in Demoralizing a creature, for the next 24 hours you gain a +1 circumstance bonus to saving throws against that creature's spells.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2153", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thorough Search" ], "feat_markdown": "Thorough Search", "id": "feat-2154", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Thorough Search](/Feats.aspx?ID=2154) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nexpert in Perception\n\n\r\n\r\n---\r\n\r\nYou take your time searching to ensure you find everything. When [Searching](/Actions.aspx?ID=519), you can take twice as long to search. Normally this means you Search at up to one quarter of your Speed, to a maximum of 150 feet per minute to check everything, or 75 feet per minute to check everything before you walk into it. If you do, you gain a +2 circumstance bonus to your Perception checks to [Seek](/Actions.aspx?ID=84).", "name": "Thorough Search", "pfs": "Standard", "prerequisite": "expert in Perception", "prerequisite_markdown": "expert in Perception", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nexpert in Perception\n\n\r\n\r\n---\r\n\r\n\r\n+2 to Perception when you spend twice as long Searching.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0", "speed": {}, "summary": "+2 to Perception when you spend twice as long Searching.", "summary_markdown": "+2 to Perception when you spend twice as long Searching.", "text": " Thorough Search Source Advanced Player's Guide pg. 209 2.0 Prerequisites expert in Perception --- You take your time searching to ensure you find everything. When Searching, you can take twice as long to search. Normally this means you Search at up to one quarter of your Speed, to a maximum of 150 feet per minute to check everything, or 75 feet per minute to check everything before you walk into it. If you do, you gain a +2 circumstance bonus to your Perception checks to Seek.", "trait": [ "General" ], "trait_markdown": "[General](/Traits.aspx?ID=78)", "trait_raw": [ "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2154", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "True Perception" ], "feat_markdown": "True Perception", "id": "feat-2155", "level": 19, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 19\"\r\n pfs=\"Standard\"\r\n>\r\n[True Perception](/Feats.aspx?ID=2155) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nlegendary in Perception\n\n\r\n\r\n---\r\n\r\nYour perceptive abilities and ability to process sensory information are so far beyond the pale that you notice minute discrepancies in all sorts of [illusions](/Traits.aspx?ID=92) and [transmutations](/Traits.aspx?ID=157). You are constantly under the effects of a 6th-level [_true seeing_](/Spells.aspx?ID=344) spell, using your Perception modifier for the [counteract](/Rules.aspx?ID=371) check.", "name": "True Perception", "pfs": "Standard", "prerequisite": "legendary in Perception", "prerequisite_markdown": "legendary in Perception", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nlegendary in Perception\n\n\r\n\r\n---\r\n\r\n\r\nGain constant effects of _true seeing_.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0", "speed": {}, "summary": "Gain constant effects of true seeing .", "summary_markdown": "Gain constant effects of _true seeing_.", "text": " True Perception Source Advanced Player's Guide pg. 209 2.0 Prerequisites legendary in Perception --- Your perceptive abilities and ability to process sensory information are so far beyond the pale that you notice minute discrepancies in all sorts of illusions and transmutations. You are constantly under the effects of a 6th-level true seeing spell, using your Perception modifier for the counteract check.", "trait": [ "General", "Revelation" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Revelation](/Traits.aspx?ID=138)", "trait_raw": [ "General", "Revelation" ], "type": "Feat", "url": "/Feats.aspx?ID=2155", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Underground Network" ], "feat_markdown": "Underground Network", "id": "feat-2156", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Underground Network](/Feats.aspx?ID=2156) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Streetwise](/Feats.aspx?ID=846)\n\n\r\n\r\n---\r\n\r\nYou're connected to groups that know what's going on in the streets, and you can get information out of them quickly. When you use [Society](/Skills.aspx?ID=14) to [Gather Information](/Actions.aspx?ID=49) in an area where you have a network (typically a settlement where you've spent at least a week or spent a day of downtime to build a network faster), you can contact a member of these groups to get information directly from them. This usually takes about an hour, and it doesn't draw as much attention as Gathering Information in public might. The check and information gained otherwise follow the normal rules for Gather Information.\n\n In addition, if you have successfully consulted the underground network, you get a +1 circumstance bonus to the next check to [Recall Knowledge](/Actions.aspx?ID=26) you attempt about the subject you were Gathering Information on, or a +2 circumstance bonus if you're using [Underworld Lore](/Skills.aspx?ID=8) for the check. The GM might change the Lore skill related to the network depending on your location or the specifics of the network you're tapping into.", "name": "Underground Network", "pfs": "Limited", "prerequisite": "Expert in Society; Streetwise", "prerequisite_markdown": "Expert in [Society](/Skills.aspx?ID=14); [Streetwise](/Feats.aspx?ID=846)", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Streetwise](/Feats.aspx?ID=846)\n\n\r\n\r\n---\r\n\r\n\r\nGather Information without drawing attention and gain a bonus to Recall Knowledge about that subject.\r\n", "skill": [ "Society", "Society" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0", "speed": {}, "summary": "Gather Information without drawing attention and gain a bonus to Recall Knowledge about that subject.", "summary_markdown": "Gather Information without drawing attention and gain a bonus to Recall Knowledge about that subject.", "text": " Underground Network Source Advanced Player's Guide pg. 209 2.0 Prerequisites Expert in Society; Streetwise --- You're connected to groups that know what's going on in the streets, and you can get information out of them quickly. When you use Society to Gather Information in an area where you have a network (typically a settlement where you've spent at least a week or spent a day of downtime to build a network faster), you can contact a member of these groups to get information directly from them. This usually takes about an hour, and it doesn't draw as much attention as Gathering Information in public might. The check and information gained otherwise follow the normal rules for Gather Information. In addition, if you have successfully consulted the underground network, you get a +1 circumstance bonus to the next check to Recall Knowledge you attempt about the subject you were Gathering Information on, or a +2 circumstance bonus if you're using Underworld Lore for the check. The GM might change the Lore skill related to the network depending on your location or the specifics of the network you're tapping into.", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2156", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Water Sprint" ], "feat_markdown": "Water Sprint", "id": "feat-2157", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Water Sprint](/Feats.aspx?ID=2157) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nExperience and training have taught you that water has just enough surface tension for a master sprinter to traverse the surface. When you Stride in a straight line, if you move at least half your Speed over ground, you can move any amount of the remaining distance across a level body of water. If you don't end your Stride on solid ground, you fall into the water. \n\nIf you're legendary in [Athletics](/Skills.aspx?ID=3), as long as you start on solid ground, any part of your Stride can cross the water's surface, even if you aren't moving a straight line, though you still fall into the water if you don't end your movement on solid ground.", "name": "Water Sprint", "pfs": "Standard", "prerequisite": "Master in Athletics", "prerequisite_markdown": "Master in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0\n\n**Prerequisites**\r\nMaster in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nStride across the surface of a body of water.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 209 2.0", "speed": {}, "summary": "Stride across the surface of a body of water.", "summary_markdown": "Stride across the surface of a body of water.", "text": " Water Sprint Source Advanced Player's Guide pg. 209 2.0 Prerequisites Master in Athletics --- Experience and training have taught you that water has just enough surface tension for a master sprinter to traverse the surface. When you Stride in a straight line, if you move at least half your Speed over ground, you can move any amount of the remaining distance across a level body of water. If you don't end your Stride on solid ground, you fall into the water. If you're legendary in Athletics, as long as you start on solid ground, any part of your Stride can cross the water's surface, even if you aren't moving a straight line, though you still fall into the water if you don't end your movement on solid ground.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2157", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Artokus's Fire" ], "feat_markdown": "Artokus's Fire", "frequency": "once per round", "id": "feat-2158", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Artokus's Fire](/Feats.aspx?ID=2158) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 20\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use [Quick Alchemy](/Actions.aspx?ID=2) to craft an [alchemist's fire](/Equipment.aspx?ID=75), and that bomb's level is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nArtokus developed a mixture of volatile materials that burns hotter and longer than typical alchemist's fire. You include this additive mixture when crafting your alchemist's fire. The alchemist's fire deals 1d4 [persistent fire damage](/Conditions.aspx?ID=29) in addition to what the alchemist fire would normally cause (for instance, a moderate alchemist's fire deals 1d4+2 persistent fire damage). A creature taking persistent fire damage from the alchemist's fire requires two successful flat checks to end the persistent damage, or one check if the creature had an assisted recovery that reduces the flat check to DC 10. The enhanced alchemist's fire burns even underwater, and any attempts to end the persistent damage by using water have no effect.\n\nArtokus's Discoveries\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 20\r\n\r\nArtokus Kirran's legacy includes far more than just the sun orchid elixir. As one of the longest-lived alchemists in Golarion, he's developed a number of other significant alchemical discoveries known across the Inner Sea region. The following are some of his more notable discoveries. Artokus is cautious about sharing his alchemical techniques and typically only does so with his most trusted students.\r\n\r\n**Related Feats**: [Wish Alchemy](/Feats.aspx?ID=2159)", "name": "Artokus's Fire", "pfs": "Standard", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 20\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou use [Quick Alchemy](/Actions.aspx?ID=2) to craft an [alchemist's fire](/Equipment.aspx?ID=75), and that bomb's level is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nArtokus developed a mixture of volatile materials that burns hotter and longer than typical alchemist's fire.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 20" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 20", "speed": {}, "summary": "Artokus developed a mixture of volatile materials that burns hotter and longer than typical alchemist's fire.", "summary_markdown": "Artokus developed a mixture of volatile materials that burns hotter and longer than typical alchemist's fire.", "text": " Artokus's Fire Free Action Source Legends pg. 20 Frequency once per round Trigger You use Quick Alchemy to craft an alchemist's fire, and that bomb's level is at least 2 levels lower than your advanced alchemy level. --- Artokus developed a mixture of volatile materials that burns hotter and longer than typical alchemist's fire. You include this additive mixture when crafting your alchemist's fire. The alchemist's fire deals 1d4 persistent fire damage in addition to what the alchemist fire would normally cause (for instance, a moderate alchemist's fire deals 1d4+2 persistent fire damage). A creature taking persistent fire damage from the alchemist's fire requires two successful flat checks to end the persistent damage, or one check if the creature had an assisted recovery that reduces the flat check to DC 10. The enhanced alchemist's fire burns even underwater, and any attempts to end the persistent damage by using water have no effect. Artokus's Discoveries Source Legends pg. 20 Artokus Kirran's legacy includes far more than just the sun orchid elixir. As one of the longest-lived alchemists in Golarion, he's developed a number of other significant alchemical discoveries known across the Inner Sea region. The following are some of his more notable discoveries. Artokus is cautious about sharing his alchemical techniques and typically only does so with his most trusted students. Related Feats : Wish Alchemy", "trait": [ "Additive", "Alchemist", "Rare" ], "trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Additive 2", "Alchemist", "Rare" ], "trigger": "You use Quick Alchemy to craft an alchemist's fire , and that bomb's level is at least 2 levels lower than your advanced alchemy level.", "trigger_markdown": "You use [Quick Alchemy](/Actions.aspx?ID=2) to craft an [alchemist's fire](/Equipment.aspx?ID=75), and that bomb's level is at least 2 levels lower than your advanced alchemy level.", "type": "Feat", "url": "/Feats.aspx?ID=2158", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wish Alchemy" ], "feat_markdown": "Wish Alchemy", "id": "feat-2159", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Wish Alchemy](/Feats.aspx?ID=2159) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 20\n\n\r\n\r\n---\r\n\r\nYou have learned Artokus Kirran's most hidden secrets, granting you the ability to create alchemy infused with the power of wishes. Once per day when you use advanced alchemy during your daily preparations, you can spend a batch of infused reagents to create a wish vial containing a single common [arcane](/SpellLists.aspx?Tradition=1) spell of your choice of 8th level or lower. The spell must have a casting time of no more than 3 actions, no Cost, and must be able to target you. Only you can Activate the wish vial, which takes the same number of Interact actions as the spell's casting time and grants you the effects of the spell.\n\nArtokus's Discoveries\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 20\r\n\r\nArtokus Kirran's legacy includes far more than just the sun orchid elixir. As one of the longest-lived alchemists in Golarion, he's developed a number of other significant alchemical discoveries known across the Inner Sea region. The following are some of his more notable discoveries. Artokus is cautious about sharing his alchemical techniques and typically only does so with his most trusted students.\r\n\r\n**Related Feats**: [Artokus's Fire](/Feats.aspx?ID=2158)", "name": "Wish Alchemy", "pfs": "Standard", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 20\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned Artokus Kirran's most hidden secrets, granting you the ability to create alchemy infused with the power of wishes.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 20" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 20", "speed": {}, "summary": "You have learned Artokus Kirran's most hidden secrets, granting you the ability to create alchemy infused with the power of wishes.", "summary_markdown": "You have learned Artokus Kirran's most hidden secrets, granting you the ability to create alchemy infused with the power of wishes.", "text": " Wish Alchemy Source Legends pg. 20 --- You have learned Artokus Kirran's most hidden secrets, granting you the ability to create alchemy infused with the power of wishes. Once per day when you use advanced alchemy during your daily preparations, you can spend a batch of infused reagents to create a wish vial containing a single common arcane spell of your choice of 8th level or lower. The spell must have a casting time of no more than 3 actions, no Cost, and must be able to target you. Only you can Activate the wish vial, which takes the same number of Interact actions as the spell's casting time and grants you the effects of the spell. Artokus's Discoveries Source Legends pg. 20 Artokus Kirran's legacy includes far more than just the sun orchid elixir. As one of the longest-lived alchemists in Golarion, he's developed a number of other significant alchemical discoveries known across the Inner Sea region. The following are some of his more notable discoveries. Artokus is cautious about sharing his alchemical techniques and typically only does so with his most trusted students. Related Feats : Artokus's Fire", "trait": [ "Alchemist", "Rare" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Alchemist", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=2159", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Azaersi's Roads" ], "feat_markdown": "Azaersi's Roads", "id": "feat-2160", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Azaersi's Roads](/Feats.aspx?ID=2160) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 28\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purposes of Society play, the Azaersi’s Roads feat (page 28) can be used twice per Society adventure—once to travel from the Material Plane to the Plane of Earth, once to travel from the Plane of Earth to the Material Plane._\n\n\r\n\r\n---\r\n\r\nAzaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the _Onyx Key_. You gain [_plane shift_](/Spells.aspx?ID=222) as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between the [Plane of Earth](/Planes.aspx?ID=5) and the [Material Plane](/Planes.aspx?ID=1). Due to your attunement to the _Onyx Key_, you can act as the spell focus, and you do not require a tuning fork.\n\nThe General's Armory\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 28\r\n\r\nAzaersi believes in rewarding loyalty and service, and she is always in search of reliable and trustworthy agents. Sensible officers, clever spies, and trade negotiators who show skill at dealing with non-hobgoblins are all likely to win General Azaersi's favor, and rewards that only she can offer.\r\n\r\n**Related Feats**: [Flamboyant Cruelty](/Feats.aspx?ID=2161)", "name": "Azaersi's Roads", "pfs": "Standard", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 28\n\n\r\n\r\n---\r\n\r\n\r\nAzaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the _Onyx Key_.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 28" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 28", "speed": {}, "summary": "Azaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the Onyx Key .", "summary_markdown": "Azaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the _Onyx Key_.", "text": " Azaersi's Roads Source Legends pg. 28 PFS Note For the purposes of Society play, the Azaersi’s Roads feat (page 28) can be used twice per Society adventure—once to travel from the Material Plane to the Plane of Earth, once to travel from the Plane of Earth to the Material Plane. --- Azaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the Onyx Key . You gain plane shift as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between the Plane of Earth and the Material Plane. Due to your attunement to the Onyx Key , you can act as the spell focus, and you do not require a tuning fork. The General's Armory Source Legends pg. 28 Azaersi believes in rewarding loyalty and service, and she is always in search of reliable and trustworthy agents. Sensible officers, clever spies, and trade negotiators who show skill at dealing with non-hobgoblins are all likely to win General Azaersi's favor, and rewards that only she can offer. Related Feats : Flamboyant Cruelty", "trait": [ "Hobgoblin", "Rare" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Hobgoblin", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=2160", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flamboyant Cruelty" ], "feat_markdown": "Flamboyant Cruelty", "id": "feat-2161", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Flamboyant Cruelty](/Feats.aspx?ID=2161) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 28\n\n\r\n\r\n---\r\n\r\nYou love to kick your enemies when they're down, and you look fabulous when you do. When you make a melee weapon Strike against a foe that has at least two of the following conditions, you gain a circumstance bonus to your damage roll equal to the number of these conditions the foe has. The qualifying conditions are [clumsy](/Conditions.aspx?ID=3), [drained](/Conditions.aspx?ID=10), [enfeebled](/Conditions.aspx?ID=13), [frightened](/Conditions.aspx?ID=19), [sickened](/Conditions.aspx?ID=34), and [stupefied](/Conditions.aspx?ID=37). If you hit such a foe, you gain a +1 circumstance bonus to skill checks to [Tumble Through](/Actions.aspx?ID=29) and to perform your style's panache-granting actions until the end of your turn.\n\nThe General's Armory\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 28\r\n\r\nAzaersi believes in rewarding loyalty and service, and she is always in search of reliable and trustworthy agents. Sensible officers, clever spies, and trade negotiators who show skill at dealing with non-hobgoblins are all likely to win General Azaersi's favor, and rewards that only she can offer.\r\n\r\n**Related Feats**: [Azaersi's Roads](/Feats.aspx?ID=2160)", "name": "Flamboyant Cruelty", "pfs": "Standard", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 28\n\n\r\n\r\n---\r\n\r\n\r\nYou love to kick your enemies when they're down, and you look fabulous when you do.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 28" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 28", "speed": {}, "summary": "You love to kick your enemies when they're down, and you look fabulous when you do.", "summary_markdown": "You love to kick your enemies when they're down, and you look fabulous when you do.", "text": " Flamboyant Cruelty Source Legends pg. 28 --- You love to kick your enemies when they're down, and you look fabulous when you do. When you make a melee weapon Strike against a foe that has at least two of the following conditions, you gain a circumstance bonus to your damage roll equal to the number of these conditions the foe has. The qualifying conditions are clumsy, drained, enfeebled, frightened, sickened, and stupefied. If you hit such a foe, you gain a +1 circumstance bonus to skill checks to Tumble Through and to perform your style's panache-granting actions until the end of your turn. The General's Armory Source Legends pg. 28 Azaersi believes in rewarding loyalty and service, and she is always in search of reliable and trustworthy agents. Sensible officers, clever spies, and trade negotiators who show skill at dealing with non-hobgoblins are all likely to win General Azaersi's favor, and rewards that only she can offer. Related Feats : Azaersi's Roads", "trait": [ "Rare", "Swashbuckler" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Rare", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=2161", "weakness": {} }, { "archetype": [ "Red Mantis Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Achaekek's Grip" ], "feat_markdown": "Achaekek's Grip", "id": "feat-2162", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Achaekek's Grip](/Feats.aspx?ID=2162) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 58\n\n**Archetype** [Red Mantis Assassin](/Archetypes.aspx?ID=17)\n\n**Prerequisites**\r\n[Basic Red Mantis Magic](/Feats.aspx?ID=896)\n\n\r\n\r\n---\r\n\r\nYou sense if a creature you have slain in the last year has been restored to life, as long as you and that creature are on the same plane. You also gain the [_Achaekek's clutch_](/Spells.aspx?ID=814) focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can [Refocus](/Actions.aspx?ID=71) by praying to [Achaekek](/Deities.aspx?ID=29) or researching your assigned kill.\n\nAchaekek's Grip leads to...\r\n[Vernai Training](/Feats.aspx?ID=2165)\n\nSecrets of the Vernai\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 57\r\n\r\nThe Red Mantis Assassin archetype appears on page 71 of the _Lost Omens World Guide_. Of the additional options below, only Prayer Attack is available freely to Red Mantis assassins without prior permission from the Blood Mistress. Those who dare learn these rare abilities without her permission run the risk of being cast out of the society and hunted down by their former allies. In theory, a daring infiltration of the Crimson Citadel could allow one to study hidden texts and learn these techniques, but the chambers within and below this fortress are among the most dangerous in the region, so such an attempt should not be made lightly!\r\n\r\n**Related Feats**: [Fading](/Feats.aspx?ID=2163), [Prayer Attack](/Feats.aspx?ID=2164), [Vernai Training](/Feats.aspx?ID=2165)", "name": "Achaekek's Grip", "pfs": "Restricted", "prerequisite": "Basic Red Mantis Magic", "prerequisite_markdown": "[Basic Red Mantis Magic](/Feats.aspx?ID=896)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 58\n\n**Prerequisites**\r\n[Basic Red Mantis Magic](/Feats.aspx?ID=896)\n\n\r\n\r\n---\r\n\r\n\r\nYou sense if a creature you have slain in the last year has been restored to life, as long as you and that creature are on the same plane.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 58", "speed": {}, "summary": "You sense if a creature you have slain in the last year has been restored to life, as long as you and that creature are on the same plane.", "summary_markdown": "You sense if a creature you have slain in the last year has been restored to life, as long as you and that creature are on the same plane.", "text": " Achaekek's Grip Source Legends pg. 58 Archetype Red Mantis Assassin Prerequisites Basic Red Mantis Magic --- You sense if a creature you have slain in the last year has been restored to life, as long as you and that creature are on the same plane. You also gain the Achaekek's clutch focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying to Achaekek or researching your assigned kill. Achaekek's Grip leads to... Vernai Training Secrets of the Vernai Source Legends pg. 57 The Red Mantis Assassin archetype appears on page 71 of the Lost Omens World Guide . Of the additional options below, only Prayer Attack is available freely to Red Mantis assassins without prior permission from the Blood Mistress. Those who dare learn these rare abilities without her permission run the risk of being cast out of the society and hunted down by their former allies. In theory, a daring infiltration of the Crimson Citadel could allow one to study hidden texts and learn these techniques, but the chambers within and below this fortress are among the most dangerous in the region, so such an attempt should not be made lightly! Related Feats : Fading, Prayer Attack, Vernai Training", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=2162", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Red Mantis Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fading" ], "feat_markdown": "Fading", "frequency": "once per Crimson Shroud ", "id": "feat-2163", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Restricted\"\r\n>\r\n[Fading](/Feats.aspx?ID=2163) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 58\n\n**Archetype** [Red Mantis Assassin](/Archetypes.aspx?ID=17)\n\n**Frequency**\r\nonce per Crimson Shroud \r\n\r\n**Prerequisites**\r\n[Crimson Shroud](/Feats.aspx?ID=898)\n\n**Trigger**\r\nYou are targeted with a Strike by someone you can detect while your Crimson Shroud is active.\n\n\r\n\r\n---\r\n\r\nYou fade partially from reality. The attacker must attempt a DC 11 flat check; on a failure, the attack passes harmlessly through the image of your body that remains behind. An instant later you return to reality, and your Crimson Shroud ends.\n\nSecrets of the Vernai\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 57\r\n\r\nThe Red Mantis Assassin archetype appears on page 71 of the _Lost Omens World Guide_. Of the additional options below, only Prayer Attack is available freely to Red Mantis assassins without prior permission from the Blood Mistress. Those who dare learn these rare abilities without her permission run the risk of being cast out of the society and hunted down by their former allies. In theory, a daring infiltration of the Crimson Citadel could allow one to study hidden texts and learn these techniques, but the chambers within and below this fortress are among the most dangerous in the region, so such an attempt should not be made lightly!\r\n\r\n**Related Feats**: [Achaekek's Grip](/Feats.aspx?ID=2162), [Prayer Attack](/Feats.aspx?ID=2164), [Vernai Training](/Feats.aspx?ID=2165)", "name": "Fading", "pfs": "Restricted", "prerequisite": "Crimson Shroud", "prerequisite_markdown": "[Crimson Shroud](/Feats.aspx?ID=898)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 58\r\n\r\n**Frequency**\r\nonce per Crimson Shroud \r\n\r\n**Prerequisites**\r\n[Crimson Shroud](/Feats.aspx?ID=898)\n\n**Trigger**\r\nYou are targeted with a Strike by someone you can detect while your Crimson Shroud is active.\n\n\r\n\r\n---\r\n\r\n\r\nYou fade partially from reality.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 58", "speed": {}, "summary": "You fade partially from reality.", "summary_markdown": "You fade partially from reality.", "text": " Fading Reaction Source Legends pg. 58 Archetype Red Mantis Assassin Frequency once per Crimson Shroud Prerequisites Crimson Shroud Trigger You are targeted with a Strike by someone you can detect while your Crimson Shroud is active. --- You fade partially from reality. The attacker must attempt a DC 11 flat check; on a failure, the attack passes harmlessly through the image of your body that remains behind. An instant later you return to reality, and your Crimson Shroud ends. Secrets of the Vernai Source Legends pg. 57 The Red Mantis Assassin archetype appears on page 71 of the Lost Omens World Guide . Of the additional options below, only Prayer Attack is available freely to Red Mantis assassins without prior permission from the Blood Mistress. Those who dare learn these rare abilities without her permission run the risk of being cast out of the society and hunted down by their former allies. In theory, a daring infiltration of the Crimson Citadel could allow one to study hidden texts and learn these techniques, but the chambers within and below this fortress are among the most dangerous in the region, so such an attempt should not be made lightly! Related Feats : Achaekek's Grip, Prayer Attack, Vernai Training", "trait": [ "Archetype", "Rare", "Teleportation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Archetype", "Rare", "Teleportation" ], "trigger": "You are targeted with a Strike by someone you can detect while your Crimson Shroud is active.", "trigger_markdown": "You are targeted with a Strike by someone you can detect while your Crimson Shroud is active.", "type": "Feat", "url": "/Feats.aspx?ID=2163", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Red Mantis Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Prayer Attack" ], "feat_markdown": "Prayer Attack", "id": "feat-2164", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Restricted\"\r\n>\r\n[Prayer Attack](/Feats.aspx?ID=2164) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 58\n\n**Archetype** [Red Mantis Assassin](/Archetypes.aspx?ID=17)\n\n**Prerequisites**\r\n[Red Mantis Assassin Dedication](/Feats.aspx?ID=895)\n\n**Requirements**\r\nYou are wielding a [sawtooth saber](/Weapons.aspx?ID=65) in each hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou've mastered the signature assassination style of the Red Mantis. Attempt to [Feint](/Actions.aspx?ID=48) an enemy within 30 feet. If your Feint is successful, when you use Prayer Attack on subsequent turns you automatically make the target [flat-footed](/Conditions.aspx?ID=16) against your melee attacks for that turn without rolling a check to Feint, so as long as you remain visible to the target and the target remains within 30 feet of you. If you use your Prayer Attack against a different target, you must attempt to Feint the target normally.\n\n When you use Prayer Attack, your next successful Strike with a sawtooth saber that turn deals 2d6 [persistent bleed damage](/Conditions.aspx?ID=29) to the target.\n\nSecrets of the Vernai\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 57\r\n\r\nThe Red Mantis Assassin archetype appears on page 71 of the _Lost Omens World Guide_. Of the additional options below, only Prayer Attack is available freely to Red Mantis assassins without prior permission from the Blood Mistress. Those who dare learn these rare abilities without her permission run the risk of being cast out of the society and hunted down by their former allies. In theory, a daring infiltration of the Crimson Citadel could allow one to study hidden texts and learn these techniques, but the chambers within and below this fortress are among the most dangerous in the region, so such an attempt should not be made lightly!\r\n\r\n**Related Feats**: [Achaekek's Grip](/Feats.aspx?ID=2162), [Fading](/Feats.aspx?ID=2163), [Vernai Training](/Feats.aspx?ID=2165)", "name": "Prayer Attack", "pfs": "Restricted", "prerequisite": "Red Mantis Assassin Dedication", "prerequisite_markdown": "[Red Mantis Assassin Dedication](/Feats.aspx?ID=895)", "rarity": "common", "release_date": "2020-07-30", "requirement": "You are wielding a sawtooth saber in each hand.", "requirement_markdown": "You are wielding a [sawtooth saber](/Weapons.aspx?ID=65) in each hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 58\n\n**Prerequisites**\r\n[Red Mantis Assassin Dedication](/Feats.aspx?ID=895)\n\n**Requirements**\r\nYou are wielding a [sawtooth saber](/Weapons.aspx?ID=65) in each hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou've mastered the signature assassination style of the Red Mantis.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 58", "speed": {}, "summary": "You've mastered the signature assassination style of the Red Mantis.", "summary_markdown": "You've mastered the signature assassination style of the Red Mantis.", "text": " Prayer Attack Single Action Source Legends pg. 58 Archetype Red Mantis Assassin Prerequisites Red Mantis Assassin Dedication Requirements You are wielding a sawtooth saber in each hand. --- You've mastered the signature assassination style of the Red Mantis. Attempt to Feint an enemy within 30 feet. If your Feint is successful, when you use Prayer Attack on subsequent turns you automatically make the target flat-footed against your melee attacks for that turn without rolling a check to Feint, so as long as you remain visible to the target and the target remains within 30 feet of you. If you use your Prayer Attack against a different target, you must attempt to Feint the target normally. When you use Prayer Attack, your next successful Strike with a sawtooth saber that turn deals 2d6 persistent bleed damage to the target. Secrets of the Vernai Source Legends pg. 57 The Red Mantis Assassin archetype appears on page 71 of the Lost Omens World Guide . Of the additional options below, only Prayer Attack is available freely to Red Mantis assassins without prior permission from the Blood Mistress. Those who dare learn these rare abilities without her permission run the risk of being cast out of the society and hunted down by their former allies. In theory, a daring infiltration of the Crimson Citadel could allow one to study hidden texts and learn these techniques, but the chambers within and below this fortress are among the most dangerous in the region, so such an attempt should not be made lightly! Related Feats : Achaekek's Grip, Fading, Vernai Training", "trait": [ "Archetype", "Concentrate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Archetype", "Concentrate" ], "type": "Feat", "url": "/Feats.aspx?ID=2164", "weakness": {} }, { "archetype": [ "Red Mantis Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vernai Training" ], "feat_markdown": "Vernai Training", "id": "feat-2165", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Restricted\"\r\n>\r\n[Vernai Training](/Feats.aspx?ID=2165) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 58\n\n**Archetype** [Red Mantis Assassin](/Archetypes.aspx?ID=17)\n\n**Prerequisites**\r\n[Achaekek's Grip](/Feats.aspx?ID=2162); [Advanced Red Mantis Magic](/Feats.aspx?ID=897)\n\n\r\n\r\n---\r\n\r\nTo resurrect a creature you've slain, a spellcaster must [counteract](/Rules.aspx?ID=371) your influence on its death. The DC of this check is equal to your class DC or spell DC, whichever is higher. In addition, add two 5th-level spells to your Red Mantis assassin spellbook—both spells must be chosen from the following options: [_death ward_](/Spells.aspx?ID=64), [_drop dead_](/Spells.aspx?ID=92), [_false vision_](/Spells.aspx?ID=109), [_hallucination_](/Spells.aspx?ID=144), [_illusory scene_](/Spells.aspx?ID=161), [_mind probe_](/Spells.aspx?ID=193), or [_sending_](/Spells.aspx?ID=272). You gain a 5th-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook.\n\nSecrets of the Vernai\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 57\r\n\r\nThe Red Mantis Assassin archetype appears on page 71 of the _Lost Omens World Guide_. Of the additional options below, only Prayer Attack is available freely to Red Mantis assassins without prior permission from the Blood Mistress. Those who dare learn these rare abilities without her permission run the risk of being cast out of the society and hunted down by their former allies. In theory, a daring infiltration of the Crimson Citadel could allow one to study hidden texts and learn these techniques, but the chambers within and below this fortress are among the most dangerous in the region, so such an attempt should not be made lightly!\r\n\r\n**Related Feats**: [Achaekek's Grip](/Feats.aspx?ID=2162), [Fading](/Feats.aspx?ID=2163), [Prayer Attack](/Feats.aspx?ID=2164)", "name": "Vernai Training", "pfs": "Restricted", "prerequisite": "Achaekek's Grip; Advanced Red Mantis Magic", "prerequisite_markdown": "[Achaekek's Grip](/Feats.aspx?ID=2162); [Advanced Red Mantis Magic](/Feats.aspx?ID=897)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 58\n\n**Prerequisites**\r\n[Achaekek's Grip](/Feats.aspx?ID=2162); [Advanced Red Mantis Magic](/Feats.aspx?ID=897)\n\n\r\n\r\n---\r\n\r\n\r\nTo resurrect a creature you've slain, a spellcaster must counteract your influence on its death.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 58", "speed": {}, "summary": "To resurrect a creature you've slain, a spellcaster must counteract your influence on its death.", "summary_markdown": "To resurrect a creature you've slain, a spellcaster must counteract your influence on its death.", "text": " Vernai Training Source Legends pg. 58 Archetype Red Mantis Assassin Prerequisites Achaekek's Grip; Advanced Red Mantis Magic --- To resurrect a creature you've slain, a spellcaster must counteract your influence on its death. The DC of this check is equal to your class DC or spell DC, whichever is higher. In addition, add two 5th-level spells to your Red Mantis assassin spellbook—both spells must be chosen from the following options: death ward , drop dead , false vision , hallucination , illusory scene , mind probe , or sending . You gain a 5th-level spell slot that you can use to prepare a spell from your Red Mantis assassin spellbook. Secrets of the Vernai Source Legends pg. 57 The Red Mantis Assassin archetype appears on page 71 of the Lost Omens World Guide . Of the additional options below, only Prayer Attack is available freely to Red Mantis assassins without prior permission from the Blood Mistress. Those who dare learn these rare abilities without her permission run the risk of being cast out of the society and hunted down by their former allies. In theory, a daring infiltration of the Crimson Citadel could allow one to study hidden texts and learn these techniques, but the chambers within and below this fortress are among the most dangerous in the region, so such an attempt should not be made lightly! Related Feats : Achaekek's Grip, Fading, Prayer Attack", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=2165", "weakness": {} }, { "archetype": [ "Magaambyan Attendant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Janatimo's Lessons" ], "feat_markdown": "Janatimo's Lessons", "id": "feat-2166", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Janatimo's Lessons](/Feats.aspx?ID=2166) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 61\n\n**Archetype** [Magaambyan Attendant](/Archetypes.aspx?ID=29)\n\n**Prerequisites**\r\n[Uzunjati Recollection](/Feats.aspx?ID=1114)\n\n\r\n\r\n---\r\n\r\nThanks to Janatimo's secret techniques, you can weave your knowledge and words into powerful tools to assist your allies in life-threatening situations. When you use [Uzunjati Recollection](/Feats.aspx?ID=1114) to tell a story and [Recall Knowledge](/Actions.aspx?ID=26) about a creature during a combat encounter, if you succeed at both checks, your story carries deeper meaning. This grants your allies a +1 circumstance bonus to their next attack roll and saving throw against the creature during that encounter, as well as to their AC against that creature's next attack roll during that encounter. If you critically succeed at both checks, the bonuses also apply to all attack rolls, saves, and AC against that creature for 2 rounds.\n\nJanatimo's Secret Lessons\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 61\r\n\r\nAs a storyteller, Janatimo loves sharing his knowledge with others and helping expand their worldviews, so most of his innovations have passed on to the Uzunjati or the world at large. But there are a few small things he keeps to himself and his closest friends and students, among those a special Uzunjati storytelling technique that could be used to harm the innocent if it fell into the wrong hands.\r\n\r\n**Related Feats**: ", "name": "Janatimo's Lessons", "pfs": "Standard", "prerequisite": "Uzunjati Recollection", "prerequisite_markdown": "[Uzunjati Recollection](/Feats.aspx?ID=1114)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 61\n\n**Prerequisites**\r\n[Uzunjati Recollection](/Feats.aspx?ID=1114)\n\n\r\n\r\n---\r\n\r\n\r\nThanks to Janatimo's secret techniques, you can weave your knowledge and words into powerful tools to assist your allies in life-threatening situations.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 61" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 61", "speed": {}, "summary": "Thanks to Janatimo's secret techniques, you can weave your knowledge and words into powerful tools to assist your allies in life-threatening situations.", "summary_markdown": "Thanks to Janatimo's secret techniques, you can weave your knowledge and words into powerful tools to assist your allies in life-threatening situations.", "text": " Janatimo's Lessons Source Legends pg. 61 Archetype Magaambyan Attendant Prerequisites Uzunjati Recollection --- Thanks to Janatimo's secret techniques, you can weave your knowledge and words into powerful tools to assist your allies in life-threatening situations. When you use Uzunjati Recollection to tell a story and Recall Knowledge about a creature during a combat encounter, if you succeed at both checks, your story carries deeper meaning. This grants your allies a +1 circumstance bonus to their next attack roll and saving throw against the creature during that encounter, as well as to their AC against that creature's next attack roll during that encounter. If you critically succeed at both checks, the bonuses also apply to all attack rolls, saves, and AC against that creature for 2 rounds. Janatimo's Secret Lessons Source Legends pg. 61 As a storyteller, Janatimo loves sharing his knowledge with others and helping expand their worldviews, so most of his innovations have passed on to the Uzunjati or the world at large. But there are a few small things he keeps to himself and his closest friends and students, among those a special Uzunjati storytelling technique that could be used to harm the innocent if it fell into the wrong hands. Related Feats : ", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=2166", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rescuer's Press" ], "feat_markdown": "Rescuer's Press", "id": "feat-2167", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Rescuer's Press](/Feats.aspx?ID=2167) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 68\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nAny shield you wield gains the [shove](/Traits.aspx?ID=193) trait. When you [Shove](/Actions.aspx?ID=38) using a shield and Stride as part of that action, you can move an additional 5 feet to either side of the creature you Shoved. In addition, if you are in the [Everstand Stance](/Feats.aspx?ID=1087) and successfully Shove a creature using a shield that you wield two-handed, you can increase the distance of your Shove to 10 feet.\n\nKnights in Training\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 68\r\n\r\nThe following feats represent benefits of training from the Iomedars (Kalabrynne for knight vigilant, Clarethe for knight reclaimant, either for Lastwall sentry).\r\n\r\n**Related Feats**: [Shall Not Falter, Shall Not Rout](/Feats.aspx?ID=2168), [Vigil's Walls Rise Anew!](/Feats.aspx?ID=2169)", "name": "Rescuer's Press", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 68\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nAny shield you wield gains the shove trait.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 68" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 68", "speed": {}, "summary": "Any shield you wield gains the shove trait.", "summary_markdown": "Any shield you wield gains the shove trait.", "text": " Rescuer's Press Source Legends pg. 68 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- Any shield you wield gains the shove trait. When you Shove using a shield and Stride as part of that action, you can move an additional 5 feet to either side of the creature you Shoved. In addition, if you are in the Everstand Stance and successfully Shove a creature using a shield that you wield two-handed, you can increase the distance of your Shove to 10 feet. Knights in Training Source Legends pg. 68 The following feats represent benefits of training from the Iomedars (Kalabrynne for knight vigilant, Clarethe for knight reclaimant, either for Lastwall sentry). Related Feats : Shall Not Falter, Shall Not Rout, Vigil's Walls Rise Anew!", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=2167", "weakness": {} }, { "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shall Not Falter, Shall Not Rout" ], "feat_markdown": "Shall Not Falter, Shall Not Rout", "id": "feat-2168", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shall Not Falter, Shall Not Rout](/Feats.aspx?ID=2168) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 69\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\nYou gain the [_shall not falter, shall not rout_](/Spells.aspx?ID=817) focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the [Refocus](/Actions.aspx?ID=71) activity to recite the Crimson Oath and meditate on its teachings. If you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs and your spellcasting ability is Charisma.\n\nKnights in Training\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 68\r\n\r\nThe following feats represent benefits of training from the Iomedars (Kalabrynne for knight vigilant, Clarethe for knight reclaimant, either for Lastwall sentry).\r\n\r\n**Related Feats**: [Rescuer's Press](/Feats.aspx?ID=2167), [Vigil's Walls Rise Anew!](/Feats.aspx?ID=2169)", "name": "Shall Not Falter, Shall Not Rout", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 69\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the _shall not falter, shall not rout_ focus spell.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 69" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 69", "speed": {}, "summary": "You gain the shall not falter, shall not rout focus spell.", "summary_markdown": "You gain the _shall not falter, shall not rout_ focus spell.", "text": " Shall Not Falter, Shall Not Rout Source Legends pg. 69 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication --- You gain the shall not falter, shall not rout focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings. If you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs and your spellcasting ability is Charisma. Knights in Training Source Legends pg. 68 The following feats represent benefits of training from the Iomedars (Kalabrynne for knight vigilant, Clarethe for knight reclaimant, either for Lastwall sentry). Related Feats : Rescuer's Press, Vigil's Walls Rise Anew!", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=2168", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vigil's Walls Rise Anew!" ], "feat_markdown": "Vigil's Walls Rise Anew!", "id": "feat-2169", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Vigil's Walls Rise Anew!](/Feats.aspx?ID=2169) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 69\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\nAs part of daily preparation, you can drill with a number of allies up to your Charisma modifier. These allies must be present and listening during this time, but this does not otherwise impede their own preparation. When you use this feat's benefit, you and all drilled companions within 30 feet who are wielding shields [Raise a Shield](/Actions.aspx?ID=98). Allies who Raise their Shields keep them raised until the start of their next turn, as normal.\n\nKnights in Training\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 68\r\n\r\nThe following feats represent benefits of training from the Iomedars (Kalabrynne for knight vigilant, Clarethe for knight reclaimant, either for Lastwall sentry).\r\n\r\n**Related Feats**: [Rescuer's Press](/Feats.aspx?ID=2167), [Shall Not Falter, Shall Not Rout](/Feats.aspx?ID=2168)", "name": "Vigil's Walls Rise Anew!", "pfs": "Standard", "prerequisite": "Knight Vigilant", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 69\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\n\r\nYou can train your allies to Raise a Shield on your order\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 69" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 69", "speed": {}, "summary": "You can train your allies to Raise a Shield on your order", "summary_markdown": "You can train your allies to Raise a Shield on your order", "text": " Vigil's Walls Rise Anew! Two Actions Source Legends pg. 69 Archetype Knight Vigilant Prerequisites Knight Vigilant --- As part of daily preparation, you can drill with a number of allies up to your Charisma modifier. These allies must be present and listening during this time, but this does not otherwise impede their own preparation. When you use this feat's benefit, you and all drilled companions within 30 feet who are wielding shields Raise a Shield. Allies who Raise their Shields keep them raised until the start of their next turn, as normal. Knights in Training Source Legends pg. 68 The following feats represent benefits of training from the Iomedars (Kalabrynne for knight vigilant, Clarethe for knight reclaimant, either for Lastwall sentry). Related Feats : Rescuer's Press, Shall Not Falter, Shall Not Rout", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=2169", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Medical Researcher" ], "feat_markdown": "Medical Researcher", "id": "feat-2170", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Medical Researcher](/Feats.aspx?ID=2170) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nKassi has taught you not only how to apply medicines with your medical skills but how to craft them as well. When you [Craft](/Actions.aspx?ID=43) [healer's kits](/Equipment.aspx?ID=25), [vaccines](/Equipment.aspx?ID=773), [addiction suppressants](/Equipment.aspx?ID=774), [antidotes](/Equipment.aspx?ID=80), [antiplagues](/Equipment.aspx?ID=81), [elixirs of life](/Equipment.aspx?ID=91), or other non-magical medical or healing items, you can use [Medicine](/Skills.aspx?ID=9) instead of [Crafting](/Skills.aspx?ID=4).\n\nKassi's Techniques\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 71\r\n\r\nWhile Kassi shares her greatest discoveries with the entire medical community, some of her techniques are either still experimental or extremely difficult to perform. Any students who Kassi takes on gain access to her techniques.\r\n\r\n**Related Feats**: [Paragon Battle Medicine](/Feats.aspx?ID=2171)", "name": "Medical Researcher", "pfs": "Standard", "prerequisite": "Trained in Medicine", "prerequisite_markdown": "Trained in [Medicine](/Skills.aspx?ID=9)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nKassi has taught you not only how to apply medicines with your medical skills but how to craft them as well.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Legends" ], "source_raw": [ "Legends pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 72", "speed": {}, "summary": "Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well.", "summary_markdown": "Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well.", "text": " Medical Researcher Source Legends pg. 72 Prerequisites Trained in Medicine --- Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well. When you Craft healer's kits, vaccines, addiction suppressants, antidotes, antiplagues, elixirs of life, or other non-magical medical or healing items, you can use Medicine instead of Crafting. Kassi's Techniques Source Legends pg. 71 While Kassi shares her greatest discoveries with the entire medical community, some of her techniques are either still experimental or extremely difficult to perform. Any students who Kassi takes on gain access to her techniques. Related Feats : Paragon Battle Medicine", "trait": [ "General", "Rare", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Rare", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2170", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Paragon Battle Medicine" ], "feat_markdown": "Paragon Battle Medicine", "id": "feat-2171", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Paragon Battle Medicine](/Feats.aspx?ID=2171) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Prerequisites**\r\n[Battle Medicine](/Feats.aspx?ID=760); Master in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nKassi Aziril taught you her techniques that originated the modern use of [Battle Medicine](/Feats.aspx?ID=760). When you successfully use Battle Medicine, you can also reduce the target's [sickened](/Conditions.aspx?ID=34), [enfeebled](/Conditions.aspx?ID=13), or [clumsy](/Conditions.aspx?ID=3) condition by 1 (this has no effect if you are subject to an effect continually applying the clumsy condition, like [_enlarge_](/Spells.aspx?ID=102)). If you are legendary in [Medicine](/Skills.aspx?ID=9), you can choose to reduce the target's [frightened](/Conditions.aspx?ID=19) or [stunned](/Conditions.aspx?ID=36) condition by 1 instead, and if you have the [Godless Healing](/Feats.aspx?ID=869) feat, you can choose to reduce the target's [stupefied](/Conditions.aspx?ID=37) or [drained](/Conditions.aspx?ID=10) condition by 1 instead. If you have the [Mortal Healing](/Feats.aspx?ID=1181) feat, you can reduce all available conditions by 1 for a target who hasn't benefited from positive or healing magic in the last 24 hours, and if you roll a critical success before applying the effects of the feat, you reduce all available conditions by 2 for that target instead.\n\nKassi's Techniques\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 71\r\n\r\nWhile Kassi shares her greatest discoveries with the entire medical community, some of her techniques are either still experimental or extremely difficult to perform. Any students who Kassi takes on gain access to her techniques.\r\n\r\n**Related Feats**: [Medical Researcher](/Feats.aspx?ID=2170)", "name": "Paragon Battle Medicine", "pfs": "Standard", "prerequisite": "Battle Medicine; Master in Medicine", "prerequisite_markdown": "[Battle Medicine](/Feats.aspx?ID=760); Master in [Medicine](/Skills.aspx?ID=9)", "rarity": "rare", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 72\n\n**Prerequisites**\r\n[Battle Medicine](/Feats.aspx?ID=760); Master in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nKassi Aziril taught you her techniques that originated the modern use of Battle Medicine.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Legends" ], "source_raw": [ "Legends pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 72", "speed": {}, "summary": "Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine.", "summary_markdown": "Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine.", "text": " Paragon Battle Medicine Source Legends pg. 72 Prerequisites Battle Medicine; Master in Medicine --- Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine. When you successfully use Battle Medicine, you can also reduce the target's sickened, enfeebled, or clumsy condition by 1 (this has no effect if you are subject to an effect continually applying the clumsy condition, like enlarge ). If you are legendary in Medicine, you can choose to reduce the target's frightened or stunned condition by 1 instead, and if you have the Godless Healing feat, you can choose to reduce the target's stupefied or drained condition by 1 instead. If you have the Mortal Healing feat, you can reduce all available conditions by 1 for a target who hasn't benefited from positive or healing magic in the last 24 hours, and if you roll a critical success before applying the effects of the feat, you reduce all available conditions by 2 for that target instead. Kassi's Techniques Source Legends pg. 71 While Kassi shares her greatest discoveries with the entire medical community, some of her techniques are either still experimental or extremely difficult to perform. Any students who Kassi takes on gain access to her techniques. Related Feats : Medical Researcher", "trait": [ "General", "Rare", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Rare", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2171", "weakness": {} }, { "access": " Bright Lion background", "archetype": [ "Bright Lion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bright Lion Dedication" ], "feat_markdown": "Bright Lion Dedication", "id": "feat-2172", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Bright Lion Dedication](/Feats.aspx?ID=2172) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79, [Legends](/Sources.aspx?ID=40) pg. 101\n\n**Archetype** [Bright Lion](/Archetypes.aspx?ID=129)\n\n**Prerequisites**\r\nmember of the Bright Lions; not a worshipper of [Walkena](/Deities.aspx?ID=159); Trained in [Stealth](/Skills.aspx?ID=15)\r\n\r\n**Access**\r\n Bright Lion background\n\n\r\n\r\n---\r\n\r\nYou become trained in your choice of [Deception](/Skills.aspx?ID=5) or [Diplomacy](/Skills.aspx?ID=6) and in [Mzali Lore](/Skills.aspx?ID=8); if you were already trained, you become an expert instead. You incorporate enough worship of Walkena in your daily life to avoid suspicion. You typically don't need to [Lie](/Actions.aspx?ID=47) or [Impersonate](/Actions.aspx?ID=46) to pass yourself off as a worshipper of [Walkena](/Deities.aspx?ID=159). Against careful inspection, you gain a +4 circumstance bonus to Deception checks specifically to pass yourself off as a version of yourself faithful to Walkena.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the Bright Lion archetype.\n\nBright Lion Dedication leads to...\r\n[Blessing of the Sun Gods](/Feats.aspx?ID=3410), [Elude the Divine](/Feats.aspx?ID=2176), [Lion's Might](/Feats.aspx?ID=3411), [Sun's Fury](/Feats.aspx?ID=2174), [Warding Light](/Feats.aspx?ID=2173)", "name": "Bright Lion Dedication", "pfs": "Limited", "prerequisite": "member of the Bright Lions; not a worshipper of Walkena; Trained in Stealth", "prerequisite_markdown": "member of the Bright Lions; not a worshipper of [Walkena](/Deities.aspx?ID=159); Trained in [Stealth](/Skills.aspx?ID=15)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79\n\n**Prerequisites**\r\nmember of the Bright Lions; not a worshipper of [Walkena](/Deities.aspx?ID=159); Trained in [Stealth](/Skills.aspx?ID=15)\r\n\r\n**Access**\r\n Bright Lion background\n\n\r\n\r\n---\r\n\r\n\r\nYou are one of the Bright Lions, part revolutionary warrior, part undercover spy.\r\n\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79", "speed": {}, "spoilers": "Strength of Thousands", "summary": "You are one of the Bright Lions, part revolutionary warrior, part undercover spy.\r\n", "summary_markdown": "You are one of the Bright Lions, part revolutionary warrior, part undercover spy.\r\n", "text": " Bright Lion Dedication May contain spoilers from Strength of Thousands Source Pathfinder #172: Secrets of the Temple City pg. 79, Legends pg. 101 Archetype Bright Lion Prerequisites member of the Bright Lions; not a worshipper of Walkena; Trained in Stealth Access Bright Lion background --- You become trained in your choice of Deception or Diplomacy and in Mzali Lore; if you were already trained, you become an expert instead. You incorporate enough worship of Walkena in your daily life to avoid suspicion. You typically don't need to Lie or Impersonate to pass yourself off as a worshipper of Walkena. Against careful inspection, you gain a +4 circumstance bonus to Deception checks specifically to pass yourself off as a version of yourself faithful to Walkena. Special You can't select another dedication feat until you have gained two other feats from the Bright Lion archetype. Bright Lion Dedication leads to... Blessing of the Sun Gods, Elude the Divine, Lion's Might, Sun's Fury, Warding Light", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2172", "weakness": {} }, { "archetype": [ "Bright Lion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warding Light" ], "feat_markdown": "Warding Light", "id": "feat-2173", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Warding Light](/Feats.aspx?ID=2173) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 101\n\n**Archetype** [Bright Lion](/Archetypes.aspx?ID=129)\n\n**Prerequisites**\r\n[Bright Lion Dedication](/Feats.aspx?ID=2172)\n\n\r\n\r\n---\r\n\r\nYou gain a tattoo that serves as a special ward to defend you against [Walkena's](/Deities.aspx?ID=159) forces. The tattoo allows you to cast the [_light_](/Spells.aspx?ID=171) cantrip as a divine innate spell at will. The cantrip is heightened to a spell level equal to half your level rounded up. If you die, the tattoo immediately casts [_gentle repose_](/Spells.aspx?ID=131) on your corpse, heightened to the same spell level.", "name": "Warding Light", "pfs": "Limited", "prerequisite": "Bright Lion Dedication", "prerequisite_markdown": "[Bright Lion Dedication](/Feats.aspx?ID=2172)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 101\n\n**Prerequisites**\r\n[Bright Lion Dedication](/Feats.aspx?ID=2172)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a tattoo that serves as a special ward to defend you against Walkena's forces.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 101", "speed": {}, "summary": "You gain a tattoo that serves as a special ward to defend you against Walkena's forces.", "summary_markdown": "You gain a tattoo that serves as a special ward to defend you against Walkena's forces.", "text": " Warding Light Source Legends pg. 101 Archetype Bright Lion Prerequisites Bright Lion Dedication --- You gain a tattoo that serves as a special ward to defend you against Walkena's forces. The tattoo allows you to cast the light cantrip as a divine innate spell at will. The cantrip is heightened to a spell level equal to half your level rounded up. If you die, the tattoo immediately casts gentle repose on your corpse, heightened to the same spell level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2173", "weakness": {} }, { "archetype": [ "Bright Lion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sun's Fury" ], "feat_markdown": "Sun's Fury", "id": "feat-2174", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Sun's Fury](/Feats.aspx?ID=2174) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 101\n\n**Archetype** [Bright Lion](/Archetypes.aspx?ID=129)\n\n**Prerequisites**\r\n[Bright Lion Dedication](/Feats.aspx?ID=2172)\n\n\r\n\r\n---\r\n\r\nThe [Old Sun Gods](/DeityCategories.aspx?ID=19) have granted you a gift in your fight against [Walkena](/Deities.aspx?ID=159). You gain the [_sun's fury_](/Spells.aspx?ID=818) focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the [Refocus](/Actions.aspx?ID=71) activity to pray to the Old Sun Gods; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your Bright Lion focus spells are divine spells; when you gain this feat, if you aren't already, you become trained in divine spell attacks and spell DCs, using Charisma as your spellcasting ability score.", "name": "Sun's Fury", "pfs": "Limited", "prerequisite": "Bright Lion Dedication", "prerequisite_markdown": "[Bright Lion Dedication](/Feats.aspx?ID=2172)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 101\n\n**Prerequisites**\r\n[Bright Lion Dedication](/Feats.aspx?ID=2172)\n\n\r\n\r\n---\r\n\r\n\r\nThe Old Sun Gods have granted you a gift in your fight against Walkena.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 101", "speed": {}, "summary": "The Old Sun Gods have granted you a gift in your fight against Walkena.", "summary_markdown": "The Old Sun Gods have granted you a gift in your fight against Walkena.", "text": " Sun's Fury Source Legends pg. 101 Archetype Bright Lion Prerequisites Bright Lion Dedication --- The Old Sun Gods have granted you a gift in your fight against Walkena. You gain the sun's fury focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to pray to the Old Sun Gods; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your Bright Lion focus spells are divine spells; when you gain this feat, if you aren't already, you become trained in divine spell attacks and spell DCs, using Charisma as your spellcasting ability score.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2174", "weakness": {} }, { "archetype": [ "Bright Lion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elude the Divine" ], "feat_markdown": "Elude the Divine", "id": "feat-2176", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Elude the Divine](/Feats.aspx?ID=2176) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Legends](/Sources.aspx?ID=40) pg. 101\n\n**Archetype** [Bright Lion](/Archetypes.aspx?ID=129)\n\n**Prerequisites**\r\n[Bright Lion Dedication](/Feats.aspx?ID=2172)\n\n\r\n\r\n---\r\n\r\nYou are able to escape inquisitions involving divine magic, allowing you to blend in well in Mzali but also to avoid unwanted attention in other oppressive theocracies. You gain the [Slippery Secrets](/Feats.aspx?ID=842) skill feat, and its benefits also apply against [divination](/Traits.aspx?ID=47) effects that attempt to discern your deity. When using Slippery Secrets against a divine divination, you gain a +2 circumstance bonus, and on a critical success, the divination reveals false information appropriate to your false persona, rather than nothing.", "name": "Elude the Divine", "pfs": "Limited", "prerequisite": "Bright Lion Dedication", "prerequisite_markdown": "[Bright Lion Dedication](/Feats.aspx?ID=2172)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Legends](/Sources.aspx?ID=40) pg. 101\n\n**Prerequisites**\r\n[Bright Lion Dedication](/Feats.aspx?ID=2172)\n\n\r\n\r\n---\r\n\r\n\r\nYou are able to escape inquisitions involving divine magic, allowing you to blend in well in Mzali but also to avoid unwanted attention in other oppressive theocracies.\r\n", "source": [ "Legends" ], "source_raw": [ "Legends pg. 101" ], "source_category": "Lost Omens", "source_markdown": "[Legends](/Sources.aspx?ID=40) pg. 101", "speed": {}, "summary": "You are able to escape inquisitions involving divine magic, allowing you to blend in well in Mzali but also to avoid unwanted attention in other oppressive theocracies.", "summary_markdown": "You are able to escape inquisitions involving divine magic, allowing you to blend in well in Mzali but also to avoid unwanted attention in other oppressive theocracies.", "text": " Elude the Divine Source Legends pg. 101 Archetype Bright Lion Prerequisites Bright Lion Dedication --- You are able to escape inquisitions involving divine magic, allowing you to blend in well in Mzali but also to avoid unwanted attention in other oppressive theocracies. You gain the Slippery Secrets skill feat, and its benefits also apply against divination effects that attempt to discern your deity. When using Slippery Secrets against a divine divination, you gain a +2 circumstance bonus, and on a critical success, the divination reveals false information appropriate to your false persona, rather than nothing.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2176", "weakness": {} }, { "archetype": [ "Oozemorph" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Oozemorph Dedication" ], "feat_markdown": "Oozemorph Dedication", "id": "feat-2185", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Oozemorph Dedication](/Feats.aspx?ID=2185) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n**Archetype** [Oozemorph](/Archetypes.aspx?ID=84)\n\n\r\n\r\n---\r\n\r\nYou are plagued by sporadic anatomical rearrangements, which grant you insights into other creatures with unusual anatomies. You become trained in [Occultism](/Skills.aspx?ID=11) and [Ooze Lore](/Traits.aspx?ID=122); if you were already trained, you become an expert instead. You gain a +2 circumstance bonus to Reflex saves to avoid being [Engulfed](/MonsterAbilities.aspx?ID=14) by creatures, and to checks to [Escape](/Actions.aspx?ID=79) after being Engulfed.\n\n As you develop more abilities based on your amorphous affliction, you become increasingly off-putting to mundane creatures. You take a penalty to [Diplomacy](/Skills.aspx?ID=6) checks against [animals](/Traits.aspx?ID=9) and [humanoids](/Traits.aspx?ID=91). This penalty is equal to your number of class feats from the oozemorph archetype, to a maximum of –4 for four or more feats.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the oozemorph archetype.\n\nOozemorph Dedication leads to...\r\n[Disturbing Defense](/Feats.aspx?ID=2186), [Hideous Ululation](/Feats.aspx?ID=2187), [Ooze Empathy](/Feats.aspx?ID=2189), [Uncanny Suction](/Feats.aspx?ID=2191), [Vacate Vision](/Feats.aspx?ID=2188)", "name": "Oozemorph Dedication", "pfs": "Limited", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "May contain spoilers from The Slithering\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n\r\n\r\n---\r\n\r\n\r\nYou are plagued by sporadic anatomical rearrangements, which grant you insights into other creatures with unusual anatomies.\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 59" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 59", "speed": {}, "spoilers": "The Slithering", "summary": "You are plagued by sporadic anatomical rearrangements, which grant you insights into other creatures with unusual anatomies.", "summary_markdown": "You are plagued by sporadic anatomical rearrangements, which grant you insights into other creatures with unusual anatomies.", "text": " Oozemorph Dedication May contain spoilers from The Slithering Source The Slithering pg. 59 Archetype Oozemorph --- You are plagued by sporadic anatomical rearrangements, which grant you insights into other creatures with unusual anatomies. You become trained in Occultism and Ooze Lore; if you were already trained, you become an expert instead. You gain a +2 circumstance bonus to Reflex saves to avoid being Engulfed by creatures, and to checks to Escape after being Engulfed. As you develop more abilities based on your amorphous affliction, you become increasingly off-putting to mundane creatures. You take a penalty to Diplomacy checks against animals and humanoids. This penalty is equal to your number of class feats from the oozemorph archetype, to a maximum of –4 for four or more feats. Special You can't select another dedication feat until you have gained two other feats from the oozemorph archetype. Oozemorph Dedication leads to... Disturbing Defense, Hideous Ululation, Ooze Empathy, Uncanny Suction, Vacate Vision", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2185", "weakness": {} }, { "archetype": [ "Oozemorph" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disturbing Defense" ], "feat_markdown": "Disturbing Defense", "id": "feat-2186", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Disturbing Defense](/Feats.aspx?ID=2186) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n**Archetype** [Oozemorph](/Archetypes.aspx?ID=84)\n\n**Prerequisites**\r\n[Oozemorph Dedication](/Feats.aspx?ID=2185)\n\n\r\n\r\n---\r\n\r\nYour internal organs and blood vessels have shifted and changed, and even you don't know precisely where in your body they are. You gain resistance to precision damage equal to 2 + your number of class feats from the oozemorph archetype. The DC of your flat checks to recover from [persistent bleed damage](/Conditions.aspx?ID=29) is 13, rather than 15.\n\nDisturbing Defense leads to...\r\n[Peculiar Anatomy](/Feats.aspx?ID=2192), [Rubbery Skin](/Feats.aspx?ID=2190)", "name": "Disturbing Defense", "pfs": "Limited", "prerequisite": "Oozemorph Dedication", "prerequisite_markdown": "[Oozemorph Dedication](/Feats.aspx?ID=2185)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n**Prerequisites**\r\n[Oozemorph Dedication](/Feats.aspx?ID=2185)\n\n\r\n\r\n---\r\n\r\n\r\nYour internal organs and blood vessels have shifted and changed, and even you don't know precisely where in your body they are.\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 59" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 59", "speed": {}, "summary": "Your internal organs and blood vessels have shifted and changed, and even you don't know precisely where in your body they are.", "summary_markdown": "Your internal organs and blood vessels have shifted and changed, and even you don't know precisely where in your body they are.", "text": " Disturbing Defense Source The Slithering pg. 59 Archetype Oozemorph Prerequisites Oozemorph Dedication --- Your internal organs and blood vessels have shifted and changed, and even you don't know precisely where in your body they are. You gain resistance to precision damage equal to 2 + your number of class feats from the oozemorph archetype. The DC of your flat checks to recover from persistent bleed damage is 13, rather than 15. Disturbing Defense leads to... Peculiar Anatomy, Rubbery Skin", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2186", "weakness": {} }, { "archetype": [ "Oozemorph" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hideous Ululation" ], "feat_markdown": "Hideous Ululation", "id": "feat-2187", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Hideous Ululation](/Feats.aspx?ID=2187) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n**Archetype** [Oozemorph](/Archetypes.aspx?ID=84)\n\n**Prerequisites**\r\n[Oozemorph Dedication](/Feats.aspx?ID=2185); Trained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYour throat has multiple separate chambers that can give your voice an eerie echo. You can be clearly heard at distances of up to 300 feet regardless of ambient sound, although your voice doesn't penetrate a magical [_silence_](/Spells.aspx?ID=287) effect.", "name": "Hideous Ululation", "pfs": "Limited", "prerequisite": "Oozemorph Dedication; Trained in Performance", "prerequisite_markdown": "[Oozemorph Dedication](/Feats.aspx?ID=2185); Trained in [Performance](/Skills.aspx?ID=12)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n**Prerequisites**\r\n[Oozemorph Dedication](/Feats.aspx?ID=2185); Trained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYour throat has multiple separate chambers that can give your voice an eerie echo.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 59" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 59", "speed": {}, "summary": "Your throat has multiple separate chambers that can give your voice an eerie echo.", "summary_markdown": "Your throat has multiple separate chambers that can give your voice an eerie echo.", "text": " Hideous Ululation Source The Slithering pg. 59 Archetype Oozemorph Prerequisites Oozemorph Dedication; Trained in Performance --- Your throat has multiple separate chambers that can give your voice an eerie echo. You can be clearly heard at distances of up to 300 feet regardless of ambient sound, although your voice doesn't penetrate a magical silence effect.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2187", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Oozemorph" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vacate Vision" ], "feat_markdown": "Vacate Vision", "id": "feat-2188", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Vacate Vision](/Feats.aspx?ID=2188) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n**Archetype** [Oozemorph](/Archetypes.aspx?ID=84)\n\n**Prerequisites**\r\n[Oozemorph Dedication](/Feats.aspx?ID=2185)\n\n**Trigger**\r\nYou fail (but don't critically fail) a saving throw against an effect with the [visual](/Traits.aspx?ID=163) trait.\n\n\r\n\r\n---\r\n\r\nYou cause your eyes to liquefy and run out of your eye sockets, leaving them empty. You get a success on the save against the triggering effect, but you are [blinded](/Conditions.aspx?ID=1) for the duration the effect would have had on a failure. At that time, your eyes regrow and your normal vision returns.", "name": "Vacate Vision", "pfs": "Limited", "prerequisite": "Oozemorph Dedication", "prerequisite_markdown": "[Oozemorph Dedication](/Feats.aspx?ID=2185)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n**Prerequisites**\r\n[Oozemorph Dedication](/Feats.aspx?ID=2185)\n\n**Trigger**\r\nYou fail (but don't critically fail) a saving throw against an effect with the [visual](/Traits.aspx?ID=163) trait.\n\n\r\n\r\n---\r\n\r\n\r\nYou cause your eyes to liquefy and run out of your eye sockets, leaving them empty.\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 59" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 59", "speed": {}, "summary": "You cause your eyes to liquefy and run out of your eye sockets, leaving them empty.", "summary_markdown": "You cause your eyes to liquefy and run out of your eye sockets, leaving them empty.", "text": " Vacate Vision Reaction Source The Slithering pg. 59 Archetype Oozemorph Prerequisites Oozemorph Dedication Trigger You fail (but don't critically fail) a saving throw against an effect with the visual trait. --- You cause your eyes to liquefy and run out of your eye sockets, leaving them empty. You get a success on the save against the triggering effect, but you are blinded for the duration the effect would have had on a failure. At that time, your eyes regrow and your normal vision returns.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You fail (but don't critically fail) a saving throw against an effect with the visual trait.", "trigger_markdown": "You fail (but don't critically fail) a saving throw against an effect with the [visual](/Traits.aspx?ID=163) trait.", "type": "Feat", "url": "/Feats.aspx?ID=2188", "weakness": {} }, { "archetype": [ "Oozemorph" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ooze Empathy" ], "feat_markdown": "Ooze Empathy", "id": "feat-2189", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Ooze Empathy](/Feats.aspx?ID=2189) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n**Archetype** [Oozemorph](/Archetypes.aspx?ID=84)\n\n**Prerequisites**\r\n[Oozemorph Dedication](/Feats.aspx?ID=2185); at least two other class feats from the oozemorph archetype\n\n\r\n\r\n---\r\n\r\nYou can connect with [oozes](/Traits.aspx?ID=122) (and other amorphous [aberrations](/Traits.aspx?ID=1), at the GM's discretion) on a rudimentary level. You can use [Diplomacy](/Skills.aspx?ID=6) to [Make an Impression](/Actions.aspx?ID=50) on oozes and to make very simple [Requests](/Actions.aspx?ID=51) of them. In most instances, oozes will give you time to make your case.", "name": "Ooze Empathy", "pfs": "Limited", "prerequisite": "Oozemorph Dedication; at least two other class feats from the oozemorph archetype", "prerequisite_markdown": "[Oozemorph Dedication](/Feats.aspx?ID=2185); at least two other class feats from the oozemorph archetype", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n**Prerequisites**\r\n[Oozemorph Dedication](/Feats.aspx?ID=2185); at least two other class feats from the oozemorph archetype\n\n\r\n\r\n---\r\n\r\n\r\nYou can connect with oozes (and other amorphous aberrations, at the GM's discretion) on a rudimentary level.\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 59" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 59", "speed": {}, "summary": "You can connect with oozes (and other amorphous aberrations, at the GM's discretion) on a rudimentary level.", "summary_markdown": "You can connect with oozes (and other amorphous aberrations, at the GM's discretion) on a rudimentary level.", "text": " Ooze Empathy Source The Slithering pg. 59 Archetype Oozemorph Prerequisites Oozemorph Dedication; at least two other class feats from the oozemorph archetype --- You can connect with oozes (and other amorphous aberrations, at the GM's discretion) on a rudimentary level. You can use Diplomacy to Make an Impression on oozes and to make very simple Requests of them. In most instances, oozes will give you time to make your case.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2189", "weakness": {} }, { "archetype": [ "Oozemorph" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rubbery Skin" ], "feat_markdown": "Rubbery Skin", "id": "feat-2190", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Rubbery Skin](/Feats.aspx?ID=2190) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n**Archetype** [Oozemorph](/Archetypes.aspx?ID=84)\n\n**Prerequisites**\r\n[Disturbing Defense](/Feats.aspx?ID=2186)\n\n\r\n\r\n---\r\n\r\nYour skin develops a malleable, rubbery quality. You gain resistance to bludgeoning damage equal to 2 + your number of class feats from the oozemorph archetype. You also gain resistance equal to twice that amount to extra damage from critical hits; if the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.", "name": "Rubbery Skin", "pfs": "Limited", "prerequisite": "Disturbing Defense", "prerequisite_markdown": "[Disturbing Defense](/Feats.aspx?ID=2186)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 59\n\n**Prerequisites**\r\n[Disturbing Defense](/Feats.aspx?ID=2186)\n\n\r\n\r\n---\r\n\r\n\r\nYour skin develops a malleable, rubbery quality.\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 59" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 59", "speed": {}, "summary": "Your skin develops a malleable, rubbery quality.", "summary_markdown": "Your skin develops a malleable, rubbery quality.", "text": " Rubbery Skin Source The Slithering pg. 59 Archetype Oozemorph Prerequisites Disturbing Defense --- Your skin develops a malleable, rubbery quality. You gain resistance to bludgeoning damage equal to 2 + your number of class feats from the oozemorph archetype. You also gain resistance equal to twice that amount to extra damage from critical hits; if the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2190", "weakness": {} }, { "archetype": [ "Oozemorph" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Uncanny Suction" ], "feat_markdown": "Uncanny Suction", "id": "feat-2191", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Uncanny Suction](/Feats.aspx?ID=2191) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 60\n\n**Archetype** [Oozemorph](/Archetypes.aspx?ID=84)\n\n**Prerequisites**\r\n[Oozemorph Dedication](/Feats.aspx?ID=2185)\n\n\r\n\r\n---\r\n\r\nYour limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces. You gain a climb Speed equal to your half your land Speed (minimum 5 feet). If you have the [Quick Climber](/Feats.aspx?ID=821) feat, your climb Speed is equal to your land Speed. In addition, you gain a +2 circumstance bonus to your Reflex DC to avoid being [Disarmed](/Actions.aspx?ID=41).", "name": "Uncanny Suction", "pfs": "Limited", "prerequisite": "Oozemorph Dedication", "prerequisite_markdown": "[Oozemorph Dedication](/Feats.aspx?ID=2185)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 60\n\n**Prerequisites**\r\n[Oozemorph Dedication](/Feats.aspx?ID=2185)\n\n\r\n\r\n---\r\n\r\n\r\nYour limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces.\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 60" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 60", "speed": {}, "summary": "Your limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces.", "summary_markdown": "Your limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces.", "text": " Uncanny Suction Source The Slithering pg. 60 Archetype Oozemorph Prerequisites Oozemorph Dedication --- Your limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces. You gain a climb Speed equal to your half your land Speed (minimum 5 feet). If you have the Quick Climber feat, your climb Speed is equal to your land Speed. In addition, you gain a +2 circumstance bonus to your Reflex DC to avoid being Disarmed.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2191", "weakness": {} }, { "archetype": [ "Oozemorph" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Peculiar Anatomy" ], "feat_markdown": "Peculiar Anatomy", "id": "feat-2192", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Peculiar Anatomy](/Feats.aspx?ID=2192) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 60\n\n**Archetype** [Oozemorph](/Archetypes.aspx?ID=84)\n\n**Prerequisites**\r\n[Disturbing Defense](/Feats.aspx?ID=2186)\n\n\r\n\r\n---\r\n\r\nYour circulatory system contains viscous protoplasmic fluid instead of ordinary blood. You gain a +2 circumstance bonus to saving throws against [disease](/Traits.aspx?ID=46) and [poison](/Traits.aspx?ID=126), and resistance to poison damage equal to half your level.\n\n In addition, your resistance to precision damage from Disturbing Defense increases to an amount equal to 7 + your number of class feats from the oozemorph archetype, and the DC of your flat checks to recover from [persistent bleed damage](/Conditions.aspx?ID=29) is 8 rather than 13.", "name": "Peculiar Anatomy", "pfs": "Limited", "prerequisite": "Disturbing Defense", "prerequisite_markdown": "[Disturbing Defense](/Feats.aspx?ID=2186)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Slithering](/Sources.aspx?ID=41) pg. 60\n\n**Prerequisites**\r\n[Disturbing Defense](/Feats.aspx?ID=2186)\n\n\r\n\r\n---\r\n\r\n\r\nYour circulatory system contains viscous protoplasmic fluid instead of ordinary blood.\r\n", "source": [ "The Slithering" ], "source_raw": [ "The Slithering pg. 60" ], "source_category": "Adventures", "source_group": "The Slithering", "source_markdown": "[The Slithering](/Sources.aspx?ID=41) pg. 60", "speed": {}, "summary": "Your circulatory system contains viscous protoplasmic fluid instead of ordinary blood.", "summary_markdown": "Your circulatory system contains viscous protoplasmic fluid instead of ordinary blood.", "text": " Peculiar Anatomy Source The Slithering pg. 60 Archetype Oozemorph Prerequisites Disturbing Defense --- Your circulatory system contains viscous protoplasmic fluid instead of ordinary blood. You gain a +2 circumstance bonus to saving throws against disease and poison, and resistance to poison damage equal to half your level. In addition, your resistance to precision damage from Disturbing Defense increases to an amount equal to 7 + your number of class feats from the oozemorph archetype, and the DC of your flat checks to recover from persistent bleed damage is 8 rather than 13.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2192", "weakness": {} }, { "archetype": [ "Edgewatch Detective" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Edgewatch Detective Dedication" ], "feat_markdown": "Edgewatch Detective Dedication", "id": "feat-2193", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"\"\r\n>\r\n[Edgewatch Detective Dedication](/Feats.aspx?ID=2193) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79\n\n**Archetype** [Edgewatch Detective](/Archetypes.aspx?ID=85)\n\n**Prerequisites**\r\nIntelligence 14 or Wisdom 14\n\n\r\n\r\n---\r\n\r\nYou become trained in [Society](/Skills.aspx?ID=14) or [Thievery](/Skills.aspx?ID=17); if you are already trained in both of these skills, you instead become trained in a skill of your choice. You can use Perception instead of [Survival](/Skills.aspx?ID=16) to [Track](/Actions.aspx?ID=66), and you gain the [Experienced Tracker](/Feats.aspx?ID=780) skill feat.\n\n**Special** You can't select another dedication feat until you have gained two other feats from this archetype.\n\nEdgewatch Detective Dedication leads to...\r\n[Arcane Sensitivity](/Feats.aspx?ID=2195), [Bolera's Interrogation](/Feats.aspx?ID=2196), [Sense Alignment](/Feats.aspx?ID=2194)", "name": "Edgewatch Detective Dedication", "prerequisite": "Intelligence 14 or Wisdom 14", "prerequisite_markdown": "Intelligence 14 or Wisdom 14", "rarity": "uncommon", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "May contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79\n\n**Prerequisites**\r\nIntelligence 14 or Wisdom 14\n\n\r\n\r\n---\r\n\r\n\r\nYou're a specially trained detective for the Edgewatch guard precinct in Absalom.\r\n\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79", "speed": {}, "spoilers": "Agents of Edgewatch", "summary": "You're a specially trained detective for the Edgewatch guard precinct in Absalom.\r\n", "summary_markdown": "You're a specially trained detective for the Edgewatch guard precinct in Absalom.\r\n", "text": " Edgewatch Detective Dedication May contain spoilers from Agents of Edgewatch Source Pathfinder #157: Devil at the Dreaming Palace pg. 79 Archetype Edgewatch Detective Prerequisites Intelligence 14 or Wisdom 14 --- You become trained in Society or Thievery; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You can use Perception instead of Survival to Track, and you gain the Experienced Tracker skill feat. Special You can't select another dedication feat until you have gained two other feats from this archetype. Edgewatch Detective Dedication leads to... Arcane Sensitivity, Bolera's Interrogation, Sense Alignment", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2193", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Edgewatch Detective" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sense Alignment" ], "feat_markdown": "Sense Alignment", "id": "feat-2194", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Sense Alignment](/Feats.aspx?ID=2194) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79\n\n**Archetype** [Edgewatch Detective](/Archetypes.aspx?ID=85)\n\n**Prerequisites**\r\n[Edgewatch Detective Dedication](/Feats.aspx?ID=2193)\n\n\r\n\r\n---\r\n\r\nYou read the body language of an intelligent creature within 30 feet and pick up on subtle cues to detect its general propensity for good or evil and law or chaos. The GM rolls a [secret](/Traits.aspx?ID=142) Perception check, comparing the result against the target's [Deception](/Skills.aspx?ID=5) DC.\n\n**Critical Success** You ascertain the target's alignment.
\r\n**Success** You ascertain the target's alignment, but only along one axis (your choice of either the good-evil axis or the lawful-chaotic axis).
\r\n**Failure** You do not learn the target's alignment.
\r\n**Critical Failure** You incorrectly ascertain the target's alignment, misidentifying their alignment along either one axis or both (GM's choice).", "name": "Sense Alignment", "prerequisite": "Edgewatch Detective Dedication", "prerequisite_markdown": "[Edgewatch Detective Dedication](/Feats.aspx?ID=2193)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79\n\n**Prerequisites**\r\n[Edgewatch Detective Dedication](/Feats.aspx?ID=2193)\n\n\r\n\r\n---\r\n\r\n\r\nYou read the body language of an intelligent creature within 30 feet and pick up on subtle cues to detect its general propensity for good or evil and law or chaos.\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79", "speed": {}, "summary": "You read the body language of an intelligent creature within 30 feet and pick up on subtle cues to detect its general propensity for good or evil and law or chaos.", "summary_markdown": "You read the body language of an intelligent creature within 30 feet and pick up on subtle cues to detect its general propensity for good or evil and law or chaos.", "text": " Sense Alignment Three Actions Source Pathfinder #157: Devil at the Dreaming Palace pg. 79 Archetype Edgewatch Detective Prerequisites Edgewatch Detective Dedication --- You read the body language of an intelligent creature within 30 feet and pick up on subtle cues to detect its general propensity for good or evil and law or chaos. The GM rolls a secret Perception check, comparing the result against the target's Deception DC. Critical Success You ascertain the target's alignment. Success You ascertain the target's alignment, but only along one axis (your choice of either the good-evil axis or the lawful-chaotic axis). Failure You do not learn the target's alignment. Critical Failure You incorrectly ascertain the target's alignment, misidentifying their alignment along either one axis or both (GM's choice).", "trait": [ "Archetype", "Secret" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Secret](/Traits.aspx?ID=142)", "trait_raw": [ "Archetype", "Secret" ], "type": "Feat", "url": "/Feats.aspx?ID=2194", "weakness": {} }, { "archetype": [ "Edgewatch Detective" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Sensitivity" ], "feat_markdown": "Arcane Sensitivity", "id": "feat-2195", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[Arcane Sensitivity](/Feats.aspx?ID=2195) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79\n\n**Archetype** [Edgewatch Detective](/Archetypes.aspx?ID=85)\n\n**Prerequisites**\r\n[Edgewatch Detective Dedication](/Feats.aspx?ID=2193)\n\n\r\n\r\n---\r\n\r\nYou can sense the presence of the supernatural, even if you don't have any magical ability yourself. You can spend a single action (this action has the [concentrate](/Traits.aspx?ID=32) trait) to determine if any magical auras are present in the area. This has the effects of a 1st-level [_detect magic_](/Spells.aspx?ID=66) spell but isn't magical. By straining, you can also discover the source of the magic and its school (with the effect of a 4th-level _detect magic_ spell), but doing so prevents you from using this ability again until you've rested for 8 hours.", "name": "Arcane Sensitivity", "prerequisite": "Edgewatch Detective Dedication", "prerequisite_markdown": "[Edgewatch Detective Dedication](/Feats.aspx?ID=2193)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79\n\n**Prerequisites**\r\n[Edgewatch Detective Dedication](/Feats.aspx?ID=2193)\n\n\r\n\r\n---\r\n\r\n\r\nYou can sense the presence of the supernatural, even if you don't have any magical ability yourself. \r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79", "speed": {}, "summary": "You can sense the presence of the supernatural, even if you don't have any magical ability yourself. ", "summary_markdown": "You can sense the presence of the supernatural, even if you don't have any magical ability yourself. ", "text": " Arcane Sensitivity Source Pathfinder #157: Devil at the Dreaming Palace pg. 79 Archetype Edgewatch Detective Prerequisites Edgewatch Detective Dedication --- You can sense the presence of the supernatural, even if you don't have any magical ability yourself. You can spend a single action (this action has the concentrate trait) to determine if any magical auras are present in the area. This has the effects of a 1st-level detect magic spell but isn't magical. By straining, you can also discover the source of the magic and its school (with the effect of a 4th-level detect magic spell), but doing so prevents you from using this ability again until you've rested for 8 hours.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2195", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Edgewatch Detective" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bolera's Interrogation" ], "feat_markdown": "Bolera's Interrogation", "frequency": "three times per day", "id": "feat-2196", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[Bolera's Interrogation](/Feats.aspx?ID=2196) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79\n\n**Archetype** [Edgewatch Detective](/Archetypes.aspx?ID=85)\n\n**Frequency**\r\nthree times per day\r\n\r\n**Prerequisites**\r\n[Edgewatch Detective Dedication](/Feats.aspx?ID=2193)\n\n\r\n\r\n---\r\n\r\nYou focus your attention on a single creature within 30 feet. That creature must attempt a Will save against your Perception DC. On a failure, the creature finds itself unable to speak any deliberate and intentional lies and takes a –2 penalty to [Deception](/Skills.aspx?ID=5) checks. On a critical failure, the penalty to Deception checks is –4. This effect lasts for 10 minutes as long as you are within 30 feet of the target and the target is aware that you are using the ability against it. If you begin a new interrogation, this effect ends for any previous target. After your interrogation ends, the target is immune to this ability for 24 hours.", "name": "Bolera's Interrogation", "prerequisite": "Edgewatch Detective Dedication", "prerequisite_markdown": "[Edgewatch Detective Dedication](/Feats.aspx?ID=2193)", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79\r\n\r\n**Frequency**\r\nthree times per day\r\n\r\n**Prerequisites**\r\n[Edgewatch Detective Dedication](/Feats.aspx?ID=2193)\n\n\r\n\r\n---\r\n\r\n\r\nYou can force a creature to tell the truth\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 79", "speed": {}, "summary": "You can force a creature to tell the truth", "summary_markdown": "You can force a creature to tell the truth", "text": " Bolera's Interrogation Three Actions Source Pathfinder #157: Devil at the Dreaming Palace pg. 79 Archetype Edgewatch Detective Frequency three times per day Prerequisites Edgewatch Detective Dedication --- You focus your attention on a single creature within 30 feet. That creature must attempt a Will save against your Perception DC. On a failure, the creature finds itself unable to speak any deliberate and intentional lies and takes a –2 penalty to Deception checks. On a critical failure, the penalty to Deception checks is –4. This effect lasts for 10 minutes as long as you are within 30 feet of the target and the target is aware that you are using the ability against it. If you begin a new interrogation, this effect ends for any previous target. After your interrogation ends, the target is immune to this ability for 24 hours.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2196", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tumble Behind (Rogue)" ], "feat_markdown": "Tumble Behind (Rogue)", "id": "feat-2197", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tumble Behind (Rogue)](/Feats.aspx?ID=2197) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n\r\n\r\n---\r\n\r\nYou tumble under and behind your foe to catch them off guard. When you successfully [Tumble Through](/Actions.aspx?ID=29), the foe whose space you passed through is [flat-footed](/Conditions.aspx?ID=16) against the next attack you make before the end of your turn.", "name": "Tumble Behind (Rogue)", "pfs": "Standard", "rarity": "common", "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou tumble under and behind your foe to catch them off guard.\r\n", "source": [ "Advanced Player's Guide" ], "source_raw": [ "Advanced Player's Guide pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 134 2.0", "speed": {}, "summary": "You tumble under and behind your foe to catch them off guard.", "summary_markdown": "You tumble under and behind your foe to catch them off guard.", "text": " Tumble Behind (Rogue) Source Advanced Player's Guide pg. 134 2.0 --- You tumble under and behind your foe to catch them off guard. When you successfully Tumble Through, the foe whose space you passed through is flat-footed against the next attack you make before the end of your turn.", "trait": [ "Rogue" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139)", "trait_raw": [ "Rogue" ], "type": "Feat", "url": "/Feats.aspx?ID=2197", "weakness": {} }, { "archetype": [ "Jalmeri Heavenseeker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Jalmeri Heavenseeker Dedication" ], "feat_markdown": "Jalmeri Heavenseeker Dedication", "id": "feat-2198", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 224, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 78\r\n\r\n_[**PFS Note**](/pathfinder-society) The Jalmeri Heavenseeker archetype as printed in Lost Omens: Impossible Lands is legal for play. Players may not use the version printed in Pathfinder #158: Six Feet Under._\r\n\r\n**Archetype** [Jalmeri Heavenseeker](/Archetypes.aspx?ID=198)\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900), or you've trained with a champion of the Challenge of Sky and Heaven\n\n\r\n\r\n---\r\n\r\nYou become trained in either [Acrobatics](/Skills.aspx?ID=1) or [Occultism](/Skills.aspx?ID=11); if you were already trained in both these skills, you become an expert in one of them instead. You gain either the [Ki Rush](/Feats.aspx?ID=432) or [Ki Strike](/Feats.aspx?ID=433) monk feat, which grants you a ki spell and a focus pool of 1 Focus Point that you can recover using the [Refocus](/Actions.aspx?ID=71) activity as a [monk](/Classes.aspx?ID=8) does. If you already have both feats, you can instead choose a single 1st-level [monk feat](/Classes.aspx?ID=8/feats).\n\n**Special** You can't select another dedication feat until you gain two other feats from the Jalmeri Heavenseeker or [Student of Perfection](/Archetypes.aspx?ID=18) archetypes.\n\nJalmeri Heavenseeker Dedication leads to...\r\n[Heaven's Thunder](/Feats.aspx?ID=2199), [Sky and Heaven Stance](/Feats.aspx?ID=2200), [Speaking Sky](/Feats.aspx?ID=2204), [Steal the Sky](/Feats.aspx?ID=2202)", "name": "Jalmeri Heavenseeker Dedication", "pfs": "Standard", "prerequisite": "Student of Perfection Dedication, or you've trained with a champion of the Challenge of Sky and Heaven", "prerequisite_markdown": "[Student of Perfection Dedication](/Feats.aspx?ID=900), or you've trained with a champion of the Challenge of Sky and Heaven", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 224\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900), or you've trained with a champion of the Challenge of Sky and Heaven\n\n\r\n\r\n---\r\n\r\n\r\nYour skill and dedication have set you on a path to master the techniques of Jalmeray's greatest martial artists.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 224" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 224", "speed": {}, "summary": "Your skill and dedication have set you on a path to master the techniques of Jalmeray's greatest martial artists.", "summary_markdown": "Your skill and dedication have set you on a path to master the techniques of Jalmeray's greatest martial artists.", "text": " Jalmeri Heavenseeker Dedication Source Impossible Lands pg. 224, Pathfinder #158: Sixty Feet Under pg. 78 PFS Note The Jalmeri Heavenseeker archetype as printed in Lost Omens: Impossible Lands is legal for play. Players may not use the version printed in Pathfinder #158: Six Feet Under. Archetype Jalmeri Heavenseeker Prerequisites Student of Perfection Dedication, or you've trained with a champion of the Challenge of Sky and Heaven --- You become trained in either Acrobatics or Occultism; if you were already trained in both these skills, you become an expert in one of them instead. You gain either the Ki Rush or Ki Strike monk feat, which grants you a ki spell and a focus pool of 1 Focus Point that you can recover using the Refocus activity as a monk does. If you already have both feats, you can instead choose a single 1st-level monk feat. Special You can't select another dedication feat until you gain two other feats from the Jalmeri Heavenseeker or Student of Perfection archetypes. Jalmeri Heavenseeker Dedication leads to... Heaven's Thunder, Sky and Heaven Stance, Speaking Sky, Steal the Sky", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2198", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Jalmeri Heavenseeker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Heaven's Thunder" ], "feat_markdown": "Heaven's Thunder", "id": "feat-2199", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Heaven's Thunder](/Feats.aspx?ID=2199) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 224, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 78\n\n**Archetype** [Jalmeri Heavenseeker](/Archetypes.aspx?ID=198)\n\n**Prerequisites**\r\n[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)\n\n\r\n\r\n---\r\n\r\nUntil the end of your next turn, your [unarmed](/Traits.aspx?ID=199) attacks and any [monk](/Traits.aspx?ID=112) weapons you wield deal additional electricity and sonic damage; the amount of each damage type is equal to the number of damage dice for the weapon or unarmed attack. Any creature who successfully [Grapples](/Actions.aspx?ID=35) you or is successfully Grappled by you takes this damage immediately after the Grapple check is resolved (using the number of damage dice of your unarmed attack to determine the damage dealt).\n\n If you also know the [_ki blast_](/Spells.aspx?ID=484) ki spell, you can choose to deal either electricity or sonic damage with the spell instead of force while this effect is active (_ki blast_ loses the [force](/Traits.aspx?ID=75) trait and gains the [electricity](/Traits.aspx?ID=56) or [sonic](/Traits.aspx?ID=147) trait instead).", "name": "Heaven's Thunder", "pfs": "Standard", "prerequisite": "Jalmeri Heavenseeker Dedication", "prerequisite_markdown": "[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 224\n\n**Prerequisites**\r\n[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)\n\n\r\n\r\n---\r\n\r\n\r\nWith a loud shout, you unleash your ki in a crackling shroud of thunder and lightning that engulfs your body.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 224" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 224", "speed": {}, "summary": "With a loud shout, you unleash your ki in a crackling shroud of thunder and lightning that engulfs your body.", "summary_markdown": "With a loud shout, you unleash your ki in a crackling shroud of thunder and lightning that engulfs your body.", "text": " Heaven's Thunder Single Action Source Impossible Lands pg. 224, Pathfinder #158: Sixty Feet Under pg. 78 Archetype Jalmeri Heavenseeker Prerequisites Jalmeri Heavenseeker Dedication --- Until the end of your next turn, your unarmed attacks and any monk weapons you wield deal additional electricity and sonic damage; the amount of each damage type is equal to the number of damage dice for the weapon or unarmed attack. Any creature who successfully Grapples you or is successfully Grappled by you takes this damage immediately after the Grapple check is resolved (using the number of damage dice of your unarmed attack to determine the damage dealt). If you also know the ki blast ki spell, you can choose to deal either electricity or sonic damage with the spell instead of force while this effect is active ( ki blast loses the force trait and gains the electricity or sonic trait instead).", "trait": [ "Archetype", "Electricity", "Evocation", "Sonic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Archetype", "Electricity", "Evocation", "Sonic" ], "type": "Feat", "url": "/Feats.aspx?ID=2199", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Jalmeri Heavenseeker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sky and Heaven Stance" ], "feat_markdown": "Sky and Heaven Stance", "id": "feat-2200", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Sky and Heaven Stance](/Feats.aspx?ID=2200) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 224, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 78\n\n**Archetype** [Jalmeri Heavenseeker](/Archetypes.aspx?ID=198)\n\n**Prerequisites**\r\n[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYour jagged blows are like lightning. The only Strikes you can make are skyward slash unarmed attacks. These unarmed attacks deal 1d10 slashing damage; are in the [brawling](/WeaponGroups.aspx?ID=4) group; and have the [nonlethal](/Traits.aspx?ID=188), [unarmed](/Traits.aspx?ID=199), and [versatile P](/Traits.aspx?ID=200) traits. While in Sky and Heaven Stance, you gain resistance 2 to electricity and resistance 2 to sonic damage. These resistances increase to 5 at 12th level and to 8 at 18th level.\n\nSky and Heaven Stance leads to...\r\n[Cross the Final Horizon](/Feats.aspx?ID=2205), [Skyseeker](/Feats.aspx?ID=2201)", "name": "Sky and Heaven Stance", "pfs": "Standard", "prerequisite": "Jalmeri Heavenseeker Dedication", "prerequisite_markdown": "[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)", "rarity": "common", "release_date": "2022-11-16", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 224\n\n**Prerequisites**\r\n[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter a stance allowing you to make jagged strikes like flashes of lightning through the sky.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 224" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 224", "speed": {}, "summary": "You enter a stance allowing you to make jagged strikes like flashes of lightning through the sky.", "summary_markdown": "You enter a stance allowing you to make jagged strikes like flashes of lightning through the sky.", "text": " Sky and Heaven Stance Single Action Source Impossible Lands pg. 224, Pathfinder #158: Sixty Feet Under pg. 78 Archetype Jalmeri Heavenseeker Prerequisites Jalmeri Heavenseeker Dedication Requirements You are unarmored. --- Your jagged blows are like lightning. The only Strikes you can make are skyward slash unarmed attacks. These unarmed attacks deal 1d10 slashing damage; are in the brawling group; and have the nonlethal, unarmed, and versatile P traits. While in Sky and Heaven Stance, you gain resistance 2 to electricity and resistance 2 to sonic damage. These resistances increase to 5 at 12th level and to 8 at 18th level. Sky and Heaven Stance leads to... Cross the Final Horizon, Skyseeker", "trait": [ "Archetype", "Stance" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Archetype", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=2200", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Jalmeri Heavenseeker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skyseeker" ], "feat_markdown": "Skyseeker", "id": "feat-2201", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Skyseeker](/Feats.aspx?ID=2201) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 79\n\n**Archetype** [Jalmeri Heavenseeker](/Archetypes.aspx?ID=198)\n\n**Prerequisites**\r\n[Sky and Heaven Stance](/Feats.aspx?ID=2200)\n\n**Requirements**\r\nYou are in Sky and Heaven Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou [Leap](/Actions.aspx?ID=81) toward an opponent. At any point in the Leap, you can make a single Strike against a creature within your reach. At 12th level, if you hit with this Strike, instead of finishing your Leap, you can immediately attempt a second Leap from the space where you struck the target of your Strike. You can make a single Strike against a target within your reach during this second Leap as well. At 16th level, you can attempt a third Leap if your second Strike hits, and you can attack a target at any point during this third Leap. All Leaps made during this activity gain a +10-foot status bonus to the total height or distance of your leap, and no two Strikes can target the same creature.", "name": "Skyseeker", "pfs": "Standard", "prerequisite": "Sky and Heaven Stance", "prerequisite_markdown": "[Sky and Heaven Stance](/Feats.aspx?ID=2200)", "rarity": "common", "release_date": "2022-11-16", "requirement": "You are in Sky and Heaven Stance.", "requirement_markdown": "You are in Sky and Heaven Stance.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225\n\n**Prerequisites**\r\n[Sky and Heaven Stance](/Feats.aspx?ID=2200)\n\n**Requirements**\r\nYou are in Sky and Heaven Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou Leap toward an opponent.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 225" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 225", "speed": {}, "summary": "You Leap toward an opponent.", "summary_markdown": "You Leap toward an opponent.", "text": " Skyseeker Two Actions Source Impossible Lands pg. 225, Pathfinder #158: Sixty Feet Under pg. 79 Archetype Jalmeri Heavenseeker Prerequisites Sky and Heaven Stance Requirements You are in Sky and Heaven Stance. --- You Leap toward an opponent. At any point in the Leap, you can make a single Strike against a creature within your reach. At 12th level, if you hit with this Strike, instead of finishing your Leap, you can immediately attempt a second Leap from the space where you struck the target of your Strike. You can make a single Strike against a target within your reach during this second Leap as well. At 16th level, you can attempt a third Leap if your second Strike hits, and you can attack a target at any point during this third Leap. All Leaps made during this activity gain a +10-foot status bonus to the total height or distance of your leap, and no two Strikes can target the same creature.", "trait": [ "Archetype", "Electricity", "Evocation", "Sonic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Archetype", "Electricity", "Evocation", "Sonic" ], "type": "Feat", "url": "/Feats.aspx?ID=2201", "weakness": {} }, { "archetype": [ "Jalmeri Heavenseeker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steal the Sky" ], "feat_markdown": "Steal the Sky", "id": "feat-2202", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Steal the Sky](/Feats.aspx?ID=2202) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 79\n\n**Archetype** [Jalmeri Heavenseeker](/Archetypes.aspx?ID=198)\n\n**Prerequisites**\r\n[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)\n\n\r\n\r\n---\r\n\r\nYou can take away the air that keeps a flying foe aloft. You gain the [_steal the sky_](/Spells.aspx?ID=825) ki spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Steal the Sky", "pfs": "Standard", "prerequisite": "Jalmeri Heavenseeker Dedication", "prerequisite_markdown": "[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225\n\n**Prerequisites**\r\n[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)\n\n\r\n\r\n---\r\n\r\n\r\nYou can take away the air that keeps a flying foe aloft.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 225" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 225", "speed": {}, "summary": "You can take away the air that keeps a flying foe aloft.", "summary_markdown": "You can take away the air that keeps a flying foe aloft.", "text": " Steal the Sky Source Impossible Lands pg. 225, Pathfinder #158: Sixty Feet Under pg. 79 Archetype Jalmeri Heavenseeker Prerequisites Jalmeri Heavenseeker Dedication --- You can take away the air that keeps a flying foe aloft. You gain the steal the sky ki spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2202", "weakness": {} }, { "archetype": [ "Jalmeri Heavenseeker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Speaking Sky" ], "feat_markdown": "Speaking Sky", "id": "feat-2204", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Speaking Sky](/Feats.aspx?ID=2204) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 79\n\n**Archetype** [Jalmeri Heavenseeker](/Archetypes.aspx?ID=198)\n\n**Prerequisites**\r\n[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)\n\n\r\n\r\n---\r\n\r\nYou can hear air movement like soft whispers. You gain the [_speaking sky_](/Spells.aspx?ID=824) ki spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Speaking Sky", "pfs": "Standard", "prerequisite": "Jalmeri Heavenseeker Dedication", "prerequisite_markdown": "[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225\n\n**Prerequisites**\r\n[Jalmeri Heavenseeker Dedication](/Feats.aspx?ID=2198)\n\n\r\n\r\n---\r\n\r\n\r\nYou can hear air movement like soft whispers.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 225" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 225", "speed": {}, "summary": "You can hear air movement like soft whispers.", "summary_markdown": "You can hear air movement like soft whispers.", "text": " Speaking Sky Source Impossible Lands pg. 225, Pathfinder #158: Sixty Feet Under pg. 79 Archetype Jalmeri Heavenseeker Prerequisites Jalmeri Heavenseeker Dedication --- You can hear air movement like soft whispers. You gain the speaking sky ki spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2204", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Jalmeri Heavenseeker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cross the Final Horizon" ], "feat_markdown": "Cross the Final Horizon", "id": "feat-2205", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Cross the Final Horizon](/Feats.aspx?ID=2205) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225, [Pathfinder #158: Sixty Feet Under](/Sources.aspx?ID=47) pg. 79\n\n**Archetype** [Jalmeri Heavenseeker](/Archetypes.aspx?ID=198)\n\n**Prerequisites**\r\n[Sky and Heaven Stance](/Feats.aspx?ID=2200)\n\n**Requirements**\r\nYou are in Sky and Heaven Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou Stride up to your Speed, and your ki enshrouds your limbs in terrifying stormy energy, increasing the [reach](/Traits.aspx?ID=192) of your Sky and Heaven Stance [unarmed](/Traits.aspx?ID=199) attacks by 5 feet. At the end of your movement, make up to three Strikes against a target you can reach, each at a –2 penalty. Each attack counts toward your multiple attack penalty, but the multiple attack penalty doesn't increase until after you've made all your attacks. Instead of the usual slashing or piercing damage, the damage for these Strikes is either electricity or sonic, as you choose with each Strike. If you successfully hit with all three Strikes, the target is [drained 3](/Conditions.aspx?ID=10).", "name": "Cross the Final Horizon", "pfs": "Standard", "prerequisite": "Sky and Heaven Stance", "prerequisite_markdown": "[Sky and Heaven Stance](/Feats.aspx?ID=2200)", "rarity": "common", "release_date": "2022-11-16", "requirement": "You are in Sky and Heaven Stance.", "requirement_markdown": "You are in Sky and Heaven Stance.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 225\n\n**Prerequisites**\r\n[Sky and Heaven Stance](/Feats.aspx?ID=2200)\n\n**Requirements**\r\nYou are in Sky and Heaven Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou Stride up to your Speed and your ki enshrouds your limbs in a terrifying stormy energy.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 225" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 225", "speed": {}, "summary": "You Stride up to your Speed and your ki enshrouds your limbs in a terrifying stormy energy.", "summary_markdown": "You Stride up to your Speed and your ki enshrouds your limbs in a terrifying stormy energy.", "text": " Cross the Final Horizon Three Actions Source Impossible Lands pg. 225, Pathfinder #158: Sixty Feet Under pg. 79 Archetype Jalmeri Heavenseeker Prerequisites Sky and Heaven Stance Requirements You are in Sky and Heaven Stance. --- You Stride up to your Speed, and your ki enshrouds your limbs in terrifying stormy energy, increasing the reach of your Sky and Heaven Stance unarmed attacks by 5 feet. At the end of your movement, make up to three Strikes against a target you can reach, each at a –2 penalty. Each attack counts toward your multiple attack penalty, but the multiple attack penalty doesn't increase until after you've made all your attacks. Instead of the usual slashing or piercing damage, the damage for these Strikes is either electricity or sonic, as you choose with each Strike. If you successfully hit with all three Strikes, the target is drained 3.", "trait": [ "Archetype", "Electricity", "Evocation", "Force", "Sonic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Archetype", "Electricity", "Evocation", "Force", "Sonic" ], "type": "Feat", "url": "/Feats.aspx?ID=2205", "weakness": {} }, { "access": "Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slice and Swipe" ], "feat_markdown": "Slice and Swipe", "id": "feat-2206", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[Slice and Swipe](/Feats.aspx?ID=2206) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\n\n**Access**\r\nHelp either the Washboard Dogs or the Diobel Sweepers destroy their rival.\n\n**Requirements**\r\nYou're wielding a melee weapon that deals slashing damage and you have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou attempt a melee Strike with the required weapon. If you hit and deal damage and the result of your attack roll exceeds the target's Perception DC, you [Steal](/Actions.aspx?ID=68) a small object from the target (as if you had succeeded at that task using the [Thievery](/Skills.aspx?ID=17) skill). Depending on the object, the target might realize that it has been stolen, and onlookers might realize you have stolen the object if the attack roll doesn't exceed their Perception DCs.\n\nGang Feats\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\r\n\r\nStreet gangs in Absalom recruit amateur pickpockets, ruffians, and vandals who show promise in their specialties and operate well in tight groups.\n\n Rogue agents can gain access to some of the following rogue feats by successfully helping Maurrisa Jonne or Bloody Berleth eliminate their rival (see Chapter 1). Some of these feats, however, can be gained only by helping a particular side in the gang conflict.\r\n\r\n**Related Feats**: [Ambushing Knockdown](/Feats.aspx?ID=2207), [Coordinated Distraction](/Feats.aspx?ID=2210), [Deny Support](/Feats.aspx?ID=2209), [Subtle Shank](/Feats.aspx?ID=2208)", "name": "Slice and Swipe", "rarity": "uncommon", "release_date": "2020-09-15", "requirement": "You're wielding a melee weapon that deals slashing damage and you have a free hand.", "requirement_markdown": "You're wielding a melee weapon that deals slashing damage and you have a free hand.", "resistance": {}, "search_markdown": "May contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\n\n**Access**\r\nHelp either the Washboard Dogs or the Diobel Sweepers destroy their rival.\n\n**Requirements**\r\nYou're wielding a melee weapon that deals slashing damage and you have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSteal from your target when you successfully strike them.\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 75" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75", "speed": {}, "spoilers": "Agents of Edgewatch", "summary": "Steal from your target when you successfully strike them.", "summary_markdown": "Steal from your target when you successfully strike them.", "text": " Slice and Swipe Single Action May contain spoilers from Agents of Edgewatch Source Pathfinder #159: All or Nothing pg. 75 Access Help either the Washboard Dogs or the Diobel Sweepers destroy their rival. Requirements You're wielding a melee weapon that deals slashing damage and you have a free hand. --- You attempt a melee Strike with the required weapon. If you hit and deal damage and the result of your attack roll exceeds the target's Perception DC, you Steal a small object from the target (as if you had succeeded at that task using the Thievery skill). Depending on the object, the target might realize that it has been stolen, and onlookers might realize you have stolen the object if the attack roll doesn't exceed their Perception DCs. Gang Feats Source Pathfinder #159: All or Nothing pg. 75 Street gangs in Absalom recruit amateur pickpockets, ruffians, and vandals who show promise in their specialties and operate well in tight groups. Rogue agents can gain access to some of the following rogue feats by successfully helping Maurrisa Jonne or Bloody Berleth eliminate their rival (see Chapter 1). Some of these feats, however, can be gained only by helping a particular side in the gang conflict. Related Feats : Ambushing Knockdown, Coordinated Distraction, Deny Support, Subtle Shank", "trait": [ "Flourish", "Manipulate", "Rogue", "Uncommon" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Manipulate](/Traits.aspx?ID=104), [Rogue](/Traits.aspx?ID=139), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Flourish", "Manipulate", "Rogue", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2206", "weakness": {} }, { "access": "Side with the Washboard Dogs in the gang conflict.", "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ambushing Knockdown" ], "feat_markdown": "Ambushing Knockdown", "id": "feat-2207", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"\"\r\n>\r\n[Ambushing Knockdown](/Feats.aspx?ID=2207) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\n\n**Prerequisites**\r\n[ruffian racket](/Rackets.aspx?ID=1)\r\n\r\n**Access**\r\nSide with the Washboard Dogs in the gang conflict.\n\n**Requirements**\r\nYou're wielding a melee weapon that deals bludgeoning damage and you're [hidden](/Conditions.aspx?ID=22) from or [undetected](/Conditions.aspx?ID=39) by an enemy.\r\n\r\n\r\n\r\n---\r\n\r\nYou emerge from hiding and deliver a blow that can knock an enemy sprawling to the ground. You Stride up to half your Speed, but you must end your movement next to a foe you're hidden from or undetected by. You then Strike that enemy with the required weapon; if you hit, the target is knocked [prone](/Conditions.aspx?ID=31).\n\nGang Feats\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\r\n\r\nStreet gangs in Absalom recruit amateur pickpockets, ruffians, and vandals who show promise in their specialties and operate well in tight groups.\n\n Rogue agents can gain access to some of the following rogue feats by successfully helping Maurrisa Jonne or Bloody Berleth eliminate their rival (see Chapter 1). Some of these feats, however, can be gained only by helping a particular side in the gang conflict.\r\n\r\n**Related Feats**: [Coordinated Distraction](/Feats.aspx?ID=2210), [Deny Support](/Feats.aspx?ID=2209), [Slice and Swipe](/Feats.aspx?ID=2206), [Subtle Shank](/Feats.aspx?ID=2208)", "name": "Ambushing Knockdown", "prerequisite": "ruffian racket", "prerequisite_markdown": "[ruffian racket](/Rackets.aspx?ID=1)", "rarity": "uncommon", "release_date": "2020-09-15", "requirement": "You're wielding a melee weapon that deals bludgeoning damage and you're hidden from or undetected by an enemy.", "requirement_markdown": "You're wielding a melee weapon that deals bludgeoning damage and you're [hidden](/Conditions.aspx?ID=22) from or [undetected](/Conditions.aspx?ID=39) by an enemy.", "resistance": {}, "search_markdown": "May contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\n\n**Prerequisites**\r\n[ruffian racket](/Rackets.aspx?ID=1)\r\n\r\n**Access**\r\nSide with the Washboard Dogs in the gang conflict.\n\n**Requirements**\r\nYou're wielding a melee weapon that deals bludgeoning damage and you're [hidden](/Conditions.aspx?ID=22) from or [undetected](/Conditions.aspx?ID=39) by an enemy.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou emerge from hiding and deliver a blow that can knock an enemy sprawling to the ground.\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 75" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75", "speed": {}, "spoilers": "Agents of Edgewatch", "summary": "You emerge from hiding and deliver a blow that can knock an enemy sprawling to the ground.", "summary_markdown": "You emerge from hiding and deliver a blow that can knock an enemy sprawling to the ground.", "text": " Ambushing Knockdown Two Actions May contain spoilers from Agents of Edgewatch Source Pathfinder #159: All or Nothing pg. 75 Prerequisites ruffian racket Access Side with the Washboard Dogs in the gang conflict. Requirements You're wielding a melee weapon that deals bludgeoning damage and you're hidden from or undetected by an enemy. --- You emerge from hiding and deliver a blow that can knock an enemy sprawling to the ground. You Stride up to half your Speed, but you must end your movement next to a foe you're hidden from or undetected by. You then Strike that enemy with the required weapon; if you hit, the target is knocked prone. Gang Feats Source Pathfinder #159: All or Nothing pg. 75 Street gangs in Absalom recruit amateur pickpockets, ruffians, and vandals who show promise in their specialties and operate well in tight groups. Rogue agents can gain access to some of the following rogue feats by successfully helping Maurrisa Jonne or Bloody Berleth eliminate their rival (see Chapter 1). Some of these feats, however, can be gained only by helping a particular side in the gang conflict. Related Feats : Coordinated Distraction, Deny Support, Slice and Swipe, Subtle Shank", "trait": [ "Rogue", "Uncommon" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Rogue", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2207", "weakness": {} }, { "access": "Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.\r\n", "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Subtle Shank" ], "feat_markdown": "Subtle Shank", "id": "feat-2208", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"\"\r\n>\r\n[Subtle Shank](/Feats.aspx?ID=2208) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\n\n**Prerequisites**\r\n[Quick Draw](/Feats.aspx?ID=498)\r\n\r\n**Access**\r\nHelp either the Washboard Dogs or the Diobel Sweepers destroy their rival.\n\n**Requirements**\r\nYou have a melee weapon of light bulk [Concealed](/Actions.aspx?ID=61) on your person via the [Stealth](/Skills.aspx?ID=15) skill, and the target isn't aware of it.\r\n\r\n\r\n\r\n---\r\n\r\nYou draw a concealed weapon, attack with it, and then hide it away again in one smooth motion. Interact to draw the weapon, Strike with that weapon, and then Conceal it with a Stealth check. The target is [flat-footed](/Conditions.aspx?ID=16) for this attack.\n\nGang Feats\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\r\n\r\nStreet gangs in Absalom recruit amateur pickpockets, ruffians, and vandals who show promise in their specialties and operate well in tight groups.\n\n Rogue agents can gain access to some of the following rogue feats by successfully helping Maurrisa Jonne or Bloody Berleth eliminate their rival (see Chapter 1). Some of these feats, however, can be gained only by helping a particular side in the gang conflict.\r\n\r\n**Related Feats**: [Ambushing Knockdown](/Feats.aspx?ID=2207), [Coordinated Distraction](/Feats.aspx?ID=2210), [Deny Support](/Feats.aspx?ID=2209), [Slice and Swipe](/Feats.aspx?ID=2206)", "name": "Subtle Shank", "prerequisite": "Quick Draw", "prerequisite_markdown": "[Quick Draw](/Feats.aspx?ID=498)", "rarity": "uncommon", "release_date": "2020-09-15", "requirement": "You have a melee weapon of light bulk Concealed on your person via the Stealth skill, and the target isn't aware of it.", "requirement_markdown": "You have a melee weapon of light bulk [Concealed](/Actions.aspx?ID=61) on your person via the [Stealth](/Skills.aspx?ID=15) skill, and the target isn't aware of it.", "resistance": {}, "search_markdown": "May contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\n\n**Prerequisites**\r\n[Quick Draw](/Feats.aspx?ID=498)\r\n\r\n**Access**\r\nHelp either the Washboard Dogs or the Diobel Sweepers destroy their rival.\n\n**Requirements**\r\nYou have a melee weapon of light bulk [Concealed](/Actions.aspx?ID=61) on your person via the [Stealth](/Skills.aspx?ID=15) skill, and the target isn't aware of it.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou draw a concealed weapon, attack with it, and then hide it away again in one smooth motion.\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 75" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75", "speed": {}, "spoilers": "Agents of Edgewatch", "summary": "You draw a concealed weapon, attack with it, and then hide it away again in one smooth motion.", "summary_markdown": "You draw a concealed weapon, attack with it, and then hide it away again in one smooth motion.", "text": " Subtle Shank Two Actions May contain spoilers from Agents of Edgewatch Source Pathfinder #159: All or Nothing pg. 75 Prerequisites Quick Draw Access Help either the Washboard Dogs or the Diobel Sweepers destroy their rival. Requirements You have a melee weapon of light bulk Concealed on your person via the Stealth skill, and the target isn't aware of it. --- You draw a concealed weapon, attack with it, and then hide it away again in one smooth motion. Interact to draw the weapon, Strike with that weapon, and then Conceal it with a Stealth check. The target is flat-footed for this attack. Gang Feats Source Pathfinder #159: All or Nothing pg. 75 Street gangs in Absalom recruit amateur pickpockets, ruffians, and vandals who show promise in their specialties and operate well in tight groups. Rogue agents can gain access to some of the following rogue feats by successfully helping Maurrisa Jonne or Bloody Berleth eliminate their rival (see Chapter 1). Some of these feats, however, can be gained only by helping a particular side in the gang conflict. Related Feats : Ambushing Knockdown, Coordinated Distraction, Deny Support, Slice and Swipe", "trait": [ "Flourish", "Rogue", "Uncommon" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Rogue](/Traits.aspx?ID=139), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Flourish", "Rogue", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2208", "weakness": {} }, { "access": "Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deny Support" ], "feat_markdown": "Deny Support", "id": "feat-2209", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"\"\r\n>\r\n[Deny Support](/Feats.aspx?ID=2209) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\n\n**Access**\r\nHelp either the Washboard Dogs or the Diobel Sweepers destroy their rival.\n\n\r\n\r\n---\r\n\r\nWhen you succeed or critically succeed at a [Deception](/Skills.aspx?ID=5) check to [Feint](/Actions.aspx?ID=48) an opponent, that target can't flank with their allies until the beginning of your next turn.\n\nGang Feats\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\r\n\r\nStreet gangs in Absalom recruit amateur pickpockets, ruffians, and vandals who show promise in their specialties and operate well in tight groups.\n\n Rogue agents can gain access to some of the following rogue feats by successfully helping Maurrisa Jonne or Bloody Berleth eliminate their rival (see Chapter 1). Some of these feats, however, can be gained only by helping a particular side in the gang conflict.\r\n\r\n**Related Feats**: [Ambushing Knockdown](/Feats.aspx?ID=2207), [Coordinated Distraction](/Feats.aspx?ID=2210), [Slice and Swipe](/Feats.aspx?ID=2206), [Subtle Shank](/Feats.aspx?ID=2208)", "name": "Deny Support", "rarity": "uncommon", "release_date": "2020-09-15", "resistance": {}, "search_markdown": "May contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\n\n**Access**\r\nHelp either the Washboard Dogs or the Diobel Sweepers destroy their rival.\n\n\r\n\r\n---\r\n\r\n\r\nKeep opponents from flanking when you Feint them.\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 75" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75", "speed": {}, "spoilers": "Agents of Edgewatch", "summary": "Keep opponents from flanking when you Feint them.", "summary_markdown": "Keep opponents from flanking when you Feint them.", "text": " Deny Support May contain spoilers from Agents of Edgewatch Source Pathfinder #159: All or Nothing pg. 75 Access Help either the Washboard Dogs or the Diobel Sweepers destroy their rival. --- When you succeed or critically succeed at a Deception check to Feint an opponent, that target can't flank with their allies until the beginning of your next turn. Gang Feats Source Pathfinder #159: All or Nothing pg. 75 Street gangs in Absalom recruit amateur pickpockets, ruffians, and vandals who show promise in their specialties and operate well in tight groups. Rogue agents can gain access to some of the following rogue feats by successfully helping Maurrisa Jonne or Bloody Berleth eliminate their rival (see Chapter 1). Some of these feats, however, can be gained only by helping a particular side in the gang conflict. Related Feats : Ambushing Knockdown, Coordinated Distraction, Slice and Swipe, Subtle Shank", "trait": [ "Rogue", "Uncommon" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Rogue", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2209", "weakness": {} }, { "access": "Help either the Washboard Dogs or the Diobel Sweepers destroy their rival.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Coordinated Distraction" ], "feat_markdown": "Coordinated Distraction", "id": "feat-2210", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Coordinated Distraction](/Feats.aspx?ID=2210) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\n\n**Access**\r\nHelp either the Washboard Dogs or the Diobel Sweepers destroy their rival.\n\n\r\n\r\n---\r\n\r\nWith a sharp whistle or wave of your hands, you distract an opponent from the fact that one of your allies is about to attack them. Choose a target and an ally, both of whom must be within 30 feet. The target is [flat-footed](/Conditions.aspx?ID=16) against the first Strike the ally makes on their next turn; if your ally doesn't Strike that target, the effect is lost. Depending on how you describe your distraction, this action gains either the [auditory](/Traits.aspx?ID=16) or [visual](/Traits.aspx?ID=163) trait.\n\nGang Feats\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\r\n\r\nStreet gangs in Absalom recruit amateur pickpockets, ruffians, and vandals who show promise in their specialties and operate well in tight groups.\n\n Rogue agents can gain access to some of the following rogue feats by successfully helping Maurrisa Jonne or Bloody Berleth eliminate their rival (see Chapter 1). Some of these feats, however, can be gained only by helping a particular side in the gang conflict.\r\n\r\n**Related Feats**: [Ambushing Knockdown](/Feats.aspx?ID=2207), [Deny Support](/Feats.aspx?ID=2209), [Slice and Swipe](/Feats.aspx?ID=2206), [Subtle Shank](/Feats.aspx?ID=2208)", "name": "Coordinated Distraction", "rarity": "uncommon", "release_date": "2020-09-15", "resistance": {}, "search_markdown": "May contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75\n\n**Access**\r\nHelp either the Washboard Dogs or the Diobel Sweepers destroy their rival.\n\n\r\n\r\n---\r\n\r\n\r\nYou distract an opponent from the fact that one of your allies is about to attack them.\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 75" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 75", "speed": {}, "spoilers": "Agents of Edgewatch", "summary": "You distract an opponent from the fact that one of your allies is about to attack them.", "summary_markdown": "You distract an opponent from the fact that one of your allies is about to attack them.", "text": " Coordinated Distraction Single Action May contain spoilers from Agents of Edgewatch Source Pathfinder #159: All or Nothing pg. 75 Access Help either the Washboard Dogs or the Diobel Sweepers destroy their rival. --- With a sharp whistle or wave of your hands, you distract an opponent from the fact that one of your allies is about to attack them. Choose a target and an ally, both of whom must be within 30 feet. The target is flat-footed against the first Strike the ally makes on their next turn; if your ally doesn't Strike that target, the effect is lost. Depending on how you describe your distraction, this action gains either the auditory or visual trait. Gang Feats Source Pathfinder #159: All or Nothing pg. 75 Street gangs in Absalom recruit amateur pickpockets, ruffians, and vandals who show promise in their specialties and operate well in tight groups. Rogue agents can gain access to some of the following rogue feats by successfully helping Maurrisa Jonne or Bloody Berleth eliminate their rival (see Chapter 1). Some of these feats, however, can be gained only by helping a particular side in the gang conflict. Related Feats : Ambushing Knockdown, Deny Support, Slice and Swipe, Subtle Shank", "trait": [ "Concentrate", "Rogue", "Uncommon" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Rogue](/Traits.aspx?ID=139), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Concentrate", "Rogue", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2210", "weakness": {} }, { "access": "Successfully defeat the eberarks in the Irorium.", "archetype": [ "Provocator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Provocator Dedication" ], "feat_markdown": "Provocator Dedication", "id": "feat-2211", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"\"\r\n>\r\n[Provocator Dedication](/Feats.aspx?ID=2211) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Archetype** [Provocator](/Archetypes.aspx?ID=87)\n\n**Prerequisites**\r\nStrength 14; Charisma 14\r\n\r\n**Access**\r\nSuccessfully defeat the eberarks in the Irorium.\n\n\r\n\r\n---\r\n\r\nFor you, fighting is as much about style as skill. You become trained in simple weapons, martial weapons, and one advanced weapon of your choice. When you critically succeed at an attack roll using your chosen advanced weapon, you also apply the critical specialization of that weapon. You become an expert in [Performance](/Skills.aspx?ID=12) and your choice of either [Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3). If you were an expert in all three of these skills, you instead become an expert in a skill of your choice.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the provocator archetype.\n\nProvocator Dedication leads to...\r\n[Cartwheel Dodge](/Feats.aspx?ID=2213), [Flourishing Finish](/Feats.aspx?ID=2212), [Murderer's Circle](/Feats.aspx?ID=2214), [Performance Weapon Expert](/Feats.aspx?ID=2216), [Pin to the Spot](/Feats.aspx?ID=2215)", "name": "Provocator Dedication", "prerequisite": "Strength 14; Charisma 14", "prerequisite_markdown": "Strength 14; Charisma 14", "rarity": "uncommon", "release_date": "2020-09-15", "resistance": {}, "search_markdown": "May contain spoilers from Agents of Edgewatch\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Prerequisites**\r\nStrength 14; Charisma 14\r\n\r\n**Access**\r\nSuccessfully defeat the eberarks in the Irorium.\n\n\r\n\r\n---\r\n\r\n\r\nFor you, fighting is as much about style as skill.\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79", "speed": {}, "spoilers": "Agents of Edgewatch", "summary": "For you, fighting is as much about style as skill.", "summary_markdown": "For you, fighting is as much about style as skill.", "text": " Provocator Dedication May contain spoilers from Agents of Edgewatch Source Pathfinder #159: All or Nothing pg. 79 Archetype Provocator Prerequisites Strength 14; Charisma 14 Access Successfully defeat the eberarks in the Irorium. --- For you, fighting is as much about style as skill. You become trained in simple weapons, martial weapons, and one advanced weapon of your choice. When you critically succeed at an attack roll using your chosen advanced weapon, you also apply the critical specialization of that weapon. You become an expert in Performance and your choice of either Acrobatics or Athletics. If you were an expert in all three of these skills, you instead become an expert in a skill of your choice. Special You can't select another dedication feat until you have gained two other feats from the provocator archetype. Provocator Dedication leads to... Cartwheel Dodge, Flourishing Finish, Murderer's Circle, Performance Weapon Expert, Pin to the Spot", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2211", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Provocator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flourishing Finish" ], "feat_markdown": "Flourishing Finish", "id": "feat-2212", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Flourishing Finish](/Feats.aspx?ID=2212) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Archetype** [Provocator](/Archetypes.aspx?ID=87)\n\n**Prerequisites**\r\n[Provocator Dedication](/Feats.aspx?ID=2211)\n\n**Requirements**\r\nYour last action was a Strike that dropped an opponent to 0 Hit Points.\r\n\r\n\r\n\r\n---\r\n\r\nAttempt a [Performance](/Skills.aspx?ID=12) check, comparing the result to the Will DC of each foe within 30 feet who can see you. Regardless of the result, each target is immune to your Flourishing Finish for 10 minutes.\n\n**Critical Success** The target is [frightened 2](/Conditions.aspx?ID=19).
\r\n**Success** The target is frightened 1.", "name": "Flourishing Finish", "prerequisite": "Provocator Dedication", "prerequisite_markdown": "[Provocator Dedication](/Feats.aspx?ID=2211)", "rarity": "common", "release_date": "2020-09-15", "requirement": "Your last action was a Strike that dropped an opponent to 0 Hit Points.", "requirement_markdown": "Your last action was a Strike that dropped an opponent to 0 Hit Points.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Prerequisites**\r\n[Provocator Dedication](/Feats.aspx?ID=2211)\n\n**Requirements**\r\nYour last action was a Strike that dropped an opponent to 0 Hit Points.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour martial prowess demoralizes all who can see you.\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79", "speed": {}, "summary": "Your martial prowess demoralizes all who can see you.", "summary_markdown": "Your martial prowess demoralizes all who can see you.", "text": " Flourishing Finish Single Action Source Pathfinder #159: All or Nothing pg. 79 Archetype Provocator Prerequisites Provocator Dedication Requirements Your last action was a Strike that dropped an opponent to 0 Hit Points. --- Attempt a Performance check, comparing the result to the Will DC of each foe within 30 feet who can see you. Regardless of the result, each target is immune to your Flourishing Finish for 10 minutes. Critical Success The target is frightened 2. Success The target is frightened 1.", "trait": [ "Archetype", "Concentrate", "Emotion", "Mental" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Archetype", "Concentrate", "Emotion", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=2212", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Provocator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cartwheel Dodge" ], "feat_markdown": "Cartwheel Dodge", "id": "feat-2213", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Cartwheel Dodge](/Feats.aspx?ID=2213) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Archetype** [Provocator](/Archetypes.aspx?ID=87)\n\n**Prerequisites**\r\n[Provocator Dedication](/Feats.aspx?ID=2211)\n\n**Trigger**\r\nYou succeed or critically succeed at a Reflex saving throw.\r\n\r\n**Requirements**\r\nYou aren't [encumbered](/Conditions.aspx?ID=12) or overburdened.\r\n\r\n\r\n\r\n---\r\n\r\nYou Step up to 10 feet.", "name": "Cartwheel Dodge", "prerequisite": "Provocator Dedication", "prerequisite_markdown": "[Provocator Dedication](/Feats.aspx?ID=2211)", "rarity": "common", "release_date": "2020-09-15", "requirement": "You aren't encumbered or overburdened.", "requirement_markdown": "You aren't [encumbered](/Conditions.aspx?ID=12) or overburdened.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Prerequisites**\r\n[Provocator Dedication](/Feats.aspx?ID=2211)\n\n**Trigger**\r\nYou succeed or critically succeed at a Reflex saving throw.\r\n\r\n**Requirements**\r\nYou aren't [encumbered](/Conditions.aspx?ID=12) or overburdened.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can dodge away from damaging effects.\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79", "speed": {}, "summary": "You can dodge away from damaging effects.", "summary_markdown": "You can dodge away from damaging effects.", "text": " Cartwheel Dodge Reaction Source Pathfinder #159: All or Nothing pg. 79 Archetype Provocator Prerequisites Provocator Dedication Trigger You succeed or critically succeed at a Reflex saving throw. Requirements You aren't encumbered or overburdened. --- You Step up to 10 feet.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You succeed or critically succeed at a Reflex saving throw.", "trigger_markdown": "You succeed or critically succeed at a Reflex saving throw.", "type": "Feat", "url": "/Feats.aspx?ID=2213", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Provocator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Murderer's Circle" ], "feat_markdown": "Murderer's Circle", "id": "feat-2214", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"\"\r\n>\r\n[Murderer's Circle](/Feats.aspx?ID=2214) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Archetype** [Provocator](/Archetypes.aspx?ID=87)\n\n**Prerequisites**\r\n[Provocator Dedication](/Feats.aspx?ID=2211)\n\n\r\n\r\n---\r\n\r\nYou Strike a target within reach and then Step to any other open space adjacent to that target. Your target is then [flat-footed](/Conditions.aspx?ID=16) against your next Strike this turn.", "name": "Murderer's Circle", "prerequisite": "Provocator Dedication", "prerequisite_markdown": "[Provocator Dedication](/Feats.aspx?ID=2211)", "rarity": "common", "release_date": "2020-09-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Prerequisites**\r\n[Provocator Dedication](/Feats.aspx?ID=2211)\n\n\r\n\r\n---\r\n\r\n\r\nCircle your foe while you beat on them.\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79", "speed": {}, "summary": "Circle your foe while you beat on them.", "summary_markdown": "Circle your foe while you beat on them.", "text": " Murderer's Circle Single Action Source Pathfinder #159: All or Nothing pg. 79 Archetype Provocator Prerequisites Provocator Dedication --- You Strike a target within reach and then Step to any other open space adjacent to that target. Your target is then flat-footed against your next Strike this turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2214", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Provocator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pin to the Spot" ], "feat_markdown": "Pin to the Spot", "id": "feat-2215", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"\"\r\n>\r\n[Pin to the Spot](/Feats.aspx?ID=2215) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Archetype** [Provocator](/Archetypes.aspx?ID=87)\n\n**Prerequisites**\r\n[Provocator Dedication](/Feats.aspx?ID=2211)\n\n\r\n\r\n---\r\n\r\nYou Strike a target within reach. If you hit and deal damage, the target is also restrained as if you had critically succeeded at an [Athletics](/Skills.aspx?ID=3) check to [Grapple](/Actions.aspx?ID=35).", "name": "Pin to the Spot", "prerequisite": "Provocator Dedication", "prerequisite_markdown": "[Provocator Dedication](/Feats.aspx?ID=2211)", "rarity": "common", "release_date": "2020-09-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Prerequisites**\r\n[Provocator Dedication](/Feats.aspx?ID=2211)\n\n\r\n\r\n---\r\n\r\n\r\nStrike a foe and restrain them.\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79", "speed": {}, "summary": "Strike a foe and restrain them.", "summary_markdown": "Strike a foe and restrain them.", "text": " Pin to the Spot Two Actions Source Pathfinder #159: All or Nothing pg. 79 Archetype Provocator Prerequisites Provocator Dedication --- You Strike a target within reach. If you hit and deal damage, the target is also restrained as if you had critically succeeded at an Athletics check to Grapple.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2215", "weakness": {} }, { "archetype": [ "Provocator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Performance Weapon Expert" ], "feat_markdown": "Performance Weapon Expert", "id": "feat-2216", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"\"\r\n>\r\n[Performance Weapon Expert](/Feats.aspx?ID=2216) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Archetype** [Provocator](/Archetypes.aspx?ID=87)\n\n**Prerequisites**\r\n[Provocator Dedication](/Feats.aspx?ID=2211); expert in any kind of weapon or unarmed attack\n\n\r\n\r\n---\r\n\r\nYour experience has made you better with a wide variety of weapons. Your proficiency ranks for simple weapons and martial weapons increase to expert, as does your proficiency rank for your chosen advanced weapon.", "name": "Performance Weapon Expert", "prerequisite": "Provocator Dedication; expert in any kind of weapon or unarmed attack", "prerequisite_markdown": "[Provocator Dedication](/Feats.aspx?ID=2211); expert in any kind of weapon or unarmed attack", "rarity": "common", "release_date": "2020-09-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79\n\n**Prerequisites**\r\n[Provocator Dedication](/Feats.aspx?ID=2211); expert in any kind of weapon or unarmed attack\n\n\r\n\r\n---\r\n\r\n\r\nYour experience has made you better with a wide variety of weapons.\r\n", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 79" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 79", "speed": {}, "summary": "Your experience has made you better with a wide variety of weapons.", "summary_markdown": "Your experience has made you better with a wide variety of weapons.", "text": " Performance Weapon Expert Source Pathfinder #159: All or Nothing pg. 79 Archetype Provocator Prerequisites Provocator Dedication; expert in any kind of weapon or unarmed attack --- Your experience has made you better with a wide variety of weapons. Your proficiency ranks for simple weapons and martial weapons increase to expert, as does your proficiency rank for your chosen advanced weapon.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2216", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dead Reckoning" ], "feat_markdown": "Dead Reckoning", "id": "feat-2219", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dead Reckoning](/Feats.aspx?ID=2219) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871); Trained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou've trained yourself to maintain a strong sense of direction at all times, even when you can't use a [compass](/Equipment.aspx?ID=16) or see the sky above. You immediately intuit which direction is north (assuming the concept of north exists at your current location).", "name": "Dead Reckoning", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication; Trained in Survival", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871); Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871); Trained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained yourself to maintain a strong sense of direction at all times, even when you can't use a compass or see the sky above.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 40" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 40", "speed": {}, "summary": "You've trained yourself to maintain a strong sense of direction at all times, even when you can't use a compass or see the sky above.", "summary_markdown": "You've trained yourself to maintain a strong sense of direction at all times, even when you can't use a compass or see the sky above.", "text": " Dead Reckoning Two Actions Source PFS Guide pg. 40 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication; Trained in Survival --- You've trained yourself to maintain a strong sense of direction at all times, even when you can't use a compass or see the sky above. You immediately intuit which direction is north (assuming the concept of north exists at your current location).", "trait": [ "Archetype", "Concentrate", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Concentrate", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2219", "weakness": {} }, { "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Environmental Explorer" ], "feat_markdown": "Environmental Explorer", "id": "feat-2220", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Environmental Explorer](/Feats.aspx?ID=2220) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nYou've traversed enough untamed wilderness to gain an intuitive understanding of the dangers that exist in such places. Your extensive familiarity means you sometimes notice perils even when you're not trying to. Even if you aren't [Searching](/Actions.aspx?ID=519) in exploration mode, you can attempt a check to find [environmental hazards](/Traits.aspx?ID=62) that normally require you to Search for them. You still need to meet any other requirements to find a particular hazard.", "name": "Environmental Explorer", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nYou've traversed enough untamed wilderness to gain an intuitive understanding of the dangers that exist in such places.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 40" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 40", "speed": {}, "summary": "You've traversed enough untamed wilderness to gain an intuitive understanding of the dangers that exist in such places.", "summary_markdown": "You've traversed enough untamed wilderness to gain an intuitive understanding of the dangers that exist in such places.", "text": " Environmental Explorer Source PFS Guide pg. 40 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication --- You've traversed enough untamed wilderness to gain an intuitive understanding of the dangers that exist in such places. Your extensive familiarity means you sometimes notice perils even when you're not trying to. Even if you aren't Searching in exploration mode, you can attempt a check to find environmental hazards that normally require you to Search for them. You still need to meet any other requirements to find a particular hazard.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2220", "weakness": {} }, { "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Observant Explorer" ], "feat_markdown": "Observant Explorer", "id": "feat-2221", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Observant Explorer](/Feats.aspx?ID=2221) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nThanks to the time you've spent wandering through wild and untamed environments, you've gained an intuitive sense about creatures. You sometimes notice them before they attack, or spot them nearby even if they weren't planning on attacking. You can attempt a check to notice [hidden](/Conditions.aspx?ID=22) creatures attempting to [Avoid Notice](/Actions.aspx?ID=511) nearby even if you aren't actively [Searching](/Actions.aspx?ID=519) for them. You still need to meet any other requirements to notice a particular creature.", "name": "Observant Explorer", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nYou've gained an intuitive sense about creatures.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 40" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 40", "speed": {}, "summary": "You've gained an intuitive sense about creatures.", "summary_markdown": "You've gained an intuitive sense about creatures.", "text": " Observant Explorer Source PFS Guide pg. 40 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication --- Thanks to the time you've spent wandering through wild and untamed environments, you've gained an intuitive sense about creatures. You sometimes notice them before they attack, or spot them nearby even if they weren't planning on attacking. You can attempt a check to notice hidden creatures attempting to Avoid Notice nearby even if you aren't actively Searching for them. You still need to meet any other requirements to notice a particular creature.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2221", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Remember Your Training" ], "feat_markdown": "Remember Your Training", "frequency": "once per day", "id": "feat-2222", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Remember Your Training](/Feats.aspx?ID=2222) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nDuring your training to become a Pathfinder Agent you were schooled on a wide variety of creatures you might encounter, and you can think back to that training to gain crucial insight in times of need. Attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) about a creature you can see, adding your level as a proficiency bonus if you are untrained (rather than 0). If you roll a failure (but not a critical failure) on this check, you get a success instead.", "name": "Remember Your Training", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nYou were schooled on a wide variety of creatures you might encounter.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 40" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 40", "speed": {}, "summary": "You were schooled on a wide variety of creatures you might encounter.", "summary_markdown": "You were schooled on a wide variety of creatures you might encounter.", "text": " Remember Your Training Single Action Source PFS Guide pg. 40 Archetype Pathfinder Agent Frequency once per day Prerequisites Pathfinder Agent Dedication --- During your training to become a Pathfinder Agent you were schooled on a wide variety of creatures you might encounter, and you can think back to that training to gain crucial insight in times of need. Attempt a check to Recall Knowledge about a creature you can see, adding your level as a proficiency bonus if you are untrained (rather than 0). If you roll a failure (but not a critical failure) on this check, you get a success instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2222", "weakness": {} }, { "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spiritual Explorer" ], "feat_markdown": "Spiritual Explorer", "id": "feat-2223", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiritual Explorer](/Feats.aspx?ID=2223) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nYou're familiar with the danger that lingering spirits can pose to an unwary adventurer, and you're particularly attuned to their presence. Even if you aren't [Searching](/Actions.aspx?ID=519) in exploration mode, you can attempt a check to find [haunts](/Traits.aspx?ID=88) that normally require you to Search for them. You still need to meet any other requirements to find a particular haunt.", "name": "Spiritual Explorer", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nYou're familiar with the danger that lingering spirits can pose to an unwary adventurer.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 40" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 40", "speed": {}, "summary": "You're familiar with the danger that lingering spirits can pose to an unwary adventurer.", "summary_markdown": "You're familiar with the danger that lingering spirits can pose to an unwary adventurer.", "text": " Spiritual Explorer Source PFS Guide pg. 40 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication --- You're familiar with the danger that lingering spirits can pose to an unwary adventurer, and you're particularly attuned to their presence. Even if you aren't Searching in exploration mode, you can attempt a check to find haunts that normally require you to Search for them. You still need to meet any other requirements to find a particular haunt.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2223", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Watch and Learn" ], "feat_markdown": "Watch and Learn", "id": "feat-2224", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Watch and Learn](/Feats.aspx?ID=2224) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n**Trigger**\r\nAn ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.\n\n\r\n\r\n---\r\n\r\nPathfinder agents serve as members of diverse teams with complementary skill sets. You are practiced at following the example of a more skilled ally to accomplish a wide variety of tasks. For the next minute you can add your level as a proficiency bonus to the observed skill check, even though you are untrained. This does not allow you to attempt trained actions using that skill unless you would otherwise be able to do so.", "name": "Watch and Learn", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n**Trigger**\r\nAn ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.\n\n\r\n\r\n---\r\n\r\n\r\nPathfinder agents serve as members of diverse teams with complementary skill sets.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 40" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 40", "speed": {}, "summary": "Pathfinder agents serve as members of diverse teams with complementary skill sets.", "summary_markdown": "Pathfinder agents serve as members of diverse teams with complementary skill sets.", "text": " Watch and Learn Reaction Source PFS Guide pg. 40 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication Trigger An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained. --- Pathfinder agents serve as members of diverse teams with complementary skill sets. You are practiced at following the example of a more skilled ally to accomplish a wide variety of tasks. For the next minute you can add your level as a proficiency bonus to the observed skill check, even though you are untrained. This does not allow you to attempt trained actions using that skill unless you would otherwise be able to do so.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.", "trigger_markdown": "An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.", "type": "Feat", "url": "/Feats.aspx?ID=2224", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Archaeologist's Warning" ], "feat_markdown": "Archaeologist's Warning", "id": "feat-2225", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Archaeologist's Warning](/Feats.aspx?ID=2225) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n**Trigger**\r\nYou are about to roll a Perception, [Society](/Skills.aspx?ID=14), or [Thievery](/Skills.aspx?ID=17) check for initiative.\n\n\r\n\r\n---\r\n\r\nYou visually or audibly warn your companions of danger, granting them a +1 circumstance bonus to their initiative rolls. Depending on whether you use gestures or call out, this free action gains either the [visual](/Traits.aspx?ID=163) or [auditory](/Traits.aspx?ID=16) trait.", "name": "Archaeologist's Warning", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n**Trigger**\r\nYou are about to roll a Perception, [Society](/Skills.aspx?ID=14), or [Thievery](/Skills.aspx?ID=17) check for initiative.\n\n\r\n\r\n---\r\n\r\n\r\nYou visually or audibly warn your companions of danger, granting them a +1 circumstance bonus to their initiative rolls.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 40" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 40", "speed": {}, "summary": "You visually or audibly warn your companions of danger, granting them a +1 circumstance bonus to their initiative rolls.", "summary_markdown": "You visually or audibly warn your companions of danger, granting them a +1 circumstance bonus to their initiative rolls.", "text": " Archaeologist's Warning Free Action Source PFS Guide pg. 40 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication Trigger You are about to roll a Perception, Society, or Thievery check for initiative. --- You visually or audibly warn your companions of danger, granting them a +1 circumstance bonus to their initiative rolls. Depending on whether you use gestures or call out, this free action gains either the visual or auditory trait.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You are about to roll a Perception, Society , or Thievery check for initiative.", "trigger_markdown": "You are about to roll a Perception, [Society](/Skills.aspx?ID=14), or [Thievery](/Skills.aspx?ID=17) check for initiative.", "type": "Feat", "url": "/Feats.aspx?ID=2225", "weakness": {} }, { "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Craft Facsimile" ], "feat_markdown": "Craft Facsimile", "id": "feat-2226", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Craft Facsimile](/Feats.aspx?ID=2226) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4); [Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nYou're renowned for your ability to recover important items, whether they're from a long-abandoned temple or a thieves' den, and sometimes that requires creating a stand-in. You can spend 1 minute to assemble a facsimile of an object of no more than 1 Bulk that you can see from available materials. The facsimile has the same shape and Bulk as the replaced object and can pass as the object if not examined. A creature familiar with the original who examines the object automatically realizes that it is a fake. A creature not familiar with the original can still tell it was a hastily jury-rigged stand-in of some kind, but they might not know the object was supposed to be something else.", "name": "Craft Facsimile", "pfs": "Standard", "prerequisite": "Expert in Crafting; Pathfinder Agent Dedication", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4); [Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4); [Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nYou're renowned for your ability to recover important items and sometimes that requires creating a stand-in.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 40" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 40", "speed": {}, "summary": "You're renowned for your ability to recover important items and sometimes that requires creating a stand-in.", "summary_markdown": "You're renowned for your ability to recover important items and sometimes that requires creating a stand-in.", "text": " Craft Facsimile Source PFS Guide pg. 40 Archetype Pathfinder Agent Prerequisites Expert in Crafting; Pathfinder Agent Dedication --- You're renowned for your ability to recover important items, whether they're from a long-abandoned temple or a thieves' den, and sometimes that requires creating a stand-in. You can spend 1 minute to assemble a facsimile of an object of no more than 1 Bulk that you can see from available materials. The facsimile has the same shape and Bulk as the replaced object and can pass as the object if not examined. A creature familiar with the original who examines the object automatically realizes that it is a fake. A creature not familiar with the original can still tell it was a hastily jury-rigged stand-in of some kind, but they might not know the object was supposed to be something else.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2226", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diverse Recognition" ], "feat_markdown": "Diverse Recognition", "frequency": "once per round", "id": "feat-2227", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Diverse Recognition](/Feats.aspx?ID=2227) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871); master in a skill used to [Recall Knowledge](/Actions.aspx?ID=26)\n\n**Trigger**\r\nYou successfully [Recall Knowledge](/Actions.aspx?ID=26) about a creature you can see, using a skill in which you are a master.\n\n\r\n\r\n---\r\n\r\nYour Pathfinder training allows you to quickly size up numerous threats. Attempt to Recall Knowledge against a different kind of creature you can see using the same skill. You must still meet the requirements to attempt this check.", "name": "Diverse Recognition", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication; master in a skill used to Recall Knowledge", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871); master in a skill used to [Recall Knowledge](/Actions.aspx?ID=26)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 40\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871); master in a skill used to [Recall Knowledge](/Actions.aspx?ID=26)\n\n**Trigger**\r\nYou successfully [Recall Knowledge](/Actions.aspx?ID=26) about a creature you can see, using a skill in which you are a master.\n\n\r\n\r\n---\r\n\r\n\r\nYour Pathfinder training allows you to quickly size up numerous threats.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 40" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 40", "speed": {}, "summary": "Your Pathfinder training allows you to quickly size up numerous threats.", "summary_markdown": "Your Pathfinder training allows you to quickly size up numerous threats.", "text": " Diverse Recognition Free Action Source PFS Guide pg. 40 Archetype Pathfinder Agent Frequency once per round Prerequisites Pathfinder Agent Dedication; master in a skill used to Recall Knowledge Trigger You successfully Recall Knowledge about a creature you can see, using a skill in which you are a master. --- Your Pathfinder training allows you to quickly size up numerous threats. Attempt to Recall Knowledge against a different kind of creature you can see using the same skill. You must still meet the requirements to attempt this check.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "trigger": "You successfully Recall Knowledge about a creature you can see, using a skill in which you are a master.", "trigger_markdown": "You successfully [Recall Knowledge](/Actions.aspx?ID=26) about a creature you can see, using a skill in which you are a master.", "type": "Feat", "url": "/Feats.aspx?ID=2227", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snap Out of It! (Pathfinder Agent)" ], "feat_markdown": "Snap Out of It! (Pathfinder Agent)", "id": "feat-2228", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Snap Out of It! (Pathfinder Agent)](/Feats.aspx?ID=2228) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 41\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\nMaster in [Medicine](/Skills.aspx?ID=9); [Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nPathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses. Attempt a [Medicine](/Skills.aspx?ID=9) check on an adjacent ally who is [fascinated](/Conditions.aspx?ID=14), [frightened](/Conditions.aspx?ID=19), [stunned](/Conditions.aspx?ID=36), or [stupefied](/Conditions.aspx?ID=37) and choose one of those conditions. The DC is the DC for the effect that caused the condition.\n\n**Critical Success** Reduce the value of the chosen condition by 2. If you chose fascinated, that condition ends.
\r\n**Success** Reduce the value of the chosen condition by 1. If you chose fascinated, that condition ends.
\r\n**Failure** The target is unaffected.
\r\n**Critical Failure** You increase the value of the chosen condition by 1. If you chose fascinated, increase the duration by 1 round instead.", "name": "Snap Out of It! (Pathfinder Agent)", "pfs": "Standard", "prerequisite": "Master in Medicine; Pathfinder Agent Dedication", "prerequisite_markdown": "Master in [Medicine](/Skills.aspx?ID=9); [Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 41\n\n**Prerequisites**\r\nMaster in [Medicine](/Skills.aspx?ID=9); [Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nPathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 41" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 41", "speed": {}, "summary": "Pathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses.", "summary_markdown": "Pathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses.", "text": " Snap Out of It! (Pathfinder Agent) Two Actions Source PFS Guide pg. 41 Archetype Pathfinder Agent Prerequisites Master in Medicine; Pathfinder Agent Dedication --- Pathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses. Attempt a Medicine check on an adjacent ally who is fascinated, frightened, stunned, or stupefied and choose one of those conditions. The DC is the DC for the effect that caused the condition. Critical Success Reduce the value of the chosen condition by 2. If you chose fascinated, that condition ends. Success Reduce the value of the chosen condition by 1. If you chose fascinated, that condition ends. Failure The target is unaffected. Critical Failure You increase the value of the chosen condition by 1. If you chose fascinated, increase the duration by 1 round instead.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2228", "weakness": {} }, { "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wayfinder Resonance Infiltrator" ], "feat_markdown": "Wayfinder Resonance Infiltrator", "id": "feat-2229", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Wayfinder Resonance Infiltrator](/Feats.aspx?ID=2229) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 41\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871); [Wayfinder Resonance Tinkerer](/Feats.aspx?ID=875)\n\n\r\n\r\n---\r\n\r\nYou are adept at using the unusual resonance of your [_wayfinder_](/Equipment.aspx?ID=470) to aid in any deceptions you might employ. Once per day you can activate your _wayfinder_ to cast [_illusory disguise_](/Spells.aspx?ID=159), heightened to 2nd level, as an arcane spell. Additionally, once per day, you can Activate your _wayfinder_ with a single-action envision activation to transform it into a perfect replica of another similarly sized badge of membership or office, such as an Aspis Consortium badge. This transformation lasts for 1 hour.", "name": "Wayfinder Resonance Infiltrator", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication; Wayfinder Resonance Tinkerer", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871); [Wayfinder Resonance Tinkerer](/Feats.aspx?ID=875)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 41\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871); [Wayfinder Resonance Tinkerer](/Feats.aspx?ID=875)\n\n\r\n\r\n---\r\n\r\n\r\nYou are adept at using the unusual resonance of your _wayfinder_ to aid in any deceptions you might employ.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 41" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 41", "speed": {}, "summary": "You are adept at using the unusual resonance of your wayfinder to aid in any deceptions you might employ.", "summary_markdown": "You are adept at using the unusual resonance of your _wayfinder_ to aid in any deceptions you might employ.", "text": " Wayfinder Resonance Infiltrator Source PFS Guide pg. 41 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication; Wayfinder Resonance Tinkerer --- You are adept at using the unusual resonance of your wayfinder to aid in any deceptions you might employ. Once per day you can activate your wayfinder to cast illusory disguise , heightened to 2nd level, as an arcane spell. Additionally, once per day, you can Activate your wayfinder with a single-action envision activation to transform it into a perfect replica of another similarly sized badge of membership or office, such as an Aspis Consortium badge. This transformation lasts for 1 hour.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2229", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eidetic Memorization" ], "feat_markdown": "Eidetic Memorization", "id": "feat-2230", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Eidetic Memorization](/Feats.aspx?ID=2230) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 41\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nPathfinders are often asked to study the intricacies of ancient history under less than ideal conditions, and you've trained your brain to make the most of your limited time. You quickly memorize an inscription, scroll, or other piece of writing you can clearly see whose length is equivalent to no more than one page. You can then accurately recreate this writing using a [writing kit](/Equipment.aspx?ID=63), wax tablet, or other writing medium, once you have reached safety. You don't need to understand the writing or identify the language to reproduce it. Your memory lasts until the next time you make your daily preparations; if you have not written down or otherwise recreated what you saw by this point, your memory fades and any attempt to recreate what you saw is garbled and unintelligible. You can have only one piece of writing memorized at a time; any previous memorization fades the next time you use this ability.", "name": "Eidetic Memorization", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 41\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nPathfinders are often asked to study the intricacies of ancient history under less than ideal conditions, and you've trained your brain to make the most of your limited time.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 41" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 41", "speed": {}, "summary": "Pathfinders are often asked to study the intricacies of ancient history under less than ideal conditions, and you've trained your brain to make the most of your limited time.", "summary_markdown": "Pathfinders are often asked to study the intricacies of ancient history under less than ideal conditions, and you've trained your brain to make the most of your limited time.", "text": " Eidetic Memorization Three Actions Source PFS Guide pg. 41 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication --- Pathfinders are often asked to study the intricacies of ancient history under less than ideal conditions, and you've trained your brain to make the most of your limited time. You quickly memorize an inscription, scroll, or other piece of writing you can clearly see whose length is equivalent to no more than one page. You can then accurately recreate this writing using a writing kit, wax tablet, or other writing medium, once you have reached safety. You don't need to understand the writing or identify the language to reproduce it. Your memory lasts until the next time you make your daily preparations; if you have not written down or otherwise recreated what you saw by this point, your memory fades and any attempt to recreate what you saw is garbled and unintelligible. You can have only one piece of writing memorized at a time; any previous memorization fades the next time you use this ability.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2230", "weakness": {} }, { "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swap Investment" ], "feat_markdown": "Swap Investment", "frequency": "once per day", "id": "feat-2231", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Swap Investment](/Feats.aspx?ID=2231) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 41\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\nYour time as a Pathfinder has taught you how to improvise, and you've learned to make use of the resources you find in the field. You Invest a magic item and remove a previously invested item. The previous item no longer counts against your limit of 10 invested items.", "name": "Swap Investment", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 41\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871)\n\n\r\n\r\n---\r\n\r\n\r\nYour time as a Pathfinder has taught you how to improvise, and you've learned to make use of the resources you find in the field.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 41" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 41", "speed": {}, "summary": "Your time as a Pathfinder has taught you how to improvise, and you've learned to make use of the resources you find in the field.", "summary_markdown": "Your time as a Pathfinder has taught you how to improvise, and you've learned to make use of the resources you find in the field.", "text": " Swap Investment Source PFS Guide pg. 41 Archetype Pathfinder Agent Frequency once per day Prerequisites Pathfinder Agent Dedication --- Your time as a Pathfinder has taught you how to improvise, and you've learned to make use of the resources you find in the field. You Invest a magic item and remove a previously invested item. The previous item no longer counts against your limit of 10 invested items.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2231", "weakness": {} }, { "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Foolproof Instructions" ], "feat_markdown": "Foolproof Instructions", "id": "feat-2232", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Foolproof Instructions](/Feats.aspx?ID=2232) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\nYou feel confident that you can explain your scrolls so well that even your allies can use them... hopefully. During your daily preparations, you can select a single scroll and instruct a single ally in its use. Until your next daily preparations, the ally can attempt to use the scroll with a single action that has the [manipulate](/Traits.aspx?ID=104) trait. The ally rolls the skill corresponding to the spellcasting tradition. The GM determines the DC based on the scroll's level, possibly adjusted for the situation. If the spell has a spell attack bonus or a spell DC, use your level as the proficiency bonus and the highest of your ally's Intelligence, Wisdom, or Charisma modifiers.\n\n**Success** For the rest of the ally's turn, they can spend actions to Cast the Spell.
\r\n**Failure** The ally misremembers your instructions and can't use the scroll this turn.
\r\n**Critical Failure** The ally misunderstood your instructions and can't use the scroll.", "name": "Foolproof Instructions", "pfs": "Standard", "prerequisite": "Scrollmaster Dedication", "prerequisite_markdown": "[Scrollmaster Dedication](/Feats.aspx?ID=1130)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\n\r\nYou feel confident that you can explain your scrolls so well that even your allies can use them.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 44", "speed": {}, "summary": "You feel confident that you can explain your scrolls so well that even your allies can use them.", "summary_markdown": "You feel confident that you can explain your scrolls so well that even your allies can use them.", "text": " Foolproof Instructions Source PFS Guide pg. 44 Archetype Scrollmaster Prerequisites Scrollmaster Dedication --- You feel confident that you can explain your scrolls so well that even your allies can use them... hopefully. During your daily preparations, you can select a single scroll and instruct a single ally in its use. Until your next daily preparations, the ally can attempt to use the scroll with a single action that has the manipulate trait. The ally rolls the skill corresponding to the spellcasting tradition. The GM determines the DC based on the scroll's level, possibly adjusted for the situation. If the spell has a spell attack bonus or a spell DC, use your level as the proficiency bonus and the highest of your ally's Intelligence, Wisdom, or Charisma modifiers. Success For the rest of the ally's turn, they can spend actions to Cast the Spell. Failure The ally misremembers your instructions and can't use the scroll this turn. Critical Failure The ally misunderstood your instructions and can't use the scroll.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2232", "weakness": {} }, { "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Innate Magic Intuition" ], "feat_markdown": "Innate Magic Intuition", "id": "feat-2233", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Innate Magic Intuition](/Feats.aspx?ID=2233) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\nYou've spent countless hours learning to recognize and predict a creature's innate magical abilities. The first time you successfully [Recall Knowledge](/Actions.aspx?ID=26) to identify a creature, in addition to any information you learn from your successful check, you learn the names of three of the highest-level innate spells it can cast, and you gain a +2 circumstance bonus on your next save against an innate spell cast by that creature.", "name": "Innate Magic Intuition", "pfs": "Standard", "prerequisite": "Scrollmaster Dedication", "prerequisite_markdown": "[Scrollmaster Dedication](/Feats.aspx?ID=1130)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\n\r\nYou've spent countless hours learning to recognize and predict a creature's innate magical abilities.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 44", "speed": {}, "summary": "You've spent countless hours learning to recognize and predict a creature's innate magical abilities.", "summary_markdown": "You've spent countless hours learning to recognize and predict a creature's innate magical abilities.", "text": " Innate Magic Intuition Source PFS Guide pg. 44 Archetype Scrollmaster Prerequisites Scrollmaster Dedication --- You've spent countless hours learning to recognize and predict a creature's innate magical abilities. The first time you successfully Recall Knowledge to identify a creature, in addition to any information you learn from your successful check, you learn the names of three of the highest-level innate spells it can cast, and you gain a +2 circumstance bonus on your next save against an innate spell cast by that creature.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2233", "weakness": {} }, { "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magic Finder" ], "feat_markdown": "Magic Finder", "id": "feat-2234", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Magic Finder](/Feats.aspx?ID=2234) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\nYou've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions. You can cast [_detect magic_](/Spells.aspx?ID=66) and [_read aura_](/Spells.aspx?ID=246) as innate spells at will. You can also cast [_locate_](/Spells.aspx?ID=173) as an innate spell once per day, but only to locate magic items, not specific mundane objects or types of objects. If you could already cast spells, these spells are of the same tradition. Otherwise, they're arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.\n\n When you cast _detect magic_ or _read aura_ from this feat on an item or creature under the effect of a [_magic aura_](/Spells.aspx?ID=178) spell or interact with an item under the effect of an [_item facade_](/Spells.aspx?ID=166) spell, you gain a +2 circumstance bonus on your check to disbelieve the illusion.", "name": "Magic Finder", "pfs": "Standard", "prerequisite": "Scrollmaster Dedication", "prerequisite_markdown": "[Scrollmaster Dedication](/Feats.aspx?ID=1130)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 44", "speed": {}, "summary": "You've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions.", "summary_markdown": "You've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions.", "text": " Magic Finder Source PFS Guide pg. 44 Archetype Scrollmaster Prerequisites Scrollmaster Dedication --- You've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions. You can cast detect magic and read aura as innate spells at will. You can also cast locate as an innate spell once per day, but only to locate magic items, not specific mundane objects or types of objects. If you could already cast spells, these spells are of the same tradition. Otherwise, they're arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells. When you cast detect magic or read aura from this feat on an item or creature under the effect of a magic aura spell or interact with an item under the effect of an item facade spell, you gain a +2 circumstance bonus on your check to disbelieve the illusion.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2234", "weakness": {} }, { "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Transcribe Moment" ], "feat_markdown": "Transcribe Moment", "id": "feat-2235", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Transcribe Moment](/Feats.aspx?ID=2235) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\nYou gain the [_transcribe moment_](/Spells.aspx?ID=831) focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can [Refocus](/Actions.aspx?ID=71) by spending 10 minutes to study a text or record notes on your recent experiences.", "name": "Transcribe Moment", "pfs": "Standard", "prerequisite": "Scrollmaster Dedication", "prerequisite_markdown": "[Scrollmaster Dedication](/Feats.aspx?ID=1130)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the _transcribe moment_ focus spell.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 44", "speed": {}, "summary": "You gain the transcribe moment focus spell.", "summary_markdown": "You gain the _transcribe moment_ focus spell.", "text": " Transcribe Moment Source PFS Guide pg. 44 Archetype Scrollmaster Prerequisites Scrollmaster Dedication --- You gain the transcribe moment focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by spending 10 minutes to study a text or record notes on your recent experiences.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2235", "weakness": {} }, { "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bestiary Scholar" ], "feat_markdown": "Bestiary Scholar", "id": "feat-2236", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Bestiary Scholar](/Feats.aspx?ID=2236) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\nMaster in [Arcana](/Skills.aspx?ID=2), Master in [Crafting](/Skills.aspx?ID=4), Master in [Nature](/Skills.aspx?ID=10), Master in [Occultism](/Skills.aspx?ID=11), or Master in [Religion](/Skills.aspx?ID=13); [Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\nYou learn how to apply your extensive knowledge of certain creatures using the lore you know. When you gain this feat, choose one of the following skills in which you have attained master proficiency: [Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13). You can use the chosen skill to [Recall Knowledge](/Actions.aspx?ID=26) to identify any creature normally identifiable by any of the above skills. In addition, when you critically succeed at identifying a creature, you gain a +1 circumstance bonus to your next attack roll or saving throw against that creature.", "name": "Bestiary Scholar", "pfs": "Standard", "prerequisite": "Master in Arcana, Master in Crafting, Master in Nature, Master in Occultism, or Master in Religion; Scrollmaster Dedication", "prerequisite_markdown": "Master in [Arcana](/Skills.aspx?ID=2), Master in [Crafting](/Skills.aspx?ID=4), Master in [Nature](/Skills.aspx?ID=10), Master in [Occultism](/Skills.aspx?ID=11), or Master in [Religion](/Skills.aspx?ID=13); [Scrollmaster Dedication](/Feats.aspx?ID=1130)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Prerequisites**\r\nMaster in [Arcana](/Skills.aspx?ID=2), Master in [Crafting](/Skills.aspx?ID=4), Master in [Nature](/Skills.aspx?ID=10), Master in [Occultism](/Skills.aspx?ID=11), or Master in [Religion](/Skills.aspx?ID=13); [Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn how to apply your extensive knowledge of certain creatures using the lore you know.\r\n", "skill": [ "Arcana", "Crafting", "Nature", "Occultism", "Religion", "Arcana", "Crafting", "Nature", "Occultism", "Religion" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 44", "speed": {}, "summary": "You learn how to apply your extensive knowledge of certain creatures using the lore you know.", "summary_markdown": "You learn how to apply your extensive knowledge of certain creatures using the lore you know.", "text": " Bestiary Scholar Source PFS Guide pg. 44 Archetype Scrollmaster Prerequisites Master in Arcana, Master in Crafting, Master in Nature, Master in Occultism, or Master in Religion; Scrollmaster Dedication --- You learn how to apply your extensive knowledge of certain creatures using the lore you know. When you gain this feat, choose one of the following skills in which you have attained master proficiency: Arcana, Crafting, Nature, Occultism, or Religion. You can use the chosen skill to Recall Knowledge to identify any creature normally identifiable by any of the above skills. In addition, when you critically succeed at identifying a creature, you gain a +1 circumstance bonus to your next attack roll or saving throw against that creature.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2236", "weakness": {} }, { "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cautious Delver" ], "feat_markdown": "Cautious Delver", "id": "feat-2237", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Cautious Delver](/Feats.aspx?ID=2237) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\nYou've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them. You can cast [_dispel magic_](/Spells.aspx?ID=78), [_knock_](/Spells.aspx?ID=168), and [_resist energy_](/Spells.aspx?ID=256) as innate spells, each once per day. If you can already cast spells, these spells are of the same tradition. Otherwise, they're arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.", "name": "Cautious Delver", "pfs": "Standard", "prerequisite": "Scrollmaster Dedication", "prerequisite_markdown": "[Scrollmaster Dedication](/Feats.aspx?ID=1130)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\n\r\nYou've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 44", "speed": {}, "summary": "You've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them.", "summary_markdown": "You've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them.", "text": " Cautious Delver Source PFS Guide pg. 44 Archetype Scrollmaster Prerequisites Scrollmaster Dedication --- You've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them. You can cast dispel magic , knock , and resist energy as innate spells, each once per day. If you can already cast spells, these spells are of the same tradition. Otherwise, they're arcane spells, you use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for arcane spells.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2237", "weakness": {} }, { "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Masterful Obfuscation" ], "feat_markdown": "Masterful Obfuscation", "id": "feat-2238", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Masterful Obfuscation](/Feats.aspx?ID=2238) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\nmaster in a skill with the [Recall Knowledge](/Actions.aspx?ID=26) action; [Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\nYou've mastered the art of deceiving others about your area of study. When you gain this feat, choose one skill with the [Recall Knowledge](/Actions.aspx?ID=26) action in which you have attained master proficiency. You can attempt to deceive others about the truth of facts and knowledge related to that skill—such as by pretending to know something that you don't, planting false information, or the like—using the [Lie](/Actions.aspx?ID=47) action of the [Deception](/Skills.aspx?ID=5) skill. When you Lie in this way, attempt your skill check using the skill you selected when you gained this feat instead of Deception, applying all bonuses or penalties related from the selected skill to the check. While it's easier to convince someone who knows nothing about your chosen false information, on a critical success, you can even convince someone who has heard something contradictory, unless they have reason to be certain from direct experience. For instance, you might say, “I know you may have heard to use [silver weapons](/Equipment.aspx?ID=379) against [vampires](/MonsterFamilies.aspx?ID=97), but that's a misconception based on conflating them with [werewolves](/MonsterFamilies.aspx?ID=100). According to all credible scholars, [cold iron](/Equipment.aspx?ID=375) will do the trick.” Once a creature realizes you've used masterful obfuscation to Lie to them, either from a failed check or due to later discovering the falsehood, you can't use this feat against them again, as it relies on blind trust in your superior knowledge. However, you can still Lie to them normally.", "name": "Masterful Obfuscation", "pfs": "Standard", "prerequisite": "master in a skill with the Recall Knowledge action; Scrollmaster Dedication", "prerequisite_markdown": "master in a skill with the [Recall Knowledge](/Actions.aspx?ID=26) action; [Scrollmaster Dedication](/Feats.aspx?ID=1130)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 44\n\n**Prerequisites**\r\nmaster in a skill with the [Recall Knowledge](/Actions.aspx?ID=26) action; [Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n\r\n\r\n---\r\n\r\n\r\nYou've mastered the art of deceiving others about your area of study.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 44", "speed": {}, "summary": "You've mastered the art of deceiving others about your area of study.", "summary_markdown": "You've mastered the art of deceiving others about your area of study.", "text": " Masterful Obfuscation Source PFS Guide pg. 44 Archetype Scrollmaster Prerequisites master in a skill with the Recall Knowledge action; Scrollmaster Dedication --- You've mastered the art of deceiving others about your area of study. When you gain this feat, choose one skill with the Recall Knowledge action in which you have attained master proficiency. You can attempt to deceive others about the truth of facts and knowledge related to that skill—such as by pretending to know something that you don't, planting false information, or the like—using the Lie action of the Deception skill. When you Lie in this way, attempt your skill check using the skill you selected when you gained this feat instead of Deception, applying all bonuses or penalties related from the selected skill to the check. While it's easier to convince someone who knows nothing about your chosen false information, on a critical success, you can even convince someone who has heard something contradictory, unless they have reason to be certain from direct experience. For instance, you might say, “I know you may have heard to use silver weapons against vampires, but that's a misconception based on conflating them with werewolves. According to all credible scholars, cold iron will do the trick.” Once a creature realizes you've used masterful obfuscation to Lie to them, either from a failed check or due to later discovering the falsehood, you can't use this feat against them again, as it relies on blind trust in your superior knowledge. However, you can still Lie to them normally.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2238", "weakness": {} }, { "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Determined Lore Seeker" ], "feat_markdown": "Determined Lore Seeker", "id": "feat-2239", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Determined Lore Seeker](/Feats.aspx?ID=2239) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 45\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\n[Lore Seeker](/Feats.aspx?ID=1131)\n\n\r\n\r\n---\r\n\r\nYou've mastered useful spells that let you find hidden truths others might miss, and a preferred spell comes naturally to you. When you gain this feat, choose one of the innate spells granted by the [Lore Seeker](/Feats.aspx?ID=1131) feat: [_comprehend language_](/Spells.aspx?ID=46), [_restore senses_](/Spells.aspx?ID=259), or [_see invisibility_](/Spells.aspx?ID=271). You can cast this spell three times per day instead of once per day.\n\n When you cast any of the spells granted by Lore Seeker as innate spells, they gain additional effects. When you cast _comprehend language_, the spell is heightened to 4th level. When you cast _restore senses_, the spell is heightened to half your level, rounded up. When you cast _see invisibility_, for the duration of the spell you can use an action, which has the [concentrate](/Traits.aspx?ID=32) trait, to see invisible creatures normally (instead of seeing them as translucent shapes that are [concealed](/Conditions.aspx?ID=4) to you) until the end of your next turn.", "name": "Determined Lore Seeker", "pfs": "Standard", "prerequisite": "Lore Seeker", "prerequisite_markdown": "[Lore Seeker](/Feats.aspx?ID=1131)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 45\n\n**Prerequisites**\r\n[Lore Seeker](/Feats.aspx?ID=1131)\n\n\r\n\r\n---\r\n\r\n\r\nYou've mastered useful spells that let you find hidden truths others might miss.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 45", "speed": {}, "summary": "You've mastered useful spells that let you find hidden truths others might miss.", "summary_markdown": "You've mastered useful spells that let you find hidden truths others might miss.", "text": " Determined Lore Seeker Source PFS Guide pg. 45 Archetype Scrollmaster Prerequisites Lore Seeker --- You've mastered useful spells that let you find hidden truths others might miss, and a preferred spell comes naturally to you. When you gain this feat, choose one of the innate spells granted by the Lore Seeker feat: comprehend language , restore senses , or see invisibility . You can cast this spell three times per day instead of once per day. When you cast any of the spells granted by Lore Seeker as innate spells, they gain additional effects. When you cast comprehend language , the spell is heightened to 4th level. When you cast restore senses , the spell is heightened to half your level, rounded up. When you cast see invisibility , for the duration of the spell you can use an action, which has the concentrate trait, to see invisible creatures normally (instead of seeing them as translucent shapes that are concealed to you) until the end of your next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2239", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Scrollmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ward Mind" ], "feat_markdown": "Ward Mind", "id": "feat-2240", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Ward Mind](/Feats.aspx?ID=2240) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 45\n\n**Archetype** [Scrollmaster](/Archetypes.aspx?ID=31)\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n**Trigger**\r\nYour turn ends.\r\n\r\n**Requirements**\r\nYou're currently affected by a [mental](/Traits.aspx?ID=106) effect that you gained by failing, but not critically failing, a saving throw.\r\n\r\n\r\n\r\n---\r\n\r\nTo protect the knowledge within your mind from intrusion or erasure, you ward yourself against a mental attack, temporarily delaying its effects. Until the end of your next turn, you ignore a single mental effect that meets the requirement. You can suppress a particular effect using Ward Mind or [Cognitive Loophole](/Feats.aspx?ID=593) only once, even if you have both feats.\n\n**Special** You can use this reaction even if the mental effect prevents you from using reactions.", "name": "Ward Mind", "pfs": "Standard", "prerequisite": "Scrollmaster Dedication", "prerequisite_markdown": "[Scrollmaster Dedication](/Feats.aspx?ID=1130)", "rarity": "common", "release_date": "2020-10-14", "requirement": "You're currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.", "requirement_markdown": "You're currently affected by a [mental](/Traits.aspx?ID=106) effect that you gained by failing, but not critically failing, a saving throw.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 45\n\n**Prerequisites**\r\n[Scrollmaster Dedication](/Feats.aspx?ID=1130)\n\n**Trigger**\r\nYour turn ends.\r\n\r\n**Requirements**\r\nYou're currently affected by a [mental](/Traits.aspx?ID=106) effect that you gained by failing, but not critically failing, a saving throw.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nTo protect the knowledge within your mind from intrusion or erasure, you ward yourself against a mental attack.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 45", "speed": {}, "summary": "To protect the knowledge within your mind from intrusion or erasure, you ward yourself against a mental attack.", "summary_markdown": "To protect the knowledge within your mind from intrusion or erasure, you ward yourself against a mental attack.", "text": " Ward Mind Reaction Source PFS Guide pg. 45 Archetype Scrollmaster Prerequisites Scrollmaster Dedication Trigger Your turn ends. Requirements You're currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw. --- To protect the knowledge within your mind from intrusion or erasure, you ward yourself against a mental attack, temporarily delaying its effects. Until the end of your next turn, you ignore a single mental effect that meets the requirement. You can suppress a particular effect using Ward Mind or Cognitive Loophole only once, even if you have both feats. Special You can use this reaction even if the mental effect prevents you from using reactions.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your turn ends.", "trigger_markdown": "Your turn ends.", "type": "Feat", "url": "/Feats.aspx?ID=2240", "weakness": {} }, { "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Familiar Form" ], "feat_markdown": "Familiar Form", "id": "feat-2241", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar Form](/Feats.aspx?ID=2241) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\nYou can use your magic to transform into a small creature of a type that commonly serves as a spellcaster's familiar, potentially allowing you to safely scout for your party while retaining a degree of spellcasting ability. You gain the [_familiar form_](/Spells.aspx?ID=832) focus spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Familiar Form", "pfs": "Standard", "prerequisite": "Spellmaster Dedication", "prerequisite_markdown": "[Spellmaster Dedication](/Feats.aspx?ID=1134)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\n\r\nYou can use your magic to transform into a small creature of a type that commonly serves as a spellcaster's familiar, potentially allowing you to safely scout for your party while retaining a degree of spellcasting ability.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 48", "speed": {}, "summary": "You can use your magic to transform into a small creature of a type that commonly serves as a spellcaster's familiar, potentially allowing you to safely scout for your party while retaining a degree of spellcasting ability.", "summary_markdown": "You can use your magic to transform into a small creature of a type that commonly serves as a spellcaster's familiar, potentially allowing you to safely scout for your party while retaining a degree of spellcasting ability.", "text": " Familiar Form Source PFS Guide pg. 48 Archetype Spellmaster Prerequisites Spellmaster Dedication --- You can use your magic to transform into a small creature of a type that commonly serves as a spellcaster's familiar, potentially allowing you to safely scout for your party while retaining a degree of spellcasting ability. You gain the familiar form focus spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2241", "weakness": {} }, { "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Glyph Expert" ], "feat_markdown": "Glyph Expert", "id": "feat-2242", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Glyph Expert](/Feats.aspx?ID=2242) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\nYou've learned to recognize the telltale writings and other signs that indicate the presence of magical traps. You gain a +2 circumstance bonus to Perception checks to find magical traps, to AC against attacks made by magical traps, to saves against magical traps, and to checks to [Disable](/Actions.aspx?ID=69) magical traps. Even if you aren't [Searching](/Actions.aspx?ID=519), you get a check to find magical traps that normally require you to be Searching. You still need to meet any other requirements to find the trap. \n\nYou're also adept at avoiding the effects of traps that feature magical writing, such as runes, glyphs, ancient script, or other forms. When you attempt a saving throw against the effects of these traps, if you roll a success, you get a critical success instead. If you roll a critical failure, you get a failure instead.", "name": "Glyph Expert", "pfs": "Standard", "prerequisite": "Spellmaster Dedication", "prerequisite_markdown": "[Spellmaster Dedication](/Feats.aspx?ID=1134)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to recognize the telltale writings and other signs that indicate the presence of magical traps.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 48", "speed": {}, "summary": "You've learned to recognize the telltale writings and other signs that indicate the presence of magical traps.", "summary_markdown": "You've learned to recognize the telltale writings and other signs that indicate the presence of magical traps.", "text": " Glyph Expert Source PFS Guide pg. 48 Archetype Spellmaster Prerequisites Spellmaster Dedication --- You've learned to recognize the telltale writings and other signs that indicate the presence of magical traps. You gain a +2 circumstance bonus to Perception checks to find magical traps, to AC against attacks made by magical traps, to saves against magical traps, and to checks to Disable magical traps. Even if you aren't Searching, you get a check to find magical traps that normally require you to be Searching. You still need to meet any other requirements to find the trap. You're also adept at avoiding the effects of traps that feature magical writing, such as runes, glyphs, ancient script, or other forms. When you attempt a saving throw against the effects of these traps, if you roll a success, you get a critical success instead. If you roll a critical failure, you get a failure instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2242", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Recover Spell" ], "feat_markdown": "Recover Spell", "id": "feat-2243", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Recover Spell](/Feats.aspx?ID=2243) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n**Requirements**\r\nAn enemy's action disrupted your attempts to Cast a Spell since the beginning of your last turn.\r\n\r\n\r\n\r\n---\r\n\r\nYou recover the energy of a recently disrupted spell, allowing you to cast it again as long as you do so immediately before the energy dissipates. You regain the use of a spell that was disrupted since the beginning of your last turn, but you must immediately Cast the Spell again with your next action or else you lose the spell; as normal for metamagic, this must be on the same turn that you use Recover Spell. You can change the area, targets, and other variables, including the number of actions used to Cast the Spell if the spell allows, such as when casting [_heal_](/Spells.aspx?ID=148) or [_magic missile_](/Spells.aspx?ID=180).", "name": "Recover Spell", "pfs": "Standard", "prerequisite": "Spellmaster Dedication", "prerequisite_markdown": "[Spellmaster Dedication](/Feats.aspx?ID=1134)", "rarity": "common", "release_date": "2020-10-14", "requirement": "An enemy's action disrupted your attempts to Cast a Spell since the beginning of your last turn.", "requirement_markdown": "An enemy's action disrupted your attempts to Cast a Spell since the beginning of your last turn.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n**Requirements**\r\nAn enemy's action disrupted your attempts to Cast a Spell since the beginning of your last turn.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou recover the energy of a recently disrupted spell, allowing you to cast it again as long as you do so immediately before the energy dissipates.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 48", "speed": {}, "summary": "You recover the energy of a recently disrupted spell, allowing you to cast it again as long as you do so immediately before the energy dissipates.", "summary_markdown": "You recover the energy of a recently disrupted spell, allowing you to cast it again as long as you do so immediately before the energy dissipates.", "text": " Recover Spell Single Action Source PFS Guide pg. 48 Archetype Spellmaster Prerequisites Spellmaster Dedication Requirements An enemy's action disrupted your attempts to Cast a Spell since the beginning of your last turn. --- You recover the energy of a recently disrupted spell, allowing you to cast it again as long as you do so immediately before the energy dissipates. You regain the use of a spell that was disrupted since the beginning of your last turn, but you must immediately Cast the Spell again with your next action or else you lose the spell; as normal for metamagic, this must be on the same turn that you use Recover Spell. You can change the area, targets, and other variables, including the number of actions used to Cast the Spell if the spell allows, such as when casting heal or magic missile .", "trait": [ "Archetype", "Concentrate", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=2243", "weakness": {} }, { "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spellmaster's Ward" ], "feat_markdown": "Spellmaster's Ward", "id": "feat-2244", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellmaster's Ward](/Feats.aspx?ID=2244) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\nYou can create a number of powerful shielding runes that bolster your defenses against damaging spells by absorbing the worst of the energy to keep you safe. You gain the [_spellmaster's ward_](/Spells.aspx?ID=833) focus spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Spellmaster's Ward", "pfs": "Standard", "prerequisite": "Spellmaster Dedication", "prerequisite_markdown": "[Spellmaster Dedication](/Feats.aspx?ID=1134)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\n\r\nYou can create a number of powerful shielding runes that bolster your defenses against damaging spells by absorbing the worst of the energy to keep you safe.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 48", "speed": {}, "summary": "You can create a number of powerful shielding runes that bolster your defenses against damaging spells by absorbing the worst of the energy to keep you safe.", "summary_markdown": "You can create a number of powerful shielding runes that bolster your defenses against damaging spells by absorbing the worst of the energy to keep you safe.", "text": " Spellmaster's Ward Source PFS Guide pg. 48 Archetype Spellmaster Prerequisites Spellmaster Dedication --- You can create a number of powerful shielding runes that bolster your defenses against damaging spells by absorbing the worst of the energy to keep you safe. You gain the spellmaster's ward focus spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2244", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Communal Sustain" ], "feat_markdown": "Communal Sustain", "frequency": "once per round", "id": "feat-2245", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Communal Sustain](/Feats.aspx?ID=2245) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\nChoose one spell with a sustained duration that one of your allies has in effect. You must be within 30 feet of the chosen ally. The ally can Sustain the Spell once as a free action, triggered at the start of their next turn.", "name": "Communal Sustain", "pfs": "Standard", "prerequisite": "Spellmaster Dedication", "prerequisite_markdown": "[Spellmaster Dedication](/Feats.aspx?ID=1134)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n\r\n\r\n---\r\n\r\n\r\nChoose one spell with a sustained duration that one of your allies has in effect.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 48", "speed": {}, "summary": "Choose one spell with a sustained duration that one of your allies has in effect.", "summary_markdown": "Choose one spell with a sustained duration that one of your allies has in effect.", "text": " Communal Sustain Single Action Source PFS Guide pg. 48 Archetype Spellmaster Frequency once per round Prerequisites Spellmaster Dedication --- Choose one spell with a sustained duration that one of your allies has in effect. You must be within 30 feet of the chosen ally. The ally can Sustain the Spell once as a free action, triggered at the start of their next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2245", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spellmaster's Tenacity" ], "feat_markdown": "Spellmaster's Tenacity", "frequency": "once per day", "id": "feat-2246", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellmaster's Tenacity](/Feats.aspx?ID=2246) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Spellmaster's Resilience](/Feats.aspx?ID=1137)\n\n**Trigger**\r\nYou critically fail at a saving throw against a foe's spell, and that spell was cast or created with the tradition of magic you selected with the [Spellmaster's Resilience](/Feats.aspx?ID=1137) feat.\n\n\r\n\r\n---\r\n\r\nYou call upon the power of your spells to protect you from the worst of the magic headed your way. You fail your saving throw instead of critically failing. For 1 minute, increase the circumstance bonus to saving throws from the Spellmaster's Resilience feat to +2, and increase the resistance to damage it grants to 10.", "name": "Spellmaster's Tenacity", "pfs": "Standard", "prerequisite": "Spellmaster's Resilience", "prerequisite_markdown": "[Spellmaster's Resilience](/Feats.aspx?ID=1137)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Spellmaster's Resilience](/Feats.aspx?ID=1137)\n\n**Trigger**\r\nYou critically fail at a saving throw against a foe's spell, and that spell was cast or created with the tradition of magic you selected with the [Spellmaster's Resilience](/Feats.aspx?ID=1137) feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon the power of your spells to protect you from the worst of the magic headed your way.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 48", "speed": {}, "summary": "You call upon the power of your spells to protect you from the worst of the magic headed your way.", "summary_markdown": "You call upon the power of your spells to protect you from the worst of the magic headed your way.", "text": " Spellmaster's Tenacity Reaction Source PFS Guide pg. 48 Archetype Spellmaster Frequency once per day Prerequisites Spellmaster's Resilience Trigger You critically fail at a saving throw against a foe's spell, and that spell was cast or created with the tradition of magic you selected with the Spellmaster's Resilience feat. --- You call upon the power of your spells to protect you from the worst of the magic headed your way. You fail your saving throw instead of critically failing. For 1 minute, increase the circumstance bonus to saving throws from the Spellmaster's Resilience feat to +2, and increase the resistance to damage it grants to 10.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You critically fail at a saving throw against a foe's spell, and that spell was cast or created with the tradition of magic you selected with the Spellmaster's Resilience feat.", "trigger_markdown": "You critically fail at a saving throw against a foe's spell, and that spell was cast or created with the tradition of magic you selected with the [Spellmaster's Resilience](/Feats.aspx?ID=1137) feat.", "type": "Feat", "url": "/Feats.aspx?ID=2246", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master's Counterspell" ], "feat_markdown": "Master's Counterspell", "id": "feat-2247", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Master's Counterspell](/Feats.aspx?ID=2247) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\r\n\r\n_[**PFS Note**](/pathfinder-society) The trigger for Master’s Counterspell should begin with “A creature Casts a Spell that you have prepared or is in your repertoire...” to provide a trigger for spontaneous spellcasters as well as prepared spellcasters._\r\n\r\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134); master in spell attack rolls and spell DCs\n\n**Trigger**\r\nA creature Casts a Spell that you have prepared, and that spell was cast or created with a tradition of magic in which you have master proficiency in spell attack rolls and spell DCs.\n\n\r\n\r\n---\r\n\r\nWhen a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it. If you're a prepared caster, you can expend a prepared spell to counter the triggering creature's casting of a spell. If you're a spontaneous caster, you can expend a spell slot. The level of the prepared spell or spell slot must be at least as high as the triggering spell's level. You lose your prepared spell or spell slot as if you had Cast the Spell. You then attempt to [counteract](/Rules.aspx?ID=371) the triggering spell, and you take a –2 penalty to your counteract check; for prepared casters, the GM might waive the penalty if the spell you're expending to counterspell is especially appropriate—such as countering with the same spell, or using a [_cone of cold_](/Spells.aspx?ID=47) to counteract a [_fireball_](/Spells.aspx?ID=119).", "name": "Master's Counterspell", "pfs": "Standard", "prerequisite": "Spellmaster Dedication; master in spell attack rolls and spell DCs", "prerequisite_markdown": "[Spellmaster Dedication](/Feats.aspx?ID=1134); master in spell attack rolls and spell DCs", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134); master in spell attack rolls and spell DCs\n\n**Trigger**\r\nA creature Casts a Spell that you have prepared, and that spell was cast or created with a tradition of magic in which you have master proficiency in spell attack rolls and spell DCs.\n\n\r\n\r\n---\r\n\r\n\r\nWhen a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 48", "speed": {}, "summary": "When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it.", "summary_markdown": "When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it.", "text": " Master's Counterspell Reaction Source PFS Guide pg. 48 PFS Note The trigger for Master’s Counterspell should begin with “A creature Casts a Spell that you have prepared or is in your repertoire...” to provide a trigger for spontaneous spellcasters as well as prepared spellcasters. Archetype Spellmaster Prerequisites Spellmaster Dedication; master in spell attack rolls and spell DCs Trigger A creature Casts a Spell that you have prepared, and that spell was cast or created with a tradition of magic in which you have master proficiency in spell attack rolls and spell DCs. --- When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it. If you're a prepared caster, you can expend a prepared spell to counter the triggering creature's casting of a spell. If you're a spontaneous caster, you can expend a spell slot. The level of the prepared spell or spell slot must be at least as high as the triggering spell's level. You lose your prepared spell or spell slot as if you had Cast the Spell. You then attempt to counteract the triggering spell, and you take a –2 penalty to your counteract check; for prepared casters, the GM might waive the penalty if the spell you're expending to counterspell is especially appropriate—such as countering with the same spell, or using a cone of cold to counteract a fireball .", "trait": [ "Abjuration", "Archetype" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Abjuration", "Archetype" ], "trigger": "A creature Casts a Spell that you have prepared, and that spell was cast or created with a tradition of magic in which you have master proficiency in spell attack rolls and spell DCs.", "trigger_markdown": "A creature Casts a Spell that you have prepared, and that spell was cast or created with a tradition of magic in which you have master proficiency in spell attack rolls and spell DCs.", "type": "Feat", "url": "/Feats.aspx?ID=2247", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mobile Magical Combat" ], "feat_markdown": "Mobile Magical Combat", "id": "feat-2248", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Mobile Magical Combat](/Feats.aspx?ID=2248) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n**Requirements**\r\nYou're wielding a melee weapon and have Cast a Spell requiring at least 1 action this turn.\r\n\r\n\r\n\r\n---\r\n\r\nYou dart around the battlefield, casting spells while you carefully make melee attacks with your weapon. Stride once. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Mobile Magical Combat while [Burrowing](/Actions.aspx?ID=93), [Climbing](/Actions.aspx?ID=33), [Flying](/Actions.aspx?ID=94), or [Swimming](/Actions.aspx?ID=39) instead of Striding if you have the corresponding movement type.", "name": "Mobile Magical Combat", "pfs": "Standard", "prerequisite": "Spellmaster Dedication", "prerequisite_markdown": "[Spellmaster Dedication](/Feats.aspx?ID=1134)", "rarity": "common", "release_date": "2020-10-14", "requirement": "You're wielding a melee weapon and have Cast a Spell requiring at least 1 action this turn.", "requirement_markdown": "You're wielding a melee weapon and have Cast a Spell requiring at least 1 action this turn.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 48\n\n**Prerequisites**\r\n[Spellmaster Dedication](/Feats.aspx?ID=1134)\n\n**Requirements**\r\nYou're wielding a melee weapon and have Cast a Spell requiring at least 1 action this turn.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou dart around the battlefield, casting spells while you carefully make melee attacks with your weapon.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 48", "speed": {}, "summary": "You dart around the battlefield, casting spells while you carefully make melee attacks with your weapon.", "summary_markdown": "You dart around the battlefield, casting spells while you carefully make melee attacks with your weapon.", "text": " Mobile Magical Combat Single Action Source PFS Guide pg. 48 Archetype Spellmaster Prerequisites Spellmaster Dedication Requirements You're wielding a melee weapon and have Cast a Spell requiring at least 1 action this turn. --- You dart around the battlefield, casting spells while you carefully make melee attacks with your weapon. Stride once. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Mobile Magical Combat while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2248", "weakness": {} }, { "archetype": [ "Spellmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Retain Absorbed Spell" ], "feat_markdown": "Retain Absorbed Spell", "id": "feat-2249", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Retain Absorbed Spell](/Feats.aspx?ID=2249) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 49\n\n**Archetype** [Spellmaster](/Archetypes.aspx?ID=32)\n\n**Prerequisites**\r\n[Absorb Spell](/Feats.aspx?ID=1138)\n\n\r\n\r\n---\r\n\r\nWhen you absorb a spell using the [Absorb Spell](/Feats.aspx?ID=1138) reaction, you utilize secret, techniques that allow you to retain the power and knowledge necessary to cast the spell repeatedly—potentially for a greater period of time. If you're a spontaneous caster, you can cast the triggering spell up to three times instead of once. If you're a prepared spellcaster, you can replace up to three of your prepared spells of the same level with the absorbed spell instead of one. Either way, you can choose to retain the absorbed spell for the next hour instead of the next 10 minutes; if you choose to extend the absorption to an hour, you can't use Absorb Spell again until one hour after the spell is absorbed.", "name": "Retain Absorbed Spell", "pfs": "Standard", "prerequisite": "Absorb Spell", "prerequisite_markdown": "[Absorb Spell](/Feats.aspx?ID=1138)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 49\n\n**Prerequisites**\r\n[Absorb Spell](/Feats.aspx?ID=1138)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you absorb a spell using the Absorb Spell reaction, you utilize secret, techniques that allow you to retain the power and knowledge necessary to cast the spell repeatedly—potentially for a greater period of time.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 49" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 49", "speed": {}, "summary": "When you absorb a spell using the Absorb Spell reaction, you utilize secret, techniques that allow you to retain the power and knowledge necessary to cast the spell repeatedly—potentially for a greater period of time.", "summary_markdown": "When you absorb a spell using the Absorb Spell reaction, you utilize secret, techniques that allow you to retain the power and knowledge necessary to cast the spell repeatedly—potentially for a greater period of time.", "text": " Retain Absorbed Spell Source PFS Guide pg. 49 Archetype Spellmaster Prerequisites Absorb Spell --- When you absorb a spell using the Absorb Spell reaction, you utilize secret, techniques that allow you to retain the power and knowledge necessary to cast the spell repeatedly—potentially for a greater period of time. If you're a spontaneous caster, you can cast the triggering spell up to three times instead of once. If you're a prepared spellcaster, you can replace up to three of your prepared spells of the same level with the absorbed spell instead of one. Either way, you can choose to retain the absorbed spell for the next hour instead of the next 10 minutes; if you choose to extend the absorption to an hour, you can't use Absorb Spell again until one hour after the spell is absorbed.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2249", "weakness": {} }, { "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improvised Crafting" ], "feat_markdown": "Improvised Crafting", "id": "feat-2250", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Improvised Crafting](/Feats.aspx?ID=2250) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou've learned to repair your equipment even in challenging circumstances, making use of what you have available. You can attempt to [Repair](/Actions.aspx?ID=42) an item without a [repair kit](/Equipment.aspx?ID=43), instead improvising tools out of your gear or found items. This adds 5 minutes to the time it takes to Repair the item. You can also Repair an item while on the move without needing a stable surface. This adds 10 minutes to the times it takes to Repair the item.", "name": "Improvised Crafting", "pfs": "Standard", "prerequisite": "Swordmaster Dedication; Expert in Crafting", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139); Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to repair your equipment even in challenging circumstances, making use of what you have available.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 52", "speed": {}, "summary": "You've learned to repair your equipment even in challenging circumstances, making use of what you have available.", "summary_markdown": "You've learned to repair your equipment even in challenging circumstances, making use of what you have available.", "text": " Improvised Crafting Source PFS Guide pg. 52 Archetype Swordmaster Prerequisites Swordmaster Dedication; Expert in Crafting --- You've learned to repair your equipment even in challenging circumstances, making use of what you have available. You can attempt to Repair an item without a repair kit, instead improvising tools out of your gear or found items. This adds 5 minutes to the time it takes to Repair the item. You can also Repair an item while on the move without needing a stable surface. This adds 10 minutes to the times it takes to Repair the item.", "trait": [ "Archetype", "Exploration", "Manipulate", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Exploration](/Traits.aspx?ID=66), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Exploration", "Manipulate", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2250", "weakness": {} }, { "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Physical Training" ], "feat_markdown": "Physical Training", "id": "feat-2251", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Physical Training](/Feats.aspx?ID=2251) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); Expert in [Acrobatics](/Skills.aspx?ID=1); Expert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou spend a lot of time focusing on your physical fitness. You increase your proficiency rank in [Acrobatics](/Skills.aspx?ID=1) and [Athletics](/Skills.aspx?ID=3) from expert to master.", "name": "Physical Training", "pfs": "Standard", "prerequisite": "Swordmaster Dedication; Expert in Acrobatics; Expert in Athletics", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139); Expert in [Acrobatics](/Skills.aspx?ID=1); Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); Expert in [Acrobatics](/Skills.aspx?ID=1); Expert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou spend a lot of time focusing on your physical fitness.\r\n", "skill": [ "Acrobatics", "Athletics", "Acrobatics", "Athletics" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 52", "speed": {}, "summary": "You spend a lot of time focusing on your physical fitness.", "summary_markdown": "You spend a lot of time focusing on your physical fitness.", "text": " Physical Training Source PFS Guide pg. 52 Archetype Swordmaster Prerequisites Swordmaster Dedication; Expert in Acrobatics; Expert in Athletics --- You spend a lot of time focusing on your physical fitness. You increase your proficiency rank in Acrobatics and Athletics from expert to master.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2251", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Protect Ally" ], "feat_markdown": "Protect Ally", "id": "feat-2252", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Protect Ally](/Feats.aspx?ID=2252) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\nYou place your body between your friends and your enemies, protecting your allies against oncoming attacks. You choose one adjacent ally. That ally gains a +1 circumstance bonus to AC until the start of your next turn or until that ally is no longer adjacent to you, whichever comes first. You can only protect a single ally in this way. If you choose to Protect a different Ally, the previous ally loses the bonus to AC.", "name": "Protect Ally", "pfs": "Standard", "prerequisite": "Swordmaster Dedication", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\n\r\nYou place your body between your friends and your enemies, protecting your allies against oncoming attacks.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 52", "speed": {}, "summary": "You place your body between your friends and your enemies, protecting your allies against oncoming attacks.", "summary_markdown": "You place your body between your friends and your enemies, protecting your allies against oncoming attacks.", "text": " Protect Ally Single Action Source PFS Guide pg. 52 Archetype Swordmaster Prerequisites Swordmaster Dedication --- You place your body between your friends and your enemies, protecting your allies against oncoming attacks. You choose one adjacent ally. That ally gains a +1 circumstance bonus to AC until the start of your next turn or until that ally is no longer adjacent to you, whichever comes first. You can only protect a single ally in this way. If you choose to Protect a different Ally, the previous ally loses the bonus to AC.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2252", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Stow (Swordmaster)" ], "feat_markdown": "Quick Stow (Swordmaster)", "id": "feat-2253", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Stow (Swordmaster)](/Feats.aspx?ID=2253) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\nYou know that situations can change rapidly and might leave you needing to change equipment in the middle of combat. Your training has taught you how to swap your equipment on the fly. You Interact to stow a weapon and then Interact again to draw a readied item or weapon.", "name": "Quick Stow (Swordmaster)", "pfs": "Standard", "prerequisite": "Swordmaster Dedication", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\n\r\nYou know that situations can change rapidly and might leave you needing to change equipment in the middle of combat.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 52", "speed": {}, "summary": "You know that situations can change rapidly and might leave you needing to change equipment in the middle of combat.", "summary_markdown": "You know that situations can change rapidly and might leave you needing to change equipment in the middle of combat.", "text": " Quick Stow (Swordmaster) Single Action Source PFS Guide pg. 52 Archetype Swordmaster Prerequisites Swordmaster Dedication --- You know that situations can change rapidly and might leave you needing to change equipment in the middle of combat. Your training has taught you how to swap your equipment on the fly. You Interact to stow a weapon and then Interact again to draw a readied item or weapon.", "trait": [ "Archetype", "Manipulate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Archetype", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=2253", "weakness": {} }, { "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reflexive Grip" ], "feat_markdown": "Reflexive Grip", "id": "feat-2254", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflexive Grip](/Feats.aspx?ID=2254) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\nYou keep hold of your weapons even when knocked out. You gain a +2 circumstance bonus to your Reflex DC when defending against checks to [Disarm](/Traits.aspx?ID=175) you. In addition, when you fall [unconscious](/Conditions.aspx?ID=38), you don't drop any weapons that you're currently wielding, though somebody else can remove them from you.", "name": "Reflexive Grip", "pfs": "Standard", "prerequisite": "Swordmaster Dedication", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\n\r\nYou keep hold of your weapons even when knocked out.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 52", "speed": {}, "summary": "You keep hold of your weapons even when knocked out.", "summary_markdown": "You keep hold of your weapons even when knocked out.", "text": " Reflexive Grip Source PFS Guide pg. 52 Archetype Swordmaster Prerequisites Swordmaster Dedication --- You keep hold of your weapons even when knocked out. You gain a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, when you fall unconscious, you don't drop any weapons that you're currently wielding, though somebody else can remove them from you.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2254", "weakness": {} }, { "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Armored Rest" ], "feat_markdown": "Armored Rest", "id": "feat-2255", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Armored Rest](/Feats.aspx?ID=2255) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); trained in light, medium, or heavy armor\n\n\r\n\r\n---\r\n\r\nYou've slept many nights in your armor and gotten used to it. You can sleep in armor overnight without being [fatigued](/Conditions.aspx?ID=15) the next day. If you were already fatigued before sleeping, the armor doesn't prevent you from recovering from being fatigued.", "name": "Armored Rest", "pfs": "Standard", "prerequisite": "Swordmaster Dedication; trained in light, medium, or heavy armor", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139); trained in light, medium, or heavy armor", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); trained in light, medium, or heavy armor\n\n\r\n\r\n---\r\n\r\n\r\nYou've slept many nights in your armor and gotten used to it.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 52", "speed": {}, "summary": "You've slept many nights in your armor and gotten used to it.", "summary_markdown": "You've slept many nights in your armor and gotten used to it.", "text": " Armored Rest Source PFS Guide pg. 52 Archetype Swordmaster Prerequisites Swordmaster Dedication; trained in light, medium, or heavy armor --- You've slept many nights in your armor and gotten used to it. You can sleep in armor overnight without being fatigued the next day. If you were already fatigued before sleeping, the armor doesn't prevent you from recovering from being fatigued.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2255", "weakness": {} }, { "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Martial Exercise" ], "feat_markdown": "Martial Exercise", "id": "feat-2256", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Martial Exercise](/Feats.aspx?ID=2256) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\nYou've become comfortable in using weapons that you might not have picked up before training with the Swords. Choose one weapon group, such as [hammer](/WeaponGroups.aspx?ID=8) or [sword](/WeaponGroups.aspx?ID=15). Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with both simple and martial weapons of your chosen weapon group.", "name": "Martial Exercise", "pfs": "Standard", "prerequisite": "Swordmaster Dedication", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\n\r\nYou've become comfortable in using weapons that you might not have picked up before training with the Swords.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 52", "speed": {}, "summary": "You've become comfortable in using weapons that you might not have picked up before training with the Swords.", "summary_markdown": "You've become comfortable in using weapons that you might not have picked up before training with the Swords.", "text": " Martial Exercise Source PFS Guide pg. 52 Archetype Swordmaster Prerequisites Swordmaster Dedication --- You've become comfortable in using weapons that you might not have picked up before training with the Swords. Choose one weapon group, such as hammer or sword. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with both simple and martial weapons of your chosen weapon group.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2256", "weakness": {} }, { "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Practiced Defender" ], "feat_markdown": "Practiced Defender", "id": "feat-2257", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Practiced Defender](/Feats.aspx?ID=2257) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\nAfter extensive practice with the Swords, you're comfortable enough with your shield to move at a normal pace with it raised. You may use the [Defend](/Actions.aspx?ID=512) exploration activity while traveling at your full travel speed instead of half your travel speed.", "name": "Practiced Defender", "pfs": "Standard", "prerequisite": "Swordmaster Dedication", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\n\r\nAfter extensive practice with the Swords, you're comfortable enough with your shield to move at a normal pace with it raised.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 52", "speed": {}, "summary": "After extensive practice with the Swords, you're comfortable enough with your shield to move at a normal pace with it raised.", "summary_markdown": "After extensive practice with the Swords, you're comfortable enough with your shield to move at a normal pace with it raised.", "text": " Practiced Defender Source PFS Guide pg. 52 Archetype Swordmaster Prerequisites Swordmaster Dedication --- After extensive practice with the Swords, you're comfortable enough with your shield to move at a normal pace with it raised. You may use the Defend exploration activity while traveling at your full travel speed instead of half your travel speed.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2257", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emergency Medical Assistance" ], "feat_markdown": "Emergency Medical Assistance", "id": "feat-2258", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Emergency Medical Assistance](/Feats.aspx?ID=2258) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); Master in [Medicine](/Skills.aspx?ID=9)\n\n**Requirements**\r\nAn adjacent ally is suffering [persistent damage](/Conditions.aspx?ID=29).\r\n\r\n\r\n\r\n---\r\n\r\nYou've learned a variety of methods for helping allies who are bleeding, burning, or otherwise suffering persistent damage, from brushing off acid to patting down fires. Your ally immediately attempts a flat check to remove all types of persistent damage, and your use of this feat automatically counts as especially effective aid, reducing the DC from 15 to 10 for all future flat checks to remove the persistent damage.", "name": "Emergency Medical Assistance", "pfs": "Standard", "prerequisite": "Swordmaster Dedication; Master in Medicine", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139); Master in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2020-10-14", "requirement": "An adjacent ally is suffering persistent damage .", "requirement_markdown": "An adjacent ally is suffering [persistent damage](/Conditions.aspx?ID=29).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); Master in [Medicine](/Skills.aspx?ID=9)\n\n**Requirements**\r\nAn adjacent ally is suffering [persistent damage](/Conditions.aspx?ID=29).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou've learned a variety of methods for helping allies who are bleeding, burning, or otherwise suffering persistent damage, from brushing off acid to patting down fires.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 52", "speed": {}, "summary": "You've learned a variety of methods for helping allies who are bleeding, burning, or otherwise suffering persistent damage, from brushing off acid to patting down fires.", "summary_markdown": "You've learned a variety of methods for helping allies who are bleeding, burning, or otherwise suffering persistent damage, from brushing off acid to patting down fires.", "text": " Emergency Medical Assistance Two Actions Source PFS Guide pg. 52 Archetype Swordmaster Prerequisites Swordmaster Dedication; Master in Medicine Requirements An adjacent ally is suffering persistent damage. --- You've learned a variety of methods for helping allies who are bleeding, burning, or otherwise suffering persistent damage, from brushing off acid to patting down fires. Your ally immediately attempts a flat check to remove all types of persistent damage, and your use of this feat automatically counts as especially effective aid, reducing the DC from 15 to 10 for all future flat checks to remove the persistent damage.", "trait": [ "Archetype", "Manipulate", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Manipulate", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2258", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Recollect Studies" ], "feat_markdown": "Recollect Studies", "id": "feat-2259", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Recollect Studies](/Feats.aspx?ID=2259) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); expert in a skill used to [Recall Knowledge](/Actions.aspx?ID=26)\n\n**Requirements**\r\nYou're fighting a creature of your level or lower that could be identified by [Recall Knowledge](/Actions.aspx?ID=26) with a skill in which you're an expert.\r\n\r\n\r\n\r\n---\r\n\r\nYou paid attention during your studies and remember the right way to attack various creatures. Choose a creature that meets the requirements. You learn the resistances, immunities, or weaknesses of the creature (your choice) without needing to successfully Recall Knowledge.", "name": "Recollect Studies", "pfs": "Standard", "prerequisite": "Swordmaster Dedication; expert in a skill used to Recall Knowledge", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139); expert in a skill used to [Recall Knowledge](/Actions.aspx?ID=26)", "rarity": "common", "release_date": "2020-10-14", "requirement": "You're fighting a creature of your level or lower that could be identified by Recall Knowledge with a skill in which you're an expert.", "requirement_markdown": "You're fighting a creature of your level or lower that could be identified by [Recall Knowledge](/Actions.aspx?ID=26) with a skill in which you're an expert.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); expert in a skill used to [Recall Knowledge](/Actions.aspx?ID=26)\n\n**Requirements**\r\nYou're fighting a creature of your level or lower that could be identified by [Recall Knowledge](/Actions.aspx?ID=26) with a skill in which you're an expert.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou paid attention during your studies and remember the right way to attack various creatures.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 52", "speed": {}, "summary": "You paid attention during your studies and remember the right way to attack various creatures.", "summary_markdown": "You paid attention during your studies and remember the right way to attack various creatures.", "text": " Recollect Studies Single Action Source PFS Guide pg. 52 Archetype Swordmaster Prerequisites Swordmaster Dedication; expert in a skill used to Recall Knowledge Requirements You're fighting a creature of your level or lower that could be identified by Recall Knowledge with a skill in which you're an expert. --- You paid attention during your studies and remember the right way to attack various creatures. Choose a creature that meets the requirements. You learn the resistances, immunities, or weaknesses of the creature (your choice) without needing to successfully Recall Knowledge.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2259", "weakness": {} }, { "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rugged Survivalist" ], "feat_markdown": "Rugged Survivalist", "id": "feat-2260", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Rugged Survivalist](/Feats.aspx?ID=2260) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); Master in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou've studied survival skills with the School of Swords experts and are comfortable spending long periods of time in the wilderness. You don't get fatigued more quickly due to precipitation during overland travel, though you can otherwise be fatigued as normal. You can go 3 days + your Constitution modifier without water before you take damage from thirst and you can go 5 days + your Constitution modifier without food before you take damage from [starvation](/Rules.aspx?ID=537).", "name": "Rugged Survivalist", "pfs": "Standard", "prerequisite": "Swordmaster Dedication; Master in Survival", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139); Master in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 52\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); Master in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYou've studied survival skills with the School of Swords experts and are comfortable spending long periods of time in the wilderness.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 52" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 52", "speed": {}, "summary": "You've studied survival skills with the School of Swords experts and are comfortable spending long periods of time in the wilderness.", "summary_markdown": "You've studied survival skills with the School of Swords experts and are comfortable spending long periods of time in the wilderness.", "text": " Rugged Survivalist Source PFS Guide pg. 52 Archetype Swordmaster Prerequisites Swordmaster Dedication; Master in Survival --- You've studied survival skills with the School of Swords experts and are comfortable spending long periods of time in the wilderness. You don't get fatigued more quickly due to precipitation during overland travel, though you can otherwise be fatigued as normal. You can go 3 days + your Constitution modifier without water before you take damage from thirst and you can go 5 days + your Constitution modifier without food before you take damage from starvation.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2260", "weakness": {} }, { "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tense Negotiator" ], "feat_markdown": "Tense Negotiator", "id": "feat-2261", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Tense Negotiator](/Feats.aspx?ID=2261) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 53\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); Master in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou often find that the best way to win a conflict means avoiding a fight in the first place. You're good at talking to potential opponents without making things worse. If you would critically fail at a check to [Make an Impression](/Actions.aspx?ID=50), you instead fail. You can attempt checks to make [Requests](/Actions.aspx?ID=51) of creatures who're [indifferent](/Conditions.aspx?ID=25) or [unfriendly](/Conditions.aspx?ID=40) toward you.", "name": "Tense Negotiator", "pfs": "Standard", "prerequisite": "Swordmaster Dedication; Master in Diplomacy", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139); Master in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 53\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); Master in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nYou often find that the best way to win a conflict means avoiding a fight in the first place.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 53" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 53", "speed": {}, "summary": "You often find that the best way to win a conflict means avoiding a fight in the first place.", "summary_markdown": "You often find that the best way to win a conflict means avoiding a fight in the first place.", "text": " Tense Negotiator Source PFS Guide pg. 53 Archetype Swordmaster Prerequisites Swordmaster Dedication; Master in Diplomacy --- You often find that the best way to win a conflict means avoiding a fight in the first place. You're good at talking to potential opponents without making things worse. If you would critically fail at a check to Make an Impression, you instead fail. You can attempt checks to make Requests of creatures who're indifferent or unfriendly toward you.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2261", "weakness": {} }, { "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Armored Exercise" ], "feat_markdown": "Armored Exercise", "id": "feat-2262", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Armored Exercise](/Feats.aspx?ID=2262) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 53\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); trained in light, medium, or heavy armor\n\n\r\n\r\n---\r\n\r\nYou've spent time training in your armor alongside other agents from the Swords. Your proficiency rank for light, medium, and heavy armor increases to expert for whichever of those you already had the trained proficiency rank in.", "name": "Armored Exercise", "pfs": "Standard", "prerequisite": "Swordmaster Dedication; trained in light, medium, or heavy armor", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139); trained in light, medium, or heavy armor", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 53\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139); trained in light, medium, or heavy armor\n\n\r\n\r\n---\r\n\r\n\r\nYou've spent time training in your armor alongside other agents from the Swords.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 53" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 53", "speed": {}, "summary": "You've spent time training in your armor alongside other agents from the Swords.", "summary_markdown": "You've spent time training in your armor alongside other agents from the Swords.", "text": " Armored Exercise Source PFS Guide pg. 53 Archetype Swordmaster Prerequisites Swordmaster Dedication; trained in light, medium, or heavy armor --- You've spent time training in your armor alongside other agents from the Swords. Your proficiency rank for light, medium, and heavy armor increases to expert for whichever of those you already had the trained proficiency rank in.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2262", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forceful Shot" ], "feat_markdown": "Forceful Shot", "id": "feat-2263", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Forceful Shot](/Feats.aspx?ID=2263) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 53\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\nYour ranged attacks push your foes away from your allies. Make a ranged Strike, adding the following effects in addition to the normal effects of the Strike.\n\n**Critical Success** The target is pushed 10 feet away from you.
\r\n**Success** The target is pushed 5 feet away from you.
\r\n**Failure** The target is [flat-footed](/Conditions.aspx?ID=16) for 1 round.", "name": "Forceful Shot", "pfs": "Standard", "prerequisite": "Swordmaster Dedication", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 53\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n\r\n\r\n---\r\n\r\n\r\nYour ranged attacks push your foes away from your allies.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 53" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 53", "speed": {}, "summary": "Your ranged attacks push your foes away from your allies.", "summary_markdown": "Your ranged attacks push your foes away from your allies.", "text": " Forceful Shot Single Action Source PFS Guide pg. 53 Archetype Swordmaster Prerequisites Swordmaster Dedication --- Your ranged attacks push your foes away from your allies. Make a ranged Strike, adding the following effects in addition to the normal effects of the Strike. Critical Success The target is pushed 10 feet away from you. Success The target is pushed 5 feet away from you. Failure The target is flat-footed for 1 round.", "trait": [ "Archetype", "Attack", "Press" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Attack](/Traits.aspx?ID=15), [Press](/Traits.aspx?ID=133)", "trait_raw": [ "Archetype", "Attack", "Press" ], "type": "Feat", "url": "/Feats.aspx?ID=2263", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Focus Ally" ], "feat_markdown": "Focus Ally", "id": "feat-2264", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Focus Ally](/Feats.aspx?ID=2264) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 53\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n**Trigger**\r\nAn adjacent ally fails, but doesn't critically fail, a saving throw against an effect with the [incapacitation](/Traits.aspx?ID=93) trait.\n\n\r\n\r\n---\r\n\r\nYou're so focused on your allies that you can help them to recenter when something would take them out of the fight. Your ally rerolls the failed saving throw. That ally must take the second result.", "name": "Focus Ally", "pfs": "Standard", "prerequisite": "Swordmaster Dedication", "prerequisite_markdown": "[Swordmaster Dedication](/Feats.aspx?ID=1139)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 53\n\n**Prerequisites**\r\n[Swordmaster Dedication](/Feats.aspx?ID=1139)\n\n**Trigger**\r\nAn adjacent ally fails, but doesn't critically fail, a saving throw against an effect with the [incapacitation](/Traits.aspx?ID=93) trait.\n\n\r\n\r\n---\r\n\r\n\r\nYou're so focused on your allies that you can help them to recenter when something would take them out of the fight.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 53" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 53", "speed": {}, "summary": "You're so focused on your allies that you can help them to recenter when something would take them out of the fight.", "summary_markdown": "You're so focused on your allies that you can help them to recenter when something would take them out of the fight.", "text": " Focus Ally Reaction Source PFS Guide pg. 53 Archetype Swordmaster Prerequisites Swordmaster Dedication Trigger An adjacent ally fails, but doesn't critically fail, a saving throw against an effect with the incapacitation trait. --- You're so focused on your allies that you can help them to recenter when something would take them out of the fight. Your ally rerolls the failed saving throw. That ally must take the second result.", "trait": [ "Archetype", "Fortune" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Archetype", "Fortune" ], "trigger": "An adjacent ally fails, but doesn't critically fail, a saving throw against an effect with the incapacitation trait.", "trigger_markdown": "An adjacent ally fails, but doesn't critically fail, a saving throw against an effect with the [incapacitation](/Traits.aspx?ID=93) trait.", "type": "Feat", "url": "/Feats.aspx?ID=2264", "weakness": {} }, { "archetype": [ "Swordmaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stave Off Catastrophe" ], "feat_markdown": "Stave Off Catastrophe", "id": "feat-2265", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Stave Off Catastrophe](/Feats.aspx?ID=2265) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 53\n\n**Archetype** [Swordmaster](/Archetypes.aspx?ID=33)\n\n**Prerequisites**\r\n[Shoulder Catastrophe](/Feats.aspx?ID=1141)\n\n\r\n\r\n---\r\n\r\nYou fully protect your allies from the worst blows. When you use the [Shoulder Catastrophe](/Feats.aspx?ID=1141) reaction, you can choose to take the full critical damage and effects from the attack, including effects that apply on a critical hit, and have your ally take no damage and avoid the attack's effects.", "name": "Stave Off Catastrophe", "pfs": "Standard", "prerequisite": "Shoulder Catastrophe", "prerequisite_markdown": "[Shoulder Catastrophe](/Feats.aspx?ID=1141)", "rarity": "common", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 53\n\n**Prerequisites**\r\n[Shoulder Catastrophe](/Feats.aspx?ID=1141)\n\n\r\n\r\n---\r\n\r\n\r\nYou fully protect your allies from the worst blows.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 53" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 53", "speed": {}, "summary": "You fully protect your allies from the worst blows.", "summary_markdown": "You fully protect your allies from the worst blows.", "text": " Stave Off Catastrophe Source PFS Guide pg. 53 Archetype Swordmaster Prerequisites Shoulder Catastrophe --- You fully protect your allies from the worst blows. When you use the Shoulder Catastrophe reaction, you can choose to take the full critical damage and effects from the attack, including effects that apply on a critical hit, and have your ally take no damage and avoid the attack's effects.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2265", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fane's Fourberie" ], "feat_markdown": "Fane's Fourberie", "id": "feat-2266", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Fane's Fourberie](/Feats.aspx?ID=2266) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this feat. A character with the Fane’s Fourberie feat can etch their deck of cards with weapon runes themself or have this service provided by a third party. The deck can also be targeted by weapon-modifying effects such as a magic weapon spell._\n\n**Access**\r\nMember of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\nStella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic. When you enter this stance, choose whether to treat [playing cards](/Equipment.aspx?ID=873) in your possession as [daggers](/Weapons.aspx?ID=3) or [darts](/Weapons.aspx?ID=68); you can wield a playing card in all ways as the chosen weapon until the stance ends. As long as the majority of the deck remains in your possession, any cards that are lost or thrown can be found after 1 minute. Otherwise, the remaining cards are likely lost or destroyed.\n\n A character who has this feat can enchant a single deck of playing cards as a magic weapon, etching fundamental and property runes directly onto the deck of cards.\n\nPerilous Larceny\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\r\n\r\nPirate captain Stella Fane (CN female human privateer; _Lost Omens Character Guide_ 119) joined the Pathfinder Society as a venture-captain as part of a deal to help the Society make it through the heavily armed naval blockades of Port Peril's Free Captains. Cunning and competitive, Stella's greatest weakness as a leader of the Society is her uncompromising hatred of the Chelaxian government. Those who can avoid ending up sunk or executed by Chelaxian naval commanders while assisting Stella may leave with a few more tricks than they had before seeing the skilled pirate in action. Fane's Fourberie and Stella's Stab and Snag, below, are class feats that rogues or swashbucklers can select. When you select either feat, it loses the trait from the other class.\r\n\r\n**Related Feats**: [Fane's Escape](/Feats.aspx?ID=2267), [Stella's Stab and Snag](/Feats.aspx?ID=2268)", "name": "Fane's Fourberie", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\n\n**Access**\r\nMember of the Pathfinder Society.\n\n\r\n\r\n---\r\n\r\n\r\nStella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 118" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 118", "speed": {}, "summary": "Stella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic.", "summary_markdown": "Stella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic.", "text": " Fane's Fourberie Single Action Source PFS Guide pg. 118 PFS Note All characters have access to this feat. A character with the Fane’s Fourberie feat can etch their deck of cards with weapon runes themself or have this service provided by a third party. The deck can also be targeted by weapon-modifying effects such as a magic weapon spell. Access Member of the Pathfinder Society. --- Stella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic. When you enter this stance, choose whether to treat playing cards in your possession as daggers or darts; you can wield a playing card in all ways as the chosen weapon until the stance ends. As long as the majority of the deck remains in your possession, any cards that are lost or thrown can be found after 1 minute. Otherwise, the remaining cards are likely lost or destroyed. A character who has this feat can enchant a single deck of playing cards as a magic weapon, etching fundamental and property runes directly onto the deck of cards. Perilous Larceny Source PFS Guide pg. 118 Pirate captain Stella Fane (CN female human privateer; Lost Omens Character Guide 119) joined the Pathfinder Society as a venture-captain as part of a deal to help the Society make it through the heavily armed naval blockades of Port Peril's Free Captains. Cunning and competitive, Stella's greatest weakness as a leader of the Society is her uncompromising hatred of the Chelaxian government. Those who can avoid ending up sunk or executed by Chelaxian naval commanders while assisting Stella may leave with a few more tricks than they had before seeing the skilled pirate in action. Fane's Fourberie and Stella's Stab and Snag, below, are class feats that rogues or swashbucklers can select. When you select either feat, it loses the trait from the other class. Related Feats : Fane's Escape, Stella's Stab and Snag", "trait": [ "Rogue", "Stance", "Swashbuckler", "Uncommon" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Stance](/Traits.aspx?ID=152), [Swashbuckler](/Traits.aspx?ID=321), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Rogue", "Stance", "Swashbuckler", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2266", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fane's Escape" ], "feat_markdown": "Fane's Escape", "id": "feat-2267", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Fane's Escape](/Feats.aspx?ID=2267) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this feat._\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\r\n\r\n**Access**\r\nMember of the Pathfinder Society.\n\n**Requirements**\r\nYou have a deck of [playing cards](/Equipment.aspx?ID=873) in your possession.\r\n\r\n\r\n\r\n---\r\n\r\nA good getaway requires a good distraction. You Interact to draw a deck of cards and flip it in a fluttering explosion, causing you to become briefly [hidden](/Conditions.aspx?ID=22) to all other creatures using vision as their precise sense, and then you [Sneak](/Actions.aspx?ID=63). You have enough cover to Sneak until the end of your turn. This leaves all of the cards from the deck scattered about the room; collecting them into a deck again takes several minutes.\n\nPerilous Larceny\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\r\n\r\nPirate captain Stella Fane (CN female human privateer; _Lost Omens Character Guide_ 119) joined the Pathfinder Society as a venture-captain as part of a deal to help the Society make it through the heavily armed naval blockades of Port Peril's Free Captains. Cunning and competitive, Stella's greatest weakness as a leader of the Society is her uncompromising hatred of the Chelaxian government. Those who can avoid ending up sunk or executed by Chelaxian naval commanders while assisting Stella may leave with a few more tricks than they had before seeing the skilled pirate in action. Fane's Fourberie and Stella's Stab and Snag, below, are class feats that rogues or swashbucklers can select. When you select either feat, it loses the trait from the other class.\r\n\r\n**Related Feats**: [Fane's Fourberie](/Feats.aspx?ID=2266), [Stella's Stab and Snag](/Feats.aspx?ID=2268)", "name": "Fane's Escape", "pfs": "Standard", "prerequisite": "Expert in Stealth", "prerequisite_markdown": "Expert in [Stealth](/Skills.aspx?ID=15)", "rarity": "uncommon", "release_date": "2020-10-14", "requirement": "You have a deck of playing cards in your possession.", "requirement_markdown": "You have a deck of [playing cards](/Equipment.aspx?ID=873) in your possession.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\r\n\r\n**Access**\r\nMember of the Pathfinder Society.\n\n**Requirements**\r\nYou have a deck of [playing cards](/Equipment.aspx?ID=873) in your possession.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA good getaway requires a good distraction.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 118" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 118", "speed": {}, "summary": "A good getaway requires a good distraction.", "summary_markdown": "A good getaway requires a good distraction.", "text": " Fane's Escape Two Actions Source PFS Guide pg. 118 PFS Note All characters have access to this feat. Prerequisites Expert in Stealth Access Member of the Pathfinder Society. Requirements You have a deck of playing cards in your possession. --- A good getaway requires a good distraction. You Interact to draw a deck of cards and flip it in a fluttering explosion, causing you to become briefly hidden to all other creatures using vision as their precise sense, and then you Sneak. You have enough cover to Sneak until the end of your turn. This leaves all of the cards from the deck scattered about the room; collecting them into a deck again takes several minutes. Perilous Larceny Source PFS Guide pg. 118 Pirate captain Stella Fane (CN female human privateer; Lost Omens Character Guide 119) joined the Pathfinder Society as a venture-captain as part of a deal to help the Society make it through the heavily armed naval blockades of Port Peril's Free Captains. Cunning and competitive, Stella's greatest weakness as a leader of the Society is her uncompromising hatred of the Chelaxian government. Those who can avoid ending up sunk or executed by Chelaxian naval commanders while assisting Stella may leave with a few more tricks than they had before seeing the skilled pirate in action. Fane's Fourberie and Stella's Stab and Snag, below, are class feats that rogues or swashbucklers can select. When you select either feat, it loses the trait from the other class. Related Feats : Fane's Fourberie, Stella's Stab and Snag", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2267", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stella's Stab and Snag" ], "feat_markdown": "Stella's Stab and Snag", "id": "feat-2268", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Stella's Stab and Snag](/Feats.aspx?ID=2268) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this feat._\n\n**Prerequisites**\r\nExpert in [Thievery](/Skills.aspx?ID=17)\r\n\r\n**Access**\r\nMember of the Pathfinder Society.\n\n**Requirements**\r\nYou are wielding a piercing or slashing melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou dart towards your opponent, seeking to stab them and slice their purse-strings with a single movement. Stride up to your Speed; this movement does not trigger reactions triggered by movement. At any point during this movement you can Strike an opponent within reach. If this Strike is successful, you can attempt a [Thievery](/Skills.aspx?ID=17) check to [Steal](/Actions.aspx?ID=68) from the target.\n\nPerilous Larceny\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\r\n\r\nPirate captain Stella Fane (CN female human privateer; _Lost Omens Character Guide_ 119) joined the Pathfinder Society as a venture-captain as part of a deal to help the Society make it through the heavily armed naval blockades of Port Peril's Free Captains. Cunning and competitive, Stella's greatest weakness as a leader of the Society is her uncompromising hatred of the Chelaxian government. Those who can avoid ending up sunk or executed by Chelaxian naval commanders while assisting Stella may leave with a few more tricks than they had before seeing the skilled pirate in action. Fane's Fourberie and Stella's Stab and Snag, below, are class feats that rogues or swashbucklers can select. When you select either feat, it loses the trait from the other class.\r\n\r\n**Related Feats**: [Fane's Escape](/Feats.aspx?ID=2267), [Fane's Fourberie](/Feats.aspx?ID=2266)", "name": "Stella's Stab and Snag", "pfs": "Standard", "prerequisite": "Expert in Thievery", "prerequisite_markdown": "Expert in [Thievery](/Skills.aspx?ID=17)", "rarity": "uncommon", "release_date": "2020-10-14", "requirement": "You are wielding a piercing or slashing melee weapon.", "requirement_markdown": "You are wielding a piercing or slashing melee weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\n\n**Prerequisites**\r\nExpert in [Thievery](/Skills.aspx?ID=17)\r\n\r\n**Access**\r\nMember of the Pathfinder Society.\n\n**Requirements**\r\nYou are wielding a piercing or slashing melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou dart towards your opponent, seeking to stab them and slice their purse-strings with a single movement.\r\n", "skill": [ "Thievery", "Thievery" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 118" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 118", "speed": {}, "summary": "You dart towards your opponent, seeking to stab them and slice their purse-strings with a single movement.", "summary_markdown": "You dart towards your opponent, seeking to stab them and slice their purse-strings with a single movement.", "text": " Stella's Stab and Snag Two Actions Source PFS Guide pg. 118 PFS Note All characters have access to this feat. Prerequisites Expert in Thievery Access Member of the Pathfinder Society. Requirements You are wielding a piercing or slashing melee weapon. --- You dart towards your opponent, seeking to stab them and slice their purse-strings with a single movement. Stride up to your Speed; this movement does not trigger reactions triggered by movement. At any point during this movement you can Strike an opponent within reach. If this Strike is successful, you can attempt a Thievery check to Steal from the target. Perilous Larceny Source PFS Guide pg. 118 Pirate captain Stella Fane (CN female human privateer; Lost Omens Character Guide 119) joined the Pathfinder Society as a venture-captain as part of a deal to help the Society make it through the heavily armed naval blockades of Port Peril's Free Captains. Cunning and competitive, Stella's greatest weakness as a leader of the Society is her uncompromising hatred of the Chelaxian government. Those who can avoid ending up sunk or executed by Chelaxian naval commanders while assisting Stella may leave with a few more tricks than they had before seeing the skilled pirate in action. Fane's Fourberie and Stella's Stab and Snag, below, are class feats that rogues or swashbucklers can select. When you select either feat, it loses the trait from the other class. Related Feats : Fane's Escape, Fane's Fourberie", "trait": [ "Rogue", "Swashbuckler", "Uncommon" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Swashbuckler](/Traits.aspx?ID=321), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Rogue", "Swashbuckler", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2268", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rain of Embers Stance" ], "feat_markdown": "Rain of Embers Stance", "id": "feat-2269", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Rain of Embers Stance](/Feats.aspx?ID=2269) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118, [PFS Quest #2: Unforgiving Fire](/Sources.aspx?ID=11) pg. 20\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that dance with biting flames. The only Strikes you can make are fire talon Strikes. These deal 1d4 fire damage; are in the [brawling](/WeaponGroups.aspx?ID=4) group; and have the [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [fire](/Traits.aspx?ID=72), [nonlethal](/Traits.aspx?ID=188), and [unarmed](/Traits.aspx?ID=199) traits.\n\n While in Rain of Embers Stance, you gain a +1 status bonus to AC and fire resistance equal to half your level (minimum 1).\n\nRain of Embers Stance leads to...\r\n[Blazing Talon Surge](/Feats.aspx?ID=2270)", "name": "Rain of Embers Stance", "pfs": "Standard", "rarity": "rare", "release_date": "2020-10-14", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [PFS Guide](/Sources.aspx?ID=50) pg. 118, [PFS Quest #2: Unforgiving Fire](/Sources.aspx?ID=11) pg. 20\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that dance with biting flames.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 118" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 118, [PFS Quest #2: Unforgiving Fire](/Sources.aspx?ID=11) pg. 20", "speed": {}, "summary": "You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that dance with biting flames.", "summary_markdown": "You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that dance with biting flames.", "text": " Rain of Embers Stance Single Action Source PFS Guide pg. 118, PFS Quest #2: Unforgiving Fire pg. 20 Requirements You are unarmored. --- You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that dance with biting flames. The only Strikes you can make are fire talon Strikes. These deal 1d4 fire damage; are in the brawling group; and have the agile, finesse, fire, nonlethal, and unarmed traits. While in Rain of Embers Stance, you gain a +1 status bonus to AC and fire resistance equal to half your level (minimum 1). Rain of Embers Stance leads to... Blazing Talon Surge", "trait": [ "Fire", "Monk", "Rare", "Stance" ], "trait_markdown": "[Fire](/Traits.aspx?ID=72), [Monk](/Traits.aspx?ID=112), [Rare](/Traits.aspx?ID=137), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Fire", "Monk", "Rare", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=2269", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blazing Talon Surge" ], "feat_markdown": "Blazing Talon Surge", "id": "feat-2270", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Blazing Talon Surge](/Feats.aspx?ID=2270) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\n\n**Prerequisites**\r\n[Rain of Embers Stance](/Feats.aspx?ID=2269)\n\n**Requirements**\r\nYou are in [Rain of Embers Stance](/Feats.aspx?ID=2269).\r\n\r\n\r\n\r\n---\r\n\r\nYou rush forward and latch onto your enemy with talons of hungering fire. Stride once. If you end your movement within reach of at least one enemy, you can make a fire talon Strike against that enemy that deals an additional 1d4 [persistent fire damage](/Conditions.aspx?ID=29). If it hits and deals damage, you can attempt an [Athletics](/Skills.aspx?ID=3) check to [Grapple](/Actions.aspx?ID=35) the creature you hit.\n\nBlazing Talon Surge leads to...\r\n[Explosive Death Drop](/Feats.aspx?ID=2271)\n\nRain of Embers Style\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\r\n\r\nThe martial artist Meleeka Sanvara (CN female human monk) originally met agents of the Pathfinder Society as an enemy when the agents were sent to retrieve an artifact she had stolen. Now, Meleeka works as a Pathfinder agent and occasionally shares the knowledge of her family's unique martial arts techniques with agents who earn her trust.\r\n\r\n**Related Feats**: [Explosive Death Drop](/Feats.aspx?ID=2271), [Rain of Embers Stance](/Feats.aspx?ID=936)", "name": "Blazing Talon Surge", "pfs": "Standard", "prerequisite": "Rain of Embers Stance", "prerequisite_markdown": "[Rain of Embers Stance](/Feats.aspx?ID=2269)", "rarity": "common", "release_date": "2020-10-14", "requirement": "You are in Rain of Embers Stance .", "requirement_markdown": "You are in [Rain of Embers Stance](/Feats.aspx?ID=2269).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\n\n**Prerequisites**\r\n[Rain of Embers Stance](/Feats.aspx?ID=2269)\n\n**Requirements**\r\nYou are in [Rain of Embers Stance](/Feats.aspx?ID=2269).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou rush forward and latch onto your enemy with talons of hungering fire.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 118" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 118", "speed": {}, "summary": "You rush forward and latch onto your enemy with talons of hungering fire.", "summary_markdown": "You rush forward and latch onto your enemy with talons of hungering fire.", "text": " Blazing Talon Surge Two Actions Source PFS Guide pg. 118 Prerequisites Rain of Embers Stance Requirements You are in Rain of Embers Stance. --- You rush forward and latch onto your enemy with talons of hungering fire. Stride once. If you end your movement within reach of at least one enemy, you can make a fire talon Strike against that enemy that deals an additional 1d4 persistent fire damage. If it hits and deals damage, you can attempt an Athletics check to Grapple the creature you hit. Blazing Talon Surge leads to... Explosive Death Drop Rain of Embers Style Source PFS Guide pg. 118 The martial artist Meleeka Sanvara (CN female human monk) originally met agents of the Pathfinder Society as an enemy when the agents were sent to retrieve an artifact she had stolen. Now, Meleeka works as a Pathfinder agent and occasionally shares the knowledge of her family's unique martial arts techniques with agents who earn her trust. Related Feats : Explosive Death Drop, Rain of Embers Stance", "trait": [ "Fire", "Flourish", "Monk" ], "trait_markdown": "[Fire](/Traits.aspx?ID=72), [Flourish](/Traits.aspx?ID=73), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Fire", "Flourish", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=2270", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Explosive Death Drop" ], "feat_markdown": "Explosive Death Drop", "id": "feat-2271", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Explosive Death Drop](/Feats.aspx?ID=2271) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\n\n**Prerequisites**\r\n[Blazing Talon Surge](/Feats.aspx?ID=2270)\n\n**Requirements**\r\nYou are in [Rain of Embers Stance](/Feats.aspx?ID=2269) and have a target [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nYou lift your enemy into the air before bringing them crashing down with a fiery detonation. Roll an [Athletics](/Skills.aspx?ID=3) check against your target's Fortitude DC. You take a –1 circumstance penalty to your check if the target is one size larger than you and a –3 circumstance penalty if it's larger than that. You gain a +1 circumstance bonus to your check if the target is one size smaller than you and a +3 circumstance bonus if it's smaller than that.\n\n**Critical Success** The target takes 12d6 fire damage and falls [prone](/Conditions.aspx?ID=31) in an unoccupied adjacent square of your choice. The target is no longer grabbed. The target and any creature adjacent to it also each take 1d6 [persistent fire damage](/Conditions.aspx?ID=29).
\r\n**Success** As critical success, but the target takes 6d6 fire damage instead of 12d6, and creatures don't take persistent fire damage.
\r\n**Failure** The target is no longer grabbed.
\r\n**Critical Failure** As failure, but you fall prone.\n\nRain of Embers Style\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\r\n\r\nThe martial artist Meleeka Sanvara (CN female human monk) originally met agents of the Pathfinder Society as an enemy when the agents were sent to retrieve an artifact she had stolen. Now, Meleeka works as a Pathfinder agent and occasionally shares the knowledge of her family's unique martial arts techniques with agents who earn her trust.\r\n\r\n**Related Feats**: [Blazing Talon Surge](/Feats.aspx?ID=2270), [Rain of Embers Stance](/Feats.aspx?ID=936)", "name": "Explosive Death Drop", "pfs": "Standard", "prerequisite": "Blazing Talon Surge", "prerequisite_markdown": "[Blazing Talon Surge](/Feats.aspx?ID=2270)", "rarity": "common", "release_date": "2020-10-14", "requirement": "You are in Rain of Embers Stance and have a target grabbed or restrained .", "requirement_markdown": "You are in [Rain of Embers Stance](/Feats.aspx?ID=2269) and have a target [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 118\n\n**Prerequisites**\r\n[Blazing Talon Surge](/Feats.aspx?ID=2270)\n\n**Requirements**\r\nYou are in [Rain of Embers Stance](/Feats.aspx?ID=2269) and have a target [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou lift your enemy into the air before bringing them crashing down with a fiery detonation.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 118" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 118", "speed": {}, "summary": "You lift your enemy into the air before bringing them crashing down with a fiery detonation.", "summary_markdown": "You lift your enemy into the air before bringing them crashing down with a fiery detonation.", "text": " Explosive Death Drop Single Action Source PFS Guide pg. 118 Prerequisites Blazing Talon Surge Requirements You are in Rain of Embers Stance and have a target grabbed or restrained. --- You lift your enemy into the air before bringing them crashing down with a fiery detonation. Roll an Athletics check against your target's Fortitude DC. You take a –1 circumstance penalty to your check if the target is one size larger than you and a –3 circumstance penalty if it's larger than that. You gain a +1 circumstance bonus to your check if the target is one size smaller than you and a +3 circumstance bonus if it's smaller than that. Critical Success The target takes 12d6 fire damage and falls prone in an unoccupied adjacent square of your choice. The target is no longer grabbed. The target and any creature adjacent to it also each take 1d6 persistent fire damage. Success As critical success, but the target takes 6d6 fire damage instead of 12d6, and creatures don't take persistent fire damage. Failure The target is no longer grabbed. Critical Failure As failure, but you fall prone. Rain of Embers Style Source PFS Guide pg. 118 The martial artist Meleeka Sanvara (CN female human monk) originally met agents of the Pathfinder Society as an enemy when the agents were sent to retrieve an artifact she had stolen. Now, Meleeka works as a Pathfinder agent and occasionally shares the knowledge of her family's unique martial arts techniques with agents who earn her trust. Related Feats : Blazing Talon Surge, Rain of Embers Stance", "trait": [ "Fire", "Monk" ], "trait_markdown": "[Fire](/Traits.aspx?ID=72), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Fire", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=2271", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kreighton's Cognitive Crossover" ], "feat_markdown": "Kreighton's Cognitive Crossover", "id": "feat-2272", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Kreighton's Cognitive Crossover](/Feats.aspx?ID=2272) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this feat._\n\n**Access**\r\nMember of the Pathfinder Society.\r\n\r\n**Trigger**\r\nYou gain no information from a [Recall Knowledge](/Actions.aspx?ID=26) check (usually because you failed the [secret](/Traits.aspx?ID=142) check) using one of the two skills you chose for this feat. \n\n\r\n\r\n---\r\n\r\nKreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources. You immediately reattempt the triggering check using the other chosen skill.\n\n**Special** When you gain this feat, choose two of the following skills: [Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4), [Lore](/Skills.aspx?ID=8) (any one), [Medicine](/Skills.aspx?ID=9), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), [Religion](/Skills.aspx?ID=13), or [Society](/Skills.aspx?ID=14).\n\nScrolls Training\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\r\n\r\nThe Society's Master of Scrolls, Kreighton Shaine (_Lost Omens Pathfinder Society Guide_ page 42), may be considered strange and absent-minded by his peers, but the elf venture-captain takes his duties quite seriously. Skilled in researching obscure subjects and unraveling inscrutable secrets, Kreighton teaches his students the value of an inquisitive mind.\r\n\r\n**Related Feats**: ", "name": "Kreighton's Cognitive Crossover", "pfs": "Standard", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\n\n**Access**\r\nMember of the Pathfinder Society.\r\n\r\n**Trigger**\r\nYou gain no information from a [Recall Knowledge](/Actions.aspx?ID=26) check (usually because you failed the [secret](/Traits.aspx?ID=142) check) using one of the two skills you chose for this feat. \n\n\r\n\r\n---\r\n\r\n\r\nKreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources.\r\n", "skill": [ "Arcana", "Crafting", "Lore", "Medicine", "Nature", "Occultism", "Religion", "Society", "Arcana", "Crafting", "Lore", "Medicine", "Nature", "Occultism", "Religion", "Society" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 119", "speed": {}, "summary": "Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources.", "summary_markdown": "Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources.", "text": " Kreighton's Cognitive Crossover Reaction Source PFS Guide pg. 119 PFS Note All characters have access to this feat. Access Member of the Pathfinder Society. Trigger You gain no information from a Recall Knowledge check (usually because you failed the secret check) using one of the two skills you chose for this feat. --- Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources. You immediately reattempt the triggering check using the other chosen skill. Special When you gain this feat, choose two of the following skills: Arcana, Crafting, Lore (any one), Medicine, Nature, Occultism, Religion, or Society. Scrolls Training Source PFS Guide pg. 119 The Society's Master of Scrolls, Kreighton Shaine ( Lost Omens Pathfinder Society Guide page 42), may be considered strange and absent-minded by his peers, but the elf venture-captain takes his duties quite seriously. Skilled in researching obscure subjects and unraveling inscrutable secrets, Kreighton teaches his students the value of an inquisitive mind. Related Feats : ", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "trigger": "You gain no information from a Recall Knowledge check (usually because you failed the secret check) using one of the two skills you chose for this feat. ", "trigger_markdown": "You gain no information from a [Recall Knowledge](/Actions.aspx?ID=26) check (usually because you failed the [secret](/Traits.aspx?ID=142) check) using one of the two skills you chose for this feat. ", "type": "Feat", "url": "/Feats.aspx?ID=2272", "weakness": {} }, { "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Westyr's Wayfinder Repository" ], "feat_markdown": "Westyr's Wayfinder Repository", "id": "feat-2273", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Westyr's Wayfinder Repository](/Feats.aspx?ID=2273) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871); [Wayfinder Resonance Tinkerer](/Feats.aspx?ID=875)\n\n**Requirements**\r\nYou have at least one 1st-level spell slot and a [_wayfinder_](/Equipment.aspx?ID=470).\r\n\r\n\r\n\r\n---\r\n\r\nYou can use your _wayfinder_ to store a little extra magic for when you need it most. When making your daily preparations, you can choose one 1st-level spell from your spellbook or spell repertoire and store it in your _wayfinder_. You can cast this spell from the _wayfinder_ using the normal actions required. Once the spell has been cast, it is expended, and you must make your next daily preparations to store another spell in your _wayfinder_.\n\nSpells Training\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\r\n\r\nSorrina Westyr (_Lost Omens Pathfinder Society Guide_ page 46) took up the mantle of dean of the school of Spells to replace her predecessor Aram Zey, who had originally been her replacement. When Aram Zey was lost to the magic of the extradimensional demiplane known as the Hao Jin Tapestry, Sorrina began teaching an advanced studies course in extradimensional and interplanar phenomena, hoping to both prevent future losses and better prepare her students for the unexpected challenges that may await them in their careers as Pathfinder agents.\r\n\r\n**Related Feats**: ", "name": "Westyr's Wayfinder Repository", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication; Wayfinder Resonance Tinkerer", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871); [Wayfinder Resonance Tinkerer](/Feats.aspx?ID=875)", "rarity": "common", "release_date": "2020-10-14", "requirement": "You have at least one 1st-level spell slot and a wayfinder .", "requirement_markdown": "You have at least one 1st-level spell slot and a [_wayfinder_](/Equipment.aspx?ID=470).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871); [Wayfinder Resonance Tinkerer](/Feats.aspx?ID=875)\n\n**Requirements**\r\nYou have at least one 1st-level spell slot and a [_wayfinder_](/Equipment.aspx?ID=470).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can use your _wayfinder_ to store a little extra magic for when you need it most.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 119", "speed": {}, "summary": "You can use your wayfinder to store a little extra magic for when you need it most.", "summary_markdown": "You can use your _wayfinder_ to store a little extra magic for when you need it most.", "text": " Westyr's Wayfinder Repository Source PFS Guide pg. 119 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication; Wayfinder Resonance Tinkerer Requirements You have at least one 1st-level spell slot and a wayfinder . --- You can use your wayfinder to store a little extra magic for when you need it most. When making your daily preparations, you can choose one 1st-level spell from your spellbook or spell repertoire and store it in your wayfinder . You can cast this spell from the wayfinder using the normal actions required. Once the spell has been cast, it is expended, and you must make your next daily preparations to store another spell in your wayfinder . Spells Training Source PFS Guide pg. 119 Sorrina Westyr ( Lost Omens Pathfinder Society Guide page 46) took up the mantle of dean of the school of Spells to replace her predecessor Aram Zey, who had originally been her replacement. When Aram Zey was lost to the magic of the extradimensional demiplane known as the Hao Jin Tapestry, Sorrina began teaching an advanced studies course in extradimensional and interplanar phenomena, hoping to both prevent future losses and better prepare her students for the unexpected challenges that may await them in their careers as Pathfinder agents. Related Feats : ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2273", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Pathfinder Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Discerning Strike" ], "feat_markdown": "Discerning Strike", "id": "feat-2274", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Discerning Strike](/Feats.aspx?ID=2274) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\n\n**Archetype** [Pathfinder Agent](/Archetypes.aspx?ID=13)\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871); [Thorough Reports](/Feats.aspx?ID=874)\n\n**Requirements**\r\nYou have successfully identified the target with [Recall Knowledge](/Actions.aspx?ID=26) during this combat.\r\n\r\n\r\n\r\n---\r\n\r\nIdentifying a creature is the first step in finding its weaknesses. Attempt a Strike against the target; if successful, you deal an additional 1d6 precision damage. If you have succeeded on a Recall Knowledge check against the target during this combat and their creature type was previously recorded using [Thorough Reports](/Feats.aspx?ID=874), you also deal 1 point of [persistent bleed damage](/Conditions.aspx?ID=29). The creature is then temporarily immune to Discerning Strike for 1 day.\n\nSwords Training\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\r\n\r\nMarcos Farabellus (_Lost Omens Pathfinder Society Guide_ page 50) is a talented swordsman and likely the most beloved of the Society's three deans. In addition to teaching his students about the dangers of exploring ruins through energetic and performative lectures, Farabellus also teaches his favorite students a few of the martial techniques he's developed over his illustrious career. The Farabellus Flip is a class feat for barbarians, fighters, or rangers. When you select the feat, it loses the traits from the other classes.\r\n\r\n**Related Feats**: [Farabellus Flip](/Feats.aspx?ID=2275)", "name": "Discerning Strike", "pfs": "Standard", "prerequisite": "Pathfinder Agent Dedication; Thorough Reports", "prerequisite_markdown": "[Pathfinder Agent Dedication](/Feats.aspx?ID=871); [Thorough Reports](/Feats.aspx?ID=874)", "rarity": "common", "release_date": "2020-10-14", "requirement": "You have successfully identified the target with Recall Knowledge during this combat.", "requirement_markdown": "You have successfully identified the target with [Recall Knowledge](/Actions.aspx?ID=26) during this combat.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\n\n**Prerequisites**\r\n[Pathfinder Agent Dedication](/Feats.aspx?ID=871); [Thorough Reports](/Feats.aspx?ID=874)\n\n**Requirements**\r\nYou have successfully identified the target with [Recall Knowledge](/Actions.aspx?ID=26) during this combat.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nIdentifying a creature is the first step in finding its weaknesses.\r\n", "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 119", "speed": {}, "summary": "Identifying a creature is the first step in finding its weaknesses.", "summary_markdown": "Identifying a creature is the first step in finding its weaknesses.", "text": " Discerning Strike Single Action Source PFS Guide pg. 119 Archetype Pathfinder Agent Prerequisites Pathfinder Agent Dedication; Thorough Reports Requirements You have successfully identified the target with Recall Knowledge during this combat. --- Identifying a creature is the first step in finding its weaknesses. Attempt a Strike against the target; if successful, you deal an additional 1d6 precision damage. If you have succeeded on a Recall Knowledge check against the target during this combat and their creature type was previously recorded using Thorough Reports, you also deal 1 point of persistent bleed damage. The creature is then temporarily immune to Discerning Strike for 1 day. Swords Training Source PFS Guide pg. 119 Marcos Farabellus ( Lost Omens Pathfinder Society Guide page 50) is a talented swordsman and likely the most beloved of the Society's three deans. In addition to teaching his students about the dangers of exploring ruins through energetic and performative lectures, Farabellus also teaches his favorite students a few of the martial techniques he's developed over his illustrious career. The Farabellus Flip is a class feat for barbarians, fighters, or rangers. When you select the feat, it loses the traits from the other classes. Related Feats : Farabellus Flip", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2274", "weakness": {} }, { "access": "Member of the Pathfinder Society.", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Farabellus Flip" ], "feat_markdown": "Farabellus Flip", "id": "feat-2275", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Farabellus Flip](/Feats.aspx?ID=2275) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\r\n\r\n_[**PFS Note**](/pathfinder-society) All characters have access to this feat._\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1); trained in medium armor\r\n\r\n**Access**\r\nMember of the Pathfinder Society.\r\n\r\n**Trigger**\r\nAn enemy targets you with a melee Strike.\n\n\r\n\r\n---\r\n\r\nSurprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures. Flinging your body into a twisting somersault, you gain a +2 circumstance bonus to your AC against the triggering attack. If the attack still hits you, you can Step to an open space that's still within the triggering enemy's reach, turning the impact of the blow into momentum.\n\nSwords Training\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\r\n\r\nMarcos Farabellus (_Lost Omens Pathfinder Society Guide_ page 50) is a talented swordsman and likely the most beloved of the Society's three deans. In addition to teaching his students about the dangers of exploring ruins through energetic and performative lectures, Farabellus also teaches his favorite students a few of the martial techniques he's developed over his illustrious career. The Farabellus Flip is a class feat for barbarians, fighters, or rangers. When you select the feat, it loses the traits from the other classes.\r\n\r\n**Related Feats**: [Discerning Strike](/Feats.aspx?ID=2274)", "name": "Farabellus Flip", "pfs": "Standard", "prerequisite": "Trained in Acrobatics; trained in medium armor", "prerequisite_markdown": "Trained in [Acrobatics](/Skills.aspx?ID=1); trained in medium armor", "rarity": "uncommon", "release_date": "2020-10-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [PFS Guide](/Sources.aspx?ID=50) pg. 119\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1); trained in medium armor\r\n\r\n**Access**\r\nMember of the Pathfinder Society.\r\n\r\n**Trigger**\r\nAn enemy targets you with a melee Strike.\n\n\r\n\r\n---\r\n\r\n\r\nSurprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "PFS Guide" ], "source_raw": [ "PFS Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[PFS Guide](/Sources.aspx?ID=50) pg. 119", "speed": {}, "summary": "Surprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures.", "summary_markdown": "Surprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures.", "text": " Farabellus Flip Reaction Source PFS Guide pg. 119 PFS Note All characters have access to this feat. Prerequisites Trained in Acrobatics; trained in medium armor Access Member of the Pathfinder Society. Trigger An enemy targets you with a melee Strike. --- Surprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures. Flinging your body into a twisting somersault, you gain a +2 circumstance bonus to your AC against the triggering attack. If the attack still hits you, you can Step to an open space that's still within the triggering enemy's reach, turning the impact of the blow into momentum. Swords Training Source PFS Guide pg. 119 Marcos Farabellus ( Lost Omens Pathfinder Society Guide page 50) is a talented swordsman and likely the most beloved of the Society's three deans. In addition to teaching his students about the dangers of exploring ruins through energetic and performative lectures, Farabellus also teaches his favorite students a few of the martial techniques he's developed over his illustrious career. The Farabellus Flip is a class feat for barbarians, fighters, or rangers. When you select the feat, it loses the traits from the other classes. Related Feats : Discerning Strike", "trait": [ "Barbarian", "Fighter", "Ranger", "Uncommon" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Barbarian", "Fighter", "Ranger", "Uncommon" ], "trigger": "An enemy targets you with a melee Strike.", "trigger_markdown": "An enemy targets you with a melee Strike.", "type": "Feat", "url": "/Feats.aspx?ID=2275", "weakness": {} }, { "archetype": [ "Ghost Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghost Hunter Dedication" ], "feat_markdown": "Ghost Hunter Dedication", "id": "feat-2277", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Ghost Hunter Dedication](/Feats.aspx?ID=2277) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Archetype** [Ghost Hunter](/Archetypes.aspx?ID=88)\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. Pick [Spirit Lore](/Skills.aspx?ID=8) or Haunt Lore; you become trained in this skill. If you were already trained in both skills, you become trained in a new Lore skill of your choice.\n\n Choose two cantrips from the occult spell list. Each cantrip must have the [divination](/Traits.aspx?ID=47), [enchantment](/Traits.aspx?ID=61), or [necromancy](/Traits.aspx?ID=117) trait. You can cast these spells as innate occult spells. You gain access to the Cast a Spell activity if you didn't have it already. You're trained in occult spell attack rolls and spell DCs. You can usually replace material components with somatic components, so you don't need a spell component pouch. Your key spellcasting ability for these spells is Charisma.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the ghost hunter archetype.\n\nGhost Hunter Dedication leads to...\r\n[Ghost Strike](/Feats.aspx?ID=2281), [Grave's Voice](/Feats.aspx?ID=2278), [Investigate Haunting](/Feats.aspx?ID=2279), [Peer Beyond](/Feats.aspx?ID=2282), [Spirit Spells](/Feats.aspx?ID=2280)", "name": "Ghost Hunter Dedication", "pfs": "Limited", "prerequisite": "Trained in Occultism or Trained in Religion", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "uncommon", "release_date": "2021-01-15", "resistance": {}, "search_markdown": "May contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. \r\n", "skill": [ "Occultism", "Religion", "Occultism", "Religion" ], "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 81" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81", "speed": {}, "spoilers": "Abomination Vaults", "summary": "You have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. ", "summary_markdown": "You have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. ", "text": " Ghost Hunter Dedication May contain spoilers from Abomination Vaults Source Pathfinder #163: Ruins of Gauntlight pg. 81 Archetype Ghost Hunter Prerequisites Trained in Occultism or Trained in Religion --- You have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. Pick Spirit Lore or Haunt Lore; you become trained in this skill. If you were already trained in both skills, you become trained in a new Lore skill of your choice. Choose two cantrips from the occult spell list. Each cantrip must have the divination, enchantment, or necromancy trait. You can cast these spells as innate occult spells. You gain access to the Cast a Spell activity if you didn't have it already. You're trained in occult spell attack rolls and spell DCs. You can usually replace material components with somatic components, so you don't need a spell component pouch. Your key spellcasting ability for these spells is Charisma. Special You can't select another dedication feat until you have gained two other feats from the ghost hunter archetype. Ghost Hunter Dedication leads to... Ghost Strike, Grave's Voice, Investigate Haunting, Peer Beyond, Spirit Spells", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2277", "weakness": {} }, { "archetype": [ "Ghost Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grave's Voice" ], "feat_markdown": "Grave's Voice", "id": "feat-2278", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Grave's Voice](/Feats.aspx?ID=2278) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Archetype** [Ghost Hunter](/Archetypes.aspx?ID=88)\n\n**Prerequisites**\r\n[Ghost Hunter Dedication](/Feats.aspx?ID=2277)\n\n\r\n\r\n---\r\n\r\nYou can use your choice of [Spirit Lore](/Skills.aspx?ID=8) or Haunt Lore to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) things of [incorporeal](/Traits.aspx?ID=222) creatures. At the GM's discretion, an incorporeal [spirit](/Traits.aspx?ID=149) might be willing to hear you out.", "name": "Grave's Voice", "pfs": "Limited", "prerequisite": "Ghost Hunter Dedication", "prerequisite_markdown": "[Ghost Hunter Dedication](/Feats.aspx?ID=2277)", "rarity": "common", "release_date": "2021-01-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Prerequisites**\r\n[Ghost Hunter Dedication](/Feats.aspx?ID=2277)\n\n\r\n\r\n---\r\n\r\n\r\nYou can influence spirits and haunts\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 81" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81", "speed": {}, "summary": "You can influence spirits and haunts", "summary_markdown": "You can influence spirits and haunts", "text": " Grave's Voice Source Pathfinder #163: Ruins of Gauntlight pg. 81 Archetype Ghost Hunter Prerequisites Ghost Hunter Dedication --- You can use your choice of Spirit Lore or Haunt Lore to Make an Impression or Request things of incorporeal creatures. At the GM's discretion, an incorporeal spirit might be willing to hear you out.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2278", "weakness": {} }, { "archetype": [ "Ghost Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Investigate Haunting" ], "feat_markdown": "Investigate Haunting", "id": "feat-2279", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Investigate Haunting](/Feats.aspx?ID=2279) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Archetype** [Ghost Hunter](/Archetypes.aspx?ID=88)\n\n**Prerequisites**\r\n[Ghost Hunter Dedication](/Feats.aspx?ID=2277)\n\n\r\n\r\n---\r\n\r\nYou are skilled at noticing the telltale signs of ghosts and hauntings. Even when you aren't [Investigating](/Actions.aspx?ID=516) in exploration mode, you get a check to [Recall Knowledge](/Actions.aspx?ID=26) about [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160) and [haunts](/Traits.aspx?ID=88) active in the area. You also gain a +2 circumstance bonus to skill checks to disable haunts.", "name": "Investigate Haunting", "pfs": "Limited", "prerequisite": "Ghost Hunter Dedication", "prerequisite_markdown": "[Ghost Hunter Dedication](/Feats.aspx?ID=2277)", "rarity": "common", "release_date": "2021-01-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Prerequisites**\r\n[Ghost Hunter Dedication](/Feats.aspx?ID=2277)\n\n\r\n\r\n---\r\n\r\n\r\nYou are skilled at noticing the telltale signs of ghosts and hauntings.\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 81" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81", "speed": {}, "summary": "You are skilled at noticing the telltale signs of ghosts and hauntings.", "summary_markdown": "You are skilled at noticing the telltale signs of ghosts and hauntings.", "text": " Investigate Haunting Source Pathfinder #163: Ruins of Gauntlight pg. 81 Archetype Ghost Hunter Prerequisites Ghost Hunter Dedication --- You are skilled at noticing the telltale signs of ghosts and hauntings. Even when you aren't Investigating in exploration mode, you get a check to Recall Knowledge about incorporeal undead and haunts active in the area. You also gain a +2 circumstance bonus to skill checks to disable haunts.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2279", "weakness": {} }, { "archetype": [ "Ghost Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spirit Spells" ], "feat_markdown": "Spirit Spells", "id": "feat-2280", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Spirit Spells](/Feats.aspx?ID=2280) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Archetype** [Ghost Hunter](/Archetypes.aspx?ID=88)\n\n**Prerequisites**\r\n[Ghost Hunter Dedication](/Feats.aspx?ID=2277)\n\n\r\n\r\n---\r\n\r\nYour ability to confront incorporeal menaces develops into full-fledged spellcasting. Choose a 1st-level occult spell. You can Cast this Spell as an innate occult spell. At 6th level, you gain a 2nd-level occult spell, and at 8th level, you gain a 3rd-level occult spell. Each of these spells must have the [divination](/Traits.aspx?ID=47), [enchantment](/Traits.aspx?ID=61), or [necromancy](/Traits.aspx?ID=117) trait. You can cast each of these spells once per day.", "name": "Spirit Spells", "pfs": "Limited", "prerequisite": "Ghost Hunter Dedication", "prerequisite_markdown": "[Ghost Hunter Dedication](/Feats.aspx?ID=2277)", "rarity": "common", "release_date": "2021-01-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Prerequisites**\r\n[Ghost Hunter Dedication](/Feats.aspx?ID=2277)\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to confront incorporeal menaces develops into full-fledged spellcasting.\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 81" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81", "speed": {}, "summary": "Your ability to confront incorporeal menaces develops into full-fledged spellcasting.", "summary_markdown": "Your ability to confront incorporeal menaces develops into full-fledged spellcasting.", "text": " Spirit Spells Source Pathfinder #163: Ruins of Gauntlight pg. 81 Archetype Ghost Hunter Prerequisites Ghost Hunter Dedication --- Your ability to confront incorporeal menaces develops into full-fledged spellcasting. Choose a 1st-level occult spell. You can Cast this Spell as an innate occult spell. At 6th level, you gain a 2nd-level occult spell, and at 8th level, you gain a 3rd-level occult spell. Each of these spells must have the divination, enchantment, or necromancy trait. You can cast each of these spells once per day.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2280", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Ghost Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghost Strike" ], "feat_markdown": "Ghost Strike", "id": "feat-2281", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Ghost Strike](/Feats.aspx?ID=2281) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Archetype** [Ghost Hunter](/Archetypes.aspx?ID=88)\n\n**Prerequisites**\r\n[Ghost Hunter Dedication](/Feats.aspx?ID=2277)\n\n\r\n\r\n---\r\n\r\nOnce per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160). The weapon gains the effects of the [_ghost touch_](/Equipment.aspx?ID=297) property rune for 10 minutes.\n\n At 10th level, you can apply this effect to two weapons instead of one.", "name": "Ghost Strike", "pfs": "Limited", "prerequisite": "Ghost Hunter Dedication", "prerequisite_markdown": "[Ghost Hunter Dedication](/Feats.aspx?ID=2277)", "rarity": "common", "release_date": "2021-01-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Prerequisites**\r\n[Ghost Hunter Dedication](/Feats.aspx?ID=2277)\n\n\r\n\r\n---\r\n\r\n\r\nYou can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead.\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 81" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81", "speed": {}, "summary": "You can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead.", "summary_markdown": "You can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead.", "text": " Ghost Strike Two Actions Source Pathfinder #163: Ruins of Gauntlight pg. 81 Archetype Ghost Hunter Prerequisites Ghost Hunter Dedication --- Once per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead. The weapon gains the effects of the ghost touch property rune for 10 minutes. At 10th level, you can apply this effect to two weapons instead of one.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2281", "weakness": {} }, { "archetype": [ "Ghost Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Peer Beyond" ], "feat_markdown": "Peer Beyond", "id": "feat-2282", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Peer Beyond](/Feats.aspx?ID=2282) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Archetype** [Ghost Hunter](/Archetypes.aspx?ID=88)\n\n**Prerequisites**\r\n[Ghost Hunter Dedication](/Feats.aspx?ID=2277)\n\n\r\n\r\n---\r\n\r\nYou have uncanny insight into the way [ghosts](/MonsterFamilies.aspx?ID=51) and [haunts](/Traits.aspx?ID=88) manifest, manipulate the mind, and rejuvenate. You gain a +2 circumstance bonus to saving throws against [mental](/Traits.aspx?ID=106) effects caused by [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160) and haunts, and you can roll a [Spirit Lore](/Skills.aspx?ID=8) or Haunt Lore check for initiative if you know that an incorporeal undead or a haunt is present.\n\nIf you are present when a spirit or haunt is defeated, you instantly gain a flash of insight into how it can be permanently put to rest. Typically, this flash manifests as a vision that presents a quick scene closely linked to the source of the spirit or haunt's creation. Attempt a Spirit Lore or Haunt Lore check, respectively, with a DC appropriate for the spirit or haunt's level. On a success, you gain a hint about how to put the spirit to rest or permanently disable the haunt; on a critical success, you learn the exact method of doing so.", "name": "Peer Beyond", "pfs": "Limited", "prerequisite": "Ghost Hunter Dedication", "prerequisite_markdown": "[Ghost Hunter Dedication](/Feats.aspx?ID=2277)", "rarity": "common", "release_date": "2021-01-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81\n\n**Prerequisites**\r\n[Ghost Hunter Dedication](/Feats.aspx?ID=2277)\n\n\r\n\r\n---\r\n\r\n\r\nYou have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate.\r\n", "source": [ "Pathfinder #163: Ruins of Gauntlight" ], "source_raw": [ "Pathfinder #163: Ruins of Gauntlight pg. 81" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 81", "speed": {}, "summary": "You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate.", "summary_markdown": "You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate.", "text": " Peer Beyond Source Pathfinder #163: Ruins of Gauntlight pg. 81 Archetype Ghost Hunter Prerequisites Ghost Hunter Dedication --- You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate. You gain a +2 circumstance bonus to saving throws against mental effects caused by incorporeal undead and haunts, and you can roll a Spirit Lore or Haunt Lore check for initiative if you know that an incorporeal undead or a haunt is present. If you are present when a spirit or haunt is defeated, you instantly gain a flash of insight into how it can be permanently put to rest. Typically, this flash manifests as a vision that presents a quick scene closely linked to the source of the spirit or haunt's creation. Attempt a Spirit Lore or Haunt Lore check, respectively, with a DC appropriate for the spirit or haunt's level. On a success, you gain a hint about how to put the spirit to rest or permanently disable the haunt; on a critical success, you learn the exact method of doing so.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2282", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emberkin" ], "feat_markdown": "Emberkin", "id": "feat-2283", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Emberkin](/Feats.aspx?ID=2283) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 9 2.0\n\n\r\n\r\n---\r\n\r\nA [peri's](/Monsters.aspx?ID=1262) roaring spirit burns in your soul. Peris engage in constant struggle to right the wrongs of their fallen forebears, and that struggle has been passed on to you. You have a direct impulse to right wrongs and better the world. You gain a +1 circumstance bonus to saving throws against [fire](/Traits.aspx?ID=72) effects, and your perception is unaffected by non-magical flames, fog and smoke.\n\nEmberkin leads to...\r\n[Flame Jump](/Feats.aspx?ID=2294), [Peri Magic](/Feats.aspx?ID=2292)", "name": "Emberkin", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 9 2.0\n\n\r\n\r\n---\r\n\r\n\r\nA peri's roaring spirit burns in your soul.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 9" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 9 2.0", "speed": {}, "summary": "A peri's roaring spirit burns in your soul.", "summary_markdown": "A peri's roaring spirit burns in your soul.", "text": " Emberkin Source Ancestry Guide pg. 9 2.0 --- A peri's roaring spirit burns in your soul. Peris engage in constant struggle to right the wrongs of their fallen forebears, and that struggle has been passed on to you. You have a direct impulse to right wrongs and better the world. You gain a +1 circumstance bonus to saving throws against fire effects, and your perception is unaffected by non-magical flames, fog and smoke. Emberkin leads to... Flame Jump, Peri Magic", "trait": [ "Aasimar", "Lineage" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Aasimar", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2283", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Idyllkin" ], "feat_markdown": "Idyllkin", "id": "feat-2284", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Idyllkin](/Feats.aspx?ID=2284) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 9 2.0\n\n\r\n\r\n---\r\n\r\nYour wild, unique features betray your [agathion](/MonsterFamilies.aspx?ID=216) birthright. Serene celestials from the plane of [Nirvana](/Planes.aspx?ID=20), agathions seek the peaceful path, ensuring a better world for all to coexist. Your halcyon demeanor leads you to search for peaceful resolution to conflict. You gain the trained proficiency rank in [Nature](/Skills.aspx?ID=10). If you would automatically become trained in Nature (from your background or class, for example), you instead become trained in a skill of your choice. You know the [Sylvan](/Languages.aspx?ID=10) language and gain the [Natural Medicine](/Feats.aspx?ID=815) skill feat.\n\nIdyllkin leads to...\r\n[Agathion Magic](/Feats.aspx?ID=2289), [Tranquil Sanctuary](/Feats.aspx?ID=2288)", "name": "Idyllkin", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 9 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour wild, unique features betray your agathion birthright.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 9" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 9 2.0", "speed": {}, "summary": "Your wild, unique features betray your agathion birthright.", "summary_markdown": "Your wild, unique features betray your agathion birthright.", "text": " Idyllkin Source Ancestry Guide pg. 9 2.0 --- Your wild, unique features betray your agathion birthright. Serene celestials from the plane of Nirvana, agathions seek the peaceful path, ensuring a better world for all to coexist. Your halcyon demeanor leads you to search for peaceful resolution to conflict. You gain the trained proficiency rank in Nature. If you would automatically become trained in Nature (from your background or class, for example), you instead become trained in a skill of your choice. You know the Sylvan language and gain the Natural Medicine skill feat. Idyllkin leads to... Agathion Magic, Tranquil Sanctuary", "trait": [ "Aasimar", "Lineage" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Aasimar", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2284", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Plumekith" ], "feat_markdown": "Plumekith", "id": "feat-2285", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Plumekith](/Feats.aspx?ID=2285) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\nYour blood soars with the power of the magnificent [garuda](/Monsters.aspx?ID=1162), proud and stoic avian warriors. You only take half the normal damage from falling and gain a +2 circumstance bonus to saving throws against effects with the [air](/Traits.aspx?ID=5) trait.\n\nPlumekith leads to...\r\n[Garuda Magic](/Feats.aspx?ID=2291), [Garuda's Squall](/Feats.aspx?ID=2286)", "name": "Plumekith", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour blood soars with the power of the magnificent garuda, proud and stoic avian warriors.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0", "speed": {}, "summary": "Your blood soars with the power of the magnificent garuda, proud and stoic avian warriors.", "summary_markdown": "Your blood soars with the power of the magnificent garuda, proud and stoic avian warriors.", "text": " Plumekith Source Ancestry Guide pg. 10 2.0 --- Your blood soars with the power of the magnificent garuda, proud and stoic avian warriors. You only take half the normal damage from falling and gain a +2 circumstance bonus to saving throws against effects with the air trait. Plumekith leads to... Garuda Magic, Garuda's Squall", "trait": [ "Aasimar", "Lineage" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Aasimar", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2285", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Garuda's Squall" ], "feat_markdown": "Garuda's Squall", "id": "feat-2286", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Garuda's Squall](/Feats.aspx?ID=2286) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Plumekith](/Feats.aspx?ID=2285)\n\n\r\n\r\n---\r\n\r\n[Garudas'](/Monsters.aspx?ID=1162) marksmanship and magic are second nature to you. Whenever you critically hit using a bow, you apply the weapon's [critical specialization effect](/Rules.aspx?ID=235).", "name": "Garuda's Squall", "pfs": "Standard", "prerequisite": "Plumekith", "prerequisite_markdown": "[Plumekith](/Feats.aspx?ID=2285)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Plumekith](/Feats.aspx?ID=2285)\n\n\r\n\r\n---\r\n\r\n\r\nGarudas' marksmanship and magic are second nature to you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0", "speed": {}, "summary": "Garudas' marksmanship and magic are second nature to you.", "summary_markdown": "Garudas' marksmanship and magic are second nature to you.", "text": " Garuda's Squall Source Ancestry Guide pg. 10 2.0 Prerequisites Plumekith --- Garudas' marksmanship and magic are second nature to you. Whenever you critically hit using a bow, you apply the weapon's critical specialization effect.", "trait": [ "Aasimar", "Lineage" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Aasimar", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2286", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Healer's Halo" ], "feat_markdown": "Healer's Halo", "id": "feat-2287", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Healer's Halo](/Feats.aspx?ID=2287) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Halo](/Feats.aspx?ID=1351)\n\n**Trigger**\r\nYou or allies within 30 feet recover Hit Points while your halo is active.\n\n\r\n\r\n---\r\n\r\nYour halo can enhance positive energy. Creatures who have recovered Hit Points from a [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effect recover an additional 1d6 Hit Points. Creatures who benefit from this power become temporarily immune to its effect for the next 10 minutes.", "name": "Healer's Halo", "pfs": "Standard", "prerequisite": "Halo", "prerequisite_markdown": "[Halo](/Feats.aspx?ID=1351)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Halo](/Feats.aspx?ID=1351)\n\n**Trigger**\r\nYou or allies within 30 feet recover Hit Points while your halo is active.\n\n\r\n\r\n---\r\n\r\n\r\nYour halo can enhance positive energy.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0", "speed": {}, "summary": "Your halo can enhance positive energy.", "summary_markdown": "Your halo can enhance positive energy.", "text": " Healer's Halo Reaction Source Ancestry Guide pg. 10 2.0 Prerequisites Halo Trigger You or allies within 30 feet recover Hit Points while your halo is active. --- Your halo can enhance positive energy. Creatures who have recovered Hit Points from a positive healing effect recover an additional 1d6 Hit Points. Creatures who benefit from this power become temporarily immune to its effect for the next 10 minutes.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "trigger": "You or allies within 30 feet recover Hit Points while your halo is active.", "trigger_markdown": "You or allies within 30 feet recover Hit Points while your halo is active.", "type": "Feat", "url": "/Feats.aspx?ID=2287", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tranquil Sanctuary" ], "feat_markdown": "Tranquil Sanctuary", "id": "feat-2288", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tranquil Sanctuary](/Feats.aspx?ID=2288) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Idyllkin](/Feats.aspx?ID=2284)\n\n\r\n\r\n---\r\n\r\nWhenever possible, you follow the serene path and encourage others to do the same. You can cast [_sanctuary_](/Spells.aspx?ID=266) once per day as a 1st-level divine innate spell.", "name": "Tranquil Sanctuary", "pfs": "Standard", "prerequisite": "Idyllkin", "prerequisite_markdown": "[Idyllkin](/Feats.aspx?ID=2284)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Idyllkin](/Feats.aspx?ID=2284)\n\n\r\n\r\n---\r\n\r\n\r\nWhenever possible, you follow the serene path and encourage others to do the same.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0", "speed": {}, "summary": "Whenever possible, you follow the serene path and encourage others to do the same.", "summary_markdown": "Whenever possible, you follow the serene path and encourage others to do the same.", "text": " Tranquil Sanctuary Source Ancestry Guide pg. 10 2.0 Prerequisites Idyllkin --- Whenever possible, you follow the serene path and encourage others to do the same. You can cast sanctuary once per day as a 1st-level divine innate spell.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=2288", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Agathion Magic" ], "feat_markdown": "Agathion Magic", "id": "feat-2289", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Agathion Magic](/Feats.aspx?ID=2289) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Idyllkin](/Feats.aspx?ID=2284)\n\n\r\n\r\n---\r\n\r\nThe harmonious magic of [Nirvana](/Planes.aspx?ID=20) flows through you. You can cast [_animal form_](/Spells.aspx?ID=10) and [_calm emotions_](/Spells.aspx?ID=31) each once per day as 2nd-level divine innate spells.", "name": "Agathion Magic", "pfs": "Standard", "prerequisite": "Idyllkin", "prerequisite_markdown": "[Idyllkin](/Feats.aspx?ID=2284)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Idyllkin](/Feats.aspx?ID=2284)\n\n\r\n\r\n---\r\n\r\n\r\nThe harmonious magic of Nirvana flows through you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0", "speed": {}, "summary": "The harmonious magic of Nirvana flows through you.", "summary_markdown": "The harmonious magic of Nirvana flows through you.", "text": " Agathion Magic Source Ancestry Guide pg. 10 2.0 Prerequisites Idyllkin --- The harmonious magic of Nirvana flows through you. You can cast animal form and calm emotions each once per day as 2nd-level divine innate spells.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=2289", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Call of Elysium" ], "feat_markdown": "Call of Elysium", "id": "feat-2290", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Call of Elysium](/Feats.aspx?ID=2290) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Musetouched](/Feats.aspx?ID=1353)\n\n\r\n\r\n---\r\n\r\nThe wild wonder of [Elysium](/Planes.aspx?ID=16) harmonizes within you, and in dire straits, you can share its benefits with your allies. Your Speed increases by 5 feet; the Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as [Nimble Elf](/Feats.aspx?ID=16)). Allies who begin their turn in combat adjacent to you gain a +5-foot status bonus to their Speed for the round.", "name": "Call of Elysium", "pfs": "Standard", "prerequisite": "Musetouched", "prerequisite_markdown": "[Musetouched](/Feats.aspx?ID=1353)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Musetouched](/Feats.aspx?ID=1353)\n\n\r\n\r\n---\r\n\r\n\r\nThe wild wonder of Elysium harmonizes within you, and in dire straits, you can share its benefits with your allies.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0", "speed": {}, "summary": "The wild wonder of Elysium harmonizes within you, and in dire straits, you can share its benefits with your allies.", "summary_markdown": "The wild wonder of Elysium harmonizes within you, and in dire straits, you can share its benefits with your allies.", "text": " Call of Elysium Source Ancestry Guide pg. 10 2.0 Prerequisites Musetouched --- The wild wonder of Elysium harmonizes within you, and in dire straits, you can share its benefits with your allies. Your Speed increases by 5 feet; the Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as Nimble Elf). Allies who begin their turn in combat adjacent to you gain a +5-foot status bonus to their Speed for the round.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=2290", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Garuda Magic" ], "feat_markdown": "Garuda Magic", "id": "feat-2291", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Garuda Magic](/Feats.aspx?ID=2291) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Plumekith](/Feats.aspx?ID=2285)\n\n\r\n\r\n---\r\n\r\nYou are descended from the wondrous [garudas](/Monsters.aspx?ID=1162), and their keen senses manifest in your magical prowess. You can cast [_blur_](/Spells.aspx?ID=28) and [_see invisibility_](/Spells.aspx?ID=271) each once per day as 2nd-level divine innate spells.", "name": "Garuda Magic", "pfs": "Standard", "prerequisite": "Plumekith", "prerequisite_markdown": "[Plumekith](/Feats.aspx?ID=2285)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Plumekith](/Feats.aspx?ID=2285)\n\n\r\n\r\n---\r\n\r\n\r\nYou are descended from the wondrous garudas, and their keen senses manifest in your magical prowess.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0", "speed": {}, "summary": "You are descended from the wondrous garudas, and their keen senses manifest in your magical prowess.", "summary_markdown": "You are descended from the wondrous garudas, and their keen senses manifest in your magical prowess.", "text": " Garuda Magic Source Ancestry Guide pg. 10 2.0 Prerequisites Plumekith --- You are descended from the wondrous garudas, and their keen senses manifest in your magical prowess. You can cast blur and see invisibility each once per day as 2nd-level divine innate spells.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=2291", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Peri Magic" ], "feat_markdown": "Peri Magic", "id": "feat-2292", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Peri Magic](/Feats.aspx?ID=2292) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Emberkin](/Feats.aspx?ID=2283)\n\n\r\n\r\n---\r\n\r\nThe shimmering embers of the righteous [peris](/Monsters.aspx?ID=1262) crackle at your fingertips. You can cast [_glitterdust_](/Spells.aspx?ID=136) and [_status_](/Spells.aspx?ID=308) each once per day as 2nd-level divine innate spells.", "name": "Peri Magic", "pfs": "Standard", "prerequisite": "Emberkin", "prerequisite_markdown": "[Emberkin](/Feats.aspx?ID=2283)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0\n\n**Prerequisites**\r\n[Emberkin](/Feats.aspx?ID=2283)\n\n\r\n\r\n---\r\n\r\n\r\nThe shimmering embers of the righteous peris crackle at your fingertips.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 10 2.0", "speed": {}, "summary": "The shimmering embers of the righteous peris crackle at your fingertips.", "summary_markdown": "The shimmering embers of the righteous peris crackle at your fingertips.", "text": " Peri Magic Source Ancestry Guide pg. 10 2.0 Prerequisites Emberkin --- The shimmering embers of the righteous peris crackle at your fingertips. You can cast glitterdust and status each once per day as 2nd-level divine innate spells.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=2292", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enforced Order" ], "feat_markdown": "Enforced Order", "id": "feat-2293", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Enforced Order](/Feats.aspx?ID=2293) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0\n\n**Prerequisites**\r\n[Lawbringer](/Feats.aspx?ID=1352)\n\n\r\n\r\n---\r\n\r\nYou never fail to strike down the ever-expanding reaches of chaos. All your weapon and unarmed Strikes deal 1 additional lawful damage and have the [lawful](/Traits.aspx?ID=99) and [magical](/Traits.aspx?ID=103) traits.", "name": "Enforced Order", "pfs": "Standard", "prerequisite": "Lawbringer", "prerequisite_markdown": "[Lawbringer](/Feats.aspx?ID=1352)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0\n\n**Prerequisites**\r\n[Lawbringer](/Feats.aspx?ID=1352)\n\n\r\n\r\n---\r\n\r\n\r\nYou never fail to strike down the ever-expanding reaches of chaos.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0", "speed": {}, "summary": "You never fail to strike down the ever-expanding reaches of chaos.", "summary_markdown": "You never fail to strike down the ever-expanding reaches of chaos.", "text": " Enforced Order Source Ancestry Guide pg. 11 2.0 Prerequisites Lawbringer --- You never fail to strike down the ever-expanding reaches of chaos. All your weapon and unarmed Strikes deal 1 additional lawful damage and have the lawful and magical traits.", "trait": [ "Aasimar" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256)", "trait_raw": [ "Aasimar" ], "type": "Feat", "url": "/Feats.aspx?ID=2293", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flame Jump" ], "feat_markdown": "Flame Jump", "frequency": "once per day", "id": "feat-2294", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Limited\"\r\n>\r\n[Flame Jump](/Feats.aspx?ID=2294) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Emberkin](/Feats.aspx?ID=2283)\n\n\r\n\r\n---\r\n\r\nYour [peri](/Monsters.aspx?ID=1262) lineage has opened your mind to fire's raw, purging essence. You can spend 1 minute in focused preparation, then enter a fire your size or larger to instantly teleport to any fire that is your size or larger up to 5 miles away. You take no damage from entering or exiting fires when using this ability. Once you enter the fire, you instantly know the rough locations of other large fires within range and can exit from the original fire, if you prefer. You can't carry [extradimensional](/Traits.aspx?ID=67) spaces with you when you teleport; if you attempt to do so, the activity fails.", "name": "Flame Jump", "pfs": "Limited", "prerequisite": "Emberkin", "prerequisite_markdown": "[Emberkin](/Feats.aspx?ID=2283)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Emberkin](/Feats.aspx?ID=2283)\n\n\r\n\r\n---\r\n\r\n\r\nYour peri lineage has opened your mind to fire's raw, purging essence.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0", "speed": {}, "summary": "Your peri lineage has opened your mind to fire's raw, purging essence.", "summary_markdown": "Your peri lineage has opened your mind to fire's raw, purging essence.", "text": " Flame Jump Source Ancestry Guide pg. 11 2.0 Frequency once per day Prerequisites Emberkin --- Your peri lineage has opened your mind to fire's raw, purging essence. You can spend 1 minute in focused preparation, then enter a fire your size or larger to instantly teleport to any fire that is your size or larger up to 5 miles away. You take no damage from entering or exiting fires when using this ability. Once you enter the fire, you instantly know the rough locations of other large fires within range and can exit from the original fire, if you prefer. You can't carry extradimensional spaces with you when you teleport; if you attempt to do so, the activity fails.", "trait": [ "Aasimar", "Concentrate", "Divine", "Exploration", "Fire", "Manipulate", "Teleportation" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Exploration](/Traits.aspx?ID=66), [Fire](/Traits.aspx?ID=72), [Manipulate](/Traits.aspx?ID=104), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Aasimar", "Concentrate", "Divine", "Exploration", "Fire", "Manipulate", "Teleportation" ], "type": "Feat", "url": "/Feats.aspx?ID=2294", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Purge Sins" ], "feat_markdown": "Purge Sins", "frequency": "once per day", "id": "feat-2295", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Purge Sins](/Feats.aspx?ID=2295) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou call on your celestial forebears to rid your body of all toxins and impurities. For each [disease](/Traits.aspx?ID=46) or [poison](/Traits.aspx?ID=126) currently affecting you, attempt a [Religion](/Skills.aspx?ID=13) check to [counteract](/Rules.aspx?ID=371) that disease or poison. As normal, your counteract level is equal to half your level, rounded up.", "name": "Purge Sins", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou call on your celestial forebears to rid your body of all toxins and impurities.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0", "speed": {}, "summary": "You call on your celestial forebears to rid your body of all toxins and impurities.", "summary_markdown": "You call on your celestial forebears to rid your body of all toxins and impurities.", "text": " Purge Sins Single Action Source Ancestry Guide pg. 11 2.0 Frequency once per day --- You call on your celestial forebears to rid your body of all toxins and impurities. For each disease or poison currently affecting you, attempt a Religion check to counteract that disease or poison. As normal, your counteract level is equal to half your level, rounded up.", "trait": [ "Aasimar", "Healing" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Healing](/Traits.aspx?ID=89)", "trait_raw": [ "Aasimar", "Healing" ], "type": "Feat", "url": "/Feats.aspx?ID=2295", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Truespeech" ], "feat_markdown": "Truespeech", "id": "feat-2296", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Truespeech](/Feats.aspx?ID=2296) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0\n\n**Prerequisites**\r\n[Angelkin](/Feats.aspx?ID=1348)\n\n\r\n\r\n---\r\n\r\nIt is paramount that you are understood and you understand others; language need not impede your message. You can cast [_tongues_](/Spells.aspx?ID=340) as a 5th-level divine innate spell once per day on yourself only. You gain a +1 status bonus to [Diplomacy](/Skills.aspx?ID=6) checks for the duration of the spell when speaking to creatures with whom you already shared a language before casting.", "name": "Truespeech", "pfs": "Standard", "prerequisite": "Angelkin", "prerequisite_markdown": "[Angelkin](/Feats.aspx?ID=1348)", "rarity": "uncommon", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0\n\n**Prerequisites**\r\n[Angelkin](/Feats.aspx?ID=1348)\n\n\r\n\r\n---\r\n\r\n\r\nIt is paramount that you are understood and you understand others; language need not impede your message.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0", "speed": {}, "summary": "It is paramount that you are understood and you understand others; language need not impede your message.", "summary_markdown": "It is paramount that you are understood and you understand others; language need not impede your message.", "text": " Truespeech Source Ancestry Guide pg. 11 2.0 Prerequisites Angelkin --- It is paramount that you are understood and you understand others; language need not impede your message. You can cast tongues as a 5th-level divine innate spell once per day on yourself only. You gain a +1 status bonus to Diplomacy checks for the duration of the spell when speaking to creatures with whom you already shared a language before casting.", "trait": [ "Aasimar", "Uncommon" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Aasimar", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2296", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Radiate Glory" ], "feat_markdown": "Radiate Glory", "id": "feat-2297", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiate Glory](/Feats.aspx?ID=2297) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0\n\n\r\n\r\n---\r\n\r\nYour inherent glory radiates into the world with all the divine power of the celestial planes for 1 minute. Any creature that can see you while you Radiate Glory must attempt a Will saving throw against your class DC or spell DC, whichever is higher. The creature then becomes temporarily immune to this effect for 24 hours.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** You are [concealed](/Conditions.aspx?ID=4) to the creature for 1 round by the shining light, but can't use this concealment to [Hide](/Actions.aspx?ID=62), as normal for when your location is obvious.
\r\n**Failure** As success, except you are concealed to the creature while your glory radiates.
\r\n**Critical Failure** You are [hidden](/Conditions.aspx?ID=22) to the creature while your glory radiates, lost amid the radiant corona of your presence. Your general position is still obvious, so you can't use this to [Sneak](/Actions.aspx?ID=63).", "name": "Radiate Glory", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour inherent glory radiates into the world with all the divine power of the celestial planes for 1 minute.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 11 2.0", "speed": {}, "summary": "Your inherent glory radiates into the world with all the divine power of the celestial planes for 1 minute.", "summary_markdown": "Your inherent glory radiates into the world with all the divine power of the celestial planes for 1 minute.", "text": " Radiate Glory Single Action Source Ancestry Guide pg. 11 2.0 --- Your inherent glory radiates into the world with all the divine power of the celestial planes for 1 minute. Any creature that can see you while you Radiate Glory must attempt a Will saving throw against your class DC or spell DC, whichever is higher. The creature then becomes temporarily immune to this effect for 24 hours. Critical Success The creature is unaffected. Success You are concealed to the creature for 1 round by the shining light, but can't use this concealment to Hide, as normal for when your location is obvious. Failure As success, except you are concealed to the creature while your glory radiates. Critical Failure You are hidden to the creature while your glory radiates, lost amid the radiant corona of your presence. Your general position is still obvious, so you can't use this to Sneak.", "trait": [ "Aasimar", "Divine", "Evocation", "Light", "Visual" ], "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Aasimar", "Divine", "Evocation", "Light", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=2297", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancestral Insight" ], "feat_markdown": "Ancestral Insight", "id": "feat-2298", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestral Insight](/Feats.aspx?ID=2298) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 13 2.0\n\n\r\n\r\n---\r\n\r\nYou have extensive knowledge of your ancestors' ancient origins. You gain the trained proficiency rank in [Alghollthu Lore](/Skills.aspx?ID=8) and Azlanti Lore. If you roll a critical failure on an [Alghollthu](/MonsterFamilies.aspx?ID=1) Lore or Azlanti Lore check to [Recall Knowledge](/Actions.aspx?ID=26), you get a failure instead.", "name": "Ancestral Insight", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 13 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have extensive knowledge of your ancestors' ancient origins.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 13" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 13 2.0", "speed": {}, "summary": "You have extensive knowledge of your ancestors' ancient origins.", "summary_markdown": "You have extensive knowledge of your ancestors' ancient origins.", "text": " Ancestral Insight Source Ancestry Guide pg. 13 2.0 --- You have extensive knowledge of your ancestors' ancient origins. You gain the trained proficiency rank in Alghollthu Lore and Azlanti Lore. If you roll a critical failure on an Alghollthu Lore or Azlanti Lore check to Recall Knowledge, you get a failure instead.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2298", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hydraulic Deflection" ], "feat_markdown": "Hydraulic Deflection", "id": "feat-2299", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hydraulic Deflection](/Feats.aspx?ID=2299) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\nDrawing moisture from the atmosphere, you create a disc of hovering water that deflects attacks. You gain a +1 circumstance bonus to AC until the start of your next turn.", "name": "Hydraulic Deflection", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\n\r\nDrawing moisture from the atmosphere, you create a disc of hovering water that deflects attacks.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0", "speed": {}, "summary": "Drawing moisture from the atmosphere, you create a disc of hovering water that deflects attacks.", "summary_markdown": "Drawing moisture from the atmosphere, you create a disc of hovering water that deflects attacks.", "text": " Hydraulic Deflection Single Action Source Ancestry Guide pg. 14 2.0 --- Drawing moisture from the atmosphere, you create a disc of hovering water that deflects attacks. You gain a +1 circumstance bonus to AC until the start of your next turn.", "trait": [ "Abjuration", "Azarketi", "Concentrate", "Primal", "Water" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Azarketi](/Traits.aspx?ID=336), [Concentrate](/Traits.aspx?ID=32), [Primal](/Traits.aspx?ID=134), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Abjuration", "Azarketi", "Concentrate", "Primal", "Water" ], "type": "Feat", "url": "/Feats.aspx?ID=2299", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pelagic Aptitude" ], "feat_markdown": "Pelagic Aptitude", "id": "feat-2300", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Pelagic Aptitude](/Feats.aspx?ID=2300) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\nYou've learned special tricks to survive underwater. You gain the trained proficiency rank in [Survival](/Skills.aspx?ID=16). When in an aquatic environment, if you roll a critical failure on a Survival skill check to [Sense Direction](/Actions.aspx?ID=64) or [Subsist](/Actions.aspx?ID=27), you get a failure instead.", "name": "Pelagic Aptitude", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned special tricks to survive underwater.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0", "speed": {}, "summary": "You've learned special tricks to survive underwater.", "summary_markdown": "You've learned special tricks to survive underwater.", "text": " Pelagic Aptitude Source Ancestry Guide pg. 14 2.0 --- You've learned special tricks to survive underwater. You gain the trained proficiency rank in Survival. When in an aquatic environment, if you roll a critical failure on a Survival skill check to Sense Direction or Subsist, you get a failure instead.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2300", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Striking Retribution" ], "feat_markdown": "Striking Retribution", "id": "feat-2301", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Striking Retribution](/Feats.aspx?ID=2301) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\nYou have an appropriately intense hatred for [alghollthus](/MonsterFamilies.aspx?ID=1). You gain a +2 circumstance bonus to damage with weapons and unarmed attacks against creatures from the alghollthu family and those that serve alghollthus (the GM determines which creatures serve an alghollthu). In addition, if an alghollthu successfully affects you or one of your allies within 60 feet with an [enchantment](/Traits.aspx?ID=61), your circumstance bonus to damage against that alghollthu increases to +4 for 1 minute.", "name": "Striking Retribution", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have an appropriately intense hatred for alghollthus.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0", "speed": {}, "summary": "You have an appropriately intense hatred for alghollthus.", "summary_markdown": "You have an appropriately intense hatred for alghollthus.", "text": " Striking Retribution Source Ancestry Guide pg. 14 2.0 --- You have an appropriately intense hatred for alghollthus. You gain a +2 circumstance bonus to damage with weapons and unarmed attacks against creatures from the alghollthu family and those that serve alghollthus (the GM determines which creatures serve an alghollthu). In addition, if an alghollthu successfully affects you or one of your allies within 60 feet with an enchantment, your circumstance bonus to damage against that alghollthu increases to +4 for 1 minute.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2301", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aquatic Conversationalist" ], "feat_markdown": "Aquatic Conversationalist", "id": "feat-2302", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Aquatic Conversationalist](/Feats.aspx?ID=2302) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\nYou can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with [animals](/Traits.aspx?ID=9) with the [amphibious](/Traits.aspx?ID=207) or [aquatic](/Traits.aspx?ID=168) traits. You gain a +1 circumstance bonus to [Make an Impression](/Actions.aspx?ID=50) on such animals.", "name": "Aquatic Conversationalist", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can ask questions of, receive answers from, and use the Diplomacy skill with animals with the amphibious or aquatic traits.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0", "speed": {}, "summary": "You can ask questions of, receive answers from, and use the Diplomacy skill with animals with the amphibious or aquatic traits.", "summary_markdown": "You can ask questions of, receive answers from, and use the Diplomacy skill with animals with the amphibious or aquatic traits.", "text": " Aquatic Conversationalist Source Ancestry Guide pg. 14 2.0 --- You can ask questions of, receive answers from, and use the Diplomacy skill with animals with the amphibious or aquatic traits. You gain a +1 circumstance bonus to Make an Impression on such animals.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2302", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Marine Ally" ], "feat_markdown": "Marine Ally", "id": "feat-2303", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Marine Ally](/Feats.aspx?ID=2303) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\nYou've befriended a sea creature, which becomes magically bonded to you. You gain a [familiar](/familiar-abilities). The type of creature is up to you, but one of its abilities must always be a swim Speed or the [amphibious](/Familiars.aspx?ID=1) familiar ability.", "name": "Marine Ally", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've befriended a sea creature, which becomes magically bonded to you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0", "speed": {}, "summary": "You've befriended a sea creature, which becomes magically bonded to you.", "summary_markdown": "You've befriended a sea creature, which becomes magically bonded to you.", "text": " Marine Ally Source Ancestry Guide pg. 14 2.0 --- You've befriended a sea creature, which becomes magically bonded to you. You gain a familiar. The type of creature is up to you, but one of its abilities must always be a swim Speed or the amphibious familiar ability.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2303", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Water Conjuration" ], "feat_markdown": "Water Conjuration", "id": "feat-2304", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Water Conjuration](/Feats.aspx?ID=2304) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\nYou carry the ocean with you wherever you go. You can cast [_create water_](/Spells.aspx?ID=53) as a primal innate spell once per day. Each time you cast create water, you choose if you create fresh water or salt water.", "name": "Water Conjuration", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou carry the ocean with you wherever you go.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0", "speed": {}, "summary": "You carry the ocean with you wherever you go.", "summary_markdown": "You carry the ocean with you wherever you go.", "text": " Water Conjuration Source Ancestry Guide pg. 14 2.0 --- You carry the ocean with you wherever you go. You can cast create water as a primal innate spell once per day. Each time you cast create water, you choose if you create fresh water or salt water.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2304", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Azarketi Purification" ], "feat_markdown": "Azarketi Purification", "id": "feat-2305", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Azarketi Purification](/Feats.aspx?ID=2305) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\nYou can cast [_purify food and drink_](/Spells.aspx?ID=241) as a primal innate spell, but only on liquids. You can cast this spell once every 10 minutes. You can also use your innate _purify food and drink_ on a touched creature instead of a liquid to purify their blood, giving that creature a +2 status bonus for 1 minute on their ongoing saves against [poisons](/Traits.aspx?ID=126) already present in their body when you cast the spell.", "name": "Azarketi Purification", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast _purify food and drink_ as a primal innate spell, but only on liquids.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0", "speed": {}, "summary": "You can cast purify food and drink as a primal innate spell, but only on liquids.", "summary_markdown": "You can cast _purify food and drink_ as a primal innate spell, but only on liquids.", "text": " Azarketi Purification Source Ancestry Guide pg. 14 2.0 --- You can cast purify food and drink as a primal innate spell, but only on liquids. You can cast this spell once every 10 minutes. You can also use your innate purify food and drink on a touched creature instead of a liquid to purify their blood, giving that creature a +2 status bonus for 1 minute on their ongoing saves against poisons already present in their body when you cast the spell.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2305", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Water Dancer" ], "feat_markdown": "Water Dancer", "id": "feat-2306", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Water Dancer](/Feats.aspx?ID=2306) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\nYou glide through the water with graceful ease. When in an aquatic or swamp environment, you ignore the effects of non-magical difficult terrain. In addition, swimming up or down isn't difficult terrain for you.", "name": "Water Dancer", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou glide through the water with graceful ease.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 14" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 14 2.0", "speed": {}, "summary": "You glide through the water with graceful ease.", "summary_markdown": "You glide through the water with graceful ease.", "text": " Water Dancer Source Ancestry Guide pg. 14 2.0 --- You glide through the water with graceful ease. When in an aquatic or swamp environment, you ignore the effects of non-magical difficult terrain. In addition, swimming up or down isn't difficult terrain for you.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2306", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Water Strider" ], "feat_markdown": "Water Strider", "id": "feat-2307", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Water Strider](/Feats.aspx?ID=2307) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\nWater cradles your every step, allowing you to walk on its surface. Stride up to your Speed. During your movement, you can move across liquids that don't support your weight. If you end your movement on a surface that can't support you, you fall into the liquid at the end of your movement. You can increase the number of actions to 3 to Stride up to three times your Speed.\n\nWater Strider leads to...\r\n[Mist Strider](/Feats.aspx?ID=2311)", "name": "Water Strider", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWater cradles your every step, allowing you to walk on its surface.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0", "speed": {}, "summary": "Water cradles your every step, allowing you to walk on its surface.", "summary_markdown": "Water cradles your every step, allowing you to walk on its surface.", "text": " Water Strider Two Actions Source Ancestry Guide pg. 15 2.0 --- Water cradles your every step, allowing you to walk on its surface. Stride up to your Speed. During your movement, you can move across liquids that don't support your weight. If you end your movement on a surface that can't support you, you fall into the liquid at the end of your movement. You can increase the number of actions to 3 to Stride up to three times your Speed. Water Strider leads to... Mist Strider", "trait": [ "Azarketi", "Primal", "Transmutation", "Water" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Azarketi", "Primal", "Transmutation", "Water" ], "type": "Feat", "url": "/Feats.aspx?ID=2307", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aquatic Adaptation" ], "feat_markdown": "Aquatic Adaptation", "frequency": "once per day", "id": "feat-2308", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Aquatic Adaptation](/Feats.aspx?ID=2308) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nIf you and up to four other creatures are in contact with a body of water deep enough for you to fully submerge, you can spend 10 minutes adapting the creatures to that specific body of water. This allows them to breathe normally while within that body of water and protects them from deep ocean pressure. These effects last until the creatures are no longer in contact with that body of water or until you use this ability again, whichever comes first for each creature.", "name": "Aquatic Adaptation", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nIf you and up to four other creatures are in contact with a body of water deep enough for you to fully submerge, you can spend 10 minutes adapting the creatures to that specific body of water.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0", "speed": {}, "summary": "If you and up to four other creatures are in contact with a body of water deep enough for you to fully submerge, you can spend 10 minutes adapting the creatures to that specific body of water.", "summary_markdown": "If you and up to four other creatures are in contact with a body of water deep enough for you to fully submerge, you can spend 10 minutes adapting the creatures to that specific body of water.", "text": " Aquatic Adaptation Source Ancestry Guide pg. 15 2.0 Frequency once per day --- If you and up to four other creatures are in contact with a body of water deep enough for you to fully submerge, you can spend 10 minutes adapting the creatures to that specific body of water. This allows them to breathe normally while within that body of water and protects them from deep ocean pressure. These effects last until the creatures are no longer in contact with that body of water or until you use this ability again, whichever comes first for each creature.", "trait": [ "Azarketi", "Concentrate", "Primal", "Transmutation", "Water" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336), [Concentrate](/Traits.aspx?ID=32), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Azarketi", "Concentrate", "Primal", "Transmutation", "Water" ], "type": "Feat", "url": "/Feats.aspx?ID=2308", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aquatic Camouflage" ], "feat_markdown": "Aquatic Camouflage", "id": "feat-2309", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Aquatic Camouflage](/Feats.aspx?ID=2309) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\nYou blend into the waves. While fully submerged in water, as long as an observer is at least 20 feet away from you, you don't need cover from that observer to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63).", "name": "Aquatic Camouflage", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou blend into the waves.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0", "speed": {}, "summary": "You blend into the waves.", "summary_markdown": "You blend into the waves.", "text": " Aquatic Camouflage Source Ancestry Guide pg. 15 2.0 --- You blend into the waves. While fully submerged in water, as long as an observer is at least 20 feet away from you, you don't need cover from that observer to Hide or Sneak.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2309", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hydraulic Maneuvers" ], "feat_markdown": "Hydraulic Maneuvers", "id": "feat-2310", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Hydraulic Maneuvers](/Feats.aspx?ID=2310) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\nYou batter your foes with a torrent of water siphoned from your surroundings. If the next action you take is an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40), that action has a range of 15 feet. You don't receive any item bonuses to that check or any circumstance bonuses related to your physical body, but if you roll a critical failure on that Athletics check, you get a failure instead.", "name": "Hydraulic Maneuvers", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou batter your foes with a torrent of water siphoned from your surroundings.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0", "speed": {}, "summary": "You batter your foes with a torrent of water siphoned from your surroundings.", "summary_markdown": "You batter your foes with a torrent of water siphoned from your surroundings.", "text": " Hydraulic Maneuvers Single Action Source Ancestry Guide pg. 15 2.0 --- You batter your foes with a torrent of water siphoned from your surroundings. If the next action you take is an Athletics check to Disarm, Shove, or Trip, that action has a range of 15 feet. You don't receive any item bonuses to that check or any circumstance bonuses related to your physical body, but if you roll a critical failure on that Athletics check, you get a failure instead.", "trait": [ "Azarketi", "Concentrate", "Manipulate", "Primal", "Transmutation", "Water" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Azarketi", "Concentrate", "Manipulate", "Primal", "Transmutation", "Water" ], "type": "Feat", "url": "/Feats.aspx?ID=2310", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mist Strider" ], "feat_markdown": "Mist Strider", "id": "feat-2311", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Mist Strider](/Feats.aspx?ID=2311) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n**Prerequisites**\r\n[Water Strider](/Feats.aspx?ID=2307)\n\n\r\n\r\n---\r\n\r\nYou condense the moisture in the air, solidifying it so it can hold your weight. When you use Water Strider, you can walk on air. You can ascend and descend at a maximum of a 45-degree angle. You still fall at the end of your movement if you don't end on a surface that can support you, as normal for Water Strider.", "name": "Mist Strider", "pfs": "Standard", "prerequisite": "Water Strider", "prerequisite_markdown": "[Water Strider](/Feats.aspx?ID=2307)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n**Prerequisites**\r\n[Water Strider](/Feats.aspx?ID=2307)\n\n\r\n\r\n---\r\n\r\n\r\nYou condense the moisture in the air, solidifying it so it can hold your weight.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0", "speed": {}, "summary": "You condense the moisture in the air, solidifying it so it can hold your weight.", "summary_markdown": "You condense the moisture in the air, solidifying it so it can hold your weight.", "text": " Mist Strider Source Ancestry Guide pg. 15 2.0 Prerequisites Water Strider --- You condense the moisture in the air, solidifying it so it can hold your weight. When you use Water Strider, you can walk on air. You can ascend and descend at a maximum of a 45-degree angle. You still fall at the end of your movement if you don't end on a surface that can support you, as normal for Water Strider.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2311", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rehydration" ], "feat_markdown": "Rehydration", "frequency": "once per day", "id": "feat-2312", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Rehydration](/Feats.aspx?ID=2312) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou surround your body with a thin layer of water drawn from the moisture in the air. You can spend one hour resting to rehydrate your gills and skin, which counts as submerging your body in water. At the GM's discretion, incredibly dry areas, such as deserts, might not have enough moisture in the air for your Rehydration to work.", "name": "Rehydration", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou surround your body with a thin layer of water drawn from the moisture in the air.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0", "speed": {}, "summary": "You surround your body with a thin layer of water drawn from the moisture in the air.", "summary_markdown": "You surround your body with a thin layer of water drawn from the moisture in the air.", "text": " Rehydration Source Ancestry Guide pg. 15 2.0 Frequency once per day --- You surround your body with a thin layer of water drawn from the moisture in the air. You can spend one hour resting to rehydrate your gills and skin, which counts as submerging your body in water. At the GM's discretion, incredibly dry areas, such as deserts, might not have enough moisture in the air for your Rehydration to work.", "trait": [ "Azarketi", "Primal", "Transmutation", "Water" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Azarketi", "Primal", "Transmutation", "Water" ], "type": "Feat", "url": "/Feats.aspx?ID=2312", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Underwater Volcano" ], "feat_markdown": "Underwater Volcano", "id": "feat-2313", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Underwater Volcano](/Feats.aspx?ID=2313) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\nYou can cast [_volcanic eruption_](/Spells.aspx?ID=360) as a 7th-level primal innate spell once per day, except that you can only evoke the volcano on the floor of a body of water, and the effects that normally happen to flying creatures happen to swimming creatures instead.", "name": "Underwater Volcano", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast _volcanic eruption_ as a 7th-level primal innate spell once per day.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 15" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 15 2.0", "speed": {}, "summary": "You can cast volcanic eruption as a 7th-level primal innate spell once per day.", "summary_markdown": "You can cast _volcanic eruption_ as a 7th-level primal innate spell once per day.", "text": " Underwater Volcano Source Ancestry Guide pg. 15 2.0 --- You can cast volcanic eruption as a 7th-level primal innate spell once per day, except that you can only evoke the volcano on the floor of a body of water, and the effects that normally happen to flying creatures happen to swimming creatures instead.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2313", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cat Nap" ], "feat_markdown": "Cat Nap", "id": "feat-2314", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cat Nap](/Feats.aspx?ID=2314) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nYou can briefly sleep to regain your energy quickly. Once per hour, by sleeping for 10 minutes, you can gain temporary Hit Points equal to your level that last for 10 minutes.\n\nCat Nap leads to...\r\n[Focused Cat Nap](/Feats.aspx?ID=2318)", "name": "Cat Nap", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can briefly sleep to regain your energy quickly.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0", "speed": {}, "summary": "You can briefly sleep to regain your energy quickly.", "summary_markdown": "You can briefly sleep to regain your energy quickly.", "text": " Cat Nap Source Ancestry Guide pg. 18 2.0 --- You can briefly sleep to regain your energy quickly. Once per hour, by sleeping for 10 minutes, you can gain temporary Hit Points equal to your level that last for 10 minutes. Cat Nap leads to... Focused Cat Nap", "trait": [ "Catfolk", "Concentrate", "Exploration" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211), [Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66)", "trait_raw": [ "Catfolk", "Concentrate", "Exploration" ], "type": "Feat", "url": "/Feats.aspx?ID=2314", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Catfolk Dance" ], "feat_markdown": "Catfolk Dance", "id": "feat-2315", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Catfolk Dance](/Feats.aspx?ID=2315) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nYou have a habit of always being in the way when other creatures attempt to move. Attempt an [Acrobatics](/Skills.aspx?ID=1) check against an adjacent creature's Reflex DC.\n\n**Critical Success** The target creature gains a –2 circumstance penalty to Reflex saves and is [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn.
\r\n**Success** The target creature gains a –2 circumstance penalty to Reflex saves until the start of your next turn.", "name": "Catfolk Dance", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a habit of always being in the way when other creatures attempt to move.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0", "speed": {}, "summary": "You have a habit of always being in the way when other creatures attempt to move.", "summary_markdown": "You have a habit of always being in the way when other creatures attempt to move.", "text": " Catfolk Dance Single Action Source Ancestry Guide pg. 18 2.0 --- You have a habit of always being in the way when other creatures attempt to move. Attempt an Acrobatics check against an adjacent creature's Reflex DC. Critical Success The target creature gains a –2 circumstance penalty to Reflex saves and is flat-footed until the start of your next turn. Success The target creature gains a –2 circumstance penalty to Reflex saves until the start of your next turn.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2315", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Saberteeth" ], "feat_markdown": "Saberteeth", "id": "feat-2316", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Saberteeth](/Feats.aspx?ID=2316) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nYou have long fangs, natural or augmented. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [unarmed](/Traits.aspx?ID=199) trait.", "name": "Saberteeth", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have long fangs, natural or augmented.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0", "speed": {}, "summary": "You have long fangs, natural or augmented.", "summary_markdown": "You have long fangs, natural or augmented.", "text": " Saberteeth Source Ancestry Guide pg. 18 2.0 --- You have long fangs, natural or augmented. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the unarmed trait.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2316", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Winter Cat Senses" ], "feat_markdown": "Winter Cat Senses", "id": "feat-2317", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Winter Cat Senses](/Feats.aspx?ID=2317) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n**Prerequisites**\r\n[Winter Catfolk](/Heritages.aspx?ID=62) heritage\n\n\r\n\r\n---\r\n\r\nYour eyes are keen and accustomed to winter conditions. You ignore [concealment](/Conditions.aspx?ID=4) caused by ice and snow.", "name": "Winter Cat Senses", "pfs": "Standard", "prerequisite": "Winter Catfolk heritage", "prerequisite_markdown": "[Winter Catfolk](/Heritages.aspx?ID=62) heritage", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n**Prerequisites**\r\n[Winter Catfolk](/Heritages.aspx?ID=62) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour eyes are keen and accustomed to winter conditions.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0", "speed": {}, "summary": "Your eyes are keen and accustomed to winter conditions.", "summary_markdown": "Your eyes are keen and accustomed to winter conditions.", "text": " Winter Cat Senses Source Ancestry Guide pg. 18 2.0 Prerequisites Winter Catfolk heritage --- Your eyes are keen and accustomed to winter conditions. You ignore concealment caused by ice and snow.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2317", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Focused Cat Nap" ], "feat_markdown": "Focused Cat Nap", "id": "feat-2318", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Focused Cat Nap](/Feats.aspx?ID=2318) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n**Prerequisites**\r\n[Cat Nap](/Feats.aspx?ID=2314)\n\n\r\n\r\n---\r\n\r\nWhen you Cat Nap, you can also [Refocus](/Actions.aspx?ID=71) as you dream of a relevant activity.", "name": "Focused Cat Nap", "pfs": "Standard", "prerequisite": "Cat Nap", "prerequisite_markdown": "[Cat Nap](/Feats.aspx?ID=2314)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n**Prerequisites**\r\n[Cat Nap](/Feats.aspx?ID=2314)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Cat Nap, you can also Refocus as you dream of a relevant activity.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0", "speed": {}, "summary": "When you Cat Nap, you can also Refocus as you dream of a relevant activity.", "summary_markdown": "When you Cat Nap, you can also Refocus as you dream of a relevant activity.", "text": " Focused Cat Nap Source Ancestry Guide pg. 18 2.0 Prerequisites Cat Nap --- When you Cat Nap, you can also Refocus as you dream of a relevant activity.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2318", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Graceful Guidance" ], "feat_markdown": "Graceful Guidance", "id": "feat-2319", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Graceful Guidance](/Feats.aspx?ID=2319) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nYou can demonstrate how to quickly twist out of the way of dangerous effects. You can use the [Aid](/Actions.aspx?ID=75) reaction to grant a bonus to an ally's Reflex save. As usual for Aid, you need to prepare by using an action on your turn to encourage the ally.", "name": "Graceful Guidance", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can demonstrate how to quickly twist out of the way of dangerous effects.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0", "speed": {}, "summary": "You can demonstrate how to quickly twist out of the way of dangerous effects.", "summary_markdown": "You can demonstrate how to quickly twist out of the way of dangerous effects.", "text": " Graceful Guidance Source Ancestry Guide pg. 18 2.0 --- You can demonstrate how to quickly twist out of the way of dangerous effects. You can use the Aid reaction to grant a bonus to an ally's Reflex save. As usual for Aid, you need to prepare by using an action on your turn to encourage the ally.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2319", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lucky Break" ], "feat_markdown": "Lucky Break", "id": "feat-2320", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Lucky Break](/Feats.aspx?ID=2320) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n**Prerequisites**\r\n[Cat's Luck](/Feats.aspx?ID=1253)\n\n\r\n\r\n---\r\n\r\nYou catch yourself as you make a mistake. You can trigger Cat's Luck when you fail or critically fail on an [Athletics](/Skills.aspx?ID=3) or [Acrobatics](/Skills.aspx?ID=1) skill check, in addition to its normal trigger. When you do, you reroll the triggering skill check and use the better result. This still counts against Cat's Luck's frequency, as normal.", "name": "Lucky Break", "pfs": "Standard", "prerequisite": "Cat's Luck", "prerequisite_markdown": "[Cat's Luck](/Feats.aspx?ID=1253)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n**Prerequisites**\r\n[Cat's Luck](/Feats.aspx?ID=1253)\n\n\r\n\r\n---\r\n\r\n\r\nYou catch yourself as you make a mistake.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0", "speed": {}, "summary": "You catch yourself as you make a mistake.", "summary_markdown": "You catch yourself as you make a mistake.", "text": " Lucky Break Source Ancestry Guide pg. 18 2.0 Prerequisites Cat's Luck --- You catch yourself as you make a mistake. You can trigger Cat's Luck when you fail or critically fail on an Athletics or Acrobatics skill check, in addition to its normal trigger. When you do, you reroll the triggering skill check and use the better result. This still counts against Cat's Luck's frequency, as normal.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2320", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pride Hunter" ], "feat_markdown": "Pride Hunter", "id": "feat-2321", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Pride Hunter](/Feats.aspx?ID=2321) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\nYou avoid the attention of creatures focused on your allies. You can use lesser cover from your allies to [Hide](/Actions.aspx?ID=62).", "name": "Pride Hunter", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou avoid the attention of creatures focused on your allies.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 18" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 18 2.0", "speed": {}, "summary": "You avoid the attention of creatures focused on your allies.", "summary_markdown": "You avoid the attention of creatures focused on your allies.", "text": " Pride Hunter Source Ancestry Guide pg. 18 2.0 --- You avoid the attention of creatures focused on your allies. You can use lesser cover from your allies to Hide.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2321", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Evade Doom" ], "feat_markdown": "Evade Doom", "id": "feat-2322", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Evade Doom](/Feats.aspx?ID=2322) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n\r\n\r\n---\r\n\r\nYou can elude supernatural disaster. When you would gain the [doomed](/Conditions.aspx?ID=9) condition, you can attempt a DC 17 flat check. On a success, you don't gain the doomed condition.\n\nEvade Doom leads to...\r\n[Ten Lives](/Feats.aspx?ID=2329)", "name": "Evade Doom", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can elude supernatural disaster.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0", "speed": {}, "summary": "You can elude supernatural disaster.", "summary_markdown": "You can elude supernatural disaster.", "text": " Evade Doom Source Ancestry Guide pg. 19 2.0 --- You can elude supernatural disaster. When you would gain the doomed condition, you can attempt a DC 17 flat check. On a success, you don't gain the doomed condition. Evade Doom leads to... Ten Lives", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2322", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "No Evidence" ], "feat_markdown": "No Evidence", "id": "feat-2323", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[No Evidence](/Feats.aspx?ID=2323) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n**Prerequisites**\r\nExpert in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou leave little sign when attempting to remain unseen. When you [Avoid Notice](/Actions.aspx?ID=511), you also gain the benefits of [Cover Tracks](/Actions.aspx?ID=65) unless you choose not to.", "name": "No Evidence", "pfs": "Standard", "prerequisite": "Expert in Survival", "prerequisite_markdown": "Expert in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n**Prerequisites**\r\nExpert in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYou leave little sign when attempting to remain unseen.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0", "speed": {}, "summary": "You leave little sign when attempting to remain unseen.", "summary_markdown": "You leave little sign when attempting to remain unseen.", "text": " No Evidence Source Ancestry Guide pg. 19 2.0 Prerequisites Expert in Survival --- You leave little sign when attempting to remain unseen. When you Avoid Notice, you also gain the benefits of Cover Tracks unless you choose not to.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2323", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Predator's Growl" ], "feat_markdown": "Predator's Growl", "id": "feat-2324", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Predator's Growl](/Feats.aspx?ID=2324) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7)\n\n**Trigger**\r\nYou successfully [Seek](/Actions.aspx?ID=84) a [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) creature.\n\n\r\n\r\n---\r\n\r\nYou give a throaty growl to attempt to [Demoralize](/Actions.aspx?ID=53) a creature you just found. You don't take the –4 penalty for not sharing a language with the creature.", "name": "Predator's Growl", "pfs": "Standard", "prerequisite": "Expert in Intimidation", "prerequisite_markdown": "Expert in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7)\n\n**Trigger**\r\nYou successfully [Seek](/Actions.aspx?ID=84) a [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) creature.\n\n\r\n\r\n---\r\n\r\n\r\nYou give a throaty growl to attempt to Demoralize a creature you just found.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0", "speed": {}, "summary": "You give a throaty growl to attempt to Demoralize a creature you just found.", "summary_markdown": "You give a throaty growl to attempt to Demoralize a creature you just found.", "text": " Predator's Growl Reaction Source Ancestry Guide pg. 19 2.0 Prerequisites Expert in Intimidation Trigger You successfully Seek a hidden or undetected creature. --- You give a throaty growl to attempt to Demoralize a creature you just found. You don't take the –4 penalty for not sharing a language with the creature.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "trigger": "You successfully Seek a hidden or undetected creature.", "trigger_markdown": "You successfully [Seek](/Actions.aspx?ID=84) a [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) creature.", "type": "Feat", "url": "/Feats.aspx?ID=2324", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sense for Trouble" ], "feat_markdown": "Sense for Trouble", "id": "feat-2325", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense for Trouble](/Feats.aspx?ID=2325) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n**Prerequisites**\r\n[Cat's Luck](/Feats.aspx?ID=1253)\n\n\r\n\r\n---\r\n\r\nYou can tell when something's off. You can trigger Cat's Luck after you roll initiative, in addition to its normal trigger, to reroll your Initiative and take the higher of the two results. This still counts against Cat's Luck's frequency, as normal.", "name": "Sense for Trouble", "pfs": "Standard", "prerequisite": "Cat's Luck", "prerequisite_markdown": "[Cat's Luck](/Feats.aspx?ID=1253)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n**Prerequisites**\r\n[Cat's Luck](/Feats.aspx?ID=1253)\n\n\r\n\r\n---\r\n\r\n\r\nYou can tell when something's off.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0", "speed": {}, "summary": "You can tell when something's off.", "summary_markdown": "You can tell when something's off.", "text": " Sense for Trouble Source Ancestry Guide pg. 19 2.0 Prerequisites Cat's Luck --- You can tell when something's off. You can trigger Cat's Luck after you roll initiative, in addition to its normal trigger, to reroll your Initiative and take the higher of the two results. This still counts against Cat's Luck's frequency, as normal.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2325", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Silent Step" ], "feat_markdown": "Silent Step", "id": "feat-2326", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Silent Step](/Feats.aspx?ID=2326) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n\r\n\r\n---\r\n\r\nYou vanish with silent treads. You Step, then [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63). You still need to meet the requirements to Hide or Sneak, as normal.", "name": "Silent Step", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou vanish with silent treads.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0", "speed": {}, "summary": "You vanish with silent treads.", "summary_markdown": "You vanish with silent treads.", "text": " Silent Step Single Action Source Ancestry Guide pg. 19 2.0 --- You vanish with silent treads. You Step, then Hide or Sneak. You still need to meet the requirements to Hide or Sneak, as normal.", "trait": [ "Catfolk", "Flourish" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Catfolk", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2326", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inspirit Hazard" ], "feat_markdown": "Inspirit Hazard", "frequency": "once per day", "id": "feat-2327", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Inspirit Hazard](/Feats.aspx?ID=2327) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou [Disable](/Actions.aspx?ID=69) a hazard.\r\n\r\n**Requirements**\r\nThe hazard isn't broken.\r\n\r\n\r\n\r\n---\r\n\r\nYou awaken a spirit of creation within the hazard. You learn the hazard's effects. Once in the next 10 minutes, when you observe a creature take an action that would trigger one of the hazard's reactions or free actions if you hadn't Disabled it, you can use a reaction to rearm the hazard, causing the observed creature to trigger it immediately.", "name": "Inspirit Hazard", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "requirement": "The hazard isn't broken.", "requirement_markdown": "The hazard isn't broken.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou [Disable](/Actions.aspx?ID=69) a hazard.\r\n\r\n**Requirements**\r\nThe hazard isn't broken.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou awaken a spirit of creation within the hazard.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0", "speed": {}, "summary": "You awaken a spirit of creation within the hazard.", "summary_markdown": "You awaken a spirit of creation within the hazard.", "text": " Inspirit Hazard Reaction Source Ancestry Guide pg. 19 2.0 Frequency once per day Trigger You Disable a hazard. Requirements The hazard isn't broken. --- You awaken a spirit of creation within the hazard. You learn the hazard's effects. Once in the next 10 minutes, when you observe a creature take an action that would trigger one of the hazard's reactions or free actions if you hadn't Disabled it, you can use a reaction to rearm the hazard, causing the observed creature to trigger it immediately.", "trait": [ "Catfolk", "Concentrate", "Occult", "Transmutation" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211), [Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Catfolk", "Concentrate", "Occult", "Transmutation" ], "trigger": "You Disable a hazard.", "trigger_markdown": "You [Disable](/Actions.aspx?ID=69) a hazard.", "type": "Feat", "url": "/Feats.aspx?ID=2327", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elude Trouble" ], "feat_markdown": "Elude Trouble", "id": "feat-2328", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Elude Trouble](/Feats.aspx?ID=2328) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n**Trigger**\r\nA creature misses you with a melee attack.\n\n\r\n\r\n---\r\n\r\nYou slip through your foe's opening. Stride up to your Speed. This movement doesn't trigger movement-based reactions from the creature that missed you.", "name": "Elude Trouble", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n**Trigger**\r\nA creature misses you with a melee attack.\n\n\r\n\r\n---\r\n\r\n\r\nYou slip through your foe's opening.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0", "speed": {}, "summary": "You slip through your foe's opening.", "summary_markdown": "You slip through your foe's opening.", "text": " Elude Trouble Reaction Source Ancestry Guide pg. 19 2.0 Trigger A creature misses you with a melee attack. --- You slip through your foe's opening. Stride up to your Speed. This movement doesn't trigger movement-based reactions from the creature that missed you.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "trigger": "A creature misses you with a melee attack.", "trigger_markdown": "A creature misses you with a melee attack.", "type": "Feat", "url": "/Feats.aspx?ID=2328", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ten Lives" ], "feat_markdown": "Ten Lives", "id": "feat-2329", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Ten Lives](/Feats.aspx?ID=2329) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n**Prerequisites**\r\n[Evade Doom](/Feats.aspx?ID=2322)\n\n\r\n\r\n---\r\n\r\nWhen your character would die, you can attempt a DC 17 flat check. On a success, you're instead reduced to 0 HP and a [dying](/Conditions.aspx?ID=11) value 1 less than would normally kill you (typically dying 3). This doesn't change the result for any other creature affected.", "name": "Ten Lives", "pfs": "Standard", "prerequisite": "Evade Doom", "prerequisite_markdown": "[Evade Doom](/Feats.aspx?ID=2322)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0\n\n**Prerequisites**\r\n[Evade Doom](/Feats.aspx?ID=2322)\n\n\r\n\r\n---\r\n\r\n\r\nWhen your character would die, you can attempt a DC 17 flat check.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 19" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 19 2.0", "speed": {}, "summary": "When your character would die, you can attempt a DC 17 flat check.", "summary_markdown": "When your character would die, you can attempt a DC 17 flat check.", "text": " Ten Lives Source Ancestry Guide pg. 19 2.0 Prerequisites Evade Doom --- When your character would die, you can attempt a DC 17 flat check. On a success, you're instead reduced to 0 HP and a dying value 1 less than would normally kill you (typically dying 3). This doesn't change the result for any other creature affected.", "trait": [ "Catfolk" ], "trait_markdown": "[Catfolk](/Traits.aspx?ID=211)", "trait_raw": [ "Catfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2329", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Maiden's Mending" ], "feat_markdown": "Maiden's Mending", "frequency": "once per minute", "id": "feat-2330", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Maiden's Mending](/Feats.aspx?ID=2330) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\n\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nYou cast a non-cantrip occult spell or an innate spell from a changeling ancestry feat.\n\n\r\n\r\n---\r\n\r\nYou can tap into some of the magic that flows through your blood to give you new life. You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn.", "name": "Maiden's Mending", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\r\n\r\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nYou cast a non-cantrip occult spell or an innate spell from a changeling ancestry feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou can tap into some of the magic that flows through your blood to give you new life.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 22" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0", "speed": {}, "summary": "You can tap into some of the magic that flows through your blood to give you new life.", "summary_markdown": "You can tap into some of the magic that flows through your blood to give you new life.", "text": " Maiden's Mending Reaction Source Ancestry Guide pg. 22 2.0 Frequency once per minute Trigger You cast a non-cantrip occult spell or an innate spell from a changeling ancestry feat. --- You can tap into some of the magic that flows through your blood to give you new life. You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "trigger": "You cast a non-cantrip occult spell or an innate spell from a changeling ancestry feat.", "trigger_markdown": "You cast a non-cantrip occult spell or an innate spell from a changeling ancestry feat.", "type": "Feat", "url": "/Feats.aspx?ID=2330", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Moon May" ], "feat_markdown": "Moon May", "id": "feat-2331", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Moon May](/Feats.aspx?ID=2331) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nYour mother was a moon hag, a handmaiden of [Groetus](/Deities.aspx?ID=38), and you have a single scarlet eye and a sliver of her supernal foresight. You can cast [_guidance_](/Spells.aspx?ID=142) as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.", "name": "Moon May", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour mother was a moon hag, a handmaiden of Groetus, and you have a single scarlet eye and a sliver of her supernal foresight.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 22" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0", "speed": {}, "summary": "Your mother was a moon hag, a handmaiden of Groetus, and you have a single scarlet eye and a sliver of her supernal foresight.", "summary_markdown": "Your mother was a moon hag, a handmaiden of Groetus, and you have a single scarlet eye and a sliver of her supernal foresight.", "text": " Moon May Source Ancestry Guide pg. 22 2.0 --- Your mother was a moon hag, a handmaiden of Groetus, and you have a single scarlet eye and a sliver of her supernal foresight. You can cast guidance as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.", "trait": [ "Changeling", "Lineage" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Changeling", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2331", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snow May" ], "feat_markdown": "Snow May", "id": "feat-2332", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Snow May](/Feats.aspx?ID=2332) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nYou're the child of a winter hag, with one blue-white eye and an affinity for rime and snow. When moving over ice or snow in arctic terrain, you always gain the benefits of the [Cover Tracks](/Actions.aspx?ID=65) action without needing to use the activity or having to move half your Speed. You don't treat icy terrain as uneven ground (though it's still difficult terrain for you), and you ignore difficult terrain caused by snow. Cold precipitation and environmental cold effects don't alter the time it takes for you to become fatigued.\n\nSnow May leads to...\r\n[Invoke the Elements](/Feats.aspx?ID=2337)", "name": "Snow May", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're the child of a winter hag, with one blue-white eye and an affinity for rime and snow.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 22" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0", "speed": {}, "summary": "You're the child of a winter hag, with one blue-white eye and an affinity for rime and snow.", "summary_markdown": "You're the child of a winter hag, with one blue-white eye and an affinity for rime and snow.", "text": " Snow May Source Ancestry Guide pg. 22 2.0 --- You're the child of a winter hag, with one blue-white eye and an affinity for rime and snow. When moving over ice or snow in arctic terrain, you always gain the benefits of the Cover Tracks action without needing to use the activity or having to move half your Speed. You don't treat icy terrain as uneven ground (though it's still difficult terrain for you), and you ignore difficult terrain caused by snow. Cold precipitation and environmental cold effects don't alter the time it takes for you to become fatigued. Snow May leads to... Invoke the Elements", "trait": [ "Changeling", "Lineage" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Changeling", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2332", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Veil May" ], "feat_markdown": "Veil May", "id": "feat-2333", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Veil May](/Feats.aspx?ID=2333) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nBorn of a blood hag, a fiery blood drinker hidden behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant. You gain the [Lie to Me](/Feats.aspx?ID=811) skill feat, and you can shed a disguise quickly by peeling off the outer layer of your skin. Changing from a disguise used to [Impersonate](/Actions.aspx?ID=46) back to your true appearance is a 3-action activity for you; if you're an expert in [Deception](/Skills.aspx?ID=5), it's a 2-action activity, and if you're legendary in Deception, it takes only a single action. This doesn't allow you to don or remove armor or other equipment any faster, but your physical appearance otherwise returns to its normal state.\n\nVeil May leads to...\r\n[Invoke the Elements](/Feats.aspx?ID=2337)", "name": "Veil May", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nBorn of a blood hag, a fiery blood drinker hidden behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 22" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0", "speed": {}, "summary": "Born of a blood hag, a fiery blood drinker hidden behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant.", "summary_markdown": "Born of a blood hag, a fiery blood drinker hidden behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant.", "text": " Veil May Source Ancestry Guide pg. 22 2.0 --- Born of a blood hag, a fiery blood drinker hidden behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant. You gain the Lie to Me skill feat, and you can shed a disguise quickly by peeling off the outer layer of your skin. Changing from a disguise used to Impersonate back to your true appearance is a 3-action activity for you; if you're an expert in Deception, it's a 2-action activity, and if you're legendary in Deception, it takes only a single action. This doesn't allow you to don or remove armor or other equipment any faster, but your physical appearance otherwise returns to its normal state. Veil May leads to... Invoke the Elements", "trait": [ "Changeling", "Lineage" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Changeling", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2333", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Virga May" ], "feat_markdown": "Virga May", "id": "feat-2334", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Virga May](/Feats.aspx?ID=2334) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nBorn of a storm hag, you have one crystal-blue or rain-gray eye. You share your mother's power over wind and storm. You can cast [_electric arc_](/Spells.aspx?ID=97) as an occult innate cantrip. As normal, a cantrip is heightened to a spell level equal to half your level rounded up.\n\nVirga May leads to...\r\n[Favorable Winds](/Feats.aspx?ID=2336), [Invoke the Elements](/Feats.aspx?ID=2337)", "name": "Virga May", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nBorn of a storm hag, you have one crystal-blue or rain-gray eye.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 22" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0", "speed": {}, "summary": "Born of a storm hag, you have one crystal-blue or rain-gray eye.", "summary_markdown": "Born of a storm hag, you have one crystal-blue or rain-gray eye.", "text": " Virga May Source Ancestry Guide pg. 22 2.0 --- Born of a storm hag, you have one crystal-blue or rain-gray eye. You share your mother's power over wind and storm. You can cast electric arc as an occult innate cantrip. As normal, a cantrip is heightened to a spell level equal to half your level rounded up. Virga May leads to... Favorable Winds, Invoke the Elements", "trait": [ "Changeling", "Lineage" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Changeling", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2334", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cunning Hair" ], "feat_markdown": "Cunning Hair", "id": "feat-2335", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Cunning Hair](/Feats.aspx?ID=2335) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\nYour hair moves under your control. You can perform simple Interact actions with your hair, such as opening an unlocked door. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.", "name": "Cunning Hair", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour hair moves under your control.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 22" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 22 2.0", "speed": {}, "summary": "Your hair moves under your control.", "summary_markdown": "Your hair moves under your control.", "text": " Cunning Hair Source Ancestry Guide pg. 22 2.0 --- Your hair moves under your control. You can perform simple Interact actions with your hair, such as opening an unlocked door. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=2335", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Favorable Winds" ], "feat_markdown": "Favorable Winds", "id": "feat-2336", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Favorable Winds](/Feats.aspx?ID=2336) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\n\n**Prerequisites**\r\n[Virga May](/Feats.aspx?ID=2334)\n\n\r\n\r\n---\r\n\r\nYou wrap a shell of favorable wind around a weapon you wield. On your next Strike with a ranged weapon before the start of your next turn, you don't take circumstance penalties on the attack roll due to wind. In addition, if that weapon has a [range increment](/Traits.aspx?ID=248) of 10 feet or less, increase its range increment by 10 feet for that Strike.", "name": "Favorable Winds", "pfs": "Standard", "prerequisite": "Virga May", "prerequisite_markdown": "[Virga May](/Feats.aspx?ID=2334)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\n\n**Prerequisites**\r\n[Virga May](/Feats.aspx?ID=2334)\n\n\r\n\r\n---\r\n\r\n\r\nYou wrap a shell of favorable wind around a weapon you wield.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0", "speed": {}, "summary": "You wrap a shell of favorable wind around a weapon you wield.", "summary_markdown": "You wrap a shell of favorable wind around a weapon you wield.", "text": " Favorable Winds Single Action Source Ancestry Guide pg. 23 2.0 Prerequisites Virga May --- You wrap a shell of favorable wind around a weapon you wield. On your next Strike with a ranged weapon before the start of your next turn, you don't take circumstance penalties on the attack roll due to wind. In addition, if that weapon has a range increment of 10 feet or less, increase its range increment by 10 feet for that Strike.", "trait": [ "Air", "Changeling", "Concentrate", "Occult" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Changeling](/Traits.aspx?ID=212), [Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Air", "Changeling", "Concentrate", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=2336", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Invoke the Elements" ], "feat_markdown": "Invoke the Elements", "frequency": "once per day", "id": "feat-2337", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Invoke the Elements](/Feats.aspx?ID=2337) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Brine May](/Feats.aspx?ID=1323), [Snow May](/Feats.aspx?ID=2332), [Veil May](/Feats.aspx?ID=2333), or [Virga May](/Feats.aspx?ID=2334)\n\n\r\n\r\n---\r\n\r\nYou summon an aura of shimmering heat, flurrying snow, crashing waves, or swirling wind and lightning. For 1 minute, you gain [concealment](/Conditions.aspx?ID=4) against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers 1d12 damage (basic Reflex save using your class DC or spell DC, whichever is higher). At 13th and 17th level, this damage increases by 1d12. A veil may changeling deals fire damage, a snow may changeling deals cold damage, a brine may changeling deals bludgeoning damage and the effect gains the [water](/Traits.aspx?ID=165) trait, and a virga may changeling deals electricity damage.\n\nInvoke the Elements leads to...\r\n[Stormy Heart](/Feats.aspx?ID=2341)", "name": "Invoke the Elements", "pfs": "Standard", "prerequisite": "Brine May, Snow May, Veil May, or Virga May", "prerequisite_markdown": "[Brine May](/Feats.aspx?ID=1323), [Snow May](/Feats.aspx?ID=2332), [Veil May](/Feats.aspx?ID=2333), or [Virga May](/Feats.aspx?ID=2334)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Brine May](/Feats.aspx?ID=1323), [Snow May](/Feats.aspx?ID=2332), [Veil May](/Feats.aspx?ID=2333), or [Virga May](/Feats.aspx?ID=2334)\n\n\r\n\r\n---\r\n\r\n\r\nYou summon an aura of shimmering heat, flurrying snow, crashing waves, or swirling wind and lightning.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0", "speed": {}, "summary": "You summon an aura of shimmering heat, flurrying snow, crashing waves, or swirling wind and lightning.", "summary_markdown": "You summon an aura of shimmering heat, flurrying snow, crashing waves, or swirling wind and lightning.", "text": " Invoke the Elements Two Actions Source Ancestry Guide pg. 23 2.0 Frequency once per day Prerequisites Brine May, Snow May, Veil May, or Virga May --- You summon an aura of shimmering heat, flurrying snow, crashing waves, or swirling wind and lightning. For 1 minute, you gain concealment against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers 1d12 damage (basic Reflex save using your class DC or spell DC, whichever is higher). At 13th and 17th level, this damage increases by 1d12. A veil may changeling deals fire damage, a snow may changeling deals cold damage, a brine may changeling deals bludgeoning damage and the effect gains the water trait, and a virga may changeling deals electricity damage. Invoke the Elements leads to... Stormy Heart", "trait": [ "Changeling", "Evocation", "Primal" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212), [Evocation](/Traits.aspx?ID=65), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Changeling", "Evocation", "Primal" ], "type": "Feat", "url": "/Feats.aspx?ID=2337", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mother's Mindfulness" ], "feat_markdown": "Mother's Mindfulness", "frequency": "once per minute", "id": "feat-2338", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Mother's Mindfulness](/Feats.aspx?ID=2338) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\n\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nAn adjacent ally is hit by an attack.\n\n\r\n\r\n---\r\n\r\nYou have the protective instinct your own mother lacks and will gladly suffer in another's place. You interpose yourself in the attack's path. You become the target of the triggering attack and are automatically hit by the attack (or critically hit if the ally was critically hit), suffering the full effects in your ally's place.", "name": "Mother's Mindfulness", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\r\n\r\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nAn adjacent ally is hit by an attack.\n\n\r\n\r\n---\r\n\r\n\r\nYou have the protective instinct your own mother lacks and will gladly suffer in another's place.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0", "speed": {}, "summary": "You have the protective instinct your own mother lacks and will gladly suffer in another's place.", "summary_markdown": "You have the protective instinct your own mother lacks and will gladly suffer in another's place.", "text": " Mother's Mindfulness Reaction Source Ancestry Guide pg. 23 2.0 Frequency once per minute Trigger An adjacent ally is hit by an attack. --- You have the protective instinct your own mother lacks and will gladly suffer in another's place. You interpose yourself in the attack's path. You become the target of the triggering attack and are automatically hit by the attack (or critically hit if the ally was critically hit), suffering the full effects in your ally's place.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "trigger": "An adjacent ally is hit by an attack.", "trigger_markdown": "An adjacent ally is hit by an attack.", "type": "Feat", "url": "/Feats.aspx?ID=2338", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spiteful Rake" ], "feat_markdown": "Spiteful Rake", "id": "feat-2339", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiteful Rake](/Feats.aspx?ID=2339) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\n\n**Prerequisites**\r\nclaw unarmed attack\n\n**Requirements**\r\nYou have both hands free.\r\n\r\n\r\n\r\n---\r\n\r\nYour instincts sing of spite and malice, and you've learned a devastating trick: go for the eyes. You make a claw Strike. If you hit and deal damage, the target is [dazzled](/Conditions.aspx?ID=7) for 1 round. On a critical hit, the target is instead [blinded](/Conditions.aspx?ID=1) for 1 round and dazzled until restored to maximum hit points.", "name": "Spiteful Rake", "pfs": "Standard", "prerequisite": "claw unarmed attack", "prerequisite_markdown": "claw unarmed attack", "rarity": "common", "release_date": "2021-02-24", "requirement": "You have both hands free.", "requirement_markdown": "You have both hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\n\n**Prerequisites**\r\nclaw unarmed attack\n\n**Requirements**\r\nYou have both hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour instincts sing of spite and malice, and you've learned a devastating trick: go for the eyes.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0", "speed": {}, "summary": "Your instincts sing of spite and malice, and you've learned a devastating trick: go for the eyes.", "summary_markdown": "Your instincts sing of spite and malice, and you've learned a devastating trick: go for the eyes.", "text": " Spiteful Rake Two Actions Source Ancestry Guide pg. 23 2.0 Prerequisites claw unarmed attack Requirements You have both hands free. --- Your instincts sing of spite and malice, and you've learned a devastating trick: go for the eyes. You make a claw Strike. If you hit and deal damage, the target is dazzled for 1 round. On a critical hit, the target is instead blinded for 1 round and dazzled until restored to maximum hit points.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=2339", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crone's Cruelty" ], "feat_markdown": "Crone's Cruelty", "id": "feat-2340", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Crone's Cruelty](/Feats.aspx?ID=2340) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\nFilled with rancor and hate, you rend the minds of those who displease you. You can cast [_warp mind_](/Spells.aspx?ID=369) once per day as an occult innate spell.", "name": "Crone's Cruelty", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\n\n\r\n\r\n---\r\n\r\n\r\nFilled with rancor and hate, you rend the minds of those who displease you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0", "speed": {}, "summary": "Filled with rancor and hate, you rend the minds of those who displease you.", "summary_markdown": "Filled with rancor and hate, you rend the minds of those who displease you.", "text": " Crone's Cruelty Source Ancestry Guide pg. 23 2.0 --- Filled with rancor and hate, you rend the minds of those who displease you. You can cast warp mind once per day as an occult innate spell.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=2340", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stormy Heart" ], "feat_markdown": "Stormy Heart", "id": "feat-2341", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Stormy Heart](/Feats.aspx?ID=2341) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\n\n**Prerequisites**\r\n[Invoke the Elements](/Feats.aspx?ID=2337)\n\n\r\n\r\n---\r\n\r\nThe elemental power in your blood is a raging storm. You can Invoke the Elements with a frequency of once per 10 minutes, rather than once per day.", "name": "Stormy Heart", "pfs": "Standard", "prerequisite": "Invoke the Elements", "prerequisite_markdown": "[Invoke the Elements](/Feats.aspx?ID=2337)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0\n\n**Prerequisites**\r\n[Invoke the Elements](/Feats.aspx?ID=2337)\n\n\r\n\r\n---\r\n\r\n\r\nThe elemental power in your blood is a raging storm.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 23" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 23 2.0", "speed": {}, "summary": "The elemental power in your blood is a raging storm.", "summary_markdown": "The elemental power in your blood is a raging storm.", "text": " Stormy Heart Source Ancestry Guide pg. 23 2.0 Prerequisites Invoke the Elements --- The elemental power in your blood is a raging storm. You can Invoke the Elements with a frequency of once per 10 minutes, rather than once per day.", "trait": [ "Changeling" ], "trait_markdown": "[Changeling](/Traits.aspx?ID=212)", "trait_raw": [ "Changeling" ], "type": "Feat", "url": "/Feats.aspx?ID=2341", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Adhyabhau" ], "feat_markdown": "Adhyabhau", "id": "feat-2342", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Adhyabhau](/Feats.aspx?ID=2342) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 25 2.0\n\n\r\n\r\n---\r\n\r\nYou descend from the rare psychic vampires known as vetalaranas. Your forebear gained sustenance from the mental and emotional energy of living creatures, which manifests in you as powerful resistance to such effects. You gain a +1 circumstance bonus to Will saves against effects with the [emotion](/Traits.aspx?ID=60) trait, and when you roll a success on a saving throw against such an effect, you get a critical success instead.\n\nAdhyabhau leads to...\r\n[Feed on Pain](/Feats.aspx?ID=2347)", "name": "Adhyabhau", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 25 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou descend from the rare psychic vampires known as vetalaranas.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 25" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 25 2.0", "speed": {}, "summary": "You descend from the rare psychic vampires known as vetalaranas.", "summary_markdown": "You descend from the rare psychic vampires known as vetalaranas.", "text": " Adhyabhau Source Ancestry Guide pg. 25 2.0 --- You descend from the rare psychic vampires known as vetalaranas. Your forebear gained sustenance from the mental and emotional energy of living creatures, which manifests in you as powerful resistance to such effects. You gain a +1 circumstance bonus to Will saves against effects with the emotion trait, and when you roll a success on a saving throw against such an effect, you get a critical success instead. Adhyabhau leads to... Feed on Pain", "trait": [ "Dhampir", "Lineage" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Dhampir", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2342", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cel Rau" ], "feat_markdown": "Cel Rau", "id": "feat-2343", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cel Rau](/Feats.aspx?ID=2343) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\nYou are a cel rau, child of a strigoi, one of the first vampires to walk Golarion. Your heritage ties you to the [Shadow Plane](/Planes.aspx?ID=11) and grants you strange resilience to light and darkness alike. You gain a +1 circumstance bonus to saving throws against effects with the [darkness](/Traits.aspx?ID=39), [light](/Traits.aspx?ID=100), or [shadow](/Traits.aspx?ID=143) traits, and whenever you become [dazzled](/Conditions.aspx?ID=7) or [blinded](/Conditions.aspx?ID=1) for at least 2 rounds, you can reduce the duration by 1 round.\n\nCel Rau leads to...\r\n[Taste Blood](/Feats.aspx?ID=2349)", "name": "Cel Rau", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are a cel rau, child of a strigoi, one of the first vampires to walk Golarion.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0", "speed": {}, "summary": "You are a cel rau, child of a strigoi, one of the first vampires to walk Golarion.", "summary_markdown": "You are a cel rau, child of a strigoi, one of the first vampires to walk Golarion.", "text": " Cel Rau Source Ancestry Guide pg. 26 2.0 --- You are a cel rau, child of a strigoi, one of the first vampires to walk Golarion. Your heritage ties you to the Shadow Plane and grants you strange resilience to light and darkness alike. You gain a +1 circumstance bonus to saving throws against effects with the darkness, light, or shadow traits, and whenever you become dazzled or blinded for at least 2 rounds, you can reduce the duration by 1 round. Cel Rau leads to... Taste Blood", "trait": [ "Dhampir", "Lineage" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Dhampir", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2343", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nocturnal Charm" ], "feat_markdown": "Nocturnal Charm", "id": "feat-2344", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nocturnal Charm](/Feats.aspx?ID=2344) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\nThe supernatural charm of your vampiric progenitor hangs about you, and you've learned to use it on mortals. Against [humanoids](/Traits.aspx?ID=91) (or other creatures of your type, if you're not a humanoid), you gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47), and to [Diplomacy](/Skills.aspx?ID=6) checks to [Gather Information](/Actions.aspx?ID=49) and [Make an Impression](/Actions.aspx?ID=50).", "name": "Nocturnal Charm", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe supernatural charm of your vampiric progenitor hangs about you, and you've learned to use it on mortals.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0", "speed": {}, "summary": "The supernatural charm of your vampiric progenitor hangs about you, and you've learned to use it on mortals.", "summary_markdown": "The supernatural charm of your vampiric progenitor hangs about you, and you've learned to use it on mortals.", "text": " Nocturnal Charm Source Ancestry Guide pg. 26 2.0 --- The supernatural charm of your vampiric progenitor hangs about you, and you've learned to use it on mortals. Against humanoids (or other creatures of your type, if you're not a humanoid), you gain a +1 circumstance bonus to Deception checks to Lie, and to Diplomacy checks to Gather Information and Make an Impression.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=2344", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Old Soul" ], "feat_markdown": "Old Soul", "id": "feat-2345", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Old Soul](/Feats.aspx?ID=2345) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\n\n**Prerequisites**\r\nat least 100 years old\n\n\r\n\r\n---\r\n\r\nYour immortal lineage has granted you a lifespan much longer than most mortals, and you've learned a lot along the way. You become trained in two skills of your choice.", "name": "Old Soul", "pfs": "Standard", "prerequisite": "at least 100 years old", "prerequisite_markdown": "at least 100 years old", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\n\n**Prerequisites**\r\nat least 100 years old\n\n\r\n\r\n---\r\n\r\n\r\nYour immortal lineage has granted you a lifespan much longer than most mortals, and you've learned a lot along the way.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0", "speed": {}, "summary": "Your immortal lineage has granted you a lifespan much longer than most mortals, and you've learned a lot along the way.", "summary_markdown": "Your immortal lineage has granted you a lifespan much longer than most mortals, and you've learned a lot along the way.", "text": " Old Soul Source Ancestry Guide pg. 26 2.0 Prerequisites at least 100 years old --- Your immortal lineage has granted you a lifespan much longer than most mortals, and you've learned a lot along the way. You become trained in two skills of your choice.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=2345", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ru-Shi" ], "feat_markdown": "Ru-Shi", "id": "feat-2346", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ru-Shi](/Feats.aspx?ID=2346) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\nYou were born to a jiang-shi, one of the so-called hopping vampires found most often in Tian-Xia. Your parent had a supernatural obsession with counting small objects, which manifests in you as a preternatural gift for linguistics and mathematics. You are trained in [Society](/Skills.aspx?ID=14) and gain the [Eye for Numbers](/Feats.aspx?ID=2127) skill feat. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice.\n\nRu-Shi leads to...\r\n[Hopping Stride](/Feats.aspx?ID=2348)", "name": "Ru-Shi", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou were born to a jiang-shi, one of the so-called hopping vampires found most often in Tian-Xia.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0", "speed": {}, "summary": "You were born to a jiang-shi, one of the so-called hopping vampires found most often in Tian-Xia.", "summary_markdown": "You were born to a jiang-shi, one of the so-called hopping vampires found most often in Tian-Xia.", "text": " Ru-Shi Source Ancestry Guide pg. 26 2.0 --- You were born to a jiang-shi, one of the so-called hopping vampires found most often in Tian-Xia. Your parent had a supernatural obsession with counting small objects, which manifests in you as a preternatural gift for linguistics and mathematics. You are trained in Society and gain the Eye for Numbers skill feat. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. Ru-Shi leads to... Hopping Stride", "trait": [ "Dhampir", "Lineage" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Dhampir", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2346", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Feed on Pain" ], "feat_markdown": "Feed on Pain", "frequency": "once per hour", "id": "feat-2347", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Feed on Pain](/Feats.aspx?ID=2347) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Adhyabhau](/Feats.aspx?ID=2342)\n\n**Trigger**\r\nyou deal mental damage\n\n\r\n\r\n---\r\n\r\nThe psychic feedback of another creature's pain fills you with false life. You gain temporary Hit Points equal to half the mental damage you dealt from the triggering effect. If the triggering action dealt mental damage to multiple creatures, calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.", "name": "Feed on Pain", "pfs": "Standard", "prerequisite": "Adhyabhau", "prerequisite_markdown": "[Adhyabhau](/Feats.aspx?ID=2342)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Adhyabhau](/Feats.aspx?ID=2342)\n\n**Trigger**\r\nyou deal mental damage\n\n\r\n\r\n---\r\n\r\n\r\nThe psychic feedback of another creature's pain fills you with false life.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0", "speed": {}, "summary": "The psychic feedback of another creature's pain fills you with false life.", "summary_markdown": "The psychic feedback of another creature's pain fills you with false life.", "text": " Feed on Pain Reaction Source Ancestry Guide pg. 26 2.0 Frequency once per hour Prerequisites Adhyabhau Trigger you deal mental damage --- The psychic feedback of another creature's pain fills you with false life. You gain temporary Hit Points equal to half the mental damage you dealt from the triggering effect. If the triggering action dealt mental damage to multiple creatures, calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "trigger": "you deal mental damage", "trigger_markdown": "you deal mental damage", "type": "Feat", "url": "/Feats.aspx?ID=2347", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hopping Stride" ], "feat_markdown": "Hopping Stride", "id": "feat-2348", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Hopping Stride](/Feats.aspx?ID=2348) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\n\n**Prerequisites**\r\n[Ru-Shi](/Feats.aspx?ID=2346)\n\n\r\n\r\n---\r\n\r\nYou've internalized the hopping gait of your vampiric forebear. Stride up to a distance equal to your Speed – 10 feet. During this Stride, instead of moving through each space normally, you hop over every other square between your starting space and your ending space. These hops aren't high enough to jump over a creature or other significant obstacle in your way, but they avoid difficult terrain, hazardous terrain, pressure plates, or hazards on the ground or up to a foot above it in the spaces you hopped over.", "name": "Hopping Stride", "pfs": "Standard", "prerequisite": "Ru-Shi", "prerequisite_markdown": "[Ru-Shi](/Feats.aspx?ID=2346)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0\n\n**Prerequisites**\r\n[Ru-Shi](/Feats.aspx?ID=2346)\n\n\r\n\r\n---\r\n\r\n\r\nYou've internalized the hopping gait of your vampiric forebear.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 26" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 26 2.0", "speed": {}, "summary": "You've internalized the hopping gait of your vampiric forebear.", "summary_markdown": "You've internalized the hopping gait of your vampiric forebear.", "text": " Hopping Stride Single Action Source Ancestry Guide pg. 26 2.0 Prerequisites Ru-Shi --- You've internalized the hopping gait of your vampiric forebear. Stride up to a distance equal to your Speed – 10 feet. During this Stride, instead of moving through each space normally, you hop over every other square between your starting space and your ending space. These hops aren't high enough to jump over a creature or other significant obstacle in your way, but they avoid difficult terrain, hazardous terrain, pressure plates, or hazards on the ground or up to a foot above it in the spaces you hopped over.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=2348", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Taste Blood" ], "feat_markdown": "Taste Blood", "id": "feat-2349", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Taste Blood](/Feats.aspx?ID=2349) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) As specified in the feat, a PC who uses this feat on an unwilling target that is not an active combatant commits an evil act; in Pathfinder Society play, doing so earns the PC 1 Point of Infamy._\n\n**Prerequisites**\r\n[Cel Rau](/Feats.aspx?ID=2343), [Straveika](/Feats.aspx?ID=1337), [Svetocher](/Feats.aspx?ID=1338), or another lineage from a vampire with the Drink Blood ability\n\n\r\n\r\n---\r\n\r\nYou retain not only your vampiric parent's taste for blood but their ability to gain vitality from it. You drink fresh blood from a living [humanoid](/Traits.aspx?ID=91) creature, gaining temporary Hit Points equal to the target's level that last for 10 minutes. The target must succeed at a Fortitude save against the higher of your class DC or spell DC or become [drained 1](/Conditions.aspx?ID=10). Regardless of the outcome of this save, the target is temporarily immune to your Taste Blood for 1 day; further uses of this ability against the target don't increase the drained condition or grant you more temporary Hit Points.\n\n To drink a creature's blood, either your last action must have been a fangs Strike that damaged the target, or the target must be restrained or unconscious and your last action must have been a Strike that dealt piercing or slashing damage to them. If the target is willing, they don't need to be restrained or unconscious for the latter. \n\nDraining the life force from an unwilling humanoid creature is a greater violation than just drinking their blood. Taste Blood has the [evil](/Traits.aspx?ID=64) trait unless the target is willing or is an active foe in combat.", "name": "Taste Blood", "pfs": "Standard", "prerequisite": "Cel Rau, Straveika, Svetocher, or another lineage from a vampire with the Drink Blood ability", "prerequisite_markdown": "[Cel Rau](/Feats.aspx?ID=2343), [Straveika](/Feats.aspx?ID=1337), [Svetocher](/Feats.aspx?ID=1338), or another lineage from a vampire with the Drink Blood ability", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0\n\n**Prerequisites**\r\n[Cel Rau](/Feats.aspx?ID=2343), [Straveika](/Feats.aspx?ID=1337), [Svetocher](/Feats.aspx?ID=1338), or another lineage from a vampire with the Drink Blood ability\n\n\r\n\r\n---\r\n\r\n\r\nYou retain not only your vampiric parent's taste for blood but their ability to gain vitality from it.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0", "speed": {}, "summary": "You retain not only your vampiric parent's taste for blood but their ability to gain vitality from it.", "summary_markdown": "You retain not only your vampiric parent's taste for blood but their ability to gain vitality from it.", "text": " Taste Blood Single Action Source Ancestry Guide pg. 27 2.0 PFS Note As specified in the feat, a PC who uses this feat on an unwilling target that is not an active combatant commits an evil act; in Pathfinder Society play, doing so earns the PC 1 Point of Infamy. Prerequisites Cel Rau, Straveika, Svetocher, or another lineage from a vampire with the Drink Blood ability --- You retain not only your vampiric parent's taste for blood but their ability to gain vitality from it. You drink fresh blood from a living humanoid creature, gaining temporary Hit Points equal to the target's level that last for 10 minutes. The target must succeed at a Fortitude save against the higher of your class DC or spell DC or become drained 1. Regardless of the outcome of this save, the target is temporarily immune to your Taste Blood for 1 day; further uses of this ability against the target don't increase the drained condition or grant you more temporary Hit Points. To drink a creature's blood, either your last action must have been a fangs Strike that damaged the target, or the target must be restrained or unconscious and your last action must have been a Strike that dealt piercing or slashing damage to them. If the target is willing, they don't need to be restrained or unconscious for the latter. Draining the life force from an unwilling humanoid creature is a greater violation than just drinking their blood. Taste Blood has the evil trait unless the target is willing or is an active foe in combat.", "trait": [ "Dhampir", "Necromancy", "Negative" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118)", "trait_raw": [ "Dhampir", "Necromancy", "Negative" ], "type": "Feat", "url": "/Feats.aspx?ID=2349", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Undead Companion" ], "feat_markdown": "Undead Companion", "id": "feat-2350", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Undead Companion](/Feats.aspx?ID=2350) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0\n\n**Prerequisites**\r\nan animal companion or a familiar\n\n\r\n\r\n---\r\n\r\nYour companion is also touched by undeath, a mix of a traditional companion and a skeleton, zombie, or stranger form of unlife. Your companion gains the [undead](/Traits.aspx?ID=160) trait instead of the [animal](/Traits.aspx?ID=9) trait and gains [negative healing](/MonsterAbilities.aspx?ID=42). It otherwise uses the normal rules for an animal companion or familiar; that means it can still be affected by many conditions or effects to which most undead are immune.", "name": "Undead Companion", "pfs": "Standard", "prerequisite": "an animal companion or a familiar", "prerequisite_markdown": "an animal companion or a familiar", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0\n\n**Prerequisites**\r\nan animal companion or a familiar\n\n\r\n\r\n---\r\n\r\n\r\nYour companion is also touched by undeath, a mix of a traditional companion and a skeleton, zombie, or stranger form of unlife.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0", "speed": {}, "summary": "Your companion is also touched by undeath, a mix of a traditional companion and a skeleton, zombie, or stranger form of unlife.", "summary_markdown": "Your companion is also touched by undeath, a mix of a traditional companion and a skeleton, zombie, or stranger form of unlife.", "text": " Undead Companion Source Ancestry Guide pg. 27 2.0 Prerequisites an animal companion or a familiar --- Your companion is also touched by undeath, a mix of a traditional companion and a skeleton, zombie, or stranger form of unlife. Your companion gains the undead trait instead of the animal trait and gains negative healing. It otherwise uses the normal rules for an animal companion or familiar; that means it can still be affected by many conditions or effects to which most undead are immune.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=2350", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slip into Shadow" ], "feat_markdown": "Slip into Shadow", "id": "feat-2351", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Slip into Shadow](/Feats.aspx?ID=2351) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0\n\n**Prerequisites**\r\nability to cast at least one spell with the [darkness](/Traits.aspx?ID=39) trait\n\n\r\n\r\n---\r\n\r\nYour shadow magic bleeds into the space around you. Whenever you cast a spell with the darkness trait, a lingering aura of shadows reduces bright light within a 5-foot emanation around you to dim light until the end of your turn. Like in natural dim light, you can use these shadows to [Hide](/Actions.aspx?ID=62), but the aura still makes your overall position obvious, so you can't become [undetected](/Conditions.aspx?ID=39) through the use of these shadows alone.", "name": "Slip into Shadow", "pfs": "Standard", "prerequisite": "ability to cast at least one spell with the darkness trait", "prerequisite_markdown": "ability to cast at least one spell with the [darkness](/Traits.aspx?ID=39) trait", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0\n\n**Prerequisites**\r\nability to cast at least one spell with the [darkness](/Traits.aspx?ID=39) trait\n\n\r\n\r\n---\r\n\r\n\r\nYour shadow magic bleeds into the space around you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0", "speed": {}, "summary": "Your shadow magic bleeds into the space around you.", "summary_markdown": "Your shadow magic bleeds into the space around you.", "text": " Slip into Shadow Source Ancestry Guide pg. 27 2.0 Prerequisites ability to cast at least one spell with the darkness trait --- Your shadow magic bleeds into the space around you. Whenever you cast a spell with the darkness trait, a lingering aura of shadows reduces bright light within a 5-foot emanation around you to dim light until the end of your turn. Like in natural dim light, you can use these shadows to Hide, but the aura still makes your overall position obvious, so you can't become undetected through the use of these shadows alone.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=2351", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Daywalker" ], "feat_markdown": "Daywalker", "id": "feat-2352", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Daywalker](/Feats.aspx?ID=2352) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0\n\n\r\n\r\n---\r\n\r\nWhether through painstaking exposure, devoted prayer, or simple luck, you've found a greater affinity for life through the sun's light. When in an area of direct natural sunlight, your [negative healing](/MonsterAbilities.aspx?ID=42) is suppressed, meaning you are healed by [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effects and harmed by negative energy.", "name": "Daywalker", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhether through painstaking exposure, devoted prayer, or simple luck, you've found a greater affinity for life through the sun's light.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0", "speed": {}, "summary": "Whether through painstaking exposure, devoted prayer, or simple luck, you've found a greater affinity for life through the sun's light.", "summary_markdown": "Whether through painstaking exposure, devoted prayer, or simple luck, you've found a greater affinity for life through the sun's light.", "text": " Daywalker Source Ancestry Guide pg. 27 2.0 --- Whether through painstaking exposure, devoted prayer, or simple luck, you've found a greater affinity for life through the sun's light. When in an area of direct natural sunlight, your negative healing is suppressed, meaning you are healed by positive healing effects and harmed by negative energy.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=2352", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twist Healing" ], "feat_markdown": "Twist Healing", "id": "feat-2353", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Twist Healing](/Feats.aspx?ID=2353) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0\n\n**Prerequisites**\r\nability to cast [_heal_](/Spells.aspx?ID=148) and [_harm_](/Spells.aspx?ID=146)\n\n\r\n\r\n---\r\n\r\nYour connection to both life and undeath lets you twist the healing power of magic items to suit your own needs and aims. Whenever you Activate an Item to cast a _heal_ spell, you can invert its energy to produce the effects of an equivalent _harm_ spell instead.", "name": "Twist Healing", "pfs": "Standard", "prerequisite": "ability to cast _heal_ and _harm_", "prerequisite_markdown": "ability to cast [_heal_](/Spells.aspx?ID=148) and [_harm_](/Spells.aspx?ID=146)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0\n\n**Prerequisites**\r\nability to cast [_heal_](/Spells.aspx?ID=148) and [_harm_](/Spells.aspx?ID=146)\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to both life and undeath lets you twist the healing power of magic items to suit your own needs and aims.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 27" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 27 2.0", "speed": {}, "summary": "Your connection to both life and undeath lets you twist the healing power of magic items to suit your own needs and aims.", "summary_markdown": "Your connection to both life and undeath lets you twist the healing power of magic items to suit your own needs and aims.", "text": " Twist Healing Source Ancestry Guide pg. 27 2.0 Prerequisites ability to cast heal and harm --- Your connection to both life and undeath lets you twist the healing power of magic items to suit your own needs and aims. Whenever you Activate an Item to cast a heal spell, you can invert its energy to produce the effects of an equivalent harm spell instead.", "trait": [ "Dhampir" ], "trait_markdown": "[Dhampir](/Traits.aspx?ID=215)", "trait_raw": [ "Dhampir" ], "type": "Feat", "url": "/Feats.aspx?ID=2353", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Chance Death" ], "feat_markdown": "Chance Death", "frequency": "once per day", "id": "feat-2354", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Chance Death](/Feats.aspx?ID=2354) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 29 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would die as a result of a failed saving throw or recovery check.\n\n\r\n\r\n---\r\n\r\nYour previous life ended due to sheer poor luck, struck by lightning or choking on a fish bone. You can reroll the triggering recovery check or saving throw, but you must use the new result, even if it's worse than the first roll.\n\n**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "name": "Chance Death", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 29 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would die as a result of a failed saving throw or recovery check.\n\n\r\n\r\n---\r\n\r\n\r\nYour previous life ended due to sheer poor luck, struck by lightning or choking on a fish bone.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 29" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 29 2.0", "speed": {}, "summary": "Your previous life ended due to sheer poor luck, struck by lightning or choking on a fish bone.", "summary_markdown": "Your previous life ended due to sheer poor luck, struck by lightning or choking on a fish bone.", "text": " Chance Death Reaction Source Ancestry Guide pg. 29 2.0 Frequency once per day Trigger You would die as a result of a failed saving throw or recovery check. --- Your previous life ended due to sheer poor luck, struck by lightning or choking on a fish bone. You can reroll the triggering recovery check or saving throw, but you must use the new result, even if it's worse than the first roll. Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "trait": [ "Duskwalker", "Fortune" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Duskwalker", "Fortune" ], "trigger": "You would die as a result of a failed saving throw or recovery check.", "trigger_markdown": "You would die as a result of a failed saving throw or recovery check.", "type": "Feat", "url": "/Feats.aspx?ID=2354", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deliberate Death" ], "feat_markdown": "Deliberate Death", "frequency": "once per day", "id": "feat-2355", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Deliberate Death](/Feats.aspx?ID=2355) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 29 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou are about to gain the [dying](/Conditions.aspx?ID=11) condition as a result of another creature's attack or ability, and that creature is within your melee reach.\n\n\r\n\r\n---\r\n\r\nOnce, you died because someone—murderer or monster, soldier or executioner— chose to strike you down. Just before losing consciousness, make a melee Strike against the triggering creature.\n\n**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "name": "Deliberate Death", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 29 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou are about to gain the [dying](/Conditions.aspx?ID=11) condition as a result of another creature's attack or ability, and that creature is within your melee reach.\n\n\r\n\r\n---\r\n\r\n\r\nOnce, you died because someone—murderer or monster, soldier or executioner— chose to strike you down.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 29" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 29 2.0", "speed": {}, "summary": "Once, you died because someone—murderer or monster, soldier or executioner— chose to strike you down.", "summary_markdown": "Once, you died because someone—murderer or monster, soldier or executioner— chose to strike you down.", "text": " Deliberate Death Reaction Source Ancestry Guide pg. 29 2.0 Frequency once per day Trigger You are about to gain the dying condition as a result of another creature's attack or ability, and that creature is within your melee reach. --- Once, you died because someone—murderer or monster, soldier or executioner— chose to strike you down. Just before losing consciousness, make a melee Strike against the triggering creature. Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "trigger": "You are about to gain the dying condition as a result of another creature's attack or ability, and that creature is within your melee reach.", "trigger_markdown": "You are about to gain the [dying](/Conditions.aspx?ID=11) condition as a result of another creature's attack or ability, and that creature is within your melee reach.", "type": "Feat", "url": "/Feats.aspx?ID=2355", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nosoi's Mask" ], "feat_markdown": "Nosoi's Mask", "id": "feat-2356", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nosoi's Mask](/Feats.aspx?ID=2356) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nMany [psychopomps](/MonsterFamilies.aspx?ID=83) wear masks when dealing with the living, and many cultures believe that seeing an unmasked psychopomp's face invites death. You are trained in [Intimidation](/Skills.aspx?ID=7) and gain the [Intimidating Glare](/Feats.aspx?ID=796) skill feat. If you were already trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice. You also know how to make masks like those worn by psychopomps, a process that takes 1 hour and 1 sp of appropriate material. If you instead pay 50 gp for a splendid psychopomp mask, the mask grants you a +1 item bonus to Intimidation while you are wearing it. Its usage is worn (mask).", "name": "Nosoi's Mask", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nMany psychopomps wear masks when dealing with the living, and many cultures believe that seeing an unmasked psychopomp's face invites death.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0", "speed": {}, "summary": "Many psychopomps wear masks when dealing with the living, and many cultures believe that seeing an unmasked psychopomp's face invites death.", "summary_markdown": "Many psychopomps wear masks when dealing with the living, and many cultures believe that seeing an unmasked psychopomp's face invites death.", "text": " Nosoi's Mask Source Ancestry Guide pg. 30 2.0 Prerequisites Trained in Crafting --- Many psychopomps wear masks when dealing with the living, and many cultures believe that seeing an unmasked psychopomp's face invites death. You are trained in Intimidation and gain the Intimidating Glare skill feat. If you were already trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice. You also know how to make masks like those worn by psychopomps, a process that takes 1 hour and 1 sp of appropriate material. If you instead pay 50 gp for a splendid psychopomp mask, the mask grants you a +1 item bonus to Intimidation while you are wearing it. Its usage is worn (mask).", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=2356", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vanth's Weapon Familiarity" ], "feat_markdown": "Vanth's Weapon Familiarity", "id": "feat-2357", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vanth's Weapon Familiarity](/Feats.aspx?ID=2357) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\n\n\r\n\r\n---\r\n\r\nYou seek to emulate [vanth](/Monsters.aspx?ID=769) reapers' fighting styles. You are trained with [bo staves](/Weapons.aspx?ID=17), [longbows](/Weapons.aspx?ID=76), [composite longbows](/Weapons.aspx?ID=74), [scythes](/Weapons.aspx?ID=39), and [staves](/Weapons.aspx?ID=12).\n\nVanth's Weapon Familiarity leads to...\r\n[Vanth's Weapon Execution](/Feats.aspx?ID=2360), [Vanth's Weapon Expertise](/Feats.aspx?ID=2364)", "name": "Vanth's Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou seek to emulate vanth reapers' fighting styles.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0", "speed": {}, "summary": "You seek to emulate vanth reapers' fighting styles.", "summary_markdown": "You seek to emulate vanth reapers' fighting styles.", "text": " Vanth's Weapon Familiarity Source Ancestry Guide pg. 30 2.0 --- You seek to emulate vanth reapers' fighting styles. You are trained with bo staves, longbows, composite longbows, scythes, and staves. Vanth's Weapon Familiarity leads to... Vanth's Weapon Execution, Vanth's Weapon Expertise", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=2357", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Willing Death" ], "feat_markdown": "Willing Death", "frequency": "once per day", "id": "feat-2358", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Willing Death](/Feats.aspx?ID=2358) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nAn ally within 30 feet takes damage that would otherwise reduce them to 0 Hit Points and give them the [dying](/Conditions.aspx?ID=11) condition.\n\n\r\n\r\n---\r\n\r\nOnce, you died because you valued someone else's life above your own; just as then, you protect an ally by suffering in their stead. Reduce the damage the triggering ally would take by 1 + your level. You redirect this damage to yourself, but your immunities, weaknesses, resistances, and so on don't apply. You aren't subject to any conditions or other effects from whatever damaged your ally (such as poison from a venomous bite)—your ally is still subject to those effects even if you redirect all of the triggering damage to yourself. If the redirected damage prevents the ally from being reduced to 0 Hit Points, they remain conscious and don't gain the dying condition.\n\n**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "name": "Willing Death", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nAn ally within 30 feet takes damage that would otherwise reduce them to 0 Hit Points and give them the [dying](/Conditions.aspx?ID=11) condition.\n\n\r\n\r\n---\r\n\r\n\r\nOnce, you died because you valued someone else's life above your own; just as then, you protect an ally by suffering in their stead.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0", "speed": {}, "summary": "Once, you died because you valued someone else's life above your own; just as then, you protect an ally by suffering in their stead.", "summary_markdown": "Once, you died because you valued someone else's life above your own; just as then, you protect an ally by suffering in their stead.", "text": " Willing Death Reaction Source Ancestry Guide pg. 30 2.0 Frequency once per day Trigger An ally within 30 feet takes damage that would otherwise reduce them to 0 Hit Points and give them the dying condition. --- Once, you died because you valued someone else's life above your own; just as then, you protect an ally by suffering in their stead. Reduce the damage the triggering ally would take by 1 + your level. You redirect this damage to yourself, but your immunities, weaknesses, resistances, and so on don't apply. You aren't subject to any conditions or other effects from whatever damaged your ally (such as poison from a venomous bite)—your ally is still subject to those effects even if you redirect all of the triggering damage to yourself. If the redirected damage prevents the ally from being reduced to 0 Hit Points, they remain conscious and don't gain the dying condition. Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "trigger": "An ally within 30 feet takes damage that would otherwise reduce them to 0 Hit Points and give them the dying condition.", "trigger_markdown": "An ally within 30 feet takes damage that would otherwise reduce them to 0 Hit Points and give them the [dying](/Conditions.aspx?ID=11) condition.", "type": "Feat", "url": "/Feats.aspx?ID=2358", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shoki's Argument" ], "feat_markdown": "Shoki's Argument", "id": "feat-2359", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Shoki's Argument](/Feats.aspx?ID=2359) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\n\n\r\n\r\n---\r\n\r\nYou feel a connection to [shoksi](/Monsters.aspx?ID=2421), the rambling collectors of wayward souls, and might have found old texts written by one. You are trained in [Diplomacy](/Skills.aspx?ID=6). If you were already trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice. You can also cast [_disrupt undead_](/Spells.aspx?ID=79) as a divine innate cantrip at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "name": "Shoki's Argument", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou feel a connection to shokis, the rambling collectors of wayward souls, and might have found old texts written by one.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0", "speed": {}, "summary": "You feel a connection to shokis, the rambling collectors of wayward souls, and might have found old texts written by one.", "summary_markdown": "You feel a connection to shokis, the rambling collectors of wayward souls, and might have found old texts written by one.", "text": " Shoki's Argument Source Ancestry Guide pg. 30 2.0 --- You feel a connection to shoksi, the rambling collectors of wayward souls, and might have found old texts written by one. You are trained in Diplomacy. If you were already trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice. You can also cast disrupt undead as a divine innate cantrip at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=2359", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vanth's Weapon Execution" ], "feat_markdown": "Vanth's Weapon Execution", "id": "feat-2360", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Vanth's Weapon Execution](/Feats.aspx?ID=2360) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\n\n**Prerequisites**\r\n[Vanth's Weapon Familiarity](/Feats.aspx?ID=2357)\n\n\r\n\r\n---\r\n\r\nYou've trained in the finer points of dealing death. Whenever you critically hit using a [bo staff](/Weapons.aspx?ID=17), [longbow](/Weapons.aspx?ID=76), [composite longbow](/Weapons.aspx?ID=74), [scythe](/Weapons.aspx?ID=39), or [staff](/Weapons.aspx?ID=12), you apply the weapon's critical specialization effect.", "name": "Vanth's Weapon Execution", "pfs": "Standard", "prerequisite": "Vanth's Weapon Familiarity", "prerequisite_markdown": "[Vanth's Weapon Familiarity](/Feats.aspx?ID=2357)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\n\n**Prerequisites**\r\n[Vanth's Weapon Familiarity](/Feats.aspx?ID=2357)\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained in the finer points of dealing death.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0", "speed": {}, "summary": "You've trained in the finer points of dealing death.", "summary_markdown": "You've trained in the finer points of dealing death.", "text": " Vanth's Weapon Execution Source Ancestry Guide pg. 30 2.0 Prerequisites Vanth's Weapon Familiarity --- You've trained in the finer points of dealing death. Whenever you critically hit using a bo staff, longbow, composite longbow, scythe, or staff, you apply the weapon's critical specialization effect.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=2360", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Catrina's Presence" ], "feat_markdown": "Catrina's Presence", "id": "feat-2361", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Catrina's Presence](/Feats.aspx?ID=2361) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\n\n\r\n\r\n---\r\n\r\nYou've adopted the calming presence of [catrinas](/Monsters.aspx?ID=768), the festive dead; you might have even danced with a catrina yourself! So long as you are visibly carrying fresh flowers or colorful ribbons somewhere on your person, you can cast [_calm emotions_](/Spells.aspx?ID=31) twice per day as a 2nd-level divine innate spell.", "name": "Catrina's Presence", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've adopted the calming presence of catrinas, the festive dead..\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 30 2.0", "speed": {}, "summary": "You've adopted the calming presence of catrinas, the festive dead..", "summary_markdown": "You've adopted the calming presence of catrinas, the festive dead..", "text": " Catrina's Presence Source Ancestry Guide pg. 30 2.0 --- You've adopted the calming presence of catrinas, the festive dead; you might have even danced with a catrina yourself! So long as you are visibly carrying fresh flowers or colorful ribbons somewhere on your person, you can cast calm emotions twice per day as a 2nd-level divine innate spell.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=2361", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Morrigna's Spider Affinity" ], "feat_markdown": "Morrigna's Spider Affinity", "id": "feat-2362", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Morrigna's Spider Affinity](/Feats.aspx?ID=2362) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\nMuch like [morrignas](/Monsters.aspx?ID=340), you feel an affinity for spiders. You can cast [_animal messenger_](/Spells.aspx?ID=11) (spiders only), [_speak with animals_](/Spells.aspx?ID=293) (spiders only), and [_spider climb_](/Spells.aspx?ID=299) each once per day as 2nd-level divine innate spells.", "name": "Morrigna's Spider Affinity", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0\n\n\r\n\r\n---\r\n\r\n\r\nMuch like morrignas, you feel an affinity for spiders.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0", "speed": {}, "summary": "Much like morrignas, you feel an affinity for spiders.", "summary_markdown": "Much like morrignas, you feel an affinity for spiders.", "text": " Morrigna's Spider Affinity Source Ancestry Guide pg. 31 2.0 --- Much like morrignas, you feel an affinity for spiders. You can cast animal messenger (spiders only), speak with animals (spiders only), and spider climb each once per day as 2nd-level divine innate spells.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=2362", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Calaca's Showstopper" ], "feat_markdown": "Calaca's Showstopper", "frequency": "once per day", "id": "feat-2363", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Calaca's Showstopper](/Feats.aspx?ID=2363) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou've spent many an evening learning songs and tales featuring calacas, death's wandering minstrels. You dramatically unleash a stunning blast of sound by smashing an instrument you hold or belting out a discordant note. This has the effects of [_synaptic pulse_](/Spells.aspx?ID=327), but the effect is [auditory](/Traits.aspx?ID=16) rather than [mental](/Traits.aspx?ID=106). The DC is either your class DC or spell DC, whichever is higher.", "name": "Calaca's Showstopper", "pfs": "Standard", "prerequisite": "Expert in Performance", "prerequisite_markdown": "Expert in [Performance](/Skills.aspx?ID=12)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou've spent many an evening learning songs and tales featuring calacas, death's wandering minstrels.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0", "speed": {}, "summary": "You've spent many an evening learning songs and tales featuring calacas, death's wandering minstrels.", "summary_markdown": "You've spent many an evening learning songs and tales featuring calacas, death's wandering minstrels.", "text": " Calaca's Showstopper Two Actions Source Ancestry Guide pg. 31 2.0 Frequency once per day Prerequisites Expert in Performance --- You've spent many an evening learning songs and tales featuring calacas, death's wandering minstrels. You dramatically unleash a stunning blast of sound by smashing an instrument you hold or belting out a discordant note. This has the effects of synaptic pulse , but the effect is auditory rather than mental. The DC is either your class DC or spell DC, whichever is higher.", "trait": [ "Auditory", "Divine", "Duskwalker", "Enchantment", "Incapacitation" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Divine](/Traits.aspx?ID=48), [Duskwalker](/Traits.aspx?ID=257), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93)", "trait_raw": [ "Auditory", "Divine", "Duskwalker", "Enchantment", "Incapacitation" ], "type": "Feat", "url": "/Feats.aspx?ID=2363", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vanth's Weapon Expertise" ], "feat_markdown": "Vanth's Weapon Expertise", "id": "feat-2364", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Vanth's Weapon Expertise](/Feats.aspx?ID=2364) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0\n\n**Prerequisites**\r\n[Vanth's Weapon Familiarity](/Feats.aspx?ID=2357)\n\n\r\n\r\n---\r\n\r\n[Vanths](/Monsters.aspx?ID=769) themselves recognize you as an honorary reaper. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in [bo staves](/Weapons.aspx?ID=17), [longbows](/Weapons.aspx?ID=76), [composite longbows](/Weapons.aspx?ID=76), [scythes](/Weapons.aspx?ID=39), and [staves](/Weapons.aspx?ID=12).", "name": "Vanth's Weapon Expertise", "pfs": "Standard", "prerequisite": "Vanth's Weapon Familiarity", "prerequisite_markdown": "[Vanth's Weapon Familiarity](/Feats.aspx?ID=2357)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0\n\n**Prerequisites**\r\n[Vanth's Weapon Familiarity](/Feats.aspx?ID=2357)\n\n\r\n\r\n---\r\n\r\n\r\nVanths themselves recognize you as an honorary reaper.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0", "speed": {}, "summary": "Vanths themselves recognize you as an honorary reaper.", "summary_markdown": "Vanths themselves recognize you as an honorary reaper.", "text": " Vanth's Weapon Expertise Source Ancestry Guide pg. 31 2.0 Prerequisites Vanth's Weapon Familiarity --- Vanths themselves recognize you as an honorary reaper. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in bo staves, longbows, composite longbows, scythes, and staves.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=2364", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Olethros's Decree" ], "feat_markdown": "Olethros's Decree", "frequency": "once per day", "id": "feat-2365", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Olethros's Decree](/Feats.aspx?ID=2365) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou have a connection to olethroses, the enigmatic [psychopomps](/MonsterFamilies.aspx?ID=83) who successfully swayed the [yamaraj](/Monsters.aspx?ID=770) to permit the creation of the first duskwalkers. You place a finger on fate's scales by wrapping silk around your bow. The first time this turn that you hit a creature with a Strike using a weapon in the [bow](/WeaponGroups.aspx?ID=3) group you've modified in this way, that creature takes an additional 60 damage (basic Fortitude save using your class DC or spell DC, whichever is higher) as the arrow works to cut short their very destiny. This additional damage is of the same type as the initial attack dealt. If you hit more than one creature at the same time, choose one to suffer the effect of your decree.", "name": "Olethros's Decree", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou have a connection to olethroses, the enigmatic psychopomps who successfully swayed the yamaraj to permit the creation of the first duskwalkers.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0", "speed": {}, "summary": "You have a connection to olethroses, the enigmatic psychopomps who successfully swayed the yamaraj to permit the creation of the first duskwalkers.", "summary_markdown": "You have a connection to olethroses, the enigmatic psychopomps who successfully swayed the yamaraj to permit the creation of the first duskwalkers.", "text": " Olethros's Decree Single Action Source Ancestry Guide pg. 31 2.0 Frequency once per day --- You have a connection to olethroses, the enigmatic psychopomps who successfully swayed the yamaraj to permit the creation of the first duskwalkers. You place a finger on fate's scales by wrapping silk around your bow. The first time this turn that you hit a creature with a Strike using a weapon in the bow group you've modified in this way, that creature takes an additional 60 damage (basic Fortitude save using your class DC or spell DC, whichever is higher) as the arrow works to cut short their very destiny. This additional damage is of the same type as the initial attack dealt. If you hit more than one creature at the same time, choose one to suffer the effect of your decree.", "trait": [ "Death", "Divine", "Duskwalker", "Necromancy" ], "trait_markdown": "[Death](/Traits.aspx?ID=40), [Divine](/Traits.aspx?ID=48), [Duskwalker](/Traits.aspx?ID=257), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Death", "Divine", "Duskwalker", "Necromancy" ], "type": "Feat", "url": "/Feats.aspx?ID=2365", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Yamaraj's Grandeur" ], "feat_markdown": "Yamaraj's Grandeur", "frequency": "once per day", "id": "feat-2366", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Yamaraj's Grandeur](/Feats.aspx?ID=2366) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou have been granted a sliver of the power of the [yamaraj](/Monsters.aspx?ID=770), the magistrates of the dead who agreed to allow duskwalkers to exist at all. You exhale a blast of icy wind and ravenous insects. This is a 30-foot cone that deals 14d6 slashing damage and 4d6 [persistent slashing damage](/Conditions.aspx?ID=29) (basic Reflex save using your class DC or spell DC, whichever is higher). On a critical failure, targets also become [sickened 2](/Conditions.aspx?ID=34).", "name": "Yamaraj's Grandeur", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou have been granted a sliver of the power of the yamaraj, the magistrates of the dead who agreed to allow duskwalkers to exist at all.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 31 2.0", "speed": {}, "summary": "You have been granted a sliver of the power of the yamaraj, the magistrates of the dead who agreed to allow duskwalkers to exist at all.", "summary_markdown": "You have been granted a sliver of the power of the yamaraj, the magistrates of the dead who agreed to allow duskwalkers to exist at all.", "text": " Yamaraj's Grandeur Two Actions Source Ancestry Guide pg. 31 2.0 Frequency once per day --- You have been granted a sliver of the power of the yamaraj, the magistrates of the dead who agreed to allow duskwalkers to exist at all. You exhale a blast of icy wind and ravenous insects. This is a 30-foot cone that deals 14d6 slashing damage and 4d6 persistent slashing damage (basic Reflex save using your class DC or spell DC, whichever is higher). On a critical failure, targets also become sickened 2.", "trait": [ "Duskwalker" ], "trait_markdown": "[Duskwalker](/Traits.aspx?ID=257)", "trait_raw": [ "Duskwalker" ], "type": "Feat", "url": "/Feats.aspx?ID=2366", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cantorian Reinforcement" ], "feat_markdown": "Cantorian Reinforcement", "id": "feat-2367", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cantorian Reinforcement](/Feats.aspx?ID=2367) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\n\n\r\n\r\n---\r\n\r\nThe life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies. When you succeed at a saving throw against a [disease](/Traits.aspx?ID=46) or [poison](/Traits.aspx?ID=126), you reduce the stage by 2 (or 1 for a [virulent](/Traits.aspx?ID=162) disease or poison), and when you critically succeed, you reduce the stage by 3 (or 2 for a virulent disease or poison).", "name": "Cantorian Reinforcement", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0", "speed": {}, "summary": "The life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies.", "summary_markdown": "The life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies.", "text": " Cantorian Reinforcement Source Ancestry Guide pg. 34 2.0 --- The life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies. When you succeed at a saving throw against a disease or poison, you reduce the stage by 2 (or 1 for a virulent disease or poison), and when you critically succeed, you reduce the stage by 3 (or 2 for a virulent disease or poison).", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=2367", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sneaky" ], "feat_markdown": "Sneaky", "id": "feat-2368", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sneaky](/Feats.aspx?ID=2368) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\n\n\r\n\r\n---\r\n\r\nStealth is an important tool in your arsenal. You can move 5 feet farther when you take the [Sneak](/Actions.aspx?ID=63) action, up to your Speed.\n\n In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become [observed](/Conditions.aspx?ID=27) if you don't have cover or greater cover and aren't [concealed](/Conditions.aspx?ID=4) at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.", "name": "Sneaky", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\n\n\r\n\r\n---\r\n\r\n\r\nStealth is an important tool in your arsenal.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0", "speed": {}, "summary": "Stealth is an important tool in your arsenal.", "summary_markdown": "Stealth is an important tool in your arsenal.", "text": " Sneaky Source Ancestry Guide pg. 34 2.0 --- Stealth is an important tool in your arsenal. You can move 5 feet farther when you take the Sneak action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you don't have cover or greater cover and aren't concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=2368", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stone Face" ], "feat_markdown": "Stone Face", "id": "feat-2369", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone Face](/Feats.aspx?ID=2369) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\n\n\r\n\r\n---\r\n\r\nThrough conditioning or experience, you've mastered the art of composure, even in the face of fear. You gain a +1 circumstance bonus to saves against effects with the [fear](/Traits.aspx?ID=68) trait, and a +2 circumstance bonus to your Will DC against [Intimidate](/Skills.aspx?ID=7) skill actions, such as [Demoralize](/Actions.aspx?ID=53).", "name": "Stone Face", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThrough conditioning or experience, you've mastered the art of composure, even in the face of fear.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0", "speed": {}, "summary": "Through conditioning or experience, you've mastered the art of composure, even in the face of fear.", "summary_markdown": "Through conditioning or experience, you've mastered the art of composure, even in the face of fear.", "text": " Stone Face Source Ancestry Guide pg. 34 2.0 --- Through conditioning or experience, you've mastered the art of composure, even in the face of fear. You gain a +1 circumstance bonus to saves against effects with the fear trait, and a +2 circumstance bonus to your Will DC against Intimidate skill actions, such as Demoralize.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=2369", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Recognize Ambush" ], "feat_markdown": "Recognize Ambush", "id": "feat-2370", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Recognize Ambush](/Feats.aspx?ID=2370) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\n\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\nYour combat training has honed you to be ready for an attack at all times. You Interact to draw a weapon.", "name": "Recognize Ambush", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\n\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\n\r\nYour combat training has honed you to be ready for an attack at all times.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0", "speed": {}, "summary": "Your combat training has honed you to be ready for an attack at all times.", "summary_markdown": "Your combat training has honed you to be ready for an attack at all times.", "text": " Recognize Ambush Free Action Source Ancestry Guide pg. 34 2.0 Trigger You roll initiative. --- Your combat training has honed you to be ready for an attack at all times. You Interact to draw a weapon.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "trigger": "You roll initiative.", "trigger_markdown": "You roll initiative.", "type": "Feat", "url": "/Feats.aspx?ID=2370", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Runtsage" ], "feat_markdown": "Runtsage", "id": "feat-2371", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Runtsage](/Feats.aspx?ID=2371) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\n\n\r\n\r\n---\r\n\r\nUnlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions. You gain the [Adopted Ancestry](/Feats.aspx?ID=751) general feat and must select goblin as the feat's chosen ancestry. You also gain one 1st-level [goblin ancestry feat](/Ancestries.aspx?ID=4/feats).", "name": "Runtsage", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\n\n\r\n\r\n---\r\n\r\n\r\nUnlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0", "speed": {}, "summary": "Unlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions.", "summary_markdown": "Unlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions.", "text": " Runtsage Source Ancestry Guide pg. 34 2.0 --- Unlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions. You gain the Adopted Ancestry general feat and must select goblin as the feat's chosen ancestry. You also gain one 1st-level goblin ancestry feat.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=2371", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cantorian Rejuvenation" ], "feat_markdown": "Cantorian Rejuvenation", "frequency": "once per day", "id": "feat-2372", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Cantorian Rejuvenation](/Feats.aspx?ID=2372) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nThe life-giving energy that flows in your blood revitalizes you. You recover 4d6 Hit Points and gain 10 temporary Hit Points for 1 minute. When you reach 15th level, you instead recover 6d6 HP and gain 15 temporary HP.", "name": "Cantorian Rejuvenation", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nThe life-giving energy that flows in your blood revitalizes you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 34" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 34 2.0", "speed": {}, "summary": "The life-giving energy that flows in your blood revitalizes you.", "summary_markdown": "The life-giving energy that flows in your blood revitalizes you.", "text": " Cantorian Rejuvenation Two Actions Source Ancestry Guide pg. 34 2.0 Frequency once per day --- The life-giving energy that flows in your blood revitalizes you. You recover 4d6 Hit Points and gain 10 temporary Hit Points for 1 minute. When you reach 15th level, you instead recover 6d6 HP and gain 15 temporary HP.", "trait": [ "Healing", "Hobgoblin", "Necromancy", "Positive" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Hobgoblin](/Traits.aspx?ID=268), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)", "trait_raw": [ "Healing", "Hobgoblin", "Necromancy", "Positive" ], "type": "Feat", "url": "/Feats.aspx?ID=2372", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fell Rider" ], "feat_markdown": "Fell Rider", "id": "feat-2373", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Fell Rider](/Feats.aspx?ID=2373) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\n\n**Prerequisites**\r\nanimal companion\n\n\r\n\r\n---\r\n\r\nYou have trained with your animal companion to become a terrifying, unified juggernaut on the battlefield. Your animal companion becomes trained in [Intimidation](/Skills.aspx?ID=7). If your animal companion uses Support while serving as your mount, it grants you the effects of the [Aid](/Actions.aspx?ID=75) reaction on your first Intimidation check to [Demoralize](/Actions.aspx?ID=53) on the same turn, even though it can't take reactions.", "name": "Fell Rider", "pfs": "Standard", "prerequisite": "animal companion", "prerequisite_markdown": "animal companion", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\n\n**Prerequisites**\r\nanimal companion\n\n\r\n\r\n---\r\n\r\n\r\nYou have trained with your animal companion to become a terrifying, unified juggernaut on the battlefield.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0", "speed": {}, "summary": "You have trained with your animal companion to become a terrifying, unified juggernaut on the battlefield.", "summary_markdown": "You have trained with your animal companion to become a terrifying, unified juggernaut on the battlefield.", "text": " Fell Rider Source Ancestry Guide pg. 35 2.0 Prerequisites animal companion --- You have trained with your animal companion to become a terrifying, unified juggernaut on the battlefield. Your animal companion becomes trained in Intimidation. If your animal companion uses Support while serving as your mount, it grants you the effects of the Aid reaction on your first Intimidation check to Demoralize on the same turn, even though it can't take reactions.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=2373", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Squad Tactics" ], "feat_markdown": "Squad Tactics", "id": "feat-2374", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Squad Tactics](/Feats.aspx?ID=2374) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\nYou are adept at working with your allies to surround a foe. If an enemy is within reach of you and at least two of your allies, that enemy is [flat-footed](/Conditions.aspx?ID=16) against you.", "name": "Squad Tactics", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are adept at working with your allies to surround a foe.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0", "speed": {}, "summary": "You are adept at working with your allies to surround a foe.", "summary_markdown": "You are adept at working with your allies to surround a foe.", "text": " Squad Tactics Source Ancestry Guide pg. 35 2.0 --- You are adept at working with your allies to surround a foe. If an enemy is within reach of you and at least two of your allies, that enemy is flat-footed against you.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=2374", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Can't Fall Here" ], "feat_markdown": "Can't Fall Here", "frequency": "once per day", "id": "feat-2375", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Can't Fall Here](/Feats.aspx?ID=2375) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nAn adjacent and willing ally would be reduced to 0 HP but not killed.\n\n\r\n\r\n---\r\n\r\nYou physically help an ally remain standing and encourage them to push through their pain against dire odds. Your ally doesn't fall [unconscious](/Conditions.aspx?ID=38) and remains at 1 Hit Point. The ally also gains a number of temporary Hit Points equal to your level that last for 1 minute. Fighting onward with such an injury isn't without consequence; your ally's [wounded](/Conditions.aspx?ID=42) condition increases by 1.", "name": "Can't Fall Here", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nAn adjacent and willing ally would be reduced to 0 HP but not killed.\n\n\r\n\r\n---\r\n\r\n\r\nYou physically help an ally remain standing and encourage them to push through their pain against dire odds.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0", "speed": {}, "summary": "You physically help an ally remain standing and encourage them to push through their pain against dire odds.", "summary_markdown": "You physically help an ally remain standing and encourage them to push through their pain against dire odds.", "text": " Can't Fall Here Reaction Source Ancestry Guide pg. 35 2.0 Frequency once per day Trigger An adjacent and willing ally would be reduced to 0 HP but not killed. --- You physically help an ally remain standing and encourage them to push through their pain against dire odds. Your ally doesn't fall unconscious and remains at 1 Hit Point. The ally also gains a number of temporary Hit Points equal to your level that last for 1 minute. Fighting onward with such an injury isn't without consequence; your ally's wounded condition increases by 1.", "trait": [ "Auditory", "Hobgoblin", "Manipulate" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Hobgoblin](/Traits.aspx?ID=268), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Auditory", "Hobgoblin", "Manipulate" ], "trigger": "An adjacent and willing ally would be reduced to 0 HP but not killed.", "trigger_markdown": "An adjacent and willing ally would be reduced to 0 HP but not killed.", "type": "Feat", "url": "/Feats.aspx?ID=2375", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "War Conditioning" ], "feat_markdown": "War Conditioning", "id": "feat-2376", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[War Conditioning](/Feats.aspx?ID=2376) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\nYou have extensive training in remote environments, allowing you to move through these areas easily. When you gain this feat, you can choose to gain either a climb Speed of 20 feet or a swim Speed of 20 feet.", "name": "War Conditioning", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have extensive training in remote environments, allowing you to move through these areas easily.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0", "speed": {}, "summary": "You have extensive training in remote environments, allowing you to move through these areas easily.", "summary_markdown": "You have extensive training in remote environments, allowing you to move through these areas easily.", "text": " War Conditioning Source Ancestry Guide pg. 35 2.0 --- You have extensive training in remote environments, allowing you to move through these areas easily. When you gain this feat, you can choose to gain either a climb Speed of 20 feet or a swim Speed of 20 feet.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=2376", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "We March On" ], "feat_markdown": "We March On", "id": "feat-2377", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[We March On](/Feats.aspx?ID=2377) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\nYou make sure that your allies push themselves while traveling. You gain the [Caravan Leader](/Feats.aspx?ID=2115) and [Pick Up the Pace](/Feats.aspx?ID=2140) general feats, even if you don't meet the prerequisites.", "name": "We March On", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou make sure that your allies push themselves while traveling.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0", "speed": {}, "summary": "You make sure that your allies push themselves while traveling.", "summary_markdown": "You make sure that your allies push themselves while traveling.", "text": " We March On Source Ancestry Guide pg. 35 2.0 --- You make sure that your allies push themselves while traveling. You gain the Caravan Leader and Pick Up the Pace general feats, even if you don't meet the prerequisites.", "trait": [ "Hobgoblin" ], "trait_markdown": "[Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=2377", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cantorian Restoration" ], "feat_markdown": "Cantorian Restoration", "frequency": "once per day", "id": "feat-2378", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Cantorian Restoration](/Feats.aspx?ID=2378) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA living creature within 60 feet would die.\n\n\r\n\r\n---\r\n\r\nThe energy that flows in your blood can save a life in the direst of times. The triggering creature receives the effects of [_breath of life_](/Spells.aspx?ID=29), except they recover a number of Hit Points equal to 6d8 plus your Constitution modifier.", "name": "Cantorian Restoration", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA living creature within 60 feet would die.\n\n\r\n\r\n---\r\n\r\n\r\nThe energy that flows in your blood can save a life in the direst of times.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0", "speed": {}, "summary": "The energy that flows in your blood can save a life in the direst of times.", "summary_markdown": "The energy that flows in your blood can save a life in the direst of times.", "text": " Cantorian Restoration Reaction Source Ancestry Guide pg. 35 2.0 Frequency once per day Trigger A living creature within 60 feet would die. --- The energy that flows in your blood can save a life in the direst of times. The triggering creature receives the effects of breath of life , except they recover a number of Hit Points equal to 6d8 plus your Constitution modifier.", "trait": [ "Healing", "Hobgoblin", "Necromancy", "Positive" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Hobgoblin](/Traits.aspx?ID=268), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)", "trait_raw": [ "Healing", "Hobgoblin", "Necromancy", "Positive" ], "trigger": "A living creature within 60 feet would die.", "trigger_markdown": "A living creature within 60 feet would die.", "type": "Feat", "url": "/Feats.aspx?ID=2378", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rallying Cry" ], "feat_markdown": "Rallying Cry", "frequency": "once per day", "id": "feat-2379", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Rallying Cry](/Feats.aspx?ID=2379) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou call out to your allies and push them to give their all in combat. All allies within 30 feet that can hear you gain a number of temporary Hit Points equal to your level. In addition, these allies become [quickened](/Conditions.aspx?ID=32) for 1 minute but can only use the extra action to Step, Stride, or Strike.", "name": "Rallying Cry", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou call out to your allies and push them to give their all in combat.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 35" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 35 2.0", "speed": {}, "summary": "You call out to your allies and push them to give their all in combat.", "summary_markdown": "You call out to your allies and push them to give their all in combat.", "text": " Rallying Cry Two Actions Source Ancestry Guide pg. 35 2.0 Frequency once per day --- You call out to your allies and push them to give their all in combat. All allies within 30 feet that can hear you gain a number of temporary Hit Points equal to your level. In addition, these allies become quickened for 1 minute but can only use the extra action to Step, Stride, or Strike.", "trait": [ "Auditory", "Hobgoblin" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Hobgoblin](/Traits.aspx?ID=268)", "trait_raw": [ "Auditory", "Hobgoblin" ], "type": "Feat", "url": "/Feats.aspx?ID=2379", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Draconic Sycophant" ], "feat_markdown": "Draconic Sycophant", "id": "feat-2380", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Draconic Sycophant](/Feats.aspx?ID=2380) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 37 2.0\n\n\r\n\r\n---\r\n\r\nYou have an affect that dragonkind find unusually pleasing—and when that fails, you know when to duck. You gain a +2 circumstance bonus to Perception checks and saving throws against [dragons](/Traits.aspx?ID=50). In addition, whenever you meet a creature with the dragon trait in a social situation, you can attempt a [Diplomacy](/Skills.aspx?ID=6) check to [Make an Impression](/Actions.aspx?ID=50) on that creature immediately, rather than after conversing for 1 minute; you take a –5 penalty to this check. If you fail, you can choose to engage in 1 minute of conversation and then attempt a new check rather than accept the failure or critical failure result.\n\n**Special** If you have the [Glad-Hand](/Feats.aspx?ID=787) skill feat, you don't take the penalty to your immediate Diplomacy check if the target has the dragon trait.", "name": "Draconic Sycophant", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 37 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have an affect that dragonkind find unusually pleasing—and when that fails, you know when to duck.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 37 2.0", "speed": {}, "summary": "You have an affect that dragonkind find unusually pleasing—and when that fails, you know when to duck.", "summary_markdown": "You have an affect that dragonkind find unusually pleasing—and when that fails, you know when to duck.", "text": " Draconic Sycophant Source Ancestry Guide pg. 37 2.0 --- You have an affect that dragonkind find unusually pleasing—and when that fails, you know when to duck. You gain a +2 circumstance bonus to Perception checks and saving throws against dragons. In addition, whenever you meet a creature with the dragon trait in a social situation, you can attempt a Diplomacy check to Make an Impression on that creature immediately, rather than after conversing for 1 minute; you take a –5 penalty to this check. If you fail, you can choose to engage in 1 minute of conversation and then attempt a new check rather than accept the failure or critical failure result. Special If you have the Glad-Hand skill feat, you don't take the penalty to your immediate Diplomacy check if the target has the dragon trait.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2380", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kobold Weapon Familiarity" ], "feat_markdown": "Kobold Weapon Familiarity", "id": "feat-2381", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Kobold Weapon Familiarity](/Feats.aspx?ID=2381) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYou've trained with weapons ideal for subterranean efficiency. You are trained with the [crossbow](/Weapons.aspx?ID=67), [greatpick](/Weapons.aspx?ID=23), [light pick](/Weapons.aspx?ID=30), [pick](/Weapons.aspx?ID=34), and [spear](/Weapons.aspx?ID=10). You also gain access to all uncommon [kobold](/Traits.aspx?ID=224) weapons. For the purpose of determining your proficiency, martial kobold weapons are simple weapons, and advanced kobold weapons are martial weapons.\n\nKobold Weapon Familiarity leads to...\r\n[Kobold Weapon Expertise](/Feats.aspx?ID=2390), [Kobold Weapon Innovator](/Feats.aspx?ID=2383)", "name": "Kobold Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained with weapons ideal for subterranean efficiency.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0", "speed": {}, "summary": "You've trained with weapons ideal for subterranean efficiency.", "summary_markdown": "You've trained with weapons ideal for subterranean efficiency.", "text": " Kobold Weapon Familiarity Source Ancestry Guide pg. 38 2.0 --- You've trained with weapons ideal for subterranean efficiency. You are trained with the crossbow, greatpick, light pick, pick, and spear. You also gain access to all uncommon kobold weapons. For the purpose of determining your proficiency, martial kobold weapons are simple weapons, and advanced kobold weapons are martial weapons. Kobold Weapon Familiarity leads to... Kobold Weapon Expertise, Kobold Weapon Innovator", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2381", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slither" ], "feat_markdown": "Slither", "id": "feat-2382", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Slither](/Feats.aspx?ID=2382) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYou are an expert at moving through extremely tight spaces. You gain the [Quick Squeeze](/Feats.aspx?ID=828) skill feat, even if you're not trained in [Acrobatics](/Skills.aspx?ID=1). When you roll a success on an Acrobatics check to [Squeeze](/Actions.aspx?ID=31), you get a critical success instead.", "name": "Slither", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are an expert at moving through extremely tight spaces.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0", "speed": {}, "summary": "You are an expert at moving through extremely tight spaces.", "summary_markdown": "You are an expert at moving through extremely tight spaces.", "text": " Slither Source Ancestry Guide pg. 38 2.0 --- You are an expert at moving through extremely tight spaces. You gain the Quick Squeeze skill feat, even if you're not trained in Acrobatics. When you roll a success on an Acrobatics check to Squeeze, you get a critical success instead.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2382", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kobold Weapon Innovator" ], "feat_markdown": "Kobold Weapon Innovator", "id": "feat-2383", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Kobold Weapon Innovator](/Feats.aspx?ID=2383) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n**Prerequisites**\r\n[Kobold Weapon Familiarity](/Feats.aspx?ID=2381)\n\n\r\n\r\n---\r\n\r\nYou've learned devious tactics with your kobold weapons. Whenever you critically hit with a [crossbow](/Weapons.aspx?ID=67), [greatpick](/Weapons.aspx?ID=23), [light pick](/Weapons.aspx?ID=30), [pick](/Weapons.aspx?ID=34), [spear](/Weapons.aspx?ID=10), or [kobold](/Traits.aspx?ID=224) weapon, you apply the weapon's [critical specialization effect](/Rules.aspx?ID=235).", "name": "Kobold Weapon Innovator", "pfs": "Standard", "prerequisite": "Kobold Weapon Familiarity", "prerequisite_markdown": "[Kobold Weapon Familiarity](/Feats.aspx?ID=2381)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n**Prerequisites**\r\n[Kobold Weapon Familiarity](/Feats.aspx?ID=2381)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned devious tactics with your kobold weapons.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0", "speed": {}, "summary": "You've learned devious tactics with your kobold weapons.", "summary_markdown": "You've learned devious tactics with your kobold weapons.", "text": " Kobold Weapon Innovator Source Ancestry Guide pg. 38 2.0 Prerequisites Kobold Weapon Familiarity --- You've learned devious tactics with your kobold weapons. Whenever you critically hit with a crossbow, greatpick, light pick, pick, spear, or kobold weapon, you apply the weapon's critical specialization effect.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2383", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Winglets" ], "feat_markdown": "Winglets", "id": "feat-2384", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Winglets](/Feats.aspx?ID=2384) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYou're among the few kobolds who grow a set of draconic wings later in life. The wings are initially small and weak; while not enough for full flight, a strong flap allows you to jump further. When [Leaping](/Actions.aspx?ID=81) horizontally, you move an additional 5 feet (this additional distance isn't cumulative with the increased Leap distance from the [Powerful Leap](/Feats.aspx?ID=820) feat). You don't automatically fail your checks to [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37) if you don't Stride at least 10 feet first. In addition, when you attempt a Long Jump, you can jump a distance up to 10 feet longer than you normally would based on the result of your [Athletics](/Skills.aspx?ID=3) check, though you still can't jump farther than your Speed.\n\nWinglets leads to...\r\n[Hatchling Flight](/Feats.aspx?ID=2389)", "name": "Winglets", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're among the few kobolds who grow a set of draconic wings later in life.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0", "speed": {}, "summary": "You're among the few kobolds who grow a set of draconic wings later in life.", "summary_markdown": "You're among the few kobolds who grow a set of draconic wings later in life.", "text": " Winglets Source Ancestry Guide pg. 38 2.0 --- You're among the few kobolds who grow a set of draconic wings later in life. The wings are initially small and weak; while not enough for full flight, a strong flap allows you to jump further. When Leaping horizontally, you move an additional 5 feet (this additional distance isn't cumulative with the increased Leap distance from the Powerful Leap feat). You don't automatically fail your checks to High Jump or Long Jump if you don't Stride at least 10 feet first. In addition, when you attempt a Long Jump, you can jump a distance up to 10 feet longer than you normally would based on the result of your Athletics check, though you still can't jump farther than your Speed. Winglets leads to... Hatchling Flight", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2384", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Briar Battler" ], "feat_markdown": "Briar Battler", "id": "feat-2385", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Briar Battler](/Feats.aspx?ID=2385) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYou've learned to use roots, crevices, uneven ground, and dense underbrush to your advantage. When you're in difficult terrain from an environmental feature, you can [Take Cover](/Actions.aspx?ID=90), even if the feature wouldn't ordinarily be large enough for you to Take Cover.", "name": "Briar Battler", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to use roots, crevices, uneven ground, and dense underbrush to your advantage.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0", "speed": {}, "summary": "You've learned to use roots, crevices, uneven ground, and dense underbrush to your advantage.", "summary_markdown": "You've learned to use roots, crevices, uneven ground, and dense underbrush to your advantage.", "text": " Briar Battler Source Ancestry Guide pg. 38 2.0 --- You've learned to use roots, crevices, uneven ground, and dense underbrush to your advantage. When you're in difficult terrain from an environmental feature, you can Take Cover, even if the feature wouldn't ordinarily be large enough for you to Take Cover.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2385", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Close Quarters" ], "feat_markdown": "Close Quarters", "id": "feat-2386", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Close Quarters](/Feats.aspx?ID=2386) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\nYou've trained to fight with allies in tunnel warrens, dense undergrowth, or similarly cramped terrain. If you are Small or smaller, you can end your movement in the same square as a Small or smaller ally. No more than two creatures can share the same space when using this ability or a similar one.", "name": "Close Quarters", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained to fight with allies in tunnel warrens, dense undergrowth, or similarly cramped terrain.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 38 2.0", "speed": {}, "summary": "You've trained to fight with allies in tunnel warrens, dense undergrowth, or similarly cramped terrain.", "summary_markdown": "You've trained to fight with allies in tunnel warrens, dense undergrowth, or similarly cramped terrain.", "text": " Close Quarters Source Ancestry Guide pg. 38 2.0 --- You've trained to fight with allies in tunnel warrens, dense undergrowth, or similarly cramped terrain. If you are Small or smaller, you can end your movement in the same square as a Small or smaller ally. No more than two creatures can share the same space when using this ability or a similar one.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2386", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragonblood Paragon" ], "feat_markdown": "Dragonblood Paragon", "id": "feat-2387", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragonblood Paragon](/Feats.aspx?ID=2387) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\n\n**Prerequisites**\r\n[Strongjaw Kobold](/Heritages.aspx?ID=66) heritage, [Venomtail Kobold](/Heritages.aspx?ID=67) heritage, [Dracomancer](/Feats.aspx?ID=1280), or [Kobold Breath](/Feats.aspx?ID=1272)\n\n\r\n\r\n---\r\n\r\nYour draconic anatomy becomes especially pronounced. You increase the power of one of the following kobold heritages or feats you have. \n\n**Dracomancer** Increase the number of times you can cast each of the granted 1st- and 2nd-level innate spells by 1. \n\n**Kobold Breath** Creatures that critically fail their save against your Kobold Breath take 3d4 [persistent damage](/Conditions.aspx?ID=29) of the type dealt by your draconic patron. \n\n**Strongjaw Kobold** Your jaws unarmed attack gains the [deadly d6](/Traits.aspx?ID=174) trait. \n\n**Venomtail Kobold** You produce enough venom to use the [Tail Toxin](/Actions.aspx?ID=540) action twice per day.", "name": "Dragonblood Paragon", "pfs": "Standard", "prerequisite": "Strongjaw Kobold heritage, Venomtail Kobold heritage, Dracomancer, or Kobold Breath", "prerequisite_markdown": "[Strongjaw Kobold](/Heritages.aspx?ID=66) heritage, [Venomtail Kobold](/Heritages.aspx?ID=67) heritage, [Dracomancer](/Feats.aspx?ID=1280), or [Kobold Breath](/Feats.aspx?ID=1272)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\n\n**Prerequisites**\r\n[Strongjaw Kobold](/Heritages.aspx?ID=66) heritage, [Venomtail Kobold](/Heritages.aspx?ID=67) heritage, [Dracomancer](/Feats.aspx?ID=1280), or [Kobold Breath](/Feats.aspx?ID=1272)\n\n\r\n\r\n---\r\n\r\n\r\nYour draconic anatomy becomes especially pronounced.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0", "speed": {}, "summary": "Your draconic anatomy becomes especially pronounced.", "summary_markdown": "Your draconic anatomy becomes especially pronounced.", "text": " Dragonblood Paragon Source Ancestry Guide pg. 39 2.0 Prerequisites Strongjaw Kobold heritage, Venomtail Kobold heritage, Dracomancer, or Kobold Breath --- Your draconic anatomy becomes especially pronounced. You increase the power of one of the following kobold heritages or feats you have. Dracomancer Increase the number of times you can cast each of the granted 1st- and 2nd-level innate spells by 1. Kobold Breath Creatures that critically fail their save against your Kobold Breath take 3d4 persistent damage of the type dealt by your draconic patron. Strongjaw Kobold Your jaws unarmed attack gains the deadly d6 trait. Venomtail Kobold You produce enough venom to use the Tail Toxin action twice per day.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2387", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snare Commando" ], "feat_markdown": "Snare Commando", "id": "feat-2388", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Snare Commando](/Feats.aspx?ID=2388) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\n\n**Prerequisites**\r\n[Snare Crafting](/Feats.aspx?ID=843); Expert in [Deception](/Skills.aspx?ID=5) or Expert in [Intimidation](/Skills.aspx?ID=7)\n\n**Trigger**\r\nA creature fails or critically fails a save against your [snare](/Traits.aspx?ID=146).\n\n\r\n\r\n---\r\n\r\nYour snares are so befuddling that your victims rarely notice you slipping out of sight. If you have expert proficiency in [Deception](/Skills.aspx?ID=5), you can [Create a Diversion](/Actions.aspx?ID=45) against the triggering creature. If you have expert proficiency in [Intimidation](/Skills.aspx?ID=7), you can instead [Demoralize](/Actions.aspx?ID=53) the triggering creature. If you have both, choose one of the two effects.", "name": "Snare Commando", "pfs": "Standard", "prerequisite": "Snare Crafting; Expert in Deception or Expert in Intimidation", "prerequisite_markdown": "[Snare Crafting](/Feats.aspx?ID=843); Expert in [Deception](/Skills.aspx?ID=5) or Expert in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\n\n**Prerequisites**\r\n[Snare Crafting](/Feats.aspx?ID=843); Expert in [Deception](/Skills.aspx?ID=5) or Expert in [Intimidation](/Skills.aspx?ID=7)\n\n**Trigger**\r\nA creature fails or critically fails a save against your [snare](/Traits.aspx?ID=146).\n\n\r\n\r\n---\r\n\r\n\r\nYour snares are so befuddling that your victims rarely notice you slipping out of sight.\r\n", "skill": [ "Deception", "Intimidation", "Deception", "Intimidation" ], "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0", "speed": {}, "summary": "Your snares are so befuddling that your victims rarely notice you slipping out of sight.", "summary_markdown": "Your snares are so befuddling that your victims rarely notice you slipping out of sight.", "text": " Snare Commando Reaction Source Ancestry Guide pg. 39 2.0 Prerequisites Snare Crafting; Expert in Deception or Expert in Intimidation Trigger A creature fails or critically fails a save against your snare. --- Your snares are so befuddling that your victims rarely notice you slipping out of sight. If you have expert proficiency in Deception, you can Create a Diversion against the triggering creature. If you have expert proficiency in Intimidation, you can instead Demoralize the triggering creature. If you have both, choose one of the two effects.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "trigger": "A creature fails or critically fails a save against your snare .", "trigger_markdown": "A creature fails or critically fails a save against your [snare](/Traits.aspx?ID=146).", "type": "Feat", "url": "/Feats.aspx?ID=2388", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hatchling Flight" ], "feat_markdown": "Hatchling Flight", "frequency": "once per round", "id": "feat-2389", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Hatchling Flight](/Feats.aspx?ID=2389) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\n\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Winglets](/Feats.aspx?ID=2384)\n\n\r\n\r\n---\r\n\r\nYou can fly a little! You Fly up to half your Speed. If you don't end your movement on solid ground, you fall at the end of your turn.\n\nHatchling Flight leads to...\r\n[Wyrmling Flight](/Feats.aspx?ID=2392)", "name": "Hatchling Flight", "pfs": "Standard", "prerequisite": "Winglets", "prerequisite_markdown": "[Winglets](/Feats.aspx?ID=2384)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Winglets](/Feats.aspx?ID=2384)\n\n\r\n\r\n---\r\n\r\n\r\nYou can fly a little!\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0", "speed": {}, "summary": "You can fly a little!", "summary_markdown": "You can fly a little!", "text": " Hatchling Flight Single Action Source Ancestry Guide pg. 39 2.0 Frequency once per round Prerequisites Winglets --- You can fly a little! You Fly up to half your Speed. If you don't end your movement on solid ground, you fall at the end of your turn. Hatchling Flight leads to... Wyrmling Flight", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2389", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kobold Weapon Expertise" ], "feat_markdown": "Kobold Weapon Expertise", "id": "feat-2390", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Kobold Weapon Expertise](/Feats.aspx?ID=2390) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\n\n**Prerequisites**\r\n[Kobold Weapon Familiarity](/Feats.aspx?ID=2381)\n\n\r\n\r\n---\r\n\r\nWhenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [crossbow](/Weapons.aspx?ID=67), [greatpick](/Weapons.aspx?ID=23), [light pick](/Weapons.aspx?ID=30), [pick](/Weapons.aspx?ID=34), and [spear](/Weapons.aspx?ID=10), as well as any [kobold](/Traits.aspx?ID=224) weapons in which you are trained.", "name": "Kobold Weapon Expertise", "pfs": "Standard", "prerequisite": "Kobold Weapon Familiarity", "prerequisite_markdown": "[Kobold Weapon Familiarity](/Feats.aspx?ID=2381)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\n\n**Prerequisites**\r\n[Kobold Weapon Familiarity](/Feats.aspx?ID=2381)\n\n\r\n\r\n---\r\n\r\n\r\nWhenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the crossbow, greatpick, light pick, pick, and spear, as well as any kobold weapons in which you are trained.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0", "speed": {}, "summary": "Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the crossbow, greatpick, light pick, pick, and spear, as well as any kobold weapons in which you are trained.", "summary_markdown": "Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the crossbow, greatpick, light pick, pick, and spear, as well as any kobold weapons in which you are trained.", "text": " Kobold Weapon Expertise Source Ancestry Guide pg. 39 2.0 Prerequisites Kobold Weapon Familiarity --- Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the crossbow, greatpick, light pick, pick, and spear, as well as any kobold weapons in which you are trained.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2390", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vicious Snares" ], "feat_markdown": "Vicious Snares", "id": "feat-2391", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Vicious Snares](/Feats.aspx?ID=2391) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\n\n**Prerequisites**\r\n[Snare Crafting](/Feats.aspx?ID=843)\n\n\r\n\r\n---\r\n\r\nYou've learned how to create traps that cause greater injuries. You deal an additional 1d6 precision damage with damaging [snares](/Traits.aspx?ID=146) you craft. This increases to 2d6 additional precision damage if you're legendary in [Crafting](/Skills.aspx?ID=4).", "name": "Vicious Snares", "pfs": "Standard", "prerequisite": "Snare Crafting", "prerequisite_markdown": "[Snare Crafting](/Feats.aspx?ID=843)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\n\n**Prerequisites**\r\n[Snare Crafting](/Feats.aspx?ID=843)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to create traps that cause greater injuries.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0", "speed": {}, "summary": "You've learned how to create traps that cause greater injuries.", "summary_markdown": "You've learned how to create traps that cause greater injuries.", "text": " Vicious Snares Source Ancestry Guide pg. 39 2.0 Prerequisites Snare Crafting --- You've learned how to create traps that cause greater injuries. You deal an additional 1d6 precision damage with damaging snares you craft. This increases to 2d6 additional precision damage if you're legendary in Crafting.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2391", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wyrmling Flight" ], "feat_markdown": "Wyrmling Flight", "id": "feat-2392", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Wyrmling Flight](/Feats.aspx?ID=2392) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\n\n**Prerequisites**\r\n[Hatchling Flight](/Feats.aspx?ID=2389)\n\n\r\n\r\n---\r\n\r\nYour draconic wings have grown large and strong enough for flight. You gain a fly Speed equal to your Speed, using your wings to stay aloft.", "name": "Wyrmling Flight", "pfs": "Standard", "prerequisite": "Hatchling Flight", "prerequisite_markdown": "[Hatchling Flight](/Feats.aspx?ID=2389)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0\n\n**Prerequisites**\r\n[Hatchling Flight](/Feats.aspx?ID=2389)\n\n\r\n\r\n---\r\n\r\n\r\nYour draconic wings have grown large and strong enough for flight.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 39 2.0", "speed": {}, "summary": "Your draconic wings have grown large and strong enough for flight.", "summary_markdown": "Your draconic wings have grown large and strong enough for flight.", "text": " Wyrmling Flight Source Ancestry Guide pg. 39 2.0 Prerequisites Hatchling Flight --- Your draconic wings have grown large and strong enough for flight. You gain a fly Speed equal to your Speed, using your wings to stay aloft.", "trait": [ "Kobold" ], "trait_markdown": "[Kobold](/Traits.aspx?ID=224)", "trait_raw": [ "Kobold" ], "type": "Feat", "url": "/Feats.aspx?ID=2392", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ageless Spirit" ], "feat_markdown": "Ageless Spirit", "id": "feat-2393", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ageless Spirit](/Feats.aspx?ID=2393) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\nYou remember more about your previous incarnations than most leshys. During your daily preparations, you can meditate upon fragmentary memories of your past lives to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.", "name": "Ageless Spirit", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou remember more about your previous incarnations than most leshys.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 42 2.0", "speed": {}, "summary": "You remember more about your previous incarnations than most leshys.", "summary_markdown": "You remember more about your previous incarnations than most leshys.", "text": " Ageless Spirit Source Ancestry Guide pg. 42 2.0 --- You remember more about your previous incarnations than most leshys. During your daily preparations, you can meditate upon fragmentary memories of your past lives to gain the trained proficiency rank in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=2393", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Anchoring Roots" ], "feat_markdown": "Anchoring Roots", "id": "feat-2394", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Anchoring Roots](/Feats.aspx?ID=2394) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\nSmall roots sprout from your feet, steadying you as you move. You gain the [Steady Balance](/Feats.aspx?ID=845) skill feat, even if you aren't trained in [Acrobatics](/Skills.aspx?ID=1), and you can use the Anchor action.\n\n **Anchor** **Effect** You send your roots deeper into the ground, making it harder for you to stumble. Until you move, you gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40) you (or a +4 circumstance bonus if you're a [root leshy](/Heritages.aspx?ID=102)). This bonus also applies to saving throws against spells or effects that attempt to move you or knock you [prone](/Conditions.aspx?ID=31). If an effect forces you to move, you move only half the normal distance, as some of the effort goes to tearing out the roots. At the GM's discretion, this ability might not work on ground that's more resilient than stone, such as metal flooring or magically-reinforced masonry.", "name": "Anchoring Roots", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 42 2.0\n\n\r\n\r\n---\r\n\r\n\r\nSmall roots sprout from your feet, steadying you as you move.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 42 2.0", "speed": {}, "summary": "Small roots sprout from your feet, steadying you as you move.", "summary_markdown": "Small roots sprout from your feet, steadying you as you move.", "text": " Anchoring Roots Source Ancestry Guide pg. 42 2.0 --- Small roots sprout from your feet, steadying you as you move. You gain the Steady Balance skill feat, even if you aren't trained in Acrobatics, and you can use the Anchor action. Anchor Single Action Effect You send your roots deeper into the ground, making it harder for you to stumble. Until you move, you gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Shove or Trip you (or a +4 circumstance bonus if you're a root leshy). This bonus also applies to saving throws against spells or effects that attempt to move you or knock you prone. If an effect forces you to move, you move only half the normal distance, as some of the effort goes to tearing out the roots. At the GM's discretion, this ability might not work on ground that's more resilient than stone, such as metal flooring or magically-reinforced masonry.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=2394", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spore Cloud" ], "feat_markdown": "Spore Cloud", "frequency": "once per hour", "id": "feat-2395", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Spore Cloud](/Feats.aspx?ID=2395) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\n\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\nYou unleash a cloud of pollen or similar spores. All creatures in a 10-foot emanation around you must attempt a Fortitude save using your class DC or spell DC (whichever is higher) with the following results. [Plants](/Traits.aspx?ID=125) and [fungi](/Traits.aspx?ID=77) are immune to this effect.\n\n**Critical Success** No effect.
\r\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.
\r\n**Failure** The creature is dazzled and can see only 10 feet away for 1 round.
\r\n**Critical Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round.", "name": "Spore Cloud", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\r\n\r\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\n\r\nYou unleash a cloud of pollen or similar spores.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0", "speed": {}, "summary": "You unleash a cloud of pollen or similar spores.", "summary_markdown": "You unleash a cloud of pollen or similar spores.", "text": " Spore Cloud Two Actions Source Ancestry Guide pg. 43 2.0 Frequency once per hour --- You unleash a cloud of pollen or similar spores. All creatures in a 10-foot emanation around you must attempt a Fortitude save using your class DC or spell DC (whichever is higher) with the following results. Plants and fungi are immune to this effect. Critical Success No effect. Success The creature is dazzled for 1 round. Failure The creature is dazzled and can see only 10 feet away for 1 round. Critical Failure The creature is blinded for 1 round.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=2395", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thorned Seedpod" ], "feat_markdown": "Thorned Seedpod", "id": "feat-2396", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Thorned Seedpod](/Feats.aspx?ID=2396) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\n\n**Prerequisites**\r\n[Seedpod](/Feats.aspx?ID=1041)\n\n\r\n\r\n---\r\n\r\nWhen your seedpods strike a felling blow, they burst into viciously thorny vines. When you critically succeed at a seedpod Strike, vines twist and stab your foe, dealing 1d4 [persistent piercing damage](/Conditions.aspx?ID=29).", "name": "Thorned Seedpod", "pfs": "Standard", "prerequisite": "Seedpod", "prerequisite_markdown": "[Seedpod](/Feats.aspx?ID=1041)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\n\n**Prerequisites**\r\n[Seedpod](/Feats.aspx?ID=1041)\n\n\r\n\r\n---\r\n\r\n\r\nWhen your seedpods strike a felling blow, they burst into viciously thorny vines.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0", "speed": {}, "summary": "When your seedpods strike a felling blow, they burst into viciously thorny vines.", "summary_markdown": "When your seedpods strike a felling blow, they burst into viciously thorny vines.", "text": " Thorned Seedpod Source Ancestry Guide pg. 43 2.0 Prerequisites Seedpod --- When your seedpods strike a felling blow, they burst into viciously thorny vines. When you critically succeed at a seedpod Strike, vines twist and stab your foe, dealing 1d4 persistent piercing damage.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=2396", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Call of the Green Man" ], "feat_markdown": "Call of the Green Man", "id": "feat-2397", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Call of the Green Man](/Feats.aspx?ID=2397) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\nYou can call forth nearby nature spirits to augment your body. Once per day, you can cast [_plant form_](/Spells.aspx?ID=223) as a 5th-level primal innate spell. When you reach 17th level, this spell can be heightened to 6th level.", "name": "Call of the Green Man", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can call forth nearby nature spirits to augment your body.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0", "speed": {}, "summary": "You can call forth nearby nature spirits to augment your body.", "summary_markdown": "You can call forth nearby nature spirits to augment your body.", "text": " Call of the Green Man Source Ancestry Guide pg. 43 2.0 --- You can call forth nearby nature spirits to augment your body. Once per day, you can cast plant form as a 5th-level primal innate spell. When you reach 17th level, this spell can be heightened to 6th level.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=2397", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cloak of Poison" ], "feat_markdown": "Cloak of Poison", "frequency": "once per day", "id": "feat-2398", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloak of Poison](/Feats.aspx?ID=2398) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) “An unarmed attack or melee weapon without the reach trait” refers to all unarmed attacks (whether they have the reach trait or not), as well as melee weapons without the reach trait._\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou secrete a cloak of concentrated poison that harms any who dare attack you. For 1 minute, any creature that touches you or damages you with an unarmed attack or melee weapon without the [reach](/Traits.aspx?ID=192) trait takes 3d6 poison damage.", "name": "Cloak of Poison", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou secrete a cloak of concentrated poison that harms any who dare attack you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0", "speed": {}, "summary": "You secrete a cloak of concentrated poison that harms any who dare attack you.", "summary_markdown": "You secrete a cloak of concentrated poison that harms any who dare attack you.", "text": " Cloak of Poison Two Actions Source Ancestry Guide pg. 43 2.0 PFS Note “An unarmed attack or melee weapon without the reach trait” refers to all unarmed attacks (whether they have the reach trait or not), as well as melee weapons without the reach trait. Frequency once per day --- You secrete a cloak of concentrated poison that harms any who dare attack you. For 1 minute, any creature that touches you or damages you with an unarmed attack or melee weapon without the reach trait takes 3d6 poison damage.", "trait": [ "Leshy", "Poison" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Leshy", "Poison" ], "type": "Feat", "url": "/Feats.aspx?ID=2398", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flourish and Ruin" ], "feat_markdown": "Flourish and Ruin", "id": "feat-2399", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Flourish and Ruin](/Feats.aspx?ID=2399) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\nYou can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes. You can cast [_field of life_](/Spells.aspx?ID=114) and [_tangling creepers_](/Spells.aspx?ID=331) as 6th-level primal innate spells once per day each. You become an expert in primal spell attack rolls and primal spell DCs.", "name": "Flourish and Ruin", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0", "speed": {}, "summary": "You can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes.", "summary_markdown": "You can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes.", "text": " Flourish and Ruin Source Ancestry Guide pg. 43 2.0 --- You can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes. You can cast field of life and tangling creepers as 6th-level primal innate spells once per day each. You become an expert in primal spell attack rolls and primal spell DCs.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=2399", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Regrowth" ], "feat_markdown": "Regrowth", "id": "feat-2400", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Regrowth](/Feats.aspx?ID=2400) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\nYour command over your vital essence allows you or an ally to recover from grievous wounds. You can cast [_regenerate_](/Spells.aspx?ID=248) as a 7th-level primal innate spell once per day.", "name": "Regrowth", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour command over your vital essence allows you or an ally to recover from grievous wounds.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 43 2.0", "speed": {}, "summary": "Your command over your vital essence allows you or an ally to recover from grievous wounds.", "summary_markdown": "Your command over your vital essence allows you or an ally to recover from grievous wounds.", "text": " Regrowth Source Ancestry Guide pg. 43 2.0 --- Your command over your vital essence allows you or an ally to recover from grievous wounds. You can cast regenerate as a 7th-level primal innate spell once per day.", "trait": [ "Leshy" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225)", "trait_raw": [ "Leshy" ], "type": "Feat", "url": "/Feats.aspx?ID=2400", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bone Magic" ], "feat_markdown": "Bone Magic", "id": "feat-2401", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Bone Magic](/Feats.aspx?ID=2401) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\nYour connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones. Choose one cantrip from the [primal spell list](/SpellLists.aspx?Tradition=4). You can cast this cantrip as a primal innate spell at will, and it's heightened to a spell level equal to half your level rounded up.", "name": "Bone Magic", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 45 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 45 2.0", "speed": {}, "summary": "Your connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones.", "summary_markdown": "Your connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones.", "text": " Bone Magic Source Ancestry Guide pg. 45 2.0 --- Your connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones. Choose one cantrip from the primal spell list. You can cast this cantrip as a primal innate spell at will, and it's heightened to a spell level equal to half your level rounded up.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2401", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Consult the Stars" ], "feat_markdown": "Consult the Stars", "id": "feat-2402", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Consult the Stars](/Feats.aspx?ID=2402) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\nYou find wisdom in the movements of the heavens. Once per day, you can spend 10 minutes to draw upon your readings of a recent night's sky to gain the trained proficiency rank in one skill of your choice; the chosen skill's key attribute must be Charisma, Intelligence, or Wisdom. This proficiency lasts until your next daily preparation. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.", "name": "Consult the Stars", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou find wisdom in the movements of the heavens.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0", "speed": {}, "summary": "You find wisdom in the movements of the heavens.", "summary_markdown": "You find wisdom in the movements of the heavens.", "text": " Consult the Stars Source Ancestry Guide pg. 46 2.0 --- You find wisdom in the movements of the heavens. Once per day, you can spend 10 minutes to draw upon your readings of a recent night's sky to gain the trained proficiency rank in one skill of your choice; the chosen skill's key attribute must be Charisma, Intelligence, or Wisdom. This proficiency lasts until your next daily preparation. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2402", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lightning Tongue" ], "feat_markdown": "Lightning Tongue", "id": "feat-2403", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Lightning Tongue](/Feats.aspx?ID=2403) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\nYour tongue darts out faster than the eye can see to retrieve loose objects. You Interact to pick up a single unattended object of light Bulk or less within 10 feet of you. If you don't have enough hands free to hold the object, it falls to the ground in your space.\n\nLightning Tongue leads to...\r\n[Tongue Disarm](/Feats.aspx?ID=2408)", "name": "Lightning Tongue", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour tongue darts out faster than the eye can see to retrieve loose objects.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0", "speed": {}, "summary": "Your tongue darts out faster than the eye can see to retrieve loose objects.", "summary_markdown": "Your tongue darts out faster than the eye can see to retrieve loose objects.", "text": " Lightning Tongue Single Action Source Ancestry Guide pg. 46 2.0 --- Your tongue darts out faster than the eye can see to retrieve loose objects. You Interact to pick up a single unattended object of light Bulk or less within 10 feet of you. If you don't have enough hands free to hold the object, it falls to the ground in your space. Lightning Tongue leads to... Tongue Disarm", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2403", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reptile Rider" ], "feat_markdown": "Reptile Rider", "id": "feat-2404", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Reptile Rider](/Feats.aspx?ID=2404) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\nTo you, crocodilians, giant lizards, and dinosaurs are loyal steeds, not monsters. You gain the [Ride](/Feats.aspx?ID=835) feat, even if you don't meet the prerequisites. You gain a +1 circumstance bonus to [Nature](/Skills.aspx?ID=10) checks to [Handle an Animal](/Traits.aspx?ID=9) as long as the animal is a reptile, [dinosaur](/Traits.aspx?ID=45), or even a non-sapient [dragon](/Traits.aspx?ID=50).", "name": "Reptile Rider", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\n\r\nTo you, crocodilians, giant lizards, and dinosaurs are loyal steeds, not monsters.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0", "speed": {}, "summary": "To you, crocodilians, giant lizards, and dinosaurs are loyal steeds, not monsters.", "summary_markdown": "To you, crocodilians, giant lizards, and dinosaurs are loyal steeds, not monsters.", "text": " Reptile Rider Source Ancestry Guide pg. 46 2.0 --- To you, crocodilians, giant lizards, and dinosaurs are loyal steeds, not monsters. You gain the Ride feat, even if you don't meet the prerequisites. You gain a +1 circumstance bonus to Nature checks to Handle an Animal as long as the animal is a reptile, dinosaur, or even a non-sapient dragon.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2404", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flexible Tail" ], "feat_markdown": "Flexible Tail", "id": "feat-2405", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Flexible Tail](/Feats.aspx?ID=2405) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\nYou can perform simple Interact actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.\n\nFlexible Tail leads to...\r\n[Dangle](/Feats.aspx?ID=2410)", "name": "Flexible Tail", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can perform simple Interact actions with your tail, such as opening an unlocked door.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0", "speed": {}, "summary": "You can perform simple Interact actions with your tail, such as opening an unlocked door.", "summary_markdown": "You can perform simple Interact actions with your tail, such as opening an unlocked door.", "text": " Flexible Tail Source Ancestry Guide pg. 46 2.0 --- You can perform simple Interact actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items. Flexible Tail leads to... Dangle", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2405", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guided by the Stars" ], "feat_markdown": "Guided by the Stars", "frequency": "once per day", "id": "feat-2406", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Guided by the Stars](/Feats.aspx?ID=2406) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou are about to attempt a skill check or saving throw.\n\n\r\n\r\n---\r\n\r\nThe stars grant you insights that guide your actions. You roll twice and take the better result. If it's night and you can see the stars, you gain a +1 circumstance bonus to the triggering roll.", "name": "Guided by the Stars", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou are about to attempt a skill check or saving throw.\n\n\r\n\r\n---\r\n\r\n\r\nThe stars grant you insights that guide your actions.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0", "speed": {}, "summary": "The stars grant you insights that guide your actions.", "summary_markdown": "The stars grant you insights that guide your actions.", "text": " Guided by the Stars Free Action Source Ancestry Guide pg. 46 2.0 Frequency once per day Trigger You are about to attempt a skill check or saving throw. --- The stars grant you insights that guide your actions. You roll twice and take the better result. If it's night and you can see the stars, you gain a +1 circumstance bonus to the triggering roll.", "trait": [ "Fortune", "Lizardfolk" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Fortune", "Lizardfolk" ], "trigger": "You are about to attempt a skill check or saving throw.", "trigger_markdown": "You are about to attempt a skill check or saving throw.", "type": "Feat", "url": "/Feats.aspx?ID=2406", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Iruxi Glide" ], "feat_markdown": "Iruxi Glide", "id": "feat-2407", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Iruxi Glide](/Feats.aspx?ID=2407) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n**Prerequisites**\r\n[Cloudleaper Lizardfolk](/Heritages.aspx?ID=104) heritage\n\n\r\n\r\n---\r\n\r\nYou glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and haven't yet reached the ground, you remain in the air at the end of your turn.", "name": "Iruxi Glide", "pfs": "Standard", "prerequisite": "Cloudleaper Lizardfolk heritage", "prerequisite_markdown": "[Cloudleaper Lizardfolk](/Heritages.aspx?ID=104) heritage", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n**Prerequisites**\r\n[Cloudleaper Lizardfolk](/Heritages.aspx?ID=104) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0", "speed": {}, "summary": "You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air.", "summary_markdown": "You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air.", "text": " Iruxi Glide Single Action Source Ancestry Guide pg. 46 2.0 Prerequisites Cloudleaper Lizardfolk heritage --- You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and haven't yet reached the ground, you remain in the air at the end of your turn.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2407", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tongue Disarm" ], "feat_markdown": "Tongue Disarm", "id": "feat-2408", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tongue Disarm](/Feats.aspx?ID=2408) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3); [Lightning Tongue](/Feats.aspx?ID=2403)\n\n\r\n\r\n---\r\n\r\nYou lash out with your tongue to disarm your foe. You attempt to [Disarm](/Actions.aspx?ID=41) a creature within 10 feet, ignoring the requirement that you must have at least one hand free.", "name": "Tongue Disarm", "pfs": "Standard", "prerequisite": "Trained in Athletics; Lightning Tongue", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3); [Lightning Tongue](/Feats.aspx?ID=2403)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3); [Lightning Tongue](/Feats.aspx?ID=2403)\n\n\r\n\r\n---\r\n\r\n\r\nYou lash out with your tongue to disarm your foe.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 46" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 46 2.0", "speed": {}, "summary": "You lash out with your tongue to disarm your foe.", "summary_markdown": "You lash out with your tongue to disarm your foe.", "text": " Tongue Disarm Single Action Source Ancestry Guide pg. 46 2.0 Prerequisites Trained in Athletics; Lightning Tongue --- You lash out with your tongue to disarm your foe. You attempt to Disarm a creature within 10 feet, ignoring the requirement that you must have at least one hand free.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2408", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bone Caller" ], "feat_markdown": "Bone Caller", "id": "feat-2409", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Bone Caller](/Feats.aspx?ID=2409) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\nUsing a mixture of dinosaur bones and the bones of your ancestors to focus your magic, you animate lizards and dinosaurs to carry messages or serve as mounts. You can cast [_animal messenger_](/Spells.aspx?ID=11) and [_phantom steed_](/Spells.aspx?ID=221) as primal innate spells once per day each. The animal messenger is always a Tiny dinosaur or lizard, and your innate spell transforms it from bones to flesh, even if there are no dinosaurs or lizards nearby. The _phantom steed_ looks like a dinosaur rather than a horse but functions identically.", "name": "Bone Caller", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\n\r\nUsing a mixture of dinosaur bones and the bones of your ancestors to focus your magic, you animate lizards and dinosaurs to carry messages or serve as mounts.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0", "speed": {}, "summary": "Using a mixture of dinosaur bones and the bones of your ancestors to focus your magic, you animate lizards and dinosaurs to carry messages or serve as mounts.", "summary_markdown": "Using a mixture of dinosaur bones and the bones of your ancestors to focus your magic, you animate lizards and dinosaurs to carry messages or serve as mounts.", "text": " Bone Caller Source Ancestry Guide pg. 47 2.0 --- Using a mixture of dinosaur bones and the bones of your ancestors to focus your magic, you animate lizards and dinosaurs to carry messages or serve as mounts. You can cast animal messenger and phantom steed as primal innate spells once per day each. The animal messenger is always a Tiny dinosaur or lizard, and your innate spell transforms it from bones to flesh, even if there are no dinosaurs or lizards nearby. The phantom steed looks like a dinosaur rather than a horse but functions identically.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2409", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dangle" ], "feat_markdown": "Dangle", "id": "feat-2410", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dangle](/Feats.aspx?ID=2410) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n**Prerequisites**\r\n[Flexible Tail](/Feats.aspx?ID=2405)\n\n\r\n\r\n---\r\n\r\nYou can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing. While hanging, you have free use of all your other limbs, so you can perform tasks that require both hands, such as firing a bow or swinging a greatsword.", "name": "Dangle", "pfs": "Standard", "prerequisite": "Flexible Tail", "prerequisite_markdown": "[Flexible Tail](/Feats.aspx?ID=2405)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n**Prerequisites**\r\n[Flexible Tail](/Feats.aspx?ID=2405)\n\n\r\n\r\n---\r\n\r\n\r\nYou can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0", "speed": {}, "summary": "You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing.", "summary_markdown": "You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing.", "text": " Dangle Source Ancestry Guide pg. 47 2.0 Prerequisites Flexible Tail --- You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing. While hanging, you have free use of all your other limbs, so you can perform tasks that require both hands, such as firing a bow or swinging a greatsword.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2410", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Read the Stars" ], "feat_markdown": "Read the Stars", "id": "feat-2411", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Read the Stars](/Feats.aspx?ID=2411) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n**Prerequisites**\r\nTrained in [Astrology Lore](/Skills.aspx?ID=8) or Trained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou're incredibly skilled in iruxi astrology, and you can gain useful (if cryptic) hints from the stars' alignment. Once per night, if you can clearly see the stars, you can spend 1 hour reading the heavens to see how they relate to a particular goal, event, or activity that will occur within 1 week. The GM rolls a secret check, either a DC 28 [Astrology Lore](/Skills.aspx?ID=8) check or a DC 32 [Occultism](/Skills.aspx?ID=11) check. On a success, you learn a cryptic clue or piece of advice that could help with the chosen event, and on a critical failure, you learn a misleading cryptic clue or piece of advice.", "name": "Read the Stars", "pfs": "Limited", "prerequisite": "Trained in Astrology Lore or Trained in Occultism", "prerequisite_markdown": "Trained in [Astrology Lore](/Skills.aspx?ID=8) or Trained in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n**Prerequisites**\r\nTrained in [Astrology Lore](/Skills.aspx?ID=8) or Trained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYou're incredibly skilled in iruxi astrology, and you can gain useful (if cryptic) hints from the stars' alignment.\r\n", "skill": [ "Lore", "Occultism", "Lore", "Occultism" ], "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0", "speed": {}, "summary": "You're incredibly skilled in iruxi astrology, and you can gain useful (if cryptic) hints from the stars' alignment.", "summary_markdown": "You're incredibly skilled in iruxi astrology, and you can gain useful (if cryptic) hints from the stars' alignment.", "text": " Read the Stars Source Ancestry Guide pg. 47 2.0 Prerequisites Trained in Astrology Lore or Trained in Occultism --- You're incredibly skilled in iruxi astrology, and you can gain useful (if cryptic) hints from the stars' alignment. Once per night, if you can clearly see the stars, you can spend 1 hour reading the heavens to see how they relate to a particular goal, event, or activity that will occur within 1 week. The GM rolls a secret check, either a DC 28 Astrology Lore check or a DC 32 Occultism check. On a success, you learn a cryptic clue or piece of advice that could help with the chosen event, and on a critical failure, you learn a misleading cryptic clue or piece of advice.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2411", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bone Investiture" ], "feat_markdown": "Bone Investiture", "id": "feat-2412", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Bone Investiture](/Feats.aspx?ID=2412) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\nYou encase yourself in spiritual dinosaur bones to become a Huge dinosaur. You can cast [_dinosaur form_](/Spells.aspx?ID=72) on yourself as a 5th-level primal innate spell once per day.", "name": "Bone Investiture", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou encase yourself in spiritual dinosaur bones to become a Huge dinosaur.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0", "speed": {}, "summary": "You encase yourself in spiritual dinosaur bones to become a Huge dinosaur.", "summary_markdown": "You encase yourself in spiritual dinosaur bones to become a Huge dinosaur.", "text": " Bone Investiture Source Ancestry Guide pg. 47 2.0 --- You encase yourself in spiritual dinosaur bones to become a Huge dinosaur. You can cast dinosaur form on yourself as a 5th-level primal innate spell once per day.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2412", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Iruxi Spirit Strike" ], "feat_markdown": "Iruxi Spirit Strike", "id": "feat-2413", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Iruxi Spirit Strike](/Feats.aspx?ID=2413) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\nYour iruxi unarmed attacks channel the spiritual energy of your ancestors. Any unarmed attacks you acquire from iruxi heritages or ancestry feats gain the effects of a [_ghost touch_](/Equipment.aspx?ID=297) property rune.", "name": "Iruxi Spirit Strike", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour iruxi unarmed attacks channel the spiritual energy of your ancestors.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0", "speed": {}, "summary": "Your iruxi unarmed attacks channel the spiritual energy of your ancestors.", "summary_markdown": "Your iruxi unarmed attacks channel the spiritual energy of your ancestors.", "text": " Iruxi Spirit Strike Source Ancestry Guide pg. 47 2.0 --- Your iruxi unarmed attacks channel the spiritual energy of your ancestors. Any unarmed attacks you acquire from iruxi heritages or ancestry feats gain the effects of a ghost touch property rune.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2413", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scion Transformation" ], "feat_markdown": "Scion Transformation", "id": "feat-2414", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Scion Transformation](/Feats.aspx?ID=2414) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\nYou go into hibernation for 24 hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis. You permanently gain the effects of [_enlarge_](/Spells.aspx?ID=102), and your maximum Hit Points increase by your level. The ritual transforms most of your gear to the appropriate size for your new body (though powerful items like [artifacts](/Traits.aspx?ID=253) or items strongly tied to their original size may not transform, at the GM's discretion).", "name": "Scion Transformation", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou go into hibernation for 24 hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 47" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 47 2.0", "speed": {}, "summary": "You go into hibernation for 24 hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis.", "summary_markdown": "You go into hibernation for 24 hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis.", "text": " Scion Transformation Source Ancestry Guide pg. 47 2.0 --- You go into hibernation for 24 hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis. You permanently gain the effects of enlarge , and your maximum Hit Points increase by your level. The ritual transforms most of your gear to the appropriate size for your new body (though powerful items like artifacts or items strongly tied to their original size may not transform, at the GM's discretion).", "trait": [ "Lizardfolk", "Primal", "Transmutation" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Lizardfolk", "Primal", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2414", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Orc Warmask" ], "feat_markdown": "Orc Warmask", "id": "feat-2415", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Orc Warmask](/Feats.aspx?ID=2415) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\nYou paint your face to create a _warmask_, an invested magic item of negligible Bulk with an item level equal to your level and a usage of worn (mask). It has the [divination](/Traits.aspx?ID=47) trait and a magical tradition trait depending on its type. Donning or removing your _warmask_ requires 1 minute of work, though you don't need to Invest the mask each time. The _warmask_ is unique to you and might signify your hold, your accomplishments, or your faith. While creating your mask, you must choose the source of your _warmask's_ power from the options below. This source determines the mask's associated skill as well as magical tradition.\n\n Once you select this source, it can't be changed. You become trained in the associated skill, and you gain the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat as a bonus feat. You can spend 1 hour performing a ceremony that costs 50 gp to attune yourself more deeply with your _warmask_. If you do, you gain a +1 item bonus to the associated skill whenever you wear the _warmask_. \n
  • **The Gods** [Religion](/Skills.aspx?ID=13), [divine](/Traits.aspx?ID=48) tradition
  • **The Land** [Nature](/Skills.aspx?ID=10), [primal](/Traits.aspx?ID=134) tradition
  • **Magic** [Arcana](/Skills.aspx?ID=2), [arcane](/Traits.aspx?ID=11) tradition
  • **The Unknown** [Occultism](/Skills.aspx?ID=11), [occult](/Traits.aspx?ID=120) tradition
\n\nOrc Warmask leads to...\r\n[Mask of Fear](/Feats.aspx?ID=2423), [Mask of Pain](/Feats.aspx?ID=2421), [Mask of Power](/Feats.aspx?ID=2417), [Mask of Rejection](/Feats.aspx?ID=2418)", "name": "Orc Warmask", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 50 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou paint your face to create a _warmask_.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 50 2.0", "speed": {}, "summary": "You paint your face to create a warmask .", "summary_markdown": "You paint your face to create a _warmask_.", "text": " Orc Warmask Source Ancestry Guide pg. 50 2.0 --- You paint your face to create a warmask , an invested magic item of negligible Bulk with an item level equal to your level and a usage of worn (mask). It has the divination trait and a magical tradition trait depending on its type. Donning or removing your warmask requires 1 minute of work, though you don't need to Invest the mask each time. The warmask is unique to you and might signify your hold, your accomplishments, or your faith. While creating your mask, you must choose the source of your warmask's power from the options below. This source determines the mask's associated skill as well as magical tradition. Once you select this source, it can't be changed. You become trained in the associated skill, and you gain the Dubious Knowledge skill feat as a bonus feat. You can spend 1 hour performing a ceremony that costs 50 gp to attune yourself more deeply with your warmask . If you do, you gain a +1 item bonus to the associated skill whenever you wear the warmask . The Gods Religion, divine tradition The Land Nature, primal tradition Magic Arcana, arcane tradition The Unknown Occultism, occult tradition Orc Warmask leads to... Mask of Fear, Mask of Pain, Mask of Power, Mask of Rejection", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=2415", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defy Death" ], "feat_markdown": "Defy Death", "id": "feat-2416", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Defy Death](/Feats.aspx?ID=2416) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 50 2.0\n\n**Prerequisites**\r\n[Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\nYou're exceptionally difficult to kill. The DC of your recovery checks is equal to 9 + your dying value, or 8 + your dying value if you have the [Toughness](/Feats.aspx?ID=855) general feat. In addition, whenever someone returns you to life using magic that would normally leave you debilitated for a week (such as [_raise dead_](/Spells.aspx?ID=243) or the [resurrect](/Rituals.aspx?ID=20) ritual), you don't suffer that condition.", "name": "Defy Death", "pfs": "Standard", "prerequisite": "Orc Ferocity", "prerequisite_markdown": "[Orc Ferocity](/Feats.aspx?ID=83)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 50 2.0\n\n**Prerequisites**\r\n[Orc Ferocity](/Feats.aspx?ID=83)\n\n\r\n\r\n---\r\n\r\n\r\nYou're exceptionally difficult to kill.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 50 2.0", "speed": {}, "summary": "You're exceptionally difficult to kill.", "summary_markdown": "You're exceptionally difficult to kill.", "text": " Defy Death Source Ancestry Guide pg. 50 2.0 Prerequisites Orc Ferocity --- You're exceptionally difficult to kill. The DC of your recovery checks is equal to 9 + your dying value, or 8 + your dying value if you have the Toughness general feat. In addition, whenever someone returns you to life using magic that would normally leave you debilitated for a week (such as raise dead or the resurrect ritual), you don't suffer that condition.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=2416", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mask of Power" ], "feat_markdown": "Mask of Power", "id": "feat-2417", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask of Power](/Feats.aspx?ID=2417) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 50 2.0\n\n**Prerequisites**\r\n[Orc Warmask](/Feats.aspx?ID=2415)\n\n\r\n\r\n---\r\n\r\nYour _warmask_ sharpens your connection to the source of your mask's power. During your daily preparations, choose [_fear_](/Spells.aspx?ID=110), [_phantom pain_](/Spells.aspx?ID=220), or [_true strike_](/Spells.aspx?ID=345). Until your next daily preparations, you can cast this spell as a 1st-level innate spell once per day; the spell's tradition is determined by the tradition tied to your _warmask_. You must be wearing your _warmask_ to Cast the Spell.", "name": "Mask of Power", "pfs": "Standard", "prerequisite": "Orc Warmask", "prerequisite_markdown": "[Orc Warmask](/Feats.aspx?ID=2415)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 50 2.0\n\n**Prerequisites**\r\n[Orc Warmask](/Feats.aspx?ID=2415)\n\n\r\n\r\n---\r\n\r\n\r\nYour _warmask_ sharpens your connection to the source of your mask's power.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 50 2.0", "speed": {}, "summary": "Your warmask sharpens your connection to the source of your mask's power.", "summary_markdown": "Your _warmask_ sharpens your connection to the source of your mask's power.", "text": " Mask of Power Source Ancestry Guide pg. 50 2.0 Prerequisites Orc Warmask --- Your warmask sharpens your connection to the source of your mask's power. During your daily preparations, choose fear , phantom pain , or true strike . Until your next daily preparations, you can cast this spell as a 1st-level innate spell once per day; the spell's tradition is determined by the tradition tied to your warmask . You must be wearing your warmask to Cast the Spell.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=2417", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mask of Rejection" ], "feat_markdown": "Mask of Rejection", "frequency": "once per day", "id": "feat-2418", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask of Rejection](/Feats.aspx?ID=2418) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Orc Warmask](/Feats.aspx?ID=2415)\n\n**Trigger**\r\nYou fail a saving throw against an effect from your _warmask's_ magical tradition.\r\n\r\n**Requirements**\r\nYou're wearing your _warmask_.\r\n\r\n\r\n\r\n---\r\n\r\nYour _warmask_ projects a white-hot fury that attempts to vaporize the offending magic. You reroll the triggering check with a +2 circumstance bonus, but you must use the new result, even if it's worse than your first roll.", "name": "Mask of Rejection", "pfs": "Standard", "prerequisite": "Orc Warmask", "prerequisite_markdown": "[Orc Warmask](/Feats.aspx?ID=2415)", "rarity": "common", "release_date": "2021-02-24", "requirement": "You're wearing your warmask .", "requirement_markdown": "You're wearing your _warmask_.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Orc Warmask](/Feats.aspx?ID=2415)\n\n**Trigger**\r\nYou fail a saving throw against an effect from your _warmask's_ magical tradition.\r\n\r\n**Requirements**\r\nYou're wearing your _warmask_.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour _warmask_ projects a white-hot fury that attempts to vaporize the offending magic.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0", "speed": {}, "summary": "Your warmask projects a white-hot fury that attempts to vaporize the offending magic.", "summary_markdown": "Your _warmask_ projects a white-hot fury that attempts to vaporize the offending magic.", "text": " Mask of Rejection Reaction Source Ancestry Guide pg. 51 2.0 Frequency once per day Prerequisites Orc Warmask Trigger You fail a saving throw against an effect from your warmask's magical tradition. Requirements You're wearing your warmask . --- Your warmask projects a white-hot fury that attempts to vaporize the offending magic. You reroll the triggering check with a +2 circumstance bonus, but you must use the new result, even if it's worse than your first roll.", "trait": [ "Fortune", "Orc" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Fortune", "Orc" ], "trigger": "You fail a saving throw against an effect from your warmask's magical tradition.", "trigger_markdown": "You fail a saving throw against an effect from your _warmask's_ magical tradition.", "type": "Feat", "url": "/Feats.aspx?ID=2418", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scar-Thick Skin" ], "feat_markdown": "Scar-Thick Skin", "id": "feat-2419", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Scar-Thick Skin](/Feats.aspx?ID=2419) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\n\n\r\n\r\n---\r\n\r\nGlorious, storied scars cover and protect much of your body. Your DC on flat checks to end [persistent bleed damage](/Conditions.aspx?ID=29) is reduced from 15 to 10, or from 10 to 5 after receiving especially appropriate assistance.", "name": "Scar-Thick Skin", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\n\n\r\n\r\n---\r\n\r\n\r\nGlorious, storied scars cover and protect much of your body.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0", "speed": {}, "summary": "Glorious, storied scars cover and protect much of your body.", "summary_markdown": "Glorious, storied scars cover and protect much of your body.", "text": " Scar-Thick Skin Source Ancestry Guide pg. 51 2.0 --- Glorious, storied scars cover and protect much of your body. Your DC on flat checks to end persistent bleed damage is reduced from 15 to 10, or from 10 to 5 after receiving especially appropriate assistance.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=2419", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dragon Grip" ], "feat_markdown": "Dragon Grip", "id": "feat-2420", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dragon Grip](/Feats.aspx?ID=2420) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\n\n**Prerequisites**\r\n[Beast Trainer](/Feats.aspx?ID=1283)\n\n\r\n\r\n---\r\n\r\nYour hold has a unique draconic connection. You gain a +2 circumstance bonus when you attempt to [Make an Impression](/Actions.aspx?ID=50) on a creature with the [dragon](/Traits.aspx?ID=50) trait. You gain access to the [Riding Drake](/AnimalCompanions.aspx?ID=21) animal companion.", "name": "Dragon Grip", "pfs": "Standard", "prerequisite": "Beast Trainer", "prerequisite_markdown": "[Beast Trainer](/Feats.aspx?ID=1283)", "rarity": "uncommon", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\n\n**Prerequisites**\r\n[Beast Trainer](/Feats.aspx?ID=1283)\n\n\r\n\r\n---\r\n\r\n\r\nYour hold has a unique draconic connection.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0", "speed": {}, "summary": "Your hold has a unique draconic connection.", "summary_markdown": "Your hold has a unique draconic connection.", "text": " Dragon Grip Source Ancestry Guide pg. 51 2.0 Prerequisites Beast Trainer --- Your hold has a unique draconic connection. You gain a +2 circumstance bonus when you attempt to Make an Impression on a creature with the dragon trait. You gain access to the Riding Drake animal companion.", "trait": [ "Orc", "Uncommon" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Orc", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2420", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mask of Pain" ], "feat_markdown": "Mask of Pain", "id": "feat-2421", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask of Pain](/Feats.aspx?ID=2421) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7); [Orc Warmask](/Feats.aspx?ID=2415)\n\n**Trigger**\r\nYou succeed at a [Demoralize](/Actions.aspx?ID=53) check.\r\n\r\n**Requirements**\r\nYou're wearing your _warmask_.\r\n\r\n\r\n\r\n---\r\n\r\nYour mask has grown into a manifestation of your pain, which you can release. The creature you successfully Demoralized takes 2d6 mental damage, or 4d6 mental damage if you're legendary in Intimidation. The target is then temporarily immune to additional damage from Mask of Pain for 24 hours.", "name": "Mask of Pain", "pfs": "Standard", "prerequisite": "Expert in Intimidation; Orc Warmask", "prerequisite_markdown": "Expert in [Intimidation](/Skills.aspx?ID=7); [Orc Warmask](/Feats.aspx?ID=2415)", "rarity": "common", "release_date": "2021-02-24", "requirement": "You're wearing your warmask .", "requirement_markdown": "You're wearing your _warmask_.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7); [Orc Warmask](/Feats.aspx?ID=2415)\n\n**Trigger**\r\nYou succeed at a [Demoralize](/Actions.aspx?ID=53) check.\r\n\r\n**Requirements**\r\nYou're wearing your _warmask_.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour mask has grown into a manifestation of your pain, which you can release.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0", "speed": {}, "summary": "Your mask has grown into a manifestation of your pain, which you can release.", "summary_markdown": "Your mask has grown into a manifestation of your pain, which you can release.", "text": " Mask of Pain Reaction Source Ancestry Guide pg. 51 2.0 Prerequisites Expert in Intimidation; Orc Warmask Trigger You succeed at a Demoralize check. Requirements You're wearing your warmask . --- Your mask has grown into a manifestation of your pain, which you can release. The creature you successfully Demoralized takes 2d6 mental damage, or 4d6 mental damage if you're legendary in Intimidation. The target is then temporarily immune to additional damage from Mask of Pain for 24 hours.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "trigger": "You succeed at a Demoralize check.", "trigger_markdown": "You succeed at a [Demoralize](/Actions.aspx?ID=53) check.", "type": "Feat", "url": "/Feats.aspx?ID=2421", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lifeblood's Call" ], "feat_markdown": "Lifeblood's Call", "id": "feat-2422", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Lifeblood's Call](/Feats.aspx?ID=2422) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\n\n\r\n\r\n---\r\n\r\nThe impulse to survive and continue fighting resonates deep within you. You gain a circumstance bonus to damage rolls on your melee Strikes equal to twice the sum of your [wounded](/Conditions.aspx?ID=42) and [doomed](/Conditions.aspx?ID=9) conditions (to a maximum of a +8 circumstance bonus to damage) whenever you have one or both conditions.", "name": "Lifeblood's Call", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe impulse to survive and continue fighting resonates deep within you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0", "speed": {}, "summary": "The impulse to survive and continue fighting resonates deep within you.", "summary_markdown": "The impulse to survive and continue fighting resonates deep within you.", "text": " Lifeblood's Call Source Ancestry Guide pg. 51 2.0 --- The impulse to survive and continue fighting resonates deep within you. You gain a circumstance bonus to damage rolls on your melee Strikes equal to twice the sum of your wounded and doomed conditions (to a maximum of a +8 circumstance bonus to damage) whenever you have one or both conditions.", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "type": "Feat", "url": "/Feats.aspx?ID=2422", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mask of Fear" ], "feat_markdown": "Mask of Fear", "id": "feat-2423", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Mask of Fear](/Feats.aspx?ID=2423) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\n\n**Prerequisites**\r\n[Orc Warmask](/Feats.aspx?ID=2415)\n\n**Trigger**\r\nYou start your turn with the [frightened](/Conditions.aspx?ID=19) condition.\r\n\r\n**Requirements**\r\nYou're wearing your _warmask_.\r\n\r\n\r\n\r\n---\r\n\r\nYour _warmask_ burns off of your face, releasing your apprehension. You remove the frightened condition. Your _warmask_ is destroyed, and you can't reapply it until your next daily preparations.\n\n**Special** You can use this free action even if you have a condition tied to the frightened condition that would normally prevent you from using a free action, such as “[fleeing](/Conditions.aspx?ID=17) as long as you're frightened” or “[paralyzed](/Conditions.aspx?ID=28) as long as you're frightened.”", "name": "Mask of Fear", "pfs": "Standard", "prerequisite": "Orc Warmask", "prerequisite_markdown": "[Orc Warmask](/Feats.aspx?ID=2415)", "rarity": "common", "release_date": "2021-02-24", "requirement": "You're wearing your warmask .", "requirement_markdown": "You're wearing your _warmask_.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0\n\n**Prerequisites**\r\n[Orc Warmask](/Feats.aspx?ID=2415)\n\n**Trigger**\r\nYou start your turn with the [frightened](/Conditions.aspx?ID=19) condition.\r\n\r\n**Requirements**\r\nYou're wearing your _warmask_.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour _warmask_ burns off of your face, releasing your apprehension.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 51 2.0", "speed": {}, "summary": "Your warmask burns off of your face, releasing your apprehension.", "summary_markdown": "Your _warmask_ burns off of your face, releasing your apprehension.", "text": " Mask of Fear Free Action Source Ancestry Guide pg. 51 2.0 Prerequisites Orc Warmask Trigger You start your turn with the frightened condition. Requirements You're wearing your warmask . --- Your warmask burns off of your face, releasing your apprehension. You remove the frightened condition. Your warmask is destroyed, and you can't reapply it until your next daily preparations. Special You can use this free action even if you have a condition tied to the frightened condition that would normally prevent you from using a free action, such as “fleeing as long as you're frightened” or “paralyzed as long as you're frightened.”", "trait": [ "Orc" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124)", "trait_raw": [ "Orc" ], "trigger": "You start your turn with the frightened condition.", "trigger_markdown": "You start your turn with the [frightened](/Conditions.aspx?ID=19) condition.", "type": "Feat", "url": "/Feats.aspx?ID=2423", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skull Creeper" ], "feat_markdown": "Skull Creeper", "id": "feat-2424", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Skull Creeper](/Feats.aspx?ID=2424) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\nYou wear skulls to demoralize foes. You become trained in [Intimidation](/Skills.aspx?ID=7) and gain the [Intimidating Glare](/Feats.aspx?ID=796) skill feat. If you're already trained in Intimidation, you instead become trained in a skill of your choice. If you pay 50 gp for a splendid skull mask, the mask grants you a +1 item bonus to Intimidation; its usage is worn (mask).", "name": "Skull Creeper", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou wear skulls to demoralize foes.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0", "speed": {}, "summary": "You wear skulls to demoralize foes.", "summary_markdown": "You wear skulls to demoralize foes.", "text": " Skull Creeper Source Ancestry Guide pg. 54 2.0 --- You wear skulls to demoralize foes. You become trained in Intimidation and gain the Intimidating Glare skill feat. If you're already trained in Intimidation, you instead become trained in a skill of your choice. If you pay 50 gp for a splendid skull mask, the mask grants you a +1 item bonus to Intimidation; its usage is worn (mask).", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2424", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warren Friend" ], "feat_markdown": "Warren Friend", "id": "feat-2425", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Warren Friend](/Feats.aspx?ID=2425) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\nYou're adept at making contact with other ysoki. When you arrive at a new settlement, you automatically find the nearest ratfolk enclave by spending 1 day of downtime searching, provided one exists and its members aren't actively hiding from you. Once you've made contact, you gain a +1 circumstance bonus to [Gather Information](/Actions.aspx?ID=49) and [Earn Income](/Actions.aspx?ID=23) in the settlement.", "name": "Warren Friend", "pfs": "Limited", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're adept at making contact with other ysoki.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0", "speed": {}, "summary": "You're adept at making contact with other ysoki.", "summary_markdown": "You're adept at making contact with other ysoki.", "text": " Warren Friend Source Ancestry Guide pg. 54 2.0 --- You're adept at making contact with other ysoki. When you arrive at a new settlement, you automatically find the nearest ratfolk enclave by spending 1 day of downtime searching, provided one exists and its members aren't actively hiding from you. Once you've made contact, you gain a +1 circumstance bonus to Gather Information and Earn Income in the settlement.", "trait": [ "Downtime", "Ratfolk" ], "trait_markdown": "[Downtime](/Traits.aspx?ID=49), [Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Downtime", "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2425", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cornered Fury" ], "feat_markdown": "Cornered Fury", "id": "feat-2426", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Cornered Fury](/Feats.aspx?ID=2426) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\nWhen physically outmatched, you fight with unexpected ferocity. If a foe of a larger size than you critically hits and damages you, that foe is [flat-footed](/Conditions.aspx?ID=16) to you for 1 round.", "name": "Cornered Fury", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen physically outmatched, you fight with unexpected ferocity.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0", "speed": {}, "summary": "When physically outmatched, you fight with unexpected ferocity.", "summary_markdown": "When physically outmatched, you fight with unexpected ferocity.", "text": " Cornered Fury Source Ancestry Guide pg. 54 2.0 --- When physically outmatched, you fight with unexpected ferocity. If a foe of a larger size than you critically hits and damages you, that foe is flat-footed to you for 1 round.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2426", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gnaw" ], "feat_markdown": "Gnaw", "id": "feat-2427", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnaw](/Feats.aspx?ID=2427) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0\n\n**Prerequisites**\r\n[Vicious Incisors](/Feats.aspx?ID=1301)\n\n\r\n\r\n---\r\n\r\nWith enough time and determination, you can chew through nearly anything. You deal double your jaws damage to an unattended, inanimate object.", "name": "Gnaw", "pfs": "Standard", "prerequisite": "Vicious Incisors", "prerequisite_markdown": "[Vicious Incisors](/Feats.aspx?ID=1301)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0\n\n**Prerequisites**\r\n[Vicious Incisors](/Feats.aspx?ID=1301)\n\n\r\n\r\n---\r\n\r\n\r\nWith enough time and determination, you can chew through nearly anything.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 54 2.0", "speed": {}, "summary": "With enough time and determination, you can chew through nearly anything.", "summary_markdown": "With enough time and determination, you can chew through nearly anything.", "text": " Gnaw Three Actions Source Ancestry Guide pg. 54 2.0 Prerequisites Vicious Incisors --- With enough time and determination, you can chew through nearly anything. You deal double your jaws damage to an unattended, inanimate object.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2427", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Plague Sniffer" ], "feat_markdown": "Plague Sniffer", "id": "feat-2428", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Plague Sniffer](/Feats.aspx?ID=2428) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n**Prerequisites**\r\n[Longsnout Rat](/Heritages.aspx?ID=74) heritage\n\n\r\n\r\n---\r\n\r\nYou can sniff out the pungent tang of disease. When you detect a creature by scent, you can also detect if that creature is suffering from a [disease](/Traits.aspx?ID=46) at a non-carrier state. If the disease is particularly subtle, you might need to attempt a Perception check against the disease's DC (subject to the GM's discretion).", "name": "Plague Sniffer", "pfs": "Standard", "prerequisite": "Longsnout Rat heritage", "prerequisite_markdown": "[Longsnout Rat](/Heritages.aspx?ID=74) heritage", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n**Prerequisites**\r\n[Longsnout Rat](/Heritages.aspx?ID=74) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou can sniff out the pungent tang of disease.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0", "speed": {}, "summary": "You can sniff out the pungent tang of disease.", "summary_markdown": "You can sniff out the pungent tang of disease.", "text": " Plague Sniffer Source Ancestry Guide pg. 55 2.0 Prerequisites Longsnout Rat heritage --- You can sniff out the pungent tang of disease. When you detect a creature by scent, you can also detect if that creature is suffering from a disease at a non-carrier state. If the disease is particularly subtle, you might need to attempt a Perception check against the disease's DC (subject to the GM's discretion).", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2428", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ratfolk Roll" ], "feat_markdown": "Ratfolk Roll", "id": "feat-2429", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ratfolk Roll](/Feats.aspx?ID=2429) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\nYour ability to curl up into a tight ball comes in handy. You roll up into a ball and move up to four times your Speed in a straight line down an incline. If you reach the bottom of the incline or hit an obstacle during this first turn of movement, you stop rolling safely. Otherwise, you automatically keep rolling at this Speed during subsequent turns until you hit the bottom of the incline or an obstacle ends this movement (which can happen in the middle of your turn). You're [slowed 2](/Conditions.aspx?ID=35) each turn after the first that you keep rolling, and if you hit an obstacle on a turn after the first, you and the obstacle both take 4d6 bludgeoning damage and you stop rolling.", "name": "Ratfolk Roll", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to curl up into a tight ball comes in handy.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0", "speed": {}, "summary": "Your ability to curl up into a tight ball comes in handy.", "summary_markdown": "Your ability to curl up into a tight ball comes in handy.", "text": " Ratfolk Roll Two Actions Source Ancestry Guide pg. 55 2.0 --- Your ability to curl up into a tight ball comes in handy. You roll up into a ball and move up to four times your Speed in a straight line down an incline. If you reach the bottom of the incline or hit an obstacle during this first turn of movement, you stop rolling safely. Otherwise, you automatically keep rolling at this Speed during subsequent turns until you hit the bottom of the incline or an obstacle ends this movement (which can happen in the middle of your turn). You're slowed 2 each turn after the first that you keep rolling, and if you hit an obstacle on a turn after the first, you and the obstacle both take 4d6 bludgeoning damage and you stop rolling.", "trait": [ "Move", "Ratfolk" ], "trait_markdown": "[Move](/Traits.aspx?ID=114), [Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Move", "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2429", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Uncanny Cheeks" ], "feat_markdown": "Uncanny Cheeks", "id": "feat-2430", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Uncanny Cheeks](/Feats.aspx?ID=2430) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\nYou squirrel away useful objects and seem to retrieve them at just the right time. You gain the [Prescient Consumable](/Feats.aspx?ID=2142) and [Prescient Planner](/Feats.aspx?ID=2143) feats, except that you always withdraw the objects from your cheek pouches. This means the object you retrieve must fit in your cheek pouches; this is generally an item of negligible Bulk unless you also have the [Cheek Pouches](/Feats.aspx?ID=1295) feat.", "name": "Uncanny Cheeks", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou squirrel away useful objects and seem to retrieve them at just the right time.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0", "speed": {}, "summary": "You squirrel away useful objects and seem to retrieve them at just the right time.", "summary_markdown": "You squirrel away useful objects and seem to retrieve them at just the right time.", "text": " Uncanny Cheeks Source Ancestry Guide pg. 55 2.0 --- You squirrel away useful objects and seem to retrieve them at just the right time. You gain the Prescient Consumable and Prescient Planner feats, except that you always withdraw the objects from your cheek pouches. This means the object you retrieve must fit in your cheek pouches; this is generally an item of negligible Bulk unless you also have the Cheek Pouches feat.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2430", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shinstabber" ], "feat_markdown": "Shinstabber", "id": "feat-2431", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Shinstabber](/Feats.aspx?ID=2431) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n**Prerequisites**\r\n[Overcrowd](/Feats.aspx?ID=1307)\n\n\r\n\r\n---\r\n\r\nYou can dart around and between your larger allies' legs without tripping them up. As long as you're Small or smaller, you can end your movement in the same square as a Medium or larger ally. Only two creatures total can share the same space when using this ability or a similar one.", "name": "Shinstabber", "pfs": "Standard", "prerequisite": "Overcrowd", "prerequisite_markdown": "[Overcrowd](/Feats.aspx?ID=1307)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n**Prerequisites**\r\n[Overcrowd](/Feats.aspx?ID=1307)\n\n\r\n\r\n---\r\n\r\n\r\nYou can dart around and between your larger allies' legs without tripping them up.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0", "speed": {}, "summary": "You can dart around and between your larger allies' legs without tripping them up.", "summary_markdown": "You can dart around and between your larger allies' legs without tripping them up.", "text": " Shinstabber Source Ancestry Guide pg. 55 2.0 Prerequisites Overcrowd --- You can dart around and between your larger allies' legs without tripping them up. As long as you're Small or smaller, you can end your movement in the same square as a Medium or larger ally. Only two creatures total can share the same space when using this ability or a similar one.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2431", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skittering Sneak" ], "feat_markdown": "Skittering Sneak", "id": "feat-2432", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Skittering Sneak](/Feats.aspx?ID=2432) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\nYou squish, slink, and skitter from cover to cover with great speed and stealth. You can move up to your full Speed when you [Sneak](/Actions.aspx?ID=63).", "name": "Skittering Sneak", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou squish, slink, and skitter from cover to cover with great speed and stealth.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0", "speed": {}, "summary": "You squish, slink, and skitter from cover to cover with great speed and stealth.", "summary_markdown": "You squish, slink, and skitter from cover to cover with great speed and stealth.", "text": " Skittering Sneak Source Ancestry Guide pg. 55 2.0 --- You squish, slink, and skitter from cover to cover with great speed and stealth. You can move up to your full Speed when you Sneak.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2432", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ratfolk Growth" ], "feat_markdown": "Ratfolk Growth", "id": "feat-2433", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Ratfolk Growth](/Feats.aspx?ID=2433) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\nYou call upon the familial bonds you share with other ysoki to defend them in battle. You can cast [_enlarge_](/Spells.aspx?ID=102) as a 6th-level primal innate spell once per day. You can target only yourself and other ratfolk with this spell.", "name": "Ratfolk Growth", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon the familial bonds you share with other ysoki to defend them in battle.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 55 2.0", "speed": {}, "summary": "You call upon the familial bonds you share with other ysoki to defend them in battle.", "summary_markdown": "You call upon the familial bonds you share with other ysoki to defend them in battle.", "text": " Ratfolk Growth Source Ancestry Guide pg. 55 2.0 --- You call upon the familial bonds you share with other ysoki to defend them in battle. You can cast enlarge as a 6th-level primal innate spell once per day. You can target only yourself and other ratfolk with this spell.", "trait": [ "Ratfolk" ], "trait_markdown": "[Ratfolk](/Traits.aspx?ID=234)", "trait_raw": [ "Ratfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2433", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mariner's Fire" ], "feat_markdown": "Mariner's Fire", "id": "feat-2434", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Mariner's Fire](/Feats.aspx?ID=2434) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 57 2.0\n\n\r\n\r\n---\r\n\r\nYou conjure uncanny orbs of spiritual flame that float above or below the water's surface. You can cast the [_produce flame_](/Spells.aspx?ID=236) cantrip as a primal innate spell at will, heightened to a spell level equal to half your level rounded up. You can cast this cantrip underwater.", "name": "Mariner's Fire", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 57 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou conjure uncanny orbs of spiritual flame that float above or below the water's surface.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 57" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 57 2.0", "speed": {}, "summary": "You conjure uncanny orbs of spiritual flame that float above or below the water's surface.", "summary_markdown": "You conjure uncanny orbs of spiritual flame that float above or below the water's surface.", "text": " Mariner's Fire Source Ancestry Guide pg. 57 2.0 --- You conjure uncanny orbs of spiritual flame that float above or below the water's surface. You can cast the produce flame cantrip as a primal innate spell at will, heightened to a spell level equal to half your level rounded up. You can cast this cantrip underwater.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2434", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Uncanny Agility" ], "feat_markdown": "Uncanny Agility", "id": "feat-2435", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Uncanny Agility](/Feats.aspx?ID=2435) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\nYou have near-supernatural poise that lets you move swiftly across the most unsteady surfaces. You gain the [Steady Balance](/Feats.aspx?ID=845) skill feat. You can Step into difficult terrain caused by uneven ground, such as a rocky field or hilly incline.", "name": "Uncanny Agility", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have near-supernatural poise that lets you move swiftly across the most unsteady surfaces.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0", "speed": {}, "summary": "You have near-supernatural poise that lets you move swiftly across the most unsteady surfaces.", "summary_markdown": "You have near-supernatural poise that lets you move swiftly across the most unsteady surfaces.", "text": " Uncanny Agility Source Ancestry Guide pg. 58 2.0 --- You have near-supernatural poise that lets you move swiftly across the most unsteady surfaces. You gain the Steady Balance skill feat. You can Step into difficult terrain caused by uneven ground, such as a rocky field or hilly incline.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2435", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Waxed Feathers" ], "feat_markdown": "Waxed Feathers", "id": "feat-2436", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Waxed Feathers](/Feats.aspx?ID=2436) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\n\n**Prerequisites**\r\n[Wavediver Tengu](/Heritages.aspx?ID=112) heritage\n\n\r\n\r\n---\r\n\r\nYour feathers are coated in a waxy substance that repels water. You gain a +1 circumstance bonus to saving throws against effects that have the [water](/Traits.aspx?ID=165) trait. So long as you're in a dry place, you can spend one action to shake off any water that clings to your clothing and feathers to instantly become dry.", "name": "Waxed Feathers", "pfs": "Standard", "prerequisite": "Wavediver Tengu heritage", "prerequisite_markdown": "[Wavediver Tengu](/Heritages.aspx?ID=112) heritage", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\n\n**Prerequisites**\r\n[Wavediver Tengu](/Heritages.aspx?ID=112) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour feathers are coated in a waxy substance that repels water.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0", "speed": {}, "summary": "Your feathers are coated in a waxy substance that repels water.", "summary_markdown": "Your feathers are coated in a waxy substance that repels water.", "text": " Waxed Feathers Source Ancestry Guide pg. 58 2.0 Prerequisites Wavediver Tengu heritage --- Your feathers are coated in a waxy substance that repels water. You gain a +1 circumstance bonus to saving throws against effects that have the water trait. So long as you're in a dry place, you can spend one action to shake off any water that clings to your clothing and feathers to instantly become dry.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2436", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dogfang Bite" ], "feat_markdown": "Dogfang Bite", "id": "feat-2437", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Dogfang Bite](/Feats.aspx?ID=2437) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\n\n**Prerequisites**\r\n[Dogtooth Tengu](/Heritages.aspx?ID=111) heritage\n\n\r\n\r\n---\r\n\r\nYou can swing your beak to slash your foes when piercing attacks won't do. Your beak unarmed attack gains the [versatile S](/Traits.aspx?ID=200) weapon trait.", "name": "Dogfang Bite", "pfs": "Standard", "prerequisite": "Dogtooth Tengu heritage", "prerequisite_markdown": "[Dogtooth Tengu](/Heritages.aspx?ID=111) heritage", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\n\n**Prerequisites**\r\n[Dogtooth Tengu](/Heritages.aspx?ID=111) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou can swing your beak to slash your foes when piercing attacks won't do.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0", "speed": {}, "summary": "You can swing your beak to slash your foes when piercing attacks won't do.", "summary_markdown": "You can swing your beak to slash your foes when piercing attacks won't do.", "text": " Dogfang Bite Source Ancestry Guide pg. 58 2.0 Prerequisites Dogtooth Tengu heritage --- You can swing your beak to slash your foes when piercing attacks won't do. Your beak unarmed attack gains the versatile S weapon trait.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2437", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magpie Snatch" ], "feat_markdown": "Magpie Snatch", "id": "feat-2438", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Magpie Snatch](/Feats.aspx?ID=2438) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\nYou move quickly, snatching a shiny item that catches your eye. Stride twice, and you can Interact to grab an unattended object at any point during your movement.", "name": "Magpie Snatch", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou move quickly, snatching a shiny item that catches your eye.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0", "speed": {}, "summary": "You move quickly, snatching a shiny item that catches your eye.", "summary_markdown": "You move quickly, snatching a shiny item that catches your eye.", "text": " Magpie Snatch Two Actions Source Ancestry Guide pg. 58 2.0 --- You move quickly, snatching a shiny item that catches your eye. Stride twice, and you can Interact to grab an unattended object at any point during your movement.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2438", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tengu Feather Fan" ], "feat_markdown": "Tengu Feather Fan", "id": "feat-2439", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tengu Feather Fan](/Feats.aspx?ID=2439) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) The fan you gain from this feat is a held item (Pathfinder Core Rulebook 572)_\n\n\r\n\r\n---\r\n\r\nYou've learned to bind some of your feathers together into a fan to focus your ancestral magic. You gain a _tengu feather fan_: a magic item of light Bulk with a level equal to your level and the [evocation](/Traits.aspx?ID=65) and [primal](/Traits.aspx?ID=134) traits. You (and only you) can use the _tengu feather fan_ to cast tengu magic. If your fan is lost or destroyed, you can create a replacement during your daily preparations; if you do so, your previous fan falls apart into mundane feathers. Further feats might grant you additional activations of your _tengu feather fan_, but you can never have more than three activations per day, no matter how many such feats you have. The DC for spells you cast with your _tengu feather fan_ is your class DC or spell DC, whichever is higher.\n\n You can cast the 1st-level [_gust of wind_](/Spells.aspx?ID=143) spell by activating your tengu feather fan.\n\n\n\nTengu Feather Fan leads to...\r\n[Wind God's Fan](/Feats.aspx?ID=2440)", "name": "Tengu Feather Fan", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to bind some of your feathers together into a fan to focus your ancestral magic.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0", "speed": {}, "summary": "You've learned to bind some of your feathers together into a fan to focus your ancestral magic.", "summary_markdown": "You've learned to bind some of your feathers together into a fan to focus your ancestral magic.", "text": " Tengu Feather Fan Source Ancestry Guide pg. 58 2.0 PFS Note The fan you gain from this feat is a held item (Pathfinder Core Rulebook 572) --- You've learned to bind some of your feathers together into a fan to focus your ancestral magic. You gain a tengu feather fan : a magic item of light Bulk with a level equal to your level and the evocation and primal traits. You (and only you) can use the tengu feather fan to cast tengu magic. If your fan is lost or destroyed, you can create a replacement during your daily preparations; if you do so, your previous fan falls apart into mundane feathers. Further feats might grant you additional activations of your tengu feather fan , but you can never have more than three activations per day, no matter how many such feats you have. The DC for spells you cast with your tengu feather fan is your class DC or spell DC, whichever is higher. You can cast the 1st-level gust of wind spell by activating your tengu feather fan. Tengu Feather Fan leads to... Wind God's Fan", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2439", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wind God's Fan" ], "feat_markdown": "Wind God's Fan", "id": "feat-2440", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Wind God's Fan](/Feats.aspx?ID=2440) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\n\n**Prerequisites**\r\n[Tengu Feather Fan](/Feats.aspx?ID=2439)\n\n\r\n\r\n---\r\n\r\nYour fan can stir up even more powerful winds. You can Activate your _tengu feather fan_ one additional time per day. Add the 3rd-level [_wall of wind_](/Spells.aspx?ID=367) spell to the spells contained within your fan.\n\nWind God's Fan leads to...\r\n[Thunder God's Fan](/Feats.aspx?ID=2444)", "name": "Wind God's Fan", "pfs": "Standard", "prerequisite": "Tengu Feather Fan", "prerequisite_markdown": "[Tengu Feather Fan](/Feats.aspx?ID=2439)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0\n\n**Prerequisites**\r\n[Tengu Feather Fan](/Feats.aspx?ID=2439)\n\n\r\n\r\n---\r\n\r\n\r\nYour fan can stir up even more powerful winds.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 58" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 58 2.0", "speed": {}, "summary": "Your fan can stir up even more powerful winds.", "summary_markdown": "Your fan can stir up even more powerful winds.", "text": " Wind God's Fan Source Ancestry Guide pg. 58 2.0 Prerequisites Tengu Feather Fan --- Your fan can stir up even more powerful winds. You can Activate your tengu feather fan one additional time per day. Add the 3rd-level wall of wind spell to the spells contained within your fan. Wind God's Fan leads to... Thunder God's Fan", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2440", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eclectic Sword Mastery" ], "feat_markdown": "Eclectic Sword Mastery", "id": "feat-2441", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Eclectic Sword Mastery](/Feats.aspx?ID=2441) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n**Prerequisites**\r\n[Eclectic Sword Training](/Feats.aspx?ID=1319)\n\n\r\n\r\n---\r\n\r\nYou instinctively learn how to use a sword with just a few practice swings. You change one of the swords designated in your [Tengu Weapon Familiarity](/Feats.aspx?ID=1314) to a new one that you're wielding, provided the sword meets the specifications of Tengu Weapon Familiarity. You can Interact to draw a sword as part of this activity, designating the sword as part of drawing it; disrupting that Interact action prevents you from designating it as one of your swords. This designation lasts until your next daily preparations.", "name": "Eclectic Sword Mastery", "pfs": "Standard", "prerequisite": "Eclectic Sword Training", "prerequisite_markdown": "[Eclectic Sword Training](/Feats.aspx?ID=1319)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n**Prerequisites**\r\n[Eclectic Sword Training](/Feats.aspx?ID=1319)\n\n\r\n\r\n---\r\n\r\n\r\nYou instinctively learn how to use a sword with just a few practice swings.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0", "speed": {}, "summary": "You instinctively learn how to use a sword with just a few practice swings.", "summary_markdown": "You instinctively learn how to use a sword with just a few practice swings.", "text": " Eclectic Sword Mastery Two Actions Source Ancestry Guide pg. 59 2.0 Prerequisites Eclectic Sword Training --- You instinctively learn how to use a sword with just a few practice swings. You change one of the swords designated in your Tengu Weapon Familiarity to a new one that you're wielding, provided the sword meets the specifications of Tengu Weapon Familiarity. You can Interact to draw a sword as part of this activity, designating the sword as part of drawing it; disrupting that Interact action prevents you from designating it as one of your swords. This designation lasts until your next daily preparations.", "trait": [ "Concentrate", "Tengu" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Concentrate", "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2441", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Harbinger's Caw" ], "feat_markdown": "Harbinger's Caw", "frequency": "once per day", "id": "feat-2442", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Harbinger's Caw](/Feats.aspx?ID=2442) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature within 60 feet is about to attempt an attack roll or skill check.\n\n\r\n\r\n---\r\n\r\nYou caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result.", "name": "Harbinger's Caw", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature within 60 feet is about to attempt an attack roll or skill check.\n\n\r\n\r\n---\r\n\r\n\r\nYou caw ominously, cursing the creature with misfortune.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0", "speed": {}, "summary": "You caw ominously, cursing the creature with misfortune.", "summary_markdown": "You caw ominously, cursing the creature with misfortune.", "text": " Harbinger's Caw Reaction Source Ancestry Guide pg. 59 2.0 Frequency once per day Trigger A creature within 60 feet is about to attempt an attack roll or skill check. --- You caw ominously, cursing the creature with misfortune. The target creature must roll the triggering check twice and take the lower result.", "trait": [ "Auditory", "Misfortune", "Tengu" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Misfortune](/Traits.aspx?ID=110), [Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Auditory", "Misfortune", "Tengu" ], "trigger": "A creature within 60 feet is about to attempt an attack roll or skill check.", "trigger_markdown": "A creature within 60 feet is about to attempt an attack roll or skill check.", "type": "Feat", "url": "/Feats.aspx?ID=2442", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Jinx Glutton" ], "feat_markdown": "Jinx Glutton", "id": "feat-2443", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Jinx Glutton](/Feats.aspx?ID=2443) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n**Prerequisites**\r\n[Eat Fortune](/Feats.aspx?ID=1315)\n\n\r\n\r\n---\r\n\r\nYou can Eat Fortune once per hour, rather than once per day.", "name": "Jinx Glutton", "pfs": "Standard", "prerequisite": "Eat Fortune", "prerequisite_markdown": "[Eat Fortune](/Feats.aspx?ID=1315)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n**Prerequisites**\r\n[Eat Fortune](/Feats.aspx?ID=1315)\n\n\r\n\r\n---\r\n\r\n\r\nYou can Eat Fortune once per hour, rather than once per day.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0", "speed": {}, "summary": "You can Eat Fortune once per hour, rather than once per day.", "summary_markdown": "You can Eat Fortune once per hour, rather than once per day.", "text": " Jinx Glutton Source Ancestry Guide pg. 59 2.0 Prerequisites Eat Fortune --- You can Eat Fortune once per hour, rather than once per day.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2443", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thunder God's Fan" ], "feat_markdown": "Thunder God's Fan", "id": "feat-2444", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Thunder God's Fan](/Feats.aspx?ID=2444) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n**Prerequisites**\r\n[Wind God's Fan](/Feats.aspx?ID=2440)\n\n\r\n\r\n---\r\n\r\nA wave of your fan unleashes the fury of the storm. You can Activate your _tengu feather fan_ one additional time per day. Add the 5th-level [_lightning bolt_](/Spells.aspx?ID=172) spell to the spells contained within your fan.", "name": "Thunder God's Fan", "pfs": "Standard", "prerequisite": "Wind God's Fan", "prerequisite_markdown": "[Wind God's Fan](/Feats.aspx?ID=2440)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n**Prerequisites**\r\n[Wind God's Fan](/Feats.aspx?ID=2440)\n\n\r\n\r\n---\r\n\r\n\r\nA wave of your fan unleashes the fury of the storm.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0", "speed": {}, "summary": "A wave of your fan unleashes the fury of the storm.", "summary_markdown": "A wave of your fan unleashes the fury of the storm.", "text": " Thunder God's Fan Source Ancestry Guide pg. 59 2.0 Prerequisites Wind God's Fan --- A wave of your fan unleashes the fury of the storm. You can Activate your tengu feather fan one additional time per day. Add the 5th-level lightning bolt spell to the spells contained within your fan.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2444", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Favor of Heaven" ], "feat_markdown": "Favor of Heaven", "id": "feat-2445", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Favor of Heaven](/Feats.aspx?ID=2445) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\nYou're one of [Hei Feng's](/Deities.aspx?ID=40) chosen people and have the authority of the Celestial Court on your side. Once per day, you can cast a 6th-level [_spirit blast_](/Spells.aspx?ID=301) as a divine innate spell. In addition, you gain resistance 5 to both good and evil damage.", "name": "Favor of Heaven", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0", "speed": {}, "summary": "You're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side.", "summary_markdown": "You're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side.", "text": " Favor of Heaven Source Ancestry Guide pg. 59 2.0 --- You're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side. Once per day, you can cast a 6th-level spirit blast as a divine innate spell. In addition, you gain resistance 5 to both good and evil damage.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2445", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hurricane Swing" ], "feat_markdown": "Hurricane Swing", "frequency": "once per day", "id": "feat-2446", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Hurricane Swing](/Feats.aspx?ID=2446) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Storm's Lash](/Feats.aspx?ID=1312)\n\n**Trigger**\r\nYou critically hit a foe with a Strike with a slashing weapon.\n\n\r\n\r\n---\r\n\r\nChoose either [_lightning bolt_](/Spells.aspx?ID=172) or [_gust of wind_](/Spells.aspx?ID=143). You Cast the chosen Spell as a 6th-level primal innate spell in the direction of the target of the triggering action.", "name": "Hurricane Swing", "pfs": "Standard", "prerequisite": "Storm's Lash", "prerequisite_markdown": "[Storm's Lash](/Feats.aspx?ID=1312)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Storm's Lash](/Feats.aspx?ID=1312)\n\n**Trigger**\r\nYou critically hit a foe with a Strike with a slashing weapon.\n\n\r\n\r\n---\r\n\r\n\r\nChoose either _lightning bolt_ or _gust of wind_.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0", "speed": {}, "summary": "Choose either lightning bolt or gust of wind .", "summary_markdown": "Choose either _lightning bolt_ or _gust of wind_.", "text": " Hurricane Swing Reaction Source Ancestry Guide pg. 59 2.0 Frequency once per day Prerequisites Storm's Lash Trigger You critically hit a foe with a Strike with a slashing weapon. --- Choose either lightning bolt or gust of wind . You Cast the chosen Spell as a 6th-level primal innate spell in the direction of the target of the triggering action.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "trigger": "You critically hit a foe with a Strike with a slashing weapon.", "trigger_markdown": "You critically hit a foe with a Strike with a slashing weapon.", "type": "Feat", "url": "/Feats.aspx?ID=2446", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soaring Form" ], "feat_markdown": "Soaring Form", "id": "feat-2447", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Soaring Form](/Feats.aspx?ID=2447) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n**Prerequisites**\r\n[Soaring Flight](/Feats.aspx?ID=1320)\n\n\r\n\r\n---\r\n\r\nYour wings grow stronger. You gain the effects of Soaring Flight at all times.", "name": "Soaring Form", "pfs": "Standard", "prerequisite": "Soaring Flight", "prerequisite_markdown": "[Soaring Flight](/Feats.aspx?ID=1320)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n**Prerequisites**\r\n[Soaring Flight](/Feats.aspx?ID=1320)\n\n\r\n\r\n---\r\n\r\n\r\nYour wings grow stronger.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0", "speed": {}, "summary": "Your wings grow stronger.", "summary_markdown": "Your wings grow stronger.", "text": " Soaring Form Source Ancestry Guide pg. 59 2.0 Prerequisites Soaring Flight --- Your wings grow stronger. You gain the effects of Soaring Flight at all times.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2447", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Trickster Tengu" ], "feat_markdown": "Trickster Tengu", "id": "feat-2448", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Trickster Tengu](/Feats.aspx?ID=2448) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\nYou can transform yourself or the bodies of others to express your displeasure. Once per day, you can cast either [_aerial form_](/Spells.aspx?ID=4) or [_baleful polymorph_](/Spells.aspx?ID=17) as a 7th-level primal innate spell. You must take the form of a bird when using this aerial form.", "name": "Trickster Tengu", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform yourself or the bodies of others to express your displeasure.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 59 2.0", "speed": {}, "summary": "You can transform yourself or the bodies of others to express your displeasure.", "summary_markdown": "You can transform yourself or the bodies of others to express your displeasure.", "text": " Trickster Tengu Source Ancestry Guide pg. 59 2.0 --- You can transform yourself or the bodies of others to express your displeasure. Once per day, you can cast either aerial form or baleful polymorph as a 7th-level primal innate spell. You must take the form of a bird when using this aerial form.", "trait": [ "Tengu" ], "trait_markdown": "[Tengu](/Traits.aspx?ID=240)", "trait_raw": [ "Tengu" ], "type": "Feat", "url": "/Feats.aspx?ID=2448", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Beastbrood" ], "feat_markdown": "Beastbrood", "id": "feat-2449", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Beastbrood](/Feats.aspx?ID=2449) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 61 2.0\n\n\r\n\r\n---\r\n\r\nOne of your ancestors was a [rakshasa](/MonsterFamilies.aspx?ID=85), the corrupt and aristocratic reincarnated souls that call Golarion home. You have some dim echo of your ancestor's memories— enough to play the role of noble as needed, no matter your origins. You're trained in [Society](/Skills.aspx?ID=14). If you're already trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the [Courtly Graces](/Feats.aspx?ID=772) skill feat.\n\nBeastbrood leads to...\r\n[Idol Threat](/Feats.aspx?ID=3942), [Jalmeri Rakshasa Magic](/Feats.aspx?ID=3941), [Rakshasa Magic](/Feats.aspx?ID=2455), [Reveal Hidden Self](/Feats.aspx?ID=3938)", "name": "Beastbrood", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 61 2.0\n\n\r\n\r\n---\r\n\r\n\r\nOne of your ancestors was a rakshasa, the corrupt and aristocratic reincarnated souls that call Golarion home.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 61" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 61 2.0", "speed": {}, "summary": "One of your ancestors was a rakshasa, the corrupt and aristocratic reincarnated souls that call Golarion home.", "summary_markdown": "One of your ancestors was a rakshasa, the corrupt and aristocratic reincarnated souls that call Golarion home.", "text": " Beastbrood Source Ancestry Guide pg. 61 2.0 --- One of your ancestors was a rakshasa, the corrupt and aristocratic reincarnated souls that call Golarion home. You have some dim echo of your ancestor's memories— enough to play the role of noble as needed, no matter your origins. You're trained in Society. If you're already trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Courtly Graces skill feat. Beastbrood leads to... Idol Threat, Jalmeri Rakshasa Magic, Rakshasa Magic, Reveal Hidden Self", "trait": [ "Lineage", "Tiefling" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Lineage", "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=2449", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Riftmarked" ], "feat_markdown": "Riftmarked", "id": "feat-2450", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Riftmarked](/Feats.aspx?ID=2450) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\nLong ago, [qlippoth](/MonsterFamilies.aspx?ID=146) marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface. Yours is an old lineage, primordial and twisted, and you have a sense for similarly twisted things. You're trained in [Occultism](/Skills.aspx?ID=11). If you're already trained in Occultism (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the [Oddity Identification](/Feats.aspx?ID=817) skill feat.\n\nRiftmarked leads to...\r\n[Qlippoth Magic](/Feats.aspx?ID=2454)", "name": "Riftmarked", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\n\r\nLong ago, qlippoth marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0", "speed": {}, "summary": "Long ago, qlippoth marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface.", "summary_markdown": "Long ago, qlippoth marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface.", "text": " Riftmarked Source Ancestry Guide pg. 62 2.0 --- Long ago, qlippoth marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface. Yours is an old lineage, primordial and twisted, and you have a sense for similarly twisted things. You're trained in Occultism. If you're already trained in Occultism (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Oddity Identification skill feat. Riftmarked leads to... Qlippoth Magic", "trait": [ "Lineage", "Tiefling" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Lineage", "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=2450", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shackleborn" ], "feat_markdown": "Shackleborn", "id": "feat-2451", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shackleborn](/Feats.aspx?ID=2451) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\nYour lineage shows the signs of [velstrac](/MonsterFamilies.aspx?ID=111) tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls. Your flesh heals cleanly and quickly—all the better for you to serve as a subject for their ghastly art. You gain the [Fast Recovery](/Feats.aspx?ID=782) feat, even if you don't meet the prerequisites.\n\nShackleborn leads to...\r\n[Velstrac Magic](/Feats.aspx?ID=2456)", "name": "Shackleborn", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour lineage shows the signs of velstrac tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0", "speed": {}, "summary": "Your lineage shows the signs of velstrac tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls.", "summary_markdown": "Your lineage shows the signs of velstrac tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls.", "text": " Shackleborn Source Ancestry Guide pg. 62 2.0 --- Your lineage shows the signs of velstrac tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls. Your flesh heals cleanly and quickly—all the better for you to serve as a subject for their ghastly art. You gain the Fast Recovery feat, even if you don't meet the prerequisites. Shackleborn leads to... Velstrac Magic", "trait": [ "Lineage", "Tiefling" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Lineage", "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=2451", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Devil in Plain Sight" ], "feat_markdown": "Devil in Plain Sight", "id": "feat-2452", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Devil in Plain Sight](/Feats.aspx?ID=2452) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\nYou've learned to draw your fiendish nature into a small ball of corruption and hide it in your soul. Your obviously fiendish traits disappear, including any tails, horns, and cloven hooves, though hints remain (claws turn into jagged nails or eyes retain an odd hue, for instance). You're still recognizably yourself, but now appear as a typical, non-tiefling member of your base ancestry. Using Devil in Plain Sight counts as creating a disguise when using [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46), and your transformation automatically defeats Perception DCs to determine if you're a normal member of your base ancestry; only creatures actively rolling Perception to examine you might notice the disguise. While in your shapeshifted form, you can't use unarmed attacks, innate spells, or other abilities that require physical features you receive from a tiefling ancestry feat—for instance, you can't use the [Skillful Tail](/Feats.aspx?ID=1386) feat. You can remain in your alternate form indefinitely, and can shift back to your tiefling form by using this action again.\n\nDevil in Plain Sight leads to...\r\n[Finest Trick](/Feats.aspx?ID=2457)", "name": "Devil in Plain Sight", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to draw your fiendish nature into a small ball of corruption and hide it in your soul.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0", "speed": {}, "summary": "You've learned to draw your fiendish nature into a small ball of corruption and hide it in your soul.", "summary_markdown": "You've learned to draw your fiendish nature into a small ball of corruption and hide it in your soul.", "text": " Devil in Plain Sight Two Actions Source Ancestry Guide pg. 62 2.0 --- You've learned to draw your fiendish nature into a small ball of corruption and hide it in your soul. Your obviously fiendish traits disappear, including any tails, horns, and cloven hooves, though hints remain (claws turn into jagged nails or eyes retain an odd hue, for instance). You're still recognizably yourself, but now appear as a typical, non-tiefling member of your base ancestry. Using Devil in Plain Sight counts as creating a disguise when using Deception to Impersonate, and your transformation automatically defeats Perception DCs to determine if you're a normal member of your base ancestry; only creatures actively rolling Perception to examine you might notice the disguise. While in your shapeshifted form, you can't use unarmed attacks, innate spells, or other abilities that require physical features you receive from a tiefling ancestry feat—for instance, you can't use the Skillful Tail feat. You can remain in your alternate form indefinitely, and can shift back to your tiefling form by using this action again. Devil in Plain Sight leads to... Finest Trick", "trait": [ "Concentrate", "Divine", "Polymorph", "Tiefling", "Transmutation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Tiefling](/Traits.aspx?ID=258), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Concentrate", "Divine", "Polymorph", "Tiefling", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2452", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Devilish Wiles" ], "feat_markdown": "Devilish Wiles", "id": "feat-2453", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Devilish Wiles](/Feats.aspx?ID=2453) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\nTraditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea. You're also rather good at it, compelling the weak and weak-willed to your bidding. You can cast [_charm_](/Spells.aspx?ID=34) once per day as a 1st-level divine innate spell.", "name": "Devilish Wiles", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n\r\n\r\n---\r\n\r\n\r\nTraditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0", "speed": {}, "summary": "Traditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea.", "summary_markdown": "Traditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea.", "text": " Devilish Wiles Source Ancestry Guide pg. 62 2.0 --- Traditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea. You're also rather good at it, compelling the weak and weak-willed to your bidding. You can cast charm once per day as a 1st-level divine innate spell.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=2453", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Qlippoth Magic" ], "feat_markdown": "Qlippoth Magic", "id": "feat-2454", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Qlippoth Magic](/Feats.aspx?ID=2454) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n**Prerequisites**\r\n[Riftmarked](/Feats.aspx?ID=2450)\n\n\r\n\r\n---\r\n\r\nYou've deeply studied the secrets of your blood and can force reality to act against its own wishes. You can cast [_blur_](/Spells.aspx?ID=28) and [_silence_](/Spells.aspx?ID=287) once per day each as 2nd-level divine innate spells.", "name": "Qlippoth Magic", "pfs": "Standard", "prerequisite": "Riftmarked", "prerequisite_markdown": "[Riftmarked](/Feats.aspx?ID=2450)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n**Prerequisites**\r\n[Riftmarked](/Feats.aspx?ID=2450)\n\n\r\n\r\n---\r\n\r\n\r\nYou've deeply studied the secrets of your blood and can force reality to act against its own wishes.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0", "speed": {}, "summary": "You've deeply studied the secrets of your blood and can force reality to act against its own wishes.", "summary_markdown": "You've deeply studied the secrets of your blood and can force reality to act against its own wishes.", "text": " Qlippoth Magic Source Ancestry Guide pg. 62 2.0 Prerequisites Riftmarked --- You've deeply studied the secrets of your blood and can force reality to act against its own wishes. You can cast blur and silence once per day each as 2nd-level divine innate spells.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=2454", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rakshasa Magic" ], "feat_markdown": "Rakshasa Magic", "id": "feat-2455", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Rakshasa Magic](/Feats.aspx?ID=2455) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n**Prerequisites**\r\n[Beastbrood](/Feats.aspx?ID=2449)\n\n\r\n\r\n---\r\n\r\nYou remember the secrets of your [rakshasa](/MonsterFamilies.aspx?ID=85) forebears and know how to apply those memories to get results. You can cast [_humanoid form_](/Spells.aspx?ID=153) and [_illusory creature_](/Spells.aspx?ID=158) once per day each as 2nd-level divine innate spells.", "name": "Rakshasa Magic", "pfs": "Standard", "prerequisite": "Beastbrood", "prerequisite_markdown": "[Beastbrood](/Feats.aspx?ID=2449)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0\n\n**Prerequisites**\r\n[Beastbrood](/Feats.aspx?ID=2449)\n\n\r\n\r\n---\r\n\r\n\r\nYou remember the secrets of your rakshasa forebears and know how to apply those memories to get results.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 62 2.0", "speed": {}, "summary": "You remember the secrets of your rakshasa forebears and know how to apply those memories to get results.", "summary_markdown": "You remember the secrets of your rakshasa forebears and know how to apply those memories to get results.", "text": " Rakshasa Magic Source Ancestry Guide pg. 62 2.0 Prerequisites Beastbrood --- You remember the secrets of your rakshasa forebears and know how to apply those memories to get results. You can cast humanoid form and illusory creature once per day each as 2nd-level divine innate spells.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=2455", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Velstrac Magic" ], "feat_markdown": "Velstrac Magic", "id": "feat-2456", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Velstrac Magic](/Feats.aspx?ID=2456) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 63 2.0\n\n**Prerequisites**\r\n[Shackleborn](/Feats.aspx?ID=2451)\n\n\r\n\r\n---\r\n\r\nYou know there's so much more to sensation than whips and chains—but whips and chains also have their place. You can cast [_telekinetic maneuver_](/Spells.aspx?ID=333) and [_web_](/Spells.aspx?ID=374) once per day each as 2nd-level divine innate spells; in both cases, the spells manifest shadowy chains rather than their usual visual signifiers.", "name": "Velstrac Magic", "pfs": "Standard", "prerequisite": "Shackleborn", "prerequisite_markdown": "[Shackleborn](/Feats.aspx?ID=2451)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 63 2.0\n\n**Prerequisites**\r\n[Shackleborn](/Feats.aspx?ID=2451)\n\n\r\n\r\n---\r\n\r\n\r\nYou know there's so much more to sensation than whips and chains—but whips and chains also have their place.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 63" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 63 2.0", "speed": {}, "summary": "You know there's so much more to sensation than whips and chains—but whips and chains also have their place.", "summary_markdown": "You know there's so much more to sensation than whips and chains—but whips and chains also have their place.", "text": " Velstrac Magic Source Ancestry Guide pg. 63 2.0 Prerequisites Shackleborn --- You know there's so much more to sensation than whips and chains—but whips and chains also have their place. You can cast telekinetic maneuver and web once per day each as 2nd-level divine innate spells; in both cases, the spells manifest shadowy chains rather than their usual visual signifiers.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=2456", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Finest Trick" ], "feat_markdown": "Finest Trick", "id": "feat-2457", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Finest Trick](/Feats.aspx?ID=2457) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 63 2.0\n\n**Prerequisites**\r\n[Devil in Plain Sight](/Feats.aspx?ID=2452)\n\n\r\n\r\n---\r\n\r\nMany fiends—[rakshasa rajas](/Monsters.aspx?ID=345) and [demonic succubi](/Monsters.aspx?ID=98) most famously—can take on the forms of others. With practice, you can do the same. When you use Devil in Plain Sight, you can alter your appearance to match a generic member of your base ancestry, rather than one that's obviously you without your tieflings features. In addition, you can imitate a specific person's appearance (of any ancestry of the same size and kind as your base ancestry, typically a [humanoid](/Traits.aspx?ID=91) for most ancestries) if you consume a bit of their blood, a lock of their hair, or appropriate equivalents as part of the action. You still must know what the creature looks like, and you must be aware that the consumed portion comes from their body.", "name": "Finest Trick", "pfs": "Standard", "prerequisite": "Devil in Plain Sight", "prerequisite_markdown": "[Devil in Plain Sight](/Feats.aspx?ID=2452)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 63 2.0\n\n**Prerequisites**\r\n[Devil in Plain Sight](/Feats.aspx?ID=2452)\n\n\r\n\r\n---\r\n\r\n\r\nMany fiends—rakshasa rajas and demonic succubi most famously—can take on the forms of others.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 63" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 63 2.0", "speed": {}, "summary": "Many fiends—rakshasa rajas and demonic succubi most famously—can take on the forms of others.", "summary_markdown": "Many fiends—rakshasa rajas and demonic succubi most famously—can take on the forms of others.", "text": " Finest Trick Source Ancestry Guide pg. 63 2.0 Prerequisites Devil in Plain Sight --- Many fiends—rakshasa rajas and demonic succubi most famously—can take on the forms of others. With practice, you can do the same. When you use Devil in Plain Sight, you can alter your appearance to match a generic member of your base ancestry, rather than one that's obviously you without your tieflings features. In addition, you can imitate a specific person's appearance (of any ancestry of the same size and kind as your base ancestry, typically a humanoid for most ancestries) if you consume a bit of their blood, a lock of their hair, or appropriate equivalents as part of the action. You still must know what the creature looks like, and you must be aware that the consumed portion comes from their body.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=2457", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Final Form" ], "feat_markdown": "Final Form", "frequency": "once per day", "id": "feat-2458", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Final Form](/Feats.aspx?ID=2458) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 63 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance. Reality buckles and twists under your sudden power—each tiefling has a unique transformation, but it might include sulfurous flames, choruses of shrieks, or twisting, serpentine lightning. Every creature within 10 feet of you is [deafened](/Conditions.aspx?ID=8) and [dazzled](/Conditions.aspx?ID=7) for 1 round unless they succeed at a Fortitude save using your class DC or spell DC, whichever is higher. Your final form has the effects of [_divine vessel_](/Spells.aspx?ID=85) for a deity that shares an alignment with your fiendish lineage. Your final form resembles a creature from your fiendish lineage, and you remain in that form for 1 minute. While in your final form, you can cast [_chilling darkness_](/Spells.aspx?ID=36), [_fireball_](/Spells.aspx?ID=119), and [_lightning bolt_](/Spells.aspx?ID=172) as 6th-level divine innate spells, once each per use of this feat.\n\n When you emerge from your final form, you become [drained 3](/Conditions.aspx?ID=10). In addition, if you have this feat, you gain weakness 10 to good even when not in your final form, and you take good damage even if you aren't evil.\n\n**Special** At the GM's discretion, the specific elements of this feat can be adjusted to better fit the tiefling's lineage—for example, a GM might decide that a particular [beastbrood](/Feats.aspx?ID=2449) tiefling could cast a 6th-level [_phantasmal killer_](/Spells.aspx?ID=219) instead of _fireball_.", "name": "Final Form", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 63 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 63" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 63 2.0", "speed": {}, "summary": "You embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance.", "summary_markdown": "You embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance.", "text": " Final Form Three Actions Source Ancestry Guide pg. 63 2.0 Frequency once per day --- You embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance. Reality buckles and twists under your sudden power—each tiefling has a unique transformation, but it might include sulfurous flames, choruses of shrieks, or twisting, serpentine lightning. Every creature within 10 feet of you is deafened and dazzled for 1 round unless they succeed at a Fortitude save using your class DC or spell DC, whichever is higher. Your final form has the effects of divine vessel for a deity that shares an alignment with your fiendish lineage. Your final form resembles a creature from your fiendish lineage, and you remain in that form for 1 minute. While in your final form, you can cast chilling darkness , fireball , and lightning bolt as 6th-level divine innate spells, once each per use of this feat. When you emerge from your final form, you become drained 3. In addition, if you have this feat, you gain weakness 10 to good even when not in your final form, and you take good damage even if you aren't evil. Special At the GM's discretion, the specific elements of this feat can be adjusted to better fit the tiefling's lineage—for example, a GM might decide that a particular beastbrood tiefling could cast a 6th-level phantasmal killer instead of fireball .", "trait": [ "Concentrate", "Divine", "Evocation", "Morph", "Tiefling", "Transmutation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Morph](/Traits.aspx?ID=113), [Tiefling](/Traits.aspx?ID=258), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Concentrate", "Divine", "Evocation", "Morph", "Tiefling", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2458", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Android Lore" ], "feat_markdown": "Android Lore", "id": "feat-2459", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Android Lore](/Feats.aspx?ID=2459) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 71 2.0\n\n\r\n\r\n---\r\n\r\nYou have a keen interest in the origins of your people. You gain the trained proficiency rank in [Crafting](/Skills.aspx?ID=4) and [Thievery](/Skills.aspx?ID=17). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Android Lore](/Skills.aspx?ID=8).", "name": "Android Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 71 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a keen interest in the origins of your people.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 71 2.0", "speed": {}, "summary": "You have a keen interest in the origins of your people.", "summary_markdown": "You have a keen interest in the origins of your people.", "text": " Android Lore Source Ancestry Guide pg. 71 2.0 --- You have a keen interest in the origins of your people. You gain the trained proficiency rank in Crafting and Thievery. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Android Lore.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2459", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cleansing Subroutine" ], "feat_markdown": "Cleansing Subroutine", "id": "feat-2460", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cleansing Subroutine](/Feats.aspx?ID=2460) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 71 2.0\n\n\r\n\r\n---\r\n\r\nYour nanites help purge your body of harmful chemicals and toxins. Each time you succeed at a Fortitude save against an ongoing [poison](/Traits.aspx?ID=126), you reduce its stage by 2, or by 1 against a [virulent](/Traits.aspx?ID=162) poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison.", "name": "Cleansing Subroutine", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 71 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour nanites help purge your body of harmful chemicals and toxins.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 71" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 71 2.0", "speed": {}, "summary": "Your nanites help purge your body of harmful chemicals and toxins.", "summary_markdown": "Your nanites help purge your body of harmful chemicals and toxins.", "text": " Cleansing Subroutine Source Ancestry Guide pg. 71 2.0 --- Your nanites help purge your body of harmful chemicals and toxins. Each time you succeed at a Fortitude save against an ongoing poison, you reduce its stage by 2, or by 1 against a virulent poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2460", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emotionless" ], "feat_markdown": "Emotionless", "id": "feat-2461", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Emotionless](/Feats.aspx?ID=2461) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\nYour malfunctioning emotional processors make it difficult for you to feel strong emotions. You gain a +1 circumstance bonus to saving throws against [emotion](/Traits.aspx?ID=60) and [fear](/Traits.aspx?ID=68) effects. If you roll a success on a saving throw against an emotion or fear effect, you get a critical success instead.", "name": "Emotionless", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour malfunctioning emotional processors make it difficult for you to feel strong emotions.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0", "speed": {}, "summary": "Your malfunctioning emotional processors make it difficult for you to feel strong emotions.", "summary_markdown": "Your malfunctioning emotional processors make it difficult for you to feel strong emotions.", "text": " Emotionless Source Ancestry Guide pg. 72 2.0 --- Your malfunctioning emotional processors make it difficult for you to feel strong emotions. You gain a +1 circumstance bonus to saving throws against emotion and fear effects. If you roll a success on a saving throw against an emotion or fear effect, you get a critical success instead.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2461", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Internal Compartment" ], "feat_markdown": "Internal Compartment", "id": "feat-2462", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Internal Compartment](/Feats.aspx?ID=2462) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\nYou can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms. It takes three Interact actions to store an object in this way. You gain a +4 circumstance bonus to the DCs of checks for others to [Seek](/Actions.aspx?ID=84) or [Steal](/Actions.aspx?ID=68) objects stored inside your arm. If you store a weapon in your arm, you can use a single action to Interact to draw the weapon into the hand corresponding to your internal cavity, then Strike with the weapon.", "name": "Internal Compartment", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0", "speed": {}, "summary": "You can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms.", "summary_markdown": "You can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms.", "text": " Internal Compartment Source Ancestry Guide pg. 72 2.0 --- You can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms. It takes three Interact actions to store an object in this way. You gain a +4 circumstance bonus to the DCs of checks for others to Seek or Steal objects stored inside your arm. If you store a weapon in your arm, you can use a single action to Interact to draw the weapon into the hand corresponding to your internal cavity, then Strike with the weapon.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2462", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nanite Surge" ], "feat_markdown": "Nanite Surge", "frequency": "once per hour", "id": "feat-2463", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nanite Surge](/Feats.aspx?ID=2463) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou attempt a skill check requiring three actions or fewer.\n\n\r\n\r\n---\r\n\r\nYou stimulate your nanites, forcing your body to temporarily increase its efficiency. You gain a +2 status bonus to the triggering skill check. In addition, your circuitry glows, lighting a 10-foot emanation with dim light for 1 round.\n\nNanite Surge leads to...\r\n[Consistent Surge](/Feats.aspx?ID=2474), [Offensive Subroutine](/Feats.aspx?ID=2472), [Protective Subroutine](/Feats.aspx?ID=2470)", "name": "Nanite Surge", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\r\n\r\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou attempt a skill check requiring three actions or fewer.\n\n\r\n\r\n---\r\n\r\n\r\nYou stimulate your nanites, forcing your body to temporarily increase its efficiency.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0", "speed": {}, "summary": "You stimulate your nanites, forcing your body to temporarily increase its efficiency.", "summary_markdown": "You stimulate your nanites, forcing your body to temporarily increase its efficiency.", "text": " Nanite Surge Reaction Source Ancestry Guide pg. 72 2.0 Frequency once per hour Trigger You attempt a skill check requiring three actions or fewer. --- You stimulate your nanites, forcing your body to temporarily increase its efficiency. You gain a +2 status bonus to the triggering skill check. In addition, your circuitry glows, lighting a 10-foot emanation with dim light for 1 round. Nanite Surge leads to... Consistent Surge, Offensive Subroutine, Protective Subroutine", "trait": [ "Android", "Concentrate" ], "trait_markdown": "[Android](/Traits.aspx?ID=334), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Android", "Concentrate" ], "trigger": "You attempt a skill check requiring three actions or fewer.", "trigger_markdown": "You attempt a skill check requiring three actions or fewer.", "type": "Feat", "url": "/Feats.aspx?ID=2463", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nightvision Adaptation" ], "feat_markdown": "Nightvision Adaptation", "id": "feat-2464", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nightvision Adaptation](/Feats.aspx?ID=2464) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\nThe nanites in your ocular processors have adapted to darkness, enhancing your ability to see in the dark. You gain [darkvision](/Rules.aspx?ID=415).", "name": "Nightvision Adaptation", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe nanites in your ocular processors have adapted to darkness, enhancing your ability to see in the dark.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0", "speed": {}, "summary": "The nanites in your ocular processors have adapted to darkness, enhancing your ability to see in the dark.", "summary_markdown": "The nanites in your ocular processors have adapted to darkness, enhancing your ability to see in the dark.", "text": " Nightvision Adaptation Source Ancestry Guide pg. 72 2.0 --- The nanites in your ocular processors have adapted to darkness, enhancing your ability to see in the dark. You gain darkvision.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2464", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Proximity Alert" ], "feat_markdown": "Proximity Alert", "id": "feat-2465", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Proximity Alert](/Feats.aspx?ID=2465) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\nYou're unnaturally in tune with your surroundings and react instinctively to danger. You gain a +2 circumstance bonus to Perception checks made as initiative rolls.", "name": "Proximity Alert", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're unnaturally in tune with your surroundings and react instinctively to danger.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0", "speed": {}, "summary": "You're unnaturally in tune with your surroundings and react instinctively to danger.", "summary_markdown": "You're unnaturally in tune with your surroundings and react instinctively to danger.", "text": " Proximity Alert Source Ancestry Guide pg. 72 2.0 --- You're unnaturally in tune with your surroundings and react instinctively to danger. You gain a +2 circumstance bonus to Perception checks made as initiative rolls.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2465", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Radiant Circuitry" ], "feat_markdown": "Radiant Circuitry", "id": "feat-2466", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiant Circuitry](/Feats.aspx?ID=2466) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\nYour biological circuitry emits light like a torch, casting bright light in a 20-foot radius (and dim light for the next 20 feet). The light shuts off when you take this action again or are knocked [unconscious](/Conditions.aspx?ID=38).", "name": "Radiant Circuitry", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour biological circuitry emits light like a torch, casting bright light in a 20-foot radius (and dim light for the next 20 feet).\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0", "speed": {}, "summary": "Your biological circuitry emits light like a torch, casting bright light in a 20-foot radius (and dim light for the next 20 feet).", "summary_markdown": "Your biological circuitry emits light like a torch, casting bright light in a 20-foot radius (and dim light for the next 20 feet).", "text": " Radiant Circuitry Single Action Source Ancestry Guide pg. 72 2.0 --- Your biological circuitry emits light like a torch, casting bright light in a 20-foot radius (and dim light for the next 20 feet). The light shuts off when you take this action again or are knocked unconscious.", "trait": [ "Android", "Concentrate", "Light" ], "trait_markdown": "[Android](/Traits.aspx?ID=334), [Concentrate](/Traits.aspx?ID=32), [Light](/Traits.aspx?ID=100)", "trait_raw": [ "Android", "Concentrate", "Light" ], "type": "Feat", "url": "/Feats.aspx?ID=2466", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Targeting System" ], "feat_markdown": "Advanced Targeting System", "id": "feat-2467", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Targeting System](/Feats.aspx?ID=2467) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\nYour ocular processors are augmented with advanced targeting systems, which allow you to more easily pinpoint your enemy and read their movements. You can cast [_true strike_](/Spells.aspx?ID=345) once per day as a 1st-level arcane innate spell.", "name": "Advanced Targeting System", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour ocular processors are augmented with advanced targeting systems, which allow you to more easily pinpoint your enemy and read their movements.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0", "speed": {}, "summary": "Your ocular processors are augmented with advanced targeting systems, which allow you to more easily pinpoint your enemy and read their movements.", "summary_markdown": "Your ocular processors are augmented with advanced targeting systems, which allow you to more easily pinpoint your enemy and read their movements.", "text": " Advanced Targeting System Source Ancestry Guide pg. 72 2.0 --- Your ocular processors are augmented with advanced targeting systems, which allow you to more easily pinpoint your enemy and read their movements. You can cast true strike once per day as a 1st-level arcane innate spell.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2467", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inoculation Subroutine" ], "feat_markdown": "Inoculation Subroutine", "id": "feat-2468", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Inoculation Subroutine](/Feats.aspx?ID=2468) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\nYour nanites reject diseases with ease. Each time you succeed at a Fortitude save against an ongoing [disease](/Traits.aspx?ID=46), you reduce its stage by 2, or by 1 against a [virulent](/Traits.aspx?ID=162) disease. Each critical success you achieve against an ongoing disease reduces its stage by 3, or by 2 against a virulent disease.", "name": "Inoculation Subroutine", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour nanites reject diseases with ease.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 72" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 72 2.0", "speed": {}, "summary": "Your nanites reject diseases with ease.", "summary_markdown": "Your nanites reject diseases with ease.", "text": " Inoculation Subroutine Source Ancestry Guide pg. 72 2.0 --- Your nanites reject diseases with ease. Each time you succeed at a Fortitude save against an ongoing disease, you reduce its stage by 2, or by 1 against a virulent disease. Each critical success you achieve against an ongoing disease reduces its stage by 3, or by 2 against a virulent disease.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2468", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nanite Shroud" ], "feat_markdown": "Nanite Shroud", "id": "feat-2469", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Nanite Shroud](/Feats.aspx?ID=2469) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n\r\n\r\n---\r\n\r\nYour nanites fly out of your body, swarming around you in a cloud. You become [concealed](/Conditions.aspx?ID=4) for a number of rounds equal to half your level. You can't use this concealment to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63), as normal for concealment that makes your position obvious. While Nanite Shroud is active, you can't use other abilities that require the use of your nanites.", "name": "Nanite Shroud", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour nanites fly out of your body, swarming around you in a cloud.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0", "speed": {}, "summary": "Your nanites fly out of your body, swarming around you in a cloud.", "summary_markdown": "Your nanites fly out of your body, swarming around you in a cloud.", "text": " Nanite Shroud Two Actions Source Ancestry Guide pg. 73 2.0 --- Your nanites fly out of your body, swarming around you in a cloud. You become concealed for a number of rounds equal to half your level. You can't use this concealment to Hide or Sneak, as normal for concealment that makes your position obvious. While Nanite Shroud is active, you can't use other abilities that require the use of your nanites.", "trait": [ "Android", "Concentrate" ], "trait_markdown": "[Android](/Traits.aspx?ID=334), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Android", "Concentrate" ], "type": "Feat", "url": "/Feats.aspx?ID=2469", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Protective Subroutine" ], "feat_markdown": "Protective Subroutine", "id": "feat-2470", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Protective Subroutine](/Feats.aspx?ID=2470) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n**Prerequisites**\r\n[Nanite Surge](/Feats.aspx?ID=2463)\n\n\r\n\r\n---\r\n\r\nYour nanites can augment your defenses. You can choose to activate Nanite Surge when you attempt a saving throw, instead of when you attempt a skill check. If you do, you gain a +2 status bonus to the triggering saving throw.", "name": "Protective Subroutine", "pfs": "Standard", "prerequisite": "Nanite Surge", "prerequisite_markdown": "[Nanite Surge](/Feats.aspx?ID=2463)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n**Prerequisites**\r\n[Nanite Surge](/Feats.aspx?ID=2463)\n\n\r\n\r\n---\r\n\r\n\r\nYour nanites can augment your defenses.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0", "speed": {}, "summary": "Your nanites can augment your defenses.", "summary_markdown": "Your nanites can augment your defenses.", "text": " Protective Subroutine Source Ancestry Guide pg. 73 2.0 Prerequisites Nanite Surge --- Your nanites can augment your defenses. You can choose to activate Nanite Surge when you attempt a saving throw, instead of when you attempt a skill check. If you do, you gain a +2 status bonus to the triggering saving throw.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2470", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Internal Respirator" ], "feat_markdown": "Internal Respirator", "id": "feat-2471", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Internal Respirator](/Feats.aspx?ID=2471) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n\r\n\r\n---\r\n\r\nYour body can internally synthesize oxygen for limited periods of time. When you hold your breath, you can do so for an additional hour due to your internal air reservoirs. At the end of this hour, your air reservoirs are expended. Refilling your empty air reservoirs takes 10 minutes of exposure to breathable air.", "name": "Internal Respirator", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour body can internally synthesize oxygen for limited periods of time.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0", "speed": {}, "summary": "Your body can internally synthesize oxygen for limited periods of time.", "summary_markdown": "Your body can internally synthesize oxygen for limited periods of time.", "text": " Internal Respirator Source Ancestry Guide pg. 73 2.0 --- Your body can internally synthesize oxygen for limited periods of time. When you hold your breath, you can do so for an additional hour due to your internal air reservoirs. At the end of this hour, your air reservoirs are expended. Refilling your empty air reservoirs takes 10 minutes of exposure to breathable air.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2471", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Offensive Subroutine" ], "feat_markdown": "Offensive Subroutine", "id": "feat-2472", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Offensive Subroutine](/Feats.aspx?ID=2472) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n**Prerequisites**\r\n[Nanite Surge](/Feats.aspx?ID=2463)\n\n\r\n\r\n---\r\n\r\nNanites augment your attacks. You can choose to activate Nanite Surge when you attempt an attack roll, instead of when you attempt a skill check. If you do, you gain a +1 status bonus to the triggering attack roll.", "name": "Offensive Subroutine", "pfs": "Standard", "prerequisite": "Nanite Surge", "prerequisite_markdown": "[Nanite Surge](/Feats.aspx?ID=2463)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n**Prerequisites**\r\n[Nanite Surge](/Feats.aspx?ID=2463)\n\n\r\n\r\n---\r\n\r\n\r\nNanites augment your attacks.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0", "speed": {}, "summary": "Nanites augment your attacks.", "summary_markdown": "Nanites augment your attacks.", "text": " Offensive Subroutine Source Ancestry Guide pg. 73 2.0 Prerequisites Nanite Surge --- Nanites augment your attacks. You can choose to activate Nanite Surge when you attempt an attack roll, instead of when you attempt a skill check. If you do, you gain a +1 status bonus to the triggering attack roll.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2472", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Repair Module" ], "feat_markdown": "Repair Module", "frequency": "once per day", "id": "feat-2473", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Repair Module](/Feats.aspx?ID=2473) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou trigger your body's repair programming, causing your body's nanites to heal your wounds. You gain [fast healing](/Rules.aspx?ID=796) equal to half your level for 1 minute. While Repair Module is active, you can't use other abilities that require the use of your nanites.", "name": "Repair Module", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou trigger your body's repair programming, causing your body's nanites to heal your wounds.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0", "speed": {}, "summary": "You trigger your body's repair programming, causing your body's nanites to heal your wounds.", "summary_markdown": "You trigger your body's repair programming, causing your body's nanites to heal your wounds.", "text": " Repair Module Single Action Source Ancestry Guide pg. 73 2.0 Frequency once per day --- You trigger your body's repair programming, causing your body's nanites to heal your wounds. You gain fast healing equal to half your level for 1 minute. While Repair Module is active, you can't use other abilities that require the use of your nanites.", "trait": [ "Android", "Concentrate" ], "trait_markdown": "[Android](/Traits.aspx?ID=334), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Android", "Concentrate" ], "type": "Feat", "url": "/Feats.aspx?ID=2473", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Consistent Surge" ], "feat_markdown": "Consistent Surge", "id": "feat-2474", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Consistent Surge](/Feats.aspx?ID=2474) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n**Prerequisites**\r\n[Nanite Surge](/Feats.aspx?ID=2463)\n\n\r\n\r\n---\r\n\r\nYour nanites are incredibly effective, capable of improving your body's efficiency regularly. You can use Nanite Surge with a frequency of once per 10 minutes, rather than once per hour.", "name": "Consistent Surge", "pfs": "Standard", "prerequisite": "Nanite Surge", "prerequisite_markdown": "[Nanite Surge](/Feats.aspx?ID=2463)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n**Prerequisites**\r\n[Nanite Surge](/Feats.aspx?ID=2463)\n\n\r\n\r\n---\r\n\r\n\r\nYour nanites are incredibly effective, capable of improving your body's efficiency regularly.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0", "speed": {}, "summary": "Your nanites are incredibly effective, capable of improving your body's efficiency regularly.", "summary_markdown": "Your nanites are incredibly effective, capable of improving your body's efficiency regularly.", "text": " Consistent Surge Source Ancestry Guide pg. 73 2.0 Prerequisites Nanite Surge --- Your nanites are incredibly effective, capable of improving your body's efficiency regularly. You can use Nanite Surge with a frequency of once per 10 minutes, rather than once per hour.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "type": "Feat", "url": "/Feats.aspx?ID=2474", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Revivification Protocol" ], "feat_markdown": "Revivification Protocol", "frequency": "once per day", "id": "feat-2475", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Revivification Protocol](/Feats.aspx?ID=2475) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check.\n\n\r\n\r\n---\r\n\r\nYour nanites are programmed to automatically revive you. You're restored to 1 Hit Point, lose the dying and [unconscious](/Conditions.aspx?ID=38) conditions, and can act normally on this turn. You gain or increase the [wounded](/Conditions.aspx?ID=42) condition as normal when losing the dying condition in this way.", "name": "Revivification Protocol", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check.\n\n\r\n\r\n---\r\n\r\n\r\nYour nanites are programmed to automatically revive you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 73" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 73 2.0", "speed": {}, "summary": "Your nanites are programmed to automatically revive you.", "summary_markdown": "Your nanites are programmed to automatically revive you.", "text": " Revivification Protocol Free Action Source Ancestry Guide pg. 73 2.0 Frequency once per day Trigger You have the dying condition and are about to attempt a recovery check. --- Your nanites are programmed to automatically revive you. You're restored to 1 Hit Point, lose the dying and unconscious conditions, and can act normally on this turn. You gain or increase the wounded condition as normal when losing the dying condition in this way.", "trait": [ "Android" ], "trait_markdown": "[Android](/Traits.aspx?ID=334)", "trait_raw": [ "Android" ], "trigger": "You have the dying condition and are about to attempt a recovery check.", "trigger_markdown": "You have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check.", "type": "Feat", "url": "/Feats.aspx?ID=2475", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Axiomatic Lore" ], "feat_markdown": "Axiomatic Lore", "id": "feat-2476", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Axiomatic Lore](/Feats.aspx?ID=2476) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n\r\n\r\n---\r\n\r\nYou possess a strong understanding of process among mortals and lawful outsiders alike. The source of this knowledge might be intuition, study, or a childhood spent among other aphorites. You gain the trained proficiency rank in [Diplomacy](/Skills.aspx?ID=6) and [Society](/Skills.aspx?ID=14). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Axis Lore](/Skills.aspx?ID=8).", "name": "Axiomatic Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou possess a strong understanding of process among mortals and lawful outsiders alike.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0", "speed": {}, "summary": "You possess a strong understanding of process among mortals and lawful outsiders alike.", "summary_markdown": "You possess a strong understanding of process among mortals and lawful outsiders alike.", "text": " Axiomatic Lore Source Ancestry Guide pg. 76 2.0 --- You possess a strong understanding of process among mortals and lawful outsiders alike. The source of this knowledge might be intuition, study, or a childhood spent among other aphorites. You gain the trained proficiency rank in Diplomacy and Society. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Axis Lore.", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "type": "Feat", "url": "/Feats.aspx?ID=2476", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Internal Cohesion" ], "feat_markdown": "Internal Cohesion", "id": "feat-2477", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Internal Cohesion](/Feats.aspx?ID=2477) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n\r\n\r\n---\r\n\r\nAxis's order suffuses your body and helps it maintain coherency. You and your allies can [Treat your Wounds](/Actions.aspx?ID=57) without [healer's tools](/Equipment.aspx?ID=25). Once per day, when someone rolls a failure or a critical failure on a check to Treat your Wounds, you can focus on your internal cohesion to increase the degree of success by one step.", "name": "Internal Cohesion", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n\r\n\r\n---\r\n\r\n\r\nAxis's order suffuses your body and helps it maintain coherency.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0", "speed": {}, "summary": "Axis's order suffuses your body and helps it maintain coherency.", "summary_markdown": "Axis's order suffuses your body and helps it maintain coherency.", "text": " Internal Cohesion Source Ancestry Guide pg. 76 2.0 --- Axis's order suffuses your body and helps it maintain coherency. You and your allies can Treat your Wounds without healer's tools. Once per day, when someone rolls a failure or a critical failure on a check to Treat your Wounds, you can focus on your internal cohesion to increase the degree of success by one step.", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "type": "Feat", "url": "/Feats.aspx?ID=2477", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Intuitive Crafting" ], "feat_markdown": "Intuitive Crafting", "id": "feat-2478", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Intuitive Crafting](/Feats.aspx?ID=2478) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n\r\n\r\n---\r\n\r\nYour affinity with process and order makes you a natural artisan. You gain the trained proficiency rank in [Crafting](/Skills.aspx?ID=4) (or another skill of your choice, if you're already trained in Crafting). You gain the [Specialty Crafting](/Feats.aspx?ID=844) skill feat in a specialty of your choice.", "name": "Intuitive Crafting", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour affinity with process and order makes you a natural artisan.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0", "speed": {}, "summary": "Your affinity with process and order makes you a natural artisan.", "summary_markdown": "Your affinity with process and order makes you a natural artisan.", "text": " Intuitive Crafting Source Ancestry Guide pg. 76 2.0 --- Your affinity with process and order makes you a natural artisan. You gain the trained proficiency rank in Crafting (or another skill of your choice, if you're already trained in Crafting). You gain the Specialty Crafting skill feat in a specialty of your choice.", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "type": "Feat", "url": "/Feats.aspx?ID=2478", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lemma of Vision" ], "feat_markdown": "Lemma of Vision", "id": "feat-2479", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Lemma of Vision](/Feats.aspx?ID=2479) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n\r\n\r\n---\r\n\r\nYou've solved a tiny stepping stone in your self-discovery, awakening new depths in your sight. You gain [darkvision](/Rules.aspx?ID=415).", "name": "Lemma of Vision", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've solved a tiny stepping stone in your self-discovery, awakening new depths in your sight.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0", "speed": {}, "summary": "You've solved a tiny stepping stone in your self-discovery, awakening new depths in your sight.", "summary_markdown": "You've solved a tiny stepping stone in your self-discovery, awakening new depths in your sight.", "text": " Lemma of Vision Source Ancestry Guide pg. 76 2.0 --- You've solved a tiny stepping stone in your self-discovery, awakening new depths in your sight. You gain darkvision.", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "type": "Feat", "url": "/Feats.aspx?ID=2479", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crystalline Dust" ], "feat_markdown": "Crystalline Dust", "frequency": "once per day", "id": "feat-2480", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Crystalline Dust](/Feats.aspx?ID=2480) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou've learned to disperse the crystalline motes coating your body as a haze. You become [concealed](/Conditions.aspx?ID=4), though you can't use this concealment to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63), as normal for concealment where your position is still obvious. The motes stay within an inch of your skin, move with you, and last for a number of rounds equal to half your level.\n\nCrystalline Dust leads to...\r\n[Ancillary Motes](/Feats.aspx?ID=2484), [Crystalline Cloud](/Feats.aspx?ID=2485)", "name": "Crystalline Dust", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to disperse the crystalline motes coating your body as a haze.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0", "speed": {}, "summary": "You've learned to disperse the crystalline motes coating your body as a haze.", "summary_markdown": "You've learned to disperse the crystalline motes coating your body as a haze.", "text": " Crystalline Dust Two Actions Source Ancestry Guide pg. 76 2.0 Frequency once per day --- You've learned to disperse the crystalline motes coating your body as a haze. You become concealed, though you can't use this concealment to Hide or Sneak, as normal for concealment where your position is still obvious. The motes stay within an inch of your skin, move with you, and last for a number of rounds equal to half your level. Crystalline Dust leads to... Ancillary Motes, Crystalline Cloud", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "type": "Feat", "url": "/Feats.aspx?ID=2480", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Intercorporate" ], "feat_markdown": "Intercorporate", "frequency": "once per day", "id": "feat-2481", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Intercorporate](/Feats.aspx?ID=2481) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n**Frequency**\r\nonce per day\n\n**Requirements**\r\nYou're afflicted by a [disease](/Traits.aspx?ID=46) or [poison](/Traits.aspx?ID=126), or are taking [persistent damage](/Conditions.aspx?ID=29).\r\n\r\n\r\n\r\n---\r\n\r\nYour ordered physiology rejects unwelcome elements. Choose one. \n\n**Disease or Poison** Attempt a saving throw against the affliction at its current stage. On a failure, the affliction's stage doesn't increase, but you suffer the effects of the stage you were already on. On a critical failure, the stage only increases by 1. \n\n**Persistent Damage** Attempt a DC 10 flat check to recover from the persistent damage.", "name": "Intercorporate", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "requirement": "You're afflicted by a disease or poison , or are taking persistent damage .", "requirement_markdown": "You're afflicted by a [disease](/Traits.aspx?ID=46) or [poison](/Traits.aspx?ID=126), or are taking [persistent damage](/Conditions.aspx?ID=29).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Requirements**\r\nYou're afflicted by a [disease](/Traits.aspx?ID=46) or [poison](/Traits.aspx?ID=126), or are taking [persistent damage](/Conditions.aspx?ID=29).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour ordered physiology rejects unwelcome elements.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0", "speed": {}, "summary": "Your ordered physiology rejects unwelcome elements.", "summary_markdown": "Your ordered physiology rejects unwelcome elements.", "text": " Intercorporate Single Action Source Ancestry Guide pg. 76 2.0 Frequency once per day Requirements You're afflicted by a disease or poison, or are taking persistent damage. --- Your ordered physiology rejects unwelcome elements. Choose one. Disease or Poison Attempt a saving throw against the affliction at its current stage. On a failure, the affliction's stage doesn't increase, but you suffer the effects of the stage you were already on. On a critical failure, the stage only increases by 1. Persistent Damage Attempt a DC 10 flat check to recover from the persistent damage.", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "type": "Feat", "url": "/Feats.aspx?ID=2481", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Offensive Analysis" ], "feat_markdown": "Offensive Analysis", "id": "feat-2482", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Offensive Analysis](/Feats.aspx?ID=2482) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n\r\n\r\n---\r\n\r\nYou can enhance your senses and mental state to consider every aspect of an attack. You can cast [_true strike_](/Spells.aspx?ID=345) as a divine innate spell once per day.", "name": "Offensive Analysis", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can enhance your senses and mental state to consider every aspect of an attack.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 76 2.0", "speed": {}, "summary": "You can enhance your senses and mental state to consider every aspect of an attack.", "summary_markdown": "You can enhance your senses and mental state to consider every aspect of an attack.", "text": " Offensive Analysis Source Ancestry Guide pg. 76 2.0 --- You can enhance your senses and mental state to consider every aspect of an attack. You can cast true strike as a divine innate spell once per day.", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "type": "Feat", "url": "/Feats.aspx?ID=2482", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Analyze Information" ], "feat_markdown": "Analyze Information", "id": "feat-2483", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Analyze Information](/Feats.aspx?ID=2483) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\n\n\r\n\r\n---\r\n\r\nYou can stoke your mind into a burst of analytical prowess. You can cast 3rd-level [_hypercognition_](/Spells.aspx?ID=156) once per day as a divine innate spell.", "name": "Analyze Information", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can stoke your mind into a burst of analytical prowess.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0", "speed": {}, "summary": "You can stoke your mind into a burst of analytical prowess.", "summary_markdown": "You can stoke your mind into a burst of analytical prowess.", "text": " Analyze Information Source Ancestry Guide pg. 77 2.0 --- You can stoke your mind into a burst of analytical prowess. You can cast 3rd-level hypercognition once per day as a divine innate spell.", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "type": "Feat", "url": "/Feats.aspx?ID=2483", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancillary Motes" ], "feat_markdown": "Ancillary Motes", "id": "feat-2484", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancillary Motes](/Feats.aspx?ID=2484) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\n\n**Prerequisites**\r\n[Crystalline Dust](/Feats.aspx?ID=2480)\n\n\r\n\r\n---\r\n\r\nYou can use Crystalline Dust one more time per day.\n\n**Special** You can take this feat more than once, gaining one more use of Crystalline Dust per day each time.", "name": "Ancillary Motes", "pfs": "Standard", "prerequisite": "Crystalline Dust", "prerequisite_markdown": "[Crystalline Dust](/Feats.aspx?ID=2480)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\n\n**Prerequisites**\r\n[Crystalline Dust](/Feats.aspx?ID=2480)\n\n\r\n\r\n---\r\n\r\n\r\nYou can use Crystalline Dust one more time per day.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0", "speed": {}, "summary": "You can use Crystalline Dust one more time per day.", "summary_markdown": "You can use Crystalline Dust one more time per day.", "text": " Ancillary Motes Source Ancestry Guide pg. 77 2.0 Prerequisites Crystalline Dust --- You can use Crystalline Dust one more time per day. Special You can take this feat more than once, gaining one more use of Crystalline Dust per day each time.", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "type": "Feat", "url": "/Feats.aspx?ID=2484", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crystalline Cloud" ], "feat_markdown": "Crystalline Cloud", "id": "feat-2485", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Crystalline Cloud](/Feats.aspx?ID=2485) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\n\n**Prerequisites**\r\n[Crystalline Dust](/Feats.aspx?ID=2480)\n\n\r\n\r\n---\r\n\r\nWhen you use Crystalline Dust, you can spend one additional action to disperse the motes as a 10-foot-radius cloud centered on you instead of as haze; the activity gains the [concentrate](/Traits.aspx?ID=32) trait. All creatures within the cloud become [concealed](/Conditions.aspx?ID=4), and all creatures outside the cloud become concealed to creatures within it.", "name": "Crystalline Cloud", "pfs": "Standard", "prerequisite": "Crystalline Dust", "prerequisite_markdown": "[Crystalline Dust](/Feats.aspx?ID=2480)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\n\n**Prerequisites**\r\n[Crystalline Dust](/Feats.aspx?ID=2480)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you use Crystalline Dust, you can spend one additional action to disperse the motes as a 10-foot-radius cloud centered on you instead of as haze; the activity gains the [concentrate](/Traits.aspx?ID=32) trait.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0", "speed": {}, "summary": "When you use Crystalline Dust, you can spend one additional action to disperse the motes as a 10-foot-radius cloud centered on you instead of as haze; the activity gains the concentrate trait.", "summary_markdown": "When you use Crystalline Dust, you can spend one additional action to disperse the motes as a 10-foot-radius cloud centered on you instead of as haze; the activity gains the [concentrate](/Traits.aspx?ID=32) trait.", "text": " Crystalline Cloud Source Ancestry Guide pg. 77 2.0 Prerequisites Crystalline Dust --- When you use Crystalline Dust, you can spend one additional action to disperse the motes as a 10-foot-radius cloud centered on you instead of as haze; the activity gains the concentrate trait. All creatures within the cloud become concealed, and all creatures outside the cloud become concealed to creatures within it.", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "type": "Feat", "url": "/Feats.aspx?ID=2485", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Preemptive Reconfiguration" ], "feat_markdown": "Preemptive Reconfiguration", "frequency": "once per day", "id": "feat-2486", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Preemptive Reconfiguration](/Feats.aspx?ID=2486) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would take bludgeoning, piercing, or slashing damage.\n\n\r\n\r\n---\r\n\r\nYour body anticipates the blow. The impact area briefly reorganizes into a strengthened tissue lattice that blunts the attack. You gain resistance equal to your level to the triggering damage type, which applies against the triggering damage.\n\n If you have the [Crystalline Dust](/Feats.aspx?ID=2480) feat, you can use Preemptive Reconfiguration without expending a usage of the reaction for the purpose of the feat's Frequency limit. Instead, the usage counts toward your number of Crystalline Dust uses per day, as if you had used that feat instead.", "name": "Preemptive Reconfiguration", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would take bludgeoning, piercing, or slashing damage.\n\n\r\n\r\n---\r\n\r\n\r\nYour body anticipates the blow.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0", "speed": {}, "summary": "Your body anticipates the blow.", "summary_markdown": "Your body anticipates the blow.", "text": " Preemptive Reconfiguration Reaction Source Ancestry Guide pg. 77 2.0 Frequency once per day Trigger You would take bludgeoning, piercing, or slashing damage. --- Your body anticipates the blow. The impact area briefly reorganizes into a strengthened tissue lattice that blunts the attack. You gain resistance equal to your level to the triggering damage type, which applies against the triggering damage. If you have the Crystalline Dust feat, you can use Preemptive Reconfiguration without expending a usage of the reaction for the purpose of the feat's Frequency limit. Instead, the usage counts toward your number of Crystalline Dust uses per day, as if you had used that feat instead.", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "trigger": "You would take bludgeoning, piercing, or slashing damage.", "trigger_markdown": "You would take bludgeoning, piercing, or slashing damage.", "type": "Feat", "url": "/Feats.aspx?ID=2486", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impose Order (Aphorite)" ], "feat_markdown": "Impose Order (Aphorite)", "frequency": "once per day", "id": "feat-2487", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Impose Order (Aphorite)](/Feats.aspx?ID=2487) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would critically fail a skill check or suffer an effect with the [misfortune](/Traits.aspx?ID=110) trait.\n\n\r\n\r\n---\r\n\r\nYou shift the underlying fabric of reality to impose a baseline of order. If the trigger was a skill check, you instead receive a result of 10 + your proficiency bonus (don't apply any other bonuses, penalties, or modifiers). If the trigger was an effect with the misfortune trait, the misfortune and fortune effects cancel each other out as normal, negating the triggering misfortune effect.", "name": "Impose Order (Aphorite)", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would critically fail a skill check or suffer an effect with the [misfortune](/Traits.aspx?ID=110) trait.\n\n\r\n\r\n---\r\n\r\n\r\nYou shift the underlying fabric of reality to impose a baseline of order.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0", "speed": {}, "summary": "You shift the underlying fabric of reality to impose a baseline of order.", "summary_markdown": "You shift the underlying fabric of reality to impose a baseline of order.", "text": " Impose Order (Aphorite) Reaction Source Ancestry Guide pg. 77 2.0 Frequency once per day Trigger You would critically fail a skill check or suffer an effect with the misfortune trait. --- You shift the underlying fabric of reality to impose a baseline of order. If the trigger was a skill check, you instead receive a result of 10 + your proficiency bonus (don't apply any other bonuses, penalties, or modifiers). If the trigger was an effect with the misfortune trait, the misfortune and fortune effects cancel each other out as normal, negating the triggering misfortune effect.", "trait": [ "Aphorite", "Fortune" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Aphorite", "Fortune" ], "trigger": "You would critically fail a skill check or suffer an effect with the misfortune trait.", "trigger_markdown": "You would critically fail a skill check or suffer an effect with the [misfortune](/Traits.aspx?ID=110) trait.", "type": "Feat", "url": "/Feats.aspx?ID=2487", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Channel the Godmind" ], "feat_markdown": "Channel the Godmind", "frequency": "once per day", "id": "feat-2488", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Channel the Godmind](/Feats.aspx?ID=2488) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou tap into the Godmind's collective cognitive well, rapidly parsing near-infinite variables to read your surroundings. For 1 minute, you gain precise motion sense out to 60 feet, you can see [invisible](/Conditions.aspx?ID=26) creatures and objects, and you gain the effects of a 9th-level [_true seeing_](/Spells.aspx?ID=344).", "name": "Channel the Godmind", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou tap into the Godmind's collective cognitive well, rapidly parsing near-infinite variables to read your surroundings.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 77 2.0", "speed": {}, "summary": "You tap into the Godmind's collective cognitive well, rapidly parsing near-infinite variables to read your surroundings.", "summary_markdown": "You tap into the Godmind's collective cognitive well, rapidly parsing near-infinite variables to read your surroundings.", "text": " Channel the Godmind Two Actions Source Ancestry Guide pg. 77 2.0 Frequency once per day --- You tap into the Godmind's collective cognitive well, rapidly parsing near-infinite variables to read your surroundings. For 1 minute, you gain precise motion sense out to 60 feet, you can see invisible creatures and objects, and you gain the effects of a 9th-level true seeing .", "trait": [ "Aphorite" ], "trait_markdown": "[Aphorite](/Traits.aspx?ID=335)", "trait_raw": [ "Aphorite" ], "type": "Feat", "url": "/Feats.aspx?ID=2488", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Senses" ], "feat_markdown": "Animal Senses", "id": "feat-2489", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Senses](/Feats.aspx?ID=2489) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\nYou gain one of the following senses available to your inherent animal: [darkvision](/Rules.aspx?ID=415), [low-light vision](/Rules.aspx?ID=416), or [scent (imprecise)](/Rules.aspx?ID=417) 30 feet. You must have low-light vision before you can gain darkvision with this feat. If your inherent animal doesn't typically have a specific type of sense, you can't gain that sense with this feat.\n\n**Special** You can select this feat multiple times, choosing a different sense each time.", "name": "Animal Senses", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one of the following senses available to your inherent animal: darkvision, low-light vision, or scent (imprecise) 30 feet.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0", "speed": {}, "summary": "You gain one of the following senses available to your inherent animal: darkvision, low-light vision, or scent (imprecise) 30 feet.", "summary_markdown": "You gain one of the following senses available to your inherent animal: darkvision, low-light vision, or scent (imprecise) 30 feet.", "text": " Animal Senses Source Ancestry Guide pg. 80 2.0 --- You gain one of the following senses available to your inherent animal: darkvision, low-light vision, or scent (imprecise) 30 feet. You must have low-light vision before you can gain darkvision with this feat. If your inherent animal doesn't typically have a specific type of sense, you can't gain that sense with this feat. Special You can select this feat multiple times, choosing a different sense each time.", "trait": [ "Beastkin" ], "trait_markdown": "[Beastkin](/Traits.aspx?ID=337)", "trait_raw": [ "Beastkin" ], "type": "Feat", "url": "/Feats.aspx?ID=2489", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Critter Shape" ], "feat_markdown": "Critter Shape", "id": "feat-2490", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Critter Shape](/Feats.aspx?ID=2490) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\nOnce per hour, you can use Change Shape to enter a critter shape. While in critter shape, you gain the effect of a 1st-level [_pest form_](/Spells.aspx?ID=217), except you can only transform into an animal matching your inherent animal. You can remain in critter shape for up to 10 minutes, after which you transform back into your hybrid shape and can't enter your critter shape again for 1 hour. You can instead use Change Shape to return to your humanoid or hybrid shape at any time during the duration of Critter Shape. If your inherent animal is normally larger than Tiny, you transform into a smaller, younger version of the animal, such as a Tiny bear cub. If your inherent animal has a fly Speed, you can turn into that animal (unlike normal for 1st-level _pest form_), but you still don't gain a fly Speed.", "name": "Critter Shape", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\n\r\nOnce per hour, you can use Change Shape to enter a critter shape.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0", "speed": {}, "summary": "Once per hour, you can use Change Shape to enter a critter shape.", "summary_markdown": "Once per hour, you can use Change Shape to enter a critter shape.", "text": " Critter Shape Source Ancestry Guide pg. 80 2.0 --- Once per hour, you can use Change Shape to enter a critter shape. While in critter shape, you gain the effect of a 1st-level pest form , except you can only transform into an animal matching your inherent animal. You can remain in critter shape for up to 10 minutes, after which you transform back into your hybrid shape and can't enter your critter shape again for 1 hour. You can instead use Change Shape to return to your humanoid or hybrid shape at any time during the duration of Critter Shape. If your inherent animal is normally larger than Tiny, you transform into a smaller, younger version of the animal, such as a Tiny bear cub. If your inherent animal has a fly Speed, you can turn into that animal (unlike normal for 1st-level pest form ), but you still don't gain a fly Speed.", "trait": [ "Beastkin" ], "trait_markdown": "[Beastkin](/Traits.aspx?ID=337)", "trait_raw": [ "Beastkin" ], "type": "Feat", "url": "/Feats.aspx?ID=2490", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Shape" ], "feat_markdown": "Quick Shape", "id": "feat-2491", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Quick Shape](/Feats.aspx?ID=2491) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\nYour instincts kick in and you take on an aggressive stance. You use Change Shape to enter your hybrid form or a new form granted by a beastkin feat.", "name": "Quick Shape", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\n\r\nYour instincts kick in and you take on an aggressive stance.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0", "speed": {}, "summary": "Your instincts kick in and you take on an aggressive stance.", "summary_markdown": "Your instincts kick in and you take on an aggressive stance.", "text": " Quick Shape Free Action Source Ancestry Guide pg. 80 2.0 Trigger You roll initiative. --- Your instincts kick in and you take on an aggressive stance. You use Change Shape to enter your hybrid form or a new form granted by a beastkin feat.", "trait": [ "Beastkin" ], "trait_markdown": "[Beastkin](/Traits.aspx?ID=337)", "trait_raw": [ "Beastkin" ], "trigger": "You roll initiative.", "trigger_markdown": "You roll initiative.", "type": "Feat", "url": "/Feats.aspx?ID=2491", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animalistic Resistance" ], "feat_markdown": "Animalistic Resistance", "id": "feat-2492", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Animalistic Resistance](/Feats.aspx?ID=2492) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\nYour animalistic connections help you resist natural afflictions. You gain a +2 circumstance bonus to saves to resist [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126).", "name": "Animalistic Resistance", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour animalistic connections help you resist natural afflictions.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0", "speed": {}, "summary": "Your animalistic connections help you resist natural afflictions.", "summary_markdown": "Your animalistic connections help you resist natural afflictions.", "text": " Animalistic Resistance Source Ancestry Guide pg. 80 2.0 --- Your animalistic connections help you resist natural afflictions. You gain a +2 circumstance bonus to saves to resist diseases and poisons.", "trait": [ "Beastkin" ], "trait_markdown": "[Beastkin](/Traits.aspx?ID=337)", "trait_raw": [ "Beastkin" ], "type": "Feat", "url": "/Feats.aspx?ID=2492", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Animal Senses" ], "feat_markdown": "Greater Animal Senses", "id": "feat-2493", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Animal Senses](/Feats.aspx?ID=2493) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\nYour senses advance to match those of your animal aspect. You gain one of the following senses available to your inherent animal: echolocation (imprecise) 30 feet or [tremorsense](/MonsterAbilities.aspx?ID=40) (imprecise) 30 feet. If your inherent animal doesn't typically have a specific type of sense, you can't gain the sense with this feat.\n\n**Special** You can select this feat multiple times, either choosing a different sense or improving an imprecise sense granted by this feat to a precise sense.", "name": "Greater Animal Senses", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour senses advance to match those of your animal aspect.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0", "speed": {}, "summary": "Your senses advance to match those of your animal aspect.", "summary_markdown": "Your senses advance to match those of your animal aspect.", "text": " Greater Animal Senses Source Ancestry Guide pg. 80 2.0 --- Your senses advance to match those of your animal aspect. You gain one of the following senses available to your inherent animal: echolocation (imprecise) 30 feet or tremorsense (imprecise) 30 feet. If your inherent animal doesn't typically have a specific type of sense, you can't gain the sense with this feat. Special You can select this feat multiple times, either choosing a different sense or improving an imprecise sense granted by this feat to a precise sense.", "trait": [ "Beastkin" ], "trait_markdown": "[Beastkin](/Traits.aspx?ID=337)", "trait_raw": [ "Beastkin" ], "type": "Feat", "url": "/Feats.aspx?ID=2493", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Magic" ], "feat_markdown": "Animal Magic", "id": "feat-2494", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Magic](/Feats.aspx?ID=2494) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\nYour shapeshifting grants you a magical connection to the animal world. You can cast [_animal messenger_](/Spells.aspx?ID=11), [_calm emotions_](/Spells.aspx?ID=31) (animals only), and [_speak with animals_](/Spells.aspx?ID=293) as 2nd-level primal innate spells once per day each. These spells use your class DC or spell DC, whichever is higher.", "name": "Animal Magic", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour shapeshifting grants you a magical connection to the animal world.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 80 2.0", "speed": {}, "summary": "Your shapeshifting grants you a magical connection to the animal world.", "summary_markdown": "Your shapeshifting grants you a magical connection to the animal world.", "text": " Animal Magic Source Ancestry Guide pg. 80 2.0 --- Your shapeshifting grants you a magical connection to the animal world. You can cast animal messenger , calm emotions (animals only), and speak with animals as 2nd-level primal innate spells once per day each. These spells use your class DC or spell DC, whichever is higher.", "trait": [ "Beastkin" ], "trait_markdown": "[Beastkin](/Traits.aspx?ID=337)", "trait_raw": [ "Beastkin" ], "type": "Feat", "url": "/Feats.aspx?ID=2494", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pack Tactics" ], "feat_markdown": "Pack Tactics", "id": "feat-2495", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Pack Tactics](/Feats.aspx?ID=2495) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\nYou have mastered how to hunt with your pack. If an enemy is within reach of you and at least two of your allies, that enemy is [flat-footed](/Conditions.aspx?ID=16) against you.", "name": "Pack Tactics", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have mastered how to hunt with your pack.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0", "speed": {}, "summary": "You have mastered how to hunt with your pack.", "summary_markdown": "You have mastered how to hunt with your pack.", "text": " Pack Tactics Source Ancestry Guide pg. 81 2.0 --- You have mastered how to hunt with your pack. If an enemy is within reach of you and at least two of your allies, that enemy is flat-footed against you.", "trait": [ "Beastkin" ], "trait_markdown": "[Beastkin](/Traits.aspx?ID=337)", "trait_raw": [ "Beastkin" ], "type": "Feat", "url": "/Feats.aspx?ID=2495", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dire Form" ], "feat_markdown": "Dire Form", "id": "feat-2496", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Dire Form](/Feats.aspx?ID=2496) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\nYour hybrid shape is a hulking beast. While in your hybrid shape, you gain the effects of [_enlarge_](/Spells.aspx?ID=102).", "name": "Dire Form", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour hybrid shape is a hulking beast.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0", "speed": {}, "summary": "Your hybrid shape is a hulking beast.", "summary_markdown": "Your hybrid shape is a hulking beast.", "text": " Dire Form Source Ancestry Guide pg. 81 2.0 --- Your hybrid shape is a hulking beast. While in your hybrid shape, you gain the effects of enlarge .", "trait": [ "Beastkin" ], "trait_markdown": "[Beastkin](/Traits.aspx?ID=337)", "trait_raw": [ "Beastkin" ], "type": "Feat", "url": "/Feats.aspx?ID=2496", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gift of the Moon" ], "feat_markdown": "Gift of the Moon", "id": "feat-2497", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Gift of the Moon](/Feats.aspx?ID=2497) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\nYou can share your power with others, but they can't escape the werecreature's curse as easily as you can. You can cast a 5th-level [_moon frenzy_](/Spells.aspx?ID=203) as a primal innate spell once per day. At 15th level, you cast a 6th-level _moon frenzy_ instead. At 17th level, your 6th-level _moon frenzy_ grants its standard effects, except the temporary Hit Points increase to 15 and the silver weakness increases to 15. At 20th level, you cast a 10th-level _moon frenzy_ instead. The spell uses your class DC or spell DC, whichever is higher.", "name": "Gift of the Moon", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can share your power with others, but they can't escape the werecreature's curse as easily as you can.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0", "speed": {}, "summary": "You can share your power with others, but they can't escape the werecreature's curse as easily as you can.", "summary_markdown": "You can share your power with others, but they can't escape the werecreature's curse as easily as you can.", "text": " Gift of the Moon Source Ancestry Guide pg. 81 2.0 --- You can share your power with others, but they can't escape the werecreature's curse as easily as you can. You can cast a 5th-level moon frenzy as a primal innate spell once per day. At 15th level, you cast a 6th-level moon frenzy instead. At 17th level, your 6th-level moon frenzy grants its standard effects, except the temporary Hit Points increase to 15 and the silver weakness increases to 15. At 20th level, you cast a 10th-level moon frenzy instead. The spell uses your class DC or spell DC, whichever is higher.", "trait": [ "Beastkin" ], "trait_markdown": "[Beastkin](/Traits.aspx?ID=337)", "trait_raw": [ "Beastkin" ], "type": "Feat", "url": "/Feats.aspx?ID=2497", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Shape" ], "feat_markdown": "Animal Shape", "id": "feat-2498", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Shape](/Feats.aspx?ID=2498) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\nYou have full control over your shape and can transform into your inherent animal. You can use Change Shape to enter an animal shape. When you gain this feat, choose either [_aerial form_](/Spells.aspx?ID=4), [_animal form_](/Spells.aspx?ID=10), [_dinosaur form_](/Spells.aspx?ID=72), or [_insect form_](/Spells.aspx?ID=163); after you choose a form, you can't change the form. While in animal shape, you gain the effects of a 5th-level casting of your chosen form spell, except you always transform into an animal matching your inherent animal and can use your humanoid form's AC if it's higher than what the animal form grants. If your inherent animal isn't among the animals listed in the form, you default to the statistics and abilities of the bird battle form, cat battle form, deinonychus battle form, or ant battle form for _aerial form_, _animal form_, _dinosaur form_, and _insect form_, respectively (at the GM's discretion, you instead default to a different form that is closest to your inherent animal). You can remain in animal shape indefinitely and can use Change Shape to return to your humanoid or hybrid shape at any time.\n\n If you have the [Critter Shape](/Feats.aspx?ID=2490) feat, you can choose to gain the effects of a 4th-level [_pest form_](/Spells.aspx?ID=217), can remain in critter shape indefinitely, and can return to your critter shape at any time after leaving the shape, just as you can with Animal Shape.", "name": "Animal Shape", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have full control over your shape and can transform into your inherent animal.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0", "speed": {}, "summary": "You have full control over your shape and can transform into your inherent animal.", "summary_markdown": "You have full control over your shape and can transform into your inherent animal.", "text": " Animal Shape Source Ancestry Guide pg. 81 2.0 --- You have full control over your shape and can transform into your inherent animal. You can use Change Shape to enter an animal shape. When you gain this feat, choose either aerial form , animal form , dinosaur form , or insect form ; after you choose a form, you can't change the form. While in animal shape, you gain the effects of a 5th-level casting of your chosen form spell, except you always transform into an animal matching your inherent animal and can use your humanoid form's AC if it's higher than what the animal form grants. If your inherent animal isn't among the animals listed in the form, you default to the statistics and abilities of the bird battle form, cat battle form, deinonychus battle form, or ant battle form for aerial form , animal form , dinosaur form , and insect form , respectively (at the GM's discretion, you instead default to a different form that is closest to your inherent animal). You can remain in animal shape indefinitely and can use Change Shape to return to your humanoid or hybrid shape at any time. If you have the Critter Shape feat, you can choose to gain the effects of a 4th-level pest form , can remain in critter shape indefinitely, and can return to your critter shape at any time after leaving the shape, just as you can with Animal Shape.", "trait": [ "Beastkin" ], "trait_markdown": "[Beastkin](/Traits.aspx?ID=337)", "trait_raw": [ "Beastkin" ], "type": "Feat", "url": "/Feats.aspx?ID=2498", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Swiftness" ], "feat_markdown": "Animal Swiftness", "id": "feat-2499", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Swiftness](/Feats.aspx?ID=2499) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\nYou move like an animal. Your Speed increases by 5 feet. In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape. The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed. If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.", "name": "Animal Swiftness", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou move like an animal.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 81 2.0", "speed": {}, "summary": "You move like an animal.", "summary_markdown": "You move like an animal.", "text": " Animal Swiftness Source Ancestry Guide pg. 81 2.0 --- You move like an animal. Your Speed increases by 5 feet. In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape. The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed. If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.", "trait": [ "Beastkin" ], "trait_markdown": "[Beastkin](/Traits.aspx?ID=337)", "trait_raw": [ "Beastkin" ], "type": "Feat", "url": "/Feats.aspx?ID=2499", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fetchling Lore" ], "feat_markdown": "Fetchling Lore", "id": "feat-2500", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fetchling Lore](/Feats.aspx?ID=2500) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 85 2.0\n\n\r\n\r\n---\r\n\r\nYou've learned obscure lessons about your fellow fetchlings. You're trained in [Occultism](/Skills.aspx?ID=11) and [Stealth](/Skills.aspx?ID=15). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Shadow Plane Lore](/Skills.aspx?ID=8).", "name": "Fetchling Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 85 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned obscure lessons about your fellow fetchlings.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 85 2.0", "speed": {}, "summary": "You've learned obscure lessons about your fellow fetchlings.", "summary_markdown": "You've learned obscure lessons about your fellow fetchlings.", "text": " Fetchling Lore Source Ancestry Guide pg. 85 2.0 --- You've learned obscure lessons about your fellow fetchlings. You're trained in Occultism and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Shadow Plane Lore.", "trait": [ "Fetchling" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300)", "trait_raw": [ "Fetchling" ], "type": "Feat", "url": "/Feats.aspx?ID=2500", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hard to Fool" ], "feat_markdown": "Hard to Fool", "id": "feat-2501", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hard to Fool](/Feats.aspx?ID=2501) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\nYou're accustomed to seeing through shifting darkness and bewildering magic. You gain a +1 circumstance bonus on Perception checks against illusions as well as to Will saves against [illusions](/Traits.aspx?ID=92) and [shadow](/Traits.aspx?ID=143) effects.", "name": "Hard to Fool", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're accustomed to seeing through shifting darkness and bewildering magic.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0", "speed": {}, "summary": "You're accustomed to seeing through shifting darkness and bewildering magic.", "summary_markdown": "You're accustomed to seeing through shifting darkness and bewildering magic.", "text": " Hard to Fool Source Ancestry Guide pg. 86 2.0 --- You're accustomed to seeing through shifting darkness and bewildering magic. You gain a +1 circumstance bonus on Perception checks against illusions as well as to Will saves against illusions and shadow effects.", "trait": [ "Fetchling" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300)", "trait_raw": [ "Fetchling" ], "type": "Feat", "url": "/Feats.aspx?ID=2501", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Blending" ], "feat_markdown": "Shadow Blending", "id": "feat-2502", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Blending](/Feats.aspx?ID=2502) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n**Trigger**\r\nA creature attempts a flat check to target you while you're [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) due to dim light or darkness.\n\n\r\n\r\n---\r\n\r\nYou draw shadows close to create a shroud. Increase the DC of the flat check by 2.", "name": "Shadow Blending", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n**Trigger**\r\nA creature attempts a flat check to target you while you're [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) due to dim light or darkness.\n\n\r\n\r\n---\r\n\r\n\r\nYou draw shadows close to create a shroud.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0", "speed": {}, "summary": "You draw shadows close to create a shroud.", "summary_markdown": "You draw shadows close to create a shroud.", "text": " Shadow Blending Reaction Source Ancestry Guide pg. 86 2.0 Trigger A creature attempts a flat check to target you while you're concealed or hidden due to dim light or darkness. --- You draw shadows close to create a shroud. Increase the DC of the flat check by 2.", "trait": [ "Fetchling", "Illusion", "Occult", "Shadow" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300), [Illusion](/Traits.aspx?ID=92), [Occult](/Traits.aspx?ID=120), [Shadow](/Traits.aspx?ID=143)", "trait_raw": [ "Fetchling", "Illusion", "Occult", "Shadow" ], "trigger": "A creature attempts a flat check to target you while you're concealed or hidden due to dim light or darkness.", "trigger_markdown": "A creature attempts a flat check to target you while you're [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) due to dim light or darkness.", "type": "Feat", "url": "/Feats.aspx?ID=2502", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shrouded Magic" ], "feat_markdown": "Shrouded Magic", "id": "feat-2503", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shrouded Magic](/Feats.aspx?ID=2503) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\nChoose one cantrip from the [occult spell list](/SpellLists.aspx?Tradition=3). You can cast this cantrip as an occult innate spell at will, heightened to a spell level equal to half your level rounded up.", "name": "Shrouded Magic", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\n\r\nChoose one cantrip from the occult spell list.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0", "speed": {}, "summary": "Choose one cantrip from the occult spell list.", "summary_markdown": "Choose one cantrip from the occult spell list.", "text": " Shrouded Magic Source Ancestry Guide pg. 86 2.0 --- Choose one cantrip from the occult spell list. You can cast this cantrip as an occult innate spell at will, heightened to a spell level equal to half your level rounded up.", "trait": [ "Fetchling" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300)", "trait_raw": [ "Fetchling" ], "type": "Feat", "url": "/Feats.aspx?ID=2503", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shrouded Mien" ], "feat_markdown": "Shrouded Mien", "id": "feat-2504", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shrouded Mien](/Feats.aspx?ID=2504) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\nYou're used to dealing with dangerous situations and sinister creatures. You become trained in [Deception](/Skills.aspx?ID=5) (or another skill of your choice, if you're already trained in Deception), and you gain the [Lengthy Diversion](/Feats.aspx?ID=810) skill feat as a bonus feat.", "name": "Shrouded Mien", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're used to dealing with dangerous situations and sinister creatures.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0", "speed": {}, "summary": "You're used to dealing with dangerous situations and sinister creatures.", "summary_markdown": "You're used to dealing with dangerous situations and sinister creatures.", "text": " Shrouded Mien Source Ancestry Guide pg. 86 2.0 --- You're used to dealing with dangerous situations and sinister creatures. You become trained in Deception (or another skill of your choice, if you're already trained in Deception), and you gain the Lengthy Diversion skill feat as a bonus feat.", "trait": [ "Fetchling" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300)", "trait_raw": [ "Fetchling" ], "type": "Feat", "url": "/Feats.aspx?ID=2504", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slink" ], "feat_markdown": "Slink", "id": "feat-2505", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Slink](/Feats.aspx?ID=2505) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\nYou can move through gloom with the speed of darkness. You can move 5 feet farther when you take the [Sneak](/Actions.aspx?ID=63) action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become [observed](/Conditions.aspx?ID=27) if you end a Sneak action in dim light or darkness, as long as you have cover or greater cover or are [concealed](/Conditions.aspx?ID=4) at the end of your turn.", "name": "Slink", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can move through gloom with the speed of darkness.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0", "speed": {}, "summary": "You can move through gloom with the speed of darkness.", "summary_markdown": "You can move through gloom with the speed of darkness.", "text": " Slink Source Ancestry Guide pg. 86 2.0 --- You can move through gloom with the speed of darkness. You can move 5 feet farther when you take the Sneak action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you end a Sneak action in dim light or darkness, as long as you have cover or greater cover or are concealed at the end of your turn.", "trait": [ "Fetchling" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300)", "trait_raw": [ "Fetchling" ], "type": "Feat", "url": "/Feats.aspx?ID=2505", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clever Shadow" ], "feat_markdown": "Clever Shadow", "id": "feat-2506", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Clever Shadow](/Feats.aspx?ID=2506) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\nYou can perform simple Interact actions with your shadow, such as opening an unlocked door. Anything your shadow Interacts with must be within your reach. Your shadow can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.\n\nClever Shadow leads to...\r\n[Hefting Shadow](/Feats.aspx?ID=2510)", "name": "Clever Shadow", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can perform simple Interact actions with your shadow, such as opening an unlocked door.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0", "speed": {}, "summary": "You can perform simple Interact actions with your shadow, such as opening an unlocked door.", "summary_markdown": "You can perform simple Interact actions with your shadow, such as opening an unlocked door.", "text": " Clever Shadow Source Ancestry Guide pg. 86 2.0 --- You can perform simple Interact actions with your shadow, such as opening an unlocked door. Anything your shadow Interacts with must be within your reach. Your shadow can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items. Clever Shadow leads to... Hefting Shadow", "trait": [ "Evocation", "Fetchling", "Occult", "Shadow" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fetchling](/Traits.aspx?ID=300), [Occult](/Traits.aspx?ID=120), [Shadow](/Traits.aspx?ID=143)", "trait_raw": [ "Evocation", "Fetchling", "Occult", "Shadow" ], "type": "Feat", "url": "/Feats.aspx?ID=2506", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Extinguish Light" ], "feat_markdown": "Extinguish Light", "frequency": "once every 10 minutes", "id": "feat-2507", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Extinguish Light](/Feats.aspx?ID=2507) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n**Frequency**\r\nonce every 10 minutes\n\n\r\n\r\n---\r\n\r\nYou wrap shadow around a single unattended light source within 120 feet that's no larger than a torch. Any non-magical light source you target is automatically extinguished. For magical light sources, attempt a [counteract](/Rules.aspx?ID=371) check using your Fortitude or [Thievery](/Skills.aspx?ID=17) modifier against the target's DC. Your counteract level is equal to half your level rounded up. Successfully counteracting the light source suppresses its ability to produce light for 1 minute, but not any other effects. If you're in dim light or darkness when you Extinguish Light, its range is 240 feet.", "name": "Extinguish Light", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\r\n\r\n**Frequency**\r\nonce every 10 minutes\n\n\r\n\r\n---\r\n\r\n\r\nYou wrap shadow around a single unattended light source within 120 feet that's no larger than a torch.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0", "speed": {}, "summary": "You wrap shadow around a single unattended light source within 120 feet that's no larger than a torch.", "summary_markdown": "You wrap shadow around a single unattended light source within 120 feet that's no larger than a torch.", "text": " Extinguish Light Two Actions Source Ancestry Guide pg. 86 2.0 Frequency once every 10 minutes --- You wrap shadow around a single unattended light source within 120 feet that's no larger than a torch. Any non-magical light source you target is automatically extinguished. For magical light sources, attempt a counteract check using your Fortitude or Thievery modifier against the target's DC. Your counteract level is equal to half your level rounded up. Successfully counteracting the light source suppresses its ability to produce light for 1 minute, but not any other effects. If you're in dim light or darkness when you Extinguish Light, its range is 240 feet.", "trait": [ "Darkness", "Evocation", "Fetchling", "Occult" ], "trait_markdown": "[Darkness](/Traits.aspx?ID=39), [Evocation](/Traits.aspx?ID=65), [Fetchling](/Traits.aspx?ID=300), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Darkness", "Evocation", "Fetchling", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=2507", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lightless Litheness" ], "feat_markdown": "Lightless Litheness", "id": "feat-2508", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Lightless Litheness](/Feats.aspx?ID=2508) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\nYour body is almost as flexible as your shadow. When you critically fail at [Squeezing](/Actions.aspx?ID=31), you get a failure instead. Additionally, when you roll a success at an [Escape](/Actions.aspx?ID=79) check, you get a critical success instead; if you roll a critical success, you can Step instead of Striding up to 5 feet.", "name": "Lightless Litheness", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour body is almost as flexible as your shadow.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 86" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 86 2.0", "speed": {}, "summary": "Your body is almost as flexible as your shadow.", "summary_markdown": "Your body is almost as flexible as your shadow.", "text": " Lightless Litheness Source Ancestry Guide pg. 86 2.0 --- Your body is almost as flexible as your shadow. When you critically fail at Squeezing, you get a failure instead. Additionally, when you roll a success at an Escape check, you get a critical success instead; if you roll a critical success, you can Step instead of Striding up to 5 feet.", "trait": [ "Fetchling" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300)", "trait_raw": [ "Fetchling" ], "type": "Feat", "url": "/Feats.aspx?ID=2508", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadowy Disguise" ], "feat_markdown": "Shadowy Disguise", "id": "feat-2509", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadowy Disguise](/Feats.aspx?ID=2509) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n\r\n\r\n---\r\n\r\nYou wrap yourself in shadow to change your appearance. You can cast [_illusory disguise_](/Spells.aspx?ID=159) as a 1st-level occult innate spell once per day. This spell gains the [shadow](/Traits.aspx?ID=143) trait.", "name": "Shadowy Disguise", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou wrap yourself in shadow to change your appearance.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0", "speed": {}, "summary": "You wrap yourself in shadow to change your appearance.", "summary_markdown": "You wrap yourself in shadow to change your appearance.", "text": " Shadowy Disguise Source Ancestry Guide pg. 87 2.0 --- You wrap yourself in shadow to change your appearance. You can cast illusory disguise as a 1st-level occult innate spell once per day. This spell gains the shadow trait.", "trait": [ "Fetchling" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300)", "trait_raw": [ "Fetchling" ], "type": "Feat", "url": "/Feats.aspx?ID=2509", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hefting Shadow" ], "feat_markdown": "Hefting Shadow", "id": "feat-2510", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Hefting Shadow](/Feats.aspx?ID=2510) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) Creatures other than the PC with the feat can store or retrieve items from the shadow; doing so is equally difficult to storing or retrieving items in a worn backpack (generally requiring Steal or a similar ability if the PC does not consent to have the item taken)._\n\n**Prerequisites**\r\n[Clever Shadow](/Feats.aspx?ID=2506)\n\n\r\n\r\n---\r\n\r\nYour shadow can contain objects. You can Interact with your shadow to store or retrieve objects, just like you would a mundane container (meaning you spend two Interact actions total to store and then retrieve the object, for example). Your shadow can contain 2 Bulk of objects, which don't count toward the Bulk you're carrying. The items remain solid but take on a shadowy patina while stored this way. Though the items are in your shadow and can be detected normally, you gain a +2 circumstance bonus to [Stealth](/Skills.aspx?ID=15) checks to [Conceal the Objects](/Actions.aspx?ID=61) unless someone knows to check your shadow for items.", "name": "Hefting Shadow", "pfs": "Standard", "prerequisite": "Clever Shadow", "prerequisite_markdown": "[Clever Shadow](/Feats.aspx?ID=2506)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n**Prerequisites**\r\n[Clever Shadow](/Feats.aspx?ID=2506)\n\n\r\n\r\n---\r\n\r\n\r\nYour shadow can contain objects.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0", "speed": {}, "summary": "Your shadow can contain objects.", "summary_markdown": "Your shadow can contain objects.", "text": " Hefting Shadow Source Ancestry Guide pg. 87 2.0 PFS Note Creatures other than the PC with the feat can store or retrieve items from the shadow; doing so is equally difficult to storing or retrieving items in a worn backpack (generally requiring Steal or a similar ability if the PC does not consent to have the item taken). Prerequisites Clever Shadow --- Your shadow can contain objects. You can Interact with your shadow to store or retrieve objects, just like you would a mundane container (meaning you spend two Interact actions total to store and then retrieve the object, for example). Your shadow can contain 2 Bulk of objects, which don't count toward the Bulk you're carrying. The items remain solid but take on a shadowy patina while stored this way. Though the items are in your shadow and can be detected normally, you gain a +2 circumstance bonus to Stealth checks to Conceal the Objects unless someone knows to check your shadow for items.", "trait": [ "Conjuration", "Fetchling", "Occult", "Shadow" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Fetchling](/Traits.aspx?ID=300), [Occult](/Traits.aspx?ID=120), [Shadow](/Traits.aspx?ID=143)", "trait_raw": [ "Conjuration", "Fetchling", "Occult", "Shadow" ], "type": "Feat", "url": "/Feats.aspx?ID=2510", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sculpt Shadows" ], "feat_markdown": "Sculpt Shadows", "id": "feat-2511", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Sculpt Shadows](/Feats.aspx?ID=2511) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n\r\n\r\n---\r\n\r\nYou coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point. You can create only level-0 common, non-consumable [weapons](/equipment/weapons), or [adventuring gear](/equipment/adventuring-gear) with no intricate parts, written text, or other complicated components. The item lasts until used for a single activity, until you Sculpt Shadows again, or for 1 minute, whichever comes first. Once the duration expires, the object dissipates, and you regain the lost Hit Point unless the item was [Broken](/Conditions.aspx?ID=2) or Destroyed. As the object holds a tiny sliver of your shadow, you can't recover the lost Hit Point until after the object dissipates.", "name": "Sculpt Shadows", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0", "speed": {}, "summary": "You coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point.", "summary_markdown": "You coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point.", "text": " Sculpt Shadows Three Actions Source Ancestry Guide pg. 87 2.0 --- You coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point. You can create only level-0 common, non-consumable weapons, or adventuring gear with no intricate parts, written text, or other complicated components. The item lasts until used for a single activity, until you Sculpt Shadows again, or for 1 minute, whichever comes first. Once the duration expires, the object dissipates, and you regain the lost Hit Point unless the item was Broken or Destroyed. As the object holds a tiny sliver of your shadow, you can't recover the lost Hit Point until after the object dissipates.", "trait": [ "Conjuration", "Fetchling", "Occult", "Shadow" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Fetchling](/Traits.aspx?ID=300), [Occult](/Traits.aspx?ID=120), [Shadow](/Traits.aspx?ID=143)", "trait_raw": [ "Conjuration", "Fetchling", "Occult", "Shadow" ], "type": "Feat", "url": "/Feats.aspx?ID=2511", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Sight" ], "feat_markdown": "Shadow Sight", "frequency": "once per hour", "id": "feat-2512", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Sight](/Feats.aspx?ID=2512) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\nYou draw on your connection with the [Shadow Plane](/Planes.aspx?ID=11) to see through all but the deepest darkness. You gain [greater darkvision](/Rules.aspx?ID=415) for 1 minute.", "name": "Shadow Sight", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\r\n\r\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\n\r\nYou draw on your connection with the Shadow Plane to see through all but the deepest darkness.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0", "speed": {}, "summary": "You draw on your connection with the Shadow Plane to see through all but the deepest darkness.", "summary_markdown": "You draw on your connection with the Shadow Plane to see through all but the deepest darkness.", "text": " Shadow Sight Single Action Source Ancestry Guide pg. 87 2.0 Frequency once per hour --- You draw on your connection with the Shadow Plane to see through all but the deepest darkness. You gain greater darkvision for 1 minute.", "trait": [ "Fetchling", "Occult", "Transmutation" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300), [Occult](/Traits.aspx?ID=120), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Fetchling", "Occult", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2512", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow's Assault" ], "feat_markdown": "Shadow's Assault", "id": "feat-2513", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow's Assault](/Feats.aspx?ID=2513) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n\r\n\r\n---\r\n\r\nYour shadow assaults your foes. You can cast [_shadow blast_](/Spells.aspx?ID=273) as a 5th-level occult innate spell once per day. At 17th level, your _shadow blast_ is heightened to 6th level.", "name": "Shadow's Assault", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour shadow assaults your foes.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0", "speed": {}, "summary": "Your shadow assaults your foes.", "summary_markdown": "Your shadow assaults your foes.", "text": " Shadow's Assault Source Ancestry Guide pg. 87 2.0 --- Your shadow assaults your foes. You can cast shadow blast as a 5th-level occult innate spell once per day. At 17th level, your shadow blast is heightened to 6th level.", "trait": [ "Fetchling" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300)", "trait_raw": [ "Fetchling" ], "type": "Feat", "url": "/Feats.aspx?ID=2513", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skirt the Light" ], "feat_markdown": "Skirt the Light", "id": "feat-2514", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Skirt the Light](/Feats.aspx?ID=2514) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n\r\n\r\n---\r\n\r\nYou can travel the border between the [Material](/Planes.aspx?ID=1) and [Shadow Planes](/Planes.aspx?ID=11) and even bring others along. You can cast [_shadow walk_](/Spells.aspx?ID=275) as an occult innate spell once per day.", "name": "Skirt the Light", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can travel the border between the Material and Shadow Planes and even bring others along.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0", "speed": {}, "summary": "You can travel the border between the Material and Shadow Planes and even bring others along.", "summary_markdown": "You can travel the border between the Material and Shadow Planes and even bring others along.", "text": " Skirt the Light Source Ancestry Guide pg. 87 2.0 --- You can travel the border between the Material and Shadow Planes and even bring others along. You can cast shadow walk as an occult innate spell once per day.", "trait": [ "Fetchling", "Uncommon" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fetchling", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2514", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pierce the Light" ], "feat_markdown": "Pierce the Light", "id": "feat-2515", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Pierce the Light](/Feats.aspx?ID=2515) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n\r\n\r\n---\r\n\r\nYou tear the veil between the [Material Plane](/Planes.aspx?ID=1) and its shadow. You can cast [_plane shift_](/Spells.aspx?ID=222) twice per week as an occult innate spell that can only target yourself; you can travel only to the Material or [Shadow Planes](/Planes.aspx?ID=11), and your body serves as the focus component.", "name": "Pierce the Light", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou tear the veil between the Material Plane and its shadow.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 87" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 87 2.0", "speed": {}, "summary": "You tear the veil between the Material Plane and its shadow.", "summary_markdown": "You tear the veil between the Material Plane and its shadow.", "text": " Pierce the Light Source Ancestry Guide pg. 87 2.0 --- You tear the veil between the Material Plane and its shadow. You can cast plane shift twice per week as an occult innate spell that can only target yourself; you can travel only to the Material or Shadow Planes, and your body serves as the focus component.", "trait": [ "Fetchling", "Uncommon" ], "trait_markdown": "[Fetchling](/Traits.aspx?ID=300), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fetchling", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2515", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aberration Kinship" ], "feat_markdown": "Aberration Kinship", "id": "feat-2516", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Aberration Kinship](/Feats.aspx?ID=2516) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\nYour mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate. You can cast [_mindlink_](/Spells.aspx?ID=195) as an innate occult spell once per day, but you can target only [aberrations](/Traits.aspx?ID=1).", "name": "Aberration Kinship", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0", "speed": {}, "summary": "Your mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate.", "summary_markdown": "Your mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate.", "text": " Aberration Kinship Source Ancestry Guide pg. 92 2.0 --- Your mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate. You can cast mindlink as an innate occult spell once per day, but you can target only aberrations.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2516", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deepvision" ], "feat_markdown": "Deepvision", "id": "feat-2517", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Deepvision](/Feats.aspx?ID=2517) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\nYour vision is suited for night or the underground. You gain [darkvision](/Rules.aspx?ID=415).", "name": "Deepvision", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour vision is suited for night or the underground.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0", "speed": {}, "summary": "Your vision is suited for night or the underground.", "summary_markdown": "Your vision is suited for night or the underground.", "text": " Deepvision Source Ancestry Guide pg. 92 2.0 --- Your vision is suited for night or the underground. You gain darkvision.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2517", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Living Weapon" ], "feat_markdown": "Living Weapon", "id": "feat-2518", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Living Weapon](/Feats.aspx?ID=2518) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\nYou've learned to use part of your form as a weapon. When you select this feat, you gain a claws unarmed attack that deals 1d4 slashing damage and has the [agile](/Traits.aspx?ID=170) and [finesse](/Traits.aspx?ID=179) traits; a horn, jaws, or tusk unarmed attack that deals 1d6 piercing damage and has the [versatile S](/Traits.aspx?ID=200) trait; or a tail unarmed attack that deals 1d6 bludgeoning damage and has the [backswing](/Traits.aspx?ID=173) trait. Each of these unarmed attacks is in the [brawling](/WeaponGroups.aspx?ID=4) weapon group. \n\nYour features are mutable; you can select this feat at any level, and you can retrain into or out of this feat or change the type of attack you gain.\n\n**Special** You can take this feat multiple times. Each time you do, select a new attack from the options above.\n\nLiving Weapon leads to...\r\n[Mutate Weapon](/Feats.aspx?ID=2522)", "name": "Living Weapon", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to use part of your form as a weapon.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0", "speed": {}, "summary": "You've learned to use part of your form as a weapon.", "summary_markdown": "You've learned to use part of your form as a weapon.", "text": " Living Weapon Source Ancestry Guide pg. 92 2.0 --- You've learned to use part of your form as a weapon. When you select this feat, you gain a claws unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits; a horn, jaws, or tusk unarmed attack that deals 1d6 piercing damage and has the versatile S trait; or a tail unarmed attack that deals 1d6 bludgeoning damage and has the backswing trait. Each of these unarmed attacks is in the brawling weapon group. Your features are mutable; you can select this feat at any level, and you can retrain into or out of this feat or change the type of attack you gain. Special You can take this feat multiple times. Each time you do, select a new attack from the options above. Living Weapon leads to... Mutate Weapon", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2518", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Startling Appearance (Fleshwarp)" ], "feat_markdown": "Startling Appearance (Fleshwarp)", "id": "feat-2519", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Startling Appearance (Fleshwarp)](/Feats.aspx?ID=2519) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\nYou are trained in [Intimidation](/Skills.aspx?ID=7) (or another skill of your choice, if you were already trained in Intimidation) and gain the [Intimidating Glare](/Feats.aspx?ID=796) skill feat as a bonus feat.", "name": "Startling Appearance (Fleshwarp)", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour appearance is enough to frighten without words.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0", "speed": {}, "summary": "Your appearance is enough to frighten without words.", "summary_markdown": "Your appearance is enough to frighten without words.", "text": " Startling Appearance (Fleshwarp) Source Ancestry Guide pg. 92 2.0 --- You are trained in Intimidation (or another skill of your choice, if you were already trained in Intimidation) and gain the Intimidating Glare skill feat as a bonus feat.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2519", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Finned Ridges" ], "feat_markdown": "Finned Ridges", "id": "feat-2520", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Finned Ridges](/Feats.aspx?ID=2520) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\nThe ridges and flaps of your skin steer you through the water. You gain a swim Speed of 15 feet.", "name": "Finned Ridges", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe ridges and flaps of your skin steer you through the water.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0", "speed": {}, "summary": "The ridges and flaps of your skin steer you through the water.", "summary_markdown": "The ridges and flaps of your skin steer you through the water.", "text": " Finned Ridges Source Ancestry Guide pg. 92 2.0 --- The ridges and flaps of your skin steer you through the water. You gain a swim Speed of 15 feet.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2520", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gaping Flesh" ], "feat_markdown": "Gaping Flesh", "frequency": "once per day", "id": "feat-2521", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Gaping Flesh](/Feats.aspx?ID=2521) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature you are aware of damages you with a melee Strike.\n\n\r\n\r\n---\r\n\r\nYour wound yawns open, appalling your attacker. The attacker must succeed at a Fortitude saving throw against your class DC or spell DC, whichever is higher, or become [sickened 1](/Conditions.aspx?ID=34) (sickened 2 on a critical failure). It can't recover from the sickened condition while it's adjacent to you.", "name": "Gaping Flesh", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature you are aware of damages you with a melee Strike.\n\n\r\n\r\n---\r\n\r\n\r\nYour wound yawns open, appalling your attacker.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0", "speed": {}, "summary": "Your wound yawns open, appalling your attacker.", "summary_markdown": "Your wound yawns open, appalling your attacker.", "text": " Gaping Flesh Reaction Source Ancestry Guide pg. 92 2.0 Frequency once per day Trigger A creature you are aware of damages you with a melee Strike. --- Your wound yawns open, appalling your attacker. The attacker must succeed at a Fortitude saving throw against your class DC or spell DC, whichever is higher, or become sickened 1 (sickened 2 on a critical failure). It can't recover from the sickened condition while it's adjacent to you.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "trigger": "A creature you are aware of damages you with a melee Strike.", "trigger_markdown": "A creature you are aware of damages you with a melee Strike.", "type": "Feat", "url": "/Feats.aspx?ID=2521", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mutate Weapon" ], "feat_markdown": "Mutate Weapon", "id": "feat-2522", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Mutate Weapon](/Feats.aspx?ID=2522) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n**Prerequisites**\r\n[Living Weapon](/Feats.aspx?ID=2518)\n\n\r\n\r\n---\r\n\r\nSelect one unarmed attack you gained with Living Weapon. The damage die for that attack increases by one step until the end of your turn. In addition, choose to either have the attack gain a [reach](/Traits.aspx?ID=192) of 10 feet until the end of your turn or for you to gain a +1 status bonus to attack rolls with the chosen unarmed attack until the end of your turn.", "name": "Mutate Weapon", "pfs": "Standard", "prerequisite": "Living Weapon", "prerequisite_markdown": "[Living Weapon](/Feats.aspx?ID=2518)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n**Prerequisites**\r\n[Living Weapon](/Feats.aspx?ID=2518)\n\n\r\n\r\n---\r\n\r\n\r\ndeal more damage with your Living Weapon.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0", "speed": {}, "summary": "deal more damage with your Living Weapon.", "summary_markdown": "deal more damage with your Living Weapon.", "text": " Mutate Weapon Single Action Source Ancestry Guide pg. 92 2.0 Prerequisites Living Weapon --- Select one unarmed attack you gained with Living Weapon. The damage die for that attack increases by one step until the end of your turn. In addition, choose to either have the attack gain a reach of 10 feet until the end of your turn or for you to gain a +1 status bonus to attack rolls with the chosen unarmed attack until the end of your turn.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2522", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Powerful Guts" ], "feat_markdown": "Powerful Guts", "id": "feat-2523", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Powerful Guts](/Feats.aspx?ID=2523) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\nYour stomach is particularly durable. When you succeed at a Fortitude save to reduce your [sickened](/Conditions.aspx?ID=34) value, you reduce it by 2 (or by 3 on a critical success).", "name": "Powerful Guts", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour stomach is particularly durable.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 92 2.0", "speed": {}, "summary": "Your stomach is particularly durable.", "summary_markdown": "Your stomach is particularly durable.", "text": " Powerful Guts Source Ancestry Guide pg. 92 2.0 --- Your stomach is particularly durable. When you succeed at a Fortitude save to reduce your sickened value, you reduce it by 2 (or by 3 on a critical success).", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2523", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Uncanny Awareness" ], "feat_markdown": "Uncanny Awareness", "id": "feat-2524", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Uncanny Awareness](/Feats.aspx?ID=2524) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\nYou have a keen sense of movement around you. You gain motion sense as an imprecise sense out to 30 feet. Motion sense allows you to detect nearby motion through vibration and air movement.", "name": "Uncanny Awareness", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a keen sense of movement around you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0", "speed": {}, "summary": "You have a keen sense of movement around you.", "summary_markdown": "You have a keen sense of movement around you.", "text": " Uncanny Awareness Source Ancestry Guide pg. 93 2.0 --- You have a keen sense of movement around you. You gain motion sense as an imprecise sense out to 30 feet. Motion sense allows you to detect nearby motion through vibration and air movement.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2524", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Captivating Curiosity" ], "feat_markdown": "Captivating Curiosity", "id": "feat-2525", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Captivating Curiosity](/Feats.aspx?ID=2525) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\nYou can snare the attentions of onlookers with your unique appearance. You can cast [_enthrall_](/Spells.aspx?ID=104) as a 3rd-level occult innate spell once per day.", "name": "Captivating Curiosity", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can snare the attentions of onlookers with your unique appearance.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0", "speed": {}, "summary": "You can snare the attentions of onlookers with your unique appearance.", "summary_markdown": "You can snare the attentions of onlookers with your unique appearance.", "text": " Captivating Curiosity Source Ancestry Guide pg. 93 2.0 --- You can snare the attentions of onlookers with your unique appearance. You can cast enthrall as a 3rd-level occult innate spell once per day.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2525", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Coating of Slime" ], "feat_markdown": "Coating of Slime", "id": "feat-2526", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Coating of Slime](/Feats.aspx?ID=2526) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\nAn acidic ooze coats your limbs. Your unarmed attacks deal an additional 1d4 [persistent acid damage](/Conditions.aspx?ID=29) on a critical hit.", "name": "Coating of Slime", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\n\r\nAn acidic ooze coats your limbs.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0", "speed": {}, "summary": "An acidic ooze coats your limbs.", "summary_markdown": "An acidic ooze coats your limbs.", "text": " Coating of Slime Source Ancestry Guide pg. 93 2.0 --- An acidic ooze coats your limbs. Your unarmed attacks deal an additional 1d4 persistent acid damage on a critical hit.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2526", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eerie Compression" ], "feat_markdown": "Eerie Compression", "id": "feat-2527", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Eerie Compression](/Feats.aspx?ID=2527) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n**Prerequisites**\r\nMedium size\n\n\r\n\r\n---\r\n\r\nYour limbs and even your torso can collapse in on themselves, allowing you to fit through tight spaces as though you were a Small creature. You can move at full Speed while [Squeezing](/Actions.aspx?ID=31).", "name": "Eerie Compression", "pfs": "Standard", "prerequisite": "Medium size", "prerequisite_markdown": "Medium size", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n**Prerequisites**\r\nMedium size\n\n\r\n\r\n---\r\n\r\n\r\nYour limbs and even your torso can collapse in on themselves, allowing you to fit through tight spaces as though you were a Small creature.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0", "speed": {}, "summary": "Your limbs and even your torso can collapse in on themselves, allowing you to fit through tight spaces as though you were a Small creature.", "summary_markdown": "Your limbs and even your torso can collapse in on themselves, allowing you to fit through tight spaces as though you were a Small creature.", "text": " Eerie Compression Source Ancestry Guide pg. 93 2.0 Prerequisites Medium size --- Your limbs and even your torso can collapse in on themselves, allowing you to fit through tight spaces as though you were a Small creature. You can move at full Speed while Squeezing.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2527", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gripping Limbs" ], "feat_markdown": "Gripping Limbs", "id": "feat-2528", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Gripping Limbs](/Feats.aspx?ID=2528) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\nNodules, hooks, or claws on your limbs allow you to cling to surfaces with ease. You gain a climb Speed of 15 feet.", "name": "Gripping Limbs", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\n\r\nNodules, hooks, or claws on your limbs allow you to cling to surfaces with ease.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0", "speed": {}, "summary": "Nodules, hooks, or claws on your limbs allow you to cling to surfaces with ease.", "summary_markdown": "Nodules, hooks, or claws on your limbs allow you to cling to surfaces with ease.", "text": " Gripping Limbs Source Ancestry Guide pg. 93 2.0 --- Nodules, hooks, or claws on your limbs allow you to cling to surfaces with ease. You gain a climb Speed of 15 feet.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2528", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slip the Grasp" ], "feat_markdown": "Slip the Grasp", "id": "feat-2529", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Slip the Grasp](/Feats.aspx?ID=2529) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n**Requirements**\r\nYou are [grabbed](/Conditions.aspx?ID=20), [immobilized](/Conditions.aspx?ID=24), or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nYou have some feature that allows you to quickly evade effects that restrain you. Attempt a check to [Escape](/Actions.aspx?ID=79). If you succeed, you can Stride, Step, or make a Strike with a melee unarmed attack targeting the creature you Escaped from. If you fail, you instead attempt to Escape a second time. \n\nYou increase your multiple attack penalty as appropriate for the actions you took, but only after completing both actions.", "name": "Slip the Grasp", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "requirement": "You are grabbed , immobilized , or restrained .", "requirement_markdown": "You are [grabbed](/Conditions.aspx?ID=20), [immobilized](/Conditions.aspx?ID=24), or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n**Requirements**\r\nYou are [grabbed](/Conditions.aspx?ID=20), [immobilized](/Conditions.aspx?ID=24), or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou have some feature that allows you to quickly evade effects that restrain you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0", "speed": {}, "summary": "You have some feature that allows you to quickly evade effects that restrain you.", "summary_markdown": "You have some feature that allows you to quickly evade effects that restrain you.", "text": " Slip the Grasp Single Action Source Ancestry Guide pg. 93 2.0 Requirements You are grabbed, immobilized, or restrained. --- You have some feature that allows you to quickly evade effects that restrain you. Attempt a check to Escape. If you succeed, you can Stride, Step, or make a Strike with a melee unarmed attack targeting the creature you Escaped from. If you fail, you instead attempt to Escape a second time. You increase your multiple attack penalty as appropriate for the actions you took, but only after completing both actions.", "trait": [ "Fleshwarp", "Flourish" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Fleshwarp", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=2529", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Augment Senses" ], "feat_markdown": "Augment Senses", "id": "feat-2530", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Augment Senses](/Feats.aspx?ID=2530) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\nYou open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses. Until the start of your next turn, you gain the following benefits: you can't be flanked; when you [Seek](/Actions.aspx?ID=84) for creatures, you can scan a 60-foot cone or a 30-foot burst instead of the normal area; and when you Seek for hidden objects, you can search a 15-foot square instead of the normal area.", "name": "Augment Senses", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0", "speed": {}, "summary": "You open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses.", "summary_markdown": "You open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses.", "text": " Augment Senses Single Action Source Ancestry Guide pg. 93 2.0 --- You open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses. Until the start of your next turn, you gain the following benefits: you can't be flanked; when you Seek for creatures, you can scan a 60-foot cone or a 30-foot burst instead of the normal area; and when you Seek for hidden objects, you can search a 15-foot square instead of the normal area.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2530", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spew Tentacles" ], "feat_markdown": "Spew Tentacles", "id": "feat-2531", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Spew Tentacles](/Feats.aspx?ID=2531) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\nYou can open your mouth to an immense size and spew forth an impossibly large field of tentacles. You can cast [_black tentacles_](/Spells.aspx?ID=23) once per day as an innate occult spell, though when you do so, you spew them from your mouth out to the appropriate range, where they take root and begin [Grappling](/Actions.aspx?ID=35) creatures as usual. The tentacles recognize you as a part of them and don't attempt to Grapple you, even if you are in the area.", "name": "Spew Tentacles", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can open your mouth to an immense size and spew forth an impossibly large field of tentacles.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 93 2.0", "speed": {}, "summary": "You can open your mouth to an immense size and spew forth an impossibly large field of tentacles.", "summary_markdown": "You can open your mouth to an immense size and spew forth an impossibly large field of tentacles.", "text": " Spew Tentacles Source Ancestry Guide pg. 93 2.0 --- You can open your mouth to an immense size and spew forth an impossibly large field of tentacles. You can cast black tentacles once per day as an innate occult spell, though when you do so, you spew them from your mouth out to the appropriate range, where they take root and begin Grappling creatures as usual. The tentacles recognize you as a part of them and don't attempt to Grapple you, even if you are in the area.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=2531", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Creative Prodigy" ], "feat_markdown": "Creative Prodigy", "id": "feat-2532", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Creative Prodigy](/Feats.aspx?ID=2532) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\nYou have a powerful creative drive, useful for prevarication and performance. You gain the trained proficiency rank in [Deception](/Skills.aspx?ID=5) and [Performance](/Skills.aspx?ID=12). If you are already trained in either of these skills, you become trained in a skill of your choice in its place. You also become trained in [Art Lore](/Skills.aspx?ID=8).", "name": "Creative Prodigy", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a powerful creative drive, useful for prevarication and performance.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0", "speed": {}, "summary": "You have a powerful creative drive, useful for prevarication and performance.", "summary_markdown": "You have a powerful creative drive, useful for prevarication and performance.", "text": " Creative Prodigy Source Ancestry Guide pg. 96 2.0 --- You have a powerful creative drive, useful for prevarication and performance. You gain the trained proficiency rank in Deception and Performance. If you are already trained in either of these skills, you become trained in a skill of your choice in its place. You also become trained in Art Lore.", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "type": "Feat", "url": "/Feats.aspx?ID=2532", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ganzi Gaze" ], "feat_markdown": "Ganzi Gaze", "id": "feat-2533", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ganzi Gaze](/Feats.aspx?ID=2533) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\nYou have unusual sensory abilities passed down from your chaotic forebears. You gain [low-light vision](/Rules.aspx?ID=416). If you already have low-light vision, you gain [darkvision](/Rules.aspx?ID=415) instead.\n\n**Special** You can select this feat a second time to gain darkvision in addition to low-light vision.", "name": "Ganzi Gaze", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have unusual sensory abilities passed down from your chaotic forebears.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0", "speed": {}, "summary": "You have unusual sensory abilities passed down from your chaotic forebears.", "summary_markdown": "You have unusual sensory abilities passed down from your chaotic forebears.", "text": " Ganzi Gaze Source Ancestry Guide pg. 96 2.0 --- You have unusual sensory abilities passed down from your chaotic forebears. You gain low-light vision. If you already have low-light vision, you gain darkvision instead. Special You can select this feat a second time to gain darkvision in addition to low-light vision.", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "type": "Feat", "url": "/Feats.aspx?ID=2533", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Irrepressible (Ganzi)" ], "feat_markdown": "Irrepressible (Ganzi)", "id": "feat-2534", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Irrepressible (Ganzi)](/Feats.aspx?ID=2534) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\nYour contrary nature means you bounce back with prejudice. When you roll a success on a save against an [emotion](/Traits.aspx?ID=60) or [fear](/Traits.aspx?ID=68) effect, you get a critical success instead.", "name": "Irrepressible (Ganzi)", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour contrary nature means you bounce back with prejudice.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0", "speed": {}, "summary": "Your contrary nature means you bounce back with prejudice.", "summary_markdown": "Your contrary nature means you bounce back with prejudice.", "text": " Irrepressible (Ganzi) Source Ancestry Guide pg. 96 2.0 --- Your contrary nature means you bounce back with prejudice. When you roll a success on a save against an emotion or fear effect, you get a critical success instead.", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "type": "Feat", "url": "/Feats.aspx?ID=2534", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Smashing Tail" ], "feat_markdown": "Smashing Tail", "id": "feat-2535", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Smashing Tail](/Feats.aspx?ID=2535) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\nYou have a tail that serves as a potent weapon. You gain a tail unarmed attack that deals 1d6 bludgeoning damage, has the [sweep](/Traits.aspx?ID=194) trait, and is in the [brawling](/WeaponGroups.aspx?ID=4) weapon group.", "name": "Smashing Tail", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a tail that serves as a potent weapon.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0", "speed": {}, "summary": "You have a tail that serves as a potent weapon.", "summary_markdown": "You have a tail that serves as a potent weapon.", "text": " Smashing Tail Source Ancestry Guide pg. 96 2.0 --- You have a tail that serves as a potent weapon. You gain a tail unarmed attack that deals 1d6 bludgeoning damage, has the sweep trait, and is in the brawling weapon group.", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "type": "Feat", "url": "/Feats.aspx?ID=2535", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vestigial Wings" ], "feat_markdown": "Vestigial Wings", "id": "feat-2536", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vestigial Wings](/Feats.aspx?ID=2536) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\nYou possess small, weak wings that aid in balance. You gain the [Steady Balance](/Feats.aspx?ID=845) and [Cat Fall](/Feats.aspx?ID=765) skill feats as bonus feats, even if you aren't trained in Acrobatics.", "name": "Vestigial Wings", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou possess small, weak wings that aid in balance.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0", "speed": {}, "summary": "You possess small, weak wings that aid in balance.", "summary_markdown": "You possess small, weak wings that aid in balance.", "text": " Vestigial Wings Source Ancestry Guide pg. 96 2.0 --- You possess small, weak wings that aid in balance. You gain the Steady Balance and Cat Fall skill feats as bonus feats, even if you aren't trained in Acrobatics.", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "type": "Feat", "url": "/Feats.aspx?ID=2536", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Amorphous Aspect" ], "feat_markdown": "Amorphous Aspect", "id": "feat-2537", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Amorphous Aspect](/Feats.aspx?ID=2537) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\nYour body is supremely flexible. You gain a +1 circumstance bonus on checks to [Escape](/Actions.aspx?ID=79) or [Squeeze](/Actions.aspx?ID=31), and when you critically fail when Squeezing, you get a failure instead.", "name": "Amorphous Aspect", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour body is supremely flexible.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0", "speed": {}, "summary": "Your body is supremely flexible.", "summary_markdown": "Your body is supremely flexible.", "text": " Amorphous Aspect Source Ancestry Guide pg. 96 2.0 --- Your body is supremely flexible. You gain a +1 circumstance bonus on checks to Escape or Squeeze, and when you critically fail when Squeezing, you get a failure instead.", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "type": "Feat", "url": "/Feats.aspx?ID=2537", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skillful Tail (Ganzi)" ], "feat_markdown": "Skillful Tail (Ganzi)", "id": "feat-2538", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Skillful Tail (Ganzi)](/Feats.aspx?ID=2538) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\nYou have a tail or similar body part that is always willing to lend a hand (so to speak). You can perform simple Interact actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.\n\nSkillful Tail (Ganzi) leads to...\r\n[Larcenous Tail](/Feats.aspx?ID=2541), [Mischievous Tail](/Feats.aspx?ID=2544)", "name": "Skillful Tail (Ganzi)", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a tail or similar body part that is always willing to lend a hand (so to speak).\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 96" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 96 2.0", "speed": {}, "summary": "You have a tail or similar body part that is always willing to lend a hand (so to speak).", "summary_markdown": "You have a tail or similar body part that is always willing to lend a hand (so to speak).", "text": " Skillful Tail (Ganzi) Source Ancestry Guide pg. 96 2.0 --- You have a tail or similar body part that is always willing to lend a hand (so to speak). You can perform simple Interact actions with your tail, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items. Skillful Tail (Ganzi) leads to... Larcenous Tail, Mischievous Tail", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "type": "Feat", "url": "/Feats.aspx?ID=2538", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Anarchic Arcana" ], "feat_markdown": "Anarchic Arcana", "id": "feat-2539", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Anarchic Arcana](/Feats.aspx?ID=2539) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\n\n\r\n\r\n---\r\n\r\nThe magic in your blood is unpredictable. When you make your daily preparations, roll 1d12 twice and consult the following list. 1: [_acid arrow_](/Spells.aspx?ID=2); 2: [_blur_](/Spells.aspx?ID=28); 3: [_hideous laughter_](/Spells.aspx?ID=150); 4: [_humanoid form_](/Spells.aspx?ID=153); 5: [_illusory object_](/Spells.aspx?ID=160); 6: [_mirror image_](/Spells.aspx?ID=197); 7: [_resist energy_](/Spells.aspx?ID=256); 8: [_see invisibility_](/Spells.aspx?ID=271); 9: [_shatter_](/Spells.aspx?ID=279); 10: [_sound burst_](/Spells.aspx?ID=292); 11: [_spider climb_](/Spells.aspx?ID=299); 12: [_telekinetic maneuver_](/Spells.aspx?ID=333). You can cast each of those two spells once during the following day (or one spell twice if you rolled doubles) as 2nd-level divine innate spells.", "name": "Anarchic Arcana", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe magic in your blood is unpredictable.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0", "speed": {}, "summary": "The magic in your blood is unpredictable.", "summary_markdown": "The magic in your blood is unpredictable.", "text": " Anarchic Arcana Source Ancestry Guide pg. 97 2.0 --- The magic in your blood is unpredictable. When you make your daily preparations, roll 1d12 twice and consult the following list. 1: acid arrow ; 2: blur ; 3: hideous laughter ; 4: humanoid form ; 5: illusory object ; 6: mirror image ; 7: resist energy ; 8: see invisibility ; 9: shatter ; 10: sound burst ; 11: spider climb ; 12: telekinetic maneuver . You can cast each of those two spells once during the following day (or one spell twice if you rolled doubles) as 2nd-level divine innate spells.", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "type": "Feat", "url": "/Feats.aspx?ID=2539", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Glory and Valor!" ], "feat_markdown": "Glory and Valor!", "frequency": "once per day", "id": "feat-2540", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Glory and Valor!](/Feats.aspx?ID=2540) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou are descended from the einherji, the worthy warriors of chaos. You call upon your ascendant blood with a mighty cry that fills you with a revitalizing energy for 1 minute or until you critically fail a Strike, whichever comes first. For the duration, the first time each round you successfully Strike a creature of your level or higher, you regain Hit Points equal to half your level.", "name": "Glory and Valor!", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou are descended from the einherji, the worthy warriors of chaos.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0", "speed": {}, "summary": "You are descended from the einherji, the worthy warriors of chaos.", "summary_markdown": "You are descended from the einherji, the worthy warriors of chaos.", "text": " Glory and Valor! Single Action Source Ancestry Guide pg. 97 2.0 Frequency once per day --- You are descended from the einherji, the worthy warriors of chaos. You call upon your ascendant blood with a mighty cry that fills you with a revitalizing energy for 1 minute or until you critically fail a Strike, whichever comes first. For the duration, the first time each round you successfully Strike a creature of your level or higher, you regain Hit Points equal to half your level.", "trait": [ "Auditory", "Ganzi", "Healing", "Necromancy", "Primal" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Ganzi](/Traits.aspx?ID=339), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Auditory", "Ganzi", "Healing", "Necromancy", "Primal" ], "type": "Feat", "url": "/Feats.aspx?ID=2540", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Larcenous Tail" ], "feat_markdown": "Larcenous Tail", "id": "feat-2541", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Larcenous Tail](/Feats.aspx?ID=2541) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\n\n**Prerequisites**\r\n[Skillful Tail (Ganzi)](/Feats.aspx?ID=2538)\n\n\r\n\r\n---\r\n\r\nYour tail's chaotic and independent nature causes it to perform mischief even when you don't intend it, and it can somehow steal things it shouldn't be able to handle. You can use your tail to [Steal](/Actions.aspx?ID=68) an object, though your tail still can't hold onto it at the end of your action. If you have a hand free, you can transfer the stolen object to your hand. Otherwise, your tail surreptitiously drops it on the ground in your space, where you can grab it later. Observers other than your target who haven't witnessed you stealing something with your tail are usually distracted, meaning the GM will usually decrease their Perception DCs, as normal for Stealing something.", "name": "Larcenous Tail", "pfs": "Standard", "prerequisite": "Skillful Tail (Ganzi)", "prerequisite_markdown": "[Skillful Tail (Ganzi)](/Feats.aspx?ID=2538)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\n\n**Prerequisites**\r\n[Skillful Tail (Ganzi)](/Feats.aspx?ID=2538)\n\n\r\n\r\n---\r\n\r\n\r\nYour tail's chaotic and independent nature causes it to perform mischief even when you don't intend it, and it can somehow steal things it shouldn't be able to handle.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0", "speed": {}, "summary": "Your tail's chaotic and independent nature causes it to perform mischief even when you don't intend it, and it can somehow steal things it shouldn't be able to handle.", "summary_markdown": "Your tail's chaotic and independent nature causes it to perform mischief even when you don't intend it, and it can somehow steal things it shouldn't be able to handle.", "text": " Larcenous Tail Source Ancestry Guide pg. 97 2.0 Prerequisites Skillful Tail (Ganzi) --- Your tail's chaotic and independent nature causes it to perform mischief even when you don't intend it, and it can somehow steal things it shouldn't be able to handle. You can use your tail to Steal an object, though your tail still can't hold onto it at the end of your action. If you have a hand free, you can transfer the stolen object to your hand. Otherwise, your tail surreptitiously drops it on the ground in your space, where you can grab it later. Observers other than your target who haven't witnessed you stealing something with your tail are usually distracted, meaning the GM will usually decrease their Perception DCs, as normal for Stealing something.", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "type": "Feat", "url": "/Feats.aspx?ID=2541", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alter Resistance" ], "feat_markdown": "Alter Resistance", "frequency": "once per hour", "id": "feat-2542", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Alter Resistance](/Feats.aspx?ID=2542) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\n\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou take acid, electricity, or sonic damage.\n\n\r\n\r\n---\r\n\r\nYou focus on your [protean](/MonsterFamilies.aspx?ID=82) forebears to change your energy resistance. The energy resistance you gain from your ganzi heritage changes to match the triggering damage. This change occurs after the damage is dealt.", "name": "Alter Resistance", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\r\n\r\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou take acid, electricity, or sonic damage.\n\n\r\n\r\n---\r\n\r\n\r\nYou focus on your protean forebears to change your energy resistance.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0", "speed": {}, "summary": "You focus on your protean forebears to change your energy resistance.", "summary_markdown": "You focus on your protean forebears to change your energy resistance.", "text": " Alter Resistance Reaction Source Ancestry Guide pg. 97 2.0 Frequency once per hour Trigger You take acid, electricity, or sonic damage. --- You focus on your protean forebears to change your energy resistance. The energy resistance you gain from your ganzi heritage changes to match the triggering damage. This change occurs after the damage is dealt.", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "trigger": "You take acid, electricity, or sonic damage.", "trigger_markdown": "You take acid, electricity, or sonic damage.", "type": "Feat", "url": "/Feats.aspx?ID=2542", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arise, ye Worthy!" ], "feat_markdown": "Arise, ye Worthy!", "id": "feat-2543", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Arise, ye Worthy!](/Feats.aspx?ID=2543) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\n\n\r\n\r\n---\r\n\r\nYou are descended from the valkyries who protect worthy souls, and can hold back death's grasp. You can cast [_breath of life_](/Spells.aspx?ID=29) as a divine innate spell once per day.", "name": "Arise, ye Worthy!", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are descended from the valkyries who protect worthy souls, and can hold back death's grasp.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0", "speed": {}, "summary": "You are descended from the valkyries who protect worthy souls, and can hold back death's grasp.", "summary_markdown": "You are descended from the valkyries who protect worthy souls, and can hold back death's grasp.", "text": " Arise, ye Worthy! Source Ancestry Guide pg. 97 2.0 --- You are descended from the valkyries who protect worthy souls, and can hold back death's grasp. You can cast breath of life as a divine innate spell once per day.", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "type": "Feat", "url": "/Feats.aspx?ID=2543", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mischievous Tail" ], "feat_markdown": "Mischievous Tail", "id": "feat-2544", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Mischievous Tail](/Feats.aspx?ID=2544) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\n\n**Prerequisites**\r\n[Skillful Tail (Ganzi)](/Feats.aspx?ID=2538)\n\n\r\n\r\n---\r\n\r\nYour tail can bedevil your foes. You can [Disarm](/Actions.aspx?ID=41) and [Trip](/Actions.aspx?ID=40) creatures with your tail, even if you don't have a free hand. All restrictions of Skillful Tail otherwise continue to apply. If you have [Smashing Tail](/Feats.aspx?ID=2535), your tail unarmed attack gains the [disarm](/Traits.aspx?ID=175) and [trip](/Traits.aspx?ID=196) traits.", "name": "Mischievous Tail", "pfs": "Standard", "prerequisite": "Skillful Tail (Ganzi)", "prerequisite_markdown": "[Skillful Tail (Ganzi)](/Feats.aspx?ID=2538)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0\n\n**Prerequisites**\r\n[Skillful Tail (Ganzi)](/Feats.aspx?ID=2538)\n\n\r\n\r\n---\r\n\r\n\r\nYour tail can bedevil your foes.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 97" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 97 2.0", "speed": {}, "summary": "Your tail can bedevil your foes.", "summary_markdown": "Your tail can bedevil your foes.", "text": " Mischievous Tail Source Ancestry Guide pg. 97 2.0 Prerequisites Skillful Tail (Ganzi) --- Your tail can bedevil your foes. You can Disarm and Trip creatures with your tail, even if you don't have a free hand. All restrictions of Skillful Tail otherwise continue to apply. If you have Smashing Tail, your tail unarmed attack gains the disarm and trip traits.", "trait": [ "Ganzi" ], "trait_markdown": "[Ganzi](/Traits.aspx?ID=339)", "trait_raw": [ "Ganzi" ], "type": "Feat", "url": "/Feats.aspx?ID=2544", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elemental Eyes" ], "feat_markdown": "Elemental Eyes", "id": "feat-2545", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Eyes](/Feats.aspx?ID=2545) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\nYou can see in the darkness as easily as an elemental. You gain [darkvision](/Rules.aspx?ID=415).\n\n**Special** You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "name": "Elemental Eyes", "pfs": "Standard", "prerequisite": "low-light vision", "prerequisite_markdown": "[low-light vision](/Rules.aspx?ID=416)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\n\r\nYou can see in the darkness as easily as an elemental.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0", "speed": {}, "summary": "You can see in the darkness as easily as an elemental.", "summary_markdown": "You can see in the darkness as easily as an elemental.", "text": " Elemental Eyes Source Ancestry Guide pg. 99 2.0 Prerequisites low-light vision --- You can see in the darkness as easily as an elemental. You gain darkvision. Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.", "trait": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301), [Oread](/Traits.aspx?ID=304), [Suli](/Traits.aspx?ID=310), [Sylph](/Traits.aspx?ID=311), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2545", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elemental Lore" ], "feat_markdown": "Elemental Lore", "id": "feat-2546", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Lore](/Feats.aspx?ID=2546) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0\n\n\r\n\r\n---\r\n\r\nYou've devoted yourself to researching the secrets of the Inner Sphere. You gain the trained proficiency in your choice of [Survival](/Skills.aspx?ID=16) and either [Arcana](/Skills.aspx?ID=2) or [Nature](/Skills.aspx?ID=10). If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in the [Lore](/Skills.aspx?ID=8) associated with your Elemental Plane of origin (such as [Plane of Fire](/Planes.aspx?ID=6) Lore).", "name": "Elemental Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've devoted yourself to researching the secrets of the Inner Sphere.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0", "speed": {}, "summary": "You've devoted yourself to researching the secrets of the Inner Sphere.", "summary_markdown": "You've devoted yourself to researching the secrets of the Inner Sphere.", "text": " Elemental Lore Source Ancestry Guide pg. 99 2.0 --- You've devoted yourself to researching the secrets of the Inner Sphere. You gain the trained proficiency in your choice of Survival and either Arcana or Nature. If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in the Lore associated with your Elemental Plane of origin (such as Plane of Fire Lore).", "trait": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301), [Oread](/Traits.aspx?ID=304), [Suli](/Traits.aspx?ID=310), [Sylph](/Traits.aspx?ID=311), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2546", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Genie Weapon Familiarity" ], "feat_markdown": "Genie Weapon Familiarity", "id": "feat-2547", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Genie Weapon Familiarity](/Feats.aspx?ID=2547) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0\n\n\r\n\r\n---\r\n\r\nYou've trained with weapons used by your genie ancestors. You are trained with [falchions](/Weapons.aspx?ID=18), [ranseurs](/Weapons.aspx?ID=35), [scimitars](/Weapons.aspx?ID=38), and [tridents](/Weapons.aspx?ID=45). In addition, you gain access to all uncommon [geniekin](/Traits.aspx?ID=340) weapons. For the purpose of determining your proficiency, martial geniekin weapons are simple weapons and advanced geniekin weapons are martial weapons.\n\nGenie Weapon Familiarity leads to...\r\n[Genie Weapon Expertise](/Feats.aspx?ID=2550), [Genie Weapon Flourish](/Feats.aspx?ID=2548)", "name": "Genie Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained with weapons used by your genie ancestors.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0", "speed": {}, "summary": "You've trained with weapons used by your genie ancestors.", "summary_markdown": "You've trained with weapons used by your genie ancestors.", "text": " Genie Weapon Familiarity Source Ancestry Guide pg. 99 2.0 --- You've trained with weapons used by your genie ancestors. You are trained with falchions, ranseurs, scimitars, and tridents. In addition, you gain access to all uncommon geniekin weapons. For the purpose of determining your proficiency, martial geniekin weapons are simple weapons and advanced geniekin weapons are martial weapons. Genie Weapon Familiarity leads to... Genie Weapon Expertise, Genie Weapon Flourish", "trait": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301), [Oread](/Traits.aspx?ID=304), [Suli](/Traits.aspx?ID=310), [Sylph](/Traits.aspx?ID=311), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2547", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Genie Weapon Flourish" ], "feat_markdown": "Genie Weapon Flourish", "id": "feat-2548", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Genie Weapon Flourish](/Feats.aspx?ID=2548) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0\n\n**Prerequisites**\r\n[Genie Weapon Familiarity](/Feats.aspx?ID=2547)\n\n\r\n\r\n---\r\n\r\nWhenever you critically hit using a [falchion](/Weapons.aspx?ID=18), [ranseur](/Weapons.aspx?ID=35), [scimitar](/Weapons.aspx?ID=38), [trident](/Weapons.aspx?ID=45), or a [geniekin](/Traits.aspx?ID=340) weapon, you apply the weapon's [critical specialization effect](/Rules.aspx?ID=235).", "name": "Genie Weapon Flourish", "pfs": "Standard", "prerequisite": "Genie Weapon Familiarity", "prerequisite_markdown": "[Genie Weapon Familiarity](/Feats.aspx?ID=2547)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0\n\n**Prerequisites**\r\n[Genie Weapon Familiarity](/Feats.aspx?ID=2547)\n\n\r\n\r\n---\r\n\r\n\r\nWhenever you critically hit using a falchion, ranseur, scimitar, trident, or a geniekin weapon, you apply the weapon's critical specialization effect.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0", "speed": {}, "summary": "Whenever you critically hit using a falchion, ranseur, scimitar, trident, or a geniekin weapon, you apply the weapon's critical specialization effect.", "summary_markdown": "Whenever you critically hit using a falchion, ranseur, scimitar, trident, or a geniekin weapon, you apply the weapon's critical specialization effect.", "text": " Genie Weapon Flourish Source Ancestry Guide pg. 99 2.0 Prerequisites Genie Weapon Familiarity --- Whenever you critically hit using a falchion, ranseur, scimitar, trident, or a geniekin weapon, you apply the weapon's critical specialization effect.", "trait": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301), [Oread](/Traits.aspx?ID=304), [Suli](/Traits.aspx?ID=310), [Sylph](/Traits.aspx?ID=311), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2548", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Genie Weapon Expertise" ], "feat_markdown": "Genie Weapon Expertise", "id": "feat-2550", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Genie Weapon Expertise](/Feats.aspx?ID=2550) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0\n\n**Prerequisites**\r\n[Genie Weapon Familiarity](/Feats.aspx?ID=2547)\n\n\r\n\r\n---\r\n\r\nWhenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in [falchions](/Weapons.aspx?ID=18), [ranseurs](/Weapons.aspx?ID=35), [scimitars](/Weapons.aspx?ID=38), [tridents](/Weapons.aspx?ID=45), and all [geniekin](/Traits.aspx?ID=340) weapons in which you are trained.", "name": "Genie Weapon Expertise", "pfs": "Standard", "prerequisite": "Genie Weapon Familiarity", "prerequisite_markdown": "[Genie Weapon Familiarity](/Feats.aspx?ID=2547)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0\n\n**Prerequisites**\r\n[Genie Weapon Familiarity](/Feats.aspx?ID=2547)\n\n\r\n\r\n---\r\n\r\n\r\nWhenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in falchions, ranseurs, scimitars, tridents, and all geniekin weapons in which you are trained.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 99" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 99 2.0", "speed": {}, "summary": "Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in falchions, ranseurs, scimitars, tridents, and all geniekin weapons in which you are trained.", "summary_markdown": "Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in falchions, ranseurs, scimitars, tridents, and all geniekin weapons in which you are trained.", "text": " Genie Weapon Expertise Source Ancestry Guide pg. 99 2.0 Prerequisites Genie Weapon Familiarity --- Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in falchions, ranseurs, scimitars, tridents, and all geniekin weapons in which you are trained.", "trait": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301), [Oread](/Traits.aspx?ID=304), [Suli](/Traits.aspx?ID=310), [Sylph](/Traits.aspx?ID=311), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2550", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brightsoul" ], "feat_markdown": "Brightsoul", "id": "feat-2551", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Brightsoul](/Feats.aspx?ID=2551) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nThe fire inside you asserts itself as beaming, radiant light. Your body is naturally luminescent, glowing with the effects of a primal [_light_](/Spells.aspx?ID=171) cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. The light is involuntary and constant; if [counteracted](/Rules.aspx?ID=371), it returns in 1d4 rounds. You suffer a –2 circumstance penalty on [Stealth](/Skills.aspx?ID=15) checks to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63) and gain a +1 circumstance bonus on saves against [light](/Traits.aspx?ID=100) effects and effects that inflict the [blinded](/Conditions.aspx?ID=1) or [dazzled](/Conditions.aspx?ID=7) conditions.", "name": "Brightsoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe fire inside you asserts itself as beaming, radiant light.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 102" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0", "speed": {}, "summary": "The fire inside you asserts itself as beaming, radiant light.", "summary_markdown": "The fire inside you asserts itself as beaming, radiant light.", "text": " Brightsoul Source Ancestry Guide pg. 102 2.0 --- The fire inside you asserts itself as beaming, radiant light. Your body is naturally luminescent, glowing with the effects of a primal light cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. The light is involuntary and constant; if counteracted, it returns in 1d4 rounds. You suffer a –2 circumstance penalty on Stealth checks to Hide or Sneak and gain a +1 circumstance bonus on saves against light effects and effects that inflict the blinded or dazzled conditions.", "trait": [ "Ifrit", "Lineage" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Ifrit", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2551", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cindersoul" ], "feat_markdown": "Cindersoul", "id": "feat-2552", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cindersoul](/Feats.aspx?ID=2552) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nThe fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid. The DC for you to recover from [persistent acid, bleed, and poison damage](/Conditions.aspx?ID=29) is 10 instead of 15 (or 5 if you have particularly effective assistance).", "name": "Cindersoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 102" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0", "speed": {}, "summary": "The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid.", "summary_markdown": "The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid.", "text": " Cindersoul Source Ancestry Guide pg. 102 2.0 --- The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid. The DC for you to recover from persistent acid, bleed, and poison damage is 10 instead of 15 (or 5 if you have particularly effective assistance).", "trait": [ "Ifrit", "Lineage" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Ifrit", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2552", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ember's Eyes" ], "feat_markdown": "Ember's Eyes", "id": "feat-2553", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ember's Eyes](/Feats.aspx?ID=2553) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nYour eyes blaze with inner flame. You gain [low-light vision](/Rules.aspx?ID=416), or you gain [darkvision](/Rules.aspx?ID=415) if your ancestry already has low-light vision.\n\n**Special** If your ancestry has neither low-light vision nor darkvision, you can take this ancestry feat a second time to gain darkvision. You can't retrain out of this feat.", "name": "Ember's Eyes", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour eyes blaze with inner flame.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 102" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0", "speed": {}, "summary": "Your eyes blaze with inner flame.", "summary_markdown": "Your eyes blaze with inner flame.", "text": " Ember's Eyes Source Ancestry Guide pg. 102 2.0 --- Your eyes blaze with inner flame. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. Special If your ancestry has neither low-light vision nor darkvision, you can take this ancestry feat a second time to gain darkvision. You can't retrain out of this feat.", "trait": [ "Ifrit" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301)", "trait_raw": [ "Ifrit" ], "type": "Feat", "url": "/Feats.aspx?ID=2553", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inner Fire" ], "feat_markdown": "Inner Fire", "id": "feat-2554", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Inner Fire](/Feats.aspx?ID=2554) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nYou can call the fire inside you into the palm of your hand. You can cast the [_produce flame_](/Spells.aspx?ID=236) cantrip as an innate primal or arcane spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "name": "Inner Fire", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can call the fire inside you into the palm of your hand.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 102" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0", "speed": {}, "summary": "You can call the fire inside you into the palm of your hand.", "summary_markdown": "You can call the fire inside you into the palm of your hand.", "text": " Inner Fire Source Ancestry Guide pg. 102 2.0 --- You can call the fire inside you into the palm of your hand. You can cast the produce flame cantrip as an innate primal or arcane spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "trait": [ "Ifrit" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301)", "trait_raw": [ "Ifrit" ], "type": "Feat", "url": "/Feats.aspx?ID=2554", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lavasoul" ], "feat_markdown": "Lavasoul", "id": "feat-2555", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Lavasoul](/Feats.aspx?ID=2555) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nYour elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes. You gain a magma spike unarmed attack, which requires a free hand to use. This is an [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), [unarmed](/Traits.aspx?ID=199) attack in the [brawling](/WeaponGroups.aspx?ID=4) weapon group that deals 1d4 piercing damage, as well as 1 additional fire damage. Instead of the normal critical specialization effect, the target takes 1d6 [persistent fire damage](/Conditions.aspx?ID=29); you gain a bonus on this persistent damage equal to your item bonus to attack rolls on unarmed attacks.", "name": "Lavasoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 102" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0", "speed": {}, "summary": "Your elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes.", "summary_markdown": "Your elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes.", "text": " Lavasoul Source Ancestry Guide pg. 102 2.0 --- Your elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes. You gain a magma spike unarmed attack, which requires a free hand to use. This is an agile, finesse, unarmed attack in the brawling weapon group that deals 1d4 piercing damage, as well as 1 additional fire damage. Instead of the normal critical specialization effect, the target takes 1d6 persistent fire damage; you gain a bonus on this persistent damage equal to your item bonus to attack rolls on unarmed attacks.", "trait": [ "Ifrit", "Lineage" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301), [Lineage](/Traits.aspx?ID=317)", "trait_raw": [ "Ifrit", "Lineage" ], "type": "Feat", "url": "/Feats.aspx?ID=2555", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sinister Appearance" ], "feat_markdown": "Sinister Appearance", "id": "feat-2556", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sinister Appearance](/Feats.aspx?ID=2556) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nYou possess horns, a tail, or red eyes, or could otherwise be mistaken for a [tiefling](/Ancestries.aspx?ID=26). You gain the trained proficiency rank in [Intimidation](/Skills.aspx?ID=7). If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [Intimidating Glare](/Feats.aspx?ID=796) skill feat, as well as a +2 circumstance bonus on [Deception](/Skills.aspx?ID=5) checks to [Impersonate](/Actions.aspx?ID=46) when pretending to be a version of yourself who is a tiefling.", "name": "Sinister Appearance", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou possess horns, a tail, or red eyes, or could otherwise be mistaken for a tiefling.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 102" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0", "speed": {}, "summary": "You possess horns, a tail, or red eyes, or could otherwise be mistaken for a tiefling.", "summary_markdown": "You possess horns, a tail, or red eyes, or could otherwise be mistaken for a tiefling.", "text": " Sinister Appearance Source Ancestry Guide pg. 102 2.0 --- You possess horns, a tail, or red eyes, or could otherwise be mistaken for a tiefling. You gain the trained proficiency rank in Intimidation. If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice. You gain the Intimidating Glare skill feat, as well as a +2 circumstance bonus on Deception checks to Impersonate when pretending to be a version of yourself who is a tiefling.", "trait": [ "Ifrit" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301)", "trait_raw": [ "Ifrit" ], "type": "Feat", "url": "/Feats.aspx?ID=2556", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Firesight" ], "feat_markdown": "Firesight", "id": "feat-2557", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Firesight](/Feats.aspx?ID=2557) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\nYou can see through the haze of flame. You automatically succeed at the flat check to target a [concealed](/Conditions.aspx?ID=4) creature if that creature is concealed only by smoke and fire.", "name": "Firesight", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can see through the haze of flame.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 102" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 102 2.0", "speed": {}, "summary": "You can see through the haze of flame.", "summary_markdown": "You can see through the haze of flame.", "text": " Firesight Source Ancestry Guide pg. 102 2.0 --- You can see through the haze of flame. You automatically succeed at the flat check to target a concealed creature if that creature is concealed only by smoke and fire.", "trait": [ "Ifrit" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301)", "trait_raw": [ "Ifrit" ], "type": "Feat", "url": "/Feats.aspx?ID=2557", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Heatwave" ], "feat_markdown": "Heatwave", "frequency": "once per 10 minutes", "id": "feat-2558", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Heatwave](/Feats.aspx?ID=2558) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\n\n**Frequency**\r\nonce per 10 minutes\n\n**Trigger**\r\nAn effect would deal fire damage to you, even if you resist all the damage.\n\n\r\n\r\n---\r\n\r\nYou harness the oncoming flames and twist them into a screen of heat and smoke, granting you [concealment](/Conditions.aspx?ID=4) until the beginning of your next turn.", "name": "Heatwave", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n**Trigger**\r\nAn effect would deal fire damage to you, even if you resist all the damage.\n\n\r\n\r\n---\r\n\r\n\r\nYou harness the oncoming flames and twist them into a screen of heat and smoke, granting you concealment until the beginning of your next turn.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0", "speed": {}, "summary": "You harness the oncoming flames and twist them into a screen of heat and smoke, granting you concealment until the beginning of your next turn.", "summary_markdown": "You harness the oncoming flames and twist them into a screen of heat and smoke, granting you concealment until the beginning of your next turn.", "text": " Heatwave Reaction Source Ancestry Guide pg. 103 2.0 Frequency once per 10 minutes Trigger An effect would deal fire damage to you, even if you resist all the damage. --- You harness the oncoming flames and twist them into a screen of heat and smoke, granting you concealment until the beginning of your next turn.", "trait": [ "Ifrit" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301)", "trait_raw": [ "Ifrit" ], "trigger": "An effect would deal fire damage to you, even if you resist all the damage.", "trigger_markdown": "An effect would deal fire damage to you, even if you resist all the damage.", "type": "Feat", "url": "/Feats.aspx?ID=2558", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Charred Remains" ], "feat_markdown": "Charred Remains", "frequency": "once per day", "id": "feat-2559", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Charred Remains](/Feats.aspx?ID=2559) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYour next fire spell leaves embers in its wake. If your next action is to Cast a Spell with an area and the [fire](/Traits.aspx?ID=72) trait, for 1 minute, your spell's area becomes difficult terrain as well as hazardous terrain, dealing 1 fire damage for each square a creature moves through.", "name": "Charred Remains", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYour next fire spell leaves embers in its wake.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0", "speed": {}, "summary": "Your next fire spell leaves embers in its wake.", "summary_markdown": "Your next fire spell leaves embers in its wake.", "text": " Charred Remains Free Action Source Ancestry Guide pg. 103 2.0 Frequency once per day --- Your next fire spell leaves embers in its wake. If your next action is to Cast a Spell with an area and the fire trait, for 1 minute, your spell's area becomes difficult terrain as well as hazardous terrain, dealing 1 fire damage for each square a creature moves through.", "trait": [ "Fire", "Ifrit", "Metamagic" ], "trait_markdown": "[Fire](/Traits.aspx?ID=72), [Ifrit](/Traits.aspx?ID=301), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Fire", "Ifrit", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=2559", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Efreeti Magic" ], "feat_markdown": "Efreeti Magic", "id": "feat-2560", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Efreeti Magic](/Feats.aspx?ID=2560) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\nThe magic of your [efreeti](/Monsters.aspx?ID=214) ancestors flows through you. You can cast [_enlarge_](/Spells.aspx?ID=102) and [_illusory object_](/Spells.aspx?ID=160) once per day each as 2nd-level arcane innate spells.", "name": "Efreeti Magic", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe magic of your efreeti ancestors flows through you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0", "speed": {}, "summary": "The magic of your efreeti ancestors flows through you.", "summary_markdown": "The magic of your efreeti ancestors flows through you.", "text": " Efreeti Magic Source Ancestry Guide pg. 103 2.0 --- The magic of your efreeti ancestors flows through you. You can cast enlarge and illusory object once per day each as 2nd-level arcane innate spells.", "trait": [ "Ifrit" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301)", "trait_raw": [ "Ifrit" ], "type": "Feat", "url": "/Feats.aspx?ID=2560", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scorching Disarm" ], "feat_markdown": "Scorching Disarm", "frequency": "once per day", "id": "feat-2561", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Scorching Disarm](/Feats.aspx?ID=2561) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou make a weapon unbearable to hold. Attempt an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41) a target creature. You don't need to have a hand free to make this Disarm attempt. If the Disarm attempt succeeds, the target takes 4d6 fire damage unless it drops the weapon, and on a critical success, it takes 4d6 fire damage and drops the weapon. If you're legendary in Athletics, this increases to 8d6 fire damage.", "name": "Scorching Disarm", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou make a weapon unbearable to hold.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0", "speed": {}, "summary": "You make a weapon unbearable to hold.", "summary_markdown": "You make a weapon unbearable to hold.", "text": " Scorching Disarm Single Action Source Ancestry Guide pg. 103 2.0 Frequency once per day --- You make a weapon unbearable to hold. Attempt an Athletics check to Disarm a target creature. You don't need to have a hand free to make this Disarm attempt. If the Disarm attempt succeeds, the target takes 4d6 fire damage unless it drops the weapon, and on a critical success, it takes 4d6 fire damage and drops the weapon. If you're legendary in Athletics, this increases to 8d6 fire damage.", "trait": [ "Fire", "Ifrit" ], "trait_markdown": "[Fire](/Traits.aspx?ID=72), [Ifrit](/Traits.aspx?ID=301)", "trait_raw": [ "Fire", "Ifrit" ], "type": "Feat", "url": "/Feats.aspx?ID=2561", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Radiant Burst" ], "feat_markdown": "Radiant Burst", "frequency": "once per day", "id": "feat-2562", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiant Burst](/Feats.aspx?ID=2562) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYour skin glows with intensity. Creatures within 10 feet who can see you must succeed at a Fortitude save against your class DC or spell DC, whichever is higher.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.
\r\n**Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round and dazzled for 4 rounds.
\r\n**Critical Failure** The creature is blinded for 4 rounds and dazzled for 10 minutes.", "name": "Radiant Burst", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYour skin glows with intensity.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0", "speed": {}, "summary": "Your skin glows with intensity.", "summary_markdown": "Your skin glows with intensity.", "text": " Radiant Burst Two Actions Source Ancestry Guide pg. 103 2.0 Frequency once per day --- Your skin glows with intensity. Creatures within 10 feet who can see you must succeed at a Fortitude save against your class DC or spell DC, whichever is higher. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is blinded for 1 round and dazzled for 4 rounds. Critical Failure The creature is blinded for 4 rounds and dazzled for 10 minutes.", "trait": [ "Fire", "Ifrit", "Incapacitation", "Light", "Visual" ], "trait_markdown": "[Fire](/Traits.aspx?ID=72), [Ifrit](/Traits.aspx?ID=301), [Incapacitation](/Traits.aspx?ID=93), [Light](/Traits.aspx?ID=100), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Fire", "Ifrit", "Incapacitation", "Light", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=2562", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Summon Fire Elemental" ], "feat_markdown": "Summon Fire Elemental", "id": "feat-2563", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Summon Fire Elemental](/Feats.aspx?ID=2563) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\nYou can summon an elemental ally. Once per day, you can cast [_summon elemental_](/Spells.aspx?ID=320) as a 5th-level primal innate spell, but the elemental summoned must be a [fire elemental](/MonsterFamilies.aspx?ID=43).", "name": "Summon Fire Elemental", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can summon an elemental ally.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0", "speed": {}, "summary": "You can summon an elemental ally.", "summary_markdown": "You can summon an elemental ally.", "text": " Summon Fire Elemental Source Ancestry Guide pg. 103 2.0 --- You can summon an elemental ally. Once per day, you can cast summon elemental as a 5th-level primal innate spell, but the elemental summoned must be a fire elemental.", "trait": [ "Ifrit" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301)", "trait_raw": [ "Ifrit" ], "type": "Feat", "url": "/Feats.aspx?ID=2563", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blazing Aura" ], "feat_markdown": "Blazing Aura", "frequency": "once per day", "id": "feat-2564", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Blazing Aura](/Feats.aspx?ID=2564) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\nYou explode in flame. Enemies in a 20-foot emanation take 7d6 fire damage (basic Reflex save using your class DC or spell DC, whichever is higher). Allies in the area are [quickened](/Conditions.aspx?ID=32) for 1 round and can use the additional action to Strike or Stride.", "name": "Blazing Aura", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\n\r\nYou explode in flame.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 103 2.0", "speed": {}, "summary": "You explode in flame.", "summary_markdown": "You explode in flame.", "text": " Blazing Aura Reaction Source Ancestry Guide pg. 103 2.0 Frequency once per day Trigger Your turn begins. --- You explode in flame. Enemies in a 20-foot emanation take 7d6 fire damage (basic Reflex save using your class DC or spell DC, whichever is higher). Allies in the area are quickened for 1 round and can use the additional action to Strike or Stride.", "trait": [ "Concentrate", "Evocation", "Fire", "Ifrit", "Primal" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Ifrit](/Traits.aspx?ID=301), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Concentrate", "Evocation", "Fire", "Ifrit", "Primal" ], "trigger": "Your turn begins.", "trigger_markdown": "Your turn begins.", "type": "Feat", "url": "/Feats.aspx?ID=2564", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dustsoul" ], "feat_markdown": "Dustsoul", "id": "feat-2565", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dustsoul](/Feats.aspx?ID=2565) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\nYour [earth elemental](/MonsterFamilies.aspx?ID=42) ancestor's influence manifests in you as dust and dirt, like the soil of a field or the hot desert sands. You gain the trained proficiency rank in [Survival](/Skills.aspx?ID=16). If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You can sustain yourself on dirt and ash instead of normal food and water.", "name": "Dustsoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour earth elemental ancestor's influence manifests in you as dust and dirt, like the soil of a field or the hot desert sands.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0", "speed": {}, "summary": "Your earth elemental ancestor's influence manifests in you as dust and dirt, like the soil of a field or the hot desert sands.", "summary_markdown": "Your earth elemental ancestor's influence manifests in you as dust and dirt, like the soil of a field or the hot desert sands.", "text": " Dustsoul Source Ancestry Guide pg. 106 2.0 --- Your earth elemental ancestor's influence manifests in you as dust and dirt, like the soil of a field or the hot desert sands. You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You can sustain yourself on dirt and ash instead of normal food and water.", "trait": [ "Lineage", "Oread" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Lineage", "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2565", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elemental Trade" ], "feat_markdown": "Elemental Trade", "id": "feat-2566", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Trade](/Feats.aspx?ID=2566) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\nYou have a strong connection with stone and metal. You gain the trained proficiency rank in [Crafting](/Skills.aspx?ID=4). If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [Specialty Crafting](/Feats.aspx?ID=844) skill feat for both Stonemasonry and Blacksmithing.", "name": "Elemental Trade", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a strong connection with stone and metal.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0", "speed": {}, "summary": "You have a strong connection with stone and metal.", "summary_markdown": "You have a strong connection with stone and metal.", "text": " Elemental Trade Source Ancestry Guide pg. 106 2.0 --- You have a strong connection with stone and metal. You gain the trained proficiency rank in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You gain the Specialty Crafting skill feat for both Stonemasonry and Blacksmithing.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2566", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gemsoul" ], "feat_markdown": "Gemsoul", "id": "feat-2567", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gemsoul](/Feats.aspx?ID=2567) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\nThe earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold. This shimmering presence inside your being inspires you to flashy and flamboyant performances. You gain the trained proficiency rank in [Performance](/Skills.aspx?ID=12). If you would automatically become trained in Performance (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [Impressive Performance](/Feats.aspx?ID=793) skill feat.", "name": "Gemsoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0", "speed": {}, "summary": "The earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold.", "summary_markdown": "The earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold.", "text": " Gemsoul Source Ancestry Guide pg. 106 2.0 --- The earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold. This shimmering presence inside your being inspires you to flashy and flamboyant performances. You gain the trained proficiency rank in Performance. If you would automatically become trained in Performance (from your background or class, for example), you instead become trained in a skill of your choice. You gain the Impressive Performance skill feat.", "trait": [ "Lineage", "Oread" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Lineage", "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2567", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Miresoul" ], "feat_markdown": "Miresoul", "id": "feat-2568", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Miresoul](/Feats.aspx?ID=2568) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\nYou have a connection to the muddier denizens of the [Plane of Earth](/Planes.aspx?ID=5) from its border with the [Plane of Water](/Planes.aspx?ID=7), and your elemental lineage manifests as clay or mud, reflecting that bond. Your body's mudlike quality makes it easy for you to compress and squeeze yourself through smaller areas. You gain the trained proficiency rank in [Acrobatics](/Skills.aspx?ID=1). If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [Quick Squeeze](/Feats.aspx?ID=828) skill feat.", "name": "Miresoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a connection to the muddier denizens of the Plane of Earth from its border with the Plane of Water, and your elemental lineage manifests as clay or mud, reflecting that bond.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0", "speed": {}, "summary": "You have a connection to the muddier denizens of the Plane of Earth from its border with the Plane of Water, and your elemental lineage manifests as clay or mud, reflecting that bond.", "summary_markdown": "You have a connection to the muddier denizens of the Plane of Earth from its border with the Plane of Water, and your elemental lineage manifests as clay or mud, reflecting that bond.", "text": " Miresoul Source Ancestry Guide pg. 106 2.0 --- You have a connection to the muddier denizens of the Plane of Earth from its border with the Plane of Water, and your elemental lineage manifests as clay or mud, reflecting that bond. Your body's mudlike quality makes it easy for you to compress and squeeze yourself through smaller areas. You gain the trained proficiency rank in Acrobatics. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. You gain the Quick Squeeze skill feat.", "trait": [ "Lineage", "Oread" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Lineage", "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2568", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steady on Stone" ], "feat_markdown": "Steady on Stone", "id": "feat-2569", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Steady on Stone](/Feats.aspx?ID=2569) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\nYour connection to the earth makes natural uneven surfaces less of a hindrance for you. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the [Acrobatics](/Skills.aspx?ID=1) skill to [Balance](/Actions.aspx?ID=28) on narrow surfaces or uneven ground made of stone and earth, you aren't [flat-footed](/Conditions.aspx?ID=16), and when you roll a success at one of these Acrobatics checks, you get a critical success instead.", "name": "Steady on Stone", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to the earth makes natural uneven surfaces less of a hindrance for you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0", "speed": {}, "summary": "Your connection to the earth makes natural uneven surfaces less of a hindrance for you.", "summary_markdown": "Your connection to the earth makes natural uneven surfaces less of a hindrance for you.", "text": " Steady on Stone Source Ancestry Guide pg. 106 2.0 --- Your connection to the earth makes natural uneven surfaces less of a hindrance for you. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of stone and earth, you aren't flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2569", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fortify Shield" ], "feat_markdown": "Fortify Shield", "frequency": "once per day", "id": "feat-2570", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Fortify Shield](/Feats.aspx?ID=2570) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Shield Block](/Feats.aspx?ID=839)\n\n\r\n\r\n---\r\n\r\nYou reinforce your shield with a rocky outgrowth of metal and stone. You [Raise your Shield](/Actions.aspx?ID=98). If you use the Shield Block reaction before your next turn, add your character level to your shield's Hardness when determining how much damage is blocked.", "name": "Fortify Shield", "pfs": "Standard", "prerequisite": "Shield Block", "prerequisite_markdown": "[Shield Block](/Feats.aspx?ID=839)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Shield Block](/Feats.aspx?ID=839)\n\n\r\n\r\n---\r\n\r\n\r\nYou reinforce your shield with a rocky outgrowth of metal and stone.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 106" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 106 2.0", "speed": {}, "summary": "You reinforce your shield with a rocky outgrowth of metal and stone.", "summary_markdown": "You reinforce your shield with a rocky outgrowth of metal and stone.", "text": " Fortify Shield Single Action Source Ancestry Guide pg. 106 2.0 Frequency once per day Prerequisites Shield Block --- You reinforce your shield with a rocky outgrowth of metal and stone. You Raise your Shield. If you use the Shield Block reaction before your next turn, add your character level to your shield's Hardness when determining how much damage is blocked.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2570", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Treacherous Earth" ], "feat_markdown": "Treacherous Earth", "frequency": "once every 10 minutes", "id": "feat-2571", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Treacherous Earth](/Feats.aspx?ID=2571) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n**Frequency**\r\nonce every 10 minutes\n\n\r\n\r\n---\r\n\r\nYou have the power to shatter the earth into a shape of your devising. You crack the ground beneath you, creating difficult terrain in a 5-foot burst centered on one corner of your space.", "name": "Treacherous Earth", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\r\n\r\n**Frequency**\r\nonce every 10 minutes\n\n\r\n\r\n---\r\n\r\n\r\nYou have the power to shatter the earth into a shape of your devising.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0", "speed": {}, "summary": "You have the power to shatter the earth into a shape of your devising.", "summary_markdown": "You have the power to shatter the earth into a shape of your devising.", "text": " Treacherous Earth Single Action Source Ancestry Guide pg. 107 2.0 Frequency once every 10 minutes --- You have the power to shatter the earth into a shape of your devising. You crack the ground beneath you, creating difficult terrain in a 5-foot burst centered on one corner of your space.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2571", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Earthsense" ], "feat_markdown": "Earthsense", "id": "feat-2572", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Earthsense](/Feats.aspx?ID=2572) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\nYour connection to earth and stone allows you to feel the slightest displacement that disturbs them, down to the shift of a pebble. You gain [tremorsense](/MonsterAbilities.aspx?ID=40) as an imprecise sense with a range of 30 feet.", "name": "Earthsense", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to earth and stone allows you to feel the slightest displacement that disturbs them, down to the shift of a pebble.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0", "speed": {}, "summary": "Your connection to earth and stone allows you to feel the slightest displacement that disturbs them, down to the shift of a pebble.", "summary_markdown": "Your connection to earth and stone allows you to feel the slightest displacement that disturbs them, down to the shift of a pebble.", "text": " Earthsense Source Ancestry Guide pg. 107 2.0 --- Your connection to earth and stone allows you to feel the slightest displacement that disturbs them, down to the shift of a pebble. You gain tremorsense as an imprecise sense with a range of 30 feet.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2572", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shaitan Magic" ], "feat_markdown": "Shaitan Magic", "id": "feat-2573", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Shaitan Magic](/Feats.aspx?ID=2573) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\nThe magic of shaitans runs through your blood. You can cast [_glitterdust_](/Spells.aspx?ID=136) and [_resist energy_](/Spells.aspx?ID=256) once per day each as 2nd-level arcane innate spells.", "name": "Shaitan Magic", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe magic of shaitans runs through your blood.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0", "speed": {}, "summary": "The magic of shaitans runs through your blood.", "summary_markdown": "The magic of shaitans runs through your blood.", "text": " Shaitan Magic Source Ancestry Guide pg. 107 2.0 --- The magic of shaitans runs through your blood. You can cast glitterdust and resist energy once per day each as 2nd-level arcane innate spells.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2573", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Metal-Veined Strikes" ], "feat_markdown": "Metal-Veined Strikes", "id": "feat-2574", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Metal-Veined Strikes](/Feats.aspx?ID=2574) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\nMetallic veins grow throughout your body, giving your unarmed attacks a metallic sheen. Choose either [cold iron](/Equipment.aspx?ID=375) or [silver](/Equipment.aspx?ID=379). Your unarmed attacks are treated as the chosen type of metal.", "name": "Metal-Veined Strikes", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\n\r\nMetallic veins grow throughout your body, giving your unarmed attacks a metallic sheen.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0", "speed": {}, "summary": "Metallic veins grow throughout your body, giving your unarmed attacks a metallic sheen.", "summary_markdown": "Metallic veins grow throughout your body, giving your unarmed attacks a metallic sheen.", "text": " Metal-Veined Strikes Source Ancestry Guide pg. 107 2.0 --- Metallic veins grow throughout your body, giving your unarmed attacks a metallic sheen. Choose either cold iron or silver. Your unarmed attacks are treated as the chosen type of metal.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2574", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "One with Earth" ], "feat_markdown": "One with Earth", "id": "feat-2575", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[One with Earth](/Feats.aspx?ID=2575) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\nYou've learned to harness your connection to the earth to travel through it. You gain a burrow Speed of 15 feet.", "name": "One with Earth", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to harness your connection to the earth to travel through it.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0", "speed": {}, "summary": "You've learned to harness your connection to the earth to travel through it.", "summary_markdown": "You've learned to harness your connection to the earth to travel through it.", "text": " One with Earth Source Ancestry Guide pg. 107 2.0 --- You've learned to harness your connection to the earth to travel through it. You gain a burrow Speed of 15 feet.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2575", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shaitan Skin" ], "feat_markdown": "Shaitan Skin", "id": "feat-2576", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Shaitan Skin](/Feats.aspx?ID=2576) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\nWhen in danger, you can harden the stone in your skin into armor, much like a [shaitan](/Monsters.aspx?ID=213). You can cast [_stoneskin_](/Spells.aspx?ID=312) on yourself only, 3 times per day as a 4th-level arcane innate spell.", "name": "Shaitan Skin", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen in danger, you can harden the stone in your skin into armor, much like a shaitan.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0", "speed": {}, "summary": "When in danger, you can harden the stone in your skin into armor, much like a shaitan.", "summary_markdown": "When in danger, you can harden the stone in your skin into armor, much like a shaitan.", "text": " Shaitan Skin Source Ancestry Guide pg. 107 2.0 --- When in danger, you can harden the stone in your skin into armor, much like a shaitan. You can cast stoneskin on yourself only, 3 times per day as a 4th-level arcane innate spell.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2576", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Summon Earth Elemental" ], "feat_markdown": "Summon Earth Elemental", "id": "feat-2577", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Summon Earth Elemental](/Feats.aspx?ID=2577) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\nYou have a connection to the Inner Sphere, allowing you to summon an elemental ally. Once per day, you can cast [_summon elemental_](/Spells.aspx?ID=320) as a 5th-level primal innate spell, but the elemental summoned must be an [earth elemental](/MonsterFamilies.aspx?ID=42).", "name": "Summon Earth Elemental", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a connection to the Inner Sphere, allowing you to summon an elemental ally.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0", "speed": {}, "summary": "You have a connection to the Inner Sphere, allowing you to summon an elemental ally.", "summary_markdown": "You have a connection to the Inner Sphere, allowing you to summon an elemental ally.", "text": " Summon Earth Elemental Source Ancestry Guide pg. 107 2.0 --- You have a connection to the Inner Sphere, allowing you to summon an elemental ally. Once per day, you can cast summon elemental as a 5th-level primal innate spell, but the elemental summoned must be an earth elemental.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2577", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stone Form" ], "feat_markdown": "Stone Form", "id": "feat-2578", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Stone Form](/Feats.aspx?ID=2578) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\nYou can transform your body into a pure primal manifestation of earth, an elemental. Once per day, you can cast [_elemental form_](/Spells.aspx?ID=98) as a 7th-level primal innate spell, but you can only choose the earth elemental form.", "name": "Stone Form", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform your body into a pure primal manifestation of earth, an elemental.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 107" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 107 2.0", "speed": {}, "summary": "You can transform your body into a pure primal manifestation of earth, an elemental.", "summary_markdown": "You can transform your body into a pure primal manifestation of earth, an elemental.", "text": " Stone Form Source Ancestry Guide pg. 107 2.0 --- You can transform your body into a pure primal manifestation of earth, an elemental. Once per day, you can cast elemental form as a 7th-level primal innate spell, but you can only choose the earth elemental form.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=2578", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dualborn" ], "feat_markdown": "Dualborn", "id": "feat-2579", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dualborn](/Feats.aspx?ID=2579) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\nYour suli heritage can be traced back to two geniekin ancestors of opposing elements, or to an elemental ancestor that embodied two combined elements. Choose two of the following elements: air, earth, fire, and water. Once made, this choice can't be changed. You gain resistance equal to half your level (minimum 1) to all damaging effects with the traits of either of your chosen elements.\n\n**Special** If you take the [Elemental Assault](/Feats.aspx?ID=2580) or [Elemental Bulwark](/Feats.aspx?ID=2584) ancestry feats, you can use them only with your chosen elements. You can add your resistance from this feat to the resistance you gain from Elemental Bulwark against effects with your elements' traits, for a total of 5 + half your level, or 10 + half your level with [Improved Elemental Bulwark](/Feats.aspx?ID=2589). If you take the [Tetraelemental Assault](/Feats.aspx?ID=2587) feat, you can choose each of your two elements twice each, instead of choosing each of the four elements once each.", "name": "Dualborn", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour suli heritage can be traced back to two geniekin ancestors of opposing elements, or to an elemental ancestor that embodied two combined elements.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0", "speed": {}, "summary": "Your suli heritage can be traced back to two geniekin ancestors of opposing elements, or to an elemental ancestor that embodied two combined elements.", "summary_markdown": "Your suli heritage can be traced back to two geniekin ancestors of opposing elements, or to an elemental ancestor that embodied two combined elements.", "text": " Dualborn Source Ancestry Guide pg. 110 2.0 --- Your suli heritage can be traced back to two geniekin ancestors of opposing elements, or to an elemental ancestor that embodied two combined elements. Choose two of the following elements: air, earth, fire, and water. Once made, this choice can't be changed. You gain resistance equal to half your level (minimum 1) to all damaging effects with the traits of either of your chosen elements. Special If you take the Elemental Assault or Elemental Bulwark ancestry feats, you can use them only with your chosen elements. You can add your resistance from this feat to the resistance you gain from Elemental Bulwark against effects with your elements' traits, for a total of 5 + half your level, or 10 + half your level with Improved Elemental Bulwark. If you take the Tetraelemental Assault feat, you can choose each of your two elements twice each, instead of choosing each of the four elements once each.", "trait": [ "Lineage", "Suli" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Suli](/Traits.aspx?ID=310)", "trait_raw": [ "Lineage", "Suli" ], "type": "Feat", "url": "/Feats.aspx?ID=2579", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elemental Assault" ], "feat_markdown": "Elemental Assault", "frequency": "once per day", "id": "feat-2580", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Assault](/Feats.aspx?ID=2580) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou shroud your arms and held weapons in elemental magic. Choose one element. Until the end of your next turn, your Strikes deal an additional 1d6 damage of the indicated type and have the trait corresponding to the element: electricity for [air](/Traits.aspx?ID=5), bludgeoning for [earth](/Traits.aspx?ID=55), fire for [fire](/Traits.aspx?ID=72), or cold for [water](/Traits.aspx?ID=165).\n\nElemental Assault leads to...\r\n[Continuous Assault](/Feats.aspx?ID=2588), [Tetraelemental Assault](/Feats.aspx?ID=2587)", "name": "Elemental Assault", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou shroud your arms and held weapons in elemental magic.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0", "speed": {}, "summary": "You shroud your arms and held weapons in elemental magic.", "summary_markdown": "You shroud your arms and held weapons in elemental magic.", "text": " Elemental Assault Single Action Source Ancestry Guide pg. 110 2.0 Frequency once per day --- You shroud your arms and held weapons in elemental magic. Choose one element. Until the end of your next turn, your Strikes deal an additional 1d6 damage of the indicated type and have the trait corresponding to the element: electricity for air, bludgeoning for earth, fire for fire, or cold for water. Elemental Assault leads to... Continuous Assault, Tetraelemental Assault", "trait": [ "Arcane", "Concentrate", "Evocation", "Suli" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Concentrate](/Traits.aspx?ID=32), [Evocation](/Traits.aspx?ID=65), [Suli](/Traits.aspx?ID=310)", "trait_raw": [ "Arcane", "Concentrate", "Evocation", "Suli" ], "type": "Feat", "url": "/Feats.aspx?ID=2580", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elemental Embellish" ], "feat_markdown": "Elemental Embellish", "id": "feat-2581", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Embellish](/Feats.aspx?ID=2581) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\nYou can summon a harmless but impressive elemental display. You become trained in [Intimidation](/Skills.aspx?ID=7). If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice. When you [Demoralize](/Actions.aspx?ID=53) a foe, if you choose to Demoralize via an elemental display, Demoralize loses the [auditory](/Traits.aspx?ID=16) trait and gains the [visual](/Traits.aspx?ID=163) trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language.", "name": "Elemental Embellish", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can summon a harmless but impressive elemental display.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0", "speed": {}, "summary": "You can summon a harmless but impressive elemental display.", "summary_markdown": "You can summon a harmless but impressive elemental display.", "text": " Elemental Embellish Source Ancestry Guide pg. 110 2.0 --- You can summon a harmless but impressive elemental display. You become trained in Intimidation. If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice. When you Demoralize a foe, if you choose to Demoralize via an elemental display, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language.", "trait": [ "Suli" ], "trait_markdown": "[Suli](/Traits.aspx?ID=310)", "trait_raw": [ "Suli" ], "type": "Feat", "url": "/Feats.aspx?ID=2581", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scholar's Inheritance" ], "feat_markdown": "Scholar's Inheritance", "id": "feat-2582", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Scholar's Inheritance](/Feats.aspx?ID=2582) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\nYour parents devoted themselves to alchemical experiments involving elemental energy. You gain the trained proficiency rank in [Crafting](/Skills.aspx?ID=4). If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat.", "name": "Scholar's Inheritance", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour parents devoted themselves to alchemical experiments involving elemental energy.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0", "speed": {}, "summary": "Your parents devoted themselves to alchemical experiments involving elemental energy.", "summary_markdown": "Your parents devoted themselves to alchemical experiments involving elemental energy.", "text": " Scholar's Inheritance Source Ancestry Guide pg. 110 2.0 --- Your parents devoted themselves to alchemical experiments involving elemental energy. You gain the trained proficiency rank in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Alchemical Crafting skill feat.", "trait": [ "Suli" ], "trait_markdown": "[Suli](/Traits.aspx?ID=310)", "trait_raw": [ "Suli" ], "type": "Feat", "url": "/Feats.aspx?ID=2582", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Suli-Jann" ], "feat_markdown": "Suli-Jann", "id": "feat-2583", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Suli-Jann](/Feats.aspx?ID=2583) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\nYour elemental ancestor was a [janni](/Monsters.aspx?ID=211), genies that walk the mortal world and embody all four elements together. You inherited a janni's nature as a wanderer and ability to survive in many types of environment, from the hottest desert to the coldest tundra. You gain the trained proficiency rank in [Survival](/Skills.aspx?ID=16). If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You gain the [Forager](/Feats.aspx?ID=786) skill feat as a bonus feat.", "name": "Suli-Jann", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour elemental ancestor was a janni, genies that walk the mortal world and embody all four elements together.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 110" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 110 2.0", "speed": {}, "summary": "Your elemental ancestor was a janni, genies that walk the mortal world and embody all four elements together.", "summary_markdown": "Your elemental ancestor was a janni, genies that walk the mortal world and embody all four elements together.", "text": " Suli-Jann Source Ancestry Guide pg. 110 2.0 --- Your elemental ancestor was a janni, genies that walk the mortal world and embody all four elements together. You inherited a janni's nature as a wanderer and ability to survive in many types of environment, from the hottest desert to the coldest tundra. You gain the trained proficiency rank in Survival. If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You gain the Forager skill feat as a bonus feat.", "trait": [ "Lineage", "Suli" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Suli](/Traits.aspx?ID=310)", "trait_raw": [ "Lineage", "Suli" ], "type": "Feat", "url": "/Feats.aspx?ID=2583", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elemental Bulwark" ], "feat_markdown": "Elemental Bulwark", "id": "feat-2584", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Bulwark](/Feats.aspx?ID=2584) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n**Trigger**\r\nAn enemy is about to damage you with cold, electricity, or fire, or with a spell that has the [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165) trait.\n\n\r\n\r\n---\r\n\r\nYou call upon the corresponding elements of your suli heritage to resist the effect. You gain resistance 5 against the triggering damage.\n\nElemental Bulwark leads to...\r\n[Improved Elemental Bulwark](/Feats.aspx?ID=2589)", "name": "Elemental Bulwark", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n**Trigger**\r\nAn enemy is about to damage you with cold, electricity, or fire, or with a spell that has the [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165) trait.\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon the corresponding elements of your suli heritage to resist the effect.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0", "speed": {}, "summary": "You call upon the corresponding elements of your suli heritage to resist the effect.", "summary_markdown": "You call upon the corresponding elements of your suli heritage to resist the effect.", "text": " Elemental Bulwark Reaction Source Ancestry Guide pg. 111 2.0 Trigger An enemy is about to damage you with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait. --- You call upon the corresponding elements of your suli heritage to resist the effect. You gain resistance 5 against the triggering damage. Elemental Bulwark leads to... Improved Elemental Bulwark", "trait": [ "Suli" ], "trait_markdown": "[Suli](/Traits.aspx?ID=310)", "trait_raw": [ "Suli" ], "trigger": "An enemy is about to damage you with cold, electricity, or fire, or with a spell that has the air , earth , fire , or water trait.", "trigger_markdown": "An enemy is about to damage you with cold, electricity, or fire, or with a spell that has the [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165) trait.", "type": "Feat", "url": "/Feats.aspx?ID=2584", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Janni Hospitality" ], "feat_markdown": "Janni Hospitality", "id": "feat-2585", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Janni Hospitality](/Feats.aspx?ID=2585) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n\r\n\r\n---\r\n\r\nYou can use magic to show others desert hospitality. You can cast 2nd-level [_create food_](/Spells.aspx?ID=52) once per day and [_create water_](/Spells.aspx?ID=53) twice per day as arcane innate spells.", "name": "Janni Hospitality", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can use magic to show others desert hospitality.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0", "speed": {}, "summary": "You can use magic to show others desert hospitality.", "summary_markdown": "You can use magic to show others desert hospitality.", "text": " Janni Hospitality Source Ancestry Guide pg. 111 2.0 --- You can use magic to show others desert hospitality. You can cast 2nd-level create food once per day and create water twice per day as arcane innate spells.", "trait": [ "Suli" ], "trait_markdown": "[Suli](/Traits.aspx?ID=310)", "trait_raw": [ "Suli" ], "type": "Feat", "url": "/Feats.aspx?ID=2585", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Janni Magic" ], "feat_markdown": "Janni Magic", "id": "feat-2586", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Janni Magic](/Feats.aspx?ID=2586) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n\r\n\r\n---\r\n\r\nThe magic of [jann](/Monsters.aspx?ID=211) runs through your blood. You can cast [_enlarge_](/Spells.aspx?ID=102) and [_speak with animals_](/Spells.aspx?ID=293) once per day each as 2nd-level arcane innate spells.", "name": "Janni Magic", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe magic of jann runs through your blood.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0", "speed": {}, "summary": "The magic of jann runs through your blood.", "summary_markdown": "The magic of jann runs through your blood.", "text": " Janni Magic Source Ancestry Guide pg. 111 2.0 --- The magic of jann runs through your blood. You can cast enlarge and speak with animals once per day each as 2nd-level arcane innate spells.", "trait": [ "Suli" ], "trait_markdown": "[Suli](/Traits.aspx?ID=310)", "trait_raw": [ "Suli" ], "type": "Feat", "url": "/Feats.aspx?ID=2586", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tetraelemental Assault" ], "feat_markdown": "Tetraelemental Assault", "id": "feat-2587", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Tetraelemental Assault](/Feats.aspx?ID=2587) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n**Prerequisites**\r\n[Elemental Assault](/Feats.aspx?ID=2580)\n\n\r\n\r\n---\r\n\r\nYour Elemental Assault cycles through all four elements. When you use Elemental Assault, instead of choosing a single element, you can choose an element from the list when using the action, and then choose a different element at the beginning of each of your next 3 turns without spending an action; once you have chosen an element, you can't choose it again during this Elemental Assault, meaning you must select all four elements over the course of 4 turns. Each time you choose an element, until the beginning of your next turn, your Strikes deal an additional 1d6 damage of the indicated type and have the trait corresponding to that element.", "name": "Tetraelemental Assault", "pfs": "Standard", "prerequisite": "Elemental Assault", "prerequisite_markdown": "[Elemental Assault](/Feats.aspx?ID=2580)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n**Prerequisites**\r\n[Elemental Assault](/Feats.aspx?ID=2580)\n\n\r\n\r\n---\r\n\r\n\r\nYour Elemental Assault cycles through all four elements.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0", "speed": {}, "summary": "Your Elemental Assault cycles through all four elements.", "summary_markdown": "Your Elemental Assault cycles through all four elements.", "text": " Tetraelemental Assault Source Ancestry Guide pg. 111 2.0 Prerequisites Elemental Assault --- Your Elemental Assault cycles through all four elements. When you use Elemental Assault, instead of choosing a single element, you can choose an element from the list when using the action, and then choose a different element at the beginning of each of your next 3 turns without spending an action; once you have chosen an element, you can't choose it again during this Elemental Assault, meaning you must select all four elements over the course of 4 turns. Each time you choose an element, until the beginning of your next turn, your Strikes deal an additional 1d6 damage of the indicated type and have the trait corresponding to that element.", "trait": [ "Suli" ], "trait_markdown": "[Suli](/Traits.aspx?ID=310)", "trait_raw": [ "Suli" ], "type": "Feat", "url": "/Feats.aspx?ID=2587", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Continuous Assault" ], "feat_markdown": "Continuous Assault", "id": "feat-2588", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Continuous Assault](/Feats.aspx?ID=2588) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n**Prerequisites**\r\n[Elemental Assault](/Feats.aspx?ID=2580)\n\n\r\n\r\n---\r\n\r\nYou can use Elemental Assault once per hour instead of once per day.", "name": "Continuous Assault", "pfs": "Standard", "prerequisite": "Elemental Assault", "prerequisite_markdown": "[Elemental Assault](/Feats.aspx?ID=2580)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n**Prerequisites**\r\n[Elemental Assault](/Feats.aspx?ID=2580)\n\n\r\n\r\n---\r\n\r\n\r\nYou can use Elemental Assault once per hour instead of once per day.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0", "speed": {}, "summary": "You can use Elemental Assault once per hour instead of once per day.", "summary_markdown": "You can use Elemental Assault once per hour instead of once per day.", "text": " Continuous Assault Source Ancestry Guide pg. 111 2.0 Prerequisites Elemental Assault --- You can use Elemental Assault once per hour instead of once per day.", "trait": [ "Suli" ], "trait_markdown": "[Suli](/Traits.aspx?ID=310)", "trait_raw": [ "Suli" ], "type": "Feat", "url": "/Feats.aspx?ID=2588", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Elemental Bulwark" ], "feat_markdown": "Improved Elemental Bulwark", "id": "feat-2589", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Improved Elemental Bulwark](/Feats.aspx?ID=2589) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n**Prerequisites**\r\n[Elemental Bulwark](/Feats.aspx?ID=2584)\n\n\r\n\r\n---\r\n\r\nYou gain resistance 10 from Elemental Bulwark instead of 5.", "name": "Improved Elemental Bulwark", "pfs": "Standard", "prerequisite": "Elemental Bulwark", "prerequisite_markdown": "[Elemental Bulwark](/Feats.aspx?ID=2584)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n**Prerequisites**\r\n[Elemental Bulwark](/Feats.aspx?ID=2584)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance 10 from Elemental Bulwark instead of 5.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0", "speed": {}, "summary": "You gain resistance 10 from Elemental Bulwark instead of 5.", "summary_markdown": "You gain resistance 10 from Elemental Bulwark instead of 5.", "text": " Improved Elemental Bulwark Source Ancestry Guide pg. 111 2.0 Prerequisites Elemental Bulwark --- You gain resistance 10 from Elemental Bulwark instead of 5.", "trait": [ "Suli" ], "trait_markdown": "[Suli](/Traits.aspx?ID=310)", "trait_raw": [ "Suli" ], "type": "Feat", "url": "/Feats.aspx?ID=2589", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Suli Amir" ], "feat_markdown": "Suli Amir", "id": "feat-2590", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Suli Amir](/Feats.aspx?ID=2590) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n\r\n\r\n---\r\n\r\nYou have power connected to the powerful jann amirs. You can cast [_read omens_](/Spells.aspx?ID=247) and 4th-level [_invisibility_](/Spells.aspx?ID=164) each once per day as arcane innate spells, and you can cast [_detect magic_](/Spells.aspx?ID=66) at will as an arcane innate cantrip, heightened to a spell level equal to half your level rounded up.", "name": "Suli Amir", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have power connected to the powerful jann amirs.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 111" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 111 2.0", "speed": {}, "summary": "You have power connected to the powerful jann amirs.", "summary_markdown": "You have power connected to the powerful jann amirs.", "text": " Suli Amir Source Ancestry Guide pg. 111 2.0 --- You have power connected to the powerful jann amirs. You can cast read omens and 4th-level invisibility each once per day as arcane innate spells, and you can cast detect magic at will as an arcane innate cantrip, heightened to a spell level equal to half your level rounded up.", "trait": [ "Suli", "Uncommon" ], "trait_markdown": "[Suli](/Traits.aspx?ID=310), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Suli", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2590", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fumesoul" ], "feat_markdown": "Fumesoul", "id": "feat-2591", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fumesoul](/Feats.aspx?ID=2591) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\nThe air inside you asserts itself as a toxic miasma, inuring you to most [poisons](/Traits.aspx?ID=126). You gain resistance to poison equal to half your level (minimum 1).", "name": "Fumesoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe air inside you asserts itself as a toxic miasma, inuring you to most poisons.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0", "speed": {}, "summary": "The air inside you asserts itself as a toxic miasma, inuring you to most poisons.", "summary_markdown": "The air inside you asserts itself as a toxic miasma, inuring you to most poisons.", "text": " Fumesoul Source Ancestry Guide pg. 114 2.0 --- The air inside you asserts itself as a toxic miasma, inuring you to most poisons. You gain resistance to poison equal to half your level (minimum 1).", "trait": [ "Lineage", "Sylph" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Lineage", "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2591", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Smokesoul" ], "feat_markdown": "Smokesoul", "id": "feat-2592", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Smokesoul](/Feats.aspx?ID=2592) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\nYou have a connection to smoke and haze. You gain the Smoke Blending reaction.\n\n **Smoke Blending** ([sylph](/Traits.aspx?ID=311)) **Trigger** A creature attempts a flat check to target you because you're [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) due to fog, haze, mist, or smoke; **Effect** You shroud yourself in smoke, making it harder for your foe to hit you. If you're concealed, the DC of the flat check increases from 5 to 7; if you're hidden, it increases from 11 to 13.", "name": "Smokesoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a connection to smoke and haze.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0", "speed": {}, "summary": "You have a connection to smoke and haze.", "summary_markdown": "You have a connection to smoke and haze.", "text": " Smokesoul Source Ancestry Guide pg. 114 2.0 --- You have a connection to smoke and haze. You gain the Smoke Blending reaction. Smoke Blending Reaction (sylph) Trigger A creature attempts a flat check to target you because you're concealed or hidden due to fog, haze, mist, or smoke; Effect You shroud yourself in smoke, making it harder for your foe to hit you. If you're concealed, the DC of the flat check increases from 5 to 7; if you're hidden, it increases from 11 to 13.", "trait": [ "Lineage", "Sylph" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Lineage", "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2592", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stormsoul" ], "feat_markdown": "Stormsoul", "id": "feat-2593", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Stormsoul](/Feats.aspx?ID=2593) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\nYour elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning. You gain resistance to electricity equal to half your level (minimum 1).", "name": "Stormsoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0", "speed": {}, "summary": "Your elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning.", "summary_markdown": "Your elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning.", "text": " Stormsoul Source Ancestry Guide pg. 114 2.0 --- Your elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning. You gain resistance to electricity equal to half your level (minimum 1).", "trait": [ "Lineage", "Sylph" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Lineage", "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2593", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swift" ], "feat_markdown": "Swift", "id": "feat-2594", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Swift](/Feats.aspx?ID=2594) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\nYou move with the wind always at your back. Your Speed increases by 5 feet.\n\n**Special** The Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as [Nimble Elf](/Feats.aspx?ID=16)).", "name": "Swift", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou move with the wind always at your back.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0", "speed": {}, "summary": "You move with the wind always at your back.", "summary_markdown": "You move with the wind always at your back.", "text": " Swift Source Ancestry Guide pg. 114 2.0 --- You move with the wind always at your back. Your Speed increases by 5 feet. Special The Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as Nimble Elf).", "trait": [ "Sylph" ], "trait_markdown": "[Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2594", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wind Tempered" ], "feat_markdown": "Wind Tempered", "id": "feat-2595", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Wind Tempered](/Feats.aspx?ID=2595) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\nYou are at home in tempestuous weather and accustomed to even the harshest winds. You gain a +1 circumstance bonus to saves against [air](/Traits.aspx?ID=5) and [electricity](/Traits.aspx?ID=56) effects. If you roll a success on a save against an air effect, you get a critical success instead.", "name": "Wind Tempered", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are at home in tempestuous weather and accustomed to even the harshest winds.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0", "speed": {}, "summary": "You are at home in tempestuous weather and accustomed to even the harshest winds.", "summary_markdown": "You are at home in tempestuous weather and accustomed to even the harshest winds.", "text": " Wind Tempered Source Ancestry Guide pg. 114 2.0 --- You are at home in tempestuous weather and accustomed to even the harshest winds. You gain a +1 circumstance bonus to saves against air and electricity effects. If you roll a success on a save against an air effect, you get a critical success instead.", "trait": [ "Sylph" ], "trait_markdown": "[Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2595", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cloud Gazer" ], "feat_markdown": "Cloud Gazer", "id": "feat-2596", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Cloud Gazer](/Feats.aspx?ID=2596) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\nYour connection to air allows you to see through obscuring mists. You can see well enough through fog, mist, and clouds that would normally cause creatures to be [concealed](/Conditions.aspx?ID=4) that you don't need to succeed at a flat check to target creatures benefiting from such concealment.", "name": "Cloud Gazer", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to air allows you to see through obscuring mists.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 114" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 114 2.0", "speed": {}, "summary": "Your connection to air allows you to see through obscuring mists.", "summary_markdown": "Your connection to air allows you to see through obscuring mists.", "text": " Cloud Gazer Source Ancestry Guide pg. 114 2.0 --- Your connection to air allows you to see through obscuring mists. You can see well enough through fog, mist, and clouds that would normally cause creatures to be concealed that you don't need to succeed at a flat check to target creatures benefiting from such concealment.", "trait": [ "Sylph" ], "trait_markdown": "[Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2596", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slip with the Breeze" ], "feat_markdown": "Slip with the Breeze", "id": "feat-2597", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Slip with the Breeze](/Feats.aspx?ID=2597) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou create gusts of wind when you jump, allowing you to carry yourself across greater distances. You gain the [Quick Jump](/Feats.aspx?ID=825) and [Powerful Leap](/Feats.aspx?ID=820) skill feats as bonus feats.", "name": "Slip with the Breeze", "pfs": "Standard", "prerequisite": "Expert in Athletics", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou create gusts of wind when you jump, allowing you to carry yourself across greater distances.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0", "speed": {}, "summary": "You create gusts of wind when you jump, allowing you to carry yourself across greater distances.", "summary_markdown": "You create gusts of wind when you jump, allowing you to carry yourself across greater distances.", "text": " Slip with the Breeze Source Ancestry Guide pg. 115 2.0 Prerequisites Expert in Athletics --- You create gusts of wind when you jump, allowing you to carry yourself across greater distances. You gain the Quick Jump and Powerful Leap skill feats as bonus feats.", "trait": [ "Sylph" ], "trait_markdown": "[Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2597", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Djinni Magic" ], "feat_markdown": "Djinni Magic", "id": "feat-2598", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Djinni Magic](/Feats.aspx?ID=2598) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\nThe magic of djinn runs through your blood. You can cast [_gust of wind_](/Spells.aspx?ID=143) and [_invisibility_](/Spells.aspx?ID=164) once per day each as 2nd-level arcane innate spells.", "name": "Djinni Magic", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe magic of djinn runs through your blood.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0", "speed": {}, "summary": "The magic of djinn runs through your blood.", "summary_markdown": "The magic of djinn runs through your blood.", "text": " Djinni Magic Source Ancestry Guide pg. 115 2.0 --- The magic of djinn runs through your blood. You can cast gust of wind and invisibility once per day each as 2nd-level arcane innate spells.", "trait": [ "Sylph" ], "trait_markdown": "[Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2598", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inner Breath" ], "feat_markdown": "Inner Breath", "id": "feat-2599", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Inner Breath](/Feats.aspx?ID=2599) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\nYour body is capable of recycling its own air. When you hold your breath, you can do so for an additional hour. At the end of this hour, your body needs to rest before it can recycle air again. This rest requires 10 minutes of exposure to breathable air.", "name": "Inner Breath", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour body is capable of recycling its own air.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0", "speed": {}, "summary": "Your body is capable of recycling its own air.", "summary_markdown": "Your body is capable of recycling its own air.", "text": " Inner Breath Source Ancestry Guide pg. 115 2.0 --- Your body is capable of recycling its own air. When you hold your breath, you can do so for an additional hour. At the end of this hour, your body needs to rest before it can recycle air again. This rest requires 10 minutes of exposure to breathable air.", "trait": [ "Sylph" ], "trait_markdown": "[Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2599", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wings of Air" ], "feat_markdown": "Wings of Air", "frequency": "once per day", "id": "feat-2600", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Wings of Air](/Feats.aspx?ID=2600) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou can strain to call forth feathered or cloudy wings from your back. Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings.\n\nWings of Air leads to...\r\n[Eternal Wings (Sylph)](/Feats.aspx?ID=2603)", "name": "Wings of Air", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou can strain to call forth feathered or cloudy wings from your back.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0", "speed": {}, "summary": "You can strain to call forth feathered or cloudy wings from your back.", "summary_markdown": "You can strain to call forth feathered or cloudy wings from your back.", "text": " Wings of Air Two Actions Source Ancestry Guide pg. 115 2.0 Frequency once per day --- You can strain to call forth feathered or cloudy wings from your back. Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings. Wings of Air leads to... Eternal Wings (Sylph)", "trait": [ "Morph", "Primal", "Sylph", "Transmutation" ], "trait_markdown": "[Morph](/Traits.aspx?ID=113), [Primal](/Traits.aspx?ID=134), [Sylph](/Traits.aspx?ID=311), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Morph", "Primal", "Sylph", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2600", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Airy Step" ], "feat_markdown": "Airy Step", "frequency": "once per day", "id": "feat-2601", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Airy Step](/Feats.aspx?ID=2601) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature targets you with an [attack](/Traits.aspx?ID=15) or other targeted effect, and you can see the attacker.\n\n\r\n\r\n---\r\n\r\nYou create a blanket of fog in a 5–foot burst centered on one corner of your space. All creatures within that area are [concealed](/Conditions.aspx?ID=4), and all others are concealed to them. This concealment applies to the triggering effect, and the fog lasts for 1 minute or until dispersed by a strong wind. After resolving the triggering effect, you Step. If an effect prevents you from Stepping, you attempt to [Escape](/Actions.aspx?ID=79) the effect and Step if you succeed.", "name": "Airy Step", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature targets you with an [attack](/Traits.aspx?ID=15) or other targeted effect, and you can see the attacker.\n\n\r\n\r\n---\r\n\r\n\r\nYou create a blanket of fog in a 5–foot burst centered on one corner of your space.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0", "speed": {}, "summary": "You create a blanket of fog in a 5–foot burst centered on one corner of your space.", "summary_markdown": "You create a blanket of fog in a 5–foot burst centered on one corner of your space.", "text": " Airy Step Reaction Source Ancestry Guide pg. 115 2.0 Frequency once per day Trigger A creature targets you with an attack or other targeted effect, and you can see the attacker. --- You create a blanket of fog in a 5–foot burst centered on one corner of your space. All creatures within that area are concealed, and all others are concealed to them. This concealment applies to the triggering effect, and the fog lasts for 1 minute or until dispersed by a strong wind. After resolving the triggering effect, you Step. If an effect prevents you from Stepping, you attempt to Escape the effect and Step if you succeed.", "trait": [ "Sylph" ], "trait_markdown": "[Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Sylph" ], "trigger": "A creature targets you with an attack or other targeted effect, and you can see the attacker.", "trigger_markdown": "A creature targets you with an [attack](/Traits.aspx?ID=15) or other targeted effect, and you can see the attacker.", "type": "Feat", "url": "/Feats.aspx?ID=2601", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Summon Air Elemental" ], "feat_markdown": "Summon Air Elemental", "id": "feat-2602", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Summon Air Elemental](/Feats.aspx?ID=2602) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\nYou have a connection to the Inner Spheres, allowing you to summon an elemental ally. Once per day, you can cast [_summon elemental_](/Spells.aspx?ID=320) as a 5th-level primal innate spell, but the elemental summoned must be an [air elemental](/MonsterFamilies.aspx?ID=41).", "name": "Summon Air Elemental", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a connection to the Inner Spheres, allowing you to summon an elemental ally.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0", "speed": {}, "summary": "You have a connection to the Inner Spheres, allowing you to summon an elemental ally.", "summary_markdown": "You have a connection to the Inner Spheres, allowing you to summon an elemental ally.", "text": " Summon Air Elemental Source Ancestry Guide pg. 115 2.0 --- You have a connection to the Inner Spheres, allowing you to summon an elemental ally. Once per day, you can cast summon elemental as a 5th-level primal innate spell, but the elemental summoned must be an air elemental.", "trait": [ "Sylph" ], "trait_markdown": "[Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2602", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eternal Wings (Sylph)" ], "feat_markdown": "Eternal Wings (Sylph)", "id": "feat-2603", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Eternal Wings (Sylph)](/Feats.aspx?ID=2603) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n**Prerequisites**\r\n[Wings of Air](/Feats.aspx?ID=2600)\n\n\r\n\r\n---\r\n\r\nYour wings are now a permanent part of your body. You gain the effects of Wings of Air at all times rather than just once per day for 10 minutes.", "name": "Eternal Wings (Sylph)", "pfs": "Standard", "prerequisite": "Wings of Air", "prerequisite_markdown": "[Wings of Air](/Feats.aspx?ID=2600)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n**Prerequisites**\r\n[Wings of Air](/Feats.aspx?ID=2600)\n\n\r\n\r\n---\r\n\r\n\r\nYour wings are now a permanent part of your body.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0", "speed": {}, "summary": "Your wings are now a permanent part of your body.", "summary_markdown": "Your wings are now a permanent part of your body.", "text": " Eternal Wings (Sylph) Source Ancestry Guide pg. 115 2.0 Prerequisites Wings of Air --- Your wings are now a permanent part of your body. You gain the effects of Wings of Air at all times rather than just once per day for 10 minutes.", "trait": [ "Sylph" ], "trait_markdown": "[Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2603", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Storm Form" ], "feat_markdown": "Storm Form", "id": "feat-2604", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Storm Form](/Feats.aspx?ID=2604) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\nYou can transform into an elemental. Once per day, you can cast [_elemental form_](/Spells.aspx?ID=98) as a 7th-level primal innate spell, but you can only choose the air elemental form.", "name": "Storm Form", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform into an elemental.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 115" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 115 2.0", "speed": {}, "summary": "You can transform into an elemental.", "summary_markdown": "You can transform into an elemental.", "text": " Storm Form Source Ancestry Guide pg. 115 2.0 --- You can transform into an elemental. Once per day, you can cast elemental form as a 7th-level primal innate spell, but you can only choose the air elemental form.", "trait": [ "Sylph" ], "trait_markdown": "[Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=2604", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aquatic Eyes" ], "feat_markdown": "Aquatic Eyes", "id": "feat-2605", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Aquatic Eyes](/Feats.aspx?ID=2605) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0\n\n\r\n\r\n---\r\n\r\nAs your connection to water grows, you can see more easily in places with less light, such as the depths of the ocean. You gain [low-light vision](/Rules.aspx?ID=416), or you gain [darkvision](/Rules.aspx?ID=415) if your ancestry already has low-light vision.\n\n**Special** If your ancestry has neither low-light vision nor darkvision, you can take this ancestry feat a second time to gain darkvision. You can't retrain out of this feat.", "name": "Aquatic Eyes", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0\n\n\r\n\r\n---\r\n\r\n\r\nAs your connection to water grows, you can see more easily in places with less light, such as the depths of the ocean.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 118" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0", "speed": {}, "summary": "As your connection to water grows, you can see more easily in places with less light, such as the depths of the ocean.", "summary_markdown": "As your connection to water grows, you can see more easily in places with less light, such as the depths of the ocean.", "text": " Aquatic Eyes Source Ancestry Guide pg. 118 2.0 --- As your connection to water grows, you can see more easily in places with less light, such as the depths of the ocean. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. Special If your ancestry has neither low-light vision nor darkvision, you can take this ancestry feat a second time to gain darkvision. You can't retrain out of this feat.", "trait": [ "Undine" ], "trait_markdown": "[Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2605", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brinesoul" ], "feat_markdown": "Brinesoul", "id": "feat-2606", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Brinesoul](/Feats.aspx?ID=2606) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0\n\n\r\n\r\n---\r\n\r\nYour elemental ancestor's legacy asserts itself as brackish water, like the seawater of the ocean. You gain the Salt Wound reaction.\n\n**Salt Wound** ([undine](/Traits.aspx?ID=314)) **Frequency** once per day; **Trigger** A creature that has blood and is not at its maximum Hit Points hits you with a melee Strike; **Effect** You channel salt and brine from your blood into the creature's wounds. The creature must attempt a Fortitude save using your class DC or spell DC, whichever is higher. On a failure, the creature takes 1d6 [persistent acid damage](/Conditions.aspx?ID=29) and is [sickened 1](/Conditions.aspx?ID=34) by the pain. On a critical failure, it instead takes 2d6 persistent acid damage and is sickened 2.", "name": "Brinesoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour elemental ancestor's legacy asserts itself as brackish water, like the seawater of the ocean.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 118" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0", "speed": {}, "summary": "Your elemental ancestor's legacy asserts itself as brackish water, like the seawater of the ocean.", "summary_markdown": "Your elemental ancestor's legacy asserts itself as brackish water, like the seawater of the ocean.", "text": " Brinesoul Source Ancestry Guide pg. 118 2.0 --- Your elemental ancestor's legacy asserts itself as brackish water, like the seawater of the ocean. You gain the Salt Wound reaction. Salt Wound Reaction (undine) Frequency once per day; Trigger A creature that has blood and is not at its maximum Hit Points hits you with a melee Strike; Effect You channel salt and brine from your blood into the creature's wounds. The creature must attempt a Fortitude save using your class DC or spell DC, whichever is higher. On a failure, the creature takes 1d6 persistent acid damage and is sickened 1 by the pain. On a critical failure, it instead takes 2d6 persistent acid damage and is sickened 2.", "trait": [ "Lineage", "Undine" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Lineage", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2606", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mistsoul" ], "feat_markdown": "Mistsoul", "id": "feat-2607", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Mistsoul](/Feats.aspx?ID=2607) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0\n\n\r\n\r\n---\r\n\r\nYou have a connection to vaporous forms of water, such as fog and mist. You gain the Mist Blending reaction.\n\n **Mist Blending** ([undine](/Traits.aspx?ID=314)) **Trigger** A creature attempts a flat check to target you because you're [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) due to fog, haze, mist, or smoke; **Effect** You shroud yourself in mist, making it harder for your foe to hit you. If you're concealed, the DC of the flat check increases from 5 to 7; if you're hidden, it increases from 11 to 13.", "name": "Mistsoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have a connection to vaporous forms of water, such as fog and mist.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 118" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0", "speed": {}, "summary": "You have a connection to vaporous forms of water, such as fog and mist.", "summary_markdown": "You have a connection to vaporous forms of water, such as fog and mist.", "text": " Mistsoul Source Ancestry Guide pg. 118 2.0 --- You have a connection to vaporous forms of water, such as fog and mist. You gain the Mist Blending reaction. Mist Blending Reaction (undine) Trigger A creature attempts a flat check to target you because you're concealed or hidden due to fog, haze, mist, or smoke; Effect You shroud yourself in mist, making it harder for your foe to hit you. If you're concealed, the DC of the flat check increases from 5 to 7; if you're hidden, it increases from 11 to 13.", "trait": [ "Lineage", "Undine" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Lineage", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2607", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rimesoul" ], "feat_markdown": "Rimesoul", "id": "feat-2608", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Rimesoul](/Feats.aspx?ID=2608) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0\n\n\r\n\r\n---\r\n\r\nThe water inside you is cold and frozen, like sheets of ice and frigid glaciers. You gain resistance to cold equal to half your level (minimum 1), and you treat [environmental cold effects](/Rules.aspx?ID=642) as if they were one step less severe (incredible cold becomes extreme, extreme cold becomes severe, and so on).", "name": "Rimesoul", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe water inside you is cold and frozen, like sheets of ice and frigid glaciers.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 118" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0", "speed": {}, "summary": "The water inside you is cold and frozen, like sheets of ice and frigid glaciers.", "summary_markdown": "The water inside you is cold and frozen, like sheets of ice and frigid glaciers.", "text": " Rimesoul Source Ancestry Guide pg. 118 2.0 --- The water inside you is cold and frozen, like sheets of ice and frigid glaciers. You gain resistance to cold equal to half your level (minimum 1), and you treat environmental cold effects as if they were one step less severe (incredible cold becomes extreme, extreme cold becomes severe, and so on).", "trait": [ "Lineage", "Undine" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Lineage", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2608", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tide-Hardened" ], "feat_markdown": "Tide-Hardened", "id": "feat-2609", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tide-Hardened](/Feats.aspx?ID=2609) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0\n\n\r\n\r\n---\r\n\r\nYou're at home in the unpredictable tides. You gain a +1 circumstance bonus to saves against [cold](/Traits.aspx?ID=27) and [water](/Traits.aspx?ID=165) effects. If you roll a success on a save against a cold or water effect, you get a critical success instead.", "name": "Tide-Hardened", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're at home in the unpredictable tides.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 118" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 118 2.0", "speed": {}, "summary": "You're at home in the unpredictable tides.", "summary_markdown": "You're at home in the unpredictable tides.", "text": " Tide-Hardened Source Ancestry Guide pg. 118 2.0 --- You're at home in the unpredictable tides. You gain a +1 circumstance bonus to saves against cold and water effects. If you roll a success on a save against a cold or water effect, you get a critical success instead.", "trait": [ "Undine" ], "trait_markdown": "[Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2609", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fluid Contortionist" ], "feat_markdown": "Fluid Contortionist", "id": "feat-2610", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Fluid Contortionist](/Feats.aspx?ID=2610) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\nYou can ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to [Squeeze](/Actions.aspx?ID=31). When you roll a critical failure on a check to Squeeze, you get a failure instead, and when you roll a success, you get a critical success instead.", "name": "Fluid Contortionist", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0", "speed": {}, "summary": "You can ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze.", "summary_markdown": "You can ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze.", "text": " Fluid Contortionist Source Ancestry Guide pg. 119 2.0 --- You can ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze. When you roll a critical failure on a check to Squeeze, you get a failure instead, and when you roll a success, you get a critical success instead.", "trait": [ "Undine" ], "trait_markdown": "[Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2610", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steam Spell" ], "feat_markdown": "Steam Spell", "id": "feat-2611", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Steam Spell](/Feats.aspx?ID=2611) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\nYou transform your fire spells into steam, making them more effective underwater. If your next action is to Cast a Spell with the [fire](/Traits.aspx?ID=72) trait, you can cast it underwater. When you do so, it takes the form of scalding steam. Underwater creatures do not gain the normal fire resistance for being underwater against this spell, but they don't light things on fire or cause [persistent fire damage](/Conditions.aspx?ID=29), nor do they add other effects that would apply to fire but not steam (at the GM's discretion).", "name": "Steam Spell", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou transform your fire spells into steam, making them more effective underwater.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0", "speed": {}, "summary": "You transform your fire spells into steam, making them more effective underwater.", "summary_markdown": "You transform your fire spells into steam, making them more effective underwater.", "text": " Steam Spell Single Action Source Ancestry Guide pg. 119 2.0 --- You transform your fire spells into steam, making them more effective underwater. If your next action is to Cast a Spell with the fire trait, you can cast it underwater. When you do so, it takes the form of scalding steam. Underwater creatures do not gain the normal fire resistance for being underwater against this spell, but they don't light things on fire or cause persistent fire damage, nor do they add other effects that would apply to fire but not steam (at the GM's discretion).", "trait": [ "Concentrate", "Metamagic", "Undine" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Concentrate", "Metamagic", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2611", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Marid Magic" ], "feat_markdown": "Marid Magic", "id": "feat-2612", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Marid Magic](/Feats.aspx?ID=2612) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\nYou channel the magic of [marids](/Monsters.aspx?ID=215). You can cast [_hydraulic push_](/Spells.aspx?ID=154) and [_obscuring mist_](/Spells.aspx?ID=210) each once per day as 2nd-level arcane innate spells.", "name": "Marid Magic", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou channel the magic of marids.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0", "speed": {}, "summary": "You channel the magic of marids.", "summary_markdown": "You channel the magic of marids.", "text": " Marid Magic Source Ancestry Guide pg. 119 2.0 --- You channel the magic of marids. You can cast hydraulic push and obscuring mist each once per day as 2nd-level arcane innate spells.", "trait": [ "Undine" ], "trait_markdown": "[Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2612", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strong Swimmer" ], "feat_markdown": "Strong Swimmer", "id": "feat-2613", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Strong Swimmer](/Feats.aspx?ID=2613) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\nYour swim Speed increases to match your land Speed.", "name": "Strong Swimmer", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour swim Speed increases to match your land Speed.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0", "speed": {}, "summary": "Your swim Speed increases to match your land Speed.", "summary_markdown": "Your swim Speed increases to match your land Speed.", "text": " Strong Swimmer Source Ancestry Guide pg. 119 2.0 --- Your swim Speed increases to match your land Speed.", "trait": [ "Undine" ], "trait_markdown": "[Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2613", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Summon Water Elemental" ], "feat_markdown": "Summon Water Elemental", "id": "feat-2614", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Summon Water Elemental](/Feats.aspx?ID=2614) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\nYou can summon an elemental ally. Once per day, you can cast [_summon elemental_](/Spells.aspx?ID=320) as a 5th-level primal innate spell, but the elemental summoned must be a [water elemental](/MonsterFamilies.aspx?ID=45).", "name": "Summon Water Elemental", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can summon an elemental ally.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0", "speed": {}, "summary": "You can summon an elemental ally.", "summary_markdown": "You can summon an elemental ally.", "text": " Summon Water Elemental Source Ancestry Guide pg. 119 2.0 --- You can summon an elemental ally. Once per day, you can cast summon elemental as a 5th-level primal innate spell, but the elemental summoned must be a water elemental.", "trait": [ "Undine" ], "trait_markdown": "[Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2614", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Translucent Skin" ], "feat_markdown": "Translucent Skin", "id": "feat-2615", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Translucent Skin](/Feats.aspx?ID=2615) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\nYour body is translucent while underwater. Whenever you are fully submerged in water, you can [Hide](/Actions.aspx?ID=62) from other creatures even if you don't have cover against them and aren't [concealed](/Conditions.aspx?ID=4) from them.", "name": "Translucent Skin", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour body is translucent while underwater.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0", "speed": {}, "summary": "Your body is translucent while underwater.", "summary_markdown": "Your body is translucent while underwater.", "text": " Translucent Skin Source Ancestry Guide pg. 119 2.0 --- Your body is translucent while underwater. Whenever you are fully submerged in water, you can Hide from other creatures even if you don't have cover against them and aren't concealed from them.", "trait": [ "Undine" ], "trait_markdown": "[Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=2615", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tidal Shield" ], "feat_markdown": "Tidal Shield", "frequency": "once per day", "id": "feat-2616", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Tidal Shield](/Feats.aspx?ID=2616) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou conjure the force of the tides to gain a +4 circumstance bonus to AC until the end of your next turn. Any allies adjacent to you during the duration gain a +2 circumstance bonus to AC as long as they remain adjacent to you. You can Sustain the effect to a maximum duration of 5 rounds. When a creature receiving a circumstance bonus to AC from Tidal Shield would take damage from an attack, as a reaction, you can reduce the damage to that creature by 40; after you do so, Tidal Shield ends.", "name": "Tidal Shield", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou conjure the force of the tides to gain a +4 circumstance bonus to AC until the end of your next turn.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 119 2.0", "speed": {}, "summary": "You conjure the force of the tides to gain a +4 circumstance bonus to AC until the end of your next turn.", "summary_markdown": "You conjure the force of the tides to gain a +4 circumstance bonus to AC until the end of your next turn.", "text": " Tidal Shield Two Actions Source Ancestry Guide pg. 119 2.0 Frequency once per day --- You conjure the force of the tides to gain a +4 circumstance bonus to AC until the end of your next turn. Any allies adjacent to you during the duration gain a +2 circumstance bonus to AC as long as they remain adjacent to you. You can Sustain the effect to a maximum duration of 5 rounds. When a creature receiving a circumstance bonus to AC from Tidal Shield would take damage from an attack, as a reaction, you can reduce the damage to that creature by 40; after you do so, Tidal Shield ends.", "trait": [ "Abjuration", "Concentrate", "Primal", "Undine", "Water" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Concentrate](/Traits.aspx?ID=32), [Primal](/Traits.aspx?ID=134), [Undine](/Traits.aspx?ID=314), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Abjuration", "Concentrate", "Primal", "Undine", "Water" ], "type": "Feat", "url": "/Feats.aspx?ID=2616", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Foxfire" ], "feat_markdown": "Foxfire", "id": "feat-2617", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Foxfire](/Feats.aspx?ID=2617) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nA crack of your tail sparks wisps of blue energy. Choose either electricity or fire when you gain this feat. You gain a foxfire ranged unarmed attack with a maximum range of 20 feet. The attack deals 1d4 damage of the chosen type (no ability modifier is added to the damage roll). Your foxfire attack is in the [sling](/WeaponGroups.aspx?ID=13) weapon group and has the [magical](/Traits.aspx?ID=103) trait. Like other unarmed attacks, you can improve this attack with [_handwraps of mighty blows_](/Equipment.aspx?ID=441).\n\n**Special** If you are a [frozen wind kitsune](/Heritages.aspx?ID=139), your foxfire deals cold damage instead of electricity or fire.", "name": "Foxfire", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nA crack of your tail sparks wisps of blue energy.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0", "speed": {}, "summary": "A crack of your tail sparks wisps of blue energy.", "summary_markdown": "A crack of your tail sparks wisps of blue energy.", "text": " Foxfire Source Ancestry Guide pg. 124 2.0 --- A crack of your tail sparks wisps of blue energy. Choose either electricity or fire when you gain this feat. You gain a foxfire ranged unarmed attack with a maximum range of 20 feet. The attack deals 1d4 damage of the chosen type (no ability modifier is added to the damage roll). Your foxfire attack is in the sling weapon group and has the magical trait. Like other unarmed attacks, you can improve this attack with handwraps of mighty blows . Special If you are a frozen wind kitsune, your foxfire deals cold damage instead of electricity or fire.", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2617", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kitsune Lore" ], "feat_markdown": "Kitsune Lore", "id": "feat-2618", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Kitsune Lore](/Feats.aspx?ID=2618) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nYou excel at navigating social situations and keeping secrets. You gain the trained proficiency rank in [Diplomacy](/Skills.aspx?ID=6) and [Deception](/Skills.aspx?ID=5). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Kitsune Lore](/Skills.aspx?ID=8).", "name": "Kitsune Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou excel at navigating social situations and keeping secrets.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0", "speed": {}, "summary": "You excel at navigating social situations and keeping secrets.", "summary_markdown": "You excel at navigating social situations and keeping secrets.", "text": " Kitsune Lore Source Ancestry Guide pg. 124 2.0 --- You excel at navigating social situations and keeping secrets. You gain the trained proficiency rank in Diplomacy and Deception. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Kitsune Lore.", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2618", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kitsune Spell Familiarity" ], "feat_markdown": "Kitsune Spell Familiarity", "id": "feat-2619", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Kitsune Spell Familiarity](/Feats.aspx?ID=2619) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nYou've picked up a few magical tricks. During your daily preparations, choose [_daze_](/Spells.aspx?ID=61), [_forbidding ward_](/Spells.aspx?ID=126), or [_ghost sound_](/Spells.aspx?ID=132). Until your next daily preparations, you can cast this cantrip as a divine innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "name": "Kitsune Spell Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've picked up a few magical tricks.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0", "speed": {}, "summary": "You've picked up a few magical tricks.", "summary_markdown": "You've picked up a few magical tricks.", "text": " Kitsune Spell Familiarity Source Ancestry Guide pg. 124 2.0 --- You've picked up a few magical tricks. During your daily preparations, choose daze , forbidding ward , or ghost sound . Until your next daily preparations, you can cast this cantrip as a divine innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2619", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Retractable Claws" ], "feat_markdown": "Retractable Claws", "id": "feat-2620", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Retractable Claws](/Feats.aspx?ID=2620) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nYou gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), and [unarmed](/Traits.aspx?ID=199) traits.", "name": "Retractable Claws", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a claw unarmed attack that deals 1d4 slashing damage.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0", "speed": {}, "summary": "You gain a claw unarmed attack that deals 1d4 slashing damage.", "summary_markdown": "You gain a claw unarmed attack that deals 1d4 slashing damage.", "text": " Retractable Claws Source Ancestry Guide pg. 124 2.0 --- You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2620", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shapechanger's Intuition" ], "feat_markdown": "Shapechanger's Intuition", "id": "feat-2621", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shapechanger's Intuition](/Feats.aspx?ID=2621) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nA lifetime of experience helps you see through disguises. When you come within 10 feet of a creature that is transformed into another form or is [Impersonating](/Actions.aspx?ID=46) a specific creature, the GM rolls a secret Perception check for you to realize that the creature is transformed, even if you didn't spend an action to [Seek](/Actions.aspx?ID=84) against that creature.", "name": "Shapechanger's Intuition", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nA lifetime of experience helps you see through disguises.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0", "speed": {}, "summary": "A lifetime of experience helps you see through disguises.", "summary_markdown": "A lifetime of experience helps you see through disguises.", "text": " Shapechanger's Intuition Source Ancestry Guide pg. 124 2.0 --- A lifetime of experience helps you see through disguises. When you come within 10 feet of a creature that is transformed into another form or is Impersonating a specific creature, the GM rolls a secret Perception check for you to realize that the creature is transformed, even if you didn't spend an action to Seek against that creature.", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2621", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Star Orb" ], "feat_markdown": "Star Orb", "id": "feat-2622", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Star Orb](/Feats.aspx?ID=2622) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nYour magic has crystallized into a spherical stone. You gain a [familiar](/familiar-abilities), except it's a star orb: a Tiny stone of light Bulk. The familiar has no Speeds and must select a Speed familiar ability before it can move, animating in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day; when it‘s an immobile stone, it can't select any familiar or master abilities that require it to move. It always has the [innate surge](/Familiars.aspx?ID=39) master ability, which counts against your limit for familiar and master abilities.\n\nStar Orb leads to...\r\n[Killing Stone](/Feats.aspx?ID=2628)", "name": "Star Orb", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour magic has crystallized into a spherical stone.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0", "speed": {}, "summary": "Your magic has crystallized into a spherical stone.", "summary_markdown": "Your magic has crystallized into a spherical stone.", "text": " Star Orb Source Ancestry Guide pg. 124 2.0 --- Your magic has crystallized into a spherical stone. You gain a familiar, except it's a star orb: a Tiny stone of light Bulk. The familiar has no Speeds and must select a Speed familiar ability before it can move, animating in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day; when it‘s an immobile stone, it can't select any familiar or master abilities that require it to move. It always has the innate surge master ability, which counts against your limit for familiar and master abilities. Star Orb leads to... Killing Stone", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2622", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hybrid Form" ], "feat_markdown": "Hybrid Form", "id": "feat-2623", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Hybrid Form](/Feats.aspx?ID=2623) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) Characters with hybrid form can retain elements of their kitsune form when they use Change Shape, but they do not have to (they can still change fully into their alternative form)._\n\n\r\n\r\n---\r\n\r\nWhen you [Change Shape](/Actions.aspx?ID=701), you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one. You can Change Shape to alter the details of your hybrid form without fully changing into your true form or your alternate form. While in hybrid form, your foxlike features make it obvious that you aren't a normal humanoid.", "name": "Hybrid Form", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 124 2.0", "speed": {}, "summary": "When you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one.", "summary_markdown": "When you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one.", "text": " Hybrid Form Source Ancestry Guide pg. 124 2.0 PFS Note Characters with hybrid form can retain elements of their kitsune form when they use Change Shape, but they do not have to (they can still change fully into their alternative form). --- When you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one. You can Change Shape to alter the details of your hybrid form without fully changing into your true form or your alternate form. While in hybrid form, your foxlike features make it obvious that you aren't a normal humanoid.", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2623", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kitsune Spell Mysteries" ], "feat_markdown": "Kitsune Spell Mysteries", "id": "feat-2624", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Kitsune Spell Mysteries](/Feats.aspx?ID=2624) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n**Prerequisites**\r\nat least one innate spell from a kitsune heritage or ancestry feat\n\n\r\n\r\n---\r\n\r\nYou know more kitsune magic. During your daily preparations, choose [_bane_](/Spells.aspx?ID=18), [_illusory object_](/Spells.aspx?ID=160), or [_sanctuary_](/Spells.aspx?ID=266). You can cast this as a 1st-level divine innate spell once that day.\n\nKitsune Spell Mysteries leads to...\r\n[Kitsune Spell Expertise](/Feats.aspx?ID=2629)", "name": "Kitsune Spell Mysteries", "pfs": "Standard", "prerequisite": "at least one innate spell from a kitsune heritage or ancestry feat", "prerequisite_markdown": "at least one innate spell from a kitsune heritage or ancestry feat", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n**Prerequisites**\r\nat least one innate spell from a kitsune heritage or ancestry feat\n\n\r\n\r\n---\r\n\r\n\r\nYou know more kitsune magic.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0", "speed": {}, "summary": "You know more kitsune magic.", "summary_markdown": "You know more kitsune magic.", "text": " Kitsune Spell Mysteries Source Ancestry Guide pg. 125 2.0 Prerequisites at least one innate spell from a kitsune heritage or ancestry feat --- You know more kitsune magic. During your daily preparations, choose bane , illusory object , or sanctuary . You can cast this as a 1st-level divine innate spell once that day. Kitsune Spell Mysteries leads to... Kitsune Spell Expertise", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2624", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Myriad Forms" ], "feat_markdown": "Myriad Forms", "id": "feat-2625", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Myriad Forms](/Feats.aspx?ID=2625) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\nWith a bit of self-discovery, you find a new form. You gain the alternate form of a kitsune heritage other than your own, adding it to the options for your [Change Shape](/Actions.aspx?ID=701).", "name": "Myriad Forms", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWith a bit of self-discovery, you find a new form.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0", "speed": {}, "summary": "With a bit of self-discovery, you find a new form.", "summary_markdown": "With a bit of self-discovery, you find a new form.", "text": " Myriad Forms Source Ancestry Guide pg. 125 2.0 --- With a bit of self-discovery, you find a new form. You gain the alternate form of a kitsune heritage other than your own, adding it to the options for your Change Shape.", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2625", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shifting Faces" ], "feat_markdown": "Shifting Faces", "frequency": "once per day", "id": "feat-2626", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Shifting Faces](/Feats.aspx?ID=2626) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\ntailless alternate form\n\n\r\n\r\n---\r\n\r\nYou wear many faces, even those that don't belong to you. When you [Change Shape](/Actions.aspx?ID=701) into your tailless form, you gain the effects of 3rd-level [_illusory disguise_](/Spells.aspx?ID=159) for 1 hour or until you shift back, except it's a [transmutation](/Traits.aspx?ID=157) effect rather than an [illusion](/Traits.aspx?ID=92).", "name": "Shifting Faces", "pfs": "Standard", "prerequisite": "tailless alternate form", "prerequisite_markdown": "tailless alternate form", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\ntailless alternate form\n\n\r\n\r\n---\r\n\r\n\r\nYou wear many faces, even those that don't belong to you.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0", "speed": {}, "summary": "You wear many faces, even those that don't belong to you.", "summary_markdown": "You wear many faces, even those that don't belong to you.", "text": " Shifting Faces Source Ancestry Guide pg. 125 2.0 Frequency once per day Prerequisites tailless alternate form --- You wear many faces, even those that don't belong to you. When you Change Shape into your tailless form, you gain the effects of 3rd-level illusory disguise for 1 hour or until you shift back, except it's a transmutation effect rather than an illusion.", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2626", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fox Trick" ], "feat_markdown": "Fox Trick", "frequency": "once per hour", "id": "feat-2627", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Fox Trick](/Feats.aspx?ID=2627) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\nYou always have time for a joke or prank. You [Create a Diversion](/Actions.aspx?ID=45), [Conceal an Object](/Actions.aspx?ID=61), or [Hide](/Actions.aspx?ID=62). All creatures who witnessed your Fox Trick then wise up to it, becoming temporarily immune to your Fox Trick for 24 hours.", "name": "Fox Trick", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\r\n\r\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\n\r\nYou always have time for a joke or prank.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0", "speed": {}, "summary": "You always have time for a joke or prank.", "summary_markdown": "You always have time for a joke or prank.", "text": " Fox Trick Free Action Source Ancestry Guide pg. 125 2.0 Frequency once per hour --- You always have time for a joke or prank. You Create a Diversion, Conceal an Object, or Hide. All creatures who witnessed your Fox Trick then wise up to it, becoming temporarily immune to your Fox Trick for 24 hours.", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2627", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Killing Stone" ], "feat_markdown": "Killing Stone", "id": "feat-2628", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Killing Stone](/Feats.aspx?ID=2628) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n**Prerequisites**\r\n[Star Orb](/Feats.aspx?ID=2622)\n\n\r\n\r\n---\r\n\r\nYour star orb hides a deadly miasma. You can cast 5th-level [_cloudkill_](/Spells.aspx?ID=42) as a divine innate spell once per day. The spell's normal components are replaced with a focus component (your star orb) and a somatic component to aim the orb towards the location for the spell.", "name": "Killing Stone", "pfs": "Standard", "prerequisite": "Star Orb", "prerequisite_markdown": "[Star Orb](/Feats.aspx?ID=2622)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n**Prerequisites**\r\n[Star Orb](/Feats.aspx?ID=2622)\n\n\r\n\r\n---\r\n\r\n\r\nYour star orb hides a deadly miasma.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0", "speed": {}, "summary": "Your star orb hides a deadly miasma.", "summary_markdown": "Your star orb hides a deadly miasma.", "text": " Killing Stone Source Ancestry Guide pg. 125 2.0 Prerequisites Star Orb --- Your star orb hides a deadly miasma. You can cast 5th-level cloudkill as a divine innate spell once per day. The spell's normal components are replaced with a focus component (your star orb) and a somatic component to aim the orb towards the location for the spell.", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2628", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kitsune Spell Expertise" ], "feat_markdown": "Kitsune Spell Expertise", "id": "feat-2629", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Kitsune Spell Expertise](/Feats.aspx?ID=2629) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n**Prerequisites**\r\n[Kitsune Spell Mysteries](/Feats.aspx?ID=2624)\n\n\r\n\r\n---\r\n\r\nYour tails show your magical mastery. During your daily preparations, choose [_confusion_](/Spells.aspx?ID=48), [_death ward_](/Spells.aspx?ID=64), or [_illusory scene_](/Spells.aspx?ID=161). You can Cast this Spell as a 5th-level divine innate spell once that day. You become an expert in divine spell DCs and divine spell attack rolls.", "name": "Kitsune Spell Expertise", "pfs": "Standard", "prerequisite": "Kitsune Spell Mysteries", "prerequisite_markdown": "[Kitsune Spell Mysteries](/Feats.aspx?ID=2624)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n**Prerequisites**\r\n[Kitsune Spell Mysteries](/Feats.aspx?ID=2624)\n\n\r\n\r\n---\r\n\r\n\r\nYour tails show your magical mastery.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0", "speed": {}, "summary": "Your tails show your magical mastery.", "summary_markdown": "Your tails show your magical mastery.", "text": " Kitsune Spell Expertise Source Ancestry Guide pg. 125 2.0 Prerequisites Kitsune Spell Mysteries --- Your tails show your magical mastery. During your daily preparations, choose confusion , death ward , or illusory scene . You can Cast this Spell as a 5th-level divine innate spell once that day. You become an expert in divine spell DCs and divine spell attack rolls.", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2629", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rampaging Form" ], "feat_markdown": "Rampaging Form", "id": "feat-2630", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Rampaging Form](/Feats.aspx?ID=2630) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n**Prerequisites**\r\n[Change Shape](/Actions.aspx?ID=701) with a fox alternate form\n\n\r\n\r\n---\r\n\r\nOnce per day, when you Change Shape into a fox, you can instead gain the effects of both the canine form of 5th-level [_animal form_](/Spells.aspx?ID=10) and 7th-level [_fiery body_](/Spells.aspx?ID=115) for 1 minute or until you shift back, whichever comes first. You can cast [_produce flame_](/Spells.aspx?ID=236) from the fiery body effect even though you're in a battle form.\n\n**Special** If you are a [frozen wind kitsune](/Heritages.aspx?ID=139), your form is ice instead of fire. This changes the immunity and damage from the _fiery body_ effect to cold, changes the weakness to fire, and changes _produce flame_ to [_ray of frost_](/Spells.aspx?ID=245)", "name": "Rampaging Form", "pfs": "Standard", "prerequisite": "Change Shape with a fox alternate form", "prerequisite_markdown": "[Change Shape](/Actions.aspx?ID=701) with a fox alternate form", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0\n\n**Prerequisites**\r\n[Change Shape](/Actions.aspx?ID=701) with a fox alternate form\n\n\r\n\r\n---\r\n\r\n\r\nOnce per day, when you Change Shape into a fox, you can instead gain the effects of both the canine form of 5th-level [_animal form_](/Spells.aspx?ID=10) and 7th-level _fiery body_ for 1 minute or until you shift back, whichever comes first.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 125 2.0", "speed": {}, "summary": "Once per day, when you Change Shape into a fox, you can instead gain the effects of both the canine form of 5th-level animal form and 7th-level fiery body for 1 minute or until you shift back, whichever comes first.", "summary_markdown": "Once per day, when you Change Shape into a fox, you can instead gain the effects of both the canine form of 5th-level [_animal form_](/Spells.aspx?ID=10) and 7th-level _fiery body_ for 1 minute or until you shift back, whichever comes first.", "text": " Rampaging Form Source Ancestry Guide pg. 125 2.0 Prerequisites Change Shape with a fox alternate form --- Once per day, when you Change Shape into a fox, you can instead gain the effects of both the canine form of 5th-level animal form and 7th-level fiery body for 1 minute or until you shift back, whichever comes first. You can cast produce flame from the fiery body effect even though you're in a battle form. Special If you are a frozen wind kitsune, your form is ice instead of fire. This changes the immunity and damage from the fiery body effect to cold, changes the weakness to fire, and changes produce flame to ray of frost ", "trait": [ "Kitsune" ], "trait_markdown": "[Kitsune](/Traits.aspx?ID=341)", "trait_raw": [ "Kitsune" ], "type": "Feat", "url": "/Feats.aspx?ID=2630", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Corgi Mount" ], "feat_markdown": "Corgi Mount", "id": "feat-2631", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Corgi Mount](/Feats.aspx?ID=2631) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 129 2.0\n\n\r\n\r\n---\r\n\r\nThe smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a “faerie saddle.” You have formed a magical connection with a corgi that can serve as your mount. Your corgi [familiar](/familiar-abilities) is Small rather than Tiny, and it's appropriate for use as your mount, unlike most familiars. It has the [scent](/Familiars.aspx?ID=11) ability, which counts against your limit for familiar and master abilities as normal. Furthermore, it can never gain a familiar ability that grants it any Speeds other than a land Speed. If you're a [pixie](/Heritages.aspx?ID=145), you can't ride a corgi due to your Size, but you can take this feat to gain a corgi familiar.", "name": "Corgi Mount", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 129 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a “faerie saddle.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 129" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 129 2.0", "speed": {}, "summary": "The smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a “faerie saddle.", "summary_markdown": "The smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a “faerie saddle.", "text": " Corgi Mount Source Ancestry Guide pg. 129 2.0 --- The smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a “faerie saddle.” You have formed a magical connection with a corgi that can serve as your mount. Your corgi familiar is Small rather than Tiny, and it's appropriate for use as your mount, unlike most familiars. It has the scent ability, which counts against your limit for familiar and master abilities as normal. Furthermore, it can never gain a familiar ability that grants it any Speeds other than a land Speed. If you're a pixie, you can't ride a corgi due to your Size, but you can take this feat to gain a corgi familiar.", "trait": [ "Sprite" ], "trait_markdown": "[Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2631", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Evanescent Wings" ], "feat_markdown": "Evanescent Wings", "id": "feat-2632", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Evanescent Wings](/Feats.aspx?ID=2632) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n\r\n\r\n---\r\n\r\nYou've manifested wings that can flutter for brief spurts. You don't need to spend any additional actions to reach something in your space that a Medium creature could reach. For instance, if you wanted to open a cookie jar located four feet off the ground, you only need to spend a single Interact action to do so. When you use Evanescent Wings to flutter to a higher place in your space, your action gains the [move](/Traits.aspx?ID=114) trait.\n\nEvanescent Wings leads to...\r\n[Energize Wings](/Feats.aspx?ID=2639)", "name": "Evanescent Wings", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've manifested wings that can flutter for brief spurts.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 130" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0", "speed": {}, "summary": "You've manifested wings that can flutter for brief spurts.", "summary_markdown": "You've manifested wings that can flutter for brief spurts.", "text": " Evanescent Wings Source Ancestry Guide pg. 130 2.0 --- You've manifested wings that can flutter for brief spurts. You don't need to spend any additional actions to reach something in your space that a Medium creature could reach. For instance, if you wanted to open a cookie jar located four feet off the ground, you only need to spend a single Interact action to do so. When you use Evanescent Wings to flutter to a higher place in your space, your action gains the move trait. Evanescent Wings leads to... Energize Wings", "trait": [ "Sprite" ], "trait_markdown": "[Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2632", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey Cantrips" ], "feat_markdown": "Fey Cantrips", "id": "feat-2633", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fey Cantrips](/Feats.aspx?ID=2633) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n\r\n\r\n---\r\n\r\nYou've learned the cantrips sprites have used since time immemorial. You gain [_dancing lights_](/Spells.aspx?ID=58) and [_ghost sound_](/Spells.aspx?ID=132) as primal innate cantrips. If you have the grig heritage, you also gain [_detect magic_](/Spells.aspx?ID=66), and if you have the draxie heritage, you gain [_prestidigitation_](/Spells.aspx?ID=229).", "name": "Fey Cantrips", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned the cantrips sprites have used since time immemorial.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 130" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0", "speed": {}, "summary": "You've learned the cantrips sprites have used since time immemorial.", "summary_markdown": "You've learned the cantrips sprites have used since time immemorial.", "text": " Fey Cantrips Source Ancestry Guide pg. 130 2.0 --- You've learned the cantrips sprites have used since time immemorial. You gain dancing lights and ghost sound as primal innate cantrips. If you have the grig heritage, you also gain detect magic , and if you have the draxie heritage, you gain prestidigitation .", "trait": [ "Sprite" ], "trait_markdown": "[Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2633", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Speak with Bats" ], "feat_markdown": "Speak with Bats", "id": "feat-2634", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Speak with Bats](/Feats.aspx?ID=2634) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n**Prerequisites**\r\n[Nyktera](/Heritages.aspx?ID=144) heritage\n\n\r\n\r\n---\r\n\r\nYou can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with bats. You gain a +2 circumstance bonus on all Diplomacy checks to [Make an Impression](/Actions.aspx?ID=50) on bats or [Request](/Actions.aspx?ID=51) something from bats.", "name": "Speak with Bats", "pfs": "Standard", "prerequisite": "Nyktera heritage", "prerequisite_markdown": "[Nyktera](/Heritages.aspx?ID=144) heritage", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n**Prerequisites**\r\n[Nyktera](/Heritages.aspx?ID=144) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou can ask questions of, receive answers from, and use the Diplomacy skill with bats.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 130" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0", "speed": {}, "summary": "You can ask questions of, receive answers from, and use the Diplomacy skill with bats.", "summary_markdown": "You can ask questions of, receive answers from, and use the Diplomacy skill with bats.", "text": " Speak with Bats Source Ancestry Guide pg. 130 2.0 Prerequisites Nyktera heritage --- You can ask questions of, receive answers from, and use the Diplomacy skill with bats. You gain a +2 circumstance bonus on all Diplomacy checks to Make an Impression on bats or Request something from bats.", "trait": [ "Sprite" ], "trait_markdown": "[Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2634", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sprite's Spark" ], "feat_markdown": "Sprite's Spark", "id": "feat-2635", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sprite's Spark](/Feats.aspx?ID=2635) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n\r\n\r\n---\r\n\r\nYou can fling a portion of your magic at foes. You gain a ranged unarmed attack in the [sling](/WeaponGroups.aspx?ID=13) weapon group with a maximum range of 20 feet that deals 1d4 damage. (No ability modifier is added to the damage roll.) The damage type and name of the unarmed attack depends on your heritage, described below; most sprite heritages not presented in this book also use luminous spark. Like other unarmed attacks, you can improve this attack with [_handwraps of mighty blows_](/Equipment.aspx?ID=441). \n\n**[Draxie](/Heritages.aspx?ID=140)** euphoric spark (mental) \n\n**[Firefly Sprite](/Heritages.aspx?ID=142)** luminous spark (fire) \n\n**[Grig](/Heritages.aspx?ID=141)** dissonant note (sonic) \n\n**[Melixie](/Heritages.aspx?ID=143)** sting shot (poison) \n\n**[Nyktera](/Heritages.aspx?ID=144)** ultrasonic pulse (sonic) \n\n**[Pixie](/Heritages.aspx?ID=145)** pixie dust (mental)", "name": "Sprite's Spark", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can fling a portion of your magic at foes.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 130" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0", "speed": {}, "summary": "You can fling a portion of your magic at foes.", "summary_markdown": "You can fling a portion of your magic at foes.", "text": " Sprite's Spark Source Ancestry Guide pg. 130 2.0 --- You can fling a portion of your magic at foes. You gain a ranged unarmed attack in the sling weapon group with a maximum range of 20 feet that deals 1d4 damage. (No ability modifier is added to the damage roll.) The damage type and name of the unarmed attack depends on your heritage, described below; most sprite heritages not presented in this book also use luminous spark. Like other unarmed attacks, you can improve this attack with handwraps of mighty blows . Draxie euphoric spark (mental) Firefly Sprite luminous spark (fire) Grig dissonant note (sonic) Melixie sting shot (poison) Nyktera ultrasonic pulse (sonic) Pixie pixie dust (mental)", "trait": [ "Sprite" ], "trait_markdown": "[Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2635", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animal Speaker" ], "feat_markdown": "Animal Speaker", "id": "feat-2636", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Animal Speaker](/Feats.aspx?ID=2636) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n**Prerequisites**\r\nability to communicate with some type of animals (such as bats or arthropods)\n\n\r\n\r\n---\r\n\r\nYou can speak to all [animals](/Traits.aspx?ID=9), not just a particular subset. You gain a +1 circumstance bonus to [Make an Impression](/Actions.aspx?ID=50) on animals (which usually uses the [Diplomacy](/Skills.aspx?ID=6) skill).", "name": "Animal Speaker", "pfs": "Standard", "prerequisite": "ability to communicate with some type of animals (such as bats or arthropods)", "prerequisite_markdown": "ability to communicate with some type of animals (such as bats or arthropods)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n**Prerequisites**\r\nability to communicate with some type of animals (such as bats or arthropods)\n\n\r\n\r\n---\r\n\r\n\r\nYou can speak to all animals, not just a particular subset.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 130" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0", "speed": {}, "summary": "You can speak to all animals, not just a particular subset.", "summary_markdown": "You can speak to all animals, not just a particular subset.", "text": " Animal Speaker Source Ancestry Guide pg. 130 2.0 Prerequisites ability to communicate with some type of animals (such as bats or arthropods) --- You can speak to all animals, not just a particular subset. You gain a +1 circumstance bonus to Make an Impression on animals (which usually uses the Diplomacy skill).", "trait": [ "Sprite" ], "trait_markdown": "[Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2636", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Catchy Tune" ], "feat_markdown": "Catchy Tune", "id": "feat-2637", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Catchy Tune](/Feats.aspx?ID=2637) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n\r\n\r\n---\r\n\r\nYou create a tune so catchy, your foes can't help but dance along. Attempt a [Performance](/Skills.aspx?ID=12) check against the Will DCs of all enemies in a 30-foot emanation.\n\n**Critical Success** The target takes a –10-foot status penalty to its Speed and is [flat-footed](/Conditions.aspx?ID=16), both for 1 round.
\r\n**Success** The target takes a –5-foot status penalty to its Speed for 1 round.
\r\n**Critical Failure** The target is temporarily immune for 1 hour.", "name": "Catchy Tune", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou create a tune so catchy, your foes can't help but dance along.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 130" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 130 2.0", "speed": {}, "summary": "You create a tune so catchy, your foes can't help but dance along.", "summary_markdown": "You create a tune so catchy, your foes can't help but dance along.", "text": " Catchy Tune Single Action Source Ancestry Guide pg. 130 2.0 --- You create a tune so catchy, your foes can't help but dance along. Attempt a Performance check against the Will DCs of all enemies in a 30-foot emanation. Critical Success The target takes a –10-foot status penalty to its Speed and is flat-footed, both for 1 round. Success The target takes a –5-foot status penalty to its Speed for 1 round. Critical Failure The target is temporarily immune for 1 hour.", "trait": [ "Auditory", "Concentrate", "Emotion", "Mental", "Sprite" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106), [Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Auditory", "Concentrate", "Emotion", "Mental", "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2637", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey Disguise" ], "feat_markdown": "Fey Disguise", "id": "feat-2638", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Fey Disguise](/Feats.aspx?ID=2638) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\n\n\r\n\r\n---\r\n\r\nYou can disguise yourself with magical illusions. You can cast [_illusory disguise_](/Spells.aspx?ID=159) once per day as a 1st-level primal innate spell. At 7th level, the spell is heightened to 2nd level, and every 2 levels thereafter, the spell is heightened an additional spell level.", "name": "Fey Disguise", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can disguise yourself with magical illusions.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0", "speed": {}, "summary": "You can disguise yourself with magical illusions.", "summary_markdown": "You can disguise yourself with magical illusions.", "text": " Fey Disguise Source Ancestry Guide pg. 131 2.0 --- You can disguise yourself with magical illusions. You can cast illusory disguise once per day as a 1st-level primal innate spell. At 7th level, the spell is heightened to 2nd level, and every 2 levels thereafter, the spell is heightened an additional spell level.", "trait": [ "Sprite" ], "trait_markdown": "[Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2638", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Energize Wings" ], "feat_markdown": "Energize Wings", "frequency": "once per hour", "id": "feat-2639", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Energize Wings](/Feats.aspx?ID=2639) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Evanescent Wings](/Feats.aspx?ID=2632)\n\n\r\n\r\n---\r\n\r\nYou stoke your magic to energize your wings, temporarily transforming them into glowing, majestic forms. For 1 minute, you gain a fly Speed of 30 feet.\n\nEnergize Wings leads to...\r\n[Hero's Wings](/Feats.aspx?ID=2643)", "name": "Energize Wings", "pfs": "Standard", "prerequisite": "Evanescent Wings", "prerequisite_markdown": "[Evanescent Wings](/Feats.aspx?ID=2632)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Evanescent Wings](/Feats.aspx?ID=2632)\n\n\r\n\r\n---\r\n\r\n\r\nYou stoke your magic to energize your wings, temporarily transforming them into glowing, majestic forms.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0", "speed": {}, "summary": "You stoke your magic to energize your wings, temporarily transforming them into glowing, majestic forms.", "summary_markdown": "You stoke your magic to energize your wings, temporarily transforming them into glowing, majestic forms.", "text": " Energize Wings Single Action Source Ancestry Guide pg. 131 2.0 Frequency once per hour Prerequisites Evanescent Wings --- You stoke your magic to energize your wings, temporarily transforming them into glowing, majestic forms. For 1 minute, you gain a fly Speed of 30 feet. Energize Wings leads to... Hero's Wings", "trait": [ "Concentrate", "Morph", "Primal", "Sprite", "Transmutation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Morph](/Traits.aspx?ID=113), [Primal](/Traits.aspx?ID=134), [Sprite](/Traits.aspx?ID=238), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Concentrate", "Morph", "Primal", "Sprite", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2639", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey Magic" ], "feat_markdown": "Fey Magic", "id": "feat-2640", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Fey Magic](/Feats.aspx?ID=2640) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\n\n\r\n\r\n---\r\n\r\nYou can use faerie magic to hide yourself and expose hidden foes. You can cast [_faerie fire_](/Spells.aspx?ID=107) and [_invisibility_](/Spells.aspx?ID=164) each once per day as primal innate spells.", "name": "Fey Magic", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can use faerie magic to hide yourself and expose hidden foes.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0", "speed": {}, "summary": "You can use faerie magic to hide yourself and expose hidden foes.", "summary_markdown": "You can use faerie magic to hide yourself and expose hidden foes.", "text": " Fey Magic Source Ancestry Guide pg. 131 2.0 --- You can use faerie magic to hide yourself and expose hidden foes. You can cast faerie fire and invisibility each once per day as primal innate spells.", "trait": [ "Sprite" ], "trait_markdown": "[Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2640", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey Skin" ], "feat_markdown": "Fey Skin", "id": "feat-2641", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Fey Skin](/Feats.aspx?ID=2641) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\n\n\r\n\r\n---\r\n\r\nWhile you are more susceptible to [cold iron](/Equipment.aspx?ID=375) than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the [First World](/Planes.aspx?ID=10). Increase your maximum Hit Points by an amount equal to your level. If you rest for 10 minutes, brilliant light from the First World seeps into your form from your wings (or the spot where your wings would be), causing you to regain a number of Hit Points equal to your level; this is cumulative with any Hit Points you regain from [Treat Wounds](/Actions.aspx?ID=57). However, you gain weakness 5 to cold iron.", "name": "Fey Skin", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhile you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the [First World](/Planes.aspx?ID=10).\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0", "speed": {}, "summary": "While you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the First World .", "summary_markdown": "While you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the [First World](/Planes.aspx?ID=10).", "text": " Fey Skin Source Ancestry Guide pg. 131 2.0 --- While you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the First World. Increase your maximum Hit Points by an amount equal to your level. If you rest for 10 minutes, brilliant light from the First World seeps into your form from your wings (or the spot where your wings would be), causing you to regain a number of Hit Points equal to your level; this is cumulative with any Hit Points you regain from Treat Wounds. However, you gain weakness 5 to cold iron.", "trait": [ "Sprite" ], "trait_markdown": "[Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2641", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Invisible Trickster" ], "feat_markdown": "Invisible Trickster", "id": "feat-2642", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Invisible Trickster](/Feats.aspx?ID=2642) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\n\n\r\n\r\n---\r\n\r\nYou have learned how to become invisible and remain so. You can cast 4th-level [_invisibility_](/Spells.aspx?ID=164) as a primal innate spell once per hour.", "name": "Invisible Trickster", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned how to become invisible and remain so.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0", "speed": {}, "summary": "You have learned how to become invisible and remain so.", "summary_markdown": "You have learned how to become invisible and remain so.", "text": " Invisible Trickster Source Ancestry Guide pg. 131 2.0 --- You have learned how to become invisible and remain so. You can cast 4th-level invisibility as a primal innate spell once per hour.", "trait": [ "Sprite" ], "trait_markdown": "[Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2642", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hero's Wings" ], "feat_markdown": "Hero's Wings", "id": "feat-2643", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Hero's Wings](/Feats.aspx?ID=2643) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\n\n**Prerequisites**\r\n[Energize Wings](/Feats.aspx?ID=2639)\n\n\r\n\r\n---\r\n\r\nYou have begun the final steps to reaching your full potential. Your wings are always in their majestic form without you needing to use Energize Wings, granting you a permanent fly Speed. Furthermore, sprites recognize you as a powerful hero (or villain) by your unique wings and are appropriately impressed. You gain a +2 circumstance bonus on all [Diplomacy](/Skills.aspx?ID=6) and [Intimidation](/Skills.aspx?ID=7) checks against sprites and gain the benefits of the [Glad-Hand](/Feats.aspx?ID=787) skill feat against other sprites, without taking a –5 penalty to your Diplomacy check.", "name": "Hero's Wings", "pfs": "Standard", "prerequisite": "Energize Wings", "prerequisite_markdown": "[Energize Wings](/Feats.aspx?ID=2639)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0\n\n**Prerequisites**\r\n[Energize Wings](/Feats.aspx?ID=2639)\n\n\r\n\r\n---\r\n\r\n\r\nYou have begun the final steps to reaching your full potential.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 131" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 131 2.0", "speed": {}, "summary": "You have begun the final steps to reaching your full potential.", "summary_markdown": "You have begun the final steps to reaching your full potential.", "text": " Hero's Wings Source Ancestry Guide pg. 131 2.0 Prerequisites Energize Wings --- You have begun the final steps to reaching your full potential. Your wings are always in their majestic form without you needing to use Energize Wings, granting you a permanent fly Speed. Furthermore, sprites recognize you as a powerful hero (or villain) by your unique wings and are appropriately impressed. You gain a +2 circumstance bonus on all Diplomacy and Intimidation checks against sprites and gain the benefits of the Glad-Hand skill feat against other sprites, without taking a –5 penalty to your Diplomacy check.", "trait": [ "Sprite" ], "trait_markdown": "[Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Sprite" ], "type": "Feat", "url": "/Feats.aspx?ID=2643", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nestling Fall" ], "feat_markdown": "Nestling Fall", "id": "feat-2644", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nestling Fall](/Feats.aspx?ID=2644) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\nYou trust the strength of your wings and can spread them to glide safely to the ground. As long as you can act, you take no damage from falling, no matter what distance you fall.", "name": "Nestling Fall", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou trust the strength of your wings and can spread them to glide safely to the ground.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 136" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0", "speed": {}, "summary": "You trust the strength of your wings and can spread them to glide safely to the ground.", "summary_markdown": "You trust the strength of your wings and can spread them to glide safely to the ground.", "text": " Nestling Fall Source Ancestry Guide pg. 136 2.0 --- You trust the strength of your wings and can spread them to glide safely to the ground. As long as you can act, you take no damage from falling, no matter what distance you fall.", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2644", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Story Crooner" ], "feat_markdown": "Story Crooner", "id": "feat-2645", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Story Crooner](/Feats.aspx?ID=2645) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\nYou're a talented story weaver and use your voice effectively. You are trained in [Performance](/Skills.aspx?ID=12). If you would automatically become trained in Performance, you instead become trained in a skill of your choice. You also gain the Impressive Performance skill feat and gain a +1 circumstance bonus when Performing for an audience of strix.", "name": "Story Crooner", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're a talented story weaver and use your voice effectively.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 136" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0", "speed": {}, "summary": "You're a talented story weaver and use your voice effectively.", "summary_markdown": "You're a talented story weaver and use your voice effectively.", "text": " Story Crooner Source Ancestry Guide pg. 136 2.0 --- You're a talented story weaver and use your voice effectively. You are trained in Performance. If you would automatically become trained in Performance, you instead become trained in a skill of your choice. You also gain the Impressive Performance skill feat and gain a +1 circumstance bonus when Performing for an audience of strix.", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2645", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strix Defender" ], "feat_markdown": "Strix Defender", "id": "feat-2646", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Restricted\"\r\n>\r\n[Strix Defender](/Feats.aspx?ID=2646) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\nYour ancestral feud with humans gives you experience dealing with vicious foes, and your vengeance knows no bounds. You gain a +1 circumstance bonus to [Intimidation](/Skills.aspx?ID=7), Perception, and [Survival](/Skills.aspx?ID=16) checks against [humans](/Ancestries.aspx?ID=6), as well as on damage rolls against humans with weapons and unarmed attacks. However, your hatred of humans is immediately obvious, giving you a –2 circumstance penalty to [Diplomacy](/Skills.aspx?ID=6) checks against them and usually starting their attitude one step worse towards you.", "name": "Strix Defender", "pfs": "Restricted", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour ancestral feud with humans gives you experience dealing with vicious foes, and your vengeance knows no bounds.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 136" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0", "speed": {}, "summary": "Your ancestral feud with humans gives you experience dealing with vicious foes, and your vengeance knows no bounds.", "summary_markdown": "Your ancestral feud with humans gives you experience dealing with vicious foes, and your vengeance knows no bounds.", "text": " Strix Defender Source Ancestry Guide pg. 136 2.0 --- Your ancestral feud with humans gives you experience dealing with vicious foes, and your vengeance knows no bounds. You gain a +1 circumstance bonus to Intimidation, Perception, and Survival checks against humans, as well as on damage rolls against humans with weapons and unarmed attacks. However, your hatred of humans is immediately obvious, giving you a –2 circumstance penalty to Diplomacy checks against them and usually starting their attitude one step worse towards you.", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2646", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strix Lore" ], "feat_markdown": "Strix Lore", "id": "feat-2647", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Strix Lore](/Feats.aspx?ID=2647) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\nYou're well connected to your tribe and perhaps even strix communities beyond your own, where you've learned about the land and techniques of graceful movement. You gain the trained proficiency rank in [Acrobatics](/Skills.aspx?ID=1) and [Nature](/Skills.aspx?ID=10). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Strix Lore](/Languages.aspx?ID=50).", "name": "Strix Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou're well connected to your tribe and perhaps even strix communities beyond your own, where you've learned about the land and techniques of graceful movement.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 136" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0", "speed": {}, "summary": "You're well connected to your tribe and perhaps even strix communities beyond your own, where you've learned about the land and techniques of graceful movement.", "summary_markdown": "You're well connected to your tribe and perhaps even strix communities beyond your own, where you've learned about the land and techniques of graceful movement.", "text": " Strix Lore Source Ancestry Guide pg. 136 2.0 --- You're well connected to your tribe and perhaps even strix communities beyond your own, where you've learned about the land and techniques of graceful movement. You gain the trained proficiency rank in Acrobatics and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Strix Lore.", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2647", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Feathered Cloak" ], "feat_markdown": "Feathered Cloak", "id": "feat-2648", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Feathered Cloak](/Feats.aspx?ID=2648) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\nTo blend in with the grounded and wingless, you fold your wings just so on your back, creating the illusion of a feathered cloak. You receive a +2 circumstance bonus to [Deception](/Skills.aspx?ID=5) checks to [Impersonate](/Actions.aspx?ID=46) a version of yourself who is not a strix.\n\n Additionally, your folded wings help you obscure objects on your person, providing a +2 circumstance bonus to [Stealth](/Skills.aspx?ID=15) checks to [Conceal an Object](/Actions.aspx?ID=61).", "name": "Feathered Cloak", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\n\n\r\n\r\n---\r\n\r\n\r\nTo blend in with the grounded and wingless, you fold your wings just so on your back, creating the illusion of a feathered cloak.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 136" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0", "speed": {}, "summary": "To blend in with the grounded and wingless, you fold your wings just so on your back, creating the illusion of a feathered cloak.", "summary_markdown": "To blend in with the grounded and wingless, you fold your wings just so on your back, creating the illusion of a feathered cloak.", "text": " Feathered Cloak Source Ancestry Guide pg. 136 2.0 --- To blend in with the grounded and wingless, you fold your wings just so on your back, creating the illusion of a feathered cloak. You receive a +2 circumstance bonus to Deception checks to Impersonate a version of yourself who is not a strix. Additionally, your folded wings help you obscure objects on your person, providing a +2 circumstance bonus to Stealth checks to Conceal an Object.", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2648", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fledgling Flight" ], "feat_markdown": "Fledgling Flight", "frequency": "once per round", "id": "feat-2649", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Fledgling Flight](/Feats.aspx?ID=2649) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\n\n**Frequency**\r\nonce per round\n\n\r\n\r\n---\r\n\r\nYou can fly through the air in short bursts at half your land Speed. If you don't end your movement on solid ground, you fall at the end of your turn.", "name": "Fledgling Flight", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0\r\n\r\n**Frequency**\r\nonce per round\n\n\r\n\r\n---\r\n\r\n\r\nYou can fly through the air in short bursts at half your land Speed.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 136" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 136 2.0", "speed": {}, "summary": "You can fly through the air in short bursts at half your land Speed.", "summary_markdown": "You can fly through the air in short bursts at half your land Speed.", "text": " Fledgling Flight Single Action Source Ancestry Guide pg. 136 2.0 Frequency once per round --- You can fly through the air in short bursts at half your land Speed. If you don't end your movement on solid ground, you fall at the end of your turn.", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2649", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strix Vengeance" ], "feat_markdown": "Strix Vengeance", "frequency": "once per 10 minutes", "id": "feat-2650", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Strix Vengeance](/Feats.aspx?ID=2650) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n**Frequency**\r\nonce per 10 minutes\n\n**Trigger**\r\nYou, or a strix ally you can see, are damaged by an enemy's critical hit.\n\n\r\n\r\n---\r\n\r\nYou dedicate yourself to destroying those who harm your kin. Until the end of your next turn, you deal an additional +1d6 damage on Strikes against the triggering enemy. The bonus increases to +2d6 if you use a [_striking_](/Equipment.aspx?ID=280) weapon or unarmed attack and +3d6 if you use a _major striking_ weapon or unarmed attack.", "name": "Strix Vengeance", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n**Trigger**\r\nYou, or a strix ally you can see, are damaged by an enemy's critical hit.\n\n\r\n\r\n---\r\n\r\n\r\nYou dedicate yourself to destroying those who harm your kin.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 137" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0", "speed": {}, "summary": "You dedicate yourself to destroying those who harm your kin.", "summary_markdown": "You dedicate yourself to destroying those who harm your kin.", "text": " Strix Vengeance Reaction Source Ancestry Guide pg. 137 2.0 Frequency once per 10 minutes Trigger You, or a strix ally you can see, are damaged by an enemy's critical hit. --- You dedicate yourself to destroying those who harm your kin. Until the end of your next turn, you deal an additional +1d6 damage on Strikes against the triggering enemy. The bonus increases to +2d6 if you use a striking weapon or unarmed attack and +3d6 if you use a major striking weapon or unarmed attack.", "trait": [ "Emotion", "Mental", "Strix" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106), [Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Emotion", "Mental", "Strix" ], "trigger": "You, or a strix ally you can see, are damaged by an enemy's critical hit.", "trigger_markdown": "You, or a strix ally you can see, are damaged by an enemy's critical hit.", "type": "Feat", "url": "/Feats.aspx?ID=2650", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thrown Voice" ], "feat_markdown": "Thrown Voice", "id": "feat-2651", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Thrown Voice](/Feats.aspx?ID=2651) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n\r\n\r\n---\r\n\r\nYou've learned how to throw your voice through the winds, tricking others as to your location. You can cast [_ventriloquism_](/Spells.aspx?ID=356) as a primal innate spell once per day. If you're a [songbird strix](/Heritages.aspx?ID=150), you can cast it twice per day instead.", "name": "Thrown Voice", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to throw your voice through the winds, tricking others as to your location.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 137" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0", "speed": {}, "summary": "You've learned how to throw your voice through the winds, tricking others as to your location.", "summary_markdown": "You've learned how to throw your voice through the winds, tricking others as to your location.", "text": " Thrown Voice Source Ancestry Guide pg. 137 2.0 --- You've learned how to throw your voice through the winds, tricking others as to your location. You can cast ventriloquism as a primal innate spell once per day. If you're a songbird strix, you can cast it twice per day instead.", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2651", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ferocious Gust" ], "feat_markdown": "Ferocious Gust", "frequency": "once per 10 minutes", "id": "feat-2652", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Ferocious Gust](/Feats.aspx?ID=2652) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n**Frequency**\r\nonce per 10 minutes\n\n\r\n\r\n---\r\n\r\nWith heavy wing beats, you whip up a furious gust and direct it at your opponents. This air blast has the effects of [_gust of wind_](/Spells.aspx?ID=143) with a DC equal to your class DC or spell DC, whichever is higher.", "name": "Ferocious Gust", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n\r\n\r\n---\r\n\r\n\r\nWith heavy wing beats, you whip up a furious gust and direct it at your opponents.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 137" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0", "speed": {}, "summary": "With heavy wing beats, you whip up a furious gust and direct it at your opponents.", "summary_markdown": "With heavy wing beats, you whip up a furious gust and direct it at your opponents.", "text": " Ferocious Gust Two Actions Source Ancestry Guide pg. 137 2.0 Frequency once per 10 minutes --- With heavy wing beats, you whip up a furious gust and direct it at your opponents. This air blast has the effects of gust of wind with a DC equal to your class DC or spell DC, whichever is higher.", "trait": [ "Air", "Concentrate", "Manipulate", "Strix" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Air", "Concentrate", "Manipulate", "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2652", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Juvenile Flight" ], "feat_markdown": "Juvenile Flight", "frequency": "once per day", "id": "feat-2653", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Juvenile Flight](/Feats.aspx?ID=2653) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou unfold your wings for travel and can keep them unfolded for 10 minutes. You gain a fly Speed equal to your land Speed while your wings are unfurled. If you have [Fledgling Flight](/Feats.aspx?ID=2649), you gain a +10-foot status bonus to your fly Speed with Juvenile Flight. As normal, since your fly Speed is derived from your land Speed, this status bonus isn't cumulative with a status bonus to your land Speed, if you have one.\n\nJuvenile Flight leads to...\r\n[Fully Flighted](/Feats.aspx?ID=2657)", "name": "Juvenile Flight", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou unfold your wings for travel and can keep them unfolded for 10 minutes.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 137" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0", "speed": {}, "summary": "You unfold your wings for travel and can keep them unfolded for 10 minutes.", "summary_markdown": "You unfold your wings for travel and can keep them unfolded for 10 minutes.", "text": " Juvenile Flight Two Actions Source Ancestry Guide pg. 137 2.0 Frequency once per day --- You unfold your wings for travel and can keep them unfolded for 10 minutes. You gain a fly Speed equal to your land Speed while your wings are unfurled. If you have Fledgling Flight, you gain a +10-foot status bonus to your fly Speed with Juvenile Flight. As normal, since your fly Speed is derived from your land Speed, this status bonus isn't cumulative with a status bonus to your land Speed, if you have one. Juvenile Flight leads to... Fully Flighted", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2653", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rokoan Arts" ], "feat_markdown": "Rokoan Arts", "id": "feat-2654", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Rokoan Arts](/Feats.aspx?ID=2654) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n\r\n\r\n---\r\n\r\nAncestral spirits have begun to bond themselves to you, granting you powers characteristic of a rokoa. You can cast [_speak with animals_](/Spells.aspx?ID=293) and [_status_](/Spells.aspx?ID=308) as primal innate spells once per day each.", "name": "Rokoan Arts", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n\r\n\r\n---\r\n\r\n\r\nAncestral spirits have begun to bond themselves to you, granting you powers characteristic of a rokoa.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 137" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0", "speed": {}, "summary": "Ancestral spirits have begun to bond themselves to you, granting you powers characteristic of a rokoa.", "summary_markdown": "Ancestral spirits have begun to bond themselves to you, granting you powers characteristic of a rokoa.", "text": " Rokoan Arts Source Ancestry Guide pg. 137 2.0 --- Ancestral spirits have begun to bond themselves to you, granting you powers characteristic of a rokoa. You can cast speak with animals and status as primal innate spells once per day each.", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2654", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wing Step" ], "feat_markdown": "Wing Step", "id": "feat-2655", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Wing Step](/Feats.aspx?ID=2655) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n\r\n\r\n---\r\n\r\nWith a sharp flap of your wings, you stay light on your feet as you move. You Step 5 feet twice.", "name": "Wing Step", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWith a sharp flap of your wings, you stay light on your feet as you move.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 137" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0", "speed": {}, "summary": "With a sharp flap of your wings, you stay light on your feet as you move.", "summary_markdown": "With a sharp flap of your wings, you stay light on your feet as you move.", "text": " Wing Step Single Action Source Ancestry Guide pg. 137 2.0 --- With a sharp flap of your wings, you stay light on your feet as you move. You Step 5 feet twice.", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2655", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancestor's Transformation" ], "feat_markdown": "Ancestor's Transformation", "id": "feat-2656", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestor's Transformation](/Feats.aspx?ID=2656) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n\r\n\r\n---\r\n\r\nYou can commune with ancestor spirits to assume the form of an enormous primeval strix. You can cast 5th-level [_aerial form_](/Spells.aspx?ID=4) as a primal innate spell once per day, but you take the form of a primeval strix, using the statistics for a bird form.", "name": "Ancestor's Transformation", "pfs": "Standard", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can commune with ancestor spirits to assume the form of an enormous primeval strix.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 137" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0", "speed": {}, "summary": "You can commune with ancestor spirits to assume the form of an enormous primeval strix.", "summary_markdown": "You can commune with ancestor spirits to assume the form of an enormous primeval strix.", "text": " Ancestor's Transformation Source Ancestry Guide pg. 137 2.0 --- You can commune with ancestor spirits to assume the form of an enormous primeval strix. You can cast 5th-level aerial form as a primal innate spell once per day, but you take the form of a primeval strix, using the statistics for a bird form.", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2656", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fully Flighted" ], "feat_markdown": "Fully Flighted", "id": "feat-2657", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Fully Flighted](/Feats.aspx?ID=2657) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n**Prerequisites**\r\n[Juvenile Flight](/Feats.aspx?ID=2653)\n\n\r\n\r\n---\r\n\r\nYou gain the effects of Juvenile Flight at all times, rather than just once per day for 10 minutes. This includes the status bonus to your Speed if you have [Fledgling Flight](/Feats.aspx?ID=2649).", "name": "Fully Flighted", "pfs": "Standard", "prerequisite": "Juvenile Flight", "prerequisite_markdown": "[Juvenile Flight](/Feats.aspx?ID=2653)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0\n\n**Prerequisites**\r\n[Juvenile Flight](/Feats.aspx?ID=2653)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the effects of Juvenile Flight at all times, rather than just once per day for 10 minutes.\r\n", "source": [ "Ancestry Guide" ], "source_raw": [ "Ancestry Guide pg. 137" ], "source_category": "Lost Omens", "source_markdown": "[Ancestry Guide](/Sources.aspx?ID=74) pg. 137 2.0", "speed": {}, "summary": "You gain the effects of Juvenile Flight at all times, rather than just once per day for 10 minutes.", "summary_markdown": "You gain the effects of Juvenile Flight at all times, rather than just once per day for 10 minutes.", "text": " Fully Flighted Source Ancestry Guide pg. 137 2.0 Prerequisites Juvenile Flight --- You gain the effects of Juvenile Flight at all times, rather than just once per day for 10 minutes. This includes the status bonus to your Speed if you have Fledgling Flight.", "trait": [ "Strix" ], "trait_markdown": "[Strix](/Traits.aspx?ID=342)", "trait_raw": [ "Strix" ], "type": "Feat", "url": "/Feats.aspx?ID=2657", "weakness": {} }, { "archetype": [ "Eldritch Researcher" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eldritch Researcher Dedication" ], "feat_markdown": "Eldritch Researcher Dedication", "id": "feat-2658", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Archetype** [Eldritch Researcher](/Archetypes.aspx?ID=89)\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2); Trained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou gain the ability to cast a single arcane or occult cantrip of your choice (which is heightened to a spell level equal to half your level rounded up). If you weren't already, you become trained in that tradition's spell DCs and spell attack rolls with Intelligence as your spellcasting ability.\n\n Regardless of whether you choose an arcane or occult cantrip, you also become an expert in your choice of either Arcana or Occultism. You also gain a +1 circumstance bonus to checks you attempt with the chosen skill when [Investigating](/Actions.aspx?ID=516) or [Identifying Magic](/Actions.aspx?ID=24).\n\n**Special** You can't select another dedication feat until you've gained two other feats from the Eldritch Researcher archetype.\n\nEldritch Researcher Dedication leads to...\r\n[Able Ritualist](/Feats.aspx?ID=2662), [Advanced Seeker of Truths](/Feats.aspx?ID=2665), [Entities from Afar](/Feats.aspx?ID=2667), [Incredible Recollection](/Feats.aspx?ID=2668), [Know it All](/Feats.aspx?ID=2664), [Lorefinder](/Feats.aspx?ID=2663), [Scholarly Defense](/Feats.aspx?ID=2661), [Seeker of Truths](/Feats.aspx?ID=2659), [Strange Script](/Feats.aspx?ID=2660), [Words of Unraveling](/Feats.aspx?ID=2666)", "name": "Eldritch Researcher Dedication", "pfs": "Limited", "prerequisite": "Trained in Arcana; Trained in Occultism", "prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2); Trained in [Occultism](/Skills.aspx?ID=11)", "rarity": "uncommon", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "May contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2); Trained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nAn eager student of occult lore, you enjoy reading rare or forgotten tomes with ancient rituals and hidden secrets.\r\n", "skill": [ "Arcana", "Occultism", "Arcana", "Occultism" ], "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76", "speed": {}, "spoilers": "Abomination Vaults", "summary": "An eager student of occult lore, you enjoy reading rare or forgotten tomes with ancient rituals and hidden secrets.", "summary_markdown": "An eager student of occult lore, you enjoy reading rare or forgotten tomes with ancient rituals and hidden secrets.", "text": " Eldritch Researcher Dedication May contain spoilers from Abomination Vaults Source Pathfinder #164: Hands of the Devil pg. 76 Archetype Eldritch Researcher Prerequisites Trained in Arcana; Trained in Occultism --- You gain the ability to cast a single arcane or occult cantrip of your choice (which is heightened to a spell level equal to half your level rounded up). If you weren't already, you become trained in that tradition's spell DCs and spell attack rolls with Intelligence as your spellcasting ability. Regardless of whether you choose an arcane or occult cantrip, you also become an expert in your choice of either Arcana or Occultism. You also gain a +1 circumstance bonus to checks you attempt with the chosen skill when Investigating or Identifying Magic. Special You can't select another dedication feat until you've gained two other feats from the Eldritch Researcher archetype. Eldritch Researcher Dedication leads to... Able Ritualist, Advanced Seeker of Truths, Entities from Afar, Incredible Recollection, Know it All, Lorefinder, Scholarly Defense, Seeker of Truths, Strange Script, Words of Unraveling", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2658", "weakness": {} }, { "archetype": [ "Eldritch Researcher" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Seeker of Truths" ], "feat_markdown": "Seeker of Truths", "id": "feat-2659", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Seeker of Truths](/Feats.aspx?ID=2659) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Archetype** [Eldritch Researcher](/Archetypes.aspx?ID=89)\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\nYour devotion to discovering and hoarding abstruse truths borders on the fanatical, and you can bring this devotion to bear. You gain the cleric's [Domain Initiate](/Feats.aspx?ID=265) feat but must select [knowledge](/Domains.aspx?ID=17), [secrecy](/Domains.aspx?ID=28), or [truth](/Domains.aspx?ID=32) as your domain. You cast that domain's domain spell as a focus spell of the same tradition as your cantrip from Eldritch Researcher Dedication, and you [Refocus](/Actions.aspx?ID=71) by contemplating abstruse mysteries rather than praying to a god. When an ability would manifest a divine symbol—such as the [_word of truth_](/Spells.aspx?ID=471) focus spell—it instead manifests as a strange shape unique to you that seems to defy geometry.\n\n**Special** You can take this feat up to three times, selecting a different domain each time.\n\nSeeker of Truths leads to...\r\n[Advanced Seeker of Truths](/Feats.aspx?ID=2665)", "name": "Seeker of Truths", "pfs": "Limited", "prerequisite": "Eldritch Researcher Dedication", "prerequisite_markdown": "[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\n\r\nYour devotion to discovering and hoarding abstruse truths borders on the fanatical, and you can bring this devotion to bear.\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76", "speed": {}, "summary": "Your devotion to discovering and hoarding abstruse truths borders on the fanatical, and you can bring this devotion to bear.", "summary_markdown": "Your devotion to discovering and hoarding abstruse truths borders on the fanatical, and you can bring this devotion to bear.", "text": " Seeker of Truths Source Pathfinder #164: Hands of the Devil pg. 76 Archetype Eldritch Researcher Prerequisites Eldritch Researcher Dedication --- Your devotion to discovering and hoarding abstruse truths borders on the fanatical, and you can bring this devotion to bear. You gain the cleric's Domain Initiate feat but must select knowledge, secrecy, or truth as your domain. You cast that domain's domain spell as a focus spell of the same tradition as your cantrip from Eldritch Researcher Dedication, and you Refocus by contemplating abstruse mysteries rather than praying to a god. When an ability would manifest a divine symbol—such as the word of truth focus spell—it instead manifests as a strange shape unique to you that seems to defy geometry. Special You can take this feat up to three times, selecting a different domain each time. Seeker of Truths leads to... Advanced Seeker of Truths", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2659", "weakness": {} }, { "archetype": [ "Eldritch Researcher" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strange Script" ], "feat_markdown": "Strange Script", "id": "feat-2660", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Strange Script](/Feats.aspx?ID=2660) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Archetype** [Eldritch Researcher](/Archetypes.aspx?ID=89)\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\nYou have such familiarity with obscure texts that you can compel them to reveal their secrets. Once per day, you can touch a single text (such as a tome, a wall of hieroglyphics, or something similar) and understand its meaning for 1 hour. If the text is in multiple languages, you gain the ability to understand them all for only the purposes of reading the text. If the text is in a code or cypher, you don't automatically understand the text, but you gain a +2 circumstance bonus to checks to decipher it.", "name": "Strange Script", "pfs": "Limited", "prerequisite": "Eldritch Researcher Dedication", "prerequisite_markdown": "[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\n\r\nYou have such familiarity with obscure texts that you can compel them to reveal their secrets.\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76", "speed": {}, "summary": "You have such familiarity with obscure texts that you can compel them to reveal their secrets.", "summary_markdown": "You have such familiarity with obscure texts that you can compel them to reveal their secrets.", "text": " Strange Script Source Pathfinder #164: Hands of the Devil pg. 76 Archetype Eldritch Researcher Prerequisites Eldritch Researcher Dedication --- You have such familiarity with obscure texts that you can compel them to reveal their secrets. Once per day, you can touch a single text (such as a tome, a wall of hieroglyphics, or something similar) and understand its meaning for 1 hour. If the text is in multiple languages, you gain the ability to understand them all for only the purposes of reading the text. If the text is in a code or cypher, you don't automatically understand the text, but you gain a +2 circumstance bonus to checks to decipher it.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2660", "weakness": {} }, { "archetype": [ "Eldritch Researcher" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scholarly Defense" ], "feat_markdown": "Scholarly Defense", "id": "feat-2661", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Scholarly Defense](/Feats.aspx?ID=2661) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Archetype** [Eldritch Researcher](/Archetypes.aspx?ID=89)\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\nYour knowledge of strange creatures and their bizarre anatomy allows you to anticipate their physical attacks and reduce the damage you take from them. You gain resistance to physical damage from melee attacks made by [aberrations](/Traits.aspx?ID=1) and [oozes](/Traits.aspx?ID=122). This resistance is equal to one-third your level.", "name": "Scholarly Defense", "pfs": "Limited", "prerequisite": "Eldritch Researcher Dedication", "prerequisite_markdown": "[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\n\r\nYour knowledge of strange creatures and their bizarre anatomy allows you to anticipate their physical attacks and reduce the damage you take from them.\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76", "speed": {}, "summary": "Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their physical attacks and reduce the damage you take from them.", "summary_markdown": "Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their physical attacks and reduce the damage you take from them.", "text": " Scholarly Defense Source Pathfinder #164: Hands of the Devil pg. 76 Archetype Eldritch Researcher Prerequisites Eldritch Researcher Dedication --- Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their physical attacks and reduce the damage you take from them. You gain resistance to physical damage from melee attacks made by aberrations and oozes. This resistance is equal to one-third your level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2661", "weakness": {} }, { "archetype": [ "Eldritch Researcher" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Able Ritualist" ], "feat_markdown": "Able Ritualist", "id": "feat-2662", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Able Ritualist](/Feats.aspx?ID=2662) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Archetype** [Eldritch Researcher](/Archetypes.aspx?ID=89)\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\nYour readings on rituals make you a skilled participant. You gain a +2 circumstance bonus to primary and secondary checks you attempt as part of casting a ritual.", "name": "Able Ritualist", "pfs": "Limited", "prerequisite": "Eldritch Researcher Dedication", "prerequisite_markdown": "[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\n\r\nYour readings on rituals make you a skilled participant.\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76", "speed": {}, "summary": "Your readings on rituals make you a skilled participant.", "summary_markdown": "Your readings on rituals make you a skilled participant.", "text": " Able Ritualist Source Pathfinder #164: Hands of the Devil pg. 76 Archetype Eldritch Researcher Prerequisites Eldritch Researcher Dedication --- Your readings on rituals make you a skilled participant. You gain a +2 circumstance bonus to primary and secondary checks you attempt as part of casting a ritual.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2662", "weakness": {} }, { "archetype": [ "Eldritch Researcher" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lorefinder" ], "feat_markdown": "Lorefinder", "id": "feat-2663", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Lorefinder](/Feats.aspx?ID=2663) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Archetype** [Eldritch Researcher](/Archetypes.aspx?ID=89)\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\nYou know that fate sometimes conspires to keep dangerous knowledge or items from the eyes of those most able to understand them. You deny fate the ability to conceal truths from you. You can cast [_locate_](/Spells.aspx?ID=173) as an innate occult spell once per day. When you reach 14th level, this spell is heightened to 5th level.", "name": "Lorefinder", "pfs": "Limited", "prerequisite": "Eldritch Researcher Dedication", "prerequisite_markdown": "[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\n\r\nYou know that fate sometimes conspires to keep dangerous knowledge or items from the eyes of those most able to understand them.\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76", "speed": {}, "summary": "You know that fate sometimes conspires to keep dangerous knowledge or items from the eyes of those most able to understand them.", "summary_markdown": "You know that fate sometimes conspires to keep dangerous knowledge or items from the eyes of those most able to understand them.", "text": " Lorefinder Source Pathfinder #164: Hands of the Devil pg. 76 Archetype Eldritch Researcher Prerequisites Eldritch Researcher Dedication --- You know that fate sometimes conspires to keep dangerous knowledge or items from the eyes of those most able to understand them. You deny fate the ability to conceal truths from you. You can cast locate as an innate occult spell once per day. When you reach 14th level, this spell is heightened to 5th level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2663", "weakness": {} }, { "archetype": [ "Eldritch Researcher" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Know it All" ], "feat_markdown": "Know it All", "id": "feat-2664", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Know it All](/Feats.aspx?ID=2664) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Archetype** [Eldritch Researcher](/Archetypes.aspx?ID=89)\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\nYour knowledge of abstruse topics is unparalleled. When you succeed at a check to [Recall Knowledge](/Actions.aspx?ID=26), you gain additional information or context. When you critically succeed at a Knowledge check, at the GM's discretion you might gain even more additional information or context than normal.", "name": "Know it All", "pfs": "Limited", "prerequisite": "Eldritch Researcher Dedication", "prerequisite_markdown": "[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\n\r\nYour knowledge of abstruse topics is unparalleled.\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76", "speed": {}, "summary": "Your knowledge of abstruse topics is unparalleled.", "summary_markdown": "Your knowledge of abstruse topics is unparalleled.", "text": " Know it All Source Pathfinder #164: Hands of the Devil pg. 76 Archetype Eldritch Researcher Prerequisites Eldritch Researcher Dedication --- Your knowledge of abstruse topics is unparalleled. When you succeed at a check to Recall Knowledge, you gain additional information or context. When you critically succeed at a Knowledge check, at the GM's discretion you might gain even more additional information or context than normal.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2664", "weakness": {} }, { "archetype": [ "Eldritch Researcher" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Seeker of Truths" ], "feat_markdown": "Advanced Seeker of Truths", "id": "feat-2665", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Advanced Seeker of Truths](/Feats.aspx?ID=2665) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Archetype** [Eldritch Researcher](/Archetypes.aspx?ID=89)\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658); [Seeker of Truths](/Feats.aspx?ID=2659)\n\n\r\n\r\n---\r\n\r\nYou have unlocked deeper secrets to uncovering and hoarding lore. You gain an advanced domain spell from one domain you selected with Seeker of Truths. Increase the number of Focus Points in your focus pool by 1.\n\n**Special** You can take this feat up to three times, each time selecting a different advanced domain spell from a domain you selected with Seeker of Truths.", "name": "Advanced Seeker of Truths", "pfs": "Limited", "prerequisite": "Eldritch Researcher Dedication; Seeker of Truths", "prerequisite_markdown": "[Eldritch Researcher Dedication](/Feats.aspx?ID=2658); [Seeker of Truths](/Feats.aspx?ID=2659)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658); [Seeker of Truths](/Feats.aspx?ID=2659)\n\n\r\n\r\n---\r\n\r\n\r\nYou have unlocked deeper secrets to uncovering and hoarding lore.\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76", "speed": {}, "summary": "You have unlocked deeper secrets to uncovering and hoarding lore.", "summary_markdown": "You have unlocked deeper secrets to uncovering and hoarding lore.", "text": " Advanced Seeker of Truths Source Pathfinder #164: Hands of the Devil pg. 76 Archetype Eldritch Researcher Prerequisites Eldritch Researcher Dedication; Seeker of Truths --- You have unlocked deeper secrets to uncovering and hoarding lore. You gain an advanced domain spell from one domain you selected with Seeker of Truths. Increase the number of Focus Points in your focus pool by 1. Special You can take this feat up to three times, each time selecting a different advanced domain spell from a domain you selected with Seeker of Truths.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2665", "weakness": {} }, { "archetype": [ "Eldritch Researcher" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Words of Unraveling" ], "feat_markdown": "Words of Unraveling", "id": "feat-2666", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Words of Unraveling](/Feats.aspx?ID=2666) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Archetype** [Eldritch Researcher](/Archetypes.aspx?ID=89)\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\nYou have unlocked abstruse methods to tangle with reality itself, altering the fate of a single individual. Once per day as an occult innate spell, you can cast [_daydreamer's curse_](/Spells.aspx?ID=840), [_outcast's curse_](/Spells.aspx?ID=211), or [_savant's curse_](/Spells.aspx?ID=841). At the GM's discretion, you can substitute or add additional occult curse spells of 4th level or lower to this list. You can choose a different spell from the list each time you use this ability. If you couldn't already cast occult spells, these spells use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells; if you could already cast occult spells, your proficiency in spell attack rolls and spell DCs for occult spells increases to expert.", "name": "Words of Unraveling", "pfs": "Limited", "prerequisite": "Eldritch Researcher Dedication", "prerequisite_markdown": "[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\n\r\nYou have unlocked abstruse methods to tangle with reality itself, altering the fate of a single individual.\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76", "speed": {}, "summary": "You have unlocked abstruse methods to tangle with reality itself, altering the fate of a single individual.", "summary_markdown": "You have unlocked abstruse methods to tangle with reality itself, altering the fate of a single individual.", "text": " Words of Unraveling Source Pathfinder #164: Hands of the Devil pg. 76 Archetype Eldritch Researcher Prerequisites Eldritch Researcher Dedication --- You have unlocked abstruse methods to tangle with reality itself, altering the fate of a single individual. Once per day as an occult innate spell, you can cast daydreamer's curse , outcast's curse , or savant's curse . At the GM's discretion, you can substitute or add additional occult curse spells of 4th level or lower to this list. You can choose a different spell from the list each time you use this ability. If you couldn't already cast occult spells, these spells use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells; if you could already cast occult spells, your proficiency in spell attack rolls and spell DCs for occult spells increases to expert.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2666", "weakness": {} }, { "archetype": [ "Eldritch Researcher" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Entities from Afar" ], "feat_markdown": "Entities from Afar", "id": "feat-2667", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Entities from Afar](/Feats.aspx?ID=2667) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Archetype** [Eldritch Researcher](/Archetypes.aspx?ID=89)\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\nYou can call in aberrations to fight for you or to answer questions. You can cast [_summon entity_](/Spells.aspx?ID=321) as an innate occult spell once per day. If you couldn't already cast occult spells, these spells use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells; if you could already cast occult spells, your proficiency in spell attack rolls and spell DCs for occult spells increases to expert.\n\n As soon as the [aberration](/Traits.aspx?ID=1) arrives, instead of giving it any other commands, you can demand that it help you with a single question you pose to it. For the creature to effectively answer, you must Sustain the Spell for 1 minute, and you must understand and be understood by the aberration. If you do, the aberration gives you a cryptic clue as provided by the [_read omens_](/Spells.aspx?ID=247) spell, except that the clue is even more enigmatic than normal; the creature then immediately returns from whence it came without providing you any other benefit. At 16th level and every 2 levels thereafter, the _summon entity_ spell is heightened by 1 level (to a maximum of 8th level when you reach 20th level).", "name": "Entities from Afar", "pfs": "Limited", "prerequisite": "Eldritch Researcher Dedication", "prerequisite_markdown": "[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\n\r\nYou can call in aberrations to fight for you or to answer questions.\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76", "speed": {}, "summary": "You can call in aberrations to fight for you or to answer questions.", "summary_markdown": "You can call in aberrations to fight for you or to answer questions.", "text": " Entities from Afar Source Pathfinder #164: Hands of the Devil pg. 76 Archetype Eldritch Researcher Prerequisites Eldritch Researcher Dedication --- You can call in aberrations to fight for you or to answer questions. You can cast summon entity as an innate occult spell once per day. If you couldn't already cast occult spells, these spells use Intelligence as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells; if you could already cast occult spells, your proficiency in spell attack rolls and spell DCs for occult spells increases to expert. As soon as the aberration arrives, instead of giving it any other commands, you can demand that it help you with a single question you pose to it. For the creature to effectively answer, you must Sustain the Spell for 1 minute, and you must understand and be understood by the aberration. If you do, the aberration gives you a cryptic clue as provided by the read omens spell, except that the clue is even more enigmatic than normal; the creature then immediately returns from whence it came without providing you any other benefit. At 16th level and every 2 levels thereafter, the summon entity spell is heightened by 1 level (to a maximum of 8th level when you reach 20th level).", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2667", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Eldritch Researcher" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Recollection" ], "feat_markdown": "Incredible Recollection", "id": "feat-2668", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Incredible Recollection](/Feats.aspx?ID=2668) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Archetype** [Eldritch Researcher](/Archetypes.aspx?ID=89)\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\nYou can sift through knowledge locked within your mind at an incredible pace. You instantly use up to 5 [Recall Knowledge](/Actions.aspx?ID=26) actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.", "name": "Incredible Recollection", "pfs": "Limited", "prerequisite": "Eldritch Researcher Dedication", "prerequisite_markdown": "[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)", "rarity": "common", "release_date": "2021-02-24", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76\n\n**Prerequisites**\r\n[Eldritch Researcher Dedication](/Feats.aspx?ID=2658)\n\n\r\n\r\n---\r\n\r\n\r\nYou can sift through knowledge locked within your mind at an incredible pace.\r\n", "source": [ "Pathfinder #164: Hands of the Devil" ], "source_raw": [ "Pathfinder #164: Hands of the Devil pg. 76" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #164: Hands of the Devil](/Sources.aspx?ID=75) pg. 76", "speed": {}, "summary": "You can sift through knowledge locked within your mind at an incredible pace.", "summary_markdown": "You can sift through knowledge locked within your mind at an incredible pace.", "text": " Incredible Recollection Single Action Source Pathfinder #164: Hands of the Devil pg. 76 Archetype Eldritch Researcher Prerequisites Eldritch Researcher Dedication --- You can sift through knowledge locked within your mind at an incredible pace. You instantly use up to 5 Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2668", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alghollthu Bound" ], "feat_markdown": "Alghollthu Bound", "id": "feat-2669", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Alghollthu Bound](/Feats.aspx?ID=2669) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 4\n\n\r\n\r\n---\r\n\r\nAlthough you may not even be aware, the [alghollthus](/MonsterFamilies.aspx?ID=1) your ancestors once served maintain a stranglehold on the deepest, tethered parts of your mind. You receive a +2 circumstance bonus to Will saves against [mental](/Traits.aspx?ID=106) effects that would make you [controlled](/Conditions.aspx?ID=6), and if you roll a success against such an effect, you get a critical success instead. However, you gain none of these benefits against effects originating from alghollthus and instead take a –2 circumstance penalty against mental effects from alghollthus.", "name": "Alghollthu Bound", "pfs": "Standard", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394\n\n\r\n\r\n---\r\n\r\n\r\nAlthough you may not even be aware, the alghollthus your ancestors once served maintain a stranglehold on the deepest, tethered parts of your mind.\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 394" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394", "speed": {}, "summary": "Although you may not even be aware, the alghollthus your ancestors once served maintain a stranglehold on the deepest, tethered parts of your mind.", "summary_markdown": "Although you may not even be aware, the alghollthus your ancestors once served maintain a stranglehold on the deepest, tethered parts of your mind.", "text": " Alghollthu Bound Source Absalom, City of Lost Omens pg. 394, Azarketi Ancestry Web Supplement pg. 4 --- Although you may not even be aware, the alghollthus your ancestors once served maintain a stranglehold on the deepest, tethered parts of your mind. You receive a +2 circumstance bonus to Will saves against mental effects that would make you controlled, and if you roll a success against such an effect, you get a critical success instead. However, you gain none of these benefits against effects originating from alghollthus and instead take a –2 circumstance penalty against mental effects from alghollthus.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2669", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Azarketi Lore" ], "feat_markdown": "Azarketi Lore", "id": "feat-2670", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Azarketi Lore](/Feats.aspx?ID=2670) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 4\n\n\r\n\r\n---\r\n\r\nYou have learned the history and origins of your people and how to connect to both your land and sea heritage. You become trained in [Athletics](/Skills.aspx?ID=3) and [Nature](/Skills.aspx?ID=10). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Azarketi Lore](/Skills.aspx?ID=8).", "name": "Azarketi Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned the history and origins of your people and how to connect to both your land and sea heritage.\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 394" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394", "speed": {}, "summary": "You have learned the history and origins of your people and how to connect to both your land and sea heritage.", "summary_markdown": "You have learned the history and origins of your people and how to connect to both your land and sea heritage.", "text": " Azarketi Lore Source Absalom, City of Lost Omens pg. 394, Azarketi Ancestry Web Supplement pg. 4 --- You have learned the history and origins of your people and how to connect to both your land and sea heritage. You become trained in Athletics and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Azarketi Lore.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2670", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Azarketi Weapon Familiarity" ], "feat_markdown": "Azarketi Weapon Familiarity", "id": "feat-2671", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Azarketi Weapon Familiarity](/Feats.aspx?ID=2671) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 4\n\n\r\n\r\n---\r\n\r\nYou are familiar with weapons that excel underwater. You are trained with [crossbows](/Weapons.aspx?ID=67), [hand crossbows](/Weapons.aspx?ID=69), [longspears](/Weapons.aspx?ID=6), [spears](/Weapons.aspx?ID=10), and [tridents](/Weapons.aspx?ID=45). In addition, you gain access to all uncommon [azarketi](/Traits.aspx?ID=336) weapons. For the purpose of determining your proficiency, martial azarketi weapons are simple weapons and advanced azarketi weapons are martial weapons.\n\nAzarketi Weapon Familiarity leads to...\r\n[Azarketi Weapon Aptitude](/Feats.aspx?ID=2675), [Azarketi Weapon Expertise](/Feats.aspx?ID=2680)", "name": "Azarketi Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394\n\n\r\n\r\n---\r\n\r\n\r\nYou are familiar with weapons that excel underwater.\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 394" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394", "speed": {}, "summary": "You are familiar with weapons that excel underwater.", "summary_markdown": "You are familiar with weapons that excel underwater.", "text": " Azarketi Weapon Familiarity Source Absalom, City of Lost Omens pg. 394, Azarketi Ancestry Web Supplement pg. 4 --- You are familiar with weapons that excel underwater. You are trained with crossbows, hand crossbows, longspears, spears, and tridents. In addition, you gain access to all uncommon azarketi weapons. For the purpose of determining your proficiency, martial azarketi weapons are simple weapons and advanced azarketi weapons are martial weapons. Azarketi Weapon Familiarity leads to... Azarketi Weapon Aptitude, Azarketi Weapon Expertise", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2671", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cynical" ], "feat_markdown": "Cynical", "id": "feat-2672", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cynical](/Feats.aspx?ID=2672) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 4\n\n\r\n\r\n---\r\n\r\nYou've been approached with suspicion and distrust throughout your life and return these sentiments back to the strangers you encounter. As a result, you are difficult to deceive. You gain a +1 circumstance bonus to your Perception DC against [Lies](/Actions.aspx?ID=47) and [Impersonations](/Actions.aspx?ID=46).", "name": "Cynical", "pfs": "Standard", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394\n\n\r\n\r\n---\r\n\r\n\r\nYou've been approached with suspicion and distrust throughout your life and return these sentiments back to the strangers you encounter.\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 394" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394", "speed": {}, "summary": "You've been approached with suspicion and distrust throughout your life and return these sentiments back to the strangers you encounter.", "summary_markdown": "You've been approached with suspicion and distrust throughout your life and return these sentiments back to the strangers you encounter.", "text": " Cynical Source Absalom, City of Lost Omens pg. 394, Azarketi Ancestry Web Supplement pg. 4 --- You've been approached with suspicion and distrust throughout your life and return these sentiments back to the strangers you encounter. As a result, you are difficult to deceive. You gain a +1 circumstance bonus to your Perception DC against Lies and Impersonations.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2672", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Dive" ], "feat_markdown": "Perfect Dive", "id": "feat-2673", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Dive](/Feats.aspx?ID=2673) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 4\n\n\r\n\r\n---\r\n\r\nYou dive into the water with exceptional skill and connection to the waves, urging the water itself to cushion your fall. You intentionally [Leap](/Actions.aspx?ID=81) or otherwise fall into the water, taking no falling damage regardless of the distance.", "name": "Perfect Dive", "pfs": "Standard", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394\n\n\r\n\r\n---\r\n\r\n\r\nYou dive into the water with exceptional skill and connection to the waves, urging the water itself to cushion your fall.\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 394" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394", "speed": {}, "summary": "You dive into the water with exceptional skill and connection to the waves, urging the water itself to cushion your fall.", "summary_markdown": "You dive into the water with exceptional skill and connection to the waves, urging the water itself to cushion your fall.", "text": " Perfect Dive Single Action Source Absalom, City of Lost Omens pg. 394, Azarketi Ancestry Web Supplement pg. 4 --- You dive into the water with exceptional skill and connection to the waves, urging the water itself to cushion your fall. You intentionally Leap or otherwise fall into the water, taking no falling damage regardless of the distance.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2673", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Surface Skimmer" ], "feat_markdown": "Surface Skimmer", "id": "feat-2674", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Surface Skimmer](/Feats.aspx?ID=2674) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 4\n\n\r\n\r\n---\r\n\r\nBy sinking gently beneath the waves, you obscure your presence and utilize the water as a barrier between you and land combatants. While you are submerged just below the water's surface, you have cover from attacks made by creatures out of the water.", "name": "Surface Skimmer", "pfs": "Standard", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394\n\n\r\n\r\n---\r\n\r\n\r\nBy sinking gently beneath the waves, you obscure your presence and utilize the water as a barrier between you and land combatants.\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 394" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 394", "speed": {}, "summary": "By sinking gently beneath the waves, you obscure your presence and utilize the water as a barrier between you and land combatants.", "summary_markdown": "By sinking gently beneath the waves, you obscure your presence and utilize the water as a barrier between you and land combatants.", "text": " Surface Skimmer Source Absalom, City of Lost Omens pg. 394, Azarketi Ancestry Web Supplement pg. 4 --- By sinking gently beneath the waves, you obscure your presence and utilize the water as a barrier between you and land combatants. While you are submerged just below the water's surface, you have cover from attacks made by creatures out of the water.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2674", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Azarketi Weapon Aptitude" ], "feat_markdown": "Azarketi Weapon Aptitude", "id": "feat-2675", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Azarketi Weapon Aptitude](/Feats.aspx?ID=2675) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 5\n\n**Prerequisites**\r\n[Azarketi Weapon Familiarity](/Feats.aspx?ID=2671)\n\n\r\n\r\n---\r\n\r\nYou become familiar with using your weapons both in and out of water. Whenever you critically hit using an [azarketi](/Traits.aspx?ID=336) weapon or one of the weapons listed in Azarketi Weapon Familiarity, you apply the weapon's [critical specialization](/Rules.aspx?ID=235) effect.", "name": "Azarketi Weapon Aptitude", "pfs": "Standard", "prerequisite": "Azarketi Weapon Familiarity", "prerequisite_markdown": "[Azarketi Weapon Familiarity](/Feats.aspx?ID=2671)", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395\n\n**Prerequisites**\r\n[Azarketi Weapon Familiarity](/Feats.aspx?ID=2671)\n\n\r\n\r\n---\r\n\r\n\r\nYou become familiar with using your weapons both in and out of water.\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 395" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395", "speed": {}, "summary": "You become familiar with using your weapons both in and out of water.", "summary_markdown": "You become familiar with using your weapons both in and out of water.", "text": " Azarketi Weapon Aptitude Source Absalom, City of Lost Omens pg. 395, Azarketi Ancestry Web Supplement pg. 5 Prerequisites Azarketi Weapon Familiarity --- You become familiar with using your weapons both in and out of water. Whenever you critically hit using an azarketi weapon or one of the weapons listed in Azarketi Weapon Familiarity, you apply the weapon's critical specialization effect.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2675", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Drag Down" ], "feat_markdown": "Drag Down", "id": "feat-2676", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Drag Down](/Feats.aspx?ID=2676) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 5\n\n\r\n\r\n---\r\n\r\nWhile swimming in water at least 10 feet deep, you grab an adjacent creature (on nearby land or in the water) and pull it below the surface. Attempt an [Athletics](/Skills.aspx?ID=3) check to [Grapple](/Actions.aspx?ID=35) the creature. On a success, if the creature is on land, in addition to the normal effects of Grapple, you pull the creature into the water in a space adjacent to you. If the creature is already in the water, on a success, in addition the normal effects of Grapple, you drag the creature 10 feet deeper into the water, moving 10 feet with the creature. Moving a creature into water or deeper into water using Drag Down is forced movement for the creature but not for you.\n\nDrag Down leads to...\r\n[Riptide](/Feats.aspx?ID=2679)", "name": "Drag Down", "pfs": "Standard", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395\n\n\r\n\r\n---\r\n\r\n\r\nWhile swimming in water at least 10 feet deep, you grab an adjacent creature (on nearby land or in the water) and pull it below the surface.\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 395" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395", "speed": {}, "summary": "While swimming in water at least 10 feet deep, you grab an adjacent creature (on nearby land or in the water) and pull it below the surface.", "summary_markdown": "While swimming in water at least 10 feet deep, you grab an adjacent creature (on nearby land or in the water) and pull it below the surface.", "text": " Drag Down Two Actions Source Absalom, City of Lost Omens pg. 395, Azarketi Ancestry Web Supplement pg. 5 --- While swimming in water at least 10 feet deep, you grab an adjacent creature (on nearby land or in the water) and pull it below the surface. Attempt an Athletics check to Grapple the creature. On a success, if the creature is on land, in addition to the normal effects of Grapple, you pull the creature into the water in a space adjacent to you. If the creature is already in the water, on a success, in addition the normal effects of Grapple, you drag the creature 10 feet deeper into the water, moving 10 feet with the creature. Moving a creature into water or deeper into water using Drag Down is forced movement for the creature but not for you. Drag Down leads to... Riptide", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2676", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aboleth Transmutation" ], "feat_markdown": "Aboleth Transmutation", "id": "feat-2677", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Aboleth Transmutation](/Feats.aspx?ID=2677) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 5\n\n\r\n\r\n---\r\n\r\nYou have tapped into the ancient magic used by [alghollthu](/MonsterFamilies.aspx?ID=1) masters (also known as aboleths) to mold the flesh of your ancestors. You can use this magic to transfigure other beings. You gain 3rd-level [_feet to fins_](/Spells.aspx?ID=113) and 2nd-level [_water breathing_](/Spells.aspx?ID=370) as arcane innate spells. You can cast each of these arcane innate spells once per day.", "name": "Aboleth Transmutation", "pfs": "Standard", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395\n\n\r\n\r\n---\r\n\r\n\r\nYou have tapped into the ancient magic used by alghollthu masters to mold the flesh of your ancestors.\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 395" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395", "speed": {}, "summary": "You have tapped into the ancient magic used by alghollthu masters to mold the flesh of your ancestors.", "summary_markdown": "You have tapped into the ancient magic used by alghollthu masters to mold the flesh of your ancestors.", "text": " Aboleth Transmutation Source Absalom, City of Lost Omens pg. 395, Azarketi Ancestry Web Supplement pg. 5 --- You have tapped into the ancient magic used by alghollthu masters (also known as aboleths) to mold the flesh of your ancestors. You can use this magic to transfigure other beings. You gain 3rd-level feet to fins and 2nd-level water breathing as arcane innate spells. You can cast each of these arcane innate spells once per day.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2677", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Replenishing Hydration" ], "feat_markdown": "Replenishing Hydration", "id": "feat-2678", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Replenishing Hydration](/Feats.aspx?ID=2678) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 5\n\n\r\n\r\n---\r\n\r\nYou draw life from the water around you. If you submerge in water and rest for 10 minutes, you regain Hit Points equal to your Constitution modifier × half your level.", "name": "Replenishing Hydration", "pfs": "Standard", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395\n\n\r\n\r\n---\r\n\r\n\r\nYou draw life from the water around you.\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 395" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395", "speed": {}, "summary": "You draw life from the water around you.", "summary_markdown": "You draw life from the water around you.", "text": " Replenishing Hydration Source Absalom, City of Lost Omens pg. 395, Azarketi Ancestry Web Supplement pg. 5 --- You draw life from the water around you. If you submerge in water and rest for 10 minutes, you regain Hit Points equal to your Constitution modifier × half your level.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2678", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Riptide" ], "feat_markdown": "Riptide", "id": "feat-2679", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Riptide](/Feats.aspx?ID=2679) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 5\n\n**Prerequisites**\r\n[Drag Down](/Feats.aspx?ID=2676); Expert in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nYou successfully [Grapple](/Actions.aspx?ID=35) a creature of the same size as you or smaller.\r\n\r\n**Requirements**\r\nYou are within 10 feet of water at least 10 feet deep, and your Speed is sufficient to reach the water in one Stride.\r\n\r\n\r\n\r\n---\r\n\r\nYou Stride up to 10 feet to enter the water, bringing the [grabbed](/Conditions.aspx?ID=20) creature with you into the water.", "name": "Riptide", "pfs": "Standard", "prerequisite": "Drag Down; Expert in Athletics", "prerequisite_markdown": "[Drag Down](/Feats.aspx?ID=2676); Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2021-12-22", "requirement": "You are within 10 feet of water at least 10 feet deep, and your Speed is sufficient to reach the water in one Stride.", "requirement_markdown": "You are within 10 feet of water at least 10 feet deep, and your Speed is sufficient to reach the water in one Stride.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395\n\n**Prerequisites**\r\n[Drag Down](/Feats.aspx?ID=2676); Expert in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nYou successfully [Grapple](/Actions.aspx?ID=35) a creature of the same size as you or smaller.\r\n\r\n**Requirements**\r\nYou are within 10 feet of water at least 10 feet deep, and your Speed is sufficient to reach the water in one Stride.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nDrag a grabbed creature into nearby water\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 395" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395", "speed": {}, "summary": "Drag a grabbed creature into nearby water", "summary_markdown": "Drag a grabbed creature into nearby water", "text": " Riptide Reaction Source Absalom, City of Lost Omens pg. 395, Azarketi Ancestry Web Supplement pg. 5 Prerequisites Drag Down; Expert in Athletics Trigger You successfully Grapple a creature of the same size as you or smaller. Requirements You are within 10 feet of water at least 10 feet deep, and your Speed is sufficient to reach the water in one Stride. --- You Stride up to 10 feet to enter the water, bringing the grabbed creature with you into the water.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "trigger": "You successfully Grapple a creature of the same size as you or smaller.", "trigger_markdown": "You successfully [Grapple](/Actions.aspx?ID=35) a creature of the same size as you or smaller.", "type": "Feat", "url": "/Feats.aspx?ID=2679", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Azarketi Weapon Expertise" ], "feat_markdown": "Azarketi Weapon Expertise", "id": "feat-2680", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Azarketi Weapon Expertise](/Feats.aspx?ID=2680) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395, [Azarketi Ancestry Web Supplement](/Sources.aspx?ID=76) pg. 5\n\n**Prerequisites**\r\n[Azarketi Weapon Familiarity](/Feats.aspx?ID=2671)\n\n\r\n\r\n---\r\n\r\nYour mastery with weapons both above and below water is unmatched. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in [crossbows](/Weapons.aspx?ID=67), [hand crossbows](/Weapons.aspx?ID=69), [longspears](/Weapons.aspx?ID=6), [spears](/Weapons.aspx?ID=10), [tridents](/Weapons.aspx?ID=45), and all [azarketi](/Traits.aspx?ID=336) weapons in which you are trained.", "name": "Azarketi Weapon Expertise", "pfs": "Standard", "prerequisite": "Azarketi Weapon Familiarity", "prerequisite_markdown": "[Azarketi Weapon Familiarity](/Feats.aspx?ID=2671)", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395\n\n**Prerequisites**\r\n[Azarketi Weapon Familiarity](/Feats.aspx?ID=2671)\n\n\r\n\r\n---\r\n\r\n\r\nYour mastery with weapons both above and below water is unmatched.\r\n", "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 395" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 395", "speed": {}, "summary": "Your mastery with weapons both above and below water is unmatched.", "summary_markdown": "Your mastery with weapons both above and below water is unmatched.", "text": " Azarketi Weapon Expertise Source Absalom, City of Lost Omens pg. 395, Azarketi Ancestry Web Supplement pg. 5 Prerequisites Azarketi Weapon Familiarity --- Your mastery with weapons both above and below water is unmatched. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in crossbows, hand crossbows, longspears, spears, tridents, and all azarketi weapons in which you are trained.", "trait": [ "Azarketi" ], "trait_markdown": "[Azarketi](/Traits.aspx?ID=336)", "trait_raw": [ "Azarketi" ], "type": "Feat", "url": "/Feats.aspx?ID=2680", "weakness": {} }, { "archetype": [ "Drow Shootist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Drow Shootist Dedication" ], "feat_markdown": "Drow Shootist Dedication", "id": "feat-2683", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Drow Shootist Dedication](/Feats.aspx?ID=2683) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77\n\n**Archetype** [Drow Shootist](/Archetypes.aspx?ID=90)\n\n**Prerequisites**\r\ntrained in the [hand crossbow](/Weapons.aspx?ID=69)\n\n\r\n\r\n---\r\n\r\nEvery chance you get, you practice with the hand crossbow to increase your draw speed and accuracy. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [hand crossbow](/Weapons.aspx?ID=69). If you're at least an expert in a hand crossbow you're using, you gain access to its critical specialization effect. You also gain the Shootist's Draw action.\n\n **Shootist's Draw** **Frequency** once per round; **Effect** You [Interact](/Actions.aspx?ID=80) to draw a hand crossbow and [Strike](/Actions.aspx?ID=89) with it, or you Strike with a loaded hand crossbow you're already holding and then Interact to stow it.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the drow shootist archetype.\n\nDrow Shootist Dedication leads to...\r\n[Lethargy Poisoner](/Feats.aspx?ID=2686), [Reloading Trick](/Feats.aspx?ID=2685), [Repeating Hand Crossbow Training](/Feats.aspx?ID=2684)", "name": "Drow Shootist Dedication", "pfs": "Limited", "prerequisite": "trained in the hand crossbow", "prerequisite_markdown": "trained in the [hand crossbow](/Weapons.aspx?ID=69)", "rarity": "uncommon", "release_date": "2021-04-07", "resistance": {}, "search_markdown": "May contain spoilers from Abomination Vaults\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77\n\n**Prerequisites**\r\ntrained in the [hand crossbow](/Weapons.aspx?ID=69)\n\n\r\n\r\n---\r\n\r\n\r\nEvery chance you get, you practice with the hand crossbow to increase your draw speed and accuracy. \r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 77" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77", "speed": {}, "spoilers": "Abomination Vaults", "summary": "Every chance you get, you practice with the hand crossbow to increase your draw speed and accuracy. ", "summary_markdown": "Every chance you get, you practice with the hand crossbow to increase your draw speed and accuracy. ", "text": " Drow Shootist Dedication May contain spoilers from Abomination Vaults Source Pathfinder #165: Eyes of Empty Death pg. 77 Archetype Drow Shootist Prerequisites trained in the hand crossbow --- Every chance you get, you practice with the hand crossbow to increase your draw speed and accuracy. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the hand crossbow. If you're at least an expert in a hand crossbow you're using, you gain access to its critical specialization effect. You also gain the Shootist's Draw action. Shootist's Draw Single Action Frequency once per round; Effect You Interact to draw a hand crossbow and Strike with it, or you Strike with a loaded hand crossbow you're already holding and then Interact to stow it. Special You can't select another dedication feat until you've gained two other feats from the drow shootist archetype. Drow Shootist Dedication leads to... Lethargy Poisoner, Reloading Trick, Repeating Hand Crossbow Training", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2683", "weakness": {} }, { "archetype": [ "Drow Shootist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Repeating Hand Crossbow Training" ], "feat_markdown": "Repeating Hand Crossbow Training", "id": "feat-2684", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Repeating Hand Crossbow Training](/Feats.aspx?ID=2684) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77\n\n**Archetype** [Drow Shootist](/Archetypes.aspx?ID=90)\n\n**Prerequisites**\r\n[Drow Shootist Dedication](/Feats.aspx?ID=2683)\n\n\r\n\r\n---\r\n\r\nYou become trained in the [repeating hand crossbow](/Weapons.aspx?ID=160) and gain access to repeating hand crossbows and [shootist bandoliers](/Equipment.aspx?ID=937). Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the repeating hand crossbow. If you're at least an expert in a repeating hand crossbow you're using, you gain access to its critical specialization effect. You can perform the [Shootist's Draw](/Feats.aspx?ID=2683) action with repeating hand crossbows.\n\n**Special** If you have the [Running Reload](/Feats.aspx?ID=504) feat, you can reload a repeating hand crossbow magazine on the move. You can use Running Reload as a 3-action activity to reload a magazine into a repeating hand crossbow after you [Stride](/Actions.aspx?ID=88), [Step](/Actions.aspx?ID=87), or [Sneak](/Actions.aspx?ID=63), or as a 2-action activity if you use a magazine from a shootist bandolier.", "name": "Repeating Hand Crossbow Training", "pfs": "Limited", "prerequisite": "Drow Shootist Dedication", "prerequisite_markdown": "[Drow Shootist Dedication](/Feats.aspx?ID=2683)", "rarity": "common", "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77\n\n**Prerequisites**\r\n[Drow Shootist Dedication](/Feats.aspx?ID=2683)\n\n\r\n\r\n---\r\n\r\n\r\nYou become trained in the repeating hand crossbow and gain access to repeating hand crossbows and shootist bandoliers.\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 77" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77", "speed": {}, "summary": "You become trained in the repeating hand crossbow and gain access to repeating hand crossbows and shootist bandoliers.", "summary_markdown": "You become trained in the repeating hand crossbow and gain access to repeating hand crossbows and shootist bandoliers.", "text": " Repeating Hand Crossbow Training Source Pathfinder #165: Eyes of Empty Death pg. 77 Archetype Drow Shootist Prerequisites Drow Shootist Dedication --- You become trained in the repeating hand crossbow and gain access to repeating hand crossbows and shootist bandoliers. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the repeating hand crossbow. If you're at least an expert in a repeating hand crossbow you're using, you gain access to its critical specialization effect. You can perform the Shootist's Draw action with repeating hand crossbows. Special If you have the Running Reload feat, you can reload a repeating hand crossbow magazine on the move. You can use Running Reload as a 3-action activity to reload a magazine into a repeating hand crossbow after you Stride, Step, or Sneak, or as a 2-action activity if you use a magazine from a shootist bandolier.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2684", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Drow Shootist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reloading Trick" ], "feat_markdown": "Reloading Trick", "frequency": "once per round", "id": "feat-2685", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Reloading Trick](/Feats.aspx?ID=2685) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77\n\n**Archetype** [Drow Shootist](/Archetypes.aspx?ID=90)\n\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Drow Shootist Dedication](/Feats.aspx?ID=2683)\n\n**Requirements**\r\nYou're holding an unloaded hand crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nYou can fire off a single shot even when unprepared. You Interact to reload your [hand crossbow](/Weapons.aspx?ID=69) and [Strike](/Actions.aspx?ID=89) with it.\n\n**Special** If you have the [Repeating Hand Crossbow Training](/Feats.aspx?ID=2684) feat, you can use this feat with a [repeating hand crossbow](/Weapons.aspx?ID=160) to load either a bolt or a magazine, but the speed means you can fire only one bolt, then the magazine jams. You must spend a 3-action Interact activity to remove the jammed magazine and clear it before it can be used again.", "name": "Reloading Trick", "pfs": "Limited", "prerequisite": "Drow Shootist Dedication", "prerequisite_markdown": "[Drow Shootist Dedication](/Feats.aspx?ID=2683)", "rarity": "common", "release_date": "2021-04-07", "requirement": "You're holding an unloaded hand crossbow.", "requirement_markdown": "You're holding an unloaded hand crossbow.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Drow Shootist Dedication](/Feats.aspx?ID=2683)\n\n**Requirements**\r\nYou're holding an unloaded hand crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can fire off a single shot even when unprepared. You Interact to reload your hand crossbow and Strike with it.\r\n", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 77" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77", "speed": {}, "summary": "You can fire off a single shot even when unprepared. You Interact to reload your hand crossbow and Strike with it.", "summary_markdown": "You can fire off a single shot even when unprepared. You Interact to reload your hand crossbow and Strike with it.", "text": " Reloading Trick Single Action Source Pathfinder #165: Eyes of Empty Death pg. 77 Archetype Drow Shootist Frequency once per round Prerequisites Drow Shootist Dedication Requirements You're holding an unloaded hand crossbow. --- You can fire off a single shot even when unprepared. You Interact to reload your hand crossbow and Strike with it. Special If you have the Repeating Hand Crossbow Training feat, you can use this feat with a repeating hand crossbow to load either a bolt or a magazine, but the speed means you can fire only one bolt, then the magazine jams. You must spend a 3-action Interact activity to remove the jammed magazine and clear it before it can be used again.", "trait": [ "Archetype", "Manipulate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Archetype", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=2685", "weakness": {} }, { "archetype": [ "Drow Shootist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lethargy Poisoner" ], "feat_markdown": "Lethargy Poisoner", "id": "feat-2686", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Lethargy Poisoner](/Feats.aspx?ID=2686) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77\n\n**Archetype** [Drow Shootist](/Archetypes.aspx?ID=90)\n\n**Prerequisites**\r\n[Drow Shootist Dedication](/Feats.aspx?ID=2683); Trained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou've learned more than the use of hand crossbows from drow lore. During your daily preparations, you can prepare a dose of [lethargy poison](/Equipment.aspx?ID=120) from ordinary materials in a wilderness or urban area. If you're an expert in [Crafting](/Skills.aspx?ID=4), you can instead craft a dose of [stupor poison](/Equipment.aspx?ID=939). You can prepare two doses (of either poison) if you're a master in Crafting and three doses if you're legendary in Crafting. The save DC for this poison is equal to your class DC. Only you can use these poisons, and they expire the next time you make your daily preparations. The GM might decide that the area you're in is too barren to provide the materials you need for this feat.", "name": "Lethargy Poisoner", "pfs": "Limited", "prerequisite": "Drow Shootist Dedication; Trained in Crafting", "prerequisite_markdown": "[Drow Shootist Dedication](/Feats.aspx?ID=2683); Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77\n\n**Prerequisites**\r\n[Drow Shootist Dedication](/Feats.aspx?ID=2683); Trained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned more than the use of hand crossbows from drow lore.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 77" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 77", "speed": {}, "summary": "You've learned more than the use of hand crossbows from drow lore.", "summary_markdown": "You've learned more than the use of hand crossbows from drow lore.", "text": " Lethargy Poisoner Source Pathfinder #165: Eyes of Empty Death pg. 77 Archetype Drow Shootist Prerequisites Drow Shootist Dedication; Trained in Crafting --- You've learned more than the use of hand crossbows from drow lore. During your daily preparations, you can prepare a dose of lethargy poison from ordinary materials in a wilderness or urban area. If you're an expert in Crafting, you can instead craft a dose of stupor poison. You can prepare two doses (of either poison) if you're a master in Crafting and three doses if you're legendary in Crafting. The save DC for this poison is equal to your class DC. Only you can use these poisons, and they expire the next time you make your daily preparations. The GM might decide that the area you're in is too barren to provide the materials you need for this feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2686", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Additional Circus Trick" ], "feat_markdown": "Additional Circus Trick", "id": "feat-2688", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"\"\r\n>\r\n[Additional Circus Trick](/Feats.aspx?ID=2688) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Come One, Come All, to the Extinction Curse Player’s Guide!](/Sources.aspx?ID=83) pg. 0\n\n**Prerequisites**\r\nYou must have a signature trick\n\n\r\n\r\n---\r\n\r\nYour signature trick can have one additional trait beyond the number provided in Table 2: Trick Progression on page 63 of _Pathfinder #151: The Show Must Go On_. If the trick trait has an associated skill (such as [Intimidation](/Skills.aspx?ID=7) with the [fire](/Traits.aspx?ID=72) trait) and that skill is one of your trick checks, your checks with that skill to Perform a Trick aren't penalized if you Perform a Trick using a different skill. For example, if your signature trick has [Acrobatics](/Skills.aspx?ID=1) and Intimidation as trick checks and you take this feat to add the fire trait, you can Perform a Trick using Acrobatics (at no penalty), then Acrobatics again (at a -5 penalty), and then Intimidation (at no penalty).", "name": "Additional Circus Trick", "prerequisite": "You must have a signature trick", "prerequisite_markdown": "You must have a signature trick", "rarity": "common", "release_date": "2020-01-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Come One, Come All, to the Extinction Curse Player’s Guide!](/Sources.aspx?ID=83) pg. 0\n\n**Prerequisites**\r\nYou must have a signature trick\n\n\r\n\r\n---\r\n\r\n\r\nYou gain an additional signature trick.\r\n", "source": [ "Come One, Come All, to the Extinction Curse Player’s Guide!" ], "source_raw": [ "Come One, Come All, to the Extinction Curse Player’s Guide! pg. 0" ], "source_category": "Blog Posts", "source_markdown": "[Come One, Come All, to the Extinction Curse Player’s Guide!](/Sources.aspx?ID=83) pg. 0", "speed": {}, "summary": "You gain an additional signature trick.", "summary_markdown": "You gain an additional signature trick.", "text": " Additional Circus Trick Source Come One, Come All, to the Extinction Curse Player’s Guide! pg. 0 Prerequisites You must have a signature trick --- Your signature trick can have one additional trait beyond the number provided in Table 2: Trick Progression on page 63 of Pathfinder #151: The Show Must Go On . If the trick trait has an associated skill (such as Intimidation with the fire trait) and that skill is one of your trick checks, your checks with that skill to Perform a Trick aren't penalized if you Perform a Trick using a different skill. For example, if your signature trick has Acrobatics and Intimidation as trick checks and you take this feat to add the fire trait, you can Perform a Trick using Acrobatics (at no penalty), then Acrobatics again (at a -5 penalty), and then Intimidation (at no penalty).", "trait": [ "Circus", "General" ], "trait_markdown": "[Circus](/Traits.aspx?ID=375), [General](/Traits.aspx?ID=78)", "trait_raw": [ "Circus", "General" ], "type": "Feat", "url": "/Feats.aspx?ID=2688", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Syu Tak-Nwa's Skillful Tresses" ], "feat_markdown": "Syu Tak-Nwa's Skillful Tresses", "id": "feat-2689", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Syu Tak-Nwa's Skillful Tresses](/Feats.aspx?ID=2689) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\n\n**Prerequisites**\r\n[Living Hair](/Feats.aspx?ID=1570)\n\n\r\n\r\n---\r\n\r\nYou can expertly control your living hair and use it to perform various tasks. You can perform simple Interact actions with your hair such as opening an unlocked door or picking up objects. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish. Your hair can hold items of up to 1 Bulk, but can't Activate or attack with any items it's holding.\n\nFeats\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\r\n\r\nThe player characters might learn some of these techniques from friends and rivals during their stay on Bonmu, allowing them to select the feats the next time they would gain a feat. Surviving combat against Syu Tak-nwa allows the characters to take the three witch feats, while defeating or impressing the Ahmoza twins allows them to take Entwined Energy Ki. Lighting the candles and praying in the temple of Irori's prayer room (area A8) gives them access to Wronged Monk's Wrath.\n\n**Related Feats**: [Entwined Energy Ki](/Feats.aspx?ID=2692), [Syu Tak-Nwa's Deadly Hair](/Feats.aspx?ID=2690), [Syu Tak-Nwa's Hexed Locks](/Feats.aspx?ID=2691), [Wronged Monk's Wrath](/Feats.aspx?ID=2693)", "name": "Syu Tak-Nwa's Skillful Tresses", "pfs": "Limited", "prerequisite": "Living Hair", "prerequisite_markdown": "[Living Hair](/Feats.aspx?ID=1570)", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\n\n**Prerequisites**\r\n[Living Hair](/Feats.aspx?ID=1570)\n\n\r\n\r\n---\r\n\r\n\r\nYou can expertly control your living hair and use it to perform various tasks.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 74" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You can expertly control your living hair and use it to perform various tasks.", "summary_markdown": "You can expertly control your living hair and use it to perform various tasks.", "text": " Syu Tak-Nwa's Skillful Tresses May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 74 Prerequisites Living Hair --- You can expertly control your living hair and use it to perform various tasks. You can perform simple Interact actions with your hair such as opening an unlocked door or picking up objects. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish. Your hair can hold items of up to 1 Bulk, but can't Activate or attack with any items it's holding. Feats Source Pathfinder #166: Despair on Danger Island pg. 74 The player characters might learn some of these techniques from friends and rivals during their stay on Bonmu, allowing them to select the feats the next time they would gain a feat. Surviving combat against Syu Tak-nwa allows the characters to take the three witch feats, while defeating or impressing the Ahmoza twins allows them to take Entwined Energy Ki. Lighting the candles and praying in the temple of Irori's prayer room (area A8) gives them access to Wronged Monk's Wrath. Related Feats : Entwined Energy Ki, Syu Tak-Nwa's Deadly Hair, Syu Tak-Nwa's Hexed Locks, Wronged Monk's Wrath", "trait": [ "Uncommon", "Witch" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Uncommon", "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=2689", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Syu Tak-Nwa's Deadly Hair" ], "feat_markdown": "Syu Tak-Nwa's Deadly Hair", "id": "feat-2690", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Syu Tak-Nwa's Deadly Hair](/Feats.aspx?ID=2690) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\n\n**Prerequisites**\r\n[Living Hair](/Feats.aspx?ID=1570)\n\n\r\n\r\n---\r\n\r\nYour hair unarmed attack deals 1d6 bludgeoning damage and gains the [grapple](/Traits.aspx?ID=184) trait.\n\nFeats\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\r\n\r\nThe player characters might learn some of these techniques from friends and rivals during their stay on Bonmu, allowing them to select the feats the next time they would gain a feat. Surviving combat against Syu Tak-nwa allows the characters to take the three witch feats, while defeating or impressing the Ahmoza twins allows them to take Entwined Energy Ki. Lighting the candles and praying in the temple of Irori's prayer room (area A8) gives them access to Wronged Monk's Wrath.\n\n**Related Feats**: [Entwined Energy Ki](/Feats.aspx?ID=2692), [Syu Tak-Nwa's Hexed Locks](/Feats.aspx?ID=2691), [Syu Tak-Nwa's Skillful Tresses](/Feats.aspx?ID=2689), [Wronged Monk's Wrath](/Feats.aspx?ID=2693)", "name": "Syu Tak-Nwa's Deadly Hair", "pfs": "Limited", "prerequisite": "Living Hair", "prerequisite_markdown": "[Living Hair](/Feats.aspx?ID=1570)", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\n\n**Prerequisites**\r\n[Living Hair](/Feats.aspx?ID=1570)\n\n\r\n\r\n---\r\n\r\n\r\nYour hair deals increased damage and can grapple.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 74" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "Your hair deals increased damage and can grapple.", "summary_markdown": "Your hair deals increased damage and can grapple.", "text": " Syu Tak-Nwa's Deadly Hair May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 74 Prerequisites Living Hair --- Your hair unarmed attack deals 1d6 bludgeoning damage and gains the grapple trait. Feats Source Pathfinder #166: Despair on Danger Island pg. 74 The player characters might learn some of these techniques from friends and rivals during their stay on Bonmu, allowing them to select the feats the next time they would gain a feat. Surviving combat against Syu Tak-nwa allows the characters to take the three witch feats, while defeating or impressing the Ahmoza twins allows them to take Entwined Energy Ki. Lighting the candles and praying in the temple of Irori's prayer room (area A8) gives them access to Wronged Monk's Wrath. Related Feats : Entwined Energy Ki, Syu Tak-Nwa's Hexed Locks, Syu Tak-Nwa's Skillful Tresses, Wronged Monk's Wrath", "trait": [ "Uncommon", "Witch" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Uncommon", "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=2690", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Syu Tak-Nwa's Hexed Locks" ], "feat_markdown": "Syu Tak-Nwa's Hexed Locks", "id": "feat-2691", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Syu Tak-Nwa's Hexed Locks](/Feats.aspx?ID=2691) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\n\n**Prerequisites**\r\n[Living Hair](/Feats.aspx?ID=1570)\n\n\r\n\r\n---\r\n\r\nYour hair unarmed attack gains the [reach](/Traits.aspx?ID=192) trait. You can deliver [hexes](/Traits.aspx?ID=324) through your hair. When you successfully cast a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a hair Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.\n\nFeats\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\r\n\r\nThe player characters might learn some of these techniques from friends and rivals during their stay on Bonmu, allowing them to select the feats the next time they would gain a feat. Surviving combat against Syu Tak-nwa allows the characters to take the three witch feats, while defeating or impressing the Ahmoza twins allows them to take Entwined Energy Ki. Lighting the candles and praying in the temple of Irori's prayer room (area A8) gives them access to Wronged Monk's Wrath.\n\n**Related Feats**: [Entwined Energy Ki](/Feats.aspx?ID=2692), [Syu Tak-Nwa's Deadly Hair](/Feats.aspx?ID=2690), [Syu Tak-Nwa's Skillful Tresses](/Feats.aspx?ID=2689), [Wronged Monk's Wrath](/Feats.aspx?ID=2693)", "name": "Syu Tak-Nwa's Hexed Locks", "pfs": "Limited", "prerequisite": "Living Hair", "prerequisite_markdown": "[Living Hair](/Feats.aspx?ID=1570)", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\n\n**Prerequisites**\r\n[Living Hair](/Feats.aspx?ID=1570)\n\n\r\n\r\n---\r\n\r\n\r\nYour hair attacks gain the reach trait and you can deliver hexes through it.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 74" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "Your hair attacks gain the reach trait and you can deliver hexes through it.", "summary_markdown": "Your hair attacks gain the reach trait and you can deliver hexes through it.", "text": " Syu Tak-Nwa's Hexed Locks May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 74 Prerequisites Living Hair --- Your hair unarmed attack gains the reach trait. You can deliver hexes through your hair. When you successfully cast a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a hair Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect. Feats Source Pathfinder #166: Despair on Danger Island pg. 74 The player characters might learn some of these techniques from friends and rivals during their stay on Bonmu, allowing them to select the feats the next time they would gain a feat. Surviving combat against Syu Tak-nwa allows the characters to take the three witch feats, while defeating or impressing the Ahmoza twins allows them to take Entwined Energy Ki. Lighting the candles and praying in the temple of Irori's prayer room (area A8) gives them access to Wronged Monk's Wrath. Related Feats : Entwined Energy Ki, Syu Tak-Nwa's Deadly Hair, Syu Tak-Nwa's Skillful Tresses, Wronged Monk's Wrath", "trait": [ "Uncommon", "Witch" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Uncommon", "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=2691", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Entwined Energy Ki" ], "feat_markdown": "Entwined Energy Ki", "id": "feat-2692", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Entwined Energy Ki](/Feats.aspx?ID=2692) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\n\n\r\n\r\n---\r\n\r\nYou can transform your inner power into a type of energy to empower your ki abilities. When you gain this feat, choose either acid, cold, electricity, fire, or sonic damage. When you cast [_ki blast_](/Spells.aspx?ID=484), you can choose to have the spell deal the type of damage you chose instead of force damage. When you cast [_ki form_](/Spells.aspx?ID=738) or [_ki strike_](/Spells.aspx?ID=486), add the type of damage you chose to the list of damage types you can select for the spell.\n\n**Special** At the GM's discretion, this feat can alter other ki spells.\n\nFeats\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\r\n\r\nThe player characters might learn some of these techniques from friends and rivals during their stay on Bonmu, allowing them to select the feats the next time they would gain a feat. Surviving combat against Syu Tak-nwa allows the characters to take the three witch feats, while defeating or impressing the Ahmoza twins allows them to take Entwined Energy Ki. Lighting the candles and praying in the temple of Irori's prayer room (area A8) gives them access to Wronged Monk's Wrath.\n\n**Related Feats**: [Syu Tak-Nwa's Deadly Hair](/Feats.aspx?ID=2690), [Syu Tak-Nwa's Hexed Locks](/Feats.aspx?ID=2691), [Syu Tak-Nwa's Skillful Tresses](/Feats.aspx?ID=2689), [Wronged Monk's Wrath](/Feats.aspx?ID=2693)", "name": "Entwined Energy Ki", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform your inner power into a type of energy to empower your ki abilities.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 74" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You can transform your inner power into a type of energy to empower your ki abilities.", "summary_markdown": "You can transform your inner power into a type of energy to empower your ki abilities.", "text": " Entwined Energy Ki May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 74 --- You can transform your inner power into a type of energy to empower your ki abilities. When you gain this feat, choose either acid, cold, electricity, fire, or sonic damage. When you cast ki blast , you can choose to have the spell deal the type of damage you chose instead of force damage. When you cast ki form or ki strike , add the type of damage you chose to the list of damage types you can select for the spell. Special At the GM's discretion, this feat can alter other ki spells. Feats Source Pathfinder #166: Despair on Danger Island pg. 74 The player characters might learn some of these techniques from friends and rivals during their stay on Bonmu, allowing them to select the feats the next time they would gain a feat. Surviving combat against Syu Tak-nwa allows the characters to take the three witch feats, while defeating or impressing the Ahmoza twins allows them to take Entwined Energy Ki. Lighting the candles and praying in the temple of Irori's prayer room (area A8) gives them access to Wronged Monk's Wrath. Related Feats : Syu Tak-Nwa's Deadly Hair, Syu Tak-Nwa's Hexed Locks, Syu Tak-Nwa's Skillful Tresses, Wronged Monk's Wrath", "trait": [ "Monk", "Uncommon" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Monk", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2692", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wronged Monk's Wrath" ], "feat_markdown": "Wronged Monk's Wrath", "id": "feat-2693", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Wronged Monk's Wrath](/Feats.aspx?ID=2693) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYou gain the [_wronged monk's wrath_](/Spells.aspx?ID=849) ki spell. Increase the number of Focus Points in your focus pool by 1.\n\nFeats\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\r\n\r\nThe player characters might learn some of these techniques from friends and rivals during their stay on Bonmu, allowing them to select the feats the next time they would gain a feat. Surviving combat against Syu Tak-nwa allows the characters to take the three witch feats, while defeating or impressing the Ahmoza twins allows them to take Entwined Energy Ki. Lighting the candles and praying in the temple of Irori's prayer room (area A8) gives them access to Wronged Monk's Wrath.\n\n**Related Feats**: [Entwined Energy Ki](/Feats.aspx?ID=2692), [Syu Tak-Nwa's Deadly Hair](/Feats.aspx?ID=2690), [Syu Tak-Nwa's Hexed Locks](/Feats.aspx?ID=2691), [Syu Tak-Nwa's Skillful Tresses](/Feats.aspx?ID=2689)", "name": "Wronged Monk's Wrath", "pfs": "Limited", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the wronged monk's wrath ki spell.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 74" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 74", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You gain the wronged monk's wrath ki spell.", "summary_markdown": "You gain the wronged monk's wrath ki spell.", "text": " Wronged Monk's Wrath May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 74 Prerequisites ki spells --- You gain the wronged monk's wrath ki spell. Increase the number of Focus Points in your focus pool by 1. Feats Source Pathfinder #166: Despair on Danger Island pg. 74 The player characters might learn some of these techniques from friends and rivals during their stay on Bonmu, allowing them to select the feats the next time they would gain a feat. Surviving combat against Syu Tak-nwa allows the characters to take the three witch feats, while defeating or impressing the Ahmoza twins allows them to take Entwined Energy Ki. Lighting the candles and praying in the temple of Irori's prayer room (area A8) gives them access to Wronged Monk's Wrath. Related Feats : Entwined Energy Ki, Syu Tak-Nwa's Deadly Hair, Syu Tak-Nwa's Hexed Locks, Syu Tak-Nwa's Skillful Tresses", "trait": [ "Monk", "Uncommon" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Monk", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2693", "weakness": {} }, { "access": "Defeat a member of the Butterfly Blades in a sanctioned bout.", "archetype": [ "Butterfly Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Butterfly Blade Dedication" ], "feat_markdown": "Butterfly Blade Dedication", "id": "feat-2704", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Butterfly Blade Dedication](/Feats.aspx?ID=2704) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Archetype** [Butterfly Blade](/Archetypes.aspx?ID=91)\n\n**Prerequisites**\r\ntrained in [butterfly swords](/Weapons.aspx?ID=162)\r\n\r\n**Access**\r\nDefeat a member of the Butterfly Blades in a sanctioned bout.\n\n\r\n\r\n---\r\n\r\nYou become trained in [Deception](/Skills.aspx?ID=5) and [Stealth](/Skills.aspx?ID=15); if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with [butterfly swords](/Weapons.aspx?ID=162). You gain access to butterfly swords.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from this archetype.\n\nButterfly Blade Dedication leads to...\r\n[Butterfly's Kiss](/Feats.aspx?ID=2705), [Butterfly's Sting](/Feats.aspx?ID=2706), [Deadly Butterfly](/Feats.aspx?ID=2708), [Innocent Butterfly](/Feats.aspx?ID=2709), [Mastermind's Eye](/Feats.aspx?ID=2707)", "name": "Butterfly Blade Dedication", "pfs": "Limited", "prerequisite": "trained in butterfly swords", "prerequisite_markdown": "trained in [butterfly swords](/Weapons.aspx?ID=162)", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Prerequisites**\r\ntrained in [butterfly swords](/Weapons.aspx?ID=162)\r\n\r\n**Access**\r\nDefeat a member of the Butterfly Blades in a sanctioned bout.\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained in one of Goka's oldest traditions of espionage, intimidation, and combat mastery.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 78" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You've trained in one of Goka's oldest traditions of espionage, intimidation, and combat mastery.", "summary_markdown": "You've trained in one of Goka's oldest traditions of espionage, intimidation, and combat mastery.", "text": " Butterfly Blade Dedication May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 78 Archetype Butterfly Blade Prerequisites trained in butterfly swords Access Defeat a member of the Butterfly Blades in a sanctioned bout. --- You become trained in Deception and Stealth; if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with butterfly swords. You gain access to butterfly swords. Special You cannot select another dedication feat until you have gained two other feats from this archetype. Butterfly Blade Dedication leads to... Butterfly's Kiss, Butterfly's Sting, Deadly Butterfly, Innocent Butterfly, Mastermind's Eye", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2704", "weakness": {} }, { "archetype": [ "Butterfly Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Butterfly's Kiss" ], "feat_markdown": "Butterfly's Kiss", "id": "feat-2705", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Butterfly's Kiss](/Feats.aspx?ID=2705) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Archetype** [Butterfly Blade](/Archetypes.aspx?ID=91)\n\n**Prerequisites**\r\n[Butterfly Blade Dedication](/Feats.aspx?ID=2704)\n\n\r\n\r\n---\r\n\r\nYou can make [nonlethal](/Traits.aspx?ID=188) Strikes with a butterfly sword without taking a penalty.", "name": "Butterfly's Kiss", "pfs": "Limited", "prerequisite": "Butterfly Blade Dedication", "prerequisite_markdown": "[Butterfly Blade Dedication](/Feats.aspx?ID=2704)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Prerequisites**\r\n[Butterfly Blade Dedication](/Feats.aspx?ID=2704)\n\n\r\n\r\n---\r\n\r\n\r\nYou can make nonlethal Strikes with a butterfly sword without taking a penalty.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 78" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78", "speed": {}, "summary": "You can make nonlethal Strikes with a butterfly sword without taking a penalty.", "summary_markdown": "You can make nonlethal Strikes with a butterfly sword without taking a penalty.", "text": " Butterfly's Kiss Source Pathfinder #166: Despair on Danger Island pg. 78 Archetype Butterfly Blade Prerequisites Butterfly Blade Dedication --- You can make nonlethal Strikes with a butterfly sword without taking a penalty.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2705", "weakness": {} }, { "archetype": [ "Butterfly Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Butterfly's Sting" ], "feat_markdown": "Butterfly's Sting", "id": "feat-2706", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Butterfly's Sting](/Feats.aspx?ID=2706) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Archetype** [Butterfly Blade](/Archetypes.aspx?ID=91)\n\n**Prerequisites**\r\n[Butterfly Blade Dedication](/Feats.aspx?ID=2704)\n\n\r\n\r\n---\r\n\r\nYou gain the [sneak attack](/Classes.aspx?ID=10) class feature. You don't increase the number of dice as you gain levels.", "name": "Butterfly's Sting", "pfs": "Limited", "prerequisite": "Butterfly Blade Dedication", "prerequisite_markdown": "[Butterfly Blade Dedication](/Feats.aspx?ID=2704)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Prerequisites**\r\n[Butterfly Blade Dedication](/Feats.aspx?ID=2704)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the sneak attack class feature.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 78" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78", "speed": {}, "summary": "You gain the sneak attack class feature.", "summary_markdown": "You gain the sneak attack class feature.", "text": " Butterfly's Sting Source Pathfinder #166: Despair on Danger Island pg. 78 Archetype Butterfly Blade Prerequisites Butterfly Blade Dedication --- You gain the sneak attack class feature. You don't increase the number of dice as you gain levels.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2706", "weakness": {} }, { "archetype": [ "Butterfly Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mastermind's Eye" ], "feat_markdown": "Mastermind's Eye", "id": "feat-2707", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Mastermind's Eye](/Feats.aspx?ID=2707) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Archetype** [Butterfly Blade](/Archetypes.aspx?ID=91)\n\n**Prerequisites**\r\n[Butterfly Blade Dedication](/Feats.aspx?ID=2704)\n\n\r\n\r\n---\r\n\r\nWhen you succeed at identifying a creature using [Recall Knowledge](/Actions.aspx?ID=26), that creature is [flat-footed](/Conditions.aspx?ID=16) against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute. This feat serves as the rogue's [mastermind](/Rackets.aspx?ID=5) racket for the purpose of meeting prerequisites.", "name": "Mastermind's Eye", "pfs": "Limited", "prerequisite": "Butterfly Blade Dedication", "prerequisite_markdown": "[Butterfly Blade Dedication](/Feats.aspx?ID=2704)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Prerequisites**\r\n[Butterfly Blade Dedication](/Feats.aspx?ID=2704)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you identify a creature with Recall Knowledge, that creature is flat-footed to you.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 78" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78", "speed": {}, "summary": "When you identify a creature with Recall Knowledge, that creature is flat-footed to you.", "summary_markdown": "When you identify a creature with Recall Knowledge, that creature is flat-footed to you.", "text": " Mastermind's Eye Source Pathfinder #166: Despair on Danger Island pg. 78 Archetype Butterfly Blade Prerequisites Butterfly Blade Dedication --- When you succeed at identifying a creature using Recall Knowledge, that creature is flat-footed against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute. This feat serves as the rogue's mastermind racket for the purpose of meeting prerequisites.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2707", "weakness": {} }, { "archetype": [ "Butterfly Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deadly Butterfly" ], "feat_markdown": "Deadly Butterfly", "id": "feat-2708", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Deadly Butterfly](/Feats.aspx?ID=2708) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Archetype** [Butterfly Blade](/Archetypes.aspx?ID=91)\n\n**Prerequisites**\r\n[Butterfly Blade Dedication](/Feats.aspx?ID=2704)\n\n\r\n\r\n---\r\n\r\nYou gain access to the butterfly sword's [critical specialization effect](/Rules.aspx?ID=235). If you already had access to the critical specialization effect or you gain the effect at a later time, you also gain the critical specialization effect for [knives](/WeaponGroups.aspx?ID=9) when you critically hit with a butterfly sword. You can benefit from only one critical specialization effect at a time.", "name": "Deadly Butterfly", "pfs": "Limited", "prerequisite": "Butterfly Blade Dedication", "prerequisite_markdown": "[Butterfly Blade Dedication](/Feats.aspx?ID=2704)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Prerequisites**\r\n[Butterfly Blade Dedication](/Feats.aspx?ID=2704)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain access to the butterfly sword's critical specialization effect.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 78" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78", "speed": {}, "summary": "You gain access to the butterfly sword's critical specialization effect.", "summary_markdown": "You gain access to the butterfly sword's critical specialization effect.", "text": " Deadly Butterfly Source Pathfinder #166: Despair on Danger Island pg. 78 Archetype Butterfly Blade Prerequisites Butterfly Blade Dedication --- You gain access to the butterfly sword's critical specialization effect. If you already had access to the critical specialization effect or you gain the effect at a later time, you also gain the critical specialization effect for knives when you critically hit with a butterfly sword. You can benefit from only one critical specialization effect at a time.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2708", "weakness": {} }, { "archetype": [ "Butterfly Blade" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Innocent Butterfly" ], "feat_markdown": "Innocent Butterfly", "id": "feat-2709", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Innocent Butterfly](/Feats.aspx?ID=2709) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Archetype** [Butterfly Blade](/Archetypes.aspx?ID=91)\n\n**Prerequisites**\r\n[Butterfly Blade Dedication](/Feats.aspx?ID=2704)\n\n\r\n\r\n---\r\n\r\nYou know how to alter the perceptions of others. You can cast [_aura of the unremarkable_](/Spells.aspx?ID=847) once per day as an innate arcane spell. The spell uses your class DC or spell DC, whichever is higher.", "name": "Innocent Butterfly", "pfs": "Limited", "prerequisite": "Butterfly Blade Dedication", "prerequisite_markdown": "[Butterfly Blade Dedication](/Feats.aspx?ID=2704)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78\n\n**Prerequisites**\r\n[Butterfly Blade Dedication](/Feats.aspx?ID=2704)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to alter the perceptions of others.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 78" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 78", "speed": {}, "summary": "You know how to alter the perceptions of others.", "summary_markdown": "You know how to alter the perceptions of others.", "text": " Innocent Butterfly Source Pathfinder #166: Despair on Danger Island pg. 78 Archetype Butterfly Blade Prerequisites Butterfly Blade Dedication --- You know how to alter the perceptions of others. You can cast aura of the unremarkable once per day as an innate arcane spell. The spell uses your class DC or spell DC, whichever is higher.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2709", "weakness": {} }, { "archetype": [ "Ghost Eater" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghost Eater Dedication" ], "feat_markdown": "Ghost Eater Dedication", "id": "feat-2710", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Ghost Eater Dedication](/Feats.aspx?ID=2710) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79\n\n**Archetype** [Ghost Eater](/Archetypes.aspx?ID=92)\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou have trained as a ghost eater, a hunter specialized in the destruction of spirits. You know how to channel your own spiritual energy to harm spirits. Your weapon and unarmed attack Strikes become [magical](/Traits.aspx?ID=103). Against [incorporeal](/Traits.aspx?ID=222) creatures, they also gain the effects of a [_ghost touch_](/Equipment.aspx?ID=297) property rune.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from this archetype.\n\nGhost Eater Dedication leads to...\r\n[Cross the Threshold](/Feats.aspx?ID=2713), [Disrupting Strikes](/Feats.aspx?ID=2712), [Reach Beyond](/Feats.aspx?ID=2711)", "name": "Ghost Eater Dedication", "pfs": "Limited", "prerequisite": "Trained in Occultism or Trained in Religion", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou have trained as a ghost eater, a hunter specialized in the destruction of spirits.\r\n", "skill": [ "Occultism", "Religion", "Occultism", "Religion" ], "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 79" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You have trained as a ghost eater, a hunter specialized in the destruction of spirits.", "summary_markdown": "You have trained as a ghost eater, a hunter specialized in the destruction of spirits.", "text": " Ghost Eater Dedication May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #166: Despair on Danger Island pg. 79 Archetype Ghost Eater Prerequisites Trained in Occultism or Trained in Religion --- You have trained as a ghost eater, a hunter specialized in the destruction of spirits. You know how to channel your own spiritual energy to harm spirits. Your weapon and unarmed attack Strikes become magical. Against incorporeal creatures, they also gain the effects of a ghost touch property rune. Special You cannot select another dedication feat until you have gained two other feats from this archetype. Ghost Eater Dedication leads to... Cross the Threshold, Disrupting Strikes, Reach Beyond", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2710", "weakness": {} }, { "archetype": [ "Ghost Eater" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reach Beyond" ], "feat_markdown": "Reach Beyond", "id": "feat-2711", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Reach Beyond](/Feats.aspx?ID=2711) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79\n\n**Archetype** [Ghost Eater](/Archetypes.aspx?ID=92)\n\n**Prerequisites**\r\n[Ghost Eater Dedication](/Feats.aspx?ID=2710)\n\n\r\n\r\n---\r\n\r\nYou've learned to move your spiritual energy past yourself to attack spirits where others can't. You can make melee Strikes against [incorporeal](/Traits.aspx?ID=222) creatures that are inside solid objects as long as the object is within your reach. An incorporeal creature inside of a solid object is [hidden](/Conditions.aspx?ID=22), requiring you to succeed at a DC 11 flat check when you target it. You can spend an action, which has the [concentrate](/Traits.aspx?ID=32) trait, to focus on a creature inside of a solid object. If you do, the next melee Strike you make this turn requires you to succeed at only a DC 6 flat check to affect the creature.", "name": "Reach Beyond", "pfs": "Limited", "prerequisite": "Ghost Eater Dedication", "prerequisite_markdown": "[Ghost Eater Dedication](/Feats.aspx?ID=2710)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79\n\n**Prerequisites**\r\n[Ghost Eater Dedication](/Feats.aspx?ID=2710)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to move your spiritual energy past yourself to attack spirits where others can't.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 79" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79", "speed": {}, "summary": "You've learned to move your spiritual energy past yourself to attack spirits where others can't.", "summary_markdown": "You've learned to move your spiritual energy past yourself to attack spirits where others can't.", "text": " Reach Beyond Source Pathfinder #166: Despair on Danger Island pg. 79 Archetype Ghost Eater Prerequisites Ghost Eater Dedication --- You've learned to move your spiritual energy past yourself to attack spirits where others can't. You can make melee Strikes against incorporeal creatures that are inside solid objects as long as the object is within your reach. An incorporeal creature inside of a solid object is hidden, requiring you to succeed at a DC 11 flat check when you target it. You can spend an action, which has the concentrate trait, to focus on a creature inside of a solid object. If you do, the next melee Strike you make this turn requires you to succeed at only a DC 6 flat check to affect the creature.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2711", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Ghost Eater" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disrupting Strikes" ], "feat_markdown": "Disrupting Strikes", "id": "feat-2712", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Disrupting Strikes](/Feats.aspx?ID=2712) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79\n\n**Archetype** [Ghost Eater](/Archetypes.aspx?ID=92)\n\n**Prerequisites**\r\n[Ghost Eater Dedication](/Feats.aspx?ID=2710)\n\n\r\n\r\n---\r\n\r\nYou call forth positive energy from within to help you destroy undead. Your weapon and unarmed Strikes gain the effects of a [_disrupting_](/Equipment.aspx?ID=294) property rune until the start of your next turn.\n\n If you're 14th level or higher, your Strikes instead gain the effects of a _greater disrupting_ property rune. The DC for the rune's effect is equal to your class DC or spell DC, whichever is higher.", "name": "Disrupting Strikes", "pfs": "Limited", "prerequisite": "Ghost Eater Dedication", "prerequisite_markdown": "[Ghost Eater Dedication](/Feats.aspx?ID=2710)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79\n\n**Prerequisites**\r\n[Ghost Eater Dedication](/Feats.aspx?ID=2710)\n\n\r\n\r\n---\r\n\r\n\r\nYou call forth positive energy from within to help you destroy undead.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 79" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79", "speed": {}, "summary": "You call forth positive energy from within to help you destroy undead.", "summary_markdown": "You call forth positive energy from within to help you destroy undead.", "text": " Disrupting Strikes Single Action Source Pathfinder #166: Despair on Danger Island pg. 79 Archetype Ghost Eater Prerequisites Ghost Eater Dedication --- You call forth positive energy from within to help you destroy undead. Your weapon and unarmed Strikes gain the effects of a disrupting property rune until the start of your next turn. If you're 14th level or higher, your Strikes instead gain the effects of a greater disrupting property rune. The DC for the rune's effect is equal to your class DC or spell DC, whichever is higher.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2712", "weakness": {} }, { "archetype": [ "Ghost Eater" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cross the Threshold" ], "feat_markdown": "Cross the Threshold", "id": "feat-2713", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Cross the Threshold](/Feats.aspx?ID=2713) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79\n\n**Archetype** [Ghost Eater](/Archetypes.aspx?ID=92)\n\n**Prerequisites**\r\n[Ghost Eater Dedication](/Feats.aspx?ID=2710)\n\n\r\n\r\n---\r\n\r\nYou can cast [_ethereal jaunt_](/Spells.aspx?ID=105) as an occult innate spell once per day. You don't need to Sustain the Spell; instead, it lasts for 10 minutes or until you choose to return to your material form as a free action.", "name": "Cross the Threshold", "pfs": "Limited", "prerequisite": "Ghost Eater Dedication", "prerequisite_markdown": "[Ghost Eater Dedication](/Feats.aspx?ID=2710)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79\n\n**Prerequisites**\r\n[Ghost Eater Dedication](/Feats.aspx?ID=2710)\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast ethereal jaunt as an occult innate spell once per day.\r\n", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 79" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 79", "speed": {}, "summary": "You can cast ethereal jaunt as an occult innate spell once per day.", "summary_markdown": "You can cast ethereal jaunt as an occult innate spell once per day.", "text": " Cross the Threshold Source Pathfinder #166: Despair on Danger Island pg. 79 Archetype Ghost Eater Prerequisites Ghost Eater Dedication --- You can cast ethereal jaunt as an occult innate spell once per day. You don't need to Sustain the Spell; instead, it lasts for 10 minutes or until you choose to return to your material form as a free action.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2713", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": true, "feat": [ "Jellyfish Stance" ], "feat_markdown": "Jellyfish Stance", "id": "feat-2729", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[Jellyfish Stance](/Feats.aspx?ID=2729) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**There is a more recent version of this, [click here to view.](/Feats.aspx?ID=4077)**\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75, [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 212\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou relax your posture and loosen your joints, allowing yourself to move with incredible fluidity. You can make stinging lash attacks that deal 1d8 slashing damage. These attacks are in the [brawling](/WeaponGroups.aspx?ID=4) group, and have the [finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), [reach](/Traits.aspx?ID=192), and [unarmed](/Traits.aspx?ID=199) traits.\n\n While in Jellyfish Stance, you gain a +2 circumstance bonus to Reflex saves and on checks to [Escape](/Actions.aspx?ID=79) and [Squeeze](/Actions.aspx?ID=31).", "name": "Jellyfish Stance", "rarity": "uncommon", "release_date": "2021-07-07", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75, [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 212\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou relax your posture and loosen your joints, allowing yourself to move with incredible fluidity.\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75, [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 212", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You relax your posture and loosen your joints, allowing yourself to move with incredible fluidity.", "summary_markdown": "You relax your posture and loosen your joints, allowing yourself to move with incredible fluidity.", "text": " Jellyfish Stance Single Action May contain spoilers from Fists of the Ruby Phoenix There is a more recent version of this, click here to view. Source Pathfinder #167: Ready? Fight! pg. 75, Fists of the Ruby Phoenix Hardcover pg. 212 Requirements You are unarmored. --- You relax your posture and loosen your joints, allowing yourself to move with incredible fluidity. You can make stinging lash attacks that deal 1d8 slashing damage. These attacks are in the brawling group, and have the finesse, nonlethal, reach, and unarmed traits. While in Jellyfish Stance, you gain a +2 circumstance bonus to Reflex saves and on checks to Escape and Squeeze.", "trait": [ "Monk", "Stance", "Uncommon" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Monk", "Stance", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2729", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sense Ki" ], "feat_markdown": "Sense Ki", "id": "feat-2730", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Sense Ki](/Feats.aspx?ID=2730) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\nYou can read the presence of ki in your area. You gain imprecise [lifesense](/MonsterAbilities.aspx?ID=21) out to a range of 30 feet.", "name": "Sense Ki", "pfs": "Limited", "prerequisite": "ki spells", "prerequisite_markdown": "ki spells", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n**Prerequisites**\r\nki spells\n\n\r\n\r\n---\r\n\r\n\r\nYou can read the presence of ki in your area.\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You can read the presence of ki in your area.", "summary_markdown": "You can read the presence of ki in your area.", "text": " Sense Ki May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #167: Ready? Fight! pg. 75 Prerequisites ki spells --- You can read the presence of ki in your area. You gain imprecise lifesense out to a range of 30 feet.", "trait": [ "Monk", "Uncommon" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Monk", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2730", "weakness": {} }, { "access": "member of the Magaambya", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shift Spell" ], "feat_markdown": "Shift Spell", "id": "feat-2731", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Shift Spell](/Feats.aspx?ID=2731) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n**Access**\r\nmember of the Magaambya\n\n**Requirements**\r\nYou have an active spell that affects an area and you are within the spell's range.\r\n\r\n\r\n\r\n---\r\n\r\nYou move the spell's area to a new location within 120 feet. The spell's remaining duration is reduced by half. The spell no longer affects its previous area.", "name": "Shift Spell", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "requirement": "You have an active spell that affects an area and you are within the spell's range.", "requirement_markdown": "You have an active spell that affects an area and you are within the spell's range.", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n**Access**\r\nmember of the Magaambya\n\n**Requirements**\r\nYou have an active spell that affects an area and you are within the spell's range.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou move an active spell's area to a new location.\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You move an active spell's area to a new location.", "summary_markdown": "You move an active spell's area to a new location.", "text": " Shift Spell Single Action May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #167: Ready? Fight! pg. 75 Access member of the Magaambya Requirements You have an active spell that affects an area and you are within the spell's range. --- You move the spell's area to a new location within 120 feet. The spell's remaining duration is reduced by half. The spell no longer affects its previous area.", "trait": [ "Uncommon", "Wizard" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Uncommon", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=2731", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Electric Counter" ], "feat_markdown": "Electric Counter", "id": "feat-2732", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Electric Counter](/Feats.aspx?ID=2732) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n**Prerequisites**\r\n[Wild Winds Initiate](/Feats.aspx?ID=463)\n\n**Trigger**\r\nYou would take damage.\r\n\r\n**Requirements**\r\nYou are in [Wild Winds stance](/Spells.aspx?ID=489).\r\n\r\n\r\n\r\n---\r\n\r\nYou gain resistance to electricity equal to your level until the start of your next turn. If the triggering damage was electricity, this resistance applies to it. If the triggering damage was from a melee attack, the attacker takes 3d6 electricity damage.\n\n**Special** This feat has the trait corresponding to the tradition of ki spells you cast, either [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120).", "name": "Electric Counter", "pfs": "Limited", "prerequisite": "Wild Winds Initiate", "prerequisite_markdown": "[Wild Winds Initiate](/Feats.aspx?ID=463)", "rarity": "uncommon", "release_date": "2021-07-07", "requirement": "You are in Wild Winds stance .", "requirement_markdown": "You are in [Wild Winds stance](/Spells.aspx?ID=489).", "resistance": {}, "school": "evocation", "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n**Prerequisites**\r\n[Wild Winds Initiate](/Feats.aspx?ID=463)\n\n**Trigger**\r\nYou would take damage.\r\n\r\n**Requirements**\r\nYou are in [Wild Winds stance](/Spells.aspx?ID=489).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can charge yourself with lighting, gain resistance to electricity or shocking an attacker.\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You can charge yourself with lighting, gain resistance to electricity or shocking an attacker.", "summary_markdown": "You can charge yourself with lighting, gain resistance to electricity or shocking an attacker.", "text": " Electric Counter Reaction May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #167: Ready? Fight! pg. 75 Prerequisites Wild Winds Initiate Trigger You would take damage. Requirements You are in Wild Winds stance. --- You gain resistance to electricity equal to your level until the start of your next turn. If the triggering damage was electricity, this resistance applies to it. If the triggering damage was from a melee attack, the attacker takes 3d6 electricity damage. Special This feat has the trait corresponding to the tradition of ki spells you cast, either divine or occult.", "trait": [ "Electricity", "Evocation", "Monk", "Uncommon" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Electricity", "Evocation", "Monk", "Uncommon" ], "trigger": "You would take damage.", "trigger_markdown": "You would take damage.", "type": "Feat", "url": "/Feats.aspx?ID=2732", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Effortless Reach" ], "feat_markdown": "Effortless Reach", "id": "feat-2733", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Limited\"\r\n>\r\n[Effortless Reach](/Feats.aspx?ID=2733) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n\r\n\r\n---\r\n\r\nFocusing the powers of your ki to augment your blows, you stretch and lengthen your body in ways that defy logic. Your unarmed attacks gain the [reach](/Traits.aspx?ID=192) trait.", "name": "Effortless Reach", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n\r\n\r\n---\r\n\r\n\r\nFocusing the powers of your ki to augment your blows, you stretch and lengthen your body in ways that defy logic.\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "Focusing the powers of your ki to augment your blows, you stretch and lengthen your body in ways that defy logic.", "summary_markdown": "Focusing the powers of your ki to augment your blows, you stretch and lengthen your body in ways that defy logic.", "text": " Effortless Reach May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #167: Ready? Fight! pg. 75 --- Focusing the powers of your ki to augment your blows, you stretch and lengthen your body in ways that defy logic. Your unarmed attacks gain the reach trait.", "trait": [ "Monk", "Uncommon" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Monk", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2733", "weakness": {} }, { "archetype": [ "Golden League Xun" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Golden League Xun Dedication" ], "feat_markdown": "Golden League Xun Dedication", "id": "feat-2734", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Golden League Xun Dedication](/Feats.aspx?ID=2734) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76\n\n**Archetype** [Golden League Xun](/Archetypes.aspx?ID=93)\n\n**Prerequisites**\r\nMaster in [Underworld Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nYou are a xun for the Golden League, aiding the organization. You gain expert proficiency in two of the following skills (or in two other skills of your choice in which you're trained, if you were already an expert in the listed skills): [Athletics](/Skills.aspx?ID=3), [Deception](/Skills.aspx?ID=5), [Intimidation](/Skills.aspx?ID=7), or [Stealth](/Skills.aspx?ID=15). In addition, if you use Underworld Lore to [Earn Income](/Actions.aspx?ID=23) or [Recall Knowledge](/Actions.aspx?ID=26), when you get a success, you get a critical success instead.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the Golden League Xun archetype.\n\nGolden League Xun Dedication leads to...\r\n[Beneath Notice](/Feats.aspx?ID=2735), [Menacing Prowess](/Feats.aspx?ID=2736), [Rope Mastery](/Feats.aspx?ID=2737), [Silent Sting](/Feats.aspx?ID=2738)", "name": "Golden League Xun Dedication", "pfs": "Limited", "prerequisite": "Master in Underworld Lore", "prerequisite_markdown": "Master in [Underworld Lore](/Skills.aspx?ID=8)", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76\n\n**Prerequisites**\r\nMaster in [Underworld Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nYou are a xun for the Golden League, aiding the organization.\r\n", "skill": [ "Lore", "Lore" ], "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 76" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You are a xun for the Golden League, aiding the organization.", "summary_markdown": "You are a xun for the Golden League, aiding the organization.", "text": " Golden League Xun Dedication May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #167: Ready? Fight! pg. 76 Archetype Golden League Xun Prerequisites Master in Underworld Lore --- You are a xun for the Golden League, aiding the organization. You gain expert proficiency in two of the following skills (or in two other skills of your choice in which you're trained, if you were already an expert in the listed skills): Athletics, Deception, Intimidation, or Stealth. In addition, if you use Underworld Lore to Earn Income or Recall Knowledge, when you get a success, you get a critical success instead. Special You can't select another dedication feat until you've gained two other feats from the Golden League Xun archetype. Golden League Xun Dedication leads to... Beneath Notice, Menacing Prowess, Rope Mastery, Silent Sting", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2734", "weakness": {} }, { "archetype": [ "Golden League Xun" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Beneath Notice" ], "feat_markdown": "Beneath Notice", "id": "feat-2735", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Beneath Notice](/Feats.aspx?ID=2735) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76\n\n**Archetype** [Golden League Xun](/Archetypes.aspx?ID=93)\n\n**Prerequisites**\r\n[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou are skilled at hiding from your foes and targets among the common populace. You gain the [Quick Disguise](/Feats.aspx?ID=823) and [Slippery Secrets](/Feats.aspx?ID=842) skill feats. In addition, while in a crowd, you can [Impersonate](/Actions.aspx?ID=46) a nondescript member of the crowd as a three action activity (one action if you are legendary in Deception).", "name": "Beneath Notice", "pfs": "Limited", "prerequisite": "Golden League Xun Dedication; Expert in Deception", "prerequisite_markdown": "[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76\n\n**Prerequisites**\r\n[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou are skilled at hiding from your foes and targets among the common populace.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 76" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76", "speed": {}, "summary": "You are skilled at hiding from your foes and targets among the common populace.", "summary_markdown": "You are skilled at hiding from your foes and targets among the common populace.", "text": " Beneath Notice Source Pathfinder #167: Ready? Fight! pg. 76 Archetype Golden League Xun Prerequisites Golden League Xun Dedication; Expert in Deception --- You are skilled at hiding from your foes and targets among the common populace. You gain the Quick Disguise and Slippery Secrets skill feats. In addition, while in a crowd, you can Impersonate a nondescript member of the crowd as a three action activity (one action if you are legendary in Deception).", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2735", "weakness": {} }, { "archetype": [ "Golden League Xun" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Menacing Prowess" ], "feat_markdown": "Menacing Prowess", "id": "feat-2736", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Menacing Prowess](/Feats.aspx?ID=2736) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76\n\n**Archetype** [Golden League Xun](/Archetypes.aspx?ID=93)\n\n**Prerequisites**\r\n[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nScaring off multiple people at once is your specialty. When you [Demoralize](/Actions.aspx?ID=53), you can target up to 2 creatures within 30 feet of you at once. If you are a master of Intimidation, you can Demoralize up to 4 creatures at once; if you're legendary, you can Demoralize up to 8 creatures at once.", "name": "Menacing Prowess", "pfs": "Limited", "prerequisite": "Golden League Xun Dedication; Expert in Intimidation", "prerequisite_markdown": "[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76\n\n**Prerequisites**\r\n[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nScaring off multiple people at once is your specialty.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 76" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76", "speed": {}, "summary": "Scaring off multiple people at once is your specialty.", "summary_markdown": "Scaring off multiple people at once is your specialty.", "text": " Menacing Prowess Source Pathfinder #167: Ready? Fight! pg. 76 Archetype Golden League Xun Prerequisites Golden League Xun Dedication; Expert in Intimidation --- Scaring off multiple people at once is your specialty. When you Demoralize, you can target up to 2 creatures within 30 feet of you at once. If you are a master of Intimidation, you can Demoralize up to 4 creatures at once; if you're legendary, you can Demoralize up to 8 creatures at once.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2736", "weakness": {} }, { "archetype": [ "Golden League Xun" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rope Mastery" ], "feat_markdown": "Rope Mastery", "id": "feat-2737", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Rope Mastery](/Feats.aspx?ID=2737) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76\n\n**Archetype** [Golden League Xun](/Archetypes.aspx?ID=93)\n\n**Prerequisites**\r\n[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nRopes are your tool of choice, and you deploy them in versatile ways. When [Climbing](/Actions.aspx?ID=33) a rope, you move 5 more feet on a success and 10 more feet on a critical success, to a maximum of your Speed. This additional movement stacks with the effects of [Quick Climb](/Feats.aspx?ID=821).\n\n In addition, you can use a rope to hamper your foes. When holding a rope, you can attempt an Athletics check to [Disarm](/Actions.aspx?ID=41), [Grapple](/Actions.aspx?ID=35), or [Trip](/Actions.aspx?ID=40) a creature up to 10 feet away instead of only adjacent creatures. If you critically fail such a check while holding a rope, you can drop the rope to take the effects of a failure instead of a critical failure.", "name": "Rope Mastery", "pfs": "Limited", "prerequisite": "Golden League Xun Dedication; Expert in Athletics", "prerequisite_markdown": "[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76\n\n**Prerequisites**\r\n[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nRopes are your tool of choice, and you deploy them in versatile ways.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 76" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76", "speed": {}, "summary": "Ropes are your tool of choice, and you deploy them in versatile ways.", "summary_markdown": "Ropes are your tool of choice, and you deploy them in versatile ways.", "text": " Rope Mastery Source Pathfinder #167: Ready? Fight! pg. 76 Archetype Golden League Xun Prerequisites Golden League Xun Dedication; Expert in Athletics --- Ropes are your tool of choice, and you deploy them in versatile ways. When Climbing a rope, you move 5 more feet on a success and 10 more feet on a critical success, to a maximum of your Speed. This additional movement stacks with the effects of Quick Climb. In addition, you can use a rope to hamper your foes. When holding a rope, you can attempt an Athletics check to Disarm, Grapple, or Trip a creature up to 10 feet away instead of only adjacent creatures. If you critically fail such a check while holding a rope, you can drop the rope to take the effects of a failure instead of a critical failure.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2737", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Golden League Xun" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Silent Sting" ], "feat_markdown": "Silent Sting", "id": "feat-2738", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Silent Sting](/Feats.aspx?ID=2738) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76\n\n**Archetype** [Golden League Xun](/Archetypes.aspx?ID=93)\n\n**Prerequisites**\r\n[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Stealth](/Skills.aspx?ID=15)\n\n**Trigger**\r\nYou make a Strike with a weapon of light bulk.\n\n\r\n\r\n---\r\n\r\nYou quickly hide your weapon to make it difficult to pin the attack on you. You attempt to [Conceal an Object](/Actions.aspx?ID=61) to hide the triggering weapon. Your Stealth check is compared to the Perception DC of all creatures within 30 feet that can see you. You automatically succeed against creatures farther than 30 feet. The target of your Strike gains a +4 circumstance bonus to their Perception DC for this check. If your Stealth check is a success, you hide your weapon so well that the creature can't clearly determine where the attack originated.", "name": "Silent Sting", "pfs": "Limited", "prerequisite": "Golden League Xun Dedication; Expert in Stealth", "prerequisite_markdown": "[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76\n\n**Prerequisites**\r\n[Golden League Xun Dedication](/Feats.aspx?ID=2734); Expert in [Stealth](/Skills.aspx?ID=15)\n\n**Trigger**\r\nYou make a Strike with a weapon of light bulk.\n\n\r\n\r\n---\r\n\r\n\r\nYou quickly hide your weapon to make it difficult to pin the attack on you.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 76" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 76", "speed": {}, "summary": "You quickly hide your weapon to make it difficult to pin the attack on you.", "summary_markdown": "You quickly hide your weapon to make it difficult to pin the attack on you.", "text": " Silent Sting Reaction Source Pathfinder #167: Ready? Fight! pg. 76 Archetype Golden League Xun Prerequisites Golden League Xun Dedication; Expert in Stealth Trigger You make a Strike with a weapon of light bulk. --- You quickly hide your weapon to make it difficult to pin the attack on you. You attempt to Conceal an Object to hide the triggering weapon. Your Stealth check is compared to the Perception DC of all creatures within 30 feet that can see you. You automatically succeed against creatures farther than 30 feet. The target of your Strike gains a +4 circumstance bonus to their Perception DC for this check. If your Stealth check is a success, you hide your weapon so well that the creature can't clearly determine where the attack originated.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You make a Strike with a weapon of light bulk.", "trigger_markdown": "You make a Strike with a weapon of light bulk.", "type": "Feat", "url": "/Feats.aspx?ID=2738", "weakness": {} }, { "archetype": [ "Sixth Pillar" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sixth Pillar Dedication" ], "feat_markdown": "Sixth Pillar Dedication", "id": "feat-2739", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"\"\r\n>\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77\n\n**Archetype** [Sixth Pillar](/Archetypes.aspx?ID=94)\n\n**Prerequisites**\r\nDexterity 14; Expert in [Acrobatics](/Skills.aspx?ID=1); ability to cast spells\n\n\r\n\r\n---\r\n\r\nYou use your physical discipline to channel your magic. If your proficiency rank in unarmed attacks is at least expert, your proficiency rank in spell attacks increases to expert. Likewise, if your proficiency rank in spell attacks is at least expert, your proficiency rank in unarmed attacks improves to expert. You become an expert in [Athletics](/Skills.aspx?ID=3), or in another trained skill if you were already expert in Athletics.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the Sixth Pillar archetype.\n\nSixth Pillar Dedication leads to...\r\n[Maneuvering Spell](/Feats.aspx?ID=2741), [Six Pillars Stance](/Feats.aspx?ID=2740), [Sixth Pillar Mastery](/Feats.aspx?ID=2742), [Sixth Pillar Mastery](/Feats.aspx?ID=4078), [Touch Focus](/Feats.aspx?ID=2743), [Touch Focus](/Feats.aspx?ID=4079)", "name": "Sixth Pillar Dedication", "prerequisite": "Dexterity 14; Expert in Acrobatics; ability to cast spells", "prerequisite_markdown": "Dexterity 14; Expert in [Acrobatics](/Skills.aspx?ID=1); ability to cast spells", "rarity": "uncommon", "release_date": "2023-01-25", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223\n\n**Prerequisites**\r\nDexterity 14; Expert in [Acrobatics](/Skills.aspx?ID=1); ability to cast spells\n\n\r\n\r\n---\r\n\r\n\r\nYou use your physical discipline to channel your magic.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Fists of the Ruby Phoenix Hardcover" ], "source_raw": [ "Fists of the Ruby Phoenix Hardcover pg. 223" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You use your physical discipline to channel your magic.", "summary_markdown": "You use your physical discipline to channel your magic.", "text": " Sixth Pillar Dedication May contain spoilers from Fists of the Ruby Phoenix Source Fists of the Ruby Phoenix Hardcover pg. 223, Pathfinder #167: Ready? Fight! pg. 77 Archetype Sixth Pillar Prerequisites Dexterity 14; Expert in Acrobatics; ability to cast spells --- You use your physical discipline to channel your magic. If your proficiency rank in unarmed attacks is at least expert, your proficiency rank in spell attacks increases to expert. Likewise, if your proficiency rank in spell attacks is at least expert, your proficiency rank in unarmed attacks improves to expert. You become an expert in Athletics, or in another trained skill if you were already expert in Athletics. Special You can't select another dedication feat until you've gained two other feats from the Sixth Pillar archetype. Sixth Pillar Dedication leads to... Maneuvering Spell, Six Pillars Stance, Sixth Pillar Mastery, Sixth Pillar Mastery, Touch Focus, Touch Focus", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2739", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Sixth Pillar" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Six Pillars Stance" ], "feat_markdown": "Six Pillars Stance", "id": "feat-2740", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Six Pillars Stance](/Feats.aspx?ID=2740) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77\n\n**Archetype** [Sixth Pillar](/Archetypes.aspx?ID=94)\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou stand firm, steeling your mind and body, allowing you to use your magic unperturbed. While in this stance, you gain a +4 circumstance bonus to AC against reactions triggered by using actions with the [concentrate](/Traits.aspx?ID=32) or [manipulate](/Traits.aspx?ID=104) traits. In addition, when you cast a spell that requires one or more actions while in this stance, your unarmed Strikes gain a +1 circumstance bonus to damage.", "name": "Six Pillars Stance", "prerequisite": "Sixth Pillar Dedication", "prerequisite_markdown": "[Sixth Pillar Dedication](/Feats.aspx?ID=2739)", "rarity": "common", "release_date": "2023-01-25", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou stand firm, steeling your mind and body, allowing you to use your magic unperturbed.\r\n", "source": [ "Fists of the Ruby Phoenix Hardcover" ], "source_raw": [ "Fists of the Ruby Phoenix Hardcover pg. 223" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223", "speed": {}, "summary": "You stand firm, steeling your mind and body, allowing you to use your magic unperturbed.", "summary_markdown": "You stand firm, steeling your mind and body, allowing you to use your magic unperturbed.", "text": " Six Pillars Stance Single Action Source Fists of the Ruby Phoenix Hardcover pg. 223, Pathfinder #167: Ready? Fight! pg. 77 Archetype Sixth Pillar Prerequisites Sixth Pillar Dedication Requirements You are unarmored. --- You stand firm, steeling your mind and body, allowing you to use your magic unperturbed. While in this stance, you gain a +4 circumstance bonus to AC against reactions triggered by using actions with the concentrate or manipulate traits. In addition, when you cast a spell that requires one or more actions while in this stance, your unarmed Strikes gain a +1 circumstance bonus to damage.", "trait": [ "Archetype", "Stance" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Archetype", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=2740", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Sixth Pillar" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Maneuvering Spell" ], "feat_markdown": "Maneuvering Spell", "id": "feat-2741", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Maneuvering Spell](/Feats.aspx?ID=2741) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77\n\n**Archetype** [Sixth Pillar](/Archetypes.aspx?ID=94)\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n**Trigger**\r\nYou begin to Cast a Spell that requires at least 2 actions to cast.\n\n\r\n\r\n---\r\n\r\nYou instantly tap into the magical power of a spell you're casting to quickly pounce around the battlefield. You Step, [Leap](/Actions.aspx?ID=81), or [Stand](/Actions.aspx?ID=86). This action can be before or after you Cast the Spell.", "name": "Maneuvering Spell", "prerequisite": "Sixth Pillar Dedication", "prerequisite_markdown": "[Sixth Pillar Dedication](/Feats.aspx?ID=2739)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n**Trigger**\r\nYou begin to Cast a Spell that requires at least 2 actions to cast.\n\n\r\n\r\n---\r\n\r\n\r\nYou instantly tap into the magical power of a spell you're casting to quickly pounce around the battlefield.\r\n", "source": [ "Fists of the Ruby Phoenix Hardcover" ], "source_raw": [ "Fists of the Ruby Phoenix Hardcover pg. 223" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223", "speed": {}, "summary": "You instantly tap into the magical power of a spell you're casting to quickly pounce around the battlefield.", "summary_markdown": "You instantly tap into the magical power of a spell you're casting to quickly pounce around the battlefield.", "text": " Maneuvering Spell Free Action Source Fists of the Ruby Phoenix Hardcover pg. 223, Pathfinder #167: Ready? Fight! pg. 77 Archetype Sixth Pillar Prerequisites Sixth Pillar Dedication Trigger You begin to Cast a Spell that requires at least 2 actions to cast. --- You instantly tap into the magical power of a spell you're casting to quickly pounce around the battlefield. You Step, Leap, or Stand. This action can be before or after you Cast the Spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You begin to Cast a Spell that requires at least 2 actions to cast.", "trigger_markdown": "You begin to Cast a Spell that requires at least 2 actions to cast.", "type": "Feat", "url": "/Feats.aspx?ID=2741", "weakness": {} }, { "archetype": [ "Sixth Pillar" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": true, "feat": [ "Sixth Pillar Mastery" ], "feat_markdown": "Sixth Pillar Mastery", "id": "feat-2742", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"\"\r\n>\r\n[Sixth Pillar Mastery](/Feats.aspx?ID=2742) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n**There is a more recent version of this, [click here to view.](/Feats.aspx?ID=4078)**\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77, [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223\n\n**Archetype** [Sixth Pillar](/Archetypes.aspx?ID=94)\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n\r\n\r\n---\r\n\r\nYour greater discipline aligns your magical and physical potential. If your proficiency rank in unarmed attacks is at least master, your proficiency rank in spell attacks increases to master. Likewise, if your proficiency rank in spell attacks is at least master, your proficiency rank in unarmed attacks improves to master.", "name": "Sixth Pillar Mastery", "prerequisite": "Sixth Pillar Dedication", "prerequisite_markdown": "[Sixth Pillar Dedication](/Feats.aspx?ID=2739)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77, [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n\r\n\r\n---\r\n\r\n\r\nYour greater discipline aligns your magical and physical potential.\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 77" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77, [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223", "speed": {}, "summary": "Your greater discipline aligns your magical and physical potential.", "summary_markdown": "Your greater discipline aligns your magical and physical potential.", "text": " Sixth Pillar Mastery There is a more recent version of this, click here to view. Source Pathfinder #167: Ready? Fight! pg. 77, Fists of the Ruby Phoenix Hardcover pg. 223 Archetype Sixth Pillar Prerequisites Sixth Pillar Dedication --- Your greater discipline aligns your magical and physical potential. If your proficiency rank in unarmed attacks is at least master, your proficiency rank in spell attacks increases to master. Likewise, if your proficiency rank in spell attacks is at least master, your proficiency rank in unarmed attacks improves to master.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2742", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Sixth Pillar" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": true, "feat": [ "Touch Focus" ], "feat_markdown": "Touch Focus", "id": "feat-2743", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"\"\r\n>\r\n[Touch Focus](/Feats.aspx?ID=2743) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**There is a more recent version of this, [click here to view.](/Feats.aspx?ID=4079)**\r\n\r\n**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77, [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223\n\n**Archetype** [Sixth Pillar](/Archetypes.aspx?ID=94)\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n\r\n\r\n---\r\n\r\nYou can redirect a spell's power through you to deliver it within striking distance. If your next action is to Cast a Spell with 1 or more targets and a range farther than touch, you can change the range to touch. If the altered spell requires a spell attack roll, you gain a +2 circumstance bonus to the attack. This only allows you to touch a single target with the spell, even if the spell originally affected more than 1 target. After you Cast the Spell, you can [Disarm](/Actions.aspx?ID=41), [Shove](/Actions.aspx?ID=38), [Trip](/Actions.aspx?ID=40), or Strike the target with an unarmed attack.", "name": "Touch Focus", "prerequisite": "Sixth Pillar Dedication", "prerequisite_markdown": "[Sixth Pillar Dedication](/Feats.aspx?ID=2739)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77, [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n\r\n\r\n---\r\n\r\n\r\nYou can redirect a spell's power through you to deliver it within striking distance.\r\n", "source": [ "Pathfinder #167: Ready? Fight!" ], "source_raw": [ "Pathfinder #167: Ready? Fight! pg. 77" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77, [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223", "speed": {}, "summary": "You can redirect a spell's power through you to deliver it within striking distance.", "summary_markdown": "You can redirect a spell's power through you to deliver it within striking distance.", "text": " Touch Focus Single Action There is a more recent version of this, click here to view. Source Pathfinder #167: Ready? Fight! pg. 77, Fists of the Ruby Phoenix Hardcover pg. 223 Archetype Sixth Pillar Prerequisites Sixth Pillar Dedication --- You can redirect a spell's power through you to deliver it within striking distance. If your next action is to Cast a Spell with 1 or more targets and a range farther than touch, you can change the range to touch. If the altered spell requires a spell attack roll, you gain a +2 circumstance bonus to the attack. This only allows you to touch a single target with the spell, even if the spell originally affected more than 1 target. After you Cast the Spell, you can Disarm, Shove, Trip, or Strike the target with an unarmed attack.", "trait": [ "Archetype", "Manipulate", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Manipulate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=2743", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "All the Time in the World" ], "feat_markdown": "All the Time in the World", "frequency": "once per hour", "id": "feat-2744", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[All the Time in the World](/Feats.aspx?ID=2744) <actions string=\"Three Actions\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\n\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\nYour firsthand experience of the subjective nature of time and space has given you new observational insights. Your mind processes information so quickly that time appears to stop for all creatures but you. You can take up to 9 actions in 3 sets of up to 3 actions each. During this time, you can use purely mental and observational abilities such as [Recall Knowledge](/Actions.aspx?ID=26), [Seek](/Actions.aspx?ID=84), and [Devise a Stratagem](/Actions.aspx?ID=546), and you can use an action to move a mental projection of yourself to a location within a 60- foot radius to observe objects more closely and from different angles, though you can't affect your surroundings in any way (for instance, you could move your mental projection more closely to a distant door to read a minute inscription on its handle, but you could not open it to observe the other side). When the duration elapses, time resumes its normal flow.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "All the Time in the World", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\n\r\nYour firsthand experience of the subjective nature of time and space has given you new observational insights.\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "Your firsthand experience of the subjective nature of time and space has given you new observational insights.", "summary_markdown": "Your firsthand experience of the subjective nature of time and space has given you new observational insights.", "text": " All the Time in the World Three Actions May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 75 Frequency once per hour --- Your firsthand experience of the subjective nature of time and space has given you new observational insights. Your mind processes information so quickly that time appears to stop for all creatures but you. You can take up to 9 actions in 3 sets of up to 3 actions each. During this time, you can use purely mental and observational abilities such as Recall Knowledge, Seek, and Devise a Stratagem, and you can use an action to move a mental projection of yourself to a location within a 60- foot radius to observe objects more closely and from different angles, though you can't affect your surroundings in any way (for instance, you could move your mental projection more closely to a distant door to read a minute inscription on its handle, but you could not open it to observe the other side). When the duration elapses, time resumes its normal flow. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Investigator", "Uncommon" ], "trait_markdown": "[Investigator](/Traits.aspx?ID=318), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Investigator", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2744", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dance of Intercession" ], "feat_markdown": "Dance of Intercession", "frequency": "three times a day", "id": "feat-2745", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Dance of Intercession](/Feats.aspx?ID=2745) <actions string=\"Three Actions\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\n\n**Frequency**\r\nthree times a day\r\n\r\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou either performed in or stood witness to the dance used to invoke the Celestial Dragon and can harness a sliver of their power. You Stride in a dance up to half your Speed, attempting a DC 35 Performance check. You can perform this dance up to three times per day. The second time you do so in the same day, use the degree of success one worse than your actual roll on the Performance check. The third time in a day, use the degree of success two lower than your actual roll.\n\n**Critical Success** You perform the movements of the Dance of Intercession so gracefully that you evoke a glimmer of the memory of the Celestial Dragon's awesome power. You cast the 3-action version of either 9th-level [_harm_](/Spells.aspx?ID=146) or [_heal_](/Spells.aspx?ID=148) at any point during your Stride. This does not use any spell slots.
\r\n**Success** As critical success, but the spell is 7th level instead of 9th as you stumble through the movements.
\r\n**Failure** As critical success, but the spell is 5th level instead of 9th as you stumble through the movements.
\r\n**Critical Failure** You fail to remember the steps of the dance. You gain no additional effect beyond Striding half your Speed, and you can't attempt the Dance of Intercession again until your next daily preparations.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Dance of Intercession", "pfs": "Limited", "prerequisite": "Expert in Performance", "prerequisite_markdown": "Expert in [Performance](/Skills.aspx?ID=12)", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\n**Frequency**\r\nthree times a day\r\n\r\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou either performed in or stood witness to the dance used to invoke the Celestial Dragon and can harness a sliver of their power.\r\n\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You either performed in or stood witness to the dance used to invoke the Celestial Dragon and can harness a sliver of their power.\r\n", "summary_markdown": "You either performed in or stood witness to the dance used to invoke the Celestial Dragon and can harness a sliver of their power.\r\n", "text": " Dance of Intercession Three Actions May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 75 Frequency three times a day Prerequisites Expert in Performance --- You either performed in or stood witness to the dance used to invoke the Celestial Dragon and can harness a sliver of their power. You Stride in a dance up to half your Speed, attempting a DC 35 Performance check. You can perform this dance up to three times per day. The second time you do so in the same day, use the degree of success one worse than your actual roll on the Performance check. The third time in a day, use the degree of success two lower than your actual roll. Critical Success You perform the movements of the Dance of Intercession so gracefully that you evoke a glimmer of the memory of the Celestial Dragon's awesome power. You cast the 3-action version of either 9th-level harm or heal at any point during your Stride. This does not use any spell slots. Success As critical success, but the spell is 7th level instead of 9th as you stumble through the movements. Failure As critical success, but the spell is 5th level instead of 9th as you stumble through the movements. Critical Failure You fail to remember the steps of the dance. You gain no additional effect beyond Striding half your Speed, and you can't attempt the Dance of Intercession again until your next daily preparations. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Cleric", "Uncommon" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cleric", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2745", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Demon's Hair" ], "feat_markdown": "Demon's Hair", "id": "feat-2746", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Demon's Hair](/Feats.aspx?ID=2746) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\n\n**Prerequisites**\r\n[Living Hair](/Feats.aspx?ID=1570)\n\n\r\n\r\n---\r\n\r\nYour hair constantly wriggles and writhes like that of your rival, Syu Tak-nwa. Your damage die of your hair unarmed Strike increases by one step and it gains the [reach](/Traits.aspx?ID=192) and [versatile slashing](/Traits.aspx?ID=200) traits. Your familiar assumes partial control over your hair; as long as your familiar is alive and within 30 feet, you are permanently [quickened](/Conditions.aspx?ID=32), and you can use the extra action only to make a hair Strike. You can deliver [hexes](/Traits.aspx?ID=324) through your hair. When you successfully cast a non-cantrip hex that requires 2 or more actions to cast and that doesn't require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a hair Strike against them before applying any effects of the hex. If this Strike misses, the hex has no effect.\n\n**Special** If your hair already has the reach trait, it instead gains the [sweep](/Traits.aspx?ID=194) trait.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Demon's Hair", "pfs": "Limited", "prerequisite": "Living Hair", "prerequisite_markdown": "[Living Hair](/Feats.aspx?ID=1570)", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\n\n**Prerequisites**\r\n[Living Hair](/Feats.aspx?ID=1570)\n\n\r\n\r\n---\r\n\r\n\r\nYour hair constantly wriggles and writhes.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "Your hair constantly wriggles and writhes.\r\n", "summary_markdown": "Your hair constantly wriggles and writhes.\r\n", "text": " Demon's Hair May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 75 Prerequisites Living Hair --- Your hair constantly wriggles and writhes like that of your rival, Syu Tak-nwa. Your damage die of your hair unarmed Strike increases by one step and it gains the reach and versatile slashing traits. Your familiar assumes partial control over your hair; as long as your familiar is alive and within 30 feet, you are permanently quickened, and you can use the extra action only to make a hair Strike. You can deliver hexes through your hair. When you successfully cast a non-cantrip hex that requires 2 or more actions to cast and that doesn't require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a hair Strike against them before applying any effects of the hex. If this Strike misses, the hex has no effect. Special If your hair already has the reach trait, it instead gains the sweep trait. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Uncommon", "Witch" ], "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Uncommon", "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=2746", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Everdistant Defense" ], "feat_markdown": "Everdistant Defense", "id": "feat-2747", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Everdistant Defense](/Feats.aspx?ID=2747) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\n\n**Trigger**\r\nA creature within your aura is targeted by a ranged attack or a creature moves through your aura.\r\n\r\n**Requirements**\r\nYou have at least one [aura](/Traits.aspx?ID=206) from a champion feat or feature.\r\n\r\n\r\n\r\n---\r\n\r\nThe spatial barrier of Syndara's Island has taught you that distance can foil enemies better than any armor. You warp space, causing each square within your aura that the attack or creature would move through to count as triple the distance. If this reaction is used on a ranged attack, the attack takes range increment penalties based on the adjusted range and fails if this would cause it to exceed its maximum range.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Everdistant Defense", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "requirement": "You have at least one aura from a champion feat or feature.", "requirement_markdown": "You have at least one [aura](/Traits.aspx?ID=206) from a champion feat or feature.", "resistance": {}, "school": "abjuration", "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\n\n**Trigger**\r\nA creature within your aura is targeted by a ranged attack or a creature moves through your aura.\r\n\r\n**Requirements**\r\nYou have at least one [aura](/Traits.aspx?ID=206) from a champion feat or feature.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou have learned that distance can foil enemies better than any armor.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You have learned that distance can foil enemies better than any armor.\r\n", "summary_markdown": "You have learned that distance can foil enemies better than any armor.\r\n", "text": " Everdistant Defense Reaction May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 75 Trigger A creature within your aura is targeted by a ranged attack or a creature moves through your aura. Requirements You have at least one aura from a champion feat or feature. --- The spatial barrier of Syndara's Island has taught you that distance can foil enemies better than any armor. You warp space, causing each square within your aura that the attack or creature would move through to count as triple the distance. If this reaction is used on a ranged attack, the attack takes range increment penalties based on the adjusted range and fails if this would cause it to exceed its maximum range. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Abjuration", "Champion", "Divine", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Champion](/Traits.aspx?ID=24), [Divine](/Traits.aspx?ID=48), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Champion", "Divine", "Uncommon" ], "trigger": "A creature within your aura is targeted by a ranged attack or a creature moves through your aura.", "trigger_markdown": "A creature within your aura is targeted by a ranged attack or a creature moves through your aura.", "type": "Feat", "url": "/Feats.aspx?ID=2747", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Extradimensional Stash" ], "feat_markdown": "Extradimensional Stash", "id": "feat-2748", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Extradimensional Stash](/Feats.aspx?ID=2748) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\n\n**Prerequisites**\r\nLegendary in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\nWhen you perform sleight of hand, you fold space so that objects really do disappear. You create a small extradimensional space somewhere within in your clothing that can hold up to 5 Bulk worth of objects. The space functions as a [_bag of holding_](/Equipment.aspx?ID=249), but can hold only up to 5 Bulk, has no Bulk of its own, and can be Interacted with using only one hand.\n\n In addition, when you [Palm an Object](/Actions.aspx?ID=67), you can place it directly into this extradimensional space as long as the space has sufficient free space to hold the object.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Extradimensional Stash", "pfs": "Limited", "prerequisite": "Legendary in Thievery", "prerequisite_markdown": "Legendary in [Thievery](/Skills.aspx?ID=17)", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\n\n**Prerequisites**\r\nLegendary in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you perform sleight of hand, you fold space so that objects really do disappear.\r\n\r\n", "skill": [ "Thievery", "Thievery" ], "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "When you perform sleight of hand, you fold space so that objects really do disappear.\r\n", "summary_markdown": "When you perform sleight of hand, you fold space so that objects really do disappear.\r\n", "text": " Extradimensional Stash May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 75 Prerequisites Legendary in Thievery --- When you perform sleight of hand, you fold space so that objects really do disappear. You create a small extradimensional space somewhere within in your clothing that can hold up to 5 Bulk worth of objects. The space functions as a bag of holding , but can hold only up to 5 Bulk, has no Bulk of its own, and can be Interacted with using only one hand. In addition, when you Palm an Object, you can place it directly into this extradimensional space as long as the space has sufficient free space to hold the object. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Extradimensional", "Rogue", "Uncommon" ], "trait_markdown": "[Extradimensional](/Traits.aspx?ID=67), [Rogue](/Traits.aspx?ID=139), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Extradimensional", "Rogue", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2748", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Head of the Night Parade" ], "feat_markdown": "Head of the Night Parade", "id": "feat-2749", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Head of the Night Parade](/Feats.aspx?ID=2749) <actions string=\"Three Actions\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\n\n\r\n\r\n---\r\n\r\nYou remember the revelry of the Night Parade and call them to your aid in a riotous display. You [Perform](/Actions.aspx?ID=59) and cast 8th-level [_mad monkeys_](/Spells.aspx?ID=702) three times, except that the spell calls various apparitions such as dancing [tsukumogami](/MonsterFamilies.aspx?ID=272) or drinking [oni](/MonsterFamilies.aspx?ID=144) rather than monkeys. Each casting can produce a different kind of mischief. You can Sustain all three Spells each round using a single Perform action.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Head of the Night Parade", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\n\n\r\n\r\n---\r\n\r\n\r\nYou remember the revelry of the Night Parade and call them to your aid in a riotous display.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 75" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You remember the revelry of the Night Parade and call them to your aid in a riotous display.\r\n", "summary_markdown": "You remember the revelry of the Night Parade and call them to your aid in a riotous display.\r\n", "text": " Head of the Night Parade Three Actions May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 75 --- You remember the revelry of the Night Parade and call them to your aid in a riotous display. You Perform and cast 8th-level mad monkeys three times, except that the spell calls various apparitions such as dancing tsukumogami or drinking oni rather than monkeys. Each casting can produce a different kind of mischief. You can Sustain all three Spells each round using a single Perform action. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Bard", "Uncommon" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Bard", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2749", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Heart of the Kaiju" ], "feat_markdown": "Heart of the Kaiju", "id": "feat-2750", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Heart of the Kaiju](/Feats.aspx?ID=2750) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76\n\n**Prerequisites**\r\n[Monstrosity Shape](/Feats.aspx?ID=349)\n\n\r\n\r\n---\r\n\r\nWitnessing the might of the kaiju King Mogaru, Alru, and Toraloa up close awoke a new ferocity within you. When you transform using Monstrosity Shape, you can take on a kaiju form. When you take this feat, choose acid, cold, electricity, fire, or sonic damage; this is the damage your breath weapon deals. You can't change this later. The battle form is Gargantuan size with the following specific abilities; the damage values already include the extra die from being a 9th-level spell. \n
  • **Kaiju** Speed 40 feet; physical resistance 5; **Melee** jaws ([reach 20 feet](/Traits.aspx?ID=192)), **Damage** 3d12+20 piercing; **Melee** claws ([agile](/Traits.aspx?ID=170), [reach 20 feet](/Traits.aspx?ID=192)), **Damage** 3d8+20 slashing;
    **Breath Weapon** ([evocation](/Traits.aspx?ID=65), [primal](/Traits.aspx?ID=134)) Each creature in a 60-foot cone takes 15d6 damage (of your chosen damage type), with a [basic](/Rules.aspx?ID=329) Reflex save against your spell DC. Once activated, your breath weapon can't be used again for 1d4 rounds.
\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Heart of the Kaiju", "pfs": "Limited", "prerequisite": "Monstrosity Shape", "prerequisite_markdown": "[Monstrosity Shape](/Feats.aspx?ID=349)", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76\n\n**Prerequisites**\r\n[Monstrosity Shape](/Feats.aspx?ID=349)\n\n\r\n\r\n---\r\n\r\n\r\nWitnessing the might of a kaiju up close awoke a new ferocity within you.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 76" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "Witnessing the might of a kaiju up close awoke a new ferocity within you.\r\n", "summary_markdown": "Witnessing the might of a kaiju up close awoke a new ferocity within you.\r\n", "text": " Heart of the Kaiju May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 76 Prerequisites Monstrosity Shape --- Witnessing the might of the kaiju King Mogaru, Alru, and Toraloa up close awoke a new ferocity within you. When you transform using Monstrosity Shape, you can take on a kaiju form. When you take this feat, choose acid, cold, electricity, fire, or sonic damage; this is the damage your breath weapon deals. You can't change this later. The battle form is Gargantuan size with the following specific abilities; the damage values already include the extra die from being a 9th-level spell. Kaiju Speed 40 feet; physical resistance 5; Melee Single Action jaws (reach 20 feet), Damage 3d12+20 piercing; Melee Single Action claws (agile, reach 20 feet), Damage 3d8+20 slashing; Breath Weapon Two Actions (evocation, primal) Each creature in a 60-foot cone takes 15d6 damage (of your chosen damage type), with a basic Reflex save against your spell DC. Once activated, your breath weapon can't be used again for 1d4 rounds. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Druid", "Uncommon" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Druid", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2750", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Plum Deluge" ], "feat_markdown": "Plum Deluge", "id": "feat-2751", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Plum Deluge](/Feats.aspx?ID=2751) <actions string=\"Three Actions\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76\n\n**Requirements**\r\nYou have at least three of the same [contact](/Traits.aspx?ID=37) [poison](/Traits.aspx?ID=126).\r\n\r\n\r\n\r\n---\r\n\r\nYou have learned to saturate an area with poison in imitation of the techniques of your rival, Blue Viper. As part of this ability, you Interact to draw three vials of the same contact poison and throw them in the air, where they shatter and spread a poisonous deluge affecting a 20-foot burst within 60 feet. All creatures in the burst are automatically exposed to the poison, immediately bypassing any onset time, and must attempt a saving throw against that poison. The three vials must be identical, even if the poison can come in multiple types or different levels.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Plum Deluge", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "requirement": "You have at least three of the same contact poison .", "requirement_markdown": "You have at least three of the same [contact](/Traits.aspx?ID=37) [poison](/Traits.aspx?ID=126).", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76\n\n**Requirements**\r\nYou have at least three of the same [contact](/Traits.aspx?ID=37) [poison](/Traits.aspx?ID=126).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou have learned to saturate an area with poison.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 76" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You have learned to saturate an area with poison.\r\n", "summary_markdown": "You have learned to saturate an area with poison.\r\n", "text": " Plum Deluge Three Actions May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 76 Requirements You have at least three of the same contact poison. --- You have learned to saturate an area with poison in imitation of the techniques of your rival, Blue Viper. As part of this ability, you Interact to draw three vials of the same contact poison and throw them in the air, where they shatter and spread a poisonous deluge affecting a 20-foot burst within 60 feet. All creatures in the burst are automatically exposed to the poison, immediately bypassing any onset time, and must attempt a saving throw against that poison. The three vials must be identical, even if the poison can come in multiple types or different levels. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Alchemist", "Uncommon" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemist", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2751", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ruby Resurrection" ], "feat_markdown": "Ruby Resurrection", "frequency": "once per day", "id": "feat-2752", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Ruby Resurrection](/Feats.aspx?ID=2752) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would be reduced to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\nIn a burst of flame, you return to health like a [phoenix](/Monsters.aspx?ID=330) rising from the ashes. Change your current Hit Points to 30 and cast a 6th-level [_fireball_](/Spells.aspx?ID=119) centered on yourself. This fireball doesn't affect you. Your hair turns brilliant red for 1 hour.\n\n If you haven't used Ruby Resurrection and you die, you stay in initiative order and Ruby Resurrection triggers automatically at the start of your next turn, bringing you back to life at 0 HP before having its normal effects. This happens only if there are some remains to resurrect; for instance, if you were killed by [_disintegrate_](/Spells.aspx?ID=76) you wouldn't return.\n\n**Special** This feat has the trait corresponding to the tradition of spells you cast.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Ruby Resurrection", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "school": "necromancy", "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou would be reduced to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nIn a burst of flame, you return to health like a phoenix rising from the ashes.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 76" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "In a burst of flame, you return to health like a phoenix rising from the ashes.\r\n", "summary_markdown": "In a burst of flame, you return to health like a phoenix rising from the ashes.\r\n", "text": " Ruby Resurrection Reaction May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 76 Frequency once per day Trigger You would be reduced to 0 Hit Points. --- In a burst of flame, you return to health like a phoenix rising from the ashes. Change your current Hit Points to 30 and cast a 6th-level fireball centered on yourself. This fireball doesn't affect you. Your hair turns brilliant red for 1 hour. If you haven't used Ruby Resurrection and you die, you stay in initiative order and Ruby Resurrection triggers automatically at the start of your next turn, bringing you back to life at 0 HP before having its normal effects. This happens only if there are some remains to resurrect; for instance, if you were killed by disintegrate you wouldn't return. Special This feat has the trait corresponding to the tradition of spells you cast. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Healing", "Necromancy", "Sorcerer", "Uncommon" ], "trait_markdown": "[Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Healing", "Necromancy", "Sorcerer", "Uncommon" ], "trigger": "You would be reduced to 0 Hit Points.", "trigger_markdown": "You would be reduced to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=2752", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scapegoat Parallel Self" ], "feat_markdown": "Scapegoat Parallel Self", "frequency": "once per day", "id": "feat-2753", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Scapegoat Parallel Self](/Feats.aspx?ID=2753) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYour turn starts or your oracular curse would advance.\n\n\r\n\r\n---\r\n\r\nSeeing Syndara superimpose creatures with similar metaphysical properties, you've realized a way to manipulate the effects of your oracular curse. You immediately change your curse to its minor, moderate, or major stage, or back to its mild form, exchanging the curse effect with that of a parallel version of yourself in another reality.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Scapegoat Parallel Self", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "school": "necromancy", "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYour turn starts or your oracular curse would advance.\n\n\r\n\r\n---\r\n\r\n\r\nYou've realized a way to manipulate the effects of your oracular curse.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 76" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 76", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You've realized a way to manipulate the effects of your oracular curse.\r\n", "summary_markdown": "You've realized a way to manipulate the effects of your oracular curse.\r\n", "text": " Scapegoat Parallel Self Reaction May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 76 Frequency once per day Trigger Your turn starts or your oracular curse would advance. --- Seeing Syndara superimpose creatures with similar metaphysical properties, you've realized a way to manipulate the effects of your oracular curse. You immediately change your curse to its minor, moderate, or major stage, or back to its mild form, exchanging the curse effect with that of a parallel version of yourself in another reality. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Divine", "Necromancy", "Oracle", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Necromancy", "Oracle", "Uncommon" ], "trigger": "Your turn starts or your oracular curse would advance.", "trigger_markdown": "Your turn starts or your oracular curse would advance.", "type": "Feat", "url": "/Feats.aspx?ID=2753", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sever Space" ], "feat_markdown": "Sever Space", "id": "feat-2754", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Sever Space](/Feats.aspx?ID=2754) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\n\n**Requirements**\r\nYou are wielding a weapon that deals slashing damage or have an unarmed Strike that deals slashing damage.\r\n\r\n\r\n\r\n---\r\n\r\nYou destroy the space between you and your targets, allowing you to strike with your melee weapons at great range. Make a melee Strike with the required weapon or unarmed attack. The attack gains an 80-foot [reach](/Traits.aspx?ID=192) for this Strike.\n\n After the Strike, regardless of whether it succeeded, the world rushes to fill the space you destroyed, bringing you and the target adjacent to each other. You can choose to teleport to the closest space adjacent to the target or to attempt to teleport the target adjacent to you. If you choose the target, they can negate the teleportation if they succeed at a Fortitude save against your class DC.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Sever Space", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "requirement": "You are wielding a weapon that deals slashing damage or have an unarmed Strike that deals slashing damage.", "requirement_markdown": "You are wielding a weapon that deals slashing damage or have an unarmed Strike that deals slashing damage.", "resistance": {}, "school": "conjuration", "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\n\n**Requirements**\r\nYou are wielding a weapon that deals slashing damage or have an unarmed Strike that deals slashing damage.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou destroy the space between you and your targets, allowing you to strike with your melee weapons at great range.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 77" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You destroy the space between you and your targets, allowing you to strike with your melee weapons at great range.\r\n", "summary_markdown": "You destroy the space between you and your targets, allowing you to strike with your melee weapons at great range.\r\n", "text": " Sever Space Two Actions May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 77 Requirements You are wielding a weapon that deals slashing damage or have an unarmed Strike that deals slashing damage. --- You destroy the space between you and your targets, allowing you to strike with your melee weapons at great range. Make a melee Strike with the required weapon or unarmed attack. The attack gains an 80-foot reach for this Strike. After the Strike, regardless of whether it succeeded, the world rushes to fill the space you destroyed, bringing you and the target adjacent to each other. You can choose to teleport to the closest space adjacent to the target or to attempt to teleport the target adjacent to you. If you choose the target, they can negate the teleportation if they succeed at a Fortitude save against your class DC. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Conjuration", "Fighter", "Flourish", "Teleportation", "Uncommon" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73), [Teleportation](/Traits.aspx?ID=156), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Conjuration", "Fighter", "Flourish", "Teleportation", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2754", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Time Dilation Cascade" ], "feat_markdown": "Time Dilation Cascade", "id": "feat-2755", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Time Dilation Cascade](/Feats.aspx?ID=2755) <actions string=\"Three Actions\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\n\n\r\n\r\n---\r\n\r\nYou borrow a bit of time from the future to act now. Make six Strikes. Your multiple attack penalty applies normally to these Strikes. If you successfully hit a creature with multiple Strikes, combine those Strikes' damage for the purpose of resistances and weaknesses. On your next turn, you regain 1 action instead of 3. This is before any alteration in your actions due to the [quickened](/Conditions.aspx?ID=32), [slowed](/Conditions.aspx?ID=35), and [stunned](/Conditions.aspx?ID=36) conditions.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Time Dilation Cascade", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\n\n\r\n\r\n---\r\n\r\n\r\nYou borrow a bit of time from the future to act now.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 77" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You borrow a bit of time from the future to act now.\r\n", "summary_markdown": "You borrow a bit of time from the future to act now.\r\n", "text": " Time Dilation Cascade Three Actions May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 77 --- You borrow a bit of time from the future to act now. Make six Strikes. Your multiple attack penalty applies normally to these Strikes. If you successfully hit a creature with multiple Strikes, combine those Strikes' damage for the purpose of resistances and weaknesses. On your next turn, you regain 1 action instead of 3. This is before any alteration in your actions due to the quickened, slowed, and stunned conditions. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Flourish", "Ranger", "Uncommon" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Flourish", "Ranger", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2755", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vitality-Manipulating Stance" ], "feat_markdown": "Vitality-Manipulating Stance", "id": "feat-2756", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Vitality-Manipulating Stance](/Feats.aspx?ID=2756) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\n\n\r\n\r\n---\r\n\r\nYou have learned to attack meridians and pressure points like your rival Shino Hakusa. You gain a vitality blast ranged unarmed Strike that deals 1d4 negative damage, has a range of 30 feet, and has the [unarmed](/Traits.aspx?ID=199) and [versatile positive](/Traits.aspx?ID=200) traits.\n\n Additionally, when you use [Stunning Fist](/Feats.aspx?ID=442), instead of saving against being [stunned](/Conditions.aspx?ID=36), you can choose to have the target make a Fortitude save against your class DC with the following results. You must choose to do this before the target rolls its save.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target's muscles become temporarily weaker. For 1 round, the target is [enfeebled 2](/Conditions.aspx?ID=13), and any time it attempts to take an action with the [manipulate](/Traits.aspx?ID=104) trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its enfeebled value.
\r\n**Failure** As success, but the duration is 1 minute.
\r\n**Critical Failure** As success, but the duration is 1 minute, the flat check is DC 11, and the target takes –10-foot status penalty to all Speeds for the duration.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Vitality-Manipulating Stance", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned to attack meridians and pressure points.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 77" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You have learned to attack meridians and pressure points.\r\n", "summary_markdown": "You have learned to attack meridians and pressure points.\r\n", "text": " Vitality-Manipulating Stance Single Action May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 77 --- You have learned to attack meridians and pressure points like your rival Shino Hakusa. You gain a vitality blast ranged unarmed Strike that deals 1d4 negative damage, has a range of 30 feet, and has the unarmed and versatile positive traits. Additionally, when you use Stunning Fist, instead of saving against being stunned, you can choose to have the target make a Fortitude save against your class DC with the following results. You must choose to do this before the target rolls its save. Critical Success The target is unaffected. Success The target's muscles become temporarily weaker. For 1 round, the target is enfeebled 2, and any time it attempts to take an action with the manipulate trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its enfeebled value. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is 1 minute, the flat check is DC 11, and the target takes –10-foot status penalty to all Speeds for the duration. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vivacious Afterimage, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Monk", "Stance", "Uncommon" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Monk", "Stance", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2756", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vivacious Afterimage" ], "feat_markdown": "Vivacious Afterimage", "id": "feat-2757", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Vivacious Afterimage](/Feats.aspx?ID=2757) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\n\n**Prerequisites**\r\n[vivacious speed](/Classes.aspx?ID=15)\n\n**Requirements**\r\nYou have panache.\r\n\r\n\r\n\r\n---\r\n\r\nYou move so quickly that you create a short-lived afterimage, looks exactly like you, in front of you or behind you. You Stride. At any point along your movement, you leave an afterimage of yourself behind. Alternatively, you can stop moving and send your afterimage forward instead, up to the remainder of your Speed. A creature that spends actions to engage with your afterimage can attempt to disbelieve it with a Will save against your class DC. Once an enemy has disbelieved any of your afterimages, they are temporarily immune to all of your Vivacious Afterimages for 10 minutes. As long as a creature has not disbelieved the afterimage, the afterimage counts as a creature for flanking. The afterimage lasts until the beginning of your next turn or until you use Vivacious Afterimage again, whichever comes first.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Whirlwind Toss](/Feats.aspx?ID=2758), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Vivacious Afterimage", "pfs": "Limited", "prerequisite": "vivacious speed", "prerequisite_markdown": "[vivacious speed](/Classes.aspx?ID=15)", "rarity": "uncommon", "release_date": "2021-07-07", "requirement": "You have panache.", "requirement_markdown": "You have panache.", "resistance": {}, "school": "illusion", "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\n\n**Prerequisites**\r\n[vivacious speed](/Classes.aspx?ID=15)\n\n**Requirements**\r\nYou have panache.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou move so quickly that you create a short-lived afterimage, looks exactly like you, in front of you or behind you.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 77" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You move so quickly that you create a short-lived afterimage, looks exactly like you, in front of you or behind you.\r\n", "summary_markdown": "You move so quickly that you create a short-lived afterimage, looks exactly like you, in front of you or behind you.\r\n", "text": " Vivacious Afterimage Single Action May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 77 Prerequisites vivacious speed Requirements You have panache. --- You move so quickly that you create a short-lived afterimage, looks exactly like you, in front of you or behind you. You Stride. At any point along your movement, you leave an afterimage of yourself behind. Alternatively, you can stop moving and send your afterimage forward instead, up to the remainder of your Speed. A creature that spends actions to engage with your afterimage can attempt to disbelieve it with a Will save against your class DC. Once an enemy has disbelieved any of your afterimages, they are temporarily immune to all of your Vivacious Afterimages for 10 minutes. As long as a creature has not disbelieved the afterimage, the afterimage counts as a creature for flanking. The afterimage lasts until the beginning of your next turn or until you use Vivacious Afterimage again, whichever comes first. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Whirlwind Toss, Worldsphere Gravity", "trait": [ "Illusion", "Occult", "Swashbuckler", "Uncommon", "Visual" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Occult](/Traits.aspx?ID=120), [Swashbuckler](/Traits.aspx?ID=321), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Illusion", "Occult", "Swashbuckler", "Uncommon", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=2757", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Whirlwind Toss" ], "feat_markdown": "Whirlwind Toss", "id": "feat-2758", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Whirlwind Toss](/Feats.aspx?ID=2758) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\n\n**Prerequisites**\r\n[Collateral Thrash](/Feats.aspx?ID=171)\n\n**Requirements**\r\nYou have a foe [grabbed](/Conditions.aspx?ID=20).\r\n\r\n\r\n\r\n---\r\n\r\nYou whirl a foe to smash into all nearby creatures before throwing them far away in imitation of the techniques of your rival, Ran-To. You [Thrash](/Feats.aspx?ID=156). During this Thrash, your Collateral Thrash feat applies to all foes adjacent to you. You can then throw the grabbed creature 10 feet, where they fall [prone](/Conditions.aspx?ID=31).\n\n If the foe you choose for Collateral Thrash is also adjacent to you, they attempt only one save and take the damage only once.\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Worldsphere Gravity](/Feats.aspx?ID=2759)", "name": "Whirlwind Toss", "pfs": "Limited", "prerequisite": "Collateral Thrash", "prerequisite_markdown": "[Collateral Thrash](/Feats.aspx?ID=171)", "rarity": "uncommon", "release_date": "2021-07-07", "requirement": "You have a foe grabbed .", "requirement_markdown": "You have a foe [grabbed](/Conditions.aspx?ID=20).", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\n\n**Prerequisites**\r\n[Collateral Thrash](/Feats.aspx?ID=171)\n\n**Requirements**\r\nYou have a foe [grabbed](/Conditions.aspx?ID=20).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou whirl a foe to smash into all nearby creatures before throwing them far away.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 77" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You whirl a foe to smash into all nearby creatures before throwing them far away.\r\n", "summary_markdown": "You whirl a foe to smash into all nearby creatures before throwing them far away.\r\n", "text": " Whirlwind Toss May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 77 Prerequisites Collateral Thrash Requirements You have a foe grabbed. --- You whirl a foe to smash into all nearby creatures before throwing them far away in imitation of the techniques of your rival, Ran-To. You Thrash. During this Thrash, your Collateral Thrash feat applies to all foes adjacent to you. You can then throw the grabbed creature 10 feet, where they fall prone. If the foe you choose for Collateral Thrash is also adjacent to you, they attempt only one save and take the damage only once. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Worldsphere Gravity", "trait": [ "Barbarian", "Rage", "Uncommon" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Rage](/Traits.aspx?ID=135), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Barbarian", "Rage", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2758", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Worldsphere Gravity" ], "feat_markdown": "Worldsphere Gravity", "frequency": "once per hour", "id": "feat-2759", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Limited\"\r\n>\r\n[Worldsphere Gravity](/Feats.aspx?ID=2759) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\n\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\nThough creating demiplanes usually requires lengthy rituals, you know how to establish minor planar effects in imitation of Syndara's masterpieces. If your next action is to Cast a Spell of at least 5th level from your spell slots that affects an area, you can apply one of the following planar effects to a 20-foot burst centered within the spell's area. The effect persists for 1 minute. \n
  • **Gravitational Morass** The pull of gravity is amplified here, creating greater difficult terrain. [Flying](/Actions.aspx?ID=94) creatures that pass through the area must succeed at a Reflex save against your spell DC or fall to the ground, taking bludgeoning damage equal to half the distance fallen.
  • **Flowing Time** Erratic timestreams aid you within this space. A creature that starts its turn in the burst is affected by [_haste_](/Spells.aspx?ID=147) on that turn.
\n\nCapstone Feats\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 75\r\n\r\nPlayer characters can select one of the following new class feats for their 20th-level class feat upon entering the _Glass Lighthouse_ or by meditating on the cushion in area H4.\r\n\r\n**Related Feats**: [All the Time in the World](/Feats.aspx?ID=2744), [Dance of Intercession](/Feats.aspx?ID=2745), [Demon's Hair](/Feats.aspx?ID=2746), [Everdistant Defense](/Feats.aspx?ID=2747), [Extradimensional Stash](/Feats.aspx?ID=2748), [Head of the Night Parade](/Feats.aspx?ID=2749), [Heart of the Kaiju](/Feats.aspx?ID=2750), [Plum Deluge](/Feats.aspx?ID=2751), [Ruby Resurrection](/Feats.aspx?ID=2752), [Scapegoat Parallel Self](/Feats.aspx?ID=2753), [Sever Space](/Feats.aspx?ID=2754), [Time Dilation Cascade](/Feats.aspx?ID=2755), [Vitality-Manipulating Stance](/Feats.aspx?ID=2756), [Vivacious Afterimage](/Feats.aspx?ID=2757), [Whirlwind Toss](/Feats.aspx?ID=2758)", "name": "Worldsphere Gravity", "pfs": "Limited", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77\r\n\r\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\n\r\nThough creating demiplanes usually requires lengthy rituals, you know how to establish minor planar effects.\r\n\r\n", "source": [ "Pathfinder #168: King of the Mountain" ], "source_raw": [ "Pathfinder #168: King of the Mountain pg. 77" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 77", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "Though creating demiplanes usually requires lengthy rituals, you know how to establish minor planar effects.\r\n", "summary_markdown": "Though creating demiplanes usually requires lengthy rituals, you know how to establish minor planar effects.\r\n", "text": " Worldsphere Gravity Single Action May contain spoilers from Fists of the Ruby Phoenix Source Pathfinder #168: King of the Mountain pg. 77 Frequency once per hour --- Though creating demiplanes usually requires lengthy rituals, you know how to establish minor planar effects in imitation of Syndara's masterpieces. If your next action is to Cast a Spell of at least 5th level from your spell slots that affects an area, you can apply one of the following planar effects to a 20-foot burst centered within the spell's area. The effect persists for 1 minute. Gravitational Morass The pull of gravity is amplified here, creating greater difficult terrain. Flying creatures that pass through the area must succeed at a Reflex save against your spell DC or fall to the ground, taking bludgeoning damage equal to half the distance fallen. Flowing Time Erratic timestreams aid you within this space. A creature that starts its turn in the burst is affected by haste on that turn. Capstone Feats Source Pathfinder #168: King of the Mountain pg. 75 Player characters can select one of the following new class feats for their 20th-level class feat upon entering the Glass Lighthouse or by meditating on the cushion in area H4. Related Feats : All the Time in the World, Dance of Intercession, Demon's Hair, Everdistant Defense, Extradimensional Stash, Head of the Night Parade, Heart of the Kaiju, Plum Deluge, Ruby Resurrection, Scapegoat Parallel Self, Sever Space, Time Dilation Cascade, Vitality-Manipulating Stance, Vivacious Afterimage, Whirlwind Toss", "trait": [ "Metamagic", "Uncommon", "Wizard" ], "trait_markdown": "[Metamagic](/Traits.aspx?ID=107), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Metamagic", "Uncommon", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=2759", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Demonbane Warrior" ], "feat_markdown": "Demonbane Warrior", "id": "feat-2760", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Demonbane Warrior](/Feats.aspx?ID=2760) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\nYou gain a +1 circumstance bonus to damage with weapons and unarmed attacks against [demons](/MonsterFamilies.aspx?ID=28). If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. If your actions force a demon to take damage from its sin vulnerability, increase that damage by 2", "name": "Demonbane Warrior", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a +1 circumstance bonus to damage with weapons and unarmed attacks against demons.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 59 2.0", "speed": {}, "summary": "You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against demons.", "summary_markdown": "You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against demons.", "text": " Demonbane Warrior Source The Mwangi Expanse pg. 59 2.0 --- You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against demons. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice. If your actions force a demon to take damage from its sin vulnerability, increase that damage by 2", "trait": [ "Elf" ], "trait_markdown": "[Elf](/Traits.aspx?ID=58)", "trait_raw": [ "Elf" ], "type": "Feat", "url": "/Feats.aspx?ID=2760", "weakness": {} }, { "access": "Matanji ethnicity", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Demonblood Frenzy" ], "feat_markdown": "Demonblood Frenzy", "frequency": "once per minute", "id": "feat-2761", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Demonblood Frenzy](/Feats.aspx?ID=2761) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 93 2.0\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\ntusks [unarmed](/Traits.aspx?ID=199) attack\r\n\r\n**Access**\r\nMatanji ethnicity\r\n\r\n**Trigger**\r\nYou successfully Strike a living creature that has the [fiend](/Traits.aspx?ID=70) trait with your tusks unarmed attack\n\n\r\n\r\n---\r\n\r\nJust the taste of fiendish blood is enough to send blood rushing through your veins in a supernatural fury. You become [quickened](/Conditions.aspx?ID=32) until the end of your next turn and you can use the extra action to make a tusks Strike, Stride, or Step.", "name": "Demonblood Frenzy", "pfs": "Standard", "prerequisite": "tusks unarmed attack", "prerequisite_markdown": "tusks [unarmed](/Traits.aspx?ID=199) attack", "rarity": "uncommon", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 93 2.0\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\ntusks [unarmed](/Traits.aspx?ID=199) attack\r\n\r\n**Access**\r\nMatanji ethnicity\r\n\r\n**Trigger**\r\nYou successfully Strike a living creature that has the [fiend](/Traits.aspx?ID=70) trait with your tusks unarmed attack\n\n\r\n\r\n---\r\n\r\n\r\nJust the taste of fiendish blood is enough to send blood rushing through your veins in a supernatural fury.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 93" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 93 2.0", "speed": {}, "summary": "Just the taste of fiendish blood is enough to send blood rushing through your veins in a supernatural fury.", "summary_markdown": "Just the taste of fiendish blood is enough to send blood rushing through your veins in a supernatural fury.", "text": " Demonblood Frenzy Reaction Source The Mwangi Expanse pg. 93 2.0 Frequency once per minute Prerequisites tusks unarmed attack Access Matanji ethnicity Trigger You successfully Strike a living creature that has the fiend trait with your tusks unarmed attack --- Just the taste of fiendish blood is enough to send blood rushing through your veins in a supernatural fury. You become quickened until the end of your next turn and you can use the extra action to make a tusks Strike, Stride, or Step.", "trait": [ "Orc", "Uncommon" ], "trait_markdown": "[Orc](/Traits.aspx?ID=124), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Orc", "Uncommon" ], "trigger": "You successfully Strike a living creature that has the fiend trait with your tusks unarmed attack", "trigger_markdown": "You successfully Strike a living creature that has the [fiend](/Traits.aspx?ID=70) trait with your tusks unarmed attack", "type": "Feat", "url": "/Feats.aspx?ID=2761", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Anadi Lore" ], "feat_markdown": "Anadi Lore", "id": "feat-2762", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Anadi Lore](/Feats.aspx?ID=2762) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\nYou've learned how to provide for your community, be it through hard-earned sustenance or useful crafts. You gain the trained proficiency rank in [Crafting](/Skills.aspx?ID=4) and [Survival](/Skills.aspx?ID=16). If you would automatically become trained in one of those skills (from your background or class, for example), you become trained in a skill of your choice. You also become trained in [Anadi Lore](/Skills.aspx?ID=8).", "name": "Anadi Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to provide for your community, be it through hard-earned sustenance or useful crafts.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0", "speed": {}, "summary": "You've learned how to provide for your community, be it through hard-earned sustenance or useful crafts.", "summary_markdown": "You've learned how to provide for your community, be it through hard-earned sustenance or useful crafts.", "text": " Anadi Lore Source The Mwangi Expanse pg. 103 2.0 --- You've learned how to provide for your community, be it through hard-earned sustenance or useful crafts. You gain the trained proficiency rank in Crafting and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you become trained in a skill of your choice. You also become trained in Anadi Lore.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2762", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reassuring Presence" ], "feat_markdown": "Reassuring Presence", "id": "feat-2763", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Reassuring Presence](/Feats.aspx?ID=2763) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n**Trigger**\r\nAn ally within 30 feet gains the [frightened](/Conditions.aspx?ID=19) condition\n\n\r\n\r\n---\r\n\r\nYou serve as an anchor to your close companions, calming them in times of stress. Decrease the value of the triggering ally's frightened condition by 1. The ally is then temporarily immune to your Reassuring Presence for 1 hour.", "name": "Reassuring Presence", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n**Trigger**\r\nAn ally within 30 feet gains the [frightened](/Conditions.aspx?ID=19) condition\n\n\r\n\r\n---\r\n\r\n\r\nYou serve as an anchor to your close companions, calming them in times of stress.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0", "speed": {}, "summary": "You serve as an anchor to your close companions, calming them in times of stress.", "summary_markdown": "You serve as an anchor to your close companions, calming them in times of stress.", "text": " Reassuring Presence Reaction Source The Mwangi Expanse pg. 103 2.0 Trigger An ally within 30 feet gains the frightened condition --- You serve as an anchor to your close companions, calming them in times of stress. Decrease the value of the triggering ally's frightened condition by 1. The ally is then temporarily immune to your Reassuring Presence for 1 hour.", "trait": [ "Anadi", "Auditory", "Visual" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255), [Auditory](/Traits.aspx?ID=16), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Anadi", "Auditory", "Visual" ], "trigger": "An ally within 30 feet gains the frightened condition", "trigger_markdown": "An ally within 30 feet gains the [frightened](/Conditions.aspx?ID=19) condition", "type": "Feat", "url": "/Feats.aspx?ID=2763", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skittertalk" ], "feat_markdown": "Skittertalk", "id": "feat-2764", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Skittertalk](/Feats.aspx?ID=2764) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\nYou can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with spiders and other arachnids. The GM determines which creatures count for this ability.", "name": "Skittertalk", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can ask questions of, receive answers from, and use the Diplomacy skill with spiders and other arachnids.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0", "speed": {}, "summary": "You can ask questions of, receive answers from, and use the Diplomacy skill with spiders and other arachnids.", "summary_markdown": "You can ask questions of, receive answers from, and use the Diplomacy skill with spiders and other arachnids.", "text": " Skittertalk Source The Mwangi Expanse pg. 103 2.0 --- You can ask questions of, receive answers from, and use the Diplomacy skill with spiders and other arachnids. The GM determines which creatures count for this ability.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2764", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Studious Magic" ], "feat_markdown": "Studious Magic", "id": "feat-2765", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Studious Magic](/Feats.aspx?ID=2765) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\nYou've taken an interest in anadi arcane traditions. Choose one cantrip from the [arcane spell list](/SpellLists.aspx?Tradition=1). You can cast this spell as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.\n\nStudious Magic leads to...\r\n[Studious Adept](/Feats.aspx?ID=2773)", "name": "Studious Magic", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've taken an interest in anadi arcane traditions.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0", "speed": {}, "summary": "You've taken an interest in anadi arcane traditions.", "summary_markdown": "You've taken an interest in anadi arcane traditions.", "text": " Studious Magic Source The Mwangi Expanse pg. 103 2.0 --- You've taken an interest in anadi arcane traditions. Choose one cantrip from the arcane spell list. You can cast this spell as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. Studious Magic leads to... Studious Adept", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2765", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Web Walker" ], "feat_markdown": "Web Walker", "id": "feat-2766", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Web Walker](/Feats.aspx?ID=2766) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\nYou have plenty of practice navigating webs. You gain a +2 circumstance bonus to saves and AC against the [_web_](/Spells.aspx?ID=374) spell, natural webbing, and effects that entrap you in webbing, as well as a +1 circumstance bonus against other effects that snare and entangle you, like the [_entangle_](/Spells.aspx?ID=103) spell. Whenever you roll a success on a saving throw against an effect involving a web, you get a critical success instead.", "name": "Web Walker", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have plenty of practice navigating webs.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0", "speed": {}, "summary": "You have plenty of practice navigating webs.", "summary_markdown": "You have plenty of practice navigating webs.", "text": " Web Walker Source The Mwangi Expanse pg. 103 2.0 --- You have plenty of practice navigating webs. You gain a +2 circumstance bonus to saves and AC against the web spell, natural webbing, and effects that entrap you in webbing, as well as a +1 circumstance bonus against other effects that snare and entangle you, like the entangle spell. Whenever you roll a success on a saving throw against an effect involving a web, you get a critical success instead.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2766", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Web Weaver" ], "feat_markdown": "Web Weaver", "id": "feat-2767", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Web Weaver](/Feats.aspx?ID=2767) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\nYou can produce a soft silk to weave into useful items. You gain the [Specialty Crafting](/Feats.aspx?ID=844) feat with a specialty in weaving. You can use your webbing to [Craft](/Actions.aspx?ID=43) simple, nonconsumable threaded items, such as clothing and rope, at zero cost as long as their base Price is 1 sp or less. These items have no resale value, and they naturally degrade after 24 hours without regular (if minor) maintenance. You can maintain up to 10 such items at a time; if you create a new one, your oldest creation breaks down from neglect. These temporary items take you only 1 day to Craft instead of 4. If you're an expert in [Crafting](/Skills.aspx?ID=4), you can Craft these items in 1 hour; if you're a master, you can Craft them in 10 minutes; if you're legendary, you can Craft them in 1 minute.", "name": "Web Weaver", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can produce a soft silk to weave into useful items.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0", "speed": {}, "summary": "You can produce a soft silk to weave into useful items.", "summary_markdown": "You can produce a soft silk to weave into useful items.", "text": " Web Weaver Source The Mwangi Expanse pg. 103 2.0 --- You can produce a soft silk to weave into useful items. You gain the Specialty Crafting feat with a specialty in weaving. You can use your webbing to Craft simple, nonconsumable threaded items, such as clothing and rope, at zero cost as long as their base Price is 1 sp or less. These items have no resale value, and they naturally degrade after 24 hours without regular (if minor) maintenance. You can maintain up to 10 such items at a time; if you create a new one, your oldest creation breaks down from neglect. These temporary items take you only 1 day to Craft instead of 4. If you're an expert in Crafting, you can Craft these items in 1 hour; if you're a master, you can Craft them in 10 minutes; if you're legendary, you can Craft them in 1 minute.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2767", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Friendform" ], "feat_markdown": "Friendform", "id": "feat-2768", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Friendform](/Feats.aspx?ID=2768) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\r\n\r\n_[**PFS Note**](/pathfinder-society) The Friendform ancestry feat can be used during daily preparations to exchange tokens with other PCs. It cannot be used with NPCs, and the benefits of the ritual do not carry over between adventures._\n\n\r\n\r\n---\r\n\r\nThe shared bond between you and your allies allows you to act on their behalf. During your daily preparations, you can perform a simple ritual with up to five willing Small or Medium humanoids, where participants exchange minor tokens of personal significance. As long as you hold onto a participant's token, you can assume their form with your [Change Shape](/Actions.aspx?ID=730) ability, gaining a +4 status bonus to [Deception](/Skills.aspx?ID=5) checks to pass as that person and adding your level to the check even if you're untrained. You lose access to a participant's form if they're not carrying your token or if you use the ritual again.", "name": "Friendform", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe shared bond between you and your allies allows you to act on their behalf.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 103" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 103 2.0", "speed": {}, "summary": "The shared bond between you and your allies allows you to act on their behalf.", "summary_markdown": "The shared bond between you and your allies allows you to act on their behalf.", "text": " Friendform Source The Mwangi Expanse pg. 103 2.0 PFS Note The Friendform ancestry feat can be used during daily preparations to exchange tokens with other PCs. It cannot be used with NPCs, and the benefits of the ritual do not carry over between adventures. --- The shared bond between you and your allies allows you to act on their behalf. During your daily preparations, you can perform a simple ritual with up to five willing Small or Medium humanoids, where participants exchange minor tokens of personal significance. As long as you hold onto a participant's token, you can assume their form with your Change Shape ability, gaining a +4 status bonus to Deception checks to pass as that person and adding your level to the check even if you're untrained. You lose access to a participant's form if they're not carrying your token or if you use the ritual again.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2768", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hunter's Fangs" ], "feat_markdown": "Hunter's Fangs", "id": "feat-2769", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Hunter's Fangs](/Feats.aspx?ID=2769) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n\r\n\r\n---\r\n\r\nYour fangs are exceptionally painful. Whenever you score a critical hit with your fangs unarmed attack, you apply the [unarmed attack's](/WeaponGroups.aspx?ID=4) critical specialization effect.", "name": "Hunter's Fangs", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour fangs are exceptionally painful.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0", "speed": {}, "summary": "Your fangs are exceptionally painful.", "summary_markdown": "Your fangs are exceptionally painful.", "text": " Hunter's Fangs Source The Mwangi Expanse pg. 104 2.0 --- Your fangs are exceptionally painful. Whenever you score a critical hit with your fangs unarmed attack, you apply the unarmed attack's critical specialization effect.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2769", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hybrid Shape" ], "feat_markdown": "Hybrid Shape", "id": "feat-2770", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Hybrid Shape](/Feats.aspx?ID=2770) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n\r\n\r\n---\r\n\r\nMastery of your shapeshifting lets you combine the best features of your humanoid and spider forms. When using your [Change Shape](/Actions.aspx?ID=730) ability, you can assume a bipedal hybrid shape. This form gains all the benefits of your spider shape as well as the ability to use items and take [manipulate](/Traits.aspx?ID=104) actions just as easily as your human shape.", "name": "Hybrid Shape", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n\r\n\r\n---\r\n\r\n\r\nMastery of your shapeshifting lets you combine the best features of your humanoid and spider forms.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0", "speed": {}, "summary": "Mastery of your shapeshifting lets you combine the best features of your humanoid and spider forms.", "summary_markdown": "Mastery of your shapeshifting lets you combine the best features of your humanoid and spider forms.", "text": " Hybrid Shape Source The Mwangi Expanse pg. 104 2.0 --- Mastery of your shapeshifting lets you combine the best features of your humanoid and spider forms. When using your Change Shape ability, you can assume a bipedal hybrid shape. This form gains all the benefits of your spider shape as well as the ability to use items and take manipulate actions just as easily as your human shape.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2770", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disorienting Venom" ], "feat_markdown": "Disorienting Venom", "id": "feat-2771", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Disorienting Venom](/Feats.aspx?ID=2771) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n**Prerequisites**\r\n[Venomous Anadi](/Heritages.aspx?ID=160) heritage\n\n\r\n\r\n---\r\n\r\nThe venom injected by your fangs disorients your foes. A creature damaged by your anadi venom must attempt a Fortitude save against your class DC or spell DC, whichever is higher, or become [flat-footed](/Conditions.aspx?ID=16) for 1 round.", "name": "Disorienting Venom", "pfs": "Standard", "prerequisite": "Venomous Anadi heritage", "prerequisite_markdown": "[Venomous Anadi](/Heritages.aspx?ID=160) heritage", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n**Prerequisites**\r\n[Venomous Anadi](/Heritages.aspx?ID=160) heritage\n\n\r\n\r\n---\r\n\r\n\r\nThe venom injected by your fangs disorients your foes.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0", "speed": {}, "summary": "The venom injected by your fangs disorients your foes.", "summary_markdown": "The venom injected by your fangs disorients your foes.", "text": " Disorienting Venom Source The Mwangi Expanse pg. 104 2.0 Prerequisites Venomous Anadi heritage --- The venom injected by your fangs disorients your foes. A creature damaged by your anadi venom must attempt a Fortitude save against your class DC or spell DC, whichever is higher, or become flat-footed for 1 round.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2771", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strand Strider" ], "feat_markdown": "Strand Strider", "id": "feat-2772", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Strand Strider](/Feats.aspx?ID=2772) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n\r\n\r\n---\r\n\r\nYour eight legs serve you well when climbing walls and webs alike. You gain a climb speed of 25 feet in your spider shape.", "name": "Strand Strider", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour eight legs serve you well when climbing walls and webs alike.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0", "speed": {}, "summary": "Your eight legs serve you well when climbing walls and webs alike.", "summary_markdown": "Your eight legs serve you well when climbing walls and webs alike.", "text": " Strand Strider Source The Mwangi Expanse pg. 104 2.0 --- Your eight legs serve you well when climbing walls and webs alike. You gain a climb speed of 25 feet in your spider shape.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2772", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Studious Adept" ], "feat_markdown": "Studious Adept", "id": "feat-2773", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Studious Adept](/Feats.aspx?ID=2773) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n**Prerequisites**\r\n[Studious Magic](/Feats.aspx?ID=2765)\n\n\r\n\r\n---\r\n\r\nYou achieve a breakthrough in your exploration of magic. You gain [_humanoid form_](/Spells.aspx?ID=153) and [_mirror image_](/Spells.aspx?ID=197) as 2nd-level arcane innate spells. You can cast each of these arcane innate spells once per day.", "name": "Studious Adept", "pfs": "Standard", "prerequisite": "Studious Magic", "prerequisite_markdown": "[Studious Magic](/Feats.aspx?ID=2765)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n**Prerequisites**\r\n[Studious Magic](/Feats.aspx?ID=2765)\n\n\r\n\r\n---\r\n\r\n\r\nYou achieve a breakthrough in your exploration of magic.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0", "speed": {}, "summary": "You achieve a breakthrough in your exploration of magic.", "summary_markdown": "You achieve a breakthrough in your exploration of magic.", "text": " Studious Adept Source The Mwangi Expanse pg. 104 2.0 Prerequisites Studious Magic --- You achieve a breakthrough in your exploration of magic. You gain humanoid form and mirror image as 2nd-level arcane innate spells. You can cast each of these arcane innate spells once per day.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2773", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Web Hunter" ], "feat_markdown": "Web Hunter", "id": "feat-2774", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Web Hunter](/Feats.aspx?ID=2774) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n\r\n\r\n---\r\n\r\nThrough the careful cultivation of highly sensitive hairs, you've developed the ability to sense creatures without seeing them. You gain imprecise [tremorsense](/MonsterAbilities.aspx?ID=40) at a range of 15 feet. When you and a creature are both touching the same anchored, threadlike object (such as a rope, webbing, or wire), your imprecise tremorsense can sense that creature at a range of 60 feet.", "name": "Web Hunter", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThrough the careful cultivation of highly sensitive hairs, you've developed the ability to sense creatures without seeing them.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0", "speed": {}, "summary": "Through the careful cultivation of highly sensitive hairs, you've developed the ability to sense creatures without seeing them.", "summary_markdown": "Through the careful cultivation of highly sensitive hairs, you've developed the ability to sense creatures without seeing them.", "text": " Web Hunter Source The Mwangi Expanse pg. 104 2.0 --- Through the careful cultivation of highly sensitive hairs, you've developed the ability to sense creatures without seeing them. You gain imprecise tremorsense at a range of 15 feet. When you and a creature are both touching the same anchored, threadlike object (such as a rope, webbing, or wire), your imprecise tremorsense can sense that creature at a range of 60 feet.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2774", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Webslinger" ], "feat_markdown": "Webslinger", "frequency": "once per 10 minutes", "id": "feat-2775", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Webslinger](/Feats.aspx?ID=2775) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\n\n**Frequency**\r\nonce per 10 minutes\n\n\r\n\r\n---\r\n\r\nYour natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency. This has the effects of a 2nd-level [_web_](/Spells.aspx?ID=374) spell using your class DC or spell DC, whichever is higher.", "name": "Webslinger", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n\r\n\r\n---\r\n\r\n\r\nYour natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 104" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 104 2.0", "speed": {}, "summary": "Your natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency.", "summary_markdown": "Your natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency.", "text": " Webslinger Three Actions Source The Mwangi Expanse pg. 104 2.0 Frequency once per 10 minutes --- Your natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency. This has the effects of a 2nd-level web spell using your class DC or spell DC, whichever is higher.", "trait": [ "Anadi" ], "trait_markdown": "[Anadi](/Traits.aspx?ID=255)", "trait_raw": [ "Anadi" ], "type": "Feat", "url": "/Feats.aspx?ID=2775", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ceremony of Protection" ], "feat_markdown": "Ceremony of Protection", "id": "feat-2776", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceremony of Protection](/Feats.aspx?ID=2776) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\nYou manipulate your exoskeleton to overlap itself. You gain a +1 circumstance bonus to AC until the start of your next turn.\n\nCeremony of Protection leads to...\r\n[Ceremony of Fortification](/Feats.aspx?ID=2785)", "name": "Ceremony of Protection", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou manipulate your exoskeleton to overlap itself.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 108" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0", "speed": {}, "summary": "You manipulate your exoskeleton to overlap itself.", "summary_markdown": "You manipulate your exoskeleton to overlap itself.", "text": " Ceremony of Protection Single Action Source The Mwangi Expanse pg. 108 2.0 --- You manipulate your exoskeleton to overlap itself. You gain a +1 circumstance bonus to AC until the start of your next turn. Ceremony of Protection leads to... Ceremony of Fortification", "trait": [ "Conrasu", "Manipulate" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Conrasu", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=2776", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ceremony of the Evened Hand" ], "feat_markdown": "Ceremony of the Evened Hand", "id": "feat-2777", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceremony of the Evened Hand](/Feats.aspx?ID=2777) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\nYou have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches. When you select this feat, you gain a claws [unarmed](/Traits.aspx?ID=199) attack that deals 1d4 slashing damage and has the [agile](/Traits.aspx?ID=170) and [finesse](/Traits.aspx?ID=179) traits or a branch unarmed attack that deals 1d6 bludgeoning damage and has the [backswing](/Traits.aspx?ID=173) trait. Each of these unarmed attacks is in the [brawling](/WeaponGroups.aspx?ID=4) weapon group and uses one of your hands.\n\n**Special** You can select this feat twice, choosing the other unarmed attack the second time you take it.\n\nCeremony of the Evened Hand leads to...\r\n[Ceremony of the Strengthened Hand](/Feats.aspx?ID=2786)", "name": "Ceremony of the Evened Hand", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 108" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0", "speed": {}, "summary": "You have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches.", "summary_markdown": "You have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches.", "text": " Ceremony of the Evened Hand Source The Mwangi Expanse pg. 108 2.0 --- You have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches. When you select this feat, you gain a claws unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits or a branch unarmed attack that deals 1d6 bludgeoning damage and has the backswing trait. Each of these unarmed attacks is in the brawling weapon group and uses one of your hands. Special You can select this feat twice, choosing the other unarmed attack the second time you take it. Ceremony of the Evened Hand leads to... Ceremony of the Strengthened Hand", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2777", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Conrasu Weapon Familiarity" ], "feat_markdown": "Conrasu Weapon Familiarity", "id": "feat-2778", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Conrasu Weapon Familiarity](/Feats.aspx?ID=2778) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\nYou have taken it upon yourself to learn the ways of combat to aid with your tasks, perhaps in a role as a corrector. You are trained with the [composite shortbow](/Weapons.aspx?ID=75), [glaive](/Weapons.aspx?ID=20), [longspear](/Weapons.aspx?ID=6), [longsword](/Weapons.aspx?ID=31), [shortbow](/Weapons.aspx?ID=77), and [spear](/Weapons.aspx?ID=10). You also gain access to all uncommon [conrasu](/Traits.aspx?ID=343) weapons. For the purpose of determining your proficiency, martial conrasu weapons are simple weapons and advanced conrasu weapons are martial weapons.", "name": "Conrasu Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have taken it upon yourself to learn the ways of combat to aid with your tasks, perhaps in a role as a corrector.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 108" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0", "speed": {}, "summary": "You have taken it upon yourself to learn the ways of combat to aid with your tasks, perhaps in a role as a corrector.", "summary_markdown": "You have taken it upon yourself to learn the ways of combat to aid with your tasks, perhaps in a role as a corrector.", "text": " Conrasu Weapon Familiarity Source The Mwangi Expanse pg. 108 2.0 --- You have taken it upon yourself to learn the ways of combat to aid with your tasks, perhaps in a role as a corrector. You are trained with the composite shortbow, glaive, longspear, longsword, shortbow, and spear. You also gain access to all uncommon conrasu weapons. For the purpose of determining your proficiency, martial conrasu weapons are simple weapons and advanced conrasu weapons are martial weapons.", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2778", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Conrasu Lore" ], "feat_markdown": "Conrasu Lore", "id": "feat-2779", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Conrasu Lore](/Feats.aspx?ID=2779) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\nYou have learned about your history and your people from shapers. You gain the trained proficiency rank in [Crafting](/Skills.aspx?ID=4) and [Occultism](/Skills.aspx?ID=11). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Conrasu Lore](/Traits.aspx?ID=343).", "name": "Conrasu Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned about your history and your people from shapers.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 108" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0", "speed": {}, "summary": "You have learned about your history and your people from shapers.", "summary_markdown": "You have learned about your history and your people from shapers.", "text": " Conrasu Lore Source The Mwangi Expanse pg. 108 2.0 --- You have learned about your history and your people from shapers. You gain the trained proficiency rank in Crafting and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Conrasu Lore.", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2779", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ceremony of Knowledge" ], "feat_markdown": "Ceremony of Knowledge", "id": "feat-2780", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceremony of Knowledge](/Feats.aspx?ID=2780) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\nYou tap into [aeon](/MonsterFamilies.aspx?ID=2) knowledge. You gain the [Untrained Improvisation](/Feats.aspx?ID=861) general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained.", "name": "Ceremony of Knowledge", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou tap into aeon knowledge.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 108" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0", "speed": {}, "summary": "You tap into aeon knowledge.", "summary_markdown": "You tap into aeon knowledge.", "text": " Ceremony of Knowledge Source The Mwangi Expanse pg. 108 2.0 --- You tap into aeon knowledge. You gain the Untrained Improvisation general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained.", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2780", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ceremony of Sunlight" ], "feat_markdown": "Ceremony of Sunlight", "id": "feat-2781", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceremony of Sunlight](/Feats.aspx?ID=2781) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\nYou have learned how to master the power contained within sunlight, just like the trees that form your body. Your Sunlight Healing recovers 1d8 Hit Points per level.", "name": "Ceremony of Sunlight", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned how to master the power contained within sunlight, just like the trees that form your body.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 108" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 108 2.0", "speed": {}, "summary": "You have learned how to master the power contained within sunlight, just like the trees that form your body.", "summary_markdown": "You have learned how to master the power contained within sunlight, just like the trees that form your body.", "text": " Ceremony of Sunlight Source The Mwangi Expanse pg. 108 2.0 --- You have learned how to master the power contained within sunlight, just like the trees that form your body. Your Sunlight Healing recovers 1d8 Hit Points per level.", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2781", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Conrasu Weapon Understanding" ], "feat_markdown": "Conrasu Weapon Understanding", "id": "feat-2782", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Conrasu Weapon Understanding](/Feats.aspx?ID=2782) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\nYou have come to know conrasu weapons as you know yourself. Whenever you critically hit using a [composite shortbow](/Weapons.aspx?ID=75), [glaive](/Weapons.aspx?ID=20), [longspear](/Weapons.aspx?ID=6), [longsword](/Weapons.aspx?ID=31), [shortbow](/Weapons.aspx?ID=77), [spear](/Weapons.aspx?ID=10), or a [conrasu](/Traits.aspx?ID=343) weapon, you apply the weapon's [critical specialization effect](/Rules.aspx?ID=235).", "name": "Conrasu Weapon Understanding", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have come to know conrasu weapons as you know yourself.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0", "speed": {}, "summary": "You have come to know conrasu weapons as you know yourself.", "summary_markdown": "You have come to know conrasu weapons as you know yourself.", "text": " Conrasu Weapon Understanding Source The Mwangi Expanse pg. 109 2.0 --- You have come to know conrasu weapons as you know yourself. Whenever you critically hit using a composite shortbow, glaive, longspear, longsword, shortbow, spear, or a conrasu weapon, you apply the weapon's critical specialization effect.", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2782", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ceremony of Aeon's Guidance" ], "feat_markdown": "Ceremony of Aeon's Guidance", "id": "feat-2783", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceremony of Aeon's Guidance](/Feats.aspx?ID=2783) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\nYour patron [aeon](/MonsterFamilies.aspx?ID=2) has allowed you to call upon their gifts to serve their ends. You can cast [_augury_](/Spells.aspx?ID=15) and [_calm emotions_](/Spells.aspx?ID=31) each once per day as 2nd-level divine innate spells.", "name": "Ceremony of Aeon's Guidance", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour patron aeon has allowed you to call upon their gifts to serve their ends.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0", "speed": {}, "summary": "Your patron aeon has allowed you to call upon their gifts to serve their ends.", "summary_markdown": "Your patron aeon has allowed you to call upon their gifts to serve their ends.", "text": " Ceremony of Aeon's Guidance Source The Mwangi Expanse pg. 109 2.0 --- Your patron aeon has allowed you to call upon their gifts to serve their ends. You can cast augury and calm emotions each once per day as 2nd-level divine innate spells.", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2783", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ceremony of Aeon's Shield" ], "feat_markdown": "Ceremony of Aeon's Shield", "id": "feat-2784", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceremony of Aeon's Shield](/Feats.aspx?ID=2784) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\nYour patron [aeon](/MonsterFamilies.aspx?ID=2) graced you with powers of protection. You can cast [_resist energy_](/Spells.aspx?ID=256) and [_shield other_](/Spells.aspx?ID=281) each once per day as 2nd-level divine innate spells.", "name": "Ceremony of Aeon's Shield", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour patron aeon graced you with powers of protection.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0", "speed": {}, "summary": "Your patron aeon graced you with powers of protection.", "summary_markdown": "Your patron aeon graced you with powers of protection.", "text": " Ceremony of Aeon's Shield Source The Mwangi Expanse pg. 109 2.0 --- Your patron aeon graced you with powers of protection. You can cast resist energy and shield other each once per day as 2nd-level divine innate spells.", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2784", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ceremony of Fortification" ], "feat_markdown": "Ceremony of Fortification", "id": "feat-2785", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceremony of Fortification](/Feats.aspx?ID=2785) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n**Prerequisites**\r\n[Ceremony of Protection](/Feats.aspx?ID=2776)\n\n\r\n\r\n---\r\n\r\nYour exoskeleton arranges itself into an optimal defensive shape. When you use your Ceremony of Protection, you also gain resistance to either bludgeoning, piercing, or slashing damage equal to half your level against the next Strike that hits you and deals one of those types of damage until the start of your next turn.", "name": "Ceremony of Fortification", "pfs": "Standard", "prerequisite": "Ceremony of Protection", "prerequisite_markdown": "[Ceremony of Protection](/Feats.aspx?ID=2776)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n**Prerequisites**\r\n[Ceremony of Protection](/Feats.aspx?ID=2776)\n\n\r\n\r\n---\r\n\r\n\r\nYour exoskeleton arranges itself into an optimal defensive shape.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0", "speed": {}, "summary": "Your exoskeleton arranges itself into an optimal defensive shape.", "summary_markdown": "Your exoskeleton arranges itself into an optimal defensive shape.", "text": " Ceremony of Fortification Source The Mwangi Expanse pg. 109 2.0 Prerequisites Ceremony of Protection --- Your exoskeleton arranges itself into an optimal defensive shape. When you use your Ceremony of Protection, you also gain resistance to either bludgeoning, piercing, or slashing damage equal to half your level against the next Strike that hits you and deals one of those types of damage until the start of your next turn.", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2785", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ceremony of the Strengthened Hand" ], "feat_markdown": "Ceremony of the Strengthened Hand", "id": "feat-2786", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceremony of the Strengthened Hand](/Feats.aspx?ID=2786) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n**Prerequisites**\r\n[Ceremony of the Evened Hand](/Feats.aspx?ID=2777)\n\n\r\n\r\n---\r\n\r\nYour exoskeleton's weapons are even more potent. If you have a claws unarmed attack, it gains the [deadly d8](/Traits.aspx?ID=174) trait. If you have a branch unarmed attack, it gains the [shove](/Traits.aspx?ID=193) and [trip](/Traits.aspx?ID=196) traits.", "name": "Ceremony of the Strengthened Hand", "pfs": "Standard", "prerequisite": "Ceremony of the Evened Hand", "prerequisite_markdown": "[Ceremony of the Evened Hand](/Feats.aspx?ID=2777)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n**Prerequisites**\r\n[Ceremony of the Evened Hand](/Feats.aspx?ID=2777)\n\n\r\n\r\n---\r\n\r\n\r\nYour exoskeleton's weapons are even more potent.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0", "speed": {}, "summary": "Your exoskeleton's weapons are even more potent.", "summary_markdown": "Your exoskeleton's weapons are even more potent.", "text": " Ceremony of the Strengthened Hand Source The Mwangi Expanse pg. 109 2.0 Prerequisites Ceremony of the Evened Hand --- Your exoskeleton's weapons are even more potent. If you have a claws unarmed attack, it gains the deadly d8 trait. If you have a branch unarmed attack, it gains the shove and trip traits.", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2786", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Conrasu Weapon Expertise" ], "feat_markdown": "Conrasu Weapon Expertise", "id": "feat-2787", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Conrasu Weapon Expertise](/Feats.aspx?ID=2787) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\nWhenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for [composite shortbow](/Weapons.aspx?ID=75), [glaive](/Weapons.aspx?ID=20), [longspear](/Weapons.aspx?ID=6), [longsword](/Weapons.aspx?ID=31), [shortbow](/Weapons.aspx?ID=77), [spear](/Weapons.aspx?ID=10), and all [conrasu](/Traits.aspx?ID=343) weapons in which you are trained.", "name": "Conrasu Weapon Expertise", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWhenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for conrasu weapons.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0", "speed": {}, "summary": "Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for conrasu weapons.", "summary_markdown": "Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for conrasu weapons.", "text": " Conrasu Weapon Expertise Source The Mwangi Expanse pg. 109 2.0 --- Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for composite shortbow, glaive, longspear, longsword, shortbow, spear, and all conrasu weapons in which you are trained.", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2787", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ceremony of Growth" ], "feat_markdown": "Ceremony of Growth", "id": "feat-2788", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceremony of Growth](/Feats.aspx?ID=2788) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\nYou can alter your exoskeleton's size. You constantly gain the effects of [_enlarge_](/Spells.aspx?ID=102). You can dismiss or resume these effects as an action, which has the [concentrate](/Traits.aspx?ID=32) trait.", "name": "Ceremony of Growth", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can alter your exoskeleton's size.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0", "speed": {}, "summary": "You can alter your exoskeleton's size.", "summary_markdown": "You can alter your exoskeleton's size.", "text": " Ceremony of Growth Source The Mwangi Expanse pg. 109 2.0 --- You can alter your exoskeleton's size. You constantly gain the effects of enlarge . You can dismiss or resume these effects as an action, which has the concentrate trait.", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2788", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ceremony of Sun's Gift" ], "feat_markdown": "Ceremony of Sun's Gift", "id": "feat-2789", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Ceremony of Sun's Gift](/Feats.aspx?ID=2789) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\nYour connection to the sun has become an unbreakable bond. You don't become temporarily immune to the effects of your Sunlight Healing, and instead of rolling to recover Hit Points, you gain the maximum number of HP possible (for example, 64 HP instead of 8d8).", "name": "Ceremony of Sun's Gift", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to the sun has become an unbreakable bond.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 109 2.0", "speed": {}, "summary": "Your connection to the sun has become an unbreakable bond.", "summary_markdown": "Your connection to the sun has become an unbreakable bond.", "text": " Ceremony of Sun's Gift Source The Mwangi Expanse pg. 109 2.0 --- Your connection to the sun has become an unbreakable bond. You don't become temporarily immune to the effects of your Sunlight Healing, and instead of rolling to recover Hit Points, you gain the maximum number of HP possible (for example, 64 HP instead of 8d8).", "trait": [ "Conrasu" ], "trait_markdown": "[Conrasu](/Traits.aspx?ID=343)", "trait_raw": [ "Conrasu" ], "type": "Feat", "url": "/Feats.aspx?ID=2789", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crunch" ], "feat_markdown": "Crunch", "id": "feat-2790", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Crunch](/Feats.aspx?ID=2790) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\nYour jaws can crush bone and bite through armor. Your jaws [unarmed](/Traits.aspx?ID=199) attack deals 1d8 piercing damage instead of 1d6 and gains the [grapple](/Traits.aspx?ID=184) trait.", "name": "Crunch", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour jaws can crush bone and bite through armor.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0", "speed": {}, "summary": "Your jaws can crush bone and bite through armor.", "summary_markdown": "Your jaws can crush bone and bite through armor.", "text": " Crunch Source The Mwangi Expanse pg. 112 2.0 --- Your jaws can crush bone and bite through armor. Your jaws unarmed attack deals 1d8 piercing damage instead of 1d6 and gains the grapple trait.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2790", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gnoll Lore" ], "feat_markdown": "Gnoll Lore", "id": "feat-2791", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnoll Lore](/Feats.aspx?ID=2791) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\nYou paid attention to your senior hunters to learn their tricks. You gain the trained proficiency rank in [Stealth](/Skills.aspx?ID=15) and [Survival](/Skills.aspx?ID=16). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Gnoll Lore](/Traits.aspx?ID=219).", "name": "Gnoll Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou paid attention to your senior hunters to learn their tricks.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0", "speed": {}, "summary": "You paid attention to your senior hunters to learn their tricks.", "summary_markdown": "You paid attention to your senior hunters to learn their tricks.", "text": " Gnoll Lore Source The Mwangi Expanse pg. 112 2.0 --- You paid attention to your senior hunters to learn their tricks. You gain the trained proficiency rank in Stealth and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Gnoll Lore.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2791", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gnoll Weapon Familiarity" ], "feat_markdown": "Gnoll Weapon Familiarity", "id": "feat-2792", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnoll Weapon Familiarity](/Feats.aspx?ID=2792) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\nYou were taught to be a hunter and a raider. You are trained with [flails](/Weapons.aspx?ID=19), [khopeshes](/Weapons.aspx?ID=94), [mambeles](/Weapons.aspx?ID=96), [spears](/Weapons.aspx?ID=10), and [war flails](/Weapons.aspx?ID=46).\n\nGnoll Weapon Familiarity leads to...\r\n[Gnoll Weapon Practicality](/Feats.aspx?ID=2797)", "name": "Gnoll Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou were taught to be a hunter and a raider.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0", "speed": {}, "summary": "You were taught to be a hunter and a raider.", "summary_markdown": "You were taught to be a hunter and a raider.", "text": " Gnoll Weapon Familiarity Source The Mwangi Expanse pg. 112 2.0 --- You were taught to be a hunter and a raider. You are trained with flails, khopeshes, mambeles, spears, and war flails. Gnoll Weapon Familiarity leads to... Gnoll Weapon Practicality", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2792", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hyena Familiar" ], "feat_markdown": "Hyena Familiar", "id": "feat-2793", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hyena Familiar](/Feats.aspx?ID=2793) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\nHyenas serve gnolls as pets, trackers, and in your case, vessels for spirits. You gain a Tiny hyena as a [familiar](/familiar-abilities).", "name": "Hyena Familiar", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\n\r\nHyenas serve gnolls as pets, trackers, and in your case, vessels for spirits.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0", "speed": {}, "summary": "Hyenas serve gnolls as pets, trackers, and in your case, vessels for spirits.", "summary_markdown": "Hyenas serve gnolls as pets, trackers, and in your case, vessels for spirits.", "text": " Hyena Familiar Source The Mwangi Expanse pg. 112 2.0 --- Hyenas serve gnolls as pets, trackers, and in your case, vessels for spirits. You gain a Tiny hyena as a familiar.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2793", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pack Hunter" ], "feat_markdown": "Pack Hunter", "id": "feat-2794", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Pack Hunter](/Feats.aspx?ID=2794) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\nYou were taught how to hunt as part of a pack. You gain a +2 circumstance bonus to checks to [Aid](/Actions.aspx?ID=75), and your allies gain a +2 circumstance bonus to checks to Aid you.\n\nPack Hunter leads to...\r\n[Pack Stalker](/Feats.aspx?ID=2798)", "name": "Pack Hunter", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou were taught how to hunt as part of a pack.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0", "speed": {}, "summary": "You were taught how to hunt as part of a pack.", "summary_markdown": "You were taught how to hunt as part of a pack.", "text": " Pack Hunter Source The Mwangi Expanse pg. 112 2.0 --- You were taught how to hunt as part of a pack. You gain a +2 circumstance bonus to checks to Aid, and your allies gain a +2 circumstance bonus to checks to Aid you. Pack Hunter leads to... Pack Stalker", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2794", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sensitive Nose" ], "feat_markdown": "Sensitive Nose", "id": "feat-2795", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sensitive Nose](/Feats.aspx?ID=2795) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\nYour large black nose isn't just for show. You gain imprecise [scent](/MonsterAbilities.aspx?ID=33) with a range of 30 feet.\n\n**Special** You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "name": "Sensitive Nose", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour large black nose isn't just for show.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0", "speed": {}, "summary": "Your large black nose isn't just for show.", "summary_markdown": "Your large black nose isn't just for show.", "text": " Sensitive Nose Source The Mwangi Expanse pg. 112 2.0 --- Your large black nose isn't just for show. You gain imprecise scent with a range of 30 feet. Special You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2795", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Distant Cackle" ], "feat_markdown": "Distant Cackle", "id": "feat-2796", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Distant Cackle](/Feats.aspx?ID=2796) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n**Prerequisites**\r\n[Witch Gnoll](/Heritages.aspx?ID=169) heritage\n\n\r\n\r\n---\r\n\r\nIt takes a very brave person to enter the laughter-haunted forest where you dwell. You can cast [_ventriloquism_](/Spells.aspx?ID=356) once per day as a 1st-level occult innate spell.", "name": "Distant Cackle", "pfs": "Standard", "prerequisite": "Witch Gnoll heritage", "prerequisite_markdown": "[Witch Gnoll](/Heritages.aspx?ID=169) heritage", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0\n\n**Prerequisites**\r\n[Witch Gnoll](/Heritages.aspx?ID=169) heritage\n\n\r\n\r\n---\r\n\r\n\r\nIt takes a very brave person to enter the laughter-haunted forest where you dwell.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 112" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 112 2.0", "speed": {}, "summary": "It takes a very brave person to enter the laughter-haunted forest where you dwell.", "summary_markdown": "It takes a very brave person to enter the laughter-haunted forest where you dwell.", "text": " Distant Cackle Source The Mwangi Expanse pg. 112 2.0 Prerequisites Witch Gnoll heritage --- It takes a very brave person to enter the laughter-haunted forest where you dwell. You can cast ventriloquism once per day as a 1st-level occult innate spell.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2796", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gnoll Weapon Practicality" ], "feat_markdown": "Gnoll Weapon Practicality", "id": "feat-2797", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnoll Weapon Practicality](/Feats.aspx?ID=2797) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n**Prerequisites**\r\n[Gnoll Weapon Familiarity](/Feats.aspx?ID=2792)\n\n\r\n\r\n---\r\n\r\nWhenever you critically hit using [flails](/Weapons.aspx?ID=19), [khopeshes](/Weapons.aspx?ID=94), [mambeles](/Weapons.aspx?ID=96), [spears](/Weapons.aspx?ID=10), and [war flails](/Weapons.aspx?ID=46), you apply the weapon's [critical specialization effect](/Rules.aspx?ID=235).\n\nGnoll Weapon Practicality leads to...\r\n[Gnoll Weapon Expertise](/Feats.aspx?ID=2804)", "name": "Gnoll Weapon Practicality", "pfs": "Standard", "prerequisite": "Gnoll Weapon Familiarity", "prerequisite_markdown": "[Gnoll Weapon Familiarity](/Feats.aspx?ID=2792)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n**Prerequisites**\r\n[Gnoll Weapon Familiarity](/Feats.aspx?ID=2792)\n\n\r\n\r\n---\r\n\r\n\r\nYou have come to know gnoll weapons as you know yourself.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0", "speed": {}, "summary": "You have come to know gnoll weapons as you know yourself.", "summary_markdown": "You have come to know gnoll weapons as you know yourself.", "text": " Gnoll Weapon Practicality Source The Mwangi Expanse pg. 113 2.0 Prerequisites Gnoll Weapon Familiarity --- Whenever you critically hit using flails, khopeshes, mambeles, spears, and war flails, you apply the weapon's critical specialization effect. Gnoll Weapon Practicality leads to... Gnoll Weapon Expertise", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2797", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pack Stalker" ], "feat_markdown": "Pack Stalker", "id": "feat-2798", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Pack Stalker](/Feats.aspx?ID=2798) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n**Prerequisites**\r\n[Pack Hunter](/Feats.aspx?ID=2794); Expert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nAmbushes are an honored gnoll tradition. You gain the [Terrain Stalker](/Feats.aspx?ID=852) feat and can extend its effects to a single ally so long as they remain within 10 ft. of you. If you have master proficiency in [Stealth](/Skills.aspx?ID=15), you can extend the effect to two allies. If you have legendary proficiency in Stealth, you can extend it to four allies.", "name": "Pack Stalker", "pfs": "Standard", "prerequisite": "Pack Hunter; Expert in Stealth", "prerequisite_markdown": "[Pack Hunter](/Feats.aspx?ID=2794); Expert in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n**Prerequisites**\r\n[Pack Hunter](/Feats.aspx?ID=2794); Expert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nAmbushes are an honored gnoll tradition.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0", "speed": {}, "summary": "Ambushes are an honored gnoll tradition.", "summary_markdown": "Ambushes are an honored gnoll tradition.", "text": " Pack Stalker Source The Mwangi Expanse pg. 113 2.0 Prerequisites Pack Hunter; Expert in Stealth --- Ambushes are an honored gnoll tradition. You gain the Terrain Stalker feat and can extend its effects to a single ally so long as they remain within 10 ft. of you. If you have master proficiency in Stealth, you can extend the effect to two allies. If you have legendary proficiency in Stealth, you can extend it to four allies.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2798", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Right-Hand Blood" ], "feat_markdown": "Right-Hand Blood", "id": "feat-2799", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Right-Hand Blood](/Feats.aspx?ID=2799) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\nIt's said that the flesh of the right side of a hyena can heal diseases, but that of the left side is poisonous. You can take 1 damage to feed someone blood from your right side and [Administer First Aid](/Actions.aspx?ID=54) or take 2d8 damage to [Treat Disease](/Actions.aspx?ID=55) or [Treat Wounds](/Actions.aspx?ID=57); in either case, you don't need [healer's tools](/Equipment.aspx?ID=25), and gain a +1 item bonus. Blood from your left side causes the check to critically fail automatically.", "name": "Right-Hand Blood", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\n\r\nIt's said that the flesh of the right side of a hyena can heal diseases, but that of the left side is poisonous.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0", "speed": {}, "summary": "It's said that the flesh of the right side of a hyena can heal diseases, but that of the left side is poisonous.", "summary_markdown": "It's said that the flesh of the right side of a hyena can heal diseases, but that of the left side is poisonous.", "text": " Right-Hand Blood Source The Mwangi Expanse pg. 113 2.0 --- It's said that the flesh of the right side of a hyena can heal diseases, but that of the left side is poisonous. You can take 1 damage to feed someone blood from your right side and Administer First Aid or take 2d8 damage to Treat Disease or Treat Wounds; in either case, you don't need healer's tools, and gain a +1 item bonus. Blood from your left side causes the check to critically fail automatically.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2799", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Breath Like Honey" ], "feat_markdown": "Breath Like Honey", "id": "feat-2800", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Breath Like Honey](/Feats.aspx?ID=2800) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n**Prerequisites**\r\n[Sweetbreath Gnoll](/Heritages.aspx?ID=168) heritage\n\n\r\n\r\n---\r\n\r\nYou smell of honey and savory things. You can cast [_enthrall_](/Spells.aspx?ID=104) as a 3rd-level occult innate spell once per day, except the spell has a range of 30 feet and the [inhaled](/Traits.aspx?ID=96) trait instead of the [auditory](/Traits.aspx?ID=16) trait. Targets don't gain any circumstance bonus for disagreeing with you. Your circumstance bonus to checks to [Make an Impression](/Actions.aspx?ID=50) if the target can smell your breath increases to +2.", "name": "Breath Like Honey", "pfs": "Standard", "prerequisite": "Sweetbreath Gnoll heritage", "prerequisite_markdown": "[Sweetbreath Gnoll](/Heritages.aspx?ID=168) heritage", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n**Prerequisites**\r\n[Sweetbreath Gnoll](/Heritages.aspx?ID=168) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou smell of honey and savory things.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0", "speed": {}, "summary": "You smell of honey and savory things.", "summary_markdown": "You smell of honey and savory things.", "text": " Breath Like Honey Source The Mwangi Expanse pg. 113 2.0 Prerequisites Sweetbreath Gnoll heritage --- You smell of honey and savory things. You can cast enthrall as a 3rd-level occult innate spell once per day, except the spell has a range of 30 feet and the inhaled trait instead of the auditory trait. Targets don't gain any circumstance bonus for disagreeing with you. Your circumstance bonus to checks to Make an Impression if the target can smell your breath increases to +2.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2800", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grandmother's Wisdom" ], "feat_markdown": "Grandmother's Wisdom", "id": "feat-2801", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Grandmother's Wisdom](/Feats.aspx?ID=2801) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\nYou carry the bones of your ancestors with you, and you can ask them for counsel. You can cast [_augury_](/Spells.aspx?ID=15) twice per day as a 2nd-level occult innate spell.", "name": "Grandmother's Wisdom", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou carry the bones of your ancestors with you, and you can ask them for counsel.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0", "speed": {}, "summary": "You carry the bones of your ancestors with you, and you can ask them for counsel.", "summary_markdown": "You carry the bones of your ancestors with you, and you can ask them for counsel.", "text": " Grandmother's Wisdom Source The Mwangi Expanse pg. 113 2.0 --- You carry the bones of your ancestors with you, and you can ask them for counsel. You can cast augury twice per day as a 2nd-level occult innate spell.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2801", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Laughing Gnoll" ], "feat_markdown": "Laughing Gnoll", "id": "feat-2802", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Laughing Gnoll](/Feats.aspx?ID=2802) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nA gnoll's sinister giggle is a sound of warning and threat. You gain the [Battle Cry](/Feats.aspx?ID=759) skill feat. You don't take a penalty when you attempt to [Demoralize](/Actions.aspx?ID=53) a creature that doesn't understand your language.", "name": "Laughing Gnoll", "pfs": "Standard", "prerequisite": "Master in Intimidation", "prerequisite_markdown": "Master in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nA gnoll's sinister giggle is a sound of warning and threat.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0", "speed": {}, "summary": "A gnoll's sinister giggle is a sound of warning and threat.", "summary_markdown": "A gnoll's sinister giggle is a sound of warning and threat.", "text": " Laughing Gnoll Source The Mwangi Expanse pg. 113 2.0 Prerequisites Master in Intimidation --- A gnoll's sinister giggle is a sound of warning and threat. You gain the Battle Cry skill feat. You don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2802", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancestor's Rage" ], "feat_markdown": "Ancestor's Rage", "id": "feat-2803", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestor's Rage](/Feats.aspx?ID=2803) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\nYou transform into an enormous otherworldly hyena. You can cast [_animal form_](/Spells.aspx?ID=10) (canine form only) once per day as a 5th-level occult innate spell.", "name": "Ancestor's Rage", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou transform into an enormous otherworldly hyena.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0", "speed": {}, "summary": "You transform into an enormous otherworldly hyena.", "summary_markdown": "You transform into an enormous otherworldly hyena.", "text": " Ancestor's Rage Source The Mwangi Expanse pg. 113 2.0 --- You transform into an enormous otherworldly hyena. You can cast animal form (canine form only) once per day as a 5th-level occult innate spell.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2803", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gnoll Weapon Expertise" ], "feat_markdown": "Gnoll Weapon Expertise", "id": "feat-2804", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Gnoll Weapon Expertise](/Feats.aspx?ID=2804) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n**Prerequisites**\r\n[Gnoll Weapon Practicality](/Feats.aspx?ID=2797)\n\n\r\n\r\n---\r\n\r\nWhenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in [flails](/Weapons.aspx?ID=19), [khopeshes](/Weapons.aspx?ID=94), [mambeles](/Weapons.aspx?ID=96), [spears](/Weapons.aspx?ID=10), and [war flails](/Weapons.aspx?ID=46).", "name": "Gnoll Weapon Expertise", "pfs": "Standard", "prerequisite": "Gnoll Weapon Practicality", "prerequisite_markdown": "[Gnoll Weapon Practicality](/Feats.aspx?ID=2797)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0\n\n**Prerequisites**\r\n[Gnoll Weapon Practicality](/Feats.aspx?ID=2797)\n\n\r\n\r\n---\r\n\r\n\r\nYou fight with effortless expertise with gnoll weapons.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 113" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 113 2.0", "speed": {}, "summary": "You fight with effortless expertise with gnoll weapons.", "summary_markdown": "You fight with effortless expertise with gnoll weapons.", "text": " Gnoll Weapon Expertise Source The Mwangi Expanse pg. 113 2.0 Prerequisites Gnoll Weapon Practicality --- Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in flails, khopeshes, mambeles, spears, and war flails.", "trait": [ "Gnoll" ], "trait_markdown": "[Gnoll](/Traits.aspx?ID=219)", "trait_raw": [ "Gnoll" ], "type": "Feat", "url": "/Feats.aspx?ID=2804", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Catch the Details" ], "feat_markdown": "Catch the Details", "id": "feat-2805", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Catch the Details](/Feats.aspx?ID=2805) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0\n\n\r\n\r\n---\r\n\r\nYou are quick at recognizing broad details about people and things around you. You are trained in [Society](/Skills.aspx?ID=14) and gain the [Eye for Numbers](/Feats.aspx?ID=2127) skill feat. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice.", "name": "Catch the Details", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are quick at recognizing broad details about people and things around you.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0", "speed": {}, "summary": "You are quick at recognizing broad details about people and things around you.", "summary_markdown": "You are quick at recognizing broad details about people and things around you.", "text": " Catch the Details Source The Mwangi Expanse pg. 116 2.0 --- You are quick at recognizing broad details about people and things around you. You are trained in Society and gain the Eye for Numbers skill feat. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice.", "trait": [ "Goloma" ], "trait_markdown": "[Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2805", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Goloma Courage" ], "feat_markdown": "Goloma Courage", "id": "feat-2806", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Goloma Courage](/Feats.aspx?ID=2806) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0\n\n\r\n\r\n---\r\n\r\nThe most important thing you've learned living with fear is how to overcome it. When you roll a success on a saving throw against a [fear](/Traits.aspx?ID=68) effect, you get a critical success instead. In addition, you gain a +1 circumstance bonus to Will saves against fear effects and a +2 circumstance bonus to your Will DC against attempts to [Demoralize](/Actions.aspx?ID=53) you.", "name": "Goloma Courage", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe most important thing you've learned living with fear is how to overcome it.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0", "speed": {}, "summary": "The most important thing you've learned living with fear is how to overcome it.", "summary_markdown": "The most important thing you've learned living with fear is how to overcome it.", "text": " Goloma Courage Source The Mwangi Expanse pg. 116 2.0 --- The most important thing you've learned living with fear is how to overcome it. When you roll a success on a saving throw against a fear effect, you get a critical success instead. In addition, you gain a +1 circumstance bonus to Will saves against fear effects and a +2 circumstance bonus to your Will DC against attempts to Demoralize you.", "trait": [ "Goloma" ], "trait_markdown": "[Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2806", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Goloma Lore" ], "feat_markdown": "Goloma Lore", "id": "feat-2807", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Goloma Lore](/Feats.aspx?ID=2807) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0\n\n\r\n\r\n---\r\n\r\nYou lived an insulated life focused on avoiding danger. You gain the trained proficiency rank in [Stealth](/Skills.aspx?ID=15) and [Survival](/Skills.aspx?ID=16). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Goloma Lore](/Traits.aspx?ID=381).", "name": "Goloma Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou lived an insulated life focused on avoiding danger.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0", "speed": {}, "summary": "You lived an insulated life focused on avoiding danger.", "summary_markdown": "You lived an insulated life focused on avoiding danger.", "text": " Goloma Lore Source The Mwangi Expanse pg. 116 2.0 --- You lived an insulated life focused on avoiding danger. You gain the trained proficiency rank in Stealth and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goloma Lore.", "trait": [ "Goloma" ], "trait_markdown": "[Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2807", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pierce the Darkness" ], "feat_markdown": "Pierce the Darkness", "id": "feat-2808", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Pierce the Darkness](/Feats.aspx?ID=2808) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\nYour eyes have adapted to see in all circumstances, even without the assistance of light. You gain [darkvision](/Rules.aspx?ID=415), allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness you see in black and white only.\n\n**Special** You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "name": "Pierce the Darkness", "pfs": "Standard", "prerequisite": "low-light vision", "prerequisite_markdown": "[low-light vision](/Rules.aspx?ID=416)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\n\r\nYour eyes have adapted to see in all circumstances, even without the assistance of light.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0", "speed": {}, "summary": "Your eyes have adapted to see in all circumstances, even without the assistance of light.", "summary_markdown": "Your eyes have adapted to see in all circumstances, even without the assistance of light.", "text": " Pierce the Darkness Source The Mwangi Expanse pg. 116 2.0 Prerequisites low-light vision --- Your eyes have adapted to see in all circumstances, even without the assistance of light. You gain darkvision, allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness you see in black and white only. Special You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "trait": [ "Goloma" ], "trait_markdown": "[Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2808", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Watchful Gaze" ], "feat_markdown": "Watchful Gaze", "id": "feat-2809", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Watchful Gaze](/Feats.aspx?ID=2809) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0\n\n\r\n\r\n---\r\n\r\nYou use your many eyes to look in all directions at once, making you extremely observant for a short period of time. You gain [all-around vision](/MonsterAbilities.aspx?ID=1) until the start of your next turn. This lets you see in all directions and prevents you from being flanked.\n\nWatchful Gaze leads to...\r\n[Constant Gaze](/Feats.aspx?ID=2812)", "name": "Watchful Gaze", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou use your many eyes to look in all directions at once, making you extremely observant for a short period of time.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 116" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 116 2.0", "speed": {}, "summary": "You use your many eyes to look in all directions at once, making you extremely observant for a short period of time.", "summary_markdown": "You use your many eyes to look in all directions at once, making you extremely observant for a short period of time.", "text": " Watchful Gaze Single Action Source The Mwangi Expanse pg. 116 2.0 --- You use your many eyes to look in all directions at once, making you extremely observant for a short period of time. You gain all-around vision until the start of your next turn. This lets you see in all directions and prevents you from being flanked. Watchful Gaze leads to... Constant Gaze", "trait": [ "Concentrate", "Goloma" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Concentrate", "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2809", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ambush Awareness" ], "feat_markdown": "Ambush Awareness", "id": "feat-2810", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ambush Awareness](/Feats.aspx?ID=2810) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n\r\n\r\n---\r\n\r\nYou gain a +2 circumstance bonus to Perception checks attempted as initiative rolls. Additionally, if your initiative roll result is tied with that of an opponent, you go first, regardless of whether you rolled Perception or not.", "name": "Ambush Awareness", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a +2 circumstance bonus to Perception checks attempted as initiative rolls.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0", "speed": {}, "summary": "You gain a +2 circumstance bonus to Perception checks attempted as initiative rolls.", "summary_markdown": "You gain a +2 circumstance bonus to Perception checks attempted as initiative rolls.", "text": " Ambush Awareness Source The Mwangi Expanse pg. 117 2.0 --- You gain a +2 circumstance bonus to Perception checks attempted as initiative rolls. Additionally, if your initiative roll result is tied with that of an opponent, you go first, regardless of whether you rolled Perception or not.", "trait": [ "Goloma" ], "trait_markdown": "[Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2810", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Protective Claws" ], "feat_markdown": "Protective Claws", "id": "feat-2811", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Protective Claws](/Feats.aspx?ID=2811) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n**Prerequisites**\r\n[Vicious Goloma](/Heritages.aspx?ID=173) heritage\n\n\r\n\r\n---\r\n\r\nThe chitin on your claws is so hard you can defend against attacks with them. Your claw unarmed attack from the vicious goloma heritage gains the [parry](/Traits.aspx?ID=190) weapon trait.", "name": "Protective Claws", "pfs": "Standard", "prerequisite": "Vicious Goloma heritage", "prerequisite_markdown": "[Vicious Goloma](/Heritages.aspx?ID=173) heritage", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n**Prerequisites**\r\n[Vicious Goloma](/Heritages.aspx?ID=173) heritage\n\n\r\n\r\n---\r\n\r\n\r\nThe chitin on your claws is so hard you can defend against attacks with them.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0", "speed": {}, "summary": "The chitin on your claws is so hard you can defend against attacks with them.", "summary_markdown": "The chitin on your claws is so hard you can defend against attacks with them.", "text": " Protective Claws Source The Mwangi Expanse pg. 117 2.0 Prerequisites Vicious Goloma heritage --- The chitin on your claws is so hard you can defend against attacks with them. Your claw unarmed attack from the vicious goloma heritage gains the parry weapon trait.", "trait": [ "Goloma" ], "trait_markdown": "[Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2811", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Constant Gaze" ], "feat_markdown": "Constant Gaze", "id": "feat-2812", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Constant Gaze](/Feats.aspx?ID=2812) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n**Prerequisites**\r\n[Watchful Gaze](/Feats.aspx?ID=2809)\n\n\r\n\r\n---\r\n\r\nYour eyes keep a continual watch for dangers from all sides. You can't be flanked by creatures of your level or lower, even when you haven't used Watchful Gaze.", "name": "Constant Gaze", "pfs": "Standard", "prerequisite": "Watchful Gaze", "prerequisite_markdown": "[Watchful Gaze](/Feats.aspx?ID=2809)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n**Prerequisites**\r\n[Watchful Gaze](/Feats.aspx?ID=2809)\n\n\r\n\r\n---\r\n\r\n\r\nYour eyes keep a continual watch for dangers from all sides.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0", "speed": {}, "summary": "Your eyes keep a continual watch for dangers from all sides.", "summary_markdown": "Your eyes keep a continual watch for dangers from all sides.", "text": " Constant Gaze Source The Mwangi Expanse pg. 117 2.0 Prerequisites Watchful Gaze --- Your eyes keep a continual watch for dangers from all sides. You can't be flanked by creatures of your level or lower, even when you haven't used Watchful Gaze.", "trait": [ "Goloma" ], "trait_markdown": "[Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2812", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defensive Instincts" ], "feat_markdown": "Defensive Instincts", "id": "feat-2813", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Defensive Instincts](/Feats.aspx?ID=2813) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n**Requirements**\r\nyou are adjacent to at least two enemies\r\n\r\n\r\n\r\n---\r\n\r\nYour body tenses up when surrounded, putting you on edge just enough to anticipate an attack. You gain a +1 circumstance bonus to AC until the beginning of your next turn and Step.", "name": "Defensive Instincts", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "requirement": "you are adjacent to at least two enemies", "requirement_markdown": "you are adjacent to at least two enemies", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n**Requirements**\r\nyou are adjacent to at least two enemies\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour body tenses up when surrounded, putting you on edge just enough to anticipate an attack.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0", "speed": {}, "summary": "Your body tenses up when surrounded, putting you on edge just enough to anticipate an attack.", "summary_markdown": "Your body tenses up when surrounded, putting you on edge just enough to anticipate an attack.", "text": " Defensive Instincts Single Action Source The Mwangi Expanse pg. 117 2.0 Requirements you are adjacent to at least two enemies --- Your body tenses up when surrounded, putting you on edge just enough to anticipate an attack. You gain a +1 circumstance bonus to AC until the beginning of your next turn and Step.", "trait": [ "Goloma" ], "trait_markdown": "[Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2813", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Sight" ], "feat_markdown": "Arcane Sight", "id": "feat-2814", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Sight](/Feats.aspx?ID=2814) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n**Prerequisites**\r\nability to cast the [_detect magic_](/Spells.aspx?ID=66) cantrip\n\n\r\n\r\n---\r\n\r\nYou've trained yourself to constantly be on the lookout for magical effects, even when focusing on looking out for other things. When you are [Searching](/Actions.aspx?ID=519), you also gain the benefits of [Detect Magic](/Actions.aspx?ID=513) unless you choose not to. See page [here](/Rules.aspx?ID=469) for more information about exploration activities.", "name": "Arcane Sight", "pfs": "Standard", "prerequisite": "ability to cast the _detect magic_ cantrip", "prerequisite_markdown": "ability to cast the [_detect magic_](/Spells.aspx?ID=66) cantrip", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n**Prerequisites**\r\nability to cast the [_detect magic_](/Spells.aspx?ID=66) cantrip\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained yourself to constantly be on the lookout for magical effects, even when focusing on looking out for other things.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0", "speed": {}, "summary": "You've trained yourself to constantly be on the lookout for magical effects, even when focusing on looking out for other things.", "summary_markdown": "You've trained yourself to constantly be on the lookout for magical effects, even when focusing on looking out for other things.", "text": " Arcane Sight Source The Mwangi Expanse pg. 117 2.0 Prerequisites ability to cast the detect magic cantrip --- You've trained yourself to constantly be on the lookout for magical effects, even when focusing on looking out for other things. When you are Searching, you also gain the benefits of Detect Magic unless you choose not to. See page here for more information about exploration activities.", "trait": [ "Goloma" ], "trait_markdown": "[Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2814", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "See the Unseen" ], "feat_markdown": "See the Unseen", "id": "feat-2815", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[See the Unseen](/Feats.aspx?ID=2815) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n\r\n\r\n---\r\n\r\nYou notice things that others can't see at all. While you're adjacent to an [undetected](/Conditions.aspx?ID=39) creature of your level or lower, it is instead only [hidden](/Conditions.aspx?ID=22) from you. You only need a successful DC 5 flat check to target a hidden creature.", "name": "See the Unseen", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou notice things that others can't see at all.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0", "speed": {}, "summary": "You notice things that others can't see at all.", "summary_markdown": "You notice things that others can't see at all.", "text": " See the Unseen Source The Mwangi Expanse pg. 117 2.0 --- You notice things that others can't see at all. While you're adjacent to an undetected creature of your level or lower, it is instead only hidden from you. You only need a successful DC 5 flat check to target a hidden creature.", "trait": [ "Goloma" ], "trait_markdown": "[Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2815", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "True Gaze" ], "feat_markdown": "True Gaze", "frequency": "once per hour", "id": "feat-2816", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[True Gaze](/Feats.aspx?ID=2816) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\n\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\nWhen you focus your eyes carefully, your gaze can pierce through all obfuscations, even magical ones. When you use True Gaze, you gain the effects of a 6th-level [_true seeing_](/Spells.aspx?ID=344) spell, using your Perception modifier for the counteract check.", "name": "True Gaze", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0\r\n\r\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\n\r\nWhen you focus your eyes carefully, your gaze can pierce through all obfuscations, even magical ones.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 117" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 117 2.0", "speed": {}, "summary": "When you focus your eyes carefully, your gaze can pierce through all obfuscations, even magical ones.", "summary_markdown": "When you focus your eyes carefully, your gaze can pierce through all obfuscations, even magical ones.", "text": " True Gaze Single Action Source The Mwangi Expanse pg. 117 2.0 Frequency once per hour --- When you focus your eyes carefully, your gaze can pierce through all obfuscations, even magical ones. When you use True Gaze, you gain the effects of a 6th-level true seeing spell, using your Perception modifier for the counteract check.", "trait": [ "Arcane", "Concentrate", "Divination", "Goloma" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Concentrate](/Traits.aspx?ID=32), [Divination](/Traits.aspx?ID=47), [Goloma](/Traits.aspx?ID=381)", "trait_raw": [ "Arcane", "Concentrate", "Divination", "Goloma" ], "type": "Feat", "url": "/Feats.aspx?ID=2816", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grippli Lore" ], "feat_markdown": "Grippli Lore", "id": "feat-2817", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Grippli Lore](/Feats.aspx?ID=2817) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\nYou are well versed in grippli culture and tactics. You gain the trained proficiency in [Nature](/Skills.aspx?ID=10) and [Stealth](/Skills.aspx?ID=15). If you would automatically become trained in one of those skills, you instead become trained in a skill of your choice. You also become trained in [Grippli Lore](/Traits.aspx?ID=264).", "name": "Grippli Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are well versed in grippli culture and tactics.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 119 2.0", "speed": {}, "summary": "You are well versed in grippli culture and tactics.", "summary_markdown": "You are well versed in grippli culture and tactics.", "text": " Grippli Lore Source The Mwangi Expanse pg. 119 2.0 --- You are well versed in grippli culture and tactics. You gain the trained proficiency in Nature and Stealth. If you would automatically become trained in one of those skills, you instead become trained in a skill of your choice. You also become trained in Grippli Lore.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2817", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grippli Weapon Familiarity" ], "feat_markdown": "Grippli Weapon Familiarity", "id": "feat-2818", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Grippli Weapon Familiarity](/Feats.aspx?ID=2818) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\nYou've trained with weapons ideally suited to marshes and dense forests. You are trained with [blowguns](/Weapons.aspx?ID=66), [hatchets](/Weapons.aspx?ID=27), [scythes](/Weapons.aspx?ID=39), [shortbows](/Weapons.aspx?ID=77), and [composite shortbows](/Weapons.aspx?ID=75). You also gain access to all uncommon [grippli](/Traits.aspx?ID=264) weapons. For the purpose of determining your proficiency, martial grippli weapons are simple weapons, and advanced grippli weapons are martial weapons.\n\nGrippli Weapon Familiarity leads to...\r\n[Grippli Weapon Expertise](/Feats.aspx?ID=2830), [Grippli Weapon Innovator](/Feats.aspx?ID=2823)", "name": "Grippli Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 119 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained with weapons ideally suited to marshes and dense forests.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 119" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 119 2.0", "speed": {}, "summary": "You've trained with weapons ideally suited to marshes and dense forests.", "summary_markdown": "You've trained with weapons ideally suited to marshes and dense forests.", "text": " Grippli Weapon Familiarity Source The Mwangi Expanse pg. 119 2.0 --- You've trained with weapons ideally suited to marshes and dense forests. You are trained with blowguns, hatchets, scythes, shortbows, and composite shortbows. You also gain access to all uncommon grippli weapons. For the purpose of determining your proficiency, martial grippli weapons are simple weapons, and advanced grippli weapons are martial weapons. Grippli Weapon Familiarity leads to... Grippli Weapon Expertise, Grippli Weapon Innovator", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2818", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hunter's Defense" ], "feat_markdown": "Hunter's Defense", "frequency": "once per hour", "id": "feat-2819", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hunter's Defense](/Feats.aspx?ID=2819) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n**Trigger**\r\nA creature with the [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), [elemental](/Traits.aspx?ID=57), [fey](/Traits.aspx?ID=69), [fungus](/Traits.aspx?ID=77), or [plant](/Traits.aspx?ID=125) trait attacks you, and you can see the attacker. \n\n\r\n\r\n---\r\n\r\nYour canny understanding of natural and primal creatures helps you predict and dodge their attacks. The triggering attack roll targets your [Nature](/Skills.aspx?ID=10) DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being [flat-footed](/Conditions.aspx?ID=16), even though you wouldn't take the –2 circumstance penalty against the attack.", "name": "Hunter's Defense", "pfs": "Standard", "prerequisite": "Trained in Nature", "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n**Trigger**\r\nA creature with the [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), [elemental](/Traits.aspx?ID=57), [fey](/Traits.aspx?ID=69), [fungus](/Traits.aspx?ID=77), or [plant](/Traits.aspx?ID=125) trait attacks you, and you can see the attacker. \n\n\r\n\r\n---\r\n\r\n\r\nYour canny understanding of natural and primal creatures helps you predict and dodge their attacks.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 120" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0", "speed": {}, "summary": "Your canny understanding of natural and primal creatures helps you predict and dodge their attacks.", "summary_markdown": "Your canny understanding of natural and primal creatures helps you predict and dodge their attacks.", "text": " Hunter's Defense Reaction Source The Mwangi Expanse pg. 120 2.0 Frequency once per hour Prerequisites Trained in Nature Trigger A creature with the animal, beast, elemental, fey, fungus, or plant trait attacks you, and you can see the attacker. --- Your canny understanding of natural and primal creatures helps you predict and dodge their attacks. The triggering attack roll targets your Nature DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being flat-footed, even though you wouldn't take the –2 circumstance penalty against the attack.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "trigger": "A creature with the animal , beast , elemental , fey , fungus , or plant trait attacks you, and you can see the attacker. ", "trigger_markdown": "A creature with the [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), [elemental](/Traits.aspx?ID=57), [fey](/Traits.aspx?ID=69), [fungus](/Traits.aspx?ID=77), or [plant](/Traits.aspx?ID=125) trait attacks you, and you can see the attacker. ", "type": "Feat", "url": "/Feats.aspx?ID=2819", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Jungle Strider" ], "feat_markdown": "Jungle Strider", "id": "feat-2820", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Jungle Strider](/Feats.aspx?ID=2820) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\n\n\r\n\r\n---\r\n\r\nYou are adept at dodging roots, foliage, and other jungle obstacles. You ignore difficult terrain in forests and jungles. In addition, when you use the [Acrobatics](/Skills.aspx?ID=1) skill to [Balance](/Actions.aspx?ID=28) on narrow surfaces or uneven ground made of plant material, you aren't [flat-footed](/Conditions.aspx?ID=16), and when you roll a success at one of these Acrobatics checks, you get a critical success instead.", "name": "Jungle Strider", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are adept at dodging roots, foliage, and other jungle obstacles.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 120" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0", "speed": {}, "summary": "You are adept at dodging roots, foliage, and other jungle obstacles.", "summary_markdown": "You are adept at dodging roots, foliage, and other jungle obstacles.", "text": " Jungle Strider Source The Mwangi Expanse pg. 120 2.0 --- You are adept at dodging roots, foliage, and other jungle obstacles. You ignore difficult terrain in forests and jungles. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of plant material, you aren't flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2820", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nocturnal Grippli" ], "feat_markdown": "Nocturnal Grippli", "id": "feat-2821", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nocturnal Grippli](/Feats.aspx?ID=2821) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\n\n\r\n\r\n---\r\n\r\nYou tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life. You gain [darkvision](/Rules.aspx?ID=415), allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only.\n\n**Special** You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "name": "Nocturnal Grippli", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 120" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0", "speed": {}, "summary": "You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life.", "summary_markdown": "You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life.", "text": " Nocturnal Grippli Source The Mwangi Expanse pg. 120 2.0 --- You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life. You gain darkvision, allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only. Special You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2821", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grippli Glide" ], "feat_markdown": "Grippli Glide", "id": "feat-2822", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Grippli Glide](/Feats.aspx?ID=2822) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\n\n**Prerequisites**\r\n[Windweb Grippli](/Heritages.aspx?ID=178) heritage\n\n**Requirements**\r\nYou must have at least one hand free.\r\n\r\n\r\n\r\n---\r\n\r\nYou can use your webbed feet to guide your fall. You glide slowly toward the ground, 5 feet down (10 feet if you don't have both hands free) and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn.", "name": "Grippli Glide", "pfs": "Standard", "prerequisite": "Windweb Grippli heritage", "prerequisite_markdown": "[Windweb Grippli](/Heritages.aspx?ID=178) heritage", "rarity": "common", "release_date": "2021-07-07", "requirement": "You must have at least one hand free.", "requirement_markdown": "You must have at least one hand free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\n\n**Prerequisites**\r\n[Windweb Grippli](/Heritages.aspx?ID=178) heritage\n\n**Requirements**\r\nYou must have at least one hand free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can use your webbed feet to guide your fall.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 120" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0", "speed": {}, "summary": "You can use your webbed feet to guide your fall.", "summary_markdown": "You can use your webbed feet to guide your fall.", "text": " Grippli Glide Single Action Source The Mwangi Expanse pg. 120 2.0 Prerequisites Windweb Grippli heritage Requirements You must have at least one hand free. --- You can use your webbed feet to guide your fall. You glide slowly toward the ground, 5 feet down (10 feet if you don't have both hands free) and up to 25 feet forward through the air. As long as you spend at least 1 action gliding each round and have not yet reached the ground, you remain in the air at the end of your turn.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2822", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grippli Weapon Innovator" ], "feat_markdown": "Grippli Weapon Innovator", "id": "feat-2823", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Grippli Weapon Innovator](/Feats.aspx?ID=2823) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\n\n**Prerequisites**\r\n[Grippli Weapon Familiarity](/Feats.aspx?ID=2818)\n\n\r\n\r\n---\r\n\r\nYou've learned devious ways to make the most of your grippli weapons. Whenever you critically hit using a [blowgun](/Weapons.aspx?ID=66), [hatchet](/Weapons.aspx?ID=27), [scythe](/Weapons.aspx?ID=39), [shortbow](/Weapons.aspx?ID=77), [composite shortbow](/Weapons.aspx?ID=75), or [grippli](/Traits.aspx?ID=264) weapon, you apply the weapon's [critical specialization effect](/Rules.aspx?ID=235).", "name": "Grippli Weapon Innovator", "pfs": "Standard", "prerequisite": "Grippli Weapon Familiarity", "prerequisite_markdown": "[Grippli Weapon Familiarity](/Feats.aspx?ID=2818)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\n\n**Prerequisites**\r\n[Grippli Weapon Familiarity](/Feats.aspx?ID=2818)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned devious ways to make the most of your grippli weapons.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 120" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0", "speed": {}, "summary": "You've learned devious ways to make the most of your grippli weapons.", "summary_markdown": "You've learned devious ways to make the most of your grippli weapons.", "text": " Grippli Weapon Innovator Source The Mwangi Expanse pg. 120 2.0 Prerequisites Grippli Weapon Familiarity --- You've learned devious ways to make the most of your grippli weapons. Whenever you critically hit using a blowgun, hatchet, scythe, shortbow, composite shortbow, or grippli weapon, you apply the weapon's critical specialization effect.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2823", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Long Tongue" ], "feat_markdown": "Long Tongue", "id": "feat-2824", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Long Tongue](/Feats.aspx?ID=2824) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\n\n**Prerequisites**\r\n[Snaptongue Grippli](/Heritages.aspx?ID=176) heritage\n\n\r\n\r\n---\r\n\r\nYou've learned to stretch your exceptionally long tongue beyond its original limits. When you use your tongue to deliver touch range spells or perform very simple Interact actions, you can do so at a distance that is 5 feet beyond your usual reach.", "name": "Long Tongue", "pfs": "Standard", "prerequisite": "Snaptongue Grippli heritage", "prerequisite_markdown": "[Snaptongue Grippli](/Heritages.aspx?ID=176) heritage", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0\n\n**Prerequisites**\r\n[Snaptongue Grippli](/Heritages.aspx?ID=176) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to stretch your exceptionally long tongue beyond its original limits.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 120" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 120 2.0", "speed": {}, "summary": "You've learned to stretch your exceptionally long tongue beyond its original limits.", "summary_markdown": "You've learned to stretch your exceptionally long tongue beyond its original limits.", "text": " Long Tongue Source The Mwangi Expanse pg. 120 2.0 Prerequisites Snaptongue Grippli heritage --- You've learned to stretch your exceptionally long tongue beyond its original limits. When you use your tongue to deliver touch range spells or perform very simple Interact actions, you can do so at a distance that is 5 feet beyond your usual reach.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2824", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tenacious Net" ], "feat_markdown": "Tenacious Net", "id": "feat-2825", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tenacious Net](/Feats.aspx?ID=2825) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n\r\n\r\n---\r\n\r\nEscaping your nets is no simple task. The [Athletics](/Skills.aspx?ID=3) DC to [Force Open](/Actions.aspx?ID=34) or [Escape](/Actions.aspx?ID=79) your nets increases from 16 to 18. After a creature you grabbed with a net Escapes or Forces Open the net, stray strands of the net cling to the creature, causing them to remain [flat-footed](/Conditions.aspx?ID=16) until the beginning of their next turn.", "name": "Tenacious Net", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n\r\n\r\n---\r\n\r\n\r\nEscaping your nets is no simple task.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0", "speed": {}, "summary": "Escaping your nets is no simple task.", "summary_markdown": "Escaping your nets is no simple task.", "text": " Tenacious Net Source The Mwangi Expanse pg. 121 2.0 --- Escaping your nets is no simple task. The Athletics DC to Force Open or Escape your nets increases from 16 to 18. After a creature you grabbed with a net Escapes or Forces Open the net, stray strands of the net cling to the creature, causing them to remain flat-footed until the beginning of their next turn.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2825", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Absorb Toxin" ], "feat_markdown": "Absorb Toxin", "id": "feat-2826", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Absorb Toxin](/Feats.aspx?ID=2826) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n**Prerequisites**\r\nYou are not immune to [diseases](/Traits.aspx?ID=46) or [poisons](/Traits.aspx?ID=126)\n\n**Trigger**\r\nYou attempt a saving throw against a disease or poison effect that affects an area.\n\n\r\n\r\n---\r\n\r\nYour skin readily absorbs poison and can consciously draw toxins into your body to spare others. Attempt a [counteract](/Rules.aspx?ID=371) check against the triggering effect; your counteract level equals half your level (rounded up), and for the roll use either your class DC –10 or your spellcasting ability modifier plus your spellcasting proficiency bonus. If you counteract the triggering effect, you end the effect for all other creatures in the area; however, you must still save against the effect with a –2 penalty to the initial save.", "name": "Absorb Toxin", "pfs": "Standard", "prerequisite": "You are not immune to diseases or poisons", "prerequisite_markdown": "You are not immune to [diseases](/Traits.aspx?ID=46) or [poisons](/Traits.aspx?ID=126)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n**Prerequisites**\r\nYou are not immune to [diseases](/Traits.aspx?ID=46) or [poisons](/Traits.aspx?ID=126)\n\n**Trigger**\r\nYou attempt a saving throw against a disease or poison effect that affects an area.\n\n\r\n\r\n---\r\n\r\n\r\nYour skin readily absorbs poison and can consciously draw toxins into your body to spare others.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0", "speed": {}, "summary": "Your skin readily absorbs poison and can consciously draw toxins into your body to spare others.", "summary_markdown": "Your skin readily absorbs poison and can consciously draw toxins into your body to spare others.", "text": " Absorb Toxin Reaction Source The Mwangi Expanse pg. 121 2.0 Prerequisites You are not immune to diseases or poisons Trigger You attempt a saving throw against a disease or poison effect that affects an area. --- Your skin readily absorbs poison and can consciously draw toxins into your body to spare others. Attempt a counteract check against the triggering effect; your counteract level equals half your level (rounded up), and for the roll use either your class DC –10 or your spellcasting ability modifier plus your spellcasting proficiency bonus. If you counteract the triggering effect, you end the effect for all other creatures in the area; however, you must still save against the effect with a –2 penalty to the initial save.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "trigger": "You attempt a saving throw against a disease or poison effect that affects an area.", "trigger_markdown": "You attempt a saving throw against a disease or poison effect that affects an area.", "type": "Feat", "url": "/Feats.aspx?ID=2826", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ricocheting Leap" ], "feat_markdown": "Ricocheting Leap", "id": "feat-2827", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Ricocheting Leap](/Feats.aspx?ID=2827) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n**Prerequisites**\r\n[Wall Jump](/Feats.aspx?ID=863); Master in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou quickly use your momentum to topple and spring off of foes. You can use Wall Jump to make additional jumps off of creatures larger than you as if they were walls. Once per turn when you make an additional jump off of a creature in this way, you can also attempt to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40) that creature as a free action.", "name": "Ricocheting Leap", "pfs": "Standard", "prerequisite": "Wall Jump; Master in Athletics", "prerequisite_markdown": "[Wall Jump](/Feats.aspx?ID=863); Master in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n**Prerequisites**\r\n[Wall Jump](/Feats.aspx?ID=863); Master in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou quickly use your momentum to topple and spring off of foes.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0", "speed": {}, "summary": "You quickly use your momentum to topple and spring off of foes.", "summary_markdown": "You quickly use your momentum to topple and spring off of foes.", "text": " Ricocheting Leap Source The Mwangi Expanse pg. 121 2.0 Prerequisites Wall Jump; Master in Athletics --- You quickly use your momentum to topple and spring off of foes. You can use Wall Jump to make additional jumps off of creatures larger than you as if they were walls. Once per turn when you make an additional jump off of a creature in this way, you can also attempt to Shove or Trip that creature as a free action.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2827", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tongue Tether" ], "feat_markdown": "Tongue Tether", "id": "feat-2828", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Tongue Tether](/Feats.aspx?ID=2828) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n**Prerequisites**\r\n[Snaptongue Grippli](/Heritages.aspx?ID=176) heritage\n\n\r\n\r\n---\r\n\r\nYour tongue can momentarily latch on as readily as your hands. So long as you can freely open your mouth, you do not need free hands in order to [Disarm](/Actions.aspx?ID=41), [Grab an Edge](/Actions.aspx?ID=95), or [Trip](/Actions.aspx?ID=40). If you have the [Long Tongue](/Feats.aspx?ID=2824) feat, you can Disarm, Grab an Edge, and Trip with your tongue at a distance that is 5 feet beyond your normal reach.", "name": "Tongue Tether", "pfs": "Standard", "prerequisite": "Snaptongue Grippli heritage", "prerequisite_markdown": "[Snaptongue Grippli](/Heritages.aspx?ID=176) heritage", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n**Prerequisites**\r\n[Snaptongue Grippli](/Heritages.aspx?ID=176) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour tongue can momentarily latch on as readily as your hands.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0", "speed": {}, "summary": "Your tongue can momentarily latch on as readily as your hands.", "summary_markdown": "Your tongue can momentarily latch on as readily as your hands.", "text": " Tongue Tether Source The Mwangi Expanse pg. 121 2.0 Prerequisites Snaptongue Grippli heritage --- Your tongue can momentarily latch on as readily as your hands. So long as you can freely open your mouth, you do not need free hands in order to Disarm, Grab an Edge, or Trip. If you have the Long Tongue feat, you can Disarm, Grab an Edge, and Trip with your tongue at a distance that is 5 feet beyond your normal reach.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2828", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Envenomed Edge" ], "feat_markdown": "Envenomed Edge", "id": "feat-2829", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Envenomed Edge](/Feats.aspx?ID=2829) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n\r\n\r\n---\r\n\r\nWith a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points. When you critically hit using a Strike with a weapon or unarmed attack and deal slashing or piercing damage with that Strike, you deal an additional 1d4 [persistent poison damage](/Conditions.aspx?ID=29) to your target.", "name": "Envenomed Edge", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n\r\n\r\n---\r\n\r\n\r\nWith a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0", "speed": {}, "summary": "With a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points.", "summary_markdown": "With a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points.", "text": " Envenomed Edge Source The Mwangi Expanse pg. 121 2.0 --- With a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points. When you critically hit using a Strike with a weapon or unarmed attack and deal slashing or piercing damage with that Strike, you deal an additional 1d4 persistent poison damage to your target.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2829", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grippli Weapon Expertise" ], "feat_markdown": "Grippli Weapon Expertise", "id": "feat-2830", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Grippli Weapon Expertise](/Feats.aspx?ID=2830) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n**Prerequisites**\r\n[Grippli Weapon Familiarity](/Feats.aspx?ID=2818)\n\n\r\n\r\n---\r\n\r\nYou fight with effortless expertise with grippli weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [blowgun](/Weapons.aspx?ID=66), [hatchet](/Weapons.aspx?ID=27), [scythe](/Weapons.aspx?ID=39), [shortbow](/Weapons.aspx?ID=77), [composite shortbow](/Weapons.aspx?ID=77), or [grippli](/Traits.aspx?ID=264) weapons in which you are trained.", "name": "Grippli Weapon Expertise", "pfs": "Standard", "prerequisite": "Grippli Weapon Familiarity", "prerequisite_markdown": "[Grippli Weapon Familiarity](/Feats.aspx?ID=2818)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0\n\n**Prerequisites**\r\n[Grippli Weapon Familiarity](/Feats.aspx?ID=2818)\n\n\r\n\r\n---\r\n\r\n\r\nYou fight with effortless expertise with grippli weapons.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 121 2.0", "speed": {}, "summary": "You fight with effortless expertise with grippli weapons.", "summary_markdown": "You fight with effortless expertise with grippli weapons.", "text": " Grippli Weapon Expertise Source The Mwangi Expanse pg. 121 2.0 Prerequisites Grippli Weapon Familiarity --- You fight with effortless expertise with grippli weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the blowgun, hatchet, scythe, shortbow, composite shortbow, or grippli weapons in which you are trained.", "trait": [ "Grippli" ], "trait_markdown": "[Grippli](/Traits.aspx?ID=264)", "trait_raw": [ "Grippli" ], "type": "Feat", "url": "/Feats.aspx?ID=2830", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eidetic Ear" ], "feat_markdown": "Eidetic Ear", "id": "feat-2831", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Eidetic Ear](/Feats.aspx?ID=2831) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nYou have an amazing memory for sound. You gain the [Assurance (Performance)](/Feats.aspx?ID=756) feat. With a successful DC 8 flat check, you can accurately recall a sound or a snippet of conversation you heard within the last week. You are memorizing by rote rather than content, and can't use this to cram facts, so this doesn't grant you any extra ability to [Recall Knowledge](/Actions.aspx?ID=26).", "name": "Eidetic Ear", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou have an amazing memory for sound.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0", "speed": {}, "summary": "You have an amazing memory for sound.", "summary_markdown": "You have an amazing memory for sound.", "text": " Eidetic Ear Source The Mwangi Expanse pg. 124 2.0 --- You have an amazing memory for sound. You gain the Assurance (Performance) feat. With a successful DC 8 flat check, you can accurately recall a sound or a snippet of conversation you heard within the last week. You are memorizing by rote rather than content, and can't use this to cram facts, so this doesn't grant you any extra ability to Recall Knowledge.", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2831", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shisk Lore" ], "feat_markdown": "Shisk Lore", "id": "feat-2832", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shisk Lore](/Feats.aspx?ID=2832) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nYou hoard knowledge like a dragon hoards gold. You gain the trained proficiency rank in three [Lore](/Skills.aspx?ID=8) skills of your choice. You also become trained in Shisk Lore.", "name": "Shisk Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou hoard knowledge like a dragon hoards gold.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0", "speed": {}, "summary": "You hoard knowledge like a dragon hoards gold.", "summary_markdown": "You hoard knowledge like a dragon hoards gold.", "text": " Shisk Lore Source The Mwangi Expanse pg. 124 2.0 --- You hoard knowledge like a dragon hoards gold. You gain the trained proficiency rank in three Lore skills of your choice. You also become trained in Shisk Lore.", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2832", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spelunker" ], "feat_markdown": "Spelunker", "id": "feat-2833", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Spelunker](/Feats.aspx?ID=2833) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nLiving underground, you have learned to find your way without landmarks or even solid ground. If you roll a success on an [Survival](/Skills.aspx?ID=16) check to [Sense Direction](/Actions.aspx?ID=64) or an [Athletics](/Skills.aspx?ID=3) check to [Climb](/Actions.aspx?ID=33), you get a critical success instead. You're not [flat-footed](/Conditions.aspx?ID=16) when you attempt to Climb.", "name": "Spelunker", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nLiving underground, you have learned to find your way without landmarks or even solid ground.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0", "speed": {}, "summary": "Living underground, you have learned to find your way without landmarks or even solid ground.", "summary_markdown": "Living underground, you have learned to find your way without landmarks or even solid ground.", "text": " Spelunker Source The Mwangi Expanse pg. 124 2.0 --- Living underground, you have learned to find your way without landmarks or even solid ground. If you roll a success on an Survival check to Sense Direction or an Athletics check to Climb, you get a critical success instead. You're not flat-footed when you attempt to Climb.", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2833", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spine Stabber" ], "feat_markdown": "Spine Stabber", "id": "feat-2834", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Spine Stabber](/Feats.aspx?ID=2834) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nThe quills on your arms are particularly sharp and sturdy. You gain a quills unarmed attack that deals 1d6 piercing damage. Your quills are in the [knife](/WeaponGroups.aspx?ID=9) weapon group and have the [finesse](/Traits.aspx?ID=179) and [unarmed](/Traits.aspx?ID=199) traits.\n\nSpine Stabber leads to...\r\n[Piercing Quills](/Feats.aspx?ID=2839)", "name": "Spine Stabber", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nThe quills on your arms are particularly sharp and sturdy.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0", "speed": {}, "summary": "The quills on your arms are particularly sharp and sturdy.", "summary_markdown": "The quills on your arms are particularly sharp and sturdy.", "text": " Spine Stabber Source The Mwangi Expanse pg. 124 2.0 --- The quills on your arms are particularly sharp and sturdy. You gain a quills unarmed attack that deals 1d6 piercing damage. Your quills are in the knife weapon group and have the finesse and unarmed traits. Spine Stabber leads to... Piercing Quills", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2834", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bristle" ], "feat_markdown": "Bristle", "id": "feat-2835", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Bristle](/Feats.aspx?ID=2835) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nYou curl into a posture that splays out your bone spines. You gain a +1 circumstance to AC until the start of your next turn.\n\n**Special** If you have the [Barbed Quills](/Actions.aspx?ID=733) reaction or a quills unarmed attack, each gains a +1 circumstance bonus to damage rolls until the start of your next turn.", "name": "Bristle", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou curl into a posture that splays out your bone spines.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0", "speed": {}, "summary": "You curl into a posture that splays out your bone spines.", "summary_markdown": "You curl into a posture that splays out your bone spines.", "text": " Bristle Single Action Source The Mwangi Expanse pg. 124 2.0 --- You curl into a posture that splays out your bone spines. You gain a +1 circumstance to AC until the start of your next turn. Special If you have the Barbed Quills reaction or a quills unarmed attack, each gains a +1 circumstance bonus to damage rolls until the start of your next turn.", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2835", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inured to the Heat" ], "feat_markdown": "Inured to the Heat", "id": "feat-2836", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Inured to the Heat](/Feats.aspx?ID=2836) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\nYour have a love for extreme heat. You gain resistance 4 to [fire](/Traits.aspx?ID=72). You treat [environmental heat effects](/Rules.aspx?ID=642) as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).", "name": "Inured to the Heat", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYour have a love for extreme heat.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 124 2.0", "speed": {}, "summary": "Your have a love for extreme heat.", "summary_markdown": "Your have a love for extreme heat.", "text": " Inured to the Heat Source The Mwangi Expanse pg. 124 2.0 --- Your have a love for extreme heat. You gain resistance 4 to fire. You treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2836", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Renewing Quills" ], "feat_markdown": "Renewing Quills", "id": "feat-2837", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Renewing Quills](/Feats.aspx?ID=2837) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n**Prerequisites**\r\n[Quillcoat Shisk](/Heritages.aspx?ID=180) heritage\n\n\r\n\r\n---\r\n\r\nYour spines grow back much faster than other shisks. You can use the Barbed Quills reaction once every 10 minutes.", "name": "Renewing Quills", "pfs": "Standard", "prerequisite": "Quillcoat Shisk heritage", "prerequisite_markdown": "[Quillcoat Shisk](/Heritages.aspx?ID=180) heritage", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n**Prerequisites**\r\n[Quillcoat Shisk](/Heritages.aspx?ID=180) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour spines grow back much faster than other shisks.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0", "speed": {}, "summary": "Your spines grow back much faster than other shisks.", "summary_markdown": "Your spines grow back much faster than other shisks.", "text": " Renewing Quills Source The Mwangi Expanse pg. 125 2.0 Prerequisites Quillcoat Shisk heritage --- Your spines grow back much faster than other shisks. You can use the Barbed Quills reaction once every 10 minutes.", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2837", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dig Up Secrets" ], "feat_markdown": "Dig Up Secrets", "id": "feat-2838", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dig Up Secrets](/Feats.aspx?ID=2838) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\nYou are an endless well of knowledge and can remember several vital pieces of information at once. You can cast [_hypercognition_](/Spells.aspx?ID=156) as an innate occult spell once per day.", "name": "Dig Up Secrets", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou are an endless well of knowledge and can remember several vital pieces of information at once.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0", "speed": {}, "summary": "You are an endless well of knowledge and can remember several vital pieces of information at once.", "summary_markdown": "You are an endless well of knowledge and can remember several vital pieces of information at once.", "text": " Dig Up Secrets Source The Mwangi Expanse pg. 125 2.0 --- You are an endless well of knowledge and can remember several vital pieces of information at once. You can cast hypercognition as an innate occult spell once per day.", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2838", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Piercing Quills" ], "feat_markdown": "Piercing Quills", "id": "feat-2839", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Piercing Quills](/Feats.aspx?ID=2839) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n**Prerequisites**\r\n[Spine Stabber](/Feats.aspx?ID=2834)\n\n\r\n\r\n---\r\n\r\nYour quills can dig particularly deep into the flesh of your opponents. Your quills unarmed attack deals 1d4 [persistent bleed damage](/Conditions.aspx?ID=29) on a critical hit.", "name": "Piercing Quills", "pfs": "Standard", "prerequisite": "Spine Stabber", "prerequisite_markdown": "[Spine Stabber](/Feats.aspx?ID=2834)", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n**Prerequisites**\r\n[Spine Stabber](/Feats.aspx?ID=2834)\n\n\r\n\r\n---\r\n\r\n\r\nYour quills can dig particularly deep into the flesh of your opponents.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0", "speed": {}, "summary": "Your quills can dig particularly deep into the flesh of your opponents.", "summary_markdown": "Your quills can dig particularly deep into the flesh of your opponents.", "text": " Piercing Quills Source The Mwangi Expanse pg. 125 2.0 Prerequisites Spine Stabber --- Your quills can dig particularly deep into the flesh of your opponents. Your quills unarmed attack deals 1d4 persistent bleed damage on a critical hit.", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2839", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quill Spray" ], "feat_markdown": "Quill Spray", "frequency": "once per day", "id": "feat-2840", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Quill Spray](/Feats.aspx?ID=2840) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Quillcoat Shisk](/Heritages.aspx?ID=180) heritage or quill [unarmed](/Traits.aspx?ID=199) attack\n\n\r\n\r\n---\r\n\r\nYou can launch a mass of quills at opponents. You spray quills in a 30-foot cone, dealing 5d8 piercing damage. Each creature in the area must attempt a [basic](/Rules.aspx?ID=329) saving throw against the higher of your class DC or spell DC. On a critical failure, a creature also takes 5 [persistent bleed damage](/Conditions.aspx?ID=29). At 11th level and every even level thereafter, the piercing damage increases by 1d8 and the persistent bleed damage increases by 1.", "name": "Quill Spray", "pfs": "Standard", "prerequisite": "Quillcoat Shisk heritage or quill unarmed attack", "prerequisite_markdown": "[Quillcoat Shisk](/Heritages.aspx?ID=180) heritage or quill [unarmed](/Traits.aspx?ID=199) attack", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Quillcoat Shisk](/Heritages.aspx?ID=180) heritage or quill [unarmed](/Traits.aspx?ID=199) attack\n\n\r\n\r\n---\r\n\r\n\r\nYou can launch a mass of quills at opponents.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0", "speed": {}, "summary": "You can launch a mass of quills at opponents.", "summary_markdown": "You can launch a mass of quills at opponents.", "text": " Quill Spray Two Actions Source The Mwangi Expanse pg. 125 2.0 Frequency once per day Prerequisites Quillcoat Shisk heritage or quill unarmed attack --- You can launch a mass of quills at opponents. You spray quills in a 30-foot cone, dealing 5d8 piercing damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. On a critical failure, a creature also takes 5 persistent bleed damage. At 11th level and every even level thereafter, the piercing damage increases by 1d8 and the persistent bleed damage increases by 1.", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2840", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Delver" ], "feat_markdown": "Delver", "id": "feat-2841", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Delver](/Feats.aspx?ID=2841) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\nSubterranean life taught you to swim through the ground like water. You gain a burrow Speed of 10 feet through loose soil or dirt.", "name": "Delver", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\n\r\nSubterranean life taught you to swim through the ground like water.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0", "speed": {}, "summary": "Subterranean life taught you to swim through the ground like water.", "summary_markdown": "Subterranean life taught you to swim through the ground like water.", "text": " Delver Source The Mwangi Expanse pg. 125 2.0 --- Subterranean life taught you to swim through the ground like water. You gain a burrow Speed of 10 feet through loose soil or dirt.", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2841", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "None Shall Know" ], "feat_markdown": "None Shall Know", "id": "feat-2842", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[None Shall Know](/Feats.aspx?ID=2842) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\nEven magical means have a hard time prying information from you. You gain [_nondetection_](/Spells.aspx?ID=209) as an innate occult spell once per day, which can only be cast on yourself and is automatically heightened to half your level rounded up.", "name": "None Shall Know", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\n\r\nEven magical means have a hard time prying information from you.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0", "speed": {}, "summary": "Even magical means have a hard time prying information from you.", "summary_markdown": "Even magical means have a hard time prying information from you.", "text": " None Shall Know Source The Mwangi Expanse pg. 125 2.0 --- Even magical means have a hard time prying information from you. You gain nondetection as an innate occult spell once per day, which can only be cast on yourself and is automatically heightened to half your level rounded up.", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2842", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Secret Eyes" ], "feat_markdown": "Secret Eyes", "id": "feat-2843", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Secret Eyes](/Feats.aspx?ID=2843) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\nYou can call forth an invisible eye to let you peek on secrets. Once per day, you can cast [_prying eye_](/Spells.aspx?ID=239) as an innate occult spell.", "name": "Secret Eyes", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou can call forth an invisible eye to let you peek on secrets.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0", "speed": {}, "summary": "You can call forth an invisible eye to let you peek on secrets.", "summary_markdown": "You can call forth an invisible eye to let you peek on secrets.", "text": " Secret Eyes Source The Mwangi Expanse pg. 125 2.0 --- You can call forth an invisible eye to let you peek on secrets. Once per day, you can cast prying eye as an innate occult spell.", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2843", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fountain of Secrets" ], "feat_markdown": "Fountain of Secrets", "frequency": "once per round", "id": "feat-2844", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Fountain of Secrets](/Feats.aspx?ID=2844) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\n\n**Frequency**\r\nonce per round\n\n\r\n\r\n---\r\n\r\nYou constantly remember details about the world. You attempt a check to [Recall Knowledge](/Actions.aspx?ID=26). If you succeed, you gain additional information or context. If you critically succeed, at the GM's discretion you might gain even more additional information or context than normal. ", "name": "Fountain of Secrets", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0\r\n\r\n**Frequency**\r\nonce per round\n\n\r\n\r\n---\r\n\r\n\r\nYou constantly remember details about the world.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 125 2.0", "speed": {}, "summary": "You constantly remember details about the world.", "summary_markdown": "You constantly remember details about the world.", "text": " Fountain of Secrets Free Action Source The Mwangi Expanse pg. 125 2.0 Frequency once per round --- You constantly remember details about the world. You attempt a check to Recall Knowledge. If you succeed, you gain additional information or context. If you critically succeed, at the GM's discretion you might gain even more additional information or context than normal. ", "trait": [ "Shisk" ], "trait_markdown": "[Shisk](/Traits.aspx?ID=382)", "trait_raw": [ "Shisk" ], "type": "Feat", "url": "/Feats.aspx?ID=2844", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bone Rider" ], "feat_markdown": "Bone Rider", "id": "feat-2845", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Bone Rider](/Feats.aspx?ID=2845) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 204 2.0\n\n\r\n\r\n---\r\n\r\nUsing your ancestors' bones, you manifest their spirits around you in a fossilized form, terrifying your foes. You can cast [_mask of terror_](/Spells.aspx?ID=185) on yourself as a primal innate spell once per day. When you do, you appear as a skeletal lizardfolk ancestor, twisted in a way that inspires the deepest fears of those who observe you.", "name": "Bone Rider", "pfs": "Standard", "rarity": "common", "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 204 2.0\n\n\r\n\r\n---\r\n\r\n\r\nUsing your ancestors' bones, you manifest their spirits around you in a fossilized form, terrifying your foes.\r\n", "source": [ "The Mwangi Expanse" ], "source_raw": [ "The Mwangi Expanse pg. 204" ], "source_category": "Lost Omens", "source_markdown": "[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 204 2.0", "speed": {}, "summary": "Using your ancestors' bones, you manifest their spirits around you in a fossilized form, terrifying your foes.", "summary_markdown": "Using your ancestors' bones, you manifest their spirits around you in a fossilized form, terrifying your foes.", "text": " Bone Rider Source The Mwangi Expanse pg. 204 2.0 --- Using your ancestors' bones, you manifest their spirits around you in a fossilized form, terrifying your foes. You can cast mask of terror on yourself as a primal innate spell once per day. When you do, you appear as a skeletal lizardfolk ancestor, twisted in a way that inspires the deepest fears of those who observe you.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2845", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Primal Rampage" ], "feat_markdown": "Primal Rampage", "id": "feat-2846", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"\"\r\n>\r\n[Primal Rampage](/Feats.aspx?ID=2846) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\nYou tap into the unstoppable, primeval strength of your ancient kin. You gain [_freedom of movement_](/Spells.aspx?ID=128) and [_stoneskin_](/Spells.aspx?ID=312) as 4th-level primal innate spells that you can cast once per day. As a 3-action activity, you can Cast a Spell twice to cast both of these innate spells, as long as they are both still available for the day.", "name": "Primal Rampage", "rarity": "common", "release_date": "2019-10-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Character Guide](/Sources.aspx?ID=12) pg. 59 2.0\n\n\r\n\r\n---\r\n\r\n\r\nYou tap into the unstoppable, primeval strength of your ancient kin.\r\n", "source": [ "Character Guide" ], "source_raw": [ "Character Guide pg. 59" ], "source_category": "Lost Omens", "source_markdown": "[Character Guide](/Sources.aspx?ID=12) pg. 59 2.0", "speed": {}, "summary": "You tap into the unstoppable, primeval strength of your ancient kin.", "summary_markdown": "You tap into the unstoppable, primeval strength of your ancient kin.", "text": " Primal Rampage Source Character Guide pg. 59 2.0 --- You tap into the unstoppable, primeval strength of your ancient kin. You gain freedom of movement and stoneskin as 4th-level primal innate spells that you can cast once per day. As a 3-action activity, you can Cast a Spell twice to cast both of these innate spells, as long as they are both still available for the day.", "trait": [ "Lizardfolk" ], "trait_markdown": "[Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Lizardfolk" ], "type": "Feat", "url": "/Feats.aspx?ID=2846", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magus's Analysis" ], "feat_markdown": "Magus's Analysis", "id": "feat-2847", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Magus's Analysis](/Feats.aspx?ID=2847) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\nYou make an assessment informed by your knowledge of how a creature fights. Attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) about a creature. You gain a +1 circumstance bonus to your check if you previously hit the creature with a Strike this turn. If your check is successful, recharge your Spellstrike. The subject of your check is temporarily immune to Magus's Analysis for 1 day.", "name": "Magus's Analysis", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\n\r\nYou make an assessment informed by your knowledge of how a creature fights.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1", "speed": {}, "summary": "You make an assessment informed by your knowledge of how a creature fights.", "summary_markdown": "You make an assessment informed by your knowledge of how a creature fights.", "text": " Magus's Analysis Single Action Source Secrets of Magic pg. 42 1.1 Prerequisites Spellstrike --- You make an assessment informed by your knowledge of how a creature fights. Attempt a check to Recall Knowledge about a creature. You gain a +1 circumstance bonus to your check if you previously hit the creature with a Strike this turn. If your check is successful, recharge your Spellstrike. The subject of your check is temporarily immune to Magus's Analysis for 1 day.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2847", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Raise a Tome" ], "feat_markdown": "Raise a Tome", "id": "feat-2848", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Raise a Tome](/Feats.aspx?ID=2848) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1\n\n**Requirements**\r\nYou're holding a book.\r\n\r\n\r\n\r\n---\r\n\r\nYou raise up the book you're holding and flip it open to defend yourself and expedite your studies. The book remains raised until the start of your next turn. While you have a book raised, you gain a +2 circumstance bonus to AC and a +1 circumstance bonus to [Recall Knowledge](/Actions.aspx?ID=26) to identify creatures using a skill related to the subject of the book ([Arcana](/Skills.aspx?ID=2) if you're using your spellbook). This bonus is in addition to any item bonus the book normally gives to the check.\n\n If you have [Shield Block](/Feats.aspx?ID=839), you can use the tome for that feat (Hardness 3, HP 12, BT 6) as though it were a shield. Whenever you use an ability that allows you to Raise a Shield, such as [Emergency Targe](/Feats.aspx?ID=2855), you can Raise a Tome instead, changing any requirements that normally require a shield to apply to your book.\n\nRaise a Tome leads to...\r\n[Shielded Tome](/Feats.aspx?ID=2862)", "name": "Raise a Tome", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're holding a book.", "requirement_markdown": "You're holding a book.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1\n\n**Requirements**\r\nYou're holding a book.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou raise up the book you're holding and flip it open to defend yourself and expedite your studies.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1", "speed": {}, "summary": "You raise up the book you're holding and flip it open to defend yourself and expedite your studies.", "summary_markdown": "You raise up the book you're holding and flip it open to defend yourself and expedite your studies.", "text": " Raise a Tome Single Action Source Secrets of Magic pg. 42 1.1 Requirements You're holding a book. --- You raise up the book you're holding and flip it open to defend yourself and expedite your studies. The book remains raised until the start of your next turn. While you have a book raised, you gain a +2 circumstance bonus to AC and a +1 circumstance bonus to Recall Knowledge to identify creatures using a skill related to the subject of the book (Arcana if you're using your spellbook). This bonus is in addition to any item bonus the book normally gives to the check. If you have Shield Block, you can use the tome for that feat (Hardness 3, HP 12, BT 6) as though it were a shield. Whenever you use an ability that allows you to Raise a Shield, such as Emergency Targe, you can Raise a Tome instead, changing any requirements that normally require a shield to apply to your book. Raise a Tome leads to... Shielded Tome", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2848", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expansive Spellstrike" ], "feat_markdown": "Expansive Spellstrike", "id": "feat-2849", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Expansive Spellstrike](/Feats.aspx?ID=2849) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 43 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\nYou've adapted a wider array of spells to work with your attacks. Rather than needing to use a spell that has a spell attack roll for a Spellstrike, you can use a harmful spell that can target a creature or that has an area of a burst, cone, or line (abiding by any other restrictions of Spellstrike). When you Cast a Spell that doesn't have a spell attack roll as part of a Spellstrike, it works in the following ways. \n
  • If your Strike critically fails, the spell is lost with no effect.
  • Creatures use their normal defenses against the spell, such as saving throws.
  • If the spell lets you select a number of targets, it instead targets only the creature you attacked with your Strike.
  • If the spell has an area, the target must be in that area. A burst is centered on a corner of the target's square, or the square corner closest to the center of the target, if the target is Large or larger; you choose the corner if more than one is eligible. A cone or line emits from you and must include the target; if you're not adjacent to the target (using a [reach](/Traits.aspx?ID=192) weapon or [starlit span](/HybridStudies.aspx?ID=4), for example), choose any square adjacent to the target as the source. The spell affects all creatures in the area as normal, but the Strike still targets only one creature.
", "name": "Expansive Spellstrike", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 43 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\n\r\nYou've adapted a wider array of spells to work with your attacks.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 43 1.1", "speed": {}, "summary": "You've adapted a wider array of spells to work with your attacks.", "summary_markdown": "You've adapted a wider array of spells to work with your attacks.", "text": " Expansive Spellstrike Source Secrets of Magic pg. 43 1.1 Prerequisites Spellstrike --- You've adapted a wider array of spells to work with your attacks. Rather than needing to use a spell that has a spell attack roll for a Spellstrike, you can use a harmful spell that can target a creature or that has an area of a burst, cone, or line (abiding by any other restrictions of Spellstrike). When you Cast a Spell that doesn't have a spell attack roll as part of a Spellstrike, it works in the following ways. If your Strike critically fails, the spell is lost with no effect. Creatures use their normal defenses against the spell, such as saving throws. If the spell lets you select a number of targets, it instead targets only the creature you attacked with your Strike. If the spell has an area, the target must be in that area. A burst is centered on a corner of the target's square, or the square corner closest to the center of the target, if the target is Large or larger; you choose the corner if more than one is eligible. A cone or line emits from you and must include the target; if you're not adjacent to the target (using a reach weapon or starlit span, for example), choose any square adjacent to the target as the source. The spell affects all creatures in the area as normal, but the Strike still targets only one creature. ", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2849", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Force Fang" ], "feat_markdown": "Force Fang", "id": "feat-2850", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Force Fang](/Feats.aspx?ID=2850) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 43 1.1\n\n**Prerequisites**\r\nfocus pool\n\n\r\n\r\n---\r\n\r\nYou can turn your attack into an unerring blur of force. You learn the [_force fang_](/Spells.aspx?ID=1038) conflux spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Force Fang", "pfs": "Standard", "prerequisite": "focus pool", "prerequisite_markdown": "focus pool", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 43 1.1\n\n**Prerequisites**\r\nfocus pool\n\n\r\n\r\n---\r\n\r\n\r\nYou can turn your attack into an unerring blur of force.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 43 1.1", "speed": {}, "summary": "You can turn your attack into an unerring blur of force.", "summary_markdown": "You can turn your attack into an unerring blur of force.", "text": " Force Fang Source Secrets of Magic pg. 43 1.1 Prerequisites focus pool --- You can turn your attack into an unerring blur of force. You learn the force fang conflux spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2850", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Parry" ], "feat_markdown": "Spell Parry", "id": "feat-2851", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Parry](/Feats.aspx?ID=2851) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 43 1.1\n\n**Requirements**\r\nYou have one or more hands free.\r\n\r\n\r\n\r\n---\r\n\r\nYou infuse magical power into your body or armaments to parry both physical and magical assaults. You raise your guard, gaining a +1 circumstance bonus to AC and to saving throws against spells that target you until the start of your next turn, as long as you continue to meet the requirements.\n\nSpell Parry leads to...\r\n[Preternatural Parry](/Feats.aspx?ID=2879)", "name": "Spell Parry", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "requirement": "You have one or more hands free.", "requirement_markdown": "You have one or more hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 43 1.1\n\n**Requirements**\r\nYou have one or more hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou infuse magical power into your body or armaments to parry both physical and magical assaults.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 43 1.1", "speed": {}, "summary": "You infuse magical power into your body or armaments to parry both physical and magical assaults.", "summary_markdown": "You infuse magical power into your body or armaments to parry both physical and magical assaults.", "text": " Spell Parry Single Action Source Secrets of Magic pg. 43 1.1 Requirements You have one or more hands free. --- You infuse magical power into your body or armaments to parry both physical and magical assaults. You raise your guard, gaining a +1 circumstance bonus to AC and to saving throws against spells that target you until the start of your next turn, as long as you continue to meet the requirements. Spell Parry leads to... Preternatural Parry", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2851", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spirit Sheath" ], "feat_markdown": "Spirit Sheath", "id": "feat-2852", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Spirit Sheath](/Feats.aspx?ID=2852) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n\r\n\r\n---\r\n\r\nYou've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam. This sheath is hard to notice, granting a +2 circumstance bonus to your [Stealth](/Skills.aspx?ID=15) checks to [Conceal an Item](/Actions.aspx?ID=61) within it. A spirit sheath can hold only one weapon at a time, and the weapon must be 1 Bulk or less.\n\nDuring a [Spellstrike](/Actions.aspx?ID=755), you can Interact to draw the weapon before you Cast the Spell. You can draw or return a weapon in a spirit sheath as an Interact action, as can anyone else holding or wearing the clothing that contains the sheath. A [_dispel magic_](/Spells.aspx?ID=78) spell or similar effect can be used against the spirit sheath to expel the weapon. The [counteract](/Rules.aspx?ID=371) check is made against your spell DC and uses the sheath's counteract level of 1. The weapon is also expelled if you become [unconscious](/Conditions.aspx?ID=38).", "name": "Spirit Sheath", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1", "speed": {}, "summary": "You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam.", "summary_markdown": "You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam.", "text": " Spirit Sheath Source Secrets of Magic pg. 44 1.1 --- You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam. This sheath is hard to notice, granting a +2 circumstance bonus to your Stealth checks to Conceal an Item within it. A spirit sheath can hold only one weapon at a time, and the weapon must be 1 Bulk or less. During a Spellstrike, you can Interact to draw the weapon before you Cast the Spell. You can draw or return a weapon in a spirit sheath as an Interact action, as can anyone else holding or wearing the clothing that contains the sheath. A dispel magic spell or similar effect can be used against the spirit sheath to expel the weapon. The counteract check is made against your spell DC and uses the sheath's counteract level of 1. The weapon is also expelled if you become unconscious.", "trait": [ "Arcane", "Conjuration", "Extradimensional", "Magus" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Arcane", "Conjuration", "Extradimensional", "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2852", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Devastating Spellstrike" ], "feat_markdown": "Devastating Spellstrike", "id": "feat-2853", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Devastating Spellstrike](/Feats.aspx?ID=2853) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [inexorable iron hybrid study](/HybridStudies.aspx?ID=1), [Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYou are in Arcane Cascade stance and your Spellstrike is charged.\r\n\r\n\r\n\r\n---\r\n\r\nYour Spellstrike sweeps are so wide and devastating, they splash onto nearby foes. Make a Spellstrike. Foes adjacent to the target take [splash](/Traits.aspx?ID=150) damage equal to 2 + the extra damage from Arcane Cascade. The damage type is the same as Arcane Cascade; if the spell already deals splash damage of the same type, combine the damage together before applying weaknesses or resistances.", "name": "Devastating Spellstrike", "pfs": "Standard", "prerequisite": "Arcane Cascade, inexorable iron hybrid study, Spellstrike", "prerequisite_markdown": "[Arcane Cascade](/Actions.aspx?ID=756), [inexorable iron hybrid study](/HybridStudies.aspx?ID=1), [Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You are in Arcane Cascade stance and your Spellstrike is charged.", "requirement_markdown": "You are in Arcane Cascade stance and your Spellstrike is charged.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [inexorable iron hybrid study](/HybridStudies.aspx?ID=1), [Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYou are in Arcane Cascade stance and your Spellstrike is charged.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour Spellstrike sweeps are so wide and devastating, they splash onto nearby foes.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1", "speed": {}, "summary": "Your Spellstrike sweeps are so wide and devastating, they splash onto nearby foes.", "summary_markdown": "Your Spellstrike sweeps are so wide and devastating, they splash onto nearby foes.", "text": " Devastating Spellstrike Two Actions Source Secrets of Magic pg. 44 1.1 Prerequisites Arcane Cascade, inexorable iron hybrid study, Spellstrike Requirements You are in Arcane Cascade stance and your Spellstrike is charged. --- Your Spellstrike sweeps are so wide and devastating, they splash onto nearby foes. Make a Spellstrike. Foes adjacent to the target take splash damage equal to 2 + the extra damage from Arcane Cascade. The damage type is the same as Arcane Cascade; if the spell already deals splash damage of the same type, combine the damage together before applying weaknesses or resistances.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2853", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Distracting Spellstrike" ], "feat_markdown": "Distracting Spellstrike", "id": "feat-2854", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Distracting Spellstrike](/Feats.aspx?ID=2854) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n**Prerequisites**\r\n[laughing shadow hybrid study](/HybridStudies.aspx?ID=2), [Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYou're in [Arcane Cascade](/Actions.aspx?ID=756) stance and have a hand free.\r\n\r\n\r\n\r\n---\r\n\r\nYou weave distracting magic with one hand to enhance your Spellstrike. Make a Spellstrike and [Feint](/Actions.aspx?ID=48) against the target of your Strike. Do this immediately before making the Strike, but after choosing your target. The Feint gains the [arcane](/Traits.aspx?ID=11), [illusion](/Traits.aspx?ID=92), and [visual](/Traits.aspx?ID=163) traits, and it always has the basic effects of a Feint, rather than applying any adjustments or alternate effects from other feats or abilities.", "name": "Distracting Spellstrike", "pfs": "Standard", "prerequisite": "laughing shadow hybrid study, Spellstrike", "prerequisite_markdown": "[laughing shadow hybrid study](/HybridStudies.aspx?ID=2), [Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're in Arcane Cascade stance and have a hand free.", "requirement_markdown": "You're in [Arcane Cascade](/Actions.aspx?ID=756) stance and have a hand free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n**Prerequisites**\r\n[laughing shadow hybrid study](/HybridStudies.aspx?ID=2), [Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYou're in [Arcane Cascade](/Actions.aspx?ID=756) stance and have a hand free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou weave distracting magic with one hand to enhance your Spellstrike.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1", "speed": {}, "summary": "You weave distracting magic with one hand to enhance your Spellstrike.", "summary_markdown": "You weave distracting magic with one hand to enhance your Spellstrike.", "text": " Distracting Spellstrike Two Actions Source Secrets of Magic pg. 44 1.1 Prerequisites laughing shadow hybrid study, Spellstrike Requirements You're in Arcane Cascade stance and have a hand free. --- You weave distracting magic with one hand to enhance your Spellstrike. Make a Spellstrike and Feint against the target of your Strike. Do this immediately before making the Strike, but after choosing your target. The Feint gains the arcane, illusion, and visual traits, and it always has the basic effects of a Feint, rather than applying any adjustments or alternate effects from other feats or abilities.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2854", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emergency Targe" ], "feat_markdown": "Emergency Targe", "id": "feat-2855", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Emergency Targe](/Feats.aspx?ID=2855) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n**Prerequisites**\r\n[sparkling targe hybrid study](/HybridStudies.aspx?ID=3)\n\n**Trigger**\r\nAn enemy hits you with a melee Strike or a melee spell attack roll, or you fail a save against an enemy's spell.\r\n\r\n**Requirements**\r\nYou are wielding a shield or have the [_shield_](/Spells.aspx?ID=280) spell prepared.\r\n\r\n\r\n\r\n---\r\n\r\nYou immediately [Raise a Shield](/Actions.aspx?ID=98) or cast _shield_. The circumstance bonus applies to your defenses when determining the outcome of the triggering attack or spell.", "name": "Emergency Targe", "pfs": "Standard", "prerequisite": "sparkling targe hybrid study", "prerequisite_markdown": "[sparkling targe hybrid study](/HybridStudies.aspx?ID=3)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You are wielding a shield or have the shield spell prepared.", "requirement_markdown": "You are wielding a shield or have the [_shield_](/Spells.aspx?ID=280) spell prepared.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n**Prerequisites**\r\n[sparkling targe hybrid study](/HybridStudies.aspx?ID=3)\n\n**Trigger**\r\nAn enemy hits you with a melee Strike or a melee spell attack roll, or you fail a save against an enemy's spell.\r\n\r\n**Requirements**\r\nYou are wielding a shield or have the [_shield_](/Spells.aspx?ID=280) spell prepared.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou immediately Raise a Shield or cast _shield_.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1", "speed": {}, "summary": "You immediately Raise a Shield or cast shield .", "summary_markdown": "You immediately Raise a Shield or cast _shield_.", "text": " Emergency Targe Reaction Source Secrets of Magic pg. 44 1.1 Prerequisites sparkling targe hybrid study Trigger An enemy hits you with a melee Strike or a melee spell attack roll, or you fail a save against an enemy's spell. Requirements You are wielding a shield or have the shield spell prepared. --- You immediately Raise a Shield or cast shield . The circumstance bonus applies to your defenses when determining the outcome of the triggering attack or spell.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "trigger": "An enemy hits you with a melee Strike or a melee spell attack roll, or you fail a save against an enemy's spell.", "trigger_markdown": "An enemy hits you with a melee Strike or a melee spell attack roll, or you fail a save against an enemy's spell.", "type": "Feat", "url": "/Feats.aspx?ID=2855", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Starlit Eyes" ], "feat_markdown": "Starlit Eyes", "id": "feat-2856", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Starlit Eyes](/Feats.aspx?ID=2856) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [starlit span hybrid study](/HybridStudies.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nStarlight shines in your sight, enhancing your perception and range. When you make a ranged Strike while in Arcane Cascade stance, you lower the DC of your flat check to target a creature that's [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) from you. The DC is reduced to 3 instead of 5 against a concealed creature and to 9 instead of 11 against a hidden one. When you cast [_shooting star_](/Spells.aspx?ID=1042) and target a hidden creature, you don't have to attempt the flat check for targeting a hidden creature with a ranged Strike.", "name": "Starlit Eyes", "pfs": "Standard", "prerequisite": "Arcane Cascade, starlit span hybrid study", "prerequisite_markdown": "[Arcane Cascade](/Actions.aspx?ID=756), [starlit span hybrid study](/HybridStudies.aspx?ID=4)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [starlit span hybrid study](/HybridStudies.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nStarlight shines in your sight, enhancing your perception and range.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1", "speed": {}, "summary": "Starlight shines in your sight, enhancing your perception and range.", "summary_markdown": "Starlight shines in your sight, enhancing your perception and range.", "text": " Starlit Eyes Source Secrets of Magic pg. 44 1.1 Prerequisites Arcane Cascade, starlit span hybrid study --- Starlight shines in your sight, enhancing your perception and range. When you make a ranged Strike while in Arcane Cascade stance, you lower the DC of your flat check to target a creature that's concealed or hidden from you. The DC is reduced to 3 instead of 5 against a concealed creature and to 9 instead of 11 against a hidden one. When you cast shooting star and target a hidden creature, you don't have to attempt the flat check for targeting a hidden creature with a ranged Strike.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2856", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steady Spellcasting (Magus)" ], "feat_markdown": "Steady Spellcasting (Magus)", "id": "feat-2857", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Steady Spellcasting (Magus)](/Feats.aspx?ID=2857) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n\r\n\r\n---\r\n\r\nConfident in your technique, you don't easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn't disrupted.", "name": "Steady Spellcasting (Magus)", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1\n\n\r\n\r\n---\r\n\r\n\r\nConfident in your technique, you don't easily lose your concentration when you Cast a Spell.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 44 1.1", "speed": {}, "summary": "Confident in your technique, you don't easily lose your concentration when you Cast a Spell.", "summary_markdown": "Confident in your technique, you don't easily lose your concentration when you Cast a Spell.", "text": " Steady Spellcasting (Magus) Source Secrets of Magic pg. 44 1.1 --- Confident in your technique, you don't easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn't disrupted.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2857", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Striker's Scroll" ], "feat_markdown": "Striker's Scroll", "id": "feat-2858", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Striker's Scroll](/Feats.aspx?ID=2858) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\nYou can attach a scroll to your weapon or [_handwraps of mighty blows_](/Equipment.aspx?ID=441) to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface. Attaching a scroll requires using the [Affix a Talisman](/Actions.aspx?ID=520) action. You can have only one scroll affixed to a weapon at a time, and you can't have both a talisman and scroll attached.\n\n You can Cast the Spell from the scroll as part of a Spellstrike, assuming the spell is one you could normally use with Spellstrike. You can't Cast the Spell in any other way while it's affixed, though you can use Affix a Talisman again to remove the scroll and use it as a normal—if a bit crumpled—scroll.", "name": "Striker's Scroll", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\n\r\nYou can attach a scroll to your weapon or _handwraps of mighty blows_ to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1", "speed": {}, "summary": "You can attach a scroll to your weapon or handwraps of mighty blows to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface.", "summary_markdown": "You can attach a scroll to your weapon or _handwraps of mighty blows_ to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface.", "text": " Striker's Scroll Source Secrets of Magic pg. 45 1.1 Prerequisites Spellstrike --- You can attach a scroll to your weapon or handwraps of mighty blows to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface. Attaching a scroll requires using the Affix a Talisman action. You can have only one scroll affixed to a weapon at a time, and you can't have both a talisman and scroll attached. You can Cast the Spell from the scroll as part of a Spellstrike, assuming the spell is one you could normally use with Spellstrike. You can't Cast the Spell in any other way while it's affixed, though you can use Affix a Talisman again to remove the scroll and use it as a normal—if a bit crumpled—scroll.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2858", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Student of the Staff" ], "feat_markdown": "Student of the Staff", "id": "feat-2859", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Student of the Staff](/Feats.aspx?ID=2859) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [twisting tree hybrid study](/HybridStudies.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou've studied the staff extensively to learn the hidden capabilities of your chosen weapon. When you critically succeed at an attack roll using a staff, you apply the [critical specialization effect](/Rules.aspx?ID=235) of the [club](/WeaponGroups.aspx?ID=5) group. While you're in Arcane Cascade stance, your staff gains the [deadly d6](/Traits.aspx?ID=174) trait, with the damage from the deadly die being the same damage type as the extra damage from Arcane Cascade.\n\n In addition, you can place [property runes](/equipment/runes/weapon-property-runes) into a magic staff you prepare, even though a magic staff can't typically hold property runes. You must first inscribe the property runes into your [spellbook](/Equipment.aspx?ID=53), using the same process as [transferring a rune](/Rules.aspx?ID=737). The rune takes the form of a specialized diagram in your spellbook, occupying one page. You can't inscribe runes that can't be placed on a non-magical staff, nor can you inscribe the [_shifting_](/Equipment.aspx?ID=302) rune. When you prepare a staff, you can impart any number of property runes from your spellbook into the staff, up to the limit imposed by the staff's [_weapon potency_](/Equipment.aspx?ID=281) rune.", "name": "Student of the Staff", "pfs": "Standard", "prerequisite": "Arcane Cascade, twisting tree hybrid study", "prerequisite_markdown": "[Arcane Cascade](/Actions.aspx?ID=756), [twisting tree hybrid study](/HybridStudies.aspx?ID=5)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [twisting tree hybrid study](/HybridStudies.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou've studied the staff extensively to learn the hidden capabilities of your chosen weapon.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1", "speed": {}, "summary": "You've studied the staff extensively to learn the hidden capabilities of your chosen weapon.", "summary_markdown": "You've studied the staff extensively to learn the hidden capabilities of your chosen weapon.", "text": " Student of the Staff Source Secrets of Magic pg. 45 1.1 Prerequisites Arcane Cascade, twisting tree hybrid study --- You've studied the staff extensively to learn the hidden capabilities of your chosen weapon. When you critically succeed at an attack roll using a staff, you apply the critical specialization effect of the club group. While you're in Arcane Cascade stance, your staff gains the deadly d6 trait, with the damage from the deadly die being the same damage type as the extra damage from Arcane Cascade. In addition, you can place property runes into a magic staff you prepare, even though a magic staff can't typically hold property runes. You must first inscribe the property runes into your spellbook, using the same process as transferring a rune. The rune takes the form of a specialized diagram in your spellbook, occupying one page. You can't inscribe runes that can't be placed on a non-magical staff, nor can you inscribe the shifting rune. When you prepare a staff, you can impart any number of property runes from your spellbook into the staff, up to the limit imposed by the staff's weapon potency rune.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2859", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cascade Countermeasure" ], "feat_markdown": "Cascade Countermeasure", "id": "feat-2860", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Cascade Countermeasure](/Feats.aspx?ID=2860) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), focus pool\n\n\r\n\r\n---\r\n\r\nWhen in Arcane Cascade, you can make yourself resistant to magic. You learn the [_cascade countermeasure_](/Spells.aspx?ID=1036) conflux spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Cascade Countermeasure", "pfs": "Standard", "prerequisite": "Arcane Cascade, focus pool", "prerequisite_markdown": "[Arcane Cascade](/Actions.aspx?ID=756), focus pool", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), focus pool\n\n\r\n\r\n---\r\n\r\n\r\nWhen in Arcane Cascade, you can make yourself resistant to magic.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1", "speed": {}, "summary": "When in Arcane Cascade, you can make yourself resistant to magic.", "summary_markdown": "When in Arcane Cascade, you can make yourself resistant to magic.", "text": " Cascade Countermeasure Source Secrets of Magic pg. 45 1.1 Prerequisites Arcane Cascade, focus pool --- When in Arcane Cascade, you can make yourself resistant to magic. You learn the cascade countermeasure conflux spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2860", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Knowledge is Power" ], "feat_markdown": "Knowledge is Power", "id": "feat-2861", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Knowledge is Power](/Feats.aspx?ID=2861) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n\r\n\r\n---\r\n\r\nWhen you critically succeed at a [Recall Knowledge](/Actions.aspx?ID=26) check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save. If you share this information with your allies, they gain the benefits as well. If not used, these bonuses end after 1 minute.", "name": "Knowledge is Power", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n\r\n\r\n---\r\n\r\n\r\nWhen you critically succeed at a Recall Knowledge check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1", "speed": {}, "summary": "When you critically succeed at a Recall Knowledge check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save.", "summary_markdown": "When you critically succeed at a Recall Knowledge check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save.", "text": " Knowledge is Power Source Secrets of Magic pg. 45 1.1 --- When you critically succeed at a Recall Knowledge check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save. If you share this information with your allies, they gain the benefits as well. If not used, these bonuses end after 1 minute.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2861", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shielded Tome" ], "feat_markdown": "Shielded Tome", "id": "feat-2862", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Shielded Tome](/Feats.aspx?ID=2862) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n**Prerequisites**\r\n[Raise a Tome](/Feats.aspx?ID=2848)\n\n\r\n\r\n---\r\n\r\nDuring your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark. While the two are fused, the book shares the Hardness, Hit Points, and Broken Threshold of the shield, and it can be used to [Shield Block](/Feats.aspx?ID=839) if you have that reaction, with a requirement of “You have Raised the Tome” instead of the usual requirements.\n\n You can switch the fused item's form from a book to a shield with a book-shaped motif as a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. When the item is in book form, you can read the book and Raise the Tome, and when it's in shield form, you can [Raise the Shield](/Actions.aspx?ID=98), Activate it, and gain any other benefits or effects the shield normally has (such as a [_spellguard shield's_](/Equipment.aspx?ID=325) bonus to saving throws against magic). The fusion lasts until your next daily preparations.", "name": "Shielded Tome", "pfs": "Standard", "prerequisite": "Raise a Tome", "prerequisite_markdown": "[Raise a Tome](/Feats.aspx?ID=2848)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n**Prerequisites**\r\n[Raise a Tome](/Feats.aspx?ID=2848)\n\n\r\n\r\n---\r\n\r\n\r\nDuring your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1", "speed": {}, "summary": "During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark.", "summary_markdown": "During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark.", "text": " Shielded Tome Source Secrets of Magic pg. 45 1.1 Prerequisites Raise a Tome --- During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark. While the two are fused, the book shares the Hardness, Hit Points, and Broken Threshold of the shield, and it can be used to Shield Block if you have that reaction, with a requirement of “You have Raised the Tome” instead of the usual requirements. You can switch the fused item's form from a book to a shield with a book-shaped motif as a single action, which has the concentrate trait. When the item is in book form, you can read the book and Raise the Tome, and when it's in shield form, you can Raise the Shield, Activate it, and gain any other benefits or effects the shield normally has (such as a spellguard shield's bonus to saving throws against magic). The fusion lasts until your next daily preparations.", "trait": [ "Arcane", "Magus", "Transmutation" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Magus](/Traits.aspx?ID=389), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Arcane", "Magus", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2862", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Capture Magic" ], "feat_markdown": "Capture Magic", "id": "feat-2863", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Capture Magic](/Feats.aspx?ID=2863) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756)\n\n**Trigger**\r\nYou succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell.\n\n\r\n\r\n---\r\n\r\nWhen you resist a spell, you capture some of its magic for your own use. You enter your Arcane Cascade stance, using the triggering spell to determine what damage type your Arcane Cascade deals. Alternatively, if you're already in Arcane Cascade, you can instead amplify its effects temporarily. Until the end of your next turn, you gain a +2 status bonus to the damage from your Arcane Cascade.", "name": "Capture Magic", "pfs": "Standard", "prerequisite": "Arcane Cascade", "prerequisite_markdown": "[Arcane Cascade](/Actions.aspx?ID=756)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756)\n\n**Trigger**\r\nYou succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell.\n\n\r\n\r\n---\r\n\r\n\r\nWhen you resist a spell, you capture some of its magic for your own use.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 45 1.1", "speed": {}, "summary": "When you resist a spell, you capture some of its magic for your own use.", "summary_markdown": "When you resist a spell, you capture some of its magic for your own use.", "text": " Capture Magic Reaction Source Secrets of Magic pg. 45 1.1 Prerequisites Arcane Cascade Trigger You succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell. --- When you resist a spell, you capture some of its magic for your own use. You enter your Arcane Cascade stance, using the triggering spell to determine what damage type your Arcane Cascade deals. Alternatively, if you're already in Arcane Cascade, you can instead amplify its effects temporarily. Until the end of your next turn, you gain a +2 status bonus to the damage from your Arcane Cascade.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "trigger": "You succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell.", "trigger_markdown": "You succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell.", "type": "Feat", "url": "/Feats.aspx?ID=2863", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fused Staff" ], "feat_markdown": "Fused Staff", "id": "feat-2864", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Fused Staff](/Feats.aspx?ID=2864) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 46 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\nWhen you prepare a [staff](/equipment/staves), you can hold it up to a weapon to merge the two items. You can switch the fused item's form from the weapon to the staff or vice versa as a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. When the item is in staff form, you can Cast the Spells from the staff and benefit from any other abilities the staff grants. The staff and the weapon share their fundamental runes, using whichever _[weapon potency](/Equipment.aspx?ID=281)_ and whichever _[striking](/Equipment.aspx?ID=280)_ rune is higher level. They don't share any other runes or specific abilities.\n\n You can Cast Spells from the staff as part of a Spellstrike even when the staff is in weapon form. Otherwise, you can't cast the staff's spells while it's in weapon form.\n\n The fusion lasts until your next daily preparations, though you can spend 10 minutes to separate the two items and meld the staff into a different weapon. The melding works for you alone. A different wielder can use the staff in its current form but can't transform it, get the benefit of the shared runes, or use its spells for a Spellstrike if it's in weapon form.", "name": "Fused Staff", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 46 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you prepare a staff, you can hold it up to a weapon to merge the two items.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 46 1.1", "speed": {}, "summary": "When you prepare a staff, you can hold it up to a weapon to merge the two items.", "summary_markdown": "When you prepare a staff, you can hold it up to a weapon to merge the two items.", "text": " Fused Staff Source Secrets of Magic pg. 46 1.1 Prerequisites Spellstrike --- When you prepare a staff, you can hold it up to a weapon to merge the two items. You can switch the fused item's form from the weapon to the staff or vice versa as a single action, which has the concentrate trait. When the item is in staff form, you can Cast the Spells from the staff and benefit from any other abilities the staff grants. The staff and the weapon share their fundamental runes, using whichever weapon potency and whichever striking rune is higher level. They don't share any other runes or specific abilities. You can Cast Spells from the staff as part of a Spellstrike even when the staff is in weapon form. Otherwise, you can't cast the staff's spells while it's in weapon form. The fusion lasts until your next daily preparations, though you can spend 10 minutes to separate the two items and meld the staff into a different weapon. The melding works for you alone. A different wielder can use the staff in its current form but can't transform it, get the benefit of the shared runes, or use its spells for a Spellstrike if it's in weapon form.", "trait": [ "Arcane", "Magus", "Transmutation" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Magus](/Traits.aspx?ID=389), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Arcane", "Magus", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2864", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Runic Impression" ], "feat_markdown": "Runic Impression", "id": "feat-2865", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Runic Impression](/Feats.aspx?ID=2865) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 46 1.1\n\n**Prerequisites**\r\nfocus pool\n\n\r\n\r\n---\r\n\r\nYou can temporarily replicate the effects of a property rune for your weapon or unarmed attacks. You learn the [_runic impression_](/Spells.aspx?ID=1040) conflux spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Runic Impression", "pfs": "Standard", "prerequisite": "focus pool", "prerequisite_markdown": "focus pool", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 46 1.1\n\n**Prerequisites**\r\nfocus pool\n\n\r\n\r\n---\r\n\r\n\r\nYou can temporarily replicate the effects of a property rune for your weapon or unarmed attacks.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 46 1.1", "speed": {}, "summary": "You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks.", "summary_markdown": "You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks.", "text": " Runic Impression Source Secrets of Magic pg. 46 1.1 Prerequisites focus pool --- You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks. You learn the runic impression conflux spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2865", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Swipe" ], "feat_markdown": "Spell Swipe", "id": "feat-2866", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Swipe](/Feats.aspx?ID=2866) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 46 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour Spellstrike is charged.\r\n\r\n\r\n\r\n---\r\n\r\nYou attack in an arc and enact your spell against everyone you hit. Make a Spellstrike, but roll separate Strikes to attack two creatures, each of whom must be within your melee reach and adjacent to each other. If your spell could affect two or more targets, your spell affects whichever foes you hit, not just the first target; otherwise, choose one target to affect with the spell. A Spell Swipe counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until after you make both attacks.\n\n If you're using a weapon that has the [sweep](/Traits.aspx?ID=194) trait, its circumstance bonus applies against both targets. You can use this activity with only melee Strikes, even if you have the [starlit span](/HybridStudies.aspx?ID=3) hybrid study or a similar ability.\n\n If you use [Expansive Spellstrike](/Feats.aspx?ID=2849) to Spellstrike with an area spell, apply the area as described in Expansive Spellstrike, choosing one of the creatures you Strike to determine the area and whether the spell fails due to a critically failed Strike. If you use Expansive Spellstrike to Spellstrike with a targeted spell, the spell is lost completely only if both Strikes are critical failures.", "name": "Spell Swipe", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your Spellstrike is charged.", "requirement_markdown": "Your Spellstrike is charged.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 46 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour Spellstrike is charged.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou attack in an arc and enact your spell against everyone you hit.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 46 1.1", "speed": {}, "summary": "You attack in an arc and enact your spell against everyone you hit.", "summary_markdown": "You attack in an arc and enact your spell against everyone you hit.", "text": " Spell Swipe Three Actions Source Secrets of Magic pg. 46 1.1 Prerequisites Spellstrike Requirements Your Spellstrike is charged. --- You attack in an arc and enact your spell against everyone you hit. Make a Spellstrike, but roll separate Strikes to attack two creatures, each of whom must be within your melee reach and adjacent to each other. If your spell could affect two or more targets, your spell affects whichever foes you hit, not just the first target; otherwise, choose one target to affect with the spell. A Spell Swipe counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until after you make both attacks. If you're using a weapon that has the sweep trait, its circumstance bonus applies against both targets. You can use this activity with only melee Strikes, even if you have the starlit span hybrid study or a similar ability. If you use Expansive Spellstrike to Spellstrike with an area spell, apply the area as described in Expansive Spellstrike, choosing one of the creatures you Strike to determine the area and whether the spell fails due to a critically failed Strike. If you use Expansive Spellstrike to Spellstrike with a targeted spell, the spell is lost completely only if both Strikes are critical failures.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2866", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Standby Spell" ], "feat_markdown": "Standby Spell", "id": "feat-2867", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Standby Spell](/Feats.aspx?ID=2867) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\nYou've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it. Choose a spell in your [spellbook](/Equipment.aspx?ID=53) that you could use with Spellstrike and that has a level no higher than the highest-level magus spell slot you have. You can Cast this Spell without having it prepared ahead of time by expending a spell slot of a sufficient level to cast your chosen spell. You can change this spell whenever you add new spells to your spellbook, or by studying your spellbook for 1 hour.", "name": "Standby Spell", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\n\r\nYou've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1", "speed": {}, "summary": "You've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it.", "summary_markdown": "You've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it.", "text": " Standby Spell Source Secrets of Magic pg. 47 1.1 Prerequisites Spellstrike --- You've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it. Choose a spell in your spellbook that you could use with Spellstrike and that has a level no higher than the highest-level magus spell slot you have. You can Cast this Spell without having it prepared ahead of time by expending a spell slot of a sufficient level to cast your chosen spell. You can change this spell whenever you add new spells to your spellbook, or by studying your spellbook for 1 hour.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2867", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cascading Ray" ], "feat_markdown": "Cascading Ray", "id": "feat-2868", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Cascading Ray](/Feats.aspx?ID=2868) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour last action was a successful Spellstrike, and the spell you cast dealt energy damage (acid, cold, electricity, fire, force, negative, positive, or sonic).\r\n\r\n\r\n\r\n---\r\n\r\nMagical energy spills out to extend beyond the creature you struck. The flowing energy forms a ray with a range of 60 feet from the creature you damaged. You can't target any of the creatures you damaged with your Spellstrike with the ray. Make a spell attack roll against the new target's AC, at the same multiple attack penalty as the Strike. On a hit, the target of the ray takes 1d4 damage per spell level of the same type of energy damage the spell deals (double damage on a critical hit). If you cast the spell in your Spellstrike from a spell slot, the damage from Cascading Ray increases to 1d8 damage per spell level.\n\n If the spell deals more than one type of energy damage, you choose only one for the ray. This ray has the [attack](/Traits.aspx?ID=15) trait, the school and tradition traits of the original spell, and the trait matching the damage type.", "name": "Cascading Ray", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your last action was a successful Spellstrike, and the spell you cast dealt energy damage (acid, cold, electricity, fire, force, negative, positive, or sonic).", "requirement_markdown": "Your last action was a successful Spellstrike, and the spell you cast dealt energy damage (acid, cold, electricity, fire, force, negative, positive, or sonic).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour last action was a successful Spellstrike, and the spell you cast dealt energy damage (acid, cold, electricity, fire, force, negative, positive, or sonic).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nMagical energy spills out to extend beyond the creature you struck.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1", "speed": {}, "summary": "Magical energy spills out to extend beyond the creature you struck.", "summary_markdown": "Magical energy spills out to extend beyond the creature you struck.", "text": " Cascading Ray Single Action Source Secrets of Magic pg. 47 1.1 Prerequisites Spellstrike Requirements Your last action was a successful Spellstrike, and the spell you cast dealt energy damage (acid, cold, electricity, fire, force, negative, positive, or sonic). --- Magical energy spills out to extend beyond the creature you struck. The flowing energy forms a ray with a range of 60 feet from the creature you damaged. You can't target any of the creatures you damaged with your Spellstrike with the ray. Make a spell attack roll against the new target's AC, at the same multiple attack penalty as the Strike. On a hit, the target of the ray takes 1d4 damage per spell level of the same type of energy damage the spell deals (double damage on a critical hit). If you cast the spell in your Spellstrike from a spell slot, the damage from Cascading Ray increases to 1d8 damage per spell level. If the spell deals more than one type of energy damage, you choose only one for the ray. This ray has the attack trait, the school and tradition traits of the original spell, and the trait matching the damage type.", "trait": [ "Attack", "Magus" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Attack", "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2868", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dazzling Block" ], "feat_markdown": "Dazzling Block", "id": "feat-2869", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Dazzling Block](/Feats.aspx?ID=2869) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [sparkling targe hybrid study](/HybridStudies.aspx?ID=3)\n\n**Requirements**\r\nYou are in Arcane Cascade stance.\r\n\r\n\r\n\r\n---\r\n\r\nWhen you use [Shield Block](/Feats.aspx?ID=839), you can create a flash of brilliant, multicolored light in a 15-foot cone. Each creature in the area must attempt a Fortitude save, with the following effects.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.
\r\n**Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end this blinded condition.
\r\n**Critical Failure** The creature is blinded for 1 round and dazzled for 1 hour.", "name": "Dazzling Block", "pfs": "Standard", "prerequisite": "Arcane Cascade, sparkling targe hybrid study", "prerequisite_markdown": "[Arcane Cascade](/Actions.aspx?ID=756), [sparkling targe hybrid study](/HybridStudies.aspx?ID=3)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You are in Arcane Cascade stance.", "requirement_markdown": "You are in Arcane Cascade stance.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [sparkling targe hybrid study](/HybridStudies.aspx?ID=3)\n\n**Requirements**\r\nYou are in Arcane Cascade stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen you use Shield Block, you can create a flash of brilliant, multicolored light in a 15-foot cone.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1", "speed": {}, "summary": "When you use Shield Block, you can create a flash of brilliant, multicolored light in a 15-foot cone.", "summary_markdown": "When you use Shield Block, you can create a flash of brilliant, multicolored light in a 15-foot cone.", "text": " Dazzling Block Source Secrets of Magic pg. 47 1.1 Prerequisites Arcane Cascade, sparkling targe hybrid study Requirements You are in Arcane Cascade stance. --- When you use Shield Block, you can create a flash of brilliant, multicolored light in a 15-foot cone. Each creature in the area must attempt a Fortitude save, with the following effects. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end this blinded condition. Critical Failure The creature is blinded for 1 round and dazzled for 1 hour.", "trait": [ "Evocation", "Light", "Magus", "Visual" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Magus](/Traits.aspx?ID=389), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Evocation", "Light", "Magus", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=2869", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dimensional Disappearance" ], "feat_markdown": "Dimensional Disappearance", "id": "feat-2870", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Dimensional Disappearance](/Feats.aspx?ID=2870) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[_dimensional assault_](/Spells.aspx?ID=1037) focus spell, [laughing shadow hybrid study](/HybridStudies.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou take advantage of teleportation to better hide your position. When you cast [_dimensional assault_](/Spells.aspx?ID=1037), you're affected by an [_invisibility_](/Spells.aspx?ID=164) spell at the end of the teleport. You can choose not to make the Strike that is normally part of _dimensional assault_. If you do make the Strike, your invisibility ends after the Strike, as normal for _invisibility_.", "name": "Dimensional Disappearance", "pfs": "Standard", "prerequisite": "_dimensional assault_ focus spell, laughing shadow hybrid study", "prerequisite_markdown": "[_dimensional assault_](/Spells.aspx?ID=1037) focus spell, [laughing shadow hybrid study](/HybridStudies.aspx?ID=2)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[_dimensional assault_](/Spells.aspx?ID=1037) focus spell, [laughing shadow hybrid study](/HybridStudies.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou take advantage of teleportation to better hide your position.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1", "speed": {}, "summary": "You take advantage of teleportation to better hide your position.", "summary_markdown": "You take advantage of teleportation to better hide your position.", "text": " Dimensional Disappearance Source Secrets of Magic pg. 47 1.1 Prerequisites dimensional assault focus spell, laughing shadow hybrid study --- You take advantage of teleportation to better hide your position. When you cast dimensional assault , you're affected by an invisibility spell at the end of the teleport. You can choose not to make the Strike that is normally part of dimensional assault . If you do make the Strike, your invisibility ends after the Strike, as normal for invisibility .", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2870", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lunging Spellstrike" ], "feat_markdown": "Lunging Spellstrike", "id": "feat-2871", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Lunging Spellstrike](/Feats.aspx?ID=2871) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Classes.aspx?ID=17), [twisting tree hybrid study](/HybridStudies.aspx?ID=5)\n\n**Requirements**\r\nYou're wielding a [staff](/Weapons.aspx?ID=12).\r\n\r\n\r\n\r\n---\r\n\r\nYour spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power. Make a Spellstrike with a staff, with a spell that isn't a cantrip or focus spell. Increase the staff's reach by 5 feet × the spell's level.", "name": "Lunging Spellstrike", "pfs": "Standard", "prerequisite": "Spellstrike, twisting tree hybrid study", "prerequisite_markdown": "[Spellstrike](/Classes.aspx?ID=17), [twisting tree hybrid study](/HybridStudies.aspx?ID=5)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're wielding a staff .", "requirement_markdown": "You're wielding a [staff](/Weapons.aspx?ID=12).", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Classes.aspx?ID=17), [twisting tree hybrid study](/HybridStudies.aspx?ID=5)\n\n**Requirements**\r\nYou're wielding a [staff](/Weapons.aspx?ID=12).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1", "speed": {}, "summary": "Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power.", "summary_markdown": "Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power.", "text": " Lunging Spellstrike Two Actions Source Secrets of Magic pg. 47 1.1 Prerequisites Spellstrike, twisting tree hybrid study Requirements You're wielding a staff. --- Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power. Make a Spellstrike with a staff, with a spell that isn't a cantrip or focus spell. Increase the staff's reach by 5 feet × the spell's level.", "trait": [ "Arcane", "Magus", "Transmutation" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Magus](/Traits.aspx?ID=389), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Arcane", "Magus", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2871", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Meteoric Spellstrike" ], "feat_markdown": "Meteoric Spellstrike", "id": "feat-2872", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Meteoric Spellstrike](/Feats.aspx?ID=2872) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Classes.aspx?ID=17), [starlit span hybrid study](/HybridStudies.aspx?ID=4)\n\n**Requirements**\r\nYou're wielding a ranged or [thrown](/Traits.aspx?ID=195) weapon, or have a ranged [unarmed](/Traits.aspx?ID=199) attack.\r\n\r\n\r\n\r\n---\r\n\r\nA trail of energy flows from your target back to you. Make a Spellstrike with a ranged weapon or ranged unarmed attack against a target within the ranged weapon or unarmed attack's first range increment. The spell you cast for the Spellstrike can't be a cantrip or focus spell. Each creature in a line between you and the target, excluding you and the target, takes damage equal to double the spell's level. Determine the damage type as described in [Arcane Cascade](/Actions.aspx?ID=756).", "name": "Meteoric Spellstrike", "pfs": "Standard", "prerequisite": "Spellstrike, starlit span hybrid study", "prerequisite_markdown": "[Spellstrike](/Classes.aspx?ID=17), [starlit span hybrid study](/HybridStudies.aspx?ID=4)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're wielding a ranged or thrown weapon, or have a ranged unarmed attack.", "requirement_markdown": "You're wielding a ranged or [thrown](/Traits.aspx?ID=195) weapon, or have a ranged [unarmed](/Traits.aspx?ID=199) attack.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Classes.aspx?ID=17), [starlit span hybrid study](/HybridStudies.aspx?ID=4)\n\n**Requirements**\r\nYou're wielding a ranged or [thrown](/Traits.aspx?ID=195) weapon, or have a ranged [unarmed](/Traits.aspx?ID=199) attack.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA trail of energy flows from your target back to you.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1", "speed": {}, "summary": "A trail of energy flows from your target back to you.", "summary_markdown": "A trail of energy flows from your target back to you.", "text": " Meteoric Spellstrike Two Actions Source Secrets of Magic pg. 47 1.1 Prerequisites Spellstrike, starlit span hybrid study Requirements You're wielding a ranged or thrown weapon, or have a ranged unarmed attack. --- A trail of energy flows from your target back to you. Make a Spellstrike with a ranged weapon or ranged unarmed attack against a target within the ranged weapon or unarmed attack's first range increment. The spell you cast for the Spellstrike can't be a cantrip or focus spell. Each creature in a line between you and the target, excluding you and the target, takes damage equal to double the spell's level. Determine the damage type as described in Arcane Cascade.", "trait": [ "Arcane", "Evocation", "Magus" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Arcane", "Evocation", "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2872", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rapid Recharge" ], "feat_markdown": "Rapid Recharge", "frequency": "once per day", "id": "feat-2873", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Rapid Recharge](/Feats.aspx?ID=2873) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\nYou tap into an arcane trick to recover your ability to meld spells and attacks. You recharge your Spellstrike.", "name": "Rapid Recharge", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\n\r\nYou tap into an arcane trick to recover your ability to meld spells and attacks.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1", "speed": {}, "summary": "You tap into an arcane trick to recover your ability to meld spells and attacks.", "summary_markdown": "You tap into an arcane trick to recover your ability to meld spells and attacks.", "text": " Rapid Recharge Free Action Source Secrets of Magic pg. 47 1.1 Frequency once per day Prerequisites Spellstrike --- You tap into an arcane trick to recover your ability to meld spells and attacks. You recharge your Spellstrike.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2873", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sustaining Steel" ], "feat_markdown": "Sustaining Steel", "id": "feat-2874", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Sustaining Steel](/Feats.aspx?ID=2874) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [inexorable iron hybrid study](/HybridStudies.aspx?ID=1)\n\n**Trigger**\r\nYou Cast a Spell using a spell slot.\r\n\r\n**Requirements**\r\nYou're in Arcane Cascade stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou pull magic into your weapon, using its substance to transform the magic into restorative energy. You regain Hit Points equal to double the spell's level and roll to end any [persistent negative damage](/Conditions.aspx?ID=29) you have.\n\n If the spell was of the [necromancy](/Traits.aspx?ID=117) school, any persistent negative damage you have ends automatically, and you can change the damage type from Arcane Cascade to positive if you wish. (Positive damage typically damages only [undead](/Traits.aspx?ID=160) or other creatures with [negative healing](/MonsterAbilities.aspx?ID=42).)", "name": "Sustaining Steel", "pfs": "Standard", "prerequisite": "Arcane Cascade, inexorable iron hybrid study", "prerequisite_markdown": "[Arcane Cascade](/Actions.aspx?ID=756), [inexorable iron hybrid study](/HybridStudies.aspx?ID=1)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're in Arcane Cascade stance.", "requirement_markdown": "You're in Arcane Cascade stance.", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [inexorable iron hybrid study](/HybridStudies.aspx?ID=1)\n\n**Trigger**\r\nYou Cast a Spell using a spell slot.\r\n\r\n**Requirements**\r\nYou're in Arcane Cascade stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou pull magic into your weapon, using its substance to transform the magic into restorative energy.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 47 1.1", "speed": {}, "summary": "You pull magic into your weapon, using its substance to transform the magic into restorative energy.", "summary_markdown": "You pull magic into your weapon, using its substance to transform the magic into restorative energy.", "text": " Sustaining Steel Free Action Source Secrets of Magic pg. 47 1.1 Prerequisites Arcane Cascade, inexorable iron hybrid study Trigger You Cast a Spell using a spell slot. Requirements You're in Arcane Cascade stance. --- You pull magic into your weapon, using its substance to transform the magic into restorative energy. You regain Hit Points equal to double the spell's level and roll to end any persistent negative damage you have. If the spell was of the necromancy school, any persistent negative damage you have ends automatically, and you can change the damage type from Arcane Cascade to positive if you wish. (Positive damage typically damages only undead or other creatures with negative healing.)", "trait": [ "Arcane", "Healing", "Magus", "Necromancy", "Positive" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Healing](/Traits.aspx?ID=89), [Magus](/Traits.aspx?ID=389), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)", "trait_raw": [ "Arcane", "Healing", "Magus", "Necromancy", "Positive" ], "trigger": "You Cast a Spell using a spell slot.", "trigger_markdown": "You Cast a Spell using a spell slot.", "type": "Feat", "url": "/Feats.aspx?ID=2874", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Conflux Focus" ], "feat_markdown": "Conflux Focus", "id": "feat-2875", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Conflux Focus](/Feats.aspx?ID=2875) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1\n\n**Prerequisites**\r\nconflux spells\n\n\r\n\r\n---\r\n\r\nYou imagine how you'll weave magic and combat into future battles, improving your focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.\n\nConflux Focus leads to...\r\n[Conflux Wellspring](/Feats.aspx?ID=2882)", "name": "Conflux Focus", "pfs": "Standard", "prerequisite": "conflux spells", "prerequisite_markdown": "conflux spells", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1\n\n**Prerequisites**\r\nconflux spells\n\n\r\n\r\n---\r\n\r\n\r\nYou imagine how you'll weave magic and combat into future battles, improving your focus.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1", "speed": {}, "summary": "You imagine how you'll weave magic and combat into future battles, improving your focus.", "summary_markdown": "You imagine how you'll weave magic and combat into future battles, improving your focus.", "text": " Conflux Focus Source Secrets of Magic pg. 48 1.1 Prerequisites conflux spells --- You imagine how you'll weave magic and combat into future battles, improving your focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. Conflux Focus leads to... Conflux Wellspring", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2875", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Overwhelming Spellstrike" ], "feat_markdown": "Overwhelming Spellstrike", "id": "feat-2876", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Overwhelming Spellstrike](/Feats.aspx?ID=2876) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour Spellstrike is charged.\r\n\r\n\r\n\r\n---\r\n\r\nYou pierce through your foe's resistance. Make a Spellstrike. The spell you cast as part of the Spellstrike ignores an amount of the target's resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including [persistent damage](/Conditions.aspx?ID=29) and damage caused by an ongoing effect of the spell. A creature's immunities are unaffected.", "name": "Overwhelming Spellstrike", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your Spellstrike is charged.", "requirement_markdown": "Your Spellstrike is charged.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour Spellstrike is charged.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou pierce through your foe's resistance.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1", "speed": {}, "summary": "You pierce through your foe's resistance.", "summary_markdown": "You pierce through your foe's resistance.", "text": " Overwhelming Spellstrike Two Actions Source Secrets of Magic pg. 48 1.1 Prerequisites Spellstrike Requirements Your Spellstrike is charged. --- You pierce through your foe's resistance. Make a Spellstrike. The spell you cast as part of the Spellstrike ignores an amount of the target's resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell. A creature's immunities are unaffected.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2876", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Shroud" ], "feat_markdown": "Arcane Shroud", "frequency": "once per turn", "id": "feat-2877", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Arcane Shroud](/Feats.aspx?ID=2877) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1\n\n**Frequency**\r\nonce per turn\r\n\r\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour most recent action was to Cast a Spell from a spell slot or make a Spellstrike with a spell from a spell slot.\r\n\r\n\r\n\r\n---\r\n\r\nYour spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast. You use Arcane Cascade and are subject to an additional aftereffect spell depending on the school of your most recent spell. This aftereffect spell's duration lasts until the end of your next turn or its normal duration, whichever is longer. Using Arcane Shroud again ends any existing spell you gained from Arcane Shroud. \n
  • **Abjuration** [_stoneskin_](/Spells.aspx?ID=312)
  • **Conjuration** [_blink_](/Spells.aspx?ID=27)
  • **Divination** [_see invisibility_](/Spells.aspx?ID=271)
  • **Enchantment** [_heroism_](/Spells.aspx?ID=149)
  • **Evocation** [_fire shield_](/Spells.aspx?ID=118)
  • **Illusion** [_invisibility_](/Spells.aspx?ID=164) (ends after a hostile action, as normal)
  • **Necromancy** [_false life_](/Spells.aspx?ID=108)
  • **Transmutation** [_fleet step_](/Spells.aspx?ID=122)
", "name": "Arcane Shroud", "pfs": "Limited", "prerequisite": "Arcane Cascade, Spellstrike", "prerequisite_markdown": "[Arcane Cascade](/Actions.aspx?ID=756), [Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your most recent action was to Cast a Spell from a spell slot or make a Spellstrike with a spell from a spell slot.", "requirement_markdown": "Your most recent action was to Cast a Spell from a spell slot or make a Spellstrike with a spell from a spell slot.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1\r\n\r\n**Frequency**\r\nonce per turn\r\n\r\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756), [Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour most recent action was to Cast a Spell from a spell slot or make a Spellstrike with a spell from a spell slot.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 48 1.1", "speed": {}, "summary": "Your spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast.", "summary_markdown": "Your spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast.", "text": " Arcane Shroud Single Action Source Secrets of Magic pg. 48 1.1 Frequency once per turn Prerequisites Arcane Cascade, Spellstrike Requirements Your most recent action was to Cast a Spell from a spell slot or make a Spellstrike with a spell from a spell slot. --- Your spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast. You use Arcane Cascade and are subject to an additional aftereffect spell depending on the school of your most recent spell. This aftereffect spell's duration lasts until the end of your next turn or its normal duration, whichever is longer. Using Arcane Shroud again ends any existing spell you gained from Arcane Shroud. Abjuration stoneskin Conjuration blink Divination see invisibility Enchantment heroism Evocation fire shield Illusion invisibility (ends after a hostile action, as normal) Necromancy false life Transmutation fleet step ", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2877", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hasted Assault" ], "feat_markdown": "Hasted Assault", "id": "feat-2878", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Hasted Assault](/Feats.aspx?ID=2878) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\nfocus pool\n\n\r\n\r\n---\r\n\r\nYou can speed yourself up to move and attack more swiftly. You learn the [_hasted assault_](/Spells.aspx?ID=1039) conflux spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Hasted Assault", "pfs": "Standard", "prerequisite": "focus pool", "prerequisite_markdown": "focus pool", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\nfocus pool\n\n\r\n\r\n---\r\n\r\n\r\nYou can speed yourself up to move and attack more swiftly.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1", "speed": {}, "summary": "You can speed yourself up to move and attack more swiftly.", "summary_markdown": "You can speed yourself up to move and attack more swiftly.", "text": " Hasted Assault Source Secrets of Magic pg. 49 1.1 Prerequisites focus pool --- You can speed yourself up to move and attack more swiftly. You learn the hasted assault conflux spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2878", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Preternatural Parry" ], "feat_markdown": "Preternatural Parry", "id": "feat-2879", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Preternatural Parry](/Feats.aspx?ID=2879) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Spell Parry](/Feats.aspx?ID=2851)\n\n**Trigger**\r\nYou're targeted by a Strike or a spell attack roll, or you're about to roll a saving throw against a spell effect.\r\n\r\n**Requirements**\r\nYou have one or more hands free.\r\n\r\n\r\n\r\n---\r\n\r\nYou snap your weapon or limb into place to ward off harm at the last second. You gain a +2 circumstance bonus to AC and saving throws against the triggering effect until the start of your next turn.", "name": "Preternatural Parry", "pfs": "Standard", "prerequisite": "Spell Parry", "prerequisite_markdown": "[Spell Parry](/Feats.aspx?ID=2851)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You have one or more hands free.", "requirement_markdown": "You have one or more hands free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Spell Parry](/Feats.aspx?ID=2851)\n\n**Trigger**\r\nYou're targeted by a Strike or a spell attack roll, or you're about to roll a saving throw against a spell effect.\r\n\r\n**Requirements**\r\nYou have one or more hands free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou snap your weapon or limb into place to ward off harm at the last second.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1", "speed": {}, "summary": "You snap your weapon or limb into place to ward off harm at the last second.", "summary_markdown": "You snap your weapon or limb into place to ward off harm at the last second.", "text": " Preternatural Parry Reaction Source Secrets of Magic pg. 49 1.1 Prerequisites Spell Parry Trigger You're targeted by a Strike or a spell attack roll, or you're about to roll a saving throw against a spell effect. Requirements You have one or more hands free. --- You snap your weapon or limb into place to ward off harm at the last second. You gain a +2 circumstance bonus to AC and saving throws against the triggering effect until the start of your next turn.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "trigger": "You're targeted by a Strike or a spell attack roll, or you're about to roll a saving throw against a spell effect.", "trigger_markdown": "You're targeted by a Strike or a spell attack roll, or you're about to roll a saving throw against a spell effect.", "type": "Feat", "url": "/Feats.aspx?ID=2879", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dispelling Spellstrike" ], "feat_markdown": "Dispelling Spellstrike", "id": "feat-2880", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Dispelling Spellstrike](/Feats.aspx?ID=2880) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour Spellstrike is charged.\r\n\r\n\r\n\r\n---\r\n\r\nThe spell you deliver tries to force out magic affecting your enemy. Make a Spellstrike. If it hits, you also attempt to [counteract](/Rules.aspx?ID=371) a single spell (of your choice) active on the target. The counteract level is half your level rounded up, and the counteract check modifier is the standard modifier for counteracting with a spell (your Intelligence modifier plus your spellcasting proficiency bonus, plus any bonuses or penalties that specifically apply to counteract checks).", "name": "Dispelling Spellstrike", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your Spellstrike is charged.", "requirement_markdown": "Your Spellstrike is charged.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour Spellstrike is charged.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe spell you deliver tries to force out magic affecting your enemy.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1", "speed": {}, "summary": "The spell you deliver tries to force out magic affecting your enemy.", "summary_markdown": "The spell you deliver tries to force out magic affecting your enemy.", "text": " Dispelling Spellstrike Three Actions Source Secrets of Magic pg. 49 1.1 Prerequisites Spellstrike Requirements Your Spellstrike is charged. --- The spell you deliver tries to force out magic affecting your enemy. Make a Spellstrike. If it hits, you also attempt to counteract a single spell (of your choice) active on the target. The counteract level is half your level rounded up, and the counteract check modifier is the standard modifier for counteracting with a spell (your Intelligence modifier plus your spellcasting proficiency bonus, plus any bonuses or penalties that specifically apply to counteract checks).", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2880", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resounding Cascade" ], "feat_markdown": "Resounding Cascade", "id": "feat-2881", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Resounding Cascade](/Feats.aspx?ID=2881) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756)\n\n**Trigger**\r\nYou use Arcane Cascade.\n\n\r\n\r\n---\r\n\r\nWhen you enter your Arcane Cascade, you disperse the magical reinforcement to nearby allies. You grant the extra damage of Arcane Cascade in an aura affecting all allies in a 5-foot emanation. This uses only the base damage of the stance, based on the ally's weapon specialization; it doesn't use any increase you get from bonuses, the [laughing shadow](/HybridStudies.aspx?ID=1) hybrid study, or the like. As normal for duplicate effects, multiple Arcane Cascades affecting the same creature aren't cumulative.", "name": "Resounding Cascade", "pfs": "Standard", "prerequisite": "Arcane Cascade", "prerequisite_markdown": "[Arcane Cascade](/Actions.aspx?ID=756)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Arcane Cascade](/Actions.aspx?ID=756)\n\n**Trigger**\r\nYou use Arcane Cascade.\n\n\r\n\r\n---\r\n\r\n\r\nWhen you enter your Arcane Cascade, you disperse the magical reinforcement to nearby allies.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1", "speed": {}, "summary": "When you enter your Arcane Cascade, you disperse the magical reinforcement to nearby allies.", "summary_markdown": "When you enter your Arcane Cascade, you disperse the magical reinforcement to nearby allies.", "text": " Resounding Cascade Free Action Source Secrets of Magic pg. 49 1.1 Prerequisites Arcane Cascade Trigger You use Arcane Cascade. --- When you enter your Arcane Cascade, you disperse the magical reinforcement to nearby allies. You grant the extra damage of Arcane Cascade in an aura affecting all allies in a 5-foot emanation. This uses only the base damage of the stance, based on the ally's weapon specialization; it doesn't use any increase you get from bonuses, the laughing shadow hybrid study, or the like. As normal for duplicate effects, multiple Arcane Cascades affecting the same creature aren't cumulative.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "trigger": "You use Arcane Cascade.", "trigger_markdown": "You use Arcane Cascade.", "type": "Feat", "url": "/Feats.aspx?ID=2881", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Conflux Wellspring" ], "feat_markdown": "Conflux Wellspring", "id": "feat-2882", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Conflux Wellspring](/Feats.aspx?ID=2882) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Conflux Focus](/Feats.aspx?ID=2875)\n\n\r\n\r\n---\r\n\r\nYou've achieved perfect magical and physical balance, allowing magic to flow into and through you more easily. You can recover 3 Focus Points when you Refocus instead of 1 if you have spent at least 3 Focus Points since the last time you Refocused.", "name": "Conflux Wellspring", "pfs": "Standard", "prerequisite": "Conflux Focus", "prerequisite_markdown": "[Conflux Focus](/Feats.aspx?ID=2875)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Conflux Focus](/Feats.aspx?ID=2875)\n\n\r\n\r\n---\r\n\r\n\r\nYou've achieved perfect magical and physical balance, allowing magic to flow into and through you more easily.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1", "speed": {}, "summary": "You've achieved perfect magical and physical balance, allowing magic to flow into and through you more easily.", "summary_markdown": "You've achieved perfect magical and physical balance, allowing magic to flow into and through you more easily.", "text": " Conflux Wellspring Source Secrets of Magic pg. 49 1.1 Prerequisites Conflux Focus --- You've achieved perfect magical and physical balance, allowing magic to flow into and through you more easily. You can recover 3 Focus Points when you Refocus instead of 1 if you have spent at least 3 Focus Points since the last time you Refocused.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2882", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Versatile Spellstrike" ], "feat_markdown": "Versatile Spellstrike", "id": "feat-2883", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Versatile Spellstrike](/Feats.aspx?ID=2883) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\nYou can channel the entire realm of possibilities of your spellbook into an attack. Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. When you make a Spellstrike, you can expend this special spell slot to immediately prepare and cast a spell from your spellbook at 2 levels lower than the slot's level. (As normal for preparing spells, you can use a spell of an even-lower level, heightening it accordingly.) You don't have any spell prepared in that slot until you cast from that slot.", "name": "Versatile Spellstrike", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\n\r\nYou can channel the entire realm of possibilities of your spellbook into an attack.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1", "speed": {}, "summary": "You can channel the entire realm of possibilities of your spellbook into an attack.", "summary_markdown": "You can channel the entire realm of possibilities of your spellbook into an attack.", "text": " Versatile Spellstrike Source Secrets of Magic pg. 49 1.1 Prerequisites Spellstrike --- You can channel the entire realm of possibilities of your spellbook into an attack. Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. When you make a Spellstrike, you can expend this special spell slot to immediately prepare and cast a spell from your spellbook at 2 levels lower than the slot's level. (As normal for preparing spells, you can use a spell of an even-lower level, heightening it accordingly.) You don't have any spell prepared in that slot until you cast from that slot.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2883", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Supreme Spellstrike" ], "feat_markdown": "Supreme Spellstrike", "id": "feat-2884", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Supreme Spellstrike](/Feats.aspx?ID=2884) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\nYou've made it almost effortless to combine spells and attacks. You're permanently [quickened](/Conditions.aspx?ID=32). You can use your extra action only to Strike or to recharge Spellstrike.", "name": "Supreme Spellstrike", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n\r\n\r\n---\r\n\r\n\r\nYou've made it almost effortless to combine spells and attacks.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1", "speed": {}, "summary": "You've made it almost effortless to combine spells and attacks.", "summary_markdown": "You've made it almost effortless to combine spells and attacks.", "text": " Supreme Spellstrike Source Secrets of Magic pg. 49 1.1 Prerequisites Spellstrike --- You've made it almost effortless to combine spells and attacks. You're permanently quickened. You can use your extra action only to Strike or to recharge Spellstrike.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2884", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Whirlwind Spell" ], "feat_markdown": "Whirlwind Spell", "id": "feat-2885", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Whirlwind Spell](/Feats.aspx?ID=2885) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour Spellstrike is charged.\r\n\r\n\r\n\r\n---\r\n\r\nYou combine the might of a multitarget spell with a whirling flurry of attacks. You use Spellstrike, making a melee Strike against each enemy within your reach instead of against one enemy. If your spell can affect multiple targets, your spell affects all foes you hit, not just the first target, up to the spell's normal maximum targets. If you Strike more foes than the spell could target, choose which foes are affected by the spell. Each attack counts toward your multiple attack penalty but doesn't increase your penalty until you've made all your attacks.\n\n If you use [Expansive Spellstrike](/Feats.aspx?ID=2849) to Spellstrike with an area spell, apply the area as described in Expansive Spellstrike, choosing one of the creatures you Strike to determine the area and whether the spell fails due to a critically failed Strike. If you use Expansive Spellstrike to Spellstrike with a targeted spell, each creature you critically fail to Strike is unaffected by the spell, but the spell isn't lost completely from a single critical failure. You can use this activity with only melee Strikes, even if you have the [starlit span](/HybridStudies.aspx?ID=4) hybrid study or a similar ability.", "name": "Whirlwind Spell", "pfs": "Standard", "prerequisite": "Spellstrike", "prerequisite_markdown": "[Spellstrike](/Actions.aspx?ID=755)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your Spellstrike is charged.", "requirement_markdown": "Your Spellstrike is charged.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1\n\n**Prerequisites**\r\n[Spellstrike](/Actions.aspx?ID=755)\n\n**Requirements**\r\nYour Spellstrike is charged.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou combine the might of a multitarget spell with a whirling flurry of attacks.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 49 1.1", "speed": {}, "summary": "You combine the might of a multitarget spell with a whirling flurry of attacks.", "summary_markdown": "You combine the might of a multitarget spell with a whirling flurry of attacks.", "text": " Whirlwind Spell Three Actions Source Secrets of Magic pg. 49 1.1 Prerequisites Spellstrike Requirements Your Spellstrike is charged. --- You combine the might of a multitarget spell with a whirling flurry of attacks. You use Spellstrike, making a melee Strike against each enemy within your reach instead of against one enemy. If your spell can affect multiple targets, your spell affects all foes you hit, not just the first target, up to the spell's normal maximum targets. If you Strike more foes than the spell could target, choose which foes are affected by the spell. Each attack counts toward your multiple attack penalty but doesn't increase your penalty until you've made all your attacks. If you use Expansive Spellstrike to Spellstrike with an area spell, apply the area as described in Expansive Spellstrike, choosing one of the creatures you Strike to determine the area and whether the spell fails due to a critically failed Strike. If you use Expansive Spellstrike to Spellstrike with a targeted spell, each creature you critically fail to Strike is unaffected by the spell, but the spell isn't lost completely from a single critical failure. You can use this activity with only melee Strikes, even if you have the starlit span hybrid study or a similar ability.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=2885", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Weaponry" ], "feat_markdown": "Advanced Weaponry", "id": "feat-2886", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Weaponry](/Feats.aspx?ID=2886) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon's attack evolves. Choose one of your eidolon's starting melee unarmed attacks. It gains one of the following traits, chosen when you gain the feat: [disarm](/Traits.aspx?ID=175), [grapple](/Traits.aspx?ID=184), [nonlethal](/Traits.aspx?ID=188), [shove](/Traits.aspx?ID=193), [trip](/Traits.aspx?ID=196), or [versatile bludgeoning, piercing, or slashing](/Traits.aspx?ID=200).", "name": "Advanced Weaponry", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon's attack evolves.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1", "speed": {}, "summary": "Your eidolon's attack evolves.", "summary_markdown": "Your eidolon's attack evolves.", "text": " Advanced Weaponry Source Secrets of Magic pg. 67 1.1 --- Your eidolon's attack evolves. Choose one of your eidolon's starting melee unarmed attacks. It gains one of the following traits, chosen when you gain the feat: disarm, grapple, nonlethal, shove, trip, or versatile bludgeoning, piercing, or slashing.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2886", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dual Studies" ], "feat_markdown": "Dual Studies", "id": "feat-2887", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dual Studies](/Feats.aspx?ID=2887) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\nYou and your eidolon have some skills you practice on your own. Choose two skills. Your eidolon becomes trained in one of those skills and you become trained in the other skill. At 7th level, you each become an expert in the chosen skills. These skill proficiencies are not shared between you and your eidolon.", "name": "Dual Studies", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou and your eidolon have some skills you practice on your own.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1", "speed": {}, "summary": "You and your eidolon have some skills you practice on your own.", "summary_markdown": "You and your eidolon have some skills you practice on your own.", "text": " Dual Studies Source Secrets of Magic pg. 67 1.1 --- You and your eidolon have some skills you practice on your own. Choose two skills. Your eidolon becomes trained in one of those skills and you become trained in the other skill. At 7th level, you each become an expert in the chosen skills. These skill proficiencies are not shared between you and your eidolon.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2887", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Energy Heart" ], "feat_markdown": "Energy Heart", "id": "feat-2888", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Heart](/Feats.aspx?ID=2888) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon's heart beats with energy. Choose an energy damage type other than force. One of its unarmed attacks changes its damage type to the chosen type, and it gains resistance to that type equal to half your level (minimum 1).\n\nEnergy Heart leads to...\r\n[Dual Energy Heart](/Feats.aspx?ID=2902), [Energy Resistance](/Feats.aspx?ID=2918)", "name": "Energy Heart", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon's heart beats with energy.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1", "speed": {}, "summary": "Your eidolon's heart beats with energy.", "summary_markdown": "Your eidolon's heart beats with energy.", "text": " Energy Heart Source Secrets of Magic pg. 67 1.1 --- Your eidolon's heart beats with energy. Choose an energy damage type other than force. One of its unarmed attacks changes its damage type to the chosen type, and it gains resistance to that type equal to half your level (minimum 1). Energy Heart leads to... Dual Energy Heart, Energy Resistance", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2888", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expanded Senses" ], "feat_markdown": "Expanded Senses", "id": "feat-2889", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Expanded Senses](/Feats.aspx?ID=2889) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon evolves more acute senses. Your eidolon gains [low-light vision](/Rules.aspx?ID=416) and [darkvision](/Rules.aspx?ID=415), as well as [scent](/Rules.aspx?ID=417) as an [imprecise sense](/Rules.aspx?ID=412) with a range of 30 feet.", "name": "Expanded Senses", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon evolves more acute senses.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1", "speed": {}, "summary": "Your eidolon evolves more acute senses.", "summary_markdown": "Your eidolon evolves more acute senses.", "text": " Expanded Senses Source Secrets of Magic pg. 67 1.1 --- Your eidolon evolves more acute senses. Your eidolon gains low-light vision and darkvision, as well as scent as an imprecise sense with a range of 30 feet.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2889", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Extend Boost" ], "feat_markdown": "Extend Boost", "id": "feat-2890", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Extend Boost](/Feats.aspx?ID=2890) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\nYou can increase the duration of your eidolon's boosts. You learn the [_extend boost_](/Spells.aspx?ID=1048) link spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Extend Boost", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou can increase the duration of your eidolon's boosts.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1", "speed": {}, "summary": "You can increase the duration of your eidolon's boosts.", "summary_markdown": "You can increase the duration of your eidolon's boosts.", "text": " Extend Boost Source Secrets of Magic pg. 67 1.1 --- You can increase the duration of your eidolon's boosts. You learn the extend boost link spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2890", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Glider Form" ], "feat_markdown": "Glider Form", "id": "feat-2891", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Glider Form](/Feats.aspx?ID=2891) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon evolves wings, a buoyant body, or some other means to control descent. It glides slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as it spends at least 1 action gliding each round and has not yet reached the ground, it remains in the air at the end of your turn.\n\nGlider Form leads to...\r\n[Airborne Form](/Feats.aspx?ID=2933)", "name": "Glider Form", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon evolves wings, a buoyant body, or some other means to control descent.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1", "speed": {}, "summary": "Your eidolon evolves wings, a buoyant body, or some other means to control descent.", "summary_markdown": "Your eidolon evolves wings, a buoyant body, or some other means to control descent.", "text": " Glider Form Single Action Source Secrets of Magic pg. 67 1.1 --- Your eidolon evolves wings, a buoyant body, or some other means to control descent. It glides slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as it spends at least 1 action gliding each round and has not yet reached the ground, it remains in the air at the end of your turn. Glider Form leads to... Airborne Form", "trait": [ "Eidolon", "Evolution", "Move", "Summoner" ], "trait_markdown": "[Eidolon](/Traits.aspx?ID=386), [Evolution](/Traits.aspx?ID=394), [Move](/Traits.aspx?ID=114), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Eidolon", "Evolution", "Move", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2891", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Meld into Eidolon" ], "feat_markdown": "Meld into Eidolon", "id": "feat-2892", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Meld into Eidolon](/Feats.aspx?ID=2892) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\nYour physical form can combine with that of your eidolon, granting benefits but limiting your capabilities. You [Manifest your Eidolon](/Actions.aspx?ID=757), but instead of summoning it into an adjacent open space, you become it. While Manifested in this way, you use its statistics, and you can't act except to direct it to use Manifest an Eidolon to unmanifest it. Since you can't act, you can't Cast Spells, activate or benefit from magic items that normally benefit you and not your eidolon, perform actions that have the [tandem](/Traits.aspx?ID=395) trait, or use other abilities that require you, and not the eidolon, to act. Your can't be separately targeted while you are melded into it. When you reach 0 HP, your eidolon unmanifests, leaving your body behind, [unconscious](/Conditions.aspx?ID=38) and [dying](/Conditions.aspx?ID=11).", "name": "Meld into Eidolon", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour physical form can combine with that of your eidolon, granting benefits but limiting your capabilities.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 67" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 67 1.1", "speed": {}, "summary": "Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities.", "summary_markdown": "Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities.", "text": " Meld into Eidolon Three Actions Source Secrets of Magic pg. 67 1.1 --- Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities. You Manifest your Eidolon, but instead of summoning it into an adjacent open space, you become it. While Manifested in this way, you use its statistics, and you can't act except to direct it to use Manifest an Eidolon to unmanifest it. Since you can't act, you can't Cast Spells, activate or benefit from magic items that normally benefit you and not your eidolon, perform actions that have the tandem trait, or use other abilities that require you, and not the eidolon, to act. Your can't be separately targeted while you are melded into it. When you reach 0 HP, your eidolon unmanifests, leaving your body behind, unconscious and dying.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2892", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unfetter Eidolon" ], "feat_markdown": "Unfetter Eidolon", "id": "feat-2893", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Unfetter Eidolon](/Feats.aspx?ID=2893) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\nYou can allow your eidolon to travel far from your side. You learn the [_unfetter eidolon_](/Spells.aspx?ID=1051) link spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Unfetter Eidolon", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou can allow your eidolon to travel far from your side.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1", "speed": {}, "summary": "You can allow your eidolon to travel far from your side.", "summary_markdown": "You can allow your eidolon to travel far from your side.", "text": " Unfetter Eidolon Source Secrets of Magic pg. 68 1.1 --- You can allow your eidolon to travel far from your side. You learn the unfetter eidolon link spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2893", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alacritous Action" ], "feat_markdown": "Alacritous Action", "id": "feat-2894", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Alacritous Action](/Feats.aspx?ID=2894) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon moves more quickly. It gains a +10-foot status bonus to its Speed.", "name": "Alacritous Action", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon moves more quickly.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1", "speed": {}, "summary": "Your eidolon moves more quickly.", "summary_markdown": "Your eidolon moves more quickly.", "text": " Alacritous Action Source Secrets of Magic pg. 68 1.1 --- Your eidolon moves more quickly. It gains a +10-foot status bonus to its Speed.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2894", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Amphibious Form" ], "feat_markdown": "Amphibious Form", "id": "feat-2895", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Amphibious Form](/Feats.aspx?ID=2895) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon adapts to life on land and underwater. It gains the [amphibious](/Traits.aspx?ID=207) trait, allowing it to breathe in water and air and to avoid the normal –2 penalty for making bludgeoning and slashing unarmed Strikes underwater. It gains a swim Speed equal to its land Speed or 25 feet, whichever is less; or if it is normally [aquatic](/Traits.aspx?ID=168), it gains a land Speed equal to its swim Speed or 25 feet, whichever is less.", "name": "Amphibious Form", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon adapts to life on land and underwater.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1", "speed": {}, "summary": "Your eidolon adapts to life on land and underwater.", "summary_markdown": "Your eidolon adapts to life on land and underwater.", "text": " Amphibious Form Source Secrets of Magic pg. 68 1.1 --- Your eidolon adapts to life on land and underwater. It gains the amphibious trait, allowing it to breathe in water and air and to avoid the normal –2 penalty for making bludgeoning and slashing unarmed Strikes underwater. It gains a swim Speed equal to its land Speed or 25 feet, whichever is less; or if it is normally aquatic, it gains a land Speed equal to its swim Speed or 25 feet, whichever is less.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2895", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magical Understudy" ], "feat_markdown": "Magical Understudy", "id": "feat-2896", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Understudy](/Feats.aspx?ID=2896) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon evolves to cast spells. It gains the Cast a Spell activity and learns two cantrips of its tradition, which it can cast as innate spells.\n\nMagical Understudy leads to...\r\n[Magical Adept](/Feats.aspx?ID=2920), [Share Eidolon Magic](/Feats.aspx?ID=2935)", "name": "Magical Understudy", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon evolves to cast spells.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1", "speed": {}, "summary": "Your eidolon evolves to cast spells.", "summary_markdown": "Your eidolon evolves to cast spells.", "text": " Magical Understudy Source Secrets of Magic pg. 68 1.1 --- Your eidolon evolves to cast spells. It gains the Cast a Spell activity and learns two cantrips of its tradition, which it can cast as innate spells. Magical Understudy leads to... Magical Adept, Share Eidolon Magic", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2896", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ranged Combatant" ], "feat_markdown": "Ranged Combatant", "id": "feat-2897", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Ranged Combatant](/Feats.aspx?ID=2897) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\nSpines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged [unarmed](/Traits.aspx?ID=199) attack with a [range increment](/Traits.aspx?ID=248) of 30 feet that deals 1d4 damage and has the [magical](/Traits.aspx?ID=103) and [propulsive](/Traits.aspx?ID=191) traits. When you select this feat, choose a damage type: acid, bludgeoning, cold, electricity, fire, negative, piercing, positive, or slashing. If your eidolon is a [celestial](/Traits.aspx?ID=23), [fiend](/Traits.aspx?ID=70), or [monitor](/Traits.aspx?ID=111) with an alignment other than true neutral, you can choose a damage type in its alignment.", "name": "Ranged Combatant", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\n\r\nSpines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1", "speed": {}, "summary": "Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance.", "summary_markdown": "Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance.", "text": " Ranged Combatant Source Secrets of Magic pg. 68 1.1 --- Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals 1d4 damage and has the magical and propulsive traits. When you select this feat, choose a damage type: acid, bludgeoning, cold, electricity, fire, negative, piercing, positive, or slashing. If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2897", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reinforce Eidolon" ], "feat_markdown": "Reinforce Eidolon", "id": "feat-2898", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Reinforce Eidolon](/Feats.aspx?ID=2898) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\nYou buffer your eidolon. You gain the [_reinforce eidolon_](/Spells.aspx?ID=1050) link cantrip.", "name": "Reinforce Eidolon", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou buffer your eidolon.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1", "speed": {}, "summary": "You buffer your eidolon.", "summary_markdown": "You buffer your eidolon.", "text": " Reinforce Eidolon Source Secrets of Magic pg. 68 1.1 --- You buffer your eidolon. You gain the reinforce eidolon link cantrip.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2898", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steed Form" ], "feat_markdown": "Steed Form", "id": "feat-2899", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Steed Form](/Feats.aspx?ID=2899) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon changes to make it particularly effective as your mount. While you ride it, you get your full number of actions each round instead of reducing them to 2. This applies only when you ride your eidolon, not when anyone else does. Your eidolon still must be at least one size category larger than you to ride it. Since you work together to move, your eidolon's [move](/Traits.aspx?ID=114) actions while you're mounted gain the [tandem](/Traits.aspx?ID=395) trait.\n\nRiding Sapient Creatures Riding along on a sapient creature that isn't a minion requires a lot of coordination and timing. Both the riding creature and the mount regain only 2 actions at the start of their turns each round, as both the mount and the riding creature interfere with one another's actions. If you ride your eidolon, you reduce your total actions to 2 and continue to share actions normally—you don't reduce the number of actions twice.", "name": "Steed Form", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon changes to make it particularly effective as your mount.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1", "speed": {}, "summary": "Your eidolon changes to make it particularly effective as your mount.", "summary_markdown": "Your eidolon changes to make it particularly effective as your mount.", "text": " Steed Form Source Secrets of Magic pg. 68 1.1 --- Your eidolon changes to make it particularly effective as your mount. While you ride it, you get your full number of actions each round instead of reducing them to 2. This applies only when you ride your eidolon, not when anyone else does. Your eidolon still must be at least one size category larger than you to ride it. Since you work together to move, your eidolon's move actions while you're mounted gain the tandem trait. Riding Sapient Creatures Riding along on a sapient creature that isn't a minion requires a lot of coordination and timing. Both the riding creature and the mount regain only 2 actions at the start of their turns each round, as both the mount and the riding creature interfere with one another's actions. If you ride your eidolon, you reduce your total actions to 2 and continue to share actions normally—you don't reduce the number of actions twice.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2899", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bloodletting Claws" ], "feat_markdown": "Bloodletting Claws", "id": "feat-2900", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Bloodletting Claws](/Feats.aspx?ID=2900) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon inflicts bleeding wounds on a telling blow. If your eidolon critically hits with a melee [unarmed](/Traits.aspx?ID=199) Strike that deals slashing or piercing damage, its target takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29). Your eidolon gains an item bonus to this bleed damage equal to the unarmed attack's item bonus to attack rolls. This is a [critical specialization effect](/Rules.aspx?ID=235).\n\nBloodletting Claws leads to...\r\n[Blood Frenzy](/Feats.aspx?ID=2909)", "name": "Bloodletting Claws", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon inflicts bleeding wounds on a telling blow.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 68" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 68 1.1", "speed": {}, "summary": "Your eidolon inflicts bleeding wounds on a telling blow.", "summary_markdown": "Your eidolon inflicts bleeding wounds on a telling blow.", "text": " Bloodletting Claws Source Secrets of Magic pg. 68 1.1 --- Your eidolon inflicts bleeding wounds on a telling blow. If your eidolon critically hits with a melee unarmed Strike that deals slashing or piercing damage, its target takes 1d6 persistent bleed damage. Your eidolon gains an item bonus to this bleed damage equal to the unarmed attack's item bonus to attack rolls. This is a critical specialization effect. Bloodletting Claws leads to... Blood Frenzy", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2900", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defend Summoner" ], "feat_markdown": "Defend Summoner", "id": "feat-2901", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Defend Summoner](/Feats.aspx?ID=2901) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon blocks attacks against you. After your eidolon uses this action, you gain a +2 circumstance bonus to AC until the beginning of your next turn. This bonus applies only while you're within your eidolon's reach (in most cases, this means your eidolon is adjacent to you or in your space).", "name": "Defend Summoner", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon blocks attacks against you.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "Your eidolon blocks attacks against you.", "summary_markdown": "Your eidolon blocks attacks against you.", "text": " Defend Summoner Single Action Source Secrets of Magic pg. 69 1.1 --- Your eidolon blocks attacks against you. After your eidolon uses this action, you gain a +2 circumstance bonus to AC until the beginning of your next turn. This bonus applies only while you're within your eidolon's reach (in most cases, this means your eidolon is adjacent to you or in your space).", "trait": [ "Eidolon", "Evolution", "Summoner" ], "trait_markdown": "[Eidolon](/Traits.aspx?ID=386), [Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Eidolon", "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2901", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dual Energy Heart" ], "feat_markdown": "Dual Energy Heart", "id": "feat-2902", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dual Energy Heart](/Feats.aspx?ID=2902) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n**Prerequisites**\r\n[Energy Heart](/Feats.aspx?ID=2888)\n\n\r\n\r\n---\r\n\r\nA second energy dwells in your eidolon. Choose an additional energy damage type. Your unarmed attack that deals energy damage gains the [versatile](/Traits.aspx?ID=200) trait for the second energy damage type, and your eidolon gains resistance to the second type of energy damage equal to half your level.", "name": "Dual Energy Heart", "pfs": "Standard", "prerequisite": "Energy Heart", "prerequisite_markdown": "[Energy Heart](/Feats.aspx?ID=2888)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n**Prerequisites**\r\n[Energy Heart](/Feats.aspx?ID=2888)\n\n\r\n\r\n---\r\n\r\n\r\nA second energy dwells in your eidolon.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "A second energy dwells in your eidolon.", "summary_markdown": "A second energy dwells in your eidolon.", "text": " Dual Energy Heart Source Secrets of Magic pg. 69 1.1 Prerequisites Energy Heart --- A second energy dwells in your eidolon. Choose an additional energy damage type. Your unarmed attack that deals energy damage gains the versatile trait for the second energy damage type, and your eidolon gains resistance to the second type of energy damage equal to half your level.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2902", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lifelink Surge" ], "feat_markdown": "Lifelink Surge", "id": "feat-2903", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Lifelink Surge](/Feats.aspx?ID=2903) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\nYou learn the [_lifelink surge_](/Spells.aspx?ID=1049) link spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Lifelink Surge", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou learn the _lifelink surge_ link spell.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "You learn the lifelink surge link spell.", "summary_markdown": "You learn the _lifelink surge_ link spell.", "text": " Lifelink Surge Source Secrets of Magic pg. 69 1.1 --- You learn the lifelink surge link spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2903", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reactive Dismissal" ], "feat_markdown": "Reactive Dismissal", "id": "feat-2904", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Reactive Dismissal](/Feats.aspx?ID=2904) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n**Trigger**\r\nYour eidolon would take damage.\n\n\r\n\r\n---\r\n\r\nYou abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult. Reduce the triggering damage to your eidolon by double your level, and your eidolon unmanifests. You can't [Manifest your Eidolon](/Actions.aspx?ID=757) again until after the end of your next turn.", "name": "Reactive Dismissal", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n**Trigger**\r\nYour eidolon would take damage.\n\n\r\n\r\n---\r\n\r\n\r\nYou abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult.", "summary_markdown": "You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult.", "text": " Reactive Dismissal Reaction Source Secrets of Magic pg. 69 1.1 Trigger Your eidolon would take damage. --- You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult. Reduce the triggering damage to your eidolon by double your level, and your eidolon unmanifests. You can't Manifest your Eidolon again until after the end of your next turn.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "trigger": "Your eidolon would take damage.", "trigger_markdown": "Your eidolon would take damage.", "type": "Feat", "url": "/Feats.aspx?ID=2904", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shrink Down" ], "feat_markdown": "Shrink Down", "id": "feat-2905", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Shrink Down](/Feats.aspx?ID=2905) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon can shrink to fit into small spaces. Your eidolon reduces in size, to a minimum of size Small. It can use this action again while shrunk to return to its normal size.\n\nShrink Down leads to...\r\n[Miniaturize](/Feats.aspx?ID=2921)", "name": "Shrink Down", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon can shrink to fit into small spaces.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "Your eidolon can shrink to fit into small spaces.", "summary_markdown": "Your eidolon can shrink to fit into small spaces.", "text": " Shrink Down Single Action Source Secrets of Magic pg. 69 1.1 --- Your eidolon can shrink to fit into small spaces. Your eidolon reduces in size, to a minimum of size Small. It can use this action again while shrunk to return to its normal size. Shrink Down leads to... Miniaturize", "trait": [ "Concentrate", "Eidolon", "Evolution", "Summoner", "Transmutation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Eidolon](/Traits.aspx?ID=386), [Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Concentrate", "Eidolon", "Evolution", "Summoner", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2905", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skilled Partner" ], "feat_markdown": "Skilled Partner", "id": "feat-2906", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Skilled Partner](/Feats.aspx?ID=2906) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat. At 7th level, your eidolon gains an additional skill feat, of 7th level or lower.", "name": "Skilled Partner", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "Your eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat.", "summary_markdown": "Your eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat.", "text": " Skilled Partner Source Secrets of Magic pg. 69 1.1 --- Your eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat. At 7th level, your eidolon gains an additional skill feat, of 7th level or lower.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2906", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tandem Movement" ], "feat_markdown": "Tandem Movement", "id": "feat-2907", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Tandem Movement](/Feats.aspx?ID=2907) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\nYou and your eidolon move together. You each use a single action to Stride. Either of you that has the corresponding movement type can [Burrow](/Actions.aspx?ID=93), [Climb](/Actions.aspx?ID=33), [Fly](/Actions.aspx?ID=94), or [Swim](/Actions.aspx?ID=39) instead.", "name": "Tandem Movement", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou and your eidolon move together.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "You and your eidolon move together.", "summary_markdown": "You and your eidolon move together.", "text": " Tandem Movement Single Action Source Secrets of Magic pg. 69 1.1 --- You and your eidolon move together. You each use a single action to Stride. Either of you that has the corresponding movement type can Burrow, Climb, Fly, or Swim instead.", "trait": [ "Summoner", "Tandem" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392), [Tandem](/Traits.aspx?ID=395)", "trait_raw": [ "Summoner", "Tandem" ], "type": "Feat", "url": "/Feats.aspx?ID=2907", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vibration Sense" ], "feat_markdown": "Vibration Sense", "id": "feat-2908", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Vibration Sense](/Feats.aspx?ID=2908) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon gains [tremorsense](/MonsterAbilities.aspx?ID=40) as an [imprecise sense](/Rules.aspx?ID=412) with a range of 30 feet. If [aquatic](/Traits.aspx?ID=168), it gains [wavesense](/MonsterAbilities.aspx?ID=41) as an imprecise sense with a range of 30 feet instead. If [amphibious](/Traits.aspx?ID=207), it gains both.", "name": "Vibration Sense", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon gains tremorsense as an imprecise sense with a range of 30 feet.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "Your eidolon gains tremorsense as an imprecise sense with a range of 30 feet.", "summary_markdown": "Your eidolon gains tremorsense as an imprecise sense with a range of 30 feet.", "text": " Vibration Sense Source Secrets of Magic pg. 69 1.1 --- Your eidolon gains tremorsense as an imprecise sense with a range of 30 feet. If aquatic, it gains wavesense as an imprecise sense with a range of 30 feet instead. If amphibious, it gains both.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2908", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blood Frenzy" ], "feat_markdown": "Blood Frenzy", "id": "feat-2909", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Blood Frenzy](/Feats.aspx?ID=2909) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n**Prerequisites**\r\n[Bloodletting Claws](/Feats.aspx?ID=2900)\n\n**Requirements**\r\nYour eidolon's last action dealt bleed damage to a living creature.\r\n\r\n\r\n\r\n---\r\n\r\nYour eidolon flies into a frenzy. It gains the benefits of [_boost eidolon_](/Spells.aspx?ID=1045) and gains temporary HP equal to your level, but takes a –2 penalty to AC. It can't voluntarily end the frenzy or start another frenzy while in the frenzy. The frenzy lasts for 1 minute, after which your eidolon is [fatigued](/Conditions.aspx?ID=15) for 1 minute and can't start another frenzy for 1 minute.", "name": "Blood Frenzy", "pfs": "Standard", "prerequisite": "Bloodletting Claws", "prerequisite_markdown": "[Bloodletting Claws](/Feats.aspx?ID=2900)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your eidolon's last action dealt bleed damage to a living creature.", "requirement_markdown": "Your eidolon's last action dealt bleed damage to a living creature.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n**Prerequisites**\r\n[Bloodletting Claws](/Feats.aspx?ID=2900)\n\n**Requirements**\r\nYour eidolon's last action dealt bleed damage to a living creature.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour eidolon flies into a frenzy.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "Your eidolon flies into a frenzy.", "summary_markdown": "Your eidolon flies into a frenzy.", "text": " Blood Frenzy Single Action Source Secrets of Magic pg. 69 1.1 Prerequisites Bloodletting Claws Requirements Your eidolon's last action dealt bleed damage to a living creature. --- Your eidolon flies into a frenzy. It gains the benefits of boost eidolon and gains temporary HP equal to your level, but takes a –2 penalty to AC. It can't voluntarily end the frenzy or start another frenzy while in the frenzy. The frenzy lasts for 1 minute, after which your eidolon is fatigued for 1 minute and can't start another frenzy for 1 minute.", "trait": [ "Eidolon", "Evolution", "Summoner" ], "trait_markdown": "[Eidolon](/Traits.aspx?ID=386), [Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Eidolon", "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2909", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eidolon's Opportunity" ], "feat_markdown": "Eidolon's Opportunity", "id": "feat-2910", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Eidolon's Opportunity](/Feats.aspx?ID=2910) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n**Trigger**\r\nA creature within your eidolon's reach uses a [manipulate](/Traits.aspx?ID=104) action or a [move](/Traits.aspx?ID=114) action, makes a ranged attack, or leaves a square during a move action it's using.\n\n\r\n\r\n---\r\n\r\nYour eidolon makes a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, your eidolon disrupts that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.", "name": "Eidolon's Opportunity", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n**Trigger**\r\nA creature within your eidolon's reach uses a [manipulate](/Traits.aspx?ID=104) action or a [move](/Traits.aspx?ID=114) action, makes a ranged attack, or leaves a square during a move action it's using.\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon makes a melee Strike against the triggering creature.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "Your eidolon makes a melee Strike against the triggering creature.", "summary_markdown": "Your eidolon makes a melee Strike against the triggering creature.", "text": " Eidolon's Opportunity Reaction Source Secrets of Magic pg. 69 1.1 Trigger A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. --- Your eidolon makes a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, your eidolon disrupts that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.", "trait": [ "Eidolon", "Evolution", "Summoner" ], "trait_markdown": "[Eidolon](/Traits.aspx?ID=386), [Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Eidolon", "Evolution", "Summoner" ], "trigger": "A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.", "trigger_markdown": "A creature within your eidolon's reach uses a [manipulate](/Traits.aspx?ID=104) action or a [move](/Traits.aspx?ID=114) action, makes a ranged attack, or leaves a square during a move action it's using.", "type": "Feat", "url": "/Feats.aspx?ID=2910", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eidolon's Wrath" ], "feat_markdown": "Eidolon's Wrath", "id": "feat-2911", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Eidolon's Wrath](/Feats.aspx?ID=2911) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon gains the [_eidolon's wrath_](/Spells.aspx?ID=1046) focus spell, which it casts, instead of you. You determine the damage type when you gain the feat: acid, cold, electricity, fire, negative, positive, or sonic. If your eidolon is a [celestial](/Traits.aspx?ID=23), [fiend](/Traits.aspx?ID=70), or [monitor](/Traits.aspx?ID=111) with an alignment other than true neutral, you can choose a damage type in its alignment. Increase the number of Focus Points in your focus pool by 1. As normal, your eidolon shares your Focus Points.", "name": "Eidolon's Wrath", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon gains the _eidolon's wrath_ focus spell, which it casts, instead of you.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "Your eidolon gains the eidolon's wrath focus spell, which it casts, instead of you.", "summary_markdown": "Your eidolon gains the _eidolon's wrath_ focus spell, which it casts, instead of you.", "text": " Eidolon's Wrath Source Secrets of Magic pg. 69 1.1 --- Your eidolon gains the eidolon's wrath focus spell, which it casts, instead of you. You determine the damage type when you gain the feat: acid, cold, electricity, fire, negative, positive, or sonic. If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment. Increase the number of Focus Points in your focus pool by 1. As normal, your eidolon shares your Focus Points.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2911", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Summoner" ], "feat_markdown": "Master Summoner", "id": "feat-2912", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Summoner](/Feats.aspx?ID=2912) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\nDuring daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or [incarnate](/Traits.aspx?ID=388) spells.\n\nMaster Summoner leads to...\r\n[Legendary Summoner](/Feats.aspx?ID=2943)", "name": "Master Summoner", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\n\r\nDuring daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells.", "summary_markdown": "During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells.", "text": " Master Summoner Source Secrets of Magic pg. 69 1.1 --- During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells. Master Summoner leads to... Legendary Summoner", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2912", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ostentatious Arrival" ], "feat_markdown": "Ostentatious Arrival", "id": "feat-2913", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Ostentatious Arrival](/Feats.aspx?ID=2913) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\nIf the next action you take is to [Manifest your Eidolon](/Actions.aspx?ID=757) as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion. All creatures in a 10-foot emanation around the creature you summoned or manifested take 1d4 fire damage per spell level for a summoning spell, or 1d4 damage per 2 levels for Manifesting your Eidolon. If the creature you summoned or manifested has the [acid](/Traits.aspx?ID=3), [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), [fire](/Traits.aspx?ID=72), [sonic](/Traits.aspx?ID=147), or [water](/Traits.aspx?ID=165) trait, the damage is that type instead (or cold damage for the water trait). If the creature has more than one of these traits, you choose which damage type to deal.", "name": "Ostentatious Arrival", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1\n\n\r\n\r\n---\r\n\r\n\r\nIf the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 69" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 69 1.1", "speed": {}, "summary": "If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion.", "summary_markdown": "If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion.", "text": " Ostentatious Arrival Free Action Source Secrets of Magic pg. 69 1.1 --- If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion. All creatures in a 10-foot emanation around the creature you summoned or manifested take 1d4 fire damage per spell level for a summoning spell, or 1d4 damage per 2 levels for Manifesting your Eidolon. If the creature you summoned or manifested has the acid, cold, electricity, fire, sonic, or water trait, the damage is that type instead (or cold damage for the water trait). If the creature has more than one of these traits, you choose which damage type to deal.", "trait": [ "Concentrate", "Manipulate", "Metamagic", "Summoner" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Concentrate", "Manipulate", "Metamagic", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2913", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Phase Out" ], "feat_markdown": "Phase Out", "id": "feat-2914", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Phase Out](/Feats.aspx?ID=2914) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1\r\n\r\n_[**PFS Note**](/pathfinder-society) Using the Phase Out summoner ability means that your eidolon cannot make any Strikes, nor can it take any actions requiring a physical form_\n\n**Prerequisites**\r\nyour eidolon is a [phantom](/Traits.aspx?ID=361)\n\n\r\n\r\n---\r\n\r\nYour eidolon phases out of reality slightly, gaining resistance to all damage (except [force](/Traits.aspx?ID=75) and [negative](/Traits.aspx?ID=118)) equal to half your level. It's not [incorporeal](/Traits.aspx?ID=222), but it can't use Strikes or actions that require a fully physical form, such as [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40). Your eidolon can return to its normal form with a single action, which has the [concentrate](/Traits.aspx?ID=32) trait.", "name": "Phase Out", "pfs": "Standard", "prerequisite": "your eidolon is a phantom", "prerequisite_markdown": "your eidolon is a [phantom](/Traits.aspx?ID=361)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1\n\n**Prerequisites**\r\nyour eidolon is a [phantom](/Traits.aspx?ID=361)\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1", "speed": {}, "summary": "Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level.", "summary_markdown": "Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level.", "text": " Phase Out Three Actions Source Secrets of Magic pg. 70 1.1 PFS Note Using the Phase Out summoner ability means that your eidolon cannot make any Strikes, nor can it take any actions requiring a physical form Prerequisites your eidolon is a phantom --- Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level. It's not incorporeal, but it can't use Strikes or actions that require a fully physical form, such as Grapple, Shove, or Trip. Your eidolon can return to its normal form with a single action, which has the concentrate trait.", "trait": [ "Concentrate", "Evolution", "Summoner", "Transmutation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Concentrate", "Evolution", "Summoner", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2914", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tandem Strike" ], "feat_markdown": "Tandem Strike", "id": "feat-2915", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Tandem Strike](/Feats.aspx?ID=2915) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1\n\n**Requirements**\r\nA creature is in your and your eidolon's reach.\r\n\r\n\r\n\r\n---\r\n\r\nYou and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements. Your eidolon makes a melee Strike, and then you make a melee Strike against the same creature. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after both attacks have been made.", "name": "Tandem Strike", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "requirement": "A creature is in your and your eidolon's reach.", "requirement_markdown": "A creature is in your and your eidolon's reach.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1\n\n**Requirements**\r\nA creature is in your and your eidolon's reach.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1", "speed": {}, "summary": "You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements.", "summary_markdown": "You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements.", "text": " Tandem Strike Two Actions Source Secrets of Magic pg. 70 1.1 Requirements A creature is in your and your eidolon's reach. --- You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements. Your eidolon makes a melee Strike, and then you make a melee Strike against the same creature. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after both attacks have been made.", "trait": [ "Summoner", "Tandem" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392), [Tandem](/Traits.aspx?ID=395)", "trait_raw": [ "Summoner", "Tandem" ], "type": "Feat", "url": "/Feats.aspx?ID=2915", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Boost Summons" ], "feat_markdown": "Boost Summons", "id": "feat-2916", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Boost Summons](/Feats.aspx?ID=2916) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1\n\n\r\n\r\n---\r\n\r\nAugmenting your eidolon extends to creatures you summon. When you cast [_boost eidolon_](/Spells.aspx?ID=1045), in addition to your eidolon, it also targets your [summoned](/Traits.aspx?ID=154) creatures within 60 feet.", "name": "Boost Summons", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1\n\n\r\n\r\n---\r\n\r\n\r\nAugmenting your eidolon extends to creatures you summon.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1", "speed": {}, "summary": "Augmenting your eidolon extends to creatures you summon.", "summary_markdown": "Augmenting your eidolon extends to creatures you summon.", "text": " Boost Summons Source Secrets of Magic pg. 70 1.1 --- Augmenting your eidolon extends to creatures you summon. When you cast boost eidolon , in addition to your eidolon, it also targets your summoned creatures within 60 feet.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2916", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Constricting Hold" ], "feat_markdown": "Constricting Hold", "id": "feat-2917", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Constricting Hold](/Feats.aspx?ID=2917) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1\n\n**Requirements**\r\nYour eidolon has a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nYour eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a [basic](/Rules.aspx?ID=329) Fortitude save against your spell DC.", "name": "Constricting Hold", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your eidolon has a creature grabbed or restrained .", "requirement_markdown": "Your eidolon has a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1\n\n**Requirements**\r\nYour eidolon has a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 70" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 70 1.1", "speed": {}, "summary": "Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC.", "summary_markdown": "Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC.", "text": " Constricting Hold Single Action Source Secrets of Magic pg. 70 1.1 Requirements Your eidolon has a creature grabbed or restrained. --- Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC.", "trait": [ "Eidolon", "Evolution", "Summoner" ], "trait_markdown": "[Eidolon](/Traits.aspx?ID=386), [Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Eidolon", "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2917", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Energy Resistance" ], "feat_markdown": "Energy Resistance", "id": "feat-2918", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Resistance](/Feats.aspx?ID=2918) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Prerequisites**\r\n[Energy Heart](/Feats.aspx?ID=2888)\n\n\r\n\r\n---\r\n\r\nYour eidolon has stronger resistance. Its resistance from Energy Heart and [Dual Energy Heart](/Feats.aspx?ID=2902) increase to your level.", "name": "Energy Resistance", "pfs": "Standard", "prerequisite": "Energy Heart", "prerequisite_markdown": "[Energy Heart](/Feats.aspx?ID=2888)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Prerequisites**\r\n[Energy Heart](/Feats.aspx?ID=2888)\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon has stronger resistance.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "Your eidolon has stronger resistance.", "summary_markdown": "Your eidolon has stronger resistance.", "text": " Energy Resistance Source Secrets of Magic pg. 71 1.1 Prerequisites Energy Heart --- Your eidolon has stronger resistance. Its resistance from Energy Heart and Dual Energy Heart increase to your level.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2918", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hulking Size" ], "feat_markdown": "Hulking Size", "id": "feat-2919", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Hulking Size](/Feats.aspx?ID=2919) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon grows substantially. Your eidolon becomes Large, instead of its previous size, and its [reach](/Traits.aspx?ID=192) increases to 10 feet. This doesn't change any of its other statistics.\n\nHulking Size leads to...\r\n[Towering Size](/Feats.aspx?ID=2932)", "name": "Hulking Size", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon grows substantially.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "Your eidolon grows substantially.", "summary_markdown": "Your eidolon grows substantially.", "text": " Hulking Size Source Secrets of Magic pg. 71 1.1 --- Your eidolon grows substantially. Your eidolon becomes Large, instead of its previous size, and its reach increases to 10 feet. This doesn't change any of its other statistics. Hulking Size leads to... Towering Size", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2919", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magical Adept" ], "feat_markdown": "Magical Adept", "id": "feat-2920", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Adept](/Feats.aspx?ID=2920) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Prerequisites**\r\n[Magical Understudy](/Feats.aspx?ID=2896)\n\n\r\n\r\n---\r\n\r\nYour eidolon gains more magic. Choose one 2nd-level spell and one 1st-level spell of your eidolon's tradition. Your eidolon can cast them each once per day as innate spells. At every even level after you take this feat, your eidolon can swap one of these innate spells for a new innate spell that's 2 or more levels lower than your highest-level spell slot.\n\nMagical Adept leads to...\r\n[Magical Master](/Feats.aspx?ID=2940)", "name": "Magical Adept", "pfs": "Standard", "prerequisite": "Magical Understudy", "prerequisite_markdown": "[Magical Understudy](/Feats.aspx?ID=2896)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Prerequisites**\r\n[Magical Understudy](/Feats.aspx?ID=2896)\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon gains more magic.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "Your eidolon gains more magic.", "summary_markdown": "Your eidolon gains more magic.", "text": " Magical Adept Source Secrets of Magic pg. 71 1.1 Prerequisites Magical Understudy --- Your eidolon gains more magic. Choose one 2nd-level spell and one 1st-level spell of your eidolon's tradition. Your eidolon can cast them each once per day as innate spells. At every even level after you take this feat, your eidolon can swap one of these innate spells for a new innate spell that's 2 or more levels lower than your highest-level spell slot. Magical Adept leads to... Magical Master", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2920", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Miniaturize" ], "feat_markdown": "Miniaturize", "id": "feat-2921", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Miniaturize](/Feats.aspx?ID=2921) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Prerequisites**\r\n[Shrink Down](/Feats.aspx?ID=2905)\n\n\r\n\r\n---\r\n\r\nYour eidolon can shrink even further. When using Shrink Down, your eidolon can reduce its size to Tiny.", "name": "Miniaturize", "pfs": "Standard", "prerequisite": "Shrink Down", "prerequisite_markdown": "[Shrink Down](/Feats.aspx?ID=2905)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Prerequisites**\r\n[Shrink Down](/Feats.aspx?ID=2905)\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon can shrink even further.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "Your eidolon can shrink even further.", "summary_markdown": "Your eidolon can shrink even further.", "text": " Miniaturize Source Secrets of Magic pg. 71 1.1 Prerequisites Shrink Down --- Your eidolon can shrink even further. When using Shrink Down, your eidolon can reduce its size to Tiny.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2921", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Burrowing Form" ], "feat_markdown": "Burrowing Form", "id": "feat-2922", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Burrowing Form](/Feats.aspx?ID=2922) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon can burrow through loose dirt. Your eidolon gains a burrow Speed of 15 feet.", "name": "Burrowing Form", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon can burrow through loose dirt.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "Your eidolon can burrow through loose dirt.", "summary_markdown": "Your eidolon can burrow through loose dirt.", "text": " Burrowing Form Source Secrets of Magic pg. 71 1.1 --- Your eidolon can burrow through loose dirt. Your eidolon gains a burrow Speed of 15 feet.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2922", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Merciless Rend" ], "feat_markdown": "Merciless Rend", "id": "feat-2923", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Merciless Rend](/Feats.aspx?ID=2923) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Requirements**\r\nYour eidolon hit the same enemy with two consecutive Strikes with its secondary attack this turn and dealt slashing damage with both.\r\n\r\n\r\n\r\n---\r\n\r\nYour eidolon rends its foes. It automatically deals the damage from its secondary attack to the enemy.", "name": "Merciless Rend", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your eidolon hit the same enemy with two consecutive Strikes with its secondary attack this turn and dealt slashing damage with both.", "requirement_markdown": "Your eidolon hit the same enemy with two consecutive Strikes with its secondary attack this turn and dealt slashing damage with both.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Requirements**\r\nYour eidolon hit the same enemy with two consecutive Strikes with its secondary attack this turn and dealt slashing damage with both.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour eidolon rends its foes.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "Your eidolon rends its foes.", "summary_markdown": "Your eidolon rends its foes.", "text": " Merciless Rend Single Action Source Secrets of Magic pg. 71 1.1 Requirements Your eidolon hit the same enemy with two consecutive Strikes with its secondary attack this turn and dealt slashing damage with both. --- Your eidolon rends its foes. It automatically deals the damage from its secondary attack to the enemy.", "trait": [ "Eidolon", "Evolution", "Summoner" ], "trait_markdown": "[Eidolon](/Traits.aspx?ID=386), [Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Eidolon", "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2923", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Protective Bond" ], "feat_markdown": "Protective Bond", "id": "feat-2924", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Protective Bond](/Feats.aspx?ID=2924) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Trigger**\r\nYou and your eidolon are in a damaging effect's area.\n\n\r\n\r\n---\r\n\r\nThe power of your bond can protect you and your eidolon from harm. If you and your eidolon would take different amounts of damage from the area effect, you take the lower amount of damage instead of the greater amount of damage.\n\n**Special** This feat has the trait matching your eidolon's tradition ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134)).", "name": "Protective Bond", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Trigger**\r\nYou and your eidolon are in a damaging effect's area.\n\n\r\n\r\n---\r\n\r\n\r\nThe power of your bond can protect you and your eidolon from harm.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "The power of your bond can protect you and your eidolon from harm.", "summary_markdown": "The power of your bond can protect you and your eidolon from harm.", "text": " Protective Bond Reaction Source Secrets of Magic pg. 71 1.1 Trigger You and your eidolon are in a damaging effect's area. --- The power of your bond can protect you and your eidolon from harm. If you and your eidolon would take different amounts of damage from the area effect, you take the lower amount of damage instead of the greater amount of damage. Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).", "trait": [ "Abjuration", "Summoner" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Abjuration", "Summoner" ], "trigger": "You and your eidolon are in a damaging effect's area.", "trigger_markdown": "You and your eidolon are in a damaging effect's area.", "type": "Feat", "url": "/Feats.aspx?ID=2924", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pushing Attack" ], "feat_markdown": "Pushing Attack", "id": "feat-2925", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Pushing Attack](/Feats.aspx?ID=2925) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon has an attack that pushes away enemies. Choose one of the eidolon's unarmed attacks with the [shove](/Traits.aspx?ID=193) trait. It gains the [Push](/MonsterAbilities.aspx?ID=25) action for that attack.", "name": "Pushing Attack", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon has an attack that pushes away enemies.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "Your eidolon has an attack that pushes away enemies.", "summary_markdown": "Your eidolon has an attack that pushes away enemies.", "text": " Pushing Attack Source Secrets of Magic pg. 71 1.1 --- Your eidolon has an attack that pushes away enemies. Choose one of the eidolon's unarmed attacks with the shove trait. It gains the Push action for that attack.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2925", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Transpose" ], "feat_markdown": "Transpose", "id": "feat-2926", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Transpose](/Feats.aspx?ID=2926) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\nYou switch places with your eidolon. You each teleport to the other's position.\n\n**Special** This feat has the trait matching your eidolon's tradition ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134)).", "name": "Transpose", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou switch places with your eidolon.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "You switch places with your eidolon.", "summary_markdown": "You switch places with your eidolon.", "text": " Transpose Single Action Source Secrets of Magic pg. 71 1.1 --- You switch places with your eidolon. You each teleport to the other's position. Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).", "trait": [ "Concentrate", "Conjuration", "Manipulate", "Summoner", "Teleportation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Conjuration](/Traits.aspx?ID=33), [Manipulate](/Traits.aspx?ID=104), [Summoner](/Traits.aspx?ID=392), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Concentrate", "Conjuration", "Manipulate", "Summoner", "Teleportation" ], "type": "Feat", "url": "/Feats.aspx?ID=2926", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Weighty Impact" ], "feat_markdown": "Weighty Impact", "id": "feat-2927", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Weighty Impact](/Feats.aspx?ID=2927) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon knocks enemies down. Choose one of the eidolon's unarmed attacks with the [trip](/Traits.aspx?ID=196) trait. It gains the [Knockdown](/MonsterAbilities.aspx?ID=20) action for that attack.", "name": "Weighty Impact", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon knocks enemies down.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "Your eidolon knocks enemies down.", "summary_markdown": "Your eidolon knocks enemies down.", "text": " Weighty Impact Source Secrets of Magic pg. 71 1.1 --- Your eidolon knocks enemies down. Choose one of the eidolon's unarmed attacks with the trip trait. It gains the Knockdown action for that attack.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2927", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flexible Transmogrification" ], "feat_markdown": "Flexible Transmogrification", "id": "feat-2928", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Flexible Transmogrification](/Feats.aspx?ID=2928) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\nYou've learned how to transmogrify your eidolon to suit the circumstances of the day. Each day, choose one [evolution](/Traits.aspx?ID=394) feat of 6th level or lower during your daily preparations. Your eidolon gains that feat until your next daily preparations.", "name": "Flexible Transmogrification", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to transmogrify your eidolon to suit the circumstances of the day.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "You've learned how to transmogrify your eidolon to suit the circumstances of the day.", "summary_markdown": "You've learned how to transmogrify your eidolon to suit the circumstances of the day.", "text": " Flexible Transmogrification Source Secrets of Magic pg. 71 1.1 --- You've learned how to transmogrify your eidolon to suit the circumstances of the day. Each day, choose one evolution feat of 6th level or lower during your daily preparations. Your eidolon gains that feat until your next daily preparations.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2928", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grasping Limbs" ], "feat_markdown": "Grasping Limbs", "id": "feat-2929", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Grasping Limbs](/Feats.aspx?ID=2929) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon grabs enemies. Choose one of the eidolon's unarmed attacks with the [grapple](/Traits.aspx?ID=184) trait. It gains the [Grab](/MonsterAbilities.aspx?ID=18) action on that unarmed attack.", "name": "Grasping Limbs", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon grabs enemies.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "Your eidolon grabs enemies.", "summary_markdown": "Your eidolon grabs enemies.", "text": " Grasping Limbs Source Secrets of Magic pg. 71 1.1 --- Your eidolon grabs enemies. Choose one of the eidolon's unarmed attacks with the grapple trait. It gains the Grab action on that unarmed attack.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2929", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Link Focus" ], "feat_markdown": "Link Focus", "id": "feat-2930", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Link Focus](/Feats.aspx?ID=2930) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Prerequisites**\r\nlink spells\n\n\r\n\r\n---\r\n\r\nYour focus recovers faster. If you have spent at least 2 Focus Points since the last time you [Refocused](/Actions.aspx?ID=71), you recover 2 Focus Points when you Refocus instead of 1.\n\nLink Focus leads to...\r\n[Link Wellspring](/Feats.aspx?ID=2939)", "name": "Link Focus", "pfs": "Standard", "prerequisite": "link spells", "prerequisite_markdown": "link spells", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1\n\n**Prerequisites**\r\nlink spells\n\n\r\n\r\n---\r\n\r\n\r\nYour focus recovers faster.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 71 1.1", "speed": {}, "summary": "Your focus recovers faster.", "summary_markdown": "Your focus recovers faster.", "text": " Link Focus Source Secrets of Magic pg. 71 1.1 Prerequisites link spells --- Your focus recovers faster. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. Link Focus leads to... Link Wellspring", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2930", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Summoner's Call" ], "feat_markdown": "Summoner's Call", "id": "feat-2931", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Summoner's Call](/Feats.aspx?ID=2931) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n**Trigger**\r\nYou or your eidolon take damage from a foe or hazard.\r\n\r\n**Requirements**\r\nYour eidolon is manifested more than 5 feet away.\r\n\r\n\r\n\r\n---\r\n\r\nIn a moment of danger, you call your eidolon to your side. Your eidolon teleports to an open space adjacent to you.\n\n**Special** This feat has the trait matching your eidolon's tradition ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134)).", "name": "Summoner's Call", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your eidolon is manifested more than 5 feet away.", "requirement_markdown": "Your eidolon is manifested more than 5 feet away.", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n**Trigger**\r\nYou or your eidolon take damage from a foe or hazard.\r\n\r\n**Requirements**\r\nYour eidolon is manifested more than 5 feet away.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn a moment of danger, you call your eidolon to your side.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 72" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1", "speed": {}, "summary": "In a moment of danger, you call your eidolon to your side.", "summary_markdown": "In a moment of danger, you call your eidolon to your side.", "text": " Summoner's Call Reaction Source Secrets of Magic pg. 72 1.1 Trigger You or your eidolon take damage from a foe or hazard. Requirements Your eidolon is manifested more than 5 feet away. --- In a moment of danger, you call your eidolon to your side. Your eidolon teleports to an open space adjacent to you. Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).", "trait": [ "Concentrate", "Conjuration", "Summoner", "Teleportation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Conjuration](/Traits.aspx?ID=33), [Summoner](/Traits.aspx?ID=392), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Concentrate", "Conjuration", "Summoner", "Teleportation" ], "trigger": "You or your eidolon take damage from a foe or hazard.", "trigger_markdown": "You or your eidolon take damage from a foe or hazard.", "type": "Feat", "url": "/Feats.aspx?ID=2931", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Towering Size" ], "feat_markdown": "Towering Size", "id": "feat-2932", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Towering Size](/Feats.aspx?ID=2932) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n**Prerequisites**\r\n[Hulking Size](/Feats.aspx?ID=2919)\n\n\r\n\r\n---\r\n\r\nYour eidolon becomes even bigger. It becomes Huge, instead of Large, and the [reach](/Traits.aspx?ID=192) on all its attacks increases to 15 feet.", "name": "Towering Size", "pfs": "Standard", "prerequisite": "Hulking Size", "prerequisite_markdown": "[Hulking Size](/Feats.aspx?ID=2919)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n**Prerequisites**\r\n[Hulking Size](/Feats.aspx?ID=2919)\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon becomes even bigger.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 72" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1", "speed": {}, "summary": "Your eidolon becomes even bigger.", "summary_markdown": "Your eidolon becomes even bigger.", "text": " Towering Size Source Secrets of Magic pg. 72 1.1 Prerequisites Hulking Size --- Your eidolon becomes even bigger. It becomes Huge, instead of Large, and the reach on all its attacks increases to 15 feet.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2932", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Airborne Form" ], "feat_markdown": "Airborne Form", "id": "feat-2933", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Airborne Form](/Feats.aspx?ID=2933) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n**Prerequisites**\r\n[Glider Form](/Feats.aspx?ID=2891)\n\n\r\n\r\n---\r\n\r\nYour eidolon can fly. It gains a fly Speed equal to its Speed.", "name": "Airborne Form", "pfs": "Standard", "prerequisite": "Glider Form", "prerequisite_markdown": "[Glider Form](/Feats.aspx?ID=2891)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n**Prerequisites**\r\n[Glider Form](/Feats.aspx?ID=2891)\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon can fly.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 72" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1", "speed": {}, "summary": "Your eidolon can fly.", "summary_markdown": "Your eidolon can fly.", "text": " Airborne Form Source Secrets of Magic pg. 72 1.1 Prerequisites Glider Form --- Your eidolon can fly. It gains a fly Speed equal to its Speed.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2933", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resilient Shell" ], "feat_markdown": "Resilient Shell", "id": "feat-2934", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Resilient Shell](/Feats.aspx?ID=2934) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon is resilient against attacks. It gains resistance to physical damage equal to its Constitution modifier. ", "name": "Resilient Shell", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon is resilient against attacks.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 72" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1", "speed": {}, "summary": "Your eidolon is resilient against attacks.", "summary_markdown": "Your eidolon is resilient against attacks.", "text": " Resilient Shell Source Secrets of Magic pg. 72 1.1 --- Your eidolon is resilient against attacks. It gains resistance to physical damage equal to its Constitution modifier. ", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2934", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Share Eidolon Magic" ], "feat_markdown": "Share Eidolon Magic", "id": "feat-2935", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Share Eidolon Magic](/Feats.aspx?ID=2935) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n**Prerequisites**\r\n[Magical Understudy](/Feats.aspx?ID=2896)\n\n\r\n\r\n---\r\n\r\nYour eidolon shares innate spells with you. You can cast the innate spells your eidolon gained from Magical Understudy, [Magical Adept](/Feats.aspx?ID=2920), and [Magical Master](/Feats.aspx?ID=2940). You and your eidolon share the same daily uses of these innate spells.", "name": "Share Eidolon Magic", "pfs": "Standard", "prerequisite": "Magical Understudy", "prerequisite_markdown": "[Magical Understudy](/Feats.aspx?ID=2896)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n**Prerequisites**\r\n[Magical Understudy](/Feats.aspx?ID=2896)\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon shares innate spells with you.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 72" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1", "speed": {}, "summary": "Your eidolon shares innate spells with you.", "summary_markdown": "Your eidolon shares innate spells with you.", "text": " Share Eidolon Magic Source Secrets of Magic pg. 72 1.1 Prerequisites Magical Understudy --- Your eidolon shares innate spells with you. You can cast the innate spells your eidolon gained from Magical Understudy, Magical Adept, and Magical Master. You and your eidolon share the same daily uses of these innate spells.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2935", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell-Repelling Form" ], "feat_markdown": "Spell-Repelling Form", "id": "feat-2936", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell-Repelling Form](/Feats.aspx?ID=2936) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon evolves to protect itself from the danger posed by spells. It gains a +1 status bonus to all saving throws against magic. ", "name": "Spell-Repelling Form", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon evolves to protect itself from the danger posed by spells.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 72" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 72 1.1", "speed": {}, "summary": "Your eidolon evolves to protect itself from the danger posed by spells.", "summary_markdown": "Your eidolon evolves to protect itself from the danger posed by spells.", "text": " Spell-Repelling Form Source Secrets of Magic pg. 72 1.1 --- Your eidolon evolves to protect itself from the danger posed by spells. It gains a +1 status bonus to all saving throws against magic. ", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2936", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ever-Vigilant Senses" ], "feat_markdown": "Ever-Vigilant Senses", "id": "feat-2937", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Ever-Vigilant Senses](/Feats.aspx?ID=2937) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon has enhanced senses. It gains a +2 circumstance bonus to Perception, and can't be flanked except by creatures that are higher level than it. It can see [invisible](/Conditions.aspx?ID=26) creatures and objects; they appear translucent and are [concealed](/Conditions.aspx?ID=4). When your eidolon moves within 30 feet of an [illusion](/Traits.aspx?ID=92) that can be [disbelieved](/Rules.aspx?ID=267), the GM rolls a [secret](/Traits.aspx?ID=142) check to disbelieve it, even if your eidolon didn't spend an action to Interact.", "name": "Ever-Vigilant Senses", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon has enhanced senses.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 73" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1", "speed": {}, "summary": "Your eidolon has enhanced senses.", "summary_markdown": "Your eidolon has enhanced senses.", "text": " Ever-Vigilant Senses Source Secrets of Magic pg. 73 1.1 --- Your eidolon has enhanced senses. It gains a +2 circumstance bonus to Perception, and can't be flanked except by creatures that are higher level than it. It can see invisible creatures and objects; they appear translucent and are concealed. When your eidolon moves within 30 feet of an illusion that can be disbelieved, the GM rolls a secret check to disbelieve it, even if your eidolon didn't spend an action to Interact.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2937", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Trample" ], "feat_markdown": "Trample", "id": "feat-2938", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Trample](/Feats.aspx?ID=2938) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n\r\n\r\n---\r\n\r\nYour eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters. It can attempt to Trample the same creature only once in a single Trample. It deals bludgeoning damage equal to the damage of its secondary attack against these creatures, which can attempt a [basic](/Rules.aspx?ID=329) Reflex save against your spell DC.", "name": "Trample", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 73" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1", "speed": {}, "summary": "Your eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters.", "summary_markdown": "Your eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters.", "text": " Trample Three Actions Source Secrets of Magic pg. 73 1.1 --- Your eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters. It can attempt to Trample the same creature only once in a single Trample. It deals bludgeoning damage equal to the damage of its secondary attack against these creatures, which can attempt a basic Reflex save against your spell DC.", "trait": [ "Eidolon", "Evolution", "Summoner" ], "trait_markdown": "[Eidolon](/Traits.aspx?ID=386), [Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Eidolon", "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2938", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Link Wellspring" ], "feat_markdown": "Link Wellspring", "id": "feat-2939", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Link Wellspring](/Feats.aspx?ID=2939) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n**Prerequisites**\r\n[Link Focus](/Feats.aspx?ID=2930)\n\n\r\n\r\n---\r\n\r\nYour bond replenishes your focus. If you have spent at least 3 Focus Points since the last time you [Refocused](/Actions.aspx?ID=71), you recover 3 Focus Points when you Refocus instead of 1.", "name": "Link Wellspring", "pfs": "Standard", "prerequisite": "Link Focus", "prerequisite_markdown": "[Link Focus](/Feats.aspx?ID=2930)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n**Prerequisites**\r\n[Link Focus](/Feats.aspx?ID=2930)\n\n\r\n\r\n---\r\n\r\n\r\nYour bond replenishes your focus.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 73" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1", "speed": {}, "summary": "Your bond replenishes your focus.", "summary_markdown": "Your bond replenishes your focus.", "text": " Link Wellspring Source Secrets of Magic pg. 73 1.1 Prerequisites Link Focus --- Your bond replenishes your focus. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2939", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magical Master" ], "feat_markdown": "Magical Master", "id": "feat-2940", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Master](/Feats.aspx?ID=2940) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n**Prerequisites**\r\n[Magical Adept](/Feats.aspx?ID=2920)\n\n\r\n\r\n---\r\n\r\nYour eidolon gains a bevy of lower-level spells. Choose an innate spell of your eidolon's tradition of each of the spell levels from 1 to 7 in which your eidolon doesn't currently have an innate spell from Magical Adept. Your eidolon can cast each once per day as innate spells. You can swap these spells at every even level, but your eidolon can never know more than one spell of each spell level 1 through 7.", "name": "Magical Master", "pfs": "Standard", "prerequisite": "Magical Adept", "prerequisite_markdown": "[Magical Adept](/Feats.aspx?ID=2920)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n**Prerequisites**\r\n[Magical Adept](/Feats.aspx?ID=2920)\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon gains a bevy of lower-level spells.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 73" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1", "speed": {}, "summary": "Your eidolon gains a bevy of lower-level spells.", "summary_markdown": "Your eidolon gains a bevy of lower-level spells.", "text": " Magical Master Source Secrets of Magic pg. 73 1.1 Prerequisites Magical Adept --- Your eidolon gains a bevy of lower-level spells. Choose an innate spell of your eidolon's tradition of each of the spell levels from 1 to 7 in which your eidolon doesn't currently have an innate spell from Magical Adept. Your eidolon can cast each once per day as innate spells. You can swap these spells at every even level, but your eidolon can never know more than one spell of each spell level 1 through 7.", "trait": [ "Evolution", "Summoner" ], "trait_markdown": "[Evolution](/Traits.aspx?ID=394), [Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Evolution", "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2940", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "True Transmogrification" ], "feat_markdown": "True Transmogrification", "id": "feat-2941", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[True Transmogrification](/Feats.aspx?ID=2941) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n\r\n\r\n---\r\n\r\nYou transmogrify your eidolon each day. During your daily preparations, you can swap out any number of your [evolution](/Traits.aspx?ID=394) feats, each for a different evolution feat of an appropriate level for which you meet the prerequisites. These swaps last until your next daily preparations.", "name": "True Transmogrification", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou transmogrify your eidolon each day.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 73" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1", "speed": {}, "summary": "You transmogrify your eidolon each day.", "summary_markdown": "You transmogrify your eidolon each day.", "text": " True Transmogrification Source Secrets of Magic pg. 73 1.1 --- You transmogrify your eidolon each day. During your daily preparations, you can swap out any number of your evolution feats, each for a different evolution feat of an appropriate level for which you meet the prerequisites. These swaps last until your next daily preparations.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2941", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eternal Boost" ], "feat_markdown": "Eternal Boost", "id": "feat-2942", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Eternal Boost](/Feats.aspx?ID=2942) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n\r\n\r\n---\r\n\r\nYour link with your eidolon is so intense that you continuously reinforce its abilities. You are permanently [quickened](/Conditions.aspx?ID=32); you can use your extra action only to cast [_boost eidolon_](/Spells.aspx?ID=1045) or [_reinforce eidolon_](/Spells.aspx?ID=1050). While in exploration mode, you can declare that you are also continually casting _boost eidolon_ or _reinforce eidolon_ even while using a different exploration activity. If you do, even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.", "name": "Eternal Boost", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour link with your eidolon is so intense that you continuously reinforce its abilities.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 73" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1", "speed": {}, "summary": "Your link with your eidolon is so intense that you continuously reinforce its abilities.", "summary_markdown": "Your link with your eidolon is so intense that you continuously reinforce its abilities.", "text": " Eternal Boost Source Secrets of Magic pg. 73 1.1 --- Your link with your eidolon is so intense that you continuously reinforce its abilities. You are permanently quickened; you can use your extra action only to cast boost eidolon or reinforce eidolon . While in exploration mode, you can declare that you are also continually casting boost eidolon or reinforce eidolon even while using a different exploration activity. If you do, even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2942", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Summoner" ], "feat_markdown": "Legendary Summoner", "id": "feat-2943", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Summoner](/Feats.aspx?ID=2943) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n**Prerequisites**\r\n[Master Summoner](/Feats.aspx?ID=2912)\n\n\r\n\r\n---\r\n\r\nYour ability to summon extends past your other spellcasting. When you sacrifice a 9th-level spell slot to gain two summoning slots using Master Summoner, you can use those slots to cast summoning spells heightened to 10th level. You can't use these spell slots for any purpose other than casting the summoning spells, and you don't count as having 10th-level spell slots for other abilities or rules.", "name": "Legendary Summoner", "pfs": "Standard", "prerequisite": "Master Summoner", "prerequisite_markdown": "[Master Summoner](/Feats.aspx?ID=2912)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n**Prerequisites**\r\n[Master Summoner](/Feats.aspx?ID=2912)\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to summon extends past your other spellcasting.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 73" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1", "speed": {}, "summary": "Your ability to summon extends past your other spellcasting.", "summary_markdown": "Your ability to summon extends past your other spellcasting.", "text": " Legendary Summoner Source Secrets of Magic pg. 73 1.1 Prerequisites Master Summoner --- Your ability to summon extends past your other spellcasting. When you sacrifice a 9th-level spell slot to gain two summoning slots using Master Summoner, you can use those slots to cast summoning spells heightened to 10th level. You can't use these spell slots for any purpose other than casting the summoning spells, and you don't count as having 10th-level spell slots for other abilities or rules.", "trait": [ "Summoner" ], "trait_markdown": "[Summoner](/Traits.aspx?ID=392)", "trait_raw": [ "Summoner" ], "type": "Feat", "url": "/Feats.aspx?ID=2943", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twin Eidolon" ], "feat_markdown": "Twin Eidolon", "id": "feat-2944", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Twin Eidolon](/Feats.aspx?ID=2944) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n\r\n\r\n---\r\n\r\nYou can transform to match your eidolon. When you [Manifest your Eidolon](/Actions.aspx?ID=757), you can call upon its powers to transform yourself into a duplicate until it unmanifests. You can't use this if you Manifest your Eidolon in an unusual way, such as [Meld into Eidolon](/Feats.aspx?ID=2892). While using Twin Eidolon, you use your eidolon's statistics other than your mental ability modifiers, including its evolutions. You can't cast spells (except spells your eidolon could cast), Activate or otherwise benefit from magic items that normally benefit you and not your eidolon, or use other actions it can't perform. Any of its spells you cast with limited uses count against your eidolon's uses. You can Manifest your Eidolon again to end this effect.\n\n**Special** This feat has the trait matching your eidolon's tradition ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [occult](/Traits.aspx?ID=120), or [primal](/Traits.aspx?ID=134)).", "name": "Twin Eidolon", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform to match your eidolon.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 73" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 73 1.1", "speed": {}, "summary": "You can transform to match your eidolon.", "summary_markdown": "You can transform to match your eidolon.", "text": " Twin Eidolon Source Secrets of Magic pg. 73 1.1 --- You can transform to match your eidolon. When you Manifest your Eidolon, you can call upon its powers to transform yourself into a duplicate until it unmanifests. You can't use this if you Manifest your Eidolon in an unusual way, such as Meld into Eidolon. While using Twin Eidolon, you use your eidolon's statistics other than your mental ability modifiers, including its evolutions. You can't cast spells (except spells your eidolon could cast), Activate or otherwise benefit from magic items that normally benefit you and not your eidolon, or use other actions it can't perform. Any of its spells you cast with limited uses count against your eidolon's uses. You can Manifest your Eidolon again to end this effect. Special This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).", "trait": [ "Polymorph", "Summoner", "Transmutation" ], "trait_markdown": "[Polymorph](/Traits.aspx?ID=127), [Summoner](/Traits.aspx?ID=392), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Polymorph", "Summoner", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=2944", "weakness": {} }, { "archetype": [ "Magus" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magus Dedication" ], "feat_markdown": "Magus Dedication", "id": "feat-2945", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Magus Dedication](/Feats.aspx?ID=2945) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Archetype** [Magus](/Archetypes.aspx?ID=95)\n\n**Prerequisites**\r\nStrength 14 or Dexterity 14; Intelligence 14\n\n\r\n\r\n---\r\n\r\nYou cast spells like a magus, gaining a [spellbook](/Equipment.aspx?ID=53) with four common [arcane](/SpellLists.aspx?Tradition=1) cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. Each time you gain a spell slot of a new level from the magus archetype, add a spell of that level or lower to your spellbook. You're trained in arcane spell attack rolls and spell DCs. Your key spellcasting ability for magus archetype spells is Intelligence, and they are arcane magus spells. You become trained in [Arcana](/Skills.aspx?ID=2); if you were already trained in Arcana, you instead become trained in a skill of your choice. You become trained in simple weapons.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the magus archetype.\n\nMagus Dedication leads to...\r\n[Basic Magus Spellcasting](/Feats.aspx?ID=2950), [Basic Martial Magic](/Feats.aspx?ID=2946), [Hybrid Study Spell](/Feats.aspx?ID=2947), [Spellstriker](/Feats.aspx?ID=2948)", "name": "Magus Dedication", "pfs": "Standard", "prerequisite": "Strength 14 or Dexterity 14; Intelligence 14", "prerequisite_markdown": "Strength 14 or Dexterity 14; Intelligence 14", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Prerequisites**\r\nStrength 14 or Dexterity 14; Intelligence 14\n\n\r\n\r\n---\r\n\r\n\r\nYou cast spells like a magus, gaining a spellbook with four common arcane cantrips of your choice.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1", "speed": {}, "summary": "You cast spells like a magus, gaining a spellbook with four common arcane cantrips of your choice.", "summary_markdown": "You cast spells like a magus, gaining a spellbook with four common arcane cantrips of your choice.", "text": " Magus Dedication Source Secrets of Magic pg. 75 1.1 Archetype Magus Prerequisites Strength 14 or Dexterity 14; Intelligence 14 --- You cast spells like a magus, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. Each time you gain a spell slot of a new level from the magus archetype, add a spell of that level or lower to your spellbook. You're trained in arcane spell attack rolls and spell DCs. Your key spellcasting ability for magus archetype spells is Intelligence, and they are arcane magus spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. You become trained in simple weapons. Special You can't select another dedication feat until you have gained two other feats from the magus archetype. Magus Dedication leads to... Basic Magus Spellcasting, Basic Martial Magic, Hybrid Study Spell, Spellstriker", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=2945", "weakness": {} }, { "archetype": [ "Magus" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Martial Magic" ], "feat_markdown": "Basic Martial Magic", "id": "feat-2946", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Martial Magic](/Feats.aspx?ID=2946) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Archetype** [Magus](/Archetypes.aspx?ID=95)\n\n**Prerequisites**\r\n[Magus Dedication](/Feats.aspx?ID=2945)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [magus feat](/Classes.aspx?ID=17/feats) of your choice.\n\nBasic Martial Magic leads to...\r\n[Advanced Martial Magic](/Feats.aspx?ID=2949)", "name": "Basic Martial Magic", "pfs": "Standard", "prerequisite": "Magus Dedication", "prerequisite_markdown": "[Magus Dedication](/Feats.aspx?ID=2945)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Prerequisites**\r\n[Magus Dedication](/Feats.aspx?ID=2945)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level magus feat of your choice.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1", "speed": {}, "summary": "You gain a 1st- or 2nd-level magus feat of your choice.", "summary_markdown": "You gain a 1st- or 2nd-level magus feat of your choice.", "text": " Basic Martial Magic Source Secrets of Magic pg. 75 1.1 Archetype Magus Prerequisites Magus Dedication --- You gain a 1st- or 2nd-level magus feat of your choice. Basic Martial Magic leads to... Advanced Martial Magic", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2946", "weakness": {} }, { "archetype": [ "Magus" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hybrid Study Spell" ], "feat_markdown": "Hybrid Study Spell", "id": "feat-2947", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Hybrid Study Spell](/Feats.aspx?ID=2947) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Archetype** [Magus](/Archetypes.aspx?ID=95)\n\n**Prerequisites**\r\n[Magus Dedication](/Feats.aspx?ID=2945)\n\n\r\n\r\n---\r\n\r\nGain the conflux spell from a [hybrid study](/classes/magus/hybrid-studies) of your choice. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can [Refocus](/Actions.aspx?ID=71) by studying your [spellbook](/Equipment.aspx?ID=53) and performing a physical regimen. You don't gain any of the hybrid study's other benefits.", "name": "Hybrid Study Spell", "pfs": "Standard", "prerequisite": "Magus Dedication", "prerequisite_markdown": "[Magus Dedication](/Feats.aspx?ID=2945)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Prerequisites**\r\n[Magus Dedication](/Feats.aspx?ID=2945)\n\n\r\n\r\n---\r\n\r\n\r\nGain the conflux spell from a hybrid study of your choice.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1", "speed": {}, "summary": "Gain the conflux spell from a hybrid study of your choice.", "summary_markdown": "Gain the conflux spell from a hybrid study of your choice.", "text": " Hybrid Study Spell Source Secrets of Magic pg. 75 1.1 Archetype Magus Prerequisites Magus Dedication --- Gain the conflux spell from a hybrid study of your choice. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by studying your spellbook and performing a physical regimen. You don't gain any of the hybrid study's other benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2947", "weakness": {} }, { "archetype": [ "Magus" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spellstriker" ], "feat_markdown": "Spellstriker", "id": "feat-2948", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellstriker](/Feats.aspx?ID=2948) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Archetype** [Magus](/Archetypes.aspx?ID=95)\n\n**Prerequisites**\r\n[Magus Dedication](/Feats.aspx?ID=2945)\n\n\r\n\r\n---\r\n\r\nYou gain the magus's Spellstrike activity. You can recharge it only as an activity that takes 1 minute. This restriction applies even if you gain another ability that recharges Spellstrike.\n\n", "name": "Spellstriker", "pfs": "Standard", "prerequisite": "Magus Dedication", "prerequisite_markdown": "[Magus Dedication](/Feats.aspx?ID=2945)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Prerequisites**\r\n[Magus Dedication](/Feats.aspx?ID=2945)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the magus's Spellstrike activity.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1", "speed": {}, "summary": "You gain the magus's Spellstrike activity.", "summary_markdown": "You gain the magus's Spellstrike activity.", "text": " Spellstriker Source Secrets of Magic pg. 75 1.1 Archetype Magus Prerequisites Magus Dedication --- You gain the magus's Spellstrike activity. You can recharge it only as an activity that takes 1 minute. This restriction applies even if you gain another ability that recharges Spellstrike.\n", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2948", "weakness": {} }, { "archetype": [ "Magus" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Martial Magic" ], "feat_markdown": "Advanced Martial Magic", "id": "feat-2949", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Martial Magic](/Feats.aspx?ID=2949) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Archetype** [Magus](/Archetypes.aspx?ID=95)\n\n**Prerequisites**\r\n[Basic Martial Magic](/Feats.aspx?ID=2946)\n\n\r\n\r\n---\r\n\r\nYou gain one [magus feat](/Classes.aspx?ID=17/feats). For the purpose of meeting its prerequisites, your magus level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another magus feat.", "name": "Advanced Martial Magic", "pfs": "Standard", "prerequisite": "Basic Martial Magic", "prerequisite_markdown": "[Basic Martial Magic](/Feats.aspx?ID=2946)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Prerequisites**\r\n[Basic Martial Magic](/Feats.aspx?ID=2946)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one magus feat.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1", "speed": {}, "summary": "You gain one magus feat.", "summary_markdown": "You gain one magus feat.", "text": " Advanced Martial Magic Source Secrets of Magic pg. 75 1.1 Archetype Magus Prerequisites Basic Martial Magic --- You gain one magus feat. For the purpose of meeting its prerequisites, your magus level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another magus feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2949", "weakness": {} }, { "archetype": [ "Magus" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Magus Spellcasting" ], "feat_markdown": "Basic Magus Spellcasting", "id": "feat-2950", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Magus Spellcasting](/Feats.aspx?ID=2950) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Archetype** [Magus](/Archetypes.aspx?ID=95)\n\n**Prerequisites**\r\n[Magus Dedication](/Feats.aspx?ID=2945)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic bounded spellcasting benefits](/Rules.aspx?ID=1485).\n\nBasic Magus Spellcasting leads to...\r\n[Expert Magus Spellcasting](/Feats.aspx?ID=2951)", "name": "Basic Magus Spellcasting", "pfs": "Standard", "prerequisite": "Magus Dedication", "prerequisite_markdown": "[Magus Dedication](/Feats.aspx?ID=2945)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Prerequisites**\r\n[Magus Dedication](/Feats.aspx?ID=2945)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the basic bounded spellcasting benefits.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1", "speed": {}, "summary": "You gain the basic bounded spellcasting benefits.", "summary_markdown": "You gain the basic bounded spellcasting benefits.", "text": " Basic Magus Spellcasting Source Secrets of Magic pg. 75 1.1 Archetype Magus Prerequisites Magus Dedication --- You gain the basic bounded spellcasting benefits. Basic Magus Spellcasting leads to... Expert Magus Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2950", "weakness": {} }, { "archetype": [ "Magus" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Magus Spellcasting" ], "feat_markdown": "Expert Magus Spellcasting", "id": "feat-2951", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Magus Spellcasting](/Feats.aspx?ID=2951) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Archetype** [Magus](/Archetypes.aspx?ID=95)\n\n**Prerequisites**\r\n[Basic Magus Spellcasting](/Feats.aspx?ID=2950); Master in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou gain the [expert bounded spellcasting benefits](/Rules.aspx?ID=1485).\n\nExpert Magus Spellcasting leads to...\r\n[Master Magus Spellcasting](/Feats.aspx?ID=2952)", "name": "Expert Magus Spellcasting", "pfs": "Standard", "prerequisite": "Basic Magus Spellcasting; Master in Arcana", "prerequisite_markdown": "[Basic Magus Spellcasting](/Feats.aspx?ID=2950); Master in [Arcana](/Skills.aspx?ID=2)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Prerequisites**\r\n[Basic Magus Spellcasting](/Feats.aspx?ID=2950); Master in [Arcana](/Skills.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the expert bounded spellcasting benefits.\r\n", "skill": [ "Arcana", "Arcana" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1", "speed": {}, "summary": "You gain the expert bounded spellcasting benefits.", "summary_markdown": "You gain the expert bounded spellcasting benefits.", "text": " Expert Magus Spellcasting Source Secrets of Magic pg. 75 1.1 Archetype Magus Prerequisites Basic Magus Spellcasting; Master in Arcana --- You gain the expert bounded spellcasting benefits. Expert Magus Spellcasting leads to... Master Magus Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2951", "weakness": {} }, { "archetype": [ "Magus" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Magus Spellcasting" ], "feat_markdown": "Master Magus Spellcasting", "id": "feat-2952", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Magus Spellcasting](/Feats.aspx?ID=2952) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Archetype** [Magus](/Archetypes.aspx?ID=95)\n\n**Prerequisites**\r\n[Expert Magus Spellcasting](/Feats.aspx?ID=2951); \n\n\r\n\r\n---\r\n\r\nYou gain the [master bounded spellcasting benefits](/Rules.aspx?ID=1485).", "name": "Master Magus Spellcasting", "pfs": "Standard", "prerequisite": "Expert Magus Spellcasting; ", "prerequisite_markdown": "[Expert Magus Spellcasting](/Feats.aspx?ID=2951); ", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1\n\n**Prerequisites**\r\n[Expert Magus Spellcasting](/Feats.aspx?ID=2951); \n\n\r\n\r\n---\r\n\r\n\r\nYou gain the master bounded spellcasting benefits.\r\n", "skill": [ "Arcana", "Arcana" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 75" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 75 1.1", "speed": {}, "summary": "You gain the master bounded spellcasting benefits.", "summary_markdown": "You gain the master bounded spellcasting benefits.", "text": " Master Magus Spellcasting Source Secrets of Magic pg. 75 1.1 Archetype Magus Prerequisites Expert Magus Spellcasting; --- You gain the master bounded spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2952", "weakness": {} }, { "archetype": [ "Summoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Summoner Dedication" ], "feat_markdown": "Summoner Dedication", "id": "feat-2953", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Summoner Dedication](/Feats.aspx?ID=2953) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 76 1.1\n\n**Archetype** [Summoner](/Archetypes.aspx?ID=96)\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\nYou've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force. Your bond may be tenuous, but that doesn't make your connection any less special. You gain an [eidolon](/classes/summoner/eidolons) as well as the Manifest Eidolon activity. Due to your tenuous link, you can't gain or use [tandem](/Traits.aspx?ID=395) actions. Because you don't have [Act Together](/Actions.aspx?ID=758), only you or your eidolon can perform an exploration activity at one time, so for instance you couldn't both be [Searching](/Actions.aspx?ID=519) or [Investigating](/Actions.aspx?ID=516).\n\n Your eidolon is trained in [unarmed](/Traits.aspx?ID=199) attacks and unarmored defense, and shares your proficiency rank for Perception, saving throws, and skill checks. Choose an eidolon type. You become trained in your eidolon's listed skills. For each of those skills that you are already trained in, you become trained in a different skill of your choice. Your eidolon's initial ability scores are reduced. It starts with a 16 in any ability score listed at 18 for its eidolon array. It otherwise gains the statistics listed for an eidolon of that type.\n\n At 5th level, the eidolon's ability score that was reduced to 16 increases to 18, before applying ability boosts. At levels 5, 10, 15, and 20, your eidolon also gets four ability boosts, which follow the same rules as yours.\n\n\n\n**Special** You can't select another dedication feat until you have gained two other feats from the summoner archetype.\n\nSummoner Dedication leads to...\r\n[Basic Summoner Spellcasting](/Feats.aspx?ID=2957), [Basic Synergy](/Feats.aspx?ID=2954), [Expert Combat Eidolon](/Feats.aspx?ID=2958), [Initial Eidolon Ability](/Feats.aspx?ID=2955)", "name": "Summoner Dedication", "pfs": "Standard", "prerequisite": "Charisma 14", "prerequisite_markdown": "Charisma 14", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 76 1.1\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\n\r\nYou've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 76 1.1", "speed": {}, "summary": "You've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force.", "summary_markdown": "You've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force.", "text": " Summoner Dedication Source Secrets of Magic pg. 76 1.1 Archetype Summoner Prerequisites Charisma 14 --- You've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force. Your bond may be tenuous, but that doesn't make your connection any less special. You gain an eidolon as well as the Manifest Eidolon activity. Due to your tenuous link, you can't gain or use tandem actions. Because you don't have Act Together, only you or your eidolon can perform an exploration activity at one time, so for instance you couldn't both be Searching or Investigating. Your eidolon is trained in unarmed attacks and unarmored defense, and shares your proficiency rank for Perception, saving throws, and skill checks. Choose an eidolon type. You become trained in your eidolon's listed skills. For each of those skills that you are already trained in, you become trained in a different skill of your choice. Your eidolon's initial ability scores are reduced. It starts with a 16 in any ability score listed at 18 for its eidolon array. It otherwise gains the statistics listed for an eidolon of that type. At 5th level, the eidolon's ability score that was reduced to 16 increases to 18, before applying ability boosts. At levels 5, 10, 15, and 20, your eidolon also gets four ability boosts, which follow the same rules as yours. Special You can't select another dedication feat until you have gained two other feats from the summoner archetype. Summoner Dedication leads to... Basic Summoner Spellcasting, Basic Synergy, Expert Combat Eidolon, Initial Eidolon Ability", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=2953", "weakness": {} }, { "archetype": [ "Summoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Synergy" ], "feat_markdown": "Basic Synergy", "id": "feat-2954", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Synergy](/Feats.aspx?ID=2954) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 76 1.1\n\n**Archetype** [Summoner](/Archetypes.aspx?ID=96)\n\n**Prerequisites**\r\n[Summoner Dedication](/Feats.aspx?ID=2953)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [summoner feat](/Classes.aspx?ID=18/feats) of your choice.\n\nBasic Synergy leads to...\r\n[Advanced Synergy](/Feats.aspx?ID=2956)", "name": "Basic Synergy", "pfs": "Standard", "prerequisite": "Summoner Dedication", "prerequisite_markdown": "[Summoner Dedication](/Feats.aspx?ID=2953)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 76 1.1\n\n**Prerequisites**\r\n[Summoner Dedication](/Feats.aspx?ID=2953)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level summoner feat of your choice.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 76 1.1", "speed": {}, "summary": "You gain a 1st- or 2nd-level summoner feat of your choice.", "summary_markdown": "You gain a 1st- or 2nd-level summoner feat of your choice.", "text": " Basic Synergy Source Secrets of Magic pg. 76 1.1 Archetype Summoner Prerequisites Summoner Dedication --- You gain a 1st- or 2nd-level summoner feat of your choice. Basic Synergy leads to... Advanced Synergy", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2954", "weakness": {} }, { "archetype": [ "Summoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Initial Eidolon Ability" ], "feat_markdown": "Initial Eidolon Ability", "id": "feat-2955", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Initial Eidolon Ability](/Feats.aspx?ID=2955) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Archetype** [Summoner](/Archetypes.aspx?ID=96)\n\n**Prerequisites**\r\n[Summoner Dedication](/Feats.aspx?ID=2953)\n\n\r\n\r\n---\r\n\r\nYour link to your [eidolon](/classes/summoner/eidolons) becomes stronger, granting it a new ability. Your eidolon gains the initial ability for an eidolon of its type.", "name": "Initial Eidolon Ability", "pfs": "Standard", "prerequisite": "Summoner Dedication", "prerequisite_markdown": "[Summoner Dedication](/Feats.aspx?ID=2953)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Prerequisites**\r\n[Summoner Dedication](/Feats.aspx?ID=2953)\n\n\r\n\r\n---\r\n\r\n\r\nYour link to your eidolon becomes stronger, granting it a new ability.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1", "speed": {}, "summary": "Your link to your eidolon becomes stronger, granting it a new ability.", "summary_markdown": "Your link to your eidolon becomes stronger, granting it a new ability.", "text": " Initial Eidolon Ability Source Secrets of Magic pg. 77 1.1 Archetype Summoner Prerequisites Summoner Dedication --- Your link to your eidolon becomes stronger, granting it a new ability. Your eidolon gains the initial ability for an eidolon of its type.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2955", "weakness": {} }, { "archetype": [ "Summoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Synergy" ], "feat_markdown": "Advanced Synergy", "id": "feat-2956", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Synergy](/Feats.aspx?ID=2956) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Archetype** [Summoner](/Archetypes.aspx?ID=96)\n\n**Prerequisites**\r\n[Basic Synergy](/Feats.aspx?ID=2954)\n\n\r\n\r\n---\r\n\r\nYou gain one [summoner feat](/Classes.aspx?ID=18/feats). For the purpose of meeting its prerequisites, your summoner level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another summoner feat.\n\nAdvanced Synergy leads to...\r\n[Signature Synergy](/Feats.aspx?ID=2960)", "name": "Advanced Synergy", "pfs": "Standard", "prerequisite": "Basic Synergy", "prerequisite_markdown": "[Basic Synergy](/Feats.aspx?ID=2954)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Prerequisites**\r\n[Basic Synergy](/Feats.aspx?ID=2954)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one summoner feat.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1", "speed": {}, "summary": "You gain one summoner feat.", "summary_markdown": "You gain one summoner feat.", "text": " Advanced Synergy Source Secrets of Magic pg. 77 1.1 Archetype Summoner Prerequisites Basic Synergy --- You gain one summoner feat. For the purpose of meeting its prerequisites, your summoner level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another summoner feat. Advanced Synergy leads to... Signature Synergy", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2956", "weakness": {} }, { "archetype": [ "Summoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Summoner Spellcasting" ], "feat_markdown": "Basic Summoner Spellcasting", "id": "feat-2957", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Summoner Spellcasting](/Feats.aspx?ID=2957) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Archetype** [Summoner](/Archetypes.aspx?ID=96)\n\n**Prerequisites**\r\n[Summoner Dedication](/Feats.aspx?ID=2953)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic bounded spellcasting benefits](/Rules.aspx?ID=1485). You gain the Cast a Spell activity. Your key spellcasting ability for summoner archetype spells is Charisma, and they are summoner spells of your [eidolon's](/classes/summoner/eidolons) tradition. You become trained in spell attack rolls and spell DCs of that tradition. You gain a spell repertoire and two cantrips. Each time you gain a spell slot of a new level from the summoner archetype, add a spell of that level or lower to your repertoire. Each time you lose spell slots of a particular level, remove those spells from your repertoire.\n\nBasic Summoner Spellcasting leads to...\r\n[Expert Summoner Spellcasting](/Feats.aspx?ID=2959)", "name": "Basic Summoner Spellcasting", "pfs": "Standard", "prerequisite": "Summoner Dedication", "prerequisite_markdown": "[Summoner Dedication](/Feats.aspx?ID=2953)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Prerequisites**\r\n[Summoner Dedication](/Feats.aspx?ID=2953)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the basic bounded spellcasting benefits.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1", "speed": {}, "summary": "You gain the basic bounded spellcasting benefits.", "summary_markdown": "You gain the basic bounded spellcasting benefits.", "text": " Basic Summoner Spellcasting Source Secrets of Magic pg. 77 1.1 Archetype Summoner Prerequisites Summoner Dedication --- You gain the basic bounded spellcasting benefits. You gain the Cast a Spell activity. Your key spellcasting ability for summoner archetype spells is Charisma, and they are summoner spells of your eidolon's tradition. You become trained in spell attack rolls and spell DCs of that tradition. You gain a spell repertoire and two cantrips. Each time you gain a spell slot of a new level from the summoner archetype, add a spell of that level or lower to your repertoire. Each time you lose spell slots of a particular level, remove those spells from your repertoire. Basic Summoner Spellcasting leads to... Expert Summoner Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2957", "weakness": {} }, { "archetype": [ "Summoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Combat Eidolon" ], "feat_markdown": "Expert Combat Eidolon", "id": "feat-2958", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Combat Eidolon](/Feats.aspx?ID=2958) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Archetype** [Summoner](/Archetypes.aspx?ID=96)\n\n**Prerequisites**\r\n[Summoner Dedication](/Feats.aspx?ID=2953)\n\n\r\n\r\n---\r\n\r\nYour [eidolon](/classes/summoner/eidolons) advances its capabilities in combat. Your eidolon becomes an expert in unarmed attacks. If you are an expert in unarmored defense, your eidolon also becomes an expert in unarmored defense. If you have weapon specialization, your eidolon also gains weapon specialization.", "name": "Expert Combat Eidolon", "pfs": "Standard", "prerequisite": "Summoner Dedication", "prerequisite_markdown": "[Summoner Dedication](/Feats.aspx?ID=2953)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Prerequisites**\r\n[Summoner Dedication](/Feats.aspx?ID=2953)\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon advances its capabilities in combat.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1", "speed": {}, "summary": "Your eidolon advances its capabilities in combat.", "summary_markdown": "Your eidolon advances its capabilities in combat.", "text": " Expert Combat Eidolon Source Secrets of Magic pg. 77 1.1 Archetype Summoner Prerequisites Summoner Dedication --- Your eidolon advances its capabilities in combat. Your eidolon becomes an expert in unarmed attacks. If you are an expert in unarmored defense, your eidolon also becomes an expert in unarmored defense. If you have weapon specialization, your eidolon also gains weapon specialization.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2958", "weakness": {} }, { "archetype": [ "Summoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Summoner Spellcasting" ], "feat_markdown": "Expert Summoner Spellcasting", "id": "feat-2959", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Summoner Spellcasting](/Feats.aspx?ID=2959) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Archetype** [Summoner](/Archetypes.aspx?ID=96)\n\n**Prerequisites**\r\n[Basic Summoner Spellcasting](/Feats.aspx?ID=2957); master in the skill associated with your [eidolon's](/classes/summoner/eidolons) tradition\n\n\r\n\r\n---\r\n\r\nYou gain the [expert bounded spellcasting benefits](/Rules.aspx?ID=1485).\n\nExpert Summoner Spellcasting leads to...\r\n[Master Summoner Spellcasting](/Feats.aspx?ID=2961)", "name": "Expert Summoner Spellcasting", "pfs": "Standard", "prerequisite": "Basic Summoner Spellcasting; master in the skill associated with your eidolon's tradition", "prerequisite_markdown": "[Basic Summoner Spellcasting](/Feats.aspx?ID=2957); master in the skill associated with your [eidolon's](/classes/summoner/eidolons) tradition", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Prerequisites**\r\n[Basic Summoner Spellcasting](/Feats.aspx?ID=2957); master in the skill associated with your [eidolon's](/classes/summoner/eidolons) tradition\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the expert bounded spellcasting benefits.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1", "speed": {}, "summary": "You gain the expert bounded spellcasting benefits.", "summary_markdown": "You gain the expert bounded spellcasting benefits.", "text": " Expert Summoner Spellcasting Source Secrets of Magic pg. 77 1.1 Archetype Summoner Prerequisites Basic Summoner Spellcasting; master in the skill associated with your eidolon's tradition --- You gain the expert bounded spellcasting benefits. Expert Summoner Spellcasting leads to... Master Summoner Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2959", "weakness": {} }, { "archetype": [ "Summoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Signature Synergy" ], "feat_markdown": "Signature Synergy", "id": "feat-2960", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Signature Synergy](/Feats.aspx?ID=2960) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Archetype** [Summoner](/Archetypes.aspx?ID=96)\n\n**Prerequisites**\r\n[Advanced Synergy](/Feats.aspx?ID=2956)\n\n\r\n\r\n---\r\n\r\nYour [eidolon](/classes/summoner/eidolons) gains an evolution integral to its form, and it comes more easily than your other synergies. You gain one evolution feat from the following list: [Airborne Form](/Feats.aspx?ID=2933), [Burrowing Form](/Feats.aspx?ID=2922), [Ever-Vigilant Senses](/Feats.aspx?ID=2937), or [Hulking Size](/Feats.aspx?ID=2919). For the purpose of meeting its prerequisites, your summoner level is equal to your character level – 4.", "name": "Signature Synergy", "pfs": "Standard", "prerequisite": "Advanced Synergy", "prerequisite_markdown": "[Advanced Synergy](/Feats.aspx?ID=2956)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Prerequisites**\r\n[Advanced Synergy](/Feats.aspx?ID=2956)\n\n\r\n\r\n---\r\n\r\n\r\nYour eidolon gains an evolution integral to its form, and it comes more easily than your other synergies.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1", "speed": {}, "summary": "Your eidolon gains an evolution integral to its form, and it comes more easily than your other synergies.", "summary_markdown": "Your eidolon gains an evolution integral to its form, and it comes more easily than your other synergies.", "text": " Signature Synergy Source Secrets of Magic pg. 77 1.1 Archetype Summoner Prerequisites Advanced Synergy --- Your eidolon gains an evolution integral to its form, and it comes more easily than your other synergies. You gain one evolution feat from the following list: Airborne Form, Burrowing Form, Ever-Vigilant Senses, or Hulking Size. For the purpose of meeting its prerequisites, your summoner level is equal to your character level – 4.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2960", "weakness": {} }, { "archetype": [ "Summoner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Summoner Spellcasting" ], "feat_markdown": "Master Summoner Spellcasting", "id": "feat-2961", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Summoner Spellcasting](/Feats.aspx?ID=2961) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Archetype** [Summoner](/Archetypes.aspx?ID=96)\n\n**Prerequisites**\r\n[Expert Summoner Spellcasting](/Feats.aspx?ID=2959); legendary in the skill associated with your [eidolon's](/classes/summoner/eidolons) tradition\n\n\r\n\r\n---\r\n\r\nYou gain the [master bounded spellcasting benefits](/Rules.aspx?ID=1485).", "name": "Master Summoner Spellcasting", "pfs": "Standard", "prerequisite": "Expert Summoner Spellcasting; legendary in the skill associated with your eidolon's tradition", "prerequisite_markdown": "[Expert Summoner Spellcasting](/Feats.aspx?ID=2959); legendary in the skill associated with your [eidolon's](/classes/summoner/eidolons) tradition", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1\n\n**Prerequisites**\r\n[Expert Summoner Spellcasting](/Feats.aspx?ID=2959); legendary in the skill associated with your [eidolon's](/classes/summoner/eidolons) tradition\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the master bounded spellcasting benefits.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 77" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 77 1.1", "speed": {}, "summary": "You gain the master bounded spellcasting benefits.", "summary_markdown": "You gain the master bounded spellcasting benefits.", "text": " Master Summoner Spellcasting Source Secrets of Magic pg. 77 1.1 Archetype Summoner Prerequisites Expert Summoner Spellcasting; legendary in the skill associated with your eidolon's tradition --- You gain the master bounded spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2961", "weakness": {} }, { "archetype": [ "Runelord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tattoo Artist" ], "feat_markdown": "Tattoo Artist", "id": "feat-2962", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Tattoo Artist](/Feats.aspx?ID=2962) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 118 1.1, [Secrets of Magic](/Sources.aspx?ID=96) pg. 164 1.1\n\n**Archetype** [Runelord](/Archetypes.aspx?ID=103) (Level 2)\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can craft tattoos, including [magical tattoos](/equipment/tattoos). When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to [Crafting](/Skills.aspx?ID=4) checks to [Craft](/Actions.aspx?ID=43) tattoos. If you're a master in Crafting, this bonus increases to +2 and you gain the formulas for four common magical tattoos of 7th level or lower.\n\nTattoo Artist leads to...\r\n[Legendary Tattoo Artist](/Feats.aspx?ID=4083)", "name": "Tattoo Artist", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 118 1.1\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou can craft tattoos, including magical tattoos.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 118 1.1", "speed": {}, "summary": "You can craft tattoos, including magical tattoos.", "summary_markdown": "You can craft tattoos, including magical tattoos.", "text": " Tattoo Artist Source Treasure Vault pg. 118 1.1 , Secrets of Magic pg. 164 1.1 Archetype Runelord (Level 2) Prerequisites Trained in Crafting --- You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to Crafting checks to Craft tattoos. If you're a master in Crafting, this bonus increases to +2 and you gain the formulas for four common magical tattoos of 7th level or lower. Tattoo Artist leads to... Legendary Tattoo Artist", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=2962", "weakness": {} }, { "archetype": [ "Cathartic Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cathartic Mage Dedication" ], "feat_markdown": "Cathartic Mage Dedication", "id": "feat-2963", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Cathartic Mage Dedication](/Feats.aspx?ID=2963) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 194 1.1\n\n**Archetype** [Cathartic Mage](/Archetypes.aspx?ID=97)\n\n**Prerequisites**\r\nCharisma 14 or ability to cast spells from spell slots\n\n\r\n\r\n---\r\n\r\nYou've learned to harness a particular emotion and mix it into your magic. Choose an emotion from the Emotional States section below to be your catharsis emotion.\n\n If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from a spell list of your choice. You choose this cantrip from the common spells on your chosen spell list or from other spells to which you have access on that list. You're trained in spell attack rolls and spell DCs for that tradition. Your key spellcasting ability for these spells is Charisma.\n\n If you can already cast spells from spell slots, you learn one additional cantrip from your spellcasting tradition. If you're a prepared caster, you can prepare this spell in addition to your usual cantrips per day; if you're a spontaneous caster, you add this cantrip to your spell repertoire.\n\n You gain the Catharsis reaction and the Settle Emotions activity.\n\n **Catharsis** ([concentrate](/Traits.aspx?ID=32), [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106)) **Trigger** determined by your catharsis emotion; **Effect** You gain the catharsis activation effects listed for your catharsis emotion. You gain that emotion's emotional fervor benefits for 3 rounds. When your emotional fervor ends, you suffer the listed emotional fallout. After using Catharsis, you can't use it again until you use the Settle Emotions activity.\n\n **Settle Emotions** ([concentrate](/Traits.aspx?ID=32), [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106)) You spend 10 minutes using techniques you've developed to calm your emotions and bring them back under control. This allows you to access your Catharsis again.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the cathartic mage archetype.\n\nCathartic Mage Dedication leads to...\r\n[Basic Cathartic Spellcasting](/Feats.aspx?ID=2964), [Cathartic Focus Spell](/Feats.aspx?ID=2965), [Infectious Emotions](/Feats.aspx?ID=2968), [Work Yourself Up](/Feats.aspx?ID=2966)", "name": "Cathartic Mage Dedication", "pfs": "Limited", "prerequisite": "Charisma 14 or ability to cast spells from spell slots", "prerequisite_markdown": "Charisma 14 or ability to cast spells from spell slots", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 194 1.1\n\n**Prerequisites**\r\nCharisma 14 or ability to cast spells from spell slots\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to harness a particular emotion and mix it into your magic.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 194" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 194 1.1", "speed": {}, "summary": "You've learned to harness a particular emotion and mix it into your magic.", "summary_markdown": "You've learned to harness a particular emotion and mix it into your magic.", "text": " Cathartic Mage Dedication Source Secrets of Magic pg. 194 1.1 Archetype Cathartic Mage Prerequisites Charisma 14 or ability to cast spells from spell slots --- You've learned to harness a particular emotion and mix it into your magic. Choose an emotion from the Emotional States section below to be your catharsis emotion. If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from a spell list of your choice. You choose this cantrip from the common spells on your chosen spell list or from other spells to which you have access on that list. You're trained in spell attack rolls and spell DCs for that tradition. Your key spellcasting ability for these spells is Charisma. If you can already cast spells from spell slots, you learn one additional cantrip from your spellcasting tradition. If you're a prepared caster, you can prepare this spell in addition to your usual cantrips per day; if you're a spontaneous caster, you add this cantrip to your spell repertoire. You gain the Catharsis reaction and the Settle Emotions activity. Catharsis Reaction (concentrate, emotion, mental) Trigger determined by your catharsis emotion; Effect You gain the catharsis activation effects listed for your catharsis emotion. You gain that emotion's emotional fervor benefits for 3 rounds. When your emotional fervor ends, you suffer the listed emotional fallout. After using Catharsis, you can't use it again until you use the Settle Emotions activity. Settle Emotions (concentrate, emotion, mental) You spend 10 minutes using techniques you've developed to calm your emotions and bring them back under control. This allows you to access your Catharsis again. Special You can't select another dedication feat until you've gained two other feats from the cathartic mage archetype. Cathartic Mage Dedication leads to... Basic Cathartic Spellcasting, Cathartic Focus Spell, Infectious Emotions, Work Yourself Up", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=2963", "weakness": {} }, { "archetype": [ "Cathartic Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Cathartic Spellcasting" ], "feat_markdown": "Basic Cathartic Spellcasting", "id": "feat-2964", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Basic Cathartic Spellcasting](/Feats.aspx?ID=2964) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Archetype** [Cathartic Mage](/Archetypes.aspx?ID=97)\n\n**Prerequisites**\r\n[Cathartic Mage Dedication](/Feats.aspx?ID=2963)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic spellcasting benefits](/Rules.aspx?ID=170). Each time you gain a spell slot of a new level from this archetype, add a spell of that spell level from your chosen tradition to your repertoire—either a common spell or another spell you've learned or discovered.\n\nBasic Cathartic Spellcasting leads to...\r\n[Expert Cathartic Spellcasting](/Feats.aspx?ID=2967)", "name": "Basic Cathartic Spellcasting", "pfs": "Limited", "prerequisite": "Cathartic Mage Dedication", "prerequisite_markdown": "[Cathartic Mage Dedication](/Feats.aspx?ID=2963)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Prerequisites**\r\n[Cathartic Mage Dedication](/Feats.aspx?ID=2963)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the [basic spellcasting benefits](/Rules.aspx?ID=170).\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1", "speed": {}, "summary": "You gain the basic spellcasting benefits .", "summary_markdown": "You gain the [basic spellcasting benefits](/Rules.aspx?ID=170).", "text": " Basic Cathartic Spellcasting Source Secrets of Magic pg. 195 1.1 Archetype Cathartic Mage Prerequisites Cathartic Mage Dedication --- You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of that spell level from your chosen tradition to your repertoire—either a common spell or another spell you've learned or discovered. Basic Cathartic Spellcasting leads to... Expert Cathartic Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2964", "weakness": {} }, { "archetype": [ "Cathartic Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cathartic Focus Spell" ], "feat_markdown": "Cathartic Focus Spell", "id": "feat-2965", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Cathartic Focus Spell](/Feats.aspx?ID=2965) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Archetype** [Cathartic Mage](/Archetypes.aspx?ID=97)\n\n**Prerequisites**\r\n[Cathartic Mage Dedication](/Feats.aspx?ID=2963)\n\n\r\n\r\n---\r\n\r\nYou learn the focus spell listed under your emotion's entry. You can cast it only while in emotional fervor. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can [Refocus](/Actions.aspx?ID=71) while you use [Settle Emotions](/Feats.aspx?ID=2963).", "name": "Cathartic Focus Spell", "pfs": "Limited", "prerequisite": "Cathartic Mage Dedication", "prerequisite_markdown": "[Cathartic Mage Dedication](/Feats.aspx?ID=2963)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Prerequisites**\r\n[Cathartic Mage Dedication](/Feats.aspx?ID=2963)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn the focus spell listed under your emotion's entry.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1", "speed": {}, "summary": "You learn the focus spell listed under your emotion's entry.", "summary_markdown": "You learn the focus spell listed under your emotion's entry.", "text": " Cathartic Focus Spell Source Secrets of Magic pg. 195 1.1 Archetype Cathartic Mage Prerequisites Cathartic Mage Dedication --- You learn the focus spell listed under your emotion's entry. You can cast it only while in emotional fervor. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus while you use Settle Emotions.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2965", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Cathartic Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Work Yourself Up" ], "feat_markdown": "Work Yourself Up", "id": "feat-2966", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Work Yourself Up](/Feats.aspx?ID=2966) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Archetype** [Cathartic Mage](/Archetypes.aspx?ID=97)\n\n**Prerequisites**\r\n[Cathartic Mage Dedication](/Feats.aspx?ID=2963)\n\n**Requirements**\r\nYou have a reaction available and aren't prevented from using Catharsis.\r\n\r\n\r\n\r\n---\r\n\r\nYou concentrate on your mental state, tapping into that raw emotional energy. Take your [Catharsis](/Feats.aspx?ID=2963) reaction, causing the catharsis activation and entering your emotional fervor as normal. The fervor lasts only until the end of your turn. At the end of your emotional fervor, you experience the effects of your emotional fallout, as normal.", "name": "Work Yourself Up", "pfs": "Limited", "prerequisite": "Cathartic Mage Dedication", "prerequisite_markdown": "[Cathartic Mage Dedication](/Feats.aspx?ID=2963)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You have a reaction available and aren't prevented from using Catharsis.", "requirement_markdown": "You have a reaction available and aren't prevented from using Catharsis.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Prerequisites**\r\n[Cathartic Mage Dedication](/Feats.aspx?ID=2963)\n\n**Requirements**\r\nYou have a reaction available and aren't prevented from using Catharsis.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou concentrate on your mental state, tapping into that raw emotional energy.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1", "speed": {}, "summary": "You concentrate on your mental state, tapping into that raw emotional energy.", "summary_markdown": "You concentrate on your mental state, tapping into that raw emotional energy.", "text": " Work Yourself Up Two Actions Source Secrets of Magic pg. 195 1.1 Archetype Cathartic Mage Prerequisites Cathartic Mage Dedication Requirements You have a reaction available and aren't prevented from using Catharsis. --- You concentrate on your mental state, tapping into that raw emotional energy. Take your Catharsis reaction, causing the catharsis activation and entering your emotional fervor as normal. The fervor lasts only until the end of your turn. At the end of your emotional fervor, you experience the effects of your emotional fallout, as normal.", "trait": [ "Archetype", "Concentrate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Archetype", "Concentrate" ], "type": "Feat", "url": "/Feats.aspx?ID=2966", "weakness": {} }, { "archetype": [ "Cathartic Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Cathartic Spellcasting" ], "feat_markdown": "Expert Cathartic Spellcasting", "id": "feat-2967", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Expert Cathartic Spellcasting](/Feats.aspx?ID=2967) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Archetype** [Cathartic Mage](/Archetypes.aspx?ID=97)\n\n**Prerequisites**\r\n[Basic Cathartic Spellcasting](/Feats.aspx?ID=2964)\n\n\r\n\r\n---\r\n\r\nYou gain the [expert spellcasting benefits](/Rules.aspx?ID=170).\n\nExpert Cathartic Spellcasting leads to...\r\n[Master Cathartic Spellcasting](/Feats.aspx?ID=2969)", "name": "Expert Cathartic Spellcasting", "pfs": "Limited", "prerequisite": "Basic Cathartic Spellcasting", "prerequisite_markdown": "[Basic Cathartic Spellcasting](/Feats.aspx?ID=2964)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Prerequisites**\r\n[Basic Cathartic Spellcasting](/Feats.aspx?ID=2964)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the [expert spellcasting benefits](/Rules.aspx?ID=170).\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1", "speed": {}, "summary": "You gain the expert spellcasting benefits .", "summary_markdown": "You gain the [expert spellcasting benefits](/Rules.aspx?ID=170).", "text": " Expert Cathartic Spellcasting Source Secrets of Magic pg. 195 1.1 Archetype Cathartic Mage Prerequisites Basic Cathartic Spellcasting --- You gain the expert spellcasting benefits. Expert Cathartic Spellcasting leads to... Master Cathartic Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2967", "weakness": {} }, { "archetype": [ "Cathartic Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Infectious Emotions" ], "feat_markdown": "Infectious Emotions", "id": "feat-2968", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Infectious Emotions](/Feats.aspx?ID=2968) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Archetype** [Cathartic Mage](/Archetypes.aspx?ID=97)\n\n**Prerequisites**\r\n[Cathartic Mage Dedication](/Feats.aspx?ID=2963)\n\n\r\n\r\n---\r\n\r\nWhen you use [Catharsis](/Feats.aspx?ID=2963), one ally within 30 feet gains the catharsis activation benefits in addition to you. If these benefits require an emotional focus, they use your emotional focus as they're experiencing an empathic imprint of your emotions. Depending on the activation benefit, it might be impossible to grant it to an ally; for instance, pride could only have an effect for an ally if both you and the ally critically failed the same saving throw against the same effect.", "name": "Infectious Emotions", "pfs": "Limited", "prerequisite": "Cathartic Mage Dedication", "prerequisite_markdown": "[Cathartic Mage Dedication](/Feats.aspx?ID=2963)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Prerequisites**\r\n[Cathartic Mage Dedication](/Feats.aspx?ID=2963)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you use Catharsis, one ally within 30 feet gains the catharsis activation benefits in addition to you.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1", "speed": {}, "summary": "When you use Catharsis, one ally within 30 feet gains the catharsis activation benefits in addition to you.", "summary_markdown": "When you use Catharsis, one ally within 30 feet gains the catharsis activation benefits in addition to you.", "text": " Infectious Emotions Source Secrets of Magic pg. 195 1.1 Archetype Cathartic Mage Prerequisites Cathartic Mage Dedication --- When you use Catharsis, one ally within 30 feet gains the catharsis activation benefits in addition to you. If these benefits require an emotional focus, they use your emotional focus as they're experiencing an empathic imprint of your emotions. Depending on the activation benefit, it might be impossible to grant it to an ally; for instance, pride could only have an effect for an ally if both you and the ally critically failed the same saving throw against the same effect.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2968", "weakness": {} }, { "archetype": [ "Cathartic Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Cathartic Spellcasting" ], "feat_markdown": "Master Cathartic Spellcasting", "id": "feat-2969", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Limited\"\r\n>\r\n[Master Cathartic Spellcasting](/Feats.aspx?ID=2969) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Archetype** [Cathartic Mage](/Archetypes.aspx?ID=97)\n\n**Prerequisites**\r\n[Expert Cathartic Spellcasting](/Feats.aspx?ID=2967)\n\n\r\n\r\n---\r\n\r\nYou gain the [master spellcasting benefits](/Rules.aspx?ID=170).", "name": "Master Cathartic Spellcasting", "pfs": "Limited", "prerequisite": "Expert Cathartic Spellcasting", "prerequisite_markdown": "[Expert Cathartic Spellcasting](/Feats.aspx?ID=2967)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1\n\n**Prerequisites**\r\n[Expert Cathartic Spellcasting](/Feats.aspx?ID=2967)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the [master spellcasting benefits](/Rules.aspx?ID=170).\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 195" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 195 1.1", "speed": {}, "summary": "You gain the master spellcasting benefits .", "summary_markdown": "You gain the [master spellcasting benefits](/Rules.aspx?ID=170).", "text": " Master Cathartic Spellcasting Source Secrets of Magic pg. 195 1.1 Archetype Cathartic Mage Prerequisites Expert Cathartic Spellcasting --- You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2969", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fire Lung" ], "feat_markdown": "Fire Lung", "id": "feat-2970", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fire Lung](/Feats.aspx?ID=2970) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 198 1.1\n\n**Prerequisites**\r\n[flame order](/DruidicOrders.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nA lifetime of proximity to flames has inured your lungs and eyes to smoke. You can breathe normally in areas of ash and smoke without risk of suffocation, and you ignore the [concealed](/Conditions.aspx?ID=4) condition from smoke. You need only a successful DC 10 flat check to recover from [persistent fire damage](/Conditions.aspx?ID=29), rather than DC 15 (and the DC when receiving particularly effective assistance is 5 instead of 10).", "name": "Fire Lung", "pfs": "Standard", "prerequisite": "flame order", "prerequisite_markdown": "[flame order](/DruidicOrders.aspx?ID=5)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 198 1.1\n\n**Prerequisites**\r\n[flame order](/DruidicOrders.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nA lifetime of proximity to flames has inured your lungs and eyes to smoke.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 198" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 198 1.1", "speed": {}, "summary": "A lifetime of proximity to flames has inured your lungs and eyes to smoke.", "summary_markdown": "A lifetime of proximity to flames has inured your lungs and eyes to smoke.", "text": " Fire Lung Source Secrets of Magic pg. 198 1.1 Prerequisites flame order --- A lifetime of proximity to flames has inured your lungs and eyes to smoke. You can breathe normally in areas of ash and smoke without risk of suffocation, and you ignore the concealed condition from smoke. You need only a successful DC 10 flat check to recover from persistent fire damage, rather than DC 15 (and the DC when receiving particularly effective assistance is 5 instead of 10).", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=2970", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shore Step" ], "feat_markdown": "Shore Step", "id": "feat-2971", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shore Step](/Feats.aspx?ID=2971) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 198 1.1\n\n**Prerequisites**\r\n[wave order](/DruidicOrders.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nThe shallows and tide pools have always called to you and let you pass unhindered. You ignore difficult terrain resulting from shallow water. In addition, if you roll a success on an [Acrobatics](/Skills.aspx?ID=1) check to [Balance](/Actions.aspx?ID=28) on a slippery or wet surface, or on an [Athletics](/Skills.aspx?ID=3) check to [Swim](/Actions.aspx?ID=39), you get a critical success instead.", "name": "Shore Step", "pfs": "Standard", "prerequisite": "wave order", "prerequisite_markdown": "[wave order](/DruidicOrders.aspx?ID=7)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 198 1.1\n\n**Prerequisites**\r\n[wave order](/DruidicOrders.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nThe shallows and tide pools have always called to you and let you pass unhindered.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 198" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 198 1.1", "speed": {}, "summary": "The shallows and tide pools have always called to you and let you pass unhindered.", "summary_markdown": "The shallows and tide pools have always called to you and let you pass unhindered.", "text": " Shore Step Source Secrets of Magic pg. 198 1.1 Prerequisites wave order --- The shallows and tide pools have always called to you and let you pass unhindered. You ignore difficult terrain resulting from shallow water. In addition, if you roll a success on an Acrobatics check to Balance on a slippery or wet surface, or on an Athletics check to Swim, you get a critical success instead.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=2971", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steadying Stone" ], "feat_markdown": "Steadying Stone", "id": "feat-2972", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Steadying Stone](/Feats.aspx?ID=2972) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 198 1.1\n\n**Prerequisites**\r\n[stone order](/DruidicOrders.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nThe earth has taught you how to remain unyielding and firm. If you roll a success on an [Acrobatics](/Skills.aspx?ID=1) check made to [Balance](/Actions.aspx?ID=28) on uneven ground composed of earth or rock, you get a critical success instead. As long as you remain on the ground, you gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to [Shove](/Actions.aspx?ID=38) or [Trip](/Actions.aspx?ID=40) you. This bonus also applies to saving throws against spells or effects that would attempt to knock you [prone](/Conditions.aspx?ID=31). If you're a [rock dwarf](/Heritages.aspx?ID=4), this bonus increases to +3.", "name": "Steadying Stone", "pfs": "Standard", "prerequisite": "stone order", "prerequisite_markdown": "[stone order](/DruidicOrders.aspx?ID=6)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 198 1.1\n\n**Prerequisites**\r\n[stone order](/DruidicOrders.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nThe earth has taught you how to remain unyielding and firm.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 198" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 198 1.1", "speed": {}, "summary": "The earth has taught you how to remain unyielding and firm.", "summary_markdown": "The earth has taught you how to remain unyielding and firm.", "text": " Steadying Stone Source Secrets of Magic pg. 198 1.1 Prerequisites stone order --- The earth has taught you how to remain unyielding and firm. If you roll a success on an Acrobatics check made to Balance on uneven ground composed of earth or rock, you get a critical success instead. As long as you remain on the ground, you gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Shove or Trip you. This bonus also applies to saving throws against spells or effects that would attempt to knock you prone. If you're a rock dwarf, this bonus increases to +3.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=2972", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fire Resistance" ], "feat_markdown": "Fire Resistance", "id": "feat-2973", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Fire Resistance](/Feats.aspx?ID=2973) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1\n\n**Prerequisites**\r\n[flame order](/DruidicOrders.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYour connection to heat and flame means that fire is reluctant to bring its full force to bear against you. You gain fire resistance equal to half your level, and you gain a +1 circumstance bonus to saving throws against [fire](/Traits.aspx?ID=72) effects.", "name": "Fire Resistance", "pfs": "Standard", "prerequisite": "flame order", "prerequisite_markdown": "[flame order](/DruidicOrders.aspx?ID=5)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1\n\n**Prerequisites**\r\n[flame order](/DruidicOrders.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to heat and flame means that fire is reluctant to bring its full force to bear against you.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1", "speed": {}, "summary": "Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you.", "summary_markdown": "Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you.", "text": " Fire Resistance Source Secrets of Magic pg. 199 1.1 Prerequisites flame order --- Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you. You gain fire resistance equal to half your level, and you gain a +1 circumstance bonus to saving throws against fire effects.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=2973", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Natural Swimmer" ], "feat_markdown": "Natural Swimmer", "id": "feat-2974", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Natural Swimmer](/Feats.aspx?ID=2974) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1\n\n**Prerequisites**\r\n[wave order](/DruidicOrders.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nWater flows around you, letting you cut through the waves as if born to it. You gain a swim Speed of 15 feet. If you already have a permanent swim Speed, swimming up or down isn't difficult terrain.", "name": "Natural Swimmer", "pfs": "Standard", "prerequisite": "wave order", "prerequisite_markdown": "[wave order](/DruidicOrders.aspx?ID=7)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1\n\n**Prerequisites**\r\n[wave order](/DruidicOrders.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nWater flows around you, letting you cut through the waves as if born to it.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1", "speed": {}, "summary": "Water flows around you, letting you cut through the waves as if born to it.", "summary_markdown": "Water flows around you, letting you cut through the waves as if born to it.", "text": " Natural Swimmer Source Secrets of Magic pg. 199 1.1 Prerequisites wave order --- Water flows around you, letting you cut through the waves as if born to it. You gain a swim Speed of 15 feet. If you already have a permanent swim Speed, swimming up or down isn't difficult terrain.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=2974", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sheltering Cave" ], "feat_markdown": "Sheltering Cave", "id": "feat-2975", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sheltering Cave](/Feats.aspx?ID=2975) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1\n\n**Prerequisites**\r\n[stone order](/DruidicOrders.aspx?ID=6)\n\n**Requirements**\r\nYou're standing on ground composed of earth, stone, or a similar material.\r\n\r\n\r\n\r\n---\r\n\r\nYou spend 10 minutes communing with spirits of earth and stone, requesting shelter. At the end of this time, the earth rises and opens, forming a small cave or earthen mound 20 feet in diameter and 10 feet high. This cave has the [structure](/Traits.aspx?ID=153) trait and the same restrictions as structures created by magic items. The cave has a single entrance and provides shelter from the elements. The cave remains for 12 hours or until you spend 10 minutes coaxing the earth to close.", "name": "Sheltering Cave", "pfs": "Standard", "prerequisite": "stone order", "prerequisite_markdown": "[stone order](/DruidicOrders.aspx?ID=6)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're standing on ground composed of earth, stone, or a similar material.", "requirement_markdown": "You're standing on ground composed of earth, stone, or a similar material.", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1\n\n**Prerequisites**\r\n[stone order](/DruidicOrders.aspx?ID=6)\n\n**Requirements**\r\nYou're standing on ground composed of earth, stone, or a similar material.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou spend 10 minutes communing with spirits of earth and stone, requesting shelter.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1", "speed": {}, "summary": "You spend 10 minutes communing with spirits of earth and stone, requesting shelter.", "summary_markdown": "You spend 10 minutes communing with spirits of earth and stone, requesting shelter.", "text": " Sheltering Cave Source Secrets of Magic pg. 199 1.1 Prerequisites stone order Requirements You're standing on ground composed of earth, stone, or a similar material. --- You spend 10 minutes communing with spirits of earth and stone, requesting shelter. At the end of this time, the earth rises and opens, forming a small cave or earthen mound 20 feet in diameter and 10 feet high. This cave has the structure trait and the same restrictions as structures created by magic items. The cave has a single entrance and provides shelter from the elements. The cave remains for 12 hours or until you spend 10 minutes coaxing the earth to close.", "trait": [ "Conjuration", "Druid", "Earth", "Exploration", "Primal" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Druid](/Traits.aspx?ID=52), [Earth](/Traits.aspx?ID=55), [Exploration](/Traits.aspx?ID=66), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Conjuration", "Druid", "Earth", "Exploration", "Primal" ], "type": "Feat", "url": "/Feats.aspx?ID=2975", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Elemental Spell" ], "feat_markdown": "Advanced Elemental Spell", "id": "feat-2976", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Elemental Spell](/Feats.aspx?ID=2976) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1\n\n**Prerequisites**\r\n[flame order](/DruidicOrders.aspx?ID=5), [stone order](/DruidicOrders.aspx?ID=6), [storm order](/DruidicOrders.aspx?ID=3), or [wave order](/DruidicOrders.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nYour connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers. You gain the advanced order spell associated with your order: if you're a member of the flame order, you gain [combustion](/Spells.aspx?ID=1052); if you're a member of the stone order, you gain [stone lance ](/Spells.aspx?ID=1057); if you're a member of the storm order, you gain [powerful inhalation](/Spells.aspx?ID=1054); if you're a member of the wave order, you gain [pulverizing cascade](/Spells.aspx?ID=1055). Increase the number of Focus Points in your focus pool by 1.", "name": "Advanced Elemental Spell", "pfs": "Standard", "prerequisite": "flame order, stone order, storm order, or wave order", "prerequisite_markdown": "[flame order](/DruidicOrders.aspx?ID=5), [stone order](/DruidicOrders.aspx?ID=6), [storm order](/DruidicOrders.aspx?ID=3), or [wave order](/DruidicOrders.aspx?ID=7)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1\n\n**Prerequisites**\r\n[flame order](/DruidicOrders.aspx?ID=5), [stone order](/DruidicOrders.aspx?ID=6), [storm order](/DruidicOrders.aspx?ID=3), or [wave order](/DruidicOrders.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1", "speed": {}, "summary": "Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers.", "summary_markdown": "Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers.", "text": " Advanced Elemental Spell Source Secrets of Magic pg. 199 1.1 Prerequisites flame order, stone order, storm order, or wave order --- Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers. You gain the advanced order spell associated with your order: if you're a member of the flame order, you gain combustion; if you're a member of the stone order, you gain stone lance ; if you're a member of the storm order, you gain powerful inhalation; if you're a member of the wave order, you gain pulverizing cascade. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Druid" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52)", "trait_raw": [ "Druid" ], "type": "Feat", "url": "/Feats.aspx?ID=2976", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fiery Retort" ], "feat_markdown": "Fiery Retort", "frequency": "once per minute", "id": "feat-2977", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Fiery Retort](/Feats.aspx?ID=2977) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[flame order](/DruidicOrders.aspx?ID=5)\n\n**Trigger**\r\nAn opponent adjacent to you hits you with a melee weapon or a melee [unarmed](/Traits.aspx?ID=199) attack.\n\n\r\n\r\n---\r\n\r\nIgnoring your pain, you sear your attacker with a wave of flame. The triggering opponent takes fire damage equal to your level. ", "name": "Fiery Retort", "pfs": "Standard", "prerequisite": "flame order", "prerequisite_markdown": "[flame order](/DruidicOrders.aspx?ID=5)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[flame order](/DruidicOrders.aspx?ID=5)\n\n**Trigger**\r\nAn opponent adjacent to you hits you with a melee weapon or a melee [unarmed](/Traits.aspx?ID=199) attack.\n\n\r\n\r\n---\r\n\r\n\r\nIgnoring your pain, you sear your attacker with a wave of flame.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 199" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 199 1.1", "speed": {}, "summary": "Ignoring your pain, you sear your attacker with a wave of flame.", "summary_markdown": "Ignoring your pain, you sear your attacker with a wave of flame.", "text": " Fiery Retort Reaction Source Secrets of Magic pg. 199 1.1 Frequency once per minute Prerequisites flame order Trigger An opponent adjacent to you hits you with a melee weapon or a melee unarmed attack. --- Ignoring your pain, you sear your attacker with a wave of flame. The triggering opponent takes fire damage equal to your level. ", "trait": [ "Druid", "Evocation", "Fire" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)", "trait_raw": [ "Druid", "Evocation", "Fire" ], "trigger": "An opponent adjacent to you hits you with a melee weapon or a melee unarmed attack.", "trigger_markdown": "An opponent adjacent to you hits you with a melee weapon or a melee [unarmed](/Traits.aspx?ID=199) attack.", "type": "Feat", "url": "/Feats.aspx?ID=2977", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Harden Flesh" ], "feat_markdown": "Harden Flesh", "id": "feat-2978", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Harden Flesh](/Feats.aspx?ID=2978) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 200 1.1\n\n**Prerequisites**\r\n[stone order](/DruidicOrders.aspx?ID=6)\n\n**Requirements**\r\nYou're standing on earthen or stone ground.\r\n\r\n\r\n\r\n---\r\n\r\nYou fortify your skin with minerals drawn from earth and stone. You gain resistance 3 to physical damage, except [adamantine](/Equipment.aspx?ID=374), until the beginning of your next turn. At 12th level, and every 4 levels thereafter, the resistance increases by 1, to a maximum of resistance 6 at 20th level.", "name": "Harden Flesh", "pfs": "Standard", "prerequisite": "stone order", "prerequisite_markdown": "[stone order](/DruidicOrders.aspx?ID=6)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're standing on earthen or stone ground.", "requirement_markdown": "You're standing on earthen or stone ground.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 200 1.1\n\n**Prerequisites**\r\n[stone order](/DruidicOrders.aspx?ID=6)\n\n**Requirements**\r\nYou're standing on earthen or stone ground.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou fortify your skin with minerals drawn from earth and stone.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 200 1.1", "speed": {}, "summary": "You fortify your skin with minerals drawn from earth and stone.", "summary_markdown": "You fortify your skin with minerals drawn from earth and stone.", "text": " Harden Flesh Single Action Source Secrets of Magic pg. 200 1.1 Prerequisites stone order Requirements You're standing on earthen or stone ground. --- You fortify your skin with minerals drawn from earth and stone. You gain resistance 3 to physical damage, except adamantine, until the beginning of your next turn. At 12th level, and every 4 levels thereafter, the resistance increases by 1, to a maximum of resistance 6 at 20th level.", "trait": [ "Druid", "Earth" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Earth](/Traits.aspx?ID=55)", "trait_raw": [ "Druid", "Earth" ], "type": "Feat", "url": "/Feats.aspx?ID=2978", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Purifying Spell" ], "feat_markdown": "Purifying Spell", "id": "feat-2979", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Purifying Spell](/Feats.aspx?ID=2979) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 200 1.1\n\n**Prerequisites**\r\n[wave order](/DruidicOrders.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nYou purify the water within a creature's body to cleanse them of illness. If the next action you use is to cast [_heal_](/Spells.aspx?ID=148) targeting a single living creature, you can attempt to [counteract](/Rules.aspx?ID=371) a [disease](/Traits.aspx?ID=46) or [poison](/Traits.aspx?ID=126) affecting the target, in addition to the other benefits of _heal_. If you do, _heal_ gains the [water](/Traits.aspx?ID=165) trait. ", "name": "Purifying Spell", "pfs": "Standard", "prerequisite": "wave order", "prerequisite_markdown": "[wave order](/DruidicOrders.aspx?ID=7)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 200 1.1\n\n**Prerequisites**\r\n[wave order](/DruidicOrders.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nYou purify the water within a creature's body to cleanse them of illness.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 200 1.1", "speed": {}, "summary": "You purify the water within a creature's body to cleanse them of illness.", "summary_markdown": "You purify the water within a creature's body to cleanse them of illness.", "text": " Purifying Spell Single Action Source Secrets of Magic pg. 200 1.1 Prerequisites wave order --- You purify the water within a creature's body to cleanse them of illness. If the next action you use is to cast heal targeting a single living creature, you can attempt to counteract a disease or poison affecting the target, in addition to the other benefits of heal . If you do, heal gains the water trait. ", "trait": [ "Concentrate", "Druid", "Metamagic", "Water" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Druid](/Traits.aspx?ID=52), [Metamagic](/Traits.aspx?ID=107), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Concentrate", "Druid", "Metamagic", "Water" ], "type": "Feat", "url": "/Feats.aspx?ID=2979", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reflective Ripple Stance" ], "feat_markdown": "Reflective Ripple Stance", "id": "feat-2980", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflective Ripple Stance](/Feats.aspx?ID=2980) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\n\n**Requirements**\r\nYou're unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter a stance of fluid grace as small amounts of water flow with your movements and attacks. You can make flowing wave attacks that deal 1d6 bludgeoning damage. They are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [agile](/Traits.aspx?ID=170), [disarm](/Traits.aspx?ID=175), [finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), [trip](/Traits.aspx?ID=196), [unarmed](/Traits.aspx?ID=199), and [water](/Traits.aspx?ID=165) traits.\n\n While in Reflective Ripple Stance, you gain a +1 circumstance bonus to [Athletics](/Skills.aspx?ID=3) checks to [Disarm](/Actions.aspx?ID=41), [Swim](/Actions.aspx?ID=39), or [Trip](/Actions.aspx?ID=40), and you gain a +2 circumstance bonus to your Reflex DC to avoid being Disarmed and Tripped.\n\n**Special** This feat gains your choice of either the [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) trait, matching your ki spell tradition if possible.\n\nReflective Ripple Stance leads to...\r\n[Rippling Spin](/Feats.aspx?ID=2983), [Wave Spiral](/Feats.aspx?ID=2985)", "name": "Reflective Ripple Stance", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're unarmored.", "requirement_markdown": "You're unarmored.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\n\n**Requirements**\r\nYou're unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter a stance of fluid grace as small amounts of water flow with your movements and attacks.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 202" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1", "speed": {}, "summary": "You enter a stance of fluid grace as small amounts of water flow with your movements and attacks.", "summary_markdown": "You enter a stance of fluid grace as small amounts of water flow with your movements and attacks.", "text": " Reflective Ripple Stance Single Action Source Secrets of Magic pg. 202 1.1 Requirements You're unarmored. --- You enter a stance of fluid grace as small amounts of water flow with your movements and attacks. You can make flowing wave attacks that deal 1d6 bludgeoning damage. They are in the brawling group and have the agile, disarm, finesse, nonlethal, trip, unarmed, and water traits. While in Reflective Ripple Stance, you gain a +1 circumstance bonus to Athletics checks to Disarm, Swim, or Trip, and you gain a +2 circumstance bonus to your Reflex DC to avoid being Disarmed and Tripped. Special This feat gains your choice of either the divine or occult trait, matching your ki spell tradition if possible. Reflective Ripple Stance leads to... Rippling Spin, Wave Spiral", "trait": [ "Evocation", "Monk", "Stance", "Water" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Evocation", "Monk", "Stance", "Water" ], "type": "Feat", "url": "/Feats.aspx?ID=2980", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stoked Flame Stance" ], "feat_markdown": "Stoked Flame Stance", "id": "feat-2981", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Stoked Flame Stance](/Feats.aspx?ID=2981) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\n\n**Requirements**\r\nYou're unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter a stance of fast, fiery movements. You can make flashing spark attacks that deal 1d8 slashing damage. They are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [forceful](/Traits.aspx?ID=180), [nonlethal](/Traits.aspx?ID=188), [sweep](/Traits.aspx?ID=194), and [unarmed](/Traits.aspx?ID=199) traits. If you have access to the flashing sparks' [critical specialization effect](/Rules.aspx?ID=235), you can take an alternate effect instead: if your critical Strike dealt damage, the target takes 1d6 [persistent fire damage](/Conditions.aspx?ID=29).\n\n While in Stoked Flame Stance, you gain a +5-foot status bonus to your Speed. If you have [incredible movement](/Classes.aspx?ID=8), increase the benefit from incredible movement to a +15-foot status bonus plus 5 feet for every 4 levels beyond 3rd.\n\n**Special** This feat gains your choice of either the [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) trait, matching your ki spell tradition if possible.\n\nStoked Flame Stance leads to...\r\n[Blazing Streak](/Feats.aspx?ID=2984), [Inner Fire (SoM)](/Feats.aspx?ID=2982)", "name": "Stoked Flame Stance", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're unarmored.", "requirement_markdown": "You're unarmored.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\n\n**Requirements**\r\nYou're unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter a stance of fast, fiery movements.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 202" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1", "speed": {}, "summary": "You enter a stance of fast, fiery movements.", "summary_markdown": "You enter a stance of fast, fiery movements.", "text": " Stoked Flame Stance Single Action Source Secrets of Magic pg. 202 1.1 Requirements You're unarmored. --- You enter a stance of fast, fiery movements. You can make flashing spark attacks that deal 1d8 slashing damage. They are in the brawling group and have the forceful, nonlethal, sweep, and unarmed traits. If you have access to the flashing sparks' critical specialization effect, you can take an alternate effect instead: if your critical Strike dealt damage, the target takes 1d6 persistent fire damage. While in Stoked Flame Stance, you gain a +5-foot status bonus to your Speed. If you have incredible movement, increase the benefit from incredible movement to a +15-foot status bonus plus 5 feet for every 4 levels beyond 3rd. Special This feat gains your choice of either the divine or occult trait, matching your ki spell tradition if possible. Stoked Flame Stance leads to... Blazing Streak, Inner Fire (SoM)", "trait": [ "Evocation", "Fire", "Monk", "Stance" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Evocation", "Fire", "Monk", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=2981", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inner Fire (SoM)" ], "feat_markdown": "Inner Fire (SoM)", "id": "feat-2982", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Inner Fire (SoM)](/Feats.aspx?ID=2982) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\n\n**Prerequisites**\r\n[Stoked Flame Stance](/Feats.aspx?ID=2981)\n\n\r\n\r\n---\r\n\r\nWhile you're in Stoked Flame Stance, you have [cold](/Traits.aspx?ID=27) and [fire](/Traits.aspx?ID=72) resistance equal to half your level, and any creature that hits you with an [unarmed](/Traits.aspx?ID=199) attack, tries to [Grab](/MonsterAbilities.aspx?ID=18) or [Grapple](/Actions.aspx?ID=35) you, or otherwise touches you takes fire damage equal to your Wisdom modifier (minimum 1). A creature can take this damage no more than once per turn.", "name": "Inner Fire (SoM)", "pfs": "Standard", "prerequisite": "Stoked Flame Stance", "prerequisite_markdown": "[Stoked Flame Stance](/Feats.aspx?ID=2981)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\n\n**Prerequisites**\r\n[Stoked Flame Stance](/Feats.aspx?ID=2981)\n\n\r\n\r\n---\r\n\r\n\r\nWhile you're in Stoked Flame Stance, you have [cold](/Traits.aspx?ID=27) and [fire](/Traits.aspx?ID=72) resistance, and any creature touches you takes fire damage.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 202" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1", "speed": {}, "summary": "While you're in Stoked Flame Stance, you have cold and fire resistance, and any creature touches you takes fire damage.", "summary_markdown": "While you're in Stoked Flame Stance, you have [cold](/Traits.aspx?ID=27) and [fire](/Traits.aspx?ID=72) resistance, and any creature touches you takes fire damage.", "text": " Inner Fire (SoM) Source Secrets of Magic pg. 202 1.1 Prerequisites Stoked Flame Stance --- While you're in Stoked Flame Stance, you have cold and fire resistance equal to half your level, and any creature that hits you with an unarmed attack, tries to Grab or Grapple you, or otherwise touches you takes fire damage equal to your Wisdom modifier (minimum 1). A creature can take this damage no more than once per turn.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=2982", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rippling Spin" ], "feat_markdown": "Rippling Spin", "id": "feat-2983", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Rippling Spin](/Feats.aspx?ID=2983) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\n\n**Prerequisites**\r\n[Reflective Ripple Stance](/Feats.aspx?ID=2980)\n\n**Trigger**\r\nYou are hit by a physical melee attack by an attacker you can see that's in reach.\r\n\r\n**Requirements**\r\nYou're in Reflective Ripple Stance.\r\n\r\n\r\n\r\n---\r\n\r\nAfter the triggering attack is done, Step. You must end this Step within the attacker's reach. Then, you can attempt an [Athletics](/Skills.aspx?ID=3) check to [Disarm](/Actions.aspx?ID=41) or [Trip](/Actions.aspx?ID=40) the attacker.", "name": "Rippling Spin", "pfs": "Standard", "prerequisite": "Reflective Ripple Stance", "prerequisite_markdown": "[Reflective Ripple Stance](/Feats.aspx?ID=2980)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're in Reflective Ripple Stance.", "requirement_markdown": "You're in Reflective Ripple Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\n\n**Prerequisites**\r\n[Reflective Ripple Stance](/Feats.aspx?ID=2980)\n\n**Trigger**\r\nYou are hit by a physical melee attack by an attacker you can see that's in reach.\r\n\r\n**Requirements**\r\nYou're in Reflective Ripple Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter the triggering attack is done, Step.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 202" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1", "speed": {}, "summary": "After the triggering attack is done, Step.", "summary_markdown": "After the triggering attack is done, Step.", "text": " Rippling Spin Reaction Source Secrets of Magic pg. 202 1.1 Prerequisites Reflective Ripple Stance Trigger You are hit by a physical melee attack by an attacker you can see that's in reach. Requirements You're in Reflective Ripple Stance. --- After the triggering attack is done, Step. You must end this Step within the attacker's reach. Then, you can attempt an Athletics check to Disarm or Trip the attacker.", "trait": [ "Monk" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Monk" ], "trigger": "You are hit by a physical melee attack by an attacker you can see that's in reach.", "trigger_markdown": "You are hit by a physical melee attack by an attacker you can see that's in reach.", "type": "Feat", "url": "/Feats.aspx?ID=2983", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blazing Streak" ], "feat_markdown": "Blazing Streak", "id": "feat-2984", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Blazing Streak](/Feats.aspx?ID=2984) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\n\n**Prerequisites**\r\n[Stoked Flame Stance](/Feats.aspx?ID=2981)\n\n**Requirements**\r\nYou're in Stoked Flame Stance.\r\n\r\n\r\n\r\n---\r\n\r\nStride twice, making Strikes against up to four different creatures within reach at any point during your movement. Flashing sparks Strikes made during Blazing Streak deal fire damage instead of slashing.", "name": "Blazing Streak", "pfs": "Standard", "prerequisite": "Stoked Flame Stance", "prerequisite_markdown": "[Stoked Flame Stance](/Feats.aspx?ID=2981)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're in Stoked Flame Stance.", "requirement_markdown": "You're in Stoked Flame Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\n\n**Prerequisites**\r\n[Stoked Flame Stance](/Feats.aspx?ID=2981)\n\n**Requirements**\r\nYou're in Stoked Flame Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nStride twice, making Strikes against up to four different creatures within reach at any point during your movement.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 202" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1", "speed": {}, "summary": "Stride twice, making Strikes against up to four different creatures within reach at any point during your movement.", "summary_markdown": "Stride twice, making Strikes against up to four different creatures within reach at any point during your movement.", "text": " Blazing Streak Three Actions Source Secrets of Magic pg. 202 1.1 Prerequisites Stoked Flame Stance Requirements You're in Stoked Flame Stance. --- Stride twice, making Strikes against up to four different creatures within reach at any point during your movement. Flashing sparks Strikes made during Blazing Streak deal fire damage instead of slashing.", "trait": [ "Flourish", "Monk" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Monk](/Traits.aspx?ID=112)", "trait_raw": [ "Flourish", "Monk" ], "type": "Feat", "url": "/Feats.aspx?ID=2984", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wave Spiral" ], "feat_markdown": "Wave Spiral", "frequency": "once per minute", "id": "feat-2985", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Wave Spiral](/Feats.aspx?ID=2985) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Reflective Ripple Stance](/Feats.aspx?ID=2980)\n\n**Requirements**\r\nYou're in Reflective Ripple Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou dip and spin, unleashing a wide whirlpool of water. Make an [Athletics](/Skills.aspx?ID=3) check to [Trip](/Actions.aspx?ID=40) each creature standing on the ground in a 10-foot emanation. These attacks all count toward your multiple attack penalty, but the penalty doesn't increase until after you make all the attacks.", "name": "Wave Spiral", "pfs": "Standard", "prerequisite": "Reflective Ripple Stance", "prerequisite_markdown": "[Reflective Ripple Stance](/Feats.aspx?ID=2980)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You're in Reflective Ripple Stance.", "requirement_markdown": "You're in Reflective Ripple Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Reflective Ripple Stance](/Feats.aspx?ID=2980)\n\n**Requirements**\r\nYou're in Reflective Ripple Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou dip and spin, unleashing a wide whirlpool of water.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 202" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 202 1.1", "speed": {}, "summary": "You dip and spin, unleashing a wide whirlpool of water.", "summary_markdown": "You dip and spin, unleashing a wide whirlpool of water.", "text": " Wave Spiral Two Actions Source Secrets of Magic pg. 202 1.1 Frequency once per minute Prerequisites Reflective Ripple Stance Requirements You're in Reflective Ripple Stance. --- You dip and spin, unleashing a wide whirlpool of water. Make an Athletics check to Trip each creature standing on the ground in a 10-foot emanation. These attacks all count toward your multiple attack penalty, but the penalty doesn't increase until after you make all the attacks.", "trait": [ "Monk", "Water" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Monk", "Water" ], "type": "Feat", "url": "/Feats.aspx?ID=2985", "weakness": {} }, { "archetype": [ "Elementalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elementalist Dedication" ], "feat_markdown": "Elementalist Dedication", "id": "feat-2986", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Elementalist Dedication](/Feats.aspx?ID=2986) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 206 1.1\n\n**Archetype** [Elementalist](/Archetypes.aspx?ID=98)\n\n**Prerequisites**\r\nelemental magic\n\n\r\n\r\n---\r\n\r\nEach day when you make your daily preparations, you can attune yourself to one element of your choice: [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165). You gain resistance equal to half your level (minimum 1 resistance) against damage dealt by effects with your attuned elemental trait. This attunement lasts until you next make your daily preparations.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the elementalist archetype.\n\nElementalist Dedication leads to...\r\n[Burning Spell](/Feats.aspx?ID=2989), [Dousing Spell](/Feats.aspx?ID=2987), [Elemental Familiar](/Feats.aspx?ID=2988), [Metabolize Element](/Feats.aspx?ID=2990), [Redirect Elements](/Feats.aspx?ID=2992), [Rockslide Spell](/Feats.aspx?ID=2991), [Wind-Tossed Spell](/Feats.aspx?ID=2993)", "name": "Elementalist Dedication", "pfs": "Standard", "prerequisite": "elemental magic", "prerequisite_markdown": "elemental magic", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 206 1.1\n\n**Prerequisites**\r\nelemental magic\n\n\r\n\r\n---\r\n\r\n\r\nEach day when you make your daily preparations, you can attune yourself to one element of your choice: [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165).\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 206 1.1", "speed": {}, "summary": "Each day when you make your daily preparations, you can attune yourself to one element of your choice: air , earth , fire , or water .", "summary_markdown": "Each day when you make your daily preparations, you can attune yourself to one element of your choice: [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165).", "text": " Elementalist Dedication Source Secrets of Magic pg. 206 1.1 Archetype Elementalist Prerequisites elemental magic --- Each day when you make your daily preparations, you can attune yourself to one element of your choice: air, earth, fire, or water. You gain resistance equal to half your level (minimum 1 resistance) against damage dealt by effects with your attuned elemental trait. This attunement lasts until you next make your daily preparations. Special You can't select another dedication feat until you've gained two other feats from the elementalist archetype. Elementalist Dedication leads to... Burning Spell, Dousing Spell, Elemental Familiar, Metabolize Element, Redirect Elements, Rockslide Spell, Wind-Tossed Spell", "trait": [ "Archetype", "Class", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Class](/Traits.aspx?ID=397), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Class", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2986", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Elementalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dousing Spell" ], "feat_markdown": "Dousing Spell", "id": "feat-2987", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dousing Spell](/Feats.aspx?ID=2987) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 206 1.1\n\n**Archetype** [Elementalist](/Archetypes.aspx?ID=98)\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n\r\n\r\n---\r\n\r\nYou enhance your spell with elemental water, soaking the target. If the next action you use is to Cast a Spell targeting a single creature, you soak the target of the spell with water. If the target has [persistent acid or fire damage](/Conditions.aspx?ID=29), the DC to end those conditions is reduced to 10, and the creature can attempt a flat check to end those types of persistent damage immediately. The spell gains the [water](/Traits.aspx?ID=165) trait (causing it to deal extra damage to creatures with weakness to water).", "name": "Dousing Spell", "pfs": "Standard", "prerequisite": "Elementalist Dedication", "prerequisite_markdown": "[Elementalist Dedication](/Feats.aspx?ID=2986)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 206 1.1\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n\r\n\r\n---\r\n\r\n\r\nYou enhance your spell with elemental water, soaking the target.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 206 1.1", "speed": {}, "summary": "You enhance your spell with elemental water, soaking the target.", "summary_markdown": "You enhance your spell with elemental water, soaking the target.", "text": " Dousing Spell Single Action Source Secrets of Magic pg. 206 1.1 Archetype Elementalist Prerequisites Elementalist Dedication --- You enhance your spell with elemental water, soaking the target. If the next action you use is to Cast a Spell targeting a single creature, you soak the target of the spell with water. If the target has persistent acid or fire damage, the DC to end those conditions is reduced to 10, and the creature can attempt a flat check to end those types of persistent damage immediately. The spell gains the water trait (causing it to deal extra damage to creatures with weakness to water).", "trait": [ "Archetype", "Metamagic", "Water" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Metamagic](/Traits.aspx?ID=107), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Archetype", "Metamagic", "Water" ], "type": "Feat", "url": "/Feats.aspx?ID=2987", "weakness": {} }, { "archetype": [ "Elementalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elemental Familiar" ], "feat_markdown": "Elemental Familiar", "id": "feat-2988", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Elemental Familiar](/Feats.aspx?ID=2988) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 206 1.1\n\n**Archetype** [Elementalist](/Archetypes.aspx?ID=98)\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986); [Familiar](/Feats.aspx?ID=604)\n\n\r\n\r\n---\r\n\r\nYour familiar becomes an elemental spirit capable of taking on aspects of the four elements: air, earth, fire, or water. Other than taking the form of an [elemental](/Traits.aspx?ID=57) instead of an animal, this familiar continues to use all the same rules as other familiars.\n\n Your familiar gains one additional familiar ability each day, which must be one of the following elemental familiar abilities. While your familiar has an elemental familiar ability, your familiar is composed of the associated elemental matter and gains the matching elemental trait. You can't select more than one elemental familiar ability at a time. \n
  • **Air** If your familiar stays completely still for 1 round, it becomes [invisible](/Conditions.aspx?ID=26) until it next takes an action. Any motion, even being moved or carried by another creature, ends this effect.
  • **Earth** Your familiar gains resistance to physical damage (except [adamantine](/Equipment.aspx?ID=374)) equal to half your level.
  • **Fire** Your familiar sheds bright light in a 20-foot radius (and dim light for the next 20 feet) and emits warmth. Creatures that remain within a 15-foot emanation don't take damage from [severe environmental cold](/Rules.aspx?ID=642).
  • **Water** Your familiar can move through a gap at least 2 inches wide without [Squeezing](/Actions.aspx?ID=31) and can Squeeze through a gap at least 1 inch wide.
", "name": "Elemental Familiar", "pfs": "Standard", "prerequisite": "Elementalist Dedication; Familiar", "prerequisite_markdown": "[Elementalist Dedication](/Feats.aspx?ID=2986); [Familiar](/Feats.aspx?ID=604)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 206 1.1\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986); [Familiar](/Feats.aspx?ID=604)\n\n\r\n\r\n---\r\n\r\n\r\nYour familiar becomes an elemental spirit capable of taking on aspects of the four elements: air, earth, fire, or water.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 206 1.1", "speed": {}, "summary": "Your familiar becomes an elemental spirit capable of taking on aspects of the four elements: air, earth, fire, or water.", "summary_markdown": "Your familiar becomes an elemental spirit capable of taking on aspects of the four elements: air, earth, fire, or water.", "text": " Elemental Familiar Source Secrets of Magic pg. 206 1.1 Archetype Elementalist Prerequisites Elementalist Dedication; Familiar --- Your familiar becomes an elemental spirit capable of taking on aspects of the four elements: air, earth, fire, or water. Other than taking the form of an elemental instead of an animal, this familiar continues to use all the same rules as other familiars. Your familiar gains one additional familiar ability each day, which must be one of the following elemental familiar abilities. While your familiar has an elemental familiar ability, your familiar is composed of the associated elemental matter and gains the matching elemental trait. You can't select more than one elemental familiar ability at a time. Air If your familiar stays completely still for 1 round, it becomes invisible until it next takes an action. Any motion, even being moved or carried by another creature, ends this effect. Earth Your familiar gains resistance to physical damage (except adamantine) equal to half your level. Fire Your familiar sheds bright light in a 20-foot radius (and dim light for the next 20 feet) and emits warmth. Creatures that remain within a 15-foot emanation don't take damage from severe environmental cold. Water Your familiar can move through a gap at least 2 inches wide without Squeezing and can Squeeze through a gap at least 1 inch wide. ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2988", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Elementalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Burning Spell" ], "feat_markdown": "Burning Spell", "id": "feat-2989", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Burning Spell](/Feats.aspx?ID=2989) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1\n\n**Archetype** [Elementalist](/Archetypes.aspx?ID=98)\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n\r\n\r\n---\r\n\r\nYou enhance your spell with elemental fire, causing it to set the target on fire. If the next action you use is to Cast a non-cantrip Spell that deals damage at a single target, the spell deals additional [persistent fire damage](/Conditions.aspx?ID=29) equal to the spell level, in addition to its other effects. This has no effect if the spell already deals persistent fire damage. The spell gains the [fire](/Traits.aspx?ID=72) trait.", "name": "Burning Spell", "pfs": "Standard", "prerequisite": "Elementalist Dedication", "prerequisite_markdown": "[Elementalist Dedication](/Feats.aspx?ID=2986)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n\r\n\r\n---\r\n\r\n\r\nYou enhance your spell with elemental fire, causing it to set the target on fire.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1", "speed": {}, "summary": "You enhance your spell with elemental fire, causing it to set the target on fire.", "summary_markdown": "You enhance your spell with elemental fire, causing it to set the target on fire.", "text": " Burning Spell Single Action Source Secrets of Magic pg. 207 1.1 Archetype Elementalist Prerequisites Elementalist Dedication --- You enhance your spell with elemental fire, causing it to set the target on fire. If the next action you use is to Cast a non-cantrip Spell that deals damage at a single target, the spell deals additional persistent fire damage equal to the spell level, in addition to its other effects. This has no effect if the spell already deals persistent fire damage. The spell gains the fire trait.", "trait": [ "Archetype", "Fire", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Fire](/Traits.aspx?ID=72), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Fire", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=2989", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Elementalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Metabolize Element" ], "feat_markdown": "Metabolize Element", "id": "feat-2990", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Metabolize Element](/Feats.aspx?ID=2990) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1\n\n**Archetype** [Elementalist](/Archetypes.aspx?ID=98)\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n**Trigger**\r\nYou take damage from a foe's spell or magical ability with the [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165) trait.\n\n\r\n\r\n---\r\n\r\nYour rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy. You gain the [quickened](/Conditions.aspx?ID=32) condition until the end of your next turn. You can use the extra action only to Step or Stride.", "name": "Metabolize Element", "pfs": "Standard", "prerequisite": "Elementalist Dedication", "prerequisite_markdown": "[Elementalist Dedication](/Feats.aspx?ID=2986)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n**Trigger**\r\nYou take damage from a foe's spell or magical ability with the [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165) trait.\n\n\r\n\r\n---\r\n\r\n\r\nYour rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1", "speed": {}, "summary": "Your rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy.", "summary_markdown": "Your rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy.", "text": " Metabolize Element Reaction Source Secrets of Magic pg. 207 1.1 Archetype Elementalist Prerequisites Elementalist Dedication Trigger You take damage from a foe's spell or magical ability with the air, earth, fire, or water trait. --- Your rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy. You gain the quickened condition until the end of your next turn. You can use the extra action only to Step or Stride.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You take damage from a foe's spell or magical ability with the air , earth , fire , or water trait.", "trigger_markdown": "You take damage from a foe's spell or magical ability with the [air](/Traits.aspx?ID=5), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), or [water](/Traits.aspx?ID=165) trait.", "type": "Feat", "url": "/Feats.aspx?ID=2990", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Elementalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rockslide Spell" ], "feat_markdown": "Rockslide Spell", "id": "feat-2991", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Rockslide Spell](/Feats.aspx?ID=2991) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1\n\n**Archetype** [Elementalist](/Archetypes.aspx?ID=98)\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n\r\n\r\n---\r\n\r\nYou enhance your spell with elemental earth, causing chunks of stone to litter the ground. If the next action you use is to Cast a non-cantrip Spell that affects an area, a number of 5-foot squares in the area equal to the spell level become difficult terrain for 1 round. These squares must be on the ground, and the entire area of difficult terrain must be contiguous. The spell gains the [earth](/Traits.aspx?ID=55) trait.", "name": "Rockslide Spell", "pfs": "Standard", "prerequisite": "Elementalist Dedication", "prerequisite_markdown": "[Elementalist Dedication](/Feats.aspx?ID=2986)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n\r\n\r\n---\r\n\r\n\r\nYou enhance your spell with elemental earth, causing chunks of stone to litter the ground.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1", "speed": {}, "summary": "You enhance your spell with elemental earth, causing chunks of stone to litter the ground.", "summary_markdown": "You enhance your spell with elemental earth, causing chunks of stone to litter the ground.", "text": " Rockslide Spell Single Action Source Secrets of Magic pg. 207 1.1 Archetype Elementalist Prerequisites Elementalist Dedication --- You enhance your spell with elemental earth, causing chunks of stone to litter the ground. If the next action you use is to Cast a non-cantrip Spell that affects an area, a number of 5-foot squares in the area equal to the spell level become difficult terrain for 1 round. These squares must be on the ground, and the entire area of difficult terrain must be contiguous. The spell gains the earth trait.", "trait": [ "Archetype", "Earth", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Earth](/Traits.aspx?ID=55), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Earth", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=2991", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Elementalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Redirect Elements" ], "feat_markdown": "Redirect Elements", "id": "feat-2992", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Redirect Elements](/Feats.aspx?ID=2992) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1\n\n**Archetype** [Elementalist](/Archetypes.aspx?ID=98)\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n**Trigger**\r\nThe spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails.\n\n\r\n\r\n---\r\n\r\nYou seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area. The attacker rerolls the spell's attack roll against the new target.", "name": "Redirect Elements", "pfs": "Standard", "prerequisite": "Elementalist Dedication", "prerequisite_markdown": "[Elementalist Dedication](/Feats.aspx?ID=2986)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n**Trigger**\r\nThe spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails.\n\n\r\n\r\n---\r\n\r\n\r\nYou seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1", "speed": {}, "summary": "You seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area.", "summary_markdown": "You seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area.", "text": " Redirect Elements Reaction Source Secrets of Magic pg. 207 1.1 Archetype Elementalist Prerequisites Elementalist Dedication Trigger The spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails. --- You seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area. The attacker rerolls the spell's attack roll against the new target.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "The spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails.", "trigger_markdown": "The spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails.", "type": "Feat", "url": "/Feats.aspx?ID=2992", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Elementalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wind-Tossed Spell" ], "feat_markdown": "Wind-Tossed Spell", "id": "feat-2993", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Wind-Tossed Spell](/Feats.aspx?ID=2993) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1\n\n**Archetype** [Elementalist](/Archetypes.aspx?ID=98)\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n\r\n\r\n---\r\n\r\nYou enhance your spell with elemental air, using the wind to find your target and carry your magic around cover. If the next action you use is to Cast a Spell that requires a spell attack roll, you ignore the target's [concealed](/Conditions.aspx?ID=4) condition and any cover they have from you. The spell gains the [air](/Traits.aspx?ID=5) trait.", "name": "Wind-Tossed Spell", "pfs": "Standard", "prerequisite": "Elementalist Dedication", "prerequisite_markdown": "[Elementalist Dedication](/Feats.aspx?ID=2986)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1\n\n**Prerequisites**\r\n[Elementalist Dedication](/Feats.aspx?ID=2986)\n\n\r\n\r\n---\r\n\r\n\r\nYou enhance your spell with elemental air, using the wind to find your target and carry your magic around cover.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 207 1.1", "speed": {}, "summary": "You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover.", "summary_markdown": "You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover.", "text": " Wind-Tossed Spell Single Action Source Secrets of Magic pg. 207 1.1 Archetype Elementalist Prerequisites Elementalist Dedication --- You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover. If the next action you use is to Cast a Spell that requires a spell attack roll, you ignore the target's concealed condition and any cover they have from you. The spell gains the air trait.", "trait": [ "Air", "Archetype", "Concentrate", "Metamagic" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Air", "Archetype", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=2993", "weakness": {} }, { "archetype": [ "Flexible Spellcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flexible Spellcaster Dedication" ], "feat_markdown": "Flexible Spellcaster Dedication", "id": "feat-2994", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Flexible Spellcaster Dedication](/Feats.aspx?ID=2994) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 209 1.1\n\n**Archetype** [Flexible Spellcaster](/Archetypes.aspx?ID=99)\n\n**Prerequisites**\r\nflexible spell preparation\n\n\r\n\r\n---\r\n\r\nYou now have four cantrips per day instead of three. At 4th level, you have five cantrips per day instead of four.", "name": "Flexible Spellcaster Dedication", "pfs": "Standard", "prerequisite": "flexible spell preparation", "prerequisite_markdown": "flexible spell preparation", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 209 1.1\n\n**Prerequisites**\r\nflexible spell preparation\n\n\r\n\r\n---\r\n\r\n\r\nYou now have four cantrips per day instead of three.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 209" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 209 1.1", "speed": {}, "summary": "You now have four cantrips per day instead of three.", "summary_markdown": "You now have four cantrips per day instead of three.", "text": " Flexible Spellcaster Dedication Source Secrets of Magic pg. 209 1.1 Archetype Flexible Spellcaster Prerequisites flexible spell preparation --- You now have four cantrips per day instead of three. At 4th level, you have five cantrips per day instead of four.", "trait": [ "Archetype", "Class", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Class](/Traits.aspx?ID=397), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Class", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2994", "weakness": {} }, { "archetype": [ "Geomancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Geomancer Dedication" ], "feat_markdown": "Geomancer Dedication", "id": "feat-2995", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Geomancer Dedication](/Feats.aspx?ID=2995) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1\n\n**Archetype** [Geomancer](/Archetypes.aspx?ID=100)\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10); ability to cast spells from spell slots; at least one spell with the [air](/Traits.aspx?ID=5), [cold](/Traits.aspx?ID=27), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), [plant](/Traits.aspx?ID=125), or [water](/Traits.aspx?ID=165) trait\n\n\r\n\r\n---\r\n\r\nYou feel a deep connection to the world no matter where you are, a phenomenon known as “terrain attunement.” When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain. The GM might determine an attunement applies as long as it's prevalent enough around you. For instance, you might be in aquatic terrain on a riverbank or on a boat. Similarly, one place might count as multiple types of terrain, such as a mountain in the far north being both arctic and mountain. In this case, you choose only one terrain attunement effect, even if the spell has traits that would apply to each terrain type.\n\nCertain terrain attunements affect your enemies instead of you. If they do, when you cast the spell you apply the listed effect to all enemies who are either adjacent to you, in the area of the spell, or targeted by the spell. These enemies receive the listed saving throw against your spell DC to attempt to avoid the effect. \n
  • **Aquatic** ([water](/Traits.aspx?ID=165)) You ride the currents of water. If you're in the water, you gain a swim Speed equal to your land Speed. If you're on a surface, temporary waves of water follow your movements, allowing you to use your swim Speed—if you have one—as your land Speed.
  • **Arctic** ([cold](/Traits.aspx?ID=27)) Arctic rime covers your foes' bodies. Enemies must attempt a Fortitude save. They take a –5-foot status penalty to their Speeds for 2 rounds (–10-foot on a critical failure).
  • **Desert** ([fire](/Traits.aspx?ID=72)) The scorching heat of the desert dehydrates your foes. Enemies must attempt a Fortitude save. On a failure, they're [fatigued](/Conditions.aspx?ID=15) until they drink water or another potable liquid.
  • **Forest** ([plant](/Traits.aspx?ID=125)) Branches and vines reach out to get in your foes' way. Enemies must attempt a Reflex save. On a failure, they become [clumsy 1](/Conditions.aspx?ID=3) for 1 round (clumsy 2 on a critical failure).
  • **Mountain** ([earth](/Traits.aspx?ID=55)) The rugged endurance of the mountain protects you from harm. You gain resistance to physical damage (except [adamantine](/Equipment.aspx?ID=374)) equal to the spell level for 1 round.
  • **Plains** ([plant](/Traits.aspx?ID=125)) The growing fields and pulsing vitality of the plains provide you vigor. You gain temporary Hit Points equal to the spell level for 1 round.
  • **Sky** ([air](/Traits.aspx?ID=5)) A gust of wind carries you aloft. You can [Fly](/Actions.aspx?ID=94) up to 10 feet. If you're in the air at the end of the turn and don't have a fly Speed, you fall.
  • **Swamp** ([plant](/Traits.aspx?ID=125)) Your magic draws in noxious swamp gas to fumigate your foes. Affected foes take [persistent poison damage](/Conditions.aspx?ID=29) equal to half the spell's level (minimum 1 damage) with a [basic](/Rules.aspx?ID=329) Fortitude save.
  • **Underground** ([earth](/Traits.aspx?ID=55)) The endless darkness of the cavern depths opens up its secrets to your senses. For 1 round, you gain [darkvision](/Rules.aspx?ID=415) as well as imprecise [tremorsense](/MonsterAbilities.aspx?ID=40) out to 15 feet.
\n\n**Special** You can't select another dedication feat until you've gained two other feats from the geomancer archetype.\n\nGeomancer Dedication leads to...\r\n[Attuned Stride](/Feats.aspx?ID=2999), [Attunement Shift](/Feats.aspx?ID=2996), [Draw from the Land](/Feats.aspx?ID=3000), [Quickened Attunement](/Feats.aspx?ID=3004), [Read the Land](/Feats.aspx?ID=3001), [Rough Terrain Stance](/Feats.aspx?ID=2998), [Shared Attunement](/Feats.aspx?ID=2997), [Terrain Shield](/Feats.aspx?ID=3002)", "name": "Geomancer Dedication", "pfs": "Standard", "prerequisite": "Trained in Nature; ability to cast spells from spell slots; at least one spell with the air, cold, earth, fire, plant, or water trait", "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10); ability to cast spells from spell slots; at least one spell with the [air](/Traits.aspx?ID=5), [cold](/Traits.aspx?ID=27), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), [plant](/Traits.aspx?ID=125), or [water](/Traits.aspx?ID=165) trait", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10); ability to cast spells from spell slots; at least one spell with the [air](/Traits.aspx?ID=5), [cold](/Traits.aspx?ID=27), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), [plant](/Traits.aspx?ID=125), or [water](/Traits.aspx?ID=165) trait\n\n\r\n\r\n---\r\n\r\n\r\nYou feel a deep connection to the world no matter where you are, a phenomenon known as “terrain attunement.” When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 212" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1", "speed": {}, "summary": "You feel a deep connection to the world no matter where you are, a phenomenon known as “terrain attunement.” When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain.", "summary_markdown": "You feel a deep connection to the world no matter where you are, a phenomenon known as “terrain attunement.” When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain.", "text": " Geomancer Dedication Source Secrets of Magic pg. 212 1.1 Archetype Geomancer Prerequisites Trained in Nature; ability to cast spells from spell slots; at least one spell with the air, cold, earth, fire, plant, or water trait --- You feel a deep connection to the world no matter where you are, a phenomenon known as “terrain attunement.” When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain. The GM might determine an attunement applies as long as it's prevalent enough around you. For instance, you might be in aquatic terrain on a riverbank or on a boat. Similarly, one place might count as multiple types of terrain, such as a mountain in the far north being both arctic and mountain. In this case, you choose only one terrain attunement effect, even if the spell has traits that would apply to each terrain type. Certain terrain attunements affect your enemies instead of you. If they do, when you cast the spell you apply the listed effect to all enemies who are either adjacent to you, in the area of the spell, or targeted by the spell. These enemies receive the listed saving throw against your spell DC to attempt to avoid the effect. Aquatic (water) You ride the currents of water. If you're in the water, you gain a swim Speed equal to your land Speed. If you're on a surface, temporary waves of water follow your movements, allowing you to use your swim Speed—if you have one—as your land Speed. Arctic (cold) Arctic rime covers your foes' bodies. Enemies must attempt a Fortitude save. They take a –5-foot status penalty to their Speeds for 2 rounds (–10-foot on a critical failure). Desert (fire) The scorching heat of the desert dehydrates your foes. Enemies must attempt a Fortitude save. On a failure, they're fatigued until they drink water or another potable liquid. Forest (plant) Branches and vines reach out to get in your foes' way. Enemies must attempt a Reflex save. On a failure, they become clumsy 1 for 1 round (clumsy 2 on a critical failure). Mountain (earth) The rugged endurance of the mountain protects you from harm. You gain resistance to physical damage (except adamantine) equal to the spell level for 1 round. Plains (plant) The growing fields and pulsing vitality of the plains provide you vigor. You gain temporary Hit Points equal to the spell level for 1 round. Sky (air) A gust of wind carries you aloft. You can Fly up to 10 feet. If you're in the air at the end of the turn and don't have a fly Speed, you fall. Swamp (plant) Your magic draws in noxious swamp gas to fumigate your foes. Affected foes take persistent poison damage equal to half the spell's level (minimum 1 damage) with a basic Fortitude save. Underground (earth) The endless darkness of the cavern depths opens up its secrets to your senses. For 1 round, you gain darkvision as well as imprecise tremorsense out to 15 feet. Special You can't select another dedication feat until you've gained two other feats from the geomancer archetype. Geomancer Dedication leads to... Attuned Stride, Attunement Shift, Draw from the Land, Quickened Attunement, Read the Land, Rough Terrain Stance, Shared Attunement, Terrain Shield", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=2995", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Geomancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Attunement Shift" ], "feat_markdown": "Attunement Shift", "frequency": "once per 10 minutes", "id": "feat-2996", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Attunement Shift](/Feats.aspx?ID=2996) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1\n\n**Archetype** [Geomancer](/Archetypes.aspx?ID=100)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995)\n\n**Requirements**\r\nYour previous action was to cast a spell with the [air](/Traits.aspx?ID=5), [cold](/Traits.aspx?ID=27), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), [plant](/Traits.aspx?ID=125), or [water](/Traits.aspx?ID=165) trait.\r\n\r\n\r\n\r\n---\r\n\r\nThe magic of your spell floods into you, overriding your connection to the land around you. You alter your terrain attunement to a terrain that matches a trait of the spell you just cast. You thereby gain your terrain attunement benefit when you cast further spells with the same descriptor, instead of using the terrain you're actually in. For instance, if you cast [_tanglefoot_](/Spells.aspx?ID=330), your terrain attunement switches to your choice of forest or swamp, and your terrain attunement applies when you cast another plant spell.\n\n Your terrain attunement reverts to that of the terrain you're in 1 minute after you use Attunement Shift.", "name": "Attunement Shift", "pfs": "Standard", "prerequisite": "Geomancer Dedication", "prerequisite_markdown": "[Geomancer Dedication](/Feats.aspx?ID=2995)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your previous action was to cast a spell with the air , cold , earth , fire , plant , or water trait.", "requirement_markdown": "Your previous action was to cast a spell with the [air](/Traits.aspx?ID=5), [cold](/Traits.aspx?ID=27), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), [plant](/Traits.aspx?ID=125), or [water](/Traits.aspx?ID=165) trait.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995)\n\n**Requirements**\r\nYour previous action was to cast a spell with the [air](/Traits.aspx?ID=5), [cold](/Traits.aspx?ID=27), [earth](/Traits.aspx?ID=55), [fire](/Traits.aspx?ID=72), [plant](/Traits.aspx?ID=125), or [water](/Traits.aspx?ID=165) trait.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe magic of your spell floods into you, overriding your connection to the land around you.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 212" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1", "speed": {}, "summary": "The magic of your spell floods into you, overriding your connection to the land around you.", "summary_markdown": "The magic of your spell floods into you, overriding your connection to the land around you.", "text": " Attunement Shift Free Action Source Secrets of Magic pg. 212 1.1 Archetype Geomancer Frequency once per 10 minutes Prerequisites Geomancer Dedication Requirements Your previous action was to cast a spell with the air, cold, earth, fire, plant, or water trait. --- The magic of your spell floods into you, overriding your connection to the land around you. You alter your terrain attunement to a terrain that matches a trait of the spell you just cast. You thereby gain your terrain attunement benefit when you cast further spells with the same descriptor, instead of using the terrain you're actually in. For instance, if you cast tanglefoot , your terrain attunement switches to your choice of forest or swamp, and your terrain attunement applies when you cast another plant spell. Your terrain attunement reverts to that of the terrain you're in 1 minute after you use Attunement Shift.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2996", "weakness": {} }, { "archetype": [ "Geomancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Attunement" ], "feat_markdown": "Shared Attunement", "id": "feat-2997", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Attunement](/Feats.aspx?ID=2997) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1\n\n**Archetype** [Geomancer](/Archetypes.aspx?ID=100)\n\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995)\n\n\r\n\r\n---\r\n\r\nWhen you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself. This has no effect if the terrain attunement affects your foes instead of granting you a benefit.", "name": "Shared Attunement", "pfs": "Standard", "prerequisite": "Geomancer Dedication", "prerequisite_markdown": "[Geomancer Dedication](/Feats.aspx?ID=2995)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1\n\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 212" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1", "speed": {}, "summary": "When you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself.", "summary_markdown": "When you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself.", "text": " Shared Attunement Source Secrets of Magic pg. 212 1.1 Archetype Geomancer Prerequisites Geomancer Dedication --- When you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself. This has no effect if the terrain attunement affects your foes instead of granting you a benefit.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2997", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Geomancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rough Terrain Stance" ], "feat_markdown": "Rough Terrain Stance", "id": "feat-2998", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Rough Terrain Stance](/Feats.aspx?ID=2998) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1\n\n**Archetype** [Geomancer](/Archetypes.aspx?ID=100)\n\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Expert in [Nature](/Skills.aspx?ID=10)\n\n**Requirements**\r\nYou gained a terrain attunement benefit this turn.\r\n\r\n\r\n\r\n---\r\n\r\nYou enter a stance that makes it difficult to move around you. Each square adjacent to you becomes difficult terrain that matches the terrain attunement you gained (rime forms in an arctic terrain, momentary undergrowth shoots up in a forest terrain, and so on). You ignore this difficult terrain.\n\n This stance ends if you move into a different type of terrain.\n\nRough Terrain Stance leads to...\r\n[Shifting Terrain](/Feats.aspx?ID=3003)", "name": "Rough Terrain Stance", "pfs": "Standard", "prerequisite": "Geomancer Dedication; Expert in Nature", "prerequisite_markdown": "[Geomancer Dedication](/Feats.aspx?ID=2995); Expert in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You gained a terrain attunement benefit this turn.", "requirement_markdown": "You gained a terrain attunement benefit this turn.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1\n\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Expert in [Nature](/Skills.aspx?ID=10)\n\n**Requirements**\r\nYou gained a terrain attunement benefit this turn.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou enter a stance that makes it difficult to move around you.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 212" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 212 1.1", "speed": {}, "summary": "You enter a stance that makes it difficult to move around you.", "summary_markdown": "You enter a stance that makes it difficult to move around you.", "text": " Rough Terrain Stance Single Action Source Secrets of Magic pg. 212 1.1 Archetype Geomancer Prerequisites Geomancer Dedication; Expert in Nature Requirements You gained a terrain attunement benefit this turn. --- You enter a stance that makes it difficult to move around you. Each square adjacent to you becomes difficult terrain that matches the terrain attunement you gained (rime forms in an arctic terrain, momentary undergrowth shoots up in a forest terrain, and so on). You ignore this difficult terrain. This stance ends if you move into a different type of terrain. Rough Terrain Stance leads to... Shifting Terrain", "trait": [ "Archetype", "Stance" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Stance](/Traits.aspx?ID=152)", "trait_raw": [ "Archetype", "Stance" ], "type": "Feat", "url": "/Feats.aspx?ID=2998", "weakness": {} }, { "archetype": [ "Geomancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Attuned Stride" ], "feat_markdown": "Attuned Stride", "id": "feat-2999", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Attuned Stride](/Feats.aspx?ID=2999) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\n\n**Archetype** [Geomancer](/Archetypes.aspx?ID=100)\n\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Expert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou can move freely through terrain you're attuned to. When you gain a terrain attunement benefit, you ignore difficult terrain in the corresponding type of terrain until the end of your next turn.", "name": "Attuned Stride", "pfs": "Standard", "prerequisite": "Geomancer Dedication; Expert in Nature", "prerequisite_markdown": "[Geomancer Dedication](/Feats.aspx?ID=2995); Expert in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\n\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Expert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou can move freely through terrain you're attuned to.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1", "speed": {}, "summary": "You can move freely through terrain you're attuned to.", "summary_markdown": "You can move freely through terrain you're attuned to.", "text": " Attuned Stride Source Secrets of Magic pg. 213 1.1 Archetype Geomancer Prerequisites Geomancer Dedication; Expert in Nature --- You can move freely through terrain you're attuned to. When you gain a terrain attunement benefit, you ignore difficult terrain in the corresponding type of terrain until the end of your next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=2999", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Geomancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Draw from the Land" ], "feat_markdown": "Draw from the Land", "id": "feat-3000", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Draw from the Land](/Feats.aspx?ID=3000) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\n\n**Archetype** [Geomancer](/Archetypes.aspx?ID=100)\n\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Expert in [Nature](/Skills.aspx?ID=10)\n\n**Requirements**\r\nYou gained a terrain attunement benefit this turn, and it matched the terrain you're in.\r\n\r\n\r\n\r\n---\r\n\r\nYou pull strength from the surrounding terrain. You gain temporary Hit Points equal to your level. They last for 1 round. If you previously gained the plains terrain attunement effect this turn, combine the temporary Hit Points together.", "name": "Draw from the Land", "pfs": "Standard", "prerequisite": "Geomancer Dedication; Expert in Nature", "prerequisite_markdown": "[Geomancer Dedication](/Feats.aspx?ID=2995); Expert in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You gained a terrain attunement benefit this turn, and it matched the terrain you're in.", "requirement_markdown": "You gained a terrain attunement benefit this turn, and it matched the terrain you're in.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\n\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Expert in [Nature](/Skills.aspx?ID=10)\n\n**Requirements**\r\nYou gained a terrain attunement benefit this turn, and it matched the terrain you're in.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou pull strength from the surrounding terrain.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1", "speed": {}, "summary": "You pull strength from the surrounding terrain.", "summary_markdown": "You pull strength from the surrounding terrain.", "text": " Draw from the Land Single Action Source Secrets of Magic pg. 213 1.1 Archetype Geomancer Prerequisites Geomancer Dedication; Expert in Nature Requirements You gained a terrain attunement benefit this turn, and it matched the terrain you're in. --- You pull strength from the surrounding terrain. You gain temporary Hit Points equal to your level. They last for 1 round. If you previously gained the plains terrain attunement effect this turn, combine the temporary Hit Points together.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3000", "weakness": {} }, { "archetype": [ "Geomancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Read the Land" ], "feat_markdown": "Read the Land", "id": "feat-3001", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Read the Land](/Feats.aspx?ID=3001) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\n\n**Archetype** [Geomancer](/Archetypes.aspx?ID=100)\n\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Master in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou've learned how to commune with the land to learn information. You learn the [_commune with nature_](/Rituals.aspx?ID=7) ritual if you didn't know it already. You can perform this ritual with a casting time of 1 hour instead of 1 day and without a secondary caster.", "name": "Read the Land", "pfs": "Standard", "prerequisite": "Geomancer Dedication; Master in Nature", "prerequisite_markdown": "[Geomancer Dedication](/Feats.aspx?ID=2995); Master in [Nature](/Skills.aspx?ID=10)", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\n\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Master in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to commune with the land to learn information.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1", "speed": {}, "summary": "You've learned how to commune with the land to learn information.", "summary_markdown": "You've learned how to commune with the land to learn information.", "text": " Read the Land Source Secrets of Magic pg. 213 1.1 Archetype Geomancer Prerequisites Geomancer Dedication; Master in Nature --- You've learned how to commune with the land to learn information. You learn the commune with nature ritual if you didn't know it already. You can perform this ritual with a casting time of 1 hour instead of 1 day and without a secondary caster.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3001", "weakness": {} }, { "archetype": [ "Geomancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrain Shield" ], "feat_markdown": "Terrain Shield", "frequency": "once per 10 minutes", "id": "feat-3002", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrain Shield](/Feats.aspx?ID=3002) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\n\n**Archetype** [Geomancer](/Archetypes.aspx?ID=100)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Master in [Nature](/Skills.aspx?ID=10)\n\n**Trigger**\r\nA Strike would damage you.\r\n\r\n**Requirements**\r\nYou gained a terrain attunement benefit since the start of your most recent turn and that attunement matches the terrain you're in.\r\n\r\n\r\n\r\n---\r\n\r\nYou're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence. For instance, a branch suddenly falls from a nearby tree to take the brunt of a sword swing or a surprising change of current disrupts an enemy's attack. You gain resistance to physical damage equal to double your level against the triggering Strike.", "name": "Terrain Shield", "pfs": "Standard", "prerequisite": "Geomancer Dedication; Master in Nature", "prerequisite_markdown": "[Geomancer Dedication](/Feats.aspx?ID=2995); Master in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You gained a terrain attunement benefit since the start of your most recent turn and that attunement matches the terrain you're in.", "requirement_markdown": "You gained a terrain attunement benefit since the start of your most recent turn and that attunement matches the terrain you're in.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Master in [Nature](/Skills.aspx?ID=10)\n\n**Trigger**\r\nA Strike would damage you.\r\n\r\n**Requirements**\r\nYou gained a terrain attunement benefit since the start of your most recent turn and that attunement matches the terrain you're in.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1", "speed": {}, "summary": "You're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence.", "summary_markdown": "You're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence.", "text": " Terrain Shield Source Secrets of Magic pg. 213 1.1 Archetype Geomancer Frequency once per 10 minutes Prerequisites Geomancer Dedication; Master in Nature Trigger A Strike would damage you. Requirements You gained a terrain attunement benefit since the start of your most recent turn and that attunement matches the terrain you're in. --- You're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence. For instance, a branch suddenly falls from a nearby tree to take the brunt of a sword swing or a surprising change of current disrupts an enemy's attack. You gain resistance to physical damage equal to double your level against the triggering Strike.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "A Strike would damage you.", "trigger_markdown": "A Strike would damage you.", "type": "Feat", "url": "/Feats.aspx?ID=3002", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Geomancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shifting Terrain" ], "feat_markdown": "Shifting Terrain", "id": "feat-3003", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Shifting Terrain](/Feats.aspx?ID=3003) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\n\n**Archetype** [Geomancer](/Archetypes.aspx?ID=100)\n\n**Prerequisites**\r\n[Rough Terrain Stance](/Feats.aspx?ID=2998); Master in [Nature](/Skills.aspx?ID=10)\n\n**Requirements**\r\nYour terrain attunement matches the terrain you're in and you're in Rough Terrain Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance. Each creature within your area of difficult terrain from Rough Terrain Stance must attempt a Reflex saving throw against your spell DC with the following effects. After you use this action, you can't use it again for 1d4 rounds.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [clumsy 1](/Conditions.aspx?ID=3) for 1 round.
\r\n**Failure** The creature is clumsy 2 for 1 round.
\r\n**Critical Failure** The creature is clumsy 2 for 1 round and falls [prone](/Conditions.aspx?ID=31).", "name": "Shifting Terrain", "pfs": "Standard", "prerequisite": "Rough Terrain Stance; Master in Nature", "prerequisite_markdown": "[Rough Terrain Stance](/Feats.aspx?ID=2998); Master in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your terrain attunement matches the terrain you're in and you're in Rough Terrain Stance.", "requirement_markdown": "Your terrain attunement matches the terrain you're in and you're in Rough Terrain Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\n\n**Prerequisites**\r\n[Rough Terrain Stance](/Feats.aspx?ID=2998); Master in [Nature](/Skills.aspx?ID=10)\n\n**Requirements**\r\nYour terrain attunement matches the terrain you're in and you're in Rough Terrain Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1", "speed": {}, "summary": "You slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance.", "summary_markdown": "You slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance.", "text": " Shifting Terrain Single Action Source Secrets of Magic pg. 213 1.1 Archetype Geomancer Prerequisites Rough Terrain Stance; Master in Nature Requirements Your terrain attunement matches the terrain you're in and you're in Rough Terrain Stance. --- You slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance. Each creature within your area of difficult terrain from Rough Terrain Stance must attempt a Reflex saving throw against your spell DC with the following effects. After you use this action, you can't use it again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is clumsy 1 for 1 round. Failure The creature is clumsy 2 for 1 round. Critical Failure The creature is clumsy 2 for 1 round and falls prone.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3003", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Geomancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quickened Attunement" ], "feat_markdown": "Quickened Attunement", "frequency": "once per day", "id": "feat-3004", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Quickened Attunement](/Feats.aspx?ID=3004) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\n\n**Archetype** [Geomancer](/Archetypes.aspx?ID=100)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Legendary in [Nature](/Skills.aspx?ID=10)\n\n**Requirements**\r\nYour previous action was Attunement Shift.\r\n\r\n\r\n\r\n---\r\n\r\nIf your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action).\n\n**Special** You can't use Quickened Attunement and [Quickened Casting](/Feats.aspx?ID=199) in the same round.", "name": "Quickened Attunement", "pfs": "Standard", "prerequisite": "Geomancer Dedication; Legendary in Nature", "prerequisite_markdown": "[Geomancer Dedication](/Feats.aspx?ID=2995); Legendary in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your previous action was Attunement Shift.", "requirement_markdown": "Your previous action was Attunement Shift.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Geomancer Dedication](/Feats.aspx?ID=2995); Legendary in [Nature](/Skills.aspx?ID=10)\n\n**Requirements**\r\nYour previous action was Attunement Shift.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nIf your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action).\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 213" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 213 1.1", "speed": {}, "summary": "If your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action).", "summary_markdown": "If your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action).", "text": " Quickened Attunement Free Action Source Secrets of Magic pg. 213 1.1 Archetype Geomancer Frequency once per day Prerequisites Geomancer Dedication; Legendary in Nature Requirements Your previous action was Attunement Shift. --- If your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action). Special You can't use Quickened Attunement and Quickened Casting in the same round.", "trait": [ "Archetype", "Concentrate", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=3004", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cantrip Casting" ], "feat_markdown": "Cantrip Casting", "id": "feat-3005", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Cantrip Casting](/Feats.aspx?ID=3005) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1\n\n\r\n\r\n---\r\n\r\nYou increase your ability to cast simple spells. You gain two additional cantrips from the tradition matching your trait.\n\nCantrip Casting leads to...\r\n[Basic Spellcasting](/Feats.aspx?ID=3006)", "name": "Cantrip Casting", "pfs": "Limited", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou increase your ability to cast simple spells.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 219" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1", "speed": {}, "summary": "You increase your ability to cast simple spells.", "summary_markdown": "You increase your ability to cast simple spells.", "text": " Cantrip Casting Source Secrets of Magic pg. 219 1.1 --- You increase your ability to cast simple spells. You gain two additional cantrips from the tradition matching your trait. Cantrip Casting leads to... Basic Spellcasting", "trait": [ "Pervasive Magic", "Rare" ], "trait_markdown": "[Pervasive Magic](/Traits.aspx?ID=390), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Pervasive Magic", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3005", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Spellcasting" ], "feat_markdown": "Basic Spellcasting", "id": "feat-3006", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Basic Spellcasting](/Feats.aspx?ID=3006) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1\n\n**Prerequisites**\r\n[Cantrip Casting](/Feats.aspx?ID=3005)\n\n\r\n\r\n---\r\n\r\nYou increase your ability to cast spells. You gain the [basic spellcasting benefits](/Rules.aspx?ID=170) granted by spellcasting archetypes, gaining a spell repertoire. Each time you gain a spell slot of a new level from the basic, expert, and master spellcasting benefits from pervasive magic feats, add a spell of the appropriate spell level to your repertoire: a common spell of the magical tradition matching your trait, or another spell of that tradition that you have learned or discovered.\n\nBasic Spellcasting leads to...\r\n[Expert Spellcasting](/Feats.aspx?ID=3007)", "name": "Basic Spellcasting", "pfs": "Limited", "prerequisite": "Cantrip Casting", "prerequisite_markdown": "[Cantrip Casting](/Feats.aspx?ID=3005)", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1\n\n**Prerequisites**\r\n[Cantrip Casting](/Feats.aspx?ID=3005)\n\n\r\n\r\n---\r\n\r\n\r\nYou increase your ability to cast spells.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 219" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1", "speed": {}, "summary": "You increase your ability to cast spells.", "summary_markdown": "You increase your ability to cast spells.", "text": " Basic Spellcasting Source Secrets of Magic pg. 219 1.1 Prerequisites Cantrip Casting --- You increase your ability to cast spells. You gain the basic spellcasting benefits granted by spellcasting archetypes, gaining a spell repertoire. Each time you gain a spell slot of a new level from the basic, expert, and master spellcasting benefits from pervasive magic feats, add a spell of the appropriate spell level to your repertoire: a common spell of the magical tradition matching your trait, or another spell of that tradition that you have learned or discovered. Basic Spellcasting leads to... Expert Spellcasting", "trait": [ "Pervasive Magic", "Rare" ], "trait_markdown": "[Pervasive Magic](/Traits.aspx?ID=390), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Pervasive Magic", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3006", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Spellcasting" ], "feat_markdown": "Expert Spellcasting", "id": "feat-3007", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Expert Spellcasting](/Feats.aspx?ID=3007) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1\n\n**Prerequisites**\r\n[Basic Spellcasting](/Feats.aspx?ID=3006)\n\n\r\n\r\n---\r\n\r\nYou gain the [expert spellcasting archetype benefits](/Rules.aspx?ID=170).\n\nExpert Spellcasting leads to...\r\n[Master Spellcasting](/Feats.aspx?ID=3008)", "name": "Expert Spellcasting", "pfs": "Limited", "prerequisite": "Basic Spellcasting", "prerequisite_markdown": "[Basic Spellcasting](/Feats.aspx?ID=3006)", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1\n\n**Prerequisites**\r\n[Basic Spellcasting](/Feats.aspx?ID=3006)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the [expert spellcasting archetype benefits](/Rules.aspx?ID=170).\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 219" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1", "speed": {}, "summary": "You gain the expert spellcasting archetype benefits .", "summary_markdown": "You gain the [expert spellcasting archetype benefits](/Rules.aspx?ID=170).", "text": " Expert Spellcasting Source Secrets of Magic pg. 219 1.1 Prerequisites Basic Spellcasting --- You gain the expert spellcasting archetype benefits. Expert Spellcasting leads to... Master Spellcasting", "trait": [ "Pervasive Magic", "Rare" ], "trait_markdown": "[Pervasive Magic](/Traits.aspx?ID=390), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Pervasive Magic", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3007", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Spellcasting" ], "feat_markdown": "Master Spellcasting", "id": "feat-3008", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Limited\"\r\n>\r\n[Master Spellcasting](/Feats.aspx?ID=3008) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1\n\n**Prerequisites**\r\n[Expert Spellcasting](/Feats.aspx?ID=3007)\n\n\r\n\r\n---\r\n\r\nYou gain the [master spellcasting archetype benefits](/Rules.aspx?ID=170).", "name": "Master Spellcasting", "pfs": "Limited", "prerequisite": "Expert Spellcasting", "prerequisite_markdown": "[Expert Spellcasting](/Feats.aspx?ID=3007)", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1\n\n**Prerequisites**\r\n[Expert Spellcasting](/Feats.aspx?ID=3007)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the [master spellcasting archetype benefits](/Rules.aspx?ID=170).\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 219" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 219 1.1", "speed": {}, "summary": "You gain the master spellcasting archetype benefits .", "summary_markdown": "You gain the [master spellcasting archetype benefits](/Rules.aspx?ID=170).", "text": " Master Spellcasting Source Secrets of Magic pg. 219 1.1 Prerequisites Expert Spellcasting --- You gain the master spellcasting archetype benefits.", "trait": [ "Pervasive Magic", "Rare" ], "trait_markdown": "[Pervasive Magic](/Traits.aspx?ID=390), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Pervasive Magic", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3008", "weakness": {} }, { "archetype": [ "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadowcaster Dedication" ], "feat_markdown": "Shadowcaster Dedication", "id": "feat-3009", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadowcaster Dedication](/Feats.aspx?ID=3009) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Archetype** [Shadowcaster](/Archetypes.aspx?ID=101)\n\n**Prerequisites**\r\nability to cast spells\n\n\r\n\r\n---\r\n\r\nYou've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic. You can no longer cast spells that have the [light](/Traits.aspx?ID=100) trait; if an ability, such as a class feature or ancestry feat, would automatically grant you a light spell, such as the [Domain Initiate](/Feats.aspx?ID=265) feat granting you the [_dazzling flash_](/Spells.aspx?ID=412) spell, you don't gain that spell.\n\n You gain the [_cloak of shadow_](/Spells.aspx?ID=407) domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the [Refocus](/Actions.aspx?ID=71) activity. You can Refocus by meditating to siphon power from the [Shadow Plane](/Planes.aspx?ID=11) and refill your focus pool. Your domain spells from the shadowcaster archetype are of the same tradition as the spells you used to meet the shadowcaster archetype's prerequisites.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the shadowcaster archetype.\n\nShadowcaster Dedication leads to...\r\n[Disciple of Shade](/Feats.aspx?ID=3011), [Shadow Reservoir](/Feats.aspx?ID=3013), [Shadow Spell](/Feats.aspx?ID=3012), [Shadow Spells](/Feats.aspx?ID=3010), [Unending Emptiness](/Feats.aspx?ID=3015)", "name": "Shadowcaster Dedication", "pfs": "Standard", "prerequisite": "ability to cast spells", "prerequisite_markdown": "ability to cast spells", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Prerequisites**\r\nability to cast spells\n\n\r\n\r\n---\r\n\r\n\r\nYou've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1", "speed": {}, "summary": "You've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic.", "summary_markdown": "You've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic.", "text": " Shadowcaster Dedication Source Secrets of Magic pg. 226 1.1 Archetype Shadowcaster Prerequisites ability to cast spells --- You've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic. You can no longer cast spells that have the light trait; if an ability, such as a class feature or ancestry feat, would automatically grant you a light spell, such as the Domain Initiate feat granting you the dazzling flash spell, you don't gain that spell. You gain the cloak of shadow domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity. You can Refocus by meditating to siphon power from the Shadow Plane and refill your focus pool. Your domain spells from the shadowcaster archetype are of the same tradition as the spells you used to meet the shadowcaster archetype's prerequisites. Special You can't select another dedication feat until you've gained two other feats from the shadowcaster archetype. Shadowcaster Dedication leads to... Disciple of Shade, Shadow Reservoir, Shadow Spell, Shadow Spells, Unending Emptiness", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3009", "weakness": {} }, { "archetype": [ "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Spells" ], "feat_markdown": "Shadow Spells", "id": "feat-3010", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Spells](/Feats.aspx?ID=3010) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Archetype** [Shadowcaster](/Archetypes.aspx?ID=101)\n\n**Prerequisites**\r\n[Shadowcaster Dedication](/Feats.aspx?ID=3009)\n\n\r\n\r\n---\r\n\r\nHidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition. Add [_replicate_](/Spells.aspx?ID=983), [_shadow army_](/Spells.aspx?ID=994),[_shadow blast_](/Spells.aspx?ID=273), [_shadow projectile_](/Spells.aspx?ID=995), [_shadow raid_](/Spells.aspx?ID=996), [_shadow siphon_](/Spells.aspx?ID=274), and [_shadow walk_](/Spells.aspx?ID=275) to your spell list. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list.", "name": "Shadow Spells", "pfs": "Standard", "prerequisite": "Shadowcaster Dedication", "prerequisite_markdown": "[Shadowcaster Dedication](/Feats.aspx?ID=3009)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Prerequisites**\r\n[Shadowcaster Dedication](/Feats.aspx?ID=3009)\n\n\r\n\r\n---\r\n\r\n\r\nHidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1", "speed": {}, "summary": "Hidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition.", "summary_markdown": "Hidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition.", "text": " Shadow Spells Source Secrets of Magic pg. 226 1.1 Archetype Shadowcaster Prerequisites Shadowcaster Dedication --- Hidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition. Add replicate , shadow army , shadow blast , shadow projectile , shadow raid , shadow siphon , and shadow walk to your spell list. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3010", "weakness": {} }, { "archetype": [ "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disciple of Shade" ], "feat_markdown": "Disciple of Shade", "id": "feat-3011", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Disciple of Shade](/Feats.aspx?ID=3011) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Archetype** [Shadowcaster](/Archetypes.aspx?ID=101)\n\n**Prerequisites**\r\n[Shadowcaster Dedication](/Feats.aspx?ID=3009)\n\n\r\n\r\n---\r\n\r\nYou've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion. You gain the [_inscrutable mask_](/Spells.aspx?ID=1061) domain spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Disciple of Shade", "pfs": "Standard", "prerequisite": "Shadowcaster Dedication", "prerequisite_markdown": "[Shadowcaster Dedication](/Feats.aspx?ID=3009)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Prerequisites**\r\n[Shadowcaster Dedication](/Feats.aspx?ID=3009)\n\n\r\n\r\n---\r\n\r\n\r\nYou've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1", "speed": {}, "summary": "You've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion.", "summary_markdown": "You've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion.", "text": " Disciple of Shade Source Secrets of Magic pg. 226 1.1 Archetype Shadowcaster Prerequisites Shadowcaster Dedication --- You've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion. You gain the inscrutable mask domain spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3011", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Spell" ], "feat_markdown": "Shadow Spell", "id": "feat-3012", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Spell](/Feats.aspx?ID=3012) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Archetype** [Shadowcaster](/Archetypes.aspx?ID=101)\n\n**Prerequisites**\r\n[Shadowcaster Dedication](/Feats.aspx?ID=3009)\n\n\r\n\r\n---\r\n\r\nYou attach a piece of your shadow to a spell to cloud the senses and cause mischief. If the next action you take is to Cast a Spell that has the [shadow](/Traits.aspx?ID=143) trait, choose one creature affected by the spell. This creature either gains a +2 status bonus to [Stealth](/Skills.aspx?ID=15) or takes a –2 status penalty to Perception (your choice). This lasts for 1 round. This choice and the effect occur after resolving any checks for the spell's initial effects. If the chosen creature is your enemy, it's affected only if your spell attack roll succeeded or if it failed its saving throw.\n\n The effects of Shadow Spell end if you use Shadow Spell again.", "name": "Shadow Spell", "pfs": "Standard", "prerequisite": "Shadowcaster Dedication", "prerequisite_markdown": "[Shadowcaster Dedication](/Feats.aspx?ID=3009)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Prerequisites**\r\n[Shadowcaster Dedication](/Feats.aspx?ID=3009)\n\n\r\n\r\n---\r\n\r\n\r\nYou attach a piece of your shadow to a spell to cloud the senses and cause mischief.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1", "speed": {}, "summary": "You attach a piece of your shadow to a spell to cloud the senses and cause mischief.", "summary_markdown": "You attach a piece of your shadow to a spell to cloud the senses and cause mischief.", "text": " Shadow Spell Single Action Source Secrets of Magic pg. 226 1.1 Archetype Shadowcaster Prerequisites Shadowcaster Dedication --- You attach a piece of your shadow to a spell to cloud the senses and cause mischief. If the next action you take is to Cast a Spell that has the shadow trait, choose one creature affected by the spell. This creature either gains a +2 status bonus to Stealth or takes a –2 status penalty to Perception (your choice). This lasts for 1 round. This choice and the effect occur after resolving any checks for the spell's initial effects. If the chosen creature is your enemy, it's affected only if your spell attack roll succeeded or if it failed its saving throw. The effects of Shadow Spell end if you use Shadow Spell again.", "trait": [ "Archetype", "Metamagic", "Shadow" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Metamagic](/Traits.aspx?ID=107), [Shadow](/Traits.aspx?ID=143)", "trait_raw": [ "Archetype", "Metamagic", "Shadow" ], "type": "Feat", "url": "/Feats.aspx?ID=3012", "weakness": {} }, { "archetype": [ "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shadow Reservoir" ], "feat_markdown": "Shadow Reservoir", "id": "feat-3013", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Shadow Reservoir](/Feats.aspx?ID=3013) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Archetype** [Shadowcaster](/Archetypes.aspx?ID=101)\n\n**Prerequisites**\r\nability to cast spells from spell slots; [Shadowcaster Dedication](/Feats.aspx?ID=3009)\n\n\r\n\r\n---\r\n\r\nYour own shadow speaks to you, providing knowledge of spells and a reservoir of magical power. Your shadow reservoir contains a single spell of each spell level at least 2 levels lower than the highest-level spell you can cast from your spell slots. This spell must come from your spell list, you must have access to it, and it must require a spell attack roll or a saving throw. These spells don't need to be prepared and aren't in your repertoire.\n\n Regardless of the way in which you cast spells, you can spontaneously cast a spell from your shadow reservoir by using one of your spell slots of the same level. If you're a prepared spellcaster, you lose the spell you prepared in that slot.\n\n Spells cast from your shadow reservoir gain the [shadow](/Traits.aspx?ID=143) trait, and affected creatures might be able to [disbelieve](/Rules.aspx?ID=267) them. If the spell requires an attack roll, use the higher of the target's AC or their Will DC. If the spell requires a saving throw, the target uses their Will saving throw or the spell's normal saving throw, whichever is higher. Each time a creature fails its saving throw against a spell cast from your reservoir, you gain a small tattoo inked on your flesh out of pure shadowstuff.\n\n If you have more than one source of spells you can cast with spell slots, such as if you're a spellcaster with a multiclass archetype, choose one source of spells for your shadow reservoir.\n\nShadow Reservoir leads to...\r\n[Secrets of Shadow](/Feats.aspx?ID=3014)", "name": "Shadow Reservoir", "pfs": "Standard", "prerequisite": "ability to cast spells from spell slots; Shadowcaster Dedication", "prerequisite_markdown": "ability to cast spells from spell slots; [Shadowcaster Dedication](/Feats.aspx?ID=3009)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Prerequisites**\r\nability to cast spells from spell slots; [Shadowcaster Dedication](/Feats.aspx?ID=3009)\n\n\r\n\r\n---\r\n\r\n\r\nYour own shadow speaks to you, providing knowledge of spells and a reservoir of magical power.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1", "speed": {}, "summary": "Your own shadow speaks to you, providing knowledge of spells and a reservoir of magical power.", "summary_markdown": "Your own shadow speaks to you, providing knowledge of spells and a reservoir of magical power.", "text": " Shadow Reservoir Source Secrets of Magic pg. 226 1.1 Archetype Shadowcaster Prerequisites ability to cast spells from spell slots; Shadowcaster Dedication --- Your own shadow speaks to you, providing knowledge of spells and a reservoir of magical power. Your shadow reservoir contains a single spell of each spell level at least 2 levels lower than the highest-level spell you can cast from your spell slots. This spell must come from your spell list, you must have access to it, and it must require a spell attack roll or a saving throw. These spells don't need to be prepared and aren't in your repertoire. Regardless of the way in which you cast spells, you can spontaneously cast a spell from your shadow reservoir by using one of your spell slots of the same level. If you're a prepared spellcaster, you lose the spell you prepared in that slot. Spells cast from your shadow reservoir gain the shadow trait, and affected creatures might be able to disbelieve them. If the spell requires an attack roll, use the higher of the target's AC or their Will DC. If the spell requires a saving throw, the target uses their Will saving throw or the spell's normal saving throw, whichever is higher. Each time a creature fails its saving throw against a spell cast from your reservoir, you gain a small tattoo inked on your flesh out of pure shadowstuff. If you have more than one source of spells you can cast with spell slots, such as if you're a spellcaster with a multiclass archetype, choose one source of spells for your shadow reservoir. Shadow Reservoir leads to... Secrets of Shadow", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3013", "weakness": {} }, { "archetype": [ "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Secrets of Shadow" ], "feat_markdown": "Secrets of Shadow", "id": "feat-3014", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Secrets of Shadow](/Feats.aspx?ID=3014) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Archetype** [Shadowcaster](/Archetypes.aspx?ID=101)\n\n**Prerequisites**\r\n[Shadow Reservoir](/Feats.aspx?ID=3013)\n\n\r\n\r\n---\r\n\r\nYour shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm. Your shadow reservoir gains an additional spell 1 level below the highest level spell you can cast, in addition to the spells it already contains for all the levels below that. \n\nIn addition, the tattoos generated by casting shadow spells protect your body against harmful energies. You gain [negative](/Traits.aspx?ID=118) resistance equal to the highest level of spell you can cast from spell slots; if you have [negative healing](/MonsterAbilities.aspx?ID=42) (or are otherwise harmed by [positive](/Traits.aspx?ID=128) damage and not negative damage), you instead gain positive resistance in the same amount.", "name": "Secrets of Shadow", "pfs": "Standard", "prerequisite": "Shadow Reservoir", "prerequisite_markdown": "[Shadow Reservoir](/Feats.aspx?ID=3013)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Prerequisites**\r\n[Shadow Reservoir](/Feats.aspx?ID=3013)\n\n\r\n\r\n---\r\n\r\n\r\nYour shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1", "speed": {}, "summary": "Your shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm.", "summary_markdown": "Your shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm.", "text": " Secrets of Shadow Source Secrets of Magic pg. 226 1.1 Archetype Shadowcaster Prerequisites Shadow Reservoir --- Your shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm. Your shadow reservoir gains an additional spell 1 level below the highest level spell you can cast, in addition to the spells it already contains for all the levels below that. In addition, the tattoos generated by casting shadow spells protect your body against harmful energies. You gain negative resistance equal to the highest level of spell you can cast from spell slots; if you have negative healing (or are otherwise harmed by positive damage and not negative damage), you instead gain positive resistance in the same amount.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3014", "weakness": {} }, { "archetype": [ "Shadowcaster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unending Emptiness" ], "feat_markdown": "Unending Emptiness", "id": "feat-3015", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Unending Emptiness](/Feats.aspx?ID=3015) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Archetype** [Shadowcaster](/Archetypes.aspx?ID=101)\n\n**Prerequisites**\r\nfocus pool; [Shadowcaster Dedication](/Feats.aspx?ID=3009)\n\n\r\n\r\n---\r\n\r\nYou pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight. You gain the [_darklight_](/Spells.aspx?ID=1060) domain spell. Increase the number of Focus Points in your focus pool by 1.", "name": "Unending Emptiness", "pfs": "Standard", "prerequisite": "focus pool; Shadowcaster Dedication", "prerequisite_markdown": "focus pool; [Shadowcaster Dedication](/Feats.aspx?ID=3009)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1\n\n**Prerequisites**\r\nfocus pool; [Shadowcaster Dedication](/Feats.aspx?ID=3009)\n\n\r\n\r\n---\r\n\r\n\r\nYou pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 226 1.1", "speed": {}, "summary": "You pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight.", "summary_markdown": "You pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight.", "text": " Unending Emptiness Source Secrets of Magic pg. 226 1.1 Archetype Shadowcaster Prerequisites focus pool; Shadowcaster Dedication --- You pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight. You gain the darklight domain spell. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3015", "weakness": {} }, { "archetype": [ "Soulforger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soulforger Dedication" ], "feat_markdown": "Soulforger Dedication", "id": "feat-3016", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Soulforger Dedication](/Feats.aspx?ID=3016) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1\n\n**Archetype** [Soulforger](/Archetypes.aspx?ID=102)\n\n**Prerequisites**\r\nWisdom 14 or ability to cast [divine](/SpellLists.aspx?Tradition=2) spells\n\n\r\n\r\n---\r\n\r\nYou can manifest the power of your spirit in combat to realize your motivations. You manifest an armor, shield, or weapon as a [soulforged armament](/Rules.aspx?ID=1561). Choose one essence power for the armament (below). Changing an essence power requires 1 week of retraining, and you can't retrain it while you have soulforged corruption.\n\n You can Manifest Soulforged Armament to summon your armaments in combat.\n\n **Manifest Soulforged Armament** ([concentrate](/Traits.aspx?ID=32), [conjuration](/Traits.aspx?ID=33), [divine](/Traits.aspx?ID=48), [extradimensional](/Traits.aspx?ID=67)) **Requirements** If summoning a weapon or shield, you have the hands free to wield it; if summoning armor, you aren't wearing any armor; **Effect** You immediately wield or wear the soulforged armament bound to you. The soulforged armament remains manifested until you Dismiss this effect.\n\n Once per day when you use this ability, you can manifest the armament's essence form. You gain the armament's essence power until it's Dismissed. After 1 minute, the essence form armament is automatically Dismissed.\n\n**Special** You can't select another dedication feat before gaining two other feats from this archetype.\n\nSoulforger Dedication leads to...\r\n[Rapid Manifestation](/Feats.aspx?ID=3018), [Soul Arsenal](/Feats.aspx?ID=3019), [Soul Flare](/Feats.aspx?ID=3017)", "name": "Soulforger Dedication", "pfs": "Limited", "prerequisite": "Wisdom 14 or ability to cast divine spells", "prerequisite_markdown": "Wisdom 14 or ability to cast [divine](/SpellLists.aspx?Tradition=2) spells", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1\n\n**Prerequisites**\r\nWisdom 14 or ability to cast [divine](/SpellLists.aspx?Tradition=2) spells\n\n\r\n\r\n---\r\n\r\n\r\nYou can manifest the power of your spirit in combat to realize your motivations.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 236" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1", "speed": {}, "summary": "You can manifest the power of your spirit in combat to realize your motivations.", "summary_markdown": "You can manifest the power of your spirit in combat to realize your motivations.", "text": " Soulforger Dedication Source Secrets of Magic pg. 236 1.1 Archetype Soulforger Prerequisites Wisdom 14 or ability to cast divine spells --- You can manifest the power of your spirit in combat to realize your motivations. You manifest an armor, shield, or weapon as a soulforged armament. Choose one essence power for the armament (below). Changing an essence power requires 1 week of retraining, and you can't retrain it while you have soulforged corruption. You can Manifest Soulforged Armament to summon your armaments in combat. Manifest Soulforged Armament Single Action (concentrate, conjuration, divine, extradimensional) Requirements If summoning a weapon or shield, you have the hands free to wield it; if summoning armor, you aren't wearing any armor; Effect You immediately wield or wear the soulforged armament bound to you. The soulforged armament remains manifested until you Dismiss this effect. Once per day when you use this ability, you can manifest the armament's essence form. You gain the armament's essence power until it's Dismissed. After 1 minute, the essence form armament is automatically Dismissed. Special You can't select another dedication feat before gaining two other feats from this archetype. Soulforger Dedication leads to... Rapid Manifestation, Soul Arsenal, Soul Flare", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3016", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Soulforger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soul Flare" ], "feat_markdown": "Soul Flare", "id": "feat-3017", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Soul Flare](/Feats.aspx?ID=3017) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1\n\n**Archetype** [Soulforger](/Archetypes.aspx?ID=102)\n\n**Prerequisites**\r\n[Soulforger Dedication](/Feats.aspx?ID=3016)\n\n**Trigger**\r\nAn attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.\r\n\r\n**Requirements**\r\nYour soulforged armament is manifested.\r\n\r\n\r\n\r\n---\r\n\r\nYou strive to change the outcome with sheer zeal. You gain a +1 status bonus to your attack roll if making an attack or to your AC if you were hit. This can change the outcome of the roll. If this bonus turns your missed attack into a hit or the hit against you into a miss, attempt a DC 5 flat check. If you fail, your soulforged armament is Dismissed—your weapon if you attacked or your armor or shield if you were defending.", "name": "Soul Flare", "pfs": "Limited", "prerequisite": "Soulforger Dedication", "prerequisite_markdown": "[Soulforger Dedication](/Feats.aspx?ID=3016)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your soulforged armament is manifested.", "requirement_markdown": "Your soulforged armament is manifested.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1\n\n**Prerequisites**\r\n[Soulforger Dedication](/Feats.aspx?ID=3016)\n\n**Trigger**\r\nAn attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.\r\n\r\n**Requirements**\r\nYour soulforged armament is manifested.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou strive to change the outcome with sheer zeal.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 236" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1", "speed": {}, "summary": "You strive to change the outcome with sheer zeal.", "summary_markdown": "You strive to change the outcome with sheer zeal.", "text": " Soul Flare Reaction Source Secrets of Magic pg. 236 1.1 Archetype Soulforger Prerequisites Soulforger Dedication Trigger An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised. Requirements Your soulforged armament is manifested. --- You strive to change the outcome with sheer zeal. You gain a +1 status bonus to your attack roll if making an attack or to your AC if you were hit. This can change the outcome of the roll. If this bonus turns your missed attack into a hit or the hit against you into a miss, attempt a DC 5 flat check. If you fail, your soulforged armament is Dismissed—your weapon if you attacked or your armor or shield if you were defending.", "trait": [ "Archetype", "Concentrate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Archetype", "Concentrate" ], "trigger": "An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.", "trigger_markdown": "An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.", "type": "Feat", "url": "/Feats.aspx?ID=3017", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Soulforger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rapid Manifestation" ], "feat_markdown": "Rapid Manifestation", "id": "feat-3018", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Rapid Manifestation](/Feats.aspx?ID=3018) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1\n\n**Archetype** [Soulforger](/Archetypes.aspx?ID=102)\n\n**Prerequisites**\r\n[Soulforger Dedication](/Feats.aspx?ID=3016)\n\n**Trigger**\r\nYou roll initiative or a hazard attacks you.\n\n\r\n\r\n---\r\n\r\nYour unwavering soul brings up your defenses as soon as you're in danger. You Manifest your Soulforged Armament.", "name": "Rapid Manifestation", "pfs": "Limited", "prerequisite": "Soulforger Dedication", "prerequisite_markdown": "[Soulforger Dedication](/Feats.aspx?ID=3016)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1\n\n**Prerequisites**\r\n[Soulforger Dedication](/Feats.aspx?ID=3016)\n\n**Trigger**\r\nYou roll initiative or a hazard attacks you.\n\n\r\n\r\n---\r\n\r\n\r\nYour unwavering soul brings up your defenses as soon as you're in danger.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 236" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1", "speed": {}, "summary": "Your unwavering soul brings up your defenses as soon as you're in danger.", "summary_markdown": "Your unwavering soul brings up your defenses as soon as you're in danger.", "text": " Rapid Manifestation Free Action Source Secrets of Magic pg. 236 1.1 Archetype Soulforger Prerequisites Soulforger Dedication Trigger You roll initiative or a hazard attacks you. --- Your unwavering soul brings up your defenses as soon as you're in danger. You Manifest your Soulforged Armament.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You roll initiative or a hazard attacks you.", "trigger_markdown": "You roll initiative or a hazard attacks you.", "type": "Feat", "url": "/Feats.aspx?ID=3018", "weakness": {} }, { "archetype": [ "Soulforger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soul Arsenal" ], "feat_markdown": "Soul Arsenal", "id": "feat-3019", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Soul Arsenal](/Feats.aspx?ID=3019) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1\n\n**Archetype** [Soulforger](/Archetypes.aspx?ID=102)\n\n**Prerequisites**\r\n[Soulforger Dedication](/Feats.aspx?ID=3016)\n\n\r\n\r\n---\r\n\r\nChoose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it. Upgrade and change armaments individually.\n\n When you [Manifest Soulforged Armament](/Feats.aspx?ID=3016), you can summon any number of your armaments (you must meet the Requirements for each), and when you Dismiss the effect, you can choose to Dismiss some and not others. You can choose to manifest the essence form of any number of your armaments when you take the action. Each armament can manifest its essence form only once per day.\n\n When you gain [_soulforged corruption_](/Rules.aspx?ID=1563), choose one armament's corruption flaw to affect you for stage 1. At stage 2, you take the flaws of all your soulforged armaments. While you have the curse, each armament gets a separate flat check to manifest its essence form, and failing prevents you from manifesting only that armament's essence form.\n\n**Special** You can select this feat a second time at 12th level or higher, choosing the final item type.", "name": "Soul Arsenal", "pfs": "Limited", "prerequisite": "Soulforger Dedication", "prerequisite_markdown": "[Soulforger Dedication](/Feats.aspx?ID=3016)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1\n\n**Prerequisites**\r\n[Soulforger Dedication](/Feats.aspx?ID=3016)\n\n\r\n\r\n---\r\n\r\n\r\nChoose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 236" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 236 1.1", "speed": {}, "summary": "Choose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it.", "summary_markdown": "Choose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it.", "text": " Soul Arsenal Source Secrets of Magic pg. 236 1.1 Archetype Soulforger Prerequisites Soulforger Dedication --- Choose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it. Upgrade and change armaments individually. When you Manifest Soulforged Armament, you can summon any number of your armaments (you must meet the Requirements for each), and when you Dismiss the effect, you can choose to Dismiss some and not others. You can choose to manifest the essence form of any number of your armaments when you take the action. Each armament can manifest its essence form only once per day. When you gain soulforged corruption , choose one armament's corruption flaw to affect you for stage 1. At stage 2, you take the flaws of all your soulforged armaments. While you have the curse, each armament gets a separate flat check to manifest its essence form, and failing prevents you from manifesting only that armament's essence form. Special You can select this feat a second time at 12th level or higher, choosing the final item type.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3019", "weakness": {} }, { "archetype": [ "Runelord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Runelord Dedication" ], "feat_markdown": "Runelord Dedication", "id": "feat-3020", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Runelord Dedication](/Feats.aspx?ID=3020) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1\n\n**Archetype** [Runelord](/Archetypes.aspx?ID=103)\n\n**Prerequisites**\r\nrunelord specialization\n\n\r\n\r\n---\r\n\r\nYour rune magic increases, and you practice with your school's associated weapon. You gain an additional cantrip of your chosen arcane school, and each time you gain a level (including this level), you add an additional spell from your chosen arcane school to your [spellbook](/Equipment.aspx?ID=53), with the same restrictions as the two spells you normally add.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the runelord archetype.\n\nRunelord Dedication leads to...\r\n[Embed Aeon Stone](/Feats.aspx?ID=3021), [Fused Polearm](/Feats.aspx?ID=3025), [Polearm Tricks](/Feats.aspx?ID=3023), [School Counterspell](/Feats.aspx?ID=3026), [School Spell Redirection](/Feats.aspx?ID=3027), [Sin Reservoir](/Feats.aspx?ID=3024)", "name": "Runelord Dedication", "pfs": "Standard", "prerequisite": "runelord specialization", "prerequisite_markdown": "runelord specialization", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1\n\n**Prerequisites**\r\nrunelord specialization\n\n\r\n\r\n---\r\n\r\n\r\nYour rune magic increases, and you practice with your school's associated weapon.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 240" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1", "speed": {}, "summary": "Your rune magic increases, and you practice with your school's associated weapon.", "summary_markdown": "Your rune magic increases, and you practice with your school's associated weapon.", "text": " Runelord Dedication Source Secrets of Magic pg. 240 1.1 Archetype Runelord Prerequisites runelord specialization --- Your rune magic increases, and you practice with your school's associated weapon. You gain an additional cantrip of your chosen arcane school, and each time you gain a level (including this level), you add an additional spell from your chosen arcane school to your spellbook, with the same restrictions as the two spells you normally add. Special You can't select another dedication feat until you have gained two other feats from the runelord archetype. Runelord Dedication leads to... Embed Aeon Stone, Fused Polearm, Polearm Tricks, School Counterspell, School Spell Redirection, Sin Reservoir", "trait": [ "Archetype", "Class", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Class](/Traits.aspx?ID=397), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Class", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3020", "weakness": {} }, { "archetype": [ "Runelord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Embed Aeon Stone" ], "feat_markdown": "Embed Aeon Stone", "id": "feat-3021", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Embed Aeon Stone](/Feats.aspx?ID=3021) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1\n\n**Archetype** [Runelord](/Archetypes.aspx?ID=103)\n\n**Prerequisites**\r\n[Runelord Dedication](/Feats.aspx?ID=3020); Trained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou discover the secrets to embedding [_aeon stones_](/Equipment.aspx?ID=407) into your flesh. You spend 1 day attuning to an _aeon stone_ and physically embedding it in your skin. While the stone is embedded this way, you gain the benefits of the _aeon stone_ as if it were orbiting above your head, but it protects the stone from being noticed or stolen as easily. _Aeon stones_ in your flesh must be invested to function, as usual.\n\n You can also use this activity to safely remove an embedded _aeon stone_ in 1 day. Someone without this feat can attempt to surgically remove it safely by spending 1 day and succeeding at a DC 30 [Medicine](/Skills.aspx?ID=9) check, or hastily by simply ripping it from a corpse.\n\nEmbed Aeon Stone leads to...\r\n[Aeon Resonance](/Feats.aspx?ID=3022)", "name": "Embed Aeon Stone", "pfs": "Standard", "prerequisite": "Runelord Dedication; Trained in Crafting", "prerequisite_markdown": "[Runelord Dedication](/Feats.aspx?ID=3020); Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1\n\n**Prerequisites**\r\n[Runelord Dedication](/Feats.aspx?ID=3020); Trained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou discover the secrets to embedding [_aeon stones_](/Equipment.aspx?ID=407) into your flesh.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 240" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1", "speed": {}, "summary": "You discover the secrets to embedding aeon stones into your flesh.", "summary_markdown": "You discover the secrets to embedding [_aeon stones_](/Equipment.aspx?ID=407) into your flesh.", "text": " Embed Aeon Stone Source Secrets of Magic pg. 240 1.1 Archetype Runelord Prerequisites Runelord Dedication; Trained in Crafting --- You discover the secrets to embedding aeon stones into your flesh. You spend 1 day attuning to an aeon stone and physically embedding it in your skin. While the stone is embedded this way, you gain the benefits of the aeon stone as if it were orbiting above your head, but it protects the stone from being noticed or stolen as easily. Aeon stones in your flesh must be invested to function, as usual. You can also use this activity to safely remove an embedded aeon stone in 1 day. Someone without this feat can attempt to surgically remove it safely by spending 1 day and succeeding at a DC 30 Medicine check, or hastily by simply ripping it from a corpse. Embed Aeon Stone leads to... Aeon Resonance", "trait": [ "Archetype", "Downtime", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Downtime](/Traits.aspx?ID=49), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Downtime", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3021", "weakness": {} }, { "archetype": [ "Runelord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aeon Resonance" ], "feat_markdown": "Aeon Resonance", "id": "feat-3022", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Aeon Resonance](/Feats.aspx?ID=3022) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1\n\n**Archetype** [Runelord](/Archetypes.aspx?ID=103)\n\n**Prerequisites**\r\n[Embed Aeon Stone](/Feats.aspx?ID=3021)\n\n\r\n\r\n---\r\n\r\nYou gain the resonant power of one embedded _[aeon stone](/Equipment.aspx?ID=407)_ as if it were placed in a [_wayfinder_](/Equipment.aspx?ID=470). While you can embed multiple _aeon stones_ in your flesh, you can gain the resonance power from only one embedded stone at a time, selected each day when you make your daily preparations.\n\n**Special** At 8th level, you can take this feat again. If you do, you gain the resonance powers of up to four invested _aeon stones_ instead of only one.", "name": "Aeon Resonance", "pfs": "Standard", "prerequisite": "Embed Aeon Stone", "prerequisite_markdown": "[Embed Aeon Stone](/Feats.aspx?ID=3021)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1\n\n**Prerequisites**\r\n[Embed Aeon Stone](/Feats.aspx?ID=3021)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the resonant power of one embedded _[aeon stone](/Equipment.aspx?ID=407)_ as if it were placed in a [_wayfinder_](/Equipment.aspx?ID=470).\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 240" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1", "speed": {}, "summary": "You gain the resonant power of one embedded aeon stone as if it were placed in a wayfinder .", "summary_markdown": "You gain the resonant power of one embedded _[aeon stone](/Equipment.aspx?ID=407)_ as if it were placed in a [_wayfinder_](/Equipment.aspx?ID=470).", "text": " Aeon Resonance Source Secrets of Magic pg. 240 1.1 Archetype Runelord Prerequisites Embed Aeon Stone --- You gain the resonant power of one embedded aeon stone as if it were placed in a wayfinder . While you can embed multiple aeon stones in your flesh, you can gain the resonance power from only one embedded stone at a time, selected each day when you make your daily preparations. Special At 8th level, you can take this feat again. If you do, you gain the resonance powers of up to four invested aeon stones instead of only one.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3022", "weakness": {} }, { "archetype": [ "Runelord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Polearm Tricks" ], "feat_markdown": "Polearm Tricks", "id": "feat-3023", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Polearm Tricks](/Feats.aspx?ID=3023) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1\n\n**Archetype** [Runelord](/Archetypes.aspx?ID=103)\n\n**Prerequisites**\r\n[Runelord Dedication](/Feats.aspx?ID=3020)\n\n\r\n\r\n---\r\n\r\nYour connection to rune magic has revealed tricks to make polearms deadlier in your hands. You gain the [critical specialization effects](/Rules.aspx?ID=235) of [polearms](/WeaponGroups.aspx?ID=11).", "name": "Polearm Tricks", "pfs": "Standard", "prerequisite": "Runelord Dedication", "prerequisite_markdown": "[Runelord Dedication](/Feats.aspx?ID=3020)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1\n\n**Prerequisites**\r\n[Runelord Dedication](/Feats.aspx?ID=3020)\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to rune magic has revealed tricks to make polearms deadlier in your hands.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 240" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1", "speed": {}, "summary": "Your connection to rune magic has revealed tricks to make polearms deadlier in your hands.", "summary_markdown": "Your connection to rune magic has revealed tricks to make polearms deadlier in your hands.", "text": " Polearm Tricks Source Secrets of Magic pg. 240 1.1 Archetype Runelord Prerequisites Runelord Dedication --- Your connection to rune magic has revealed tricks to make polearms deadlier in your hands. You gain the critical specialization effects of polearms.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3023", "weakness": {} }, { "archetype": [ "Runelord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sin Reservoir" ], "feat_markdown": "Sin Reservoir", "id": "feat-3024", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sin Reservoir](/Feats.aspx?ID=3024) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1\n\n**Archetype** [Runelord](/Archetypes.aspx?ID=103)\n\n**Prerequisites**\r\n[Runelord Dedication](/Feats.aspx?ID=3020)\n\n\r\n\r\n---\r\n\r\nDuring daily preparations, you can indulge in your associated sin. When you do, you gain one additional spell slot of any spell level up to two levels below the highest-level wizard spell you can cast. You can prepare only a spell of your specialized school in this slot. As with any other act, indulging in your sin might change your alignment if your behavior harms someone else.", "name": "Sin Reservoir", "pfs": "Standard", "prerequisite": "Runelord Dedication", "prerequisite_markdown": "[Runelord Dedication](/Feats.aspx?ID=3020)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1\n\n**Prerequisites**\r\n[Runelord Dedication](/Feats.aspx?ID=3020)\n\n\r\n\r\n---\r\n\r\n\r\nDuring daily preparations, you can indulge in your associated sin.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 240" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 240 1.1", "speed": {}, "summary": "During daily preparations, you can indulge in your associated sin.", "summary_markdown": "During daily preparations, you can indulge in your associated sin.", "text": " Sin Reservoir Source Secrets of Magic pg. 240 1.1 Archetype Runelord Prerequisites Runelord Dedication --- During daily preparations, you can indulge in your associated sin. When you do, you gain one additional spell slot of any spell level up to two levels below the highest-level wizard spell you can cast. You can prepare only a spell of your specialized school in this slot. As with any other act, indulging in your sin might change your alignment if your behavior harms someone else.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3024", "weakness": {} }, { "archetype": [ "Runelord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fused Polearm" ], "feat_markdown": "Fused Polearm", "id": "feat-3025", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Fused Polearm](/Feats.aspx?ID=3025) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 241 1.1\n\n**Archetype** [Runelord](/Archetypes.aspx?ID=103)\n\n**Prerequisites**\r\n[Runelord Dedication](/Feats.aspx?ID=3020)\n\n**Requirements**\r\nYour arcane bonded item is a [polearm](/WeaponGroups.aspx?ID=11).\r\n\r\n\r\n\r\n---\r\n\r\nDuring your daily preparations, you can magically fuse your arcane bonded weapon and a [magical staff](/equipment/staves) together into one item, with the staff making up the haft of the weapon. You prepare the staff at the same time you do this, and you can do this only with a staff you're able to prepare. This fusion lasts until the next time you make your daily preparations. \n\nWhile the two are fused, the weapon's haft takes on aesthetic aspects of the staff.", "name": "Fused Polearm", "pfs": "Standard", "prerequisite": "Runelord Dedication", "prerequisite_markdown": "[Runelord Dedication](/Feats.aspx?ID=3020)", "rarity": "common", "release_date": "2021-09-01", "requirement": "Your arcane bonded item is a polearm .", "requirement_markdown": "Your arcane bonded item is a [polearm](/WeaponGroups.aspx?ID=11).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 241 1.1\n\n**Prerequisites**\r\n[Runelord Dedication](/Feats.aspx?ID=3020)\n\n**Requirements**\r\nYour arcane bonded item is a [polearm](/WeaponGroups.aspx?ID=11).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nDuring your daily preparations, you can magically fuse your arcane bonded weapon and a magical [staff](/equipment/staves) together into one item, with the staff making up the haft of the weapon.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 241" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 241 1.1", "speed": {}, "summary": "During your daily preparations, you can magically fuse your arcane bonded weapon and a magical staff together into one item, with the staff making up the haft of the weapon.", "summary_markdown": "During your daily preparations, you can magically fuse your arcane bonded weapon and a magical [staff](/equipment/staves) together into one item, with the staff making up the haft of the weapon.", "text": " Fused Polearm Source Secrets of Magic pg. 241 1.1 Archetype Runelord Prerequisites Runelord Dedication Requirements Your arcane bonded item is a polearm. --- During your daily preparations, you can magically fuse your arcane bonded weapon and a magical staff together into one item, with the staff making up the haft of the weapon. You prepare the staff at the same time you do this, and you can do this only with a staff you're able to prepare. This fusion lasts until the next time you make your daily preparations. While the two are fused, the weapon's haft takes on aesthetic aspects of the staff.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3025", "weakness": {} }, { "archetype": [ "Runelord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "School Counterspell" ], "feat_markdown": "School Counterspell", "id": "feat-3026", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[School Counterspell](/Feats.aspx?ID=3026) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 241 1.1\n\n**Archetype** [Runelord](/Archetypes.aspx?ID=103)\n\n**Prerequisites**\r\n[Counterspell](/Feats.aspx?ID=633); [Runelord Dedication](/Feats.aspx?ID=3020)\n\n\r\n\r\n---\r\n\r\nYour intricate knowledge of your school lets you easily negate spells from that school. Instead of being able to counter a foe's spell with Counterspell only if you have the same spell prepared, if the foe casts a spell from the school matching your specialization, you can Counterspell it with any other spell of the same school.", "name": "School Counterspell", "pfs": "Standard", "prerequisite": "Counterspell; Runelord Dedication", "prerequisite_markdown": "[Counterspell](/Feats.aspx?ID=633); [Runelord Dedication](/Feats.aspx?ID=3020)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 241 1.1\n\n**Prerequisites**\r\n[Counterspell](/Feats.aspx?ID=633); [Runelord Dedication](/Feats.aspx?ID=3020)\n\n\r\n\r\n---\r\n\r\n\r\nYour intricate knowledge of your school lets you easily negate spells from that school.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 241" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 241 1.1", "speed": {}, "summary": "Your intricate knowledge of your school lets you easily negate spells from that school.", "summary_markdown": "Your intricate knowledge of your school lets you easily negate spells from that school.", "text": " School Counterspell Source Secrets of Magic pg. 241 1.1 Archetype Runelord Prerequisites Counterspell; Runelord Dedication --- Your intricate knowledge of your school lets you easily negate spells from that school. Instead of being able to counter a foe's spell with Counterspell only if you have the same spell prepared, if the foe casts a spell from the school matching your specialization, you can Counterspell it with any other spell of the same school.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3026", "weakness": {} }, { "archetype": [ "Runelord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "School Spell Redirection" ], "feat_markdown": "School Spell Redirection", "id": "feat-3027", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[School Spell Redirection](/Feats.aspx?ID=3027) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 241 1.1\n\n**Archetype** [Runelord](/Archetypes.aspx?ID=103)\n\n**Prerequisites**\r\n[Counterspell](/Feats.aspx?ID=633); [Runelord Dedication](/Feats.aspx?ID=3020)\n\n\r\n\r\n---\r\n\r\nWhen you Counterspell a spell with a school matching your specialization, if you critically succeed at your [counteract](/Rules.aspx?ID=371) check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered. You choose the target, area, and other aspects of the spell and use your own spell DC, spell attack roll, or other statistics as appropriate to determine the effects.", "name": "School Spell Redirection", "pfs": "Standard", "prerequisite": "Counterspell; Runelord Dedication", "prerequisite_markdown": "[Counterspell](/Feats.aspx?ID=633); [Runelord Dedication](/Feats.aspx?ID=3020)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 241 1.1\n\n**Prerequisites**\r\n[Counterspell](/Feats.aspx?ID=633); [Runelord Dedication](/Feats.aspx?ID=3020)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Counterspell a spell with a school matching your specialization, if you critically succeed at your [counteract](/Rules.aspx?ID=371) check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 241" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 241 1.1", "speed": {}, "summary": "When you Counterspell a spell with a school matching your specialization, if you critically succeed at your counteract check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered.", "summary_markdown": "When you Counterspell a spell with a school matching your specialization, if you critically succeed at your [counteract](/Rules.aspx?ID=371) check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered.", "text": " School Spell Redirection Source Secrets of Magic pg. 241 1.1 Archetype Runelord Prerequisites Counterspell; Runelord Dedication --- When you Counterspell a spell with a school matching your specialization, if you critically succeed at your counteract check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered. You choose the target, area, and other aspects of the spell and use your own spell DC, spell attack roll, or other statistics as appropriate to determine the effects.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3027", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reveal True Name" ], "feat_markdown": "Reveal True Name", "id": "feat-3028", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Reveal True Name](/Feats.aspx?ID=3028) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 246 1.1\n\n**Prerequisites**\r\ntrained in [Intimidation](/Skills.aspx?ID=7) and at least one of [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occult](/Skills.aspx?ID=11), and [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou attempt to get a creature to do as you wish by threatening them with your knowledge of their true name. You must know and speak the creature's true name and say what you want the creature to do. Attempt an Intimidation check against the target's Will DC.\n\n**Critical Success** The target does as you say out of a sense of self-preservation, and will not harm itself in any way. It becomes [unfriendly](/Conditions.aspx?ID=40) (if it wasn't already unfriendly or hostile) but continues to comply for up to 1 day. The target is too scared of you to retaliate or flee, certain you would find them wherever they might go.
\r\n**Success** As critical success, but once the target becomes unfriendly, they avoid you and might act against you in an indirect manner, such as alerting your enemies to your location.
\r\n**Failure** The target refuses to comply and typically flees your presence to avoid your further use of their true name. If they were not already unfriendly or [hostile](/Conditions.aspx?ID=23), they become unfriendly. They avoid you in the future and are likely to take indirect action against you.
\r\n**Critical Failure** The target refuses to comply and becomes hostile, if it wasn't already. If they perceive you as weak, they might attack you; otherwise, they likely flee to avoid your further use of their true name.", "name": "Reveal True Name", "pfs": "Limited", "prerequisite": "trained in Intimidation and at least one of Arcana, Nature, Occult, and Religion", "prerequisite_markdown": "trained in [Intimidation](/Skills.aspx?ID=7) and at least one of [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occult](/Skills.aspx?ID=11), and [Religion](/Skills.aspx?ID=13)", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 246 1.1\n\n**Prerequisites**\r\ntrained in [Intimidation](/Skills.aspx?ID=7) and at least one of [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occult](/Skills.aspx?ID=11), and [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou attempt to get a creature to do as you wish by threatening them with your knowledge of their true name.\r\n", "skill": [ "Intimidation", "Arcana", "Nature", "Occultism", "Religion", "Intimidation", "Arcana", "Nature", "Occultism", "Religion", "Intimidation", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 246" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 246 1.1", "speed": {}, "summary": "You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name.", "summary_markdown": "You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name.", "text": " Reveal True Name Two Actions Source Secrets of Magic pg. 246 1.1 Prerequisites trained in Intimidation and at least one of Arcana, Nature, Occult, and Religion --- You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name. You must know and speak the creature's true name and say what you want the creature to do. Attempt an Intimidation check against the target's Will DC. Critical Success The target does as you say out of a sense of self-preservation, and will not harm itself in any way. It becomes unfriendly (if it wasn't already unfriendly or hostile) but continues to comply for up to 1 day. The target is too scared of you to retaliate or flee, certain you would find them wherever they might go. Success As critical success, but once the target becomes unfriendly, they avoid you and might act against you in an indirect manner, such as alerting your enemies to your location. Failure The target refuses to comply and typically flees your presence to avoid your further use of their true name. If they were not already unfriendly or hostile, they become unfriendly. They avoid you in the future and are likely to take indirect action against you. Critical Failure The target refuses to comply and becomes hostile, if it wasn't already. If they perceive you as weak, they might attack you; otherwise, they likely flee to avoid your further use of their true name.", "trait": [ "Auditory", "Concentrate", "Emotion", "General", "Mental", "Rare", "Skill", "True Name" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [General](/Traits.aspx?ID=78), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144), [True Name](/Traits.aspx?ID=393)", "trait_raw": [ "Auditory", "Concentrate", "Emotion", "General", "Mental", "Rare", "Skill", "True Name" ], "type": "Feat", "url": "/Feats.aspx?ID=3028", "weakness": {} }, { "archetype": [ "Wellspring Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wellspring Mage Dedication" ], "feat_markdown": "Wellspring Mage Dedication", "id": "feat-3029", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Wellspring Mage Dedication](/Feats.aspx?ID=3029) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1\n\n**Archetype** [Wellspring Mage](/Archetypes.aspx?ID=104)\n\n**Prerequisites**\r\nwellspring magic\n\n\r\n\r\n---\r\n\r\nThere's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic.\n\n**Special** You can't select another dedication feat until you gain two other feats from the wellspring mage archetype.\n\nWellspring Mage Dedication leads to...\r\n[Interfering Surge](/Feats.aspx?ID=3032), [Urgent Upwelling](/Feats.aspx?ID=3031), [Wellspring Control](/Feats.aspx?ID=3030)", "name": "Wellspring Mage Dedication", "pfs": "Limited", "prerequisite": "wellspring magic", "prerequisite_markdown": "wellspring magic", "rarity": "rare", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1\n\n**Prerequisites**\r\nwellspring magic\n\n\r\n\r\n---\r\n\r\n\r\nThere's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1", "speed": {}, "summary": "There's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic.", "summary_markdown": "There's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic.", "text": " Wellspring Mage Dedication Source Secrets of Magic pg. 249 1.1 Archetype Wellspring Mage Prerequisites wellspring magic --- There's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic. Special You can't select another dedication feat until you gain two other feats from the wellspring mage archetype. Wellspring Mage Dedication leads to... Interfering Surge, Urgent Upwelling, Wellspring Control", "trait": [ "Archetype", "Class", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Class](/Traits.aspx?ID=397), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Class", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3029", "weakness": {} }, { "archetype": [ "Wellspring Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wellspring Control" ], "feat_markdown": "Wellspring Control", "id": "feat-3030", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Wellspring Control](/Feats.aspx?ID=3030) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1\n\n**Archetype** [Wellspring Mage](/Archetypes.aspx?ID=104)\n\n**Prerequisites**\r\n[Wellspring Mage Dedication](/Feats.aspx?ID=3029)\n\n\r\n\r\n---\r\n\r\nWhen you generate a wellspring surge, roll twice on the [Wellspring Surges Table](/Rules.aspx?ID=1580) and take the result of your choice. This doesn't apply when you cause another creature to generate a wellspring surge.", "name": "Wellspring Control", "pfs": "Limited", "prerequisite": "Wellspring Mage Dedication", "prerequisite_markdown": "[Wellspring Mage Dedication](/Feats.aspx?ID=3029)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1\n\n**Prerequisites**\r\n[Wellspring Mage Dedication](/Feats.aspx?ID=3029)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you generate a wellspring surge, roll twice on the Wellspring Surges Table and take the result of your choice.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1", "speed": {}, "summary": "When you generate a wellspring surge, roll twice on the Wellspring Surges Table and take the result of your choice.", "summary_markdown": "When you generate a wellspring surge, roll twice on the Wellspring Surges Table and take the result of your choice.", "text": " Wellspring Control Source Secrets of Magic pg. 249 1.1 Archetype Wellspring Mage Prerequisites Wellspring Mage Dedication --- When you generate a wellspring surge, roll twice on the Wellspring Surges Table and take the result of your choice. This doesn't apply when you cause another creature to generate a wellspring surge.", "trait": [ "Archetype", "Fortune" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Archetype", "Fortune" ], "type": "Feat", "url": "/Feats.aspx?ID=3030", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Wellspring Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Urgent Upwelling" ], "feat_markdown": "Urgent Upwelling", "frequency": "once per 10 minutes", "id": "feat-3031", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Urgent Upwelling](/Feats.aspx?ID=3031) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1\n\n**Archetype** [Wellspring Mage](/Archetypes.aspx?ID=104)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Wellspring Mage Dedication](/Feats.aspx?ID=3029)\n\n**Trigger**\r\nAn enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect.\n\n\r\n\r\n---\r\n\r\nDefeat lets you to tap into your wellspring. Attempt the flat check for [wellspring magic](/Rules.aspx?ID=1580). If you critically succeed, you can choose to forgo gaining a temporary spell slot to instead have the triggering enemy undergo a wellspring surge. This surge functions just as it would for you, the only difference being that it emits from the enemy.", "name": "Urgent Upwelling", "pfs": "Limited", "prerequisite": "Wellspring Mage Dedication", "prerequisite_markdown": "[Wellspring Mage Dedication](/Feats.aspx?ID=3029)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Wellspring Mage Dedication](/Feats.aspx?ID=3029)\n\n**Trigger**\r\nAn enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect.\n\n\r\n\r\n---\r\n\r\n\r\nDefeat lets you to tap into your wellspring.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1", "speed": {}, "summary": "Defeat lets you to tap into your wellspring.", "summary_markdown": "Defeat lets you to tap into your wellspring.", "text": " Urgent Upwelling Reaction Source Secrets of Magic pg. 249 1.1 Archetype Wellspring Mage Frequency once per 10 minutes Prerequisites Wellspring Mage Dedication Trigger An enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect. --- Defeat lets you to tap into your wellspring. Attempt the flat check for wellspring magic. If you critically succeed, you can choose to forgo gaining a temporary spell slot to instead have the triggering enemy undergo a wellspring surge. This surge functions just as it would for you, the only difference being that it emits from the enemy.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect.", "trigger_markdown": "An enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect.", "type": "Feat", "url": "/Feats.aspx?ID=3031", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Wellspring Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Interfering Surge" ], "feat_markdown": "Interfering Surge", "id": "feat-3032", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Interfering Surge](/Feats.aspx?ID=3032) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1\n\n**Archetype** [Wellspring Mage](/Archetypes.aspx?ID=104)\n\n**Prerequisites**\r\n[Wellspring Mage Dedication](/Feats.aspx?ID=3029)\n\n**Trigger**\r\nA creature you can see Casts a Spell.\r\n\r\n**Requirements**\r\nYou have an unexpended spell slot and can see the triggering spell's manifestations.\r\n\r\n\r\n\r\n---\r\n\r\nYou overcharge the triggering spell with magic. You expend a spell slot and attempt to [counteract](/Rules.aspx?ID=371) the triggering spell using the energy of the expended slot. If the triggering spell is in your repertoire and the spell slot you expended was a high enough level to cast it, you take no penalty. Otherwise, you take a –2 penalty to the counteract check if the triggering spell was cast using the same magical tradition you cast, or a –5 penalty if it was cast using a different tradition.\n\n If the triggering spell is successfully counteracted, it creates a [wellspring surge](/Rules.aspx?ID=1580) from its caster in addition to the normal effects of being counteracted. If it isn't counteracted, your expended spell slot creates a wellspring surge from you.\n\n**Special** This feat has the trait corresponding to the tradition of spells you cast ([arcane](/Traits.aspx?ID=11), [divine](/Traits.aspx?ID=48), [primal](/Traits.aspx?ID=134), or [occult](/Traits.aspx?ID=120)).", "name": "Interfering Surge", "pfs": "Limited", "prerequisite": "Wellspring Mage Dedication", "prerequisite_markdown": "[Wellspring Mage Dedication](/Feats.aspx?ID=3029)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You have an unexpended spell slot and can see the triggering spell's manifestations.", "requirement_markdown": "You have an unexpended spell slot and can see the triggering spell's manifestations.", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1\n\n**Prerequisites**\r\n[Wellspring Mage Dedication](/Feats.aspx?ID=3029)\n\n**Trigger**\r\nA creature you can see Casts a Spell.\r\n\r\n**Requirements**\r\nYou have an unexpended spell slot and can see the triggering spell's manifestations.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou overcharge the triggering spell with magic.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 249" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 249 1.1", "speed": {}, "summary": "You overcharge the triggering spell with magic.", "summary_markdown": "You overcharge the triggering spell with magic.", "text": " Interfering Surge Reaction Source Secrets of Magic pg. 249 1.1 Archetype Wellspring Mage Prerequisites Wellspring Mage Dedication Trigger A creature you can see Casts a Spell. Requirements You have an unexpended spell slot and can see the triggering spell's manifestations. --- You overcharge the triggering spell with magic. You expend a spell slot and attempt to counteract the triggering spell using the energy of the expended slot. If the triggering spell is in your repertoire and the spell slot you expended was a high enough level to cast it, you take no penalty. Otherwise, you take a –2 penalty to the counteract check if the triggering spell was cast using the same magical tradition you cast, or a –5 penalty if it was cast using a different tradition. If the triggering spell is successfully counteracted, it creates a wellspring surge from its caster in addition to the normal effects of being counteracted. If it isn't counteracted, your expended spell slot creates a wellspring surge from you. Special This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, primal, or occult).", "trait": [ "Abjuration", "Archetype" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Abjuration", "Archetype" ], "trigger": "A creature you can see Casts a Spell.", "trigger_markdown": "A creature you can see Casts a Spell.", "type": "Feat", "url": "/Feats.aspx?ID=3032", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Fists" ], "feat_markdown": "Arcane Fists", "id": "feat-3033", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Fists](/Feats.aspx?ID=3033) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1\n\n\r\n\r\n---\r\n\r\nYour physical training encompasses unarmed combat forms. The damage die for your [fist](/Weapons.aspx?ID=1) changes to 1d6 instead of 1d4. You don't take the normal –2 circumstance penalty when making a lethal attack with your fist or any other [unarmed](/Traits.aspx?ID=199) attacks. Your unarmed attacks gain the [arcane](/Traits.aspx?ID=11) trait, making them [magical](/Traits.aspx?ID=103). At 5th level, you also gain the [critical specialization effects](/Rules.aspx?ID=235) of unarmed attacks in the [brawling](/WeaponGroups.aspx?ID=4) group and weapons in the brawling group.", "name": "Arcane Fists", "pfs": "Standard", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour physical training encompasses unarmed combat forms.\r\n", "source": [ "Secrets of Magic" ], "source_raw": [ "Secrets of Magic pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Secrets of Magic](/Sources.aspx?ID=96) pg. 42 1.1", "speed": {}, "summary": "Your physical training encompasses unarmed combat forms.", "summary_markdown": "Your physical training encompasses unarmed combat forms.", "text": " Arcane Fists Source Secrets of Magic pg. 42 1.1 --- Your physical training encompasses unarmed combat forms. The damage die for your fist changes to 1d6 instead of 1d4. You don't take the normal –2 circumstance penalty when making a lethal attack with your fist or any other unarmed attacks. Your unarmed attacks gain the arcane trait, making them magical. At 5th level, you also gain the critical specialization effects of unarmed attacks in the brawling group and weapons in the brawling group.", "trait": [ "Magus" ], "trait_markdown": "[Magus](/Traits.aspx?ID=389)", "trait_raw": [ "Magus" ], "type": "Feat", "url": "/Feats.aspx?ID=3033", "weakness": {} }, { "archetype": [ "Folklorist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Folklorist Dedication" ], "feat_markdown": "Folklorist Dedication", "id": "feat-3034", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Folklorist Dedication](/Feats.aspx?ID=3034) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78\n\n**Archetype** [Folklorist](/Archetypes.aspx?ID=105)\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou are a master archivist and entertainer, capable of pulling wisdom from the tales you tell and weaving your allies and enemies into a powerful narrative. You gain the Spin Tale action. \n\n**Spin Tale** ([auditory](/Traits.aspx?ID=16), [linguistic](/Traits.aspx?ID=101)) **Frequency** once every 10 minutes; **Effect** You tell a story, designating one of your allies (but not yourself) as the hero of the story, and one enemy as the villain; both must be within 60 feet. The hero gains a +1 status bonus to attack rolls and saving throws against the villain until the start of your next turn. If you Spin a Tale on your next turn, the story continues for another round, for a maximum of 10 rounds. While the tale continues, minor, crude illusions spring into being in your space; these are [arcane](/Traits.aspx?ID=11) [illusion](/Traits.aspx?ID=92) effects that have no mechanical impact other than illustrating your tale.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the folklorist archetype.\n\nFolklorist Dedication leads to...\r\n[Communal Tale](/Feats.aspx?ID=3038), [Folktales Lore](/Feats.aspx?ID=3035), [Narrative Conduit](/Feats.aspx?ID=3036), [Rule of Three](/Feats.aspx?ID=3037)", "name": "Folklorist Dedication", "pfs": "Limited", "prerequisite": "Trained in Performance", "prerequisite_markdown": "Trained in [Performance](/Skills.aspx?ID=12)", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou are a master archivist and entertainer, capable of pulling wisdom from the tales you tell and weaving your allies and enemies into a powerful narrative.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 78" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78", "speed": {}, "spoilers": "Strength of Thousands", "summary": "You are a master archivist and entertainer, capable of pulling wisdom from the tales you tell and weaving your allies and enemies into a powerful narrative.", "summary_markdown": "You are a master archivist and entertainer, capable of pulling wisdom from the tales you tell and weaving your allies and enemies into a powerful narrative.", "text": " Folklorist Dedication May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 78 Archetype Folklorist Prerequisites Trained in Performance --- You are a master archivist and entertainer, capable of pulling wisdom from the tales you tell and weaving your allies and enemies into a powerful narrative. You gain the Spin Tale action. Spin Tale Single Action (auditory, linguistic) Frequency once every 10 minutes; Effect You tell a story, designating one of your allies (but not yourself) as the hero of the story, and one enemy as the villain; both must be within 60 feet. The hero gains a +1 status bonus to attack rolls and saving throws against the villain until the start of your next turn. If you Spin a Tale on your next turn, the story continues for another round, for a maximum of 10 rounds. While the tale continues, minor, crude illusions spring into being in your space; these are arcane illusion effects that have no mechanical impact other than illustrating your tale. Special You can't select another dedication feat until you've gained two other feats from the folklorist archetype. Folklorist Dedication leads to... Communal Tale, Folktales Lore, Narrative Conduit, Rule of Three", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3034", "weakness": {} }, { "archetype": [ "Folklorist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Folktales Lore" ], "feat_markdown": "Folktales Lore", "id": "feat-3035", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Folktales Lore](/Feats.aspx?ID=3035) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78\n\n**Archetype** [Folklorist](/Archetypes.aspx?ID=105)\n\n**Prerequisites**\r\n[Folklorist Dedication](/Feats.aspx?ID=3034)\n\n\r\n\r\n---\r\n\r\nYou can pull bits of wisdom from any tale. You become trained in Folktales Lore, a special [Lore](/Skills.aspx?ID=8) skill that can be used only to [Recall Knowledge](/Actions.aspx?ID=26), but on any topic. If you fail a check to Recall Knowledge with Folktales Lore, you get the effects of the [Dubious Knowledge](/Feats.aspx?ID=776) skill feat.\n\n If you are legendary in the Performance skill, you gain expert proficiency in Folktales Lore, but you can't increase your proficiency rank in Folktales Lore by any other means.", "name": "Folktales Lore", "pfs": "Limited", "prerequisite": "Folklorist Dedication", "prerequisite_markdown": "[Folklorist Dedication](/Feats.aspx?ID=3034)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78\n\n**Prerequisites**\r\n[Folklorist Dedication](/Feats.aspx?ID=3034)\n\n\r\n\r\n---\r\n\r\n\r\nYou can pull bits of wisdom from any tale.\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 78" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78", "speed": {}, "summary": "You can pull bits of wisdom from any tale.", "summary_markdown": "You can pull bits of wisdom from any tale.", "text": " Folktales Lore Source Pathfinder #170: Spoken on the Song Wind pg. 78 Archetype Folklorist Prerequisites Folklorist Dedication --- You can pull bits of wisdom from any tale. You become trained in Folktales Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you fail a check to Recall Knowledge with Folktales Lore, you get the effects of the Dubious Knowledge skill feat. If you are legendary in the Performance skill, you gain expert proficiency in Folktales Lore, but you can't increase your proficiency rank in Folktales Lore by any other means.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3035", "weakness": {} }, { "archetype": [ "Folklorist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Narrative Conduit" ], "feat_markdown": "Narrative Conduit", "id": "feat-3036", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Narrative Conduit](/Feats.aspx?ID=3036) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78\n\n**Archetype** [Folklorist](/Archetypes.aspx?ID=105)\n\n**Prerequisites**\r\n[Folklorist Dedication](/Feats.aspx?ID=3034)\n\n\r\n\r\n---\r\n\r\nYou act as a conduit for your companions just as your stories are a conduit between teller and listener. When you Spin a Tale and the hero of your tale Casts a Spell against the villain, you warp the world, allowing the hero to calculate range and cover to the villain from your space instead of their own if they prefer. The hero must choose to calculate both range and cover from the same space; they can't use one space for range and the other for cover.", "name": "Narrative Conduit", "pfs": "Limited", "prerequisite": "Folklorist Dedication", "prerequisite_markdown": "[Folklorist Dedication](/Feats.aspx?ID=3034)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78\n\n**Prerequisites**\r\n[Folklorist Dedication](/Feats.aspx?ID=3034)\n\n\r\n\r\n---\r\n\r\n\r\nYou act as a conduit for your companions just as your stories are a conduit between teller and listener.\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 78" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78", "speed": {}, "summary": "You act as a conduit for your companions just as your stories are a conduit between teller and listener.", "summary_markdown": "You act as a conduit for your companions just as your stories are a conduit between teller and listener.", "text": " Narrative Conduit Source Pathfinder #170: Spoken on the Song Wind pg. 78 Archetype Folklorist Prerequisites Folklorist Dedication --- You act as a conduit for your companions just as your stories are a conduit between teller and listener. When you Spin a Tale and the hero of your tale Casts a Spell against the villain, you warp the world, allowing the hero to calculate range and cover to the villain from your space instead of their own if they prefer. The hero must choose to calculate both range and cover from the same space; they can't use one space for range and the other for cover.", "trait": [ "Archetype", "Auditory", "Linguistic", "Magical" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Linguistic](/Traits.aspx?ID=101), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Archetype", "Auditory", "Linguistic", "Magical" ], "type": "Feat", "url": "/Feats.aspx?ID=3036", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Folklorist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rule of Three" ], "feat_markdown": "Rule of Three", "id": "feat-3037", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Rule of Three](/Feats.aspx?ID=3037) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78\n\n**Archetype** [Folklorist](/Archetypes.aspx?ID=105)\n\n**Prerequisites**\r\n[Folklorist Dedication](/Feats.aspx?ID=3034)\n\n**Trigger**\r\nThe villain of the tale you've spun makes an attack roll with a given weapon or unarmed attack, uses a particular special ability (such as a Breath Weapon), or Casts a Spell against the hero, and they used that same attack, special ability, or spell against the hero on the previous turn.\r\n\r\n**Requirements**\r\nYou have Spun a Tale.\r\n\r\n\r\n\r\n---\r\n\r\nHeroes learn from their previous failures, often succeeding on the third attempt. You narrate a tale of the hero's success, granting them a +2 circumstance bonus to their AC or saving throw against the triggering effect. If the villain has used the same effect against the hero on both of their last two turns, and you used Rule of Three on that effect last turn as well, the bonus increases to +4.", "name": "Rule of Three", "pfs": "Limited", "prerequisite": "Folklorist Dedication", "prerequisite_markdown": "[Folklorist Dedication](/Feats.aspx?ID=3034)", "rarity": "common", "release_date": "2021-09-01", "requirement": "You have Spun a Tale.", "requirement_markdown": "You have Spun a Tale.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78\n\n**Prerequisites**\r\n[Folklorist Dedication](/Feats.aspx?ID=3034)\n\n**Trigger**\r\nThe villain of the tale you've spun makes an attack roll with a given weapon or unarmed attack, uses a particular special ability (such as a Breath Weapon), or Casts a Spell against the hero, and they used that same attack, special ability, or spell against the hero on the previous turn.\r\n\r\n**Requirements**\r\nYou have Spun a Tale.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nHeroes learn from their previous failures, often succeeding on the third attempt.\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 78" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78", "speed": {}, "summary": "Heroes learn from their previous failures, often succeeding on the third attempt.", "summary_markdown": "Heroes learn from their previous failures, often succeeding on the third attempt.", "text": " Rule of Three Reaction Source Pathfinder #170: Spoken on the Song Wind pg. 78 Archetype Folklorist Prerequisites Folklorist Dedication Trigger The villain of the tale you've spun makes an attack roll with a given weapon or unarmed attack, uses a particular special ability (such as a Breath Weapon), or Casts a Spell against the hero, and they used that same attack, special ability, or spell against the hero on the previous turn. Requirements You have Spun a Tale. --- Heroes learn from their previous failures, often succeeding on the third attempt. You narrate a tale of the hero's success, granting them a +2 circumstance bonus to their AC or saving throw against the triggering effect. If the villain has used the same effect against the hero on both of their last two turns, and you used Rule of Three on that effect last turn as well, the bonus increases to +4.", "trait": [ "Archetype", "Auditory", "Linguistic", "Magical" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Linguistic](/Traits.aspx?ID=101), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Archetype", "Auditory", "Linguistic", "Magical" ], "trigger": "The villain of the tale you've spun makes an attack roll with a given weapon or unarmed attack, uses a particular special ability (such as a Breath Weapon), or Casts a Spell against the hero, and they used that same attack, special ability, or spell against the hero on the previous turn.", "trigger_markdown": "The villain of the tale you've spun makes an attack roll with a given weapon or unarmed attack, uses a particular special ability (such as a Breath Weapon), or Casts a Spell against the hero, and they used that same attack, special ability, or spell against the hero on the previous turn.", "type": "Feat", "url": "/Feats.aspx?ID=3037", "weakness": {} }, { "archetype": [ "Folklorist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Communal Tale" ], "feat_markdown": "Communal Tale", "id": "feat-3038", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Communal Tale](/Feats.aspx?ID=3038) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78\n\n**Archetype** [Folklorist](/Archetypes.aspx?ID=105)\n\n**Prerequisites**\r\n[Folklorist Dedication](/Feats.aspx?ID=3034)\n\n\r\n\r\n---\r\n\r\nStories are an experience meant to be shared as a group. When you Spin a Tale, you can designate up to six non-[minion](/Traits.aspx?ID=109) allies as the heroes of your story. Each hero, once during the tale, can continue the story in your stead by spending an action to Spin the Tale; if they do, the story continues for another round, as if you had Spun the Tale at the start of your turn. This could allow the story to continue for up to 6 additional rounds, if all possible allies Spin the Tale, though you can continue to Spin the Tale on your own as normal.", "name": "Communal Tale", "pfs": "Limited", "prerequisite": "Folklorist Dedication", "prerequisite_markdown": "[Folklorist Dedication](/Feats.aspx?ID=3034)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78\n\n**Prerequisites**\r\n[Folklorist Dedication](/Feats.aspx?ID=3034)\n\n\r\n\r\n---\r\n\r\n\r\nStories are an experience meant to be shared as a group.\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 78" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 78", "speed": {}, "summary": "Stories are an experience meant to be shared as a group.", "summary_markdown": "Stories are an experience meant to be shared as a group.", "text": " Communal Tale Source Pathfinder #170: Spoken on the Song Wind pg. 78 Archetype Folklorist Prerequisites Folklorist Dedication --- Stories are an experience meant to be shared as a group. When you Spin a Tale, you can designate up to six non-minion allies as the heroes of your story. Each hero, once during the tale, can continue the story in your stead by spending an action to Spin the Tale; if they do, the story continues for another round, as if you had Spun the Tale at the start of your turn. This could allow the story to continue for up to 6 additional rounds, if all possible allies Spin the Tale, though you can continue to Spin the Tale on your own as normal.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3038", "weakness": {} }, { "archetype": [ "Nantambu Chime-Ringer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nantambu Chime-Ringer Dedication" ], "feat_markdown": "Nantambu Chime-Ringer Dedication", "id": "feat-3039", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79\n\n**Archetype** [Nantambu Chime-Ringer](/Archetypes.aspx?ID=106)\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12); Trained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou've studied the basics of harmony and resonance in magic, exemplified by the ringing of chimes. You gain a single [arcane](/SpellLists.aspx?Tradition=1) or [occult](/SpellLists.aspx?Tradition=3) cantrip of your choice, heightened to a spell level equal to half your level, rounded up. If you weren't already, you become trained in that tradition's spell DCs and spell attack rolls, with Intelligence as your spellcasting ability if you choose arcane or Charisma as your spellcasting ability if you choose occult. Regardless of your choice, you also either become trained in [Arcana](/Skills.aspx?ID=2) or [Occultism](/Skills.aspx?ID=11), or an expert in one of these skills if you are already trained in both.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the Nantambu Chime-Ringer archetype.\n\nNantambu Chime-Ringer Dedication leads to...\r\n[Deny the Songs of War](/Feats.aspx?ID=3041), [Fleet Tempo](/Feats.aspx?ID=3040), [Sing to the Steel](/Feats.aspx?ID=3042), [Song of Grace and Speed](/Feats.aspx?ID=3043)", "name": "Nantambu Chime-Ringer Dedication", "pfs": "Limited", "prerequisite": "Trained in Performance; Trained in Society", "prerequisite_markdown": "Trained in [Performance](/Skills.aspx?ID=12); Trained in [Society](/Skills.aspx?ID=14)", "rarity": "uncommon", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12); Trained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou've studied the basics of harmony and resonance in magic, exemplified by the ringing of chimes.\r\n", "skill": [ "Performance", "Society", "Performance", "Society" ], "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79", "speed": {}, "spoilers": "Strength of Thousands", "summary": "You've studied the basics of harmony and resonance in magic, exemplified by the ringing of chimes.", "summary_markdown": "You've studied the basics of harmony and resonance in magic, exemplified by the ringing of chimes.", "text": " Nantambu Chime-Ringer Dedication May contain spoilers from Strength of Thousands Source Pathfinder #170: Spoken on the Song Wind pg. 79 Archetype Nantambu Chime-Ringer Prerequisites Trained in Performance; Trained in Society --- You've studied the basics of harmony and resonance in magic, exemplified by the ringing of chimes. You gain a single arcane or occult cantrip of your choice, heightened to a spell level equal to half your level, rounded up. If you weren't already, you become trained in that tradition's spell DCs and spell attack rolls, with Intelligence as your spellcasting ability if you choose arcane or Charisma as your spellcasting ability if you choose occult. Regardless of your choice, you also either become trained in Arcana or Occultism, or an expert in one of these skills if you are already trained in both. Special You can't select another dedication feat until you have gained two other feats from the Nantambu Chime-Ringer archetype. Nantambu Chime-Ringer Dedication leads to... Deny the Songs of War, Fleet Tempo, Sing to the Steel, Song of Grace and Speed", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3039", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Nantambu Chime-Ringer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fleet Tempo" ], "feat_markdown": "Fleet Tempo", "frequency": "once per hour", "id": "feat-3040", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Fleet Tempo](/Feats.aspx?ID=3040) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79\n\n**Archetype** [Nantambu Chime-Ringer](/Archetypes.aspx?ID=106)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)\n\n\r\n\r\n---\r\n\r\nTo rush after a criminal or reach someone in need, you ring a sprightly tone. You and all allies within 30 feet gain a +10-foot status bonus to all Speeds for 1 minute.", "name": "Fleet Tempo", "pfs": "Limited", "prerequisite": "Nantambu Chime-Ringer Dedication", "prerequisite_markdown": "[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)\n\n\r\n\r\n---\r\n\r\n\r\nTo rush after a criminal or reach someone in need, you ring a sprightly tone.\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79", "speed": {}, "summary": "To rush after a criminal or reach someone in need, you ring a sprightly tone.", "summary_markdown": "To rush after a criminal or reach someone in need, you ring a sprightly tone.", "text": " Fleet Tempo Two Actions Source Pathfinder #170: Spoken on the Song Wind pg. 79 Archetype Nantambu Chime-Ringer Frequency once per hour Prerequisites Nantambu Chime-Ringer Dedication --- To rush after a criminal or reach someone in need, you ring a sprightly tone. You and all allies within 30 feet gain a +10-foot status bonus to all Speeds for 1 minute.", "trait": [ "Archetype", "Auditory", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Auditory", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3040", "weakness": {} }, { "archetype": [ "Nantambu Chime-Ringer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deny the Songs of War" ], "feat_markdown": "Deny the Songs of War", "id": "feat-3041", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Deny the Songs of War](/Feats.aspx?ID=3041) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79\n\n**Archetype** [Nantambu Chime-Ringer](/Archetypes.aspx?ID=106)\n\n**Prerequisites**\r\n[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)\n\n\r\n\r\n---\r\n\r\nTo keep the peace, you disrupt those who seek to break it. You can cast [_deafness_](/Spells.aspx?ID=62) and 4th-level [_silence_](/Spells.aspx?ID=287) once per day each as innate spells. The tradition of these spells is the one you chose for the Nantambu Chime-Ringer Dedication feat.", "name": "Deny the Songs of War", "pfs": "Limited", "prerequisite": "Nantambu Chime-Ringer Dedication", "prerequisite_markdown": "[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79\n\n**Prerequisites**\r\n[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)\n\n\r\n\r\n---\r\n\r\n\r\nTo keep the peace, you disrupt those who seek to break it.\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79", "speed": {}, "summary": "To keep the peace, you disrupt those who seek to break it.", "summary_markdown": "To keep the peace, you disrupt those who seek to break it.", "text": " Deny the Songs of War Source Pathfinder #170: Spoken on the Song Wind pg. 79 Archetype Nantambu Chime-Ringer Prerequisites Nantambu Chime-Ringer Dedication --- To keep the peace, you disrupt those who seek to break it. You can cast deafness and 4th-level silence once per day each as innate spells. The tradition of these spells is the one you chose for the Nantambu Chime-Ringer Dedication feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3041", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Nantambu Chime-Ringer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sing to the Steel" ], "feat_markdown": "Sing to the Steel", "frequency": "once per hour", "id": "feat-3042", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Sing to the Steel](/Feats.aspx?ID=3042) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79\n\n**Archetype** [Nantambu Chime-Ringer](/Archetypes.aspx?ID=106)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)\n\n\r\n\r\n---\r\n\r\nYou strike magical tones that can turn the tide of combat. You and your allies within 30 feet gain the effects of one of the following runes until the end of your next turn: [_corrosive_](/Equipment.aspx?ID=292), [_disrupting_](/Equipment.aspx?ID=294), [_flaming_](/Equipment.aspx?ID=295), [_frost_](/Equipment.aspx?ID=296), [_ghost touch_](/Equipment.aspx?ID=297), [_shock_](/Equipment.aspx?ID=303), or [_thundering_](/Equipment.aspx?ID=306). The effects apply to a single weapon the creature is holding or one of the creature's [unarmed](/Traits.aspx?ID=199) attacks. You choose the rune and the effect applies to all creatures. You can use an action, which has the [concentrate](/Traits.aspx?ID=32) trait, to extend the duration of the rune for 1 additional round up to a maximum of 1 minute. If this would give a weapon or unarmed attack more property runes than its normal maximum, an existing property rune (as the creature chooses) is suppressed until the spell ends.", "name": "Sing to the Steel", "pfs": "Limited", "prerequisite": "Nantambu Chime-Ringer Dedication", "prerequisite_markdown": "[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)\n\n\r\n\r\n---\r\n\r\n\r\nYou strike magical tones that can turn the tide of combat.\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79", "speed": {}, "summary": "You strike magical tones that can turn the tide of combat.", "summary_markdown": "You strike magical tones that can turn the tide of combat.", "text": " Sing to the Steel Two Actions Source Pathfinder #170: Spoken on the Song Wind pg. 79 Archetype Nantambu Chime-Ringer Frequency once per hour Prerequisites Nantambu Chime-Ringer Dedication --- You strike magical tones that can turn the tide of combat. You and your allies within 30 feet gain the effects of one of the following runes until the end of your next turn: corrosive , disrupting , flaming , frost , ghost touch , shock , or thundering . The effects apply to a single weapon the creature is holding or one of the creature's unarmed attacks. You choose the rune and the effect applies to all creatures. You can use an action, which has the concentrate trait, to extend the duration of the rune for 1 additional round up to a maximum of 1 minute. If this would give a weapon or unarmed attack more property runes than its normal maximum, an existing property rune (as the creature chooses) is suppressed until the spell ends.", "trait": [ "Archetype", "Auditory", "Evocation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Evocation](/Traits.aspx?ID=65)", "trait_raw": [ "Archetype", "Auditory", "Evocation" ], "type": "Feat", "url": "/Feats.aspx?ID=3042", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Nantambu Chime-Ringer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Song of Grace and Speed" ], "feat_markdown": "Song of Grace and Speed", "frequency": "once per day", "id": "feat-3043", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Song of Grace and Speed](/Feats.aspx?ID=3043) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79\n\n**Archetype** [Nantambu Chime-Ringer](/Archetypes.aspx?ID=106)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)\n\n\r\n\r\n---\r\n\r\nYou instill great swiftness into your allies. You and all allies within 30 feet become [quickened](/Conditions.aspx?ID=32) for 1 minute and can use the additional action to Strike, Stride, or Step. ", "name": "Song of Grace and Speed", "pfs": "Limited", "prerequisite": "Nantambu Chime-Ringer Dedication", "prerequisite_markdown": "[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)", "rarity": "common", "release_date": "2021-09-01", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Nantambu Chime-Ringer Dedication](/Feats.aspx?ID=3039)\n\n\r\n\r\n---\r\n\r\n\r\nYou instill great swiftness into your allies.\r\n", "source": [ "Pathfinder #170: Spoken on the Song Wind" ], "source_raw": [ "Pathfinder #170: Spoken on the Song Wind pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #170: Spoken on the Song Wind](/Sources.aspx?ID=97) pg. 79", "speed": {}, "summary": "You instill great swiftness into your allies.", "summary_markdown": "You instill great swiftness into your allies.", "text": " Song of Grace and Speed Two Actions Source Pathfinder #170: Spoken on the Song Wind pg. 79 Archetype Nantambu Chime-Ringer Frequency once per day Prerequisites Nantambu Chime-Ringer Dedication --- You instill great swiftness into your allies. You and all allies within 30 feet become quickened for 1 minute and can use the additional action to Strike, Stride, or Step. ", "trait": [ "Archetype", "Auditory", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Auditory", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3043", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Built-In Tools" ], "feat_markdown": "Built-In Tools", "id": "feat-3044", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Built-In Tools](/Feats.aspx?ID=3044) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 24\n\n\r\n\r\n---\r\n\r\nYou've built tools into your innovation so you can access and use them easily. When you take this feat, choose up to two sets of tools you own, such as [thieves' tools](/Equipment.aspx?ID=58) or [healer's tools](/Equipment.aspx?ID=25), that weigh a total of 2 Bulk or less. These tools become part of your innovation. The innovation's Bulk doesn't increase from this addition. As long as you are wielding, wearing, or adjacent to your innovation, you have the same quick access to these tools as the tools you are wearing, and they don't count against the usual limit of tools you can wear.", "name": "Built-In Tools", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 24\n\n\r\n\r\n---\r\n\r\n\r\nYou've built tools into your innovation so you can access and use them easily.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 24", "speed": {}, "summary": "You've built tools into your innovation so you can access and use them easily.", "summary_markdown": "You've built tools into your innovation so you can access and use them easily.", "text": " Built-In Tools Source Guns & Gears pg. 24 --- You've built tools into your innovation so you can access and use them easily. When you take this feat, choose up to two sets of tools you own, such as thieves' tools or healer's tools, that weigh a total of 2 Bulk or less. These tools become part of your innovation. The innovation's Bulk doesn't increase from this addition. As long as you are wielding, wearing, or adjacent to your innovation, you have the same quick access to these tools as the tools you are wearing, and they don't count against the usual limit of tools you can wear.", "trait": [ "Inventor", "Modification" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Modification](/Traits.aspx?ID=410)", "trait_raw": [ "Inventor", "Modification" ], "type": "Feat", "url": "/Feats.aspx?ID=3044", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Explosive Leap" ], "feat_markdown": "Explosive Leap", "id": "feat-3045", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Explosive Leap](/Feats.aspx?ID=3045) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 24\n\n\r\n\r\n---\r\n\r\nYou aim an explosion from your innovation downward to launch yourself into the air. You jump up to 30 feet in any direction without touching the ground. You must land on a space of solid ground, or else you fall after using your next action. As normal for effects where you fall after using your next action, you still fall at the end of your turn, even if you don't use any further actions that turn.\n\n**Special** If your innovation is a [minion](/Traits.aspx?ID=109), it can take this action rather than you.", "name": "Explosive Leap", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 24\n\n\r\n\r\n---\r\n\r\n\r\nYou aim an explosion from your innovation downward to launch yourself into the air.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 24", "speed": {}, "summary": "You aim an explosion from your innovation downward to launch yourself into the air.", "summary_markdown": "You aim an explosion from your innovation downward to launch yourself into the air.", "text": " Explosive Leap Single Action Source Guns & Gears pg. 24 --- You aim an explosion from your innovation downward to launch yourself into the air. You jump up to 30 feet in any direction without touching the ground. You must land on a space of solid ground, or else you fall after using your next action. As normal for effects where you fall after using your next action, you still fall at the end of your turn, even if you don't use any further actions that turn. Special If your innovation is a minion, it can take this action rather than you.", "trait": [ "Fire", "Inventor", "Move", "Unstable" ], "trait_markdown": "[Fire](/Traits.aspx?ID=72), [Inventor](/Traits.aspx?ID=408), [Move](/Traits.aspx?ID=114), [Unstable](/Traits.aspx?ID=416)", "trait_raw": [ "Fire", "Inventor", "Move", "Unstable" ], "type": "Feat", "url": "/Feats.aspx?ID=3045", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Haphazard Repair" ], "feat_markdown": "Haphazard Repair", "id": "feat-3046", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Haphazard Repair](/Feats.aspx?ID=3046) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n\r\n\r\n---\r\n\r\nYou quickly fix your innovation, at the cost of its stability. You [Repair](/Actions.aspx?ID=42) your innovation almost immediately. You don't have to place the innovation on a flat surface, but you do need to be adjacent to it (including holding or wearing it), as well as having a [repair kit](/Equipment.aspx?ID=43) as normal.", "name": "Haphazard Repair", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n\r\n\r\n---\r\n\r\n\r\nYou quickly fix your innovation, at the cost of its stability.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 25", "speed": {}, "summary": "You quickly fix your innovation, at the cost of its stability.", "summary_markdown": "You quickly fix your innovation, at the cost of its stability.", "text": " Haphazard Repair Single Action Source Guns & Gears pg. 25 --- You quickly fix your innovation, at the cost of its stability. You Repair your innovation almost immediately. You don't have to place the innovation on a flat surface, but you do need to be adjacent to it (including holding or wearing it), as well as having a repair kit as normal.", "trait": [ "Inventor", "Unstable" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Unstable](/Traits.aspx?ID=416)", "trait_raw": [ "Inventor", "Unstable" ], "type": "Feat", "url": "/Feats.aspx?ID=3046", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "No! No! I Created You!" ], "feat_markdown": "No! No! I Created You!", "frequency": "once per minute", "id": "feat-3047", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[No! No! I Created You!](/Feats.aspx?ID=3047) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[construct companion](/companions/construct-companions)\n\n**Trigger**\r\nYour construct companion would become [confused](/Conditions.aspx?ID=5) or [controlled](/Conditions.aspx?ID=6).\n\n\r\n\r\n---\r\n\r\nYou appeal to your construct companion's bond with its creator to have it break free of a controlling effect. Attempt to [counteract](/Rules.aspx?ID=371) the effect that confused or controlled your construct companion, using your [Crafting](/Skills.aspx?ID=4) modifier for the counteract check and half your level rounded up for the counteract level.", "name": "No! No! I Created You!", "pfs": "Standard", "prerequisite": "construct companion", "prerequisite_markdown": "[construct companion](/companions/construct-companions)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[construct companion](/companions/construct-companions)\n\n**Trigger**\r\nYour construct companion would become [confused](/Conditions.aspx?ID=5) or [controlled](/Conditions.aspx?ID=6).\n\n\r\n\r\n---\r\n\r\n\r\nYou appeal to your construct companion's bond with its creator to have it break free of a controlling effect.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 25", "speed": {}, "summary": "You appeal to your construct companion's bond with its creator to have it break free of a controlling effect.", "summary_markdown": "You appeal to your construct companion's bond with its creator to have it break free of a controlling effect.", "text": " No! No! I Created You! Reaction Source Guns & Gears pg. 25 Frequency once per minute Prerequisites construct companion Trigger Your construct companion would become confused or controlled. --- You appeal to your construct companion's bond with its creator to have it break free of a controlling effect. Attempt to counteract the effect that confused or controlled your construct companion, using your Crafting modifier for the counteract check and half your level rounded up for the counteract level.", "trait": [ "Auditory", "Concentrate", "Inventor" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Auditory", "Concentrate", "Inventor" ], "trigger": "Your construct companion would become confused or controlled .", "trigger_markdown": "Your construct companion would become [confused](/Conditions.aspx?ID=5) or [controlled](/Conditions.aspx?ID=6).", "type": "Feat", "url": "/Feats.aspx?ID=3047", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Prototype Companion" ], "feat_markdown": "Prototype Companion", "id": "feat-3048", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Prototype Companion](/Feats.aspx?ID=3048) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n\r\n\r\n---\r\n\r\nYou have created a construct companion, and while it might not be an innovation, it serves as a trustworthy [minion](/Traits.aspx?ID=109). You gain a [prototype construct companion](/Rules.aspx?ID=1602).", "name": "Prototype Companion", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n\r\n\r\n---\r\n\r\n\r\nYou have created a construct companion, and while it might not be an innovation, it serves as a trustworthy minion.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 25", "speed": {}, "summary": "You have created a construct companion, and while it might not be an innovation, it serves as a trustworthy minion.", "summary_markdown": "You have created a construct companion, and while it might not be an innovation, it serves as a trustworthy minion.", "text": " Prototype Companion Source Guns & Gears pg. 25 --- You have created a construct companion, and while it might not be an innovation, it serves as a trustworthy minion. You gain a prototype construct companion.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3048", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tamper" ], "feat_markdown": "Tamper", "id": "feat-3049", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tamper](/Feats.aspx?ID=3049) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n\r\n\r\n---\r\n\r\nYou tamper with a foe's weapon or armor, using a free hand. Choose either a weapon held by an enemy in your reach or a suit of armor worn by an enemy in your reach. Attempt a [Crafting](/Skills.aspx?ID=4) check against the enemy's Reflex DC.\n\n**Critical Success** Your tampering is incredibly effective. If you tampered with a weapon, the enemy takes a –2 circumstance penalty to attack rolls and damage rolls with that weapon. If you tampered with armor, the armor hampers the enemy's movement, making the enemy flat-footed and inflicting a –10-foot penalty to its Speeds. The effect lasts until the enemy Interacts to remove it, regardless of which one you used.
\r\n**Success** Your tampering is temporarily effective. As critical success, but the effect ends at the start of your next turn, even if the enemy doesn't Interact to end it.
\r\n**Critical Failure** Your tampering backfires dramatically, creating a small explosion from your own tools or gear. You take fire damage equal to your level.", "name": "Tamper", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n\r\n\r\n---\r\n\r\n\r\nYou tamper with a foe's weapon or armor, using a free hand.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 25", "speed": {}, "summary": "You tamper with a foe's weapon or armor, using a free hand.", "summary_markdown": "You tamper with a foe's weapon or armor, using a free hand.", "text": " Tamper Single Action Source Guns & Gears pg. 25 --- You tamper with a foe's weapon or armor, using a free hand. Choose either a weapon held by an enemy in your reach or a suit of armor worn by an enemy in your reach. Attempt a Crafting check against the enemy's Reflex DC. Critical Success Your tampering is incredibly effective. If you tampered with a weapon, the enemy takes a –2 circumstance penalty to attack rolls and damage rolls with that weapon. If you tampered with armor, the armor hampers the enemy's movement, making the enemy flat-footed and inflicting a –10-foot penalty to its Speeds. The effect lasts until the enemy Interacts to remove it, regardless of which one you used. Success Your tampering is temporarily effective. As critical success, but the effect ends at the start of your next turn, even if the enemy doesn't Interact to end it. Critical Failure Your tampering backfires dramatically, creating a small explosion from your own tools or gear. You take fire damage equal to your level.", "trait": [ "Inventor", "Manipulate" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Inventor", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=3049", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Variable Core" ], "feat_markdown": "Variable Core", "id": "feat-3050", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Variable Core](/Feats.aspx?ID=3050) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n\r\n\r\n---\r\n\r\nYou adjust your innovation's core, changing the way it explodes. When you choose this feat, select acid, cold, or electricity. Your innovation's core runs on that power source. When using the [Explode](/Actions.aspx?ID=902) action, or any time your innovation explodes on a critical failure and damages you, change the damage type from fire damage to the type you chose. \n\nIf you have the offensive boost class feature and retrain Variable Core to a different damage type, you can also switch to a different offensive boost that deals the same damage type if you wish.", "name": "Variable Core", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n\r\n\r\n---\r\n\r\n\r\nYou adjust your innovation's core, changing the way it explodes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 25", "speed": {}, "summary": "You adjust your innovation's core, changing the way it explodes.", "summary_markdown": "You adjust your innovation's core, changing the way it explodes.", "text": " Variable Core Source Guns & Gears pg. 25 --- You adjust your innovation's core, changing the way it explodes. When you choose this feat, select acid, cold, or electricity. Your innovation's core runs on that power source. When using the Explode action, or any time your innovation explodes on a critical failure and damages you, change the damage type from fire damage to the type you chose. If you have the offensive boost class feature and retrain Variable Core to a different damage type, you can also switch to a different offensive boost that deals the same damage type if you wish.", "trait": [ "Inventor", "Modification" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Modification](/Traits.aspx?ID=410)", "trait_raw": [ "Inventor", "Modification" ], "type": "Feat", "url": "/Feats.aspx?ID=3050", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Collapse Armor" ], "feat_markdown": "Collapse Armor", "id": "feat-3051", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Collapse Armor](/Feats.aspx?ID=3051) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n**Requirements**\r\nYou are wearing your armor innovation, or holding it in both hands in its compact form (see text).\r\n\r\n\r\n\r\n---\r\n\r\nYou've modified your armor innovation to collapse into a more compact form so you can don or remove it in an instant. If you're wearing your innovation when you Collapse your Armor, you remove it instantly, and it compresses into its compact form, which is held in both of your hands (if you don't have both hands available, it falls to the ground in an adjacent space). If you're holding your armor in compact form when you take this action, it unfolds back into its armor form onto your body.\n\n In compact form, your armor innovation is easier to carry, with a Bulk 1 lower than the Bulk listed for it, to a minimum of light Bulk (carried armor normally has a Bulk 1 higher than listed in the armor entry).", "name": "Collapse Armor", "pfs": "Standard", "prerequisite": "armor innovation", "prerequisite_markdown": "[armor innovation](/Innovations.aspx?ID=1)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You are wearing your armor innovation, or holding it in both hands in its compact form (see text).", "requirement_markdown": "You are wearing your armor innovation, or holding it in both hands in its compact form (see text).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n**Requirements**\r\nYou are wearing your armor innovation, or holding it in both hands in its compact form (see text).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou've modified your armor innovation to collapse into a more compact form so you can don or remove it in an instant.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 25", "speed": {}, "summary": "You've modified your armor innovation to collapse into a more compact form so you can don or remove it in an instant.", "summary_markdown": "You've modified your armor innovation to collapse into a more compact form so you can don or remove it in an instant.", "text": " Collapse Armor Single Action Source Guns & Gears pg. 25 Prerequisites armor innovation Requirements You are wearing your armor innovation, or holding it in both hands in its compact form (see text). --- You've modified your armor innovation to collapse into a more compact form so you can don or remove it in an instant. If you're wearing your innovation when you Collapse your Armor, you remove it instantly, and it compresses into its compact form, which is held in both of your hands (if you don't have both hands available, it falls to the ground in an adjacent space). If you're holding your armor in compact form when you take this action, it unfolds back into its armor form onto your body. In compact form, your armor innovation is easier to carry, with a Bulk 1 lower than the Bulk listed for it, to a minimum of light Bulk (carried armor normally has a Bulk 1 higher than listed in the armor entry).", "trait": [ "Inventor", "Manipulate", "Modification" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104), [Modification](/Traits.aspx?ID=410)", "trait_raw": [ "Inventor", "Manipulate", "Modification" ], "type": "Feat", "url": "/Feats.aspx?ID=3051", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Collapse Construct" ], "feat_markdown": "Collapse Construct", "id": "feat-3052", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Collapse Construct](/Feats.aspx?ID=3052) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou've modified your construct companion and built it out of light materials, enabling you to collapse it into a carrying case or other compact and innocuous form. Either your construct or you (if you're adjacent to it) can Collapse your Construct to turn it into its compact form or back into its normal form.\n\n In compact form, your construct can't act but is easily carried, with a Bulk of 2 if it's Small, 4 if it's Medium, or 8 if it's Large. The compact form has wheels, so you can easily drag it behind you at half your Speed (rather than the usual slower Speed for dragging).", "name": "Collapse Construct", "pfs": "Standard", "prerequisite": "construct innovation", "prerequisite_markdown": "[construct innovation](/Innovations.aspx?ID=2)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou've modified your construct companion and built it out of light materials, enabling you to collapse it into a carrying case or other compact and innocuous form.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 25", "speed": {}, "summary": "You've modified your construct companion and built it out of light materials, enabling you to collapse it into a carrying case or other compact and innocuous form.", "summary_markdown": "You've modified your construct companion and built it out of light materials, enabling you to collapse it into a carrying case or other compact and innocuous form.", "text": " Collapse Construct Single Action Source Guns & Gears pg. 25 Prerequisites construct innovation --- You've modified your construct companion and built it out of light materials, enabling you to collapse it into a carrying case or other compact and innocuous form. Either your construct or you (if you're adjacent to it) can Collapse your Construct to turn it into its compact form or back into its normal form. In compact form, your construct can't act but is easily carried, with a Bulk of 2 if it's Small, 4 if it's Medium, or 8 if it's Large. The compact form has wheels, so you can easily drag it behind you at half your Speed (rather than the usual slower Speed for dragging).", "trait": [ "Inventor", "Manipulate", "Modification" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104), [Modification](/Traits.aspx?ID=410)", "trait_raw": [ "Inventor", "Manipulate", "Modification" ], "type": "Feat", "url": "/Feats.aspx?ID=3052", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reverse Engineer" ], "feat_markdown": "Reverse Engineer", "id": "feat-3053", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Reverse Engineer](/Feats.aspx?ID=3053) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou are incredibly skilled at reverse engineering items to learn their formulas, or disassembling them just to disable them. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item. If you get a critical success on your Crafting check, you can opt to both create the formula and reassemble the original item at the same time, leaving you with the formula and the item instead of the formula and raw materials equal to half the item's value. Furthermore, you can use Crafting instead of [Thievery](/Skills.aspx?ID=17) to [Disable a Device](/Actions.aspx?ID=69) or [Pick a Lock](/Actions.aspx?ID=70).", "name": "Reverse Engineer", "pfs": "Standard", "prerequisite": "Expert in Crafting", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 25\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou are incredibly skilled at reverse engineering items to learn their formulas, or disassembling them just to disable them.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 25", "speed": {}, "summary": "You are incredibly skilled at reverse engineering items to learn their formulas, or disassembling them just to disable them.", "summary_markdown": "You are incredibly skilled at reverse engineering items to learn their formulas, or disassembling them just to disable them.", "text": " Reverse Engineer Source Guns & Gears pg. 25 Prerequisites Expert in Crafting --- You are incredibly skilled at reverse engineering items to learn their formulas, or disassembling them just to disable them. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item. If you get a critical success on your Crafting check, you can opt to both create the formula and reassemble the original item at the same time, leaving you with the formula and the item instead of the formula and raw materials equal to half the item's value. Furthermore, you can use Crafting instead of Thievery to Disable a Device or Pick a Lock.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3053", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Searing Restoration" ], "feat_markdown": "Searing Restoration", "id": "feat-3054", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Searing Restoration](/Feats.aspx?ID=3054) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 26\n\n\r\n\r\n---\r\n\r\nThey told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains 1d10 Hit Points. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of [persistent bleed damage](/Conditions.aspx?ID=29), with the DC reduction from appropriate assistance.\n\n At 3rd level, and every 2 levels thereafter, increase the healing by 1d10.\n\n**Special** If your innovation is a [minion](/Traits.aspx?ID=109), it can take this action rather than you, though because it's not a living creature, it can't use the ability on itself.", "name": "Searing Restoration", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 26\n\n\r\n\r\n---\r\n\r\n\r\nThey told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 26", "speed": {}, "summary": "They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs.", "summary_markdown": "They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs.", "text": " Searing Restoration Single Action Source Guns & Gears pg. 26 --- They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains 1d10 Hit Points. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance. At 3rd level, and every 2 levels thereafter, increase the healing by 1d10. Special If your innovation is a minion, it can take this action rather than you, though because it's not a living creature, it can't use the ability on itself.", "trait": [ "Fire", "Healing", "Inventor", "Manipulate", "Unstable" ], "trait_markdown": "[Fire](/Traits.aspx?ID=72), [Healing](/Traits.aspx?ID=89), [Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104), [Unstable](/Traits.aspx?ID=416)", "trait_raw": [ "Fire", "Healing", "Inventor", "Manipulate", "Unstable" ], "type": "Feat", "url": "/Feats.aspx?ID=3054", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Construct Companion" ], "feat_markdown": "Advanced Construct Companion", "id": "feat-3055", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Construct Companion](/Feats.aspx?ID=3055) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 26\n\n**Prerequisites**\r\n[construct companion](/companions/construct-companions)\n\n\r\n\r\n---\r\n\r\nYou've upgraded your construct companion's power and decision-making ability. It becomes an [advanced construct companion](/Rules.aspx?ID=1612). During an encounter, even if you don't use the Command a Minion action, your construct companion can still use 1 action on your turn that round to Stride or Strike.\n\nAdvanced Construct Companion leads to...\r\n[Incredible Construct Companion](/Feats.aspx?ID=3065)", "name": "Advanced Construct Companion", "pfs": "Standard", "prerequisite": "construct companion", "prerequisite_markdown": "[construct companion](/companions/construct-companions)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 26\n\n**Prerequisites**\r\n[construct companion](/companions/construct-companions)\n\n\r\n\r\n---\r\n\r\n\r\nYou've upgraded your construct companion's power and decision-making ability.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 26", "speed": {}, "summary": "You've upgraded your construct companion's power and decision-making ability.", "summary_markdown": "You've upgraded your construct companion's power and decision-making ability.", "text": " Advanced Construct Companion Source Guns & Gears pg. 26 Prerequisites construct companion --- You've upgraded your construct companion's power and decision-making ability. It becomes an advanced construct companion. During an encounter, even if you don't use the Command a Minion action, your construct companion can still use 1 action on your turn that round to Stride or Strike. Advanced Construct Companion leads to... Incredible Construct Companion", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3055", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diving Armor" ], "feat_markdown": "Diving Armor", "id": "feat-3056", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Diving Armor](/Feats.aspx?ID=3056) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 26\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou've modified your armor with fins, rotors, and other devices to make it easy for you to move through the water, plus mechanical gills that can help you extract breathable air from water. While wearing your armor innovation, you can breathe underwater and gain a swim Speed equal to your land Speed.", "name": "Diving Armor", "pfs": "Standard", "prerequisite": "armor innovation", "prerequisite_markdown": "[armor innovation](/Innovations.aspx?ID=1)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 26\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou've modified your armor with fins, rotors, and other devices to make it easy for you to move through the water, plus mechanical gills that can help you extract breathable air from water.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 26", "speed": {}, "summary": "You've modified your armor with fins, rotors, and other devices to make it easy for you to move through the water, plus mechanical gills that can help you extract breathable air from water.", "summary_markdown": "You've modified your armor with fins, rotors, and other devices to make it easy for you to move through the water, plus mechanical gills that can help you extract breathable air from water.", "text": " Diving Armor Source Guns & Gears pg. 26 Prerequisites armor innovation --- You've modified your armor with fins, rotors, and other devices to make it easy for you to move through the water, plus mechanical gills that can help you extract breathable air from water. While wearing your armor innovation, you can breathe underwater and gain a swim Speed equal to your land Speed.", "trait": [ "Inventor", "Modification" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Modification](/Traits.aspx?ID=410)", "trait_raw": [ "Inventor", "Modification" ], "type": "Feat", "url": "/Feats.aspx?ID=3056", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dual-Form Weapon" ], "feat_markdown": "Dual-Form Weapon", "id": "feat-3057", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Dual-Form Weapon](/Feats.aspx?ID=3057) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 26\n\n**Prerequisites**\r\n[weapon innovation](/Innovations.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou've built your innovation with replaceable interlocking pieces that you can use to transform it into another type of weapon entirely. When you select this feat, choose a level 0 or 1st-level simple or martial weapon. It must be either a common weapon or another to which you have access. This weapon becomes your innovation's second configuration.\n\n Select a new set of weapon modifications for this new configuration. You can spend two Interact actions to switch your weapon innovation between the two configurations. These actions don't need to be taken consecutively, but if you've provided the first and not the second, the weapon is non-functional as it is stranded between states. Your weapon's Bulk is always the greater Bulk of the two configurations, regardless of which configuration it's in—if one weapon is smaller than the other, you still need to keep any weapon parts on hand. Any runes on your weapon innovation don't affect the second weapon configuration.", "name": "Dual-Form Weapon", "pfs": "Standard", "prerequisite": "weapon innovation", "prerequisite_markdown": "[weapon innovation](/Innovations.aspx?ID=3)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 26\n\n**Prerequisites**\r\n[weapon innovation](/Innovations.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou've built your innovation with replaceable interlocking pieces that you can use to transform it into another type of weapon entirely.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 26", "speed": {}, "summary": "You've built your innovation with replaceable interlocking pieces that you can use to transform it into another type of weapon entirely.", "summary_markdown": "You've built your innovation with replaceable interlocking pieces that you can use to transform it into another type of weapon entirely.", "text": " Dual-Form Weapon Source Guns & Gears pg. 26 Prerequisites weapon innovation --- You've built your innovation with replaceable interlocking pieces that you can use to transform it into another type of weapon entirely. When you select this feat, choose a level 0 or 1st-level simple or martial weapon. It must be either a common weapon or another to which you have access. This weapon becomes your innovation's second configuration. Select a new set of weapon modifications for this new configuration. You can spend two Interact actions to switch your weapon innovation between the two configurations. These actions don't need to be taken consecutively, but if you've provided the first and not the second, the weapon is non-functional as it is stranded between states. Your weapon's Bulk is always the greater Bulk of the two configurations, regardless of which configuration it's in—if one weapon is smaller than the other, you still need to keep any weapon parts on hand. Any runes on your weapon innovation don't affect the second weapon configuration.", "trait": [ "Inventor", "Modification" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Modification](/Traits.aspx?ID=410)", "trait_raw": [ "Inventor", "Modification" ], "type": "Feat", "url": "/Feats.aspx?ID=3057", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gadget Specialist" ], "feat_markdown": "Gadget Specialist", "id": "feat-3058", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Gadget Specialist](/Feats.aspx?ID=3058) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 26\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nRather than just using your gadgets for various boosts and tweaks, you also craft a few specific temporary consumable gadgets each day. You gain the formulas for three common or uncommon [gadgets](/equipment/consumables/gadgets). Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to [Craft](/Actions.aspx?ID=43) and don't have any sale value. They are temporary items and fall apart the next time you make your daily preparations if you haven't already used them. \n\nIf you're a master in Crafting, you can create three gadgets per day, and you gain three additional common or uncommon gadget formulas. If you're legendary in Crafting, you can create four gadgets per day, and you gain another additional three common or uncommon gadget formulas, for a total of nine.\n\nGadget Specialist leads to...\r\n[Contingency Gadgets](/Feats.aspx?ID=3074), [Ubiquitous Gadgets](/Feats.aspx?ID=3068)", "name": "Gadget Specialist", "pfs": "Standard", "prerequisite": "Expert in Crafting", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 26\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nRather than just using your gadgets for various boosts and tweaks, you also craft a few specific temporary consumable gadgets each day.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 26", "speed": {}, "summary": "Rather than just using your gadgets for various boosts and tweaks, you also craft a few specific temporary consumable gadgets each day.", "summary_markdown": "Rather than just using your gadgets for various boosts and tweaks, you also craft a few specific temporary consumable gadgets each day.", "text": " Gadget Specialist Source Guns & Gears pg. 26 Prerequisites Expert in Crafting --- Rather than just using your gadgets for various boosts and tweaks, you also craft a few specific temporary consumable gadgets each day. You gain the formulas for three common or uncommon gadgets. Each day during your daily preparations, you can create two temporary gadgets from your formula book. Gadgets prepared in this way don't cost you any resources to Craft and don't have any sale value. They are temporary items and fall apart the next time you make your daily preparations if you haven't already used them. If you're a master in Crafting, you can create three gadgets per day, and you gain three additional common or uncommon gadget formulas. If you're legendary in Crafting, you can create four gadgets per day, and you gain another additional three common or uncommon gadget formulas, for a total of nine. Gadget Specialist leads to... Contingency Gadgets, Ubiquitous Gadgets", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3058", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Megaton Strike" ], "feat_markdown": "Megaton Strike", "id": "feat-3059", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Megaton Strike](/Feats.aspx?ID=3059) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n**Prerequisites**\r\n[armor](/Innovations.aspx?ID=1), [construct](/Innovations.aspx?ID=2), or [weapon](/Innovations.aspx?ID=3) innovation\n\n\r\n\r\n---\r\n\r\nYou activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack. You make a Strike, dealing an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. The type of Strike you can make depends on your innovation. \n
  • **Armor** You Strike with a melee unarmed attack or a melee weapon. To use a melee weapon for this, you must have prepared it in advance with special contraptions when you make your daily preparations.
  • **Construct** Your minion innovation Strikes.
  • **Weapon** You Strike with your weapon innovation.
**Unstable Function** You put even more force into the Strike, though you risk stress fractures to your innovation. Add the [unstable](/Traits.aspx?ID=416) trait to Megaton Strike. The Strike deals another extra damage die, for a total of two extra dice at 4th level, three at 10th level, and four at 18th level.\n\n**Special** If your innovation is a [minion](/Traits.aspx?ID=109), it can take this action rather than you.\n\nMegaton Strike leads to...\r\n[Gigaton Strike](/Feats.aspx?ID=3064)", "name": "Megaton Strike", "pfs": "Standard", "prerequisite": "armor, construct, or weapon innovation", "prerequisite_markdown": "[armor](/Innovations.aspx?ID=1), [construct](/Innovations.aspx?ID=2), or [weapon](/Innovations.aspx?ID=3) innovation", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n**Prerequisites**\r\n[armor](/Innovations.aspx?ID=1), [construct](/Innovations.aspx?ID=2), or [weapon](/Innovations.aspx?ID=3) innovation\n\n\r\n\r\n---\r\n\r\n\r\nYou activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 27", "speed": {}, "summary": "You activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack.", "summary_markdown": "You activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack.", "text": " Megaton Strike Two Actions Source Guns & Gears pg. 27 Prerequisites armor, construct, or weapon innovation --- You activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack. You make a Strike, dealing an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. The type of Strike you can make depends on your innovation. Armor You Strike with a melee unarmed attack or a melee weapon. To use a melee weapon for this, you must have prepared it in advance with special contraptions when you make your daily preparations. Construct Your minion innovation Strikes. Weapon You Strike with your weapon innovation. Unstable Function You put even more force into the Strike, though you risk stress fractures to your innovation. Add the unstable trait to Megaton Strike. The Strike deals another extra damage die, for a total of two extra dice at 4th level, three at 10th level, and four at 18th level. Special If your innovation is a minion, it can take this action rather than you. Megaton Strike leads to... Gigaton Strike", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3059", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clockwork Celerity" ], "feat_markdown": "Clockwork Celerity", "id": "feat-3060", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Clockwork Celerity](/Feats.aspx?ID=3060) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n**Prerequisites**\r\n[armor](/Innovations.aspx?ID=1), [construct](/Innovations.aspx?ID=2), or [weapon](/Innovations.aspx?ID=3) innovation\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\nYou can use unstable clockwork devices in your innovation to push your invention to act more quickly. You are [quickened](/Conditions.aspx?ID=32) for this turn. How you can use the extra action depends on your innovation. \n
  • **Armor** You can use the extra action to Step, Stride, or use another movement action granted by your innovation (such as Swim if you have the [Diving Armor](/Feats.aspx?ID=3056) feat).
  • **Construct** You can use the extra action to Command your construct innovation (or to provide 1 of the actions if you spend 2 actions to Command your construct).
  • **Weapon** You can use the extra action to Strike with your innovation or Reload your innovation.
", "name": "Clockwork Celerity", "pfs": "Standard", "prerequisite": "armor, construct, or weapon innovation", "prerequisite_markdown": "[armor](/Innovations.aspx?ID=1), [construct](/Innovations.aspx?ID=2), or [weapon](/Innovations.aspx?ID=3) innovation", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n**Prerequisites**\r\n[armor](/Innovations.aspx?ID=1), [construct](/Innovations.aspx?ID=2), or [weapon](/Innovations.aspx?ID=3) innovation\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\n\r\nYou can use unstable clockwork devices in your innovation to push your invention to act more quickly.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 27", "speed": {}, "summary": "You can use unstable clockwork devices in your innovation to push your invention to act more quickly.", "summary_markdown": "You can use unstable clockwork devices in your innovation to push your invention to act more quickly.", "text": " Clockwork Celerity Free Action Source Guns & Gears pg. 27 Prerequisites armor, construct, or weapon innovation Trigger Your turn begins. --- You can use unstable clockwork devices in your innovation to push your invention to act more quickly. You are quickened for this turn. How you can use the extra action depends on your innovation. Armor You can use the extra action to Step, Stride, or use another movement action granted by your innovation (such as Swim if you have the Diving Armor feat). Construct You can use the extra action to Command your construct innovation (or to provide 1 of the actions if you spend 2 actions to Command your construct). Weapon You can use the extra action to Strike with your innovation or Reload your innovation. ", "trait": [ "Inventor", "Manipulate", "Unstable" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104), [Unstable](/Traits.aspx?ID=416)", "trait_raw": [ "Inventor", "Manipulate", "Unstable" ], "trigger": "Your turn begins.", "trigger_markdown": "Your turn begins.", "type": "Feat", "url": "/Feats.aspx?ID=3060", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Construct Shell" ], "feat_markdown": "Construct Shell", "id": "feat-3061", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Construct Shell](/Feats.aspx?ID=3061) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYou've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection. You have lesser cover from all attacks when mounted on your construct innovation, not just from attacks where the construct would be in the way. Additionally, if your construct uses an emanation while you're riding on it, such as [Explode](/Actions.aspx?ID=902), you can choose not to be affected by the emanation.", "name": "Construct Shell", "pfs": "Standard", "prerequisite": "construct innovation", "prerequisite_markdown": "[construct innovation](/Innovations.aspx?ID=2)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYou've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 27", "speed": {}, "summary": "You've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection.", "summary_markdown": "You've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection.", "text": " Construct Shell Source Guns & Gears pg. 27 Prerequisites construct innovation --- You've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection. You have lesser cover from all attacks when mounted on your construct innovation, not just from attacks where the construct would be in the way. Additionally, if your construct uses an emanation while you're riding on it, such as Explode, you can choose not to be affected by the emanation.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3061", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Megavolt" ], "feat_markdown": "Megavolt", "id": "feat-3062", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Megavolt](/Feats.aspx?ID=3062) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n\r\n\r\n---\r\n\r\nYou bleed off some electric power from your innovation in the shape of a damaging bolt. Creatures in a 20-foot line from your innovation take 3d4 electricity damage, with a [basic](/Rules.aspx?ID=329) Reflex save against your class DC. The electricity damage increases by 1d4 at 8th level and every 2 levels thereafter.\n\n **Unstable Function** You overload and supercharge the voltage even higher. Add the [unstable](/Traits.aspx?ID=416) trait to Megavolt. The area increases to a 60-foot line and the damage increases from d4s to d12s.\n\n If you have the breakthrough innovation class feature, you can choose a 60-foot or 90-foot line for the area when you use an unstable Megavolt; if you also have the revolutionary innovation class feature, you can choose a 60-foot, 90-foot, or 120-foot line.\n\n**Special** If your innovation is a [minion](/Traits.aspx?ID=109), it can take this action rather than you.\n\nMegavolt leads to...\r\n[Gigavolt](/Feats.aspx?ID=3076)", "name": "Megavolt", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n\r\n\r\n---\r\n\r\n\r\nYou bleed off some electric power from your innovation in the shape of a damaging bolt.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 27", "speed": {}, "summary": "You bleed off some electric power from your innovation in the shape of a damaging bolt.", "summary_markdown": "You bleed off some electric power from your innovation in the shape of a damaging bolt.", "text": " Megavolt Two Actions Source Guns & Gears pg. 27 --- You bleed off some electric power from your innovation in the shape of a damaging bolt. Creatures in a 20-foot line from your innovation take 3d4 electricity damage, with a basic Reflex save against your class DC. The electricity damage increases by 1d4 at 8th level and every 2 levels thereafter. Unstable Function You overload and supercharge the voltage even higher. Add the unstable trait to Megavolt. The area increases to a 60-foot line and the damage increases from d4s to d12s. If you have the breakthrough innovation class feature, you can choose a 60-foot or 90-foot line for the area when you use an unstable Megavolt; if you also have the revolutionary innovation class feature, you can choose a 60-foot, 90-foot, or 120-foot line. Special If your innovation is a minion, it can take this action rather than you. Megavolt leads to... Gigavolt", "trait": [ "Electricity", "Inventor", "Manipulate" ], "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Electricity", "Inventor", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=3062", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Visual Fidelity" ], "feat_markdown": "Visual Fidelity", "id": "feat-3063", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Visual Fidelity](/Feats.aspx?ID=3063) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n\r\n\r\n---\r\n\r\nYou've found a way to use a hodgepodge combination of devices to enhance your visual abilities in every situation. You gain [darkvision](/Rules.aspx?ID=415) and [low-light vision](/Rules.aspx?ID=416), and you can see [invisible](/Conditions.aspx?ID=26) creatures and objects as translucent shapes, though these shapes are indistinct enough to be [concealed](/Conditions.aspx?ID=4) to you.\n\n If an effect would give you the [blinded](/Conditions.aspx?ID=1) condition, the effect must attempt a [counteract](/Rules.aspx?ID=371) check against your class DC, with your counteract level equaling half your level, rounded up. On a failed counteract check, you aren't blinded—your various devices are able to compensate.", "name": "Visual Fidelity", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n\r\n\r\n---\r\n\r\n\r\nYou've found a way to use a hodgepodge combination of devices to enhance your visual abilities in every situation.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 27", "speed": {}, "summary": "You've found a way to use a hodgepodge combination of devices to enhance your visual abilities in every situation.", "summary_markdown": "You've found a way to use a hodgepodge combination of devices to enhance your visual abilities in every situation.", "text": " Visual Fidelity Source Guns & Gears pg. 27 --- You've found a way to use a hodgepodge combination of devices to enhance your visual abilities in every situation. You gain darkvision and low-light vision, and you can see invisible creatures and objects as translucent shapes, though these shapes are indistinct enough to be concealed to you. If an effect would give you the blinded condition, the effect must attempt a counteract check against your class DC, with your counteract level equaling half your level, rounded up. On a failed counteract check, you aren't blinded—your various devices are able to compensate.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3063", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gigaton Strike" ], "feat_markdown": "Gigaton Strike", "id": "feat-3064", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Gigaton Strike](/Feats.aspx?ID=3064) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n**Prerequisites**\r\n[Megaton Strike](/Feats.aspx?ID=3059)\n\n\r\n\r\n---\r\n\r\nWhen you use a full-power Megaton Strike, you can knock your foe back. When you succeed at your Strike while using an [unstable](/Traits.aspx?ID=416) Megaton Strike, your target must attempt a Fortitude save against your class DC.\n\n**Critical Success** The creature is unaffected.
\n**Success** The creature is pushed back 5 feet.
\n**Failure** The creature is pushed back 10 feet.
\n**Critical Failure** The creature is pushed back 20 feet.\n\n**Special** If your innovation is a [minion](/Traits.aspx?ID=109), this benefit applies on its unstable Megaton Strikes.", "name": "Gigaton Strike", "pfs": "Standard", "prerequisite": "Megaton Strike", "prerequisite_markdown": "[Megaton Strike](/Feats.aspx?ID=3059)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 27\n\n**Prerequisites**\r\n[Megaton Strike](/Feats.aspx?ID=3059)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you use a full-power Megaton Strike, you can knock your foe back.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 27", "speed": {}, "summary": "When you use a full-power Megaton Strike, you can knock your foe back.", "summary_markdown": "When you use a full-power Megaton Strike, you can knock your foe back.", "text": " Gigaton Strike Source Guns & Gears pg. 27 Prerequisites Megaton Strike --- When you use a full-power Megaton Strike, you can knock your foe back. When you succeed at your Strike while using an unstable Megaton Strike, your target must attempt a Fortitude save against your class DC. Critical Success The creature is unaffected. Success The creature is pushed back 5 feet. Failure The creature is pushed back 10 feet. Critical Failure The creature is pushed back 20 feet. Special If your innovation is a minion, this benefit applies on its unstable Megaton Strikes.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3064", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Construct Companion" ], "feat_markdown": "Incredible Construct Companion", "id": "feat-3065", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Incredible Construct Companion](/Feats.aspx?ID=3065) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 28\n\n**Prerequisites**\r\n[Advanced Construct Companion](/Feats.aspx?ID=3055)\n\n\r\n\r\n---\r\n\r\nThanks to your continual tinkering, your construct companion has advanced to an astounding new stage of engineering, enhancing all its attributes. Your construct companion becomes an [incredible construct companion](/Rules.aspx?ID=1613).\n\nIncredible Construct Companion leads to...\r\n[Paragon Companion](/Feats.aspx?ID=3079)", "name": "Incredible Construct Companion", "pfs": "Standard", "prerequisite": "Advanced Construct Companion", "prerequisite_markdown": "[Advanced Construct Companion](/Feats.aspx?ID=3055)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 28\n\n**Prerequisites**\r\n[Advanced Construct Companion](/Feats.aspx?ID=3055)\n\n\r\n\r\n---\r\n\r\n\r\nThanks to your continual tinkering, your construct companion has advanced to an astounding new stage of engineering, enhancing all its attributes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 28", "speed": {}, "summary": "Thanks to your continual tinkering, your construct companion has advanced to an astounding new stage of engineering, enhancing all its attributes.", "summary_markdown": "Thanks to your continual tinkering, your construct companion has advanced to an astounding new stage of engineering, enhancing all its attributes.", "text": " Incredible Construct Companion Source Guns & Gears pg. 28 Prerequisites Advanced Construct Companion --- Thanks to your continual tinkering, your construct companion has advanced to an astounding new stage of engineering, enhancing all its attributes. Your construct companion becomes an incredible construct companion. Incredible Construct Companion leads to... Paragon Companion", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3065", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Manifold Modifications" ], "feat_markdown": "Manifold Modifications", "id": "feat-3066", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Manifold Modifications](/Feats.aspx?ID=3066) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 28\n\n**Prerequisites**\r\n[initial modification](/Classes.aspx?ID=19)\n\n\r\n\r\n---\r\n\r\nYou've modified your innovation using clever workarounds, so you can include another initial modification without compromising its structure. Your innovation gains an additional initial modification from the list for [innovations](/classes/inventor/innovations) of its type.", "name": "Manifold Modifications", "pfs": "Standard", "prerequisite": "initial modification", "prerequisite_markdown": "[initial modification](/Classes.aspx?ID=19)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 28\n\n**Prerequisites**\r\n[initial modification](/Classes.aspx?ID=19)\n\n\r\n\r\n---\r\n\r\n\r\nYou've modified your innovation using clever workarounds, so you can include another initial modification without compromising its structure.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 28", "speed": {}, "summary": "You've modified your innovation using clever workarounds, so you can include another initial modification without compromising its structure.", "summary_markdown": "You've modified your innovation using clever workarounds, so you can include another initial modification without compromising its structure.", "text": " Manifold Modifications Source Guns & Gears pg. 28 Prerequisites initial modification --- You've modified your innovation using clever workarounds, so you can include another initial modification without compromising its structure. Your innovation gains an additional initial modification from the list for innovations of its type.", "trait": [ "Inventor", "Modification" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Modification](/Traits.aspx?ID=410)", "trait_raw": [ "Inventor", "Modification" ], "type": "Feat", "url": "/Feats.aspx?ID=3066", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Overdrive Ally" ], "feat_markdown": "Overdrive Ally", "id": "feat-3067", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Overdrive Ally](/Feats.aspx?ID=3067) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 28\n\n**Prerequisites**\r\n[Overdrive](/Actions.aspx?ID=901)\n\n**Requirements**\r\nYou are currently in overdrive.\r\n\r\n\r\n\r\n---\r\n\r\nYou quickly fling some of your powered-up mechanisms to an ally, sharing your benefits with them briefly. Choose an ally within 30 feet. Until the end of their next turn, that ally's Strikes deal additional damage equal to half your Intelligence modifier, or your full Intelligence modifier if you were in critical overdrive. The ally doesn't gain the increased damage from expert, master, or legendary overdrive.\n\nOverdrive Ally leads to...\r\n[Shared Overdrive](/Feats.aspx?ID=3077)", "name": "Overdrive Ally", "pfs": "Standard", "prerequisite": "Overdrive", "prerequisite_markdown": "[Overdrive](/Actions.aspx?ID=901)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You are currently in overdrive.", "requirement_markdown": "You are currently in overdrive.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 28\n\n**Prerequisites**\r\n[Overdrive](/Actions.aspx?ID=901)\n\n**Requirements**\r\nYou are currently in overdrive.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou quickly fling some of your powered-up mechanisms to an ally, sharing your benefits with them briefly.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 28", "speed": {}, "summary": "You quickly fling some of your powered-up mechanisms to an ally, sharing your benefits with them briefly.", "summary_markdown": "You quickly fling some of your powered-up mechanisms to an ally, sharing your benefits with them briefly.", "text": " Overdrive Ally Single Action Source Guns & Gears pg. 28 Prerequisites Overdrive Requirements You are currently in overdrive. --- You quickly fling some of your powered-up mechanisms to an ally, sharing your benefits with them briefly. Choose an ally within 30 feet. Until the end of their next turn, that ally's Strikes deal additional damage equal to half your Intelligence modifier, or your full Intelligence modifier if you were in critical overdrive. The ally doesn't gain the increased damage from expert, master, or legendary overdrive. Overdrive Ally leads to... Shared Overdrive", "trait": [ "Inventor", "Manipulate" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Inventor", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=3067", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ubiquitous Gadgets" ], "feat_markdown": "Ubiquitous Gadgets", "id": "feat-3068", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Ubiquitous Gadgets](/Feats.aspx?ID=3068) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 28\n\n**Prerequisites**\r\n[Gadget Specialist](/Feats.aspx?ID=3058)\n\n\r\n\r\n---\r\n\r\nThey thought you had used up all your devices, but they thought wrong! You have a few more [gadgets](/equipment/consumables/gadgets) up your sleeve than others expect. Increase the number of temporary gadgets you can create each day by 2.\n\n**Special** You can select this feat a second time if you are 14th level or higher.", "name": "Ubiquitous Gadgets", "pfs": "Standard", "prerequisite": "Gadget Specialist", "prerequisite_markdown": "[Gadget Specialist](/Feats.aspx?ID=3058)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 28\n\n**Prerequisites**\r\n[Gadget Specialist](/Feats.aspx?ID=3058)\n\n\r\n\r\n---\r\n\r\n\r\nThey thought you had used up all your devices, but they thought wrong! You have a few more gadgets up your sleeve than others expect.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 28", "speed": {}, "summary": "They thought you had used up all your devices, but they thought wrong! You have a few more gadgets up your sleeve than others expect.", "summary_markdown": "They thought you had used up all your devices, but they thought wrong! You have a few more gadgets up your sleeve than others expect.", "text": " Ubiquitous Gadgets Source Guns & Gears pg. 28 Prerequisites Gadget Specialist --- They thought you had used up all your devices, but they thought wrong! You have a few more gadgets up your sleeve than others expect. Increase the number of temporary gadgets you can create each day by 2. Special You can select this feat a second time if you are 14th level or higher.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3068", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Distracting Explosion" ], "feat_markdown": "Distracting Explosion", "id": "feat-3069", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Distracting Explosion](/Feats.aspx?ID=3069) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 28\n\n**Prerequisites**\r\n[offensive boost](/Classes.aspx?ID=19)\n\n**Trigger**\r\nA creature within your reach uses a [concentrate](/Traits.aspx?ID=32) action.\n\n\r\n\r\n---\r\n\r\nYour enemies think they can concentrate on something else while you're nearby? Oh, you'll give them a distraction, all right! Make a melee Strike against the triggering creature with a weapon or [unarmed](/Traits.aspx?ID=199) attack that is benefiting from your offensive boost. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.\n\n **Unstable Function** You pull out all the stops to create an explosive distraction. Add the [unstable](/Traits.aspx?ID=416) trait to Distracting Explosion. If the attack hits, you disrupt the triggering concentrate action.\n\n**Special** If your innovation is a [minion](/Traits.aspx?ID=109), it can take this reaction instead of you, even though minions can't normally take reactions or act when it's not their turn. It uses your reaction for the turn to do so.", "name": "Distracting Explosion", "pfs": "Standard", "prerequisite": "offensive boost", "prerequisite_markdown": "[offensive boost](/Classes.aspx?ID=19)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 28\n\n**Prerequisites**\r\n[offensive boost](/Classes.aspx?ID=19)\n\n**Trigger**\r\nA creature within your reach uses a [concentrate](/Traits.aspx?ID=32) action.\n\n\r\n\r\n---\r\n\r\n\r\nYour enemies think they can concentrate on something else while you're nearby? Oh, you'll give them a distraction, all right!\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 28", "speed": {}, "summary": "Your enemies think they can concentrate on something else while you're nearby? Oh, you'll give them a distraction, all right!", "summary_markdown": "Your enemies think they can concentrate on something else while you're nearby? Oh, you'll give them a distraction, all right!", "text": " Distracting Explosion Reaction Source Guns & Gears pg. 28 Prerequisites offensive boost Trigger A creature within your reach uses a concentrate action. --- Your enemies think they can concentrate on something else while you're nearby? Oh, you'll give them a distraction, all right! Make a melee Strike against the triggering creature with a weapon or unarmed attack that is benefiting from your offensive boost. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. Unstable Function You pull out all the stops to create an explosive distraction. Add the unstable trait to Distracting Explosion. If the attack hits, you disrupt the triggering concentrate action. Special If your innovation is a minion, it can take this reaction instead of you, even though minions can't normally take reactions or act when it's not their turn. It uses your reaction for the turn to do so.", "trait": [ "Inventor", "Manipulate" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Inventor", "Manipulate" ], "trigger": "A creature within your reach uses a concentrate action.", "trigger_markdown": "A creature within your reach uses a [concentrate](/Traits.aspx?ID=32) action.", "type": "Feat", "url": "/Feats.aspx?ID=3069", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Electrify Armor" ], "feat_markdown": "Electrify Armor", "id": "feat-3070", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Electrify Armor](/Feats.aspx?ID=3070) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n**Requirements**\r\nYou are wearing your armor innovation.\r\n\r\n\r\n\r\n---\r\n\r\nYou electrify your armor to punish foes who dare to attack you. For 1 round, any creature that touches you, or that hits you with a melee [unarmed](/Traits.aspx?ID=199) attack or a non-[reach](/Traits.aspx?ID=192) melee weapon attack, takes 1d4 electricity damage. The effect ends if you cease wearing your armor innovation.\n\n If you have the revolutionary innovation class feature, the damage increases to 2d4.\n\n **Unstable Function** You create an unstable chain reaction, sending countless sparks dancing across your armor. Add the [unstable](/Traits.aspx?ID=416) trait to Electrify Armor. The effects last for 1 minute instead of 1 round, and the damage dice increase from d4s to d12s.", "name": "Electrify Armor", "pfs": "Standard", "prerequisite": "armor innovation", "prerequisite_markdown": "[armor innovation](/Innovations.aspx?ID=1)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You are wearing your armor innovation.", "requirement_markdown": "You are wearing your armor innovation.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n**Requirements**\r\nYou are wearing your armor innovation.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou electrify your armor to punish foes who dare to attack you.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 29", "speed": {}, "summary": "You electrify your armor to punish foes who dare to attack you.", "summary_markdown": "You electrify your armor to punish foes who dare to attack you.", "text": " Electrify Armor Single Action Source Guns & Gears pg. 29 Prerequisites armor innovation Requirements You are wearing your armor innovation. --- You electrify your armor to punish foes who dare to attack you. For 1 round, any creature that touches you, or that hits you with a melee unarmed attack or a non-reach melee weapon attack, takes 1d4 electricity damage. The effect ends if you cease wearing your armor innovation. If you have the revolutionary innovation class feature, the damage increases to 2d4. Unstable Function You create an unstable chain reaction, sending countless sparks dancing across your armor. Add the unstable trait to Electrify Armor. The effects last for 1 minute instead of 1 round, and the damage dice increase from d4s to d12s.", "trait": [ "Inventor", "Manipulate" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Inventor", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=3070", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Helpful Tinkering" ], "feat_markdown": "Helpful Tinkering", "frequency": "once per 10 minutes", "id": "feat-3071", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Helpful Tinkering](/Feats.aspx?ID=3071) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[offensive boost](/Classes.aspx?ID=19)\n\n\r\n\r\n---\r\n\r\nYou don't just tinker with your own innovation, you fiddle with your allies' weapons as well (for their benefit, of course). Choose an ally in your reach and one of their weapons. Attempt a [Crafting](/Skills.aspx?ID=4) check against a high DC for your level.\n\n**Success** For 1 minute, the chosen ally's Strikes with the chosen weapon gain the same offensive boost your innovation has.
\r\n**Critical Failure** Your ally takes damage of the type and amount that your offensive boost normally deals on a successful Strike.", "name": "Helpful Tinkering", "pfs": "Standard", "prerequisite": "offensive boost", "prerequisite_markdown": "[offensive boost](/Classes.aspx?ID=19)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[offensive boost](/Classes.aspx?ID=19)\n\n\r\n\r\n---\r\n\r\n\r\nYou don't just tinker with your own innovation, you fiddle with your allies' weapons as well (for their benefit, of course).\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 29", "speed": {}, "summary": "You don't just tinker with your own innovation, you fiddle with your allies' weapons as well (for their benefit, of course).", "summary_markdown": "You don't just tinker with your own innovation, you fiddle with your allies' weapons as well (for their benefit, of course).", "text": " Helpful Tinkering Single Action Source Guns & Gears pg. 29 Frequency once per 10 minutes Prerequisites offensive boost --- You don't just tinker with your own innovation, you fiddle with your allies' weapons as well (for their benefit, of course). Choose an ally in your reach and one of their weapons. Attempt a Crafting check against a high DC for your level. Success For 1 minute, the chosen ally's Strikes with the chosen weapon gain the same offensive boost your innovation has. Critical Failure Your ally takes damage of the type and amount that your offensive boost normally deals on a successful Strike.", "trait": [ "Inventor", "Manipulate" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Inventor", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=3071", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lock On" ], "feat_markdown": "Lock On", "id": "feat-3072", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Lock On](/Feats.aspx?ID=3072) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nAha! You lock on to your enemy's weak point to assist your construct companion in destroying it. When you Lock On, designate an enemy you can see. If your next action is to Command your construct, the construct gains a +2 circumstance bonus to attack rolls against the designated enemy until the end of the turn. If you use 2 actions for the Command, the bonus is instead a +3 circumstance bonus, or a +4 circumstance bonus if you're legendary in [Crafting](/Skills.aspx?ID=4).", "name": "Lock On", "pfs": "Standard", "prerequisite": "construct innovation", "prerequisite_markdown": "[construct innovation](/Innovations.aspx?ID=2)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nAha! You lock on to your enemy's weak point to assist your construct companion in destroying it.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 29", "speed": {}, "summary": "Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it.", "summary_markdown": "Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it.", "text": " Lock On Single Action Source Guns & Gears pg. 29 Prerequisites construct innovation --- Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it. When you Lock On, designate an enemy you can see. If your next action is to Command your construct, the construct gains a +2 circumstance bonus to attack rolls against the designated enemy until the end of the turn. If you use 2 actions for the Command, the bonus is instead a +3 circumstance bonus, or a +4 circumstance bonus if you're legendary in Crafting.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3072", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Boost Modulation" ], "feat_markdown": "Boost Modulation", "id": "feat-3073", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Boost Modulation](/Feats.aspx?ID=3073) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n**Prerequisites**\r\n[offensive boost](/Classes.aspx?ID=19)\n\n\r\n\r\n---\r\n\r\nYou aren't satisfied with keeping to just one kind of boost from your constant tinkering, so you've learned to modulate between several possibilities at once. Choose two additional [offensive boosts](/Classes.aspx?ID=19). You can use an Interact action to change the offensive boost currently affecting your weapon, choosing between the one you chose for the class feature and the two you chose for this modification. If your weapon has the [modular](/Traits.aspx?ID=271) trait, you can swap the offensive boost as part of the Interact action you take to use that trait.", "name": "Boost Modulation", "pfs": "Standard", "prerequisite": "offensive boost", "prerequisite_markdown": "[offensive boost](/Classes.aspx?ID=19)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n**Prerequisites**\r\n[offensive boost](/Classes.aspx?ID=19)\n\n\r\n\r\n---\r\n\r\n\r\nYou aren't satisfied with keeping to just one kind of boost from your constant tinkering, so you've learned to modulate between several possibilities at once.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 29", "speed": {}, "summary": "You aren't satisfied with keeping to just one kind of boost from your constant tinkering, so you've learned to modulate between several possibilities at once.", "summary_markdown": "You aren't satisfied with keeping to just one kind of boost from your constant tinkering, so you've learned to modulate between several possibilities at once.", "text": " Boost Modulation Source Guns & Gears pg. 29 Prerequisites offensive boost --- You aren't satisfied with keeping to just one kind of boost from your constant tinkering, so you've learned to modulate between several possibilities at once. Choose two additional offensive boosts. You can use an Interact action to change the offensive boost currently affecting your weapon, choosing between the one you chose for the class feature and the two you chose for this modification. If your weapon has the modular trait, you can swap the offensive boost as part of the Interact action you take to use that trait.", "trait": [ "Inventor", "Manipulate" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Inventor", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=3073", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Contingency Gadgets" ], "feat_markdown": "Contingency Gadgets", "id": "feat-3074", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Contingency Gadgets](/Feats.aspx?ID=3074) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n**Prerequisites**\r\n[Gadget Specialist](/Feats.aspx?ID=3058)\n\n\r\n\r\n---\r\n\r\nYou are too brilliant to be caught off guard, and you always have just the right gadget for the situation. When you prepare your [gadgets](/equipment/consumables/gadgets) during your daily preparations, you can choose to leave one of them as a contingency gadget that you keep ready for just this situation, rather than declaring which gadget you're making. You can pull the contingency gadget out using an Interact action, at which point you must choose which gadget you had prepared as a contingency.\n\n If you're legendary in [Crafting](/Skills.aspx?ID=4), you can leave two contingency gadgets during your daily preparations, instead of just one.", "name": "Contingency Gadgets", "pfs": "Standard", "prerequisite": "Gadget Specialist", "prerequisite_markdown": "[Gadget Specialist](/Feats.aspx?ID=3058)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n**Prerequisites**\r\n[Gadget Specialist](/Feats.aspx?ID=3058)\n\n\r\n\r\n---\r\n\r\n\r\nYou are too brilliant to be caught off guard, and you always have just the right gadget for the situation.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 29", "speed": {}, "summary": "You are too brilliant to be caught off guard, and you always have just the right gadget for the situation.", "summary_markdown": "You are too brilliant to be caught off guard, and you always have just the right gadget for the situation.", "text": " Contingency Gadgets Source Guns & Gears pg. 29 Prerequisites Gadget Specialist --- You are too brilliant to be caught off guard, and you always have just the right gadget for the situation. When you prepare your gadgets during your daily preparations, you can choose to leave one of them as a contingency gadget that you keep ready for just this situation, rather than declaring which gadget you're making. You can pull the contingency gadget out using an Interact action, at which point you must choose which gadget you had prepared as a contingency. If you're legendary in Crafting, you can leave two contingency gadgets during your daily preparations, instead of just one.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3074", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deep Freeze" ], "feat_markdown": "Deep Freeze", "id": "feat-3075", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Deep Freeze](/Feats.aspx?ID=3075) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n\r\n\r\n---\r\n\r\nYou vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down. Target one creature within 60 feet. That creature takes cold damage equal to your level, with effects depending on its Reflex save.
\n\n**Critical Success** The target is unaffected.
\n**Success** The target takes half damage and takes a –5-foot status penalty to its Speeds for 1 round.
\n**Failure** The target takes full damage and takes a –10-foot status penalty to its Speeds for 1 round.
\n**Critical Failure** The target takes double damage, is [slowed 1](/Conditions.aspx?ID=35) for 1 round, and takes a –15-foot status penalty to its Speeds for 1 round.
**Unstable Function** Your innovation discharges an enormous cone of supercooled fluid, potentially causing cascading failures. Add the [unstable](/Traits.aspx?ID=416) trait to Deep Freeze. The ability affects all creatures within a 60-foot cone instead of a single target, and it deals cold damage equal to double your level instead of equal to your level.\n\n If you have the revolutionary innovation class feature, you can choose a 60-foot or 90-foot cone when you use an unstable Deep Freeze.\n\n**Special** If your innovation is a [minion](/Traits.aspx?ID=109), it can take this action rather than you.", "name": "Deep Freeze", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n\r\n\r\n---\r\n\r\n\r\nYou vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 29", "speed": {}, "summary": "You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down.", "summary_markdown": "You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down.", "text": " Deep Freeze Two Actions Source Guns & Gears pg. 29 --- You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down. Target one creature within 60 feet. That creature takes cold damage equal to your level, with effects depending on its Reflex save. Critical Success The target is unaffected. Success The target takes half damage and takes a –5-foot status penalty to its Speeds for 1 round. Failure The target takes full damage and takes a –10-foot status penalty to its Speeds for 1 round. Critical Failure The target takes double damage, is slowed 1 for 1 round, and takes a –15-foot status penalty to its Speeds for 1 round. Unstable Function Your innovation discharges an enormous cone of supercooled fluid, potentially causing cascading failures. Add the unstable trait to Deep Freeze. The ability affects all creatures within a 60-foot cone instead of a single target, and it deals cold damage equal to double your level instead of equal to your level. If you have the revolutionary innovation class feature, you can choose a 60-foot or 90-foot cone when you use an unstable Deep Freeze. Special If your innovation is a minion, it can take this action rather than you.", "trait": [ "Cold", "Inventor", "Manipulate" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Cold", "Inventor", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=3075", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gigavolt" ], "feat_markdown": "Gigavolt", "id": "feat-3076", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Gigavolt](/Feats.aspx?ID=3076) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 30\n\n**Prerequisites**\r\n[Megavolt](/Feats.aspx?ID=3062)\n\n\r\n\r\n---\r\n\r\nWhen you unleash electricity from your innovation, you can bounce it off obstacles, creating a field of electric death. When you use Megavolt, each time your line of electricity hits a solid barrier, such as a wall, it bounces off at an angle of your choice and continues until you have reached the full length of the line. Even if a creature is in the area from multiple bounces, it takes the damage only once.", "name": "Gigavolt", "pfs": "Standard", "prerequisite": "Megavolt", "prerequisite_markdown": "[Megavolt](/Feats.aspx?ID=3062)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 30\n\n**Prerequisites**\r\n[Megavolt](/Feats.aspx?ID=3062)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you unleash electricity from your innovation, you can bounce it off obstacles, creating a field of electric death.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 30" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 30", "speed": {}, "summary": "When you unleash electricity from your innovation, you can bounce it off obstacles, creating a field of electric death.", "summary_markdown": "When you unleash electricity from your innovation, you can bounce it off obstacles, creating a field of electric death.", "text": " Gigavolt Source Guns & Gears pg. 30 Prerequisites Megavolt --- When you unleash electricity from your innovation, you can bounce it off obstacles, creating a field of electric death. When you use Megavolt, each time your line of electricity hits a solid barrier, such as a wall, it bounces off at an angle of your choice and continues until you have reached the full length of the line. Even if a creature is in the area from multiple bounces, it takes the damage only once.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3076", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Overdrive" ], "feat_markdown": "Shared Overdrive", "id": "feat-3077", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Overdrive](/Feats.aspx?ID=3077) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 30\n\n**Prerequisites**\r\n[Overdrive Ally](/Feats.aspx?ID=3067)\n\n\r\n\r\n---\r\n\r\nYou've experimented enough on your teammates to transfer a substantial number of powered-up gizmos to them, enabling one of your allies to benefit from the full effects and duration of your [Overdrive](/Actions.aspx?ID=901). The first time you use Overdrive Ally during a given Overdrive, the effect lasts for the remainder of the duration of your Overdrive, instead of just until the end of the target's next turn. Any further uses of Overdrive Ally during the same Overdrive have their normal duration, per Overdrive Ally.\n\nShared Overdrive leads to...\r\n[Ubiquitous Overdrive](/Feats.aspx?ID=3089)", "name": "Shared Overdrive", "pfs": "Standard", "prerequisite": "Overdrive Ally", "prerequisite_markdown": "[Overdrive Ally](/Feats.aspx?ID=3067)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 30\n\n**Prerequisites**\r\n[Overdrive Ally](/Feats.aspx?ID=3067)\n\n\r\n\r\n---\r\n\r\n\r\nYou've experimented enough on your teammates to transfer a substantial number of powered-up gizmos to them, enabling one of your allies to benefit from the full effects and duration of your Overdrive.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 30" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 30", "speed": {}, "summary": "You've experimented enough on your teammates to transfer a substantial number of powered-up gizmos to them, enabling one of your allies to benefit from the full effects and duration of your Overdrive.", "summary_markdown": "You've experimented enough on your teammates to transfer a substantial number of powered-up gizmos to them, enabling one of your allies to benefit from the full effects and duration of your Overdrive.", "text": " Shared Overdrive Source Guns & Gears pg. 30 Prerequisites Overdrive Ally --- You've experimented enough on your teammates to transfer a substantial number of powered-up gizmos to them, enabling one of your allies to benefit from the full effects and duration of your Overdrive. The first time you use Overdrive Ally during a given Overdrive, the effect lasts for the remainder of the duration of your Overdrive, instead of just until the end of the target's next turn. Any further uses of Overdrive Ally during the same Overdrive have their normal duration, per Overdrive Ally. Shared Overdrive leads to... Ubiquitous Overdrive", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3077", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Explosive Maneuver" ], "feat_markdown": "Explosive Maneuver", "id": "feat-3078", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Explosive Maneuver](/Feats.aspx?ID=3078) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 30\n\n**Prerequisites**\r\n[weapon innovation](/Innovations.aspx?ID=3)\n\n**Requirements**\r\nYour last action was a successful Strike against a foe using your weapon innovation.\r\n\r\n\r\n\r\n---\r\n\r\nThanks to a hidden experimental feature you built into your weapon, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver. When you use Explosive Maneuver, choose [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40). Your weapon innovation must have a weapon trait that matches the action you chose (for instance, to choose Grapple, your weapon must have the [grapple](/Traits.aspx?ID=184) trait). You take the chosen action against the same foe as your previous successful Strike, using the same multiple attack penalty as your previous successful Strike. You still increase your multiple attack penalty after the Grapple, Shove, or Trip, as normal.", "name": "Explosive Maneuver", "pfs": "Standard", "prerequisite": "weapon innovation", "prerequisite_markdown": "[weapon innovation](/Innovations.aspx?ID=3)", "rarity": "common", "release_date": "2021-10-13", "requirement": "Your last action was a successful Strike against a foe using your weapon innovation.", "requirement_markdown": "Your last action was a successful Strike against a foe using your weapon innovation.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 30\n\n**Prerequisites**\r\n[weapon innovation](/Innovations.aspx?ID=3)\n\n**Requirements**\r\nYour last action was a successful Strike against a foe using your weapon innovation.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThanks to a hidden experimental feature you built into your weapon, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 30" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 30", "speed": {}, "summary": "Thanks to a hidden experimental feature you built into your weapon, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver.", "summary_markdown": "Thanks to a hidden experimental feature you built into your weapon, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver.", "text": " Explosive Maneuver Single Action Source Guns & Gears pg. 30 Prerequisites weapon innovation Requirements Your last action was a successful Strike against a foe using your weapon innovation. --- Thanks to a hidden experimental feature you built into your weapon, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver. When you use Explosive Maneuver, choose Grapple, Shove, or Trip. Your weapon innovation must have a weapon trait that matches the action you chose (for instance, to choose Grapple, your weapon must have the grapple trait). You take the chosen action against the same foe as your previous successful Strike, using the same multiple attack penalty as your previous successful Strike. You still increase your multiple attack penalty after the Grapple, Shove, or Trip, as normal.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3078", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Paragon Companion" ], "feat_markdown": "Paragon Companion", "id": "feat-3079", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Paragon Companion](/Feats.aspx?ID=3079) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 30\n\n**Prerequisites**\r\n[Incredible Construct Companion](/Feats.aspx?ID=3065)\n\n\r\n\r\n---\r\n\r\nYour construct companion has reached the pinnacle of form and function. Your construct companion becomes a [paragon construct companion](/Rules.aspx?ID=1614).", "name": "Paragon Companion", "pfs": "Standard", "prerequisite": "Incredible Construct Companion", "prerequisite_markdown": "[Incredible Construct Companion](/Feats.aspx?ID=3065)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 30\n\n**Prerequisites**\r\n[Incredible Construct Companion](/Feats.aspx?ID=3065)\n\n\r\n\r\n---\r\n\r\n\r\nYour construct companion has reached the pinnacle of form and function.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 30" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 30", "speed": {}, "summary": "Your construct companion has reached the pinnacle of form and function.", "summary_markdown": "Your construct companion has reached the pinnacle of form and function.", "text": " Paragon Companion Source Guns & Gears pg. 30 Prerequisites Incredible Construct Companion --- Your construct companion has reached the pinnacle of form and function. Your construct companion becomes a paragon construct companion.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3079", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soaring Armor" ], "feat_markdown": "Soaring Armor", "id": "feat-3080", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Soaring Armor](/Feats.aspx?ID=3080) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 30\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nWhether through a release of jets of flame, propeller blades, sonic bursts, streamlined aerodynamic structure, electromagnetic fields, or some combination of the above, you've managed to free your innovation from the bonds of gravity! While wearing your innovation, you gain a fly Speed equal to your land Speed.", "name": "Soaring Armor", "pfs": "Standard", "prerequisite": "armor innovation", "prerequisite_markdown": "[armor innovation](/Innovations.aspx?ID=1)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 30\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou've managed to free your innovation from the bonds of gravity!\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 30" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 30", "speed": {}, "summary": "You've managed to free your innovation from the bonds of gravity!", "summary_markdown": "You've managed to free your innovation from the bonds of gravity!", "text": " Soaring Armor Source Guns & Gears pg. 30 Prerequisites armor innovation --- Whether through a release of jets of flame, propeller blades, sonic bursts, streamlined aerodynamic structure, electromagnetic fields, or some combination of the above, you've managed to free your innovation from the bonds of gravity! While wearing your innovation, you gain a fly Speed equal to your land Speed.", "trait": [ "Inventor", "Modification" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408), [Modification](/Traits.aspx?ID=410)", "trait_raw": [ "Inventor", "Modification" ], "type": "Feat", "url": "/Feats.aspx?ID=3080", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unstable Redundancies" ], "feat_markdown": "Unstable Redundancies", "id": "feat-3081", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Unstable Redundancies](/Feats.aspx?ID=3081) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Trigger**\r\nYou would attempt the flat check for an [unstable](/Traits.aspx?ID=416) action, but you haven't rolled the flat check yet.\n\n\r\n\r\n---\r\n\r\nYou've built triple redundancies into your innovation and added all sorts of buffers to protect it from the harm of your unstable experiments. You automatically succeed at the triggering flat check.\n\n You can't rely on your Unstable Redundancies again until you spend 10 minutes setting them back up. If you spend 10 minutes retuning your innovation so you can use unstable actions again, you can set up your Unstable Redundancies during the same time.", "name": "Unstable Redundancies", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Trigger**\r\nYou would attempt the flat check for an [unstable](/Traits.aspx?ID=416) action, but you haven't rolled the flat check yet.\n\n\r\n\r\n---\r\n\r\n\r\nYou've built triple redundancies into your innovation and added all sorts of buffers to protect it from the harm of your unstable experiments.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 31", "speed": {}, "summary": "You've built triple redundancies into your innovation and added all sorts of buffers to protect it from the harm of your unstable experiments.", "summary_markdown": "You've built triple redundancies into your innovation and added all sorts of buffers to protect it from the harm of your unstable experiments.", "text": " Unstable Redundancies Free Action Source Guns & Gears pg. 31 Trigger You would attempt the flat check for an unstable action, but you haven't rolled the flat check yet. --- You've built triple redundancies into your innovation and added all sorts of buffers to protect it from the harm of your unstable experiments. You automatically succeed at the triggering flat check. You can't rely on your Unstable Redundancies again until you spend 10 minutes setting them back up. If you spend 10 minutes retuning your innovation so you can use unstable actions again, you can set up your Unstable Redundancies during the same time.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "trigger": "You would attempt the flat check for an unstable action, but you haven't rolled the flat check yet.", "trigger_markdown": "You would attempt the flat check for an [unstable](/Traits.aspx?ID=416) action, but you haven't rolled the flat check yet.", "type": "Feat", "url": "/Feats.aspx?ID=3081", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Just the Thing!" ], "feat_markdown": "Just the Thing!", "frequency": "once per hour", "id": "feat-3082", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Just the Thing!](/Feats.aspx?ID=3082) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\nNeed to balance on a razor's edge, force open an iron door, or persuade a dragon to negotiate? Never fear! No matter the situation, you always have just the thing. You attempt a skill action that takes 1 minute or less to complete, using the same number of actions or amount of time as normal. However, as you take the action, describe a device you pull out and use to accomplish the skill. The specifics of how you accomplish this are up to you, but they should fit the challenge at hand. For instance, you might use gravitic stabilizers to balance on the razor's edge, a force battering ram gizmo to open the iron door, or a device that produces an aroma with the ability to pacify wyrms to persuade the dragon. Using an invention in this way lets you alter how you calculate the skill check used in the action. Instead of the normal skill modifier associated with that skill action, you use your [Crafting](/Skills.aspx?ID=4) modifier.", "name": "Just the Thing!", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\r\n\r\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\n\r\nNeed to balance on a razor's edge, force open an iron door, or persuade a dragon to negotiate? Never fear! No matter the situation, you always have just the thing.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 31", "speed": {}, "summary": "Need to balance on a razor's edge, force open an iron door, or persuade a dragon to negotiate? Never fear! No matter the situation, you always have just the thing.", "summary_markdown": "Need to balance on a razor's edge, force open an iron door, or persuade a dragon to negotiate? Never fear! No matter the situation, you always have just the thing.", "text": " Just the Thing! Source Guns & Gears pg. 31 Frequency once per hour --- Need to balance on a razor's edge, force open an iron door, or persuade a dragon to negotiate? Never fear! No matter the situation, you always have just the thing. You attempt a skill action that takes 1 minute or less to complete, using the same number of actions or amount of time as normal. However, as you take the action, describe a device you pull out and use to accomplish the skill. The specifics of how you accomplish this are up to you, but they should fit the challenge at hand. For instance, you might use gravitic stabilizers to balance on the razor's edge, a force battering ram gizmo to open the iron door, or a device that produces an aroma with the ability to pacify wyrms to persuade the dragon. Using an invention in this way lets you alter how you calculate the skill check used in the action. Instead of the normal skill modifier associated with that skill action, you use your Crafting modifier.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3082", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Persistent Boost" ], "feat_markdown": "Persistent Boost", "id": "feat-3083", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Persistent Boost](/Feats.aspx?ID=3083) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Prerequisites**\r\n[offensive boost](/Classes.aspx?ID=19)\n\n\r\n\r\n---\r\n\r\nYour innovation sets foes on fire, covers them in acid, leaves barbed thorns behind, or otherwise deals persistent damage to your foes that sticks around long after you deliver your boosted attack. When you or your construct innovation damage a foe with offensive boost, that foe also takes 1d8 [persistent damage](/Conditions.aspx?ID=29) of the same damage type as the offensive boost damage.", "name": "Persistent Boost", "pfs": "Standard", "prerequisite": "offensive boost", "prerequisite_markdown": "[offensive boost](/Classes.aspx?ID=19)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Prerequisites**\r\n[offensive boost](/Classes.aspx?ID=19)\n\n\r\n\r\n---\r\n\r\n\r\nYour innovation sets foes on fire, covers them in acid, leaves barbed thorns behind, or otherwise deals persistent damage to your foes that sticks around long after you deliver your boosted attack.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 31", "speed": {}, "summary": "Your innovation sets foes on fire, covers them in acid, leaves barbed thorns behind, or otherwise deals persistent damage to your foes that sticks around long after you deliver your boosted attack.", "summary_markdown": "Your innovation sets foes on fire, covers them in acid, leaves barbed thorns behind, or otherwise deals persistent damage to your foes that sticks around long after you deliver your boosted attack.", "text": " Persistent Boost Source Guns & Gears pg. 31 Prerequisites offensive boost --- Your innovation sets foes on fire, covers them in acid, leaves barbed thorns behind, or otherwise deals persistent damage to your foes that sticks around long after you deliver your boosted attack. When you or your construct innovation damage a foe with offensive boost, that foe also takes 1d8 persistent damage of the same damage type as the offensive boost damage.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3083", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "You Failed to Account for… This!" ], "feat_markdown": "You Failed to Account for… This!", "id": "feat-3084", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[You Failed to Account for… This!](/Feats.aspx?ID=3084) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Trigger**\r\nA creature you can see targets you with an attack against your AC.\n\n\r\n\r\n---\r\n\r\nWhen your foes try to attack you, you always seem to have some outlandish invention you can pull out at the last second to protect you from whatever attack they throw at you. Describe a device you're attempting to use to protect yourself from the foe's attack—for instance, when attacked by a [shocker lizard's](/Monsters.aspx?ID=802) shock Strike, you might pull out a specially grounded lightning rod from that time you tried to power an invention by harnessing a thunderstorm! Using an invention to defend in this way means that the attack roll for the triggering attack targets your [Crafting](/Skills.aspx?ID=4) DC instead of your AC.\n\n Since you're using your Crafting DC instead of your AC, any penalties to your AC don't apply, but this doesn't remove any conditions or other effects that are causing you such penalties. For instance, if you were [flat-footed](/Conditions.aspx?ID=16) and used an invention to defend against a sneak attack, you'd still take the extra precision damage if you were hit, even though the –2 penalty to AC from being flat-footed wouldn't apply to your Crafting DC.", "name": "You Failed to Account for… This!", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Trigger**\r\nA creature you can see targets you with an attack against your AC.\n\n\r\n\r\n---\r\n\r\n\r\nWhen your foes try to attack you, you always seem to have some outlandish invention you can pull out at the last second to protect you from whatever attack they throw at you.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 31", "speed": {}, "summary": "When your foes try to attack you, you always seem to have some outlandish invention you can pull out at the last second to protect you from whatever attack they throw at you.", "summary_markdown": "When your foes try to attack you, you always seem to have some outlandish invention you can pull out at the last second to protect you from whatever attack they throw at you.", "text": " You Failed to Account for… This! Reaction Source Guns & Gears pg. 31 Trigger A creature you can see targets you with an attack against your AC. --- When your foes try to attack you, you always seem to have some outlandish invention you can pull out at the last second to protect you from whatever attack they throw at you. Describe a device you're attempting to use to protect yourself from the foe's attack—for instance, when attacked by a shocker lizard's shock Strike, you might pull out a specially grounded lightning rod from that time you tried to power an invention by harnessing a thunderstorm! Using an invention to defend in this way means that the attack roll for the triggering attack targets your Crafting DC instead of your AC. Since you're using your Crafting DC instead of your AC, any penalties to your AC don't apply, but this doesn't remove any conditions or other effects that are causing you such penalties. For instance, if you were flat-footed and used an invention to defend against a sneak attack, you'd still take the extra precision damage if you were hit, even though the –2 penalty to AC from being flat-footed wouldn't apply to your Crafting DC.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "trigger": "A creature you can see targets you with an attack against your AC.", "trigger_markdown": "A creature you can see targets you with an attack against your AC.", "type": "Feat", "url": "/Feats.aspx?ID=3084", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Devastating Weaponry" ], "feat_markdown": "Devastating Weaponry", "id": "feat-3085", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Devastating Weaponry](/Feats.aspx?ID=3085) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Prerequisites**\r\n[weapon innovation](/Innovations.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou release a volley of projectiles from your weapon, or power it to fly in every direction across the battlefield and Strike multiple creatures. Make a Strike with your weapon innovation against each foe within 30 feet of you. Don't increase your multiple attack penalty until after making all the attacks. If your innovation is a melee weapon and any of the attacks are outside your reach, you Release the weapon before the Strikes, and it returns to your grasp after all of them. If your hands are full when the weapon returns, it falls to the ground in your space. As normal, if your weapon innovation requires one or more actions to [reload](/Traits.aspx?ID=254) between Strikes, you can't use it to make multiple attacks with Devastating Weaponry.", "name": "Devastating Weaponry", "pfs": "Standard", "prerequisite": "weapon innovation", "prerequisite_markdown": "[weapon innovation](/Innovations.aspx?ID=3)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Prerequisites**\r\n[weapon innovation](/Innovations.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou release a volley of projectiles from your weapon, or power it to fly in every direction across the battlefield and Strike multiple creatures.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 31", "speed": {}, "summary": "You release a volley of projectiles from your weapon, or power it to fly in every direction across the battlefield and Strike multiple creatures.", "summary_markdown": "You release a volley of projectiles from your weapon, or power it to fly in every direction across the battlefield and Strike multiple creatures.", "text": " Devastating Weaponry Three Actions Source Guns & Gears pg. 31 Prerequisites weapon innovation --- You release a volley of projectiles from your weapon, or power it to fly in every direction across the battlefield and Strike multiple creatures. Make a Strike with your weapon innovation against each foe within 30 feet of you. Don't increase your multiple attack penalty until after making all the attacks. If your innovation is a melee weapon and any of the attacks are outside your reach, you Release the weapon before the Strikes, and it returns to your grasp after all of them. If your hands are full when the weapon returns, it falls to the ground in your space. As normal, if your weapon innovation requires one or more actions to reload between Strikes, you can't use it to make multiple attacks with Devastating Weaponry.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3085", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Engine of Destruction" ], "feat_markdown": "Engine of Destruction", "id": "feat-3086", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Engine of Destruction](/Feats.aspx?ID=3086) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nYour construct unleashes a broad swath of devastation by separating its limbs, deploying hidden armaments, or using a similar technique to wreak havoc. You Command your innovation. Instead of its normal actions, it Strides once, then makes a Strike against each foe within 30 feet of it with a +2 circumstance bonus to its attack rolls. The multiple attack penalty doesn't increase until after the construct makes all the attacks.", "name": "Engine of Destruction", "pfs": "Standard", "prerequisite": "construct innovation", "prerequisite_markdown": "[construct innovation](/Innovations.aspx?ID=2)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nYour construct unleashes a broad swath of devastation by separating its limbs, deploying hidden armaments, or using a similar technique to wreak havoc.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 31", "speed": {}, "summary": "Your construct unleashes a broad swath of devastation by separating its limbs, deploying hidden armaments, or using a similar technique to wreak havoc.", "summary_markdown": "Your construct unleashes a broad swath of devastation by separating its limbs, deploying hidden armaments, or using a similar technique to wreak havoc.", "text": " Engine of Destruction Three Actions Source Guns & Gears pg. 31 Prerequisites construct innovation --- Your construct unleashes a broad swath of devastation by separating its limbs, deploying hidden armaments, or using a similar technique to wreak havoc. You Command your innovation. Instead of its normal actions, it Strides once, then makes a Strike against each foe within 30 feet of it with a +2 circumstance bonus to its attack rolls. The multiple attack penalty doesn't increase until after the construct makes all the attacks.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3086", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Negate Damage" ], "feat_markdown": "Negate Damage", "id": "feat-3087", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Negate Damage](/Feats.aspx?ID=3087) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n**Trigger**\r\nYou would take damage\n\n\r\n\r\n---\r\n\r\nYour armor innovation activates various devices you prepared ahead of time, and you use one of them to reduce the damage you would take by 15.\n\n **Unstable Function** You activate all the precautions at once, violently repelling the incoming attack to blunt its force. Add the [unstable](/Traits.aspx?ID=416) trait to Negate Damage and reduce the damage you would take by 50.", "name": "Negate Damage", "pfs": "Standard", "prerequisite": "armor innovation", "prerequisite_markdown": "[armor innovation](/Innovations.aspx?ID=1)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 31\n\n**Prerequisites**\r\n[armor innovation](/Innovations.aspx?ID=1)\n\n**Trigger**\r\nYou would take damage\n\n\r\n\r\n---\r\n\r\n\r\nYour armor innovation activates various devices you prepared ahead of time, and you use one of them to reduce the damage you would take by 15.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 31" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 31", "speed": {}, "summary": "Your armor innovation activates various devices you prepared ahead of time, and you use one of them to reduce the damage you would take by 15.", "summary_markdown": "Your armor innovation activates various devices you prepared ahead of time, and you use one of them to reduce the damage you would take by 15.", "text": " Negate Damage Reaction Source Guns & Gears pg. 31 Prerequisites armor innovation Trigger You would take damage --- Your armor innovation activates various devices you prepared ahead of time, and you use one of them to reduce the damage you would take by 15. Unstable Function You activate all the precautions at once, violently repelling the incoming attack to blunt its force. Add the unstable trait to Negate Damage and reduce the damage you would take by 50.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "trigger": "You would take damage", "trigger_markdown": "You would take damage", "type": "Feat", "url": "/Feats.aspx?ID=3087", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Full Automation" ], "feat_markdown": "Full Automation", "id": "feat-3088", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Full Automation](/Feats.aspx?ID=3088) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 32\n\n**Prerequisites**\r\n[armor](/Innovations.aspx?ID=1), [construct](/Innovations.aspx?ID=2), or [weapon](/Innovations.aspx?ID=3) innovation\n\n\r\n\r\n---\r\n\r\nYou become so entwined with your innovations that you can use them without a second thought. You're permanently [quickened](/Conditions.aspx?ID=32). How you can use the extra action depends on your innovation. \n
  • **Armor** Your armor responds to the most subtle stimuli to move you in the right direction as long as you are wearing it. You can use the extra action to Stride, Step, or use a form of movement provided by your innovation (such as [Fly](/Actions.aspx?ID=94) or [Swim](/Actions.aspx?ID=39)).
  • **Construct** Your ability to command your construct becomes instinctive. You can use the extra action to Command your construct innovation (or to provide 1 of the actions if you choose to spend 2 actions to Command your construct).
  • **Weapon** Your weapon becomes easier to wield with deadly efficacy, almost as if it is an extension of your body. It speeds effortlessly toward whatever target you choose as long as you are holding it. You can use the extra action to Strike with your innovation.
", "name": "Full Automation", "pfs": "Standard", "prerequisite": "armor, construct, or weapon innovation", "prerequisite_markdown": "[armor](/Innovations.aspx?ID=1), [construct](/Innovations.aspx?ID=2), or [weapon](/Innovations.aspx?ID=3) innovation", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 32\n\n**Prerequisites**\r\n[armor](/Innovations.aspx?ID=1), [construct](/Innovations.aspx?ID=2), or [weapon](/Innovations.aspx?ID=3) innovation\n\n\r\n\r\n---\r\n\r\n\r\nYou become so entwined with your innovations that you can use them without a second thought.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 32" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 32", "speed": {}, "summary": "You become so entwined with your innovations that you can use them without a second thought.", "summary_markdown": "You become so entwined with your innovations that you can use them without a second thought.", "text": " Full Automation Source Guns & Gears pg. 32 Prerequisites armor, construct, or weapon innovation --- You become so entwined with your innovations that you can use them without a second thought. You're permanently quickened. How you can use the extra action depends on your innovation. Armor Your armor responds to the most subtle stimuli to move you in the right direction as long as you are wearing it. You can use the extra action to Stride, Step, or use a form of movement provided by your innovation (such as Fly or Swim). Construct Your ability to command your construct becomes instinctive. You can use the extra action to Command your construct innovation (or to provide 1 of the actions if you choose to spend 2 actions to Command your construct). Weapon Your weapon becomes easier to wield with deadly efficacy, almost as if it is an extension of your body. It speeds effortlessly toward whatever target you choose as long as you are holding it. You can use the extra action to Strike with your innovation. ", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3088", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ubiquitous Overdrive" ], "feat_markdown": "Ubiquitous Overdrive", "id": "feat-3089", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Ubiquitous Overdrive](/Feats.aspx?ID=3089) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 32\n\n**Prerequisites**\r\n[Shared Overdrive](/Feats.aspx?ID=3077)\n\n\r\n\r\n---\r\n\r\nYou prepare a variety of incredible gizmos on each of your allies, linking them together through careful modification to enable you to power them up all at once. During your daily preparations, select up to six willing allies. Whenever you Overdrive, you grant the benefits of your overdrive to any of these allies you choose who are within 30 feet of you. The allies don't gain the increased damage from expert, master, or legendary overdrive.", "name": "Ubiquitous Overdrive", "pfs": "Standard", "prerequisite": "Shared Overdrive", "prerequisite_markdown": "[Shared Overdrive](/Feats.aspx?ID=3077)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 32\n\n**Prerequisites**\r\n[Shared Overdrive](/Feats.aspx?ID=3077)\n\n\r\n\r\n---\r\n\r\n\r\nYou prepare a variety of incredible gizmos on each of your allies, linking them together through careful modification to enable you to power them up all at once.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 32" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 32", "speed": {}, "summary": "You prepare a variety of incredible gizmos on each of your allies, linking them together through careful modification to enable you to power them up all at once.", "summary_markdown": "You prepare a variety of incredible gizmos on each of your allies, linking them together through careful modification to enable you to power them up all at once.", "text": " Ubiquitous Overdrive Source Guns & Gears pg. 32 Prerequisites Shared Overdrive --- You prepare a variety of incredible gizmos on each of your allies, linking them together through careful modification to enable you to power them up all at once. During your daily preparations, select up to six willing allies. Whenever you Overdrive, you grant the benefits of your overdrive to any of these allies you choose who are within 30 feet of you. The allies don't gain the increased damage from expert, master, or legendary overdrive.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3089", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Automaton Armament" ], "feat_markdown": "Automaton Armament", "id": "feat-3090", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Automaton Armament](/Feats.aspx?ID=3090) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 39\n\n\r\n\r\n---\r\n\r\nYou've been provided a body part designed for combat. You gain either a claw or pincer unarmed attack. The claw deals 1d4 slashing damage, is in the [brawling](/WeaponGroups.aspx?ID=4) group, and has the [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), and [unarmed](/Traits.aspx?ID=199) traits. The pincer deals 1d6 piercing damage, is in the brawling group, and has the [grapple](/Actions.aspx?ID=35) and unarmed traits.\n\n Your body can be reconfigured; you can select this feat at any level, and you can retrain into or out of this feat or change the type of attack you gain.\r\n\r\n**Enhancement** Your attacking part is reinforced. Increase the damage die of the unarmed attack you gain from this feat by one step (from 1d4 to 1d6, or from 1d6 to 1d8).", "name": "Automaton Armament", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 39\n\n\r\n\r\n---\r\n\r\n\r\nYou've been provided a body part designed for combat.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 39" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 39", "speed": {}, "summary": "You've been provided a body part designed for combat.", "summary_markdown": "You've been provided a body part designed for combat.", "text": " Automaton Armament Source Guns & Gears pg. 39 --- You've been provided a body part designed for combat. You gain either a claw or pincer unarmed attack. The claw deals 1d4 slashing damage, is in the brawling group, and has the agile, finesse, and unarmed traits. The pincer deals 1d6 piercing damage, is in the brawling group, and has the grapple and unarmed traits. Your body can be reconfigured; you can select this feat at any level, and you can retrain into or out of this feat or change the type of attack you gain. Enhancement Your attacking part is reinforced. Increase the damage die of the unarmed attack you gain from this feat by one step (from 1d4 to 1d6, or from 1d6 to 1d8).", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3090", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Communication" ], "feat_markdown": "Arcane Communication", "id": "feat-3091", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Communication](/Feats.aspx?ID=3091) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 40\n\n\r\n\r\n---\r\n\r\nYou can deliver silent messages. You gain [touch telepathy](/MonsterAbilities.aspx?ID=37), allowing you to communicate silently and mentally with any creature you're touching, as long as you share a language.\r\n\r\n**Enhancement** You can send your messages even further. Your telepathy gains a range of 10 feet, but you still have to share a language with your target.", "name": "Arcane Communication", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 40\n\n\r\n\r\n---\r\n\r\n\r\nYou can deliver silent messages.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 40", "speed": {}, "summary": "You can deliver silent messages.", "summary_markdown": "You can deliver silent messages.", "text": " Arcane Communication Source Guns & Gears pg. 40 --- You can deliver silent messages. You gain touch telepathy, allowing you to communicate silently and mentally with any creature you're touching, as long as you share a language. Enhancement You can send your messages even further. Your telepathy gains a range of 10 feet, but you still have to share a language with your target.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3091", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Eye" ], "feat_markdown": "Arcane Eye", "id": "feat-3092", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Eye](/Feats.aspx?ID=3092) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 40\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\nYour eye has been magically enhanced to pierce darkness. You gain [darkvision](/Rules.aspx?ID=415).\r\n\r\n**Enhancement** Your eye can see [invisible](/Conditions.aspx?ID=26) creatures in brief spurts. You can cast [_see invisibility_](/Spells.aspx?ID=271) as an arcane innate spell once per hour.", "name": "Arcane Eye", "pfs": "Standard", "prerequisite": "low-light vision", "prerequisite_markdown": "[low-light vision](/Rules.aspx?ID=416)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 40\n\n**Prerequisites**\r\n[low-light vision](/Rules.aspx?ID=416)\n\n\r\n\r\n---\r\n\r\n\r\nYour eye has been magically enhanced to pierce darkness.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 40", "speed": {}, "summary": "Your eye has been magically enhanced to pierce darkness.", "summary_markdown": "Your eye has been magically enhanced to pierce darkness.", "text": " Arcane Eye Source Guns & Gears pg. 40 Prerequisites low-light vision --- Your eye has been magically enhanced to pierce darkness. You gain darkvision. Enhancement Your eye can see invisible creatures in brief spurts. You can cast see invisibility as an arcane innate spell once per hour.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3092", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Automaton Lore" ], "feat_markdown": "Automaton Lore", "id": "feat-3093", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Automaton Lore](/Feats.aspx?ID=3093) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 40\n\n\r\n\r\n---\r\n\r\nYou have come to better understand the process that made your body and the magic that powers it. You gain the trained proficiency rank in [Arcana](/Skills.aspx?ID=2) and [Crafting](/Skills.aspx?ID=4). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Automaton Lore](/Skills.aspx?ID=8).\r\n\r\n**Enhancement** Your gain greater understanding. Increase your proficiency rank in either Arcana or Crafting, as well as Automaton Lore, to expert. If you were already an expert in the chosen skill, increase your rank to master instead.", "name": "Automaton Lore", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 40\n\n\r\n\r\n---\r\n\r\n\r\nYou have come to better understand the process that made your body and the magic that powers it.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 40", "speed": {}, "summary": "You have come to better understand the process that made your body and the magic that powers it.", "summary_markdown": "You have come to better understand the process that made your body and the magic that powers it.", "text": " Automaton Lore Source Guns & Gears pg. 40 --- You have come to better understand the process that made your body and the magic that powers it. You gain the trained proficiency rank in Arcana and Crafting. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Automaton Lore. Enhancement Your gain greater understanding. Increase your proficiency rank in either Arcana or Crafting, as well as Automaton Lore, to expert. If you were already an expert in the chosen skill, increase your rank to master instead.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3093", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Energy Beam" ], "feat_markdown": "Energy Beam", "id": "feat-3094", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Energy Beam](/Feats.aspx?ID=3094) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 40\n\n\r\n\r\n---\r\n\r\nYou can channel your core's power through the magical gem that serves as your eye. You gain an energy beam ranged unarmed attack that deals 1d4 fire damage. The energy beam has a [range increment](/Traits.aspx?ID=248) of 20 feet. On a critical hit, the target takes [persistent fire damage](/Conditions.aspx?ID=29) equal to the number of weapon damage dice. Your eye beam does not add critical specialization effects.\r\n\r\n**Enhancement** You channel greater power. Increase the damage die of your energy beam by one step, from 1d4 to 1d6.", "name": "Energy Beam", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 40\n\n\r\n\r\n---\r\n\r\n\r\nYou can channel your core's power through the magical gem that serves as your eye.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 40", "speed": {}, "summary": "You can channel your core's power through the magical gem that serves as your eye.", "summary_markdown": "You can channel your core's power through the magical gem that serves as your eye.", "text": " Energy Beam Source Guns & Gears pg. 40 --- You can channel your core's power through the magical gem that serves as your eye. You gain an energy beam ranged unarmed attack that deals 1d4 fire damage. The energy beam has a range increment of 20 feet. On a critical hit, the target takes persistent fire damage equal to the number of weapon damage dice. Your eye beam does not add critical specialization effects. Enhancement You channel greater power. Increase the damage die of your energy beam by one step, from 1d4 to 1d6.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3094", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reinforced Chassis" ], "feat_markdown": "Reinforced Chassis", "id": "feat-3095", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Reinforced Chassis](/Feats.aspx?ID=3095) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 40\n\n\r\n\r\n---\r\n\r\nYour body is designed to be particularly resilient. Your chassis is medium armor in the plate armor group that grants a +4 item bonus to AC, a Dex cap of +1, a check penalty of –2, a speed penalty of –5 feet, and a Strength value of 16. You can never wear other armor or remove your chassis; however, you still don't become [fatigued](/Conditions.aspx?ID=15) from sleeping. Finally, you can etch armor runes onto your chassis as normal.\r\n\r\n**Enhancement** Your chassis becomes difficult to overcome. You gain the Chassis Deflection reaction.\n\n", "name": "Reinforced Chassis", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 40\n\n\r\n\r\n---\r\n\r\n\r\nYour body is designed to be particularly resilient.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 40" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 40", "speed": {}, "summary": "Your body is designed to be particularly resilient.", "summary_markdown": "Your body is designed to be particularly resilient.", "text": " Reinforced Chassis Source Guns & Gears pg. 40 --- Your body is designed to be particularly resilient. Your chassis is medium armor in the plate armor group that grants a +4 item bonus to AC, a Dex cap of +1, a check penalty of –2, a speed penalty of –5 feet, and a Strength value of 16. You can never wear other armor or remove your chassis; however, you still don't become fatigued from sleeping. Finally, you can etch armor runes onto your chassis as normal. Enhancement Your chassis becomes difficult to overcome. You gain the Chassis Deflection reaction.\n", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3095", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Safeguards" ], "feat_markdown": "Arcane Safeguards", "id": "feat-3096", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Safeguards](/Feats.aspx?ID=3096) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\n\n\r\n\r\n---\r\n\r\nThe magic powering you makes it difficult for outside magic to affect you. You gain the Resist Magic reaction.\n\n\r\n\r\n**Enhancement** Your safeguards improve. When you Resist Magic, you gain a number of temporary Hit Points equal to the spell level of the triggering effect.", "name": "Arcane Safeguards", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\n\n\r\n\r\n---\r\n\r\n\r\nThe magic powering you makes it difficult for outside magic to affect you.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 41", "speed": {}, "summary": "The magic powering you makes it difficult for outside magic to affect you.", "summary_markdown": "The magic powering you makes it difficult for outside magic to affect you.", "text": " Arcane Safeguards Source Guns & Gears pg. 41 --- The magic powering you makes it difficult for outside magic to affect you. You gain the Resist Magic reaction. Enhancement Your safeguards improve. When you Resist Magic, you gain a number of temporary Hit Points equal to the spell level of the triggering effect.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3096", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Integrated Armament" ], "feat_markdown": "Integrated Armament", "id": "feat-3097", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Integrated Armament](/Feats.aspx?ID=3097) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\n\n\r\n\r\n---\r\n\r\nYour mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times.\n\n You can use a 1-minute activity, which has the [manipulate](/Traits.aspx?ID=104) trait, to integrate a single, one-handed weapon or shield into one of your arms. You can draw or stow this item as an Interact action. Creatures don't automatically see this integrated item when it's stowed and must actively [Seek](/Actions.aspx?ID=84) in order to find it. They take a –2 circumstance penalty to any checks to do so. While you are wielding the item, it can't be [Disarmed](/Actions.aspx?ID=41) and you can't drop or Release it; you must Interact to store the weapon and free that hand. A creature determined to retrieve the item can do so, but it requires either 1 minute to remove it or extreme violence to your arm—such as physically removing portions of the limb. You can only have one integrated armament at a time, though you can use the 1-minute activity to replace the item or swap the arm in which it's stored.\r\n\r\n**Enhancement** Your body has more space for integration. You can now either integrate two one-handed weapons, a one-handed weapon and a shield, or a single two-handed weapon which is split across both arms. You can use a single Interact action to draw or store both integrated armaments. When you draw a single weapon, you can choose to hold it with either one hand or both hands.", "name": "Integrated Armament", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\n\n\r\n\r\n---\r\n\r\n\r\nYour mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 41", "speed": {}, "summary": "Your mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times.", "summary_markdown": "Your mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times.", "text": " Integrated Armament Source Guns & Gears pg. 41 --- Your mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times. You can use a 1-minute activity, which has the manipulate trait, to integrate a single, one-handed weapon or shield into one of your arms. You can draw or stow this item as an Interact action. Creatures don't automatically see this integrated item when it's stowed and must actively Seek in order to find it. They take a –2 circumstance penalty to any checks to do so. While you are wielding the item, it can't be Disarmed and you can't drop or Release it; you must Interact to store the weapon and free that hand. A creature determined to retrieve the item can do so, but it requires either 1 minute to remove it or extreme violence to your arm—such as physically removing portions of the limb. You can only have one integrated armament at a time, though you can use the 1-minute activity to replace the item or swap the arm in which it's stored. Enhancement Your body has more space for integration. You can now either integrate two one-handed weapons, a one-handed weapon and a shield, or a single two-handed weapon which is split across both arms. You can use a single Interact action to draw or store both integrated armaments. When you draw a single weapon, you can choose to hold it with either one hand or both hands.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3097", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magical Resistance" ], "feat_markdown": "Magical Resistance", "id": "feat-3098", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Resistance](/Feats.aspx?ID=3098) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\n\n\r\n\r\n---\r\n\r\nYour animating magic provides some defense. Choose one of the following energy damage types: cold, electricity, or sonic. You gain resistance 5 to that damage type.\r\n\r\n**Enhancement** You tap deeper into your animating magic, and your resistances improve. Choose one of the following benefits: you gain resistance 5 to the remaining two damage types from the above list, or your chosen resistance increases to a value equal to 1 + half your level.", "name": "Magical Resistance", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\n\n\r\n\r\n---\r\n\r\n\r\nYour animating magic provides some defense.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 41", "speed": {}, "summary": "Your animating magic provides some defense.", "summary_markdown": "Your animating magic provides some defense.", "text": " Magical Resistance Source Guns & Gears pg. 41 --- Your animating magic provides some defense. Choose one of the following energy damage types: cold, electricity, or sonic. You gain resistance 5 to that damage type. Enhancement You tap deeper into your animating magic, and your resistances improve. Choose one of the following benefits: you gain resistance 5 to the remaining two damage types from the above list, or your chosen resistance increases to a value equal to 1 + half your level.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3098", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Camouflage" ], "feat_markdown": "Arcane Camouflage", "id": "feat-3099", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Camouflage](/Feats.aspx?ID=3099) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\n\n**Prerequisites**\r\n[Hunter Automaton](/Heritages.aspx?ID=184) heritage\n\n\r\n\r\n---\r\n\r\nYou have developed magical techniques to aid you with stalking your prey. You can cast [_blur_](/Spells.aspx?ID=28) and [_invisibility_](/Spells.aspx?ID=164) each once per day as 2nd-level arcane innate spells.\r\n\r\n**Enhancement** Your camouflage is more potent. Your _blur_ spell now lasts 10 minutes and when you cast _invisibility_, you can choose to gain the effects of the 4th-level version of the spell. In addition, you can now cast _blur_ and _invisibility_ each twice per day.", "name": "Arcane Camouflage", "pfs": "Standard", "prerequisite": "Hunter Automaton heritage", "prerequisite_markdown": "[Hunter Automaton](/Heritages.aspx?ID=184) heritage", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\n\n**Prerequisites**\r\n[Hunter Automaton](/Heritages.aspx?ID=184) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou have developed magical techniques to aid you with stalking your prey.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 41", "speed": {}, "summary": "You have developed magical techniques to aid you with stalking your prey.", "summary_markdown": "You have developed magical techniques to aid you with stalking your prey.", "text": " Arcane Camouflage Source Guns & Gears pg. 41 Prerequisites Hunter Automaton heritage --- You have developed magical techniques to aid you with stalking your prey. You can cast blur and invisibility each once per day as 2nd-level arcane innate spells. Enhancement Your camouflage is more potent. Your blur spell now lasts 10 minutes and when you cast invisibility , you can choose to gain the effects of the 4th-level version of the spell. In addition, you can now cast blur and invisibility each twice per day.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3099", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Propulsion" ], "feat_markdown": "Arcane Propulsion", "frequency": "once per day", "id": "feat-3100", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Propulsion](/Feats.aspx?ID=3100) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou redirect energy from your core to ports on your back or feet, allowing you to fly for a short time. You can maintain this redirected energy for 5 minutes. You gain a fly Speed equal to your Speed while redirecting the energy.\r\n\r\n**Enhancement** You can maintain your flight for longer. You can redirect your energy at all times, allowing you to fly whenever you want, rather than just once per day for 5 minutes.", "name": "Arcane Propulsion", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou redirect energy from your core to ports on your back or feet, allowing you to fly for a short time.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 41", "speed": {}, "summary": "You redirect energy from your core to ports on your back or feet, allowing you to fly for a short time.", "summary_markdown": "You redirect energy from your core to ports on your back or feet, allowing you to fly for a short time.", "text": " Arcane Propulsion Two Actions Source Guns & Gears pg. 41 Frequency once per day --- You redirect energy from your core to ports on your back or feet, allowing you to fly for a short time. You can maintain this redirected energy for 5 minutes. You gain a fly Speed equal to your Speed while redirecting the energy. Enhancement You can maintain your flight for longer. You can redirect your energy at all times, allowing you to fly whenever you want, rather than just once per day for 5 minutes.", "trait": [ "Arcane", "Automaton", "Transmutation" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Automaton](/Traits.aspx?ID=398), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Arcane", "Automaton", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3100", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Slam" ], "feat_markdown": "Arcane Slam", "id": "feat-3101", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Slam](/Feats.aspx?ID=3101) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\n\n**Prerequisites**\r\n[Warrior Automaton](/Heritages.aspx?ID=187) heritage\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nYou channel magical power from your core into your arm, empowering your attack as you attempt to slam your foe into the ground. Attempt an [Athletics](/Skills.aspx?ID=3) check against the foe's Fortitude DC. You take a –2 circumstance penalty to your check if the target is one size larger than you and a –4 circumstance penalty if it's larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it's smaller than that.\n\n**Critical Success** You slam the foe down and the magical energy overwhelms it. The creature is knocked [prone](/Conditions.aspx?ID=31), becomes [dazzled](/Conditions.aspx?ID=7) for 1 round, and takes damage equal to 2d6 plus your Strength modifier. The foe is no longer grabbed or restrained by you.
\n**Success** You slam the foe down. The creature is knocked prone and takes damage equal to your Strength modifier. The foe is no longer grabbed or restrained by you.
\n**Failure** You are unable to slam the creature, but your hold on the creature remains.
\n**Critical Failure** The creature breaks free and is no longer grabbed or restrained by you.\r\n\r\n**Enhancement** Your arms better channel your core's power. You no longer take penalties for attempting to slam larger foes. Your foe takes damage equal to 2d6 plus your Strength modifier on a success (or double that on a critical success).", "name": "Arcane Slam", "pfs": "Standard", "prerequisite": "Warrior Automaton heritage", "prerequisite_markdown": "[Warrior Automaton](/Heritages.aspx?ID=187) heritage", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have a creature grabbed or restrained .", "requirement_markdown": "You have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 41\n\n**Prerequisites**\r\n[Warrior Automaton](/Heritages.aspx?ID=187) heritage\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou channel magical power from your core into your arm, empowering your attack as you attempt to slam your foe into the ground.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 41", "speed": {}, "summary": "You channel magical power from your core into your arm, empowering your attack as you attempt to slam your foe into the ground.", "summary_markdown": "You channel magical power from your core into your arm, empowering your attack as you attempt to slam your foe into the ground.", "text": " Arcane Slam Two Actions Source Guns & Gears pg. 41 Prerequisites Warrior Automaton heritage Requirements You have a creature grabbed or restrained. --- You channel magical power from your core into your arm, empowering your attack as you attempt to slam your foe into the ground. Attempt an Athletics check against the foe's Fortitude DC. You take a –2 circumstance penalty to your check if the target is one size larger than you and a –4 circumstance penalty if it's larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it's smaller than that. Critical Success You slam the foe down and the magical energy overwhelms it. The creature is knocked prone, becomes dazzled for 1 round, and takes damage equal to 2d6 plus your Strength modifier. The foe is no longer grabbed or restrained by you. Success You slam the foe down. The creature is knocked prone and takes damage equal to your Strength modifier. The foe is no longer grabbed or restrained by you. Failure You are unable to slam the creature, but your hold on the creature remains. Critical Failure The creature breaks free and is no longer grabbed or restrained by you. Enhancement Your arms better channel your core's power. You no longer take penalties for attempting to slam larger foes. Your foe takes damage equal to 2d6 plus your Strength modifier on a success (or double that on a critical success).", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3101", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Core Attunement" ], "feat_markdown": "Core Attunement", "id": "feat-3102", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Core Attunement](/Feats.aspx?ID=3102) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 42\n\n**Prerequisites**\r\n[Mage Automaton](/Heritages.aspx?ID=185) heritage\n\n\r\n\r\n---\r\n\r\nYour core allows you to draw more power from it. Select one 1st-level arcane spell and one 2nd-level or lower arcane spell, to which you have access. You can cast your chosen spells as arcane innate spells each once per day.\r\n\r\n**Enhancement** Your attunement grows stronger. Select one 5th-level or lower arcane spell and one 6th-level or lower arcane spell, to which you have access. You can cast them as arcane innate spells each once per day, in addition to the original spells.", "name": "Core Attunement", "pfs": "Standard", "prerequisite": "Mage Automaton heritage", "prerequisite_markdown": "[Mage Automaton](/Heritages.aspx?ID=185) heritage", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 42\n\n**Prerequisites**\r\n[Mage Automaton](/Heritages.aspx?ID=185) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour core allows you to draw more power from it.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 42", "speed": {}, "summary": "Your core allows you to draw more power from it.", "summary_markdown": "Your core allows you to draw more power from it.", "text": " Core Attunement Source Guns & Gears pg. 42 Prerequisites Mage Automaton heritage --- Your core allows you to draw more power from it. Select one 1st-level arcane spell and one 2nd-level or lower arcane spell, to which you have access. You can cast your chosen spells as arcane innate spells each once per day. Enhancement Your attunement grows stronger. Select one 5th-level or lower arcane spell and one 6th-level or lower arcane spell, to which you have access. You can cast them as arcane innate spells each once per day, in addition to the original spells.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3102", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lesser Augmentation" ], "feat_markdown": "Lesser Augmentation", "id": "feat-3103", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Lesser Augmentation](/Feats.aspx?ID=3103) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 42\n\n\r\n\r\n---\r\n\r\nYou've focused on enhancing yourself and have received an improvement to one of your existing abilities. You gain the enhancement benefits of one of your 1st- or 5th-level automaton ancestry feats.\n\n You are also capable of reconfiguring your augmentations to meet your needs. You can spend one week of downtime to change the enhancement you gain with this feat.\r\n\r\n**Enhancement** You gain the enhancement benefits of another 1st- or 5th-level automaton ancestry feat. Also, your reconfigurations take less time. You only need to spend 1 day of downtime to change any of your enhancements. If you have multiple enhancements, changing each one requires a separate day.", "name": "Lesser Augmentation", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 42\n\n\r\n\r\n---\r\n\r\n\r\nYou've focused on enhancing yourself and have received an improvement to one of your existing abilities.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 42", "speed": {}, "summary": "You've focused on enhancing yourself and have received an improvement to one of your existing abilities.", "summary_markdown": "You've focused on enhancing yourself and have received an improvement to one of your existing abilities.", "text": " Lesser Augmentation Source Guns & Gears pg. 42 --- You've focused on enhancing yourself and have received an improvement to one of your existing abilities. You gain the enhancement benefits of one of your 1st- or 5th-level automaton ancestry feats. You are also capable of reconfiguring your augmentations to meet your needs. You can spend one week of downtime to change the enhancement you gain with this feat. Enhancement You gain the enhancement benefits of another 1st- or 5th-level automaton ancestry feat. Also, your reconfigurations take less time. You only need to spend 1 day of downtime to change any of your enhancements. If you have multiple enhancements, changing each one requires a separate day.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3103", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rain of Bolts" ], "feat_markdown": "Rain of Bolts", "frequency": "once per day", "id": "feat-3104", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Rain of Bolts](/Feats.aspx?ID=3104) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 42\r\n\r\n_[**PFS Note**](/pathfinder-society) For the automaton’s Rain of Bolts feat, the DC is the higher of your class DC or spell DC._\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Sharpshooter Automaton](/Heritages.aspx?ID=186) heritage\n\n\r\n\r\n---\r\n\r\nThroughout the day, your body produces powerful projectiles within your chassis. You fire them all at once in either a 30-foot cone or a 10-foot emanation. Foes in the area take 6d6 piercing damage. This increases to 7d6 at 12th level, 8d6 at 15th level, and 9d6 at 18th level.\r\n\r\n**Enhancement** The projectiles regenerate quicker, they are much more powerful, and you can refine the metallic content to harm certain creatures. You can use Rain of Bolts once per hour instead of once per day. The damage increases to 12d6 and each time you use the action, you can choose [adamantine](/Equipment.aspx?ID=374), [cold iron](/Equipment.aspx?ID=375), or [silver](/Equipment.aspx?ID=379). The damage from Rain of Bolts is treated as the metal you chose. At 20th level, the damage increases to 13d6.", "name": "Rain of Bolts", "pfs": "Standard", "prerequisite": "Sharpshooter Automaton heritage", "prerequisite_markdown": "[Sharpshooter Automaton](/Heritages.aspx?ID=186) heritage", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 42\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Sharpshooter Automaton](/Heritages.aspx?ID=186) heritage\n\n\r\n\r\n---\r\n\r\n\r\nThroughout the day, your body produces powerful projectiles within your chassis.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 42", "speed": {}, "summary": "Throughout the day, your body produces powerful projectiles within your chassis.", "summary_markdown": "Throughout the day, your body produces powerful projectiles within your chassis.", "text": " Rain of Bolts Two Actions Source Guns & Gears pg. 42 PFS Note For the automaton’s Rain of Bolts feat, the DC is the higher of your class DC or spell DC. Frequency once per day Prerequisites Sharpshooter Automaton heritage --- Throughout the day, your body produces powerful projectiles within your chassis. You fire them all at once in either a 30-foot cone or a 10-foot emanation. Foes in the area take 6d6 piercing damage. This increases to 7d6 at 12th level, 8d6 at 15th level, and 9d6 at 18th level. Enhancement The projectiles regenerate quicker, they are much more powerful, and you can refine the metallic content to harm certain creatures. You can use Rain of Bolts once per hour instead of once per day. The damage increases to 12d6 and each time you use the action, you can choose adamantine, cold iron, or silver. The damage from Rain of Bolts is treated as the metal you chose. At 20th level, the damage increases to 13d6.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3104", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Arcane Locomotion" ], "feat_markdown": "Arcane Locomotion", "id": "feat-3105", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Arcane Locomotion](/Feats.aspx?ID=3105) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 42\n\n\r\n\r\n---\r\n\r\nYou've modified your body to allow you to augment your movement. You gain either a climb Speed of 20 feet or a swim Speed of 20 feet, your choice.\r\n\r\n**Enhancement** Your body allows for even further forms of movement. You can either select the option from this feat you haven't chosen yet (climb Speed or swim Speed), or you can increase your land Speed by 5 feet and increase the Speed you chose from this feat increase to be equal to your adjusted land Speed.", "name": "Arcane Locomotion", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 42\n\n\r\n\r\n---\r\n\r\n\r\nYou've modified your body to allow you to augment your movement.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 42", "speed": {}, "summary": "You've modified your body to allow you to augment your movement.", "summary_markdown": "You've modified your body to allow you to augment your movement.", "text": " Arcane Locomotion Source Guns & Gears pg. 42 --- You've modified your body to allow you to augment your movement. You gain either a climb Speed of 20 feet or a swim Speed of 20 feet, your choice. Enhancement Your body allows for even further forms of movement. You can either select the option from this feat you haven't chosen yet (climb Speed or swim Speed), or you can increase your land Speed by 5 feet and increase the Speed you chose from this feat increase to be equal to your adjusted land Speed.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3105", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Astral Blink" ], "feat_markdown": "Astral Blink", "id": "feat-3106", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Astral Blink](/Feats.aspx?ID=3106) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 42\n\n\r\n\r\n---\r\n\r\nYou've attuned your core to allow you to phase in and out of the [Astral Plane](/Planes.aspx?ID=8), allowing you to teleport periodically. You can cast [_dimension door_](/Spells.aspx?ID=69) once per hour as a 4th-level innate arcane spell.\r\n\r\n**Enhancement** Your attunement allows you to teleport in a series of quick jumps rather than in one big leap. You can expend your hourly use of _dimension door_ as a free action when you begin your turn. If you do, your Strides are augmented until the end of your turn, allowing you to instantly teleport to any point you could reach with your Speed instead of traversing normally to the location. While augmented, your Strides gain the [conjuration](/Traits.aspx?ID=33) and [teleportation](/Traits.aspx?ID=156) traits. Your augmented Strides don't trigger reactions that can be triggered by [move](/Traits.aspx?ID=114) actions or upon leaving or entering a square, unless those reactions trigger on teleportation.", "name": "Astral Blink", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 42\n\n\r\n\r\n---\r\n\r\n\r\nYou've attuned your core to allow you to phase in and out of the Astral Plane, allowing you to teleport periodically.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 42", "speed": {}, "summary": "You've attuned your core to allow you to phase in and out of the Astral Plane, allowing you to teleport periodically.", "summary_markdown": "You've attuned your core to allow you to phase in and out of the Astral Plane, allowing you to teleport periodically.", "text": " Astral Blink Source Guns & Gears pg. 42 --- You've attuned your core to allow you to phase in and out of the Astral Plane, allowing you to teleport periodically. You can cast dimension door once per hour as a 4th-level innate arcane spell. Enhancement Your attunement allows you to teleport in a series of quick jumps rather than in one big leap. You can expend your hourly use of dimension door as a free action when you begin your turn. If you do, your Strides are augmented until the end of your turn, allowing you to instantly teleport to any point you could reach with your Speed instead of traversing normally to the location. While augmented, your Strides gain the conjuration and teleportation traits. Your augmented Strides don't trigger reactions that can be triggered by move actions or upon leaving or entering a square, unless those reactions trigger on teleportation.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3106", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Core Rejuvenation" ], "feat_markdown": "Core Rejuvenation", "frequency": "once per day", "id": "feat-3107", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Core Rejuvenation](/Feats.aspx?ID=3107) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 43\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check.\n\n\r\n\r\n---\r\n\r\nYour soul taps into your core's power to push against the grasp of death and allow you to recover consciousness. You're restored to 1 Hit Point, lose the dying and [unconscious](/Conditions.aspx?ID=38) conditions, and can act normally on this turn. You gain or increase the [wounded](/Conditions.aspx?ID=42) condition as normal when losing the dying condition in this way.\r\n\r\n**Enhancement** Your soul can draw even more power from your core, granting you additional benefits. When you use Core Rejuvenation, you also gain a number of temporary Hit Points equal to three times your level. These Hit Points remain for 1 minute.", "name": "Core Rejuvenation", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 43\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check.\n\n\r\n\r\n---\r\n\r\n\r\nYour soul taps into your core's power to push against the grasp of death and allow you to recover consciousness.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 43", "speed": {}, "summary": "Your soul taps into your core's power to push against the grasp of death and allow you to recover consciousness.", "summary_markdown": "Your soul taps into your core's power to push against the grasp of death and allow you to recover consciousness.", "text": " Core Rejuvenation Free Action Source Guns & Gears pg. 43 Frequency once per day Trigger You have the dying condition and are about to attempt a recovery check. --- Your soul taps into your core's power to push against the grasp of death and allow you to recover consciousness. You're restored to 1 Hit Point, lose the dying and unconscious conditions, and can act normally on this turn. You gain or increase the wounded condition as normal when losing the dying condition in this way. Enhancement Your soul can draw even more power from your core, granting you additional benefits. When you use Core Rejuvenation, you also gain a number of temporary Hit Points equal to three times your level. These Hit Points remain for 1 minute.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "trigger": "You have the dying condition and are about to attempt a recovery check.", "trigger_markdown": "You have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check.", "type": "Feat", "url": "/Feats.aspx?ID=3107", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enlarged Chassis" ], "feat_markdown": "Enlarged Chassis", "id": "feat-3108", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Enlarged Chassis](/Feats.aspx?ID=3108) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 43\n\n**Prerequisites**\r\nMedium or Small size\n\n\r\n\r\n---\r\n\r\nYou've empowered your core to support a larger body, granting you size and additional reach. You gain the effects of [_enlarge_](/Spells.aspx?ID=102) constantly.\r\n\r\n**Enhancement** Your core's empowerment has stabilized, allowing for greater support. You are no longer clumsy due to the effects of _enlarge_.", "name": "Enlarged Chassis", "pfs": "Standard", "prerequisite": "Medium or Small size", "prerequisite_markdown": "Medium or Small size", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 43\n\n**Prerequisites**\r\nMedium or Small size\n\n\r\n\r\n---\r\n\r\n\r\nYou've empowered your core to support a larger body, granting you size and additional reach.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 43", "speed": {}, "summary": "You've empowered your core to support a larger body, granting you size and additional reach.", "summary_markdown": "You've empowered your core to support a larger body, granting you size and additional reach.", "text": " Enlarged Chassis Source Guns & Gears pg. 43 Prerequisites Medium or Small size --- You've empowered your core to support a larger body, granting you size and additional reach. You gain the effects of enlarge constantly. Enhancement Your core's empowerment has stabilized, allowing for greater support. You are no longer clumsy due to the effects of enlarge .", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3108", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Axial Recall" ], "feat_markdown": "Axial Recall", "id": "feat-3109", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Restricted\"\r\n>\r\n[Axial Recall](/Feats.aspx?ID=3109) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 43\n\n\r\n\r\n---\r\n\r\nYou have reconfigured the magical resonance of your core to attune to the planar energies of [Axis](/Planes.aspx?ID=14). You can cast [_plane shift_](/Spells.aspx?ID=222) twice per week as an arcane innate spell that can only target yourself; you can travel only to Axis or the [Material Plane](/Planes.aspx?ID=1), and your body serves as the focus component.", "name": "Axial Recall", "pfs": "Restricted", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 43\n\n\r\n\r\n---\r\n\r\n\r\nYou have reconfigured the magical resonance of your core to attune to the planar energies of Axis.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 43", "speed": {}, "summary": "You have reconfigured the magical resonance of your core to attune to the planar energies of Axis.", "summary_markdown": "You have reconfigured the magical resonance of your core to attune to the planar energies of Axis.", "text": " Axial Recall Source Guns & Gears pg. 43 --- You have reconfigured the magical resonance of your core to attune to the planar energies of Axis. You can cast plane shift twice per week as an arcane innate spell that can only target yourself; you can travel only to Axis or the Material Plane, and your body serves as the focus component.", "trait": [ "Automaton", "Uncommon" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Automaton", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3109", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Core Cannon" ], "feat_markdown": "Core Cannon", "frequency": "once per day", "id": "feat-3110", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Core Cannon](/Feats.aspx?ID=3110) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 43\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYour body transforms into a powerful magical cannon. While immobile as a cannon, you can fire blasts of energy directly from your core, devastating your foes. You become [immobilized](/Conditions.aspx?ID=24) until you use an Interact action to revert back to your standard form. While in your cannon form, the only actions you can use are to Strike with an energy blast [unarmed](/Traits.aspx?ID=199) attack or to Interact to revert back to your standard form. You can remain in your cannon form for up to 1 minute or until you take the action to revert back to your standard form, whichever comes first.\n\n Energy blasts are a special ranged unarmed attack. You can only make energy blast Strikes while you're in your cannon form. Your energy blasts deal 3d8 fire damage and 3d6 force damage, which increases to 4d8 fire damage and 3d6 force damage at level 20. You gain the item bonus to attack rolls with your energy blasts from the highest [_potency_](/Equipment.aspx?ID=281) rune on any [_handwraps of mighty blows_](/Equipment.aspx?ID=441) you are wearing or any weapon you are wielding, but [striking](/Equipment.aspx?ID=280) and [property runes](/equipment/runes/weapon-property-runes) have no effect on your energy blasts. Energy blasts have a [range increment](/Traits.aspx?ID=248) of 120 feet. On a critical hit with an energy blast, the target takes 10 [persistent fire damage](/Conditions.aspx?ID=29). Your energy blast doesn't add critical specialization effects. If it matters for an effect dependent on weapon damage dice, an energy blast's number of weapon damage dice is three, or four at level 20.", "name": "Core Cannon", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 43\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYour body transforms into a powerful magical cannon.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 43", "speed": {}, "summary": "Your body transforms into a powerful magical cannon.", "summary_markdown": "Your body transforms into a powerful magical cannon.", "text": " Core Cannon Two Actions Source Guns & Gears pg. 43 Frequency once per day --- Your body transforms into a powerful magical cannon. While immobile as a cannon, you can fire blasts of energy directly from your core, devastating your foes. You become immobilized until you use an Interact action to revert back to your standard form. While in your cannon form, the only actions you can use are to Strike with an energy blast unarmed attack or to Interact to revert back to your standard form. You can remain in your cannon form for up to 1 minute or until you take the action to revert back to your standard form, whichever comes first. Energy blasts are a special ranged unarmed attack. You can only make energy blast Strikes while you're in your cannon form. Your energy blasts deal 3d8 fire damage and 3d6 force damage, which increases to 4d8 fire damage and 3d6 force damage at level 20. You gain the item bonus to attack rolls with your energy blasts from the highest potency rune on any handwraps of mighty blows you are wearing or any weapon you are wielding, but striking and property runes have no effect on your energy blasts. Energy blasts have a range increment of 120 feet. On a critical hit with an energy blast, the target takes 10 persistent fire damage. Your energy blast doesn't add critical specialization effects. If it matters for an effect dependent on weapon damage dice, an energy blast's number of weapon damage dice is three, or four at level 20.", "trait": [ "Arcane", "Automaton", "Concentrate", "Polymorph", "Transmutation" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Automaton](/Traits.aspx?ID=398), [Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Arcane", "Automaton", "Concentrate", "Polymorph", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3110", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Augmentation" ], "feat_markdown": "Greater Augmentation", "id": "feat-3111", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Augmentation](/Feats.aspx?ID=3111) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 43\n\n\r\n\r\n---\r\n\r\nYou've greatly improved your abilities and your core can support further augmentations. You gain the enhancement benefits of one of your 1st-, 5th-, 9th-, or 13th-level automaton ancestry feats.\n\n You are also capable of reconfiguring your augmentations to meet your needs. You can spend one week of downtime to change the enhancement you gain with this feat.", "name": "Greater Augmentation", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 43\n\n\r\n\r\n---\r\n\r\n\r\nYou've greatly improved your abilities and your core can support further augmentations.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 43", "speed": {}, "summary": "You've greatly improved your abilities and your core can support further augmentations.", "summary_markdown": "You've greatly improved your abilities and your core can support further augmentations.", "text": " Greater Augmentation Source Guns & Gears pg. 43 --- You've greatly improved your abilities and your core can support further augmentations. You gain the enhancement benefits of one of your 1st-, 5th-, 9th-, or 13th-level automaton ancestry feats. You are also capable of reconfiguring your augmentations to meet your needs. You can spend one week of downtime to change the enhancement you gain with this feat.", "trait": [ "Automaton" ], "trait_markdown": "[Automaton](/Traits.aspx?ID=398)", "trait_raw": [ "Automaton" ], "type": "Feat", "url": "/Feats.aspx?ID=3111", "weakness": {} }, { "archetype": [ "Inventor" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inventor Dedication" ], "feat_markdown": "Inventor Dedication", "id": "feat-3112", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Inventor Dedication](/Feats.aspx?ID=3112) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Archetype** [Inventor](/Archetypes.aspx?ID=108)\n\n**Prerequisites**\r\nIntelligence 14\n\n\r\n\r\n---\r\n\r\nYou become trained in [Crafting](/Skills.aspx?ID=4) and inventor class DC. You gain the [Inventor](/Feats.aspx?ID=798) skill feat, even if you don't meet the skill feat's requirements. Choose an [innovation](/classes/inventor/innovations). You gain that innovation, though you don't gain any other abilities that modify or use that innovation, such as modifications or [Explode](/Actions.aspx?ID=902).\n\n**Special** You cannot select another dedication feat until you have first gained two other feats from the inventor archetype.\n\nInventor Dedication leads to...\r\n[Basic Breakthrough](/Feats.aspx?ID=3113), [Basic Modification](/Feats.aspx?ID=3117), [Brilliant Crafter](/Feats.aspx?ID=3114), [Explosion](/Feats.aspx?ID=3116)", "name": "Inventor Dedication", "pfs": "Standard", "prerequisite": "Intelligence 14", "prerequisite_markdown": "Intelligence 14", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Prerequisites**\r\nIntelligence 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become trained in Crafting and inventor class DC.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 49", "speed": {}, "summary": "You become trained in Crafting and inventor class DC.", "summary_markdown": "You become trained in Crafting and inventor class DC.", "text": " Inventor Dedication Source Guns & Gears pg. 49 Archetype Inventor Prerequisites Intelligence 14 --- You become trained in Crafting and inventor class DC. You gain the Inventor skill feat, even if you don't meet the skill feat's requirements. Choose an innovation. You gain that innovation, though you don't gain any other abilities that modify or use that innovation, such as modifications or Explode. Special You cannot select another dedication feat until you have first gained two other feats from the inventor archetype. Inventor Dedication leads to... Basic Breakthrough, Basic Modification, Brilliant Crafter, Explosion", "trait": [ "Archetype", "Dedication", "Multiclass", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Multiclass", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3112", "weakness": {} }, { "archetype": [ "Inventor" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Breakthrough" ], "feat_markdown": "Basic Breakthrough", "id": "feat-3113", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Breakthrough](/Feats.aspx?ID=3113) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Archetype** [Inventor](/Archetypes.aspx?ID=108)\n\n**Prerequisites**\r\n[Inventor Dedication](/Feats.aspx?ID=3112)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [inventor feat](/Classes.aspx?ID=19/feats) of your choice.\n\nBasic Breakthrough leads to...\r\n[Advanced Breakthrough](/Feats.aspx?ID=3115)", "name": "Basic Breakthrough", "pfs": "Standard", "prerequisite": "Inventor Dedication", "prerequisite_markdown": "[Inventor Dedication](/Feats.aspx?ID=3112)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Prerequisites**\r\n[Inventor Dedication](/Feats.aspx?ID=3112)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level inventor feat of your choice.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 49", "speed": {}, "summary": "You gain a 1st- or 2nd-level inventor feat of your choice.", "summary_markdown": "You gain a 1st- or 2nd-level inventor feat of your choice.", "text": " Basic Breakthrough Source Guns & Gears pg. 49 Archetype Inventor Prerequisites Inventor Dedication --- You gain a 1st- or 2nd-level inventor feat of your choice. Basic Breakthrough leads to... Advanced Breakthrough", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3113", "weakness": {} }, { "archetype": [ "Inventor" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brilliant Crafter" ], "feat_markdown": "Brilliant Crafter", "id": "feat-3114", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Brilliant Crafter](/Feats.aspx?ID=3114) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Archetype** [Inventor](/Archetypes.aspx?ID=108)\n\n**Prerequisites**\r\n[Inventor Dedication](/Feats.aspx?ID=3112)\n\n\r\n\r\n---\r\n\r\nYour skill at crafting is unparalleled. You become an expert in [Crafting](/Skills.aspx?ID=4). At 7th level you become a master in Crafting, and at 15th level, you become legendary in Crafting and you become an expert in your inventor class DC.", "name": "Brilliant Crafter", "pfs": "Standard", "prerequisite": "Inventor Dedication", "prerequisite_markdown": "[Inventor Dedication](/Feats.aspx?ID=3112)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Prerequisites**\r\n[Inventor Dedication](/Feats.aspx?ID=3112)\n\n\r\n\r\n---\r\n\r\n\r\nYour skill at crafting is unparalleled.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 49", "speed": {}, "summary": "Your skill at crafting is unparalleled.", "summary_markdown": "Your skill at crafting is unparalleled.", "text": " Brilliant Crafter Source Guns & Gears pg. 49 Archetype Inventor Prerequisites Inventor Dedication --- Your skill at crafting is unparalleled. You become an expert in Crafting. At 7th level you become a master in Crafting, and at 15th level, you become legendary in Crafting and you become an expert in your inventor class DC.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3114", "weakness": {} }, { "archetype": [ "Inventor" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Breakthrough" ], "feat_markdown": "Advanced Breakthrough", "id": "feat-3115", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Breakthrough](/Feats.aspx?ID=3115) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Archetype** [Inventor](/Archetypes.aspx?ID=108)\n\n**Prerequisites**\r\n[Basic Breakthrough](/Feats.aspx?ID=3113)\n\n\r\n\r\n---\r\n\r\nYou gain one [inventor feat](/Classes.aspx?ID=19/feats). For the purpose of meeting its prerequisites, your inventor level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another inventor feat.", "name": "Advanced Breakthrough", "pfs": "Standard", "prerequisite": "Basic Breakthrough", "prerequisite_markdown": "[Basic Breakthrough](/Feats.aspx?ID=3113)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Prerequisites**\r\n[Basic Breakthrough](/Feats.aspx?ID=3113)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one inventor feat.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 49", "speed": {}, "summary": "You gain one inventor feat.", "summary_markdown": "You gain one inventor feat.", "text": " Advanced Breakthrough Source Guns & Gears pg. 49 Archetype Inventor Prerequisites Basic Breakthrough --- You gain one inventor feat. For the purpose of meeting its prerequisites, your inventor level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another inventor feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3115", "weakness": {} }, { "archetype": [ "Inventor" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Explosion" ], "feat_markdown": "Explosion", "id": "feat-3116", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Explosion](/Feats.aspx?ID=3116) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Archetype** [Inventor](/Archetypes.aspx?ID=108)\n\n**Prerequisites**\r\n[Inventor Dedication](/Feats.aspx?ID=3112)\n\n\r\n\r\n---\r\n\r\nYour [innovation](/classes/inventor/innovations) can explode on command. You gain the [Explode](/Actions.aspx?ID=902) action.", "name": "Explosion", "pfs": "Standard", "prerequisite": "Inventor Dedication", "prerequisite_markdown": "[Inventor Dedication](/Feats.aspx?ID=3112)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Prerequisites**\r\n[Inventor Dedication](/Feats.aspx?ID=3112)\n\n\r\n\r\n---\r\n\r\n\r\nYour innovation can explode on command.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 49", "speed": {}, "summary": "Your innovation can explode on command.", "summary_markdown": "Your innovation can explode on command.", "text": " Explosion Source Guns & Gears pg. 49 Archetype Inventor Prerequisites Inventor Dedication --- Your innovation can explode on command. You gain the Explode action.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3116", "weakness": {} }, { "archetype": [ "Inventor" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Modification" ], "feat_markdown": "Basic Modification", "id": "feat-3117", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Modification](/Feats.aspx?ID=3117) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Archetype** [Inventor](/Archetypes.aspx?ID=108)\n\n**Prerequisites**\r\n[Inventor Dedication](/Feats.aspx?ID=3112)\n\n\r\n\r\n---\r\n\r\nYou've learned to modify your innovation in order to enhance its capabilities beyond what an ordinary piece of equipment can accomplish. You gain a basic modification of your choice for your [innovation](/classes/inventor/innovations). Your innovation must meet any requirements for the modification you choose, as normal.", "name": "Basic Modification", "pfs": "Standard", "prerequisite": "Inventor Dedication", "prerequisite_markdown": "[Inventor Dedication](/Feats.aspx?ID=3112)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 49\n\n**Prerequisites**\r\n[Inventor Dedication](/Feats.aspx?ID=3112)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to modify your innovation in order to enhance its capabilities beyond what an ordinary piece of equipment can accomplish.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 49", "speed": {}, "summary": "You've learned to modify your innovation in order to enhance its capabilities beyond what an ordinary piece of equipment can accomplish.", "summary_markdown": "You've learned to modify your innovation in order to enhance its capabilities beyond what an ordinary piece of equipment can accomplish.", "text": " Basic Modification Source Guns & Gears pg. 49 Archetype Inventor Prerequisites Inventor Dedication --- You've learned to modify your innovation in order to enhance its capabilities beyond what an ordinary piece of equipment can accomplish. You gain a basic modification of your choice for your innovation. Your innovation must meet any requirements for the modification you choose, as normal.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3117", "weakness": {} }, { "archetype": [ "Overwatch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Overwatch Dedication" ], "feat_markdown": "Overwatch Dedication", "id": "feat-3118", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Overwatch Dedication](/Feats.aspx?ID=3118) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 50\n\n**Archetype** [Overwatch](/Archetypes.aspx?ID=109)\n\n**Prerequisites**\r\nexpert in Perception\n\n\r\n\r\n---\r\n\r\nYou have an innate knack for tactical observation, and you've innovated to apply that knack in a variety of ways that allow you to assist your allies. With the help of enhanced visual gear (such as a specially modified telescope, goggled visor, or binoculars), you're keenly aware of the movement of combatants on the battlefield. You quickly and efficiently disperse that information to your nearby allies so they can use it to direct their own observations and reactions to danger.\n\n You're surrounded by an overwatch field aura in a 30-foot emanation. Your overwatch field aura grants you increased perception and allows you to call out warnings to your allies within the aura to point out threats. This aura has the auditory and visual traits. You and allies within your overwatch field receive a +2 circumstance bonus when using Perception for Initiative checks.\n\n**Special** You can't select another dedication feat until after you have gained at least two other feats from the overwatch archetype.\n\nOverwatch Dedication leads to...\r\n[Control Tower](/Feats.aspx?ID=3125), [Converge](/Feats.aspx?ID=3126), [Forewarn](/Feats.aspx?ID=3123), [Master Spotter](/Feats.aspx?ID=3124), [Spyglass Modification](/Feats.aspx?ID=3119), [Swift Intervention](/Feats.aspx?ID=3120), [Topple Giants](/Feats.aspx?ID=3121), [Wide Overwatch](/Feats.aspx?ID=3122)", "name": "Overwatch Dedication", "pfs": "Standard", "prerequisite": "expert in Perception", "prerequisite_markdown": "expert in Perception", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 50\n\n**Prerequisites**\r\nexpert in Perception\n\n\r\n\r\n---\r\n\r\n\r\nYou have an innate knack for tactical observation, and you've innovated to apply that knack in a variety of ways that allow you to assist your allies.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 50", "speed": {}, "summary": "You have an innate knack for tactical observation, and you've innovated to apply that knack in a variety of ways that allow you to assist your allies.", "summary_markdown": "You have an innate knack for tactical observation, and you've innovated to apply that knack in a variety of ways that allow you to assist your allies.", "text": " Overwatch Dedication Source Guns & Gears pg. 50 Archetype Overwatch Prerequisites expert in Perception --- You have an innate knack for tactical observation, and you've innovated to apply that knack in a variety of ways that allow you to assist your allies. With the help of enhanced visual gear (such as a specially modified telescope, goggled visor, or binoculars), you're keenly aware of the movement of combatants on the battlefield. You quickly and efficiently disperse that information to your nearby allies so they can use it to direct their own observations and reactions to danger. You're surrounded by an overwatch field aura in a 30-foot emanation. Your overwatch field aura grants you increased perception and allows you to call out warnings to your allies within the aura to point out threats. This aura has the auditory and visual traits. You and allies within your overwatch field receive a +2 circumstance bonus when using Perception for Initiative checks. Special You can't select another dedication feat until after you have gained at least two other feats from the overwatch archetype. Overwatch Dedication leads to... Control Tower, Converge, Forewarn, Master Spotter, Spyglass Modification, Swift Intervention, Topple Giants, Wide Overwatch", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3118", "weakness": {} }, { "archetype": [ "Overwatch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spyglass Modification" ], "feat_markdown": "Spyglass Modification", "id": "feat-3119", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Spyglass Modification](/Feats.aspx?ID=3119) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 50\n\n**Archetype** [Overwatch](/Archetypes.aspx?ID=109)\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118)\n\n\r\n\r\n---\r\n\r\nYour enhanced visual gear includes a regulating scope and reflectors, combined in an ingenuous setup that allows you to see around corners within the area of your overwatch field. This permits your overwatch field to extend around a single corner or turn and allows you to see around that corner as well. This ability doesn't let you see through walls or other barriers. You can't use it to see around a second or further corner, and it doesn't allow you to make ranged attacks or perform other actions that require line of effect with your target.", "name": "Spyglass Modification", "pfs": "Standard", "prerequisite": "Overwatch Dedication", "prerequisite_markdown": "[Overwatch Dedication](/Feats.aspx?ID=3118)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 50\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118)\n\n\r\n\r\n---\r\n\r\n\r\nYour enhanced visual gear includes a regulating scope and reflectors, combined in an ingenuous setup that allows you to see around corners within the area of your overwatch field.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 50", "speed": {}, "summary": "Your enhanced visual gear includes a regulating scope and reflectors, combined in an ingenuous setup that allows you to see around corners within the area of your overwatch field.", "summary_markdown": "Your enhanced visual gear includes a regulating scope and reflectors, combined in an ingenuous setup that allows you to see around corners within the area of your overwatch field.", "text": " Spyglass Modification Source Guns & Gears pg. 50 Archetype Overwatch Prerequisites Overwatch Dedication --- Your enhanced visual gear includes a regulating scope and reflectors, combined in an ingenuous setup that allows you to see around corners within the area of your overwatch field. This permits your overwatch field to extend around a single corner or turn and allows you to see around that corner as well. This ability doesn't let you see through walls or other barriers. You can't use it to see around a second or further corner, and it doesn't allow you to make ranged attacks or perform other actions that require line of effect with your target.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3119", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Overwatch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swift Intervention" ], "feat_markdown": "Swift Intervention", "id": "feat-3120", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Swift Intervention](/Feats.aspx?ID=3120) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 50\n\n**Archetype** [Overwatch](/Archetypes.aspx?ID=109)\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118)\n\n**Trigger**\r\nAn ally within your overwatch field fails in their attempt to [Arrest a Fall](/Actions.aspx?ID=91), [Balance](/Actions.aspx?ID=28), [Grab a Ledge](/Actions.aspx?ID=95), or [Maneuver in Flight](/Actions.aspx?ID=30).\r\n\r\n**Requirements**\r\nYou are wielding a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou're burdened with noticing potential threats at all times. Because of this, you've learned that a well-placed shot can prevent disaster. You make a shot to either pin an ally's clothing to stop a fall or secure them against a ledge, or you bounce an attack off their armor to correct their course as they stumble while attempting to balance or fly.\n\n Make a single ranged attack roll against the DC of the triggering check; your ally uses the result of your ranged attack roll in place of their original roll. You must have line of effect to your ally, and your attack roll includes any normal bonuses or penalties for a ranged attack with that weapon (such as the penalty for making a ranged attack beyond your first range increment).", "name": "Swift Intervention", "pfs": "Standard", "prerequisite": "Overwatch Dedication", "prerequisite_markdown": "[Overwatch Dedication](/Feats.aspx?ID=3118)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You are wielding a ranged weapon.", "requirement_markdown": "You are wielding a ranged weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 50\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118)\n\n**Trigger**\r\nAn ally within your overwatch field fails in their attempt to [Arrest a Fall](/Actions.aspx?ID=91), [Balance](/Actions.aspx?ID=28), [Grab a Ledge](/Actions.aspx?ID=95), or [Maneuver in Flight](/Actions.aspx?ID=30).\r\n\r\n**Requirements**\r\nYou are wielding a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou're burdened with noticing potential threats at all times.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 50", "speed": {}, "summary": "You're burdened with noticing potential threats at all times.", "summary_markdown": "You're burdened with noticing potential threats at all times.", "text": " Swift Intervention Reaction Source Guns & Gears pg. 50 Archetype Overwatch Prerequisites Overwatch Dedication Trigger An ally within your overwatch field fails in their attempt to Arrest a Fall, Balance, Grab a Ledge, or Maneuver in Flight. Requirements You are wielding a ranged weapon. --- You're burdened with noticing potential threats at all times. Because of this, you've learned that a well-placed shot can prevent disaster. You make a shot to either pin an ally's clothing to stop a fall or secure them against a ledge, or you bounce an attack off their armor to correct their course as they stumble while attempting to balance or fly. Make a single ranged attack roll against the DC of the triggering check; your ally uses the result of your ranged attack roll in place of their original roll. You must have line of effect to your ally, and your attack roll includes any normal bonuses or penalties for a ranged attack with that weapon (such as the penalty for making a ranged attack beyond your first range increment).", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An ally within your overwatch field fails in their attempt to Arrest a Fall , Balance , Grab a Ledge , or Maneuver in Flight .", "trigger_markdown": "An ally within your overwatch field fails in their attempt to [Arrest a Fall](/Actions.aspx?ID=91), [Balance](/Actions.aspx?ID=28), [Grab a Ledge](/Actions.aspx?ID=95), or [Maneuver in Flight](/Actions.aspx?ID=30).", "type": "Feat", "url": "/Feats.aspx?ID=3120", "weakness": {} }, { "archetype": [ "Overwatch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Topple Giants" ], "feat_markdown": "Topple Giants", "id": "feat-3121", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Topple Giants](/Feats.aspx?ID=3121) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\n\n**Archetype** [Overwatch](/Archetypes.aspx?ID=109)\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118)\n\n\r\n\r\n---\r\n\r\nWhen you observe an ally try and fail to execute a strategic maneuver against your enemies, you coordinate with your other allies to finish the job, using the opening from the first attempt to keep your foe off-balance and ensure your eventual success.\n\n When an ally within your overwatch field attempts to [Disarm](/Actions.aspx?ID=41), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) an opponent within your overwatch field and fails, you coordinate efforts to provide a +2 circumstance bonus to the next [Athletics](/Skills.aspx?ID=3) check rolled by a different ally to attempt the same action on the same target before that target's next turn.", "name": "Topple Giants", "pfs": "Standard", "prerequisite": "Overwatch Dedication", "prerequisite_markdown": "[Overwatch Dedication](/Feats.aspx?ID=3118)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you observe an ally try and fail to execute a strategic maneuver against your enemies, you coordinate with your other allies to finish the job.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 51", "speed": {}, "summary": "When you observe an ally try and fail to execute a strategic maneuver against your enemies, you coordinate with your other allies to finish the job.", "summary_markdown": "When you observe an ally try and fail to execute a strategic maneuver against your enemies, you coordinate with your other allies to finish the job.", "text": " Topple Giants Source Guns & Gears pg. 51 Archetype Overwatch Prerequisites Overwatch Dedication --- When you observe an ally try and fail to execute a strategic maneuver against your enemies, you coordinate with your other allies to finish the job, using the opening from the first attempt to keep your foe off-balance and ensure your eventual success. When an ally within your overwatch field attempts to Disarm, Shove, or Trip an opponent within your overwatch field and fails, you coordinate efforts to provide a +2 circumstance bonus to the next Athletics check rolled by a different ally to attempt the same action on the same target before that target's next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3121", "weakness": {} }, { "archetype": [ "Overwatch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wide Overwatch" ], "feat_markdown": "Wide Overwatch", "id": "feat-3122", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Wide Overwatch](/Feats.aspx?ID=3122) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\n\n**Archetype** [Overwatch](/Archetypes.aspx?ID=109)\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception\n\n\r\n\r\n---\r\n\r\nThrough a variety of perceptive techniques, careful routines, and upgrades to your enhanced visual gear, you have become able to observe and maintain your overwatch at a much greater distance. Increase the size of your overwatch field from 30 feet to 60 feet.", "name": "Wide Overwatch", "pfs": "Standard", "prerequisite": "Overwatch Dedication; master in Perception", "prerequisite_markdown": "[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception\n\n\r\n\r\n---\r\n\r\n\r\nThrough a variety of perceptive techniques, careful routines, and upgrades to your enhanced visual gear, you have become able to observe and maintain your overwatch at a much greater distance.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 51", "speed": {}, "summary": "Through a variety of perceptive techniques, careful routines, and upgrades to your enhanced visual gear, you have become able to observe and maintain your overwatch at a much greater distance.", "summary_markdown": "Through a variety of perceptive techniques, careful routines, and upgrades to your enhanced visual gear, you have become able to observe and maintain your overwatch at a much greater distance.", "text": " Wide Overwatch Source Guns & Gears pg. 51 Archetype Overwatch Prerequisites Overwatch Dedication; master in Perception --- Through a variety of perceptive techniques, careful routines, and upgrades to your enhanced visual gear, you have become able to observe and maintain your overwatch at a much greater distance. Increase the size of your overwatch field from 30 feet to 60 feet.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3122", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Overwatch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forewarn" ], "feat_markdown": "Forewarn", "frequency": "once per minute", "id": "feat-3123", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Forewarn](/Feats.aspx?ID=3123) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\n\n**Archetype** [Overwatch](/Archetypes.aspx?ID=109)\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception\n\n**Trigger**\r\nAn enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field.\n\n\r\n\r\n---\r\n\r\nYour foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults. The triggering attack roll targets your Perception DC instead of your ally's AC. Though this allows your ally to avoid taking penalties to their AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to your ally if they are [flat-footed](/Conditions.aspx?ID=16), even though they wouldn't take the –2 circumstance penalty when defending against the attack.", "name": "Forewarn", "pfs": "Standard", "prerequisite": "Overwatch Dedication; master in Perception", "prerequisite_markdown": "[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception\n\n**Trigger**\r\nAn enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field.\n\n\r\n\r\n---\r\n\r\n\r\nYour foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 51", "speed": {}, "summary": "Your foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults.", "summary_markdown": "Your foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults.", "text": " Forewarn Reaction Source Guns & Gears pg. 51 Archetype Overwatch Frequency once per minute Prerequisites Overwatch Dedication; master in Perception Trigger An enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field. --- Your foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults. The triggering attack roll targets your Perception DC instead of your ally's AC. Though this allows your ally to avoid taking penalties to their AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to your ally if they are flat-footed, even though they wouldn't take the –2 circumstance penalty when defending against the attack.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field.", "trigger_markdown": "An enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field.", "type": "Feat", "url": "/Feats.aspx?ID=3123", "weakness": {} }, { "archetype": [ "Overwatch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Spotter" ], "feat_markdown": "Master Spotter", "id": "feat-3124", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Spotter](/Feats.aspx?ID=3124) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\n\n**Archetype** [Overwatch](/Archetypes.aspx?ID=109)\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); expert in Perception\n\n\r\n\r\n---\r\n\r\nYour incredible perception and trusty enhanced visual gear allow you to see things others miss. Your proficiency rank in Perception increases to master.", "name": "Master Spotter", "pfs": "Standard", "prerequisite": "Overwatch Dedication; expert in Perception", "prerequisite_markdown": "[Overwatch Dedication](/Feats.aspx?ID=3118); expert in Perception", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); expert in Perception\n\n\r\n\r\n---\r\n\r\n\r\nYour incredible perception and trusty enhanced visual gear allow you to see things others miss.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 51", "speed": {}, "summary": "Your incredible perception and trusty enhanced visual gear allow you to see things others miss.", "summary_markdown": "Your incredible perception and trusty enhanced visual gear allow you to see things others miss.", "text": " Master Spotter Source Guns & Gears pg. 51 Archetype Overwatch Prerequisites Overwatch Dedication; expert in Perception --- Your incredible perception and trusty enhanced visual gear allow you to see things others miss. Your proficiency rank in Perception increases to master.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3124", "weakness": {} }, { "archetype": [ "Overwatch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Control Tower" ], "feat_markdown": "Control Tower", "id": "feat-3125", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Control Tower](/Feats.aspx?ID=3125) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\n\n**Archetype** [Overwatch](/Archetypes.aspx?ID=109)\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception\n\n\r\n\r\n---\r\n\r\nYour keen senses and ability to process battlefield information have dramatically improved, allowing you to drastically reduce the advantage of unseen foes. You and allies in your overwatch field gain a +2 circumstance bonus when using the [Seek](/Actions.aspx?ID=84) action to find [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) creatures within the overwatch field. You and your allies don't have to succeed at a flat check to target a [concealed](/Conditions.aspx?ID=4) creature within your overwatch field. When you or an ally targets a hidden creature in your overwatch field, reduce the DC of the flat check to 5.", "name": "Control Tower", "pfs": "Standard", "prerequisite": "Overwatch Dedication; master in Perception", "prerequisite_markdown": "[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception\n\n\r\n\r\n---\r\n\r\n\r\nYour keen senses and ability to process battlefield information have dramatically improved, allowing you to drastically reduce the advantage of unseen foes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 51", "speed": {}, "summary": "Your keen senses and ability to process battlefield information have dramatically improved, allowing you to drastically reduce the advantage of unseen foes.", "summary_markdown": "Your keen senses and ability to process battlefield information have dramatically improved, allowing you to drastically reduce the advantage of unseen foes.", "text": " Control Tower Source Guns & Gears pg. 51 Archetype Overwatch Prerequisites Overwatch Dedication; master in Perception --- Your keen senses and ability to process battlefield information have dramatically improved, allowing you to drastically reduce the advantage of unseen foes. You and allies in your overwatch field gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within the overwatch field. You and your allies don't have to succeed at a flat check to target a concealed creature within your overwatch field. When you or an ally targets a hidden creature in your overwatch field, reduce the DC of the flat check to 5.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3125", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Overwatch" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Converge" ], "feat_markdown": "Converge", "id": "feat-3126", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Converge](/Feats.aspx?ID=3126) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\n\n**Archetype** [Overwatch](/Archetypes.aspx?ID=109)\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception\n\n**Trigger**\r\nYou make a successful ranged attack against an opponent who is within your overwatch field, and who is within reach of one or more of your allies who is also within your overwatch field.\n\n\r\n\r\n---\r\n\r\nInforming your ally of an opening created by your shot, you coordinate to set them up to hit the target at the same time. Your ally can make a melee Strike against the triggering foe as a reaction. This Strike doesn't count toward that ally's multiple attack penalty, and their multiple attack penalty doesn't apply to this Strike. If your ally's Strike is successful, combine the damage from your successful ranged attack with the damage from your ally's melee attack for the purpose of determining resistances and weaknesses.", "name": "Converge", "pfs": "Standard", "prerequisite": "Overwatch Dedication; master in Perception", "prerequisite_markdown": "[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 51\n\n**Prerequisites**\r\n[Overwatch Dedication](/Feats.aspx?ID=3118); master in Perception\n\n**Trigger**\r\nYou make a successful ranged attack against an opponent who is within your overwatch field, and who is within reach of one or more of your allies who is also within your overwatch field.\n\n\r\n\r\n---\r\n\r\n\r\nInforming your ally of an opening created by your shot, you coordinate to set them up to hit the target at the same time.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 51", "speed": {}, "summary": "Informing your ally of an opening created by your shot, you coordinate to set them up to hit the target at the same time.", "summary_markdown": "Informing your ally of an opening created by your shot, you coordinate to set them up to hit the target at the same time.", "text": " Converge Reaction Source Guns & Gears pg. 51 Archetype Overwatch Prerequisites Overwatch Dedication; master in Perception Trigger You make a successful ranged attack against an opponent who is within your overwatch field, and who is within reach of one or more of your allies who is also within your overwatch field. --- Informing your ally of an opening created by your shot, you coordinate to set them up to hit the target at the same time. Your ally can make a melee Strike against the triggering foe as a reaction. This Strike doesn't count toward that ally's multiple attack penalty, and their multiple attack penalty doesn't apply to this Strike. If your ally's Strike is successful, combine the damage from your successful ranged attack with the damage from your ally's melee attack for the purpose of determining resistances and weaknesses.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You make a successful ranged attack against an opponent who is within your overwatch field, and who is within reach of one or more of your allies who is also within your overwatch field.", "trigger_markdown": "You make a successful ranged attack against an opponent who is within your overwatch field, and who is within reach of one or more of your allies who is also within your overwatch field.", "type": "Feat", "url": "/Feats.aspx?ID=3126", "weakness": {} }, { "archetype": [ "Sterling Dynamo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sterling Dynamo Dedication" ], "feat_markdown": "Sterling Dynamo Dedication", "id": "feat-3127", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Sterling Dynamo Dedication](/Feats.aspx?ID=3127) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 52\n\n**Archetype** [Sterling Dynamo](/Archetypes.aspx?ID=110)\n\n\r\n\r\n---\r\n\r\nYou obtain a sterling dynamo prosthetic, which allows you to replace or augment a limb, or even add a simple new non-prehensile limb, such as a tail. While your sterling dynamo prosthetic can replace a missing prehensile limb, such as an arm, choosing to add a new limb can never increases your character's number of hands or prehensile limbs beyond two, even in combination with other abilities or effects.\n\n Your sterling dynamo prosthesis is especially optimized for combat, granting you a dynamo melee [unarmed](/Traits.aspx?ID=199) attack that is in the [brawling](/WeaponGroups.aspx?ID=4) weapon group and is made of [silver](/Equipment.aspx?ID=379) (which makes it more effective against certain types of creatures, such as [devils](/MonsterFamilies.aspx?ID=30) and [werewolves](/Monsters.aspx?ID=411)).\n\n You have several options to customize your sterling dynamo. First, choose whether you have a power driver dynamo, which deals 1d6 bludgeoning damage and has the [shove](/Traits.aspx?ID=193) trait, or a percussive striker dynamo, which deals 1d4 bludgeoning damage and has the [agile](/Traits.aspx?ID=170) and [finesse](/Traits.aspx?ID=179) traits.\n\n Most dynamos are automated, so they don't require a free hand to use, like other unarmed attacks. However, you can instead choose to make your dynamo be manually controlled via a handheld switch, lever, or other device; to make an attack with a manually controlled dynamo, you must have a hand free to operate it, but the benefit is great control and a more devastating strike. This increases the damage die by one size, to a 1d8 for a power drive dynamo or 1d6 for a percussive striker dynamo. Arm dynamos are always manual, but they use the hand on that arm to operate the dynamo when making strikes. Manual control is required only in the heat of combat, not for less strenuous adventuring or everyday activities.\n\n You need to keep your sterling dynamo wound, but the process isn't particularly onerous, so in most situations, it won't be an issue. If you spend 1 minute winding up your dynamo, it can remain active for 24 hours before needing additional winding. However, enemies can attempt to [Disable](/Actions.aspx?ID=69) the dynamo, which has a level equal to your own, to reduce the remaining operational time by 1 hour, or 2 hours on a critical success. Certain other abilities that adversely affect technology might also reduce the dynamo's remaining operational time. When your dynamo is out of operational time, you can still use it as a normal prosthetic, but you cannot use your dynamo unarmed attack or any other abilities from this archetype until you wind the dynamo again. You can wind the dynamo for 1 minute at any time to return it to the maximum 24 hours of operational time.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the sterling dynamo archetype.\n\nSterling Dynamo Dedication leads to...\r\n[Golem Dynamo](/Feats.aspx?ID=3132), [Modular Dynamo](/Feats.aspx?ID=3128), [Piston Punch](/Feats.aspx?ID=3129), [Soaring Dynamo](/Feats.aspx?ID=3133), [Stasian Smash](/Feats.aspx?ID=3130)", "name": "Sterling Dynamo Dedication", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 52\n\n\r\n\r\n---\r\n\r\n\r\nYou obtain a sterling dynamo prosthetic, which allows you to replace or augment a limb, or even add a simple new non-prehensile limb, such as a tail.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 52", "speed": {}, "summary": "You obtain a sterling dynamo prosthetic, which allows you to replace or augment a limb, or even add a simple new non-prehensile limb, such as a tail.", "summary_markdown": "You obtain a sterling dynamo prosthetic, which allows you to replace or augment a limb, or even add a simple new non-prehensile limb, such as a tail.", "text": " Sterling Dynamo Dedication Source Guns & Gears pg. 52 Archetype Sterling Dynamo --- You obtain a sterling dynamo prosthetic, which allows you to replace or augment a limb, or even add a simple new non-prehensile limb, such as a tail. While your sterling dynamo prosthetic can replace a missing prehensile limb, such as an arm, choosing to add a new limb can never increases your character's number of hands or prehensile limbs beyond two, even in combination with other abilities or effects. Your sterling dynamo prosthesis is especially optimized for combat, granting you a dynamo melee unarmed attack that is in the brawling weapon group and is made of silver (which makes it more effective against certain types of creatures, such as devils and werewolves). You have several options to customize your sterling dynamo. First, choose whether you have a power driver dynamo, which deals 1d6 bludgeoning damage and has the shove trait, or a percussive striker dynamo, which deals 1d4 bludgeoning damage and has the agile and finesse traits. Most dynamos are automated, so they don't require a free hand to use, like other unarmed attacks. However, you can instead choose to make your dynamo be manually controlled via a handheld switch, lever, or other device; to make an attack with a manually controlled dynamo, you must have a hand free to operate it, but the benefit is great control and a more devastating strike. This increases the damage die by one size, to a 1d8 for a power drive dynamo or 1d6 for a percussive striker dynamo. Arm dynamos are always manual, but they use the hand on that arm to operate the dynamo when making strikes. Manual control is required only in the heat of combat, not for less strenuous adventuring or everyday activities. You need to keep your sterling dynamo wound, but the process isn't particularly onerous, so in most situations, it won't be an issue. If you spend 1 minute winding up your dynamo, it can remain active for 24 hours before needing additional winding. However, enemies can attempt to Disable the dynamo, which has a level equal to your own, to reduce the remaining operational time by 1 hour, or 2 hours on a critical success. Certain other abilities that adversely affect technology might also reduce the dynamo's remaining operational time. When your dynamo is out of operational time, you can still use it as a normal prosthetic, but you cannot use your dynamo unarmed attack or any other abilities from this archetype until you wind the dynamo again. You can wind the dynamo for 1 minute at any time to return it to the maximum 24 hours of operational time. Special You cannot select another dedication feat until you have gained two other feats from the sterling dynamo archetype. Sterling Dynamo Dedication leads to... Golem Dynamo, Modular Dynamo, Piston Punch, Soaring Dynamo, Stasian Smash", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3127", "weakness": {} }, { "archetype": [ "Sterling Dynamo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Modular Dynamo" ], "feat_markdown": "Modular Dynamo", "id": "feat-3128", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Modular Dynamo](/Feats.aspx?ID=3128) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Archetype** [Sterling Dynamo](/Archetypes.aspx?ID=110)\n\n**Prerequisites**\r\n[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)\n\n\r\n\r\n---\r\n\r\nYour dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat. Your dynamo attack gains the [modular](/Traits.aspx?ID=271) trait, as well as one of the following configurations of your choice: power driver (1d6 bludgeoning damage; [shove](/Traits.aspx?ID=193)), percussive striker (1d4 bludgeoning damage; [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179)), rotating sickle (1d6 slashing damage; [trip](/Traits.aspx?ID=196)), or entangling barbs (1d6 piercing damage; [grapple](/Traits.aspx?ID=184)). If you have a manually controlled dynamo, these damage dice increase by 1 size, as usual, and you can also choose the extendable baton (1d4 bludgeoning damage; [finesse](/Traits.aspx?ID=179), [reach](/Traits.aspx?ID=192)), which has the damage increase already factored in.\n\n When you use an Interact action to switch configurations using the modular trait, you switch between the initial configuration of dynamo you chose with the Sterling Dynamo Dedication and the new configuration you chose with Modular Dynamo.\n\n**Special** You can select this feat multiple times. Each time, you choose another configuration and add it to the list of options you can choose when you use an Interact action with the modular trait.", "name": "Modular Dynamo", "pfs": "Standard", "prerequisite": "Sterling Dynamo Dedication", "prerequisite_markdown": "[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Prerequisites**\r\n[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)\n\n\r\n\r\n---\r\n\r\n\r\nYour dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 53", "speed": {}, "summary": "Your dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat.", "summary_markdown": "Your dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat.", "text": " Modular Dynamo Source Guns & Gears pg. 53 Archetype Sterling Dynamo Prerequisites Sterling Dynamo Dedication --- Your dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat. Your dynamo attack gains the modular trait, as well as one of the following configurations of your choice: power driver (1d6 bludgeoning damage; shove), percussive striker (1d4 bludgeoning damage; agile, finesse), rotating sickle (1d6 slashing damage; trip), or entangling barbs (1d6 piercing damage; grapple). If you have a manually controlled dynamo, these damage dice increase by 1 size, as usual, and you can also choose the extendable baton (1d4 bludgeoning damage; finesse, reach), which has the damage increase already factored in. When you use an Interact action to switch configurations using the modular trait, you switch between the initial configuration of dynamo you chose with the Sterling Dynamo Dedication and the new configuration you chose with Modular Dynamo. Special You can select this feat multiple times. Each time, you choose another configuration and add it to the list of options you can choose when you use an Interact action with the modular trait.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3128", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Sterling Dynamo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Piston Punch" ], "feat_markdown": "Piston Punch", "id": "feat-3129", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Piston Punch](/Feats.aspx?ID=3129) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Archetype** [Sterling Dynamo](/Archetypes.aspx?ID=110)\n\n**Prerequisites**\r\n[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)\n\n\r\n\r\n---\r\n\r\nYou lash out with a powerful punch, extending your dynamo to a greater length in order to attack two creatures in a row. Make a single bludgeoning or piercing dynamo Strike and compare the attack roll result to the ACs of up to two foes. The first foe must be within your melee reach and the second foe must be adjacent to the first foe in a straight line away from you. Roll damage only once and apply it to each creature you hit. A Piston Punch counts as two attacks for your multiple attack penalty. Reduce the operational time of your sterling dynamo by 1 hour.", "name": "Piston Punch", "pfs": "Standard", "prerequisite": "Sterling Dynamo Dedication", "prerequisite_markdown": "[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Prerequisites**\r\n[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)\n\n\r\n\r\n---\r\n\r\n\r\nYou lash out with a powerful punch, extending your dynamo to a greater length in order to attack two creatures in a row.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 53", "speed": {}, "summary": "You lash out with a powerful punch, extending your dynamo to a greater length in order to attack two creatures in a row.", "summary_markdown": "You lash out with a powerful punch, extending your dynamo to a greater length in order to attack two creatures in a row.", "text": " Piston Punch Two Actions Source Guns & Gears pg. 53 Archetype Sterling Dynamo Prerequisites Sterling Dynamo Dedication --- You lash out with a powerful punch, extending your dynamo to a greater length in order to attack two creatures in a row. Make a single bludgeoning or piercing dynamo Strike and compare the attack roll result to the ACs of up to two foes. The first foe must be within your melee reach and the second foe must be adjacent to the first foe in a straight line away from you. Roll damage only once and apply it to each creature you hit. A Piston Punch counts as two attacks for your multiple attack penalty. Reduce the operational time of your sterling dynamo by 1 hour.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3129", "weakness": {} }, { "access": "You are from Ustalav.", "actions": "Two Actions", "archetype": [ "Sterling Dynamo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stasian Smash" ], "feat_markdown": "Stasian Smash", "id": "feat-3130", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Stasian Smash](/Feats.aspx?ID=3130) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Archetype** [Sterling Dynamo](/Archetypes.aspx?ID=110)\n\n**Prerequisites**\r\n[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)\r\n\r\n**Access**\r\nYou are from Ustalav.\n\n\r\n\r\n---\r\n\r\nYou've modified your dynamo with Stasian coils, allowing you to make a powerful attack that crackles with electricity. Make a dynamo Strike. On a success, the Strike deals an additional 1d12 electricity damage to the target, as well as 1d4 electricity damage to up to two other foes within 10 feet as sparks leap across the gaps. If you critically fail your dynamo Strike, you take 1d12 electricity damage. This counts as two attacks when calculating your multiple attack penalty. At 18th level, the additional electricity damage to the target increases to 2d12, and the additional electricity damage to the other foes increases to 2d4. Reduce the operational time of your sterling dynamo by 1 hour.", "name": "Stasian Smash", "pfs": "Standard", "prerequisite": "Sterling Dynamo Dedication", "prerequisite_markdown": "[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Prerequisites**\r\n[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)\r\n\r\n**Access**\r\nYou are from Ustalav.\n\n\r\n\r\n---\r\n\r\n\r\nYou've modified your dynamo with Stasian coils, allowing you to make a powerful attack that crackles with electricity.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 53", "speed": {}, "summary": "You've modified your dynamo with Stasian coils, allowing you to make a powerful attack that crackles with electricity.", "summary_markdown": "You've modified your dynamo with Stasian coils, allowing you to make a powerful attack that crackles with electricity.", "text": " Stasian Smash Two Actions Source Guns & Gears pg. 53 Archetype Sterling Dynamo Prerequisites Sterling Dynamo Dedication Access You are from Ustalav. --- You've modified your dynamo with Stasian coils, allowing you to make a powerful attack that crackles with electricity. Make a dynamo Strike. On a success, the Strike deals an additional 1d12 electricity damage to the target, as well as 1d4 electricity damage to up to two other foes within 10 feet as sparks leap across the gaps. If you critically fail your dynamo Strike, you take 1d12 electricity damage. This counts as two attacks when calculating your multiple attack penalty. At 18th level, the additional electricity damage to the target increases to 2d12, and the additional electricity damage to the other foes increases to 2d4. Reduce the operational time of your sterling dynamo by 1 hour.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3130", "weakness": {} }, { "access": "You are from Arcadia.", "actions": "Two Actions", "archetype": [ "Sterling Dynamo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Beast Dynamo Howl" ], "feat_markdown": "Beast Dynamo Howl", "id": "feat-3131", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Beast Dynamo Howl](/Feats.aspx?ID=3131) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Archetype** [Sterling Dynamo](/Archetypes.aspx?ID=110)\n\n**Access**\r\nYou are from Arcadia.\n\n\r\n\r\n---\r\n\r\nYou've incorporated beast tech from Arcadia into your dynamo, adding in components from various terrifying creatures to enhance your prosthesis's capabilities. The beast parts can unleash a disturbing howl as you make a powerful attack with your dynamo. Attempt a single [Intimidation](/Skills.aspx?ID=7) check to [Demoralize](/Actions.aspx?ID=53) each enemy within 30 feet; you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. Then, make a dynamo Strike. Reduce the operational time of your sterling dynamo by 1 hour.", "name": "Beast Dynamo Howl", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Access**\r\nYou are from Arcadia.\n\n\r\n\r\n---\r\n\r\n\r\nYou've incorporated beast tech from Arcadia into your dynamo, adding in components from various terrifying creatures to enhance your prosthesis's capabilities.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 53", "speed": {}, "summary": "You've incorporated beast tech from Arcadia into your dynamo, adding in components from various terrifying creatures to enhance your prosthesis's capabilities.", "summary_markdown": "You've incorporated beast tech from Arcadia into your dynamo, adding in components from various terrifying creatures to enhance your prosthesis's capabilities.", "text": " Beast Dynamo Howl Two Actions Source Guns & Gears pg. 53 Archetype Sterling Dynamo Access You are from Arcadia. --- You've incorporated beast tech from Arcadia into your dynamo, adding in components from various terrifying creatures to enhance your prosthesis's capabilities. The beast parts can unleash a disturbing howl as you make a powerful attack with your dynamo. Attempt a single Intimidation check to Demoralize each enemy within 30 feet; you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. Then, make a dynamo Strike. Reduce the operational time of your sterling dynamo by 1 hour.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3131", "weakness": {} }, { "access": "You are an automaton or are otherwise from the ancient Jistka Imperium.", "archetype": [ "Sterling Dynamo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Golem Dynamo" ], "feat_markdown": "Golem Dynamo", "id": "feat-3132", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Golem Dynamo](/Feats.aspx?ID=3132) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Archetype** [Sterling Dynamo](/Archetypes.aspx?ID=110)\n\n**Prerequisites**\r\n[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)\r\n\r\n**Access**\r\nYou are an automaton or are otherwise from the ancient Jistka Imperium.\n\n\r\n\r\n---\r\n\r\nYou've learned the secrets of Jistkan golem prostheses, allowing you to incorporate golem components into your dynamo and gain a portion of their magic. You gain a +1 status bonus to saving throws against magic, and your dynamo Strikes become [magical](/Traits.aspx?ID=103).", "name": "Golem Dynamo", "pfs": "Standard", "prerequisite": "Sterling Dynamo Dedication", "prerequisite_markdown": "[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Prerequisites**\r\n[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)\r\n\r\n**Access**\r\nYou are an automaton or are otherwise from the ancient Jistka Imperium.\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned the secrets of Jistkan golem prostheses, allowing you to incorporate golem components into your dynamo and gain a portion of their magic.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 53", "speed": {}, "summary": "You've learned the secrets of Jistkan golem prostheses, allowing you to incorporate golem components into your dynamo and gain a portion of their magic.", "summary_markdown": "You've learned the secrets of Jistkan golem prostheses, allowing you to incorporate golem components into your dynamo and gain a portion of their magic.", "text": " Golem Dynamo Source Guns & Gears pg. 53 Archetype Sterling Dynamo Prerequisites Sterling Dynamo Dedication Access You are an automaton or are otherwise from the ancient Jistka Imperium. --- You've learned the secrets of Jistkan golem prostheses, allowing you to incorporate golem components into your dynamo and gain a portion of their magic. You gain a +1 status bonus to saving throws against magic, and your dynamo Strikes become magical.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3132", "weakness": {} }, { "archetype": [ "Sterling Dynamo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soaring Dynamo" ], "feat_markdown": "Soaring Dynamo", "id": "feat-3133", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Soaring Dynamo](/Feats.aspx?ID=3133) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Archetype** [Sterling Dynamo](/Archetypes.aspx?ID=110)\n\n**Prerequisites**\r\n[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)\n\n\r\n\r\n---\r\n\r\nYou've built clockwork wings or jets into your dynamo, allowing you to use your prosthesis to fly. You gain a fly Speed equal to your Speed. Each minute of flight reduces the operational time of your sterling dynamo by 1 hour, measured from the first time you use the Fly action in a given minute.", "name": "Soaring Dynamo", "pfs": "Standard", "prerequisite": "Sterling Dynamo Dedication", "prerequisite_markdown": "[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 53\n\n**Prerequisites**\r\n[Sterling Dynamo Dedication](/Feats.aspx?ID=3127)\n\n\r\n\r\n---\r\n\r\n\r\nYou've built clockwork wings or jets into your dynamo, allowing you to use your prosthesis to fly.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 53", "speed": {}, "summary": "You've built clockwork wings or jets into your dynamo, allowing you to use your prosthesis to fly.", "summary_markdown": "You've built clockwork wings or jets into your dynamo, allowing you to use your prosthesis to fly.", "text": " Soaring Dynamo Source Guns & Gears pg. 53 Archetype Sterling Dynamo Prerequisites Sterling Dynamo Dedication --- You've built clockwork wings or jets into your dynamo, allowing you to use your prosthesis to fly. You gain a fly Speed equal to your Speed. Each minute of flight reduces the operational time of your sterling dynamo by 1 hour, measured from the first time you use the Fly action in a given minute.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3133", "weakness": {} }, { "archetype": [ "Trapsmith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Trapsmith Dedication" ], "feat_markdown": "Trapsmith Dedication", "id": "feat-3134", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Archetype** [Trapsmith](/Archetypes.aspx?ID=111)\n\n**Prerequisites**\r\n[Snarecrafter Dedication](/Feats.aspx?ID=2074) or [Snare Specialist](/Feats.aspx?ID=506)\n\n\r\n\r\n---\r\n\r\nYou use glimmering gears and gnashing mechanisms to manufacture [snares](/equipment/snares) using specialized parts. Your snares include clockwork and steam-powered cogwheels and gears, and their gush of steam can hinder those you ensnare. If you choose to construct a snare using gears and a creature fails their saving throw against the snare, all creatures are [concealed](/Conditions.aspx?ID=4) to that creature for 1 round, as a burst of steam obscures its vision.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the snarecrafter or trapsmith archetypes.\n\nTrapsmith Dedication leads to...\r\n[Finessed Features](/Feats.aspx?ID=3139), [Gear Gnash](/Feats.aspx?ID=3135), [Propeller Attachment](/Feats.aspx?ID=3136), [Recycled Cogwheel](/Feats.aspx?ID=3137), [Repurposed Parts](/Feats.aspx?ID=3138)", "name": "Trapsmith Dedication", "pfs": "Standard", "prerequisite": "Snarecrafter Dedication or Snare Specialist", "prerequisite_markdown": "[Snarecrafter Dedication](/Feats.aspx?ID=2074) or [Snare Specialist](/Feats.aspx?ID=506)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Prerequisites**\r\n[Snarecrafter Dedication](/Feats.aspx?ID=2074) or [Snare Specialist](/Feats.aspx?ID=506)\n\n\r\n\r\n---\r\n\r\n\r\nYou use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 54", "speed": {}, "summary": "You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts.", "summary_markdown": "You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts.", "text": " Trapsmith Dedication Source Guns & Gears pg. 54 Archetype Trapsmith Prerequisites Snarecrafter Dedication or Snare Specialist --- You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts. Your snares include clockwork and steam-powered cogwheels and gears, and their gush of steam can hinder those you ensnare. If you choose to construct a snare using gears and a creature fails their saving throw against the snare, all creatures are concealed to that creature for 1 round, as a burst of steam obscures its vision. Special You can't select another dedication feat until you have gained two other feats from the snarecrafter or trapsmith archetypes. Trapsmith Dedication leads to... Finessed Features, Gear Gnash, Propeller Attachment, Recycled Cogwheel, Repurposed Parts", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3134", "weakness": {} }, { "archetype": [ "Trapsmith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gear Gnash" ], "feat_markdown": "Gear Gnash", "id": "feat-3135", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Gear Gnash](/Feats.aspx?ID=3135) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Archetype** [Trapsmith](/Archetypes.aspx?ID=111)\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n[Snares](/equipment/snares) you create have complicated inner workings that are quite difficult to disable. Creatures attempting to [Disable](/Actions.aspx?ID=69) your snares that use gears must succeed at an additional [Thievery](/Skills.aspx?ID=17) check in order to disable the snare. On a failed check, while the snare doesn't fully trigger, the grinding mechanisms deal bludgeoning damage to the creature equal to half your level. The snare still triggers on a critical failure, as normal.", "name": "Gear Gnash", "pfs": "Standard", "prerequisite": "Trapsmith Dedication; Expert in Crafting", "prerequisite_markdown": "[Trapsmith Dedication](/Feats.aspx?ID=3134); Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nSnares you create have complicated inner workings that are quite difficult to disable.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 54", "speed": {}, "summary": "Snares you create have complicated inner workings that are quite difficult to disable.", "summary_markdown": "Snares you create have complicated inner workings that are quite difficult to disable.", "text": " Gear Gnash Source Guns & Gears pg. 54 Archetype Trapsmith Prerequisites Trapsmith Dedication; Expert in Crafting --- Snares you create have complicated inner workings that are quite difficult to disable. Creatures attempting to Disable your snares that use gears must succeed at an additional Thievery check in order to disable the snare. On a failed check, while the snare doesn't fully trigger, the grinding mechanisms deal bludgeoning damage to the creature equal to half your level. The snare still triggers on a critical failure, as normal.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3135", "weakness": {} }, { "archetype": [ "Trapsmith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Propeller Attachment" ], "feat_markdown": "Propeller Attachment", "id": "feat-3136", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Propeller Attachment](/Feats.aspx?ID=3136) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Archetype** [Trapsmith](/Archetypes.aspx?ID=111)\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134); Master in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou've mastered attaching clockwork propellers to your daily quick-deploy [snares](/equipment/snares) that use gears. This allows you to place your snares in the air or underwater, where they remain in place for up to 10 minutes, after which the propeller runs out of power and they fall or sink. Unless you use additional precautions to hide it, a propeller snare's location is usually obvious.", "name": "Propeller Attachment", "pfs": "Standard", "prerequisite": "Trapsmith Dedication; Master in Crafting", "prerequisite_markdown": "[Trapsmith Dedication](/Feats.aspx?ID=3134); Master in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134); Master in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou've mastered attaching clockwork propellers to your daily quick-deploy snares that use gears.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 54", "speed": {}, "summary": "You've mastered attaching clockwork propellers to your daily quick-deploy snares that use gears.", "summary_markdown": "You've mastered attaching clockwork propellers to your daily quick-deploy snares that use gears.", "text": " Propeller Attachment Source Guns & Gears pg. 54 Archetype Trapsmith Prerequisites Trapsmith Dedication; Master in Crafting --- You've mastered attaching clockwork propellers to your daily quick-deploy snares that use gears. This allows you to place your snares in the air or underwater, where they remain in place for up to 10 minutes, after which the propeller runs out of power and they fall or sink. Unless you use additional precautions to hide it, a propeller snare's location is usually obvious.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3136", "weakness": {} }, { "archetype": [ "Trapsmith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Recycled Cogwheel" ], "feat_markdown": "Recycled Cogwheel", "id": "feat-3137", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Recycled Cogwheel](/Feats.aspx?ID=3137) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Archetype** [Trapsmith](/Archetypes.aspx?ID=111)\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134)\n\n\r\n\r\n---\r\n\r\nYou're able to scavenge the cogwheels from your daily quick-deploy [snares](/equipment/snares) that use gears. This allows you to deconstruct a snare that didn't trigger in order to set the snare up somewhere else. Doing so takes the same number of actions as setting the snare did. When you do, you recover the snare and can deploy it in another location.", "name": "Recycled Cogwheel", "pfs": "Standard", "prerequisite": "Trapsmith Dedication", "prerequisite_markdown": "[Trapsmith Dedication](/Feats.aspx?ID=3134)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134)\n\n\r\n\r\n---\r\n\r\n\r\nYou're able to scavenge the cogwheels from your daily quick-deploy snares that use gears.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 54", "speed": {}, "summary": "You're able to scavenge the cogwheels from your daily quick-deploy snares that use gears.", "summary_markdown": "You're able to scavenge the cogwheels from your daily quick-deploy snares that use gears.", "text": " Recycled Cogwheel Source Guns & Gears pg. 54 Archetype Trapsmith Prerequisites Trapsmith Dedication --- You're able to scavenge the cogwheels from your daily quick-deploy snares that use gears. This allows you to deconstruct a snare that didn't trigger in order to set the snare up somewhere else. Doing so takes the same number of actions as setting the snare did. When you do, you recover the snare and can deploy it in another location.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3137", "weakness": {} }, { "archetype": [ "Trapsmith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Repurposed Parts" ], "feat_markdown": "Repurposed Parts", "id": "feat-3138", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Repurposed Parts](/Feats.aspx?ID=3138) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Archetype** [Trapsmith](/Archetypes.aspx?ID=111)\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134)\n\n\r\n\r\n---\r\n\r\nYou are familiar with the fittings and cogwheels of your [snares](/equipment/snares) and can repurpose parts from prepared quick-deploy snares to assemble a new creation on the fly. Using two of the snares you prepared for quick deployment during daily preparations, you can quickly deploy a different snare that you know how to [Craft](/Actions.aspx?ID=43), even if you didn't prepare that snare during your daily preparations.", "name": "Repurposed Parts", "pfs": "Standard", "prerequisite": "Trapsmith Dedication", "prerequisite_markdown": "[Trapsmith Dedication](/Feats.aspx?ID=3134)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134)\n\n\r\n\r\n---\r\n\r\n\r\nYou are familiar with the fittings and cogwheels of your snares and can repurpose parts from prepared quick-deploy snares to assemble a new creation on the fly.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 54", "speed": {}, "summary": "You are familiar with the fittings and cogwheels of your snares and can repurpose parts from prepared quick-deploy snares to assemble a new creation on the fly.", "summary_markdown": "You are familiar with the fittings and cogwheels of your snares and can repurpose parts from prepared quick-deploy snares to assemble a new creation on the fly.", "text": " Repurposed Parts Source Guns & Gears pg. 54 Archetype Trapsmith Prerequisites Trapsmith Dedication --- You are familiar with the fittings and cogwheels of your snares and can repurpose parts from prepared quick-deploy snares to assemble a new creation on the fly. Using two of the snares you prepared for quick deployment during daily preparations, you can quickly deploy a different snare that you know how to Craft, even if you didn't prepare that snare during your daily preparations.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3138", "weakness": {} }, { "archetype": [ "Trapsmith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Finessed Features" ], "feat_markdown": "Finessed Features", "id": "feat-3139", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Finessed Features](/Feats.aspx?ID=3139) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Archetype** [Trapsmith](/Archetypes.aspx?ID=111)\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134)\n\n\r\n\r\n---\r\n\r\nYou've learned how to build [snares](/equipment/snares) that trigger based on visual stimuli. When you construct a snare using gears, you can cause it to trigger based on the visual features of a creature. For example, you could lay a snare that can only be triggered by a Large or Larger creatures, or one that only activates when a creature wearing red clothing would trigger it. You can use this ability to specify your snares to trigger on creatures that typically do not trigger snares, such as creatures smaller than Small, though the creature must still otherwise satisfy the snare's trigger as normal.", "name": "Finessed Features", "pfs": "Standard", "prerequisite": "Trapsmith Dedication", "prerequisite_markdown": "[Trapsmith Dedication](/Feats.aspx?ID=3134)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 54\n\n**Prerequisites**\r\n[Trapsmith Dedication](/Feats.aspx?ID=3134)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to build snares that trigger based on visual stimuli.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 54" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 54", "speed": {}, "summary": "You've learned how to build snares that trigger based on visual stimuli.", "summary_markdown": "You've learned how to build snares that trigger based on visual stimuli.", "text": " Finessed Features Source Guns & Gears pg. 54 Archetype Trapsmith Prerequisites Trapsmith Dedication --- You've learned how to build snares that trigger based on visual stimuli. When you construct a snare using gears, you can cause it to trigger based on the visual features of a creature. For example, you could lay a snare that can only be triggered by a Large or Larger creatures, or one that only activates when a creature wearing red clothing would trigger it. You can use this ability to specify your snares to trigger on creatures that typically do not trigger snares, such as creatures smaller than Small, though the creature must still otherwise satisfy the snare's trigger as normal.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3139", "weakness": {} }, { "archetype": [ "Trick Driver" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Trick Driver Dedication" ], "feat_markdown": "Trick Driver Dedication", "id": "feat-3140", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Archetype** [Trick Driver](/Archetypes.aspx?ID=112)\n\n\r\n\r\n---\r\n\r\nYou are equally at home piloting any [vehicle](/equipment/vehicles), adapting yourself instantly to varied controls, movements, and handling. Whenever piloting a vehicle requires a [Piloting Lore](/Skills.aspx?ID=8) or Sailing Lore check, you can use your Driving Lore proficiency instead. You can use Dexterity in place of Intelligence when attempting piloting checks with Driving Lore. You become an expert in Driving Lore. At 7th level, you become a master in Driving Lore, and at 15th level, you become legendary in Driving Lore.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the trick driver archetype.\n\nTrick Driver Dedication leads to...\r\n[Drive-By Attack](/Feats.aspx?ID=3146), [Express Driver](/Feats.aspx?ID=3141), [Power Slide](/Feats.aspx?ID=3143), [Push it](/Feats.aspx?ID=3144), [Roadkill](/Feats.aspx?ID=3145), [Take the Wheel](/Feats.aspx?ID=3142)", "name": "Trick Driver Dedication", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n\r\n\r\n---\r\n\r\n\r\nYou are equally at home piloting any vehicle, adapting yourself instantly to varied controls, movements, and handling.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 55" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 55", "speed": {}, "summary": "You are equally at home piloting any vehicle, adapting yourself instantly to varied controls, movements, and handling.", "summary_markdown": "You are equally at home piloting any vehicle, adapting yourself instantly to varied controls, movements, and handling.", "text": " Trick Driver Dedication Source Guns & Gears pg. 55 Archetype Trick Driver --- You are equally at home piloting any vehicle, adapting yourself instantly to varied controls, movements, and handling. Whenever piloting a vehicle requires a Piloting Lore or Sailing Lore check, you can use your Driving Lore proficiency instead. You can use Dexterity in place of Intelligence when attempting piloting checks with Driving Lore. You become an expert in Driving Lore. At 7th level, you become a master in Driving Lore, and at 15th level, you become legendary in Driving Lore. Special You cannot select another dedication feat until you have gained two other feats from the trick driver archetype. Trick Driver Dedication leads to... Drive-By Attack, Express Driver, Power Slide, Push it, Roadkill, Take the Wheel", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3140", "weakness": {} }, { "archetype": [ "Trick Driver" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Express Driver" ], "feat_markdown": "Express Driver", "id": "feat-3141", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Express Driver](/Feats.aspx?ID=3141) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Archetype** [Trick Driver](/Archetypes.aspx?ID=112)\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140)\n\n\r\n\r\n---\r\n\r\nYou can optimize your [vehicle's](/equipment/vehicles) performance, coaxing extra speed and choosing paths to avoid slowdowns. When calculating your travel speed for the day while piloting a vehicle, you can attempt a [Driving Lore](/Skills.aspx?ID=8) check to increase your vehicle's travel speed. The DC is determined by the GM but is typically based on the vehicle's piloting DC or a difficulty based on the environment, whichever is harder. On a success, increase your vehicle's travel speed by half. This has no effect on your vehicle's movement in encounters.", "name": "Express Driver", "pfs": "Standard", "prerequisite": "Trick Driver Dedication", "prerequisite_markdown": "[Trick Driver Dedication](/Feats.aspx?ID=3140)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140)\n\n\r\n\r\n---\r\n\r\n\r\nYou can optimize your vehicle's performance, coaxing extra speed and choosing paths to avoid slowdowns.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 55" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 55", "speed": {}, "summary": "You can optimize your vehicle's performance, coaxing extra speed and choosing paths to avoid slowdowns.", "summary_markdown": "You can optimize your vehicle's performance, coaxing extra speed and choosing paths to avoid slowdowns.", "text": " Express Driver Source Guns & Gears pg. 55 Archetype Trick Driver Prerequisites Trick Driver Dedication --- You can optimize your vehicle's performance, coaxing extra speed and choosing paths to avoid slowdowns. When calculating your travel speed for the day while piloting a vehicle, you can attempt a Driving Lore check to increase your vehicle's travel speed. The DC is determined by the GM but is typically based on the vehicle's piloting DC or a difficulty based on the environment, whichever is harder. On a success, increase your vehicle's travel speed by half. This has no effect on your vehicle's movement in encounters.", "trait": [ "Archetype", "Exploration", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Exploration](/Traits.aspx?ID=66), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Exploration", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3141", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Trick Driver" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Take the Wheel" ], "feat_markdown": "Take the Wheel", "id": "feat-3142", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Take the Wheel](/Feats.aspx?ID=3142) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Archetype** [Trick Driver](/Archetypes.aspx?ID=112)\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140); Expert in [Driving Lore](/Skills.aspx?ID=8)\n\n**Requirements**\r\nYou are adjacent to a [vehicle's](/equipment/vehicles) point of entry.\r\n\r\n\r\n\r\n---\r\n\r\nDiving into a moving vehicle and seizing the controls is nothing new for you. You [Board](/Actions.aspx?ID=482) and [Take Control](/Actions.aspx?ID=486) of the adjacent vehicle.", "name": "Take the Wheel", "pfs": "Standard", "prerequisite": "Trick Driver Dedication; Expert in Driving Lore", "prerequisite_markdown": "[Trick Driver Dedication](/Feats.aspx?ID=3140); Expert in [Driving Lore](/Skills.aspx?ID=8)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You are adjacent to a vehicle's point of entry.", "requirement_markdown": "You are adjacent to a [vehicle's](/equipment/vehicles) point of entry.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140); Expert in [Driving Lore](/Skills.aspx?ID=8)\n\n**Requirements**\r\nYou are adjacent to a [vehicle's](/equipment/vehicles) point of entry.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nDiving into a moving vehicle and seizing the controls is nothing new for you.\r\n", "skill": [ "Lore", "Lore" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 55" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 55", "speed": {}, "summary": "Diving into a moving vehicle and seizing the controls is nothing new for you.", "summary_markdown": "Diving into a moving vehicle and seizing the controls is nothing new for you.", "text": " Take the Wheel Single Action Source Guns & Gears pg. 55 Archetype Trick Driver Prerequisites Trick Driver Dedication; Expert in Driving Lore Requirements You are adjacent to a vehicle's point of entry. --- Diving into a moving vehicle and seizing the controls is nothing new for you. You Board and Take Control of the adjacent vehicle.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=3142", "weakness": {} }, { "actions": "Single Action to Three Actions", "archetype": [ "Trick Driver" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Power Slide" ], "feat_markdown": "Power Slide", "id": "feat-3143", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Power Slide](/Feats.aspx?ID=3143) <actions string=\"Single Action to Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Archetype** [Trick Driver](/Archetypes.aspx?ID=112)\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140)\n\n**Requirements**\r\nYou are piloting a [vehicle](/equipment/vehicles).\r\n\r\n\r\n\r\n---\r\n\r\nYou throw the vehicle into a barely controlled skid, turning sharply to evade pursuit or bring your weapons to bear. You [Drive](/Actions.aspx?ID=483) with a –2 penalty to your piloting check, gaining the effects of the Drive action for the same number of actions you spent to Power Slide. At the end of the movement, if you succeed, you can turn the vehicle up to 90 degrees. If you critically succeed at your piloting check, you can instead turn the vehicle up to 180 degrees.", "name": "Power Slide", "pfs": "Standard", "prerequisite": "Trick Driver Dedication", "prerequisite_markdown": "[Trick Driver Dedication](/Feats.aspx?ID=3140)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You are piloting a vehicle .", "requirement_markdown": "You are piloting a [vehicle](/equipment/vehicles).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140)\n\n**Requirements**\r\nYou are piloting a [vehicle](/equipment/vehicles).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou throw the vehicle into a barely controlled skid, turning sharply to evade pursuit or bring your weapons to bear.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 55" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 55", "speed": {}, "summary": "You throw the vehicle into a barely controlled skid, turning sharply to evade pursuit or bring your weapons to bear.", "summary_markdown": "You throw the vehicle into a barely controlled skid, turning sharply to evade pursuit or bring your weapons to bear.", "text": " Power Slide Single Action to Three Actions Source Guns & Gears pg. 55 Archetype Trick Driver Prerequisites Trick Driver Dedication Requirements You are piloting a vehicle. --- You throw the vehicle into a barely controlled skid, turning sharply to evade pursuit or bring your weapons to bear. You Drive with a –2 penalty to your piloting check, gaining the effects of the Drive action for the same number of actions you spent to Power Slide. At the end of the movement, if you succeed, you can turn the vehicle up to 90 degrees. If you critically succeed at your piloting check, you can instead turn the vehicle up to 180 degrees.", "trait": [ "Archetype", "Move", "Reckless", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Move](/Traits.aspx?ID=114), [Reckless](/Traits.aspx?ID=285), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Move", "Reckless", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3143", "weakness": {} }, { "archetype": [ "Trick Driver" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Push it" ], "feat_markdown": "Push it", "id": "feat-3144", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Push it](/Feats.aspx?ID=3144) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Archetype** [Trick Driver](/Archetypes.aspx?ID=112)\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140); Master in [Driving Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nYou can push your [vehicle's](/equipment/vehicles) performance beyond the limits envisioned by its makers. Whenever you succeed at a piloting check, the vehicle you are piloting gains a +5-foot circumstance bonus to all its Speeds until the end of your turn. If you critically succeed, this bonus increases to +10 feet.", "name": "Push it", "pfs": "Standard", "prerequisite": "Trick Driver Dedication; Master in Driving Lore", "prerequisite_markdown": "[Trick Driver Dedication](/Feats.aspx?ID=3140); Master in [Driving Lore](/Skills.aspx?ID=8)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140); Master in [Driving Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nYou can push your vehicle's performance beyond the limits envisioned by its makers.\r\n", "skill": [ "Lore", "Lore" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 55" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 55", "speed": {}, "summary": "You can push your vehicle's performance beyond the limits envisioned by its makers.", "summary_markdown": "You can push your vehicle's performance beyond the limits envisioned by its makers.", "text": " Push it Source Guns & Gears pg. 55 Archetype Trick Driver Prerequisites Trick Driver Dedication; Master in Driving Lore --- You can push your vehicle's performance beyond the limits envisioned by its makers. Whenever you succeed at a piloting check, the vehicle you are piloting gains a +5-foot circumstance bonus to all its Speeds until the end of your turn. If you critically succeed, this bonus increases to +10 feet.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3144", "weakness": {} }, { "archetype": [ "Trick Driver" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Roadkill" ], "feat_markdown": "Roadkill", "id": "feat-3145", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Roadkill](/Feats.aspx?ID=3145) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Archetype** [Trick Driver](/Archetypes.aspx?ID=112)\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140)\n\n**Requirements**\r\nYou are piloting a [vehicle](/equipment/vehicles).\r\n\r\n\r\n\r\n---\r\n\r\nIn your hands, any vehicle is a weapon. When you use [Run Over](/Actions.aspx?ID=484), you can use your class DC in place of the vehicle's collision DC. Your vehicle can Run Over any number of creatures up to one Size smaller than the vehicle or ram any one target creature or object in your path up to the size of your vehicle.", "name": "Roadkill", "pfs": "Standard", "prerequisite": "Trick Driver Dedication", "prerequisite_markdown": "[Trick Driver Dedication](/Feats.aspx?ID=3140)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You are piloting a vehicle .", "requirement_markdown": "You are piloting a [vehicle](/equipment/vehicles).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140)\n\n**Requirements**\r\nYou are piloting a [vehicle](/equipment/vehicles).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn your hands, any vehicle is a weapon.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 55" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 55", "speed": {}, "summary": "In your hands, any vehicle is a weapon.", "summary_markdown": "In your hands, any vehicle is a weapon.", "text": " Roadkill Source Guns & Gears pg. 55 Archetype Trick Driver Prerequisites Trick Driver Dedication Requirements You are piloting a vehicle. --- In your hands, any vehicle is a weapon. When you use Run Over, you can use your class DC in place of the vehicle's collision DC. Your vehicle can Run Over any number of creatures up to one Size smaller than the vehicle or ram any one target creature or object in your path up to the size of your vehicle.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3145", "weakness": {} }, { "actions": "Single Action to Three Actions", "archetype": [ "Trick Driver" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Drive-By Attack" ], "feat_markdown": "Drive-By Attack", "id": "feat-3146", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Drive-By Attack](/Feats.aspx?ID=3146) <actions string=\"Single Action to Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Archetype** [Trick Driver](/Archetypes.aspx?ID=112)\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140)\n\n**Requirements**\r\nYou are piloting a [vehicle](/equipment/vehicles).\r\n\r\n\r\n\r\n---\r\n\r\nYou can smoothly line up an attack without disrupting your control. You [Drive](/Actions.aspx?ID=483), gaining the effects of the Drive action for the same number of actions you spent to Drive-By Attack. At any point during your vehicle's movement, you Strike.", "name": "Drive-By Attack", "pfs": "Standard", "prerequisite": "Trick Driver Dedication", "prerequisite_markdown": "[Trick Driver Dedication](/Feats.aspx?ID=3140)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You are piloting a vehicle .", "requirement_markdown": "You are piloting a [vehicle](/equipment/vehicles).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 55\n\n**Prerequisites**\r\n[Trick Driver Dedication](/Feats.aspx?ID=3140)\n\n**Requirements**\r\nYou are piloting a [vehicle](/equipment/vehicles).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can smoothly line up an attack without disrupting your control.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 55" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 55", "speed": {}, "summary": "You can smoothly line up an attack without disrupting your control.", "summary_markdown": "You can smoothly line up an attack without disrupting your control.", "text": " Drive-By Attack Single Action to Three Actions Source Guns & Gears pg. 55 Archetype Trick Driver Prerequisites Trick Driver Dedication Requirements You are piloting a vehicle. --- You can smoothly line up an attack without disrupting your control. You Drive, gaining the effects of the Drive action for the same number of actions you spent to Drive-By Attack. At any point during your vehicle's movement, you Strike.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=3146", "weakness": {} }, { "archetype": [ "Vehicle Mechanic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vehicle Mechanic Dedication" ], "feat_markdown": "Vehicle Mechanic Dedication", "id": "feat-3147", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 56\n\n**Archetype** [Vehicle Mechanic](/Archetypes.aspx?ID=113)\n\n**Prerequisites**\r\nIntelligence 14; Trained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou are adept at designing and maintaining mechanical [vehicles](/equipment/vehicles), and you lavish your attention and ingenuity on one vehicle in particular. You become an expert in Crafting, and you choose one vehicle you own—or your party owns collectively—to be your signature vehicle: the vehicle you spend time customizing to grant it various advantages. You can spend 1 week of downtime with a new vehicle to designate it as your signature vehicle instead. Due to your amazing customizations and adjustments, pilots gain a +1 circumstance bonus to any piloting checks they make to control your signature vehicle. If you are a master in Crafting, this bonus increases to +2.\n\n**Special** You cannot select another dedication feat until you have gained two other feats from the mechanic archetype.\n\nVehicle Mechanic Dedication leads to...\r\n[Efficient Controls](/Feats.aspx?ID=3151), [Engine Bay](/Feats.aspx?ID=3148), [Impervious Vehicle](/Feats.aspx?ID=3152), [Miraculous Flight](/Feats.aspx?ID=3153), [Patch Job](/Feats.aspx?ID=3149), [Superior Propulsion](/Feats.aspx?ID=3150)", "name": "Vehicle Mechanic Dedication", "pfs": "Standard", "prerequisite": "Intelligence 14; Trained in Crafting", "prerequisite_markdown": "Intelligence 14; Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 56\n\n**Prerequisites**\r\nIntelligence 14; Trained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou are adept at designing and maintaining mechanical vehicles, and you lavish your attention and ingenuity on one vehicle in particular.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 56", "speed": {}, "summary": "You are adept at designing and maintaining mechanical vehicles, and you lavish your attention and ingenuity on one vehicle in particular.", "summary_markdown": "You are adept at designing and maintaining mechanical vehicles, and you lavish your attention and ingenuity on one vehicle in particular.", "text": " Vehicle Mechanic Dedication Source Guns & Gears pg. 56 Archetype Vehicle Mechanic Prerequisites Intelligence 14; Trained in Crafting --- You are adept at designing and maintaining mechanical vehicles, and you lavish your attention and ingenuity on one vehicle in particular. You become an expert in Crafting, and you choose one vehicle you own—or your party owns collectively—to be your signature vehicle: the vehicle you spend time customizing to grant it various advantages. You can spend 1 week of downtime with a new vehicle to designate it as your signature vehicle instead. Due to your amazing customizations and adjustments, pilots gain a +1 circumstance bonus to any piloting checks they make to control your signature vehicle. If you are a master in Crafting, this bonus increases to +2. Special You cannot select another dedication feat until you have gained two other feats from the mechanic archetype. Vehicle Mechanic Dedication leads to... Efficient Controls, Engine Bay, Impervious Vehicle, Miraculous Flight, Patch Job, Superior Propulsion", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3147", "weakness": {} }, { "archetype": [ "Vehicle Mechanic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Engine Bay" ], "feat_markdown": "Engine Bay", "id": "feat-3148", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Engine Bay](/Feats.aspx?ID=3148) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 56\n\n**Archetype** [Vehicle Mechanic](/Archetypes.aspx?ID=113)\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou are practiced at working in vast garages of [vehicles](/equipment/vehicles) and can work on many machines at a time. When [Repairing](/Actions.aspx?ID=42) and spending the full 10 minutes, you can fix up to two objects. If you are a master in Crafting, you can fix up to four targets. If you're legendary in Crafting, you can fix up to eight targets. This feat has no effect when using [Quick Repair](/Feats.aspx?ID=827) or another ability to reduce the time spent Repairing.", "name": "Engine Bay", "pfs": "Standard", "prerequisite": "Vehicle Mechanic Dedication; Expert in Crafting", "prerequisite_markdown": "[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147); Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 56\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou are practiced at working in vast garages of vehicles and can work on many machines at a time.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 56", "speed": {}, "summary": "You are practiced at working in vast garages of vehicles and can work on many machines at a time.", "summary_markdown": "You are practiced at working in vast garages of vehicles and can work on many machines at a time.", "text": " Engine Bay Source Guns & Gears pg. 56 Archetype Vehicle Mechanic Prerequisites Vehicle Mechanic Dedication; Expert in Crafting --- You are practiced at working in vast garages of vehicles and can work on many machines at a time. When Repairing and spending the full 10 minutes, you can fix up to two objects. If you are a master in Crafting, you can fix up to four targets. If you're legendary in Crafting, you can fix up to eight targets. This feat has no effect when using Quick Repair or another ability to reduce the time spent Repairing.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3148", "weakness": {} }, { "archetype": [ "Vehicle Mechanic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Patch Job" ], "feat_markdown": "Patch Job", "id": "feat-3149", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Patch Job](/Feats.aspx?ID=3149) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 56\n\n**Archetype** [Vehicle Mechanic](/Archetypes.aspx?ID=113)\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)\n\n\r\n\r\n---\r\n\r\nYou can patch up damage to an object with a quick fix. You gain the [Improvised Repair](/Feats.aspx?ID=2132) general feat. When you use Improvised Repair, you can attempt a [Crafting](/Skills.aspx?ID=4) check with the same DC as [Repair](/Actions.aspx?ID=42). If you succeed, you can use the object as a normal object of its type until it takes damage rather than as a [shoddy](/Rules.aspx?ID=197) object of its type.", "name": "Patch Job", "pfs": "Standard", "prerequisite": "Vehicle Mechanic Dedication", "prerequisite_markdown": "[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 56\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)\n\n\r\n\r\n---\r\n\r\n\r\nYou can patch up damage to an object with a quick fix.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 56", "speed": {}, "summary": "You can patch up damage to an object with a quick fix.", "summary_markdown": "You can patch up damage to an object with a quick fix.", "text": " Patch Job Source Guns & Gears pg. 56 Archetype Vehicle Mechanic Prerequisites Vehicle Mechanic Dedication --- You can patch up damage to an object with a quick fix. You gain the Improvised Repair general feat. When you use Improvised Repair, you can attempt a Crafting check with the same DC as Repair. If you succeed, you can use the object as a normal object of its type until it takes damage rather than as a shoddy object of its type.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3149", "weakness": {} }, { "archetype": [ "Vehicle Mechanic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Superior Propulsion" ], "feat_markdown": "Superior Propulsion", "id": "feat-3150", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Superior Propulsion](/Feats.aspx?ID=3150) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 57\n\n**Archetype** [Vehicle Mechanic](/Archetypes.aspx?ID=113)\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)\n\n\r\n\r\n---\r\n\r\nBy experimenting with the effects of momentum gained from your signature [vehicle's](/equipment/vehicles) movement, you have learned to get more from propulsion than just speed when the pilot pushes the vehicle to its limit. Each time the pilot [Drives](/Actions.aspx?ID=483) your signature vehicle as a 2- or 3-action activity and succeeds at the Piloting check, the vehicle produces an additional effect, depending on its method of propulsion. If your signature vehicle has more than one propulsion method, the pilot can select which benefit to gain each time they succeed at the Piloting check to Drive the vehicle as a 2- or 3-action activity.\n\n **Alchemical** The caustic runoff from the alchemical engines is now weaponized. Creatures adjacent to your signature vehicle when it begins its movement take acid damage equal to your level.\n\n **Clockwork** More resilient gears allow the vehicle to remain functional, even when damaged. If your signature vehicle is [broken](/Conditions.aspx?ID=2), it does not need to make the flat check to avoid losing operating time.\n\n **Magical** The residual magic from your signature vehicle interferes with hostile spells. Pilots, crew, and passengers of the vehicle gain a +1 circumstance bonus to saving throws against spells until the start of the pilot's next turn.\n\n **Pulled** You have eased the amount of effort needed for those pulling your signature vehicle to move it. The vehicle gains a +10 circumstance bonus to its Speed.\n\n **Rowed** Reinforced ports protect the rowers below decks from harm. Rowers of your signature vehicle who are below decks have greater cover from attacks from outside the vehicle and are not damaged when the vehicle takes collision damage.\n\n **Steam** The outlet of steam forms a cloud around the vehicle as it moves. For the duration of its movement, your signature vehicle is [concealed](/Conditions.aspx?ID=4).\n\n **Wind** The draft of the wind helps the vehicle turn. During this movement, your signature vehicle can turn normally, rather than needing to move in a straight line as normal for a 2- or 3-action Drive.", "name": "Superior Propulsion", "pfs": "Standard", "prerequisite": "Vehicle Mechanic Dedication", "prerequisite_markdown": "[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 57\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)\n\n\r\n\r\n---\r\n\r\n\r\nBy experimenting with the effects of momentum gained from your signature vehicle's movement, you have learned to get more from propulsion than just speed when the pilot pushes the vehicle to its limit.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 57", "speed": {}, "summary": "By experimenting with the effects of momentum gained from your signature vehicle's movement, you have learned to get more from propulsion than just speed when the pilot pushes the vehicle to its limit.", "summary_markdown": "By experimenting with the effects of momentum gained from your signature vehicle's movement, you have learned to get more from propulsion than just speed when the pilot pushes the vehicle to its limit.", "text": " Superior Propulsion Source Guns & Gears pg. 57 Archetype Vehicle Mechanic Prerequisites Vehicle Mechanic Dedication --- By experimenting with the effects of momentum gained from your signature vehicle's movement, you have learned to get more from propulsion than just speed when the pilot pushes the vehicle to its limit. Each time the pilot Drives your signature vehicle as a 2- or 3-action activity and succeeds at the Piloting check, the vehicle produces an additional effect, depending on its method of propulsion. If your signature vehicle has more than one propulsion method, the pilot can select which benefit to gain each time they succeed at the Piloting check to Drive the vehicle as a 2- or 3-action activity. Alchemical The caustic runoff from the alchemical engines is now weaponized. Creatures adjacent to your signature vehicle when it begins its movement take acid damage equal to your level. Clockwork More resilient gears allow the vehicle to remain functional, even when damaged. If your signature vehicle is broken, it does not need to make the flat check to avoid losing operating time. Magical The residual magic from your signature vehicle interferes with hostile spells. Pilots, crew, and passengers of the vehicle gain a +1 circumstance bonus to saving throws against spells until the start of the pilot's next turn. Pulled You have eased the amount of effort needed for those pulling your signature vehicle to move it. The vehicle gains a +10 circumstance bonus to its Speed. Rowed Reinforced ports protect the rowers below decks from harm. Rowers of your signature vehicle who are below decks have greater cover from attacks from outside the vehicle and are not damaged when the vehicle takes collision damage. Steam The outlet of steam forms a cloud around the vehicle as it moves. For the duration of its movement, your signature vehicle is concealed. Wind The draft of the wind helps the vehicle turn. During this movement, your signature vehicle can turn normally, rather than needing to move in a straight line as normal for a 2- or 3-action Drive.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3150", "weakness": {} }, { "archetype": [ "Vehicle Mechanic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Efficient Controls" ], "feat_markdown": "Efficient Controls", "id": "feat-3151", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Efficient Controls](/Feats.aspx?ID=3151) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 57\n\n**Archetype** [Vehicle Mechanic](/Archetypes.aspx?ID=113)\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147); Master in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nBy reducing redundant systems and streamlining essential functions, you have made it easier for the [vehicle](/equipment/vehicles) to operate with fewer crew. Reduce the number of crew required to operate your signature vehicle by 25%. For example, you would reduce a sailing ship from needing 1 pilot and 8 crew to 1 pilot and 6 crew. This adjustment only affects the number of crew needed to operate the vehicle; it doesn't reduce the vehicle's need for a pilot.", "name": "Efficient Controls", "pfs": "Standard", "prerequisite": "Vehicle Mechanic Dedication; Master in Crafting", "prerequisite_markdown": "[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147); Master in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 57\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147); Master in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nBy reducing redundant systems and streamlining essential functions, you have made it easier for the vehicle to operate with fewer crew.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 57", "speed": {}, "summary": "By reducing redundant systems and streamlining essential functions, you have made it easier for the vehicle to operate with fewer crew.", "summary_markdown": "By reducing redundant systems and streamlining essential functions, you have made it easier for the vehicle to operate with fewer crew.", "text": " Efficient Controls Source Guns & Gears pg. 57 Archetype Vehicle Mechanic Prerequisites Vehicle Mechanic Dedication; Master in Crafting --- By reducing redundant systems and streamlining essential functions, you have made it easier for the vehicle to operate with fewer crew. Reduce the number of crew required to operate your signature vehicle by 25%. For example, you would reduce a sailing ship from needing 1 pilot and 8 crew to 1 pilot and 6 crew. This adjustment only affects the number of crew needed to operate the vehicle; it doesn't reduce the vehicle's need for a pilot.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3151", "weakness": {} }, { "archetype": [ "Vehicle Mechanic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impervious Vehicle" ], "feat_markdown": "Impervious Vehicle", "id": "feat-3152", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Impervious Vehicle](/Feats.aspx?ID=3152) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 57\n\n**Archetype** [Vehicle Mechanic](/Archetypes.aspx?ID=113)\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)\n\n\r\n\r\n---\r\n\r\nFrom armor plating and flexible components, to reinforced materials and backup redundant functionality, you have built safeguards to protect your [vehicle](/equipment/vehicles) from the rigors of combat. Your signature vehicle gains a +1 circumstance bonus to AC and Fortitude saves, and increases its Hit Points by an amount equal to twice your level.", "name": "Impervious Vehicle", "pfs": "Standard", "prerequisite": "Vehicle Mechanic Dedication", "prerequisite_markdown": "[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 57\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)\n\n\r\n\r\n---\r\n\r\n\r\nFrom armor plating and flexible components, to reinforced materials and backup redundant functionality, you have built safeguards to protect your vehicle from the rigors of combat.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 57", "speed": {}, "summary": "From armor plating and flexible components, to reinforced materials and backup redundant functionality, you have built safeguards to protect your vehicle from the rigors of combat.", "summary_markdown": "From armor plating and flexible components, to reinforced materials and backup redundant functionality, you have built safeguards to protect your vehicle from the rigors of combat.", "text": " Impervious Vehicle Source Guns & Gears pg. 57 Archetype Vehicle Mechanic Prerequisites Vehicle Mechanic Dedication --- From armor plating and flexible components, to reinforced materials and backup redundant functionality, you have built safeguards to protect your vehicle from the rigors of combat. Your signature vehicle gains a +1 circumstance bonus to AC and Fortitude saves, and increases its Hit Points by an amount equal to twice your level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3152", "weakness": {} }, { "archetype": [ "Vehicle Mechanic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Miraculous Flight" ], "feat_markdown": "Miraculous Flight", "id": "feat-3153", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Miraculous Flight](/Feats.aspx?ID=3153) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 57\n\n**Archetype** [Vehicle Mechanic](/Archetypes.aspx?ID=113)\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)\n\n\r\n\r\n---\r\n\r\nWith superior engineering and magical application, you have freed your signature [vehicle](/equipment/vehicles) from the bonds of gravity, allowing it to soar through the sky like a dragon. The vehicle gains magical propulsion and a fly Speed equal to its fastest current Speed. If your signature vehicle already had a fly Speed, reduce the distance the vehicle needs to make a 90-degree turn to half the usual length (typically half the length of the vehicle).", "name": "Miraculous Flight", "pfs": "Standard", "prerequisite": "Vehicle Mechanic Dedication", "prerequisite_markdown": "[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 57\n\n**Prerequisites**\r\n[Vehicle Mechanic Dedication](/Feats.aspx?ID=3147)\n\n\r\n\r\n---\r\n\r\n\r\nWith superior engineering and magical application, you have freed your signature vehicle from the bonds of gravity, allowing it to soar through the sky like a dragon.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 57", "speed": {}, "summary": "With superior engineering and magical application, you have freed your signature vehicle from the bonds of gravity, allowing it to soar through the sky like a dragon.", "summary_markdown": "With superior engineering and magical application, you have freed your signature vehicle from the bonds of gravity, allowing it to soar through the sky like a dragon.", "text": " Miraculous Flight Source Guns & Gears pg. 57 Archetype Vehicle Mechanic Prerequisites Vehicle Mechanic Dedication --- With superior engineering and magical application, you have freed your signature vehicle from the bonds of gravity, allowing it to soar through the sky like a dragon. The vehicle gains magical propulsion and a fly Speed equal to its fastest current Speed. If your signature vehicle already had a fly Speed, reduce the distance the vehicle needs to make a 90-degree turn to half the usual length (typically half the length of the vehicle).", "trait": [ "Archetype", "Magical" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Archetype", "Magical" ], "type": "Feat", "url": "/Feats.aspx?ID=3153", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blast Lock" ], "feat_markdown": "Blast Lock", "id": "feat-3154", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Blast Lock](/Feats.aspx?ID=3154) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\nSometimes taking the shortest distance between two points involves removing an obstacle or two. You shoot your firearm at a lock within 10 feet. Make an attack roll against the DC required to [Pick the Lock](/Actions.aspx?ID=70).\n\n**Critical Success** You open the lock, or you achieve two successes toward opening a complex lock.
\r\n**Success** You open the lock, or you achieve one success toward opening a complex lock.
\r\n**Failure** You fail to open the lock, and your shot makes it harder to open. Future attempts to Pick the Lock or Blast the Lock take a –2 circumstance penalty.
\r\n**Critical Failure** You fail to open the lock, and your shot makes it much harder to open. Future attempts to Pick the Lock or Blast the Lock take a –4 circumstance penalty.", "name": "Blast Lock", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm.", "requirement_markdown": "You're wielding a loaded firearm.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSometimes taking the shortest distance between two points involves removing an obstacle or two.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 111", "speed": {}, "summary": "Sometimes taking the shortest distance between two points involves removing an obstacle or two.", "summary_markdown": "Sometimes taking the shortest distance between two points involves removing an obstacle or two.", "text": " Blast Lock Single Action Source Guns & Gears pg. 111 Requirements You're wielding a loaded firearm. --- Sometimes taking the shortest distance between two points involves removing an obstacle or two. You shoot your firearm at a lock within 10 feet. Make an attack roll against the DC required to Pick the Lock. Critical Success You open the lock, or you achieve two successes toward opening a complex lock. Success You open the lock, or you achieve one success toward opening a complex lock. Failure You fail to open the lock, and your shot makes it harder to open. Future attempts to Pick the Lock or Blast the Lock take a –2 circumstance penalty. Critical Failure You fail to open the lock, and your shot makes it much harder to open. Future attempts to Pick the Lock or Blast the Lock take a –4 circumstance penalty.", "trait": [ "Attack", "Gunslinger" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Attack", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3154", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cover Fire" ], "feat_markdown": "Cover Fire", "frequency": "once per round", "id": "feat-3155", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cover Fire](/Feats.aspx?ID=3155) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121) (Level 4)\n\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nYou lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a –2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.", "name": "Cover Fire", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm or crossbow.", "requirement_markdown": "You're wielding a loaded firearm or crossbow.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 111", "speed": {}, "summary": "You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks.", "summary_markdown": "You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks.", "text": " Cover Fire Single Action Source Guns & Gears pg. 111 Archetype Sniping Duo (Level 4) Frequency once per round Requirements You're wielding a loaded firearm or crossbow. --- You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. Make a firearm or crossbow Strike; the target must decide before you roll your attack whether it will duck out of the way. If the target ducks, it gains a +2 circumstance bonus to AC against your attack, or a +4 circumstance bonus to AC if it has cover. It also takes a –2 circumstance penalty to ranged attack rolls until the end of its next turn. If the target chooses not to duck, you gain a +1 circumstance bonus to your attack roll for that Strike.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3155", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crossbow Crack Shot" ], "feat_markdown": "Crossbow Crack Shot", "id": "feat-3156", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Crossbow Crack Shot](/Feats.aspx?ID=3156) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n\r\n\r\n---\r\n\r\nYou have a deep understanding of the crossbow. When you're wielding a crossbow and Interact to reload it, including Interact actions as part of your slinger's reload and similar effects, you gain a +2 circumstance bonus to the damage roll on your next Strike with that crossbow. As normal, this isn't cumulative with the +1 circumstance bonus from [singular expertise](/Classes.aspx?ID=20). If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step. You must make the attack before the end of your turn or these benefits are lost.", "name": "Crossbow Crack Shot", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n\r\n\r\n---\r\n\r\n\r\nYou have a deep understanding of the crossbow.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 111", "speed": {}, "summary": "You have a deep understanding of the crossbow.", "summary_markdown": "You have a deep understanding of the crossbow.", "text": " Crossbow Crack Shot Source Guns & Gears pg. 111 --- You have a deep understanding of the crossbow. When you're wielding a crossbow and Interact to reload it, including Interact actions as part of your slinger's reload and similar effects, you gain a +2 circumstance bonus to the damage roll on your next Strike with that crossbow. As normal, this isn't cumulative with the +1 circumstance bonus from singular expertise. If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step. You must make the attack before the end of your turn or these benefits are lost.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3156", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Unexpected Sharpshooter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hit the Dirt!" ], "feat_markdown": "Hit the Dirt!", "id": "feat-3157", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hit the Dirt!](/Feats.aspx?ID=3157) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n**Archetype** [Unexpected Sharpshooter](/Archetypes.aspx?ID=123) (Level 4)\n\n**Trigger**\r\nA creature you can see attempts a ranged Strike against you.\n\n\r\n\r\n---\r\n\r\nYou fling yourself out of harm's way. You [Leap](/Actions.aspx?ID=81). Your movement gives you a +2 circumstance bonus to AC against the triggering attack. Regardless of whether or not the triggering attack hits, you land [prone](/Conditions.aspx?ID=31) after completing your Leap.\n\nHit the Dirt! leads to...\r\n[Leap and Fire](/Feats.aspx?ID=3179)", "name": "Hit the Dirt!", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n**Trigger**\r\nA creature you can see attempts a ranged Strike against you.\n\n\r\n\r\n---\r\n\r\n\r\nYou fling yourself out of harm's way.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 111", "speed": {}, "summary": "You fling yourself out of harm's way.", "summary_markdown": "You fling yourself out of harm's way.", "text": " Hit the Dirt! Reaction Source Guns & Gears pg. 111 Archetype Unexpected Sharpshooter (Level 4) Trigger A creature you can see attempts a ranged Strike against you. --- You fling yourself out of harm's way. You Leap. Your movement gives you a +2 circumstance bonus to AC against the triggering attack. Regardless of whether or not the triggering attack hits, you land prone after completing your Leap. Hit the Dirt! leads to... Leap and Fire", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "trigger": "A creature you can see attempts a ranged Strike against you.", "trigger_markdown": "A creature you can see attempts a ranged Strike against you.", "type": "Feat", "url": "/Feats.aspx?ID=3157", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Munitions Crafter" ], "feat_markdown": "Munitions Crafter", "id": "feat-3158", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Munitions Crafter](/Feats.aspx?ID=3158) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n\r\n\r\n---\r\n\r\nBullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in [Crafting](/Skills.aspx?ID=4) and gain the alchemist's [infused reagents](/Classes.aspx?ID=1) class feature, gaining a number of reagents each day equal to your level. You also gain the [Alchemical Crafting](/Feats.aspx?ID=752) feat and four additional formulas for 1st-level alchemical items.\n\n You gain infused reagents (a pool of reagents usable to make alchemical items) and advanced alchemy (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You gain batches of infused reagents per day equal to your level, which you can use to create only [bombs](/Traits.aspx?ID=21) or [alchemical ammunition](/equipment/alchemical-items/alchemical-ammunition). Your advanced alchemy level for creating these is 1 and doesn't increase on its own. If you use a batch of infused reagents to create basic level-0 ammunition such as black powder cartridges or black powder doses, you produce 10 rounds of ammunition.\n\nMunitions Crafter leads to...\r\n[Munitions Machinist](/Feats.aspx?ID=3172)", "name": "Munitions Crafter", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n\r\n\r\n---\r\n\r\n\r\nBullets and bombs can be scarce in some parts, so you've learned to make your own.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 111", "speed": {}, "summary": "Bullets and bombs can be scarce in some parts, so you've learned to make your own.", "summary_markdown": "Bullets and bombs can be scarce in some parts, so you've learned to make your own.", "text": " Munitions Crafter Source Guns & Gears pg. 111 --- Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the Alchemical Crafting feat and four additional formulas for 1st-level alchemical items. You gain infused reagents (a pool of reagents usable to make alchemical items) and advanced alchemy (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You gain batches of infused reagents per day equal to your level, which you can use to create only bombs or alchemical ammunition. Your advanced alchemy level for creating these is 1 and doesn't increase on its own. If you use a batch of infused reagents to create basic level-0 ammunition such as black powder cartridges or black powder doses, you produce 10 rounds of ammunition. Munitions Crafter leads to... Munitions Machinist", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3158", "weakness": {} }, { "archetype": [ "Pistol Phenom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sword and Pistol" ], "feat_markdown": "Sword and Pistol", "id": "feat-3159", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sword and Pistol](/Feats.aspx?ID=3159) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n**Archetype** [Pistol Phenom](/Archetypes.aspx?ID=120) (Level 4)\n\n\r\n\r\n---\r\n\r\nYou're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm. When you make a successful ranged Strike against an enemy within your reach with your one-handed firearm or one-handed crossbow, that enemy is [flat-footed](/Conditions.aspx?ID=16) against your next melee attack with a one-handed melee weapon.\n\n When you make a successful melee Strike against an enemy with your one-handed melee weapon, the next ranged Strike you make against that enemy with a one-handed firearm or one-handed crossbow doesn't trigger reactions that would trigger on a ranged attack but not a melee attack, such as [Attack of Opportunity](/Actions.aspx?ID=8). Either of these benefits is lost if not used by the end of your next turn.", "name": "Sword and Pistol", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n\r\n\r\n---\r\n\r\n\r\nYou're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 111", "speed": {}, "summary": "You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm.", "summary_markdown": "You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm.", "text": " Sword and Pistol Source Guns & Gears pg. 111 Archetype Pistol Phenom (Level 4) --- You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm. When you make a successful ranged Strike against an enemy within your reach with your one-handed firearm or one-handed crossbow, that enemy is flat-footed against your next melee attack with a one-handed melee weapon. When you make a successful melee Strike against an enemy with your one-handed melee weapon, the next ranged Strike you make against that enemy with a one-handed firearm or one-handed crossbow doesn't trigger reactions that would trigger on a ranged attack but not a melee attack, such as Attack of Opportunity. Either of these benefits is lost if not used by the end of your next turn.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3159", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defensive Armaments" ], "feat_markdown": "Defensive Armaments", "id": "feat-3160", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Defensive Armaments](/Feats.aspx?ID=3160) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n\r\n\r\n---\r\n\r\nYou use bulky firearms or crossbows to shield your body from your foes' attacks. Any two-handed firearms and two-handed crossbows you wield gain the [parry](/Traits.aspx?ID=190) trait. If an appropriate weapon already has the parry trait, increase the circumstance bonus to AC it grants when used to parry from +1 to +2.", "name": "Defensive Armaments", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n\r\n\r\n---\r\n\r\n\r\nYou use bulky firearms or crossbows to shield your body from your foes' attacks.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 111", "speed": {}, "summary": "You use bulky firearms or crossbows to shield your body from your foes' attacks.", "summary_markdown": "You use bulky firearms or crossbows to shield your body from your foes' attacks.", "text": " Defensive Armaments Source Guns & Gears pg. 111 --- You use bulky firearms or crossbows to shield your body from your foes' attacks. Any two-handed firearms and two-handed crossbows you wield gain the parry trait. If an appropriate weapon already has the parry trait, increase the circumstance bonus to AC it grants when used to parry from +1 to +2.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3160", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fake Out" ], "feat_markdown": "Fake Out", "id": "feat-3161", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Fake Out](/Feats.aspx?ID=3161) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\r\n\r\n_[**PFS Note**](/pathfinder-society) For the purpose of gunslinger feats and abilities, if the ability states that you fire your weapon, you fire your weapon; if it does not state as such, you do not have to fire your weapon. Notably, Fake Out does not require you to actually fire your weapon._\n\n**Trigger**\r\nAn ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment.\r\n\r\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nWith a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat. Make an attack roll to [Aid](/Actions.aspx?ID=75) the triggering attack. If you dealt damage to that enemy with the same weapon since the start of your last turn, you gain a +1 circumstance bonus to this roll.", "name": "Fake Out", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm or crossbow.", "requirement_markdown": "You're wielding a loaded firearm or crossbow.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Trigger**\r\nAn ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment.\r\n\r\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 112", "speed": {}, "summary": "With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat.", "summary_markdown": "With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat.", "text": " Fake Out Reaction Source Guns & Gears pg. 112 PFS Note For the purpose of gunslinger feats and abilities, if the ability states that you fire your weapon, you fire your weapon; if it does not state as such, you do not have to fire your weapon. Notably, Fake Out does not require you to actually fire your weapon. Trigger An ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment. Requirements You're wielding a loaded firearm or crossbow. --- With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat. Make an attack roll to Aid the triggering attack. If you dealt damage to that enemy with the same weapon since the start of your last turn, you gain a +1 circumstance bonus to this roll.", "trait": [ "Gunslinger", "Visual" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Gunslinger", "Visual" ], "trigger": "An ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment.", "trigger_markdown": "An ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment.", "type": "Feat", "url": "/Feats.aspx?ID=3161", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Bullet Dancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pistol Twirl" ], "feat_markdown": "Pistol Twirl", "id": "feat-3162", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Pistol Twirl](/Feats.aspx?ID=3162) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Archetype** [Bullet Dancer](/Archetypes.aspx?ID=117) (Level 4)\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n**Requirements**\r\nYou're wielding a loaded one-handed ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYour quick gestures and flair for performance distract your opponent, leaving it vulnerable to your follow-up attacks. You [Feint](/Actions.aspx?ID=48) against an opponent within the required weapon's first range increment, rather than an opponent within melee reach. If you succeed, the foe is [flat-footed](/Conditions.aspx?ID=16) against your melee and ranged attacks, rather than only your melee attacks. On a critical failure, you're flat-footed against the target's melee and ranged attacks, rather than only its melee attacks.\n\nPistol Twirl leads to...\r\n[Showstopper](/Feats.aspx?ID=3202)", "name": "Pistol Twirl", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded one-handed ranged weapon.", "requirement_markdown": "You're wielding a loaded one-handed ranged weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n**Requirements**\r\nYou're wielding a loaded one-handed ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour quick gestures and flair for performance distract your opponent, leaving it vulnerable to your follow-up attacks.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 112", "speed": {}, "summary": "Your quick gestures and flair for performance distract your opponent, leaving it vulnerable to your follow-up attacks.", "summary_markdown": "Your quick gestures and flair for performance distract your opponent, leaving it vulnerable to your follow-up attacks.", "text": " Pistol Twirl Single Action Source Guns & Gears pg. 112 Archetype Bullet Dancer (Level 4) Prerequisites Trained in Deception Requirements You're wielding a loaded one-handed ranged weapon. --- Your quick gestures and flair for performance distract your opponent, leaving it vulnerable to your follow-up attacks. You Feint against an opponent within the required weapon's first range increment, rather than an opponent within melee reach. If you succeed, the foe is flat-footed against your melee and ranged attacks, rather than only your melee attacks. On a critical failure, you're flat-footed against the target's melee and ranged attacks, rather than only its melee attacks. Pistol Twirl leads to... Showstopper", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3162", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Unexpected Sharpshooter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Risky Reload" ], "feat_markdown": "Risky Reload", "id": "feat-3163", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Risky Reload](/Feats.aspx?ID=3163) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Archetype** [Unexpected Sharpshooter](/Archetypes.aspx?ID=123) (Level 4)\n\n**Requirements**\r\nYou're wielding a firearm.\r\n\r\n\r\n\r\n---\r\n\r\nYou've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality. Interact to reload a firearm, then make a Strike with that firearm. If the Strike fails, the firearm misfires.", "name": "Risky Reload", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a firearm.", "requirement_markdown": "You're wielding a firearm.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Requirements**\r\nYou're wielding a firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 112", "speed": {}, "summary": "You've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality.", "summary_markdown": "You've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality.", "text": " Risky Reload Single Action Source Guns & Gears pg. 112 Archetype Unexpected Sharpshooter (Level 4) Requirements You're wielding a firearm. --- You've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality. Interact to reload a firearm, then make a Strike with that firearm. If the Strike fails, the firearm misfires.", "trait": [ "Flourish", "Gunslinger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Flourish", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3163", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warning Shot" ], "feat_markdown": "Warning Shot", "id": "feat-3164", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Warning Shot](/Feats.aspx?ID=3164) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\nWho needs words when the roar of a gun is so much more succinct? You attempt to [Demoralize](/Actions.aspx?ID=53) a foe by firing your weapon into the air, using the firearm's maximum range rather than the usual range of 30 feet. This check doesn't take the –4 circumstance penalty if the target doesn't share a language with you.", "name": "Warning Shot", "pfs": "Standard", "prerequisite": "Trained in Intimidation", "prerequisite_markdown": "Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm.", "requirement_markdown": "You're wielding a loaded firearm.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7)\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWho needs words when the roar of a gun is so much more succinct?\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 112", "speed": {}, "summary": "Who needs words when the roar of a gun is so much more succinct?", "summary_markdown": "Who needs words when the roar of a gun is so much more succinct?", "text": " Warning Shot Single Action Source Guns & Gears pg. 112 Prerequisites Trained in Intimidation Requirements You're wielding a loaded firearm. --- Who needs words when the roar of a gun is so much more succinct? You attempt to Demoralize a foe by firing your weapon into the air, using the firearm's maximum range rather than the usual range of 30 feet. This check doesn't take the –4 circumstance penalty if the target doesn't share a language with you.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3164", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alchemical Shot" ], "feat_markdown": "Alchemical Shot", "id": "feat-3165", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Alchemical Shot](/Feats.aspx?ID=3165) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\r\n\r\n_[**PFS Note**](/pathfinder-society) For the gunslinger’s Alchemical Shot feat and any similar abilities that change a weapon’s damage type, only the primary damage’s type is affected; any secondary effects (such as precision damage or damage applied from a rune) are not affected._\n\n**Requirements**\r\nYou have an alchemical [bomb](/equipment/alchemical-items/alchemical-bombs) worn or in one hand, and are wielding a firearm or crossbow in the other.\r\n\r\n\r\n\r\n---\r\n\r\nYou've practiced a technique for mixing alchemical bombs with your loaded shot. You Interact to retrieve the bomb (if it's not already in your hand) and pour its contents onto your ammunition, consuming the bomb. Next, Strike with your firearm. The Strike deals damage of the same type as the bomb (for instance, fire damage for [alchemist's fire](/Equipment.aspx?ID=75)), and it deals an additional 1d6 [persistent damage](/Conditions.aspx?ID=29) of the same type as the bomb. If the Strike is a failure, you take 1d6 damage of the same type as the bomb you used, and the firearm misfires.\n\n The persistent damage increases to 2d6 if the bomb is 11th level or higher, or 3d6 if it's 17th level or higher.", "name": "Alchemical Shot", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have an alchemical bomb worn or in one hand, and are wielding a firearm or crossbow in the other.", "requirement_markdown": "You have an alchemical [bomb](/equipment/alchemical-items/alchemical-bombs) worn or in one hand, and are wielding a firearm or crossbow in the other.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Requirements**\r\nYou have an alchemical [bomb](/equipment/alchemical-items/alchemical-bombs) worn or in one hand, and are wielding a firearm or crossbow in the other.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou've practiced a technique for mixing alchemical bombs with your loaded shot.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 112", "speed": {}, "summary": "You've practiced a technique for mixing alchemical bombs with your loaded shot.", "summary_markdown": "You've practiced a technique for mixing alchemical bombs with your loaded shot.", "text": " Alchemical Shot Two Actions Source Guns & Gears pg. 112 PFS Note For the gunslinger’s Alchemical Shot feat and any similar abilities that change a weapon’s damage type, only the primary damage’s type is affected; any secondary effects (such as precision damage or damage applied from a rune) are not affected. Requirements You have an alchemical bomb worn or in one hand, and are wielding a firearm or crossbow in the other. --- You've practiced a technique for mixing alchemical bombs with your loaded shot. You Interact to retrieve the bomb (if it's not already in your hand) and pour its contents onto your ammunition, consuming the bomb. Next, Strike with your firearm. The Strike deals damage of the same type as the bomb (for instance, fire damage for alchemist's fire), and it deals an additional 1d6 persistent damage of the same type as the bomb. If the Strike is a failure, you take 1d6 damage of the same type as the bomb you used, and the firearm misfires. The persistent damage increases to 2d6 if the bomb is 11th level or higher, or 3d6 if it's 17th level or higher.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3165", "weakness": {} }, { "actions": "Single Action or Two Actions", "archetype": [ "Bullet Dancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Black Powder Boost" ], "feat_markdown": "Black Powder Boost", "id": "feat-3166", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Powder Boost](/Feats.aspx?ID=3166) <actions string=\"Single Action or Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Archetype** [Bullet Dancer](/Archetypes.aspx?ID=117) (Level 6)\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\nYou fire your weapon as you jump, using the kickback to go farther. You [Leap](/Actions.aspx?ID=81) and discharge your firearm to add a +10-foot status bonus to the distance traveled. If you spend 2 actions for Black Powder Boost, you [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37) instead.\n\n**Special** An ability that allows you to High Jump or Long Jump as a single action (like the [Quick Jump](/Feats.aspx?ID=825) skill feat) lets you use Black Powder Boost as a single action for those jumps as well.\n\nBlack Powder Boost leads to...\r\n[Black Powder Blaze](/Feats.aspx?ID=3237), [Reach for the Stars](/Feats.aspx?ID=3211)", "name": "Black Powder Boost", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm.", "requirement_markdown": "You're wielding a loaded firearm.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou fire your weapon as you jump, using the kickback to go farther.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 112", "speed": {}, "summary": "You fire your weapon as you jump, using the kickback to go farther.", "summary_markdown": "You fire your weapon as you jump, using the kickback to go farther.", "text": " Black Powder Boost Single Action or Two Actions Source Guns & Gears pg. 112 Archetype Bullet Dancer (Level 6) Requirements You're wielding a loaded firearm. --- You fire your weapon as you jump, using the kickback to go farther. You Leap and discharge your firearm to add a +10-foot status bonus to the distance traveled. If you spend 2 actions for Black Powder Boost, you High Jump or Long Jump instead. Special An ability that allows you to High Jump or Long Jump as a single action (like the Quick Jump skill feat) lets you use Black Powder Boost as a single action for those jumps as well. Black Powder Boost leads to... Black Powder Blaze, Reach for the Stars", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3166", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instant Backup" ], "feat_markdown": "Instant Backup", "id": "feat-3167", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Instant Backup](/Feats.aspx?ID=3167) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Trigger**\r\nYour attack with a firearm misfires.\n\n\r\n\r\n---\r\n\r\nEven as your firearm misfires, you quickly draw a backup weapon. Release the misfired weapon if you so choose, and Interact to draw a one-handed weapon.", "name": "Instant Backup", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Trigger**\r\nYour attack with a firearm misfires.\n\n\r\n\r\n---\r\n\r\n\r\nEven as your firearm misfires, you quickly draw a backup weapon.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 112", "speed": {}, "summary": "Even as your firearm misfires, you quickly draw a backup weapon.", "summary_markdown": "Even as your firearm misfires, you quickly draw a backup weapon.", "text": " Instant Backup Reaction Source Guns & Gears pg. 112 Trigger Your attack with a firearm misfires. --- Even as your firearm misfires, you quickly draw a backup weapon. Release the misfired weapon if you so choose, and Interact to draw a one-handed weapon.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "trigger": "Your attack with a firearm misfires.", "trigger_markdown": "Your attack with a firearm misfires.", "type": "Feat", "url": "/Feats.aspx?ID=3167", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Paired Shots" ], "feat_markdown": "Paired Shots", "id": "feat-3168", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Paired Shots](/Feats.aspx?ID=3168) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Requirements**\r\nYou're wielding two weapons, each of which can be either a loaded one-handed firearm or loaded one-handed crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nYour shots hit simultaneously. Make two Strikes, one with each of your two ranged weapons, each using your current multiple attack penalty. Both Strikes must have the same target. \n\nIf both attacks hit, combine their damage and then add any applicable effects from both weapons. You add any precision damage, only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.", "name": "Paired Shots", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding two weapons, each of which can be either a loaded one-handed firearm or loaded one-handed crossbow.", "requirement_markdown": "You're wielding two weapons, each of which can be either a loaded one-handed firearm or loaded one-handed crossbow.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 112\n\n**Requirements**\r\nYou're wielding two weapons, each of which can be either a loaded one-handed firearm or loaded one-handed crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour shots hit simultaneously.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 112", "speed": {}, "summary": "Your shots hit simultaneously.", "summary_markdown": "Your shots hit simultaneously.", "text": " Paired Shots Two Actions Source Guns & Gears pg. 112 Requirements You're wielding two weapons, each of which can be either a loaded one-handed firearm or loaded one-handed crossbow. --- Your shots hit simultaneously. Make two Strikes, one with each of your two ranged weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If both attacks hit, combine their damage and then add any applicable effects from both weapons. You add any precision damage, only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3168", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Shooter" ], "feat_markdown": "Advanced Shooter", "id": "feat-3169", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Shooter](/Feats.aspx?ID=3169) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 113\n\n\r\n\r\n---\r\n\r\nYou've dedicated your training to the most complex and weird weapons of your favorite group. Choose firearms or crossbows. You gain proficiency with all advanced firearms as if they were martial firearms or with all advanced crossbows as if they were martial crossbows.", "name": "Advanced Shooter", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 113\n\n\r\n\r\n---\r\n\r\n\r\nYou've dedicated your training to the most complex and weird weapons of your favorite group.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 113", "speed": {}, "summary": "You've dedicated your training to the most complex and weird weapons of your favorite group.", "summary_markdown": "You've dedicated your training to the most complex and weird weapons of your favorite group.", "text": " Advanced Shooter Source Guns & Gears pg. 113 --- You've dedicated your training to the most complex and weird weapons of your favorite group. Choose firearms or crossbows. You gain proficiency with all advanced firearms as if they were martial firearms or with all advanced crossbows as if they were martial crossbows.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3169", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cauterize" ], "feat_markdown": "Cauterize", "id": "feat-3170", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Cauterize](/Feats.aspx?ID=3170) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 113\n\n**Trigger**\r\nYou're wielding a loaded firearm and you or an adjacent ally are taking [persistent bleed damage](/Conditions.aspx?ID=29).\n\n\r\n\r\n---\r\n\r\nYou use the smoking barrel of your firearm to sear shut a bleeding wound. Make a Strike with your firearm. You then press the heated barrel to the wounds of you or an ally within reach that is taking persistent bleed damage, giving an immediate flat check to end the bleed with the lower DC for [particularly effective assistance](/Conditions.aspx?ID=29).", "name": "Cauterize", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 113\n\n**Trigger**\r\nYou're wielding a loaded firearm and you or an adjacent ally are taking [persistent bleed damage](/Conditions.aspx?ID=29).\n\n\r\n\r\n---\r\n\r\n\r\nYou use the smoking barrel of your firearm to sear shut a bleeding wound.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 113", "speed": {}, "summary": "You use the smoking barrel of your firearm to sear shut a bleeding wound.", "summary_markdown": "You use the smoking barrel of your firearm to sear shut a bleeding wound.", "text": " Cauterize Single Action Source Guns & Gears pg. 113 Trigger You're wielding a loaded firearm and you or an adjacent ally are taking persistent bleed damage. --- You use the smoking barrel of your firearm to sear shut a bleeding wound. Make a Strike with your firearm. You then press the heated barrel to the wounds of you or an ally within reach that is taking persistent bleed damage, giving an immediate flat check to end the bleed with the lower DC for particularly effective assistance.", "trait": [ "Flourish", "Gunslinger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Flourish", "Gunslinger" ], "trigger": "You're wielding a loaded firearm and you or an adjacent ally are taking persistent bleed damage .", "trigger_markdown": "You're wielding a loaded firearm and you or an adjacent ally are taking [persistent bleed damage](/Conditions.aspx?ID=29).", "type": "Feat", "url": "/Feats.aspx?ID=3170", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Drifter's Juke" ], "feat_markdown": "Drifter's Juke", "id": "feat-3171", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Drifter's Juke](/Feats.aspx?ID=3171) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 113\n\n**Prerequisites**\r\n[way of the drifter](/Ways.aspx?ID=1)\n\n**Requirements**\r\nYou're wielding a firearm or crossbow in one hand, and your other hand is either wielding a melee weapon or is empty.\r\n\r\n\r\n\r\n---\r\n\r\nYou move in and out of range to complement your attacks. You Step, make a Strike, Step, and make another Strike. One Strike must be a ranged Strike using your firearm or crossbow, and the other must be a melee Strike using your melee weapon or [unarmed](/Traits.aspx?ID=199) attack. You can choose not to take one or both Steps.", "name": "Drifter's Juke", "pfs": "Standard", "prerequisite": "way of the drifter", "prerequisite_markdown": "[way of the drifter](/Ways.aspx?ID=1)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a firearm or crossbow in one hand, and your other hand is either wielding a melee weapon or is empty.", "requirement_markdown": "You're wielding a firearm or crossbow in one hand, and your other hand is either wielding a melee weapon or is empty.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 113\n\n**Prerequisites**\r\n[way of the drifter](/Ways.aspx?ID=1)\n\n**Requirements**\r\nYou're wielding a firearm or crossbow in one hand, and your other hand is either wielding a melee weapon or is empty.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou move in and out of range to complement your attacks.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 113", "speed": {}, "summary": "You move in and out of range to complement your attacks.", "summary_markdown": "You move in and out of range to complement your attacks.", "text": " Drifter's Juke Two Actions Source Guns & Gears pg. 113 Prerequisites way of the drifter Requirements You're wielding a firearm or crossbow in one hand, and your other hand is either wielding a melee weapon or is empty. --- You move in and out of range to complement your attacks. You Step, make a Strike, Step, and make another Strike. One Strike must be a ranged Strike using your firearm or crossbow, and the other must be a melee Strike using your melee weapon or unarmed attack. You can choose not to take one or both Steps.", "trait": [ "Flourish", "Gunslinger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Flourish", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3171", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Munitions Machinist" ], "feat_markdown": "Munitions Machinist", "id": "feat-3172", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Munitions Machinist](/Feats.aspx?ID=3172) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 113\n\n**Prerequisites**\r\n[Munitions Crafter](/Feats.aspx?ID=3158); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou're particularly adept at crafting ammunition and bombs. Your advanced alchemy level for ammunition and bombs increases to your level – 3.\n\nMunitions Machinist leads to...\r\n[Precious Munitions](/Feats.aspx?ID=3185)", "name": "Munitions Machinist", "pfs": "Standard", "prerequisite": "Munitions Crafter; Expert in Crafting", "prerequisite_markdown": "[Munitions Crafter](/Feats.aspx?ID=3158); Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 113\n\n**Prerequisites**\r\n[Munitions Crafter](/Feats.aspx?ID=3158); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou're particularly adept at crafting ammunition and bombs.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 113", "speed": {}, "summary": "You're particularly adept at crafting ammunition and bombs.", "summary_markdown": "You're particularly adept at crafting ammunition and bombs.", "text": " Munitions Machinist Source Guns & Gears pg. 113 Prerequisites Munitions Crafter; Expert in Crafting --- You're particularly adept at crafting ammunition and bombs. Your advanced alchemy level for ammunition and bombs increases to your level – 3. Munitions Machinist leads to... Precious Munitions", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3172", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Phalanx Breaker" ], "feat_markdown": "Phalanx Breaker", "id": "feat-3173", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Phalanx Breaker](/Feats.aspx?ID=3173) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 113\n\n**Prerequisites**\r\n[way of the vanguard](/Ways.aspx?ID=4)\n\n**Requirements**\r\nYou're wielding a two-handed firearm or a two-handed crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nYou know that to take out an enemy formation, you must punch a hole through its center. Make a ranged Strike with the required weapon against a target within the weapon's first range increment. The target is [pushed](/Rules.aspx?ID=451) directly back 10 feet (20 feet on a critical hit), and if this pushes the target into an obstacle, the target takes bludgeoning damage equal to half your level.", "name": "Phalanx Breaker", "pfs": "Standard", "prerequisite": "way of the vanguard", "prerequisite_markdown": "[way of the vanguard](/Ways.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a two-handed firearm or a two-handed crossbow.", "requirement_markdown": "You're wielding a two-handed firearm or a two-handed crossbow.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 113\n\n**Prerequisites**\r\n[way of the vanguard](/Ways.aspx?ID=4)\n\n**Requirements**\r\nYou're wielding a two-handed firearm or a two-handed crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou know that to take out an enemy formation, you must punch a hole through its center.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 113" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 113", "speed": {}, "summary": "You know that to take out an enemy formation, you must punch a hole through its center.", "summary_markdown": "You know that to take out an enemy formation, you must punch a hole through its center.", "text": " Phalanx Breaker Two Actions Source Guns & Gears pg. 113 Prerequisites way of the vanguard Requirements You're wielding a two-handed firearm or a two-handed crossbow. --- You know that to take out an enemy formation, you must punch a hole through its center. Make a ranged Strike with the required weapon against a target within the weapon's first range increment. The target is pushed directly back 10 feet (20 feet on a critical hit), and if this pushes the target into an obstacle, the target takes bludgeoning damage equal to half your level.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3173", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pistolero's Challenge" ], "feat_markdown": "Pistolero's Challenge", "id": "feat-3174", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Pistolero's Challenge](/Feats.aspx?ID=3174) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 114\n\n**Prerequisites**\r\n[way of the pistolero](/Ways.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nWith a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe's attention in a duel. Choose an opponent within 30 feet who you can perceive and can hear you, and make your choice of a [Deception](/Skills.aspx?ID=5) or [Intimidation](/Skills.aspx?ID=7) check against the target's Will DC. No matter the result of the check, the foe is temporarily immune to your Pistolero's Challenge until noon the next day.\n\n**Success** Both you and the opponent gain a +2 status bonus to damage rolls with Strikes made against each other. If you're a master in the skill you used for the check, the status bonus to damage rolls increases to +3, and if you're legendary, it increases to +4.
You can have only one challenge in effect at a time; challenging a new opponent ends this effect on any current target. Otherwise, the effect lasts until one of you is defeated, flees, or the encounter ends.
\r\n**Critical Failure** You become [frightened 1](/Conditions.aspx?ID=19) and can't use this ability again for 1 minute.\n\nPistolero's Challenge leads to...\r\n[Come at Me!](/Feats.aspx?ID=3198)", "name": "Pistolero's Challenge", "pfs": "Standard", "prerequisite": "way of the pistolero", "prerequisite_markdown": "[way of the pistolero](/Ways.aspx?ID=2)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 114\n\n**Prerequisites**\r\n[way of the pistolero](/Ways.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nWith a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe's attention in a duel.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 114", "speed": {}, "summary": "With a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe's attention in a duel.", "summary_markdown": "With a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe's attention in a duel.", "text": " Pistolero's Challenge Single Action Source Guns & Gears pg. 114 Prerequisites way of the pistolero --- With a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe's attention in a duel. Choose an opponent within 30 feet who you can perceive and can hear you, and make your choice of a Deception or Intimidation check against the target's Will DC. No matter the result of the check, the foe is temporarily immune to your Pistolero's Challenge until noon the next day. Success Both you and the opponent gain a +2 status bonus to damage rolls with Strikes made against each other. If you're a master in the skill you used for the check, the status bonus to damage rolls increases to +3, and if you're legendary, it increases to +4. You can have only one challenge in effect at a time; challenging a new opponent ends this effect on any current target. Otherwise, the effect lasts until one of you is defeated, flees, or the encounter ends. Critical Failure You become frightened 1 and can't use this ability again for 1 minute. Pistolero's Challenge leads to... Come at Me!", "trait": [ "Auditory", "Flourish", "Gunslinger", "Linguistic", "Mental" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Flourish](/Traits.aspx?ID=73), [Gunslinger](/Traits.aspx?ID=406), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Auditory", "Flourish", "Gunslinger", "Linguistic", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=3174", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scatter Blast" ], "feat_markdown": "Scatter Blast", "id": "feat-3175", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Scatter Blast](/Feats.aspx?ID=3175) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 114\n\n**Requirements**\r\nYou're wielding a loaded firearm that has the [scatter](/Traits.aspx?ID=413) trait.\r\n\r\n\r\n\r\n---\r\n\r\nYou pack your weapon with additional shot and powder, creating a risky but devastating wave of destruction. Make a ranged Strike with the firearm. The firearm's range increment increases by 20 feet and the radius of its scatter increases by 20 feet. The Strike gains the following failure conditions.\n\n**Failure** The firearm misfires, but it doesn't cause the other critical failure effects listed below.
\r\n**Critical Failure** The firearm misfires and also explodes. It becomes [broken](/Conditions.aspx?ID=2), and it deals its normal weapon damage to all creatures in a 20-foot burst centered on the firearm, with a [basic](/Rules.aspx?ID=329) Reflex save against your class DC. This damage includes any from the weapon's fundamental and property runes.", "name": "Scatter Blast", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm that has the scatter trait.", "requirement_markdown": "You're wielding a loaded firearm that has the [scatter](/Traits.aspx?ID=413) trait.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 114\n\n**Requirements**\r\nYou're wielding a loaded firearm that has the [scatter](/Traits.aspx?ID=413) trait.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou pack your weapon with additional shot and powder, creating a risky but devastating wave of destruction.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 114", "speed": {}, "summary": "You pack your weapon with additional shot and powder, creating a risky but devastating wave of destruction.", "summary_markdown": "You pack your weapon with additional shot and powder, creating a risky but devastating wave of destruction.", "text": " Scatter Blast Two Actions Source Guns & Gears pg. 114 Requirements You're wielding a loaded firearm that has the scatter trait. --- You pack your weapon with additional shot and powder, creating a risky but devastating wave of destruction. Make a ranged Strike with the firearm. The firearm's range increment increases by 20 feet and the radius of its scatter increases by 20 feet. The Strike gains the following failure conditions. Failure The firearm misfires, but it doesn't cause the other critical failure effects listed below. Critical Failure The firearm misfires and also explodes. It becomes broken, and it deals its normal weapon damage to all creatures in a 20-foot burst centered on the firearm, with a basic Reflex save against your class DC. This damage includes any from the weapon's fundamental and property runes.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3175", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sniper's Aim" ], "feat_markdown": "Sniper's Aim", "id": "feat-3176", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Sniper's Aim](/Feats.aspx?ID=3176) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 114\n\n**Prerequisites**\r\n[way of the sniper](/Ways.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy. Make a ranged weapon Strike. You gain a +2 circumstance bonus to this Strike's attack roll and ignore the target's concealment. If you're using a [kickback](/Traits.aspx?ID=409) firearm, you don't take the normal circumstance penalty on this Strike for not having the required Strength score or firing without using a stabilizer.", "name": "Sniper's Aim", "pfs": "Standard", "prerequisite": "way of the sniper", "prerequisite_markdown": "[way of the sniper](/Ways.aspx?ID=3)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 114\n\n**Prerequisites**\r\n[way of the sniper](/Ways.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 114", "speed": {}, "summary": "You take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy.", "summary_markdown": "You take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy.", "text": " Sniper's Aim Two Actions Source Guns & Gears pg. 114 Prerequisites way of the sniper --- You take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy. Make a ranged weapon Strike. You gain a +2 circumstance bonus to this Strike's attack roll and ignore the target's concealment. If you're using a kickback firearm, you don't take the normal circumstance penalty on this Strike for not having the required Strength score or firing without using a stabilizer.", "trait": [ "Concentrate", "Gunslinger" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Concentrate", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3176", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bullet Split" ], "feat_markdown": "Bullet Split", "id": "feat-3177", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Bullet Split](/Feats.aspx?ID=3177) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 114\n\n**Requirements**\r\nYou're wielding a firearm or crossbow in one hand and a slashing (or [versatile S](/Traits.aspx?ID=200)) melee weapon in the other.\r\n\r\n\r\n\r\n---\r\n\r\nYou carefully align your weapon with the edge of your blade, splitting the projectile in two as you fire to attack two different targets. Make two Strikes, one each against two separate targets. The targets must be adjacent to each other and within your weapon's maximum range. Each of these attacks takes a –2 penalty to the attack roll, but the two count as only one attack when calculating your multiple attack penalty.", "name": "Bullet Split", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a firearm or crossbow in one hand and a slashing (or versatile S ) melee weapon in the other.", "requirement_markdown": "You're wielding a firearm or crossbow in one hand and a slashing (or [versatile S](/Traits.aspx?ID=200)) melee weapon in the other.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 114\n\n**Requirements**\r\nYou're wielding a firearm or crossbow in one hand and a slashing (or [versatile S](/Traits.aspx?ID=200)) melee weapon in the other.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou carefully align your weapon with the edge of your blade, splitting the projectile in two as you fire to attack two different targets.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 114" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 114", "speed": {}, "summary": "You carefully align your weapon with the edge of your blade, splitting the projectile in two as you fire to attack two different targets.", "summary_markdown": "You carefully align your weapon with the edge of your blade, splitting the projectile in two as you fire to attack two different targets.", "text": " Bullet Split Single Action Source Guns & Gears pg. 114 Requirements You're wielding a firearm or crossbow in one hand and a slashing (or versatile S) melee weapon in the other. --- You carefully align your weapon with the edge of your blade, splitting the projectile in two as you fire to attack two different targets. Make two Strikes, one each against two separate targets. The targets must be adjacent to each other and within your weapon's maximum range. Each of these attacks takes a –2 penalty to the attack roll, but the two count as only one attack when calculating your multiple attack penalty.", "trait": [ "Flourish", "Gunslinger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Flourish", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3177", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grit and Tenacity" ], "feat_markdown": "Grit and Tenacity", "frequency": "once per hour", "id": "feat-3178", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Grit and Tenacity](/Feats.aspx?ID=3178) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou fail a Fortitude or Will save.\n\n\r\n\r\n---\r\n\r\nYou call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect. Reroll the triggering save with a +2 circumstance bonus; you must use the second result.\n\nGrit and Tenacity leads to...\r\n[Unshakable Grit](/Feats.aspx?ID=3196)", "name": "Grit and Tenacity", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\r\n\r\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou fail a Fortitude or Will save.\n\n\r\n\r\n---\r\n\r\n\r\nYou call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 115", "speed": {}, "summary": "You call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect.", "summary_markdown": "You call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect.", "text": " Grit and Tenacity Reaction Source Guns & Gears pg. 115 Frequency once per hour Trigger You fail a Fortitude or Will save. --- You call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect. Reroll the triggering save with a +2 circumstance bonus; you must use the second result. Grit and Tenacity leads to... Unshakable Grit", "trait": [ "Fortune", "Gunslinger" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Fortune", "Gunslinger" ], "trigger": "You fail a Fortitude or Will save.", "trigger_markdown": "You fail a Fortitude or Will save.", "type": "Feat", "url": "/Feats.aspx?ID=3178", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Leap and Fire" ], "feat_markdown": "Leap and Fire", "id": "feat-3179", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Leap and Fire](/Feats.aspx?ID=3179) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Prerequisites**\r\n[Hit the Dirt!](/Feats.aspx?ID=3157)\n\n\r\n\r\n---\r\n\r\nYou're quick enough to line up a shot even while diving to the ground. When you use your Hit the Dirt! reaction, at any point during your [Leap](/Actions.aspx?ID=81) you can also make a ranged Strike with a loaded firearm or crossbow, targeting the creature whose attack triggered the reaction.", "name": "Leap and Fire", "pfs": "Standard", "prerequisite": "Hit the Dirt!", "prerequisite_markdown": "[Hit the Dirt!](/Feats.aspx?ID=3157)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Prerequisites**\r\n[Hit the Dirt!](/Feats.aspx?ID=3157)\n\n\r\n\r\n---\r\n\r\n\r\nYou're quick enough to line up a shot even while diving to the ground.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 115", "speed": {}, "summary": "You're quick enough to line up a shot even while diving to the ground.", "summary_markdown": "You're quick enough to line up a shot even while diving to the ground.", "text": " Leap and Fire Source Guns & Gears pg. 115 Prerequisites Hit the Dirt! --- You're quick enough to line up a shot even while diving to the ground. When you use your Hit the Dirt! reaction, at any point during your Leap you can also make a ranged Strike with a loaded firearm or crossbow, targeting the creature whose attack triggered the reaction.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3179", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Smoke Curtain" ], "feat_markdown": "Smoke Curtain", "id": "feat-3180", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Smoke Curtain](/Feats.aspx?ID=3180) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Requirements**\r\nYou're wielding a loaded firearm and are wearing or holding a dose of black powder.\r\n\r\n\r\n\r\n---\r\n\r\nYou load an extra dose of powder into your shot, causing it to belch a cloud of smoke. You make a Strike with your firearm and create a cloud of smoke in a 20-foot emanation centered on your location. Creatures are [concealed](/Conditions.aspx?ID=4) while within the smoke, and creatures outside the area are concealed to creatures within the smoke. The smoke dissipates at the start of your next turn. If your Strike is a critical failure, your firearm misfires.", "name": "Smoke Curtain", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm and are wearing or holding a dose of black powder.", "requirement_markdown": "You're wielding a loaded firearm and are wearing or holding a dose of black powder.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Requirements**\r\nYou're wielding a loaded firearm and are wearing or holding a dose of black powder.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou load an extra dose of powder into your shot, causing it to belch a cloud of smoke.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 115", "speed": {}, "summary": "You load an extra dose of powder into your shot, causing it to belch a cloud of smoke.", "summary_markdown": "You load an extra dose of powder into your shot, causing it to belch a cloud of smoke.", "text": " Smoke Curtain Two Actions Source Guns & Gears pg. 115 Requirements You're wielding a loaded firearm and are wearing or holding a dose of black powder. --- You load an extra dose of powder into your shot, causing it to belch a cloud of smoke. You make a Strike with your firearm and create a cloud of smoke in a 20-foot emanation centered on your location. Creatures are concealed while within the smoke, and creatures outside the area are concealed to creatures within the smoke. The smoke dissipates at the start of your next turn. If your Strike is a critical failure, your firearm misfires.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3180", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stab and Blast" ], "feat_markdown": "Stab and Blast", "id": "feat-3181", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Stab and Blast](/Feats.aspx?ID=3181) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Requirements**\r\nYou're wielding a firearm with an attached [bayonet](/Weapons.aspx?ID=186) or [reinforced stock](/Weapons.aspx?ID=187), a [fire lance](/Weapons.aspx?ID=190), or a [combination](/Traits.aspx?ID=417) weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range. Make a melee Strike with the required weapon. If the Strike is successful, you can immediately make a ranged Strike against the same target with a +2 circumstance bonus to the attack roll. This counts as two attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making both attacks.", "name": "Stab and Blast", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a firearm with an attached bayonet or reinforced stock , a fire lance , or a combination weapon.", "requirement_markdown": "You're wielding a firearm with an attached [bayonet](/Weapons.aspx?ID=186) or [reinforced stock](/Weapons.aspx?ID=187), a [fire lance](/Weapons.aspx?ID=190), or a [combination](/Traits.aspx?ID=417) weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Requirements**\r\nYou're wielding a firearm with an attached [bayonet](/Weapons.aspx?ID=186) or [reinforced stock](/Weapons.aspx?ID=187), a [fire lance](/Weapons.aspx?ID=190), or a [combination](/Traits.aspx?ID=417) weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 115", "speed": {}, "summary": "You slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range.", "summary_markdown": "You slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range.", "text": " Stab and Blast Single Action Source Guns & Gears pg. 115 Requirements You're wielding a firearm with an attached bayonet or reinforced stock, a fire lance, or a combination weapon. --- You slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range. Make a melee Strike with the required weapon. If the Strike is successful, you can immediately make a ranged Strike against the same target with a +2 circumstance bonus to the attack roll. This counts as two attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making both attacks.", "trait": [ "Flourish", "Gunslinger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Flourish", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3181", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Called Shot" ], "feat_markdown": "Called Shot", "id": "feat-3182", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Called Shot](/Feats.aspx?ID=3182) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n\r\n\r\n---\r\n\r\nYou target a specific area of your foe's anatomy to debilitating effect. Declare a part of your foe's anatomy to target and make a ranged weapon Strike. If you hit and deal damage, the target takes one of the following effects, based on the body part you targeted. The GM should use the stated effects as a guideline when attacking creatures with stranger anatomy—for instance, applying the “arms” effect to a creature's tentacles if those are what the creature uses to attack. \n
  • **Arms** The target is [enfeebled 2](/Conditions.aspx?ID=13) until the end of your next turn. On a critical hit, it's also enfeebled 1 for 1 minute.
  • **Head** The target is [stupefied 2](/Conditions.aspx?ID=37) until the end of your next turn. On a critical hit, it's also stupefied 1 for 1 minute.
  • **Legs** The target takes a –10-foot status penalty to its Speeds until the end of your next turn. On a critical hit, it also takes a –5-foot penalty to its Speeds for 1 minute.
  • **Wings** If the target is flying using its wings, it immediately falls 20 feet, or 40 feet on a critical hit. The fall is gradual enough that if the target hits the ground, it takes no damage from the fall.
", "name": "Called Shot", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n\r\n\r\n---\r\n\r\n\r\nYou target a specific area of your foe's anatomy to debilitating effect.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 115", "speed": {}, "summary": "You target a specific area of your foe's anatomy to debilitating effect.", "summary_markdown": "You target a specific area of your foe's anatomy to debilitating effect.", "text": " Called Shot Two Actions Source Guns & Gears pg. 115 --- You target a specific area of your foe's anatomy to debilitating effect. Declare a part of your foe's anatomy to target and make a ranged weapon Strike. If you hit and deal damage, the target takes one of the following effects, based on the body part you targeted. The GM should use the stated effects as a guideline when attacking creatures with stranger anatomy—for instance, applying the “arms” effect to a creature's tentacles if those are what the creature uses to attack. Arms The target is enfeebled 2 until the end of your next turn. On a critical hit, it's also enfeebled 1 for 1 minute. Head The target is stupefied 2 until the end of your next turn. On a critical hit, it's also stupefied 1 for 1 minute. Legs The target takes a –10-foot status penalty to its Speeds until the end of your next turn. On a critical hit, it also takes a –5-foot penalty to its Speeds for 1 minute. Wings If the target is flying using its wings, it immediately falls 20 feet, or 40 feet on a critical hit. The fall is gradual enough that if the target hits the ground, it takes no damage from the fall. ", "trait": [ "Flourish", "Gunslinger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Flourish", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3182", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deflecting Shot" ], "feat_markdown": "Deflecting Shot", "id": "feat-3183", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Deflecting Shot](/Feats.aspx?ID=3183) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121) (Level 12)\n\n**Trigger**\r\nAn ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker.\r\n\r\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nYou're always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target. The ally gains a +2 circumstance bonus to their AC against the triggering attack. You use this reaction after the result of the attack roll is revealed, so you know whether the +2 will make a sufficient difference.", "name": "Deflecting Shot", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm or crossbow.", "requirement_markdown": "You're wielding a loaded firearm or crossbow.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Trigger**\r\nAn ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker.\r\n\r\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou're always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 115", "speed": {}, "summary": "You're always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target.", "summary_markdown": "You're always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target.", "text": " Deflecting Shot Reaction Source Guns & Gears pg. 115 Archetype Sniping Duo (Level 12) Trigger An ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker. Requirements You're wielding a loaded firearm or crossbow. --- You're always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target. The ally gains a +2 circumstance bonus to their AC against the triggering attack. You use this reaction after the result of the attack roll is revealed, so you know whether the +2 will make a sufficient difference.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "trigger": "An ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker.", "trigger_markdown": "An ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker.", "type": "Feat", "url": "/Feats.aspx?ID=3183", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Penetrating Fire" ], "feat_markdown": "Penetrating Fire", "id": "feat-3184", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Penetrating Fire](/Feats.aspx?ID=3184) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nYou blast a bullet through one foe and into another. Choose two targets, one of which would give the other lesser cover against your ranged attacks. Make a single ranged Strike with the required weapon against both targets. This attack ignores any lesser cover the nearer target provides the other. Roll damage only once and apply it to each creature you hit. Penetrating Fire counts as two attacks for your multiple attack penalty.", "name": "Penetrating Fire", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm or crossbow.", "requirement_markdown": "You're wielding a loaded firearm or crossbow.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou blast a bullet through one foe and into another.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 115", "speed": {}, "summary": "You blast a bullet through one foe and into another.", "summary_markdown": "You blast a bullet through one foe and into another.", "text": " Penetrating Fire Two Actions Source Guns & Gears pg. 115 Requirements You're wielding a loaded firearm or crossbow. --- You blast a bullet through one foe and into another. Choose two targets, one of which would give the other lesser cover against your ranged attacks. Make a single ranged Strike with the required weapon against both targets. This attack ignores any lesser cover the nearer target provides the other. Roll damage only once and apply it to each creature you hit. Penetrating Fire counts as two attacks for your multiple attack penalty.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3184", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Precious Munitions" ], "feat_markdown": "Precious Munitions", "id": "feat-3185", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Precious Munitions](/Feats.aspx?ID=3185) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Prerequisites**\r\n[Munitions Machinist](/Feats.aspx?ID=3172)\n\n\r\n\r\n---\r\n\r\nYou mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition. You can use advanced alchemy to create standard-grade [adamantine](/Equipment.aspx?ID=374), [cold iron](/Equipment.aspx?ID=375), or [silver](/Equipment.aspx?ID=379) ammunition, spending 1 batch of reagents per piece of ammunition. At 15th level, you can create high-grade adamantine, cold iron, or silver ammunition.", "name": "Precious Munitions", "pfs": "Standard", "prerequisite": "Munitions Machinist", "prerequisite_markdown": "[Munitions Machinist](/Feats.aspx?ID=3172)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Prerequisites**\r\n[Munitions Machinist](/Feats.aspx?ID=3172)\n\n\r\n\r\n---\r\n\r\n\r\nYou mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 115", "speed": {}, "summary": "You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition.", "summary_markdown": "You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition.", "text": " Precious Munitions Source Guns & Gears pg. 115 Prerequisites Munitions Machinist --- You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition. You can use advanced alchemy to create standard-grade adamantine, cold iron, or silver ammunition, spending 1 batch of reagents per piece of ammunition. At 15th level, you can create high-grade adamantine, cold iron, or silver ammunition.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3185", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rebounding Assault" ], "feat_markdown": "Rebounding Assault", "id": "feat-3186", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Rebounding Assault](/Feats.aspx?ID=3186) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Requirements**\r\nYou're wielding a loaded firearm or loaded crossbow in one hand and a bludgeoning or slashing melee weapon in the other.\r\n\r\n\r\n\r\n---\r\n\r\nYou hurl your melee weapon at an opponent, then fire a bullet into the weapon's hilt, making it deal additional damage and bounce back to your grasp. Make a thrown ranged Strike with the melee weapon, then a ranged Strike with your firearm. Both Strikes use the same multiple attack penalty. If the melee weapon doesn't already have the [thrown](/Traits.aspx?ID=195) trait, it gains the thrown 10 feet trait during a Rebounding Assault.\n\n If both attacks are successful, the bolt or bullet hits the thrown melee weapon instead of your target, adding its force into one attack. Combine the damage from both Strikes, using the thrown weapon's damage type, and add an additional 1d6 precision damage. The impact sends the melee weapon rebounding off the target and back to your hand.\n\n In any circumstance other than both attacks hitting, carry out the individual Strikes normally. The thrown weapon doesn't rebound and remains in the target's space as normal for thrown weapons.", "name": "Rebounding Assault", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm or loaded crossbow in one hand and a bludgeoning or slashing melee weapon in the other.", "requirement_markdown": "You're wielding a loaded firearm or loaded crossbow in one hand and a bludgeoning or slashing melee weapon in the other.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 115\n\n**Requirements**\r\nYou're wielding a loaded firearm or loaded crossbow in one hand and a bludgeoning or slashing melee weapon in the other.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou hurl your melee weapon at an opponent, then fire a bullet into the weapon's hilt, making it deal additional damage and bounce back to your grasp.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 115" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 115", "speed": {}, "summary": "You hurl your melee weapon at an opponent, then fire a bullet into the weapon's hilt, making it deal additional damage and bounce back to your grasp.", "summary_markdown": "You hurl your melee weapon at an opponent, then fire a bullet into the weapon's hilt, making it deal additional damage and bounce back to your grasp.", "text": " Rebounding Assault Two Actions Source Guns & Gears pg. 115 Requirements You're wielding a loaded firearm or loaded crossbow in one hand and a bludgeoning or slashing melee weapon in the other. --- You hurl your melee weapon at an opponent, then fire a bullet into the weapon's hilt, making it deal additional damage and bounce back to your grasp. Make a thrown ranged Strike with the melee weapon, then a ranged Strike with your firearm. Both Strikes use the same multiple attack penalty. If the melee weapon doesn't already have the thrown trait, it gains the thrown 10 feet trait during a Rebounding Assault. If both attacks are successful, the bolt or bullet hits the thrown melee weapon instead of your target, adding its force into one attack. Combine the damage from both Strikes, using the thrown weapon's damage type, and add an additional 1d6 precision damage. The impact sends the melee weapon rebounding off the target and back to your hand. In any circumstance other than both attacks hitting, carry out the individual Strikes normally. The thrown weapon doesn't rebound and remains in the target's space as normal for thrown weapons.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3186", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Redirecting Shot" ], "feat_markdown": "Redirecting Shot", "id": "feat-3187", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Redirecting Shot](/Feats.aspx?ID=3187) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 116\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121) (Level 12)\n\n**Trigger**\r\nAn ally misses with a ranged attack that uses a [thrown](/Traits.aspx?ID=195) weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow.\r\n\r\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nSeeing your ally's attack about to go astray, you fire your weapon to right its course. Discharge your firearm and roll a d20. Your ally uses this roll instead of their own, and the attack ignores bonuses the target would gain against the attack from lesser or standard cover.", "name": "Redirecting Shot", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm or crossbow.", "requirement_markdown": "You're wielding a loaded firearm or crossbow.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 116\n\n**Trigger**\r\nAn ally misses with a ranged attack that uses a [thrown](/Traits.aspx?ID=195) weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow.\r\n\r\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSeeing your ally's attack about to go astray, you fire your weapon to right its course.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 116" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 116", "speed": {}, "summary": "Seeing your ally's attack about to go astray, you fire your weapon to right its course.", "summary_markdown": "Seeing your ally's attack about to go astray, you fire your weapon to right its course.", "text": " Redirecting Shot Reaction Source Guns & Gears pg. 116 Archetype Sniping Duo (Level 12) Trigger An ally misses with a ranged attack that uses a thrown weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow. Requirements You're wielding a loaded firearm or crossbow. --- Seeing your ally's attack about to go astray, you fire your weapon to right its course. Discharge your firearm and roll a d20. Your ally uses this roll instead of their own, and the attack ignores bonuses the target would gain against the attack from lesser or standard cover.", "trait": [ "Fortune", "Gunslinger" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Fortune", "Gunslinger" ], "trigger": "An ally misses with a ranged attack that uses a thrown weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow.", "trigger_markdown": "An ally misses with a ranged attack that uses a [thrown](/Traits.aspx?ID=195) weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow.", "type": "Feat", "url": "/Feats.aspx?ID=3187", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Bullet Dancer", "Pistol Phenom", "Unexpected Sharpshooter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Trick Shot" ], "feat_markdown": "Trick Shot", "id": "feat-3188", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Trick Shot](/Feats.aspx?ID=3188) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 116\n\n**Archetypes** [Bullet Dancer](/Archetypes.aspx?ID=117) (Level 12), [Pistol Phenom](/Archetypes.aspx?ID=120) (Level 12), [Unexpected Sharpshooter](/Archetypes.aspx?ID=123) (Level 10)\n\n**Requirements**\r\nYou're wielding a loaded crossbow or firearm.\r\n\r\n\r\n\r\n---\r\n\r\nYou shoot not at your foe but at an object nearby. Make a Strike with your firearm against an AC equal to an easy DC for your level. On a success, instead of hitting your foe, your attack hits an object behind or to the side of your target, creating one of the following effects. The GM might determine that a different AC is appropriate or that a particular effect isn't a valid option, such as using the explosive barrel option when there's no such object on the battlefield. The GM should inform you if a Trick Shot is feasible before you spend your actions, since your trained eye can easily recognize loose or volatile objects. \n
  • **Dislodge Object** Your attack knocks an unattended object of no more than 2 Bulk out of position, moving it up to 10 feet in a direction of your choice. For example, the weapon could knock a wizard's crystal ball off a table.
  • **Explosive Barrel** Your attack strikes a barrel of expensive rum, a vial of volatile alchemical fluids, a demonic pustule erupting from the earth, or some other explosive object. The object explodes in a 20-foot burst, and creatures in the area take 6d6 damage with a basic Reflex save against your class DC. The damage type is chosen by the GM, based on the exploding object. Increase the damage by 1d6 for every 2 levels you have above 10th.
\n\nTrick Shot leads to...\r\n[Ranged Disarm](/Feats.aspx?ID=3239)", "name": "Trick Shot", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded crossbow or firearm.", "requirement_markdown": "You're wielding a loaded crossbow or firearm.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 116\n\n**Requirements**\r\nYou're wielding a loaded crossbow or firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou shoot not at your foe but at an object nearby.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 116" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 116", "speed": {}, "summary": "You shoot not at your foe but at an object nearby.", "summary_markdown": "You shoot not at your foe but at an object nearby.", "text": " Trick Shot Two Actions Source Guns & Gears pg. 116 Archetypes Bullet Dancer (Level 12), Pistol Phenom (Level 12), Unexpected Sharpshooter (Level 10) Requirements You're wielding a loaded crossbow or firearm. --- You shoot not at your foe but at an object nearby. Make a Strike with your firearm against an AC equal to an easy DC for your level. On a success, instead of hitting your foe, your attack hits an object behind or to the side of your target, creating one of the following effects. The GM might determine that a different AC is appropriate or that a particular effect isn't a valid option, such as using the explosive barrel option when there's no such object on the battlefield. The GM should inform you if a Trick Shot is feasible before you spend your actions, since your trained eye can easily recognize loose or volatile objects. Dislodge Object Your attack knocks an unattended object of no more than 2 Bulk out of position, moving it up to 10 feet in a direction of your choice. For example, the weapon could knock a wizard's crystal ball off a table. Explosive Barrel Your attack strikes a barrel of expensive rum, a vial of volatile alchemical fluids, a demonic pustule erupting from the earth, or some other explosive object. The object explodes in a 20-foot burst, and creatures in the area take 6d6 damage with a basic Reflex save against your class DC. The damage type is chosen by the GM, based on the exploding object. Increase the damage by 1d6 for every 2 levels you have above 10th. Trick Shot leads to... Ranged Disarm", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3188", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twin Shot Knockdown" ], "feat_markdown": "Twin Shot Knockdown", "id": "feat-3189", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Twin Shot Knockdown](/Feats.aspx?ID=3189) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 116\n\n**Requirements**\r\nYou're wielding a loaded crossbow or loaded firearm in each hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou fire at an enemy while targeting a part of its anatomy that will disrupt its balance. Make two Strikes against the same target, one with each of the required weapons. If both Strikes are successful, the target is also knocked [prone](/Conditions.aspx?ID=31).", "name": "Twin Shot Knockdown", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded crossbow or loaded firearm in each hand.", "requirement_markdown": "You're wielding a loaded crossbow or loaded firearm in each hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 116\n\n**Requirements**\r\nYou're wielding a loaded crossbow or loaded firearm in each hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou fire at an enemy while targeting a part of its anatomy that will disrupt its balance.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 116" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 116", "speed": {}, "summary": "You fire at an enemy while targeting a part of its anatomy that will disrupt its balance.", "summary_markdown": "You fire at an enemy while targeting a part of its anatomy that will disrupt its balance.", "text": " Twin Shot Knockdown Two Actions Source Guns & Gears pg. 116 Requirements You're wielding a loaded crossbow or loaded firearm in each hand. --- You fire at an enemy while targeting a part of its anatomy that will disrupt its balance. Make two Strikes against the same target, one with each of the required weapons. If both Strikes are successful, the target is also knocked prone.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3189", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blood in the Air" ], "feat_markdown": "Blood in the Air", "id": "feat-3190", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Blood in the Air](/Feats.aspx?ID=3190) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 116\n\n**Requirements**\r\nAn enemy you've damaged with a ranged weapon during the last minute is [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) from you.\r\n\r\n\r\n\r\n---\r\n\r\nOnce you've locked on to a target, little can obscure your aim. Make a ranged weapon Strike against the required target. This Strike ignores the target's concealed condition and reduces the flat check for the hidden condition from 11 to 5.", "name": "Blood in the Air", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "An enemy you've damaged with a ranged weapon during the last minute is concealed or hidden from you.", "requirement_markdown": "An enemy you've damaged with a ranged weapon during the last minute is [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) from you.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 116\n\n**Requirements**\r\nAn enemy you've damaged with a ranged weapon during the last minute is [concealed](/Conditions.aspx?ID=4) or [hidden](/Conditions.aspx?ID=22) from you.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nOnce you've locked on to a target, little can obscure your aim.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 116" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 116", "speed": {}, "summary": "Once you've locked on to a target, little can obscure your aim.", "summary_markdown": "Once you've locked on to a target, little can obscure your aim.", "text": " Blood in the Air Single Action Source Guns & Gears pg. 116 Requirements An enemy you've damaged with a ranged weapon during the last minute is concealed or hidden from you. --- Once you've locked on to a target, little can obscure your aim. Make a ranged weapon Strike against the required target. This Strike ignores the target's concealed condition and reduces the flat check for the hidden condition from 11 to 5.", "trait": [ "Concentrate", "Gunslinger" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Concentrate", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3190", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deadeye" ], "feat_markdown": "Deadeye", "id": "feat-3191", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Deadeye](/Feats.aspx?ID=3191) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n\r\n\r\n---\r\n\r\nYou relax your eyes, taking in the smallest movements of objects, stirring of grass and leaves, and other signs of the presence of hidden things, granting you the ability to locate [invisible](/Conditions.aspx?ID=26) creatures. Until the start of your next turn, you can see invisible creatures and objects as silhouettes defined by the movement of air, slight depressions in the ground, and other tells that less-keen eyes would overlook, which makes them merely [concealed](/Conditions.aspx?ID=4) from you.", "name": "Deadeye", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n\r\n\r\n---\r\n\r\n\r\nYou relax your eyes, taking in the presence of hidden things, granting you the ability to locate invisible creatures.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 117" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 117", "speed": {}, "summary": "You relax your eyes, taking in the presence of hidden things, granting you the ability to locate invisible creatures.", "summary_markdown": "You relax your eyes, taking in the presence of hidden things, granting you the ability to locate invisible creatures.", "text": " Deadeye Single Action Source Guns & Gears pg. 117 --- You relax your eyes, taking in the smallest movements of objects, stirring of grass and leaves, and other signs of the presence of hidden things, granting you the ability to locate invisible creatures. Until the start of your next turn, you can see invisible creatures and objects as silhouettes defined by the movement of air, slight depressions in the ground, and other tells that less-keen eyes would overlook, which makes them merely concealed from you.", "trait": [ "Concentrate", "Gunslinger" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Concentrate", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3191", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flesh Wound" ], "feat_markdown": "Flesh Wound", "id": "feat-3192", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Flesh Wound](/Feats.aspx?ID=3192) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n\r\n\r\n---\r\n\r\nYou fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage. Make a ranged Strike. It gains the following effect on a failure (though not a critical failure).\n\n**Failure** Though your attack misses, it still deals one die of damage plus any damage from your weapon specialization class feature. This uses your weapon's normal damage die and damage type. This attack doesn't add extra damage from any other sources or abilities.", "name": "Flesh Wound", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n\r\n\r\n---\r\n\r\n\r\nYou fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 117" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 117", "speed": {}, "summary": "You fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage.", "summary_markdown": "You fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage.", "text": " Flesh Wound Single Action Source Guns & Gears pg. 117 --- You fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage. Make a ranged Strike. It gains the following effect on a failure (though not a critical failure). Failure Though your attack misses, it still deals one die of damage plus any damage from your weapon specialization class feature. This uses your weapon's normal damage die and damage type. This attack doesn't add extra damage from any other sources or abilities.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3192", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Bullet Dancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ricochet Shot" ], "feat_markdown": "Ricochet Shot", "id": "feat-3193", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Ricochet Shot](/Feats.aspx?ID=3193) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n**Archetype** [Bullet Dancer](/Archetypes.aspx?ID=117) (Level 14)\n\n\r\n\r\n---\r\n\r\nYou bounce your shot off a nearby surface to strike your opponent from an unexpected angle. When determining whether a target has cover from your ranged attack with a firearm or crossbow, you can choose one solid surface within your weapon's first range increment to ricochet your shot off of. If you do, you determine the target's cover from the point where you ricochet your shot instead of from you.\n\nRicochet Shot leads to...\r\n[Ricochet Master](/Feats.aspx?ID=3207)", "name": "Ricochet Shot", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n\r\n\r\n---\r\n\r\n\r\nYou bounce your shot off a nearby surface to strike your opponent from an unexpected angle.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 117" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 117", "speed": {}, "summary": "You bounce your shot off a nearby surface to strike your opponent from an unexpected angle.", "summary_markdown": "You bounce your shot off a nearby surface to strike your opponent from an unexpected angle.", "text": " Ricochet Shot Single Action Source Guns & Gears pg. 117 Archetype Bullet Dancer (Level 14) --- You bounce your shot off a nearby surface to strike your opponent from an unexpected angle. When determining whether a target has cover from your ranged attack with a firearm or crossbow, you can choose one solid surface within your weapon's first range increment to ricochet your shot off of. If you do, you determine the target's cover from the point where you ricochet your shot instead of from you. Ricochet Shot leads to... Ricochet Master", "trait": [ "Concentrate", "Gunslinger" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Concentrate", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3193", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shattering Shot" ], "feat_markdown": "Shattering Shot", "id": "feat-3194", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shattering Shot](/Feats.aspx?ID=3194) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n**Requirements**\r\nYou're wielding a loaded firearm or loaded crossbow and are wearing or holding an alchemical [bomb](/equipment/alchemical-items/alchemical-bombs).\r\n\r\n\r\n\r\n---\r\n\r\nYou fling a bomb into the air and then shoot it with your gun before it falls, raining destruction down over a wide area. If necessary, you Interact to draw the bomb and regrip your weapon. You throw your bomb to the corner of a square within your firearm's first range increment and shoot it with your firearm. All creatures in a 15-foot burst of the bomb take the bomb's normal damage with a [basic](/Rules.aspx?ID=329) Reflex save against your class DC. They don't take any [splash](/Traits.aspx?ID=150) or [persistent damage](/Conditions.aspx?ID=29) the bomb would deal normally.", "name": "Shattering Shot", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm or loaded crossbow and are wearing or holding an alchemical bomb .", "requirement_markdown": "You're wielding a loaded firearm or loaded crossbow and are wearing or holding an alchemical [bomb](/equipment/alchemical-items/alchemical-bombs).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n**Requirements**\r\nYou're wielding a loaded firearm or loaded crossbow and are wearing or holding an alchemical [bomb](/equipment/alchemical-items/alchemical-bombs).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou fling a bomb into the air and then shoot it with your gun before it falls, raining destruction down over a wide area.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 117" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 117", "speed": {}, "summary": "You fling a bomb into the air and then shoot it with your gun before it falls, raining destruction down over a wide area.", "summary_markdown": "You fling a bomb into the air and then shoot it with your gun before it falls, raining destruction down over a wide area.", "text": " Shattering Shot Single Action Source Guns & Gears pg. 117 Requirements You're wielding a loaded firearm or loaded crossbow and are wearing or holding an alchemical bomb. --- You fling a bomb into the air and then shoot it with your gun before it falls, raining destruction down over a wide area. If necessary, you Interact to draw the bomb and regrip your weapon. You throw your bomb to the corner of a square within your firearm's first range increment and shoot it with your firearm. All creatures in a 15-foot burst of the bomb take the bomb's normal damage with a basic Reflex save against your class DC. They don't take any splash or persistent damage the bomb would deal normally.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3194", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shooter's Camouflage" ], "feat_markdown": "Shooter's Camouflage", "id": "feat-3195", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shooter's Camouflage](/Feats.aspx?ID=3195) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou specialize in blending into a particular type of environment, able to disappear after taking your shot. Choose either natural or urban terrain. In the chosen terrain, you can [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63) even without cover or being [concealed](/Conditions.aspx?ID=4).", "name": "Shooter's Camouflage", "pfs": "Standard", "prerequisite": "Master in Stealth", "prerequisite_markdown": "Master in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n**Prerequisites**\r\nMaster in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYou specialize in blending into a particular type of environment, able to disappear after taking your shot.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 117" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 117", "speed": {}, "summary": "You specialize in blending into a particular type of environment, able to disappear after taking your shot.", "summary_markdown": "You specialize in blending into a particular type of environment, able to disappear after taking your shot.", "text": " Shooter's Camouflage Source Guns & Gears pg. 117 Prerequisites Master in Stealth --- You specialize in blending into a particular type of environment, able to disappear after taking your shot. Choose either natural or urban terrain. In the chosen terrain, you can Hide and Sneak even without cover or being concealed.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3195", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unshakable Grit" ], "feat_markdown": "Unshakable Grit", "id": "feat-3196", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Unshakable Grit](/Feats.aspx?ID=3196) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n**Prerequisites**\r\n[Grit and Tenacity](/Feats.aspx?ID=3178)\n\n\r\n\r\n---\r\n\r\nYou've become hardened by conflict after everything you've faced, and you possess a certain intractable stubbornness. If the reroll granted to you by your Grit and Tenacity reaction is a success, you get a critical success instead; if it's a critical failure, you get a failure instead.", "name": "Unshakable Grit", "pfs": "Standard", "prerequisite": "Grit and Tenacity", "prerequisite_markdown": "[Grit and Tenacity](/Feats.aspx?ID=3178)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n**Prerequisites**\r\n[Grit and Tenacity](/Feats.aspx?ID=3178)\n\n\r\n\r\n---\r\n\r\n\r\nYou've become hardened by conflict after everything you've faced, and you possess a certain intractable stubbornness.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 117" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 117", "speed": {}, "summary": "You've become hardened by conflict after everything you've faced, and you possess a certain intractable stubbornness.", "summary_markdown": "You've become hardened by conflict after everything you've faced, and you possess a certain intractable stubbornness.", "text": " Unshakable Grit Source Guns & Gears pg. 117 Prerequisites Grit and Tenacity --- You've become hardened by conflict after everything you've faced, and you possess a certain intractable stubbornness. If the reroll granted to you by your Grit and Tenacity reaction is a success, you get a critical success instead; if it's a critical failure, you get a failure instead.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3196", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blast Tackle" ], "feat_markdown": "Blast Tackle", "id": "feat-3197", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Blast Tackle](/Feats.aspx?ID=3197) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n**Prerequisites**\r\n[way of the vanguard](/Ways.aspx?ID=4)\n\n**Requirements**\r\nYou're wielding a two-handed crossbow or a firearm that has the [kickback](/Traits.aspx?ID=409) or [scatter](/Traits.aspx?ID=413) trait.\r\n\r\n\r\n\r\n---\r\n\r\nYou throw yourself at an enemy, bracing your weapon against it and pulling it close before releasing a destructive shot. Attempt to [Grapple](/Actions.aspx?ID=35); if you're wielding your weapon in both hands, you Release one hand to do so. If your Grapple succeeds, you can immediately Strike the target of the Grapple with the required weapon, even if it's a two-handed weapon you're holding in one hand. This Strike deals an additional 3d6 precision damage.\n\n As long the creature remains [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33), you can use just one hand to reload the weapon and Strike that creature with it.", "name": "Blast Tackle", "pfs": "Standard", "prerequisite": "way of the vanguard", "prerequisite_markdown": "[way of the vanguard](/Ways.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a two-handed crossbow or a firearm that has the kickback or scatter trait.", "requirement_markdown": "You're wielding a two-handed crossbow or a firearm that has the [kickback](/Traits.aspx?ID=409) or [scatter](/Traits.aspx?ID=413) trait.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n**Prerequisites**\r\n[way of the vanguard](/Ways.aspx?ID=4)\n\n**Requirements**\r\nYou're wielding a two-handed crossbow or a firearm that has the [kickback](/Traits.aspx?ID=409) or [scatter](/Traits.aspx?ID=413) trait.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou throw yourself at an enemy, bracing your weapon against it and pulling it close before releasing a destructive shot.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 117" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 117", "speed": {}, "summary": "You throw yourself at an enemy, bracing your weapon against it and pulling it close before releasing a destructive shot.", "summary_markdown": "You throw yourself at an enemy, bracing your weapon against it and pulling it close before releasing a destructive shot.", "text": " Blast Tackle Two Actions Source Guns & Gears pg. 117 Prerequisites way of the vanguard Requirements You're wielding a two-handed crossbow or a firearm that has the kickback or scatter trait. --- You throw yourself at an enemy, bracing your weapon against it and pulling it close before releasing a destructive shot. Attempt to Grapple; if you're wielding your weapon in both hands, you Release one hand to do so. If your Grapple succeeds, you can immediately Strike the target of the Grapple with the required weapon, even if it's a two-handed weapon you're holding in one hand. This Strike deals an additional 3d6 precision damage. As long the creature remains grabbed or restrained, you can use just one hand to reload the weapon and Strike that creature with it.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3197", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Come at Me!" ], "feat_markdown": "Come at Me!", "id": "feat-3198", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Come at Me!](/Feats.aspx?ID=3198) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n**Prerequisites**\r\n[Pistolero's Challenge](/Feats.aspx?ID=3174)\n\n\r\n\r\n---\r\n\r\nYou're a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active. There is no longer a limit to the number of Pistolero's Challenges you can have in effect at one time.", "name": "Come at Me!", "pfs": "Standard", "prerequisite": "Pistolero's Challenge", "prerequisite_markdown": "[Pistolero's Challenge](/Feats.aspx?ID=3174)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\n\n**Prerequisites**\r\n[Pistolero's Challenge](/Feats.aspx?ID=3174)\n\n\r\n\r\n---\r\n\r\n\r\nYou're a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 117" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 117", "speed": {}, "summary": "You're a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active.", "summary_markdown": "You're a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active.", "text": " Come at Me! Source Guns & Gears pg. 117 Prerequisites Pistolero's Challenge --- You're a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active. There is no longer a limit to the number of Pistolero's Challenges you can have in effect at one time.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3198", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dance of Thunder" ], "feat_markdown": "Dance of Thunder", "frequency": "once per minute", "id": "feat-3199", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Dance of Thunder](/Feats.aspx?ID=3199) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\r\n\r\n_[**PFS Note**](/pathfinder-society) For the gunslinger’s Dance of Thunder feat, the first set of three actions must be resolved before subsequent sets of actions can be taken._\n\n**Frequency**\r\nonce per minute\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow and are not [fatigued](/Conditions.aspx?ID=15).\r\n\r\n\r\n\r\n---\r\n\r\nYour steps echo with the thunderous retort of exploding black powder as you dance a dance of death. Take any of the following actions you choose in any order: Step, Strike against a target within your firearm's first range increment, and Interact to reload. If you attempted a Strike and it succeeded, you can repeat these three actions again in any order. If you attempted a Strike in the second set and succeeded, you can repeat the actions one last time.\n\n After using Dance of Thunder, you become fatigued for 1 minute.", "name": "Dance of Thunder", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm or crossbow and are not fatigued .", "requirement_markdown": "You're wielding a loaded firearm or crossbow and are not [fatigued](/Conditions.aspx?ID=15).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 117\r\n\r\n**Frequency**\r\nonce per minute\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow and are not [fatigued](/Conditions.aspx?ID=15).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour steps echo with the thunderous retort of exploding black powder as you dance a dance of death.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 117" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 117", "speed": {}, "summary": "Your steps echo with the thunderous retort of exploding black powder as you dance a dance of death.", "summary_markdown": "Your steps echo with the thunderous retort of exploding black powder as you dance a dance of death.", "text": " Dance of Thunder Three Actions Source Guns & Gears pg. 117 PFS Note For the gunslinger’s Dance of Thunder feat, the first set of three actions must be resolved before subsequent sets of actions can be taken. Frequency once per minute Requirements You're wielding a loaded firearm or crossbow and are not fatigued. --- Your steps echo with the thunderous retort of exploding black powder as you dance a dance of death. Take any of the following actions you choose in any order: Step, Strike against a target within your firearm's first range increment, and Interact to reload. If you attempted a Strike and it succeeded, you can repeat these three actions again in any order. If you attempted a Strike in the second set and succeeded, you can repeat the actions one last time. After using Dance of Thunder, you become fatigued for 1 minute.", "trait": [ "Concentrate", "Gunslinger" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Concentrate", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3199", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disruptive Blur" ], "feat_markdown": "Disruptive Blur", "id": "feat-3200", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Disruptive Blur](/Feats.aspx?ID=3200) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n**Prerequisites**\r\n[way of the drifter](/Ways.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\nYou use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity. After you make a Strike with a firearm or crossbow, creatures can't take reactions that would be triggered by your movement for the rest of your turn.", "name": "Disruptive Blur", "pfs": "Standard", "prerequisite": "way of the drifter", "prerequisite_markdown": "[way of the drifter](/Ways.aspx?ID=1)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n**Prerequisites**\r\n[way of the drifter](/Ways.aspx?ID=1)\n\n\r\n\r\n---\r\n\r\n\r\nYou use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 118", "speed": {}, "summary": "You use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity.", "summary_markdown": "You use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity.", "text": " Disruptive Blur Source Guns & Gears pg. 118 Prerequisites way of the drifter --- You use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity. After you make a Strike with a firearm or crossbow, creatures can't take reactions that would be triggered by your movement for the rest of your turn.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3200", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Headshot" ], "feat_markdown": "Headshot", "id": "feat-3201", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Headshot](/Feats.aspx?ID=3201) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n**Prerequisites**\r\n[way of the sniper](/Ways.aspx?ID=3)\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nYou attempt to finish your target with a final, well-placed shot. Make a crossbow or firearm Strike. If you've damaged the target within the last minute with the same weapon and you get a critical success on your attack roll, the target must succeed at a Fortitude save against your class DC or die; this is a [death](/Traits.aspx?ID=40) and [incapacitation](/Traits.aspx?ID=93) effect. A creature that survives is temporarily immune for 1 day. Creatures with no head (such as [dullahans](/Monsters.aspx?ID=171) or [oozes](/Traits.aspx?ID=122)) are immune to this ability, and creatures with redundant heads (such as [ettins](/Monsters.aspx?ID=204)) might survive the destruction of a head.", "name": "Headshot", "pfs": "Standard", "prerequisite": "way of the sniper", "prerequisite_markdown": "[way of the sniper](/Ways.aspx?ID=3)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm or crossbow.", "requirement_markdown": "You're wielding a loaded firearm or crossbow.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n**Prerequisites**\r\n[way of the sniper](/Ways.aspx?ID=3)\n\n**Requirements**\r\nYou're wielding a loaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou attempt to finish your target with a final, well-placed shot.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 118", "speed": {}, "summary": "You attempt to finish your target with a final, well-placed shot.", "summary_markdown": "You attempt to finish your target with a final, well-placed shot.", "text": " Headshot Two Actions Source Guns & Gears pg. 118 Prerequisites way of the sniper Requirements You're wielding a loaded firearm or crossbow. --- You attempt to finish your target with a final, well-placed shot. Make a crossbow or firearm Strike. If you've damaged the target within the last minute with the same weapon and you get a critical success on your attack roll, the target must succeed at a Fortitude save against your class DC or die; this is a death and incapacitation effect. A creature that survives is temporarily immune for 1 day. Creatures with no head (such as dullahans or oozes) are immune to this ability, and creatures with redundant heads (such as ettins) might survive the destruction of a head.", "trait": [ "Concentrate", "Gunslinger" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Concentrate", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3201", "weakness": {} }, { "archetype": [ "Bullet Dancer", "Pistol Phenom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Showstopper" ], "feat_markdown": "Showstopper", "id": "feat-3202", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Showstopper](/Feats.aspx?ID=3202) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n**Archetypes** [Bullet Dancer](/Archetypes.aspx?ID=117) (Level 16), [Pistol Phenom](/Archetypes.aspx?ID=120) (Level 16)\n\n**Prerequisites**\r\n[Pistol Twirl](/Feats.aspx?ID=3162); Master in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYour twirling weapons create a grand distraction that's difficult to look away from. When using Pistol Twirl to [Feint](/Actions.aspx?ID=48), you can target all enemies within your weapon's first range increment who you can perceive and who can see you. You roll one [Deception](/Skills.aspx?ID=5) check and compare it against each target's Perception DC.", "name": "Showstopper", "pfs": "Standard", "prerequisite": "Pistol Twirl; Master in Deception", "prerequisite_markdown": "[Pistol Twirl](/Feats.aspx?ID=3162); Master in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n**Prerequisites**\r\n[Pistol Twirl](/Feats.aspx?ID=3162); Master in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYour twirling weapons create a grand distraction that's difficult to look away from.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 118", "speed": {}, "summary": "Your twirling weapons create a grand distraction that's difficult to look away from.", "summary_markdown": "Your twirling weapons create a grand distraction that's difficult to look away from.", "text": " Showstopper Source Guns & Gears pg. 118 Archetypes Bullet Dancer (Level 16), Pistol Phenom (Level 16) Prerequisites Pistol Twirl; Master in Deception --- Your twirling weapons create a grand distraction that's difficult to look away from. When using Pistol Twirl to Feint, you can target all enemies within your weapon's first range increment who you can perceive and who can see you. You roll one Deception check and compare it against each target's Perception DC.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3202", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Bullet Dancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Two-Weapon Fusillade" ], "feat_markdown": "Two-Weapon Fusillade", "id": "feat-3203", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Two-Weapon Fusillade](/Feats.aspx?ID=3203) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n**Archetype** [Bullet Dancer](/Archetypes.aspx?ID=117) (Level 16)\n\n**Requirements**\r\nYou're wielding two weapons, each in a different hand. At least one of these weapons must be a loaded firearm or loaded crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nYou attack with both your weapons in a furious barrage. Strike twice, once with each weapon.", "name": "Two-Weapon Fusillade", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding two weapons, each in a different hand. At least one of these weapons must be a loaded firearm or loaded crossbow.", "requirement_markdown": "You're wielding two weapons, each in a different hand. At least one of these weapons must be a loaded firearm or loaded crossbow.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n**Requirements**\r\nYou're wielding two weapons, each in a different hand. At least one of these weapons must be a loaded firearm or loaded crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou attack with both your weapons in a furious barrage.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 118", "speed": {}, "summary": "You attack with both your weapons in a furious barrage.", "summary_markdown": "You attack with both your weapons in a furious barrage.", "text": " Two-Weapon Fusillade Single Action Source Guns & Gears pg. 118 Archetype Bullet Dancer (Level 16) Requirements You're wielding two weapons, each in a different hand. At least one of these weapons must be a loaded firearm or loaded crossbow. --- You attack with both your weapons in a furious barrage. Strike twice, once with each weapon.", "trait": [ "Flourish", "Gunslinger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Flourish", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3203", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fatal Bullet" ], "feat_markdown": "Fatal Bullet", "id": "feat-3204", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Fatal Bullet](/Feats.aspx?ID=3204) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n\r\n\r\n---\r\n\r\nYou're especially talented at striking your enemies in their most vulnerable areas. When you critically hit with a [fatal](/Traits.aspx?ID=178) firearm, you deal an additional die of the appropriate size and damage type for the fatal trait after doubling the weapon's damage. For example, after getting a critical hit with a fatal d12 weapon, you add an additional 1d12 damage to the attack after doubling its damage.", "name": "Fatal Bullet", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n\r\n\r\n---\r\n\r\n\r\nYou're especially talented at striking your enemies in their most vulnerable areas.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 118", "speed": {}, "summary": "You're especially talented at striking your enemies in their most vulnerable areas.", "summary_markdown": "You're especially talented at striking your enemies in their most vulnerable areas.", "text": " Fatal Bullet Source Guns & Gears pg. 118 --- You're especially talented at striking your enemies in their most vulnerable areas. When you critically hit with a fatal firearm, you deal an additional die of the appropriate size and damage type for the fatal trait after doubling the weapon's damage. For example, after getting a critical hit with a fatal d12 weapon, you add an additional 1d12 damage to the attack after doubling its damage.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3204", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hair Trigger" ], "feat_markdown": "Hair Trigger", "id": "feat-3205", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Hair Trigger](/Feats.aspx?ID=3205) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n**Prerequisites**\r\n[initial deed](/Classes.aspx?ID=20) that allows you to Interact to draw a weapon\n\n\r\n\r\n---\r\n\r\nNo one can react faster than you can pull your trigger. When using your initial deed, instead of Interacting to draw a weapon, you can Strike with a firearm or crossbow you're already wielding. If this Strike hits, the target is also [flat-footed](/Conditions.aspx?ID=16) until the end of your first turn of the encounter.\n\n**Special** If your [initial deed](/classes/gunslinger/ways) allows you to Interact to draw a weapon more than once, this feat allows you to replace one of these Interact actions and use the other one to draw a weapon. You can't replace both Interact actions with Strikes, but you can draw a loaded firearm or crossbow with one of the actions and immediately shoot it with the other.", "name": "Hair Trigger", "pfs": "Standard", "prerequisite": "initial deed that allows you to Interact to draw a weapon", "prerequisite_markdown": "[initial deed](/Classes.aspx?ID=20) that allows you to Interact to draw a weapon", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 118\n\n**Prerequisites**\r\n[initial deed](/Classes.aspx?ID=20) that allows you to Interact to draw a weapon\n\n\r\n\r\n---\r\n\r\n\r\nNo one can react faster than you can pull your trigger.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 118", "speed": {}, "summary": "No one can react faster than you can pull your trigger.", "summary_markdown": "No one can react faster than you can pull your trigger.", "text": " Hair Trigger Source Guns & Gears pg. 118 Prerequisites initial deed that allows you to Interact to draw a weapon --- No one can react faster than you can pull your trigger. When using your initial deed, instead of Interacting to draw a weapon, you can Strike with a firearm or crossbow you're already wielding. If this Strike hits, the target is also flat-footed until the end of your first turn of the encounter. Special If your initial deed allows you to Interact to draw a weapon more than once, this feat allows you to replace one of these Interact actions and use the other one to draw a weapon. You can't replace both Interact actions with Strikes, but you can draw a loaded firearm or crossbow with one of the actions and immediately shoot it with the other.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3205", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instant Return" ], "feat_markdown": "Instant Return", "id": "feat-3206", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Instant Return](/Feats.aspx?ID=3206) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n**Trigger**\r\nAn enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm).\r\n\r\n**Requirements**\r\nYou're wielding an unloaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nWith a single fluid gesture, you catch a projectile out of the air, load it in your weapon, and shoot it back at the attacker. Interact to load the projectile into your weapon, then make a Strike with the required weapon against the triggering opponent. Since you're using the foe's ammunition, this Strike applies any special effects that ammunition would have (for instance, if it was [_explosive ammunition_](/Equipment.aspx?ID=162), it would explode in a burst of fire if your Strike hits).", "name": "Instant Return", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding an unloaded firearm or crossbow.", "requirement_markdown": "You're wielding an unloaded firearm or crossbow.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n**Trigger**\r\nAn enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm).\r\n\r\n**Requirements**\r\nYou're wielding an unloaded firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith a single fluid gesture, you catch a projectile out of the air, load it in your weapon, and shoot it back at the attacker.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 119", "speed": {}, "summary": "With a single fluid gesture, you catch a projectile out of the air, load it in your weapon, and shoot it back at the attacker.", "summary_markdown": "With a single fluid gesture, you catch a projectile out of the air, load it in your weapon, and shoot it back at the attacker.", "text": " Instant Return Reaction Source Guns & Gears pg. 119 Trigger An enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm). Requirements You're wielding an unloaded firearm or crossbow. --- With a single fluid gesture, you catch a projectile out of the air, load it in your weapon, and shoot it back at the attacker. Interact to load the projectile into your weapon, then make a Strike with the required weapon against the triggering opponent. Since you're using the foe's ammunition, this Strike applies any special effects that ammunition would have (for instance, if it was explosive ammunition , it would explode in a burst of fire if your Strike hits).", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "trigger": "An enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm).", "trigger_markdown": "An enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm).", "type": "Feat", "url": "/Feats.aspx?ID=3206", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ricochet Master" ], "feat_markdown": "Ricochet Master", "id": "feat-3207", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Ricochet Master](/Feats.aspx?ID=3207) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n**Prerequisites**\r\n[Ricochet Shot](/Feats.aspx?ID=3193)\n\n\r\n\r\n---\r\n\r\nYou have an eye for angles and can find shots that others believe are impossible. When using Ricochet Shot, you can bounce your bullet off up to two solid surfaces within your weapon's first range increment instead of just one. \n\nIn addition, a creature is [flat-footed](/Conditions.aspx?ID=16) the first time you attack it with a Ricochet Shot during an encounter.\n\nRicochet Master leads to...\r\n[Ricochet Legend](/Feats.aspx?ID=3213)", "name": "Ricochet Master", "pfs": "Standard", "prerequisite": "Ricochet Shot", "prerequisite_markdown": "[Ricochet Shot](/Feats.aspx?ID=3193)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n**Prerequisites**\r\n[Ricochet Shot](/Feats.aspx?ID=3193)\n\n\r\n\r\n---\r\n\r\n\r\nYou have an eye for angles and can find shots that others believe are impossible.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 119", "speed": {}, "summary": "You have an eye for angles and can find shots that others believe are impossible.", "summary_markdown": "You have an eye for angles and can find shots that others believe are impossible.", "text": " Ricochet Master Source Guns & Gears pg. 119 Prerequisites Ricochet Shot --- You have an eye for angles and can find shots that others believe are impossible. When using Ricochet Shot, you can bounce your bullet off up to two solid surfaces within your weapon's first range increment instead of just one. In addition, a creature is flat-footed the first time you attack it with a Ricochet Shot during an encounter. Ricochet Master leads to... Ricochet Legend", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3207", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Final Shot" ], "feat_markdown": "Final Shot", "id": "feat-3208", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Final Shot](/Feats.aspx?ID=3208) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n**Requirements**\r\nYou're wielding an unloaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\nYou jam a triple charge of black powder into your weapon to unleash a devastating but risky and inaccurate attack. Interact to reload, expending three doses of black powder in addition to your normal black powder or ammunition, then Strike with your firearm against a creature within the weapon's first range increment. If you roll a success, the attack is instead a critical success, but if you roll a failure, the weapon misfires. Regardless of your roll, after the attack you're [flat-footed](/Conditions.aspx?ID=16) until the start of your next turn and [stunned 1](/Conditions.aspx?ID=36).", "name": "Final Shot", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding an unloaded firearm.", "requirement_markdown": "You're wielding an unloaded firearm.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n**Requirements**\r\nYou're wielding an unloaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou jam a triple charge of black powder into your weapon to unleash a devastating but risky and inaccurate attack.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 119", "speed": {}, "summary": "You jam a triple charge of black powder into your weapon to unleash a devastating but risky and inaccurate attack.", "summary_markdown": "You jam a triple charge of black powder into your weapon to unleash a devastating but risky and inaccurate attack.", "text": " Final Shot Three Actions Source Guns & Gears pg. 119 Requirements You're wielding an unloaded firearm. --- You jam a triple charge of black powder into your weapon to unleash a devastating but risky and inaccurate attack. Interact to reload, expending three doses of black powder in addition to your normal black powder or ammunition, then Strike with your firearm against a creature within the weapon's first range increment. If you roll a success, the attack is instead a critical success, but if you roll a failure, the weapon misfires. Regardless of your roll, after the attack you're flat-footed until the start of your next turn and stunned 1.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3208", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Piercing Critical" ], "feat_markdown": "Piercing Critical", "id": "feat-3209", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Piercing Critical](/Feats.aspx?ID=3209) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n\r\n\r\n---\r\n\r\nYour attacks with your preferred weapons deal especially devastating wounds. When you Strike with a firearm or crossbow for which you have legendary proficiency, you critically succeed if you roll a 19 on the die, as long as that result is a success.", "name": "Piercing Critical", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n\r\n\r\n---\r\n\r\n\r\nYour attacks with your preferred weapons deal especially devastating wounds.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 119", "speed": {}, "summary": "Your attacks with your preferred weapons deal especially devastating wounds.", "summary_markdown": "Your attacks with your preferred weapons deal especially devastating wounds.", "text": " Piercing Critical Source Guns & Gears pg. 119 --- Your attacks with your preferred weapons deal especially devastating wounds. When you Strike with a firearm or crossbow for which you have legendary proficiency, you critically succeed if you roll a 19 on the die, as long as that result is a success.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3209", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unerring Shot" ], "feat_markdown": "Unerring Shot", "id": "feat-3210", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Unerring Shot](/Feats.aspx?ID=3210) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n\r\n\r\n---\r\n\r\nYour senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon. When attacking with a ranged weapon in which you have master or greater proficiency, ignore the penalty from its range increment. (The weapon's maximum range is unchanged.) In addition, if your target has cover against your attack with such a weapon, it doesn't gain the bonus to AC if it has lesser cover, gets only the bonus of lesser cover if it has standard cover, or gains only the bonus of standard cover if it has greater cover.", "name": "Unerring Shot", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n\r\n\r\n---\r\n\r\n\r\nYour senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 119", "speed": {}, "summary": "Your senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon.", "summary_markdown": "Your senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon.", "text": " Unerring Shot Source Guns & Gears pg. 119 --- Your senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon. When attacking with a ranged weapon in which you have master or greater proficiency, ignore the penalty from its range increment. (The weapon's maximum range is unchanged.) In addition, if your target has cover against your attack with such a weapon, it doesn't gain the bonus to AC if it has lesser cover, gets only the bonus of lesser cover if it has standard cover, or gains only the bonus of standard cover if it has greater cover.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3210", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reach for the Stars" ], "feat_markdown": "Reach for the Stars", "id": "feat-3211", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Reach for the Stars](/Feats.aspx?ID=3211) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n**Prerequisites**\r\n[Black Powder Boost](/Feats.aspx?ID=3166)\n\n\r\n\r\n---\r\n\r\nThe sky's the limit, as long as you've got enough black powder. When you use Black Powder Boost, you can expend additional black powder or ammunition to boost yourself farther. For each dose of black powder or piece of firearm ammunition you spend in addition to your shot, you add another 10 feet to the height or distance of your [Leap](/Actions.aspx?ID=81), to a maximum of 5 boosts (a +50-foot status bonus). You must be wearing a dose of black powder or piece of ammunition, or have it in hand, to detonate it for a boost.\n\n You can choose at which points in your Leap you detonate each boost, allowing you to change direction each time. You must then move in a straight line until you boost again or end your Leap.", "name": "Reach for the Stars", "pfs": "Standard", "prerequisite": "Black Powder Boost", "prerequisite_markdown": "[Black Powder Boost](/Feats.aspx?ID=3166)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n**Prerequisites**\r\n[Black Powder Boost](/Feats.aspx?ID=3166)\n\n\r\n\r\n---\r\n\r\n\r\nThe sky's the limit, as long as you've got enough black powder.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 119", "speed": {}, "summary": "The sky's the limit, as long as you've got enough black powder.", "summary_markdown": "The sky's the limit, as long as you've got enough black powder.", "text": " Reach for the Stars Source Guns & Gears pg. 119 Prerequisites Black Powder Boost --- The sky's the limit, as long as you've got enough black powder. When you use Black Powder Boost, you can expend additional black powder or ammunition to boost yourself farther. For each dose of black powder or piece of firearm ammunition you spend in addition to your shot, you add another 10 feet to the height or distance of your Leap, to a maximum of 5 boosts (a +50-foot status bonus). You must be wearing a dose of black powder or piece of ammunition, or have it in hand, to detonate it for a boost. You can choose at which points in your Leap you detonate each boost, allowing you to change direction each time. You must then move in a straight line until you boost again or end your Leap.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3211", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Readiness" ], "feat_markdown": "Perfect Readiness", "id": "feat-3212", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Readiness](/Feats.aspx?ID=3212) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n\r\n\r\n---\r\n\r\nYou prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts. You're permanently [quickened](/Conditions.aspx?ID=32). You can use your extra action only to Step or Interact to reload.", "name": "Perfect Readiness", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n\r\n\r\n---\r\n\r\n\r\nYou prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 119", "speed": {}, "summary": "You prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts.", "summary_markdown": "You prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts.", "text": " Perfect Readiness Source Guns & Gears pg. 119 --- You prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts. You're permanently quickened. You can use your extra action only to Step or Interact to reload.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3212", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ricochet Legend" ], "feat_markdown": "Ricochet Legend", "id": "feat-3213", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Ricochet Legend](/Feats.aspx?ID=3213) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n**Prerequisites**\r\n[Ricochet Master](/Feats.aspx?ID=3207)\n\n\r\n\r\n---\r\n\r\nThe more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them. When using Ricochet Shot, your shot can bounce off of any surface within your weapon's first three range increments and the target can't benefit from cover unless they have total cover on all sides.\n\nIn addition, a creature must attempt a Will save against your class DC the first time in an encounter you attack it with a Ricochet Shot. If it fails, it's [stunned 2](/Conditions.aspx?ID=36) and is unable to determine where your shot originated.", "name": "Ricochet Legend", "pfs": "Standard", "prerequisite": "Ricochet Master", "prerequisite_markdown": "[Ricochet Master](/Feats.aspx?ID=3207)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n**Prerequisites**\r\n[Ricochet Master](/Feats.aspx?ID=3207)\n\n\r\n\r\n---\r\n\r\n\r\nThe more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 119", "speed": {}, "summary": "The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them.", "summary_markdown": "The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them.", "text": " Ricochet Legend Source Guns & Gears pg. 119 Prerequisites Ricochet Master --- The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them. When using Ricochet Shot, your shot can bounce off of any surface within your weapon's first three range increments and the target can't benefit from cover unless they have total cover on all sides. In addition, a creature must attempt a Will save against your class DC the first time in an encounter you attack it with a Ricochet Shot. If it fails, it's stunned 2 and is unable to determine where your shot originated.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3213", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slinger's Reflexes" ], "feat_markdown": "Slinger's Reflexes", "id": "feat-3214", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Slinger's Reflexes](/Feats.aspx?ID=3214) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n\r\n\r\n---\r\n\r\nYour ability to react to unexpected circumstances is preternaturally sharp. At the start of each enemy's turn, you gain an additional reaction you can use on only that turn to use a gunslinger reaction.", "name": "Slinger's Reflexes", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 119\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to react to unexpected circumstances is preternaturally sharp.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 119" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 119", "speed": {}, "summary": "Your ability to react to unexpected circumstances is preternaturally sharp.", "summary_markdown": "Your ability to react to unexpected circumstances is preternaturally sharp.", "text": " Slinger's Reflexes Source Guns & Gears pg. 119 --- Your ability to react to unexpected circumstances is preternaturally sharp. At the start of each enemy's turn, you gain an additional reaction you can use on only that turn to use a gunslinger reaction.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3214", "weakness": {} }, { "archetype": [ "Gunslinger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gunslinger Dedication" ], "feat_markdown": "Gunslinger Dedication", "id": "feat-3215", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Gunslinger Dedication](/Feats.aspx?ID=3215) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Archetype** [Gunslinger](/Archetypes.aspx?ID=114)\n\n**Prerequisites**\r\nDexterity 14\n\n\r\n\r\n---\r\n\r\nYou become trained in simple and martial crossbows and simple and martial firearms. You become trained in gunslinger class DC.\n\n Choose a gunslinger [way](/classes/gunslinger/ways). You become trained in your way's associated skill; if you were already trained in this skill, you become trained in a skill of your choice. You don't gain any other abilities from your choice of way.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the gunslinger archetype.\n\nGunslinger Dedication leads to...\r\n[Basic Shooting](/Feats.aspx?ID=3216), [Eagle Eye](/Feats.aspx?ID=3220), [Firearm Expert](/Feats.aspx?ID=3221), [Practiced Reloads](/Feats.aspx?ID=3219), [Slinger's Readiness](/Feats.aspx?ID=3218)", "name": "Gunslinger Dedication", "pfs": "Standard", "prerequisite": "Dexterity 14", "prerequisite_markdown": "Dexterity 14", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Prerequisites**\r\nDexterity 14\n\n\r\n\r\n---\r\n\r\n\r\nYou become trained in simple and martial crossbows and simple and martial firearms.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 127", "speed": {}, "summary": "You become trained in simple and martial crossbows and simple and martial firearms.", "summary_markdown": "You become trained in simple and martial crossbows and simple and martial firearms.", "text": " Gunslinger Dedication Source Guns & Gears pg. 127 Archetype Gunslinger Prerequisites Dexterity 14 --- You become trained in simple and martial crossbows and simple and martial firearms. You become trained in gunslinger class DC. Choose a gunslinger way. You become trained in your way's associated skill; if you were already trained in this skill, you become trained in a skill of your choice. You don't gain any other abilities from your choice of way. Special You can't select another dedication feat until you've gained two other feats from the gunslinger archetype. Gunslinger Dedication leads to... Basic Shooting, Eagle Eye, Firearm Expert, Practiced Reloads, Slinger's Readiness", "trait": [ "Archetype", "Dedication", "Multiclass", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Multiclass", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3215", "weakness": {} }, { "archetype": [ "Gunslinger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Shooting" ], "feat_markdown": "Basic Shooting", "id": "feat-3216", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Shooting](/Feats.aspx?ID=3216) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Archetype** [Gunslinger](/Archetypes.aspx?ID=114)\n\n**Prerequisites**\r\n[Gunslinger Dedication](/Feats.aspx?ID=3215)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [gunslinger feat](/Classes.aspx?ID=20/feats) of your choice.\n\nBasic Shooting leads to...\r\n[Advanced Shooting](/Feats.aspx?ID=3217)", "name": "Basic Shooting", "pfs": "Standard", "prerequisite": "Gunslinger Dedication", "prerequisite_markdown": "[Gunslinger Dedication](/Feats.aspx?ID=3215)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Prerequisites**\r\n[Gunslinger Dedication](/Feats.aspx?ID=3215)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level gunslinger feat of your choice.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 127", "speed": {}, "summary": "You gain a 1st- or 2nd-level gunslinger feat of your choice.", "summary_markdown": "You gain a 1st- or 2nd-level gunslinger feat of your choice.", "text": " Basic Shooting Source Guns & Gears pg. 127 Archetype Gunslinger Prerequisites Gunslinger Dedication --- You gain a 1st- or 2nd-level gunslinger feat of your choice. Basic Shooting leads to... Advanced Shooting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3216", "weakness": {} }, { "archetype": [ "Gunslinger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Shooting" ], "feat_markdown": "Advanced Shooting", "id": "feat-3217", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Shooting](/Feats.aspx?ID=3217) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Archetype** [Gunslinger](/Archetypes.aspx?ID=114)\n\n**Prerequisites**\r\n[Basic Shooting](/Feats.aspx?ID=3216)\n\n\r\n\r\n---\r\n\r\nYou gain one [gunslinger feat](/Classes.aspx?ID=20/feats). For the purpose of meeting its prerequisites, your gunslinger level is equal to half your level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another gunslinger feat.", "name": "Advanced Shooting", "pfs": "Standard", "prerequisite": "Basic Shooting", "prerequisite_markdown": "[Basic Shooting](/Feats.aspx?ID=3216)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Prerequisites**\r\n[Basic Shooting](/Feats.aspx?ID=3216)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one gunslinger feat.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 127", "speed": {}, "summary": "You gain one gunslinger feat.", "summary_markdown": "You gain one gunslinger feat.", "text": " Advanced Shooting Source Guns & Gears pg. 127 Archetype Gunslinger Prerequisites Basic Shooting --- You gain one gunslinger feat. For the purpose of meeting its prerequisites, your gunslinger level is equal to half your level. Special You can select this feat more than once. Each time you select it, you gain another gunslinger feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3217", "weakness": {} }, { "archetype": [ "Gunslinger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slinger's Readiness" ], "feat_markdown": "Slinger's Readiness", "id": "feat-3218", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Slinger's Readiness](/Feats.aspx?ID=3218) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Archetype** [Gunslinger](/Archetypes.aspx?ID=114)\n\n**Prerequisites**\r\n[Gunslinger Dedication](/Feats.aspx?ID=3215)\n\n\r\n\r\n---\r\n\r\nYou've learned a gunslinger's tricks for staking out your territory in a fight. You gain the initial deed for the [way](/classes/gunslinger/ways) you selected with Gunslinger's Dedication.", "name": "Slinger's Readiness", "pfs": "Standard", "prerequisite": "Gunslinger Dedication", "prerequisite_markdown": "[Gunslinger Dedication](/Feats.aspx?ID=3215)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Prerequisites**\r\n[Gunslinger Dedication](/Feats.aspx?ID=3215)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned a gunslinger's tricks for staking out your territory in a fight.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 127", "speed": {}, "summary": "You've learned a gunslinger's tricks for staking out your territory in a fight.", "summary_markdown": "You've learned a gunslinger's tricks for staking out your territory in a fight.", "text": " Slinger's Readiness Source Guns & Gears pg. 127 Archetype Gunslinger Prerequisites Gunslinger Dedication --- You've learned a gunslinger's tricks for staking out your territory in a fight. You gain the initial deed for the way you selected with Gunslinger's Dedication.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3218", "weakness": {} }, { "archetype": [ "Gunslinger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Practiced Reloads" ], "feat_markdown": "Practiced Reloads", "id": "feat-3219", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Practiced Reloads](/Feats.aspx?ID=3219) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Archetype** [Gunslinger](/Archetypes.aspx?ID=114)\n\n**Prerequisites**\r\n[Gunslinger Dedication](/Feats.aspx?ID=3215)\n\n\r\n\r\n---\r\n\r\nYou've mastered the reloading techniques and methods usually practiced by only the most dedicated firearm professionals. You gain the slinger's reload for the [way](/classes/gunslinger/ways) you selected with Gunslinger's Dedication.", "name": "Practiced Reloads", "pfs": "Standard", "prerequisite": "Gunslinger Dedication", "prerequisite_markdown": "[Gunslinger Dedication](/Feats.aspx?ID=3215)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Prerequisites**\r\n[Gunslinger Dedication](/Feats.aspx?ID=3215)\n\n\r\n\r\n---\r\n\r\n\r\nYou've mastered the reloading techniques and methods usually practiced by only the most dedicated firearm professionals.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 127", "speed": {}, "summary": "You've mastered the reloading techniques and methods usually practiced by only the most dedicated firearm professionals.", "summary_markdown": "You've mastered the reloading techniques and methods usually practiced by only the most dedicated firearm professionals.", "text": " Practiced Reloads Source Guns & Gears pg. 127 Archetype Gunslinger Prerequisites Gunslinger Dedication --- You've mastered the reloading techniques and methods usually practiced by only the most dedicated firearm professionals. You gain the slinger's reload for the way you selected with Gunslinger's Dedication.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3219", "weakness": {} }, { "archetype": [ "Gunslinger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eagle Eye" ], "feat_markdown": "Eagle Eye", "id": "feat-3220", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Eagle Eye](/Feats.aspx?ID=3220) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Archetype** [Gunslinger](/Archetypes.aspx?ID=114)\n\n**Prerequisites**\r\n[Gunslinger Dedication](/Feats.aspx?ID=3215); expert in Perception\n\n\r\n\r\n---\r\n\r\nYour practice with crossbows and firearms has sharpened your attention to detail. You become a master in Perception.", "name": "Eagle Eye", "pfs": "Standard", "prerequisite": "Gunslinger Dedication; expert in Perception", "prerequisite_markdown": "[Gunslinger Dedication](/Feats.aspx?ID=3215); expert in Perception", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Prerequisites**\r\n[Gunslinger Dedication](/Feats.aspx?ID=3215); expert in Perception\n\n\r\n\r\n---\r\n\r\n\r\nYour practice with crossbows and firearms has sharpened your attention to detail.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 127", "speed": {}, "summary": "Your practice with crossbows and firearms has sharpened your attention to detail.", "summary_markdown": "Your practice with crossbows and firearms has sharpened your attention to detail.", "text": " Eagle Eye Source Guns & Gears pg. 127 Archetype Gunslinger Prerequisites Gunslinger Dedication; expert in Perception --- Your practice with crossbows and firearms has sharpened your attention to detail. You become a master in Perception.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3220", "weakness": {} }, { "archetype": [ "Gunslinger" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Firearm Expert" ], "feat_markdown": "Firearm Expert", "id": "feat-3221", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Firearm Expert](/Feats.aspx?ID=3221) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Archetype** [Gunslinger](/Archetypes.aspx?ID=114)\n\n**Prerequisites**\r\n[Gunslinger Dedication](/Feats.aspx?ID=3215); expert in any kind of weapon or unarmed attack\n\n\r\n\r\n---\r\n\r\nYou've become an expert with your chosen weapons. Your proficiency ranks for simple and martial crossbows and simple and martial firearms increase to expert.", "name": "Firearm Expert", "pfs": "Standard", "prerequisite": "Gunslinger Dedication; expert in any kind of weapon or unarmed attack", "prerequisite_markdown": "[Gunslinger Dedication](/Feats.aspx?ID=3215); expert in any kind of weapon or unarmed attack", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 127\n\n**Prerequisites**\r\n[Gunslinger Dedication](/Feats.aspx?ID=3215); expert in any kind of weapon or unarmed attack\n\n\r\n\r\n---\r\n\r\n\r\nYou've become an expert with your chosen weapons.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 127", "speed": {}, "summary": "You've become an expert with your chosen weapons.", "summary_markdown": "You've become an expert with your chosen weapons.", "text": " Firearm Expert Source Guns & Gears pg. 127 Archetype Gunslinger Prerequisites Gunslinger Dedication; expert in any kind of weapon or unarmed attack --- You've become an expert with your chosen weapons. Your proficiency ranks for simple and martial crossbows and simple and martial firearms increase to expert.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3221", "weakness": {} }, { "archetype": [ "Artillerist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Artillerist Dedication" ], "feat_markdown": "Artillerist Dedication", "id": "feat-3222", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Artillerist Dedication](/Feats.aspx?ID=3222) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 128\n\n**Archetype** [Artillerist](/Archetypes.aspx?ID=115)\n\n**Prerequisites**\r\ntrained in martial weapons\n\n\r\n\r\n---\r\n\r\nArtillery is a team sport, where every member of the crew has to rely on the other members. At best, a mistake might just waste time. At worst, a misaligned fuse or a badly set pin could cause the whole thing to explode. You've taken these lessons to heart, and so your presence on an artillery team assists the entire team at every aspect of the [siege weapon's](/equipment/siege-weapons) deployment and usage. If you're serving on a siege weapon crew, you and all other members gain a +2 circumstance bonus to any checks to [Load](/Rules.aspx?ID=1624), [Aim](/Rules.aspx?ID=1625), move, or [Repair](/Actions.aspx?ID=42) the weapon. When you Aim a siege weapon, you can move the weapon's aim twice as far as normal.\n\n**Special** You can't select another dedication feat until you've gained at least two other feats from the artillerist archetype.", "name": "Artillerist Dedication", "pfs": "Limited", "prerequisite": "trained in martial weapons", "prerequisite_markdown": "trained in martial weapons", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 128\n\n**Prerequisites**\r\ntrained in martial weapons\n\n\r\n\r\n---\r\n\r\n\r\nArtillery is a team sport, where every member of the crew has to rely on the other members.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 128", "speed": {}, "summary": "Artillery is a team sport, where every member of the crew has to rely on the other members.", "summary_markdown": "Artillery is a team sport, where every member of the crew has to rely on the other members.", "text": " Artillerist Dedication Source Guns & Gears pg. 128 Archetype Artillerist Prerequisites trained in martial weapons --- Artillery is a team sport, where every member of the crew has to rely on the other members. At best, a mistake might just waste time. At worst, a misaligned fuse or a badly set pin could cause the whole thing to explode. You've taken these lessons to heart, and so your presence on an artillery team assists the entire team at every aspect of the siege weapon's deployment and usage. If you're serving on a siege weapon crew, you and all other members gain a +2 circumstance bonus to any checks to Load, Aim, move, or Repair the weapon. When you Aim a siege weapon, you can move the weapon's aim twice as far as normal. Special You can't select another dedication feat until you've gained at least two other feats from the artillerist archetype.", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=3222", "weakness": {} }, { "archetype": [ "Artillerist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Named Artillery" ], "feat_markdown": "Named Artillery", "id": "feat-3223", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Named Artillery](/Feats.aspx?ID=3223) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 128\n\n**Archetype** [Artillerist](/Archetypes.aspx?ID=115)\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nIt is a tradition among artillerists to name the [siege weapon](/equipment/siege-weapons) most important to them and closest to their heart—much as a sailor on a ship, the weapon is their livelihood. You've gone a step further, and you always make sure that your named artillery has the best possible maintenance and upkeep. You can spend a full day adjusting and working on a single siege weapon to designate it as your named artillery. The siege weapon you designated as your named artillery gains a +2 circumstance bonus to AC, Fortitude saves, and Reflex saves as well as additional Hit Points equal to twice your level.\n\n During your daily preparations, you must spend at least one hour on maintenance to service your named artillery. If you fail to do so, or if you spend a full day designating a new piece of named artillery, the previous named artillery loses any benefits from this feat. Only one artillerist can designate a particular siege weapon as their named artillery, even if several artillerists are serving on the same siege weapon's crew (though it's typically more efficient for a group with several artillerists to divide them up, assigning one to each siege weapon).", "name": "Named Artillery", "pfs": "Limited", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 128\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nIt is a tradition among artillerists to name the siege weapon most important to them and closest to their heart—much as a sailor on a ship, the weapon is their livelihood.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 128" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 128", "speed": {}, "summary": "It is a tradition among artillerists to name the siege weapon most important to them and closest to their heart—much as a sailor on a ship, the weapon is their livelihood.", "summary_markdown": "It is a tradition among artillerists to name the siege weapon most important to them and closest to their heart—much as a sailor on a ship, the weapon is their livelihood.", "text": " Named Artillery Source Guns & Gears pg. 128 Archetype Artillerist Prerequisites Trained in Crafting --- It is a tradition among artillerists to name the siege weapon most important to them and closest to their heart—much as a sailor on a ship, the weapon is their livelihood. You've gone a step further, and you always make sure that your named artillery has the best possible maintenance and upkeep. You can spend a full day adjusting and working on a single siege weapon to designate it as your named artillery. The siege weapon you designated as your named artillery gains a +2 circumstance bonus to AC, Fortitude saves, and Reflex saves as well as additional Hit Points equal to twice your level. During your daily preparations, you must spend at least one hour on maintenance to service your named artillery. If you fail to do so, or if you spend a full day designating a new piece of named artillery, the previous named artillery loses any benefits from this feat. Only one artillerist can designate a particular siege weapon as their named artillery, even if several artillerists are serving on the same siege weapon's crew (though it's typically more efficient for a group with several artillerists to divide them up, assigning one to each siege weapon).", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3223", "weakness": {} }, { "archetype": [ "Artillerist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shorthanded" ], "feat_markdown": "Shorthanded", "id": "feat-3224", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Shorthanded](/Feats.aspx?ID=3224) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 129\n\n**Archetype** [Artillerist](/Archetypes.aspx?ID=115)\n\n\r\n\r\n---\r\n\r\nTypically, a [siege weapon](/equipment/siege-weapons) is meant to be run by a crew with a very specific minimum number of members designed to ensure that your crew can account for every possible variable and necessity in loading, aiming, and firing the weapon. In a pinch, however, you can operate it with fewer people, provided you know what you're doing. You can operate a siege weapon with fewer than the minimum number of crew, at an increasing penalty. You and your crew take a –2 penalty to checks to [Load](/Rules.aspx?ID=1624), [Aim](/Rules.aspx?ID=1625), [Launch](/Rules.aspx?ID=1626), move, or [Repair](/Actions.aspx?ID=42) the weapon for each person below the minimum crew. The maximum number of missing minimum crew members you can handle with this feat is 5. For example, if a siege weapon had a minimum crew size of 8, you would still need a crew of 3, and you would take a –10 penalty when doing so.", "name": "Shorthanded", "pfs": "Limited", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 129\n\n\r\n\r\n---\r\n\r\n\r\nYou can operate a siege weapon with fewer than the minimum number of crew, at an increasing penalty.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 129", "speed": {}, "summary": "You can operate a siege weapon with fewer than the minimum number of crew, at an increasing penalty.", "summary_markdown": "You can operate a siege weapon with fewer than the minimum number of crew, at an increasing penalty.", "text": " Shorthanded Source Guns & Gears pg. 129 Archetype Artillerist --- Typically, a siege weapon is meant to be run by a crew with a very specific minimum number of members designed to ensure that your crew can account for every possible variable and necessity in loading, aiming, and firing the weapon. In a pinch, however, you can operate it with fewer people, provided you know what you're doing. You can operate a siege weapon with fewer than the minimum number of crew, at an increasing penalty. You and your crew take a –2 penalty to checks to Load, Aim, Launch, move, or Repair the weapon for each person below the minimum crew. The maximum number of missing minimum crew members you can handle with this feat is 5. For example, if a siege weapon had a minimum crew size of 8, you would still need a crew of 3, and you would take a –10 penalty when doing so.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3224", "weakness": {} }, { "archetype": [ "Artillerist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cannon Corner Shot" ], "feat_markdown": "Cannon Corner Shot", "id": "feat-3225", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Cannon Corner Shot](/Feats.aspx?ID=3225) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 129\n\n**Archetype** [Artillerist](/Archetypes.aspx?ID=115)\n\n\r\n\r\n---\r\n\r\nBy loading special ammunition in a particular way, you can make your [siege weapons](/equipment/siege-weapons) do all manner of tricks that other siege engineers can barely even imagine. If you personally contribute an additional [Load](/Rules.aspx?ID=1624) action to the siege weapon's loading, above the minimum, you can change a burst into a line twice as long as the size of the burst, or vice versa (so a 10-foot burst turns into a 20-foot line, or a 20-foot line turns into a 10-foot burst).", "name": "Cannon Corner Shot", "pfs": "Limited", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 129\n\n\r\n\r\n---\r\n\r\n\r\nBy loading special ammunition in a particular way, you can make your siege weapons do all manner of tricks that other siege engineers can barely even imagine.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 129", "speed": {}, "summary": "By loading special ammunition in a particular way, you can make your siege weapons do all manner of tricks that other siege engineers can barely even imagine.", "summary_markdown": "By loading special ammunition in a particular way, you can make your siege weapons do all manner of tricks that other siege engineers can barely even imagine.", "text": " Cannon Corner Shot Source Guns & Gears pg. 129 Archetype Artillerist --- By loading special ammunition in a particular way, you can make your siege weapons do all manner of tricks that other siege engineers can barely even imagine. If you personally contribute an additional Load action to the siege weapon's loading, above the minimum, you can change a burst into a line twice as long as the size of the burst, or vice versa (so a 10-foot burst turns into a 20-foot line, or a 20-foot line turns into a 10-foot burst).", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3225", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Artillerist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Field Artillery" ], "feat_markdown": "Field Artillery", "id": "feat-3226", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Field Artillery](/Feats.aspx?ID=3226) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 129\n\n**Archetype** [Artillerist](/Archetypes.aspx?ID=115)\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nWhile castles are generally obliging enough to stay in one place, out in the field positioning is of paramount importance—a gun in the wrong place is worse than useless. You can Interact with an adjacent mounted [siege weapon](/equipment/siege-weapons) to increase its Speed by 10 feet for one round.", "name": "Field Artillery", "pfs": "Limited", "prerequisite": "Expert in Crafting", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 129\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nWhile castles are generally obliging enough to stay in one place, out in the field positioning is of paramount importance—a gun in the wrong place is worse than useless.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 129", "speed": {}, "summary": "While castles are generally obliging enough to stay in one place, out in the field positioning is of paramount importance—a gun in the wrong place is worse than useless.", "summary_markdown": "While castles are generally obliging enough to stay in one place, out in the field positioning is of paramount importance—a gun in the wrong place is worse than useless.", "text": " Field Artillery Single Action Source Guns & Gears pg. 129 Archetype Artillerist Prerequisites Expert in Crafting --- While castles are generally obliging enough to stay in one place, out in the field positioning is of paramount importance—a gun in the wrong place is worse than useless. You can Interact with an adjacent mounted siege weapon to increase its Speed by 10 feet for one round.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3226", "weakness": {} }, { "archetype": [ "Artillerist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Live Ammunition" ], "feat_markdown": "Live Ammunition", "id": "feat-3227", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Live Ammunition](/Feats.aspx?ID=3227) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 129\n\n**Archetype** [Artillerist](/Archetypes.aspx?ID=115)\n\n\r\n\r\n---\r\n\r\nThere are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation. While it's more humane to use this strategy with mindless [constructs](/Traits.aspx?ID=35) or [undead](/Traits.aspx?ID=160), occasionally an exceedingly foolhardy adventurer demands the opportunity to try it. Loading a creature requires two additional [Load](/Rules.aspx?ID=1624) actions, which you must conduct personally. The creature must be willing, [unconscious](/Conditions.aspx?ID=38), or [restrained](/Conditions.aspx?ID=33) throughout the process, and the [siege weapon](/equipment/siege-weapons) must be physically capable of firing the creature in question, based on their size and shape. Typically, that means ballistas don't qualify, for example—nor do auto-catapults which require specifically-sized balls—but normal catapults and onagers work just fine. When you [Launch](/Rules.aspx?ID=1626) the weapon, if the weapon usually targets an area, you target a single 5-foot square instead. The siege weapon deals its normal damage to its target, or to the modified area, and to the creature fired.", "name": "Live Ammunition", "pfs": "Limited", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 129\n\n\r\n\r\n---\r\n\r\n\r\nThere are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 129", "speed": {}, "summary": "There are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation.", "summary_markdown": "There are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation.", "text": " Live Ammunition Source Guns & Gears pg. 129 Archetype Artillerist --- There are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation. While it's more humane to use this strategy with mindless constructs or undead, occasionally an exceedingly foolhardy adventurer demands the opportunity to try it. Loading a creature requires two additional Load actions, which you must conduct personally. The creature must be willing, unconscious, or restrained throughout the process, and the siege weapon must be physically capable of firing the creature in question, based on their size and shape. Typically, that means ballistas don't qualify, for example—nor do auto-catapults which require specifically-sized balls—but normal catapults and onagers work just fine. When you Launch the weapon, if the weapon usually targets an area, you target a single 5-foot square instead. The siege weapon deals its normal damage to its target, or to the modified area, and to the creature fired.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3227", "weakness": {} }, { "archetype": [ "Artillerist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Siege Engineer" ], "feat_markdown": "Master Siege Engineer", "id": "feat-3228", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Master Siege Engineer](/Feats.aspx?ID=3228) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 129\n\n**Archetype** [Artillerist](/Archetypes.aspx?ID=115)\n\n\r\n\r\n---\r\n\r\nWhat you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a [siege weapon](/equipment/siege-weapons)'s crew. You're permanently [quickened](/Conditions.aspx?ID=32). You can only use the extra action to [Aim](/Rules.aspx?ID=1625) or [Launch](/Rules.aspx?ID=1626) a siege weapon.", "name": "Master Siege Engineer", "pfs": "Limited", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 129\n\n\r\n\r\n---\r\n\r\n\r\nWhat you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a siege weapon's crew.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 129" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 129", "speed": {}, "summary": "What you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a siege weapon's crew.", "summary_markdown": "What you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a siege weapon's crew.", "text": " Master Siege Engineer Source Guns & Gears pg. 129 Archetype Artillerist --- What you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a siege weapon's crew. You're permanently quickened. You can only use the extra action to Aim or Launch a siege weapon.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3228", "weakness": {} }, { "archetype": [ "Beast Gunner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Beast Gunner Dedication" ], "feat_markdown": "Beast Gunner Dedication", "id": "feat-3229", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Beast Gunner Dedication](/Feats.aspx?ID=3229) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 130\n\n**Archetype** [Beast Gunner](/Archetypes.aspx?ID=116)\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2); Trained in [Crafting](/Skills.aspx?ID=4); expert with at least one type of firearm, you own a beast gun and have slain the type of creature associated with your beast gun in a fair hunt (see above)\n\n\r\n\r\n---\r\n\r\nYou've bonded to your [beast gun](/equipment/beast-guns) and unlocked the first hints of its hidden potential. You treat all beast guns as martial firearms when determining your proficiency with them, even beast guns that are normally advanced weapons. You can change your bonded beast gun to another beast gun you own each day during your daily preparations, as long as you've previously performed a ritual hunt associated with the new beast gun.\n\n The beast gun also acts as a conduit, drawing out and amplifying any latent or active magic power you have. You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from either the arcane or primal spell list. You choose this cantrip from the common spells on your chosen spell list or from other spells you have access to on the list. This cantrip must require a spell attack roll. You're trained in spell attack rolls and spell DCs for arcane or primal spells, whichever of the two traditions you chose. Your key spellcasting ability for these spells is Charisma.\n\n If you already cast arcane or primal spells from spell slots, you learn one additional cantrip from that tradition. If you're a prepared caster, you can prepare this spell in addition to your usual cantrips per day; if you're a spontaneous caster, you add this cantrip to your spell repertoire.\n\n You also gain Spellsling.\n\n **Spellsling** **Requirements** You're wielding your bonded beast gun; **Effect** You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the beast gun you're wielding. Make a Strike with that beast gun. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the purposes of determining your multiple attack penalty, but you don't apply the penalty until after you've completed resolving the attack and spell.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the beast gunner archetype.\n\nBeast Gunner Dedication leads to...\r\n[Basic Beast Gunner Spellcasting](/Feats.aspx?ID=3230), [Controlled Bullet](/Feats.aspx?ID=3233), [Drain Vitality](/Feats.aspx?ID=3231)", "name": "Beast Gunner Dedication", "pfs": "Standard", "prerequisite": "Trained in Arcana; Trained in Crafting; expert with at least one type of firearm, you own a beast gun and have slain the type of creature associated with your beast gun in a fair hunt (see above)", "prerequisite_markdown": "Trained in [Arcana](/Skills.aspx?ID=2); Trained in [Crafting](/Skills.aspx?ID=4); expert with at least one type of firearm, you own a beast gun and have slain the type of creature associated with your beast gun in a fair hunt (see above)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 130\n\n**Prerequisites**\r\nTrained in [Arcana](/Skills.aspx?ID=2); Trained in [Crafting](/Skills.aspx?ID=4); expert with at least one type of firearm, you own a beast gun and have slain the type of creature associated with your beast gun in a fair hunt (see above)\n\n\r\n\r\n---\r\n\r\n\r\nYou've bonded to your beast gun and unlocked the first hints of its hidden potential.\r\n", "skill": [ "Arcana", "Crafting", "Arcana", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 130" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 130", "speed": {}, "summary": "You've bonded to your beast gun and unlocked the first hints of its hidden potential.", "summary_markdown": "You've bonded to your beast gun and unlocked the first hints of its hidden potential.", "text": " Beast Gunner Dedication Source Guns & Gears pg. 130 Archetype Beast Gunner Prerequisites Trained in Arcana; Trained in Crafting; expert with at least one type of firearm, you own a beast gun and have slain the type of creature associated with your beast gun in a fair hunt (see above) --- You've bonded to your beast gun and unlocked the first hints of its hidden potential. You treat all beast guns as martial firearms when determining your proficiency with them, even beast guns that are normally advanced weapons. You can change your bonded beast gun to another beast gun you own each day during your daily preparations, as long as you've previously performed a ritual hunt associated with the new beast gun. The beast gun also acts as a conduit, drawing out and amplifying any latent or active magic power you have. You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from either the arcane or primal spell list. You choose this cantrip from the common spells on your chosen spell list or from other spells you have access to on the list. This cantrip must require a spell attack roll. You're trained in spell attack rolls and spell DCs for arcane or primal spells, whichever of the two traditions you chose. Your key spellcasting ability for these spells is Charisma. If you already cast arcane or primal spells from spell slots, you learn one additional cantrip from that tradition. If you're a prepared caster, you can prepare this spell in addition to your usual cantrips per day; if you're a spontaneous caster, you add this cantrip to your spell repertoire. You also gain Spellsling. Spellsling Three Actions Requirements You're wielding your bonded beast gun; Effect You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the beast gun you're wielding. Make a Strike with that beast gun. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the purposes of determining your multiple attack penalty, but you don't apply the penalty until after you've completed resolving the attack and spell. Special You can't select another dedication feat until you've gained two other feats from the beast gunner archetype. Beast Gunner Dedication leads to... Basic Beast Gunner Spellcasting, Controlled Bullet, Drain Vitality", "trait": [ "Archetype", "Dedication", "Magical", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Magical](/Traits.aspx?ID=103), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Magical", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3229", "weakness": {} }, { "archetype": [ "Beast Gunner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Beast Gunner Spellcasting" ], "feat_markdown": "Basic Beast Gunner Spellcasting", "id": "feat-3230", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Beast Gunner Spellcasting](/Feats.aspx?ID=3230) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 131\n\n**Archetype** [Beast Gunner](/Archetypes.aspx?ID=116)\n\n**Prerequisites**\r\n[Beast Gunner Dedication](/Feats.aspx?ID=3229)\n\n\r\n\r\n---\r\n\r\nYou've unlocked the first secrets of [beast guns](/equipment/beast-guns), granting you the power of their synergistic magic.You gain the [basic spellcasting benefits](/Rules.aspx?ID=170). Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell level to your repertoire, either a common spell of your chosen tradition or another spell of that tradition you've learned or discovered.\n\nBasic Beast Gunner Spellcasting leads to...\r\n[Expert Beast Gunner Spellcasting](/Feats.aspx?ID=3232)", "name": "Basic Beast Gunner Spellcasting", "pfs": "Standard", "prerequisite": "Beast Gunner Dedication", "prerequisite_markdown": "[Beast Gunner Dedication](/Feats.aspx?ID=3229)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 131\n\n**Prerequisites**\r\n[Beast Gunner Dedication](/Feats.aspx?ID=3229)\n\n\r\n\r\n---\r\n\r\n\r\nYou've unlocked the first secrets of beast guns, granting you the power of their synergistic magic.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 131", "speed": {}, "summary": "You've unlocked the first secrets of beast guns, granting you the power of their synergistic magic.", "summary_markdown": "You've unlocked the first secrets of beast guns, granting you the power of their synergistic magic.", "text": " Basic Beast Gunner Spellcasting Source Guns & Gears pg. 131 Archetype Beast Gunner Prerequisites Beast Gunner Dedication --- You've unlocked the first secrets of beast guns, granting you the power of their synergistic magic.You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell level to your repertoire, either a common spell of your chosen tradition or another spell of that tradition you've learned or discovered. Basic Beast Gunner Spellcasting leads to... Expert Beast Gunner Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3230", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Beast Gunner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Drain Vitality" ], "feat_markdown": "Drain Vitality", "frequency": "once per minute", "id": "feat-3231", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Drain Vitality](/Feats.aspx?ID=3231) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 131\n\n**Archetype** [Beast Gunner](/Archetypes.aspx?ID=116)\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Beast Gunner Dedication](/Feats.aspx?ID=3229)\n\n**Requirements**\r\nYou're wielding your bonded [beast gun](/equipment/beast-guns).\r\n\r\n\r\n\r\n---\r\n\r\nYou draw out the bestial magic energy within your bonded beast gun to fortify yourself, purge ongoing harm, and bolster your life force with a sheath of swirling life essence. You gain temporary Hit Points equal to your level and attempt a flat check against any ongoing [persistent damage](/Conditions.aspx?ID=29), using the DC appropriate for particularly effective assistance. Using this ability depletes the magic within your bonded beast gun, preventing you from using any of its activated abilities until the end of your next turn.", "name": "Drain Vitality", "pfs": "Standard", "prerequisite": "Beast Gunner Dedication", "prerequisite_markdown": "[Beast Gunner Dedication](/Feats.aspx?ID=3229)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding your bonded beast gun .", "requirement_markdown": "You're wielding your bonded [beast gun](/equipment/beast-guns).", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 131\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Beast Gunner Dedication](/Feats.aspx?ID=3229)\n\n**Requirements**\r\nYou're wielding your bonded [beast gun](/equipment/beast-guns).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou draw out the bestial magic energy within your bonded beast gun to fortify yourself, purge ongoing harm, and bolster your life force with a sheath of swirling life essence.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 131", "speed": {}, "summary": "You draw out the bestial magic energy within your bonded beast gun to fortify yourself, purge ongoing harm, and bolster your life force with a sheath of swirling life essence.", "summary_markdown": "You draw out the bestial magic energy within your bonded beast gun to fortify yourself, purge ongoing harm, and bolster your life force with a sheath of swirling life essence.", "text": " Drain Vitality Single Action Source Guns & Gears pg. 131 Archetype Beast Gunner Frequency once per minute Prerequisites Beast Gunner Dedication Requirements You're wielding your bonded beast gun. --- You draw out the bestial magic energy within your bonded beast gun to fortify yourself, purge ongoing harm, and bolster your life force with a sheath of swirling life essence. You gain temporary Hit Points equal to your level and attempt a flat check against any ongoing persistent damage, using the DC appropriate for particularly effective assistance. Using this ability depletes the magic within your bonded beast gun, preventing you from using any of its activated abilities until the end of your next turn.", "trait": [ "Archetype", "Magical", "Necromancy" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Archetype", "Magical", "Necromancy" ], "type": "Feat", "url": "/Feats.aspx?ID=3231", "weakness": {} }, { "archetype": [ "Beast Gunner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Beast Gunner Spellcasting" ], "feat_markdown": "Expert Beast Gunner Spellcasting", "id": "feat-3232", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Beast Gunner Spellcasting](/Feats.aspx?ID=3232) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 131\n\n**Archetype** [Beast Gunner](/Archetypes.aspx?ID=116)\n\n**Prerequisites**\r\n[Basic Beast Gunner Spellcasting](/Feats.aspx?ID=3230)\n\n\r\n\r\n---\r\n\r\nYou've learned the deeper secrets of [beast guns](/equipment/beast-guns), making you an expert in the magic they grant you. You gain the [expert spellcasting benefits](/Rules.aspx?ID=170).\n\nExpert Beast Gunner Spellcasting leads to...\r\n[Master Beast Gunner Spellcasting](/Feats.aspx?ID=3234)", "name": "Expert Beast Gunner Spellcasting", "pfs": "Standard", "prerequisite": "Basic Beast Gunner Spellcasting", "prerequisite_markdown": "[Basic Beast Gunner Spellcasting](/Feats.aspx?ID=3230)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 131\n\n**Prerequisites**\r\n[Basic Beast Gunner Spellcasting](/Feats.aspx?ID=3230)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned the deeper secrets of beast guns, making you an expert in the magic they grant you.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 131", "speed": {}, "summary": "You've learned the deeper secrets of beast guns, making you an expert in the magic they grant you.", "summary_markdown": "You've learned the deeper secrets of beast guns, making you an expert in the magic they grant you.", "text": " Expert Beast Gunner Spellcasting Source Guns & Gears pg. 131 Archetype Beast Gunner Prerequisites Basic Beast Gunner Spellcasting --- You've learned the deeper secrets of beast guns, making you an expert in the magic they grant you. You gain the expert spellcasting benefits. Expert Beast Gunner Spellcasting leads to... Master Beast Gunner Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3232", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Beast Gunner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Controlled Bullet" ], "feat_markdown": "Controlled Bullet", "frequency": "once per day", "id": "feat-3233", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Controlled Bullet](/Feats.aspx?ID=3233) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 131\n\n**Archetype** [Beast Gunner](/Archetypes.aspx?ID=116)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Beast Gunner Dedication](/Feats.aspx?ID=3229)\n\n\r\n\r\n---\r\n\r\nYou create a direct magical connection with your [beast gun](/equipment/beast-guns), allowing you to guide the beast gun's next shot by taking control of the projectile directly, steering it through the air, and swerving and veering it to continue to hit target after target. Make a beast gun Strike against a creature within the first range increment. On a hit, the shot tears through the target and continues toward another target you can see. You make a Strike against this new target. The new target must be no farther from the previous target than a distance equal to the beast gun's range increment. For example, the new target must be within 150 feet of the previous target when attacking with a _[drake rifle](/Equipment.aspx?ID=1166)_. On a hit, you can direct the bullet toward a new target.\n\n You can continue to make Strikes against new targets in this same way until your attack misses, at which point your shot dissipates. You can't make a Strike against a target you already attacked during this use of Controlled Bullet, but you can otherwise continue to make attacks against valid targets until you miss. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you've made all your attacks.", "name": "Controlled Bullet", "pfs": "Standard", "prerequisite": "Beast Gunner Dedication", "prerequisite_markdown": "[Beast Gunner Dedication](/Feats.aspx?ID=3229)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 131\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Beast Gunner Dedication](/Feats.aspx?ID=3229)\n\n\r\n\r\n---\r\n\r\n\r\nYou create a direct magical connection with your beast gun, allowing you to guide the beast gun's next shot by taking control of the projectile directly.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 131", "speed": {}, "summary": "You create a direct magical connection with your beast gun, allowing you to guide the beast gun's next shot by taking control of the projectile directly.", "summary_markdown": "You create a direct magical connection with your beast gun, allowing you to guide the beast gun's next shot by taking control of the projectile directly.", "text": " Controlled Bullet Two Actions Source Guns & Gears pg. 131 Archetype Beast Gunner Frequency once per day Prerequisites Beast Gunner Dedication --- You create a direct magical connection with your beast gun, allowing you to guide the beast gun's next shot by taking control of the projectile directly, steering it through the air, and swerving and veering it to continue to hit target after target. Make a beast gun Strike against a creature within the first range increment. On a hit, the shot tears through the target and continues toward another target you can see. You make a Strike against this new target. The new target must be no farther from the previous target than a distance equal to the beast gun's range increment. For example, the new target must be within 150 feet of the previous target when attacking with a drake rifle . On a hit, you can direct the bullet toward a new target. You can continue to make Strikes against new targets in this same way until your attack misses, at which point your shot dissipates. You can't make a Strike against a target you already attacked during this use of Controlled Bullet, but you can otherwise continue to make attacks against valid targets until you miss. Each attack counts toward your multiple attack penalty, but don't increase your penalty until you've made all your attacks.", "trait": [ "Archetype", "Evocation", "Magical" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Archetype", "Evocation", "Magical" ], "type": "Feat", "url": "/Feats.aspx?ID=3233", "weakness": {} }, { "archetype": [ "Beast Gunner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Beast Gunner Spellcasting" ], "feat_markdown": "Master Beast Gunner Spellcasting", "id": "feat-3234", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Beast Gunner Spellcasting](/Feats.aspx?ID=3234) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 131\n\n**Archetype** [Beast Gunner](/Archetypes.aspx?ID=116)\n\n**Prerequisites**\r\n[Expert Beast Gunner Spellcasting](/Feats.aspx?ID=3232)\n\n\r\n\r\n---\r\n\r\nYou've learned the final truth of [beast guns](/equipment/beast-guns), making you a master in the magic they grant you. You gain the [master spellcasting benefits](/Rules.aspx?ID=170).", "name": "Master Beast Gunner Spellcasting", "pfs": "Standard", "prerequisite": "Expert Beast Gunner Spellcasting", "prerequisite_markdown": "[Expert Beast Gunner Spellcasting](/Feats.aspx?ID=3232)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 131\n\n**Prerequisites**\r\n[Expert Beast Gunner Spellcasting](/Feats.aspx?ID=3232)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned the final truth of beast guns, making you a master in the magic they grant you.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 131" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 131", "speed": {}, "summary": "You've learned the final truth of beast guns, making you a master in the magic they grant you.", "summary_markdown": "You've learned the final truth of beast guns, making you a master in the magic they grant you.", "text": " Master Beast Gunner Spellcasting Source Guns & Gears pg. 131 Archetype Beast Gunner Prerequisites Expert Beast Gunner Spellcasting --- You've learned the final truth of beast guns, making you a master in the magic they grant you. You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3234", "weakness": {} }, { "archetype": [ "Bullet Dancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bullet Dancer Dedication" ], "feat_markdown": "Bullet Dancer Dedication", "id": "feat-3235", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Bullet Dancer Dedication](/Feats.aspx?ID=3235) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 132\n\n**Archetype** [Bullet Dancer](/Archetypes.aspx?ID=117)\n\n**Prerequisites**\r\nexpert in unarmored defense and trained in unarmed attack\n\n\r\n\r\n---\r\n\r\nYou've learned how to synchronize traditional martial arts and guns. You gain the Bullet Dancer Stance action. Whenever your proficiency in any weapon increases to expert or beyond, you gain that new proficiency with bayonets, reinforced stocks, simple firearms and unarmed attacks.\n\n **Bullet Dancer Stance** ([stance](/Traits.aspx?ID=152)) **Requirements** You're unarmored and wielding a simple [firearm](/WeaponGroups.aspx?ID=16), [bayonet](/Weapons.aspx?ID=186), or [reinforced stock](/Weapons.aspx?ID=187); **Effect** You enter a specialized stance for a unique martial art centered around the use of simple firearms. While in this stance, the only Strikes you can make are those using bayonets, reinforced stocks, and simple firearms. You can use [Flurry of Blows](/Actions.aspx?ID=9) with these weapons. You can use your other [monk feats](/Classes.aspx?ID=8/feats) or [monk abilities](/Classes.aspx?ID=8) that normally require [unarmed](/Traits.aspx?ID=199) attacks with bayonets and reinforced stocks, so long as the feat or ability doesn't require a single, specific Strike. You can also use them with simple firearms when attacking within half the first range increment.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the bullet dancer dedication archetype.\n\nBullet Dancer Dedication leads to...\r\n[Bullet Dancer Burn](/Feats.aspx?ID=3236), [Ranged Disarm](/Feats.aspx?ID=3239)", "name": "Bullet Dancer Dedication", "pfs": "Standard", "prerequisite": "expert in unarmored defense and trained in unarmed attack", "prerequisite_markdown": "expert in unarmored defense and trained in unarmed attack", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 132\n\n**Prerequisites**\r\nexpert in unarmored defense and trained in unarmed attack\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to synchronize traditional martial arts and guns.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 132", "speed": {}, "summary": "You've learned how to synchronize traditional martial arts and guns.", "summary_markdown": "You've learned how to synchronize traditional martial arts and guns.", "text": " Bullet Dancer Dedication Source Guns & Gears pg. 132 Archetype Bullet Dancer Prerequisites expert in unarmored defense and trained in unarmed attack --- You've learned how to synchronize traditional martial arts and guns. You gain the Bullet Dancer Stance action. Whenever your proficiency in any weapon increases to expert or beyond, you gain that new proficiency with bayonets, reinforced stocks, simple firearms and unarmed attacks. Bullet Dancer Stance Single Action (stance) Requirements You're unarmored and wielding a simple firearm, bayonet, or reinforced stock; Effect You enter a specialized stance for a unique martial art centered around the use of simple firearms. While in this stance, the only Strikes you can make are those using bayonets, reinforced stocks, and simple firearms. You can use Flurry of Blows with these weapons. You can use your other monk feats or monk abilities that normally require unarmed attacks with bayonets and reinforced stocks, so long as the feat or ability doesn't require a single, specific Strike. You can also use them with simple firearms when attacking within half the first range increment. Special You can't select another dedication feat until you've gained two other feats from the bullet dancer dedication archetype. Bullet Dancer Dedication leads to... Bullet Dancer Burn, Ranged Disarm", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3235", "weakness": {} }, { "archetype": [ "Bullet Dancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bullet Dancer Burn" ], "feat_markdown": "Bullet Dancer Burn", "id": "feat-3236", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Bullet Dancer Burn](/Feats.aspx?ID=3236) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 132\n\n**Archetype** [Bullet Dancer](/Archetypes.aspx?ID=117)\n\n**Prerequisites**\r\n[Bullet Dancer Dedication](/Feats.aspx?ID=3235)\n\n**Requirements**\r\nYou're wielding a firearm with an attached bayonet or reinforced stock.\r\n\r\n\r\n\r\n---\r\n\r\nThe fiery blaze of your weapons combined with your unorthodox technique leaves your opponents with little opportunity to capitalize on any gaps in your defenses, or properly defend themselves against your onslaught. While in [Bullet Dancer Stance](/Feats.aspx?ID=3235), when you successfully Strike an opponent with a [bayonet](/Weapons.aspx?ID=186) or [reinforced stock](/Weapons.aspx?ID=187) attached to your firearm, the next ranged Strike you make against that opponent doesn't trigger reactions that would trigger on a ranged attack, such as [Attack of Opportunity](/Actions.aspx?ID=8). While in Bullet Dancer Stance, when you make a successful ranged Strike against an opponent within your melee reach using a firearm, the next reinforced stock or bayonet attack attached to that firearm deals an additional 1 fire damage per weapon damage die.\n\n The benefit on your next Strike from either use of Bullet Dancer Burn is lost if not used by the end of your next turn.\n\nBullet Dancer Burn leads to...\r\n[Bullet Dancer Reload](/Feats.aspx?ID=3238)", "name": "Bullet Dancer Burn", "pfs": "Standard", "prerequisite": "Bullet Dancer Dedication", "prerequisite_markdown": "[Bullet Dancer Dedication](/Feats.aspx?ID=3235)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a firearm with an attached bayonet or reinforced stock.", "requirement_markdown": "You're wielding a firearm with an attached bayonet or reinforced stock.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 132\n\n**Prerequisites**\r\n[Bullet Dancer Dedication](/Feats.aspx?ID=3235)\n\n**Requirements**\r\nYou're wielding a firearm with an attached bayonet or reinforced stock.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe fiery blaze of your weapons combined with your unorthodox technique leaves your opponents with little opportunity to capitalize on any gaps in your defenses, or properly defend themselves against your onslaught.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 132", "speed": {}, "summary": "The fiery blaze of your weapons combined with your unorthodox technique leaves your opponents with little opportunity to capitalize on any gaps in your defenses, or properly defend themselves against your onslaught.", "summary_markdown": "The fiery blaze of your weapons combined with your unorthodox technique leaves your opponents with little opportunity to capitalize on any gaps in your defenses, or properly defend themselves against your onslaught.", "text": " Bullet Dancer Burn Source Guns & Gears pg. 132 Archetype Bullet Dancer Prerequisites Bullet Dancer Dedication Requirements You're wielding a firearm with an attached bayonet or reinforced stock. --- The fiery blaze of your weapons combined with your unorthodox technique leaves your opponents with little opportunity to capitalize on any gaps in your defenses, or properly defend themselves against your onslaught. While in Bullet Dancer Stance, when you successfully Strike an opponent with a bayonet or reinforced stock attached to your firearm, the next ranged Strike you make against that opponent doesn't trigger reactions that would trigger on a ranged attack, such as Attack of Opportunity. While in Bullet Dancer Stance, when you make a successful ranged Strike against an opponent within your melee reach using a firearm, the next reinforced stock or bayonet attack attached to that firearm deals an additional 1 fire damage per weapon damage die. The benefit on your next Strike from either use of Bullet Dancer Burn is lost if not used by the end of your next turn. Bullet Dancer Burn leads to... Bullet Dancer Reload", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3236", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Bullet Dancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Black Powder Blaze" ], "feat_markdown": "Black Powder Blaze", "id": "feat-3237", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Powder Blaze](/Feats.aspx?ID=3237) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 132\n\n**Archetype** [Bullet Dancer](/Archetypes.aspx?ID=117)\n\n**Prerequisites**\r\n[Black Powder Boost](/Feats.aspx?ID=3166)\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\nYou learn to take advantage of every shot, flying across the battlefield with the help of your weapon's recoil. Stride and use Black Powder Boost. Make a ranged Strike with the required weapon at any point during the Black Powder Boost.", "name": "Black Powder Blaze", "pfs": "Standard", "prerequisite": "Black Powder Boost", "prerequisite_markdown": "[Black Powder Boost](/Feats.aspx?ID=3166)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm.", "requirement_markdown": "You're wielding a loaded firearm.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 132\n\n**Prerequisites**\r\n[Black Powder Boost](/Feats.aspx?ID=3166)\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou learn to take advantage of every shot, flying across the battlefield with the help of your weapon's recoil.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 132", "speed": {}, "summary": "You learn to take advantage of every shot, flying across the battlefield with the help of your weapon's recoil.", "summary_markdown": "You learn to take advantage of every shot, flying across the battlefield with the help of your weapon's recoil.", "text": " Black Powder Blaze Two Actions Source Guns & Gears pg. 132 Archetype Bullet Dancer Prerequisites Black Powder Boost Requirements You're wielding a loaded firearm. --- You learn to take advantage of every shot, flying across the battlefield with the help of your weapon's recoil. Stride and use Black Powder Boost. Make a ranged Strike with the required weapon at any point during the Black Powder Boost.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3237", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Bullet Dancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bullet Dancer Reload" ], "feat_markdown": "Bullet Dancer Reload", "id": "feat-3238", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Bullet Dancer Reload](/Feats.aspx?ID=3238) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 132\n\n**Archetype** [Bullet Dancer](/Archetypes.aspx?ID=117)\n\n**Prerequisites**\r\n[Bullet Dancer Burn](/Feats.aspx?ID=3236)\n\n**Requirements**\r\nYou're in Bullet Dancer Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou've learned to reload your simple firearms with uncanny grace, the ammunition simply falling into place as though part of a well-practiced kata. You Strike with a simple firearm, and then Interact to reload that same firearm. You don't need a free hand to reload your simple firearm in this way.", "name": "Bullet Dancer Reload", "pfs": "Standard", "prerequisite": "Bullet Dancer Burn", "prerequisite_markdown": "[Bullet Dancer Burn](/Feats.aspx?ID=3236)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're in Bullet Dancer Stance.", "requirement_markdown": "You're in Bullet Dancer Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 132\n\n**Prerequisites**\r\n[Bullet Dancer Burn](/Feats.aspx?ID=3236)\n\n**Requirements**\r\nYou're in Bullet Dancer Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou've learned to reload your simple firearms with uncanny grace, the ammunition simply falling into place as though part of a well-practiced kata.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 132", "speed": {}, "summary": "You've learned to reload your simple firearms with uncanny grace, the ammunition simply falling into place as though part of a well-practiced kata.", "summary_markdown": "You've learned to reload your simple firearms with uncanny grace, the ammunition simply falling into place as though part of a well-practiced kata.", "text": " Bullet Dancer Reload Single Action Source Guns & Gears pg. 132 Archetype Bullet Dancer Prerequisites Bullet Dancer Burn Requirements You're in Bullet Dancer Stance. --- You've learned to reload your simple firearms with uncanny grace, the ammunition simply falling into place as though part of a well-practiced kata. You Strike with a simple firearm, and then Interact to reload that same firearm. You don't need a free hand to reload your simple firearm in this way.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=3238", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Bullet Dancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ranged Disarm" ], "feat_markdown": "Ranged Disarm", "id": "feat-3239", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Ranged Disarm](/Feats.aspx?ID=3239) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 132\n\n**Archetype** [Bullet Dancer](/Archetypes.aspx?ID=117)\n\n**Prerequisites**\r\n[Bullet Dancer Dedication](/Feats.aspx?ID=3235); [Trick Shot](/Feats.aspx?ID=3188)\n\n**Requirements**\r\nYou're wielding a simple firearm.\r\n\r\n\r\n\r\n---\r\n\r\nWhen using a simple firearm, you can shoot objects right out of your enemy's hands. Attempt to [Disarm](/Actions.aspx?ID=41) the target using a ranged attack roll with your simple firearm, instead of attempting an [Athletics](/Skills.aspx?ID=3) check against the target's Reflex DC.", "name": "Ranged Disarm", "pfs": "Standard", "prerequisite": "Bullet Dancer Dedication; Trick Shot", "prerequisite_markdown": "[Bullet Dancer Dedication](/Feats.aspx?ID=3235); [Trick Shot](/Feats.aspx?ID=3188)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a simple firearm.", "requirement_markdown": "You're wielding a simple firearm.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 132\n\n**Prerequisites**\r\n[Bullet Dancer Dedication](/Feats.aspx?ID=3235); [Trick Shot](/Feats.aspx?ID=3188)\n\n**Requirements**\r\nYou're wielding a simple firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen using a simple firearm, you can shoot objects right out of your enemy's hands.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 132" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 132", "speed": {}, "summary": "When using a simple firearm, you can shoot objects right out of your enemy's hands.", "summary_markdown": "When using a simple firearm, you can shoot objects right out of your enemy's hands.", "text": " Ranged Disarm Single Action Source Guns & Gears pg. 132 Archetype Bullet Dancer Prerequisites Bullet Dancer Dedication; Trick Shot Requirements You're wielding a simple firearm. --- When using a simple firearm, you can shoot objects right out of your enemy's hands. Attempt to Disarm the target using a ranged attack roll with your simple firearm, instead of attempting an Athletics check against the target's Reflex DC.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3239", "weakness": {} }, { "archetype": [ "Demolitionist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Demolitionist Dedication" ], "feat_markdown": "Demolitionist Dedication", "id": "feat-3240", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Restricted\"\r\n>\r\n[Demolitionist Dedication](/Feats.aspx?ID=3240) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 133\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118)\n\n\r\n\r\n---\r\n\r\nYou know how to set explosives to cause the maximum possible damage to buildings and other structures. You become trained in [Engineering Lore](/Skills.aspx?ID=8) or become an expert in it if you were already trained. You gain the Set Explosives action.\n\n **Set Explosives** ([concentrate](/Traits.aspx?ID=32)) **Requirements** You have 1 or 2 [bombs](/equipment/alchemical-items/alchemical-bombs) in hand; **Effect** You attach the bombs to an inanimate object within your reach, such as a door, wall, or column, and rig them to detonate at a set time. The bombs explode at a specific time you determine (such as after your next action or at the start of your next turn, to a maximum of 1 minute), dealing their damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' [splash](/Traits.aspx?ID=150) damage, also combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, [Calculated Splash](/Feats.aspx?ID=99) and similar effects don't apply. Making sure your timing is correct requires concentration, so you can't Set Explosives again while you're waiting for a previously set bomb to detonate.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the demolitionist archetype.\n\nDemolitionist Dedication leads to...\r\n[Collapse Wall](/Feats.aspx?ID=3244), [Controlled Blast](/Feats.aspx?ID=3243), [Explosive Entry](/Feats.aspx?ID=3242), [Safety Measures](/Feats.aspx?ID=3241)", "name": "Demolitionist Dedication", "pfs": "Restricted", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 133\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to set explosives to cause the maximum possible damage to buildings and other structures.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 133", "speed": {}, "summary": "You know how to set explosives to cause the maximum possible damage to buildings and other structures.", "summary_markdown": "You know how to set explosives to cause the maximum possible damage to buildings and other structures.", "text": " Demolitionist Dedication Source Guns & Gears pg. 133 Archetype Demolitionist --- You know how to set explosives to cause the maximum possible damage to buildings and other structures. You become trained in Engineering Lore or become an expert in it if you were already trained. You gain the Set Explosives action. Set Explosives Two Actions (concentrate) Requirements You have 1 or 2 bombs in hand; Effect You attach the bombs to an inanimate object within your reach, such as a door, wall, or column, and rig them to detonate at a set time. The bombs explode at a specific time you determine (such as after your next action or at the start of your next turn, to a maximum of 1 minute), dealing their damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, also combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply. Making sure your timing is correct requires concentration, so you can't Set Explosives again while you're waiting for a previously set bomb to detonate. Special You can't select another dedication feat until you've gained two other feats from the demolitionist archetype. Demolitionist Dedication leads to... Collapse Wall, Controlled Blast, Explosive Entry, Safety Measures", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3240", "weakness": {} }, { "archetype": [ "Demolitionist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Safety Measures" ], "feat_markdown": "Safety Measures", "id": "feat-3241", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Restricted\"\r\n>\r\n[Safety Measures](/Feats.aspx?ID=3241) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 133\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118)\n\n**Prerequisites**\r\n[Demolitionist Dedication](/Feats.aspx?ID=3240)\n\n\r\n\r\n---\r\n\r\nYou're often careful to be sure you're not hoisted on your own petard, or anyone else's, for that matter. When you have cover from a [bomb](/equipment/alchemical-items/alchemical-bombs), you gain resistance to damage caused by that bomb equal to half your level, plus a value equal to the circumstance bonus to AC granted by the cover. You gain these benefits against your own bombs regardless of whether you have cover.", "name": "Safety Measures", "pfs": "Restricted", "prerequisite": "Demolitionist Dedication", "prerequisite_markdown": "[Demolitionist Dedication](/Feats.aspx?ID=3240)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 133\n\n**Prerequisites**\r\n[Demolitionist Dedication](/Feats.aspx?ID=3240)\n\n\r\n\r\n---\r\n\r\n\r\nYou're often careful to be sure you're not hoisted on your own petard, or anyone else's, for that matter.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 133", "speed": {}, "summary": "You're often careful to be sure you're not hoisted on your own petard, or anyone else's, for that matter.", "summary_markdown": "You're often careful to be sure you're not hoisted on your own petard, or anyone else's, for that matter.", "text": " Safety Measures Source Guns & Gears pg. 133 Archetype Demolitionist Prerequisites Demolitionist Dedication --- You're often careful to be sure you're not hoisted on your own petard, or anyone else's, for that matter. When you have cover from a bomb, you gain resistance to damage caused by that bomb equal to half your level, plus a value equal to the circumstance bonus to AC granted by the cover. You gain these benefits against your own bombs regardless of whether you have cover.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3241", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Demolitionist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Explosive Entry" ], "feat_markdown": "Explosive Entry", "id": "feat-3242", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Restricted\"\r\n>\r\n[Explosive Entry](/Feats.aspx?ID=3242) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 133\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118)\n\n**Prerequisites**\r\n[Demolitionist Dedication](/Feats.aspx?ID=3240); Master in [Engineering Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nYou know exactly how to make a memorable entrance... by detonating a [bomb](/equipment/alchemical-items/alchemical-bombs) to produce a devastating explosion, of course! You [Set Explosives](/Feats.aspx?ID=3240) on a door, window, container, or heavy gate. When the explosives detonate, you can attempt an Engineering Lore check to [Force Open](/Actions.aspx?ID=34) the target. If a bomb would add an item bonus to attack rolls, add that item bonus to your Engineering Lore check. Since you're blasting your way in, you can't avoid breaking the object or structure. If you roll a critical success, you get a success instead.", "name": "Explosive Entry", "pfs": "Restricted", "prerequisite": "Demolitionist Dedication; Master in Engineering Lore", "prerequisite_markdown": "[Demolitionist Dedication](/Feats.aspx?ID=3240); Master in [Engineering Lore](/Skills.aspx?ID=8)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 133\n\n**Prerequisites**\r\n[Demolitionist Dedication](/Feats.aspx?ID=3240); Master in [Engineering Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nYou know exactly how to make a memorable entrance.\r\n", "skill": [ "Lore", "Lore" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 133", "speed": {}, "summary": "You know exactly how to make a memorable entrance.", "summary_markdown": "You know exactly how to make a memorable entrance.", "text": " Explosive Entry Two Actions Source Guns & Gears pg. 133 Archetype Demolitionist Prerequisites Demolitionist Dedication; Master in Engineering Lore --- You know exactly how to make a memorable entrance... by detonating a bomb to produce a devastating explosion, of course! You Set Explosives on a door, window, container, or heavy gate. When the explosives detonate, you can attempt an Engineering Lore check to Force Open the target. If a bomb would add an item bonus to attack rolls, add that item bonus to your Engineering Lore check. Since you're blasting your way in, you can't avoid breaking the object or structure. If you roll a critical success, you get a success instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3242", "weakness": {} }, { "archetype": [ "Demolitionist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Controlled Blast" ], "feat_markdown": "Controlled Blast", "id": "feat-3243", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Controlled Blast](/Feats.aspx?ID=3243) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 133\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118)\n\n**Prerequisites**\r\n[Demolitionist Dedication](/Feats.aspx?ID=3240); [Calculated Splash](/Feats.aspx?ID=99), [Directional Bombs](/Feats.aspx?ID=104), or [Expanded Splash](/Feats.aspx?ID=109)\n\n\r\n\r\n---\r\n\r\nYou maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously. If you have the Directional Bombs feats, you can use it with [Set Explosives](/Feats.aspx?ID=3240) or Demolition Charge, even though you didn't throw the bombs. If you have the Calculated Splash or Expanded Splash feats, you can apply the additional splash damage to one of the bombs when you Set Explosives or use Demolition Charge, and you can apply the increased splash area from Expanded Splash to all the bombs.", "name": "Controlled Blast", "pfs": "Restricted", "prerequisite": "Demolitionist Dedication; Calculated Splash, Directional Bombs, or Expanded Splash", "prerequisite_markdown": "[Demolitionist Dedication](/Feats.aspx?ID=3240); [Calculated Splash](/Feats.aspx?ID=99), [Directional Bombs](/Feats.aspx?ID=104), or [Expanded Splash](/Feats.aspx?ID=109)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 133\n\n**Prerequisites**\r\n[Demolitionist Dedication](/Feats.aspx?ID=3240); [Calculated Splash](/Feats.aspx?ID=99), [Directional Bombs](/Feats.aspx?ID=104), or [Expanded Splash](/Feats.aspx?ID=109)\n\n\r\n\r\n---\r\n\r\n\r\nYou maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 133", "speed": {}, "summary": "You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously.", "summary_markdown": "You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously.", "text": " Controlled Blast Source Guns & Gears pg. 133 Archetype Demolitionist Prerequisites Demolitionist Dedication; Calculated Splash, Directional Bombs, or Expanded Splash --- You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously. If you have the Directional Bombs feats, you can use it with Set Explosives or Demolition Charge, even though you didn't throw the bombs. If you have the Calculated Splash or Expanded Splash feats, you can apply the additional splash damage to one of the bombs when you Set Explosives or use Demolition Charge, and you can apply the increased splash area from Expanded Splash to all the bombs.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3243", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Demolitionist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Collapse Wall" ], "feat_markdown": "Collapse Wall", "id": "feat-3244", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Restricted\"\r\n>\r\n[Collapse Wall](/Feats.aspx?ID=3244) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 133\n\n**Archetype** [Demolitionist](/Archetypes.aspx?ID=118)\n\n**Prerequisites**\r\n[Demolitionist Dedication](/Feats.aspx?ID=3240)\n\n**Trigger**\r\nA creature moves into the bombs' splash area.\r\n\r\n**Requirements**\r\nYou're within 30 feet of an area where you rigged bombs on a wall, cliff face, or similar vertical surface with Set Explosives or Demolition Charge.\r\n\r\n\r\n\r\n---\r\n\r\nYou detonate the required bombs in order to bring a wall down on a creature. If your bombs deal enough damage to reduce the wall's Hit Points below its Broken Threshold, the wall partially collapses on the creature. The creature takes bludgeoning damage equal to the damage dealt to the wall ([basic](/Rules.aspx?ID=329) Reflex save; the DC for this save is equal to your class DC or spell DC, whichever is higher). On a failure, they must spend an Interact action to dig themselves out of the collapse, and on a critical failure, they must spend 2 Interact actions to do so.", "name": "Collapse Wall", "pfs": "Restricted", "prerequisite": "Demolitionist Dedication", "prerequisite_markdown": "[Demolitionist Dedication](/Feats.aspx?ID=3240)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're within 30 feet of an area where you rigged bombs on a wall, cliff face, or similar vertical surface with Set Explosives or Demolition Charge.", "requirement_markdown": "You're within 30 feet of an area where you rigged bombs on a wall, cliff face, or similar vertical surface with Set Explosives or Demolition Charge.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 133\n\n**Prerequisites**\r\n[Demolitionist Dedication](/Feats.aspx?ID=3240)\n\n**Trigger**\r\nA creature moves into the bombs' splash area.\r\n\r\n**Requirements**\r\nYou're within 30 feet of an area where you rigged bombs on a wall, cliff face, or similar vertical surface with Set Explosives or Demolition Charge.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou detonate the required bombs in order to bring a wall down on a creature.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 133", "speed": {}, "summary": "You detonate the required bombs in order to bring a wall down on a creature.", "summary_markdown": "You detonate the required bombs in order to bring a wall down on a creature.", "text": " Collapse Wall Reaction Source Guns & Gears pg. 133 Archetype Demolitionist Prerequisites Demolitionist Dedication Trigger A creature moves into the bombs' splash area. Requirements You're within 30 feet of an area where you rigged bombs on a wall, cliff face, or similar vertical surface with Set Explosives or Demolition Charge. --- You detonate the required bombs in order to bring a wall down on a creature. If your bombs deal enough damage to reduce the wall's Hit Points below its Broken Threshold, the wall partially collapses on the creature. The creature takes bludgeoning damage equal to the damage dealt to the wall (basic Reflex save; the DC for this save is equal to your class DC or spell DC, whichever is higher). On a failure, they must spend an Interact action to dig themselves out of the collapse, and on a critical failure, they must spend 2 Interact actions to do so.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "A creature moves into the bombs' splash area.", "trigger_markdown": "A creature moves into the bombs' splash area.", "type": "Feat", "url": "/Feats.aspx?ID=3244", "weakness": {} }, { "archetype": [ "Fireworks Technician" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Firework Technician Dedication" ], "feat_markdown": "Firework Technician Dedication", "id": "feat-3245", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Archetype** [Fireworks Technician](/Archetypes.aspx?ID=119)\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou've learned the secrets of making fire and sound bloom using black powder, metals, and paper. You most likely came by this knowledge through formal training with a fireworks house in Tian Xia or a fireworks company from Vudra, though perhaps you mastered fireworks completely by yourself after finding a secret stash in an old shipwreck.\n\n You become trained in [Fireworks Lore](/Skills.aspx?ID=8) or become an expert if you were already trained in it. You gain the [Alchemical Crafting](/Feats.aspx?ID=752) feat, a pool of infused reagents equal to your level, and advanced alchemy (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You can use your infused reagents only to make fireworks, Launch a Fireworks Display, and use other feats from the Fireworks Technician archetype. Your advanced alchemy level is 1. The rules for these are in the [Alchemical Crafting](/Feats.aspx?ID=752) feat, and rules for infused reagents and advanced alchemy are listed in the [alchemist](/Classes.aspx?ID=1) class. If you gain infused reagents from more than one source, you use the highest number of reagents to determine your pool rather than adding them together.\n\n You can also create special fireworks displays using your infused reagents, designed to create distinctive effects you can use to make onlookers marvel and even to gain an advantage in combat. You gain the Launch Fireworks Display action and learn some basic displays, and you can learn additional, more complex displays through other firework technician feats. The DC for any display is equal to your class DC or spell DC, whichever is higher.\n\n **Launch Fireworks Display** (see below); ([manipulate](/Traits.aspx?ID=104)); **Cost** 1 or more batches of infused reagents; **Requirements** You have a free hand; **Effect** You set off a fireworks display. You can launch a normal firework to simply create a visual or audible signal within 20 feet or you can choose one of the following special effects. A firework display has the listed traits, and if it costs more than 1 batch of infused reagents, it is noted in its Cost entry.\n\n **Comet** ([visual](/Traits.aspx?ID=163)) You shoot a streak of shining light in a 60-foot line. All spaces in that line are lit with [bright light](/Rules.aspx?ID=407) until the start of your next turn. As part of this action, you can also [Point Out](/Actions.aspx?ID=97) a single creature in the line, and your allies do not need to hear or understand you.\n\n **Flower** ([visual](/Traits.aspx?ID=163)) You ignite a ring of sparks, creating a shape that might be reminiscent of a flower blooming in the sky. Each enemy with 20 feet of you must attempt a Fortitude save. On a failure, the enemy is [dazzled](/Conditions.aspx?ID=7) for 1 round, and on a critical failure they are dazzled for 2 rounds.\n\n **Salute** ([auditory](/Traits.aspx?ID=16)) You create a startling bang or whistle, adding an auditory component to your fireworks display. When you launch a salute display, you can choose a [confused](/Conditions.aspx?ID=5) or [fascinated](/Conditions.aspx?ID=14) ally within 60 feet. If the ally you chose is fascinated, the noise is so violent that it acts as a [hostile effect](/Rules.aspx?ID=300) for the purpose of their fascinated condition (though it has no negative repercussions) automatically ending most applications of the fascinated condition. If they're confused, the sound is so loud and violent that it might snap the ally out of confusion. They can immediately attempt the flat check to remove the confused condition which normally occurs when a creature is damaged. If the confused condition has special rules that remove the flat check when taking damage or make the flat check harder, those rules also apply to the salute.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the fireworks technician archetype.\n\nFirework Technician Dedication leads to...\r\n[Banshee Cry Display](/Feats.aspx?ID=3250), [Coughing Dragon Display](/Feats.aspx?ID=3246), [Expert Fireworks Crafter](/Feats.aspx?ID=3247), [Goblin Jubilee Display](/Feats.aspx?ID=3249), [Jumping Jenny Display](/Feats.aspx?ID=3248)", "name": "Firework Technician Dedication", "pfs": "Standard", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned the secrets of making fire and sound bloom using black powder, metals, and paper.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 134", "speed": {}, "summary": "You've learned the secrets of making fire and sound bloom using black powder, metals, and paper.", "summary_markdown": "You've learned the secrets of making fire and sound bloom using black powder, metals, and paper.", "text": " Firework Technician Dedication Source Guns & Gears pg. 134 Archetype Fireworks Technician Prerequisites Trained in Crafting --- You've learned the secrets of making fire and sound bloom using black powder, metals, and paper. You most likely came by this knowledge through formal training with a fireworks house in Tian Xia or a fireworks company from Vudra, though perhaps you mastered fireworks completely by yourself after finding a secret stash in an old shipwreck. You become trained in Fireworks Lore or become an expert if you were already trained in it. You gain the Alchemical Crafting feat, a pool of infused reagents equal to your level, and advanced alchemy (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You can use your infused reagents only to make fireworks, Launch a Fireworks Display, and use other feats from the Fireworks Technician archetype. Your advanced alchemy level is 1. The rules for these are in the Alchemical Crafting feat, and rules for infused reagents and advanced alchemy are listed in the alchemist class. If you gain infused reagents from more than one source, you use the highest number of reagents to determine your pool rather than adding them together. You can also create special fireworks displays using your infused reagents, designed to create distinctive effects you can use to make onlookers marvel and even to gain an advantage in combat. You gain the Launch Fireworks Display action and learn some basic displays, and you can learn additional, more complex displays through other firework technician feats. The DC for any display is equal to your class DC or spell DC, whichever is higher. Launch Fireworks Display Single Action to Three Actions (see below); (manipulate); Cost 1 or more batches of infused reagents; Requirements You have a free hand; Effect You set off a fireworks display. You can launch a normal firework to simply create a visual or audible signal within 20 feet or you can choose one of the following special effects. A firework display has the listed traits, and if it costs more than 1 batch of infused reagents, it is noted in its Cost entry. Comet Single Action (visual) You shoot a streak of shining light in a 60-foot line. All spaces in that line are lit with bright light until the start of your next turn. As part of this action, you can also Point Out a single creature in the line, and your allies do not need to hear or understand you. Flower Single Action (visual) You ignite a ring of sparks, creating a shape that might be reminiscent of a flower blooming in the sky. Each enemy with 20 feet of you must attempt a Fortitude save. On a failure, the enemy is dazzled for 1 round, and on a critical failure they are dazzled for 2 rounds. Salute Single Action (auditory) You create a startling bang or whistle, adding an auditory component to your fireworks display. When you launch a salute display, you can choose a confused or fascinated ally within 60 feet. If the ally you chose is fascinated, the noise is so violent that it acts as a hostile effect for the purpose of their fascinated condition (though it has no negative repercussions) automatically ending most applications of the fascinated condition. If they're confused, the sound is so loud and violent that it might snap the ally out of confusion. They can immediately attempt the flat check to remove the confused condition which normally occurs when a creature is damaged. If the confused condition has special rules that remove the flat check when taking damage or make the flat check harder, those rules also apply to the salute. Special You can't select another dedication feat until you've gained two other feats from the fireworks technician archetype. Firework Technician Dedication leads to... Banshee Cry Display, Coughing Dragon Display, Expert Fireworks Crafter, Goblin Jubilee Display, Jumping Jenny Display", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3245", "weakness": {} }, { "archetype": [ "Fireworks Technician" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Coughing Dragon Display" ], "feat_markdown": "Coughing Dragon Display", "id": "feat-3246", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Coughing Dragon Display](/Feats.aspx?ID=3246) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Archetype** [Fireworks Technician](/Archetypes.aspx?ID=119)\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245)\n\n\r\n\r\n---\r\n\r\nThis display emits a cascade of loud bangs or glittering trails. While you initially designed the display to captivate your audience's attention, it turns out to have a surprisingly effective use in combat, suppressing auditory or visual effects behind your magnificent display. You gain the Coughing Dragon fireworks display.\n\n **Coughing Dragon** **Cost** 2 batches of infused reagents; **Effect** Choose either [auditory](/Traits.aspx?ID=16) or [visual](/Traits.aspx?ID=163) effects. The display gains that trait, and you attempt to [counteract](/Rules.aspx?ID=371) one or more effects within 60 feet that have this trait. On a success, the effect is suppressed until the start of your next turn, rather than ending entirely. Use your [Fireworks Lore](/Skills.aspx?ID=8) modifier as your counteract modifier, and your counteract level is equal to half your advanced alchemy level (rounded up). A coughing dragon costs 2 batches of infused reagents rather than 1, but you can increase the cost to 3 batches and spend an additional action to create an even bigger coughing dragon display that attempts to counteract both auditory and visual effects at the same time.", "name": "Coughing Dragon Display", "pfs": "Standard", "prerequisite": "Firework Technician Dedication", "prerequisite_markdown": "[Firework Technician Dedication](/Feats.aspx?ID=3245)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245)\n\n\r\n\r\n---\r\n\r\n\r\nThis display emits a cascade of loud bangs or glittering trails.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 134", "speed": {}, "summary": "This display emits a cascade of loud bangs or glittering trails.", "summary_markdown": "This display emits a cascade of loud bangs or glittering trails.", "text": " Coughing Dragon Display Source Guns & Gears pg. 134 Archetype Fireworks Technician Prerequisites Firework Technician Dedication --- This display emits a cascade of loud bangs or glittering trails. While you initially designed the display to captivate your audience's attention, it turns out to have a surprisingly effective use in combat, suppressing auditory or visual effects behind your magnificent display. You gain the Coughing Dragon fireworks display. Coughing Dragon Two Actions Cost 2 batches of infused reagents; Effect Choose either auditory or visual effects. The display gains that trait, and you attempt to counteract one or more effects within 60 feet that have this trait. On a success, the effect is suppressed until the start of your next turn, rather than ending entirely. Use your Fireworks Lore modifier as your counteract modifier, and your counteract level is equal to half your advanced alchemy level (rounded up). A coughing dragon costs 2 batches of infused reagents rather than 1, but you can increase the cost to 3 batches and spend an additional action to create an even bigger coughing dragon display that attempts to counteract both auditory and visual effects at the same time.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3246", "weakness": {} }, { "archetype": [ "Fireworks Technician" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Fireworks Crafter" ], "feat_markdown": "Expert Fireworks Crafter", "id": "feat-3247", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Fireworks Crafter](/Feats.aspx?ID=3247) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Archetype** [Fireworks Technician](/Archetypes.aspx?ID=119)\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou're particularly adept at crafting fireworks, allowing you to create much more powerful fireworks than you otherwise could. Your advanced alchemy level for fireworks increases to your level – 3.", "name": "Expert Fireworks Crafter", "pfs": "Standard", "prerequisite": "Firework Technician Dedication; Expert in Crafting", "prerequisite_markdown": "[Firework Technician Dedication](/Feats.aspx?ID=3245); Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245); Expert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou're particularly adept at crafting fireworks, allowing you to create much more powerful fireworks than you otherwise could.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 134", "speed": {}, "summary": "You're particularly adept at crafting fireworks, allowing you to create much more powerful fireworks than you otherwise could.", "summary_markdown": "You're particularly adept at crafting fireworks, allowing you to create much more powerful fireworks than you otherwise could.", "text": " Expert Fireworks Crafter Source Guns & Gears pg. 134 Archetype Fireworks Technician Prerequisites Firework Technician Dedication; Expert in Crafting --- You're particularly adept at crafting fireworks, allowing you to create much more powerful fireworks than you otherwise could. Your advanced alchemy level for fireworks increases to your level – 3.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3247", "weakness": {} }, { "archetype": [ "Fireworks Technician" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Jumping Jenny Display" ], "feat_markdown": "Jumping Jenny Display", "id": "feat-3248", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Jumping Jenny Display](/Feats.aspx?ID=3248) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Archetype** [Fireworks Technician](/Archetypes.aspx?ID=119)\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245)\n\n\r\n\r\n---\r\n\r\nThis multi-sequence rocket blasts confetti at a series of altitudes. While the design is intended to delight children of all ages, you've found it has an unexpected side effect of confounding enemy fliers. You gain the Jumping Jenny fireworks display.\n\n **Jumping Jenny** **Cost** 2 batches of infused reagents; **Effect** Target a flying creature within 60 feet. Until the start of your next turn, each time that creature attempts to [Fly](/Actions.aspx?ID=94), they must succeed at an [Acrobatics](/Skills.aspx?ID=1) check to [Maneuver in Flight](/Actions.aspx?ID=30) against the DC of your fireworks display, or the Fly action is disrupted. If all the creature's attempts to Fly are disrupted, at the end of its turn, it falls harmlessly to the ground below. A jumping jenny costs 2 batches of infused reagents, rather than 1.", "name": "Jumping Jenny Display", "pfs": "Standard", "prerequisite": "Firework Technician Dedication", "prerequisite_markdown": "[Firework Technician Dedication](/Feats.aspx?ID=3245)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245)\n\n\r\n\r\n---\r\n\r\n\r\nThis multi-sequence rocket blasts confetti at a series of altitudes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 134", "speed": {}, "summary": "This multi-sequence rocket blasts confetti at a series of altitudes.", "summary_markdown": "This multi-sequence rocket blasts confetti at a series of altitudes.", "text": " Jumping Jenny Display Source Guns & Gears pg. 134 Archetype Fireworks Technician Prerequisites Firework Technician Dedication --- This multi-sequence rocket blasts confetti at a series of altitudes. While the design is intended to delight children of all ages, you've found it has an unexpected side effect of confounding enemy fliers. You gain the Jumping Jenny fireworks display. Jumping Jenny Single Action Cost 2 batches of infused reagents; Effect Target a flying creature within 60 feet. Until the start of your next turn, each time that creature attempts to Fly, they must succeed at an Acrobatics check to Maneuver in Flight against the DC of your fireworks display, or the Fly action is disrupted. If all the creature's attempts to Fly are disrupted, at the end of its turn, it falls harmlessly to the ground below. A jumping jenny costs 2 batches of infused reagents, rather than 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3248", "weakness": {} }, { "archetype": [ "Fireworks Technician" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Goblin Jubilee Display" ], "feat_markdown": "Goblin Jubilee Display", "id": "feat-3249", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Goblin Jubilee Display](/Feats.aspx?ID=3249) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Archetype** [Fireworks Technician](/Archetypes.aspx?ID=119)\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245)\n\n\r\n\r\n---\r\n\r\nFlames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party. The display is both so beautiful and chaotic that, while mesmerizing, it poses a significant risk to the physical health, sight, and hearing of anyone who gets too close. You gain the Goblin Jubilee fireworks display.\n\n **Goblin Jubilee** ([fire](/Traits.aspx?ID=72), [sonic](/Traits.aspx?ID=147), [visual](/Traits.aspx?ID=163)) **Cost** 3 batches of infused reagents; **Effect** Chaos fills a 20-foot burst within 120 feet. All creatures in the area takes 3d6 fire damage and 3d6 sonic damage and must attempt a Fortitude save. A goblin jubilee display costs 3 batches of infused reagents, rather than 1.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) and [deafened](/Conditions.aspx?ID=8) until the end of its next turn and takes half damage.
\r\n**Failure** The creature is dazzled and deafened for 1 minute and takes full damage.
\r\n**Critical Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round, dazzled and deafened for 1 minute, and takes double damage.", "name": "Goblin Jubilee Display", "pfs": "Standard", "prerequisite": "Firework Technician Dedication", "prerequisite_markdown": "[Firework Technician Dedication](/Feats.aspx?ID=3245)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245)\n\n\r\n\r\n---\r\n\r\n\r\nFlames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 134", "speed": {}, "summary": "Flames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party.", "summary_markdown": "Flames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party.", "text": " Goblin Jubilee Display Source Guns & Gears pg. 134 Archetype Fireworks Technician Prerequisites Firework Technician Dedication --- Flames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party. The display is both so beautiful and chaotic that, while mesmerizing, it poses a significant risk to the physical health, sight, and hearing of anyone who gets too close. You gain the Goblin Jubilee fireworks display. Goblin Jubilee Three Actions (fire, sonic, visual) Cost 3 batches of infused reagents; Effect Chaos fills a 20-foot burst within 120 feet. All creatures in the area takes 3d6 fire damage and 3d6 sonic damage and must attempt a Fortitude save. A goblin jubilee display costs 3 batches of infused reagents, rather than 1. Critical Success The creature is unaffected. Success The creature is dazzled and deafened until the end of its next turn and takes half damage. Failure The creature is dazzled and deafened for 1 minute and takes full damage. Critical Failure The creature is blinded for 1 round, dazzled and deafened for 1 minute, and takes double damage.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3249", "weakness": {} }, { "archetype": [ "Fireworks Technician" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Banshee Cry Display" ], "feat_markdown": "Banshee Cry Display", "id": "feat-3250", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Banshee Cry Display](/Feats.aspx?ID=3250) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Archetype** [Fireworks Technician](/Archetypes.aspx?ID=119)\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245)\n\n\r\n\r\n---\r\n\r\nYou've learned how to pull off a sudden noisemaker at just the right moment in your display, a technique that can disrupt precise wording. You gain the Banshee Cry fireworks display.\n\n **Banshee Cry** **Trigger** A creature within 30 feet Casts a Spell that has a verbal component or Activates an Item using a command Activation; **Effect** You set off a firework to explode with a loud screech near the creature. The creature must attempt a Will save.\n\n**Success** The creature is unaffected.
\r\n**Failure** The creature must use an additional action on the triggering action or activity, or it's disrupted.
\r\n**Critical Failure** The triggering action is disrupted.", "name": "Banshee Cry Display", "pfs": "Standard", "prerequisite": "Firework Technician Dedication", "prerequisite_markdown": "[Firework Technician Dedication](/Feats.aspx?ID=3245)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 134\n\n**Prerequisites**\r\n[Firework Technician Dedication](/Feats.aspx?ID=3245)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to pull off a sudden noisemaker at just the right moment in your display, a technique that can disrupt precise wording.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 134" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 134", "speed": {}, "summary": "You've learned how to pull off a sudden noisemaker at just the right moment in your display, a technique that can disrupt precise wording.", "summary_markdown": "You've learned how to pull off a sudden noisemaker at just the right moment in your display, a technique that can disrupt precise wording.", "text": " Banshee Cry Display Source Guns & Gears pg. 134 Archetype Fireworks Technician Prerequisites Firework Technician Dedication --- You've learned how to pull off a sudden noisemaker at just the right moment in your display, a technique that can disrupt precise wording. You gain the Banshee Cry fireworks display. Banshee Cry Reaction Trigger A creature within 30 feet Casts a Spell that has a verbal component or Activates an Item using a command Activation; Effect You set off a firework to explode with a loud screech near the creature. The creature must attempt a Will save. Success The creature is unaffected. Failure The creature must use an additional action on the triggering action or activity, or it's disrupted. Critical Failure The triggering action is disrupted.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3250", "weakness": {} }, { "archetype": [ "Pistol Phenom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pistol Phenom Dedication" ], "feat_markdown": "Pistol Phenom Dedication", "id": "feat-3251", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 135\n\n**Archetype** [Pistol Phenom](/Archetypes.aspx?ID=120)\n\n**Prerequisites**\r\ntrained in at least one type of one-handed firearm; Trained in [Deception](/Skills.aspx?ID=5); Trained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou catch an opponent off-guard by spinning your weapon. You gain the [Pistol Twirl](/Feats.aspx?ID=3162) gunslinger feat, enabling you to [Feint](/Actions.aspx?ID=48) against creatures within your weapon's first range increment. This otherwise serves as Pistol Twirl for the purpose of meeting prerequisites, although as normal, it doesn't count as another pistol phenom feat for the purpose of meeting Pistol Phenom Dedication's special entry and taking another archetype. Whenever you Feint with a one-handed firearm, you can choose to attempt a Performance check instead of a Deception check.\n\n**Special** You can't select another dedication feat until you've gained at least two other feats from the pistol phenom archetype.\n\nPistol Phenom Dedication leads to...\r\n[Dazzling Bullet](/Feats.aspx?ID=3253), [Gunpowder Gauntlet](/Feats.aspx?ID=3252), [Hot Foot](/Feats.aspx?ID=3254), [Phenom's Verve](/Feats.aspx?ID=3255), [Reach for the Sky](/Feats.aspx?ID=3256), [Whirling Knockdown](/Feats.aspx?ID=3257)", "name": "Pistol Phenom Dedication", "pfs": "Standard", "prerequisite": "trained in at least one type of one-handed firearm; Trained in Deception; Trained in Performance", "prerequisite_markdown": "trained in at least one type of one-handed firearm; Trained in [Deception](/Skills.aspx?ID=5); Trained in [Performance](/Skills.aspx?ID=12)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 135\n\n**Prerequisites**\r\ntrained in at least one type of one-handed firearm; Trained in [Deception](/Skills.aspx?ID=5); Trained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou catch an opponent off-guard by spinning your weapon.\r\n", "skill": [ "Deception", "Performance", "Deception", "Performance" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 135", "speed": {}, "summary": "You catch an opponent off-guard by spinning your weapon.", "summary_markdown": "You catch an opponent off-guard by spinning your weapon.", "text": " Pistol Phenom Dedication Source Guns & Gears pg. 135 Archetype Pistol Phenom Prerequisites trained in at least one type of one-handed firearm; Trained in Deception; Trained in Performance --- You catch an opponent off-guard by spinning your weapon. You gain the Pistol Twirl gunslinger feat, enabling you to Feint against creatures within your weapon's first range increment. This otherwise serves as Pistol Twirl for the purpose of meeting prerequisites, although as normal, it doesn't count as another pistol phenom feat for the purpose of meeting Pistol Phenom Dedication's special entry and taking another archetype. Whenever you Feint with a one-handed firearm, you can choose to attempt a Performance check instead of a Deception check. Special You can't select another dedication feat until you've gained at least two other feats from the pistol phenom archetype. Pistol Phenom Dedication leads to... Dazzling Bullet, Gunpowder Gauntlet, Hot Foot, Phenom's Verve, Reach for the Sky, Whirling Knockdown", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3251", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Pistol Phenom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gunpowder Gauntlet" ], "feat_markdown": "Gunpowder Gauntlet", "id": "feat-3252", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Gunpowder Gauntlet](/Feats.aspx?ID=3252) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 135\n\n**Archetype** [Pistol Phenom](/Archetypes.aspx?ID=120)\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n**Requirements**\r\nYou're wielding a loaded one-handed firearm.\r\n\r\n\r\n\r\n---\r\n\r\nYour flair keeps foes' attention, as your motions with your gun draw your foes into a deadly game. As you toy with them and performatively brandish your weapon, you build their tunnel vision, leaving them trapped in a perceptual gauntlet of your own making. Attempt a [Performance](/Skills.aspx?ID=12) check against the Will DC of a single target within your one-handed firearm's first range increment.\n\n**Critical Success** The target takes a –2 status penalty to attack rolls against creatures other than you until the beginning of your next turn.
\r\n**Success** The target takes a –1 status penalty to attack rolls against creatures other than you until the beginning of your next turn.", "name": "Gunpowder Gauntlet", "pfs": "Standard", "prerequisite": "Pistol Phenom Dedication", "prerequisite_markdown": "[Pistol Phenom Dedication](/Feats.aspx?ID=3251)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded one-handed firearm.", "requirement_markdown": "You're wielding a loaded one-handed firearm.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 135\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n**Requirements**\r\nYou're wielding a loaded one-handed firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour flair keeps foes' attention, as your motions with your gun draw your foes into a deadly game.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 135" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 135", "speed": {}, "summary": "Your flair keeps foes' attention, as your motions with your gun draw your foes into a deadly game.", "summary_markdown": "Your flair keeps foes' attention, as your motions with your gun draw your foes into a deadly game.", "text": " Gunpowder Gauntlet Single Action Source Guns & Gears pg. 135 Archetype Pistol Phenom Prerequisites Pistol Phenom Dedication Requirements You're wielding a loaded one-handed firearm. --- Your flair keeps foes' attention, as your motions with your gun draw your foes into a deadly game. As you toy with them and performatively brandish your weapon, you build their tunnel vision, leaving them trapped in a perceptual gauntlet of your own making. Attempt a Performance check against the Will DC of a single target within your one-handed firearm's first range increment. Critical Success The target takes a –2 status penalty to attack rolls against creatures other than you until the beginning of your next turn. Success The target takes a –1 status penalty to attack rolls against creatures other than you until the beginning of your next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3252", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Pistol Phenom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dazzling Bullet" ], "feat_markdown": "Dazzling Bullet", "id": "feat-3253", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Dazzling Bullet](/Feats.aspx?ID=3253) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 136\n\n**Archetype** [Pistol Phenom](/Archetypes.aspx?ID=120)\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n\r\n\r\n---\r\n\r\nYour tricks discombobulate your opponent, leaving spots in their vision from the bright flash of your gunshot reflected straight into their eyes (or other visual organs). Attempt a [Performance](/Skills.aspx?ID=12) check against the target creature's Will DC and make a ranged firearm Strike against that target. If the Strike deals damage to the target creature and you succeed at the Performance check, the creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.", "name": "Dazzling Bullet", "pfs": "Standard", "prerequisite": "Pistol Phenom Dedication", "prerequisite_markdown": "[Pistol Phenom Dedication](/Feats.aspx?ID=3251)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 136\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n\r\n\r\n---\r\n\r\n\r\nYour tricks discombobulate your opponent, leaving spots in their vision from the bright flash of your gunshot reflected straight into their eyes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 136", "speed": {}, "summary": "Your tricks discombobulate your opponent, leaving spots in their vision from the bright flash of your gunshot reflected straight into their eyes.", "summary_markdown": "Your tricks discombobulate your opponent, leaving spots in their vision from the bright flash of your gunshot reflected straight into their eyes.", "text": " Dazzling Bullet Single Action Source Guns & Gears pg. 136 Archetype Pistol Phenom Prerequisites Pistol Phenom Dedication --- Your tricks discombobulate your opponent, leaving spots in their vision from the bright flash of your gunshot reflected straight into their eyes (or other visual organs). Attempt a Performance check against the target creature's Will DC and make a ranged firearm Strike against that target. If the Strike deals damage to the target creature and you succeed at the Performance check, the creature is dazzled for 1 round.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=3253", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Pistol Phenom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hot Foot" ], "feat_markdown": "Hot Foot", "id": "feat-3254", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Hot Foot](/Feats.aspx?ID=3254) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 136\n\n**Archetype** [Pistol Phenom](/Archetypes.aspx?ID=120)\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\nUsing a carefully aimed shot, you make a creature “dance.” You shoot at the ground near a target's feet, causing them to react involuntarily; even [mindless](/Traits.aspx?ID=108) creatures have unconscious responses to dodge an attack, and you can capitalize off those uncontrollable reflexes to achieve your aim. As they dance to the sweet tune of your pistol's retort, you ensure your foe can't use whatever nasty surprise they had planned in store for you and your allies. Make an attack roll against the Reflex DC of a target creature within your firearm's first range increment.\n\n**Critical Success** The creature can't use reactions, is [flat-footed](/Conditions.aspx?ID=16), and takes a –2 circumstance penalty to Reflex saves. These effects last until the start of its next turn.
\r\n**Success** The creature can't use reactions until the start of its next turn.", "name": "Hot Foot", "pfs": "Standard", "prerequisite": "Pistol Phenom Dedication", "prerequisite_markdown": "[Pistol Phenom Dedication](/Feats.aspx?ID=3251)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm.", "requirement_markdown": "You're wielding a loaded firearm.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 136\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nUsing a carefully aimed shot, you make a creature “dance.”\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 136", "speed": {}, "summary": "Using a carefully aimed shot, you make a creature “dance.”", "summary_markdown": "Using a carefully aimed shot, you make a creature “dance.”", "text": " Hot Foot Single Action Source Guns & Gears pg. 136 Archetype Pistol Phenom Prerequisites Pistol Phenom Dedication Requirements You're wielding a loaded firearm. --- Using a carefully aimed shot, you make a creature “dance.” You shoot at the ground near a target's feet, causing them to react involuntarily; even mindless creatures have unconscious responses to dodge an attack, and you can capitalize off those uncontrollable reflexes to achieve your aim. As they dance to the sweet tune of your pistol's retort, you ensure your foe can't use whatever nasty surprise they had planned in store for you and your allies. Make an attack roll against the Reflex DC of a target creature within your firearm's first range increment. Critical Success The creature can't use reactions, is flat-footed, and takes a –2 circumstance penalty to Reflex saves. These effects last until the start of its next turn. Success The creature can't use reactions until the start of its next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3254", "weakness": {} }, { "archetype": [ "Pistol Phenom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Phenom's Verve" ], "feat_markdown": "Phenom's Verve", "id": "feat-3255", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Phenom's Verve](/Feats.aspx?ID=3255) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 136\n\n**Archetype** [Pistol Phenom](/Archetypes.aspx?ID=120)\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n\r\n\r\n---\r\n\r\nYou're possessed with an incredibly vivacious spark that separates you not only from ordinary gun users and gunslingers, but even from other phenoms. Using that distinctive verve, when you perform impeccably and control the scene with your abilities, you also manage to set up your foes for disaster and ensure they remain in your sights for any follow-up attacks you want to make against them. If you critically succeed at a [Performance](/Skills.aspx?ID=12) check for Pistol Twirl or a pistol phenom archetype feat, you gain a +1 status bonus to your attack rolls with one-handed firearms and one-handed melee weapons until the end of your turn.", "name": "Phenom's Verve", "pfs": "Standard", "prerequisite": "Pistol Phenom Dedication", "prerequisite_markdown": "[Pistol Phenom Dedication](/Feats.aspx?ID=3251)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 136\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n\r\n\r\n---\r\n\r\n\r\nYou're possessed with an incredibly vivacious spark that separates you not only from ordinary gun users and gunslingers, but even from other phenoms.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 136", "speed": {}, "summary": "You're possessed with an incredibly vivacious spark that separates you not only from ordinary gun users and gunslingers, but even from other phenoms.", "summary_markdown": "You're possessed with an incredibly vivacious spark that separates you not only from ordinary gun users and gunslingers, but even from other phenoms.", "text": " Phenom's Verve Source Guns & Gears pg. 136 Archetype Pistol Phenom Prerequisites Pistol Phenom Dedication --- You're possessed with an incredibly vivacious spark that separates you not only from ordinary gun users and gunslingers, but even from other phenoms. Using that distinctive verve, when you perform impeccably and control the scene with your abilities, you also manage to set up your foes for disaster and ensure they remain in your sights for any follow-up attacks you want to make against them. If you critically succeed at a Performance check for Pistol Twirl or a pistol phenom archetype feat, you gain a +1 status bonus to your attack rolls with one-handed firearms and one-handed melee weapons until the end of your turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3255", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Pistol Phenom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reach for the Sky" ], "feat_markdown": "Reach for the Sky", "id": "feat-3256", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Reach for the Sky](/Feats.aspx?ID=3256) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 136\n\n**Archetype** [Pistol Phenom](/Archetypes.aspx?ID=120)\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\nYou command the room, firing a gun into the air and ordering everyone to surrender and put their hands in the air. You fire your firearm and then attempt a single [Intimidation](/Skills.aspx?ID=7) check to [Demoralize](/Actions.aspx?ID=53) each enemy within 30 feet. Creatures who become [frightened](/Conditions.aspx?ID=19) instinctively put their hands in the air. If they had Raised a Shield, they lose the benefits, as they raise the shield above their head where it's of little use to block attacks. With their hands in the air, each of these frightened creatures can't use reactions or free actions that require their hands, or items held in their hands, until the beginning of their next turn. Regardless of the result, each creature is then temporarily immune to Reach for the Sky for 1 minute.", "name": "Reach for the Sky", "pfs": "Standard", "prerequisite": "Pistol Phenom Dedication", "prerequisite_markdown": "[Pistol Phenom Dedication](/Feats.aspx?ID=3251)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded firearm.", "requirement_markdown": "You're wielding a loaded firearm.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 136\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n**Requirements**\r\nYou're wielding a loaded firearm.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou command the room, firing a gun into the air and ordering everyone to surrender and put their hands in the air.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 136", "speed": {}, "summary": "You command the room, firing a gun into the air and ordering everyone to surrender and put their hands in the air.", "summary_markdown": "You command the room, firing a gun into the air and ordering everyone to surrender and put their hands in the air.", "text": " Reach for the Sky Two Actions Source Guns & Gears pg. 136 Archetype Pistol Phenom Prerequisites Pistol Phenom Dedication Requirements You're wielding a loaded firearm. --- You command the room, firing a gun into the air and ordering everyone to surrender and put their hands in the air. You fire your firearm and then attempt a single Intimidation check to Demoralize each enemy within 30 feet. Creatures who become frightened instinctively put their hands in the air. If they had Raised a Shield, they lose the benefits, as they raise the shield above their head where it's of little use to block attacks. With their hands in the air, each of these frightened creatures can't use reactions or free actions that require their hands, or items held in their hands, until the beginning of their next turn. Regardless of the result, each creature is then temporarily immune to Reach for the Sky for 1 minute.", "trait": [ "Archetype", "Auditory", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Auditory", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=3256", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Pistol Phenom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Whirling Knockdown" ], "feat_markdown": "Whirling Knockdown", "id": "feat-3257", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Whirling Knockdown](/Feats.aspx?ID=3257) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 136\n\n**Archetype** [Pistol Phenom](/Archetypes.aspx?ID=120)\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n**Requirements**\r\nYou're wielding a loaded one-handed firearm and a one-handed melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou fire your gun while throwing off a target's balance with your melee weapon. Then, you topple your foe to the ground with the quick orchestrated combination. You don't need to use brute force to do so, or even necessarily to hit with your gunshot; the effect is all about performing perfectly and eliminating your target's movements and options, leaving them no choice but to fall.\n\n Make a ranged firearm Strike against a creature within the reach of your melee weapon and then attempt a [Performance](/Skills.aspx?ID=12) check against the creature's Reflex DC. If the Strike critically succeeds, the target takes a –2 circumstance penalty to its Reflex DC against this check. The Performance check has the following effects.\n\n**Critical Success** The target falls and lands [prone](/Conditions.aspx?ID=31). It takes 2d6 bludgeoning damage from the fall.
\r\n**Success** The target falls and lands prone.
\r\n**Critical Failure** Your plans backfired on you, and you're forced to drop your melee weapon in your space.", "name": "Whirling Knockdown", "pfs": "Standard", "prerequisite": "Pistol Phenom Dedication", "prerequisite_markdown": "[Pistol Phenom Dedication](/Feats.aspx?ID=3251)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded one-handed firearm and a one-handed melee weapon.", "requirement_markdown": "You're wielding a loaded one-handed firearm and a one-handed melee weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 136\n\n**Prerequisites**\r\n[Pistol Phenom Dedication](/Feats.aspx?ID=3251)\n\n**Requirements**\r\nYou're wielding a loaded one-handed firearm and a one-handed melee weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou fire your gun while throwing off a target's balance with your melee weapon.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 136", "speed": {}, "summary": "You fire your gun while throwing off a target's balance with your melee weapon.", "summary_markdown": "You fire your gun while throwing off a target's balance with your melee weapon.", "text": " Whirling Knockdown Two Actions Source Guns & Gears pg. 136 Archetype Pistol Phenom Prerequisites Pistol Phenom Dedication Requirements You're wielding a loaded one-handed firearm and a one-handed melee weapon. --- You fire your gun while throwing off a target's balance with your melee weapon. Then, you topple your foe to the ground with the quick orchestrated combination. You don't need to use brute force to do so, or even necessarily to hit with your gunshot; the effect is all about performing perfectly and eliminating your target's movements and options, leaving them no choice but to fall. Make a ranged firearm Strike against a creature within the reach of your melee weapon and then attempt a Performance check against the creature's Reflex DC. If the Strike critically succeeds, the target takes a –2 circumstance penalty to its Reflex DC against this check. The Performance check has the following effects. Critical Success The target falls and lands prone. It takes 2d6 bludgeoning damage from the fall. Success The target falls and lands prone. Critical Failure Your plans backfired on you, and you're forced to drop your melee weapon in your space.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3257", "weakness": {} }, { "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sniping Duo Dedication" ], "feat_markdown": "Sniping Duo Dedication", "id": "feat-3258", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 137\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121)\n\n**Prerequisites**\r\ntrained in at least one type of weapon in the [bow](/WeaponGroups.aspx?ID=3) or [firearm](/WeaponGroups.aspx?ID=16) groups; Trained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nWhen you take this dedication, choose one willing, non-[minion](/Traits.aspx?ID=109) ally to act as your spotter. As part of your training in this archetype, you train your spotter in the necessary habits and techniques to use your abilities automatically; your spotter doesn't need to spend any feats of their own to grant the effects. You only gain the benefits of your Sniping Duo archetype feats if both you and your spotter are alive and conscious. You and your spotter don't grant your foes lesser cover against one another's Strikes. Whenever you or your spotter successfully Strikes a target, the other member of your duo gains a +1 circumstance bonus per weapon damage die on the damage roll of their next Strike made against that target before the end of their next turn.\n\n You can change your designated spotter by spending 3 days of downtime training with another ally.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the sniping duo archetype.\n\nSniping Duo Dedication leads to...\r\n[Concentrated Assault](/Feats.aspx?ID=3266), [Duo's Aim](/Feats.aspx?ID=3262), [Eagle Eyes](/Feats.aspx?ID=3265), [Exploit Opening](/Feats.aspx?ID=3260), [Tag Team](/Feats.aspx?ID=3264), [Targeted Redirection](/Feats.aspx?ID=3261), [Triangulate](/Feats.aspx?ID=3259), [Vantage Shot](/Feats.aspx?ID=3263)", "name": "Sniping Duo Dedication", "pfs": "Standard", "prerequisite": "trained in at least one type of weapon in the bow or firearm groups; Trained in Stealth", "prerequisite_markdown": "trained in at least one type of weapon in the [bow](/WeaponGroups.aspx?ID=3) or [firearm](/WeaponGroups.aspx?ID=16) groups; Trained in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 137\n\n**Prerequisites**\r\ntrained in at least one type of weapon in the [bow](/WeaponGroups.aspx?ID=3) or [firearm](/WeaponGroups.aspx?ID=16) groups; Trained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYou can choose one willing, non-minion ally to act as your spotter.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 137", "speed": {}, "summary": "You can choose one willing, non-minion ally to act as your spotter.", "summary_markdown": "You can choose one willing, non-minion ally to act as your spotter.", "text": " Sniping Duo Dedication Source Guns & Gears pg. 137 Archetype Sniping Duo Prerequisites trained in at least one type of weapon in the bow or firearm groups; Trained in Stealth --- When you take this dedication, choose one willing, non-minion ally to act as your spotter. As part of your training in this archetype, you train your spotter in the necessary habits and techniques to use your abilities automatically; your spotter doesn't need to spend any feats of their own to grant the effects. You only gain the benefits of your Sniping Duo archetype feats if both you and your spotter are alive and conscious. You and your spotter don't grant your foes lesser cover against one another's Strikes. Whenever you or your spotter successfully Strikes a target, the other member of your duo gains a +1 circumstance bonus per weapon damage die on the damage roll of their next Strike made against that target before the end of their next turn. You can change your designated spotter by spending 3 days of downtime training with another ally. Special You can't select another dedication feat until you've gained two other feats from the sniping duo archetype. Sniping Duo Dedication leads to... Concentrated Assault, Duo's Aim, Eagle Eyes, Exploit Opening, Tag Team, Targeted Redirection, Triangulate, Vantage Shot", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=3258", "weakness": {} }, { "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Triangulate" ], "feat_markdown": "Triangulate", "id": "feat-3259", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Triangulate](/Feats.aspx?ID=3259) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 137\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121)\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\nYour spotter's quick signals help you make even difficult shots seem simple. As long as both you and your spotter can see the target of your attacks, you don't take a penalty for attacking within your weapon's second [range increment](/Traits.aspx?ID=248). The penalty you take for firing into further range increments is –3 for the third range increment, with an additional –2 penalty for each additional increment beyond the third (–5 for the fourth range increment, –7 for the fifth, and –9 for the sixth).", "name": "Triangulate", "pfs": "Standard", "prerequisite": "Sniping Duo Dedication", "prerequisite_markdown": "[Sniping Duo Dedication](/Feats.aspx?ID=3258)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 137\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\n\r\nYour spotter's quick signals help you make even difficult shots seem simple.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 137", "speed": {}, "summary": "Your spotter's quick signals help you make even difficult shots seem simple.", "summary_markdown": "Your spotter's quick signals help you make even difficult shots seem simple.", "text": " Triangulate Source Guns & Gears pg. 137 Archetype Sniping Duo Prerequisites Sniping Duo Dedication --- Your spotter's quick signals help you make even difficult shots seem simple. As long as both you and your spotter can see the target of your attacks, you don't take a penalty for attacking within your weapon's second range increment. The penalty you take for firing into further range increments is –3 for the third range increment, with an additional –2 penalty for each additional increment beyond the third (–5 for the fourth range increment, –7 for the fifth, and –9 for the sixth).", "trait": [ "Archetype", "Auditory", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Auditory", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=3259", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Exploit Opening" ], "feat_markdown": "Exploit Opening", "id": "feat-3260", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Exploit Opening](/Feats.aspx?ID=3260) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 137\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121)\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n**Trigger**\r\nYour spotter critically succeeds at a Strike against a creature, and that creature is within your ranged weapon's first range increment.\n\n\r\n\r\n---\r\n\r\nYou take advantage of your spotter's devastating attack to unleash your own follow-up attack. Make a ranged Strike with a –2 penalty against the target of the triggering attack. This Strike doesn't count toward your multiple attack penalty and your multiple attack penalty doesn't apply to the Strike.", "name": "Exploit Opening", "pfs": "Standard", "prerequisite": "Sniping Duo Dedication", "prerequisite_markdown": "[Sniping Duo Dedication](/Feats.aspx?ID=3258)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 137\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n**Trigger**\r\nYour spotter critically succeeds at a Strike against a creature, and that creature is within your ranged weapon's first range increment.\n\n\r\n\r\n---\r\n\r\n\r\nYou take advantage of your spotter's devastating attack to unleash your own follow-up attack.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 137", "speed": {}, "summary": "You take advantage of your spotter's devastating attack to unleash your own follow-up attack.", "summary_markdown": "You take advantage of your spotter's devastating attack to unleash your own follow-up attack.", "text": " Exploit Opening Reaction Source Guns & Gears pg. 137 Archetype Sniping Duo Prerequisites Sniping Duo Dedication Trigger Your spotter critically succeeds at a Strike against a creature, and that creature is within your ranged weapon's first range increment. --- You take advantage of your spotter's devastating attack to unleash your own follow-up attack. Make a ranged Strike with a –2 penalty against the target of the triggering attack. This Strike doesn't count toward your multiple attack penalty and your multiple attack penalty doesn't apply to the Strike.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your spotter critically succeeds at a Strike against a creature, and that creature is within your ranged weapon's first range increment.", "trigger_markdown": "Your spotter critically succeeds at a Strike against a creature, and that creature is within your ranged weapon's first range increment.", "type": "Feat", "url": "/Feats.aspx?ID=3260", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Targeted Redirection" ], "feat_markdown": "Targeted Redirection", "id": "feat-3261", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Targeted Redirection](/Feats.aspx?ID=3261) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 137\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121)\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\nYou aim a shot at your spotter, intending for your spotter to redirect that shot off their own weapon or shield to hit your foe from a better angle, and avoid your foe's cover. If your next action is to make a ranged Strike, you treat your spotter's position as your own for the purposes of determining cover and range. Your spotter must be within your weapon's first range increment and they must use a reaction to redirect your shot.", "name": "Targeted Redirection", "pfs": "Standard", "prerequisite": "Sniping Duo Dedication", "prerequisite_markdown": "[Sniping Duo Dedication](/Feats.aspx?ID=3258)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 137\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\n\r\nYou aim a shot at your spotter, intending for your spotter to redirect that shot off their own weapon or shield to hit your foe from a better angle, and avoid your foe's cover.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 137" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 137", "speed": {}, "summary": "You aim a shot at your spotter, intending for your spotter to redirect that shot off their own weapon or shield to hit your foe from a better angle, and avoid your foe's cover.", "summary_markdown": "You aim a shot at your spotter, intending for your spotter to redirect that shot off their own weapon or shield to hit your foe from a better angle, and avoid your foe's cover.", "text": " Targeted Redirection Single Action Source Guns & Gears pg. 137 Archetype Sniping Duo Prerequisites Sniping Duo Dedication --- You aim a shot at your spotter, intending for your spotter to redirect that shot off their own weapon or shield to hit your foe from a better angle, and avoid your foe's cover. If your next action is to make a ranged Strike, you treat your spotter's position as your own for the purposes of determining cover and range. Your spotter must be within your weapon's first range increment and they must use a reaction to redirect your shot.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3261", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Duo's Aim" ], "feat_markdown": "Duo's Aim", "id": "feat-3262", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Duo's Aim](/Feats.aspx?ID=3262) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 139\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121)\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\nWith assistance from your spotter, you aim for an especially accurate attack. Make a ranged weapon Strike against a foe either within your spotter's melee reach or the first range increment of a ranged weapon your spotter is wielding. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore the target's concealment. If you're using a firearm with the [kickback](/Traits.aspx?ID=409) trait, you don't take the normal circumstance penalty to this Strike for not having the required Strength score or firing without using a tripod.", "name": "Duo's Aim", "pfs": "Standard", "prerequisite": "Sniping Duo Dedication", "prerequisite_markdown": "[Sniping Duo Dedication](/Feats.aspx?ID=3258)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 139\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\n\r\nWith assistance from your spotter, you aim for an especially accurate attack.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 139", "speed": {}, "summary": "With assistance from your spotter, you aim for an especially accurate attack.", "summary_markdown": "With assistance from your spotter, you aim for an especially accurate attack.", "text": " Duo's Aim Two Actions Source Guns & Gears pg. 139 Archetype Sniping Duo Prerequisites Sniping Duo Dedication --- With assistance from your spotter, you aim for an especially accurate attack. Make a ranged weapon Strike against a foe either within your spotter's melee reach or the first range increment of a ranged weapon your spotter is wielding. On this Strike, you gain a +2 circumstance bonus to the attack roll and ignore the target's concealment. If you're using a firearm with the kickback trait, you don't take the normal circumstance penalty to this Strike for not having the required Strength score or firing without using a tripod.", "trait": [ "Archetype", "Concentrate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Archetype", "Concentrate" ], "type": "Feat", "url": "/Feats.aspx?ID=3262", "weakness": {} }, { "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vantage Shot" ], "feat_markdown": "Vantage Shot", "id": "feat-3263", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Vantage Shot](/Feats.aspx?ID=3263) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 139\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121)\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\nYou and your spotter take advantage of each other's attacks to momentarily hide and throw your foes off-balance against your follow-up attack. When you successfully make a ranged Strike against a foe, your spotter can use a reaction to attempt a [Stealth](/Skills.aspx?ID=15) check against the foe's Perception DC. On a success, the foe is [flat-footed](/Conditions.aspx?ID=16) against the spotter's next attack before the end of your spotter's next turn. Similarly, when your spotter successfully makes a ranged Strike against a foe, you can use a reaction to attempt a Stealth check against the foe's Perception DC. On a success, the foe is flat-footed against your next attack against them before the end of your next turn.", "name": "Vantage Shot", "pfs": "Standard", "prerequisite": "Sniping Duo Dedication", "prerequisite_markdown": "[Sniping Duo Dedication](/Feats.aspx?ID=3258)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 139\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\n\r\nYou and your spotter take advantage of each other's attacks to momentarily hide and throw your foes off-balance against your follow-up attack.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 139", "speed": {}, "summary": "You and your spotter take advantage of each other's attacks to momentarily hide and throw your foes off-balance against your follow-up attack.", "summary_markdown": "You and your spotter take advantage of each other's attacks to momentarily hide and throw your foes off-balance against your follow-up attack.", "text": " Vantage Shot Source Guns & Gears pg. 139 Archetype Sniping Duo Prerequisites Sniping Duo Dedication --- You and your spotter take advantage of each other's attacks to momentarily hide and throw your foes off-balance against your follow-up attack. When you successfully make a ranged Strike against a foe, your spotter can use a reaction to attempt a Stealth check against the foe's Perception DC. On a success, the foe is flat-footed against the spotter's next attack before the end of your spotter's next turn. Similarly, when your spotter successfully makes a ranged Strike against a foe, you can use a reaction to attempt a Stealth check against the foe's Perception DC. On a success, the foe is flat-footed against your next attack against them before the end of your next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3263", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tag Team" ], "feat_markdown": "Tag Team", "id": "feat-3264", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Tag Team](/Feats.aspx?ID=3264) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 139\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121)\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n**Trigger**\r\nYou or your spotter misses with a Strike against a creature, and the creature is within the other's melee reach or first range increment.\n\n\r\n\r\n---\r\n\r\nYour skilled teamwork with your spotter enables you both to assist one another when you falter, using either other's failures as opportunities to strike. If you used Tag Team after your spotter missed the triggering Strike, make a ranged Strike against the same target with a –2 penalty. If you used this reaction after you missed the triggering Strike, your spotter can use their reaction to make a melee or ranged Strike against the same target. Strikes granted by this feat don't count toward your or your spotter's multiple attack penalty and your or your spotter's multiple attack penalty doesn't apply to the granted Strike.", "name": "Tag Team", "pfs": "Standard", "prerequisite": "Sniping Duo Dedication", "prerequisite_markdown": "[Sniping Duo Dedication](/Feats.aspx?ID=3258)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 139\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n**Trigger**\r\nYou or your spotter misses with a Strike against a creature, and the creature is within the other's melee reach or first range increment.\n\n\r\n\r\n---\r\n\r\n\r\nYour skilled teamwork with your spotter enables you both to assist one another when you falter, using either other's failures as opportunities to strike.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 139", "speed": {}, "summary": "Your skilled teamwork with your spotter enables you both to assist one another when you falter, using either other's failures as opportunities to strike.", "summary_markdown": "Your skilled teamwork with your spotter enables you both to assist one another when you falter, using either other's failures as opportunities to strike.", "text": " Tag Team Reaction Source Guns & Gears pg. 139 Archetype Sniping Duo Prerequisites Sniping Duo Dedication Trigger You or your spotter misses with a Strike against a creature, and the creature is within the other's melee reach or first range increment. --- Your skilled teamwork with your spotter enables you both to assist one another when you falter, using either other's failures as opportunities to strike. If you used Tag Team after your spotter missed the triggering Strike, make a ranged Strike against the same target with a –2 penalty. If you used this reaction after you missed the triggering Strike, your spotter can use their reaction to make a melee or ranged Strike against the same target. Strikes granted by this feat don't count toward your or your spotter's multiple attack penalty and your or your spotter's multiple attack penalty doesn't apply to the granted Strike.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You or your spotter misses with a Strike against a creature, and the creature is within the other's melee reach or first range increment.", "trigger_markdown": "You or your spotter misses with a Strike against a creature, and the creature is within the other's melee reach or first range increment.", "type": "Feat", "url": "/Feats.aspx?ID=3264", "weakness": {} }, { "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eagle Eyes" ], "feat_markdown": "Eagle Eyes", "id": "feat-3265", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Eagle Eyes](/Feats.aspx?ID=3265) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 139\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121)\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\nYou and your spotter are adept at watching out for one another. As long as you can see or hear each other, neither of you is [flat-footed](/Conditions.aspx?ID=16) to [hidden](/Conditions.aspx?ID=22), [undetected](/Conditions.aspx?ID=39), or flanking creatures of your level or lower, or to creatures of your level or lower using a surprise attack. However, they can still help their allies flank.", "name": "Eagle Eyes", "pfs": "Standard", "prerequisite": "Sniping Duo Dedication", "prerequisite_markdown": "[Sniping Duo Dedication](/Feats.aspx?ID=3258)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 139\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\n\r\nYou and your spotter are adept at watching out for one another.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 139", "speed": {}, "summary": "You and your spotter are adept at watching out for one another.", "summary_markdown": "You and your spotter are adept at watching out for one another.", "text": " Eagle Eyes Source Guns & Gears pg. 139 Archetype Sniping Duo Prerequisites Sniping Duo Dedication --- You and your spotter are adept at watching out for one another. As long as you can see or hear each other, neither of you is flat-footed to hidden, undetected, or flanking creatures of your level or lower, or to creatures of your level or lower using a surprise attack. However, they can still help their allies flank.", "trait": [ "Archetype", "Auditory", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Auditory", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=3265", "weakness": {} }, { "archetype": [ "Sniping Duo" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Concentrated Assault" ], "feat_markdown": "Concentrated Assault", "id": "feat-3266", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Concentrated Assault](/Feats.aspx?ID=3266) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 139\n\n**Archetype** [Sniping Duo](/Archetypes.aspx?ID=121)\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\nYou and your spotter combine your efforts to bring down your target. If you and your spotter both use the Ready activity to make a Strike against the same opponent and choose the same trigger for the readied action, resolve your attacks at the same time. Each of you can use the higher of the two attack rolls for your Strikes, each using your own modifier; this is a fortune effect. If both attacks are successful, total the damage for both attacks for the purpose of resistances and weaknesses.", "name": "Concentrated Assault", "pfs": "Standard", "prerequisite": "Sniping Duo Dedication", "prerequisite_markdown": "[Sniping Duo Dedication](/Feats.aspx?ID=3258)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 139\n\n**Prerequisites**\r\n[Sniping Duo Dedication](/Feats.aspx?ID=3258)\n\n\r\n\r\n---\r\n\r\n\r\nYou and your spotter combine your efforts to bring down your target.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 139" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 139", "speed": {}, "summary": "You and your spotter combine your efforts to bring down your target.", "summary_markdown": "You and your spotter combine your efforts to bring down your target.", "text": " Concentrated Assault Source Guns & Gears pg. 139 Archetype Sniping Duo Prerequisites Sniping Duo Dedication --- You and your spotter combine your efforts to bring down your target. If you and your spotter both use the Ready activity to make a Strike against the same opponent and choose the same trigger for the readied action, resolve your attacks at the same time. Each of you can use the higher of the two attack rolls for your Strikes, each using your own modifier; this is a fortune effect. If both attacks are successful, total the damage for both attacks for the purpose of resistances and weaknesses.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3266", "weakness": {} }, { "archetype": [ "Spellshot" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spellshot Dedication" ], "feat_markdown": "Spellshot Dedication", "id": "feat-3267", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Spellshot Dedication](/Feats.aspx?ID=3267) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 140\n\n**Archetype** [Spellshot](/Archetypes.aspx?ID=122)\n\n**Prerequisites**\r\nway of the spellshot\n\n\r\n\r\n---\r\n\r\nYou've steeped yourself in magic and gunplay to the extent that you can conjure bullets from thin air, using a rudimentary knowledge of arcane theory to create a temporary piece of ammunition. You gain the Conjure Bullet action.\n\n **Conjure Bullet** ([conjuration](/Traits.aspx?ID=33), [magical](/Traits.aspx?ID=103)) **Frequency** once per round; **Effect** You conjure an ordinary level-0 bolt or bullet out of thin air and then immediately Interact to load it into your weapon. If the bolt or bullet isn't fired before the end of your turn, the effect is wasted.\n\n**Special** You can't select another dedication feat other than Beast Gunner Dedication until you've gained two other feats from the spellshot or beast gunner archetypes.\n\nSpellshot Dedication leads to...\r\n[Black Powder Embodiment](/Feats.aspx?ID=3271), [Call Gun](/Feats.aspx?ID=3269), [Fulminating Shot](/Feats.aspx?ID=3268), [Phase Bullet](/Feats.aspx?ID=3270)", "name": "Spellshot Dedication", "pfs": "Standard", "prerequisite": "way of the spellshot", "prerequisite_markdown": "way of the spellshot", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 140\n\n**Prerequisites**\r\nway of the spellshot\n\n\r\n\r\n---\r\n\r\n\r\nYou've steeped yourself in magic and gunplay to the extent that you can conjure bullets from thin air.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 140", "speed": {}, "summary": "You've steeped yourself in magic and gunplay to the extent that you can conjure bullets from thin air.", "summary_markdown": "You've steeped yourself in magic and gunplay to the extent that you can conjure bullets from thin air.", "text": " Spellshot Dedication Source Guns & Gears pg. 140 Archetype Spellshot Prerequisites way of the spellshot --- You've steeped yourself in magic and gunplay to the extent that you can conjure bullets from thin air, using a rudimentary knowledge of arcane theory to create a temporary piece of ammunition. You gain the Conjure Bullet action. Conjure Bullet Single Action (conjuration, magical) Frequency once per round; Effect You conjure an ordinary level-0 bolt or bullet out of thin air and then immediately Interact to load it into your weapon. If the bolt or bullet isn't fired before the end of your turn, the effect is wasted. Special You can't select another dedication feat other than Beast Gunner Dedication until you've gained two other feats from the spellshot or beast gunner archetypes. Spellshot Dedication leads to... Black Powder Embodiment, Call Gun, Fulminating Shot, Phase Bullet", "trait": [ "Archetype", "Class", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Class](/Traits.aspx?ID=397), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Class", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3267", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Spellshot" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fulminating Shot" ], "feat_markdown": "Fulminating Shot", "frequency": "once per round.", "id": "feat-3268", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Fulminating Shot](/Feats.aspx?ID=3268) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 141\n\n**Archetype** [Spellshot](/Archetypes.aspx?ID=122)\n\n**Frequency**\r\nonce per round.\r\n\r\n**Prerequisites**\r\n[Spellshot Dedication](/Feats.aspx?ID=3267)\n\n\r\n\r\n---\r\n\r\nYou channel potent magic into your next shot, empowering it with a blast of crackling energy. Choose acid, cold, electricity, or fire. If you hit with your next attack roll using a firearm or crossbow before the end of your turn, you deal 1d6 additional damage of this type. At 12th level, this increases to 2d6 additional damage, and at 18th level, it increases to 3d6 additional damage.", "name": "Fulminating Shot", "pfs": "Standard", "prerequisite": "Spellshot Dedication", "prerequisite_markdown": "[Spellshot Dedication](/Feats.aspx?ID=3267)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 141\r\n\r\n**Frequency**\r\nonce per round.\r\n\r\n**Prerequisites**\r\n[Spellshot Dedication](/Feats.aspx?ID=3267)\n\n\r\n\r\n---\r\n\r\n\r\nYou channel potent magic into your next shot, empowering it with a blast of crackling energy.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 141", "speed": {}, "summary": "You channel potent magic into your next shot, empowering it with a blast of crackling energy.", "summary_markdown": "You channel potent magic into your next shot, empowering it with a blast of crackling energy.", "text": " Fulminating Shot Single Action Source Guns & Gears pg. 141 Archetype Spellshot Frequency once per round. Prerequisites Spellshot Dedication --- You channel potent magic into your next shot, empowering it with a blast of crackling energy. Choose acid, cold, electricity, or fire. If you hit with your next attack roll using a firearm or crossbow before the end of your turn, you deal 1d6 additional damage of this type. At 12th level, this increases to 2d6 additional damage, and at 18th level, it increases to 3d6 additional damage.", "trait": [ "Archetype", "Evocation", "Magical" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Archetype", "Evocation", "Magical" ], "type": "Feat", "url": "/Feats.aspx?ID=3268", "weakness": {} }, { "archetype": [ "Spellshot", "Beast Gunner" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Call Gun" ], "feat_markdown": "Call Gun", "id": "feat-3269", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Call Gun](/Feats.aspx?ID=3269) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 141\n\n**Archetypes** [Spellshot](/Archetypes.aspx?ID=122), [Beast Gunner](/Archetypes.aspx?ID=116) (Level 8)\n\n**Prerequisites**\r\n[Spellshot Dedication](/Feats.aspx?ID=3267)\n\n\r\n\r\n---\r\n\r\nYou build a powerful magical connection with a chosen gun or crossbow, gaining the ability to conjure it directly to your hand from any distant location. During your daily preparations, choose a single crossbow or firearm. Until your next daily preparations, you can use the Call Gun action to call the gun to your hand.\n\n **Call Gun** ([conjuration](/Traits.aspx?ID=33), [magical](/Traits.aspx?ID=103)) **Effect** You hold aloft a free hand and call the firearm or crossbow you chose during your daily preparations into your hand. As long as the weapon you chose is on the same plane, it appears in your hand.", "name": "Call Gun", "pfs": "Standard", "prerequisite": "Spellshot Dedication", "prerequisite_markdown": "[Spellshot Dedication](/Feats.aspx?ID=3267)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 141\n\n**Prerequisites**\r\n[Spellshot Dedication](/Feats.aspx?ID=3267)\n\n\r\n\r\n---\r\n\r\n\r\nYou build a powerful magical connection with a chosen gun or crossbow, gaining the ability to conjure it directly to your hand from any distant location.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 141", "speed": {}, "summary": "You build a powerful magical connection with a chosen gun or crossbow, gaining the ability to conjure it directly to your hand from any distant location.", "summary_markdown": "You build a powerful magical connection with a chosen gun or crossbow, gaining the ability to conjure it directly to your hand from any distant location.", "text": " Call Gun Source Guns & Gears pg. 141 Archetypes Spellshot, Beast Gunner (Level 8) Prerequisites Spellshot Dedication --- You build a powerful magical connection with a chosen gun or crossbow, gaining the ability to conjure it directly to your hand from any distant location. During your daily preparations, choose a single crossbow or firearm. Until your next daily preparations, you can use the Call Gun action to call the gun to your hand. Call Gun Single Action (conjuration, magical) Effect You hold aloft a free hand and call the firearm or crossbow you chose during your daily preparations into your hand. As long as the weapon you chose is on the same plane, it appears in your hand.", "trait": [ "Archetype", "Conjuration", "Magical", "Teleportation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Archetype", "Conjuration", "Magical", "Teleportation" ], "type": "Feat", "url": "/Feats.aspx?ID=3269", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Spellshot" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Phase Bullet" ], "feat_markdown": "Phase Bullet", "frequency": "once per day", "id": "feat-3270", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Phase Bullet](/Feats.aspx?ID=3270) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 141\n\n**Archetype** [Spellshot](/Archetypes.aspx?ID=122)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Spellshot Dedication](/Feats.aspx?ID=3267)\n\n\r\n\r\n---\r\n\r\nYou can aim your bullets not just in three normal dimensions, but in additional dimensions as well, allowing you to fire a magical shot that phases through everything but your target. Make a crossbow or firearm Strike against a foe who's [observed](/Conditions.aspx?ID=27) or [hidden](/Conditions.aspx?ID=22) to you (but not [undetected](/Conditions.aspx?ID=39)). The ammunition travels to your target in a straight line, passing through any non-magical barriers or walls in its way, though magical barriers and [force](/Traits.aspx?ID=75) effects stop the bullet. The shot ignores all cover, the [concealed](/Conditions.aspx?ID=4) condition, the hidden condition, and circumstance bonuses to AC from shields. It has a +4 status bonus to hit creatures wearing any type of armor. The Strike's damage can't be reduced with a [Shield Block](/Feats.aspx?ID=839) reaction using a non-magical shield.", "name": "Phase Bullet", "pfs": "Standard", "prerequisite": "Spellshot Dedication", "prerequisite_markdown": "[Spellshot Dedication](/Feats.aspx?ID=3267)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 141\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Spellshot Dedication](/Feats.aspx?ID=3267)\n\n\r\n\r\n---\r\n\r\n\r\nYou can aim your bullets not just in three normal dimensions, but in additional dimensions as well, allowing you to fire a magical shot that phases through everything but your target.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 141", "speed": {}, "summary": "You can aim your bullets not just in three normal dimensions, but in additional dimensions as well, allowing you to fire a magical shot that phases through everything but your target.", "summary_markdown": "You can aim your bullets not just in three normal dimensions, but in additional dimensions as well, allowing you to fire a magical shot that phases through everything but your target.", "text": " Phase Bullet Single Action Source Guns & Gears pg. 141 Archetype Spellshot Frequency once per day Prerequisites Spellshot Dedication --- You can aim your bullets not just in three normal dimensions, but in additional dimensions as well, allowing you to fire a magical shot that phases through everything but your target. Make a crossbow or firearm Strike against a foe who's observed or hidden to you (but not undetected). The ammunition travels to your target in a straight line, passing through any non-magical barriers or walls in its way, though magical barriers and force effects stop the bullet. The shot ignores all cover, the concealed condition, the hidden condition, and circumstance bonuses to AC from shields. It has a +4 status bonus to hit creatures wearing any type of armor. The Strike's damage can't be reduced with a Shield Block reaction using a non-magical shield.", "trait": [ "Archetype", "Conjuration", "Magical" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Conjuration](/Traits.aspx?ID=33), [Magical](/Traits.aspx?ID=103)", "trait_raw": [ "Archetype", "Conjuration", "Magical" ], "type": "Feat", "url": "/Feats.aspx?ID=3270", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Spellshot" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Black Powder Embodiment" ], "feat_markdown": "Black Powder Embodiment", "id": "feat-3271", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Black Powder Embodiment](/Feats.aspx?ID=3271) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 141\n\n**Archetype** [Spellshot](/Archetypes.aspx?ID=122)\n\n**Prerequisites**\r\n[Spellshot Dedication](/Feats.aspx?ID=3267); Master in [Arcana](/Skills.aspx?ID=2)\n\n**Requirements**\r\nYou're wielding a loaded magical firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\nYou infuse your entire being into a single shot, merging your body into the blast and enabling you to travel the same path as your bolt or bullet. Strike a creature with the required weapon. On a success, if the target was within 120 feet, you and all your gear are teleported to an open space of your choice within 10 feet of the target.", "name": "Black Powder Embodiment", "pfs": "Standard", "prerequisite": "Spellshot Dedication; Master in Arcana", "prerequisite_markdown": "[Spellshot Dedication](/Feats.aspx?ID=3267); Master in [Arcana](/Skills.aspx?ID=2)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You're wielding a loaded magical firearm or crossbow.", "requirement_markdown": "You're wielding a loaded magical firearm or crossbow.", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 141\n\n**Prerequisites**\r\n[Spellshot Dedication](/Feats.aspx?ID=3267); Master in [Arcana](/Skills.aspx?ID=2)\n\n**Requirements**\r\nYou're wielding a loaded magical firearm or crossbow.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou infuse your entire being into a single shot, merging your body into the blast and enabling you to travel the same path as your bolt or bullet.\r\n", "skill": [ "Arcana", "Arcana" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 141", "speed": {}, "summary": "You infuse your entire being into a single shot, merging your body into the blast and enabling you to travel the same path as your bolt or bullet.", "summary_markdown": "You infuse your entire being into a single shot, merging your body into the blast and enabling you to travel the same path as your bolt or bullet.", "text": " Black Powder Embodiment Two Actions Source Guns & Gears pg. 141 Archetype Spellshot Prerequisites Spellshot Dedication; Master in Arcana Requirements You're wielding a loaded magical firearm or crossbow. --- You infuse your entire being into a single shot, merging your body into the blast and enabling you to travel the same path as your bolt or bullet. Strike a creature with the required weapon. On a success, if the target was within 120 feet, you and all your gear are teleported to an open space of your choice within 10 feet of the target.", "trait": [ "Archetype", "Conjuration", "Teleportation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Conjuration](/Traits.aspx?ID=33), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Archetype", "Conjuration", "Teleportation" ], "type": "Feat", "url": "/Feats.aspx?ID=3271", "weakness": {} }, { "archetype": [ "Unexpected Sharpshooter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unexpected Sharpshooter Dedication" ], "feat_markdown": "Unexpected Sharpshooter Dedication", "frequency": "once per day", "id": "feat-3272", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 142\n\n**Archetype** [Unexpected Sharpshooter](/Archetypes.aspx?ID=123)\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nWho needs skill when you've got dumb luck? Sometimes your shots hit miraculously, regardless of the fact that you seemed to slip when you pulled the trigger or that you weren't aiming at your foe when you fired. You gain the Accidental Shot activity.\n\n **Accidental Shot** ([fortune](/Traits.aspx?ID=76)) **Frequency** once per day; **Effect** You make a Strike with a ranged weapon, rolling the attack and damage twice and using the better results for each. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the unexpected sharpshooter archetype.\n\nUnexpected Sharpshooter Dedication leads to...\r\n[Chain Reaction](/Feats.aspx?ID=3279), [I Meant to Do That](/Feats.aspx?ID=3278), [Lucky Escape](/Feats.aspx?ID=3273), [No Hard Feelings](/Feats.aspx?ID=3274), [That was a Close One, Huh?](/Feats.aspx?ID=3275), [Unbelievable Escape](/Feats.aspx?ID=3277), [Unbelievable Luck](/Feats.aspx?ID=3276)", "name": "Unexpected Sharpshooter Dedication", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 142\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nWho needs skill when you've got dumb luck?\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 142", "speed": {}, "summary": "Who needs skill when you've got dumb luck?", "summary_markdown": "Who needs skill when you've got dumb luck?", "text": " Unexpected Sharpshooter Dedication Source Guns & Gears pg. 142 Archetype Unexpected Sharpshooter Frequency once per day --- Who needs skill when you've got dumb luck? Sometimes your shots hit miraculously, regardless of the fact that you seemed to slip when you pulled the trigger or that you weren't aiming at your foe when you fired. You gain the Accidental Shot activity. Accidental Shot Two Actions (fortune) Frequency once per day; Effect You make a Strike with a ranged weapon, rolling the attack and damage twice and using the better results for each. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden. Special You can't select another dedication feat until you've gained two other feats from the unexpected sharpshooter archetype. Unexpected Sharpshooter Dedication leads to... Chain Reaction, I Meant to Do That, Lucky Escape, No Hard Feelings, That was a Close One, Huh?, Unbelievable Escape, Unbelievable Luck", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3272", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Unexpected Sharpshooter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lucky Escape" ], "feat_markdown": "Lucky Escape", "frequency": "once per day", "id": "feat-3273", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Lucky Escape](/Feats.aspx?ID=3273) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 142\n\n**Archetype** [Unexpected Sharpshooter](/Archetypes.aspx?ID=123)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)\n\n**Trigger**\r\nA creature targets you with an attack, even if you aren't aware of it.\n\n\r\n\r\n---\r\n\r\nYour enemy lies in wait, lines up the perfect shot, and pulls the trigger... then at just the right moment you duck down to notice something scrawled on the cobblestone in chalk, a shiny coin, or some other coincidental distraction, creating an opportunity for the attack to miss. The attacker must roll the attack twice and use the worse result.", "name": "Lucky Escape", "pfs": "Standard", "prerequisite": "Unexpected Sharpshooter Dedication", "prerequisite_markdown": "[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 142\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)\n\n**Trigger**\r\nA creature targets you with an attack, even if you aren't aware of it.\n\n\r\n\r\n---\r\n\r\n\r\nForce your foe to reroll the triggering attack\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 142", "speed": {}, "summary": "Force your foe to reroll the triggering attack", "summary_markdown": "Force your foe to reroll the triggering attack", "text": " Lucky Escape Reaction Source Guns & Gears pg. 142 Archetype Unexpected Sharpshooter Frequency once per day Prerequisites Unexpected Sharpshooter Dedication Trigger A creature targets you with an attack, even if you aren't aware of it. --- Your enemy lies in wait, lines up the perfect shot, and pulls the trigger... then at just the right moment you duck down to notice something scrawled on the cobblestone in chalk, a shiny coin, or some other coincidental distraction, creating an opportunity for the attack to miss. The attacker must roll the attack twice and use the worse result.", "trait": [ "Archetype", "Misfortune" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Misfortune](/Traits.aspx?ID=110)", "trait_raw": [ "Archetype", "Misfortune" ], "trigger": "A creature targets you with an attack, even if you aren't aware of it.", "trigger_markdown": "A creature targets you with an attack, even if you aren't aware of it.", "type": "Feat", "url": "/Feats.aspx?ID=3273", "weakness": {} }, { "archetype": [ "Unexpected Sharpshooter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "No Hard Feelings" ], "feat_markdown": "No Hard Feelings", "id": "feat-3274", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[No Hard Feelings](/Feats.aspx?ID=3274) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 142\n\n**Archetype** [Unexpected Sharpshooter](/Archetypes.aspx?ID=123)\n\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)\n\n\r\n\r\n---\r\n\r\nDespite the devastation your weapons tend to inflict upon their targets or the destruction you might unleash upon an area, your foes still manage to walk away at the end of a fight—at least sometimes. You can choose to add the [nonlethal](/Traits.aspx?ID=188) trait to your ranged weapons, making the choice of whether to add the trait or not just before each Strike.", "name": "No Hard Feelings", "pfs": "Standard", "prerequisite": "Unexpected Sharpshooter Dedication", "prerequisite_markdown": "[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 142\n\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)\n\n\r\n\r\n---\r\n\r\n\r\nDespite the devastation your weapons tend to inflict upon their targets or the destruction you might unleash upon an area, your foes still manage to walk away at the end of a fight—at least sometimes.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 142", "speed": {}, "summary": "Despite the devastation your weapons tend to inflict upon their targets or the destruction you might unleash upon an area, your foes still manage to walk away at the end of a fight—at least sometimes.", "summary_markdown": "Despite the devastation your weapons tend to inflict upon their targets or the destruction you might unleash upon an area, your foes still manage to walk away at the end of a fight—at least sometimes.", "text": " No Hard Feelings Source Guns & Gears pg. 142 Archetype Unexpected Sharpshooter Prerequisites Unexpected Sharpshooter Dedication --- Despite the devastation your weapons tend to inflict upon their targets or the destruction you might unleash upon an area, your foes still manage to walk away at the end of a fight—at least sometimes. You can choose to add the nonlethal trait to your ranged weapons, making the choice of whether to add the trait or not just before each Strike.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3274", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Unexpected Sharpshooter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "That was a Close One, Huh?" ], "feat_markdown": "That was a Close One, Huh?", "frequency": "once per round", "id": "feat-3275", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[That was a Close One, Huh?](/Feats.aspx?ID=3275) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 142\n\n**Archetype** [Unexpected Sharpshooter](/Archetypes.aspx?ID=123)\n\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272); Master in [Deception](/Skills.aspx?ID=5)\n\n**Requirements**\r\nEither you used Accidental Shot and hit your opponent with the Strike this turn, or you used Lucky Escape since your last turn and the triggering attack missed you.\r\n\r\n\r\n\r\n---\r\n\r\nYou laugh innocently about the inexplicable luck of your last shot hitting its mark or how close the attack that just missed you came to taking your head off, causing your foes to second guess whether it's a good idea to oppose you in battle. Attempt to [Demoralize](/Actions.aspx?ID=53) either the foe you hit with [Accidental Shot](/Feats.aspx?ID=3272) or the foe that missed you due to [Lucky Escape](/Feats.aspx?ID=3273). You use [Deception](/Skills.aspx?ID=5) instead of Intimidation to attempt the check to Demoralize.", "name": "That was a Close One, Huh?", "pfs": "Standard", "prerequisite": "Unexpected Sharpshooter Dedication; Master in Deception", "prerequisite_markdown": "[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272); Master in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2021-10-13", "requirement": "Either you used Accidental Shot and hit your opponent with the Strike this turn, or you used Lucky Escape since your last turn and the triggering attack missed you.", "requirement_markdown": "Either you used Accidental Shot and hit your opponent with the Strike this turn, or you used Lucky Escape since your last turn and the triggering attack missed you.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 142\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272); Master in [Deception](/Skills.aspx?ID=5)\n\n**Requirements**\r\nEither you used Accidental Shot and hit your opponent with the Strike this turn, or you used Lucky Escape since your last turn and the triggering attack missed you.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou laugh innocently about the inexplicable luck of your last shot hitting its mark or how close the attack that just missed you came to taking your head off, causing your foes to second guess whether it's a good idea to oppose you in battle.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 142", "speed": {}, "summary": "You laugh innocently about the inexplicable luck of your last shot hitting its mark or how close the attack that just missed you came to taking your head off, causing your foes to second guess whether it's a good idea to oppose you in battle.", "summary_markdown": "You laugh innocently about the inexplicable luck of your last shot hitting its mark or how close the attack that just missed you came to taking your head off, causing your foes to second guess whether it's a good idea to oppose you in battle.", "text": " That was a Close One, Huh? Single Action Source Guns & Gears pg. 142 Archetype Unexpected Sharpshooter Frequency once per round Prerequisites Unexpected Sharpshooter Dedication; Master in Deception Requirements Either you used Accidental Shot and hit your opponent with the Strike this turn, or you used Lucky Escape since your last turn and the triggering attack missed you. --- You laugh innocently about the inexplicable luck of your last shot hitting its mark or how close the attack that just missed you came to taking your head off, causing your foes to second guess whether it's a good idea to oppose you in battle. Attempt to Demoralize either the foe you hit with Accidental Shot or the foe that missed you due to Lucky Escape. You use Deception instead of Intimidation to attempt the check to Demoralize.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3275", "weakness": {} }, { "archetype": [ "Unexpected Sharpshooter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unbelievable Luck" ], "feat_markdown": "Unbelievable Luck", "id": "feat-3276", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Unbelievable Luck](/Feats.aspx?ID=3276) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 143\n\n**Archetype** [Unexpected Sharpshooter](/Archetypes.aspx?ID=123)\n\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)\n\n\r\n\r\n---\r\n\r\nWhile no one, not even you, might appear to understand why, you demonstrate a greater ability to hit your targets regardless of the obstacles in your way. You can use the [Accidental Shot](/Feats.aspx?ID=3272) activity granted to you by the Unexpected Sharpshooter Dedication once per hour instead of once per day.", "name": "Unbelievable Luck", "pfs": "Standard", "prerequisite": "Unexpected Sharpshooter Dedication", "prerequisite_markdown": "[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 143\n\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)\n\n\r\n\r\n---\r\n\r\n\r\nWhile no one, not even you, might appear to understand why, you demonstrate a greater ability to hit your targets regardless of the obstacles in your way.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 143", "speed": {}, "summary": "While no one, not even you, might appear to understand why, you demonstrate a greater ability to hit your targets regardless of the obstacles in your way.", "summary_markdown": "While no one, not even you, might appear to understand why, you demonstrate a greater ability to hit your targets regardless of the obstacles in your way.", "text": " Unbelievable Luck Source Guns & Gears pg. 143 Archetype Unexpected Sharpshooter Prerequisites Unexpected Sharpshooter Dedication --- While no one, not even you, might appear to understand why, you demonstrate a greater ability to hit your targets regardless of the obstacles in your way. You can use the Accidental Shot activity granted to you by the Unexpected Sharpshooter Dedication once per hour instead of once per day.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3276", "weakness": {} }, { "archetype": [ "Unexpected Sharpshooter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unbelievable Escape" ], "feat_markdown": "Unbelievable Escape", "id": "feat-3277", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Unbelievable Escape](/Feats.aspx?ID=3277) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 143\n\n**Archetype** [Unexpected Sharpshooter](/Archetypes.aspx?ID=123)\n\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)\n\n\r\n\r\n---\r\n\r\nYour ability to narrowly evade danger defies all logic. You can use [Lucky Escape](/Feats.aspx?ID=3273) once per hour instead of once per day.", "name": "Unbelievable Escape", "pfs": "Standard", "prerequisite": "Unexpected Sharpshooter Dedication", "prerequisite_markdown": "[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 143\n\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to narrowly evade danger defies all logic.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 143", "speed": {}, "summary": "Your ability to narrowly evade danger defies all logic.", "summary_markdown": "Your ability to narrowly evade danger defies all logic.", "text": " Unbelievable Escape Source Guns & Gears pg. 143 Archetype Unexpected Sharpshooter Prerequisites Unexpected Sharpshooter Dedication --- Your ability to narrowly evade danger defies all logic. You can use Lucky Escape once per hour instead of once per day.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3277", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Unexpected Sharpshooter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "I Meant to Do That" ], "feat_markdown": "I Meant to Do That", "frequency": "once per hour", "id": "feat-3278", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[I Meant to Do That](/Feats.aspx?ID=3278) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 143\n\n**Archetype** [Unexpected Sharpshooter](/Archetypes.aspx?ID=123)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272); Trained in [Deception](/Skills.aspx?ID=5)\n\n**Requirements**\r\nYour previous action was a ranged weapon Strike that missed a foe within 60 feet.\r\n\r\n\r\n\r\n---\r\n\r\nSomehow your stray bullet causes an unintended reaction that creates a problem for your enemy: perhaps a ricochet knocks your foe's weapon away or they stumble over stray debris in an attempt to dodge your bullets. Roll a [Deception](/Skills.aspx?ID=5) check to attempt to [Shove](/Actions.aspx?ID=38), [Trip](/Actions.aspx?ID=40), or [Disarm](/Actions.aspx?ID=41) the foe you missed.", "name": "I Meant to Do That", "pfs": "Standard", "prerequisite": "Unexpected Sharpshooter Dedication; Trained in Deception", "prerequisite_markdown": "[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272); Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2021-10-13", "requirement": "Your previous action was a ranged weapon Strike that missed a foe within 60 feet.", "requirement_markdown": "Your previous action was a ranged weapon Strike that missed a foe within 60 feet.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 143\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272); Trained in [Deception](/Skills.aspx?ID=5)\n\n**Requirements**\r\nYour previous action was a ranged weapon Strike that missed a foe within 60 feet.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSomehow your stray bullet causes an unintended reaction that creates a problem for your enemy: perhaps a ricochet knocks your foe's weapon away or they stumble over stray debris in an attempt to dodge your bullets.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 143", "speed": {}, "summary": "Somehow your stray bullet causes an unintended reaction that creates a problem for your enemy: perhaps a ricochet knocks your foe's weapon away or they stumble over stray debris in an attempt to dodge your bullets.", "summary_markdown": "Somehow your stray bullet causes an unintended reaction that creates a problem for your enemy: perhaps a ricochet knocks your foe's weapon away or they stumble over stray debris in an attempt to dodge your bullets.", "text": " I Meant to Do That Single Action Source Guns & Gears pg. 143 Archetype Unexpected Sharpshooter Frequency once per hour Prerequisites Unexpected Sharpshooter Dedication; Trained in Deception Requirements Your previous action was a ranged weapon Strike that missed a foe within 60 feet. --- Somehow your stray bullet causes an unintended reaction that creates a problem for your enemy: perhaps a ricochet knocks your foe's weapon away or they stumble over stray debris in an attempt to dodge your bullets. Roll a Deception check to attempt to Shove, Trip, or Disarm the foe you missed.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3278", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Unexpected Sharpshooter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Chain Reaction" ], "feat_markdown": "Chain Reaction", "frequency": "once per 10 minutes", "id": "feat-3279", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Chain Reaction](/Feats.aspx?ID=3279) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 143\n\n**Archetype** [Unexpected Sharpshooter](/Archetypes.aspx?ID=123)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)\n\n\r\n\r\n---\r\n\r\nYou fire your gun once, creating a devastating and unpredictable chain of events; perhaps your bullet strikes exactly the right spot on a water tower, causing it to flood and incite a stampede of horses which knock over a lantern that sets a city on fire. Whatever the exact chain reaction, and no matter how improbable, the indiscriminate catastrophe creates significant challenges for your enemies across a wide area while leaving everyone else alone.\n\n Make a Strike with a ranged weapon, and if you hit, you can make another Strike at a target within 30 feet of the first target. If you hit the second target, attempt to Strike a third target within 30 feet of the second target, and so on, continuing until you miss a target. You can cease the chain at any point; otherwise, it ends when you first miss an attack. However, you can't target the same creature more than once; each time you move to a new target, it must be a target you haven't made a Strike against yet during this particular use of Chain Reaction.\n\n This damage is caused by some improbable set of events that injures one target after another, rather than from actually making several shots. Perhaps you shot at a tree branch that then fell on the targets, or one target's scream caused another to accidentally set off their gun and shoot themselves in the foot. This means that only the first target suffers any special effects tied to the bullet (if it was magical ammunition, for example), but each target you hit still takes the same damage dealt by your Strike. Normally, all damage is of the same damage type as the initial bullet. However, the GM might choose to change the damage type based on their description of the chain reaction. For example, if one target was burned by fire, that target might take fire damage instead of physical damage.", "name": "Chain Reaction", "pfs": "Standard", "prerequisite": "Unexpected Sharpshooter Dedication", "prerequisite_markdown": "[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 143\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Unexpected Sharpshooter Dedication](/Feats.aspx?ID=3272)\n\n\r\n\r\n---\r\n\r\n\r\nYou fire your gun once, creating a devastating and unpredictable chain of events; perhaps your bullet strikes exactly the right spot on a water tower, causing it to flood and incite a stampede of horses which knock over a lantern that sets a city on fire.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 143" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 143", "speed": {}, "summary": "You fire your gun once, creating a devastating and unpredictable chain of events; perhaps your bullet strikes exactly the right spot on a water tower, causing it to flood and incite a stampede of horses which knock over a lantern that sets a city on fire.", "summary_markdown": "You fire your gun once, creating a devastating and unpredictable chain of events; perhaps your bullet strikes exactly the right spot on a water tower, causing it to flood and incite a stampede of horses which knock over a lantern that sets a city on fire.", "text": " Chain Reaction Three Actions Source Guns & Gears pg. 143 Archetype Unexpected Sharpshooter Frequency once per 10 minutes Prerequisites Unexpected Sharpshooter Dedication --- You fire your gun once, creating a devastating and unpredictable chain of events; perhaps your bullet strikes exactly the right spot on a water tower, causing it to flood and incite a stampede of horses which knock over a lantern that sets a city on fire. Whatever the exact chain reaction, and no matter how improbable, the indiscriminate catastrophe creates significant challenges for your enemies across a wide area while leaving everyone else alone. Make a Strike with a ranged weapon, and if you hit, you can make another Strike at a target within 30 feet of the first target. If you hit the second target, attempt to Strike a third target within 30 feet of the second target, and so on, continuing until you miss a target. You can cease the chain at any point; otherwise, it ends when you first miss an attack. However, you can't target the same creature more than once; each time you move to a new target, it must be a target you haven't made a Strike against yet during this particular use of Chain Reaction. This damage is caused by some improbable set of events that injures one target after another, rather than from actually making several shots. Perhaps you shot at a tree branch that then fell on the targets, or one target's scream caused another to accidentally set off their gun and shoot themselves in the foot. This means that only the first target suffers any special effects tied to the bullet (if it was magical ammunition, for example), but each target you hit still takes the same damage dealt by your Strike. Normally, all damage is of the same damage type as the initial bullet. However, the GM might choose to change the damage type based on their description of the chain reaction. For example, if one target was burned by fire, that target might take fire damage instead of physical damage.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3279", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Adaptive Vision" ], "feat_markdown": "Adaptive Vision", "id": "feat-3280", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Adaptive Vision](/Feats.aspx?ID=3280) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\nAfter years of using black powder weaponry in dimly lit spaces, you've become accustomed to dazzling flashes of light and sudden shifts in illumination. You gain a +1 circumstance bonus to saving throws against [visual](/Traits.aspx?ID=163) effects. If you roll a success on a saving throw against a visual effect, you get a critical success instead.", "name": "Adaptive Vision", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\n\r\nAfter years of using black powder weaponry in dimly lit spaces, you've become accustomed to dazzling flashes of light and sudden shifts in illumination.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 200", "speed": {}, "summary": "After years of using black powder weaponry in dimly lit spaces, you've become accustomed to dazzling flashes of light and sudden shifts in illumination.", "summary_markdown": "After years of using black powder weaponry in dimly lit spaces, you've become accustomed to dazzling flashes of light and sudden shifts in illumination.", "text": " Adaptive Vision Source Guns & Gears pg. 200 Access You are from Dongun Hold or Alkenstar. --- After years of using black powder weaponry in dimly lit spaces, you've become accustomed to dazzling flashes of light and sudden shifts in illumination. You gain a +1 circumstance bonus to saving throws against visual effects. If you roll a success on a saving throw against a visual effect, you get a critical success instead.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3280", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clan Pistol" ], "feat_markdown": "Clan Pistol", "id": "feat-3281", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Clan Pistol](/Feats.aspx?ID=3281) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\nRaised in the ancient halls of Dongun Hold or the surrounding region, you display your lineage with a clan pistol, rather than a clan dagger. You get one clan pistol of your clan for free, as it was given to you at birth. This replaces your [clan dagger](/Weapons.aspx?ID=13). Selling this pistol is a terrible taboo and earns you the disdain of other dwarves. You are trained with the clan pistol. In addition, when your clan pistol is visible, you gain a +1 circumstance bonus on checks to [Gather Information](/Actions.aspx?ID=49) or [Make an Impression](/Actions.aspx?ID=50) when interacting with citizens of Alkenstar, Dongun Hold, or their allies.", "name": "Clan Pistol", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\n\r\nRaised in the ancient halls of Dongun Hold or the surrounding region, you display your lineage with a clan pistol, rather than a clan dagger.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 200", "speed": {}, "summary": "Raised in the ancient halls of Dongun Hold or the surrounding region, you display your lineage with a clan pistol, rather than a clan dagger.", "summary_markdown": "Raised in the ancient halls of Dongun Hold or the surrounding region, you display your lineage with a clan pistol, rather than a clan dagger.", "text": " Clan Pistol Source Guns & Gears pg. 200 Access You are from Dongun Hold or Alkenstar. --- Raised in the ancient halls of Dongun Hold or the surrounding region, you display your lineage with a clan pistol, rather than a clan dagger. You get one clan pistol of your clan for free, as it was given to you at birth. This replaces your clan dagger. Selling this pistol is a terrible taboo and earns you the disdain of other dwarves. You are trained with the clan pistol. In addition, when your clan pistol is visible, you gain a +1 circumstance bonus on checks to Gather Information or Make an Impression when interacting with citizens of Alkenstar, Dongun Hold, or their allies.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3281", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dongun Education" ], "feat_markdown": "Dongun Education", "id": "feat-3282", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dongun Education](/Feats.aspx?ID=3282) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\nYou're knowledgeable in trades that are important to your people's survival and commercial interests. Pick two of the following [Lore](/Skills.aspx?ID=8) skills: Engineering Lore, Explosive Lore, or Firearm Lore. At 2nd level, you gain expert proficiency in these Lore skills; at 7th level, you gain master proficiency in these Lore skills; and at 15th level, you gain legendary proficiency in them.", "name": "Dongun Education", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\n\r\nYou're knowledgeable in trades that are important to your people's survival and commercial interests.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 200", "speed": {}, "summary": "You're knowledgeable in trades that are important to your people's survival and commercial interests.", "summary_markdown": "You're knowledgeable in trades that are important to your people's survival and commercial interests.", "text": " Dongun Education Source Guns & Gears pg. 200 Access You are from Dongun Hold or Alkenstar. --- You're knowledgeable in trades that are important to your people's survival and commercial interests. Pick two of the following Lore skills: Engineering Lore, Explosive Lore, or Firearm Lore. At 2nd level, you gain expert proficiency in these Lore skills; at 7th level, you gain master proficiency in these Lore skills; and at 15th level, you gain legendary proficiency in them.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3282", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Explosive Savant" ], "feat_markdown": "Explosive Savant", "id": "feat-3283", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Explosive Savant](/Feats.aspx?ID=3283) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\nA lifetime wielding firearms and explosive ordinance amid the chaos of battle has granted you great skill with volatile weapons. You become trained in simple and martial bombs and firearms.\n\nExplosive Savant leads to...\r\n[Explosive Expert](/Feats.aspx?ID=3290)", "name": "Explosive Savant", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\n\r\nA lifetime wielding firearms and explosive ordinance amid the chaos of battle has granted you great skill with volatile weapons.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 200", "speed": {}, "summary": "A lifetime wielding firearms and explosive ordinance amid the chaos of battle has granted you great skill with volatile weapons.", "summary_markdown": "A lifetime wielding firearms and explosive ordinance amid the chaos of battle has granted you great skill with volatile weapons.", "text": " Explosive Savant Source Guns & Gears pg. 200 Access You are from Dongun Hold or Alkenstar. --- A lifetime wielding firearms and explosive ordinance amid the chaos of battle has granted you great skill with volatile weapons. You become trained in simple and martial bombs and firearms. Explosive Savant leads to... Explosive Expert", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3283", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fire Savvy" ], "feat_markdown": "Fire Savvy", "id": "feat-3284", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Fire Savvy](/Feats.aspx?ID=3284) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\nYou've grown up around a forge and are well-suited to dealing with smoke and flame. Your flat check to remove [persistent fire damage](/Conditions.aspx?ID=29) is DC 10 instead of DC 15, which is reduced to DC 5 with appropriate assistance. In addition, if you roll a success on a saving throw against [suffocation](/Rules.aspx?ID=468) or choking due to smoke or ash, you get a critical success instead.", "name": "Fire Savvy", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\n\r\nYou've grown up around a forge and are well-suited to dealing with smoke and flame.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 200", "speed": {}, "summary": "You've grown up around a forge and are well-suited to dealing with smoke and flame.", "summary_markdown": "You've grown up around a forge and are well-suited to dealing with smoke and flame.", "text": " Fire Savvy Source Guns & Gears pg. 200 Access You are from Dongun Hold or Alkenstar. --- You've grown up around a forge and are well-suited to dealing with smoke and flame. Your flat check to remove persistent fire damage is DC 10 instead of DC 15, which is reduced to DC 5 with appropriate assistance. In addition, if you roll a success on a saving throw against suffocation or choking due to smoke or ash, you get a critical success instead.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3284", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blast Resistance" ], "feat_markdown": "Blast Resistance", "id": "feat-3285", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Blast Resistance](/Feats.aspx?ID=3285) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\nYou're used to the clamor of steel, the crack of a firearm, and the thunderous blast of explosions. You gain resistance 3 to [sonic](/Traits.aspx?ID=147). If you roll a success on a saving throw against an [auditory](/Traits.aspx?ID=16) effect that causes the [deafened](/Conditions.aspx?ID=8) condition, you get a critical success instead.", "name": "Blast Resistance", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\n\r\nYou're used to the clamor of steel, the crack of a firearm, and the thunderous blast of explosions.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 200", "speed": {}, "summary": "You're used to the clamor of steel, the crack of a firearm, and the thunderous blast of explosions.", "summary_markdown": "You're used to the clamor of steel, the crack of a firearm, and the thunderous blast of explosions.", "text": " Blast Resistance Source Guns & Gears pg. 200 Access You are from Dongun Hold or Alkenstar. --- You're used to the clamor of steel, the crack of a firearm, and the thunderous blast of explosions. You gain resistance 3 to sonic. If you roll a success on a saving throw against an auditory effect that causes the deafened condition, you get a critical success instead.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3285", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spark Fist" ], "feat_markdown": "Spark Fist", "frequency": "once per minute", "id": "feat-3286", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Spark Fist](/Feats.aspx?ID=3286) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\r\n\r\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\nYou dust explosive black powder on your fist or glove before attacking, which combusts as you hit an opponent. The resulting pops of flame harm both you and your enemy. Until the end of your next turn, your fist loses the [nonlethal](/Traits.aspx?ID=188) trait and deals an additional 1 fire damage on a successful Strike. Each time you succeed on a fist Strike, you take 1 fire damage. If your fist would deal more than one weapon damage die, the fire damage dealt on a successful Strike, to both you and your opponent, is equal to the number of weapon damage dice.", "name": "Spark Fist", "pfs": "Standard", "prerequisite": "Expert in Crafting", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 200\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\r\n\r\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\n\r\nYou dust explosive black powder on your fist or glove before attacking, which combusts as you hit an opponent.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 200", "speed": {}, "summary": "You dust explosive black powder on your fist or glove before attacking, which combusts as you hit an opponent.", "summary_markdown": "You dust explosive black powder on your fist or glove before attacking, which combusts as you hit an opponent.", "text": " Spark Fist Single Action Source Guns & Gears pg. 200 Frequency once per minute Prerequisites Expert in Crafting Access You are from Dongun Hold or Alkenstar. --- You dust explosive black powder on your fist or glove before attacking, which combusts as you hit an opponent. The resulting pops of flame harm both you and your enemy. Until the end of your next turn, your fist loses the nonlethal trait and deals an additional 1 fire damage on a successful Strike. Each time you succeed on a fist Strike, you take 1 fire damage. If your fist would deal more than one weapon damage die, the fire damage dealt on a successful Strike, to both you and your opponent, is equal to the number of weapon damage dice.", "trait": [ "Dwarf", "Fire", "Manipulate", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Fire](/Traits.aspx?ID=72), [Manipulate](/Traits.aspx?ID=104), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Fire", "Manipulate", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3286", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Demolitionist" ], "feat_markdown": "Demolitionist", "id": "feat-3287", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Demolitionist](/Feats.aspx?ID=3287) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\nYou know how to destroy objects with a well-placed explosion. Whenever you hit with a bomb Strike against a trap or an unattended object, you ignore the first 5 points of the object's Hardness.", "name": "Demolitionist", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to destroy objects with a well-placed explosion.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 201", "speed": {}, "summary": "You know how to destroy objects with a well-placed explosion.", "summary_markdown": "You know how to destroy objects with a well-placed explosion.", "text": " Demolitionist Source Guns & Gears pg. 201 Access You are from Dongun Hold or Alkenstar. --- You know how to destroy objects with a well-placed explosion. Whenever you hit with a bomb Strike against a trap or an unattended object, you ignore the first 5 points of the object's Hardness.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3287", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Smoke Sight" ], "feat_markdown": "Smoke Sight", "id": "feat-3288", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Smoke Sight](/Feats.aspx?ID=3288) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\nYou're used to fighting and hiding in a haze of smoke and flame. You automatically succeed at the DC 5 flat check to target a [concealed](/Conditions.aspx?ID=4) creature if that creature is concealed only by smoke. When you are concealed or [hidden](/Conditions.aspx?ID=22) in smoke, increase the DC of the flat check to target you to 6 if you're concealed or 12 if you're hidden.", "name": "Smoke Sight", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\n\r\nYou're used to fighting and hiding in a haze of smoke and flame.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 201", "speed": {}, "summary": "You're used to fighting and hiding in a haze of smoke and flame.", "summary_markdown": "You're used to fighting and hiding in a haze of smoke and flame.", "text": " Smoke Sight Source Guns & Gears pg. 201 Access You are from Dongun Hold or Alkenstar. --- You're used to fighting and hiding in a haze of smoke and flame. You automatically succeed at the DC 5 flat check to target a concealed creature if that creature is concealed only by smoke. When you are concealed or hidden in smoke, increase the DC of the flat check to target you to 6 if you're concealed or 12 if you're hidden.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3288", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crafter's Instinct" ], "feat_markdown": "Crafter's Instinct", "frequency": "once per day", "id": "feat-3289", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Crafter's Instinct](/Feats.aspx?ID=3289) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\r\n\r\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\r\n\r\n**Trigger**\r\nYou misfire with a firearm or you roll a failure on a Strike with a ranged weapon.\n\n\r\n\r\n---\r\n\r\nYou sense a minor flaw in the weapon as you fire it, and quickly adjust your aim on the fly to avoid the flaw. If the triggering Strike was a misfire, you get a normal failure instead. If the triggering Strike was a failure, it becomes a glancing blow that deals minimum damage for the Strike (adding any bonuses as normal but getting a result of 1 for all damage dice that would be rolled on a success). The glancing blow does not apply other effects that would normally happen only on a hit.", "name": "Crafter's Instinct", "pfs": "Standard", "prerequisite": "Master in Crafting", "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\r\n\r\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\r\n\r\n**Trigger**\r\nYou misfire with a firearm or you roll a failure on a Strike with a ranged weapon.\n\n\r\n\r\n---\r\n\r\n\r\nYou sense a minor flaw in the weapon as you fire it, and quickly adjust your aim on the fly to avoid the flaw.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 201", "speed": {}, "summary": "You sense a minor flaw in the weapon as you fire it, and quickly adjust your aim on the fly to avoid the flaw.", "summary_markdown": "You sense a minor flaw in the weapon as you fire it, and quickly adjust your aim on the fly to avoid the flaw.", "text": " Crafter's Instinct Reaction Source Guns & Gears pg. 201 Frequency once per day Prerequisites Master in Crafting Access You are from Dongun Hold or Alkenstar. Trigger You misfire with a firearm or you roll a failure on a Strike with a ranged weapon. --- You sense a minor flaw in the weapon as you fire it, and quickly adjust your aim on the fly to avoid the flaw. If the triggering Strike was a misfire, you get a normal failure instead. If the triggering Strike was a failure, it becomes a glancing blow that deals minimum damage for the Strike (adding any bonuses as normal but getting a result of 1 for all damage dice that would be rolled on a success). The glancing blow does not apply other effects that would normally happen only on a hit.", "trait": [ "Dwarf", "Fortune", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Fortune", "Uncommon" ], "trigger": "You misfire with a firearm or you roll a failure on a Strike with a ranged weapon.", "trigger_markdown": "You misfire with a firearm or you roll a failure on a Strike with a ranged weapon.", "type": "Feat", "url": "/Feats.aspx?ID=3289", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Explosive Expert" ], "feat_markdown": "Explosive Expert", "id": "feat-3290", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Explosive Expert](/Feats.aspx?ID=3290) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\n\n**Prerequisites**\r\n[Explosive Savant](/Feats.aspx?ID=3283)\r\n\r\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\nYou have continued training in volatile weapons and gained a deeper understanding. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for simple and martial bombs and firearms.", "name": "Explosive Expert", "pfs": "Standard", "prerequisite": "Explosive Savant", "prerequisite_markdown": "[Explosive Savant](/Feats.aspx?ID=3283)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\n\n**Prerequisites**\r\n[Explosive Savant](/Feats.aspx?ID=3283)\r\n\r\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\n\r\nYou have continued training in volatile weapons and gained a deeper understanding.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 201", "speed": {}, "summary": "You have continued training in volatile weapons and gained a deeper understanding.", "summary_markdown": "You have continued training in volatile weapons and gained a deeper understanding.", "text": " Explosive Expert Source Guns & Gears pg. 201 Prerequisites Explosive Savant Access You are from Dongun Hold or Alkenstar. --- You have continued training in volatile weapons and gained a deeper understanding. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for simple and martial bombs and firearms.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3290", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scrutinizing Gaze" ], "feat_markdown": "Scrutinizing Gaze", "id": "feat-3291", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Scrutinizing Gaze](/Feats.aspx?ID=3291) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\nYour family's traditions of defending against Geb's [undead](/Traits.aspx?ID=160) have granted you a sixth sense for detecting spirits, haunts, and other restless dead, no matter their form or the strength of their presence. You gain a +2 circumstance bonus to Perception checks to [Sense Motive](/Actions.aspx?ID=85) when trying to determine if a creature is possessed or under the influence of an effect that would make them [controlled](/Conditions.aspx?ID=6), a +2 circumstance bonus to Perception checks made to see through disguises worn by undead, and a +2 circumstance bonus when using the Seek action to find [hidden](/Conditions.aspx?ID=22) or [undetected](/Conditions.aspx?ID=39) [haunts](/Traits.aspx?ID=88) or undead within 30 feet of you.\n\n If you aren't using the [Seek](/Actions.aspx?ID=84) action or searching, the GM automatically rolls a [secret](/Traits.aspx?ID=142) check for you to notice haunts or undead within 30 feet anyway. This check doesn't gain the usual +2 circumstance bonus, and instead takes a –2 circumstance penalty.", "name": "Scrutinizing Gaze", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\n\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\n\n\r\n\r\n---\r\n\r\n\r\nYour family's traditions of defending against Geb's undead have granted you a sixth sense for detecting spirits, haunts, and other restless dead, no matter their form or the strength of their presence.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 201", "speed": {}, "summary": "Your family's traditions of defending against Geb's undead have granted you a sixth sense for detecting spirits, haunts, and other restless dead, no matter their form or the strength of their presence.", "summary_markdown": "Your family's traditions of defending against Geb's undead have granted you a sixth sense for detecting spirits, haunts, and other restless dead, no matter their form or the strength of their presence.", "text": " Scrutinizing Gaze Source Guns & Gears pg. 201 Access You are from Dongun Hold or Alkenstar. --- Your family's traditions of defending against Geb's undead have granted you a sixth sense for detecting spirits, haunts, and other restless dead, no matter their form or the strength of their presence. You gain a +2 circumstance bonus to Perception checks to Sense Motive when trying to determine if a creature is possessed or under the influence of an effect that would make them controlled, a +2 circumstance bonus to Perception checks made to see through disguises worn by undead, and a +2 circumstance bonus when using the Seek action to find hidden or undetected haunts or undead within 30 feet of you. If you aren't using the Seek action or searching, the GM automatically rolls a secret check for you to notice haunts or undead within 30 feet anyway. This check doesn't gain the usual +2 circumstance bonus, and instead takes a –2 circumstance penalty.", "trait": [ "Dwarf", "Uncommon" ], "trait_markdown": "[Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Dwarf", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3291", "weakness": {} }, { "access": "You are from Dongun Hold or Alkenstar.", "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forge-Blessed Shot" ], "feat_markdown": "Forge-Blessed Shot", "frequency": "once per day", "id": "feat-3292", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Forge-Blessed Shot](/Feats.aspx?ID=3292) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nworshipper of [Torag](/Deities.aspx?ID=18) or [Angradd](/Deities.aspx?ID=84)\r\n\r\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\r\n\r\n**Trigger**\r\nYou attempt a ranged Strike.\n\n\r\n\r\n---\r\n\r\nYou intone a prayer to the dwarven deities Torag or Angradd, willing a higher power to guide your aim in the heat of battle. On your next Strike with a ranged weapon before the end of your turn, you gain a +2 circumstance bonus to your attack roll and ignore your target's concealed condition, as well as your target's lesser, standard, and greater cover.", "name": "Forge-Blessed Shot", "pfs": "Standard", "prerequisite": "worshipper of Torag or Angradd", "prerequisite_markdown": "worshipper of [Torag](/Deities.aspx?ID=18) or [Angradd](/Deities.aspx?ID=84)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 201\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nworshipper of [Torag](/Deities.aspx?ID=18) or [Angradd](/Deities.aspx?ID=84)\r\n\r\n**Access**\r\nYou are from Dongun Hold or Alkenstar.\r\n\r\n**Trigger**\r\nYou attempt a ranged Strike.\n\n\r\n\r\n---\r\n\r\n\r\nYou intone a prayer to the dwarven deities Torag or Angradd, willing a higher power to guide your aim in the heat of battle.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 201" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 201", "speed": {}, "summary": "You intone a prayer to the dwarven deities Torag or Angradd, willing a higher power to guide your aim in the heat of battle.", "summary_markdown": "You intone a prayer to the dwarven deities Torag or Angradd, willing a higher power to guide your aim in the heat of battle.", "text": " Forge-Blessed Shot Free Action Source Guns & Gears pg. 201 Frequency once per day Prerequisites worshipper of Torag or Angradd Access You are from Dongun Hold or Alkenstar. Trigger You attempt a ranged Strike. --- You intone a prayer to the dwarven deities Torag or Angradd, willing a higher power to guide your aim in the heat of battle. On your next Strike with a ranged weapon before the end of your turn, you gain a +2 circumstance bonus to your attack roll and ignore your target's concealed condition, as well as your target's lesser, standard, and greater cover.", "trait": [ "Divine", "Dwarf", "Uncommon" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Dwarf](/Traits.aspx?ID=54), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Divine", "Dwarf", "Uncommon" ], "trigger": "You attempt a ranged Strike.", "trigger_markdown": "You attempt a ranged Strike.", "type": "Feat", "url": "/Feats.aspx?ID=3292", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dual-Weapon Reload (Gunslinger)" ], "feat_markdown": "Dual-Weapon Reload (Gunslinger)", "id": "feat-3294", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Dual-Weapon Reload (Gunslinger)](/Feats.aspx?ID=3294) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n**Requirements**\r\nYou are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one-handed ranged weapon you're holding. Unlike most Interact actions, you don't need a free hand to reload your ranged weapon in this way.", "name": "Dual-Weapon Reload (Gunslinger)", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "requirement": "You are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.", "requirement_markdown": "You are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 111\n\n**Requirements**\r\nYou are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou carry your ammunition in a way that allows you to reload while holding two weapons.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 111", "speed": {}, "summary": "You carry your ammunition in a way that allows you to reload while holding two weapons.", "summary_markdown": "You carry your ammunition in a way that allows you to reload while holding two weapons.", "text": " Dual-Weapon Reload (Gunslinger) Single Action Source Guns & Gears pg. 111 Requirements You are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon. --- You carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one-handed ranged weapon you're holding. Unlike most Interact actions, you don't need a free hand to reload your ranged weapon in this way.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=3294", "weakness": {} }, { "archetype": [ "Gray Gardener" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Executioner Weapon Training" ], "feat_markdown": "Executioner Weapon Training", "id": "feat-3329", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Executioner Weapon Training](/Feats.aspx?ID=3329) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 64\n\n**Archetype** [Gray Gardener](/Archetypes.aspx?ID=124)\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\nYour Gray Gardener training has made you deeply skilled with the weapons that execute with a swift chop to the neck. You become trained with the following weapons: [battle axe](/Weapons.aspx?ID=16), [falchion](/Weapons.aspx?ID=18), [greataxe](/Weapons.aspx?ID=21), and [scimitar](/Weapons.aspx?ID=38). Whenever you gain a class feature that grants you expert or greater proficiency with a given weapon or weapons, you also gain that proficiency for these weapons.", "name": "Executioner Weapon Training", "pfs": "Limited", "prerequisite": "Vigilante Dedication; member of the Gray Gardeners", "prerequisite_markdown": "[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 64\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\n\r\nYour Gray Gardener training has made you deeply skilled with the weapons that execute with a swift chop to the neck.\r\n", "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 64" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 64", "speed": {}, "summary": "Your Gray Gardener training has made you deeply skilled with the weapons that execute with a swift chop to the neck.", "summary_markdown": "Your Gray Gardener training has made you deeply skilled with the weapons that execute with a swift chop to the neck.", "text": " Executioner Weapon Training Source Night of the Gray Death pg. 64 Archetype Gray Gardener Prerequisites Vigilante Dedication; member of the Gray Gardeners --- Your Gray Gardener training has made you deeply skilled with the weapons that execute with a swift chop to the neck. You become trained with the following weapons: battle axe, falchion, greataxe, and scimitar. Whenever you gain a class feature that grants you expert or greater proficiency with a given weapon or weapons, you also gain that proficiency for these weapons.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3329", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Gray Gardener" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Harsh Judgment" ], "feat_markdown": "Harsh Judgment", "id": "feat-3330", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Harsh Judgment](/Feats.aspx?ID=3330) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 64\n\n**Archetype** [Gray Gardener](/Archetypes.aspx?ID=124)\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\nChoose one creature you can see, and loudly declare the creature's life forfeit by your judgment. That creature becomes your condemned foe until they are defeated, you use Harsh Judgment on a different creature, or the encounter ends. You gain a +2 circumstance bonus to Perception checks to [Seek](/Actions.aspx?ID=84) your condemned foe and on Intimidation checks to [Demoralize](/Actions.aspx?ID=53) them. You have a –1 circumstance penalty to Perception checks to [Seek](/Actions.aspx?ID=84) creatures other than your condemned foe and on Intimidation checks to [Demoralize](/Actions.aspx?ID=53) anyone other than your condemned foe. You typically can use Harsh Judgment only during an encounter, and if you try to use it to declare someone's life forfeit during exploration or downtime, you are likely to start an encounter.\n\nHarsh Judgment leads to...\r\n[Accurate Swing](/Feats.aspx?ID=3334), [Execution](/Feats.aspx?ID=3338), [Frightful Condemnation](/Feats.aspx?ID=3333)", "name": "Harsh Judgment", "pfs": "Limited", "prerequisite": "Vigilante Dedication; member of the Gray Gardeners", "prerequisite_markdown": "[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 64\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\n\r\nYou loudly declare the creature's life forfeit by your judgment\r\n", "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 64" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 64", "speed": {}, "summary": "You loudly declare the creature's life forfeit by your judgment", "summary_markdown": "You loudly declare the creature's life forfeit by your judgment", "text": " Harsh Judgment Single Action Source Night of the Gray Death pg. 64 Archetype Gray Gardener Prerequisites Vigilante Dedication; member of the Gray Gardeners --- Choose one creature you can see, and loudly declare the creature's life forfeit by your judgment. That creature becomes your condemned foe until they are defeated, you use Harsh Judgment on a different creature, or the encounter ends. You gain a +2 circumstance bonus to Perception checks to Seek your condemned foe and on Intimidation checks to Demoralize them. You have a –1 circumstance penalty to Perception checks to Seek creatures other than your condemned foe and on Intimidation checks to Demoralize anyone other than your condemned foe. You typically can use Harsh Judgment only during an encounter, and if you try to use it to declare someone's life forfeit during exploration or downtime, you are likely to start an encounter. Harsh Judgment leads to... Accurate Swing, Execution, Frightful Condemnation", "trait": [ "Archetype", "Vigilante" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Vigilante](/Traits.aspx?ID=326)", "trait_raw": [ "Archetype", "Vigilante" ], "type": "Feat", "url": "/Feats.aspx?ID=3330", "weakness": {} }, { "archetype": [ "Gray Gardener" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Voice of Authority" ], "feat_markdown": "Voice of Authority", "id": "feat-3331", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Voice of Authority](/Feats.aspx?ID=3331) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 64\n\n**Archetype** [Gray Gardener](/Archetypes.aspx?ID=124)\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7); [Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\nYou easily command the attention of others, and when the time comes to turn threats into action, your authoritative voice causes foes to falter.
Your voice can be heard easily by any creatures within 300 feet if you wish, regardless of the level of ambient noise, although your voice can't penetrate silence or similar efect. If you roll [Intimidation](/Skills.aspx?ID=7) for initiative, on the frst round of combat, creatures that haven't acted yet are [flat-footed](/Conditions.aspx?ID=16) to you.\n\nVoice of Authority leads to...\r\n[Strident Command](/Feats.aspx?ID=3337)", "name": "Voice of Authority", "pfs": "Limited", "prerequisite": "Expert in Intimidation; Vigilante Dedication; member of the Gray Gardeners", "prerequisite_markdown": "Expert in [Intimidation](/Skills.aspx?ID=7); [Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 64\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7); [Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\n\r\nYou easily command the attention of others, and when the time comes to turn threats into action, your authoritative voice causes foes to falter.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 64" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 64", "speed": {}, "summary": "You easily command the attention of others, and when the time comes to turn threats into action, your authoritative voice causes foes to falter.", "summary_markdown": "You easily command the attention of others, and when the time comes to turn threats into action, your authoritative voice causes foes to falter.", "text": " Voice of Authority Source Night of the Gray Death pg. 64 Archetype Gray Gardener Prerequisites Expert in Intimidation; Vigilante Dedication; member of the Gray Gardeners --- You easily command the attention of others, and when the time comes to turn threats into action, your authoritative voice causes foes to falter. Your voice can be heard easily by any creatures within 300 feet if you wish, regardless of the level of ambient noise, although your voice can't penetrate silence or similar efect. If you roll Intimidation for initiative, on the frst round of combat, creatures that haven't acted yet are flat-footed to you. Voice of Authority leads to... Strident Command", "trait": [ "Archetype", "Auditory", "Vigilante" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Vigilante](/Traits.aspx?ID=326)", "trait_raw": [ "Archetype", "Auditory", "Vigilante" ], "type": "Feat", "url": "/Feats.aspx?ID=3331", "weakness": {} }, { "archetype": [ "Gray Gardener" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Discerning Gaze" ], "feat_markdown": "Discerning Gaze", "id": "feat-3332", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Discerning Gaze](/Feats.aspx?ID=3332) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Archetype** [Gray Gardener](/Archetypes.aspx?ID=124)\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\nYou have a sense for when people are lying. You gain a +1 circumstance bonus on your secret Perception checks to [Sense Motive](/Actions.aspx?ID=85).
If you use [Sense Motive](/Actions.aspx?ID=85) on a creature you have currently condemned with [Harsh Judgment](/Feats.aspx?ID=3330), your GM rolls the Perception check twice and takes the higher result (this is a fortune effect).", "name": "Discerning Gaze", "pfs": "Limited", "prerequisite": "Vigilante Dedication; member of the Gray Gardeners", "prerequisite_markdown": "[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\n\r\nYou have a sense for when people are lying.\r\n", "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 65" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 65", "speed": {}, "summary": "You have a sense for when people are lying.", "summary_markdown": "You have a sense for when people are lying.", "text": " Discerning Gaze Source Night of the Gray Death pg. 65 Archetype Gray Gardener Prerequisites Vigilante Dedication; member of the Gray Gardeners --- You have a sense for when people are lying. You gain a +1 circumstance bonus on your secret Perception checks to Sense Motive. If you use Sense Motive on a creature you have currently condemned with Harsh Judgment, your GM rolls the Perception check twice and takes the higher result (this is a fortune effect).", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3332", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Gray Gardener" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Frightful Condemnation" ], "feat_markdown": "Frightful Condemnation", "id": "feat-3333", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Frightful Condemnation](/Feats.aspx?ID=3333) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Archetype** [Gray Gardener](/Archetypes.aspx?ID=124)\n\n**Prerequisites**\r\n[Harsh Judgment](/Feats.aspx?ID=3330); [Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n**Trigger**\r\nYou hit your condemned foe with a melee Strike in the same turn during which you condemned it with [Harsh Judgment.](/Feats.aspx?ID=3330)\r\n\r\n**Requirements**\r\nYou have condemned a foe to death with\r\nHarsh Judgment.\r\n\r\n\r\n\r\n---\r\n\r\nYour willingness to follow through on your pitiless judgment is frightful to the person you have condemned, and they begin to dread what you will do to them next. Your condemned foe is [frightened](/Conditions.aspx?ID=19) 1, or [frightened](/Conditions.aspx?ID=19) 2 if the triggering Strike was a critical hit.", "name": "Frightful Condemnation", "pfs": "Limited", "prerequisite": "Harsh Judgment; Vigilante Dedication; member of the Gray Gardeners", "prerequisite_markdown": "[Harsh Judgment](/Feats.aspx?ID=3330); [Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have condemned a foe to death with\r\nHarsh Judgment.", "requirement_markdown": "You have condemned a foe to death with\r\nHarsh Judgment.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Prerequisites**\r\n[Harsh Judgment](/Feats.aspx?ID=3330); [Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n**Trigger**\r\nYou hit your condemned foe with a melee Strike in the same turn during which you condemned it with [Harsh Judgment.](/Feats.aspx?ID=3330)\r\n\r\n**Requirements**\r\nYou have condemned a foe to death with\r\nHarsh Judgment.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour willingness to follow through on your pitiless judgment is frightful to the person you have condemned.\r\n", "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 65" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 65", "speed": {}, "summary": "Your willingness to follow through on your pitiless judgment is frightful to the person you have condemned.", "summary_markdown": "Your willingness to follow through on your pitiless judgment is frightful to the person you have condemned.", "text": " Frightful Condemnation Free Action Source Night of the Gray Death pg. 65 Archetype Gray Gardener Prerequisites Harsh Judgment; Vigilante Dedication; member of the Gray Gardeners Trigger You hit your condemned foe with a melee Strike in the same turn during which you condemned it with Harsh Judgment. Requirements You have condemned a foe to death with Harsh Judgment. --- Your willingness to follow through on your pitiless judgment is frightful to the person you have condemned, and they begin to dread what you will do to them next. Your condemned foe is frightened 1, or frightened 2 if the triggering Strike was a critical hit.", "trait": [ "Archetype", "Emotion", "Fear", "Mental", "Vigilante" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Vigilante](/Traits.aspx?ID=326)", "trait_raw": [ "Archetype", "Emotion", "Fear", "Mental", "Vigilante" ], "trigger": "You hit your condemned foe with a melee Strike in the same turn during which you condemned it with Harsh Judgment. ", "trigger_markdown": "You hit your condemned foe with a melee Strike in the same turn during which you condemned it with [Harsh Judgment.](/Feats.aspx?ID=3330)", "type": "Feat", "url": "/Feats.aspx?ID=3333", "weakness": {} }, { "archetype": [ "Gray Gardener" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Accurate Swing" ], "feat_markdown": "Accurate Swing", "id": "feat-3334", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Accurate Swing](/Feats.aspx?ID=3334) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Archetype** [Gray Gardener](/Archetypes.aspx?ID=124)\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); [Harsh Judgment](/Feats.aspx?ID=3330)\n\n\r\n\r\n---\r\n\r\nYou strike cleanly with wide, sweeping attacks to inflict maximum damage, taking advantage of your judged foe's fear to land a felling blow. If you Strike a creature you condemned with Harsh Judgment that has the [frightened](/Conditions.aspx?ID=19) condition with a [sweep](/Traits.aspx?ID=194) melee weapon or a [sweep](/Traits.aspx?ID=194) unarmed attack, you gain a circumstance bonus to the Strike's damage equal to the number of weapon damage dice your weapon deals.", "name": "Accurate Swing", "pfs": "Limited", "prerequisite": "Vigilante Dedication; Harsh Judgment", "prerequisite_markdown": "[Vigilante Dedication](/Feats.aspx?ID=2083); [Harsh Judgment](/Feats.aspx?ID=3330)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); [Harsh Judgment](/Feats.aspx?ID=3330)\n\n\r\n\r\n---\r\n\r\n\r\nYou strike cleanly with wide, sweeping attacks to inflict maximum damage\r\n", "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 65" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 65", "speed": {}, "summary": "You strike cleanly with wide, sweeping attacks to inflict maximum damage", "summary_markdown": "You strike cleanly with wide, sweeping attacks to inflict maximum damage", "text": " Accurate Swing Source Night of the Gray Death pg. 65 Archetype Gray Gardener Prerequisites Vigilante Dedication; Harsh Judgment --- You strike cleanly with wide, sweeping attacks to inflict maximum damage, taking advantage of your judged foe's fear to land a felling blow. If you Strike a creature you condemned with Harsh Judgment that has the frightened condition with a sweep melee weapon or a sweep unarmed attack, you gain a circumstance bonus to the Strike's damage equal to the number of weapon damage dice your weapon deals.", "trait": [ "Archetype", "Vigilante" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Vigilante](/Traits.aspx?ID=326)", "trait_raw": [ "Archetype", "Vigilante" ], "type": "Feat", "url": "/Feats.aspx?ID=3334", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Gray Gardener" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gardener's Resolve" ], "feat_markdown": "Gardener's Resolve", "frequency": "once per day", "id": "feat-3335", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Gardener's Resolve](/Feats.aspx?ID=3335) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Archetype** [Gray Gardener](/Archetypes.aspx?ID=124)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n**Trigger**\r\nYou roll a failure (but not a critical failure) on a Will save against a [fear](/Traits.aspx?ID=68) effect\n\n\r\n\r\n---\r\n\r\nThe Gray Gardeners are known for having nerves of steel and an unbreakable resolve. When you would be overwhelmed by terror, you can draw upon this resolve to keep your composure and remain undaunted. You take mental damage equal to twice your level, and the saving throw is a success.", "name": "Gardener's Resolve", "pfs": "Limited", "prerequisite": "Vigilante Dedication; member of the Gray Gardeners", "prerequisite_markdown": "[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n**Trigger**\r\nYou roll a failure (but not a critical failure) on a Will save against a [fear](/Traits.aspx?ID=68) effect\n\n\r\n\r\n---\r\n\r\n\r\nThe Gray Gardeners are known for having nerves of steel and an unbreakable resolve.\r\n", "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 65" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 65", "speed": {}, "summary": "The Gray Gardeners are known for having nerves of steel and an unbreakable resolve.", "summary_markdown": "The Gray Gardeners are known for having nerves of steel and an unbreakable resolve.", "text": " Gardener's Resolve Reaction Source Night of the Gray Death pg. 65 Archetype Gray Gardener Frequency once per day Prerequisites Vigilante Dedication; member of the Gray Gardeners Trigger You roll a failure (but not a critical failure) on a Will save against a fear effect --- The Gray Gardeners are known for having nerves of steel and an unbreakable resolve. When you would be overwhelmed by terror, you can draw upon this resolve to keep your composure and remain undaunted. You take mental damage equal to twice your level, and the saving throw is a success.", "trait": [ "Archetype", "Vigilante" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Vigilante](/Traits.aspx?ID=326)", "trait_raw": [ "Archetype", "Vigilante" ], "trigger": "You roll a failure (but not a critical failure) on a Will save against a fear effect", "trigger_markdown": "You roll a failure (but not a critical failure) on a Will save against a [fear](/Traits.aspx?ID=68) effect", "type": "Feat", "url": "/Feats.aspx?ID=3335", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reminder of the Greater Fear" ], "feat_markdown": "Reminder of the Greater Fear", "id": "feat-3336", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Reminder of the Greater Fear](/Feats.aspx?ID=3336) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Archetype** [Vigilante](/Archetypes.aspx?ID=80)\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n**Trigger**\r\nAnother creature within 30 feet of you that can see you would gain the [frightened](/Conditions.aspx?ID=19) condition.\n\n\r\n\r\n---\r\n\r\nYou give a target a stern glower to remind them that it is you, and no one else, they should truly fear. Reduce the value of the [frightened](/Conditions.aspx?ID=19) condition the creature would take by 1.", "name": "Reminder of the Greater Fear", "pfs": "Limited", "prerequisite": "Master in Intimidation; Vigilante Dedication", "prerequisite_markdown": "Master in [Intimidation](/Skills.aspx?ID=7); [Vigilante Dedication](/Feats.aspx?ID=2083)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7); [Vigilante Dedication](/Feats.aspx?ID=2083)\n\n**Trigger**\r\nAnother creature within 30 feet of you that can see you would gain the [frightened](/Conditions.aspx?ID=19) condition.\n\n\r\n\r\n---\r\n\r\n\r\nYou give a target a stern glower to remind them that it is you, and no one else, they should truly fear.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 65" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 65", "speed": {}, "summary": "You give a target a stern glower to remind them that it is you, and no one else, they should truly fear.", "summary_markdown": "You give a target a stern glower to remind them that it is you, and no one else, they should truly fear.", "text": " Reminder of the Greater Fear Reaction Source Night of the Gray Death pg. 65 Archetype Vigilante Prerequisites Master in Intimidation; Vigilante Dedication Trigger Another creature within 30 feet of you that can see you would gain the frightened condition. --- You give a target a stern glower to remind them that it is you, and no one else, they should truly fear. Reduce the value of the frightened condition the creature would take by 1.", "trait": [ "Archetype", "Vigilante" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Vigilante](/Traits.aspx?ID=326)", "trait_raw": [ "Archetype", "Vigilante" ], "trigger": "Another creature within 30 feet of you that can see you would gain the frightened condition.", "trigger_markdown": "Another creature within 30 feet of you that can see you would gain the [frightened](/Conditions.aspx?ID=19) condition.", "type": "Feat", "url": "/Feats.aspx?ID=3336", "weakness": {} }, { "archetype": [ "Gray Gardener" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strident Command" ], "feat_markdown": "Strident Command", "id": "feat-3337", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Strident Command](/Feats.aspx?ID=3337) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Archetype** [Gray Gardener](/Archetypes.aspx?ID=124)\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7); [Vigilante Dedication](/Feats.aspx?ID=2083); [Voice of Authority](/Feats.aspx?ID=3331); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\nThe common folk heed your demands, and though your true foes rarely bend to your commands, when they do the hesitation can cost them the battle. You can cast [_command_](/Spells.aspx?ID=45) once every 10 minutes as a 1st-level occult innate spell. \n\nIf you're in your vigilante identity, you can command the target only to approach you, drop prone, or stand in place. If you're in your social identity, you can command the target only to run away or release what the target is holding.", "name": "Strident Command", "pfs": "Limited", "prerequisite": "Master in Intimidation; Vigilante Dedication; Voice of Authority; member of the Gray Gardeners", "prerequisite_markdown": "Master in [Intimidation](/Skills.aspx?ID=7); [Vigilante Dedication](/Feats.aspx?ID=2083); [Voice of Authority](/Feats.aspx?ID=3331); member of the Gray Gardeners", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7); [Vigilante Dedication](/Feats.aspx?ID=2083); [Voice of Authority](/Feats.aspx?ID=3331); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\n\r\nThe common folk heed your demands, and though your true foes rarely bend to your commands, when they do the hesitation can cost them the battle.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 65" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 65", "speed": {}, "summary": "The common folk heed your demands, and though your true foes rarely bend to your commands, when they do the hesitation can cost them the battle.", "summary_markdown": "The common folk heed your demands, and though your true foes rarely bend to your commands, when they do the hesitation can cost them the battle.", "text": " Strident Command Source Night of the Gray Death pg. 65 Archetype Gray Gardener Prerequisites Master in Intimidation; Vigilante Dedication; Voice of Authority; member of the Gray Gardeners --- The common folk heed your demands, and though your true foes rarely bend to your commands, when they do the hesitation can cost them the battle. You can cast command once every 10 minutes as a 1st-level occult innate spell. If you're in your vigilante identity, you can command the target only to approach you, drop prone, or stand in place. If you're in your social identity, you can command the target only to run away or release what the target is holding.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3337", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Gray Gardener" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Execution" ], "feat_markdown": "Execution", "id": "feat-3338", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Execution](/Feats.aspx?ID=3338) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Archetype** [Gray Gardener](/Archetypes.aspx?ID=124)\n\n**Prerequisites**\r\n[Harsh Judgment](/Feats.aspx?ID=3330); [Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n**Requirements**\r\nYou have condemned a foe with [Harsh Judgment.](/Feats.aspx?ID=3330)\r\n\r\n\r\n\r\n---\r\n\r\nYou swing wide, attempting to behead your condemned foe. Make a melee Strike against your condemned foe. If you hit, your condemned foe takes 8d6 extra precision damage with a basic Fortitude save against your class DC or spell DC, whichever is higher. If the condemned foe is reduced to 0 Hit Points by the execution and requires a head to live, they die. For creatures with multiple heads, this usually kills the creature only if you sever its last head. The creature then becomes temporarily immune to your Execution for 1 day.", "name": "Execution", "pfs": "Limited", "prerequisite": "Harsh Judgment; Vigilante Dedication; member of the Gray Gardeners", "prerequisite_markdown": "[Harsh Judgment](/Feats.aspx?ID=3330); [Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have condemned a foe with Harsh Judgment. ", "requirement_markdown": "You have condemned a foe with [Harsh Judgment.](/Feats.aspx?ID=3330)", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Prerequisites**\r\n[Harsh Judgment](/Feats.aspx?ID=3330); [Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n**Requirements**\r\nYou have condemned a foe with [Harsh Judgment.](/Feats.aspx?ID=3330)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou swing wide, attempting to behead your condemned foe.\r\n", "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 65" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 65", "speed": {}, "summary": "You swing wide, attempting to behead your condemned foe.", "summary_markdown": "You swing wide, attempting to behead your condemned foe.", "text": " Execution Two Actions Source Night of the Gray Death pg. 65 Archetype Gray Gardener Prerequisites Harsh Judgment; Vigilante Dedication; member of the Gray Gardeners Requirements You have condemned a foe with Harsh Judgment. --- You swing wide, attempting to behead your condemned foe. Make a melee Strike against your condemned foe. If you hit, your condemned foe takes 8d6 extra precision damage with a basic Fortitude save against your class DC or spell DC, whichever is higher. If the condemned foe is reduced to 0 Hit Points by the execution and requires a head to live, they die. For creatures with multiple heads, this usually kills the creature only if you sever its last head. The creature then becomes temporarily immune to your Execution for 1 day.", "trait": [ "Archetype", "Vigilante" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Vigilante](/Traits.aspx?ID=326)", "trait_raw": [ "Archetype", "Vigilante" ], "type": "Feat", "url": "/Feats.aspx?ID=3338", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Gray Gardener" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrifying Countenance" ], "feat_markdown": "Terrifying Countenance", "id": "feat-3339", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Limited\"\r\n>\r\n[Terrifying Countenance](/Feats.aspx?ID=3339) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Archetype** [Gray Gardener](/Archetypes.aspx?ID=124)\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\nYou can erect a magical cowl that terrorizes your enemies. Once per day, you can cast [_mask of terror_](/Spells.aspx?ID=185) as an innate occult spell, targeting yourself. If you critically hit a creature that's temporarily immune to the spell, the creature's temporary immunity ends.", "name": "Terrifying Countenance", "pfs": "Limited", "prerequisite": "Vigilante Dedication; member of the Gray Gardeners", "prerequisite_markdown": "[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 65\n\n**Prerequisites**\r\n[Vigilante Dedication](/Feats.aspx?ID=2083); member of the Gray Gardeners\n\n\r\n\r\n---\r\n\r\n\r\nYou can erect a magical cowl that terrorizes your enemies.\r\n", "source": [ "Night of the Gray Death" ], "source_raw": [ "Night of the Gray Death pg. 65" ], "source_category": "Adventures", "source_group": "Night of the Gray Death", "source_markdown": "[Night of the Gray Death](/Sources.aspx?ID=99) pg. 65", "speed": {}, "summary": "You can erect a magical cowl that terrorizes your enemies.", "summary_markdown": "You can erect a magical cowl that terrorizes your enemies.", "text": " Terrifying Countenance Free Action Source Night of the Gray Death pg. 65 Archetype Gray Gardener Prerequisites Vigilante Dedication; member of the Gray Gardeners --- You can erect a magical cowl that terrorizes your enemies. Once per day, you can cast mask of terror as an innate occult spell, targeting yourself. If you critically hit a creature that's temporarily immune to the spell, the creature's temporary immunity ends.", "trait": [ "Archetype", "Vigilante" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Vigilante](/Traits.aspx?ID=326)", "trait_raw": [ "Archetype", "Vigilante" ], "type": "Feat", "url": "/Feats.aspx?ID=3339", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Harmless Doll" ], "feat_markdown": "Harmless Doll", "id": "feat-3340", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Harmless Doll](/Feats.aspx?ID=3340) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 63\n\n\r\n\r\n---\r\n\r\nYou look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance. You gain the trained proficiency rank in [Deception](/Skills.aspx?ID=5) (or another skill if you're already trained in Deception), and you can [Impersonate](/Actions.aspx?ID=46) an inanimate toy or a mindless poppet. You can [Hide](/Actions.aspx?ID=62) without any [cover](/Rules.aspx?ID=459) or [concealment](/Conditions.aspx?ID=4) from creatures that don't realize you're alive, so long as you're in a location where a toy of your shape wouldn't be out of place, like a carnival booth, city street, or toy shop (at the GM's discretion). If you succeed, onlookers still see you, but they mistake you for an inanimate toy. After being fooled once, they realize you're alive, and you can't Hide from them in that way again.", "name": "Harmless Doll", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 63\n\n\r\n\r\n---\r\n\r\n\r\nYou look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 63" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 63", "speed": {}, "summary": "You look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance.", "summary_markdown": "You look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance.", "text": " Harmless Doll Source Grand Bazaar pg. 63 --- You look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance. You gain the trained proficiency rank in Deception (or another skill if you're already trained in Deception), and you can Impersonate an inanimate toy or a mindless poppet. You can Hide without any cover or concealment from creatures that don't realize you're alive, so long as you're in a location where a toy of your shape wouldn't be out of place, like a carnival booth, city street, or toy shop (at the GM's discretion). If you succeed, onlookers still see you, but they mistake you for an inanimate toy. After being fooled once, they realize you're alive, and you can't Hide from them in that way again.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3340", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Helpful Poppet" ], "feat_markdown": "Helpful Poppet", "id": "feat-3341", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Helpful Poppet](/Feats.aspx?ID=3341) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 63\n\n\r\n\r\n---\r\n\r\nYou're particularly skilled at helping others with a task. You gain a +2 circumstance bonus on checks to [Aid](/Actions.aspx?ID=75), and you don't give your ally a –1 circumstance penalty to their check if you critically fail your attempt to Aid.", "name": "Helpful Poppet", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 63\n\n\r\n\r\n---\r\n\r\n\r\nYou're particularly skilled at helping others with a task.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 63" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 63", "speed": {}, "summary": "You're particularly skilled at helping others with a task.", "summary_markdown": "You're particularly skilled at helping others with a task.", "text": " Helpful Poppet Source Grand Bazaar pg. 63 --- You're particularly skilled at helping others with a task. You gain a +2 circumstance bonus on checks to Aid, and you don't give your ally a –1 circumstance penalty to their check if you critically fail your attempt to Aid.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3341", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quadruped" ], "feat_markdown": "Quadruped", "id": "feat-3342", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Quadruped](/Feats.aspx?ID=3342) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 63\n\n\r\n\r\n---\r\n\r\nYou were crafted in a form with four legs rather than two. Your Speed is 30 feet.\n\n**Special** You can take this feat only at 1st level, and you can't retrain into or out of this feat.", "name": "Quadruped", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 63\n\n\r\n\r\n---\r\n\r\n\r\nYou were crafted in a form with four legs rather than two.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 63" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 63", "speed": {}, "summary": "You were crafted in a form with four legs rather than two.", "summary_markdown": "You were crafted in a form with four legs rather than two.", "text": " Quadruped Source Grand Bazaar pg. 63 --- You were crafted in a form with four legs rather than two. Your Speed is 30 feet. Special You can take this feat only at 1st level, and you can't retrain into or out of this feat.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3342", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shiny Button Eyes" ], "feat_markdown": "Shiny Button Eyes", "id": "feat-3343", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Shiny Button Eyes](/Feats.aspx?ID=3343) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n\r\n\r\n---\r\n\r\nYou've polished your eyes to reflect the smallest details in dimmest light. You gain the [Canny Acumen](/Feats.aspx?ID=764) skill feat as a bonus feat, but you must choose Perception. Additionally, you gain a +1 circumstance bonus to Perception checks against [visual](/Traits.aspx?ID=163) [illusions](/Traits.aspx?ID=92).", "name": "Shiny Button Eyes", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n\r\n\r\n---\r\n\r\n\r\nYou've polished your eyes to reflect the smallest details in dimmest light.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 64" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 64", "speed": {}, "summary": "You've polished your eyes to reflect the smallest details in dimmest light.", "summary_markdown": "You've polished your eyes to reflect the smallest details in dimmest light.", "text": " Shiny Button Eyes Source Grand Bazaar pg. 64 --- You've polished your eyes to reflect the smallest details in dimmest light. You gain the Canny Acumen skill feat as a bonus feat, but you must choose Perception. Additionally, you gain a +1 circumstance bonus to Perception checks against visual illusions.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3343", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wash Out" ], "feat_markdown": "Wash Out", "id": "feat-3344", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Wash Out](/Feats.aspx?ID=3344) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n\r\n\r\n---\r\n\r\nToxins seep out of your artificial body quickly. Each time you succeed at a Fortitude save against an ongoing [poison](/Traits.aspx?ID=126), you reduce its stage by 2, or by 1 against a [virulent](/Traits.aspx?ID=162) poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison.", "name": "Wash Out", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n\r\n\r\n---\r\n\r\n\r\nToxins seep out of your artificial body quickly.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 64" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 64", "speed": {}, "summary": "Toxins seep out of your artificial body quickly.", "summary_markdown": "Toxins seep out of your artificial body quickly.", "text": " Wash Out Source Grand Bazaar pg. 64 --- Toxins seep out of your artificial body quickly. Each time you succeed at a Fortitude save against an ongoing poison, you reduce its stage by 2, or by 1 against a virulent poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3344", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cunning Tinker" ], "feat_markdown": "Cunning Tinker", "id": "feat-3345", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Cunning Tinker](/Feats.aspx?ID=3345) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n\r\n\r\n---\r\n\r\nTime spent tending to your own form has unlocked your ability to fix other things. You can cast 1st-level [_mending_](/Spells.aspx?ID=189) once per day as an arcane innate spell. At 7th level, the spell is heightened to 2nd level, and every 3 levels thereafter, the spell is heightened an additional spell level. Even though you're alive and not an object, and you can't normally recover Hit Points from effects that repair objects (like the [Repair](/Actions.aspx?ID=42) skill), you can target yourself with this innate spell and use it to recover Hit Points.", "name": "Cunning Tinker", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n\r\n\r\n---\r\n\r\n\r\nTime spent tending to your own form has unlocked your ability to fix other things.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 64" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 64", "speed": {}, "summary": "Time spent tending to your own form has unlocked your ability to fix other things.", "summary_markdown": "Time spent tending to your own form has unlocked your ability to fix other things.", "text": " Cunning Tinker Source Grand Bazaar pg. 64 --- Time spent tending to your own form has unlocked your ability to fix other things. You can cast 1st-level mending once per day as an arcane innate spell. At 7th level, the spell is heightened to 2nd level, and every 3 levels thereafter, the spell is heightened an additional spell level. Even though you're alive and not an object, and you can't normally recover Hit Points from effects that repair objects (like the Repair skill), you can target yourself with this innate spell and use it to recover Hit Points.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3345", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Histrionic Injury" ], "feat_markdown": "Histrionic Injury", "frequency": "once per hour", "id": "feat-3346", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Histrionic Injury](/Feats.aspx?ID=3346) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nA creature you can see damages you with a melee Strike.\n\n\r\n\r\n---\r\n\r\nYou respond with a startled look, dramatic pratfall, or theatrical arm-flailing that stymies your attacker. The attacker must succeed at a Will saving throw against your class DC or spell DC, whichever is higher, or become [stupefied 1](/Conditions.aspx?ID=37) for 1 round (stupefied 2 on a critical failure).", "name": "Histrionic Injury", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\r\n\r\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nA creature you can see damages you with a melee Strike.\n\n\r\n\r\n---\r\n\r\n\r\nYou respond with a startled look, dramatic pratfall, or theatrical arm-flailing that stymies your attacker.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 64" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 64", "speed": {}, "summary": "You respond with a startled look, dramatic pratfall, or theatrical arm-flailing that stymies your attacker.", "summary_markdown": "You respond with a startled look, dramatic pratfall, or theatrical arm-flailing that stymies your attacker.", "text": " Histrionic Injury Reaction Source Grand Bazaar pg. 64 Frequency once per hour Trigger A creature you can see damages you with a melee Strike. --- You respond with a startled look, dramatic pratfall, or theatrical arm-flailing that stymies your attacker. The attacker must succeed at a Will saving throw against your class DC or spell DC, whichever is higher, or become stupefied 1 for 1 round (stupefied 2 on a critical failure).", "trait": [ "Mental", "Poppet" ], "trait_markdown": "[Mental](/Traits.aspx?ID=106), [Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Mental", "Poppet" ], "trigger": "A creature you can see damages you with a melee Strike.", "trigger_markdown": "A creature you can see damages you with a melee Strike.", "type": "Feat", "url": "/Feats.aspx?ID=3346", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nothing but Fluff" ], "feat_markdown": "Nothing but Fluff", "id": "feat-3347", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Nothing but Fluff](/Feats.aspx?ID=3347) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n**Prerequisites**\r\n[Stuffed Poppet](/Heritages.aspx?ID=189) heritage\n\n\r\n\r\n---\r\n\r\nYour fluffy interior lacks specific organs and struts, with few weak spots to injure. You gain resistance to precision damage equal to half your level.", "name": "Nothing but Fluff", "pfs": "Standard", "prerequisite": "Stuffed Poppet heritage", "prerequisite_markdown": "[Stuffed Poppet](/Heritages.aspx?ID=189) heritage", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n**Prerequisites**\r\n[Stuffed Poppet](/Heritages.aspx?ID=189) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour fluffy interior lacks specific organs and struts, with few weak spots to injure.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 64" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 64", "speed": {}, "summary": "Your fluffy interior lacks specific organs and struts, with few weak spots to injure.", "summary_markdown": "Your fluffy interior lacks specific organs and struts, with few weak spots to injure.", "text": " Nothing but Fluff Source Grand Bazaar pg. 64 Prerequisites Stuffed Poppet heritage --- Your fluffy interior lacks specific organs and struts, with few weak spots to injure. You gain resistance to precision damage equal to half your level.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3347", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sealed Poppet" ], "feat_markdown": "Sealed Poppet", "id": "feat-3348", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Sealed Poppet](/Feats.aspx?ID=3348) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n\r\n\r\n---\r\n\r\nYou've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire. You no longer have the weakness to [fire](/Traits.aspx?ID=72) from the flammable ability.\n\n**Special** You can't take this feat if you're a [stuffed poppet](/Heritages.aspx?ID=189).", "name": "Sealed Poppet", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n\r\n\r\n---\r\n\r\n\r\nYou've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 64" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 64", "speed": {}, "summary": "You've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire.", "summary_markdown": "You've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire.", "text": " Sealed Poppet Source Grand Bazaar pg. 64 --- You've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire. You no longer have the weakness to fire from the flammable ability. Special You can't take this feat if you're a stuffed poppet.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3348", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spark of Independence" ], "feat_markdown": "Spark of Independence", "id": "feat-3349", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Spark of Independence](/Feats.aspx?ID=3349) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n\r\n\r\n---\r\n\r\nYou touch a creature with the [minion](/Traits.aspx?ID=109) trait and share the heightened sense of autonomy you've discovered. The minion is [quickened](/Conditions.aspx?ID=32) for 1 round and is then temporarily immune for 10 minutes. It can use this extra action to Step, Stride, or Strike.", "name": "Spark of Independence", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 64\n\n\r\n\r\n---\r\n\r\n\r\nYou touch a creature with the minion trait and share the heightened sense of autonomy you've discovered.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 64" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 64", "speed": {}, "summary": "You touch a creature with the minion trait and share the heightened sense of autonomy you've discovered.", "summary_markdown": "You touch a creature with the minion trait and share the heightened sense of autonomy you've discovered.", "text": " Spark of Independence Two Actions Source Grand Bazaar pg. 64 --- You touch a creature with the minion trait and share the heightened sense of autonomy you've discovered. The minion is quickened for 1 round and is then temporarily immune for 10 minutes. It can use this extra action to Step, Stride, or Strike.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3349", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swimming Poppet" ], "feat_markdown": "Swimming Poppet", "id": "feat-3350", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Swimming Poppet](/Feats.aspx?ID=3350) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\nYour fins, flippers, or other accessories assist with steering you through water. You gain a swim Speed of 15 feet.", "name": "Swimming Poppet", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\n\r\nYour fins, flippers, or other accessories assist with steering you through water.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 65" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 65", "speed": {}, "summary": "Your fins, flippers, or other accessories assist with steering you through water.", "summary_markdown": "Your fins, flippers, or other accessories assist with steering you through water.", "text": " Swimming Poppet Source Grand Bazaar pg. 65 --- Your fins, flippers, or other accessories assist with steering you through water. You gain a swim Speed of 15 feet.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3350", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scaling Poppet" ], "feat_markdown": "Scaling Poppet", "id": "feat-3351", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Scaling Poppet](/Feats.aspx?ID=3351) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\nYour construction integrates ropes, hooks, or other tools to help you move across steep surfaces. You gain a climb Speed of 15 feet.", "name": "Scaling Poppet", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\n\r\nYour construction integrates ropes, hooks, or other tools to help you move across steep surfaces.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 65" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 65", "speed": {}, "summary": "Your construction integrates ropes, hooks, or other tools to help you move across steep surfaces.", "summary_markdown": "Your construction integrates ropes, hooks, or other tools to help you move across steep surfaces.", "text": " Scaling Poppet Source Grand Bazaar pg. 65 --- Your construction integrates ropes, hooks, or other tools to help you move across steep surfaces. You gain a climb Speed of 15 feet.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3351", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wheedle and Jig" ], "feat_markdown": "Wheedle and Jig", "id": "feat-3352", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Wheedle and Jig](/Feats.aspx?ID=3352) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\nYou make capering motions and silly sounds to captivate onlookers. You can cast [_enthrall_](/Spells.aspx?ID=104) as a 3rd-level arcane innate spell once per day.", "name": "Wheedle and Jig", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\n\r\nYou make capering motions and silly sounds to captivate onlookers.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 65" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 65", "speed": {}, "summary": "You make capering motions and silly sounds to captivate onlookers.", "summary_markdown": "You make capering motions and silly sounds to captivate onlookers.", "text": " Wheedle and Jig Source Grand Bazaar pg. 65 --- You make capering motions and silly sounds to captivate onlookers. You can cast enthrall as a 3rd-level arcane innate spell once per day.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3352", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impossible Gossip" ], "feat_markdown": "Impossible Gossip", "id": "feat-3353", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Impossible Gossip](/Feats.aspx?ID=3353) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\nYou can speak to inanimate objects, finding a magical spark within them similar to the one that animated you. You can cast [_stone tell_](/Spells.aspx?ID=310) once per day as an arcane innate spell, but instead of speaking with natural or worked stone, you speak with toys, statues, or other three-dimensional inanimate objects crafted to mimic a creature's appearance, regardless of their composition. The GM has discretion over which objects you can speak with and what they know, although objects generally have a good opinion of those who have cared for them and a poor opinion of those who have neglected or ignored them.", "name": "Impossible Gossip", "pfs": "Standard", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\n\r\nYou can speak to inanimate objects, finding a magical spark within them similar to the one that animated you.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 65" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 65", "speed": {}, "summary": "You can speak to inanimate objects, finding a magical spark within them similar to the one that animated you.", "summary_markdown": "You can speak to inanimate objects, finding a magical spark within them similar to the one that animated you.", "text": " Impossible Gossip Source Grand Bazaar pg. 65 --- You can speak to inanimate objects, finding a magical spark within them similar to the one that animated you. You can cast stone tell once per day as an arcane innate spell, but instead of speaking with natural or worked stone, you speak with toys, statues, or other three-dimensional inanimate objects crafted to mimic a creature's appearance, regardless of their composition. The GM has discretion over which objects you can speak with and what they know, although objects generally have a good opinion of those who have cared for them and a poor opinion of those who have neglected or ignored them.", "trait": [ "Poppet", "Uncommon" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Poppet", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3353", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reanimating Spark" ], "feat_markdown": "Reanimating Spark", "frequency": "once per day", "id": "feat-3354", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Reanimating Spark](/Feats.aspx?ID=3354) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check.\n\n\r\n\r\n---\r\n\r\nThe magic that animates you strains to keep you alive. You're restored to 1 Hit Point, lose the dying and [unconscious](/Conditions.aspx?ID=38) conditions, and can act normally on this turn. You gain or increase the [wounded](/Conditions.aspx?ID=42) condition as normal when losing the dying condition in this way.", "name": "Reanimating Spark", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYou have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check.\n\n\r\n\r\n---\r\n\r\n\r\nThe magic that animates you strains to keep you alive.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 65" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 65", "speed": {}, "summary": "The magic that animates you strains to keep you alive.", "summary_markdown": "The magic that animates you strains to keep you alive.", "text": " Reanimating Spark Source Grand Bazaar pg. 65 Frequency once per day Trigger You have the dying condition and are about to attempt a recovery check. --- The magic that animates you strains to keep you alive. You're restored to 1 Hit Point, lose the dying and unconscious conditions, and can act normally on this turn. You gain or increase the wounded condition as normal when losing the dying condition in this way.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "trigger": "You have the dying condition and are about to attempt a recovery check.", "trigger_markdown": "You have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check.", "type": "Feat", "url": "/Feats.aspx?ID=3354", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Squirm Free" ], "feat_markdown": "Squirm Free", "id": "feat-3355", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Squirm Free](/Feats.aspx?ID=3355) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n**Trigger**\r\nA creature [grabs](/Conditions.aspx?ID=20), [immobilizes](/Conditions.aspx?ID=24), or [restrains](/Conditions.aspx?ID=33) you.\n\n\r\n\r\n---\r\n\r\nYou're used to slipping out of a bigger creature's grasp or escaping a child's overly enthusiastic hug. You attempt to [Escape](/Actions.aspx?ID=79).", "name": "Squirm Free", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n**Trigger**\r\nA creature [grabs](/Conditions.aspx?ID=20), [immobilizes](/Conditions.aspx?ID=24), or [restrains](/Conditions.aspx?ID=33) you.\n\n\r\n\r\n---\r\n\r\n\r\nYou're used to slipping out of a bigger creature's grasp or escaping a child's overly enthusiastic hug.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 65" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 65", "speed": {}, "summary": "You're used to slipping out of a bigger creature's grasp or escaping a child's overly enthusiastic hug.", "summary_markdown": "You're used to slipping out of a bigger creature's grasp or escaping a child's overly enthusiastic hug.", "text": " Squirm Free Reaction Source Grand Bazaar pg. 65 Trigger A creature grabs, immobilizes, or restrains you. --- You're used to slipping out of a bigger creature's grasp or escaping a child's overly enthusiastic hug. You attempt to Escape.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "trigger": "A creature grabs , immobilizes , or restrains you.", "trigger_markdown": "A creature [grabs](/Conditions.aspx?ID=20), [immobilizes](/Conditions.aspx?ID=24), or [restrains](/Conditions.aspx?ID=33) you.", "type": "Feat", "url": "/Feats.aspx?ID=3355", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Restitch" ], "feat_markdown": "Restitch", "id": "feat-3356", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Restitch](/Feats.aspx?ID=3356) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\nYou've learned how to sew even the most terrible tears and wounds together. You can cast [_regenerate_](/Spells.aspx?ID=248) as a 7th-level arcane innate spell once per day.", "name": "Restitch", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to sew even the most terrible tears and wounds together.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 65" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 65", "speed": {}, "summary": "You've learned how to sew even the most terrible tears and wounds together.", "summary_markdown": "You've learned how to sew even the most terrible tears and wounds together.", "text": " Restitch Source Grand Bazaar pg. 65 --- You've learned how to sew even the most terrible tears and wounds together. You can cast regenerate as a 7th-level arcane innate spell once per day.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3356", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soaring Poppet" ], "feat_markdown": "Soaring Poppet", "id": "feat-3357", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Soaring Poppet](/Feats.aspx?ID=3357) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\nYour construction has flaps of cloth or wicker that can keep you aloft. You gain a fly Speed of 15 feet.", "name": "Soaring Poppet", "pfs": "Standard", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 65\n\n\r\n\r\n---\r\n\r\n\r\nYour construction has flaps of cloth or wicker that can keep you aloft.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 65" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 65", "speed": {}, "summary": "Your construction has flaps of cloth or wicker that can keep you aloft.", "summary_markdown": "Your construction has flaps of cloth or wicker that can keep you aloft.", "text": " Soaring Poppet Source Grand Bazaar pg. 65 --- Your construction has flaps of cloth or wicker that can keep you aloft. You gain a fly Speed of 15 feet.", "trait": [ "Poppet" ], "trait_markdown": "[Poppet](/Traits.aspx?ID=418)", "trait_raw": [ "Poppet" ], "type": "Feat", "url": "/Feats.aspx?ID=3357", "weakness": {} }, { "archetype": [ "Captivator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Captivator Dedication" ], "feat_markdown": "Captivator Dedication", "id": "feat-3358", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Captivator Dedication](/Feats.aspx?ID=3358) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 120\n\n**Archetype** [Captivator](/Archetypes.aspx?ID=125)\n\n**Prerequisites**\r\nCharisma 14; Trained in [Deception](/Skills.aspx?ID=5) or Trained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYour ability to captivate others borders on the preternatural. You are seldom at a loss in social situations, and you can create minor [enchantments](/Traits.aspx?ID=61) or [illusions](/Traits.aspx?ID=92). Choose Deception or Diplomacy. You become trained in that skill, or become an expert if you were already trained.\n\n Choose two cantrips from the [occult](/SpellLists.aspx?Tradition=3) list; each cantrip must be from either the enchantment or illusion school. You gain access to the Cast a Spell activity and can cast these spells as occult innate spells. You're trained in occult spell attack rolls and spell DCs. If you have a hand free, you can usually replace material components with somatic components, so you don't need to use a spell [component pouch](/Equipment.aspx?ID=33). Your key spellcasting ability for these spells is Charisma.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the captivator archetype.\n\nCaptivator Dedication leads to...\r\n[Basic Captivator Spellcasting](/Feats.aspx?ID=3359), [Effortless Captivation](/Feats.aspx?ID=3365), [Heightened Captivation](/Feats.aspx?ID=3362), [Look Again](/Feats.aspx?ID=3367), [Reactive Charm](/Feats.aspx?ID=3364)", "name": "Captivator Dedication", "pfs": "Standard", "prerequisite": "Charisma 14; Trained in Deception or Trained in Diplomacy", "prerequisite_markdown": "Charisma 14; Trained in [Deception](/Skills.aspx?ID=5) or Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 120\n\n**Prerequisites**\r\nCharisma 14; Trained in [Deception](/Skills.aspx?ID=5) or Trained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to captivate others borders on the preternatural.\r\n", "skill": [ "Deception", "Diplomacy", "Deception", "Diplomacy" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 120" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 120", "speed": {}, "summary": "Your ability to captivate others borders on the preternatural.", "summary_markdown": "Your ability to captivate others borders on the preternatural.", "text": " Captivator Dedication Source Grand Bazaar pg. 120 Archetype Captivator Prerequisites Charisma 14; Trained in Deception or Trained in Diplomacy --- Your ability to captivate others borders on the preternatural. You are seldom at a loss in social situations, and you can create minor enchantments or illusions. Choose Deception or Diplomacy. You become trained in that skill, or become an expert if you were already trained. Choose two cantrips from the occult list; each cantrip must be from either the enchantment or illusion school. You gain access to the Cast a Spell activity and can cast these spells as occult innate spells. You're trained in occult spell attack rolls and spell DCs. If you have a hand free, you can usually replace material components with somatic components, so you don't need to use a spell component pouch. Your key spellcasting ability for these spells is Charisma. Special You can't select another dedication feat until you have gained two other feats from the captivator archetype. Captivator Dedication leads to... Basic Captivator Spellcasting, Effortless Captivation, Heightened Captivation, Look Again, Reactive Charm", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=3358", "weakness": {} }, { "archetype": [ "Captivator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Captivator Spellcasting" ], "feat_markdown": "Basic Captivator Spellcasting", "id": "feat-3359", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Captivator Spellcasting](/Feats.aspx?ID=3359) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 120\n\n**Archetype** [Captivator](/Archetypes.aspx?ID=125)\n\n**Prerequisites**\r\n[Captivator Dedication](/Feats.aspx?ID=3358)\n\n\r\n\r\n---\r\n\r\nYour innate ability to fascinate others develops into full-fledged spellcasting. This spellcasting comes naturally and instinctively to you, rather than as a product of training. Choose a 1st-level occult spell from either the [enchantment](/Traits.aspx?ID=61) or [illusion](/Traits.aspx?ID=92) school. You can Cast this Spell as an occult innate spell. At 6th level, you gain a 2nd-level spell, and at 8th level, you gain a 3rd-level spell. Each of these spells must be from either the enchantment or illusion school.\n\nBasic Captivator Spellcasting leads to...\r\n[Captivating Intensity](/Feats.aspx?ID=3360), [Countercharm](/Feats.aspx?ID=3361), [Expert Captivator Spellcasting](/Feats.aspx?ID=3363)", "name": "Basic Captivator Spellcasting", "pfs": "Standard", "prerequisite": "Captivator Dedication", "prerequisite_markdown": "[Captivator Dedication](/Feats.aspx?ID=3358)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 120\n\n**Prerequisites**\r\n[Captivator Dedication](/Feats.aspx?ID=3358)\n\n\r\n\r\n---\r\n\r\n\r\nYour innate ability to fascinate others develops into full-fledged spellcasting.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 120" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 120", "speed": {}, "summary": "Your innate ability to fascinate others develops into full-fledged spellcasting.", "summary_markdown": "Your innate ability to fascinate others develops into full-fledged spellcasting.", "text": " Basic Captivator Spellcasting Source Grand Bazaar pg. 120 Archetype Captivator Prerequisites Captivator Dedication --- Your innate ability to fascinate others develops into full-fledged spellcasting. This spellcasting comes naturally and instinctively to you, rather than as a product of training. Choose a 1st-level occult spell from either the enchantment or illusion school. You can Cast this Spell as an occult innate spell. At 6th level, you gain a 2nd-level spell, and at 8th level, you gain a 3rd-level spell. Each of these spells must be from either the enchantment or illusion school. Basic Captivator Spellcasting leads to... Captivating Intensity, Countercharm, Expert Captivator Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3359", "weakness": {} }, { "archetype": [ "Captivator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Captivating Intensity" ], "feat_markdown": "Captivating Intensity", "id": "feat-3360", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Captivating Intensity](/Feats.aspx?ID=3360) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Archetype** [Captivator](/Archetypes.aspx?ID=125)\n\n**Prerequisites**\r\n[Basic Captivator Spellcasting](/Feats.aspx?ID=3359)\n\n\r\n\r\n---\r\n\r\nYour ability to captivate others has grown, and you can use your captivator abilities more often. You seem to never run out of the ability to fascinate or distract. You can cast each occult innate spell granted by captivator archetype feats one additional time per day. You can do this for spells of all levels granted, other than your two highest spell levels from non-cantrip captivator spells. If you have [Heightened Captivation](/Feats.aspx?ID=3362), you can Cast the chosen Spell a second time each day, though one of the two times you cast it, it's heightened two levels lower than your highest level of non-cantrip captivator spells, as long as the spell can be cast at that spell level.", "name": "Captivating Intensity", "pfs": "Standard", "prerequisite": "Basic Captivator Spellcasting", "prerequisite_markdown": "[Basic Captivator Spellcasting](/Feats.aspx?ID=3359)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Prerequisites**\r\n[Basic Captivator Spellcasting](/Feats.aspx?ID=3359)\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to captivate others has grown, and you can use your captivator abilities more often.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 121", "speed": {}, "summary": "Your ability to captivate others has grown, and you can use your captivator abilities more often.", "summary_markdown": "Your ability to captivate others has grown, and you can use your captivator abilities more often.", "text": " Captivating Intensity Source Grand Bazaar pg. 121 Archetype Captivator Prerequisites Basic Captivator Spellcasting --- Your ability to captivate others has grown, and you can use your captivator abilities more often. You seem to never run out of the ability to fascinate or distract. You can cast each occult innate spell granted by captivator archetype feats one additional time per day. You can do this for spells of all levels granted, other than your two highest spell levels from non-cantrip captivator spells. If you have Heightened Captivation, you can Cast the chosen Spell a second time each day, though one of the two times you cast it, it's heightened two levels lower than your highest level of non-cantrip captivator spells, as long as the spell can be cast at that spell level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3360", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Captivator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Countercharm" ], "feat_markdown": "Countercharm", "id": "feat-3361", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Countercharm](/Feats.aspx?ID=3361) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Archetype** [Captivator](/Archetypes.aspx?ID=125)\n\n**Prerequisites**\r\n[Basic Captivator Spellcasting](/Feats.aspx?ID=3359)\n\n**Trigger**\r\nA creature Casts a Spell from the [enchantment](/Traits.aspx?ID=61) or [illusion](/Traits.aspx?ID=92) school.\r\n\r\n**Requirements**\r\nYou have an innate non-cantrip captivator spell of the same school.\r\n\r\n\r\n\r\n---\r\n\r\nYour enchantments and illusions are so dominant that you can use them to [counteract](/Rules.aspx?ID=371) similar magic cast by others. When a foe casts an enchantment or illusion spell and you can see its manifestations, you can use your own innate magic to disrupt it. You lose an innate, non-cantrip spell of the same school as the triggering spell as if you had Cast the Spell. You then attempt to counteract the triggering spell with your spell.", "name": "Countercharm", "pfs": "Standard", "prerequisite": "Basic Captivator Spellcasting", "prerequisite_markdown": "[Basic Captivator Spellcasting](/Feats.aspx?ID=3359)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have an innate non-cantrip captivator spell of the same school.", "requirement_markdown": "You have an innate non-cantrip captivator spell of the same school.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Prerequisites**\r\n[Basic Captivator Spellcasting](/Feats.aspx?ID=3359)\n\n**Trigger**\r\nA creature Casts a Spell from the [enchantment](/Traits.aspx?ID=61) or [illusion](/Traits.aspx?ID=92) school.\r\n\r\n**Requirements**\r\nYou have an innate non-cantrip captivator spell of the same school.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour enchantments and illusions are so dominant that you can use them to counteract similar magic cast by others.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 121", "speed": {}, "summary": "Your enchantments and illusions are so dominant that you can use them to counteract similar magic cast by others.", "summary_markdown": "Your enchantments and illusions are so dominant that you can use them to counteract similar magic cast by others.", "text": " Countercharm Reaction Source Grand Bazaar pg. 121 Archetype Captivator Prerequisites Basic Captivator Spellcasting Trigger A creature Casts a Spell from the enchantment or illusion school. Requirements You have an innate non-cantrip captivator spell of the same school. --- Your enchantments and illusions are so dominant that you can use them to counteract similar magic cast by others. When a foe casts an enchantment or illusion spell and you can see its manifestations, you can use your own innate magic to disrupt it. You lose an innate, non-cantrip spell of the same school as the triggering spell as if you had Cast the Spell. You then attempt to counteract the triggering spell with your spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "A creature Casts a Spell from the enchantment or illusion school.", "trigger_markdown": "A creature Casts a Spell from the [enchantment](/Traits.aspx?ID=61) or [illusion](/Traits.aspx?ID=92) school.", "type": "Feat", "url": "/Feats.aspx?ID=3361", "weakness": {} }, { "archetype": [ "Captivator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Heightened Captivation" ], "feat_markdown": "Heightened Captivation", "id": "feat-3362", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Heightened Captivation](/Feats.aspx?ID=3362) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Archetype** [Captivator](/Archetypes.aspx?ID=125)\n\n**Prerequisites**\r\n[Captivator Dedication](/Feats.aspx?ID=3358)\n\n\r\n\r\n---\r\n\r\nYou can infuse your [enchantments](/Traits.aspx?ID=61) and [illusions](/Traits.aspx?ID=92) with more power. Choose one of your spells granted by captivator archetype feats; this spell can't be from your highest level of non-cantrip captivator spells. The spell you choose is heightened to the highest level of captivator spell you can cast, not including cantrips. You can't later change the spell that is heightened by this feat.\n\n**Special** You can select this feat more than once. Each time you select it, you choose a different spell.", "name": "Heightened Captivation", "pfs": "Standard", "prerequisite": "Captivator Dedication", "prerequisite_markdown": "[Captivator Dedication](/Feats.aspx?ID=3358)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Prerequisites**\r\n[Captivator Dedication](/Feats.aspx?ID=3358)\n\n\r\n\r\n---\r\n\r\n\r\nYou can infuse your enchantments and illusions with more power.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 121", "speed": {}, "summary": "You can infuse your enchantments and illusions with more power.", "summary_markdown": "You can infuse your enchantments and illusions with more power.", "text": " Heightened Captivation Source Grand Bazaar pg. 121 Archetype Captivator Prerequisites Captivator Dedication --- You can infuse your enchantments and illusions with more power. Choose one of your spells granted by captivator archetype feats; this spell can't be from your highest level of non-cantrip captivator spells. The spell you choose is heightened to the highest level of captivator spell you can cast, not including cantrips. You can't later change the spell that is heightened by this feat. Special You can select this feat more than once. Each time you select it, you choose a different spell.", "trait": [ "Archetype", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=3362", "weakness": {} }, { "archetype": [ "Captivator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Captivator Spellcasting" ], "feat_markdown": "Expert Captivator Spellcasting", "id": "feat-3363", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Captivator Spellcasting](/Feats.aspx?ID=3363) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Archetype** [Captivator](/Archetypes.aspx?ID=125)\n\n**Prerequisites**\r\n[Basic Captivator Spellcasting](/Feats.aspx?ID=3359)\n\n\r\n\r\n---\r\n\r\nYou learn more powerful spells to enchant and deceive. You learn a 4th-level occult spell. At 12th level, you learn a 5th-level spell, and at 14th level, you learn a 6th-level spell. Each of these spells must come from either the [enchantment](/Traits.aspx?ID=61) or [illusion](/Traits.aspx?ID=92) school. You Cast these Spells as occult innate spells. You become an expert with spell attack rolls and spell DCs for occult spells.\n\nExpert Captivator Spellcasting leads to...\r\n[Master Captivator Spellcasting](/Feats.aspx?ID=3366)", "name": "Expert Captivator Spellcasting", "pfs": "Standard", "prerequisite": "Basic Captivator Spellcasting", "prerequisite_markdown": "[Basic Captivator Spellcasting](/Feats.aspx?ID=3359)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Prerequisites**\r\n[Basic Captivator Spellcasting](/Feats.aspx?ID=3359)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn more powerful spells to enchant and deceive.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 121", "speed": {}, "summary": "You learn more powerful spells to enchant and deceive.", "summary_markdown": "You learn more powerful spells to enchant and deceive.", "text": " Expert Captivator Spellcasting Source Grand Bazaar pg. 121 Archetype Captivator Prerequisites Basic Captivator Spellcasting --- You learn more powerful spells to enchant and deceive. You learn a 4th-level occult spell. At 12th level, you learn a 5th-level spell, and at 14th level, you learn a 6th-level spell. Each of these spells must come from either the enchantment or illusion school. You Cast these Spells as occult innate spells. You become an expert with spell attack rolls and spell DCs for occult spells. Expert Captivator Spellcasting leads to... Master Captivator Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3363", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Captivator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reactive Charm" ], "feat_markdown": "Reactive Charm", "frequency": "once per day", "id": "feat-3364", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Reactive Charm](/Feats.aspx?ID=3364) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Archetype** [Captivator](/Archetypes.aspx?ID=125)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Captivator Dedication](/Feats.aspx?ID=3358)\n\n**Trigger**\r\nYou are the target of a spell or attack.\n\n\r\n\r\n---\r\n\r\nYou're so charming and distracting that when pressed, you can cast a simple enchantment in time to foil an attacker. You cast any of your 1st-level [enchantment](/Traits.aspx?ID=61) spells that normally take two actions or fewer to cast. This takes effect before the triggering spell or attack, and if the attacker is affected by your spell, it can make different decisions based on the effects (for instance, if you [_charm_](/Spells.aspx?ID=34) the attacker and it becomes [friendly](/Conditions.aspx?ID=18) to you, it can choose a different target than you for its attack or spell). The attacking creature must be in range of your chosen spell, and if your spell requires targets, the attacking creature must be a valid target. Your spell affects only the attacking creature, even if it would normally affect more targets or an area.", "name": "Reactive Charm", "pfs": "Standard", "prerequisite": "Captivator Dedication", "prerequisite_markdown": "[Captivator Dedication](/Feats.aspx?ID=3358)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Captivator Dedication](/Feats.aspx?ID=3358)\n\n**Trigger**\r\nYou are the target of a spell or attack.\n\n\r\n\r\n---\r\n\r\n\r\nYou're so charming and distracting that when pressed, you can cast a simple enchantment in time to foil an attacker.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 121", "speed": {}, "summary": "You're so charming and distracting that when pressed, you can cast a simple enchantment in time to foil an attacker.", "summary_markdown": "You're so charming and distracting that when pressed, you can cast a simple enchantment in time to foil an attacker.", "text": " Reactive Charm Reaction Source Grand Bazaar pg. 121 Archetype Captivator Frequency once per day Prerequisites Captivator Dedication Trigger You are the target of a spell or attack. --- You're so charming and distracting that when pressed, you can cast a simple enchantment in time to foil an attacker. You cast any of your 1st-level enchantment spells that normally take two actions or fewer to cast. This takes effect before the triggering spell or attack, and if the attacker is affected by your spell, it can make different decisions based on the effects (for instance, if you charm the attacker and it becomes friendly to you, it can choose a different target than you for its attack or spell). The attacking creature must be in range of your chosen spell, and if your spell requires targets, the attacking creature must be a valid target. Your spell affects only the attacking creature, even if it would normally affect more targets or an area.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You are the target of a spell or attack.", "trigger_markdown": "You are the target of a spell or attack.", "type": "Feat", "url": "/Feats.aspx?ID=3364", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Captivator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Effortless Captivation" ], "feat_markdown": "Effortless Captivation", "id": "feat-3365", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Effortless Captivation](/Feats.aspx?ID=3365) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Archetype** [Captivator](/Archetypes.aspx?ID=125)\n\n**Prerequisites**\r\n[Captivator Dedication](/Feats.aspx?ID=3358)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\nYou maintain your innate [enchantments](/Traits.aspx?ID=61) and [illusions](/Traits.aspx?ID=92) with hardly a thought. You immediately gain the effects of the Sustain a Spell action, which you can use only to extend the duration of an enchantment or illusion spell.", "name": "Effortless Captivation", "pfs": "Standard", "prerequisite": "Captivator Dedication", "prerequisite_markdown": "[Captivator Dedication](/Feats.aspx?ID=3358)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Prerequisites**\r\n[Captivator Dedication](/Feats.aspx?ID=3358)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\n\r\nYou maintain your innate enchantments and illusions with hardly a thought.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 121", "speed": {}, "summary": "You maintain your innate enchantments and illusions with hardly a thought.", "summary_markdown": "You maintain your innate enchantments and illusions with hardly a thought.", "text": " Effortless Captivation Free Action Source Grand Bazaar pg. 121 Archetype Captivator Prerequisites Captivator Dedication Trigger Your turn begins. --- You maintain your innate enchantments and illusions with hardly a thought. You immediately gain the effects of the Sustain a Spell action, which you can use only to extend the duration of an enchantment or illusion spell.", "trait": [ "Archetype", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Metamagic" ], "trigger": "Your turn begins.", "trigger_markdown": "Your turn begins.", "type": "Feat", "url": "/Feats.aspx?ID=3365", "weakness": {} }, { "archetype": [ "Captivator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Captivator Spellcasting" ], "feat_markdown": "Master Captivator Spellcasting", "id": "feat-3366", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Captivator Spellcasting](/Feats.aspx?ID=3366) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Archetype** [Captivator](/Archetypes.aspx?ID=125)\n\n**Prerequisites**\r\n[Expert Captivator Spellcasting](/Feats.aspx?ID=3363)\n\n\r\n\r\n---\r\n\r\nYou master the most powerful spells that enchant and deceive. You learn a 7th-level occult spell. At 18th level, you learn an 8th-level spell, and at 20th level, you learn a 9th-level spell. Each of these spells must come from either the [enchantment](/Traits.aspx?ID=61) or [illusion](/Traits.aspx?ID=92) school. You cast these spells as occult innate spells. You become a master with spell attack rolls and spell DCs for occult spells.", "name": "Master Captivator Spellcasting", "pfs": "Standard", "prerequisite": "Expert Captivator Spellcasting", "prerequisite_markdown": "[Expert Captivator Spellcasting](/Feats.aspx?ID=3363)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Prerequisites**\r\n[Expert Captivator Spellcasting](/Feats.aspx?ID=3363)\n\n\r\n\r\n---\r\n\r\n\r\nYou master the most powerful spells that enchant and deceive.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 121", "speed": {}, "summary": "You master the most powerful spells that enchant and deceive.", "summary_markdown": "You master the most powerful spells that enchant and deceive.", "text": " Master Captivator Spellcasting Source Grand Bazaar pg. 121 Archetype Captivator Prerequisites Expert Captivator Spellcasting --- You master the most powerful spells that enchant and deceive. You learn a 7th-level occult spell. At 18th level, you learn an 8th-level spell, and at 20th level, you learn a 9th-level spell. Each of these spells must come from either the enchantment or illusion school. You cast these spells as occult innate spells. You become a master with spell attack rolls and spell DCs for occult spells.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3366", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Captivator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Look Again" ], "feat_markdown": "Look Again", "frequency": "once per day", "id": "feat-3367", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Look Again](/Feats.aspx?ID=3367) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\n\n**Archetype** [Captivator](/Archetypes.aspx?ID=125)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Captivator Dedication](/Feats.aspx?ID=3358)\n\n\r\n\r\n---\r\n\r\nIf your [illusions](/Traits.aspx?ID=92) or [enchantments](/Traits.aspx?ID=61) fail to ensnare the minds of others, you can cast them again. If your next action is to cast an innate enchantment or illusion spell and it fails to affect any targets, you do not lose the spell. You must use the same number of actions to recast the same spell on your following turn; if you can't, or choose not to, you waste that number of actions with no effect. After this second casting, you lose the spell whether it affected any targets or not. Look Again works only with spells that require targets and doesn't do anything if you cast a targeted spell but didn't select any targets.", "name": "Look Again", "pfs": "Standard", "prerequisite": "Captivator Dedication", "prerequisite_markdown": "[Captivator Dedication](/Feats.aspx?ID=3358)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 121\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Captivator Dedication](/Feats.aspx?ID=3358)\n\n\r\n\r\n---\r\n\r\n\r\nIf your illusions or enchantments fail to ensnare the minds of others, you can cast them again.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 121" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 121", "speed": {}, "summary": "If your illusions or enchantments fail to ensnare the minds of others, you can cast them again.", "summary_markdown": "If your illusions or enchantments fail to ensnare the minds of others, you can cast them again.", "text": " Look Again Single Action Source Grand Bazaar pg. 121 Archetype Captivator Frequency once per day Prerequisites Captivator Dedication --- If your illusions or enchantments fail to ensnare the minds of others, you can cast them again. If your next action is to cast an innate enchantment or illusion spell and it fails to affect any targets, you do not lose the spell. You must use the same number of actions to recast the same spell on your following turn; if you can't, or choose not to, you waste that number of actions with no effect. After this second casting, you lose the spell whether it affected any targets or not. Look Again works only with spells that require targets and doesn't do anything if you cast a targeted spell but didn't select any targets.", "trait": [ "Archetype", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=3367", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Trickster Dedication" ], "feat_markdown": "Spell Trickster Dedication", "id": "feat-3368", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 122\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\nAble to cast spells; Trained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYour experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects. Whenever you gain a feat from this archetype, you either learn to modify the effects of a single spell, or you change one of the modifications from a previous feat. Each time you Cast the Spell corresponding to the feat you chose, you decide whether to cast its normal or modified version. You can only apply one modification to a spell at a time, even if you know more than one modification for that spell. Besides modifications mentioned in the feat, the spell functions as normal.\n\n Choose up to two 4th-level spell trickster archetype feats for which you meet the spell-casting prerequisite. You gain those feats, ignoring their level prerequisite.\n\n**Special** You can’t select another dedication feat until you have gained two other feats from the spell trickster archetype. The two feats you gain from taking the dedication don’t count toward this total.\n\nSpell Trickster Dedication leads to...\r\n[Agile Hand](/Feats.aspx?ID=3369), [Animate Net](/Feats.aspx?ID=3376), [Barrier Shield](/Feats.aspx?ID=3370), [Confounding Image](/Feats.aspx?ID=3377), [Directed Poison](/Feats.aspx?ID=3393), [Disk Rider](/Feats.aspx?ID=3378), [Drenching Mist](/Feats.aspx?ID=3379), [Forceful Push](/Feats.aspx?ID=3371), [Lingering Flames](/Feats.aspx?ID=3385), [Obscured Terrain](/Feats.aspx?ID=3380), [Scattered Fire](/Feats.aspx?ID=3386), [Shining Arms](/Feats.aspx?ID=3372), [Siphoning Touch](/Feats.aspx?ID=3387), [Smoldering Explosion](/Feats.aspx?ID=3388), [Steal Vitality](/Feats.aspx?ID=3389), [Summon Ensemble](/Feats.aspx?ID=3373), [Surrounding Flames](/Feats.aspx?ID=3390), [Toppling Tentacles](/Feats.aspx?ID=3391), [Tracing Sigil](/Feats.aspx?ID=3374), [Uneasy Rest](/Feats.aspx?ID=3381), [Volatile Grease](/Feats.aspx?ID=3382), [Wild Lights](/Feats.aspx?ID=3375)", "name": "Spell Trickster Dedication", "pfs": "Standard", "prerequisite": "Able to cast spells; Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion", "prerequisite_markdown": "Able to cast spells; Trained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 122\n\n**Prerequisites**\r\nAble to cast spells; Trained in [Arcana](/Skills.aspx?ID=2), Trained in [Nature](/Skills.aspx?ID=10), Trained in [Occultism](/Skills.aspx?ID=11), or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYour experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 122", "speed": {}, "summary": "Your experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects.", "summary_markdown": "Your experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects.", "text": " Spell Trickster Dedication Source Grand Bazaar pg. 122 Archetype Spell Trickster Prerequisites Able to cast spells; Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion --- Your experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects. Whenever you gain a feat from this archetype, you either learn to modify the effects of a single spell, or you change one of the modifications from a previous feat. Each time you Cast the Spell corresponding to the feat you chose, you decide whether to cast its normal or modified version. You can only apply one modification to a spell at a time, even if you know more than one modification for that spell. Besides modifications mentioned in the feat, the spell functions as normal. Choose up to two 4th-level spell trickster archetype feats for which you meet the spell-casting prerequisite. You gain those feats, ignoring their level prerequisite. Special You can’t select another dedication feat until you have gained two other feats from the spell trickster archetype. The two feats you gain from taking the dedication don’t count toward this total. Spell Trickster Dedication leads to... Agile Hand, Animate Net, Barrier Shield, Confounding Image, Directed Poison, Disk Rider, Drenching Mist, Forceful Push, Lingering Flames, Obscured Terrain, Scattered Fire, Shining Arms, Siphoning Touch, Smoldering Explosion, Steal Vitality, Summon Ensemble, Surrounding Flames, Toppling Tentacles, Tracing Sigil, Uneasy Rest, Volatile Grease, Wild Lights", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=3368", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Agile Hand" ], "feat_markdown": "Agile Hand", "id": "feat-3369", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Agile Hand](/Feats.aspx?ID=3369) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 122\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_mage hand_](/Spells.aspx?ID=177)\n\n\r\n\r\n---\r\n\r\nWhen you cast _mage hand_, you can modify its target to be a set of [thieves' tools](/Equipment.aspx?ID=58). When you Cast the Spell in this way, the tools move up to 20 feet towards a device or lock. After you Sustain the Spell on future turns, you can use the tools to attempt [Thievery](/Skills.aspx?ID=17) checks to [Disable a Device](/Actions.aspx?ID=69) or [Pick a Lock](/Actions.aspx?ID=70) within the spell's range, but you take a –2 penalty to your Thievery check. If you critically fail, the spell ends and you can't use this modification again for 24 hours.\n\nAgile Hand leads to...\r\n[Larcenous Hand](/Feats.aspx?ID=3384)", "name": "Agile Hand", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _mage hand_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_mage hand_](/Spells.aspx?ID=177)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 122\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_mage hand_](/Spells.aspx?ID=177)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _mage hand_, you can modify it to control a set of thieves' tools.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 122", "speed": {}, "summary": "When you cast mage hand , you can modify it to control a set of thieves' tools.", "summary_markdown": "When you cast _mage hand_, you can modify it to control a set of thieves' tools.", "text": " Agile Hand Source Grand Bazaar pg. 122 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast mage hand --- When you cast mage hand , you can modify its target to be a set of thieves' tools. When you Cast the Spell in this way, the tools move up to 20 feet towards a device or lock. After you Sustain the Spell on future turns, you can use the tools to attempt Thievery checks to Disable a Device or Pick a Lock within the spell's range, but you take a –2 penalty to your Thievery check. If you critically fail, the spell ends and you can't use this modification again for 24 hours. Agile Hand leads to... Larcenous Hand", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3369", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Barrier Shield" ], "feat_markdown": "Barrier Shield", "id": "feat-3370", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Barrier Shield](/Feats.aspx?ID=3370) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 122\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_shield_](/Spells.aspx?ID=280)\n\n\r\n\r\n---\r\n\r\nWhen you cast _shield_, you can modify the spell to create a solid barrier you can use for cover, but not for blocking. You can't use the [Shield Block](/Feats.aspx?ID=839) reaction when the spell is modified in this way, but you (and only you) can spend an action to [Take Cover](/Actions.aspx?ID=90) to gain standard cover from it.", "name": "Barrier Shield", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _shield_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_shield_](/Spells.aspx?ID=280)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 122\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_shield_](/Spells.aspx?ID=280)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _shield_, you can modify the spell to create a solid barrier you can use for cover, but not for blocking.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 122", "speed": {}, "summary": "When you cast shield , you can modify the spell to create a solid barrier you can use for cover, but not for blocking.", "summary_markdown": "When you cast _shield_, you can modify the spell to create a solid barrier you can use for cover, but not for blocking.", "text": " Barrier Shield Source Grand Bazaar pg. 122 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast shield --- When you cast shield , you can modify the spell to create a solid barrier you can use for cover, but not for blocking. You can't use the Shield Block reaction when the spell is modified in this way, but you (and only you) can spend an action to Take Cover to gain standard cover from it.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3370", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forceful Push" ], "feat_markdown": "Forceful Push", "id": "feat-3371", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Forceful Push](/Feats.aspx?ID=3371) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 122\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_mage hand_](/Spells.aspx?ID=177)\n\n\r\n\r\n---\r\n\r\nWhen you cast _mage hand_, you can modify its target to be 1 creature. If you do, replace its standard effects with the following: You push your foe telekinetically. Make a spell attack roll against the target's Fortitude DC. On a success, you [push](/Rules.aspx?ID=451) the target 5 feet away from you. On a critical success, you push the target 10 feet away from you.", "name": "Forceful Push", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _mage hand_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_mage hand_](/Spells.aspx?ID=177)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 122\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_mage hand_](/Spells.aspx?ID=177)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _mage hand_, you can modify it to shove a creature.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 122", "speed": {}, "summary": "When you cast mage hand , you can modify it to shove a creature.", "summary_markdown": "When you cast _mage hand_, you can modify it to shove a creature.", "text": " Forceful Push Source Grand Bazaar pg. 122 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast mage hand --- When you cast mage hand , you can modify its target to be 1 creature. If you do, replace its standard effects with the following: You push your foe telekinetically. Make a spell attack roll against the target's Fortitude DC. On a success, you push the target 5 feet away from you. On a critical success, you push the target 10 feet away from you.", "trait": [ "Archetype", "Attack" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Attack](/Traits.aspx?ID=15)", "trait_raw": [ "Archetype", "Attack" ], "type": "Feat", "url": "/Feats.aspx?ID=3371", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shining Arms" ], "feat_markdown": "Shining Arms", "id": "feat-3372", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Shining Arms](/Feats.aspx?ID=3372) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 122\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_light_](/Spells.aspx?ID=171)\n\n\r\n\r\n---\r\n\r\nWhen you cast _light_, you can modify its target to be 1 melee weapon, either unattended or possessed by you or a willing ally, and modify its duration to be 1 minute. If you do, add the following to its effects: When a creature wielding the weapon critically hits a foe, you can Dismiss the Spell as a reaction, causing the foe to be [dazzled](/Conditions.aspx?ID=7) for 1 round. After you use this reaction, you can't use this modification again for 10 minutes.", "name": "Shining Arms", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _light_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_light_](/Spells.aspx?ID=171)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 122\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_light_](/Spells.aspx?ID=171)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _light_, you can modify its target to be 1 melee weapon.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 122" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 122", "speed": {}, "summary": "When you cast light , you can modify its target to be 1 melee weapon.", "summary_markdown": "When you cast _light_, you can modify its target to be 1 melee weapon.", "text": " Shining Arms Source Grand Bazaar pg. 122 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast light --- When you cast light , you can modify its target to be 1 melee weapon, either unattended or possessed by you or a willing ally, and modify its duration to be 1 minute. If you do, add the following to its effects: When a creature wielding the weapon critically hits a foe, you can Dismiss the Spell as a reaction, causing the foe to be dazzled for 1 round. After you use this reaction, you can't use this modification again for 10 minutes.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3372", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Summon Ensemble" ], "feat_markdown": "Summon Ensemble", "id": "feat-3373", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Summon Ensemble](/Feats.aspx?ID=3373) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_summon instrument_](/Spells.aspx?ID=721)\n\n\r\n\r\n---\r\n\r\nWhen you cast _summon instrument_, you can modify its duration to be sustained, up to 1 minute. When you do, you summon a number of instruments equal to your spellcasting ability modifier that hover around you and play of their own accord. Once per turn when you Sustain the Spell, choose an opponent within 30 feet who can hear your performance. The target must attempt a Will save against the spell's DC; on a failure, it becomes distracted by your performance and becomes [flat-footed](/Conditions.aspx?ID=16) for 1 round. The target is then temporarily immune for 24 hours.", "name": "Summon Ensemble", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _summon instrument_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_summon instrument_](/Spells.aspx?ID=721)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_summon instrument_](/Spells.aspx?ID=721)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _summon instrument_, you can modify it to summon multiple instruments.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 123", "speed": {}, "summary": "When you cast summon instrument , you can modify it to summon multiple instruments.", "summary_markdown": "When you cast _summon instrument_, you can modify it to summon multiple instruments.", "text": " Summon Ensemble Source Grand Bazaar pg. 123 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast summon instrument --- When you cast summon instrument , you can modify its duration to be sustained, up to 1 minute. When you do, you summon a number of instruments equal to your spellcasting ability modifier that hover around you and play of their own accord. Once per turn when you Sustain the Spell, choose an opponent within 30 feet who can hear your performance. The target must attempt a Will save against the spell's DC; on a failure, it becomes distracted by your performance and becomes flat-footed for 1 round. The target is then temporarily immune for 24 hours.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3373", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tracing Sigil" ], "feat_markdown": "Tracing Sigil", "id": "feat-3374", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Tracing Sigil](/Feats.aspx?ID=3374) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_sigil_](/Spells.aspx?ID=286)\n\n\r\n\r\n---\r\n\r\nWhen you cast _sigil_, you can modify the spell to add the following to its standard effects: The target leaves a magical trail that you and others can try to follow. You and other creatures can attempt to [Track](/Actions.aspx?ID=66) the target, substituting an [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13) check (whichever matches the magical tradition of your sigil spell) for the [Survival](/Skills.aspx?ID=16) check. Much like Tracking with Survival, this must take place somewhere the target has been and follow the trail; it doesn't allow anyone to find the target from a distance. You can only have a single target marked with a modified sigil in this way. If you use this ability again on a second target, the _sigil_ spell on the first target ends, and your mark fades.\n\nTracing Sigil leads to...\r\n[Beacon Mark](/Feats.aspx?ID=3383)", "name": "Tracing Sigil", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _sigil_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_sigil_](/Spells.aspx?ID=286)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_sigil_](/Spells.aspx?ID=286)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _sigil_, you can modify the spell to allow you to track the target.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 123", "speed": {}, "summary": "When you cast sigil , you can modify the spell to allow you to track the target.", "summary_markdown": "When you cast _sigil_, you can modify the spell to allow you to track the target.", "text": " Tracing Sigil Source Grand Bazaar pg. 123 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast sigil --- When you cast sigil , you can modify the spell to add the following to its standard effects: The target leaves a magical trail that you and others can try to follow. You and other creatures can attempt to Track the target, substituting an Arcana, Nature, Occultism, or Religion check (whichever matches the magical tradition of your sigil spell) for the Survival check. Much like Tracking with Survival, this must take place somewhere the target has been and follow the trail; it doesn't allow anyone to find the target from a distance. You can only have a single target marked with a modified sigil in this way. If you use this ability again on a second target, the sigil spell on the first target ends, and your mark fades. Tracing Sigil leads to... Beacon Mark", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3374", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wild Lights" ], "feat_markdown": "Wild Lights", "id": "feat-3375", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Wild Lights](/Feats.aspx?ID=3375) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_dancing lights_](/Spells.aspx?ID=58)\n\n\r\n\r\n---\r\n\r\nWhen you cast _dancing lights_, you can modify its duration to be 1 minute and modify its standard effects to create a single floating light in the shape of a Tiny creature, instead of up to four floating lights. The creature hovers over your head unless you spend a single action that has the [concentrate](/Traits.aspx?ID=32) trait to direct the light to move up to 30 feet, in which case it remains there until you direct it again. If you direct it back to your head, it hovers there and follows you again until you direct it elsewhere. If the light ever moves beyond 120 feet of you, it winks out immediately.", "name": "Wild Lights", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _dancing lights_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_dancing lights_](/Spells.aspx?ID=58)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_dancing lights_](/Spells.aspx?ID=58)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _dancing lights_, you can modify it to create a single floating light in the shape of a Tiny creature.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 123", "speed": {}, "summary": "When you cast dancing lights , you can modify it to create a single floating light in the shape of a Tiny creature.", "summary_markdown": "When you cast _dancing lights_, you can modify it to create a single floating light in the shape of a Tiny creature.", "text": " Wild Lights Source Grand Bazaar pg. 123 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast dancing lights --- When you cast dancing lights , you can modify its duration to be 1 minute and modify its standard effects to create a single floating light in the shape of a Tiny creature, instead of up to four floating lights. The creature hovers over your head unless you spend a single action that has the concentrate trait to direct the light to move up to 30 feet, in which case it remains there until you direct it again. If you direct it back to your head, it hovers there and follows you again until you direct it elsewhere. If the light ever moves beyond 120 feet of you, it winks out immediately.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3375", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Animate Net" ], "feat_markdown": "Animate Net", "id": "feat-3376", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Animate Net](/Feats.aspx?ID=3376) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_animate rope_](/Spells.aspx?ID=667)\n\n\r\n\r\n---\r\n\r\nWhen you cast _animate rope_, you can modify its target to be 1 [net](/Equipment.aspx?ID=681). If you do, replace the spell's standard effects with the following: You cause a net to animate and throw itself at a Medium or smaller creature within 20 feet of the net. Attempt a spell attack roll against the target's Reflex DC. On a success, the target is [flat-footed](/Conditions.aspx?ID=16) and takes a –10-foot circumstance penalty to its Speeds until it [Escapes](/Actions.aspx?ID=79); on a critical success, it's also [immobilized](/Conditions.aspx?ID=24) until it Escapes. The Escape DC is equal to your spell DC as long as the spell lasts. Once the spell ends, the Escape DC returns to the normal DC for a net (usually 16), and a creature adjacent to the target can Interact to remove the net.", "name": "Animate Net", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _animate rope_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_animate rope_](/Spells.aspx?ID=667)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_animate rope_](/Spells.aspx?ID=667)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _animate rope_, you can modify it to animate a net.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 123", "speed": {}, "summary": "When you cast animate rope , you can modify it to animate a net.", "summary_markdown": "When you cast _animate rope_, you can modify it to animate a net.", "text": " Animate Net Source Grand Bazaar pg. 123 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast animate rope --- When you cast animate rope , you can modify its target to be 1 net. If you do, replace the spell's standard effects with the following: You cause a net to animate and throw itself at a Medium or smaller creature within 20 feet of the net. Attempt a spell attack roll against the target's Reflex DC. On a success, the target is flat-footed and takes a –10-foot circumstance penalty to its Speeds until it Escapes; on a critical success, it's also immobilized until it Escapes. The Escape DC is equal to your spell DC as long as the spell lasts. Once the spell ends, the Escape DC returns to the normal DC for a net (usually 16), and a creature adjacent to the target can Interact to remove the net.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3376", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Confounding Image" ], "feat_markdown": "Confounding Image", "id": "feat-3377", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Confounding Image](/Feats.aspx?ID=3377) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_mirror image_](/Spells.aspx?ID=197)\n\n\r\n\r\n---\r\n\r\nWhen you cast _mirror image_, you can modify its duration to be sustained up to 1 minute and modify its range to 30 feet. If you do, replace the spell's standard effects with the following: You create an illusory duplicate of yourself that appears in an unoccupied square within range. The image takes up space and has a reach of 5 feet, and your allies can flank with the image. It doesn't have any other attributes a creature would normally have other than an AC equal to your spell DC and saving throw modifiers equal to your spell DC – 10. If the image is hit by an attack or fails a save, or if you ever move more than 30 feet from it, the spell ends. Creatures can move through its space without hindrance. When you Sustain the Spell, you can move the image to an unoccupied square within range.", "name": "Confounding Image", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _mirror image_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_mirror image_](/Spells.aspx?ID=197)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_mirror image_](/Spells.aspx?ID=197)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _mirror image_, you can modify it to create a duplicate of yourself.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 123", "speed": {}, "summary": "When you cast mirror image , you can modify it to create a duplicate of yourself.", "summary_markdown": "When you cast _mirror image_, you can modify it to create a duplicate of yourself.", "text": " Confounding Image Source Grand Bazaar pg. 123 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast mirror image --- When you cast mirror image , you can modify its duration to be sustained up to 1 minute and modify its range to 30 feet. If you do, replace the spell's standard effects with the following: You create an illusory duplicate of yourself that appears in an unoccupied square within range. The image takes up space and has a reach of 5 feet, and your allies can flank with the image. It doesn't have any other attributes a creature would normally have other than an AC equal to your spell DC and saving throw modifiers equal to your spell DC – 10. If the image is hit by an attack or fails a save, or if you ever move more than 30 feet from it, the spell ends. Creatures can move through its space without hindrance. When you Sustain the Spell, you can move the image to an unoccupied square within range.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3377", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disk Rider" ], "feat_markdown": "Disk Rider", "id": "feat-3378", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Disk Rider](/Feats.aspx?ID=3378) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_floating disk_](/Spells.aspx?ID=124)\n\n\r\n\r\n---\r\n\r\nWhen you cast _floating disk_, you can modify its duration to be sustained, up to 10 minutes. If you do, add the following heightened entry to its effects.\n\n**Heightened (3rd)** The disk can hold up to 10 Bulk. The spell no longer ends if you ride atop the disk (though it does if any other creature rides atop it, including if the creature is riding on you). If you are riding the disk, it changes its capacity to hold you, plus additional Bulk equal to the maximum you could carry without being [encumbered](/Conditions.aspx?ID=12). If you ride atop the disk, you can direct it to move along the ground up to 30 feet or your Speed, whichever is slower, each time you Sustain the Spell. While you ride atop it, the disk can move over liquids as long as it ends its movement on solid ground. If it ends its movement on a surface that can't support it, the spell ends.", "name": "Disk Rider", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _floating disk_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_floating disk_](/Spells.aspx?ID=124)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_floating disk_](/Spells.aspx?ID=124)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _floating disk_, you can modify it to ride atop.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 123", "speed": {}, "summary": "When you cast floating disk , you can modify it to ride atop.", "summary_markdown": "When you cast _floating disk_, you can modify it to ride atop.", "text": " Disk Rider Source Grand Bazaar pg. 123 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast floating disk --- When you cast floating disk , you can modify its duration to be sustained, up to 10 minutes. If you do, add the following heightened entry to its effects. Heightened (3rd) The disk can hold up to 10 Bulk. The spell no longer ends if you ride atop the disk (though it does if any other creature rides atop it, including if the creature is riding on you). If you are riding the disk, it changes its capacity to hold you, plus additional Bulk equal to the maximum you could carry without being encumbered. If you ride atop the disk, you can direct it to move along the ground up to 30 feet or your Speed, whichever is slower, each time you Sustain the Spell. While you ride atop it, the disk can move over liquids as long as it ends its movement on solid ground. If it ends its movement on a surface that can't support it, the spell ends.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3378", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Drenching Mist" ], "feat_markdown": "Drenching Mist", "id": "feat-3379", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Drenching Mist](/Feats.aspx?ID=3379) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_obscuring mist_](/Spells.aspx?ID=210)\n\n\r\n\r\n---\r\n\r\nWhen you cast _obscuring mist_, you can modify it to add the following heightened entry to its effects.\n\n **Heightened (3rd)** Your mist is particularly laden with moisture. Non-magical fires within the area are automatically extinguished. Choose one magical fire or [fire](/Traits.aspx?ID=72) spell in the area and attempt to [counteract](/Rules.aspx?ID=371) it.", "name": "Drenching Mist", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _obscuring mist_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_obscuring mist_](/Spells.aspx?ID=210)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 123\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_obscuring mist_](/Spells.aspx?ID=210)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _obscuring mist_, you can modify it to extinguish flames.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 123" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 123", "speed": {}, "summary": "When you cast obscuring mist , you can modify it to extinguish flames.", "summary_markdown": "When you cast _obscuring mist_, you can modify it to extinguish flames.", "text": " Drenching Mist Source Grand Bazaar pg. 123 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast obscuring mist --- When you cast obscuring mist , you can modify it to add the following heightened entry to its effects. Heightened (3rd) Your mist is particularly laden with moisture. Non-magical fires within the area are automatically extinguished. Choose one magical fire or fire spell in the area and attempt to counteract it.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3379", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Obscured Terrain" ], "feat_markdown": "Obscured Terrain", "id": "feat-3380", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Obscured Terrain](/Feats.aspx?ID=3380) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_obscuring mist_](/Spells.aspx?ID=210)\n\n\r\n\r\n---\r\n\r\nWhen you cast _obscuring mist_, you can modify the spell to replace its standard effects with the following: You cause a cloud of thick fog to blanket the area, making it difficult to see the ground. The area within the fog is difficult terrain for creatures that can't see through fog or mist. You can Dismiss the cloud.", "name": "Obscured Terrain", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _obscuring mist_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_obscuring mist_](/Spells.aspx?ID=210)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_obscuring mist_](/Spells.aspx?ID=210)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _obscuring mist_, you can modify the spell to blanket the area, making it difficult to see the ground.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 124", "speed": {}, "summary": "When you cast obscuring mist , you can modify the spell to blanket the area, making it difficult to see the ground.", "summary_markdown": "When you cast _obscuring mist_, you can modify the spell to blanket the area, making it difficult to see the ground.", "text": " Obscured Terrain Source Grand Bazaar pg. 124 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast obscuring mist --- When you cast obscuring mist , you can modify the spell to replace its standard effects with the following: You cause a cloud of thick fog to blanket the area, making it difficult to see the ground. The area within the fog is difficult terrain for creatures that can't see through fog or mist. You can Dismiss the cloud.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3380", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Uneasy Rest" ], "feat_markdown": "Uneasy Rest", "id": "feat-3381", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Uneasy Rest](/Feats.aspx?ID=3381) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_sleep_](/Spells.aspx?ID=288)\n\n\r\n\r\n---\r\n\r\nWhen you cast _sleep_, you can modify the spell to add the following to its standard effects: Subjects of your spell experience troubled dreams. When a target that failed or critically failed its saving throw wakes up, it is [frightened 1](/Conditions.aspx?ID=19).", "name": "Uneasy Rest", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _sleep_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_sleep_](/Spells.aspx?ID=288)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_sleep_](/Spells.aspx?ID=288)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _sleep_, you can modify the spell to make subjects of your spell experience troubled dreams.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 124", "speed": {}, "summary": "When you cast sleep , you can modify the spell to make subjects of your spell experience troubled dreams.", "summary_markdown": "When you cast _sleep_, you can modify the spell to make subjects of your spell experience troubled dreams.", "text": " Uneasy Rest Source Grand Bazaar pg. 124 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast sleep --- When you cast sleep , you can modify the spell to add the following to its standard effects: Subjects of your spell experience troubled dreams. When a target that failed or critically failed its saving throw wakes up, it is frightened 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3381", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Volatile Grease" ], "feat_markdown": "Volatile Grease", "id": "feat-3382", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Volatile Grease](/Feats.aspx?ID=3382) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_grease_](/Spells.aspx?ID=140)\n\n\r\n\r\n---\r\n\r\nWhen you cast _grease_, you can modify its target to be 1 creature. If you do, replace the spell's standard effects with the following: You splash the target with combustible grease. The target must attempt a Reflex save.\n\n**Critical Success** The target is unaffected.
\n**Success** The target is splattered with grease and gains weakness 2 to [fire](/Traits.aspx?ID=72) until the end of your next turn. The target or an adjacent creature can rub off the combustible grease with an Interact action, ending the effect.
\n**Failure** As success, except the weakness to fire lasts for 1 minute.\n\n---\n\n**Heightened (+2)** The weakness increases by 1.", "name": "Volatile Grease", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _grease_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_grease_](/Spells.aspx?ID=140)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_grease_](/Spells.aspx?ID=140)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _grease_, you can modify it to cover a creature in flammable grease.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 124", "speed": {}, "summary": "When you cast grease , you can modify it to cover a creature in flammable grease.", "summary_markdown": "When you cast _grease_, you can modify it to cover a creature in flammable grease.", "text": " Volatile Grease Source Grand Bazaar pg. 124 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast grease --- When you cast grease , you can modify its target to be 1 creature. If you do, replace the spell's standard effects with the following: You splash the target with combustible grease. The target must attempt a Reflex save. Critical Success The target is unaffected. Success The target is splattered with grease and gains weakness 2 to fire until the end of your next turn. The target or an adjacent creature can rub off the combustible grease with an Interact action, ending the effect. Failure As success, except the weakness to fire lasts for 1 minute. --- Heightened (+2) The weakness increases by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3382", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Beacon Mark" ], "feat_markdown": "Beacon Mark", "id": "feat-3383", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Beacon Mark](/Feats.aspx?ID=3383) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Tracing Sigil](/Feats.aspx?ID=3374)\n\n\r\n\r\n---\r\n\r\nWhen you cast _sigil_, you can modify the spell to add the following heightened entry.\n\n **Heightened (4th)** You attune yourself to the marked target. While the spell lasts, you can spend a single action, which has the [concentrate](/Traits.aspx?ID=32), [detection](/Traits.aspx?ID=43), and [divination](/Traits.aspx?ID=47) traits, to attempt to locate the target, learning the direction to the target as long as you are within 1 mile of it. If the target is a creature or a creature is in possession of the target object, the creature can attempt a Will saving throw against your spell DC. If it succeeds, your attempt to locate the target fails and you can't attempt this again for 1 day. You can only have a single target marked with a _sigil_ modified in this way. If you Cast this Spell again on a second target, the _sigil_ spell on the first target ends, and your mark fades.", "name": "Beacon Mark", "pfs": "Standard", "prerequisite": "Tracing Sigil", "prerequisite_markdown": "[Tracing Sigil](/Feats.aspx?ID=3374)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Prerequisites**\r\n[Tracing Sigil](/Feats.aspx?ID=3374)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _sigil_, you can modify the spell to allow you to determine the target's location.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 124", "speed": {}, "summary": "When you cast sigil , you can modify the spell to allow you to determine the target's location.", "summary_markdown": "When you cast _sigil_, you can modify the spell to allow you to determine the target's location.", "text": " Beacon Mark Source Grand Bazaar pg. 124 Archetype Spell Trickster Prerequisites Tracing Sigil --- When you cast sigil , you can modify the spell to add the following heightened entry. Heightened (4th) You attune yourself to the marked target. While the spell lasts, you can spend a single action, which has the concentrate, detection, and divination traits, to attempt to locate the target, learning the direction to the target as long as you are within 1 mile of it. If the target is a creature or a creature is in possession of the target object, the creature can attempt a Will saving throw against your spell DC. If it succeeds, your attempt to locate the target fails and you can't attempt this again for 1 day. You can only have a single target marked with a sigil modified in this way. If you Cast this Spell again on a second target, the sigil spell on the first target ends, and your mark fades.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3383", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Larcenous Hand" ], "feat_markdown": "Larcenous Hand", "id": "feat-3384", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Larcenous Hand](/Feats.aspx?ID=3384) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Agile Hand](/Feats.aspx?ID=3369); [Pickpocket](/Feats.aspx?ID=818)\n\n\r\n\r\n---\r\n\r\nWhen you cast [_mage hand_](/Spells.aspx?ID=177), you can remove its duration, modify its range to 20 feet, and modify its target to be an attended object within the spell's Bulk limit that wouldn't be time-consuming to remove. Add the following to the spell's standard effects: If the creature attending the object is willing to have you take the item, _mage hand_ carries the item to you. If the creature is unwilling, you must attempt to [Steal](/Actions.aspx?ID=68) the target object with a [Thievery](/Skills.aspx?ID=17) check. The usual restrictions on attempts to Steal an object apply, including the restrictions that you can't steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes or armor or actively wielded objects) and you can't Steal from a creature in combat or otherwise on guard. On a successful Steal check, the _mage hand_ carries the item to you, and on a critical failure, you can't use this modification again for 1 hour. If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard, though if you do so, the spell's casting time increases by 1 action.", "name": "Larcenous Hand", "pfs": "Standard", "prerequisite": "Agile Hand; Pickpocket", "prerequisite_markdown": "[Agile Hand](/Feats.aspx?ID=3369); [Pickpocket](/Feats.aspx?ID=818)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Prerequisites**\r\n[Agile Hand](/Feats.aspx?ID=3369); [Pickpocket](/Feats.aspx?ID=818)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _mage hand_, you can modify it to steal an object from the target.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 124", "speed": {}, "summary": "When you cast mage hand , you can modify it to steal an object from the target.", "summary_markdown": "When you cast _mage hand_, you can modify it to steal an object from the target.", "text": " Larcenous Hand Source Grand Bazaar pg. 124 Archetype Spell Trickster Prerequisites Agile Hand; Pickpocket --- When you cast mage hand , you can remove its duration, modify its range to 20 feet, and modify its target to be an attended object within the spell's Bulk limit that wouldn't be time-consuming to remove. Add the following to the spell's standard effects: If the creature attending the object is willing to have you take the item, mage hand carries the item to you. If the creature is unwilling, you must attempt to Steal the target object with a Thievery check. The usual restrictions on attempts to Steal an object apply, including the restrictions that you can't steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes or armor or actively wielded objects) and you can't Steal from a creature in combat or otherwise on guard. On a successful Steal check, the mage hand carries the item to you, and on a critical failure, you can't use this modification again for 1 hour. If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard, though if you do so, the spell's casting time increases by 1 action.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3384", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lingering Flames" ], "feat_markdown": "Lingering Flames", "id": "feat-3385", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Lingering Flames](/Feats.aspx?ID=3385) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_fireball_](/Spells.aspx?ID=119)\n\n\r\n\r\n---\r\n\r\nWhen you cast _fireball_, you can modify its effects, decreasing the base damage to 5d6 and causing it to deal 2 [persistent fire damage](/Conditions.aspx?ID=29) to creatures that fail their save, doubled as normal on a critical failure. If you do, replace its heightened entry with the following.\n\n **Heightened (+1)** The damage is increased by 1d6 and the persistent fire damage is increased by 2.", "name": "Lingering Flames", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _fireball_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_fireball_](/Spells.aspx?ID=119)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_fireball_](/Spells.aspx?ID=119)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _fireball_, you can modify its effects to set creatures in its area aflame.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 124", "speed": {}, "summary": "When you cast fireball , you can modify its effects to set creatures in its area aflame.", "summary_markdown": "When you cast _fireball_, you can modify its effects to set creatures in its area aflame.", "text": " Lingering Flames Source Grand Bazaar pg. 124 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast fireball --- When you cast fireball , you can modify its effects, decreasing the base damage to 5d6 and causing it to deal 2 persistent fire damage to creatures that fail their save, doubled as normal on a critical failure. If you do, replace its heightened entry with the following. Heightened (+1) The damage is increased by 1d6 and the persistent fire damage is increased by 2.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3385", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scattered Fire" ], "feat_markdown": "Scattered Fire", "id": "feat-3386", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Scattered Fire](/Feats.aspx?ID=3386) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_fireball_](/Spells.aspx?ID=119)\n\n\r\n\r\n---\r\n\r\nWhen you cast _fireball_, you can modify its area to be two non-overlapping 10-foot bursts.", "name": "Scattered Fire", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _fireball_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_fireball_](/Spells.aspx?ID=119)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_fireball_](/Spells.aspx?ID=119)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _fireball_, you can modify its area to be two non-overlapping 10-foot bursts.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 124", "speed": {}, "summary": "When you cast fireball , you can modify its area to be two non-overlapping 10-foot bursts.", "summary_markdown": "When you cast _fireball_, you can modify its area to be two non-overlapping 10-foot bursts.", "text": " Scattered Fire Source Grand Bazaar pg. 124 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast fireball --- When you cast fireball , you can modify its area to be two non-overlapping 10-foot bursts.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3386", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Siphoning Touch" ], "feat_markdown": "Siphoning Touch", "id": "feat-3387", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Siphoning Touch](/Feats.aspx?ID=3387) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_vampiric touch_](/Spells.aspx?ID=354)\n\n\r\n\r\n---\r\n\r\nWhen you cast _vampiric touch_, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet. After 1 minute, the ally loses any of these temporary Hit Points that remain.", "name": "Siphoning Touch", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _vampiric touch_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_vampiric touch_](/Spells.aspx?ID=354)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_vampiric touch_](/Spells.aspx?ID=354)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _vampiric touch_, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 124", "speed": {}, "summary": "When you cast vampiric touch , you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet.", "summary_markdown": "When you cast _vampiric touch_, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet.", "text": " Siphoning Touch Source Grand Bazaar pg. 124 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast vampiric touch --- When you cast vampiric touch , you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet. After 1 minute, the ally loses any of these temporary Hit Points that remain.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3387", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Smoldering Explosion" ], "feat_markdown": "Smoldering Explosion", "id": "feat-3388", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Smoldering Explosion](/Feats.aspx?ID=3388) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_fireball_](/Spells.aspx?ID=119)\n\n\r\n\r\n---\r\n\r\nWhen you cast _fireball_ heightened to at least 4th level, you can modify the spell to add the following to its standard effects: Your _fireball_ leaves behind a brief cloud of smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of [_obscuring mist_](/Spells.aspx?ID=210), except that it lasts only 1 round.\n\nSmoldering Explosion leads to...\r\n[Choking Smoke](/Feats.aspx?ID=3392)", "name": "Smoldering Explosion", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _fireball_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_fireball_](/Spells.aspx?ID=119)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 124\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_fireball_](/Spells.aspx?ID=119)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _fireball_, you can modify the spell to leave behind a brief cloud of smoke in its area.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 124" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 124", "speed": {}, "summary": "When you cast fireball , you can modify the spell to leave behind a brief cloud of smoke in its area.", "summary_markdown": "When you cast _fireball_, you can modify the spell to leave behind a brief cloud of smoke in its area.", "text": " Smoldering Explosion Source Grand Bazaar pg. 124 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast fireball --- When you cast fireball heightened to at least 4th level, you can modify the spell to add the following to its standard effects: Your fireball leaves behind a brief cloud of smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of obscuring mist , except that it lasts only 1 round. Smoldering Explosion leads to... Choking Smoke", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3388", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steal Vitality" ], "feat_markdown": "Steal Vitality", "id": "feat-3389", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Steal Vitality](/Feats.aspx?ID=3389) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 125\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_vampiric touch_](/Spells.aspx?ID=354)\n\n\r\n\r\n---\r\n\r\nWhen you cast _vampiric touch_, you can modify its standard effects as follows: Instead of gaining temporary Hit Points, if your target fails or critically fails its saving throw, you can attempt a [counteract](/Rules.aspx?ID=371) check to remove the [clumsy](/Conditions.aspx?ID=3) or [enfeebled](/Conditions.aspx?ID=13) conditions on yourself, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.", "name": "Steal Vitality", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _vampiric touch_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_vampiric touch_](/Spells.aspx?ID=354)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 125\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_vampiric touch_](/Spells.aspx?ID=354)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _vampiric touch_, you can modify it to remove your enfeebled or clumsy condition.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 125", "speed": {}, "summary": "When you cast vampiric touch , you can modify it to remove your enfeebled or clumsy condition.", "summary_markdown": "When you cast _vampiric touch_, you can modify it to remove your enfeebled or clumsy condition.", "text": " Steal Vitality Source Grand Bazaar pg. 125 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast vampiric touch --- When you cast vampiric touch , you can modify its standard effects as follows: Instead of gaining temporary Hit Points, if your target fails or critically fails its saving throw, you can attempt a counteract check to remove the clumsy or enfeebled conditions on yourself, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3389", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Surrounding Flames" ], "feat_markdown": "Surrounding Flames", "id": "feat-3390", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Surrounding Flames](/Feats.aspx?ID=3390) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 125\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_wall of fire_](/Spells.aspx?ID=362)\n\n\r\n\r\n---\r\n\r\nWhen you cast _wall of fire_, you can modify its standard effects as follows: Instead of a 5-foot-thick, 10-foot-radius ring of flame, you can form the wall into a 10-foot-radius hemisphere of fire.", "name": "Surrounding Flames", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _wall of fire_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_wall of fire_](/Spells.aspx?ID=362)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 125\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_wall of fire_](/Spells.aspx?ID=362)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _wall of fire_, you can modify it to create a 10-foot-radius hemisphere of fire.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 125", "speed": {}, "summary": "When you cast wall of fire , you can modify it to create a 10-foot-radius hemisphere of fire.", "summary_markdown": "When you cast _wall of fire_, you can modify it to create a 10-foot-radius hemisphere of fire.", "text": " Surrounding Flames Source Grand Bazaar pg. 125 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast wall of fire --- When you cast wall of fire , you can modify its standard effects as follows: Instead of a 5-foot-thick, 10-foot-radius ring of flame, you can form the wall into a 10-foot-radius hemisphere of fire.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3390", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Toppling Tentacles" ], "feat_markdown": "Toppling Tentacles", "id": "feat-3391", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Toppling Tentacles](/Feats.aspx?ID=3391) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 125\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_black tentacles_](/Spells.aspx?ID=23)\n\n\r\n\r\n---\r\n\r\nWhen you cast _black tentacles_, replace the spell's standard effects with the following: Tentacles slither along the ground in the area, attempting to hinder anyone within. Sticky black tentacles attempt to [Trip](/Actions.aspx?ID=40) each creature in the area. Attempt spell attack rolls against the Reflex DCs of each affected creature. Any creature you succeed against is knocked [prone](/Conditions.aspx?ID=31) and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to Trip that creature if it isn't already prone, and they deal 1d6 bludgeoning damage to any creature already prone. Creatures treat the spell's area as difficult terrain.", "name": "Toppling Tentacles", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _black tentacles_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_black tentacles_](/Spells.aspx?ID=23)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 125\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_black tentacles_](/Spells.aspx?ID=23)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _black tentacles_, you can modify it to trip the targets.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 125", "speed": {}, "summary": "When you cast black tentacles , you can modify it to trip the targets.", "summary_markdown": "When you cast _black tentacles_, you can modify it to trip the targets.", "text": " Toppling Tentacles Source Grand Bazaar pg. 125 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast black tentacles --- When you cast black tentacles , replace the spell's standard effects with the following: Tentacles slither along the ground in the area, attempting to hinder anyone within. Sticky black tentacles attempt to Trip each creature in the area. Attempt spell attack rolls against the Reflex DCs of each affected creature. Any creature you succeed against is knocked prone and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to Trip that creature if it isn't already prone, and they deal 1d6 bludgeoning damage to any creature already prone. Creatures treat the spell's area as difficult terrain.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3391", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Choking Smoke" ], "feat_markdown": "Choking Smoke", "id": "feat-3392", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Choking Smoke](/Feats.aspx?ID=3392) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 125\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Smoldering Explosion](/Feats.aspx?ID=3388)\n\n\r\n\r\n---\r\n\r\nWhen you cast [_fireball_](/Spells.aspx?ID=119) heightened to at least 6th level, you can modify the spell's standard effects as follows: Reduce the spell's damage by 6d6. Your fireball leaves behind a lingering cloud of toxic smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of [_stinking cloud_](/Spells.aspx?ID=309).", "name": "Choking Smoke", "pfs": "Standard", "prerequisite": "Smoldering Explosion", "prerequisite_markdown": "[Smoldering Explosion](/Feats.aspx?ID=3388)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 125\n\n**Prerequisites**\r\n[Smoldering Explosion](/Feats.aspx?ID=3388)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _fireball_, you can modify it to create a cloud of smoking smoke.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 125", "speed": {}, "summary": "When you cast fireball , you can modify it to create a cloud of smoking smoke.", "summary_markdown": "When you cast _fireball_, you can modify it to create a cloud of smoking smoke.", "text": " Choking Smoke Source Grand Bazaar pg. 125 Archetype Spell Trickster Prerequisites Smoldering Explosion --- When you cast fireball heightened to at least 6th level, you can modify the spell's standard effects as follows: Reduce the spell's damage by 6d6. Your fireball leaves behind a lingering cloud of toxic smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of stinking cloud .", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3392", "weakness": {} }, { "archetype": [ "Spell Trickster" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Directed Poison" ], "feat_markdown": "Directed Poison", "id": "feat-3393", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Directed Poison](/Feats.aspx?ID=3393) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 125\n\n**Archetype** [Spell Trickster](/Archetypes.aspx?ID=126)\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_cloudkill_](/Spells.aspx?ID=42)\n\n\r\n\r\n---\r\n\r\nWhen you cast _cloudkill_, modify its duration to be sustained up to 1 minute, and modify its standard effect to include the following: The cloud doesn't move away from you each round. Once per round when you Sustain the Spell, you can move the cloud 10 feet in the direction of your choice.", "name": "Directed Poison", "pfs": "Standard", "prerequisite": "Spell Trickster Dedication; ability to cast _cloudkill_", "prerequisite_markdown": "[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_cloudkill_](/Spells.aspx?ID=42)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 125\n\n**Prerequisites**\r\n[Spell Trickster Dedication](/Feats.aspx?ID=3368); ability to cast [_cloudkill_](/Spells.aspx?ID=42)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _cloudkill_, you can modify it to be under your control.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 125" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 125", "speed": {}, "summary": "When you cast cloudkill , you can modify it to be under your control.", "summary_markdown": "When you cast _cloudkill_, you can modify it to be under your control.", "text": " Directed Poison Source Grand Bazaar pg. 125 Archetype Spell Trickster Prerequisites Spell Trickster Dedication; ability to cast cloudkill --- When you cast cloudkill , modify its duration to be sustained up to 1 minute, and modify its standard effect to include the following: The cloud doesn't move away from you each round. Once per round when you Sustain the Spell, you can move the cloud 10 feet in the direction of your choice.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3393", "weakness": {} }, { "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wrestler Dedication" ], "feat_markdown": "Wrestler Dedication", "id": "feat-3394", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Wrestler Dedication](/Feats.aspx?ID=3394) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 126\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYour training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered. You become an expert in Athletics and gain the [Titan Wrestler](/Feats.aspx?ID=854) skill feat. You don't take the –2 circumstance penalty for making a lethal attack with your [nonlethal](/Traits.aspx?ID=188) unarmed attacks. In addition, you gain a +2 circumstance bonus to your Fortitude DC when resisting an opponent's attempts to [Grapple](/Actions.aspx?ID=35) you or [Swallow you Whole](/MonsterAbilities.aspx?ID=35).\n\n**Special** You can't select another dedication feat until you have gained two other feats from the wrestler archetype.\n\nWrestler Dedication leads to...\r\n[Aerial Piledriver](/Feats.aspx?ID=3402), [Clinch Strike](/Feats.aspx?ID=3398), [Disengaging Twist](/Feats.aspx?ID=3395), [Elbow Breaker](/Feats.aspx?ID=3396), [Form Lock (Wrestler)](/Feats.aspx?ID=3405), [Inescapable Grasp](/Feats.aspx?ID=3404), [Running Tackle](/Feats.aspx?ID=3399), [Spinebreaker](/Feats.aspx?ID=3403), [Strangle](/Feats.aspx?ID=3400), [Submission Hold](/Feats.aspx?ID=3401), [Suplex](/Feats.aspx?ID=3397)", "name": "Wrestler Dedication", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 126\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYour training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 126" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 126", "speed": {}, "summary": "Your training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered.", "summary_markdown": "Your training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered.", "text": " Wrestler Dedication Source Grand Bazaar pg. 126 Archetype Wrestler Prerequisites Trained in Athletics --- Your training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered. You become an expert in Athletics and gain the Titan Wrestler skill feat. You don't take the –2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks. In addition, you gain a +2 circumstance bonus to your Fortitude DC when resisting an opponent's attempts to Grapple you or Swallow you Whole. Special You can't select another dedication feat until you have gained two other feats from the wrestler archetype. Wrestler Dedication leads to... Aerial Piledriver, Clinch Strike, Disengaging Twist, Elbow Breaker, Form Lock (Wrestler), Inescapable Grasp, Running Tackle, Spinebreaker, Strangle, Submission Hold, Suplex", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=3394", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disengaging Twist" ], "feat_markdown": "Disengaging Twist", "id": "feat-3395", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Disengaging Twist](/Feats.aspx?ID=3395) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 126\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Trigger**\r\nA creature gives you the [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) condition.\n\n\r\n\r\n---\r\n\r\nYour ability to twist your opponents' bodies into painful locks and holds makes you particularly adept at escaping such predicaments. Attempt an [Athletics](/Skills.aspx?ID=3) check to [Escape](/Actions.aspx?ID=79) the triggering condition. You gain a +2 circumstance bonus to this check.", "name": "Disengaging Twist", "pfs": "Standard", "prerequisite": "Wrestler Dedication", "prerequisite_markdown": "[Wrestler Dedication](/Feats.aspx?ID=3394)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 126\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Trigger**\r\nA creature gives you the [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) condition.\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to twist your opponents' bodies into painful locks and holds makes you particularly adept at escaping such predicaments.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 126" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 126", "speed": {}, "summary": "Your ability to twist your opponents' bodies into painful locks and holds makes you particularly adept at escaping such predicaments.", "summary_markdown": "Your ability to twist your opponents' bodies into painful locks and holds makes you particularly adept at escaping such predicaments.", "text": " Disengaging Twist Reaction Source Grand Bazaar pg. 126 Archetype Wrestler Prerequisites Wrestler Dedication Trigger A creature gives you the grabbed or restrained condition. --- Your ability to twist your opponents' bodies into painful locks and holds makes you particularly adept at escaping such predicaments. Attempt an Athletics check to Escape the triggering condition. You gain a +2 circumstance bonus to this check.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "A creature gives you the grabbed or restrained condition.", "trigger_markdown": "A creature gives you the [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) condition.", "type": "Feat", "url": "/Feats.aspx?ID=3395", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elbow Breaker" ], "feat_markdown": "Elbow Breaker", "id": "feat-3396", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Elbow Breaker](/Feats.aspx?ID=3396) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 126\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nYou bend your opponent's body or limbs into agonizing positions that make it difficult for them to maintain their grip. Make an [unarmed](/Traits.aspx?ID=199) melee Strike against the creature you have grabbed or restrained. This Strike has the following effects in addition to its usual effects.\n\n**Critical Success** You knock one held item out of the creature's grasp. It falls to the ground in the creature's space.
\r\n**Success** You weaken your opponent's grasp on one held item. Until the start of that creature's turn, attempts to [Disarm](/Actions.aspx?ID=41) the opponent of that item gain a +2 circumstance bonus, and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.", "name": "Elbow Breaker", "pfs": "Standard", "prerequisite": "Wrestler Dedication", "prerequisite_markdown": "[Wrestler Dedication](/Feats.aspx?ID=3394)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have a creature grabbed or restrained .", "requirement_markdown": "You have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 126\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou bend your opponent's body or limbs into agonizing positions that make it difficult for them to maintain their grip.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 126" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 126", "speed": {}, "summary": "You bend your opponent's body or limbs into agonizing positions that make it difficult for them to maintain their grip.", "summary_markdown": "You bend your opponent's body or limbs into agonizing positions that make it difficult for them to maintain their grip.", "text": " Elbow Breaker Single Action Source Grand Bazaar pg. 126 Archetype Wrestler Prerequisites Wrestler Dedication Requirements You have a creature grabbed or restrained. --- You bend your opponent's body or limbs into agonizing positions that make it difficult for them to maintain their grip. Make an unarmed melee Strike against the creature you have grabbed or restrained. This Strike has the following effects in addition to its usual effects. Critical Success You knock one held item out of the creature's grasp. It falls to the ground in the creature's space. Success You weaken your opponent's grasp on one held item. Until the start of that creature's turn, attempts to Disarm the opponent of that item gain a +2 circumstance bonus, and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3396", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Suplex" ], "feat_markdown": "Suplex", "id": "feat-3397", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Suplex](/Feats.aspx?ID=3397) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nFlexing your entire body, you heave your opponent over your head and slam them into the ground. Make an [unarmed](/Traits.aspx?ID=199) melee Strike against the creature you have grabbed or restrained; on a success, the target lands [prone](/Conditions.aspx?ID=31), and on a critical success, the target lands prone and takes an additional 2d6 bludgeoning damage. Regardless of whether the Strike is successful, you immediately release your hold on the target.", "name": "Suplex", "pfs": "Standard", "prerequisite": "Wrestler Dedication", "prerequisite_markdown": "[Wrestler Dedication](/Feats.aspx?ID=3394)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have a creature grabbed or restrained .", "requirement_markdown": "You have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nFlexing your entire body, you heave your opponent over your head and slam them into the ground.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 127", "speed": {}, "summary": "Flexing your entire body, you heave your opponent over your head and slam them into the ground.", "summary_markdown": "Flexing your entire body, you heave your opponent over your head and slam them into the ground.", "text": " Suplex Single Action Source Grand Bazaar pg. 127 Archetype Wrestler Prerequisites Wrestler Dedication Requirements You have a creature grabbed or restrained. --- Flexing your entire body, you heave your opponent over your head and slam them into the ground. Make an unarmed melee Strike against the creature you have grabbed or restrained; on a success, the target lands prone, and on a critical success, the target lands prone and takes an additional 2d6 bludgeoning damage. Regardless of whether the Strike is successful, you immediately release your hold on the target.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3397", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clinch Strike" ], "feat_markdown": "Clinch Strike", "id": "feat-3398", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Clinch Strike](/Feats.aspx?ID=3398) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Trigger**\r\nA creature you had [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) successfully [Escapes](/Actions.aspx?ID=79).\n\n\r\n\r\n---\r\n\r\nYour opponents can't slip your grasp without receiving further punishment. Make an [unarmed](/Traits.aspx?ID=199) melee Strike against the triggering creature.", "name": "Clinch Strike", "pfs": "Standard", "prerequisite": "Wrestler Dedication", "prerequisite_markdown": "[Wrestler Dedication](/Feats.aspx?ID=3394)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Trigger**\r\nA creature you had [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) successfully [Escapes](/Actions.aspx?ID=79).\n\n\r\n\r\n---\r\n\r\n\r\nYour opponents can't slip your grasp without receiving further punishment.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 127", "speed": {}, "summary": "Your opponents can't slip your grasp without receiving further punishment.", "summary_markdown": "Your opponents can't slip your grasp without receiving further punishment.", "text": " Clinch Strike Reaction Source Grand Bazaar pg. 127 Archetype Wrestler Prerequisites Wrestler Dedication Trigger A creature you had grabbed or restrained successfully Escapes. --- Your opponents can't slip your grasp without receiving further punishment. Make an unarmed melee Strike against the triggering creature.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "A creature you had grabbed or restrained successfully Escapes .", "trigger_markdown": "A creature you had [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) successfully [Escapes](/Actions.aspx?ID=79).", "type": "Feat", "url": "/Feats.aspx?ID=3398", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Running Tackle" ], "feat_markdown": "Running Tackle", "id": "feat-3399", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Running Tackle](/Feats.aspx?ID=3399) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n\r\n\r\n---\r\n\r\nYou charge toward your opponent, throwing your body at them in a vicious tackle. Stride up to your Speed and then make an [unarmed](/Traits.aspx?ID=199) melee Strike. If you hit, you can attempt to [Shove](/Actions.aspx?ID=38) the target.", "name": "Running Tackle", "pfs": "Standard", "prerequisite": "Wrestler Dedication", "prerequisite_markdown": "[Wrestler Dedication](/Feats.aspx?ID=3394)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n\r\n\r\n---\r\n\r\n\r\nYou charge toward your opponent, throwing your body at them in a vicious tackle.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 127", "speed": {}, "summary": "You charge toward your opponent, throwing your body at them in a vicious tackle.", "summary_markdown": "You charge toward your opponent, throwing your body at them in a vicious tackle.", "text": " Running Tackle Two Actions Source Grand Bazaar pg. 127 Archetype Wrestler Prerequisites Wrestler Dedication --- You charge toward your opponent, throwing your body at them in a vicious tackle. Stride up to your Speed and then make an unarmed melee Strike. If you hit, you can attempt to Shove the target.", "trait": [ "Archetype", "Open" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Open](/Traits.aspx?ID=123)", "trait_raw": [ "Archetype", "Open" ], "type": "Feat", "url": "/Feats.aspx?ID=3399", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strangle" ], "feat_markdown": "Strangle", "id": "feat-3400", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Strangle](/Feats.aspx?ID=3400) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nYou twist and squeeze the breath out of your foe. Make an [unarmed](/Traits.aspx?ID=199) melee Strike against the creature you have grabbed or restrained. On a success, you gain a circumstance bonus to damage equal to the number of weapon damage dice and the target can barely speak until the start of your next turn or until it [Escapes](/Actions.aspx?ID=79), whichever comes first. While it can barely speak, the target can't vocalize above a hoarse whisper, and it must succeed at a DC 10 flat check or lose any action that requires speech. For an action requiring speech that is also a [manipulate](/Traits.aspx?ID=104) action, like Casting a Spell with somatic and verbal components, the target just rolls a single DC 10 flat check, rather than an additional DC 5 flat check for being grabbed.", "name": "Strangle", "pfs": "Standard", "prerequisite": "Wrestler Dedication", "prerequisite_markdown": "[Wrestler Dedication](/Feats.aspx?ID=3394)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have a creature grabbed or restrained .", "requirement_markdown": "You have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou twist and squeeze the breath out of your foe.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 127", "speed": {}, "summary": "You twist and squeeze the breath out of your foe.", "summary_markdown": "You twist and squeeze the breath out of your foe.", "text": " Strangle Single Action Source Grand Bazaar pg. 127 Archetype Wrestler Prerequisites Wrestler Dedication Requirements You have a creature grabbed or restrained. --- You twist and squeeze the breath out of your foe. Make an unarmed melee Strike against the creature you have grabbed or restrained. On a success, you gain a circumstance bonus to damage equal to the number of weapon damage dice and the target can barely speak until the start of your next turn or until it Escapes, whichever comes first. While it can barely speak, the target can't vocalize above a hoarse whisper, and it must succeed at a DC 10 flat check or lose any action that requires speech. For an action requiring speech that is also a manipulate action, like Casting a Spell with somatic and verbal components, the target just rolls a single DC 10 flat check, rather than an additional DC 5 flat check for being grabbed.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3400", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Submission Hold" ], "feat_markdown": "Submission Hold", "id": "feat-3401", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Submission Hold](/Feats.aspx?ID=3401) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nYour iron grip slowly saps your opponent's strength. Attempt an [Athletics](/Skills.aspx?ID=3) check to [Grapple](/Actions.aspx?ID=35) the creature you have grabbed or restrained, with the following effects instead of the usual effects.\n\n**Critical Success** The target is [enfeebled 2](/Conditions.aspx?ID=13) until the end of its next turn and enfeebled 1 for 1 minute.
\r\n**Success** The target is enfeebled 1 until the end of its next turn.", "name": "Submission Hold", "pfs": "Standard", "prerequisite": "Wrestler Dedication", "prerequisite_markdown": "[Wrestler Dedication](/Feats.aspx?ID=3394)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have a creature grabbed or restrained .", "requirement_markdown": "You have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour iron grip slowly saps your opponent's strength.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 127", "speed": {}, "summary": "Your iron grip slowly saps your opponent's strength.", "summary_markdown": "Your iron grip slowly saps your opponent's strength.", "text": " Submission Hold Single Action Source Grand Bazaar pg. 127 Archetype Wrestler Prerequisites Wrestler Dedication Requirements You have a creature grabbed or restrained. --- Your iron grip slowly saps your opponent's strength. Attempt an Athletics check to Grapple the creature you have grabbed or restrained, with the following effects instead of the usual effects. Critical Success The target is enfeebled 2 until the end of its next turn and enfeebled 1 for 1 minute. Success The target is enfeebled 1 until the end of its next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3401", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aerial Piledriver" ], "feat_markdown": "Aerial Piledriver", "id": "feat-3402", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Aerial Piledriver](/Feats.aspx?ID=3402) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nHeaving both yourself and your opponent into the air, you bring them crashing to the ground. Make an [unarmed](/Traits.aspx?ID=199) melee Strike against the creature you have grabbed or restrained. This Strike deals 1d6 additional damage per weapon damage die, and it has the following additional effects on a success, failure, and critical failure.\n\n**Success** The target lands [prone](/Conditions.aspx?ID=31).
\r\n**Failure** You lose your grip on the target, and it is no longer grabbed or restrained by you.
\r\n**Critical Failure** You lose both your grip on the target and your balance. You fall prone, and the target is no longer grabbed or restrained by you.", "name": "Aerial Piledriver", "pfs": "Standard", "prerequisite": "Wrestler Dedication", "prerequisite_markdown": "[Wrestler Dedication](/Feats.aspx?ID=3394)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have a creature grabbed or restrained .", "requirement_markdown": "You have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nHeaving both yourself and your opponent into the air, you bring them crashing to the ground.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 127", "speed": {}, "summary": "Heaving both yourself and your opponent into the air, you bring them crashing to the ground.", "summary_markdown": "Heaving both yourself and your opponent into the air, you bring them crashing to the ground.", "text": " Aerial Piledriver Two Actions Source Grand Bazaar pg. 127 Archetype Wrestler Prerequisites Wrestler Dedication Requirements You have a creature grabbed or restrained. --- Heaving both yourself and your opponent into the air, you bring them crashing to the ground. Make an unarmed melee Strike against the creature you have grabbed or restrained. This Strike deals 1d6 additional damage per weapon damage die, and it has the following additional effects on a success, failure, and critical failure. Success The target lands prone. Failure You lose your grip on the target, and it is no longer grabbed or restrained by you. Critical Failure You lose both your grip on the target and your balance. You fall prone, and the target is no longer grabbed or restrained by you.", "trait": [ "Archetype", "Attack" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Attack](/Traits.aspx?ID=15)", "trait_raw": [ "Archetype", "Attack" ], "type": "Feat", "url": "/Feats.aspx?ID=3402", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spinebreaker" ], "feat_markdown": "Spinebreaker", "id": "feat-3403", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Spinebreaker](/Feats.aspx?ID=3403) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nYou squeeze your opponent in a vicious bear hug, putting intense pressure on their nerves, joints, or other pain points. Attempt an [Athletics](/Skills.aspx?ID=3) check to [Grapple](/Actions.aspx?ID=35) the creature you have grabbed or restrained, with the following effects instead of the usual effects.\n\n**Critical Success** The target is [clumsy 2](/Conditions.aspx?ID=3) until the end of its next turn and clumsy 1 for 1 minute.
\r\n**Success** The target is clumsy 1 until the end of its next turn.", "name": "Spinebreaker", "pfs": "Standard", "prerequisite": "Wrestler Dedication", "prerequisite_markdown": "[Wrestler Dedication](/Feats.aspx?ID=3394)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have a creature grabbed or restrained .", "requirement_markdown": "You have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou squeeze your opponent in a vicious bear hug, putting intense pressure on their nerves, joints, or other pain points.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 127", "speed": {}, "summary": "You squeeze your opponent in a vicious bear hug, putting intense pressure on their nerves, joints, or other pain points.", "summary_markdown": "You squeeze your opponent in a vicious bear hug, putting intense pressure on their nerves, joints, or other pain points.", "text": " Spinebreaker Single Action Source Grand Bazaar pg. 127 Archetype Wrestler Prerequisites Wrestler Dedication Requirements You have a creature grabbed or restrained. --- You squeeze your opponent in a vicious bear hug, putting intense pressure on their nerves, joints, or other pain points. Attempt an Athletics check to Grapple the creature you have grabbed or restrained, with the following effects instead of the usual effects. Critical Success The target is clumsy 2 until the end of its next turn and clumsy 1 for 1 minute. Success The target is clumsy 1 until the end of its next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3403", "weakness": {} }, { "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inescapable Grasp" ], "feat_markdown": "Inescapable Grasp", "id": "feat-3404", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Inescapable Grasp](/Feats.aspx?ID=3404) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n\r\n\r\n---\r\n\r\nYour grasp has a supernatural quality to it, preventing your foes from easily escaping—with or without magical assistance. If a creature you have grabbed attempts to use a [teleportation](/Traits.aspx?ID=156) spell or effect, it must succeed at a DC 15 flat check or the spell fails. If a creature you have grabbed attempts to [Escape](/Actions.aspx?ID=79) while under the effect of [_freedom of movement_](/Spells.aspx?ID=128), it must succeed at a DC 15 flat check or be forced to roll the Escape attempt normally, rather than automatically succeeding.", "name": "Inescapable Grasp", "pfs": "Standard", "prerequisite": "Wrestler Dedication", "prerequisite_markdown": "[Wrestler Dedication](/Feats.aspx?ID=3394)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n\r\n\r\n---\r\n\r\n\r\nYour grasp has a supernatural quality to it, preventing your foes from easily escaping—with or without magical assistance.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 127", "speed": {}, "summary": "Your grasp has a supernatural quality to it, preventing your foes from easily escaping—with or without magical assistance.", "summary_markdown": "Your grasp has a supernatural quality to it, preventing your foes from easily escaping—with or without magical assistance.", "text": " Inescapable Grasp Source Grand Bazaar pg. 127 Archetype Wrestler Prerequisites Wrestler Dedication --- Your grasp has a supernatural quality to it, preventing your foes from easily escaping—with or without magical assistance. If a creature you have grabbed attempts to use a teleportation spell or effect, it must succeed at a DC 15 flat check or the spell fails. If a creature you have grabbed attempts to Escape while under the effect of freedom of movement , it must succeed at a DC 15 flat check or be forced to roll the Escape attempt normally, rather than automatically succeeding.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3404", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Wrestler" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Form Lock (Wrestler)" ], "feat_markdown": "Form Lock (Wrestler)", "id": "feat-3405", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Form Lock (Wrestler)](/Feats.aspx?ID=3405) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Archetype** [Wrestler](/Archetypes.aspx?ID=127)\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nYour ability to manipulate your enemy's body is potent enough that you can tear and break apart alternate forms. Attempt an [Athletics](/Skills.aspx?ID=3) check to [counteract](/Rules.aspx?ID=371) a [polymorph](/Traits.aspx?ID=127) effect currently affecting the creature you have grabbed or restrained. If the target is somehow under the effect of multiple polymorph effects, you can choose which one to attempt to counteract; the GM chooses randomly if the separate effects aren't obvious. The target is then temporarily immune for 1 day.", "name": "Form Lock (Wrestler)", "pfs": "Standard", "prerequisite": "Wrestler Dedication", "prerequisite_markdown": "[Wrestler Dedication](/Feats.aspx?ID=3394)", "rarity": "common", "release_date": "2021-10-13", "requirement": "You have a creature grabbed or restrained .", "requirement_markdown": "You have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Grand Bazaar](/Sources.aspx?ID=100) pg. 127\n\n**Prerequisites**\r\n[Wrestler Dedication](/Feats.aspx?ID=3394)\n\n**Requirements**\r\nYou have a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour ability to manipulate your enemy's body is potent enough that you can tear and break apart alternate forms.\r\n", "source": [ "Grand Bazaar" ], "source_raw": [ "Grand Bazaar pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Grand Bazaar](/Sources.aspx?ID=100) pg. 127", "speed": {}, "summary": "Your ability to manipulate your enemy's body is potent enough that you can tear and break apart alternate forms.", "summary_markdown": "Your ability to manipulate your enemy's body is potent enough that you can tear and break apart alternate forms.", "text": " Form Lock (Wrestler) Single Action Source Grand Bazaar pg. 127 Archetype Wrestler Prerequisites Wrestler Dedication Requirements You have a creature grabbed or restrained. --- Your ability to manipulate your enemy's body is potent enough that you can tear and break apart alternate forms. Attempt an Athletics check to counteract a polymorph effect currently affecting the creature you have grabbed or restrained. If the target is somehow under the effect of multiple polymorph effects, you can choose which one to attempt to counteract; the GM chooses randomly if the separate effects aren't obvious. The target is then temporarily immune for 1 day.", "trait": [ "Archetype", "Attack" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Attack](/Traits.aspx?ID=15)", "trait_raw": [ "Archetype", "Attack" ], "type": "Feat", "url": "/Feats.aspx?ID=3405", "weakness": {} }, { "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cloud Walk" ], "feat_markdown": "Cloud Walk", "id": "feat-3406", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Cloud Walk](/Feats.aspx?ID=3406) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\nYour growing link to cloud dragons has granted you the ability to walk on clouds. Once per hour, you can cast [_air walk_](/Spells.aspx?ID=6) on yourself as an innate arcane spell, but only to walk on clouds or fog.\n\nBloodsalt Dragon Disciple Feats\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\r\n\r\nThe following archetype feats are for the dragon disciple archetype. You must take the Dragon Disciple Dedication feat before selecting any of these feats, and you must select cloud dragon (which is associated with the electricity energy type) as the type of dragon you've studied. The feats below are dragon disciple archetype feats. By studying the ruins (see the AP for full details), you gain access to the dragon disciple archetype and to these feats\n\n If you have the [draconic sorcerer](/Bloodlines.aspx?ID=5) bloodline, you must choose cloud dragon as your dragon type. This choice affects the [_dragon breath_](/Spells.aspx?ID=499) and [_dragon claws_](/Spells.aspx?ID=500) bloodline spells and several of the feats below.\n\n**Related Feats**: [Deflecting Cloud](/Feats.aspx?ID=3408), [Mighty Wings](/Feats.aspx?ID=3409), [Shape of the Cloud Dragon](/Feats.aspx?ID=3407)", "name": "Cloud Walk", "pfs": "Limited", "prerequisite": "Dragon Disciple Dedication", "prerequisite_markdown": "[Dragon Disciple Dedication](/Feats.aspx?ID=1940)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\n\r\nYour growing link to cloud dragons has granted you the ability to walk on clouds.\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Your growing link to cloud dragons has granted you the ability to walk on clouds.", "summary_markdown": "Your growing link to cloud dragons has granted you the ability to walk on clouds.", "text": " Cloud Walk May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 79 Archetype Dragon Disciple Prerequisites Dragon Disciple Dedication --- Your growing link to cloud dragons has granted you the ability to walk on clouds. Once per hour, you can cast air walk on yourself as an innate arcane spell, but only to walk on clouds or fog. Bloodsalt Dragon Disciple Feats Source Pathfinder #171: Hurricane's Howl pg. 79 The following archetype feats are for the dragon disciple archetype. You must take the Dragon Disciple Dedication feat before selecting any of these feats, and you must select cloud dragon (which is associated with the electricity energy type) as the type of dragon you've studied. The feats below are dragon disciple archetype feats. By studying the ruins (see the AP for full details), you gain access to the dragon disciple archetype and to these feats If you have the draconic sorcerer bloodline, you must choose cloud dragon as your dragon type. This choice affects the dragon breath and dragon claws bloodline spells and several of the feats below. Related Feats : Deflecting Cloud, Mighty Wings, Shape of the Cloud Dragon", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3406", "weakness": {} }, { "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shape of the Cloud Dragon" ], "feat_markdown": "Shape of the Cloud Dragon", "id": "feat-3407", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Shape of the Cloud Dragon](/Feats.aspx?ID=3407) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\nYou've discovered how to transform yourself into a cloud dragon. Once per day, you can cast 7th-level [_dragon form_](/Spells.aspx?ID=88) as an innate arcane spell, transforming into a [cloud dragon](/MonsterFamilies.aspx?ID=176). The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level. On a critical hit with an unarmed Strike gained from _dragon form_, you recharge the spell's breath weapon immediately.\n\n While in this form, you gain the following cloud dragon–specific abilities: \n
  • **Cloud** cloud walk (you can walk on clouds or fog); **Melee** jaws, **Damage** 2d10 piercing plus 1d12 electricity; **Melee** claw ([agile](/Traits.aspx?ID=170)), **Damage** 3d10 slashing; **Melee** tail ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d10 bludgeoning; **Melee** horn ([reach 10 feet](/Traits.aspx?ID=192)), **Damage** 3d8 piercing; breath weapon 30-foot cone, 6d12 electricity.
\n\n**Special** You can use this feat in place of [Shape of the Dragon](/Feats.aspx?ID=1947) to fulfill feat requirements.\n\nBloodsalt Dragon Disciple Feats\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\r\n\r\nThe following archetype feats are for the dragon disciple archetype. You must take the Dragon Disciple Dedication feat before selecting any of these feats, and you must select cloud dragon (which is associated with the electricity energy type) as the type of dragon you've studied. The feats below are dragon disciple archetype feats. By studying the ruins (see the AP for full details), you gain access to the dragon disciple archetype and to these feats\n\n If you have the [draconic sorcerer](/Bloodlines.aspx?ID=5) bloodline, you must choose cloud dragon as your dragon type. This choice affects the [_dragon breath_](/Spells.aspx?ID=499) and [_dragon claws_](/Spells.aspx?ID=500) bloodline spells and several of the feats below.\n\n**Related Feats**: [Cloud Walk](/Feats.aspx?ID=3406), [Deflecting Cloud](/Feats.aspx?ID=3408), [Mighty Wings](/Feats.aspx?ID=3409)", "name": "Shape of the Cloud Dragon", "pfs": "Limited", "prerequisite": "Dragon Disciple Dedication", "prerequisite_markdown": "[Dragon Disciple Dedication](/Feats.aspx?ID=1940)", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940)\n\n\r\n\r\n---\r\n\r\n\r\nYou've discovered how to transform yourself into a cloud dragon.\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79", "speed": {}, "spoilers": "Strength of Thousands", "summary": "You've discovered how to transform yourself into a cloud dragon.", "summary_markdown": "You've discovered how to transform yourself into a cloud dragon.", "text": " Shape of the Cloud Dragon May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 79 Archetype Dragon Disciple Prerequisites Dragon Disciple Dedication --- You've discovered how to transform yourself into a cloud dragon. Once per day, you can cast 7th-level dragon form as an innate arcane spell, transforming into a cloud dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level. On a critical hit with an unarmed Strike gained from dragon form , you recharge the spell's breath weapon immediately. While in this form, you gain the following cloud dragon–specific abilities: Cloud cloud walk (you can walk on clouds or fog); Melee Single Action jaws, Damage 2d10 piercing plus 1d12 electricity; Melee Single Action claw (agile), Damage 3d10 slashing; Melee Single Action tail (reach 10 feet), Damage 3d10 bludgeoning; Melee Single Action horn (reach 10 feet), Damage 3d8 piercing; breath weapon 30-foot cone, 6d12 electricity. Special You can use this feat in place of Shape of the Dragon to fulfill feat requirements. Bloodsalt Dragon Disciple Feats Source Pathfinder #171: Hurricane's Howl pg. 79 The following archetype feats are for the dragon disciple archetype. You must take the Dragon Disciple Dedication feat before selecting any of these feats, and you must select cloud dragon (which is associated with the electricity energy type) as the type of dragon you've studied. The feats below are dragon disciple archetype feats. By studying the ruins (see the AP for full details), you gain access to the dragon disciple archetype and to these feats If you have the draconic sorcerer bloodline, you must choose cloud dragon as your dragon type. This choice affects the dragon breath and dragon claws bloodline spells and several of the feats below. Related Feats : Cloud Walk, Deflecting Cloud, Mighty Wings", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3407", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deflecting Cloud" ], "feat_markdown": "Deflecting Cloud", "frequency": "once every 10 minutes", "id": "feat-3408", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Deflecting Cloud](/Feats.aspx?ID=3408) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Frequency**\r\nonce every 10 minutes\r\n\r\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940); [_dragon wings_](/Spells.aspx?ID=501) sorcerer bloodline spell\n\n**Trigger**\r\nYou are the target of a ranged attack.\r\n\r\n**Requirements**\r\nYou are aware of the attack and currently have _dragon wings_ active.\r\n\r\n\r\n\r\n---\r\n\r\nYou've mastered a defensive technique unique to the ancient dragons of Bloodsalt: beating your wings to create a billowing cloud of mist. You become momentarily [hidden](/Conditions.aspx?ID=22) from the triggering attack if vision is the attacker's only precise sense. Normally this means the attacker must succeed at a DC 11 flat check to target you. You also gain a +4 circumstance bonus to AC against the triggering attack.\n\nBloodsalt Dragon Disciple Feats\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\r\n\r\nThe following archetype feats are for the dragon disciple archetype. You must take the Dragon Disciple Dedication feat before selecting any of these feats, and you must select cloud dragon (which is associated with the electricity energy type) as the type of dragon you've studied. The feats below are dragon disciple archetype feats. By studying the ruins (see the AP for full details), you gain access to the dragon disciple archetype and to these feats\n\n If you have the [draconic sorcerer](/Bloodlines.aspx?ID=5) bloodline, you must choose cloud dragon as your dragon type. This choice affects the [_dragon breath_](/Spells.aspx?ID=499) and [_dragon claws_](/Spells.aspx?ID=500) bloodline spells and several of the feats below.\n\n**Related Feats**: [Cloud Walk](/Feats.aspx?ID=3406), [Mighty Wings](/Feats.aspx?ID=3409), [Shape of the Cloud Dragon](/Feats.aspx?ID=3407)", "name": "Deflecting Cloud", "pfs": "Limited", "prerequisite": "Dragon Disciple Dedication; _dragon wings_ sorcerer bloodline spell", "prerequisite_markdown": "[Dragon Disciple Dedication](/Feats.aspx?ID=1940); [_dragon wings_](/Spells.aspx?ID=501) sorcerer bloodline spell", "rarity": "uncommon", "release_date": "2021-10-13", "requirement": "You are aware of the attack and currently have dragon wings active.", "requirement_markdown": "You are aware of the attack and currently have _dragon wings_ active.", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\r\n\r\n**Frequency**\r\nonce every 10 minutes\r\n\r\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940); [_dragon wings_](/Spells.aspx?ID=501) sorcerer bloodline spell\n\n**Trigger**\r\nYou are the target of a ranged attack.\r\n\r\n**Requirements**\r\nYou are aware of the attack and currently have _dragon wings_ active.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou've mastered a defensive technique unique to the ancient dragons of Bloodsalt: beating your wings to create a billowing cloud of mist.\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79", "speed": {}, "spoilers": "Strength of Thousands", "summary": "You've mastered a defensive technique unique to the ancient dragons of Bloodsalt: beating your wings to create a billowing cloud of mist.", "summary_markdown": "You've mastered a defensive technique unique to the ancient dragons of Bloodsalt: beating your wings to create a billowing cloud of mist.", "text": " Deflecting Cloud Reaction May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 79 Archetype Dragon Disciple Frequency once every 10 minutes Prerequisites Dragon Disciple Dedication; dragon wings sorcerer bloodline spell Trigger You are the target of a ranged attack. Requirements You are aware of the attack and currently have dragon wings active. --- You've mastered a defensive technique unique to the ancient dragons of Bloodsalt: beating your wings to create a billowing cloud of mist. You become momentarily hidden from the triggering attack if vision is the attacker's only precise sense. Normally this means the attacker must succeed at a DC 11 flat check to target you. You also gain a +4 circumstance bonus to AC against the triggering attack. Bloodsalt Dragon Disciple Feats Source Pathfinder #171: Hurricane's Howl pg. 79 The following archetype feats are for the dragon disciple archetype. You must take the Dragon Disciple Dedication feat before selecting any of these feats, and you must select cloud dragon (which is associated with the electricity energy type) as the type of dragon you've studied. The feats below are dragon disciple archetype feats. By studying the ruins (see the AP for full details), you gain access to the dragon disciple archetype and to these feats If you have the draconic sorcerer bloodline, you must choose cloud dragon as your dragon type. This choice affects the dragon breath and dragon claws bloodline spells and several of the feats below. Related Feats : Cloud Walk, Mighty Wings, Shape of the Cloud Dragon", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "trigger": "You are the target of a ranged attack.", "trigger_markdown": "You are the target of a ranged attack.", "type": "Feat", "url": "/Feats.aspx?ID=3408", "weakness": {} }, { "archetype": [ "Dragon Disciple" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mighty Wings" ], "feat_markdown": "Mighty Wings", "id": "feat-3409", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Limited\"\r\n>\r\n[Mighty Wings](/Feats.aspx?ID=3409) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\n\n**Archetype** [Dragon Disciple](/Archetypes.aspx?ID=56)\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940); [_dragon wings_](/Spells.aspx?ID=501) sorcerer bloodline spell\n\n\r\n\r\n---\r\n\r\nYour dragon wings are now a permanent part of your body, giving you a fly Speed equal to your Speed. If you spend 1 Focus Point to cast _dragon wings_, your fly Speed increases to 90 feet for the duration, unless your Speed is faster, and you gain the effects of [_dragon claws_](/Spells.aspx?ID=500) for the duration.\n\nBloodsalt Dragon Disciple Feats\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\r\n\r\nThe following archetype feats are for the dragon disciple archetype. You must take the Dragon Disciple Dedication feat before selecting any of these feats, and you must select cloud dragon (which is associated with the electricity energy type) as the type of dragon you've studied. The feats below are dragon disciple archetype feats. By studying the ruins (see the AP for full details), you gain access to the dragon disciple archetype and to these feats\n\n If you have the [draconic sorcerer](/Bloodlines.aspx?ID=5) bloodline, you must choose cloud dragon as your dragon type. This choice affects the [_dragon breath_](/Spells.aspx?ID=499) and [_dragon claws_](/Spells.aspx?ID=500) bloodline spells and several of the feats below.\n\n**Related Feats**: [Cloud Walk](/Feats.aspx?ID=3406), [Deflecting Cloud](/Feats.aspx?ID=3408), [Shape of the Cloud Dragon](/Feats.aspx?ID=3407)", "name": "Mighty Wings", "pfs": "Limited", "prerequisite": "Dragon Disciple Dedication; _dragon wings_ sorcerer bloodline spell", "prerequisite_markdown": "[Dragon Disciple Dedication](/Feats.aspx?ID=1940); [_dragon wings_](/Spells.aspx?ID=501) sorcerer bloodline spell", "rarity": "uncommon", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79\n\n**Prerequisites**\r\n[Dragon Disciple Dedication](/Feats.aspx?ID=1940); [_dragon wings_](/Spells.aspx?ID=501) sorcerer bloodline spell\n\n\r\n\r\n---\r\n\r\n\r\nYour dragon wings are now a permanent part of your body, giving you a fly Speed equal to your Speed.\r\n", "source": [ "Pathfinder #171: Hurricane's Howl" ], "source_raw": [ "Pathfinder #171: Hurricane's Howl pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #171: Hurricane's Howl](/Sources.aspx?ID=101) pg. 79", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Your dragon wings are now a permanent part of your body, giving you a fly Speed equal to your Speed.", "summary_markdown": "Your dragon wings are now a permanent part of your body, giving you a fly Speed equal to your Speed.", "text": " Mighty Wings May contain spoilers from Strength of Thousands Source Pathfinder #171: Hurricane's Howl pg. 79 Archetype Dragon Disciple Prerequisites Dragon Disciple Dedication; dragon wings sorcerer bloodline spell --- Your dragon wings are now a permanent part of your body, giving you a fly Speed equal to your Speed. If you spend 1 Focus Point to cast dragon wings , your fly Speed increases to 90 feet for the duration, unless your Speed is faster, and you gain the effects of dragon claws for the duration. Bloodsalt Dragon Disciple Feats Source Pathfinder #171: Hurricane's Howl pg. 79 The following archetype feats are for the dragon disciple archetype. You must take the Dragon Disciple Dedication feat before selecting any of these feats, and you must select cloud dragon (which is associated with the electricity energy type) as the type of dragon you've studied. The feats below are dragon disciple archetype feats. By studying the ruins (see the AP for full details), you gain access to the dragon disciple archetype and to these feats If you have the draconic sorcerer bloodline, you must choose cloud dragon as your dragon type. This choice affects the dragon breath and dragon claws bloodline spells and several of the feats below. Related Feats : Cloud Walk, Deflecting Cloud, Shape of the Cloud Dragon", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3409", "weakness": {} }, { "archetype": [ "Bright Lion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blessing of the Sun Gods" ], "feat_markdown": "Blessing of the Sun Gods", "id": "feat-3410", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Blessing of the Sun Gods](/Feats.aspx?ID=3410) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79\n\n**Archetype** [Bright Lion](/Archetypes.aspx?ID=129)\n\n**Prerequisites**\r\n[Bright Lion Dedication](/Feats.aspx?ID=2172)\n\n\r\n\r\n---\r\n\r\nThe [Old Sun Gods](/DeityCategories.aspx?ID=19) share their power with you. Select the [ambition](/Domains.aspx?ID=1), [cities](/Domains.aspx?ID=3), [darkness](/Domains.aspx?ID=6), [dreams](/Domains.aspx?ID=9), [family](/Domains.aspx?ID=11), [fire](/Domains.aspx?ID=13), [freedom](/Domains.aspx?ID=14), [healing](/Domains.aspx?ID=15), [moon](/Domains.aspx?ID=21), [passion](/Domains.aspx?ID=25), or [sun](/Domains.aspx?ID=29) domain. You gain an initial domain spell for that domain. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the [Refocus](/Actions.aspx?ID=71) activity to pray to the Old Sun Gods; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your Bright Lion focus spells are divine spells; you become trained in divine spell attacks and spell DCs, using Charisma as your spellcasting ability score.\n\n**Special** You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.\n\nBlessing of the Sun Gods leads to...\r\n[Greater Sun Blessing](/Feats.aspx?ID=3413)", "name": "Blessing of the Sun Gods", "pfs": "Limited", "prerequisite": "Bright Lion Dedication", "prerequisite_markdown": "[Bright Lion Dedication](/Feats.aspx?ID=2172)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79\n\n**Prerequisites**\r\n[Bright Lion Dedication](/Feats.aspx?ID=2172)\n\n\r\n\r\n---\r\n\r\n\r\nThe Old Sun Gods share their power with you.\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79", "speed": {}, "summary": "The Old Sun Gods share their power with you.", "summary_markdown": "The Old Sun Gods share their power with you.", "text": " Blessing of the Sun Gods Source Pathfinder #172: Secrets of the Temple City pg. 79 Archetype Bright Lion Prerequisites Bright Lion Dedication --- The Old Sun Gods share their power with you. Select the ambition, cities, darkness, dreams, family, fire, freedom, healing, moon, passion, or sun domain. You gain an initial domain spell for that domain. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to pray to the Old Sun Gods; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your Bright Lion focus spells are divine spells; you become trained in divine spell attacks and spell DCs, using Charisma as your spellcasting ability score. Special You can select this feat multiple times, selecting a different domain each time and gaining its domain spell. Blessing of the Sun Gods leads to... Greater Sun Blessing", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3410", "weakness": {} }, { "archetype": [ "Bright Lion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lion's Might" ], "feat_markdown": "Lion's Might", "id": "feat-3411", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Lion's Might](/Feats.aspx?ID=3411) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79\n\n**Archetype** [Bright Lion](/Archetypes.aspx?ID=129)\n\n**Prerequisites**\r\n[Bright Lion Dedication](/Feats.aspx?ID=2172)\n\n\r\n\r\n---\r\n\r\nYou've trained with the weapons of the Bright Lions. You gain access to [lion scythes](/Weapons.aspx?ID=247) and [sun slings](/Weapons.aspx?ID=248). Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank with lion scythes and sun slings.\n\nLion's Might leads to...\r\n[Lion's Fury](/Feats.aspx?ID=3412)", "name": "Lion's Might", "pfs": "Limited", "prerequisite": "Bright Lion Dedication", "prerequisite_markdown": "[Bright Lion Dedication](/Feats.aspx?ID=2172)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79\n\n**Prerequisites**\r\n[Bright Lion Dedication](/Feats.aspx?ID=2172)\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained with the weapons of the Bright Lions.\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79", "speed": {}, "summary": "You've trained with the weapons of the Bright Lions.", "summary_markdown": "You've trained with the weapons of the Bright Lions.", "text": " Lion's Might Source Pathfinder #172: Secrets of the Temple City pg. 79 Archetype Bright Lion Prerequisites Bright Lion Dedication --- You've trained with the weapons of the Bright Lions. You gain access to lion scythes and sun slings. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank with lion scythes and sun slings. Lion's Might leads to... Lion's Fury", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3411", "weakness": {} }, { "archetype": [ "Bright Lion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lion's Fury" ], "feat_markdown": "Lion's Fury", "id": "feat-3412", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Lion's Fury](/Feats.aspx?ID=3412) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79\n\n**Archetype** [Bright Lion](/Archetypes.aspx?ID=129)\n\n**Prerequisites**\r\n[Lion's Might](/Feats.aspx?ID=3411)\n\n\r\n\r\n---\r\n\r\nYou gain access to the [lion scythe's](/Weapons.aspx?ID=247) and [sun sling's](/Weapons.aspx?ID=248) critical specialization effects.", "name": "Lion's Fury", "pfs": "Limited", "prerequisite": "Lion's Might", "prerequisite_markdown": "[Lion's Might](/Feats.aspx?ID=3411)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79\n\n**Prerequisites**\r\n[Lion's Might](/Feats.aspx?ID=3411)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain access to the lion scythe's and sun sling's critical specialization effects.\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79", "speed": {}, "summary": "You gain access to the lion scythe's and sun sling's critical specialization effects.", "summary_markdown": "You gain access to the lion scythe's and sun sling's critical specialization effects.", "text": " Lion's Fury Source Pathfinder #172: Secrets of the Temple City pg. 79 Archetype Bright Lion Prerequisites Lion's Might --- You gain access to the lion scythe's and sun sling's critical specialization effects.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3412", "weakness": {} }, { "archetype": [ "Bright Lion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Sun Blessing" ], "feat_markdown": "Greater Sun Blessing", "id": "feat-3413", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Greater Sun Blessing](/Feats.aspx?ID=3413) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79\n\n**Archetype** [Bright Lion](/Archetypes.aspx?ID=129)\n\n**Prerequisites**\r\n[Blessing of the Sun Gods](/Feats.aspx?ID=3410)\n\n\r\n\r\n---\r\n\r\nYour connection to the Old Sun Gods grows stronger. You gain an advanced domain spell from a domain you chose with Blessing of the Sun Gods. Increase the number of Focus Points in your focus pool by 1.\n\n**Special** You can select this feat multiple times. Each time you do so, you must select a different domain for which you have an initial domain spell from Blessing of the Sun Gods.", "name": "Greater Sun Blessing", "pfs": "Limited", "prerequisite": "Blessing of the Sun Gods", "prerequisite_markdown": "[Blessing of the Sun Gods](/Feats.aspx?ID=3410)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79\n\n**Prerequisites**\r\n[Blessing of the Sun Gods](/Feats.aspx?ID=3410)\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to the Old Sun Gods grows stronger.\r\n", "source": [ "Pathfinder #172: Secrets of the Temple City" ], "source_raw": [ "Pathfinder #172: Secrets of the Temple City pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #172: Secrets of the Temple City](/Sources.aspx?ID=102) pg. 79", "speed": {}, "summary": "Your connection to the Old Sun Gods grows stronger.", "summary_markdown": "Your connection to the Old Sun Gods grows stronger.", "text": " Greater Sun Blessing Source Pathfinder #172: Secrets of the Temple City pg. 79 Archetype Bright Lion Prerequisites Blessing of the Sun Gods --- Your connection to the Old Sun Gods grows stronger. You gain an advanced domain spell from a domain you chose with Blessing of the Sun Gods. Increase the number of Focus Points in your focus pool by 1. Special You can select this feat multiple times. Each time you do so, you must select a different domain for which you have an initial domain spell from Blessing of the Sun Gods.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3413", "weakness": {} }, { "archetype": [ "Pactbound Initiate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pactbound Dedication" ], "feat_markdown": "Pactbound Dedication", "id": "feat-3414", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Pactbound Dedication](/Feats.aspx?ID=3414) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 10\n\n**Archetype** [Pactbound Initiate](/Archetypes.aspx?ID=167)\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou befriended one of the last saumen kar and were infused with a fraction of their power, granting you the potential to become a guardian of their ancient pact. You gain [cold](/Traits.aspx?ID=27) resistance equal to half your level. You can [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63) while it's snowing even lightly, even if it wouldn't be thick enough to normally grant [concealment](/Conditions.aspx?ID=4). Finally, all saumen kar can sense the mark of their pact upon you, and their attitude toward you is typically one step better than it would be otherwise ([hostile](/Conditions.aspx?ID=23) to [unfriendly](/Conditions.aspx?ID=40), unfriendly to [indifferent](/Conditions.aspx?ID=25), etc.) Most saumen kar are unfriendly to outsiders; this would make them indifferent to you.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the pactbound initiate archetype.\n\nPactbound Dedication leads to...\r\n[Crown of the Saumen Kar](/Feats.aspx?ID=3416), [Frostbite Runes](/Feats.aspx?ID=3417), [Ice Crafter](/Feats.aspx?ID=3415)", "name": "Pactbound Dedication", "pfs": "Standard", "prerequisite": "Trained in Nature", "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10)", "rarity": "rare", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 10\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou befriended one of the last saumen kar and were infused with a fraction of their power, granting you the potential to become a guardian of their ancient pact.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 10", "speed": {}, "summary": "You befriended one of the last saumen kar and were infused with a fraction of their power, granting you the potential to become a guardian of their ancient pact.", "summary_markdown": "You befriended one of the last saumen kar and were infused with a fraction of their power, granting you the potential to become a guardian of their ancient pact.", "text": " Pactbound Dedication Source Monsters of Myth pg. 10 Archetype Pactbound Initiate Prerequisites Trained in Nature --- You befriended one of the last saumen kar and were infused with a fraction of their power, granting you the potential to become a guardian of their ancient pact. You gain cold resistance equal to half your level. You can Hide and Sneak while it's snowing even lightly, even if it wouldn't be thick enough to normally grant concealment. Finally, all saumen kar can sense the mark of their pact upon you, and their attitude toward you is typically one step better than it would be otherwise (hostile to unfriendly, unfriendly to indifferent, etc.) Most saumen kar are unfriendly to outsiders; this would make them indifferent to you. Special You can't select another dedication feat until you've gained two other feats from the pactbound initiate archetype. Pactbound Dedication leads to... Crown of the Saumen Kar, Frostbite Runes, Ice Crafter", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3414", "weakness": {} }, { "archetype": [ "Pactbound Initiate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ice Crafter" ], "feat_markdown": "Ice Crafter", "id": "feat-3415", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ice Crafter](/Feats.aspx?ID=3415) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 10\n\n**Archetype** [Pactbound Initiate](/Archetypes.aspx?ID=167)\n\n**Prerequisites**\r\n[Pactbound Dedication](/Feats.aspx?ID=3414)\n\n\r\n\r\n---\r\n\r\nThe ancient ice-crafting techniques of the saumen kar awaken within you. You become trained in [Crafting](/Skills.aspx?ID=4), or become an expert if you were already trained. You gain the [Magical Crafting](/Feats.aspx?ID=812) skill feat. You can craft permanent items out of ice instead of metal or wood; these items are a translucent crystal-blue in color, resemble icicles and glacier ice, and have the same statistics and properties as [cold iron](/Equipment.aspx?ID=272), including the price and the ability to deal additional damage to certain kinds of creatures.\n\n Any creature who wields or wears a piece of ice-crafted equipment takes 1 cold damage each round from contact with the primal cold of the crafted ice.", "name": "Ice Crafter", "pfs": "Standard", "prerequisite": "Pactbound Dedication", "prerequisite_markdown": "[Pactbound Dedication](/Feats.aspx?ID=3414)", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 10\n\n**Prerequisites**\r\n[Pactbound Dedication](/Feats.aspx?ID=3414)\n\n\r\n\r\n---\r\n\r\n\r\nThe ancient ice-crafting techniques of the saumen kar awaken within you.\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 10", "speed": {}, "summary": "The ancient ice-crafting techniques of the saumen kar awaken within you.", "summary_markdown": "The ancient ice-crafting techniques of the saumen kar awaken within you.", "text": " Ice Crafter Source Monsters of Myth pg. 10 Archetype Pactbound Initiate Prerequisites Pactbound Dedication --- The ancient ice-crafting techniques of the saumen kar awaken within you. You become trained in Crafting, or become an expert if you were already trained. You gain the Magical Crafting skill feat. You can craft permanent items out of ice instead of metal or wood; these items are a translucent crystal-blue in color, resemble icicles and glacier ice, and have the same statistics and properties as cold iron, including the price and the ability to deal additional damage to certain kinds of creatures. Any creature who wields or wears a piece of ice-crafted equipment takes 1 cold damage each round from contact with the primal cold of the crafted ice.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3415", "weakness": {} }, { "archetype": [ "Pactbound Initiate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crown of the Saumen Kar" ], "feat_markdown": "Crown of the Saumen Kar", "id": "feat-3416", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Crown of the Saumen Kar](/Feats.aspx?ID=3416) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 10\n\n**Archetype** [Pactbound Initiate](/Archetypes.aspx?ID=167)\n\n**Prerequisites**\r\n[Pactbound Dedication](/Feats.aspx?ID=3414)\n\n\r\n\r\n---\r\n\r\nYour body begins to evolve and adapt, taking the first steps towards blending your very self with the ancient curse of the saumen kar. You become larger and bulkier, pushing the very edge of height and weight for your size. You gain [scent](/Rules.aspx?ID=417) as an imprecise sense with a range of 30 feet and gain a +1 circumstance bonus to [Stealth](/Skills.aspx?ID=15) checks made to [Sneak](/Actions.aspx?ID=63) or [Hide](/Actions.aspx?ID=62) in areas of forest and snow. You sprout a pair of horns from your forehead, gaining a horns [unarmed](/Traits.aspx?ID=199) attack that deals 1d8 bludgeoning damage. Your horns are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [shove](/Traits.aspx?ID=193) and [trip](/Traits.aspx?ID=196) traits.", "name": "Crown of the Saumen Kar", "pfs": "Standard", "prerequisite": "Pactbound Dedication", "prerequisite_markdown": "[Pactbound Dedication](/Feats.aspx?ID=3414)", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 10\n\n**Prerequisites**\r\n[Pactbound Dedication](/Feats.aspx?ID=3414)\n\n\r\n\r\n---\r\n\r\n\r\nYour body begins to evolve and adapt, taking the first steps towards blending your very self with the ancient curse of the saumen kar.\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 10" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 10", "speed": {}, "summary": "Your body begins to evolve and adapt, taking the first steps towards blending your very self with the ancient curse of the saumen kar.", "summary_markdown": "Your body begins to evolve and adapt, taking the first steps towards blending your very self with the ancient curse of the saumen kar.", "text": " Crown of the Saumen Kar Source Monsters of Myth pg. 10 Archetype Pactbound Initiate Prerequisites Pactbound Dedication --- Your body begins to evolve and adapt, taking the first steps towards blending your very self with the ancient curse of the saumen kar. You become larger and bulkier, pushing the very edge of height and weight for your size. You gain scent as an imprecise sense with a range of 30 feet and gain a +1 circumstance bonus to Stealth checks made to Sneak or Hide in areas of forest and snow. You sprout a pair of horns from your forehead, gaining a horns unarmed attack that deals 1d8 bludgeoning damage. Your horns are in the brawling group and have the shove and trip traits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3416", "weakness": {} }, { "archetype": [ "Pactbound Initiate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Frostbite Runes" ], "feat_markdown": "Frostbite Runes", "id": "feat-3417", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Frostbite Runes](/Feats.aspx?ID=3417) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 11\n\n**Archetype** [Pactbound Initiate](/Archetypes.aspx?ID=167)\n\n**Prerequisites**\r\n[Pactbound Dedication](/Feats.aspx?ID=3414)\n\n\r\n\r\n---\r\n\r\nThick tattoos, each one a rune fragment from the saumen kar's long-lost language spelling out their pact with their equally lost deity, cover your body and stretch across your limbs, torso, and face. You gain a +1 status bonus to saving throws against [evil](/Traits.aspx?ID=64) and [necromancy](/Traits.aspx?ID=117) spells and effects. You can sense the presence of evil [undead](/Traits.aspx?ID=160) as a pervasive taste of oily corruption in the air; this is a [vague](/Rules.aspx?ID=413) sense that allows you to know when such a creature is within 60 feet of you, though you can't precisely pinpoint their location with this sense. As normal for a vague sense, it can be fooled, but undead might not realize they need to take precautions against it. This sense also extends to living creatures who have the [negative healing](/MonsterAbilities.aspx?ID=42) ability, like [dhampir](/Ancestries.aspx?ID=23).\n\n You deal an additional 1 cold damage with all Strikes made with an ice-crafted weapon. If you have the [Crown of the Saumen Kar](/Feats.aspx?ID=3416) feat, you deal an additional 1 cold damage with your unarmed horns Strikes.\n\nFrostbite Runes leads to...\r\n[Bound in Ice](/Feats.aspx?ID=3419), [Curse of the Saumen Kar](/Feats.aspx?ID=3418)", "name": "Frostbite Runes", "pfs": "Standard", "prerequisite": "Pactbound Dedication", "prerequisite_markdown": "[Pactbound Dedication](/Feats.aspx?ID=3414)", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 11\n\n**Prerequisites**\r\n[Pactbound Dedication](/Feats.aspx?ID=3414)\n\n\r\n\r\n---\r\n\r\n\r\nThick tattoos, each one a rune fragment from the saumen kar's long-lost language spelling out their pact with their equally lost deity, cover your body and stretch across your limbs, torso, and face.\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 11", "speed": {}, "summary": "Thick tattoos, each one a rune fragment from the saumen kar's long-lost language spelling out their pact with their equally lost deity, cover your body and stretch across your limbs, torso, and face.", "summary_markdown": "Thick tattoos, each one a rune fragment from the saumen kar's long-lost language spelling out their pact with their equally lost deity, cover your body and stretch across your limbs, torso, and face.", "text": " Frostbite Runes Source Monsters of Myth pg. 11 Archetype Pactbound Initiate Prerequisites Pactbound Dedication --- Thick tattoos, each one a rune fragment from the saumen kar's long-lost language spelling out their pact with their equally lost deity, cover your body and stretch across your limbs, torso, and face. You gain a +1 status bonus to saving throws against evil and necromancy spells and effects. You can sense the presence of evil undead as a pervasive taste of oily corruption in the air; this is a vague sense that allows you to know when such a creature is within 60 feet of you, though you can't precisely pinpoint their location with this sense. As normal for a vague sense, it can be fooled, but undead might not realize they need to take precautions against it. This sense also extends to living creatures who have the negative healing ability, like dhampir. You deal an additional 1 cold damage with all Strikes made with an ice-crafted weapon. If you have the Crown of the Saumen Kar feat, you deal an additional 1 cold damage with your unarmed horns Strikes. Frostbite Runes leads to... Bound in Ice, Curse of the Saumen Kar", "trait": [ "Archetype", "Evocation", "Primal" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Evocation](/Traits.aspx?ID=65), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Archetype", "Evocation", "Primal" ], "type": "Feat", "url": "/Feats.aspx?ID=3417", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Pactbound Initiate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Curse of the Saumen Kar" ], "feat_markdown": "Curse of the Saumen Kar", "frequency": "once per day", "id": "feat-3418", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Curse of the Saumen Kar](/Feats.aspx?ID=3418) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 11\n\n**Archetype** [Pactbound Initiate](/Archetypes.aspx?ID=167)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Frostbite Runes](/Feats.aspx?ID=3417)\n\n\r\n\r\n---\r\n\r\nYou activate the runes on your body to create an icy prison around a Huge or smaller creature you can see within 60 feet. The prison is a sphere made of unmelting ice, just large enough to fit your target. The target, and any creatures sharing its space, must attempt a Reflex save, with a DC using the higher of your class DC and spell DC. A creature that fails becomes trapped inside the prison. If it succeeds, the creature is pushed outside the prison into a space of its choice. If the target shares its space with a gargantuan creature, the effect fails.\n\n The dome has AC 10, Hardness 20, and 40 Hit Points; it's immune to [cold](/Traits.aspx?ID=27), critical hits, and precision damage. The prison lasts until destroyed, until you use this ability to create a new prison, or until you die.", "name": "Curse of the Saumen Kar", "pfs": "Standard", "prerequisite": "Frostbite Runes", "prerequisite_markdown": "[Frostbite Runes](/Feats.aspx?ID=3417)", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 11\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Frostbite Runes](/Feats.aspx?ID=3417)\n\n\r\n\r\n---\r\n\r\n\r\nYou activate the runes on your body to create an icy prison around a Huge or smaller creature you can see within 60 feet.\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 11", "speed": {}, "summary": "You activate the runes on your body to create an icy prison around a Huge or smaller creature you can see within 60 feet.", "summary_markdown": "You activate the runes on your body to create an icy prison around a Huge or smaller creature you can see within 60 feet.", "text": " Curse of the Saumen Kar Two Actions Source Monsters of Myth pg. 11 Archetype Pactbound Initiate Frequency once per day Prerequisites Frostbite Runes --- You activate the runes on your body to create an icy prison around a Huge or smaller creature you can see within 60 feet. The prison is a sphere made of unmelting ice, just large enough to fit your target. The target, and any creatures sharing its space, must attempt a Reflex save, with a DC using the higher of your class DC and spell DC. A creature that fails becomes trapped inside the prison. If it succeeds, the creature is pushed outside the prison into a space of its choice. If the target shares its space with a gargantuan creature, the effect fails. The dome has AC 10, Hardness 20, and 40 Hit Points; it's immune to cold, critical hits, and precision damage. The prison lasts until destroyed, until you use this ability to create a new prison, or until you die.", "trait": [ "Archetype", "Conjuration", "Primal" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Conjuration](/Traits.aspx?ID=33), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Archetype", "Conjuration", "Primal" ], "type": "Feat", "url": "/Feats.aspx?ID=3418", "weakness": {} }, { "archetype": [ "Pactbound Initiate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bound in Ice" ], "feat_markdown": "Bound in Ice", "id": "feat-3419", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Bound in Ice](/Feats.aspx?ID=3419) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 11\n\n**Archetype** [Pactbound Initiate](/Archetypes.aspx?ID=167)\n\n**Prerequisites**\r\n[Frostbite Runes](/Feats.aspx?ID=3417)\n\n\r\n\r\n---\r\n\r\nYou become a hybrid of your ancestry and a saumen kar. Your size increases to Large, and your reach becomes 10 feet. Your [cold](/Traits.aspx?ID=27) resistance increases to be equal to your level, and you gain [fire](/Traits.aspx?ID=72) resistance equal to half your level.\n\n You also gain the Blizzard Evasion reaction.\n\n **Blizzard Evasion** **Frequency** once per day; **Trigger** You take 40 or more physical damage from a single attack; **Effect** You discorporate into a whirling blizzard for up to 3 rounds. During this time, you gain resistance 10 to physical damage and weakness 10 to [force](/Traits.aspx?ID=75) damage. You gain a fly speed of 40 feet, but the only action you can take is to [Fly](/Actions.aspx?ID=94). The first time each round you enter another creature's space while discorporated, or the first time a creature enters your space, that creature takes 4d8 cold damage and must succeed at a Fortitude saving throw against your class DC or spell DC, whichever is higher, or else be [stunned 1](/Conditions.aspx?ID=36). At the start of your turn, you can end this effect as a free action.", "name": "Bound in Ice", "pfs": "Standard", "prerequisite": "Frostbite Runes", "prerequisite_markdown": "[Frostbite Runes](/Feats.aspx?ID=3417)", "rarity": "common", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 11\n\n**Prerequisites**\r\n[Frostbite Runes](/Feats.aspx?ID=3417)\n\n\r\n\r\n---\r\n\r\n\r\nYou become a hybrid of your ancestry and a saumen kar.\r\n", "source": [ "Monsters of Myth" ], "source_raw": [ "Monsters of Myth pg. 11" ], "source_category": "Lost Omens", "source_markdown": "[Monsters of Myth](/Sources.aspx?ID=107) pg. 11", "speed": {}, "summary": "You become a hybrid of your ancestry and a saumen kar.", "summary_markdown": "You become a hybrid of your ancestry and a saumen kar.", "text": " Bound in Ice Source Monsters of Myth pg. 11 Archetype Pactbound Initiate Prerequisites Frostbite Runes --- You become a hybrid of your ancestry and a saumen kar. Your size increases to Large, and your reach becomes 10 feet. Your cold resistance increases to be equal to your level, and you gain fire resistance equal to half your level. You also gain the Blizzard Evasion reaction. Blizzard Evasion Reaction Frequency once per day; Trigger You take 40 or more physical damage from a single attack; Effect You discorporate into a whirling blizzard for up to 3 rounds. During this time, you gain resistance 10 to physical damage and weakness 10 to force damage. You gain a fly speed of 40 feet, but the only action you can take is to Fly. The first time each round you enter another creature's space while discorporated, or the first time a creature enters your space, that creature takes 4d8 cold damage and must succeed at a Fortitude saving throw against your class DC or spell DC, whichever is higher, or else be stunned 1. At the start of your turn, you can end this effect as a free action.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3419", "weakness": {} }, { "access": "You are a member of the College of Mysteries", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Irezoko Tattoo" ], "feat_markdown": "Irezoko Tattoo", "id": "feat-3421", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Irezoko Tattoo](/Feats.aspx?ID=3421) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 185\n\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2) or Expert in [Occultism](/Skills.aspx?ID=11)\r\n\r\n**Access**\r\nYou are a member of the College of Mysteries\n\n\r\n\r\n---\r\n\r\nYour face bears an intricate magical tattoo known as the _irezoko_, a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries. Choose a class that you are a member of that grants you access to a focus pool. When you take this feat, it gains the trait that applies to your chosen class. Once per day, you may concentrate upon the pattern of your _irezoko_ to recover 1 Focus Point as a three-action activity.", "name": "Irezoko Tattoo", "prerequisite": "Expert in Arcana or Expert in Occultism", "prerequisite_markdown": "Expert in [Arcana](/Skills.aspx?ID=2) or Expert in [Occultism](/Skills.aspx?ID=11)", "rarity": "uncommon", "release_date": "2021-12-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 185\n\n**Prerequisites**\r\nExpert in [Arcana](/Skills.aspx?ID=2) or Expert in [Occultism](/Skills.aspx?ID=11)\r\n\r\n**Access**\r\nYou are a member of the College of Mysteries\n\n\r\n\r\n---\r\n\r\n\r\nYour face bears an intricate magical tattoo known as the _irezoko_, a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries.\r\n", "skill": [ "Arcana", "Occultism", "Arcana", "Occultism" ], "source": [ "Absalom, City of Lost Omens" ], "source_raw": [ "Absalom, City of Lost Omens pg. 185" ], "source_category": "Lost Omens", "source_markdown": "[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 185", "speed": {}, "summary": "Your face bears an intricate magical tattoo known as the irezoko , a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries.", "summary_markdown": "Your face bears an intricate magical tattoo known as the _irezoko_, a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries.", "text": " Irezoko Tattoo Source Absalom, City of Lost Omens pg. 185 Prerequisites Expert in Arcana or Expert in Occultism Access You are a member of the College of Mysteries --- Your face bears an intricate magical tattoo known as the irezoko , a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries. Choose a class that you are a member of that grants you access to a focus pool. When you take this feat, it gains the trait that applies to your chosen class. Once per day, you may concentrate upon the pattern of your irezoko to recover 1 Focus Point as a three-action activity.", "trait": [ "Bard", "Champion", "Cleric", "Druid", "Magus", "Monk", "Oracle", "Psychic", "Ranger", "Sorcerer", "Summoner", "Uncommon", "Witch", "Wizard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Champion](/Traits.aspx?ID=24), [Cleric](/Traits.aspx?ID=26), [Druid](/Traits.aspx?ID=52), [Magus](/Traits.aspx?ID=389), [Monk](/Traits.aspx?ID=112), [Oracle](/Traits.aspx?ID=319), [Psychic](/Traits.aspx?ID=430), [Ranger](/Traits.aspx?ID=136), [Sorcerer](/Traits.aspx?ID=148), [Summoner](/Traits.aspx?ID=392), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Bard", "Champion", "Cleric", "Druid", "Magus", "Monk", "Oracle", "Psychic", "Ranger", "Sorcerer", "Summoner", "Uncommon", "Witch", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=3421", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "All of the Animal" ], "feat_markdown": "All of the Animal", "id": "feat-3422", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Limited\"\r\n>\r\n[All of the Animal](/Feats.aspx?ID=3422) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou know how to make the best and most efficient use of a hunted animal's carcass. Choose a Large or larger corpse of an [animal](/Traits.aspx?ID=9) that died within the past day. While using Survival to [Subsist](/Actions.aspx?ID=27) near the carcass, you always receive enough food for yourself and one additional Medium creature, using up the meat from the carcass to do so. Since you're using all of the animal, others can't use the carcass's meat for any other purpose, including their own use of All of the Animal.\n\nSkill Feats\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78\r\n\r\nCharacters can gain access to the following new skill feats throughout “Broken Tusk Moon.”\n\n **All of the Animal**: Head scout Wipa teaches this skill feat to characters who help her butcher an animal for meat, such as the moose at the beginning of the adventure or another animal slain throughout the course of the Broken Tusk following's journey.\n\n **Spirit Speaker**: Mammoth Lord Argakoa, also known as Argakoa the Songsinger, might teach a fraction of her tremendous skill to a young scout who joins her in song. \n\n**Tame Animal**: The young herd tender Imek has a natural way with animals. She is happy to teach what she knows to any characters who display a similar reverence toward living creatures, such as by peacefully resolving their encounter with the giant porcupine in Chapter 1 of this adventure. Although this feat is particularly useful to characters who want to recruit animal followers throughout the Quest for the Frozen Flame Adventure Path, it isn't strictly necessary for the party to succeed in their adventures. It can be a great boon to parties taking part in other quests, as well.\r\n\r\n**Related Feats**: [Spirit Speaker](/Feats.aspx?ID=3423), [Tame Animal](/Feats.aspx?ID=3424)", "name": "All of the Animal", "pfs": "Limited", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "May contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to make the best and most efficient use of a hunted animal's carcass.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78", "speed": {}, "spoilers": "Quest for the Frozen Flame", "summary": "You know how to make the best and most efficient use of a hunted animal's carcass.", "summary_markdown": "You know how to make the best and most efficient use of a hunted animal's carcass.", "text": " All of the Animal May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 78 Prerequisites Trained in Survival --- You know how to make the best and most efficient use of a hunted animal's carcass. Choose a Large or larger corpse of an animal that died within the past day. While using Survival to Subsist near the carcass, you always receive enough food for yourself and one additional Medium creature, using up the meat from the carcass to do so. Since you're using all of the animal, others can't use the carcass's meat for any other purpose, including their own use of All of the Animal. Skill Feats Source Pathfinder #175: Broken Tusk Moon pg. 78 Characters can gain access to the following new skill feats throughout “Broken Tusk Moon.” All of the Animal : Head scout Wipa teaches this skill feat to characters who help her butcher an animal for meat, such as the moose at the beginning of the adventure or another animal slain throughout the course of the Broken Tusk following's journey. Spirit Speaker : Mammoth Lord Argakoa, also known as Argakoa the Songsinger, might teach a fraction of her tremendous skill to a young scout who joins her in song. Tame Animal : The young herd tender Imek has a natural way with animals. She is happy to teach what she knows to any characters who display a similar reverence toward living creatures, such as by peacefully resolving their encounter with the giant porcupine in Chapter 1 of this adventure. Although this feat is particularly useful to characters who want to recruit animal followers throughout the Quest for the Frozen Flame Adventure Path, it isn't strictly necessary for the party to succeed in their adventures. It can be a great boon to parties taking part in other quests, as well. Related Feats : Spirit Speaker, Tame Animal", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3422", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spirit Speaker" ], "feat_markdown": "Spirit Speaker", "id": "feat-3423", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Spirit Speaker](/Feats.aspx?ID=3423) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78\n\n**Prerequisites**\r\nExpert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou know that when an animal dies, its spirit lingers briefly before moving on. Using low chants, body language that shows respect, and special movements that demonstrate to the spirit that you are an ally, you glean information from a spirit before it departs. This is a 1-minute activity. You must begin the activity while adjacent to the body of an [animal](/Traits.aspx?ID=9) or [beast](/Traits.aspx?ID=20) that died within the last 1 minute. As part of the activity, you ask one simple question of the spirit. Attempt a Nature check at a DC determined by the GM (normally, this is the [appropriate DC for the level of the animal or beast](/Rules.aspx?ID=554) when it was alive). Regardless of the result of your check, the spirit immediately departs and can't be used for Spirit Speaker again. If the creature had the [confused](/Conditions.aspx?ID=5) or [frightened](/Conditions.aspx?ID=19) condition when it died, you can't get a result better than a critical failure. Only one creature can use Spirit Speaker on a given dead animal, as the effort takes the spirit's full attention.\n\n**Critical Success** The spirit answers you truthfully. The spirit's answer is likely to be terse or cryptic compared to normal communication with an animal, and it can pertain only to things the creature directly experienced or considered important. The spirit doesn't remember anything that happened more than 1 day ago.
\r\n**Success** As critical success, but the spirit doesn't recall anything that happened more than 1 hour ago.
\r\n**Failure** The spirit doesn't answer you.
\r\n**Critical Failure** The spirit is wracked with misery or bewilderment and gives you an erroneous answer.\n\nSkill Feats\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78\r\n\r\nCharacters can gain access to the following new skill feats throughout “Broken Tusk Moon.”\n\n **All of the Animal**: Head scout Wipa teaches this skill feat to characters who help her butcher an animal for meat, such as the moose at the beginning of the adventure or another animal slain throughout the course of the Broken Tusk following's journey.\n\n **Spirit Speaker**: Mammoth Lord Argakoa, also known as Argakoa the Songsinger, might teach a fraction of her tremendous skill to a young scout who joins her in song. \n\n**Tame Animal**: The young herd tender Imek has a natural way with animals. She is happy to teach what she knows to any characters who display a similar reverence toward living creatures, such as by peacefully resolving their encounter with the giant porcupine in Chapter 1 of this adventure. Although this feat is particularly useful to characters who want to recruit animal followers throughout the Quest for the Frozen Flame Adventure Path, it isn't strictly necessary for the party to succeed in their adventures. It can be a great boon to parties taking part in other quests, as well.\r\n\r\n**Related Feats**: [All of the Animal](/Feats.aspx?ID=3422), [Tame Animal](/Feats.aspx?ID=3424)", "name": "Spirit Speaker", "pfs": "Limited", "prerequisite": "Expert in Nature", "prerequisite_markdown": "Expert in [Nature](/Skills.aspx?ID=10)", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "school": "necromancy", "search_markdown": "May contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78\n\n**Prerequisites**\r\nExpert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou know that when an animal dies, its spirit lingers briefly before moving on.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78", "speed": {}, "spoilers": "Quest for the Frozen Flame", "summary": "You know that when an animal dies, its spirit lingers briefly before moving on.", "summary_markdown": "You know that when an animal dies, its spirit lingers briefly before moving on.", "text": " Spirit Speaker May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 78 Prerequisites Expert in Nature --- You know that when an animal dies, its spirit lingers briefly before moving on. Using low chants, body language that shows respect, and special movements that demonstrate to the spirit that you are an ally, you glean information from a spirit before it departs. This is a 1-minute activity. You must begin the activity while adjacent to the body of an animal or beast that died within the last 1 minute. As part of the activity, you ask one simple question of the spirit. Attempt a Nature check at a DC determined by the GM (normally, this is the appropriate DC for the level of the animal or beast when it was alive). Regardless of the result of your check, the spirit immediately departs and can't be used for Spirit Speaker again. If the creature had the confused or frightened condition when it died, you can't get a result better than a critical failure. Only one creature can use Spirit Speaker on a given dead animal, as the effort takes the spirit's full attention. Critical Success The spirit answers you truthfully. The spirit's answer is likely to be terse or cryptic compared to normal communication with an animal, and it can pertain only to things the creature directly experienced or considered important. The spirit doesn't remember anything that happened more than 1 day ago. Success As critical success, but the spirit doesn't recall anything that happened more than 1 hour ago. Failure The spirit doesn't answer you. Critical Failure The spirit is wracked with misery or bewilderment and gives you an erroneous answer. Skill Feats Source Pathfinder #175: Broken Tusk Moon pg. 78 Characters can gain access to the following new skill feats throughout “Broken Tusk Moon.” All of the Animal : Head scout Wipa teaches this skill feat to characters who help her butcher an animal for meat, such as the moose at the beginning of the adventure or another animal slain throughout the course of the Broken Tusk following's journey. Spirit Speaker : Mammoth Lord Argakoa, also known as Argakoa the Songsinger, might teach a fraction of her tremendous skill to a young scout who joins her in song. Tame Animal : The young herd tender Imek has a natural way with animals. She is happy to teach what she knows to any characters who display a similar reverence toward living creatures, such as by peacefully resolving their encounter with the giant porcupine in Chapter 1 of this adventure. Although this feat is particularly useful to characters who want to recruit animal followers throughout the Quest for the Frozen Flame Adventure Path, it isn't strictly necessary for the party to succeed in their adventures. It can be a great boon to parties taking part in other quests, as well. Related Feats : All of the Animal, Tame Animal", "trait": [ "General", "Necromancy", "Secret", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Necromancy](/Traits.aspx?ID=117), [Secret](/Traits.aspx?ID=142), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Necromancy", "Secret", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3423", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tame Animal" ], "feat_markdown": "Tame Animal", "id": "feat-3424", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Tame Animal](/Feats.aspx?ID=3424) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nAnimals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators. In spite of this, you know how to approach and entreat a wild animal so that it's more receptive to your presence and requests. \n\nTo use this feat, choose a wild [animal](/Traits.aspx?ID=9) that isn't actively hostile to you and which isn't confined to an area smaller than its Speed in diameter (animals held in place or trapped are typically too scared to be tamed). Attempt a Nature check against a DC determined by the GM; this is usually the animal's Will DC, but circumstances might adjust the precise DC. This attempt usually takes an hour, but you can perform it in 10 minutes if you have expert proficiency in Nature, 1 minute if you have master proficiency, or as a three-action activity if you have legendary proficiency.\n\n**Critical Success** You form a friendly bond with the animal. As long as it isn't starving, the animal won't attack you or creatures obviously allied with you, even if they're creatures the animal would normally prey upon. This effect is permanent.
\r\n**Success** As critical success, but the effect lasts for 1 month. If you or an ally teach the animal a basic action during that time with the [Train Animal](/Feats.aspx?ID=856) skill feat, the effect is permanent.
\r\n**Failure** You fail to make any kind of meaningful impression on the animal.
\r\n**Critical Failure** The animal does its best to attack you and is immune to Tame Animal for 1 month.\n\nSkill Feats\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78\r\n\r\nCharacters can gain access to the following new skill feats throughout “Broken Tusk Moon.”\n\n **All of the Animal**: Head scout Wipa teaches this skill feat to characters who help her butcher an animal for meat, such as the moose at the beginning of the adventure or another animal slain throughout the course of the Broken Tusk following's journey.\n\n **Spirit Speaker**: Mammoth Lord Argakoa, also known as Argakoa the Songsinger, might teach a fraction of her tremendous skill to a young scout who joins her in song. \n\n**Tame Animal**: The young herd tender Imek has a natural way with animals. She is happy to teach what she knows to any characters who display a similar reverence toward living creatures, such as by peacefully resolving their encounter with the giant porcupine in Chapter 1 of this adventure. Although this feat is particularly useful to characters who want to recruit animal followers throughout the Quest for the Frozen Flame Adventure Path, it isn't strictly necessary for the party to succeed in their adventures. It can be a great boon to parties taking part in other quests, as well.\r\n\r\n**Related Feats**: [All of the Animal](/Feats.aspx?ID=3422), [Spirit Speaker](/Feats.aspx?ID=3423)", "name": "Tame Animal", "prerequisite": "Trained in Nature", "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10)", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "May contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nAnimals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 78", "speed": {}, "spoilers": "Quest for the Frozen Flame", "summary": "Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators.", "summary_markdown": "Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators.", "text": " Tame Animal May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 78 Prerequisites Trained in Nature --- Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators. In spite of this, you know how to approach and entreat a wild animal so that it's more receptive to your presence and requests. To use this feat, choose a wild animal that isn't actively hostile to you and which isn't confined to an area smaller than its Speed in diameter (animals held in place or trapped are typically too scared to be tamed). Attempt a Nature check against a DC determined by the GM; this is usually the animal's Will DC, but circumstances might adjust the precise DC. This attempt usually takes an hour, but you can perform it in 10 minutes if you have expert proficiency in Nature, 1 minute if you have master proficiency, or as a three-action activity if you have legendary proficiency. Critical Success You form a friendly bond with the animal. As long as it isn't starving, the animal won't attack you or creatures obviously allied with you, even if they're creatures the animal would normally prey upon. This effect is permanent. Success As critical success, but the effect lasts for 1 month. If you or an ally teach the animal a basic action during that time with the Train Animal skill feat, the effect is permanent. Failure You fail to make any kind of meaningful impression on the animal. Critical Failure The animal does its best to attack you and is immune to Tame Animal for 1 month. Skill Feats Source Pathfinder #175: Broken Tusk Moon pg. 78 Characters can gain access to the following new skill feats throughout “Broken Tusk Moon.” All of the Animal : Head scout Wipa teaches this skill feat to characters who help her butcher an animal for meat, such as the moose at the beginning of the adventure or another animal slain throughout the course of the Broken Tusk following's journey. Spirit Speaker : Mammoth Lord Argakoa, also known as Argakoa the Songsinger, might teach a fraction of her tremendous skill to a young scout who joins her in song. Tame Animal : The young herd tender Imek has a natural way with animals. She is happy to teach what she knows to any characters who display a similar reverence toward living creatures, such as by peacefully resolving their encounter with the giant porcupine in Chapter 1 of this adventure. Although this feat is particularly useful to characters who want to recruit animal followers throughout the Quest for the Frozen Flame Adventure Path, it isn't strictly necessary for the party to succeed in their adventures. It can be a great boon to parties taking part in other quests, as well. Related Feats : All of the Animal, Spirit Speaker", "trait": [ "Exploration", "General", "Skill", "Uncommon" ], "trait_markdown": "[Exploration](/Traits.aspx?ID=66), [General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Exploration", "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3424", "weakness": {} }, { "archetype": [ "Game Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Game Hunter Dedication" ], "feat_markdown": "Game Hunter Dedication", "id": "feat-3425", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Game Hunter Dedication](/Feats.aspx?ID=3425) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81\n\n**Archetype** [Game Hunter](/Archetypes.aspx?ID=169)\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou are skilled at tracking big game animals and similar creatures. You gain the [Hunt Prey](/Actions.aspx?ID=10) action, but you can designate only [animals](/Traits.aspx?ID=9), [beasts](/Traits.aspx?ID=20), and [dragons](/Traits.aspx?ID=50) as prey. In addition to the other benefits of Hunt Prey, you gain a +2 circumstance bonus to [Stealth](/Skills.aspx?ID=15) checks against your hunted prey.\n\n When you succeed at a Strike against your hunted prey while it's [flat-footed](/Conditions.aspx?ID=16), it must attempt a Fortitude save against your class DC. On a failure, the prey's Speeds are each reduced by 10 feet for 1 round; on a critical failure, the duration of this effect is 1 minute. The prey is then temporarily immune to this effect for 10 minutes.\n\n If you already have Hunt Prey, you become an expert in [Survival](/Skills.aspx?ID=16). You apply the Stealth bonus and the Speed reduction only when your prey is an animal, beast, or dragon.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the game hunter archetype.\n\nGame Hunter Dedication leads to...\r\n[Big Game Trapper](/Feats.aspx?ID=3426), [Keep Pace](/Feats.aspx?ID=3427), [Quick Positioning](/Feats.aspx?ID=3428)", "name": "Game Hunter Dedication", "pfs": "Limited", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "uncommon", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "May contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYou are skilled at tracking big game animals and similar creatures.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 81" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81", "speed": {}, "spoilers": "Quest for the Frozen Flame", "summary": "You are skilled at tracking big game animals and similar creatures.", "summary_markdown": "You are skilled at tracking big game animals and similar creatures.", "text": " Game Hunter Dedication May contain spoilers from Quest for the Frozen Flame Source Pathfinder #175: Broken Tusk Moon pg. 81 Archetype Game Hunter Prerequisites Trained in Survival --- You are skilled at tracking big game animals and similar creatures. You gain the Hunt Prey action, but you can designate only animals, beasts, and dragons as prey. In addition to the other benefits of Hunt Prey, you gain a +2 circumstance bonus to Stealth checks against your hunted prey. When you succeed at a Strike against your hunted prey while it's flat-footed, it must attempt a Fortitude save against your class DC. On a failure, the prey's Speeds are each reduced by 10 feet for 1 round; on a critical failure, the duration of this effect is 1 minute. The prey is then temporarily immune to this effect for 10 minutes. If you already have Hunt Prey, you become an expert in Survival. You apply the Stealth bonus and the Speed reduction only when your prey is an animal, beast, or dragon. Special You can't select another dedication feat until you have gained two other feats from the game hunter archetype. Game Hunter Dedication leads to... Big Game Trapper, Keep Pace, Quick Positioning", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3425", "weakness": {} }, { "archetype": [ "Game Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Big Game Trapper" ], "feat_markdown": "Big Game Trapper", "id": "feat-3426", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Big Game Trapper](/Feats.aspx?ID=3426) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81\n\n**Archetype** [Game Hunter](/Archetypes.aspx?ID=169)\n\n**Prerequisites**\r\n[Game Hunter Dedication](/Feats.aspx?ID=3425); [Snare Crafting](/Feats.aspx?ID=843)\n\n\r\n\r\n---\r\n\r\nYou can set snares specifically for big prey, leaving smaller creatures unscathed. Each time you set a snare, you can choose Small, Medium, Large, or Huge. That snare can be triggered only by creatures of that size or larger.", "name": "Big Game Trapper", "pfs": "Limited", "prerequisite": "Game Hunter Dedication; Snare Crafting", "prerequisite_markdown": "[Game Hunter Dedication](/Feats.aspx?ID=3425); [Snare Crafting](/Feats.aspx?ID=843)", "rarity": "common", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81\n\n**Prerequisites**\r\n[Game Hunter Dedication](/Feats.aspx?ID=3425); [Snare Crafting](/Feats.aspx?ID=843)\n\n\r\n\r\n---\r\n\r\n\r\nYou can set snares specifically for big prey, leaving smaller creatures unscathed.\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 81" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81", "speed": {}, "summary": "You can set snares specifically for big prey, leaving smaller creatures unscathed.", "summary_markdown": "You can set snares specifically for big prey, leaving smaller creatures unscathed.", "text": " Big Game Trapper Source Pathfinder #175: Broken Tusk Moon pg. 81 Archetype Game Hunter Prerequisites Game Hunter Dedication; Snare Crafting --- You can set snares specifically for big prey, leaving smaller creatures unscathed. Each time you set a snare, you can choose Small, Medium, Large, or Huge. That snare can be triggered only by creatures of that size or larger.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3426", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Game Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Keep Pace" ], "feat_markdown": "Keep Pace", "id": "feat-3427", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Keep Pace](/Feats.aspx?ID=3427) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81\n\n**Archetype** [Game Hunter](/Archetypes.aspx?ID=169)\n\n**Prerequisites**\r\n[Game Hunter Dedication](/Feats.aspx?ID=3425)\n\n**Trigger**\r\nYour prey is within reach and attempts to move away from you.\n\n\r\n\r\n---\r\n\r\nWhen your hunted prey tries to bolt, you follow. You Stride up to your Speed, following your hunted prey and keeping it in reach throughout its movement until it stops moving or you've moved your full Speed. You can use Keep Pace to [Burrow](/Actions.aspx?ID=93), [Climb](/Actions.aspx?ID=33), [Fly](/Actions.aspx?ID=94), or [Swim](/Actions.aspx?ID=39) instead of Stride if you have the appropriate movement type.", "name": "Keep Pace", "pfs": "Limited", "prerequisite": "Game Hunter Dedication", "prerequisite_markdown": "[Game Hunter Dedication](/Feats.aspx?ID=3425)", "rarity": "common", "release_date": "2022-01-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81\n\n**Prerequisites**\r\n[Game Hunter Dedication](/Feats.aspx?ID=3425)\n\n**Trigger**\r\nYour prey is within reach and attempts to move away from you.\n\n\r\n\r\n---\r\n\r\n\r\nWhen your hunted prey tries to bolt, you follow.\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 81" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81", "speed": {}, "summary": "When your hunted prey tries to bolt, you follow.", "summary_markdown": "When your hunted prey tries to bolt, you follow.", "text": " Keep Pace Reaction Source Pathfinder #175: Broken Tusk Moon pg. 81 Archetype Game Hunter Prerequisites Game Hunter Dedication Trigger Your prey is within reach and attempts to move away from you. --- When your hunted prey tries to bolt, you follow. You Stride up to your Speed, following your hunted prey and keeping it in reach throughout its movement until it stops moving or you've moved your full Speed. You can use Keep Pace to Burrow, Climb, Fly, or Swim instead of Stride if you have the appropriate movement type.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your prey is within reach and attempts to move away from you.", "trigger_markdown": "Your prey is within reach and attempts to move away from you.", "type": "Feat", "url": "/Feats.aspx?ID=3427", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Game Hunter" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Positioning" ], "feat_markdown": "Quick Positioning", "id": "feat-3428", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Quick Positioning](/Feats.aspx?ID=3428) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81\n\n**Archetype** [Game Hunter](/Archetypes.aspx?ID=169)\n\n**Prerequisites**\r\n[Game Hunter Dedication](/Feats.aspx?ID=3425)\n\n**Requirements**\r\nYou could see your hunted prey when you rolled initiative at the beginning of the encounter, and this is your first action on your first turn of the encounter.\r\n\r\n\r\n\r\n---\r\n\r\nYou're always ready to get the jump on your target. You Step up to twice.", "name": "Quick Positioning", "pfs": "Limited", "prerequisite": "Game Hunter Dedication", "prerequisite_markdown": "[Game Hunter Dedication](/Feats.aspx?ID=3425)", "rarity": "common", "release_date": "2022-01-26", "requirement": "You could see your hunted prey when you rolled initiative at the beginning of the encounter, and this is your first action on your first turn of the encounter.", "requirement_markdown": "You could see your hunted prey when you rolled initiative at the beginning of the encounter, and this is your first action on your first turn of the encounter.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81\n\n**Prerequisites**\r\n[Game Hunter Dedication](/Feats.aspx?ID=3425)\n\n**Requirements**\r\nYou could see your hunted prey when you rolled initiative at the beginning of the encounter, and this is your first action on your first turn of the encounter.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou're always ready to get the jump on your target.\r\n", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 81" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 81", "speed": {}, "summary": "You're always ready to get the jump on your target.", "summary_markdown": "You're always ready to get the jump on your target.", "text": " Quick Positioning Free Action Source Pathfinder #175: Broken Tusk Moon pg. 81 Archetype Game Hunter Prerequisites Game Hunter Dedication Requirements You could see your hunted prey when you rolled initiative at the beginning of the encounter, and this is your first action on your first turn of the encounter. --- You're always ready to get the jump on your target. You Step up to twice.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3428", "weakness": {} }, { "access": "Pine leshies have access to this feat", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pyrophilic Recovery" ], "feat_markdown": "Pyrophilic Recovery", "id": "feat-3429", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Limited\"\r\n>\r\n[Pyrophilic Recovery](/Feats.aspx?ID=3429) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77\n\n**Access**\r\nPine leshies have access to this feat\n\n\r\n\r\n---\r\n\r\nYou rely on fire and extreme heat to sprout and regrow. Whenever you take fire damage, at the beginning of your next turn, you regain Hit Points equal to half your character level (minimum 1). The total number of Hit Points you recover in this way, including any adjustments that increase the effects of healing, can't exceed half the Hit Points you lost from the fire damage you took. For example, if an effect deals 15 fire damage and you have fire resistance 5, you would take 10 fire damage and Pyrophilic Recovery could recover at most 5 Hit Points, regardless of any other effects that increase healing. If you take fire damage more than once before your next turn, the Hit Points recovered from Pyrophilic Recovery are cumulative, though still no more than half the fire damage taken each time.", "name": "Pyrophilic Recovery", "pfs": "Limited", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "May contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77\n\n**Access**\r\nPine leshies have access to this feat\n\n\r\n\r\n---\r\n\r\n\r\nYou rely on fire and extreme heat to sprout and regrow.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 77" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77", "speed": {}, "spoilers": "Quest for the Frozen Flame", "summary": "You rely on fire and extreme heat to sprout and regrow.", "summary_markdown": "You rely on fire and extreme heat to sprout and regrow.", "text": " Pyrophilic Recovery May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 77 Access Pine leshies have access to this feat --- You rely on fire and extreme heat to sprout and regrow. Whenever you take fire damage, at the beginning of your next turn, you regain Hit Points equal to half your character level (minimum 1). The total number of Hit Points you recover in this way, including any adjustments that increase the effects of healing, can't exceed half the Hit Points you lost from the fire damage you took. For example, if an effect deals 15 fire damage and you have fire resistance 5, you would take 10 fire damage and Pyrophilic Recovery could recover at most 5 Hit Points, regardless of any other effects that increase healing. If you take fire damage more than once before your next turn, the Hit Points recovered from Pyrophilic Recovery are cumulative, though still no more than half the fire damage taken each time.", "trait": [ "Leshy", "Uncommon" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Leshy", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3429", "weakness": {} }, { "access": "Pine leshies have access to this feat", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Climate Adaptation" ], "feat_markdown": "Climate Adaptation", "id": "feat-3430", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Climate Adaptation](/Feats.aspx?ID=3430) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77\n\n**Access**\r\nPine leshies have access to this feat\n\n\r\n\r\n---\r\n\r\nLike evergreen trees, which stay healthy and vibrant from winter through summer, you too can adapt to a variety of extreme climates. You're unaffected by mild cold or heat environmental effects, and when you're in severe cold or heat, you take the effects of mild cold or heat instead (see [Table 10–13](/Rules.aspx?ID=642)). This doesn't protect you from extreme or incredible cold or heat.", "name": "Climate Adaptation", "pfs": "Limited", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "May contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77\n\n**Access**\r\nPine leshies have access to this feat\n\n\r\n\r\n---\r\n\r\n\r\nLike evergreen trees, which stay healthy and vibrant from winter through summer, you too can adapt to a variety of extreme climates.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 77" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77", "speed": {}, "spoilers": "Quest for the Frozen Flame", "summary": "Like evergreen trees, which stay healthy and vibrant from winter through summer, you too can adapt to a variety of extreme climates.", "summary_markdown": "Like evergreen trees, which stay healthy and vibrant from winter through summer, you too can adapt to a variety of extreme climates.", "text": " Climate Adaptation May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 77 Access Pine leshies have access to this feat --- Like evergreen trees, which stay healthy and vibrant from winter through summer, you too can adapt to a variety of extreme climates. You're unaffected by mild cold or heat environmental effects, and when you're in severe cold or heat, you take the effects of mild cold or heat instead (see Table 10–13). This doesn't protect you from extreme or incredible cold or heat.", "trait": [ "Leshy", "Uncommon" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Leshy", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3430", "weakness": {} }, { "access": "Pine leshies have access to this feat", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defensive Needles" ], "feat_markdown": "Defensive Needles", "id": "feat-3431", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Limited\"\r\n>\r\n[Defensive Needles](/Feats.aspx?ID=3431) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77\n\n**Prerequisites**\r\n[Cactus Leshy](/Heritages.aspx?ID=99) heritage or [Pine Leshy](/Heritages.aspx?ID=198) heritage\r\n\r\n**Access**\r\nPine leshies have access to this feat\n\n\r\n\r\n---\r\n\r\nYour body is covered in sharp needles or spines which you can use to defend yourself. Each time you become [grabbed](/Conditions.aspx?ID=20) by a creature or an adjacent creature hits you with an [unarmed](/Traits.aspx?ID=199) attack, you twist and thrash your body around, dealing 2 piercing damage to that creature. This damage increases to 3 at 9th level, 4 at 13th level, and 5 at 17th level.", "name": "Defensive Needles", "pfs": "Limited", "prerequisite": "Cactus Leshy heritage or Pine Leshy heritage", "prerequisite_markdown": "[Cactus Leshy](/Heritages.aspx?ID=99) heritage or [Pine Leshy](/Heritages.aspx?ID=198) heritage", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "May contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77\n\n**Prerequisites**\r\n[Cactus Leshy](/Heritages.aspx?ID=99) heritage or [Pine Leshy](/Heritages.aspx?ID=198) heritage\r\n\r\n**Access**\r\nPine leshies have access to this feat\n\n\r\n\r\n---\r\n\r\n\r\nYour body is covered in sharp needles or spines which you can use to defend yourself.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 77" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77", "speed": {}, "spoilers": "Quest for the Frozen Flame", "summary": "Your body is covered in sharp needles or spines which you can use to defend yourself.", "summary_markdown": "Your body is covered in sharp needles or spines which you can use to defend yourself.", "text": " Defensive Needles May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 77 Prerequisites Cactus Leshy heritage or Pine Leshy heritage Access Pine leshies have access to this feat --- Your body is covered in sharp needles or spines which you can use to defend yourself. Each time you become grabbed by a creature or an adjacent creature hits you with an unarmed attack, you twist and thrash your body around, dealing 2 piercing damage to that creature. This damage increases to 3 at 9th level, 4 at 13th level, and 5 at 17th level.", "trait": [ "Leshy", "Uncommon" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Leshy", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3431", "weakness": {} }, { "access": "Pine leshies have access to this feat", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Towering Growth" ], "feat_markdown": "Towering Growth", "id": "feat-3432", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Limited\"\r\n>\r\n[Towering Growth](/Feats.aspx?ID=3432) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77\n\n**Prerequisites**\r\n[Pine Leshy](/Heritages.aspx?ID=198) heritage\r\n\r\n**Access**\r\nPine leshies have access to this feat\n\n\r\n\r\n---\r\n\r\nYou're capable of growing as tall as a pine tree for a short time. You gain 2nd-level [_enlarge_](/Spells.aspx?ID=102) as a primal innate spell. You can cast this spell twice per day and you must target yourself.", "name": "Towering Growth", "pfs": "Limited", "prerequisite": "Pine Leshy heritage", "prerequisite_markdown": "[Pine Leshy](/Heritages.aspx?ID=198) heritage", "rarity": "uncommon", "release_date": "2022-02-23", "resistance": {}, "search_markdown": "May contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77\n\n**Prerequisites**\r\n[Pine Leshy](/Heritages.aspx?ID=198) heritage\r\n\r\n**Access**\r\nPine leshies have access to this feat\n\n\r\n\r\n---\r\n\r\n\r\nYou're capable of growing as tall as a pine tree for a short time.\r\n", "source": [ "Pathfinder #176: Lost Mammoth Valley" ], "source_raw": [ "Pathfinder #176: Lost Mammoth Valley pg. 77" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 77", "speed": {}, "spoilers": "Quest for the Frozen Flame", "summary": "You're capable of growing as tall as a pine tree for a short time.", "summary_markdown": "You're capable of growing as tall as a pine tree for a short time.", "text": " Towering Growth May contain spoilers from Quest for the Frozen Flame Source Pathfinder #176: Lost Mammoth Valley pg. 77 Prerequisites Pine Leshy heritage Access Pine leshies have access to this feat --- You're capable of growing as tall as a pine tree for a short time. You gain 2nd-level enlarge as a primal innate spell. You can cast this spell twice per day and you must target yourself.", "trait": [ "Leshy", "Uncommon" ], "trait_markdown": "[Leshy](/Traits.aspx?ID=225), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Leshy", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3432", "weakness": {} }, { "archetype": [ "Druid", "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cunning Trickster Mask" ], "feat_markdown": "Cunning Trickster Mask", "id": "feat-3433", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Cunning Trickster Mask](/Feats.aspx?ID=3433) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Archetypes** [Druid](/Archetypes.aspx?ID=6), [Wizard](/Archetypes.aspx?ID=12) (Level 20)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYour mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes. You can attempt to [Feint](/Actions.aspx?ID=48) a target from up to 30 feet away, and if you succeed or critically succeed in your Feint attempt, the target of your Feint takes a –2 circumstance penalty to saving throws against your spells until the start of your next turn. If you don't have the [Conceal Spell](/Feats.aspx?ID=640) feat, you gain it as a bonus feat, allowing you to disguise your spellcasting from others' eyes. If you already have the Conceal Spell feat, you can use Conceal Spell once per round as a free action instead of as a single action.\n\nMasks of the Magic Warriors\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\r\n\r\nIn becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.\n\n On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in _Pathfinder Adventure Path #169: Kindled Magic_. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.\r\n\r\n**Related Feats**: [Emancipator's Mask](/Feats.aspx?ID=3434), [Grand Medic's Mask](/Feats.aspx?ID=3435), [Protective Spirit Mask](/Feats.aspx?ID=3436), [Sky Master Mask](/Feats.aspx?ID=3437), [Stalking Feline Mask](/Feats.aspx?ID=3438), [Storyteller's Mask](/Feats.aspx?ID=3439), [Thick Hide Mask](/Feats.aspx?ID=3440), [Tireless Guide's Mask](/Feats.aspx?ID=3441), [Vigilant Mask](/Feats.aspx?ID=3442)", "name": "Cunning Trickster Mask", "prerequisite": "Druid Dedication or Wizard Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "rare", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes.\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 78" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes.", "summary_markdown": "Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes.", "text": " Cunning Trickster Mask May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 78 Archetypes Druid, Wizard (Level 20) Prerequisites Druid Dedication or Wizard Dedication --- Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes. You can attempt to Feint a target from up to 30 feet away, and if you succeed or critically succeed in your Feint attempt, the target of your Feint takes a –2 circumstance penalty to saving throws against your spells until the start of your next turn. If you don't have the Conceal Spell feat, you gain it as a bonus feat, allowing you to disguise your spellcasting from others' eyes. If you already have the Conceal Spell feat, you can use Conceal Spell once per round as a free action instead of as a single action. Masks of the Magic Warriors Source Pathfinder #174: Shadows of the Ancients pg. 78 In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya. On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic . These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider. Related Feats : Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3433", "weakness": {} }, { "archetype": [ "Druid", "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emancipator's Mask" ], "feat_markdown": "Emancipator's Mask", "id": "feat-3434", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Emancipator's Mask](/Feats.aspx?ID=3434) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Archetypes** [Druid](/Archetypes.aspx?ID=6), [Wizard](/Archetypes.aspx?ID=12) (Level 20)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYour mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands. When you are attempting a check to free someone else from an effect that [immobilizes](/Conditions.aspx?ID=24), [paralyzes](/Conditions.aspx?ID=28), or [controls](/Conditions.aspx?ID=6) them, roll twice and take the higher result; this is a [fortune](/Traits.aspx?ID=76) effect. The GM might decide that this fortune effect applies when attempting checks to remove other conditions or effects to free another. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to permit the target to make an attempt to [Escape](/Actions.aspx?ID=79).\n\nMasks of the Magic Warriors\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\r\n\r\nIn becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.\n\n On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in _Pathfinder Adventure Path #169: Kindled Magic_. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.\r\n\r\n**Related Feats**: [Cunning Trickster Mask](/Feats.aspx?ID=3433), [Grand Medic's Mask](/Feats.aspx?ID=3435), [Protective Spirit Mask](/Feats.aspx?ID=3436), [Sky Master Mask](/Feats.aspx?ID=3437), [Stalking Feline Mask](/Feats.aspx?ID=3438), [Storyteller's Mask](/Feats.aspx?ID=3439), [Thick Hide Mask](/Feats.aspx?ID=3440), [Tireless Guide's Mask](/Feats.aspx?ID=3441), [Vigilant Mask](/Feats.aspx?ID=3442)", "name": "Emancipator's Mask", "prerequisite": "Druid Dedication or Wizard Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "rare", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands.\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 78" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands.", "summary_markdown": "Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands.", "text": " Emancipator's Mask May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 78 Archetypes Druid, Wizard (Level 20) Prerequisites Druid Dedication or Wizard Dedication --- Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands. When you are attempting a check to free someone else from an effect that immobilizes, paralyzes, or controls them, roll twice and take the higher result; this is a fortune effect. The GM might decide that this fortune effect applies when attempting checks to remove other conditions or effects to free another. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to permit the target to make an attempt to Escape. Masks of the Magic Warriors Source Pathfinder #174: Shadows of the Ancients pg. 78 In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya. On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic . These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider. Related Feats : Cunning Trickster Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3434", "weakness": {} }, { "archetype": [ "Druid", "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grand Medic's Mask" ], "feat_markdown": "Grand Medic's Mask", "id": "feat-3435", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Grand Medic's Mask](/Feats.aspx?ID=3435) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Archetypes** [Druid](/Archetypes.aspx?ID=6), [Wizard](/Archetypes.aspx?ID=12) (Level 20)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYour mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself. You gain [fast healing 5](/MonsterAbilities.aspx?ID=15). If you lose a limb or other body part, it regrows within 1 day. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to have the spell also give that creature temporary Hit Points equal to the spell's level until the start of your next turn.\n\nMasks of the Magic Warriors\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\r\n\r\nIn becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.\n\n On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in _Pathfinder Adventure Path #169: Kindled Magic_. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.\r\n\r\n**Related Feats**: [Cunning Trickster Mask](/Feats.aspx?ID=3433), [Emancipator's Mask](/Feats.aspx?ID=3434), [Protective Spirit Mask](/Feats.aspx?ID=3436), [Sky Master Mask](/Feats.aspx?ID=3437), [Stalking Feline Mask](/Feats.aspx?ID=3438), [Storyteller's Mask](/Feats.aspx?ID=3439), [Thick Hide Mask](/Feats.aspx?ID=3440), [Tireless Guide's Mask](/Feats.aspx?ID=3441), [Vigilant Mask](/Feats.aspx?ID=3442)", "name": "Grand Medic's Mask", "prerequisite": "Druid Dedication or Wizard Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "rare", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself.\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 78" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself.", "summary_markdown": "Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself.", "text": " Grand Medic's Mask May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 78 Archetypes Druid, Wizard (Level 20) Prerequisites Druid Dedication or Wizard Dedication --- Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself. You gain fast healing 5. If you lose a limb or other body part, it regrows within 1 day. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to have the spell also give that creature temporary Hit Points equal to the spell's level until the start of your next turn. Masks of the Magic Warriors Source Pathfinder #174: Shadows of the Ancients pg. 78 In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya. On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic . These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider. Related Feats : Cunning Trickster Mask, Emancipator's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3435", "weakness": {} }, { "archetype": [ "Druid", "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Protective Spirit Mask" ], "feat_markdown": "Protective Spirit Mask", "id": "feat-3436", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Protective Spirit Mask](/Feats.aspx?ID=3436) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Archetypes** [Druid](/Archetypes.aspx?ID=6), [Wizard](/Archetypes.aspx?ID=12) (Level 20)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYour mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it. Immediately after you Cast a non-cantrip Spell that targets only one ally, you can choose to have the spell also give that creature a +1 circumstance bonus to AC until the start of your next turn. You also gain the Protector's Interdiction reaction.\n\n**Protector's Interdiction** **Trigger** An adjacent ally is hit or critically hit by an attack; **Effect** You interpose yourself between your ally and the attack. The attack hits you instead, or critically hits you if it critically hit your ally.\n\nMasks of the Magic Warriors\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\r\n\r\nIn becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.\n\n On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in _Pathfinder Adventure Path #169: Kindled Magic_. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.\r\n\r\n**Related Feats**: [Cunning Trickster Mask](/Feats.aspx?ID=3433), [Emancipator's Mask](/Feats.aspx?ID=3434), [Grand Medic's Mask](/Feats.aspx?ID=3435), [Sky Master Mask](/Feats.aspx?ID=3437), [Stalking Feline Mask](/Feats.aspx?ID=3438), [Storyteller's Mask](/Feats.aspx?ID=3439), [Thick Hide Mask](/Feats.aspx?ID=3440), [Tireless Guide's Mask](/Feats.aspx?ID=3441), [Vigilant Mask](/Feats.aspx?ID=3442)", "name": "Protective Spirit Mask", "prerequisite": "Druid Dedication or Wizard Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "rare", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it.\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 78" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it.", "summary_markdown": "Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it.", "text": " Protective Spirit Mask May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 78 Archetypes Druid, Wizard (Level 20) Prerequisites Druid Dedication or Wizard Dedication --- Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it. Immediately after you Cast a non-cantrip Spell that targets only one ally, you can choose to have the spell also give that creature a +1 circumstance bonus to AC until the start of your next turn. You also gain the Protector's Interdiction reaction. Protector's Interdiction Reaction Trigger An adjacent ally is hit or critically hit by an attack; Effect You interpose yourself between your ally and the attack. The attack hits you instead, or critically hits you if it critically hit your ally. Masks of the Magic Warriors Source Pathfinder #174: Shadows of the Ancients pg. 78 In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya. On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic . These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider. Related Feats : Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3436", "weakness": {} }, { "archetype": [ "Druid", "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sky Master Mask" ], "feat_markdown": "Sky Master Mask", "id": "feat-3437", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Sky Master Mask](/Feats.aspx?ID=3437) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Archetypes** [Druid](/Archetypes.aspx?ID=6), [Wizard](/Archetypes.aspx?ID=12) (Level 20)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYour mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire. You can harness residual magical power to fly. You gain a fly Speed equal to your Speed. Immediately after you Cast a non-cantrip Spell that targets only you, your fly Speed doubles until your next turn.\n\nMasks of the Magic Warriors\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\r\n\r\nIn becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.\n\n On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in _Pathfinder Adventure Path #169: Kindled Magic_. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.\r\n\r\n**Related Feats**: [Cunning Trickster Mask](/Feats.aspx?ID=3433), [Emancipator's Mask](/Feats.aspx?ID=3434), [Grand Medic's Mask](/Feats.aspx?ID=3435), [Protective Spirit Mask](/Feats.aspx?ID=3436), [Stalking Feline Mask](/Feats.aspx?ID=3438), [Storyteller's Mask](/Feats.aspx?ID=3439), [Thick Hide Mask](/Feats.aspx?ID=3440), [Tireless Guide's Mask](/Feats.aspx?ID=3441), [Vigilant Mask](/Feats.aspx?ID=3442)", "name": "Sky Master Mask", "prerequisite": "Druid Dedication or Wizard Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "rare", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire.\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 78" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire.", "summary_markdown": "Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire.", "text": " Sky Master Mask May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 78 Archetypes Druid, Wizard (Level 20) Prerequisites Druid Dedication or Wizard Dedication --- Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire. You can harness residual magical power to fly. You gain a fly Speed equal to your Speed. Immediately after you Cast a non-cantrip Spell that targets only you, your fly Speed doubles until your next turn. Masks of the Magic Warriors Source Pathfinder #174: Shadows of the Ancients pg. 78 In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya. On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic . These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider. Related Feats : Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3437", "weakness": {} }, { "archetype": [ "Druid", "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stalking Feline Mask" ], "feat_markdown": "Stalking Feline Mask", "id": "feat-3438", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Stalking Feline Mask](/Feats.aspx?ID=3438) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Archetypes** [Druid](/Archetypes.aspx?ID=6), [Wizard](/Archetypes.aspx?ID=12) (Level 20)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nLike Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt. You gain [greater darkvision](/Rules.aspx?ID=415). Immediately after you Cast a non-cantrip Spell with the [shadow](/Traits.aspx?ID=143) or [darkness](/Traits.aspx?ID=39) trait, you can attempt to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63) as a free action. You must still meet the usual requirements of the action you choose, such as having cover or [concealment](/Conditions.aspx?ID=4) to Hide and being [undetected](/Conditions.aspx?ID=39) or [hidden](/Conditions.aspx?ID=22) to Sneak. \n\nMasks of the Magic Warriors\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\r\n\r\nIn becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.\n\n On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in _Pathfinder Adventure Path #169: Kindled Magic_. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.\r\n\r\n**Related Feats**: [Cunning Trickster Mask](/Feats.aspx?ID=3433), [Emancipator's Mask](/Feats.aspx?ID=3434), [Grand Medic's Mask](/Feats.aspx?ID=3435), [Protective Spirit Mask](/Feats.aspx?ID=3436), [Sky Master Mask](/Feats.aspx?ID=3437), [Storyteller's Mask](/Feats.aspx?ID=3439), [Thick Hide Mask](/Feats.aspx?ID=3440), [Tireless Guide's Mask](/Feats.aspx?ID=3441), [Vigilant Mask](/Feats.aspx?ID=3442)", "name": "Stalking Feline Mask", "prerequisite": "Druid Dedication or Wizard Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "rare", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nLike Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt.\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 78" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt.", "summary_markdown": "Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt.", "text": " Stalking Feline Mask May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 78 Archetypes Druid, Wizard (Level 20) Prerequisites Druid Dedication or Wizard Dedication --- Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt. You gain greater darkvision. Immediately after you Cast a non-cantrip Spell with the shadow or darkness trait, you can attempt to Hide or Sneak as a free action. You must still meet the usual requirements of the action you choose, such as having cover or concealment to Hide and being undetected or hidden to Sneak. Masks of the Magic Warriors Source Pathfinder #174: Shadows of the Ancients pg. 78 In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya. On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic . These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider. Related Feats : Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3438", "weakness": {} }, { "archetype": [ "Druid", "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Storyteller's Mask" ], "feat_markdown": "Storyteller's Mask", "id": "feat-3439", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Storyteller's Mask](/Feats.aspx?ID=3439) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79\n\n**Archetypes** [Druid](/Archetypes.aspx?ID=6), [Wizard](/Archetypes.aspx?ID=12) (Level 20)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYour mask remembers the stories of Shifting Frog, Storyteller of the Past and Future. You can cast [_foresight_](/Spells.aspx?ID=127) once per day as an innate spell, either [arcane](/Traits.aspx?ID=11) if you have Wizard Dedication or [primal](/Traits.aspx?ID=134) if you have Druid Dedication, but the duration is 10 minutes instead of 1 hour. Immediately after you Cast a non-cantrip Spell that targets only a single foe, you can [Recall Knowledge](/Actions.aspx?ID=26) about that foe.\n\nMasks of the Magic Warriors\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\r\n\r\nIn becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.\n\n On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in _Pathfinder Adventure Path #169: Kindled Magic_. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.\r\n\r\n**Related Feats**: [Cunning Trickster Mask](/Feats.aspx?ID=3433), [Emancipator's Mask](/Feats.aspx?ID=3434), [Grand Medic's Mask](/Feats.aspx?ID=3435), [Protective Spirit Mask](/Feats.aspx?ID=3436), [Sky Master Mask](/Feats.aspx?ID=3437), [Stalking Feline Mask](/Feats.aspx?ID=3438), [Thick Hide Mask](/Feats.aspx?ID=3440), [Tireless Guide's Mask](/Feats.aspx?ID=3441), [Vigilant Mask](/Feats.aspx?ID=3442)", "name": "Storyteller's Mask", "prerequisite": "Druid Dedication or Wizard Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "rare", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask remembers the stories of Shifting Frog, Storyteller of the Past and Future.\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future.", "summary_markdown": "Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future.", "text": " Storyteller's Mask May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 79 Archetypes Druid, Wizard (Level 20) Prerequisites Druid Dedication or Wizard Dedication --- Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future. You can cast foresight once per day as an innate spell, either arcane if you have Wizard Dedication or primal if you have Druid Dedication, but the duration is 10 minutes instead of 1 hour. Immediately after you Cast a non-cantrip Spell that targets only a single foe, you can Recall Knowledge about that foe. Masks of the Magic Warriors Source Pathfinder #174: Shadows of the Ancients pg. 78 In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya. On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic . These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider. Related Feats : Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3439", "weakness": {} }, { "archetype": [ "Druid", "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thick Hide Mask" ], "feat_markdown": "Thick Hide Mask", "id": "feat-3440", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Thick Hide Mask](/Feats.aspx?ID=3440) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79\n\n**Archetypes** [Druid](/Archetypes.aspx?ID=6), [Wizard](/Archetypes.aspx?ID=12) (Level 20)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYour mask grants you the toughness of Elephant, the Conjured Chronicle. Increase your maximum number of Hit Points by 20. Immediately after you Cast a non-cantrip Spell that targets only you, you gain resistance 10 to all physical damage until the start of your next turn.\n\nMasks of the Magic Warriors\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\r\n\r\nIn becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.\n\n On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in _Pathfinder Adventure Path #169: Kindled Magic_. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.\r\n\r\n**Related Feats**: [Cunning Trickster Mask](/Feats.aspx?ID=3433), [Emancipator's Mask](/Feats.aspx?ID=3434), [Grand Medic's Mask](/Feats.aspx?ID=3435), [Protective Spirit Mask](/Feats.aspx?ID=3436), [Sky Master Mask](/Feats.aspx?ID=3437), [Stalking Feline Mask](/Feats.aspx?ID=3438), [Storyteller's Mask](/Feats.aspx?ID=3439), [Tireless Guide's Mask](/Feats.aspx?ID=3441), [Vigilant Mask](/Feats.aspx?ID=3442)", "name": "Thick Hide Mask", "prerequisite": "Druid Dedication or Wizard Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "rare", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask grants you the toughness of Elephant, the Conjured Chronicle.\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Your mask grants you the toughness of Elephant, the Conjured Chronicle.", "summary_markdown": "Your mask grants you the toughness of Elephant, the Conjured Chronicle.", "text": " Thick Hide Mask May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 79 Archetypes Druid, Wizard (Level 20) Prerequisites Druid Dedication or Wizard Dedication --- Your mask grants you the toughness of Elephant, the Conjured Chronicle. Increase your maximum number of Hit Points by 20. Immediately after you Cast a non-cantrip Spell that targets only you, you gain resistance 10 to all physical damage until the start of your next turn. Masks of the Magic Warriors Source Pathfinder #174: Shadows of the Ancients pg. 78 In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya. On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic . These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider. Related Feats : Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Tireless Guide's Mask, Vigilant Mask", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3440", "weakness": {} }, { "archetype": [ "Druid", "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tireless Guide's Mask" ], "feat_markdown": "Tireless Guide's Mask", "id": "feat-3441", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Tireless Guide's Mask](/Feats.aspx?ID=3441) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79\n\n**Archetypes** [Druid](/Archetypes.aspx?ID=6), [Wizard](/Archetypes.aspx?ID=12) (Level 20)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYour mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease. Your allies can use [Follow the Expert](/Actions.aspx?ID=514) to follow you for any of your trained skills, in addition to skills in which you are an expert or better. When they follow you when you use a trained skill, their circumstance bonus is +1. Immediately after you Cast a non-cantrip Spell that targets only one ally, that ally can Stride as a free action.\n\nMasks of the Magic Warriors\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\r\n\r\nIn becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.\n\n On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in _Pathfinder Adventure Path #169: Kindled Magic_. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.\r\n\r\n**Related Feats**: [Cunning Trickster Mask](/Feats.aspx?ID=3433), [Emancipator's Mask](/Feats.aspx?ID=3434), [Grand Medic's Mask](/Feats.aspx?ID=3435), [Protective Spirit Mask](/Feats.aspx?ID=3436), [Sky Master Mask](/Feats.aspx?ID=3437), [Stalking Feline Mask](/Feats.aspx?ID=3438), [Storyteller's Mask](/Feats.aspx?ID=3439), [Thick Hide Mask](/Feats.aspx?ID=3440), [Vigilant Mask](/Feats.aspx?ID=3442)", "name": "Tireless Guide's Mask", "prerequisite": "Druid Dedication or Wizard Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "rare", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease.\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease.", "summary_markdown": "Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease.", "text": " Tireless Guide's Mask May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 79 Archetypes Druid, Wizard (Level 20) Prerequisites Druid Dedication or Wizard Dedication --- Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease. Your allies can use Follow the Expert to follow you for any of your trained skills, in addition to skills in which you are an expert or better. When they follow you when you use a trained skill, their circumstance bonus is +1. Immediately after you Cast a non-cantrip Spell that targets only one ally, that ally can Stride as a free action. Masks of the Magic Warriors Source Pathfinder #174: Shadows of the Ancients pg. 78 In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya. On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic . These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider. Related Feats : Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Vigilant Mask", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3441", "weakness": {} }, { "archetype": [ "Druid", "Wizard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vigilant Mask" ], "feat_markdown": "Vigilant Mask", "id": "feat-3442", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Vigilant Mask](/Feats.aspx?ID=3442) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79\n\n**Archetypes** [Druid](/Archetypes.aspx?ID=6), [Wizard](/Archetypes.aspx?ID=12) (Level 20)\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\nYour mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between. You gain [scent](/Rules.aspx?ID=417) as a [precise sense](/Rules.aspx?ID=412) to a range of 60 feet. If you already have scent as a precise sense, increase its range by 60 feet. You can sometimes catch a faint whiff of magic itself. Immediately after you Cast a non-cantrip Spell, your scent extends between worlds, like Carmine Jaws's own. This causes you to be able to smell [ethereal](/Traits.aspx?ID=63) creatures, those in an [extradimensional](/Traits.aspx?ID=67) space with an aperture that's within your scent range, [incorporeal](/Traits.aspx?ID=222) creatures and objects, and other creatures and objects that are insubstantial or not fully in phase with reality. Unlike your normal scent, this is an [imprecise sense](/Rules.aspx?ID=413).\n\nMasks of the Magic Warriors\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 78\r\n\r\nIn becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.\n\n On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in _Pathfinder Adventure Path #169: Kindled Magic_. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.\r\n\r\n**Related Feats**: [Cunning Trickster Mask](/Feats.aspx?ID=3433), [Emancipator's Mask](/Feats.aspx?ID=3434), [Grand Medic's Mask](/Feats.aspx?ID=3435), [Protective Spirit Mask](/Feats.aspx?ID=3436), [Sky Master Mask](/Feats.aspx?ID=3437), [Stalking Feline Mask](/Feats.aspx?ID=3438), [Storyteller's Mask](/Feats.aspx?ID=3439), [Thick Hide Mask](/Feats.aspx?ID=3440), [Tireless Guide's Mask](/Feats.aspx?ID=3441)", "name": "Vigilant Mask", "prerequisite": "Druid Dedication or Wizard Dedication", "prerequisite_markdown": "[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)", "rarity": "rare", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "May contain spoilers from Strength of Thousands\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79\n\n**Prerequisites**\r\n[Druid Dedication](/Feats.aspx?ID=701) or [Wizard Dedication](/Feats.aspx?ID=742)\n\n\r\n\r\n---\r\n\r\n\r\nYour mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between.\r\n", "source": [ "Pathfinder #174: Shadows of the Ancients" ], "source_raw": [ "Pathfinder #174: Shadows of the Ancients pg. 79" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 79", "speed": {}, "spoilers": "Strength of Thousands", "summary": "Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between.", "summary_markdown": "Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between.", "text": " Vigilant Mask May contain spoilers from Strength of Thousands Source Pathfinder #174: Shadows of the Ancients pg. 79 Archetypes Druid, Wizard (Level 20) Prerequisites Druid Dedication or Wizard Dedication --- Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between. You gain scent as a precise sense to a range of 60 feet. If you already have scent as a precise sense, increase its range by 60 feet. You can sometimes catch a faint whiff of magic itself. Immediately after you Cast a non-cantrip Spell, your scent extends between worlds, like Carmine Jaws's own. This causes you to be able to smell ethereal creatures, those in an extradimensional space with an aperture that's within your scent range, incorporeal creatures and objects, and other creatures and objects that are insubstantial or not fully in phase with reality. Unlike your normal scent, this is an imprecise sense. Masks of the Magic Warriors Source Pathfinder #174: Shadows of the Ancients pg. 78 In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya. On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic . These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider. Related Feats : Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3442", "weakness": {} }, { "archetype": [ "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mammoth Lord Dedication" ], "feat_markdown": "Mammoth Lord Dedication", "id": "feat-3443", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77\n\n**Archetype** [Mammoth Lord](/Archetypes.aspx?ID=170)\n\n**Prerequisites**\r\n[Ride](/Feats.aspx?ID=835)\n\n\r\n\r\n---\r\n\r\nYou've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna. You gain a megafauna you tamed as a [young animal companion](/Rules.aspx?ID=151). Your megafauna animal companion must be a megafauna appropriate to the Realm of the Mammoth Lords; see the What Counts as Megafauna? sidebar for guidance and examples. While an animal companion usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).\n\n Contrary to the usual rules for animal companions, this feat can give you a second animal companion. If you have more than one animal companion, you can adventure with only one of them at a time. You can switch between them like a [beastmaster](/Archetypes.aspx?ID=50) does. You gain the Call Companion action, as the beastmaster archetype, and you follow all the other rules found in the Call Companion sidebar.\n\n**Special** You can't select another dedication feat until you've gained two other feats from this archetype.\n\nMammoth Lord Dedication leads to...\r\n[Gigantic Megafauna Companion](/Feats.aspx?ID=3452), [Mammoth Charge](/Feats.aspx?ID=3444), [Mature Megafauna Companion](/Feats.aspx?ID=3445), [Megafauna Veterinarian](/Feats.aspx?ID=3446), [Specialized Megafauna Companion](/Feats.aspx?ID=3453), [Speech of the Mammoth Lords](/Feats.aspx?ID=3447), [Staggering Blow](/Feats.aspx?ID=3450), [Stalwart Mind](/Feats.aspx?ID=3449), [Unbreakable Bond](/Feats.aspx?ID=3451)", "name": "Mammoth Lord Dedication", "pfs": "Limited", "prerequisite": "Ride", "prerequisite_markdown": "[Ride](/Feats.aspx?ID=835)", "rarity": "uncommon", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "May contain spoilers from Quest for the Frozen Flame\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77\n\n**Prerequisites**\r\n[Ride](/Feats.aspx?ID=835)\n\n\r\n\r\n---\r\n\r\n\r\nYou've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna.\r\n", "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 77" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77", "speed": {}, "spoilers": "Quest for the Frozen Flame", "summary": "You've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna.", "summary_markdown": "You've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna.", "text": " Mammoth Lord Dedication May contain spoilers from Quest for the Frozen Flame Source Pathfinder #177: Burning Tundra pg. 77 Archetype Mammoth Lord Prerequisites Ride --- You've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna. You gain a megafauna you tamed as a young animal companion. Your megafauna animal companion must be a megafauna appropriate to the Realm of the Mammoth Lords; see the What Counts as Megafauna? sidebar for guidance and examples. While an animal companion usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size). Contrary to the usual rules for animal companions, this feat can give you a second animal companion. If you have more than one animal companion, you can adventure with only one of them at a time. You can switch between them like a beastmaster does. You gain the Call Companion action, as the beastmaster archetype, and you follow all the other rules found in the Call Companion sidebar. Special You can't select another dedication feat until you've gained two other feats from this archetype. Mammoth Lord Dedication leads to... Gigantic Megafauna Companion, Mammoth Charge, Mature Megafauna Companion, Megafauna Veterinarian, Specialized Megafauna Companion, Speech of the Mammoth Lords, Staggering Blow, Stalwart Mind, Unbreakable Bond", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3443", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mammoth Charge" ], "feat_markdown": "Mammoth Charge", "id": "feat-3444", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Mammoth Charge](/Feats.aspx?ID=3444) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77\n\n**Archetype** [Mammoth Lord](/Archetypes.aspx?ID=170)\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n**Requirements**\r\nYou are riding your megafauna companion.\r\n\r\n\r\n\r\n---\r\n\r\nYou [Command an Animal](/Actions.aspx?ID=58) to order your megafauna companion to Stride twice. At any point during this movement, you can make a melee Strike against one enemy within reach.", "name": "Mammoth Charge", "pfs": "Limited", "prerequisite": "Mammoth Lord Dedication", "prerequisite_markdown": "[Mammoth Lord Dedication](/Feats.aspx?ID=3443)", "rarity": "common", "release_date": "2022-03-30", "requirement": "You are riding your megafauna companion.", "requirement_markdown": "You are riding your megafauna companion.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n**Requirements**\r\nYou are riding your megafauna companion.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou [Command an Animal](/Actions.aspx?ID=58) to order your megafauna companion to Stride twice.\r\n", "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 77" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77", "speed": {}, "summary": "You Command an Animal to order your megafauna companion to Stride twice.", "summary_markdown": "You [Command an Animal](/Actions.aspx?ID=58) to order your megafauna companion to Stride twice.", "text": " Mammoth Charge Two Actions Source Pathfinder #177: Burning Tundra pg. 77 Archetype Mammoth Lord Prerequisites Mammoth Lord Dedication Requirements You are riding your megafauna companion. --- You Command an Animal to order your megafauna companion to Stride twice. At any point during this movement, you can make a melee Strike against one enemy within reach.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=3444", "weakness": {} }, { "archetype": [ "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mature Megafauna Companion" ], "feat_markdown": "Mature Megafauna Companion", "id": "feat-3445", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Mature Megafauna Companion](/Feats.aspx?ID=3445) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77\n\n**Archetype** [Mammoth Lord](/Archetypes.aspx?ID=170)\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n\r\n\r\n---\r\n\r\nYou've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind. The companion you gained through the Mammoth Lord Dedication feat becomes a [mature animal companion](/Rules.aspx?ID=155), granting it additional capabilities. During an encounter, even if you don't use the [Command an Animal](/Actions.aspx?ID=58) action, your megafauna animal companion can still use 1 action on your turn to Stride or Strike. \n\nMature Megafauna Companion leads to...\r\n[Incredible Megafauna Companion](/Feats.aspx?ID=3448)", "name": "Mature Megafauna Companion", "pfs": "Limited", "prerequisite": "Mammoth Lord Dedication", "prerequisite_markdown": "[Mammoth Lord Dedication](/Feats.aspx?ID=3443)", "rarity": "common", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n\r\n\r\n---\r\n\r\n\r\nYou've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind.\r\n", "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 77" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 77", "speed": {}, "summary": "You've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind.", "summary_markdown": "You've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind.", "text": " Mature Megafauna Companion Source Pathfinder #177: Burning Tundra pg. 77 Archetype Mammoth Lord Prerequisites Mammoth Lord Dedication --- You've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind. The companion you gained through the Mammoth Lord Dedication feat becomes a mature animal companion, granting it additional capabilities. During an encounter, even if you don't use the Command an Animal action, your megafauna animal companion can still use 1 action on your turn to Stride or Strike. Mature Megafauna Companion leads to... Incredible Megafauna Companion", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3445", "weakness": {} }, { "archetype": [ "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Megafauna Veterinarian" ], "feat_markdown": "Megafauna Veterinarian", "id": "feat-3446", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Megafauna Veterinarian](/Feats.aspx?ID=3446) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Archetype** [Mammoth Lord](/Archetypes.aspx?ID=170)\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443); Expert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nBy heeding the wise advice of elders in your following— and aided by your own experience—you've learned how to provide medical care to the megafauna of the Mammoth Lord followings. You can attempt a [Nature](/Skills.aspx?ID=10) check instead of a [Medicine](/Skills.aspx?ID=9) check for any of Medicine's trained and untrained uses, provided the subject of your medical care is a megafauna. If you're attempting an action that requires a particular proficiency rank in Medicine (such as [Treat Wounds](/Actions.aspx?ID=57)), use your proficiency rank in Nature instead. If the subject of your care is your megafauna and you roll a success on your check, you get a critical success instead.", "name": "Megafauna Veterinarian", "pfs": "Limited", "prerequisite": "Mammoth Lord Dedication; Expert in Nature", "prerequisite_markdown": "[Mammoth Lord Dedication](/Feats.aspx?ID=3443); Expert in [Nature](/Skills.aspx?ID=10)", "rarity": "common", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443); Expert in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nBy heeding the wise advice of elders in your following— and aided by your own experience—you've learned how to provide medical care to the megafauna of the Mammoth Lord followings.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78", "speed": {}, "summary": "By heeding the wise advice of elders in your following— and aided by your own experience—you've learned how to provide medical care to the megafauna of the Mammoth Lord followings.", "summary_markdown": "By heeding the wise advice of elders in your following— and aided by your own experience—you've learned how to provide medical care to the megafauna of the Mammoth Lord followings.", "text": " Megafauna Veterinarian Source Pathfinder #177: Burning Tundra pg. 78 Archetype Mammoth Lord Prerequisites Mammoth Lord Dedication; Expert in Nature --- By heeding the wise advice of elders in your following— and aided by your own experience—you've learned how to provide medical care to the megafauna of the Mammoth Lord followings. You can attempt a Nature check instead of a Medicine check for any of Medicine's trained and untrained uses, provided the subject of your medical care is a megafauna. If you're attempting an action that requires a particular proficiency rank in Medicine (such as Treat Wounds), use your proficiency rank in Nature instead. If the subject of your care is your megafauna and you roll a success on your check, you get a critical success instead.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3446", "weakness": {} }, { "archetype": [ "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Speech of the Mammoth Lords" ], "feat_markdown": "Speech of the Mammoth Lords", "id": "feat-3447", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Speech of the Mammoth Lords](/Feats.aspx?ID=3447) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Archetype** [Mammoth Lord](/Archetypes.aspx?ID=170)\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443); Master in [Diplomacy](/Skills.aspx?ID=6); Master in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nYou've learned the ancient tongue spoken by the creatures of the far north. You can ask questions of, receive answers from, use the [Diplomacy](/Skills.aspx?ID=6) skill with, and [Coerce](/Actions.aspx?ID=52) megafauna. In most cases, megafauna of the Realm of the Mammoth Lords will hear you out.", "name": "Speech of the Mammoth Lords", "pfs": "Limited", "prerequisite": "Mammoth Lord Dedication; Master in Diplomacy; Master in Intimidation", "prerequisite_markdown": "[Mammoth Lord Dedication](/Feats.aspx?ID=3443); Master in [Diplomacy](/Skills.aspx?ID=6); Master in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443); Master in [Diplomacy](/Skills.aspx?ID=6); Master in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned the ancient tongue spoken by the creatures of the far north.\r\n", "skill": [ "Diplomacy", "Intimidation", "Diplomacy", "Intimidation" ], "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78", "speed": {}, "summary": "You've learned the ancient tongue spoken by the creatures of the far north.", "summary_markdown": "You've learned the ancient tongue spoken by the creatures of the far north.", "text": " Speech of the Mammoth Lords Source Pathfinder #177: Burning Tundra pg. 78 Archetype Mammoth Lord Prerequisites Mammoth Lord Dedication; Master in Diplomacy; Master in Intimidation --- You've learned the ancient tongue spoken by the creatures of the far north. You can ask questions of, receive answers from, use the Diplomacy skill with, and Coerce megafauna. In most cases, megafauna of the Realm of the Mammoth Lords will hear you out.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3447", "weakness": {} }, { "archetype": [ "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Megafauna Companion" ], "feat_markdown": "Incredible Megafauna Companion", "id": "feat-3448", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Incredible Megafauna Companion](/Feats.aspx?ID=3448) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Archetype** [Mammoth Lord](/Archetypes.aspx?ID=170)\n\n**Prerequisites**\r\n[Mature Megafauna Companion](/Feats.aspx?ID=3445)\n\n\r\n\r\n---\r\n\r\nUnder your care and training, your megafauna companion has realized its innate potential. Your companion becomes an [indomitable](/AnimalCompanions.aspx?ID=3&Advanced=true) or [savage](/AnimalCompanions.aspx?ID=1&Advanced=true) animal companion (your choice), gaining additional abilities determined by the type of companion.", "name": "Incredible Megafauna Companion", "pfs": "Limited", "prerequisite": "Mature Megafauna Companion", "prerequisite_markdown": "[Mature Megafauna Companion](/Feats.aspx?ID=3445)", "rarity": "common", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Prerequisites**\r\n[Mature Megafauna Companion](/Feats.aspx?ID=3445)\n\n\r\n\r\n---\r\n\r\n\r\nUnder your care and training, your megafauna companion has realized its innate potential.\r\n", "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78", "speed": {}, "summary": "Under your care and training, your megafauna companion has realized its innate potential.", "summary_markdown": "Under your care and training, your megafauna companion has realized its innate potential.", "text": " Incredible Megafauna Companion Source Pathfinder #177: Burning Tundra pg. 78 Archetype Mammoth Lord Prerequisites Mature Megafauna Companion --- Under your care and training, your megafauna companion has realized its innate potential. Your companion becomes an indomitable or savage animal companion (your choice), gaining additional abilities determined by the type of companion.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3448", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stalwart Mind" ], "feat_markdown": "Stalwart Mind", "frequency": "once per day", "id": "feat-3449", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Stalwart Mind](/Feats.aspx?ID=3449) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Archetype** [Mammoth Lord](/Archetypes.aspx?ID=170)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n**Trigger**\r\nYou fail a Will save.\n\n\r\n\r\n---\r\n\r\nWhen necessary to avoid a magical compulsion or curse, you can be as stubborn as your megafauna companion. Attempt a new Will save against the triggering effect.", "name": "Stalwart Mind", "pfs": "Limited", "prerequisite": "Mammoth Lord Dedication", "prerequisite_markdown": "[Mammoth Lord Dedication](/Feats.aspx?ID=3443)", "rarity": "common", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n**Trigger**\r\nYou fail a Will save.\n\n\r\n\r\n---\r\n\r\n\r\nWhen necessary to avoid a magical compulsion or curse, you can be as stubborn as your megafauna companion.\r\n", "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78", "speed": {}, "summary": "When necessary to avoid a magical compulsion or curse, you can be as stubborn as your megafauna companion.", "summary_markdown": "When necessary to avoid a magical compulsion or curse, you can be as stubborn as your megafauna companion.", "text": " Stalwart Mind Reaction Source Pathfinder #177: Burning Tundra pg. 78 Archetype Mammoth Lord Frequency once per day Prerequisites Mammoth Lord Dedication Trigger You fail a Will save. --- When necessary to avoid a magical compulsion or curse, you can be as stubborn as your megafauna companion. Attempt a new Will save against the triggering effect.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You fail a Will save.", "trigger_markdown": "You fail a Will save.", "type": "Feat", "url": "/Feats.aspx?ID=3449", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Staggering Blow" ], "feat_markdown": "Staggering Blow", "id": "feat-3450", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Staggering Blow](/Feats.aspx?ID=3450) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Archetype** [Mammoth Lord](/Archetypes.aspx?ID=170)\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n**Requirements**\r\nYou're riding a megafauna companion that has a melee Strike.\r\n\r\n\r\n\r\n---\r\n\r\nYou've trained your megafauna companion to stagger its enemies, impeding their ability to fight back. You [Command an Animal](/Actions.aspx?ID=58) to order your megafauna companion to spend both its actions making a single, powerful Strike. The attack deals an extra die of weapon damage, and if the attack hits and deals damage, the target is [slowed 1](/Conditions.aspx?ID=35) until the end of its next turn.", "name": "Staggering Blow", "pfs": "Limited", "prerequisite": "Mammoth Lord Dedication", "prerequisite_markdown": "[Mammoth Lord Dedication](/Feats.aspx?ID=3443)", "rarity": "common", "release_date": "2022-03-30", "requirement": "You're riding a megafauna companion that has a melee Strike.", "requirement_markdown": "You're riding a megafauna companion that has a melee Strike.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n**Requirements**\r\nYou're riding a megafauna companion that has a melee Strike.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou've trained your megafauna companion to stagger its enemies, impeding their ability to fight back.\r\n", "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78", "speed": {}, "summary": "You've trained your megafauna companion to stagger its enemies, impeding their ability to fight back.", "summary_markdown": "You've trained your megafauna companion to stagger its enemies, impeding their ability to fight back.", "text": " Staggering Blow Two Actions Source Pathfinder #177: Burning Tundra pg. 78 Archetype Mammoth Lord Prerequisites Mammoth Lord Dedication Requirements You're riding a megafauna companion that has a melee Strike. --- You've trained your megafauna companion to stagger its enemies, impeding their ability to fight back. You Command an Animal to order your megafauna companion to spend both its actions making a single, powerful Strike. The attack deals an extra die of weapon damage, and if the attack hits and deals damage, the target is slowed 1 until the end of its next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3450", "weakness": {} }, { "archetype": [ "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unbreakable Bond" ], "feat_markdown": "Unbreakable Bond", "id": "feat-3451", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Unbreakable Bond](/Feats.aspx?ID=3451) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Archetype** [Mammoth Lord](/Archetypes.aspx?ID=170)\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n\r\n\r\n---\r\n\r\nYou and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die. If your megafauna companion gains the [dying](/Conditions.aspx?ID=11) condition, it automatically succeeds at the recovery check to stabilize at 0 Hit Points on its turn. Additionally, your megafauna companion only dies at dying 5 rather than dying 4. Finally, the first time each day your megafauna companion would reach dying 5 and die, as long as you're still alive, your companion's dying value decreases to 0 instead.", "name": "Unbreakable Bond", "pfs": "Limited", "prerequisite": "Mammoth Lord Dedication", "prerequisite_markdown": "[Mammoth Lord Dedication](/Feats.aspx?ID=3443)", "rarity": "common", "release_date": "2022-03-30", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n\r\n\r\n---\r\n\r\n\r\nYou and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die.\r\n", "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78", "speed": {}, "summary": "You and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die.", "summary_markdown": "You and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die.", "text": " Unbreakable Bond Source Pathfinder #177: Burning Tundra pg. 78 Archetype Mammoth Lord Prerequisites Mammoth Lord Dedication --- You and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die. If your megafauna companion gains the dying condition, it automatically succeeds at the recovery check to stabilize at 0 Hit Points on its turn. Additionally, your megafauna companion only dies at dying 5 rather than dying 4. Finally, the first time each day your megafauna companion would reach dying 5 and die, as long as you're still alive, your companion's dying value decreases to 0 instead.", "trait": [ "Archetype", "Necromancy", "Primal" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Archetype", "Necromancy", "Primal" ], "type": "Feat", "url": "/Feats.aspx?ID=3451", "weakness": {} }, { "archetype": [ "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gigantic Megafauna Companion" ], "feat_markdown": "Gigantic Megafauna Companion", "id": "feat-3452", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Gigantic Megafauna Companion](/Feats.aspx?ID=3452) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Archetype** [Mammoth Lord](/Archetypes.aspx?ID=170)\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n\r\n\r\n---\r\n\r\nThe mammoths and other megafauna ridden by your people are larger than any ordinary beast. Your megafauna companion increases in size to Huge but doesn't otherwise change its statistics.", "name": "Gigantic Megafauna Companion", "pfs": "Limited", "prerequisite": "Mammoth Lord Dedication", "prerequisite_markdown": "[Mammoth Lord Dedication](/Feats.aspx?ID=3443)", "rarity": "common", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n\r\n\r\n---\r\n\r\n\r\nThe mammoths and other megafauna ridden by your people are larger than any ordinary beast.\r\n", "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78", "speed": {}, "summary": "The mammoths and other megafauna ridden by your people are larger than any ordinary beast.", "summary_markdown": "The mammoths and other megafauna ridden by your people are larger than any ordinary beast.", "text": " Gigantic Megafauna Companion Source Pathfinder #177: Burning Tundra pg. 78 Archetype Mammoth Lord Prerequisites Mammoth Lord Dedication --- The mammoths and other megafauna ridden by your people are larger than any ordinary beast. Your megafauna companion increases in size to Huge but doesn't otherwise change its statistics.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3452", "weakness": {} }, { "archetype": [ "Mammoth Lord" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Specialized Megafauna Companion" ], "feat_markdown": "Specialized Megafauna Companion", "id": "feat-3453", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Specialized Megafauna Companion](/Feats.aspx?ID=3453) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Archetype** [Mammoth Lord](/Archetypes.aspx?ID=170)\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n\r\n\r\n---\r\n\r\nYou've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind. Your megafauna gains your choice of the [bully](/AnimalCompanions.aspx?ID=2&Specialized=true), [racer](/AnimalCompanions.aspx?ID=4&Specialized=true), [tracker](/AnimalCompanions.aspx?ID=5&Specialized=true), or [wrecker](/AnimalCompanions.aspx?ID=6&Specialized=true) specialization.\n\n**Special** You can select this feat up to three times. Each time, add a different specialization of the ones listed above to your megafauna companion. Your megafauna can't have more than three specializations.", "name": "Specialized Megafauna Companion", "pfs": "Limited", "prerequisite": "Mammoth Lord Dedication", "prerequisite_markdown": "[Mammoth Lord Dedication](/Feats.aspx?ID=3443)", "rarity": "common", "release_date": "2022-03-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78\n\n**Prerequisites**\r\n[Mammoth Lord Dedication](/Feats.aspx?ID=3443)\n\n\r\n\r\n---\r\n\r\n\r\nYou've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind.\r\n", "source": [ "Pathfinder #177: Burning Tundra" ], "source_raw": [ "Pathfinder #177: Burning Tundra pg. 78" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 78", "speed": {}, "summary": "You've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind.", "summary_markdown": "You've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind.", "text": " Specialized Megafauna Companion Source Pathfinder #177: Burning Tundra pg. 78 Archetype Mammoth Lord Prerequisites Mammoth Lord Dedication --- You've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind. Your megafauna gains your choice of the bully, racer, tracker, or wrecker specialization. Special You can select this feat up to three times. Each time, add a different specialization of the ones listed above to your megafauna companion. Your megafauna can't have more than three specializations.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3453", "weakness": {} }, { "archetype": [ "Exorcist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Exorcist Dedication" ], "feat_markdown": "Exorcist Dedication", "id": "feat-3454", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Exorcist Dedication](/Feats.aspx?ID=3454) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 22\n\n**Archetype** [Exorcist](/Archetypes.aspx?ID=171)\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou've learned to attract, quell, and purify spirits, housing them in a special receptacle called a _spirit dwelling_ until they're ready to move on. Through the power of prayers or ritual incantations, one mundane object in your possession becomes a _spirit dwelling_. Your _spirit dwelling_ functions as a lure for lost spirits weakened by their time on the [Material Plane](/Planes.aspx?ID=1). Each day during your daily preparations, your _spirit dwelling_ attracts a spirit wisp who comes to dwell inside. If your _spirit dwelling_ contains no wisps, you can spend 10 minutes in a minor ritual to cast your _spirit dwelling_ around an area and attract another wisp. You can also capture stronger spirit remnants from vanquished [undead](/Traits.aspx?ID=160) spirits, as explained in the [Spirit Dwellings and Remnants](/Archetypes.aspx?ID=171) sidebar. As long as your _spirit dwelling_ contains any spirits, it glows faintly, casting dim light in a 10-foot radius.\n\n As an exorcist, you do more than just collect spirits: you also help rid them of their burdens and lingering resentments, aiding their transition from the Material Plane. Every day, before your daily preparations, any spirit wisps and remnants remaining within your _spirit dwelling_ from the previous day are purified and can join the River of Souls in their final journey to [Pharasma's](/Deities.aspx?ID=14) [Boneyard](/Planes.aspx?ID=15).\n\n You can also learn abilities that let you purify a spirit in your _spirit dwelling_ immediately in a cathartic surge, granting you a helpful effect as they depart for the afterlife. Any actions you gain from the exorcist archetype gain either the [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) trait, depending on whether you used Occultism or Religion to qualify for Exorcist Dedication.\n\n Spirit's Mercy is the simplest of the purifications.\n\n **Spirit's Mercy** ([necromancy](/Traits.aspx?ID=117)) **Trigger** You take [positive](/Traits.aspx?ID=128) or [negative](/Traits.aspx?ID=118) damage, or you take any type of damage caused by a [haunt](/Traits.aspx?ID=88), [ghost](/MonsterFamilies.aspx?ID=51), or other [incorporeal](/Traits.aspx?ID=222) undead; **Cost** 1 spirit wisp or remnant; **Effect** You purify a spirit by having it perform a final act of mercy to lessen the damage caused by another spirit. This grants you resistance to positive and negative damage (or resistance to all damage if caused by a haunt or incorporeal undead) against the triggering effect. If you expend a spirit wisp, the resistance is equal to twice your level. If you expend a spirit remnant, the resistance is equal to three times the level of the incorporeal undead or haunt from which you gained the remnant.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the exorcist archetype.\n\nExorcist Dedication leads to...\r\n[Cast Out](/Feats.aspx?ID=3455), [Enticing Dwelling](/Feats.aspx?ID=3458), [Spirit's Absolution](/Feats.aspx?ID=3456), [Spirit's Anguish](/Feats.aspx?ID=3457)", "name": "Exorcist Dedication", "pfs": "Standard", "prerequisite": "Trained in Occultism or Trained in Religion", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 22\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to attract, quell, and purify spirits, housing them in a special receptacle called a _spirit dwelling_ until they're ready to move on.\r\n", "skill": [ "Occultism", "Religion", "Occultism", "Religion" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 22" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 22", "speed": {}, "summary": "You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a spirit dwelling until they're ready to move on.", "summary_markdown": "You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a _spirit dwelling_ until they're ready to move on.", "text": " Exorcist Dedication Source Book of the Dead pg. 22 Archetype Exorcist Prerequisites Trained in Occultism or Trained in Religion --- You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a spirit dwelling until they're ready to move on. Through the power of prayers or ritual incantations, one mundane object in your possession becomes a spirit dwelling . Your spirit dwelling functions as a lure for lost spirits weakened by their time on the Material Plane. Each day during your daily preparations, your spirit dwelling attracts a spirit wisp who comes to dwell inside. If your spirit dwelling contains no wisps, you can spend 10 minutes in a minor ritual to cast your spirit dwelling around an area and attract another wisp. You can also capture stronger spirit remnants from vanquished undead spirits, as explained in the Spirit Dwellings and Remnants sidebar. As long as your spirit dwelling contains any spirits, it glows faintly, casting dim light in a 10-foot radius. As an exorcist, you do more than just collect spirits: you also help rid them of their burdens and lingering resentments, aiding their transition from the Material Plane. Every day, before your daily preparations, any spirit wisps and remnants remaining within your spirit dwelling from the previous day are purified and can join the River of Souls in their final journey to Pharasma's Boneyard. You can also learn abilities that let you purify a spirit in your spirit dwelling immediately in a cathartic surge, granting you a helpful effect as they depart for the afterlife. Any actions you gain from the exorcist archetype gain either the divine or occult trait, depending on whether you used Occultism or Religion to qualify for Exorcist Dedication. Spirit's Mercy is the simplest of the purifications. Spirit's Mercy Reaction (necromancy) Trigger You take positive or negative damage, or you take any type of damage caused by a haunt, ghost, or other incorporeal undead; Cost 1 spirit wisp or remnant; Effect You purify a spirit by having it perform a final act of mercy to lessen the damage caused by another spirit. This grants you resistance to positive and negative damage (or resistance to all damage if caused by a haunt or incorporeal undead) against the triggering effect. If you expend a spirit wisp, the resistance is equal to twice your level. If you expend a spirit remnant, the resistance is equal to three times the level of the incorporeal undead or haunt from which you gained the remnant. Special You can't select another dedication feat until you have gained two other feats from the exorcist archetype. Exorcist Dedication leads to... Cast Out, Enticing Dwelling, Spirit's Absolution, Spirit's Anguish", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=3454", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Exorcist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cast Out" ], "feat_markdown": "Cast Out", "id": "feat-3455", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Cast Out](/Feats.aspx?ID=3455) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 23\n\n**Archetype** [Exorcist](/Archetypes.aspx?ID=171)\n\n**Prerequisites**\r\n[Exorcist Dedication](/Feats.aspx?ID=3454)\n\n\r\n\r\n---\r\n\r\nYou attempt to cast a malevolent entity out of the creature or object it's possessing. Roll a [counteract](/Rules.aspx?ID=371) check against the [possession](/Traits.aspx?ID=129) effect; you must be within 30 feet of the possessed creature or object to do so. Your counteract level is half your level rounded up, and your counteract modifier is your [Occultism](/Skills.aspx?ID=11) modifier, [Religion](/Skills.aspx?ID=13) modifier, or spell DC – 10, whichever is highest. If you succeed, the entity is driven out and can't attempt to possess that creature or object for 1 week. If you fail, the possessing creature is immune to your Cast Out for a year and a day.", "name": "Cast Out", "pfs": "Standard", "prerequisite": "Exorcist Dedication", "prerequisite_markdown": "[Exorcist Dedication](/Feats.aspx?ID=3454)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 23\n\n**Prerequisites**\r\n[Exorcist Dedication](/Feats.aspx?ID=3454)\n\n\r\n\r\n---\r\n\r\n\r\nYou attempt to cast a malevolent entity out of the creature or object it's possessing.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 23", "speed": {}, "summary": "You attempt to cast a malevolent entity out of the creature or object it's possessing.", "summary_markdown": "You attempt to cast a malevolent entity out of the creature or object it's possessing.", "text": " Cast Out Two Actions Source Book of the Dead pg. 23 Archetype Exorcist Prerequisites Exorcist Dedication --- You attempt to cast a malevolent entity out of the creature or object it's possessing. Roll a counteract check against the possession effect; you must be within 30 feet of the possessed creature or object to do so. Your counteract level is half your level rounded up, and your counteract modifier is your Occultism modifier, Religion modifier, or spell DC – 10, whichever is highest. If you succeed, the entity is driven out and can't attempt to possess that creature or object for 1 week. If you fail, the possessing creature is immune to your Cast Out for a year and a day.", "trait": [ "Abjuration", "Archetype", "Concentrate", "Manipulate" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Abjuration", "Archetype", "Concentrate", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=3455", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Exorcist" ], "breadcrumbs_spa": [], "category": "feat", "cost": "1 spirit wisp or spirit remnant from your spirit dwelling ", "cost_markdown": "1 spirit wisp or spirit remnant from your _spirit dwelling_", "exclude_from_search": false, "feat": [ "Spirit's Absolution" ], "feat_markdown": "Spirit's Absolution", "id": "feat-3456", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Spirit's Absolution](/Feats.aspx?ID=3456) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 23\n\n**Archetype** [Exorcist](/Archetypes.aspx?ID=171)\r\n\r\n**Cost**\r\n1 spirit wisp or spirit remnant from your spirit dwelling \n\n**Prerequisites**\r\n[Exorcist Dedication](/Feats.aspx?ID=3454)\n\n**Requirements**\r\nYou are holding your _spirit dwelling_.\r\n\r\n\r\n\r\n---\r\n\r\nYou purify a spirit by absolving it of its sins and regrets. This cathartic experience restores your Hit Points or those of an adjacent ally. If you expend a spirit wisp, the target recovers 1d4 Hit Points per level you have. If you expend a spirit remnant, the target recovers 1d6 Hit Points per level of the [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160) or [haunt](/Traits.aspx?ID=88) from which you gained the remnant.", "name": "Spirit's Absolution", "pfs": "Standard", "prerequisite": "Exorcist Dedication", "prerequisite_markdown": "[Exorcist Dedication](/Feats.aspx?ID=3454)", "rarity": "common", "release_date": "2022-04-27", "requirement": "You are holding your spirit dwelling .", "requirement_markdown": "You are holding your _spirit dwelling_.", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 23\n\n**Prerequisites**\r\n[Exorcist Dedication](/Feats.aspx?ID=3454)\n\n**Requirements**\r\nYou are holding your _spirit dwelling_.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou purify a spirit by absolving it of its sins and regrets.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 23", "speed": {}, "summary": "You purify a spirit by absolving it of its sins and regrets.", "summary_markdown": "You purify a spirit by absolving it of its sins and regrets.", "text": " Spirit's Absolution Single Action Source Book of the Dead pg. 23 Archetype Exorcist Cost 1 spirit wisp or spirit remnant from your spirit dwelling Prerequisites Exorcist Dedication Requirements You are holding your spirit dwelling . --- You purify a spirit by absolving it of its sins and regrets. This cathartic experience restores your Hit Points or those of an adjacent ally. If you expend a spirit wisp, the target recovers 1d4 Hit Points per level you have. If you expend a spirit remnant, the target recovers 1d6 Hit Points per level of the incorporeal undead or haunt from which you gained the remnant.", "trait": [ "Archetype", "Healing", "Necromancy", "Positive" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)", "trait_raw": [ "Archetype", "Healing", "Necromancy", "Positive" ], "type": "Feat", "url": "/Feats.aspx?ID=3456", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Exorcist" ], "breadcrumbs_spa": [], "category": "feat", "cost": "1 spirit wisp or spirit remnant from your spirit dwelling ", "cost_markdown": "1 spirit wisp or spirit remnant from your _spirit dwelling_", "exclude_from_search": false, "feat": [ "Spirit's Anguish" ], "feat_markdown": "Spirit's Anguish", "id": "feat-3457", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Spirit's Anguish](/Feats.aspx?ID=3457) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 23\n\n**Archetype** [Exorcist](/Archetypes.aspx?ID=171)\r\n\r\n**Cost**\r\n1 spirit wisp or spirit remnant from your spirit dwelling \n\n**Prerequisites**\r\n[Exorcist Dedication](/Feats.aspx?ID=3454)\n\n**Requirements**\r\nYou are holding your _spirit dwelling_.\r\n\r\n\r\n\r\n---\r\n\r\nYou purify a spirit by coaxing it to release its anguish in a final cathartic howl. This deals sonic damage to all creatures in a 30-foot cone, with a [basic](/Rules.aspx?ID=329) Will save against your class DC or spell DC, whichever is higher. If you expend a spirit wisp, this deals 1d4 sonic damage per level you have. If you expend a spirit remnant, this deals 1d6 sonic damage per level of the [incorporeal](/Traits.aspx?ID=222) [undead](/Traits.aspx?ID=160) or [haunt](/Traits.aspx?ID=88) from which you gained the remnant.", "name": "Spirit's Anguish", "pfs": "Standard", "prerequisite": "Exorcist Dedication", "prerequisite_markdown": "[Exorcist Dedication](/Feats.aspx?ID=3454)", "rarity": "common", "release_date": "2022-04-27", "requirement": "You are holding your spirit dwelling .", "requirement_markdown": "You are holding your _spirit dwelling_.", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 23\n\n**Prerequisites**\r\n[Exorcist Dedication](/Feats.aspx?ID=3454)\n\n**Requirements**\r\nYou are holding your _spirit dwelling_.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou purify a spirit by coaxing it to release its anguish in a final cathartic howl.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 23", "speed": {}, "summary": "You purify a spirit by coaxing it to release its anguish in a final cathartic howl.", "summary_markdown": "You purify a spirit by coaxing it to release its anguish in a final cathartic howl.", "text": " Spirit's Anguish Two Actions Source Book of the Dead pg. 23 Archetype Exorcist Cost 1 spirit wisp or spirit remnant from your spirit dwelling Prerequisites Exorcist Dedication Requirements You are holding your spirit dwelling . --- You purify a spirit by coaxing it to release its anguish in a final cathartic howl. This deals sonic damage to all creatures in a 30-foot cone, with a basic Will save against your class DC or spell DC, whichever is higher. If you expend a spirit wisp, this deals 1d4 sonic damage per level you have. If you expend a spirit remnant, this deals 1d6 sonic damage per level of the incorporeal undead or haunt from which you gained the remnant.", "trait": [ "Archetype", "Evocation", "Sonic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Evocation](/Traits.aspx?ID=65), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Archetype", "Evocation", "Sonic" ], "type": "Feat", "url": "/Feats.aspx?ID=3457", "weakness": {} }, { "archetype": [ "Exorcist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enticing Dwelling" ], "feat_markdown": "Enticing Dwelling", "id": "feat-3458", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Enticing Dwelling](/Feats.aspx?ID=3458) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 23\n\n**Archetype** [Exorcist](/Archetypes.aspx?ID=171)\n\n**Prerequisites**\r\n[Exorcist Dedication](/Feats.aspx?ID=3454)\n\n\r\n\r\n---\r\n\r\nYour _spirit dwelling_ is particularly inviting to spirit wisps. During your daily preparations, and whenever you spend 10 minutes to find more wisps, you entice two wisps into your _spirit dwelling_ instead of one.", "name": "Enticing Dwelling", "pfs": "Standard", "prerequisite": "Exorcist Dedication", "prerequisite_markdown": "[Exorcist Dedication](/Feats.aspx?ID=3454)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 23\n\n**Prerequisites**\r\n[Exorcist Dedication](/Feats.aspx?ID=3454)\n\n\r\n\r\n---\r\n\r\n\r\nYour _spirit dwelling_ is particularly inviting to spirit wisps.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 23" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 23", "speed": {}, "summary": "Your spirit dwelling is particularly inviting to spirit wisps.", "summary_markdown": "Your _spirit dwelling_ is particularly inviting to spirit wisps.", "text": " Enticing Dwelling Source Book of the Dead pg. 23 Archetype Exorcist Prerequisites Exorcist Dedication --- Your spirit dwelling is particularly inviting to spirit wisps. During your daily preparations, and whenever you spend 10 minutes to find more wisps, you entice two wisps into your spirit dwelling instead of one.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3458", "weakness": {} }, { "archetype": [ "Hallowed Necromancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hallowed Necromancer Dedication" ], "feat_markdown": "Hallowed Necromancer Dedication", "id": "feat-3459", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 24\n\n**Archetype** [Hallowed Necromancer](/Archetypes.aspx?ID=172)\n\n**Prerequisites**\r\nExpert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the [undead](/Traits.aspx?ID=160). You gain the [_hallowed ground_](/Spells.aspx?ID=1103) focus spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the [Refocus](/Actions.aspx?ID=71) activity. You can Refocus by meditating or praying to connect yourself to conduits of positive energy. Focus spells from the hallowed necromancer archetype have the same tradition as your spell slots.\n\n Casting spells that create, heal, or otherwise aid or promote undead is anathema to you, as is cooperation with undead. Using negative energy isn't anathema, as it serves a natural purpose, but twisting that negative energy for creation is blasphemous to you. If you perform acts that are anathema to your principles, you lose access to all feats from this archetype. These abilities can be regained only with an [_atone_](/Rituals.aspx?ID=2) ritual.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the hallowed necromancer archetype.\n\nHallowed Necromancer Dedication leads to...\r\n[Advanced Hallowed Spell](/Feats.aspx?ID=3463), [Consecrated Aura](/Feats.aspx?ID=3465), [Death Warden](/Feats.aspx?ID=3462), [Hallowed Initiate](/Feats.aspx?ID=3460), [Positive Luminance](/Feats.aspx?ID=3464), [Sacred Spells](/Feats.aspx?ID=3461)", "name": "Hallowed Necromancer Dedication", "pfs": "Standard", "prerequisite": "Expert in Religion", "prerequisite_markdown": "Expert in [Religion](/Skills.aspx?ID=13)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 24\n\n**Prerequisites**\r\nExpert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the [undead](/Traits.aspx?ID=160).\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 24", "speed": {}, "summary": "You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the undead .", "summary_markdown": "You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the [undead](/Traits.aspx?ID=160).", "text": " Hallowed Necromancer Dedication Source Book of the Dead pg. 24 Archetype Hallowed Necromancer Prerequisites Expert in Religion --- You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the undead. You gain the hallowed ground focus spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity. You can Refocus by meditating or praying to connect yourself to conduits of positive energy. Focus spells from the hallowed necromancer archetype have the same tradition as your spell slots. Casting spells that create, heal, or otherwise aid or promote undead is anathema to you, as is cooperation with undead. Using negative energy isn't anathema, as it serves a natural purpose, but twisting that negative energy for creation is blasphemous to you. If you perform acts that are anathema to your principles, you lose access to all feats from this archetype. These abilities can be regained only with an atone ritual. Special You can't select another dedication feat until you have gained two other feats from the hallowed necromancer archetype. Hallowed Necromancer Dedication leads to... Advanced Hallowed Spell, Consecrated Aura, Death Warden, Hallowed Initiate, Positive Luminance, Sacred Spells", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3459", "weakness": {} }, { "archetype": [ "Hallowed Necromancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hallowed Initiate" ], "feat_markdown": "Hallowed Initiate", "id": "feat-3460", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Hallowed Initiate](/Feats.aspx?ID=3460) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 24\n\n**Archetype** [Hallowed Necromancer](/Archetypes.aspx?ID=172)\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\nYou've expanded your focus spellcasting to techniques used by clerics and wizards. You gain an additional focus spell, either the [necromancer school](/ArcaneSchools.aspx?ID=7) spell [_call of the grave_](/Spells.aspx?ID=522) or the initial domain spell of the [death domain](/Domains.aspx?ID=7), [_death's call_](/Spells.aspx?ID=413). Increase the number of Focus Points in your focus pool by 1.\n\n**Special** You can select this feat a second time, choosing the other initial focus spell.", "name": "Hallowed Initiate", "pfs": "Standard", "prerequisite": "Hallowed Necromancer Dedication", "prerequisite_markdown": "[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 24\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\n\r\nYou've expanded your focus spellcasting to techniques used by clerics and wizards.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 24", "speed": {}, "summary": "You've expanded your focus spellcasting to techniques used by clerics and wizards.", "summary_markdown": "You've expanded your focus spellcasting to techniques used by clerics and wizards.", "text": " Hallowed Initiate Source Book of the Dead pg. 24 Archetype Hallowed Necromancer Prerequisites Hallowed Necromancer Dedication --- You've expanded your focus spellcasting to techniques used by clerics and wizards. You gain an additional focus spell, either the necromancer school spell call of the grave or the initial domain spell of the death domain, death's call . Increase the number of Focus Points in your focus pool by 1. Special You can select this feat a second time, choosing the other initial focus spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3460", "weakness": {} }, { "archetype": [ "Hallowed Necromancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sacred Spells" ], "feat_markdown": "Sacred Spells", "id": "feat-3461", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sacred Spells](/Feats.aspx?ID=3461) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25\n\n**Archetype** [Hallowed Necromancer](/Archetypes.aspx?ID=172)\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\nAdd [_chill touch_](/Spells.aspx?ID=35), [_death ward_](/Spells.aspx?ID=64), [_disrupt undead_](/Spells.aspx?ID=79), [_disrupting weapons_](/Spells.aspx?ID=80), [_holy cascade_](/Spells.aspx?ID=151), [_magic stone_](/Spells.aspx?ID=703), and [_sunburst_](/Spells.aspx?ID=326) to your spell list. These are all [necromancy](/Traits.aspx?ID=117) spells for you, even if they normally have a different spell school. You can either prepare these spells or add them to your repertoire just like the spells normally on your tradition's spell list. When you gain this feat, you can retrain existing spells to replace them with ones on this list. \n\nIn addition, your knowledge of the conduits to the [Positive Energy Plane](/Planes.aspx?ID=3) allows you more flexibility with these spells. Choose one of these two benefits. \n
  • If you're a prepared spellcaster, you can spend 10 minutes to replace one of the spells you've prepared with a spell of the same level from the list of sacred spells. You can do this while [Refocusing](/Actions.aspx?ID=71).
  • If you're a spontaneous spellcaster with the signature spells class feature, add two of the spells from the list of sacred spells to your repertoire. They are signature spells for you, in addition to your normal signature spells. When you gain the ability to cast a new level of spells, you can choose to switch the spells from this feat to any other spells from the list.
", "name": "Sacred Spells", "pfs": "Standard", "prerequisite": "Hallowed Necromancer Dedication", "prerequisite_markdown": "[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\n\r\nAdd [_chill touch_](/Spells.aspx?ID=35), [_death ward_](/Spells.aspx?ID=64), [_disrupt undead_](/Spells.aspx?ID=79), [_disrupting weapons_](/Spells.aspx?ID=80), [_holy cascade_](/Spells.aspx?ID=151), [_magic stone_](/Spells.aspx?ID=703), and [_sunburst_](/Spells.aspx?ID=326) to your spell list.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 25", "speed": {}, "summary": "Add chill touch , death ward , disrupt undead , disrupting weapons , holy cascade , magic stone , and sunburst to your spell list.", "summary_markdown": "Add [_chill touch_](/Spells.aspx?ID=35), [_death ward_](/Spells.aspx?ID=64), [_disrupt undead_](/Spells.aspx?ID=79), [_disrupting weapons_](/Spells.aspx?ID=80), [_holy cascade_](/Spells.aspx?ID=151), [_magic stone_](/Spells.aspx?ID=703), and [_sunburst_](/Spells.aspx?ID=326) to your spell list.", "text": " Sacred Spells Source Book of the Dead pg. 25 Archetype Hallowed Necromancer Prerequisites Hallowed Necromancer Dedication --- Add chill touch , death ward , disrupt undead , disrupting weapons , holy cascade , magic stone , and sunburst to your spell list. These are all necromancy spells for you, even if they normally have a different spell school. You can either prepare these spells or add them to your repertoire just like the spells normally on your tradition's spell list. When you gain this feat, you can retrain existing spells to replace them with ones on this list. In addition, your knowledge of the conduits to the Positive Energy Plane allows you more flexibility with these spells. Choose one of these two benefits. If you're a prepared spellcaster, you can spend 10 minutes to replace one of the spells you've prepared with a spell of the same level from the list of sacred spells. You can do this while Refocusing. If you're a spontaneous spellcaster with the signature spells class feature, add two of the spells from the list of sacred spells to your repertoire. They are signature spells for you, in addition to your normal signature spells. When you gain the ability to cast a new level of spells, you can choose to switch the spells from this feat to any other spells from the list. ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3461", "weakness": {} }, { "archetype": [ "Hallowed Necromancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Death Warden" ], "feat_markdown": "Death Warden", "id": "feat-3462", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Death Warden](/Feats.aspx?ID=3462) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25\n\n**Archetype** [Hallowed Necromancer](/Archetypes.aspx?ID=172)\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\nWith your intimate familiarity with the duality of positive and negative energy, you're able to stand as a bulwark against death and undeath alike. You gain resistance to negative damage equal to half your level and a +1 status bonus to saving throws against effects with the [negative](/Traits.aspx?ID=118) trait.", "name": "Death Warden", "pfs": "Standard", "prerequisite": "Hallowed Necromancer Dedication", "prerequisite_markdown": "[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\n\r\nWith your intimate familiarity with the duality of positive and negative energy, you're able to stand as a bulwark against death and undeath alike.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 25", "speed": {}, "summary": "With your intimate familiarity with the duality of positive and negative energy, you're able to stand as a bulwark against death and undeath alike.", "summary_markdown": "With your intimate familiarity with the duality of positive and negative energy, you're able to stand as a bulwark against death and undeath alike.", "text": " Death Warden Source Book of the Dead pg. 25 Archetype Hallowed Necromancer Prerequisites Hallowed Necromancer Dedication --- With your intimate familiarity with the duality of positive and negative energy, you're able to stand as a bulwark against death and undeath alike. You gain resistance to negative damage equal to half your level and a +1 status bonus to saving throws against effects with the negative trait.", "trait": [ "Archetype", "Positive" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Positive](/Traits.aspx?ID=128)", "trait_raw": [ "Archetype", "Positive" ], "type": "Feat", "url": "/Feats.aspx?ID=3462", "weakness": {} }, { "archetype": [ "Hallowed Necromancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Hallowed Spell" ], "feat_markdown": "Advanced Hallowed Spell", "id": "feat-3463", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Hallowed Spell](/Feats.aspx?ID=3463) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25\n\n**Archetype** [Hallowed Necromancer](/Archetypes.aspx?ID=172)\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\nYou dig deeper into the magical tools found in wizard schools and divine domains. You gain an advanced focus spell, either the [necromancer](/ArcaneSchools.aspx?ID=7) advanced school spell [_life siphon_](/Spells.aspx?ID=532) or the advanced domain spell of the [death domain](/Domains.aspx?ID=7), [_eradicate undeath_](/Spells.aspx?ID=420). Increase the number of Focus Points in your focus pool by 1. If you choose _life siphon_, it triggers when you expend spell slots from your class even if they aren't wizard spell slots.\n\n**Special** You can select this feat a second time, choosing the other advanced focus spell.", "name": "Advanced Hallowed Spell", "pfs": "Standard", "prerequisite": "Hallowed Necromancer Dedication", "prerequisite_markdown": "[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\n\r\nYou dig deeper into the magical tools found in wizard schools and divine domains.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 25", "speed": {}, "summary": "You dig deeper into the magical tools found in wizard schools and divine domains.", "summary_markdown": "You dig deeper into the magical tools found in wizard schools and divine domains.", "text": " Advanced Hallowed Spell Source Book of the Dead pg. 25 Archetype Hallowed Necromancer Prerequisites Hallowed Necromancer Dedication --- You dig deeper into the magical tools found in wizard schools and divine domains. You gain an advanced focus spell, either the necromancer advanced school spell life siphon or the advanced domain spell of the death domain, eradicate undeath . Increase the number of Focus Points in your focus pool by 1. If you choose life siphon , it triggers when you expend spell slots from your class even if they aren't wizard spell slots. Special You can select this feat a second time, choosing the other advanced focus spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3463", "weakness": {} }, { "archetype": [ "Hallowed Necromancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Positive Luminance" ], "feat_markdown": "Positive Luminance", "id": "feat-3464", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Positive Luminance](/Feats.aspx?ID=3464) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25\n\n**Archetype** [Hallowed Necromancer](/Archetypes.aspx?ID=172)\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\nYou learn how to create a luminous reservoir of positive energy that you can use to punish undead who dare attack you. You gain the domain spell [_positive luminance_](/Spells.aspx?ID=439). It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the [Refocus](/Actions.aspx?ID=71) activity.", "name": "Positive Luminance", "pfs": "Standard", "prerequisite": "Hallowed Necromancer Dedication", "prerequisite_markdown": "[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn how to create a luminous reservoir of positive energy that you can use to punish undead who dare attack you.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 25", "speed": {}, "summary": "You learn how to create a luminous reservoir of positive energy that you can use to punish undead who dare attack you.", "summary_markdown": "You learn how to create a luminous reservoir of positive energy that you can use to punish undead who dare attack you.", "text": " Positive Luminance Source Book of the Dead pg. 25 Archetype Hallowed Necromancer Prerequisites Hallowed Necromancer Dedication --- You learn how to create a luminous reservoir of positive energy that you can use to punish undead who dare attack you. You gain the domain spell positive luminance . It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3464", "weakness": {} }, { "archetype": [ "Hallowed Necromancer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Consecrated Aura" ], "feat_markdown": "Consecrated Aura", "id": "feat-3465", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Consecrated Aura](/Feats.aspx?ID=3465) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25\n\n**Archetype** [Hallowed Necromancer](/Archetypes.aspx?ID=172)\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\nYour body radiates positive energy, making your very presence disorienting to [undead](/Traits.aspx?ID=160) and encouraging them to move away from you. The effect plays upon the instincts flowing through their bodies from negative energy and can thus affect even [mindless](/Traits.aspx?ID=108) creatures. You gain an aura of positive energy in a 20-foot emanation. Each undead creature that ends its turn in your aura must succeed at a Will save against your spell DC or become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.\n\n**Special** Your aura gains the trait of the magical tradition for the spells you used to qualify for Hallowed Necromancer Dedication.", "name": "Consecrated Aura", "pfs": "Standard", "prerequisite": "Hallowed Necromancer Dedication", "prerequisite_markdown": "[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 25\n\n**Prerequisites**\r\n[Hallowed Necromancer Dedication](/Feats.aspx?ID=3459)\n\n\r\n\r\n---\r\n\r\n\r\nYour body radiates positive energy, making your very presence disorienting to [undead](/Traits.aspx?ID=160) and encouraging them to move away from you.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 25", "speed": {}, "summary": "Your body radiates positive energy, making your very presence disorienting to undead and encouraging them to move away from you.", "summary_markdown": "Your body radiates positive energy, making your very presence disorienting to [undead](/Traits.aspx?ID=160) and encouraging them to move away from you.", "text": " Consecrated Aura Source Book of the Dead pg. 25 Archetype Hallowed Necromancer Prerequisites Hallowed Necromancer Dedication --- Your body radiates positive energy, making your very presence disorienting to undead and encouraging them to move away from you. The effect plays upon the instincts flowing through their bodies from negative energy and can thus affect even mindless creatures. You gain an aura of positive energy in a 20-foot emanation. Each undead creature that ends its turn in your aura must succeed at a Will save against your spell DC or become frightened 1 (frightened 2 on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute. Special Your aura gains the trait of the magical tradition for the spells you used to qualify for Hallowed Necromancer Dedication.", "trait": [ "Abjuration", "Archetype", "Aura", "Positive" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Archetype](/Traits.aspx?ID=12), [Aura](/Traits.aspx?ID=206), [Positive](/Traits.aspx?ID=128)", "trait_raw": [ "Abjuration", "Archetype", "Aura", "Positive" ], "type": "Feat", "url": "/Feats.aspx?ID=3465", "weakness": {} }, { "archetype": [ "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Soul Warden Dedication" ], "feat_markdown": "Soul Warden Dedication", "id": "feat-3466", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Soul Warden Dedication](/Feats.aspx?ID=3466) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 26\n\n**Archetype** [Soul Warden](/Archetypes.aspx?ID=173)\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13); worships [Pharasma](/Deities.aspx?ID=14) or a psychopomp usher\n\n\r\n\r\n---\r\n\r\nYou can take 10 minutes to emblazon Pharasma's holy sigil—a spiraling comet that represents the winding path a soul takes through its existence—upon a shield, tabard, banner, or other prominent object that your wear or wield. The symbol doesn't fade until 1 year has passed, but if you emblazon the symbol again, any symbol you previously emblazoned and any symbol already emblazoned on that item instantly disappears. The item becomes a [religious symbol](/Equipment.aspx?ID=41) of Pharasma and can be used as a divine focus while emblazoned.\n\n Whenever an [undead](/Traits.aspx?ID=160) creature or captive soul is within 100 feet of this object, the spiral glows, shedding dim blue light in a 10-foot radius. If the creature is hiding or the soul is hidden, it must succeed at a [Stealth](/Skills.aspx?ID=15) check against your Perception DC to fool the sigil and prevent the spiral from glowing.\n\n In addition, you can cast [_disrupt undead_](/Spells.aspx?ID=79) as a divine innate cantrip at will. As normal, a cantrip is automatically heightened to half your level rounded up. You gain access to the Cast a Spell activity if you didn't have it already. You're trained in divine spell attack rolls and spell DCs. Your key spellcasting ability for these spells is Wisdom.\n\n When you have at least two other feats from this archetype, the spiral glows with [bright light](/Rules.aspx?ID=407) in a 10-foot radius (and [dim light](/Rules.aspx?ID=408) for the next 10 feet). Feats that require a creature or object to be in the light of your spiral function whether it's in the bright or dim light.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the soul warden archetype.\n\nSoul Warden Dedication leads to...\r\n[Cycle Spell](/Feats.aspx?ID=3467), [Liberate Soul](/Feats.aspx?ID=3469), [Psychopomp Familiar](/Feats.aspx?ID=3468), [Safeguard Soul](/Feats.aspx?ID=3472), [Spiral Sworn](/Feats.aspx?ID=3470)", "name": "Soul Warden Dedication", "pfs": "Standard", "prerequisite": "Trained in Occultism or Trained in Religion; worships Pharasma or a psychopomp usher", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13); worships [Pharasma](/Deities.aspx?ID=14) or a psychopomp usher", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 26\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13); worships [Pharasma](/Deities.aspx?ID=14) or a psychopomp usher\n\n\r\n\r\n---\r\n\r\n\r\nYou can take 10 minutes to emblazon Pharasma's holy sigil—a spiraling comet that represents the winding path a soul takes through its existence—upon a shield, tabard, banner, or other prominent object that your wear or wield.\r\n", "skill": [ "Occultism", "Religion", "Occultism", "Religion" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 26", "speed": {}, "summary": "You can take 10 minutes to emblazon Pharasma's holy sigil—a spiraling comet that represents the winding path a soul takes through its existence—upon a shield, tabard, banner, or other prominent object that your wear or wield.", "summary_markdown": "You can take 10 minutes to emblazon Pharasma's holy sigil—a spiraling comet that represents the winding path a soul takes through its existence—upon a shield, tabard, banner, or other prominent object that your wear or wield.", "text": " Soul Warden Dedication Source Book of the Dead pg. 26 Archetype Soul Warden Prerequisites Trained in Occultism or Trained in Religion; worships Pharasma or a psychopomp usher --- You can take 10 minutes to emblazon Pharasma's holy sigil—a spiraling comet that represents the winding path a soul takes through its existence—upon a shield, tabard, banner, or other prominent object that your wear or wield. The symbol doesn't fade until 1 year has passed, but if you emblazon the symbol again, any symbol you previously emblazoned and any symbol already emblazoned on that item instantly disappears. The item becomes a religious symbol of Pharasma and can be used as a divine focus while emblazoned. Whenever an undead creature or captive soul is within 100 feet of this object, the spiral glows, shedding dim blue light in a 10-foot radius. If the creature is hiding or the soul is hidden, it must succeed at a Stealth check against your Perception DC to fool the sigil and prevent the spiral from glowing. In addition, you can cast disrupt undead as a divine innate cantrip at will. As normal, a cantrip is automatically heightened to half your level rounded up. You gain access to the Cast a Spell activity if you didn't have it already. You're trained in divine spell attack rolls and spell DCs. Your key spellcasting ability for these spells is Wisdom. When you have at least two other feats from this archetype, the spiral glows with bright light in a 10-foot radius (and dim light for the next 10 feet). Feats that require a creature or object to be in the light of your spiral function whether it's in the bright or dim light. Special You can't select another dedication feat until you have gained two other feats from the soul warden archetype. Soul Warden Dedication leads to... Cycle Spell, Liberate Soul, Psychopomp Familiar, Safeguard Soul, Spiral Sworn", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=3466", "weakness": {} }, { "archetype": [ "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cycle Spell" ], "feat_markdown": "Cycle Spell", "id": "feat-3467", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Cycle Spell](/Feats.aspx?ID=3467) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 26\n\n**Archetype** [Soul Warden](/Archetypes.aspx?ID=173)\n\n**Prerequisites**\r\n[Soul Warden Dedication](/Feats.aspx?ID=3466)\n\n\r\n\r\n---\r\n\r\nYour devotion to the cycle of souls grants you an additional divine spell. Choose from [_bless_](/Spells.aspx?ID=25), [_disrupting weapons_](/Spells.aspx?ID=80), or [_heal_](/Spells.aspx?ID=148). You must make this selection when you take this feat and it can't be changed. Once per day, while your spiral is glowing, you can cast the selected spell as a divine innate spell.", "name": "Cycle Spell", "pfs": "Standard", "prerequisite": "Soul Warden Dedication", "prerequisite_markdown": "[Soul Warden Dedication](/Feats.aspx?ID=3466)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 26\n\n**Prerequisites**\r\n[Soul Warden Dedication](/Feats.aspx?ID=3466)\n\n\r\n\r\n---\r\n\r\n\r\nYour devotion to the cycle of souls grants you an additional divine spell.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 26", "speed": {}, "summary": "Your devotion to the cycle of souls grants you an additional divine spell.", "summary_markdown": "Your devotion to the cycle of souls grants you an additional divine spell.", "text": " Cycle Spell Source Book of the Dead pg. 26 Archetype Soul Warden Prerequisites Soul Warden Dedication --- Your devotion to the cycle of souls grants you an additional divine spell. Choose from bless , disrupting weapons , or heal . You must make this selection when you take this feat and it can't be changed. Once per day, while your spiral is glowing, you can cast the selected spell as a divine innate spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3467", "weakness": {} }, { "archetype": [ "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Psychopomp Familiar" ], "feat_markdown": "Psychopomp Familiar", "id": "feat-3468", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Psychopomp Familiar](/Feats.aspx?ID=3468) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\n\n**Archetype** [Soul Warden](/Archetypes.aspx?ID=173)\n\n**Prerequisites**\r\n[Soul Warden Dedication](/Feats.aspx?ID=3466)\n\n\r\n\r\n---\r\n\r\nYour [familiar](/familiar-abilities) becomes a masked [psychopomp](/MonsterFamilies.aspx?ID=83)—an extraplanar guardian of the cycle of souls. This familiar continues to use all the same rules as other familiars, but one of its abilities must always be [speech](/Familiars.aspx?ID=12) and it has the [monitor](/Traits.aspx?ID=111) and [psychopomp](/Traits.aspx?ID=232) traits. As normal when a familiar must always have a certain ability, the speech ability counts against your familiar's abilities each day.\n\n You can select three familiar or master abilities each day, instead of two, but one must be one of the following psychopomp familiar abilities. \n
  • **Soul Sight** Your familiar gains [lifesense](/MonsterAbilities.aspx?ID=21) with a range of 30 feet.
  • **Spirit Touch** Your familiar can touch [incorporeal](/Traits.aspx?ID=222) creatures. If you have the [spell delivery](/Familiars.aspx?ID=18) master ability from your familiar, any spell the familiar delivers with it gains the benefits of the [_ghost touch_](/Equipment.aspx?ID=297) property rune.
\n\nPsychopomp Familiar leads to...\r\n[Enhanced Psychopomp Familiar](/Feats.aspx?ID=3471)", "name": "Psychopomp Familiar", "pfs": "Standard", "prerequisite": "Soul Warden Dedication", "prerequisite_markdown": "[Soul Warden Dedication](/Feats.aspx?ID=3466)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\n\n**Prerequisites**\r\n[Soul Warden Dedication](/Feats.aspx?ID=3466)\n\n\r\n\r\n---\r\n\r\n\r\nYour familiar becomes a masked [psychopomp](/MonsterFamilies.aspx?ID=83)—an extraplanar guardian of the cycle of souls.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 27", "speed": {}, "summary": "Your familiar becomes a masked psychopomp —an extraplanar guardian of the cycle of souls.", "summary_markdown": "Your familiar becomes a masked [psychopomp](/MonsterFamilies.aspx?ID=83)—an extraplanar guardian of the cycle of souls.", "text": " Psychopomp Familiar Source Book of the Dead pg. 27 Archetype Soul Warden Prerequisites Soul Warden Dedication --- Your familiar becomes a masked psychopomp—an extraplanar guardian of the cycle of souls. This familiar continues to use all the same rules as other familiars, but one of its abilities must always be speech and it has the monitor and psychopomp traits. As normal when a familiar must always have a certain ability, the speech ability counts against your familiar's abilities each day. You can select three familiar or master abilities each day, instead of two, but one must be one of the following psychopomp familiar abilities. Soul Sight Your familiar gains lifesense with a range of 30 feet. Spirit Touch Your familiar can touch incorporeal creatures. If you have the spell delivery master ability from your familiar, any spell the familiar delivers with it gains the benefits of the ghost touch property rune. Psychopomp Familiar leads to... Enhanced Psychopomp Familiar", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3468", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Liberate Soul" ], "feat_markdown": "Liberate Soul", "frequency": "once per hour", "id": "feat-3469", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Liberate Soul](/Feats.aspx?ID=3469) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\n\n**Archetype** [Soul Warden](/Archetypes.aspx?ID=173)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Soul Warden Dedication](/Feats.aspx?ID=3466)\n\n**Requirements**\r\nYour spiral is glowing.\r\n\r\n\r\n\r\n---\r\n\r\nThe light flows from your sigil of [Pharasma](/Deities.aspx?ID=14) to shatter the bonds imprisoning a soul. You attempt to [counteract](/Rules.aspx?ID=371) a [possession](/Traits.aspx?ID=129) effect, or an effect, object, or spell that is imprisoning a soul (such as [_bind soul_](/Spells.aspx?ID=21), a _soul gem_, or a [devourer's](/Monsters.aspx?ID=612) devoured souls). You must be within 60 feet of the possessed creature or object, or of the receptacle imprisoning the soul. Your counteract level is half your level rounded up, and your counteract modifier is your divine spell DC – 10. If the attempt fails, you can't use Liberate Soul against that particular effect again unless circumstances have changed drastically, as determined by the GM.", "name": "Liberate Soul", "pfs": "Standard", "prerequisite": "Soul Warden Dedication", "prerequisite_markdown": "[Soul Warden Dedication](/Feats.aspx?ID=3466)", "rarity": "common", "release_date": "2022-04-27", "requirement": "Your spiral is glowing.", "requirement_markdown": "Your spiral is glowing.", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Soul Warden Dedication](/Feats.aspx?ID=3466)\n\n**Requirements**\r\nYour spiral is glowing.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe light flows from your sigil of [Pharasma](/Deities.aspx?ID=14) to shatter the bonds imprisoning a soul.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 27", "speed": {}, "summary": "The light flows from your sigil of Pharasma to shatter the bonds imprisoning a soul.", "summary_markdown": "The light flows from your sigil of [Pharasma](/Deities.aspx?ID=14) to shatter the bonds imprisoning a soul.", "text": " Liberate Soul Two Actions Source Book of the Dead pg. 27 Archetype Soul Warden Frequency once per hour Prerequisites Soul Warden Dedication Requirements Your spiral is glowing. --- The light flows from your sigil of Pharasma to shatter the bonds imprisoning a soul. You attempt to counteract a possession effect, or an effect, object, or spell that is imprisoning a soul (such as bind soul , a soul gem , or a devourer's devoured souls). You must be within 60 feet of the possessed creature or object, or of the receptacle imprisoning the soul. Your counteract level is half your level rounded up, and your counteract modifier is your divine spell DC – 10. If the attempt fails, you can't use Liberate Soul against that particular effect again unless circumstances have changed drastically, as determined by the GM.", "trait": [ "Archetype", "Concentrate", "Divine", "Necromancy" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Archetype", "Concentrate", "Divine", "Necromancy" ], "type": "Feat", "url": "/Feats.aspx?ID=3469", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spiral Sworn" ], "feat_markdown": "Spiral Sworn", "frequency": "once per 10 minutes", "id": "feat-3470", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Spiral Sworn](/Feats.aspx?ID=3470) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\n\n**Archetype** [Soul Warden](/Archetypes.aspx?ID=173)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Soul Warden Dedication](/Feats.aspx?ID=3466)\n\n\r\n\r\n---\r\n\r\nYou trace a spiral in the air while intoning prayers to [Pharasma](/Deities.aspx?ID=14), gaining her blessing for a time. For 3 rounds, your Strikes and spells deal additional damage against [undead](/Traits.aspx?ID=160), creatures in possession of an imprisoned soul, or creatures you have witnessed create or command undead. You gain a status bonus to damage with your Strikes against these creatures equal to the number of weapon damage dice. Spells you cast from spell slots gain a status bonus to damage against these creatures equal to the level of the spell; this bonus applies only to spells that deal damage and don't have a duration. If your spiral is glowing, you can target a willing creature in its light. If you do, that creature gains the bonuses instead of you.\n\nSpiral Sworn leads to...\r\n[Expand Spiral](/Feats.aspx?ID=3473)", "name": "Spiral Sworn", "pfs": "Standard", "prerequisite": "Soul Warden Dedication", "prerequisite_markdown": "[Soul Warden Dedication](/Feats.aspx?ID=3466)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Soul Warden Dedication](/Feats.aspx?ID=3466)\n\n\r\n\r\n---\r\n\r\n\r\nYou trace a spiral in the air while intoning prayers to [Pharasma](/Deities.aspx?ID=14), gaining her blessing for a time.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 27", "speed": {}, "summary": "You trace a spiral in the air while intoning prayers to Pharasma , gaining her blessing for a time.", "summary_markdown": "You trace a spiral in the air while intoning prayers to [Pharasma](/Deities.aspx?ID=14), gaining her blessing for a time.", "text": " Spiral Sworn Single Action Source Book of the Dead pg. 27 Archetype Soul Warden Frequency once per 10 minutes Prerequisites Soul Warden Dedication --- You trace a spiral in the air while intoning prayers to Pharasma, gaining her blessing for a time. For 3 rounds, your Strikes and spells deal additional damage against undead, creatures in possession of an imprisoned soul, or creatures you have witnessed create or command undead. You gain a status bonus to damage with your Strikes against these creatures equal to the number of weapon damage dice. Spells you cast from spell slots gain a status bonus to damage against these creatures equal to the level of the spell; this bonus applies only to spells that deal damage and don't have a duration. If your spiral is glowing, you can target a willing creature in its light. If you do, that creature gains the bonuses instead of you. Spiral Sworn leads to... Expand Spiral", "trait": [ "Archetype", "Concentrate", "Divine", "Evocation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)", "trait_raw": [ "Archetype", "Concentrate", "Divine", "Evocation" ], "type": "Feat", "url": "/Feats.aspx?ID=3470", "weakness": {} }, { "archetype": [ "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enhanced Psychopomp Familiar" ], "feat_markdown": "Enhanced Psychopomp Familiar", "id": "feat-3471", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Enhanced Psychopomp Familiar](/Feats.aspx?ID=3471) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\n\n**Archetype** [Soul Warden](/Archetypes.aspx?ID=173)\n\n**Prerequisites**\r\n[Psychopomp Familiar](/Feats.aspx?ID=3468)\n\n\r\n\r\n---\r\n\r\nYour psychopomp's continued service in [Pharasma's](/Deities.aspx?ID=14) name brings it favor from the goddess. It might change appearance to look like a different, more powerful kind of psychopomp. You can select four familiar or master abilities each day, instead of two, but two must be from the Psychopomp Familiar feat or the following ability. \n
  • **Augury** Your [familiar](/familiar-abilities) can glimpse the strands of fate to give you a cryptic clue regarding your future. Your familiar can cast [_augury_](/Spells.aspx?ID=15) once per day using your magical tradition and spell DC. You must be at least 8th level to select this ability.
", "name": "Enhanced Psychopomp Familiar", "pfs": "Standard", "prerequisite": "Psychopomp Familiar", "prerequisite_markdown": "[Psychopomp Familiar](/Feats.aspx?ID=3468)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\n\n**Prerequisites**\r\n[Psychopomp Familiar](/Feats.aspx?ID=3468)\n\n\r\n\r\n---\r\n\r\n\r\nYour psychopomp's continued service in [Pharasma's](/Deities.aspx?ID=14) name brings it favor from the goddess.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 27", "speed": {}, "summary": "Your psychopomp's continued service in Pharasma's name brings it favor from the goddess.", "summary_markdown": "Your psychopomp's continued service in [Pharasma's](/Deities.aspx?ID=14) name brings it favor from the goddess.", "text": " Enhanced Psychopomp Familiar Source Book of the Dead pg. 27 Archetype Soul Warden Prerequisites Psychopomp Familiar --- Your psychopomp's continued service in Pharasma's name brings it favor from the goddess. It might change appearance to look like a different, more powerful kind of psychopomp. You can select four familiar or master abilities each day, instead of two, but two must be from the Psychopomp Familiar feat or the following ability. Augury Your familiar can glimpse the strands of fate to give you a cryptic clue regarding your future. Your familiar can cast augury once per day using your magical tradition and spell DC. You must be at least 8th level to select this ability. ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3471", "weakness": {} }, { "archetype": [ "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Safeguard Soul" ], "feat_markdown": "Safeguard Soul", "id": "feat-3472", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Safeguard Soul](/Feats.aspx?ID=3472) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\n\n**Archetype** [Soul Warden](/Archetypes.aspx?ID=173)\n\n**Prerequisites**\r\n[Soul Warden Dedication](/Feats.aspx?ID=3466)\n\n\r\n\r\n---\r\n\r\nYou've girded your soul against outside interference. You gain a +2 status bonus to saving throws against [death](/Traits.aspx?ID=40) effects, [possession](/Traits.aspx?ID=129) effects, and effects that attempt to manipulate or steal your soul. You can't be transformed into an [undead](/Traits.aspx?ID=160) by any means. While your spiral is glowing, your allies in the light of the spiral gain this benefit as well.", "name": "Safeguard Soul", "pfs": "Standard", "prerequisite": "Soul Warden Dedication", "prerequisite_markdown": "[Soul Warden Dedication](/Feats.aspx?ID=3466)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\n\n**Prerequisites**\r\n[Soul Warden Dedication](/Feats.aspx?ID=3466)\n\n\r\n\r\n---\r\n\r\n\r\nYou've girded your soul against outside interference.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 27", "speed": {}, "summary": "You've girded your soul against outside interference.", "summary_markdown": "You've girded your soul against outside interference.", "text": " Safeguard Soul Source Book of the Dead pg. 27 Archetype Soul Warden Prerequisites Soul Warden Dedication --- You've girded your soul against outside interference. You gain a +2 status bonus to saving throws against death effects, possession effects, and effects that attempt to manipulate or steal your soul. You can't be transformed into an undead by any means. While your spiral is glowing, your allies in the light of the spiral gain this benefit as well.", "trait": [ "Abjuration", "Archetype", "Divine" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Archetype](/Traits.aspx?ID=12), [Divine](/Traits.aspx?ID=48)", "trait_raw": [ "Abjuration", "Archetype", "Divine" ], "type": "Feat", "url": "/Feats.aspx?ID=3472", "weakness": {} }, { "archetype": [ "Soul Warden" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expand Spiral" ], "feat_markdown": "Expand Spiral", "id": "feat-3473", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Expand Spiral](/Feats.aspx?ID=3473) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\n\n**Archetype** [Soul Warden](/Archetypes.aspx?ID=173)\n\n**Prerequisites**\r\n[Spiral Sworn](/Feats.aspx?ID=3470)\n\n\r\n\r\n---\r\n\r\nYour prayers encompass your companions, granting you the ability to share [Pharasma's](/Deities.aspx?ID=14) blessings. When you use Spiral Sworn, you can spend 2 actions instead of 1 to grant the benefits to all allies who are in the light of your spiral when you take the action.", "name": "Expand Spiral", "pfs": "Standard", "prerequisite": "Spiral Sworn", "prerequisite_markdown": "[Spiral Sworn](/Feats.aspx?ID=3470)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 27\n\n**Prerequisites**\r\n[Spiral Sworn](/Feats.aspx?ID=3470)\n\n\r\n\r\n---\r\n\r\n\r\nYour prayers encompass your companions, granting you the ability to share [Pharasma's](/Deities.aspx?ID=14) blessings.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 27", "speed": {}, "summary": "Your prayers encompass your companions, granting you the ability to share Pharasma's blessings.", "summary_markdown": "Your prayers encompass your companions, granting you the ability to share [Pharasma's](/Deities.aspx?ID=14) blessings.", "text": " Expand Spiral Source Book of the Dead pg. 27 Archetype Soul Warden Prerequisites Spiral Sworn --- Your prayers encompass your companions, granting you the ability to share Pharasma's blessings. When you use Spiral Sworn, you can spend 2 actions instead of 1 to grant the benefits to all allies who are in the light of your spiral when you take the action.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3473", "weakness": {} }, { "archetype": [ "Undead Slayer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Undead Slayer Dedication" ], "feat_markdown": "Undead Slayer Dedication", "id": "feat-3474", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 28\n\n**Archetype** [Undead Slayer](/Archetypes.aspx?ID=174)\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYour training has prepared you to recognize most [undead](/Traits.aspx?ID=160) on sight. You become trained in two [Lore](/Skills.aspx?ID=8) skills, each about a specific type of undead, or become an expert if you were already trained. You gain the Slayer's Identification free action.\n\n **Slayer's Identification** **Trigger** You roll initiative and can observe a creature you know is undead; **Effect** You attempt to [Recall Knowledge](/Actions.aspx?ID=26) to identify the undead creature with a +1 circumstance bonus. If you're a master in the skill you're using to Recall Knowledge, you gain a +2 circumstance bonus instead.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the undead slayer archetype.\n\nUndead Slayer Dedication leads to...\r\n[Blessed Medicine](/Feats.aspx?ID=3475), [Frighten Undead](/Feats.aspx?ID=3479), [Gear Up](/Feats.aspx?ID=3480), [Hunter's Sanctum](/Feats.aspx?ID=3476), [Necromantic Resistance](/Feats.aspx?ID=3477), [Slayer's Strike](/Feats.aspx?ID=3478)", "name": "Undead Slayer Dedication", "pfs": "Standard", "prerequisite": "Trained in Religion", "prerequisite_markdown": "Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 28\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYour training has prepared you to recognize most [undead](/Traits.aspx?ID=160) on sight.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 28", "speed": {}, "summary": "Your training has prepared you to recognize most undead on sight.", "summary_markdown": "Your training has prepared you to recognize most [undead](/Traits.aspx?ID=160) on sight.", "text": " Undead Slayer Dedication Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Trained in Religion --- Your training has prepared you to recognize most undead on sight. You become trained in two Lore skills, each about a specific type of undead, or become an expert if you were already trained. You gain the Slayer's Identification free action. Slayer's Identification Free Action Trigger You roll initiative and can observe a creature you know is undead; Effect You attempt to Recall Knowledge to identify the undead creature with a +1 circumstance bonus. If you're a master in the skill you're using to Recall Knowledge, you gain a +2 circumstance bonus instead. Special You can't select another dedication feat until you have gained two other feats from the undead slayer archetype. Undead Slayer Dedication leads to... Blessed Medicine, Frighten Undead, Gear Up, Hunter's Sanctum, Necromantic Resistance, Slayer's Strike", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=3474", "weakness": {} }, { "archetype": [ "Undead Slayer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blessed Medicine" ], "feat_markdown": "Blessed Medicine", "id": "feat-3475", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Blessed Medicine](/Feats.aspx?ID=3475) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 28\n\n**Archetype** [Undead Slayer](/Archetypes.aspx?ID=174)\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n**Trigger**\r\nYou fail a check to [Treat a Disease](/Actions.aspx?ID=55) that was inflicted by an [undead](/Traits.aspx?ID=160) (such as ghoul fever or mummy rot).\n\n\r\n\r\n---\r\n\r\nYour experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead. Reroll the failed check and use the new result.", "name": "Blessed Medicine", "pfs": "Standard", "prerequisite": "Undead Slayer Dedication", "prerequisite_markdown": "[Undead Slayer Dedication](/Feats.aspx?ID=3474)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 28\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n**Trigger**\r\nYou fail a check to [Treat a Disease](/Actions.aspx?ID=55) that was inflicted by an [undead](/Traits.aspx?ID=160) (such as ghoul fever or mummy rot).\n\n\r\n\r\n---\r\n\r\n\r\nYour experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 28", "speed": {}, "summary": "Your experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead.", "summary_markdown": "Your experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead.", "text": " Blessed Medicine Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication Trigger You fail a check to Treat a Disease that was inflicted by an undead (such as ghoul fever or mummy rot). --- Your experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead. Reroll the failed check and use the new result.", "trait": [ "Archetype", "Fortune", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Fortune](/Traits.aspx?ID=76), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Fortune", "Skill" ], "trigger": "You fail a check to Treat a Disease that was inflicted by an undead (such as ghoul fever or mummy rot).", "trigger_markdown": "You fail a check to [Treat a Disease](/Actions.aspx?ID=55) that was inflicted by an [undead](/Traits.aspx?ID=160) (such as ghoul fever or mummy rot).", "type": "Feat", "url": "/Feats.aspx?ID=3475", "weakness": {} }, { "archetype": [ "Undead Slayer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hunter's Sanctum" ], "feat_markdown": "Hunter's Sanctum", "id": "feat-3476", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Hunter's Sanctum](/Feats.aspx?ID=3476) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 28\n\n**Archetype** [Undead Slayer](/Archetypes.aspx?ID=174)\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n\r\n\r\n---\r\n\r\nYou establish a safe house where you can prepare for your hunt. The sanctum is roughly the size of a 20-foot cube. This sanctum is in a location you have access to and can be part of a larger structure, such as the basement of a temple or hidden room of a library. Setting up or moving your sanctum takes a week of downtime. Your sanctum protects objects and people inside it from magical detection and the prying eyes of [undead](/Traits.aspx?ID=160). This has the effects of [_nondetection_](/Spells.aspx?ID=209), using your [Religion](/Skills.aspx?ID=13) modifier for the [counteract](/Rules.aspx?ID=371) DC and half your level rounded up for the counteract level. Additionally, undead attempting to locate the entrance to your sanctum via mundane Perception must succeed against either your Religion DC or the normal DC to find the sanctum, whichever is higher.", "name": "Hunter's Sanctum", "pfs": "Standard", "prerequisite": "Undead Slayer Dedication", "prerequisite_markdown": "[Undead Slayer Dedication](/Feats.aspx?ID=3474)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 28\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n\r\n\r\n---\r\n\r\n\r\nYou establish a safe house where you can prepare for your hunt.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 28", "speed": {}, "summary": "You establish a safe house where you can prepare for your hunt.", "summary_markdown": "You establish a safe house where you can prepare for your hunt.", "text": " Hunter's Sanctum Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication --- You establish a safe house where you can prepare for your hunt. The sanctum is roughly the size of a 20-foot cube. This sanctum is in a location you have access to and can be part of a larger structure, such as the basement of a temple or hidden room of a library. Setting up or moving your sanctum takes a week of downtime. Your sanctum protects objects and people inside it from magical detection and the prying eyes of undead. This has the effects of nondetection , using your Religion modifier for the counteract DC and half your level rounded up for the counteract level. Additionally, undead attempting to locate the entrance to your sanctum via mundane Perception must succeed against either your Religion DC or the normal DC to find the sanctum, whichever is higher.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3476", "weakness": {} }, { "archetype": [ "Undead Slayer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Necromantic Resistance" ], "feat_markdown": "Necromantic Resistance", "id": "feat-3477", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Necromantic Resistance](/Feats.aspx?ID=3477) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 28\n\n**Archetype** [Undead Slayer](/Archetypes.aspx?ID=174)\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n\r\n\r\n---\r\n\r\nAs part of your training, you've inured yourself against necromancy through grueling, repeated exposure. You gain a +1 circumstance bonus to saves against [necromancy](/Traits.aspx?ID=117) effects and gain resistance to [negative](/Traits.aspx?ID=118) damage equal to half your level.", "name": "Necromantic Resistance", "pfs": "Standard", "prerequisite": "Undead Slayer Dedication", "prerequisite_markdown": "[Undead Slayer Dedication](/Feats.aspx?ID=3474)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 28\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n\r\n\r\n---\r\n\r\n\r\nAs part of your training, you've inured yourself against necromancy through grueling, repeated exposure.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 28", "speed": {}, "summary": "As part of your training, you've inured yourself against necromancy through grueling, repeated exposure.", "summary_markdown": "As part of your training, you've inured yourself against necromancy through grueling, repeated exposure.", "text": " Necromantic Resistance Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication --- As part of your training, you've inured yourself against necromancy through grueling, repeated exposure. You gain a +1 circumstance bonus to saves against necromancy effects and gain resistance to negative damage equal to half your level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3477", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Undead Slayer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slayer's Strike" ], "feat_markdown": "Slayer's Strike", "id": "feat-3478", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Slayer's Strike](/Feats.aspx?ID=3478) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 28\n\n**Archetype** [Undead Slayer](/Archetypes.aspx?ID=174)\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n\r\n\r\n---\r\n\r\nYou've dedicated yourself to studying ancient techniques and memorized minor prayers against [undead](/Traits.aspx?ID=160) to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of positive damage, with the same die size as the weapon or [unarmed](/Traits.aspx?ID=199) attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra positive damage equal to the number of weapon dice. As normal, the positive damage harms only undead and creatures with [negative healing](/MonsterAbilities.aspx?ID=42).\n\n If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice.\n\nSlayer's Strike leads to...\r\n[Slayer's Blessing](/Feats.aspx?ID=3481)", "name": "Slayer's Strike", "pfs": "Standard", "prerequisite": "Undead Slayer Dedication", "prerequisite_markdown": "[Undead Slayer Dedication](/Feats.aspx?ID=3474)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 28\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n\r\n\r\n---\r\n\r\n\r\nYou've dedicated yourself to studying ancient techniques and memorized minor prayers against [undead](/Traits.aspx?ID=160) to swiftly dispatch them.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 28", "speed": {}, "summary": "You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them.", "summary_markdown": "You've dedicated yourself to studying ancient techniques and memorized minor prayers against [undead](/Traits.aspx?ID=160) to swiftly dispatch them.", "text": " Slayer's Strike Two Actions Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication --- You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of positive damage, with the same die size as the weapon or unarmed attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra positive damage equal to the number of weapon dice. As normal, the positive damage harms only undead and creatures with negative healing. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. Slayer's Strike leads to... Slayer's Blessing", "trait": [ "Archetype", "Flourish", "Necromancy", "Occult", "Positive" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [Positive](/Traits.aspx?ID=128)", "trait_raw": [ "Archetype", "Flourish", "Necromancy", "Occult", "Positive" ], "type": "Feat", "url": "/Feats.aspx?ID=3478", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Undead Slayer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Frighten Undead" ], "feat_markdown": "Frighten Undead", "id": "feat-3479", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Frighten Undead](/Feats.aspx?ID=3479) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 29\n\n**Archetype** [Undead Slayer](/Archetypes.aspx?ID=174)\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n\r\n\r\n---\r\n\r\nYour very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160). Attempt to [Demoralize](/Actions.aspx?ID=53) an undead target using your [Religion](/Skills.aspx?ID=13) modifier instead of your [Intimidation](/Skills.aspx?ID=7) modifier if it's higher. If you use your Religion modifier, the Demoralize action loses the [emotion](/Traits.aspx?ID=60) and [mental](/Traits.aspx?ID=106) traits, as your faith connects to the undead on an instinctual level.\n\nFrighten Undead leads to...\r\n[Slayer's Presence](/Feats.aspx?ID=3482)", "name": "Frighten Undead", "pfs": "Standard", "prerequisite": "Undead Slayer Dedication", "prerequisite_markdown": "[Undead Slayer Dedication](/Feats.aspx?ID=3474)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 29\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n\r\n\r\n---\r\n\r\n\r\nYour very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160).\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 29", "speed": {}, "summary": "Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even mindless undead .", "summary_markdown": "Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160).", "text": " Frighten Undead Single Action Source Book of the Dead pg. 29 Archetype Undead Slayer Prerequisites Undead Slayer Dedication --- Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even mindless undead. Attempt to Demoralize an undead target using your Religion modifier instead of your Intimidation modifier if it's higher. If you use your Religion modifier, the Demoralize action loses the emotion and mental traits, as your faith connects to the undead on an instinctual level. Frighten Undead leads to... Slayer's Presence", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3479", "weakness": {} }, { "archetype": [ "Undead Slayer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gear Up" ], "feat_markdown": "Gear Up", "id": "feat-3480", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Gear Up](/Feats.aspx?ID=3480) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 29\n\n**Archetype** [Undead Slayer](/Archetypes.aspx?ID=174)\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n\r\n\r\n---\r\n\r\nWhether it's wooden stakes, holy water, or more unusual tools, you always have just the right thing to handle an [undead's](/Traits.aspx?ID=160) unusual weaknesses and vulnerabilities. You gain the [Prescient Planner](/Feats.aspx?ID=2143) and [Prescient Consumable](/Feats.aspx?ID=2142) feats. When using Prescient Planner specifically to pull out an item you need to deal with an undead's weakness or vulnerability, you can pull out the item as a 2-action activity to remove your backpack (or similar container) and draw the item, rather than taking 1 minute. If you have the Hunter's Sanctum feat, you keep your sanctum well stocked with the basics and can spend 1 hour in your sanctum refreshing your supplies in order to meet the requirements for Prescient Planner, even if you haven't been able to purchase goods.", "name": "Gear Up", "pfs": "Standard", "prerequisite": "Undead Slayer Dedication", "prerequisite_markdown": "[Undead Slayer Dedication](/Feats.aspx?ID=3474)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 29\n\n**Prerequisites**\r\n[Undead Slayer Dedication](/Feats.aspx?ID=3474)\n\n\r\n\r\n---\r\n\r\n\r\nWhether it's wooden stakes, holy water, or more unusual tools, you always have just the right thing to handle an [undead's](/Traits.aspx?ID=160) unusual weaknesses and vulnerabilities.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 29", "speed": {}, "summary": "Whether it's wooden stakes, holy water, or more unusual tools, you always have just the right thing to handle an undead's unusual weaknesses and vulnerabilities.", "summary_markdown": "Whether it's wooden stakes, holy water, or more unusual tools, you always have just the right thing to handle an [undead's](/Traits.aspx?ID=160) unusual weaknesses and vulnerabilities.", "text": " Gear Up Source Book of the Dead pg. 29 Archetype Undead Slayer Prerequisites Undead Slayer Dedication --- Whether it's wooden stakes, holy water, or more unusual tools, you always have just the right thing to handle an undead's unusual weaknesses and vulnerabilities. You gain the Prescient Planner and Prescient Consumable feats. When using Prescient Planner specifically to pull out an item you need to deal with an undead's weakness or vulnerability, you can pull out the item as a 2-action activity to remove your backpack (or similar container) and draw the item, rather than taking 1 minute. If you have the Hunter's Sanctum feat, you keep your sanctum well stocked with the basics and can spend 1 hour in your sanctum refreshing your supplies in order to meet the requirements for Prescient Planner, even if you haven't been able to purchase goods.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3480", "weakness": {} }, { "archetype": [ "Undead Slayer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slayer's Blessing" ], "feat_markdown": "Slayer's Blessing", "id": "feat-3481", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Slayer's Blessing](/Feats.aspx?ID=3481) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 29\n\n**Archetype** [Undead Slayer](/Archetypes.aspx?ID=174)\n\n**Prerequisites**\r\n[Slayer's Strike](/Feats.aspx?ID=3478)\n\n\r\n\r\n---\r\n\r\nYou carry scraps of materials dangerous to undead and can apply them to your weapon. When you use Slayer's Strike, before making the Strike, you can choose either the [_ghost touch_](/Equipment.aspx?ID=297) property rune or a precious material: [cold iron](/Equipment.aspx?ID=375), [darkwood](/Equipment.aspx?ID=376), or [silver](/Equipment.aspx?ID=379). Any Strike that gets extra positive damage from this use of Slayer's Strike also gets the benefits of the rune or counts as that material.\n\n At 14th level, add [adamantine](/Equipment.aspx?ID=374) and [mithral](/Equipment.aspx?ID=377) to the list of materials you can choose from.", "name": "Slayer's Blessing", "pfs": "Standard", "prerequisite": "Slayer's Strike", "prerequisite_markdown": "[Slayer's Strike](/Feats.aspx?ID=3478)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 29\n\n**Prerequisites**\r\n[Slayer's Strike](/Feats.aspx?ID=3478)\n\n\r\n\r\n---\r\n\r\n\r\nYou carry scraps of materials dangerous to undead and can apply them to your weapon.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 29", "speed": {}, "summary": "You carry scraps of materials dangerous to undead and can apply them to your weapon.", "summary_markdown": "You carry scraps of materials dangerous to undead and can apply them to your weapon.", "text": " Slayer's Blessing Source Book of the Dead pg. 29 Archetype Undead Slayer Prerequisites Slayer's Strike --- You carry scraps of materials dangerous to undead and can apply them to your weapon. When you use Slayer's Strike, before making the Strike, you can choose either the ghost touch property rune or a precious material: cold iron, darkwood, or silver. Any Strike that gets extra positive damage from this use of Slayer's Strike also gets the benefits of the rune or counts as that material. At 14th level, add adamantine and mithral to the list of materials you can choose from.", "trait": [ "Archetype", "Manipulate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Archetype", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=3481", "weakness": {} }, { "archetype": [ "Undead Slayer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slayer's Presence" ], "feat_markdown": "Slayer's Presence", "id": "feat-3482", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Slayer's Presence](/Feats.aspx?ID=3482) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 29\n\n**Archetype** [Undead Slayer](/Archetypes.aspx?ID=174)\n\n**Prerequisites**\r\n[Frighten Undead](/Feats.aspx?ID=3479)\n\n\r\n\r\n---\r\n\r\nYour very presence strikes fear into the [undead](/Traits.aspx?ID=160). When you use [Slayer's Identification](/Feats.aspx?ID=3474) and succeed at your check, you can Frighten Undead as a free action, targeting the creature you identified. Any time you get a critical success to Frighten Undead, if the target's level is lower than yours, the target is [fleeing](/Conditions.aspx?ID=17) for 1 round.", "name": "Slayer's Presence", "pfs": "Standard", "prerequisite": "Frighten Undead", "prerequisite_markdown": "[Frighten Undead](/Feats.aspx?ID=3479)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 29\n\n**Prerequisites**\r\n[Frighten Undead](/Feats.aspx?ID=3479)\n\n\r\n\r\n---\r\n\r\n\r\nYour very presence strikes fear into the [undead](/Traits.aspx?ID=160).\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 29", "speed": {}, "summary": "Your very presence strikes fear into the undead .", "summary_markdown": "Your very presence strikes fear into the [undead](/Traits.aspx?ID=160).", "text": " Slayer's Presence Source Book of the Dead pg. 29 Archetype Undead Slayer Prerequisites Frighten Undead --- Your very presence strikes fear into the undead. When you use Slayer's Identification and succeed at your check, you can Frighten Undead as a free action, targeting the creature you identified. Any time you get a critical success to Frighten Undead, if the target's level is lower than yours, the target is fleeing for 1 round.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3482", "weakness": {} }, { "archetype": [ "Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Undying Conviction" ], "feat_markdown": "Undying Conviction", "id": "feat-3483", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Undying Conviction](/Feats.aspx?ID=3483) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 33\n\n**Archetype** [Reanimator](/Archetypes.aspx?ID=175) (Level 4)\n\n**Prerequisites**\r\nable to create or control [undead](/Traits.aspx?ID=160); [cleric](/Classes.aspx?ID=5) with a negative font, [oracle](/Classes.aspx?ID=14) of [bones](/Mysteries.aspx?ID=3), or [necromancer](/ArcaneSchools.aspx?ID=7) [wizard](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYour presence has a bolstering effect on your undead [minions](/Traits.aspx?ID=109). Undead creatures under your control and within a 30-foot emanation around you gain a +2 status bonus to saving throws to resist [positive](/Traits.aspx?ID=128) damage and to Will saving throws to resist effects that would make them [controlled](/Conditions.aspx?ID=6).\n\n**Special** This feat has the trait matching your spellcasting tradition.", "name": "Undying Conviction", "pfs": "Standard", "prerequisite": "able to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard", "prerequisite_markdown": "able to create or control [undead](/Traits.aspx?ID=160); [cleric](/Classes.aspx?ID=5) with a negative font, [oracle](/Classes.aspx?ID=14) of [bones](/Mysteries.aspx?ID=3), or [necromancer](/ArcaneSchools.aspx?ID=7) [wizard](/Classes.aspx?ID=12)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 33\n\n**Prerequisites**\r\nable to create or control [undead](/Traits.aspx?ID=160); [cleric](/Classes.aspx?ID=5) with a negative font, [oracle](/Classes.aspx?ID=14) of [bones](/Mysteries.aspx?ID=3), or [necromancer](/ArcaneSchools.aspx?ID=7) [wizard](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYour presence has a bolstering effect on your undead [minions](/Traits.aspx?ID=109).\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 33", "speed": {}, "summary": "Your presence has a bolstering effect on your undead minions .", "summary_markdown": "Your presence has a bolstering effect on your undead [minions](/Traits.aspx?ID=109).", "text": " Undying Conviction Source Book of the Dead pg. 33 Archetype Reanimator (Level 4) Prerequisites able to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard --- Your presence has a bolstering effect on your undead minions. Undead creatures under your control and within a 30-foot emanation around you gain a +2 status bonus to saving throws to resist positive damage and to Will saving throws to resist effects that would make them controlled. Special This feat has the trait matching your spellcasting tradition.", "trait": [ "Aura", "Cleric", "Necromancy", "Oracle", "Uncommon", "Wizard" ], "trait_markdown": "[Aura](/Traits.aspx?ID=206), [Cleric](/Traits.aspx?ID=26), [Necromancy](/Traits.aspx?ID=117), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Aura", "Cleric", "Necromancy", "Oracle", "Uncommon", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=3483", "weakness": {} }, { "archetype": [ "Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Necromancer's Visage" ], "feat_markdown": "Necromancer's Visage", "id": "feat-3484", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Necromancer's Visage](/Feats.aspx?ID=3484) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 33\n\n**Archetype** [Reanimator](/Archetypes.aspx?ID=175) (Level 12)\n\n**Prerequisites**\r\nability to create or control [undead](/Traits.aspx?ID=160); [cleric](/Classes.aspx?ID=5) with a negative font, [oracle](/Classes.aspx?ID=14) of [bones](/Mysteries.aspx?ID=3), or [necromancer](/ArcaneSchools.aspx?ID=7) [wizard](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nNecromantic energy demonstrates your power over undead, creating a demeanor that commands their fear and respect. Undead creatures can immediately sense your Necromancer's Visage and tend to act accordingly. If you take a [hostile action](/Rules.aspx?ID=300) against an undead creature, it becomes permanently immune to your Necromancer's Visage, and your Necromancer's Visage ends. You can spend 10 minutes to restore your Necromancer's Visage, though any creatures that became permanently immune remain so.\n\n Each time an undead creature 2 or more levels lower than you attacks you, it must attempt a Will save against your spell DC. If you're also affected by [_sanctuary_](/Spells.aspx?ID=266) or a similar effect, only one affects the attacker (you choose which).
\n\n**Critical Success** The creature is permanently immune to your Necromancer's Visage.
\n**Success** The creature can attempt its attack and any other attacks against you this turn.
\n**Failure** The creature can't attack you and wastes the action. It can't attempt further attacks against you this turn.
\n**Critical Failure** The creature wastes the action and can't attempt to attack you as long as your Necromancer's Visage persists.\n\n**Special** This feat has the trait matching your spellcasting tradition.", "name": "Necromancer's Visage", "pfs": "Standard", "prerequisite": "ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard", "prerequisite_markdown": "ability to create or control [undead](/Traits.aspx?ID=160); [cleric](/Classes.aspx?ID=5) with a negative font, [oracle](/Classes.aspx?ID=14) of [bones](/Mysteries.aspx?ID=3), or [necromancer](/ArcaneSchools.aspx?ID=7) [wizard](/Classes.aspx?ID=12)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 33\n\n**Prerequisites**\r\nability to create or control [undead](/Traits.aspx?ID=160); [cleric](/Classes.aspx?ID=5) with a negative font, [oracle](/Classes.aspx?ID=14) of [bones](/Mysteries.aspx?ID=3), or [necromancer](/ArcaneSchools.aspx?ID=7) [wizard](/Classes.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nNecromantic energy demonstrates your power over undead, creating a demeanor that commands their fear and respect.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 33", "speed": {}, "summary": "Necromantic energy demonstrates your power over undead, creating a demeanor that commands their fear and respect.", "summary_markdown": "Necromantic energy demonstrates your power over undead, creating a demeanor that commands their fear and respect.", "text": " Necromancer's Visage Source Book of the Dead pg. 33 Archetype Reanimator (Level 12) Prerequisites ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard --- Necromantic energy demonstrates your power over undead, creating a demeanor that commands their fear and respect. Undead creatures can immediately sense your Necromancer's Visage and tend to act accordingly. If you take a hostile action against an undead creature, it becomes permanently immune to your Necromancer's Visage, and your Necromancer's Visage ends. You can spend 10 minutes to restore your Necromancer's Visage, though any creatures that became permanently immune remain so. Each time an undead creature 2 or more levels lower than you attacks you, it must attempt a Will save against your spell DC. If you're also affected by sanctuary or a similar effect, only one affects the attacker (you choose which). Critical Success The creature is permanently immune to your Necromancer's Visage. Success The creature can attempt its attack and any other attacks against you this turn. Failure The creature can't attack you and wastes the action. It can't attempt further attacks against you this turn. Critical Failure The creature wastes the action and can't attempt to attack you as long as your Necromancer's Visage persists. Special This feat has the trait matching your spellcasting tradition.", "trait": [ "Cleric", "Necromancy", "Oracle", "Uncommon", "Wizard" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Necromancy](/Traits.aspx?ID=117), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Cleric", "Necromancy", "Oracle", "Uncommon", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=3484", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sepulchral Sublimation" ], "feat_markdown": "Sepulchral Sublimation", "id": "feat-3485", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Sepulchral Sublimation](/Feats.aspx?ID=3485) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 33\n\n**Archetype** [Reanimator](/Archetypes.aspx?ID=175) (Level 14)\n\n**Prerequisites**\r\nability to create or control [undead](/Traits.aspx?ID=160); [cleric](/Classes.aspx?ID=5) with a negative font, [oracle](/Classes.aspx?ID=14) of [bones](/Mysteries.aspx?ID=3), or [necromancer](/ArcaneSchools.aspx?ID=7) [wizard](/Classes.aspx?ID=12)\n\n**Requirements**\r\nYou have at least one undead [minion](/Traits.aspx?ID=109) that you permanently control.\r\n\r\n\r\n\r\n---\r\n\r\nYou repurpose the negative energy that flows through your minions at a moment's notice. Instantly destroy one undead minion within 60 feet that is permanently under your control. If your next action is to cast a [necromancy](/Traits.aspx?ID=117) spell from a spell slot, you don't expend the slot. The spell's level must be half the destroyed minion's level or lower and the spell can't have a duration.\n\n**Special** This feat has the trait matching your spellcasting tradition.", "name": "Sepulchral Sublimation", "pfs": "Standard", "prerequisite": "ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard", "prerequisite_markdown": "ability to create or control [undead](/Traits.aspx?ID=160); [cleric](/Classes.aspx?ID=5) with a negative font, [oracle](/Classes.aspx?ID=14) of [bones](/Mysteries.aspx?ID=3), or [necromancer](/ArcaneSchools.aspx?ID=7) [wizard](/Classes.aspx?ID=12)", "rarity": "uncommon", "release_date": "2022-04-27", "requirement": "You have at least one undead minion that you permanently control.", "requirement_markdown": "You have at least one undead [minion](/Traits.aspx?ID=109) that you permanently control.", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 33\n\n**Prerequisites**\r\nability to create or control [undead](/Traits.aspx?ID=160); [cleric](/Classes.aspx?ID=5) with a negative font, [oracle](/Classes.aspx?ID=14) of [bones](/Mysteries.aspx?ID=3), or [necromancer](/ArcaneSchools.aspx?ID=7) [wizard](/Classes.aspx?ID=12)\n\n**Requirements**\r\nYou have at least one undead [minion](/Traits.aspx?ID=109) that you permanently control.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou repurpose the negative energy that flows through your minions at a moment's notice.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 33", "speed": {}, "summary": "You repurpose the negative energy that flows through your minions at a moment's notice.", "summary_markdown": "You repurpose the negative energy that flows through your minions at a moment's notice.", "text": " Sepulchral Sublimation Single Action Source Book of the Dead pg. 33 Archetype Reanimator (Level 14) Prerequisites ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard Requirements You have at least one undead minion that you permanently control. --- You repurpose the negative energy that flows through your minions at a moment's notice. Instantly destroy one undead minion within 60 feet that is permanently under your control. If your next action is to cast a necromancy spell from a spell slot, you don't expend the slot. The spell's level must be half the destroyed minion's level or lower and the spell can't have a duration. Special This feat has the trait matching your spellcasting tradition.", "trait": [ "Cleric", "Concentrate", "Metamagic", "Necromancy", "Oracle", "Uncommon", "Wizard" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Necromancy](/Traits.aspx?ID=117), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic", "Necromancy", "Oracle", "Uncommon", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=3485", "weakness": {} }, { "archetype": [ "Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reanimator Dedication" ], "feat_markdown": "Reanimator Dedication", "id": "feat-3486", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Reanimator Dedication](/Feats.aspx?ID=3486) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 34\n\n**Archetype** [Reanimator](/Archetypes.aspx?ID=175)\n\n**Prerequisites**\r\nable to cast [_animate dead_](/Spells.aspx?ID=666) with a spell slot\n\n\r\n\r\n---\r\n\r\nYou have dedicated your studies to the art of raising and commanding undead. If you're a spontaneous spellcaster with _animate dead_ in your repertoire, it becomes a signature spell in addition to your usual signature spells. If you're a prepared spellcaster with _animate dead_ in your spells known, spellbook, or the like, you can spend 10 minutes contemplating undeath to replace one of the spells you've prepared in your spell slots with an animate dead spell of the same level. In addition, if you're able to target the mostly intact remains of an appropriate type of dead creature when casting _animate dead_, the undead you animate gains a +1 status bonus to attack rolls, AC, saving throws, and skill checks for the duration of _animate dead_.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the reanimator archetype.\n\nReanimator Dedication leads to...\r\n[Bonds of Death](/Feats.aspx?ID=3489), [Deathly Secrets](/Feats.aspx?ID=3487), [Macabre Virtuoso](/Feats.aspx?ID=3488)", "name": "Reanimator Dedication", "pfs": "Limited", "prerequisite": "able to cast _animate dead_ with a spell slot", "prerequisite_markdown": "able to cast [_animate dead_](/Spells.aspx?ID=666) with a spell slot", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 34\n\n**Prerequisites**\r\nable to cast [_animate dead_](/Spells.aspx?ID=666) with a spell slot\n\n\r\n\r\n---\r\n\r\n\r\nYou have dedicated your studies to the art of raising and commanding undead.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 34" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 34", "speed": {}, "summary": "You have dedicated your studies to the art of raising and commanding undead.", "summary_markdown": "You have dedicated your studies to the art of raising and commanding undead.", "text": " Reanimator Dedication Source Book of the Dead pg. 34 Archetype Reanimator Prerequisites able to cast animate dead with a spell slot --- You have dedicated your studies to the art of raising and commanding undead. If you're a spontaneous spellcaster with animate dead in your repertoire, it becomes a signature spell in addition to your usual signature spells. If you're a prepared spellcaster with animate dead in your spells known, spellbook, or the like, you can spend 10 minutes contemplating undeath to replace one of the spells you've prepared in your spell slots with an animate dead spell of the same level. In addition, if you're able to target the mostly intact remains of an appropriate type of dead creature when casting animate dead , the undead you animate gains a +1 status bonus to attack rolls, AC, saving throws, and skill checks for the duration of animate dead . Special You can't select another dedication feat until you have gained two other feats from the reanimator archetype. Reanimator Dedication leads to... Bonds of Death, Deathly Secrets, Macabre Virtuoso", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=3486", "weakness": {} }, { "archetype": [ "Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deathly Secrets" ], "feat_markdown": "Deathly Secrets", "id": "feat-3487", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Deathly Secrets](/Feats.aspx?ID=3487) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 34\n\n**Archetype** [Reanimator](/Archetypes.aspx?ID=175)\n\n**Prerequisites**\r\n[Reanimator Dedication](/Feats.aspx?ID=3486)\n\n\r\n\r\n---\r\n\r\nNo means of creating or ruling the undead is beyond your grasp, even those of magical traditions not your own. You learn either the [_eyes of the dead_](/Spells.aspx?ID=1104) or [_subjugate undead_](/Spells.aspx?ID=1106) focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by meditating over the earthly remains of a dead sentient creature. The rules for focus spells appear [here](/Rules.aspx?ID=276). Focus spells granted by the reanimator archetype are from the same tradition as those used to meet the archetype's prerequisite.\n\n**Special** You can select this feat more than once. Each time, you learn a different spell and your focus pool increases by 1 Focus Point.\n\nDeathly Secrets leads to...\r\n[Greater Deathly Secrets](/Feats.aspx?ID=3490), [Master of the Dead](/Feats.aspx?ID=3491)", "name": "Deathly Secrets", "pfs": "Limited", "prerequisite": "Reanimator Dedication", "prerequisite_markdown": "[Reanimator Dedication](/Feats.aspx?ID=3486)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 34\n\n**Prerequisites**\r\n[Reanimator Dedication](/Feats.aspx?ID=3486)\n\n\r\n\r\n---\r\n\r\n\r\nNo means of creating or ruling the undead is beyond your grasp, even those of magical traditions not your own.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 34" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 34", "speed": {}, "summary": "No means of creating or ruling the undead is beyond your grasp, even those of magical traditions not your own.", "summary_markdown": "No means of creating or ruling the undead is beyond your grasp, even those of magical traditions not your own.", "text": " Deathly Secrets Source Book of the Dead pg. 34 Archetype Reanimator Prerequisites Reanimator Dedication --- No means of creating or ruling the undead is beyond your grasp, even those of magical traditions not your own. You learn either the eyes of the dead or subjugate undead focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by meditating over the earthly remains of a dead sentient creature. The rules for focus spells appear here. Focus spells granted by the reanimator archetype are from the same tradition as those used to meet the archetype's prerequisite. Special You can select this feat more than once. Each time, you learn a different spell and your focus pool increases by 1 Focus Point. Deathly Secrets leads to... Greater Deathly Secrets, Master of the Dead", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3487", "weakness": {} }, { "archetype": [ "Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Macabre Virtuoso" ], "feat_markdown": "Macabre Virtuoso", "id": "feat-3488", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Macabre Virtuoso](/Feats.aspx?ID=3488) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 34\n\n**Archetype** [Reanimator](/Archetypes.aspx?ID=175)\n\n**Prerequisites**\r\n[Reanimator Dedication](/Feats.aspx?ID=3486); Expert in [Arcana](/Skills.aspx?ID=2), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nAny necromancer can create [zombie](/MonsterFamilies.aspx?ID=103) and [skeleton](/MonsterFamilies.aspx?ID=92), but you know the secrets behind the creation of far more advanced undead monstrosities. You learn the [_create undead_](/Rituals.aspx?ID=10) rituals to create two types of common [undead](/Traits.aspx?ID=160) for which you meet the prerequisites. (Your GM might give you access to additional types of undead.) You can't teach these rituals to anyone else and you can't participate in either ritual while allowing someone else to serve as the primary caster unless they also know the ritual. When you reach a new level, you can change either or both of these rituals to a different type of undead for which you now meet the prerequisites.\n\n When acting as primary caster, you can perform all _create undead_ rituals in 4 hours instead of 1 day and you gain a +2 circumstance bonus to your primary check. You can also perform the ritual without the aid of a secondary caster, in which case you attempt the secondary check.\n\n**Special** You can select this feat more than once. Each time, you learn the rituals to create two more types of undead creatures.", "name": "Macabre Virtuoso", "pfs": "Limited", "prerequisite": "Reanimator Dedication; Expert in Arcana, Expert in Occultism, or Expert in Religion", "prerequisite_markdown": "[Reanimator Dedication](/Feats.aspx?ID=3486); Expert in [Arcana](/Skills.aspx?ID=2), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 34\n\n**Prerequisites**\r\n[Reanimator Dedication](/Feats.aspx?ID=3486); Expert in [Arcana](/Skills.aspx?ID=2), Expert in [Occultism](/Skills.aspx?ID=11), or Expert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nAny necromancer can create [zombie](/MonsterFamilies.aspx?ID=103) and [skeleton](/MonsterFamilies.aspx?ID=92), but you know the secrets behind the creation of far more advanced undead monstrosities.\r\n", "skill": [ "Arcana", "Occultism", "Religion", "Arcana", "Occultism", "Religion" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 34" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 34", "speed": {}, "summary": "Any necromancer can create zombie and skeleton , but you know the secrets behind the creation of far more advanced undead monstrosities.", "summary_markdown": "Any necromancer can create [zombie](/MonsterFamilies.aspx?ID=103) and [skeleton](/MonsterFamilies.aspx?ID=92), but you know the secrets behind the creation of far more advanced undead monstrosities.", "text": " Macabre Virtuoso Source Book of the Dead pg. 34 Archetype Reanimator Prerequisites Reanimator Dedication; Expert in Arcana, Expert in Occultism, or Expert in Religion --- Any necromancer can create zombie and skeleton, but you know the secrets behind the creation of far more advanced undead monstrosities. You learn the create undead rituals to create two types of common undead for which you meet the prerequisites. (Your GM might give you access to additional types of undead.) You can't teach these rituals to anyone else and you can't participate in either ritual while allowing someone else to serve as the primary caster unless they also know the ritual. When you reach a new level, you can change either or both of these rituals to a different type of undead for which you now meet the prerequisites. When acting as primary caster, you can perform all create undead rituals in 4 hours instead of 1 day and you gain a +2 circumstance bonus to your primary check. You can also perform the ritual without the aid of a secondary caster, in which case you attempt the secondary check. Special You can select this feat more than once. Each time, you learn the rituals to create two more types of undead creatures.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3488", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bonds of Death" ], "feat_markdown": "Bonds of Death", "frequency": "once per day", "id": "feat-3489", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Bonds of Death](/Feats.aspx?ID=3489) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35\n\n**Archetype** [Reanimator](/Archetypes.aspx?ID=175)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Reanimator Dedication](/Feats.aspx?ID=3486)\n\n**Requirements**\r\nYou have cast [_animate dead_](/Spells.aspx?ID=666) this turn.\r\n\r\n\r\n\r\n---\r\n\r\nYou sway with the motions of your spells that animate the dead, channeling your power to sustain two at the same time. You Sustain your previous casting of _animate dead_, binding the necromantic energy of the two spells together with metaphysical twine. On subsequent rounds, you can Sustain both _animate dead_ spells with a single action to Sustain the Spell. This benefit lasts until either of the spells ends.", "name": "Bonds of Death", "pfs": "Limited", "prerequisite": "Reanimator Dedication", "prerequisite_markdown": "[Reanimator Dedication](/Feats.aspx?ID=3486)", "rarity": "common", "release_date": "2022-04-27", "requirement": "You have cast animate dead this turn.", "requirement_markdown": "You have cast [_animate dead_](/Spells.aspx?ID=666) this turn.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Reanimator Dedication](/Feats.aspx?ID=3486)\n\n**Requirements**\r\nYou have cast [_animate dead_](/Spells.aspx?ID=666) this turn.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou sway with the motions of your spells that animate the dead, channeling your power to sustain two at the same time.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 35", "speed": {}, "summary": "You sway with the motions of your spells that animate the dead, channeling your power to sustain two at the same time.", "summary_markdown": "You sway with the motions of your spells that animate the dead, channeling your power to sustain two at the same time.", "text": " Bonds of Death Free Action Source Book of the Dead pg. 35 Archetype Reanimator Frequency once per day Prerequisites Reanimator Dedication Requirements You have cast animate dead this turn. --- You sway with the motions of your spells that animate the dead, channeling your power to sustain two at the same time. You Sustain your previous casting of animate dead , binding the necromantic energy of the two spells together with metaphysical twine. On subsequent rounds, you can Sustain both animate dead spells with a single action to Sustain the Spell. This benefit lasts until either of the spells ends.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3489", "weakness": {} }, { "archetype": [ "Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Deathly Secrets" ], "feat_markdown": "Greater Deathly Secrets", "id": "feat-3490", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Greater Deathly Secrets](/Feats.aspx?ID=3490) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35\n\n**Archetype** [Reanimator](/Archetypes.aspx?ID=175)\n\n**Prerequisites**\r\n[Deathly Secrets](/Feats.aspx?ID=3487)\n\n\r\n\r\n---\r\n\r\nYour undead secrets grow stronger still. You learn either the [_malignant sustenance_](/Spells.aspx?ID=432) or [_grasping grave_](/Spells.aspx?ID=512) focus spell. Your focus pool increases by 1 point.\n\n**Special** You can select this feat more than once. Each time, you learn a different spell and your focus pool increases by 1 Focus Point.", "name": "Greater Deathly Secrets", "pfs": "Limited", "prerequisite": "Deathly Secrets", "prerequisite_markdown": "[Deathly Secrets](/Feats.aspx?ID=3487)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35\n\n**Prerequisites**\r\n[Deathly Secrets](/Feats.aspx?ID=3487)\n\n\r\n\r\n---\r\n\r\n\r\nYour undead secrets grow stronger still.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 35", "speed": {}, "summary": "Your undead secrets grow stronger still.", "summary_markdown": "Your undead secrets grow stronger still.", "text": " Greater Deathly Secrets Source Book of the Dead pg. 35 Archetype Reanimator Prerequisites Deathly Secrets --- Your undead secrets grow stronger still. You learn either the malignant sustenance or grasping grave focus spell. Your focus pool increases by 1 point. Special You can select this feat more than once. Each time, you learn a different spell and your focus pool increases by 1 Focus Point.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3490", "weakness": {} }, { "archetype": [ "Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master of the Dead" ], "feat_markdown": "Master of the Dead", "id": "feat-3491", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Master of the Dead](/Feats.aspx?ID=3491) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35\n\n**Archetype** [Reanimator](/Archetypes.aspx?ID=175)\n\n**Prerequisites**\r\n[Deathly Secrets](/Feats.aspx?ID=3487)\n\n\r\n\r\n---\r\n\r\nYou have reached the pinnacle of the reanimator's craft: the ability to raise nearly any corpse or skeleton as a gruesome mockery of the creature it once was. You learn the [_shambling horror_](/Spells.aspx?ID=1105) focus spell. Your focus pool increases by 1 Focus Point.", "name": "Master of the Dead", "pfs": "Limited", "prerequisite": "Deathly Secrets", "prerequisite_markdown": "[Deathly Secrets](/Feats.aspx?ID=3487)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 35\n\n**Prerequisites**\r\n[Deathly Secrets](/Feats.aspx?ID=3487)\n\n\r\n\r\n---\r\n\r\n\r\nYou have reached the pinnacle of the reanimator's craft: the ability to raise nearly any corpse or skeleton as a gruesome mockery of the creature it once was.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 35" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 35", "speed": {}, "summary": "You have reached the pinnacle of the reanimator's craft: the ability to raise nearly any corpse or skeleton as a gruesome mockery of the creature it once was.", "summary_markdown": "You have reached the pinnacle of the reanimator's craft: the ability to raise nearly any corpse or skeleton as a gruesome mockery of the creature it once was.", "text": " Master of the Dead Source Book of the Dead pg. 35 Archetype Reanimator Prerequisites Deathly Secrets --- You have reached the pinnacle of the reanimator's craft: the ability to raise nearly any corpse or skeleton as a gruesome mockery of the creature it once was. You learn the shambling horror focus spell. Your focus pool increases by 1 Focus Point.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3491", "weakness": {} }, { "archetype": [ "Undead Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Undead Master Dedication" ], "feat_markdown": "Undead Master Dedication", "id": "feat-3492", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Restricted\"\r\n>\r\n[Undead Master Dedication](/Feats.aspx?ID=3492) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 41\n\n**Archetype** [Undead Master](/Archetypes.aspx?ID=176)\n\n**Prerequisites**\r\nevil alignment\n\n\r\n\r\n---\r\n\r\nYou gain the services of an [undead](/Traits.aspx?ID=160) companion that travels with you and obeys your commands. The rules for undead companions are under [Undead Companions](/Rules.aspx?ID=1690) and utilize those for [animal companions](/Rules.aspx?ID=149).\n\n Contrary to the usual rules for companions, as an undead master it's possible for you to have more than one undead companion at a time. However, only one of those companions, your “active companion,” follows you during exploration and encounters; the rest are reduced to an “inactive” state that can be easily tucked into an inventory or stored in a nearby crypt. If you ever have more than one undead companion, you gain the Call Companion action, with your undead companions taking the place of animal companions.\n\n\n\n**Special** You can't select another dedication feat until you have gained two other feats from the undead master archetype.\n\nUndead Master Dedication leads to...\r\n[Guardian Ghosts](/Feats.aspx?ID=3493), [Their Master's Call](/Feats.aspx?ID=3494)", "name": "Undead Master Dedication", "pfs": "Restricted", "prerequisite": "evil alignment", "prerequisite_markdown": "evil alignment", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 41\n\n**Prerequisites**\r\nevil alignment\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the services of an [undead](/Traits.aspx?ID=160) companion that travels with you and obeys your commands.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 41", "speed": {}, "summary": "You gain the services of an undead companion that travels with you and obeys your commands.", "summary_markdown": "You gain the services of an [undead](/Traits.aspx?ID=160) companion that travels with you and obeys your commands.", "text": " Undead Master Dedication Source Book of the Dead pg. 41 Archetype Undead Master Prerequisites evil alignment --- You gain the services of an undead companion that travels with you and obeys your commands. The rules for undead companions are under Undead Companions and utilize those for animal companions. Contrary to the usual rules for companions, as an undead master it's possible for you to have more than one undead companion at a time. However, only one of those companions, your “active companion,” follows you during exploration and encounters; the rest are reduced to an “inactive” state that can be easily tucked into an inventory or stored in a nearby crypt. If you ever have more than one undead companion, you gain the Call Companion action, with your undead companions taking the place of animal companions. Special You can't select another dedication feat until you have gained two other feats from the undead master archetype. Undead Master Dedication leads to... Guardian Ghosts, Their Master's Call", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3492", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Undead Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guardian Ghosts" ], "feat_markdown": "Guardian Ghosts", "frequency": "once per 10 minutes", "id": "feat-3493", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Guardian Ghosts](/Feats.aspx?ID=3493) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 41\n\n**Archetype** [Undead Master](/Archetypes.aspx?ID=176)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Undead Master Dedication](/Feats.aspx?ID=3492)\n\n**Trigger**\r\nYou would take damage from a Strike while one of your undead companions is adjacent to you.\n\n\r\n\r\n---\r\n\r\nYou magically divert some of the harm from an incoming attack away from yourself, forcing your undead companion to take it in your stead. Reduce the damage you take from the triggering Strike by 2 + your level. Your adjacent undead companion loses a number of Hit Points equal to the amount of damage reduced. If you have more than one adjacent undead companion, you choose which one loses Hit Points. You can't divert the damage to a temporary fragment from Their Master's Call.", "name": "Guardian Ghosts", "pfs": "Restricted", "prerequisite": "Undead Master Dedication", "prerequisite_markdown": "[Undead Master Dedication](/Feats.aspx?ID=3492)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 41\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Undead Master Dedication](/Feats.aspx?ID=3492)\n\n**Trigger**\r\nYou would take damage from a Strike while one of your undead companions is adjacent to you.\n\n\r\n\r\n---\r\n\r\n\r\nYou magically divert some of the harm from an incoming attack away from yourself, forcing your undead companion to take it in your stead.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 41", "speed": {}, "summary": "You magically divert some of the harm from an incoming attack away from yourself, forcing your undead companion to take it in your stead.", "summary_markdown": "You magically divert some of the harm from an incoming attack away from yourself, forcing your undead companion to take it in your stead.", "text": " Guardian Ghosts Reaction Source Book of the Dead pg. 41 Archetype Undead Master Frequency once per 10 minutes Prerequisites Undead Master Dedication Trigger You would take damage from a Strike while one of your undead companions is adjacent to you. --- You magically divert some of the harm from an incoming attack away from yourself, forcing your undead companion to take it in your stead. Reduce the damage you take from the triggering Strike by 2 + your level. Your adjacent undead companion loses a number of Hit Points equal to the amount of damage reduced. If you have more than one adjacent undead companion, you choose which one loses Hit Points. You can't divert the damage to a temporary fragment from Their Master's Call.", "trait": [ "Archetype", "Divine", "Necromancy" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Archetype", "Divine", "Necromancy" ], "trigger": "You would take damage from a Strike while one of your undead companions is adjacent to you.", "trigger_markdown": "You would take damage from a Strike while one of your undead companions is adjacent to you.", "type": "Feat", "url": "/Feats.aspx?ID=3493", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Undead Master" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Their Master's Call" ], "feat_markdown": "Their Master's Call", "id": "feat-3494", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Restricted\"\r\n>\r\n[Their Master's Call](/Feats.aspx?ID=3494) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 41\n\n**Archetype** [Undead Master](/Archetypes.aspx?ID=176)\n\n**Prerequisites**\r\n[Undead Master Dedication](/Feats.aspx?ID=3492)\n\n\r\n\r\n---\r\n\r\nIn a pinch, you pull one of your inactive companions from their rest to provide a companion's support benefit. A fragment of your companion materializes or assembles itself in an unoccupied square of your choice within 30 feet of you, grants you its support benefit, and then disappears on your next turn. If it takes any damage before your next turn, it disappears or collapses (as applicable) and the support benefit ends immediately.", "name": "Their Master's Call", "pfs": "Restricted", "prerequisite": "Undead Master Dedication", "prerequisite_markdown": "[Undead Master Dedication](/Feats.aspx?ID=3492)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 41\n\n**Prerequisites**\r\n[Undead Master Dedication](/Feats.aspx?ID=3492)\n\n\r\n\r\n---\r\n\r\n\r\nIn a pinch, you pull one of your inactive companions from their rest to provide a companion's support benefit.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 41", "speed": {}, "summary": "In a pinch, you pull one of your inactive companions from their rest to provide a companion's support benefit.", "summary_markdown": "In a pinch, you pull one of your inactive companions from their rest to provide a companion's support benefit.", "text": " Their Master's Call Single Action Source Book of the Dead pg. 41 Archetype Undead Master Prerequisites Undead Master Dedication --- In a pinch, you pull one of your inactive companions from their rest to provide a companion's support benefit. A fragment of your companion materializes or assembles itself in an unoccupied square of your choice within 30 feet of you, grants you its support benefit, and then disappears on your next turn. If it takes any damage before your next turn, it disappears or collapses (as applicable) and the support benefit ends immediately.", "trait": [ "Archetype", "Concentrate", "Divine", "Necromancy" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Archetype", "Concentrate", "Divine", "Necromancy" ], "type": "Feat", "url": "/Feats.aspx?ID=3494", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stitch Flesh" ], "feat_markdown": "Stitch Flesh", "id": "feat-3495", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Stitch Flesh](/Feats.aspx?ID=3495) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 45\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou can use [Treat Wounds](/Actions.aspx?ID=57) to restore Hit Points to [undead](/Traits.aspx?ID=160) creatures, not just living ones. The techniques you use to do so vary, but all require sutures, bandages, and other tools included in [healer's tools](/Equipment.aspx?ID=25). Some conditions that might raise the DC of treating undead's wounds differ from that of living creatures. For instance, the GM might increase the DC if the undead being treated is in a church of [Pharasma](/Deities.aspx?ID=14) or the wounds were caused by powerful positive energy.", "name": "Stitch Flesh", "pfs": "Standard", "prerequisite": "Trained in Medicine", "prerequisite_markdown": "Trained in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 45\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nYou can use [Treat Wounds](/Actions.aspx?ID=57) to restore Hit Points to [undead](/Traits.aspx?ID=160) creatures, not just living ones.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 45", "speed": {}, "summary": "You can use Treat Wounds to restore Hit Points to undead creatures, not just living ones.", "summary_markdown": "You can use [Treat Wounds](/Actions.aspx?ID=57) to restore Hit Points to [undead](/Traits.aspx?ID=160) creatures, not just living ones.", "text": " Stitch Flesh Source Book of the Dead pg. 45 Prerequisites Trained in Medicine --- You can use Treat Wounds to restore Hit Points to undead creatures, not just living ones. The techniques you use to do so vary, but all require sutures, bandages, and other tools included in healer's tools. Some conditions that might raise the DC of treating undead's wounds differ from that of living creatures. For instance, the GM might increase the DC if the undead being treated is in a church of Pharasma or the wounds were caused by powerful positive energy.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3495", "weakness": {} }, { "archetype": [ "Ghost" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghost Dedication" ], "feat_markdown": "Ghost Dedication", "id": "feat-3496", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Dedication](/Feats.aspx?ID=3496) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 46\n\n**Archetype** [Ghost](/Archetypes.aspx?ID=177)\n\n**Prerequisites**\r\nYou died and returned as a ghost.\n\n\r\n\r\n---\r\n\r\nYou have risen as a shell of your former self, a spirit of mist and anguish. You gain the [ghost](/MonsterFamilies.aspx?ID=51), [spirit](/Traits.aspx?ID=149), and [undead](/Traits.aspx?ID=160) traits, and the [basic undead benefits](/Rules.aspx?ID=1694). Your undead craving is to settle your unfinished business. You also gain the [incorporeal](/Traits.aspx?ID=222) trait except you can't pass through solid objects unless you select the Pass Through feat. Being a ghost has the following major effects.\n\n **Floating** You can float but are still tethered to the ground. Replace your land Speed with an equal fly Speed. You can't rise more than a few inches above the ground when you [Fly](/Actions.aspx?ID=94). This means you can move above many types of difficult or hazardous terrain without moving slowly or being damaged, even though you can't fly without limit. You can [Leap](/Actions.aspx?ID=81), [High Jump](/Actions.aspx?ID=36), [Long Jump](/Actions.aspx?ID=37), and take similar actions, and use your fly Speed for any calculations that would normally require your land Speed.\n\n **Items** You can transmute physical items to make them part of your incorporeal form. This requires spending 10 minutes with the items within reach, during which you transform the items into part of your form; you can return items you already have incorporated to a corporeal state at the same time. The items retain all their runes and other abilities, need to be invested normally if they have the [invested](/Traits.aspx?ID=98) trait, and need to be worn, held, or stowed appropriately. Once you've incorporated the items, you and other incorporeal creatures can use them normally—you can Interact with them, Release them, and so on. Your incorporated weapons gain the benefits of the [_ghost touch_](/Equipment.aspx?ID=297) property rune, allowing you to use them normally against both corporeal and incorporeal creatures. Incorporated items become corporeal again only if you transmute them back or are destroyed, in which case, they drop to the ground under you.\n\n **Attacks** Your unarmed attacks become [magical](/Traits.aspx?ID=103) and deal negative damage instead of their normal type.\n\n **Strength** Unlike most incorporeal creatures, your Strength modifier is not –5; you keep the same Strength score you had before you became a ghost, though you can only attempt Strength-based skill checks—typically [Athletics](/Skills.aspx?ID=3) checks—against other incorporeal creatures, as normal for an incorporeal creature. Against incorporeal creatures, use your Strength normally to determine the results of Athletics checks, Strikes with melee weapons, and any other checks or damage rolls dependent on Strength.\n\n **Ties that Bind** When you become a ghost, work with your GM to choose a bound site and unfinished business, both of which matter for your character's story, as well as some ghost archetype feats. Your bound site tethers you to the physical world and is typically either a location important to you in life or the place where you died. Unfinished business keeps you from passing to the afterlife. If someone resolves your unfinished business, you decide whether to accept the change and pass on, or to fight it. If you pass on, you get a few minutes to say your goodbyes, and then move into the River of Souls and the afterlife. Your character ceases to be. If you fight the change, you remain, though you and the GM might determine a new unfinished business. If you are physically destroyed, you cease your existence as a ghost but still might not be able to pass on to the afterlife if your unfinished business is incomplete. In this liminal state, you might come across strange energies and become another sort of creature, or anchor to a [summoner](/Classes.aspx?ID=18) and become an eidolon. \n\nGhost Dedication leads to...\r\n[Frightful Moan](/Feats.aspx?ID=3497), [Ghost Flight](/Feats.aspx?ID=3500), [Ghostly Grasp (Ghost)](/Feats.aspx?ID=3499), [Ghostly Resistance](/Feats.aspx?ID=3498), [Pass Through](/Feats.aspx?ID=3501), [Rejuvenation](/Feats.aspx?ID=3502)", "name": "Ghost Dedication", "pfs": "Standard", "prerequisite": "You died and returned as a ghost.", "prerequisite_markdown": "You died and returned as a ghost.", "rarity": "rare", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 46\n\n**Prerequisites**\r\nYou died and returned as a ghost.\n\n\r\n\r\n---\r\n\r\n\r\nYou have risen as a shell of your former self, a spirit of mist and anguish.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 46", "speed": {}, "summary": "You have risen as a shell of your former self, a spirit of mist and anguish.", "summary_markdown": "You have risen as a shell of your former self, a spirit of mist and anguish.", "text": " Ghost Dedication Source Book of the Dead pg. 46 Archetype Ghost Prerequisites You died and returned as a ghost. --- You have risen as a shell of your former self, a spirit of mist and anguish. You gain the ghost, spirit, and undead traits, and the basic undead benefits. Your undead craving is to settle your unfinished business. You also gain the incorporeal trait except you can't pass through solid objects unless you select the Pass Through feat. Being a ghost has the following major effects. Floating You can float but are still tethered to the ground. Replace your land Speed with an equal fly Speed. You can't rise more than a few inches above the ground when you Fly. This means you can move above many types of difficult or hazardous terrain without moving slowly or being damaged, even though you can't fly without limit. You can Leap, High Jump, Long Jump, and take similar actions, and use your fly Speed for any calculations that would normally require your land Speed. Items You can transmute physical items to make them part of your incorporeal form. This requires spending 10 minutes with the items within reach, during which you transform the items into part of your form; you can return items you already have incorporated to a corporeal state at the same time. The items retain all their runes and other abilities, need to be invested normally if they have the invested trait, and need to be worn, held, or stowed appropriately. Once you've incorporated the items, you and other incorporeal creatures can use them normally—you can Interact with them, Release them, and so on. Your incorporated weapons gain the benefits of the ghost touch property rune, allowing you to use them normally against both corporeal and incorporeal creatures. Incorporated items become corporeal again only if you transmute them back or are destroyed, in which case, they drop to the ground under you. Attacks Your unarmed attacks become magical and deal negative damage instead of their normal type. Strength Unlike most incorporeal creatures, your Strength modifier is not –5; you keep the same Strength score you had before you became a ghost, though you can only attempt Strength-based skill checks—typically Athletics checks—against other incorporeal creatures, as normal for an incorporeal creature. Against incorporeal creatures, use your Strength normally to determine the results of Athletics checks, Strikes with melee weapons, and any other checks or damage rolls dependent on Strength. Ties that Bind When you become a ghost, work with your GM to choose a bound site and unfinished business, both of which matter for your character's story, as well as some ghost archetype feats. Your bound site tethers you to the physical world and is typically either a location important to you in life or the place where you died. Unfinished business keeps you from passing to the afterlife. If someone resolves your unfinished business, you decide whether to accept the change and pass on, or to fight it. If you pass on, you get a few minutes to say your goodbyes, and then move into the River of Souls and the afterlife. Your character ceases to be. If you fight the change, you remain, though you and the GM might determine a new unfinished business. If you are physically destroyed, you cease your existence as a ghost but still might not be able to pass on to the afterlife if your unfinished business is incomplete. In this liminal state, you might come across strange energies and become another sort of creature, or anchor to a summoner and become an eidolon. Ghost Dedication leads to... Frightful Moan, Ghost Flight, Ghostly Grasp (Ghost), Ghostly Resistance, Pass Through, Rejuvenation", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3496", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Ghost" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Frightful Moan" ], "feat_markdown": "Frightful Moan", "frequency": "once per 10 minutes", "id": "feat-3497", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Frightful Moan](/Feats.aspx?ID=3497) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\n\n**Archetype** [Ghost](/Archetypes.aspx?ID=177)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\nYou lament your fate, forcing each living creature in a 30-foot emanation to attempt a Will save against your class DC or spell DC, whichever is higher.\n\n**Success** The creature is unaffected and temporarily immune to Frightful Moans for 1 minute.
\r\n**Failure** The creature is [frightened 1](/Conditions.aspx?ID=19).
\r\n**Critical Failure** The creature is frightened 2.", "name": "Frightful Moan", "pfs": "Standard", "prerequisite": "Ghost Dedication", "prerequisite_markdown": "[Ghost Dedication](/Feats.aspx?ID=3496)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\n\r\nYou lament your fate, realeasing a ghastly moan that frightens the living.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 47", "speed": {}, "summary": "You lament your fate, realeasing a ghastly moan that frightens the living.", "summary_markdown": "You lament your fate, realeasing a ghastly moan that frightens the living.", "text": " Frightful Moan Two Actions Source Book of the Dead pg. 47 Archetype Ghost Frequency once per 10 minutes Prerequisites Ghost Dedication --- You lament your fate, forcing each living creature in a 30-foot emanation to attempt a Will save against your class DC or spell DC, whichever is higher. Success The creature is unaffected and temporarily immune to Frightful Moans for 1 minute. Failure The creature is frightened 1. Critical Failure The creature is frightened 2.", "trait": [ "Archetype", "Auditory", "Divine", "Emotion", "Enchantment", "Fear", "Mental" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Archetype", "Auditory", "Divine", "Emotion", "Enchantment", "Fear", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=3497", "weakness": {} }, { "archetype": [ "Ghost" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghostly Resistance" ], "feat_markdown": "Ghostly Resistance", "id": "feat-3498", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghostly Resistance](/Feats.aspx?ID=3498) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\n\n**Archetype** [Ghost](/Archetypes.aspx?ID=177)\n\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\nYour ghostly form becomes innately weaker but also gains resistance to many forms of damage. Your maximum HP is reduced by your level. You gain resistance 1 to all damage except for [force](/Traits.aspx?ID=75), [positive](/Traits.aspx?ID=128), and any damage done by a weapon with the [_ghost touch_](/Equipment.aspx?ID=297) rune (or any other source that acts like a _ghost touch_ rune). This resistance increases to 2 if the source is non-[magical](/Traits.aspx?ID=103).\n\n At 10th level, the resistance increases to 2, or 4 if the source is non-magical. At 16th level, the resistance increases to 3, or 5 if the source is non-magical.", "name": "Ghostly Resistance", "pfs": "Standard", "prerequisite": "Ghost Dedication", "prerequisite_markdown": "[Ghost Dedication](/Feats.aspx?ID=3496)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\n\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\n\r\nYour ghostly form becomes innately weaker but also gains resistance to many forms of damage.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 47", "speed": {}, "summary": "Your ghostly form becomes innately weaker but also gains resistance to many forms of damage.", "summary_markdown": "Your ghostly form becomes innately weaker but also gains resistance to many forms of damage.", "text": " Ghostly Resistance Source Book of the Dead pg. 47 Archetype Ghost Prerequisites Ghost Dedication --- Your ghostly form becomes innately weaker but also gains resistance to many forms of damage. Your maximum HP is reduced by your level. You gain resistance 1 to all damage except for force, positive, and any damage done by a weapon with the ghost touch rune (or any other source that acts like a ghost touch rune). This resistance increases to 2 if the source is non-magical. At 10th level, the resistance increases to 2, or 4 if the source is non-magical. At 16th level, the resistance increases to 3, or 5 if the source is non-magical.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3498", "weakness": {} }, { "archetype": [ "Ghost" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghostly Grasp (Ghost)" ], "feat_markdown": "Ghostly Grasp (Ghost)", "id": "feat-3499", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghostly Grasp (Ghost)](/Feats.aspx?ID=3499) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\n\n**Archetype** [Ghost](/Archetypes.aspx?ID=177)\n\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\nYour control over your ghostly form grows. You gain the [advanced undead benefits](/Rules.aspx?ID=1695) and can interact with physical objects, with limits. You can attempt Strength-based skill checks against physical creatures and objects. You can Interact with physical objects, but the action has no effect unless you succeed at a DC 20 [Athletics](/Skills.aspx?ID=3) or DC 20 [Thievery](/Skills.aspx?ID=17) check.", "name": "Ghostly Grasp (Ghost)", "pfs": "Standard", "prerequisite": "Ghost Dedication", "prerequisite_markdown": "[Ghost Dedication](/Feats.aspx?ID=3496)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\n\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\n\r\nYour control over your ghostly form grows.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 47", "speed": {}, "summary": "Your control over your ghostly form grows.", "summary_markdown": "Your control over your ghostly form grows.", "text": " Ghostly Grasp (Ghost) Source Book of the Dead pg. 47 Archetype Ghost Prerequisites Ghost Dedication --- Your control over your ghostly form grows. You gain the advanced undead benefits and can interact with physical objects, with limits. You can attempt Strength-based skill checks against physical creatures and objects. You can Interact with physical objects, but the action has no effect unless you succeed at a DC 20 Athletics or DC 20 Thievery check.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3499", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Ghost" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghost Flight" ], "feat_markdown": "Ghost Flight", "frequency": "once per day", "id": "feat-3500", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Flight](/Feats.aspx?ID=3500) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\n\n**Archetype** [Ghost](/Archetypes.aspx?ID=177)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\nYou can suppress your tether to the ground, overcoming your resistance to fly free. For 10 minutes, your fly Speed doesn't restrict you to only a few inches off the ground, allowing you to travel to any height you choose.\n\nGhost Flight leads to...\r\n[Unlimited Ghost Flight](/Feats.aspx?ID=3503)", "name": "Ghost Flight", "pfs": "Standard", "prerequisite": "Ghost Dedication", "prerequisite_markdown": "[Ghost Dedication](/Feats.aspx?ID=3496)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\n\r\nYou can suppress your tether to the ground, overcoming your resistance to fly free.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 47", "speed": {}, "summary": "You can suppress your tether to the ground, overcoming your resistance to fly free.", "summary_markdown": "You can suppress your tether to the ground, overcoming your resistance to fly free.", "text": " Ghost Flight Two Actions Source Book of the Dead pg. 47 Archetype Ghost Frequency once per day Prerequisites Ghost Dedication --- You can suppress your tether to the ground, overcoming your resistance to fly free. For 10 minutes, your fly Speed doesn't restrict you to only a few inches off the ground, allowing you to travel to any height you choose. Ghost Flight leads to... Unlimited Ghost Flight", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3500", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Ghost" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pass Through" ], "feat_markdown": "Pass Through", "frequency": "once per 10 minutes", "id": "feat-3501", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Pass Through](/Feats.aspx?ID=3501) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\n\n**Archetype** [Ghost](/Archetypes.aspx?ID=177)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\nFiltering your form through the substance of an object, you can pass through walls, doors, and more. You Fly up to your Speed. During this movement, you can try to move through one object. Attempt an [Acrobatics](/Skills.aspx?ID=1) check as you try to enter its space. The DC is typically 30 to move through a wall of up to 5 feet, 15 for an ordinary door, and 10 for thinner structures like windows; the GM might set the DC higher for especially dense materials like [adamantine](/Equipment.aspx?ID=271) or lead, or for barriers that are magically reinforced. You can't Pass Through an obstacle made of magical force, such as a [_wall of force_](/Spells.aspx?ID=363).\n\n**Success** You move through the object, treating the square within it as difficult terrain. If you end your turn inside an object, you can move out of it only if you Pass Through again or use some other means of moving through a solid object. As normal for being [incorporeal](/Traits.aspx?ID=222), starting your turn inside an object makes you [slowed 1](/Conditions.aspx?ID=35) for that turn.
\r\n**Failure** Your movement ends, and you trigger reactions as if you moved out of the square you started in.", "name": "Pass Through", "pfs": "Standard", "prerequisite": "Ghost Dedication", "prerequisite_markdown": "[Ghost Dedication](/Feats.aspx?ID=3496)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\n\r\nFiltering your form through the substance of an object, you can pass through walls, doors, and more.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 47", "speed": {}, "summary": "Filtering your form through the substance of an object, you can pass through walls, doors, and more.", "summary_markdown": "Filtering your form through the substance of an object, you can pass through walls, doors, and more.", "text": " Pass Through Three Actions Source Book of the Dead pg. 47 Archetype Ghost Frequency once per 10 minutes Prerequisites Ghost Dedication --- Filtering your form through the substance of an object, you can pass through walls, doors, and more. You Fly up to your Speed. During this movement, you can try to move through one object. Attempt an Acrobatics check as you try to enter its space. The DC is typically 30 to move through a wall of up to 5 feet, 15 for an ordinary door, and 10 for thinner structures like windows; the GM might set the DC higher for especially dense materials like adamantine or lead, or for barriers that are magically reinforced. You can't Pass Through an obstacle made of magical force, such as a wall of force . Success You move through the object, treating the square within it as difficult terrain. If you end your turn inside an object, you can move out of it only if you Pass Through again or use some other means of moving through a solid object. As normal for being incorporeal, starting your turn inside an object makes you slowed 1 for that turn. Failure Your movement ends, and you trigger reactions as if you moved out of the square you started in.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3501", "weakness": {} }, { "archetype": [ "Ghost" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rejuvenation" ], "feat_markdown": "Rejuvenation", "id": "feat-3502", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Rejuvenation](/Feats.aspx?ID=3502) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\n\n**Archetype** [Ghost](/Archetypes.aspx?ID=177)\n\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\nThe call of your unfinished business recreates you after destruction. When you're destroyed, you reform after 2d4 days within your bound site, fully healed. If your unfinished business is resolved while you're waiting, you pass on immediately unless you and the GM determine you have new unfinished business.", "name": "Rejuvenation", "pfs": "Standard", "prerequisite": "Ghost Dedication", "prerequisite_markdown": "[Ghost Dedication](/Feats.aspx?ID=3496)", "rarity": "rare", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\n\n**Prerequisites**\r\n[Ghost Dedication](/Feats.aspx?ID=3496)\n\n\r\n\r\n---\r\n\r\n\r\nThe call of your unfinished business recreates you after destruction.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 47", "speed": {}, "summary": "The call of your unfinished business recreates you after destruction.", "summary_markdown": "The call of your unfinished business recreates you after destruction.", "text": " Rejuvenation Source Book of the Dead pg. 47 Archetype Ghost Prerequisites Ghost Dedication --- The call of your unfinished business recreates you after destruction. When you're destroyed, you reform after 2d4 days within your bound site, fully healed. If your unfinished business is resolved while you're waiting, you pass on immediately unless you and the GM determine you have new unfinished business.", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3502", "weakness": {} }, { "archetype": [ "Ghost" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unlimited Ghost Flight" ], "feat_markdown": "Unlimited Ghost Flight", "id": "feat-3503", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Unlimited Ghost Flight](/Feats.aspx?ID=3503) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\n\n**Archetype** [Ghost](/Archetypes.aspx?ID=177)\n\n**Prerequisites**\r\n[Ghost Flight](/Feats.aspx?ID=3500)\n\n\r\n\r\n---\r\n\r\nYou put your connection to the material world farther behind you. Your fly Speed no longer restricts the height you can fly. When you use Ghost Flight, instead of its normal effect, you gain a +10-foot status bonus to your fly Speed for 10 minutes.", "name": "Unlimited Ghost Flight", "pfs": "Standard", "prerequisite": "Ghost Flight", "prerequisite_markdown": "[Ghost Flight](/Feats.aspx?ID=3500)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 47\n\n**Prerequisites**\r\n[Ghost Flight](/Feats.aspx?ID=3500)\n\n\r\n\r\n---\r\n\r\n\r\nYou put your connection to the material world farther behind you.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 47", "speed": {}, "summary": "You put your connection to the material world farther behind you.", "summary_markdown": "You put your connection to the material world farther behind you.", "text": " Unlimited Ghost Flight Source Book of the Dead pg. 47 Archetype Ghost Prerequisites Ghost Flight --- You put your connection to the material world farther behind you. Your fly Speed no longer restricts the height you can fly. When you use Ghost Flight, instead of its normal effect, you gain a +10-foot status bonus to your fly Speed for 10 minutes.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3503", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghoul Dedication" ], "feat_markdown": "Ghoul Dedication", "id": "feat-3504", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghoul Dedication](/Feats.aspx?ID=3504) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 48\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\nYou were killed by ghoul fever.\n\n\r\n\r\n---\r\n\r\nYou have succumbed to ghoul fever, dying and returning as a [ghoul](/MonsterFamilies.aspx?ID=52), an undead cursed with a never-ending hunger for dead flesh that slowly overrides your reason and willpower until you would do anything for the meal you crave. In addition to the personality changes, your body changes as well. Your ears become pointed, and your skin grows blueish and pale. Your fingernails sharpen into claws; your teeth become razor sharp, ready to tear flesh off the bone; and your tongue grows long and pointed.\n\n You gain the [ghoul](/Traits.aspx?ID=218) and [undead](/Traits.aspx?ID=160) traits and the [basic undead benefits](/Rules.aspx?ID=1694). Your undead craving is for the flesh of dead creatures; freshly dead corpses from sapient creatures fulfill your cravings much more than non-sapient or rotted corpses, but any dead creature can stave off the hunger for at least a little while. You gain two [unarmed](/Traits.aspx?ID=199) attacks in the [brawling](/WeaponGroups.aspx?ID=4) weapon group. The first unarmed attack is a claw that deals 1d4 slashing damage with the [agile](/Traits.aspx?ID=170) and [finesse](/Traits.aspx?ID=179) traits, and the second unarmed attack is a set of jaws that deal 1d6 piercing damage and have the finesse trait.\n\n You gain the Consume Flesh action. Satisfying your craving is difficult. Consuming Flesh temporarily satiates you. Many ghoul feats have extra abilities or functions that can be used when you are satiated, though using those abilities also causes you to lose your satiated status. You can always Consume Flesh, but eating more than a normal amount has no further effect; a ghoul's hunger is satiated, or it is not.\n\n **Consume Flesh** ([manipulate](/Traits.aspx?ID=104)) **Requirements** You are adjacent to the corpse of a Small or larger creature that died in the last hour; **Effect** You devour a chunk of the corpse. You become satiated for 1 hour.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the ghoul archetype\n\nGhoul Dedication leads to...\r\n[Corpse Stench](/Feats.aspx?ID=3512), [Feverish Enzymes](/Feats.aspx?ID=3507), [Flailtongue](/Feats.aspx?ID=3888), [Glutton for Flesh](/Feats.aspx?ID=3511), [Grave Strength](/Feats.aspx?ID=3508), [Replenishing Consumption](/Feats.aspx?ID=3505), [Secret Eater](/Feats.aspx?ID=3890), [Sickening Bite](/Feats.aspx?ID=3510), [Swift Leap](/Feats.aspx?ID=3506), [Tunneling Claws](/Feats.aspx?ID=3891)", "name": "Ghoul Dedication", "pfs": "Standard", "prerequisite": "You were killed by ghoul fever.", "prerequisite_markdown": "You were killed by ghoul fever.", "rarity": "rare", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 48\n\n**Prerequisites**\r\nYou were killed by ghoul fever.\n\n\r\n\r\n---\r\n\r\n\r\nYou have succumbed to ghoul fever, dying and returning as a [ghoul](/MonsterFamilies.aspx?ID=52), an undead cursed with a never-ending hunger for dead flesh that slowly overrides your reason and willpower until you would do anything for the meal you crave.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 48", "speed": {}, "summary": "You have succumbed to ghoul fever, dying and returning as a ghoul , an undead cursed with a never-ending hunger for dead flesh that slowly overrides your reason and willpower until you would do anything for the meal you crave.", "summary_markdown": "You have succumbed to ghoul fever, dying and returning as a [ghoul](/MonsterFamilies.aspx?ID=52), an undead cursed with a never-ending hunger for dead flesh that slowly overrides your reason and willpower until you would do anything for the meal you crave.", "text": " Ghoul Dedication Source Book of the Dead pg. 48 Archetype Ghoul Prerequisites You were killed by ghoul fever. --- You have succumbed to ghoul fever, dying and returning as a ghoul, an undead cursed with a never-ending hunger for dead flesh that slowly overrides your reason and willpower until you would do anything for the meal you crave. In addition to the personality changes, your body changes as well. Your ears become pointed, and your skin grows blueish and pale. Your fingernails sharpen into claws; your teeth become razor sharp, ready to tear flesh off the bone; and your tongue grows long and pointed. You gain the ghoul and undead traits and the basic undead benefits. Your undead craving is for the flesh of dead creatures; freshly dead corpses from sapient creatures fulfill your cravings much more than non-sapient or rotted corpses, but any dead creature can stave off the hunger for at least a little while. You gain two unarmed attacks in the brawling weapon group. The first unarmed attack is a claw that deals 1d4 slashing damage with the agile and finesse traits, and the second unarmed attack is a set of jaws that deal 1d6 piercing damage and have the finesse trait. You gain the Consume Flesh action. Satisfying your craving is difficult. Consuming Flesh temporarily satiates you. Many ghoul feats have extra abilities or functions that can be used when you are satiated, though using those abilities also causes you to lose your satiated status. You can always Consume Flesh, but eating more than a normal amount has no further effect; a ghoul's hunger is satiated, or it is not. Consume Flesh Single Action (manipulate) Requirements You are adjacent to the corpse of a Small or larger creature that died in the last hour; Effect You devour a chunk of the corpse. You become satiated for 1 hour. Special You can't select another dedication feat until you have gained two other feats from the ghoul archetype Ghoul Dedication leads to... Corpse Stench, Feverish Enzymes, Flailtongue, Glutton for Flesh, Grave Strength, Replenishing Consumption, Secret Eater, Sickening Bite, Swift Leap, Tunneling Claws", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3504", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Replenishing Consumption" ], "feat_markdown": "Replenishing Consumption", "id": "feat-3505", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Replenishing Consumption](/Feats.aspx?ID=3505) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 48\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\nWhen you devour corpses and satiate your hunger, you also recover from some of your wounds, your necrotized blue flesh knitting back together almost immediately as soon as you begin shoveling the chunks of dead flesh down your throat. Once every 10 minutes, when you [Consume Flesh](/Feats.aspx?ID=3504), you regain 1d6 Hit Points for every 2 levels you have, rounded up.", "name": "Replenishing Consumption", "pfs": "Standard", "prerequisite": "Ghoul Dedication", "prerequisite_markdown": "[Ghoul Dedication](/Feats.aspx?ID=3504)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 48\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you devour corpses and satiate your hunger, you also recover from some of your wounds, your necrotized blue flesh knitting back together almost immediately as soon as you begin shoveling the chunks of dead flesh down your throat.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 48", "speed": {}, "summary": "When you devour corpses and satiate your hunger, you also recover from some of your wounds, your necrotized blue flesh knitting back together almost immediately as soon as you begin shoveling the chunks of dead flesh down your throat.", "summary_markdown": "When you devour corpses and satiate your hunger, you also recover from some of your wounds, your necrotized blue flesh knitting back together almost immediately as soon as you begin shoveling the chunks of dead flesh down your throat.", "text": " Replenishing Consumption Source Book of the Dead pg. 48 Archetype Ghoul Prerequisites Ghoul Dedication --- When you devour corpses and satiate your hunger, you also recover from some of your wounds, your necrotized blue flesh knitting back together almost immediately as soon as you begin shoveling the chunks of dead flesh down your throat. Once every 10 minutes, when you Consume Flesh, you regain 1d6 Hit Points for every 2 levels you have, rounded up.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3505", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swift Leap" ], "feat_markdown": "Swift Leap", "id": "feat-3506", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Swift Leap](/Feats.aspx?ID=3506) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\nYour undead physiology allows you to leap quickly toward or away from your opponent. You [Leap](/Actions.aspx?ID=81). This movement doesn't trigger reactions.\n\n If you are satiated, you can choose to end your satiation to instead [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37) without triggering reactions, as you take a quick, enormous jump before any foe can react to your movement.", "name": "Swift Leap", "pfs": "Standard", "prerequisite": "Ghoul Dedication", "prerequisite_markdown": "[Ghoul Dedication](/Feats.aspx?ID=3504)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\n\r\nYour undead physiology allows you to leap quickly toward or away from your opponent.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 49", "speed": {}, "summary": "Your undead physiology allows you to leap quickly toward or away from your opponent.", "summary_markdown": "Your undead physiology allows you to leap quickly toward or away from your opponent.", "text": " Swift Leap Single Action Source Book of the Dead pg. 49 Archetype Ghoul Prerequisites Ghoul Dedication --- Your undead physiology allows you to leap quickly toward or away from your opponent. You Leap. This movement doesn't trigger reactions. If you are satiated, you can choose to end your satiation to instead High Jump or Long Jump without triggering reactions, as you take a quick, enormous jump before any foe can react to your movement.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3506", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Feverish Enzymes" ], "feat_markdown": "Feverish Enzymes", "id": "feat-3507", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Feverish Enzymes](/Feats.aspx?ID=3507) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\nYour claws and fangs exude an infectious enzyme, related to the necrotic effects of ghoul fever, that causes a creature's wounds to heal slowly. Strike with your claw or jaws. This attack deals negative damage instead of its normal type; on a hit, the target halves any healing it receives until the start of your next turn. The target or an adjacent ally can spend two Interact actions to squeeze the enzymes from the wound and remove the effect.\n\n If you are satiated, when you hit you can choose to end your satiation and boost your enzymes, increasing the duration to 1 minute.\n\nFeverish Enzymes leads to...\r\n[Paralyzing Slash](/Feats.aspx?ID=3509)", "name": "Feverish Enzymes", "pfs": "Standard", "prerequisite": "Ghoul Dedication", "prerequisite_markdown": "[Ghoul Dedication](/Feats.aspx?ID=3504)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\n\r\nYour claws and fangs exude an infectious enzyme, related to the necrotic effects of ghoul fever, that causes a creature's wounds to heal slowly.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 49", "speed": {}, "summary": "Your claws and fangs exude an infectious enzyme, related to the necrotic effects of ghoul fever, that causes a creature's wounds to heal slowly.", "summary_markdown": "Your claws and fangs exude an infectious enzyme, related to the necrotic effects of ghoul fever, that causes a creature's wounds to heal slowly.", "text": " Feverish Enzymes Two Actions Source Book of the Dead pg. 49 Archetype Ghoul Prerequisites Ghoul Dedication --- Your claws and fangs exude an infectious enzyme, related to the necrotic effects of ghoul fever, that causes a creature's wounds to heal slowly. Strike with your claw or jaws. This attack deals negative damage instead of its normal type; on a hit, the target halves any healing it receives until the start of your next turn. The target or an adjacent ally can spend two Interact actions to squeeze the enzymes from the wound and remove the effect. If you are satiated, when you hit you can choose to end your satiation and boost your enzymes, increasing the duration to 1 minute. Feverish Enzymes leads to... Paralyzing Slash", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3507", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grave Strength" ], "feat_markdown": "Grave Strength", "id": "feat-3508", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Grave Strength](/Feats.aspx?ID=3508) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\nThe flesh you've consumed over the course of your existence as a ghoul has made you stronger, gifting you with strange insights from the minds of the sapient creatures you've devoured and bringing you closer to a state of undead perfection. You gain the [advanced undead benefits](/Rules.aspx?ID=1695). In addition, you gain a +5-foot status bonus to your Speed while you're satiated.", "name": "Grave Strength", "pfs": "Standard", "prerequisite": "Ghoul Dedication", "prerequisite_markdown": "[Ghoul Dedication](/Feats.aspx?ID=3504)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\n\r\nThe flesh you've consumed over the course of your existence as a ghoul has made you stronger, gifting you with strange insights from the minds of the sapient creatures you've devoured and bringing you closer to a state of undead perfection.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 49", "speed": {}, "summary": "The flesh you've consumed over the course of your existence as a ghoul has made you stronger, gifting you with strange insights from the minds of the sapient creatures you've devoured and bringing you closer to a state of undead perfection.", "summary_markdown": "The flesh you've consumed over the course of your existence as a ghoul has made you stronger, gifting you with strange insights from the minds of the sapient creatures you've devoured and bringing you closer to a state of undead perfection.", "text": " Grave Strength Source Book of the Dead pg. 49 Archetype Ghoul Prerequisites Ghoul Dedication --- The flesh you've consumed over the course of your existence as a ghoul has made you stronger, gifting you with strange insights from the minds of the sapient creatures you've devoured and bringing you closer to a state of undead perfection. You gain the advanced undead benefits. In addition, you gain a +5-foot status bonus to your Speed while you're satiated.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3508", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Paralyzing Slash" ], "feat_markdown": "Paralyzing Slash", "id": "feat-3509", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Paralyzing Slash](/Feats.aspx?ID=3509) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Feverish Enzymes](/Feats.aspx?ID=3507)\n\n\r\n\r\n---\r\n\r\nYour enzymes can paralyze your foes rather than merely making it harder for them to heal their wounds. Strike with your claw or jaws. If you hit a living non-[elf](/Traits.aspx?ID=58) creature, it becomes [paralyzed](/Conditions.aspx?ID=28) unless it succeeds at a Fortitude save against your class DC or spell DC, whichever is higher. Regardless of the result of the save, the creature is temporarily immune to Paralyzing Slash for 24 hours. A creature that becomes paralyzed can attempt a new save to end the paralysis at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.", "name": "Paralyzing Slash", "pfs": "Standard", "prerequisite": "Feverish Enzymes", "prerequisite_markdown": "[Feverish Enzymes](/Feats.aspx?ID=3507)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Prerequisites**\r\n[Feverish Enzymes](/Feats.aspx?ID=3507)\n\n\r\n\r\n---\r\n\r\n\r\nYour enzymes can paralyze your foes rather than merely making it harder for them to heal their wounds.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 49", "speed": {}, "summary": "Your enzymes can paralyze your foes rather than merely making it harder for them to heal their wounds.", "summary_markdown": "Your enzymes can paralyze your foes rather than merely making it harder for them to heal their wounds.", "text": " Paralyzing Slash Two Actions Source Book of the Dead pg. 49 Archetype Ghoul Prerequisites Feverish Enzymes --- Your enzymes can paralyze your foes rather than merely making it harder for them to heal their wounds. Strike with your claw or jaws. If you hit a living non-elf creature, it becomes paralyzed unless it succeeds at a Fortitude save against your class DC or spell DC, whichever is higher. Regardless of the result of the save, the creature is temporarily immune to Paralyzing Slash for 24 hours. A creature that becomes paralyzed can attempt a new save to end the paralysis at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.", "trait": [ "Archetype", "Incapacitation", "Necromancy", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Incapacitation", "Necromancy", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=3509", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sickening Bite" ], "feat_markdown": "Sickening Bite", "id": "feat-3510", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sickening Bite](/Feats.aspx?ID=3510) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\nYour saliva causes severe nausea and mild fever in the living, weakening them so that you can more easily finish them off. When you critically hit a creature with your jaws, the creature is [sickened 1](/Conditions.aspx?ID=34). This is a disease effect.\n\n If you are satiated, you can end your satiation to make the target sickened 1 on a regular hit instead.", "name": "Sickening Bite", "pfs": "Standard", "prerequisite": "Ghoul Dedication", "prerequisite_markdown": "[Ghoul Dedication](/Feats.aspx?ID=3504)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\n\r\nYour saliva causes severe nausea and mild fever in the living, weakening them so that you can more easily finish them off.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 49", "speed": {}, "summary": "Your saliva causes severe nausea and mild fever in the living, weakening them so that you can more easily finish them off.", "summary_markdown": "Your saliva causes severe nausea and mild fever in the living, weakening them so that you can more easily finish them off.", "text": " Sickening Bite Source Book of the Dead pg. 49 Archetype Ghoul Prerequisites Ghoul Dedication --- Your saliva causes severe nausea and mild fever in the living, weakening them so that you can more easily finish them off. When you critically hit a creature with your jaws, the creature is sickened 1. This is a disease effect. If you are satiated, you can end your satiation to make the target sickened 1 on a regular hit instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3510", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Glutton for Flesh" ], "feat_markdown": "Glutton for Flesh", "id": "feat-3511", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Glutton for Flesh](/Feats.aspx?ID=3511) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\nYou have developed a capacity to store more flesh within your gaunt body to leave yourself satiated longer. If you [Consume Flesh](/Feats.aspx?ID=3504) while satiated, you become fully satiated. You stay fully satiated for 3 hours, after which you become satiated for 1 hour. If you're fully satiated when an ability would end your satiation, you cease being fully satiated but remain satiated. If you have [Grave Strength](/Feats.aspx?ID=3508), you gain a +10-foot status bonus to your Speed when fully satiated instead of a +5-foot status bonus for being satiated.\n\nGlutton for Flesh leads to...\r\n[Competitive Eater](/Feats.aspx?ID=3889)", "name": "Glutton for Flesh", "pfs": "Standard", "prerequisite": "Ghoul Dedication", "prerequisite_markdown": "[Ghoul Dedication](/Feats.aspx?ID=3504)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\n\r\nYou have developed a capacity to store more flesh within your gaunt body to leave yourself satiated longer.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 49", "speed": {}, "summary": "You have developed a capacity to store more flesh within your gaunt body to leave yourself satiated longer.", "summary_markdown": "You have developed a capacity to store more flesh within your gaunt body to leave yourself satiated longer.", "text": " Glutton for Flesh Source Book of the Dead pg. 49 Archetype Ghoul Prerequisites Ghoul Dedication --- You have developed a capacity to store more flesh within your gaunt body to leave yourself satiated longer. If you Consume Flesh while satiated, you become fully satiated. You stay fully satiated for 3 hours, after which you become satiated for 1 hour. If you're fully satiated when an ability would end your satiation, you cease being fully satiated but remain satiated. If you have Grave Strength, you gain a +10-foot status bonus to your Speed when fully satiated instead of a +5-foot status bonus for being satiated. Glutton for Flesh leads to... Competitive Eater", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3511", "weakness": {} }, { "archetype": [ "Ghoul", "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Corpse Stench" ], "feat_markdown": "Corpse Stench", "id": "feat-3512", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Corpse Stench](/Feats.aspx?ID=3512) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Archetypes** [Ghoul](/Archetypes.aspx?ID=178), [Zombie](/Archetypes.aspx?ID=182) (Level 14)\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\nYour body exudes an overwhelming scent of decay in a 10-foot emanation, so putrid that it nauseates creates within that range. Any creature that starts its turn in the aura must succeed at a Fortitude save against your class DC or spell DC, whichever is higher, or be [sickened 1](/Conditions.aspx?ID=34) (plus slowed 1 on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to Corpse Stench for 1 minute.", "name": "Corpse Stench", "pfs": "Standard", "prerequisite": "Ghoul Dedication", "prerequisite_markdown": "[Ghoul Dedication](/Feats.aspx?ID=3504)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 49\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\n\r\nYour body exudes an overwhelming scent of decay in a 10-foot emanation, so putrid that it nauseates creates within that range.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 49", "speed": {}, "summary": "Your body exudes an overwhelming scent of decay in a 10-foot emanation, so putrid that it nauseates creates within that range.", "summary_markdown": "Your body exudes an overwhelming scent of decay in a 10-foot emanation, so putrid that it nauseates creates within that range.", "text": " Corpse Stench Source Book of the Dead pg. 49 Archetypes Ghoul, Zombie (Level 14) Prerequisites Ghoul Dedication --- Your body exudes an overwhelming scent of decay in a 10-foot emanation, so putrid that it nauseates creates within that range. Any creature that starts its turn in the aura must succeed at a Fortitude save against your class DC or spell DC, whichever is higher, or be sickened 1 (plus slowed 1 on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to Corpse Stench for 1 minute.", "trait": [ "Archetype", "Aura", "Olfactory" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Aura](/Traits.aspx?ID=206), [Olfactory](/Traits.aspx?ID=246)", "trait_raw": [ "Archetype", "Aura", "Olfactory" ], "type": "Feat", "url": "/Feats.aspx?ID=3512", "weakness": {} }, { "archetype": [ "Lich" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lich Dedication" ], "feat_markdown": "Lich Dedication", "id": "feat-3513", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Lich Dedication](/Feats.aspx?ID=3513) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 50\n\n**Archetype** [Lich](/Archetypes.aspx?ID=179)\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nAfter years of study and careful planning, you finally completed a _soul cage_ to house your soul and successfully performed a ritual to transform yourself into a lich. Now, neither death nor time can prevent you from pursuing your studies and achieving your grand ambitions. You gain the undead trait and the [basic undead benefits](/Rules.aspx?ID=1694). Your undead craving is for knowledge.\n\n You gain a unique [_soul cage_](/Equipment.aspx?ID=1545)—a magic item that houses your soul. Whenever you would die, your soul flees to the _soul cage_ to allow you to be rebuilt. As long as your soul cage exists, you can't truly be destroyed.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the lich archetype.\n\nLich Dedication leads to...\r\n[Bolster Soul Cage](/Feats.aspx?ID=3517), [Drain Soul Cage](/Feats.aspx?ID=3514), [Enshroud Soul Cage](/Feats.aspx?ID=3515), [Hand of the Lich](/Feats.aspx?ID=3516), [Spell Gem](/Feats.aspx?ID=3518)", "name": "Lich Dedication", "pfs": "Standard", "prerequisite": "Expert in Crafting", "prerequisite_markdown": "Expert in [Crafting](/Skills.aspx?ID=4)", "rarity": "rare", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 50\n\n**Prerequisites**\r\nExpert in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nAfter years of study and careful planning, you finally completed a _soul cage_ to house your soul and successfully performed a ritual to transform yourself into a lich.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 50", "speed": {}, "summary": "After years of study and careful planning, you finally completed a soul cage to house your soul and successfully performed a ritual to transform yourself into a lich.", "summary_markdown": "After years of study and careful planning, you finally completed a _soul cage_ to house your soul and successfully performed a ritual to transform yourself into a lich.", "text": " Lich Dedication Source Book of the Dead pg. 50 Archetype Lich Prerequisites Expert in Crafting --- After years of study and careful planning, you finally completed a soul cage to house your soul and successfully performed a ritual to transform yourself into a lich. Now, neither death nor time can prevent you from pursuing your studies and achieving your grand ambitions. You gain the undead trait and the basic undead benefits. Your undead craving is for knowledge. You gain a unique soul cage —a magic item that houses your soul. Whenever you would die, your soul flees to the soul cage to allow you to be rebuilt. As long as your soul cage exists, you can't truly be destroyed. Special You can't select another dedication feat until you have gained two other feats from the lich archetype. Lich Dedication leads to... Bolster Soul Cage, Drain Soul Cage, Enshroud Soul Cage, Hand of the Lich, Spell Gem", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3513", "weakness": {} }, { "archetype": [ "Lich" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Drain Soul Cage" ], "feat_markdown": "Drain Soul Cage", "id": "feat-3514", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Drain Soul Cage](/Feats.aspx?ID=3514) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 50\n\n**Archetype** [Lich](/Archetypes.aspx?ID=179)\n\n**Prerequisites**\r\n[Lich Dedication](/Feats.aspx?ID=3513)\n\n\r\n\r\n---\r\n\r\nYou make your [_soul cage_](/Equipment.aspx?ID=1545) into your bonded item, allowing you to harness its abundant magical energy. Once per day, when you use Drain Bonded Item, you can choose any spell in your spellbook that you can cast, even if you haven't prepared or cast it that day. Your _soul cage_ doesn't need to be on your person for you to use Drain Bonded Item. If your _soul cage_ is broken or destroyed, you can't use Drain Soul Cage. Even if you can Drain Bonded Item more than once per day, for instance if you are a universalist wizard, you can still only choose a spell you haven't prepared and cast once per day.", "name": "Drain Soul Cage", "pfs": "Standard", "prerequisite": "Lich Dedication", "prerequisite_markdown": "[Lich Dedication](/Feats.aspx?ID=3513)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 50\n\n**Prerequisites**\r\n[Lich Dedication](/Feats.aspx?ID=3513)\n\n\r\n\r\n---\r\n\r\n\r\nYou make your [_soul cage_](/Equipment.aspx?ID=1545) into your bonded item, allowing you to harness its abundant magical energy.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 50", "speed": {}, "summary": "You make your soul cage into your bonded item, allowing you to harness its abundant magical energy.", "summary_markdown": "You make your [_soul cage_](/Equipment.aspx?ID=1545) into your bonded item, allowing you to harness its abundant magical energy.", "text": " Drain Soul Cage Source Book of the Dead pg. 50 Archetype Lich Prerequisites Lich Dedication --- You make your soul cage into your bonded item, allowing you to harness its abundant magical energy. Once per day, when you use Drain Bonded Item, you can choose any spell in your spellbook that you can cast, even if you haven't prepared or cast it that day. Your soul cage doesn't need to be on your person for you to use Drain Bonded Item. If your soul cage is broken or destroyed, you can't use Drain Soul Cage. Even if you can Drain Bonded Item more than once per day, for instance if you are a universalist wizard, you can still only choose a spell you haven't prepared and cast once per day.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3514", "weakness": {} }, { "archetype": [ "Lich" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enshroud Soul Cage" ], "feat_markdown": "Enshroud Soul Cage", "id": "feat-3515", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Enshroud Soul Cage](/Feats.aspx?ID=3515) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 50\n\n**Archetype** [Lich](/Archetypes.aspx?ID=179)\n\n**Prerequisites**\r\n[Lich Dedication](/Feats.aspx?ID=3513)\n\n\r\n\r\n---\r\n\r\nYou wreathe your [_soul cage_](/Equipment.aspx?ID=1545) in an ever-growing collection of obfuscating illusions and protective abjurations to hide it from your enemies. You disguise the _soul cage_ as any non-magical object of the same Bulk, and it gains the effects of the [_magic aura_](/Spells.aspx?ID=178) and [_nondetection_](/Spells.aspx?ID=209) spells. The effects have unlimited durations, are heightened to half your level rounded up, and use your spell DC against any attempt to [counteract](/Rules.aspx?ID=371) them. The magic aura makes your _soul cage_ appear non-magical. You can ignore the effects of any of these spells when dealing with your own _soul cage_. You are mentally alerted whenever your _soul cage_ is damaged.", "name": "Enshroud Soul Cage", "pfs": "Standard", "prerequisite": "Lich Dedication", "prerequisite_markdown": "[Lich Dedication](/Feats.aspx?ID=3513)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 50\n\n**Prerequisites**\r\n[Lich Dedication](/Feats.aspx?ID=3513)\n\n\r\n\r\n---\r\n\r\n\r\nYou wreathe your [_soul cage_](/Equipment.aspx?ID=1545) in an ever-growing collection of obfuscating illusions and protective abjurations to hide it from your enemies.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 50" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 50", "speed": {}, "summary": "You wreathe your soul cage in an ever-growing collection of obfuscating illusions and protective abjurations to hide it from your enemies.", "summary_markdown": "You wreathe your [_soul cage_](/Equipment.aspx?ID=1545) in an ever-growing collection of obfuscating illusions and protective abjurations to hide it from your enemies.", "text": " Enshroud Soul Cage Source Book of the Dead pg. 50 Archetype Lich Prerequisites Lich Dedication --- You wreathe your soul cage in an ever-growing collection of obfuscating illusions and protective abjurations to hide it from your enemies. You disguise the soul cage as any non-magical object of the same Bulk, and it gains the effects of the magic aura and nondetection spells. The effects have unlimited durations, are heightened to half your level rounded up, and use your spell DC against any attempt to counteract them. The magic aura makes your soul cage appear non-magical. You can ignore the effects of any of these spells when dealing with your own soul cage . You are mentally alerted whenever your soul cage is damaged.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3515", "weakness": {} }, { "archetype": [ "Lich" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hand of the Lich" ], "feat_markdown": "Hand of the Lich", "id": "feat-3516", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Hand of the Lich](/Feats.aspx?ID=3516) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 51\n\n**Archetype** [Lich](/Archetypes.aspx?ID=179)\n\n**Prerequisites**\r\n[Lich Dedication](/Feats.aspx?ID=3513)\n\n\r\n\r\n---\r\n\r\nNegative energy intensifies your undead form and makes your very touch the antithesis of life. You gain the [advanced undead benefits](/Rules.aspx?ID=1695). The damage die for your fist increases to 1d6 instead of 1d4, it deals negative damage instead of bludgeoning damage, and it loses the [nonlethal](/Traits.aspx?ID=188) trait. Your fist becomes [magical](/Traits.aspx?ID=103).\n\n When you critically hit a living creature with your fist Strike, the creature is [slowed 1](/Conditions.aspx?ID=35) until the end of your next turn unless it succeeds at a Fortitude save against your spell DC. This is a [critical specialization effect](/Rules.aspx?ID=235).", "name": "Hand of the Lich", "pfs": "Standard", "prerequisite": "Lich Dedication", "prerequisite_markdown": "[Lich Dedication](/Feats.aspx?ID=3513)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 51\n\n**Prerequisites**\r\n[Lich Dedication](/Feats.aspx?ID=3513)\n\n\r\n\r\n---\r\n\r\n\r\nNegative energy intensifies your undead form and makes your very touch the antithesis of life.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 51", "speed": {}, "summary": "Negative energy intensifies your undead form and makes your very touch the antithesis of life.", "summary_markdown": "Negative energy intensifies your undead form and makes your very touch the antithesis of life.", "text": " Hand of the Lich Source Book of the Dead pg. 51 Archetype Lich Prerequisites Lich Dedication --- Negative energy intensifies your undead form and makes your very touch the antithesis of life. You gain the advanced undead benefits. The damage die for your fist increases to 1d6 instead of 1d4, it deals negative damage instead of bludgeoning damage, and it loses the nonlethal trait. Your fist becomes magical. When you critically hit a living creature with your fist Strike, the creature is slowed 1 until the end of your next turn unless it succeeds at a Fortitude save against your spell DC. This is a critical specialization effect.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3516", "weakness": {} }, { "archetype": [ "Lich" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bolster Soul Cage" ], "feat_markdown": "Bolster Soul Cage", "id": "feat-3517", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Bolster Soul Cage](/Feats.aspx?ID=3517) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 51\n\n**Archetype** [Lich](/Archetypes.aspx?ID=179)\n\n**Prerequisites**\r\n[Lich Dedication](/Feats.aspx?ID=3513)\n\n\r\n\r\n---\r\n\r\nYour constant efforts to augment and perfect your [_soul cage_](/Equipment.aspx?ID=1545) have bolstered its efficiency. Your _soul cage_ has Hardness equal to your level and HP equal to four times your level. The time it takes your _soul cage_ to rebuild your body is reduced to 1d6 days rather than 1d10 days.\n\n At 20th level, the time it takes your _soul cage_ to rebuild your body is reduced to 2d12+12 hours.", "name": "Bolster Soul Cage", "pfs": "Standard", "prerequisite": "Lich Dedication", "prerequisite_markdown": "[Lich Dedication](/Feats.aspx?ID=3513)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 51\n\n**Prerequisites**\r\n[Lich Dedication](/Feats.aspx?ID=3513)\n\n\r\n\r\n---\r\n\r\n\r\nYour constant efforts to augment and perfect your [_soul cage_](/Equipment.aspx?ID=1545) have bolstered its efficiency.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 51", "speed": {}, "summary": "Your constant efforts to augment and perfect your soul cage have bolstered its efficiency.", "summary_markdown": "Your constant efforts to augment and perfect your [_soul cage_](/Equipment.aspx?ID=1545) have bolstered its efficiency.", "text": " Bolster Soul Cage Source Book of the Dead pg. 51 Archetype Lich Prerequisites Lich Dedication --- Your constant efforts to augment and perfect your soul cage have bolstered its efficiency. Your soul cage has Hardness equal to your level and HP equal to four times your level. The time it takes your soul cage to rebuild your body is reduced to 1d6 days rather than 1d10 days. At 20th level, the time it takes your soul cage to rebuild your body is reduced to 2d12+12 hours.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3517", "weakness": {} }, { "archetype": [ "Lich" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spell Gem" ], "feat_markdown": "Spell Gem", "id": "feat-3518", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Gem](/Feats.aspx?ID=3518) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 51\n\n**Archetype** [Lich](/Archetypes.aspx?ID=179)\n\n**Prerequisites**\r\n[Lich Dedication](/Feats.aspx?ID=3513)\n\n\r\n\r\n---\r\n\r\nInspired by the degenerate [demiliches](/Monsters.aspx?ID=283) your kind sometimes devolves into, you've embedded a gem into your brow, fusing it to your necrotic flesh. This gem has been specially calibrated to hold one of the following spells: [_repulsion_](/Spells.aspx?ID=254), [_scrying_](/Spells.aspx?ID=268), or [_true seeing_](/Spells.aspx?ID=344). You must decide which spell your gem contains when you take this feat; changing the spell requires retraining the feat. Once per day, you can drain the gem's magical energy to Cast the Spell without spending a spell slot.\n\n At 18th level, you can heighten whichever spell you chose to 7th level. At 20th level, you can heighten whichever spell you chose to 8th level; regardless of which spell you chose, you can instead drain the gem's magical energy to cast an 8th-level [_spell turning_](/Spells.aspx?ID=297) without spending a spell slot.", "name": "Spell Gem", "pfs": "Standard", "prerequisite": "Lich Dedication", "prerequisite_markdown": "[Lich Dedication](/Feats.aspx?ID=3513)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 51\n\n**Prerequisites**\r\n[Lich Dedication](/Feats.aspx?ID=3513)\n\n\r\n\r\n---\r\n\r\n\r\nInspired by the degenerate [demiliches](/Monsters.aspx?ID=283) your kind sometimes devolves into, you've embedded a gem into your brow, fusing it to your necrotic flesh.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 51", "speed": {}, "summary": "Inspired by the degenerate demiliches your kind sometimes devolves into, you've embedded a gem into your brow, fusing it to your necrotic flesh.", "summary_markdown": "Inspired by the degenerate [demiliches](/Monsters.aspx?ID=283) your kind sometimes devolves into, you've embedded a gem into your brow, fusing it to your necrotic flesh.", "text": " Spell Gem Source Book of the Dead pg. 51 Archetype Lich Prerequisites Lich Dedication --- Inspired by the degenerate demiliches your kind sometimes devolves into, you've embedded a gem into your brow, fusing it to your necrotic flesh. This gem has been specially calibrated to hold one of the following spells: repulsion , scrying , or true seeing . You must decide which spell your gem contains when you take this feat; changing the spell requires retraining the feat. Once per day, you can drain the gem's magical energy to Cast the Spell without spending a spell slot. At 18th level, you can heighten whichever spell you chose to 7th level. At 20th level, you can heighten whichever spell you chose to 8th level; regardless of which spell you chose, you can instead drain the gem's magical energy to cast an 8th-level spell turning without spending a spell slot.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3518", "weakness": {} }, { "archetype": [ "Lich" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Frightful Aura" ], "feat_markdown": "Frightful Aura", "id": "feat-3519", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Frightful Aura](/Feats.aspx?ID=3519) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 51\n\n**Archetype** [Lich](/Archetypes.aspx?ID=179)\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nYou're surrounded by a palpable sense of menace and power that's terrifying to behold. The aura is a 15-foot emanation. An enemy that enters or ends its turn in the aura must attempt a Will save against the higher of your spell DC or class DC.\n\n**Success** The creature is unaffected and temporarily immune to your Frightful Aura for 1 minute.
\r\n**Failure** The creature is [frightened 1](/Conditions.aspx?ID=19).
\r\n**Critical Failure** The creature is frightened 2.", "name": "Frightful Aura", "pfs": "Standard", "prerequisite": "Master in Intimidation", "prerequisite_markdown": "Master in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 51\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nYou're surrounded by a palpable sense of menace and power that's terrifying to behold.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 51" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 51", "speed": {}, "summary": "You're surrounded by a palpable sense of menace and power that's terrifying to behold.", "summary_markdown": "You're surrounded by a palpable sense of menace and power that's terrifying to behold.", "text": " Frightful Aura Source Book of the Dead pg. 51 Archetype Lich Prerequisites Master in Intimidation --- You're surrounded by a palpable sense of menace and power that's terrifying to behold. The aura is a 15-foot emanation. An enemy that enters or ends its turn in the aura must attempt a Will save against the higher of your spell DC or class DC. Success The creature is unaffected and temporarily immune to your Frightful Aura for 1 minute. Failure The creature is frightened 1. Critical Failure The creature is frightened 2.", "trait": [ "Archetype", "Aura", "Emotion", "Fear", "Mental" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Aura](/Traits.aspx?ID=206), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Archetype", "Aura", "Emotion", "Fear", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=3519", "weakness": {} }, { "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mummy Dedication" ], "feat_markdown": "Mummy Dedication", "id": "feat-3520", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Mummy Dedication](/Feats.aspx?ID=3520) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Prerequisites**\r\nyou are dead and were mummified (by natural or ritualistic means)\n\n\r\n\r\n---\r\n\r\nWhether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy. You gain the [mummy](/MonsterFamilies.aspx?ID=74) and [undead](/Traits.aspx?ID=160) traits, as well as [basic undead benefits](/Rules.aspx?ID=1694).\n\n Many effects that harm the living are far less effective against your desiccated form. Unfortunately, your dried-out body is also highly flammable. You gain the [Toughness](/Feats.aspx?ID=855) feat, but also [fire](/Traits.aspx?ID=72) weakness equal to half your level.\n\n Your fist draws moisture from the living by touch, making it more damaging and deadly. The damage die for your fist increases to 1d6 instead of 1d4, and your fist loses the [nonlethal](/Traits.aspx?ID=188) trait.\n\n Finally, you become supernaturally bound to the dominant terrain in which you were created, either because you formed naturally from the weather of that terrain or because of the local ingredients and methods used in an intentional mummification process. Choose arctic, desert, mountain, or swamp. This choice can't be changed and may alter the effects of some of your feats.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the mummy archetype.\n\nMummy Dedication leads to...\r\n[Accursed Touch](/Feats.aspx?ID=3525), [Desiccating Inhalation](/Feats.aspx?ID=3530), [Ensnaring Wrappings](/Feats.aspx?ID=3528), [Grave Mummification](/Feats.aspx?ID=3523), [Mummy's Despair](/Feats.aspx?ID=3524), [One with the Land](/Feats.aspx?ID=3521), [Semblance of Life](/Feats.aspx?ID=3522), [Storm Shroud](/Feats.aspx?ID=3526), [Terrain Form](/Feats.aspx?ID=3529)", "name": "Mummy Dedication", "pfs": "Standard", "prerequisite": "you are dead and were mummified (by natural or ritualistic means)", "prerequisite_markdown": "you are dead and were mummified (by natural or ritualistic means)", "rarity": "rare", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\n\n**Prerequisites**\r\nyou are dead and were mummified (by natural or ritualistic means)\n\n\r\n\r\n---\r\n\r\n\r\nWhether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 52", "speed": {}, "summary": "Whether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy.", "summary_markdown": "Whether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy.", "text": " Mummy Dedication Source Book of the Dead pg. 52 Archetype Mummy Prerequisites you are dead and were mummified (by natural or ritualistic means) --- Whether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy. You gain the mummy and undead traits, as well as basic undead benefits. Many effects that harm the living are far less effective against your desiccated form. Unfortunately, your dried-out body is also highly flammable. You gain the Toughness feat, but also fire weakness equal to half your level. Your fist draws moisture from the living by touch, making it more damaging and deadly. The damage die for your fist increases to 1d6 instead of 1d4, and your fist loses the nonlethal trait. Finally, you become supernaturally bound to the dominant terrain in which you were created, either because you formed naturally from the weather of that terrain or because of the local ingredients and methods used in an intentional mummification process. Choose arctic, desert, mountain, or swamp. This choice can't be changed and may alter the effects of some of your feats. Special You can't select another dedication feat until you have gained two other feats from the mummy archetype. Mummy Dedication leads to... Accursed Touch, Desiccating Inhalation, Ensnaring Wrappings, Grave Mummification, Mummy's Despair, One with the Land, Semblance of Life, Storm Shroud, Terrain Form", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3520", "weakness": {} }, { "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "One with the Land" ], "feat_markdown": "One with the Land", "id": "feat-3521", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[One with the Land](/Feats.aspx?ID=3521) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\nYour connection to your bound terrain strengthens, making you unhindered by local weather. When in your bound terrain, you ignore the effects of non-magical difficult terrain. In addition, your experience from your bound terrain lets you ignore circumstance penalties to visual Perception checks and ignore [concealment](/Conditions.aspx?ID=4) caused by certain environmental effects. The types you ignore depend on your bound terrain.

**Arctic** Ice or snow
**Desert** Dust or sand
**Mountain** Clouds or mist
**Swamp** Rain or murky water", "name": "One with the Land", "pfs": "Standard", "prerequisite": "Mummy Dedication", "prerequisite_markdown": "[Mummy Dedication](/Feats.aspx?ID=3520)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\n\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to your bound terrain strengthens, making you unhindered by local weather.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 52", "speed": {}, "summary": "Your connection to your bound terrain strengthens, making you unhindered by local weather.", "summary_markdown": "Your connection to your bound terrain strengthens, making you unhindered by local weather.", "text": " One with the Land Source Book of the Dead pg. 52 Archetype Mummy Prerequisites Mummy Dedication --- Your connection to your bound terrain strengthens, making you unhindered by local weather. When in your bound terrain, you ignore the effects of non-magical difficult terrain. In addition, your experience from your bound terrain lets you ignore circumstance penalties to visual Perception checks and ignore concealment caused by certain environmental effects. The types you ignore depend on your bound terrain. Arctic Ice or snow Desert Dust or sand Mountain Clouds or mist Swamp Rain or murky water", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3521", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Semblance of Life" ], "feat_markdown": "Semblance of Life", "id": "feat-3522", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Semblance of Life](/Feats.aspx?ID=3522) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n**Trigger**\r\nYou deal damage to a living creature with your fist Strike or with [Desiccating Inhalation.](/Feats.aspx?ID=3530)\n\n\r\n\r\n---\r\n\r\nYou draw the moisture you've drained from others into your own flesh, temporarily taking on the appearance of life. This has the effects of [_illusory disguise_](/Spells.aspx?ID=159), except you can appear only as yourself while you were a living humanoid.", "name": "Semblance of Life", "pfs": "Standard", "prerequisite": "Mummy Dedication", "prerequisite_markdown": "[Mummy Dedication](/Feats.aspx?ID=3520)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\n\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n**Trigger**\r\nYou deal damage to a living creature with your fist Strike or with [Desiccating Inhalation.](/Feats.aspx?ID=3530)\n\n\r\n\r\n---\r\n\r\n\r\nYou draw the moisture you've drained from others into your own flesh, temporarily taking on the appearance of life.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 52", "speed": {}, "summary": "You draw the moisture you've drained from others into your own flesh, temporarily taking on the appearance of life.", "summary_markdown": "You draw the moisture you've drained from others into your own flesh, temporarily taking on the appearance of life.", "text": " Semblance of Life Free Action Source Book of the Dead pg. 52 Archetype Mummy Prerequisites Mummy Dedication Trigger You deal damage to a living creature with your fist Strike or with Desiccating Inhalation. --- You draw the moisture you've drained from others into your own flesh, temporarily taking on the appearance of life. This has the effects of illusory disguise , except you can appear only as yourself while you were a living humanoid.", "trait": [ "Archetype", "Divine", "Illusion", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divine](/Traits.aspx?ID=48), [Illusion](/Traits.aspx?ID=92), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Divine", "Illusion", "Visual" ], "trigger": "You deal damage to a living creature with your fist Strike or with Desiccating Inhalation. ", "trigger_markdown": "You deal damage to a living creature with your fist Strike or with [Desiccating Inhalation.](/Feats.aspx?ID=3530)", "type": "Feat", "url": "/Feats.aspx?ID=3522", "weakness": {} }, { "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grave Mummification" ], "feat_markdown": "Grave Mummification", "id": "feat-3523", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Grave Mummification](/Feats.aspx?ID=3523) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\nExposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification. You gain the [advanced undead benefits](/Rules.aspx?ID=1695).\n\n In addition, you gain resistance equal to half your level against any damage you'd take from your bound terrain, including its [dangerous temperatures, weather, hazardous terrain, and environmental hazards](/Rules.aspx?ID=642).", "name": "Grave Mummification", "pfs": "Standard", "prerequisite": "Mummy Dedication", "prerequisite_markdown": "[Mummy Dedication](/Feats.aspx?ID=3520)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\n\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\n\r\nExposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 52", "speed": {}, "summary": "Exposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification.", "summary_markdown": "Exposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification.", "text": " Grave Mummification Source Book of the Dead pg. 52 Archetype Mummy Prerequisites Mummy Dedication --- Exposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification. You gain the advanced undead benefits. In addition, you gain resistance equal to half your level against any damage you'd take from your bound terrain, including its dangerous temperatures, weather, hazardous terrain, and environmental hazards.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3523", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mummy's Despair" ], "feat_markdown": "Mummy's Despair", "frequency": "once per hour", "id": "feat-3524", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Mummy's Despair](/Feats.aspx?ID=3524) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\nYou force your mental anguish outward, projecting it upon those around you. You gain an aura of despair in a 30-foot emanation lasting 5 rounds. A creature that enters or begins its turn in the aura must succeed at a Will save against the higher of your class DC or spell DC or be [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). A creature that succeeds at the save is temporarily immune to Mummy's Despair for 10 minutes.\n\nMummy's Despair leads to...\r\n[Greater Despair](/Feats.aspx?ID=3531)", "name": "Mummy's Despair", "pfs": "Standard", "prerequisite": "Mummy Dedication", "prerequisite_markdown": "[Mummy Dedication](/Feats.aspx?ID=3520)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\n\r\nYou force your mental anguish outward, projecting it upon those around you.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 52", "speed": {}, "summary": "You force your mental anguish outward, projecting it upon those around you.", "summary_markdown": "You force your mental anguish outward, projecting it upon those around you.", "text": " Mummy's Despair Two Actions Source Book of the Dead pg. 52 Archetype Mummy Frequency once per hour Prerequisites Mummy Dedication --- You force your mental anguish outward, projecting it upon those around you. You gain an aura of despair in a 30-foot emanation lasting 5 rounds. A creature that enters or begins its turn in the aura must succeed at a Will save against the higher of your class DC or spell DC or be frightened 1 (frightened 2 on a critical failure). A creature that succeeds at the save is temporarily immune to Mummy's Despair for 10 minutes. Mummy's Despair leads to... Greater Despair", "trait": [ "Archetype", "Aura", "Divine", "Emotion", "Enchantment", "Fear", "Mental" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Aura](/Traits.aspx?ID=206), [Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Archetype", "Aura", "Divine", "Emotion", "Enchantment", "Fear", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=3524", "weakness": {} }, { "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Accursed Touch" ], "feat_markdown": "Accursed Touch", "id": "feat-3525", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Accursed Touch](/Feats.aspx?ID=3525) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\nYou've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse. When you critically hit with a fist Strike, negative energy binds to it; this is a [curse](/Traits.aspx?ID=38) and a [disease](/Traits.aspx?ID=46). The creature takes 2d6 [persistent negative damage](/Conditions.aspx?ID=29). While the creature has this persistent damage, it's also [stupefied 1](/Conditions.aspx?ID=37). The persistent damage increases to 3d6 at 14th level and 4d6 at 20th level. This is a [critical specialization effect](/Rules.aspx?ID=235).\n\nAccursed Touch leads to...\r\n[Channel Rot](/Feats.aspx?ID=3527)", "name": "Accursed Touch", "pfs": "Standard", "prerequisite": "Mummy Dedication", "prerequisite_markdown": "[Mummy Dedication](/Feats.aspx?ID=3520)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 52\n\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 52" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 52", "speed": {}, "summary": "You've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse.", "summary_markdown": "You've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse.", "text": " Accursed Touch Source Book of the Dead pg. 52 Archetype Mummy Prerequisites Mummy Dedication --- You've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse. When you critically hit with a fist Strike, negative energy binds to it; this is a curse and a disease. The creature takes 2d6 persistent negative damage. While the creature has this persistent damage, it's also stupefied 1. The persistent damage increases to 3d6 at 14th level and 4d6 at 20th level. This is a critical specialization effect. Accursed Touch leads to... Channel Rot", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3525", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Storm Shroud" ], "feat_markdown": "Storm Shroud", "frequency": "once per hour", "id": "feat-3526", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Storm Shroud](/Feats.aspx?ID=3526) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\nYou become surrounded by a swirling storm of rain, sand, snow, or clouds, whichever of those suits your bound terrain. This activity has traits appropriate to the storm you create— typically [earth](/Traits.aspx?ID=55) for sand and [water](/Traits.aspx?ID=165) for rain, snow, or clouds. You become [concealed](/Conditions.aspx?ID=4) for 1 minute. You can't use this concealment to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63), as normal for concealment that makes your position obvious.", "name": "Storm Shroud", "pfs": "Standard", "prerequisite": "Mummy Dedication", "prerequisite_markdown": "[Mummy Dedication](/Feats.aspx?ID=3520)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\n\r\nYou become surrounded by a swirling storm of rain, sand, snow, or clouds, whichever of those suits your bound terrain.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 53", "speed": {}, "summary": "You become surrounded by a swirling storm of rain, sand, snow, or clouds, whichever of those suits your bound terrain.", "summary_markdown": "You become surrounded by a swirling storm of rain, sand, snow, or clouds, whichever of those suits your bound terrain.", "text": " Storm Shroud Two Actions Source Book of the Dead pg. 53 Archetype Mummy Frequency once per hour Prerequisites Mummy Dedication --- You become surrounded by a swirling storm of rain, sand, snow, or clouds, whichever of those suits your bound terrain. This activity has traits appropriate to the storm you create— typically earth for sand and water for rain, snow, or clouds. You become concealed for 1 minute. You can't use this concealment to Hide or Sneak, as normal for concealment that makes your position obvious.", "trait": [ "Archetype", "Concentrate", "Conjuration", "Divine" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48)", "trait_raw": [ "Archetype", "Concentrate", "Conjuration", "Divine" ], "type": "Feat", "url": "/Feats.aspx?ID=3526", "weakness": {} }, { "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Channel Rot" ], "feat_markdown": "Channel Rot", "id": "feat-3527", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Channel Rot](/Feats.aspx?ID=3527) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Prerequisites**\r\n[Accursed Touch](/Feats.aspx?ID=3525)\n\n\r\n\r\n---\r\n\r\nYou've learned to channel your curse through weapons you wield instead of solely through your flesh. The benefits of Accursed Touch apply to any melee weapon you wield instead of only your fist Strikes.", "name": "Channel Rot", "pfs": "Standard", "prerequisite": "Accursed Touch", "prerequisite_markdown": "[Accursed Touch](/Feats.aspx?ID=3525)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\n\n**Prerequisites**\r\n[Accursed Touch](/Feats.aspx?ID=3525)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to channel your curse through weapons you wield instead of solely through your flesh.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 53", "speed": {}, "summary": "You've learned to channel your curse through weapons you wield instead of solely through your flesh.", "summary_markdown": "You've learned to channel your curse through weapons you wield instead of solely through your flesh.", "text": " Channel Rot Source Book of the Dead pg. 53 Archetype Mummy Prerequisites Accursed Touch --- You've learned to channel your curse through weapons you wield instead of solely through your flesh. The benefits of Accursed Touch apply to any melee weapon you wield instead of only your fist Strikes.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3527", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ensnaring Wrappings" ], "feat_markdown": "Ensnaring Wrappings", "id": "feat-3528", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Ensnaring Wrappings](/Feats.aspx?ID=3528) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n**Trigger**\r\nYour Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you.\n\n\r\n\r\n---\r\n\r\nSome of your wrappings come loose to ensnare a creature you recently damaged. You attempt to [Grapple](/Actions.aspx?ID=35) the creature you damaged.", "name": "Ensnaring Wrappings", "pfs": "Standard", "prerequisite": "Mummy Dedication", "prerequisite_markdown": "[Mummy Dedication](/Feats.aspx?ID=3520)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\n\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n**Trigger**\r\nYour Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you.\n\n\r\n\r\n---\r\n\r\n\r\nSome of your wrappings come loose to ensnare a creature you recently damaged.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 53", "speed": {}, "summary": "Some of your wrappings come loose to ensnare a creature you recently damaged.", "summary_markdown": "Some of your wrappings come loose to ensnare a creature you recently damaged.", "text": " Ensnaring Wrappings Reaction Source Book of the Dead pg. 53 Archetype Mummy Prerequisites Mummy Dedication Trigger Your Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you. --- Some of your wrappings come loose to ensnare a creature you recently damaged. You attempt to Grapple the creature you damaged.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you.", "trigger_markdown": "Your Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you.", "type": "Feat", "url": "/Feats.aspx?ID=3528", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrain Form" ], "feat_markdown": "Terrain Form", "frequency": "once per day", "id": "feat-3529", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Terrain Form](/Feats.aspx?ID=3529) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\nYou crumble to pieces, becoming composed of the very terrain to which you're bound, with the effects of the [_gaseous form_](/Spells.aspx?ID=129) spell, or you reconstitute into your normal form. The substance you're formed of depends upon your bound terrain, and the action gains the corresponding trait or traits.\n\n
**Arctic** Snow ([water](/Traits.aspx?ID=165))
**Desert** Sand ([earth](/Traits.aspx?ID=55))
**Mountain** Cloud ([water](/Traits.aspx?ID=165))
**Swamp** Mud ([earth](/Traits.aspx?ID=55), [water](/Traits.aspx?ID=165))", "name": "Terrain Form", "pfs": "Standard", "prerequisite": "Mummy Dedication", "prerequisite_markdown": "[Mummy Dedication](/Feats.aspx?ID=3520)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\n\r\nYou crumble to pieces, becoming composed of the very terrain to which you're bound, with the effects of the [_gaseous form_](/Spells.aspx?ID=129) spell, or you reconstitute into your normal form.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 53", "speed": {}, "summary": "You crumble to pieces, becoming composed of the very terrain to which you're bound, with the effects of the gaseous form spell, or you reconstitute into your normal form.", "summary_markdown": "You crumble to pieces, becoming composed of the very terrain to which you're bound, with the effects of the [_gaseous form_](/Spells.aspx?ID=129) spell, or you reconstitute into your normal form.", "text": " Terrain Form Single Action Source Book of the Dead pg. 53 Archetype Mummy Frequency once per day Prerequisites Mummy Dedication --- You crumble to pieces, becoming composed of the very terrain to which you're bound, with the effects of the gaseous form spell, or you reconstitute into your normal form. The substance you're formed of depends upon your bound terrain, and the action gains the corresponding trait or traits. Arctic Snow (water) Desert Sand (earth) Mountain Cloud (water) Swamp Mud (earth, water)", "trait": [ "Archetype", "Concentrate", "Divine", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Concentrate", "Divine", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3529", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Desiccating Inhalation" ], "feat_markdown": "Desiccating Inhalation", "frequency": "once per hour", "id": "feat-3530", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Desiccating Inhalation](/Feats.aspx?ID=3530) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\nYou draw in the moisture from nearby creatures, draining them dry to heal your wounds. Creatures in a 30-foot cone take 6d8 negative damage, with a [basic](/Rules.aspx?ID=329) Reflex save against your class DC. A creature that critically fails this saving throw is also [drained 1](/Conditions.aspx?ID=10). As long as at least one creature was damaged by your Desiccating Inhalation, you regain HP equal to your level.\n\n At 14th level and every 2 levels thereafter, the damage increases by 1d8.", "name": "Desiccating Inhalation", "pfs": "Standard", "prerequisite": "Mummy Dedication", "prerequisite_markdown": "[Mummy Dedication](/Feats.aspx?ID=3520)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Mummy Dedication](/Feats.aspx?ID=3520)\n\n\r\n\r\n---\r\n\r\n\r\nYou draw in the moisture from nearby creatures, draining them dry to heal your wounds.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 53", "speed": {}, "summary": "You draw in the moisture from nearby creatures, draining them dry to heal your wounds.", "summary_markdown": "You draw in the moisture from nearby creatures, draining them dry to heal your wounds.", "text": " Desiccating Inhalation Two Actions Source Book of the Dead pg. 53 Archetype Mummy Frequency once per hour Prerequisites Mummy Dedication --- You draw in the moisture from nearby creatures, draining them dry to heal your wounds. Creatures in a 30-foot cone take 6d8 negative damage, with a basic Reflex save against your class DC. A creature that critically fails this saving throw is also drained 1. As long as at least one creature was damaged by your Desiccating Inhalation, you regain HP equal to your level. At 14th level and every 2 levels thereafter, the damage increases by 1d8.", "trait": [ "Archetype", "Divine", "Evocation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)", "trait_raw": [ "Archetype", "Divine", "Evocation" ], "type": "Feat", "url": "/Feats.aspx?ID=3530", "weakness": {} }, { "archetype": [ "Mummy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Despair" ], "feat_markdown": "Greater Despair", "id": "feat-3531", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Despair](/Feats.aspx?ID=3531) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\n\n**Archetype** [Mummy](/Archetypes.aspx?ID=180)\n\n**Prerequisites**\r\n[Mummy's Despair](/Feats.aspx?ID=3524)\n\n\r\n\r\n---\r\n\r\nYou increase the frequency of Mummy's Despair to once per 10 minutes instead of once per hour. A creature that critically fails its Will saving throw is [paralyzed](/Conditions.aspx?ID=28) for 1 round instead of [frightened 2](/Conditions.aspx?ID=19). Mummy's Despair gains the [incapacitation](/Traits.aspx?ID=93) trait.", "name": "Greater Despair", "pfs": "Standard", "prerequisite": "Mummy's Despair", "prerequisite_markdown": "[Mummy's Despair](/Feats.aspx?ID=3524)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 53\n\n**Prerequisites**\r\n[Mummy's Despair](/Feats.aspx?ID=3524)\n\n\r\n\r\n---\r\n\r\n\r\nYou increase the frequency of Mummy's Despair to once per 10 minutes instead of once per hour.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 53" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 53", "speed": {}, "summary": "You increase the frequency of Mummy's Despair to once per 10 minutes instead of once per hour.", "summary_markdown": "You increase the frequency of Mummy's Despair to once per 10 minutes instead of once per hour.", "text": " Greater Despair Source Book of the Dead pg. 53 Archetype Mummy Prerequisites Mummy's Despair --- You increase the frequency of Mummy's Despair to once per 10 minutes instead of once per hour. A creature that critically fails its Will saving throw is paralyzed for 1 round instead of frightened 2. Mummy's Despair gains the incapacitation trait.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3531", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "As in Life, So in Death" ], "feat_markdown": "As in Life, So in Death", "id": "feat-3532", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[As in Life, So in Death](/Feats.aspx?ID=3532) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\nSpecific memories of your old life are hard to hold onto, but you know things without remembering why. You gain the [Adopted Ancestry](/Feats.aspx?ID=751) feat. You can choose any ancestry, but it is likely to be one that matches both your skeleton heritage and who you were in life. As long as your body is completely covered by armor or clothing, you do not have to attempt [Deception](/Skills.aspx?ID=5) checks against a creature's Perception DC to successfully [Impersonate](/Actions.aspx?ID=46) yourself as a member of that ancestry. This is a non-magical disguise that doesn't protect against divination. This disguise doesn't provide any benefit against a creature actively attempting a Perception check against you.", "name": "As in Life, So in Death", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\n\r\nSpecific memories of your old life are hard to hold onto, but you know things without remembering why.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 56", "speed": {}, "summary": "Specific memories of your old life are hard to hold onto, but you know things without remembering why.", "summary_markdown": "Specific memories of your old life are hard to hold onto, but you know things without remembering why.", "text": " As in Life, So in Death Source Book of the Dead pg. 56 --- Specific memories of your old life are hard to hold onto, but you know things without remembering why. You gain the Adopted Ancestry feat. You can choose any ancestry, but it is likely to be one that matches both your skeleton heritage and who you were in life. As long as your body is completely covered by armor or clothing, you do not have to attempt Deception checks against a creature's Perception DC to successfully Impersonate yourself as a member of that ancestry. This is a non-magical disguise that doesn't protect against divination. This disguise doesn't provide any benefit against a creature actively attempting a Perception check against you.", "trait": [ "Skeleton" ], "trait_markdown": "[Skeleton](/Traits.aspx?ID=236)", "trait_raw": [ "Skeleton" ], "type": "Feat", "url": "/Feats.aspx?ID=3532", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Collapse" ], "feat_markdown": "Collapse", "frequency": "once per 10 minutes", "id": "feat-3533", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Collapse](/Feats.aspx?ID=3533) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n**Frequency**\r\nonce per 10 minutes\n\n**Trigger**\r\nAn enemy's Strike against you is a critical hit.\n\n\r\n\r\n---\r\n\r\nYou collapse into a pile of bones, mitigating the worst of the damage you would have taken, and the triggering attack deals only the amount it would deal on a hit (typically full damage instead of double damage). Any other effects caused by a critical hit still occur. While collapsed, you're [flat-footed](/Conditions.aspx?ID=16) and can't act except to Stand, which re-forms you into a skeleton in a standing position.", "name": "Collapse", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n**Trigger**\r\nAn enemy's Strike against you is a critical hit.\n\n\r\n\r\n---\r\n\r\n\r\nYou collapse into a pile of bones, mitigating the worst of the damage you would have taken, and the triggering attack deals only the amount it would deal on a hit (typically full damage instead of double damage).\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 56", "speed": {}, "summary": "You collapse into a pile of bones, mitigating the worst of the damage you would have taken, and the triggering attack deals only the amount it would deal on a hit (typically full damage instead of double damage).", "summary_markdown": "You collapse into a pile of bones, mitigating the worst of the damage you would have taken, and the triggering attack deals only the amount it would deal on a hit (typically full damage instead of double damage).", "text": " Collapse Reaction Source Book of the Dead pg. 56 Frequency once per 10 minutes Trigger An enemy's Strike against you is a critical hit. --- You collapse into a pile of bones, mitigating the worst of the damage you would have taken, and the triggering attack deals only the amount it would deal on a hit (typically full damage instead of double damage). Any other effects caused by a critical hit still occur. While collapsed, you're flat-footed and can't act except to Stand, which re-forms you into a skeleton in a standing position.", "trait": [ "Skeleton" ], "trait_markdown": "[Skeleton](/Traits.aspx?ID=236)", "trait_raw": [ "Skeleton" ], "trigger": "An enemy's Strike against you is a critical hit.", "trigger_markdown": "An enemy's Strike against you is a critical hit.", "type": "Feat", "url": "/Feats.aspx?ID=3533", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Play Dead" ], "feat_markdown": "Play Dead", "id": "feat-3534", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Play Dead](/Feats.aspx?ID=3534) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\nYou lie [prone](/Conditions.aspx?ID=31) and pretend to be an ordinary skeleton. As long as you don't move or take any actions requiring anything other than your mind, you appear dead. To see through your ruse, another creature must succeed at a check against your [Deception](/Skills.aspx?ID=5) DC, either by [Seeking](/Actions.aspx?ID=84) or [Recalling Knowledge](/Actions.aspx?ID=26) (typically using [Religion](/Skills.aspx?ID=13) or an appropriate [Lore](/Skills.aspx?ID=8) skill). This ability doesn't work against creatures that already know you're an animate undead unless you have changed your appearance.", "name": "Play Dead", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\n\r\nYou lie [prone](/Conditions.aspx?ID=31) and pretend to be an ordinary skeleton.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 56", "speed": {}, "summary": "You lie prone and pretend to be an ordinary skeleton.", "summary_markdown": "You lie [prone](/Conditions.aspx?ID=31) and pretend to be an ordinary skeleton.", "text": " Play Dead Single Action Source Book of the Dead pg. 56 --- You lie prone and pretend to be an ordinary skeleton. As long as you don't move or take any actions requiring anything other than your mind, you appear dead. To see through your ruse, another creature must succeed at a check against your Deception DC, either by Seeking or Recalling Knowledge (typically using Religion or an appropriate Lore skill). This ability doesn't work against creatures that already know you're an animate undead unless you have changed your appearance.", "trait": [ "Skeleton" ], "trait_markdown": "[Skeleton](/Traits.aspx?ID=236)", "trait_raw": [ "Skeleton" ], "type": "Feat", "url": "/Feats.aspx?ID=3534", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Undead Empathy" ], "feat_markdown": "Undead Empathy", "id": "feat-3535", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Undead Empathy](/Feats.aspx?ID=3535) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\nYour relationship with undeath gives you a stronger bond with other undead. You can use [Diplomacy](/Skills.aspx?ID=6) to [Make an Impression](/Actions.aspx?ID=50) on [mindless](/Traits.aspx?ID=108) undead or make simple requests of them. As long as there aren't living creatures nearby, they usually let you speak. If the undead creature currently is in the thrall of a creature whose level is higher than yours, you typically need a critical success on your Diplomacy skill check.", "name": "Undead Empathy", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\n\r\nYour relationship with undeath gives you a stronger bond with other undead.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 56", "speed": {}, "summary": "Your relationship with undeath gives you a stronger bond with other undead.", "summary_markdown": "Your relationship with undeath gives you a stronger bond with other undead.", "text": " Undead Empathy Source Book of the Dead pg. 56 --- Your relationship with undeath gives you a stronger bond with other undead. You can use Diplomacy to Make an Impression on mindless undead or make simple requests of them. As long as there aren't living creatures nearby, they usually let you speak. If the undead creature currently is in the thrall of a creature whose level is higher than yours, you typically need a critical success on your Diplomacy skill check.", "trait": [ "Skeleton" ], "trait_markdown": "[Skeleton](/Traits.aspx?ID=236)", "trait_raw": [ "Skeleton" ], "type": "Feat", "url": "/Feats.aspx?ID=3535", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Past Life" ], "feat_markdown": "Past Life", "id": "feat-3536", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Past Life](/Feats.aspx?ID=3536) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\nFlashes of your life become clearer and more frequent, allowing you to apply skills you developed while alive. You become trained in a skill of your choice and gain the [Additional Lore](/Feats.aspx?ID=750) feat for a [Lore](/Skills.aspx?ID=8) subcategory tied to your life.", "name": "Past Life", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\n\r\nFlashes of your life become clearer and more frequent, allowing you to apply skills you developed while alive.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 56", "speed": {}, "summary": "Flashes of your life become clearer and more frequent, allowing you to apply skills you developed while alive.", "summary_markdown": "Flashes of your life become clearer and more frequent, allowing you to apply skills you developed while alive.", "text": " Past Life Source Book of the Dead pg. 56 --- Flashes of your life become clearer and more frequent, allowing you to apply skills you developed while alive. You become trained in a skill of your choice and gain the Additional Lore feat for a Lore subcategory tied to your life.", "trait": [ "Skeleton" ], "trait_markdown": "[Skeleton](/Traits.aspx?ID=236)", "trait_raw": [ "Skeleton" ], "type": "Feat", "url": "/Feats.aspx?ID=3536", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Well-armed" ], "feat_markdown": "Well-armed", "id": "feat-3537", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Well-armed](/Feats.aspx?ID=3537) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\nYour detachable limbs offer flexibility. You Interact to remove your arm and wield it in the other one, increasing your [reach](/Traits.aspx?ID=192) by 5 feet for any one-handed weapon held in that arm. If your next action is a Strike with that weapon, creatures that were outside your reach that you can now hit are [flat-footed](/Conditions.aspx?ID=16) against your first attack. You don't have a free hand while holding the arm. You can Interact to reattach the arm while holding it.", "name": "Well-armed", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\n\r\nYour detachable limbs offer flexibility.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 56", "speed": {}, "summary": "Your detachable limbs offer flexibility.", "summary_markdown": "Your detachable limbs offer flexibility.", "text": " Well-armed Single Action Source Book of the Dead pg. 56 --- Your detachable limbs offer flexibility. You Interact to remove your arm and wield it in the other one, increasing your reach by 5 feet for any one-handed weapon held in that arm. If your next action is a Strike with that weapon, creatures that were outside your reach that you can now hit are flat-footed against your first attack. You don't have a free hand while holding the arm. You can Interact to reattach the arm while holding it.", "trait": [ "Skeleton" ], "trait_markdown": "[Skeleton](/Traits.aspx?ID=236)", "trait_raw": [ "Skeleton" ], "type": "Feat", "url": "/Feats.aspx?ID=3537", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bone Missile" ], "feat_markdown": "Bone Missile", "id": "feat-3538", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Bone Missile](/Feats.aspx?ID=3538) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\nYou can remove your ribs to use them as arrows or bolts. When you draw a rib, you lose 2 HP, and the projectile deals 2 extra negative damage if you Strike with it before the end of your next turn. The HP loss and extra damage both increase to 3 at 12th level and 4 at 19th level. Your rib cage magically replenishes, and any rib you draw crumbles to dust after being used for a Strike or at the end of your next turn, whichever comes first.", "name": "Bone Missile", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\n\r\nYou can remove your ribs to use them as arrows or bolts.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 56", "speed": {}, "summary": "You can remove your ribs to use them as arrows or bolts.", "summary_markdown": "You can remove your ribs to use them as arrows or bolts.", "text": " Bone Missile Source Book of the Dead pg. 56 --- You can remove your ribs to use them as arrows or bolts. When you draw a rib, you lose 2 HP, and the projectile deals 2 extra negative damage if you Strike with it before the end of your next turn. The HP loss and extra damage both increase to 3 at 12th level and 4 at 19th level. Your rib cage magically replenishes, and any rib you draw crumbles to dust after being used for a Strike or at the end of your next turn, whichever comes first.", "trait": [ "Skeleton" ], "trait_markdown": "[Skeleton](/Traits.aspx?ID=236)", "trait_raw": [ "Skeleton" ], "type": "Feat", "url": "/Feats.aspx?ID=3538", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rejuvenation Token" ], "feat_markdown": "Rejuvenation Token", "id": "feat-3539", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Rejuvenation Token](/Feats.aspx?ID=3539) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\nYou tie yourself to the [Material Plane](/Planes.aspx?ID=1) by implanting a piece of your consciousness into a weapon, piece of armor, or other item that's precious to you. As long as this object is intact, even if your body is destroyed, you can be restored to the exact state you were in the last time you made daily preparations with this object in your possession. The soulbound object can be used as a special focus for [_raise dead_](/Spells.aspx?ID=243), [_resurrect_](/Rituals.aspx?ID=20), or similar magic. This warps the spell to bring you back in your skeletal undead state rather than bringing you back to life. [Pharasma](/Deities.aspx?ID=14) can't prevent you from returning when the spell is modified in this way.\n\n When you return, you permanently lose a memory that was precious to you, in addition to any other side effects of the spell that brought you back. Your soulbound object becomes inert until you spend 1 week of downtime to anchor yourself to it again, further fragmenting your mind.", "name": "Rejuvenation Token", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 56\n\n\r\n\r\n---\r\n\r\n\r\nYou tie yourself to the [Material Plane](/Planes.aspx?ID=1) by implanting a piece of your consciousness into a weapon, piece of armor, or other item that's precious to you.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 56", "speed": {}, "summary": "You tie yourself to the Material Plane by implanting a piece of your consciousness into a weapon, piece of armor, or other item that's precious to you.", "summary_markdown": "You tie yourself to the [Material Plane](/Planes.aspx?ID=1) by implanting a piece of your consciousness into a weapon, piece of armor, or other item that's precious to you.", "text": " Rejuvenation Token Source Book of the Dead pg. 56 --- You tie yourself to the Material Plane by implanting a piece of your consciousness into a weapon, piece of armor, or other item that's precious to you. As long as this object is intact, even if your body is destroyed, you can be restored to the exact state you were in the last time you made daily preparations with this object in your possession. The soulbound object can be used as a special focus for raise dead , resurrect , or similar magic. This warps the spell to bring you back in your skeletal undead state rather than bringing you back to life. Pharasma can't prevent you from returning when the spell is modified in this way. When you return, you permanently lose a memory that was precious to you, in addition to any other side effects of the spell that brought you back. Your soulbound object becomes inert until you spend 1 week of downtime to anchor yourself to it again, further fragmenting your mind.", "trait": [ "Necromancy", "Skeleton", "Uncommon" ], "trait_markdown": "[Necromancy](/Traits.aspx?ID=117), [Skeleton](/Traits.aspx?ID=236), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Necromancy", "Skeleton", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3539", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skeletal Resistance" ], "feat_markdown": "Skeletal Resistance", "id": "feat-3540", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Skeletal Resistance](/Feats.aspx?ID=3540) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 57\n\n\r\n\r\n---\r\n\r\nYour body becomes resistant, your hardened bones deflecting weapons and other forms of damage. You gain resistance 2 to [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), [fire](/Traits.aspx?ID=72), piercing, and slashing damage. This resistance increases to 3 at 13th level and 4 at 17th level.", "name": "Skeletal Resistance", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 57\n\n\r\n\r\n---\r\n\r\n\r\nYour body becomes resistant, your hardened bones deflecting weapons and other forms of damage.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 57", "speed": {}, "summary": "Your body becomes resistant, your hardened bones deflecting weapons and other forms of damage.", "summary_markdown": "Your body becomes resistant, your hardened bones deflecting weapons and other forms of damage.", "text": " Skeletal Resistance Source Book of the Dead pg. 57 --- Your body becomes resistant, your hardened bones deflecting weapons and other forms of damage. You gain resistance 2 to cold, electricity, fire, piercing, and slashing damage. This resistance increases to 3 at 13th level and 4 at 17th level.", "trait": [ "Skeleton" ], "trait_markdown": "[Skeleton](/Traits.aspx?ID=236)", "trait_raw": [ "Skeleton" ], "type": "Feat", "url": "/Feats.aspx?ID=3540", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skeletal Transformation" ], "feat_markdown": "Skeletal Transformation", "id": "feat-3541", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Skeletal Transformation](/Feats.aspx?ID=3541) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 57\n\n\r\n\r\n---\r\n\r\nYou rearrange your bones into a bestial shape. Once per day, you can cast [_animal form_](/Spells.aspx?ID=10) as a divine innate spell. When you cast it, you choose the spell's level: 3rd, 4th, or 5th. Your battle form looks like a skeletal version of the animal. In this form, you retain the benefits of any skeleton feats that do not require the use of hands or the ability to communicate.", "name": "Skeletal Transformation", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 57\n\n\r\n\r\n---\r\n\r\n\r\nYou rearrange your bones into a bestial shape.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 57", "speed": {}, "summary": "You rearrange your bones into a bestial shape.", "summary_markdown": "You rearrange your bones into a bestial shape.", "text": " Skeletal Transformation Source Book of the Dead pg. 57 --- You rearrange your bones into a bestial shape. Once per day, you can cast animal form as a divine innate spell. When you cast it, you choose the spell's level: 3rd, 4th, or 5th. Your battle form looks like a skeletal version of the animal. In this form, you retain the benefits of any skeleton feats that do not require the use of hands or the ability to communicate.", "trait": [ "Skeleton" ], "trait_markdown": "[Skeleton](/Traits.aspx?ID=236)", "trait_raw": [ "Skeleton" ], "type": "Feat", "url": "/Feats.aspx?ID=3541", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skeleton Commander" ], "feat_markdown": "Skeleton Commander", "id": "feat-3542", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Skeleton Commander](/Feats.aspx?ID=3542) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 57\n\n**Prerequisites**\r\nExpert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou gain the ability to summon your own skeletal minions. You learn the [_create undead_](/Rituals.aspx?ID=10) rituals to create three types of undead for which you meet the prerequisites. These undead must have the [skeleton](/Traits.aspx?ID=236) trait or be other skeletal undead the GM agrees to. You can't teach these rituals to anyone else, and you can't participate in either ritual while allowing someone else to serve as the primary caster unless they also know the ritual.\n\n You gain a +2 circumstance bonus to Religion checks for _create undead_ rituals. You can also perform the ritual without the aid of a secondary caster; in this case, you attempt the secondary check normally performed by that caster.", "name": "Skeleton Commander", "pfs": "Standard", "prerequisite": "Expert in Religion", "prerequisite_markdown": "Expert in [Religion](/Skills.aspx?ID=13)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 57\n\n**Prerequisites**\r\nExpert in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the ability to summon your own skeletal minions.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 57", "speed": {}, "summary": "You gain the ability to summon your own skeletal minions.", "summary_markdown": "You gain the ability to summon your own skeletal minions.", "text": " Skeleton Commander Source Book of the Dead pg. 57 Prerequisites Expert in Religion --- You gain the ability to summon your own skeletal minions. You learn the create undead rituals to create three types of undead for which you meet the prerequisites. These undead must have the skeleton trait or be other skeletal undead the GM agrees to. You can't teach these rituals to anyone else, and you can't participate in either ritual while allowing someone else to serve as the primary caster unless they also know the ritual. You gain a +2 circumstance bonus to Religion checks for create undead rituals. You can also perform the ritual without the aid of a secondary caster; in this case, you attempt the secondary check normally performed by that caster.", "trait": [ "Skeleton", "Uncommon" ], "trait_markdown": "[Skeleton](/Traits.aspx?ID=236), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Skeleton", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3542", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bone Swarm" ], "feat_markdown": "Bone Swarm", "frequency": "once per day", "id": "feat-3543", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Bone Swarm](/Feats.aspx?ID=3543) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 57\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou scatter your body and transform into a whirling storm of bones for up to 1 minute or until you spend a single action to return to your normal shape. You become Huge, gain the [swarm](/Traits.aspx?ID=239) trait, and gain a fly Speed of 40 feet. As a swarm, you have the following characteristics. \n
  • You are immune to the [grappled](/Conditions.aspx?ID=20), [prone](/Conditions.aspx?ID=31), and [restrained](/Conditions.aspx?ID=33) conditions.
  • You have weakness 5 to area and [splash](/Traits.aspx?ID=150) damage.
  • You can occupy the same space as other creatures and must do so to use your damaging ability.
  • As a 2-action activity, you can deal 10d6 bludgeoning damage to all creatures sharing your space ([basic](/Rules.aspx?ID=329) Reflex save with a DC equal to your class DC or spell DC, whichever is higher).
  • You can't speak, Cast Spells, use [manipulate](/Traits.aspx?ID=104) actions requiring your hands, Activate magic items, or make any Strikes with your normal body.
  • You don't gain the [swarm mind](/MonsterAbilities.aspx?ID=36) ability, so you are still affected normally by [mental](/Traits.aspx?ID=106) effects. You also retain the benefits of skeleton feats that don't require communication or the use of hands.
", "name": "Bone Swarm", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 57\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou scatter your body and transform into a whirling storm of bones for up to 1 minute or until you spend a single action to return to your normal shape.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 57", "speed": {}, "summary": "You scatter your body and transform into a whirling storm of bones for up to 1 minute or until you spend a single action to return to your normal shape.", "summary_markdown": "You scatter your body and transform into a whirling storm of bones for up to 1 minute or until you spend a single action to return to your normal shape.", "text": " Bone Swarm Two Actions Source Book of the Dead pg. 57 Frequency once per day --- You scatter your body and transform into a whirling storm of bones for up to 1 minute or until you spend a single action to return to your normal shape. You become Huge, gain the swarm trait, and gain a fly Speed of 40 feet. As a swarm, you have the following characteristics. You are immune to the grappled, prone, and restrained conditions. You have weakness 5 to area and splash damage. You can occupy the same space as other creatures and must do so to use your damaging ability. As a 2-action activity, you can deal 10d6 bludgeoning damage to all creatures sharing your space (basic Reflex save with a DC equal to your class DC or spell DC, whichever is higher). You can't speak, Cast Spells, use manipulate actions requiring your hands, Activate magic items, or make any Strikes with your normal body. You don't gain the swarm mind ability, so you are still affected normally by mental effects. You also retain the benefits of skeleton feats that don't require communication or the use of hands. ", "trait": [ "Concentrate", "Polymorph", "Skeleton", "Transmutation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Skeleton](/Traits.aspx?ID=236), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Concentrate", "Polymorph", "Skeleton", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3543", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Necromantic Heir" ], "feat_markdown": "Necromantic Heir", "id": "feat-3544", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Necromantic Heir](/Feats.aspx?ID=3544) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 57\n\n\r\n\r\n---\r\n\r\nYour affinity for negative energy spills outward and grants you a refilling well of necromantic essence. Once per hour, you can cast [_harm_](/Spells.aspx?ID=146) as a 6th-level divine innate spell.", "name": "Necromantic Heir", "pfs": "Standard", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 57\n\n\r\n\r\n---\r\n\r\n\r\nYour affinity for negative energy spills outward and grants you a refilling well of necromantic essence.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 57", "speed": {}, "summary": "Your affinity for negative energy spills outward and grants you a refilling well of necromantic essence.", "summary_markdown": "Your affinity for negative energy spills outward and grants you a refilling well of necromantic essence.", "text": " Necromantic Heir Source Book of the Dead pg. 57 --- Your affinity for negative energy spills outward and grants you a refilling well of necromantic essence. Once per hour, you can cast harm as a 6th-level divine innate spell.", "trait": [ "Skeleton" ], "trait_markdown": "[Skeleton](/Traits.aspx?ID=236)", "trait_raw": [ "Skeleton" ], "type": "Feat", "url": "/Feats.aspx?ID=3544", "weakness": {} }, { "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vampire Dedication" ], "feat_markdown": "Vampire Dedication", "id": "feat-3545", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Vampire Dedication](/Feats.aspx?ID=3545) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 58\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Prerequisites**\r\nYou were a killed by a vampire drinking your blood.\n\n\r\n\r\n---\r\n\r\nYou're a newly risen vampire. You gain the [undead](/Traits.aspx?ID=160) and [vampire](/Traits.aspx?ID=242) traits and the [basic undead benefits](/Rules.aspx?ID=1694), and your undead hunger is for the blood of the living. Your incisors elongate; you gain a fangs [unarmed](/Traits.aspx?ID=199) attack that deals 1d6 piercing damage. They're in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [grapple](/Traits.aspx?ID=184) and [unarmed](/Traits.aspx?ID=199) traits. You gain revulsion and sunlight vulnerabilities detailed in the Vampire Vulnerabilities sidebar and the Drink Blood ability.\n\n **Drink Blood** ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) **Requirements** A [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), [restrained](/Conditions.aspx?ID=33), [unconscious](/Conditions.aspx?ID=38), or willing creature is within your reach; **Effect** You sink your fangs into that creature and drink its blood. This requires an [Athletics](/Skills.aspx?ID=3) check against the victim's Fortitude DC if the victim is grabbed, and automatically succeeds for any of the other conditions. If you succeed, the creature becomes [drained 1](/Conditions.aspx?ID=10), and you gain temporary HP equal to the target's level that last for 10 minutes. Further uses against the target don't increase the drained condition or grant you more temporary HP.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the vampire archetype.\n\nVampire Dedication leads to...\r\n[Bat Form](/Feats.aspx?ID=3552), [Clinging Climber](/Feats.aspx?ID=3546), [Coffin Bound](/Feats.aspx?ID=3554), [Daywalker](/Feats.aspx?ID=3549), [Manipulative Charm](/Feats.aspx?ID=3547), [Nocturnal Kindred](/Feats.aspx?ID=3548), [Predatory Claws](/Feats.aspx?ID=3550), [Turn to Mist](/Feats.aspx?ID=3553), [Vicious Fangs](/Feats.aspx?ID=3551)", "name": "Vampire Dedication", "pfs": "Standard", "prerequisite": "You were a killed by a vampire drinking your blood.", "prerequisite_markdown": "You were a killed by a vampire drinking your blood.", "rarity": "rare", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 58\n\n**Prerequisites**\r\nYou were a killed by a vampire drinking your blood.\n\n\r\n\r\n---\r\n\r\n\r\nYou're a newly risen vampire.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 58", "speed": {}, "summary": "You're a newly risen vampire.", "summary_markdown": "You're a newly risen vampire.", "text": " Vampire Dedication Source Book of the Dead pg. 58 Archetype Vampire Prerequisites You were a killed by a vampire drinking your blood. --- You're a newly risen vampire. You gain the undead and vampire traits and the basic undead benefits, and your undead hunger is for the blood of the living. Your incisors elongate; you gain a fangs unarmed attack that deals 1d6 piercing damage. They're in the brawling group and have the grapple and unarmed traits. You gain revulsion and sunlight vulnerabilities detailed in the Vampire Vulnerabilities sidebar and the Drink Blood ability. Drink Blood Single Action (divine, necromancy) Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within your reach; Effect You sink your fangs into that creature and drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed, and automatically succeeds for any of the other conditions. If you succeed, the creature becomes drained 1, and you gain temporary HP equal to the target's level that last for 10 minutes. Further uses against the target don't increase the drained condition or grant you more temporary HP. Special You can't select another dedication feat until you have gained two other feats from the vampire archetype. Vampire Dedication leads to... Bat Form, Clinging Climber, Coffin Bound, Daywalker, Manipulative Charm, Nocturnal Kindred, Predatory Claws, Turn to Mist, Vicious Fangs", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3545", "weakness": {} }, { "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clinging Climber" ], "feat_markdown": "Clinging Climber", "id": "feat-3546", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Clinging Climber](/Feats.aspx?ID=3546) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 58\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\nYou climb like a spider. You gain a [climb Speed](/Rules.aspx?ID=399) of 15 feet.", "name": "Clinging Climber", "pfs": "Standard", "prerequisite": "Vampire Dedication", "prerequisite_markdown": "[Vampire Dedication](/Feats.aspx?ID=3545)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 58\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\n\r\nYou climb like a spider.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 58", "speed": {}, "summary": "You climb like a spider.", "summary_markdown": "You climb like a spider.", "text": " Clinging Climber Source Book of the Dead pg. 58 Archetype Vampire Prerequisites Vampire Dedication --- You climb like a spider. You gain a climb Speed of 15 feet.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3546", "weakness": {} }, { "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Manipulative Charm" ], "feat_markdown": "Manipulative Charm", "id": "feat-3547", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Manipulative Charm](/Feats.aspx?ID=3547) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 58\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545); Trained in [Deception](/Skills.aspx?ID=5) or Trained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nAgainst [humanoids](/Traits.aspx?ID=91), you gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47), and to [Diplomacy](/Skills.aspx?ID=6) checks to [Gather Information](/Actions.aspx?ID=49) and [Make an Impression](/Actions.aspx?ID=50).\n\n Once per day, you can cast [_charm_](/Spells.aspx?ID=34) as a divine innate spell using your class DC or spell DC, whichever is higher. Casting it requires staring into the target's eyes, giving the spell the [visual](/Traits.aspx?ID=163) trait. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level charm when you are 19th level.\n\nManipulative Charm leads to...\r\n[Dominating Gaze](/Feats.aspx?ID=3556)", "name": "Manipulative Charm", "pfs": "Standard", "prerequisite": "Vampire Dedication; Trained in Deception or Trained in Diplomacy", "prerequisite_markdown": "[Vampire Dedication](/Feats.aspx?ID=3545); Trained in [Deception](/Skills.aspx?ID=5) or Trained in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 58\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545); Trained in [Deception](/Skills.aspx?ID=5) or Trained in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nAgainst [humanoids](/Traits.aspx?ID=91), you gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47), and to [Diplomacy](/Skills.aspx?ID=6) checks to [Gather Information](/Actions.aspx?ID=49) and [Make an Impression](/Actions.aspx?ID=50).\r\n\r\nOnce per day, you can cast [_charm_](/Spells.aspx?ID=34) as a divine innate spell using your class DC or spell DC, whichever is higher.\r\n", "skill": [ "Deception", "Diplomacy", "Deception", "Diplomacy" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 58", "speed": {}, "summary": "Against humanoids , you gain a +1 circumstance bonus to Deception checks to Lie , and to Diplomacy checks to Gather Information and Make an Impression . Once per day, you can cast charm as a divine innate spell using your class DC or spell DC, whichever is higher.", "summary_markdown": "Against [humanoids](/Traits.aspx?ID=91), you gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5) checks to [Lie](/Actions.aspx?ID=47), and to [Diplomacy](/Skills.aspx?ID=6) checks to [Gather Information](/Actions.aspx?ID=49) and [Make an Impression](/Actions.aspx?ID=50).\n\n Once per day, you can cast [_charm_](/Spells.aspx?ID=34) as a divine innate spell using your class DC or spell DC, whichever is higher.", "text": " Manipulative Charm Source Book of the Dead pg. 58 Archetype Vampire Prerequisites Vampire Dedication; Trained in Deception or Trained in Diplomacy --- Against humanoids, you gain a +1 circumstance bonus to Deception checks to Lie, and to Diplomacy checks to Gather Information and Make an Impression. Once per day, you can cast charm as a divine innate spell using your class DC or spell DC, whichever is higher. Casting it requires staring into the target's eyes, giving the spell the visual trait. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level charm when you are 19th level. Manipulative Charm leads to... Dominating Gaze", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3547", "weakness": {} }, { "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nocturnal Kindred" ], "feat_markdown": "Nocturnal Kindred", "id": "feat-3548", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Nocturnal Kindred](/Feats.aspx?ID=3548) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 58\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\nYou have an innate connection with other creatures of the night and understand some of them. You can ask questions of, receive answers from, and use [Diplomacy](/Skills.aspx?ID=6) with bats, rats, and wolves. You also gain a +1 circumstance bonus to [Make an Impression](/Actions.aspx?ID=50) on such animals.\n\n Once per day, you can cast [_animal allies_](/Spells.aspx?ID=863) as a divine innate spell, using your class DC or spell DC, whichever is higher. The creatures it summons are bats, rats, and wolves. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level _animal allies_ when you are 19th level.", "name": "Nocturnal Kindred", "pfs": "Standard", "prerequisite": "Vampire Dedication", "prerequisite_markdown": "[Vampire Dedication](/Feats.aspx?ID=3545)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 58\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\n\r\nYou have an innate connection with other creatures of the night and understand some of them.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 58", "speed": {}, "summary": "You have an innate connection with other creatures of the night and understand some of them.", "summary_markdown": "You have an innate connection with other creatures of the night and understand some of them.", "text": " Nocturnal Kindred Source Book of the Dead pg. 58 Archetype Vampire Prerequisites Vampire Dedication --- You have an innate connection with other creatures of the night and understand some of them. You can ask questions of, receive answers from, and use Diplomacy with bats, rats, and wolves. You also gain a +1 circumstance bonus to Make an Impression on such animals. Once per day, you can cast animal allies as a divine innate spell, using your class DC or spell DC, whichever is higher. The creatures it summons are bats, rats, and wolves. At 5th level and every 2 levels thereafter, the spell is heightened by an additional level, to a maximum of a 9th-level animal allies when you are 19th level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3548", "weakness": {} }, { "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Daywalker" ], "feat_markdown": "Daywalker", "id": "feat-3549", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Daywalker](/Feats.aspx?ID=3549) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 58\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\nThrough a profane pledge or a bloodline quirk, you can tolerate the sun's light. You gain the [advanced undead benefits](/Rules.aspx?ID=1695) and can't be destroyed by sunlight. This doesn't prevent you from becoming [slowed](/Conditions.aspx?ID=35) by exposure to the sun.", "name": "Daywalker", "pfs": "Standard", "prerequisite": "Vampire Dedication", "prerequisite_markdown": "[Vampire Dedication](/Feats.aspx?ID=3545)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 58\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\n\r\nThrough a profane pledge or a bloodline quirk, you can tolerate the sun's light.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 58" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 58", "speed": {}, "summary": "Through a profane pledge or a bloodline quirk, you can tolerate the sun's light.", "summary_markdown": "Through a profane pledge or a bloodline quirk, you can tolerate the sun's light.", "text": " Daywalker Source Book of the Dead pg. 58 Archetype Vampire Prerequisites Vampire Dedication --- Through a profane pledge or a bloodline quirk, you can tolerate the sun's light. You gain the advanced undead benefits and can't be destroyed by sunlight. This doesn't prevent you from becoming slowed by exposure to the sun.", "trait": [ "Abjuration", "Archetype", "Divine" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Archetype](/Traits.aspx?ID=12), [Divine](/Traits.aspx?ID=48)", "trait_raw": [ "Abjuration", "Archetype", "Divine" ], "type": "Feat", "url": "/Feats.aspx?ID=3549", "weakness": {} }, { "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Predatory Claws" ], "feat_markdown": "Predatory Claws", "id": "feat-3550", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Predatory Claws](/Feats.aspx?ID=3550) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\nYour nails grow into sharp claws, perfect for seizing and tearing your prey. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), and [unarmed](/Traits.aspx?ID=199) traits.\n\n If you hit the same enemy with two consecutive claw Strikes in the same round, you can attempt to [Grapple](/Actions.aspx?ID=35) that same target as a free action, provided you take that action immediately after the second Strike.", "name": "Predatory Claws", "pfs": "Standard", "prerequisite": "Vampire Dedication", "prerequisite_markdown": "[Vampire Dedication](/Feats.aspx?ID=3545)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\n\r\nYour nails grow into sharp claws, perfect for seizing and tearing your prey.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 59", "speed": {}, "summary": "Your nails grow into sharp claws, perfect for seizing and tearing your prey.", "summary_markdown": "Your nails grow into sharp claws, perfect for seizing and tearing your prey.", "text": " Predatory Claws Source Book of the Dead pg. 59 Archetype Vampire Prerequisites Vampire Dedication --- Your nails grow into sharp claws, perfect for seizing and tearing your prey. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits. If you hit the same enemy with two consecutive claw Strikes in the same round, you can attempt to Grapple that same target as a free action, provided you take that action immediately after the second Strike.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3550", "weakness": {} }, { "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vicious Fangs" ], "feat_markdown": "Vicious Fangs", "id": "feat-3551", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Vicious Fangs](/Feats.aspx?ID=3551) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\nYou aim for your victim's prominent arteries. Your fangs Strike deals an additional 1d6 [persistent bleed damage](/Conditions.aspx?ID=29) on a critical hit. At 14th level, the persistent bleed damage increases to 2d6, and at 20th level, the persistent bleed damage increases to 3d6.", "name": "Vicious Fangs", "pfs": "Standard", "prerequisite": "Vampire Dedication", "prerequisite_markdown": "[Vampire Dedication](/Feats.aspx?ID=3545)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\n\r\nYou aim for your victim's prominent arteries.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 59", "speed": {}, "summary": "You aim for your victim's prominent arteries.", "summary_markdown": "You aim for your victim's prominent arteries.", "text": " Vicious Fangs Source Book of the Dead pg. 59 Archetype Vampire Prerequisites Vampire Dedication --- You aim for your victim's prominent arteries. Your fangs Strike deals an additional 1d6 persistent bleed damage on a critical hit. At 14th level, the persistent bleed damage increases to 2d6, and at 20th level, the persistent bleed damage increases to 3d6.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3551", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bat Form" ], "feat_markdown": "Bat Form", "frequency": "once per hour", "id": "feat-3552", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Bat Form](/Feats.aspx?ID=3552) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\nYou can transform into a bat. You gain the effects of a 4th-level [_pest form_](/Spells.aspx?ID=217) spell. At 14th level, you can choose to spend two actions instead of one to gain the effects of a 4th- or 5th-level _aerial form_ spell instead (bat form only).", "name": "Bat Form", "pfs": "Standard", "prerequisite": "Vampire Dedication", "prerequisite_markdown": "[Vampire Dedication](/Feats.aspx?ID=3545)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\n\r\nYou can transform into a bat.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 59", "speed": {}, "summary": "You can transform into a bat.", "summary_markdown": "You can transform into a bat.", "text": " Bat Form Single Action Source Book of the Dead pg. 59 Archetype Vampire Frequency once per hour Prerequisites Vampire Dedication --- You can transform into a bat. You gain the effects of a 4th-level pest form spell. At 14th level, you can choose to spend two actions instead of one to gain the effects of a 4th- or 5th-level aerial form spell instead (bat form only).", "trait": [ "Archetype", "Concentrate", "Divine", "Polymorph", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Concentrate", "Divine", "Polymorph", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3552", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Turn to Mist" ], "feat_markdown": "Turn to Mist", "frequency": "once per day", "id": "feat-3553", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Turn to Mist](/Feats.aspx?ID=3553) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\nYou turn into vapor, gaining the effects of [_gaseous form_](/Spells.aspx?ID=129).\n\nTurn to Mist leads to...\r\n[Mist Escape](/Feats.aspx?ID=3555)", "name": "Turn to Mist", "pfs": "Standard", "prerequisite": "Vampire Dedication", "prerequisite_markdown": "[Vampire Dedication](/Feats.aspx?ID=3545)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\n\r\nYou turn into vapor, gaining the effects of _gaseous form_.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 59", "speed": {}, "summary": "You turn into vapor, gaining the effects of gaseous form .", "summary_markdown": "You turn into vapor, gaining the effects of _gaseous form_.", "text": " Turn to Mist Single Action Source Book of the Dead pg. 59 Archetype Vampire Frequency once per day Prerequisites Vampire Dedication --- You turn into vapor, gaining the effects of gaseous form . Turn to Mist leads to... Mist Escape", "trait": [ "Archetype", "Concentrate", "Divine", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Concentrate", "Divine", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3553", "weakness": {} }, { "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Coffin Bound" ], "feat_markdown": "Coffin Bound", "id": "feat-3554", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Coffin Bound](/Feats.aspx?ID=3554) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\nYou bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery. If you rest inside your coffin for 10 minutes, you regain Hit Points equal to your Constitution modifier × half your level. You can still be healed in other ways during that time, though you're [unconscious](/Conditions.aspx?ID=38) and therefore unable to heal yourself. The GM might allow you to [Refocus](/Actions.aspx?ID=71) while resting, depending on whether it's a type of Refocusing you can achieve while you slumber.\n\n If you would be destroyed, you instead remain near death. This doesn't change your [dying](/Conditions.aspx?ID=11) or [wounded](/Conditions.aspx?ID=42) value, and you remain unconscious. After 1 hour, you're destroyed. If returned to your coffin before that hour is up, you avoid destruction; if you spend 1 hour resting in your coffin, you regain 1 HP and lose the dying and wounded conditions. You can't be healed in any other way when near death.\n\n Your coffin can't heal you if you're staked through the chest. You can be staked only if unconscious, and it takes three actions. You lose all benefits of this feat if your coffin is destroyed or the soil is lost. You must procure a new coffin and fill it with soil of your homeland to restore the feat's function.\n\nCoffin Bound leads to...\r\n[Mist Escape](/Feats.aspx?ID=3555)", "name": "Coffin Bound", "pfs": "Standard", "prerequisite": "Vampire Dedication", "prerequisite_markdown": "[Vampire Dedication](/Feats.aspx?ID=3545)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Prerequisites**\r\n[Vampire Dedication](/Feats.aspx?ID=3545)\n\n\r\n\r\n---\r\n\r\n\r\nYou bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 59", "speed": {}, "summary": "You bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery.", "summary_markdown": "You bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery.", "text": " Coffin Bound Source Book of the Dead pg. 59 Archetype Vampire Prerequisites Vampire Dedication --- You bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery. If you rest inside your coffin for 10 minutes, you regain Hit Points equal to your Constitution modifier × half your level. You can still be healed in other ways during that time, though you're unconscious and therefore unable to heal yourself. The GM might allow you to Refocus while resting, depending on whether it's a type of Refocusing you can achieve while you slumber. If you would be destroyed, you instead remain near death. This doesn't change your dying or wounded value, and you remain unconscious. After 1 hour, you're destroyed. If returned to your coffin before that hour is up, you avoid destruction; if you spend 1 hour resting in your coffin, you regain 1 HP and lose the dying and wounded conditions. You can't be healed in any other way when near death. Your coffin can't heal you if you're staked through the chest. You can be staked only if unconscious, and it takes three actions. You lose all benefits of this feat if your coffin is destroyed or the soil is lost. You must procure a new coffin and fill it with soil of your homeland to restore the feat's function. Coffin Bound leads to... Mist Escape", "trait": [ "Archetype", "Divine", "Necromancy", "Negative", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Divine", "Necromancy", "Negative", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3554", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mist Escape" ], "feat_markdown": "Mist Escape", "id": "feat-3555", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Mist Escape](/Feats.aspx?ID=3555) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Prerequisites**\r\n[Turn to Mist](/Feats.aspx?ID=3553); [Coffin Bound](/Feats.aspx?ID=3554)\n\n**Trigger**\r\nYou are reduced to 0 HP.\n\n\r\n\r\n---\r\n\r\nAs you fall, your body reacts to defend itself. You Turn to Mist. This doesn't expend a use of Turn to Mist, and you can use Mist Escape even if you've already Turned to Mist in the same day. You take [move](/Traits.aspx?ID=114) actions to move directly toward your coffin even though you are at 0 HP, though you aren't conscious and don't have control over how you do so. While at 0 HP in this form, you are unaffected by further damage. You automatically return to your corporeal form, [unconscious](/Conditions.aspx?ID=38), if you reach your coffin or after 1 hour when you are destroyed, whichever one comes first.", "name": "Mist Escape", "pfs": "Standard", "prerequisite": "Turn to Mist; Coffin Bound", "prerequisite_markdown": "[Turn to Mist](/Feats.aspx?ID=3553); [Coffin Bound](/Feats.aspx?ID=3554)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Prerequisites**\r\n[Turn to Mist](/Feats.aspx?ID=3553); [Coffin Bound](/Feats.aspx?ID=3554)\n\n**Trigger**\r\nYou are reduced to 0 HP.\n\n\r\n\r\n---\r\n\r\n\r\nAs you fall, your body reacts to defend itself.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 59", "speed": {}, "summary": "As you fall, your body reacts to defend itself.", "summary_markdown": "As you fall, your body reacts to defend itself.", "text": " Mist Escape Free Action Source Book of the Dead pg. 59 Archetype Vampire Prerequisites Turn to Mist; Coffin Bound Trigger You are reduced to 0 HP. --- As you fall, your body reacts to defend itself. You Turn to Mist. This doesn't expend a use of Turn to Mist, and you can use Mist Escape even if you've already Turned to Mist in the same day. You take move actions to move directly toward your coffin even though you are at 0 HP, though you aren't conscious and don't have control over how you do so. While at 0 HP in this form, you are unaffected by further damage. You automatically return to your corporeal form, unconscious, if you reach your coffin or after 1 hour when you are destroyed, whichever one comes first.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You are reduced to 0 HP.", "trigger_markdown": "You are reduced to 0 HP.", "type": "Feat", "url": "/Feats.aspx?ID=3555", "weakness": {} }, { "archetype": [ "Vampire" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dominating Gaze" ], "feat_markdown": "Dominating Gaze", "id": "feat-3556", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Dominating Gaze](/Feats.aspx?ID=3556) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Archetype** [Vampire](/Archetypes.aspx?ID=181)\n\n**Prerequisites**\r\n[Manipulative Charm](/Feats.aspx?ID=3547)\n\n\r\n\r\n---\r\n\r\nYou stare into your target's eyes and enthrall them, shattering their free will. Once per day, you can cast 7th-level [_dominate_](/Spells.aspx?ID=87) as a divine innate spell, using your class DC or spell DC, whichever is higher. It gains the [visual](/Traits.aspx?ID=163) trait. At 18th level, the dominate is heightened to 8th level; at 20th level, it's heightened to 9th level. A creature that succeeds at its save is temporarily immune to your domination for 24 hours, though in most cases, you can't Cast the Spell again within 24 hours. If you are destroyed, all your _dominate_ spells from Dominating Gaze immediately end.", "name": "Dominating Gaze", "pfs": "Standard", "prerequisite": "Manipulative Charm", "prerequisite_markdown": "[Manipulative Charm](/Feats.aspx?ID=3547)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 59\n\n**Prerequisites**\r\n[Manipulative Charm](/Feats.aspx?ID=3547)\n\n\r\n\r\n---\r\n\r\n\r\nYou stare into your target's eyes and enthrall them, shattering their free will.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 59" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 59", "speed": {}, "summary": "You stare into your target's eyes and enthrall them, shattering their free will.", "summary_markdown": "You stare into your target's eyes and enthrall them, shattering their free will.", "text": " Dominating Gaze Source Book of the Dead pg. 59 Archetype Vampire Prerequisites Manipulative Charm --- You stare into your target's eyes and enthrall them, shattering their free will. Once per day, you can cast 7th-level dominate as a divine innate spell, using your class DC or spell DC, whichever is higher. It gains the visual trait. At 18th level, the dominate is heightened to 8th level; at 20th level, it's heightened to 9th level. A creature that succeeds at its save is temporarily immune to your domination for 24 hours, though in most cases, you can't Cast the Spell again within 24 hours. If you are destroyed, all your dominate spells from Dominating Gaze immediately end.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3556", "weakness": {} }, { "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Zombie Dedication" ], "feat_markdown": "Zombie Dedication", "id": "feat-3557", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Zombie Dedication](/Feats.aspx?ID=3557) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 60\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182)\n\n**Prerequisites**\r\nYou died and were animated as a [husk zombie](/Monsters.aspx?ID=1919).\n\n\r\n\r\n---\r\n\r\nDespite your death and subsequent reanimation as a rotting corpse, you retain most of your mind and identity. Yet, it's always there: the hunger for the flesh and organs of the living. You gain the [undead](/Traits.aspx?ID=160) and [zombie](/Traits.aspx?ID=245) traits, and the [basic undead benefits](/Rules.aspx?ID=1694). Unlike a typical zombie, you're not mindless. Reduce all your Speeds by 5 feet. Your fist loses the nonlethal trait.\n\n Because of its progressing state of decay, your body requires continual maintenance to remain at its best. Each day after your rest period, your body is deteriorated due to natural decay. Additionally, some zombie abilities allow you to push for a greater effect in exchange for a chance of deteriorating your body.\n\n While your body is deteriorated, you're [slowed 1](/Conditions.aspx?ID=35). You can spend 10 minutes checking and repairing your joints and other weak parts of your body to recover from deterioration. You can perform these repairs as part of your daily preparations. Because it's a natural result of your body's functions, you can't remove the slowed condition from deterioration through any other means.\n\n You crave the flesh of the living. You gain a jaws unarmed attack that deals 1d8 piercing damage. Your jaws are in the [brawling](/WeaponGroups.aspx?ID=4) group and have the [unarmed](/Traits.aspx?ID=199) trait. You can use your jaws Strike only against a creature that's [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) by you.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the zombie archetype.\n\nZombie Dedication leads to...\r\n[Ankle Biter](/Feats.aspx?ID=3558), [Feast](/Feats.aspx?ID=3559), [Festering Wound](/Feats.aspx?ID=3566), [Numb](/Feats.aspx?ID=3562), [Out of Hand](/Feats.aspx?ID=3563), [Ravenous Charge](/Feats.aspx?ID=3560), [Seize](/Feats.aspx?ID=3567), [Shamble](/Feats.aspx?ID=3564), [Unkillable](/Feats.aspx?ID=3565)", "name": "Zombie Dedication", "pfs": "Standard", "prerequisite": "You died and were animated as a husk zombie.", "prerequisite_markdown": "You died and were animated as a [husk zombie](/Monsters.aspx?ID=1919).", "rarity": "rare", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 60\n\n**Prerequisites**\r\nYou died and were animated as a [husk zombie](/Monsters.aspx?ID=1919).\n\n\r\n\r\n---\r\n\r\n\r\nDespite your death and subsequent reanimation as a rotting corpse, you retain most of your mind and identity.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 60", "speed": {}, "summary": "Despite your death and subsequent reanimation as a rotting corpse, you retain most of your mind and identity.", "summary_markdown": "Despite your death and subsequent reanimation as a rotting corpse, you retain most of your mind and identity.", "text": " Zombie Dedication Source Book of the Dead pg. 60 Archetype Zombie Prerequisites You died and were animated as a husk zombie. --- Despite your death and subsequent reanimation as a rotting corpse, you retain most of your mind and identity. Yet, it's always there: the hunger for the flesh and organs of the living. You gain the undead and zombie traits, and the basic undead benefits. Unlike a typical zombie, you're not mindless. Reduce all your Speeds by 5 feet. Your fist loses the nonlethal trait. Because of its progressing state of decay, your body requires continual maintenance to remain at its best. Each day after your rest period, your body is deteriorated due to natural decay. Additionally, some zombie abilities allow you to push for a greater effect in exchange for a chance of deteriorating your body. While your body is deteriorated, you're slowed 1. You can spend 10 minutes checking and repairing your joints and other weak parts of your body to recover from deterioration. You can perform these repairs as part of your daily preparations. Because it's a natural result of your body's functions, you can't remove the slowed condition from deterioration through any other means. You crave the flesh of the living. You gain a jaws unarmed attack that deals 1d8 piercing damage. Your jaws are in the brawling group and have the unarmed trait. You can use your jaws Strike only against a creature that's grabbed or restrained by you. Special You can't select another dedication feat until you have gained two other feats from the zombie archetype. Zombie Dedication leads to... Ankle Biter, Feast, Festering Wound, Numb, Out of Hand, Ravenous Charge, Seize, Shamble, Unkillable", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3557", "weakness": {} }, { "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ankle Biter" ], "feat_markdown": "Ankle Biter", "id": "feat-3558", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ankle Biter](/Feats.aspx?ID=3558) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 60\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182)\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\nYou fight just as well on the ground as you do standing up. While you are [prone](/Conditions.aspx?ID=31), you are always [Taking Cover](/Actions.aspx?ID=90) against ranged attacks, you ignore the status penalty on your attack rolls from being prone, and you gain a +1 circumstance bonus to [Athletics](/Skills.aspx?ID=3) checks to [Trip](/Actions.aspx?ID=40).\n\n You can choose to move up to half your Speed when you Crawl. You can instead move up to your full Speed when you Crawl, but if you do, you must succeed at a DC 6 flat check or your body deteriorates.", "name": "Ankle Biter", "pfs": "Standard", "prerequisite": "Zombie Dedication", "prerequisite_markdown": "[Zombie Dedication](/Feats.aspx?ID=3557)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 60\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\n\r\nYou fight just as well on the ground as you do standing up.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 60", "speed": {}, "summary": "You fight just as well on the ground as you do standing up.", "summary_markdown": "You fight just as well on the ground as you do standing up.", "text": " Ankle Biter Source Book of the Dead pg. 60 Archetype Zombie Prerequisites Zombie Dedication --- You fight just as well on the ground as you do standing up. While you are prone, you are always Taking Cover against ranged attacks, you ignore the status penalty on your attack rolls from being prone, and you gain a +1 circumstance bonus to Athletics checks to Trip. You can choose to move up to half your Speed when you Crawl. You can instead move up to your full Speed when you Crawl, but if you do, you must succeed at a DC 6 flat check or your body deteriorates.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3558", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Feast" ], "feat_markdown": "Feast", "id": "feat-3559", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Feast](/Feats.aspx?ID=3559) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 60\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182)\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n**Requirements**\r\nYou are adjacent to a [restrained](/Conditions.aspx?ID=33) or [unconscious](/Conditions.aspx?ID=38) creature, or a deceased creature that died in the past hour.\r\n\r\n\r\n\r\n---\r\n\r\nYou feast upon an adjacent restrained or unconscious creature, or a deceased creature that died in the past hour. If the creature is alive, you deal damage equal to your jaws damage. Whether it's alive or not, you gain a number of temporary Hit Points equal to half your level that last for 1 minute.\n\n You can instead choose to gain temporary Hit Points equal to double your level, but if you do, you must succeed at a DC 6 flat check or your body deteriorates.\n\nFeast leads to...\r\n[Brains!](/Feats.aspx?ID=3561)", "name": "Feast", "pfs": "Standard", "prerequisite": "Zombie Dedication", "prerequisite_markdown": "[Zombie Dedication](/Feats.aspx?ID=3557)", "rarity": "common", "release_date": "2022-04-27", "requirement": "You are adjacent to a restrained or unconscious creature, or a deceased creature that died in the past hour.", "requirement_markdown": "You are adjacent to a [restrained](/Conditions.aspx?ID=33) or [unconscious](/Conditions.aspx?ID=38) creature, or a deceased creature that died in the past hour.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 60\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n**Requirements**\r\nYou are adjacent to a [restrained](/Conditions.aspx?ID=33) or [unconscious](/Conditions.aspx?ID=38) creature, or a deceased creature that died in the past hour.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou feast upon an adjacent restrained or unconscious creature, or a deceased creature that died in the past hour.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 60" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 60", "speed": {}, "summary": "You feast upon an adjacent restrained or unconscious creature, or a deceased creature that died in the past hour.", "summary_markdown": "You feast upon an adjacent restrained or unconscious creature, or a deceased creature that died in the past hour.", "text": " Feast Two Actions Source Book of the Dead pg. 60 Archetype Zombie Prerequisites Zombie Dedication Requirements You are adjacent to a restrained or unconscious creature, or a deceased creature that died in the past hour. --- You feast upon an adjacent restrained or unconscious creature, or a deceased creature that died in the past hour. If the creature is alive, you deal damage equal to your jaws damage. Whether it's alive or not, you gain a number of temporary Hit Points equal to half your level that last for 1 minute. You can instead choose to gain temporary Hit Points equal to double your level, but if you do, you must succeed at a DC 6 flat check or your body deteriorates. Feast leads to... Brains!", "trait": [ "Archetype", "Manipulate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Manipulate](/Traits.aspx?ID=104)", "trait_raw": [ "Archetype", "Manipulate" ], "type": "Feat", "url": "/Feats.aspx?ID=3559", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ravenous Charge" ], "feat_markdown": "Ravenous Charge", "id": "feat-3560", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ravenous Charge](/Feats.aspx?ID=3560) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182)\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\nHungry for the flesh of the living, you hurl yourself into the fray, teeth gnashing. You Stride. If you end your movement within melee reach of a living creature, you can make an [Athletics](/Skills.aspx?ID=3) check to [Grapple](/Actions.aspx?ID=35) that creature. If you succeed, you then make a jaws Strike against that creature.", "name": "Ravenous Charge", "pfs": "Standard", "prerequisite": "Zombie Dedication", "prerequisite_markdown": "[Zombie Dedication](/Feats.aspx?ID=3557)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\n\r\nHungry for the flesh of the living, you hurl yourself into the fray, teeth gnashing.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 61", "speed": {}, "summary": "Hungry for the flesh of the living, you hurl yourself into the fray, teeth gnashing.", "summary_markdown": "Hungry for the flesh of the living, you hurl yourself into the fray, teeth gnashing.", "text": " Ravenous Charge Two Actions Source Book of the Dead pg. 61 Archetype Zombie Prerequisites Zombie Dedication --- Hungry for the flesh of the living, you hurl yourself into the fray, teeth gnashing. You Stride. If you end your movement within melee reach of a living creature, you can make an Athletics check to Grapple that creature. If you succeed, you then make a jaws Strike against that creature.", "trait": [ "Archetype", "Open" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Open](/Traits.aspx?ID=123)", "trait_raw": [ "Archetype", "Open" ], "type": "Feat", "url": "/Feats.aspx?ID=3560", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brains!" ], "feat_markdown": "Brains!", "id": "feat-3561", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Brains!](/Feats.aspx?ID=3561) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182)\n\n**Prerequisites**\r\n[Feast](/Feats.aspx?ID=3559)\n\n**Trigger**\r\nYou Feast upon a [humanoid's](/Traits.aspx?ID=91) brain. The humanoid can't be [mindless](/Traits.aspx?ID=108) (or, if you're Feasting on a corpse, can't have been mindless while alive).\n\n\r\n\r\n---\r\n\r\nYou consume the brains of your foe, causing synapses long rotten to fire and enabling you to shake off your mental torpor. You gain a +1 status bonus on skill checks to [Recall Knowledge](/Actions.aspx?ID=26) for 1 hour. If the humanoid had a higher modifier to the skill check you're using to Recall Knowledge than you do, the status bonus increases to +2.", "name": "Brains!", "pfs": "Standard", "prerequisite": "Feast", "prerequisite_markdown": "[Feast](/Feats.aspx?ID=3559)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Prerequisites**\r\n[Feast](/Feats.aspx?ID=3559)\n\n**Trigger**\r\nYou Feast upon a [humanoid's](/Traits.aspx?ID=91) brain. The humanoid can't be [mindless](/Traits.aspx?ID=108) (or, if you're Feasting on a corpse, can't have been mindless while alive).\n\n\r\n\r\n---\r\n\r\n\r\nYou consume the brains of your foe, causing synapses long rotten to fire and enabling you to shake off your mental torpor.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 61", "speed": {}, "summary": "You consume the brains of your foe, causing synapses long rotten to fire and enabling you to shake off your mental torpor.", "summary_markdown": "You consume the brains of your foe, causing synapses long rotten to fire and enabling you to shake off your mental torpor.", "text": " Brains! Free Action Source Book of the Dead pg. 61 Archetype Zombie Prerequisites Feast Trigger You Feast upon a humanoid's brain. The humanoid can't be mindless (or, if you're Feasting on a corpse, can't have been mindless while alive). --- You consume the brains of your foe, causing synapses long rotten to fire and enabling you to shake off your mental torpor. You gain a +1 status bonus on skill checks to Recall Knowledge for 1 hour. If the humanoid had a higher modifier to the skill check you're using to Recall Knowledge than you do, the status bonus increases to +2.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You Feast upon a humanoid's brain. The humanoid can't be mindless (or, if you're Feasting on a corpse, can't have been mindless while alive).", "trigger_markdown": "You Feast upon a [humanoid's](/Traits.aspx?ID=91) brain. The humanoid can't be [mindless](/Traits.aspx?ID=108) (or, if you're Feasting on a corpse, can't have been mindless while alive).", "type": "Feat", "url": "/Feats.aspx?ID=3561", "weakness": {} }, { "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Numb" ], "feat_markdown": "Numb", "id": "feat-3562", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Numb](/Feats.aspx?ID=3562) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182)\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\nAs your body continues to rot and putrefy, your senses deaden and your undead powers grow. You gain the [advanced undead benefits](/Rules.aspx?ID=1695), as well as a +1 circumstance bonus on saving throws against [emotion](/Traits.aspx?ID=60) and pain effects. While your body is deteriorated, your numbness amplifies in two ways: the circumstance bonus from this feat increases to +2, and if you roll a success on a saving throw against an emotion or pain effect, you get a critical success instead.", "name": "Numb", "pfs": "Standard", "prerequisite": "Zombie Dedication", "prerequisite_markdown": "[Zombie Dedication](/Feats.aspx?ID=3557)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\n\r\nAs your body continues to rot and putrefy, your senses deaden and your undead powers grow.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 61", "speed": {}, "summary": "As your body continues to rot and putrefy, your senses deaden and your undead powers grow.", "summary_markdown": "As your body continues to rot and putrefy, your senses deaden and your undead powers grow.", "text": " Numb Source Book of the Dead pg. 61 Archetype Zombie Prerequisites Zombie Dedication --- As your body continues to rot and putrefy, your senses deaden and your undead powers grow. You gain the advanced undead benefits, as well as a +1 circumstance bonus on saving throws against emotion and pain effects. While your body is deteriorated, your numbness amplifies in two ways: the circumstance bonus from this feat increases to +2, and if you roll a success on a saving throw against an emotion or pain effect, you get a critical success instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3562", "weakness": {} }, { "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Out of Hand" ], "feat_markdown": "Out of Hand", "id": "feat-3563", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Out of Hand](/Feats.aspx?ID=3563) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182)\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\nEven when your limbs are severed, they remain a part of you. When an arm is severed from your body, it gains the [minion](/Traits.aspx?ID=109) trait. While severed, your limb has the statistics of a [familiar](/Rules.aspx?ID=160) without any familiar or master abilities, except its Speed is 5 feet, it can't move further than 100 feet from you, it can Interact with things, and it can still make any [unarmed](/Traits.aspx?ID=199) Strikes it could have made while attached to you (usually a fist Strike). Any Strikes it makes share your multiple attack penalty and use your attack bonus and damage. If your arm is reduced to 0 HP or is ever more than 100 feet from you, it becomes inert until reattached. The GM might allow you to detach other limbs that have unarmed attacks using the below action (for example, if you're a tiefling with [Form of the Fiend](/Feats.aspx?ID=1379), giving you a tail unarmed attack).\n\n You gain the Lay Down Arms action.\n\n **Lay Down Arms** You pull your arm off, harmlessly severing it from your body and dropping it in an adjacent square. You can also use this action to reattach your severed arm if it's adjacent to you; it immediately functions normally. If the detached limb was at 0 Hit Points, it takes 10 minutes to reattach it instead of a single action.", "name": "Out of Hand", "pfs": "Standard", "prerequisite": "Zombie Dedication", "prerequisite_markdown": "[Zombie Dedication](/Feats.aspx?ID=3557)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\n\r\nEven when your limbs are severed, they remain a part of you.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 61", "speed": {}, "summary": "Even when your limbs are severed, they remain a part of you.", "summary_markdown": "Even when your limbs are severed, they remain a part of you.", "text": " Out of Hand Source Book of the Dead pg. 61 Archetype Zombie Prerequisites Zombie Dedication --- Even when your limbs are severed, they remain a part of you. When an arm is severed from your body, it gains the minion trait. While severed, your limb has the statistics of a familiar without any familiar or master abilities, except its Speed is 5 feet, it can't move further than 100 feet from you, it can Interact with things, and it can still make any unarmed Strikes it could have made while attached to you (usually a fist Strike). Any Strikes it makes share your multiple attack penalty and use your attack bonus and damage. If your arm is reduced to 0 HP or is ever more than 100 feet from you, it becomes inert until reattached. The GM might allow you to detach other limbs that have unarmed attacks using the below action (for example, if you're a tiefling with Form of the Fiend, giving you a tail unarmed attack). You gain the Lay Down Arms action. Lay Down Arms Single Action You pull your arm off, harmlessly severing it from your body and dropping it in an adjacent square. You can also use this action to reattach your severed arm if it's adjacent to you; it immediately functions normally. If the detached limb was at 0 Hit Points, it takes 10 minutes to reattach it instead of a single action.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3563", "weakness": {} }, { "actions": "Two Actions or Three Actions", "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shamble" ], "feat_markdown": "Shamble", "id": "feat-3564", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Shamble](/Feats.aspx?ID=3564) <actions string=\"Two Actions or Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182)\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\nYou may be slower than you were in life, but your pace is unfaltering. Stride twice, or three times if you spent 3 actions to Shamble. During this movement, you ignore difficult terrain and greater difficult terrain.\n\n You can choose to ignore all circumstance and status penalties to your Speed when you Shamble. If you do, you must succeed at a DC 6 flat check when you finish Shambling or your body deteriorates.", "name": "Shamble", "pfs": "Standard", "prerequisite": "Zombie Dedication", "prerequisite_markdown": "[Zombie Dedication](/Feats.aspx?ID=3557)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\n\r\nYou may be slower than you were in life, but your pace is unfaltering.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 61", "speed": {}, "summary": "You may be slower than you were in life, but your pace is unfaltering.", "summary_markdown": "You may be slower than you were in life, but your pace is unfaltering.", "text": " Shamble Two Actions or Three Actions Source Book of the Dead pg. 61 Archetype Zombie Prerequisites Zombie Dedication --- You may be slower than you were in life, but your pace is unfaltering. Stride twice, or three times if you spent 3 actions to Shamble. During this movement, you ignore difficult terrain and greater difficult terrain. You can choose to ignore all circumstance and status penalties to your Speed when you Shamble. If you do, you must succeed at a DC 6 flat check when you finish Shambling or your body deteriorates.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3564", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unkillable" ], "feat_markdown": "Unkillable", "frequency": "once per hour", "id": "feat-3565", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Unkillable](/Feats.aspx?ID=3565) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n**Trigger**\r\nYou would be reduced to 0 HP.\n\n\r\n\r\n---\r\n\r\nYou're relentless and nigh unkillable, shrugging off blows that should destroy you, though they might make your body start to fall apart. You are reduced to 1 HP instead of 0 HP. You must succeed at a DC 6 flat check or your body deteriorates.", "name": "Unkillable", "pfs": "Standard", "prerequisite": "Zombie Dedication", "prerequisite_markdown": "[Zombie Dedication](/Feats.aspx?ID=3557)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n**Trigger**\r\nYou would be reduced to 0 HP.\n\n\r\n\r\n---\r\n\r\n\r\nYou're relentless and nigh unkillable, shrugging off blows that should destroy you, though they might make your body start to fall apart.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 61", "speed": {}, "summary": "You're relentless and nigh unkillable, shrugging off blows that should destroy you, though they might make your body start to fall apart.", "summary_markdown": "You're relentless and nigh unkillable, shrugging off blows that should destroy you, though they might make your body start to fall apart.", "text": " Unkillable Reaction Source Book of the Dead pg. 61 Archetype Zombie Frequency once per hour Prerequisites Zombie Dedication Trigger You would be reduced to 0 HP. --- You're relentless and nigh unkillable, shrugging off blows that should destroy you, though they might make your body start to fall apart. You are reduced to 1 HP instead of 0 HP. You must succeed at a DC 6 flat check or your body deteriorates.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You would be reduced to 0 HP.", "trigger_markdown": "You would be reduced to 0 HP.", "type": "Feat", "url": "/Feats.aspx?ID=3565", "weakness": {} }, { "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Festering Wound" ], "feat_markdown": "Festering Wound", "id": "feat-3566", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Festering Wound](/Feats.aspx?ID=3566) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182)\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\nWounds you inflict with your [unarmed](/Traits.aspx?ID=199) attacks fester and rot, becoming infected and difficult to heal. The DC to [Treat these Wounds](/Actions.aspx?ID=57) using [Medicine](/Skills.aspx?ID=9) increases by 5, and magically or alchemically healing these wounds requires a [counteract](/Rules.aspx?ID=371) check against your class DC or spell DC, whichever is higher. Succeeding at any of these removes the disease. The effect also ends if the creature is healed to full Hit Points by any means.", "name": "Festering Wound", "pfs": "Standard", "prerequisite": "Zombie Dedication", "prerequisite_markdown": "[Zombie Dedication](/Feats.aspx?ID=3557)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n\r\n\r\n---\r\n\r\n\r\nWounds you inflict with your [unarmed](/Traits.aspx?ID=199) attacks fester and rot, becoming infected and difficult to heal.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 61", "speed": {}, "summary": "Wounds you inflict with your unarmed attacks fester and rot, becoming infected and difficult to heal.", "summary_markdown": "Wounds you inflict with your [unarmed](/Traits.aspx?ID=199) attacks fester and rot, becoming infected and difficult to heal.", "text": " Festering Wound Source Book of the Dead pg. 61 Archetype Zombie Prerequisites Zombie Dedication --- Wounds you inflict with your unarmed attacks fester and rot, becoming infected and difficult to heal. The DC to Treat these Wounds using Medicine increases by 5, and magically or alchemically healing these wounds requires a counteract check against your class DC or spell DC, whichever is higher. Succeeding at any of these removes the disease. The effect also ends if the creature is healed to full Hit Points by any means.", "trait": [ "Archetype", "Disease", "Divine", "Necromancy" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Disease](/Traits.aspx?ID=46), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)", "trait_raw": [ "Archetype", "Disease", "Divine", "Necromancy" ], "type": "Feat", "url": "/Feats.aspx?ID=3566", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Zombie" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Seize" ], "feat_markdown": "Seize", "id": "feat-3567", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Seize](/Feats.aspx?ID=3567) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Archetype** [Zombie](/Archetypes.aspx?ID=182)\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n**Requirements**\r\nYour last action was a successful fist Strike against a creature no more than one size larger than you.\r\n\r\n\r\n\r\n---\r\n\r\nYou seize your foe and pull it close. The foe you hit is [grabbed](/Conditions.aspx?ID=20) as if you succeeded at an [Athletics](/Skills.aspx?ID=3) check to [Grapple](/Actions.aspx?ID=35) the foe.", "name": "Seize", "pfs": "Standard", "prerequisite": "Zombie Dedication", "prerequisite_markdown": "[Zombie Dedication](/Feats.aspx?ID=3557)", "rarity": "common", "release_date": "2022-04-27", "requirement": "Your last action was a successful fist Strike against a creature no more than one size larger than you.", "requirement_markdown": "Your last action was a successful fist Strike against a creature no more than one size larger than you.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 61\n\n**Prerequisites**\r\n[Zombie Dedication](/Feats.aspx?ID=3557)\n\n**Requirements**\r\nYour last action was a successful fist Strike against a creature no more than one size larger than you.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou seize your foe and pull it close.\r\n", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 61" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 61", "speed": {}, "summary": "You seize your foe and pull it close.", "summary_markdown": "You seize your foe and pull it close.", "text": " Seize Single Action Source Book of the Dead pg. 61 Archetype Zombie Prerequisites Zombie Dedication Requirements Your last action was a successful fist Strike against a creature no more than one size larger than you. --- You seize your foe and pull it close. The foe you hit is grabbed as if you succeeded at an Athletics check to Grapple the foe.", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=3567", "weakness": {} }, { "access": "You have been initiated by the grand duchess of Alkenstar or one of her agents.", "archetype": [ "Alkenstar Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alkenstar Agent Dedication" ], "feat_markdown": "Alkenstar Agent Dedication", "id": "feat-3568", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Alkenstar Agent Dedication](/Feats.aspx?ID=3568) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78\n\n**Archetype** [Alkenstar Agent](/Archetypes.aspx?ID=183)\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\r\n\r\n**Access**\r\nYou have been initiated by the grand duchess of Alkenstar or one of her agents.\n\n\r\n\r\n---\r\n\r\nYou put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess. You become an expert in Deception and trained in your choice of Underworld [Lore](/Skills.aspx?ID=8) or Legal Lore; if you were already trained, you become an expert instead. You gain the [Lie to Me](/Feats.aspx?ID=811) skill feat.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the Alkenstar Agent archetype.\n\nAlkenstar Agent Dedication leads to...\r\n[Flash your Badge](/Feats.aspx?ID=3571), [Loose Cannon](/Feats.aspx?ID=3569), [Prepare Papers](/Feats.aspx?ID=3570)", "name": "Alkenstar Agent Dedication", "pfs": "Limited", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "May contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\r\n\r\n**Access**\r\nYou have been initiated by the grand duchess of Alkenstar or one of her agents.\n\n\r\n\r\n---\r\n\r\n\r\nYou put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 78" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78", "speed": {}, "spoilers": "Outlaws of Alkenstar", "summary": "You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess.", "summary_markdown": "You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess.", "text": " Alkenstar Agent Dedication May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 78 Archetype Alkenstar Agent Prerequisites Trained in Deception Access You have been initiated by the grand duchess of Alkenstar or one of her agents. --- You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess. You become an expert in Deception and trained in your choice of Underworld Lore or Legal Lore; if you were already trained, you become an expert instead. You gain the Lie to Me skill feat. Special You can't select another dedication feat until you've gained two other feats from the Alkenstar Agent archetype. Alkenstar Agent Dedication leads to... Flash your Badge, Loose Cannon, Prepare Papers", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3568", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Alkenstar Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Loose Cannon" ], "feat_markdown": "Loose Cannon", "id": "feat-3569", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Loose Cannon](/Feats.aspx?ID=3569) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78\n\n**Archetype** [Alkenstar Agent](/Archetypes.aspx?ID=183)\n\n**Prerequisites**\r\n[Alkenstar Agent Dedication](/Feats.aspx?ID=3568)\n\n\r\n\r\n---\r\n\r\nYour unpredictable gunfire often catches enemies off guard or hits unprotected areas. Make a ranged Strike with a firearm against a creature that you haven't already attacked on this turn. You gain a circumstance bonus to damage on this Strike equal to the number of weapon damage dice. The Strike gains the following failure effect.\n\n**Failure** The firearm misfires, but it doesn't cause the other critical failure effects listed below.
\r\n**Critical Failure** The firearm misfires and also explodes. It becomes [broken](/Conditions.aspx?ID=2), and it deals its normal weapon damage to all creatures in a 20-foot burst centered on the firearm, with a [basic](/Rules.aspx?ID=329) Reflex save against your class DC. This damage includes any from the weapon's [fundamental](/equipment/runes/fundamental-weapon-runes) and [property](/equipment/runes/weapon-property-runes) runes.", "name": "Loose Cannon", "pfs": "Limited", "prerequisite": "Alkenstar Agent Dedication", "prerequisite_markdown": "[Alkenstar Agent Dedication](/Feats.aspx?ID=3568)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78\n\n**Prerequisites**\r\n[Alkenstar Agent Dedication](/Feats.aspx?ID=3568)\n\n\r\n\r\n---\r\n\r\n\r\nYour unpredictable gunfire often catches enemies off guard or hits unprotected areas.\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 78" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78", "speed": {}, "summary": "Your unpredictable gunfire often catches enemies off guard or hits unprotected areas.", "summary_markdown": "Your unpredictable gunfire often catches enemies off guard or hits unprotected areas.", "text": " Loose Cannon Single Action Source Pathfinder #178: Punks in a Powderkeg pg. 78 Archetype Alkenstar Agent Prerequisites Alkenstar Agent Dedication --- Your unpredictable gunfire often catches enemies off guard or hits unprotected areas. Make a ranged Strike with a firearm against a creature that you haven't already attacked on this turn. You gain a circumstance bonus to damage on this Strike equal to the number of weapon damage dice. The Strike gains the following failure effect. Failure The firearm misfires, but it doesn't cause the other critical failure effects listed below. Critical Failure The firearm misfires and also explodes. It becomes broken, and it deals its normal weapon damage to all creatures in a 20-foot burst centered on the firearm, with a basic Reflex save against your class DC. This damage includes any from the weapon's fundamental and property runes.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3569", "weakness": {} }, { "archetype": [ "Alkenstar Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Prepare Papers" ], "feat_markdown": "Prepare Papers", "id": "feat-3570", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Limited\"\r\n>\r\n[Prepare Papers](/Feats.aspx?ID=3570) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78\n\n**Archetype** [Alkenstar Agent](/Archetypes.aspx?ID=183)\n\n**Prerequisites**\r\n[Alkenstar Agent Dedication](/Feats.aspx?ID=3568)\n\n\r\n\r\n---\r\n\r\nYou're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority. You can [Create a Forgery](/Actions.aspx?ID=60) as an [exploration](/Traits.aspx?ID=66) activity. It takes you about 1 hour per page of the document that you're forging. This time is reduced to 10 minutes per page if you're legendary in Society.", "name": "Prepare Papers", "pfs": "Limited", "prerequisite": "Alkenstar Agent Dedication", "prerequisite_markdown": "[Alkenstar Agent Dedication](/Feats.aspx?ID=3568)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78\n\n**Prerequisites**\r\n[Alkenstar Agent Dedication](/Feats.aspx?ID=3568)\n\n\r\n\r\n---\r\n\r\n\r\nYou're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority.\r\n", "skill": [ "Society", "Society" ], "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 78" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78", "speed": {}, "summary": "You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority.", "summary_markdown": "You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority.", "text": " Prepare Papers Source Pathfinder #178: Punks in a Powderkeg pg. 78 Archetype Alkenstar Agent Prerequisites Alkenstar Agent Dedication --- You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority. You can Create a Forgery as an exploration activity. It takes you about 1 hour per page of the document that you're forging. This time is reduced to 10 minutes per page if you're legendary in Society.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3570", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Alkenstar Agent" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flash your Badge" ], "feat_markdown": "Flash your Badge", "id": "feat-3571", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Flash your Badge](/Feats.aspx?ID=3571) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78\n\n**Archetype** [Alkenstar Agent](/Archetypes.aspx?ID=183)\n\n**Prerequisites**\r\n[Alkenstar Agent Dedication](/Feats.aspx?ID=3568)\n\n\r\n\r\n---\r\n\r\nYou make a fearsome show of your authority. Roll Intimidation checks to [Demoralize](/Actions.aspx?ID=53) each creature in a 30-foot cone. When you do so, Demoralize gains the [visual](/Traits.aspx?ID=163) trait, and creatures are affected if they can see you. If a target creature hasn't broken a law in the past week (as determined by the GM), the result of your check against that creature is one degree of success worse than the result you rolled.", "name": "Flash your Badge", "pfs": "Limited", "prerequisite": "Alkenstar Agent Dedication", "prerequisite_markdown": "[Alkenstar Agent Dedication](/Feats.aspx?ID=3568)", "rarity": "common", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78\n\n**Prerequisites**\r\n[Alkenstar Agent Dedication](/Feats.aspx?ID=3568)\n\n\r\n\r\n---\r\n\r\n\r\nYou make a fearsome show of your authority.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 78" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 78", "speed": {}, "summary": "You make a fearsome show of your authority.", "summary_markdown": "You make a fearsome show of your authority.", "text": " Flash your Badge Two Actions Source Pathfinder #178: Punks in a Powderkeg pg. 78 Archetype Alkenstar Agent Prerequisites Alkenstar Agent Dedication --- You make a fearsome show of your authority. Roll Intimidation checks to Demoralize each creature in a 30-foot cone. When you do so, Demoralize gains the visual trait, and creatures are affected if they can see you. If a target creature hasn't broken a law in the past week (as determined by the GM), the result of your check against that creature is one degree of success worse than the result you rolled.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3571", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Black Powder Flash" ], "feat_markdown": "Black Powder Flash", "id": "feat-3572", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Black Powder Flash](/Feats.aspx?ID=3572) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67)\n\n**Prerequisites**\r\n[Powder Punch Stance](/Feats.aspx?ID=3575)\n\n**Requirements**\r\nYou're in Powder Punch Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou ignite a pinch of black powder in a foe's face. Choose an adjacent creature. It must attempt a Fortitude save against your class DC.\n\n**Critical Success** The creature is unaffected.
\r\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.
\r\n**Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round and dazzled for 1 minute. The creature can rub its eyes as an Interact action to end this blinded condition.
\r\n**Critical Failure** The creature is blinded for 1 round and dazzled for 1 hour.\n\nBlack Powder Feats\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 55\r\n\r\nIf the characters agree to Nixbrix's challenge to defeat Bitey or otherwise impress the gang leader, he offers to teach them a few tricks. The characters gain access to the feats in the Black-Powder Berserkers section on page 79, even if they aren't from Alkenstar or the Mana Wastes, though they still must meet the feats' other prerequisites to take them.\r\n\r\n**Related Feats**: [Inured to Alchemy](/Feats.aspx?ID=3573), [Pain Tolerance](/Feats.aspx?ID=3574), [Powder Punch Stance](/Feats.aspx?ID=3575), [Thunder Clap](/Feats.aspx?ID=3576)", "name": "Black Powder Flash", "pfs": "Limited", "prerequisite": "Powder Punch Stance", "prerequisite_markdown": "[Powder Punch Stance](/Feats.aspx?ID=3575)", "rarity": "common", "release_date": "2022-04-27", "requirement": "You're in Powder Punch Stance.", "requirement_markdown": "You're in Powder Punch Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79\n\n**Prerequisites**\r\n[Powder Punch Stance](/Feats.aspx?ID=3575)\n\n**Requirements**\r\nYou're in Powder Punch Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou ignite a pinch of black powder in a foe's face.\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79", "speed": {}, "summary": "You ignite a pinch of black powder in a foe's face.", "summary_markdown": "You ignite a pinch of black powder in a foe's face.", "text": " Black Powder Flash Two Actions Source Pathfinder #178: Punks in a Powderkeg pg. 79 Archetype Martial Artist Prerequisites Powder Punch Stance Requirements You're in Powder Punch Stance. --- You ignite a pinch of black powder in a foe's face. Choose an adjacent creature. It must attempt a Fortitude save against your class DC. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can rub its eyes as an Interact action to end this blinded condition. Critical Failure The creature is blinded for 1 round and dazzled for 1 hour. Black Powder Feats Source Pathfinder #178: Punks in a Powderkeg pg. 55 If the characters agree to Nixbrix's challenge to defeat Bitey or otherwise impress the gang leader, he offers to teach them a few tricks. The characters gain access to the feats in the Black-Powder Berserkers section on page 79, even if they aren't from Alkenstar or the Mana Wastes, though they still must meet the feats' other prerequisites to take them. Related Feats : Inured to Alchemy, Pain Tolerance, Powder Punch Stance, Thunder Clap", "trait": [ "Archetype", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=3572", "weakness": {} }, { "access": "You're from Alkenstar or the Mana Wastes.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inured to Alchemy" ], "feat_markdown": "Inured to Alchemy", "id": "feat-3573", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Inured to Alchemy](/Feats.aspx?ID=3573) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79\n\n**Prerequisites**\r\nexpert in Fortitude saves\r\n\r\n**Access**\r\nYou're from Alkenstar or the Mana Wastes.\n\n\r\n\r\n---\r\n\r\nYou've developed control over how your body processes alchemical poisons and drugs. Each of your successful saving throws against an [alchemical poison](/equipment/alchemical-items/alchemical-poisons), a [drug](/equipment/alchemical-items/drugs), or an [addiction](/Diseases.aspx?ID=15) reduces the stage by 2, or by 1 for a [virulent](/Traits.aspx?ID=162) alchemical poison, drug, or addiction. Each critical success reduces the stage by 3, or by 2 for a virulent alchemical poison, drug, or addiction.\n\nBlack Powder Feats\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 55\r\n\r\nIf the characters agree to Nixbrix's challenge to defeat Bitey or otherwise impress the gang leader, he offers to teach them a few tricks. The characters gain access to the feats in the Black-Powder Berserkers section on page 79, even if they aren't from Alkenstar or the Mana Wastes, though they still must meet the feats' other prerequisites to take them.\r\n\r\n**Related Feats**: [Black Powder Flash](/Feats.aspx?ID=3572), [Pain Tolerance](/Feats.aspx?ID=3574), [Powder Punch Stance](/Feats.aspx?ID=3575), [Thunder Clap](/Feats.aspx?ID=3576)", "name": "Inured to Alchemy", "pfs": "Limited", "prerequisite": "expert in Fortitude saves", "prerequisite_markdown": "expert in Fortitude saves", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "May contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79\n\n**Prerequisites**\r\nexpert in Fortitude saves\r\n\r\n**Access**\r\nYou're from Alkenstar or the Mana Wastes.\n\n\r\n\r\n---\r\n\r\n\r\nYou've developed control over how your body processes alchemical poisons and drugs.\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79", "speed": {}, "spoilers": "Outlaws of Alkenstar", "summary": "You've developed control over how your body processes alchemical poisons and drugs.", "summary_markdown": "You've developed control over how your body processes alchemical poisons and drugs.", "text": " Inured to Alchemy May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 79 Prerequisites expert in Fortitude saves Access You're from Alkenstar or the Mana Wastes. --- You've developed control over how your body processes alchemical poisons and drugs. Each of your successful saving throws against an alchemical poison, a drug, or an addiction reduces the stage by 2, or by 1 for a virulent alchemical poison, drug, or addiction. Each critical success reduces the stage by 3, or by 2 for a virulent alchemical poison, drug, or addiction. Black Powder Feats Source Pathfinder #178: Punks in a Powderkeg pg. 55 If the characters agree to Nixbrix's challenge to defeat Bitey or otherwise impress the gang leader, he offers to teach them a few tricks. The characters gain access to the feats in the Black-Powder Berserkers section on page 79, even if they aren't from Alkenstar or the Mana Wastes, though they still must meet the feats' other prerequisites to take them. Related Feats : Black Powder Flash, Pain Tolerance, Powder Punch Stance, Thunder Clap", "trait": [ "Alchemist", "Barbarian", "Fighter", "Uncommon" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7), [Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemist", "Barbarian", "Fighter", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3573", "weakness": {} }, { "access": "You're from Alkenstar or the Mana Wastes.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pain Tolerance" ], "feat_markdown": "Pain Tolerance", "id": "feat-3574", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Pain Tolerance](/Feats.aspx?ID=3574) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79\n\n**Prerequisites**\r\nexpert in Fortitude saves\r\n\r\n**Access**\r\nYou're from Alkenstar or the Mana Wastes.\n\n\r\n\r\n---\r\n\r\nYou gain resistance to mental damage equal to half your level and a +1 circumstance bonus to saving throws against effects that would make you [clumsy](/Conditions.aspx?ID=3), [drained](/Conditions.aspx?ID=10), or [enfeebled](/Conditions.aspx?ID=13). \n\nBlack Powder Feats\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 55\r\n\r\nIf the characters agree to Nixbrix's challenge to defeat Bitey or otherwise impress the gang leader, he offers to teach them a few tricks. The characters gain access to the feats in the Black-Powder Berserkers section on page 79, even if they aren't from Alkenstar or the Mana Wastes, though they still must meet the feats' other prerequisites to take them.\r\n\r\n**Related Feats**: [Black Powder Flash](/Feats.aspx?ID=3572), [Inured to Alchemy](/Feats.aspx?ID=3573), [Powder Punch Stance](/Feats.aspx?ID=3575), [Thunder Clap](/Feats.aspx?ID=3576)", "name": "Pain Tolerance", "pfs": "Limited", "prerequisite": "expert in Fortitude saves", "prerequisite_markdown": "expert in Fortitude saves", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "May contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79\n\n**Prerequisites**\r\nexpert in Fortitude saves\r\n\r\n**Access**\r\nYou're from Alkenstar or the Mana Wastes.\n\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance to mental damage equal to half your level and a +1 circumstance bonus to saving throws against effects that would make you [clumsy](/Conditions.aspx?ID=3), [drained](/Conditions.aspx?ID=10), or [enfeebled](/Conditions.aspx?ID=13).\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79", "speed": {}, "spoilers": "Outlaws of Alkenstar", "summary": "You gain resistance to mental damage equal to half your level and a +1 circumstance bonus to saving throws against effects that would make you clumsy , drained , or enfeebled .", "summary_markdown": "You gain resistance to mental damage equal to half your level and a +1 circumstance bonus to saving throws against effects that would make you [clumsy](/Conditions.aspx?ID=3), [drained](/Conditions.aspx?ID=10), or [enfeebled](/Conditions.aspx?ID=13).", "text": " Pain Tolerance May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 79 Prerequisites expert in Fortitude saves Access You're from Alkenstar or the Mana Wastes. --- You gain resistance to mental damage equal to half your level and a +1 circumstance bonus to saving throws against effects that would make you clumsy, drained, or enfeebled. Black Powder Feats Source Pathfinder #178: Punks in a Powderkeg pg. 55 If the characters agree to Nixbrix's challenge to defeat Bitey or otherwise impress the gang leader, he offers to teach them a few tricks. The characters gain access to the feats in the Black-Powder Berserkers section on page 79, even if they aren't from Alkenstar or the Mana Wastes, though they still must meet the feats' other prerequisites to take them. Related Feats : Black Powder Flash, Inured to Alchemy, Powder Punch Stance, Thunder Clap", "trait": [ "Barbarian", "Fighter", "Uncommon" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Barbarian", "Fighter", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3574", "weakness": {} }, { "access": "You're from Alkenstar or the Mana Wastes.", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Powder Punch Stance" ], "feat_markdown": "Powder Punch Stance", "id": "feat-3575", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Powder Punch Stance](/Feats.aspx?ID=3575) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67)\n\n**Prerequisites**\r\n[Martial Artist Dedication](/Feats.aspx?ID=2018)\r\n\r\n**Access**\r\nYou're from Alkenstar or the Mana Wastes.\n\n\r\n\r\n---\r\n\r\nYou infuse your handwraps with [black powder](/Equipment.aspx?ID=1190). On your first melee Strike each round with an [unarmed](/Traits.aspx?ID=199) attack, [knuckle duster](/Weapons.aspx?ID=185), or [black powder knuckle duster](/Weapons.aspx?ID=214), you deal an additional 1 fire damage. If you critically succeed at an attempt to [Shove](/Actions.aspx?ID=38) while in this stance, the target is pushed back an additional 5 feet.\n\nPowder Punch Stance leads to...\r\n[Black Powder Flash](/Feats.aspx?ID=3572), [Thunder Clap](/Feats.aspx?ID=3576)\n\nBlack Powder Feats\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 55\r\n\r\nIf the characters agree to Nixbrix's challenge to defeat Bitey or otherwise impress the gang leader, he offers to teach them a few tricks. The characters gain access to the feats in the Black-Powder Berserkers section on page 79, even if they aren't from Alkenstar or the Mana Wastes, though they still must meet the feats' other prerequisites to take them.\r\n\r\n**Related Feats**: [Black Powder Flash](/Feats.aspx?ID=3572), [Inured to Alchemy](/Feats.aspx?ID=3573), [Pain Tolerance](/Feats.aspx?ID=3574), [Thunder Clap](/Feats.aspx?ID=3576)", "name": "Powder Punch Stance", "pfs": "Limited", "prerequisite": "Martial Artist Dedication", "prerequisite_markdown": "[Martial Artist Dedication](/Feats.aspx?ID=2018)", "rarity": "uncommon", "release_date": "2022-04-27", "resistance": {}, "search_markdown": "May contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79\n\n**Prerequisites**\r\n[Martial Artist Dedication](/Feats.aspx?ID=2018)\r\n\r\n**Access**\r\nYou're from Alkenstar or the Mana Wastes.\n\n\r\n\r\n---\r\n\r\n\r\nYou infuse your handwraps with [black powder](/Equipment.aspx?ID=1190).\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79", "speed": {}, "spoilers": "Outlaws of Alkenstar", "summary": "You infuse your handwraps with black powder .", "summary_markdown": "You infuse your handwraps with [black powder](/Equipment.aspx?ID=1190).", "text": " Powder Punch Stance May contain spoilers from Outlaws of Alkenstar Source Pathfinder #178: Punks in a Powderkeg pg. 79 Archetype Martial Artist Prerequisites Martial Artist Dedication Access You're from Alkenstar or the Mana Wastes. --- You infuse your handwraps with black powder. On your first melee Strike each round with an unarmed attack, knuckle duster, or black powder knuckle duster, you deal an additional 1 fire damage. If you critically succeed at an attempt to Shove while in this stance, the target is pushed back an additional 5 feet. Powder Punch Stance leads to... Black Powder Flash, Thunder Clap Black Powder Feats Source Pathfinder #178: Punks in a Powderkeg pg. 55 If the characters agree to Nixbrix's challenge to defeat Bitey or otherwise impress the gang leader, he offers to teach them a few tricks. The characters gain access to the feats in the Black-Powder Berserkers section on page 79, even if they aren't from Alkenstar or the Mana Wastes, though they still must meet the feats' other prerequisites to take them. Related Feats : Black Powder Flash, Inured to Alchemy, Pain Tolerance, Thunder Clap", "trait": [ "Archetype", "Stance", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Stance](/Traits.aspx?ID=152), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Stance", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3575", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Martial Artist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thunder Clap" ], "feat_markdown": "Thunder Clap", "id": "feat-3576", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Thunder Clap](/Feats.aspx?ID=3576) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79\n\n**Archetype** [Martial Artist](/Archetypes.aspx?ID=67)\n\n**Prerequisites**\r\n[Powder Punch Stance](/Feats.aspx?ID=3575)\n\n**Requirements**\r\nYou're in Powder Punch Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou slam your hands together to unleash a deafening blast. Creatures in a 15-foot cone take 3d6 sonic damage, with a [basic](/Rules.aspx?ID=329) Fortitude save against your class DC. Creatures that critically fail their save are also [deafened](/Conditions.aspx?ID=8) for 1 minute. You can't use this ability again for 1d4 rounds as your hands recover from the thunderous vibrations.\n\n At 8th level, and every 2 levels thereafter, the damage from Thunder Clap increases by 1d6.\n\nBlack Powder Feats\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 55\r\n\r\nIf the characters agree to Nixbrix's challenge to defeat Bitey or otherwise impress the gang leader, he offers to teach them a few tricks. The characters gain access to the feats in the Black-Powder Berserkers section on page 79, even if they aren't from Alkenstar or the Mana Wastes, though they still must meet the feats' other prerequisites to take them.\r\n\r\n**Related Feats**: [Black Powder Flash](/Feats.aspx?ID=3572), [Inured to Alchemy](/Feats.aspx?ID=3573), [Pain Tolerance](/Feats.aspx?ID=3574), [Powder Punch Stance](/Feats.aspx?ID=3575)", "name": "Thunder Clap", "pfs": "Limited", "prerequisite": "Powder Punch Stance", "prerequisite_markdown": "[Powder Punch Stance](/Feats.aspx?ID=3575)", "rarity": "common", "release_date": "2022-04-27", "requirement": "You're in Powder Punch Stance.", "requirement_markdown": "You're in Powder Punch Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79\n\n**Prerequisites**\r\n[Powder Punch Stance](/Feats.aspx?ID=3575)\n\n**Requirements**\r\nYou're in Powder Punch Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou slam your hands together to unleash a deafening blast.\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 79", "speed": {}, "summary": "You slam your hands together to unleash a deafening blast.", "summary_markdown": "You slam your hands together to unleash a deafening blast.", "text": " Thunder Clap Two Actions Source Pathfinder #178: Punks in a Powderkeg pg. 79 Archetype Martial Artist Prerequisites Powder Punch Stance Requirements You're in Powder Punch Stance. --- You slam your hands together to unleash a deafening blast. Creatures in a 15-foot cone take 3d6 sonic damage, with a basic Fortitude save against your class DC. Creatures that critically fail their save are also deafened for 1 minute. You can't use this ability again for 1d4 rounds as your hands recover from the thunderous vibrations. At 8th level, and every 2 levels thereafter, the damage from Thunder Clap increases by 1d6. Black Powder Feats Source Pathfinder #178: Punks in a Powderkeg pg. 55 If the characters agree to Nixbrix's challenge to defeat Bitey or otherwise impress the gang leader, he offers to teach them a few tricks. The characters gain access to the feats in the Black-Powder Berserkers section on page 79, even if they aren't from Alkenstar or the Mana Wastes, though they still must meet the feats' other prerequisites to take them. Related Feats : Black Powder Flash, Inured to Alchemy, Pain Tolerance, Powder Punch Stance", "trait": [ "Archetype", "Sonic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Sonic](/Traits.aspx?ID=147)", "trait_raw": [ "Archetype", "Sonic" ], "type": "Feat", "url": "/Feats.aspx?ID=3576", "weakness": {} }, { "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Healing" ], "feat_markdown": "Divine Healing", "id": "feat-3577", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Healing](/Feats.aspx?ID=3577) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 74\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); Expert in [Religion](/Skills.aspx?ID=13); worship a deity with a divine font that grants [_heal_](/Spells.aspx?ID=148)\n\n\r\n\r\n---\r\n\r\nAlthough you aren't a proper champion of your faith, your deity still recognizes your efforts and provides you with a small divine ability to help others. You gain the [_lay on hands_](/Spells.aspx?ID=395) devotion spell.\n\n You gain a focus pool of 1 Focus Point or increase the number of Focus Points in your focus pool by 1. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the [Refocus](/Actions.aspx?ID=71) activity to pray to your deity or perform service toward their causes. The full rules for focus spells are [here](/Rules.aspx?ID=276). You are trained in divine spell attack rolls and spell DCs. Your spellcasting ability is Charisma.\n\n You must refrain from performing your deity's anathema or lose the ability to cast this spell until you atone.", "name": "Divine Healing", "pfs": "Standard", "prerequisite": "Knight Vigilant; Expert in Religion; worship a deity with a divine font that grants _heal_", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092); Expert in [Religion](/Skills.aspx?ID=13); worship a deity with a divine font that grants [_heal_](/Spells.aspx?ID=148)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 74\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); Expert in [Religion](/Skills.aspx?ID=13); worship a deity with a divine font that grants [_heal_](/Spells.aspx?ID=148)\n\n\r\n\r\n---\r\n\r\n\r\nAlthough you aren't a proper champion of your faith, your deity still recognizes your efforts and provides you with a small divine ability to help others.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 74" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 74", "speed": {}, "summary": "Although you aren't a proper champion of your faith, your deity still recognizes your efforts and provides you with a small divine ability to help others.", "summary_markdown": "Although you aren't a proper champion of your faith, your deity still recognizes your efforts and provides you with a small divine ability to help others.", "text": " Divine Healing Source Knights of Lastwall pg. 74 Archetype Knight Vigilant Prerequisites Knight Vigilant; Expert in Religion; worship a deity with a divine font that grants heal --- Although you aren't a proper champion of your faith, your deity still recognizes your efforts and provides you with a small divine ability to help others. You gain the lay on hands devotion spell. You gain a focus pool of 1 Focus Point or increase the number of Focus Points in your focus pool by 1. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or perform service toward their causes. The full rules for focus spells are here. You are trained in divine spell attack rolls and spell DCs. Your spellcasting ability is Charisma. You must refrain from performing your deity's anathema or lose the ability to cast this spell until you atone.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3577", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Interrupt Charge" ], "feat_markdown": "Interrupt Charge", "id": "feat-3578", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Interrupt Charge](/Feats.aspx?ID=3578) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 74\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n**Trigger**\r\nA foe within reach attempts to move away from you.\r\n\r\n**Requirements**\r\nYou have a hand free.\r\n\r\n\r\n\r\n---\r\n\r\nYou attempt to snag the foe before they run away. Attempt an [Athletics](/Skills.aspx?ID=3) check against the higher of the triggering creature's Athletics DC or Fortitude DC.\n\n**Critical Success** You [disrupt](/Rules.aspx?ID=394) the movement.
\r\n**Success** You are able to slow the triggering creature down. It takes a –10-foot circumstance penalty to its Speed for the rest of its triggering movement. This penalty might cause the triggering creature's movement to end immediately based on its affected Speed.
\r\n**Failure** As success, but the creature instead takes a –5-foot circumstance penalty to its Speed.\n\nInterrupt Charge leads to...\r\n[Instinctual Interception](/Feats.aspx?ID=3585)", "name": "Interrupt Charge", "pfs": "Standard", "prerequisite": "Knight Vigilant", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "common", "release_date": "2022-05-25", "requirement": "You have a hand free.", "requirement_markdown": "You have a hand free.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 74\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n**Trigger**\r\nA foe within reach attempts to move away from you.\r\n\r\n**Requirements**\r\nYou have a hand free.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou attempt to snag the foe before they run away.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 74" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 74", "speed": {}, "summary": "You attempt to snag the foe before they run away.", "summary_markdown": "You attempt to snag the foe before they run away.", "text": " Interrupt Charge Reaction Source Knights of Lastwall pg. 74 Archetype Knight Vigilant Prerequisites Knight Vigilant Trigger A foe within reach attempts to move away from you. Requirements You have a hand free. --- You attempt to snag the foe before they run away. Attempt an Athletics check against the higher of the triggering creature's Athletics DC or Fortitude DC. Critical Success You disrupt the movement. Success You are able to slow the triggering creature down. It takes a –10-foot circumstance penalty to its Speed for the rest of its triggering movement. This penalty might cause the triggering creature's movement to end immediately based on its affected Speed. Failure As success, but the creature instead takes a –5-foot circumstance penalty to its Speed. Interrupt Charge leads to... Instinctual Interception", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "A foe within reach attempts to move away from you.", "trigger_markdown": "A foe within reach attempts to move away from you.", "type": "Feat", "url": "/Feats.aspx?ID=3578", "weakness": {} }, { "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Phalanx Formation" ], "feat_markdown": "Phalanx Formation", "id": "feat-3579", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Phalanx Formation](/Feats.aspx?ID=3579) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 74\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\nYou know how to clear a line of fire for your allies. You don't provide lesser cover to enemies against your allies' attacks.", "name": "Phalanx Formation", "pfs": "Standard", "prerequisite": "Knight Vigilant", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 74\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to clear a line of fire for your allies.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 74" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 74", "speed": {}, "summary": "You know how to clear a line of fire for your allies.", "summary_markdown": "You know how to clear a line of fire for your allies.", "text": " Phalanx Formation Source Knights of Lastwall pg. 74 Archetype Knight Vigilant Prerequisites Knight Vigilant --- You know how to clear a line of fire for your allies. You don't provide lesser cover to enemies against your allies' attacks.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3579", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emissary of Peace" ], "feat_markdown": "Emissary of Peace", "id": "feat-3580", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Emissary of Peace](/Feats.aspx?ID=3580) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 74\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\nEven when bloodshed is inevitable, you would rather see your foes surrender. You attempt a Diplomacy check to [Make an Impression](/Actions.aspx?ID=50) against a single foe whose Hit Points are at less than half of their maximum value, followed by an immediate [Request](/Actions.aspx?ID=51) to convince that creature to cease fighting. You take a –5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances; it's generally at least a very hard DC for the creature's level. Some creatures might simply refuse, and those who agree to parley might find your arguments lacking and start fighting again.", "name": "Emissary of Peace", "pfs": "Limited", "prerequisite": "Knight Vigilant", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 74\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\n\r\nEven when bloodshed is inevitable, you would rather see your foes surrender.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 74" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 74", "speed": {}, "summary": "Even when bloodshed is inevitable, you would rather see your foes surrender.", "summary_markdown": "Even when bloodshed is inevitable, you would rather see your foes surrender.", "text": " Emissary of Peace Three Actions Source Knights of Lastwall pg. 74 Archetype Knight Vigilant Prerequisites Knight Vigilant --- Even when bloodshed is inevitable, you would rather see your foes surrender. You attempt a Diplomacy check to Make an Impression against a single foe whose Hit Points are at less than half of their maximum value, followed by an immediate Request to convince that creature to cease fighting. You take a –5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances; it's generally at least a very hard DC for the creature's level. Some creatures might simply refuse, and those who agree to parley might find your arguments lacking and start fighting again.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3580", "weakness": {} }, { "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instant Armor" ], "feat_markdown": "Instant Armor", "id": "feat-3581", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Instant Armor](/Feats.aspx?ID=3581) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\nA knight is nothing without their armor, and you know how to keep yours ready. You can perform a 10-minute ritual, which has the [conjuration](/Traits.aspx?ID=33) and [magical](/Traits.aspx?ID=103) traits, to divert a set of heavy armor you are wearing into an extradimensional space connected to you. While the armor is in this space, you can use a three-action activity, which has the [concentrate](/Traits.aspx?ID=32), conjuration, and teleportation traits, to phase the armor back and instantly don it. The armor automatically phases away if you don another set of armor, if you become [unconscious](/Conditions.aspx?ID=38), or if you die. If you are incapable of wearing the armor when it phases back, it appears in your square instead.", "name": "Instant Armor", "pfs": "Standard", "prerequisite": "Knight Vigilant", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\n\r\nA knight is nothing without their armor, and you know how to keep yours ready.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 75", "speed": {}, "summary": "A knight is nothing without their armor, and you know how to keep yours ready.", "summary_markdown": "A knight is nothing without their armor, and you know how to keep yours ready.", "text": " Instant Armor Source Knights of Lastwall pg. 75 Archetype Knight Vigilant Prerequisites Knight Vigilant --- A knight is nothing without their armor, and you know how to keep yours ready. You can perform a 10-minute ritual, which has the conjuration and magical traits, to divert a set of heavy armor you are wearing into an extradimensional space connected to you. While the armor is in this space, you can use a three-action activity, which has the concentrate, conjuration, and teleportation traits, to phase the armor back and instantly don it. The armor automatically phases away if you don another set of armor, if you become unconscious, or if you die. If you are incapable of wearing the armor when it phases back, it appears in your square instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3581", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lead the Way" ], "feat_markdown": "Lead the Way", "id": "feat-3582", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Lead the Way](/Feats.aspx?ID=3582) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\nYou move forward, creating an opening for others to follow. Choose one adjacent ally who has a reaction available. You Stride, and that ally can use their reaction to immediately Stride. The ally must end their Stride adjacent to you. If the ally Strides in this way, they don't trigger reactions that are normally triggered by movement. You, however, still trigger those reactions normally.", "name": "Lead the Way", "pfs": "Standard", "prerequisite": "Knight Vigilant", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\n\r\nYou move forward, creating an opening for others to follow.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 75", "speed": {}, "summary": "You move forward, creating an opening for others to follow.", "summary_markdown": "You move forward, creating an opening for others to follow.", "text": " Lead the Way Two Actions Source Knights of Lastwall pg. 75 Archetype Knight Vigilant Prerequisites Knight Vigilant --- You move forward, creating an opening for others to follow. Choose one adjacent ally who has a reaction available. You Stride, and that ally can use their reaction to immediately Stride. The ally must end their Stride adjacent to you. If the ally Strides in this way, they don't trigger reactions that are normally triggered by movement. You, however, still trigger those reactions normally.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3582", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guarded Advance" ], "feat_markdown": "Guarded Advance", "id": "feat-3583", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Guarded Advance](/Feats.aspx?ID=3583) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\nYou slowly advance on the battlefield, taking utmost caution. You either Step and [Raise a Shield](/Actions.aspx?ID=98) or Raise a Shield and Step.", "name": "Guarded Advance", "pfs": "Standard", "prerequisite": "Knight Vigilant", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\n\r\nYou slowly advance on the battlefield, taking utmost caution.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 75", "speed": {}, "summary": "You slowly advance on the battlefield, taking utmost caution.", "summary_markdown": "You slowly advance on the battlefield, taking utmost caution.", "text": " Guarded Advance Single Action Source Knights of Lastwall pg. 75 Archetype Knight Vigilant Prerequisites Knight Vigilant --- You slowly advance on the battlefield, taking utmost caution. You either Step and Raise a Shield or Raise a Shield and Step.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3583", "weakness": {} }, { "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vigilant Benediction" ], "feat_markdown": "Vigilant Benediction", "id": "feat-3584", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Vigilant Benediction](/Feats.aspx?ID=3584) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\nUnwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic. Choose one of the following deities whose requirements you meet—for the Any Deity option below, you can select from the following deities or a deity the GM deems appropriate: [Arazni](/Deities.aspx?ID=31), [Arqueros](/Deities.aspx?ID=244), [Falayna](/Deities.aspx?ID=119), [Gendowyn](/Deities.aspx?ID=152), [Iomedae](/Deities.aspx?ID=9), [Kazutal](/Deities.aspx?ID=41), [Kols](/Deities.aspx?ID=89), [Milani](/Deities.aspx?ID=43), [Pharasma](/Deities.aspx?ID=14), [Ragathiel](/Deities.aspx?ID=126), [Sarenrae](/Deities.aspx?ID=16), [Shelyn](/Deities.aspx?ID=17), [Suyuddha](/Deities.aspx?ID=245), [Vildeis](/Deities.aspx?ID=130)—and one of the listed spells. You can Cast that Spell once per day as a 4th-level divine innate spell, and you become trained in divine spell DCs and divine spell attack rolls. At 14th level, the spell heightens to 5th level; at 16th level, the spell heightens to 6th level. Once you've selected a deity and a spell, you can't change this selection. You don't need to worship the deity as your patron deity, as they are willing to grant this boon on behalf of your worthy cause. You must refrain from performing your deity's anathema or lose the ability to cast this spell until you atone. \n
  • **Any Deity**: [_freedom of movement_](/Spells.aspx?ID=128), [_remove curse_](/Spells.aspx?ID=250), [_resist energy_](/Spells.aspx?ID=256), [_spell immunity_](/Spells.aspx?ID=296), [_status_](/Spells.aspx?ID=308)
  • **Gendowyn**: [_barkskin_](/Spells.aspx?ID=20)
  • **Iomedae**: [_fire shield_](/Spells.aspx?ID=118)
  • [**Irori**](/Deities.aspx?ID=10): [_stoneskin_](/Spells.aspx?ID=312)
  • **Kazutal**: [_mage armor_](/Spells.aspx?ID=176), [_stoneskin_](/Spells.aspx?ID=312)
  • **Milani**: [_fire shield_](/Spells.aspx?ID=118), [_mage armor_](/Spells.aspx?ID=176)
  • **Ragathiel**: [_fire shield_](/Spells.aspx?ID=118)
  • **Sarenrae**: [_wall of fire_](/Spells.aspx?ID=362)
\n\n**Special** You can select this feat a second time at 14th level, gaining a second spell to cast once per day from your chosen deity's list or the Any Deity list, and you become an expert in divine spell DCs and divine spell attack rolls. You can select this feat a third time at 18th level. If you do, you gain a third spell to cast once per day from your chosen deity's list or the Any Deity list, and all three spells are heightened to 7th level.", "name": "Vigilant Benediction", "pfs": "Standard", "prerequisite": "Knight Vigilant", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\n\r\nUnwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 75", "speed": {}, "summary": "Unwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic.", "summary_markdown": "Unwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic.", "text": " Vigilant Benediction Source Knights of Lastwall pg. 75 Archetype Knight Vigilant Prerequisites Knight Vigilant --- Unwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic. Choose one of the following deities whose requirements you meet—for the Any Deity option below, you can select from the following deities or a deity the GM deems appropriate: Arazni, Arqueros, Falayna, Gendowyn, Iomedae, Kazutal, Kols, Milani, Pharasma, Ragathiel, Sarenrae, Shelyn, Suyuddha, Vildeis—and one of the listed spells. You can Cast that Spell once per day as a 4th-level divine innate spell, and you become trained in divine spell DCs and divine spell attack rolls. At 14th level, the spell heightens to 5th level; at 16th level, the spell heightens to 6th level. Once you've selected a deity and a spell, you can't change this selection. You don't need to worship the deity as your patron deity, as they are willing to grant this boon on behalf of your worthy cause. You must refrain from performing your deity's anathema or lose the ability to cast this spell until you atone. Any Deity : freedom of movement , remove curse , resist energy , spell immunity , status Gendowyn : barkskin Iomedae : fire shield Irori : stoneskin Kazutal : mage armor , stoneskin Milani : fire shield , mage armor Ragathiel : fire shield Sarenrae : wall of fire Special You can select this feat a second time at 14th level, gaining a second spell to cast once per day from your chosen deity's list or the Any Deity list, and you become an expert in divine spell DCs and divine spell attack rolls. You can select this feat a third time at 18th level. If you do, you gain a third spell to cast once per day from your chosen deity's list or the Any Deity list, and all three spells are heightened to 7th level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3584", "weakness": {} }, { "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instinctual Interception" ], "feat_markdown": "Instinctual Interception", "id": "feat-3585", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Instinctual Interception](/Feats.aspx?ID=3585) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); [Interrupt Charge](/Feats.aspx?ID=3578)\n\n\r\n\r\n---\r\n\r\nYou react to movement with hardly a thought, seeming constantly poised to spring. At the start of each of your turns, you gain an additional reaction that you can use only to Interrupt Charge.", "name": "Instinctual Interception", "pfs": "Standard", "prerequisite": "Knight Vigilant; Interrupt Charge", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092); [Interrupt Charge](/Feats.aspx?ID=3578)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092); [Interrupt Charge](/Feats.aspx?ID=3578)\n\n\r\n\r\n---\r\n\r\n\r\nYou react to movement with hardly a thought, seeming constantly poised to spring.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 75", "speed": {}, "summary": "You react to movement with hardly a thought, seeming constantly poised to spring.", "summary_markdown": "You react to movement with hardly a thought, seeming constantly poised to spring.", "text": " Instinctual Interception Source Knights of Lastwall pg. 75 Archetype Knight Vigilant Prerequisites Knight Vigilant; Interrupt Charge --- You react to movement with hardly a thought, seeming constantly poised to spring. At the start of each of your turns, you gain an additional reaction that you can use only to Interrupt Charge.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3585", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Keep up the Good Fight" ], "feat_markdown": "Keep up the Good Fight", "frequency": "once per hour", "id": "feat-3586", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Keep up the Good Fight](/Feats.aspx?ID=3586) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n**Trigger**\r\nA foe's Strike reduces you to 0 Hit Points.\r\n\r\n**Requirements**\r\nYou had more than 1 Hit Point before the triggering Strike, and the Strike wouldn't kill you.\r\n\r\n\r\n\r\n---\r\n\r\nYour devotion to helping others and doing good keeps you going, even against insurmountable odds. Instead of being knocked out, you are reduced to 1 Hit Point, gain a number of temporary Hit Points equal to your level for 1 round, and increase your [wounded](/Conditions.aspx?ID=42) value by 1.", "name": "Keep up the Good Fight", "pfs": "Standard", "prerequisite": "Knight Vigilant", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "common", "release_date": "2022-05-25", "requirement": "You had more than 1 Hit Point before the triggering Strike, and the Strike wouldn't kill you.", "requirement_markdown": "You had more than 1 Hit Point before the triggering Strike, and the Strike wouldn't kill you.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n**Trigger**\r\nA foe's Strike reduces you to 0 Hit Points.\r\n\r\n**Requirements**\r\nYou had more than 1 Hit Point before the triggering Strike, and the Strike wouldn't kill you.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour devotion to helping others and doing good keeps you going, even against insurmountable odds.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 75", "speed": {}, "summary": "Your devotion to helping others and doing good keeps you going, even against insurmountable odds.", "summary_markdown": "Your devotion to helping others and doing good keeps you going, even against insurmountable odds.", "text": " Keep up the Good Fight Reaction Source Knights of Lastwall pg. 75 Archetype Knight Vigilant Frequency once per hour Prerequisites Knight Vigilant Trigger A foe's Strike reduces you to 0 Hit Points. Requirements You had more than 1 Hit Point before the triggering Strike, and the Strike wouldn't kill you. --- Your devotion to helping others and doing good keeps you going, even against insurmountable odds. Instead of being knocked out, you are reduced to 1 Hit Point, gain a number of temporary Hit Points equal to your level for 1 round, and increase your wounded value by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "A foe's Strike reduces you to 0 Hit Points.", "trigger_markdown": "A foe's Strike reduces you to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=3586", "weakness": {} }, { "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Empyreal Aura" ], "feat_markdown": "Empyreal Aura", "id": "feat-3587", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Empyreal Aura](/Feats.aspx?ID=3587) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\nAs an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil. Each evil creature within 30 feet of you at the end of your turn must succeed at a Will save against the higher of your class DC or spell DC or else become [slowed 1](/Conditions.aspx?ID=35) (slowed 2 on a critical failure). On a successful save, the creature is temporarily immune for 10 minutes.", "name": "Empyreal Aura", "pfs": "Standard", "prerequisite": "Knight Vigilant", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\n\r\nAs an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 75", "speed": {}, "summary": "As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil.", "summary_markdown": "As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil.", "text": " Empyreal Aura Source Knights of Lastwall pg. 75 Archetype Knight Vigilant Prerequisites Knight Vigilant --- As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil. Each evil creature within 30 feet of you at the end of your turn must succeed at a Will save against the higher of your class DC or spell DC or else become slowed 1 (slowed 2 on a critical failure). On a successful save, the creature is temporarily immune for 10 minutes.", "trait": [ "Archetype", "Aura" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Aura](/Traits.aspx?ID=206)", "trait_raw": [ "Archetype", "Aura" ], "type": "Feat", "url": "/Feats.aspx?ID=3587", "weakness": {} }, { "archetype": [ "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tower Shield Mastery" ], "feat_markdown": "Tower Shield Mastery", "id": "feat-3588", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Tower Shield Mastery](/Feats.aspx?ID=3588) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Archetype** [Knight Vigilant](/Archetypes.aspx?ID=27)\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\nYou've learned how to maximize the defensive abilities of your [tower shield](/Shields.aspx?ID=4). You are constantly [quickened](/Conditions.aspx?ID=32) and can use the additional action only to [Take Cover](/Actions.aspx?ID=90) behind your tower shield after you have Raised it.", "name": "Tower Shield Mastery", "pfs": "Standard", "prerequisite": "Knight Vigilant", "prerequisite_markdown": "[Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 75\n\n**Prerequisites**\r\n[Knight Vigilant](/Feats.aspx?ID=1092)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to maximize the defensive abilities of your [tower shield](/Shields.aspx?ID=4).\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 75" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 75", "speed": {}, "summary": "You've learned how to maximize the defensive abilities of your tower shield .", "summary_markdown": "You've learned how to maximize the defensive abilities of your [tower shield](/Shields.aspx?ID=4).", "text": " Tower Shield Mastery Source Knights of Lastwall pg. 75 Archetype Knight Vigilant Prerequisites Knight Vigilant --- You've learned how to maximize the defensive abilities of your tower shield. You are constantly quickened and can use the additional action only to Take Cover behind your tower shield after you have Raised it.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3588", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ashen Veil" ], "feat_markdown": "Ashen Veil", "id": "feat-3589", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Ashen Veil](/Feats.aspx?ID=3589) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 76\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); Expert in [Religion](/Skills.aspx?ID=13); Master in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nBy smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead. You become concealed to [undead](/Traits.aspx?ID=160) using vision or [lifesense](/MonsterAbilities.aspx?ID=21), allowing you to [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63) without other sources of [cover](/Rules.aspx?ID=459) or concealment. This effect lasts only as long as you continue to take no actions other than to Hide, Sneak, or other surreptitious actions. The GM determines which actions end the effect, but attacking, casting spells, activating items, and the like always do.", "name": "Ashen Veil", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication; Expert in Religion; Master in Stealth", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); Expert in [Religion](/Skills.aspx?ID=13); Master in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 76\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); Expert in [Religion](/Skills.aspx?ID=13); Master in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nBy smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead.\r\n", "skill": [ "Religion", "Stealth", "Religion", "Stealth" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 76", "speed": {}, "summary": "By smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead.", "summary_markdown": "By smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead.", "text": " Ashen Veil Three Actions Source Knights of Lastwall pg. 76 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication; Expert in Religion; Master in Stealth --- By smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead. You become concealed to undead using vision or lifesense, allowing you to Hide and Sneak without other sources of cover or concealment. This effect lasts only as long as you continue to take no actions other than to Hide, Sneak, or other surreptitious actions. The GM determines which actions end the effect, but attacking, casting spells, activating items, and the like always do.", "trait": [ "Archetype", "Manipulate", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Manipulate", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3589", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Voice Cold as Death" ], "feat_markdown": "Voice Cold as Death", "id": "feat-3590", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Voice Cold as Death](/Feats.aspx?ID=3590) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 76\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n**Requirements**\r\nYou are not [fatigued](/Conditions.aspx?ID=15).\r\n\r\n\r\n\r\n---\r\n\r\nChanneling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood. Attempt an Intimidation check to [Demoralize](/Actions.aspx?ID=53); you don't suffer a penalty if the target doesn't understand the language you're speaking, but this otherwise functions as normal. You can't use [Intimidating Glare](/Feats.aspx?ID=796) or any other effect that would cause your Demoralize attempt to lose the [auditory](/Traits.aspx?ID=16) trait as part of using this feat. If you critically succeed at your Intimidation check, the target becomes [stunned 1](/Conditions.aspx?ID=36), or stunned 2 if the target is [undead](/Traits.aspx?ID=160). After using this feat, you are fatigued until the end of your next turn, and you can't use this feat again until the end of your next turn.", "name": "Voice Cold as Death", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)", "rarity": "common", "release_date": "2022-05-25", "requirement": "You are not fatigued .", "requirement_markdown": "You are not [fatigued](/Conditions.aspx?ID=15).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 76\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n**Requirements**\r\nYou are not [fatigued](/Conditions.aspx?ID=15).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nChanneling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 76", "speed": {}, "summary": "Channeling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood.", "summary_markdown": "Channeling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood.", "text": " Voice Cold as Death Single Action Source Knights of Lastwall pg. 76 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication Requirements You are not fatigued. --- Channeling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood. Attempt an Intimidation check to Demoralize; you don't suffer a penalty if the target doesn't understand the language you're speaking, but this otherwise functions as normal. You can't use Intimidating Glare or any other effect that would cause your Demoralize attempt to lose the auditory trait as part of using this feat. If you critically succeed at your Intimidation check, the target becomes stunned 1, or stunned 2 if the target is undead. After using this feat, you are fatigued until the end of your next turn, and you can't use this feat again until the end of your next turn.", "trait": [ "Archetype", "Auditory", "Concentrate", "Emotion", "Fear", "Mental", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Auditory", "Concentrate", "Emotion", "Fear", "Mental", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3590", "weakness": {} }, { "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hilt Hammer" ], "feat_markdown": "Hilt Hammer", "id": "feat-3591", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Hilt Hammer](/Feats.aspx?ID=3591) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 76\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\nYou know how to turn any weapon into a bone-crushing implement of skeletal destruction. Melee weapons you wield gain the [versatile B](/Traits.aspx?ID=200) trait. You can use the weapon only to deal bludgeoning damage when making melee attacks. At the GM's discretion, specific weapons might not be able to gain the versatile B trait.", "name": "Hilt Hammer", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 76\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to turn any weapon into a bone-crushing implement of skeletal destruction.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 76", "speed": {}, "summary": "You know how to turn any weapon into a bone-crushing implement of skeletal destruction.", "summary_markdown": "You know how to turn any weapon into a bone-crushing implement of skeletal destruction.", "text": " Hilt Hammer Source Knights of Lastwall pg. 76 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication --- You know how to turn any weapon into a bone-crushing implement of skeletal destruction. Melee weapons you wield gain the versatile B trait. You can use the weapon only to deal bludgeoning damage when making melee attacks. At the GM's discretion, specific weapons might not be able to gain the versatile B trait.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3591", "weakness": {} }, { "access": "A character who performs a specialized mission for Clarethe Iomedar has access to this option.", "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "For Love, For Lightning" ], "feat_markdown": "For Love, For Lightning", "id": "feat-3592", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[For Love, For Lightning](/Feats.aspx?ID=3592) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\r\n\r\n**Access**\r\nA character who performs a specialized mission for Clarethe Iomedar has access to this option.\n\n\r\n\r\n---\r\n\r\nRumors suggest this technique was pioneered by knights who undertook missions for Clarethe Iomedar at the half-moon, but many Crimson Reclaimers have since mastered it. You learn the [_for love, for lightning_](/Spells.aspx?ID=1108) focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the [Refocus](/Actions.aspx?ID=71) activity to recite the Crimson Oath and meditate on its teachings; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs. Charisma is the key spellcasting ability for knight reclaimant focus spells.", "name": "For Love, For Lightning", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)", "rarity": "rare", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\r\n\r\n**Access**\r\nA character who performs a specialized mission for Clarethe Iomedar has access to this option.\n\n\r\n\r\n---\r\n\r\n\r\nRumors suggest this technique was pioneered by knights who undertook missions for Clarethe Iomedar at the half-moon, but many Crimson Reclaimers have since mastered it.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 77", "speed": {}, "summary": "Rumors suggest this technique was pioneered by knights who undertook missions for Clarethe Iomedar at the half-moon, but many Crimson Reclaimers have since mastered it.", "summary_markdown": "Rumors suggest this technique was pioneered by knights who undertook missions for Clarethe Iomedar at the half-moon, but many Crimson Reclaimers have since mastered it.", "text": " For Love, For Lightning Source Knights of Lastwall pg. 77 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication Access A character who performs a specialized mission for Clarethe Iomedar has access to this option. --- Rumors suggest this technique was pioneered by knights who undertook missions for Clarethe Iomedar at the half-moon, but many Crimson Reclaimers have since mastered it. You learn the for love, for lightning focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can regain using the Refocus activity to recite the Crimson Oath and meditate on its teachings; if you already have a focus pool, increase the number of Focus Points in your focus pool by 1. Your knight reclaimant focus spells are divine spells; when you gain this feat, you become trained in divine spell attacks and spell DCs. Charisma is the key spellcasting ability for knight reclaimant focus spells.", "trait": [ "Archetype", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3592", "weakness": {} }, { "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reclaimant Plea" ], "feat_markdown": "Reclaimant Plea", "id": "feat-3593", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Reclaimant Plea](/Feats.aspx?ID=3593) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\nYou call on the power of the Crimson Oath to gain magical aid. Choose one of the following spells: [_air walk_](/Spells.aspx?ID=6), [_dimensional anchor_](/Spells.aspx?ID=70), [_freedom of movement_](/Spells.aspx?ID=128), [_invisibility_](/Spells.aspx?ID=164), [_remove curse_](/Spells.aspx?ID=250), [_searing light_](/Spells.aspx?ID=269). You can Cast that Spell once per day as a 4th-level divine innate spell. At 14th level, the spell heightens to 5th level, and at 16th level, the spell heightens to 6th level. If you anger the mysterious source of the Crimson Oath's power, you lose the ability to cast the spell until you atone.\n\n**Special** You can select this feat a second time at 14th level, gaining a second spell from the list above, [_death ward_](/Spells.aspx?ID=64), or [_flame strike_](/Spells.aspx?ID=120), which you can cast once per day; you also become an expert in divine spell DCs and divine spell attack rolls. You can select this feat a third time at 18th level, gaining either a third spell from the list above, _death ward_, _flame strike_, or [_sunburst_](/Spells.aspx?ID=326), which you can cast once per day; additionally, all three spells from this feat heighten to 7th level, and you become a master of divine spell attacks and spell DCs.", "name": "Reclaimant Plea", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\n\r\nYou call on the power of the Crimson Oath to gain magical aid.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 77", "speed": {}, "summary": "You call on the power of the Crimson Oath to gain magical aid.", "summary_markdown": "You call on the power of the Crimson Oath to gain magical aid.", "text": " Reclaimant Plea Source Knights of Lastwall pg. 77 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication --- You call on the power of the Crimson Oath to gain magical aid. Choose one of the following spells: air walk , dimensional anchor , freedom of movement , invisibility , remove curse , searing light . You can Cast that Spell once per day as a 4th-level divine innate spell. At 14th level, the spell heightens to 5th level, and at 16th level, the spell heightens to 6th level. If you anger the mysterious source of the Crimson Oath's power, you lose the ability to cast the spell until you atone. Special You can select this feat a second time at 14th level, gaining a second spell from the list above, death ward , or flame strike , which you can cast once per day; you also become an expert in divine spell DCs and divine spell attack rolls. You can select this feat a third time at 18th level, gaining either a third spell from the list above, death ward , flame strike , or sunburst , which you can cast once per day; additionally, all three spells from this feat heighten to 7th level, and you become a master of divine spell attacks and spell DCs.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3593", "weakness": {} }, { "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shepherd of Desolation" ], "feat_markdown": "Shepherd of Desolation", "id": "feat-3594", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shepherd of Desolation](/Feats.aspx?ID=3594) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); [Survivor of Desolation](/Feats.aspx?ID=1099)\n\n\r\n\r\n---\r\n\r\nYou know how to keep others alive in the Gravelands' murkiest shadows. Allies within 10 feet of you gain the benefit of Survivor of Desolation. If you are a [champion](/Classes.aspx?ID=4), this aura is a champion aura, even though you gained it from Knight Reclaimant instead of a champion feat or feature.", "name": "Shepherd of Desolation", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication; Survivor of Desolation", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); [Survivor of Desolation](/Feats.aspx?ID=1099)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); [Survivor of Desolation](/Feats.aspx?ID=1099)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to keep others alive in the Gravelands' murkiest shadows.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 77", "speed": {}, "summary": "You know how to keep others alive in the Gravelands' murkiest shadows.", "summary_markdown": "You know how to keep others alive in the Gravelands' murkiest shadows.", "text": " Shepherd of Desolation Source Knights of Lastwall pg. 77 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication; Survivor of Desolation --- You know how to keep others alive in the Gravelands' murkiest shadows. Allies within 10 feet of you gain the benefit of Survivor of Desolation. If you are a champion, this aura is a champion aura, even though you gained it from Knight Reclaimant instead of a champion feat or feature.", "trait": [ "Archetype", "Aura" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Aura](/Traits.aspx?ID=206)", "trait_raw": [ "Archetype", "Aura" ], "type": "Feat", "url": "/Feats.aspx?ID=3594", "weakness": {} }, { "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crimson Oath Devotion" ], "feat_markdown": "Crimson Oath Devotion", "id": "feat-3595", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Crimson Oath Devotion](/Feats.aspx?ID=3595) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\nYou've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march. You become an expert in divine spell attacks and spell DCs. If you have spent at least 2 Focus Points since the last time you [Refocused](/Actions.aspx?ID=71), you recover 2 Focus Points when you Refocus instead of 1.", "name": "Crimson Oath Devotion", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77\n\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097)\n\n\r\n\r\n---\r\n\r\n\r\nYou've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 77", "speed": {}, "summary": "You've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march.", "summary_markdown": "You've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march.", "text": " Crimson Oath Devotion Source Knights of Lastwall pg. 77 Archetype Knight Reclaimant Prerequisites Knight Reclaimant Dedication --- You've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march. You become an expert in divine spell attacks and spell DCs. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3595", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Knight Reclaimant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "The Tyrant Falls!" ], "feat_markdown": "The Tyrant Falls!", "frequency": "once per day", "id": "feat-3596", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[The Tyrant Falls!](/Feats.aspx?ID=3596) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77\n\n**Archetype** [Knight Reclaimant](/Archetypes.aspx?ID=28)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); [Invoke the Crimson Oath](/Feats.aspx?ID=1098)\n\n\r\n\r\n---\r\n\r\nYou've reached the apex of the Crimson Oath's power. The oath's power is overwhelming—too much for a mortal frame—but victory is worth any price. When you use this feat, you cry out the final line of the Crimson Oath, unleashing unbridled power for 1 minute. You can Dismiss this effect. While this effect is active, you gain the following effects: \n
  • At the beginning of each of your turns, you become [drained 1](/Actions.aspx?ID=1140) or increase the value of your drained condition by 1 if you are already drained. You can't reduce the value of your drained condition or remove it while The Tyrant Falls! is active. While The Tyrant Falls! is active, your drained condition does not penalize your Fortitude save.
  • You can cast [_invoke the Crimson Oath_](/Spells.aspx?ID=556) at will without expending Focus Points. When you do, increase the area to a 40-foot cone.
  • You gain resistance to all damage equal to half your character level.
  • Any melee weapon you wield gains the [reach](/Traits.aspx?ID=192) trait if it didn't already possess it, or increases its reach by 5 feet if it already has the reach trait. Your Strikes with that weapon deal an extra 2d6 positive or negative damage (whichever is more effective against the target).
", "name": "The Tyrant Falls!", "pfs": "Standard", "prerequisite": "Knight Reclaimant Dedication; Invoke the Crimson Oath", "prerequisite_markdown": "[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); [Invoke the Crimson Oath](/Feats.aspx?ID=1098)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 77\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Knight Reclaimant Dedication](/Feats.aspx?ID=1097); [Invoke the Crimson Oath](/Feats.aspx?ID=1098)\n\n\r\n\r\n---\r\n\r\n\r\nYou've reached the apex of the Crimson Oath's power.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 77", "speed": {}, "summary": "You've reached the apex of the Crimson Oath's power.", "summary_markdown": "You've reached the apex of the Crimson Oath's power.", "text": " The Tyrant Falls! Two Actions Source Knights of Lastwall pg. 77 Archetype Knight Reclaimant Frequency once per day Prerequisites Knight Reclaimant Dedication; Invoke the Crimson Oath --- You've reached the apex of the Crimson Oath's power. The oath's power is overwhelming—too much for a mortal frame—but victory is worth any price. When you use this feat, you cry out the final line of the Crimson Oath, unleashing unbridled power for 1 minute. You can Dismiss this effect. While this effect is active, you gain the following effects: At the beginning of each of your turns, you become drained 1 or increase the value of your drained condition by 1 if you are already drained. You can't reduce the value of your drained condition or remove it while The Tyrant Falls! is active. While The Tyrant Falls! is active, your drained condition does not penalize your Fortitude save. You can cast invoke the Crimson Oath at will without expending Focus Points. When you do, increase the area to a 40-foot cone. You gain resistance to all damage equal to half your character level. Any melee weapon you wield gains the reach trait if it didn't already possess it, or increases its reach by 5 feet if it already has the reach trait. Your Strikes with that weapon deal an extra 2d6 positive or negative damage (whichever is more effective against the target). ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3596", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Always Ready" ], "feat_markdown": "Always Ready", "id": "feat-3597", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Always Ready](/Feats.aspx?ID=3597) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 78\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nExtensive training against [undead](/Traits.aspx?ID=160) has taught you to cover your weak points, even when you think that you're alone. You aren't [flat-footed](/Conditions.aspx?ID=16) to [hidden](/Conditions.aspx?ID=22), [undetected](/Conditions.aspx?ID=39), or flanking undead of your level or lower. However, the undead can still help their allies flank. If all of your opponents are undead, you gain a +1 circumstance bonus to initiative rolls; the GM determines whether to apply this bonus if undead are disguised as another type of creature, if another type of creature is disguised as undead, or if there are additional opponents you haven't noticed who aren't undead.", "name": "Always Ready", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 78\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nExtensive training against [undead](/Traits.aspx?ID=160) has taught you to cover your weak points, even when you think that you're alone.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 78" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 78", "speed": {}, "summary": "Extensive training against undead has taught you to cover your weak points, even when you think that you're alone.", "summary_markdown": "Extensive training against [undead](/Traits.aspx?ID=160) has taught you to cover your weak points, even when you think that you're alone.", "text": " Always Ready Source Knights of Lastwall pg. 78 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- Extensive training against undead has taught you to cover your weak points, even when you think that you're alone. You aren't flat-footed to hidden, undetected, or flanking undead of your level or lower. However, the undead can still help their allies flank. If all of your opponents are undead, you gain a +1 circumstance bonus to initiative rolls; the GM determines whether to apply this bonus if undead are disguised as another type of creature, if another type of creature is disguised as undead, or if there are additional opponents you haven't noticed who aren't undead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3597", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bless Shield" ], "feat_markdown": "Bless Shield", "id": "feat-3598", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Bless Shield](/Feats.aspx?ID=3598) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 78\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nYour uttered prayers become an aegis, drawing the blessing of your deity across the surface of your shield. Until the beginning of your next turn your shield, any [shield boss](/Weapons.aspx?ID=41), or [shield spikes](/Weapons.aspx?ID=42) gain the effects of a [_ghost touch_](/Equipment.aspx?ID=297) property rune. Additionally, damage you take as a result of an incorporeal creature's Strike can trigger your [Shield Block](/Actions.aspx?ID=1140) reaction, even if the damage isn't physical damage.", "name": "Bless Shield", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 78\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nYour uttered prayers become an aegis, drawing the blessing of your deity across the surface of your shield.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 78" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 78", "speed": {}, "summary": "Your uttered prayers become an aegis, drawing the blessing of your deity across the surface of your shield.", "summary_markdown": "Your uttered prayers become an aegis, drawing the blessing of your deity across the surface of your shield.", "text": " Bless Shield Single Action Source Knights of Lastwall pg. 78 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- Your uttered prayers become an aegis, drawing the blessing of your deity across the surface of your shield. Until the beginning of your next turn your shield, any shield boss, or shield spikes gain the effects of a ghost touch property rune. Additionally, damage you take as a result of an incorporeal creature's Strike can trigger your Shield Block reaction, even if the damage isn't physical damage.", "trait": [ "Archetype", "Divine" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divine](/Traits.aspx?ID=48)", "trait_raw": [ "Archetype", "Divine" ], "type": "Feat", "url": "/Feats.aspx?ID=3598", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Familiar Foe" ], "feat_markdown": "Familiar Foe", "id": "feat-3599", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar Foe](/Feats.aspx?ID=3599) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 78\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882); Expert in [Religion](/Skills.aspx?ID=13) or Expert in [Undead Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nYou regularly face off against [undead](/Traits.aspx?ID=160) and can identify many with a glance. You gain a +1 circumstance bonus on skill checks to [Recall Knowledge](/Actions.aspx?ID=26) about undead. Whenever you roll a critical failure on a check to Recall Knowledge about undead, you get a failure instead.", "name": "Familiar Foe", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication; Expert in Religion or Expert in Undead Lore", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882); Expert in [Religion](/Skills.aspx?ID=13) or Expert in [Undead Lore](/Skills.aspx?ID=8)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 78\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882); Expert in [Religion](/Skills.aspx?ID=13) or Expert in [Undead Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nYou regularly face off against [undead](/Traits.aspx?ID=160) and can identify many with a glance.\r\n", "skill": [ "Religion", "Lore", "Religion", "Lore" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 78" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 78", "speed": {}, "summary": "You regularly face off against undead and can identify many with a glance.", "summary_markdown": "You regularly face off against [undead](/Traits.aspx?ID=160) and can identify many with a glance.", "text": " Familiar Foe Source Knights of Lastwall pg. 78 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication; Expert in Religion or Expert in Undead Lore --- You regularly face off against undead and can identify many with a glance. You gain a +1 circumstance bonus on skill checks to Recall Knowledge about undead. Whenever you roll a critical failure on a check to Recall Knowledge about undead, you get a failure instead.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3599", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Final Rest" ], "feat_markdown": "Final Rest", "id": "feat-3600", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Final Rest](/Feats.aspx?ID=3600) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 78\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nAs stubborn in death as you are in life, you vow you'll never aid your hated enemies. You can't be transformed into an [undead](/Traits.aspx?ID=160), except by effects that originate from an [artifact](/Traits.aspx?ID=253) or deity. Undead creatures that touch your corpse take 1 positive damage each time they do, or 1d6 positive damage each time they expose themselves to your corpse in a more thorough manner, such as by biting or carrying your corpse.", "name": "Final Rest", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 78\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nAs stubborn in death as you are in life, you vow you'll never aid your hated enemies.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 78" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 78", "speed": {}, "summary": "As stubborn in death as you are in life, you vow you'll never aid your hated enemies.", "summary_markdown": "As stubborn in death as you are in life, you vow you'll never aid your hated enemies.", "text": " Final Rest Source Knights of Lastwall pg. 78 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- As stubborn in death as you are in life, you vow you'll never aid your hated enemies. You can't be transformed into an undead, except by effects that originate from an artifact or deity. Undead creatures that touch your corpse take 1 positive damage each time they do, or 1d6 positive damage each time they expose themselves to your corpse in a more thorough manner, such as by biting or carrying your corpse.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3600", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nonlethal Takedown" ], "feat_markdown": "Nonlethal Takedown", "id": "feat-3601", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Nonlethal Takedown](/Feats.aspx?ID=3601) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nYou prefer to use nonlethal means against living opponents, but the weapons you carry are lethal enough to destroy undead. You don't take the normal –2 circumstance penalty when attacking nonlethally with a weapon that lacks the [nonlethal](/Traits.aspx?ID=188) trait.", "name": "Nonlethal Takedown", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nYou prefer to use nonlethal means against living opponents, but the weapons you carry are lethal enough to destroy undead.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 79", "speed": {}, "summary": "You prefer to use nonlethal means against living opponents, but the weapons you carry are lethal enough to destroy undead.", "summary_markdown": "You prefer to use nonlethal means against living opponents, but the weapons you carry are lethal enough to destroy undead.", "text": " Nonlethal Takedown Source Knights of Lastwall pg. 79 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- You prefer to use nonlethal means against living opponents, but the weapons you carry are lethal enough to destroy undead. You don't take the normal –2 circumstance penalty when attacking nonlethally with a weapon that lacks the nonlethal trait.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3601", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Practiced Opposition" ], "feat_markdown": "Practiced Opposition", "id": "feat-3602", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Practiced Opposition](/Feats.aspx?ID=3602) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nYou've battled more undead than you care to remember, often with little time to prepare between foes, forcing you to rely on experience and muscle memory to guide your blade. Attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) about an undead you can see and then Strike that undead. If your attempt to Recall Knowledge is successful, your Strike treats the target's resistances as 5 lower. The target is then immune to your Practiced Opposition for 24 hours.", "name": "Practiced Opposition", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nYou've battled more undead than you care to remember, often with little time to prepare between foes, forcing you to rely on experience and muscle memory to guide your blade.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 79", "speed": {}, "summary": "You've battled more undead than you care to remember, often with little time to prepare between foes, forcing you to rely on experience and muscle memory to guide your blade.", "summary_markdown": "You've battled more undead than you care to remember, often with little time to prepare between foes, forcing you to rely on experience and muscle memory to guide your blade.", "text": " Practiced Opposition Single Action Source Knights of Lastwall pg. 79 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- You've battled more undead than you care to remember, often with little time to prepare between foes, forcing you to rely on experience and muscle memory to guide your blade. Attempt a check to Recall Knowledge about an undead you can see and then Strike that undead. If your attempt to Recall Knowledge is successful, your Strike treats the target's resistances as 5 lower. The target is then immune to your Practiced Opposition for 24 hours.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3602", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Repulse the Wicken" ], "feat_markdown": "Repulse the Wicken", "id": "feat-3603", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Repulse the Wicken](/Feats.aspx?ID=3603) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n**Trigger**\r\nAn undead within your reach critically fails an attack roll targeting you.\n\n\r\n\r\n---\r\n\r\nYou use your foe's failure as an opening to push them away. You attempt to [Shove](/Actions.aspx?ID=38) the undead.", "name": "Repulse the Wicken", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n**Trigger**\r\nAn undead within your reach critically fails an attack roll targeting you.\n\n\r\n\r\n---\r\n\r\n\r\nYou use your foe's failure as an opening to push them away.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 79", "speed": {}, "summary": "You use your foe's failure as an opening to push them away.", "summary_markdown": "You use your foe's failure as an opening to push them away.", "text": " Repulse the Wicken Reaction Source Knights of Lastwall pg. 79 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication Trigger An undead within your reach critically fails an attack roll targeting you. --- You use your foe's failure as an opening to push them away. You attempt to Shove the undead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An undead within your reach critically fails an attack roll targeting you.", "trigger_markdown": "An undead within your reach critically fails an attack roll targeting you.", "type": "Feat", "url": "/Feats.aspx?ID=3603", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sacred Armaments" ], "feat_markdown": "Sacred Armaments", "id": "feat-3604", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Sacred Armaments](/Feats.aspx?ID=3604) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nThrough the power of your faith or the blessing of a priest, your weapons are fully effective against incorporeal creatures. Weapons you wield have the effects of a [_ghost touch_](/Equipment.aspx?ID=297) property rune for as long as you wield them.", "name": "Sacred Armaments", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nThrough the power of your faith or the blessing of a priest, your weapons are fully effective against incorporeal creatures.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 79", "speed": {}, "summary": "Through the power of your faith or the blessing of a priest, your weapons are fully effective against incorporeal creatures.", "summary_markdown": "Through the power of your faith or the blessing of a priest, your weapons are fully effective against incorporeal creatures.", "text": " Sacred Armaments Source Knights of Lastwall pg. 79 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- Through the power of your faith or the blessing of a priest, your weapons are fully effective against incorporeal creatures. Weapons you wield have the effects of a ghost touch property rune for as long as you wield them.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3604", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flashing Shield" ], "feat_markdown": "Flashing Shield", "id": "feat-3605", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Flashing Shield](/Feats.aspx?ID=3605) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n**Trigger**\r\nYou use the [Shield Block](/Actions.aspx?ID=1140) reaction, and the opponent that triggered the Shield Block is undead and adjacent to you.\n\n\r\n\r\n---\r\n\r\nYour shield flares with holy light as you block the attack, searing the undead with the power of your faith. The triggering undead takes positive damage equal to half your level and becomes [flat-footed](/Conditions.aspx?ID=16) for 1 round.", "name": "Flashing Shield", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n**Trigger**\r\nYou use the [Shield Block](/Actions.aspx?ID=1140) reaction, and the opponent that triggered the Shield Block is undead and adjacent to you.\n\n\r\n\r\n---\r\n\r\n\r\nYour shield flares with holy light as you block the attack, searing the undead with the power of your faith.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 79", "speed": {}, "summary": "Your shield flares with holy light as you block the attack, searing the undead with the power of your faith.", "summary_markdown": "Your shield flares with holy light as you block the attack, searing the undead with the power of your faith.", "text": " Flashing Shield Free Action Source Knights of Lastwall pg. 79 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication Trigger You use the Shield Block reaction, and the opponent that triggered the Shield Block is undead and adjacent to you. --- Your shield flares with holy light as you block the attack, searing the undead with the power of your faith. The triggering undead takes positive damage equal to half your level and becomes flat-footed for 1 round.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You use the Shield Block reaction, and the opponent that triggered the Shield Block is undead and adjacent to you.", "trigger_markdown": "You use the [Shield Block](/Actions.aspx?ID=1140) reaction, and the opponent that triggered the Shield Block is undead and adjacent to you.", "type": "Feat", "url": "/Feats.aspx?ID=3605", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Necromantic Bulwark" ], "feat_markdown": "Necromantic Bulwark", "id": "feat-3606", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Necromantic Bulwark](/Feats.aspx?ID=3606) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nRegular exposure to necromantic effects left you better able to defend against them. When you have your shield raised, you gain your shield's circumstance bonus to saving throws against effects that would deal negative damage. If you have the [Shield Block](/Actions.aspx?ID=1140) reaction, negative damage you take can trigger the reaction, even though the damage isn't physical damage.", "name": "Necromantic Bulwark", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nRegular exposure to necromantic effects left you better able to defend against them.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 79", "speed": {}, "summary": "Regular exposure to necromantic effects left you better able to defend against them.", "summary_markdown": "Regular exposure to necromantic effects left you better able to defend against them.", "text": " Necromantic Bulwark Source Knights of Lastwall pg. 79 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- Regular exposure to necromantic effects left you better able to defend against them. When you have your shield raised, you gain your shield's circumstance bonus to saving throws against effects that would deal negative damage. If you have the Shield Block reaction, negative damage you take can trigger the reaction, even though the damage isn't physical damage.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3606", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grave Sight" ], "feat_markdown": "Grave Sight", "id": "feat-3607", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Grave Sight](/Feats.aspx?ID=3607) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882); [Grave Sense](/Feats.aspx?ID=885)\n\n\r\n\r\n---\r\n\r\nYour ability to sense undead has improved. You sense undead as an [imprecise](/Rules.aspx?ID=412) sense with a range of 60 feet: an uncomfortable sensation brushes against your spirit and stinks of rot. When in proximity to an undead, you can sense its presence, but it has the [hidden](/Conditions.aspx?ID=22) condition instead of the [observed](/Conditions.aspx?ID=27) condition. An undead using a disguise or otherwise trying to hide its presence must attempt a [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) check against your Perception DC to hide its presence from you. If the creature succeeds, it's [undetected](/Conditions.aspx?ID=39), and you have to use the [Seek](/Actions.aspx?ID=84) basic action to detect the creature. As with hearing and other imprecise senses, you still need to Seek to locate an undetected creature.", "name": "Grave Sight", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication; Grave Sense", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882); [Grave Sense](/Feats.aspx?ID=885)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882); [Grave Sense](/Feats.aspx?ID=885)\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to sense undead has improved.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 79", "speed": {}, "summary": "Your ability to sense undead has improved.", "summary_markdown": "Your ability to sense undead has improved.", "text": " Grave Sight Source Knights of Lastwall pg. 79 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication; Grave Sense --- Your ability to sense undead has improved. You sense undead as an imprecise sense with a range of 60 feet: an uncomfortable sensation brushes against your spirit and stinks of rot. When in proximity to an undead, you can sense its presence, but it has the hidden condition instead of the observed condition. An undead using a disguise or otherwise trying to hide its presence must attempt a Deception or Stealth check against your Perception DC to hide its presence from you. If the creature succeeds, it's undetected, and you have to use the Seek basic action to detect the creature. As with hearing and other imprecise senses, you still need to Seek to locate an undetected creature.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3607", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "No Stranger to Death" ], "feat_markdown": "No Stranger to Death", "id": "feat-3608", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[No Stranger to Death](/Feats.aspx?ID=3608) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nYour regular exposure to the insidious putrescence of undeath inured you to its effects. You gain a +2 circumstance bonus to saving throws made against spells and effects with the [death](/Traits.aspx?ID=40), [disease](/Traits.aspx?ID=46), and [evil](/Traits.aspx?ID=64) traits. Whenever you become [drained](/Conditions.aspx?ID=10) or [sickened](/Conditions.aspx?ID=34), reduce the status penalty you take from the condition by 1, to a minimum of 0.", "name": "No Stranger to Death", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nYour regular exposure to the insidious putrescence of undeath inured you to its effects.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 79", "speed": {}, "summary": "Your regular exposure to the insidious putrescence of undeath inured you to its effects.", "summary_markdown": "Your regular exposure to the insidious putrescence of undeath inured you to its effects.", "text": " No Stranger to Death Source Knights of Lastwall pg. 79 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- Your regular exposure to the insidious putrescence of undeath inured you to its effects. You gain a +2 circumstance bonus to saving throws made against spells and effects with the death, disease, and evil traits. Whenever you become drained or sickened, reduce the status penalty you take from the condition by 1, to a minimum of 0.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3608", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resolute Defender" ], "feat_markdown": "Resolute Defender", "id": "feat-3609", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Resolute Defender](/Feats.aspx?ID=3609) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\nYou hold your shield together with the power of your faith and conviction, refusing to let wood splinter and steel shatter until the day's battles are won. If a shield would be destroyed due to damage taken during your Shield Block, the shield remains intact at 1 Hit Point instead. Its construction is weakened until you repair it, preventing you from using Resolute Defender to save the same shield again until your next daily preparations.", "name": "Resolute Defender", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n\r\n\r\n---\r\n\r\n\r\nYou hold your shield together with the power of your faith and conviction, refusing to let wood splinter and steel shatter until the day's battles are won.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 79", "speed": {}, "summary": "You hold your shield together with the power of your faith and conviction, refusing to let wood splinter and steel shatter until the day's battles are won.", "summary_markdown": "You hold your shield together with the power of your faith and conviction, refusing to let wood splinter and steel shatter until the day's battles are won.", "text": " Resolute Defender Source Knights of Lastwall pg. 79 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication --- You hold your shield together with the power of your faith and conviction, refusing to let wood splinter and steel shatter until the day's battles are won. If a shield would be destroyed due to damage taken during your Shield Block, the shield remains intact at 1 Hit Point instead. Its construction is weakened until you repair it, preventing you from using Resolute Defender to save the same shield again until your next daily preparations.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3609", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thwart Evil" ], "feat_markdown": "Thwart Evil", "frequency": "once per day", "id": "feat-3610", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Thwart Evil](/Feats.aspx?ID=3610) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n**Trigger**\r\nA creature you can see uses a spell or ability that has the [evil](/Traits.aspx?ID=64) or [negative](/Traits.aspx?ID=118) traits.\n\n\r\n\r\n---\r\n\r\nYou react instinctively when you sense evil forming, thrusting your spiritual energy toward the source to snuff out evil before it fully manifests. Attempt to [counteract](/Rules.aspx?ID=371) the triggering spell or ability using your Religion modifier as your counteract modifier.", "name": "Thwart Evil", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882)\n\n**Trigger**\r\nA creature you can see uses a spell or ability that has the [evil](/Traits.aspx?ID=64) or [negative](/Traits.aspx?ID=118) traits.\n\n\r\n\r\n---\r\n\r\n\r\nYou react instinctively when you sense evil forming, thrusting your spiritual energy toward the source to snuff out evil before it fully manifests.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 79", "speed": {}, "summary": "You react instinctively when you sense evil forming, thrusting your spiritual energy toward the source to snuff out evil before it fully manifests.", "summary_markdown": "You react instinctively when you sense evil forming, thrusting your spiritual energy toward the source to snuff out evil before it fully manifests.", "text": " Thwart Evil Reaction Source Knights of Lastwall pg. 79 Archetype Lastwall Sentry Frequency once per day Prerequisites Lastwall Sentry Dedication Trigger A creature you can see uses a spell or ability that has the evil or negative traits. --- You react instinctively when you sense evil forming, thrusting your spiritual energy toward the source to snuff out evil before it fully manifests. Attempt to counteract the triggering spell or ability using your Religion modifier as your counteract modifier.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "A creature you can see uses a spell or ability that has the evil or negative traits.", "trigger_markdown": "A creature you can see uses a spell or ability that has the [evil](/Traits.aspx?ID=64) or [negative](/Traits.aspx?ID=118) traits.", "type": "Feat", "url": "/Feats.aspx?ID=3610", "weakness": {} }, { "archetype": [ "Lastwall Sentry" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Withstand Death" ], "feat_markdown": "Withstand Death", "id": "feat-3611", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Withstand Death](/Feats.aspx?ID=3611) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Archetype** [Lastwall Sentry](/Archetypes.aspx?ID=15)\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882); [Necromantic Resistance](/Feats.aspx?ID=884)\n\n\r\n\r\n---\r\n\r\nThrough repeated exposure, you've trained to resist the damage wrought by undead. Your resistance to negative damage also applies to damage dealt by the attacks and abilities of undead creatures, regardless of damage type.", "name": "Withstand Death", "pfs": "Standard", "prerequisite": "Lastwall Sentry Dedication; Necromantic Resistance", "prerequisite_markdown": "[Lastwall Sentry Dedication](/Feats.aspx?ID=882); [Necromantic Resistance](/Feats.aspx?ID=884)", "rarity": "common", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 79\n\n**Prerequisites**\r\n[Lastwall Sentry Dedication](/Feats.aspx?ID=882); [Necromantic Resistance](/Feats.aspx?ID=884)\n\n\r\n\r\n---\r\n\r\n\r\nThrough repeated exposure, you've trained to resist the damage wrought by undead.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 79", "speed": {}, "summary": "Through repeated exposure, you've trained to resist the damage wrought by undead.", "summary_markdown": "Through repeated exposure, you've trained to resist the damage wrought by undead.", "text": " Withstand Death Source Knights of Lastwall pg. 79 Archetype Lastwall Sentry Prerequisites Lastwall Sentry Dedication; Necromantic Resistance --- Through repeated exposure, you've trained to resist the damage wrought by undead. Your resistance to negative damage also applies to damage dealt by the attacks and abilities of undead creatures, regardless of damage type.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3611", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "archetype": [ "Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Angel of Vindication" ], "feat_markdown": "Angel of Vindication", "id": "feat-3612", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Angel of Vindication](/Feats.aspx?ID=3612) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 80\n\n**Archetype** [Assassin](/Archetypes.aspx?ID=48)\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n**Requirements**\r\nYour mark is an [undead](/Traits.aspx?ID=160) creature.\r\n\r\n\r\n\r\n---\r\n\r\nTo aid with your mission of destroying undead, you've specialized in techniques to destroy them, much as other assassins learn to kill the living. When you Strike a [flat-footed](/Conditions.aspx?ID=16) undead foe with a weapon that has the [backstabber](/Traits.aspx?ID=172) weapon trait, you deal 3 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 6 extra precision damage instead of 2. If you have the [Angel of Death](/Feats.aspx?ID=1893) feat, your attacks also instantly destroy undead at 0 Hit Points, and attempts for the undead to rejuvenate—such as via a [lich's](/MonsterFamilies.aspx?ID=68) _soul cage_ or a [ghost's](/MonsterFamilies.aspx?ID=51) rejuvenation ability—fail unless the effect's [counteract](/Rules.aspx?ID=371) level is higher than half your level when you killed the creature (rounded up), or originates from an [artifact](/Traits.aspx?ID=253) or deity. Finally, if you have the [Assassinate](/Feats.aspx?ID=1894) feat and an undead mark critically fails its save against your Assassinate, it is destroyed.", "name": "Angel of Vindication", "pfs": "Standard", "prerequisite": "Assassin Dedication", "prerequisite_markdown": "[Assassin Dedication](/Feats.aspx?ID=1890)", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "Your mark is an undead creature.", "requirement_markdown": "Your mark is an [undead](/Traits.aspx?ID=160) creature.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 80\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n**Requirements**\r\nYour mark is an [undead](/Traits.aspx?ID=160) creature.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nTo aid with your mission of destroying undead, you've specialized in techniques to destroy them, much as other assassins learn to kill the living.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 80", "speed": {}, "summary": "To aid with your mission of destroying undead, you've specialized in techniques to destroy them, much as other assassins learn to kill the living.", "summary_markdown": "To aid with your mission of destroying undead, you've specialized in techniques to destroy them, much as other assassins learn to kill the living.", "text": " Angel of Vindication Source Knights of Lastwall pg. 80 Archetype Assassin Prerequisites Assassin Dedication Access Knights of Lastwall have access to this feat. Requirements Your mark is an undead creature. --- To aid with your mission of destroying undead, you've specialized in techniques to destroy them, much as other assassins learn to kill the living. When you Strike a flat-footed undead foe with a weapon that has the backstabber weapon trait, you deal 3 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 6 extra precision damage instead of 2. If you have the Angel of Death feat, your attacks also instantly destroy undead at 0 Hit Points, and attempts for the undead to rejuvenate—such as via a lich's soul cage or a ghost's rejuvenation ability—fail unless the effect's counteract level is higher than half your level when you killed the creature (rounded up), or originates from an artifact or deity. Finally, if you have the Assassinate feat and an undead mark critically fails its save against your Assassinate, it is destroyed.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3612", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "archetype": [ "Assassin", "Scout" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eclipsed Vitality" ], "feat_markdown": "Eclipsed Vitality", "id": "feat-3613", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Eclipsed Vitality](/Feats.aspx?ID=3613) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 80\n\n**Archetypes** [Assassin](/Archetypes.aspx?ID=48), [Scout](/Archetypes.aspx?ID=73) (Level 4)\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890) or [Scout Dedication](/Feats.aspx?ID=2047); Master in [Stealth](/Skills.aspx?ID=15)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou shroud yourself in ashes that hide the vital essence sought by life-sensing undead. You're always taking precautions when [Avoiding Notice](/Actions.aspx?ID=511), [Hiding](/Actions.aspx?ID=62), and [Sneaking](/Actions.aspx?ID=63) to foil [lifesense](/MonsterAbilities.aspx?ID=21), and you're [concealed](/Conditions.aspx?ID=4) to any creature using only precise lifesense to observe you.", "name": "Eclipsed Vitality", "pfs": "Standard", "prerequisite": "Assassin Dedication or Scout Dedication; Master in Stealth", "prerequisite_markdown": "[Assassin Dedication](/Feats.aspx?ID=1890) or [Scout Dedication](/Feats.aspx?ID=2047); Master in [Stealth](/Skills.aspx?ID=15)", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 80\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890) or [Scout Dedication](/Feats.aspx?ID=2047); Master in [Stealth](/Skills.aspx?ID=15)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou shroud yourself in ashes that hide the vital essence sought by life-sensing undead.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 80", "speed": {}, "summary": "You shroud yourself in ashes that hide the vital essence sought by life-sensing undead.", "summary_markdown": "You shroud yourself in ashes that hide the vital essence sought by life-sensing undead.", "text": " Eclipsed Vitality Source Knights of Lastwall pg. 80 Archetypes Assassin, Scout (Level 4) Prerequisites Assassin Dedication or Scout Dedication; Master in Stealth Access Knights of Lastwall have access to this feat. --- You shroud yourself in ashes that hide the vital essence sought by life-sensing undead. You're always taking precautions when Avoiding Notice, Hiding, and Sneaking to foil lifesense, and you're concealed to any creature using only precise lifesense to observe you.", "trait": [ "Archetype", "Skill", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3613", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "archetype": [ "Herbalist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gravelands Herbalist" ], "feat_markdown": "Gravelands Herbalist", "id": "feat-3614", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Gravelands Herbalist](/Feats.aspx?ID=3614) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Archetype** [Herbalist](/Archetypes.aspx?ID=62)\n\n**Prerequisites**\r\n[Herbalist Dedication](/Feats.aspx?ID=1982)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYour time with the Knights of Lastwall has taught you the secrets of creating and improving upon Lastwall soup. Add [Lastwall soup](/Equipment.aspx?ID=516) to your list of herbal items. At 10th level, you can make an improved version of Lastwall soup that grants a +3 item bonus. At 18th level, you can make a greater version of Lastwall soup that grants a +4 item bonus, and its nourishing properties grant you 10 temporary Hit Points that last up to 10 minutes after eating it.", "name": "Gravelands Herbalist", "pfs": "Standard", "prerequisite": "Herbalist Dedication", "prerequisite_markdown": "[Herbalist Dedication](/Feats.aspx?ID=1982)", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Prerequisites**\r\n[Herbalist Dedication](/Feats.aspx?ID=1982)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYour time with the Knights of Lastwall has taught you the secrets of creating and improving upon Lastwall soup.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 81", "speed": {}, "summary": "Your time with the Knights of Lastwall has taught you the secrets of creating and improving upon Lastwall soup.", "summary_markdown": "Your time with the Knights of Lastwall has taught you the secrets of creating and improving upon Lastwall soup.", "text": " Gravelands Herbalist Source Knights of Lastwall pg. 81 Archetype Herbalist Prerequisites Herbalist Dedication Access Knights of Lastwall have access to this feat. --- Your time with the Knights of Lastwall has taught you the secrets of creating and improving upon Lastwall soup. Add Lastwall soup to your list of herbal items. At 10th level, you can make an improved version of Lastwall soup that grants a +3 item bonus. At 18th level, you can make a greater version of Lastwall soup that grants a +4 item bonus, and its nourishing properties grant you 10 temporary Hit Points that last up to 10 minutes after eating it.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3614", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Push Back the Dead!" ], "feat_markdown": "Push Back the Dead!", "id": "feat-3615", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Push Back the Dead!](/Feats.aspx?ID=3615) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou call to your ally and strengthen their resolve and abilities to defend against the horrific tricks [undead](/Traits.aspx?ID=160) bring to bear. The ally gains a +2 circumstance bonus to saves against effects originating from undead. It also gains resistance to damage from Strikes made by undead creatures equal to half your Charisma modifier.", "name": "Push Back the Dead!", "pfs": "Standard", "prerequisite": "Marshal Dedication", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005)", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou call to your ally and strengthen their resolve and abilities to defend against the horrific tricks [undead](/Traits.aspx?ID=160) bring to bear.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 81", "speed": {}, "summary": "You call to your ally and strengthen their resolve and abilities to defend against the horrific tricks undead bring to bear.", "summary_markdown": "You call to your ally and strengthen their resolve and abilities to defend against the horrific tricks [undead](/Traits.aspx?ID=160) bring to bear.", "text": " Push Back the Dead! Single Action Source Knights of Lastwall pg. 81 Archetype Marshal Prerequisites Marshal Dedication Access Knights of Lastwall have access to this feat. --- You call to your ally and strengthen their resolve and abilities to defend against the horrific tricks undead bring to bear. The ally gains a +2 circumstance bonus to saves against effects originating from undead. It also gains resistance to damage from Strikes made by undead creatures equal to half your Charisma modifier.", "trait": [ "Archetype", "Auditory", "Emotion", "Stance", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Stance](/Traits.aspx?ID=152), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Auditory", "Emotion", "Stance", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3615", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "archetype": [ "Archer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Staggering Fire" ], "feat_markdown": "Staggering Fire", "id": "feat-3616", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Staggering Fire](/Feats.aspx?ID=3616) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Archetype** [Archer](/Archetypes.aspx?ID=47)\n\n**Prerequisites**\r\n[Archer Dedication](/Feats.aspx?ID=1885)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape. Make a ranged Strike with a weapon in the [bow](/WeaponGroups.aspx?ID=3) weapon group. On a hit, the target takes a –5-foot circumstance penalty to its Speed until the end of its turn, or a –10-foot circumstance penalty on a critical hit.", "name": "Staggering Fire", "pfs": "Standard", "prerequisite": "Archer Dedication", "prerequisite_markdown": "[Archer Dedication](/Feats.aspx?ID=1885)", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Prerequisites**\r\n[Archer Dedication](/Feats.aspx?ID=1885)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 81", "speed": {}, "summary": "You've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape.", "summary_markdown": "You've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape.", "text": " Staggering Fire Single Action Source Knights of Lastwall pg. 81 Archetype Archer Prerequisites Archer Dedication Access Knights of Lastwall have access to this feat. --- You've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape. Make a ranged Strike with a weapon in the bow weapon group. On a hit, the target takes a –5-foot circumstance penalty to its Speed until the end of its turn, or a –10-foot circumstance penalty on a critical hit.", "trait": [ "Archetype", "Press", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Press](/Traits.aspx?ID=133), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Press", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3616", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Reaction", "archetype": [ "Bastion" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Drive Back" ], "feat_markdown": "Drive Back", "id": "feat-3617", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Drive Back](/Feats.aspx?ID=3617) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Archetype** [Bastion](/Archetypes.aspx?ID=49)\n\n**Prerequisites**\r\n[Bastion Dedication](/Feats.aspx?ID=1895)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nAn enemy within your reach Strikes an ally adjacent to you.\r\n\r\n**Requirements**\r\nYou have your shield raised.\r\n\r\n\r\n\r\n---\r\n\r\nYou push the enemy back and attempt to intercede between the foe and your ally. You attempt to [Shove](/Actions.aspx?ID=38) the triggering enemy with your shield just as it attacks, pushing it back just after the attempt. Your shield has the [shove](/Traits.aspx?ID=193) trait for this Shove attempt. If the shove succeeds, you throw off your enemy's timing, and the enemy takes a –1 circumstance penalty on its attack roll against your ally.", "name": "Drive Back", "pfs": "Standard", "prerequisite": "Bastion Dedication", "prerequisite_markdown": "[Bastion Dedication](/Feats.aspx?ID=1895)", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "You have your shield raised.", "requirement_markdown": "You have your shield raised.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Prerequisites**\r\n[Bastion Dedication](/Feats.aspx?ID=1895)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nAn enemy within your reach Strikes an ally adjacent to you.\r\n\r\n**Requirements**\r\nYou have your shield raised.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou push the enemy back and attempt to intercede between the foe and your ally.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 81", "speed": {}, "summary": "You push the enemy back and attempt to intercede between the foe and your ally.", "summary_markdown": "You push the enemy back and attempt to intercede between the foe and your ally.", "text": " Drive Back Reaction Source Knights of Lastwall pg. 81 Archetype Bastion Prerequisites Bastion Dedication Access Knights of Lastwall have access to this feat. Trigger An enemy within your reach Strikes an ally adjacent to you. Requirements You have your shield raised. --- You push the enemy back and attempt to intercede between the foe and your ally. You attempt to Shove the triggering enemy with your shield just as it attacks, pushing it back just after the attempt. Your shield has the shove trait for this Shove attempt. If the shove succeeds, you throw off your enemy's timing, and the enemy takes a –1 circumstance penalty on its attack roll against your ally.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "trigger": "An enemy within your reach Strikes an ally adjacent to you.", "trigger_markdown": "An enemy within your reach Strikes an ally adjacent to you.", "type": "Feat", "url": "/Feats.aspx?ID=3617", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "archetype": [ "Medic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Preventative Treatment" ], "feat_markdown": "Preventative Treatment", "id": "feat-3618", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Preventative Treatment](/Feats.aspx?ID=3618) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Archetype** [Medic](/Archetypes.aspx?ID=69)\n\n**Prerequisites**\r\n[Medic Dedication](/Feats.aspx?ID=2027); [Treat Condition](/Feats.aspx?ID=2029)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou provide preventative remedies and care to help your patient fight off future maladies. You Treat a Condition the target doesn't yet have, naming any condition you could normally treat with Treat Condition. The [counteract](/Rules.aspx?ID=371) check gains the [secret](/Traits.aspx?ID=142) trait, so the GM rolls it secretly. The next time within the next minute the creature would be affected by that condition, your treatment immediately attempts to reduce the condition value with the effects of Treat Condition, using the secret roll result for the check. Preventative Treatment lasts on a creature for 1 minute, until the treatment is used, or until you use Preventative Treatment again on that creature, whichever comes first.", "name": "Preventative Treatment", "pfs": "Standard", "prerequisite": "Medic Dedication; Treat Condition", "prerequisite_markdown": "[Medic Dedication](/Feats.aspx?ID=2027); [Treat Condition](/Feats.aspx?ID=2029)", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Prerequisites**\r\n[Medic Dedication](/Feats.aspx?ID=2027); [Treat Condition](/Feats.aspx?ID=2029)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou provide preventative remedies and care to help your patient fight off future maladies.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 81", "speed": {}, "summary": "You provide preventative remedies and care to help your patient fight off future maladies.", "summary_markdown": "You provide preventative remedies and care to help your patient fight off future maladies.", "text": " Preventative Treatment Source Knights of Lastwall pg. 81 Archetype Medic Prerequisites Medic Dedication; Treat Condition Access Knights of Lastwall have access to this feat. --- You provide preventative remedies and care to help your patient fight off future maladies. You Treat a Condition the target doesn't yet have, naming any condition you could normally treat with Treat Condition. The counteract check gains the secret trait, so the GM rolls it secretly. The next time within the next minute the creature would be affected by that condition, your treatment immediately attempts to reduce the condition value with the effects of Treat Condition, using the secret roll result for the check. Preventative Treatment lasts on a creature for 1 minute, until the treatment is used, or until you use Preventative Treatment again on that creature, whichever comes first.", "trait": [ "Archetype", "Secret", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Secret](/Traits.aspx?ID=142), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Secret", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3618", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "archetype": [ "Viking" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Viking Vindicator" ], "feat_markdown": "Viking Vindicator", "id": "feat-3619", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Viking Vindicator](/Feats.aspx?ID=3619) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Archetype** [Viking](/Archetypes.aspx?ID=81)\n\n**Prerequisites**\r\n[Viking Dedication](/Feats.aspx?ID=2094)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou are one of the raiders eagerly planning to launch an assault by sea on the Whispering Tyrant's Isle of Terror. You gain the [Sudden Charge](/Feats.aspx?ID=134) fighter feat, though it's a viking feat for you instead. As normal when gaining an additional feat from an archetype feat, gaining Sudden Charge doesn't count toward fulfilling the special requirement for Viking Dedication. If you already had Sudden Charge, you can retrain it as part of gaining this feat. When you use Sudden Charge to Strike a target in shallow water, the target is [flat-footed](/Conditions.aspx?ID=16) against your Strike, as you use the water kicked up by your passage to camouflage your angle of attack. If you have [Viking Weapon Familiarity](/Feats.aspx?ID=2096) or [Viking Weapon Specialist](/Feats.aspx?ID=2097), add the [bastard sword](/Weapons.aspx?ID=15) and [rapier](/Weapons.aspx?ID=36) to the list of weapons in those feats.", "name": "Viking Vindicator", "pfs": "Standard", "prerequisite": "Viking Dedication", "prerequisite_markdown": "[Viking Dedication](/Feats.aspx?ID=2094)", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Prerequisites**\r\n[Viking Dedication](/Feats.aspx?ID=2094)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou are one of the raiders eagerly planning to launch an assault by sea on the Whispering Tyrant's Isle of Terror.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 81", "speed": {}, "summary": "You are one of the raiders eagerly planning to launch an assault by sea on the Whispering Tyrant's Isle of Terror.", "summary_markdown": "You are one of the raiders eagerly planning to launch an assault by sea on the Whispering Tyrant's Isle of Terror.", "text": " Viking Vindicator Source Knights of Lastwall pg. 81 Archetype Viking Prerequisites Viking Dedication Access Knights of Lastwall have access to this feat. --- You are one of the raiders eagerly planning to launch an assault by sea on the Whispering Tyrant's Isle of Terror. You gain the Sudden Charge fighter feat, though it's a viking feat for you instead. As normal when gaining an additional feat from an archetype feat, gaining Sudden Charge doesn't count toward fulfilling the special requirement for Viking Dedication. If you already had Sudden Charge, you can retrain it as part of gaining this feat. When you use Sudden Charge to Strike a target in shallow water, the target is flat-footed against your Strike, as you use the water kicked up by your passage to camouflage your angle of attack. If you have Viking Weapon Familiarity or Viking Weapon Specialist, add the bastard sword and rapier to the list of weapons in those feats.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3619", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "archetype": [ "Cavalier", "Knight Vigilant" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stalwart Standard" ], "feat_markdown": "Stalwart Standard", "id": "feat-3620", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Stalwart Standard](/Feats.aspx?ID=3620) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Archetypes** [Cavalier](/Archetypes.aspx?ID=53), [Knight Vigilant](/Archetypes.aspx?ID=27) (Level 10)\n\n**Prerequisites**\r\n[Cavalier's Banner](/Feats.aspx?ID=1920); [Knight Vigilant](/Feats.aspx?ID=1092)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYour banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent. Allies benefiting from your Cavalier's Banner feat also gain a +1 circumstance bonus to their Fortitude and Reflex DCs against attempts to [Disarm](/Actions.aspx?ID=41), [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), and [Trip](/Actions.aspx?ID=40). Each benefited ally also gains a +1 status bonus to attack rolls against any creature that has dealt damage to an innocent of a lower level than that ally within the last round; [summoned](/Traits.aspx?ID=154) creatures, companions, or any creatures you or your allies put into danger on purpose to attempt to gain this bonus don't count.", "name": "Stalwart Standard", "pfs": "Standard", "prerequisite": "Cavalier's Banner; Knight Vigilant", "prerequisite_markdown": "[Cavalier's Banner](/Feats.aspx?ID=1920); [Knight Vigilant](/Feats.aspx?ID=1092)", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Prerequisites**\r\n[Cavalier's Banner](/Feats.aspx?ID=1920); [Knight Vigilant](/Feats.aspx?ID=1092)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYour banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 81", "speed": {}, "summary": "Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent.", "summary_markdown": "Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent.", "text": " Stalwart Standard Source Knights of Lastwall pg. 81 Archetypes Cavalier, Knight Vigilant (Level 10) Prerequisites Cavalier's Banner; Knight Vigilant Access Knights of Lastwall have access to this feat. --- Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent. Allies benefiting from your Cavalier's Banner feat also gain a +1 circumstance bonus to their Fortitude and Reflex DCs against attempts to Disarm, Grapple, Shove, and Trip. Each benefited ally also gains a +1 status bonus to attack rolls against any creature that has dealt damage to an innocent of a lower level than that ally within the last round; summoned creatures, companions, or any creatures you or your allies put into danger on purpose to attempt to gain this bonus don't count.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3620", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "archetype": [ "Cavalier" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wave the Flag" ], "feat_markdown": "Wave the Flag", "id": "feat-3621", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Wave the Flag](/Feats.aspx?ID=3621) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Archetype** [Cavalier](/Archetypes.aspx?ID=53)\n\n**Prerequisites**\r\n[Cavalier's Banner](/Feats.aspx?ID=1920)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou wave your banner, inspiring allies to throw off the shackles of fear. Each ally presently benefiting from your Cavalier's Banner feat reduces their current [frightened](/Conditions.aspx?ID=19) condition by 1 and can choose to immediately attempt a new saving throw against any one [mental](/Traits.aspx?ID=106) effect currently affecting them. Regardless of the result, any ally that attempts a save is temporarily immune to Wave the Flag for 10 minutes.", "name": "Wave the Flag", "pfs": "Standard", "prerequisite": "Cavalier's Banner", "prerequisite_markdown": "[Cavalier's Banner](/Feats.aspx?ID=1920)", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 81\n\n**Prerequisites**\r\n[Cavalier's Banner](/Feats.aspx?ID=1920)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou wave your banner, inspiring allies to throw off the shackles of fear.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 81", "speed": {}, "summary": "You wave your banner, inspiring allies to throw off the shackles of fear.", "summary_markdown": "You wave your banner, inspiring allies to throw off the shackles of fear.", "text": " Wave the Flag Single Action Source Knights of Lastwall pg. 81 Archetype Cavalier Prerequisites Cavalier's Banner Access Knights of Lastwall have access to this feat. --- You wave your banner, inspiring allies to throw off the shackles of fear. Each ally presently benefiting from your Cavalier's Banner feat reduces their current frightened condition by 1 and can choose to immediately attempt a new saving throw against any one mental effect currently affecting them. Regardless of the result, any ally that attempts a save is temporarily immune to Wave the Flag for 10 minutes.", "trait": [ "Archetype", "Emotion", "Flourish", "Mental", "Uncommon", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Emotion](/Traits.aspx?ID=60), [Flourish](/Traits.aspx?ID=73), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Emotion", "Flourish", "Mental", "Uncommon", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=3621", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Agile Shield Grip" ], "feat_markdown": "Agile Shield Grip", "id": "feat-3622", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Agile Shield Grip](/Feats.aspx?ID=3622) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 82\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n**Requirements**\r\nYou are wielding a shield with a [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42) in one hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon's Strikes in a series of swift motions. You reduce your shield boss and shield spikes weapon damage die to 1d4. As long as the weapon damage die is 1d4, your shield boss and shield spike Strikes gain the [agile](/Traits.aspx?ID=170) weapon trait. You can use Agile Shield Grip again to switch to a normal grip, returning the damage to the usual amount and removing the agile trait.", "name": "Agile Shield Grip", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "You are wielding a shield with a shield boss or shield spikes in one hand.", "requirement_markdown": "You are wielding a shield with a [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42) in one hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 82\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n**Requirements**\r\nYou are wielding a shield with a [shield boss](/Weapons.aspx?ID=41) or [shield spikes](/Weapons.aspx?ID=42) in one hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon's Strikes in a series of swift motions.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 82", "speed": {}, "summary": "You change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon's Strikes in a series of swift motions.", "summary_markdown": "You change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon's Strikes in a series of swift motions.", "text": " Agile Shield Grip Single Action Source Knights of Lastwall pg. 82 Access Knights of Lastwall have access to this feat. Requirements You are wielding a shield with a shield boss or shield spikes in one hand. --- You change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon's Strikes in a series of swift motions. You reduce your shield boss and shield spikes weapon damage die to 1d4. As long as the weapon damage die is 1d4, your shield boss and shield spike Strikes gain the agile weapon trait. You can use Agile Shield Grip again to switch to a normal grip, returning the damage to the usual amount and removing the agile trait.", "trait": [ "Champion", "Fighter", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Fighter](/Traits.aspx?ID=71), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Fighter", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3622", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Devoted Guardian" ], "feat_markdown": "Devoted Guardian", "id": "feat-3623", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Devoted Guardian](/Feats.aspx?ID=3623) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 82\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n**Requirements**\r\nYour last action was to [Raise a Shield](/Actions.aspx?ID=98).\r\n\r\n\r\n\r\n---\r\n\r\nYou adopt a wide stance, ready to defend both yourself and your chosen ward. Select one adjacent creature. As long as your shield is raised and the creature remains adjacent to you, the creature gains a +1 circumstance bonus to their AC, or a +2 circumstance bonus if the shield you raised was a [tower shield](/Shields.aspx?ID=4).", "name": "Devoted Guardian", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "Your last action was to Raise a Shield .", "requirement_markdown": "Your last action was to [Raise a Shield](/Actions.aspx?ID=98).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 82\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n**Requirements**\r\nYour last action was to [Raise a Shield](/Actions.aspx?ID=98).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou adopt a wide stance, ready to defend both yourself and your chosen ward.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 82", "speed": {}, "summary": "You adopt a wide stance, ready to defend both yourself and your chosen ward.", "summary_markdown": "You adopt a wide stance, ready to defend both yourself and your chosen ward.", "text": " Devoted Guardian Single Action Source Knights of Lastwall pg. 82 Access Knights of Lastwall have access to this feat. Requirements Your last action was to Raise a Shield. --- You adopt a wide stance, ready to defend both yourself and your chosen ward. Select one adjacent creature. As long as your shield is raised and the creature remains adjacent to you, the creature gains a +1 circumstance bonus to their AC, or a +2 circumstance bonus if the shield you raised was a tower shield.", "trait": [ "Champion", "Fighter", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Fighter](/Traits.aspx?ID=71), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Fighter", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3623", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reliable Squire" ], "feat_markdown": "Reliable Squire", "id": "feat-3624", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Reliable Squire](/Feats.aspx?ID=3624) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 82\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou know the path to victory isn't traveled alone, and you lend aid to your companions whenever you can. You gain a +2 circumstance bonus to checks to [Aid](/Actions.aspx?ID=75). If you roll a critical failure on a check to Aid, you get a failure instead.", "name": "Reliable Squire", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 82\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou know the path to victory isn't traveled alone, and you lend aid to your companions whenever you can.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 82", "speed": {}, "summary": "You know the path to victory isn't traveled alone, and you lend aid to your companions whenever you can.", "summary_markdown": "You know the path to victory isn't traveled alone, and you lend aid to your companions whenever you can.", "text": " Reliable Squire Source Knights of Lastwall pg. 82 Access Knights of Lastwall have access to this feat. --- You know the path to victory isn't traveled alone, and you lend aid to your companions whenever you can. You gain a +2 circumstance bonus to checks to Aid. If you roll a critical failure on a check to Aid, you get a failure instead.", "trait": [ "Bard", "Champion", "Uncommon" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Bard", "Champion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3624", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resilient Mind" ], "feat_markdown": "Resilient Mind", "id": "feat-3625", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Resilient Mind](/Feats.aspx?ID=3625) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 82\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou're firm in your convictions and have girded your mind against outside influence. You gain a +1 circumstance bonus to saves against [mental](/Traits.aspx?ID=106) effects. This bonus increases to +2 against mental effects originating from [undead](/Traits.aspx?ID=160).", "name": "Resilient Mind", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 82\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou're firm in your convictions and have girded your mind against outside influence.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 82", "speed": {}, "summary": "You're firm in your convictions and have girded your mind against outside influence.", "summary_markdown": "You're firm in your convictions and have girded your mind against outside influence.", "text": " Resilient Mind Source Knights of Lastwall pg. 82 Access Knights of Lastwall have access to this feat. --- You're firm in your convictions and have girded your mind against outside influence. You gain a +1 circumstance bonus to saves against mental effects. This bonus increases to +2 against mental effects originating from undead.", "trait": [ "Champion", "Cleric", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Cleric](/Traits.aspx?ID=26), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Cleric", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3625", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "United Assault" ], "feat_markdown": "United Assault", "id": "feat-3626", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[United Assault](/Feats.aspx?ID=3626) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 82\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nThrough countless battles, you've learned you're stronger when working alongside your allies. Make a Strike. Your Strike gains a circumstance bonus to damage rolls equal to the number of other different creatures that damaged the target since the end of the target's last turn, to a maximum of a +4 circumstance bonus.", "name": "United Assault", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 82\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nThrough countless battles, you've learned you're stronger when working alongside your allies.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 82" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 82", "speed": {}, "summary": "Through countless battles, you've learned you're stronger when working alongside your allies.", "summary_markdown": "Through countless battles, you've learned you're stronger when working alongside your allies.", "text": " United Assault Single Action Source Knights of Lastwall pg. 82 Access Knights of Lastwall have access to this feat. --- Through countless battles, you've learned you're stronger when working alongside your allies. Make a Strike. Your Strike gains a circumstance bonus to damage rolls equal to the number of other different creatures that damaged the target since the end of the target's last turn, to a maximum of a +4 circumstance bonus.", "trait": [ "Fighter", "Flourish", "Ranger", "Uncommon" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Flourish](/Traits.aspx?ID=73), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fighter", "Flourish", "Ranger", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3626", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Chemical Purification" ], "feat_markdown": "Chemical Purification", "frequency": "once per round", "id": "feat-3627", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Chemical Purification](/Feats.aspx?ID=3627) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Frequency**\r\nonce per round\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nYou use Quick Alchemy to craft an [alchemist's fire](/Equipment.aspx?ID=75) or [ghost charge](/Equipment.aspx?ID=687), and that bomb's level is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\nYou developed a method to chemically purify and consecrate your bombs on the fly. You include this additive mixture when crafting your alchemist's fire or ghost charge. The created bomb deals 1d4 [persistent positive damage](/Conditions.aspx?ID=29) in addition to whatever damage it would normally cause. As usual for positive damage, this damage harms only [undead](/Traits.aspx?ID=160) and creatures with [negative healing](/MonsterAbilities.aspx?ID=42).", "name": "Chemical Purification", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\r\n\r\n**Frequency**\r\nonce per round\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nYou use Quick Alchemy to craft an [alchemist's fire](/Equipment.aspx?ID=75) or [ghost charge](/Equipment.aspx?ID=687), and that bomb's level is at least 2 levels lower than your advanced alchemy level.\n\n\r\n\r\n---\r\n\r\n\r\nYou developed a method to chemically purify and consecrate your bombs on the fly.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 83", "speed": {}, "summary": "You developed a method to chemically purify and consecrate your bombs on the fly.", "summary_markdown": "You developed a method to chemically purify and consecrate your bombs on the fly.", "text": " Chemical Purification Free Action Source Knights of Lastwall pg. 83 Frequency once per round Access Knights of Lastwall have access to this feat. Trigger You use Quick Alchemy to craft an alchemist's fire or ghost charge, and that bomb's level is at least 2 levels lower than your advanced alchemy level. --- You developed a method to chemically purify and consecrate your bombs on the fly. You include this additive mixture when crafting your alchemist's fire or ghost charge. The created bomb deals 1d4 persistent positive damage in addition to whatever damage it would normally cause. As usual for positive damage, this damage harms only undead and creatures with negative healing.", "trait": [ "Additive", "Alchemist", "Uncommon" ], "trait_markdown": "[Additive 2](/Traits.aspx?ID=4), [Alchemist](/Traits.aspx?ID=7), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Additive 2", "Alchemist", "Uncommon" ], "trigger": "You use Quick Alchemy to craft an alchemist's fire or ghost charge , and that bomb's level is at least 2 levels lower than your advanced alchemy level.", "trigger_markdown": "You use Quick Alchemy to craft an [alchemist's fire](/Equipment.aspx?ID=75) or [ghost charge](/Equipment.aspx?ID=687), and that bomb's level is at least 2 levels lower than your advanced alchemy level.", "type": "Feat", "url": "/Feats.aspx?ID=3627", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghost Wrangler" ], "feat_markdown": "Ghost Wrangler", "id": "feat-3628", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Wrangler](/Feats.aspx?ID=3628) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nSpirits around you coalesce upon your fists, enabling you to seize and harm other ghosts and spirits. Until the beginning of your next turn, your fists gain the effects of the [_ghost touch_](/Equipment.aspx?ID=297) property rune, and you can make Strength-based skill checks against [incorporeal](/Traits.aspx?ID=222) creatures.", "name": "Ghost Wrangler", "pfs": "Standard", "prerequisite": "spirit instinct", "prerequisite_markdown": "[spirit instinct](/Instincts.aspx?ID=5)", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Prerequisites**\r\n[spirit instinct](/Instincts.aspx?ID=5)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nSpirits around you coalesce upon your fists, enabling you to seize and harm other ghosts and spirits.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 83", "speed": {}, "summary": "Spirits around you coalesce upon your fists, enabling you to seize and harm other ghosts and spirits.", "summary_markdown": "Spirits around you coalesce upon your fists, enabling you to seize and harm other ghosts and spirits.", "text": " Ghost Wrangler Single Action Source Knights of Lastwall pg. 83 Prerequisites spirit instinct Access Knights of Lastwall have access to this feat. --- Spirits around you coalesce upon your fists, enabling you to seize and harm other ghosts and spirits. Until the beginning of your next turn, your fists gain the effects of the ghost touch property rune, and you can make Strength-based skill checks against incorporeal creatures.", "trait": [ "Barbarian", "Divine", "Necromancy", "Rage", "Uncommon" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Rage](/Traits.aspx?ID=135), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Barbarian", "Divine", "Necromancy", "Rage", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3628", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inspiring Resilience" ], "feat_markdown": "Inspiring Resilience", "id": "feat-3629", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Inspiring Resilience](/Feats.aspx?ID=3629) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nYou and at least one other creature become the target of a spell or effect with the [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), or [mental](/Traits.aspx?ID=106) trait that allows a saving throw, and you haven't rolled the save yet.\n\n\r\n\r\n---\r\n\r\nYou show defiance in times of hardship and inspire your companions to persevere. Allies within 30 feet of you gain a +1 circumstance bonus to their Will save against the triggering effect, or a +2 circumstance bonus if the effect originated from an [undead](/Traits.aspx?ID=160).", "name": "Inspiring Resilience", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nYou and at least one other creature become the target of a spell or effect with the [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), or [mental](/Traits.aspx?ID=106) trait that allows a saving throw, and you haven't rolled the save yet.\n\n\r\n\r\n---\r\n\r\n\r\nYou show defiance in times of hardship and inspire your companions to persevere.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 83", "speed": {}, "summary": "You show defiance in times of hardship and inspire your companions to persevere.", "summary_markdown": "You show defiance in times of hardship and inspire your companions to persevere.", "text": " Inspiring Resilience Reaction Source Knights of Lastwall pg. 83 Access Knights of Lastwall have access to this feat. Trigger You and at least one other creature become the target of a spell or effect with the emotion, fear, or mental trait that allows a saving throw, and you haven't rolled the save yet. --- You show defiance in times of hardship and inspire your companions to persevere. Allies within 30 feet of you gain a +1 circumstance bonus to their Will save against the triggering effect, or a +2 circumstance bonus if the effect originated from an undead.", "trait": [ "Bard", "Champion", "Emotion", "Mental", "Uncommon" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Champion](/Traits.aspx?ID=24), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Bard", "Champion", "Emotion", "Mental", "Uncommon" ], "trigger": "You and at least one other creature become the target of a spell or effect with the emotion , fear , or mental trait that allows a saving throw, and you haven't rolled the save yet.", "trigger_markdown": "You and at least one other creature become the target of a spell or effect with the [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), or [mental](/Traits.aspx?ID=106) trait that allows a saving throw, and you haven't rolled the save yet.", "type": "Feat", "url": "/Feats.aspx?ID=3629", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Knock Sense" ], "feat_markdown": "Knock Sense", "id": "feat-3630", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Knock Sense](/Feats.aspx?ID=3630) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou attack carefully to knock some sense into a creature whose actions aren't their own. Make a Strike against a [confused](/Conditions.aspx?ID=5) ally. The Strike is [nonlethal](/Traits.aspx?ID=188) and doesn't take a –2 penalty for using a weapon without the nonlethal trait; if you hit and deal damage, your ally automatically succeeds at the flat check to remove the confused condition when taking damage.", "name": "Knock Sense", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou attack carefully to knock some sense into a creature whose actions aren't their own.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 83", "speed": {}, "summary": "You attack carefully to knock some sense into a creature whose actions aren't their own.", "summary_markdown": "You attack carefully to knock some sense into a creature whose actions aren't their own.", "text": " Knock Sense Single Action Source Knights of Lastwall pg. 83 Access Knights of Lastwall have access to this feat. --- You attack carefully to knock some sense into a creature whose actions aren't their own. Make a Strike against a confused ally. The Strike is nonlethal and doesn't take a –2 penalty for using a weapon without the nonlethal trait; if you hit and deal damage, your ally automatically succeeds at the flat check to remove the confused condition when taking damage.", "trait": [ "Champion", "Fighter", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Fighter](/Traits.aspx?ID=71), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Fighter", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3630", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Prayer-Touched Weapon" ], "feat_markdown": "Prayer-Touched Weapon", "frequency": "once per turn", "id": "feat-3631", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Prayer-Touched Weapon](/Feats.aspx?ID=3631) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Frequency**\r\nonce per turn\r\n\r\n**Prerequisites**\r\n[divine](/SpellLists.aspx?Tradition=2) spells, you follow a good-aligned deity\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip divine spell.\r\n\r\n\r\n\r\n---\r\n\r\nYou coat a weapon you're wielding in prayers and the divine power given to you by your deity. Until the end of your turn, the weapon deals an extra 1d6 positive damage. As usual for positive damage, this damage harms only [undead](/Traits.aspx?ID=160) and creatures with [negative healing](/MonsterAbilities.aspx?ID=42).", "name": "Prayer-Touched Weapon", "pfs": "Standard", "prerequisite": "divine spells, you follow a good-aligned deity", "prerequisite_markdown": "[divine](/SpellLists.aspx?Tradition=2) spells, you follow a good-aligned deity", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "Your most recent action was to cast a non-cantrip divine spell.", "requirement_markdown": "Your most recent action was to cast a non-cantrip divine spell.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\r\n\r\n**Frequency**\r\nonce per turn\r\n\r\n**Prerequisites**\r\n[divine](/SpellLists.aspx?Tradition=2) spells, you follow a good-aligned deity\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip divine spell.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou coat a weapon you're wielding in prayers and the divine power given to you by your deity.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 83", "speed": {}, "summary": "You coat a weapon you're wielding in prayers and the divine power given to you by your deity.", "summary_markdown": "You coat a weapon you're wielding in prayers and the divine power given to you by your deity.", "text": " Prayer-Touched Weapon Free Action Source Knights of Lastwall pg. 83 Frequency once per turn Prerequisites divine spells, you follow a good-aligned deity Access Knights of Lastwall have access to this feat. Requirements Your most recent action was to cast a non-cantrip divine spell. --- You coat a weapon you're wielding in prayers and the divine power given to you by your deity. Until the end of your turn, the weapon deals an extra 1d6 positive damage. As usual for positive damage, this damage harms only undead and creatures with negative healing.", "trait": [ "Cleric", "Oracle", "Uncommon" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Oracle](/Traits.aspx?ID=319), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cleric", "Oracle", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3631", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Detonating Spell" ], "feat_markdown": "Detonating Spell", "id": "feat-3632", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Detonating Spell](/Feats.aspx?ID=3632) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYour spell becomes volatile and explosive. If the next action you use is to Cast a Spell that deals damage to a single target and the spell successfully damages that target, the spell explodes, dealing [splash](/Traits.aspx?ID=150) damage equal to the level of the spell cast to adjacent creatures. Unlike normally, this splash damage doesn't apply to the target. The splash damage dealt is of the same type the spell deals.", "name": "Detonating Spell", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYour spell becomes volatile and explosive.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 83", "speed": {}, "summary": "Your spell becomes volatile and explosive.", "summary_markdown": "Your spell becomes volatile and explosive.", "text": " Detonating Spell Single Action Source Knights of Lastwall pg. 83 Access Knights of Lastwall have access to this feat. --- Your spell becomes volatile and explosive. If the next action you use is to Cast a Spell that deals damage to a single target and the spell successfully damages that target, the spell explodes, dealing splash damage equal to the level of the spell cast to adjacent creatures. Unlike normally, this splash damage doesn't apply to the target. The splash damage dealt is of the same type the spell deals.", "trait": [ "Cleric", "Concentrate", "Metamagic", "Oracle", "Sorcerer", "Uncommon", "Witch", "Wizard" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Oracle](/Traits.aspx?ID=319), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic", "Oracle", "Sorcerer", "Uncommon", "Witch", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=3632", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Emissary" ], "feat_markdown": "Divine Emissary", "id": "feat-3633", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Emissary](/Feats.aspx?ID=3633) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Prerequisites**\r\na [familiar](/familiar-abilities), you follow a good-aligned deity or patron\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYour familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers. You can select one additional familiar ability each day, which must be one of the following divine emissary familiar abilities. You can't select more than one divine emissary familiar ability at a time.\n\n **Erudite** Your familiar has incredible religious knowledge. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to [Aid](/Actions.aspx?ID=75) you on a [Religion](/Skills.aspx?ID=13) check (it still has to prepare to help you as normal for the Aid reaction). It automatically succeeds its check to Aid you with Religion checks or automatically critically succeeds if you're a master in Religion.\n\n **Luminous** Your familiar glows with a comforting light. It sheds bright light in a 30-foot radius and dim light for the next 30 feet. It can suppress or resume this light by using an action, which has the [concentrate](/Traits.aspx?ID=32) trait.\n\n **Medic** Your familiar can draw upon the power of your deity to Cast a Spell once per day. The familiar can cast the 1-action version of [_heal_](/Spells.aspx?ID=148) at a level 2 levels lower than your highest-level spell slot, which it can cast only on you. You must be able to cast 3rd-level spells from spell slots to select this ability.\n\n **Radiant** Your familiar is filled with a divine radiance that makes it resistant to the forces of evil. Your familiar gains resistance to evil and [negative](/Traits.aspx?ID=118) damage equal to half your level.", "name": "Divine Emissary", "pfs": "Standard", "prerequisite": "a familiar, you follow a good-aligned deity or patron", "prerequisite_markdown": "a [familiar](/familiar-abilities), you follow a good-aligned deity or patron", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 83\n\n**Prerequisites**\r\na [familiar](/familiar-abilities), you follow a good-aligned deity or patron\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYour familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 83" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 83", "speed": {}, "summary": "Your familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers.", "summary_markdown": "Your familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers.", "text": " Divine Emissary Source Knights of Lastwall pg. 83 Prerequisites a familiar, you follow a good-aligned deity or patron Access Knights of Lastwall have access to this feat. --- Your familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers. You can select one additional familiar ability each day, which must be one of the following divine emissary familiar abilities. You can't select more than one divine emissary familiar ability at a time. Erudite Your familiar has incredible religious knowledge. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Religion check (it still has to prepare to help you as normal for the Aid reaction). It automatically succeeds its check to Aid you with Religion checks or automatically critically succeeds if you're a master in Religion. Luminous Your familiar glows with a comforting light. It sheds bright light in a 30-foot radius and dim light for the next 30 feet. It can suppress or resume this light by using an action, which has the concentrate trait. Medic Your familiar can draw upon the power of your deity to Cast a Spell once per day. The familiar can cast the 1-action version of heal at a level 2 levels lower than your highest-level spell slot, which it can cast only on you. You must be able to cast 3rd-level spells from spell slots to select this ability. Radiant Your familiar is filled with a divine radiance that makes it resistant to the forces of evil. Your familiar gains resistance to evil and negative damage equal to half your level.", "trait": [ "Sorcerer", "Uncommon", "Witch" ], "trait_markdown": "[Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323)", "trait_raw": [ "Sorcerer", "Uncommon", "Witch" ], "type": "Feat", "url": "/Feats.aspx?ID=3633", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shield Wall" ], "feat_markdown": "Shield Wall", "id": "feat-3634", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Shield Wall](/Feats.aspx?ID=3634) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 84\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nYour shield is raised and an adjacent ally [Raises a Shield](/Actions.aspx?ID=98).\n\n\r\n\r\n---\r\n\r\nYou use your shield in tandem with an ally's, forming a barricade. Both you and the triggering creature have [standard cover](/Rules.aspx?ID=459) as long as you remain adjacent to each other and you both have your shields raised; when this is no longer the case, the effect ends. You and your ally can't use this cover to [Hide](/Actions.aspx?ID=62), as it's obvious you're standing there holding your shields, but you and your ally can use it to [Take Cover](/Actions.aspx?ID=90). Normally, if you and your ally don't move, Shield Wall lasts until the beginning of your next turn, when your shield is no longer raised.", "name": "Shield Wall", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 84\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nYour shield is raised and an adjacent ally [Raises a Shield](/Actions.aspx?ID=98).\n\n\r\n\r\n---\r\n\r\n\r\nYou use your shield in tandem with an ally's, forming a barricade.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 84", "speed": {}, "summary": "You use your shield in tandem with an ally's, forming a barricade.", "summary_markdown": "You use your shield in tandem with an ally's, forming a barricade.", "text": " Shield Wall Reaction Source Knights of Lastwall pg. 84 Access Knights of Lastwall have access to this feat. Trigger Your shield is raised and an adjacent ally Raises a Shield. --- You use your shield in tandem with an ally's, forming a barricade. Both you and the triggering creature have standard cover as long as you remain adjacent to each other and you both have your shields raised; when this is no longer the case, the effect ends. You and your ally can't use this cover to Hide, as it's obvious you're standing there holding your shields, but you and your ally can use it to Take Cover. Normally, if you and your ally don't move, Shield Wall lasts until the beginning of your next turn, when your shield is no longer raised.", "trait": [ "Champion", "Fighter", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Fighter](/Traits.aspx?ID=71), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Fighter", "Uncommon" ], "trigger": "Your shield is raised and an adjacent ally Raises a Shield .", "trigger_markdown": "Your shield is raised and an adjacent ally [Raises a Shield](/Actions.aspx?ID=98).", "type": "Feat", "url": "/Feats.aspx?ID=3634", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Knight's Retaliation" ], "feat_markdown": "Knight's Retaliation", "id": "feat-3635", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Knight's Retaliation](/Feats.aspx?ID=3635) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 84\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nAn undead creature within your reach critically fails a Strike against you.\n\n\r\n\r\n---\r\n\r\nYou knock the enemy's blow aside and twist, unbalancing your foe. You attempt to [Disarm](/Actions.aspx?ID=41), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) the triggering creature.", "name": "Knight's Retaliation", "pfs": "Standard", "prerequisite": "Trained in Athletics", "prerequisite_markdown": "Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 84\n\n**Prerequisites**\r\nTrained in [Athletics](/Skills.aspx?ID=3)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nAn undead creature within your reach critically fails a Strike against you.\n\n\r\n\r\n---\r\n\r\n\r\nYou knock the enemy's blow aside and twist, unbalancing your foe.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 84", "speed": {}, "summary": "You knock the enemy's blow aside and twist, unbalancing your foe.", "summary_markdown": "You knock the enemy's blow aside and twist, unbalancing your foe.", "text": " Knight's Retaliation Reaction Source Knights of Lastwall pg. 84 Prerequisites Trained in Athletics Access Knights of Lastwall have access to this feat. Trigger An undead creature within your reach critically fails a Strike against you. --- You knock the enemy's blow aside and twist, unbalancing your foe. You attempt to Disarm, Shove, or Trip the triggering creature.", "trait": [ "Fighter", "Swashbuckler", "Uncommon" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Swashbuckler](/Traits.aspx?ID=321), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fighter", "Swashbuckler", "Uncommon" ], "trigger": "An undead creature within your reach critically fails a Strike against you.", "trigger_markdown": "An undead creature within your reach critically fails a Strike against you.", "type": "Feat", "url": "/Feats.aspx?ID=3635", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Retaliatory Cleansing" ], "feat_markdown": "Retaliatory Cleansing", "frequency": "You're holding holy water or a bomb that deals positive damage in one of your hands.", "id": "feat-3636", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Retaliatory Cleansing](/Feats.aspx?ID=3636) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 84\n\n**Frequency**\r\nYou're holding holy water or a bomb that deals positive damage in one of your hands.\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nYou would take damage from an adjacent creature's Strike.\n\n\r\n\r\n---\r\n\r\nYou twist your hand in front of the blow, ensuring the enemy's attack shatters the required _holy water_ or bomb. The creature takes the on-hit and [splash](/Traits.aspx?ID=150) damage from the _holy water_ or required bomb, not counting any additional effects you would add or apply when you throw the bomb, such as weapon specialization or [Calculated Splash](/Feats.aspx?ID=99). You're splashed by the _holy water_ or required bomb, although since positive damage harms only [undead](/Traits.aspx?ID=160) and creatures with [negative healing](/MonsterAbilities.aspx?ID=42), it's unlikely you will take damage.", "name": "Retaliatory Cleansing", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 84\r\n\r\n**Frequency**\r\nYou're holding holy water or a bomb that deals positive damage in one of your hands.\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nYou would take damage from an adjacent creature's Strike.\n\n\r\n\r\n---\r\n\r\n\r\nYou twist your hand in front of the blow, ensuring the enemy's attack shatters the required _holy water_ or bomb.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 84", "speed": {}, "summary": "You twist your hand in front of the blow, ensuring the enemy's attack shatters the required holy water or bomb.", "summary_markdown": "You twist your hand in front of the blow, ensuring the enemy's attack shatters the required _holy water_ or bomb.", "text": " Retaliatory Cleansing Reaction Source Knights of Lastwall pg. 84 Frequency You're holding holy water or a bomb that deals positive damage in one of your hands. Access Knights of Lastwall have access to this feat. Trigger You would take damage from an adjacent creature's Strike. --- You twist your hand in front of the blow, ensuring the enemy's attack shatters the required holy water or bomb. The creature takes the on-hit and splash damage from the holy water or required bomb, not counting any additional effects you would add or apply when you throw the bomb, such as weapon specialization or Calculated Splash. You're splashed by the holy water or required bomb, although since positive damage harms only undead and creatures with negative healing, it's unlikely you will take damage.", "trait": [ "Alchemist", "Uncommon" ], "trait_markdown": "[Alchemist](/Traits.aspx?ID=7), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Alchemist", "Uncommon" ], "trigger": "You would take damage from an adjacent creature's Strike.", "trigger_markdown": "You would take damage from an adjacent creature's Strike.", "type": "Feat", "url": "/Feats.aspx?ID=3636", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Consecrate Spell" ], "feat_markdown": "Consecrate Spell", "id": "feat-3637", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Consecrate Spell](/Feats.aspx?ID=3637) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 84\n\n**Prerequisites**\r\nability to cast focus spells, [divine](/SpellLists.aspx?Tradition=2) spells\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou infuse a spell with the power of your faith, consecrating it. If the next action you use is to Cast a Spell that targets a single [undead](/Traits.aspx?ID=160), you can expend a Focus Point, channeling the power of your focus spells into the primary spell. If you do, the spell you cast deals additional good or positive damage (your choice) equal to the level of your focus spells. As normal for additional damage, this additional damage is doubled if the spell cast requires an attack roll and the result of the attack roll is a critical hit, or if the spell cast requires a saving throw and the result of the saving throw is a critical failure.", "name": "Consecrate Spell", "pfs": "Standard", "prerequisite": "ability to cast focus spells, divine spells", "prerequisite_markdown": "ability to cast focus spells, [divine](/SpellLists.aspx?Tradition=2) spells", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 84\n\n**Prerequisites**\r\nability to cast focus spells, [divine](/SpellLists.aspx?Tradition=2) spells\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou infuse a spell with the power of your faith, consecrating it.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 84" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 84", "speed": {}, "summary": "You infuse a spell with the power of your faith, consecrating it.", "summary_markdown": "You infuse a spell with the power of your faith, consecrating it.", "text": " Consecrate Spell Single Action Source Knights of Lastwall pg. 84 Prerequisites ability to cast focus spells, divine spells Access Knights of Lastwall have access to this feat. --- You infuse a spell with the power of your faith, consecrating it. If the next action you use is to Cast a Spell that targets a single undead, you can expend a Focus Point, channeling the power of your focus spells into the primary spell. If you do, the spell you cast deals additional good or positive damage (your choice) equal to the level of your focus spells. As normal for additional damage, this additional damage is doubled if the spell cast requires an attack roll and the result of the attack roll is a critical hit, or if the spell cast requires a saving throw and the result of the saving throw is a critical failure.", "trait": [ "Cleric", "Concentrate", "Metamagic", "Oracle", "Sorcerer", "Uncommon" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Oracle](/Traits.aspx?ID=319), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cleric", "Concentrate", "Metamagic", "Oracle", "Sorcerer", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3637", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Corpse-Killer's Defiance" ], "feat_markdown": "Corpse-Killer's Defiance", "id": "feat-3638", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Corpse-Killer's Defiance](/Feats.aspx?ID=3638) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nYou destroy an [undead](/Traits.aspx?ID=160) foe.\n\n\r\n\r\n---\r\n\r\nYou defy Tar-Baphon with every undead you destroy, using your victory to rally your allies. Allies that can see you gain a +1 status bonus to attack and damage rolls against [undead](/Traits.aspx?ID=160) for 1 round, or a +2 status bonus to attack and damage rolls against undead for 2 rounds if the undead foe destroyed was a creature of your level or higher.", "name": "Corpse-Killer's Defiance", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nYou destroy an [undead](/Traits.aspx?ID=160) foe.\n\n\r\n\r\n---\r\n\r\n\r\nYou defy Tar-Baphon with every undead you destroy, using your victory to rally your allies.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 85", "speed": {}, "summary": "You defy Tar-Baphon with every undead you destroy, using your victory to rally your allies.", "summary_markdown": "You defy Tar-Baphon with every undead you destroy, using your victory to rally your allies.", "text": " Corpse-Killer's Defiance Reaction Source Knights of Lastwall pg. 85 Access Knights of Lastwall have access to this feat. Trigger You destroy an undead foe. --- You defy Tar-Baphon with every undead you destroy, using your victory to rally your allies. Allies that can see you gain a +1 status bonus to attack and damage rolls against undead for 1 round, or a +2 status bonus to attack and damage rolls against undead for 2 rounds if the undead foe destroyed was a creature of your level or higher.", "trait": [ "Barbarian", "Swashbuckler", "Uncommon" ], "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Swashbuckler](/Traits.aspx?ID=321), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Barbarian", "Swashbuckler", "Uncommon" ], "trigger": "You destroy an undead foe.", "trigger_markdown": "You destroy an [undead](/Traits.aspx?ID=160) foe.", "type": "Feat", "url": "/Feats.aspx?ID=3638", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Holy Light" ], "feat_markdown": "Holy Light", "id": "feat-3639", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Holy Light](/Feats.aspx?ID=3639) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Prerequisites**\r\nyou follow a good-aligned deity\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light. The beacon sheds bright light in a 30-foot-radius, 100-foot-high cylinder centered on you until the beginning of your next turn. Evil creatures in the area must succeed at a Will save equal to your class DC or spell DC (whichever is higher) or become [dazzled](/Conditions.aspx?ID=7) for 1 round.", "name": "Holy Light", "pfs": "Standard", "prerequisite": "you follow a good-aligned deity", "prerequisite_markdown": "you follow a good-aligned deity", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Prerequisites**\r\nyou follow a good-aligned deity\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 85", "speed": {}, "summary": "You raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light.", "summary_markdown": "You raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light.", "text": " Holy Light Two Actions Source Knights of Lastwall pg. 85 Prerequisites you follow a good-aligned deity Access Knights of Lastwall have access to this feat. --- You raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light. The beacon sheds bright light in a 30-foot-radius, 100-foot-high cylinder centered on you until the beginning of your next turn. Evil creatures in the area must succeed at a Will save equal to your class DC or spell DC (whichever is higher) or become dazzled for 1 round.", "trait": [ "Champion", "Cleric", "Concentrate", "Divine", "Evocation", "Light", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Cleric", "Concentrate", "Divine", "Evocation", "Light", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3639", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Miraculous Intervention" ], "feat_markdown": "Miraculous Intervention", "id": "feat-3640", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Miraculous Intervention](/Feats.aspx?ID=3640) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nAn adjacent [fiend](/Traits.aspx?ID=70) or [undead](/Traits.aspx?ID=160) begins to use a reaction.\n\n\r\n\r\n---\r\n\r\nThrough divine intervention or whispered prayers, you foil an enemy's response. If the triggering creature's level is equal to or lower than yours, you disrupt the triggering reaction. If the triggering creature's level is higher than yours, you must make an attack roll or spell attack roll against its AC (your choice). On a success, you disrupt the reaction.", "name": "Miraculous Intervention", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Access**\r\nKnights of Lastwall have access to this feat.\r\n\r\n**Trigger**\r\nAn adjacent [fiend](/Traits.aspx?ID=70) or [undead](/Traits.aspx?ID=160) begins to use a reaction.\n\n\r\n\r\n---\r\n\r\n\r\nThrough divine intervention or whispered prayers, you foil an enemy's response.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 85", "speed": {}, "summary": "Through divine intervention or whispered prayers, you foil an enemy's response.", "summary_markdown": "Through divine intervention or whispered prayers, you foil an enemy's response.", "text": " Miraculous Intervention Reaction Source Knights of Lastwall pg. 85 Access Knights of Lastwall have access to this feat. Trigger An adjacent fiend or undead begins to use a reaction. --- Through divine intervention or whispered prayers, you foil an enemy's response. If the triggering creature's level is equal to or lower than yours, you disrupt the triggering reaction. If the triggering creature's level is higher than yours, you must make an attack roll or spell attack roll against its AC (your choice). On a success, you disrupt the reaction.", "trait": [ "Champion", "Cleric", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Cleric](/Traits.aspx?ID=26), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Cleric", "Uncommon" ], "trigger": "An adjacent fiend or undead begins to use a reaction.", "trigger_markdown": "An adjacent [fiend](/Traits.aspx?ID=70) or [undead](/Traits.aspx?ID=160) begins to use a reaction.", "type": "Feat", "url": "/Feats.aspx?ID=3640", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Necromantic Deflection" ], "feat_markdown": "Necromantic Deflection", "id": "feat-3641", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Necromantic Deflection](/Feats.aspx?ID=3641) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou imbue your shield with life-giving energy to deflect harmful necromantic magic. When you have your shield raised, you gain the shield's circumstance bonus to your AC and saving throws against [necromancy](/Traits.aspx?ID=117) spells. If you have the [Shield Block](/Actions.aspx?ID=1140) reaction, damage you take as a result of a necromancy spell can trigger that reaction, even if it isn't physical damage.", "name": "Necromantic Deflection", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou imbue your shield with life-giving energy to deflect harmful necromantic magic.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 85", "speed": {}, "summary": "You imbue your shield with life-giving energy to deflect harmful necromantic magic.", "summary_markdown": "You imbue your shield with life-giving energy to deflect harmful necromantic magic.", "text": " Necromantic Deflection Source Knights of Lastwall pg. 85 Access Knights of Lastwall have access to this feat. --- You imbue your shield with life-giving energy to deflect harmful necromantic magic. When you have your shield raised, you gain the shield's circumstance bonus to your AC and saving throws against necromancy spells. If you have the Shield Block reaction, damage you take as a result of a necromancy spell can trigger that reaction, even if it isn't physical damage.", "trait": [ "Champion", "Druid", "Uncommon" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Druid](/Traits.aspx?ID=52), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Champion", "Druid", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3641", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Sight" ], "feat_markdown": "Shared Sight", "id": "feat-3642", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Sight](/Feats.aspx?ID=3642) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Prerequisites**\r\n[Soulsight](/Feats.aspx?ID=1647)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou bestow the mystical vision granted to you by your muse upon your allies. If your next action is to cast a non-cantrip spell that affects one or more of your allies, all affected allies gain your spiritsense for 1 minute.", "name": "Shared Sight", "pfs": "Standard", "prerequisite": "Soulsight", "prerequisite_markdown": "[Soulsight](/Feats.aspx?ID=1647)", "rarity": "uncommon", "release_date": "2022-05-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Prerequisites**\r\n[Soulsight](/Feats.aspx?ID=1647)\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou bestow the mystical vision granted to you by your muse upon your allies.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 85", "speed": {}, "summary": "You bestow the mystical vision granted to you by your muse upon your allies.", "summary_markdown": "You bestow the mystical vision granted to you by your muse upon your allies.", "text": " Shared Sight Single Action Source Knights of Lastwall pg. 85 Prerequisites Soulsight Access Knights of Lastwall have access to this feat. --- You bestow the mystical vision granted to you by your muse upon your allies. If your next action is to cast a non-cantrip spell that affects one or more of your allies, all affected allies gain your spiritsense for 1 minute.", "trait": [ "Bard", "Concentrate", "Metamagic", "Sorcerer", "Uncommon" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Bard", "Concentrate", "Metamagic", "Sorcerer", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3642", "weakness": {} }, { "access": "Knights of Lastwall have access to this feat.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Purifying Breeze" ], "feat_markdown": "Purifying Breeze", "id": "feat-3643", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Purifying Breeze](/Feats.aspx?ID=3643) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Prerequisites**\r\n[divine](/SpellLists.aspx?Tradition=2) spells\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip spell with the [healing](/Traits.aspx?ID=89) trait.\r\n\r\n\r\n\r\n---\r\n\r\nYou transfer the divine essence of your magic to the air around you, cleansing it of toxins. Attempt a [counteract](/Rules.aspx?ID=371) check against each airborne [disease](/Traits.aspx?ID=46) or [poison](/Traits.aspx?ID=126) effect in a 15-foot radius around you. Regardless of your success or failure, until the beginning of your next turn, all creatures in the purified area gain a +1 status bonus to Fortitude saving throws. ", "name": "Purifying Breeze", "pfs": "Standard", "prerequisite": "divine spells", "prerequisite_markdown": "[divine](/SpellLists.aspx?Tradition=2) spells", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "Your most recent action was to cast a non-cantrip spell with the healing trait.", "requirement_markdown": "Your most recent action was to cast a non-cantrip spell with the [healing](/Traits.aspx?ID=89) trait.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 85\n\n**Prerequisites**\r\n[divine](/SpellLists.aspx?Tradition=2) spells\r\n\r\n**Access**\r\nKnights of Lastwall have access to this feat.\n\n**Requirements**\r\nYour most recent action was to cast a non-cantrip spell with the [healing](/Traits.aspx?ID=89) trait.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou transfer the divine essence of your magic to the air around you, cleansing it of toxins.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 85" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 85", "speed": {}, "summary": "You transfer the divine essence of your magic to the air around you, cleansing it of toxins.", "summary_markdown": "You transfer the divine essence of your magic to the air around you, cleansing it of toxins.", "text": " Purifying Breeze Single Action Source Knights of Lastwall pg. 85 Prerequisites divine spells Access Knights of Lastwall have access to this feat. Requirements Your most recent action was to cast a non-cantrip spell with the healing trait. --- You transfer the divine essence of your magic to the air around you, cleansing it of toxins. Attempt a counteract check against each airborne disease or poison effect in a 15-foot radius around you. Regardless of your success or failure, until the beginning of your next turn, all creatures in the purified area gain a +1 status bonus to Fortitude saving throws. ", "trait": [ "Cleric", "Oracle", "Sorcerer", "Uncommon" ], "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Oracle](/Traits.aspx?ID=319), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cleric", "Oracle", "Sorcerer", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3643", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Glass Skin" ], "feat_markdown": "Glass Skin", "id": "feat-3644", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Glass Skin](/Feats.aspx?ID=3644) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77\n\n**Prerequisites**\r\nYou were present at the death of the [medusa](/Monsters.aspx?ID=297) Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.\n\n\r\n\r\n---\r\n\r\nEven if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. Patches of your skin to flicker into glass without warning. By focusing the effect, you can concentrate the glass into a powerful protective layer of magical obsidian. Once per day, you can cast [_stoneskin_](/Spells.aspx?ID=312) on yourself as an innate primal spell, though the spell covers you in a layer of glass instead of stone. During this innate stoneskin, you gain the Shatter Glass reaction. At 18th level, the stoneskin is heightened to 6th level instead of 4th.\n\n**Shatter Glass** **Trigger** An adjacent creature Strikes you with a melee weapon or [unarmed](/Traits.aspx?ID=199) attack and deals damage; **Requirements** Your innate _stoneskin_ from Glass Skin is active; **Effect** You shatter some of the glass on your skin to damage your attacker. The attacker takes 3d10 damage and the duration of the _stoneskin_ decreases by 1 minute. At 14th level, the damage increases to 4d10, and at 18th level, the damage increases to 5d10.", "name": "Glass Skin", "pfs": "Limited", "prerequisite": "You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.", "prerequisite_markdown": "You were present at the death of the [medusa](/Monsters.aspx?ID=297) Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.", "rarity": "rare", "release_date": "2022-06-29", "resistance": {}, "school": "abjuration", "search_markdown": "May contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77\n\n**Prerequisites**\r\nYou were present at the death of the [medusa](/Monsters.aspx?ID=297) Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.\n\n\r\n\r\n---\r\n\r\n\r\nEven if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 77" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 77", "speed": {}, "spoilers": "Outlaws of Alkenstar", "summary": "Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass.", "summary_markdown": "Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass.", "text": " Glass Skin May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 77 Prerequisites You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. --- Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. Patches of your skin to flicker into glass without warning. By focusing the effect, you can concentrate the glass into a powerful protective layer of magical obsidian. Once per day, you can cast stoneskin on yourself as an innate primal spell, though the spell covers you in a layer of glass instead of stone. During this innate stoneskin, you gain the Shatter Glass reaction. At 18th level, the stoneskin is heightened to 6th level instead of 4th. Shatter Glass Reaction Trigger An adjacent creature Strikes you with a melee weapon or unarmed attack and deals damage; Requirements Your innate stoneskin from Glass Skin is active; Effect You shatter some of the glass on your skin to damage your attacker. The attacker takes 3d10 damage and the duration of the stoneskin decreases by 1 minute. At 14th level, the damage increases to 4d10, and at 18th level, the damage increases to 5d10.", "trait": [ "Abjuration", "Aftermath", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Aftermath](/Traits.aspx?ID=424), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Aftermath", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3644", "weakness": {} }, { "archetype": [ "Clockwork Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clockwork Reanimator Dedication" ], "feat_markdown": "Clockwork Reanimator Dedication", "id": "feat-3645", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"\"\r\n>\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 78\n\n**Archetype** [Clockwork Reanimator](/Archetypes.aspx?ID=184)\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\nYou can animate corpses through cunning engineering. You gain a [prototype construct companion](/Rules.aspx?ID=1600) to serve as a minion. Unlike normal construct companions, yours is a corpse animated by clockwork gears and technological prowess.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the clockwork reanimator archetype. If you retrain out of this feat, you lose the rituals learned from it.\n\nClockwork Reanimator Dedication leads to...\r\n[Advanced Reanimated Companion](/Feats.aspx?ID=3646), [Hijack Undead](/Feats.aspx?ID=3647), [Improved Hijack Undead](/Feats.aspx?ID=3651), [It's Alive!](/Feats.aspx?ID=3648), [Self-Destruct](/Feats.aspx?ID=3650), [Unwind Death](/Feats.aspx?ID=3653), [Zombie Horde](/Feats.aspx?ID=3654)", "name": "Clockwork Reanimator Dedication", "prerequisite": "Trained in Crafting", "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)", "rarity": "rare", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "May contain spoilers from Outlaws of Alkenstar\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 78\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou can animate corpses through cunning engineering.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 78" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 78", "speed": {}, "spoilers": "Outlaws of Alkenstar", "summary": "You can animate corpses through cunning engineering.", "summary_markdown": "You can animate corpses through cunning engineering.", "text": " Clockwork Reanimator Dedication May contain spoilers from Outlaws of Alkenstar Source Pathfinder #180: The Smoking Gun pg. 78 Archetype Clockwork Reanimator Prerequisites Trained in Crafting --- You can animate corpses through cunning engineering. You gain a prototype construct companion to serve as a minion. Unlike normal construct companions, yours is a corpse animated by clockwork gears and technological prowess. Special You can't select another dedication feat until you've gained two other feats from the clockwork reanimator archetype. If you retrain out of this feat, you lose the rituals learned from it. Clockwork Reanimator Dedication leads to... Advanced Reanimated Companion, Hijack Undead, Improved Hijack Undead, It's Alive!, Self-Destruct, Unwind Death, Zombie Horde", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3645", "weakness": {} }, { "archetype": [ "Clockwork Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Reanimated Companion" ], "feat_markdown": "Advanced Reanimated Companion", "id": "feat-3646", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Advanced Reanimated Companion](/Feats.aspx?ID=3646) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 78\n\n**Archetype** [Clockwork Reanimator](/Archetypes.aspx?ID=184)\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n\r\n\r\n---\r\n\r\nYour corpselike construct companion becomes much more powerful and can act with limited autonomy to follow your greater directives. It becomes an [advanced construct companion](/Rules.aspx?ID=1612). During an encounter, even if you don't use the Command a Minion action, your construct companion can still use 1 action on your turn that round to Stride or Strike.\n\nAdvanced Reanimated Companion leads to...\r\n[Incredible Reanimated Companion](/Feats.aspx?ID=3649)", "name": "Advanced Reanimated Companion", "prerequisite": "Clockwork Reanimator Dedication", "prerequisite_markdown": "[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)", "rarity": "common", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 78\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n\r\n\r\n---\r\n\r\n\r\nYour corpselike construct companion becomes much more powerful and can act with limited autonomy to follow your greater directives.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 78" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 78", "speed": {}, "summary": "Your corpselike construct companion becomes much more powerful and can act with limited autonomy to follow your greater directives.", "summary_markdown": "Your corpselike construct companion becomes much more powerful and can act with limited autonomy to follow your greater directives.", "text": " Advanced Reanimated Companion Source Pathfinder #180: The Smoking Gun pg. 78 Archetype Clockwork Reanimator Prerequisites Clockwork Reanimator Dedication --- Your corpselike construct companion becomes much more powerful and can act with limited autonomy to follow your greater directives. It becomes an advanced construct companion. During an encounter, even if you don't use the Command a Minion action, your construct companion can still use 1 action on your turn that round to Stride or Strike. Advanced Reanimated Companion leads to... Incredible Reanimated Companion", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3646", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Clockwork Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hijack Undead" ], "feat_markdown": "Hijack Undead", "frequency": "once per hour", "id": "feat-3647", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Hijack Undead](/Feats.aspx?ID=3647) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Archetype** [Clockwork Reanimator](/Archetypes.aspx?ID=184)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n\r\n\r\n---\r\n\r\nYour clockwork devices can commandeer the bodies of [undead](/Traits.aspx?ID=160), bending them to your will. Make a melee Strike against an adjacent undead creature. On a success, instead of taking damage, the target becomes [controlled](/Conditions.aspx?ID=6) by you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw against the higher of your class DC or spell DC to resist being controlled by you. If the target is already under someone else's command, the controlling creature also rolls a saving throw, and the undead uses the better result.\n\n**Critical Success** The target is unaffected and temporarily immune for 24 hours.
\r\n**Success** The target is unaffected.
\r\n**Failure** The undead creature becomes a [minion](/Traits.aspx?ID=109) under your control for 1 minute. The control ends if you or an ally attacks the minion undead.
\r\n**Critical Failure** As failure, but the duration is 1 hour.\n\nHijack Undead leads to...\r\n[Improved Hijack Undead](/Feats.aspx?ID=3651)", "name": "Hijack Undead", "prerequisite": "Clockwork Reanimator Dedication", "prerequisite_markdown": "[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)", "rarity": "common", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n\r\n\r\n---\r\n\r\n\r\nYour clockwork devices can commandeer the bodies of [undead](/Traits.aspx?ID=160), bending them to your will.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79", "speed": {}, "summary": "Your clockwork devices can commandeer the bodies of undead , bending them to your will.", "summary_markdown": "Your clockwork devices can commandeer the bodies of [undead](/Traits.aspx?ID=160), bending them to your will.", "text": " Hijack Undead Three Actions Source Pathfinder #180: The Smoking Gun pg. 79 Archetype Clockwork Reanimator Frequency once per hour Prerequisites Clockwork Reanimator Dedication --- Your clockwork devices can commandeer the bodies of undead, bending them to your will. Make a melee Strike against an adjacent undead creature. On a success, instead of taking damage, the target becomes controlled by you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw against the higher of your class DC or spell DC to resist being controlled by you. If the target is already under someone else's command, the controlling creature also rolls a saving throw, and the undead uses the better result. Critical Success The target is unaffected and temporarily immune for 24 hours. Success The target is unaffected. Failure The undead creature becomes a minion under your control for 1 minute. The control ends if you or an ally attacks the minion undead. Critical Failure As failure, but the duration is 1 hour. Hijack Undead leads to... Improved Hijack Undead", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3647", "weakness": {} }, { "archetype": [ "Clockwork Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "It's Alive!" ], "feat_markdown": "It's Alive!", "id": "feat-3648", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[It's Alive!](/Feats.aspx?ID=3648) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Archetype** [Clockwork Reanimator](/Archetypes.aspx?ID=184)\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n\r\n\r\n---\r\n\r\nYou've mastered the use of electrical energy to power your clockwork creations. Whenever your construct companion takes electricity damage, it gains temporary Hit Points equal to either half the electricity damage it took or your level, whichever is lower. These temporary Hit Points last for up to 1 minute.", "name": "It's Alive!", "prerequisite": "Clockwork Reanimator Dedication", "prerequisite_markdown": "[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)", "rarity": "common", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n\r\n\r\n---\r\n\r\n\r\nYou've mastered the use of electrical energy to power your clockwork creations.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79", "speed": {}, "summary": "You've mastered the use of electrical energy to power your clockwork creations.", "summary_markdown": "You've mastered the use of electrical energy to power your clockwork creations.", "text": " It's Alive! Source Pathfinder #180: The Smoking Gun pg. 79 Archetype Clockwork Reanimator Prerequisites Clockwork Reanimator Dedication --- You've mastered the use of electrical energy to power your clockwork creations. Whenever your construct companion takes electricity damage, it gains temporary Hit Points equal to either half the electricity damage it took or your level, whichever is lower. These temporary Hit Points last for up to 1 minute.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3648", "weakness": {} }, { "archetype": [ "Clockwork Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Incredible Reanimated Companion" ], "feat_markdown": "Incredible Reanimated Companion", "id": "feat-3649", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"\"\r\n>\r\n[Incredible Reanimated Companion](/Feats.aspx?ID=3649) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Archetype** [Clockwork Reanimator](/Archetypes.aspx?ID=184)\n\n**Prerequisites**\r\n[Advanced Reanimated Companion](/Feats.aspx?ID=3646)\n\n\r\n\r\n---\r\n\r\nYou imbue the necrotized flesh of your reanimated construct companion with strange chemicals and fine-tune the clockwork within, enhancing all its capabilities. It becomes an [incredible construct companion](/Rules.aspx?ID=1613).\n\nIncredible Reanimated Companion leads to...\r\n[Paragon Reanimated Companion](/Feats.aspx?ID=3652)", "name": "Incredible Reanimated Companion", "prerequisite": "Advanced Reanimated Companion", "prerequisite_markdown": "[Advanced Reanimated Companion](/Feats.aspx?ID=3646)", "rarity": "common", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Prerequisites**\r\n[Advanced Reanimated Companion](/Feats.aspx?ID=3646)\n\n\r\n\r\n---\r\n\r\n\r\nYou imbue the necrotized flesh of your reanimated construct companion with strange chemicals and fine-tune the clockwork within, enhancing all its capabilities.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79", "speed": {}, "summary": "You imbue the necrotized flesh of your reanimated construct companion with strange chemicals and fine-tune the clockwork within, enhancing all its capabilities.", "summary_markdown": "You imbue the necrotized flesh of your reanimated construct companion with strange chemicals and fine-tune the clockwork within, enhancing all its capabilities.", "text": " Incredible Reanimated Companion Source Pathfinder #180: The Smoking Gun pg. 79 Archetype Clockwork Reanimator Prerequisites Advanced Reanimated Companion --- You imbue the necrotized flesh of your reanimated construct companion with strange chemicals and fine-tune the clockwork within, enhancing all its capabilities. It becomes an incredible construct companion. Incredible Reanimated Companion leads to... Paragon Reanimated Companion", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3649", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Clockwork Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Self-Destruct" ], "feat_markdown": "Self-Destruct", "id": "feat-3650", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Self-Destruct](/Feats.aspx?ID=3650) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Archetype** [Clockwork Reanimator](/Archetypes.aspx?ID=184)\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n**Trigger**\r\nYour reanimated clockwork companion is reduced to 0 Hit Points.\r\n\r\n**Requirements**\r\nYou're within 60 feet of your reanimated clockwork companion.\r\n\r\n\r\n\r\n---\r\n\r\nYou've installed a self-destruct device within your construct companion, which you can trigger with a special device from up to 60 feet away. When you activate the device, your reanimated construct companion explodes, dealing 2d6 fire damage per level to all creatures in a 30-foot radius. Creatures caught in the blast can attempt a [basic](/Rules.aspx?ID=329) Reflex save, with a DC equal to the higher of your class DC or spell DC.", "name": "Self-Destruct", "prerequisite": "Clockwork Reanimator Dedication", "prerequisite_markdown": "[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)", "rarity": "common", "release_date": "2022-06-29", "requirement": "You're within 60 feet of your reanimated clockwork companion.", "requirement_markdown": "You're within 60 feet of your reanimated clockwork companion.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n**Trigger**\r\nYour reanimated clockwork companion is reduced to 0 Hit Points.\r\n\r\n**Requirements**\r\nYou're within 60 feet of your reanimated clockwork companion.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou've installed a self-destruct device within your construct companion, which you can trigger with a special device from up to 60 feet away.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79", "speed": {}, "summary": "You've installed a self-destruct device within your construct companion, which you can trigger with a special device from up to 60 feet away.", "summary_markdown": "You've installed a self-destruct device within your construct companion, which you can trigger with a special device from up to 60 feet away.", "text": " Self-Destruct Reaction Source Pathfinder #180: The Smoking Gun pg. 79 Archetype Clockwork Reanimator Prerequisites Clockwork Reanimator Dedication Trigger Your reanimated clockwork companion is reduced to 0 Hit Points. Requirements You're within 60 feet of your reanimated clockwork companion. --- You've installed a self-destruct device within your construct companion, which you can trigger with a special device from up to 60 feet away. When you activate the device, your reanimated construct companion explodes, dealing 2d6 fire damage per level to all creatures in a 30-foot radius. Creatures caught in the blast can attempt a basic Reflex save, with a DC equal to the higher of your class DC or spell DC.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your reanimated clockwork companion is reduced to 0 Hit Points.", "trigger_markdown": "Your reanimated clockwork companion is reduced to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=3650", "weakness": {} }, { "archetype": [ "Clockwork Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Hijack Undead" ], "feat_markdown": "Improved Hijack Undead", "id": "feat-3651", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"\"\r\n>\r\n[Improved Hijack Undead](/Feats.aspx?ID=3651) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Archetype** [Clockwork Reanimator](/Archetypes.aspx?ID=184)\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645); [Hijack Undead](/Feats.aspx?ID=3647)\n\n\r\n\r\n---\r\n\r\nUndead creatures find it all but impossible to resist your commands. When you use Hijack Undead, if the undead fails its save, it becomes your [minion](/Traits.aspx?ID=109) for 10 minutes. If it critically fails, it becomes your minion for 24 hours.", "name": "Improved Hijack Undead", "prerequisite": "Clockwork Reanimator Dedication; Hijack Undead", "prerequisite_markdown": "[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645); [Hijack Undead](/Feats.aspx?ID=3647)", "rarity": "common", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645); [Hijack Undead](/Feats.aspx?ID=3647)\n\n\r\n\r\n---\r\n\r\n\r\nUndead creatures find it all but impossible to resist your commands.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79", "speed": {}, "summary": "Undead creatures find it all but impossible to resist your commands.", "summary_markdown": "Undead creatures find it all but impossible to resist your commands.", "text": " Improved Hijack Undead Source Pathfinder #180: The Smoking Gun pg. 79 Archetype Clockwork Reanimator Prerequisites Clockwork Reanimator Dedication; Hijack Undead --- Undead creatures find it all but impossible to resist your commands. When you use Hijack Undead, if the undead fails its save, it becomes your minion for 10 minutes. If it critically fails, it becomes your minion for 24 hours.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3651", "weakness": {} }, { "archetype": [ "Clockwork Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Paragon Reanimated Companion" ], "feat_markdown": "Paragon Reanimated Companion", "id": "feat-3652", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"\"\r\n>\r\n[Paragon Reanimated Companion](/Feats.aspx?ID=3652) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Archetype** [Clockwork Reanimator](/Archetypes.aspx?ID=184)\n\n**Prerequisites**\r\n[Incredible Reanimated Companion](/Feats.aspx?ID=3649)\n\n\r\n\r\n---\r\n\r\nYou have reached the pinnacle of necromantic science, creating a mechanical zombie unlike any the world has seen before. Your reanimated construct companion becomes a [paragon construct companion](/Rules.aspx?ID=1614).", "name": "Paragon Reanimated Companion", "prerequisite": "Incredible Reanimated Companion", "prerequisite_markdown": "[Incredible Reanimated Companion](/Feats.aspx?ID=3649)", "rarity": "common", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Prerequisites**\r\n[Incredible Reanimated Companion](/Feats.aspx?ID=3649)\n\n\r\n\r\n---\r\n\r\n\r\nYou have reached the pinnacle of necromantic science, creating a mechanical zombie unlike any the world has seen before.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79", "speed": {}, "summary": "You have reached the pinnacle of necromantic science, creating a mechanical zombie unlike any the world has seen before.", "summary_markdown": "You have reached the pinnacle of necromantic science, creating a mechanical zombie unlike any the world has seen before.", "text": " Paragon Reanimated Companion Source Pathfinder #180: The Smoking Gun pg. 79 Archetype Clockwork Reanimator Prerequisites Incredible Reanimated Companion --- You have reached the pinnacle of necromantic science, creating a mechanical zombie unlike any the world has seen before. Your reanimated construct companion becomes a paragon construct companion.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3652", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Clockwork Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unwind Death" ], "feat_markdown": "Unwind Death", "id": "feat-3653", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"\"\r\n>\r\n[Unwind Death](/Feats.aspx?ID=3653) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Archetype** [Clockwork Reanimator](/Archetypes.aspx?ID=184)\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n**Requirements**\r\nThe target's body must be mostly intact.\r\n\r\n\r\n\r\n---\r\n\r\nCombining necromancy with the mysterious temporal powers of clockwork, you wind a creature backward from the moment of its death. Attempt a DC 40 [Crafting](/Skills.aspx?ID=4) check to revive a dead creature that has been dead for no more than 3 rounds. If you succeed, the target returns to life with the effects of [_raise dead_](/Spells.aspx?ID=243), except it still has the [wounded](/Conditions.aspx?ID=42) condition it had before dying, increased by 1 (or wounded 1 if it wasn't wounded before dying). Whether you succeed or fail, the target is then temporarily immune to Unwind Death for 1 day.", "name": "Unwind Death", "prerequisite": "Clockwork Reanimator Dedication", "prerequisite_markdown": "[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)", "rarity": "common", "release_date": "2022-06-29", "requirement": "The target's body must be mostly intact.", "requirement_markdown": "The target's body must be mostly intact.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n**Requirements**\r\nThe target's body must be mostly intact.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nCombining necromancy with the mysterious temporal powers of clockwork, you wind a creature backward from the moment of its death.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79", "speed": {}, "summary": "Combining necromancy with the mysterious temporal powers of clockwork, you wind a creature backward from the moment of its death.", "summary_markdown": "Combining necromancy with the mysterious temporal powers of clockwork, you wind a creature backward from the moment of its death.", "text": " Unwind Death Three Actions Source Pathfinder #180: The Smoking Gun pg. 79 Archetype Clockwork Reanimator Prerequisites Clockwork Reanimator Dedication Requirements The target's body must be mostly intact. --- Combining necromancy with the mysterious temporal powers of clockwork, you wind a creature backward from the moment of its death. Attempt a DC 40 Crafting check to revive a dead creature that has been dead for no more than 3 rounds. If you succeed, the target returns to life with the effects of raise dead , except it still has the wounded condition it had before dying, increased by 1 (or wounded 1 if it wasn't wounded before dying). Whether you succeed or fail, the target is then temporarily immune to Unwind Death for 1 day.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3653", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Clockwork Reanimator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Zombie Horde" ], "feat_markdown": "Zombie Horde", "id": "feat-3654", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Zombie Horde](/Feats.aspx?ID=3654) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Archetype** [Clockwork Reanimator](/Archetypes.aspx?ID=184)\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n\r\n\r\n---\r\n\r\nYou built your reanimated construct companion of modular components from various corpses. Its unique makeup enables your companion to split into dozens or even hundreds of much smaller corpse constructs. Acting as one, this shambling swarm can overwhelm your enemies. \n\nYou Command your reanimated construct companion. Instead of its normal actions, the companion splits into a horde of Small and Tiny construct companions within a 30-foot emanation from its original space. The horde makes a Strike against each foe within the emanation with a +2 circumstance bonus to its attack rolls. The multiple attack penalty doesn't increase until after the companion makes all the attacks. The miniature companions recombine into a single companion of their original size at any location within the emanation.", "name": "Zombie Horde", "prerequisite": "Clockwork Reanimator Dedication", "prerequisite_markdown": "[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)", "rarity": "common", "release_date": "2022-06-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79\n\n**Prerequisites**\r\n[Clockwork Reanimator Dedication](/Feats.aspx?ID=3645)\n\n\r\n\r\n---\r\n\r\n\r\nYou built your reanimated construct companion of modular components from various corpses.\r\n", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 79" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 79", "speed": {}, "summary": "You built your reanimated construct companion of modular components from various corpses.", "summary_markdown": "You built your reanimated construct companion of modular components from various corpses.", "text": " Zombie Horde Three Actions Source Pathfinder #180: The Smoking Gun pg. 79 Archetype Clockwork Reanimator Prerequisites Clockwork Reanimator Dedication --- You built your reanimated construct companion of modular components from various corpses. Its unique makeup enables your companion to split into dozens or even hundreds of much smaller corpse constructs. Acting as one, this shambling swarm can overwhelm your enemies. You Command your reanimated construct companion. Instead of its normal actions, the companion splits into a horde of Small and Tiny construct companions within a 30-foot emanation from its original space. The horde makes a Strike against each foe within the emanation with a +2 circumstance bonus to its attack rolls. The multiple attack penalty doesn't increase until after the companion makes all the attacks. The miniature companions recombine into a single companion of their original size at any location within the emanation.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3654", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancestral Mind" ], "feat_markdown": "Ancestral Mind", "id": "feat-3656", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancestral Mind](/Feats.aspx?ID=3656) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\nBy unraveling memories and connections passed down from your progenitors and buried within your unconscious mind, you learn to convert your inherent magic into psychic power. You can cast any innate spells you know from an ancestry feat or heritage using your psychic spellcasting components. When you do so, the spell's tradition becomes occult, if it wasn't already, and you can use your psychic spellcasting ability modifier instead of Charisma to determine your spell attack roll and spell DC.", "name": "Ancestral Mind", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\n\r\nBy unraveling memories and connections passed down from your progenitors and buried within your unconscious mind, you learn to convert your inherent magic into psychic power.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 24", "speed": {}, "summary": "By unraveling memories and connections passed down from your progenitors and buried within your unconscious mind, you learn to convert your inherent magic into psychic power.", "summary_markdown": "By unraveling memories and connections passed down from your progenitors and buried within your unconscious mind, you learn to convert your inherent magic into psychic power.", "text": " Ancestral Mind Source Dark Archive pg. 24 --- By unraveling memories and connections passed down from your progenitors and buried within your unconscious mind, you learn to convert your inherent magic into psychic power. You can cast any innate spells you know from an ancestry feat or heritage using your psychic spellcasting components. When you do so, the spell's tradition becomes occult, if it wasn't already, and you can use your psychic spellcasting ability modifier instead of Charisma to determine your spell attack roll and spell DC.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3656", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Counter Thought" ], "feat_markdown": "Counter Thought", "id": "feat-3657", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Counter Thought](/Feats.aspx?ID=3657) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n**Trigger**\r\nA creature Casts a Spell with the [mental](/Traits.aspx?ID=106) trait.\r\n\r\n**Requirements**\r\nYou have an unexpended spell slot you could use to Cast a Spell with the mental trait.\r\n\r\n\r\n\r\n---\r\n\r\nWhen a foe Casts a Spell that has the mental trait and you can see its manifestations, you can use your own mental magic to disrupt it. You expend one of your spell slots to counter the triggering creature's casting of a spell with the mental trait. You lose your spell slot as if you had cast the triggering spell; this spell slot must be one for which you could Cast a Spell with the mental trait. You then attempt to [counteract](/Rules.aspx?ID=371) the triggering spell.", "name": "Counter Thought", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "requirement": "You have an unexpended spell slot you could use to Cast a Spell with the mental trait.", "requirement_markdown": "You have an unexpended spell slot you could use to Cast a Spell with the mental trait.", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n**Trigger**\r\nA creature Casts a Spell with the [mental](/Traits.aspx?ID=106) trait.\r\n\r\n**Requirements**\r\nYou have an unexpended spell slot you could use to Cast a Spell with the mental trait.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen a foe Casts a Spell that has the mental trait and you can see its manifestations, you can use your own mental magic to disrupt it.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 24", "speed": {}, "summary": "When a foe Casts a Spell that has the mental trait and you can see its manifestations, you can use your own mental magic to disrupt it.", "summary_markdown": "When a foe Casts a Spell that has the mental trait and you can see its manifestations, you can use your own mental magic to disrupt it.", "text": " Counter Thought Reaction Source Dark Archive pg. 24 Trigger A creature Casts a Spell with the mental trait. Requirements You have an unexpended spell slot you could use to Cast a Spell with the mental trait. --- When a foe Casts a Spell that has the mental trait and you can see its manifestations, you can use your own mental magic to disrupt it. You expend one of your spell slots to counter the triggering creature's casting of a spell with the mental trait. You lose your spell slot as if you had cast the triggering spell; this spell slot must be one for which you could Cast a Spell with the mental trait. You then attempt to counteract the triggering spell.", "trait": [ "Abjuration", "Occult", "Psychic" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Occult](/Traits.aspx?ID=120), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Abjuration", "Occult", "Psychic" ], "trigger": "A creature Casts a Spell with the mental trait.", "trigger_markdown": "A creature Casts a Spell with the [mental](/Traits.aspx?ID=106) trait.", "type": "Feat", "url": "/Feats.aspx?ID=3657", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mental Buffer" ], "feat_markdown": "Mental Buffer", "id": "feat-3658", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Mental Buffer](/Feats.aspx?ID=3658) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\nYour mind deflects some amount of harm from attacks that induce pain or manipulate your mind directly. You gain resistance to mental damage equal to half your level (minimum 1). This resistance increases to equal to your level while your [Psyche is Unleashed](/Actions.aspx?ID=1222).", "name": "Mental Buffer", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\n\r\nYour mind deflects some amount of harm from attacks that induce pain or manipulate your mind directly.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 24", "speed": {}, "summary": "Your mind deflects some amount of harm from attacks that induce pain or manipulate your mind directly.", "summary_markdown": "Your mind deflects some amount of harm from attacks that induce pain or manipulate your mind directly.", "text": " Mental Buffer Source Dark Archive pg. 24 --- Your mind deflects some amount of harm from attacks that induce pain or manipulate your mind directly. You gain resistance to mental damage equal to half your level (minimum 1). This resistance increases to equal to your level while your Psyche is Unleashed.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3658", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Psychic Rapport" ], "feat_markdown": "Psychic Rapport", "id": "feat-3659", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Psychic Rapport](/Feats.aspx?ID=3659) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\nYour telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures. After you Cast a Spell with the [mental](/Traits.aspx?ID=106) trait, until the start of your next turn, you gain a +1 circumstance bonus to [Deception](/Skills.aspx?ID=5), [Diplomacy](/Skills.aspx?ID=6), and [Intimidation](/Skills.aspx?ID=7) checks, and to Perception checks to [Sense Motive](/Actions.aspx?ID=85).", "name": "Psychic Rapport", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\n\r\nYour telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 24", "speed": {}, "summary": "Your telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures.", "summary_markdown": "Your telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures.", "text": " Psychic Rapport Source Dark Archive pg. 24 --- Your telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures. After you Cast a Spell with the mental trait, until the start of your next turn, you gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks, and to Perception checks to Sense Motive.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3659", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mental Balm" ], "feat_markdown": "Mental Balm", "id": "feat-3660", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Mental Balm](/Feats.aspx?ID=3660) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\nYour spells release soothing mental waves. Use this amp in place of a psi cantrip's normal amp entry. You can use this amp only on a psi cantrip that targets or affects you or one or more of your allies and doesn't target or affect any enemies.", "name": "Mental Balm", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\n\r\nYour spells release soothing mental waves.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 24", "speed": {}, "summary": "Your spells release soothing mental waves.", "summary_markdown": "Your spells release soothing mental waves.", "text": " Mental Balm Source Dark Archive pg. 24 --- Your spells release soothing mental waves. Use this amp in place of a psi cantrip's normal amp entry. You can use this amp only on a psi cantrip that targets or affects you or one or more of your allies and doesn't target or affect any enemies.", "trait": [ "Amp", "Emotion", "Mental", "Psychic" ], "trait_markdown": "[Amp](/Traits.aspx?ID=425), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Amp", "Emotion", "Mental", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3660", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Psi Burst" ], "feat_markdown": "Psi Burst", "frequency": "once per round", "id": "feat-3661", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Psi Burst](/Feats.aspx?ID=3661) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n**Frequency**\r\nonce per round\n\n\r\n\r\n---\r\n\r\nWith a passing thought, you direct violent psychic energies at a nearby creature. Target one creature within 30 feet. It takes 1d4 bludgeoning damage with a [basic](/Rules.aspx?ID=329) Reflex save. At 3rd level and every 2 levels thereafter, the damage increases by 1d4.", "name": "Psi Burst", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\r\n\r\n**Frequency**\r\nonce per round\n\n\r\n\r\n---\r\n\r\n\r\nWith a passing thought, you direct violent psychic energies at a nearby creature.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 24", "speed": {}, "summary": "With a passing thought, you direct violent psychic energies at a nearby creature.", "summary_markdown": "With a passing thought, you direct violent psychic energies at a nearby creature.", "text": " Psi Burst Single Action Source Dark Archive pg. 24 Frequency once per round --- With a passing thought, you direct violent psychic energies at a nearby creature. Target one creature within 30 feet. It takes 1d4 bludgeoning damage with a basic Reflex save. At 3rd level and every 2 levels thereafter, the damage increases by 1d4.", "trait": [ "Concentrate", "Evocation", "Mindshift", "Occult", "Psyche", "Psychic" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Evocation](/Traits.aspx?ID=65), [Mindshift](/Traits.aspx?ID=428), [Occult](/Traits.aspx?ID=120), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Concentrate", "Evocation", "Mindshift", "Occult", "Psyche", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3661", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warp Space" ], "feat_markdown": "Warp Space", "id": "feat-3662", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Warp Space](/Feats.aspx?ID=3662) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\nYou use your magic to bend space, causing your spell to strike from a strange vector. Use this amp in place of a psi cantrip's normal amp entry. The amped psi cantrip must have a range.", "name": "Warp Space", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\n\r\nYou use your magic to bend space, causing your spell to strike from a strange vector.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 24", "speed": {}, "summary": "You use your magic to bend space, causing your spell to strike from a strange vector.", "summary_markdown": "You use your magic to bend space, causing your spell to strike from a strange vector.", "text": " Warp Space Source Dark Archive pg. 24 --- You use your magic to bend space, causing your spell to strike from a strange vector. Use this amp in place of a psi cantrip's normal amp entry. The amped psi cantrip must have a range.", "trait": [ "Amp", "Psychic" ], "trait_markdown": "[Amp](/Traits.aspx?ID=425), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Amp", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3662", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Astral Tether" ], "feat_markdown": "Astral Tether", "id": "feat-3663", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Astral Tether](/Feats.aspx?ID=3663) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\nYou spin out a thread of psychic energy that connects you to an ally, using it as a conduit for your abilities. Choose a willing creature within 60 feet and connect to it. Whenever you would gain a benefit from a psychic amp, you can have the amp affect the tethered creature instead. You can do so only if the amp grants a distinct benefit, not if it alters the amped spell. \n\nThe tether can't be severed physically but breaks if the distance between you and the tethered ally ever exceeds 60 feet, if you become [unconscious](/Conditions.aspx?ID=38), or if you use Astral Tether again.", "name": "Astral Tether", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\n\r\nYou spin out a thread of psychic energy that connects you to an ally, using it as a conduit for your abilities.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 24", "speed": {}, "summary": "You spin out a thread of psychic energy that connects you to an ally, using it as a conduit for your abilities.", "summary_markdown": "You spin out a thread of psychic energy that connects you to an ally, using it as a conduit for your abilities.", "text": " Astral Tether Single Action Source Dark Archive pg. 24 --- You spin out a thread of psychic energy that connects you to an ally, using it as a conduit for your abilities. Choose a willing creature within 60 feet and connect to it. Whenever you would gain a benefit from a psychic amp, you can have the amp affect the tethered creature instead. You can do so only if the amp grants a distinct benefit, not if it alters the amped spell. The tether can't be severed physically but breaks if the distance between you and the tethered ally ever exceeds 60 feet, if you become unconscious, or if you use Astral Tether again.", "trait": [ "Abjuration", "Occult", "Psychic" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Occult](/Traits.aspx?ID=120), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Abjuration", "Occult", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3663", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Homing Beacon" ], "feat_markdown": "Homing Beacon", "id": "feat-3664", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Homing Beacon](/Feats.aspx?ID=3664) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\nAs your spell strikes a target, you plant a beacon in the target's mind that announces its presence to those nearby. Use this amp in place of a psi cantrip's normal amp entry. The amped cantrip must be one that has one or more targets and must either require a spell attack roll or have a saving throw.", "name": "Homing Beacon", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 24\n\n\r\n\r\n---\r\n\r\n\r\nAs your spell strikes a target, you plant a beacon in the target's mind that announces its presence to those nearby.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 24" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 24", "speed": {}, "summary": "As your spell strikes a target, you plant a beacon in the target's mind that announces its presence to those nearby.", "summary_markdown": "As your spell strikes a target, you plant a beacon in the target's mind that announces its presence to those nearby.", "text": " Homing Beacon Source Dark Archive pg. 24 --- As your spell strikes a target, you plant a beacon in the target's mind that announces its presence to those nearby. Use this amp in place of a psi cantrip's normal amp entry. The amped cantrip must be one that has one or more targets and must either require a spell attack roll or have a saving throw.", "trait": [ "Amp", "Psychic" ], "trait_markdown": "[Amp](/Traits.aspx?ID=425), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Amp", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3664", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Psi Strikes" ], "feat_markdown": "Psi Strikes", "frequency": "once per turn", "id": "feat-3665", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Psi Strikes](/Feats.aspx?ID=3665) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 25\n\n**Frequency**\r\nonce per turn\n\n**Requirements**\r\nYour most recent action was to Cast a Spell or to [Unleash your Psyche](/Actions.aspx?ID=1222).\r\n\r\n\r\n\r\n---\r\n\r\nYou siphon residual psychic energies from your spell into one weapon you're wielding or one of your unarmed attacks and when you unleash your mind, the energies flare to match. The attack deals an extra 1d6 force damage until the end of the current turn. If your Psyche is Unleashed, this benefit instead lasts until your psyche subsides.", "name": "Psi Strikes", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "requirement": "Your most recent action was to Cast a Spell or to Unleash your Psyche .", "requirement_markdown": "Your most recent action was to Cast a Spell or to [Unleash your Psyche](/Actions.aspx?ID=1222).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 25\r\n\r\n**Frequency**\r\nonce per turn\n\n**Requirements**\r\nYour most recent action was to Cast a Spell or to [Unleash your Psyche](/Actions.aspx?ID=1222).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou siphon residual psychic energies from your spell into one weapon you're wielding or one of your unarmed attacks and when you unleash your mind, the energies flare to match.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 25", "speed": {}, "summary": "You siphon residual psychic energies from your spell into one weapon you're wielding or one of your unarmed attacks and when you unleash your mind, the energies flare to match.", "summary_markdown": "You siphon residual psychic energies from your spell into one weapon you're wielding or one of your unarmed attacks and when you unleash your mind, the energies flare to match.", "text": " Psi Strikes Free Action Source Dark Archive pg. 25 Frequency once per turn Requirements Your most recent action was to Cast a Spell or to Unleash your Psyche. --- You siphon residual psychic energies from your spell into one weapon you're wielding or one of your unarmed attacks and when you unleash your mind, the energies flare to match. The attack deals an extra 1d6 force damage until the end of the current turn. If your Psyche is Unleashed, this benefit instead lasts until your psyche subsides.", "trait": [ "Mindshift", "Psychic" ], "trait_markdown": "[Mindshift](/Traits.aspx?ID=428), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Mindshift", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3665", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thoughtform Summoning" ], "feat_markdown": "Thoughtform Summoning", "id": "feat-3666", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Thoughtform Summoning](/Feats.aspx?ID=3666) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 25\n\n\r\n\r\n---\r\n\r\nYou can create a prototypical creature from the depths of your imagination instead of calling one from elsewhere. Whenever you summon a creature, you can choose to instead create a psychic construct of that creature. This grants it resistance to physical damage equal to half its level, weakness 5 to force and mental damage, and the ability to pass through enemies' spaces without needing to [Tumble Through](/Actions.aspx?ID=29) (though it can't end its turn in an occupied space).", "name": "Thoughtform Summoning", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 25\n\n\r\n\r\n---\r\n\r\n\r\nYou can create a prototypical creature from the depths of your imagination instead of calling one from elsewhere.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 25", "speed": {}, "summary": "You can create a prototypical creature from the depths of your imagination instead of calling one from elsewhere.", "summary_markdown": "You can create a prototypical creature from the depths of your imagination instead of calling one from elsewhere.", "text": " Thoughtform Summoning Source Dark Archive pg. 25 --- You can create a prototypical creature from the depths of your imagination instead of calling one from elsewhere. Whenever you summon a creature, you can choose to instead create a psychic construct of that creature. This grants it resistance to physical damage equal to half its level, weakness 5 to force and mental damage, and the ability to pass through enemies' spaces without needing to Tumble Through (though it can't end its turn in an occupied space).", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3666", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Violent Unleash" ], "feat_markdown": "Violent Unleash", "id": "feat-3667", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Violent Unleash](/Feats.aspx?ID=3667) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 25\n\n**Trigger**\r\nYou [Unleash your Psyche](/Actions.aspx?ID=1222).\n\n\r\n\r\n---\r\n\r\nThe force of your mind unleashing itself wracks your enemies with a violent shockwave. You deal 2d6 force damage to all creatures in a 20-foot emanation, with a [basic](/Rules.aspx?ID=329) Reflex save. This explosion is taxing, making you [stunned 1](/Conditions.aspx?ID=36).\n\n At 5th level and every 2 levels thereafter, the damage increases by 1d6.", "name": "Violent Unleash", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 25\n\n**Trigger**\r\nYou [Unleash your Psyche](/Actions.aspx?ID=1222).\n\n\r\n\r\n---\r\n\r\n\r\nThe force of your mind unleashing itself wracks your enemies with a violent shockwave.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 25", "speed": {}, "summary": "The force of your mind unleashing itself wracks your enemies with a violent shockwave.", "summary_markdown": "The force of your mind unleashing itself wracks your enemies with a violent shockwave.", "text": " Violent Unleash Free Action Source Dark Archive pg. 25 Trigger You Unleash your Psyche. --- The force of your mind unleashing itself wracks your enemies with a violent shockwave. You deal 2d6 force damage to all creatures in a 20-foot emanation, with a basic Reflex save. This explosion is taxing, making you stunned 1. At 5th level and every 2 levels thereafter, the damage increases by 1d6.", "trait": [ "Evocation", "Mindshift", "Occult", "Psychic" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Mindshift](/Traits.aspx?ID=428), [Occult](/Traits.aspx?ID=120), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Evocation", "Mindshift", "Occult", "Psychic" ], "trigger": "You Unleash your Psyche .", "trigger_markdown": "You [Unleash your Psyche](/Actions.aspx?ID=1222).", "type": "Feat", "url": "/Feats.aspx?ID=3667", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inertial Barrier" ], "feat_markdown": "Inertial Barrier", "id": "feat-3668", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Inertial Barrier](/Feats.aspx?ID=3668) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 25\n\n\r\n\r\n---\r\n\r\nYour spell leaves behind barriers that reduce shock and motion. Use this amp in place of a psi cantrip's normal amp entry.", "name": "Inertial Barrier", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 25\n\n\r\n\r\n---\r\n\r\n\r\nYour spell leaves behind barriers that reduce shock and motion.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 25", "speed": {}, "summary": "Your spell leaves behind barriers that reduce shock and motion.", "summary_markdown": "Your spell leaves behind barriers that reduce shock and motion.", "text": " Inertial Barrier Source Dark Archive pg. 25 --- Your spell leaves behind barriers that reduce shock and motion. Use this amp in place of a psi cantrip's normal amp entry.", "trait": [ "Abjuration", "Amp", "Occult", "Psychic" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Amp](/Traits.aspx?ID=425), [Occult](/Traits.aspx?ID=120), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Abjuration", "Amp", "Occult", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3668", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Parallel Breakthrough" ], "feat_markdown": "Parallel Breakthrough", "id": "feat-3669", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Parallel Breakthrough](/Feats.aspx?ID=3669) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 25\n\n\r\n\r\n---\r\n\r\nYou expand your mind beyond your area of psychic specialty. You gain a 1st-level psi cantrip for a conscious mind other than your own; this can be either the unique surface cantrip or one of the common cantrips and the accompanying amp. If you choose a common cantrip, you also gain the special benefit granted by that conscious mind when casting the cantrip without an amp. You don't gain any other benefits of that conscious mind, such as additional spells known.", "name": "Parallel Breakthrough", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 25\n\n\r\n\r\n---\r\n\r\n\r\nYou expand your mind beyond your area of psychic specialty.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 25", "speed": {}, "summary": "You expand your mind beyond your area of psychic specialty.", "summary_markdown": "You expand your mind beyond your area of psychic specialty.", "text": " Parallel Breakthrough Source Dark Archive pg. 25 --- You expand your mind beyond your area of psychic specialty. You gain a 1st-level psi cantrip for a conscious mind other than your own; this can be either the unique surface cantrip or one of the common cantrips and the accompanying amp. If you choose a common cantrip, you also gain the special benefit granted by that conscious mind when casting the cantrip without an amp. You don't gain any other benefits of that conscious mind, such as additional spells known.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3669", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sixth Sense" ], "feat_markdown": "Sixth Sense", "id": "feat-3670", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Sixth Sense](/Feats.aspx?ID=3670) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26\n\n\r\n\r\n---\r\n\r\nYour psychic abilities also allow you to detect the lingering thoughts of spirits and similar entities. While you're exploring but not [Searching](/Actions.aspx?ID=519), the GM rolls a secret check for you to find [haunts](/Traits.aspx?ID=88) that usually require Searching, as well as [spirits](/Traits.aspx?ID=149), creatures on the [Ethereal Plane](/Planes.aspx?ID=9), and beings made entirely of spiritual essence, such as [celestials](/Traits.aspx?ID=23), [fiends](/Traits.aspx?ID=70), and [monitors](/Traits.aspx?ID=111).\n\n You can also potentially notice [ethereal](/Equipment.aspx?ID=284) creatures and spirits inside solid objects, provided they are within 30 feet of you. This applies while Searching, [Seeking](/Actions.aspx?ID=84), and on the automatic secret check from Sixth Sense. You can still notice spirits only on a successful check, and you can't see them if they're more than 5 feet inside an object.\n\n When you notice a creature with your Sixth Sense, you also learn its location, making it [hidden](/Conditions.aspx?ID=22) to you if it had been [undetected](/Conditions.aspx?ID=39).", "name": "Sixth Sense", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26\n\n\r\n\r\n---\r\n\r\n\r\nYour psychic abilities also allow you to detect the lingering thoughts of spirits and similar entities.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 26", "speed": {}, "summary": "Your psychic abilities also allow you to detect the lingering thoughts of spirits and similar entities.", "summary_markdown": "Your psychic abilities also allow you to detect the lingering thoughts of spirits and similar entities.", "text": " Sixth Sense Source Dark Archive pg. 26 --- Your psychic abilities also allow you to detect the lingering thoughts of spirits and similar entities. While you're exploring but not Searching, the GM rolls a secret check for you to find haunts that usually require Searching, as well as spirits, creatures on the Ethereal Plane, and beings made entirely of spiritual essence, such as celestials, fiends, and monitors. You can also potentially notice ethereal creatures and spirits inside solid objects, provided they are within 30 feet of you. This applies while Searching, Seeking, and on the automatic secret check from Sixth Sense. You can still notice spirits only on a successful check, and you can't see them if they're more than 5 feet inside an object. When you notice a creature with your Sixth Sense, you also learn its location, making it hidden to you if it had been undetected.", "trait": [ "Divination", "Occult", "Psychic" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Occult](/Traits.aspx?ID=120), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Divination", "Occult", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3670", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Strain Mind" ], "feat_markdown": "Strain Mind", "frequency": "once per hour", "id": "feat-3671", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Strain Mind](/Feats.aspx?ID=3671) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26\n\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou cast a psi cantrip.\r\n\r\n**Requirements**\r\nYou have 0 Focus Points.\r\n\r\n\r\n\r\n---\r\n\r\nYou strain your body beyond its limits to use an amp even when your mental power is depleted. You add an amp that costs 1 Focus Point to the spell. Instead of paying the normal Focus Point cost, you lose Hit Points equal to four times the spell level of the amped psi cantrip as you bleed from your nose or suffer some other visible sign of strain.", "name": "Strain Mind", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "requirement": "You have 0 Focus Points.", "requirement_markdown": "You have 0 Focus Points.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26\r\n\r\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou cast a psi cantrip.\r\n\r\n**Requirements**\r\nYou have 0 Focus Points.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou strain your body beyond its limits to use an amp even when your mental power is depleted.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 26", "speed": {}, "summary": "You strain your body beyond its limits to use an amp even when your mental power is depleted.", "summary_markdown": "You strain your body beyond its limits to use an amp even when your mental power is depleted.", "text": " Strain Mind Free Action Source Dark Archive pg. 26 Frequency once per hour Trigger You cast a psi cantrip. Requirements You have 0 Focus Points. --- You strain your body beyond its limits to use an amp even when your mental power is depleted. You add an amp that costs 1 Focus Point to the spell. Instead of paying the normal Focus Point cost, you lose Hit Points equal to four times the spell level of the amped psi cantrip as you bleed from your nose or suffer some other visible sign of strain.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "trigger": "You cast a psi cantrip.", "trigger_markdown": "You cast a psi cantrip.", "type": "Feat", "url": "/Feats.aspx?ID=3671", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Brain Drain" ], "feat_markdown": "Brain Drain", "id": "feat-3672", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Brain Drain](/Feats.aspx?ID=3672) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26\n\n\r\n\r\n---\r\n\r\nWith a wresting of will, you siphon off a creature's mental energy to replenish your own. One non-[mindless](/Traits.aspx?ID=108) creature within 30 feet must attempt a Will save against your spell DC.\n\n**Success** The creature is unaffected.
\r\n**Failure** The creature is [stupefied 1](/Conditions.aspx?ID=37) for 1 minute, and you regain 1 Focus Point, up to your normal maximum. You can't use Brain Drain again until after the next time you make your daily preparations.
\r\n**Critical Failure** As failure, but the creature is stupefied 2.", "name": "Brain Drain", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26\n\n\r\n\r\n---\r\n\r\n\r\nWith a wresting of will, you siphon off a creature's mental energy to replenish your own.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 26", "speed": {}, "summary": "With a wresting of will, you siphon off a creature's mental energy to replenish your own.", "summary_markdown": "With a wresting of will, you siphon off a creature's mental energy to replenish your own.", "text": " Brain Drain Two Actions Source Dark Archive pg. 26 --- With a wresting of will, you siphon off a creature's mental energy to replenish your own. One non-mindless creature within 30 feet must attempt a Will save against your spell DC. Success The creature is unaffected. Failure The creature is stupefied 1 for 1 minute, and you regain 1 Focus Point, up to your normal maximum. You can't use Brain Drain again until after the next time you make your daily preparations. Critical Failure As failure, but the creature is stupefied 2.", "trait": [ "Divination", "Mental", "Occult", "Psyche", "Psychic" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Divination", "Mental", "Occult", "Psyche", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3672", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dark Persona's Presence" ], "feat_markdown": "Dark Persona's Presence", "id": "feat-3673", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Dark Persona's Presence](/Feats.aspx?ID=3673) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26\n\n**Trigger**\r\nYou [Unleash your Psyche](/Actions.aspx?ID=1222).\n\n\r\n\r\n---\r\n\r\nWhen you Unleash your Psyche, all your rage and pain—the portion of your psyche dedicated to cruel retribution—come along with it.\n\n The force of your dark persona's negativity batters constantly against all creatures in a 30-foot emanation when you Unleash your Psyche and for as long as your Psyche is Unleashed. A creature must attempt a Will save against your spell DC the first time it enters the emanation, or if it's in the emanation when you take this action; it doesn't need to attempt a save again, even if it leaves the emanation and returns. A creature [frightened](/Conditions.aspx?ID=19) by your Dark Persona's Presence can't decrease its frightened value below 1 while within the emanation.\n\n**Critical Success** The creature is unaffected.
\n**Success** The target is frightened 1.
\n**Failure** The target is frightened 2.
\n**Critical Failure** The target is frightened 3.\n\n While your Psyche is Unleashed, your dark persona cares only for destruction. You can Cast a Spell only if it can directly damage an enemy or object or can impose a detrimental condition or penalty on one.", "name": "Dark Persona's Presence", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 26\n\n**Trigger**\r\nYou [Unleash your Psyche](/Actions.aspx?ID=1222).\n\n\r\n\r\n---\r\n\r\n\r\nWhen you Unleash your Psyche, all your rage and pain—the portion of your psyche dedicated to cruel retribution—come along with it.\r\n\r\nThe force of your dark persona's negativity batters constantly against all creatures in a 30-foot emanation when you Unleash your Psyche and for as long as your Psyche is Unleashed.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 26" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 26", "speed": {}, "summary": "When you Unleash your Psyche, all your rage and pain—the portion of your psyche dedicated to cruel retribution—come along with it. The force of your dark persona's negativity batters constantly against all creatures in a 30-foot emanation when you Unleash your Psyche and for as long as your Psyche is Unleashed.", "summary_markdown": "When you Unleash your Psyche, all your rage and pain—the portion of your psyche dedicated to cruel retribution—come along with it.\n\n The force of your dark persona's negativity batters constantly against all creatures in a 30-foot emanation when you Unleash your Psyche and for as long as your Psyche is Unleashed.", "text": " Dark Persona's Presence Free Action Source Dark Archive pg. 26 Trigger You Unleash your Psyche. --- When you Unleash your Psyche, all your rage and pain—the portion of your psyche dedicated to cruel retribution—come along with it. The force of your dark persona's negativity batters constantly against all creatures in a 30-foot emanation when you Unleash your Psyche and for as long as your Psyche is Unleashed. A creature must attempt a Will save against your spell DC the first time it enters the emanation, or if it's in the emanation when you take this action; it doesn't need to attempt a save again, even if it leaves the emanation and returns. A creature frightened by your Dark Persona's Presence can't decrease its frightened value below 1 while within the emanation. Critical Success The creature is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3. While your Psyche is Unleashed, your dark persona cares only for destruction. You can Cast a Spell only if it can directly damage an enemy or object or can impose a detrimental condition or penalty on one.", "trait": [ "Aura", "Emotion", "Enchantment", "Fear", "Mental", "Psychic" ], "trait_markdown": "[Aura](/Traits.aspx?ID=206), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Aura", "Emotion", "Enchantment", "Fear", "Mental", "Psychic" ], "trigger": "You Unleash your Psyche .", "trigger_markdown": "You [Unleash your Psyche](/Actions.aspx?ID=1222).", "type": "Feat", "url": "/Feats.aspx?ID=3673", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mental Static" ], "feat_markdown": "Mental Static", "id": "feat-3674", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Mental Static](/Feats.aspx?ID=3674) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n**Trigger**\r\nYou roll a critical success on a Will save against a [mental](/Traits.aspx?ID=106) effect from a creature.\n\n\r\n\r\n---\r\n\r\nYour thoughts sting back when a lesser mind tries to invade your own. You deal mental damage equal to your level to the triggering creature. If you so desire, you can also send the creature a single mental image to coincide with the damage, such as a watchful eye or the dread of floating in an infinite sea.", "name": "Mental Static", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n**Trigger**\r\nYou roll a critical success on a Will save against a [mental](/Traits.aspx?ID=106) effect from a creature.\n\n\r\n\r\n---\r\n\r\n\r\nYour thoughts sting back when a lesser mind tries to invade your own.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 27", "speed": {}, "summary": "Your thoughts sting back when a lesser mind tries to invade your own.", "summary_markdown": "Your thoughts sting back when a lesser mind tries to invade your own.", "text": " Mental Static Reaction Source Dark Archive pg. 27 Trigger You roll a critical success on a Will save against a mental effect from a creature. --- Your thoughts sting back when a lesser mind tries to invade your own. You deal mental damage equal to your level to the triggering creature. If you so desire, you can also send the creature a single mental image to coincide with the damage, such as a watchful eye or the dread of floating in an infinite sea.", "trait": [ "Enchantment", "Mental", "Nonlethal", "Occult", "Psychic" ], "trait_markdown": "[Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Nonlethal](/Traits.aspx?ID=188), [Occult](/Traits.aspx?ID=120), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Enchantment", "Mental", "Nonlethal", "Occult", "Psychic" ], "trigger": "You roll a critical success on a Will save against a mental effect from a creature.", "trigger_markdown": "You roll a critical success on a Will save against a [mental](/Traits.aspx?ID=106) effect from a creature.", "type": "Feat", "url": "/Feats.aspx?ID=3674", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Remove Presence" ], "feat_markdown": "Remove Presence", "id": "feat-3675", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Remove Presence](/Feats.aspx?ID=3675) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n\r\n\r\n---\r\n\r\nYour spell reaches into the mind of a creature and removes you from it. The amped cantrip must be one that has one or more targets and must either require a spell attack roll or have a saving throw. Use this amp in place of the psi cantrip's normal amp entry.", "name": "Remove Presence", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n\r\n\r\n---\r\n\r\n\r\nYour spell reaches into the mind of a creature and removes you from it.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 27", "speed": {}, "summary": "Your spell reaches into the mind of a creature and removes you from it.", "summary_markdown": "Your spell reaches into the mind of a creature and removes you from it.", "text": " Remove Presence Source Dark Archive pg. 27 --- Your spell reaches into the mind of a creature and removes you from it. The amped cantrip must be one that has one or more targets and must either require a spell attack roll or have a saving throw. Use this amp in place of the psi cantrip's normal amp entry.", "trait": [ "Amp", "Illusion", "Mental", "Occult", "Psychic" ], "trait_markdown": "[Amp](/Traits.aspx?ID=425), [Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Amp", "Illusion", "Mental", "Occult", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3675", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thoughtsense" ], "feat_markdown": "Thoughtsense", "id": "feat-3676", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Thoughtsense](/Feats.aspx?ID=3676) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n\r\n\r\n---\r\n\r\nYou can detect the flickers of mental activity let off by all thinking creatures. You gain thoughtsense as a [vague](/Rules.aspx?ID=413) sense that has a range of 30 feet—like all vague senses, it's only about as precise as an average human's sense of smell, meaning you generally can predict only if a creature is present. Your thoughtsense detects only thinking creatures, so a creature that is unthinking or otherwise immune to mental effects (such as many constructs and oozes) can't be perceived using your thoughtsense, regardless of how precise it is. \n\nWhile your [Psyche is Unleashed](/Actions.aspx?ID=1222), your thoughtsense upgrades to an imprecise [sense](/Rules.aspx?ID=412), letting you use it to [Seek](/Actions.aspx?ID=84) out creatures.", "name": "Thoughtsense", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n\r\n\r\n---\r\n\r\n\r\nYou can detect the flickers of mental activity let off by all thinking creatures.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 27", "speed": {}, "summary": "You can detect the flickers of mental activity let off by all thinking creatures.", "summary_markdown": "You can detect the flickers of mental activity let off by all thinking creatures.", "text": " Thoughtsense Source Dark Archive pg. 27 --- You can detect the flickers of mental activity let off by all thinking creatures. You gain thoughtsense as a vague sense that has a range of 30 feet—like all vague senses, it's only about as precise as an average human's sense of smell, meaning you generally can predict only if a creature is present. Your thoughtsense detects only thinking creatures, so a creature that is unthinking or otherwise immune to mental effects (such as many constructs and oozes) can't be perceived using your thoughtsense, regardless of how precise it is. While your Psyche is Unleashed, your thoughtsense upgrades to an imprecise sense, letting you use it to Seek out creatures.", "trait": [ "Divination", "Mental", "Occult", "Psychic" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Divination", "Mental", "Occult", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3676", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Whispering Steps" ], "feat_markdown": "Whispering Steps", "id": "feat-3677", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Whispering Steps](/Feats.aspx?ID=3677) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n\r\n\r\n---\r\n\r\nYour spell leaves a lingering connection between you and a creature—one through which you can nudge the creature's mind this way or that. The amped cantrip must take 2 or more actions to cast, target one or more creatures, and either require a spell attack roll or have a saving throw. Use this amp in place of the psi cantrip's normal amp entry.", "name": "Whispering Steps", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n\r\n\r\n---\r\n\r\n\r\nYour spell leaves a lingering connection between you and a creature—one through which you can nudge the creature's mind this way or that.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 27", "speed": {}, "summary": "Your spell leaves a lingering connection between you and a creature—one through which you can nudge the creature's mind this way or that.", "summary_markdown": "Your spell leaves a lingering connection between you and a creature—one through which you can nudge the creature's mind this way or that.", "text": " Whispering Steps Source Dark Archive pg. 27 --- Your spell leaves a lingering connection between you and a creature—one through which you can nudge the creature's mind this way or that. The amped cantrip must take 2 or more actions to cast, target one or more creatures, and either require a spell attack roll or have a saving throw. Use this amp in place of the psi cantrip's normal amp entry.", "trait": [ "Amp", "Enchantment", "Mental", "Occult", "Psychic" ], "trait_markdown": "[Amp](/Traits.aspx?ID=425), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Amp", "Enchantment", "Mental", "Occult", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3677", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dream Guise" ], "feat_markdown": "Dream Guise", "id": "feat-3678", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Dream Guise](/Feats.aspx?ID=3678) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n**Prerequisites**\r\n[wandering reverie](/SubconsciousMinds.aspx?ID=4) subconscious mind\n\n**Requirements**\r\n[wandering reverie](/SubconsciousMinds.aspx?ID=4) subconscious mind\r\n\r\n\r\n\r\n---\r\n\r\nYou Stride into a willing ally's space, at which point both of your appearances shift into a shared third appearance, usually one that looks like a mix of the two of you. Then, either you or your ally Steps. You each maintain the merged appearance. Creatures who are observing this know what happened, but still must [Seek](/Actions.aspx?ID=84) or otherwise engage with the illusion to attempt to disbelieve it and determine which of you is which. Otherwise, they can't tell the difference and have an equal chance to target each of you (DC 11 flat check). This illusion ends as soon as either you or the ally you're merged with acts.", "name": "Dream Guise", "pfs": "Standard", "prerequisite": "wandering reverie subconscious mind", "prerequisite_markdown": "[wandering reverie](/SubconsciousMinds.aspx?ID=4) subconscious mind", "rarity": "common", "release_date": "2022-07-27", "requirement": " wandering reverie subconscious mind", "requirement_markdown": "[wandering reverie](/SubconsciousMinds.aspx?ID=4) subconscious mind", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n**Prerequisites**\r\n[wandering reverie](/SubconsciousMinds.aspx?ID=4) subconscious mind\n\n**Requirements**\r\n[wandering reverie](/SubconsciousMinds.aspx?ID=4) subconscious mind\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou Stride into a willing ally's space, at which point both of your appearances shift into a shared third appearance, usually one that looks like a mix of the two of you.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 27", "speed": {}, "summary": "You Stride into a willing ally's space, at which point both of your appearances shift into a shared third appearance, usually one that looks like a mix of the two of you.", "summary_markdown": "You Stride into a willing ally's space, at which point both of your appearances shift into a shared third appearance, usually one that looks like a mix of the two of you.", "text": " Dream Guise Single Action Source Dark Archive pg. 27 Prerequisites wandering reverie subconscious mind Requirements wandering reverie subconscious mind --- You Stride into a willing ally's space, at which point both of your appearances shift into a shared third appearance, usually one that looks like a mix of the two of you. Then, either you or your ally Steps. You each maintain the merged appearance. Creatures who are observing this know what happened, but still must Seek or otherwise engage with the illusion to attempt to disbelieve it and determine which of you is which. Otherwise, they can't tell the difference and have an equal chance to target each of you (DC 11 flat check). This illusion ends as soon as either you or the ally you're merged with acts.", "trait": [ "Illusion", "Occult", "Psyche", "Psychic" ], "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Occult](/Traits.aspx?ID=120), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Illusion", "Occult", "Psyche", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3678", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emotional Surge" ], "feat_markdown": "Emotional Surge", "id": "feat-3679", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Emotional Surge](/Feats.aspx?ID=3679) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n**Prerequisites**\r\n[emotional acceptance](/SubconsciousMinds.aspx?ID=1) subconscious mind\n\n**Requirements**\r\n[emotional acceptance](/SubconsciousMinds.aspx?ID=1) subconscious mind\r\n\r\n\r\n\r\n---\r\n\r\nYour heart soars, increasing your power for a moment. You gain a +2 status bonus to attack rolls and skill checks until the start of your next turn.", "name": "Emotional Surge", "pfs": "Standard", "prerequisite": "emotional acceptance subconscious mind", "prerequisite_markdown": "[emotional acceptance](/SubconsciousMinds.aspx?ID=1) subconscious mind", "rarity": "common", "release_date": "2022-07-27", "requirement": " emotional acceptance subconscious mind", "requirement_markdown": "[emotional acceptance](/SubconsciousMinds.aspx?ID=1) subconscious mind", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n**Prerequisites**\r\n[emotional acceptance](/SubconsciousMinds.aspx?ID=1) subconscious mind\n\n**Requirements**\r\n[emotional acceptance](/SubconsciousMinds.aspx?ID=1) subconscious mind\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour heart soars, increasing your power for a moment.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 27", "speed": {}, "summary": "Your heart soars, increasing your power for a moment.", "summary_markdown": "Your heart soars, increasing your power for a moment.", "text": " Emotional Surge Single Action Source Dark Archive pg. 27 Prerequisites emotional acceptance subconscious mind Requirements emotional acceptance subconscious mind --- Your heart soars, increasing your power for a moment. You gain a +2 status bonus to attack rolls and skill checks until the start of your next turn.", "trait": [ "Concentrate", "Emotion", "Psyche", "Psychic" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Concentrate", "Emotion", "Psyche", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3679", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Impose Order (Psychic)" ], "feat_markdown": "Impose Order (Psychic)", "id": "feat-3680", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Impose Order (Psychic)](/Feats.aspx?ID=3680) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n**Prerequisites**\r\n[precise discipline](/SubconsciousMinds.aspx?ID=3) subconscious mind\n\n**Requirements**\r\n[precise discipline](/SubconsciousMinds.aspx?ID=3) subconscious mind\r\n\r\n\r\n\r\n---\r\n\r\nYou bring discipline to your mind and magic, ensuring that you don't under-perform. Until the end of your turn, instead of rolling dice for damage, count each damage die as average damage rounded up (3 for d4, 4 for d6, 5 for d8, 6 for d10, and 7 for d12).", "name": "Impose Order (Psychic)", "pfs": "Standard", "prerequisite": "precise discipline subconscious mind", "prerequisite_markdown": "[precise discipline](/SubconsciousMinds.aspx?ID=3) subconscious mind", "rarity": "common", "release_date": "2022-07-27", "requirement": " precise discipline subconscious mind", "requirement_markdown": "[precise discipline](/SubconsciousMinds.aspx?ID=3) subconscious mind", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n**Prerequisites**\r\n[precise discipline](/SubconsciousMinds.aspx?ID=3) subconscious mind\n\n**Requirements**\r\n[precise discipline](/SubconsciousMinds.aspx?ID=3) subconscious mind\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou bring discipline to your mind and magic, ensuring that you don't under-perform.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 27", "speed": {}, "summary": "You bring discipline to your mind and magic, ensuring that you don't under-perform.", "summary_markdown": "You bring discipline to your mind and magic, ensuring that you don't under-perform.", "text": " Impose Order (Psychic) Single Action Source Dark Archive pg. 27 Prerequisites precise discipline subconscious mind Requirements precise discipline subconscious mind --- You bring discipline to your mind and magic, ensuring that you don't under-perform. Until the end of your turn, instead of rolling dice for damage, count each damage die as average damage rounded up (3 for d4, 4 for d6, 5 for d8, 6 for d10, and 7 for d12).", "trait": [ "Fortune", "Psyche", "Psychic" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Fortune", "Psyche", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3680", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scour the Library" ], "feat_markdown": "Scour the Library", "id": "feat-3681", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Scour the Library](/Feats.aspx?ID=3681) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n**Prerequisites**\r\n[gathered lore](/SubconsciousMinds.aspx?ID=2) subconscious mind\n\n**Requirements**\r\n[gathered lore](/SubconsciousMinds.aspx?ID=2) subconscious mind\r\n\r\n\r\n\r\n---\r\n\r\nSeeing an enemy's attack, you quickly consult multiple scraps of lore in your mind, synthesizing them into the perfect plan. Make a check to [Recall Knowledge](/Actions.aspx?ID=26) (using an appropriate skill) about one creature within 60 feet. On a success, in addition to the normal benefits, you gain a +1 circumstance bonus to your next attack roll against that creature and to your AC against the creature's next attack. On a critical success, the bonuses are +2.", "name": "Scour the Library", "pfs": "Standard", "prerequisite": "gathered lore subconscious mind", "prerequisite_markdown": "[gathered lore](/SubconsciousMinds.aspx?ID=2) subconscious mind", "rarity": "common", "release_date": "2022-07-27", "requirement": " gathered lore subconscious mind", "requirement_markdown": "[gathered lore](/SubconsciousMinds.aspx?ID=2) subconscious mind", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 27\n\n**Prerequisites**\r\n[gathered lore](/SubconsciousMinds.aspx?ID=2) subconscious mind\n\n**Requirements**\r\n[gathered lore](/SubconsciousMinds.aspx?ID=2) subconscious mind\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSeeing an enemy's attack, you quickly consult multiple scraps of lore in your mind, synthesizing them into the perfect plan.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 27" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 27", "speed": {}, "summary": "Seeing an enemy's attack, you quickly consult multiple scraps of lore in your mind, synthesizing them into the perfect plan.", "summary_markdown": "Seeing an enemy's attack, you quickly consult multiple scraps of lore in your mind, synthesizing them into the perfect plan.", "text": " Scour the Library Single Action Source Dark Archive pg. 27 Prerequisites gathered lore subconscious mind Requirements gathered lore subconscious mind --- Seeing an enemy's attack, you quickly consult multiple scraps of lore in your mind, synthesizing them into the perfect plan. Make a check to Recall Knowledge (using an appropriate skill) about one creature within 60 feet. On a success, in addition to the normal benefits, you gain a +1 circumstance bonus to your next attack roll against that creature and to your AC against the creature's next attack. On a critical success, the bonuses are +2.", "trait": [ "Psyche", "Psychic" ], "trait_markdown": "[Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psyche", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3681", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Foreseen Failure" ], "feat_markdown": "Foreseen Failure", "frequency": "once per day", "id": "feat-3682", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Foreseen Failure](/Feats.aspx?ID=3682) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA spell you cast has no effect because you critically failed all your spell attack rolls or because all targets critically succeeded at their saving throws.\n\n\r\n\r\n---\r\n\r\nYou see your spell fail to take hold to disastrous end, then snap back to reality—it was all a precognition, and you know to try a different spell. Your spell is expended, but you can Cast a Spell that requires the same number of actions as the triggering spell or fewer to cast. The second spell must be a different spell than the first.", "name": "Foreseen Failure", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA spell you cast has no effect because you critically failed all your spell attack rolls or because all targets critically succeeded at their saving throws.\n\n\r\n\r\n---\r\n\r\n\r\nYou see your spell fail to take hold to disastrous end, then snap back to reality—it was all a precognition, and you know to try a different spell.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 28", "speed": {}, "summary": "You see your spell fail to take hold to disastrous end, then snap back to reality—it was all a precognition, and you know to try a different spell.", "summary_markdown": "You see your spell fail to take hold to disastrous end, then snap back to reality—it was all a precognition, and you know to try a different spell.", "text": " Foreseen Failure Free Action Source Dark Archive pg. 28 Frequency once per day Trigger A spell you cast has no effect because you critically failed all your spell attack rolls or because all targets critically succeeded at their saving throws. --- You see your spell fail to take hold to disastrous end, then snap back to reality—it was all a precognition, and you know to try a different spell. Your spell is expended, but you can Cast a Spell that requires the same number of actions as the triggering spell or fewer to cast. The second spell must be a different spell than the first.", "trait": [ "Divination", "Fortune", "Occult", "Psychic" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Occult](/Traits.aspx?ID=120), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Divination", "Fortune", "Occult", "Psychic" ], "trigger": "A spell you cast has no effect because you critically failed all your spell attack rolls or because all targets critically succeeded at their saving throws.", "trigger_markdown": "A spell you cast has no effect because you critically failed all your spell attack rolls or because all targets critically succeeded at their saving throws.", "type": "Feat", "url": "/Feats.aspx?ID=3682", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "No!!!" ], "feat_markdown": "No!!!", "id": "feat-3683", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[No!!!](/Feats.aspx?ID=3683) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\n\n**Trigger**\r\nA non-[minion](/Traits.aspx?ID=109) ally within 60 feet is reduced to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\nThe shock of seeing your ally near death breaks whatever limits exist in your mind, sending your power spilling forth. If your psyche is currently unleashed, you can immediately use a [psyche](/Traits.aspx?ID=429) action that takes 1 action or less to use. If your psyche is not currently unleashed, you [Unleash your Psyche](/Actions.aspx?ID=1222), which remains unleashed until the end of your next turn. You can ignore Unleash Psyche's requirement of needing to have Cast a Spell on your previous turn, but you still can't Unleash your Psyche if you're [stupefied](/Conditions.aspx?ID=37) or for 2 rounds after your psyche subsides.", "name": "No!!!", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\n\n**Trigger**\r\nA non-[minion](/Traits.aspx?ID=109) ally within 60 feet is reduced to 0 Hit Points.\n\n\r\n\r\n---\r\n\r\n\r\nThe shock of seeing your ally near death breaks whatever limits exist in your mind, sending your power spilling forth.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 28", "speed": {}, "summary": "The shock of seeing your ally near death breaks whatever limits exist in your mind, sending your power spilling forth.", "summary_markdown": "The shock of seeing your ally near death breaks whatever limits exist in your mind, sending your power spilling forth.", "text": " No!!! Reaction Source Dark Archive pg. 28 Trigger A non-minion ally within 60 feet is reduced to 0 Hit Points. --- The shock of seeing your ally near death breaks whatever limits exist in your mind, sending your power spilling forth. If your psyche is currently unleashed, you can immediately use a psyche action that takes 1 action or less to use. If your psyche is not currently unleashed, you Unleash your Psyche, which remains unleashed until the end of your next turn. You can ignore Unleash Psyche's requirement of needing to have Cast a Spell on your previous turn, but you still can't Unleash your Psyche if you're stupefied or for 2 rounds after your psyche subsides.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "trigger": "A non- minion ally within 60 feet is reduced to 0 Hit Points.", "trigger_markdown": "A non-[minion](/Traits.aspx?ID=109) ally within 60 feet is reduced to 0 Hit Points.", "type": "Feat", "url": "/Feats.aspx?ID=3683", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Psi Catastrophe" ], "feat_markdown": "Psi Catastrophe", "id": "feat-3684", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Psi Catastrophe](/Feats.aspx?ID=3684) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\n\n\r\n\r\n---\r\n\r\nYou stop holding your power back, unleashing it all in a catastrophic blast. All creatures in a 20-foot emanation take 1d6 bludgeoning damage per level with a [basic](/Rules.aspx?ID=329) Reflex save. Your psyche subsides as your power is expended.", "name": "Psi Catastrophe", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\n\n\r\n\r\n---\r\n\r\n\r\nYou stop holding your power back, unleashing it all in a catastrophic blast.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 28", "speed": {}, "summary": "You stop holding your power back, unleashing it all in a catastrophic blast.", "summary_markdown": "You stop holding your power back, unleashing it all in a catastrophic blast.", "text": " Psi Catastrophe Two Actions Source Dark Archive pg. 28 --- You stop holding your power back, unleashing it all in a catastrophic blast. All creatures in a 20-foot emanation take 1d6 bludgeoning damage per level with a basic Reflex save. Your psyche subsides as your power is expended.", "trait": [ "Concentrate", "Evocation", "Mindshift", "Occult", "Psyche", "Psychic" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Evocation](/Traits.aspx?ID=65), [Mindshift](/Traits.aspx?ID=428), [Occult](/Traits.aspx?ID=120), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Concentrate", "Evocation", "Mindshift", "Occult", "Psyche", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3684", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Conscious Spell Specialization" ], "feat_markdown": "Conscious Spell Specialization", "id": "feat-3685", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Conscious Spell Specialization](/Feats.aspx?ID=3685) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\n\n\r\n\r\n---\r\n\r\nYou become more adept with the spells that are always in your mind. You gain an additional spell slot of 1st, 2nd, 3rd, and 4th levels. You can use these spell slots to cast only a spell granted by your conscious mind. At 18th level, you also gain an additional 5th-level spell slot, with the same restrictions.", "name": "Conscious Spell Specialization", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\n\n\r\n\r\n---\r\n\r\n\r\nYou become more adept with the spells that are always in your mind.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 28", "speed": {}, "summary": "You become more adept with the spells that are always in your mind.", "summary_markdown": "You become more adept with the spells that are always in your mind.", "text": " Conscious Spell Specialization Source Dark Archive pg. 28 --- You become more adept with the spells that are always in your mind. You gain an additional spell slot of 1st, 2nd, 3rd, and 4th levels. You can use these spell slots to cast only a spell granted by your conscious mind. At 18th level, you also gain an additional 5th-level spell slot, with the same restrictions.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3685", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deep Roots" ], "feat_markdown": "Deep Roots", "id": "feat-3686", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Deep Roots](/Feats.aspx?ID=3686) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\n\n\r\n\r\n---\r\n\r\nYour mind-control spells send burrowing mental roots that tear at your target's mind when they're removed or run their course. When you Cast a Spell that imposes the [controlled](/Conditions.aspx?ID=6) condition or otherwise forces the target to take certain actions (such as [_command_](/Spells.aspx?ID=45)), you can choose one target that critically failed its save. When that target finishes fulfilling any commands issued by your spell, or when the spell is dispelled or [counteracted](/Rules.aspx?ID=371), the target takes 1d6 mental damage per level of the spell.", "name": "Deep Roots", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\n\n\r\n\r\n---\r\n\r\n\r\nYour mind-control spells send burrowing mental roots that tear at your target's mind when they're removed or run their course.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 28", "speed": {}, "summary": "Your mind-control spells send burrowing mental roots that tear at your target's mind when they're removed or run their course.", "summary_markdown": "Your mind-control spells send burrowing mental roots that tear at your target's mind when they're removed or run their course.", "text": " Deep Roots Source Dark Archive pg. 28 --- Your mind-control spells send burrowing mental roots that tear at your target's mind when they're removed or run their course. When you Cast a Spell that imposes the controlled condition or otherwise forces the target to take certain actions (such as command ), you can choose one target that critically failed its save. When that target finishes fulfilling any commands issued by your spell, or when the spell is dispelled or counteracted, the target takes 1d6 mental damage per level of the spell.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3686", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shatter Space" ], "feat_markdown": "Shatter Space", "id": "feat-3687", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Restricted\"\r\n>\r\n[Shatter Space](/Feats.aspx?ID=3687) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\n\n\r\n\r\n---\r\n\r\nThe sheer power of your magic fractures reality. Use this amp in place of a psi cantrip's normal amp entry. The cantrip must be one that takes 2 or more actions to cast.", "name": "Shatter Space", "pfs": "Restricted", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 28\n\n\r\n\r\n---\r\n\r\n\r\nThe sheer power of your magic fractures reality.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 28" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 28", "speed": {}, "summary": "The sheer power of your magic fractures reality.", "summary_markdown": "The sheer power of your magic fractures reality.", "text": " Shatter Space Source Dark Archive pg. 28 --- The sheer power of your magic fractures reality. Use this amp in place of a psi cantrip's normal amp entry. The cantrip must be one that takes 2 or more actions to cast.", "trait": [ "Amp", "Psychic" ], "trait_markdown": "[Amp](/Traits.aspx?ID=425), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Amp", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3687", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Constant Levitation" ], "feat_markdown": "Constant Levitation", "id": "feat-3688", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Constant Levitation](/Feats.aspx?ID=3688) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\nYour power has unbound you from the earth below. You're affected by a constant [_fly_](/Spells.aspx?ID=125) spell, and when your [Psyche is Unleashed](/Actions.aspx?ID=1222), you gain a +10-foot status bonus to your fly Speed.", "name": "Constant Levitation", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\n\r\nYour power has unbound you from the earth below.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 29", "speed": {}, "summary": "Your power has unbound you from the earth below.", "summary_markdown": "Your power has unbound you from the earth below.", "text": " Constant Levitation Source Dark Archive pg. 29 --- Your power has unbound you from the earth below. You're affected by a constant fly spell, and when your Psyche is Unleashed, you gain a +10-foot status bonus to your fly Speed.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3688", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Target of Psychic Ire" ], "feat_markdown": "Target of Psychic Ire", "id": "feat-3689", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Target of Psychic Ire](/Feats.aspx?ID=3689) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\nYour magic saturates your surroundings with hateful psychic energy. Use this amp in place of a psi cantrip's normal amp entry. The cantrip must be one that takes 2 or more actions to cast and targets a creature.", "name": "Target of Psychic Ire", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\n\r\nYour magic saturates your surroundings with hateful psychic energy.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 29", "speed": {}, "summary": "Your magic saturates your surroundings with hateful psychic energy.", "summary_markdown": "Your magic saturates your surroundings with hateful psychic energy.", "text": " Target of Psychic Ire Source Dark Archive pg. 29 --- Your magic saturates your surroundings with hateful psychic energy. Use this amp in place of a psi cantrip's normal amp entry. The cantrip must be one that takes 2 or more actions to cast and targets a creature.", "trait": [ "Amp", "Evocation", "Occult", "Psychic" ], "trait_markdown": "[Amp](/Traits.aspx?ID=425), [Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Amp", "Evocation", "Occult", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3689", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wandering Thoughts" ], "feat_markdown": "Wandering Thoughts", "frequency": "once per round", "id": "feat-3690", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Wandering Thoughts](/Feats.aspx?ID=3690) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou used your most recent action to Cast a Spell.\r\n\r\n\r\n\r\n---\r\n\r\nWhen your [Psyche is Unleashed](/Actions.aspx?ID=1222), each burst of magic you cast also folds space around you, and you travel through one of those folds. You teleport 15 feet to a square you can see.", "name": "Wandering Thoughts", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "requirement": "You used your most recent action to Cast a Spell.", "requirement_markdown": "You used your most recent action to Cast a Spell.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\r\n\r\n**Frequency**\r\nonce per round\n\n**Requirements**\r\nYou used your most recent action to Cast a Spell.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhen your [Psyche is Unleashed](/Actions.aspx?ID=1222), each burst of magic you cast also folds space around you, and you travel through one of those folds.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 29", "speed": {}, "summary": "When your Psyche is Unleashed , each burst of magic you cast also folds space around you, and you travel through one of those folds.", "summary_markdown": "When your [Psyche is Unleashed](/Actions.aspx?ID=1222), each burst of magic you cast also folds space around you, and you travel through one of those folds.", "text": " Wandering Thoughts Free Action Source Dark Archive pg. 29 Frequency once per round Requirements You used your most recent action to Cast a Spell. --- When your Psyche is Unleashed, each burst of magic you cast also folds space around you, and you travel through one of those folds. You teleport 15 feet to a square you can see.", "trait": [ "Concentrate", "Occult", "Psyche", "Psychic", "Teleportation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Concentrate", "Occult", "Psyche", "Psychic", "Teleportation" ], "type": "Feat", "url": "/Feats.aspx?ID=3690", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "All in your Head" ], "feat_markdown": "All in your Head", "id": "feat-3691", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[All in your Head](/Feats.aspx?ID=3691) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n**Trigger**\r\nYou're about to attempt a Fortitude save or a Reflex save.\n\n\r\n\r\n---\r\n\r\nFlames scouring at your body, venom coursing through your veins—you refuse to believe they exist, and nothing can affect you if you don't believe in it. You attempt a Will save against the triggering effect, instead of a Reflex or Fortitude save. You don't gain the benefits of fortress of will or walls of will on this save.", "name": "All in your Head", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n**Trigger**\r\nYou're about to attempt a Fortitude save or a Reflex save.\n\n\r\n\r\n---\r\n\r\n\r\nFlames scouring at your body, venom coursing through your veins—you refuse to believe they exist, and nothing can affect you if you don't believe in it.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 29", "speed": {}, "summary": "Flames scouring at your body, venom coursing through your veins—you refuse to believe they exist, and nothing can affect you if you don't believe in it.", "summary_markdown": "Flames scouring at your body, venom coursing through your veins—you refuse to believe they exist, and nothing can affect you if you don't believe in it.", "text": " All in your Head Reaction Source Dark Archive pg. 29 Trigger You're about to attempt a Fortitude save or a Reflex save. --- Flames scouring at your body, venom coursing through your veins—you refuse to believe they exist, and nothing can affect you if you don't believe in it. You attempt a Will save against the triggering effect, instead of a Reflex or Fortitude save. You don't gain the benefits of fortress of will or walls of will on this save.", "trait": [ "Psyche", "Psychic" ], "trait_markdown": "[Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psyche", "Psychic" ], "trigger": "You're about to attempt a Fortitude save or a Reflex save.", "trigger_markdown": "You're about to attempt a Fortitude save or a Reflex save.", "type": "Feat", "url": "/Feats.aspx?ID=3691", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cranial Detonation" ], "feat_markdown": "Cranial Detonation", "frequency": "once per round", "id": "feat-3692", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Cranial Detonation](/Feats.aspx?ID=3692) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou successfully reduce one or more non-[mindless](/Traits.aspx?ID=108) enemies to 0 Hit Points with a spell.\n\n\r\n\r\n---\r\n\r\nAs your overwhelming psyche fells a creature, you use its flickering consciousness to detonate psychic energy from the creature's head. Each enemy you reduced to 0 Hit Points dies and its head explodes. Each exploding head generates a shockwave in a 15-foot emanation around that enemy. Each creature in any of the emanations takes 10d6 bludgeoning damage with a [basic](/Rules.aspx?ID=329) Reflex save. If this damage reduces an enemy to 0 Hit Points, its head also explodes, potentially damaging more creatures and potentially causing more detonations. A given creature can take damage only once from a single use of Cranial Detonation.", "name": "Cranial Detonation", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\r\n\r\n**Frequency**\r\nonce per round\n\n**Trigger**\r\nYou successfully reduce one or more non-[mindless](/Traits.aspx?ID=108) enemies to 0 Hit Points with a spell.\n\n\r\n\r\n---\r\n\r\n\r\nAs your overwhelming psyche fells a creature, you use its flickering consciousness to detonate psychic energy from the creature's head.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 29", "speed": {}, "summary": "As your overwhelming psyche fells a creature, you use its flickering consciousness to detonate psychic energy from the creature's head.", "summary_markdown": "As your overwhelming psyche fells a creature, you use its flickering consciousness to detonate psychic energy from the creature's head.", "text": " Cranial Detonation Free Action Source Dark Archive pg. 29 Frequency once per round Trigger You successfully reduce one or more non-mindless enemies to 0 Hit Points with a spell. --- As your overwhelming psyche fells a creature, you use its flickering consciousness to detonate psychic energy from the creature's head. Each enemy you reduced to 0 Hit Points dies and its head explodes. Each exploding head generates a shockwave in a 15-foot emanation around that enemy. Each creature in any of the emanations takes 10d6 bludgeoning damage with a basic Reflex save. If this damage reduces an enemy to 0 Hit Points, its head also explodes, potentially damaging more creatures and potentially causing more detonations. A given creature can take damage only once from a single use of Cranial Detonation.", "trait": [ "Death", "Mindshift", "Psyche", "Psychic" ], "trait_markdown": "[Death](/Traits.aspx?ID=40), [Mindshift](/Traits.aspx?ID=428), [Psyche](/Traits.aspx?ID=429), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Death", "Mindshift", "Psyche", "Psychic" ], "trigger": "You successfully reduce one or more non- mindless enemies to 0 Hit Points with a spell.", "trigger_markdown": "You successfully reduce one or more non-[mindless](/Traits.aspx?ID=108) enemies to 0 Hit Points with a spell.", "type": "Feat", "url": "/Feats.aspx?ID=3692", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Deepest Wellspring" ], "feat_markdown": "Deepest Wellspring", "id": "feat-3693", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Deepest Wellspring](/Feats.aspx?ID=3693) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\nYou've glimpsed the furthest recesses of your mind. If you have spent at least 3 Focus Points since the last time you [Refocused](/Actions.aspx?ID=71), you recover 3 Focus Points when you Refocus, even if you spent your Focus Points on spells other than psychic abilities.", "name": "Deepest Wellspring", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\n\r\nYou've glimpsed the furthest recesses of your mind.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 29", "speed": {}, "summary": "You've glimpsed the furthest recesses of your mind.", "summary_markdown": "You've glimpsed the furthest recesses of your mind.", "text": " Deepest Wellspring Source Dark Archive pg. 29 --- You've glimpsed the furthest recesses of your mind. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus, even if you spent your Focus Points on spells other than psychic abilities.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3693", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Become Thought" ], "feat_markdown": "Become Thought", "id": "feat-3694", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Become Thought](/Feats.aspx?ID=3694) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\nYou shed some of your material form, becoming a being of pure thought. This has the following effects. \n
  • You gain resistance 10 to physical damage but weakness 5 to mental damage and weakness 10 to any effect that deals damage by targeting the spirit, such as [_spirit blast_](/Spells.aspx?ID=301).
  • You can change your appearance on a whim. This takes a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, has the effects of [_illusory disguise_](/Spells.aspx?ID=159), and lasts until you change your appearance again.
  • Once per year, when you die, you automatically return to life the next day as long as one living sentient creature on your plane remembers you; the memories enable you to reconstruct yourself from their thoughts. You appear in the vicinity of the creature that remembers you most strongly.
", "name": "Become Thought", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\n\r\nYou shed some of your material form, becoming a being of pure thought.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 29", "speed": {}, "summary": "You shed some of your material form, becoming a being of pure thought.", "summary_markdown": "You shed some of your material form, becoming a being of pure thought.", "text": " Become Thought Source Dark Archive pg. 29 --- You shed some of your material form, becoming a being of pure thought. This has the following effects. You gain resistance 10 to physical damage but weakness 5 to mental damage and weakness 10 to any effect that deals damage by targeting the spirit, such as spirit blast . You can change your appearance on a whim. This takes a single action, which has the concentrate trait, has the effects of illusory disguise , and lasts until you change your appearance again. Once per year, when you die, you automatically return to life the next day as long as one living sentient creature on your plane remembers you; the memories enable you to reconstruct yourself from their thoughts. You appear in the vicinity of the creature that remembers you most strongly. ", "trait": [ "Psychic", "Transmutation" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Psychic", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3694", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mind over Matter" ], "feat_markdown": "Mind over Matter", "id": "feat-3695", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Mind over Matter](/Feats.aspx?ID=3695) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\nYour mind's limits are only what you imagine them to be. You gain an additional 10th-level spell slot.", "name": "Mind over Matter", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\n\r\nYour mind's limits are only what you imagine them to be.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 29", "speed": {}, "summary": "Your mind's limits are only what you imagine them to be.", "summary_markdown": "Your mind's limits are only what you imagine them to be.", "text": " Mind over Matter Source Dark Archive pg. 29 --- Your mind's limits are only what you imagine them to be. You gain an additional 10th-level spell slot.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3695", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twin Psyche" ], "feat_markdown": "Twin Psyche", "id": "feat-3696", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Twin Psyche](/Feats.aspx?ID=3696) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\nYou've segmented your psyche so it can operate in tandem. When you [Unleash your Psyche](/Actions.aspx?ID=1222), you can double its duration.", "name": "Twin Psyche", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n\r\n\r\n---\r\n\r\n\r\nYou've segmented your psyche so it can operate in tandem.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 29", "speed": {}, "summary": "You've segmented your psyche so it can operate in tandem.", "summary_markdown": "You've segmented your psyche so it can operate in tandem.", "text": " Twin Psyche Source Dark Archive pg. 29 --- You've segmented your psyche so it can operate in tandem. When you Unleash your Psyche, you can double its duration.", "trait": [ "Psychic" ], "trait_markdown": "[Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3696", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unlimited Potential" ], "feat_markdown": "Unlimited Potential", "frequency": "once per minute", "id": "feat-3697", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Unlimited Potential](/Feats.aspx?ID=3697) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\n\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\nThe laws of magic can limit your mind only if you think you need them, and you've grown past the need for such limits. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don't expend the prepared spell as you cast it.", "name": "Unlimited Potential", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 29\r\n\r\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\n\r\nThe laws of magic can limit your mind only if you think you need them, and you've grown past the need for such limits.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 29", "speed": {}, "summary": "The laws of magic can limit your mind only if you think you need them, and you've grown past the need for such limits.", "summary_markdown": "The laws of magic can limit your mind only if you think you need them, and you've grown past the need for such limits.", "text": " Unlimited Potential Single Action Source Dark Archive pg. 29 Frequency once per minute --- The laws of magic can limit your mind only if you think you need them, and you've grown past the need for such limits. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don't expend the prepared spell as you cast it.", "trait": [ "Concentrate", "Manipulate", "Metamagic", "Psychic" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107), [Psychic](/Traits.aspx?ID=430)", "trait_raw": [ "Concentrate", "Manipulate", "Metamagic", "Psychic" ], "type": "Feat", "url": "/Feats.aspx?ID=3697", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ammunition Thaumaturgy" ], "feat_markdown": "Ammunition Thaumaturgy", "id": "feat-3698", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ammunition Thaumaturgy](/Feats.aspx?ID=3698) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\nYou're so used to handling your [implement](/classes/thaumaturge/implements), weapon, and esoterica in the heat of combat that adding a few bullets or arrows to the mix is no extra burden. You can Interact to reload a weapon using the hand holding your implement.", "name": "Ammunition Thaumaturgy", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\n\r\nYou're so used to handling your implement, weapon, and esoterica in the heat of combat that adding a few bullets or arrows to the mix is no extra burden.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 42", "speed": {}, "summary": "You're so used to handling your implement, weapon, and esoterica in the heat of combat that adding a few bullets or arrows to the mix is no extra burden.", "summary_markdown": "You're so used to handling your implement, weapon, and esoterica in the heat of combat that adding a few bullets or arrows to the mix is no extra burden.", "text": " Ammunition Thaumaturgy Source Dark Archive pg. 42 --- You're so used to handling your implement, weapon, and esoterica in the heat of combat that adding a few bullets or arrows to the mix is no extra burden. You can Interact to reload a weapon using the hand holding your implement.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3698", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Diverse Lore" ], "feat_markdown": "Diverse Lore", "id": "feat-3699", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Diverse Lore](/Feats.aspx?ID=3699) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\nYour wandering studies mean you've heard rumors or theories about almost every topic... though admittedly, your sources aren't always the most reliable. You can take a –2 penalty to your check to [Recall Knowledge](/Actions.aspx?ID=26) with [Esoteric Lore](/Skills.aspx?ID=8) to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you succeed at your check to [Exploit a Vulnerability](/Actions.aspx?ID=1227), compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.", "name": "Diverse Lore", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\n\r\nYour wandering studies mean you've heard rumors or theories about almost every topic...\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 42", "speed": {}, "summary": "Your wandering studies mean you've heard rumors or theories about almost every topic...", "summary_markdown": "Your wandering studies mean you've heard rumors or theories about almost every topic...", "text": " Diverse Lore Source Dark Archive pg. 42 --- Your wandering studies mean you've heard rumors or theories about almost every topic... though admittedly, your sources aren't always the most reliable. You can take a –2 penalty to your check to Recall Knowledge with Esoteric Lore to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3699", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Divine Disharmony" ], "feat_markdown": "Divine Disharmony", "id": "feat-3700", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Divine Disharmony](/Feats.aspx?ID=3700) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\nFrom your collection of religious trinkets, you pull out opposing divine objects—such as the religious symbols of two deities that are hated enemies—and combine them in a display that causes discordant clashes of divine energy that are especially distracting to the faithful. Roll your choice of a [Deception](/Skills.aspx?ID=5) or [Intimidation](/Skills.aspx?ID=7) check against the Will DC of a creature you can see within 60 feet, with the following results. If the creature is particularly devoted to a deity, such as a [cleric](/Classes.aspx?ID=5), [celestial](/Traits.aspx?ID=23), [monitor](/Traits.aspx?ID=111), [fiend](/Traits.aspx?ID=70), or other creature with [divine](/Traits.aspx?ID=48) spells, you gain a +2 circumstance bonus to your skill check. The GM might determine that a creature that despises all deities, such as an [alghollthu](/MonsterFamilies.aspx?ID=1), is unaffected.\n\n**Critical Success** The creature is [flat-footed](/Conditions.aspx?ID=16) to your attacks until the end of your next turn.
\r\n**Success** The creature is flat-footed against your attacks until the end of your current turn.", "name": "Divine Disharmony", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\n\r\nFrom your collection of religious trinkets, you pull out opposing divine objects—such as the religious symbols of two deities that are hated enemies—and combine them in a display that causes discordant clashes of divine energy that are especially distracting to the faithful.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 42", "speed": {}, "summary": "From your collection of religious trinkets, you pull out opposing divine objects—such as the religious symbols of two deities that are hated enemies—and combine them in a display that causes discordant clashes of divine energy that are especially distracting to the faithful.", "summary_markdown": "From your collection of religious trinkets, you pull out opposing divine objects—such as the religious symbols of two deities that are hated enemies—and combine them in a display that causes discordant clashes of divine energy that are especially distracting to the faithful.", "text": " Divine Disharmony Single Action Source Dark Archive pg. 42 --- From your collection of religious trinkets, you pull out opposing divine objects—such as the religious symbols of two deities that are hated enemies—and combine them in a display that causes discordant clashes of divine energy that are especially distracting to the faithful. Roll your choice of a Deception or Intimidation check against the Will DC of a creature you can see within 60 feet, with the following results. If the creature is particularly devoted to a deity, such as a cleric, celestial, monitor, fiend, or other creature with divine spells, you gain a +2 circumstance bonus to your skill check. The GM might determine that a creature that despises all deities, such as an alghollthu, is unaffected. Critical Success The creature is flat-footed to your attacks until the end of your next turn. Success The creature is flat-footed against your attacks until the end of your current turn.", "trait": [ "Divine", "Enchantment", "Esoterica", "Manipulate", "Thaumaturge" ], "trait_markdown": "[Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Esoterica](/Traits.aspx?ID=427), [Manipulate](/Traits.aspx?ID=104), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Divine", "Enchantment", "Esoterica", "Manipulate", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3700", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Haunt Ingenuity" ], "feat_markdown": "Haunt Ingenuity", "id": "feat-3701", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Haunt Ingenuity](/Feats.aspx?ID=3701) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\nYour cunning knowledge grants you the ability to notice the emotional echo of a soul that passed on, leaving a haunt in its wake. Even when you aren't [Searching](/Actions.aspx?ID=519) while in exploration mode, the GM rolls a [secret](/Traits.aspx?ID=142) check for you to notice [haunts](/Traits.aspx?ID=88) that usually require you to be Searching.\n\n You can disable haunts that require master proficiency in a skill as long as you're at least trained in the skill. If you have master proficiency in the skill, you can disable haunts that require a proficiency rank of legendary instead.", "name": "Haunt Ingenuity", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\n\r\nYour cunning knowledge grants you the ability to notice the emotional echo of a soul that passed on, leaving a haunt in its wake.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 42", "speed": {}, "summary": "Your cunning knowledge grants you the ability to notice the emotional echo of a soul that passed on, leaving a haunt in its wake.", "summary_markdown": "Your cunning knowledge grants you the ability to notice the emotional echo of a soul that passed on, leaving a haunt in its wake.", "text": " Haunt Ingenuity Source Dark Archive pg. 42 --- Your cunning knowledge grants you the ability to notice the emotional echo of a soul that passed on, leaving a haunt in its wake. Even when you aren't Searching while in exploration mode, the GM rolls a secret check for you to notice haunts that usually require you to be Searching. You can disable haunts that require master proficiency in a skill as long as you're at least trained in the skill. If you have master proficiency in the skill, you can disable haunts that require a proficiency rank of legendary instead.", "trait": [ "Divination", "Divine", "Thaumaturge" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Divination", "Divine", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3701", "weakness": {} }, { "actions": "Single Action or Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Root to Life" ], "feat_markdown": "Root to Life", "id": "feat-3702", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Root to Life](/Feats.aspx?ID=3702) <actions string=\"Single Action or Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\nMarigold, spider lily, pennyroyal—many primal traditions connect flowers and plants with the boundary between life and death, and you can leverage this association to keep an ally on this side of the line. You place a small plant or similar symbol on an adjacent [dying](/Conditions.aspx?ID=11) creature, immediately stabilizing them; the creature is no longer dying and is instead [unconscious](/Conditions.aspx?ID=38) at 0 Hit Points.\n\n If you spend 2 actions instead of 1, you empower the act further by uttering a quick folk blessing to chase away ongoing pain, adding the [auditory](/Traits.aspx?ID=16) trait to the action. When you do so, attempt flat checks to remove each source of [persistent damage](/Conditions.aspx?ID=29) affecting the target; due to the particularly effective assistance, the DC is 10 instead of the usual 15.", "name": "Root to Life", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\n\r\nMarigold, spider lily, pennyroyal—many primal traditions connect flowers and plants with the boundary between life and death, and you can leverage this association to keep an ally on this side of the line.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 42", "speed": {}, "summary": "Marigold, spider lily, pennyroyal—many primal traditions connect flowers and plants with the boundary between life and death, and you can leverage this association to keep an ally on this side of the line.", "summary_markdown": "Marigold, spider lily, pennyroyal—many primal traditions connect flowers and plants with the boundary between life and death, and you can leverage this association to keep an ally on this side of the line.", "text": " Root to Life Single Action or Two Actions Source Dark Archive pg. 42 --- Marigold, spider lily, pennyroyal—many primal traditions connect flowers and plants with the boundary between life and death, and you can leverage this association to keep an ally on this side of the line. You place a small plant or similar symbol on an adjacent dying creature, immediately stabilizing them; the creature is no longer dying and is instead unconscious at 0 Hit Points. If you spend 2 actions instead of 1, you empower the act further by uttering a quick folk blessing to chase away ongoing pain, adding the auditory trait to the action. When you do so, attempt flat checks to remove each source of persistent damage affecting the target; due to the particularly effective assistance, the DC is 10 instead of the usual 15.", "trait": [ "Esoterica", "Manipulate", "Necromancy", "Primal", "Thaumaturge" ], "trait_markdown": "[Esoterica](/Traits.aspx?ID=427), [Manipulate](/Traits.aspx?ID=104), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Esoterica", "Manipulate", "Necromancy", "Primal", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3702", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scroll Thaumaturgy" ], "feat_markdown": "Scroll Thaumaturgy", "id": "feat-3703", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll Thaumaturgy](/Feats.aspx?ID=3703) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\nYour multidisciplinary study of magic means you know how to activate the magic in [scrolls](/equipment/consumables/scrolls) with ease. You can activate scrolls of any magical tradition, using your thaumaturge class DC for the scroll's DC, rather than a particular spell DC. If a spell is on the spell list for multiple traditions, you choose which tradition to use at the time you activate the scroll. You can draw and activate scrolls with the same hand holding an implement, much like you can for esoterica.\n\nScroll Thaumaturgy leads to...\r\n[Scroll Esoterica](/Feats.aspx?ID=3713)", "name": "Scroll Thaumaturgy", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n\r\n\r\n---\r\n\r\n\r\nYour multidisciplinary study of magic means you know how to activate the magic in scrolls with ease.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 42", "speed": {}, "summary": "Your multidisciplinary study of magic means you know how to activate the magic in scrolls with ease.", "summary_markdown": "Your multidisciplinary study of magic means you know how to activate the magic in scrolls with ease.", "text": " Scroll Thaumaturgy Source Dark Archive pg. 42 --- Your multidisciplinary study of magic means you know how to activate the magic in scrolls with ease. You can activate scrolls of any magical tradition, using your thaumaturge class DC for the scroll's DC, rather than a particular spell DC. If a spell is on the spell list for multiple traditions, you choose which tradition to use at the time you activate the scroll. You can draw and activate scrolls with the same hand holding an implement, much like you can for esoterica. Scroll Thaumaturgy leads to... Scroll Esoterica", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3703", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Call Implement" ], "feat_markdown": "Call Implement", "id": "feat-3704", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Call Implement](/Feats.aspx?ID=3704) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n**Requirements**\r\nYou have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\nYou can tug on the bonds of ownership between yourself and your [implement](/classes/thaumaturge/implements), causing it to find its way back to you. You look down and find that your implement has mysteriously appeared in your free hand, as long as the implement was within 1 mile and on the same plane of existence. If your implement is attended by another creature, that creature can prevent the implement from teleporting away if it succeeds at a Will save against your class DC. If the creature succeeds, you can't attempt to Call that Implement again; you must track the creature down to get the implement back.", "name": "Call Implement", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "requirement": "You have a free hand.", "requirement_markdown": "You have a free hand.", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n**Requirements**\r\nYou have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can tug on the bonds of ownership between yourself and your implement, causing it to find its way back to you.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 42", "speed": {}, "summary": "You can tug on the bonds of ownership between yourself and your implement, causing it to find its way back to you.", "summary_markdown": "You can tug on the bonds of ownership between yourself and your implement, causing it to find its way back to you.", "text": " Call Implement Single Action Source Dark Archive pg. 42 Requirements You have a free hand. --- You can tug on the bonds of ownership between yourself and your implement, causing it to find its way back to you. You look down and find that your implement has mysteriously appeared in your free hand, as long as the implement was within 1 mile and on the same plane of existence. If your implement is attended by another creature, that creature can prevent the implement from teleporting away if it succeeds at a Will save against your class DC. If the creature succeeds, you can't attempt to Call that Implement again; you must track the creature down to get the implement back.", "trait": [ "Arcane", "Conjuration", "Manipulate", "Teleportation", "Thaumaturge" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Conjuration](/Traits.aspx?ID=33), [Manipulate](/Traits.aspx?ID=104), [Teleportation](/Traits.aspx?ID=156), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Arcane", "Conjuration", "Manipulate", "Teleportation", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3704", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Esoteric Warden" ], "feat_markdown": "Esoteric Warden", "id": "feat-3705", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Esoteric Warden](/Feats.aspx?ID=3705) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227)\n\n\r\n\r\n---\r\n\r\nWhen you apply antithetical material against a creature successfully, you also ward yourself against its next attacks. When you succeed at your check to Exploit a Vulnerability, you gain a +1 status bonus to your AC against the creature's next attack and a +1 status bonus to your next saving throw against the creature; if you critically succeed, these bonuses are +2 instead. You can gain these bonuses only once per day against a particular creature, and the benefit ends if you Exploit Vulnerability again.\n\nEsoteric Warden leads to...\r\n[Shared Warding](/Feats.aspx?ID=3722)", "name": "Esoteric Warden", "pfs": "Standard", "prerequisite": "Exploit Vulnerability", "prerequisite_markdown": "[Exploit Vulnerability](/Actions.aspx?ID=1227)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 42\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you apply antithetical material against a creature successfully, you also ward yourself against its next attacks.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 42" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 42", "speed": {}, "summary": "When you apply antithetical material against a creature successfully, you also ward yourself against its next attacks.", "summary_markdown": "When you apply antithetical material against a creature successfully, you also ward yourself against its next attacks.", "text": " Esoteric Warden Source Dark Archive pg. 42 Prerequisites Exploit Vulnerability --- When you apply antithetical material against a creature successfully, you also ward yourself against its next attacks. When you succeed at your check to Exploit a Vulnerability, you gain a +1 status bonus to your AC against the creature's next attack and a +1 status bonus to your next saving throw against the creature; if you critically succeed, these bonuses are +2 instead. You can gain these bonuses only once per day against a particular creature, and the benefit ends if you Exploit Vulnerability again. Esoteric Warden leads to... Shared Warding", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3705", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Talisman Esoterica" ], "feat_markdown": "Talisman Esoterica", "id": "feat-3706", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Talisman Esoterica](/Feats.aspx?ID=3706) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 43\n\n\r\n\r\n---\r\n\r\nYou know how to assemble the supernatural objects in your esoterica into a number of temporary [talismans](/equipment/consumables/talismans). Each day during your daily preparations, you can make two talismans with an item level no higher than half your level. You must know each talisman's formula. A talisman created this way is a temporary item and loses its magic the next time you make your daily preparations.\n\nYou know the formulas for all common talismans in the _Core Rulebook_ of your level or lower. You remember your talisman formulas through oral tradition or mnemonics, so you don't need a [formula book](/Equipment.aspx?ID=22) for them.\n\nTalisman Esoterica leads to...\r\n[Elaborate Talisman Esoterica](/Feats.aspx?ID=3716), [Grand Talisman Esoterica](/Feats.aspx?ID=3725)", "name": "Talisman Esoterica", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 43\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to assemble the supernatural objects in your esoterica into a number of temporary talismans.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 43", "speed": {}, "summary": "You know how to assemble the supernatural objects in your esoterica into a number of temporary talismans.", "summary_markdown": "You know how to assemble the supernatural objects in your esoterica into a number of temporary talismans.", "text": " Talisman Esoterica Source Dark Archive pg. 43 --- You know how to assemble the supernatural objects in your esoterica into a number of temporary talismans. Each day during your daily preparations, you can make two talismans with an item level no higher than half your level. You must know each talisman's formula. A talisman created this way is a temporary item and loses its magic the next time you make your daily preparations. You know the formulas for all common talismans in the Core Rulebook of your level or lower. You remember your talisman formulas through oral tradition or mnemonics, so you don't need a formula book for them. Talisman Esoterica leads to... Elaborate Talisman Esoterica, Grand Talisman Esoterica", "trait": [ "Esoterica", "Thaumaturge" ], "trait_markdown": "[Esoterica](/Traits.aspx?ID=427), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Esoterica", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3706", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Turn Away Misfortune" ], "feat_markdown": "Turn Away Misfortune", "id": "feat-3707", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Turn Away Misfortune](/Feats.aspx?ID=3707) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 43\n\n**Trigger**\r\nYou would attempt a roll affected by a [misfortune](/Traits.aspx?ID=110) effect.\n\n\r\n\r\n---\r\n\r\nYou perform a superstition, such as casting salt over your shoulder to ward off bad luck. Turn Away Misfortune's [fortune](/Traits.aspx?ID=76) trait cancels out the misfortune effect, causing you to roll normally. As normal, you can apply only one fortune ability to a roll, so if you Turned Away Misfortune on an attack roll, you couldn't also use an ability like [Halfling Luck](/Feats.aspx?ID=54) to alter the roll further.", "name": "Turn Away Misfortune", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 43\n\n**Trigger**\r\nYou would attempt a roll affected by a [misfortune](/Traits.aspx?ID=110) effect.\n\n\r\n\r\n---\r\n\r\n\r\nYou perform a superstition, such as casting salt over your shoulder to ward off bad luck.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 43", "speed": {}, "summary": "You perform a superstition, such as casting salt over your shoulder to ward off bad luck.", "summary_markdown": "You perform a superstition, such as casting salt over your shoulder to ward off bad luck.", "text": " Turn Away Misfortune Reaction Source Dark Archive pg. 43 Trigger You would attempt a roll affected by a misfortune effect. --- You perform a superstition, such as casting salt over your shoulder to ward off bad luck. Turn Away Misfortune's fortune trait cancels out the misfortune effect, causing you to roll normally. As normal, you can apply only one fortune ability to a roll, so if you Turned Away Misfortune on an attack roll, you couldn't also use an ability like Halfling Luck to alter the roll further.", "trait": [ "Abjuration", "Esoterica", "Fortune", "Manipulate", "Occult", "Thaumaturge" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Esoterica](/Traits.aspx?ID=427), [Fortune](/Traits.aspx?ID=76), [Manipulate](/Traits.aspx?ID=104), [Occult](/Traits.aspx?ID=120), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Abjuration", "Esoterica", "Fortune", "Manipulate", "Occult", "Thaumaturge" ], "trigger": "You would attempt a roll affected by a misfortune effect.", "trigger_markdown": "You would attempt a roll affected by a [misfortune](/Traits.aspx?ID=110) effect.", "type": "Feat", "url": "/Feats.aspx?ID=3707", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Breached Defenses" ], "feat_markdown": "Breached Defenses", "id": "feat-3708", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Breached Defenses](/Feats.aspx?ID=3708) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 43\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227)\n\n\r\n\r\n---\r\n\r\nYou can find the one weak point in a creature's scales, wards, or armor to get past its resistances. When you succeed at Exploit Vulnerability, you learn about the highest of the creature's resistances that can be bypassed (for example, if the creature has resistance to physical damage except silver), if the creature has one. If you prefer, you can choose the following benefit instead of one of the usual two benefits from Exploit Vulnerability.\n\n **Breached Defenses** You can choose this benefit only if you succeeded at Exploit Vulnerability and learned the creature has at least one resistance that can be bypassed. Choose one such resistance. Your unarmed and weapon Strikes bypass the chosen resistance.", "name": "Breached Defenses", "pfs": "Standard", "prerequisite": "Exploit Vulnerability", "prerequisite_markdown": "[Exploit Vulnerability](/Actions.aspx?ID=1227)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 43\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227)\n\n\r\n\r\n---\r\n\r\n\r\nYou can find the one weak point in a creature's scales, wards, or armor to get past its resistances.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 43" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 43", "speed": {}, "summary": "You can find the one weak point in a creature's scales, wards, or armor to get past its resistances.", "summary_markdown": "You can find the one weak point in a creature's scales, wards, or armor to get past its resistances.", "text": " Breached Defenses Source Dark Archive pg. 43 Prerequisites Exploit Vulnerability --- You can find the one weak point in a creature's scales, wards, or armor to get past its resistances. When you succeed at Exploit Vulnerability, you learn about the highest of the creature's resistances that can be bypassed (for example, if the creature has resistance to physical damage except silver), if the creature has one. If you prefer, you can choose the following benefit instead of one of the usual two benefits from Exploit Vulnerability. Breached Defenses You can choose this benefit only if you succeeded at Exploit Vulnerability and learned the creature has at least one resistance that can be bypassed. Choose one such resistance. Your unarmed and weapon Strikes bypass the chosen resistance.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3708", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instructive Strike" ], "feat_markdown": "Instructive Strike", "id": "feat-3709", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Instructive Strike](/Feats.aspx?ID=3709) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 44\n\n\r\n\r\n---\r\n\r\nYou attack your foe and analyze how it reacts. Make a Strike. On a hit, you can immediately attempt a check to [Recall Knowledge](/Actions.aspx?ID=26) about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge.", "name": "Instructive Strike", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 44\n\n\r\n\r\n---\r\n\r\n\r\nYou attack your foe and analyze how it reacts.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 44", "speed": {}, "summary": "You attack your foe and analyze how it reacts.", "summary_markdown": "You attack your foe and analyze how it reacts.", "text": " Instructive Strike Single Action Source Dark Archive pg. 44 --- You attack your foe and analyze how it reacts. Make a Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3709", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Paired Link" ], "feat_markdown": "Paired Link", "id": "feat-3710", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Paired Link](/Feats.aspx?ID=3710) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 44\n\n\r\n\r\n---\r\n\r\nYou break a trinket such as a lodestone or jade pendant in two, creating a sympathetic link between the halves that bridges distance. During your daily preparations, you perform a short ceremony where you gift one of the two halves to a willing ally. On that ally, you can cast spells and use thaumaturge abilities that have a range of touch at a range of 30 feet instead, and the ally can cast spells that have a range of touch on you from a range of 30 feet. These effects last as long as you and the ally have their half; if either half leaves either of your possession for even a moment, or if you establish a link with a new ally during your next daily preparations, the link breaks.\n\nPaired Link leads to...\r\n[Seven-Part Link](/Feats.aspx?ID=3728)", "name": "Paired Link", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 44\n\n\r\n\r\n---\r\n\r\n\r\nYou break a trinket such as a lodestone or jade pendant in two, creating a sympathetic link between the halves that bridges distance.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 44", "speed": {}, "summary": "You break a trinket such as a lodestone or jade pendant in two, creating a sympathetic link between the halves that bridges distance.", "summary_markdown": "You break a trinket such as a lodestone or jade pendant in two, creating a sympathetic link between the halves that bridges distance.", "text": " Paired Link Source Dark Archive pg. 44 --- You break a trinket such as a lodestone or jade pendant in two, creating a sympathetic link between the halves that bridges distance. During your daily preparations, you perform a short ceremony where you gift one of the two halves to a willing ally. On that ally, you can cast spells and use thaumaturge abilities that have a range of touch at a range of 30 feet instead, and the ally can cast spells that have a range of touch on you from a range of 30 feet. These effects last as long as you and the ally have their half; if either half leaves either of your possession for even a moment, or if you establish a link with a new ally during your next daily preparations, the link breaks. Paired Link leads to... Seven-Part Link", "trait": [ "Divination", "Esoterica", "Fortune", "Occult", "Thaumaturge" ], "trait_markdown": "[Divination](/Traits.aspx?ID=47), [Esoterica](/Traits.aspx?ID=427), [Fortune](/Traits.aspx?ID=76), [Occult](/Traits.aspx?ID=120), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Divination", "Esoterica", "Fortune", "Occult", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3710", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thaumaturgic Ritualist" ], "feat_markdown": "Thaumaturgic Ritualist", "id": "feat-3711", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Thaumaturgic Ritualist](/Feats.aspx?ID=3711) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 44\n\n\r\n\r\n---\r\n\r\nYour studies into the supernatural have resulted in an especially strong knowledge of [rituals](/Rules.aspx?ID=777). You gain a +2 circumstance bonus to all primary checks to perform a ritual. You learn two [uncommon](/Traits.aspx?ID=159) [rituals](/rituals) with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it. You can cast these as the primary caster, but you can't teach them to anyone else or allow someone else to serve as primary caster unless they know the ritual as well.\n\n At 8th level and every 4 levels thereafter, you learn another uncommon ritual with a level no higher than half your level and for which you meet the prerequisites.", "name": "Thaumaturgic Ritualist", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 44\n\n\r\n\r\n---\r\n\r\n\r\nYour studies into the supernatural have resulted in an especially strong knowledge of rituals.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 44", "speed": {}, "summary": "Your studies into the supernatural have resulted in an especially strong knowledge of rituals.", "summary_markdown": "Your studies into the supernatural have resulted in an especially strong knowledge of rituals.", "text": " Thaumaturgic Ritualist Source Dark Archive pg. 44 --- Your studies into the supernatural have resulted in an especially strong knowledge of rituals. You gain a +2 circumstance bonus to all primary checks to perform a ritual. You learn two uncommon rituals with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it. You can cast these as the primary caster, but you can't teach them to anyone else or allow someone else to serve as primary caster unless they know the ritual as well. At 8th level and every 4 levels thereafter, you learn another uncommon ritual with a level no higher than half your level and for which you meet the prerequisites.", "trait": [ "Thaumaturge", "Uncommon" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Thaumaturge", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3711", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "One More Activation" ], "feat_markdown": "One More Activation", "id": "feat-3712", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[One More Activation](/Feats.aspx?ID=3712) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 44\n\n\r\n\r\n---\r\n\r\nYou've forged a deeper bond to your invested items, allowing you to activate them more than usual. Once each day, you can Activate an Item you've invested even after you've used that activation the maximum number of times for its frequency. You can do so only if the item's level is half your level or lower, the activation has a frequency of once per day or more frequent, and you haven't already used the activation this round.", "name": "One More Activation", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 44\n\n\r\n\r\n---\r\n\r\n\r\nYou've forged a deeper bond to your invested items, allowing you to activate them more than usual.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 44", "speed": {}, "summary": "You've forged a deeper bond to your invested items, allowing you to activate them more than usual.", "summary_markdown": "You've forged a deeper bond to your invested items, allowing you to activate them more than usual.", "text": " One More Activation Source Dark Archive pg. 44 --- You've forged a deeper bond to your invested items, allowing you to activate them more than usual. Once each day, you can Activate an Item you've invested even after you've used that activation the maximum number of times for its frequency. You can do so only if the item's level is half your level or lower, the activation has a frequency of once per day or more frequent, and you haven't already used the activation this round.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3712", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scroll Esoterica" ], "feat_markdown": "Scroll Esoterica", "id": "feat-3713", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Scroll Esoterica](/Feats.aspx?ID=3713) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 44\n\n**Prerequisites**\r\n[Scroll Thaumaturgy](/Feats.aspx?ID=3703)\n\n\r\n\r\n---\r\n\r\nYour esoterica includes scraps of scriptures, magic tomes, druidic markings, and the like, which you can use to create temporary [scrolls](/equipment/consumables/scrolls). Each day during your daily preparations, you can create a single temporary scroll containing a 1st-level spell of any tradition. The spell must be common, or you must otherwise have access to it. This scroll is an unstable, temporary item and loses its magic the next time you make your daily preparations if you haven't used it by then. It can't be used to Learn the Spell.\n\n At 8th level, add a second temporary scroll containing a 2nd-level spell.\n\nScroll Esoterica leads to...\r\n[Elaborate Scroll Esoterica](/Feats.aspx?ID=3720)", "name": "Scroll Esoterica", "pfs": "Standard", "prerequisite": "Scroll Thaumaturgy", "prerequisite_markdown": "[Scroll Thaumaturgy](/Feats.aspx?ID=3703)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 44\n\n**Prerequisites**\r\n[Scroll Thaumaturgy](/Feats.aspx?ID=3703)\n\n\r\n\r\n---\r\n\r\n\r\nYour esoterica includes scraps of scriptures, magic tomes, druidic markings, and the like, which you can use to create temporary [scrolls](/equipment/consumables/scrolls).\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 44" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 44", "speed": {}, "summary": "Your esoterica includes scraps of scriptures, magic tomes, druidic markings, and the like, which you can use to create temporary scrolls .", "summary_markdown": "Your esoterica includes scraps of scriptures, magic tomes, druidic markings, and the like, which you can use to create temporary [scrolls](/equipment/consumables/scrolls).", "text": " Scroll Esoterica Source Dark Archive pg. 44 Prerequisites Scroll Thaumaturgy --- Your esoterica includes scraps of scriptures, magic tomes, druidic markings, and the like, which you can use to create temporary scrolls. Each day during your daily preparations, you can create a single temporary scroll containing a 1st-level spell of any tradition. The spell must be common, or you must otherwise have access to it. This scroll is an unstable, temporary item and loses its magic the next time you make your daily preparations if you haven't used it by then. It can't be used to Learn the Spell. At 8th level, add a second temporary scroll containing a 2nd-level spell. Scroll Esoterica leads to... Elaborate Scroll Esoterica", "trait": [ "Esoterica", "Thaumaturge" ], "trait_markdown": "[Esoterica](/Traits.aspx?ID=427), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Esoterica", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3713", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sympathetic Vulnerabilities" ], "feat_markdown": "Sympathetic Vulnerabilities", "id": "feat-3714", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Sympathetic Vulnerabilities](/Feats.aspx?ID=3714) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227), mortal weakness or personal antithesis\n\n\r\n\r\n---\r\n\r\nWhen you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures. This has one of two effects, based on the type of vulnerability you invoked.\n\n While you have mortal weakness applied, your Strikes also apply that weakness against any creature that has that weakness, not just creatures of the exact same kind. For instance, if you used mortal weakness against a [red dragon](/MonsterFamilies.aspx?ID=168) to apply its weakness to cold to your Strikes, those Strikes would also apply to the weakness to cold of [fire elementals](/MonsterFamilies.aspx?ID=43) or any other creature with a weakness to cold.\n\n While you have personal antithesis applied to a non-[humanoid](/Traits.aspx?ID=91) creature, you can apply your custom weakness to all creatures of the exact same kind. For example, if you used personal antithesis against an [imp](/Monsters.aspx?ID=109), the custom weakness would apply to other imps but not to other non-imp [devils](/MonsterFamilies.aspx?ID=30).", "name": "Sympathetic Vulnerabilities", "pfs": "Standard", "prerequisite": "Exploit Vulnerability, mortal weakness or personal antithesis", "prerequisite_markdown": "[Exploit Vulnerability](/Actions.aspx?ID=1227), mortal weakness or personal antithesis", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227), mortal weakness or personal antithesis\n\n\r\n\r\n---\r\n\r\n\r\nWhen you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 45", "speed": {}, "summary": "When you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures.", "summary_markdown": "When you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures.", "text": " Sympathetic Vulnerabilities Source Dark Archive pg. 45 Prerequisites Exploit Vulnerability, mortal weakness or personal antithesis --- When you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures. This has one of two effects, based on the type of vulnerability you invoked. While you have mortal weakness applied, your Strikes also apply that weakness against any creature that has that weakness, not just creatures of the exact same kind. For instance, if you used mortal weakness against a red dragon to apply its weakness to cold to your Strikes, those Strikes would also apply to the weakness to cold of fire elementals or any other creature with a weakness to cold. While you have personal antithesis applied to a non-humanoid creature, you can apply your custom weakness to all creatures of the exact same kind. For example, if you used personal antithesis against an imp, the custom weakness would apply to other imps but not to other non-imp devils.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3714", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cursed Effigy" ], "feat_markdown": "Cursed Effigy", "id": "feat-3715", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Cursed Effigy](/Feats.aspx?ID=3715) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227)\n\n**Requirements**\r\nYour last action was a successful Strike against the target of your Exploit Vulnerability, and the Strike dealt physical damage.\r\n\r\n\r\n\r\n---\r\n\r\nAfter your attack, you grab a bit of blood, cut hair, or other piece of the creature's body. You incorporate the material into a premade doll, paper figure, or other effigy to create a sympathetic link that makes it harder to resist your abilities. As long as you are Exploiting Vulnerability against that creature, it takes a –2 status penalty to its saving throws against thaumaturge abilities or items that use your thaumaturge class DC.", "name": "Cursed Effigy", "pfs": "Standard", "prerequisite": "Exploit Vulnerability", "prerequisite_markdown": "[Exploit Vulnerability](/Actions.aspx?ID=1227)", "rarity": "common", "release_date": "2022-07-27", "requirement": "Your last action was a successful Strike against the target of your Exploit Vulnerability, and the Strike dealt physical damage.", "requirement_markdown": "Your last action was a successful Strike against the target of your Exploit Vulnerability, and the Strike dealt physical damage.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227)\n\n**Requirements**\r\nYour last action was a successful Strike against the target of your Exploit Vulnerability, and the Strike dealt physical damage.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAfter your attack, you grab a bit of blood, cut hair, or other piece of the creature's body.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 45", "speed": {}, "summary": "After your attack, you grab a bit of blood, cut hair, or other piece of the creature's body.", "summary_markdown": "After your attack, you grab a bit of blood, cut hair, or other piece of the creature's body.", "text": " Cursed Effigy Single Action Source Dark Archive pg. 45 Prerequisites Exploit Vulnerability Requirements Your last action was a successful Strike against the target of your Exploit Vulnerability, and the Strike dealt physical damage. --- After your attack, you grab a bit of blood, cut hair, or other piece of the creature's body. You incorporate the material into a premade doll, paper figure, or other effigy to create a sympathetic link that makes it harder to resist your abilities. As long as you are Exploiting Vulnerability against that creature, it takes a –2 status penalty to its saving throws against thaumaturge abilities or items that use your thaumaturge class DC.", "trait": [ "Curse", "Esoterica", "Thaumaturge" ], "trait_markdown": "[Curse](/Traits.aspx?ID=38), [Esoterica](/Traits.aspx?ID=427), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Curse", "Esoterica", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3715", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elaborate Talisman Esoterica" ], "feat_markdown": "Elaborate Talisman Esoterica", "id": "feat-3716", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Elaborate Talisman Esoterica](/Feats.aspx?ID=3716) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\n[Talisman Esoterica](/Feats.aspx?ID=3706)\n\n\r\n\r\n---\r\n\r\nAs you continue to collect talismanic esoterica, you improve your ability to create temporary talismans. You can create four temporary talismans each day instead of two.\n\n**Special** You can select this feat a second time if you are 14th level or higher, allowing you to create six talismans each day instead of four.", "name": "Elaborate Talisman Esoterica", "pfs": "Standard", "prerequisite": "Talisman Esoterica", "prerequisite_markdown": "[Talisman Esoterica](/Feats.aspx?ID=3706)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\n[Talisman Esoterica](/Feats.aspx?ID=3706)\n\n\r\n\r\n---\r\n\r\n\r\nAs you continue to collect talismanic esoterica, you improve your ability to create temporary talismans.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 45", "speed": {}, "summary": "As you continue to collect talismanic esoterica, you improve your ability to create temporary talismans.", "summary_markdown": "As you continue to collect talismanic esoterica, you improve your ability to create temporary talismans.", "text": " Elaborate Talisman Esoterica Source Dark Archive pg. 45 Prerequisites Talisman Esoterica --- As you continue to collect talismanic esoterica, you improve your ability to create temporary talismans. You can create four temporary talismans each day instead of two. Special You can select this feat a second time if you are 14th level or higher, allowing you to create six talismans each day instead of four.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3716", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Share Weakness" ], "feat_markdown": "Share Weakness", "id": "feat-3717", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Share Weakness](/Feats.aspx?ID=3717) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227), mortal weakness\n\n**Requirements**\r\nYou are Exploiting a creature's Vulnerability using mortal weakness.\r\n\r\n\r\n\r\n---\r\n\r\nYou select an object from your esoterica that has great personal value to you, such as a locket or treasured ring, and you grant it to an ally, establishing a personal link that allows your ally to affect an enemy as if they were you. The ally's Strikes apply the weakness from your mortal weakness the same way your Strikes do. This benefit ends when your Exploit Vulnerability ends or you Share Weakness again.\n\nShare Weakness leads to...\r\n[Ubiquitous Weakness](/Feats.aspx?ID=3733)", "name": "Share Weakness", "pfs": "Standard", "prerequisite": "Exploit Vulnerability, mortal weakness", "prerequisite_markdown": "[Exploit Vulnerability](/Actions.aspx?ID=1227), mortal weakness", "rarity": "common", "release_date": "2022-07-27", "requirement": "You are Exploiting a creature's Vulnerability using mortal weakness.", "requirement_markdown": "You are Exploiting a creature's Vulnerability using mortal weakness.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227), mortal weakness\n\n**Requirements**\r\nYou are Exploiting a creature's Vulnerability using mortal weakness.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou select an object from your esoterica that has great personal value to you, such as a locket or treasured ring, and you grant it to an ally, establishing a personal link that allows your ally to affect an enemy as if they were you.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 45", "speed": {}, "summary": "You select an object from your esoterica that has great personal value to you, such as a locket or treasured ring, and you grant it to an ally, establishing a personal link that allows your ally to affect an enemy as if they were you.", "summary_markdown": "You select an object from your esoterica that has great personal value to you, such as a locket or treasured ring, and you grant it to an ally, establishing a personal link that allows your ally to affect an enemy as if they were you.", "text": " Share Weakness Single Action Source Dark Archive pg. 45 Prerequisites Exploit Vulnerability, mortal weakness Requirements You are Exploiting a creature's Vulnerability using mortal weakness. --- You select an object from your esoterica that has great personal value to you, such as a locket or treasured ring, and you grant it to an ally, establishing a personal link that allows your ally to affect an enemy as if they were you. The ally's Strikes apply the weakness from your mortal weakness the same way your Strikes do. This benefit ends when your Exploit Vulnerability ends or you Share Weakness again. Share Weakness leads to... Ubiquitous Weakness", "trait": [ "Esoterica", "Manipulate", "Thaumaturge" ], "trait_markdown": "[Esoterica](/Traits.aspx?ID=427), [Manipulate](/Traits.aspx?ID=104), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Esoterica", "Manipulate", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3717", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thaumaturge's Investiture" ], "feat_markdown": "Thaumaturge's Investiture", "id": "feat-3718", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Thaumaturge's Investiture](/Feats.aspx?ID=3718) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\nCharisma 16\n\n\r\n\r\n---\r\n\r\nMagical equipment and gear are the tools of your trade, and you know you need as many as possible to help you against the supernatural. You gain the [Incredible Investiture](/Feats.aspx?ID=795) skill feat, increasing your limit on invested items from 10 to 12. The limit increases to 14 if you have Charisma 18, 16 if you have Charisma 20, 18 if you have Charisma 22, and 20 if you have Charisma 24.", "name": "Thaumaturge's Investiture", "pfs": "Standard", "prerequisite": "Charisma 16", "prerequisite_markdown": "Charisma 16", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\nCharisma 16\n\n\r\n\r\n---\r\n\r\n\r\nMagical equipment and gear are the tools of your trade, and you know you need as many as possible to help you against the supernatural.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 45", "speed": {}, "summary": "Magical equipment and gear are the tools of your trade, and you know you need as many as possible to help you against the supernatural.", "summary_markdown": "Magical equipment and gear are the tools of your trade, and you know you need as many as possible to help you against the supernatural.", "text": " Thaumaturge's Investiture Source Dark Archive pg. 45 Prerequisites Charisma 16 --- Magical equipment and gear are the tools of your trade, and you know you need as many as possible to help you against the supernatural. You gain the Incredible Investiture skill feat, increasing your limit on invested items from 10 to 12. The limit increases to 14 if you have Charisma 18, 16 if you have Charisma 20, 18 if you have Charisma 22, and 20 if you have Charisma 24.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3718", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twin Weakness" ], "feat_markdown": "Twin Weakness", "id": "feat-3719", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Twin Weakness](/Feats.aspx?ID=3719) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\nmortal weakness or personal antithesis\n\n**Requirements**\r\nYou're holding an [implement](/classes/thaumaturge/implements) and a weapon, you are using [Exploit Vulnerability](/Actions.aspx?ID=1227) with mortal weakness or personal antithesis, and the target creature is within reach of both your implement and weapon.\r\n\r\n\r\n\r\n---\r\n\r\nAs you make an attack augmented by your esoterica, you also press your implement against the creature, applying its weakness as your implement's energies sear the creature's flesh. Make a melee Strike against the target of your Exploit Vulnerability. On any attack roll result but a critical failure, you also press your implement against the creature, automatically dealing the additional damage from Exploit Vulnerability. This is in addition to any damage from your Strike, including the weakness the Strike applies from Exploit Vulnerability. This counts as two attacks when calculating your multiple attack penalty.", "name": "Twin Weakness", "pfs": "Standard", "prerequisite": "mortal weakness or personal antithesis", "prerequisite_markdown": "mortal weakness or personal antithesis", "rarity": "common", "release_date": "2022-07-27", "requirement": "You're holding an implement and a weapon, you are using Exploit Vulnerability with mortal weakness or personal antithesis, and the target creature is within reach of both your implement and weapon.", "requirement_markdown": "You're holding an [implement](/classes/thaumaturge/implements) and a weapon, you are using [Exploit Vulnerability](/Actions.aspx?ID=1227) with mortal weakness or personal antithesis, and the target creature is within reach of both your implement and weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 45\n\n**Prerequisites**\r\nmortal weakness or personal antithesis\n\n**Requirements**\r\nYou're holding an [implement](/classes/thaumaturge/implements) and a weapon, you are using [Exploit Vulnerability](/Actions.aspx?ID=1227) with mortal weakness or personal antithesis, and the target creature is within reach of both your implement and weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAs you make an attack augmented by your esoterica, you also press your implement against the creature, applying its weakness as your implement's energies sear the creature's flesh.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 45" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 45", "speed": {}, "summary": "As you make an attack augmented by your esoterica, you also press your implement against the creature, applying its weakness as your implement's energies sear the creature's flesh.", "summary_markdown": "As you make an attack augmented by your esoterica, you also press your implement against the creature, applying its weakness as your implement's energies sear the creature's flesh.", "text": " Twin Weakness Two Actions Source Dark Archive pg. 45 Prerequisites mortal weakness or personal antithesis Requirements You're holding an implement and a weapon, you are using Exploit Vulnerability with mortal weakness or personal antithesis, and the target creature is within reach of both your implement and weapon. --- As you make an attack augmented by your esoterica, you also press your implement against the creature, applying its weakness as your implement's energies sear the creature's flesh. Make a melee Strike against the target of your Exploit Vulnerability. On any attack roll result but a critical failure, you also press your implement against the creature, automatically dealing the additional damage from Exploit Vulnerability. This is in addition to any damage from your Strike, including the weakness the Strike applies from Exploit Vulnerability. This counts as two attacks when calculating your multiple attack penalty.", "trait": [ "Esoterica", "Thaumaturge" ], "trait_markdown": "[Esoterica](/Traits.aspx?ID=427), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Esoterica", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3719", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elaborate Scroll Esoterica" ], "feat_markdown": "Elaborate Scroll Esoterica", "id": "feat-3720", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Elaborate Scroll Esoterica](/Feats.aspx?ID=3720) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\n\n**Prerequisites**\r\n[Scroll Esoterica](/Feats.aspx?ID=3713)\n\n\r\n\r\n---\r\n\r\nYou've picked up more scraps of magic texts, improving your makeshift [scrolls](/equipment/consumables/scrolls). In addition to your daily scrolls from Scroll Esoterica, add a scroll with a 3rd-level spell. At 14th level, add a scroll with a 4th-level spell. At 16th level, add a scroll with a 5th-level spell.\n\nElaborate Scroll Esoterica leads to...\r\n[Grand Scroll Esoterica](/Feats.aspx?ID=3730)", "name": "Elaborate Scroll Esoterica", "pfs": "Standard", "prerequisite": "Scroll Esoterica", "prerequisite_markdown": "[Scroll Esoterica](/Feats.aspx?ID=3713)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\n\n**Prerequisites**\r\n[Scroll Esoterica](/Feats.aspx?ID=3713)\n\n\r\n\r\n---\r\n\r\n\r\nYou've picked up more scraps of magic texts, improving your makeshift scrolls.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 46", "speed": {}, "summary": "You've picked up more scraps of magic texts, improving your makeshift scrolls.", "summary_markdown": "You've picked up more scraps of magic texts, improving your makeshift scrolls.", "text": " Elaborate Scroll Esoterica Source Dark Archive pg. 46 Prerequisites Scroll Esoterica --- You've picked up more scraps of magic texts, improving your makeshift scrolls. In addition to your daily scrolls from Scroll Esoterica, add a scroll with a 3rd-level spell. At 14th level, add a scroll with a 4th-level spell. At 16th level, add a scroll with a 5th-level spell. Elaborate Scroll Esoterica leads to... Grand Scroll Esoterica", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3720", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Intensify Investiture" ], "feat_markdown": "Intensify Investiture", "frequency": "once per 10 minutes", "id": "feat-3721", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Intensify Investiture](/Feats.aspx?ID=3721) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\n\n**Frequency**\r\nonce per 10 minutes\n\n\r\n\r\n---\r\n\r\nYour bond to your invested items enables you to put more of yourself into them. If you next action is to activate an invested item that has a saving throw DC, you can use your thaumaturge class DC instead of the item's DC if it is higher.", "name": "Intensify Investiture", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\r\n\r\n**Frequency**\r\nonce per 10 minutes\n\n\r\n\r\n---\r\n\r\n\r\nYour bond to your invested items enables you to put more of yourself into them.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 46", "speed": {}, "summary": "Your bond to your invested items enables you to put more of yourself into them.", "summary_markdown": "Your bond to your invested items enables you to put more of yourself into them.", "text": " Intensify Investiture Free Action Source Dark Archive pg. 46 Frequency once per 10 minutes --- Your bond to your invested items enables you to put more of yourself into them. If you next action is to activate an invested item that has a saving throw DC, you can use your thaumaturge class DC instead of the item's DC if it is higher.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3721", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Warding" ], "feat_markdown": "Shared Warding", "id": "feat-3722", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Shared Warding](/Feats.aspx?ID=3722) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\n\n**Prerequisites**\r\n[Esoteric Warden](/Feats.aspx?ID=3705)\n\n\r\n\r\n---\r\n\r\nYou ward your allies from the attacks of your foes whenever you apply those protections to yourself. When you gain a status bonus to AC and saves from Esoteric Warden, you can choose to grant the same benefit to all allies within 30 feet.", "name": "Shared Warding", "pfs": "Standard", "prerequisite": "Esoteric Warden", "prerequisite_markdown": "[Esoteric Warden](/Feats.aspx?ID=3705)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\n\n**Prerequisites**\r\n[Esoteric Warden](/Feats.aspx?ID=3705)\n\n\r\n\r\n---\r\n\r\n\r\nYou ward your allies from the attacks of your foes whenever you apply those protections to yourself.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 46", "speed": {}, "summary": "You ward your allies from the attacks of your foes whenever you apply those protections to yourself.", "summary_markdown": "You ward your allies from the attacks of your foes whenever you apply those protections to yourself.", "text": " Shared Warding Source Dark Archive pg. 46 Prerequisites Esoteric Warden --- You ward your allies from the attacks of your foes whenever you apply those protections to yourself. When you gain a status bonus to AC and saves from Esoteric Warden, you can choose to grant the same benefit to all allies within 30 feet.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3722", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thaumaturge's Demesne" ], "feat_markdown": "Thaumaturge's Demesne", "id": "feat-3723", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Thaumaturge's Demesne](/Feats.aspx?ID=3723) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\n\n\r\n\r\n---\r\n\r\nYou have claimed an area or location as your demesne, granting you the ability to ward and protect it. When you select this feat, choose a demesne, an area of no more than 2,000 square feet. You must legitimately own the area or, if its a public area, you must lay claim to the area without anyone contesting it.\n\n Once you've chosen your demesne, it's automatically protected by an arcane [_private sanctum_](/Spells.aspx?ID=235) spell with an unlimited duration, heightened to half your level rounded up and using your thaumaturge class DC in place of a spell DC, if necessary. Additionally, the demesne is attended by three unseen custodians, as a successful [_unseen custodians_](/Rituals.aspx?ID=39) ritual, and one object in the area gains an elemental sentinel, as a successful [_elemental sentinel_](/Rituals.aspx?ID=57) ritual.\n\nThaumaturge's Demesne leads to...\r\n[Unlimited Demesne](/Feats.aspx?ID=3734)", "name": "Thaumaturge's Demesne", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\n\n\r\n\r\n---\r\n\r\n\r\nYou have claimed an area or location as your demesne, granting you the ability to ward and protect it.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 46", "speed": {}, "summary": "You have claimed an area or location as your demesne, granting you the ability to ward and protect it.", "summary_markdown": "You have claimed an area or location as your demesne, granting you the ability to ward and protect it.", "text": " Thaumaturge's Demesne Source Dark Archive pg. 46 --- You have claimed an area or location as your demesne, granting you the ability to ward and protect it. When you select this feat, choose a demesne, an area of no more than 2,000 square feet. You must legitimately own the area or, if its a public area, you must lay claim to the area without anyone contesting it. Once you've chosen your demesne, it's automatically protected by an arcane private sanctum spell with an unlimited duration, heightened to half your level rounded up and using your thaumaturge class DC in place of a spell DC, if necessary. Additionally, the demesne is attended by three unseen custodians, as a successful unseen custodians ritual, and one object in the area gains an elemental sentinel, as a successful elemental sentinel ritual. Thaumaturge's Demesne leads to... Unlimited Demesne", "trait": [ "Abjuration", "Arcane", "Thaumaturge", "Uncommon" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Arcane](/Traits.aspx?ID=11), [Thaumaturge](/Traits.aspx?ID=432), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Abjuration", "Arcane", "Thaumaturge", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3723", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Esoteric Reflexes" ], "feat_markdown": "Esoteric Reflexes", "id": "feat-3724", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Esoteric Reflexes](/Feats.aspx?ID=3724) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\n\n**Prerequisites**\r\nan implement that grants a reaction\n\n\r\n\r\n---\r\n\r\nYour bond to your [implements](/classes/thaumaturge/implements) is so strong that you can use their reactive abilities almost by instinct. At the start of your turn, you gain an additional reaction, which you can use for only the reactions granted by your implements. ", "name": "Esoteric Reflexes", "pfs": "Standard", "prerequisite": "an implement that grants a reaction", "prerequisite_markdown": "an implement that grants a reaction", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\n\n**Prerequisites**\r\nan implement that grants a reaction\n\n\r\n\r\n---\r\n\r\n\r\nYour bond to your implements is so strong that you can use their reactive abilities almost by instinct.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 46", "speed": {}, "summary": "Your bond to your implements is so strong that you can use their reactive abilities almost by instinct.", "summary_markdown": "Your bond to your implements is so strong that you can use their reactive abilities almost by instinct.", "text": " Esoteric Reflexes Source Dark Archive pg. 46 Prerequisites an implement that grants a reaction --- Your bond to your implements is so strong that you can use their reactive abilities almost by instinct. At the start of your turn, you gain an additional reaction, which you can use for only the reactions granted by your implements. ", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3724", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grand Talisman Esoterica" ], "feat_markdown": "Grand Talisman Esoterica", "id": "feat-3725", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Grand Talisman Esoterica](/Feats.aspx?ID=3725) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\n\n**Prerequisites**\r\n[Talisman Esoterica](/Feats.aspx?ID=3706)\n\n\r\n\r\n---\r\n\r\nYou've completed your journey in studying esoteric [talismans](/equipment/consumables/talismans), gaining the ability to place multiple talismans on an item. Normally, affixing more than one talisman to an item causes the talismans to be suppressed, but when you Affix a Talisman, you can specially treat one item you're working on, allowing it to have two active talismans at once. This special treatment ends if you use Affix a Talisman to treat a new item with this ability.", "name": "Grand Talisman Esoterica", "pfs": "Standard", "prerequisite": "Talisman Esoterica", "prerequisite_markdown": "[Talisman Esoterica](/Feats.aspx?ID=3706)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 46\n\n**Prerequisites**\r\n[Talisman Esoterica](/Feats.aspx?ID=3706)\n\n\r\n\r\n---\r\n\r\n\r\nYou've completed your journey in studying esoteric talismans, gaining the ability to place multiple talismans on an item.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 46" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 46", "speed": {}, "summary": "You've completed your journey in studying esoteric talismans, gaining the ability to place multiple talismans on an item.", "summary_markdown": "You've completed your journey in studying esoteric talismans, gaining the ability to place multiple talismans on an item.", "text": " Grand Talisman Esoterica Source Dark Archive pg. 46 Prerequisites Talisman Esoterica --- You've completed your journey in studying esoteric talismans, gaining the ability to place multiple talismans on an item. Normally, affixing more than one talisman to an item causes the talismans to be suppressed, but when you Affix a Talisman, you can specially treat one item you're working on, allowing it to have two active talismans at once. This special treatment ends if you use Affix a Talisman to treat a new item with this ability.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3725", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Trespass Teleportation" ], "feat_markdown": "Trespass Teleportation", "id": "feat-3726", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Trespass Teleportation](/Feats.aspx?ID=3726) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227)\n\n**Trigger**\r\nThe target of your Exploit Vulnerability is within 120 feet and uses a [teleportation](/Traits.aspx?ID=156) effect.\r\n\r\n**Requirements**\r\nYou are benefiting from Exploit Vulnerability.\r\n\r\n\r\n\r\n---\r\n\r\nYou can hunt your foe to the ends of creation. You teleport along with the enemy, appearing the same direction and distance from it as you were before it teleported (or the nearest unoccupied space if your destination is occupied). Any allies affected by [Share Weakness](/Feats.aspx?ID=3717) or [Ubiquitous Weakness](/Feats.aspx?ID=3733), if you have those abilities, can spend their reaction to teleport along with the enemy if they're within 120 of the enemy and choose to do so.", "name": "Trespass Teleportation", "pfs": "Standard", "prerequisite": "Exploit Vulnerability", "prerequisite_markdown": "[Exploit Vulnerability](/Actions.aspx?ID=1227)", "rarity": "common", "release_date": "2022-07-27", "requirement": "You are benefiting from Exploit Vulnerability.", "requirement_markdown": "You are benefiting from Exploit Vulnerability.", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\n[Exploit Vulnerability](/Actions.aspx?ID=1227)\n\n**Trigger**\r\nThe target of your Exploit Vulnerability is within 120 feet and uses a [teleportation](/Traits.aspx?ID=156) effect.\r\n\r\n**Requirements**\r\nYou are benefiting from Exploit Vulnerability.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can hunt your foe to the ends of creation.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 47", "speed": {}, "summary": "You can hunt your foe to the ends of creation.", "summary_markdown": "You can hunt your foe to the ends of creation.", "text": " Trespass Teleportation Reaction Source Dark Archive pg. 47 Prerequisites Exploit Vulnerability Trigger The target of your Exploit Vulnerability is within 120 feet and uses a teleportation effect. Requirements You are benefiting from Exploit Vulnerability. --- You can hunt your foe to the ends of creation. You teleport along with the enemy, appearing the same direction and distance from it as you were before it teleported (or the nearest unoccupied space if your destination is occupied). Any allies affected by Share Weakness or Ubiquitous Weakness, if you have those abilities, can spend their reaction to teleport along with the enemy if they're within 120 of the enemy and choose to do so.", "trait": [ "Conjuration", "Occult", "Teleportation", "Thaumaturge" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Occult](/Traits.aspx?ID=120), [Teleportation](/Traits.aspx?ID=156), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Conjuration", "Occult", "Teleportation", "Thaumaturge" ], "trigger": "The target of your Exploit Vulnerability is within 120 feet and uses a teleportation effect.", "trigger_markdown": "The target of your Exploit Vulnerability is within 120 feet and uses a [teleportation](/Traits.aspx?ID=156) effect.", "type": "Feat", "url": "/Feats.aspx?ID=3726", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Implement's Flight" ], "feat_markdown": "Implement's Flight", "id": "feat-3727", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Implement's Flight](/Feats.aspx?ID=3727) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n\r\n\r\n---\r\n\r\nBy weakening your relation to the ground and strengthening your relation to the sky, you've learned to soar through the air, your [implement](/classes/thaumaturge/implements) carrying you as surely as any broomstick or pestle. As long as you're holding a thaumaturge implement, you gain a fly Speed equal to your land Speed.", "name": "Implement's Flight", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n\r\n\r\n---\r\n\r\n\r\nBy weakening your relation to the ground and strengthening your relation to the sky, you've learned to soar through the air, your implement carrying you as surely as any broomstick or pestle.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 47", "speed": {}, "summary": "By weakening your relation to the ground and strengthening your relation to the sky, you've learned to soar through the air, your implement carrying you as surely as any broomstick or pestle.", "summary_markdown": "By weakening your relation to the ground and strengthening your relation to the sky, you've learned to soar through the air, your implement carrying you as surely as any broomstick or pestle.", "text": " Implement's Flight Source Dark Archive pg. 47 --- By weakening your relation to the ground and strengthening your relation to the sky, you've learned to soar through the air, your implement carrying you as surely as any broomstick or pestle. As long as you're holding a thaumaturge implement, you gain a fly Speed equal to your land Speed.", "trait": [ "Primal", "Thaumaturge", "Transmutation" ], "trait_markdown": "[Primal](/Traits.aspx?ID=134), [Thaumaturge](/Traits.aspx?ID=432), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Primal", "Thaumaturge", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3727", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Seven-Part Link" ], "feat_markdown": "Seven-Part Link", "id": "feat-3728", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Seven-Part Link](/Feats.aspx?ID=3728) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\n[Paired Link](/Feats.aspx?ID=3710)\n\n\r\n\r\n---\r\n\r\nMany traditions hold the number seven as significant. By exchanging pieces of a seven-part set of esoterica, you create a magical web by which your allies can affect each other at a distance. When you use Paired Link during your daily preparations, you can exchange linking esoterica with up to six willing allies, keeping one piece for yourself. In addition to the normal effects of Paired Link, if a linked ally casts a spell with a range of touch, they can target linked allies within 30 feet with that spell.", "name": "Seven-Part Link", "pfs": "Standard", "prerequisite": "Paired Link", "prerequisite_markdown": "[Paired Link](/Feats.aspx?ID=3710)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\n[Paired Link](/Feats.aspx?ID=3710)\n\n\r\n\r\n---\r\n\r\n\r\nMany traditions hold the number seven as significant.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 47", "speed": {}, "summary": "Many traditions hold the number seven as significant.", "summary_markdown": "Many traditions hold the number seven as significant.", "text": " Seven-Part Link Source Dark Archive pg. 47 Prerequisites Paired Link --- Many traditions hold the number seven as significant. By exchanging pieces of a seven-part set of esoterica, you create a magical web by which your allies can affect each other at a distance. When you use Paired Link during your daily preparations, you can exchange linking esoterica with up to six willing allies, keeping one piece for yourself. In addition to the normal effects of Paired Link, if a linked ally casts a spell with a range of touch, they can target linked allies within 30 feet with that spell.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3728", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sever Magic" ], "feat_markdown": "Sever Magic", "id": "feat-3729", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Sever Magic](/Feats.aspx?ID=3729) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Requirements**\r\nYou're holding an [implement](/classes/thaumaturge/implements).\r\n\r\n\r\n\r\n---\r\n\r\nYou apply a frayed thread, a pinch of fulu ash, or a similar undone charm to your weapon, and swing to break a spell. Make a Strike against an enemy. If you hit and deal damage, you attempt to [counteract](/Rules.aspx?ID=371) a single spell active on the target (your choice). Your counteract level is equal to half your level (rounded up), and your counteract check modifier is equal to your class DC – 10.", "name": "Sever Magic", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "requirement": "You're holding an implement .", "requirement_markdown": "You're holding an [implement](/classes/thaumaturge/implements).", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Requirements**\r\nYou're holding an [implement](/classes/thaumaturge/implements).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou apply a frayed thread, a pinch of fulu ash, or a similar undone charm to your weapon, and swing to break a spell.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 47", "speed": {}, "summary": "You apply a frayed thread, a pinch of fulu ash, or a similar undone charm to your weapon, and swing to break a spell.", "summary_markdown": "You apply a frayed thread, a pinch of fulu ash, or a similar undone charm to your weapon, and swing to break a spell.", "text": " Sever Magic Two Actions Source Dark Archive pg. 47 Requirements You're holding an implement. --- You apply a frayed thread, a pinch of fulu ash, or a similar undone charm to your weapon, and swing to break a spell. Make a Strike against an enemy. If you hit and deal damage, you attempt to counteract a single spell active on the target (your choice). Your counteract level is equal to half your level (rounded up), and your counteract check modifier is equal to your class DC – 10.", "trait": [ "Abjuration", "Arcane", "Esoterica", "Thaumaturge" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Arcane](/Traits.aspx?ID=11), [Esoterica](/Traits.aspx?ID=427), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Abjuration", "Arcane", "Esoterica", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3729", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grand Scroll Esoterica" ], "feat_markdown": "Grand Scroll Esoterica", "id": "feat-3730", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Grand Scroll Esoterica](/Feats.aspx?ID=3730) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\n[Elaborate Scroll Esoterica](/Feats.aspx?ID=3720)\n\n\r\n\r\n---\r\n\r\nYou've completed the third and final step in your assimilation of scroll esoterica, granting you daily [scrolls](/equipment/consumables/scrolls) of incredible power. In addition to your daily scrolls from [Scroll Esoterica](/Feats.aspx?ID=3713) and Elaborate Scroll Esoterica, add a single scroll with a 6th-level spell. At 20th level, add a scroll with a 7th-level spell.", "name": "Grand Scroll Esoterica", "pfs": "Standard", "prerequisite": "Elaborate Scroll Esoterica", "prerequisite_markdown": "[Elaborate Scroll Esoterica](/Feats.aspx?ID=3720)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\n[Elaborate Scroll Esoterica](/Feats.aspx?ID=3720)\n\n\r\n\r\n---\r\n\r\n\r\nYou've completed the third and final step in your assimilation of scroll esoterica, granting you daily scrolls of incredible power.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 47", "speed": {}, "summary": "You've completed the third and final step in your assimilation of scroll esoterica, granting you daily scrolls of incredible power.", "summary_markdown": "You've completed the third and final step in your assimilation of scroll esoterica, granting you daily scrolls of incredible power.", "text": " Grand Scroll Esoterica Source Dark Archive pg. 47 Prerequisites Elaborate Scroll Esoterica --- You've completed the third and final step in your assimilation of scroll esoterica, granting you daily scrolls of incredible power. In addition to your daily scrolls from Scroll Esoterica and Elaborate Scroll Esoterica, add a single scroll with a 6th-level spell. At 20th level, add a scroll with a 7th-level spell.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3730", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Implement's Assault" ], "feat_markdown": "Implement's Assault", "id": "feat-3731", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Implement's Assault](/Feats.aspx?ID=3731) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Requirements**\r\nYou're holding an [implement](/classes/thaumaturge/implements).\r\n\r\n\r\n\r\n---\r\n\r\nYour implement supercharges your weapon to shoot an impossible volley or carve through your foes. Make a Strike with your weapon against each enemy within 30 feet of you. You don't increase your multiple attack penalty until after making all the attacks. If your weapon is a melee weapon and any of the attacks are outside your reach, you Release the weapon before the Strikes, and it returns to your grasp after all of them. If your hands are full when the weapon returns, it falls to the ground in your space.", "name": "Implement's Assault", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "requirement": "You're holding an implement .", "requirement_markdown": "You're holding an [implement](/classes/thaumaturge/implements).", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Requirements**\r\nYou're holding an [implement](/classes/thaumaturge/implements).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour implement supercharges your weapon to shoot an impossible volley or carve through your foes.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 47", "speed": {}, "summary": "Your implement supercharges your weapon to shoot an impossible volley or carve through your foes.", "summary_markdown": "Your implement supercharges your weapon to shoot an impossible volley or carve through your foes.", "text": " Implement's Assault Three Actions Source Dark Archive pg. 47 Requirements You're holding an implement. --- Your implement supercharges your weapon to shoot an impossible volley or carve through your foes. Make a Strike with your weapon against each enemy within 30 feet of you. You don't increase your multiple attack penalty until after making all the attacks. If your weapon is a melee weapon and any of the attacks are outside your reach, you Release the weapon before the Strikes, and it returns to your grasp after all of them. If your hands are full when the weapon returns, it falls to the ground in your space.", "trait": [ "Evocation", "Magical", "Thaumaturge" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Evocation", "Magical", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3731", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Intense Implement" ], "feat_markdown": "Intense Implement", "id": "feat-3732", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Intense Implement](/Feats.aspx?ID=3732) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n\r\n\r\n---\r\n\r\nYou have an exceptional link to your third [implement](/classes/thaumaturge/implements). You gain the adept benefit for your third implement.", "name": "Intense Implement", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n\r\n\r\n---\r\n\r\n\r\nYou have an exceptional link to your third implement.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 47", "speed": {}, "summary": "You have an exceptional link to your third implement.", "summary_markdown": "You have an exceptional link to your third implement.", "text": " Intense Implement Source Dark Archive pg. 47 --- You have an exceptional link to your third implement. You gain the adept benefit for your third implement.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3732", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ubiquitous Weakness" ], "feat_markdown": "Ubiquitous Weakness", "id": "feat-3733", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Ubiquitous Weakness](/Feats.aspx?ID=3733) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\n[Share Weakness](/Feats.aspx?ID=3717)\n\n\r\n\r\n---\r\n\r\nYou've nurtured your bonds with your comrades, allowing you to share the benefits of your esoterica. When you use [Exploit Vulnerability](/Actions.aspx?ID=1227) and choose mortal weakness, select any number of allies within 30 feet of you. Their Strikes apply the weakness from mortal weakness the same way your Strikes do. This benefit ends when you stop benefiting from Exploit Vulnerability. Since this effect depends on magically strengthening your bond to your allies, only allies with whom you've developed a rapport over the course of one or more days gain the benefit.", "name": "Ubiquitous Weakness", "pfs": "Standard", "prerequisite": "Share Weakness", "prerequisite_markdown": "[Share Weakness](/Feats.aspx?ID=3717)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\n[Share Weakness](/Feats.aspx?ID=3717)\n\n\r\n\r\n---\r\n\r\n\r\nYou've nurtured your bonds with your comrades, allowing you to share the benefits of your esoterica.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 47", "speed": {}, "summary": "You've nurtured your bonds with your comrades, allowing you to share the benefits of your esoterica.", "summary_markdown": "You've nurtured your bonds with your comrades, allowing you to share the benefits of your esoterica.", "text": " Ubiquitous Weakness Source Dark Archive pg. 47 Prerequisites Share Weakness --- You've nurtured your bonds with your comrades, allowing you to share the benefits of your esoterica. When you use Exploit Vulnerability and choose mortal weakness, select any number of allies within 30 feet of you. Their Strikes apply the weakness from mortal weakness the same way your Strikes do. This benefit ends when you stop benefiting from Exploit Vulnerability. Since this effect depends on magically strengthening your bond to your allies, only allies with whom you've developed a rapport over the course of one or more days gain the benefit.", "trait": [ "Manipulate", "Thaumaturge" ], "trait_markdown": "[Manipulate](/Traits.aspx?ID=104), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Manipulate", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3733", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unlimited Demesne" ], "feat_markdown": "Unlimited Demesne", "id": "feat-3734", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Unlimited Demesne](/Feats.aspx?ID=3734) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\n[Thaumaturge's Demesne](/Feats.aspx?ID=3723)\n\n\r\n\r\n---\r\n\r\nYou can move your demesne here and there, bringing it wherever your journey takes you. Your demesne expands to a maximum of 10,000 square feet. Once per day, you can call your demesne forth, which takes 1 minute. This has the effects of [_resplendent mansion_](/Spells.aspx?ID=257), except that it conjures your demesne from its previous location, with all the benefits of Thaumaturge's Demesne in addition to the those of the spell. You must be able to claim the new area, with the same restrictions as Thaumaturge's Demesne.", "name": "Unlimited Demesne", "pfs": "Standard", "prerequisite": "Thaumaturge's Demesne", "prerequisite_markdown": "[Thaumaturge's Demesne](/Feats.aspx?ID=3723)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\n[Thaumaturge's Demesne](/Feats.aspx?ID=3723)\n\n\r\n\r\n---\r\n\r\n\r\nYou can move your demesne here and there, bringing it wherever your journey takes you.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 47", "speed": {}, "summary": "You can move your demesne here and there, bringing it wherever your journey takes you.", "summary_markdown": "You can move your demesne here and there, bringing it wherever your journey takes you.", "text": " Unlimited Demesne Source Dark Archive pg. 47 Prerequisites Thaumaturge's Demesne --- You can move your demesne here and there, bringing it wherever your journey takes you. Your demesne expands to a maximum of 10,000 square feet. Once per day, you can call your demesne forth, which takes 1 minute. This has the effects of resplendent mansion , except that it conjures your demesne from its previous location, with all the benefits of Thaumaturge's Demesne in addition to the those of the spell. You must be able to claim the new area, with the same restrictions as Thaumaturge's Demesne.", "trait": [ "Arcane", "Conjuration", "Thaumaturge" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Conjuration](/Traits.aspx?ID=33), [Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Arcane", "Conjuration", "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3734", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wonder Worker" ], "feat_markdown": "Wonder Worker", "id": "feat-3735", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"Standard\"\r\n>\r\n[Wonder Worker](/Feats.aspx?ID=3735) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\nLegendary in [Arcana](/Skills.aspx?ID=2), Legendary in [Nature](/Skills.aspx?ID=10), Legendary in [Occultism](/Skills.aspx?ID=11), or Legendary in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nThe thaumaturge's path culminates with the working of wonders. Once per day, you can align your esoterica to cast a spell of 8th level or lower that takes 1, 2, or 3 actions to cast. The spell must be common or one to which you have access. You can choose a spell of any tradition for which you're legendary in the associated skill (Arcana for [arcane](/SpellLists.aspx?Tradition=1), Nature for [primal](/SpellLists.aspx?Tradition=4), Occultism for [occult](/SpellLists.aspx?Tradition=3), or Religion for [divine](/SpellLists.aspx?Tradition=2)). Use your thaumaturge class DC in place of any necessary spell DC and your thaumaturge class DC – 10 in place of any necessary [counteract](/Rules.aspx?ID=371) modifier or spell attack modifier.", "name": "Wonder Worker", "pfs": "Standard", "prerequisite": "Legendary in Arcana, Legendary in Nature, Legendary in Occultism, or Legendary in Religion", "prerequisite_markdown": "Legendary in [Arcana](/Skills.aspx?ID=2), Legendary in [Nature](/Skills.aspx?ID=10), Legendary in [Occultism](/Skills.aspx?ID=11), or Legendary in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 47\n\n**Prerequisites**\r\nLegendary in [Arcana](/Skills.aspx?ID=2), Legendary in [Nature](/Skills.aspx?ID=10), Legendary in [Occultism](/Skills.aspx?ID=11), or Legendary in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nThe thaumaturge's path culminates with the working of wonders.\r\n", "skill": [ "Arcana", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 47" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 47", "speed": {}, "summary": "The thaumaturge's path culminates with the working of wonders.", "summary_markdown": "The thaumaturge's path culminates with the working of wonders.", "text": " Wonder Worker Source Dark Archive pg. 47 Prerequisites Legendary in Arcana, Legendary in Nature, Legendary in Occultism, or Legendary in Religion --- The thaumaturge's path culminates with the working of wonders. Once per day, you can align your esoterica to cast a spell of 8th level or lower that takes 1, 2, or 3 actions to cast. The spell must be common or one to which you have access. You can choose a spell of any tradition for which you're legendary in the associated skill (Arcana for arcane, Nature for primal, Occultism for occult, or Religion for divine). Use your thaumaturge class DC in place of any necessary spell DC and your thaumaturge class DC – 10 in place of any necessary counteract modifier or spell attack modifier.", "trait": [ "Thaumaturge" ], "trait_markdown": "[Thaumaturge](/Traits.aspx?ID=432)", "trait_raw": [ "Thaumaturge" ], "type": "Feat", "url": "/Feats.aspx?ID=3735", "weakness": {} }, { "archetype": [ "Psychic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Psychic Dedication" ], "feat_markdown": "Psychic Dedication", "id": "feat-3736", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Psychic Dedication](/Feats.aspx?ID=3736) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Archetype** [Psychic](/Archetypes.aspx?ID=185)\n\n**Prerequisites**\r\nIntelligence 14 or Charisma 14\n\n\r\n\r\n---\r\n\r\nYou feel something awaken within your mind. You become trained in [Occultism](/Skills.aspx?ID=11); if you were already trained in Occultism, you become trained in a skill of your choice. You cast spells like a [psychic](/Classes.aspx?ID=21) and gain the Cast a Spell activity; as you don't have a subconscious mind, your thought components are simple intentions. Choose a [conscious mind](/classes/psychic/conscious-minds). You gain a spell repertoire with one standard psi cantrip of your choice from your conscious mind, which you cast as a psi cantrip. You gain the normal benefits and the amp for this psi cantrip, but not any other benefits from the conscious mind. If you don't have one, you gain a focus pool of 1 Focus Point, which you can use to amp your psi cantrips, and you can [Refocus](/Actions.aspx?ID=71) by meditating on your new powers. If you already have a focus pool, increase the number of points in your pool by 1. You're trained in occult spell attack rolls and occult spell DCs. Your key spellcasting ability for psychic archetype spells is the ability you used to qualify for the archetype, and they are occult psychic spells.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the psychic archetype.\n\nPsychic Dedication leads to...\r\n[Basic Psychic Spellcasting](/Feats.aspx?ID=3738), [Basic Thoughtform](/Feats.aspx?ID=3737), [Psi Development](/Feats.aspx?ID=3740)", "name": "Psychic Dedication", "pfs": "Standard", "prerequisite": "Intelligence 14 or Charisma 14", "prerequisite_markdown": "Intelligence 14 or Charisma 14", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Prerequisites**\r\nIntelligence 14 or Charisma 14\n\n\r\n\r\n---\r\n\r\n\r\nYou feel something awaken within your mind.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 48", "speed": {}, "summary": "You feel something awaken within your mind.", "summary_markdown": "You feel something awaken within your mind.", "text": " Psychic Dedication Source Dark Archive pg. 48 Archetype Psychic Prerequisites Intelligence 14 or Charisma 14 --- You feel something awaken within your mind. You become trained in Occultism; if you were already trained in Occultism, you become trained in a skill of your choice. You cast spells like a psychic and gain the Cast a Spell activity; as you don't have a subconscious mind, your thought components are simple intentions. Choose a conscious mind. You gain a spell repertoire with one standard psi cantrip of your choice from your conscious mind, which you cast as a psi cantrip. You gain the normal benefits and the amp for this psi cantrip, but not any other benefits from the conscious mind. If you don't have one, you gain a focus pool of 1 Focus Point, which you can use to amp your psi cantrips, and you can Refocus by meditating on your new powers. If you already have a focus pool, increase the number of points in your pool by 1. You're trained in occult spell attack rolls and occult spell DCs. Your key spellcasting ability for psychic archetype spells is the ability you used to qualify for the archetype, and they are occult psychic spells. Special You can't select another dedication feat until you have gained two other feats from the psychic archetype. Psychic Dedication leads to... Basic Psychic Spellcasting, Basic Thoughtform, Psi Development", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=3736", "weakness": {} }, { "archetype": [ "Psychic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Thoughtform" ], "feat_markdown": "Basic Thoughtform", "id": "feat-3737", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Thoughtform](/Feats.aspx?ID=3737) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Archetype** [Psychic](/Archetypes.aspx?ID=185)\n\n**Prerequisites**\r\n[Psychic Dedication](/Feats.aspx?ID=3736)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [psychic feat](/Classes.aspx?ID=21/feats) of your choice.\n\nBasic Thoughtform leads to...\r\n[Advanced Thoughtform](/Feats.aspx?ID=3739)", "name": "Basic Thoughtform", "pfs": "Standard", "prerequisite": "Psychic Dedication", "prerequisite_markdown": "[Psychic Dedication](/Feats.aspx?ID=3736)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Prerequisites**\r\n[Psychic Dedication](/Feats.aspx?ID=3736)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level psychic feat of your choice.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 48", "speed": {}, "summary": "You gain a 1st- or 2nd-level psychic feat of your choice.", "summary_markdown": "You gain a 1st- or 2nd-level psychic feat of your choice.", "text": " Basic Thoughtform Source Dark Archive pg. 48 Archetype Psychic Prerequisites Psychic Dedication --- You gain a 1st- or 2nd-level psychic feat of your choice. Basic Thoughtform leads to... Advanced Thoughtform", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3737", "weakness": {} }, { "archetype": [ "Psychic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Psychic Spellcasting" ], "feat_markdown": "Basic Psychic Spellcasting", "id": "feat-3738", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Psychic Spellcasting](/Feats.aspx?ID=3738) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Archetype** [Psychic](/Archetypes.aspx?ID=185)\n\n**Prerequisites**\r\n[Psychic Dedication](/Feats.aspx?ID=3736)\n\n\r\n\r\n---\r\n\r\nYou gain the [basic spellcasting benefits](/Rules.aspx?ID=170). When you gain a spell slot of a new level from the psychic archetype, add a spell of the appropriate spell level to your repertoire: a common occult spell, one of the granted spells from your conscious mind, or another spell you've learned or discovered.\n\nBasic Psychic Spellcasting leads to...\r\n[Expert Psychic Spellcasting](/Feats.aspx?ID=3741)", "name": "Basic Psychic Spellcasting", "pfs": "Standard", "prerequisite": "Psychic Dedication", "prerequisite_markdown": "[Psychic Dedication](/Feats.aspx?ID=3736)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Prerequisites**\r\n[Psychic Dedication](/Feats.aspx?ID=3736)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the basic spellcasting benefits.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 48", "speed": {}, "summary": "You gain the basic spellcasting benefits.", "summary_markdown": "You gain the basic spellcasting benefits.", "text": " Basic Psychic Spellcasting Source Dark Archive pg. 48 Archetype Psychic Prerequisites Psychic Dedication --- You gain the basic spellcasting benefits. When you gain a spell slot of a new level from the psychic archetype, add a spell of the appropriate spell level to your repertoire: a common occult spell, one of the granted spells from your conscious mind, or another spell you've learned or discovered. Basic Psychic Spellcasting leads to... Expert Psychic Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3738", "weakness": {} }, { "archetype": [ "Psychic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Thoughtform" ], "feat_markdown": "Advanced Thoughtform", "id": "feat-3739", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Thoughtform](/Feats.aspx?ID=3739) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Archetype** [Psychic](/Archetypes.aspx?ID=185)\n\n**Prerequisites**\r\n[Basic Thoughtform](/Feats.aspx?ID=3737)\n\n\r\n\r\n---\r\n\r\nYou gain one [psychic feat](/Classes.aspx?ID=21/feats). For the purpose of meeting its prerequisites, your psychic level is equal to half your character level.\n\n**Special** You can select this feat more than once. Each time you select it, you gain another psychic feat.", "name": "Advanced Thoughtform", "pfs": "Standard", "prerequisite": "Basic Thoughtform", "prerequisite_markdown": "[Basic Thoughtform](/Feats.aspx?ID=3737)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Prerequisites**\r\n[Basic Thoughtform](/Feats.aspx?ID=3737)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one psychic feat.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 48", "speed": {}, "summary": "You gain one psychic feat.", "summary_markdown": "You gain one psychic feat.", "text": " Advanced Thoughtform Source Dark Archive pg. 48 Archetype Psychic Prerequisites Basic Thoughtform --- You gain one psychic feat. For the purpose of meeting its prerequisites, your psychic level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another psychic feat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3739", "weakness": {} }, { "archetype": [ "Psychic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Psi Development" ], "feat_markdown": "Psi Development", "id": "feat-3740", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Psi Development](/Feats.aspx?ID=3740) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Archetype** [Psychic](/Archetypes.aspx?ID=185)\n\n**Prerequisites**\r\n[Psychic Dedication](/Feats.aspx?ID=3736)\n\n\r\n\r\n---\r\n\r\nYou've found a new mental form. You gain another psi cantrip from your [conscious mind](/classes/psychic/conscious-minds): either the standard cantrip you didn't take with Psychic Dedication, or the unique surface psi cantrip. You gain the benefits and the amp for this second psi cantrip. Increase the number of Focus Points in your focus pool by 1.", "name": "Psi Development", "pfs": "Standard", "prerequisite": "Psychic Dedication", "prerequisite_markdown": "[Psychic Dedication](/Feats.aspx?ID=3736)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Prerequisites**\r\n[Psychic Dedication](/Feats.aspx?ID=3736)\n\n\r\n\r\n---\r\n\r\n\r\nYou've found a new mental form.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 48", "speed": {}, "summary": "You've found a new mental form.", "summary_markdown": "You've found a new mental form.", "text": " Psi Development Source Dark Archive pg. 48 Archetype Psychic Prerequisites Psychic Dedication --- You've found a new mental form. You gain another psi cantrip from your conscious mind: either the standard cantrip you didn't take with Psychic Dedication, or the unique surface psi cantrip. You gain the benefits and the amp for this second psi cantrip. Increase the number of Focus Points in your focus pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3740", "weakness": {} }, { "archetype": [ "Psychic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Psychic Spellcasting" ], "feat_markdown": "Expert Psychic Spellcasting", "id": "feat-3741", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Expert Psychic Spellcasting](/Feats.aspx?ID=3741) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Archetype** [Psychic](/Archetypes.aspx?ID=185)\n\n**Prerequisites**\r\n[Basic Psychic Spellcasting](/Feats.aspx?ID=3738)\n\n\r\n\r\n---\r\n\r\nYou gain the [expert spellcasting benefits](/Rules.aspx?ID=170).\n\nExpert Psychic Spellcasting leads to...\r\n[Master Psychic Spellcasting](/Feats.aspx?ID=3742)", "name": "Expert Psychic Spellcasting", "pfs": "Standard", "prerequisite": "Basic Psychic Spellcasting", "prerequisite_markdown": "[Basic Psychic Spellcasting](/Feats.aspx?ID=3738)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Prerequisites**\r\n[Basic Psychic Spellcasting](/Feats.aspx?ID=3738)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the expert spellcasting benefits.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 48", "speed": {}, "summary": "You gain the expert spellcasting benefits.", "summary_markdown": "You gain the expert spellcasting benefits.", "text": " Expert Psychic Spellcasting Source Dark Archive pg. 48 Archetype Psychic Prerequisites Basic Psychic Spellcasting --- You gain the expert spellcasting benefits. Expert Psychic Spellcasting leads to... Master Psychic Spellcasting", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3741", "weakness": {} }, { "archetype": [ "Psychic" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Psychic Spellcasting" ], "feat_markdown": "Master Psychic Spellcasting", "id": "feat-3742", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Master Psychic Spellcasting](/Feats.aspx?ID=3742) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Archetype** [Psychic](/Archetypes.aspx?ID=185)\n\n**Prerequisites**\r\n[Expert Psychic Spellcasting](/Feats.aspx?ID=3741)\n\n\r\n\r\n---\r\n\r\nYou gain the [master spellcasting benefits](/Rules.aspx?ID=170).", "name": "Master Psychic Spellcasting", "pfs": "Standard", "prerequisite": "Expert Psychic Spellcasting", "prerequisite_markdown": "[Expert Psychic Spellcasting](/Feats.aspx?ID=3741)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 48\n\n**Prerequisites**\r\n[Expert Psychic Spellcasting](/Feats.aspx?ID=3741)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the master spellcasting benefits.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 48" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 48", "speed": {}, "summary": "You gain the master spellcasting benefits.", "summary_markdown": "You gain the master spellcasting benefits.", "text": " Master Psychic Spellcasting Source Dark Archive pg. 48 Archetype Psychic Prerequisites Expert Psychic Spellcasting --- You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3742", "weakness": {} }, { "archetype": [ "Thaumaturge" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Thaumaturge Dedication" ], "feat_markdown": "Thaumaturge Dedication", "id": "feat-3743", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Thaumaturge Dedication](/Feats.aspx?ID=3743) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Archetype** [Thaumaturge](/Archetypes.aspx?ID=186)\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\nYou've uncovered basic thaumaturgy. You become trained in thaumaturge class DC. Choose an [implement](/classes/thaumaturge/implements); you can use it to Glimpse Vulnerability, but don't gain its benefits. You also gain a few esoterica, allowing you to use [esoterica](/Traits.aspx?ID=427) actions. You become trained in your choice of [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13); if you were already trained in these, you become trained in a skill of your choice. You gain the Glimpse Vulnerability action.\n\n **Glimpse Vulnerability** ([esoterica](/Traits.aspx?ID=427), [manipulate](/Traits.aspx?ID=104)); **Frequency** once per round; **Requirement** You are holding your implement; **Effect** You glimpse a hidden vulnerability and then strengthen it to aid you. Select a creature you can see. Until you Glimpse Vulnerability again, that target gains weakness 2 against your [unarmed](/Traits.aspx?ID=199) and weapon Strikes.\n\nThaumaturge Dedication leads to...\r\n[Basic Thaumaturgy](/Feats.aspx?ID=3744), [Implement Initiate](/Feats.aspx?ID=3746), [Magical Knowledge](/Feats.aspx?ID=3747), [Resolute](/Feats.aspx?ID=3748)", "name": "Thaumaturge Dedication", "pfs": "Standard", "prerequisite": "Charisma 14", "prerequisite_markdown": "Charisma 14", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Prerequisites**\r\nCharisma 14\n\n\r\n\r\n---\r\n\r\n\r\nYou've uncovered basic thaumaturgy.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 49", "speed": {}, "summary": "You've uncovered basic thaumaturgy.", "summary_markdown": "You've uncovered basic thaumaturgy.", "text": " Thaumaturge Dedication Source Dark Archive pg. 49 Archetype Thaumaturge Prerequisites Charisma 14 --- You've uncovered basic thaumaturgy. You become trained in thaumaturge class DC. Choose an implement; you can use it to Glimpse Vulnerability, but don't gain its benefits. You also gain a few esoterica, allowing you to use esoterica actions. You become trained in your choice of Arcana, Nature, Occultism, or Religion; if you were already trained in these, you become trained in a skill of your choice. You gain the Glimpse Vulnerability action. Glimpse Vulnerability Single Action (esoterica, manipulate); Frequency once per round; Requirement You are holding your implement; Effect You glimpse a hidden vulnerability and then strengthen it to aid you. Select a creature you can see. Until you Glimpse Vulnerability again, that target gains weakness 2 against your unarmed and weapon Strikes. Thaumaturge Dedication leads to... Basic Thaumaturgy, Implement Initiate, Magical Knowledge, Resolute", "trait": [ "Archetype", "Dedication", "Multiclass" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Multiclass](/Traits.aspx?ID=115)", "trait_raw": [ "Archetype", "Dedication", "Multiclass" ], "type": "Feat", "url": "/Feats.aspx?ID=3743", "weakness": {} }, { "archetype": [ "Thaumaturge" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Thaumaturgy" ], "feat_markdown": "Basic Thaumaturgy", "id": "feat-3744", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Basic Thaumaturgy](/Feats.aspx?ID=3744) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Archetype** [Thaumaturge](/Archetypes.aspx?ID=186)\n\n**Prerequisites**\r\n[Thaumaturge Dedication](/Feats.aspx?ID=3743)\n\n\r\n\r\n---\r\n\r\nYou gain a 1st- or 2nd-level [thaumaturge feat](/Classes.aspx?ID=22/feats) of your choice.\n\nBasic Thaumaturgy leads to...\r\n[Advanced Thaumaturgy](/Feats.aspx?ID=3745)", "name": "Basic Thaumaturgy", "pfs": "Standard", "prerequisite": "Thaumaturge Dedication", "prerequisite_markdown": "[Thaumaturge Dedication](/Feats.aspx?ID=3743)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Prerequisites**\r\n[Thaumaturge Dedication](/Feats.aspx?ID=3743)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a 1st- or 2nd-level thaumaturge feat of your choice.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 49", "speed": {}, "summary": "You gain a 1st- or 2nd-level thaumaturge feat of your choice.", "summary_markdown": "You gain a 1st- or 2nd-level thaumaturge feat of your choice.", "text": " Basic Thaumaturgy Source Dark Archive pg. 49 Archetype Thaumaturge Prerequisites Thaumaturge Dedication --- You gain a 1st- or 2nd-level thaumaturge feat of your choice. Basic Thaumaturgy leads to... Advanced Thaumaturgy", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3744", "weakness": {} }, { "archetype": [ "Thaumaturge" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Thaumaturgy" ], "feat_markdown": "Advanced Thaumaturgy", "id": "feat-3745", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Thaumaturgy](/Feats.aspx?ID=3745) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Archetype** [Thaumaturge](/Archetypes.aspx?ID=186)\n\n**Prerequisites**\r\n[Basic Thaumaturgy](/Feats.aspx?ID=3744)\n\n\r\n\r\n---\r\n\r\nYou gain one [thaumaturge feat](/Classes.aspx?ID=22/feats). For the purpose of meeting its prerequisites, your thaumaturge level is equal to half your character level.", "name": "Advanced Thaumaturgy", "pfs": "Standard", "prerequisite": "Basic Thaumaturgy", "prerequisite_markdown": "[Basic Thaumaturgy](/Feats.aspx?ID=3744)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Prerequisites**\r\n[Basic Thaumaturgy](/Feats.aspx?ID=3744)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain one thaumaturge feat.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 49", "speed": {}, "summary": "You gain one thaumaturge feat.", "summary_markdown": "You gain one thaumaturge feat.", "text": " Advanced Thaumaturgy Source Dark Archive pg. 49 Archetype Thaumaturge Prerequisites Basic Thaumaturgy --- You gain one thaumaturge feat. For the purpose of meeting its prerequisites, your thaumaturge level is equal to half your character level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3745", "weakness": {} }, { "archetype": [ "Thaumaturge" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Implement Initiate" ], "feat_markdown": "Implement Initiate", "id": "feat-3746", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Implement Initiate](/Feats.aspx?ID=3746) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Archetype** [Thaumaturge](/Archetypes.aspx?ID=186)\n\n**Prerequisites**\r\n[Thaumaturge Dedication](/Feats.aspx?ID=3743)\n\n\r\n\r\n---\r\n\r\nYou gain your implement's initiate benefit. If the benefit affects the target of [Exploit Vulnerability](/Actions.aspx?ID=1227), for you it affects the target of [Glimpse Vulnerability](/Feats.aspx?ID=3743) instead.", "name": "Implement Initiate", "pfs": "Standard", "prerequisite": "Thaumaturge Dedication", "prerequisite_markdown": "[Thaumaturge Dedication](/Feats.aspx?ID=3743)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Prerequisites**\r\n[Thaumaturge Dedication](/Feats.aspx?ID=3743)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain your implement's initiate benefit.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 49", "speed": {}, "summary": "You gain your implement's initiate benefit.", "summary_markdown": "You gain your implement's initiate benefit.", "text": " Implement Initiate Source Dark Archive pg. 49 Archetype Thaumaturge Prerequisites Thaumaturge Dedication --- You gain your implement's initiate benefit. If the benefit affects the target of Exploit Vulnerability, for you it affects the target of Glimpse Vulnerability instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3746", "weakness": {} }, { "archetype": [ "Thaumaturge" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Magical Knowledge" ], "feat_markdown": "Magical Knowledge", "id": "feat-3747", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Magical Knowledge](/Feats.aspx?ID=3747) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Archetype** [Thaumaturge](/Archetypes.aspx?ID=186)\n\n**Prerequisites**\r\n[Thaumaturge Dedication](/Feats.aspx?ID=3743)\n\n\r\n\r\n---\r\n\r\nIncrease your proficiency rank in one of Arcana, Nature, Occultism, or Religion from expert to master and in another from trained to expert. You gain a skill feat associated with the skill you chose.", "name": "Magical Knowledge", "pfs": "Standard", "prerequisite": "Thaumaturge Dedication", "prerequisite_markdown": "[Thaumaturge Dedication](/Feats.aspx?ID=3743)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Prerequisites**\r\n[Thaumaturge Dedication](/Feats.aspx?ID=3743)\n\n\r\n\r\n---\r\n\r\n\r\nIncrease your proficiency rank in one of Arcana, Nature, Occultism, or Religion from expert to master and in another from trained to expert.\r\n", "skill": [ "Athletics", "Nature", "Occultism", "Religion", "Arcana", "Nature", "Occultism", "Religion", "Athletics", "Nature", "Occultism", "Religion" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 49", "speed": {}, "summary": "Increase your proficiency rank in one of Arcana, Nature, Occultism, or Religion from expert to master and in another from trained to expert.", "summary_markdown": "Increase your proficiency rank in one of Arcana, Nature, Occultism, or Religion from expert to master and in another from trained to expert.", "text": " Magical Knowledge Source Dark Archive pg. 49 Archetype Thaumaturge Prerequisites Thaumaturge Dedication --- Increase your proficiency rank in one of Arcana, Nature, Occultism, or Religion from expert to master and in another from trained to expert. You gain a skill feat associated with the skill you chose.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3747", "weakness": {} }, { "archetype": [ "Thaumaturge" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Resolute" ], "feat_markdown": "Resolute", "id": "feat-3748", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Resolute](/Feats.aspx?ID=3748) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Archetype** [Thaumaturge](/Archetypes.aspx?ID=186)\n\n**Prerequisites**\r\n[Thaumaturge Dedication](/Feats.aspx?ID=3743)\n\n\r\n\r\n---\r\n\r\nYou've tempered your mind and become resolute against effects that strain your willpower. Your proficiency rank for Will saves increases to master.", "name": "Resolute", "pfs": "Standard", "prerequisite": "Thaumaturge Dedication", "prerequisite_markdown": "[Thaumaturge Dedication](/Feats.aspx?ID=3743)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 49\n\n**Prerequisites**\r\n[Thaumaturge Dedication](/Feats.aspx?ID=3743)\n\n\r\n\r\n---\r\n\r\n\r\nYou've tempered your mind and become resolute against effects that strain your willpower.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 49", "speed": {}, "summary": "You've tempered your mind and become resolute against effects that strain your willpower.", "summary_markdown": "You've tempered your mind and become resolute against effects that strain your willpower.", "text": " Resolute Source Dark Archive pg. 49 Archetype Thaumaturge Prerequisites Thaumaturge Dedication --- You've tempered your mind and become resolute against effects that strain your willpower. Your proficiency rank for Will saves increases to master.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3748", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Devil's Eye" ], "feat_markdown": "Devil's Eye", "id": "feat-3749", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Devil's Eye](/Feats.aspx?ID=3749) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 55\n\n**Prerequisites**\r\nYou made a bargain with a [devil](/MonsterFamilies.aspx?ID=30) or won a legal case or other similar duel of wits against a devil.\n\n\r\n\r\n---\r\n\r\nYour experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. The eye is the same shape and iris color as your normal eye would be, but the sclera is a deep red instead of white and the pupil is a narrow, vertical slit. The eye grants you an abnormal understanding of the loopholes and legal processes employed to trap poor creatures that don't know any better. You gain the Objection reaction. You also become an expert in [Legal Lore](/Skills.aspx?ID=8) and gain a +1 circumstance bonus to any check you make to read or negotiate a treatise, contract, or similar text. At 7th level you become a master of Legal Lore, and at 15th level you become legendary in Legal Lore. You can use Legal Lore in place of Perception to detect verbal loopholes, double entendres, hidden meanings, code, or contradictions in a conversation you can hear. This doesn't let you fully understand coded speech but alerts you to its presence.\n\n **Objection** ([fortune](/Traits.aspx?ID=76)) **Frequency** once per minute; **Trigger** You're about to attempt a saving throw against a [linguistic](/Traits.aspx?ID=101) effect; **Effect** Your devil's eye crackles with infernal glee as you discover a loophole in the wording of the triggering effect. You roll your saving throw twice, taking the higher result.", "name": "Devil's Eye", "pfs": "Limited", "prerequisite": "You made a bargain with a devil or won a legal case or other similar duel of wits against a devil.", "prerequisite_markdown": "You made a bargain with a [devil](/MonsterFamilies.aspx?ID=30) or won a legal case or other similar duel of wits against a devil.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 55\n\n**Prerequisites**\r\nYou made a bargain with a [devil](/MonsterFamilies.aspx?ID=30) or won a legal case or other similar duel of wits against a devil.\n\n\r\n\r\n---\r\n\r\n\r\nYour experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 55" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 55", "speed": {}, "summary": "Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye.", "summary_markdown": "Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye.", "text": " Devil's Eye Source Dark Archive pg. 55 Prerequisites You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. --- Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. The eye is the same shape and iris color as your normal eye would be, but the sclera is a deep red instead of white and the pupil is a narrow, vertical slit. The eye grants you an abnormal understanding of the loopholes and legal processes employed to trap poor creatures that don't know any better. You gain the Objection reaction. You also become an expert in Legal Lore and gain a +1 circumstance bonus to any check you make to read or negotiate a treatise, contract, or similar text. At 7th level you become a master of Legal Lore, and at 15th level you become legendary in Legal Lore. You can use Legal Lore in place of Perception to detect verbal loopholes, double entendres, hidden meanings, code, or contradictions in a conversation you can hear. This doesn't let you fully understand coded speech but alerts you to its presence. Objection Reaction (fortune) Frequency once per minute; Trigger You're about to attempt a saving throw against a linguistic effect; Effect Your devil's eye crackles with infernal glee as you discover a loophole in the wording of the triggering effect. You roll your saving throw twice, taking the higher result.", "trait": [ "Aftermath", "Rare" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Aftermath", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3749", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Echo of the Fallen" ], "feat_markdown": "Echo of the Fallen", "id": "feat-3750", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Echo of the Fallen](/Feats.aspx?ID=3750) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 55\n\n**Prerequisites**\r\nYou helped to lay a [haunt](/Traits.aspx?ID=88), [ghost](/MonsterFamilies.aspx?ID=51), or [spirit](/Traits.aspx?ID=149) to rest.\n\n\r\n\r\n---\r\n\r\nWith the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. This manifests as an echo of their former self that follows you around and that you and anyone capable of casting [divine](/Traits.aspx?ID=48) or [occult](/Traits.aspx?ID=120) spells can see and speak with. When you take this feat, work with your GM to choose one martial weapon and one skill (or an advanced weapon if you're trained in all martial weapons) that are appropriate for the spirit; once you've chosen the weapon and skill, you can't change them. You gain the Accept Echo action.\n\n **Accept Echo** ([concentrate](/Traits.aspx?ID=32)) **Frequency** once per day; **Effect** You allow the echo to inhabit your body, gaining a glowing aura around you, shining pale-green irises, a resonating voice, and the silhouette of the spirit around your own body, all of which can be seen clearly by others. While in this state, you become trained in the weapon you chose and an expert in the skill you chose. Additionally, while you're in this state, the echo can speak and interact with the [Material Plane](/Planes.aspx?ID=1) using your body, and you gain a +4 status bonus to all saves against possession effects, as the possessing spirit protects you from other possessions.\n\n This state lasts for 10 minutes, after which the echo disappears completely until the next time you make your daily preparations. You can Dismiss this effect.\n\n At 7th level you become a master of the skill you chose, at 13th level you become an expert with the weapon you chose, and at 15th level you become legendary with the skill you chose.", "name": "Echo of the Fallen", "pfs": "Limited", "prerequisite": "You helped to lay a haunt, ghost, or spirit to rest.", "prerequisite_markdown": "You helped to lay a [haunt](/Traits.aspx?ID=88), [ghost](/MonsterFamilies.aspx?ID=51), or [spirit](/Traits.aspx?ID=149) to rest.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 55\n\n**Prerequisites**\r\nYou helped to lay a [haunt](/Traits.aspx?ID=88), [ghost](/MonsterFamilies.aspx?ID=51), or [spirit](/Traits.aspx?ID=149) to rest.\n\n\r\n\r\n---\r\n\r\n\r\nWith the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 55" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 55", "speed": {}, "summary": "With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you.", "summary_markdown": "With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you.", "text": " Echo of the Fallen Source Dark Archive pg. 55 Prerequisites You helped to lay a haunt, ghost, or spirit to rest. --- With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. This manifests as an echo of their former self that follows you around and that you and anyone capable of casting divine or occult spells can see and speak with. When you take this feat, work with your GM to choose one martial weapon and one skill (or an advanced weapon if you're trained in all martial weapons) that are appropriate for the spirit; once you've chosen the weapon and skill, you can't change them. You gain the Accept Echo action. Accept Echo Single Action (concentrate) Frequency once per day; Effect You allow the echo to inhabit your body, gaining a glowing aura around you, shining pale-green irises, a resonating voice, and the silhouette of the spirit around your own body, all of which can be seen clearly by others. While in this state, you become trained in the weapon you chose and an expert in the skill you chose. Additionally, while you're in this state, the echo can speak and interact with the Material Plane using your body, and you gain a +4 status bonus to all saves against possession effects, as the possessing spirit protects you from other possessions. This state lasts for 10 minutes, after which the echo disappears completely until the next time you make your daily preparations. You can Dismiss this effect. At 7th level you become a master of the skill you chose, at 13th level you become an expert with the weapon you chose, and at 15th level you become legendary with the skill you chose.", "trait": [ "Aftermath", "Rare" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Aftermath", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3750", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lingering Chill" ], "feat_markdown": "Lingering Chill", "id": "feat-3751", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Lingering Chill](/Feats.aspx?ID=3751) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 55\n\n**Prerequisites**\r\nYou've been brought to 0 Hit Points by an enemy that has the [cold](/Traits.aspx?ID=27) trait or an enemy's ability that has the cold trait.\n\n\r\n\r\n---\r\n\r\nThe chill of ice entered your veins and never left, adjusting the internal temperature of your body. Your breath comes out in puffs, and your skin is as cold and smooth as the ice in your veins. You can cast [_ray of frost_](/Spells.aspx?ID=245) as a primal innate cantrip. You gain resistance to cold damage equal to half your level, and you're protected from [severe cold temperatures](/Rules.aspx?ID=642).", "name": "Lingering Chill", "pfs": "Limited", "prerequisite": "You've been brought to 0 Hit Points by an enemy that has the cold trait or an enemy's ability that has the cold trait.", "prerequisite_markdown": "You've been brought to 0 Hit Points by an enemy that has the [cold](/Traits.aspx?ID=27) trait or an enemy's ability that has the cold trait.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 55\n\n**Prerequisites**\r\nYou've been brought to 0 Hit Points by an enemy that has the [cold](/Traits.aspx?ID=27) trait or an enemy's ability that has the cold trait.\n\n\r\n\r\n---\r\n\r\n\r\nThe chill of ice entered your veins and never left, adjusting the internal temperature of your body.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 55" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 55", "speed": {}, "summary": "The chill of ice entered your veins and never left, adjusting the internal temperature of your body.", "summary_markdown": "The chill of ice entered your veins and never left, adjusting the internal temperature of your body.", "text": " Lingering Chill Source Dark Archive pg. 55 Prerequisites You've been brought to 0 Hit Points by an enemy that has the cold trait or an enemy's ability that has the cold trait. --- The chill of ice entered your veins and never left, adjusting the internal temperature of your body. Your breath comes out in puffs, and your skin is as cold and smooth as the ice in your veins. You can cast ray of frost as a primal innate cantrip. You gain resistance to cold damage equal to half your level, and you're protected from severe cold temperatures.", "trait": [ "Aftermath", "Cold", "Rare" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Cold](/Traits.aspx?ID=27), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Aftermath", "Cold", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3751", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Elysium's Cadence" ], "feat_markdown": "Elysium's Cadence", "id": "feat-3752", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Elysium's Cadence](/Feats.aspx?ID=3752) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 56\n\n**Prerequisites**\r\nYou've partied extensively with an [azata](/MonsterFamilies.aspx?ID=10) or entered a romantic relationship with an azata.\n\n\r\n\r\n---\r\n\r\nYou've been ensnared by an azata's infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. You gain a +1 circumstance bonus to checks to [Make an Impression](/Actions.aspx?ID=50), or a +2 circumstance bonus if the target is chaotic good. You gain the Set Free reaction.\n\n **Set Free** ([fortune](/Traits.aspx?ID=76)) **Frequency** once per hour; **Trigger** You attempt a check to remove or [counteract](/Rules.aspx?ID=371) an effect with the [confused](/Conditions.aspx?ID=5), [controlled](/Conditions.aspx?ID=6), [fascinated](/Conditions.aspx?ID=14), [immobilized](/Conditions.aspx?ID=24), [paralyzed](/Conditions.aspx?ID=28), or [restrained](/Conditions.aspx?ID=33) conditions; **Effect** You roll twice and use the better result.", "name": "Elysium's Cadence", "pfs": "Limited", "prerequisite": "You've partied extensively with an azata or entered a romantic relationship with an azata.", "prerequisite_markdown": "You've partied extensively with an [azata](/MonsterFamilies.aspx?ID=10) or entered a romantic relationship with an azata.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 56\n\n**Prerequisites**\r\nYou've partied extensively with an [azata](/MonsterFamilies.aspx?ID=10) or entered a romantic relationship with an azata.\n\n\r\n\r\n---\r\n\r\n\r\nYou've been ensnared by an azata's infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 56", "speed": {}, "summary": "You've been ensnared by an azata's infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes.", "summary_markdown": "You've been ensnared by an azata's infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes.", "text": " Elysium's Cadence Source Dark Archive pg. 56 Prerequisites You've partied extensively with an azata or entered a romantic relationship with an azata. --- You've been ensnared by an azata's infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. You gain a +1 circumstance bonus to checks to Make an Impression, or a +2 circumstance bonus if the target is chaotic good. You gain the Set Free reaction. Set Free Reaction (fortune) Frequency once per hour; Trigger You attempt a check to remove or counteract an effect with the confused, controlled, fascinated, immobilized, paralyzed, or restrained conditions; Effect You roll twice and use the better result.", "trait": [ "Aftermath", "Rare" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Aftermath", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3752", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Jelly Body" ], "feat_markdown": "Jelly Body", "id": "feat-3753", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Jelly Body](/Feats.aspx?ID=3753) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 56\n\n**Prerequisites**\r\nYou've been reduced to 0 Hit Points while engulfed by an [ooze](/Traits.aspx?ID=122).\n\n\r\n\r\n---\r\n\r\nSome of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. You gain resistance equal to your level to precision damage and damage from critical hits. You can submerge up to 1 Bulk of items within your body by sticking them inside of yourself. While the protrusion of the item is still visible from the outside, the items don't count toward making you encumbered or your maximum Bulk while stored in you. You can Interact to retrieve or store an item submerged into your body.", "name": "Jelly Body", "pfs": "Limited", "prerequisite": "You've been reduced to 0 Hit Points while engulfed by an ooze.", "prerequisite_markdown": "You've been reduced to 0 Hit Points while engulfed by an [ooze](/Traits.aspx?ID=122).", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 56\n\n**Prerequisites**\r\nYou've been reduced to 0 Hit Points while engulfed by an [ooze](/Traits.aspx?ID=122).\n\n\r\n\r\n---\r\n\r\n\r\nSome of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 56", "speed": {}, "summary": "Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones.", "summary_markdown": "Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones.", "text": " Jelly Body Source Dark Archive pg. 56 Prerequisites You've been reduced to 0 Hit Points while engulfed by an ooze. --- Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. You gain resistance equal to your level to precision damage and damage from critical hits. You can submerge up to 1 Bulk of items within your body by sticking them inside of yourself. While the protrusion of the item is still visible from the outside, the items don't count toward making you encumbered or your maximum Bulk while stored in you. You can Interact to retrieve or store an item submerged into your body.", "trait": [ "Aftermath", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Aftermath", "Magical", "Rare", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3753", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Gift of the Hoard" ], "feat_markdown": "Gift of the Hoard", "id": "feat-3754", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Gift of the Hoard](/Feats.aspx?ID=3754) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 56\n\n**Prerequisites**\r\nYou have succeeded at an important task given by a [dragon](/Traits.aspx?ID=50), such as procuring a special treasure for their hoard.\n\n\r\n\r\n---\r\n\r\nIn pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. Your eyes begin to glow and change color while your limbs and neck grow a veneer of scales, all the same color as the associated dragon, accompanied by a near-insatiable desire to amass a hoard of your own. You gain the [_dragon breath_](/Spells.aspx?ID=499) sorcerer bloodline spell, emulating the breath of the associated dragon, and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1. You [Refocus](/Actions.aspx?ID=71) by counting and arranging your treasure.", "name": "Gift of the Hoard", "pfs": "Limited", "prerequisite": "You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard.", "prerequisite_markdown": "You have succeeded at an important task given by a [dragon](/Traits.aspx?ID=50), such as procuring a special treasure for their hoard.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 56\n\n**Prerequisites**\r\nYou have succeeded at an important task given by a [dragon](/Traits.aspx?ID=50), such as procuring a special treasure for their hoard.\n\n\r\n\r\n---\r\n\r\n\r\nIn pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 56", "speed": {}, "summary": "In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body.", "summary_markdown": "In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body.", "text": " Gift of the Hoard Source Dark Archive pg. 56 Prerequisites You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. --- In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. Your eyes begin to glow and change color while your limbs and neck grow a veneer of scales, all the same color as the associated dragon, accompanied by a near-insatiable desire to amass a hoard of your own. You gain the dragon breath sorcerer bloodline spell, emulating the breath of the associated dragon, and a focus pool of 1 Focus Point. If you already have a focus pool, increase your number of Focus Points by 1. You Refocus by counting and arranging your treasure.", "trait": [ "Aftermath", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Aftermath", "Magical", "Rare", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3754", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Siphon Life" ], "feat_markdown": "Siphon Life", "id": "feat-3755", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Siphon Life](/Feats.aspx?ID=3755) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 56\n\n**Prerequisites**\r\nYou've been reduced to 0 Hit Points by an enemy with the [negative](/Traits.aspx?ID=118) trait.\n\n\r\n\r\n---\r\n\r\nExperiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy's life force. Strike with an [unarmed](/Traits.aspx?ID=199) attack. If you hit and the target is a living creature, it takes 4d6 additional negative damage, depending on its Fortitude save. If the target takes any negative damage, you gain an equal number of temporary Hit Points, which last for 1 minute.\n\n**Critical Success** The enemy takes no additional negative damage and becomes temporarily immune for 1 minute.
\r\n**Success** The enemy takes half the additional negative damage.
\r\n**Failure** The enemy takes full additional negative damage.
\r\n**Critical Failure** The enemy takes double the additional negative damage.", "name": "Siphon Life", "pfs": "Limited", "prerequisite": "You've been reduced to 0 Hit Points by an enemy with the negative trait.", "prerequisite_markdown": "You've been reduced to 0 Hit Points by an enemy with the [negative](/Traits.aspx?ID=118) trait.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 56\n\n**Prerequisites**\r\nYou've been reduced to 0 Hit Points by an enemy with the [negative](/Traits.aspx?ID=118) trait.\n\n\r\n\r\n---\r\n\r\n\r\nExperiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy's life force.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 56", "speed": {}, "summary": "Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy's life force.", "summary_markdown": "Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy's life force.", "text": " Siphon Life Two Actions Source Dark Archive pg. 56 Prerequisites You've been reduced to 0 Hit Points by an enemy with the negative trait. --- Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy's life force. Strike with an unarmed attack. If you hit and the target is a living creature, it takes 4d6 additional negative damage, depending on its Fortitude save. If the target takes any negative damage, you gain an equal number of temporary Hit Points, which last for 1 minute. Critical Success The enemy takes no additional negative damage and becomes temporarily immune for 1 minute. Success The enemy takes half the additional negative damage. Failure The enemy takes full additional negative damage. Critical Failure The enemy takes double the additional negative damage.", "trait": [ "Aftermath", "Flourish", "Magical", "Necromancy", "Negative", "Rare" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Flourish](/Traits.aspx?ID=73), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Negative](/Traits.aspx?ID=118), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Aftermath", "Flourish", "Magical", "Necromancy", "Negative", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3755", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Petrified Skin" ], "feat_markdown": "Petrified Skin", "id": "feat-3756", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Petrified Skin](/Feats.aspx?ID=3756) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 56\n\n**Prerequisites**\r\nYou have been [petrified](/Conditions.aspx?ID=30) by an enemy.\n\n\r\n\r\n---\r\n\r\nIt might have been a [medusa](/Monsters.aspx?ID=297), [dracolisk](/Monsters.aspx?ID=565), or even a [fossil golem](/Monsters.aspx?ID=1174); regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. Your limbs are coated with a layer of stone that rests atop your skin and covers more of your body as you lose health. You gain a stone fist [unarmed](/Traits.aspx?ID=199) attack that deals 1d8 bludgeoning damage, has the [shove](/Actions.aspx?ID=38) trait, and is in the [brawling](/WeaponGroups.aspx?ID=4) weapon group (unlike a normal fist, it doesn't have the [agile](/Traits.aspx?ID=170) or [finesse](/Traits.aspx?ID=179) traits).\n\n Additionally, you become more petrified as your life force ebbs. When you have fewer than half your maximum Hit Points, you increase the damage die size of your stone fist from 1d8 to 1d10 and gain resistance to physical damage (except [adamantine](/Equipment.aspx?ID=374)) equal to your Constitution modifier.\n\n If you would gain the [dying](/Conditions.aspx?ID=11) condition, you can choose to instead be permanently petrified and avoid the risk of death. When you do, you enter your petrified form with your full maximum Hit Points instead of the normal number. If you become unpetrified, you return to 0 Hit Points, as normal. You can't voluntarily end this petrification. [Counteracting](/Rules.aspx?ID=371) this petrification requires a casting of [_stone to flesh_](/Spells.aspx?ID=311) of a spell level equal to at least half your level, and a successful counteract check against the hard DC for your level. Other effects like _stone to flesh_ have similar limitations, as determined by the GM. Each time you recover from this petrification, you gain a new scar on your skin in the shape of a long, thin crack.", "name": "Petrified Skin", "pfs": "Limited", "prerequisite": "You have been petrified by an enemy.", "prerequisite_markdown": "You have been [petrified](/Conditions.aspx?ID=30) by an enemy.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 56\n\n**Prerequisites**\r\nYou have been [petrified](/Conditions.aspx?ID=30) by an enemy.\n\n\r\n\r\n---\r\n\r\n\r\nIt might have been a [medusa](/Monsters.aspx?ID=297), [dracolisk](/Monsters.aspx?ID=565), or even a [fossil golem](/Monsters.aspx?ID=1174); regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 56", "speed": {}, "summary": "It might have been a medusa , dracolisk , or even a fossil golem ; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you.", "summary_markdown": "It might have been a [medusa](/Monsters.aspx?ID=297), [dracolisk](/Monsters.aspx?ID=565), or even a [fossil golem](/Monsters.aspx?ID=1174); regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you.", "text": " Petrified Skin Source Dark Archive pg. 56 Prerequisites You have been petrified by an enemy. --- It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. Your limbs are coated with a layer of stone that rests atop your skin and covers more of your body as you lose health. You gain a stone fist unarmed attack that deals 1d8 bludgeoning damage, has the shove trait, and is in the brawling weapon group (unlike a normal fist, it doesn't have the agile or finesse traits). Additionally, you become more petrified as your life force ebbs. When you have fewer than half your maximum Hit Points, you increase the damage die size of your stone fist from 1d8 to 1d10 and gain resistance to physical damage (except adamantine) equal to your Constitution modifier. If you would gain the dying condition, you can choose to instead be permanently petrified and avoid the risk of death. When you do, you enter your petrified form with your full maximum Hit Points instead of the normal number. If you become unpetrified, you return to 0 Hit Points, as normal. You can't voluntarily end this petrification. Counteracting this petrification requires a casting of stone to flesh of a spell level equal to at least half your level, and a successful counteract check against the hard DC for your level. Other effects like stone to flesh have similar limitations, as determined by the GM. Each time you recover from this petrification, you gain a new scar on your skin in the shape of a long, thin crack.", "trait": [ "Aftermath", "Rare", "Transmutation" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Aftermath", "Rare", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3756", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dormant Eruption" ], "feat_markdown": "Dormant Eruption", "id": "feat-3757", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Dormant Eruption](/Feats.aspx?ID=3757) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 57\n\n**Prerequisites**\r\nYou've been brought to 0 Hit Points by an enemy that has the [fire](/Traits.aspx?ID=72) trait or an enemy's ability that has the fire trait.\n\n\r\n\r\n---\r\n\r\nA sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. You're hot to the touch, gaining resistance 5 to cold and fire. Whenever an adjacent creature Strikes you with a melee attack or touches you, it takes 1d6 [persistent fire damage](/Conditions.aspx?ID=29). You gain the Thermal Eruption action.\n\n **Thermal Eruption** ([evocation](/Traits.aspx?ID=65), [fire](/Traits.aspx?ID=72), [primal](/Traits.aspx?ID=134)) **Frequency** once per day; **Effect** You concentrate your thermal energy and explode it outward. All creatures in a 20-foot emanation take 14d6 fire damage with a [basic](/Rules.aspx?ID=329) Reflex save. Afterward, you lose all effects of the Dormant Eruption feat until your next daily preparations.", "name": "Dormant Eruption", "pfs": "Limited", "prerequisite": "You've been brought to 0 Hit Points by an enemy that has the fire trait or an enemy's ability that has the fire trait.", "prerequisite_markdown": "You've been brought to 0 Hit Points by an enemy that has the [fire](/Traits.aspx?ID=72) trait or an enemy's ability that has the fire trait.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 57\n\n**Prerequisites**\r\nYou've been brought to 0 Hit Points by an enemy that has the [fire](/Traits.aspx?ID=72) trait or an enemy's ability that has the fire trait.\n\n\r\n\r\n---\r\n\r\n\r\nA sweltering heat and sparks of flame that take the form of tiny copies of you surround your body.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 57", "speed": {}, "summary": "A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body.", "summary_markdown": "A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body.", "text": " Dormant Eruption Source Dark Archive pg. 57 Prerequisites You've been brought to 0 Hit Points by an enemy that has the fire trait or an enemy's ability that has the fire trait. --- A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. You're hot to the touch, gaining resistance 5 to cold and fire. Whenever an adjacent creature Strikes you with a melee attack or touches you, it takes 1d6 persistent fire damage. You gain the Thermal Eruption action. Thermal Eruption Two Actions (evocation, fire, primal) Frequency once per day; Effect You concentrate your thermal energy and explode it outward. All creatures in a 20-foot emanation take 14d6 fire damage with a basic Reflex save. Afterward, you lose all effects of the Dormant Eruption feat until your next daily preparations.", "trait": [ "Aftermath", "Fire", "Rare" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Aftermath", "Fire", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3757", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sink and Swim" ], "feat_markdown": "Sink and Swim", "id": "feat-3758", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Sink and Swim](/Feats.aspx?ID=3758) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 57\n\n**Prerequisites**\r\nYou've been brought to 0 Hit Points by an enemy that has the [water](/Traits.aspx?ID=165) trait or an enemy's ability that has the water trait.\n\n\r\n\r\n---\r\n\r\nYour body looks like it's made of flowing water, clear and pristine, providing a natural grace to all your movements. You gain a swim Speed equal to your land Speed. If you already had a swim Speed, it's increased by 10 feet. You gain the Water Transfer activity, which enables you to teleport through a body of water.\n\n **Water Transfer** ([conjuration](/Traits.aspx?ID=33), [primal](/Traits.aspx?ID=134), [teleportation](/Traits.aspx?ID=156), [water](/Traits.aspx?ID=165)) **Frequency** once per minute; **Requirements** You're on land and adjacent to a body of water; **Effect** You sink into the water and emerge back onto land in another space within 120 feet that's adjacent to the same body of water. You can transport yourself, any items you're wearing and holding, and up to one other willing creature.", "name": "Sink and Swim", "pfs": "Limited", "prerequisite": "You've been brought to 0 Hit Points by an enemy that has the water trait or an enemy's ability that has the water trait.", "prerequisite_markdown": "You've been brought to 0 Hit Points by an enemy that has the [water](/Traits.aspx?ID=165) trait or an enemy's ability that has the water trait.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 57\n\n**Prerequisites**\r\nYou've been brought to 0 Hit Points by an enemy that has the [water](/Traits.aspx?ID=165) trait or an enemy's ability that has the water trait.\n\n\r\n\r\n---\r\n\r\n\r\nYour body looks like it's made of flowing water, clear and pristine, providing a natural grace to all your movements.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 57", "speed": {}, "summary": "Your body looks like it's made of flowing water, clear and pristine, providing a natural grace to all your movements.", "summary_markdown": "Your body looks like it's made of flowing water, clear and pristine, providing a natural grace to all your movements.", "text": " Sink and Swim Source Dark Archive pg. 57 Prerequisites You've been brought to 0 Hit Points by an enemy that has the water trait or an enemy's ability that has the water trait. --- Your body looks like it's made of flowing water, clear and pristine, providing a natural grace to all your movements. You gain a swim Speed equal to your land Speed. If you already had a swim Speed, it's increased by 10 feet. You gain the Water Transfer activity, which enables you to teleport through a body of water. Water Transfer Single Action (conjuration, primal, teleportation, water) Frequency once per minute; Requirements You're on land and adjacent to a body of water; Effect You sink into the water and emerge back onto land in another space within 120 feet that's adjacent to the same body of water. You can transport yourself, any items you're wearing and holding, and up to one other willing creature.", "trait": [ "Aftermath", "Rare", "Water" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Rare](/Traits.aspx?ID=137), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Aftermath", "Rare", "Water" ], "type": "Feat", "url": "/Feats.aspx?ID=3758", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey Life" ], "feat_markdown": "Fey Life", "id": "feat-3759", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Fey Life](/Feats.aspx?ID=3759) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 57\n\n**Prerequisites**\r\nYou helped to save a [fey](/Traits.aspx?ID=69) from a terrible fate, and you're not a fey.\n\n\r\n\r\n---\r\n\r\nThere are some fates worse than death–and you worked to save a fey from one such fate. In return, your life became bound to theirs. Fey magic has since become a part of you, bringing the vibrant colors of the [First World](/Planes.aspx?ID=10) to you and all that surrounds you. Your skin, hair, all that you touch, and anything within 5 feet of you changes to the most brilliant hues possible, though the colors fade as you cease to touch an object or you move away. You gain the ability to cast [_summon fey_](/Spells.aspx?ID=322) as a 7th-level primal innate spell once per day. At 18th level the spell heightens to 8th level, and at 20th level it heightens to 9th level.\n\n The first time you die after gaining this feat, the bond you made with the fey invokes the power of the First World to return you to life. Immediately after dying, you revive, becoming conscious (and [wounded](/Conditions.aspx?ID=42) as normal) at 27 Hit Points, and you gain the fey trait. Your eyes become a rainbow of colors, and you take on a visual aspect of the fey with whom you are bound, such as by growing wings, horns, or a plantlike body. The change has no mechanical effect; for instance, the wings wouldn't allow you to fly, nor would horns grant a horn unarmed attack.\n\n The second time you die, you reawaken in the First World with the full appearance of the fey that was bound to you. You become an NPC, unconcerned with your old mortal life. You can be returned to your previous life in the [Material Plane](/Planes.aspx?ID=1) by having allies spend 3 days building a shrine to the First World, giving three offerings that hold deep sentimental value for you or another, and holding a raucous, three-day long feast.\n\n Any time that you die after that, you reawaken again in the First World with no memories of your previous life, and you can only be brought back by powerful magic such as a [_wish_](/Spells.aspx?ID=377) spell.", "name": "Fey Life", "pfs": "Limited", "prerequisite": "You helped to save a fey from a terrible fate, and you're not a fey.", "prerequisite_markdown": "You helped to save a [fey](/Traits.aspx?ID=69) from a terrible fate, and you're not a fey.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 57\n\n**Prerequisites**\r\nYou helped to save a [fey](/Traits.aspx?ID=69) from a terrible fate, and you're not a fey.\n\n\r\n\r\n---\r\n\r\n\r\nThere are some fates worse than death–and you worked to save a fey from one such fate.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 57", "speed": {}, "summary": "There are some fates worse than death–and you worked to save a fey from one such fate.", "summary_markdown": "There are some fates worse than death–and you worked to save a fey from one such fate.", "text": " Fey Life Source Dark Archive pg. 57 Prerequisites You helped to save a fey from a terrible fate, and you're not a fey. --- There are some fates worse than death–and you worked to save a fey from one such fate. In return, your life became bound to theirs. Fey magic has since become a part of you, bringing the vibrant colors of the First World to you and all that surrounds you. Your skin, hair, all that you touch, and anything within 5 feet of you changes to the most brilliant hues possible, though the colors fade as you cease to touch an object or you move away. You gain the ability to cast summon fey as a 7th-level primal innate spell once per day. At 18th level the spell heightens to 8th level, and at 20th level it heightens to 9th level. The first time you die after gaining this feat, the bond you made with the fey invokes the power of the First World to return you to life. Immediately after dying, you revive, becoming conscious (and wounded as normal) at 27 Hit Points, and you gain the fey trait. Your eyes become a rainbow of colors, and you take on a visual aspect of the fey with whom you are bound, such as by growing wings, horns, or a plantlike body. The change has no mechanical effect; for instance, the wings wouldn't allow you to fly, nor would horns grant a horn unarmed attack. The second time you die, you reawaken in the First World with the full appearance of the fey that was bound to you. You become an NPC, unconcerned with your old mortal life. You can be returned to your previous life in the Material Plane by having allies spend 3 days building a shrine to the First World, giving three offerings that hold deep sentimental value for you or another, and holding a raucous, three-day long feast. Any time that you die after that, you reawaken again in the First World with no memories of your previous life, and you can only be brought back by powerful magic such as a wish spell.", "trait": [ "Aftermath", "Healing", "Necromancy", "Primal", "Rare" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Aftermath", "Healing", "Necromancy", "Primal", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3759", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Walk on the Wind" ], "feat_markdown": "Walk on the Wind", "id": "feat-3760", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Walk on the Wind](/Feats.aspx?ID=3760) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 57\n\n**Prerequisites**\r\nYou've been brought to 0 Hit Points by an enemy that has the [air](/Traits.aspx?ID=5) trait or an enemy's ability that has the air trait.\n\n\r\n\r\n---\r\n\r\nA flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. You're light on your feet, your voice gains an airy quality that allows it to travel further than normal, and your clothing and hair rustle gently around you at all times. You can Stride at half your land Speed across calm air. If you attempt to carry another creature with you while walking on air, even if it's in an [extradimensional](/Traits.aspx?ID=67) space, you fall.", "name": "Walk on the Wind", "pfs": "Limited", "prerequisite": "You've been brought to 0 Hit Points by an enemy that has the air trait or an enemy's ability that has the air trait.", "prerequisite_markdown": "You've been brought to 0 Hit Points by an enemy that has the [air](/Traits.aspx?ID=5) trait or an enemy's ability that has the air trait.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 57\n\n**Prerequisites**\r\nYou've been brought to 0 Hit Points by an enemy that has the [air](/Traits.aspx?ID=5) trait or an enemy's ability that has the air trait.\n\n\r\n\r\n---\r\n\r\n\r\nA flighty breeze follows you wherever you go, granting a dramatic flair to everything you do.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 57" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 57", "speed": {}, "summary": "A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do.", "summary_markdown": "A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do.", "text": " Walk on the Wind Source Dark Archive pg. 57 Prerequisites You've been brought to 0 Hit Points by an enemy that has the air trait or an enemy's ability that has the air trait. --- A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. You're light on your feet, your voice gains an airy quality that allows it to travel further than normal, and your clothing and hair rustle gently around you at all times. You can Stride at half your land Speed across calm air. If you attempt to carry another creature with you while walking on air, even if it's in an extradimensional space, you fall.", "trait": [ "Aftermath", "Air", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Aftermath](/Traits.aspx?ID=424), [Air](/Traits.aspx?ID=5), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Aftermath", "Air", "Magical", "Rare", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3760", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cryptic Spell" ], "feat_markdown": "Cryptic Spell", "id": "feat-3761", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Cryptic Spell](/Feats.aspx?ID=3761) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 64\n\n**Requirements**\r\nYou're in natural terrain.\r\n\r\n\r\n\r\n---\r\n\r\nYou hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o'-wisp. If the next action you take is to Cast a Spell, attempt a [Nature](/Skills.aspx?ID=10) check against all observers' Perception DCs. If you succeed at your check against an observer's Perception DC, that observer doesn't notice that you're Casting a Spell, even though verbal, somatic, and material components are usually noticeable, and spells normally have sensory manifestations that would make spellcasting obvious to those nearby. All of these are instead hidden in the natural sights and sounds of the environment.\n\n This ability hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see you transform into a giant bear.", "name": "Cryptic Spell", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "requirement": "You're in natural terrain.", "requirement_markdown": "You're in natural terrain.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 64\n\n**Requirements**\r\nYou're in natural terrain.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o'-wisp.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 64", "speed": {}, "summary": "You hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o'-wisp.", "summary_markdown": "You hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o'-wisp.", "text": " Cryptic Spell Single Action Source Dark Archive pg. 64 Requirements You're in natural terrain. --- You hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o'-wisp. If the next action you take is to Cast a Spell, attempt a Nature check against all observers' Perception DCs. If you succeed at your check against an observer's Perception DC, that observer doesn't notice that you're Casting a Spell, even though verbal, somatic, and material components are usually noticeable, and spells normally have sensory manifestations that would make spellcasting obvious to those nearby. All of these are instead hidden in the natural sights and sounds of the environment. This ability hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see you transform into a giant bear.", "trait": [ "Concentrate", "Druid", "Manipulate", "Metamagic" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Druid](/Traits.aspx?ID=52), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Concentrate", "Druid", "Manipulate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=3761", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wolf in Sheep's Clothing" ], "feat_markdown": "Wolf in Sheep's Clothing", "id": "feat-3762", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Wolf in Sheep's Clothing](/Feats.aspx?ID=3762) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 64\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nWith a bit of hide, some antlers, and some cast-off fur, you can create a disguise that will fool even an experienced hunter. You can [Impersonate](/Actions.aspx?ID=46) creatures with the [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), or [plant](/Traits.aspx?ID=125) traits, so long as they are either the same size or one size larger than you and have a body shape that conforms at least vaguely to your own (in other words, a typical humanoid could Impersonate a [bear](/MonsterFamilies.aspx?ID=13) or an [arboreal](/MonsterFamilies.aspx?ID=8), but not a [horse](/MonsterFamilies.aspx?ID=62), [giant scorpion](/Monsters.aspx?ID=356), or [assassin vine](/Monsters.aspx?ID=555)). Impersonating a larger creature doesn't change your actual size.", "name": "Wolf in Sheep's Clothing", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 64\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nWith a bit of hide, some antlers, and some cast-off fur, you can create a disguise that will fool even an experienced hunter.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 64", "speed": {}, "summary": "With a bit of hide, some antlers, and some cast-off fur, you can create a disguise that will fool even an experienced hunter.", "summary_markdown": "With a bit of hide, some antlers, and some cast-off fur, you can create a disguise that will fool even an experienced hunter.", "text": " Wolf in Sheep's Clothing Source Dark Archive pg. 64 Prerequisites Trained in Deception --- With a bit of hide, some antlers, and some cast-off fur, you can create a disguise that will fool even an experienced hunter. You can Impersonate creatures with the animal, beast, or plant traits, so long as they are either the same size or one size larger than you and have a body shape that conforms at least vaguely to your own (in other words, a typical humanoid could Impersonate a bear or an arboreal, but not a horse, giant scorpion, or assassin vine). Impersonating a larger creature doesn't change your actual size.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=3762", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Can't You See?" ], "feat_markdown": "Can't You See?", "id": "feat-3763", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Can't You See?](/Feats.aspx?ID=3763) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 64\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11); Expert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nThe eye rebels, the mind recoils—no matter how much those who can see you try to explain what's there, their friends' gazes just skitter over you, like a bird afraid to land. A character who attempts to [Point Out](/Actions.aspx?ID=97) your location must attempt a DC 14 flat check. If they fail, their allies misunderstand them and aren't sure where you are. On a critical failure, their allies think they pointed you out in a different location entirely, chosen by the GM. Similarly, when a creature critically fails to [Seek](/Actions.aspx?ID=84) you while you're [hidden](/Conditions.aspx?ID=22) to or [undetected](/Conditions.aspx?ID=39) by it, it thinks you're in a different location chosen by the GM. In either case, you appear to be hidden to a creature that thinks you're in a different location, though you're actually undetected by it for targeting and further uses of the Seek action.", "name": "Can't You See?", "pfs": "Standard", "prerequisite": "Trained in Occultism; Expert in Stealth", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11); Expert in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 64\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11); Expert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nThe eye rebels, the mind recoils—no matter how much those who can see you try to explain what's there, their friends' gazes just skitter over you, like a bird afraid to land.\r\n", "skill": [ "Occultism", "Stealth", "Occultism", "Stealth" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 64" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 64", "speed": {}, "summary": "The eye rebels, the mind recoils—no matter how much those who can see you try to explain what's there, their friends' gazes just skitter over you, like a bird afraid to land.", "summary_markdown": "The eye rebels, the mind recoils—no matter how much those who can see you try to explain what's there, their friends' gazes just skitter over you, like a bird afraid to land.", "text": " Can't You See? Source Dark Archive pg. 64 Prerequisites Trained in Occultism; Expert in Stealth --- The eye rebels, the mind recoils—no matter how much those who can see you try to explain what's there, their friends' gazes just skitter over you, like a bird afraid to land. A character who attempts to Point Out your location must attempt a DC 14 flat check. If they fail, their allies misunderstand them and aren't sure where you are. On a critical failure, their allies think they pointed you out in a different location entirely, chosen by the GM. Similarly, when a creature critically fails to Seek you while you're hidden to or undetected by it, it thinks you're in a different location chosen by the GM. In either case, you appear to be hidden to a creature that thinks you're in a different location, though you're actually undetected by it for targeting and further uses of the Seek action.", "trait": [ "Druid", "Ranger" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Druid", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=3763", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eerie Environs" ], "feat_markdown": "Eerie Environs", "id": "feat-3764", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Eerie Environs](/Feats.aspx?ID=3764) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7); Trained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nThe natural world can be scary to those not used to it—and you make it scarier still. If you're hidden from a creature, you can attempt to [Demoralize](/Actions.aspx?ID=53) it without losing your [hidden](/Conditions.aspx?ID=22) condition— imitating the sounds of strange beasts or causing the foliage to rustle menacingly. When you do so, you don't take a penalty to your check if the target doesn't understand your language.", "name": "Eerie Environs", "pfs": "Standard", "prerequisite": "Trained in Intimidation; Trained in Stealth", "prerequisite_markdown": "Trained in [Intimidation](/Skills.aspx?ID=7); Trained in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7); Trained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nThe natural world can be scary to those not used to it—and you make it scarier still.\r\n", "skill": [ "Intimidation", "Stealth", "Intimidation", "Stealth" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 65", "speed": {}, "summary": "The natural world can be scary to those not used to it—and you make it scarier still.", "summary_markdown": "The natural world can be scary to those not used to it—and you make it scarier still.", "text": " Eerie Environs Source Dark Archive pg. 65 Prerequisites Trained in Intimidation; Trained in Stealth --- The natural world can be scary to those not used to it—and you make it scarier still. If you're hidden from a creature, you can attempt to Demoralize it without losing your hidden condition— imitating the sounds of strange beasts or causing the foliage to rustle menacingly. When you do so, you don't take a penalty to your check if the target doesn't understand your language.", "trait": [ "Druid", "Ranger" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Druid", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=3764", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eerie Traces" ], "feat_markdown": "Eerie Traces", "id": "feat-3765", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Eerie Traces](/Feats.aspx?ID=3765) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7); Trained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nThe tracks you leave behind are strange, somehow disconcerting and unnerving—they might travel backward, or through places no one would think to pass through. You change your tracks into eerie traces, moving up to half your travel speed as you do so. You don't need to attempt a [Survival](/Skills.aspx?ID=16) check to change your tracks, but anyone tracking you must attempt a Will save against the higher of your class DC or spell DC.\n\n**Success** The tracker is unaffected.
\r\n**Failure** The tracker becomes [frightened 1](/Conditions.aspx?ID=19) for as long as it follows your tracks. This condition doesn't decrease until the tracker stops following you, and it comes back if the tracker resumes following your tracks. If the tracker enters into an encounter with you after following your tracks, it begins the encounter frightened 1.
\r\n**Critical Failure** As failure, but your disturbing traces cause the tracker to be frightened 2 instead.", "name": "Eerie Traces", "pfs": "Standard", "prerequisite": "Trained in Intimidation; Trained in Survival", "prerequisite_markdown": "Trained in [Intimidation](/Skills.aspx?ID=7); Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\n\n**Prerequisites**\r\nTrained in [Intimidation](/Skills.aspx?ID=7); Trained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nThe tracks you leave behind are strange, somehow disconcerting and unnerving—they might travel backward, or through places no one would think to pass through.\r\n", "skill": [ "Intimidation", "Survival", "Intimidation", "Survival" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 65", "speed": {}, "summary": "The tracks you leave behind are strange, somehow disconcerting and unnerving—they might travel backward, or through places no one would think to pass through.", "summary_markdown": "The tracks you leave behind are strange, somehow disconcerting and unnerving—they might travel backward, or through places no one would think to pass through.", "text": " Eerie Traces Source Dark Archive pg. 65 Prerequisites Trained in Intimidation; Trained in Survival --- The tracks you leave behind are strange, somehow disconcerting and unnerving—they might travel backward, or through places no one would think to pass through. You change your tracks into eerie traces, moving up to half your travel speed as you do so. You don't need to attempt a Survival check to change your tracks, but anyone tracking you must attempt a Will save against the higher of your class DC or spell DC. Success The tracker is unaffected. Failure The tracker becomes frightened 1 for as long as it follows your tracks. This condition doesn't decrease until the tracker stops following you, and it comes back if the tracker resumes following your tracks. If the tracker enters into an encounter with you after following your tracks, it begins the encounter frightened 1. Critical Failure As failure, but your disturbing traces cause the tracker to be frightened 2 instead.", "trait": [ "Concentrate", "Druid", "Exploration", "Move", "Ranger" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Druid](/Traits.aspx?ID=52), [Exploration](/Traits.aspx?ID=66), [Move](/Traits.aspx?ID=114), [Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Concentrate", "Druid", "Exploration", "Move", "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=3765", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Forgotten Presence" ], "feat_markdown": "Forgotten Presence", "id": "feat-3766", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Forgotten Presence](/Feats.aspx?ID=3766) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\n\n\r\n\r\n---\r\n\r\nThe world conspires to keep you forgotten and unnoticed— memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face. Characters attempting to [Recall Knowledge](/Actions.aspx?ID=26) about you take a –2 circumstance penalty. Add [_modify memory_](/Spells.aspx?ID=200) to your spell list as a primal spell.", "name": "Forgotten Presence", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\n\n\r\n\r\n---\r\n\r\n\r\nThe world conspires to keep you forgotten and unnoticed— memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 65", "speed": {}, "summary": "The world conspires to keep you forgotten and unnoticed— memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face.", "summary_markdown": "The world conspires to keep you forgotten and unnoticed— memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face.", "text": " Forgotten Presence Source Dark Archive pg. 65 --- The world conspires to keep you forgotten and unnoticed— memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face. Characters attempting to Recall Knowledge about you take a –2 circumstance penalty. Add modify memory to your spell list as a primal spell.", "trait": [ "Druid", "Uncommon" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Druid", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3766", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eerie Proclamation" ], "feat_markdown": "Eerie Proclamation", "frequency": "once per hour", "id": "feat-3767", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Eerie Proclamation](/Feats.aspx?ID=3767) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11); Expert in [Survival](/Skills.aspx?ID=16)\n\n**Requirements**\r\nYou must be in either natural terrain or in abandoned or relatively unused artificial terrain (such as a darkened alley or haunted house).\r\n\r\n\r\n\r\n---\r\n\r\nYou know there are places in the world that are just wrong— places where the birds don't sing and where you always feel like you're being watched. You can spot these places, and you can awaken them. To do so, you must gesture toward a 10-foot by 10- foot square you can see and make an ominous proclamation of some manner (i.e. “This is cursed ground,” “That is an ill-omened place.”). The next creature that enters the marked territory must attempt a Will save against your spell DC (if you're a druid) or class DC (if you're a ranger).
\n\n**Success** The target is unaffected.
\n**Failure** Something goes horribly awry for the victim in the cursed ground. The details are up to the GM—it can be a purely “natural” accident (they step into an old bear trap, perhaps) or something stranger and more spectral. The target gains a condition for 2 rounds. Roll 1d4 on the table and use the failure column to determine which condition.
\n**Critical Failure** As failure, but the effect is astonishingly gruesome. Use the critical failure column, and the condition lasts for 1 minute.\n\n## \n\n
**d4****Failure****Critical Failure**
1[Clumsy 2](/Conditions.aspx?ID=3)Clumsy 3
2[Enfeebled 2](/Conditions.aspx?ID=13)Enfeebled 3
3[Stupefied 2](/Conditions.aspx?ID=37)Stupefied 3
4[Dazzled](/Conditions.aspx?ID=7)[Blinded](/Conditions.aspx?ID=1) for 1 round, then dazzled
", "name": "Eerie Proclamation", "pfs": "Standard", "prerequisite": "Expert in Occultism; Expert in Survival", "prerequisite_markdown": "Expert in [Occultism](/Skills.aspx?ID=11); Expert in [Survival](/Skills.aspx?ID=16)", "rarity": "uncommon", "release_date": "2022-07-27", "requirement": "You must be in either natural terrain or in abandoned or relatively unused artificial terrain (such as a darkened alley or haunted house).", "requirement_markdown": "You must be in either natural terrain or in abandoned or relatively unused artificial terrain (such as a darkened alley or haunted house).", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11); Expert in [Survival](/Skills.aspx?ID=16)\n\n**Requirements**\r\nYou must be in either natural terrain or in abandoned or relatively unused artificial terrain (such as a darkened alley or haunted house).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou know there are places in the world that are just wrong— places where the birds don't sing and where you always feel like you're being watched.\r\n", "skill": [ "Occultism", "Survival", "Occultism", "Survival" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 65", "speed": {}, "summary": "You know there are places in the world that are just wrong— places where the birds don't sing and where you always feel like you're being watched.", "summary_markdown": "You know there are places in the world that are just wrong— places where the birds don't sing and where you always feel like you're being watched.", "text": " Eerie Proclamation Two Actions Source Dark Archive pg. 65 Frequency once per hour Prerequisites Expert in Occultism; Expert in Survival Requirements You must be in either natural terrain or in abandoned or relatively unused artificial terrain (such as a darkened alley or haunted house). --- You know there are places in the world that are just wrong— places where the birds don't sing and where you always feel like you're being watched. You can spot these places, and you can awaken them. To do so, you must gesture toward a 10-foot by 10- foot square you can see and make an ominous proclamation of some manner (i.e. “This is cursed ground,” “That is an ill-omened place.”). The next creature that enters the marked territory must attempt a Will save against your spell DC (if you're a druid) or class DC (if you're a ranger). Success The target is unaffected. Failure Something goes horribly awry for the victim in the cursed ground. The details are up to the GM—it can be a purely “natural” accident (they step into an old bear trap, perhaps) or something stranger and more spectral. The target gains a condition for 2 rounds. Roll 1d4 on the table and use the failure column to determine which condition. Critical Failure As failure, but the effect is astonishingly gruesome. Use the critical failure column, and the condition lasts for 1 minute. ## d4 Failure Critical Failure 1 Clumsy 2 Clumsy 3 2 Enfeebled 2 Enfeebled 3 3 Stupefied 2 Stupefied 3 4 Dazzled Blinded for 1 round, then dazzled ", "trait": [ "Auditory", "Concentrate", "Curse", "Druid", "Linguistic", "Manipulate", "Necromancy", "Primal", "Ranger", "Uncommon" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Curse](/Traits.aspx?ID=38), [Druid](/Traits.aspx?ID=52), [Linguistic](/Traits.aspx?ID=101), [Manipulate](/Traits.aspx?ID=104), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134), [Ranger](/Traits.aspx?ID=136), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Auditory", "Concentrate", "Curse", "Druid", "Linguistic", "Manipulate", "Necromancy", "Primal", "Ranger", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3767", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Obscured Emergence" ], "feat_markdown": "Obscured Emergence", "id": "feat-3768", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Obscured Emergence](/Feats.aspx?ID=3768) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou are, by nature, a thing of gloomy woods and barren wilds, and when you choose show yourself, a bit of this gloom clings to you, obscuring your form with strange distortions or mist. When you stop being [hidden](/Conditions.aspx?ID=22) due to your own actions (not due to someone successfully finding you), you gain [concealment](/Conditions.aspx?ID=4) until the start of your next turn as people's eyes find it oddly hard to focus on you. As usual for concealment involving an obvious visual manifestation, you can't use this concealment to [Hide](/Actions.aspx?ID=62).", "name": "Obscured Emergence", "pfs": "Standard", "prerequisite": "Expert in Stealth", "prerequisite_markdown": "Expert in [Stealth](/Skills.aspx?ID=15)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\n\n**Prerequisites**\r\nExpert in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYou are, by nature, a thing of gloomy woods and barren wilds, and when you choose show yourself, a bit of this gloom clings to you, obscuring your form with strange distortions or mist.\r\n", "skill": [ "Stealth", "Stealth" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 65", "speed": {}, "summary": "You are, by nature, a thing of gloomy woods and barren wilds, and when you choose show yourself, a bit of this gloom clings to you, obscuring your form with strange distortions or mist.", "summary_markdown": "You are, by nature, a thing of gloomy woods and barren wilds, and when you choose show yourself, a bit of this gloom clings to you, obscuring your form with strange distortions or mist.", "text": " Obscured Emergence Source Dark Archive pg. 65 Prerequisites Expert in Stealth --- You are, by nature, a thing of gloomy woods and barren wilds, and when you choose show yourself, a bit of this gloom clings to you, obscuring your form with strange distortions or mist. When you stop being hidden due to your own actions (not due to someone successfully finding you), you gain concealment until the start of your next turn as people's eyes find it oddly hard to focus on you. As usual for concealment involving an obvious visual manifestation, you can't use this concealment to Hide.", "trait": [ "Ranger" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136)", "trait_raw": [ "Ranger" ], "type": "Feat", "url": "/Feats.aspx?ID=3768", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bizarre Transformation" ], "feat_markdown": "Bizarre Transformation", "id": "feat-3769", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Bizarre Transformation](/Feats.aspx?ID=3769) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\nThe forms you take on defy belief—chimerical sights of twisted antlers or acidic drool. If your next action is to cast [_wild shape_](/Spells.aspx?ID=481), you can change the damage type of a single unarmed attack granted by the wild shape form to one of the following: [acid](/Traits.aspx?ID=3), bludgeoning, [cold](/Traits.aspx?ID=27), [electricity](/Traits.aspx?ID=56), [fire](/Traits.aspx?ID=72), [poison](/Traits.aspx?ID=126), piercing, or slashing. The chosen attack gains the appropriate trait.", "name": "Bizarre Transformation", "pfs": "Standard", "prerequisite": "Wild Shape", "prerequisite_markdown": "[Wild Shape](/Feats.aspx?ID=316)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 65\n\n**Prerequisites**\r\n[Wild Shape](/Feats.aspx?ID=316)\n\n\r\n\r\n---\r\n\r\n\r\nThe forms you take on defy belief—chimerical sights of twisted antlers or acidic drool.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 65" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 65", "speed": {}, "summary": "The forms you take on defy belief—chimerical sights of twisted antlers or acidic drool.", "summary_markdown": "The forms you take on defy belief—chimerical sights of twisted antlers or acidic drool.", "text": " Bizarre Transformation Single Action Source Dark Archive pg. 65 Prerequisites Wild Shape --- The forms you take on defy belief—chimerical sights of twisted antlers or acidic drool. If your next action is to cast wild shape , you can change the damage type of a single unarmed attack granted by the wild shape form to one of the following: acid, bludgeoning, cold, electricity, fire, poison, piercing, or slashing. The chosen attack gains the appropriate trait.", "trait": [ "Druid", "Manipulate", "Metamagic" ], "trait_markdown": "[Druid](/Traits.aspx?ID=52), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Druid", "Manipulate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=3769", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Aura Sight" ], "feat_markdown": "Aura Sight", "frequency": "once per hour", "id": "feat-3770", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Aura Sight](/Feats.aspx?ID=3770) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 78\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou've learned how to read the natural auras of other living creatures. To do this, you must focus on a single living target without blinking for 1 minute. You can do this while performing some other minor task—such as making conversation to distract from your intentions—but you can't blink or otherwise lose your concentration. You can then perceive any or all of the following information. \n
  • The target's current apparent attitude toward you ([friendly](/Conditions.aspx?ID=18), [indifferent](/Conditions.aspx?ID=25), and so on).
  • The target's current apparent emotional state.
  • A general assessment of the target's physical health, such as what conditions or afflictions it has. You might need to succeed at an Occultism check against the affliction or condition's DC to detect the presence of a specifically hidden or subtle condition or affliction.
In addition, the GM rolls a secret Occultism check for you against the target's [Deception](/Skills.aspx?ID=5) DC. If your result exceeds your target's, you can identify if they're being deceptive in some way (such as expressing a false attitude toward you or faking an emotional state). This doesn't allow you to automatically identify the exact nature of that deception, only to tell the outward appearance is false.", "name": "Aura Sight", "pfs": "Standard", "prerequisite": "Expert in Occultism", "prerequisite_markdown": "Expert in [Occultism](/Skills.aspx?ID=11)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 78\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to read the natural auras of other living creatures.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 78", "speed": {}, "summary": "You've learned how to read the natural auras of other living creatures.", "summary_markdown": "You've learned how to read the natural auras of other living creatures.", "text": " Aura Sight Source Dark Archive pg. 78 Frequency once per hour Prerequisites Expert in Occultism --- You've learned how to read the natural auras of other living creatures. To do this, you must focus on a single living target without blinking for 1 minute. You can do this while performing some other minor task—such as making conversation to distract from your intentions—but you can't blink or otherwise lose your concentration. You can then perceive any or all of the following information. The target's current apparent attitude toward you (friendly, indifferent, and so on). The target's current apparent emotional state. A general assessment of the target's physical health, such as what conditions or afflictions it has. You might need to succeed at an Occultism check against the affliction or condition's DC to detect the presence of a specifically hidden or subtle condition or affliction. In addition, the GM rolls a secret Occultism check for you against the target's Deception DC. If your result exceeds your target's, you can identify if they're being deceptive in some way (such as expressing a false attitude toward you or faking an emotional state). This doesn't allow you to automatically identify the exact nature of that deception, only to tell the outward appearance is false.", "trait": [ "Concentrate", "Exploration", "General", "Secret", "Skill", "Uncommon" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [General](/Traits.aspx?ID=78), [Secret](/Traits.aspx?ID=142), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Concentrate", "Exploration", "General", "Secret", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3770", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Automatic Writing" ], "feat_markdown": "Automatic Writing", "frequency": "once per day", "id": "feat-3771", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Automatic Writing](/Feats.aspx?ID=3771) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 78\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nWhen confronted with the unknown, you can receive knowledge beyond your own experience via written messages delivered by your hand. You spend 10 minutes seated while holding a writing utensil, using it to make small circular motions as you open your mind to the forces around you. You receive information as your hand writes on its own, guided by spirits. At the end of these 10 minutes, [Recall Knowledge](/Actions.aspx?ID=26) with any [Lore](/Skills.aspx?ID=8) skill in which you are not trained, using your Occultism modifier instead of your modifier with that skill. The strain of this spirit channeling leaves you [stupefied 1](/Conditions.aspx?ID=37) for the next 10 minutes.", "name": "Automatic Writing", "pfs": "Standard", "prerequisite": "Expert in Occultism", "prerequisite_markdown": "Expert in [Occultism](/Skills.aspx?ID=11)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 78\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nWhen confronted with the unknown, you can receive knowledge beyond your own experience via written messages delivered by your hand.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 78", "speed": {}, "summary": "When confronted with the unknown, you can receive knowledge beyond your own experience via written messages delivered by your hand.", "summary_markdown": "When confronted with the unknown, you can receive knowledge beyond your own experience via written messages delivered by your hand.", "text": " Automatic Writing Source Dark Archive pg. 78 Frequency once per day Prerequisites Expert in Occultism --- When confronted with the unknown, you can receive knowledge beyond your own experience via written messages delivered by your hand. You spend 10 minutes seated while holding a writing utensil, using it to make small circular motions as you open your mind to the forces around you. You receive information as your hand writes on its own, guided by spirits. At the end of these 10 minutes, Recall Knowledge with any Lore skill in which you are not trained, using your Occultism modifier instead of your modifier with that skill. The strain of this spirit channeling leaves you stupefied 1 for the next 10 minutes.", "trait": [ "Concentrate", "Exploration", "General", "Manipulate", "Skill", "Uncommon" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Exploration](/Traits.aspx?ID=66), [General](/Traits.aspx?ID=78), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Concentrate", "Exploration", "General", "Manipulate", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3771", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Chromotherapy" ], "feat_markdown": "Chromotherapy", "id": "feat-3772", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Chromotherapy](/Feats.aspx?ID=3772) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 78\n\n**Prerequisites**\r\nExpert in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou firmly believe in the technique of strengthening one's life force, spiritual energies, and bodily fluids through the application of colored light. When using a [torch](/Equipment.aspx?ID=60), [lantern](/Equipment.aspx?ID=29), or other artificial light source to illuminate an area of [dim light](/Rules.aspx?ID=408) or darker, you use a combination of alchemical reagents, medicinal components, and colored lenses to turn that light one of seven colors, allowing you to help an ally recover from [persistent damage](/Conditions.aspx?ID=29). You give that target an assisted recovery, but the target can be anywhere within the [bright light](/Rules.aspx?ID=407) of the light source instead of needing to be adjacent to you. Ambient bright light (like sunlight) drowns out your artificial illumination and prevents you from using Chromotherapy.\n\n The color of the light you choose determines the type of persistent damage from which you help the target recover.\n\n## \n\n
ColorDescription
RedYou increase blood flow to heat the body, attempting to end persistent cold damage.
OrangeYou cancel out electric charge, attempting to end persistent electricity damage.
YellowYou reduce pain and mental stress, attempting to end persistent mental damage.
GreenYou promote blood flow in a way that helps clot wounds, attempting to end persistent bleed damage.
BlueYou cool the body, attempting to end persistent fire damage.
IndigoYou render acids inert, attempting to end persistent acid damage.
VioletYou purify the body, attempting to end persistent poison damage.
\r\n
", "name": "Chromotherapy", "pfs": "Standard", "prerequisite": "Expert in Medicine", "prerequisite_markdown": "Expert in [Medicine](/Skills.aspx?ID=9)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 78\n\n**Prerequisites**\r\nExpert in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nYou firmly believe in the technique of strengthening one's life force, spiritual energies, and bodily fluids through the application of colored light.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 78", "speed": {}, "summary": "You firmly believe in the technique of strengthening one's life force, spiritual energies, and bodily fluids through the application of colored light.", "summary_markdown": "You firmly believe in the technique of strengthening one's life force, spiritual energies, and bodily fluids through the application of colored light.", "text": " Chromotherapy Two Actions Source Dark Archive pg. 78 Prerequisites Expert in Medicine --- You firmly believe in the technique of strengthening one's life force, spiritual energies, and bodily fluids through the application of colored light. When using a torch, lantern, or other artificial light source to illuminate an area of dim light or darker, you use a combination of alchemical reagents, medicinal components, and colored lenses to turn that light one of seven colors, allowing you to help an ally recover from persistent damage. You give that target an assisted recovery, but the target can be anywhere within the bright light of the light source instead of needing to be adjacent to you. Ambient bright light (like sunlight) drowns out your artificial illumination and prevents you from using Chromotherapy. The color of the light you choose determines the type of persistent damage from which you help the target recover. ## Color Description Red You increase blood flow to heat the body, attempting to end persistent cold damage. Orange You cancel out electric charge, attempting to end persistent electricity damage. Yellow You reduce pain and mental stress, attempting to end persistent mental damage. Green You promote blood flow in a way that helps clot wounds, attempting to end persistent bleed damage. Blue You cool the body, attempting to end persistent fire damage. Indigo You render acids inert, attempting to end persistent acid damage. Violet You purify the body, attempting to end persistent poison damage. ", "trait": [ "General", "Healing", "Manipulate", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Healing](/Traits.aspx?ID=89), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Healing", "Manipulate", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3772", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crystal Healing" ], "feat_markdown": "Crystal Healing", "id": "feat-3773", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Crystal Healing](/Feats.aspx?ID=3773) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 78\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou know how to stimulate a body's natural healing abilities through the application of resonant crystals. Doing so requires you to use at least two semiprecious stones with a total value of 5 gp or more in place of [healer's tools](/Equipment.aspx?ID=25), which allows you to attempt to [Treat Disease](/Actions.aspx?ID=55) or [Treat Poison](/Actions.aspx?ID=56) using Occultism rather than [Medicine](/Skills.aspx?ID=9). Examples and prices of semiprecious stones can be found under [Gems](/Rules.aspx?ID=1111).\n\n If you're an expert in Occultism and you use gems whose total value equals or exceeds 50 gp, you gain a +1 item bonus to your Occultism check. If you're a master and the gems' value equals or exceeds 700 gp, the item bonus increases to +2; if you're legendary in Occultism and the gems' value equals or exceeds 15,000 gp, the item bonus increases to +3.", "name": "Crystal Healing", "pfs": "Standard", "prerequisite": "Trained in Occultism", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 78\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to stimulate a body's natural healing abilities through the application of resonant crystals.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 78", "speed": {}, "summary": "You know how to stimulate a body's natural healing abilities through the application of resonant crystals.", "summary_markdown": "You know how to stimulate a body's natural healing abilities through the application of resonant crystals.", "text": " Crystal Healing Source Dark Archive pg. 78 Prerequisites Trained in Occultism --- You know how to stimulate a body's natural healing abilities through the application of resonant crystals. Doing so requires you to use at least two semiprecious stones with a total value of 5 gp or more in place of healer's tools, which allows you to attempt to Treat Disease or Treat Poison using Occultism rather than Medicine. Examples and prices of semiprecious stones can be found under Gems. If you're an expert in Occultism and you use gems whose total value equals or exceeds 50 gp, you gain a +1 item bonus to your Occultism check. If you're a master and the gems' value equals or exceeds 700 gp, the item bonus increases to +2; if you're legendary in Occultism and the gems' value equals or exceeds 15,000 gp, the item bonus increases to +3.", "trait": [ "General", "Healing", "Manipulate", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Healing](/Traits.aspx?ID=89), [Manipulate](/Traits.aspx?ID=104), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Healing", "Manipulate", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3773", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Folk Dowsing" ], "feat_markdown": "Folk Dowsing", "id": "feat-3774", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Standard\"\r\n>\r\n[Folk Dowsing](/Feats.aspx?ID=3774) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 78\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou can find what you're looking for using a dowsing rod or pendulum. If you [Search](/Actions.aspx?ID=519) while wielding a dowsing rod or pendulum, in addition to the normal checks for Searching, the GM rolls a [secret](/Traits.aspx?ID=142) [Survival](/Skills.aspx?ID=16) check for you to detect the largest source of water, oil, or another natural non-bodily fluid in the area. Even if the liquid is concealed from you—for example, if it stems from an underground spring or is piped through a wall—this technique points you in the right direction. The GM determines the DC, which is usually the [trained simple DC](/Rules.aspx?ID=553) with a [hard or very hard adjustment](/Rules.aspx?ID=555) if the source of water is small.\n\n If you're an expert in Survival, the GM also makes a Survival check for you to detect sizable deposits of metal, minerals, and nearby graves. The DC is usually the expert simple DC, with DC adjustments for smaller deposits.", "name": "Folk Dowsing", "pfs": "Standard", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 78\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYou can find what you're looking for using a dowsing rod or pendulum.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 78" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 78", "speed": {}, "summary": "You can find what you're looking for using a dowsing rod or pendulum.", "summary_markdown": "You can find what you're looking for using a dowsing rod or pendulum.", "text": " Folk Dowsing Source Dark Archive pg. 78 Prerequisites Trained in Survival --- You can find what you're looking for using a dowsing rod or pendulum. If you Search while wielding a dowsing rod or pendulum, in addition to the normal checks for Searching, the GM rolls a secret Survival check for you to detect the largest source of water, oil, or another natural non-bodily fluid in the area. Even if the liquid is concealed from you—for example, if it stems from an underground spring or is piped through a wall—this technique points you in the right direction. The GM determines the DC, which is usually the trained simple DC with a hard or very hard adjustment if the source of water is small. If you're an expert in Survival, the GM also makes a Survival check for you to detect sizable deposits of metal, minerals, and nearby graves. The DC is usually the expert simple DC, with DC adjustments for smaller deposits.", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3774", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Morphic Manipulation" ], "feat_markdown": "Morphic Manipulation", "id": "feat-3775", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Morphic Manipulation](/Feats.aspx?ID=3775) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 79\n\n**Prerequisites**\r\nMaster in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\nYou've attuned your natural aura to that of plant life, coaxing it to grow faster than normal. You sit for 10 minutes with a small, natural non-creature plant—such as a lone flower, a small bush, or a potted succulent—while you bring your aura in tune through meditation. You coax the plant to advance one stage in its life cycle: from seed to sprout, sprout to plant, plant to flower, or flower to fruit. If the plant doesn't have proper nutrients (if you're sprouting a seed without soil or water, for example), the plant withers 5 minutes after you complete the activity. Performing this activity more than once per day renders you [fatigued](/Conditions.aspx?ID=15) and unable to use Morphic Manipulation until your next full night's rest.", "name": "Morphic Manipulation", "pfs": "Standard", "prerequisite": "Master in Nature", "prerequisite_markdown": "Master in [Nature](/Skills.aspx?ID=10)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 79\n\n**Prerequisites**\r\nMaster in [Nature](/Skills.aspx?ID=10)\n\n\r\n\r\n---\r\n\r\n\r\nYou've attuned your natural aura to that of plant life, coaxing it to grow faster than normal.\r\n", "skill": [ "Nature", "Nature" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 79", "speed": {}, "summary": "You've attuned your natural aura to that of plant life, coaxing it to grow faster than normal.", "summary_markdown": "You've attuned your natural aura to that of plant life, coaxing it to grow faster than normal.", "text": " Morphic Manipulation Source Dark Archive pg. 79 Prerequisites Master in Nature --- You've attuned your natural aura to that of plant life, coaxing it to grow faster than normal. You sit for 10 minutes with a small, natural non-creature plant—such as a lone flower, a small bush, or a potted succulent—while you bring your aura in tune through meditation. You coax the plant to advance one stage in its life cycle: from seed to sprout, sprout to plant, plant to flower, or flower to fruit. If the plant doesn't have proper nutrients (if you're sprouting a seed without soil or water, for example), the plant withers 5 minutes after you complete the activity. Performing this activity more than once per day renders you fatigued and unable to use Morphic Manipulation until your next full night's rest.", "trait": [ "Exploration", "General", "Necromancy", "Positive", "Primal", "Skill", "Uncommon" ], "trait_markdown": "[Exploration](/Traits.aspx?ID=66), [General](/Traits.aspx?ID=78), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128), [Primal](/Traits.aspx?ID=134), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Exploration", "General", "Necromancy", "Positive", "Primal", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3775", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Read Psychometric Resonance" ], "feat_markdown": "Read Psychometric Resonance", "id": "feat-3776", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Read Psychometric Resonance](/Feats.aspx?ID=3776) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 79\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nWith a touch, you can read the psychic impressions left on objects by their previous owners. This exploration activity functions similarly to [Detect Magic](/Actions.aspx?ID=513) in that you move at half your travel speed or slower while looking for psychometric resonance. You must brush your bare hands over any objects you pass while you do this. This detects objects with significant emotional resonance attached to them, such as the joy from a child's beloved teddy bear, the sorrow from a widower's wedding ring, or the fear from a victim's murder weapon. If you're looking for a particular type of emotional resonance, you can choose to ignore other emotions. If you find an item with that resonance, you can explore that resonance with the following action.\n\n **Psychometric Assessment** ([concentrate](/Traits.aspx?ID=32), [divination](/Traits.aspx?ID=47), [emotion](/Traits.aspx?ID=60), [exploration](/Traits.aspx?ID=66), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) **Requirements** Your bare hands are touching an object in which you detected psychometric resonance; **Effect** You spend 1 minute concentrating on the object to get a vision of the face of the person who imbued the item with such emotion in the first place. If the associated emotion is painfully negative, you might take 1d6 psychic damage, as determined by the GM.", "name": "Read Psychometric Resonance", "pfs": "Standard", "prerequisite": "Trained in Occultism", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 79\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nWith a touch, you can read the psychic impressions left on objects by their previous owners.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 79", "speed": {}, "summary": "With a touch, you can read the psychic impressions left on objects by their previous owners.", "summary_markdown": "With a touch, you can read the psychic impressions left on objects by their previous owners.", "text": " Read Psychometric Resonance Source Dark Archive pg. 79 Prerequisites Trained in Occultism --- With a touch, you can read the psychic impressions left on objects by their previous owners. This exploration activity functions similarly to Detect Magic in that you move at half your travel speed or slower while looking for psychometric resonance. You must brush your bare hands over any objects you pass while you do this. This detects objects with significant emotional resonance attached to them, such as the joy from a child's beloved teddy bear, the sorrow from a widower's wedding ring, or the fear from a victim's murder weapon. If you're looking for a particular type of emotional resonance, you can choose to ignore other emotions. If you find an item with that resonance, you can explore that resonance with the following action. Psychometric Assessment (concentrate, divination, emotion, exploration, mental, occult) Requirements Your bare hands are touching an object in which you detected psychometric resonance; Effect You spend 1 minute concentrating on the object to get a vision of the face of the person who imbued the item with such emotion in the first place. If the associated emotion is painfully negative, you might take 1d6 psychic damage, as determined by the GM.", "trait": [ "Concentrate", "Divination", "Emotion", "Exploration", "General", "Mental", "Occult", "Skill", "Uncommon" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Divination](/Traits.aspx?ID=47), [Emotion](/Traits.aspx?ID=60), [Exploration](/Traits.aspx?ID=66), [General](/Traits.aspx?ID=78), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Concentrate", "Divination", "Emotion", "Exploration", "General", "Mental", "Occult", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3776", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skeptic's Defense" ], "feat_markdown": "Skeptic's Defense", "frequency": "once per day", "id": "feat-3777", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Skeptic's Defense](/Feats.aspx?ID=3777) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 79\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n**Trigger**\r\nYou are targeted by or are in the area of a [mental](/Traits.aspx?ID=106) spell or effect.\n\n\r\n\r\n---\r\n\r\nYou don't believe in any mental twaddle, and you're certainly not afraid of it. You scoff and verbally refute the triggering effect, attempting a [counteract](/Rules.aspx?ID=371) check using your Intimidation modifier with a counteract level of half your level rounded up. If you succeed, you ignore the triggering effect, though any other creatures that were also targeted or in the area are still affected. If the source of the effect you successfully counteracted understands your language and has an Intelligence modifier of –3 or higher, that creature becomes [stupefied](/Conditions.aspx?ID=37) for 1 round.", "name": "Skeptic's Defense", "pfs": "Standard", "prerequisite": "Master in Intimidation", "prerequisite_markdown": "Master in [Intimidation](/Skills.aspx?ID=7)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 79\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n**Trigger**\r\nYou are targeted by or are in the area of a [mental](/Traits.aspx?ID=106) spell or effect.\n\n\r\n\r\n---\r\n\r\n\r\nYou don't believe in any mental twaddle, and you're certainly not afraid of it.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 79" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 79", "speed": {}, "summary": "You don't believe in any mental twaddle, and you're certainly not afraid of it.", "summary_markdown": "You don't believe in any mental twaddle, and you're certainly not afraid of it.", "text": " Skeptic's Defense Reaction Source Dark Archive pg. 79 Frequency once per day Prerequisites Master in Intimidation Trigger You are targeted by or are in the area of a mental spell or effect. --- You don't believe in any mental twaddle, and you're certainly not afraid of it. You scoff and verbally refute the triggering effect, attempting a counteract check using your Intimidation modifier with a counteract level of half your level rounded up. If you succeed, you ignore the triggering effect, though any other creatures that were also targeted or in the area are still affected. If the source of the effect you successfully counteracted understands your language and has an Intelligence modifier of –3 or higher, that creature becomes stupefied for 1 round.", "trait": [ "General", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Skill", "Uncommon" ], "trigger": "You are targeted by or are in the area of a mental spell or effect.", "trigger_markdown": "You are targeted by or are in the area of a [mental](/Traits.aspx?ID=106) spell or effect.", "type": "Feat", "url": "/Feats.aspx?ID=3777", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Awakened Power" ], "feat_markdown": "Awakened Power", "id": "feat-3778", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Awakened Power](/Feats.aspx?ID=3778) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9, [Dark Archive](/Sources.aspx?ID=129) pg. 100\n\n\r\n\r\n---\r\n\r\nYour power spontaneously evolves or reconfigures itself. You gain one awakening benefit for a [deviant feat](/feats/deviant-feats) of 4th level or lower.\n\n**Special** You can take this feat multiple times. Each time you do, choose a different deviant feat of 4th level or lower, and gain one of its awakening benefits.", "name": "Awakened Power", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9\n\n\r\n\r\n---\r\n\r\n\r\nYour power spontaneously evolves or reconfigures itself.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 9" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9", "speed": {}, "spoilers": "Gatewalkers", "summary": "Your power spontaneously evolves or reconfigures itself.", "summary_markdown": "Your power spontaneously evolves or reconfigures itself.", "text": " Awakened Power May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 9, Dark Archive pg. 100 --- Your power spontaneously evolves or reconfigures itself. You gain one awakening benefit for a deviant feat of 4th level or lower. Special You can take this feat multiple times. Each time you do, choose a different deviant feat of 4th level or lower, and gain one of its awakening benefits.", "trait": [ "Deviant", "Rare" ], "trait_markdown": "[Deviant](/Traits.aspx?ID=426), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Deviant", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3778", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Awakened Power" ], "feat_markdown": "Greater Awakened Power", "id": "feat-3779", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Greater Awakened Power](/Feats.aspx?ID=3779) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9, [Dark Archive](/Sources.aspx?ID=129) pg. 100\n\n\r\n\r\n---\r\n\r\nYour power undergoes yet another awakening. You gain one awakening benefit for a [deviant feat](/feats/deviant-feats) of 10th level or lower.\n\n**Special** You can take this feat multiple times. Each time you do, choose a different deviant feat of 10th level or lower, and gain one of its awakening benefits.", "name": "Greater Awakened Power", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9\n\n\r\n\r\n---\r\n\r\n\r\nYour power undergoes yet another awakening.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 9" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9", "speed": {}, "spoilers": "Gatewalkers", "summary": "Your power undergoes yet another awakening.", "summary_markdown": "Your power undergoes yet another awakening.", "text": " Greater Awakened Power May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 9, Dark Archive pg. 100 --- Your power undergoes yet another awakening. You gain one awakening benefit for a deviant feat of 10th level or lower. Special You can take this feat multiple times. Each time you do, choose a different deviant feat of 10th level or lower, and gain one of its awakening benefits.", "trait": [ "Deviant", "Rare" ], "trait_markdown": "[Deviant](/Traits.aspx?ID=426), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Deviant", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3779", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Blasting Beams" ], "feat_markdown": "Blasting Beams", "id": "feat-3780", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Blasting Beams](/Feats.aspx?ID=3780) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9, [Dark Archive](/Sources.aspx?ID=129) pg. 100\n\n**Requirements**\r\nYou have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\nA directed beam of heat or an arc of lightning is one of the simplest ways to project energy. You fire a blast or beam from one hand. Make an attack roll against a creature within 30 feet. If you succeed, the beam deals 1d6 damage for every 2 levels you have to the target, or double damage on a critical success.", "name": "Blasting Beams", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "requirement": "You have a free hand.", "requirement_markdown": "You have a free hand.", "resistance": {}, "school": "evocation", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9\n\n**Requirements**\r\nYou have a free hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA directed beam of heat or an arc of lightning is one of the simplest ways to project energy.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 9" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9", "speed": {}, "spoilers": "Gatewalkers", "summary": "A directed beam of heat or an arc of lightning is one of the simplest ways to project energy.", "summary_markdown": "A directed beam of heat or an arc of lightning is one of the simplest ways to project energy.", "text": " Blasting Beams Single Action May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 9, Dark Archive pg. 100 Requirements You have a free hand. --- A directed beam of heat or an arc of lightning is one of the simplest ways to project energy. You fire a blast or beam from one hand. Make an attack roll against a creature within 30 feet. If you succeed, the beam deals 1d6 damage for every 2 levels you have to the target, or double damage on a critical success.", "trait": [ "Attack", "Deviant", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Deviant](/Traits.aspx?ID=426), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Attack", "Deviant", "Evocation", "Magical", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3780", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Consume Energy" ], "feat_markdown": "Consume Energy", "id": "feat-3781", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Consume Energy](/Feats.aspx?ID=3781) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9, [Dark Archive](/Sources.aspx?ID=129) pg. 100\n\n**Trigger**\r\nAn enemy within 60 feet uses an ability that has the trait corresponding to your deviation damage type.\n\n\r\n\r\n---\r\n\r\nYour connection to energy is so much stronger than the offending display in front of you, allowing you to claim it for yourself. Attempt a [counteract](/Rules.aspx?ID=371) check against the triggering effect as you draw it into your body. If you successfully counteract the ability, you gain temporary Hit Points equal to double the counteract level of the ability, which last for 1 minute.", "name": "Consume Energy", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "school": "abjuration", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9\n\n**Trigger**\r\nAn enemy within 60 feet uses an ability that has the trait corresponding to your deviation damage type.\n\n\r\n\r\n---\r\n\r\n\r\nYour connection to energy is so much stronger than the offending display in front of you, allowing you to claim it for yourself.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 9" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9", "speed": {}, "spoilers": "Gatewalkers", "summary": "Your connection to energy is so much stronger than the offending display in front of you, allowing you to claim it for yourself.", "summary_markdown": "Your connection to energy is so much stronger than the offending display in front of you, allowing you to claim it for yourself.", "text": " Consume Energy Reaction May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 9, Dark Archive pg. 100 Trigger An enemy within 60 feet uses an ability that has the trait corresponding to your deviation damage type. --- Your connection to energy is so much stronger than the offending display in front of you, allowing you to claim it for yourself. Attempt a counteract check against the triggering effect as you draw it into your body. If you successfully counteract the ability, you gain temporary Hit Points equal to double the counteract level of the ability, which last for 1 minute.", "trait": [ "Abjuration", "Deviant", "Magical", "Rare" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Deviant](/Traits.aspx?ID=426), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Abjuration", "Deviant", "Magical", "Rare" ], "trigger": "An enemy within 60 feet uses an ability that has the trait corresponding to your deviation damage type.", "trigger_markdown": "An enemy within 60 feet uses an ability that has the trait corresponding to your deviation damage type.", "type": "Feat", "url": "/Feats.aspx?ID=3781", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Storming Breath" ], "feat_markdown": "Storming Breath", "id": "feat-3782", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Storming Breath](/Feats.aspx?ID=3782) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9, [Dark Archive](/Sources.aspx?ID=129) pg. 100\n\n\r\n\r\n---\r\n\r\nYou spit out a freezing breath or sonic scream. You deal 4d6 damage, plus 1d6 damage for every level you have beyond 6th, to all creatures in a 30-foot cone, with a [basic](/Rules.aspx?ID=329) Reflex save.", "name": "Storming Breath", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "school": "evocation", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9\n\n\r\n\r\n---\r\n\r\n\r\nYou spit out a freezing breath or sonic scream.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 9" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9", "speed": {}, "spoilers": "Gatewalkers", "summary": "You spit out a freezing breath or sonic scream.", "summary_markdown": "You spit out a freezing breath or sonic scream.", "text": " Storming Breath Two Actions May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 9, Dark Archive pg. 100 --- You spit out a freezing breath or sonic scream. You deal 4d6 damage, plus 1d6 damage for every level you have beyond 6th, to all creatures in a 30-foot cone, with a basic Reflex save.", "trait": [ "Deviant", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Deviant](/Traits.aspx?ID=426), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Deviant", "Evocation", "Magical", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3782", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Propulsive Leap" ], "feat_markdown": "Propulsive Leap", "id": "feat-3783", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Propulsive Leap](/Feats.aspx?ID=3783) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9, [Dark Archive](/Sources.aspx?ID=129) pg. 101\n\n\r\n\r\n---\r\n\r\nBy expelling flames from your feet or levitating through electrical repulsion, you propel yourself through the air. For 1 minute, you gain a fly Speed equal to your Speed or 20 feet, whichever is greater. If you aren't on solid ground at the end of your turn, you must attempt another backlash check for your deviation, though you remain airborne even if you fail your check unless the damage from the check renders you [unconscious](/Conditions.aspx?ID=38).", "name": "Propulsive Leap", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "school": "evocation", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9\n\n\r\n\r\n---\r\n\r\n\r\nBy expelling flames from your feet or levitating through electrical repulsion, you propel yourself through the air.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 9" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 9", "speed": {}, "spoilers": "Gatewalkers", "summary": "By expelling flames from your feet or levitating through electrical repulsion, you propel yourself through the air.", "summary_markdown": "By expelling flames from your feet or levitating through electrical repulsion, you propel yourself through the air.", "text": " Propulsive Leap Single Action May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 9, Dark Archive pg. 101 --- By expelling flames from your feet or levitating through electrical repulsion, you propel yourself through the air. For 1 minute, you gain a fly Speed equal to your Speed or 20 feet, whichever is greater. If you aren't on solid ground at the end of your turn, you must attempt another backlash check for your deviation, though you remain airborne even if you fail your check unless the damage from the check renders you unconscious.", "trait": [ "Deviant", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Deviant](/Traits.aspx?ID=426), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Deviant", "Evocation", "Magical", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3783", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bone Spikes" ], "feat_markdown": "Bone Spikes", "id": "feat-3784", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Bone Spikes](/Feats.aspx?ID=3784) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10, [Dark Archive](/Sources.aspx?ID=129) pg. 101\n\n\r\n\r\n---\r\n\r\nSharp shards of bone tear forth from your elbows, wrists, or other parts of your body. For 1 minute, you can make bone spike [unarmed](/Traits.aspx?ID=199) Strikes, which deal 1d6 piercing damage and have the [versatile S](/Traits.aspx?ID=200) and [sweep](/Traits.aspx?ID=194) trails. When you take the Bone Spikes action, you can choose one weapon on your person and duplicate its weapon runes onto your bone spikes (with the exception of any runes that couldn't apply to the bone spears).", "name": "Bone Spikes", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "school": "evocation", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10\n\n\r\n\r\n---\r\n\r\n\r\nSharp shards of bone tear forth from your elbows, wrists, or other parts of your body.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 10" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10", "speed": {}, "spoilers": "Gatewalkers", "summary": "Sharp shards of bone tear forth from your elbows, wrists, or other parts of your body.", "summary_markdown": "Sharp shards of bone tear forth from your elbows, wrists, or other parts of your body.", "text": " Bone Spikes Single Action May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 10, Dark Archive pg. 101 --- Sharp shards of bone tear forth from your elbows, wrists, or other parts of your body. For 1 minute, you can make bone spike unarmed Strikes, which deal 1d6 piercing damage and have the versatile S and sweep trails. When you take the Bone Spikes action, you can choose one weapon on your person and duplicate its weapon runes onto your bone spikes (with the exception of any runes that couldn't apply to the bone spears).", "trait": [ "Deviant", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Deviant](/Traits.aspx?ID=426), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Deviant", "Evocation", "Magical", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3784", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Titan Swing" ], "feat_markdown": "Titan Swing", "id": "feat-3785", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Titan Swing](/Feats.aspx?ID=3785) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10, [Dark Archive](/Sources.aspx?ID=129) pg. 101\n\n\r\n\r\n---\r\n\r\nYour limbs tense as you deliver a mighty swing. Make a melee Strike. If it hits, you deal an extra die of weapon damage and [push](/Rules.aspx?ID=451) the target back by 5 feet. If you're at least 10th level, increase this to two extra dice and push the target by 10 feet, and if you're at least 18th level, increase it to three extra dice and push the target by 15 feet.", "name": "Titan Swing", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "school": "transmutation", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10\n\n\r\n\r\n---\r\n\r\n\r\nYour limbs tense as you deliver a mighty swing.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 10" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10", "speed": {}, "spoilers": "Gatewalkers", "summary": "Your limbs tense as you deliver a mighty swing.", "summary_markdown": "Your limbs tense as you deliver a mighty swing.", "text": " Titan Swing Two Actions May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 10, Dark Archive pg. 101 --- Your limbs tense as you deliver a mighty swing. Make a melee Strike. If it hits, you deal an extra die of weapon damage and push the target back by 5 feet. If you're at least 10th level, increase this to two extra dice and push the target by 10 feet, and if you're at least 18th level, increase it to three extra dice and push the target by 15 feet.", "trait": [ "Deviant", "Magical", "Rare", "Transmutation" ], "trait_markdown": "[Deviant](/Traits.aspx?ID=426), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Deviant", "Magical", "Rare", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3785", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "High-Speed Regeneration" ], "feat_markdown": "High-Speed Regeneration", "id": "feat-3786", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[High-Speed Regeneration](/Feats.aspx?ID=3786) <actions string=\"Free Action\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10, [Dark Archive](/Sources.aspx?ID=129) pg. 101\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\nYour wounds knit together with barely a thought. You regain Hit Points equal to double your level. When you gain this deviation, the GM secretly selects one type of energy damage or precious material, such as fire or [cold iron](/Equipment.aspx?ID=375). When you take damage of that type, your wound smokes until the end of your next turn, preventing you from using High-Speed Regeneration.", "name": "High-Speed Regeneration", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "school": "necromancy", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\n\r\nYour wounds knit together with barely a thought.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 10" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10", "speed": {}, "spoilers": "Gatewalkers", "summary": "Your wounds knit together with barely a thought.", "summary_markdown": "Your wounds knit together with barely a thought.", "text": " High-Speed Regeneration Free Action May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 10, Dark Archive pg. 101 Trigger Your turn begins. --- Your wounds knit together with barely a thought. You regain Hit Points equal to double your level. When you gain this deviation, the GM secretly selects one type of energy damage or precious material, such as fire or cold iron. When you take damage of that type, your wound smokes until the end of your next turn, preventing you from using High-Speed Regeneration.", "trait": [ "Deviant", "Healing", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Deviant](/Traits.aspx?ID=426), [Healing](/Traits.aspx?ID=89), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Deviant", "Healing", "Magical", "Necromancy", "Rare" ], "trigger": "Your turn begins.", "trigger_markdown": "Your turn begins.", "type": "Feat", "url": "/Feats.aspx?ID=3786", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tectonic Stomp" ], "feat_markdown": "Tectonic Stomp", "id": "feat-3787", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Tectonic Stomp](/Feats.aspx?ID=3787) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10, [Dark Archive](/Sources.aspx?ID=129) pg. 101\n\n\r\n\r\n---\r\n\r\nYou cause minor tremors that topple your enemies. All creatures in a 30-foot emanation who are standing on the ground take 1d6 bludgeoning damage for every 2 levels you have, with a [basic](/Rules.aspx?ID=329) Reflex save. A creature that fails its save also falls [prone](/Conditions.aspx?ID=31).", "name": "Tectonic Stomp", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "school": "evocation", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10\n\n\r\n\r\n---\r\n\r\n\r\nYou cause minor tremors that topple your enemies.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 10" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 10", "speed": {}, "spoilers": "Gatewalkers", "summary": "You cause minor tremors that topple your enemies.", "summary_markdown": "You cause minor tremors that topple your enemies.", "text": " Tectonic Stomp Two Actions May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 10, Dark Archive pg. 101 --- You cause minor tremors that topple your enemies. All creatures in a 30-foot emanation who are standing on the ground take 1d6 bludgeoning damage for every 2 levels you have, with a basic Reflex save. A creature that fails its save also falls prone.", "trait": [ "Deviant", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Deviant](/Traits.aspx?ID=426), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Deviant", "Evocation", "Magical", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3787", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eerie Flicker" ], "feat_markdown": "Eerie Flicker", "id": "feat-3788", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Eerie Flicker](/Feats.aspx?ID=3788) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11, [Dark Archive](/Sources.aspx?ID=129) pg. 102\n\n**Trigger**\r\nA enemy's Strike would hit you and you weren't already [concealed](/Conditions.aspx?ID=4), [hidden](/Conditions.aspx?ID=22), or [undetected](/Conditions.aspx?ID=39) by that enemy.\n\n\r\n\r\n---\r\n\r\nYour body flickers momentarily into the [Ethereal Plane](/Planes.aspx?ID=9). You become concealed for 1 round, and the flat check for concealment applies to the Strike that would have hit you. If the flat check fails, the Strike misses you.", "name": "Eerie Flicker", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "school": "conjuration", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11\n\n**Trigger**\r\nA enemy's Strike would hit you and you weren't already [concealed](/Conditions.aspx?ID=4), [hidden](/Conditions.aspx?ID=22), or [undetected](/Conditions.aspx?ID=39) by that enemy.\n\n\r\n\r\n---\r\n\r\n\r\nYour body flickers momentarily into the Ethereal Plane\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 11" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11", "speed": {}, "spoilers": "Gatewalkers", "summary": "Your body flickers momentarily into the Ethereal Plane", "summary_markdown": "Your body flickers momentarily into the Ethereal Plane", "text": " Eerie Flicker Reaction May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 11, Dark Archive pg. 102 Trigger A enemy's Strike would hit you and you weren't already concealed, hidden, or undetected by that enemy. --- Your body flickers momentarily into the Ethereal Plane. You become concealed for 1 round, and the flat check for concealment applies to the Strike that would have hit you. If the flat check fails, the Strike misses you.", "trait": [ "Conjuration", "Deviant", "Magical", "Rare" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Deviant](/Traits.aspx?ID=426), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Conjuration", "Deviant", "Magical", "Rare" ], "trigger": "A enemy's Strike would hit you and you weren't already concealed , hidden , or undetected by that enemy.", "trigger_markdown": "A enemy's Strike would hit you and you weren't already [concealed](/Conditions.aspx?ID=4), [hidden](/Conditions.aspx?ID=22), or [undetected](/Conditions.aspx?ID=39) by that enemy.", "type": "Feat", "url": "/Feats.aspx?ID=3788", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghostly Grasp (Deviant)" ], "feat_markdown": "Ghostly Grasp (Deviant)", "id": "feat-3789", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Ghostly Grasp (Deviant)](/Feats.aspx?ID=3789) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11, [Dark Archive](/Sources.aspx?ID=129) pg. 102\n\n\r\n\r\n---\r\n\r\nAn invisible arm extends from you to grab and manipulate objects. The arm reaches up to 15 feet, grabs an unattended object of 1 Bulk or less, and immediately deposits it in one of your free hands or at your feet. Alternatively, it reaches up to 15 feet and performs a simple Interact action like pushing open a window, though it can't perform actions that require significant mechanical dexterity. For every 5 levels you have, the amount the hand can lift increases by 1 Bulk, and the arm's range increases by 15 feet. Being ghostly, the arm can affect [ghosts](/MonsterFamilies.aspx?ID=51), [spirits](/Traits.aspx?ID=149), and other [incorporeal](/Traits.aspx?ID=222) entities, though in most cases, you need an awakening for this to be useful.", "name": "Ghostly Grasp (Deviant)", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "school": "evocation", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11\n\n\r\n\r\n---\r\n\r\n\r\nAn invisible arm extends from you to grab and manipulate objects.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 11" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11", "speed": {}, "spoilers": "Gatewalkers", "summary": "An invisible arm extends from you to grab and manipulate objects.", "summary_markdown": "An invisible arm extends from you to grab and manipulate objects.", "text": " Ghostly Grasp (Deviant) Single Action May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 11, Dark Archive pg. 102 --- An invisible arm extends from you to grab and manipulate objects. The arm reaches up to 15 feet, grabs an unattended object of 1 Bulk or less, and immediately deposits it in one of your free hands or at your feet. Alternatively, it reaches up to 15 feet and performs a simple Interact action like pushing open a window, though it can't perform actions that require significant mechanical dexterity. For every 5 levels you have, the amount the hand can lift increases by 1 Bulk, and the arm's range increases by 15 feet. Being ghostly, the arm can affect ghosts, spirits, and other incorporeal entities, though in most cases, you need an awakening for this to be useful.", "trait": [ "Deviant", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Deviant](/Traits.aspx?ID=426), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Deviant", "Evocation", "Magical", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3789", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Enervating Wail" ], "feat_markdown": "Enervating Wail", "id": "feat-3790", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Enervating Wail](/Feats.aspx?ID=3790) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11, [Dark Archive](/Sources.aspx?ID=129) pg. 102\n\n\r\n\r\n---\r\n\r\nYou release a terrible wail that tears at the spirits of all nearby. All living creatures in a 20-foot emanation take negative damage with a [basic](/Rules.aspx?ID=329) Fortitude save. The damage is 4d6, plus 1d6 for every level you have beyond 6th.", "name": "Enervating Wail", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "school": "necromancy", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11\n\n\r\n\r\n---\r\n\r\n\r\nYou release a terrible wail that tears at the spirits of all nearby.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 11" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11", "speed": {}, "spoilers": "Gatewalkers", "summary": "You release a terrible wail that tears at the spirits of all nearby.", "summary_markdown": "You release a terrible wail that tears at the spirits of all nearby.", "text": " Enervating Wail Two Actions May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 11, Dark Archive pg. 102 --- You release a terrible wail that tears at the spirits of all nearby. All living creatures in a 20-foot emanation take negative damage with a basic Fortitude save. The damage is 4d6, plus 1d6 for every level you have beyond 6th.", "trait": [ "Auditory", "Deviant", "Magical", "Necromancy", "Rare" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Deviant](/Traits.aspx?ID=426), [Magical](/Traits.aspx?ID=103), [Necromancy](/Traits.aspx?ID=117), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Auditory", "Deviant", "Magical", "Necromancy", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3790", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Distant Wandering" ], "feat_markdown": "Distant Wandering", "id": "feat-3791", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Distant Wandering](/Feats.aspx?ID=3791) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11, [Dark Archive](/Sources.aspx?ID=129) pg. 103\n\n\r\n\r\n---\r\n\r\nYour body falls [unconscious](/Conditions.aspx?ID=38) and your spirit projects out of it. While in spirit form, you can't consciously move your body, and you are [invisible](/Conditions.aspx?ID=26) and inaudible, though a creature still might notice the signs of your presence and passing, just like for an invisible creature affected by [_silence_](/Spells.aspx?ID=287), or a [_prying eye_](/Spells.aspx?ID=239). You can freely move about, though you can't touch or move anything, cast spells, attack, or otherwise affect anything around you. Despite your ghostly form, you are not [incorporeal](/Traits.aspx?ID=222) and can't pass through barriers you couldn't in your body. Most effects can't harm your spirit form, though some spells, like [_spirit blast_](/Spells.aspx?ID=301) and [_spirit song_](/Spells.aspx?ID=303), explicitly damage a creature's spirit. You can return to your body as a free action. If you are in spirit form at the beginning of your turn, you must attempt another backlash check for your deviation, returning to your body if you fail.", "name": "Distant Wandering", "pfs": "Limited", "rarity": "rare", "release_date": "2023-01-04", "resistance": {}, "school": "evocation", "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11\n\n\r\n\r\n---\r\n\r\n\r\nYour body falls [unconscious](/Conditions.aspx?ID=38) and your spirit projects out of it.\r\n", "source": [ "Gatewalkers Player's Guide" ], "source_raw": [ "Gatewalkers Player's Guide pg. 11" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Gatewalkers Player's Guide](/Sources.aspx?ID=190) pg. 11", "speed": {}, "spoilers": "Gatewalkers", "summary": "Your body falls unconscious and your spirit projects out of it.", "summary_markdown": "Your body falls [unconscious](/Conditions.aspx?ID=38) and your spirit projects out of it.", "text": " Distant Wandering Single Action May contain spoilers from Gatewalkers Source Gatewalkers Player's Guide pg. 11, Dark Archive pg. 103 --- Your body falls unconscious and your spirit projects out of it. While in spirit form, you can't consciously move your body, and you are invisible and inaudible, though a creature still might notice the signs of your presence and passing, just like for an invisible creature affected by silence , or a prying eye . You can freely move about, though you can't touch or move anything, cast spells, attack, or otherwise affect anything around you. Despite your ghostly form, you are not incorporeal and can't pass through barriers you couldn't in your body. Most effects can't harm your spirit form, though some spells, like spirit blast and spirit song , explicitly damage a creature's spirit. You can return to your body as a free action. If you are in spirit form at the beginning of your turn, you must attempt another backlash check for your deviation, returning to your body if you fail.", "trait": [ "Deviant", "Evocation", "Magical", "Rare" ], "trait_markdown": "[Deviant](/Traits.aspx?ID=426), [Evocation](/Traits.aspx?ID=65), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Deviant", "Evocation", "Magical", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3791", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Clone-Risen" ], "feat_markdown": "Clone-Risen", "id": "feat-3792", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Clone-Risen](/Feats.aspx?ID=3792) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n\r\n\r\n---\r\n\r\nYou were formed from a [_clone_](/Rituals.aspx?ID=30) ritual or alchemical experiment. Created as a vessel for another creature, you can suppress your sentience momentarily, making your mind harder to alter. You gain the Empty Vessel reaction.\n\n **Empty Vessel** ([concentrate](/Traits.aspx?ID=32)) **Frequency** once per day; **Trigger** You would take mental damage or be affected by a [mental](/Traits.aspx?ID=106) effect; **Effect** You gain a +2 circumstance bonus to Will saves and resistance to mental damage equal to your level against the triggering effect. This applies only to the initial effect, not successive saves, [persistent mental damage](/Conditions.aspx?ID=29), or other repeated effects.\n\nClone-Risen leads to...\r\n[Replicate](/Feats.aspx?ID=3799)", "name": "Clone-Risen", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n\r\n\r\n---\r\n\r\n\r\nYou were formed from a clone ritual or alchemical experiment.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 120", "speed": {}, "summary": "You were formed from a clone ritual or alchemical experiment.", "summary_markdown": "You were formed from a clone ritual or alchemical experiment.", "text": " Clone-Risen Source Dark Archive pg. 120 --- You were formed from a clone ritual or alchemical experiment. Created as a vessel for another creature, you can suppress your sentience momentarily, making your mind harder to alter. You gain the Empty Vessel reaction. Empty Vessel Reaction (concentrate) Frequency once per day; Trigger You would take mental damage or be affected by a mental effect; Effect You gain a +2 circumstance bonus to Will saves and resistance to mental damage equal to your level against the triggering effect. This applies only to the initial effect, not successive saves, persistent mental damage, or other repeated effects. Clone-Risen leads to... Replicate", "trait": [ "Lineage", "Reflection" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Reflection](/Traits.aspx?ID=431)", "trait_raw": [ "Lineage", "Reflection" ], "type": "Feat", "url": "/Feats.aspx?ID=3792", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mirror-Risen" ], "feat_markdown": "Mirror-Risen", "id": "feat-3793", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Mirror-Risen](/Feats.aspx?ID=3793) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n\r\n\r\n---\r\n\r\nYou were created from magic involving mirrors and still retain some ability to seek refuge in reflected illusions. You gain the Mirror's Trickery reaction. \n\n**Mirror's Trickery** ([concentrate](/Traits.aspx?ID=32), [illusion](/Traits.aspx?ID=92), [occult](/Traits.aspx?ID=120), [visual](/Traits.aspx?ID=163)) **Frequency** once per day; **Trigger** You would be hit by a Strike; **Effect** You create an illusory duplicate at the last instant and attempt to trick your foe into striking it instead of you. The attacker attempts a DC 11 flat check; on a failure, the attack hits the duplicate, changing the result from a critical success to a success or a success to a failure.\n\nMirror-Risen leads to...\r\n[Mirror Refuge](/Feats.aspx?ID=3801), [Reflective Pocket](/Feats.aspx?ID=3798)", "name": "Mirror-Risen", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n\r\n\r\n---\r\n\r\n\r\nYou were created from magic involving mirrors and still retain some ability to seek refuge in reflected illusions.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 120", "speed": {}, "summary": "You were created from magic involving mirrors and still retain some ability to seek refuge in reflected illusions.", "summary_markdown": "You were created from magic involving mirrors and still retain some ability to seek refuge in reflected illusions.", "text": " Mirror-Risen Source Dark Archive pg. 120 --- You were created from magic involving mirrors and still retain some ability to seek refuge in reflected illusions. You gain the Mirror's Trickery reaction. Mirror's Trickery Reaction (concentrate, illusion, occult, visual) Frequency once per day; Trigger You would be hit by a Strike; Effect You create an illusory duplicate at the last instant and attempt to trick your foe into striking it instead of you. The attacker attempts a DC 11 flat check; on a failure, the attack hits the duplicate, changing the result from a critical success to a success or a success to a failure. Mirror-Risen leads to... Mirror Refuge, Reflective Pocket", "trait": [ "Lineage", "Reflection" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Reflection](/Traits.aspx?ID=431)", "trait_raw": [ "Lineage", "Reflection" ], "type": "Feat", "url": "/Feats.aspx?ID=3793", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Morph-Risen" ], "feat_markdown": "Morph-Risen", "id": "feat-3794", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Morph-Risen](/Feats.aspx?ID=3794) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n\r\n\r\n---\r\n\r\nYou were once a shapeshifter or spellcaster using polymorph magic, but something went wrong, and you became trapped in the form of the creature you were imitating. This accident might have drained your power, or you might have retained some of your skills, but either way, your form resists further forced transformation. You gain a +1 circumstance bonus to saving throws against [transmutation](/Traits.aspx?ID=157) effects, and if you roll a success on a saving throw against a hostile [morph](/Traits.aspx?ID=113) or [polymorph](/Traits.aspx?ID=127) effect, you get a critical success instead.\n\nMorph-Risen leads to...\r\n[Warp Likeness](/Feats.aspx?ID=3800)", "name": "Morph-Risen", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n\r\n\r\n---\r\n\r\n\r\nYou were once a shapeshifter or spellcaster using polymorph magic, but something went wrong, and you became trapped in the form of the creature you were imitating.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 120", "speed": {}, "summary": "You were once a shapeshifter or spellcaster using polymorph magic, but something went wrong, and you became trapped in the form of the creature you were imitating.", "summary_markdown": "You were once a shapeshifter or spellcaster using polymorph magic, but something went wrong, and you became trapped in the form of the creature you were imitating.", "text": " Morph-Risen Source Dark Archive pg. 120 --- You were once a shapeshifter or spellcaster using polymorph magic, but something went wrong, and you became trapped in the form of the creature you were imitating. This accident might have drained your power, or you might have retained some of your skills, but either way, your form resists further forced transformation. You gain a +1 circumstance bonus to saving throws against transmutation effects, and if you roll a success on a saving throw against a hostile morph or polymorph effect, you get a critical success instead. Morph-Risen leads to... Warp Likeness", "trait": [ "Lineage", "Reflection" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Reflection](/Traits.aspx?ID=431)", "trait_raw": [ "Lineage", "Reflection" ], "type": "Feat", "url": "/Feats.aspx?ID=3794", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Progenitor Lore" ], "feat_markdown": "Progenitor Lore", "id": "feat-3795", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Progenitor Lore](/Feats.aspx?ID=3795) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n\r\n\r\n---\r\n\r\nYou didn't just inherit your physical form from your progenitor; you also retained some of their knowledge. You're trained in [Deception](/Skills.aspx?ID=5) and [Occultism](/Skills.aspx?ID=11). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a [Lore](/Skills.aspx?ID=8) corresponding to your ancestry (e. g., Elf Lore if your progenitor is an [elf](/Ancestries.aspx?ID=2)).", "name": "Progenitor Lore", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n\r\n\r\n---\r\n\r\n\r\nYou didn't just inherit your physical form from your progenitor; you also retained some of their knowledge.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 120", "speed": {}, "summary": "You didn't just inherit your physical form from your progenitor; you also retained some of their knowledge.", "summary_markdown": "You didn't just inherit your physical form from your progenitor; you also retained some of their knowledge.", "text": " Progenitor Lore Source Dark Archive pg. 120 --- You didn't just inherit your physical form from your progenitor; you also retained some of their knowledge. You're trained in Deception and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a Lore corresponding to your ancestry (e. g., Elf Lore if your progenitor is an elf).", "trait": [ "Reflection" ], "trait_markdown": "[Reflection](/Traits.aspx?ID=431)", "trait_raw": [ "Reflection" ], "type": "Feat", "url": "/Feats.aspx?ID=3795", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warped Reflection" ], "feat_markdown": "Warped Reflection", "frequency": "once per minute", "id": "feat-3796", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Warped Reflection](/Feats.aspx?ID=3796) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\nDue to your origins, your form is more flexible than most. You shift your appearance to resemble a creature within 30 feet but with an unsettling, horrifying twist. Though this transformation is momentary, witnessing it gives the target deep existential dread. It must succeed at a Will save against the higher of your class DC or spell DC or become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure) and be stupefied 1 as long as the frightened condition lasts. Once you've used Warped Reflection against a creature, it's temporarily immune for 24 hours.", "name": "Warped Reflection", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\r\n\r\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\n\r\nDue to your origins, your form is more flexible than most.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 120", "speed": {}, "summary": "Due to your origins, your form is more flexible than most.", "summary_markdown": "Due to your origins, your form is more flexible than most.", "text": " Warped Reflection Single Action Source Dark Archive pg. 120 Frequency once per minute --- Due to your origins, your form is more flexible than most. You shift your appearance to resemble a creature within 30 feet but with an unsettling, horrifying twist. Though this transformation is momentary, witnessing it gives the target deep existential dread. It must succeed at a Will save against the higher of your class DC or spell DC or become frightened 1 (frightened 2 on a critical failure) and be stupefied 1 as long as the frightened condition lasts. Once you've used Warped Reflection against a creature, it's temporarily immune for 24 hours.", "trait": [ "Concentrate", "Emotion", "Fear", "Mental", "Reflection", "Visual" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Reflection](/Traits.aspx?ID=431), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Concentrate", "Emotion", "Fear", "Mental", "Reflection", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=3796", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mistaken Identity" ], "feat_markdown": "Mistaken Identity", "frequency": "once per minute", "id": "feat-3797", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Mistaken Identity](/Feats.aspx?ID=3797) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nYou're about to attempt a saving throw against a [mental](/Traits.aspx?ID=106) effect.\n\n\r\n\r\n---\r\n\r\nYou feel a strong connection with your progenitor and can convince yourself an effect targeting your mind was meant for theirs instead, allowing you to shrug off harmful effects. Roll the saving throw twice, and take the higher result. However, subsuming your identity is disturbing, and you're [frightened 1](/Conditions.aspx?ID=19).", "name": "Mistaken Identity", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\r\n\r\n**Frequency**\r\nonce per minute\n\n**Trigger**\r\nYou're about to attempt a saving throw against a [mental](/Traits.aspx?ID=106) effect.\n\n\r\n\r\n---\r\n\r\n\r\nYou feel a strong connection with your progenitor and can convince yourself an effect targeting your mind was meant for theirs instead, allowing you to shrug off harmful effects.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 120", "speed": {}, "summary": "You feel a strong connection with your progenitor and can convince yourself an effect targeting your mind was meant for theirs instead, allowing you to shrug off harmful effects.", "summary_markdown": "You feel a strong connection with your progenitor and can convince yourself an effect targeting your mind was meant for theirs instead, allowing you to shrug off harmful effects.", "text": " Mistaken Identity Reaction Source Dark Archive pg. 120 Frequency once per minute Trigger You're about to attempt a saving throw against a mental effect. --- You feel a strong connection with your progenitor and can convince yourself an effect targeting your mind was meant for theirs instead, allowing you to shrug off harmful effects. Roll the saving throw twice, and take the higher result. However, subsuming your identity is disturbing, and you're frightened 1.", "trait": [ "Concentrate", "Fortune", "Mental", "Reflection" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Fortune](/Traits.aspx?ID=76), [Mental](/Traits.aspx?ID=106), [Reflection](/Traits.aspx?ID=431)", "trait_raw": [ "Concentrate", "Fortune", "Mental", "Reflection" ], "trigger": "You're about to attempt a saving throw against a mental effect.", "trigger_markdown": "You're about to attempt a saving throw against a [mental](/Traits.aspx?ID=106) effect.", "type": "Feat", "url": "/Feats.aspx?ID=3797", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reflective Pocket" ], "feat_markdown": "Reflective Pocket", "id": "feat-3798", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflective Pocket](/Feats.aspx?ID=3798) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n**Prerequisites**\r\n[Mirror-Risen](/Feats.aspx?ID=3793)\n\n\r\n\r\n---\r\n\r\nYou've formed a connection with a small hand mirror, allowing you to use it as an extradimensional storage space. You can store one item of light Bulk in your mirror at a time. Storing or retrieving an item requires an Interact action and any creature can do so. While an item is stored within the mirror, the mirror reflects the item's image. You gain a +2 circumstance bonus to [Stealth](/Skills.aspx?ID=15) checks to [Conceal an Object](/Actions.aspx?ID=61) unless someone checks the mirror's reflection.", "name": "Reflective Pocket", "pfs": "Standard", "prerequisite": "Mirror-Risen", "prerequisite_markdown": "[Mirror-Risen](/Feats.aspx?ID=3793)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 120\n\n**Prerequisites**\r\n[Mirror-Risen](/Feats.aspx?ID=3793)\n\n\r\n\r\n---\r\n\r\n\r\nYou've formed a connection with a small hand mirror, allowing you to use it as an extradimensional storage space.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 120", "speed": {}, "summary": "You've formed a connection with a small hand mirror, allowing you to use it as an extradimensional storage space.", "summary_markdown": "You've formed a connection with a small hand mirror, allowing you to use it as an extradimensional storage space.", "text": " Reflective Pocket Source Dark Archive pg. 120 Prerequisites Mirror-Risen --- You've formed a connection with a small hand mirror, allowing you to use it as an extradimensional storage space. You can store one item of light Bulk in your mirror at a time. Storing or retrieving an item requires an Interact action and any creature can do so. While an item is stored within the mirror, the mirror reflects the item's image. You gain a +2 circumstance bonus to Stealth checks to Conceal an Object unless someone checks the mirror's reflection.", "trait": [ "Extradimensional", "Reflection" ], "trait_markdown": "[Extradimensional](/Traits.aspx?ID=67), [Reflection](/Traits.aspx?ID=431)", "trait_raw": [ "Extradimensional", "Reflection" ], "type": "Feat", "url": "/Feats.aspx?ID=3798", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Replicate" ], "feat_markdown": "Replicate", "id": "feat-3799", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Replicate](/Feats.aspx?ID=3799) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n**Prerequisites**\r\n[Clone-Risen](/Feats.aspx?ID=3792)\n\n\r\n\r\n---\r\n\r\nYou've learned to reshape your malleable form. You can cast [_illusory disguise_](/Spells.aspx?ID=159) once per day as an innate occult spell. This is a [transmutation](/Traits.aspx?ID=157) and [morph](/Traits.aspx?ID=113) effect, as your body physically transforms, rather than an illusion effect.", "name": "Replicate", "pfs": "Standard", "prerequisite": "Clone-Risen", "prerequisite_markdown": "[Clone-Risen](/Feats.aspx?ID=3792)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n**Prerequisites**\r\n[Clone-Risen](/Feats.aspx?ID=3792)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to reshape your malleable form.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 121", "speed": {}, "summary": "You've learned to reshape your malleable form.", "summary_markdown": "You've learned to reshape your malleable form.", "text": " Replicate Source Dark Archive pg. 121 Prerequisites Clone-Risen --- You've learned to reshape your malleable form. You can cast illusory disguise once per day as an innate occult spell. This is a transmutation and morph effect, as your body physically transforms, rather than an illusion effect.", "trait": [ "Reflection" ], "trait_markdown": "[Reflection](/Traits.aspx?ID=431)", "trait_raw": [ "Reflection" ], "type": "Feat", "url": "/Feats.aspx?ID=3799", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warp Likeness" ], "feat_markdown": "Warp Likeness", "frequency": "once per minute", "id": "feat-3800", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Warp Likeness](/Feats.aspx?ID=3800) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Morph-Risen](/Feats.aspx?ID=3794)\n\n**Trigger**\r\nYou hit a creature with a melee Strike on your last action.\n\n\r\n\r\n---\r\n\r\nYou channel some of your own nature through your blow, temporarily warping your target's form to resemble your own. The creature you hit must attempt a Fortitude save against the higher of your class DC or spell DC.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target resists the effect but its form twists in the process. It's [clumsy 1](/Conditions.aspx?ID=3) until the end of its next turn.
\r\n**Failure** The target's body briefly warps to resemble yours. It's clumsy 1 until the end of its next turn and [sickened 1](/Conditions.aspx?ID=34).
\r\n**Critical Failure** The target's body warps to resemble yours for a significant time. It's clumsy 1 for 1 minute and sickened 2.", "name": "Warp Likeness", "pfs": "Standard", "prerequisite": "Morph-Risen", "prerequisite_markdown": "[Morph-Risen](/Feats.aspx?ID=3794)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Morph-Risen](/Feats.aspx?ID=3794)\n\n**Trigger**\r\nYou hit a creature with a melee Strike on your last action.\n\n\r\n\r\n---\r\n\r\n\r\nYou channel some of your own nature through your blow, temporarily warping your target's form to resemble your own.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 121", "speed": {}, "summary": "You channel some of your own nature through your blow, temporarily warping your target's form to resemble your own.", "summary_markdown": "You channel some of your own nature through your blow, temporarily warping your target's form to resemble your own.", "text": " Warp Likeness Single Action Source Dark Archive pg. 121 Frequency once per minute Prerequisites Morph-Risen Trigger You hit a creature with a melee Strike on your last action. --- You channel some of your own nature through your blow, temporarily warping your target's form to resemble your own. The creature you hit must attempt a Fortitude save against the higher of your class DC or spell DC. Critical Success The target is unaffected. Success The target resists the effect but its form twists in the process. It's clumsy 1 until the end of its next turn. Failure The target's body briefly warps to resemble yours. It's clumsy 1 until the end of its next turn and sickened 1. Critical Failure The target's body warps to resemble yours for a significant time. It's clumsy 1 for 1 minute and sickened 2.", "trait": [ "Morph", "Occult", "Reflection", "Transmutation" ], "trait_markdown": "[Morph](/Traits.aspx?ID=113), [Occult](/Traits.aspx?ID=120), [Reflection](/Traits.aspx?ID=431), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Morph", "Occult", "Reflection", "Transmutation" ], "trigger": "You hit a creature with a melee Strike on your last action.", "trigger_markdown": "You hit a creature with a melee Strike on your last action.", "type": "Feat", "url": "/Feats.aspx?ID=3800", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mirror Refuge" ], "feat_markdown": "Mirror Refuge", "frequency": "once per day", "id": "feat-3801", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Mirror Refuge](/Feats.aspx?ID=3801) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Mirror-Risen](/Feats.aspx?ID=3793)\n\n**Requirements**\r\nYou're within 5 feet of a mirrored surface.\r\n\r\n\r\n\r\n---\r\n\r\nYour origin in the space behind mirrors enables you to use a mirror as a hideaway, like the spell [_meld into stone_](/Spells.aspx?ID=188). You meld into an adjacent mirror. You can hear but not see outside this space, and creatures outside can't see or hear you. You can cast spells while within the mirror, but no effects can cross the mirror. Your Mirror Refuge lasts for 10 minutes unless the mirror is broken, which expels you and deals 10d6 damage to you. You can Dismiss the effect. You appear in a space adjacent to the mirror when the effect ends.", "name": "Mirror Refuge", "pfs": "Standard", "prerequisite": "Mirror-Risen", "prerequisite_markdown": "[Mirror-Risen](/Feats.aspx?ID=3793)", "rarity": "common", "release_date": "2022-07-27", "requirement": "You're within 5 feet of a mirrored surface.", "requirement_markdown": "You're within 5 feet of a mirrored surface.", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Mirror-Risen](/Feats.aspx?ID=3793)\n\n**Requirements**\r\nYou're within 5 feet of a mirrored surface.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour origin in the space behind mirrors enables you to use a mirror as a hideaway, like the spell [_meld into stone_](/Spells.aspx?ID=188).\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 121", "speed": {}, "summary": "Your origin in the space behind mirrors enables you to use a mirror as a hideaway, like the spell meld into stone .", "summary_markdown": "Your origin in the space behind mirrors enables you to use a mirror as a hideaway, like the spell [_meld into stone_](/Spells.aspx?ID=188).", "text": " Mirror Refuge Two Actions Source Dark Archive pg. 121 Frequency once per day Prerequisites Mirror-Risen Requirements You're within 5 feet of a mirrored surface. --- Your origin in the space behind mirrors enables you to use a mirror as a hideaway, like the spell meld into stone . You meld into an adjacent mirror. You can hear but not see outside this space, and creatures outside can't see or hear you. You can cast spells while within the mirror, but no effects can cross the mirror. Your Mirror Refuge lasts for 10 minutes unless the mirror is broken, which expels you and deals 10d6 damage to you. You can Dismiss the effect. You appear in a space adjacent to the mirror when the effect ends.", "trait": [ "Conjuration", "Extradimensional", "Occult", "Reflection" ], "trait_markdown": "[Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Occult](/Traits.aspx?ID=120), [Reflection](/Traits.aspx?ID=431)", "trait_raw": [ "Conjuration", "Extradimensional", "Occult", "Reflection" ], "type": "Feat", "url": "/Feats.aspx?ID=3801", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Two-Truths" ], "feat_markdown": "Two-Truths", "id": "feat-3802", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Two-Truths](/Feats.aspx?ID=3802) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYour ability to imitate your progenitor is so strong, you can even convince yourself. When you use this action, you alter your thought processes to your progenitor or from your progenitor back to yourself. As long as what you say is true from the point of view of your current identity, you can say it even under effects like [_zone of truth_](/Spells.aspx?ID=379) that force you to speak truly.", "name": "Two-Truths", "pfs": "Standard", "prerequisite": "Master in Deception", "prerequisite_markdown": "Master in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n**Prerequisites**\r\nMaster in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYour ability to imitate your progenitor is so strong, you can even convince yourself.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 121", "speed": {}, "summary": "Your ability to imitate your progenitor is so strong, you can even convince yourself.", "summary_markdown": "Your ability to imitate your progenitor is so strong, you can even convince yourself.", "text": " Two-Truths Single Action Source Dark Archive pg. 121 Prerequisites Master in Deception --- Your ability to imitate your progenitor is so strong, you can even convince yourself. When you use this action, you alter your thought processes to your progenitor or from your progenitor back to yourself. As long as what you say is true from the point of view of your current identity, you can say it even under effects like zone of truth that force you to speak truly.", "trait": [ "Reflection" ], "trait_markdown": "[Reflection](/Traits.aspx?ID=431)", "trait_raw": [ "Reflection" ], "type": "Feat", "url": "/Feats.aspx?ID=3802", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unyielding Disguise" ], "feat_markdown": "Unyielding Disguise", "id": "feat-3803", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Unyielding Disguise](/Feats.aspx?ID=3803) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n**Prerequisites**\r\nability to cast [_humanoid form_](/Spells.aspx?ID=153) or [_illusory disguise_](/Spells.aspx?ID=159)\n\n\r\n\r\n---\r\n\r\nWhen you cast _humanoid form_ or _illusory disguise_ to alter your appearance, the spell's duration is 2 hours. At the end of the duration, you can extend the spell's duration for another hour, but doing so is taxing, making you [drained 1](/Conditions.aspx?ID=10). You can keep extending it in this way, increasing your drained condition by 1 each time, to a maximum duration of 6 hours.", "name": "Unyielding Disguise", "pfs": "Standard", "prerequisite": "ability to cast _humanoid form_ or _illusory disguise_", "prerequisite_markdown": "ability to cast [_humanoid form_](/Spells.aspx?ID=153) or [_illusory disguise_](/Spells.aspx?ID=159)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n**Prerequisites**\r\nability to cast [_humanoid form_](/Spells.aspx?ID=153) or [_illusory disguise_](/Spells.aspx?ID=159)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you cast _humanoid form_ or _illusory disguise_ to alter your appearance, the spell's duration is 2 hours.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 121", "speed": {}, "summary": "When you cast humanoid form or illusory disguise to alter your appearance, the spell's duration is 2 hours.", "summary_markdown": "When you cast _humanoid form_ or _illusory disguise_ to alter your appearance, the spell's duration is 2 hours.", "text": " Unyielding Disguise Source Dark Archive pg. 121 Prerequisites ability to cast humanoid form or illusory disguise --- When you cast humanoid form or illusory disguise to alter your appearance, the spell's duration is 2 hours. At the end of the duration, you can extend the spell's duration for another hour, but doing so is taxing, making you drained 1. You can keep extending it in this way, increasing your drained condition by 1 each time, to a maximum duration of 6 hours.", "trait": [ "Reflection", "Transmutation" ], "trait_markdown": "[Reflection](/Traits.aspx?ID=431), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Reflection", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3803", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Malleable Form" ], "feat_markdown": "Malleable Form", "id": "feat-3804", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Malleable Form](/Feats.aspx?ID=3804) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n**Prerequisites**\r\nability to cast at least one [polymorph](/Traits.aspx?ID=127) spell\n\n**Requirements**\r\nYou're polymorphed by a spell that has multiple choices of battle form.\r\n\r\n\r\n\r\n---\r\n\r\nYou adroitly shift your form, taking on another appearance. Choose a different battle form of the polymorph spell affecting you, and change to that form instead of the current one. This destabilizes the spell's magic, reducing its duration by 1 round. Use the level of the spell to determine the statistics, as normal.", "name": "Malleable Form", "pfs": "Standard", "prerequisite": "ability to cast at least one polymorph spell", "prerequisite_markdown": "ability to cast at least one [polymorph](/Traits.aspx?ID=127) spell", "rarity": "common", "release_date": "2022-07-27", "requirement": "You're polymorphed by a spell that has multiple choices of battle form.", "requirement_markdown": "You're polymorphed by a spell that has multiple choices of battle form.", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n**Prerequisites**\r\nability to cast at least one [polymorph](/Traits.aspx?ID=127) spell\n\n**Requirements**\r\nYou're polymorphed by a spell that has multiple choices of battle form.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou adroitly shift your form, taking on another appearance.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 121", "speed": {}, "summary": "You adroitly shift your form, taking on another appearance.", "summary_markdown": "You adroitly shift your form, taking on another appearance.", "text": " Malleable Form Single Action Source Dark Archive pg. 121 Prerequisites ability to cast at least one polymorph spell Requirements You're polymorphed by a spell that has multiple choices of battle form. --- You adroitly shift your form, taking on another appearance. Choose a different battle form of the polymorph spell affecting you, and change to that form instead of the current one. This destabilizes the spell's magic, reducing its duration by 1 round. Use the level of the spell to determine the statistics, as normal.", "trait": [ "Reflection", "Transmutation" ], "trait_markdown": "[Reflection](/Traits.aspx?ID=431), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Reflection", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3804", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Redirect Attention" ], "feat_markdown": "Redirect Attention", "id": "feat-3805", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Redirect Attention](/Feats.aspx?ID=3805) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n\r\n\r\n---\r\n\r\nThrough your strong connection with your progenitor, you're able to redirect those attempting to spy on you. Whenever you would be directly targeted with a [scrying](/Traits.aspx?ID=141) effect, the effect must attempt a [counteract](/Rules.aspx?ID=371) check against the higher of your spell DC or class DC. If the check fails, the effect targets your progenitor instead of you.", "name": "Redirect Attention", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n\r\n\r\n---\r\n\r\n\r\nThrough your strong connection with your progenitor, you're able to redirect those attempting to spy on you.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 121", "speed": {}, "summary": "Through your strong connection with your progenitor, you're able to redirect those attempting to spy on you.", "summary_markdown": "Through your strong connection with your progenitor, you're able to redirect those attempting to spy on you.", "text": " Redirect Attention Source Dark Archive pg. 121 --- Through your strong connection with your progenitor, you're able to redirect those attempting to spy on you. Whenever you would be directly targeted with a scrying effect, the effect must attempt a counteract check against the higher of your spell DC or class DC. If the check fails, the effect targets your progenitor instead of you.", "trait": [ "Reflection" ], "trait_markdown": "[Reflection](/Traits.aspx?ID=431)", "trait_raw": [ "Reflection" ], "type": "Feat", "url": "/Feats.aspx?ID=3805", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reflect Foe" ], "feat_markdown": "Reflect Foe", "id": "feat-3806", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Reflect Foe](/Feats.aspx?ID=3806) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n\r\n\r\n---\r\n\r\nYou create a copy of a foe by calling them forth from a nearby reflection, clonally growing them in an instant from one of your hairs or otherwise creating them in a way that matches your own nature as a reflection. You can cast [_duplicate foe_](/Spells.aspx?ID=93) once per day as an innate occult spell. At 20th level, your innate duplicate foe is heightened to 8th level.", "name": "Reflect Foe", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 121\n\n\r\n\r\n---\r\n\r\n\r\nYou create a copy of a foe by calling them forth from a nearby reflection, clonally growing them in an instant from one of your hairs or otherwise creating them in a way that matches your own nature as a reflection.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 121" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 121", "speed": {}, "summary": "You create a copy of a foe by calling them forth from a nearby reflection, clonally growing them in an instant from one of your hairs or otherwise creating them in a way that matches your own nature as a reflection.", "summary_markdown": "You create a copy of a foe by calling them forth from a nearby reflection, clonally growing them in an instant from one of your hairs or otherwise creating them in a way that matches your own nature as a reflection.", "text": " Reflect Foe Source Dark Archive pg. 121 --- You create a copy of a foe by calling them forth from a nearby reflection, clonally growing them in an instant from one of your hairs or otherwise creating them in a way that matches your own nature as a reflection. You can cast duplicate foe once per day as an innate occult spell. At 20th level, your innate duplicate foe is heightened to 8th level.", "trait": [ "Reflection" ], "trait_markdown": "[Reflection](/Traits.aspx?ID=431)", "trait_raw": [ "Reflection" ], "type": "Feat", "url": "/Feats.aspx?ID=3806", "weakness": {} }, { "archetype": [ "Alter Ego" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alter Ego Dedication" ], "feat_markdown": "Alter Ego Dedication", "id": "feat-3807", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 126\n\n**Archetype** [Alter Ego](/Archetypes.aspx?ID=187)\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5); Trained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\nYou make yourself into a living mirror, becoming a double of someone unremarkable, and you slip into exactly the role that can get you past security or into a sensitive facility. You become an expert in Deception. You gain the Assume a Role activity.\n\n **Assume a Role** ([concentrate](/Traits.aspx?ID=32)) **Requirements** You've spent at least 1 hour studying a creature whose role you intend to copy and have done so within the last 3 days. This could include meeting and learning from someone in that role, tailing and spying on someone, using magic to observe them at work, or some other method, as long as you have a visual source of information; **Effect** You quickly and accurately learn how to do mundane jobs or at least copy the movements enough to appear as if you do. A chosen role can take many forms—from cook, cleaner, or librarian to cult member, priest, or duke—but it's always a role and never a specific individual.\n\n You perform the [Impersonate](/Actions.aspx?ID=46) activity to pass as a member of the role you observed and gain a +1 circumstance bonus to any Deception checks you attempt in your impersonation. This takes the normal amount of time it takes you to Impersonate. You also choose one [Lore](/Skills.aspx?ID=8) skill relevant to that role (such as Farming Lore for a farmer). While in your role, you gain a +1 circumstance bonus to checks for that Lore skill, and if you're untrained in it, you can use your level as your proficiency bonus. You stop assuming the role after 24 hours, if you start studying for a new role, or if you choose to.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the alter ego archetype.\n\nAlter Ego Dedication leads to...\r\n[Borrow Memories](/Feats.aspx?ID=3814), [Change of Face](/Feats.aspx?ID=3808), [Fake It Till You Make it](/Feats.aspx?ID=3809), [Illusory Identity](/Feats.aspx?ID=4149), [In Plain Sight](/Feats.aspx?ID=3810), [It Was Me All Along!](/Feats.aspx?ID=4152), [Muscle Mimicry](/Feats.aspx?ID=3812), [Sound Mirror](/Feats.aspx?ID=3811), [Swap Reflections](/Feats.aspx?ID=3813), [We're on the List](/Feats.aspx?ID=4132)", "name": "Alter Ego Dedication", "pfs": "Standard", "prerequisite": "Trained in Deception; Trained in Stealth", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5); Trained in [Stealth](/Skills.aspx?ID=15)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 126\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5); Trained in [Stealth](/Skills.aspx?ID=15)\n\n\r\n\r\n---\r\n\r\n\r\nYou make yourself into a living mirror, becoming a double of someone unremarkable, and you slip into exactly the role that can get you past security or into a sensitive facility.\r\n", "skill": [ "Deception", "Stealth", "Deception", "Stealth" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 126", "speed": {}, "summary": "You make yourself into a living mirror, becoming a double of someone unremarkable, and you slip into exactly the role that can get you past security or into a sensitive facility.", "summary_markdown": "You make yourself into a living mirror, becoming a double of someone unremarkable, and you slip into exactly the role that can get you past security or into a sensitive facility.", "text": " Alter Ego Dedication Source Dark Archive pg. 126 Archetype Alter Ego Prerequisites Trained in Deception; Trained in Stealth --- You make yourself into a living mirror, becoming a double of someone unremarkable, and you slip into exactly the role that can get you past security or into a sensitive facility. You become an expert in Deception. You gain the Assume a Role activity. Assume a Role (concentrate) Requirements You've spent at least 1 hour studying a creature whose role you intend to copy and have done so within the last 3 days. This could include meeting and learning from someone in that role, tailing and spying on someone, using magic to observe them at work, or some other method, as long as you have a visual source of information; Effect You quickly and accurately learn how to do mundane jobs or at least copy the movements enough to appear as if you do. A chosen role can take many forms—from cook, cleaner, or librarian to cult member, priest, or duke—but it's always a role and never a specific individual. You perform the Impersonate activity to pass as a member of the role you observed and gain a +1 circumstance bonus to any Deception checks you attempt in your impersonation. This takes the normal amount of time it takes you to Impersonate. You also choose one Lore skill relevant to that role (such as Farming Lore for a farmer). While in your role, you gain a +1 circumstance bonus to checks for that Lore skill, and if you're untrained in it, you can use your level as your proficiency bonus. You stop assuming the role after 24 hours, if you start studying for a new role, or if you choose to. Special You can't select another dedication feat until you've gained two other feats from the alter ego archetype. Alter Ego Dedication leads to... Borrow Memories, Change of Face, Fake It Till You Make it, Illusory Identity, In Plain Sight, It Was Me All Along!, Muscle Mimicry, Sound Mirror, Swap Reflections, We're on the List", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3807", "weakness": {} }, { "archetype": [ "Alter Ego" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Change of Face" ], "feat_markdown": "Change of Face", "id": "feat-3808", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Change of Face](/Feats.aspx?ID=3808) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 126\n\n**Archetype** [Alter Ego](/Archetypes.aspx?ID=187)\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\nYou know that for the best disguise to work, one requires not only the right skills but also the right look—luckily you can copy both using special magical techniques. When you [Impersonate](/Actions.aspx?ID=46), you don't need a [disguise kit](/Equipment.aspx?ID=19); instead, simple illusions or temporary transmutations ripple over your body like mirror shards, providing the supplies that the kit ordinarily would. When you Impersonate in this way, your Impersonate activity gains the [occult](/Traits.aspx?ID=120) trait.", "name": "Change of Face", "pfs": "Standard", "prerequisite": "Alter Ego Dedication", "prerequisite_markdown": "[Alter Ego Dedication](/Feats.aspx?ID=3807)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 126\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\n\r\nYou know that for the best disguise to work, one requires not only the right skills but also the right look—luckily you can copy both using special magical techniques.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 126" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 126", "speed": {}, "summary": "You know that for the best disguise to work, one requires not only the right skills but also the right look—luckily you can copy both using special magical techniques.", "summary_markdown": "You know that for the best disguise to work, one requires not only the right skills but also the right look—luckily you can copy both using special magical techniques.", "text": " Change of Face Source Dark Archive pg. 126 Archetype Alter Ego Prerequisites Alter Ego Dedication --- You know that for the best disguise to work, one requires not only the right skills but also the right look—luckily you can copy both using special magical techniques. When you Impersonate, you don't need a disguise kit; instead, simple illusions or temporary transmutations ripple over your body like mirror shards, providing the supplies that the kit ordinarily would. When you Impersonate in this way, your Impersonate activity gains the occult trait.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3808", "weakness": {} }, { "archetype": [ "Alter Ego" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fake It Till You Make it" ], "feat_markdown": "Fake It Till You Make it", "id": "feat-3809", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Fake It Till You Make it](/Feats.aspx?ID=3809) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\n\n**Archetype** [Alter Ego](/Archetypes.aspx?ID=187)\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\nWhen you take on a role, you become more capable with all sorts of tasks involving that role. When you Assume a Role, choose two skills associated with the role in some way; if you're untrained, you can use your level as your proficiency bonus for those skills, and you gain a +1 circumstance bonus to skill checks with those skills as long as you remain in that role. You and the GM determine which skills you assume.", "name": "Fake It Till You Make it", "pfs": "Standard", "prerequisite": "Alter Ego Dedication", "prerequisite_markdown": "[Alter Ego Dedication](/Feats.aspx?ID=3807)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you take on a role, you become more capable with all sorts of tasks involving that role.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 127", "speed": {}, "summary": "When you take on a role, you become more capable with all sorts of tasks involving that role.", "summary_markdown": "When you take on a role, you become more capable with all sorts of tasks involving that role.", "text": " Fake It Till You Make it Source Dark Archive pg. 127 Archetype Alter Ego Prerequisites Alter Ego Dedication --- When you take on a role, you become more capable with all sorts of tasks involving that role. When you Assume a Role, choose two skills associated with the role in some way; if you're untrained, you can use your level as your proficiency bonus for those skills, and you gain a +1 circumstance bonus to skill checks with those skills as long as you remain in that role. You and the GM determine which skills you assume.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3809", "weakness": {} }, { "archetype": [ "Alter Ego" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "In Plain Sight" ], "feat_markdown": "In Plain Sight", "id": "feat-3810", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[In Plain Sight](/Feats.aspx?ID=3810) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\n\n**Archetype** [Alter Ego](/Archetypes.aspx?ID=187)\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\nPeople often only see what they want to see, a weakness you know how to take full advantage of. While you've Assumed a Role, you can use [Deception](/Skills.aspx?ID=5) in place of [Stealth](/Skills.aspx?ID=15) when using the [Avoid Notice](/Actions.aspx?ID=511) exploration activity in an area where someone with your role wouldn't be unusual, such as when impersonating a sailor or fisher when infiltrating the docks.", "name": "In Plain Sight", "pfs": "Standard", "prerequisite": "Alter Ego Dedication", "prerequisite_markdown": "[Alter Ego Dedication](/Feats.aspx?ID=3807)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\n\r\nPeople often only see what they want to see, a weakness you know how to take full advantage of.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 127", "speed": {}, "summary": "People often only see what they want to see, a weakness you know how to take full advantage of.", "summary_markdown": "People often only see what they want to see, a weakness you know how to take full advantage of.", "text": " In Plain Sight Source Dark Archive pg. 127 Archetype Alter Ego Prerequisites Alter Ego Dedication --- People often only see what they want to see, a weakness you know how to take full advantage of. While you've Assumed a Role, you can use Deception in place of Stealth when using the Avoid Notice exploration activity in an area where someone with your role wouldn't be unusual, such as when impersonating a sailor or fisher when infiltrating the docks.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3810", "weakness": {} }, { "archetype": [ "Alter Ego" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sound Mirror" ], "feat_markdown": "Sound Mirror", "id": "feat-3811", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Sound Mirror](/Feats.aspx?ID=3811) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\n\n**Archetype** [Alter Ego](/Archetypes.aspx?ID=187)\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\nYou twist not just the visual, but the auditory as well, allowing you to pass without a sound and create minor noises as distractions—perfect for misdirection and infiltration. You can cast [_silence_](/Spells.aspx?ID=287) on yourself as a 2nd-level innate occult spell and [_ventriloquism_](/Spells.aspx?ID=356) as a 1st-level innate occult spell, both once per day. You also can cast [_ghost sound_](/Spells.aspx?ID=132) as an innate occult cantrip. You become trained in occult spell attack rolls and spell DCs, and your key spellcasting ability is Charisma.", "name": "Sound Mirror", "pfs": "Standard", "prerequisite": "Alter Ego Dedication", "prerequisite_markdown": "[Alter Ego Dedication](/Feats.aspx?ID=3807)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\n\r\nYou twist not just the visual, but the auditory as well, allowing you to pass without a sound and create minor noises as distractions—perfect for misdirection and infiltration.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 127", "speed": {}, "summary": "You twist not just the visual, but the auditory as well, allowing you to pass without a sound and create minor noises as distractions—perfect for misdirection and infiltration.", "summary_markdown": "You twist not just the visual, but the auditory as well, allowing you to pass without a sound and create minor noises as distractions—perfect for misdirection and infiltration.", "text": " Sound Mirror Source Dark Archive pg. 127 Archetype Alter Ego Prerequisites Alter Ego Dedication --- You twist not just the visual, but the auditory as well, allowing you to pass without a sound and create minor noises as distractions—perfect for misdirection and infiltration. You can cast silence on yourself as a 2nd-level innate occult spell and ventriloquism as a 1st-level innate occult spell, both once per day. You also can cast ghost sound as an innate occult cantrip. You become trained in occult spell attack rolls and spell DCs, and your key spellcasting ability is Charisma.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3811", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Alter Ego" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Muscle Mimicry" ], "feat_markdown": "Muscle Mimicry", "id": "feat-3812", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Muscle Mimicry](/Feats.aspx?ID=3812) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\n\n**Archetype** [Alter Ego](/Archetypes.aspx?ID=187)\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807); Trained in [Athletics](/Skills.aspx?ID=3); Master in [Deception](/Skills.aspx?ID=5)\n\n**Trigger**\r\nAn enemy makes a successful [Disarm](/Actions.aspx?ID=41), [Escape](/Actions.aspx?ID=79), [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) attempt.\n\n\r\n\r\n---\r\n\r\nYour study of another allows you to mirror their movements subtly, even in the heat of combat. You study the successful maneuver of an enemy and instinctively learn to do it. The next time you take the same action they did, you gain a +1 circumstance bonus to your Athletics check, or a +2 circumstance bonus if the enemy critically succeeded on their triggering action. You lose this benefit if you don't use it before the end of your next turn.", "name": "Muscle Mimicry", "pfs": "Standard", "prerequisite": "Alter Ego Dedication; Trained in Athletics; Master in Deception", "prerequisite_markdown": "[Alter Ego Dedication](/Feats.aspx?ID=3807); Trained in [Athletics](/Skills.aspx?ID=3); Master in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807); Trained in [Athletics](/Skills.aspx?ID=3); Master in [Deception](/Skills.aspx?ID=5)\n\n**Trigger**\r\nAn enemy makes a successful [Disarm](/Actions.aspx?ID=41), [Escape](/Actions.aspx?ID=79), [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) attempt.\n\n\r\n\r\n---\r\n\r\n\r\nYour study of another allows you to mirror their movements subtly, even in the heat of combat.\r\n", "skill": [ "Athletics", "Deception", "Athletics", "Deception" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 127", "speed": {}, "summary": "Your study of another allows you to mirror their movements subtly, even in the heat of combat.", "summary_markdown": "Your study of another allows you to mirror their movements subtly, even in the heat of combat.", "text": " Muscle Mimicry Reaction Source Dark Archive pg. 127 Archetype Alter Ego Prerequisites Alter Ego Dedication; Trained in Athletics; Master in Deception Trigger An enemy makes a successful Disarm, Escape, Grapple, Shove, or Trip attempt. --- Your study of another allows you to mirror their movements subtly, even in the heat of combat. You study the successful maneuver of an enemy and instinctively learn to do it. The next time you take the same action they did, you gain a +1 circumstance bonus to your Athletics check, or a +2 circumstance bonus if the enemy critically succeeded on their triggering action. You lose this benefit if you don't use it before the end of your next turn.", "trait": [ "Archetype", "Concentrate", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Concentrate", "Skill" ], "trigger": "An enemy makes a successful Disarm , Escape , Grapple , Shove , or Trip attempt.", "trigger_markdown": "An enemy makes a successful [Disarm](/Actions.aspx?ID=41), [Escape](/Actions.aspx?ID=79), [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) attempt.", "type": "Feat", "url": "/Feats.aspx?ID=3812", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Alter Ego" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swap Reflections" ], "feat_markdown": "Swap Reflections", "frequency": "once per 10 minutes", "id": "feat-3813", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Swap Reflections](/Feats.aspx?ID=3813) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\n\n**Archetype** [Alter Ego](/Archetypes.aspx?ID=187)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\nYou've learned how to use even your reflection to your advantage. You send your own reflection to forcibly swap places with the reflection of an enemy, pulling each of you through opposite ends and switching places. The enemy must be within 120 feet, you must both be adjacent to reflective surfaces (such as glass, mirrors, or calm water), and you must be able to see the target's reflection and have line of effect to it. The target attempts a Will save against your spell DC or class DC, whichever is higher.\n\n**Critical Success** The spell has no effect.
\r\n**Success** You swap positions with your target or arrive adjacent to your target, whichever your target prefers.
\r\n**Failure** You swap positions with your target or arrive adjacent to your target, whichever you prefer.
\r\n**Critical Failure** You instantaneously swap positions with your target, and the target becomes trapped in its own reflection for 1 minute. Once on each of its turns, the target can spend 1 action to attempt another Will save to escape. If the save succeeds, the effect ends early.", "name": "Swap Reflections", "pfs": "Standard", "prerequisite": "Alter Ego Dedication", "prerequisite_markdown": "[Alter Ego Dedication](/Feats.aspx?ID=3807)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to use even your reflection to your advantage.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 127", "speed": {}, "summary": "You've learned how to use even your reflection to your advantage.", "summary_markdown": "You've learned how to use even your reflection to your advantage.", "text": " Swap Reflections Two Actions Source Dark Archive pg. 127 Archetype Alter Ego Frequency once per 10 minutes Prerequisites Alter Ego Dedication --- You've learned how to use even your reflection to your advantage. You send your own reflection to forcibly swap places with the reflection of an enemy, pulling each of you through opposite ends and switching places. The enemy must be within 120 feet, you must both be adjacent to reflective surfaces (such as glass, mirrors, or calm water), and you must be able to see the target's reflection and have line of effect to it. The target attempts a Will save against your spell DC or class DC, whichever is higher. Critical Success The spell has no effect. Success You swap positions with your target or arrive adjacent to your target, whichever your target prefers. Failure You swap positions with your target or arrive adjacent to your target, whichever you prefer. Critical Failure You instantaneously swap positions with your target, and the target becomes trapped in its own reflection for 1 minute. Once on each of its turns, the target can spend 1 action to attempt another Will save to escape. If the save succeeds, the effect ends early.", "trait": [ "Archetype", "Conjuration", "Extradimensional", "Incapacitation", "Occult", "Teleportation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Conjuration](/Traits.aspx?ID=33), [Extradimensional](/Traits.aspx?ID=67), [Incapacitation](/Traits.aspx?ID=93), [Occult](/Traits.aspx?ID=120), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Archetype", "Conjuration", "Extradimensional", "Incapacitation", "Occult", "Teleportation" ], "type": "Feat", "url": "/Feats.aspx?ID=3813", "weakness": {} }, { "archetype": [ "Alter Ego" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Borrow Memories" ], "feat_markdown": "Borrow Memories", "id": "feat-3814", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Borrow Memories](/Feats.aspx?ID=3814) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\n\n**Archetype** [Alter Ego](/Archetypes.aspx?ID=187)\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\nKnowing how someone thinks makes it much easier to know where they'll be, or even replace them altogether. You can cast [_mind probe_](/Spells.aspx?ID=193) as an innate occult spell once per day, using your class DC or spell DC, whichever is higher.\n\n If you cast _mind probe_ on a target you're studying for the purpose of Assuming their Role, and the target fails their save, you can delay the spell from coming into effect until you Assume their Role. When you use the spell this way, you can Sustain it up to 10 times during its duration, asking a question each time. The spell lasts until you ask all 10 questions or are no longer Assuming the Role, whichever comes first. You don't need to Sustain the Spell to extend its duration—only when asking a question—nor do you need to be in range or have line of effect to Sustain it.", "name": "Borrow Memories", "pfs": "Standard", "prerequisite": "Alter Ego Dedication", "prerequisite_markdown": "[Alter Ego Dedication](/Feats.aspx?ID=3807)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 127\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\n\n\r\n\r\n---\r\n\r\n\r\nKnowing how someone thinks makes it much easier to know where they'll be, or even replace them altogether.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 127" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 127", "speed": {}, "summary": "Knowing how someone thinks makes it much easier to know where they'll be, or even replace them altogether.", "summary_markdown": "Knowing how someone thinks makes it much easier to know where they'll be, or even replace them altogether.", "text": " Borrow Memories Source Dark Archive pg. 127 Archetype Alter Ego Prerequisites Alter Ego Dedication --- Knowing how someone thinks makes it much easier to know where they'll be, or even replace them altogether. You can cast mind probe as an innate occult spell once per day, using your class DC or spell DC, whichever is higher. If you cast mind probe on a target you're studying for the purpose of Assuming their Role, and the target fails their save, you can delay the spell from coming into effect until you Assume their Role. When you use the spell this way, you can Sustain it up to 10 times during its duration, asking a question each time. The spell lasts until you ask all 10 questions or are no longer Assuming the Role, whichever comes first. You don't need to Sustain the Spell to extend its duration—only when asking a question—nor do you need to be in range or have line of effect to Sustain it.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3814", "weakness": {} }, { "archetype": [ "Living Vessel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Living Vessel Dedication" ], "feat_markdown": "Living Vessel Dedication", "id": "feat-3815", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Restricted\"\r\n>\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 140\n\n**Archetype** [Living Vessel](/Archetypes.aspx?ID=188)\n\n\r\n\r\n---\r\n\r\nWhether willingly or not, you've become a vessel for a being of unimaginable power. You and your GM should work together to determine the being's nature and decide how much you know and how much remains a mystery to you for now. Some decisions might influence your options later. You might need to decide whether the entity is a [demon](/MonsterFamilies.aspx?ID=28), for instance, to know if you qualify for later feats.\n\n You need to spend at least an hour each day assuaging the entity within you or you take a –1 penalty to Will saves for 24 hours. The process of assuaging the entity is determined together between you and the GM. It might be as simple as meditating with the entity to learn more about them, but it might be as extreme as committing gruesome, unspeakable sacrifices to keep their unknowable blessings. After a full week of failing to assuage your entity, you become [doomed 1](/Conditions.aspx?ID=9), and you can't remove or ameliorate the condition until you allow your entity to take full possession of your body for 24 hours, during which time it pursues its own agenda.\n\n You also gain the Entity's Resurgence reaction, allowing you to unleash your entity in lieu of falling [unconscious](/Conditions.aspx?ID=38), though at the risk of letting it enact its will.\n\n **Entity's Resurgence** **Trigger** You would be reduced to 0 Hit Points but not immediately killed; **Effect** Instead of letting you fall unconscious, your entity takes control. You remain at 1 Hit Point and gain temporary Hit Points equal to your level + your key ability modifier that last for 1 minute. However, the entity is in control for 1 minute or until you fall unconscious, whichever comes first.\n\n While the entity is in control, you gain a +1 status bonus to attack rolls and damage rolls, and the GM usually controls your character, roleplaying the entity. The GM might decide to have you roleplay the entity instead, but they retain final say over any decisions you make. No matter the entity's nature, the entity is sure to wreak vengeance upon the foe who jeopardized the life of their vessel—even an evil entity won't change allegiances or ignore danger except in the most extreme circumstances.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the living vessel archetype.\n\nLiving Vessel Dedication leads to...\r\n[Entity's Strike](/Feats.aspx?ID=3816), [Exude Abyssal Corruption](/Feats.aspx?ID=3818), [Fey's Trickery](/Feats.aspx?ID=3819), [Tap Vitality](/Feats.aspx?ID=3817), [Vessel's Form](/Feats.aspx?ID=3821), [Warped Constriction](/Feats.aspx?ID=3820)", "name": "Living Vessel Dedication", "pfs": "Restricted", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 140\n\n\r\n\r\n---\r\n\r\n\r\nWhether willingly or not, you've become a vessel for a being of unimaginable power.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 140", "speed": {}, "summary": "Whether willingly or not, you've become a vessel for a being of unimaginable power.", "summary_markdown": "Whether willingly or not, you've become a vessel for a being of unimaginable power.", "text": " Living Vessel Dedication Source Dark Archive pg. 140 Archetype Living Vessel --- Whether willingly or not, you've become a vessel for a being of unimaginable power. You and your GM should work together to determine the being's nature and decide how much you know and how much remains a mystery to you for now. Some decisions might influence your options later. You might need to decide whether the entity is a demon, for instance, to know if you qualify for later feats. You need to spend at least an hour each day assuaging the entity within you or you take a –1 penalty to Will saves for 24 hours. The process of assuaging the entity is determined together between you and the GM. It might be as simple as meditating with the entity to learn more about them, but it might be as extreme as committing gruesome, unspeakable sacrifices to keep their unknowable blessings. After a full week of failing to assuage your entity, you become doomed 1, and you can't remove or ameliorate the condition until you allow your entity to take full possession of your body for 24 hours, during which time it pursues its own agenda. You also gain the Entity's Resurgence reaction, allowing you to unleash your entity in lieu of falling unconscious, though at the risk of letting it enact its will. Entity's Resurgence Reaction Trigger You would be reduced to 0 Hit Points but not immediately killed; Effect Instead of letting you fall unconscious, your entity takes control. You remain at 1 Hit Point and gain temporary Hit Points equal to your level + your key ability modifier that last for 1 minute. However, the entity is in control for 1 minute or until you fall unconscious, whichever comes first. While the entity is in control, you gain a +1 status bonus to attack rolls and damage rolls, and the GM usually controls your character, roleplaying the entity. The GM might decide to have you roleplay the entity instead, but they retain final say over any decisions you make. No matter the entity's nature, the entity is sure to wreak vengeance upon the foe who jeopardized the life of their vessel—even an evil entity won't change allegiances or ignore danger except in the most extreme circumstances. Special You can't select another dedication feat until you've gained two other feats from the living vessel archetype. Living Vessel Dedication leads to... Entity's Strike, Exude Abyssal Corruption, Fey's Trickery, Tap Vitality, Vessel's Form, Warped Constriction", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3815", "weakness": {} }, { "archetype": [ "Living Vessel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Entity's Strike" ], "feat_markdown": "Entity's Strike", "id": "feat-3816", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Restricted\"\r\n>\r\n[Entity's Strike](/Feats.aspx?ID=3816) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 140\n\n**Archetype** [Living Vessel](/Archetypes.aspx?ID=188)\n\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n\r\n\r\n---\r\n\r\nThe more you try to force your body to stay yours, the more it warps to channel the energy flowing through you. Whether you grow horns to match the wild hunt fey within you, develop a claw like that of the treachery demon sharing your soul, or feel a tentacle rip out of you from the outer being that imprinted itself on your psyche, the entity within you refuses to be contained. You gain an [unarmed](/Traits.aspx?ID=199) attack of your choice with its type determined by your entity. It deals 1d6 damage of a damage type appropriate for the unarmed attack (such as bludgeoning for the tentacle). This unarmed attack is in the [brawling](/WeaponGroups.aspx?ID=4) weapon group and has the [agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179), and [magical](/Traits.aspx?ID=103) traits.", "name": "Entity's Strike", "pfs": "Restricted", "prerequisite": "Living Vessel Dedication", "prerequisite_markdown": "[Living Vessel Dedication](/Feats.aspx?ID=3815)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 140\n\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n\r\n\r\n---\r\n\r\n\r\nThe more you try to force your body to stay yours, the more it warps to channel the energy flowing through you.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 140", "speed": {}, "summary": "The more you try to force your body to stay yours, the more it warps to channel the energy flowing through you.", "summary_markdown": "The more you try to force your body to stay yours, the more it warps to channel the energy flowing through you.", "text": " Entity's Strike Source Dark Archive pg. 140 Archetype Living Vessel Prerequisites Living Vessel Dedication --- The more you try to force your body to stay yours, the more it warps to channel the energy flowing through you. Whether you grow horns to match the wild hunt fey within you, develop a claw like that of the treachery demon sharing your soul, or feel a tentacle rip out of you from the outer being that imprinted itself on your psyche, the entity within you refuses to be contained. You gain an unarmed attack of your choice with its type determined by your entity. It deals 1d6 damage of a damage type appropriate for the unarmed attack (such as bludgeoning for the tentacle). This unarmed attack is in the brawling weapon group and has the agile, finesse, and magical traits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3816", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Living Vessel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tap Vitality" ], "feat_markdown": "Tap Vitality", "frequency": "once per hour", "id": "feat-3817", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Tap Vitality](/Feats.aspx?ID=3817) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 140\n\n**Archetype** [Living Vessel](/Archetypes.aspx?ID=188)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n\r\n\r\n---\r\n\r\nYou tap into the entity's life force to heal your wounds, though at the cost of the entity's personality bleeding into your own. You recover a number of Hit Points equal to four times your level. Each time you use Tap Vitality, you begin to bleed more and more of the entity's personality and instincts into your own until the next time you spend an hour or more assuaging the entity, bringing your mind back under your own control.\n\n**Special** This action has the tradition trait appropriate to your entity, typically [divine](/Traits.aspx?ID=48) for a [demon](/MonsterFamilies.aspx?ID=28), [occult](/Traits.aspx?ID=120) for an [aberration](/Traits.aspx?ID=1) or outer entity, or [primal](/Traits.aspx?ID=134) for a [fey](/Traits.aspx?ID=69)", "name": "Tap Vitality", "pfs": "Restricted", "prerequisite": "Living Vessel Dedication", "prerequisite_markdown": "[Living Vessel Dedication](/Feats.aspx?ID=3815)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 140\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n\r\n\r\n---\r\n\r\n\r\nYou tap into the entity's life force to heal your wounds, though at the cost of the entity's personality bleeding into your own.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 140" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 140", "speed": {}, "summary": "You tap into the entity's life force to heal your wounds, though at the cost of the entity's personality bleeding into your own.", "summary_markdown": "You tap into the entity's life force to heal your wounds, though at the cost of the entity's personality bleeding into your own.", "text": " Tap Vitality Single Action Source Dark Archive pg. 140 Archetype Living Vessel Frequency once per hour Prerequisites Living Vessel Dedication --- You tap into the entity's life force to heal your wounds, though at the cost of the entity's personality bleeding into your own. You recover a number of Hit Points equal to four times your level. Each time you use Tap Vitality, you begin to bleed more and more of the entity's personality and instincts into your own until the next time you spend an hour or more assuaging the entity, bringing your mind back under your own control. Special This action has the tradition trait appropriate to your entity, typically divine for a demon, occult for an aberration or outer entity, or primal for a fey", "trait": [ "Archetype", "Concentrate", "Healing", "Necromancy", "Positive" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Positive](/Traits.aspx?ID=128)", "trait_raw": [ "Archetype", "Concentrate", "Healing", "Necromancy", "Positive" ], "type": "Feat", "url": "/Feats.aspx?ID=3817", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Living Vessel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Exude Abyssal Corruption" ], "feat_markdown": "Exude Abyssal Corruption", "id": "feat-3818", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Exude Abyssal Corruption](/Feats.aspx?ID=3818) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 141\n\n**Archetype** [Living Vessel](/Archetypes.aspx?ID=188)\n\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n\r\n\r\n---\r\n\r\nMost of the changes from the demon within you have harmed you so far, but you've found a way to expel some of the corruption within you to poison others. Until the beginning of your next turn, you and your weapons are covered in toxic sludge or another similar manifestation of the demonic corruption; your melee Strikes deal an additional 1d6 poison damage, and each time a creature hits you with a melee [unarmed](/Traits.aspx?ID=199) attack or otherwise touches you, it takes 1d6 poison damage.\n\n At 14th level, the poison damage increases to 2d6, and at 20th level, the poison damage increases to 3d6.", "name": "Exude Abyssal Corruption", "pfs": "Restricted", "prerequisite": "Living Vessel Dedication", "prerequisite_markdown": "[Living Vessel Dedication](/Feats.aspx?ID=3815)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 141\n\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n\r\n\r\n---\r\n\r\n\r\nMost of the changes from the demon within you have harmed you so far, but you've found a way to expel some of the corruption within you to poison others.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 141", "speed": {}, "summary": "Most of the changes from the demon within you have harmed you so far, but you've found a way to expel some of the corruption within you to poison others.", "summary_markdown": "Most of the changes from the demon within you have harmed you so far, but you've found a way to expel some of the corruption within you to poison others.", "text": " Exude Abyssal Corruption Single Action Source Dark Archive pg. 141 Archetype Living Vessel Prerequisites Living Vessel Dedication --- Most of the changes from the demon within you have harmed you so far, but you've found a way to expel some of the corruption within you to poison others. Until the beginning of your next turn, you and your weapons are covered in toxic sludge or another similar manifestation of the demonic corruption; your melee Strikes deal an additional 1d6 poison damage, and each time a creature hits you with a melee unarmed attack or otherwise touches you, it takes 1d6 poison damage. At 14th level, the poison damage increases to 2d6, and at 20th level, the poison damage increases to 3d6.", "trait": [ "Archetype", "Manipulate", "Poison" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Manipulate](/Traits.aspx?ID=104), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Archetype", "Manipulate", "Poison" ], "type": "Feat", "url": "/Feats.aspx?ID=3818", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Living Vessel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey's Trickery" ], "feat_markdown": "Fey's Trickery", "frequency": "once per hour", "id": "feat-3819", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Fey's Trickery](/Feats.aspx?ID=3819) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 141\n\n**Archetype** [Living Vessel](/Archetypes.aspx?ID=188)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n\r\n\r\n---\r\n\r\nYou connect with the fey trickster within yourself to create whimsical illusory duplicates that distract your foes. This has the effects of [_mirror image_](/Spells.aspx?ID=197).", "name": "Fey's Trickery", "pfs": "Restricted", "prerequisite": "Living Vessel Dedication", "prerequisite_markdown": "[Living Vessel Dedication](/Feats.aspx?ID=3815)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 141\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n\r\n\r\n---\r\n\r\n\r\nYou connect with the fey trickster within yourself to create whimsical illusory duplicates that distract your foes.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 141", "speed": {}, "summary": "You connect with the fey trickster within yourself to create whimsical illusory duplicates that distract your foes.", "summary_markdown": "You connect with the fey trickster within yourself to create whimsical illusory duplicates that distract your foes.", "text": " Fey's Trickery Two Actions Source Dark Archive pg. 141 Archetype Living Vessel Frequency once per hour Prerequisites Living Vessel Dedication --- You connect with the fey trickster within yourself to create whimsical illusory duplicates that distract your foes. This has the effects of mirror image .", "trait": [ "Archetype", "Illusion", "Primal", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Illusion](/Traits.aspx?ID=92), [Primal](/Traits.aspx?ID=134), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Illusion", "Primal", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=3819", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Living Vessel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Warped Constriction" ], "feat_markdown": "Warped Constriction", "id": "feat-3820", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Warped Constriction](/Feats.aspx?ID=3820) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 141\n\n**Archetype** [Living Vessel](/Archetypes.aspx?ID=188)\n\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n**Requirements**\r\nYou have a foe [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\nThe entity inhabiting your body is an aberrant being with unfathomable motivations, and when you hold a foe close, tendrils and tentacles unfurl from your body to crush your foe and pollute it with alien wrongness. Your grabbed or restrained foe takes bludgeoning damage equal to your level and mental damage equal to your highest mental ability modifier. The creature attempts a [basic](/Rules.aspx?ID=329) Will save that applies to both types of damage and uses the higher of your class DC or spell DC.", "name": "Warped Constriction", "pfs": "Restricted", "prerequisite": "Living Vessel Dedication", "prerequisite_markdown": "[Living Vessel Dedication](/Feats.aspx?ID=3815)", "rarity": "common", "release_date": "2022-07-27", "requirement": "You have a foe grabbed or restrained .", "requirement_markdown": "You have a foe [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 141\n\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n**Requirements**\r\nYou have a foe [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe entity inhabiting your body is an aberrant being with unfathomable motivations, and when you hold a foe close, tendrils and tentacles unfurl from your body to crush your foe and pollute it with alien wrongness.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 141", "speed": {}, "summary": "The entity inhabiting your body is an aberrant being with unfathomable motivations, and when you hold a foe close, tendrils and tentacles unfurl from your body to crush your foe and pollute it with alien wrongness.", "summary_markdown": "The entity inhabiting your body is an aberrant being with unfathomable motivations, and when you hold a foe close, tendrils and tentacles unfurl from your body to crush your foe and pollute it with alien wrongness.", "text": " Warped Constriction Single Action Source Dark Archive pg. 141 Archetype Living Vessel Prerequisites Living Vessel Dedication Requirements You have a foe grabbed or restrained. --- The entity inhabiting your body is an aberrant being with unfathomable motivations, and when you hold a foe close, tendrils and tentacles unfurl from your body to crush your foe and pollute it with alien wrongness. Your grabbed or restrained foe takes bludgeoning damage equal to your level and mental damage equal to your highest mental ability modifier. The creature attempts a basic Will save that applies to both types of damage and uses the higher of your class DC or spell DC.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3820", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Living Vessel" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vessel's Form" ], "feat_markdown": "Vessel's Form", "frequency": "once per day", "id": "feat-3821", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Restricted\"\r\n>\r\n[Vessel's Form](/Feats.aspx?ID=3821) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 141\n\n**Archetype** [Living Vessel](/Archetypes.aspx?ID=188)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n\r\n\r\n---\r\n\r\nYou symbiotically combine your form with that of the entity within you, taking a powerful hybrid form to temporarily boost your abilities in combat while maintaining control. For 1 minute, you gain the following effects. \n
  • If you were Medium or smaller, you become Large, and your reach increases to 10 feet.
  • You gain a +2 status bonus to attack and damage rolls and a +1 status bonus on saving throws against spells. If you use [Entity's Resurgence](/Feats.aspx?ID=3815), the status bonuses to attack and damage rolls increase to +3 during the time that the two effects overlap.
  • If you have the [Entity's Strike](/Feats.aspx?ID=3816) feat, the unarmed attack you gained from that feat increases its damage die from 1d6 to 1d8.
  • You gain 40 temporary Hit Points.
  • You gain a fly Speed equal to your Speed.
\n\n**Special** This action has the tradition trait appropriate to your entity, typically [divine](/Traits.aspx?ID=48) for a [demon](/MonsterFamilies.aspx?ID=28), [occult](/Traits.aspx?ID=120) for an [aberration](/Traits.aspx?ID=1) or outer entity, or [primal](/Traits.aspx?ID=134) for a [fey](/Traits.aspx?ID=69)", "name": "Vessel's Form", "pfs": "Restricted", "prerequisite": "Living Vessel Dedication", "prerequisite_markdown": "[Living Vessel Dedication](/Feats.aspx?ID=3815)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 141\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Living Vessel Dedication](/Feats.aspx?ID=3815)\n\n\r\n\r\n---\r\n\r\n\r\nYou symbiotically combine your form with that of the entity within you, taking a powerful hybrid form to temporarily boost your abilities in combat while maintaining control.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 141" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 141", "speed": {}, "summary": "You symbiotically combine your form with that of the entity within you, taking a powerful hybrid form to temporarily boost your abilities in combat while maintaining control.", "summary_markdown": "You symbiotically combine your form with that of the entity within you, taking a powerful hybrid form to temporarily boost your abilities in combat while maintaining control.", "text": " Vessel's Form Two Actions Source Dark Archive pg. 141 Archetype Living Vessel Frequency once per day Prerequisites Living Vessel Dedication --- You symbiotically combine your form with that of the entity within you, taking a powerful hybrid form to temporarily boost your abilities in combat while maintaining control. For 1 minute, you gain the following effects. If you were Medium or smaller, you become Large, and your reach increases to 10 feet. You gain a +2 status bonus to attack and damage rolls and a +1 status bonus on saving throws against spells. If you use Entity's Resurgence, the status bonuses to attack and damage rolls increase to +3 during the time that the two effects overlap. If you have the Entity's Strike feat, the unarmed attack you gained from that feat increases its damage die from 1d6 to 1d8. You gain 40 temporary Hit Points. You gain a fly Speed equal to your Speed. Special This action has the tradition trait appropriate to your entity, typically divine for a demon, occult for an aberration or outer entity, or primal for a fey", "trait": [ "Archetype", "Concentrate", "Polymorph", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Concentrate", "Polymorph", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3821", "weakness": {} }, { "archetype": [ "Pactbinder" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pactbinder Dedication" ], "feat_markdown": "Pactbinder Dedication", "id": "feat-3822", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 166\n\n**Archetype** [Pactbinder](/Archetypes.aspx?ID=189)\n\n**Prerequisites**\r\ntrained in [Diplomacy](/Skills.aspx?ID=6) as well as either [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nThe first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation. It doesn't hurt that you also learned how to magically bind yourself to keep your word, enabling you to bargain more easily. You increase your proficiency from trained to expert in Diplomacy and in one of the following: Arcana, Nature, Occultism, or Religion.\n\n **Binding Vow** ([auditory](/Traits.aspx?ID=16), [concentrate](/Traits.aspx?ID=32), [enchantment](/Traits.aspx?ID=61), [occult](/Traits.aspx?ID=120)) **Frequency** once per day; **Effect** You bind yourself by formally speaking a binding vow. Supernatural power flows through and around you as you speak it, and all those present to hear it intrinsically know that it binds you. Breaking this vow is anathema to you, and if you break it willingly, you lose all pactbinder benefits until you fulfill your vow or, if that's impossible, participate in an atone ritual. The vow doesn't prevent unwilling violations and can't be used to try to circumvent mind-control magic, [confusion](/Conditions.aspx?ID=5), or similar situations where you perform an action not entirely of your own volition. A Binding Vow doesn't end until you've fulfilled it. Even if you die, the vow still binds you if you return to life. The vow doesn't force you to go to ridiculous extremes, such as dying, to fulfill your vow unless you specifically swear to go to such extremes. Trying to subvert your binding vow by making selfish promises (such as swearing to an ally that you'll kill someone you already wanted to kill) is in itself a violation of your vow, as is attempting to subvert other vows you've made (such as those from other pactbinder feats or a champion's code).\n\n When you make a [Request](/Actions.aspx?ID=51) or [Coerce](/Actions.aspx?ID=52) directly in service of fulfilling your vow, you gain a +1 circumstance bonus to your check against any creatures aware of your vow.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the pactbinder archetype.\n\nPactbinder Dedication leads to...\r\n[Pact of Draconic Fury](/Feats.aspx?ID=3825), [Pact of Eldritch Eyes](/Feats.aspx?ID=3828), [Pact of Fey Glamour](/Feats.aspx?ID=3824), [Pact of Infernal Prowess](/Feats.aspx?ID=3826), [Pact of the Final Breath](/Feats.aspx?ID=3827), [Sociable Vow](/Feats.aspx?ID=3823)", "name": "Pactbinder Dedication", "pfs": "Standard", "prerequisite": "trained in Diplomacy as well as either Arcana, Nature, Occultism, or Religion", "prerequisite_markdown": "trained in [Diplomacy](/Skills.aspx?ID=6) as well as either [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 166\n\n**Prerequisites**\r\ntrained in [Diplomacy](/Skills.aspx?ID=6) as well as either [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nThe first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation.\r\n", "skill": [ "Diplomacy", "Athletics", "Nature", "Occultism", "Religion", "Diplomacy", "Arcana", "Nature", "Occultism", "Religion", "Diplomacy", "Athletics", "Nature", "Occultism", "Religion" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 166", "speed": {}, "summary": "The first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation.", "summary_markdown": "The first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation.", "text": " Pactbinder Dedication Source Dark Archive pg. 166 Archetype Pactbinder Prerequisites trained in Diplomacy as well as either Arcana, Nature, Occultism, or Religion --- The first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation. It doesn't hurt that you also learned how to magically bind yourself to keep your word, enabling you to bargain more easily. You increase your proficiency from trained to expert in Diplomacy and in one of the following: Arcana, Nature, Occultism, or Religion. Binding Vow Single Action (auditory, concentrate, enchantment, occult) Frequency once per day; Effect You bind yourself by formally speaking a binding vow. Supernatural power flows through and around you as you speak it, and all those present to hear it intrinsically know that it binds you. Breaking this vow is anathema to you, and if you break it willingly, you lose all pactbinder benefits until you fulfill your vow or, if that's impossible, participate in an atone ritual. The vow doesn't prevent unwilling violations and can't be used to try to circumvent mind-control magic, confusion, or similar situations where you perform an action not entirely of your own volition. A Binding Vow doesn't end until you've fulfilled it. Even if you die, the vow still binds you if you return to life. The vow doesn't force you to go to ridiculous extremes, such as dying, to fulfill your vow unless you specifically swear to go to such extremes. Trying to subvert your binding vow by making selfish promises (such as swearing to an ally that you'll kill someone you already wanted to kill) is in itself a violation of your vow, as is attempting to subvert other vows you've made (such as those from other pactbinder feats or a champion's code). When you make a Request or Coerce directly in service of fulfilling your vow, you gain a +1 circumstance bonus to your check against any creatures aware of your vow. Special You can't select another dedication feat until you've gained two other feats from the pactbinder archetype. Pactbinder Dedication leads to... Pact of Draconic Fury, Pact of Eldritch Eyes, Pact of Fey Glamour, Pact of Infernal Prowess, Pact of the Final Breath, Sociable Vow", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3822", "weakness": {} }, { "archetype": [ "Pactbinder" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sociable Vow" ], "feat_markdown": "Sociable Vow", "id": "feat-3823", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sociable Vow](/Feats.aspx?ID=3823) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 166\n\n**Archetype** [Pactbinder](/Archetypes.aspx?ID=189)\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\nYou can leverage your vow in more social interactions. The circumstance bonus from your [Binding Vow](/Feats.aspx?ID=3822) also applies to attempts to [Gather Information](/Actions.aspx?ID=49), [Make an Impression](/Actions.aspx?ID=50), or [Demoralize](/Actions.aspx?ID=53) you make directly in service of fulfilling the vow.", "name": "Sociable Vow", "pfs": "Standard", "prerequisite": "Pactbinder Dedication", "prerequisite_markdown": "[Pactbinder Dedication](/Feats.aspx?ID=3822)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 166\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\n\r\nYou can leverage your vow in more social interactions.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 166", "speed": {}, "summary": "You can leverage your vow in more social interactions.", "summary_markdown": "You can leverage your vow in more social interactions.", "text": " Sociable Vow Source Dark Archive pg. 166 Archetype Pactbinder Prerequisites Pactbinder Dedication --- You can leverage your vow in more social interactions. The circumstance bonus from your Binding Vow also applies to attempts to Gather Information, Make an Impression, or Demoralize you make directly in service of fulfilling the vow.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3823", "weakness": {} }, { "archetype": [ "Pactbinder" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pact of Fey Glamour" ], "feat_markdown": "Pact of Fey Glamour", "id": "feat-3824", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Pact of Fey Glamour](/Feats.aspx?ID=3824) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 166\n\n**Archetype** [Pactbinder](/Archetypes.aspx?ID=189)\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\nYou've sworn a pact with [fey](/Traits.aspx?ID=69) powers, granting you the otherworldly appearance of your dreams in exchange for oaths of hospitality. As long as you keep your end of the bargain, your base appearance changes indefinitely to any one appearance you wish that's within the bounds of possibility for your ancestry; this effect can't be [counteracted](/Rules.aspx?ID=371) or removed except by violating the pact. Additionally, you can cast [_illusory disguise_](/Spells.aspx?ID=159) as a primal innate spell once per hour, using the higher of your class DC and your spell DC to determine the DC.\n\n In exchange, you promise to accept any fey's request for hospitality, granting them food, drink, and lodging for up to 3 days and 3 nights. You also promise not to harm any creature to whom you've offered hospitality or who has shown hospitality to you, whether or not that creature is fey, unless that creature does harm first. If you refuse hospitality to a fey or violate hospitality, you lose the benefits of this feat until you atone for your transgressions, instantly reverting your appearance to the one you had before the pact.", "name": "Pact of Fey Glamour", "pfs": "Standard", "prerequisite": "Pactbinder Dedication", "prerequisite_markdown": "[Pactbinder Dedication](/Feats.aspx?ID=3822)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 166\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\n\r\nYou've sworn a pact with [fey](/Traits.aspx?ID=69) powers, granting you the otherworldly appearance of your dreams in exchange for oaths of hospitality.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 166", "speed": {}, "summary": "You've sworn a pact with fey powers, granting you the otherworldly appearance of your dreams in exchange for oaths of hospitality.", "summary_markdown": "You've sworn a pact with [fey](/Traits.aspx?ID=69) powers, granting you the otherworldly appearance of your dreams in exchange for oaths of hospitality.", "text": " Pact of Fey Glamour Source Dark Archive pg. 166 Archetype Pactbinder Prerequisites Pactbinder Dedication --- You've sworn a pact with fey powers, granting you the otherworldly appearance of your dreams in exchange for oaths of hospitality. As long as you keep your end of the bargain, your base appearance changes indefinitely to any one appearance you wish that's within the bounds of possibility for your ancestry; this effect can't be counteracted or removed except by violating the pact. Additionally, you can cast illusory disguise as a primal innate spell once per hour, using the higher of your class DC and your spell DC to determine the DC. In exchange, you promise to accept any fey's request for hospitality, granting them food, drink, and lodging for up to 3 days and 3 nights. You also promise not to harm any creature to whom you've offered hospitality or who has shown hospitality to you, whether or not that creature is fey, unless that creature does harm first. If you refuse hospitality to a fey or violate hospitality, you lose the benefits of this feat until you atone for your transgressions, instantly reverting your appearance to the one you had before the pact.", "trait": [ "Archetype", "Illusion", "Primal", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Illusion](/Traits.aspx?ID=92), [Primal](/Traits.aspx?ID=134), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Illusion", "Primal", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3824", "weakness": {} }, { "archetype": [ "Pactbinder" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pact of Draconic Fury" ], "feat_markdown": "Pact of Draconic Fury", "id": "feat-3825", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Pact of Draconic Fury](/Feats.aspx?ID=3825) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 166\n\n**Archetype** [Pactbinder](/Archetypes.aspx?ID=189)\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\nYou've sworn a pact with a [dragon](/Traits.aspx?ID=50), giving you the ability to tap into the dragon's immeasurable power in exchange for adding to their hoard. You gain the Dragon Breath activity. In exchange, you promise to search for objects the dragon wants for its hoard upon request. These requests might be extremely specific unique objects, or they might be a broad category of objects. While the dragon agrees to pay you a fair price for the item you retrieve, the pact requires you to give your time and service.\n\n **Dragon Breath** **Frequency** once per hour; **Effect** You breathe deeply and exhale a line or cone of powerful breath, much like the dragon with which you made the pact. If the dragon had a cone-shaped breath weapon, your breath weapon is a 30-foot cone. If they had a line-shaped breath weapon, your breath weapon is a 60-foot line. If they had a burst-shaped breath weapon, your breath weapon is a 10-foot burst within 60 feet. No matter the shape, it deals 1d6 damage per level, of the same damage type as the dragon's Breath Weapon, with a [basic](/Rules.aspx?ID=329) Reflex save, using the higher of your class DC or spell DC. This action has the same traits as the breath weapon of the dragon you made the pact with.", "name": "Pact of Draconic Fury", "pfs": "Standard", "prerequisite": "Pactbinder Dedication", "prerequisite_markdown": "[Pactbinder Dedication](/Feats.aspx?ID=3822)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 166\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\n\r\nYou've sworn a pact with a [dragon](/Traits.aspx?ID=50), giving you the ability to tap into the dragon's immeasurable power in exchange for adding to their hoard.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 166" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 166", "speed": {}, "summary": "You've sworn a pact with a dragon , giving you the ability to tap into the dragon's immeasurable power in exchange for adding to their hoard.", "summary_markdown": "You've sworn a pact with a [dragon](/Traits.aspx?ID=50), giving you the ability to tap into the dragon's immeasurable power in exchange for adding to their hoard.", "text": " Pact of Draconic Fury Source Dark Archive pg. 166 Archetype Pactbinder Prerequisites Pactbinder Dedication --- You've sworn a pact with a dragon, giving you the ability to tap into the dragon's immeasurable power in exchange for adding to their hoard. You gain the Dragon Breath activity. In exchange, you promise to search for objects the dragon wants for its hoard upon request. These requests might be extremely specific unique objects, or they might be a broad category of objects. While the dragon agrees to pay you a fair price for the item you retrieve, the pact requires you to give your time and service. Dragon Breath Two Actions Frequency once per hour; Effect You breathe deeply and exhale a line or cone of powerful breath, much like the dragon with which you made the pact. If the dragon had a cone-shaped breath weapon, your breath weapon is a 30-foot cone. If they had a line-shaped breath weapon, your breath weapon is a 60-foot line. If they had a burst-shaped breath weapon, your breath weapon is a 10-foot burst within 60 feet. No matter the shape, it deals 1d6 damage per level, of the same damage type as the dragon's Breath Weapon, with a basic Reflex save, using the higher of your class DC or spell DC. This action has the same traits as the breath weapon of the dragon you made the pact with.", "trait": [ "Arcane", "Archetype", "Evocation", "Uncommon" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Archetype](/Traits.aspx?ID=12), [Evocation](/Traits.aspx?ID=65), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Arcane", "Archetype", "Evocation", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3825", "weakness": {} }, { "archetype": [ "Pactbinder" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pact of Infernal Prowess" ], "feat_markdown": "Pact of Infernal Prowess", "id": "feat-3826", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Pact of Infernal Prowess](/Feats.aspx?ID=3826) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 167\n\n**Archetype** [Pactbinder](/Archetypes.aspx?ID=189)\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\nYou've sworn a pact with [devils](/MonsterFamilies.aspx?ID=30), granting you success in life in exchange for your soul in the afterlife. Once per hour, when you critically fail a check, you can reroll the check as a free action; this is a [fortune](/Traits.aspx?ID=76) effect. Additionally, you can choose to automatically succeed at checks to [Earn Income](/Actions.aspx?ID=23) for tasks below your level, without rolling.\n\n However, when you die, your soul is consigned to [Hell](/Planes.aspx?ID=18). You can't be returned to life except by powerful magic such as [_miracle_](/Spells.aspx?ID=196), and even then, the devils responsible for the contract can track your every move for 1 year. The devils gain the effects of a [_discern location_](/Spells.aspx?ID=75) spell. They can also use 10th-level [_scrying_](/Spells.aspx?ID=268) on you at will, and you automatically critically fail your saving throw.\n\n**Special** You can't retrain out of a Pact of Infernal Prowess without journeying to Hell and destroying the devil's written contract spelling out the terms of your pact.", "name": "Pact of Infernal Prowess", "pfs": "Standard", "prerequisite": "Pactbinder Dedication", "prerequisite_markdown": "[Pactbinder Dedication](/Feats.aspx?ID=3822)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 167\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\n\r\nYou've sworn a pact with [devils](/MonsterFamilies.aspx?ID=30), granting you success in life in exchange for your soul in the afterlife.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 167", "speed": {}, "summary": "You've sworn a pact with devils , granting you success in life in exchange for your soul in the afterlife.", "summary_markdown": "You've sworn a pact with [devils](/MonsterFamilies.aspx?ID=30), granting you success in life in exchange for your soul in the afterlife.", "text": " Pact of Infernal Prowess Source Dark Archive pg. 167 Archetype Pactbinder Prerequisites Pactbinder Dedication --- You've sworn a pact with devils, granting you success in life in exchange for your soul in the afterlife. Once per hour, when you critically fail a check, you can reroll the check as a free action; this is a fortune effect. Additionally, you can choose to automatically succeed at checks to Earn Income for tasks below your level, without rolling. However, when you die, your soul is consigned to Hell. You can't be returned to life except by powerful magic such as miracle , and even then, the devils responsible for the contract can track your every move for 1 year. The devils gain the effects of a discern location spell. They can also use 10th-level scrying on you at will, and you automatically critically fail your saving throw. Special You can't retrain out of a Pact of Infernal Prowess without journeying to Hell and destroying the devil's written contract spelling out the terms of your pact.", "trait": [ "Archetype", "Divination", "Divine", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divination](/Traits.aspx?ID=47), [Divine](/Traits.aspx?ID=48), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Divination", "Divine", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3826", "weakness": {} }, { "archetype": [ "Pactbinder" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pact of the Final Breath" ], "feat_markdown": "Pact of the Final Breath", "id": "feat-3827", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Pact of the Final Breath](/Feats.aspx?ID=3827) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 167\n\n**Archetype** [Pactbinder](/Archetypes.aspx?ID=189)\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\nYou've sworn a pact with a powerful [psychopomp](/MonsterFamilies.aspx?ID=83)—typically an olethros advocate or [yamaraj](/Monsters.aspx?ID=770) judge—granting you a reprieve before your soul will be collected in exchange for respect for the dead and assistance against the [undead](/Traits.aspx?ID=160). As long as you keep your end of the bargain, you live twice as long as you normally would before dying of natural causes. Additionally, the first time each day that you would be reduced to 0 Hit Points and gain the [dying](/Conditions.aspx?ID=11) condition, you instead regain a number of Hit Points equal to twice your level (starting from 0 HP), remain conscious, and gain [fast healing](/MonsterAbilities.aspx?ID=15) equal to your level for 3 rounds.\n\n In exchange, you swear to treat the dead you come across with respect, performing last rites and final dispositions to ensure their spirits rest in peace and are less likely to rise as undead. Furthermore, you swear to destroy undead you come across, so long as it's within your power to do so without inordinate risk to yourself. Violating your part of the pact causes its protections to immediately end. If at that point you had already lived beyond your natural lifespan, the psychopomps typically give you a few moments to make any last farewells, and then you simply breathe your final breath and pass on.", "name": "Pact of the Final Breath", "pfs": "Standard", "prerequisite": "Pactbinder Dedication", "prerequisite_markdown": "[Pactbinder Dedication](/Feats.aspx?ID=3822)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 167\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\n\r\nYou've sworn a pact with a powerful [psychopomp](/MonsterFamilies.aspx?ID=83)—typically an olethros advocate or [yamaraj](/Monsters.aspx?ID=770) judge—granting you a reprieve before your soul will be collected in exchange for respect for the dead and assistance against the [undead](/Traits.aspx?ID=160).\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 167", "speed": {}, "summary": "You've sworn a pact with a powerful psychopomp —typically an olethros advocate or yamaraj judge—granting you a reprieve before your soul will be collected in exchange for respect for the dead and assistance against the undead .", "summary_markdown": "You've sworn a pact with a powerful [psychopomp](/MonsterFamilies.aspx?ID=83)—typically an olethros advocate or [yamaraj](/Monsters.aspx?ID=770) judge—granting you a reprieve before your soul will be collected in exchange for respect for the dead and assistance against the [undead](/Traits.aspx?ID=160).", "text": " Pact of the Final Breath Source Dark Archive pg. 167 Archetype Pactbinder Prerequisites Pactbinder Dedication --- You've sworn a pact with a powerful psychopomp—typically an olethros advocate or yamaraj judge—granting you a reprieve before your soul will be collected in exchange for respect for the dead and assistance against the undead. As long as you keep your end of the bargain, you live twice as long as you normally would before dying of natural causes. Additionally, the first time each day that you would be reduced to 0 Hit Points and gain the dying condition, you instead regain a number of Hit Points equal to twice your level (starting from 0 HP), remain conscious, and gain fast healing equal to your level for 3 rounds. In exchange, you swear to treat the dead you come across with respect, performing last rites and final dispositions to ensure their spirits rest in peace and are less likely to rise as undead. Furthermore, you swear to destroy undead you come across, so long as it's within your power to do so without inordinate risk to yourself. Violating your part of the pact causes its protections to immediately end. If at that point you had already lived beyond your natural lifespan, the psychopomps typically give you a few moments to make any last farewells, and then you simply breathe your final breath and pass on.", "trait": [ "Archetype", "Divine", "Necromancy", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Divine", "Necromancy", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3827", "weakness": {} }, { "archetype": [ "Pactbinder" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pact of Eldritch Eyes" ], "feat_markdown": "Pact of Eldritch Eyes", "id": "feat-3828", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Pact of Eldritch Eyes](/Feats.aspx?ID=3828) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 167\n\n**Archetype** [Pactbinder](/Archetypes.aspx?ID=189)\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\nYou've sworn a pact with an entity beyond mortal comprehension, granting you distant visions and insights. You can cast [_prying eye_](/Spells.aspx?ID=239) as an occult innate spell once per hour, using the higher of your class DC and your spell DC to determine the DC.\n\n In exchange, you allow the entity to peer through you at your world. The entity's touch creates strange dreams, typically nightmares. Every morning, you awaken trained in an unexpected [Lore](/Skills.aspx?ID=8) skill determined by the GM, which you retain until the next time you rest for the night. While the entity contacts you most often while you sleep, it occasionally peers at you during the day, leading to disorientation and visions. You can generally determine what's going on during these visions, so normally this occurrence imparts no mechanical penalty. However, in the unlikely event that an encounter begins while you're experiencing visions from the entity, you might take a circumstance penalty to your initiative roll.\n\n**Special** The entity isn't particularly attached to its pact with you. If you want it gone, you can retrain out of Pact of Eldritch Eyes, after which the entity withdraws its eyes to the void.", "name": "Pact of Eldritch Eyes", "pfs": "Standard", "prerequisite": "Pactbinder Dedication", "prerequisite_markdown": "[Pactbinder Dedication](/Feats.aspx?ID=3822)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 167\n\n**Prerequisites**\r\n[Pactbinder Dedication](/Feats.aspx?ID=3822)\n\n\r\n\r\n---\r\n\r\n\r\nYou've sworn a pact with an entity beyond mortal comprehension, granting you distant visions and insights.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 167" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 167", "speed": {}, "summary": "You've sworn a pact with an entity beyond mortal comprehension, granting you distant visions and insights.", "summary_markdown": "You've sworn a pact with an entity beyond mortal comprehension, granting you distant visions and insights.", "text": " Pact of Eldritch Eyes Source Dark Archive pg. 167 Archetype Pactbinder Prerequisites Pactbinder Dedication --- You've sworn a pact with an entity beyond mortal comprehension, granting you distant visions and insights. You can cast prying eye as an occult innate spell once per hour, using the higher of your class DC and your spell DC to determine the DC. In exchange, you allow the entity to peer through you at your world. The entity's touch creates strange dreams, typically nightmares. Every morning, you awaken trained in an unexpected Lore skill determined by the GM, which you retain until the next time you rest for the night. While the entity contacts you most often while you sleep, it occasionally peers at you during the day, leading to disorientation and visions. You can generally determine what's going on during these visions, so normally this occurrence imparts no mechanical penalty. However, in the unlikely event that an encounter begins while you're experiencing visions from the entity, you might take a circumstance penalty to your initiative roll. Special The entity isn't particularly attached to its pact with you. If you want it gone, you can retrain out of Pact of Eldritch Eyes, after which the entity withdraws its eyes to the void.", "trait": [ "Archetype", "Divination", "Occult", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divination](/Traits.aspx?ID=47), [Occult](/Traits.aspx?ID=120), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Divination", "Occult", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3828", "weakness": {} }, { "archetype": [ "Curse Maelstrom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Curse Maelstrom Dedication" ], "feat_markdown": "Curse Maelstrom Dedication", "id": "feat-3829", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 168\n\n**Archetype** [Curse Maelstrom](/Archetypes.aspx?ID=190)\n\n**Prerequisites**\r\nYou are cursed or have previously been cursed.\n\n\r\n\r\n---\r\n\r\nA horrible curse has left a lingering stain on your soul, and its effects continue to plague you even if the curse's other effects have ended. You can choose to suppress it, but if you instead let it manifest, you can channel its power in your favor. During an encounter, when you succeed at a check, the GM can offer to have you roll again, taking the second result. This is a [misfortune](/Traits.aspx?ID=110) effect. If you do so, you enter a curse maelstrom state. If the misfortune effect is somehow canceled or negated (by a [fortune](/Traits.aspx?ID=76) effect, for example), you don't enter a curse maelstrom state.\n\n In addition, the curse is jealous of its place within your soul and gladly lashes out whenever others dare to usurp that position, granting you its power without the usual price. If a foe places a misfortune effect on your roll and the effect applies to your roll, you enter a curse maelstrom state, and if you fail a saving throw against a foe's [curse](/Traits.aspx?ID=38) effect and are affected by the curse, you also enter a curse maelstrom state. No matter the source, you can only enter a curse maelstrom state during an encounter, and if you don't end the state on your own, it ends at the end of the encounter. Once it ends, you can't enter a curse maelstrom state again for 1 minute.\n\n While in a curse maelstrom state, you can't benefit from fortune effects, and they also don't cancel misfortune effects on you; they simply have no effect. While in this state, all creatures other than you within a 10-foot emanation take a –1 status penalty to all saving throws and skill checks due to the storm of bad luck swirling out of your body. You gain the Expel Maelstrom action, which you can use to focus the brunt of your curses onto an unlucky target.\n\n **Expel Maelstrom** ([curse](/Traits.aspx?ID=38), [necromancy](/Traits.aspx?ID=117), [occult](/Traits.aspx?ID=120)) **Requirements** You are in a curse maelstrom state; **Effect** You expel the maelstrom from your body, sending the energy to reside in one unlucky creature within 60 feet. Your curse maelstrom state ends. The result depends on the creature's Will save.\n\n**Critical Success** The creature is unaffected, and the curse's energy dissipates harmlessly.
\r\n**Success** The creature comes to house the maelstrom's wrath within it. It takes a –1 status penalty to all saving throws and skill checks for 1 minute.
\r\n**Failure** The maelstrom strikes deep into the creature's soul. It takes a –2 status penalty to all saving throws and skill checks for 10 minutes.
\r\n**Critical Failure** The maelstrom pitches the creature into a single fit of utter misfortune before burrowing into its soul. As failure, but the creature also must roll twice and take the lower result on its next saving throw or skill check; this is a misfortune effect.\n\nCurse Maelstrom Dedication leads to...\r\n[Accursed Magic](/Feats.aspx?ID=3833), [Counter Curse](/Feats.aspx?ID=3834), [Familiar Oddities](/Feats.aspx?ID=3830), [Share Burden](/Feats.aspx?ID=3832), [Torrential Backlash](/Feats.aspx?ID=3835), [Unnerving Expansion](/Feats.aspx?ID=3831)", "name": "Curse Maelstrom Dedication", "pfs": "Standard", "prerequisite": "You are cursed or have previously been cursed.", "prerequisite_markdown": "You are cursed or have previously been cursed.", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 168\n\n**Prerequisites**\r\nYou are cursed or have previously been cursed.\n\n\r\n\r\n---\r\n\r\n\r\nA horrible curse has left a lingering stain on your soul, and its effects continue to plague you even if the curse's other effects have ended.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 168" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 168", "speed": {}, "summary": "A horrible curse has left a lingering stain on your soul, and its effects continue to plague you even if the curse's other effects have ended.", "summary_markdown": "A horrible curse has left a lingering stain on your soul, and its effects continue to plague you even if the curse's other effects have ended.", "text": " Curse Maelstrom Dedication Source Dark Archive pg. 168 Archetype Curse Maelstrom Prerequisites You are cursed or have previously been cursed. --- A horrible curse has left a lingering stain on your soul, and its effects continue to plague you even if the curse's other effects have ended. You can choose to suppress it, but if you instead let it manifest, you can channel its power in your favor. During an encounter, when you succeed at a check, the GM can offer to have you roll again, taking the second result. This is a misfortune effect. If you do so, you enter a curse maelstrom state. If the misfortune effect is somehow canceled or negated (by a fortune effect, for example), you don't enter a curse maelstrom state. In addition, the curse is jealous of its place within your soul and gladly lashes out whenever others dare to usurp that position, granting you its power without the usual price. If a foe places a misfortune effect on your roll and the effect applies to your roll, you enter a curse maelstrom state, and if you fail a saving throw against a foe's curse effect and are affected by the curse, you also enter a curse maelstrom state. No matter the source, you can only enter a curse maelstrom state during an encounter, and if you don't end the state on your own, it ends at the end of the encounter. Once it ends, you can't enter a curse maelstrom state again for 1 minute. While in a curse maelstrom state, you can't benefit from fortune effects, and they also don't cancel misfortune effects on you; they simply have no effect. While in this state, all creatures other than you within a 10-foot emanation take a –1 status penalty to all saving throws and skill checks due to the storm of bad luck swirling out of your body. You gain the Expel Maelstrom action, which you can use to focus the brunt of your curses onto an unlucky target. Expel Maelstrom Single Action (curse, necromancy, occult) Requirements You are in a curse maelstrom state; Effect You expel the maelstrom from your body, sending the energy to reside in one unlucky creature within 60 feet. Your curse maelstrom state ends. The result depends on the creature's Will save. Critical Success The creature is unaffected, and the curse's energy dissipates harmlessly. Success The creature comes to house the maelstrom's wrath within it. It takes a –1 status penalty to all saving throws and skill checks for 1 minute. Failure The maelstrom strikes deep into the creature's soul. It takes a –2 status penalty to all saving throws and skill checks for 10 minutes. Critical Failure The maelstrom pitches the creature into a single fit of utter misfortune before burrowing into its soul. As failure, but the creature also must roll twice and take the lower result on its next saving throw or skill check; this is a misfortune effect. Curse Maelstrom Dedication leads to... Accursed Magic, Counter Curse, Familiar Oddities, Share Burden, Torrential Backlash, Unnerving Expansion", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3829", "weakness": {} }, { "archetype": [ "Curse Maelstrom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Familiar Oddities" ], "feat_markdown": "Familiar Oddities", "id": "feat-3830", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Familiar Oddities](/Feats.aspx?ID=3830) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Archetype** [Curse Maelstrom](/Archetypes.aspx?ID=190)\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829); Trained in [Occultism](/Skills.aspx?ID=11) or Trained in [Curse Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\nPerhaps due to the curse within you, curses occasionally perceive you as an extension of themselves and readily reveal themselves to you. You gain a +2 circumstance bonus to checks to [Identify Magic](/Actions.aspx?ID=24) on a [cursed item](/equipment/cursed-items) or a spell that has the [curse](/Traits.aspx?ID=38) trait.", "name": "Familiar Oddities", "pfs": "Standard", "prerequisite": "Curse Maelstrom Dedication; Trained in Occultism or Trained in Curse Lore", "prerequisite_markdown": "[Curse Maelstrom Dedication](/Feats.aspx?ID=3829); Trained in [Occultism](/Skills.aspx?ID=11) or Trained in [Curse Lore](/Skills.aspx?ID=8)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829); Trained in [Occultism](/Skills.aspx?ID=11) or Trained in [Curse Lore](/Skills.aspx?ID=8)\n\n\r\n\r\n---\r\n\r\n\r\nPerhaps due to the curse within you, curses occasionally perceive you as an extension of themselves and readily reveal themselves to you.\r\n", "skill": [ "Occultism", "Lore", "Occultism", "Lore" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 169", "speed": {}, "summary": "Perhaps due to the curse within you, curses occasionally perceive you as an extension of themselves and readily reveal themselves to you.", "summary_markdown": "Perhaps due to the curse within you, curses occasionally perceive you as an extension of themselves and readily reveal themselves to you.", "text": " Familiar Oddities Source Dark Archive pg. 169 Archetype Curse Maelstrom Prerequisites Curse Maelstrom Dedication; Trained in Occultism or Trained in Curse Lore --- Perhaps due to the curse within you, curses occasionally perceive you as an extension of themselves and readily reveal themselves to you. You gain a +2 circumstance bonus to checks to Identify Magic on a cursed item or a spell that has the curse trait.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3830", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Curse Maelstrom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unnerving Expansion" ], "feat_markdown": "Unnerving Expansion", "id": "feat-3831", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Unnerving Expansion](/Feats.aspx?ID=3831) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Archetype** [Curse Maelstrom](/Archetypes.aspx?ID=190)\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)\n\n\r\n\r\n---\r\n\r\nYou gather your curse around you and impel it to pour outward, expanding your maelstrom. The radius of the emanation of your curse maelstrom state increases by 5 feet until the end of your curse maelstrom state. The outpouring of the curse is unnerving. You attempt to [Demoralize](/Actions.aspx?ID=53) a creature within the emanation of your curse maelstrom; you don't take penalties for not sharing a language with that creature.", "name": "Unnerving Expansion", "pfs": "Standard", "prerequisite": "Curse Maelstrom Dedication", "prerequisite_markdown": "[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)\n\n\r\n\r\n---\r\n\r\n\r\nYou gather your curse around you and impel it to pour outward, expanding your maelstrom.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 169", "speed": {}, "summary": "You gather your curse around you and impel it to pour outward, expanding your maelstrom.", "summary_markdown": "You gather your curse around you and impel it to pour outward, expanding your maelstrom.", "text": " Unnerving Expansion Single Action Source Dark Archive pg. 169 Archetype Curse Maelstrom Prerequisites Curse Maelstrom Dedication --- You gather your curse around you and impel it to pour outward, expanding your maelstrom. The radius of the emanation of your curse maelstrom state increases by 5 feet until the end of your curse maelstrom state. The outpouring of the curse is unnerving. You attempt to Demoralize a creature within the emanation of your curse maelstrom; you don't take penalties for not sharing a language with that creature.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3831", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Curse Maelstrom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Share Burden" ], "feat_markdown": "Share Burden", "id": "feat-3832", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Share Burden](/Feats.aspx?ID=3832) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Archetype** [Curse Maelstrom](/Archetypes.aspx?ID=190)\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)\n\n**Trigger**\r\nAn ally within 60 feet would be affected by a [curse](/Traits.aspx?ID=38) or [misfortune](/Traits.aspx?ID=110) effect, and you wouldn't be affected but you are an eligible target for the effect.\n\n\r\n\r\n---\r\n\r\nYou draw the misfortune or curse into yourself, potentially enabling you to enter your curse maelstrom state. Instead of affecting your ally, the triggering curse or misfortune effect affects you.", "name": "Share Burden", "pfs": "Standard", "prerequisite": "Curse Maelstrom Dedication", "prerequisite_markdown": "[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)\n\n**Trigger**\r\nAn ally within 60 feet would be affected by a [curse](/Traits.aspx?ID=38) or [misfortune](/Traits.aspx?ID=110) effect, and you wouldn't be affected but you are an eligible target for the effect.\n\n\r\n\r\n---\r\n\r\n\r\nYou draw the misfortune or curse into yourself, potentially enabling you to enter your curse maelstrom state.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 169", "speed": {}, "summary": "You draw the misfortune or curse into yourself, potentially enabling you to enter your curse maelstrom state.", "summary_markdown": "You draw the misfortune or curse into yourself, potentially enabling you to enter your curse maelstrom state.", "text": " Share Burden Reaction Source Dark Archive pg. 169 Archetype Curse Maelstrom Prerequisites Curse Maelstrom Dedication Trigger An ally within 60 feet would be affected by a curse or misfortune effect, and you wouldn't be affected but you are an eligible target for the effect. --- You draw the misfortune or curse into yourself, potentially enabling you to enter your curse maelstrom state. Instead of affecting your ally, the triggering curse or misfortune effect affects you.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "An ally within 60 feet would be affected by a curse or misfortune effect, and you wouldn't be affected but you are an eligible target for the effect.", "trigger_markdown": "An ally within 60 feet would be affected by a [curse](/Traits.aspx?ID=38) or [misfortune](/Traits.aspx?ID=110) effect, and you wouldn't be affected but you are an eligible target for the effect.", "type": "Feat", "url": "/Feats.aspx?ID=3832", "weakness": {} }, { "archetype": [ "Curse Maelstrom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Accursed Magic" ], "feat_markdown": "Accursed Magic", "id": "feat-3833", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Accursed Magic](/Feats.aspx?ID=3833) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Archetype** [Curse Maelstrom](/Archetypes.aspx?ID=190)\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)\n\n\r\n\r\n---\r\n\r\nWhen the curse within you spills out, you can lay curses on others and claim them for yourself with ease. You can cast [_claim curse_](/Spells.aspx?ID=884). At 10th level, you can also cast [_seal fate_](/Spells.aspx?ID=715), and at 12th level, you can also cast [_inevitable disaster_](/Spells.aspx?ID=930). You can cast these spells once per day as occult innate spells, but only while within your curse maelstrom state. If you couldn't already cast occult spells, these spells use Wisdom as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells.", "name": "Accursed Magic", "pfs": "Standard", "prerequisite": "Curse Maelstrom Dedication", "prerequisite_markdown": "[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)\n\n\r\n\r\n---\r\n\r\n\r\nWhen the curse within you spills out, you can lay curses on others and claim them for yourself with ease.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 169", "speed": {}, "summary": "When the curse within you spills out, you can lay curses on others and claim them for yourself with ease.", "summary_markdown": "When the curse within you spills out, you can lay curses on others and claim them for yourself with ease.", "text": " Accursed Magic Source Dark Archive pg. 169 Archetype Curse Maelstrom Prerequisites Curse Maelstrom Dedication --- When the curse within you spills out, you can lay curses on others and claim them for yourself with ease. You can cast claim curse . At 10th level, you can also cast seal fate , and at 12th level, you can also cast inevitable disaster . You can cast these spells once per day as occult innate spells, but only while within your curse maelstrom state. If you couldn't already cast occult spells, these spells use Wisdom as your spellcasting ability, and you become trained in spell attack rolls and spell DCs for occult spells.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3833", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Curse Maelstrom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Counter Curse" ], "feat_markdown": "Counter Curse", "id": "feat-3834", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Counter Curse](/Feats.aspx?ID=3834) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Archetype** [Curse Maelstrom](/Archetypes.aspx?ID=190)\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)\n\n**Trigger**\r\nYou or an ally within 30 feet is targeted by or in the emanation of a [curse](/Traits.aspx?ID=38) or [misfortune](/Traits.aspx?ID=110) effect from an opponent or object of which you are aware.\r\n\r\n**Requirements**\r\nYou are in a curse maelstrom state.\r\n\r\n\r\n\r\n---\r\n\r\nYou gather the energy of your maelstrom and fling its unleashed power into the enemy's curse, attempting to neutralize it. Attempt a [counteract](/Rules.aspx?ID=371) check against the triggering effect, using half your level rounded up as your counteract level and the higher of your class DC and spell DC as the counteract modifier. On a success, you neutralize the curse or misfortune effect. If the effect was constant, such as a misfortune aura, it returns automatically at the beginning of the creature or object's next turn. Whether you succeed or fail, your curse maelstrom state ends.\n\nCounter Curse leads to...\r\n[Reverse Curse](/Feats.aspx?ID=3836)", "name": "Counter Curse", "pfs": "Standard", "prerequisite": "Curse Maelstrom Dedication", "prerequisite_markdown": "[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)", "rarity": "common", "release_date": "2022-07-27", "requirement": "You are in a curse maelstrom state.", "requirement_markdown": "You are in a curse maelstrom state.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)\n\n**Trigger**\r\nYou or an ally within 30 feet is targeted by or in the emanation of a [curse](/Traits.aspx?ID=38) or [misfortune](/Traits.aspx?ID=110) effect from an opponent or object of which you are aware.\r\n\r\n**Requirements**\r\nYou are in a curse maelstrom state.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou gather the energy of your maelstrom and fling its unleashed power into the enemy's curse, attempting to neutralize it.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 169", "speed": {}, "summary": "You gather the energy of your maelstrom and fling its unleashed power into the enemy's curse, attempting to neutralize it.", "summary_markdown": "You gather the energy of your maelstrom and fling its unleashed power into the enemy's curse, attempting to neutralize it.", "text": " Counter Curse Reaction Source Dark Archive pg. 169 Archetype Curse Maelstrom Prerequisites Curse Maelstrom Dedication Trigger You or an ally within 30 feet is targeted by or in the emanation of a curse or misfortune effect from an opponent or object of which you are aware. Requirements You are in a curse maelstrom state. --- You gather the energy of your maelstrom and fling its unleashed power into the enemy's curse, attempting to neutralize it. Attempt a counteract check against the triggering effect, using half your level rounded up as your counteract level and the higher of your class DC and spell DC as the counteract modifier. On a success, you neutralize the curse or misfortune effect. If the effect was constant, such as a misfortune aura, it returns automatically at the beginning of the creature or object's next turn. Whether you succeed or fail, your curse maelstrom state ends. Counter Curse leads to... Reverse Curse", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You or an ally within 30 feet is targeted by or in the emanation of a curse or misfortune effect from an opponent or object of which you are aware.", "trigger_markdown": "You or an ally within 30 feet is targeted by or in the emanation of a [curse](/Traits.aspx?ID=38) or [misfortune](/Traits.aspx?ID=110) effect from an opponent or object of which you are aware.", "type": "Feat", "url": "/Feats.aspx?ID=3834", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Curse Maelstrom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Torrential Backlash" ], "feat_markdown": "Torrential Backlash", "id": "feat-3835", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Torrential Backlash](/Feats.aspx?ID=3835) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Archetype** [Curse Maelstrom](/Archetypes.aspx?ID=190)\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)\n\n**Requirements**\r\nYou are in a curse maelstrom state.\r\n\r\n\r\n\r\n---\r\n\r\nCalling upon forbidden practices, you release the curse from within yourself, allowing it free rein to destroy everything around you. All creatures within your curse maelstrom emanation except you take 1d6 negative damage for each level you have, with a [basic](/Rules.aspx?ID=329) Fortitude save. Your curse maelstrom state then ends.", "name": "Torrential Backlash", "pfs": "Standard", "prerequisite": "Curse Maelstrom Dedication", "prerequisite_markdown": "[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)", "rarity": "common", "release_date": "2022-07-27", "requirement": "You are in a curse maelstrom state.", "requirement_markdown": "You are in a curse maelstrom state.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Prerequisites**\r\n[Curse Maelstrom Dedication](/Feats.aspx?ID=3829)\n\n**Requirements**\r\nYou are in a curse maelstrom state.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nCalling upon forbidden practices, you release the curse from within yourself, allowing it free rein to destroy everything around you.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 169", "speed": {}, "summary": "Calling upon forbidden practices, you release the curse from within yourself, allowing it free rein to destroy everything around you.", "summary_markdown": "Calling upon forbidden practices, you release the curse from within yourself, allowing it free rein to destroy everything around you.", "text": " Torrential Backlash Two Actions Source Dark Archive pg. 169 Archetype Curse Maelstrom Prerequisites Curse Maelstrom Dedication Requirements You are in a curse maelstrom state. --- Calling upon forbidden practices, you release the curse from within yourself, allowing it free rein to destroy everything around you. All creatures within your curse maelstrom emanation except you take 1d6 negative damage for each level you have, with a basic Fortitude save. Your curse maelstrom state then ends.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3835", "weakness": {} }, { "archetype": [ "Curse Maelstrom" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reverse Curse" ], "feat_markdown": "Reverse Curse", "id": "feat-3836", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Reverse Curse](/Feats.aspx?ID=3836) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Archetype** [Curse Maelstrom](/Archetypes.aspx?ID=190)\n\n**Prerequisites**\r\n[Counter Curse](/Feats.aspx?ID=3834)\n\n\r\n\r\n---\r\n\r\nWhen you counter a [curse](/Traits.aspx?ID=38) or [misfortune](/Traits.aspx?ID=110) effect, you send it back to destroy its originator. Whenever you succeed at the [counteract](/Rules.aspx?ID=371) check to Counter Curse, the creature is affected by its own curse or misfortune effect, attempting a saving throw against its own DC if the effect allows a saving throw. In the case of a constant ability, such as a misfortune aura, the creature is affected only until the beginning of its next turn, when the ability reasserts itself.", "name": "Reverse Curse", "pfs": "Standard", "prerequisite": "Counter Curse", "prerequisite_markdown": "[Counter Curse](/Feats.aspx?ID=3834)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 169\n\n**Prerequisites**\r\n[Counter Curse](/Feats.aspx?ID=3834)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you counter a [curse](/Traits.aspx?ID=38) or [misfortune](/Traits.aspx?ID=110) effect, you send it back to destroy its originator.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 169", "speed": {}, "summary": "When you counter a curse or misfortune effect, you send it back to destroy its originator.", "summary_markdown": "When you counter a [curse](/Traits.aspx?ID=38) or [misfortune](/Traits.aspx?ID=110) effect, you send it back to destroy its originator.", "text": " Reverse Curse Source Dark Archive pg. 169 Archetype Curse Maelstrom Prerequisites Counter Curse --- When you counter a curse or misfortune effect, you send it back to destroy its originator. Whenever you succeed at the counteract check to Counter Curse, the creature is affected by its own curse or misfortune effect, attempting a saving throw against its own DC if the effect allows a saving throw. In the case of a constant ability, such as a misfortune aura, the creature is affected only until the beginning of its next turn, when the ability reasserts itself.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3836", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sacral Lord" ], "feat_markdown": "Sacral Lord", "id": "feat-3837", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Sacral Lord](/Feats.aspx?ID=3837) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 177\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nBy right of ritual or sheer stubbornness, you have claimed rulership of the land. Claim a defined territory, such as a small section of forest or river, or a district of a larger city. Within its borders, you can cast [_detect magic_](/Spells.aspx?ID=66), [_guidance_](/Spells.aspx?ID=142), and [_sigil_](/Spells.aspx?ID=286) as innate divine cantrips, and you gain a +1 circumstance bonus to [Make an Impression](/Actions.aspx?ID=50) on creatures that have the [celestial](/Traits.aspx?ID=23), [fiend](/Traits.aspx?ID=70), [fey](/Traits.aspx?ID=69), [monitor](/Traits.aspx?ID=111), or [spirit](/Traits.aspx?ID=149) traits.\n\n**Special** You and your land are linked. Changes to one mirror themselves on the other—if you're depressed, gray rain and clammy mist might set in. These effects have no immediate mechanical impact, but they might give clues about problems afflicting the land.\n\nSacral Lord leads to...\r\n[Sacral Monarch](/Feats.aspx?ID=3838)", "name": "Sacral Lord", "pfs": "Standard", "prerequisite": "Trained in Occultism or Trained in Religion", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 177\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11) or Trained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nBy right of ritual or sheer stubbornness, you have claimed rulership of the land.\r\n", "skill": [ "Occultism", "Religion", "Occultism", "Religion" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 177", "speed": {}, "summary": "By right of ritual or sheer stubbornness, you have claimed rulership of the land.", "summary_markdown": "By right of ritual or sheer stubbornness, you have claimed rulership of the land.", "text": " Sacral Lord Source Dark Archive pg. 177 Prerequisites Trained in Occultism or Trained in Religion --- By right of ritual or sheer stubbornness, you have claimed rulership of the land. Claim a defined territory, such as a small section of forest or river, or a district of a larger city. Within its borders, you can cast detect magic , guidance , and sigil as innate divine cantrips, and you gain a +1 circumstance bonus to Make an Impression on creatures that have the celestial, fiend, fey, monitor, or spirit traits. Special You and your land are linked. Changes to one mirror themselves on the other—if you're depressed, gray rain and clammy mist might set in. These effects have no immediate mechanical impact, but they might give clues about problems afflicting the land. Sacral Lord leads to... Sacral Monarch", "trait": [ "Champion", "Oracle", "Rare" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oracle](/Traits.aspx?ID=319), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Champion", "Oracle", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3837", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sacral Monarch" ], "feat_markdown": "Sacral Monarch", "id": "feat-3838", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Sacral Monarch](/Feats.aspx?ID=3838) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 177\n\n**Prerequisites**\r\n[Sacral Lord](/Feats.aspx?ID=3837); Master in [Occultism](/Skills.aspx?ID=11) or Master in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou have come into your full powers and are truly a monarch of your realm, by your own definition at least. While in your territory, you can cast [_banishment_](/Spells.aspx?ID=19) and [_inevitable disaster_](/Spells.aspx?ID=930) as innate divine spells, each once per day.", "name": "Sacral Monarch", "pfs": "Standard", "prerequisite": "Sacral Lord; Master in Occultism or Master in Religion", "prerequisite_markdown": "[Sacral Lord](/Feats.aspx?ID=3837); Master in [Occultism](/Skills.aspx?ID=11) or Master in [Religion](/Skills.aspx?ID=13)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 177\n\n**Prerequisites**\r\n[Sacral Lord](/Feats.aspx?ID=3837); Master in [Occultism](/Skills.aspx?ID=11) or Master in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou have come into your full powers and are truly a monarch of your realm, by your own definition at least.\r\n", "skill": [ "Occultism", "Religion", "Occultism", "Religion" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 177" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 177", "speed": {}, "summary": "You have come into your full powers and are truly a monarch of your realm, by your own definition at least.", "summary_markdown": "You have come into your full powers and are truly a monarch of your realm, by your own definition at least.", "text": " Sacral Monarch Source Dark Archive pg. 177 Prerequisites Sacral Lord; Master in Occultism or Master in Religion --- You have come into your full powers and are truly a monarch of your realm, by your own definition at least. While in your territory, you can cast banishment and inevitable disaster as innate divine spells, each once per day.", "trait": [ "Champion", "Oracle" ], "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Oracle](/Traits.aspx?ID=319)", "trait_raw": [ "Champion", "Oracle" ], "type": "Feat", "url": "/Feats.aspx?ID=3838", "weakness": {} }, { "archetype": [ "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Time Mage Dedication" ], "feat_markdown": "Time Mage Dedication", "id": "feat-3839", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Time Mage Dedication](/Feats.aspx?ID=3839) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 184\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191)\n\n**Prerequisites**\r\nYou have a spellcasting class feature.\n\n\r\n\r\n---\r\n\r\nYou might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand. As some of your future knowledge leaks back to your present self, you gain the [_delay consequence_](/Spells.aspx?ID=622) domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover by using the [Refocus](/Actions.aspx?ID=71) activity to revisit moments from your past and contemplate futures yet to come. If you already knew _delay consequence_ from a feat or ability that allows you to gain your choice of domain spell, such as [Domain Initiate](/Feats.aspx?ID=265), then when you take this feat, you can retrain that option to gain a different domain spell instead as your personal timeline rearranges itself. You also gain [_time sense_](/Spells.aspx?ID=1193) as an innate cantrip usable at will. This innate spell and your focus spells from the time mage archetype are of the same tradition as the spells you used to meet the archetype's prerequisites.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the time mage archetype.\n\nTime Mage Dedication leads to...\r\n[Chronocognizance](/Feats.aspx?ID=3840), [Chronomancer's Secrets](/Feats.aspx?ID=3841), [Future Spell Learning](/Feats.aspx?ID=3842), [Into the Future](/Feats.aspx?ID=3844), [Purge of Moments](/Feats.aspx?ID=3845), [Timeline-Splitting Spell](/Feats.aspx?ID=3846), [What Could Have Been](/Feats.aspx?ID=3843)", "name": "Time Mage Dedication", "pfs": "Standard", "prerequisite": "You have a spellcasting class feature.", "prerequisite_markdown": "You have a spellcasting class feature.", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 184\n\n**Prerequisites**\r\nYou have a spellcasting class feature.\n\n\r\n\r\n---\r\n\r\n\r\nYou might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 184", "speed": {}, "summary": "You might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand.", "summary_markdown": "You might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand.", "text": " Time Mage Dedication Source Dark Archive pg. 184 Archetype Time Mage Prerequisites You have a spellcasting class feature. --- You might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand. As some of your future knowledge leaks back to your present self, you gain the delay consequence domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover by using the Refocus activity to revisit moments from your past and contemplate futures yet to come. If you already knew delay consequence from a feat or ability that allows you to gain your choice of domain spell, such as Domain Initiate, then when you take this feat, you can retrain that option to gain a different domain spell instead as your personal timeline rearranges itself. You also gain time sense as an innate cantrip usable at will. This innate spell and your focus spells from the time mage archetype are of the same tradition as the spells you used to meet the archetype's prerequisites. Special You can't select another dedication feat until you have gained two other feats from the time mage archetype. Time Mage Dedication leads to... Chronocognizance, Chronomancer's Secrets, Future Spell Learning, Into the Future, Purge of Moments, Timeline-Splitting Spell, What Could Have Been", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3839", "weakness": {} }, { "archetype": [ "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Chronocognizance" ], "feat_markdown": "Chronocognizance", "id": "feat-3840", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Chronocognizance](/Feats.aspx?ID=3840) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 184\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191)\n\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\nThe flows and ebbs of time are obvious to you, as are the tangles that form when it's distorted. You're automatically aware if any creature that you observe is under the effects of the [slowed](/Conditions.aspx?ID=35) or [quickened](/Conditions.aspx?ID=32) conditions. You have a general idea when you're in the vicinity of time-manipulating phenomena, though this grants you no particular insight into the specific effects of the anomaly. Particularly subtle temporal anomalies might still escape your notice, requiring a Perception check, as determined by the GM. If you're legendary in [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), or [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13), whenever a creature that you can observe gains the benefits of [_time stop_](/Spells.aspx?ID=339) or similar effects, you can observe what happens during the stopped time, though you still can't act yourself for the duration.", "name": "Chronocognizance", "pfs": "Standard", "prerequisite": "Time Mage Dedication", "prerequisite_markdown": "[Time Mage Dedication](/Feats.aspx?ID=3839)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 184\n\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\n\r\nThe flows and ebbs of time are obvious to you, as are the tangles that form when it's distorted.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 184", "speed": {}, "summary": "The flows and ebbs of time are obvious to you, as are the tangles that form when it's distorted.", "summary_markdown": "The flows and ebbs of time are obvious to you, as are the tangles that form when it's distorted.", "text": " Chronocognizance Source Dark Archive pg. 184 Archetype Time Mage Prerequisites Time Mage Dedication --- The flows and ebbs of time are obvious to you, as are the tangles that form when it's distorted. You're automatically aware if any creature that you observe is under the effects of the slowed or quickened conditions. You have a general idea when you're in the vicinity of time-manipulating phenomena, though this grants you no particular insight into the specific effects of the anomaly. Particularly subtle temporal anomalies might still escape your notice, requiring a Perception check, as determined by the GM. If you're legendary in Arcana, Nature, or Occultism, or Religion, whenever a creature that you can observe gains the benefits of time stop or similar effects, you can observe what happens during the stopped time, though you still can't act yourself for the duration.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3840", "weakness": {} }, { "archetype": [ "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Chronomancer's Secrets" ], "feat_markdown": "Chronomancer's Secrets", "id": "feat-3841", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Chronomancer's Secrets](/Feats.aspx?ID=3841) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191)\n\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\nThe secrets of time peel back, revealing deeper truths. You gain either the [_stasis_](/Spells.aspx?ID=623) domain spell or the [_path of least resistance_](/Spells.aspx?ID=1194) focus spell. Increase the number of Focus Points in your pool by 1.\n\n**Special** You can take this feat a second time, gaining the focus spell that you didn't gain the first time. Increase the number of Focus Points in your pool by 1.", "name": "Chronomancer's Secrets", "pfs": "Standard", "prerequisite": "Time Mage Dedication", "prerequisite_markdown": "[Time Mage Dedication](/Feats.aspx?ID=3839)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\n\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\n\r\nThe secrets of time peel back, revealing deeper truths.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 185", "speed": {}, "summary": "The secrets of time peel back, revealing deeper truths.", "summary_markdown": "The secrets of time peel back, revealing deeper truths.", "text": " Chronomancer's Secrets Source Dark Archive pg. 185 Archetype Time Mage Prerequisites Time Mage Dedication --- The secrets of time peel back, revealing deeper truths. You gain either the stasis domain spell or the path of least resistance focus spell. Increase the number of Focus Points in your pool by 1. Special You can take this feat a second time, gaining the focus spell that you didn't gain the first time. Increase the number of Focus Points in your pool by 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3841", "weakness": {} }, { "archetype": [ "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Future Spell Learning" ], "feat_markdown": "Future Spell Learning", "id": "feat-3842", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Future Spell Learning](/Feats.aspx?ID=3842) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191)\n\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\nMore future memories of time magic percolate back to the present, teaching you spells you've yet to learn. Add [_behold the weave_](/Spells.aspx?ID=1184), [_cast into time_](/Spells.aspx?ID=880), [_haste_](/Spells.aspx?ID=147), [_loose time's arrow_](/Spells.aspx?ID=1185), [_quicken time_](/Spells.aspx?ID=1187), [_slow_](/Spells.aspx?ID=289), and [_stagnate time_](/Spells.aspx?ID=1188) to your spell list. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list.", "name": "Future Spell Learning", "pfs": "Standard", "prerequisite": "Time Mage Dedication", "prerequisite_markdown": "[Time Mage Dedication](/Feats.aspx?ID=3839)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\n\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\n\r\nMore future memories of time magic percolate back to the present, teaching you spells you've yet to learn.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 185", "speed": {}, "summary": "More future memories of time magic percolate back to the present, teaching you spells you've yet to learn.", "summary_markdown": "More future memories of time magic percolate back to the present, teaching you spells you've yet to learn.", "text": " Future Spell Learning Source Dark Archive pg. 185 Archetype Time Mage Prerequisites Time Mage Dedication --- More future memories of time magic percolate back to the present, teaching you spells you've yet to learn. Add behold the weave , cast into time , haste , loose time's arrow , quicken time , slow , and stagnate time to your spell list. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3842", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "What Could Have Been" ], "feat_markdown": "What Could Have Been", "id": "feat-3843", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[What Could Have Been](/Feats.aspx?ID=3843) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191)\n\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\nRather than conjuring creatures from elsewhere in the world or the planes, you can temporarily pull a much different version of yourself from an alternate timeline—for instance, instead of summoning a generic or random [troll](/Monsters.aspx?ID=395) with [_summon giant_](/Spells.aspx?ID=324), you summon a troll version of yourself from a timeline where you're a troll. If your next action is to Cast a Spell that summons a creature, that creature is another version of you. This creature remains the type of creature you summoned and has largely the same abilities (plus the following adjustments), but it clearly resembles you, likely sharing some distinguishing features, such as mannerisms, speech patterns, tattoos, or clothing. The summoned creature gains a +1 status bonus to any skill check in which you're trained, a +2 status bonus if you're an expert, a +3 status bonus if you're a master, or a +4 status bonus if you're legendary. The creature also takes a –2 penalty to all skills in which you're untrained.", "name": "What Could Have Been", "pfs": "Standard", "prerequisite": "Time Mage Dedication", "prerequisite_markdown": "[Time Mage Dedication](/Feats.aspx?ID=3839)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\n\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\n\r\nRather than conjuring creatures from elsewhere in the world or the planes, you can temporarily pull a much different version of yourself from an alternate timeline—for instance, instead of summoning a generic or random [troll](/Monsters.aspx?ID=395) with summon giant, you summon a troll version of yourself from a timeline where you're a troll.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 185", "speed": {}, "summary": "Rather than conjuring creatures from elsewhere in the world or the planes, you can temporarily pull a much different version of yourself from an alternate timeline—for instance, instead of summoning a generic or random troll with summon giant, you summon a troll version of yourself from a timeline where you're a troll.", "summary_markdown": "Rather than conjuring creatures from elsewhere in the world or the planes, you can temporarily pull a much different version of yourself from an alternate timeline—for instance, instead of summoning a generic or random [troll](/Monsters.aspx?ID=395) with summon giant, you summon a troll version of yourself from a timeline where you're a troll.", "text": " What Could Have Been Free Action Source Dark Archive pg. 185 Archetype Time Mage Prerequisites Time Mage Dedication --- Rather than conjuring creatures from elsewhere in the world or the planes, you can temporarily pull a much different version of yourself from an alternate timeline—for instance, instead of summoning a generic or random troll with summon giant , you summon a troll version of yourself from a timeline where you're a troll. If your next action is to Cast a Spell that summons a creature, that creature is another version of you. This creature remains the type of creature you summoned and has largely the same abilities (plus the following adjustments), but it clearly resembles you, likely sharing some distinguishing features, such as mannerisms, speech patterns, tattoos, or clothing. The summoned creature gains a +1 status bonus to any skill check in which you're trained, a +2 status bonus if you're an expert, a +3 status bonus if you're a master, or a +4 status bonus if you're legendary. The creature also takes a –2 penalty to all skills in which you're untrained.", "trait": [ "Archetype", "Concentrate", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=3843", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Into the Future" ], "feat_markdown": "Into the Future", "id": "feat-3844", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Into the Future](/Feats.aspx?ID=3844) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191)\n\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\nYou know your spell will be needed not now but in a few moments, so you cast your magic into the future. If your next action is to Cast a Spell that takes 1 or 2 actions to cast, the spell's effects occur 1 round later, at the beginning of your next turn, rather than immediately. Targets and choices about the spell must be determined when the spell is cast, and requirements, such as line of sight and line of effect, must be valid both when the spell is cast and when its effects occur. Consequences for the action of Casting the Spell itself, such as an [Attack of Opportunity](/MonsterAbilities.aspx?ID=3) reaction or ending a foe's fascinated condition by taking a [hostile action](/Rules.aspx?ID=300), aren't delayed.", "name": "Into the Future", "pfs": "Standard", "prerequisite": "Time Mage Dedication", "prerequisite_markdown": "[Time Mage Dedication](/Feats.aspx?ID=3839)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\n\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\n\r\nYou know your spell will be needed not now but in a few moments, so you cast your magic into the future.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 185", "speed": {}, "summary": "You know your spell will be needed not now but in a few moments, so you cast your magic into the future.", "summary_markdown": "You know your spell will be needed not now but in a few moments, so you cast your magic into the future.", "text": " Into the Future Single Action Source Dark Archive pg. 185 Archetype Time Mage Prerequisites Time Mage Dedication --- You know your spell will be needed not now but in a few moments, so you cast your magic into the future. If your next action is to Cast a Spell that takes 1 or 2 actions to cast, the spell's effects occur 1 round later, at the beginning of your next turn, rather than immediately. Targets and choices about the spell must be determined when the spell is cast, and requirements, such as line of sight and line of effect, must be valid both when the spell is cast and when its effects occur. Consequences for the action of Casting the Spell itself, such as an Attack of Opportunity reaction or ending a foe's fascinated condition by taking a hostile action, aren't delayed.", "trait": [ "Archetype", "Concentrate", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Concentrate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=3844", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Purge of Moments" ], "feat_markdown": "Purge of Moments", "frequency": "once per hour", "id": "feat-3845", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Purge of Moments](/Feats.aspx?ID=3845) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\nAll things eventually end, a truth that you can put into practice by accelerating your passage through time to shake off harmful effects. Five rounds of apparent time occur for you. No one, including you, can act during this time, but effects on you run their course, including beneficial effects, negative effects, afflictions, conditions, and [persistent damage](/Conditions.aspx?ID=29). Roll saving throws, flat checks, damage, and any other rolls for those effects normally as if the time had passed. Excessive use of this technique is responsible for more than a few premature gray hairs among time mages.", "name": "Purge of Moments", "pfs": "Standard", "prerequisite": "Time Mage Dedication", "prerequisite_markdown": "[Time Mage Dedication](/Feats.aspx?ID=3839)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\n\r\nAll things eventually end, a truth that you can put into practice by accelerating your passage through time to shake off harmful effects.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 185", "speed": {}, "summary": "All things eventually end, a truth that you can put into practice by accelerating your passage through time to shake off harmful effects.", "summary_markdown": "All things eventually end, a truth that you can put into practice by accelerating your passage through time to shake off harmful effects.", "text": " Purge of Moments Three Actions Source Dark Archive pg. 185 Archetype Time Mage Frequency once per hour Prerequisites Time Mage Dedication --- All things eventually end, a truth that you can put into practice by accelerating your passage through time to shake off harmful effects. Five rounds of apparent time occur for you. No one, including you, can act during this time, but effects on you run their course, including beneficial effects, negative effects, afflictions, conditions, and persistent damage. Roll saving throws, flat checks, damage, and any other rolls for those effects normally as if the time had passed. Excessive use of this technique is responsible for more than a few premature gray hairs among time mages.", "trait": [ "Archetype", "Concentrate", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Concentrate", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3845", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Time Mage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Timeline-Splitting Spell" ], "feat_markdown": "Timeline-Splitting Spell", "frequency": "once per day", "id": "feat-3846", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Timeline-Splitting Spell](/Feats.aspx?ID=3846) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\n\n**Archetype** [Time Mage](/Archetypes.aspx?ID=191)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\nYou invest in two futures, then choose the one to make a reality. You Cast two Spells that each take 1 or 2 actions to cast. These can't be the same spell heightened to two different levels. You expend the resources for both spells, such as spell slots, Focus Points, and material components. Determine the immediate results for both spells, including attack rolls, saving throws, damage, and any other dice rolls. Then, choose which of the two spells takes effect, using the previously made rolls. The other spell's resources are still expended, but the spell has no effect as the magic disappears the other timeline.", "name": "Timeline-Splitting Spell", "pfs": "Standard", "prerequisite": "Time Mage Dedication", "prerequisite_markdown": "[Time Mage Dedication](/Feats.aspx?ID=3839)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 185\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Time Mage Dedication](/Feats.aspx?ID=3839)\n\n\r\n\r\n---\r\n\r\n\r\nYou invest in two futures, then choose the one to make a reality.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 185", "speed": {}, "summary": "You invest in two futures, then choose the one to make a reality.", "summary_markdown": "You invest in two futures, then choose the one to make a reality.", "text": " Timeline-Splitting Spell Three Actions Source Dark Archive pg. 185 Archetype Time Mage Frequency once per day Prerequisites Time Mage Dedication --- You invest in two futures, then choose the one to make a reality. You Cast two Spells that each take 1 or 2 actions to cast. These can't be the same spell heightened to two different levels. You expend the resources for both spells, such as spell slots, Focus Points, and material components. Determine the immediate results for both spells, including attack rolls, saving throws, damage, and any other dice rolls. Then, choose which of the two spells takes effect, using the previously made rolls. The other spell's resources are still expended, but the spell has no effect as the magic disappears the other timeline.", "trait": [ "Archetype", "Concentrate", "Divination", "Manipulate", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Divination](/Traits.aspx?ID=47), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Concentrate", "Divination", "Manipulate", "Metamagic" ], "type": "Feat", "url": "/Feats.aspx?ID=3846", "weakness": {} }, { "archetype": [ "Chronoskimmer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Chronoskimmer Dedication" ], "feat_markdown": "Chronoskimmer Dedication", "id": "feat-3847", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\n\n**Archetype** [Chronoskimmer](/Archetypes.aspx?ID=192)\n\n\r\n\r\n---\r\n\r\nYou became partially unstuck from time and have learned how to manipulate your place in flow of time. When you roll initiative, you can choose one of three options: either do nothing and roll initiative normally, stabilize your timestream, or destabilize your timestream and send it into intense fluctuations. If you choose to stabilize your timestream, you don't roll initiative, and instead your initiative is equal to 10 + your initiative modifier. If you choose to destabilize your timestream, attempt a DC 11 flat check. On a success, your initiative is equal to 19 + your initiative modifier, and on a failure, your initiative is equal to 1 + your initiative modifier. Both stabilizing and destabilizing your timestream are [fortune](/Traits.aspx?ID=76) effects.\n\n Additionally, if your initiative roll result is tied with an opponent's initiative roll, you go first. Your manipulation of time grants you access to a number of abilities, some of which require a saving throw. The DC for these abilities is either your class DC or spell DC, whichever is higher, and is called your chronoskimmer DC.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the chronoskimmer archetype.\n\nChronoskimmer Dedication leads to...\r\n[Borrow Time](/Feats.aspx?ID=3852), [Combat Premonition](/Feats.aspx?ID=3854), [Escape Timeline](/Feats.aspx?ID=3855), [Guide the Timeline](/Feats.aspx?ID=3849), [Reversing Charge](/Feats.aspx?ID=3850), [Space-Time Shift](/Feats.aspx?ID=3856), [Steal Time](/Feats.aspx?ID=3853), [Superimpose Time Duplicates](/Feats.aspx?ID=3851), [Turn Back the Clock](/Feats.aspx?ID=3848)", "name": "Chronoskimmer Dedication", "pfs": "Standard", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\n\n\r\n\r\n---\r\n\r\n\r\nYou became partially unstuck from time and have learned how to manipulate your place in flow of time.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 186", "speed": {}, "summary": "You became partially unstuck from time and have learned how to manipulate your place in flow of time.", "summary_markdown": "You became partially unstuck from time and have learned how to manipulate your place in flow of time.", "text": " Chronoskimmer Dedication Source Dark Archive pg. 186 Archetype Chronoskimmer --- You became partially unstuck from time and have learned how to manipulate your place in flow of time. When you roll initiative, you can choose one of three options: either do nothing and roll initiative normally, stabilize your timestream, or destabilize your timestream and send it into intense fluctuations. If you choose to stabilize your timestream, you don't roll initiative, and instead your initiative is equal to 10 + your initiative modifier. If you choose to destabilize your timestream, attempt a DC 11 flat check. On a success, your initiative is equal to 19 + your initiative modifier, and on a failure, your initiative is equal to 1 + your initiative modifier. Both stabilizing and destabilizing your timestream are fortune effects. Additionally, if your initiative roll result is tied with an opponent's initiative roll, you go first. Your manipulation of time grants you access to a number of abilities, some of which require a saving throw. The DC for these abilities is either your class DC or spell DC, whichever is higher, and is called your chronoskimmer DC. Special You can't select another dedication feat until you've gained two other feats from the chronoskimmer archetype. Chronoskimmer Dedication leads to... Borrow Time, Combat Premonition, Escape Timeline, Guide the Timeline, Reversing Charge, Space-Time Shift, Steal Time, Superimpose Time Duplicates, Turn Back the Clock", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3847", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Chronoskimmer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Turn Back the Clock" ], "feat_markdown": "Turn Back the Clock", "frequency": "once per day", "id": "feat-3848", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Turn Back the Clock](/Feats.aspx?ID=3848) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\n\n**Archetype** [Chronoskimmer](/Archetypes.aspx?ID=192)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n**Trigger**\r\nYou fail a skill check or saving throw.\n\n\r\n\r\n---\r\n\r\nAfter failing a test of skill, you hop back in your personal timeline so you can try again. You reroll the triggering check with a +1 circumstance bonus as you apply your experience from your last attempt. You must use the new result, even if it's worse than your first roll.", "name": "Turn Back the Clock", "pfs": "Standard", "prerequisite": "Chronoskimmer Dedication", "prerequisite_markdown": "[Chronoskimmer Dedication](/Feats.aspx?ID=3847)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n**Trigger**\r\nYou fail a skill check or saving throw.\n\n\r\n\r\n---\r\n\r\n\r\nAfter failing a test of skill, you hop back in your personal timeline so you can try again.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 186", "speed": {}, "summary": "After failing a test of skill, you hop back in your personal timeline so you can try again.", "summary_markdown": "After failing a test of skill, you hop back in your personal timeline so you can try again.", "text": " Turn Back the Clock Reaction Source Dark Archive pg. 186 Archetype Chronoskimmer Frequency once per day Prerequisites Chronoskimmer Dedication Trigger You fail a skill check or saving throw. --- After failing a test of skill, you hop back in your personal timeline so you can try again. You reroll the triggering check with a +1 circumstance bonus as you apply your experience from your last attempt. You must use the new result, even if it's worse than your first roll.", "trait": [ "Archetype", "Concentrate", "Fortune" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Fortune](/Traits.aspx?ID=76)", "trait_raw": [ "Archetype", "Concentrate", "Fortune" ], "trigger": "You fail a skill check or saving throw.", "trigger_markdown": "You fail a skill check or saving throw.", "type": "Feat", "url": "/Feats.aspx?ID=3848", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Chronoskimmer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guide the Timeline" ], "feat_markdown": "Guide the Timeline", "frequency": "once per day", "id": "feat-3849", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Guide the Timeline](/Feats.aspx?ID=3849) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\n\n**Archetype** [Chronoskimmer](/Archetypes.aspx?ID=192)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n\r\n\r\n---\r\n\r\nYou know the result you want and subtly nudge the timeline to your intended destination. Choose an ally or a foe. If you choose an ally, the next time within the next round that ally makes an attack roll or skill check, they roll it twice and take the higher result; this is a [fortune](/Traits.aspx?ID=76) effect. If you choose a foe, the next time within the next round that foe makes an attack roll or skill check, they must roll twice and take the lower result unless they succeed at a Will save against your chronoskimmer DC; this is a [misfortune](/Traits.aspx?ID=110) effect. Regardless of your choice, the target becomes temporarily immune for 24 hours.", "name": "Guide the Timeline", "pfs": "Standard", "prerequisite": "Chronoskimmer Dedication", "prerequisite_markdown": "[Chronoskimmer Dedication](/Feats.aspx?ID=3847)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n\r\n\r\n---\r\n\r\n\r\nYou know the result you want and subtly nudge the timeline to your intended destination.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 186", "speed": {}, "summary": "You know the result you want and subtly nudge the timeline to your intended destination.", "summary_markdown": "You know the result you want and subtly nudge the timeline to your intended destination.", "text": " Guide the Timeline Single Action Source Dark Archive pg. 186 Archetype Chronoskimmer Frequency once per day Prerequisites Chronoskimmer Dedication --- You know the result you want and subtly nudge the timeline to your intended destination. Choose an ally or a foe. If you choose an ally, the next time within the next round that ally makes an attack roll or skill check, they roll it twice and take the higher result; this is a fortune effect. If you choose a foe, the next time within the next round that foe makes an attack roll or skill check, they must roll twice and take the lower result unless they succeed at a Will save against your chronoskimmer DC; this is a misfortune effect. Regardless of your choice, the target becomes temporarily immune for 24 hours.", "trait": [ "Archetype", "Concentrate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Archetype", "Concentrate" ], "type": "Feat", "url": "/Feats.aspx?ID=3849", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Chronoskimmer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reversing Charge" ], "feat_markdown": "Reversing Charge", "id": "feat-3850", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Reversing Charge](/Feats.aspx?ID=3850) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\n\n**Archetype** [Chronoskimmer](/Archetypes.aspx?ID=192)\n\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n\r\n\r\n---\r\n\r\nYou dive into the fray before rewinding yourself to safety. Stride up to your Speed. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You then teleport back to the square from which you began your Snapback Charge. You can use Reversing Charge while [Burrowing](/Actions.aspx?ID=93), [Climbing](/Actions.aspx?ID=33), [Flying](/Actions.aspx?ID=94), or [Swimming](/Actions.aspx?ID=39) instead of Striding if you have the corresponding movement type.", "name": "Reversing Charge", "pfs": "Standard", "prerequisite": "Chronoskimmer Dedication", "prerequisite_markdown": "[Chronoskimmer Dedication](/Feats.aspx?ID=3847)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\n\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n\r\n\r\n---\r\n\r\n\r\nYou dive into the fray before rewinding yourself to safety.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 186", "speed": {}, "summary": "You dive into the fray before rewinding yourself to safety.", "summary_markdown": "You dive into the fray before rewinding yourself to safety.", "text": " Reversing Charge Two Actions Source Dark Archive pg. 186 Archetype Chronoskimmer Prerequisites Chronoskimmer Dedication --- You dive into the fray before rewinding yourself to safety. Stride up to your Speed. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You then teleport back to the square from which you began your Snapback Charge. You can use Reversing Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3850", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Chronoskimmer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Superimpose Time Duplicates" ], "feat_markdown": "Superimpose Time Duplicates", "frequency": "once per hour", "id": "feat-3851", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Superimpose Time Duplicates](/Feats.aspx?ID=3851) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\n\n**Archetype** [Chronoskimmer](/Archetypes.aspx?ID=192)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n\r\n\r\n---\r\n\r\nYou call alternate versions of yourself, either from a different timeline or perhaps yourself from a different point in your current timeline, to aid you in combat. Until the start of your next turn, these alternate selves flicker in and out in your vicinity, providing flanking for you against all enemies within your reach. Flanking with your time duplicates is the same as flanking with an ally and so is subject to effects like [all-around vision](/MonsterAbilities.aspx?ID=1) or the deny advantage class feature.", "name": "Superimpose Time Duplicates", "pfs": "Standard", "prerequisite": "Chronoskimmer Dedication", "prerequisite_markdown": "[Chronoskimmer Dedication](/Feats.aspx?ID=3847)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n\r\n\r\n---\r\n\r\n\r\nYou call alternate versions of yourself, either from a different timeline or perhaps yourself from a different point in your current timeline, to aid you in combat.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 186", "speed": {}, "summary": "You call alternate versions of yourself, either from a different timeline or perhaps yourself from a different point in your current timeline, to aid you in combat.", "summary_markdown": "You call alternate versions of yourself, either from a different timeline or perhaps yourself from a different point in your current timeline, to aid you in combat.", "text": " Superimpose Time Duplicates Single Action Source Dark Archive pg. 186 Archetype Chronoskimmer Frequency once per hour Prerequisites Chronoskimmer Dedication --- You call alternate versions of yourself, either from a different timeline or perhaps yourself from a different point in your current timeline, to aid you in combat. Until the start of your next turn, these alternate selves flicker in and out in your vicinity, providing flanking for you against all enemies within your reach. Flanking with your time duplicates is the same as flanking with an ally and so is subject to effects like all-around vision or the deny advantage class feature.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3851", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Chronoskimmer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Borrow Time" ], "feat_markdown": "Borrow Time", "frequency": "once per minute", "id": "feat-3852", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Borrow Time](/Feats.aspx?ID=3852) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\n\n**Archetype** [Chronoskimmer](/Archetypes.aspx?ID=192)\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\nYou reach ahead and make use of time that's yet to be. You become [quickened](/Conditions.aspx?ID=32) and can use the extra action to Step, Stride, or Strike. You gain this extra action immediately and can use it this turn. At the end of your turn, you become [stunned 1](/Conditions.aspx?ID=36).", "name": "Borrow Time", "pfs": "Standard", "prerequisite": "Chronoskimmer Dedication", "prerequisite_markdown": "[Chronoskimmer Dedication](/Feats.aspx?ID=3847)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\n\r\nYou reach ahead and make use of time that's yet to be.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 186", "speed": {}, "summary": "You reach ahead and make use of time that's yet to be.", "summary_markdown": "You reach ahead and make use of time that's yet to be.", "text": " Borrow Time Free Action Source Dark Archive pg. 186 Archetype Chronoskimmer Frequency once per minute Prerequisites Chronoskimmer Dedication Trigger Your turn begins. --- You reach ahead and make use of time that's yet to be. You become quickened and can use the extra action to Step, Stride, or Strike. You gain this extra action immediately and can use it this turn. At the end of your turn, you become stunned 1.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your turn begins.", "trigger_markdown": "Your turn begins.", "type": "Feat", "url": "/Feats.aspx?ID=3852", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Chronoskimmer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Steal Time" ], "feat_markdown": "Steal Time", "frequency": "once per hour", "id": "feat-3853", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Steal Time](/Feats.aspx?ID=3853) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\n\n**Archetype** [Chronoskimmer](/Archetypes.aspx?ID=192)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n\r\n\r\n---\r\n\r\nYou reach into another creature's timeline and attempt to alter their flow of time. Select a creature within 30 feet. That creature attempts a Fortitude saving throw against your chronoskimmer DC. The creature takes the effects of [_slow_](/Spells.aspx?ID=289) based on the result of its saving throw.", "name": "Steal Time", "pfs": "Standard", "prerequisite": "Chronoskimmer Dedication", "prerequisite_markdown": "[Chronoskimmer Dedication](/Feats.aspx?ID=3847)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 186\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n\r\n\r\n---\r\n\r\n\r\nYou reach into another creature's timeline and attempt to alter their flow of time.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 186" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 186", "speed": {}, "summary": "You reach into another creature's timeline and attempt to alter their flow of time.", "summary_markdown": "You reach into another creature's timeline and attempt to alter their flow of time.", "text": " Steal Time Two Actions Source Dark Archive pg. 186 Archetype Chronoskimmer Frequency once per hour Prerequisites Chronoskimmer Dedication --- You reach into another creature's timeline and attempt to alter their flow of time. Select a creature within 30 feet. That creature attempts a Fortitude saving throw against your chronoskimmer DC. The creature takes the effects of slow based on the result of its saving throw.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3853", "weakness": {} }, { "archetype": [ "Chronoskimmer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Combat Premonition" ], "feat_markdown": "Combat Premonition", "id": "feat-3854", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Combat Premonition](/Feats.aspx?ID=3854) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 187\n\n**Archetype** [Chronoskimmer](/Archetypes.aspx?ID=192)\n\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n\r\n\r\n---\r\n\r\nBy narrowing your sense of the future, you can improve that of your allies. When you roll initiative, instead of stabilizing or destabilizing your own timestream, you can grant your allies a flash of insight into their future. Choose two allies. Those allies roll their initiative roll twice and take the better result; this is a [fortune](/Traits.aspx?ID=76) effect. You roll your initiative roll twice and take the worse result; this is a [misfortune](/Traits.aspx?ID=110) effect. The two effects are tied together: if you would avoid the misfortune effect for any reason, or if any of your allies would negate their fortune effect, your Combat Premonition does nothing.", "name": "Combat Premonition", "pfs": "Standard", "prerequisite": "Chronoskimmer Dedication", "prerequisite_markdown": "[Chronoskimmer Dedication](/Feats.aspx?ID=3847)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 187\n\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n\r\n\r\n---\r\n\r\n\r\nBy narrowing your sense of the future, you can improve that of your allies.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 187", "speed": {}, "summary": "By narrowing your sense of the future, you can improve that of your allies.", "summary_markdown": "By narrowing your sense of the future, you can improve that of your allies.", "text": " Combat Premonition Source Dark Archive pg. 187 Archetype Chronoskimmer Prerequisites Chronoskimmer Dedication --- By narrowing your sense of the future, you can improve that of your allies. When you roll initiative, instead of stabilizing or destabilizing your own timestream, you can grant your allies a flash of insight into their future. Choose two allies. Those allies roll their initiative roll twice and take the better result; this is a fortune effect. You roll your initiative roll twice and take the worse result; this is a misfortune effect. The two effects are tied together: if you would avoid the misfortune effect for any reason, or if any of your allies would negate their fortune effect, your Combat Premonition does nothing.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3854", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Chronoskimmer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Escape Timeline" ], "feat_markdown": "Escape Timeline", "frequency": "once per day", "id": "feat-3855", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Escape Timeline](/Feats.aspx?ID=3855) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 187\n\n**Archetype** [Chronoskimmer](/Archetypes.aspx?ID=192)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\nYou step outside of the flow of time momentarily, allowing you to avoid dangers. Your physical form stops existing momentarily, and you can't be targeted or affected until the start of your next turn— you simply don't exist at that moment in time. Your turn ends immediately, advancing 1 round for all timed durations and effects, such as conditions and afflictions. You still attempt saving throws, flat checks, or any other checks at the end of your turn as normal, but you don't take any damage due to these checks (though you take any non-damaging effects as normal). At the start of your next turn, you reenter the flow of time and reappear in the same space where you left time last round. If the space isn't clear, you arrive in the nearest open space.", "name": "Escape Timeline", "pfs": "Standard", "prerequisite": "Chronoskimmer Dedication", "prerequisite_markdown": "[Chronoskimmer Dedication](/Feats.aspx?ID=3847)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 187\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\n\r\nYou step outside of the flow of time momentarily, allowing you to avoid dangers.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 187", "speed": {}, "summary": "You step outside of the flow of time momentarily, allowing you to avoid dangers.", "summary_markdown": "You step outside of the flow of time momentarily, allowing you to avoid dangers.", "text": " Escape Timeline Free Action Source Dark Archive pg. 187 Archetype Chronoskimmer Frequency once per day Prerequisites Chronoskimmer Dedication Trigger Your turn begins. --- You step outside of the flow of time momentarily, allowing you to avoid dangers. Your physical form stops existing momentarily, and you can't be targeted or affected until the start of your next turn— you simply don't exist at that moment in time. Your turn ends immediately, advancing 1 round for all timed durations and effects, such as conditions and afflictions. You still attempt saving throws, flat checks, or any other checks at the end of your turn as normal, but you don't take any damage due to these checks (though you take any non-damaging effects as normal). At the start of your next turn, you reenter the flow of time and reappear in the same space where you left time last round. If the space isn't clear, you arrive in the nearest open space.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your turn begins.", "trigger_markdown": "Your turn begins.", "type": "Feat", "url": "/Feats.aspx?ID=3855", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Chronoskimmer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Space-Time Shift" ], "feat_markdown": "Space-Time Shift", "frequency": "once per 10 minutes", "id": "feat-3856", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Space-Time Shift](/Feats.aspx?ID=3856) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 187\n\n**Archetype** [Chronoskimmer](/Archetypes.aspx?ID=192)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\nYou travel just a few moments into the future to immediately arrive at your destination. Your Strides are augmented until the end of your turn, allowing you to instantly teleport to any point you could reach with your Stride instead of traversing normally to the location. Your augmented Strides have the [_teleport_](/Spells.aspx?ID=338) trait and don't trigger reactions that can be triggered by move actions or upon leaving or entering a square. You also augment your [Burrow](/Actions.aspx?ID=93), [Climb](/Actions.aspx?ID=33), [Fly](/Actions.aspx?ID=94), or [Swim](/Actions.aspx?ID=39) actions in this way if you have the corresponding movement type.", "name": "Space-Time Shift", "pfs": "Standard", "prerequisite": "Chronoskimmer Dedication", "prerequisite_markdown": "[Chronoskimmer Dedication](/Feats.aspx?ID=3847)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 187\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Chronoskimmer Dedication](/Feats.aspx?ID=3847)\n\n**Trigger**\r\nYour turn begins.\n\n\r\n\r\n---\r\n\r\n\r\nYou travel just a few moments into the future to immediately arrive at your destination.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 187", "speed": {}, "summary": "You travel just a few moments into the future to immediately arrive at your destination.", "summary_markdown": "You travel just a few moments into the future to immediately arrive at your destination.", "text": " Space-Time Shift Free Action Source Dark Archive pg. 187 Archetype Chronoskimmer Frequency once per 10 minutes Prerequisites Chronoskimmer Dedication Trigger Your turn begins. --- You travel just a few moments into the future to immediately arrive at your destination. Your Strides are augmented until the end of your turn, allowing you to instantly teleport to any point you could reach with your Stride instead of traversing normally to the location. Your augmented Strides have the teleport trait and don't trigger reactions that can be triggered by move actions or upon leaving or entering a square. You also augment your Burrow, Climb, Fly, or Swim actions in this way if you have the corresponding movement type.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your turn begins.", "trigger_markdown": "Your turn begins.", "type": "Feat", "url": "/Feats.aspx?ID=3856", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Chronoskimmer" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reset the Past" ], "feat_markdown": "Reset the Past", "frequency": "once per day", "id": "feat-3857", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Reset the Past](/Feats.aspx?ID=3857) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 187\n\n**Archetype** [Chronoskimmer](/Archetypes.aspx?ID=192)\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou manipulate time to recharge one of your temporal techniques—by revising your past so you never used it in the first place. Select one of your chronoskimmer feats that has a frequency of once per day (or more frequent) that you've already used. You can use the feat again, as if you hadn't used it already.", "name": "Reset the Past", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 187\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou manipulate time to recharge one of your temporal techniques—by revising your past so you never used it in the first place.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 187" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 187", "speed": {}, "summary": "You manipulate time to recharge one of your temporal techniques—by revising your past so you never used it in the first place.", "summary_markdown": "You manipulate time to recharge one of your temporal techniques—by revising your past so you never used it in the first place.", "text": " Reset the Past Free Action Source Dark Archive pg. 187 Archetype Chronoskimmer Frequency once per day --- You manipulate time to recharge one of your temporal techniques—by revising your past so you never used it in the first place. Select one of your chronoskimmer feats that has a frequency of once per day (or more frequent) that you've already used. You can use the feat again, as if you hadn't used it already.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3857", "weakness": {} }, { "archetype": [ "Psychic Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Psychic Duelist Dedication" ], "feat_markdown": "Psychic Duelist Dedication", "id": "feat-3858", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Psychic Duelist Dedication](/Feats.aspx?ID=3858) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 203\n\n**Archetype** [Psychic Duelist](/Archetypes.aspx?ID=193)\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nThrough experience and in-depth visualizations of mental battles, you've grown adept at psychic duels. You gain a +2 circumstance bonus to your initiative rolls for psychic duels. Each time you enter a psychic duel, choose one of the following benefits for the duration of that duel. \n
  • **Mind Mace** You gain a status bonus to mental damage with spells you cast equal to the spell's level.
  • **Psychic Fist** You can use your standard ability modifier for Strike damage instead of your highest mental modifier, and you can use your full AC instead of using your Will DC in place of your AC.
\n\n**Special** You can't select another dedication feat until you have gained two other feats from the psychic duelist archetype.\n\nPsychic Duelist Dedication leads to...\r\n[Duel Spell Advantage](/Feats.aspx?ID=3859), [Instigate Psychic Duel](/Feats.aspx?ID=3861), [Supreme Psychic Center](/Feats.aspx?ID=3860)", "name": "Psychic Duelist Dedication", "pfs": "Standard", "prerequisite": "Trained in Occultism", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11)", "rarity": "rare", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 203\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nThrough experience and in-depth visualizations of mental battles, you've grown adept at psychic duels.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 203", "speed": {}, "summary": "Through experience and in-depth visualizations of mental battles, you've grown adept at psychic duels.", "summary_markdown": "Through experience and in-depth visualizations of mental battles, you've grown adept at psychic duels.", "text": " Psychic Duelist Dedication Source Dark Archive pg. 203 Archetype Psychic Duelist Prerequisites Trained in Occultism --- Through experience and in-depth visualizations of mental battles, you've grown adept at psychic duels. You gain a +2 circumstance bonus to your initiative rolls for psychic duels. Each time you enter a psychic duel, choose one of the following benefits for the duration of that duel. Mind Mace You gain a status bonus to mental damage with spells you cast equal to the spell's level. Psychic Fist You can use your standard ability modifier for Strike damage instead of your highest mental modifier, and you can use your full AC instead of using your Will DC in place of your AC. Special You can't select another dedication feat until you have gained two other feats from the psychic duelist archetype. Psychic Duelist Dedication leads to... Duel Spell Advantage, Instigate Psychic Duel, Supreme Psychic Center", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3858", "weakness": {} }, { "archetype": [ "Psychic Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Duel Spell Advantage" ], "feat_markdown": "Duel Spell Advantage", "id": "feat-3859", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Duel Spell Advantage](/Feats.aspx?ID=3859) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 203\n\n**Archetype** [Psychic Duelist](/Archetypes.aspx?ID=193)\n\n**Prerequisites**\r\n[Psychic Duelist Dedication](/Feats.aspx?ID=3858)\n\n\r\n\r\n---\r\n\r\nWhen you start a psychic duel, you gain a third natural psychic spell. You can't choose the same spell twice. If you're 9th level or higher, add the following spells to the list of natural psychic spells you can choose: [_confusion_](/Spells.aspx?ID=48), [_crushing despair_](/Spells.aspx?ID=57), [_hallucination_](/Spells.aspx?ID=144), [_suggestion_](/Spells.aspx?ID=315), [_synaptic pulse_](/Spells.aspx?ID=327), and [_synesthesia_](/Spells.aspx?ID=328).", "name": "Duel Spell Advantage", "pfs": "Standard", "prerequisite": "Psychic Duelist Dedication", "prerequisite_markdown": "[Psychic Duelist Dedication](/Feats.aspx?ID=3858)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 203\n\n**Prerequisites**\r\n[Psychic Duelist Dedication](/Feats.aspx?ID=3858)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you start a psychic duel, you gain a third natural psychic spell.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 203", "speed": {}, "summary": "When you start a psychic duel, you gain a third natural psychic spell.", "summary_markdown": "When you start a psychic duel, you gain a third natural psychic spell.", "text": " Duel Spell Advantage Source Dark Archive pg. 203 Archetype Psychic Duelist Prerequisites Psychic Duelist Dedication --- When you start a psychic duel, you gain a third natural psychic spell. You can't choose the same spell twice. If you're 9th level or higher, add the following spells to the list of natural psychic spells you can choose: confusion , crushing despair , hallucination , suggestion , synaptic pulse , and synesthesia .", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3859", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Psychic Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Supreme Psychic Center" ], "feat_markdown": "Supreme Psychic Center", "id": "feat-3860", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Supreme Psychic Center](/Feats.aspx?ID=3860) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 203\n\n**Archetype** [Psychic Duelist](/Archetypes.aspx?ID=193)\n\n**Prerequisites**\r\n[Psychic Duelist Dedication](/Feats.aspx?ID=3858)\n\n**Trigger**\r\nYour turn in a psychic duel begins.\n\n\r\n\r\n---\r\n\r\nWith the merest thought, you realign your mental defenses to your duel's circumstances. You Recenter.", "name": "Supreme Psychic Center", "pfs": "Standard", "prerequisite": "Psychic Duelist Dedication", "prerequisite_markdown": "[Psychic Duelist Dedication](/Feats.aspx?ID=3858)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 203\n\n**Prerequisites**\r\n[Psychic Duelist Dedication](/Feats.aspx?ID=3858)\n\n**Trigger**\r\nYour turn in a psychic duel begins.\n\n\r\n\r\n---\r\n\r\n\r\nWith the merest thought, you realign your mental defenses to your duel's circumstances.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 203", "speed": {}, "summary": "With the merest thought, you realign your mental defenses to your duel's circumstances.", "summary_markdown": "With the merest thought, you realign your mental defenses to your duel's circumstances.", "text": " Supreme Psychic Center Free Action Source Dark Archive pg. 203 Archetype Psychic Duelist Prerequisites Psychic Duelist Dedication Trigger Your turn in a psychic duel begins. --- With the merest thought, you realign your mental defenses to your duel's circumstances. You Recenter.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "Your turn in a psychic duel begins.", "trigger_markdown": "Your turn in a psychic duel begins.", "type": "Feat", "url": "/Feats.aspx?ID=3860", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Psychic Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Instigate Psychic Duel" ], "feat_markdown": "Instigate Psychic Duel", "frequency": "once per day", "id": "feat-3861", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Instigate Psychic Duel](/Feats.aspx?ID=3861) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 203\n\n**Archetype** [Psychic Duelist](/Archetypes.aspx?ID=193)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Psychic Duelist Dedication](/Feats.aspx?ID=3858)\n\n\r\n\r\n---\r\n\r\nYou attempt to enter a psychic duel with a creature within 100 feet. The target can attempt a Will save against the higher of your spell DC or class DC. If it enters the duel willingly, use the result for a critical failure.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The two of you enter a psychic duel, but it ends automatically at the end of your next turn. As normal for a psychic duel, the duel ends if one participant is knocked out, as well as under any other conditions to which both participants agree. If you're in initiative when you Instigate the Psychic Duel, you keep the same initiative positions. You can each choose a psychic center for any skill in which you're trained, as you would if you were using that skill to roll initiative for the duel.
\r\n**Failure** As a success, except instead of ending at the end of your next turn, the target can attempt a new save to end the duel at the end of each of your turns, starting with your next turn.
\r\n**Critical Failure** As a success, except the duel doesn't end until it reaches one of the normal end conditions for a psychic duel.", "name": "Instigate Psychic Duel", "pfs": "Standard", "prerequisite": "Psychic Duelist Dedication", "prerequisite_markdown": "[Psychic Duelist Dedication](/Feats.aspx?ID=3858)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 203\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Psychic Duelist Dedication](/Feats.aspx?ID=3858)\n\n\r\n\r\n---\r\n\r\n\r\nYou attempt to enter a psychic duel with a creature within 100 feet.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 203" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 203", "speed": {}, "summary": "You attempt to enter a psychic duel with a creature within 100 feet.", "summary_markdown": "You attempt to enter a psychic duel with a creature within 100 feet.", "text": " Instigate Psychic Duel Three Actions Source Dark Archive pg. 203 Archetype Psychic Duelist Frequency once per day Prerequisites Psychic Duelist Dedication --- You attempt to enter a psychic duel with a creature within 100 feet. The target can attempt a Will save against the higher of your spell DC or class DC. If it enters the duel willingly, use the result for a critical failure. Critical Success The target is unaffected. Success The two of you enter a psychic duel, but it ends automatically at the end of your next turn. As normal for a psychic duel, the duel ends if one participant is knocked out, as well as under any other conditions to which both participants agree. If you're in initiative when you Instigate the Psychic Duel, you keep the same initiative positions. You can each choose a psychic center for any skill in which you're trained, as you would if you were using that skill to roll initiative for the duel. Failure As a success, except instead of ending at the end of your next turn, the target can attempt a new save to end the duel at the end of each of your turns, starting with your next turn. Critical Failure As a success, except the duel doesn't end until it reaches one of the normal end conditions for a psychic duel.", "trait": [ "Archetype", "Illusion", "Incapacitation", "Mental", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Illusion](/Traits.aspx?ID=92), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Illusion", "Incapacitation", "Mental", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=3861", "weakness": {} }, { "archetype": [ "Mind Smith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mind Smith Dedication" ], "feat_markdown": "Mind Smith Dedication", "id": "feat-3862", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 204\n\n**Archetype** [Mind Smith](/Archetypes.aspx?ID=194)\n\n\r\n\r\n---\r\n\r\nYou've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world. You gain a single melee weapon of your choosing, called a mind weapon. Your mind weapon is a martial melee weapon. The overall shape and design of your mind weapon can be of your choosing but it has one of the following four basic statistics: \n
  • A one-handed weapon that deals 1d4 damage and has the [agile](/Traits.aspx?ID=170) and [finesse](/Traits.aspx?ID=179) traits
  • A one-handed weapon that deals 1d6 damage and has the [finesse](/Traits.aspx?ID=179) trait
  • A one-handed weapon that deals d8 damage
  • A two-handed weapon that deals 1d10 damage and has the [reach](/Traits.aspx?ID=192) trait
Each day during your daily preparations, you can decide if you want your weapon to deal bludgeoning damage and be in the [club](/WeaponGroups.aspx?ID=5) weapon group, deal piercing damage and be in the [spear](/WeaponGroups.aspx?ID=14) weapon group, or deal slashing damage and be in the [sword](/WeaponGroups.aspx?ID=15) weapon group. Your mind weapon is an extension of your mind—it has no Hardness, and any ability that would damage your mind weapon instead damages you directly, pushing back against the weapon's corporeal form and becoming mental damage of the same amount the weapon would have taken.\n\n You can project your mind weapon using an Interact action, just as you would draw any other weapon. Only you can hold, carry, or wield your mind weapon; if held by another person, it quickly disappears from their hand, reforming in your mind for you to project again. If you're disarmed of your mind weapon, it dematerializes, but you can draw it again with an Interact action starting at the beginning of your next turn.\n\n Upon creating your mind weapon, you also learn to use a mind smith's keepsake: an object of light Bulk, such as a bracelet or figurine, that you wear or keep on your person and inscribe with weapon runes. Your keepsake can't be a magic item, nor can it have any significant monetary value beyond the value of any runes you inscribe on it. You can buy and inscribe [fundamental runes](/equipment/runes/fundamental-weapon-runes) and [weapon property](/equipment/runes/weapon-property-runes) runes onto your keepsake in the same way you would for a regular weapon, and you can move runes to and from your keepsake to other weapons or runestones for the usual cost. Any runes inscribed on the keepsake apply to your mind weapon when you create it. If your keepsake is ever lost or destroyed, you can spend 1 week of downtime imprinting a new object with your weapon's mental properties, though this new keepsake won't have any of the runes that were inscribed on the prior keepsake.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the mind smith archetype.\n\nMind Smith Dedication leads to...\r\n[Ghost Blade](/Feats.aspx?ID=3864), [Just the Tool](/Feats.aspx?ID=3865), [Malleable Movement](/Feats.aspx?ID=3863), [Mental Forge](/Feats.aspx?ID=3866), [Metallic Envisionment](/Feats.aspx?ID=3871), [Mind Projectiles](/Feats.aspx?ID=3869), [Mind Shards](/Feats.aspx?ID=3867), [Runic Mind Smithing](/Feats.aspx?ID=3870)", "name": "Mind Smith Dedication", "pfs": "Standard", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 204\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 204" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 204", "speed": {}, "summary": "You've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world.", "summary_markdown": "You've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world.", "text": " Mind Smith Dedication Source Dark Archive pg. 204 Archetype Mind Smith --- You've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world. You gain a single melee weapon of your choosing, called a mind weapon. Your mind weapon is a martial melee weapon. The overall shape and design of your mind weapon can be of your choosing but it has one of the following four basic statistics: A one-handed weapon that deals 1d4 damage and has the agile and finesse traits A one-handed weapon that deals 1d6 damage and has the finesse trait A one-handed weapon that deals d8 damage A two-handed weapon that deals 1d10 damage and has the reach trait Each day during your daily preparations, you can decide if you want your weapon to deal bludgeoning damage and be in the club weapon group, deal piercing damage and be in the spear weapon group, or deal slashing damage and be in the sword weapon group. Your mind weapon is an extension of your mind—it has no Hardness, and any ability that would damage your mind weapon instead damages you directly, pushing back against the weapon's corporeal form and becoming mental damage of the same amount the weapon would have taken. You can project your mind weapon using an Interact action, just as you would draw any other weapon. Only you can hold, carry, or wield your mind weapon; if held by another person, it quickly disappears from their hand, reforming in your mind for you to project again. If you're disarmed of your mind weapon, it dematerializes, but you can draw it again with an Interact action starting at the beginning of your next turn. Upon creating your mind weapon, you also learn to use a mind smith's keepsake: an object of light Bulk, such as a bracelet or figurine, that you wear or keep on your person and inscribe with weapon runes. Your keepsake can't be a magic item, nor can it have any significant monetary value beyond the value of any runes you inscribe on it. You can buy and inscribe fundamental runes and weapon property runes onto your keepsake in the same way you would for a regular weapon, and you can move runes to and from your keepsake to other weapons or runestones for the usual cost. Any runes inscribed on the keepsake apply to your mind weapon when you create it. If your keepsake is ever lost or destroyed, you can spend 1 week of downtime imprinting a new object with your weapon's mental properties, though this new keepsake won't have any of the runes that were inscribed on the prior keepsake. Special You can't select another dedication feat until you have gained two other feats from the mind smith archetype. Mind Smith Dedication leads to... Ghost Blade, Just the Tool, Malleable Movement, Mental Forge, Metallic Envisionment, Mind Projectiles, Mind Shards, Runic Mind Smithing", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=3862", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Mind Smith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Malleable Movement" ], "feat_markdown": "Malleable Movement", "id": "feat-3863", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Malleable Movement](/Feats.aspx?ID=3863) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Archetype** [Mind Smith](/Archetypes.aspx?ID=194)\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n**Trigger**\r\nYou [Leap](/Actions.aspx?ID=81).\n\n\r\n\r\n---\r\n\r\nYou shift the shape of your weapon to help you Leap farther and faster. You shift your weapon into a long flexible pole, climbing hook, or similar aid, adding an extra 5 feet to the distance you're able to Leap. As normal, this can't increase the distance of your Leap beyond your Speed.", "name": "Malleable Movement", "pfs": "Standard", "prerequisite": "Mind Smith Dedication", "prerequisite_markdown": "[Mind Smith Dedication](/Feats.aspx?ID=3862)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n**Trigger**\r\nYou [Leap](/Actions.aspx?ID=81).\n\n\r\n\r\n---\r\n\r\n\r\nYou shift the shape of your weapon to help you Leap farther and faster.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 205", "speed": {}, "summary": "You shift the shape of your weapon to help you Leap farther and faster.", "summary_markdown": "You shift the shape of your weapon to help you Leap farther and faster.", "text": " Malleable Movement Free Action Source Dark Archive pg. 205 Archetype Mind Smith Prerequisites Mind Smith Dedication Trigger You Leap. --- You shift the shape of your weapon to help you Leap farther and faster. You shift your weapon into a long flexible pole, climbing hook, or similar aid, adding an extra 5 feet to the distance you're able to Leap. As normal, this can't increase the distance of your Leap beyond your Speed.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "trigger": "You Leap .", "trigger_markdown": "You [Leap](/Actions.aspx?ID=81).", "type": "Feat", "url": "/Feats.aspx?ID=3863", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Mind Smith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghost Blade" ], "feat_markdown": "Ghost Blade", "frequency": "once per hour", "id": "feat-3864", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghost Blade](/Feats.aspx?ID=3864) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Archetype** [Mind Smith](/Archetypes.aspx?ID=194)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\nYou alter your weapon's phase so it can more easily strike incorporeal creatures. Your mind weapon gains the effects of a [_ghost touch_](/Equipment.aspx?ID=297) property rune for 1 minute.", "name": "Ghost Blade", "pfs": "Standard", "prerequisite": "Mind Smith Dedication", "prerequisite_markdown": "[Mind Smith Dedication](/Feats.aspx?ID=3862)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\n\r\nYou alter your weapon's phase so it can more easily strike incorporeal creatures.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 205", "speed": {}, "summary": "You alter your weapon's phase so it can more easily strike incorporeal creatures.", "summary_markdown": "You alter your weapon's phase so it can more easily strike incorporeal creatures.", "text": " Ghost Blade Single Action Source Dark Archive pg. 205 Archetype Mind Smith Frequency once per hour Prerequisites Mind Smith Dedication --- You alter your weapon's phase so it can more easily strike incorporeal creatures. Your mind weapon gains the effects of a ghost touch property rune for 1 minute.", "trait": [ "Archetype", "Concentrate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Archetype", "Concentrate" ], "type": "Feat", "url": "/Feats.aspx?ID=3864", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Mind Smith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Just the Tool" ], "feat_markdown": "Just the Tool", "id": "feat-3865", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Just the Tool](/Feats.aspx?ID=3865) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Archetype** [Mind Smith](/Archetypes.aspx?ID=194)\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\nYou temporarily change your weapon's shape to assist you in the field. You morph your weapon into a single simple tool, such as a shovel or crowbar, to help with a mundane task. You can't replicate entire tool kits with this ability. You can use this action again to change your mind weapon back to a weapon.", "name": "Just the Tool", "pfs": "Standard", "prerequisite": "Mind Smith Dedication", "prerequisite_markdown": "[Mind Smith Dedication](/Feats.aspx?ID=3862)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\n\r\nYou temporarily change your weapon's shape to assist you in the field.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 205", "speed": {}, "summary": "You temporarily change your weapon's shape to assist you in the field.", "summary_markdown": "You temporarily change your weapon's shape to assist you in the field.", "text": " Just the Tool Single Action Source Dark Archive pg. 205 Archetype Mind Smith Prerequisites Mind Smith Dedication --- You temporarily change your weapon's shape to assist you in the field. You morph your weapon into a single simple tool, such as a shovel or crowbar, to help with a mundane task. You can't replicate entire tool kits with this ability. You can use this action again to change your mind weapon back to a weapon.", "trait": [ "Archetype", "Concentrate" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32)", "trait_raw": [ "Archetype", "Concentrate" ], "type": "Feat", "url": "/Feats.aspx?ID=3865", "weakness": {} }, { "archetype": [ "Mind Smith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mental Forge" ], "feat_markdown": "Mental Forge", "id": "feat-3866", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Mental Forge](/Feats.aspx?ID=3866) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Archetype** [Mind Smith](/Archetypes.aspx?ID=194)\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\nYour experiences in combat shape your mind's capability to strengthen and shape your weapon to match the way you move in combat. Choose two of the following weapon traits to give your mind weapon: [grapple](/Traits.aspx?ID=184), [modular (B, P, S)](/Traits.aspx?ID=271), [nonlethal](/Traits.aspx?ID=188), [shove](/Traits.aspx?ID=193), or [trip](/Traits.aspx?ID=196). Once chosen, these weapon traits can't be changed unless you spend 1 week retraining your fighting style to swap one property for another from the list.\n\nMental Forge leads to...\r\n[Malleable Mental Forge](/Feats.aspx?ID=3868)", "name": "Mental Forge", "pfs": "Standard", "prerequisite": "Mind Smith Dedication", "prerequisite_markdown": "[Mind Smith Dedication](/Feats.aspx?ID=3862)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\n\r\nYour experiences in combat shape your mind's capability to strengthen and shape your weapon to match the way you move in combat.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 205", "speed": {}, "summary": "Your experiences in combat shape your mind's capability to strengthen and shape your weapon to match the way you move in combat.", "summary_markdown": "Your experiences in combat shape your mind's capability to strengthen and shape your weapon to match the way you move in combat.", "text": " Mental Forge Source Dark Archive pg. 205 Archetype Mind Smith Prerequisites Mind Smith Dedication --- Your experiences in combat shape your mind's capability to strengthen and shape your weapon to match the way you move in combat. Choose two of the following weapon traits to give your mind weapon: grapple, modular (B, P, S), nonlethal, shove, or trip. Once chosen, these weapon traits can't be changed unless you spend 1 week retraining your fighting style to swap one property for another from the list. Mental Forge leads to... Malleable Mental Forge", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3866", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Mind Smith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mind Shards" ], "feat_markdown": "Mind Shards", "id": "feat-3867", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Mind Shards](/Feats.aspx?ID=3867) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Archetype** [Mind Smith](/Archetypes.aspx?ID=194)\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\nWith a swing and a thought, you detonate your mind weapon into a burst of psychic shards that shred the mind. You concentrate and unleash a 15-foot cone that deals 3d6 mental damage to all creatures in the area, with a [basic](/Rules.aspx?ID=329) Will save against the higher of your class DC or spell DC. After the attack, your mind weapon automatically re-forms, and you can't use this ability again for 1 minute. Mind Shards' damage increases by 1d6 at level 7 and every two levels thereafter.", "name": "Mind Shards", "pfs": "Standard", "prerequisite": "Mind Smith Dedication", "prerequisite_markdown": "[Mind Smith Dedication](/Feats.aspx?ID=3862)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\n\r\nWith a swing and a thought, you detonate your mind weapon into a burst of psychic shards that shred the mind.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 205", "speed": {}, "summary": "With a swing and a thought, you detonate your mind weapon into a burst of psychic shards that shred the mind.", "summary_markdown": "With a swing and a thought, you detonate your mind weapon into a burst of psychic shards that shred the mind.", "text": " Mind Shards Two Actions Source Dark Archive pg. 205 Archetype Mind Smith Prerequisites Mind Smith Dedication --- With a swing and a thought, you detonate your mind weapon into a burst of psychic shards that shred the mind. You concentrate and unleash a 15-foot cone that deals 3d6 mental damage to all creatures in the area, with a basic Will save against the higher of your class DC or spell DC. After the attack, your mind weapon automatically re-forms, and you can't use this ability again for 1 minute. Mind Shards' damage increases by 1d6 at level 7 and every two levels thereafter.", "trait": [ "Archetype", "Concentrate", "Enchantment", "Magical", "Mental" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Enchantment](/Traits.aspx?ID=61), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106)", "trait_raw": [ "Archetype", "Concentrate", "Enchantment", "Magical", "Mental" ], "type": "Feat", "url": "/Feats.aspx?ID=3867", "weakness": {} }, { "archetype": [ "Mind Smith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Malleable Mental Forge" ], "feat_markdown": "Malleable Mental Forge", "id": "feat-3868", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Malleable Mental Forge](/Feats.aspx?ID=3868) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Archetype** [Mind Smith](/Archetypes.aspx?ID=194)\n\n**Prerequisites**\r\n[Mental Forge](/Feats.aspx?ID=3866)\n\n\r\n\r\n---\r\n\r\nYou open your mind to further weapon customization. During your daily preparations, you can choose any two weapon traits from the Mental Forge feat to place on your weapon for 24 hours or until your next daily preparations (whichever comes first), replacing the traits you chose from the Mental Forge feat. Each day you can swap the choices with any other options on the list.", "name": "Malleable Mental Forge", "pfs": "Standard", "prerequisite": "Mental Forge", "prerequisite_markdown": "[Mental Forge](/Feats.aspx?ID=3866)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Prerequisites**\r\n[Mental Forge](/Feats.aspx?ID=3866)\n\n\r\n\r\n---\r\n\r\n\r\nYou open your mind to further weapon customization.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 205", "speed": {}, "summary": "You open your mind to further weapon customization.", "summary_markdown": "You open your mind to further weapon customization.", "text": " Malleable Mental Forge Source Dark Archive pg. 205 Archetype Mind Smith Prerequisites Mental Forge --- You open your mind to further weapon customization. During your daily preparations, you can choose any two weapon traits from the Mental Forge feat to place on your weapon for 24 hours or until your next daily preparations (whichever comes first), replacing the traits you chose from the Mental Forge feat. Each day you can swap the choices with any other options on the list.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3868", "weakness": {} }, { "archetype": [ "Mind Smith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mind Projectiles" ], "feat_markdown": "Mind Projectiles", "id": "feat-3869", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Mind Projectiles](/Feats.aspx?ID=3869) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Archetype** [Mind Smith](/Archetypes.aspx?ID=194)\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\nYou have learned to stretch your mind's influence further, releasing projectiles with a swing of your mind weapon. You can make ranged mind weapon Strikes; these are ranged Strikes with a maximum range of 30 feet that deal 1d6 damage of the same type as your mind weapon. Your ranged mind weapon Strike gains all the benefits of your mind weapon's runes as long as they still apply to a ranged weapon. For example, if your weapon had _+1_, [_striking_](/Equipment.aspx?ID=280), and [_spell-storing_](/Equipment.aspx?ID=305) runes, you would get a +1 item bonus to hit with your ranged mind weapon Strike, and it would deal the additional damage from the _striking_ rune, but it wouldn't be able to unleash a spell from the _spell-storing_ rune, as that rune can be etched onto only melee weapons.", "name": "Mind Projectiles", "pfs": "Standard", "prerequisite": "Mind Smith Dedication", "prerequisite_markdown": "[Mind Smith Dedication](/Feats.aspx?ID=3862)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned to stretch your mind's influence further, releasing projectiles with a swing of your mind weapon.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 205", "speed": {}, "summary": "You have learned to stretch your mind's influence further, releasing projectiles with a swing of your mind weapon.", "summary_markdown": "You have learned to stretch your mind's influence further, releasing projectiles with a swing of your mind weapon.", "text": " Mind Projectiles Source Dark Archive pg. 205 Archetype Mind Smith Prerequisites Mind Smith Dedication --- You have learned to stretch your mind's influence further, releasing projectiles with a swing of your mind weapon. You can make ranged mind weapon Strikes; these are ranged Strikes with a maximum range of 30 feet that deal 1d6 damage of the same type as your mind weapon. Your ranged mind weapon Strike gains all the benefits of your mind weapon's runes as long as they still apply to a ranged weapon. For example, if your weapon had +1 , striking , and spell-storing runes, you would get a +1 item bonus to hit with your ranged mind weapon Strike, and it would deal the additional damage from the striking rune, but it wouldn't be able to unleash a spell from the spell-storing rune, as that rune can be etched onto only melee weapons.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3869", "weakness": {} }, { "archetype": [ "Mind Smith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Runic Mind Smithing" ], "feat_markdown": "Runic Mind Smithing", "id": "feat-3870", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Runic Mind Smithing](/Feats.aspx?ID=3870) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Archetype** [Mind Smith](/Archetypes.aspx?ID=194)\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\nYou focus your mind on thoughtforms of fundamental magical forces, shaping them into a property rune that you mentally etch onto your mind weapon. During your daily preparations, choose one rune from the following list of weapon property runes: [_corrosive_](/Equipment.aspx?ID=292), [_disrupting_](/Equipment.aspx?ID=294), [_flaming_](/Equipment.aspx?ID=295), [_frost_](/Equipment.aspx?ID=296), [_shock_](/Equipment.aspx?ID=303), and [_thundering_](/Equipment.aspx?ID=306). You enhance your weapon with the chosen rune until your next daily preparations. This rune counts toward your maximum limit of runes as normal.\n\nRunic Mind Smithing leads to...\r\n[Advanced Runic Mind-Smithing](/Feats.aspx?ID=3872)", "name": "Runic Mind Smithing", "pfs": "Standard", "prerequisite": "Mind Smith Dedication", "prerequisite_markdown": "[Mind Smith Dedication](/Feats.aspx?ID=3862)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\n\r\nYou focus your mind on thoughtforms of fundamental magical forces, shaping them into a property rune that you mentally etch onto your mind weapon.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 205", "speed": {}, "summary": "You focus your mind on thoughtforms of fundamental magical forces, shaping them into a property rune that you mentally etch onto your mind weapon.", "summary_markdown": "You focus your mind on thoughtforms of fundamental magical forces, shaping them into a property rune that you mentally etch onto your mind weapon.", "text": " Runic Mind Smithing Source Dark Archive pg. 205 Archetype Mind Smith Prerequisites Mind Smith Dedication --- You focus your mind on thoughtforms of fundamental magical forces, shaping them into a property rune that you mentally etch onto your mind weapon. During your daily preparations, choose one rune from the following list of weapon property runes: corrosive , disrupting , flaming , frost , shock , and thundering . You enhance your weapon with the chosen rune until your next daily preparations. This rune counts toward your maximum limit of runes as normal. Runic Mind Smithing leads to... Advanced Runic Mind-Smithing", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3870", "weakness": {} }, { "archetype": [ "Mind Smith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Metallic Envisionment" ], "feat_markdown": "Metallic Envisionment", "id": "feat-3871", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Metallic Envisionment](/Feats.aspx?ID=3871) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Archetype** [Mind Smith](/Archetypes.aspx?ID=194)\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\nYou always account for every weakness, allowing your mind to imagine just the right physical form to take advantage of your opponents. Choose between [cold iron](/Equipment.aspx?ID=375) or [silver](/Equipment.aspx?ID=379); all your mind weapon Strikes are treated as the chosen type of metal.", "name": "Metallic Envisionment", "pfs": "Standard", "prerequisite": "Mind Smith Dedication", "prerequisite_markdown": "[Mind Smith Dedication](/Feats.aspx?ID=3862)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Prerequisites**\r\n[Mind Smith Dedication](/Feats.aspx?ID=3862)\n\n\r\n\r\n---\r\n\r\n\r\nYou always account for every weakness, allowing your mind to imagine just the right physical form to take advantage of your opponents.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 205", "speed": {}, "summary": "You always account for every weakness, allowing your mind to imagine just the right physical form to take advantage of your opponents.", "summary_markdown": "You always account for every weakness, allowing your mind to imagine just the right physical form to take advantage of your opponents.", "text": " Metallic Envisionment Source Dark Archive pg. 205 Archetype Mind Smith Prerequisites Mind Smith Dedication --- You always account for every weakness, allowing your mind to imagine just the right physical form to take advantage of your opponents. Choose between cold iron or silver; all your mind weapon Strikes are treated as the chosen type of metal.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3871", "weakness": {} }, { "archetype": [ "Mind Smith" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Advanced Runic Mind-Smithing" ], "feat_markdown": "Advanced Runic Mind-Smithing", "id": "feat-3872", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Advanced Runic Mind-Smithing](/Feats.aspx?ID=3872) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Archetype** [Mind Smith](/Archetypes.aspx?ID=194)\n\n**Prerequisites**\r\n[Runic Mind Smithing](/Feats.aspx?ID=3870)\n\n\r\n\r\n---\r\n\r\nYour mind can hold onto more complicated patterns than ever before. You can etch the greater forms of any runes on the list from the Runic Mind Smithing feat and add them to the list of options you can choose during your daily preparations, as well as the [_anarchic_](/Equipment.aspx?ID=290), [_axiomatic_](/Equipment.aspx?ID=291), [_holy_](/Equipment.aspx?ID=299), or [_unholy_](/Equipment.aspx?ID=307) runes.\n\n In addition, once per day, you can spend 10 minutes of uninterrupted focus to swap your daily prepared rune from Runic Mind Smithing to another rune from the same list. Once this swap is made, that second rune remains on the weapon until your next daily preparations.", "name": "Advanced Runic Mind-Smithing", "pfs": "Standard", "prerequisite": "Runic Mind Smithing", "prerequisite_markdown": "[Runic Mind Smithing](/Feats.aspx?ID=3870)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 205\n\n**Prerequisites**\r\n[Runic Mind Smithing](/Feats.aspx?ID=3870)\n\n\r\n\r\n---\r\n\r\n\r\nYour mind can hold onto more complicated patterns than ever before.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 205" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 205", "speed": {}, "summary": "Your mind can hold onto more complicated patterns than ever before.", "summary_markdown": "Your mind can hold onto more complicated patterns than ever before.", "text": " Advanced Runic Mind-Smithing Source Dark Archive pg. 205 Archetype Mind Smith Prerequisites Runic Mind Smithing --- Your mind can hold onto more complicated patterns than ever before. You can etch the greater forms of any runes on the list from the Runic Mind Smithing feat and add them to the list of options you can choose during your daily preparations, as well as the anarchic , axiomatic , holy , or unholy runes. In addition, once per day, you can spend 10 minutes of uninterrupted focus to swap your daily prepared rune from Runic Mind Smithing to another rune from the same list. Once this swap is made, that second rune remains on the weapon until your next daily preparations.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3872", "weakness": {} }, { "archetype": [ "Sleepwalker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sleepwalker Dedication" ], "feat_markdown": "Sleepwalker Dedication", "id": "feat-3873", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Restricted\"\r\n>\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou've learned to manipulate states of consciousness, beginning with your own. You can send yourself into a half-awake, daydreaming state and gain the Daydream Trance action.\n\n **Daydream Trance** ([enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) You fall into a half-sleeping trance. This lasts for 1 minute or until you fall [unconscious](/Conditions.aspx?ID=38), whichever comes first. You can voluntarily end your trance by taking a single action, which has a [concentrate](/Traits.aspx?ID=32) trait, and succeeding at a Will save against your own class DC or spell DC, whichever is higher. Once your trance ends, you can't enter a Daydream Trance again for 1 minute. While you're in your trance, you gain the following effects: \n
  • You gain a +1 status bonus to Will saves. This bonus increases to +2 against mental effects. If you're legendary in Occultism, the bonus against mental effects increases to +3.
  • You take a –1 penalty to Perception checks and initiative rolls.
\n\n**Special** You can't select another dedication feat until you have gained two other feats from the sleepwalker archetype.\n\nSleepwalker Dedication leads to...\r\n[Dream Logic](/Feats.aspx?ID=3880), [Dream Magic](/Feats.aspx?ID=3876), [Ever Dreaming](/Feats.aspx?ID=3882), [Infiltrate Dream](/Feats.aspx?ID=3874), [Shared Dream](/Feats.aspx?ID=3881), [Vision of Foresight](/Feats.aspx?ID=3875), [Waking Dream](/Feats.aspx?ID=3877), [Ward Slumber](/Feats.aspx?ID=3879)", "name": "Sleepwalker Dedication", "pfs": "Restricted", "prerequisite": "Expert in Occultism", "prerequisite_markdown": "Expert in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to manipulate states of consciousness, beginning with your own.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 206", "speed": {}, "summary": "You've learned to manipulate states of consciousness, beginning with your own.", "summary_markdown": "You've learned to manipulate states of consciousness, beginning with your own.", "text": " Sleepwalker Dedication Source Dark Archive pg. 206 Archetype Sleepwalker Prerequisites Expert in Occultism --- You've learned to manipulate states of consciousness, beginning with your own. You can send yourself into a half-awake, daydreaming state and gain the Daydream Trance action. Daydream Trance Single Action (enchantment, mental, occult) You fall into a half-sleeping trance. This lasts for 1 minute or until you fall unconscious, whichever comes first. You can voluntarily end your trance by taking a single action, which has a concentrate trait, and succeeding at a Will save against your own class DC or spell DC, whichever is higher. Once your trance ends, you can't enter a Daydream Trance again for 1 minute. While you're in your trance, you gain the following effects: You gain a +1 status bonus to Will saves. This bonus increases to +2 against mental effects. If you're legendary in Occultism, the bonus against mental effects increases to +3. You take a –1 penalty to Perception checks and initiative rolls. Special You can't select another dedication feat until you have gained two other feats from the sleepwalker archetype. Sleepwalker Dedication leads to... Dream Logic, Dream Magic, Ever Dreaming, Infiltrate Dream, Shared Dream, Vision of Foresight, Waking Dream, Ward Slumber", "trait": [ "Archetype", "Dedication" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41)", "trait_raw": [ "Archetype", "Dedication" ], "type": "Feat", "url": "/Feats.aspx?ID=3873", "weakness": {} }, { "archetype": [ "Sleepwalker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Infiltrate Dream" ], "feat_markdown": "Infiltrate Dream", "id": "feat-3874", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Infiltrate Dream](/Feats.aspx?ID=3874) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\nEntering a dream is as natural to you as stepping through a doorway. If you're adjacent to a sleeping creature, you can enter a lucid dreamlike state, a process taking 10 minutes, to mentally walk into their dreamscape. While in the target's dream, you witness its contents, plots, and emotional experiences as an observer, though nothing within the dream can perceive or interact with you. Your target becomes temporarily immune to Infiltrate Dream for 1 week. You can't enter the dreams of a creature that doesn't have a conscious mind or doesn't dream. \n\nWhile within the dream, you can attempt an [Occultism](/Skills.aspx?ID=11) check against the target's Will DC to interpret symbolism and learn information about a single topic. If the target has no knowledge of the topic, you learn they don't know about the topic unless your result is a critical failure.\n\n**Critical Success** You learn a piece of information directly relevant to the topic unless the target would want to hide it. If so, you learn something related to the topic but not a direct answer.
\r\n**Success** You receive a hint or clue about the topic. This clue will not be inaccurate, but it's cryptic, vague, or may be understandable only with additional information.
\r\n**Critical Failure** The dreams mislead you, and you learn an erroneous piece of information.\n\nInfiltrate Dream leads to...\r\n[Oneiric Influence](/Feats.aspx?ID=3878)", "name": "Infiltrate Dream", "pfs": "Restricted", "prerequisite": "Sleepwalker Dedication", "prerequisite_markdown": "[Sleepwalker Dedication](/Feats.aspx?ID=3873)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\n\r\nEntering a dream is as natural to you as stepping through a doorway.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 206", "speed": {}, "summary": "Entering a dream is as natural to you as stepping through a doorway.", "summary_markdown": "Entering a dream is as natural to you as stepping through a doorway.", "text": " Infiltrate Dream Source Dark Archive pg. 206 Archetype Sleepwalker Prerequisites Sleepwalker Dedication --- Entering a dream is as natural to you as stepping through a doorway. If you're adjacent to a sleeping creature, you can enter a lucid dreamlike state, a process taking 10 minutes, to mentally walk into their dreamscape. While in the target's dream, you witness its contents, plots, and emotional experiences as an observer, though nothing within the dream can perceive or interact with you. Your target becomes temporarily immune to Infiltrate Dream for 1 week. You can't enter the dreams of a creature that doesn't have a conscious mind or doesn't dream. While within the dream, you can attempt an Occultism check against the target's Will DC to interpret symbolism and learn information about a single topic. If the target has no knowledge of the topic, you learn they don't know about the topic unless your result is a critical failure. Critical Success You learn a piece of information directly relevant to the topic unless the target would want to hide it. If so, you learn something related to the topic but not a direct answer. Success You receive a hint or clue about the topic. This clue will not be inaccurate, but it's cryptic, vague, or may be understandable only with additional information. Critical Failure The dreams mislead you, and you learn an erroneous piece of information. Infiltrate Dream leads to... Oneiric Influence", "trait": [ "Archetype", "Enchantment", "Mental", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Enchantment", "Mental", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=3874", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Sleepwalker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vision of Foresight" ], "feat_markdown": "Vision of Foresight", "id": "feat-3875", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Restricted\"\r\n>\r\n[Vision of Foresight](/Feats.aspx?ID=3875) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n**Requirements**\r\nYou're in a Daydream Trance\r\n\r\n\r\n\r\n---\r\n\r\nYou use your daydreams to predict the success of actions, rapidly envisioning the possibilities. Once before the end of your next turn, you can call upon these predictions before you roll a saving throw or skill check. You can roll the saving throw or skill check twice and take the better result.", "name": "Vision of Foresight", "pfs": "Restricted", "prerequisite": "Sleepwalker Dedication", "prerequisite_markdown": "[Sleepwalker Dedication](/Feats.aspx?ID=3873)", "rarity": "common", "release_date": "2022-07-27", "requirement": "You're in a Daydream Trance", "requirement_markdown": "You're in a Daydream Trance", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n**Requirements**\r\nYou're in a Daydream Trance\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou use your daydreams to predict the success of actions, rapidly envisioning the possibilities.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 206", "speed": {}, "summary": "You use your daydreams to predict the success of actions, rapidly envisioning the possibilities.", "summary_markdown": "You use your daydreams to predict the success of actions, rapidly envisioning the possibilities.", "text": " Vision of Foresight Single Action Source Dark Archive pg. 206 Archetype Sleepwalker Prerequisites Sleepwalker Dedication Requirements You're in a Daydream Trance --- You use your daydreams to predict the success of actions, rapidly envisioning the possibilities. Once before the end of your next turn, you can call upon these predictions before you roll a saving throw or skill check. You can roll the saving throw or skill check twice and take the better result.", "trait": [ "Archetype", "Divination", "Fortune", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Divination", "Fortune", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=3875", "weakness": {} }, { "archetype": [ "Sleepwalker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dream Magic" ], "feat_markdown": "Dream Magic", "id": "feat-3876", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Dream Magic](/Feats.aspx?ID=3876) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\nYou learn dream-related magic to aid your studies. Choose [_dream message_](/Spells.aspx?ID=90) or [_sleep_](/Spells.aspx?ID=288) upon taking this feat; you learn this spell as a 4th-level innate occult spell. If you choose _sleep_, you can cast the spell only while in a [Daydream Trance](/Feats.aspx?ID=3873). You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Wisdom.\n\n**Special** You can take this feat twice, gaining the spell you didn't select initially the second time.", "name": "Dream Magic", "pfs": "Restricted", "prerequisite": "Sleepwalker Dedication", "prerequisite_markdown": "[Sleepwalker Dedication](/Feats.aspx?ID=3873)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\n\r\nYou learn dream-related magic to aid your studies.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 206", "speed": {}, "summary": "You learn dream-related magic to aid your studies.", "summary_markdown": "You learn dream-related magic to aid your studies.", "text": " Dream Magic Source Dark Archive pg. 206 Archetype Sleepwalker Prerequisites Sleepwalker Dedication --- You learn dream-related magic to aid your studies. Choose dream message or sleep upon taking this feat; you learn this spell as a 4th-level innate occult spell. If you choose sleep , you can cast the spell only while in a Daydream Trance. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Wisdom. Special You can take this feat twice, gaining the spell you didn't select initially the second time.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3876", "weakness": {} }, { "archetype": [ "Sleepwalker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Waking Dream" ], "feat_markdown": "Waking Dream", "id": "feat-3877", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Restricted\"\r\n>\r\n[Waking Dream](/Feats.aspx?ID=3877) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\nWhile in your trance, you can blur the line between dreams and reality for others. You gain the [_waking dream_](/Spells.aspx?ID=1198) focus spell, which you can use only while you're in a [Daydream Trance](/Feats.aspx?ID=3873). You gain a pool of Focus Points with 1 Focus Point and you can [Refocus](/Actions.aspx?ID=71) by taking a nap for 10 minutes. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Wisdom.", "name": "Waking Dream", "pfs": "Restricted", "prerequisite": "Sleepwalker Dedication", "prerequisite_markdown": "[Sleepwalker Dedication](/Feats.aspx?ID=3873)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\n\r\nWhile in your trance, you can blur the line between dreams and reality for others.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 206", "speed": {}, "summary": "While in your trance, you can blur the line between dreams and reality for others.", "summary_markdown": "While in your trance, you can blur the line between dreams and reality for others.", "text": " Waking Dream Source Dark Archive pg. 206 Archetype Sleepwalker Prerequisites Sleepwalker Dedication --- While in your trance, you can blur the line between dreams and reality for others. You gain the waking dream focus spell, which you can use only while you're in a Daydream Trance. You gain a pool of Focus Points with 1 Focus Point and you can Refocus by taking a nap for 10 minutes. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Wisdom.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3877", "weakness": {} }, { "archetype": [ "Sleepwalker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Oneiric Influence" ], "feat_markdown": "Oneiric Influence", "id": "feat-3878", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Restricted\"\r\n>\r\n[Oneiric Influence](/Feats.aspx?ID=3878) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\n[Infiltrate Dream](/Feats.aspx?ID=3874)\n\n\r\n\r\n---\r\n\r\nWhile Infiltrating a Dream, you can also implant a suggestion in the target's mind. The target must attempt a Will save against your class DC or spell DC, whichever is higher, to resist your modification, which has the effects of a [_subconscious suggestion_](/Spells.aspx?ID=314) spell, but even on a critical success, the target doesn't realize you were trying to control them and may not recognize your presence in the dream. The suggestion remains in the target's subconscious for 1 week or until triggered. Their memories of carrying out the suggestion are hazy and dreamlike and they may not remember doing it unless later reminded.", "name": "Oneiric Influence", "pfs": "Restricted", "prerequisite": "Infiltrate Dream", "prerequisite_markdown": "[Infiltrate Dream](/Feats.aspx?ID=3874)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 206\n\n**Prerequisites**\r\n[Infiltrate Dream](/Feats.aspx?ID=3874)\n\n\r\n\r\n---\r\n\r\n\r\nWhile Infiltrating a Dream, you can also implant a suggestion in the target's mind.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 206" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 206", "speed": {}, "summary": "While Infiltrating a Dream, you can also implant a suggestion in the target's mind.", "summary_markdown": "While Infiltrating a Dream, you can also implant a suggestion in the target's mind.", "text": " Oneiric Influence Source Dark Archive pg. 206 Archetype Sleepwalker Prerequisites Infiltrate Dream --- While Infiltrating a Dream, you can also implant a suggestion in the target's mind. The target must attempt a Will save against your class DC or spell DC, whichever is higher, to resist your modification, which has the effects of a subconscious suggestion spell, but even on a critical success, the target doesn't realize you were trying to control them and may not recognize your presence in the dream. The suggestion remains in the target's subconscious for 1 week or until triggered. Their memories of carrying out the suggestion are hazy and dreamlike and they may not remember doing it unless later reminded.", "trait": [ "Archetype", "Enchantment", "Incapacitation", "Mental", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Enchantment", "Incapacitation", "Mental", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=3878", "weakness": {} }, { "archetype": [ "Sleepwalker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ward Slumber" ], "feat_markdown": "Ward Slumber", "id": "feat-3879", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Restricted\"\r\n>\r\n[Ward Slumber](/Feats.aspx?ID=3879) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 207\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\nJust before going to sleep, you can perform a 10-minute ward to protect the slumber of up to eight creatures within 30 feet of you. All creatures affected by the ritual gain a +4 status bonus on saving throws against [_nightmare_](/Spells.aspx?ID=208), a [night hag's](/Monsters.aspx?ID=257) dream haunting, or other effects influencing dreams (such as those provided by this archetype) until your next daily preparations. They heal double the usual amount of Hit Points from resting.", "name": "Ward Slumber", "pfs": "Restricted", "prerequisite": "Sleepwalker Dedication", "prerequisite_markdown": "[Sleepwalker Dedication](/Feats.aspx?ID=3873)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "abjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 207\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\n\r\nJust before going to sleep, you can perform a 10-minute ward to protect the slumber of up to eight creatures within 30 feet of you.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 207", "speed": {}, "summary": "Just before going to sleep, you can perform a 10-minute ward to protect the slumber of up to eight creatures within 30 feet of you.", "summary_markdown": "Just before going to sleep, you can perform a 10-minute ward to protect the slumber of up to eight creatures within 30 feet of you.", "text": " Ward Slumber Source Dark Archive pg. 207 Archetype Sleepwalker Prerequisites Sleepwalker Dedication --- Just before going to sleep, you can perform a 10-minute ward to protect the slumber of up to eight creatures within 30 feet of you. All creatures affected by the ritual gain a +4 status bonus on saving throws against nightmare , a night hag's dream haunting, or other effects influencing dreams (such as those provided by this archetype) until your next daily preparations. They heal double the usual amount of Hit Points from resting.", "trait": [ "Abjuration", "Archetype", "Occult" ], "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Archetype](/Traits.aspx?ID=12), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Abjuration", "Archetype", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=3879", "weakness": {} }, { "archetype": [ "Sleepwalker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dream Logic" ], "feat_markdown": "Dream Logic", "id": "feat-3880", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Restricted\"\r\n>\r\n[Dream Logic](/Feats.aspx?ID=3880) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 207\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\nYou can transmit a sense of dreamy nonchalance. If you do something especially strange or dangerous while you're in your [Daydream Trance](/Feats.aspx?ID=3873), such as entering a restricted area or fighting someone in the street, any creature that isn't one of your allies must attempt a Perception check against your class or spell DC (whichever is higher). On a success, it realizes something is amiss, and on a failure, it believes nothing is out of the ordinary. The creature can attempt a new check if you start doing something else strange, but not if you continue on the same course of action it already failed to notice was peculiar.\n\n Any [hostile action](/Rules.aspx?ID=300) by you or your allies against an affected creature automatically ends the effect for that creature. The GM might allow the creature a new check if someone else brings your actions to its attention, such as if someone you're attacking calls out for help. When your trance ends, affected creatures retain their memories of events but likely still view them as unremarkable; unless they are prompted to relate the events, they might not report them.", "name": "Dream Logic", "pfs": "Restricted", "prerequisite": "Sleepwalker Dedication", "prerequisite_markdown": "[Sleepwalker Dedication](/Feats.aspx?ID=3873)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 207\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\n\r\nYou can transmit a sense of dreamy nonchalance.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 207", "speed": {}, "summary": "You can transmit a sense of dreamy nonchalance.", "summary_markdown": "You can transmit a sense of dreamy nonchalance.", "text": " Dream Logic Source Dark Archive pg. 207 Archetype Sleepwalker Prerequisites Sleepwalker Dedication --- You can transmit a sense of dreamy nonchalance. If you do something especially strange or dangerous while you're in your Daydream Trance, such as entering a restricted area or fighting someone in the street, any creature that isn't one of your allies must attempt a Perception check against your class or spell DC (whichever is higher). On a success, it realizes something is amiss, and on a failure, it believes nothing is out of the ordinary. The creature can attempt a new check if you start doing something else strange, but not if you continue on the same course of action it already failed to notice was peculiar. Any hostile action by you or your allies against an affected creature automatically ends the effect for that creature. The GM might allow the creature a new check if someone else brings your actions to its attention, such as if someone you're attacking calls out for help. When your trance ends, affected creatures retain their memories of events but likely still view them as unremarkable; unless they are prompted to relate the events, they might not report them.", "trait": [ "Archetype", "Enchantment", "Mental", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Enchantment", "Mental", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=3880", "weakness": {} }, { "archetype": [ "Sleepwalker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shared Dream" ], "feat_markdown": "Shared Dream", "id": "feat-3881", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Restricted\"\r\n>\r\n[Shared Dream](/Feats.aspx?ID=3881) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 207\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\nYou've learned to create a shared dreamscape to communicate with others. You can cast [_dream council_](/Spells.aspx?ID=89) as an innate occult spell.", "name": "Shared Dream", "pfs": "Restricted", "prerequisite": "Sleepwalker Dedication", "prerequisite_markdown": "[Sleepwalker Dedication](/Feats.aspx?ID=3873)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 207\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned to create a shared dreamscape to communicate with others.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 207", "speed": {}, "summary": "You've learned to create a shared dreamscape to communicate with others.", "summary_markdown": "You've learned to create a shared dreamscape to communicate with others.", "text": " Shared Dream Source Dark Archive pg. 207 Archetype Sleepwalker Prerequisites Sleepwalker Dedication --- You've learned to create a shared dreamscape to communicate with others. You can cast dream council as an innate occult spell.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3881", "weakness": {} }, { "archetype": [ "Sleepwalker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ever Dreaming" ], "feat_markdown": "Ever Dreaming", "id": "feat-3882", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Restricted\"\r\n>\r\n[Ever Dreaming](/Feats.aspx?ID=3882) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 207\n\n**Archetype** [Sleepwalker](/Archetypes.aspx?ID=195)\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\nYou draw no distinction between the sleeping and waking worlds. Your [Daydream Trance](/Feats.aspx?ID=3873) has an unlimited duration, and you no longer need to take an action to enter it. If you're [unconscious](/Conditions.aspx?ID=38) due to sleep, you don't take the –4 penalty to AC, Perception, and Reflex saves, and don't have the [flat-footed](/Conditions.aspx?ID=16) condition. You're still [blinded](/Conditions.aspx?ID=1) while asleep. You can act on your turn while asleep, though you're [slowed 2](/Conditions.aspx?ID=35) until you fully awaken.", "name": "Ever Dreaming", "pfs": "Restricted", "prerequisite": "Sleepwalker Dedication", "prerequisite_markdown": "[Sleepwalker Dedication](/Feats.aspx?ID=3873)", "rarity": "common", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 207\n\n**Prerequisites**\r\n[Sleepwalker Dedication](/Feats.aspx?ID=3873)\n\n\r\n\r\n---\r\n\r\n\r\nYou draw no distinction between the sleeping and waking worlds.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 207" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 207", "speed": {}, "summary": "You draw no distinction between the sleeping and waking worlds.", "summary_markdown": "You draw no distinction between the sleeping and waking worlds.", "text": " Ever Dreaming Source Dark Archive pg. 207 Archetype Sleepwalker Prerequisites Sleepwalker Dedication --- You draw no distinction between the sleeping and waking worlds. Your Daydream Trance has an unlimited duration, and you no longer need to take an action to enter it. If you're unconscious due to sleep, you don't take the –4 penalty to AC, Perception, and Reflex saves, and don't have the flat-footed condition. You're still blinded while asleep. You can act on your turn while asleep, though you're slowed 2 until you fully awaken.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3882", "weakness": {} }, { "archetype": [ "Corpse Tender" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Corpse Tender Dedication" ], "feat_markdown": "Corpse Tender Dedication", "id": "feat-3883", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"\"\r\n>\r\n[Corpse Tender Dedication](/Feats.aspx?ID=3883) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81\n\n**Archetype** [Corpse Tender](/Archetypes.aspx?ID=196)\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\nYou have a connection to [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160) that allows you to communicate your intentions to them on a rudimentary level. You can use [Diplomacy](/Skills.aspx?ID=6) to [Make an Impression](/Actions.aspx?ID=50) on mindless undead and to make very simple [Requests](/Actions.aspx?ID=51) of them; their mindless trait doesn't grant immunity to these [mental](/Traits.aspx?ID=106) effects. Most mindless undead are likely [hostile](/Conditions.aspx?ID=23) toward you by default and must be kept at a safe distance to give you time to Make an Impression.\n\n You become trained in Diplomacy; if already trained, you instead become trained in another skill of your choice.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the corpse tender archetype.\n\nCorpse Tender Dedication leads to...\r\n[Command Corpse](/Feats.aspx?ID=3884), [Corpse Tender's Font](/Feats.aspx?ID=3885)", "name": "Corpse Tender Dedication", "prerequisite": "Trained in Religion", "prerequisite_markdown": "Trained in [Religion](/Skills.aspx?ID=13)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "May contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81\n\n**Prerequisites**\r\nTrained in [Religion](/Skills.aspx?ID=13)\n\n\r\n\r\n---\r\n\r\n\r\nYou have a connection to [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160) that allows you to communicate your intentions to them on a rudimentary level.\r\n", "skill": [ "Religion", "Religion" ], "source": [ "Pathfinder #181: Zombie Feast" ], "source_raw": [ "Pathfinder #181: Zombie Feast pg. 81" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81", "speed": {}, "spoilers": "Blood Lords", "summary": "You have a connection to mindless undead that allows you to communicate your intentions to them on a rudimentary level.", "summary_markdown": "You have a connection to [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160) that allows you to communicate your intentions to them on a rudimentary level.", "text": " Corpse Tender Dedication May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 81 Archetype Corpse Tender Prerequisites Trained in Religion --- You have a connection to mindless undead that allows you to communicate your intentions to them on a rudimentary level. You can use Diplomacy to Make an Impression on mindless undead and to make very simple Requests of them; their mindless trait doesn't grant immunity to these mental effects. Most mindless undead are likely hostile toward you by default and must be kept at a safe distance to give you time to Make an Impression. You become trained in Diplomacy; if already trained, you instead become trained in another skill of your choice. Special You can't select another dedication feat until you have gained two other feats from the corpse tender archetype. Corpse Tender Dedication leads to... Command Corpse, Corpse Tender's Font", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3883", "weakness": {} }, { "archetype": [ "Corpse Tender" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Command Corpse" ], "feat_markdown": "Command Corpse", "id": "feat-3884", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Command Corpse](/Feats.aspx?ID=3884) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81\n\n**Archetype** [Corpse Tender](/Archetypes.aspx?ID=196)\n\n**Prerequisites**\r\n[Corpse Tender Dedication](/Feats.aspx?ID=3883)\n\n\r\n\r\n---\r\n\r\nYou gain the [Command Undead](/Feats.aspx?ID=277) feat, but you can use it only to transform the effects of _harm_ spells you cast on [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160). These spells can control creatures with a level equal to or lower than your level – 1 (instead of your level – 3).\n\nCommand Corpse leads to...\r\n[Imbue Mindlessness](/Feats.aspx?ID=3887), [Improved Command Corpse](/Feats.aspx?ID=3886)", "name": "Command Corpse", "prerequisite": "Corpse Tender Dedication", "prerequisite_markdown": "[Corpse Tender Dedication](/Feats.aspx?ID=3883)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "May contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81\n\n**Prerequisites**\r\n[Corpse Tender Dedication](/Feats.aspx?ID=3883)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the [Command Undead](/Feats.aspx?ID=277) feat, but you can use it only to transform the effects of _harm_ spells you cast on [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160).\r\n", "source": [ "Pathfinder #181: Zombie Feast" ], "source_raw": [ "Pathfinder #181: Zombie Feast pg. 81" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81", "speed": {}, "spoilers": "Blood Lords", "summary": "You gain the Command Undead feat, but you can use it only to transform the effects of harm spells you cast on mindless undead .", "summary_markdown": "You gain the [Command Undead](/Feats.aspx?ID=277) feat, but you can use it only to transform the effects of _harm_ spells you cast on [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160).", "text": " Command Corpse May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 81 Archetype Corpse Tender Prerequisites Corpse Tender Dedication --- You gain the Command Undead feat, but you can use it only to transform the effects of harm spells you cast on mindless undead. These spells can control creatures with a level equal to or lower than your level – 1 (instead of your level – 3). Command Corpse leads to... Imbue Mindlessness, Improved Command Corpse", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3884", "weakness": {} }, { "archetype": [ "Corpse Tender" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Corpse Tender's Font" ], "feat_markdown": "Corpse Tender's Font", "id": "feat-3885", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Corpse Tender's Font](/Feats.aspx?ID=3885) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81\n\n**Archetype** [Corpse Tender](/Archetypes.aspx?ID=196)\n\n**Prerequisites**\r\n[Corpse Tender Dedication](/Feats.aspx?ID=3883)\n\n\r\n\r\n---\r\n\r\nYou easily tend to the wounds of the dead. You can cast [_harm_](/Spells.aspx?ID=146) as a divine innate spell once per day. This spell is heightened to half your level, rounded up. You can target only [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160) with this spell.", "name": "Corpse Tender's Font", "prerequisite": "Corpse Tender Dedication", "prerequisite_markdown": "[Corpse Tender Dedication](/Feats.aspx?ID=3883)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "May contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81\n\n**Prerequisites**\r\n[Corpse Tender Dedication](/Feats.aspx?ID=3883)\n\n\r\n\r\n---\r\n\r\n\r\nYou easily tend to the wounds of the dead.\r\n", "source": [ "Pathfinder #181: Zombie Feast" ], "source_raw": [ "Pathfinder #181: Zombie Feast pg. 81" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81", "speed": {}, "spoilers": "Blood Lords", "summary": "You easily tend to the wounds of the dead.", "summary_markdown": "You easily tend to the wounds of the dead.", "text": " Corpse Tender's Font May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 81 Archetype Corpse Tender Prerequisites Corpse Tender Dedication --- You easily tend to the wounds of the dead. You can cast harm as a divine innate spell once per day. This spell is heightened to half your level, rounded up. You can target only mindless undead with this spell.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3885", "weakness": {} }, { "archetype": [ "Corpse Tender" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Improved Command Corpse" ], "feat_markdown": "Improved Command Corpse", "id": "feat-3886", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"\"\r\n>\r\n[Improved Command Corpse](/Feats.aspx?ID=3886) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81\n\n**Archetype** [Corpse Tender](/Archetypes.aspx?ID=196)\n\n**Prerequisites**\r\n[Command Corpse](/Feats.aspx?ID=3884)\n\n\r\n\r\n---\r\n\r\nWhen you use [Command Undead](/Feats.aspx?ID=277) on a [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160), if the undead succeeds at its save but doesn't critically succeed, it becomes your [minion](/Traits.aspx?ID=109) for 1 round. If the undead fails its save, it becomes your minion for 1 hour. If it critically fails, it becomes your minion for 24 hours.", "name": "Improved Command Corpse", "prerequisite": "Command Corpse", "prerequisite_markdown": "[Command Corpse](/Feats.aspx?ID=3884)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "May contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81\n\n**Prerequisites**\r\n[Command Corpse](/Feats.aspx?ID=3884)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you use [Command Undead](/Feats.aspx?ID=277) on a [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160), if the undead succeeds at its save but doesn't critically succeed, it becomes your [minion](/Traits.aspx?ID=109) for 1 round.\r\n", "source": [ "Pathfinder #181: Zombie Feast" ], "source_raw": [ "Pathfinder #181: Zombie Feast pg. 81" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81", "speed": {}, "spoilers": "Blood Lords", "summary": "When you use Command Undead on a mindless undead , if the undead succeeds at its save but doesn't critically succeed, it becomes your minion for 1 round.", "summary_markdown": "When you use [Command Undead](/Feats.aspx?ID=277) on a [mindless](/Traits.aspx?ID=108) [undead](/Traits.aspx?ID=160), if the undead succeeds at its save but doesn't critically succeed, it becomes your [minion](/Traits.aspx?ID=109) for 1 round.", "text": " Improved Command Corpse May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 81 Archetype Corpse Tender Prerequisites Command Corpse --- When you use Command Undead on a mindless undead, if the undead succeeds at its save but doesn't critically succeed, it becomes your minion for 1 round. If the undead fails its save, it becomes your minion for 1 hour. If it critically fails, it becomes your minion for 24 hours.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3886", "weakness": {} }, { "archetype": [ "Corpse Tender" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Imbue Mindlessness" ], "feat_markdown": "Imbue Mindlessness", "id": "feat-3887", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Imbue Mindlessness](/Feats.aspx?ID=3887) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81\n\n**Archetype** [Corpse Tender](/Archetypes.aspx?ID=196)\n\n**Prerequisites**\r\n[Command Corpse](/Feats.aspx?ID=3884)\n\n\r\n\r\n---\r\n\r\nYou grasp the mind of an [undead](/Traits.aspx?ID=160) creature and temporarily wipe it as empty as a [zombie's](/MonsterFamilies.aspx?ID=103) brain. You can target any undead with your divine innate [_harm_](/Spells.aspx?ID=146) spell, not just [mindless](/Traits.aspx?ID=108) undead. When you target one non-mindless undead creature with this spell, you can transform its effects. Instead of harm's normal effects, the target must attempt a Will save.\n\n**Critical Success** The target is unaffected.
\r\n**Success** The target is [stupefied 1](/Conditions.aspx?ID=37) for 1 round.
\r\n**Failure** The target is stupefied 2 for 1 minute. While it is stupefied, you can use your Corpse Tender feats on the target as though it were mindless.
\r\n**Critical Failure** As failure, except the target is stupefied 3 for 10 minutes.", "name": "Imbue Mindlessness", "prerequisite": "Command Corpse", "prerequisite_markdown": "[Command Corpse](/Feats.aspx?ID=3884)", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "search_markdown": "May contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81\n\n**Prerequisites**\r\n[Command Corpse](/Feats.aspx?ID=3884)\n\n\r\n\r\n---\r\n\r\n\r\nYou grasp the mind of an [undead](/Traits.aspx?ID=160) creature and temporarily wipe it as empty as a [zombie's](/MonsterFamilies.aspx?ID=103) brain.\r\n", "source": [ "Pathfinder #181: Zombie Feast" ], "source_raw": [ "Pathfinder #181: Zombie Feast pg. 81" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 81", "speed": {}, "spoilers": "Blood Lords", "summary": "You grasp the mind of an undead creature and temporarily wipe it as empty as a zombie's brain.", "summary_markdown": "You grasp the mind of an [undead](/Traits.aspx?ID=160) creature and temporarily wipe it as empty as a [zombie's](/MonsterFamilies.aspx?ID=103) brain.", "text": " Imbue Mindlessness May contain spoilers from Blood Lords Source Pathfinder #181: Zombie Feast pg. 81 Archetype Corpse Tender Prerequisites Command Corpse --- You grasp the mind of an undead creature and temporarily wipe it as empty as a zombie's brain. You can target any undead with your divine innate harm spell, not just mindless undead. When you target one non-mindless undead creature with this spell, you can transform its effects. Instead of harm's normal effects, the target must attempt a Will save. Critical Success The target is unaffected. Success The target is stupefied 1 for 1 round. Failure The target is stupefied 2 for 1 minute. While it is stupefied, you can use your Corpse Tender feats on the target as though it were mindless. Critical Failure As failure, except the target is stupefied 3 for 10 minutes.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3887", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flailtongue" ], "feat_markdown": "Flailtongue", "id": "feat-3888", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"\"\r\n>\r\n[Flailtongue](/Feats.aspx?ID=3888) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 79\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\nYour tongue has mutated into a lashing weapon reminiscent of [Kabriri's](/Deities.aspx?ID=76) bone-laden [flail](/Weapons.aspx?ID=19). You can use a free action to unhinge your lower jaw and sprout rigid bones from your tongue. You gain an [unarmed](/Traits.aspx?ID=199) attack that deals 1d6 bludgeoning damage. Until you use an Interact action to reset your jaw and retract your tongue, you can't make a jaws Strike. Your flailtongue is in the [flail](/WeaponGroups.aspx?ID=7) weapon group and has the [disarm](/Traits.aspx?ID=175), [sweep](/Traits.aspx?ID=194), and [trip](/Traits.aspx?ID=196) traits.", "name": "Flailtongue", "prerequisite": "Ghoul Dedication", "prerequisite_markdown": "[Ghoul Dedication](/Feats.aspx?ID=3504)", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 79\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\n\r\nYour tongue has mutated into a lashing weapon reminiscent of [Kabriri's](/Deities.aspx?ID=76) bone-laden [flail](/Weapons.aspx?ID=19).\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 79", "speed": {}, "summary": "Your tongue has mutated into a lashing weapon reminiscent of Kabriri's bone-laden flail .", "summary_markdown": "Your tongue has mutated into a lashing weapon reminiscent of [Kabriri's](/Deities.aspx?ID=76) bone-laden [flail](/Weapons.aspx?ID=19).", "text": " Flailtongue Source Pathfinder #184: The Ghouls Hunger pg. 79 Archetype Ghoul Prerequisites Ghoul Dedication --- Your tongue has mutated into a lashing weapon reminiscent of Kabriri's bone-laden flail. You can use a free action to unhinge your lower jaw and sprout rigid bones from your tongue. You gain an unarmed attack that deals 1d6 bludgeoning damage. Until you use an Interact action to reset your jaw and retract your tongue, you can't make a jaws Strike. Your flailtongue is in the flail weapon group and has the disarm, sweep, and trip traits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3888", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Competitive Eater" ], "feat_markdown": "Competitive Eater", "id": "feat-3889", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Competitive Eater](/Feats.aspx?ID=3889) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 79\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Glutton for Flesh](/Feats.aspx?ID=3511)\n\n\r\n\r\n---\r\n\r\nGorging on flesh after your stomach is full fortifies you, making you hardy enough to withstand more punishment. When you become fully satiated, you gain an amount of temporary Hit Points equal to 10 + your level.", "name": "Competitive Eater", "prerequisite": "Glutton for Flesh", "prerequisite_markdown": "[Glutton for Flesh](/Feats.aspx?ID=3511)", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 79\n\n**Prerequisites**\r\n[Glutton for Flesh](/Feats.aspx?ID=3511)\n\n\r\n\r\n---\r\n\r\n\r\nGorging on flesh after your stomach is full fortifies you, making you hardy enough to withstand more punishment.\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 79", "speed": {}, "summary": "Gorging on flesh after your stomach is full fortifies you, making you hardy enough to withstand more punishment.", "summary_markdown": "Gorging on flesh after your stomach is full fortifies you, making you hardy enough to withstand more punishment.", "text": " Competitive Eater Source Pathfinder #184: The Ghouls Hunger pg. 79 Archetype Ghoul Prerequisites Glutton for Flesh --- Gorging on flesh after your stomach is full fortifies you, making you hardy enough to withstand more punishment. When you become fully satiated, you gain an amount of temporary Hit Points equal to 10 + your level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3889", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Secret Eater" ], "feat_markdown": "Secret Eater", "id": "feat-3890", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Secret Eater](/Feats.aspx?ID=3890) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 79\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\nYou have discovered and found favor with the cult within the church of Kabriri known as the Secret Eaters. You have maggots that writhe under your skin with the power to wriggle out from between your teeth, glean secrets from those you devour, and whisper them telepathically into your mind. Once per hour when you [Consume Flesh](/Feats.aspx?ID=3504), you can select a single Intelligence-, Wisdom-, or Charisma-based skill whose secrets you wish to uncover. You become subject to the effects of [_corpse communion_](/Rituals.aspx?ID=94) as if you had critically succeeded at casting the ritual: you learn a significant piece of lore, a forgotten secret, or some other tantalizing nugget of knowledge that is of immediate use to you.\n\nSecret Eater leads to...\r\n[Bodysnatcher](/Feats.aspx?ID=3892), [Breath of Hungry Death](/Feats.aspx?ID=3894), [Graveshift](/Feats.aspx?ID=3893), [Wrath of the First Ghoul](/Feats.aspx?ID=3895)", "name": "Secret Eater", "prerequisite": "Ghoul Dedication", "prerequisite_markdown": "[Ghoul Dedication](/Feats.aspx?ID=3504)", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "May contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 79\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\n\r\nYou have discovered and found favor with the cult within the church of Kabriri known as the Secret Eaters.\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 79" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 79", "speed": {}, "spoilers": "Blood Lords", "summary": "You have discovered and found favor with the cult within the church of Kabriri known as the Secret Eaters.", "summary_markdown": "You have discovered and found favor with the cult within the church of Kabriri known as the Secret Eaters.", "text": " Secret Eater May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 79 Archetype Ghoul Prerequisites Ghoul Dedication --- You have discovered and found favor with the cult within the church of Kabriri known as the Secret Eaters. You have maggots that writhe under your skin with the power to wriggle out from between your teeth, glean secrets from those you devour, and whisper them telepathically into your mind. Once per hour when you Consume Flesh, you can select a single Intelligence-, Wisdom-, or Charisma-based skill whose secrets you wish to uncover. You become subject to the effects of corpse communion as if you had critically succeeded at casting the ritual: you learn a significant piece of lore, a forgotten secret, or some other tantalizing nugget of knowledge that is of immediate use to you. Secret Eater leads to... Bodysnatcher, Breath of Hungry Death, Graveshift, Wrath of the First Ghoul", "trait": [ "Archetype", "Divine", "Necromancy", "Occult", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Divine", "Necromancy", "Occult", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3890", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tunneling Claws" ], "feat_markdown": "Tunneling Claws", "id": "feat-3891", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Tunneling Claws](/Feats.aspx?ID=3891) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\nYou have elongated claws and enhanced senses, making you uncanny at digging the underground passageways needed to construct ghoul warrens and rob graves without arousing suspicion. You gain a burrow Speed of 15 feet and a [tremorsense](/MonsterAbilities.aspx?ID=40) ([imprecise](/Rules.aspx?ID=412)) of 60 feet. You can [Burrow](/Actions.aspx?ID=93) through any earthen matter, including rock, while moving at your full burrow Speed. When you move in this way, you can choose either to leave tunnels behind you that are large enough to allow creatures of your size or smaller to move through them or move through the ground while leaving no tunnels or signs of your passing.", "name": "Tunneling Claws", "prerequisite": "Ghoul Dedication", "prerequisite_markdown": "[Ghoul Dedication](/Feats.aspx?ID=3504)", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80\n\n**Prerequisites**\r\n[Ghoul Dedication](/Feats.aspx?ID=3504)\n\n\r\n\r\n---\r\n\r\n\r\nYou have elongated claws and enhanced senses, making you uncanny at digging the underground passageways needed to construct ghoul warrens and rob graves without arousing suspicion.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80", "speed": {}, "summary": "You have elongated claws and enhanced senses, making you uncanny at digging the underground passageways needed to construct ghoul warrens and rob graves without arousing suspicion.", "summary_markdown": "You have elongated claws and enhanced senses, making you uncanny at digging the underground passageways needed to construct ghoul warrens and rob graves without arousing suspicion.", "text": " Tunneling Claws Source Pathfinder #184: The Ghouls Hunger pg. 80 Archetype Ghoul Prerequisites Ghoul Dedication --- You have elongated claws and enhanced senses, making you uncanny at digging the underground passageways needed to construct ghoul warrens and rob graves without arousing suspicion. You gain a burrow Speed of 15 feet and a tremorsense (imprecise) of 60 feet. You can Burrow through any earthen matter, including rock, while moving at your full burrow Speed. When you move in this way, you can choose either to leave tunnels behind you that are large enough to allow creatures of your size or smaller to move through them or move through the ground while leaving no tunnels or signs of your passing.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=3891", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bodysnatcher" ], "feat_markdown": "Bodysnatcher", "id": "feat-3892", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"\"\r\n>\r\n[Bodysnatcher](/Feats.aspx?ID=3892) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Prerequisites**\r\n[Secret Eater](/Feats.aspx?ID=3890)\n\n\r\n\r\n---\r\n\r\nYour secret-stealing maggots reveal how to devour more than just the flesh and secrets of a victim; you can ingest and assume their whole physical appearance. When you [Consume Flesh](/Feats.aspx?ID=3504) of a creature of your size or smaller, you can assume the physical form of the creature immediately after becoming satiated or fully satiated. Using Bodysnatcher counts as creating a disguise for the [Impersonate](/Actions.aspx?ID=46) use of [Deception](/Skills.aspx?ID=5). Your transformation automatically defeats Perception DCs to determine you are a member of the ancestry or creature type into which you transformed, and you gain a +4 circumstance bonus to your Deception DC to prevent others from seeing through your disguise. You do not gain the special abilities, skills, voice, memories, or other characteristics of the creature you consumed, only their physical form. Unlike [Change Shape](/MonsterAbilities.aspx?ID=8), Bodysnatcher can be used to gain the appearance of a specific individual whose flesh you've consumed. This effect lasts until you are no longer satiated and can only be used once per individual creature.", "name": "Bodysnatcher", "prerequisite": "Secret Eater", "prerequisite_markdown": "[Secret Eater](/Feats.aspx?ID=3890)", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "transmutation", "search_markdown": "May contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80\n\n**Prerequisites**\r\n[Secret Eater](/Feats.aspx?ID=3890)\n\n\r\n\r\n---\r\n\r\n\r\nYour secret-stealing maggots reveal how to devour more than just the flesh and secrets of a victim; you can ingest and assume their whole physical appearance.\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80", "speed": {}, "spoilers": "Blood Lords", "summary": "Your secret-stealing maggots reveal how to devour more than just the flesh and secrets of a victim; you can ingest and assume their whole physical appearance.", "summary_markdown": "Your secret-stealing maggots reveal how to devour more than just the flesh and secrets of a victim; you can ingest and assume their whole physical appearance.", "text": " Bodysnatcher May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 80 Archetype Ghoul Prerequisites Secret Eater --- Your secret-stealing maggots reveal how to devour more than just the flesh and secrets of a victim; you can ingest and assume their whole physical appearance. When you Consume Flesh of a creature of your size or smaller, you can assume the physical form of the creature immediately after becoming satiated or fully satiated. Using Bodysnatcher counts as creating a disguise for the Impersonate use of Deception. Your transformation automatically defeats Perception DCs to determine you are a member of the ancestry or creature type into which you transformed, and you gain a +4 circumstance bonus to your Deception DC to prevent others from seeing through your disguise. You do not gain the special abilities, skills, voice, memories, or other characteristics of the creature you consumed, only their physical form. Unlike Change Shape, Bodysnatcher can be used to gain the appearance of a specific individual whose flesh you've consumed. This effect lasts until you are no longer satiated and can only be used once per individual creature.", "trait": [ "Archetype", "Divine", "Polymorph", "Rare", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Rare](/Traits.aspx?ID=137), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Divine", "Polymorph", "Rare", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3892", "weakness": {} }, { "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Graveshift" ], "feat_markdown": "Graveshift", "frequency": "once per day", "id": "feat-3893", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"\"\r\n>\r\n[Graveshift](/Feats.aspx?ID=3893) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Secret Eater](/Feats.aspx?ID=3890)\n\n**Requirements**\r\nYou are standing at the bottom of an open grave adjacent to up to four willing target creatures or objects roughly the size of a creature.\r\n\r\n\r\n\r\n---\r\n\r\nThe maggots inhabiting your body impart you with the knowledge to travel from grave to grave, drawing upon the mystical power of the labyrinthine network of magical warrens and tunnels that connect Everglut to the [Material Plane](/Planes.aspx?ID=1). You can spend 10 minutes channeling this power to transport you and all target creatures or objects that are inside the grave you are standing in to a chosen grave you are aware of (unoccupied or occupied) within 100 miles. When you target an occupied or filled grave, you and all transported creatures and objects appear scattered aboveground around the targeted grave (or belowground in adjacent tunnels or passageways if available).", "name": "Graveshift", "prerequisite": "Secret Eater", "prerequisite_markdown": "[Secret Eater](/Feats.aspx?ID=3890)", "rarity": "rare", "release_date": "2022-10-26", "requirement": "You are standing at the bottom of an open grave adjacent to up to four willing target creatures or objects roughly the size of a creature.", "requirement_markdown": "You are standing at the bottom of an open grave adjacent to up to four willing target creatures or objects roughly the size of a creature.", "resistance": {}, "school": "conjuration", "search_markdown": "May contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Secret Eater](/Feats.aspx?ID=3890)\n\n**Requirements**\r\nYou are standing at the bottom of an open grave adjacent to up to four willing target creatures or objects roughly the size of a creature.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe maggots inhabiting your body impart you with the knowledge to travel from grave to grave, drawing upon the mystical power of the labyrinthine network of magical warrens and tunnels that connect Everglut to the [Material Plane](/Planes.aspx?ID=1).\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80", "speed": {}, "spoilers": "Blood Lords", "summary": "The maggots inhabiting your body impart you with the knowledge to travel from grave to grave, drawing upon the mystical power of the labyrinthine network of magical warrens and tunnels that connect Everglut to the Material Plane .", "summary_markdown": "The maggots inhabiting your body impart you with the knowledge to travel from grave to grave, drawing upon the mystical power of the labyrinthine network of magical warrens and tunnels that connect Everglut to the [Material Plane](/Planes.aspx?ID=1).", "text": " Graveshift May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 80 Archetype Ghoul Frequency once per day Prerequisites Secret Eater Requirements You are standing at the bottom of an open grave adjacent to up to four willing target creatures or objects roughly the size of a creature. --- The maggots inhabiting your body impart you with the knowledge to travel from grave to grave, drawing upon the mystical power of the labyrinthine network of magical warrens and tunnels that connect Everglut to the Material Plane. You can spend 10 minutes channeling this power to transport you and all target creatures or objects that are inside the grave you are standing in to a chosen grave you are aware of (unoccupied or occupied) within 100 miles. When you target an occupied or filled grave, you and all transported creatures and objects appear scattered aboveground around the targeted grave (or belowground in adjacent tunnels or passageways if available).", "trait": [ "Archetype", "Conjuration", "Divine", "Rare", "Teleportation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48), [Rare](/Traits.aspx?ID=137), [Teleportation](/Traits.aspx?ID=156)", "trait_raw": [ "Archetype", "Conjuration", "Divine", "Rare", "Teleportation" ], "type": "Feat", "url": "/Feats.aspx?ID=3893", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Breath of Hungry Death" ], "feat_markdown": "Breath of Hungry Death", "frequency": "Once per hour", "id": "feat-3894", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"\"\r\n>\r\n[Breath of Hungry Death](/Feats.aspx?ID=3894) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Frequency**\r\nOnce per hour\r\n\r\n**Prerequisites**\r\n[Secret Eater](/Feats.aspx?ID=3890)\n\n\r\n\r\n---\r\n\r\nYou have uncovered occult mysteries that allow you to unleash the devastating hunger of Kabriri upon your foes with a single exhalation, releasing a massive cloud of flesh-eating gas that glows with a sickly green light. You deal 7d6 acid and 7d6 negative damage to all creatures within a 30-foot cone ([basic](/Rules.aspx?ID=329) Reflex save with a DC equal to your class DC or spell DC, whichever is higher). A creature that gets a critical failure on this Reflex save is also [paralyzed](/Conditions.aspx?ID=28) for 1 round. A creature that succeeds at this save becomes temporarily immune to Breath of Hungry Death for 24 hours.
When a creature is killed using Breath of Hungry Death, its body is reduced to a smoldering pile of ash wafting with necrotic fumes. You can use a reaction to immediately inhale these fumes and become satiated or fully satiated as if you had used [Consume Flesh](/Feats.aspx?ID=3504).", "name": "Breath of Hungry Death", "prerequisite": "Secret Eater", "prerequisite_markdown": "[Secret Eater](/Feats.aspx?ID=3890)", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "necromancy", "search_markdown": "May contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80\r\n\r\n**Frequency**\r\nOnce per hour\r\n\r\n**Prerequisites**\r\n[Secret Eater](/Feats.aspx?ID=3890)\n\n\r\n\r\n---\r\n\r\n\r\nYou have uncovered occult mysteries that allow you to unleash the devastating hunger of Kabriri upon your foes with a single exhalation, releasing a massive cloud of flesh-eating gas that glows with a sickly green light.\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 80" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 80", "speed": {}, "spoilers": "Blood Lords", "summary": "You have uncovered occult mysteries that allow you to unleash the devastating hunger of Kabriri upon your foes with a single exhalation, releasing a massive cloud of flesh-eating gas that glows with a sickly green light.", "summary_markdown": "You have uncovered occult mysteries that allow you to unleash the devastating hunger of Kabriri upon your foes with a single exhalation, releasing a massive cloud of flesh-eating gas that glows with a sickly green light.", "text": " Breath of Hungry Death Two Actions May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 80 Archetype Ghoul Frequency Once per hour Prerequisites Secret Eater --- You have uncovered occult mysteries that allow you to unleash the devastating hunger of Kabriri upon your foes with a single exhalation, releasing a massive cloud of flesh-eating gas that glows with a sickly green light. You deal 7d6 acid and 7d6 negative damage to all creatures within a 30-foot cone (basic Reflex save with a DC equal to your class DC or spell DC, whichever is higher). A creature that gets a critical failure on this Reflex save is also paralyzed for 1 round. A creature that succeeds at this save becomes temporarily immune to Breath of Hungry Death for 24 hours. When a creature is killed using Breath of Hungry Death, its body is reduced to a smoldering pile of ash wafting with necrotic fumes. You can use a reaction to immediately inhale these fumes and become satiated or fully satiated as if you had used Consume Flesh.", "trait": [ "Acid", "Archetype", "Divine", "Incapacitation", "Necromancy", "Occult", "Rare" ], "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Archetype](/Traits.aspx?ID=12), [Divine](/Traits.aspx?ID=48), [Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Acid", "Archetype", "Divine", "Incapacitation", "Necromancy", "Occult", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3894", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Ghoul" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wrath of the First Ghoul" ], "feat_markdown": "Wrath of the First Ghoul", "frequency": "Once per day", "id": "feat-3895", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Wrath of the First Ghoul](/Feats.aspx?ID=3895) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\n\n**Archetype** [Ghoul](/Archetypes.aspx?ID=178)\n\n**Frequency**\r\nOnce per day\r\n\r\n**Prerequisites**\r\n[Secret Eater](/Feats.aspx?ID=3890)\n\n\r\n\r\n---\r\n\r\nThe ravenous maggots inside you become capable of exploding forth from your attacks into the wounds of an opponent, whispering telepathic words of destruction that invoke horrific flashbacks of Kabriri's transformation from <%ANCESTRIES%371%%> elf <%END> to [ghoul](/MonsterFamilies.aspx?ID=52) or psychic images of hundreds of maggots bursting from the victim's flesh all at once. Make a melee Strike against a target creature. If it hits, in addition to taking damage from the Strike, the target is affected by a 10th-level casting of [_power word kill_](/Spells.aspx?ID=227). If Wrath of the First Ghoul is used against a target [elf](/Traits.aspx?ID=58), [Leng ghoul](/Monsters.aspx?ID=1165), or worshipper of [Pharasma](/Deities.aspx?ID=14) and does not instantly kill the creature, the target takes double damage.", "name": "Wrath of the First Ghoul", "prerequisite": "Secret Eater", "prerequisite_markdown": "[Secret Eater](/Feats.aspx?ID=3890)", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "school": "enchantment", "search_markdown": "May contain spoilers from Blood Lords\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81\r\n\r\n**Frequency**\r\nOnce per day\r\n\r\n**Prerequisites**\r\n[Secret Eater](/Feats.aspx?ID=3890)\n\n\r\n\r\n---\r\n\r\n\r\nThe ravenous maggots inside you become capable of exploding forth from your attacks into the wounds of an opponent, whispering telepathic words of destruction that invoke horrific flashbacks of Kabriri's transformation from &lt;%ANCESTRIES%371%%&gt; elf &lt;%END> to [ghoul](/MonsterFamilies.aspx?ID=52) or psychic images of hundreds of maggots bursting from the victim's flesh all at once.\r\n", "source": [ "Pathfinder #184: The Ghouls Hunger" ], "source_raw": [ "Pathfinder #184: The Ghouls Hunger pg. 81" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 81", "speed": {}, "spoilers": "Blood Lords", "summary": "The ravenous maggots inside you become capable of exploding forth from your attacks into the wounds of an opponent, whispering telepathic words of destruction that invoke horrific flashbacks of Kabriri's transformation from elf to ghoul or psychic images of hundreds of maggots bursting from the victim's flesh all at once.", "summary_markdown": "The ravenous maggots inside you become capable of exploding forth from your attacks into the wounds of an opponent, whispering telepathic words of destruction that invoke horrific flashbacks of Kabriri's transformation from <%ANCESTRIES%371%%> elf <%END> to [ghoul](/MonsterFamilies.aspx?ID=52) or psychic images of hundreds of maggots bursting from the victim's flesh all at once.", "text": " Wrath of the First Ghoul Two Actions May contain spoilers from Blood Lords Source Pathfinder #184: The Ghouls Hunger pg. 81 Archetype Ghoul Frequency Once per day Prerequisites Secret Eater --- The ravenous maggots inside you become capable of exploding forth from your attacks into the wounds of an opponent, whispering telepathic words of destruction that invoke horrific flashbacks of Kabriri's transformation from <%ANCESTRIES%371%%> elf <%END> to ghoul or psychic images of hundreds of maggots bursting from the victim's flesh all at once. Make a melee Strike against a target creature. If it hits, in addition to taking damage from the Strike, the target is affected by a 10th-level casting of power word kill . If Wrath of the First Ghoul is used against a target elf, Leng ghoul, or worshipper of Pharasma and does not instantly kill the creature, the target takes double damage.", "trait": [ "Archetype", "Death", "Divine", "Enchantment", "Flourish", "Mental", "Occult", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Death](/Traits.aspx?ID=40), [Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Flourish](/Traits.aspx?ID=73), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Death", "Divine", "Enchantment", "Flourish", "Mental", "Occult", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3895", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Triumphant Boast" ], "feat_markdown": "Triumphant Boast", "id": "feat-3896", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Triumphant Boast](/Feats.aspx?ID=3896) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9\n\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou relate a loud and impressive tale of your triumph over a formidable foe. When you [Perform](/Actions.aspx?ID=59), choose a single target within 30 feet of you and compare the result of your Performance check to that observer's Will DC. If you're a master in Performance, you can choose up to four targets, and if you're legendary, you can choose any number of targets. If you succeed, any attempt made by you to [Demoralize](/Actions.aspx?ID=53) that creature within the next 24 hours gains a +1 circumstance bonus. If your Charisma score is 20 or higher and you're a master in Performance, this bonus increases to +2. Once a creature is boasted at in this manner, it becomes temporarily immune to further Triumphant Boasts for 24 hours.\n\nAdventuring with Amiri\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 8\r\n\r\nAs Amiri explores the Stolen Lands, her legend grows with her. Already a larger-than-life personality, she begins to accidentally encourage something akin to a cult of personality in the PCs' kingdom. If brought to her attention that a new generation of adventurers are using her exploits and legends as an inspiration for their own adventuring style, she's amused but also perhaps a bit put off by the idea.\n\n The following new skill feats become available to the PCs starting at 4th level, assuming Amiri remains allied with them.\r\n\r\n**Related Feats**: [Say that Again!](/Feats.aspx?ID=3898), [That's Not Natural!](/Feats.aspx?ID=3897), [Too Angry to Die](/Feats.aspx?ID=3899)", "name": "Triumphant Boast", "pfs": "Limited", "prerequisite": "Expert in Performance", "prerequisite_markdown": "Expert in [Performance](/Skills.aspx?ID=12)", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9\n\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou relate a loud and impressive tale of your triumph over a formidable foe.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 9" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9", "speed": {}, "spoilers": "Kingmaker", "summary": "You relate a loud and impressive tale of your triumph over a formidable foe.", "summary_markdown": "You relate a loud and impressive tale of your triumph over a formidable foe.", "text": " Triumphant Boast May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 9 Prerequisites Expert in Performance --- You relate a loud and impressive tale of your triumph over a formidable foe. When you Perform, choose a single target within 30 feet of you and compare the result of your Performance check to that observer's Will DC. If you're a master in Performance, you can choose up to four targets, and if you're legendary, you can choose any number of targets. If you succeed, any attempt made by you to Demoralize that creature within the next 24 hours gains a +1 circumstance bonus. If your Charisma score is 20 or higher and you're a master in Performance, this bonus increases to +2. Once a creature is boasted at in this manner, it becomes temporarily immune to further Triumphant Boasts for 24 hours. Adventuring with Amiri Source Kingmaker Companion Guide pg. 8 As Amiri explores the Stolen Lands, her legend grows with her. Already a larger-than-life personality, she begins to accidentally encourage something akin to a cult of personality in the PCs' kingdom. If brought to her attention that a new generation of adventurers are using her exploits and legends as an inspiration for their own adventuring style, she's amused but also perhaps a bit put off by the idea. The following new skill feats become available to the PCs starting at 4th level, assuming Amiri remains allied with them. Related Feats : Say that Again!, That's Not Natural!, Too Angry to Die", "trait": [ "General", "Rare", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Rare", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3896", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "That's Not Natural!" ], "feat_markdown": "That's Not Natural!", "id": "feat-3897", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[That's Not Natural!](/Feats.aspx?ID=3897) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9\n\n**Prerequisites**\r\nExpert in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYour mastery at surviving in the wild has given you a sort of sixth-sense when it comes to noticing creatures that aren't part of the natural order. You gain a +1 circumstance bonus to all initiative checks made at the start of a battle in which at least one of your enemies is an [aberration](/Traits.aspx?ID=1), [fey](/Traits.aspx?ID=69), [mutant](/Traits.aspx?ID=229), or [undead](/Traits.aspx?ID=160), or if one of your enemies is from a plane other than the [Material Plane](/Planes.aspx?ID=1), as long as the battle takes place in a wilderness region. In wilderness regions, you also increase your Perception DC by 1 against these types of creatures for the purposes of resolving their [Stealth](/Skills.aspx?ID=15) checks. If you're master in Survival, this circumstance bonus increases to +2.\n\n If you know the [_commune with nature_](/Rituals.aspx?ID=7) ritual, you can use Survival as a primary or secondary check to resolve that ritual—if you do so, you gain a +2 circumstance bonus.\n\nAdventuring with Amiri\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 8\r\n\r\nAs Amiri explores the Stolen Lands, her legend grows with her. Already a larger-than-life personality, she begins to accidentally encourage something akin to a cult of personality in the PCs' kingdom. If brought to her attention that a new generation of adventurers are using her exploits and legends as an inspiration for their own adventuring style, she's amused but also perhaps a bit put off by the idea.\n\n The following new skill feats become available to the PCs starting at 4th level, assuming Amiri remains allied with them.\r\n\r\n**Related Feats**: [Say that Again!](/Feats.aspx?ID=3898), [Too Angry to Die](/Feats.aspx?ID=3899), [Triumphant Boast](/Feats.aspx?ID=3896)", "name": "That's Not Natural!", "pfs": "Limited", "prerequisite": "Expert in Survival", "prerequisite_markdown": "Expert in [Survival](/Skills.aspx?ID=16)", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9\n\n**Prerequisites**\r\nExpert in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYour mastery at surviving in the wild has given you a sort of sixth-sense when it comes to noticing creatures that aren't part of the natural order.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 9" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9", "speed": {}, "spoilers": "Kingmaker", "summary": "Your mastery at surviving in the wild has given you a sort of sixth-sense when it comes to noticing creatures that aren't part of the natural order.", "summary_markdown": "Your mastery at surviving in the wild has given you a sort of sixth-sense when it comes to noticing creatures that aren't part of the natural order.", "text": " That's Not Natural! Reaction May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 9 Prerequisites Expert in Survival --- Your mastery at surviving in the wild has given you a sort of sixth-sense when it comes to noticing creatures that aren't part of the natural order. You gain a +1 circumstance bonus to all initiative checks made at the start of a battle in which at least one of your enemies is an aberration, fey, mutant, or undead, or if one of your enemies is from a plane other than the Material Plane, as long as the battle takes place in a wilderness region. In wilderness regions, you also increase your Perception DC by 1 against these types of creatures for the purposes of resolving their Stealth checks. If you're master in Survival, this circumstance bonus increases to +2. If you know the commune with nature ritual, you can use Survival as a primary or secondary check to resolve that ritual—if you do so, you gain a +2 circumstance bonus. Adventuring with Amiri Source Kingmaker Companion Guide pg. 8 As Amiri explores the Stolen Lands, her legend grows with her. Already a larger-than-life personality, she begins to accidentally encourage something akin to a cult of personality in the PCs' kingdom. If brought to her attention that a new generation of adventurers are using her exploits and legends as an inspiration for their own adventuring style, she's amused but also perhaps a bit put off by the idea. The following new skill feats become available to the PCs starting at 4th level, assuming Amiri remains allied with them. Related Feats : Say that Again!, Too Angry to Die, Triumphant Boast", "trait": [ "General", "Rare", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Rare", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3897", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Say that Again!" ], "feat_markdown": "Say that Again!", "id": "feat-3898", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Say that Again!](/Feats.aspx?ID=3898) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nAn opponent gets a critical failure when attempting to [Demoralize](/Actions.aspx?ID=53) you or [Lie](/Actions.aspx?ID=47) to you.\n\n\r\n\r\n---\r\n\r\nThe world is full of obnoxious weasels who think they can pull one over on you—put them in their place! When an adjacent creature attempts to Lie to you or to Demoralize you and gets a critical failure on the roll, you can use your reaction to make a [Shove](/Actions.aspx?ID=38) attempt against that opponent. If combat results, you can roll [Intimidation](/Skills.aspx?ID=7) for your initiative check.\n\nAdventuring with Amiri\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 8\r\n\r\nAs Amiri explores the Stolen Lands, her legend grows with her. Already a larger-than-life personality, she begins to accidentally encourage something akin to a cult of personality in the PCs' kingdom. If brought to her attention that a new generation of adventurers are using her exploits and legends as an inspiration for their own adventuring style, she's amused but also perhaps a bit put off by the idea.\n\n The following new skill feats become available to the PCs starting at 4th level, assuming Amiri remains allied with them.\r\n\r\n**Related Feats**: [That's Not Natural!](/Feats.aspx?ID=3897), [Too Angry to Die](/Feats.aspx?ID=3899), [Triumphant Boast](/Feats.aspx?ID=3896)", "name": "Say that Again!", "pfs": "Limited", "prerequisite": "Expert in Athletics", "prerequisite_markdown": "Expert in [Athletics](/Skills.aspx?ID=3)", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9\n\n**Prerequisites**\r\nExpert in [Athletics](/Skills.aspx?ID=3)\n\n**Trigger**\r\nAn opponent gets a critical failure when attempting to [Demoralize](/Actions.aspx?ID=53) you or [Lie](/Actions.aspx?ID=47) to you.\n\n\r\n\r\n---\r\n\r\n\r\nThe world is full of obnoxious weasels who think they can pull one over on you—put them in their place! When an adjacent creature attempts to Lie to you or to Demoralize you and gets a critical failure on the roll, you can use your reaction to make a Shove attempt against that opponent.\r\n", "skill": [ "Athletics", "Athletics" ], "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 9" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9", "speed": {}, "spoilers": "Kingmaker", "summary": "The world is full of obnoxious weasels who think they can pull one over on you—put them in their place! When an adjacent creature attempts to Lie to you or to Demoralize you and gets a critical failure on the roll, you can use your reaction to make a Shove attempt against that opponent.", "summary_markdown": "The world is full of obnoxious weasels who think they can pull one over on you—put them in their place! When an adjacent creature attempts to Lie to you or to Demoralize you and gets a critical failure on the roll, you can use your reaction to make a Shove attempt against that opponent.", "text": " Say that Again! Reaction May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 9 Prerequisites Expert in Athletics Trigger An opponent gets a critical failure when attempting to Demoralize you or Lie to you. --- The world is full of obnoxious weasels who think they can pull one over on you—put them in their place! When an adjacent creature attempts to Lie to you or to Demoralize you and gets a critical failure on the roll, you can use your reaction to make a Shove attempt against that opponent. If combat results, you can roll Intimidation for your initiative check. Adventuring with Amiri Source Kingmaker Companion Guide pg. 8 As Amiri explores the Stolen Lands, her legend grows with her. Already a larger-than-life personality, she begins to accidentally encourage something akin to a cult of personality in the PCs' kingdom. If brought to her attention that a new generation of adventurers are using her exploits and legends as an inspiration for their own adventuring style, she's amused but also perhaps a bit put off by the idea. The following new skill feats become available to the PCs starting at 4th level, assuming Amiri remains allied with them. Related Feats : That's Not Natural!, Too Angry to Die, Triumphant Boast", "trait": [ "General", "Rare", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Rare", "Skill" ], "trigger": "An opponent gets a critical failure when attempting to Demoralize you or Lie to you.", "trigger_markdown": "An opponent gets a critical failure when attempting to [Demoralize](/Actions.aspx?ID=53) you or [Lie](/Actions.aspx?ID=47) to you.", "type": "Feat", "url": "/Feats.aspx?ID=3898", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Too Angry to Die" ], "feat_markdown": "Too Angry to Die", "id": "feat-3899", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Too Angry to Die](/Feats.aspx?ID=3899) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n**Trigger**\r\nyou stand up from [prone](/Conditions.aspx?ID=31) after waking up from being [unconscious](/Conditions.aspx?ID=38)\n\n\r\n\r\n---\r\n\r\nYou refuse to yield the battle, even after you've been knocked off your feet and nearly killed. For you, such a brush with death is less something to fear and more a thing to become infuriated by. As you stand up, you roar in defiance and can attempt to [Demoralize](/Actions.aspx?ID=53) a foe.\n\nAdventuring with Amiri\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 8\r\n\r\nAs Amiri explores the Stolen Lands, her legend grows with her. Already a larger-than-life personality, she begins to accidentally encourage something akin to a cult of personality in the PCs' kingdom. If brought to her attention that a new generation of adventurers are using her exploits and legends as an inspiration for their own adventuring style, she's amused but also perhaps a bit put off by the idea.\n\n The following new skill feats become available to the PCs starting at 4th level, assuming Amiri remains allied with them.\r\n\r\n**Related Feats**: [Say that Again!](/Feats.aspx?ID=3898), [That's Not Natural!](/Feats.aspx?ID=3897), [Triumphant Boast](/Feats.aspx?ID=3896)", "name": "Too Angry to Die", "pfs": "Limited", "prerequisite": "Master in Intimidation", "prerequisite_markdown": "Master in [Intimidation](/Skills.aspx?ID=7)", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9\n\n**Prerequisites**\r\nMaster in [Intimidation](/Skills.aspx?ID=7)\n\n**Trigger**\r\nyou stand up from [prone](/Conditions.aspx?ID=31) after waking up from being [unconscious](/Conditions.aspx?ID=38)\n\n\r\n\r\n---\r\n\r\n\r\nYou refuse to yield the battle, even after you've been knocked off your feet and nearly killed.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 9" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 9", "speed": {}, "spoilers": "Kingmaker", "summary": "You refuse to yield the battle, even after you've been knocked off your feet and nearly killed.", "summary_markdown": "You refuse to yield the battle, even after you've been knocked off your feet and nearly killed.", "text": " Too Angry to Die Reaction May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 9 Prerequisites Master in Intimidation Trigger you stand up from prone after waking up from being unconscious --- You refuse to yield the battle, even after you've been knocked off your feet and nearly killed. For you, such a brush with death is less something to fear and more a thing to become infuriated by. As you stand up, you roar in defiance and can attempt to Demoralize a foe. Adventuring with Amiri Source Kingmaker Companion Guide pg. 8 As Amiri explores the Stolen Lands, her legend grows with her. Already a larger-than-life personality, she begins to accidentally encourage something akin to a cult of personality in the PCs' kingdom. If brought to her attention that a new generation of adventurers are using her exploits and legends as an inspiration for their own adventuring style, she's amused but also perhaps a bit put off by the idea. The following new skill feats become available to the PCs starting at 4th level, assuming Amiri remains allied with them. Related Feats : Say that Again!, That's Not Natural!, Triumphant Boast", "trait": [ "General", "Rare", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Rare", "Skill" ], "trigger": "you stand up from prone after waking up from being unconscious ", "trigger_markdown": "you stand up from [prone](/Conditions.aspx?ID=31) after waking up from being [unconscious](/Conditions.aspx?ID=38)", "type": "Feat", "url": "/Feats.aspx?ID=3899", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Giant Hunter" ], "feat_markdown": "Giant Hunter", "id": "feat-3900", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Giant Hunter](/Feats.aspx?ID=3900) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\n\n\r\n\r\n---\r\n\r\nYou have studied [giants](/Traits.aspx?ID=79) and hunt them with efficiency. When you roll initiative and can see a giant, you can [Hunt Prey](/Actions.aspx?ID=10) as a free action, designating that enemy as your prey. \n\nYou can use this free action even if you haven't identified the giant yet with [Recall Knowledge](/Actions.aspx?ID=26). The benefit doesn't apply against giants disguised as other creatures, and the GM determines whether it applies against a creature disguised as a giant.\n\nGiant Hunter leads to...\r\n[Giant Slayer](/Feats.aspx?ID=3904), [Roll with It (Ranger)](/Feats.aspx?ID=3903)\n\nAdventuring with Ekundayo\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\r\n\r\nEkundayo eventually develops his own methods to pursue his favored enemies—giants. Once he gains the Magical Crafting feat at 4th level, he begins to craft specialized ammunition and runes for weapons. As long as his attitude toward the PCs is at least friendly, he shares these discoveries with them, unlocking the following ranger class feats and items as soon as his level equals the level of the feat or item.\r\n\r\n**Related Feats**: [Giant Slayer](/Feats.aspx?ID=3904), [Hamstringing Strike](/Feats.aspx?ID=3902), [Roll with It (Ranger)](/Feats.aspx?ID=3903), [The Harder They Fall (Ranger)](/Feats.aspx?ID=3901)", "name": "Giant Hunter", "pfs": "Limited", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\n\n\r\n\r\n---\r\n\r\n\r\nYou have studied [giants](/Traits.aspx?ID=79) and hunt them with efficiency.\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 23" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23", "speed": {}, "spoilers": "Kingmaker", "summary": "You have studied giants and hunt them with efficiency.", "summary_markdown": "You have studied [giants](/Traits.aspx?ID=79) and hunt them with efficiency.", "text": " Giant Hunter May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 23 --- You have studied giants and hunt them with efficiency. When you roll initiative and can see a giant, you can Hunt Prey as a free action, designating that enemy as your prey. You can use this free action even if you haven't identified the giant yet with Recall Knowledge. The benefit doesn't apply against giants disguised as other creatures, and the GM determines whether it applies against a creature disguised as a giant. Giant Hunter leads to... Giant Slayer, Roll with It (Ranger) Adventuring with Ekundayo Source Kingmaker Companion Guide pg. 23 Ekundayo eventually develops his own methods to pursue his favored enemies—giants. Once he gains the Magical Crafting feat at 4th level, he begins to craft specialized ammunition and runes for weapons. As long as his attitude toward the PCs is at least friendly, he shares these discoveries with them, unlocking the following ranger class feats and items as soon as his level equals the level of the feat or item. Related Feats : Giant Slayer, Hamstringing Strike, Roll with It (Ranger), The Harder They Fall (Ranger)", "trait": [ "Ranger", "Rare" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Ranger", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3900", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "The Harder They Fall (Ranger)" ], "feat_markdown": "The Harder They Fall (Ranger)", "id": "feat-3901", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[The Harder They Fall (Ranger)](/Feats.aspx?ID=3901) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\n\n**Prerequisites**\r\n[Titan Wrestler](/Feats.aspx?ID=854)\n\n\r\n\r\n---\r\n\r\nYou know how to make a larger creature hurt when it falls to the ground. If you successfully [Trip](/Actions.aspx?ID=40) a foe that's larger than you, it takes 1d8 bludgeoning damage (or 2d8 bludgeoning damage on a critical success). If you are master in [Athletics](/Skills.aspx?ID=3), the damage increases to 2d8 bludgeoning (or 4d8 bludgeoning on a critical success).\n\nAdventuring with Ekundayo\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\r\n\r\nEkundayo eventually develops his own methods to pursue his favored enemies—giants. Once he gains the Magical Crafting feat at 4th level, he begins to craft specialized ammunition and runes for weapons. As long as his attitude toward the PCs is at least friendly, he shares these discoveries with them, unlocking the following ranger class feats and items as soon as his level equals the level of the feat or item.\r\n\r\n**Related Feats**: [Giant Hunter](/Feats.aspx?ID=3900), [Giant Slayer](/Feats.aspx?ID=3904), [Hamstringing Strike](/Feats.aspx?ID=3902), [Roll with It (Ranger)](/Feats.aspx?ID=3903)", "name": "The Harder They Fall (Ranger)", "pfs": "Limited", "prerequisite": "Titan Wrestler", "prerequisite_markdown": "[Titan Wrestler](/Feats.aspx?ID=854)", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\n\n**Prerequisites**\r\n[Titan Wrestler](/Feats.aspx?ID=854)\n\n\r\n\r\n---\r\n\r\n\r\nYou know how to make a larger creature hurt when it falls to the ground.\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 23" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23", "speed": {}, "spoilers": "Kingmaker", "summary": "You know how to make a larger creature hurt when it falls to the ground.", "summary_markdown": "You know how to make a larger creature hurt when it falls to the ground.", "text": " The Harder They Fall (Ranger) May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 23 Prerequisites Titan Wrestler --- You know how to make a larger creature hurt when it falls to the ground. If you successfully Trip a foe that's larger than you, it takes 1d8 bludgeoning damage (or 2d8 bludgeoning damage on a critical success). If you are master in Athletics, the damage increases to 2d8 bludgeoning (or 4d8 bludgeoning on a critical success). Adventuring with Ekundayo Source Kingmaker Companion Guide pg. 23 Ekundayo eventually develops his own methods to pursue his favored enemies—giants. Once he gains the Magical Crafting feat at 4th level, he begins to craft specialized ammunition and runes for weapons. As long as his attitude toward the PCs is at least friendly, he shares these discoveries with them, unlocking the following ranger class feats and items as soon as his level equals the level of the feat or item. Related Feats : Giant Hunter, Giant Slayer, Hamstringing Strike, Roll with It (Ranger)", "trait": [ "Ranger", "Rare" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Ranger", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3901", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hamstringing Strike" ], "feat_markdown": "Hamstringing Strike", "id": "feat-3902", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Hamstringing Strike](/Feats.aspx?ID=3902) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\n\n\r\n\r\n---\r\n\r\nYou slow your foes with a well-aimed attack. Make a Strike against your hunted prey with a –2 penalty. If you hit your prey, the creature takes a –5-foot status penalty to Speed. If you critically hit your prey, the creature takes a –10-foot status penalty to Speed. A creature immune to bleed damage does not take this penalty. The penalty can be removed using any method that removes [persistent bleed damage](/Conditions.aspx?ID=29) or offers a flat check to do so, such as [Administer First Aid](/Actions.aspx?ID=54).\n\nAdventuring with Ekundayo\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\r\n\r\nEkundayo eventually develops his own methods to pursue his favored enemies—giants. Once he gains the Magical Crafting feat at 4th level, he begins to craft specialized ammunition and runes for weapons. As long as his attitude toward the PCs is at least friendly, he shares these discoveries with them, unlocking the following ranger class feats and items as soon as his level equals the level of the feat or item.\r\n\r\n**Related Feats**: [Giant Hunter](/Feats.aspx?ID=3900), [Giant Slayer](/Feats.aspx?ID=3904), [Roll with It (Ranger)](/Feats.aspx?ID=3903), [The Harder They Fall (Ranger)](/Feats.aspx?ID=3901)", "name": "Hamstringing Strike", "pfs": "Limited", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\n\n\r\n\r\n---\r\n\r\n\r\nYou slow your foes with a well-aimed attack.\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 23" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23", "speed": {}, "spoilers": "Kingmaker", "summary": "You slow your foes with a well-aimed attack.", "summary_markdown": "You slow your foes with a well-aimed attack.", "text": " Hamstringing Strike Single Action May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 23 --- You slow your foes with a well-aimed attack. Make a Strike against your hunted prey with a –2 penalty. If you hit your prey, the creature takes a –5-foot status penalty to Speed. If you critically hit your prey, the creature takes a –10-foot status penalty to Speed. A creature immune to bleed damage does not take this penalty. The penalty can be removed using any method that removes persistent bleed damage or offers a flat check to do so, such as Administer First Aid. Adventuring with Ekundayo Source Kingmaker Companion Guide pg. 23 Ekundayo eventually develops his own methods to pursue his favored enemies—giants. Once he gains the Magical Crafting feat at 4th level, he begins to craft specialized ammunition and runes for weapons. As long as his attitude toward the PCs is at least friendly, he shares these discoveries with them, unlocking the following ranger class feats and items as soon as his level equals the level of the feat or item. Related Feats : Giant Hunter, Giant Slayer, Roll with It (Ranger), The Harder They Fall (Ranger)", "trait": [ "Ranger", "Rare" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Ranger", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3902", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Roll with It (Ranger)" ], "feat_markdown": "Roll with It (Ranger)", "id": "feat-3903", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Roll with It (Ranger)](/Feats.aspx?ID=3903) <actions string=\"Reaction\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\n\n**Prerequisites**\r\n[Giant Hunter](/Feats.aspx?ID=3900)\n\n**Trigger**\r\nYour hunted prey, which must be a [giant](/Traits.aspx?ID=79), hits you with a melee attack.\n\n\r\n\r\n---\r\n\r\nYou can dodge attacks from giants. Attempt a Reflex save using 10 + the giant's attack bonus as the save DC. If the result allows you to Stride as part of the reaction, you may instead [Fly](/Actions.aspx?ID=94) or [Swim](/Actions.aspx?ID=39) if you have the corresponding movement type.\n\n**Critical Success** The attack misses you (or if the attack was a critical hit, it becomes a regular hit). You can Stride up to 10 feet as part of the reaction; if you do so, the reaction gains the [move](/Traits.aspx?ID=114) trait.
\r\n**Success** The attack deals half damage. You can Stride up to 5 feet as part of the reaction, but you must end this movement adjacent to the triggering giant. If you do so, the reaction gains the move trait.
\r\n**Critical Failure** You fail to avoid the attack and are knocked [prone](/Conditions.aspx?ID=31) by the blow.\n\nAdventuring with Ekundayo\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\r\n\r\nEkundayo eventually develops his own methods to pursue his favored enemies—giants. Once he gains the Magical Crafting feat at 4th level, he begins to craft specialized ammunition and runes for weapons. As long as his attitude toward the PCs is at least friendly, he shares these discoveries with them, unlocking the following ranger class feats and items as soon as his level equals the level of the feat or item.\r\n\r\n**Related Feats**: [Giant Hunter](/Feats.aspx?ID=3900), [Giant Slayer](/Feats.aspx?ID=3904), [Hamstringing Strike](/Feats.aspx?ID=3902), [The Harder They Fall (Ranger)](/Feats.aspx?ID=3901)", "name": "Roll with It (Ranger)", "pfs": "Limited", "prerequisite": "Giant Hunter", "prerequisite_markdown": "[Giant Hunter](/Feats.aspx?ID=3900)", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\n\n**Prerequisites**\r\n[Giant Hunter](/Feats.aspx?ID=3900)\n\n**Trigger**\r\nYour hunted prey, which must be a [giant](/Traits.aspx?ID=79), hits you with a melee attack.\n\n\r\n\r\n---\r\n\r\n\r\nYou can dodge attacks from giants.\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 23" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23", "speed": {}, "spoilers": "Kingmaker", "summary": "You can dodge attacks from giants.", "summary_markdown": "You can dodge attacks from giants.", "text": " Roll with It (Ranger) Reaction May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 23 Prerequisites Giant Hunter Trigger Your hunted prey, which must be a giant, hits you with a melee attack. --- You can dodge attacks from giants. Attempt a Reflex save using 10 + the giant's attack bonus as the save DC. If the result allows you to Stride as part of the reaction, you may instead Fly or Swim if you have the corresponding movement type. Critical Success The attack misses you (or if the attack was a critical hit, it becomes a regular hit). You can Stride up to 10 feet as part of the reaction; if you do so, the reaction gains the move trait. Success The attack deals half damage. You can Stride up to 5 feet as part of the reaction, but you must end this movement adjacent to the triggering giant. If you do so, the reaction gains the move trait. Critical Failure You fail to avoid the attack and are knocked prone by the blow. Adventuring with Ekundayo Source Kingmaker Companion Guide pg. 23 Ekundayo eventually develops his own methods to pursue his favored enemies—giants. Once he gains the Magical Crafting feat at 4th level, he begins to craft specialized ammunition and runes for weapons. As long as his attitude toward the PCs is at least friendly, he shares these discoveries with them, unlocking the following ranger class feats and items as soon as his level equals the level of the feat or item. Related Feats : Giant Hunter, Giant Slayer, Hamstringing Strike, The Harder They Fall (Ranger)", "trait": [ "Ranger", "Rare" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Ranger", "Rare" ], "trigger": "Your hunted prey, which must be a giant , hits you with a melee attack.", "trigger_markdown": "Your hunted prey, which must be a [giant](/Traits.aspx?ID=79), hits you with a melee attack.", "type": "Feat", "url": "/Feats.aspx?ID=3903", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Giant Slayer" ], "feat_markdown": "Giant Slayer", "id": "feat-3904", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Giant Slayer](/Feats.aspx?ID=3904) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n**Prerequisites**\r\n[Giant Hunter](/Feats.aspx?ID=3900)\n\n\r\n\r\n---\r\n\r\nYour well-placed blows can fell mighty giants. If you critically hit the same [giant](/Traits.aspx?ID=79) twice on the same turn, the target must succeed at a Fortitude saving throw or die. Use your class DC for this saving throw.\n\nAdventuring with Ekundayo\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 23\r\n\r\nEkundayo eventually develops his own methods to pursue his favored enemies—giants. Once he gains the Magical Crafting feat at 4th level, he begins to craft specialized ammunition and runes for weapons. As long as his attitude toward the PCs is at least friendly, he shares these discoveries with them, unlocking the following ranger class feats and items as soon as his level equals the level of the feat or item.\r\n\r\n**Related Feats**: [Giant Hunter](/Feats.aspx?ID=3900), [Hamstringing Strike](/Feats.aspx?ID=3902), [Roll with It (Ranger)](/Feats.aspx?ID=3903), [The Harder They Fall (Ranger)](/Feats.aspx?ID=3901)", "name": "Giant Slayer", "pfs": "Limited", "prerequisite": "Giant Hunter", "prerequisite_markdown": "[Giant Hunter](/Feats.aspx?ID=3900)", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24\n\n**Prerequisites**\r\n[Giant Hunter](/Feats.aspx?ID=3900)\n\n\r\n\r\n---\r\n\r\n\r\nYour well-placed blows can fell mighty giants.\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 24" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 24", "speed": {}, "spoilers": "Kingmaker", "summary": "Your well-placed blows can fell mighty giants.", "summary_markdown": "Your well-placed blows can fell mighty giants.", "text": " Giant Slayer May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 24 Prerequisites Giant Hunter --- Your well-placed blows can fell mighty giants. If you critically hit the same giant twice on the same turn, the target must succeed at a Fortitude saving throw or die. Use your class DC for this saving throw. Adventuring with Ekundayo Source Kingmaker Companion Guide pg. 23 Ekundayo eventually develops his own methods to pursue his favored enemies—giants. Once he gains the Magical Crafting feat at 4th level, he begins to craft specialized ammunition and runes for weapons. As long as his attitude toward the PCs is at least friendly, he shares these discoveries with them, unlocking the following ranger class feats and items as soon as his level equals the level of the feat or item. Related Feats : Giant Hunter, Hamstringing Strike, Roll with It (Ranger), The Harder They Fall (Ranger)", "trait": [ "Ranger", "Rare" ], "trait_markdown": "[Ranger](/Traits.aspx?ID=136), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Ranger", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=3904", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ambush Tactics" ], "feat_markdown": "Ambush Tactics", "id": "feat-3905", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Ambush Tactics](/Feats.aspx?ID=3905) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Prerequisites**\r\ntrained in [Lore](/Skills.aspx?ID=8) about a specific terrain\n\n\r\n\r\n---\r\n\r\nYou've made a study of the best practices for laying ambushes in terrains you've spent time learning about, be it the best way to ambush foes or the best methods of reacting to surprise attacks in those terrains. In any combat during which an enemy rolls [Stealth](/Skills.aspx?ID=15) to determine initiative, you can choose to roll initiative using a Lore check that's appropriate for the encounter's terrain, if you're trained in the appropriate Lore skill.\n\nAdventuring with Jubilost\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\r\n\r\nJubilost provides support in battle with his alchemical bombs and elixirs, but he's just as helpful when he spends time at home. As long as he's a companion, he'll serve as a source for alchemical items of his level or lower for purchase at regular prices, but if made Helpful, he provides these resources to the PCs at cost. His studies also result in the development of two new skill feats; while Jubilost doesn't take these feats himself (ever the theoretician), once the PCs have at least 4 Influence with him, these feats and formulas become available as PC options at the appropriate level.\r\n\r\n**Related Feats**: [Efficient Explorer](/Feats.aspx?ID=3906)", "name": "Ambush Tactics", "pfs": "Limited", "prerequisite": "trained in Lore about a specific terrain", "prerequisite_markdown": "trained in [Lore](/Skills.aspx?ID=8) about a specific terrain", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Prerequisites**\r\ntrained in [Lore](/Skills.aspx?ID=8) about a specific terrain\n\n\r\n\r\n---\r\n\r\n\r\nYou've made a study of the best practices for laying ambushes in terrains you've spent time learning about, be it the best way to ambush foes or the best methods of reacting to surprise attacks in those terrains.\r\n", "skill": [ "Lore", "Lore", "Lore" ], "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 35" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35", "speed": {}, "spoilers": "Kingmaker", "summary": "You've made a study of the best practices for laying ambushes in terrains you've spent time learning about, be it the best way to ambush foes or the best methods of reacting to surprise attacks in those terrains.", "summary_markdown": "You've made a study of the best practices for laying ambushes in terrains you've spent time learning about, be it the best way to ambush foes or the best methods of reacting to surprise attacks in those terrains.", "text": " Ambush Tactics May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 35 Prerequisites trained in Lore about a specific terrain --- You've made a study of the best practices for laying ambushes in terrains you've spent time learning about, be it the best way to ambush foes or the best methods of reacting to surprise attacks in those terrains. In any combat during which an enemy rolls Stealth to determine initiative, you can choose to roll initiative using a Lore check that's appropriate for the encounter's terrain, if you're trained in the appropriate Lore skill. Adventuring with Jubilost Source Kingmaker Companion Guide pg. 35 Jubilost provides support in battle with his alchemical bombs and elixirs, but he's just as helpful when he spends time at home. As long as he's a companion, he'll serve as a source for alchemical items of his level or lower for purchase at regular prices, but if made Helpful, he provides these resources to the PCs at cost. His studies also result in the development of two new skill feats; while Jubilost doesn't take these feats himself (ever the theoretician), once the PCs have at least 4 Influence with him, these feats and formulas become available as PC options at the appropriate level. Related Feats : Efficient Explorer", "trait": [ "General", "Rare", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Rare", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3905", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Efficient Explorer" ], "feat_markdown": "Efficient Explorer", "id": "feat-3906", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Efficient Explorer](/Feats.aspx?ID=3906) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Prerequisites**\r\ntrained in [Lore](/Skills.aspx?ID=8) about a specific terrain\n\n\r\n\r\n---\r\n\r\nYou are more efficient at exploring uncharted territories. As long as you're in a hex that is predominantly a terrain in which you are trained in an associated Lore skill, you grant your group one additional [hexploration activity](/Rules.aspx?ID=1273).\n\nAdventuring with Jubilost\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\r\n\r\nJubilost provides support in battle with his alchemical bombs and elixirs, but he's just as helpful when he spends time at home. As long as he's a companion, he'll serve as a source for alchemical items of his level or lower for purchase at regular prices, but if made Helpful, he provides these resources to the PCs at cost. His studies also result in the development of two new skill feats; while Jubilost doesn't take these feats himself (ever the theoretician), once the PCs have at least 4 Influence with him, these feats and formulas become available as PC options at the appropriate level.\r\n\r\n**Related Feats**: [Ambush Tactics](/Feats.aspx?ID=3905)", "name": "Efficient Explorer", "pfs": "Limited", "prerequisite": "trained in Lore about a specific terrain", "prerequisite_markdown": "trained in [Lore](/Skills.aspx?ID=8) about a specific terrain", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35\n\n**Prerequisites**\r\ntrained in [Lore](/Skills.aspx?ID=8) about a specific terrain\n\n\r\n\r\n---\r\n\r\n\r\nYou are more efficient at exploring uncharted territories.\r\n", "skill": [ "Lore", "Lore", "Lore" ], "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 35" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 35", "speed": {}, "spoilers": "Kingmaker", "summary": "You are more efficient at exploring uncharted territories.", "summary_markdown": "You are more efficient at exploring uncharted territories.", "text": " Efficient Explorer May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 35 Prerequisites trained in Lore about a specific terrain --- You are more efficient at exploring uncharted territories. As long as you're in a hex that is predominantly a terrain in which you are trained in an associated Lore skill, you grant your group one additional hexploration activity. Adventuring with Jubilost Source Kingmaker Companion Guide pg. 35 Jubilost provides support in battle with his alchemical bombs and elixirs, but he's just as helpful when he spends time at home. As long as he's a companion, he'll serve as a source for alchemical items of his level or lower for purchase at regular prices, but if made Helpful, he provides these resources to the PCs at cost. His studies also result in the development of two new skill feats; while Jubilost doesn't take these feats himself (ever the theoretician), once the PCs have at least 4 Influence with him, these feats and formulas become available as PC options at the appropriate level. Related Feats : Ambush Tactics", "trait": [ "General", "Rare", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Rare", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=3906", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Predict Weather" ], "feat_markdown": "Predict Weather", "id": "feat-3907", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Predict Weather](/Feats.aspx?ID=3907) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 121\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nBy observing often subtle indicators in the environment, you may try to predict the day's weather. Spend 10 minutes outdoors then attempt a DC 20 Survival check. (This check is reduced to DC 15 if you have a commanding view of the region, but increases to 30 if conditions are poor, such as attempting to predict weather with impaired visibility). \n\nOnce you make an attempt to Predict the Weather, you cannot attempt to do so again for 24 hours.\n\n**Critical Success** You accurately predict the day's precipitation, temperature, and wind. You learn if a weather event will occur in the region within the next 24 hours, and if so, what the event is and approximately when it will occur. You gain a +2 circumstance bonus to Survival checks made to prepare for this weather event.
\r\n**Success** You accurately predict the day's precipitation, temperature, and wind. You learn if a weather event will occur in the region during the next 24 hours, but not what that event will be or when it will take place. You gain a +1 circumstance bonus to Survival checks made to prepare for this weather event.
\r\n**Critical Failure** You come to a dramatically wrong conclusion. The GM provides information to you as though you had received a critical success, including the specifics of a weather event that will not occur that day (instead, a different event—or no event—may occur).", "name": "Predict Weather", "pfs": "Limited", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "uncommon", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 121\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nBy observing often subtle indicators in the environment, you may try to predict the day's weather.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 121" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 121", "speed": {}, "spoilers": "Kingmaker", "summary": "By observing often subtle indicators in the environment, you may try to predict the day's weather.", "summary_markdown": "By observing often subtle indicators in the environment, you may try to predict the day's weather.", "text": " Predict Weather May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 121 Prerequisites Trained in Survival --- By observing often subtle indicators in the environment, you may try to predict the day's weather. Spend 10 minutes outdoors then attempt a DC 20 Survival check. (This check is reduced to DC 15 if you have a commanding view of the region, but increases to 30 if conditions are poor, such as attempting to predict weather with impaired visibility). Once you make an attempt to Predict the Weather, you cannot attempt to do so again for 24 hours. Critical Success You accurately predict the day's precipitation, temperature, and wind. You learn if a weather event will occur in the region within the next 24 hours, and if so, what the event is and approximately when it will occur. You gain a +2 circumstance bonus to Survival checks made to prepare for this weather event. Success You accurately predict the day's precipitation, temperature, and wind. You learn if a weather event will occur in the region during the next 24 hours, but not what that event will be or when it will take place. You gain a +1 circumstance bonus to Survival checks made to prepare for this weather event. Critical Failure You come to a dramatically wrong conclusion. The GM provides information to you as though you had received a critical success, including the specifics of a weather event that will not occur that day (instead, a different event—or no event—may occur).", "trait": [ "General", "Secret", "Skill", "Uncommon" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Secret](/Traits.aspx?ID=142), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "General", "Secret", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3907", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Civil Service" ], "feat_markdown": "Civil Service", "id": "feat-3908", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Civil Service](/Feats.aspx?ID=3908) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n\r\n\r\n---\r\n\r\nEveryone has a place and a role, and as long as those roles are filled, the government functions. When you select this feat, choose one leadership role; that role is now supported by your efficient civil servants, so its vacancy penalty is no longer applicable. If you wish to change the leadership role to which Civil Service applies, you can do so using the [New Leadership](/Actions.aspx?ID=1378) activity at the start of a Kingdom turn.\n\n You gain a +2 status bonus to New Leadership checks.", "name": "Civil Service", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n\r\n\r\n---\r\n\r\n\r\nCitizens bolster vacant leadership roles\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 531" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531", "speed": {}, "summary": "Citizens bolster vacant leadership roles", "summary_markdown": "Citizens bolster vacant leadership roles", "text": " Civil Service Source Kingmaker Adventure Path pg. 531 --- Everyone has a place and a role, and as long as those roles are filled, the government functions. When you select this feat, choose one leadership role; that role is now supported by your efficient civil servants, so its vacancy penalty is no longer applicable. If you wish to change the leadership role to which Civil Service applies, you can do so using the New Leadership activity at the start of a Kingdom turn. You gain a +2 status bonus to New Leadership checks.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3908", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cooperative Leadership" ], "feat_markdown": "Cooperative Leadership", "id": "feat-3909", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Cooperative Leadership](/Feats.aspx?ID=3909) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n\r\n\r\n---\r\n\r\nYour leaders are skilled at working with one another. When a leader uses the [Focused Attention](/Actions.aspx?ID=1377) kingdom activity to aid another leader's kingdom check, the circumstance bonus granted by a success is increased to +3.\n\n At 11th level, your leaders' collaborative style leads them to ever greater successes when they work together. When a leader uses the Focused Attention kingdom activity to aid another leader's check, treat a critical failure on the aided check as a failure. If your kingdom has at least the expert rank in the skill used in the aided check, treat a failure on the check as a success. (This does not allow you to ever improve a critical failure to a success.)", "name": "Cooperative Leadership", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n\r\n\r\n---\r\n\r\n\r\nLeaders gain increased bonuses to aid each other\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 531" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531", "speed": {}, "summary": "Leaders gain increased bonuses to aid each other", "summary_markdown": "Leaders gain increased bonuses to aid each other", "text": " Cooperative Leadership Source Kingmaker Adventure Path pg. 531 --- Your leaders are skilled at working with one another. When a leader uses the Focused Attention kingdom activity to aid another leader's kingdom check, the circumstance bonus granted by a success is increased to +3. At 11th level, your leaders' collaborative style leads them to ever greater successes when they work together. When a leader uses the Focused Attention kingdom activity to aid another leader's check, treat a critical failure on the aided check as a failure. If your kingdom has at least the expert rank in the skill used in the aided check, treat a failure on the check as a success. (This does not allow you to ever improve a critical failure to a success.)", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3909", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crush Dissent" ], "feat_markdown": "Crush Dissent", "id": "feat-3910", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Crush Dissent](/Feats.aspx?ID=3910) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n**Prerequisites**\r\nTrained in [Warfare](/Skills.aspx?ID=32)\n\n\r\n\r\n---\r\n\r\nYour rule brooks no dissent and stamps out traitors, making harsh examples of them. Once per Kingdom turn when you gain Unrest, you can attempt to crush the dissent by attempting a basic [Warfare](/Skills.aspx?ID=32) check. On a success, the Unrest increase is canceled, but on a critical failure, the Unrest increase is doubled. In addition, you gain a +1 status bonus to checks to resolve dangerous kingdom events that involve internal bickering, such as Feud.", "name": "Crush Dissent", "prerequisite": "Trained in Warfare", "prerequisite_markdown": "Trained in [Warfare](/Skills.aspx?ID=32)", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n**Prerequisites**\r\nTrained in [Warfare](/Skills.aspx?ID=32)\n\n\r\n\r\n---\r\n\r\n\r\nQuell Dissent more efficiently\r\n", "skill": [ "Warfare", "Warfare" ], "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 531" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531", "speed": {}, "summary": "Quell Dissent more efficiently", "summary_markdown": "Quell Dissent more efficiently", "text": " Crush Dissent Source Kingmaker Adventure Path pg. 531 Prerequisites Trained in Warfare --- Your rule brooks no dissent and stamps out traitors, making harsh examples of them. Once per Kingdom turn when you gain Unrest, you can attempt to crush the dissent by attempting a basic Warfare check. On a success, the Unrest increase is canceled, but on a critical failure, the Unrest increase is doubled. In addition, you gain a +1 status bonus to checks to resolve dangerous kingdom events that involve internal bickering, such as Feud.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3910", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Endure Anarchy" ], "feat_markdown": "Endure Anarchy", "id": "feat-3911", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"\"\r\n>\r\n[Endure Anarchy](/Feats.aspx?ID=3911) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n**Prerequisites**\r\nLoyalty 14\n\n\r\n\r\n---\r\n\r\nYour kingdom holds together even in the midst of extreme peril. If your kingdom's Unrest is 6 or higher and you use a kingdom activity that decreases Unrest, decrease the Unrest by an additional 1. You do not fall into anarchy unless your kingdom's Unrest reaches 24 (see last paragraph of Step 2: Adjust Unrest on page 538).", "name": "Endure Anarchy", "prerequisite": "Loyalty 14", "prerequisite_markdown": "Loyalty 14", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n**Prerequisites**\r\nLoyalty 14\n\n\r\n\r\n---\r\n\r\n\r\nRecover from Unrest more quickly and lessen its effects\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 531" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531", "speed": {}, "summary": "Recover from Unrest more quickly and lessen its effects", "summary_markdown": "Recover from Unrest more quickly and lessen its effects", "text": " Endure Anarchy Source Kingmaker Adventure Path pg. 531 Prerequisites Loyalty 14 --- Your kingdom holds together even in the midst of extreme peril. If your kingdom's Unrest is 6 or higher and you use a kingdom activity that decreases Unrest, decrease the Unrest by an additional 1. You do not fall into anarchy unless your kingdom's Unrest reaches 24 (see last paragraph of Step 2: Adjust Unrest on page 538).", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3911", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fame and Fortune" ], "feat_markdown": "Fame and Fortune", "id": "feat-3912", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 11\"\r\n pfs=\"\"\r\n>\r\n[Fame and Fortune](/Feats.aspx?ID=3912) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n\r\n\r\n---\r\n\r\nYour kingdom's reputation has spread far and wide, bringing in visitors to behold the spectacle of your greatness and pay their respects. Whenever you achieve a critical success on any Kingdom skill check during the Activity phase of a Kingdom turn, gain 1 bonus Resource Die at the start of your next Kingdom turn.", "name": "Fame and Fortune", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n\r\n\r\n---\r\n\r\n\r\nGain RP when you critically succeed at Kingdom skills\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 531" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531", "speed": {}, "summary": "Gain RP when you critically succeed at Kingdom skills", "summary_markdown": "Gain RP when you critically succeed at Kingdom skills", "text": " Fame and Fortune Source Kingmaker Adventure Path pg. 531 --- Your kingdom's reputation has spread far and wide, bringing in visitors to behold the spectacle of your greatness and pay their respects. Whenever you achieve a critical success on any Kingdom skill check during the Activity phase of a Kingdom turn, gain 1 bonus Resource Die at the start of your next Kingdom turn.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3912", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fortified Fiefs" ], "feat_markdown": "Fortified Fiefs", "id": "feat-3913", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Fortified Fiefs](/Feats.aspx?ID=3913) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n**Prerequisites**\r\nTrained in [Defense](/Skills.aspx?ID=21)\n\n\r\n\r\n---\r\n\r\nYour vassals take their duty to protect those under their stewardship seriously, and your engineers emphasize the value of a strong defense when it comes to building settlements and fortifications. You gain a +2 circumstance bonus to checks attempted as part of the Fortify Hex activity and on activities to build or repair a Barracks, Castle, Garrison, Keep, Stone Wall, or Wooden Wall. In addition, you gain a +1 status bonus to all kingdom checks attempted during dangerous events that directly impact your settlements' defenses.", "name": "Fortified Fiefs", "prerequisite": "Trained in Defense", "prerequisite_markdown": "Trained in [Defense](/Skills.aspx?ID=21)", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n**Prerequisites**\r\nTrained in [Defense](/Skills.aspx?ID=21)\n\n\r\n\r\n---\r\n\r\n\r\nGain bonuses to Fortify, and Construct or Rebuild certain buildings easier\r\n", "skill": [ "Defense", "Defense" ], "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 531" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531", "speed": {}, "summary": "Gain bonuses to Fortify, and Construct or Rebuild certain buildings easier", "summary_markdown": "Gain bonuses to Fortify, and Construct or Rebuild certain buildings easier", "text": " Fortified Fiefs Source Kingmaker Adventure Path pg. 531 Prerequisites Trained in Defense --- Your vassals take their duty to protect those under their stewardship seriously, and your engineers emphasize the value of a strong defense when it comes to building settlements and fortifications. You gain a +2 circumstance bonus to checks attempted as part of the Fortify Hex activity and on activities to build or repair a Barracks, Castle, Garrison, Keep, Stone Wall, or Wooden Wall. In addition, you gain a +1 status bonus to all kingdom checks attempted during dangerous events that directly impact your settlements' defenses.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3913", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Free and Fair" ], "feat_markdown": "Free and Fair", "id": "feat-3914", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"\"\r\n>\r\n[Free and Fair](/Feats.aspx?ID=3914) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n\r\n\r\n---\r\n\r\nYour reputation for transparency and fairness in conducting elections, appointments, and other changes in government inspires tremendous public trust. You gain a +2 circumstance bonus to Loyalty-based checks attempted as part of the [New Leadership](/Actions.aspx?ID=1378) and [Pledge of Fealty](/Actions.aspx?ID=1379) activities. If you fail or critically fail such a check, you can spend 2 RP to reroll the check (but without the +2 circumstance bonus); attempting this adds the [Fortune](/Traits.aspx?ID=76) trait. You must take the result of the second roll, even if it is worse than the original roll.", "name": "Free and Fair", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n\r\n\r\n---\r\n\r\n\r\nUse New Leadership and other activities more efficiently\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 531" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531", "speed": {}, "summary": "Use New Leadership and other activities more efficiently", "summary_markdown": "Use New Leadership and other activities more efficiently", "text": " Free and Fair Source Kingmaker Adventure Path pg. 531 --- Your reputation for transparency and fairness in conducting elections, appointments, and other changes in government inspires tremendous public trust. You gain a +2 circumstance bonus to Loyalty-based checks attempted as part of the New Leadership and Pledge of Fealty activities. If you fail or critically fail such a check, you can spend 2 RP to reroll the check (but without the +2 circumstance bonus); attempting this adds the Fortune trait. You must take the result of the second roll, even if it is worse than the original roll.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3914", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Insider Trading" ], "feat_markdown": "Insider Trading", "id": "feat-3915", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Insider Trading](/Feats.aspx?ID=3915) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n**Prerequisites**\r\nTrained in [Industry](/Skills.aspx?ID=25)\n\n\r\n\r\n---\r\n\r\nYour leading citizens share valuable business information with one another and with associates in other lands, and they hire one another's workers to supply the labor they need to fuel their production. You gain a +1 status bonus to [Establish Work Site](/Actions.aspx?ID=1392), [Establish Trade Agreement](/Actions.aspx?ID=1376), and [Trade Commodities](/Actions.aspx?ID=1396) activities. In addition, gain 1 bonus Resource Die at the start of each Kingdom turn.", "name": "Insider Trading", "prerequisite": "Trained in Industry", "prerequisite_markdown": "Trained in [Industry](/Skills.aspx?ID=25)", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531\n\n**Prerequisites**\r\nTrained in [Industry](/Skills.aspx?ID=25)\n\n\r\n\r\n---\r\n\r\n\r\n+1 to Work Camp, Establish Trade Agreement, and Trade Commodities activities\r\n", "skill": [ "Industry", "Industry" ], "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 531" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 531", "speed": {}, "summary": "+1 to Work Camp, Establish Trade Agreement, and Trade Commodities activities", "summary_markdown": "+1 to Work Camp, Establish Trade Agreement, and Trade Commodities activities", "text": " Insider Trading Source Kingmaker Adventure Path pg. 531 Prerequisites Trained in Industry --- Your leading citizens share valuable business information with one another and with associates in other lands, and they hire one another's workers to supply the labor they need to fuel their production. You gain a +1 status bonus to Establish Work Site, Establish Trade Agreement, and Trade Commodities activities. In addition, gain 1 bonus Resource Die at the start of each Kingdom turn.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3915", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Inspiring Entertainment" ], "feat_markdown": "Inspiring Entertainment", "id": "feat-3916", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"\"\r\n>\r\n[Inspiring Entertainment](/Feats.aspx?ID=3916) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nCulture 14\n\n\r\n\r\n---\r\n\r\nYour kingdom's artists and entertainers are talented and prolific, and there's never a shortage of new plays, operas, novels, music, sculptures, paintings, or other forms of distraction to entertain the citizens, even during times of upheaval. When you check for Unrest during the Upkeep phase of a Kingdom turn, you may roll a Culture-based check rather than a Loyalty-based check to determine the outcome. Your kingdom also gains a +2 status bonus to all Culture-based skill checks whenever your kingdom has at least 1 Unrest.", "name": "Inspiring Entertainment", "prerequisite": "Culture 14", "prerequisite_markdown": "Culture 14", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nCulture 14\n\n\r\n\r\n---\r\n\r\n\r\nUse Culture on checks to determine Unrest\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 532" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532", "speed": {}, "summary": "Use Culture on checks to determine Unrest", "summary_markdown": "Use Culture on checks to determine Unrest", "text": " Inspiring Entertainment Source Kingmaker Adventure Path pg. 532 Prerequisites Culture 14 --- Your kingdom's artists and entertainers are talented and prolific, and there's never a shortage of new plays, operas, novels, music, sculptures, paintings, or other forms of distraction to entertain the citizens, even during times of upheaval. When you check for Unrest during the Upkeep phase of a Kingdom turn, you may roll a Culture-based check rather than a Loyalty-based check to determine the outcome. Your kingdom also gains a +2 status bonus to all Culture-based skill checks whenever your kingdom has at least 1 Unrest.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3916", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kingdom Assurance" ], "feat_markdown": "Kingdom Assurance", "id": "feat-3917", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Kingdom Assurance](/Feats.aspx?ID=3917) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nTrained in at least three skills\n\n\r\n\r\n---\r\n\r\nEven when things go poorly in other areas, you can count on consistency in carrying out kingdom activities with a chosen skill. Choose one Kingdom skill in which your kingdom is trained. Once per Kingdom turn, when you would attempt a skill check for that skill, you can forgo rolling and instead take a result equal to 10 + your proficiency bonus; do not apply any other bonuses, penalties, or modifiers to this result.\n\n**Special** You can select this feat multiple times. Each time, choose a different skill and gain the benefits of this feat for that skill.", "name": "Kingdom Assurance", "prerequisite": "Trained in at least three skills", "prerequisite_markdown": "Trained in at least three skills", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nTrained in at least three skills\n\n\r\n\r\n---\r\n\r\n\r\nReceive a fixed result on a skill check\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 532" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532", "speed": {}, "summary": "Receive a fixed result on a skill check", "summary_markdown": "Receive a fixed result on a skill check", "text": " Kingdom Assurance Source Kingmaker Adventure Path pg. 532 Prerequisites Trained in at least three skills --- Even when things go poorly in other areas, you can count on consistency in carrying out kingdom activities with a chosen skill. Choose one Kingdom skill in which your kingdom is trained. Once per Kingdom turn, when you would attempt a skill check for that skill, you can forgo rolling and instead take a result equal to 10 + your proficiency bonus; do not apply any other bonuses, penalties, or modifiers to this result. Special You can select this feat multiple times. Each time, choose a different skill and gain the benefits of this feat for that skill.", "trait": [ "Fortune", "General", "Kingdom" ], "trait_markdown": "[Fortune](/Traits.aspx?ID=76), [General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "Fortune", "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3917", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Liquidate Resources" ], "feat_markdown": "Liquidate Resources", "id": "feat-3918", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"\"\r\n>\r\n[Liquidate Resources](/Feats.aspx?ID=3918) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nEconomy 14\n\n\r\n\r\n---\r\n\r\nYour kingdom's economy can liquidate resources in an emergency when funding runs out. The first time during a Kingdom turn in which you are forced to spend RP as the result of a failed skill check or a dangerous event, and that expense reduces you to 0 RP, you may instead reduce your RP to 1 and treat the expense as if it were paid in full. At the start of your next Kingdom turn, roll 4 fewer Resource Dice than normal.", "name": "Liquidate Resources", "prerequisite": "Economy 14", "prerequisite_markdown": "Economy 14", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nEconomy 14\n\n\r\n\r\n---\r\n\r\n\r\nDraw upon reserve funds to avoid Ruin\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 532" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532", "speed": {}, "summary": "Draw upon reserve funds to avoid Ruin", "summary_markdown": "Draw upon reserve funds to avoid Ruin", "text": " Liquidate Resources Source Kingmaker Adventure Path pg. 532 Prerequisites Economy 14 --- Your kingdom's economy can liquidate resources in an emergency when funding runs out. The first time during a Kingdom turn in which you are forced to spend RP as the result of a failed skill check or a dangerous event, and that expense reduces you to 0 RP, you may instead reduce your RP to 1 and treat the expense as if it were paid in full. At the start of your next Kingdom turn, roll 4 fewer Resource Dice than normal.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3918", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Muddle Through" ], "feat_markdown": "Muddle Through", "id": "feat-3919", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Muddle Through](/Feats.aspx?ID=3919) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nTrained in [Wilderness](/Skills.aspx?ID=33)\n\n\r\n\r\n---\r\n\r\nYour people are independent-minded and take care of the small things around the kingdom, not letting them pile up into bigger problems. Increase two of your Ruin thresholds by 1 and one of them by 2.", "name": "Muddle Through", "prerequisite": "Trained in Wilderness", "prerequisite_markdown": "Trained in [Wilderness](/Skills.aspx?ID=33)", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nTrained in [Wilderness](/Skills.aspx?ID=33)\n\n\r\n\r\n---\r\n\r\n\r\nRuin accumulates more slowly\r\n", "skill": [ "Wilderness", "Wilderness" ], "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 532" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532", "speed": {}, "summary": "Ruin accumulates more slowly", "summary_markdown": "Ruin accumulates more slowly", "text": " Muddle Through Source Kingmaker Adventure Path pg. 532 Prerequisites Trained in Wilderness --- Your people are independent-minded and take care of the small things around the kingdom, not letting them pile up into bigger problems. Increase two of your Ruin thresholds by 1 and one of them by 2.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3919", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Practical Magic" ], "feat_markdown": "Practical Magic", "id": "feat-3920", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Practical Magic](/Feats.aspx?ID=3920) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nTrained in [Magic](/Skills.aspx?ID=27)\n\n\r\n\r\n---\r\n\r\nMagic has an honored place in your society, and your people incorporate it into their everyday work to make life easier. You gain a +1 status bonus to Magic checks, and you can use Magic checks in place of [Engineering](/Skills.aspx?ID=22) checks. In addition, as magic-wielding NPCs find your nation a comfortable place to live and work, you reduce the cost of using the [Hire Adventurers](/Actions.aspx?ID=1394) activity to 1 RP.", "name": "Practical Magic", "prerequisite": "Trained in Magic", "prerequisite_markdown": "Trained in [Magic](/Skills.aspx?ID=27)", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nTrained in [Magic](/Skills.aspx?ID=27)\n\n\r\n\r\n---\r\n\r\n\r\n+1 to Magic checks, use Magic instead of Engineering\r\n", "skill": [ "Magic", "Magic" ], "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 532" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532", "speed": {}, "summary": "+1 to Magic checks, use Magic instead of Engineering", "summary_markdown": "+1 to Magic checks, use Magic instead of Engineering", "text": " Practical Magic Source Kingmaker Adventure Path pg. 532 Prerequisites Trained in Magic --- Magic has an honored place in your society, and your people incorporate it into their everyday work to make life easier. You gain a +1 status bonus to Magic checks, and you can use Magic checks in place of Engineering checks. In addition, as magic-wielding NPCs find your nation a comfortable place to live and work, you reduce the cost of using the Hire Adventurers activity to 1 RP.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3920", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pull Together" ], "feat_markdown": "Pull Together", "id": "feat-3921", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Pull Together](/Feats.aspx?ID=3921) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nTrained in [Politics](/Skills.aspx?ID=28)\n\n\r\n\r\n---\r\n\r\nYour people are very reliable, and their swift decision-making keeps most projects from getting too far off track. Once per Kingdom turn when you roll a critical failure on a Kingdom skill check, attempt a DC 11 flat check. If this succeeds, your citizens heed the call to put in extra work to mitigate the disaster; treat the Kingdom skill check result as failure instead. The DC of this flat check increases by 5 each time you subsequently use it, but it decreases by 1 (to a minimum of 11) for each Kingdom turn that passes when you do not use it.", "name": "Pull Together", "prerequisite": "Trained in Politics", "prerequisite_markdown": "Trained in [Politics](/Skills.aspx?ID=28)", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nTrained in [Politics](/Skills.aspx?ID=28)\n\n\r\n\r\n---\r\n\r\n\r\nYour citizens help mitigate failures\r\n", "skill": [ "Politics", "Politics" ], "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 532" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532", "speed": {}, "summary": "Your citizens help mitigate failures", "summary_markdown": "Your citizens help mitigate failures", "text": " Pull Together Source Kingmaker Adventure Path pg. 532 Prerequisites Trained in Politics --- Your people are very reliable, and their swift decision-making keeps most projects from getting too far off track. Once per Kingdom turn when you roll a critical failure on a Kingdom skill check, attempt a DC 11 flat check. If this succeeds, your citizens heed the call to put in extra work to mitigate the disaster; treat the Kingdom skill check result as failure instead. The DC of this flat check increases by 5 each time you subsequently use it, but it decreases by 1 (to a minimum of 11) for each Kingdom turn that passes when you do not use it.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3921", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quality of Life" ], "feat_markdown": "Quality of Life", "id": "feat-3922", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"\"\r\n>\r\n[Quality of Life](/Feats.aspx?ID=3922) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n\r\n\r\n---\r\n\r\nYour kingdom's robust economy makes the creature comforts of civilization more readily available to all, and even finer luxuries are more easily had. The first time you gain Luxury Commodities in a Kingdom turn, increase the total gained by 1. All of your settlements are treated as 1 level higher than their actual level for the purposes of determining what sorts of magic items might be offered for sale at their markets and shops.", "name": "Quality of Life", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n\r\n\r\n---\r\n\r\n\r\nCost of living expenses are reduced\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 532" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532", "speed": {}, "summary": "Cost of living expenses are reduced", "summary_markdown": "Cost of living expenses are reduced", "text": " Quality of Life Source Kingmaker Adventure Path pg. 532 --- Your kingdom's robust economy makes the creature comforts of civilization more readily available to all, and even finer luxuries are more easily had. The first time you gain Luxury Commodities in a Kingdom turn, increase the total gained by 1. All of your settlements are treated as 1 level higher than their actual level for the purposes of determining what sorts of magic items might be offered for sale at their markets and shops.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3922", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Recovery" ], "feat_markdown": "Quick Recovery", "id": "feat-3923", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"\"\r\n>\r\n[Quick Recovery](/Feats.aspx?ID=3923) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nStability 14\n\n\r\n\r\n---\r\n\r\nYour kingdom recovers more quickly from danger and disaster. Whenever you attempt a skill check to end an ongoing harmful kingdom event, you gain a +4 status bonus to the check.", "name": "Quick Recovery", "prerequisite": "Stability 14", "prerequisite_markdown": "Stability 14", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n**Prerequisites**\r\nStability 14\n\n\r\n\r\n---\r\n\r\n\r\n+2 to checks to end ongoing harmful events\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 532" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532", "speed": {}, "summary": "+2 to checks to end ongoing harmful events", "summary_markdown": "+2 to checks to end ongoing harmful events", "text": " Quick Recovery Source Kingmaker Adventure Path pg. 532 Prerequisites Stability 14 --- Your kingdom recovers more quickly from danger and disaster. Whenever you attempt a skill check to end an ongoing harmful kingdom event, you gain a +4 status bonus to the check.", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3923", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skill Training (Kingdom)" ], "feat_markdown": "Skill Training (Kingdom)", "id": "feat-3924", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"\"\r\n>\r\n[Skill Training (Kingdom)](/Feats.aspx?ID=3924) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n\r\n\r\n---\r\n\r\nYour kingdom receives the trained proficiency rank in a Kingdom skill of your choice. You can select this feat multiple times, choosing a new skill each time", "name": "Skill Training (Kingdom)", "rarity": "common", "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532\n\n\r\n\r\n---\r\n\r\n\r\nBecome trained in a Kingdom skill\r\n", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 532" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 532", "speed": {}, "summary": "Become trained in a Kingdom skill", "summary_markdown": "Become trained in a Kingdom skill", "text": " Skill Training (Kingdom) Source Kingmaker Adventure Path pg. 532 --- Your kingdom receives the trained proficiency rank in a Kingdom skill of your choice. You can select this feat multiple times, choosing a new skill each time", "trait": [ "General", "Kingdom" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Kingdom](/Traits.aspx?ID=438)", "trait_raw": [ "General", "Kingdom" ], "type": "Feat", "url": "/Feats.aspx?ID=3924", "weakness": {} }, { "access": "You're from Nex", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Embodied Legionary Subjectivity" ], "feat_markdown": "Embodied Legionary Subjectivity", "id": "feat-3926", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Embodied Legionary Subjectivity](/Feats.aspx?ID=3926) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 29\n\n**Prerequisites**\r\n[Cataphract Fleshwarp](/Heritages.aspx?ID=204) heritage\r\n\r\n**Access**\r\nYou're from Nex\n\n\r\n\r\n---\r\n\r\nNex's Fleshforges shaped you not to achieve individual greatness at arms, but rather to become a part of a legion, a modular piece integral to the combined arms stratagems of Nexian battlemages. You become trained in [Arcana](/Skills.aspx?ID=2) and [Athletics](/Skills.aspx?ID=3). If you would automatically become trained in one of those skills, you instead gain the trained rank in another skill of your choice. You also become trained in [Warfare Lore](/Skills.aspx?ID=8).", "name": "Embodied Legionary Subjectivity", "pfs": "Standard", "prerequisite": "Cataphract Fleshwarp heritage", "prerequisite_markdown": "[Cataphract Fleshwarp](/Heritages.aspx?ID=204) heritage", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 29\n\n**Prerequisites**\r\n[Cataphract Fleshwarp](/Heritages.aspx?ID=204) heritage\r\n\r\n**Access**\r\nYou're from Nex\n\n\r\n\r\n---\r\n\r\n\r\nNex's Fleshforges shaped you not to achieve individual greatness at arms, but rather to become a part of a legion, a modular piece integral to the combined arms stratagems of Nexian battlemages.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 29" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 29", "speed": {}, "summary": "Nex's Fleshforges shaped you not to achieve individual greatness at arms, but rather to become a part of a legion, a modular piece integral to the combined arms stratagems of Nexian battlemages.", "summary_markdown": "Nex's Fleshforges shaped you not to achieve individual greatness at arms, but rather to become a part of a legion, a modular piece integral to the combined arms stratagems of Nexian battlemages.", "text": " Embodied Legionary Subjectivity Source Impossible Lands pg. 29 Prerequisites Cataphract Fleshwarp heritage Access You're from Nex --- Nex's Fleshforges shaped you not to achieve individual greatness at arms, but rather to become a part of a legion, a modular piece integral to the combined arms stratagems of Nexian battlemages. You become trained in Arcana and Athletics. If you would automatically become trained in one of those skills, you instead gain the trained rank in another skill of your choice. You also become trained in Warfare Lore.", "trait": [ "Fleshwarp", "Uncommon" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fleshwarp", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3926", "weakness": {} }, { "access": "You're from Nex", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Embodied Dreadnought Subjectivity" ], "feat_markdown": "Embodied Dreadnought Subjectivity", "id": "feat-3927", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Embodied Dreadnought Subjectivity](/Feats.aspx?ID=3927) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 29\n\n**Prerequisites**\r\n[Cataphract Fleshwarp](/Heritages.aspx?ID=204) heritage\r\n\r\n**Access**\r\nYou're from Nex\n\n\r\n\r\n---\r\n\r\nYour colossal might marks you as a behemoth, the pride of Nex's Fleshforges, and the heaviest ordnance is a child's toy in your monumental grasp. You're a dreadnought, a living siege weapon, albeit one that wields other siege weapons in battle as your endoskeleton and flesh toughens. You gain the [Hefty Hauler](/Feats.aspx?ID=790) skill feat, and your maximum Bulk limit further increases by 3, for a total of 2 to your [encumbered](/Conditions.aspx?ID=12) limit and 5 to your maximum limit.", "name": "Embodied Dreadnought Subjectivity", "pfs": "Standard", "prerequisite": "Cataphract Fleshwarp heritage", "prerequisite_markdown": "[Cataphract Fleshwarp](/Heritages.aspx?ID=204) heritage", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 29\n\n**Prerequisites**\r\n[Cataphract Fleshwarp](/Heritages.aspx?ID=204) heritage\r\n\r\n**Access**\r\nYou're from Nex\n\n\r\n\r\n---\r\n\r\n\r\nYour colossal might marks you as a behemoth, the pride of Nex's Fleshforges, and the heaviest ordnance is a child's toy in your monumental grasp.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 29" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 29", "speed": {}, "summary": "Your colossal might marks you as a behemoth, the pride of Nex's Fleshforges, and the heaviest ordnance is a child's toy in your monumental grasp.", "summary_markdown": "Your colossal might marks you as a behemoth, the pride of Nex's Fleshforges, and the heaviest ordnance is a child's toy in your monumental grasp.", "text": " Embodied Dreadnought Subjectivity Source Impossible Lands pg. 29 Prerequisites Cataphract Fleshwarp heritage Access You're from Nex --- Your colossal might marks you as a behemoth, the pride of Nex's Fleshforges, and the heaviest ordnance is a child's toy in your monumental grasp. You're a dreadnought, a living siege weapon, albeit one that wields other siege weapons in battle as your endoskeleton and flesh toughens. You gain the Hefty Hauler skill feat, and your maximum Bulk limit further increases by 3, for a total of 2 to your encumbered limit and 5 to your maximum limit.", "trait": [ "Fleshwarp", "Uncommon" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Fleshwarp", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3927", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Transposable Compliance" ], "feat_markdown": "Transposable Compliance", "id": "feat-3928", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Transposable Compliance](/Feats.aspx?ID=3928) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 29\n\n\r\n\r\n---\r\n\r\nYour protean vitality is fecund and many-succoring: your veins run with life-giving ichor that adapts to the blood and physiology of any body, and your skin molts on command, creating wound-stanching sheaths of tissue for yourself and others. You become trained in [Medicine](/Skills.aspx?ID=9). If you were already trained in Medicine, you instead become trained in a skill of your choice. You can [Administer First Aid](/Actions.aspx?ID=54) without [healer's tools](/Equipment.aspx?ID=25) by using your physiology instead, but you must take 1 damage to make the attempt. Similarly, you can [Treat Wounds](/Actions.aspx?ID=57) without healer's tools but take 2d8 damage. You gain a +1 circumstance bonus on all Medicine checks to Administer First Aid and Treat Wounds using your own physiology.", "name": "Transposable Compliance", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 29\n\n\r\n\r\n---\r\n\r\n\r\nYour protean vitality is fecund and many-succoring: your veins run with life-giving ichor that adapts to the blood and physiology of any body, and your skin molts on command, creating wound-stanching sheaths of tissue for yourself and others.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 29" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 29", "speed": {}, "summary": "Your protean vitality is fecund and many-succoring: your veins run with life-giving ichor that adapts to the blood and physiology of any body, and your skin molts on command, creating wound-stanching sheaths of tissue for yourself and others.", "summary_markdown": "Your protean vitality is fecund and many-succoring: your veins run with life-giving ichor that adapts to the blood and physiology of any body, and your skin molts on command, creating wound-stanching sheaths of tissue for yourself and others.", "text": " Transposable Compliance Source Impossible Lands pg. 29 --- Your protean vitality is fecund and many-succoring: your veins run with life-giving ichor that adapts to the blood and physiology of any body, and your skin molts on command, creating wound-stanching sheaths of tissue for yourself and others. You become trained in Medicine. If you were already trained in Medicine, you instead become trained in a skill of your choice. You can Administer First Aid without healer's tools by using your physiology instead, but you must take 1 damage to make the attempt. Similarly, you can Treat Wounds without healer's tools but take 2d8 damage. You gain a +1 circumstance bonus on all Medicine checks to Administer First Aid and Treat Wounds using your own physiology.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=3928", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Embodied Dragoon Subjectivity" ], "feat_markdown": "Embodied Dragoon Subjectivity", "id": "feat-3929", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Embodied Dragoon Subjectivity](/Feats.aspx?ID=3929) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 29\n\n\r\n\r\n---\r\n\r\nWhen your allies call for swift reinforcements or lightning raids, you're ready to answer. Your titanic form encompasses both cavalry and rider so that you're able to traverse vast distances and exploit opportunities in the theater of war. Your pores distend and extrude copious amounts of blood, subcutaneous fat, and lymphatic fluid for you to harden and flash-sculpt into gliding wings or a swift-hurtling mount. You can cast [_feather fall_](/Spells.aspx?ID=111) and [_phantom steed_](/Spells.aspx?ID=221) each once per day as innate occult spells. When you cast _feather fall_ in this way, gliding wings slow your fall, and when you cast _phantom steed_ in this way, the steed physically protrudes from your own lower body. Neither of these cosmetic changes alter the spells' effects; for example, foes can still attack the _phantom steed_ as normal.", "name": "Embodied Dragoon Subjectivity", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 29\n\n\r\n\r\n---\r\n\r\n\r\nWhen your allies call for swift reinforcements or lightning raids, you're ready to answer.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 29" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 29", "speed": {}, "summary": "When your allies call for swift reinforcements or lightning raids, you're ready to answer.", "summary_markdown": "When your allies call for swift reinforcements or lightning raids, you're ready to answer.", "text": " Embodied Dragoon Subjectivity Source Impossible Lands pg. 29 --- When your allies call for swift reinforcements or lightning raids, you're ready to answer. Your titanic form encompasses both cavalry and rider so that you're able to traverse vast distances and exploit opportunities in the theater of war. Your pores distend and extrude copious amounts of blood, subcutaneous fat, and lymphatic fluid for you to harden and flash-sculpt into gliding wings or a swift-hurtling mount. You can cast feather fall and phantom steed each once per day as innate occult spells. When you cast feather fall in this way, gliding wings slow your fall, and when you cast phantom steed in this way, the steed physically protrudes from your own lower body. Neither of these cosmetic changes alter the spells' effects; for example, foes can still attack the phantom steed as normal.", "trait": [ "Fleshwarp" ], "trait_markdown": "[Fleshwarp](/Traits.aspx?ID=338)", "trait_raw": [ "Fleshwarp" ], "type": "Feat", "url": "/Feats.aspx?ID=3929", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Molten Wit" ], "feat_markdown": "Molten Wit", "id": "feat-3930", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Molten Wit](/Feats.aspx?ID=3930) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 30\n\n\r\n\r\n---\r\n\r\nYour elemental soul has sparked not just your body but also your mind. You either become trained in [Deception](/Skills.aspx?ID=5) and gain the [Charming Liar](/Feats.aspx?ID=766) skill feat, or you become trained in [Diplomacy](/Skills.aspx?ID=6) and gain the [Group Impression](/Feats.aspx?ID=789) skill feat. If you're already trained in one of these skills, you must take the other and can choose from either skill feat. If you're trained in both skills, you become trained in a different skill of your choice instead and can choose from either skill feat.", "name": "Molten Wit", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 30\n\n\r\n\r\n---\r\n\r\n\r\nYour elemental soul has sparked not just your body but also your mind.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 30" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 30", "speed": {}, "summary": "Your elemental soul has sparked not just your body but also your mind.", "summary_markdown": "Your elemental soul has sparked not just your body but also your mind.", "text": " Molten Wit Source Impossible Lands pg. 30 --- Your elemental soul has sparked not just your body but also your mind. You either become trained in Deception and gain the Charming Liar skill feat, or you become trained in Diplomacy and gain the Group Impression skill feat. If you're already trained in one of these skills, you must take the other and can choose from either skill feat. If you're trained in both skills, you become trained in a different skill of your choice instead and can choose from either skill feat.", "trait": [ "Ifrit" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301)", "trait_raw": [ "Ifrit" ], "type": "Feat", "url": "/Feats.aspx?ID=3930", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Native Waters" ], "feat_markdown": "Native Waters", "id": "feat-3931", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Native Waters](/Feats.aspx?ID=3931) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\n\n\r\n\r\n---\r\n\r\nYou were born with or obtained a special connection to either fresh water or salt water. Once made, this decision can't be changed. Whenever you take your full rest in a natural body of water of the type corresponding to your connection, you recover additional Hit Points equal to your level, and if you have the [doomed](/Conditions.aspx?ID=9) or [fatigued](/Conditions.aspx?ID=15) conditions, you reduce them by 2 instead of 1.", "name": "Native Waters", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\n\n\r\n\r\n---\r\n\r\n\r\nYou were born with or obtained a special connection to either fresh water or salt water.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 31", "speed": {}, "summary": "You were born with or obtained a special connection to either fresh water or salt water.", "summary_markdown": "You were born with or obtained a special connection to either fresh water or salt water.", "text": " Native Waters Source Impossible Lands pg. 31 --- You were born with or obtained a special connection to either fresh water or salt water. Once made, this decision can't be changed. Whenever you take your full rest in a natural body of water of the type corresponding to your connection, you recover additional Hit Points equal to your level, and if you have the doomed or fatigued conditions, you reduce them by 2 instead of 1.", "trait": [ "Undine" ], "trait_markdown": "[Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=3931", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Silent Stone" ], "feat_markdown": "Silent Stone", "id": "feat-3932", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Silent Stone](/Feats.aspx?ID=3932) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\n\n\r\n\r\n---\r\n\r\nYou've lived in the shadow of the Shattered Range, and the patience of those ancient mountains expresses itself in your stillness. Your body might have veins of granite, sandstone, or similar sedimentary rocks that make it easier for you to camouflage yourself in certain regions. You become trained in [Stealth](/Skills.aspx?ID=15), and you gain the [Terrain Stalker](/Feats.aspx?ID=852) skill feat. If you're already trained in Stealth from another source, you become trained in a skill of your choice instead.", "name": "Silent Stone", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\n\n\r\n\r\n---\r\n\r\n\r\nYou've lived in the shadow of the Shattered Range, and the patience of those ancient mountains expresses itself in your stillness.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 31", "speed": {}, "summary": "You've lived in the shadow of the Shattered Range, and the patience of those ancient mountains expresses itself in your stillness.", "summary_markdown": "You've lived in the shadow of the Shattered Range, and the patience of those ancient mountains expresses itself in your stillness.", "text": " Silent Stone Source Impossible Lands pg. 31 --- You've lived in the shadow of the Shattered Range, and the patience of those ancient mountains expresses itself in your stillness. Your body might have veins of granite, sandstone, or similar sedimentary rocks that make it easier for you to camouflage yourself in certain regions. You become trained in Stealth, and you gain the Terrain Stalker skill feat. If you're already trained in Stealth from another source, you become trained in a skill of your choice instead.", "trait": [ "Oread" ], "trait_markdown": "[Oread](/Traits.aspx?ID=304)", "trait_raw": [ "Oread" ], "type": "Feat", "url": "/Feats.aspx?ID=3932", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Wind Pillow" ], "feat_markdown": "Wind Pillow", "id": "feat-3933", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Wind Pillow](/Feats.aspx?ID=3933) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\n\n\r\n\r\n---\r\n\r\nThe winds have whispered to you all your life, and the essence of air itself helps you at times, making you somewhat buoyant when you're suspended in space. Treat all [falls](/Rules.aspx?ID=402) as though they were 10 feet less than the actual distance traveled. You also gain the [Powerful Leap](/Feats.aspx?ID=820) skill feat, even if you don't meet that feat's prerequisites.", "name": "Wind Pillow", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\n\n\r\n\r\n---\r\n\r\n\r\nThe winds have whispered to you all your life, and the essence of air itself helps you at times, making you somewhat buoyant when you're suspended in space.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 31", "speed": {}, "summary": "The winds have whispered to you all your life, and the essence of air itself helps you at times, making you somewhat buoyant when you're suspended in space.", "summary_markdown": "The winds have whispered to you all your life, and the essence of air itself helps you at times, making you somewhat buoyant when you're suspended in space.", "text": " Wind Pillow Source Impossible Lands pg. 31 --- The winds have whispered to you all your life, and the essence of air itself helps you at times, making you somewhat buoyant when you're suspended in space. Treat all falls as though they were 10 feet less than the actual distance traveled. You also gain the Powerful Leap skill feat, even if you don't meet that feat's prerequisites.", "trait": [ "Sylph" ], "trait_markdown": "[Sylph](/Traits.aspx?ID=311)", "trait_raw": [ "Sylph" ], "type": "Feat", "url": "/Feats.aspx?ID=3933", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Noble Resolve" ], "feat_markdown": "Noble Resolve", "id": "feat-3934", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Noble Resolve](/Feats.aspx?ID=3934) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\n\n\r\n\r\n---\r\n\r\nOnce, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will. You gain a +1 circumstance bonus to Will saves against effects with the [mental](/Traits.aspx?ID=106) trait. Regardless of success or failure, you become aware of the person who used the effect on you if they were visible to you at the time of use.", "name": "Noble Resolve", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\n\n\r\n\r\n---\r\n\r\n\r\nOnce, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 31", "speed": {}, "summary": "Once, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will.", "summary_markdown": "Once, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will.", "text": " Noble Resolve Source Impossible Lands pg. 31 --- Once, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will. You gain a +1 circumstance bonus to Will saves against effects with the mental trait. Regardless of success or failure, you become aware of the person who used the effect on you if they were visible to you at the time of use.", "trait": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "trait_markdown": "[Ifrit](/Traits.aspx?ID=301), [Oread](/Traits.aspx?ID=304), [Suli](/Traits.aspx?ID=310), [Sylph](/Traits.aspx?ID=311), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=3934", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Miraculous Repair" ], "feat_markdown": "Miraculous Repair", "frequency": "once per day", "id": "feat-3935", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Miraculous Repair](/Feats.aspx?ID=3935) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nGeniekin can't grant magical wishes, but some echo of power lingers within you. Faced with a mechanism that is damaged but not destroyed, you can wish it back into a functional state for a period of 10 minutes. The object must be mundane and no larger than 5 Bulk, such as a disabled locking mechanism in a door. For 10 minutes, the object functions as it should, ignoring any damage to its mechanism. This doesn't grant you any knowledge of what a device might do or how it ought to function. Once the 10 minutes are up, the object falls back into disrepair and is temporarily immune to Miraculous Repair for 1 day.", "name": "Miraculous Repair", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nGeniekin can't grant magical wishes, but some echo of power lingers within you.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 31", "speed": {}, "summary": "Geniekin can't grant magical wishes, but some echo of power lingers within you.", "summary_markdown": "Geniekin can't grant magical wishes, but some echo of power lingers within you.", "text": " Miraculous Repair Three Actions Source Impossible Lands pg. 31 Frequency once per day --- Geniekin can't grant magical wishes, but some echo of power lingers within you. Faced with a mechanism that is damaged but not destroyed, you can wish it back into a functional state for a period of 10 minutes. The object must be mundane and no larger than 5 Bulk, such as a disabled locking mechanism in a door. For 10 minutes, the object functions as it should, ignoring any damage to its mechanism. This doesn't grant you any knowledge of what a device might do or how it ought to function. Once the 10 minutes are up, the object falls back into disrepair and is temporarily immune to Miraculous Repair for 1 day.", "trait": [ "Arcane", "Concentrate", "Ifrit", "Oread", "Suli", "Sylph", "Transmutation", "Undine" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Concentrate](/Traits.aspx?ID=32), [Ifrit](/Traits.aspx?ID=301), [Oread](/Traits.aspx?ID=304), [Suli](/Traits.aspx?ID=310), [Sylph](/Traits.aspx?ID=311), [Transmutation](/Traits.aspx?ID=157), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Arcane", "Concentrate", "Ifrit", "Oread", "Suli", "Sylph", "Transmutation", "Undine" ], "type": "Feat", "url": "/Feats.aspx?ID=3935", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Planar Sidestep" ], "feat_markdown": "Planar Sidestep", "frequency": "once per day", "id": "feat-3936", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Planar Sidestep](/Feats.aspx?ID=3936) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature hits you with a melee Strike.\n\n\r\n\r\n---\r\n\r\nYou shift your body briefly between planes, reducing the damage from your foe's attack. You gain resistance 25 to all damage against the triggering attack. Observers simply see you shimmer with elemental energy for a moment, just as the attack lands.", "name": "Planar Sidestep", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 31\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nA creature hits you with a melee Strike.\n\n\r\n\r\n---\r\n\r\n\r\nYou shift your body briefly between planes, reducing the damage from your foe's attack.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 31" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 31", "speed": {}, "summary": "You shift your body briefly between planes, reducing the damage from your foe's attack.", "summary_markdown": "You shift your body briefly between planes, reducing the damage from your foe's attack.", "text": " Planar Sidestep Reaction Source Impossible Lands pg. 31 Frequency once per day Trigger A creature hits you with a melee Strike. --- You shift your body briefly between planes, reducing the damage from your foe's attack. You gain resistance 25 to all damage against the triggering attack. Observers simply see you shimmer with elemental energy for a moment, just as the attack lands.", "trait": [ "Arcane", "Concentrate", "Conjuration", "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "trait_markdown": "[Arcane](/Traits.aspx?ID=11), [Concentrate](/Traits.aspx?ID=32), [Conjuration](/Traits.aspx?ID=33), [Ifrit](/Traits.aspx?ID=301), [Oread](/Traits.aspx?ID=304), [Suli](/Traits.aspx?ID=310), [Sylph](/Traits.aspx?ID=311), [Undine](/Traits.aspx?ID=314)", "trait_raw": [ "Arcane", "Concentrate", "Conjuration", "Ifrit", "Oread", "Suli", "Sylph", "Undine" ], "trigger": "A creature hits you with a melee Strike.", "trigger_markdown": "A creature hits you with a melee Strike.", "type": "Feat", "url": "/Feats.aspx?ID=3936", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Faultspawn" ], "feat_markdown": "Faultspawn", "id": "feat-3937", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Faultspawn](/Feats.aspx?ID=3937) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 32\n\n\r\n\r\n---\r\n\r\nYou bear a grudge, inherited from a blasphemous [asura](/MonsterFamilies.aspx?ID=218) forebear in your bloodline, against a particular deity and their works. You also have some vestigial signs of your previous incarnation, such as a second set of shoulder blades without usable arms, a set of mostly closed eyes where no eyes belong, or strange scarring reminiscent of a mouth.\n\n You gain the Find Fault reaction.\n\n **Find Fault** ([concentrate](/Traits.aspx?ID=32)) **Trigger** You attempt a saving throw against a spell or magic effect but haven't rolled yet; **Effect** You find some kind of fault with the magic, using that flaw to protect yourself from the effect. You gain a +1 circumstance bonus to your saving throw against the triggering effect, which increases to a +2 circumstance bonus if the effect is [divine](/Traits.aspx?ID=48) and originates from a worshipper of the deity you chose for your grudge.\n\nFaultspawn leads to...\r\n[Asura Magic](/Feats.aspx?ID=3940), [Dominion Aura](/Feats.aspx?ID=3943), [Towering Presence](/Feats.aspx?ID=3939)", "name": "Faultspawn", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 32\n\n\r\n\r\n---\r\n\r\n\r\nYou bear a grudge, inherited from a blasphemous [asura](/MonsterFamilies.aspx?ID=218) forebear in your bloodline, against a particular deity and their works.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 32" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 32", "speed": {}, "summary": "You bear a grudge, inherited from a blasphemous asura forebear in your bloodline, against a particular deity and their works.", "summary_markdown": "You bear a grudge, inherited from a blasphemous [asura](/MonsterFamilies.aspx?ID=218) forebear in your bloodline, against a particular deity and their works.", "text": " Faultspawn Source Impossible Lands pg. 32 --- You bear a grudge, inherited from a blasphemous asura forebear in your bloodline, against a particular deity and their works. You also have some vestigial signs of your previous incarnation, such as a second set of shoulder blades without usable arms, a set of mostly closed eyes where no eyes belong, or strange scarring reminiscent of a mouth. You gain the Find Fault reaction. Find Fault Reaction (concentrate) Trigger You attempt a saving throw against a spell or magic effect but haven't rolled yet; Effect You find some kind of fault with the magic, using that flaw to protect yourself from the effect. You gain a +1 circumstance bonus to your saving throw against the triggering effect, which increases to a +2 circumstance bonus if the effect is divine and originates from a worshipper of the deity you chose for your grudge. Faultspawn leads to... Asura Magic, Dominion Aura, Towering Presence", "trait": [ "Lineage", "Tiefling" ], "trait_markdown": "[Lineage](/Traits.aspx?ID=317), [Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Lineage", "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=3937", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reveal Hidden Self" ], "feat_markdown": "Reveal Hidden Self", "frequency": "once per day", "id": "feat-3938", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Reveal Hidden Self](/Feats.aspx?ID=3938) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 32\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Beastbrood](/Feats.aspx?ID=2449)\n\n**Requirements**\r\nYou're [hidden](/Conditions.aspx?ID=22) to at least one enemy.\r\n\r\n\r\n\r\n---\r\n\r\nWhile hidden, you manifest a version of your animalistic nature. You create an illusion of a Large or smaller creature within 60 feet of your location with the effects of the [_illusory creature_](/Spells.aspx?ID=158) spell. The creature shares your animalistic beastbrood features. Unlike most actions taken while hidden, using Reveal Hidden Self and Sustaining the Spell don't automatically end your hidden condition. Use the higher of your class DC or spell DC against attempts to disbelieve the illusion. If a creature observes you, it automatically disbelieves the illusion, and if you're no longer hidden to at least one enemy, the effect ends.", "name": "Reveal Hidden Self", "pfs": "Standard", "prerequisite": "Beastbrood", "prerequisite_markdown": "[Beastbrood](/Feats.aspx?ID=2449)", "rarity": "common", "release_date": "2022-11-16", "requirement": "You're hidden to at least one enemy.", "requirement_markdown": "You're [hidden](/Conditions.aspx?ID=22) to at least one enemy.", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 32\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Beastbrood](/Feats.aspx?ID=2449)\n\n**Requirements**\r\nYou're [hidden](/Conditions.aspx?ID=22) to at least one enemy.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile hidden, you manifest a version of your animalistic nature.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 32" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 32", "speed": {}, "summary": "While hidden, you manifest a version of your animalistic nature.", "summary_markdown": "While hidden, you manifest a version of your animalistic nature.", "text": " Reveal Hidden Self Three Actions Source Impossible Lands pg. 32 Frequency once per day Prerequisites Beastbrood Requirements You're hidden to at least one enemy. --- While hidden, you manifest a version of your animalistic nature. You create an illusion of a Large or smaller creature within 60 feet of your location with the effects of the illusory creature spell. The creature shares your animalistic beastbrood features. Unlike most actions taken while hidden, using Reveal Hidden Self and Sustaining the Spell don't automatically end your hidden condition. Use the higher of your class DC or spell DC against attempts to disbelieve the illusion. If a creature observes you, it automatically disbelieves the illusion, and if you're no longer hidden to at least one enemy, the effect ends.", "trait": [ "Concentrate", "Divine", "Illusion", "Tiefling" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Illusion](/Traits.aspx?ID=92), [Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Concentrate", "Divine", "Illusion", "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=3938", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Towering Presence" ], "feat_markdown": "Towering Presence", "frequency": "once per hour", "id": "feat-3939", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Towering Presence](/Feats.aspx?ID=3939) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 33\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Faultspawn](/Feats.aspx?ID=3937)\n\n\r\n\r\n---\r\n\r\nYou fill an area with your force of will, towering beyond where your true form should be. Increase your size to Large until the beginning of your next turn. Your equipment grows with you but returns to natural size if removed. You're [clumsy 1](/Conditions.aspx?ID=3). Your [reach](/Traits.aspx?ID=192) increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a +2 status bonus to melee damage. Towering Presence has no effect if you were already Large or larger.", "name": "Towering Presence", "pfs": "Standard", "prerequisite": "Faultspawn", "prerequisite_markdown": "[Faultspawn](/Feats.aspx?ID=3937)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 33\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Faultspawn](/Feats.aspx?ID=3937)\n\n\r\n\r\n---\r\n\r\n\r\nYou fill an area with your force of will, towering beyond where your true form should be.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 33" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 33", "speed": {}, "summary": "You fill an area with your force of will, towering beyond where your true form should be.", "summary_markdown": "You fill an area with your force of will, towering beyond where your true form should be.", "text": " Towering Presence Single Action Source Impossible Lands pg. 33 Frequency once per hour Prerequisites Faultspawn --- You fill an area with your force of will, towering beyond where your true form should be. Increase your size to Large until the beginning of your next turn. Your equipment grows with you but returns to natural size if removed. You're clumsy 1. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a +2 status bonus to melee damage. Towering Presence has no effect if you were already Large or larger.", "trait": [ "Concentrate", "Divine", "Illusion", "Polymorph", "Tiefling", "Transmutation" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Illusion](/Traits.aspx?ID=92), [Polymorph](/Traits.aspx?ID=127), [Tiefling](/Traits.aspx?ID=258), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Concentrate", "Divine", "Illusion", "Polymorph", "Tiefling", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=3939", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Asura Magic" ], "feat_markdown": "Asura Magic", "id": "feat-3940", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Asura Magic](/Feats.aspx?ID=3940) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 33\n\n**Prerequisites**\r\n[Faultspawn](/Feats.aspx?ID=3937)\n\n\r\n\r\n---\r\n\r\nYou can cast [_blood vendetta_](/Spells.aspx?ID=675) and [_death knell_](/Spells.aspx?ID=63) once per day each as 2nd-level divine innate spells.", "name": "Asura Magic", "pfs": "Standard", "prerequisite": "Faultspawn", "prerequisite_markdown": "[Faultspawn](/Feats.aspx?ID=3937)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 33\n\n**Prerequisites**\r\n[Faultspawn](/Feats.aspx?ID=3937)\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast [_blood vendetta_](/Spells.aspx?ID=675) and [_death knell_](/Spells.aspx?ID=63) once per day each as 2nd-level divine innate spells.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 33" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 33", "speed": {}, "summary": "You can cast blood vendetta and death knell once per day each as 2nd-level divine innate spells.", "summary_markdown": "You can cast [_blood vendetta_](/Spells.aspx?ID=675) and [_death knell_](/Spells.aspx?ID=63) once per day each as 2nd-level divine innate spells.", "text": " Asura Magic Source Impossible Lands pg. 33 Prerequisites Faultspawn --- You can cast blood vendetta and death knell once per day each as 2nd-level divine innate spells.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=3940", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Jalmeri Rakshasa Magic" ], "feat_markdown": "Jalmeri Rakshasa Magic", "id": "feat-3941", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Jalmeri Rakshasa Magic](/Feats.aspx?ID=3941) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 33\n\n**Prerequisites**\r\n[Beastbrood](/Feats.aspx?ID=2449)\n\n\r\n\r\n---\r\n\r\nYou can cast [_dispel magic_](/Spells.aspx?ID=78) and [_reaper's lantern_](/Spells.aspx?ID=710) once per day each as 2nd-level divine innate spells. _Reaper's lantern_ manifests as a lantern shaped like the head of your rakshasa incarnation.", "name": "Jalmeri Rakshasa Magic", "pfs": "Standard", "prerequisite": "Beastbrood", "prerequisite_markdown": "[Beastbrood](/Feats.aspx?ID=2449)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 33\n\n**Prerequisites**\r\n[Beastbrood](/Feats.aspx?ID=2449)\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast [_dispel magic_](/Spells.aspx?ID=78) and [_reaper's lantern_](/Spells.aspx?ID=710) once per day each as 2nd-level divine innate spells.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 33" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 33", "speed": {}, "summary": "You can cast dispel magic and reaper's lantern once per day each as 2nd-level divine innate spells.", "summary_markdown": "You can cast [_dispel magic_](/Spells.aspx?ID=78) and [_reaper's lantern_](/Spells.aspx?ID=710) once per day each as 2nd-level divine innate spells.", "text": " Jalmeri Rakshasa Magic Source Impossible Lands pg. 33 Prerequisites Beastbrood --- You can cast dispel magic and reaper's lantern once per day each as 2nd-level divine innate spells. Reaper's lantern manifests as a lantern shaped like the head of your rakshasa incarnation.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=3941", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Idol Threat" ], "feat_markdown": "Idol Threat", "id": "feat-3942", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Idol Threat](/Feats.aspx?ID=3942) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 33\n\n**Prerequisites**\r\n[Beastbrood](/Feats.aspx?ID=2449)\n\n**Requirements**\r\nYou're holding something sacred or precious to a creature, such as a relic or personal depiction of their deity or a precious personal memento.\r\n\r\n\r\n\r\n---\r\n\r\nYou brandish the precious object you're holding menacingly, at once mocking it and threatening its safety. Attempt to [Demoralize](/Actions.aspx?ID=53) the creature whose precious item you threaten. You gain a +2 circumstance bonus to the [Intimidation](/Skills.aspx?ID=7) check to Demoralize, and on a success, the creature is [flat-footed](/Conditions.aspx?ID=16) for 1 round out of distraction for the object's safety and is [stupefied 1](/Conditions.aspx?ID=37) for 1 minute (or stupefied 2 on a critical success). These conditions are both in addition to the normal effects of Demoralize. The creature is then temporarily immune to any Idol Threat using that specific object for 1 day.", "name": "Idol Threat", "pfs": "Standard", "prerequisite": "Beastbrood", "prerequisite_markdown": "[Beastbrood](/Feats.aspx?ID=2449)", "rarity": "common", "release_date": "2022-11-16", "requirement": "You're holding something sacred or precious to a creature, such as a relic or personal depiction of their deity or a precious personal memento.", "requirement_markdown": "You're holding something sacred or precious to a creature, such as a relic or personal depiction of their deity or a precious personal memento.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 33\n\n**Prerequisites**\r\n[Beastbrood](/Feats.aspx?ID=2449)\n\n**Requirements**\r\nYou're holding something sacred or precious to a creature, such as a relic or personal depiction of their deity or a precious personal memento.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou brandish the precious object you're holding menacingly, at once mocking it and threatening its safety.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 33" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 33", "speed": {}, "summary": "You brandish the precious object you're holding menacingly, at once mocking it and threatening its safety.", "summary_markdown": "You brandish the precious object you're holding menacingly, at once mocking it and threatening its safety.", "text": " Idol Threat Single Action Source Impossible Lands pg. 33 Prerequisites Beastbrood Requirements You're holding something sacred or precious to a creature, such as a relic or personal depiction of their deity or a precious personal memento. --- You brandish the precious object you're holding menacingly, at once mocking it and threatening its safety. Attempt to Demoralize the creature whose precious item you threaten. You gain a +2 circumstance bonus to the Intimidation check to Demoralize, and on a success, the creature is flat-footed for 1 round out of distraction for the object's safety and is stupefied 1 for 1 minute (or stupefied 2 on a critical success). These conditions are both in addition to the normal effects of Demoralize. The creature is then temporarily immune to any Idol Threat using that specific object for 1 day.", "trait": [ "Tiefling" ], "trait_markdown": "[Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=3942", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dominion Aura" ], "feat_markdown": "Dominion Aura", "frequency": "once per day", "id": "feat-3943", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Dominion Aura](/Feats.aspx?ID=3943) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 33\r\n\r\n_[**PFS Note**](/pathfinder-society) The DC of the Dominion Aura feat is the higher of your class DC or spell DC._\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Faultspawn](/Feats.aspx?ID=3937)\n\n\r\n\r\n---\r\n\r\nFor a short time, you fully manifest the expectations of the god destroyer within you. All creatures within a 10-foot emanation take 8d6 force damage with a [basic](/Rules.aspx?ID=329) Fortitude save. A creature that fails this save is also knocked [prone](/Conditions.aspx?ID=31). For 1 minute, any creature who ends its turn within the 10-foot emanation takes 5d6 force damage with a basic Fortitude save. If you aren't [drained](/Conditions.aspx?ID=10), you can choose to become drained 2 when you use Dominion Aura to increase the radius of the emanation from 10 feet to 20 feet.", "name": "Dominion Aura", "pfs": "Standard", "prerequisite": "Faultspawn", "prerequisite_markdown": "[Faultspawn](/Feats.aspx?ID=3937)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 33\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Faultspawn](/Feats.aspx?ID=3937)\n\n\r\n\r\n---\r\n\r\n\r\nFor a short time, you fully manifest the expectations of the god destroyer within you.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 33" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 33", "speed": {}, "summary": "For a short time, you fully manifest the expectations of the god destroyer within you.", "summary_markdown": "For a short time, you fully manifest the expectations of the god destroyer within you.", "text": " Dominion Aura Single Action Source Impossible Lands pg. 33 PFS Note The DC of the Dominion Aura feat is the higher of your class DC or spell DC. Frequency once per day Prerequisites Faultspawn --- For a short time, you fully manifest the expectations of the god destroyer within you. All creatures within a 10-foot emanation take 8d6 force damage with a basic Fortitude save. A creature that fails this save is also knocked prone. For 1 minute, any creature who ends its turn within the 10-foot emanation takes 5d6 force damage with a basic Fortitude save. If you aren't drained, you can choose to become drained 2 when you use Dominion Aura to increase the radius of the emanation from 10 feet to 20 feet.", "trait": [ "Aura", "Divine", "Evocation", "Force", "Tiefling" ], "trait_markdown": "[Aura](/Traits.aspx?ID=206), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75), [Tiefling](/Traits.aspx?ID=258)", "trait_raw": [ "Aura", "Divine", "Evocation", "Force", "Tiefling" ], "type": "Feat", "url": "/Feats.aspx?ID=3943", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ancient Memories" ], "feat_markdown": "Ancient Memories", "id": "feat-3944", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ancient Memories](/Feats.aspx?ID=3944) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 37\n\n\r\n\r\n---\r\n\r\nIn the long years since Ghorus's day, you've done pretty much everything at one time or another. During your daily preparations, you can explore your memories of your past lives to become trained in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.\n\nAncient Memories leads to...\r\n[Endless Memories](/Feats.aspx?ID=3953)", "name": "Ancient Memories", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 37\n\n\r\n\r\n---\r\n\r\n\r\nIn the long years since Ghorus's day, you've done pretty much everything at one time or another.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 37", "speed": {}, "summary": "In the long years since Ghorus's day, you've done pretty much everything at one time or another.", "summary_markdown": "In the long years since Ghorus's day, you've done pretty much everything at one time or another.", "text": " Ancient Memories Source Impossible Lands pg. 37 --- In the long years since Ghorus's day, you've done pretty much everything at one time or another. During your daily preparations, you can explore your memories of your past lives to become trained in one skill of your choice. This proficiency lasts until you prepare again. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat. Ancient Memories leads to... Endless Memories", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3944", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flexible Form" ], "feat_markdown": "Flexible Form", "id": "feat-3945", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Flexible Form](/Feats.aspx?ID=3945) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 37\n\n**Prerequisites**\r\nany heritage except [strong oak](/Heritages.aspx?ID=209)\n\n\r\n\r\n---\r\n\r\nYour body is as supple as a sapling, capable of bending without breaking. You become trained in [Acrobatics](/Skills.aspx?ID=1), and if you roll a success to [Squeeze](/Actions.aspx?ID=31), you get a critical success instead. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice.", "name": "Flexible Form", "pfs": "Standard", "prerequisite": "any heritage except strong oak", "prerequisite_markdown": "any heritage except [strong oak](/Heritages.aspx?ID=209)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 37\n\n**Prerequisites**\r\nany heritage except [strong oak](/Heritages.aspx?ID=209)\n\n\r\n\r\n---\r\n\r\n\r\nYour body is as supple as a sapling, capable of bending without breaking.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 37", "speed": {}, "summary": "Your body is as supple as a sapling, capable of bending without breaking.", "summary_markdown": "Your body is as supple as a sapling, capable of bending without breaking.", "text": " Flexible Form Source Impossible Lands pg. 37 Prerequisites any heritage except strong oak --- Your body is as supple as a sapling, capable of bending without breaking. You become trained in Acrobatics, and if you roll a success to Squeeze, you get a critical success instead. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3945", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghoran Lore" ], "feat_markdown": "Ghoran Lore", "id": "feat-3946", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghoran Lore](/Feats.aspx?ID=3946) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 37\n\n\r\n\r\n---\r\n\r\nThe very first memories ghorans have are those of their creation, and even after thousands of years, those memories have never faded for you. You become trained in [Arcana](/Skills.aspx?ID=2) and [Nature](/Skills.aspx?ID=10). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Ghoran Lore](/Skills.aspx?ID=8).", "name": "Ghoran Lore", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 37\n\n\r\n\r\n---\r\n\r\n\r\nThe very first memories ghorans have are those of their creation, and even after thousands of years, those memories have never faded for you.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 37", "speed": {}, "summary": "The very first memories ghorans have are those of their creation, and even after thousands of years, those memories have never faded for you.", "summary_markdown": "The very first memories ghorans have are those of their creation, and even after thousands of years, those memories have never faded for you.", "text": " Ghoran Lore Source Impossible Lands pg. 37 --- The very first memories ghorans have are those of their creation, and even after thousands of years, those memories have never faded for you. You become trained in Arcana and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Ghoran Lore.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3946", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghoran Weapon Familiarity" ], "feat_markdown": "Ghoran Weapon Familiarity", "id": "feat-3947", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghoran Weapon Familiarity](/Feats.aspx?ID=3947) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 37\n\n\r\n\r\n---\r\n\r\nOver the course of your long, long existence, you've had a chance to practice with traditional ghoran weapons. You're trained with the [glaive](/Weapons.aspx?ID=20), [greatclub](/Weapons.aspx?ID=22), [hatchet](/Weapons.aspx?ID=27), [scythe](/Weapons.aspx?ID=39), and [sickle](/Weapons.aspx?ID=9). In addition, you gain access to all uncommon [ghoran](/Traits.aspx?ID=352) weapons. For the purpose of determining your proficiency, martial ghoran weapons are simple weapons and advanced ghoran weapons are martial weapons.\n\nGhoran Weapon Familiarity leads to...\r\n[Ghoran Weapon Expertise](/Feats.aspx?ID=3958), [Ghoran Weapon Practice](/Feats.aspx?ID=3949)", "name": "Ghoran Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 37\n\n\r\n\r\n---\r\n\r\n\r\nOver the course of your long, long existence, you've had a chance to practice with traditional ghoran weapons.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 37", "speed": {}, "summary": "Over the course of your long, long existence, you've had a chance to practice with traditional ghoran weapons.", "summary_markdown": "Over the course of your long, long existence, you've had a chance to practice with traditional ghoran weapons.", "text": " Ghoran Weapon Familiarity Source Impossible Lands pg. 37 --- Over the course of your long, long existence, you've had a chance to practice with traditional ghoran weapons. You're trained with the glaive, greatclub, hatchet, scythe, and sickle. In addition, you gain access to all uncommon ghoran weapons. For the purpose of determining your proficiency, martial ghoran weapons are simple weapons and advanced ghoran weapons are martial weapons. Ghoran Weapon Familiarity leads to... Ghoran Weapon Expertise, Ghoran Weapon Practice", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3947", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hidden Thorn" ], "feat_markdown": "Hidden Thorn", "id": "feat-3948", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Hidden Thorn](/Feats.aspx?ID=3948) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 37\n\n\r\n\r\n---\r\n\r\nSome flowers can hide their thorns, and yours happen to be hidden along your arms. You gain a thorns unarmed attack that deals 1d6 piercing damage. Your thorns are in the [knife](/WeaponGroups.aspx?ID=9) weapon group and have the [finesse](/Traits.aspx?ID=179) and [unarmed](/Traits.aspx?ID=199) traits.\n\nHidden Thorn leads to...\r\n[Murderous Thorns](/Feats.aspx?ID=3950)", "name": "Hidden Thorn", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 37\n\n\r\n\r\n---\r\n\r\n\r\nSome flowers can hide their thorns, and yours happen to be hidden along your arms.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 37" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 37", "speed": {}, "summary": "Some flowers can hide their thorns, and yours happen to be hidden along your arms.", "summary_markdown": "Some flowers can hide their thorns, and yours happen to be hidden along your arms.", "text": " Hidden Thorn Source Impossible Lands pg. 37 --- Some flowers can hide their thorns, and yours happen to be hidden along your arms. You gain a thorns unarmed attack that deals 1d6 piercing damage. Your thorns are in the knife weapon group and have the finesse and unarmed traits. Hidden Thorn leads to... Murderous Thorns", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3948", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghoran Weapon Practice" ], "feat_markdown": "Ghoran Weapon Practice", "id": "feat-3949", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghoran Weapon Practice](/Feats.aspx?ID=3949) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n**Prerequisites**\r\n[Ghoran Weapon Familiarity](/Feats.aspx?ID=3947)\n\n\r\n\r\n---\r\n\r\nWith plenty of practice, the memories of previous fights from previous lives come flooding back. Whenever you critically hit using a [glaive](/Weapons.aspx?ID=20), [greatclub](/Weapons.aspx?ID=22), [hatchet](/Weapons.aspx?ID=27), [scythe](/Weapons.aspx?ID=39), [sickle](/Weapons.aspx?ID=9), or [ghoran](/Traits.aspx?ID=352) weapon, you apply the weapon's [critical specialization effect](/Rules.aspx?ID=235).", "name": "Ghoran Weapon Practice", "pfs": "Standard", "prerequisite": "Ghoran Weapon Familiarity", "prerequisite_markdown": "[Ghoran Weapon Familiarity](/Feats.aspx?ID=3947)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n**Prerequisites**\r\n[Ghoran Weapon Familiarity](/Feats.aspx?ID=3947)\n\n\r\n\r\n---\r\n\r\n\r\nWith plenty of practice, the memories of previous fights from previous lives come flooding back.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 38", "speed": {}, "summary": "With plenty of practice, the memories of previous fights from previous lives come flooding back.", "summary_markdown": "With plenty of practice, the memories of previous fights from previous lives come flooding back.", "text": " Ghoran Weapon Practice Source Impossible Lands pg. 38 Prerequisites Ghoran Weapon Familiarity --- With plenty of practice, the memories of previous fights from previous lives come flooding back. Whenever you critically hit using a glaive, greatclub, hatchet, scythe, sickle, or ghoran weapon, you apply the weapon's critical specialization effect.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3949", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Murderous Thorns" ], "feat_markdown": "Murderous Thorns", "id": "feat-3950", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Murderous Thorns](/Feats.aspx?ID=3950) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n**Prerequisites**\r\n[Hidden Thorn](/Feats.aspx?ID=3948) or [Thorned Rose](/Heritages.aspx?ID=210) heritage\n\n\r\n\r\n---\r\n\r\nYour thorns are many, vicious, and sharp. If you have the Hidden Thorn feat, your thorn attack gains the [deadly d6](/Traits.aspx?ID=174) trait. If you have the thorned rose heritage, you can use the Wicked Thorns reaction once every hour.", "name": "Murderous Thorns", "pfs": "Standard", "prerequisite": "Hidden Thorn or Thorned Rose heritage", "prerequisite_markdown": "[Hidden Thorn](/Feats.aspx?ID=3948) or [Thorned Rose](/Heritages.aspx?ID=210) heritage", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n**Prerequisites**\r\n[Hidden Thorn](/Feats.aspx?ID=3948) or [Thorned Rose](/Heritages.aspx?ID=210) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour thorns are many, vicious, and sharp.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 38", "speed": {}, "summary": "Your thorns are many, vicious, and sharp.", "summary_markdown": "Your thorns are many, vicious, and sharp.", "text": " Murderous Thorns Source Impossible Lands pg. 38 Prerequisites Hidden Thorn or Thorned Rose heritage --- Your thorns are many, vicious, and sharp. If you have the Hidden Thorn feat, your thorn attack gains the deadly d6 trait. If you have the thorned rose heritage, you can use the Wicked Thorns reaction once every hour.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3950", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Speak with Flowers" ], "feat_markdown": "Speak with Flowers", "id": "feat-3951", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Speak with Flowers](/Feats.aspx?ID=3951) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n\r\n\r\n---\r\n\r\nAt your very heartwood, you're a flower animated by elder magic, and with a little effort, you can speak to your kindred. You can ask questions of, receive answers from, and use the [Diplomacy](/Skills.aspx?ID=6) skill with flowering plants of all types.", "name": "Speak with Flowers", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n\r\n\r\n---\r\n\r\n\r\nAt your very heartwood, you're a flower animated by elder magic, and with a little effort, you can speak to your kindred.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 38", "speed": {}, "summary": "At your very heartwood, you're a flower animated by elder magic, and with a little effort, you can speak to your kindred.", "summary_markdown": "At your very heartwood, you're a flower animated by elder magic, and with a little effort, you can speak to your kindred.", "text": " Speak with Flowers Source Impossible Lands pg. 38 --- At your very heartwood, you're a flower animated by elder magic, and with a little effort, you can speak to your kindred. You can ask questions of, receive answers from, and use the Diplomacy skill with flowering plants of all types.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3951", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tree's Ward" ], "feat_markdown": "Tree's Ward", "id": "feat-3952", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tree's Ward](/Feats.aspx?ID=3952) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n\r\n\r\n---\r\n\r\nYou've lived among trees for so long they recognize your presence and seek to protect you from harm. You can cast [_protector tree_](/Spells.aspx?ID=976) as a primal innate spell once per day.", "name": "Tree's Ward", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n\r\n\r\n---\r\n\r\n\r\nYou've lived among trees for so long they recognize your presence and seek to protect you from harm.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 38", "speed": {}, "summary": "You've lived among trees for so long they recognize your presence and seek to protect you from harm.", "summary_markdown": "You've lived among trees for so long they recognize your presence and seek to protect you from harm.", "text": " Tree's Ward Source Impossible Lands pg. 38 --- You've lived among trees for so long they recognize your presence and seek to protect you from harm. You can cast protector tree as a primal innate spell once per day.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3952", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Endless Memories" ], "feat_markdown": "Endless Memories", "id": "feat-3953", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Endless Memories](/Feats.aspx?ID=3953) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n**Prerequisites**\r\n[Ancient Memories](/Feats.aspx?ID=3944)\n\n\r\n\r\n---\r\n\r\nYou've lived a thousand lives and done a hundred-thousand things. When you choose a skill in which to become trained with Ancient Memories, you can also choose a skill in which you're already trained and become an expert in that skill. This lasts until your Ancient Memories expires. When the effects of Ancient Memories and Endless Memories expire, you can retrain one of your skill increases. The skill increase you gain from this retraining must either make you trained in the skill you chose with Ancient Memories or make you an expert in the skill you chose with Endless Memories.\n\nEndless Memories leads to...\r\n[Eternal Memories](/Feats.aspx?ID=3957)", "name": "Endless Memories", "pfs": "Standard", "prerequisite": "Ancient Memories", "prerequisite_markdown": "[Ancient Memories](/Feats.aspx?ID=3944)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n**Prerequisites**\r\n[Ancient Memories](/Feats.aspx?ID=3944)\n\n\r\n\r\n---\r\n\r\n\r\nYou've lived a thousand lives and done a hundred-thousand things.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 38", "speed": {}, "summary": "You've lived a thousand lives and done a hundred-thousand things.", "summary_markdown": "You've lived a thousand lives and done a hundred-thousand things.", "text": " Endless Memories Source Impossible Lands pg. 38 Prerequisites Ancient Memories --- You've lived a thousand lives and done a hundred-thousand things. When you choose a skill in which to become trained with Ancient Memories, you can also choose a skill in which you're already trained and become an expert in that skill. This lasts until your Ancient Memories expires. When the effects of Ancient Memories and Endless Memories expire, you can retrain one of your skill increases. The skill increase you gain from this retraining must either make you trained in the skill you chose with Ancient Memories or make you an expert in the skill you chose with Endless Memories. Endless Memories leads to... Eternal Memories", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3953", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Flower Magic" ], "feat_markdown": "Flower Magic", "id": "feat-3954", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Flower Magic](/Feats.aspx?ID=3954) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n\r\n\r\n---\r\n\r\nCertain magics in the world flow easily through your sap. You can cast [_barkskin_](/Spells.aspx?ID=20) and [_tree shape_](/Spells.aspx?ID=342) as 2nd-level arcane innate spells once per day each. A _tree shape_ spell you cast this way transforms you into a Large flowering plant like a rosebush or lilac bush instead of a tree.", "name": "Flower Magic", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n\r\n\r\n---\r\n\r\n\r\nCertain magics in the world flow easily through your sap.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 38", "speed": {}, "summary": "Certain magics in the world flow easily through your sap.", "summary_markdown": "Certain magics in the world flow easily through your sap.", "text": " Flower Magic Source Impossible Lands pg. 38 --- Certain magics in the world flow easily through your sap. You can cast barkskin and tree shape as 2nd-level arcane innate spells once per day each. A tree shape spell you cast this way transforms you into a Large flowering plant like a rosebush or lilac bush instead of a tree.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3954", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfume Cloud" ], "feat_markdown": "Perfume Cloud", "frequency": "once per hour", "id": "feat-3955", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfume Cloud](/Feats.aspx?ID=3955) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\n\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\nYou issue a cloud of your fragrance like a full-body sneeze—but one that might save your life as the powerful perfume makes your attackers' eyes sting and water. [Plants](/Traits.aspx?ID=125) and [fungi](/Traits.aspx?ID=77) are immune to this effect, but all other creatures in a 10-foot emanation must attempt a Fortitude save against your class DC or spell DC (whichever is higher) with the following results.\n\n**Critical Success** No effect.
\r\n**Success** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.
\r\n**Failure** The creature is dazzled and can see only 10 feet away for 1 round.
\r\n**Critical Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round.", "name": "Perfume Cloud", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 38\r\n\r\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\n\r\nYou issue a cloud of your fragrance like a full-body sneeze—but one that might save your life as the powerful perfume makes your attackers' eyes sting and water.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 38" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 38", "speed": {}, "summary": "You issue a cloud of your fragrance like a full-body sneeze—but one that might save your life as the powerful perfume makes your attackers' eyes sting and water.", "summary_markdown": "You issue a cloud of your fragrance like a full-body sneeze—but one that might save your life as the powerful perfume makes your attackers' eyes sting and water.", "text": " Perfume Cloud Two Actions Source Impossible Lands pg. 38 Frequency once per hour --- You issue a cloud of your fragrance like a full-body sneeze—but one that might save your life as the powerful perfume makes your attackers' eyes sting and water. Plants and fungi are immune to this effect, but all other creatures in a 10-foot emanation must attempt a Fortitude save against your class DC or spell DC (whichever is higher) with the following results. Critical Success No effect. Success The creature is dazzled for 1 round. Failure The creature is dazzled and can see only 10 feet away for 1 round. Critical Failure The creature is blinded for 1 round.", "trait": [ "Disease", "Ghoran" ], "trait_markdown": "[Disease](/Traits.aspx?ID=46), [Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Disease", "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3955", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Solar Rejuvenation (Ghoran)" ], "feat_markdown": "Solar Rejuvenation (Ghoran)", "id": "feat-3956", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Solar Rejuvenation (Ghoran)](/Feats.aspx?ID=3956) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\n\n\r\n\r\n---\r\n\r\nThe warmth and light of the sun gives you life. If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level. You gain this benefit in addition to any healing from [Treat Wounds](/Actions.aspx?ID=57).", "name": "Solar Rejuvenation (Ghoran)", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\n\n\r\n\r\n---\r\n\r\n\r\nThe warmth and light of the sun gives you life.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 39", "speed": {}, "summary": "The warmth and light of the sun gives you life.", "summary_markdown": "The warmth and light of the sun gives you life.", "text": " Solar Rejuvenation (Ghoran) Source Impossible Lands pg. 39 --- The warmth and light of the sun gives you life. If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level. You gain this benefit in addition to any healing from Treat Wounds.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3956", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eternal Memories" ], "feat_markdown": "Eternal Memories", "frequency": "once per day", "id": "feat-3957", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Eternal Memories](/Feats.aspx?ID=3957) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Endless Memories](/Feats.aspx?ID=3953)\n\n\r\n\r\n---\r\n\r\nYou have lived longer than most realize, and due to your many lifetimes of practice you remember almost everything from your previous incarnations now. You examine your memories, changing the skills you selected with [Ancient Memories](/Feats.aspx?ID=3944) and Endless Memories.", "name": "Eternal Memories", "pfs": "Standard", "prerequisite": "Endless Memories", "prerequisite_markdown": "[Endless Memories](/Feats.aspx?ID=3953)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Endless Memories](/Feats.aspx?ID=3953)\n\n\r\n\r\n---\r\n\r\n\r\nYou have lived longer than most realize, and due to your many lifetimes of practice you remember almost everything from your previous incarnations now.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 39", "speed": {}, "summary": "You have lived longer than most realize, and due to your many lifetimes of practice you remember almost everything from your previous incarnations now.", "summary_markdown": "You have lived longer than most realize, and due to your many lifetimes of practice you remember almost everything from your previous incarnations now.", "text": " Eternal Memories Single Action Source Impossible Lands pg. 39 Frequency once per day Prerequisites Endless Memories --- You have lived longer than most realize, and due to your many lifetimes of practice you remember almost everything from your previous incarnations now. You examine your memories, changing the skills you selected with Ancient Memories and Endless Memories.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3957", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghoran Weapon Expertise" ], "feat_markdown": "Ghoran Weapon Expertise", "id": "feat-3958", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghoran Weapon Expertise](/Feats.aspx?ID=3958) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\n\n**Prerequisites**\r\n[Ghoran Weapon Familiarity](/Feats.aspx?ID=3947)\n\n\r\n\r\n---\r\n\r\nIt's as if you've been training for a thousand years. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [glaive](/Weapons.aspx?ID=20), [greatclub](/Weapons.aspx?ID=22), [hatchet](/Weapons.aspx?ID=27), [scythe](/Weapons.aspx?ID=39), [sickle](/Weapons.aspx?ID=9), and [ghoran](/Traits.aspx?ID=352) weapons in which you're trained.", "name": "Ghoran Weapon Expertise", "pfs": "Standard", "prerequisite": "Ghoran Weapon Familiarity", "prerequisite_markdown": "[Ghoran Weapon Familiarity](/Feats.aspx?ID=3947)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\n\n**Prerequisites**\r\n[Ghoran Weapon Familiarity](/Feats.aspx?ID=3947)\n\n\r\n\r\n---\r\n\r\n\r\nIt's as if you've been training for a thousand years.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 39", "speed": {}, "summary": "It's as if you've been training for a thousand years.", "summary_markdown": "It's as if you've been training for a thousand years.", "text": " Ghoran Weapon Expertise Source Impossible Lands pg. 39 Prerequisites Ghoran Weapon Familiarity --- It's as if you've been training for a thousand years. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the glaive, greatclub, hatchet, scythe, sickle, and ghoran weapons in which you're trained.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3958", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Look but Don't Touch" ], "feat_markdown": "Look but Don't Touch", "frequency": "once per day", "id": "feat-3959", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Look but Don't Touch](/Feats.aspx?ID=3959) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nMany flowers are beautiful to look upon but deadly to touch—and you're one of them. For 1 minute, any creature that touches you or damages you with a melee weapon without the [reach](/Traits.aspx?ID=192) trait or with a melee [unarmed](/Traits.aspx?ID=199) attack takes 3d6 poison damage.", "name": "Look but Don't Touch", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nMany flowers are beautiful to look upon but deadly to touch—and you're one of them.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 39", "speed": {}, "summary": "Many flowers are beautiful to look upon but deadly to touch—and you're one of them.", "summary_markdown": "Many flowers are beautiful to look upon but deadly to touch—and you're one of them.", "text": " Look but Don't Touch Two Actions Source Impossible Lands pg. 39 Frequency once per day --- Many flowers are beautiful to look upon but deadly to touch—and you're one of them. For 1 minute, any creature that touches you or damages you with a melee weapon without the reach trait or with a melee unarmed attack takes 3d6 poison damage.", "trait": [ "Ghoran", "Poison" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Ghoran", "Poison" ], "type": "Feat", "url": "/Feats.aspx?ID=3959", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Violent Vines" ], "feat_markdown": "Violent Vines", "id": "feat-3960", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Violent Vines](/Feats.aspx?ID=3960) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\n\n\r\n\r\n---\r\n\r\nWhen angered, you can imbue nearby vines with your wrath, provoking them into a murderous rampage. Once per hour, you can cast [_murderous vine_](/Spells.aspx?ID=953) as a primal innate spell.", "name": "Violent Vines", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\n\n\r\n\r\n---\r\n\r\n\r\nWhen angered, you can imbue nearby vines with your wrath, provoking them into a murderous rampage.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 39", "speed": {}, "summary": "When angered, you can imbue nearby vines with your wrath, provoking them into a murderous rampage.", "summary_markdown": "When angered, you can imbue nearby vines with your wrath, provoking them into a murderous rampage.", "text": " Violent Vines Source Impossible Lands pg. 39 --- When angered, you can imbue nearby vines with your wrath, provoking them into a murderous rampage. Once per hour, you can cast murderous vine as a primal innate spell.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3960", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ghoran's Wrath" ], "feat_markdown": "Ghoran's Wrath", "id": "feat-3961", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Ghoran's Wrath](/Feats.aspx?ID=3961) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\n\n\r\n\r\n---\r\n\r\nYou have such a strong connection to the natural world that you can inspire it to attack at those who threaten you. You can cast [_nature's reprisal_](/Spells.aspx?ID=954) once per hour as a primal innate spell.", "name": "Ghoran's Wrath", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 39\n\n\r\n\r\n---\r\n\r\n\r\nYou have such a strong connection to the natural world that you can inspire it to attack at those who threaten you.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 39" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 39", "speed": {}, "summary": "You have such a strong connection to the natural world that you can inspire it to attack at those who threaten you.", "summary_markdown": "You have such a strong connection to the natural world that you can inspire it to attack at those who threaten you.", "text": " Ghoran's Wrath Source Impossible Lands pg. 39 --- You have such a strong connection to the natural world that you can inspire it to attack at those who threaten you. You can cast nature's reprisal once per hour as a primal innate spell.", "trait": [ "Ghoran" ], "trait_markdown": "[Ghoran](/Traits.aspx?ID=352)", "trait_raw": [ "Ghoran" ], "type": "Feat", "url": "/Feats.aspx?ID=3961", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Community Knowledge" ], "feat_markdown": "Community Knowledge", "frequency": "once per hour", "id": "feat-3962", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Community Knowledge](/Feats.aspx?ID=3962) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 42\n\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou attempt a skill check requiring 3 actions or fewer.\n\n\r\n\r\n---\r\n\r\nYou commune with the psychic echoes of your ancestors and community, channeling their experiences into yourself. You gain a +2 status bonus on the triggering skill check.", "name": "Community Knowledge", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 42\r\n\r\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nYou attempt a skill check requiring 3 actions or fewer.\n\n\r\n\r\n---\r\n\r\n\r\nYou commune with the psychic echoes of your ancestors and community, channeling their experiences into yourself.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 42" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 42", "speed": {}, "summary": "You commune with the psychic echoes of your ancestors and community, channeling their experiences into yourself.", "summary_markdown": "You commune with the psychic echoes of your ancestors and community, channeling their experiences into yourself.", "text": " Community Knowledge Reaction Source Impossible Lands pg. 42 Frequency once per hour Trigger You attempt a skill check requiring 3 actions or fewer. --- You commune with the psychic echoes of your ancestors and community, channeling their experiences into yourself. You gain a +2 status bonus on the triggering skill check.", "trait": [ "Concentrate", "Divination", "Kashrishi", "Occult" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Divination](/Traits.aspx?ID=47), [Kashrishi](/Traits.aspx?ID=462), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Concentrate", "Divination", "Kashrishi", "Occult" ], "trigger": "You attempt a skill check requiring 3 actions or fewer.", "trigger_markdown": "You attempt a skill check requiring 3 actions or fewer.", "type": "Feat", "url": "/Feats.aspx?ID=3962", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Crystal Luminescence" ], "feat_markdown": "Crystal Luminescence", "id": "feat-3963", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Crystal Luminescence](/Feats.aspx?ID=3963) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n\r\n\r\n---\r\n\r\nYour horn glows with bioluminescent color, casting [bright light](/Rules.aspx?ID=407) in a 20-foot emanation (and [dim light](/Rules.aspx?ID=408) for the next 20 feet). This light can be any color. The most common colors are blue and purple, except for [trogloshi](/Heritages.aspx?ID=214), who normally shed white light. The light shuts off when you take this action again or fall unconscious. If a spell or ability would activate your glowing horn while Crystal Luminescence is active, it instead increases the radius of the bright light and dim light by 10 feet each until the start of your next turn. This isn't cumulative, so using another such ability doesn't increase the radius again.\n\n**Special** If you have the trogloshi heritage, you can select this feat a second time (in addition to gaining it automatically from your heritage). If you do, you increase the area to a 40-foot emanation (and dim light for the next 40 feet). In addition, you can use Crystal Luminescence as a free action the first time you use it on each of your turns.", "name": "Crystal Luminescence", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n\r\n\r\n---\r\n\r\n\r\nYour horn glows with bioluminescent color, casting [bright light](/Rules.aspx?ID=407) in a 20-foot emanation (and [dim light](/Rules.aspx?ID=408) for the next 20 feet).\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 43", "speed": {}, "summary": "Your horn glows with bioluminescent color, casting bright light in a 20-foot emanation (and dim light for the next 20 feet).", "summary_markdown": "Your horn glows with bioluminescent color, casting [bright light](/Rules.aspx?ID=407) in a 20-foot emanation (and [dim light](/Rules.aspx?ID=408) for the next 20 feet).", "text": " Crystal Luminescence Single Action Source Impossible Lands pg. 43 --- Your horn glows with bioluminescent color, casting bright light in a 20-foot emanation (and dim light for the next 20 feet). This light can be any color. The most common colors are blue and purple, except for trogloshi, who normally shed white light. The light shuts off when you take this action again or fall unconscious. If a spell or ability would activate your glowing horn while Crystal Luminescence is active, it instead increases the radius of the bright light and dim light by 10 feet each until the start of your next turn. This isn't cumulative, so using another such ability doesn't increase the radius again. Special If you have the trogloshi heritage, you can select this feat a second time (in addition to gaining it automatically from your heritage). If you do, you increase the area to a 40-foot emanation (and dim light for the next 40 feet). In addition, you can use Crystal Luminescence as a free action the first time you use it on each of your turns.", "trait": [ "Concentrate", "Kashrishi", "Light" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Kashrishi](/Traits.aspx?ID=462), [Light](/Traits.aspx?ID=100)", "trait_raw": [ "Concentrate", "Kashrishi", "Light" ], "type": "Feat", "url": "/Feats.aspx?ID=3963", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emotional Partitions" ], "feat_markdown": "Emotional Partitions", "id": "feat-3964", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Emotional Partitions](/Feats.aspx?ID=3964) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n\r\n\r\n---\r\n\r\nYou have created strong mental partitions in your mind to filter out negative emotional influences. You gain a +1 circumstance bonus on saving throws against [emotion](/Traits.aspx?ID=60) effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.", "name": "Emotional Partitions", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n\r\n\r\n---\r\n\r\n\r\nYou have created strong mental partitions in your mind to filter out negative emotional influences.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 43", "speed": {}, "summary": "You have created strong mental partitions in your mind to filter out negative emotional influences.", "summary_markdown": "You have created strong mental partitions in your mind to filter out negative emotional influences.", "text": " Emotional Partitions Source Impossible Lands pg. 43 --- You have created strong mental partitions in your mind to filter out negative emotional influences. You gain a +1 circumstance bonus on saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3964", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mental Sustenance" ], "feat_markdown": "Mental Sustenance", "id": "feat-3965", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Mental Sustenance](/Feats.aspx?ID=3965) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n\r\n\r\n---\r\n\r\nYou can sustain yourself with the power of your mind. You need only a single serving of food and water each week to avoid [starvation or dehydration](/Rules.aspx?ID=537). You can [hold your breath](/Rules.aspx?ID=468) for an additional 5 rounds before running out of air.", "name": "Mental Sustenance", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n\r\n\r\n---\r\n\r\n\r\nYou can sustain yourself with the power of your mind.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 43", "speed": {}, "summary": "You can sustain yourself with the power of your mind.", "summary_markdown": "You can sustain yourself with the power of your mind.", "text": " Mental Sustenance Source Impossible Lands pg. 43 --- You can sustain yourself with the power of your mind. You need only a single serving of food and water each week to avoid starvation or dehydration. You can hold your breath for an additional 5 rounds before running out of air.", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3965", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Open Mind" ], "feat_markdown": "Open Mind", "id": "feat-3966", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Open Mind](/Feats.aspx?ID=3966) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n\r\n\r\n---\r\n\r\nYou have inherent psychic abilities that allow you to tap into the power of your mind. Choose one cantrip from the [occult](/SpellLists.aspx?Tradition=3) spell list. You can cast this spell as an occult innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.\n\nOpen Mind leads to...\r\n[Unlock Secret](/Feats.aspx?ID=3973)", "name": "Open Mind", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n\r\n\r\n---\r\n\r\n\r\nYou have inherent psychic abilities that allow you to tap into the power of your mind.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 43", "speed": {}, "summary": "You have inherent psychic abilities that allow you to tap into the power of your mind.", "summary_markdown": "You have inherent psychic abilities that allow you to tap into the power of your mind.", "text": " Open Mind Source Impossible Lands pg. 43 --- You have inherent psychic abilities that allow you to tap into the power of your mind. Choose one cantrip from the occult spell list. You can cast this spell as an occult innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. Open Mind leads to... Unlock Secret", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3966", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Puncturing Horn" ], "feat_markdown": "Puncturing Horn", "id": "feat-3967", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Puncturing Horn](/Feats.aspx?ID=3967) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n\r\n\r\n---\r\n\r\nWhile many kashrishi never use their horns for more than cracking open hard-shelled fruits or amplifying their psychic powers, you've practiced using yours offensively. You gain a horn unarmed attack that deals 1d6 piercing damage. Your horn is in the [brawling](/WeaponGroups.aspx?ID=4) group and has the [finesse](/Traits.aspx?ID=179) and [unarmed](/Traits.aspx?ID=199) traits.\n\n**Special** If you have the [xyloshi](/Heritages.aspx?ID=215) heritage, your horn instead deals 1d8 piercing damage.\n\nPuncturing Horn leads to...\r\n[Fighting Horn](/Feats.aspx?ID=3971)", "name": "Puncturing Horn", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n\r\n\r\n---\r\n\r\n\r\nWhile many kashrishi never use their horns for more than cracking open hard-shelled fruits or amplifying their psychic powers, you've practiced using yours offensively.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 43", "speed": {}, "summary": "While many kashrishi never use their horns for more than cracking open hard-shelled fruits or amplifying their psychic powers, you've practiced using yours offensively.", "summary_markdown": "While many kashrishi never use their horns for more than cracking open hard-shelled fruits or amplifying their psychic powers, you've practiced using yours offensively.", "text": " Puncturing Horn Source Impossible Lands pg. 43 --- While many kashrishi never use their horns for more than cracking open hard-shelled fruits or amplifying their psychic powers, you've practiced using yours offensively. You gain a horn unarmed attack that deals 1d6 piercing damage. Your horn is in the brawling group and has the finesse and unarmed traits. Special If you have the xyloshi heritage, your horn instead deals 1d8 piercing damage. Puncturing Horn leads to... Fighting Horn", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3967", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scuttle Up" ], "feat_markdown": "Scuttle Up", "id": "feat-3968", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Scuttle Up](/Feats.aspx?ID=3968) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n**Prerequisites**\r\n[Athamasi](/Heritages.aspx?ID=211) heritage or [Xyloshi](/Heritages.aspx?ID=215) heritage\n\n\r\n\r\n---\r\n\r\nYour environment requires you to climb cave walls or tree trunks with great regularity. You gain a [Climb](/Actions.aspx?ID=33) speed of 10 feet.", "name": "Scuttle Up", "pfs": "Standard", "prerequisite": "Athamasi heritage or Xyloshi heritage", "prerequisite_markdown": "[Athamasi](/Heritages.aspx?ID=211) heritage or [Xyloshi](/Heritages.aspx?ID=215) heritage", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 43\n\n**Prerequisites**\r\n[Athamasi](/Heritages.aspx?ID=211) heritage or [Xyloshi](/Heritages.aspx?ID=215) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour environment requires you to climb cave walls or tree trunks with great regularity.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 43" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 43", "speed": {}, "summary": "Your environment requires you to climb cave walls or tree trunks with great regularity.", "summary_markdown": "Your environment requires you to climb cave walls or tree trunks with great regularity.", "text": " Scuttle Up Source Impossible Lands pg. 43 Prerequisites Athamasi heritage or Xyloshi heritage --- Your environment requires you to climb cave walls or tree trunks with great regularity. You gain a Climb speed of 10 feet.", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3968", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tough Skin" ], "feat_markdown": "Tough Skin", "id": "feat-3969", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Tough Skin](/Feats.aspx?ID=3969) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n**Prerequisites**\r\n[Lethoci](/Heritages.aspx?ID=212) heritage or [Xyloshi](/Heritages.aspx?ID=215) heritage\n\n\r\n\r\n---\r\n\r\nYour skin is medium armor in the [plate](/ArmorGroups.aspx?ID=4) armor group that grants a +4 item bonus to AC, and has a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of 16, and the [comfort](/Traits.aspx?ID=203) trait. You can never wear other armor or remove your hide. You can etch armor runes onto your hide.\n\n If you're a lethoci kashrishi who takes this feat, your modifications also make you more buoyant, allowing you to [Swim](/Actions.aspx?ID=39) across the surface of even turbulent bodies of water without needing to make an [Athletics](/Skills.aspx?ID=3) check.\n\n**Special** You can take this feat only at 1st level, and you can't retrain into this feat.", "name": "Tough Skin", "pfs": "Standard", "prerequisite": "Lethoci heritage or Xyloshi heritage", "prerequisite_markdown": "[Lethoci](/Heritages.aspx?ID=212) heritage or [Xyloshi](/Heritages.aspx?ID=215) heritage", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n**Prerequisites**\r\n[Lethoci](/Heritages.aspx?ID=212) heritage or [Xyloshi](/Heritages.aspx?ID=215) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYour skin is medium armor in the plate armor group that grants a +4 item bonus to AC, and has a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of 16, and the [comfort](/Traits.aspx?ID=203) trait.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 44", "speed": {}, "summary": "Your skin is medium armor in the plate armor group that grants a +4 item bonus to AC, and has a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of 16, and the comfort trait.", "summary_markdown": "Your skin is medium armor in the plate armor group that grants a +4 item bonus to AC, and has a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of 16, and the [comfort](/Traits.aspx?ID=203) trait.", "text": " Tough Skin Source Impossible Lands pg. 44 Prerequisites Lethoci heritage or Xyloshi heritage --- Your skin is medium armor in the plate armor group that grants a +4 item bonus to AC, and has a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of 16, and the comfort trait. You can never wear other armor or remove your hide. You can etch armor runes onto your hide. If you're a lethoci kashrishi who takes this feat, your modifications also make you more buoyant, allowing you to Swim across the surface of even turbulent bodies of water without needing to make an Athletics check. Special You can take this feat only at 1st level, and you can't retrain into this feat.", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3969", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Empathic Calm" ], "feat_markdown": "Empathic Calm", "id": "feat-3970", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Empathic Calm](/Feats.aspx?ID=3970) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n\r\n\r\n---\r\n\r\nOnce per day, you can cast either [_calm emotions_](/Spells.aspx?ID=31) or [_sanctuary_](/Spells.aspx?ID=266) as an innate occult spell, heightened to half your level rounded up.", "name": "Empathic Calm", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n\r\n\r\n---\r\n\r\n\r\nOnce per day, you can cast either _calm emotions_ or _sanctuary_ as an innate occult spell, heightened to half your level rounded up.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 44", "speed": {}, "summary": "Once per day, you can cast either calm emotions or sanctuary as an innate occult spell, heightened to half your level rounded up.", "summary_markdown": "Once per day, you can cast either _calm emotions_ or _sanctuary_ as an innate occult spell, heightened to half your level rounded up.", "text": " Empathic Calm Source Impossible Lands pg. 44 --- Once per day, you can cast either calm emotions or sanctuary as an innate occult spell, heightened to half your level rounded up.", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3970", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fighting Horn" ], "feat_markdown": "Fighting Horn", "id": "feat-3971", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Fighting Horn](/Feats.aspx?ID=3971) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n**Prerequisites**\r\n[Puncturing Horn](/Feats.aspx?ID=3967) or [Xyloshi](/Heritages.aspx?ID=215) heritage\n\n\r\n\r\n---\r\n\r\nYou can modify the size and shape of your horn over time using your mental powers. Choose two of the following weapon traits: [disarm](/Traits.aspx?ID=175), [grapple](/Traits.aspx?ID=184), [shove](/Traits.aspx?ID=193), and [trip](/Traits.aspx?ID=196). Your horn gains the chosen traits.\n\n**Special** You can take this feat a second time, adding the traits you didn't choose when you first took it.", "name": "Fighting Horn", "pfs": "Standard", "prerequisite": "Puncturing Horn or Xyloshi heritage", "prerequisite_markdown": "[Puncturing Horn](/Feats.aspx?ID=3967) or [Xyloshi](/Heritages.aspx?ID=215) heritage", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n**Prerequisites**\r\n[Puncturing Horn](/Feats.aspx?ID=3967) or [Xyloshi](/Heritages.aspx?ID=215) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou can modify the size and shape of your horn over time using your mental powers.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 44", "speed": {}, "summary": "You can modify the size and shape of your horn over time using your mental powers.", "summary_markdown": "You can modify the size and shape of your horn over time using your mental powers.", "text": " Fighting Horn Source Impossible Lands pg. 44 Prerequisites Puncturing Horn or Xyloshi heritage --- You can modify the size and shape of your horn over time using your mental powers. Choose two of the following weapon traits: disarm, grapple, shove, and trip. Your horn gains the chosen traits. Special You can take this feat a second time, adding the traits you didn't choose when you first took it.", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3971", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skilled Climber" ], "feat_markdown": "Skilled Climber", "id": "feat-3972", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Skilled Climber](/Feats.aspx?ID=3972) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n**Prerequisites**\r\n[Athamasi](/Heritages.aspx?ID=211) heritage or [Xyloshi](/Heritages.aspx?ID=215) heritage\n\n\r\n\r\n---\r\n\r\nYou can navigate vertical surfaces with ease. You gain a climb Speed of 10 feet. If you also have the [Scuttle Up](/Feats.aspx?ID=3968) ancestry feat, your climb Speed increases to your land Speed when climbing trees or cavern walls.", "name": "Skilled Climber", "pfs": "Standard", "prerequisite": "Athamasi heritage or Xyloshi heritage", "prerequisite_markdown": "[Athamasi](/Heritages.aspx?ID=211) heritage or [Xyloshi](/Heritages.aspx?ID=215) heritage", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n**Prerequisites**\r\n[Athamasi](/Heritages.aspx?ID=211) heritage or [Xyloshi](/Heritages.aspx?ID=215) heritage\n\n\r\n\r\n---\r\n\r\n\r\nYou can navigate vertical surfaces with ease.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 44", "speed": {}, "summary": "You can navigate vertical surfaces with ease.", "summary_markdown": "You can navigate vertical surfaces with ease.", "text": " Skilled Climber Source Impossible Lands pg. 44 Prerequisites Athamasi heritage or Xyloshi heritage --- You can navigate vertical surfaces with ease. You gain a climb Speed of 10 feet. If you also have the Scuttle Up ancestry feat, your climb Speed increases to your land Speed when climbing trees or cavern walls.", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3972", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unlock Secret" ], "feat_markdown": "Unlock Secret", "id": "feat-3973", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Unlock Secret](/Feats.aspx?ID=3973) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n**Prerequisites**\r\n[Open Mind](/Feats.aspx?ID=3966)\n\n\r\n\r\n---\r\n\r\nYou delve deeper into your psychic potential. Choose a 1st-level [occult](/SpellLists.aspx?Tradition=3) spell, either a common spell or another to which you have access. You can cast that spell once per day as an innate occult spell.\n\nUnlock Secret leads to...\r\n[Transcendent Realization](/Feats.aspx?ID=3977)", "name": "Unlock Secret", "pfs": "Standard", "prerequisite": "Open Mind", "prerequisite_markdown": "[Open Mind](/Feats.aspx?ID=3966)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n**Prerequisites**\r\n[Open Mind](/Feats.aspx?ID=3966)\n\n\r\n\r\n---\r\n\r\n\r\nYou delve deeper into your psychic potential.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 44", "speed": {}, "summary": "You delve deeper into your psychic potential.", "summary_markdown": "You delve deeper into your psychic potential.", "text": " Unlock Secret Source Impossible Lands pg. 44 Prerequisites Open Mind --- You delve deeper into your psychic potential. Choose a 1st-level occult spell, either a common spell or another to which you have access. You can cast that spell once per day as an innate occult spell. Unlock Secret leads to... Transcendent Realization", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3973", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Well of Potential" ], "feat_markdown": "Well of Potential", "frequency": "once per day", "id": "feat-3974", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Well of Potential](/Feats.aspx?ID=3974) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nfocus pool, at least one innate spell from a\r\nkashrishi heritage or ancestry feat that shares a tradition with at\r\nleast one of your focus spells\n\n\r\n\r\n---\r\n\r\nYour mind is a deep well of psychic potential. You regain 1 Focus Point, up to your usual maximum.", "name": "Well of Potential", "pfs": "Standard", "prerequisite": "focus pool, at least one innate spell from a\r\nkashrishi heritage or ancestry feat that shares a tradition with at\r\nleast one of your focus spells", "prerequisite_markdown": "focus pool, at least one innate spell from a\r\nkashrishi heritage or ancestry feat that shares a tradition with at\r\nleast one of your focus spells", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nfocus pool, at least one innate spell from a\r\nkashrishi heritage or ancestry feat that shares a tradition with at\r\nleast one of your focus spells\n\n\r\n\r\n---\r\n\r\n\r\nYour mind is a deep well of psychic potential.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 44", "speed": {}, "summary": "Your mind is a deep well of psychic potential.", "summary_markdown": "Your mind is a deep well of psychic potential.", "text": " Well of Potential Single Action Source Impossible Lands pg. 44 Frequency once per day Prerequisites focus pool, at least one innate spell from a kashrishi heritage or ancestry feat that shares a tradition with at least one of your focus spells --- Your mind is a deep well of psychic potential. You regain 1 Focus Point, up to your usual maximum.", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3974", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fortified Mind" ], "feat_markdown": "Fortified Mind", "id": "feat-3975", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Fortified Mind](/Feats.aspx?ID=3975) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n\r\n\r\n---\r\n\r\nYour mind is unusually resilient and resistant to influence. When you would gain the [fascinated](/Conditions.aspx?ID=14) or [stupefied](/Conditions.aspx?ID=37) condition, you can attempt a DC 17 flat check. On a success, you don't gain the fascinated or stupefied condition.", "name": "Fortified Mind", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 44\n\n\r\n\r\n---\r\n\r\n\r\nYour mind is unusually resilient and resistant to influence.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 44" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 44", "speed": {}, "summary": "Your mind is unusually resilient and resistant to influence.", "summary_markdown": "Your mind is unusually resilient and resistant to influence.", "text": " Fortified Mind Source Impossible Lands pg. 44 --- Your mind is unusually resilient and resistant to influence. When you would gain the fascinated or stupefied condition, you can attempt a DC 17 flat check. On a success, you don't gain the fascinated or stupefied condition.", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3975", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Telekinetic Slip" ], "feat_markdown": "Telekinetic Slip", "frequency": "once per day", "id": "feat-3976", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Telekinetic Slip](/Feats.aspx?ID=3976) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYour turn begins, and you're [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\n\n\r\n\r\n---\r\n\r\nA thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free. You gain a +2 status bonus to checks to [Escape](/Actions.aspx?ID=79) from whatever has you grabbed or restrained. This bonus lasts until either you're no longer grabbed or restrained, or you fall [unconscious](/Conditions.aspx?ID=38).", "name": "Telekinetic Slip", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nYour turn begins, and you're [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).\n\n\r\n\r\n---\r\n\r\n\r\nA thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 45", "speed": {}, "summary": "A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free.", "summary_markdown": "A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free.", "text": " Telekinetic Slip Reaction Source Impossible Lands pg. 45 Frequency once per day Trigger Your turn begins, and you're grabbed or restrained. --- A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free. You gain a +2 status bonus to checks to Escape from whatever has you grabbed or restrained. This bonus lasts until either you're no longer grabbed or restrained, or you fall unconscious.", "trait": [ "Evocation", "Kashrishi", "Occult" ], "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Kashrishi](/Traits.aspx?ID=462), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Evocation", "Kashrishi", "Occult" ], "trigger": "Your turn begins, and you're grabbed or restrained .", "trigger_markdown": "Your turn begins, and you're [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33).", "type": "Feat", "url": "/Feats.aspx?ID=3976", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Transcendent Realization" ], "feat_markdown": "Transcendent Realization", "id": "feat-3977", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Transcendent Realization](/Feats.aspx?ID=3977) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\n\n**Prerequisites**\r\n[Unlock Secret](/Feats.aspx?ID=3973)\n\n\r\n\r\n---\r\n\r\nYou've unleashed even more of your mind's limitless potential. Choose a 3rd-level [occult](/SpellLists.aspx?Tradition=3) spell, either a common spell or another to which you have access, including a lower-level spell heightened to 3rd level if you wish. You can cast that spell once per day as an innate occult spell.\n\nTranscendent Realization leads to...\r\n[Bend Space](/Feats.aspx?ID=3980), [Reimagine](/Feats.aspx?ID=3979)", "name": "Transcendent Realization", "pfs": "Standard", "prerequisite": "Unlock Secret", "prerequisite_markdown": "[Unlock Secret](/Feats.aspx?ID=3973)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\n\n**Prerequisites**\r\n[Unlock Secret](/Feats.aspx?ID=3973)\n\n\r\n\r\n---\r\n\r\n\r\nYou've unleashed even more of your mind's limitless potential.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 45", "speed": {}, "summary": "You've unleashed even more of your mind's limitless potential.", "summary_markdown": "You've unleashed even more of your mind's limitless potential.", "text": " Transcendent Realization Source Impossible Lands pg. 45 Prerequisites Unlock Secret --- You've unleashed even more of your mind's limitless potential. Choose a 3rd-level occult spell, either a common spell or another to which you have access, including a lower-level spell heightened to 3rd level if you wish. You can cast that spell once per day as an innate occult spell. Transcendent Realization leads to... Bend Space, Reimagine", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3977", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Kashrishi Revivification" ], "feat_markdown": "Kashrishi Revivification", "frequency": "once pre day", "id": "feat-3978", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Kashrishi Revivification](/Feats.aspx?ID=3978) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\n\n**Frequency**\r\nonce pre day\n\n**Trigger**\r\nYou have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check. You can use Kashrishi Revivification even if you're otherwise unable to act.\n\n\r\n\r\n---\r\n\r\nThe well of psychic energy held within your mind can exceed the limitations of your physical body. You're restored to 1 Hit Point, lose the dying and [unconscious](/Conditions.aspx?ID=38) conditions, and can act normally on this turn. You gain or increase the [wounded](/Conditions.aspx?ID=42) condition as normal for losing the dying condition.", "name": "Kashrishi Revivification", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\r\n\r\n**Frequency**\r\nonce pre day\n\n**Trigger**\r\nYou have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check. You can use Kashrishi Revivification even if you're otherwise unable to act.\n\n\r\n\r\n---\r\n\r\n\r\nThe well of psychic energy held within your mind can exceed the limitations of your physical body.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 45", "speed": {}, "summary": "The well of psychic energy held within your mind can exceed the limitations of your physical body.", "summary_markdown": "The well of psychic energy held within your mind can exceed the limitations of your physical body.", "text": " Kashrishi Revivification Free Action Source Impossible Lands pg. 45 Frequency once pre day Trigger You have the dying condition and are about to attempt a recovery check. You can use Kashrishi Revivification even if you're otherwise unable to act. --- The well of psychic energy held within your mind can exceed the limitations of your physical body. You're restored to 1 Hit Point, lose the dying and unconscious conditions, and can act normally on this turn. You gain or increase the wounded condition as normal for losing the dying condition.", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "trigger": "You have the dying condition and are about to attempt a recovery check. You can use Kashrishi Revivification even if you're otherwise unable to act.", "trigger_markdown": "You have the [dying](/Conditions.aspx?ID=11) condition and are about to attempt a recovery check. You can use Kashrishi Revivification even if you're otherwise unable to act.", "type": "Feat", "url": "/Feats.aspx?ID=3978", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reimagine" ], "feat_markdown": "Reimagine", "id": "feat-3979", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Restricted\"\r\n>\r\n[Reimagine](/Feats.aspx?ID=3979) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\n\n**Prerequisites**\r\n[Transcendent Realization](/Feats.aspx?ID=3977)\n\n\r\n\r\n---\r\n\r\nYou can cast [_dreaming potential_](/Spells.aspx?ID=91) as an innate occult spell. You can cast this spell targeting yourself as your last activity before falling asleep to receive its normal benefits and effects.", "name": "Reimagine", "pfs": "Restricted", "prerequisite": "Transcendent Realization", "prerequisite_markdown": "[Transcendent Realization](/Feats.aspx?ID=3977)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\n\n**Prerequisites**\r\n[Transcendent Realization](/Feats.aspx?ID=3977)\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast [_dreaming potential_](/Spells.aspx?ID=91) as an innate occult spell.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 45", "speed": {}, "summary": "You can cast dreaming potential as an innate occult spell.", "summary_markdown": "You can cast [_dreaming potential_](/Spells.aspx?ID=91) as an innate occult spell.", "text": " Reimagine Source Impossible Lands pg. 45 Prerequisites Transcendent Realization --- You can cast dreaming potential as an innate occult spell. You can cast this spell targeting yourself as your last activity before falling asleep to receive its normal benefits and effects.", "trait": [ "Kashrishi" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462)", "trait_raw": [ "Kashrishi" ], "type": "Feat", "url": "/Feats.aspx?ID=3979", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bend Space" ], "feat_markdown": "Bend Space", "id": "feat-3980", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Bend Space](/Feats.aspx?ID=3980) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\n\n**Prerequisites**\r\n[Transcendent Realization](/Feats.aspx?ID=3977)\n\n\r\n\r\n---\r\n\r\nNot even space itself is a match for the unleashed power of your mind. You can cast [_teleport_](/Spells.aspx?ID=338) as an innate occult spell. You don't need to touch creatures to target them with this innate spell as long as they're in range of your empathic sense.", "name": "Bend Space", "pfs": "Standard", "prerequisite": "Transcendent Realization", "prerequisite_markdown": "[Transcendent Realization](/Feats.aspx?ID=3977)", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\n\n**Prerequisites**\r\n[Transcendent Realization](/Feats.aspx?ID=3977)\n\n\r\n\r\n---\r\n\r\n\r\nNot even space itself is a match for the unleashed power of your mind.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 45", "speed": {}, "summary": "Not even space itself is a match for the unleashed power of your mind.", "summary_markdown": "Not even space itself is a match for the unleashed power of your mind.", "text": " Bend Space Source Impossible Lands pg. 45 Prerequisites Transcendent Realization --- Not even space itself is a match for the unleashed power of your mind. You can cast teleport as an innate occult spell. You don't need to touch creatures to target them with this innate spell as long as they're in range of your empathic sense.", "trait": [ "Kashrishi", "Uncommon" ], "trait_markdown": "[Kashrishi](/Traits.aspx?ID=462), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Kashrishi", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=3980", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cleansing Light" ], "feat_markdown": "Cleansing Light", "frequency": "once per day", "id": "feat-3981", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Cleansing Light](/Feats.aspx?ID=3981) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nA burst of light from your horn cleanses your allies of ailments and sends your foes reeling. You and all allies in a 20-foot emanation benefit from a 4th-level [_restoration_](/Spells.aspx?ID=258) spell. All enemies within the emanation are [dazzled](/Conditions.aspx?ID=7) until the end of your next turn.", "name": "Cleansing Light", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "school": "necromancy", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 45\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nA burst of light from your horn cleanses your allies of ailments and sends your foes reeling.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 45" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 45", "speed": {}, "summary": "A burst of light from your horn cleanses your allies of ailments and sends your foes reeling.", "summary_markdown": "A burst of light from your horn cleanses your allies of ailments and sends your foes reeling.", "text": " Cleansing Light Two Actions Source Impossible Lands pg. 45 Frequency once per day --- A burst of light from your horn cleanses your allies of ailments and sends your foes reeling. You and all allies in a 20-foot emanation benefit from a 4th-level restoration spell. All enemies within the emanation are dazzled until the end of your next turn.", "trait": [ "Concentrate", "Kashrishi", "Light", "Necromancy", "Occult" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Kashrishi](/Traits.aspx?ID=462), [Light](/Traits.aspx?ID=100), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Concentrate", "Kashrishi", "Light", "Necromancy", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=3981", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cold Minded" ], "feat_markdown": "Cold Minded", "id": "feat-3982", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Cold Minded](/Feats.aspx?ID=3982) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 48\n\n\r\n\r\n---\r\n\r\nThe subtle strands of beguiling magic leave little impression on your mind. You gain a +1 circumstance bonus to saving throws against [emotion](/Traits.aspx?ID=60) effects, and whenever you roll a success on a saving throw against an emotion effect, you get a critical success instead.", "name": "Cold Minded", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 48\n\n\r\n\r\n---\r\n\r\n\r\nThe subtle strands of beguiling magic leave little impression on your mind.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 48" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 48", "speed": {}, "summary": "The subtle strands of beguiling magic leave little impression on your mind.", "summary_markdown": "The subtle strands of beguiling magic leave little impression on your mind.", "text": " Cold Minded Source Impossible Lands pg. 48 --- The subtle strands of beguiling magic leave little impression on your mind. You gain a +1 circumstance bonus to saving throws against emotion effects, and whenever you roll a success on a saving throw against an emotion effect, you get a critical success instead.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3982", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nagaji Lore" ], "feat_markdown": "Nagaji Lore", "id": "feat-3983", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nagaji Lore](/Feats.aspx?ID=3983) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n\r\n\r\n---\r\n\r\nYou're the vassal or apprentice of a learned [naga](/MonsterFamilies.aspx?ID=75), and you've studied the secrets of naga magic and concocting intricate poisons. You gain the trained proficiency rank in [Crafting](/Skills.aspx?ID=4) and [Occultism](/Skills.aspx?ID=11). If you would automatically become trained in one of those skills (from your background or class, for example), you become trained in a skill of your choice. You also become trained in your choice of Nagaji [Lore](/Skills.aspx?ID=8) or Naga Lore.", "name": "Nagaji Lore", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n\r\n\r\n---\r\n\r\n\r\nYou're the vassal or apprentice of a learned [naga](/MonsterFamilies.aspx?ID=75), and you've studied the secrets of naga magic and concocting intricate poisons.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 49" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 49", "speed": {}, "summary": "You're the vassal or apprentice of a learned naga , and you've studied the secrets of naga magic and concocting intricate poisons.", "summary_markdown": "You're the vassal or apprentice of a learned [naga](/MonsterFamilies.aspx?ID=75), and you've studied the secrets of naga magic and concocting intricate poisons.", "text": " Nagaji Lore Source Impossible Lands pg. 49 --- You're the vassal or apprentice of a learned naga, and you've studied the secrets of naga magic and concocting intricate poisons. You gain the trained proficiency rank in Crafting and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you become trained in a skill of your choice. You also become trained in your choice of Nagaji Lore or Naga Lore.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3983", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nagaji Spell Familiarity" ], "feat_markdown": "Nagaji Spell Familiarity", "id": "feat-3984", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Nagaji Spell Familiarity](/Feats.aspx?ID=3984) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n\r\n\r\n---\r\n\r\nEither through study, exposure, or familial devotion, you have the magic of [nagas](/MonsterFamilies.aspx?ID=75) bubbling in your blood. During your daily preparations, choose [_daze_](/Spells.aspx?ID=61), [_detect magic_](/Spells.aspx?ID=66), or [_mage hand_](/Spells.aspx?ID=177). Until your next daily preparations, you can cast the chosen spell as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.", "name": "Nagaji Spell Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n\r\n\r\n---\r\n\r\n\r\nEither through study, exposure, or familial devotion, you have the magic of [nagas](/MonsterFamilies.aspx?ID=75) bubbling in your blood.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 49" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 49", "speed": {}, "summary": "Either through study, exposure, or familial devotion, you have the magic of nagas bubbling in your blood.", "summary_markdown": "Either through study, exposure, or familial devotion, you have the magic of [nagas](/MonsterFamilies.aspx?ID=75) bubbling in your blood.", "text": " Nagaji Spell Familiarity Source Impossible Lands pg. 49 --- Either through study, exposure, or familial devotion, you have the magic of nagas bubbling in your blood. During your daily preparations, choose daze , detect magic , or mage hand . Until your next daily preparations, you can cast the chosen spell as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3984", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Serpent's Tongue" ], "feat_markdown": "Serpent's Tongue", "id": "feat-3985", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Serpent's Tongue](/Feats.aspx?ID=3985) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n\r\n\r\n---\r\n\r\nYou subconsciously flick your tongue through the air to taste the world around you. You gain [imprecise](/Rules.aspx?ID=412) [scent](/Rules.aspx?ID=417) with a range of 30 feet.", "name": "Serpent's Tongue", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n\r\n\r\n---\r\n\r\n\r\nYou subconsciously flick your tongue through the air to taste the world around you.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 49" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 49", "speed": {}, "summary": "You subconsciously flick your tongue through the air to taste the world around you.", "summary_markdown": "You subconsciously flick your tongue through the air to taste the world around you.", "text": " Serpent's Tongue Source Impossible Lands pg. 49 --- You subconsciously flick your tongue through the air to taste the world around you. You gain imprecise scent with a range of 30 feet.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3985", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Water Nagaji" ], "feat_markdown": "Water Nagaji", "id": "feat-3986", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Water Nagaji](/Feats.aspx?ID=3986) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n\r\n\r\n---\r\n\r\nMuch like a [water naga](/MonsterFamilies.aspx?ID=75), you've formed a connection to a sacred or pristine body of water, either as a home or a place to protect. You gain the [Breath Control](/Feats.aspx?ID=763) general feat as a bonus feat and a swim Speed of 10 feet.\n\nWater Nagaji leads to...\r\n[Serpentine Swimmer](/Feats.aspx?ID=3994)", "name": "Water Nagaji", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n\r\n\r\n---\r\n\r\n\r\nMuch like a [water naga](/MonsterFamilies.aspx?ID=75), you've formed a connection to a sacred or pristine body of water, either as a home or a place to protect.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 49" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 49", "speed": {}, "summary": "Much like a water naga , you've formed a connection to a sacred or pristine body of water, either as a home or a place to protect.", "summary_markdown": "Much like a [water naga](/MonsterFamilies.aspx?ID=75), you've formed a connection to a sacred or pristine body of water, either as a home or a place to protect.", "text": " Water Nagaji Source Impossible Lands pg. 49 --- Much like a water naga, you've formed a connection to a sacred or pristine body of water, either as a home or a place to protect. You gain the Breath Control general feat as a bonus feat and a swim Speed of 10 feet. Water Nagaji leads to... Serpentine Swimmer", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3986", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hypnotic Lure" ], "feat_markdown": "Hypnotic Lure", "frequency": "once per hour", "id": "feat-3987", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Hypnotic Lure](/Feats.aspx?ID=3987) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\nYour unblinking gaze is so intense it can befuddle the mind of others, drawing your victims toward you even against their better judgment. You stare at a creature within 30 feet. The target must attempt a Will save against the higher of your class DC or spell DC.\n\n**Success** The target is unaffected.
\r\n**Failure** On its turn, the target must spend its first action to approach you. It can't [Delay](/Actions.aspx?ID=77) or take reactions until it has done so.
\r\n**Critical Failure** The target must use all its actions on its next turn to approach you. It can't Delay or take any reactions until it has reached a space that's adjacent to you (or as close to you as possible if it reaches an impassable barrier).", "name": "Hypnotic Lure", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\r\n\r\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\n\r\nYour unblinking gaze is so intense it can befuddle the mind of others, drawing your victims toward you even against their better judgment.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 49" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 49", "speed": {}, "summary": "Your unblinking gaze is so intense it can befuddle the mind of others, drawing your victims toward you even against their better judgment.", "summary_markdown": "Your unblinking gaze is so intense it can befuddle the mind of others, drawing your victims toward you even against their better judgment.", "text": " Hypnotic Lure Two Actions Source Impossible Lands pg. 49 Frequency once per hour --- Your unblinking gaze is so intense it can befuddle the mind of others, drawing your victims toward you even against their better judgment. You stare at a creature within 30 feet. The target must attempt a Will save against the higher of your class DC or spell DC. Success The target is unaffected. Failure On its turn, the target must spend its first action to approach you. It can't Delay or take reactions until it has done so. Critical Failure The target must use all its actions on its next turn to approach you. It can't Delay or take any reactions until it has reached a space that's adjacent to you (or as close to you as possible if it reaches an impassable barrier).", "trait": [ "Concentrate", "Enchantment", "Mental", "Nagaji", "Occult", "Visual" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Nagaji](/Traits.aspx?ID=359), [Occult](/Traits.aspx?ID=120), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Concentrate", "Enchantment", "Mental", "Nagaji", "Occult", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=3987", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nagaji Spell Mysteries" ], "feat_markdown": "Nagaji Spell Mysteries", "id": "feat-3988", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Nagaji Spell Mysteries](/Feats.aspx?ID=3988) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n**Prerequisites**\r\nat least one innate spell from a nagaji heritage or ancestry feat\n\n\r\n\r\n---\r\n\r\nYou've learned more [naga](/MonsterFamilies.aspx?ID=75) magic. During your daily preparations, choose [_charm_](/Spells.aspx?ID=34), [_fleet step_](/Spells.aspx?ID=122), or [_heal_](/Spells.aspx?ID=148). You can cast the chosen spell as a 1st-level occult innate spell once that day.\n\nNagaji Spell Mysteries leads to...\r\n[Nagaji Spell Expertise](/Feats.aspx?ID=3996)", "name": "Nagaji Spell Mysteries", "pfs": "Standard", "prerequisite": "at least one innate spell from a nagaji heritage or ancestry feat", "prerequisite_markdown": "at least one innate spell from a nagaji heritage or ancestry feat", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n**Prerequisites**\r\nat least one innate spell from a nagaji heritage or ancestry feat\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned more [naga](/MonsterFamilies.aspx?ID=75) magic.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 49" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 49", "speed": {}, "summary": "You've learned more naga magic.", "summary_markdown": "You've learned more [naga](/MonsterFamilies.aspx?ID=75) magic.", "text": " Nagaji Spell Mysteries Source Impossible Lands pg. 49 Prerequisites at least one innate spell from a nagaji heritage or ancestry feat --- You've learned more naga magic. During your daily preparations, choose charm , fleet step , or heal . You can cast the chosen spell as a 1st-level occult innate spell once that day. Nagaji Spell Mysteries leads to... Nagaji Spell Expertise", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3988", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skin Split" ], "feat_markdown": "Skin Split", "frequency": "once per day", "id": "feat-3989", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Skin Split](/Feats.aspx?ID=3989) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou claw open the top layer of your scales and peel off the premature shed in order to remove harmful substances from your skin. You immediately end all [persistent damage](/Conditions.aspx?ID=29) from effects that coat your skin (such as fire and most persistent acid damage). If you're suffering from an effect other than persistent damage that depends on continuous contact with your skin, and if that effect allows a saving throw, immediately attempt a new saving throw against that effect.", "name": "Skin Split", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 49\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou claw open the top layer of your scales and peel off the premature shed in order to remove harmful substances from your skin.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 49" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 49", "speed": {}, "summary": "You claw open the top layer of your scales and peel off the premature shed in order to remove harmful substances from your skin.", "summary_markdown": "You claw open the top layer of your scales and peel off the premature shed in order to remove harmful substances from your skin.", "text": " Skin Split Two Actions Source Impossible Lands pg. 49 Frequency once per day --- You claw open the top layer of your scales and peel off the premature shed in order to remove harmful substances from your skin. You immediately end all persistent damage from effects that coat your skin (such as fire and most persistent acid damage). If you're suffering from an effect other than persistent damage that depends on continuous contact with your skin, and if that effect allows a saving throw, immediately attempt a new saving throw against that effect.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3989", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Venom Spit" ], "feat_markdown": "Venom Spit", "id": "feat-3990", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Venom Spit](/Feats.aspx?ID=3990) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 50\n\n\r\n\r\n---\r\n\r\nYou've learned the art of lobbing toxic spittle at vulnerable spots on your foes, especially the eyes. You gain a venomous spit ranged unarmed attack with a [range increment](/Traits.aspx?ID=248) of 10 feet that deals 1d4 poison damage. On a critical hit, the target takes [persistent poison damage](/Conditions.aspx?ID=29) equal to the number of weapon damage dice. Your spit doesn't have a weapon group, nor a critical specialization effect.\n\n**Special** If you have the [hooded nagaji](/Heritages.aspx?ID=216) heritage, in addition to your venomous spit's normal critical hit effect, the target is also [dazzled](/Conditions.aspx?ID=7) until the start of your next turn.", "name": "Venom Spit", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 50\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned the art of lobbing toxic spittle at vulnerable spots on your foes, especially the eyes.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 50", "speed": {}, "summary": "You've learned the art of lobbing toxic spittle at vulnerable spots on your foes, especially the eyes.", "summary_markdown": "You've learned the art of lobbing toxic spittle at vulnerable spots on your foes, especially the eyes.", "text": " Venom Spit Source Impossible Lands pg. 50 --- You've learned the art of lobbing toxic spittle at vulnerable spots on your foes, especially the eyes. You gain a venomous spit ranged unarmed attack with a range increment of 10 feet that deals 1d4 poison damage. On a critical hit, the target takes persistent poison damage equal to the number of weapon damage dice. Your spit doesn't have a weapon group, nor a critical specialization effect. Special If you have the hooded nagaji heritage, in addition to your venomous spit's normal critical hit effect, the target is also dazzled until the start of your next turn.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3990", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Envenom Strike" ], "feat_markdown": "Envenom Strike", "frequency": "once per 10 minutes", "id": "feat-3991", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Envenom Strike](/Feats.aspx?ID=3991) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 50\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\nyou possess a Strike from a nagaji heritage or ancestry feat that deals poison damage\n\n\r\n\r\n---\r\n\r\nYou spit venom onto a weapon you're holding or a weapon held by a willing creature within 30 feet; you can also use this ability to envenom your nagaji fangs unarmed attack. If the next Strike with the chosen weapon before the start of your next turn hits and deals damage, the Strike deals an additional 2d6 poison damage.", "name": "Envenom Strike", "pfs": "Standard", "prerequisite": "you possess a Strike from a nagaji heritage or ancestry feat that deals poison damage", "prerequisite_markdown": "you possess a Strike from a nagaji heritage or ancestry feat that deals poison damage", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 50\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\nyou possess a Strike from a nagaji heritage or ancestry feat that deals poison damage\n\n\r\n\r\n---\r\n\r\n\r\nYou spit venom onto a weapon you're holding or a weapon held by a willing creature within 30 feet; you can also use this ability to envenom your nagaji fangs unarmed attack.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 50", "speed": {}, "summary": "You spit venom onto a weapon you're holding or a weapon held by a willing creature within 30 feet; you can also use this ability to envenom your nagaji fangs unarmed attack.", "summary_markdown": "You spit venom onto a weapon you're holding or a weapon held by a willing creature within 30 feet; you can also use this ability to envenom your nagaji fangs unarmed attack.", "text": " Envenom Strike Single Action Source Impossible Lands pg. 50 Frequency once per 10 minutes Prerequisites you possess a Strike from a nagaji heritage or ancestry feat that deals poison damage --- You spit venom onto a weapon you're holding or a weapon held by a willing creature within 30 feet; you can also use this ability to envenom your nagaji fangs unarmed attack. If the next Strike with the chosen weapon before the start of your next turn hits and deals damage, the Strike deals an additional 2d6 poison damage.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3991", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guarded Thoughts" ], "feat_markdown": "Guarded Thoughts", "id": "feat-3992", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Guarded Thoughts](/Feats.aspx?ID=3992) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 50\n\n\r\n\r\n---\r\n\r\nYour mind, like a [dark naga's](/Monsters.aspx?ID=306), foils attempts to read your thoughts. Any effect that specifically attempts to read your mind to glean information must succeed at a [counteract](/Rules.aspx?ID=371) check against the higher of your class DC or your spell DC to do so successfully; otherwise, it gains no information. The counteract level is equal to half your level rounded up.", "name": "Guarded Thoughts", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 50\n\n\r\n\r\n---\r\n\r\n\r\nYour mind, like a [dark naga's](/Monsters.aspx?ID=306), foils attempts to read your thoughts.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 50", "speed": {}, "summary": "Your mind, like a dark naga's , foils attempts to read your thoughts.", "summary_markdown": "Your mind, like a [dark naga's](/Monsters.aspx?ID=306), foils attempts to read your thoughts.", "text": " Guarded Thoughts Source Impossible Lands pg. 50 --- Your mind, like a dark naga's, foils attempts to read your thoughts. Any effect that specifically attempts to read your mind to glean information must succeed at a counteract check against the higher of your class DC or your spell DC to do so successfully; otherwise, it gains no information. The counteract level is equal to half your level rounded up.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3992", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Serpentcoil Slam" ], "feat_markdown": "Serpentcoil Slam", "frequency": "once per minute", "id": "feat-3993", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Serpentcoil Slam](/Feats.aspx?ID=3993) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 50\n\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\nYour people's ancient and storied rivalry with [garudas](/Monsters.aspx?ID=1162) led you to develop special techniques against flying foes. Make a melee Strike against a flying creature up to one size larger than you; if you hit, you use your neck or coils to smash the creature into the ground. In addition to the normal effects of your Strike, the creature moves to the nearest unoccupied ground space adjacent to you and can't [Fly](/Actions.aspx?ID=94), [_levitate_](/Spells.aspx?ID=170), or otherwise leave the ground for 1 round. On a critical hit, it can't Fly, levitate, or otherwise leave the ground for 1 minute.", "name": "Serpentcoil Slam", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 50\r\n\r\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\n\r\nYour people's ancient and storied rivalry with [garudas](/Monsters.aspx?ID=1162) led you to develop special techniques against flying foes.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 50", "speed": {}, "summary": "Your people's ancient and storied rivalry with garudas led you to develop special techniques against flying foes.", "summary_markdown": "Your people's ancient and storied rivalry with [garudas](/Monsters.aspx?ID=1162) led you to develop special techniques against flying foes.", "text": " Serpentcoil Slam Single Action Source Impossible Lands pg. 50 Frequency once per minute --- Your people's ancient and storied rivalry with garudas led you to develop special techniques against flying foes. Make a melee Strike against a flying creature up to one size larger than you; if you hit, you use your neck or coils to smash the creature into the ground. In addition to the normal effects of your Strike, the creature moves to the nearest unoccupied ground space adjacent to you and can't Fly, levitate , or otherwise leave the ground for 1 round. On a critical hit, it can't Fly, levitate, or otherwise leave the ground for 1 minute.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3993", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Serpentine Swimmer" ], "feat_markdown": "Serpentine Swimmer", "id": "feat-3994", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Serpentine Swimmer](/Feats.aspx?ID=3994) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 50\n\n**Prerequisites**\r\n[Water Nagaji](/Feats.aspx?ID=3986)\n\n\r\n\r\n---\r\n\r\nYou undulate your body in a series of sinuous serpentine motions as you swim, drastically improving the speed at which you move through the water. Your swim Speed increases from 10 feet to 25 feet.", "name": "Serpentine Swimmer", "pfs": "Standard", "prerequisite": "Water Nagaji", "prerequisite_markdown": "[Water Nagaji](/Feats.aspx?ID=3986)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 50\n\n**Prerequisites**\r\n[Water Nagaji](/Feats.aspx?ID=3986)\n\n\r\n\r\n---\r\n\r\n\r\nYou undulate your body in a series of sinuous serpentine motions as you swim, drastically improving the speed at which you move through the water.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 50" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 50", "speed": {}, "summary": "You undulate your body in a series of sinuous serpentine motions as you swim, drastically improving the speed at which you move through the water.", "summary_markdown": "You undulate your body in a series of sinuous serpentine motions as you swim, drastically improving the speed at which you move through the water.", "text": " Serpentine Swimmer Source Impossible Lands pg. 50 Prerequisites Water Nagaji --- You undulate your body in a series of sinuous serpentine motions as you swim, drastically improving the speed at which you move through the water. Your swim Speed increases from 10 feet to 25 feet.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3994", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disruptive Stare" ], "feat_markdown": "Disruptive Stare", "id": "feat-3995", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Disruptive Stare](/Feats.aspx?ID=3995) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 51\n\n**Trigger**\r\nA creature within 30 feet attempts to Cast a Spell with the [concentrate](/Traits.aspx?ID=32) trait.\n\n\r\n\r\n---\r\n\r\nYour frigid gaze can turn a foe's blood to ice. The triggering creature must attempt a Will save against your class DC or spell DC, whichever is higher. It then becomes temporarily immune for 24 hours.\n\n**Failure** The triggering spell takes a –2 status penalty to its spell attack rolls and DCs.
\r\n**Critical Failure** The triggering spell is disrupted.", "name": "Disruptive Stare", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 51\n\n**Trigger**\r\nA creature within 30 feet attempts to Cast a Spell with the [concentrate](/Traits.aspx?ID=32) trait.\n\n\r\n\r\n---\r\n\r\n\r\nYour frigid gaze can turn a foe's blood to ice.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 51", "speed": {}, "summary": "Your frigid gaze can turn a foe's blood to ice.", "summary_markdown": "Your frigid gaze can turn a foe's blood to ice.", "text": " Disruptive Stare Reaction Source Impossible Lands pg. 51 Trigger A creature within 30 feet attempts to Cast a Spell with the concentrate trait. --- Your frigid gaze can turn a foe's blood to ice. The triggering creature must attempt a Will save against your class DC or spell DC, whichever is higher. It then becomes temporarily immune for 24 hours. Failure The triggering spell takes a –2 status penalty to its spell attack rolls and DCs. Critical Failure The triggering spell is disrupted.", "trait": [ "Mental", "Nagaji", "Visual" ], "trait_markdown": "[Mental](/Traits.aspx?ID=106), [Nagaji](/Traits.aspx?ID=359), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Mental", "Nagaji", "Visual" ], "trigger": "A creature within 30 feet attempts to Cast a Spell with the concentrate trait.", "trigger_markdown": "A creature within 30 feet attempts to Cast a Spell with the [concentrate](/Traits.aspx?ID=32) trait.", "type": "Feat", "url": "/Feats.aspx?ID=3995", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nagaji Spell Expertise" ], "feat_markdown": "Nagaji Spell Expertise", "id": "feat-3996", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Nagaji Spell Expertise](/Feats.aspx?ID=3996) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 51\n\n**Prerequisites**\r\n[Nagaji Spell Mysteries](/Feats.aspx?ID=3988)\n\n\r\n\r\n---\r\n\r\nYour magical skill rivals that of accomplished [naga](/MonsterFamilies.aspx?ID=75) spellcasters. During your daily preparations, choose [_blink_](/Spells.aspx?ID=27), [_control water_](/Spells.aspx?ID=51), or [_subconscious suggestion_](/Spells.aspx?ID=314). You can Cast this Spell as a 5th-level occult innate spell once that day. You become an expert in occult spell DCs and occult spell attack rolls.", "name": "Nagaji Spell Expertise", "pfs": "Standard", "prerequisite": "Nagaji Spell Mysteries", "prerequisite_markdown": "[Nagaji Spell Mysteries](/Feats.aspx?ID=3988)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 51\n\n**Prerequisites**\r\n[Nagaji Spell Mysteries](/Feats.aspx?ID=3988)\n\n\r\n\r\n---\r\n\r\n\r\nYour magical skill rivals that of accomplished [naga](/MonsterFamilies.aspx?ID=75) spellcasters.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 51", "speed": {}, "summary": "Your magical skill rivals that of accomplished naga spellcasters.", "summary_markdown": "Your magical skill rivals that of accomplished [naga](/MonsterFamilies.aspx?ID=75) spellcasters.", "text": " Nagaji Spell Expertise Source Impossible Lands pg. 51 Prerequisites Nagaji Spell Mysteries --- Your magical skill rivals that of accomplished naga spellcasters. During your daily preparations, choose blink , control water , or subconscious suggestion . You can Cast this Spell as a 5th-level occult innate spell once that day. You become an expert in occult spell DCs and occult spell attack rolls.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3996", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pit of Snakes" ], "feat_markdown": "Pit of Snakes", "frequency": "once per day", "id": "feat-3997", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Pit of Snakes](/Feats.aspx?ID=3997) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 51\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nMundane serpents obey your summons. You call forth a writhing mass of snakes, raising your hands to cause the snakes to emerge from the ground in a 20-foot burst within 120 feet. The snakes appear on all squares of the ground in the area and remain for 1 minute. When you use Pit of Snakes, all creatures in the area must attempt a Fortitude save against the higher of your class DC or spell DC. Any creature that fails is [grabbed](/Conditions.aspx?ID=20) by a snake and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the snakes attempt to [Grab](/MonsterAbilities.aspx?ID=18) that creature if they aren't already grabbing it. Any creature already grabbed instead takes 2d6 bludgeoning damage.\n\n The snakes' [Escape](/Actions.aspx?ID=79) DC is equal to the higher of your class DC or spell DC. A creature can attack a snake in an attempt to release its grip. The snake's AC is equal to the higher of your class DC or spell DC, and it's destroyed if it takes 12 or more damage. Even if a specific snake is destroyed, additional snakes continue to cavort in the area until the duration ends. You can Dismiss the effect.", "name": "Pit of Snakes", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 51\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nMundane serpents obey your summons.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 51", "speed": {}, "summary": "Mundane serpents obey your summons.", "summary_markdown": "Mundane serpents obey your summons.", "text": " Pit of Snakes Three Actions Source Impossible Lands pg. 51 Frequency once per day --- Mundane serpents obey your summons. You call forth a writhing mass of snakes, raising your hands to cause the snakes to emerge from the ground in a 20-foot burst within 120 feet. The snakes appear on all squares of the ground in the area and remain for 1 minute. When you use Pit of Snakes, all creatures in the area must attempt a Fortitude save against the higher of your class DC or spell DC. Any creature that fails is grabbed by a snake and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the snakes attempt to Grab that creature if they aren't already grabbing it. Any creature already grabbed instead takes 2d6 bludgeoning damage. The snakes' Escape DC is equal to the higher of your class DC or spell DC. A creature can attack a snake in an attempt to release its grip. The snake's AC is equal to the higher of your class DC or spell DC, and it's destroyed if it takes 12 or more damage. Even if a specific snake is destroyed, additional snakes continue to cavort in the area until the duration ends. You can Dismiss the effect.", "trait": [ "Concentrate", "Conjuration", "Manipulate", "Nagaji", "Occult" ], "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Conjuration](/Traits.aspx?ID=33), [Manipulate](/Traits.aspx?ID=104), [Nagaji](/Traits.aspx?ID=359), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Concentrate", "Conjuration", "Manipulate", "Nagaji", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=3997", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Breath of Calamity" ], "feat_markdown": "Breath of Calamity", "id": "feat-3998", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Breath of Calamity](/Feats.aspx?ID=3998) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 51\n\n\r\n\r\n---\r\n\r\nYour roar shakes the earth and splits the heavens. Once per day, you can cast [_chain lightning_](/Spells.aspx?ID=33) as a 7th-level innate occult spell. Any creature that critically fails its save against the spell is blinded and deafened for 1 round.", "name": "Breath of Calamity", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 51\n\n\r\n\r\n---\r\n\r\n\r\nYour roar shakes the earth and splits the heavens.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 51", "speed": {}, "summary": "Your roar shakes the earth and splits the heavens.", "summary_markdown": "Your roar shakes the earth and splits the heavens.", "text": " Breath of Calamity Source Impossible Lands pg. 51 --- Your roar shakes the earth and splits the heavens. Once per day, you can cast chain lightning as a 7th-level innate occult spell. Any creature that critically fails its save against the spell is blinded and deafened for 1 round.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3998", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Prismatic Scales" ], "feat_markdown": "Prismatic Scales", "id": "feat-3999", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Prismatic Scales](/Feats.aspx?ID=3999) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 51\n\n\r\n\r\n---\r\n\r\nYou can cause your scales to glow with scintillating, many-hued colors, protecting you from energy while dazzling foes. Once per day, you can cast [_prismatic armor_](/Spells.aspx?ID=973) as an occult innate spell, except the spell alters the coloration of your scales instead of causing you to be clad in armor. This difference is cosmetic, and the spell has all the same effects as normal.", "name": "Prismatic Scales", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 51\n\n\r\n\r\n---\r\n\r\n\r\nYou can cause your scales to glow with scintillating, many-hued colors, protecting you from energy while dazzling foes.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 51" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 51", "speed": {}, "summary": "You can cause your scales to glow with scintillating, many-hued colors, protecting you from energy while dazzling foes.", "summary_markdown": "You can cause your scales to glow with scintillating, many-hued colors, protecting you from energy while dazzling foes.", "text": " Prismatic Scales Source Impossible Lands pg. 51 --- You can cause your scales to glow with scintillating, many-hued colors, protecting you from energy while dazzling foes. Once per day, you can cast prismatic armor as an occult innate spell, except the spell alters the coloration of your scales instead of causing you to be clad in armor. This difference is cosmetic, and the spell has all the same effects as normal.", "trait": [ "Nagaji" ], "trait_markdown": "[Nagaji](/Traits.aspx?ID=359)", "trait_raw": [ "Nagaji" ], "type": "Feat", "url": "/Feats.aspx?ID=3999", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Canopy Sight" ], "feat_markdown": "Canopy Sight", "id": "feat-4000", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Canopy Sight](/Feats.aspx?ID=4000) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 54\n\n\r\n\r\n---\r\n\r\nYou can see equally well even in dense jungles where only a small amount of light shines through. You gain [low-light vision](/Rules.aspx?ID=416).", "name": "Canopy Sight", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 54\n\n\r\n\r\n---\r\n\r\n\r\nYou can see equally well even in dense jungles where only a small amount of light shines through.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 54" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 54", "speed": {}, "summary": "You can see equally well even in dense jungles where only a small amount of light shines through.", "summary_markdown": "You can see equally well even in dense jungles where only a small amount of light shines through.", "text": " Canopy Sight Source Impossible Lands pg. 54 --- You can see equally well even in dense jungles where only a small amount of light shines through. You gain low-light vision.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4000", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Climbing Tail" ], "feat_markdown": "Climbing Tail", "id": "feat-4001", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Climbing Tail](/Feats.aspx?ID=4001) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\nYour tail makes it much easier for you to climb. You gain a +2 circumstance bonus to [Athletics](/Skills.aspx?ID=3) checks to [Climb](/Actions.aspx?ID=33), you gain the [Combat Climber](/Feats.aspx?ID=768) skill feat, and you reduce the number of free hands required to Climb or [Trip](/Actions.aspx?ID=40) by one.\n\nClimbing Tail leads to...\r\n[Dangle (Vanara)](/Feats.aspx?ID=4012)", "name": "Climbing Tail", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\n\r\nYour tail makes it much easier for you to climb.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 55", "speed": {}, "summary": "Your tail makes it much easier for you to climb.", "summary_markdown": "Your tail makes it much easier for you to climb.", "text": " Climbing Tail Source Impossible Lands pg. 55 --- Your tail makes it much easier for you to climb. You gain a +2 circumstance bonus to Athletics checks to Climb, you gain the Combat Climber skill feat, and you reduce the number of free hands required to Climb or Trip by one. Climbing Tail leads to... Dangle (Vanara)", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4001", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sudden Mindfulness" ], "feat_markdown": "Sudden Mindfulness", "id": "feat-4002", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Sudden Mindfulness](/Feats.aspx?ID=4002) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n**Trigger**\r\nYou roll a success on a saving throw against an effect that would make you [fascinated](/Conditions.aspx?ID=14) or [dazzled](/Conditions.aspx?ID=7).\n\n\r\n\r\n---\r\n\r\nYour mind retains full awareness despite the best attempts of others, and your focus throws others off-balance. You get a critical success on the triggering saving throw, and if the triggering effect was caused by a creature, that creature is [flat-footed](/Conditions.aspx?ID=16) to you until the end of your next turn.", "name": "Sudden Mindfulness", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n**Trigger**\r\nYou roll a success on a saving throw against an effect that would make you [fascinated](/Conditions.aspx?ID=14) or [dazzled](/Conditions.aspx?ID=7).\n\n\r\n\r\n---\r\n\r\n\r\nYour mind retains full awareness despite the best attempts of others, and your focus throws others off-balance.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 55", "speed": {}, "summary": "Your mind retains full awareness despite the best attempts of others, and your focus throws others off-balance.", "summary_markdown": "Your mind retains full awareness despite the best attempts of others, and your focus throws others off-balance.", "text": " Sudden Mindfulness Reaction Source Impossible Lands pg. 55 Trigger You roll a success on a saving throw against an effect that would make you fascinated or dazzled. --- Your mind retains full awareness despite the best attempts of others, and your focus throws others off-balance. You get a critical success on the triggering saving throw, and if the triggering effect was caused by a creature, that creature is flat-footed to you until the end of your next turn.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "trigger": "You roll a success on a saving throw against an effect that would make you fascinated or dazzled .", "trigger_markdown": "You roll a success on a saving throw against an effect that would make you [fascinated](/Conditions.aspx?ID=14) or [dazzled](/Conditions.aspx?ID=7).", "type": "Feat", "url": "/Feats.aspx?ID=4002", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vanara Lore" ], "feat_markdown": "Vanara Lore", "id": "feat-4003", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vanara Lore](/Feats.aspx?ID=4003) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\nYou attained the cultural training of a ba-sadhak, a seeker of treasures and rare delights. You become trained in [Survival](/Skills.aspx?ID=16) and [Thievery](/Skills.aspx?ID=17). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You're also trained in the [Vanara Lore](/Skills.aspx?ID=8) skill.", "name": "Vanara Lore", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\n\r\nYou attained the cultural training of a ba-sadhak, a seeker of treasures and rare delights.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 55", "speed": {}, "summary": "You attained the cultural training of a ba-sadhak, a seeker of treasures and rare delights.", "summary_markdown": "You attained the cultural training of a ba-sadhak, a seeker of treasures and rare delights.", "text": " Vanara Lore Source Impossible Lands pg. 55 --- You attained the cultural training of a ba-sadhak, a seeker of treasures and rare delights. You become trained in Survival and Thievery. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You're also trained in the Vanara Lore skill.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4003", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vanara Weapon Familiarity" ], "feat_markdown": "Vanara Weapon Familiarity", "id": "feat-4004", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vanara Weapon Familiarity](/Feats.aspx?ID=4004) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\nYou favor weapons steeped in vanaran tradition. You gain access to, and are trained with, the [bo staff](/Weapons.aspx?ID=17), [chakram](/Weapons.aspx?ID=235), [katar](/Weapons.aspx?ID=14), [panabas](/Weapons.aspx?ID=265), and [urumi](/Weapons.aspx?ID=102). In addition, you gain access to all uncommon [vanara](/Traits.aspx?ID=368) weapons. For the purpose of determining your proficiency, martial vanara weapons are simple weapons, and advanced vanara weapons are martial weapons.\n\nVanara Weapon Familiarity leads to...\r\n[Vanara Weapon Expertise](/Feats.aspx?ID=4019), [Vanara Weapon Trickery](/Feats.aspx?ID=4011)", "name": "Vanara Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\n\r\nYou favor weapons steeped in vanaran tradition.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 55", "speed": {}, "summary": "You favor weapons steeped in vanaran tradition.", "summary_markdown": "You favor weapons steeped in vanaran tradition.", "text": " Vanara Weapon Familiarity Source Impossible Lands pg. 55 --- You favor weapons steeped in vanaran tradition. You gain access to, and are trained with, the bo staff, chakram, katar, panabas, and urumi. In addition, you gain access to all uncommon vanara weapons. For the purpose of determining your proficiency, martial vanara weapons are simple weapons, and advanced vanara weapons are martial weapons. Vanara Weapon Familiarity leads to... Vanara Weapon Expertise, Vanara Weapon Trickery", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4004", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Whitecape" ], "feat_markdown": "Whitecape", "id": "feat-4005", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Whitecape](/Feats.aspx?ID=4005) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\nYou're shorter and wider than many vanaras of your heritage, and the hair on your shoulders and your head is particularly thick and luxurious, like a majestic cape. This hair grows back supernaturally quickly if shorn. You gain the [Steady Balance](/Feats.aspx?ID=845) skill feat, even if you aren't trained in [Acrobatics](/Skills.aspx?ID=1), and you can Step into difficult terrain caused by uneven ground.\n\n**Special** You can take this feat only at 1st level, and you can't retrain out of or into this feat.", "name": "Whitecape", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\n\r\nYou're shorter and wider than many vanaras of your heritage, and the hair on your shoulders and your head is particularly thick and luxurious, like a majestic cape.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 55", "speed": {}, "summary": "You're shorter and wider than many vanaras of your heritage, and the hair on your shoulders and your head is particularly thick and luxurious, like a majestic cape.", "summary_markdown": "You're shorter and wider than many vanaras of your heritage, and the hair on your shoulders and your head is particularly thick and luxurious, like a majestic cape.", "text": " Whitecape Source Impossible Lands pg. 55 --- You're shorter and wider than many vanaras of your heritage, and the hair on your shoulders and your head is particularly thick and luxurious, like a majestic cape. This hair grows back supernaturally quickly if shorn. You gain the Steady Balance skill feat, even if you aren't trained in Acrobatics, and you can Step into difficult terrain caused by uneven ground. Special You can take this feat only at 1st level, and you can't retrain out of or into this feat.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4005", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Darting Monkey" ], "feat_markdown": "Darting Monkey", "id": "feat-4006", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Darting Monkey](/Feats.aspx?ID=4006) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\nYou have a heightened awareness in combat, and your darting strikes prevent your foes from distracting you or breaking your focus. When you hit a creature of your level or lower while that creature is flanking you, flanking doesn't make you [flat-footed](/Conditions.aspx?ID=16) to that creature. This benefit lasts until the start of your next turn or until the creature moves, whichever comes first. The creature can still help its other allies flank.", "name": "Darting Monkey", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\n\r\nYou have a heightened awareness in combat, and your darting strikes prevent your foes from distracting you or breaking your focus.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 55", "speed": {}, "summary": "You have a heightened awareness in combat, and your darting strikes prevent your foes from distracting you or breaking your focus.", "summary_markdown": "You have a heightened awareness in combat, and your darting strikes prevent your foes from distracting you or breaking your focus.", "text": " Darting Monkey Source Impossible Lands pg. 55 --- You have a heightened awareness in combat, and your darting strikes prevent your foes from distracting you or breaking your focus. When you hit a creature of your level or lower while that creature is flanking you, flanking doesn't make you flat-footed to that creature. This benefit lasts until the start of your next turn or until the creature moves, whichever comes first. The creature can still help its other allies flank.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4006", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Jungle Runner" ], "feat_markdown": "Jungle Runner", "id": "feat-4007", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Jungle Runner](/Feats.aspx?ID=4007) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\nYou run through the jungle as easily as you would through an open field. You ignore difficult terrain from underbrush within forests and jungles. You can always use the [Take Cover](/Actions.aspx?ID=90) action when you're within forest or jungle terrain to gain [cover](/Rules.aspx?ID=459), even if you aren't adjacent to an obstacle you can Take Cover behind.", "name": "Jungle Runner", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 55\n\n\r\n\r\n---\r\n\r\n\r\nYou run through the jungle as easily as you would through an open field.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 55" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 55", "speed": {}, "summary": "You run through the jungle as easily as you would through an open field.", "summary_markdown": "You run through the jungle as easily as you would through an open field.", "text": " Jungle Runner Source Impossible Lands pg. 55 --- You run through the jungle as easily as you would through an open field. You ignore difficult terrain from underbrush within forests and jungles. You can always use the Take Cover action when you're within forest or jungle terrain to gain cover, even if you aren't adjacent to an obstacle you can Take Cover behind.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4007", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ragdya's Revelry" ], "feat_markdown": "Ragdya's Revelry", "frequency": "once per day", "id": "feat-4008", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Ragdya's Revelry](/Feats.aspx?ID=4008) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nAn adjacent creature you can see fails an attack roll against you.\n\n\r\n\r\n---\r\n\r\nYou dart away from your foe's attack with a casual laugh, using the opening to cause mischief. You attempt to [Steal](/Actions.aspx?ID=68) an item from the triggering creature, ignoring the usual restriction that the creature can't be in combat.", "name": "Ragdya's Revelry", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\r\n\r\n**Frequency**\r\nonce per day\n\n**Trigger**\r\nAn adjacent creature you can see fails an attack roll against you.\n\n\r\n\r\n---\r\n\r\n\r\nYou dart away from your foe's attack with a casual laugh, using the opening to cause mischief.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 56" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 56", "speed": {}, "summary": "You dart away from your foe's attack with a casual laugh, using the opening to cause mischief.", "summary_markdown": "You dart away from your foe's attack with a casual laugh, using the opening to cause mischief.", "text": " Ragdya's Revelry Reaction Source Impossible Lands pg. 56 Frequency once per day Trigger An adjacent creature you can see fails an attack roll against you. --- You dart away from your foe's attack with a casual laugh, using the opening to cause mischief. You attempt to Steal an item from the triggering creature, ignoring the usual restriction that the creature can't be in combat.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "trigger": "An adjacent creature you can see fails an attack roll against you.", "trigger_markdown": "An adjacent creature you can see fails an attack roll against you.", "type": "Feat", "url": "/Feats.aspx?ID=4008", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Skillful Climber" ], "feat_markdown": "Skillful Climber", "id": "feat-4009", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Skillful Climber](/Feats.aspx?ID=4009) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n\r\n\r\n---\r\n\r\nYou can scamper up or down surfaces as nimbly as a monkey. You gain a climb Speed of 10 feet. If you have the [Climber's Tail](/Feats.aspx?ID=4001) ancestry feat, your total climb Speed increases to your land Speed when climbing trees.", "name": "Skillful Climber", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n\r\n\r\n---\r\n\r\n\r\nYou can scamper up or down surfaces as nimbly as a monkey.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 56" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 56", "speed": {}, "summary": "You can scamper up or down surfaces as nimbly as a monkey.", "summary_markdown": "You can scamper up or down surfaces as nimbly as a monkey.", "text": " Skillful Climber Source Impossible Lands pg. 56 --- You can scamper up or down surfaces as nimbly as a monkey. You gain a climb Speed of 10 feet. If you have the Climber's Tail ancestry feat, your total climb Speed increases to your land Speed when climbing trees.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4009", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tail Snatch" ], "feat_markdown": "Tail Snatch", "id": "feat-4010", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Tail Snatch](/Feats.aspx?ID=4010) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n\r\n\r\n---\r\n\r\nYou can whip your tail around to lash items from the unwary's grip. You attempt to [Disarm](/Actions.aspx?ID=41) a creature, ignoring the requirement that you must have at least one hand free. As normal, your tail can't hold the items it disarms.", "name": "Tail Snatch", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n\r\n\r\n---\r\n\r\n\r\nYou can whip your tail around to lash items from the unwary's grip.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 56" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 56", "speed": {}, "summary": "You can whip your tail around to lash items from the unwary's grip.", "summary_markdown": "You can whip your tail around to lash items from the unwary's grip.", "text": " Tail Snatch Single Action Source Impossible Lands pg. 56 --- You can whip your tail around to lash items from the unwary's grip. You attempt to Disarm a creature, ignoring the requirement that you must have at least one hand free. As normal, your tail can't hold the items it disarms.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4010", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vanara Weapon Trickery" ], "feat_markdown": "Vanara Weapon Trickery", "id": "feat-4011", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Vanara Weapon Trickery](/Feats.aspx?ID=4011) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n**Prerequisites**\r\n[Vanara Weapon Familiarity](/Feats.aspx?ID=4004)\n\n\r\n\r\n---\r\n\r\nYou've learned how to trick your foes using vanara weapons. Whenever you critically hit using a [bo staff](/Weapons.aspx?ID=17), [chakram](/Weapons.aspx?ID=235), [katar](/Weapons.aspx?ID=14), [panabas](/Weapons.aspx?ID=265), [urumi](/Weapons.aspx?ID=102), or [vanara](/Traits.aspx?ID=368) weapon, you apply the weapon's [critical specialization effect](/Rules.aspx?ID=235).", "name": "Vanara Weapon Trickery", "pfs": "Standard", "prerequisite": "Vanara Weapon Familiarity", "prerequisite_markdown": "[Vanara Weapon Familiarity](/Feats.aspx?ID=4004)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n**Prerequisites**\r\n[Vanara Weapon Familiarity](/Feats.aspx?ID=4004)\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned how to trick your foes using vanara weapons.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 56" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 56", "speed": {}, "summary": "You've learned how to trick your foes using vanara weapons.", "summary_markdown": "You've learned how to trick your foes using vanara weapons.", "text": " Vanara Weapon Trickery Source Impossible Lands pg. 56 Prerequisites Vanara Weapon Familiarity --- You've learned how to trick your foes using vanara weapons. Whenever you critically hit using a bo staff, chakram, katar, panabas, urumi, or vanara weapon, you apply the weapon's critical specialization effect.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4011", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dangle (Vanara)" ], "feat_markdown": "Dangle (Vanara)", "id": "feat-4012", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Dangle (Vanara)](/Feats.aspx?ID=4012) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n**Prerequisites**\r\n[Climbing Tail](/Feats.aspx?ID=4001)\n\n\r\n\r\n---\r\n\r\nYou can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing. While hanging, you have free use of all your other limbs, so you can perform tasks that require both hands, such as firing a bow or swinging a bo staff. You can Release your tail to drop down, and you cease hanging if you take an action with the [move](/Traits.aspx?ID=114) trait.", "name": "Dangle (Vanara)", "pfs": "Standard", "prerequisite": "Climbing Tail", "prerequisite_markdown": "[Climbing Tail](/Feats.aspx?ID=4001)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n**Prerequisites**\r\n[Climbing Tail](/Feats.aspx?ID=4001)\n\n\r\n\r\n---\r\n\r\n\r\nYou can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 56" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 56", "speed": {}, "summary": "You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing.", "summary_markdown": "You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing.", "text": " Dangle (Vanara) Single Action Source Impossible Lands pg. 56 Prerequisites Climbing Tail --- You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing. While hanging, you have free use of all your other limbs, so you can perform tasks that require both hands, such as firing a bow or swinging a bo staff. You can Release your tail to drop down, and you cease hanging if you take an action with the move trait.", "trait": [ "Move", "Vanara" ], "trait_markdown": "[Move](/Traits.aspx?ID=114), [Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Move", "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4012", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Size" ], "feat_markdown": "Legendary Size", "id": "feat-4013", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Size](/Feats.aspx?ID=4013) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n\r\n\r\n---\r\n\r\nThe vanaras of old were tricksters able to step across wide rivers or slip into impossibly small spaces. You can cast [_enlarge_](/Spells.aspx?ID=102) and [_shrink_](/Spells.aspx?ID=284) once per day each as 2nd-level divine innate spells. You can target only yourself and other vanaras with these spells.", "name": "Legendary Size", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n\r\n\r\n---\r\n\r\n\r\nThe vanaras of old were tricksters able to step across wide rivers or slip into impossibly small spaces.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 56" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 56", "speed": {}, "summary": "The vanaras of old were tricksters able to step across wide rivers or slip into impossibly small spaces.", "summary_markdown": "The vanaras of old were tricksters able to step across wide rivers or slip into impossibly small spaces.", "text": " Legendary Size Source Impossible Lands pg. 56 --- The vanaras of old were tricksters able to step across wide rivers or slip into impossibly small spaces. You can cast enlarge and shrink once per day each as 2nd-level divine innate spells. You can target only yourself and other vanaras with these spells.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4013", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ragdya's Dance" ], "feat_markdown": "Ragdya's Dance", "frequency": "once per hour", "id": "feat-4014", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Ragdya's Dance](/Feats.aspx?ID=4014) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\n\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nAn adjacent [observed](/Conditions.aspx?ID=27) creature succeeds at an attack roll against you.\n\n\r\n\r\n---\r\n\r\nEven when faced with deadly danger, you fight with the rapturous laughter of [Ragdya](/Deities.aspx?ID=194) in your heart and can play impossible tricks. After resolving the successful attack, the triggering creature must attempt a Will save against the higher of your class DC or your spell DC. On a failure, you and the triggering creature switch places. You and the triggering creature must each be able to fit in the new space, and your positions must be unoccupied.", "name": "Ragdya's Dance", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 56\r\n\r\n**Frequency**\r\nonce per hour\n\n**Trigger**\r\nAn adjacent [observed](/Conditions.aspx?ID=27) creature succeeds at an attack roll against you.\n\n\r\n\r\n---\r\n\r\n\r\nEven when faced with deadly danger, you fight with the rapturous laughter of [Ragdya](/Deities.aspx?ID=194) in your heart and can play impossible tricks.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 56" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 56", "speed": {}, "summary": "Even when faced with deadly danger, you fight with the rapturous laughter of Ragdya in your heart and can play impossible tricks.", "summary_markdown": "Even when faced with deadly danger, you fight with the rapturous laughter of [Ragdya](/Deities.aspx?ID=194) in your heart and can play impossible tricks.", "text": " Ragdya's Dance Reaction Source Impossible Lands pg. 56 Frequency once per hour Trigger An adjacent observed creature succeeds at an attack roll against you. --- Even when faced with deadly danger, you fight with the rapturous laughter of Ragdya in your heart and can play impossible tricks. After resolving the successful attack, the triggering creature must attempt a Will save against the higher of your class DC or your spell DC. On a failure, you and the triggering creature switch places. You and the triggering creature must each be able to fit in the new space, and your positions must be unoccupied.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "trigger": "An adjacent observed creature succeeds at an attack roll against you.", "trigger_markdown": "An adjacent [observed](/Conditions.aspx?ID=27) creature succeeds at an attack roll against you.", "type": "Feat", "url": "/Feats.aspx?ID=4014", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rakshasa Ravaged" ], "feat_markdown": "Rakshasa Ravaged", "id": "feat-4015", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Rakshasa Ravaged](/Feats.aspx?ID=4015) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYou and your family know well the ravages of [rakshasa](/MonsterFamilies.aspx?ID=85) predations, and you know how to best defend yourself against their growing corruption in the world. You gain a +1 circumstance bonus to saving throws against [occult](/Traits.aspx?ID=120) spells.", "name": "Rakshasa Ravaged", "pfs": "Standard", "prerequisite": "Expert in Occultism", "prerequisite_markdown": "Expert in [Occultism](/Skills.aspx?ID=11)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n**Prerequisites**\r\nExpert in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYou and your family know well the ravages of [rakshasa](/MonsterFamilies.aspx?ID=85) predations, and you know how to best defend yourself against their growing corruption in the world.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 57" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 57", "speed": {}, "summary": "You and your family know well the ravages of rakshasa predations, and you know how to best defend yourself against their growing corruption in the world.", "summary_markdown": "You and your family know well the ravages of [rakshasa](/MonsterFamilies.aspx?ID=85) predations, and you know how to best defend yourself against their growing corruption in the world.", "text": " Rakshasa Ravaged Source Impossible Lands pg. 57 Prerequisites Expert in Occultism --- You and your family know well the ravages of rakshasa predations, and you know how to best defend yourself against their growing corruption in the world. You gain a +1 circumstance bonus to saving throws against occult spells.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4015", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Monkey Spirits" ], "feat_markdown": "Monkey Spirits", "id": "feat-4016", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Monkey Spirits](/Feats.aspx?ID=4016) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n\r\n\r\n---\r\n\r\nVanaras generally consider the spirits of departed monkeys to be less informative or interesting than their own ancestors traveling the cycles of existence, yet these monkey spirits can prove useful when the situation is dire. You can cast [_mad monkeys_](/Spells.aspx?ID=702) once per day as a 5th-level primal innate spell. You become an expert in primal spell DCs and primal spell attack rolls. If you choose flagrant burglary for this casting of mad monkeys, you can have the monkeys use your [Thievery](/Skills.aspx?ID=17) modifier instead of your spell DC – 10.", "name": "Monkey Spirits", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n\r\n\r\n---\r\n\r\n\r\nVanaras generally consider the spirits of departed monkeys to be less informative or interesting than their own ancestors traveling the cycles of existence, yet these monkey spirits can prove useful when the situation is dire.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 57" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 57", "speed": {}, "summary": "Vanaras generally consider the spirits of departed monkeys to be less informative or interesting than their own ancestors traveling the cycles of existence, yet these monkey spirits can prove useful when the situation is dire.", "summary_markdown": "Vanaras generally consider the spirits of departed monkeys to be less informative or interesting than their own ancestors traveling the cycles of existence, yet these monkey spirits can prove useful when the situation is dire.", "text": " Monkey Spirits Source Impossible Lands pg. 57 --- Vanaras generally consider the spirits of departed monkeys to be less informative or interesting than their own ancestors traveling the cycles of existence, yet these monkey spirits can prove useful when the situation is dire. You can cast mad monkeys once per day as a 5th-level primal innate spell. You become an expert in primal spell DCs and primal spell attack rolls. If you choose flagrant burglary for this casting of mad monkeys, you can have the monkeys use your Thievery modifier instead of your spell DC – 10.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4016", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unbound Freedom" ], "feat_markdown": "Unbound Freedom", "id": "feat-4017", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Unbound Freedom](/Feats.aspx?ID=4017) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n\r\n\r\n---\r\n\r\nYour future is no other person's to control, and the cycles of your fate sometimes step in to protect you when that control would be taken from you. Whenever you would gain the [controlled](/Conditions.aspx?ID=6) condition, you can attempt a DC 17 flat check. On a success, you don't gain the condition.", "name": "Unbound Freedom", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n\r\n\r\n---\r\n\r\n\r\nYour future is no other person's to control, and the cycles of your fate sometimes step in to protect you when that control would be taken from you.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 57" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 57", "speed": {}, "summary": "Your future is no other person's to control, and the cycles of your fate sometimes step in to protect you when that control would be taken from you.", "summary_markdown": "Your future is no other person's to control, and the cycles of your fate sometimes step in to protect you when that control would be taken from you.", "text": " Unbound Freedom Source Impossible Lands pg. 57 --- Your future is no other person's to control, and the cycles of your fate sometimes step in to protect you when that control would be taken from you. Whenever you would gain the controlled condition, you can attempt a DC 17 flat check. On a success, you don't gain the condition.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4017", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vanara Battle Clarity" ], "feat_markdown": "Vanara Battle Clarity", "id": "feat-4018", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Vanara Battle Clarity](/Feats.aspx?ID=4018) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n\r\n\r\n---\r\n\r\nYour focus in combat is practically unshakable. While you can act, you aren't [flat-footed](/Conditions.aspx?ID=16) to [hidden](/Conditions.aspx?ID=22), [undetected](/Conditions.aspx?ID=39), or flanking creatures of your level or lower, or to creatures of your level or lower using surprise attack.", "name": "Vanara Battle Clarity", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n\r\n\r\n---\r\n\r\n\r\nYour focus in combat is practically unshakable.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 57" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 57", "speed": {}, "summary": "Your focus in combat is practically unshakable.", "summary_markdown": "Your focus in combat is practically unshakable.", "text": " Vanara Battle Clarity Source Impossible Lands pg. 57 --- Your focus in combat is practically unshakable. While you can act, you aren't flat-footed to hidden, undetected, or flanking creatures of your level or lower, or to creatures of your level or lower using surprise attack.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4018", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vanara Weapon Expertise" ], "feat_markdown": "Vanara Weapon Expertise", "id": "feat-4019", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Vanara Weapon Expertise](/Feats.aspx?ID=4019) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n**Prerequisites**\r\n[Vanara Weapon Familiarity](/Feats.aspx?ID=4004)\n\n\r\n\r\n---\r\n\r\nThanks to numerous joyous practice exercises, you've become an expert in vanara weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [bo staff](/Weapons.aspx?ID=17), [chakram](/Weapons.aspx?ID=235), [katar](/Weapons.aspx?ID=14), [panabas](/Weapons.aspx?ID=265), [urumi](/Weapons.aspx?ID=102), and all [vanara](/Traits.aspx?ID=368) weapons in which you're trained.", "name": "Vanara Weapon Expertise", "pfs": "Standard", "prerequisite": "Vanara Weapon Familiarity", "prerequisite_markdown": "[Vanara Weapon Familiarity](/Feats.aspx?ID=4004)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n**Prerequisites**\r\n[Vanara Weapon Familiarity](/Feats.aspx?ID=4004)\n\n\r\n\r\n---\r\n\r\n\r\nThanks to numerous joyous practice exercises, you've become an expert in vanara weapons.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 57" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 57", "speed": {}, "summary": "Thanks to numerous joyous practice exercises, you've become an expert in vanara weapons.", "summary_markdown": "Thanks to numerous joyous practice exercises, you've become an expert in vanara weapons.", "text": " Vanara Weapon Expertise Source Impossible Lands pg. 57 Prerequisites Vanara Weapon Familiarity --- Thanks to numerous joyous practice exercises, you've become an expert in vanara weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the bo staff, chakram, katar, panabas, urumi, and all vanara weapons in which you're trained.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4019", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unfettering Prankster" ], "feat_markdown": "Unfettering Prankster", "id": "feat-4020", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Unfettering Prankster](/Feats.aspx?ID=4020) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n\r\n\r\n---\r\n\r\nYou can uplift all around you with your pranks, causing you and your allies to receive divine guidance in all your movements to effortlessly avoid environmental hindrances. Once per day, you can cast [_unfettered pack_](/Spells.aspx?ID=350) as a divine innate spell. When you do so, you cast the spell by performing a divinely inspired prank.", "name": "Unfettering Prankster", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 57\n\n\r\n\r\n---\r\n\r\n\r\nYou can uplift all around you with your pranks, causing you and your allies to receive divine guidance in all your movements to effortlessly avoid environmental hindrances.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 57" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 57", "speed": {}, "summary": "You can uplift all around you with your pranks, causing you and your allies to receive divine guidance in all your movements to effortlessly avoid environmental hindrances.", "summary_markdown": "You can uplift all around you with your pranks, causing you and your allies to receive divine guidance in all your movements to effortlessly avoid environmental hindrances.", "text": " Unfettering Prankster Source Impossible Lands pg. 57 --- You can uplift all around you with your pranks, causing you and your allies to receive divine guidance in all your movements to effortlessly avoid environmental hindrances. Once per day, you can cast unfettered pack as a divine innate spell. When you do so, you cast the spell by performing a divinely inspired prank.", "trait": [ "Vanara" ], "trait_markdown": "[Vanara](/Traits.aspx?ID=368)", "trait_raw": [ "Vanara" ], "type": "Feat", "url": "/Feats.aspx?ID=4020", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alabaster Eyes" ], "feat_markdown": "Alabaster Eyes", "id": "feat-4021", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Alabaster Eyes](/Feats.aspx?ID=4021) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 60\n\n\r\n\r\n---\r\n\r\nIn place of the normal vishkanyan golden eyes, you were born with especially perceptive snow-white eyes. You gain [darkvision](/Rules.aspx?ID=415).\n\n**Special** You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat.", "name": "Alabaster Eyes", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 60\n\n\r\n\r\n---\r\n\r\n\r\nIn place of the normal vishkanyan golden eyes, you were born with especially perceptive snow-white eyes.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 60" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 60", "speed": {}, "summary": "In place of the normal vishkanyan golden eyes, you were born with especially perceptive snow-white eyes.", "summary_markdown": "In place of the normal vishkanyan golden eyes, you were born with especially perceptive snow-white eyes.", "text": " Alabaster Eyes Source Impossible Lands pg. 60 --- In place of the normal vishkanyan golden eyes, you were born with especially perceptive snow-white eyes. You gain darkvision. Special You can take this feat only at 1st level, and you can't retrain out of this feat or into this feat.", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4021", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lesser Enhance Venom" ], "feat_markdown": "Lesser Enhance Venom", "id": "feat-4022", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Lesser Enhance Venom](/Feats.aspx?ID=4022) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n**Prerequisites**\r\n[Envenom](/Actions.aspx?ID=1451)\n\n\r\n\r\n---\r\n\r\nYour venom grows deadlier and more plentiful. You upgrade the vishkanyan venom you can apply with Envenom to lesser vishkanyan venom. Envenom's frequency becomes once per hour.\n\n **Lesser Vishkanyan Venom** (level 1) **Saving Throw** Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage 2** 1d6 poison damage (1 round); **Stage 3** 2d6 poison damage (1 round)\n\nLesser Enhance Venom leads to...\r\n[Moderate Enhance Venom](/Feats.aspx?ID=4030)", "name": "Lesser Enhance Venom", "pfs": "Standard", "prerequisite": "Envenom", "prerequisite_markdown": "[Envenom](/Actions.aspx?ID=1451)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n**Prerequisites**\r\n[Envenom](/Actions.aspx?ID=1451)\n\n\r\n\r\n---\r\n\r\n\r\nYour venom grows deadlier and more plentiful.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 61" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 61", "speed": {}, "summary": "Your venom grows deadlier and more plentiful.", "summary_markdown": "Your venom grows deadlier and more plentiful.", "text": " Lesser Enhance Venom Source Impossible Lands pg. 61 Prerequisites Envenom --- Your venom grows deadlier and more plentiful. You upgrade the vishkanyan venom you can apply with Envenom to lesser vishkanyan venom. Envenom's frequency becomes once per hour. Lesser Vishkanyan Venom (level 1) Saving Throw Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d6 poison damage (1 round); Stage 3 2d6 poison damage (1 round) Lesser Enhance Venom leads to... Moderate Enhance Venom", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4022", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Social Camouflage" ], "feat_markdown": "Social Camouflage", "id": "feat-4023", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Social Camouflage](/Feats.aspx?ID=4023) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n\r\n\r\n---\r\n\r\nYou have the uncanny ability to quickly blend into the lifestyle of whatever settlement in which you find yourself. After residing in a particular settlement for at least 1 day, you gain a +1 circumstance bonus to checks to [Impersonate](/Actions.aspx?ID=46) to pass yourself off as a resident of that settlement. Additionally, you can use [Deception](/Skills.aspx?ID=5) in place of [Diplomacy](/Skills.aspx?ID=6) to [Gather Information](/Actions.aspx?ID=49) while in that settlement. The GM might decide you need more time in particularly large settlements to gain these benefits, or might decide you gain the benefits only while in a specific district or part of the settlement.", "name": "Social Camouflage", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n\r\n\r\n---\r\n\r\n\r\nYou have the uncanny ability to quickly blend into the lifestyle of whatever settlement in which you find yourself.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 61" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 61", "speed": {}, "summary": "You have the uncanny ability to quickly blend into the lifestyle of whatever settlement in which you find yourself.", "summary_markdown": "You have the uncanny ability to quickly blend into the lifestyle of whatever settlement in which you find yourself.", "text": " Social Camouflage Source Impossible Lands pg. 61 --- You have the uncanny ability to quickly blend into the lifestyle of whatever settlement in which you find yourself. After residing in a particular settlement for at least 1 day, you gain a +1 circumstance bonus to checks to Impersonate to pass yourself off as a resident of that settlement. Additionally, you can use Deception in place of Diplomacy to Gather Information while in that settlement. The GM might decide you need more time in particularly large settlements to gain these benefits, or might decide you gain the benefits only while in a specific district or part of the settlement.", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4023", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vishkanya Lore" ], "feat_markdown": "Vishkanya Lore", "id": "feat-4024", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vishkanya Lore](/Feats.aspx?ID=4024) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n\r\n\r\n---\r\n\r\nYou deeply understand vishkanyan strengths and cultural traditions. You gain the trained proficiency rank in [Performance](/Skills.aspx?ID=12) and [Stealth](/Skills.aspx?ID=15). If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in [Vishkanya Lore](/Skills.aspx?ID=8).", "name": "Vishkanya Lore", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n\r\n\r\n---\r\n\r\n\r\nYou deeply understand vishkanyan strengths and cultural traditions.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 61" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 61", "speed": {}, "summary": "You deeply understand vishkanyan strengths and cultural traditions.", "summary_markdown": "You deeply understand vishkanyan strengths and cultural traditions.", "text": " Vishkanya Lore Source Impossible Lands pg. 61 --- You deeply understand vishkanyan strengths and cultural traditions. You gain the trained proficiency rank in Performance and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Vishkanya Lore.", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4024", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vishkanya Weapon Familiarity" ], "feat_markdown": "Vishkanya Weapon Familiarity", "id": "feat-4025", "level": 1, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Vishkanya Weapon Familiarity](/Feats.aspx?ID=4025) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n\r\n\r\n---\r\n\r\nYou favor weapons historically used in subtle work and in ceremony. You gain access to and are trained with the [blowgun](/Weapons.aspx?ID=66), [fighting fan](/Weapons.aspx?ID=93), [kris](/Weapons.aspx?ID=264), [kukri](/Weapons.aspx?ID=56), and [shuriken](/Weapons.aspx?ID=79). In addition, you gain access to all uncommon [vishkanyan](/Traits.aspx?ID=369) weapons. For the purpose of determining your proficiency, martial vishkanyan weapons are simple weapons and advanced vishkanyan weapons are martial weapons.\n\nVishkanya Weapon Familiarity leads to...\r\n[Vishkanya Weapon Arts](/Feats.aspx?ID=4028), [Vishkanya Weapon Expertise](/Feats.aspx?ID=4035)", "name": "Vishkanya Weapon Familiarity", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n\r\n\r\n---\r\n\r\n\r\nYou favor weapons historically used in subtle work and in ceremony.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 61" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 61", "speed": {}, "summary": "You favor weapons historically used in subtle work and in ceremony.", "summary_markdown": "You favor weapons historically used in subtle work and in ceremony.", "text": " Vishkanya Weapon Familiarity Source Impossible Lands pg. 61 --- You favor weapons historically used in subtle work and in ceremony. You gain access to and are trained with the blowgun, fighting fan, kris, kukri, and shuriken. In addition, you gain access to all uncommon vishkanyan weapons. For the purpose of determining your proficiency, martial vishkanyan weapons are simple weapons and advanced vishkanyan weapons are martial weapons. Vishkanya Weapon Familiarity leads to... Vishkanya Weapon Arts, Vishkanya Weapon Expertise", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4025", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Debilitating Venom" ], "feat_markdown": "Debilitating Venom", "id": "feat-4026", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Debilitating Venom](/Feats.aspx?ID=4026) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n**Prerequisites**\r\n[Envenom](/Actions.aspx?ID=1451)\n\n\r\n\r\n---\r\n\r\nYour venom is particularly potent, affecting targets in different ways. When you gain this feat, select one of the following debilitations. When you use Envenom, you can choose to apply a debilitation to your venom to adjust its effects. The changes to each stage of the venom are listed. You can apply only one debilitation to your venom. \n
  • **Hampering** (level 5) **Stage 1** –5-foot status penalty to Speed; **Stage 2** –5-foot status penalty to Speed; **Stage 3** –10-foot status penalty to Speed
  • **Stumbling** (level 5) **Stage 1** no adjustment; **Stage 2** [flat-footed](/Conditions.aspx?ID=16); **Stage 3** flat-footed and a –5-foot penalty to Speed
\n\n**Special** You can select this feat a second time to gain the other debilitation.\n\nDebilitating Venom leads to...\r\n[Stronger Debilitating Venom](/Feats.aspx?ID=4033)", "name": "Debilitating Venom", "pfs": "Standard", "prerequisite": "Envenom", "prerequisite_markdown": "[Envenom](/Actions.aspx?ID=1451)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n**Prerequisites**\r\n[Envenom](/Actions.aspx?ID=1451)\n\n\r\n\r\n---\r\n\r\n\r\nYour venom is particularly potent, affecting targets in different ways.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 61" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 61", "speed": {}, "summary": "Your venom is particularly potent, affecting targets in different ways.", "summary_markdown": "Your venom is particularly potent, affecting targets in different ways.", "text": " Debilitating Venom Source Impossible Lands pg. 61 Prerequisites Envenom --- Your venom is particularly potent, affecting targets in different ways. When you gain this feat, select one of the following debilitations. When you use Envenom, you can choose to apply a debilitation to your venom to adjust its effects. The changes to each stage of the venom are listed. You can apply only one debilitation to your venom. Hampering (level 5) Stage 1 –5-foot status penalty to Speed; Stage 2 –5-foot status penalty to Speed; Stage 3 –10-foot status penalty to Speed Stumbling (level 5) Stage 1 no adjustment; Stage 2 flat-footed; Stage 3 flat-footed and a –5-foot penalty to Speed Special You can select this feat a second time to gain the other debilitation. Debilitating Venom leads to... Stronger Debilitating Venom", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4026", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Restoring Blood" ], "feat_markdown": "Restoring Blood", "id": "feat-4027", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Restoring Blood](/Feats.aspx?ID=4027) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n**Prerequisites**\r\n[Envenom](/Actions.aspx?ID=1451)\n\n\r\n\r\n---\r\n\r\nYour body can process an alternative to your venom that heals wounds. You can use your Envenom action to produce a blood restorative instead of vishkanyan venom. You can make a blood restorative at most once per 10 minutes, even if your Envenom action can be used more frequently. You or an adjacent creature can Interact to consume the restorative to regain 3d6 Hit Points. This is a [positive](/Traits.aspx?ID=128) [healing](/Traits.aspx?ID=89) effect. A restorative spoils at the start of your next turn.\n\n When you reach 15th level, the restorative restores 5d6 Hit Points instead.", "name": "Restoring Blood", "pfs": "Standard", "prerequisite": "Envenom", "prerequisite_markdown": "[Envenom](/Actions.aspx?ID=1451)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 61\n\n**Prerequisites**\r\n[Envenom](/Actions.aspx?ID=1451)\n\n\r\n\r\n---\r\n\r\n\r\nYour body can process an alternative to your venom that heals wounds.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 61" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 61", "speed": {}, "summary": "Your body can process an alternative to your venom that heals wounds.", "summary_markdown": "Your body can process an alternative to your venom that heals wounds.", "text": " Restoring Blood Source Impossible Lands pg. 61 Prerequisites Envenom --- Your body can process an alternative to your venom that heals wounds. You can use your Envenom action to produce a blood restorative instead of vishkanyan venom. You can make a blood restorative at most once per 10 minutes, even if your Envenom action can be used more frequently. You or an adjacent creature can Interact to consume the restorative to regain 3d6 Hit Points. This is a positive healing effect. A restorative spoils at the start of your next turn. When you reach 15th level, the restorative restores 5d6 Hit Points instead.", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4027", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vishkanya Weapon Arts" ], "feat_markdown": "Vishkanya Weapon Arts", "id": "feat-4028", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Vishkanya Weapon Arts](/Feats.aspx?ID=4028) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\n\n**Prerequisites**\r\n[Vishkanya Weapon Familiarity](/Feats.aspx?ID=4025)\n\n\r\n\r\n---\r\n\r\nYou are graceful and efficient in the use of vishkanyan weapons. Whenever you critically hit using a [blowgun](/Weapons.aspx?ID=66), [fighting fan](/Weapons.aspx?ID=93), [kris](/Weapons.aspx?ID=264), [kukri](/Weapons.aspx?ID=56), [shuriken](/Weapons.aspx?ID=79), or [vishkanya](/Traits.aspx?ID=369) weapon, you apply the weapon's [critical specialization effect](/Rules.aspx?ID=235).", "name": "Vishkanya Weapon Arts", "pfs": "Standard", "prerequisite": "Vishkanya Weapon Familiarity", "prerequisite_markdown": "[Vishkanya Weapon Familiarity](/Feats.aspx?ID=4025)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\n\n**Prerequisites**\r\n[Vishkanya Weapon Familiarity](/Feats.aspx?ID=4025)\n\n\r\n\r\n---\r\n\r\n\r\nYou are graceful and efficient in the use of vishkanyan weapons.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 62", "speed": {}, "summary": "You are graceful and efficient in the use of vishkanyan weapons.", "summary_markdown": "You are graceful and efficient in the use of vishkanyan weapons.", "text": " Vishkanya Weapon Arts Source Impossible Lands pg. 62 Prerequisites Vishkanya Weapon Familiarity --- You are graceful and efficient in the use of vishkanyan weapons. Whenever you critically hit using a blowgun, fighting fan, kris, kukri, shuriken, or vishkanya weapon, you apply the weapon's critical specialization effect.", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4028", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Alluring Performance" ], "feat_markdown": "Alluring Performance", "frequency": "once per day", "id": "feat-4029", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Alluring Performance](/Feats.aspx?ID=4029) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\nYou command the attention of those around you with an elegant display. Attempt a Performance check and compare it to the Will DC of each creature in a 15-foot emanation.\n\n**Critical Success** The target is [fascinated](/Conditions.aspx?ID=14) with you for as long as you perform (unless it breaks from the fascination, as normal for the condition) and is [dazzled](/Conditions.aspx?ID=7) for 1 round or as long as it's fascinated, whichever is longer.
\r\n**Success** The target is fascinated for 1 round and is dazzled for 1 round.
\r\n**Failure** The target is dazzled for 1 round.
\r\n**Critical Failure** The target is unaffected.", "name": "Alluring Performance", "pfs": "Standard", "prerequisite": "Trained in Performance", "prerequisite_markdown": "Trained in [Performance](/Skills.aspx?ID=12)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\n\n\r\n\r\n---\r\n\r\n\r\nYou command the attention of those around you with an elegant display.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 62", "speed": {}, "summary": "You command the attention of those around you with an elegant display.", "summary_markdown": "You command the attention of those around you with an elegant display.", "text": " Alluring Performance Two Actions Source Impossible Lands pg. 62 Frequency once per day Prerequisites Trained in Performance --- You command the attention of those around you with an elegant display. Attempt a Performance check and compare it to the Will DC of each creature in a 15-foot emanation. Critical Success The target is fascinated with you for as long as you perform (unless it breaks from the fascination, as normal for the condition) and is dazzled for 1 round or as long as it's fascinated, whichever is longer. Success The target is fascinated for 1 round and is dazzled for 1 round. Failure The target is dazzled for 1 round. Critical Failure The target is unaffected.", "trait": [ "Incapacitation", "Mental", "Vishkanya", "Visual" ], "trait_markdown": "[Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Vishkanya](/Traits.aspx?ID=369), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Incapacitation", "Mental", "Vishkanya", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=4029", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Moderate Enhance Venom" ], "feat_markdown": "Moderate Enhance Venom", "id": "feat-4030", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Moderate Enhance Venom](/Feats.aspx?ID=4030) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\n\n**Prerequisites**\r\n[Lesser Enhance Venom](/Feats.aspx?ID=4022)\n\n\r\n\r\n---\r\n\r\nYou upgrade the vishkanyan venom you can apply with [Envenom](/Actions.aspx?ID=1451) to moderate vishkanyan venom. Envenom's frequency becomes once per 10 minutes.\n\n **Moderate Vishkanyan Venom** (level 9) **Frequency** once per 10 minutes; **Saving Throw** Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage (1 round); **Stage 2** 4d6 poison damage (1 round); **Stage 3** 5d6 poison damage (1 round)\n\nModerate Enhance Venom leads to...\r\n[Greater Enhance Venom](/Feats.aspx?ID=4036), [Stronger Debilitating Venom](/Feats.aspx?ID=4033)", "name": "Moderate Enhance Venom", "pfs": "Standard", "prerequisite": "Lesser Enhance Venom", "prerequisite_markdown": "[Lesser Enhance Venom](/Feats.aspx?ID=4022)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\n\n**Prerequisites**\r\n[Lesser Enhance Venom](/Feats.aspx?ID=4022)\n\n\r\n\r\n---\r\n\r\n\r\nYou upgrade the vishkanyan venom you can apply with [Envenom](/Actions.aspx?ID=1451) to moderate vishkanyan venom.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 62", "speed": {}, "summary": "You upgrade the vishkanyan venom you can apply with Envenom to moderate vishkanyan venom.", "summary_markdown": "You upgrade the vishkanyan venom you can apply with [Envenom](/Actions.aspx?ID=1451) to moderate vishkanyan venom.", "text": " Moderate Enhance Venom Source Impossible Lands pg. 62 Prerequisites Lesser Enhance Venom --- You upgrade the vishkanyan venom you can apply with Envenom to moderate vishkanyan venom. Envenom's frequency becomes once per 10 minutes. Moderate Vishkanyan Venom (level 9) Frequency once per 10 minutes; Saving Throw Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 poison damage (1 round); Stage 2 4d6 poison damage (1 round); Stage 3 5d6 poison damage (1 round) Moderate Enhance Venom leads to... Greater Enhance Venom, Stronger Debilitating Venom", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4030", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Swift Application" ], "feat_markdown": "Swift Application", "id": "feat-4031", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Swift Application](/Feats.aspx?ID=4031) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\n\n**Prerequisites**\r\n[Envenom](/Actions.aspx?ID=1451)\n\n\r\n\r\n---\r\n\r\nYou expertly combine the motions of attacking and coating your weapon with venom. You Envenom a weapon or piece of ammunition, and then Strike with that weapon. This counts against your uses of Envenom normally and can't be used if your venom is exhausted.", "name": "Swift Application", "pfs": "Standard", "prerequisite": "Envenom", "prerequisite_markdown": "[Envenom](/Actions.aspx?ID=1451)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\n\n**Prerequisites**\r\n[Envenom](/Actions.aspx?ID=1451)\n\n\r\n\r\n---\r\n\r\n\r\nYou expertly combine the motions of attacking and coating your weapon with venom.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 62", "speed": {}, "summary": "You expertly combine the motions of attacking and coating your weapon with venom.", "summary_markdown": "You expertly combine the motions of attacking and coating your weapon with venom.", "text": " Swift Application Single Action Source Impossible Lands pg. 62 Prerequisites Envenom --- You expertly combine the motions of attacking and coating your weapon with venom. You Envenom a weapon or piece of ammunition, and then Strike with that weapon. This counts against your uses of Envenom normally and can't be used if your venom is exhausted.", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4031", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Viper Strike" ], "feat_markdown": "Viper Strike", "frequency": "once per minute", "id": "feat-4032", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Viper Strike](/Feats.aspx?ID=4032) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\n\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\nYou move and attack with a swiftness that most can't follow. You Stride and then Strike. Your movement doesn't trigger reactions based on movement.", "name": "Viper Strike", "pfs": "Standard", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\r\n\r\n**Frequency**\r\nonce per minute\n\n\r\n\r\n---\r\n\r\n\r\nYou move and attack with a swiftness that most can't follow.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 62", "speed": {}, "summary": "You move and attack with a swiftness that most can't follow.", "summary_markdown": "You move and attack with a swiftness that most can't follow.", "text": " Viper Strike Two Actions Source Impossible Lands pg. 62 Frequency once per minute --- You move and attack with a swiftness that most can't follow. You Stride and then Strike. Your movement doesn't trigger reactions based on movement.", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4032", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stronger Debilitating Venom" ], "feat_markdown": "Stronger Debilitating Venom", "id": "feat-4033", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Stronger Debilitating Venom](/Feats.aspx?ID=4033) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\n\n**Prerequisites**\r\n[Debilitating Venom](/Feats.aspx?ID=4026); [Moderate Enhance Venom](/Feats.aspx?ID=4030)\n\n\r\n\r\n---\r\n\r\nAdd one of the following to the debilitations from which you can choose when you [Envenom](/Actions.aspx?ID=1451). These debilitations reduce the damage of all stages as noted. \n
  • **Bungling** (level 13) Reduce damage by 1 die; **Stage 1** no effect; **Stage 2** [clumsy 1](/Conditions.aspx?ID=3); **Stage 3** clumsy 2
  • **Devitalizing** (level 13) Reduce damage by 3 dice; **Stage 1** no effect; **Stage 2** [drained 1](/Conditions.aspx?ID=10); **Stage 3** drained 2
  • **Nauseating** (level 13) Reduce damage by 2 dice; **Stage 1** no effect; **Stage 2** [sickened 1](/Conditions.aspx?ID=34); **Stage 3** sickened 2
  • **Weakening** (level 13) Reduce damage by 1 die; **Stage 1** [enfeebled 1](/Conditions.aspx?ID=13); **Stage 2** enfeebled 1; **Stage 3** enfeebled 2
\n\n**Special** You can select this feat multiple times, choosing a different debilitation each time.", "name": "Stronger Debilitating Venom", "pfs": "Standard", "prerequisite": "Debilitating Venom; Moderate Enhance Venom", "prerequisite_markdown": "[Debilitating Venom](/Feats.aspx?ID=4026); [Moderate Enhance Venom](/Feats.aspx?ID=4030)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 62\n\n**Prerequisites**\r\n[Debilitating Venom](/Feats.aspx?ID=4026); [Moderate Enhance Venom](/Feats.aspx?ID=4030)\n\n\r\n\r\n---\r\n\r\n\r\nAdd one of the following to the debilitations from which you can choose when you [Envenom](/Actions.aspx?ID=1451).\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 62" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 62", "speed": {}, "summary": "Add one of the following to the debilitations from which you can choose when you Envenom .", "summary_markdown": "Add one of the following to the debilitations from which you can choose when you [Envenom](/Actions.aspx?ID=1451).", "text": " Stronger Debilitating Venom Source Impossible Lands pg. 62 Prerequisites Debilitating Venom; Moderate Enhance Venom --- Add one of the following to the debilitations from which you can choose when you Envenom. These debilitations reduce the damage of all stages as noted. Bungling (level 13) Reduce damage by 1 die; Stage 1 no effect; Stage 2 clumsy 1; Stage 3 clumsy 2 Devitalizing (level 13) Reduce damage by 3 dice; Stage 1 no effect; Stage 2 drained 1; Stage 3 drained 2 Nauseating (level 13) Reduce damage by 2 dice; Stage 1 no effect; Stage 2 sickened 1; Stage 3 sickened 2 Weakening (level 13) Reduce damage by 1 die; Stage 1 enfeebled 1; Stage 2 enfeebled 1; Stage 3 enfeebled 2 Special You can select this feat multiple times, choosing a different debilitation each time.", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4033", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Venom Purge" ], "feat_markdown": "Venom Purge", "frequency": "once per day", "id": "feat-4034", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Venom Purge](/Feats.aspx?ID=4034) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 63\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\nYou produce a specialized venom that burns out other toxins and impurities in your body. For each [disease](/Traits.aspx?ID=46) or [poison](/Traits.aspx?ID=126) currently affecting you, attempt a Medicine check to [counteract](/Rules.aspx?ID=371) that disease or poison. As normal, your counteract level is equal to half your level rounded up.", "name": "Venom Purge", "pfs": "Standard", "prerequisite": "Trained in Medicine", "prerequisite_markdown": "Trained in [Medicine](/Skills.aspx?ID=9)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 63\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n\r\n\r\n---\r\n\r\n\r\nYou produce a specialized venom that burns out other toxins and impurities in your body.\r\n", "skill": [ "Medicine", "Medicine" ], "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 63" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 63", "speed": {}, "summary": "You produce a specialized venom that burns out other toxins and impurities in your body.", "summary_markdown": "You produce a specialized venom that burns out other toxins and impurities in your body.", "text": " Venom Purge Single Action Source Impossible Lands pg. 63 Frequency once per day Prerequisites Trained in Medicine --- You produce a specialized venom that burns out other toxins and impurities in your body. For each disease or poison currently affecting you, attempt a Medicine check to counteract that disease or poison. As normal, your counteract level is equal to half your level rounded up.", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4034", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vishkanya Weapon Expertise" ], "feat_markdown": "Vishkanya Weapon Expertise", "id": "feat-4035", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Vishkanya Weapon Expertise](/Feats.aspx?ID=4035) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 63\n\n**Prerequisites**\r\n[Vishkanya Weapon Familiarity](/Feats.aspx?ID=4025)\n\n\r\n\r\n---\r\n\r\nExtensive training has granted you an elegant control in the use of vishkanyan weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the [blowgun](/Weapons.aspx?ID=66), [fighting fan](/Weapons.aspx?ID=93), [kris](/Weapons.aspx?ID=264), [kukri](/Weapons.aspx?ID=56), [shuriken](/Weapons.aspx?ID=79), and all [vishkanyan](/Traits.aspx?ID=369) weapons in which you are trained.", "name": "Vishkanya Weapon Expertise", "pfs": "Standard", "prerequisite": "Vishkanya Weapon Familiarity", "prerequisite_markdown": "[Vishkanya Weapon Familiarity](/Feats.aspx?ID=4025)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 63\n\n**Prerequisites**\r\n[Vishkanya Weapon Familiarity](/Feats.aspx?ID=4025)\n\n\r\n\r\n---\r\n\r\n\r\nExtensive training has granted you an elegant control in the use of vishkanyan weapons.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 63" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 63", "speed": {}, "summary": "Extensive training has granted you an elegant control in the use of vishkanyan weapons.", "summary_markdown": "Extensive training has granted you an elegant control in the use of vishkanyan weapons.", "text": " Vishkanya Weapon Expertise Source Impossible Lands pg. 63 Prerequisites Vishkanya Weapon Familiarity --- Extensive training has granted you an elegant control in the use of vishkanyan weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the blowgun, fighting fan, kris, kukri, shuriken, and all vishkanyan weapons in which you are trained.", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4035", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Enhance Venom" ], "feat_markdown": "Greater Enhance Venom", "id": "feat-4036", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Greater Enhance Venom](/Feats.aspx?ID=4036) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 63\n\n**Prerequisites**\r\n[Moderate Enhance Venom](/Feats.aspx?ID=4030)\n\n\r\n\r\n---\r\n\r\nYou upgrade the vishkanyan venom you can apply with [Envenom](/Actions.aspx?ID=1451) to greater vishkanyan venom. Envenom's frequency becomes once per minute.\n\n **Greater Vishkanyan Venom** (level 17) **Frequency** once per minute; **Saving Throw** Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 7d6 poison damage (1 round); **Stage 2** 9d6 poison damage (1 round); **Stage 3** 11d6 poison damage (1 round)", "name": "Greater Enhance Venom", "pfs": "Standard", "prerequisite": "Moderate Enhance Venom", "prerequisite_markdown": "[Moderate Enhance Venom](/Feats.aspx?ID=4030)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 63\n\n**Prerequisites**\r\n[Moderate Enhance Venom](/Feats.aspx?ID=4030)\n\n\r\n\r\n---\r\n\r\n\r\nYou upgrade the vishkanyan venom you can apply with [Envenom](/Actions.aspx?ID=1451) to greater vishkanyan venom.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 63" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 63", "speed": {}, "summary": "You upgrade the vishkanyan venom you can apply with Envenom to greater vishkanyan venom.", "summary_markdown": "You upgrade the vishkanyan venom you can apply with [Envenom](/Actions.aspx?ID=1451) to greater vishkanyan venom.", "text": " Greater Enhance Venom Source Impossible Lands pg. 63 Prerequisites Moderate Enhance Venom --- You upgrade the vishkanyan venom you can apply with Envenom to greater vishkanyan venom. Envenom's frequency becomes once per minute. Greater Vishkanyan Venom (level 17) Frequency once per minute; Saving Throw Fortitude; Maximum Duration 6 rounds; Stage 1 7d6 poison damage (1 round); Stage 2 9d6 poison damage (1 round); Stage 3 11d6 poison damage (1 round)", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4036", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vicious Venom" ], "feat_markdown": "Vicious Venom", "id": "feat-4037", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Vicious Venom](/Feats.aspx?ID=4037) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 63\n\n**Prerequisites**\r\n[Envenom](/Actions.aspx?ID=1451)\n\n\r\n\r\n---\r\n\r\nThe venom you produce is exceptionally potent and difficult to overcome. Your vishkanyan venom gains the [virulent](/Traits.aspx?ID=162) trait, requiring two consecutive saves to reduce the venom's stage by 1. A critical success reduces your venom's stage by only 1 instead of by 2.", "name": "Vicious Venom", "pfs": "Standard", "prerequisite": "Envenom", "prerequisite_markdown": "[Envenom](/Actions.aspx?ID=1451)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 63\n\n**Prerequisites**\r\n[Envenom](/Actions.aspx?ID=1451)\n\n\r\n\r\n---\r\n\r\n\r\nThe venom you produce is exceptionally potent and difficult to overcome.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 63" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 63", "speed": {}, "summary": "The venom you produce is exceptionally potent and difficult to overcome.", "summary_markdown": "The venom you produce is exceptionally potent and difficult to overcome.", "text": " Vicious Venom Single Action Source Impossible Lands pg. 63 Prerequisites Envenom --- The venom you produce is exceptionally potent and difficult to overcome. Your vishkanyan venom gains the virulent trait, requiring two consecutive saves to reduce the venom's stage by 1. A critical success reduces your venom's stage by only 1 instead of by 2.", "trait": [ "Vishkanya" ], "trait_markdown": "[Vishkanya](/Traits.aspx?ID=369)", "trait_raw": [ "Vishkanya" ], "type": "Feat", "url": "/Feats.aspx?ID=4037", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Triggerbrand Salvo" ], "feat_markdown": "Triggerbrand Salvo", "id": "feat-4038", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Triggerbrand Salvo](/Feats.aspx?ID=4038) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108\n\n**Prerequisites**\r\n[way of the triggerbrand](/Ways.aspx?ID=6)\n\n**Requirements**\r\nYou're wielding a [combination](/Traits.aspx?ID=417) weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou slice, stab, or batter your opponent with the melee portion of your combination weapon before pulling the trigger at point-blank range. Make a melee Strike with your combination weapon. If the Strike is successful, you can immediately make a ranged Strike against the same target with that combination weapon, and you get a +2 circumstance bonus to the attack roll. This counts as two attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making both attacks.", "name": "Triggerbrand Salvo", "pfs": "Standard", "prerequisite": "way of the triggerbrand", "prerequisite_markdown": "[way of the triggerbrand](/Ways.aspx?ID=6)", "rarity": "common", "release_date": "2022-11-16", "requirement": "You're wielding a combination weapon.", "requirement_markdown": "You're wielding a [combination](/Traits.aspx?ID=417) weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108\n\n**Prerequisites**\r\n[way of the triggerbrand](/Ways.aspx?ID=6)\n\n**Requirements**\r\nYou're wielding a [combination](/Traits.aspx?ID=417) weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou slice, stab, or batter your opponent with the melee portion of your combination weapon before pulling the trigger at point-blank range.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 108" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 108", "speed": {}, "summary": "You slice, stab, or batter your opponent with the melee portion of your combination weapon before pulling the trigger at point-blank range.", "summary_markdown": "You slice, stab, or batter your opponent with the melee portion of your combination weapon before pulling the trigger at point-blank range.", "text": " Triggerbrand Salvo Single Action Source Impossible Lands pg. 108 Prerequisites way of the triggerbrand Requirements You're wielding a combination weapon. --- You slice, stab, or batter your opponent with the melee portion of your combination weapon before pulling the trigger at point-blank range. Make a melee Strike with your combination weapon. If the Strike is successful, you can immediately make a ranged Strike against the same target with that combination weapon, and you get a +2 circumstance bonus to the attack roll. This counts as two attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making both attacks.", "trait": [ "Flourish", "Gunslinger" ], "trait_markdown": "[Flourish](/Traits.aspx?ID=73), [Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Flourish", "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=4038", "weakness": {} }, { "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Triggerbrand Blitz" ], "feat_markdown": "Triggerbrand Blitz", "frequency": "once per minute", "id": "feat-4039", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Triggerbrand Blitz](/Feats.aspx?ID=4039) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[way of the triggerbrand](/Ways.aspx?ID=6)\n\n**Requirements**\r\nYou're wielding a [combination](/Traits.aspx?ID=417) weapon.\r\n\r\n\r\n\r\n---\r\n\r\nYou dance through your foes, stabbing and shooting. You Stride, making up to three Strikes with your combination weapon at any point during your movement, each against a different target. You can make any combination of melee and ranged attacks without needing to change modes to do so, though typically you can't make more than one ranged attack because of the need to reload. This counts as three attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making all three attacks. \n\nAfter using Triggerbrand Blitz, you become [fatigued](/Conditions.aspx?ID=15) for 1 minute.", "name": "Triggerbrand Blitz", "pfs": "Standard", "prerequisite": "way of the triggerbrand", "prerequisite_markdown": "[way of the triggerbrand](/Ways.aspx?ID=6)", "rarity": "common", "release_date": "2022-11-16", "requirement": "You're wielding a combination weapon.", "requirement_markdown": "You're wielding a [combination](/Traits.aspx?ID=417) weapon.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 108\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[way of the triggerbrand](/Ways.aspx?ID=6)\n\n**Requirements**\r\nYou're wielding a [combination](/Traits.aspx?ID=417) weapon.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou dance through your foes, stabbing and shooting.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 108" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 108", "speed": {}, "summary": "You dance through your foes, stabbing and shooting.", "summary_markdown": "You dance through your foes, stabbing and shooting.", "text": " Triggerbrand Blitz Three Actions Source Impossible Lands pg. 108 Frequency once per minute Prerequisites way of the triggerbrand Requirements You're wielding a combination weapon. --- You dance through your foes, stabbing and shooting. You Stride, making up to three Strikes with your combination weapon at any point during your movement, each against a different target. You can make any combination of melee and ranged attacks without needing to change modes to do so, though typically you can't make more than one ranged attack because of the need to reload. This counts as three attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making all three attacks. After using Triggerbrand Blitz, you become fatigued for 1 minute.", "trait": [ "Gunslinger" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)", "trait_raw": [ "Gunslinger" ], "type": "Feat", "url": "/Feats.aspx?ID=4039", "weakness": {} }, { "access": "Characters from Alkenstar have access to this archetype", "archetype": [ "Shieldmarshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Shieldmarshal Dedication" ], "feat_markdown": "Shieldmarshal Dedication", "id": "feat-4040", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Shieldmarshal Dedication](/Feats.aspx?ID=4040) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 109\r\n\r\n_[**PFS Note**](/pathfinder-society) As usual for archetypes, players who take the Shieldmarshal dedication feat can't select another dedication feat until they have gained two other feats from the Shieldmarshal archetype._\r\n\r\n**Archetype** [Shieldmarshal](/Archetypes.aspx?ID=197)\n\n**Access**\r\nCharacters from Alkenstar have access to this archetype\n\n\r\n\r\n---\r\n\r\nYour elite shieldmarshal training makes you equally at home in the squalor of Smokeside and the splendor of Skyside. You're intimately familiar with the city's labyrinthine streets and statutes. You become trained in [Society](/Skills.aspx?ID=14); if you were already trained, you become an expert in Society instead. In urban environments, you can attempt Society checks to [Sense Direction](/Actions.aspx?ID=64). You also gain the [Courtly Graces](/Feats.aspx?ID=772) and [Streetwise](/Feats.aspx?ID=846) skill feats.\n\nShieldmarshal Dedication leads to...\r\n[Consolidated Overlay Panopticon](/Feats.aspx?ID=4041), [Counterclockwork Focus](/Feats.aspx?ID=4043), [Equitable Defense](/Feats.aspx?ID=4042)", "name": "Shieldmarshal Dedication", "pfs": "Standard", "rarity": "uncommon", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 109\n\n**Access**\r\nCharacters from Alkenstar have access to this archetype\n\n\r\n\r\n---\r\n\r\n\r\nYour elite shieldmarshal training makes you equally at home in the squalor of Smokeside and the splendor of Skyside.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 109", "speed": {}, "summary": "Your elite shieldmarshal training makes you equally at home in the squalor of Smokeside and the splendor of Skyside.", "summary_markdown": "Your elite shieldmarshal training makes you equally at home in the squalor of Smokeside and the splendor of Skyside.", "text": " Shieldmarshal Dedication Source Impossible Lands pg. 109 PFS Note As usual for archetypes, players who take the Shieldmarshal dedication feat can't select another dedication feat until they have gained two other feats from the Shieldmarshal archetype. Archetype Shieldmarshal Access Characters from Alkenstar have access to this archetype --- Your elite shieldmarshal training makes you equally at home in the squalor of Smokeside and the splendor of Skyside. You're intimately familiar with the city's labyrinthine streets and statutes. You become trained in Society; if you were already trained, you become an expert in Society instead. In urban environments, you can attempt Society checks to Sense Direction. You also gain the Courtly Graces and Streetwise skill feats. Shieldmarshal Dedication leads to... Consolidated Overlay Panopticon, Counterclockwork Focus, Equitable Defense", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4040", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Shieldmarshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Consolidated Overlay Panopticon" ], "feat_markdown": "Consolidated Overlay Panopticon", "frequency": "once per hour", "id": "feat-4041", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Consolidated Overlay Panopticon](/Feats.aspx?ID=4041) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 109\n\n**Archetype** [Shieldmarshal](/Archetypes.aspx?ID=197)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Shieldmarshal Dedication](/Feats.aspx?ID=4040)\n\n\r\n\r\n---\r\n\r\nYou volunteered for a controversial experimental procedure to install clockwork prosthetic eyes. These eyes relay what you see to shieldmarshal headquarters, which consolidates and analyzes environmental data—Bronzetime/Surgetime probabilities, pressure, temperature, wind, and so on—and feeds them back to you. The Ironmaster periodically reviews the information archives in their ongoing efforts to root out police corruption. When you use your Consolidated Overlay Panopticon, you supercharge the prosthetic eyes; for the next minute, you gain [darkvision](/Rules.aspx?ID=415) and [low-light vision](/Rules.aspx?ID=416), and you gain a +1 status bonus to visual Perception checks. Even when the prosthetic eyes aren't supercharged, you retain your normal vision.", "name": "Consolidated Overlay Panopticon", "pfs": "Standard", "prerequisite": "Shieldmarshal Dedication", "prerequisite_markdown": "[Shieldmarshal Dedication](/Feats.aspx?ID=4040)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 109\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Shieldmarshal Dedication](/Feats.aspx?ID=4040)\n\n\r\n\r\n---\r\n\r\n\r\nYou volunteered for a controversial experimental procedure to install clockwork prosthetic eyes.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 109", "speed": {}, "summary": "You volunteered for a controversial experimental procedure to install clockwork prosthetic eyes.", "summary_markdown": "You volunteered for a controversial experimental procedure to install clockwork prosthetic eyes.", "text": " Consolidated Overlay Panopticon Single Action Source Impossible Lands pg. 109 Archetype Shieldmarshal Frequency once per hour Prerequisites Shieldmarshal Dedication --- You volunteered for a controversial experimental procedure to install clockwork prosthetic eyes. These eyes relay what you see to shieldmarshal headquarters, which consolidates and analyzes environmental data—Bronzetime/Surgetime probabilities, pressure, temperature, wind, and so on—and feeds them back to you. The Ironmaster periodically reviews the information archives in their ongoing efforts to root out police corruption. When you use your Consolidated Overlay Panopticon, you supercharge the prosthetic eyes; for the next minute, you gain darkvision and low-light vision, and you gain a +1 status bonus to visual Perception checks. Even when the prosthetic eyes aren't supercharged, you retain your normal vision.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4041", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Shieldmarshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Equitable Defense" ], "feat_markdown": "Equitable Defense", "frequency": "once per 10 minutes", "id": "feat-4042", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Equitable Defense](/Feats.aspx?ID=4042) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 109\n\n**Archetype** [Shieldmarshal](/Archetypes.aspx?ID=197)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Shieldmarshal Dedication](/Feats.aspx?ID=4040)\n\n**Trigger**\r\nYou take damage from a critical hit.\n\n\r\n\r\n---\r\n\r\nGritting your teeth through the pain, you position yourself to counterattack. You gain resistance to the damage from the critical hit equal to half your level. As long as you're still conscious after the attack, you can Interact to reload a weapon you currently wield or Stand. You gain a +1 circumstance bonus on the next Strike you make against the creature who critically hit you, provided you make it before the end of your next turn.", "name": "Equitable Defense", "pfs": "Standard", "prerequisite": "Shieldmarshal Dedication", "prerequisite_markdown": "[Shieldmarshal Dedication](/Feats.aspx?ID=4040)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 109\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Shieldmarshal Dedication](/Feats.aspx?ID=4040)\n\n**Trigger**\r\nYou take damage from a critical hit.\n\n\r\n\r\n---\r\n\r\n\r\nGritting your teeth through the pain, you position yourself to counterattack.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 109", "speed": {}, "summary": "Gritting your teeth through the pain, you position yourself to counterattack.", "summary_markdown": "Gritting your teeth through the pain, you position yourself to counterattack.", "text": " Equitable Defense Reaction Source Impossible Lands pg. 109 Archetype Shieldmarshal Frequency once per 10 minutes Prerequisites Shieldmarshal Dedication Trigger You take damage from a critical hit. --- Gritting your teeth through the pain, you position yourself to counterattack. You gain resistance to the damage from the critical hit equal to half your level. As long as you're still conscious after the attack, you can Interact to reload a weapon you currently wield or Stand. You gain a +1 circumstance bonus on the next Strike you make against the creature who critically hit you, provided you make it before the end of your next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You take damage from a critical hit.", "trigger_markdown": "You take damage from a critical hit.", "type": "Feat", "url": "/Feats.aspx?ID=4042", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Shieldmarshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Counterclockwork Focus" ], "feat_markdown": "Counterclockwork Focus", "frequency": "once per round", "id": "feat-4043", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Counterclockwork Focus](/Feats.aspx?ID=4043) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 109\n\n**Archetype** [Shieldmarshal](/Archetypes.aspx?ID=197)\n\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Shieldmarshal Dedication](/Feats.aspx?ID=4040)\n\n\r\n\r\n---\r\n\r\nYou understand the need for law enforcement doctrine to adapt to the ever-changing innovations in technology and arcana. Your training in special weapons and tactics give you access to unusual techniques to respond to clockwork- and magic-related crimes. You apply special additives to a loaded firearm. On your next Strike with that firearm before the end of your turn, you deal an additional 2d6 damage if the target is a [construct](/Traits.aspx?ID=35), and you can treat the ammunition as your choice of [cold iron](/Equipment.aspx?ID=375) or [adamantine](/Equipment.aspx?ID=374). At 18th level, this additional damage increases to 3d6, and you can choose to instead treat the ammunition as [orichalcum](/Equipment.aspx?ID=378).", "name": "Counterclockwork Focus", "pfs": "Standard", "prerequisite": "Shieldmarshal Dedication", "prerequisite_markdown": "[Shieldmarshal Dedication](/Feats.aspx?ID=4040)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 109\r\n\r\n**Frequency**\r\nonce per round\r\n\r\n**Prerequisites**\r\n[Shieldmarshal Dedication](/Feats.aspx?ID=4040)\n\n\r\n\r\n---\r\n\r\n\r\nYou understand the need for law enforcement doctrine to adapt to the ever-changing innovations in technology and arcana.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 109" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 109", "speed": {}, "summary": "You understand the need for law enforcement doctrine to adapt to the ever-changing innovations in technology and arcana.", "summary_markdown": "You understand the need for law enforcement doctrine to adapt to the ever-changing innovations in technology and arcana.", "text": " Counterclockwork Focus Single Action Source Impossible Lands pg. 109 Archetype Shieldmarshal Frequency once per round Prerequisites Shieldmarshal Dedication --- You understand the need for law enforcement doctrine to adapt to the ever-changing innovations in technology and arcana. Your training in special weapons and tactics give you access to unusual techniques to respond to clockwork- and magic-related crimes. You apply special additives to a loaded firearm. On your next Strike with that firearm before the end of your turn, you deal an additional 2d6 damage if the target is a construct, and you can treat the ammunition as your choice of cold iron or adamantine. At 18th level, this additional damage increases to 3d6, and you can choose to instead treat the ammunition as orichalcum.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4043", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Masquerade of Seasons Stance" ], "feat_markdown": "Masquerade of Seasons Stance", "id": "feat-4044", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Masquerade of Seasons Stance](/Feats.aspx?ID=4044) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 126\n\n\r\n\r\n---\r\n\r\nYou have mastered the opening steps to the Masquerade of Seasons, a dance that channels the power of spring, summer, winter, and autumn. Choose one of the following traits: [water](/Traits.aspx?ID=165), [fire](/Traits.aspx?ID=72), [negative](/Traits.aspx?ID=118), or [cold](/Traits.aspx?ID=27). You gain resistance 5 to damage dealt by effects with the chosen trait. You can use an action to reenter this stance at any time, changing the granted resistance to another of the available options. If you are at least 12th level, the granted resistance increases to be equal to half your level.\n\nMasquerade of Seasons Stance leads to...\r\n[Grand Dance](/Feats.aspx?ID=4046), [Pirouette](/Feats.aspx?ID=4045)", "name": "Masquerade of Seasons Stance", "pfs": "Standard", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 126\n\n\r\n\r\n---\r\n\r\n\r\nYou have mastered the opening steps to the Masquerade of Seasons, a dance that channels the power of spring, summer, winter, and autumn.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 126" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 126", "speed": {}, "summary": "You have mastered the opening steps to the Masquerade of Seasons, a dance that channels the power of spring, summer, winter, and autumn.", "summary_markdown": "You have mastered the opening steps to the Masquerade of Seasons, a dance that channels the power of spring, summer, winter, and autumn.", "text": " Masquerade of Seasons Stance Single Action Source Impossible Lands pg. 126 --- You have mastered the opening steps to the Masquerade of Seasons, a dance that channels the power of spring, summer, winter, and autumn. Choose one of the following traits: water, fire, negative, or cold. You gain resistance 5 to damage dealt by effects with the chosen trait. You can use an action to reenter this stance at any time, changing the granted resistance to another of the available options. If you are at least 12th level, the granted resistance increases to be equal to half your level. Masquerade of Seasons Stance leads to... Grand Dance, Pirouette", "trait": [ "Bard", "Rare", "Rogue", "Stance", "Swashbuckler" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Rare](/Traits.aspx?ID=137), [Rogue](/Traits.aspx?ID=139), [Stance](/Traits.aspx?ID=152), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Bard", "Rare", "Rogue", "Stance", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=4044", "weakness": {} }, { "actions": "Reaction", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Pirouette" ], "feat_markdown": "Pirouette", "id": "feat-4045", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Pirouette](/Feats.aspx?ID=4045) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 126\n\n**Prerequisites**\r\n[Masquerade of Seasons Stance](/Feats.aspx?ID=4044)\n\n**Trigger**\r\nAn enemy targets you with a Strike.\r\n\r\n**Requirements**\r\nYou're in Masquerade of Seasons Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou twirl gracefully, spinning on one foot to evade your opponent's attack. You gain a +2 circumstance bonus to AC against the triggering attack. If the attack misses you, you can immediately Step. If the attack hits you anyway, reduce the damage it deals by an amount equal to half your level; this reduction in damage is applied after calculating immunities, resistances, and weakness.", "name": "Pirouette", "pfs": "Standard", "prerequisite": "Masquerade of Seasons Stance", "prerequisite_markdown": "[Masquerade of Seasons Stance](/Feats.aspx?ID=4044)", "rarity": "rare", "release_date": "2022-11-16", "requirement": "You're in Masquerade of Seasons Stance.", "requirement_markdown": "You're in Masquerade of Seasons Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 126\n\n**Prerequisites**\r\n[Masquerade of Seasons Stance](/Feats.aspx?ID=4044)\n\n**Trigger**\r\nAn enemy targets you with a Strike.\r\n\r\n**Requirements**\r\nYou're in Masquerade of Seasons Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou twirl gracefully, spinning on one foot to evade your opponent's attack.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 126" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 126", "speed": {}, "summary": "You twirl gracefully, spinning on one foot to evade your opponent's attack.", "summary_markdown": "You twirl gracefully, spinning on one foot to evade your opponent's attack.", "text": " Pirouette Reaction Source Impossible Lands pg. 126 Prerequisites Masquerade of Seasons Stance Trigger An enemy targets you with a Strike. Requirements You're in Masquerade of Seasons Stance. --- You twirl gracefully, spinning on one foot to evade your opponent's attack. You gain a +2 circumstance bonus to AC against the triggering attack. If the attack misses you, you can immediately Step. If the attack hits you anyway, reduce the damage it deals by an amount equal to half your level; this reduction in damage is applied after calculating immunities, resistances, and weakness.", "trait": [ "Bard", "Rare", "Rogue", "Swashbuckler" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Rare](/Traits.aspx?ID=137), [Rogue](/Traits.aspx?ID=139), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Bard", "Rare", "Rogue", "Swashbuckler" ], "trigger": "An enemy targets you with a Strike.", "trigger_markdown": "An enemy targets you with a Strike.", "type": "Feat", "url": "/Feats.aspx?ID=4045", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grand Dance" ], "feat_markdown": "Grand Dance", "id": "feat-4046", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Grand Dance](/Feats.aspx?ID=4046) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 126\n\n**Prerequisites**\r\n[Masquerade of Seasons Stance](/Feats.aspx?ID=4044)\n\n**Requirements**\r\nYou're in Masquerade of Seasons Stance.\r\n\r\n\r\n\r\n---\r\n\r\nYou can summon the full magic of Bhopan's grand dance. Stride up to your Speed; during this Stride, you can walk on air as if it were solid ground. You can ascend and descend in this way at a maximum of a 45-degree angle. You must end your Stride on a surface that can support you or you fall.", "name": "Grand Dance", "pfs": "Standard", "prerequisite": "Masquerade of Seasons Stance", "prerequisite_markdown": "[Masquerade of Seasons Stance](/Feats.aspx?ID=4044)", "rarity": "rare", "release_date": "2022-11-16", "requirement": "You're in Masquerade of Seasons Stance.", "requirement_markdown": "You're in Masquerade of Seasons Stance.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 126\n\n**Prerequisites**\r\n[Masquerade of Seasons Stance](/Feats.aspx?ID=4044)\n\n**Requirements**\r\nYou're in Masquerade of Seasons Stance.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou can summon the full magic of Bhopan's grand dance.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 126" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 126", "speed": {}, "summary": "You can summon the full magic of Bhopan's grand dance.", "summary_markdown": "You can summon the full magic of Bhopan's grand dance.", "text": " Grand Dance Two Actions Source Impossible Lands pg. 126 Prerequisites Masquerade of Seasons Stance Requirements You're in Masquerade of Seasons Stance. --- You can summon the full magic of Bhopan's grand dance. Stride up to your Speed; during this Stride, you can walk on air as if it were solid ground. You can ascend and descend in this way at a maximum of a 45-degree angle. You must end your Stride on a surface that can support you or you fall.", "trait": [ "Bard", "Rare", "Rogue", "Swashbuckler" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Rare](/Traits.aspx?ID=137), [Rogue](/Traits.aspx?ID=139), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Bard", "Rare", "Rogue", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=4046", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Drain Emotion" ], "feat_markdown": "Drain Emotion", "frequency": "once per day", "id": "feat-4047", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Drain Emotion](/Feats.aspx?ID=4047) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 127\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\nYou touch an adjacent creature and attempt to draw out its excess emotion. Attempt a [counteract](/Rules.aspx?ID=371) check against a single [emotion](/Traits.aspx?ID=60) or [fear](/Traits.aspx?ID=68) effect affecting the touched creature. If you succeed, you gain temporary Hit Points equal to your level for a number of rounds equal to your Charisma modifier (minimum 1 round).\n\n**Special** This feat gains the trait appropriate for your ancestry ([human](/Traits.aspx?ID=90) for [human](/Ancestries.aspx?ID=6), [goblin](/Traits.aspx?ID=81) for [goblin](/Ancestries.aspx?ID=4), etc.).", "name": "Drain Emotion", "pfs": "Standard", "prerequisite": "Fey Influence", "prerequisite_markdown": "[Fey Influence](/Feats.aspx?ID=1239)", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 127\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\n\r\nYou touch an adjacent creature and attempt to draw out its excess emotion.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 127", "speed": {}, "summary": "You touch an adjacent creature and attempt to draw out its excess emotion.", "summary_markdown": "You touch an adjacent creature and attempt to draw out its excess emotion.", "text": " Drain Emotion Two Actions Source Impossible Lands pg. 127 Frequency once per day Prerequisites Fey Influence --- You touch an adjacent creature and attempt to draw out its excess emotion. Attempt a counteract check against a single emotion or fear effect affecting the touched creature. If you succeed, you gain temporary Hit Points equal to your level for a number of rounds equal to your Charisma modifier (minimum 1 round). Special This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).", "trait": [ "All Ancestries", "Enchantment", "Mental", "Rare" ], "trait_markdown": "[All Ancestries](/Traits.aspx?ID=467), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "All Ancestries", "Enchantment", "Mental", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4047", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey Ascension" ], "feat_markdown": "Fey Ascension", "id": "feat-4048", "level": 9, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 9\"\r\n pfs=\"Standard\"\r\n>\r\n[Fey Ascension](/Feats.aspx?ID=4048) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 127\n\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\nThe fey influence on your form and features grows even more powerful and notable. You gain one of the following features and abilities; this must be the same animal or fey type as you chose for Fey Influence. \n
  • **Anteater** You become an expert in primal DCs and spell attack rolls. You can cast [_slow_](/Spells.aspx?ID=289) as an innate primal spell once per day.
  • **Cat Sith** You laugh off the outraged curses of those you have tricked or wronged. Whenever a creature targets you with a [misfortune](/Traits.aspx?ID=110) effect, make a DC 13 flat check. On a success, you are unaffected.
  • **Cursed Bluebird** You have enough control over your curse to turn a bane into a minor blessing. Once per day, you can temporarily transform yourself or an ally into a blue bird, as a 4th-level [_pest form_](/Spells.aspx?ID=217) (bird only) targeting one willing creature.
  • **Dryad** Your hair becomes intermixed with delicate but razor-edged leaves that move as you command. You gain a leaves ranged unarmed attack that deals 1d6 slashing damage. Your leaves are in the [dart](/WeaponGroups.aspx?ID=6) weapon group and have the [magical](/Traits.aspx?ID=103) and [unarmed](/Traits.aspx?ID=199) traits.
  • **Faun** You can cast [_charm_](/Spells.aspx?ID=34), [_sleep_](/Spells.aspx?ID=288), and [_triple time_](/Spells.aspx?ID=392) as innate primal spells once per day each. Whenever you cast one of these spells, you can Step or Stride as part of the activity.
  • **Gremlin** You become an expert in primal DCs and spell attack rolls. You can cast [_mad monkeys_](/Spells.aspx?ID=702) as an innate primal spell once per day.
  • **Monarch** Once per day, you gain the ability to manifest a pair of exquisite butterfly wings. These wings remain for 10 minutes. You gain a fly Speed equal to your Speed while you've manifested your wings.
  • **Unicorn** You become trained in [Medicine](/Skills.aspx?ID=9), or an expert if you were already trained. You gain a +2 status bonus to saves against [poison](/Traits.aspx?ID=126) and [charm](/Traits.aspx?ID=247) effects.
\n\n**Special** This feat gains the trait appropriate for your ancestry ([human](/Traits.aspx?ID=90) for [human](/Ancestries.aspx?ID=6), [goblin](/Traits.aspx?ID=81) for [goblin](/Ancestries.aspx?ID=4), etc.).", "name": "Fey Ascension", "pfs": "Standard", "prerequisite": "Fey Influence", "prerequisite_markdown": "[Fey Influence](/Feats.aspx?ID=1239)", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 127\n\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\n\r\nThe fey influence on your form and features grows even more powerful and notable.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 127", "speed": {}, "summary": "The fey influence on your form and features grows even more powerful and notable.", "summary_markdown": "The fey influence on your form and features grows even more powerful and notable.", "text": " Fey Ascension Source Impossible Lands pg. 127 Prerequisites Fey Influence --- The fey influence on your form and features grows even more powerful and notable. You gain one of the following features and abilities; this must be the same animal or fey type as you chose for Fey Influence. Anteater You become an expert in primal DCs and spell attack rolls. You can cast slow as an innate primal spell once per day. Cat Sith You laugh off the outraged curses of those you have tricked or wronged. Whenever a creature targets you with a misfortune effect, make a DC 13 flat check. On a success, you are unaffected. Cursed Bluebird You have enough control over your curse to turn a bane into a minor blessing. Once per day, you can temporarily transform yourself or an ally into a blue bird, as a 4th-level pest form (bird only) targeting one willing creature. Dryad Your hair becomes intermixed with delicate but razor-edged leaves that move as you command. You gain a leaves ranged unarmed attack that deals 1d6 slashing damage. Your leaves are in the dart weapon group and have the magical and unarmed traits. Faun You can cast charm , sleep , and triple time as innate primal spells once per day each. Whenever you cast one of these spells, you can Step or Stride as part of the activity. Gremlin You become an expert in primal DCs and spell attack rolls. You can cast mad monkeys as an innate primal spell once per day. Monarch Once per day, you gain the ability to manifest a pair of exquisite butterfly wings. These wings remain for 10 minutes. You gain a fly Speed equal to your Speed while you've manifested your wings. Unicorn You become trained in Medicine, or an expert if you were already trained. You gain a +2 status bonus to saves against poison and charm effects. Special This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).", "trait": [ "All Ancestries", "Rare" ], "trait_markdown": "[All Ancestries](/Traits.aspx?ID=467), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "All Ancestries", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4048", "weakness": {} }, { "actions": "Two Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cannibalize Magic" ], "feat_markdown": "Cannibalize Magic", "frequency": "once per day", "id": "feat-4049", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Cannibalize Magic](/Feats.aspx?ID=4049) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 127\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\nThe fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours. You can draw power from your magical equipment to replenish your health. You drain one of your [invested](/Traits.aspx?ID=98) items, in the process regaining Hit Points equal to double the item's level.\n\n In addition, you can attempt a [counteract](/Rules.aspx?ID=371) check with a total bonus equal to 10 + the drained item's level against one effect that gave you the [drained](/Conditions.aspx?ID=10), [doomed](/Conditions.aspx?ID=9), [enfeebled](/Conditions.aspx?ID=13), [fatigued](/Conditions.aspx?ID=15), or [slowed](/Conditions.aspx?ID=35) condition. If you succeed, you reduce the chosen condition's value by 1.\n\n An item drained by this action becomes non-magical until the next time you make your daily preparations.\n\n**Special** This feat gains the trait appropriate for your ancestry ([human](/Traits.aspx?ID=90) for [human](/Ancestries.aspx?ID=6), [goblin](/Traits.aspx?ID=81) for [goblin](/Ancestries.aspx?ID=4), etc.).", "name": "Cannibalize Magic", "pfs": "Standard", "prerequisite": "Fey Influence", "prerequisite_markdown": "[Fey Influence](/Feats.aspx?ID=1239)", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 127\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\n\r\nThe fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 127" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 127", "speed": {}, "summary": "The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours.", "summary_markdown": "The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours.", "text": " Cannibalize Magic Two Actions Source Impossible Lands pg. 127 Frequency once per day Prerequisites Fey Influence --- The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours. You can draw power from your magical equipment to replenish your health. You drain one of your invested items, in the process regaining Hit Points equal to double the item's level. In addition, you can attempt a counteract check with a total bonus equal to 10 + the drained item's level against one effect that gave you the drained, doomed, enfeebled, fatigued, or slowed condition. If you succeed, you reduce the chosen condition's value by 1. An item drained by this action becomes non-magical until the next time you make your daily preparations. Special This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).", "trait": [ "All Ancestries", "Rare" ], "trait_markdown": "[All Ancestries](/Traits.aspx?ID=467), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "All Ancestries", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4049", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Glamour" ], "feat_markdown": "Glamour", "id": "feat-4050", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Glamour](/Feats.aspx?ID=4050) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 128\n\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\nYou unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic. You gain the [_fey glamour_](/Spells.aspx?ID=510) focus spell as a primal spell that doesn't have the [sorcerer](/Traits.aspx?ID=148) trait. If you don't already have a focus pool, you gain a focus pool of 1 Focus Point.\n\n**Special** This feat gains the trait appropriate for your ancestry ([human](/Traits.aspx?ID=90) for [human](/Ancestries.aspx?ID=6), [goblin](/Traits.aspx?ID=81) for [goblin](/Ancestries.aspx?ID=4), etc.).", "name": "Glamour", "pfs": "Standard", "prerequisite": "Fey Influence", "prerequisite_markdown": "[Fey Influence](/Feats.aspx?ID=1239)", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 128\n\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\n\r\nYou unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 128" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 128", "speed": {}, "summary": "You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic.", "summary_markdown": "You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic.", "text": " Glamour Source Impossible Lands pg. 128 Prerequisites Fey Influence --- You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic. You gain the fey glamour focus spell as a primal spell that doesn't have the sorcerer trait. If you don't already have a focus pool, you gain a focus pool of 1 Focus Point. Special This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).", "trait": [ "All Ancestries", "Rare" ], "trait_markdown": "[All Ancestries](/Traits.aspx?ID=467), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "All Ancestries", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4050", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eldritch Calm" ], "feat_markdown": "Eldritch Calm", "id": "feat-4051", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Standard\"\r\n>\r\n[Eldritch Calm](/Feats.aspx?ID=4051) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 128\n\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\nYour fey heritage has altered your mindset to more resemble the uncanny perspective of the fey. While you are not emotionless, and indeed might be prone to fits of odd moods and tempers, many perceive you as having an aura of unshakable tranquility. When you roll a critical failure against an [emotion](/Traits.aspx?ID=60) or [fear](/Traits.aspx?ID=68) effect, you get a failure instead. Once per day in place of attempting a saving throw against an emotion or fear effect, you can automatically treat your result as though you had rolled a 20; this is a [fortune](/Traits.aspx?ID=76) effect.\n\n However, your extraordinary emotional detachment makes it difficult to encourage you. You reduce any bonus you gain from an emotion effect by 1.\n\n**Special** This feat gains the trait appropriate for your ancestry ([human](/Traits.aspx?ID=90) for [human](/Ancestries.aspx?ID=6), [goblin](/Traits.aspx?ID=81) for [goblin](/Ancestries.aspx?ID=4), etc.).", "name": "Eldritch Calm", "pfs": "Standard", "prerequisite": "Fey Influence", "prerequisite_markdown": "[Fey Influence](/Feats.aspx?ID=1239)", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 128\n\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\n\r\nYour fey heritage has altered your mindset to more resemble the uncanny perspective of the fey.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 128" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 128", "speed": {}, "summary": "Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey.", "summary_markdown": "Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey.", "text": " Eldritch Calm Source Impossible Lands pg. 128 Prerequisites Fey Influence --- Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey. While you are not emotionless, and indeed might be prone to fits of odd moods and tempers, many perceive you as having an aura of unshakable tranquility. When you roll a critical failure against an emotion or fear effect, you get a failure instead. Once per day in place of attempting a saving throw against an emotion or fear effect, you can automatically treat your result as though you had rolled a 20; this is a fortune effect. However, your extraordinary emotional detachment makes it difficult to encourage you. You reduce any bonus you gain from an emotion effect by 1. Special This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).", "trait": [ "All Ancestries", "Rare" ], "trait_markdown": "[All Ancestries](/Traits.aspx?ID=467), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "All Ancestries", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4051", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey Transcendence" ], "feat_markdown": "Fey Transcendence", "id": "feat-4052", "level": 17, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 17\"\r\n pfs=\"Standard\"\r\n>\r\n[Fey Transcendence](/Feats.aspx?ID=4052) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 128\n\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\nYou become a powerful fey creature, gaining strengths tied to the [First World](/Planes.aspx?ID=10) but also some of the weakness against which all fey must contend. You gain a +2 status bonus to saves against [illusion](/Traits.aspx?ID=92), [emotion](/Traits.aspx?ID=60), and [enchantment](/Traits.aspx?ID=61) effects, and you can use [Diplomacy](/Skills.aspx?ID=6) to [Make an Impression](/Actions.aspx?ID=50) on and to make very simple [Requests](/Actions.aspx?ID=51) of [animals](/Traits.aspx?ID=9) and [plants](/Traits.aspx?ID=125). You regain twice the number of Hit Points when resting in a natural wooded area, such as a forest or jungle. You have weakness to [cold iron](/Equipment.aspx?ID=375) equal to half your level.\n\n**Special** This feat gains the trait appropriate for your ancestry ([human](/Traits.aspx?ID=90) for [human](/Ancestries.aspx?ID=6), [goblin](/Traits.aspx?ID=81) for [goblin](/Ancestries.aspx?ID=4), etc.).", "name": "Fey Transcendence", "pfs": "Standard", "prerequisite": "Fey Influence", "prerequisite_markdown": "[Fey Influence](/Feats.aspx?ID=1239)", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 128\n\n**Prerequisites**\r\n[Fey Influence](/Feats.aspx?ID=1239)\n\n\r\n\r\n---\r\n\r\n\r\nYou become a powerful fey creature, gaining strengths tied to the [First World](/Planes.aspx?ID=10) but also some of the weakness against which all fey must contend.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 128" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 128", "speed": {}, "summary": "You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend.", "summary_markdown": "You become a powerful fey creature, gaining strengths tied to the [First World](/Planes.aspx?ID=10) but also some of the weakness against which all fey must contend.", "text": " Fey Transcendence Source Impossible Lands pg. 128 Prerequisites Fey Influence --- You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend. You gain a +2 status bonus to saves against illusion, emotion, and enchantment effects, and you can use Diplomacy to Make an Impression on and to make very simple Requests of animals and plants. You regain twice the number of Hit Points when resting in a natural wooded area, such as a forest or jungle. You have weakness to cold iron equal to half your level. Special This feat gains the trait appropriate for your ancestry (human for human, goblin for goblin, etc.).", "trait": [ "All Ancestries", "Rare" ], "trait_markdown": "[All Ancestries](/Traits.aspx?ID=467), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "All Ancestries", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4052", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greenwatch Initiate" ], "feat_markdown": "Greenwatch Initiate", "id": "feat-4053", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Greenwatch Initiate](/Feats.aspx?ID=4053) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\nYou've received the basic training developed for all Greenwatch recruits. You become an expert in [Survival](/Skills.aspx?ID=16) and gain the [Experienced Tracker](/Feats.aspx?ID=780) and [Survey Wildlife](/Feats.aspx?ID=849) skill feats.\n\nGreenwatch Initiate leads to...\r\n[Defy Fey](/Feats.aspx?ID=4054), [Fey Tracker](/Feats.aspx?ID=4055)", "name": "Greenwatch Initiate", "pfs": "Standard", "prerequisite": "Trained in Survival", "prerequisite_markdown": "Trained in [Survival](/Skills.aspx?ID=16)", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\n\n**Prerequisites**\r\nTrained in [Survival](/Skills.aspx?ID=16)\n\n\r\n\r\n---\r\n\r\n\r\nYou've received the basic training developed for all Greenwatch recruits.\r\n", "skill": [ "Survival", "Survival" ], "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 129" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 129", "speed": {}, "summary": "You've received the basic training developed for all Greenwatch recruits.", "summary_markdown": "You've received the basic training developed for all Greenwatch recruits.", "text": " Greenwatch Initiate Source Impossible Lands pg. 129 Prerequisites Trained in Survival --- You've received the basic training developed for all Greenwatch recruits. You become an expert in Survival and gain the Experienced Tracker and Survey Wildlife skill feats. Greenwatch Initiate leads to... Defy Fey, Fey Tracker", "trait": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406), [Investigator](/Traits.aspx?ID=318), [Ranger](/Traits.aspx?ID=136), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4053", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Defy Fey" ], "feat_markdown": "Defy Fey", "id": "feat-4054", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Defy Fey](/Feats.aspx?ID=4054) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\n\n**Prerequisites**\r\n[Greenwatch Initiate](/Feats.aspx?ID=4053)\n\n\r\n\r\n---\r\n\r\nYou are keen to the wiles of the [fey](/Traits.aspx?ID=69) and can usually shake off their magic. Whenever you fail, but don't critically fail, a save against a spell with a duration of at least 1 round cast by a fey creature, you can attempt a second save against the original DC at the start of your next turn to end any lingering effects the spell might have. This can end [persistent damage](/Conditions.aspx?ID=29) caused by a spell but can't reverse any effects that have been resolved already (such as damage dealt when the spell was cast).\n\nDefy Fey leads to...\r\n[Greenwatcher](/Feats.aspx?ID=4058)", "name": "Defy Fey", "pfs": "Standard", "prerequisite": "Greenwatch Initiate", "prerequisite_markdown": "[Greenwatch Initiate](/Feats.aspx?ID=4053)", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\n\n**Prerequisites**\r\n[Greenwatch Initiate](/Feats.aspx?ID=4053)\n\n\r\n\r\n---\r\n\r\n\r\nYou are keen to the wiles of the [fey](/Traits.aspx?ID=69) and can usually shake off their magic.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 129" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 129", "speed": {}, "summary": "You are keen to the wiles of the fey and can usually shake off their magic.", "summary_markdown": "You are keen to the wiles of the [fey](/Traits.aspx?ID=69) and can usually shake off their magic.", "text": " Defy Fey Source Impossible Lands pg. 129 Prerequisites Greenwatch Initiate --- You are keen to the wiles of the fey and can usually shake off their magic. Whenever you fail, but don't critically fail, a save against a spell with a duration of at least 1 round cast by a fey creature, you can attempt a second save against the original DC at the start of your next turn to end any lingering effects the spell might have. This can end persistent damage caused by a spell but can't reverse any effects that have been resolved already (such as damage dealt when the spell was cast). Defy Fey leads to... Greenwatcher", "trait": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406), [Investigator](/Traits.aspx?ID=318), [Ranger](/Traits.aspx?ID=136), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4054", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fey Tracker" ], "feat_markdown": "Fey Tracker", "id": "feat-4055", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Fey Tracker](/Feats.aspx?ID=4055) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\n\n**Prerequisites**\r\n[Greenwatch Initiate](/Feats.aspx?ID=4053)\n\n\r\n\r\n---\r\n\r\nYou are exceptionally skilled at noticing the subtle techniques fey use to avoid notice. You gain a +2 circumstance bonus to [Survival](/Skills.aspx?ID=16) checks to [Track](/Actions.aspx?ID=66) [fey](/Traits.aspx?ID=69) creatures, to Perception checks to [Seek](/Actions.aspx?ID=84) for hidden fey, and to your Perception DC to resist a fey creature's attempt to [Create a Diversion](/Actions.aspx?ID=45).", "name": "Fey Tracker", "pfs": "Standard", "prerequisite": "Greenwatch Initiate", "prerequisite_markdown": "[Greenwatch Initiate](/Feats.aspx?ID=4053)", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\n\n**Prerequisites**\r\n[Greenwatch Initiate](/Feats.aspx?ID=4053)\n\n\r\n\r\n---\r\n\r\n\r\nYou are exceptionally skilled at noticing the subtle techniques fey use to avoid notice.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 129" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 129", "speed": {}, "summary": "You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice.", "summary_markdown": "You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice.", "text": " Fey Tracker Source Impossible Lands pg. 129 Prerequisites Greenwatch Initiate --- You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice. You gain a +2 circumstance bonus to Survival checks to Track fey creatures, to Perception checks to Seek for hidden fey, and to your Perception DC to resist a fey creature's attempt to Create a Diversion.", "trait": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406), [Investigator](/Traits.aspx?ID=318), [Ranger](/Traits.aspx?ID=136), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4055", "weakness": {} }, { "actions": "Free Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greenwatch Veteran" ], "feat_markdown": "Greenwatch Veteran", "id": "feat-4056", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Greenwatch Veteran](/Feats.aspx?ID=4056) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\n\n**Trigger**\r\nYour turn starts, and you're in combat against a creature you spent at least 10 minutes [Tracking](/Actions.aspx?ID=66).\n\n\r\n\r\n---\r\n\r\nYour time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies. Attempt a [Recall Knowledge](/Actions.aspx?ID=26) check against the creature you were Tracking. On a success, you always know the creature's greatest weakness and highest resistance or immunity, in addition to any other information the check would typically provide. You immediately use a quick series of hand gestures to signal this information to any allies who can see you.", "name": "Greenwatch Veteran", "pfs": "Standard", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\n\n**Trigger**\r\nYour turn starts, and you're in combat against a creature you spent at least 10 minutes [Tracking](/Actions.aspx?ID=66).\n\n\r\n\r\n---\r\n\r\n\r\nYour time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 129" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 129", "speed": {}, "summary": "Your time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies.", "summary_markdown": "Your time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies.", "text": " Greenwatch Veteran Free Action Source Impossible Lands pg. 129 Trigger Your turn starts, and you're in combat against a creature you spent at least 10 minutes Tracking. --- Your time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies. Attempt a Recall Knowledge check against the creature you were Tracking. On a success, you always know the creature's greatest weakness and highest resistance or immunity, in addition to any other information the check would typically provide. You immediately use a quick series of hand gestures to signal this information to any allies who can see you.", "trait": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406), [Investigator](/Traits.aspx?ID=318), [Ranger](/Traits.aspx?ID=136), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "trigger": "Your turn starts, and you're in combat against a creature you spent at least 10 minutes Tracking .", "trigger_markdown": "Your turn starts, and you're in combat against a creature you spent at least 10 minutes [Tracking](/Actions.aspx?ID=66).", "type": "Feat", "url": "/Feats.aspx?ID=4056", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Unseen Passage" ], "feat_markdown": "Unseen Passage", "frequency": "once per day", "id": "feat-4057", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Unseen Passage](/Feats.aspx?ID=4057) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\n\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\nYou have mastered a magical technique for moving through dangerous woodlands unseen. You can cast [_pass without trace_](/Spells.aspx?ID=215) as an innate primal spell heightened to a spell level equal to half your level rounded up.", "name": "Unseen Passage", "pfs": "Standard", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\r\n\r\n**Frequency**\r\nonce per day\n\n\r\n\r\n---\r\n\r\n\r\nYou have mastered a magical technique for moving through dangerous woodlands unseen.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 129" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 129", "speed": {}, "summary": "You have mastered a magical technique for moving through dangerous woodlands unseen.", "summary_markdown": "You have mastered a magical technique for moving through dangerous woodlands unseen.", "text": " Unseen Passage Source Impossible Lands pg. 129 Frequency once per day --- You have mastered a magical technique for moving through dangerous woodlands unseen. You can cast pass without trace as an innate primal spell heightened to a spell level equal to half your level rounded up.", "trait": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406), [Investigator](/Traits.aspx?ID=318), [Ranger](/Traits.aspx?ID=136), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4057", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greenwatcher" ], "feat_markdown": "Greenwatcher", "id": "feat-4058", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Greenwatcher](/Feats.aspx?ID=4058) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\n\n**Prerequisites**\r\n[Defy Fey](/Feats.aspx?ID=4054)\n\n\r\n\r\n---\r\n\r\nYour experience fighting against and alongside fey creatures is nearly unrivaled. Any weapon you wield or unarmed attack you make against a [fey](/Traits.aspx?ID=69) creature is treated as [cold iron](/Equipment.aspx?ID=375). Whenever you critically fail a save against a spell cast by a fey creature, it's instead treated as a normal failure. Whenever you critically succeed on a Strike against a fey creature, the target is immediately subject to the effects of a [_faerie fire_](/Spells.aspx?ID=107) spell. For the purposes of [counteracting](/Rules.aspx?ID=371) this effect, it's an innate 2nd-level primal spell.", "name": "Greenwatcher", "pfs": "Standard", "prerequisite": "Defy Fey", "prerequisite_markdown": "[Defy Fey](/Feats.aspx?ID=4054)", "rarity": "rare", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 129\n\n**Prerequisites**\r\n[Defy Fey](/Feats.aspx?ID=4054)\n\n\r\n\r\n---\r\n\r\n\r\nYour experience fighting against and alongside fey creatures is nearly unrivaled.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 129" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 129", "speed": {}, "summary": "Your experience fighting against and alongside fey creatures is nearly unrivaled.", "summary_markdown": "Your experience fighting against and alongside fey creatures is nearly unrivaled.", "text": " Greenwatcher Source Impossible Lands pg. 129 Prerequisites Defy Fey --- Your experience fighting against and alongside fey creatures is nearly unrivaled. Any weapon you wield or unarmed attack you make against a fey creature is treated as cold iron. Whenever you critically fail a save against a spell cast by a fey creature, it's instead treated as a normal failure. Whenever you critically succeed on a Strike against a fey creature, the target is immediately subject to the effects of a faerie fire spell. For the purposes of counteracting this effect, it's an innate 2nd-level primal spell.", "trait": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406), [Investigator](/Traits.aspx?ID=318), [Ranger](/Traits.aspx?ID=136), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Gunslinger", "Investigator", "Ranger", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4058", "weakness": {} }, { "archetype": [ "Student of Perfection" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Weaponry" ], "feat_markdown": "Perfect Weaponry", "id": "feat-4059", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Weaponry](/Feats.aspx?ID=4059) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222\n\n**Archetype** [Student of Perfection](/Archetypes.aspx?ID=18)\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\nYou gain the [Monastic Weaponry](/Feats.aspx?ID=434) monk class feat. You can use melee monk weapons with any Student of Perfection feats or Student of Perfection focus spells that normally require unarmed attacks.", "name": "Perfect Weaponry", "pfs": "Standard", "prerequisite": "Student of Perfection Dedication", "prerequisite_markdown": "[Student of Perfection Dedication](/Feats.aspx?ID=900)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain the [Monastic Weaponry](/Feats.aspx?ID=434) monk class feat.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 222" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 222", "speed": {}, "summary": "You gain the Monastic Weaponry monk class feat.", "summary_markdown": "You gain the [Monastic Weaponry](/Feats.aspx?ID=434) monk class feat.", "text": " Perfect Weaponry Source Impossible Lands pg. 222 Archetype Student of Perfection Prerequisites Student of Perfection Dedication --- You gain the Monastic Weaponry monk class feat. You can use melee monk weapons with any Student of Perfection feats or Student of Perfection focus spells that normally require unarmed attacks.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4059", "weakness": {} }, { "archetype": [ "Student of Perfection" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Resistance" ], "feat_markdown": "Perfect Resistance", "id": "feat-4060", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Resistance](/Feats.aspx?ID=4060) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222\n\n**Archetype** [Student of Perfection](/Archetypes.aspx?ID=18)\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\nYou gain resistance equal to half your level to all damage from effects with the appropriate trait for your School of Perfection: [fire](/Traits.aspx?ID=72) for Unblinking Flame, [water](/Traits.aspx?ID=165) for Unbreaking Waves, [air](/Traits.aspx?ID=5) for Unfolding Wind, and [earth](/Traits.aspx?ID=55) for Untwisting Iron. After using a Student of Perfection ki spell, the resistance increases to be equal to your level for 1 round.", "name": "Perfect Resistance", "pfs": "Standard", "prerequisite": "Student of Perfection Dedication", "prerequisite_markdown": "[Student of Perfection Dedication](/Feats.aspx?ID=900)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain resistance equal to half your level to all damage from effects with the appropriate trait for your School of Perfection: [fire](/Traits.aspx?ID=72) for Unblinking Flame, [water](/Traits.aspx?ID=165) for Unbreaking Waves, [air](/Traits.aspx?ID=5) for Unfolding Wind, and [earth](/Traits.aspx?ID=55) for Untwisting Iron.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 222" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 222", "speed": {}, "summary": "You gain resistance equal to half your level to all damage from effects with the appropriate trait for your School of Perfection: fire for Unblinking Flame, water for Unbreaking Waves, air for Unfolding Wind, and earth for Untwisting Iron.", "summary_markdown": "You gain resistance equal to half your level to all damage from effects with the appropriate trait for your School of Perfection: [fire](/Traits.aspx?ID=72) for Unblinking Flame, [water](/Traits.aspx?ID=165) for Unbreaking Waves, [air](/Traits.aspx?ID=5) for Unfolding Wind, and [earth](/Traits.aspx?ID=55) for Untwisting Iron.", "text": " Perfect Resistance Source Impossible Lands pg. 222 Archetype Student of Perfection Prerequisites Student of Perfection Dedication --- You gain resistance equal to half your level to all damage from effects with the appropriate trait for your School of Perfection: fire for Unblinking Flame, water for Unbreaking Waves, air for Unfolding Wind, and earth for Untwisting Iron. After using a Student of Perfection ki spell, the resistance increases to be equal to your level for 1 round.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4060", "weakness": {} }, { "archetype": [ "Student of Perfection" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Ki Expert" ], "feat_markdown": "Perfect Ki Expert", "id": "feat-4061", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Ki Expert](/Feats.aspx?ID=4061) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222\n\n**Archetype** [Student of Perfection](/Archetypes.aspx?ID=18)\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\nYou gain an appropriate ki spell for your School of Perfection: [_unblinking flame aura_](/Spells.aspx?ID=1244) for Unblinking Flame, [_unbreaking wave vapor_](/Spells.aspx?ID=1249) for Unbreaking Waves, [_unfolding wind buffet_](/Spells.aspx?ID=1251) for Unfolding Wind, or [_untwisting iron roots_](/Spells.aspx?ID=1255) for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become an expert in occult spell DCs and occult spell attack rolls.\n\nPerfect Ki Expert leads to...\r\n[Perfect Ki Grandmaster](/Feats.aspx?ID=4063)", "name": "Perfect Ki Expert", "pfs": "Standard", "prerequisite": "Student of Perfection Dedication", "prerequisite_markdown": "[Student of Perfection Dedication](/Feats.aspx?ID=900)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain an appropriate ki spell for your School of Perfection: [_unblinking flame aura_](/Spells.aspx?ID=1244) for Unblinking Flame, [_unbreaking wave vapor_](/Spells.aspx?ID=1249) for Unbreaking Waves, [_unfolding wind buffet_](/Spells.aspx?ID=1251) for Unfolding Wind, or [_untwisting iron roots_](/Spells.aspx?ID=1255) for Untwisting Iron.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 222" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 222", "speed": {}, "summary": "You gain an appropriate ki spell for your School of Perfection: unblinking flame aura for Unblinking Flame, unbreaking wave vapor for Unbreaking Waves, unfolding wind buffet for Unfolding Wind, or untwisting iron roots for Untwisting Iron.", "summary_markdown": "You gain an appropriate ki spell for your School of Perfection: [_unblinking flame aura_](/Spells.aspx?ID=1244) for Unblinking Flame, [_unbreaking wave vapor_](/Spells.aspx?ID=1249) for Unbreaking Waves, [_unfolding wind buffet_](/Spells.aspx?ID=1251) for Unfolding Wind, or [_untwisting iron roots_](/Spells.aspx?ID=1255) for Untwisting Iron.", "text": " Perfect Ki Expert Source Impossible Lands pg. 222 Archetype Student of Perfection Prerequisites Student of Perfection Dedication --- You gain an appropriate ki spell for your School of Perfection: unblinking flame aura for Unblinking Flame, unbreaking wave vapor for Unbreaking Waves, unfolding wind buffet for Unfolding Wind, or untwisting iron roots for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become an expert in occult spell DCs and occult spell attack rolls. Perfect Ki Expert leads to... Perfect Ki Grandmaster", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4061", "weakness": {} }, { "archetype": [ "Student of Perfection" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Ki Exemplar" ], "feat_markdown": "Perfect Ki Exemplar", "id": "feat-4062", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Ki Exemplar](/Feats.aspx?ID=4062) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222\n\n**Archetype** [Student of Perfection](/Archetypes.aspx?ID=18)\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\nYou gain an appropriate ki spell for your School of Perfection: [_unblinking flame emblem_](/Spells.aspx?ID=1245) for Unblinking Flame, [_unbreaking wave barrier_](/Spells.aspx?ID=1247) for Unbreaking Waves, [_unfolding wind blitz_](/Spells.aspx?ID=1250) for Unfolding Wind, or [_untwisting iron augmentation_](/Spells.aspx?ID=1253) for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become an expert in occult spell DCs and occult spell attack rolls.\n\nPerfect Ki Exemplar leads to...\r\n[Perfect Ki Grandmaster](/Feats.aspx?ID=4063)", "name": "Perfect Ki Exemplar", "pfs": "Standard", "prerequisite": "Student of Perfection Dedication", "prerequisite_markdown": "[Student of Perfection Dedication](/Feats.aspx?ID=900)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222\n\n**Prerequisites**\r\n[Student of Perfection Dedication](/Feats.aspx?ID=900)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain an appropriate ki spell for your School of Perfection: [_unblinking flame emblem_](/Spells.aspx?ID=1245) for Unblinking Flame, [_unbreaking wave barrier_](/Spells.aspx?ID=1247) for Unbreaking Waves, [_unfolding wind blitz_](/Spells.aspx?ID=1250) for Unfolding Wind, or [_untwisting iron augmentation_](/Spells.aspx?ID=1253) for Untwisting Iron.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 222" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 222", "speed": {}, "summary": "You gain an appropriate ki spell for your School of Perfection: unblinking flame emblem for Unblinking Flame, unbreaking wave barrier for Unbreaking Waves, unfolding wind blitz for Unfolding Wind, or untwisting iron augmentation for Untwisting Iron.", "summary_markdown": "You gain an appropriate ki spell for your School of Perfection: [_unblinking flame emblem_](/Spells.aspx?ID=1245) for Unblinking Flame, [_unbreaking wave barrier_](/Spells.aspx?ID=1247) for Unbreaking Waves, [_unfolding wind blitz_](/Spells.aspx?ID=1250) for Unfolding Wind, or [_untwisting iron augmentation_](/Spells.aspx?ID=1253) for Untwisting Iron.", "text": " Perfect Ki Exemplar Source Impossible Lands pg. 222 Archetype Student of Perfection Prerequisites Student of Perfection Dedication --- You gain an appropriate ki spell for your School of Perfection: unblinking flame emblem for Unblinking Flame, unbreaking wave barrier for Unbreaking Waves, unfolding wind blitz for Unfolding Wind, or untwisting iron augmentation for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become an expert in occult spell DCs and occult spell attack rolls. Perfect Ki Exemplar leads to... Perfect Ki Grandmaster", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4062", "weakness": {} }, { "archetype": [ "Student of Perfection" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Perfect Ki Grandmaster" ], "feat_markdown": "Perfect Ki Grandmaster", "id": "feat-4063", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"Standard\"\r\n>\r\n[Perfect Ki Grandmaster](/Feats.aspx?ID=4063) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222\n\n**Archetype** [Student of Perfection](/Archetypes.aspx?ID=18)\n\n**Prerequisites**\r\n[Perfect Ki Expert](/Feats.aspx?ID=4061) or [Perfect Ki Exemplar](/Feats.aspx?ID=4062)\n\n\r\n\r\n---\r\n\r\nYou gain an appropriate ki spell for your School of Perfection: [_unblinking flame ignition_](/Spells.aspx?ID=1246) for Unblinking Flame, [_unbreaking wave containment_](/Spells.aspx?ID=1248) for Unbreaking Waves, [_unfolding wind crash_](/Spells.aspx?ID=1252) for Unfolding Wind, or [_untwisting iron pillar_](/Spells.aspx?ID=1254) for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become a master in occult spell DCs and occult spell attack rolls.", "name": "Perfect Ki Grandmaster", "pfs": "Standard", "prerequisite": "Perfect Ki Expert or Perfect Ki Exemplar", "prerequisite_markdown": "[Perfect Ki Expert](/Feats.aspx?ID=4061) or [Perfect Ki Exemplar](/Feats.aspx?ID=4062)", "rarity": "common", "release_date": "2022-11-16", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 222\n\n**Prerequisites**\r\n[Perfect Ki Expert](/Feats.aspx?ID=4061) or [Perfect Ki Exemplar](/Feats.aspx?ID=4062)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain an appropriate ki spell for your School of Perfection: [_unblinking flame ignition_](/Spells.aspx?ID=1246) for Unblinking Flame, [_unbreaking wave containment_](/Spells.aspx?ID=1248) for Unbreaking Waves, [_unfolding wind crash_](/Spells.aspx?ID=1252) for Unfolding Wind, or [_untwisting iron pillar_](/Spells.aspx?ID=1254) for Untwisting Iron.\r\n", "source": [ "Impossible Lands" ], "source_raw": [ "Impossible Lands pg. 222" ], "source_category": "Lost Omens", "source_markdown": "[Impossible Lands](/Sources.aspx?ID=146) pg. 222", "speed": {}, "summary": "You gain an appropriate ki spell for your School of Perfection: unblinking flame ignition for Unblinking Flame, unbreaking wave containment for Unbreaking Waves, unfolding wind crash for Unfolding Wind, or untwisting iron pillar for Untwisting Iron.", "summary_markdown": "You gain an appropriate ki spell for your School of Perfection: [_unblinking flame ignition_](/Spells.aspx?ID=1246) for Unblinking Flame, [_unbreaking wave containment_](/Spells.aspx?ID=1248) for Unbreaking Waves, [_unfolding wind crash_](/Spells.aspx?ID=1252) for Unfolding Wind, or [_untwisting iron pillar_](/Spells.aspx?ID=1254) for Untwisting Iron.", "text": " Perfect Ki Grandmaster Source Impossible Lands pg. 222 Archetype Student of Perfection Prerequisites Perfect Ki Expert or Perfect Ki Exemplar --- You gain an appropriate ki spell for your School of Perfection: unblinking flame ignition for Unblinking Flame, unbreaking wave containment for Unbreaking Waves, unfolding wind crash for Unfolding Wind, or untwisting iron pillar for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1. You become a master in occult spell DCs and occult spell attack rolls.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4063", "weakness": {} }, { "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Oatia Skysage Dedication" ], "feat_markdown": "Oatia Skysage Dedication", "id": "feat-4064", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\nYour study of the stars unlocks supernatural insights and magic. You either become trained in [Astronomy Lore](/Skills.aspx?ID=8) or an expert in Occultism.\n\n You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with two common cantrips of your choice; these cantrips can be from any spell tradition, but they must be [divination](/Traits.aspx?ID=47) spells. You cast these spells as occult spells as you draw on the stars and night sky. You're trained in occult spell attack rolls and spell DCs. If you have a hand free and you've gazed at the night sky in the last 24 hours, you can usually replace material components with somatic components, so you don't need to use a spell component pouch. Your key spellcasting ability for these spells is Intelligence.\n\n**Special** You can't select another dedication feat until you have gained two other feats from the Oatia skysage archetype.\n\nOatia Skysage Dedication leads to...\r\n[Basic Skysage Divination](/Feats.aspx?ID=4065), [Minor Omen](/Feats.aspx?ID=4068), [Night's Glow](/Feats.aspx?ID=4067), [Night's Shine](/Feats.aspx?ID=4072), [Night's Warning](/Feats.aspx?ID=4073), [Scholar's Hunch](/Feats.aspx?ID=4069), [Stargazer's Eyes](/Feats.aspx?ID=4066), [Starlight Armor](/Feats.aspx?ID=4074), [Starlit Spells](/Feats.aspx?ID=4070)", "name": "Oatia Skysage Dedication", "pfs": "Limited", "prerequisite": "Trained in Occultism", "prerequisite_markdown": "Trained in [Occultism](/Skills.aspx?ID=11)", "rarity": "uncommon", "release_date": "2023-01-25", "resistance": {}, "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Prerequisites**\r\nTrained in [Occultism](/Skills.aspx?ID=11)\n\n\r\n\r\n---\r\n\r\n\r\nYour study of the stars unlocks supernatural insights and magic.\r\n", "skill": [ "Occultism", "Occultism" ], "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 82" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82", "speed": {}, "spoilers": "Gatewalkers", "summary": "Your study of the stars unlocks supernatural insights and magic.", "summary_markdown": "Your study of the stars unlocks supernatural insights and magic.", "text": " Oatia Skysage Dedication May contain spoilers from Gatewalkers Source Pathfinder #187: The Seventh Arch pg. 82 Archetype Oatia Skysage Prerequisites Trained in Occultism --- Your study of the stars unlocks supernatural insights and magic. You either become trained in Astronomy Lore or an expert in Occultism. You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with two common cantrips of your choice; these cantrips can be from any spell tradition, but they must be divination spells. You cast these spells as occult spells as you draw on the stars and night sky. You're trained in occult spell attack rolls and spell DCs. If you have a hand free and you've gazed at the night sky in the last 24 hours, you can usually replace material components with somatic components, so you don't need to use a spell component pouch. Your key spellcasting ability for these spells is Intelligence. Special You can't select another dedication feat until you have gained two other feats from the Oatia skysage archetype. Oatia Skysage Dedication leads to... Basic Skysage Divination, Minor Omen, Night's Glow, Night's Shine, Night's Warning, Scholar's Hunch, Stargazer's Eyes, Starlight Armor, Starlit Spells", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4064", "weakness": {} }, { "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Basic Skysage Divination" ], "feat_markdown": "Basic Skysage Divination", "id": "feat-4065", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Basic Skysage Divination](/Feats.aspx?ID=4065) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n\r\n\r\n---\r\n\r\nThe stars move, granting you a sliver of their magic. Choose a 1st-level spell from any spell list to add to your spell repertoire. You can Cast this Spell as an occult Oatia skysage spell.\n\n At 6th level, you gain a 2nd-level spell, and at 8th level, you gain a 3rd-level spell. Each of these spells must be from the [divination](/Traits.aspx?ID=47) school.\n\nBasic Skysage Divination leads to...\r\n[Expert Skysage Divination](/Feats.aspx?ID=4071)", "name": "Basic Skysage Divination", "pfs": "Limited", "prerequisite": "Oatia Skysage Dedication", "prerequisite_markdown": "[Oatia Skysage Dedication](/Feats.aspx?ID=4064)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n\r\n\r\n---\r\n\r\n\r\nThe stars move, granting you a sliver of their magic.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 82" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82", "speed": {}, "summary": "The stars move, granting you a sliver of their magic.", "summary_markdown": "The stars move, granting you a sliver of their magic.", "text": " Basic Skysage Divination Source Pathfinder #187: The Seventh Arch pg. 82 Archetype Oatia Skysage Prerequisites Oatia Skysage Dedication --- The stars move, granting you a sliver of their magic. Choose a 1st-level spell from any spell list to add to your spell repertoire. You can Cast this Spell as an occult Oatia skysage spell. At 6th level, you gain a 2nd-level spell, and at 8th level, you gain a 3rd-level spell. Each of these spells must be from the divination school. Basic Skysage Divination leads to... Expert Skysage Divination", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4065", "weakness": {} }, { "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Stargazer's Eyes" ], "feat_markdown": "Stargazer's Eyes", "id": "feat-4066", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Stargazer's Eyes](/Feats.aspx?ID=4066) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n\r\n\r\n---\r\n\r\nLong hours in darkened observatories have sharpened your senses. If you don't have [low-light vision](/Rules.aspx?ID=416) or [darkvision](/Rules.aspx?ID=415), you gain low-light vision, or if you already have low-light vision, you gain darkvision.\n\n**Special** You can take this feat a second time, upgrading your low-light vision to darkvision.", "name": "Stargazer's Eyes", "pfs": "Limited", "prerequisite": "Oatia Skysage Dedication", "prerequisite_markdown": "[Oatia Skysage Dedication](/Feats.aspx?ID=4064)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n\r\n\r\n---\r\n\r\n\r\nLong hours in darkened observatories have sharpened your senses.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 82" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82", "speed": {}, "summary": "Long hours in darkened observatories have sharpened your senses.", "summary_markdown": "Long hours in darkened observatories have sharpened your senses.", "text": " Stargazer's Eyes Source Pathfinder #187: The Seventh Arch pg. 82 Archetype Oatia Skysage Prerequisites Oatia Skysage Dedication --- Long hours in darkened observatories have sharpened your senses. If you don't have low-light vision or darkvision, you gain low-light vision, or if you already have low-light vision, you gain darkvision. Special You can take this feat a second time, upgrading your low-light vision to darkvision.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4066", "weakness": {} }, { "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Night's Glow" ], "feat_markdown": "Night's Glow", "id": "feat-4067", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Night's Glow](/Feats.aspx?ID=4067) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n\r\n\r\n---\r\n\r\nThe stars and moon lend you their light. You gain your choice of the [_moonbeam_](/Spells.aspx?ID=433) or [_zenith star_](/Spells.aspx?ID=618) domain spell. Like your Oatia skysage spells, you cast this focus spell as an occult spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover by using the [Refocus](/Actions.aspx?ID=71) to reflect upon or gaze at the stars.\n\n**Special** You can take this feat a second time, gaining the focus spell that you didn't gain the first time. Increase the number of Focus Points in your pool by 1.\n\nNight's Glow leads to...\r\n[Night's Shine](/Feats.aspx?ID=4072)", "name": "Night's Glow", "pfs": "Limited", "prerequisite": "Oatia Skysage Dedication", "prerequisite_markdown": "[Oatia Skysage Dedication](/Feats.aspx?ID=4064)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n\r\n\r\n---\r\n\r\n\r\nThe stars and moon lend you their light.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 82" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82", "speed": {}, "summary": "The stars and moon lend you their light.", "summary_markdown": "The stars and moon lend you their light.", "text": " Night's Glow Source Pathfinder #187: The Seventh Arch pg. 82 Archetype Oatia Skysage Prerequisites Oatia Skysage Dedication --- The stars and moon lend you their light. You gain your choice of the moonbeam or zenith star domain spell. Like your Oatia skysage spells, you cast this focus spell as an occult spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover by using the Refocus to reflect upon or gaze at the stars. Special You can take this feat a second time, gaining the focus spell that you didn't gain the first time. Increase the number of Focus Points in your pool by 1. Night's Glow leads to... Night's Shine", "trait": [ "Archetype", "Evocation", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Evocation", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=4067", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Minor Omen" ], "feat_markdown": "Minor Omen", "frequency": "once per day", "id": "feat-4068", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Minor Omen](/Feats.aspx?ID=4068) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n**Trigger**\r\nYou fail a Reflex save.\r\n\r\n**Requirements**\r\nYou can see the night sky.\r\n\r\n\r\n\r\n---\r\n\r\nThe stars warn you of danger in the nick of time. Reroll the failed save and use the new result.", "name": "Minor Omen", "pfs": "Limited", "prerequisite": "Oatia Skysage Dedication", "prerequisite_markdown": "[Oatia Skysage Dedication](/Feats.aspx?ID=4064)", "rarity": "common", "release_date": "2023-01-25", "requirement": "You can see the night sky.", "requirement_markdown": "You can see the night sky.", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n**Trigger**\r\nYou fail a Reflex save.\r\n\r\n**Requirements**\r\nYou can see the night sky.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe stars warn you of danger in the nick of time.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 82" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82", "speed": {}, "summary": "The stars warn you of danger in the nick of time.", "summary_markdown": "The stars warn you of danger in the nick of time.", "text": " Minor Omen Reaction Source Pathfinder #187: The Seventh Arch pg. 82 Archetype Oatia Skysage Frequency once per day Prerequisites Oatia Skysage Dedication Trigger You fail a Reflex save. Requirements You can see the night sky. --- The stars warn you of danger in the nick of time. Reroll the failed save and use the new result.", "trait": [ "Archetype", "Divination", "Fortune", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divination](/Traits.aspx?ID=47), [Fortune](/Traits.aspx?ID=76), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Divination", "Fortune", "Occult" ], "trigger": "You fail a Reflex save.", "trigger_markdown": "You fail a Reflex save.", "type": "Feat", "url": "/Feats.aspx?ID=4068", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scholar's Hunch" ], "feat_markdown": "Scholar's Hunch", "frequency": "once per hour", "id": "feat-4069", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Scholar's Hunch](/Feats.aspx?ID=4069) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n**Trigger**\r\nYou fail a [Lore](/Skills.aspx?ID=8) or [Occultism](/Skills.aspx?ID=11) skill check.\n\n\r\n\r\n---\r\n\r\nScholarly debates have taught you to think on your feet. Reroll the failed check and use the new result.", "name": "Scholar's Hunch", "pfs": "Limited", "prerequisite": "Oatia Skysage Dedication", "prerequisite_markdown": "[Oatia Skysage Dedication](/Feats.aspx?ID=4064)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n**Trigger**\r\nYou fail a [Lore](/Skills.aspx?ID=8) or [Occultism](/Skills.aspx?ID=11) skill check.\n\n\r\n\r\n---\r\n\r\n\r\nScholarly debates have taught you to think on your feet.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 82" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82", "speed": {}, "summary": "Scholarly debates have taught you to think on your feet.", "summary_markdown": "Scholarly debates have taught you to think on your feet.", "text": " Scholar's Hunch Reaction Source Pathfinder #187: The Seventh Arch pg. 82 Archetype Oatia Skysage Frequency once per hour Prerequisites Oatia Skysage Dedication Trigger You fail a Lore or Occultism skill check. --- Scholarly debates have taught you to think on your feet. Reroll the failed check and use the new result.", "trait": [ "Archetype", "Fortune", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Fortune](/Traits.aspx?ID=76), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Fortune", "Occult" ], "trigger": "You fail a Lore or Occultism skill check.", "trigger_markdown": "You fail a [Lore](/Skills.aspx?ID=8) or [Occultism](/Skills.aspx?ID=11) skill check.", "type": "Feat", "url": "/Feats.aspx?ID=4069", "weakness": {} }, { "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Starlit Spells" ], "feat_markdown": "Starlit Spells", "id": "feat-4070", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Starlit Spells](/Feats.aspx?ID=4070) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n\r\n\r\n---\r\n\r\nThe stars reveal and punish your enemies. You can cast [_faerie fire_](/Spells.aspx?ID=107) and 3rd-level [_searing light_](/Spells.aspx?ID=269) as occult innate spells, each once per day.", "name": "Starlit Spells", "pfs": "Limited", "prerequisite": "Oatia Skysage Dedication", "prerequisite_markdown": "[Oatia Skysage Dedication](/Feats.aspx?ID=4064)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n\r\n\r\n---\r\n\r\n\r\nThe stars reveal and punish your enemies.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 82" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82", "speed": {}, "summary": "The stars reveal and punish your enemies.", "summary_markdown": "The stars reveal and punish your enemies.", "text": " Starlit Spells Source Pathfinder #187: The Seventh Arch pg. 82 Archetype Oatia Skysage Prerequisites Oatia Skysage Dedication --- The stars reveal and punish your enemies. You can cast faerie fire and 3rd-level searing light as occult innate spells, each once per day.", "trait": [ "Archetype", "Evocation", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Evocation", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=4070", "weakness": {} }, { "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Skysage Divination" ], "feat_markdown": "Expert Skysage Divination", "id": "feat-4071", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Expert Skysage Divination](/Feats.aspx?ID=4071) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Prerequisites**\r\n[Basic Skysage Divination](/Feats.aspx?ID=4065)\n\n\r\n\r\n---\r\n\r\nYour studies of the stars have taught you about the mysteries of the cosmos. You learn a 4th-level spell from any spell list. At 12th level, you learn a 5th-level spell, and at 14th level, you learn a 6th-level spell. Each of these spells must come from the [divination](/Traits.aspx?ID=47) school. You become an expert with spell attack rolls and spell DCs for occult spells.\n\nExpert Skysage Divination leads to...\r\n[Master Skysage Divination](/Feats.aspx?ID=4075)", "name": "Expert Skysage Divination", "pfs": "Limited", "prerequisite": "Basic Skysage Divination", "prerequisite_markdown": "[Basic Skysage Divination](/Feats.aspx?ID=4065)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82\n\n**Prerequisites**\r\n[Basic Skysage Divination](/Feats.aspx?ID=4065)\n\n\r\n\r\n---\r\n\r\n\r\nYour studies of the stars have taught you about the mysteries of the cosmos.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 82" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 82", "speed": {}, "summary": "Your studies of the stars have taught you about the mysteries of the cosmos.", "summary_markdown": "Your studies of the stars have taught you about the mysteries of the cosmos.", "text": " Expert Skysage Divination Source Pathfinder #187: The Seventh Arch pg. 82 Archetype Oatia Skysage Prerequisites Basic Skysage Divination --- Your studies of the stars have taught you about the mysteries of the cosmos. You learn a 4th-level spell from any spell list. At 12th level, you learn a 5th-level spell, and at 14th level, you learn a 6th-level spell. Each of these spells must come from the divination school. You become an expert with spell attack rolls and spell DCs for occult spells. Expert Skysage Divination leads to... Master Skysage Divination", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4071", "weakness": {} }, { "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Night's Shine" ], "feat_markdown": "Night's Shine", "id": "feat-4072", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Limited\"\r\n>\r\n[Night's Shine](/Feats.aspx?ID=4072) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064); [Night's Glow](/Feats.aspx?ID=4067)\n\n\r\n\r\n---\r\n\r\nYour power from the moon and stars becomes strong enough to illuminate the night sky. You gain your choice of the [_asterism_](/Spells.aspx?ID=619) or [_touch of the moon_](/Spells.aspx?ID=460) domain spell. Increase the number of Focus Points in your pool by 1.\n\n**Special** You can take this feat a second time, gaining the focus spell that you didn't gain the first time. Increase the number of Focus Points in your pool by 1.", "name": "Night's Shine", "pfs": "Limited", "prerequisite": "Oatia Skysage Dedication; Night's Glow", "prerequisite_markdown": "[Oatia Skysage Dedication](/Feats.aspx?ID=4064); [Night's Glow](/Feats.aspx?ID=4067)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83\n\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064); [Night's Glow](/Feats.aspx?ID=4067)\n\n\r\n\r\n---\r\n\r\n\r\nYour power from the moon and stars becomes strong enough to illuminate the night sky.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 83" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83", "speed": {}, "summary": "Your power from the moon and stars becomes strong enough to illuminate the night sky.", "summary_markdown": "Your power from the moon and stars becomes strong enough to illuminate the night sky.", "text": " Night's Shine Source Pathfinder #187: The Seventh Arch pg. 83 Archetype Oatia Skysage Prerequisites Oatia Skysage Dedication; Night's Glow --- Your power from the moon and stars becomes strong enough to illuminate the night sky. You gain your choice of the asterism or touch of the moon domain spell. Increase the number of Focus Points in your pool by 1. Special You can take this feat a second time, gaining the focus spell that you didn't gain the first time. Increase the number of Focus Points in your pool by 1.", "trait": [ "Archetype", "Evocation", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Evocation", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=4072", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Night's Warning" ], "feat_markdown": "Night's Warning", "frequency": "once per hour", "id": "feat-4073", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Night's Warning](/Feats.aspx?ID=4073) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n**Trigger**\r\nA creature targets you with an attack and you can see the attacker.\r\n\r\n**Requirements**\r\nYou can see the night sky.\r\n\r\n\r\n\r\n---\r\n\r\nPortents written in the night sky show you how to avoid an attack. The triggering attack roll targets your [Occultism](/Skills.aspx?ID=11) DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with [sneak attack](/MonsterAbilities.aspx?ID=34) would still deal extra damage to you for being [flat-footed](/Conditions.aspx?ID=16), even though you wouldn't take the –2 circumstance penalty when defending against the attack.", "name": "Night's Warning", "pfs": "Limited", "prerequisite": "Oatia Skysage Dedication", "prerequisite_markdown": "[Oatia Skysage Dedication](/Feats.aspx?ID=4064)", "rarity": "common", "release_date": "2023-01-25", "requirement": "You can see the night sky.", "requirement_markdown": "You can see the night sky.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n**Trigger**\r\nA creature targets you with an attack and you can see the attacker.\r\n\r\n**Requirements**\r\nYou can see the night sky.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nPortents written in the night sky show you how to avoid an attack.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 83" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83", "speed": {}, "summary": "Portents written in the night sky show you how to avoid an attack.", "summary_markdown": "Portents written in the night sky show you how to avoid an attack.", "text": " Night's Warning Reaction Source Pathfinder #187: The Seventh Arch pg. 83 Archetype Oatia Skysage Frequency once per hour Prerequisites Oatia Skysage Dedication Trigger A creature targets you with an attack and you can see the attacker. Requirements You can see the night sky. --- Portents written in the night sky show you how to avoid an attack. The triggering attack roll targets your Occultism DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being flat-footed, even though you wouldn't take the –2 circumstance penalty when defending against the attack.", "trait": [ "Archetype", "Concentrate", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Concentrate", "Occult" ], "trigger": "A creature targets you with an attack and you can see the attacker.", "trigger_markdown": "A creature targets you with an attack and you can see the attacker.", "type": "Feat", "url": "/Feats.aspx?ID=4073", "weakness": {} }, { "actions": "Three Actions", "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Starlight Armor" ], "feat_markdown": "Starlight Armor", "frequency": "once per day", "id": "feat-4074", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Limited\"\r\n>\r\n[Starlight Armor](/Feats.aspx?ID=4074) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n\r\n\r\n---\r\n\r\nYou armor yourself in the light of distant suns, shielding yourself from harm. The armor grants you resistance 7 to piercing, bludgeoning, and slashing damage. The armor also sheds [bright light](/Rules.aspx?ID=407) for 20 feet (and [dim light](/Rules.aspx?ID=408) for the next 20 feet).\n\n Whenever an adjacent creature attacks you, the attacker must attempt a Will save against your spell DC at the end of its action. On a failure, it becomes [dazzled](/Conditions.aspx?ID=7) until the end of its next turn. Regardless of the result of the save, the attacker is temporarily immune until the end of its next turn. The dazzling effect has the [light](/Traits.aspx?ID=100) and [visual](/Traits.aspx?ID=163) traits.\n\n When you reach 17th level, the resistance increases to 10.", "name": "Starlight Armor", "pfs": "Limited", "prerequisite": "Oatia Skysage Dedication", "prerequisite_markdown": "[Oatia Skysage Dedication](/Feats.aspx?ID=4064)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Oatia Skysage Dedication](/Feats.aspx?ID=4064)\n\n\r\n\r\n---\r\n\r\n\r\nYou armor yourself in the light of distant suns, shielding yourself from harm.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 83" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83", "speed": {}, "summary": "You armor yourself in the light of distant suns, shielding yourself from harm.", "summary_markdown": "You armor yourself in the light of distant suns, shielding yourself from harm.", "text": " Starlight Armor Three Actions Source Pathfinder #187: The Seventh Arch pg. 83 Archetype Oatia Skysage Frequency once per day Prerequisites Oatia Skysage Dedication --- You armor yourself in the light of distant suns, shielding yourself from harm. The armor grants you resistance 7 to piercing, bludgeoning, and slashing damage. The armor also sheds bright light for 20 feet (and dim light for the next 20 feet). Whenever an adjacent creature attacks you, the attacker must attempt a Will save against your spell DC at the end of its action. On a failure, it becomes dazzled until the end of its next turn. Regardless of the result of the save, the attacker is temporarily immune until the end of its next turn. The dazzling effect has the light and visual traits. When you reach 17th level, the resistance increases to 10.", "trait": [ "Archetype", "Conjuration", "Occult" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Conjuration](/Traits.aspx?ID=33), [Occult](/Traits.aspx?ID=120)", "trait_raw": [ "Archetype", "Conjuration", "Occult" ], "type": "Feat", "url": "/Feats.aspx?ID=4074", "weakness": {} }, { "archetype": [ "Oatia Skysage" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Skysage Divination" ], "feat_markdown": "Master Skysage Divination", "id": "feat-4075", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Limited\"\r\n>\r\n[Master Skysage Divination](/Feats.aspx?ID=4075) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83\n\n**Archetype** [Oatia Skysage](/Archetypes.aspx?ID=199)\n\n**Prerequisites**\r\n[Expert Skysage Divination](/Feats.aspx?ID=4071)\n\n\r\n\r\n---\r\n\r\nYou unlock the most powerful secrets hidden in the stars above. You learn a 7th-level spell from any spell list. At 18th level, you learn an 8th-level spell, and at 20th level, you learn a 9th-level spell. Each of these spells must come from the [divination](/Traits.aspx?ID=47) school. You gain master proficiency with spell attack rolls and spell DCs for occult spells.", "name": "Master Skysage Divination", "pfs": "Limited", "prerequisite": "Expert Skysage Divination", "prerequisite_markdown": "[Expert Skysage Divination](/Feats.aspx?ID=4071)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83\n\n**Prerequisites**\r\n[Expert Skysage Divination](/Feats.aspx?ID=4071)\n\n\r\n\r\n---\r\n\r\n\r\nYou unlock the most powerful secrets hidden in the stars above.\r\n", "source": [ "Pathfinder #187: The Seventh Arch" ], "source_raw": [ "Pathfinder #187: The Seventh Arch pg. 83" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 83", "speed": {}, "summary": "You unlock the most powerful secrets hidden in the stars above.", "summary_markdown": "You unlock the most powerful secrets hidden in the stars above.", "text": " Master Skysage Divination Source Pathfinder #187: The Seventh Arch pg. 83 Archetype Oatia Skysage Prerequisites Expert Skysage Divination --- You unlock the most powerful secrets hidden in the stars above. You learn a 7th-level spell from any spell list. At 18th level, you learn an 8th-level spell, and at 20th level, you learn a 9th-level spell. Each of these spells must come from the divination school. You gain master proficiency with spell attack rolls and spell DCs for occult spells.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4075", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Jellyfish Stance" ], "feat_markdown": "Jellyfish Stance", "id": "feat-4077", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"\"\r\n>\r\n[Jellyfish Stance](/Feats.aspx?ID=4077) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 212, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\nYou relax your posture and loosen your joints, allowing yourself to move with incredible fluidity. You can make stinging lash attacks that deal 1d6 slashing damage. These attacks are in the [brawling](/WeaponGroups.aspx?ID=4) group, and have the [finesse](/Traits.aspx?ID=179), [nonlethal](/Traits.aspx?ID=188), [reach](/Traits.aspx?ID=192), and [unarmed](/Traits.aspx?ID=199) traits.\n\n While in Jellyfish Stance, you gain a +2 circumstance bonus to Reflex saves and on checks to [Escape](/Actions.aspx?ID=79) and [Squeeze](/Actions.aspx?ID=31).", "name": "Jellyfish Stance", "rarity": "uncommon", "release_date": "2023-01-25", "requirement": "You are unarmored.", "requirement_markdown": "You are unarmored.", "resistance": {}, "search_markdown": "May contain spoilers from Fists of the Ruby Phoenix\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 212, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75\n\n**Requirements**\r\nYou are unarmored.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou relax your posture and loosen your joints, allowing yourself to move with incredible fluidity.\r\n", "source": [ "Fists of the Ruby Phoenix Hardcover" ], "source_raw": [ "Fists of the Ruby Phoenix Hardcover pg. 212" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 212, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 75", "speed": {}, "spoilers": "Fists of the Ruby Phoenix", "summary": "You relax your posture and loosen your joints, allowing yourself to move with incredible fluidity.", "summary_markdown": "You relax your posture and loosen your joints, allowing yourself to move with incredible fluidity.", "text": " Jellyfish Stance Single Action May contain spoilers from Fists of the Ruby Phoenix Source Fists of the Ruby Phoenix Hardcover pg. 212, Pathfinder #167: Ready? Fight! pg. 75 Requirements You are unarmored. --- You relax your posture and loosen your joints, allowing yourself to move with incredible fluidity. You can make stinging lash attacks that deal 1d6 slashing damage. These attacks are in the brawling group, and have the finesse, nonlethal, reach, and unarmed traits. While in Jellyfish Stance, you gain a +2 circumstance bonus to Reflex saves and on checks to Escape and Squeeze.", "trait": [ "Monk", "Stance", "Uncommon" ], "trait_markdown": "[Monk](/Traits.aspx?ID=112), [Stance](/Traits.aspx?ID=152), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Monk", "Stance", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4077", "weakness": {} }, { "archetype": [ "Sixth Pillar" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Sixth Pillar Mastery" ], "feat_markdown": "Sixth Pillar Mastery", "id": "feat-4078", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"\"\r\n>\r\n[Sixth Pillar Mastery](/Feats.aspx?ID=4078) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77\n\n**Archetype** [Sixth Pillar](/Archetypes.aspx?ID=94)\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n\r\n\r\n---\r\n\r\nYou align your magical and physical potential. Whenever you succeed at an [unarmed](/Traits.aspx?ID=199) Strike against an opponent, they have a -1 status penalty to saves against your spells until the start of your next turn. Whenever you cast a spell using spell slots, you gain a +1 status bonus to attack rolls with your unarmed Strikes until the start of your next turn.", "name": "Sixth Pillar Mastery", "prerequisite": "Sixth Pillar Dedication", "prerequisite_markdown": "[Sixth Pillar Dedication](/Feats.aspx?ID=2739)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Sources** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n\r\n\r\n---\r\n\r\n\r\nYou align your magical and physical potential.\r\n", "source": [ "Fists of the Ruby Phoenix Hardcover" ], "source_raw": [ "Fists of the Ruby Phoenix Hardcover pg. 223" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77", "speed": {}, "summary": "You align your magical and physical potential.", "summary_markdown": "You align your magical and physical potential.", "text": " Sixth Pillar Mastery Source Fists of the Ruby Phoenix Hardcover pg. 223, Pathfinder #167: Ready? Fight! pg. 77 Archetype Sixth Pillar Prerequisites Sixth Pillar Dedication --- You align your magical and physical potential. Whenever you succeed at an unarmed Strike against an opponent, they have a -1 status penalty to saves against your spells until the start of your next turn. Whenever you cast a spell using spell slots, you gain a +1 status bonus to attack rolls with your unarmed Strikes until the start of your next turn.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4078", "weakness": {} }, { "actions": "Free Action", "archetype": [ "Sixth Pillar" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Touch Focus" ], "feat_markdown": "Touch Focus", "id": "feat-4079", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"\"\r\n>\r\n[Touch Focus](/Feats.aspx?ID=4079) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77\n\n**Archetype** [Sixth Pillar](/Archetypes.aspx?ID=94)\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n**Trigger**\r\nYou begin to Cast a Spell that requires a spell attack roll.\n\n\r\n\r\n---\r\n\r\nYou can redirect a spell's power through you to deliver it within striking distance. If your next action is to Cast a Spell with 1 or more targets and a range farther than touch, you change the range to touch. You gain a +2 circumstance bonus to the attack. This only allows you to touch a single target with the spell, even if the spell originally affected more than 1 target. As long as your spell attack is successful, the target is knocked [prone](/Conditions.aspx?ID=31) in addition to the spell's normal effects.", "name": "Touch Focus", "prerequisite": "Sixth Pillar Dedication", "prerequisite_markdown": "[Sixth Pillar Dedication](/Feats.aspx?ID=2739)", "rarity": "common", "release_date": "2023-01-25", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Sources** [Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77\n\n**Prerequisites**\r\n[Sixth Pillar Dedication](/Feats.aspx?ID=2739)\n\n**Trigger**\r\nYou begin to Cast a Spell that requires a spell attack roll.\n\n\r\n\r\n---\r\n\r\n\r\nYou can redirect a spell's power through you to deliver it within striking distance.\r\n", "source": [ "Fists of the Ruby Phoenix Hardcover" ], "source_raw": [ "Fists of the Ruby Phoenix Hardcover pg. 223" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Fists of the Ruby Phoenix Hardcover](/Sources.aspx?ID=193) pg. 223, [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 77", "speed": {}, "summary": "You can redirect a spell's power through you to deliver it within striking distance.", "summary_markdown": "You can redirect a spell's power through you to deliver it within striking distance.", "text": " Touch Focus Free Action Source Fists of the Ruby Phoenix Hardcover pg. 223, Pathfinder #167: Ready? Fight! pg. 77 Archetype Sixth Pillar Prerequisites Sixth Pillar Dedication Trigger You begin to Cast a Spell that requires a spell attack roll. --- You can redirect a spell's power through you to deliver it within striking distance. If your next action is to Cast a Spell with 1 or more targets and a range farther than touch, you change the range to touch. You gain a +2 circumstance bonus to the attack. This only allows you to touch a single target with the spell, even if the spell originally affected more than 1 target. As long as your spell attack is successful, the target is knocked prone in addition to the spell's normal effects.", "trait": [ "Archetype", "Manipulate", "Metamagic" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Manipulate](/Traits.aspx?ID=104), [Metamagic](/Traits.aspx?ID=107)", "trait_raw": [ "Archetype", "Manipulate", "Metamagic" ], "trigger": "You begin to Cast a Spell that requires a spell attack roll.", "trigger_markdown": "You begin to Cast a Spell that requires a spell attack roll.", "type": "Feat", "url": "/Feats.aspx?ID=4079", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Tattoo Artist" ], "feat_markdown": "Legendary Tattoo Artist", "id": "feat-4083", "level": 15, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Tattoo Artist](/Feats.aspx?ID=4083) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 118 1.1\n\n**Prerequisites**\r\n[Tattoo Artist](/Feats.aspx?ID=2962)\n\n\r\n\r\n---\r\n\r\nYour craftsmanship at decorating flesh is unparalleled. You become legendary in Crafting. Whenever you craft a [magical tattoo](/equipment/tattoos) whose level is at least 3 lower than your level, increase all attack roll and DC values of the tattoo's activated abilities by 1, and increase all resistances granted by the tattoo by 1.", "name": "Legendary Tattoo Artist", "pfs": "Standard", "prerequisite": "Tattoo Artist", "prerequisite_markdown": "[Tattoo Artist](/Feats.aspx?ID=2962)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 118 1.1\n\n**Prerequisites**\r\n[Tattoo Artist](/Feats.aspx?ID=2962)\n\n\r\n\r\n---\r\n\r\n\r\nYour craftsmanship at decorating flesh is unparalleled.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 118" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 118 1.1", "speed": {}, "summary": "Your craftsmanship at decorating flesh is unparalleled.", "summary_markdown": "Your craftsmanship at decorating flesh is unparalleled.", "text": " Legendary Tattoo Artist Source Treasure Vault pg. 118 1.1 Prerequisites Tattoo Artist --- Your craftsmanship at decorating flesh is unparalleled. You become legendary in Crafting. Whenever you craft a magical tattoo whose level is at least 3 lower than your level, increase all attack roll and DC values of the tattoo's activated abilities by 1, and increase all resistances granted by the tattoo by 1.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=4083", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Setup" ], "feat_markdown": "Quick Setup", "id": "feat-4085", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"\"\r\n>\r\n[Quick Setup](/Feats.aspx?ID=4085) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 159 1.1\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n_Note from Nethys: this skill feat is intended to be used with the [Complex Crafting](/Rules.aspx?ID=1916) variant crafting rules._\n\nYou have learned to setup simple crafting jobs with ease. Your setup time for consumables that are at least 6 levels lower than you is 1 day, and your setup time for permanent items 6 levels lower than you is 3 days.\n\n If you rush the setup and reduce the setup time for consumables at least 6 levels lower than you to less than 1 day, you can instead set them up in just 2 hours (allowing you to do so during an adventuring day if you have access to your tools and materials). If you rush the setup of a permanent item at least 6 levels lower than you and reduce the setup time to less than 1 day, you can perform the setup in 4 hours.", "name": "Quick Setup", "prerequisite": "Master in Crafting", "prerequisite_markdown": "Master in [Crafting](/Skills.aspx?ID=4)", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 159 1.1\n\n**Prerequisites**\r\nMaster in [Crafting](/Skills.aspx?ID=4)\n\n\r\n\r\n---\r\n\r\n\r\nYou have learned to setup simple crafting jobs with ease.\r\n", "skill": [ "Crafting", "Crafting" ], "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 159" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 159 1.1", "speed": {}, "summary": "You have learned to setup simple crafting jobs with ease.", "summary_markdown": "You have learned to setup simple crafting jobs with ease.", "text": " Quick Setup Source Treasure Vault pg. 159 1.1 Prerequisites Master in Crafting --- Note from Nethys: this skill feat is intended to be used with the Complex Crafting variant crafting rules. You have learned to setup simple crafting jobs with ease. Your setup time for consumables that are at least 6 levels lower than you is 1 day, and your setup time for permanent items 6 levels lower than you is 3 days. If you rush the setup and reduce the setup time for consumables at least 6 levels lower than you to less than 1 day, you can instead set them up in just 2 hours (allowing you to do so during an adventuring day if you have access to your tools and materials). If you rush the setup of a permanent item at least 6 levels lower than you and reduce the setup time to less than 1 day, you can perform the setup in 4 hours.", "trait": [ "General", "Rare", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Rare", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=4085", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Ursine Avenger Hood" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ursine Avenger Form" ], "feat_markdown": "Ursine Avenger Form", "id": "feat-4086", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"\"\r\n>\r\n[Ursine Avenger Form](/Feats.aspx?ID=4086) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1\n\n**Archetype** [Ursine Avenger Hood](/Archetypes.aspx?ID=200)\n\n\r\n\r\n---\r\n\r\nYou draw the _[Ursine Avenger Hood](/Equipment.aspx?ID=2368)_ over your head and its fur over your arms, assuming an ursine form that has traits of your original form as well as that of a bear. In your ursine form, you gain a jaws [unarmed](/Traits.aspx?ID=199) attack that deals 1d8 piercing damage and a claws unarmed attack that deals 1d6 slashing damage and has the [agile](/Traits.aspx?ID=170) trait. Both unarmed attacks are in the [brawling](/WeaponGroups.aspx?ID=4) group. You lose the ability to speak complex sentences while transformed and can only communicate through grunts and gestures; this prevents you from using effects that require a shared or spoken language until you revert back to your non-hybrid form. You can use this action while transformed to remove the hood and return to your original form.\n\nUrsine Avenger Form leads to...\r\n[Fearsome Fangs](/Feats.aspx?ID=4093), [Great Bear](/Feats.aspx?ID=4091), [Immortal Bear](/Feats.aspx?ID=4095), [Terrible Transformation](/Feats.aspx?ID=4092)", "name": "Ursine Avenger Form", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou draw the _[Ursine Avenger Hood](/Equipment.aspx?ID=2368)_ over your head and its fur over your arms, assuming an ursine form that has traits of your original form as well as that of a bear.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1", "speed": {}, "summary": "You draw the Ursine Avenger Hood over your head and its fur over your arms, assuming an ursine form that has traits of your original form as well as that of a bear.", "summary_markdown": "You draw the _[Ursine Avenger Hood](/Equipment.aspx?ID=2368)_ over your head and its fur over your arms, assuming an ursine form that has traits of your original form as well as that of a bear.", "text": " Ursine Avenger Form Single Action Source Treasure Vault pg. 183 1.1 Archetype Ursine Avenger Hood --- You draw the Ursine Avenger Hood over your head and its fur over your arms, assuming an ursine form that has traits of your original form as well as that of a bear. In your ursine form, you gain a jaws unarmed attack that deals 1d8 piercing damage and a claws unarmed attack that deals 1d6 slashing damage and has the agile trait. Both unarmed attacks are in the brawling group. You lose the ability to speak complex sentences while transformed and can only communicate through grunts and gestures; this prevents you from using effects that require a shared or spoken language until you revert back to your non-hybrid form. You can use this action while transformed to remove the hood and return to your original form. Ursine Avenger Form leads to... Fearsome Fangs, Great Bear, Immortal Bear, Terrible Transformation", "trait": [ "Archetype", "Artifact", "Morph", "Primal", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Artifact](/Traits.aspx?ID=253), [Morph](/Traits.aspx?ID=113), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Artifact", "Morph", "Primal", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=4086", "weakness": {} }, { "archetype": [ "Ursine Avenger Hood" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Senses of the Bear" ], "feat_markdown": "Senses of the Bear", "id": "feat-4087", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Senses of the Bear](/Feats.aspx?ID=4087) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1\n\n**Archetype** [Ursine Avenger Hood](/Archetypes.aspx?ID=200)\n\n\r\n\r\n---\r\n\r\nWhile in ursine form, you gain [low-light vision](/Rules.aspx?ID=416) and [scent](/Rules.aspx?ID=417) ([imprecise](/Rules.aspx?ID=412)) 30 feet. If you already had low-light vision, you instead gain [darkvision](/Rules.aspx?ID=415).", "name": "Senses of the Bear", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1\n\n\r\n\r\n---\r\n\r\n\r\nWhile in ursine form, you gain [low-light vision](/Rules.aspx?ID=416) and [scent](/Rules.aspx?ID=417) ([imprecise](/Rules.aspx?ID=412)) 30 feet.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1", "speed": {}, "summary": "While in ursine form, you gain low-light vision and scent ( imprecise ) 30 feet.", "summary_markdown": "While in ursine form, you gain [low-light vision](/Rules.aspx?ID=416) and [scent](/Rules.aspx?ID=417) ([imprecise](/Rules.aspx?ID=412)) 30 feet.", "text": " Senses of the Bear Source Treasure Vault pg. 183 1.1 Archetype Ursine Avenger Hood --- While in ursine form, you gain low-light vision and scent (imprecise) 30 feet. If you already had low-light vision, you instead gain darkvision.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4087", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Ursine Avenger Hood" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bear Hug" ], "feat_markdown": "Bear Hug", "id": "feat-4088", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[Bear Hug](/Feats.aspx?ID=4088) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1\n\n**Archetype** [Ursine Avenger Hood](/Archetypes.aspx?ID=200)\n\n**Requirements**\r\nYour last action was a successful claw Strike.\r\n\r\n\r\n\r\n---\r\n\r\nYou snatch at your opponent with your claws, pulling them close in a ferocious bear hug. You make another claw Strike against the same target. If this Strike hits, the target is also [grabbed](/Conditions.aspx?ID=20).", "name": "Bear Hug", "rarity": "common", "release_date": "2023-02-22", "requirement": "Your last action was a successful claw Strike.", "requirement_markdown": "Your last action was a successful claw Strike.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1\n\n**Requirements**\r\nYour last action was a successful claw Strike.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou snatch at your opponent with your claws, pulling them close in a ferocious bear hug.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 183" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 183 1.1", "speed": {}, "summary": "You snatch at your opponent with your claws, pulling them close in a ferocious bear hug.", "summary_markdown": "You snatch at your opponent with your claws, pulling them close in a ferocious bear hug.", "text": " Bear Hug Single Action Source Treasure Vault pg. 183 1.1 Archetype Ursine Avenger Hood Requirements Your last action was a successful claw Strike. --- You snatch at your opponent with your claws, pulling them close in a ferocious bear hug. You make another claw Strike against the same target. If this Strike hits, the target is also grabbed.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4088", "weakness": {} }, { "archetype": [ "Ursine Avenger Hood" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Call Ursine Ally" ], "feat_markdown": "Call Ursine Ally", "frequency": "once per hour", "id": "feat-4089", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"\"\r\n>\r\n[Call Ursine Ally](/Feats.aspx?ID=4089) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n**Archetype** [Ursine Avenger Hood](/Archetypes.aspx?ID=200)\n\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\nYou can cast a 3rd-level [_summon animal_](/Spells.aspx?ID=316) as an innate spell, but only to summon a [black bear](/Monsters.aspx?ID=566). At 10th level, the _summon animal_ spell is heightened to 4th level, and you can summon a [grizzly bear](/Monsters.aspx?ID=47). At 12th level, your _summon animal_ innate spell is heightened to 5th level, and you can summon a [polar bear](/Monsters.aspx?ID=567). At 14th level, it's heightened to 6th level, and you can summon a [cave bear](/Monsters.aspx?ID=48).", "name": "Call Ursine Ally", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "conjuration", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\r\n\r\n**Frequency**\r\nonce per hour\n\n\r\n\r\n---\r\n\r\n\r\nYou can cast a 3rd-level [_summon animal_](/Spells.aspx?ID=316) as an innate spell, but only to summon a [black bear](/Monsters.aspx?ID=566).\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1", "speed": {}, "summary": "You can cast a 3rd-level summon animal as an innate spell, but only to summon a black bear .", "summary_markdown": "You can cast a 3rd-level [_summon animal_](/Spells.aspx?ID=316) as an innate spell, but only to summon a [black bear](/Monsters.aspx?ID=566).", "text": " Call Ursine Ally Source Treasure Vault pg. 184 1.1 Archetype Ursine Avenger Hood Frequency once per hour --- You can cast a 3rd-level summon animal as an innate spell, but only to summon a black bear. At 10th level, the summon animal spell is heightened to 4th level, and you can summon a grizzly bear. At 12th level, your summon animal innate spell is heightened to 5th level, and you can summon a polar bear. At 14th level, it's heightened to 6th level, and you can summon a cave bear.", "trait": [ "Archetype", "Conjuration", "Primal", "Summoned" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Conjuration](/Traits.aspx?ID=33), [Primal](/Traits.aspx?ID=134), [Summoning](/Traits.aspx?ID=154)", "trait_raw": [ "Archetype", "Conjuration", "Primal", "Summoning" ], "type": "Feat", "url": "/Feats.aspx?ID=4089", "weakness": {} }, { "archetype": [ "Ursine Avenger Hood" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Bear Empathy" ], "feat_markdown": "Bear Empathy", "id": "feat-4090", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"\"\r\n>\r\n[Bear Empathy](/Feats.aspx?ID=4090) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n**Archetype** [Ursine Avenger Hood](/Archetypes.aspx?ID=200)\n\n\r\n\r\n---\r\n\r\nYou have a magical affinity for [bears](/MonsterFamilies.aspx?ID=13) and can speak to them through sounds and body language. You can communicate with all bears, as well as other ursine creatures at the GM's discretion.", "name": "Bear Empathy", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "divination", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou have a magical affinity for [bears](/MonsterFamilies.aspx?ID=13) and can speak to them through sounds and body language.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1", "speed": {}, "summary": "You have a magical affinity for bears and can speak to them through sounds and body language.", "summary_markdown": "You have a magical affinity for [bears](/MonsterFamilies.aspx?ID=13) and can speak to them through sounds and body language.", "text": " Bear Empathy Source Treasure Vault pg. 184 1.1 Archetype Ursine Avenger Hood --- You have a magical affinity for bears and can speak to them through sounds and body language. You can communicate with all bears, as well as other ursine creatures at the GM's discretion.", "trait": [ "Archetype", "Divination", "Primal" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Divination](/Traits.aspx?ID=47), [Primal](/Traits.aspx?ID=134)", "trait_raw": [ "Archetype", "Divination", "Primal" ], "type": "Feat", "url": "/Feats.aspx?ID=4090", "weakness": {} }, { "archetype": [ "Ursine Avenger Hood" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Great Bear" ], "feat_markdown": "Great Bear", "frequency": "once per hour", "id": "feat-4091", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Great Bear](/Feats.aspx?ID=4091) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n**Archetype** [Ursine Avenger Hood](/Archetypes.aspx?ID=200)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Ursine Avenger Form](/Feats.aspx?ID=4086)\n\n\r\n\r\n---\r\n\r\nWhen you transform, you can take on a bear's bulk and size. You can spend an additional action when using Ursine Avenger Form to gain the effects of a 1st-level [_enlarge_](/Spells.aspx?ID=102) spell, which lasts for the spell's normal duration or until you leave your Ursine Avenger Form, whichever comes first.\n\nGreat Bear leads to...\r\n[Mighty Bear](/Feats.aspx?ID=4094)", "name": "Great Bear", "prerequisite": "Ursine Avenger Form", "prerequisite_markdown": "[Ursine Avenger Form](/Feats.aspx?ID=4086)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Ursine Avenger Form](/Feats.aspx?ID=4086)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you transform, you can take on a bear's bulk and size.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1", "speed": {}, "summary": "When you transform, you can take on a bear's bulk and size.", "summary_markdown": "When you transform, you can take on a bear's bulk and size.", "text": " Great Bear Source Treasure Vault pg. 184 1.1 Archetype Ursine Avenger Hood Frequency once per hour Prerequisites Ursine Avenger Form --- When you transform, you can take on a bear's bulk and size. You can spend an additional action when using Ursine Avenger Form to gain the effects of a 1st-level enlarge spell, which lasts for the spell's normal duration or until you leave your Ursine Avenger Form, whichever comes first. Great Bear leads to... Mighty Bear", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4091", "weakness": {} }, { "archetype": [ "Ursine Avenger Hood" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Terrible Transformation" ], "feat_markdown": "Terrible Transformation", "id": "feat-4092", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"\"\r\n>\r\n[Terrible Transformation](/Feats.aspx?ID=4092) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n**Archetype** [Ursine Avenger Hood](/Archetypes.aspx?ID=200)\n\n**Prerequisites**\r\n[Ursine Avenger Form](/Feats.aspx?ID=4086)\n\n\r\n\r\n---\r\n\r\nYou let out a mighty roar as part of your transformation. When you use Ursine Avenger Form, you can make an [Intimidation](/Skills.aspx?ID=7) check to [Demoralize](/Actions.aspx?ID=53) against each enemy within 30 feet that can see you, and you don't take a penalty to your Demoralize check if the creature doesn't understand your language.", "name": "Terrible Transformation", "prerequisite": "Ursine Avenger Form", "prerequisite_markdown": "[Ursine Avenger Form](/Feats.aspx?ID=4086)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n**Prerequisites**\r\n[Ursine Avenger Form](/Feats.aspx?ID=4086)\n\n\r\n\r\n---\r\n\r\n\r\nYou let out a mighty roar as part of your transformation.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1", "speed": {}, "summary": "You let out a mighty roar as part of your transformation.", "summary_markdown": "You let out a mighty roar as part of your transformation.", "text": " Terrible Transformation Source Treasure Vault pg. 184 1.1 Archetype Ursine Avenger Hood Prerequisites Ursine Avenger Form --- You let out a mighty roar as part of your transformation. When you use Ursine Avenger Form, you can make an Intimidation check to Demoralize against each enemy within 30 feet that can see you, and you don't take a penalty to your Demoralize check if the creature doesn't understand your language.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4092", "weakness": {} }, { "archetype": [ "Ursine Avenger Hood" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fearsome Fangs" ], "feat_markdown": "Fearsome Fangs", "id": "feat-4093", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"\"\r\n>\r\n[Fearsome Fangs](/Feats.aspx?ID=4093) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n**Archetype** [Ursine Avenger Hood](/Archetypes.aspx?ID=200)\n\n**Prerequisites**\r\n[Ursine Avenger Form](/Feats.aspx?ID=4086)\n\n\r\n\r\n---\r\n\r\nYour claws and jaws are brutally powerful and efficient, even by ursine standards. The base damage of your jaws unarmed attack from Ursine Avenger Form increases to 1d12. The base damage of your claws unarmed attack from Ursine Avenger Form increases to 1d8.", "name": "Fearsome Fangs", "prerequisite": "Ursine Avenger Form", "prerequisite_markdown": "[Ursine Avenger Form](/Feats.aspx?ID=4086)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n**Prerequisites**\r\n[Ursine Avenger Form](/Feats.aspx?ID=4086)\n\n\r\n\r\n---\r\n\r\n\r\nYour claws and jaws are brutally powerful and efficient, even by ursine standards.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1", "speed": {}, "summary": "Your claws and jaws are brutally powerful and efficient, even by ursine standards.", "summary_markdown": "Your claws and jaws are brutally powerful and efficient, even by ursine standards.", "text": " Fearsome Fangs Source Treasure Vault pg. 184 1.1 Archetype Ursine Avenger Hood Prerequisites Ursine Avenger Form --- Your claws and jaws are brutally powerful and efficient, even by ursine standards. The base damage of your jaws unarmed attack from Ursine Avenger Form increases to 1d12. The base damage of your claws unarmed attack from Ursine Avenger Form increases to 1d8.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4093", "weakness": {} }, { "archetype": [ "Ursine Avenger Hood" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mighty Bear" ], "feat_markdown": "Mighty Bear", "id": "feat-4094", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"\"\r\n>\r\n[Mighty Bear](/Feats.aspx?ID=4094) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n**Archetype** [Ursine Avenger Hood](/Archetypes.aspx?ID=200)\n\n**Prerequisites**\r\n[Great Bear](/Feats.aspx?ID=4091)\n\n\r\n\r\n---\r\n\r\nThe power of the bear within you can expand your physical presence even further. The [_enlarge_](/Spells.aspx?ID=102) spell you cast with your Great Bear feat is heightened to 4th level.", "name": "Mighty Bear", "prerequisite": "Great Bear", "prerequisite_markdown": "[Great Bear](/Feats.aspx?ID=4091)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n**Prerequisites**\r\n[Great Bear](/Feats.aspx?ID=4091)\n\n\r\n\r\n---\r\n\r\n\r\nThe power of the bear within you can expand your physical presence even further.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1", "speed": {}, "summary": "The power of the bear within you can expand your physical presence even further.", "summary_markdown": "The power of the bear within you can expand your physical presence even further.", "text": " Mighty Bear Source Treasure Vault pg. 184 1.1 Archetype Ursine Avenger Hood Prerequisites Great Bear --- The power of the bear within you can expand your physical presence even further. The enlarge spell you cast with your Great Bear feat is heightened to 4th level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4094", "weakness": {} }, { "archetype": [ "Ursine Avenger Hood" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Immortal Bear" ], "feat_markdown": "Immortal Bear", "id": "feat-4095", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Immortal Bear](/Feats.aspx?ID=4095) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n**Archetype** [Ursine Avenger Hood](/Archetypes.aspx?ID=200)\n\n**Prerequisites**\r\n[Ursine Avenger Form](/Feats.aspx?ID=4086)\n\n\r\n\r\n---\r\n\r\nYour body thrums with the primal vitality of the greatest of the ursine beasts. When in Ursine Avenger Form, you gain [fast healing 5](/Rules.aspx?ID=796).", "name": "Immortal Bear", "prerequisite": "Ursine Avenger Form", "prerequisite_markdown": "[Ursine Avenger Form](/Feats.aspx?ID=4086)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1\n\n**Prerequisites**\r\n[Ursine Avenger Form](/Feats.aspx?ID=4086)\n\n\r\n\r\n---\r\n\r\n\r\nYour body thrums with the primal vitality of the greatest of the ursine beasts.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 184" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 184 1.1", "speed": {}, "summary": "Your body thrums with the primal vitality of the greatest of the ursine beasts.", "summary_markdown": "Your body thrums with the primal vitality of the greatest of the ursine beasts.", "text": " Immortal Bear Source Treasure Vault pg. 184 1.1 Archetype Ursine Avenger Hood Prerequisites Ursine Avenger Form --- Your body thrums with the primal vitality of the greatest of the ursine beasts. When in Ursine Avenger Form, you gain fast healing 5.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4095", "weakness": {} }, { "archetype": [ "Gelid Shard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "First Frost" ], "feat_markdown": "First Frost", "id": "feat-4096", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"\"\r\n>\r\n[First Frost](/Feats.aspx?ID=4096) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n**Archetype** [Gelid Shard](/Archetypes.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\nThe _[gelid shard](/Equipment.aspx?ID=2369)_ within your heart may sap your ability to feel and experience emotion, but it also lets you create and manipulate cold. You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with the [_frost's touch_](/Spells.aspx?ID=1274) and [_ray of frost_](/Spells.aspx?ID=245) cantrips. You're trained in spell attack rolls and spell DCs for arcane spells. Your key spellcasting ability is Charisma.", "name": "First Frost", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n\r\n\r\n---\r\n\r\n\r\nThe _[gelid shard](/Equipment.aspx?ID=2369)_ within your heart may sap your ability to feel and experience emotion, but it also lets you create and manipulate cold.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1", "speed": {}, "summary": "The gelid shard within your heart may sap your ability to feel and experience emotion, but it also lets you create and manipulate cold.", "summary_markdown": "The _[gelid shard](/Equipment.aspx?ID=2369)_ within your heart may sap your ability to feel and experience emotion, but it also lets you create and manipulate cold.", "text": " First Frost Source Treasure Vault pg. 185 1.1 Archetype Gelid Shard --- The gelid shard within your heart may sap your ability to feel and experience emotion, but it also lets you create and manipulate cold. You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with the frost's touch and ray of frost cantrips. You're trained in spell attack rolls and spell DCs for arcane spells. Your key spellcasting ability is Charisma.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4096", "weakness": {} }, { "archetype": [ "Gelid Shard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snowcaster" ], "feat_markdown": "Snowcaster", "id": "feat-4097", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Snowcaster](/Feats.aspx?ID=4097) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n**Archetype** [Gelid Shard](/Archetypes.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\nYour magical power grows as the shard's icy influence spreads ever deeper into your being. You gain the [basic spellcasting benefits](/Rules.aspx?ID=170). Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell level (including heightened versions of lower-level spells) to your repertoire, either a common spell of the [arcane](/SpellLists.aspx?Tradition=1) tradition that has the [cold](/Traits.aspx?ID=27) trait or another cold spell you have access to.", "name": "Snowcaster", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour magical power grows as the shard's icy influence spreads ever deeper into your being.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1", "speed": {}, "summary": "Your magical power grows as the shard's icy influence spreads ever deeper into your being.", "summary_markdown": "Your magical power grows as the shard's icy influence spreads ever deeper into your being.", "text": " Snowcaster Source Treasure Vault pg. 185 1.1 Archetype Gelid Shard --- Your magical power grows as the shard's icy influence spreads ever deeper into your being. You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from this archetype, add a spell of the appropriate spell level (including heightened versions of lower-level spells) to your repertoire, either a common spell of the arcane tradition that has the cold trait or another cold spell you have access to.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4097", "weakness": {} }, { "archetype": [ "Gelid Shard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Snowstep" ], "feat_markdown": "Snowstep", "id": "feat-4098", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[Snowstep](/Feats.aspx?ID=4098) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n**Archetype** [Gelid Shard](/Archetypes.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\nSnow and ice are no hindrance to you. You ignore difficult terrain caused by snow and ice, treat greater difficult terrain created by snow and ice as difficult terrain, and leave no tracks when moving through areas of snow or ice.", "name": "Snowstep", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n\r\n\r\n---\r\n\r\n\r\nSnow and ice are no hindrance to you.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1", "speed": {}, "summary": "Snow and ice are no hindrance to you.", "summary_markdown": "Snow and ice are no hindrance to you.", "text": " Snowstep Source Treasure Vault pg. 185 1.1 Archetype Gelid Shard --- Snow and ice are no hindrance to you. You ignore difficult terrain caused by snow and ice, treat greater difficult terrain created by snow and ice as difficult terrain, and leave no tracks when moving through areas of snow or ice.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4098", "weakness": {} }, { "archetype": [ "Gelid Shard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Frozen Breadth" ], "feat_markdown": "Frozen Breadth", "id": "feat-4099", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"\"\r\n>\r\n[Frozen Breadth](/Feats.aspx?ID=4099) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n**Archetype** [Gelid Shard](/Archetypes.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\nYour attunement to arcane cold enhances the depths of your growing power. Increase the number of spells in your repertoire and number of spell slots you gain from _gelid shard_ archetype feats by 1 for each spell level other than your two highest _gelid shard_ spell slots.", "name": "Frozen Breadth", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour attunement to arcane cold enhances the depths of your growing power.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1", "speed": {}, "summary": "Your attunement to arcane cold enhances the depths of your growing power.", "summary_markdown": "Your attunement to arcane cold enhances the depths of your growing power.", "text": " Frozen Breadth Source Treasure Vault pg. 185 1.1 Archetype Gelid Shard --- Your attunement to arcane cold enhances the depths of your growing power. Increase the number of spells in your repertoire and number of spell slots you gain from gelid shard archetype feats by 1 for each spell level other than your two highest gelid shard spell slots.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4099", "weakness": {} }, { "archetype": [ "Gelid Shard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Winter's Embrace" ], "feat_markdown": "Winter's Embrace", "id": "feat-4100", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"\"\r\n>\r\n[Winter's Embrace](/Feats.aspx?ID=4100) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n**Archetype** [Gelid Shard](/Archetypes.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\nYour eyes are accustomed to the harsh glare of the sun on snow and ice. You gain a +1 status bonus to saving throws against effects that inflict the [dazzled](/Conditions.aspx?ID=7) condition. Snow doesn't impair your vision; you ignore [concealment](/Conditions.aspx?ID=4) from snowfall. Your skin becomes cold to the touch, and sometimes frost forms on you. You are protected from [severe cold and heat](/Rules.aspx?ID=642).", "name": "Winter's Embrace", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYour eyes are accustomed to the harsh glare of the sun on snow and ice.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1", "speed": {}, "summary": "Your eyes are accustomed to the harsh glare of the sun on snow and ice.", "summary_markdown": "Your eyes are accustomed to the harsh glare of the sun on snow and ice.", "text": " Winter's Embrace Source Treasure Vault pg. 185 1.1 Archetype Gelid Shard --- Your eyes are accustomed to the harsh glare of the sun on snow and ice. You gain a +1 status bonus to saving throws against effects that inflict the dazzled condition. Snow doesn't impair your vision; you ignore concealment from snowfall. Your skin becomes cold to the touch, and sometimes frost forms on you. You are protected from severe cold and heat.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4100", "weakness": {} }, { "archetype": [ "Gelid Shard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Expert Snowcasting" ], "feat_markdown": "Expert Snowcasting", "id": "feat-4101", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Expert Snowcasting](/Feats.aspx?ID=4101) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n**Archetype** [Gelid Shard](/Archetypes.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\nYou draw ever more magical cold into your being, learning how to manipulate it to your whims. You gain the [expert spellcasting benefits](/Rules.aspx?ID=170).", "name": "Expert Snowcasting", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou draw ever more magical cold into your being, learning how to manipulate it to your whims.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1", "speed": {}, "summary": "You draw ever more magical cold into your being, learning how to manipulate it to your whims.", "summary_markdown": "You draw ever more magical cold into your being, learning how to manipulate it to your whims.", "text": " Expert Snowcasting Source Treasure Vault pg. 185 1.1 Archetype Gelid Shard --- You draw ever more magical cold into your being, learning how to manipulate it to your whims. You gain the expert spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4101", "weakness": {} }, { "archetype": [ "Gelid Shard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Winter's Kiss" ], "feat_markdown": "Winter's Kiss", "id": "feat-4102", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"\"\r\n>\r\n[Winter's Kiss](/Feats.aspx?ID=4102) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n**Archetype** [Gelid Shard](/Archetypes.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\nWhether in the heart of a volcanic passageway or the glacial tundras of the Crown of the World, the only temperature you ever personally experience is an oddly comfortable chill. You are now protected from [extreme cold and extreme heat](/Rules.aspx?ID=642), and you gain resistance to fire equal to half your level. If you would already have resistance to fire equal to half your level from a heritage, ancestry feat, class feat, or another archetype feat, you instead gain resistance to fire equal to your level.", "name": "Winter's Kiss", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n\r\n\r\n---\r\n\r\n\r\nWhether in the heart of a volcanic passageway or the glacial tundras of the Crown of the World, the only temperature you ever personally experience is an oddly comfortable chill.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1", "speed": {}, "summary": "Whether in the heart of a volcanic passageway or the glacial tundras of the Crown of the World, the only temperature you ever personally experience is an oddly comfortable chill.", "summary_markdown": "Whether in the heart of a volcanic passageway or the glacial tundras of the Crown of the World, the only temperature you ever personally experience is an oddly comfortable chill.", "text": " Winter's Kiss Source Treasure Vault pg. 185 1.1 Archetype Gelid Shard --- Whether in the heart of a volcanic passageway or the glacial tundras of the Crown of the World, the only temperature you ever personally experience is an oddly comfortable chill. You are now protected from extreme cold and extreme heat, and you gain resistance to fire equal to half your level. If you would already have resistance to fire equal to half your level from a heritage, ancestry feat, class feat, or another archetype feat, you instead gain resistance to fire equal to your level.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4102", "weakness": {} }, { "archetype": [ "Gelid Shard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Greater Snow Step" ], "feat_markdown": "Greater Snow Step", "id": "feat-4103", "level": 16, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"\"\r\n>\r\n[Greater Snow Step](/Feats.aspx?ID=4103) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n**Archetype** [Gelid Shard](/Archetypes.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\nYou can't be impeded by [environmental effects](/Rules.aspx?ID=590) that rely on cold or its byproducts. You ignore greater difficult terrain caused by snow and ice.", "name": "Greater Snow Step", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou can't be impeded by [environmental effects](/Rules.aspx?ID=590) that rely on cold or its byproducts.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1", "speed": {}, "summary": "You can't be impeded by environmental effects that rely on cold or its byproducts.", "summary_markdown": "You can't be impeded by [environmental effects](/Rules.aspx?ID=590) that rely on cold or its byproducts.", "text": " Greater Snow Step Source Treasure Vault pg. 185 1.1 Archetype Gelid Shard --- You can't be impeded by environmental effects that rely on cold or its byproducts. You ignore greater difficult terrain caused by snow and ice.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4103", "weakness": {} }, { "archetype": [ "Gelid Shard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Master Snowcasting" ], "feat_markdown": "Master Snowcasting", "id": "feat-4104", "level": 18, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 18\"\r\n pfs=\"\"\r\n>\r\n[Master Snowcasting](/Feats.aspx?ID=4104) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n**Archetype** [Gelid Shard](/Archetypes.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\nYou have unlocked the deeper magic of your _gelid shard_, gaining access to new levels of spells. You gain the [master spellcasting benefits](/Rules.aspx?ID=170).", "name": "Master Snowcasting", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou have unlocked the deeper magic of your _gelid shard_, gaining access to new levels of spells.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1", "speed": {}, "summary": "You have unlocked the deeper magic of your gelid shard , gaining access to new levels of spells.", "summary_markdown": "You have unlocked the deeper magic of your _gelid shard_, gaining access to new levels of spells.", "text": " Master Snowcasting Source Treasure Vault pg. 185 1.1 Archetype Gelid Shard --- You have unlocked the deeper magic of your gelid shard , gaining access to new levels of spells. You gain the master spellcasting benefits.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4104", "weakness": {} }, { "archetype": [ "Gelid Shard" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Icy Apotheosis" ], "feat_markdown": "Icy Apotheosis", "id": "feat-4105", "level": 20, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 20\"\r\n pfs=\"\"\r\n>\r\n[Icy Apotheosis](/Feats.aspx?ID=4105) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n**Archetype** [Gelid Shard](/Archetypes.aspx?ID=201)\n\n\r\n\r\n---\r\n\r\nYou are as much a creature of cold as whatever ancestry you were born to. You are immune to cold damage and gain the [cold](/Traits.aspx?ID=27) trait. You automatically succeed on saving throws against effects that have the cold trait. ", "name": "Icy Apotheosis", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1\n\n\r\n\r\n---\r\n\r\n\r\nYou are as much a creature of cold as whatever ancestry you were born to.\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 185" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 185 1.1", "speed": {}, "summary": "You are as much a creature of cold as whatever ancestry you were born to.", "summary_markdown": "You are as much a creature of cold as whatever ancestry you were born to.", "text": " Icy Apotheosis Source Treasure Vault pg. 185 1.1 Archetype Gelid Shard --- You are as much a creature of cold as whatever ancestry you were born to. You are immune to cold damage and gain the cold trait. You automatically succeed on saving throws against effects that have the cold trait. ", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4105", "weakness": {} }, { "archetype": [ "Scions of Domora" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Scion of Domora Dedication" ], "feat_markdown": "Scion of Domora Dedication", "id": "feat-4106", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 82\n\n**Archetype** [Scions of Domora](/Archetypes.aspx?ID=202)\n\n**Prerequisites**\r\n[Familiar Master Dedication](/Feats.aspx?ID=1970)\n\n\r\n\r\n---\r\n\r\nYou gain a spirit guide ally. Your familiar takes on the form of a [spirit guide](/Familiars.aspx?ID=23&Specific=true) specific familiar.\n\n**Special** You can take Scion of Domora Dedication even if you have the Familiar Master Dedication and have not taken two other [Familiar Master](/Archetypes.aspx?ID=60) feats. You can't select another dedication feat until you have gained at least two other feats from the scion of Domora or familiar master archetypes.\n\nScion of Domora Dedication leads to...\r\n[Guardian's Embrace](/Feats.aspx?ID=4109), [Guided Skill](/Feats.aspx?ID=4108), [Invigorating Breath](/Feats.aspx?ID=4110), [Spirit Guide Form](/Feats.aspx?ID=4113), [Spiritual Aid](/Feats.aspx?ID=4112), [Spiritual Flurry](/Feats.aspx?ID=4111), [Spiritual Strike](/Feats.aspx?ID=4107)", "name": "Scion of Domora Dedication", "prerequisite": "Familiar Master Dedication", "prerequisite_markdown": "[Familiar Master Dedication](/Feats.aspx?ID=1970)", "rarity": "rare", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 82\n\n**Prerequisites**\r\n[Familiar Master Dedication](/Feats.aspx?ID=1970)\n\n\r\n\r\n---\r\n\r\n\r\nYou gain a spirit guide ally.\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 82" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 82", "speed": {}, "spoilers": "Gatewalkers", "summary": "You gain a spirit guide ally.", "summary_markdown": "You gain a spirit guide ally.", "text": " Scion of Domora Dedication May contain spoilers from Gatewalkers Source Pathfinder #188: They Watched the Stars pg. 82 Archetype Scions of Domora Prerequisites Familiar Master Dedication --- You gain a spirit guide ally. Your familiar takes on the form of a spirit guide specific familiar. Special You can take Scion of Domora Dedication even if you have the Familiar Master Dedication and have not taken two other Familiar Master feats. You can't select another dedication feat until you have gained at least two other feats from the scion of Domora or familiar master archetypes. Scion of Domora Dedication leads to... Guardian's Embrace, Guided Skill, Invigorating Breath, Spirit Guide Form, Spiritual Aid, Spiritual Flurry, Spiritual Strike", "trait": [ "Archetype", "Dedication", "Rare" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Archetype", "Dedication", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4106", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Scions of Domora" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spiritual Strike" ], "feat_markdown": "Spiritual Strike", "id": "feat-4107", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[Spiritual Strike](/Feats.aspx?ID=4107) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 82\n\n**Archetype** [Scions of Domora](/Archetypes.aspx?ID=202)\n\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n**Requirements**\r\nYou are wielding a weapon with at least one [fundamental rune](/Rules.aspx?ID=738) and your familiar is adjacent to you or in your space.\r\n\r\n\r\n\r\n---\r\n\r\nYour spirit guide enhances your attacks with occult power. Make a Strike with a weapon that has at least one fundamental rune. This counts as two attacks when calculating your multiple attack penalty. The Strike has the effects of the [_ghost touch_](/Equipment.aspx?ID=297) property rune and deals an additional 2d6 force damage. If your weapon has a [_major striking_](/Equipment.aspx?ID=280) rune, this Strike instead deals 3d6 force damage.\n\nSpiritual Strike leads to...\r\n[Spiritual Flurry](/Feats.aspx?ID=4111)", "name": "Spiritual Strike", "prerequisite": "Scion of Domora Dedication", "prerequisite_markdown": "[Scion of Domora Dedication](/Feats.aspx?ID=4106)", "rarity": "common", "release_date": "2023-02-22", "requirement": "You are wielding a weapon with at least one fundamental rune and your familiar is adjacent to you or in your space.", "requirement_markdown": "You are wielding a weapon with at least one [fundamental rune](/Rules.aspx?ID=738) and your familiar is adjacent to you or in your space.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 82\n\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n**Requirements**\r\nYou are wielding a weapon with at least one [fundamental rune](/Rules.aspx?ID=738) and your familiar is adjacent to you or in your space.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour spirit guide enhances your attacks with occult power.\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 82" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 82", "speed": {}, "summary": "Your spirit guide enhances your attacks with occult power.", "summary_markdown": "Your spirit guide enhances your attacks with occult power.", "text": " Spiritual Strike Two Actions Source Pathfinder #188: They Watched the Stars pg. 82 Archetype Scions of Domora Prerequisites Scion of Domora Dedication Requirements You are wielding a weapon with at least one fundamental rune and your familiar is adjacent to you or in your space. --- Your spirit guide enhances your attacks with occult power. Make a Strike with a weapon that has at least one fundamental rune. This counts as two attacks when calculating your multiple attack penalty. The Strike has the effects of the ghost touch property rune and deals an additional 2d6 force damage. If your weapon has a major striking rune, this Strike instead deals 3d6 force damage. Spiritual Strike leads to... Spiritual Flurry", "trait": [ "Archetype", "Flourish" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73)", "trait_raw": [ "Archetype", "Flourish" ], "type": "Feat", "url": "/Feats.aspx?ID=4107", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Scions of Domora" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guided Skill" ], "feat_markdown": "Guided Skill", "frequency": "once per day", "id": "feat-4108", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[Guided Skill](/Feats.aspx?ID=4108) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\n\n**Archetype** [Scions of Domora](/Archetypes.aspx?ID=202)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n\r\n\r\n---\r\n\r\nYou ask your spirit guide for aid. For the next 10 minutes, you gain a +2 status bonus to checks made using [Acrobatics](/Skills.aspx?ID=1), [Occultism](/Skills.aspx?ID=11), [Stealth](/Skills.aspx?ID=15), or [Survival](/Skills.aspx?ID=16).", "name": "Guided Skill", "prerequisite": "Scion of Domora Dedication", "prerequisite_markdown": "[Scion of Domora Dedication](/Feats.aspx?ID=4106)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n\r\n\r\n---\r\n\r\n\r\nYou ask your spirit guide for aid.\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 83" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83", "speed": {}, "summary": "You ask your spirit guide for aid.", "summary_markdown": "You ask your spirit guide for aid.", "text": " Guided Skill Single Action Source Pathfinder #188: They Watched the Stars pg. 83 Archetype Scions of Domora Frequency once per day Prerequisites Scion of Domora Dedication --- You ask your spirit guide for aid. For the next 10 minutes, you gain a +2 status bonus to checks made using Acrobatics, Occultism, Stealth, or Survival.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4108", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Scions of Domora" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Guardian's Embrace" ], "feat_markdown": "Guardian's Embrace", "id": "feat-4109", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"\"\r\n>\r\n[Guardian's Embrace](/Feats.aspx?ID=4109) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\n\n**Archetype** [Scions of Domora](/Archetypes.aspx?ID=202)\n\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n**Requirements**\r\nYou are adjacent to your spirit guide or it is sharing your space.\r\n\r\n\r\n\r\n---\r\n\r\nYour spirit guide discorporates to surround you in an invisible protective shroud. You gain a +2 status bonus to AC against physical attacks until the beginning of your next turn. If you are hit by a physical attack during this time, you can use a reaction to gain resistance 10 to physical damage dealt by that attack; doing so ends the AC bonus, and you can't use Guardian's Embrace again for 10 minutes. Your spirit guide cannot be targeted by effects, cannot be affected by area effects, and cannot take any actions while this ability is active. Your spirit guide appears in a space adjacent to you when the effect ends.", "name": "Guardian's Embrace", "prerequisite": "Scion of Domora Dedication", "prerequisite_markdown": "[Scion of Domora Dedication](/Feats.aspx?ID=4106)", "rarity": "common", "release_date": "2023-02-22", "requirement": "You are adjacent to your spirit guide or it is sharing your space.", "requirement_markdown": "You are adjacent to your spirit guide or it is sharing your space.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\n\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n**Requirements**\r\nYou are adjacent to your spirit guide or it is sharing your space.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour spirit guide discorporates to surround you in an invisible protective shroud.\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 83" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83", "speed": {}, "summary": "Your spirit guide discorporates to surround you in an invisible protective shroud.", "summary_markdown": "Your spirit guide discorporates to surround you in an invisible protective shroud.", "text": " Guardian's Embrace Single Action Source Pathfinder #188: They Watched the Stars pg. 83 Archetype Scions of Domora Prerequisites Scion of Domora Dedication Requirements You are adjacent to your spirit guide or it is sharing your space. --- Your spirit guide discorporates to surround you in an invisible protective shroud. You gain a +2 status bonus to AC against physical attacks until the beginning of your next turn. If you are hit by a physical attack during this time, you can use a reaction to gain resistance 10 to physical damage dealt by that attack; doing so ends the AC bonus, and you can't use Guardian's Embrace again for 10 minutes. Your spirit guide cannot be targeted by effects, cannot be affected by area effects, and cannot take any actions while this ability is active. Your spirit guide appears in a space adjacent to you when the effect ends.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4109", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Scions of Domora" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Invigorating Breath" ], "feat_markdown": "Invigorating Breath", "frequency": "once per hour", "id": "feat-4110", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"\"\r\n>\r\n[Invigorating Breath](/Feats.aspx?ID=4110) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\n\n**Archetype** [Scions of Domora](/Archetypes.aspx?ID=202)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n**Requirements**\r\nYou are adjacent to your spirit guide or it is sharing your space.\r\n\r\n\r\n\r\n---\r\n\r\nYour spirit guide exhales its sweet-smelling breath on you, granting you the strength to push through your pain. You gain 20 temporary Hit Points for 10 minutes. At 15th level, you instead gain 30 temporary Hit Points for 10 minutes.", "name": "Invigorating Breath", "prerequisite": "Scion of Domora Dedication", "prerequisite_markdown": "[Scion of Domora Dedication](/Feats.aspx?ID=4106)", "rarity": "common", "release_date": "2023-02-22", "requirement": "You are adjacent to your spirit guide or it is sharing your space.", "requirement_markdown": "You are adjacent to your spirit guide or it is sharing your space.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n**Requirements**\r\nYou are adjacent to your spirit guide or it is sharing your space.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYour spirit guide exhales its sweet-smelling breath on you, granting you the strength to push through your pain.\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 83" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83", "speed": {}, "summary": "Your spirit guide exhales its sweet-smelling breath on you, granting you the strength to push through your pain.", "summary_markdown": "Your spirit guide exhales its sweet-smelling breath on you, granting you the strength to push through your pain.", "text": " Invigorating Breath Single Action Source Pathfinder #188: They Watched the Stars pg. 83 Archetype Scions of Domora Frequency once per hour Prerequisites Scion of Domora Dedication Requirements You are adjacent to your spirit guide or it is sharing your space. --- Your spirit guide exhales its sweet-smelling breath on you, granting you the strength to push through your pain. You gain 20 temporary Hit Points for 10 minutes. At 15th level, you instead gain 30 temporary Hit Points for 10 minutes.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4110", "weakness": {} }, { "archetype": [ "Scions of Domora" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spiritual Flurry" ], "feat_markdown": "Spiritual Flurry", "id": "feat-4111", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"\"\r\n>\r\n[Spiritual Flurry](/Feats.aspx?ID=4111) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\n\n**Archetype** [Scions of Domora](/Archetypes.aspx?ID=202)\n\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106); [Spiritual Strike](/Feats.aspx?ID=4107)\n\n\r\n\r\n---\r\n\r\nWhen you use Spiritual Strike, hit targets become [flat-footed](/Conditions.aspx?ID=16) until the end of your current turn. In addition, the additional force damage dealt by the Strike increases by 2d6.", "name": "Spiritual Flurry", "prerequisite": "Scion of Domora Dedication; Spiritual Strike", "prerequisite_markdown": "[Scion of Domora Dedication](/Feats.aspx?ID=4106); [Spiritual Strike](/Feats.aspx?ID=4107)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\n\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106); [Spiritual Strike](/Feats.aspx?ID=4107)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you use Spiritual Strike, hit targets become [flat-footed](/Conditions.aspx?ID=16) until the end of your current turn.\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 83" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83", "speed": {}, "summary": "When you use Spiritual Strike, hit targets become flat-footed until the end of your current turn.", "summary_markdown": "When you use Spiritual Strike, hit targets become [flat-footed](/Conditions.aspx?ID=16) until the end of your current turn.", "text": " Spiritual Flurry Source Pathfinder #188: They Watched the Stars pg. 83 Archetype Scions of Domora Prerequisites Scion of Domora Dedication; Spiritual Strike --- When you use Spiritual Strike, hit targets become flat-footed until the end of your current turn. In addition, the additional force damage dealt by the Strike increases by 2d6.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4111", "weakness": {} }, { "archetype": [ "Scions of Domora" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spiritual Aid" ], "feat_markdown": "Spiritual Aid", "id": "feat-4112", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"\"\r\n>\r\n[Spiritual Aid](/Feats.aspx?ID=4112) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\n\n**Archetype** [Scions of Domora](/Archetypes.aspx?ID=202)\n\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n\r\n\r\n---\r\n\r\nWhen you call your spirit guide for aid, its presence bolsters your will and agility. You gain the Spiritual Aid reaction.\n\n **Spiritual Aid** **Trigger** You fail a Reflex or Will saving throw; **Effect** You reroll the triggering saving throw. You must use the second result, even if it's worse. If you roll a success, you get a critical success instead.", "name": "Spiritual Aid", "prerequisite": "Scion of Domora Dedication", "prerequisite_markdown": "[Scion of Domora Dedication](/Feats.aspx?ID=4106)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\n\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n\r\n\r\n---\r\n\r\n\r\nWhen you call your spirit guide for aid, its presence bolsters your will and agility.\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 83" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83", "speed": {}, "summary": "When you call your spirit guide for aid, its presence bolsters your will and agility.", "summary_markdown": "When you call your spirit guide for aid, its presence bolsters your will and agility.", "text": " Spiritual Aid Source Pathfinder #188: They Watched the Stars pg. 83 Archetype Scions of Domora Prerequisites Scion of Domora Dedication --- When you call your spirit guide for aid, its presence bolsters your will and agility. You gain the Spiritual Aid reaction. Spiritual Aid Reaction Trigger You fail a Reflex or Will saving throw; Effect You reroll the triggering saving throw. You must use the second result, even if it's worse. If you roll a success, you get a critical success instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4112", "weakness": {} }, { "actions": "Two Actions", "archetype": [ "Scions of Domora" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Spirit Guide Form" ], "feat_markdown": "Spirit Guide Form", "frequency": "once per day", "id": "feat-4113", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"\"\r\n>\r\n[Spirit Guide Form](/Feats.aspx?ID=4113) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\n\n**Archetype** [Scions of Domora](/Archetypes.aspx?ID=202)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n\r\n\r\n---\r\n\r\nYou fuse with your spirit guide, becoming a hybrid being with enhanced physical and spiritual power. This effect lasts 1 minute; you can end it early as a free action. During this time, you can't use any other actions granted by this archetype.\n\n You gain the following statistics and abilities, regardless of your type of spirit guide. \n
  • You become [incorporeal](/Traits.aspx?ID=222).
  • You gain resistance 10 to all damage (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103)).
  • [Darkvision](/Rules.aspx?ID=415).
  • An [unarmed](/Traits.aspx?ID=199) melee attack of the same type as your spirit guide (either claws or jaws), which is the only attack you can Strike with. You're trained with this attack. Your attack modifier is +29 or your normal unarmed attack modifier, whichever is higher. You use the listed statistics for the unarmed attack type:
  • **Claws** ([agile](/Traits.aspx?ID=170), [backstabber](/Traits.aspx?ID=172), [finesse](/Traits.aspx?ID=179)) , **Damage** 3d6+5 slashing plus 1d6 force;
  • **Jaws** ([forceful](/Traits.aspx?ID=180)) , **Damage** 3d10+5 piercing plus 1d6 force.
", "name": "Spirit Guide Form", "prerequisite": "Scion of Domora Dedication", "prerequisite_markdown": "[Scion of Domora Dedication](/Feats.aspx?ID=4106)", "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Scion of Domora Dedication](/Feats.aspx?ID=4106)\n\n\r\n\r\n---\r\n\r\n\r\nYou fuse with your spirit guide, becoming a hybrid being with enhanced physical and spiritual power.\r\n", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 83" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 83", "speed": {}, "summary": "You fuse with your spirit guide, becoming a hybrid being with enhanced physical and spiritual power.", "summary_markdown": "You fuse with your spirit guide, becoming a hybrid being with enhanced physical and spiritual power.", "text": " Spirit Guide Form Two Actions Source Pathfinder #188: They Watched the Stars pg. 83 Archetype Scions of Domora Frequency once per day Prerequisites Scion of Domora Dedication --- You fuse with your spirit guide, becoming a hybrid being with enhanced physical and spiritual power. This effect lasts 1 minute; you can end it early as a free action. During this time, you can't use any other actions granted by this archetype. You gain the following statistics and abilities, regardless of your type of spirit guide. You become incorporeal. You gain resistance 10 to all damage (except force, ghost touch , or positive; double resistance vs. non-magical). Darkvision. An unarmed melee attack of the same type as your spirit guide (either claws or jaws), which is the only attack you can Strike with. You're trained with this attack. Your attack modifier is +29 or your normal unarmed attack modifier, whichever is higher. You use the listed statistics for the unarmed attack type: Claws (agile, backstabber, finesse) Single Action, Damage 3d6+5 slashing plus 1d6 force; Jaws (forceful) Single Action, Damage 3d10+5 piercing plus 1d6 force. ", "trait": [ "Archetype", "Polymorph", "Transmutation" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)", "trait_raw": [ "Archetype", "Polymorph", "Transmutation" ], "type": "Feat", "url": "/Feats.aspx?ID=4113", "weakness": {} }, { "archetype": [ "Twilight Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Twilight Speaker Dedication" ], "feat_markdown": "Twilight Speaker Dedication", "id": "feat-4114", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Twilight Speaker Dedication](/Feats.aspx?ID=4114) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 78\n\n**Archetype** [Twilight Speaker](/Archetypes.aspx?ID=203)\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou have carefully studied the histories, customs, and etiquette of many of the younger peoples of Golarion. You become an expert in Society. At 7th level, you become a master in Society, and at 15th level, you become legendary in Society. You can use the Society skill instead of the [Diplomacy](/Skills.aspx?ID=6) skill when you attempt to [Make an Impression](/Actions.aspx?ID=50) on a non-[elven](/Traits.aspx?ID=58) intelligent [humanoid](/Traits.aspx?ID=91) creature.\n\n**Special** You can't select another dedication feat until you've gained two other feats from the twilight speaker archetype.\n\nTwilight Speaker Dedication leads to...\r\n[Betraying Shank](/Feats.aspx?ID=4117), [Disarming Smile](/Feats.aspx?ID=4116), [Empathetic Envoy](/Feats.aspx?ID=4115), [Ilverani Purist](/Feats.aspx?ID=4118), [World-Wise Vigilance](/Feats.aspx?ID=4119)", "name": "Twilight Speaker Dedication", "pfs": "Limited", "prerequisite": "Trained in Society", "prerequisite_markdown": "Trained in [Society](/Skills.aspx?ID=14)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "May contain spoilers from Gatewalkers\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 78\n\n**Prerequisites**\r\nTrained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou have carefully studied the histories, customs, and etiquette of many of the younger peoples of Golarion.\r\n", "skill": [ "Society", "Society" ], "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 78" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 78", "speed": {}, "spoilers": "Gatewalkers", "summary": "You have carefully studied the histories, customs, and etiquette of many of the younger peoples of Golarion.", "summary_markdown": "You have carefully studied the histories, customs, and etiquette of many of the younger peoples of Golarion.", "text": " Twilight Speaker Dedication May contain spoilers from Gatewalkers Source Pathfinder #189: Dreamers of the Nameless Spires pg. 78 Archetype Twilight Speaker Prerequisites Trained in Society --- You have carefully studied the histories, customs, and etiquette of many of the younger peoples of Golarion. You become an expert in Society. At 7th level, you become a master in Society, and at 15th level, you become legendary in Society. You can use the Society skill instead of the Diplomacy skill when you attempt to Make an Impression on a non-elven intelligent humanoid creature. Special You can't select another dedication feat until you've gained two other feats from the twilight speaker archetype. Twilight Speaker Dedication leads to... Betraying Shank, Disarming Smile, Empathetic Envoy, Ilverani Purist, World-Wise Vigilance", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4114", "weakness": {} }, { "archetype": [ "Twilight Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Empathetic Envoy" ], "feat_markdown": "Empathetic Envoy", "id": "feat-4115", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Limited\"\r\n>\r\n[Empathetic Envoy](/Feats.aspx?ID=4115) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 78\n\n**Archetype** [Twilight Speaker](/Archetypes.aspx?ID=203)\n\n**Prerequisites**\r\n[Twilight Speaker Dedication](/Feats.aspx?ID=4114)\n\n\r\n\r\n---\r\n\r\nYou believe that treating others with respect is the fastest way into their hearts, and in turn others are more likely to believe in your good intentions and write off bad first impressions as flukes. If a creature's attitude towards you becomes lower over the course of a social interaction (for example, from [friendly](/Conditions.aspx?ID=18) to [indifferent](/Conditions.aspx?ID=25), or from indifferent to [unfriendly](/Conditions.aspx?ID=40)), their impression of you returns to its starting level an hour after the social interaction ends. This ability has no effect if the creature you are interacting with becomes [hostile](/Conditions.aspx?ID=23).", "name": "Empathetic Envoy", "pfs": "Limited", "prerequisite": "Twilight Speaker Dedication", "prerequisite_markdown": "[Twilight Speaker Dedication](/Feats.aspx?ID=4114)", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 78\n\n**Prerequisites**\r\n[Twilight Speaker Dedication](/Feats.aspx?ID=4114)\n\n\r\n\r\n---\r\n\r\n\r\nYou believe that treating others with respect is the fastest way into their hearts, and in turn others are more likely to believe in your good intentions and write off bad first impressions as flukes.\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 78" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 78", "speed": {}, "summary": "You believe that treating others with respect is the fastest way into their hearts, and in turn others are more likely to believe in your good intentions and write off bad first impressions as flukes.", "summary_markdown": "You believe that treating others with respect is the fastest way into their hearts, and in turn others are more likely to believe in your good intentions and write off bad first impressions as flukes.", "text": " Empathetic Envoy Source Pathfinder #189: Dreamers of the Nameless Spires pg. 78 Archetype Twilight Speaker Prerequisites Twilight Speaker Dedication --- You believe that treating others with respect is the fastest way into their hearts, and in turn others are more likely to believe in your good intentions and write off bad first impressions as flukes. If a creature's attitude towards you becomes lower over the course of a social interaction (for example, from friendly to indifferent, or from indifferent to unfriendly), their impression of you returns to its starting level an hour after the social interaction ends. This ability has no effect if the creature you are interacting with becomes hostile.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4115", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Twilight Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Disarming Smile" ], "feat_markdown": "Disarming Smile", "id": "feat-4116", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Disarming Smile](/Feats.aspx?ID=4116) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 78\n\n**Archetype** [Twilight Speaker](/Archetypes.aspx?ID=203)\n\n**Prerequisites**\r\n[Twilight Speaker Dedication](/Feats.aspx?ID=4114)\n\n**Trigger**\r\nYou are the target of a melee attack and the attacker has not rolled yet.\r\n\r\n**Requirements**\r\nYou are aware of the attacker, the attacker is an intelligent [humanoid](/Traits.aspx?ID=91) creature, and you have not attempted to harm the attacker.\r\n\r\n\r\n\r\n---\r\n\r\nWith a wide, sincere smile, you give your attacker pause. You attempt a [Diplomacy](/Skills.aspx?ID=6) check against the triggering attacker's Will DC. After you use Disarming Smile, all creatures who witnessed you use it are temporarily immune to your Disarming Smile for the next 24 hours.\n\n**Critical Success** Your enemy ceases their attack. The attack fails and the triggering target can't attempt [hostile actions](/Rules.aspx?ID=300) against you until the beginning of its next turn or until you (or your allies) take hostile actions against the enemy (or its allies). You can begin talking to the creature on your next turn to attempt another Diplomacy check; on a success, you sustain the effect until the beginning of your next turn, to a maximum of 1 minute. Talking on subsequent rounds requires that you be able to communicate with the target creature and imparts the [auditory](/Traits.aspx?ID=16) and [linguistic](/Traits.aspx?ID=101) traits to the action.
\r\n**Success** Your foe pauses momentarily. Their attack fails, but they can attempt further attacks against you.
\r\n**Failure** The target's attack is unaffected.\n\nDisarming Smile leads to...\r\n[Emphatic Emissary](/Feats.aspx?ID=4120)", "name": "Disarming Smile", "pfs": "Limited", "prerequisite": "Twilight Speaker Dedication", "prerequisite_markdown": "[Twilight Speaker Dedication](/Feats.aspx?ID=4114)", "rarity": "common", "release_date": "2023-03-29", "requirement": "You are aware of the attacker, the attacker is an intelligent humanoid creature, and you have not attempted to harm the attacker.", "requirement_markdown": "You are aware of the attacker, the attacker is an intelligent [humanoid](/Traits.aspx?ID=91) creature, and you have not attempted to harm the attacker.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 78\n\n**Prerequisites**\r\n[Twilight Speaker Dedication](/Feats.aspx?ID=4114)\n\n**Trigger**\r\nYou are the target of a melee attack and the attacker has not rolled yet.\r\n\r\n**Requirements**\r\nYou are aware of the attacker, the attacker is an intelligent [humanoid](/Traits.aspx?ID=91) creature, and you have not attempted to harm the attacker.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith a wide, sincere smile, you give your attacker pause.\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 78" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 78", "speed": {}, "summary": "With a wide, sincere smile, you give your attacker pause.", "summary_markdown": "With a wide, sincere smile, you give your attacker pause.", "text": " Disarming Smile Reaction Source Pathfinder #189: Dreamers of the Nameless Spires pg. 78 Archetype Twilight Speaker Prerequisites Twilight Speaker Dedication Trigger You are the target of a melee attack and the attacker has not rolled yet. Requirements You are aware of the attacker, the attacker is an intelligent humanoid creature, and you have not attempted to harm the attacker. --- With a wide, sincere smile, you give your attacker pause. You attempt a Diplomacy check against the triggering attacker's Will DC. After you use Disarming Smile, all creatures who witnessed you use it are temporarily immune to your Disarming Smile for the next 24 hours. Critical Success Your enemy ceases their attack. The attack fails and the triggering target can't attempt hostile actions against you until the beginning of its next turn or until you (or your allies) take hostile actions against the enemy (or its allies). You can begin talking to the creature on your next turn to attempt another Diplomacy check; on a success, you sustain the effect until the beginning of your next turn, to a maximum of 1 minute. Talking on subsequent rounds requires that you be able to communicate with the target creature and imparts the auditory and linguistic traits to the action. Success Your foe pauses momentarily. Their attack fails, but they can attempt further attacks against you. Failure The target's attack is unaffected. Disarming Smile leads to... Emphatic Emissary", "trait": [ "Archetype", "Concentrate", "Emotion", "Mental", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Concentrate", "Emotion", "Mental", "Visual" ], "trigger": "You are the target of a melee attack and the attacker has not rolled yet.", "trigger_markdown": "You are the target of a melee attack and the attacker has not rolled yet.", "type": "Feat", "url": "/Feats.aspx?ID=4116", "weakness": {} }, { "actions": "Single Action", "archetype": [ "Twilight Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Betraying Shank" ], "feat_markdown": "Betraying Shank", "id": "feat-4117", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Limited\"\r\n>\r\n[Betraying Shank](/Feats.aspx?ID=4117) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79\n\n**Archetype** [Twilight Speaker](/Archetypes.aspx?ID=203)\n\n**Prerequisites**\r\n[Twilight Speaker Dedication](/Feats.aspx?ID=4114)\n\n**Requirements**\r\nYou are within melee reach of a target, but it is not in combat with you.\r\n\r\n\r\n\r\n---\r\n\r\nWhile your usual diplomacy is well intentioned, you know that sometimes those same skills will need to be turned to deception. In a flash, you draw a sheathed or concealed [agile](/Traits.aspx?ID=170) or [finesse](/Traits.aspx?ID=179) weapon and make a melee Strike. The target is [flat-footed](/Conditions.aspx?ID=16) against your Strike. You then roll [Deception](/Skills.aspx?ID=5) for initiative.", "name": "Betraying Shank", "pfs": "Limited", "prerequisite": "Twilight Speaker Dedication", "prerequisite_markdown": "[Twilight Speaker Dedication](/Feats.aspx?ID=4114)", "rarity": "common", "release_date": "2023-03-29", "requirement": "You are within melee reach of a target, but it is not in combat with you.", "requirement_markdown": "You are within melee reach of a target, but it is not in combat with you.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79\n\n**Prerequisites**\r\n[Twilight Speaker Dedication](/Feats.aspx?ID=4114)\n\n**Requirements**\r\nYou are within melee reach of a target, but it is not in combat with you.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile your usual diplomacy is well intentioned, you know that sometimes those same skills will need to be turned to deception.\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 79" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79", "speed": {}, "summary": "While your usual diplomacy is well intentioned, you know that sometimes those same skills will need to be turned to deception.", "summary_markdown": "While your usual diplomacy is well intentioned, you know that sometimes those same skills will need to be turned to deception.", "text": " Betraying Shank Single Action Source Pathfinder #189: Dreamers of the Nameless Spires pg. 79 Archetype Twilight Speaker Prerequisites Twilight Speaker Dedication Requirements You are within melee reach of a target, but it is not in combat with you. --- While your usual diplomacy is well intentioned, you know that sometimes those same skills will need to be turned to deception. In a flash, you draw a sheathed or concealed agile or finesse weapon and make a melee Strike. The target is flat-footed against your Strike. You then roll Deception for initiative.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4117", "weakness": {} }, { "archetype": [ "Twilight Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ilverani Purist" ], "feat_markdown": "Ilverani Purist", "id": "feat-4118", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[Ilverani Purist](/Feats.aspx?ID=4118) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79\n\n**Archetype** [Twilight Speaker](/Archetypes.aspx?ID=203)\n\n**Prerequisites**\r\n[Twilight Speaker Dedication](/Feats.aspx?ID=4114)\n\n\r\n\r\n---\r\n\r\nAll twilight speakers are trained to resist the alluring customs of younger peoples, but you have made it your mandate to keep the Ilverani way unchanged. Such dedication has given you a trained eye for subtlety and deception. When you attempt to [Sense the Motive](/Actions.aspx?ID=85) of a non-[elf](/Traits.aspx?ID=58) [humanoid](/Traits.aspx?ID=91) creature and you roll a critical failure, you fail instead.", "name": "Ilverani Purist", "pfs": "Limited", "prerequisite": "Twilight Speaker Dedication", "prerequisite_markdown": "[Twilight Speaker Dedication](/Feats.aspx?ID=4114)", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79\n\n**Prerequisites**\r\n[Twilight Speaker Dedication](/Feats.aspx?ID=4114)\n\n\r\n\r\n---\r\n\r\n\r\nAll twilight speakers are trained to resist the alluring customs of younger peoples, but you have made it your mandate to keep the Ilverani way unchanged.\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 79" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79", "speed": {}, "summary": "All twilight speakers are trained to resist the alluring customs of younger peoples, but you have made it your mandate to keep the Ilverani way unchanged.", "summary_markdown": "All twilight speakers are trained to resist the alluring customs of younger peoples, but you have made it your mandate to keep the Ilverani way unchanged.", "text": " Ilverani Purist Source Pathfinder #189: Dreamers of the Nameless Spires pg. 79 Archetype Twilight Speaker Prerequisites Twilight Speaker Dedication --- All twilight speakers are trained to resist the alluring customs of younger peoples, but you have made it your mandate to keep the Ilverani way unchanged. Such dedication has given you a trained eye for subtlety and deception. When you attempt to Sense the Motive of a non-elf humanoid creature and you roll a critical failure, you fail instead.", "trait": [ "Archetype", "Skill" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "Archetype", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=4118", "weakness": {} }, { "archetype": [ "Twilight Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "World-Wise Vigilance" ], "feat_markdown": "World-Wise Vigilance", "id": "feat-4119", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Limited\"\r\n>\r\n[World-Wise Vigilance](/Feats.aspx?ID=4119) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79\n\n**Archetype** [Twilight Speaker](/Archetypes.aspx?ID=203)\n\n**Prerequisites**\r\n[Twilight Speaker Dedication](/Feats.aspx?ID=4114)\n\n\r\n\r\n---\r\n\r\nYour keen study of other cultures gives you insights into the ways those cultures fight. When you use Perception to roll initiative and none of your enemies have the [elf](/Traits.aspx?ID=58) trait, you can choose to roll [Society](/Skills.aspx?ID=14) instead.", "name": "World-Wise Vigilance", "pfs": "Limited", "prerequisite": "Twilight Speaker Dedication", "prerequisite_markdown": "[Twilight Speaker Dedication](/Feats.aspx?ID=4114)", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79\n\n**Prerequisites**\r\n[Twilight Speaker Dedication](/Feats.aspx?ID=4114)\n\n\r\n\r\n---\r\n\r\n\r\nYour keen study of other cultures gives you insights into the ways those cultures fight.\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 79" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79", "speed": {}, "summary": "Your keen study of other cultures gives you insights into the ways those cultures fight.", "summary_markdown": "Your keen study of other cultures gives you insights into the ways those cultures fight.", "text": " World-Wise Vigilance Source Pathfinder #189: Dreamers of the Nameless Spires pg. 79 Archetype Twilight Speaker Prerequisites Twilight Speaker Dedication --- Your keen study of other cultures gives you insights into the ways those cultures fight. When you use Perception to roll initiative and none of your enemies have the elf trait, you can choose to roll Society instead.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "type": "Feat", "url": "/Feats.aspx?ID=4119", "weakness": {} }, { "actions": "Reaction", "archetype": [ "Twilight Speaker" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Emphatic Emissary" ], "feat_markdown": "Emphatic Emissary", "id": "feat-4120", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Limited\"\r\n>\r\n[Emphatic Emissary](/Feats.aspx?ID=4120) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79\n\n**Archetype** [Twilight Speaker](/Archetypes.aspx?ID=203)\n\n**Prerequisites**\r\n[Disarming Smile](/Feats.aspx?ID=4116)\n\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\nYou can tell when diplomacy has failed and a meeting is close to unraveling or falling to blows. You gain a +2 circumstance bonus on your initiative roll. During your first turn in combat, you can use your Disarming Smile, targeting every [hostile](/Conditions.aspx?ID=23) intelligent [humanoid](/Traits.aspx?ID=91) creature that can see you but has yet to act. If you choose to sustain your Disarming Smile, you sustain the effect for only one creature, as normal.", "name": "Emphatic Emissary", "pfs": "Limited", "prerequisite": "Disarming Smile", "prerequisite_markdown": "[Disarming Smile](/Feats.aspx?ID=4116)", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79\n\n**Prerequisites**\r\n[Disarming Smile](/Feats.aspx?ID=4116)\n\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\n\r\nYou can tell when diplomacy has failed and a meeting is close to unraveling or falling to blows.\r\n", "source": [ "Pathfinder #189: Dreamers of the Nameless Spires" ], "source_raw": [ "Pathfinder #189: Dreamers of the Nameless Spires pg. 79" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 79", "speed": {}, "summary": "You can tell when diplomacy has failed and a meeting is close to unraveling or falling to blows.", "summary_markdown": "You can tell when diplomacy has failed and a meeting is close to unraveling or falling to blows.", "text": " Emphatic Emissary Reaction Source Pathfinder #189: Dreamers of the Nameless Spires pg. 79 Archetype Twilight Speaker Prerequisites Disarming Smile Trigger You roll initiative. --- You can tell when diplomacy has failed and a meeting is close to unraveling or falling to blows. You gain a +2 circumstance bonus on your initiative roll. During your first turn in combat, you can use your Disarming Smile, targeting every hostile intelligent humanoid creature that can see you but has yet to act. If you choose to sustain your Disarming Smile, you sustain the effect for only one creature, as normal.", "trait": [ "Archetype" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12)", "trait_raw": [ "Archetype" ], "trigger": "You roll initiative.", "trigger_markdown": "You roll initiative.", "type": "Feat", "url": "/Feats.aspx?ID=4120", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Eyes of the City" ], "feat_markdown": "Eyes of the City", "id": "feat-4121", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Eyes of the City](/Feats.aspx?ID=4121) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6) or Trained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\nYou can track down targets with the help of locals. You can use Diplomacy or Society, whichever you're trained in, to [Track](/Actions.aspx?ID=66) creatures in settlements. You chat with locals to help follow the trail of creatures you Track. At the GM's discretion, there might not be enough people to speak with to keep following the trail.", "name": "Eyes of the City", "pfs": "Standard", "prerequisite": "Trained in Diplomacy or Trained in Society", "prerequisite_markdown": "Trained in [Diplomacy](/Skills.aspx?ID=6) or Trained in [Society](/Skills.aspx?ID=14)", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nTrained in [Diplomacy](/Skills.aspx?ID=6) or Trained in [Society](/Skills.aspx?ID=14)\n\n\r\n\r\n---\r\n\r\n\r\nYou can track down targets with the help of locals.\r\n", "skill": [ "Diplomacy", "Society", "Diplomacy", "Society" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 76", "speed": {}, "summary": "You can track down targets with the help of locals.", "summary_markdown": "You can track down targets with the help of locals.", "text": " Eyes of the City Source Firebrands pg. 76 Prerequisites Trained in Diplomacy or Trained in Society --- You can track down targets with the help of locals. You can use Diplomacy or Society, whichever you're trained in, to Track creatures in settlements. You chat with locals to help follow the trail of creatures you Track. At the GM's discretion, there might not be enough people to speak with to keep following the trail.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=4121", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Fleeing Diversion" ], "feat_markdown": "Fleeing Diversion", "id": "feat-4122", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Fleeing Diversion](/Feats.aspx?ID=4122) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\nYou are quick to capitalize on your distractions. If you critically succeed at your check to [Create a Distraction](/Actions.aspx?ID=45) against the majority of the creatures (at least half of the creatures) whose attention you're trying to divert, you can use your reaction to immediately [Hide](/Actions.aspx?ID=62), [Sneak](/Actions.aspx?ID=63), or Step. As normal, you are only [hidden](/Conditions.aspx?ID=22) to creatures against which you succeed on your check to Create a Diversion, even if you manage to Hide or Sneak away.", "name": "Fleeing Diversion", "pfs": "Standard", "prerequisite": "Expert in Deception", "prerequisite_markdown": "Expert in [Deception](/Skills.aspx?ID=5)", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5)\n\n\r\n\r\n---\r\n\r\n\r\nYou are quick to capitalize on your distractions.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 76", "speed": {}, "summary": "You are quick to capitalize on your distractions.", "summary_markdown": "You are quick to capitalize on your distractions.", "text": " Fleeing Diversion Source Firebrands pg. 76 Prerequisites Expert in Deception --- You are quick to capitalize on your distractions. If you critically succeed at your check to Create a Distraction against the majority of the creatures (at least half of the creatures) whose attention you're trying to divert, you can use your reaction to immediately Hide, Sneak, or Step. As normal, you are only hidden to creatures against which you succeed on your check to Create a Diversion, even if you manage to Hide or Sneak away.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=4122", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Half-Truths" ], "feat_markdown": "Half-Truths", "id": "feat-4123", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Half-Truths](/Feats.aspx?ID=4123) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5); Expert in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou are able to weave your words in such a way that you never use actual lies, but still mislead people to certain conclusions. You can attempt to make a [Request](/Actions.aspx?ID=51) of a creature using Deception instead of Diplomacy. You can attempt to [Lie](/Actions.aspx?ID=47) to a creature using [Diplomacy](/Skills.aspx?ID=6) instead of Deception. If you fail your check to Lie, the creature realizes that you were twisting words to fool them without outright lying.", "name": "Half-Truths", "pfs": "Standard", "prerequisite": "Expert in Deception; Expert in Diplomacy", "prerequisite_markdown": "Expert in [Deception](/Skills.aspx?ID=5); Expert in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nExpert in [Deception](/Skills.aspx?ID=5); Expert in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nYou are able to weave your words in such a way that you never use actual lies, but still mislead people to certain conclusions.\r\n", "skill": [ "Deception", "Diplomacy", "Deception", "Diplomacy" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 76", "speed": {}, "summary": "You are able to weave your words in such a way that you never use actual lies, but still mislead people to certain conclusions.", "summary_markdown": "You are able to weave your words in such a way that you never use actual lies, but still mislead people to certain conclusions.", "text": " Half-Truths Source Firebrands pg. 76 Prerequisites Expert in Deception; Expert in Diplomacy --- You are able to weave your words in such a way that you never use actual lies, but still mislead people to certain conclusions. You can attempt to make a Request of a creature using Deception instead of Diplomacy. You can attempt to Lie to a creature using Diplomacy instead of Deception. If you fail your check to Lie, the creature realizes that you were twisting words to fool them without outright lying.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=4123", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rolling Landing" ], "feat_markdown": "Rolling Landing", "id": "feat-4124", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Rolling Landing](/Feats.aspx?ID=4124) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\r\n\r\n_[**PFS Note**](/pathfinder-society) Rolling Landing’s text only affects the reaction used after a fall, not any reaction._\n\n**Prerequisites**\r\n[Cat Fall](/Feats.aspx?ID=765)\n\n\r\n\r\n---\r\n\r\nYou land with quick rolls that help you keep your momentum. If you [fall](/Rules.aspx?ID=402) and don't take damage (usually due to treating the fall as a shorter distance), you can use your reaction to immediately enter a short roll when you land and Step. If you are an expert in Acrobatics, you can use your reaction to Step or Stride up to half your Speed. If you're a master in Acrobatics, you can use your reaction to Step or Stride up to your full Speed. If you're legendary in Acrobatics, you don't trigger reactions triggered by movement when you Stride in this way.", "name": "Rolling Landing", "pfs": "Standard", "prerequisite": "Cat Fall", "prerequisite_markdown": "[Cat Fall](/Feats.aspx?ID=765)", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\n[Cat Fall](/Feats.aspx?ID=765)\n\n\r\n\r\n---\r\n\r\n\r\nYou land with quick rolls that help you keep your momentum.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 76", "speed": {}, "summary": "You land with quick rolls that help you keep your momentum.", "summary_markdown": "You land with quick rolls that help you keep your momentum.", "text": " Rolling Landing Source Firebrands pg. 76 PFS Note Rolling Landing’s text only affects the reaction used after a fall, not any reaction. Prerequisites Cat Fall --- You land with quick rolls that help you keep your momentum. If you fall and don't take damage (usually due to treating the fall as a shorter distance), you can use your reaction to immediately enter a short roll when you land and Step. If you are an expert in Acrobatics, you can use your reaction to Step or Stride up to half your Speed. If you're a master in Acrobatics, you can use your reaction to Step or Stride up to your full Speed. If you're legendary in Acrobatics, you don't trigger reactions triggered by movement when you Stride in this way.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=4124", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Slippery Prey" ], "feat_markdown": "Slippery Prey", "id": "feat-4125", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Slippery Prey](/Feats.aspx?ID=4125) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1) or Trained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\nYou're able to escape bonds more easily than others. When you attempt to [Escape](/Actions.aspx?ID=79) using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you're trained in the skill. The penalty becomes –3 and –6 if you're a master in the appropriate skill. If you're legendary in the skill, you don't take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the [attack](/Traits.aspx?ID=15) trait and incur a multiple attack penalty with other actions.", "name": "Slippery Prey", "pfs": "Standard", "prerequisite": "Trained in Acrobatics or Trained in Athletics", "prerequisite_markdown": "Trained in [Acrobatics](/Skills.aspx?ID=1) or Trained in [Athletics](/Skills.aspx?ID=3)", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nTrained in [Acrobatics](/Skills.aspx?ID=1) or Trained in [Athletics](/Skills.aspx?ID=3)\n\n\r\n\r\n---\r\n\r\n\r\nYou're able to escape bonds more easily than others.\r\n", "skill": [ "Acrobatics", "Athletics", "Acrobatics", "Athletics" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 76", "speed": {}, "summary": "You're able to escape bonds more easily than others.", "summary_markdown": "You're able to escape bonds more easily than others.", "text": " Slippery Prey Source Firebrands pg. 76 Prerequisites Trained in Acrobatics or Trained in Athletics --- You're able to escape bonds more easily than others. When you attempt to Escape using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you're trained in the skill. The penalty becomes –3 and –6 if you're a master in the appropriate skill. If you're legendary in the skill, you don't take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the attack trait and incur a multiple attack penalty with other actions.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=4125", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Devrin's Dazzling Diversion" ], "feat_markdown": "Devrin's Dazzling Diversion", "id": "feat-4126", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Devrin's Dazzling Diversion](/Feats.aspx?ID=4126) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\nDevrin Arlos has a habit of using whatever is at hand to temporarily blind others in combat. Copying his technique, you make use of your cloak, the light reflecting from your weapon, a handful of flower petals, or some other physical distraction as part of your feint, leaving your opponent unable to see for a moment. When you successfully [Feint](/Actions.aspx?ID=48) a creature, it becomes [dazzled](/Conditions.aspx?ID=7) until the end of your turn. If you critically succeed, the creature is dazzled until the start of your next turn. The creature can use an Interaction to remove the dazzled condition. As normal, you can dazzle only creatures that use vision or a similar sense, as determined by the GM.", "name": "Devrin's Dazzling Diversion", "pfs": "Standard", "prerequisite": "Trained in Deception", "prerequisite_markdown": "Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nTrained in [Deception](/Skills.aspx?ID=5)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nDevrin Arlos has a habit of using whatever is at hand to temporarily blind others in combat.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 76", "speed": {}, "summary": "Devrin Arlos has a habit of using whatever is at hand to temporarily blind others in combat.", "summary_markdown": "Devrin Arlos has a habit of using whatever is at hand to temporarily blind others in combat.", "text": " Devrin's Dazzling Diversion Source Firebrands pg. 76 Prerequisites Trained in Deception Access Members of the Firebrands at the rank of second mark or higher have access to this feat. --- Devrin Arlos has a habit of using whatever is at hand to temporarily blind others in combat. Copying his technique, you make use of your cloak, the light reflecting from your weapon, a handful of flower petals, or some other physical distraction as part of your feint, leaving your opponent unable to see for a moment. When you successfully Feint a creature, it becomes dazzled until the end of your turn. If you critically succeed, the creature is dazzled until the start of your next turn. The creature can use an Interaction to remove the dazzled condition. As normal, you can dazzle only creatures that use vision or a similar sense, as determined by the GM.", "trait": [ "Rogue", "Swashbuckler", "Uncommon" ], "trait_markdown": "[Rogue](/Traits.aspx?ID=139), [Swashbuckler](/Traits.aspx?ID=321), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Rogue", "Swashbuckler", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4126", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Ostentatious Reload" ], "feat_markdown": "Ostentatious Reload", "id": "feat-4127", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Restricted\"\r\n>\r\n[Ostentatious Reload](/Feats.aspx?ID=4127) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n**Requirements**\r\nYou're wielding two one-handed firearms.\r\n\r\n\r\n\r\n---\r\n\r\nEvery good Firebrand knows that style can be as important as substance—so long as you don't screw up the delivery. Make a Performance check against an [easy](/Rules.aspx?ID=555) [DC for your level](/Rules.aspx?ID=554) as you spin your guns around and juggle ammunition to reload them.\n\n**Critical Success** You Interact to reload up to two firearms you are currently wielding.
\r\n**Success** You Interact to reload a single firearm you are currently wielding.
\r\n**Failure** You drop one of the required firearms and a round of ammunition on the ground in your space.
\r\n**Critical Failure** You drop both firearms and two rounds on the ground in your space.", "name": "Ostentatious Reload", "pfs": "Restricted", "prerequisite": "Trained in Performance", "prerequisite_markdown": "Trained in [Performance](/Skills.aspx?ID=12)", "rarity": "uncommon", "release_date": "2023-03-29", "requirement": "You're wielding two one-handed firearms.", "requirement_markdown": "You're wielding two one-handed firearms.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 76\n\n**Prerequisites**\r\nTrained in [Performance](/Skills.aspx?ID=12)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n**Requirements**\r\nYou're wielding two one-handed firearms.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nEvery good Firebrand knows that style can be as important as substance—so long as you don't screw up the delivery.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 76" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 76", "speed": {}, "summary": "Every good Firebrand knows that style can be as important as substance—so long as you don't screw up the delivery.", "summary_markdown": "Every good Firebrand knows that style can be as important as substance—so long as you don't screw up the delivery.", "text": " Ostentatious Reload Single Action Source Firebrands pg. 76 Prerequisites Trained in Performance Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Requirements You're wielding two one-handed firearms. --- Every good Firebrand knows that style can be as important as substance—so long as you don't screw up the delivery. Make a Performance check against an easy DC for your level as you spin your guns around and juggle ammunition to reload them. Critical Success You Interact to reload up to two firearms you are currently wielding. Success You Interact to reload a single firearm you are currently wielding. Failure You drop one of the required firearms and a round of ammunition on the ground in your space. Critical Failure You drop both firearms and two rounds on the ground in your space.", "trait": [ "Gunslinger", "Uncommon" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Gunslinger", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4127", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Nightwave Springing Reload" ], "feat_markdown": "Nightwave Springing Reload", "id": "feat-4128", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Nightwave Springing Reload](/Feats.aspx?ID=4128) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 77\n\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\nTraining with the crew of the Nightwave has taught you their technique for reloading while leaping to board another ship. You [Leap](/Actions.aspx?ID=81) and then Interact to reload, or Interact to reload and then Leap. You can perform this ability as a 2-action activity to use your Leap to [High Jump](/Actions.aspx?ID=36) or [Long Jump](/Actions.aspx?ID=37) without needing to Stride at least 10 feet first.", "name": "Nightwave Springing Reload", "pfs": "Standard", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 77\n\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nTraining with the crew of the Nightwave has taught you their technique for reloading while leaping to board another ship.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 77", "speed": {}, "summary": "Training with the crew of the Nightwave has taught you their technique for reloading while leaping to board another ship.", "summary_markdown": "Training with the crew of the Nightwave has taught you their technique for reloading while leaping to board another ship.", "text": " Nightwave Springing Reload Single Action Source Firebrands pg. 77 Access Members of the Firebrands at the rank of second mark or higher have access to this feat. --- Training with the crew of the Nightwave has taught you their technique for reloading while leaping to board another ship. You Leap and then Interact to reload, or Interact to reload and then Leap. You can perform this ability as a 2-action activity to use your Leap to High Jump or Long Jump without needing to Stride at least 10 feet first.", "trait": [ "Gunslinger", "Uncommon" ], "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Gunslinger", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4128", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tumbling Theft" ], "feat_markdown": "Tumbling Theft", "id": "feat-4129", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Tumbling Theft](/Feats.aspx?ID=4129) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 77\n\n**Prerequisites**\r\nExpert in [Acrobatics](/Skills.aspx?ID=1); Expert in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\nYou reach for an opponent's item as you move past a foe. If you critically succeed your check to [Tumble Through](/Actions.aspx?ID=29) an enemy's space, you can attempt to [Steal](/Actions.aspx?ID=68) something from the enemy as a reaction. You gain a +1 circumstance bonus to your Thievery check to Steal as your tumbling makes it difficult for your enemy to keep track of your movement. You can Steal any immediately accessible item of light or lighter Bulk on the enemy's person, such as a potion or coin purse hanging from a belt, but not anything inside a container or anything the enemy is holding. The GM has final say on what you can Steal.", "name": "Tumbling Theft", "pfs": "Standard", "prerequisite": "Expert in Acrobatics; Expert in Thievery", "prerequisite_markdown": "Expert in [Acrobatics](/Skills.aspx?ID=1); Expert in [Thievery](/Skills.aspx?ID=17)", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 77\n\n**Prerequisites**\r\nExpert in [Acrobatics](/Skills.aspx?ID=1); Expert in [Thievery](/Skills.aspx?ID=17)\n\n\r\n\r\n---\r\n\r\n\r\nYou reach for an opponent's item as you move past a foe.\r\n", "skill": [ "Acrobatics", "Thievery", "Acrobatics", "Thievery" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 77", "speed": {}, "summary": "You reach for an opponent's item as you move past a foe.", "summary_markdown": "You reach for an opponent's item as you move past a foe.", "text": " Tumbling Theft Source Firebrands pg. 77 Prerequisites Expert in Acrobatics; Expert in Thievery --- You reach for an opponent's item as you move past a foe. If you critically succeed your check to Tumble Through an enemy's space, you can attempt to Steal something from the enemy as a reaction. You gain a +1 circumstance bonus to your Thievery check to Steal as your tumbling makes it difficult for your enemy to keep track of your movement. You can Steal any immediately accessible item of light or lighter Bulk on the enemy's person, such as a potion or coin purse hanging from a belt, but not anything inside a container or anything the enemy is holding. The GM has final say on what you can Steal.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=4129", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Helt's Spelldance" ], "feat_markdown": "Helt's Spelldance", "id": "feat-4130", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Helt's Spelldance](/Feats.aspx?ID=4130) <actions string=\"Three Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 77\n\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\nRanik Helt knows a special technique to hide his spells as part of a performance, and you've learned this technique. Ostentatiously performing, you move across the battlefield, taking foes aback and creating an opening for your spell. Attempt a Performance check against all observers' Perception DCs. Then, Stride once or twice. During this movement, you don't trigger reactions that are triggered by your movement from the creatures against which you succeeded on your Performance check. After your movement, you can Cast a Spell. If you used one Stride, you can cast either a 1-action or a 2-action spell; if you used two Strides, you can only cast a 1-action spell. If you critically succeed on your check against any creature, they take a –1 circumstance penalty to their saving throws against any spell you cast as part of your Helt's Spelldance due to your distracting performance. All creatures that observed you become temporarily immune to your Helt's Spelldance for 10 minutes.", "name": "Helt's Spelldance", "pfs": "Standard", "prerequisite": "Expert in Performance", "prerequisite_markdown": "Expert in [Performance](/Skills.aspx?ID=12)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 77\n\n**Prerequisites**\r\nExpert in [Performance](/Skills.aspx?ID=12)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nRanik Helt knows a special technique to hide his spells as part of a performance, and you've learned this technique.\r\n", "skill": [ "Performance", "Performance" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 77", "speed": {}, "summary": "Ranik Helt knows a special technique to hide his spells as part of a performance, and you've learned this technique.", "summary_markdown": "Ranik Helt knows a special technique to hide his spells as part of a performance, and you've learned this technique.", "text": " Helt's Spelldance Three Actions Source Firebrands pg. 77 Prerequisites Expert in Performance Access Members of the Firebrands at the rank of second mark or higher have access to this feat. --- Ranik Helt knows a special technique to hide his spells as part of a performance, and you've learned this technique. Ostentatiously performing, you move across the battlefield, taking foes aback and creating an opening for your spell. Attempt a Performance check against all observers' Perception DCs. Then, Stride once or twice. During this movement, you don't trigger reactions that are triggered by your movement from the creatures against which you succeeded on your Performance check. After your movement, you can Cast a Spell. If you used one Stride, you can cast either a 1-action or a 2-action spell; if you used two Strides, you can only cast a 1-action spell. If you critically succeed on your check against any creature, they take a –1 circumstance penalty to their saving throws against any spell you cast as part of your Helt's Spelldance due to your distracting performance. All creatures that observed you become temporarily immune to your Helt's Spelldance for 10 minutes.", "trait": [ "Bard", "Sorcerer", "Uncommon", "Witch", "Wizard" ], "trait_markdown": "[Bard](/Traits.aspx?ID=19), [Sorcerer](/Traits.aspx?ID=148), [Uncommon](/Traits.aspx?ID=159), [Witch](/Traits.aspx?ID=323), [Wizard](/Traits.aspx?ID=166)", "trait_raw": [ "Bard", "Sorcerer", "Uncommon", "Witch", "Wizard" ], "type": "Feat", "url": "/Feats.aspx?ID=4130", "weakness": {} }, { "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Dazzling Display" ], "feat_markdown": "Dazzling Display", "id": "feat-4131", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Dazzling Display](/Feats.aspx?ID=4131) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 77\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\nYou perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes. Attempt Intimidation checks to [Demoralize](/Actions.aspx?ID=53) each enemy within 30 feet. If your last action was a critical hit against an enemy or reduced an enemy to 0 Hit Points, you gain a +1 circumstance bonus to your Intimidation checks. Regardless of the results of your checks, each creature is then temporarily immune to Dazzling Display for 1 minute.", "name": "Dazzling Display", "pfs": "Standard", "prerequisite": "Expert in Intimidation", "prerequisite_markdown": "Expert in [Intimidation](/Skills.aspx?ID=7)", "rarity": "common", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 77\n\n**Prerequisites**\r\nExpert in [Intimidation](/Skills.aspx?ID=7)\n\n\r\n\r\n---\r\n\r\n\r\nYou perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 77" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 77", "speed": {}, "summary": "You perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes.", "summary_markdown": "You perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes.", "text": " Dazzling Display Single Action Source Firebrands pg. 77 Prerequisites Expert in Intimidation --- You perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes. Attempt Intimidation checks to Demoralize each enemy within 30 feet. If your last action was a critical hit against an enemy or reduced an enemy to 0 Hit Points, you gain a +1 circumstance bonus to your Intimidation checks. Regardless of the results of your checks, each creature is then temporarily immune to Dazzling Display for 1 minute.", "trait": [ "Fighter", "Ranger", "Rogue", "Swashbuckler" ], "trait_markdown": "[Fighter](/Traits.aspx?ID=71), [Ranger](/Traits.aspx?ID=136), [Rogue](/Traits.aspx?ID=139), [Swashbuckler](/Traits.aspx?ID=321)", "trait_raw": [ "Fighter", "Ranger", "Rogue", "Swashbuckler" ], "type": "Feat", "url": "/Feats.aspx?ID=4131", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Reaction", "archetype": [ "Alter Ego", "Archaeologist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "We're on the List" ], "feat_markdown": "We're on the List", "id": "feat-4132", "level": 3, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 3\"\r\n pfs=\"Standard\"\r\n>\r\n[We're on the List](/Feats.aspx?ID=4132) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 78\n\n**Archetypes** [Alter Ego](/Archetypes.aspx?ID=187), [Archaeologist](/Archetypes.aspx?ID=46) (Level 3)\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807) or [Archaeologist Dedication](/Feats.aspx?ID=1879); Trained in [Society](/Skills.aspx?ID=14)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nAn ally you can see and hear is about to attempt a [Deception](/Skills.aspx?ID=5) check to [Impersonate](/Actions.aspx?ID=46) someone or [Lie](/Actions.aspx?ID=47).\n\n\r\n\r\n---\r\n\r\nEmulating Shensen whenever she arrives at a show, you share your knowledge of the region and drop a few important local names to make a good impression and help your allies do the same. Attempt a [Society](/Skills.aspx?ID=14) check to [Aid](/Actions.aspx?ID=75) your ally. If you succeed, you recall a few specific details about local culture and personalities to help support your ally's deception. In addition to the benefits of your Aid, the triggering ally rolls their Deception check twice and takes the better result. This is a [fortune](/Traits.aspx?ID=76) effect.", "name": "We're on the List", "pfs": "Standard", "prerequisite": "Alter Ego Dedication or Archaeologist Dedication; Trained in Society", "prerequisite_markdown": "[Alter Ego Dedication](/Feats.aspx?ID=3807) or [Archaeologist Dedication](/Feats.aspx?ID=1879); Trained in [Society](/Skills.aspx?ID=14)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 78\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807) or [Archaeologist Dedication](/Feats.aspx?ID=1879); Trained in [Society](/Skills.aspx?ID=14)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nAn ally you can see and hear is about to attempt a [Deception](/Skills.aspx?ID=5) check to [Impersonate](/Actions.aspx?ID=46) someone or [Lie](/Actions.aspx?ID=47).\n\n\r\n\r\n---\r\n\r\n\r\nEmulating Shensen whenever she arrives at a show, you share your knowledge of the region and drop a few important local names to make a good impression and help your allies do the same.\r\n", "skill": [ "Society", "Society" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 78" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 78", "speed": {}, "summary": "Emulating Shensen whenever she arrives at a show, you share your knowledge of the region and drop a few important local names to make a good impression and help your allies do the same.", "summary_markdown": "Emulating Shensen whenever she arrives at a show, you share your knowledge of the region and drop a few important local names to make a good impression and help your allies do the same.", "text": " We're on the List Reaction Source Firebrands pg. 78 Archetypes Alter Ego, Archaeologist (Level 3) Prerequisites Alter Ego Dedication or Archaeologist Dedication; Trained in Society Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Trigger An ally you can see and hear is about to attempt a Deception check to Impersonate someone or Lie. --- Emulating Shensen whenever she arrives at a show, you share your knowledge of the region and drop a few important local names to make a good impression and help your allies do the same. Attempt a Society check to Aid your ally. If you succeed, you recall a few specific details about local culture and personalities to help support your ally's deception. In addition to the benefits of your Aid, the triggering ally rolls their Deception check twice and takes the better result. This is a fortune effect.", "trait": [ "Archetype", "Skill", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Skill", "Uncommon" ], "trigger": "An ally you can see and hear is about to attempt a Deception check to Impersonate someone or Lie .", "trigger_markdown": "An ally you can see and hear is about to attempt a [Deception](/Skills.aspx?ID=5) check to [Impersonate](/Actions.aspx?ID=46) someone or [Lie](/Actions.aspx?ID=47).", "type": "Feat", "url": "/Feats.aspx?ID=4132", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "archetype": [ "Pirate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Broadside Buckos" ], "feat_markdown": "Broadside Buckos", "id": "feat-4133", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Broadside Buckos](/Feats.aspx?ID=4133) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 78\n\n**Archetype** [Pirate](/Archetypes.aspx?ID=70)\n\n**Prerequisites**\r\n[Pirate Dedication](/Feats.aspx?ID=2032)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\nShimali Manux trains every Salt Breaker to fight in the cramped quarters below deck, and you've learned how to use these techniques with your crew. During your daily preparations, you can name up to five crewmates you will be working with that day. If an enemy is within reach of you and at least two of your crewmates, that enemy is [flat-footed](/Conditions.aspx?ID=16) against you.", "name": "Broadside Buckos", "pfs": "Standard", "prerequisite": "Pirate Dedication", "prerequisite_markdown": "[Pirate Dedication](/Feats.aspx?ID=2032)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 78\n\n**Prerequisites**\r\n[Pirate Dedication](/Feats.aspx?ID=2032)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nShimali Manux trains every Salt Breaker to fight in the cramped quarters below deck, and you've learned how to use these techniques with your crew.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 78" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 78", "speed": {}, "summary": "Shimali Manux trains every Salt Breaker to fight in the cramped quarters below deck, and you've learned how to use these techniques with your crew.", "summary_markdown": "Shimali Manux trains every Salt Breaker to fight in the cramped quarters below deck, and you've learned how to use these techniques with your crew.", "text": " Broadside Buckos Source Firebrands pg. 78 Archetype Pirate Prerequisites Pirate Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. --- Shimali Manux trains every Salt Breaker to fight in the cramped quarters below deck, and you've learned how to use these techniques with your crew. During your daily preparations, you can name up to five crewmates you will be working with that day. If an enemy is within reach of you and at least two of your crewmates, that enemy is flat-footed against you.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4133", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Single Action", "archetype": [ "Marshal" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Devrin's Cunning Stance" ], "feat_markdown": "Devrin's Cunning Stance", "id": "feat-4134", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Devrin's Cunning Stance](/Feats.aspx?ID=4134) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 78\r\n\r\n_[**PFS Note**](/pathfinder-society) The Critical Success effect of Devrin’s Cunning Stance to deny an enemy’s reaction only applies if an ally’s Strike is successful against a flat-footed enemy._\r\n\r\n**Archetype** [Marshal](/Archetypes.aspx?ID=66)\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou've learned Devrin Arlos's guileful ways, and his sly teachings help you remind your allies to keep their wits about them. When you use this action, attempt a Deception check. The DC is usually a [standard-difficulty DC of your level](/Rules.aspx?ID=554), but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.\n\n**Critical Success** Your marshal's aura increases to a 20-foot emanation, and it grants you and your allies a +1 status bonus to skill checks. When you or an ally in the aura Strike a [flat-footed](/Conditions.aspx?ID=16) enemy, that enemy can't use reactions until the beginning of its next turn.
\r\n**Success** As critical success, but your aura's size doesn't increase.
\r\n**Failure** You fail to enter the stance.
\r\n**Critical Failure** You fail to enter the stance and can't take this action again for 1 minute.", "name": "Devrin's Cunning Stance", "pfs": "Standard", "prerequisite": "Marshal Dedication", "prerequisite_markdown": "[Marshal Dedication](/Feats.aspx?ID=2005)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 78\n\n**Prerequisites**\r\n[Marshal Dedication](/Feats.aspx?ID=2005)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou've learned Devrin Arlos's guileful ways, and his sly teachings help you remind your allies to keep their wits about them.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 78" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 78", "speed": {}, "summary": "You've learned Devrin Arlos's guileful ways, and his sly teachings help you remind your allies to keep their wits about them.", "summary_markdown": "You've learned Devrin Arlos's guileful ways, and his sly teachings help you remind your allies to keep their wits about them.", "text": " Devrin's Cunning Stance Single Action Source Firebrands pg. 78 PFS Note The Critical Success effect of Devrin’s Cunning Stance to deny an enemy’s reaction only applies if an ally’s Strike is successful against a flat-footed enemy. Archetype Marshal Prerequisites Marshal Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. --- You've learned Devrin Arlos's guileful ways, and his sly teachings help you remind your allies to keep their wits about them. When you use this action, attempt a Deception check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success Your marshal's aura increases to a 20-foot emanation, and it grants you and your allies a +1 status bonus to skill checks. When you or an ally in the aura Strike a flat-footed enemy, that enemy can't use reactions until the beginning of its next turn. Success As critical success, but your aura's size doesn't increase. Failure You fail to enter the stance. Critical Failure You fail to enter the stance and can't take this action again for 1 minute.", "trait": [ "Archetype", "Open", "Stance", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Open](/Traits.aspx?ID=123), [Stance](/Traits.aspx?ID=152), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Open", "Stance", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4134", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Free Action", "archetype": [ "Horizon Walker", "Scout" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Rebel's Map" ], "feat_markdown": "Rebel's Map", "id": "feat-4135", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Rebel's Map](/Feats.aspx?ID=4135) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Archetypes** [Horizon Walker](/Archetypes.aspx?ID=63), [Scout](/Archetypes.aspx?ID=73) (Level 4)\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987) or [Scout Dedication](/Feats.aspx?ID=2047)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\nRebellions require an intricate knowledge of one's surroundings—because you might need to escape at any moment. You remember the locations of escape routes, ambush spots, and cover from a scouting expedition or a previous visit to the area. Roll a d20. At any point during the subsequent combat, you can substitute the result of this roll instead of rolling a d20 on one [Deception](/Skills.aspx?ID=5) check to [Create a Diversion](/Actions.aspx?ID=45) or on one [Stealth](/Skills.aspx?ID=15) check to [Hide](/Actions.aspx?ID=62).", "name": "Rebel's Map", "pfs": "Standard", "prerequisite": "Horizon Walker Dedication or Scout Dedication", "prerequisite_markdown": "[Horizon Walker Dedication](/Feats.aspx?ID=1987) or [Scout Dedication](/Feats.aspx?ID=2047)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Prerequisites**\r\n[Horizon Walker Dedication](/Feats.aspx?ID=1987) or [Scout Dedication](/Feats.aspx?ID=2047)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou roll initiative.\n\n\r\n\r\n---\r\n\r\n\r\nRebellions require an intricate knowledge of one's surroundings—because you might need to escape at any moment.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 79", "speed": {}, "summary": "Rebellions require an intricate knowledge of one's surroundings—because you might need to escape at any moment.", "summary_markdown": "Rebellions require an intricate knowledge of one's surroundings—because you might need to escape at any moment.", "text": " Rebel's Map Free Action Source Firebrands pg. 79 Archetypes Horizon Walker, Scout (Level 4) Prerequisites Horizon Walker Dedication or Scout Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Trigger You roll initiative. --- Rebellions require an intricate knowledge of one's surroundings—because you might need to escape at any moment. You remember the locations of escape routes, ambush spots, and cover from a scouting expedition or a previous visit to the area. Roll a d20. At any point during the subsequent combat, you can substitute the result of this roll instead of rolling a d20 on one Deception check to Create a Diversion or on one Stealth check to Hide.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "trigger": "You roll initiative.", "trigger_markdown": "You roll initiative.", "type": "Feat", "url": "/Feats.aspx?ID=4135", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Free Action", "archetype": [ "Dandy", "Duelist" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Tut-Tut" ], "feat_markdown": "Tut-Tut", "id": "feat-4136", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Tut-Tut](/Feats.aspx?ID=4136) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Archetypes** [Dandy](/Archetypes.aspx?ID=55), [Duelist](/Archetypes.aspx?ID=58) (Level 4)\n\n**Prerequisites**\r\n[Duelist Dedication](/Feats.aspx?ID=1956) or [Dandy Dedication](/Feats.aspx?ID=1935)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou hit a creature with a melee attack roll.\n\n\r\n\r\n---\r\n\r\nThe Sapphire Butterfly is not one for violence when simply intimidating a foe will do. From that vigilante's techniques, you've learned how to pull a deadly blow at the last moment, threatening your target instead of striking them. Rather than dealing damage with the triggering Strike, attempt an [Intimidation](/Skills.aspx?ID=7) check with a +2 circumstance bonus to [Demoralize](/Actions.aspx?ID=53) all enemies within 30 feet who can see you. If you critically succeed at your check to Demoralize the target of your Strike, their attitude toward you improves by one step while they also become [frightened 2](/Conditions.aspx?ID=19).", "name": "Tut-Tut", "pfs": "Standard", "prerequisite": "Duelist Dedication or Dandy Dedication", "prerequisite_markdown": "[Duelist Dedication](/Feats.aspx?ID=1956) or [Dandy Dedication](/Feats.aspx?ID=1935)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Prerequisites**\r\n[Duelist Dedication](/Feats.aspx?ID=1956) or [Dandy Dedication](/Feats.aspx?ID=1935)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou hit a creature with a melee attack roll.\n\n\r\n\r\n---\r\n\r\n\r\nThe Sapphire Butterfly is not one for violence when simply intimidating a foe will do.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 79", "speed": {}, "summary": "The Sapphire Butterfly is not one for violence when simply intimidating a foe will do.", "summary_markdown": "The Sapphire Butterfly is not one for violence when simply intimidating a foe will do.", "text": " Tut-Tut Free Action Source Firebrands pg. 79 Archetypes Dandy, Duelist (Level 4) Prerequisites Duelist Dedication or Dandy Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Trigger You hit a creature with a melee attack roll. --- The Sapphire Butterfly is not one for violence when simply intimidating a foe will do. From that vigilante's techniques, you've learned how to pull a deadly blow at the last moment, threatening your target instead of striking them. Rather than dealing damage with the triggering Strike, attempt an Intimidation check with a +2 circumstance bonus to Demoralize all enemies within 30 feet who can see you. If you critically succeed at your check to Demoralize the target of your Strike, their attitude toward you improves by one step while they also become frightened 2.", "trait": [ "Archetype", "Emotion", "Fear", "Mental", "Press", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Press](/Traits.aspx?ID=133), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Emotion", "Fear", "Mental", "Press", "Uncommon" ], "trigger": "You hit a creature with a melee attack roll.", "trigger_markdown": "You hit a creature with a melee attack roll.", "type": "Feat", "url": "/Feats.aspx?ID=4136", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Reaction", "archetype": [ "Celebrity" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "You're an Embarrassment!" ], "feat_markdown": "You're an Embarrassment!", "id": "feat-4137", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[You're an Embarrassment!](/Feats.aspx?ID=4137) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Archetype** [Celebrity](/Archetypes.aspx?ID=54)\n\n**Prerequisites**\r\nCelebrity Archetype \r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nAn ally within 30 feet fails a Will saving throw against an [incapacitation](/Traits.aspx?ID=93) effect.\n\n\r\n\r\n---\r\n\r\nSome Firebrands can't stand it when their allies are ruining their moment, and you're no different. Your loud and forceful condemnation of an ally succumbing to an incapacitation effect gives them a second chance to impress you and shake off the effect. Your ally rerolls the triggering Will saving throw with a +1 circumstance bonus. Regardless of the result of the save, your ally is temporarily immune to You're an Embarrassment! for 10 minutes.", "name": "You're an Embarrassment!", "pfs": "Standard", "prerequisite": "Celebrity Archetype ", "prerequisite_markdown": "Celebrity Archetype ", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Prerequisites**\r\nCelebrity Archetype \r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nAn ally within 30 feet fails a Will saving throw against an [incapacitation](/Traits.aspx?ID=93) effect.\n\n\r\n\r\n---\r\n\r\n\r\nSome Firebrands can't stand it when their allies are ruining their moment, and you're no different.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 79", "speed": {}, "summary": "Some Firebrands can't stand it when their allies are ruining their moment, and you're no different.", "summary_markdown": "Some Firebrands can't stand it when their allies are ruining their moment, and you're no different.", "text": " You're an Embarrassment! Reaction Source Firebrands pg. 79 Archetype Celebrity Prerequisites Celebrity Archetype Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Trigger An ally within 30 feet fails a Will saving throw against an incapacitation effect. --- Some Firebrands can't stand it when their allies are ruining their moment, and you're no different. Your loud and forceful condemnation of an ally succumbing to an incapacitation effect gives them a second chance to impress you and shake off the effect. Your ally rerolls the triggering Will saving throw with a +1 circumstance bonus. Regardless of the result of the save, your ally is temporarily immune to You're an Embarrassment! for 10 minutes.", "trait": [ "Archetype", "Fortune", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Fortune](/Traits.aspx?ID=76), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Fortune", "Uncommon" ], "trigger": "An ally within 30 feet fails a Will saving throw against an incapacitation effect.", "trigger_markdown": "An ally within 30 feet fails a Will saving throw against an [incapacitation](/Traits.aspx?ID=93) effect.", "type": "Feat", "url": "/Feats.aspx?ID=4137", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "archetype": [ "Dandy", "Pirate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Cutting Flattery" ], "feat_markdown": "Cutting Flattery", "id": "feat-4138", "level": 5, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Cutting Flattery](/Feats.aspx?ID=4138) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Archetypes** [Dandy](/Archetypes.aspx?ID=55), [Pirate](/Archetypes.aspx?ID=70) (Level 5)\n\n**Prerequisites**\r\n[Dandy Dedication](/Feats.aspx?ID=1935) or [Pirate Dedication](/Feats.aspx?ID=2032); Trained in [Intimidation](/Skills.aspx?ID=7)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\nRepeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults. When you succeed at your check to [Coerce](/Actions.aspx?ID=52) a creature, the target's attitude toward you improves by one step, to a maximum of [friendly](/Conditions.aspx?ID=18), and they don't become [unfriendly](/Conditions.aspx?ID=40) 1 day later.", "name": "Cutting Flattery", "pfs": "Standard", "prerequisite": "Dandy Dedication or Pirate Dedication; Trained in Intimidation", "prerequisite_markdown": "[Dandy Dedication](/Feats.aspx?ID=1935) or [Pirate Dedication](/Feats.aspx?ID=2032); Trained in [Intimidation](/Skills.aspx?ID=7)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Prerequisites**\r\n[Dandy Dedication](/Feats.aspx?ID=1935) or [Pirate Dedication](/Feats.aspx?ID=2032); Trained in [Intimidation](/Skills.aspx?ID=7)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nRepeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults.\r\n", "skill": [ "Intimidation", "Intimidation" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 79", "speed": {}, "summary": "Repeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults.", "summary_markdown": "Repeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults.", "text": " Cutting Flattery Source Firebrands pg. 79 Archetypes Dandy, Pirate (Level 5) Prerequisites Dandy Dedication or Pirate Dedication; Trained in Intimidation Access Members of the Firebrands at the rank of second mark or higher have access to this feat. --- Repeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults. When you succeed at your check to Coerce a creature, the target's attitude toward you improves by one step, to a maximum of friendly, and they don't become unfriendly 1 day later.", "trait": [ "Archetype", "Skill", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4138", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Single Action", "archetype": [ "Celebrity", "Dandy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Feeling Your Oats" ], "feat_markdown": "Feeling Your Oats", "frequency": "once per hour", "id": "feat-4139", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Feeling Your Oats](/Feats.aspx?ID=4139) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Archetypes** [Celebrity](/Archetypes.aspx?ID=54), [Dandy](/Archetypes.aspx?ID=55) (Level 6)\n\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931) or [Dandy Dedication](/Feats.aspx?ID=1935); Trained in [Deception](/Skills.aspx?ID=5)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou are incredible, impeccable, an icon of style and grace—and everyone knows it. In this moment, you are living your fantasy, and no one can shake you out of it. Roll a [Deception](/Skills.aspx?ID=5) check. You can substitute the result of your Deception check for one Will save you would be required to attempt in the next minute.", "name": "Feeling Your Oats", "pfs": "Standard", "prerequisite": "Celebrity Dedication or Dandy Dedication; Trained in Deception", "prerequisite_markdown": "[Celebrity Dedication](/Feats.aspx?ID=1931) or [Dandy Dedication](/Feats.aspx?ID=1935); Trained in [Deception](/Skills.aspx?ID=5)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\r\n\r\n**Frequency**\r\nonce per hour\r\n\r\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931) or [Dandy Dedication](/Feats.aspx?ID=1935); Trained in [Deception](/Skills.aspx?ID=5)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou are incredible, impeccable, an icon of style and grace—and everyone knows it.\r\n", "skill": [ "Deception", "Deception" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 79", "speed": {}, "summary": "You are incredible, impeccable, an icon of style and grace—and everyone knows it.", "summary_markdown": "You are incredible, impeccable, an icon of style and grace—and everyone knows it.", "text": " Feeling Your Oats Single Action Source Firebrands pg. 79 Archetypes Celebrity, Dandy (Level 6) Frequency once per hour Prerequisites Celebrity Dedication or Dandy Dedication; Trained in Deception Access Members of the Firebrands at the rank of second mark or higher have access to this feat. --- You are incredible, impeccable, an icon of style and grace—and everyone knows it. In this moment, you are living your fantasy, and no one can shake you out of it. Roll a Deception check. You can substitute the result of your Deception check for one Will save you would be required to attempt in the next minute.", "trait": [ "Archetype", "Mental", "Open", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Mental](/Traits.aspx?ID=106), [Open](/Traits.aspx?ID=123), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Mental", "Open", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4139", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Reaction", "archetype": [ "Duelist", "Pirate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Watch This!" ], "feat_markdown": "Watch This!", "id": "feat-4140", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"Standard\"\r\n>\r\n[Watch This!](/Feats.aspx?ID=4140) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Archetypes** [Duelist](/Archetypes.aspx?ID=58), [Pirate](/Archetypes.aspx?ID=70) (Level 6)\n\n**Prerequisites**\r\n[Duelist Dedication](/Feats.aspx?ID=1956); [Pirate Dedication](/Feats.aspx?ID=2032)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nAn ally misses or critically misses an enemy you can see with their attack.\n\n\r\n\r\n---\r\n\r\nA common saying among Firebrands is, “There's always a fool who thinks they can do it better—and they're often right.” You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed. If your attack hits, you deal additional damage equal to twice the number of damage dice.", "name": "Watch This!", "pfs": "Standard", "prerequisite": "Duelist Dedication; Pirate Dedication", "prerequisite_markdown": "[Duelist Dedication](/Feats.aspx?ID=1956); [Pirate Dedication](/Feats.aspx?ID=2032)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Prerequisites**\r\n[Duelist Dedication](/Feats.aspx?ID=1956); [Pirate Dedication](/Feats.aspx?ID=2032)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nAn ally misses or critically misses an enemy you can see with their attack.\n\n\r\n\r\n---\r\n\r\n\r\nA common saying among Firebrands is, “There's always a fool who thinks they can do it better—and they're often right.” You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 79", "speed": {}, "summary": "A common saying among Firebrands is, “There's always a fool who thinks they can do it better—and they're often right.” You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed.", "summary_markdown": "A common saying among Firebrands is, “There's always a fool who thinks they can do it better—and they're often right.” You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed.", "text": " Watch This! Reaction Source Firebrands pg. 79 Archetypes Duelist, Pirate (Level 6) Prerequisites Duelist Dedication; Pirate Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Trigger An ally misses or critically misses an enemy you can see with their attack. --- A common saying among Firebrands is, “There's always a fool who thinks they can do it better—and they're often right.” You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed. If your attack hits, you deal additional damage equal to twice the number of damage dice.", "trait": [ "Archetype", "Auditory", "Emotion", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Auditory", "Emotion", "Uncommon" ], "trigger": "An ally misses or critically misses an enemy you can see with their attack.", "trigger_markdown": "An ally misses or critically misses an enemy you can see with their attack.", "type": "Feat", "url": "/Feats.aspx?ID=4140", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Reaction", "archetype": [ "Celebrity" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Grudging Compliment" ], "feat_markdown": "Grudging Compliment", "id": "feat-4141", "level": 7, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 7\"\r\n pfs=\"Standard\"\r\n>\r\n[Grudging Compliment](/Feats.aspx?ID=4141) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Archetype** [Celebrity](/Archetypes.aspx?ID=54)\n\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nAn enemy within 30 feet damages you or succeeds at a skill check.\n\n\r\n\r\n---\r\n\r\nEvery Firebrand can recognize the skill of others, but you've turned it into an art you can wield in combat. You compliment a foe's form or technique, and your unexpected praise distracts them from their surroundings. Attempt a [Diplomacy](/Skills.aspx?ID=6) check against that enemy's Will DC. Regardless of your result, they are temporarily immune to your Grudging Compliments for 10 minutes.\n\n**Critical Success** The target becomes [flat-footed](/Conditions.aspx?ID=16) for 1 round.
\r\n**Success** The target becomes flat-footed against your attacks for 1 round.", "name": "Grudging Compliment", "pfs": "Standard", "prerequisite": "Celebrity Dedication", "prerequisite_markdown": "[Celebrity Dedication](/Feats.aspx?ID=1931)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 79\n\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nAn enemy within 30 feet damages you or succeeds at a skill check.\n\n\r\n\r\n---\r\n\r\n\r\nEvery Firebrand can recognize the skill of others, but you've turned it into an art you can wield in combat.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 79" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 79", "speed": {}, "summary": "Every Firebrand can recognize the skill of others, but you've turned it into an art you can wield in combat.", "summary_markdown": "Every Firebrand can recognize the skill of others, but you've turned it into an art you can wield in combat.", "text": " Grudging Compliment Reaction Source Firebrands pg. 79 Archetype Celebrity Prerequisites Celebrity Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Trigger An enemy within 30 feet damages you or succeeds at a skill check. --- Every Firebrand can recognize the skill of others, but you've turned it into an art you can wield in combat. You compliment a foe's form or technique, and your unexpected praise distracts them from their surroundings. Attempt a Diplomacy check against that enemy's Will DC. Regardless of your result, they are temporarily immune to your Grudging Compliments for 10 minutes. Critical Success The target becomes flat-footed for 1 round. Success The target becomes flat-footed against your attacks for 1 round.", "trait": [ "Archetype", "Linguistic", "Skill", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Linguistic](/Traits.aspx?ID=101), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Linguistic", "Skill", "Uncommon" ], "trigger": "An enemy within 30 feet damages you or succeeds at a skill check.", "trigger_markdown": "An enemy within 30 feet damages you or succeeds at a skill check.", "type": "Feat", "url": "/Feats.aspx?ID=4141", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Reaction", "archetype": [ "Gladiator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Living for the Applause" ], "feat_markdown": "Living for the Applause", "frequency": "once per day", "id": "feat-4142", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Living for the Applause](/Feats.aspx?ID=4142) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\n\n**Archetype** [Gladiator](/Archetypes.aspx?ID=61)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Gladiator Dedication](/Feats.aspx?ID=1976)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou would be reduced to 0 Hit Points (but not immediately killed) during a combat encounter that has spectators.\n\n\r\n\r\n---\r\n\r\nNothing can stop you as long as you have an audience cheering you on. The attention reinvigorates you and keeps you from being knocked out. You remain at 1 Hit Point, and your [wounded](/Conditions.aspx?ID=42) condition increases by 1.\n\n In addition, attempt a [Performance](/Skills.aspx?ID=12) check; the DC is determined by the GM but is typically the [standard DC for your level](/Rules.aspx?ID=554) or the DC to [Make an Impression](/Actions.aspx?ID=50) on the spectators, whichever is higher. On a success, the crowd erupts in applause and cheers at your comeback, much to the dismay of your enemies. Concern for the crowd's reaction should your opponent deliver a finishing blow gives you a +1 circumstance bonus to AC until the end of your next turn. On a critical success, you don't expend your daily use of Living for the Applause and can use the reaction an additional time on the same day.", "name": "Living for the Applause", "pfs": "Standard", "prerequisite": "Gladiator Dedication", "prerequisite_markdown": "[Gladiator Dedication](/Feats.aspx?ID=1976)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Gladiator Dedication](/Feats.aspx?ID=1976)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou would be reduced to 0 Hit Points (but not immediately killed) during a combat encounter that has spectators.\n\n\r\n\r\n---\r\n\r\n\r\nNothing can stop you as long as you have an audience cheering you on.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 80", "speed": {}, "summary": "Nothing can stop you as long as you have an audience cheering you on.", "summary_markdown": "Nothing can stop you as long as you have an audience cheering you on.", "text": " Living for the Applause Reaction Source Firebrands pg. 80 Archetype Gladiator Frequency once per day Prerequisites Gladiator Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Trigger You would be reduced to 0 Hit Points (but not immediately killed) during a combat encounter that has spectators. --- Nothing can stop you as long as you have an audience cheering you on. The attention reinvigorates you and keeps you from being knocked out. You remain at 1 Hit Point, and your wounded condition increases by 1. In addition, attempt a Performance check; the DC is determined by the GM but is typically the standard DC for your level or the DC to Make an Impression on the spectators, whichever is higher. On a success, the crowd erupts in applause and cheers at your comeback, much to the dismay of your enemies. Concern for the crowd's reaction should your opponent deliver a finishing blow gives you a +1 circumstance bonus to AC until the end of your next turn. On a critical success, you don't expend your daily use of Living for the Applause and can use the reaction an additional time on the same day.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "trigger": "You would be reduced to 0 Hit Points (but not immediately killed) during a combat encounter that has spectators.", "trigger_markdown": "You would be reduced to 0 Hit Points (but not immediately killed) during a combat encounter that has spectators.", "type": "Feat", "url": "/Feats.aspx?ID=4142", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Single Action", "archetype": [ "Assassin" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Public Execution" ], "feat_markdown": "Public Execution", "id": "feat-4143", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Public Execution](/Feats.aspx?ID=4143) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\n\n**Archetype** [Assassin](/Archetypes.aspx?ID=48)\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n**Requirements**\r\nYou have designated a mark using Mark for Death.\r\n\r\n\r\n\r\n---\r\n\r\n Some rebel Firebrand cells make a practice of publicly declaring the main target of a given operation. You announce your intention to kill your mark for all to hear and reveal the reason they must die, perhaps listing their crimes or sharing a damning secret. Creatures within 30 feet who can see and hear you are shocked by your proclamation or otherwise reluctant to come to your mark's aid. They must attempt a Will save against your class DC or spell DC, whichever is higher. On a failure, the creature can't attack you or otherwise perform [hostile actions](/Rules.aspx?ID=300) against you until the end of your next turn. If you use a hostile action against a creature other than your mark, this effect ends. Your mark becomes temporarily immune to your Public Execution for 1 day.", "name": "Public Execution", "pfs": "Standard", "prerequisite": "Assassin Dedication", "prerequisite_markdown": "[Assassin Dedication](/Feats.aspx?ID=1890)", "rarity": "uncommon", "release_date": "2023-03-29", "requirement": "You have designated a mark using Mark for Death.", "requirement_markdown": "You have designated a mark using Mark for Death.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\n\n**Prerequisites**\r\n[Assassin Dedication](/Feats.aspx?ID=1890)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n**Requirements**\r\nYou have designated a mark using Mark for Death.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n Some rebel Firebrand cells make a practice of publicly declaring the main target of a given operation.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 80", "speed": {}, "summary": " Some rebel Firebrand cells make a practice of publicly declaring the main target of a given operation.", "summary_markdown": " Some rebel Firebrand cells make a practice of publicly declaring the main target of a given operation.", "text": " Public Execution Single Action Source Firebrands pg. 80 Archetype Assassin Prerequisites Assassin Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Requirements You have designated a mark using Mark for Death. --- Some rebel Firebrand cells make a practice of publicly declaring the main target of a given operation. You announce your intention to kill your mark for all to hear and reveal the reason they must die, perhaps listing their crimes or sharing a damning secret. Creatures within 30 feet who can see and hear you are shocked by your proclamation or otherwise reluctant to come to your mark's aid. They must attempt a Will save against your class DC or spell DC, whichever is higher. On a failure, the creature can't attack you or otherwise perform hostile actions against you until the end of your next turn. If you use a hostile action against a creature other than your mark, this effect ends. Your mark becomes temporarily immune to your Public Execution for 1 day.", "trait": [ "Archetype", "Auditory", "Flourish", "Linguistic", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Auditory](/Traits.aspx?ID=16), [Flourish](/Traits.aspx?ID=73), [Linguistic](/Traits.aspx?ID=101), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Auditory", "Flourish", "Linguistic", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4143", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Free Action", "archetype": [ "Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Show-Off" ], "feat_markdown": "Show-Off", "frequency": "once per minute", "id": "feat-4144", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Show-Off](/Feats.aspx?ID=4144) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\n\n**Archetype** [Acrobat](/Archetypes.aspx?ID=45)\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou succeed at an [Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3) check deemed suitably challenging and meaningful by the GM.\n\n\r\n\r\n---\r\n\r\nAs is the tradition with many Firebrands, you call your shot and look to impress with an extra bit of panache or a greater stunt. Attempt the triggering check again, using the second result. On a success, you gain the normal results of the check, plus you feel invigorated by your stunt and gain temporary Hit Points equal to your level (double your level on a critical success). You lose any remaining temporary Hit Points after 1 minute. Typically, a challenging task is one with at least a [standard DC for your level](/Rules.aspx?ID=554), though the difficulty may be higher depending on the situation. A meaningful context is one where the action's success or failure is relevant to the pursuit of your goals.", "name": "Show-Off", "pfs": "Standard", "prerequisite": "Acrobat Dedication", "prerequisite_markdown": "[Acrobat Dedication](/Feats.aspx?ID=1873)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou succeed at an [Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3) check deemed suitably challenging and meaningful by the GM.\n\n\r\n\r\n---\r\n\r\n\r\nAs is the tradition with many Firebrands, you call your shot and look to impress with an extra bit of panache or a greater stunt.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 80", "speed": {}, "summary": "As is the tradition with many Firebrands, you call your shot and look to impress with an extra bit of panache or a greater stunt.", "summary_markdown": "As is the tradition with many Firebrands, you call your shot and look to impress with an extra bit of panache or a greater stunt.", "text": " Show-Off Free Action Source Firebrands pg. 80 Archetype Acrobat Frequency once per minute Prerequisites Acrobat Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Trigger You succeed at an Acrobatics or Athletics check deemed suitably challenging and meaningful by the GM. --- As is the tradition with many Firebrands, you call your shot and look to impress with an extra bit of panache or a greater stunt. Attempt the triggering check again, using the second result. On a success, you gain the normal results of the check, plus you feel invigorated by your stunt and gain temporary Hit Points equal to your level (double your level on a critical success). You lose any remaining temporary Hit Points after 1 minute. Typically, a challenging task is one with at least a standard DC for your level, though the difficulty may be higher depending on the situation. A meaningful context is one where the action's success or failure is relevant to the pursuit of your goals.", "trait": [ "Archetype", "Flourish", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Flourish", "Uncommon" ], "trigger": "You succeed at an Acrobatics or Athletics check deemed suitably challenging and meaningful by the GM.", "trigger_markdown": "You succeed at an [Acrobatics](/Skills.aspx?ID=1) or [Athletics](/Skills.aspx?ID=3) check deemed suitably challenging and meaningful by the GM.", "type": "Feat", "url": "/Feats.aspx?ID=4144", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Single Action", "archetype": [ "Celebrity", "Dandy" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Statement Strut" ], "feat_markdown": "Statement Strut", "frequency": "once per 10 minutes", "id": "feat-4145", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Statement Strut](/Feats.aspx?ID=4145) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\n\n**Archetypes** [Celebrity](/Archetypes.aspx?ID=54), [Dandy](/Archetypes.aspx?ID=55) (Level 8)\n\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931) or [Dandy Dedication](/Feats.aspx?ID=1935)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\nYou have an eye for fashion and know how to sell attitude and confidence with your walk. You Stride up to your Speed. All enemies within 30 feet of your movement are enraptured by your performance: they must succeed at a Will saving throw or become unable to use reactions until the end of your next turn. The DC for this save is equal to your class DC or spell DC, whichever is higher.", "name": "Statement Strut", "pfs": "Standard", "prerequisite": "Celebrity Dedication or Dandy Dedication", "prerequisite_markdown": "[Celebrity Dedication](/Feats.aspx?ID=1931) or [Dandy Dedication](/Feats.aspx?ID=1935)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\r\n\r\n**Frequency**\r\nonce per 10 minutes\r\n\r\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931) or [Dandy Dedication](/Feats.aspx?ID=1935)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYou have an eye for fashion and know how to sell attitude and confidence with your walk.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 80", "speed": {}, "summary": "You have an eye for fashion and know how to sell attitude and confidence with your walk.", "summary_markdown": "You have an eye for fashion and know how to sell attitude and confidence with your walk.", "text": " Statement Strut Single Action Source Firebrands pg. 80 Archetypes Celebrity, Dandy (Level 8) Frequency once per 10 minutes Prerequisites Celebrity Dedication or Dandy Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. --- You have an eye for fashion and know how to sell attitude and confidence with your walk. You Stride up to your Speed. All enemies within 30 feet of your movement are enraptured by your performance: they must succeed at a Will saving throw or become unable to use reactions until the end of your next turn. The DC for this save is equal to your class DC or spell DC, whichever is higher.", "trait": [ "Archetype", "Mental", "Uncommon", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Mental", "Uncommon", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=4145", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Free Action", "archetype": [ "Celebrity", "Gladiator" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Big Debut" ], "feat_markdown": "Big Debut", "frequency": "once per day", "id": "feat-4146", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Big Debut](/Feats.aspx?ID=4146) <actions string=\"Free Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\n\n**Archetypes** [Celebrity](/Archetypes.aspx?ID=54), [Gladiator](/Archetypes.aspx?ID=61) (Level 10)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931); [Gladiator Dedication](/Feats.aspx?ID=1976)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou're about to roll initiative.\n\n\r\n\r\n---\r\n\r\nNow's your chance! You're a Firebrand, and the world must know it. You strike a dramatic pose, deliver a snappy quip, or reveal a shocking new costume, captivating everyone who can see you. You don't roll initiative. Instead, you voluntarily go last. Enemies who can see you must attempt a Will saving throw against your class DC or spell DC, whichever is higher. On a failure, the enemy is overcome with anticipation for what you'll do next on the battlefield and becomes [stunned 1](/Conditions.aspx?ID=36) (stunned 2 on a critical failure). As your first action on your first turn, you can Interact to draw or stow an item of light Bulk as a free action; if this item is a small garment or accessory, such as a fan, a pair of gloves, or a wine glass, you gain a +1 circumstance bonus on Charisma-based skill checks until the end of your turn.", "name": "Big Debut", "pfs": "Standard", "prerequisite": "Celebrity Dedication; Gladiator Dedication", "prerequisite_markdown": "[Celebrity Dedication](/Feats.aspx?ID=1931); [Gladiator Dedication](/Feats.aspx?ID=1976)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931); [Gladiator Dedication](/Feats.aspx?ID=1976)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou're about to roll initiative.\n\n\r\n\r\n---\r\n\r\n\r\nNow's your chance! You're a Firebrand, and the world must know it.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 80", "speed": {}, "summary": "Now's your chance! You're a Firebrand, and the world must know it.", "summary_markdown": "Now's your chance! You're a Firebrand, and the world must know it.", "text": " Big Debut Free Action Source Firebrands pg. 80 Archetypes Celebrity, Gladiator (Level 10) Frequency once per day Prerequisites Celebrity Dedication; Gladiator Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Trigger You're about to roll initiative. --- Now's your chance! You're a Firebrand, and the world must know it. You strike a dramatic pose, deliver a snappy quip, or reveal a shocking new costume, captivating everyone who can see you. You don't roll initiative. Instead, you voluntarily go last. Enemies who can see you must attempt a Will saving throw against your class DC or spell DC, whichever is higher. On a failure, the enemy is overcome with anticipation for what you'll do next on the battlefield and becomes stunned 1 (stunned 2 on a critical failure). As your first action on your first turn, you can Interact to draw or stow an item of light Bulk as a free action; if this item is a small garment or accessory, such as a fan, a pair of gloves, or a wine glass, you gain a +1 circumstance bonus on Charisma-based skill checks until the end of your turn.", "trait": [ "Archetype", "Mental", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Mental", "Uncommon" ], "trigger": "You're about to roll initiative.", "trigger_markdown": "You're about to roll initiative.", "type": "Feat", "url": "/Feats.aspx?ID=4146", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Two Actions", "archetype": [ "Pirate" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Hook 'Em" ], "feat_markdown": "Hook 'Em", "id": "feat-4147", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Hook 'Em](/Feats.aspx?ID=4147) <actions string=\"Two Actions\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\n\n**Archetype** [Pirate](/Archetypes.aspx?ID=70)\n\n**Prerequisites**\r\n[Pirate Dedication](/Feats.aspx?ID=2032)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n**Requirements**\r\nA rope is within your reach, or you have a [rope](/Equipment.aspx?ID=44) or [grappling](/Traits.aspx?ID=184) weapon in your hand.\r\n\r\n\r\n\r\n---\r\n\r\nThe Salt Breakers learned to use whatever they could during the Vidric Revolution, and they quickly mastered the art of making a rope into a useful tool in combat. You take hold of a nearby rope, throw a rope from your hand, or fire a grappling weapon at a solid surface—and then swing up to twice your Speed. If you end your movement next to an enemy, attempt an [Athletics](/Skills.aspx?ID=3) check to [Grapple](/Actions.aspx?ID=35) that enemy, tying them up in your rope.", "name": "Hook 'Em", "pfs": "Standard", "prerequisite": "Pirate Dedication", "prerequisite_markdown": "[Pirate Dedication](/Feats.aspx?ID=2032)", "rarity": "uncommon", "release_date": "2023-03-29", "requirement": "A rope is within your reach, or you have a rope or grappling weapon in your hand.", "requirement_markdown": "A rope is within your reach, or you have a [rope](/Equipment.aspx?ID=44) or [grappling](/Traits.aspx?ID=184) weapon in your hand.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\n\n**Prerequisites**\r\n[Pirate Dedication](/Feats.aspx?ID=2032)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n**Requirements**\r\nA rope is within your reach, or you have a [rope](/Equipment.aspx?ID=44) or [grappling](/Traits.aspx?ID=184) weapon in your hand.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe Salt Breakers learned to use whatever they could during the Vidric Revolution, and they quickly mastered the art of making a rope into a useful tool in combat.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 80", "speed": {}, "summary": "The Salt Breakers learned to use whatever they could during the Vidric Revolution, and they quickly mastered the art of making a rope into a useful tool in combat.", "summary_markdown": "The Salt Breakers learned to use whatever they could during the Vidric Revolution, and they quickly mastered the art of making a rope into a useful tool in combat.", "text": " Hook 'Em Two Actions Source Firebrands pg. 80 Archetype Pirate Prerequisites Pirate Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Requirements A rope is within your reach, or you have a rope or grappling weapon in your hand. --- The Salt Breakers learned to use whatever they could during the Vidric Revolution, and they quickly mastered the art of making a rope into a useful tool in combat. You take hold of a nearby rope, throw a rope from your hand, or fire a grappling weapon at a solid surface—and then swing up to twice your Speed. If you end your movement next to an enemy, attempt an Athletics check to Grapple that enemy, tying them up in your rope.", "trait": [ "Archetype", "Flourish", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Flourish](/Traits.aspx?ID=73), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Flourish", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4147", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Reaction", "archetype": [ "Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Mockingbird's Disarm" ], "feat_markdown": "Mockingbird's Disarm", "frequency": "once per minute", "id": "feat-4148", "level": 10, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Mockingbird's Disarm](/Feats.aspx?ID=4148) <actions string=\"Reaction\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\n\n**Archetype** [Acrobat](/Archetypes.aspx?ID=45)\n\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou succeed at a check to [Tumble Through](/Actions.aspx?ID=29) or use [Tumbling Strike](/Feats.aspx?ID=1877), and you moved through an enemy's space.\n\n\r\n\r\n---\r\n\r\nThe Mockingbird is a master at running into foes and coming away with their weapons. Mimicking their skill, you strike at a foe's wrist while tumbling past them, weakening their grip. You attempt to [Disarm](/Actions.aspx?ID=41) the enemy whose space you moved through. You can use [Acrobatics](/Skills.aspx?ID=1) instead of [Athletics](/Skills.aspx?ID=3) for this check.", "name": "Mockingbird's Disarm", "pfs": "Standard", "prerequisite": "Acrobat Dedication", "prerequisite_markdown": "[Acrobat Dedication](/Feats.aspx?ID=1873)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 80\r\n\r\n**Frequency**\r\nonce per minute\r\n\r\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\r\n\r\n**Trigger**\r\nYou succeed at a check to [Tumble Through](/Actions.aspx?ID=29) or use [Tumbling Strike](/Feats.aspx?ID=1877), and you moved through an enemy's space.\n\n\r\n\r\n---\r\n\r\n\r\nThe Mockingbird is a master at running into foes and coming away with their weapons.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 80" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 80", "speed": {}, "summary": "The Mockingbird is a master at running into foes and coming away with their weapons.", "summary_markdown": "The Mockingbird is a master at running into foes and coming away with their weapons.", "text": " Mockingbird's Disarm Reaction Source Firebrands pg. 80 Archetype Acrobat Frequency once per minute Prerequisites Acrobat Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Trigger You succeed at a check to Tumble Through or use Tumbling Strike, and you moved through an enemy's space. --- The Mockingbird is a master at running into foes and coming away with their weapons. Mimicking their skill, you strike at a foe's wrist while tumbling past them, weakening their grip. You attempt to Disarm the enemy whose space you moved through. You can use Acrobatics instead of Athletics for this check.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "trigger": "You succeed at a check to Tumble Through or use Tumbling Strike , and you moved through an enemy's space.", "trigger_markdown": "You succeed at a check to [Tumble Through](/Actions.aspx?ID=29) or use [Tumbling Strike](/Feats.aspx?ID=1877), and you moved through an enemy's space.", "type": "Feat", "url": "/Feats.aspx?ID=4148", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "archetype": [ "Alter Ego" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Illusory Identity" ], "feat_markdown": "Illusory Identity", "id": "feat-4149", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Illusory Identity](/Feats.aspx?ID=4149) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 81\n\n**Archetype** [Alter Ego](/Archetypes.aspx?ID=187)\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\nThere are times when skills or looks are not enough to convince someone of your identity, and you instead require adequate documentation. Replicating the methods of the Sapphire Butterfly, you've learned to use magic to forge a new identity as you need it. During your daily preparations, you can choose a blank piece of paper, journal, badge, or similar item normally used to display authority, to magically invest. You can use an Interact action to mentally outline the basic information that is displayed when that item is presented to another creature, such as a name, a title, connection to an existing group or agency, and other basic details. A more complex outline requires more time, at the GM's discretion. That creature must attempt a Will save against your [Deception](/Skills.aspx?ID=5) DC. This item only works while you are holding it and appears blank if anyone else attempts to use it, though you can include others within the details of your outline.\n\n**Critical Success** The target sees the item as being entirely blank, and becomes immune to this effect until your next daily preparations.
\r\n**Success** The target sees only the basic information listed out in a simplistic manner, as described in the Interact action. Though not fully convinced, the target plays along, but this worsens the target's attitude toward you by one step.
\r\n**Failure** The target sees the information presented by the item in the proper format relevant to your situation, with the appropriate language, names, dates, signatures, and other details.
\r\n**Critical Failure** The target sees the information presented by the item as granting a higher level of authority than anticipated, and immediately treats you with the proper deference. As failure, and the target's attitude toward you immediately improves by one step.", "name": "Illusory Identity", "pfs": "Standard", "prerequisite": "Alter Ego Dedication", "prerequisite_markdown": "[Alter Ego Dedication](/Feats.aspx?ID=3807)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "illusion", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 81\n\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nThere are times when skills or looks are not enough to convince someone of your identity, and you instead require adequate documentation.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 81", "speed": {}, "summary": "There are times when skills or looks are not enough to convince someone of your identity, and you instead require adequate documentation.", "summary_markdown": "There are times when skills or looks are not enough to convince someone of your identity, and you instead require adequate documentation.", "text": " Illusory Identity Source Firebrands pg. 81 Archetype Alter Ego Prerequisites Alter Ego Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. --- There are times when skills or looks are not enough to convince someone of your identity, and you instead require adequate documentation. Replicating the methods of the Sapphire Butterfly, you've learned to use magic to forge a new identity as you need it. During your daily preparations, you can choose a blank piece of paper, journal, badge, or similar item normally used to display authority, to magically invest. You can use an Interact action to mentally outline the basic information that is displayed when that item is presented to another creature, such as a name, a title, connection to an existing group or agency, and other basic details. A more complex outline requires more time, at the GM's discretion. That creature must attempt a Will save against your Deception DC. This item only works while you are holding it and appears blank if anyone else attempts to use it, though you can include others within the details of your outline. Critical Success The target sees the item as being entirely blank, and becomes immune to this effect until your next daily preparations. Success The target sees only the basic information listed out in a simplistic manner, as described in the Interact action. Though not fully convinced, the target plays along, but this worsens the target's attitude toward you by one step. Failure The target sees the information presented by the item in the proper format relevant to your situation, with the appropriate language, names, dates, signatures, and other details. Critical Failure The target sees the information presented by the item as granting a higher level of authority than anticipated, and immediately treats you with the proper deference. As failure, and the target's attitude toward you immediately improves by one step.", "trait": [ "Archetype", "Illusion", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Illusion](/Traits.aspx?ID=92), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Illusion", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4149", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Single Action", "archetype": [ "Celebrity" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Acknowledge Fan" ], "feat_markdown": "Acknowledge Fan", "id": "feat-4150", "level": 12, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 12\"\r\n pfs=\"Standard\"\r\n>\r\n[Acknowledge Fan](/Feats.aspx?ID=4150) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 81\n\n**Archetype** [Celebrity](/Archetypes.aspx?ID=54)\n\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931); [Mesmerizing Gaze](/Feats.aspx?ID=1933)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\nYour reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you. You're so famous and beloved that even your enemies are fans, and they're shocked to see you here. Choose one target creature who can see you to acknowledge. The target must attempt a Will save against your class DC or spell DC, whichever is higher.\n\n**Special** This feat has either the [arcane](/Traits.aspx?ID=11) or [occult](/Traits.aspx?ID=120) trait, matching the choice you made when you took Mesmerizing Gaze.\r\n\r\n**Critical Success** The target is unaffected and becomes immune to Acknowledge Fan for 1 day.
\r\n**Success** The target is [stunned 1](/Conditions.aspx?ID=36) and becomes immune to Acknowledge Fan for 1 day.
\r\n**Failure** The target is stunned 2.
\r\n**Critical Failure** The target is [paralyzed](/Conditions.aspx?ID=28) until the end of your next turn.", "name": "Acknowledge Fan", "pfs": "Standard", "prerequisite": "Celebrity Dedication; Mesmerizing Gaze", "prerequisite_markdown": "[Celebrity Dedication](/Feats.aspx?ID=1931); [Mesmerizing Gaze](/Feats.aspx?ID=1933)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 81\n\n**Prerequisites**\r\n[Celebrity Dedication](/Feats.aspx?ID=1931); [Mesmerizing Gaze](/Feats.aspx?ID=1933)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nYour reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 81", "speed": {}, "summary": "Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you.", "summary_markdown": "Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you.", "text": " Acknowledge Fan Single Action Source Firebrands pg. 81 Archetype Celebrity Prerequisites Celebrity Dedication; Mesmerizing Gaze Access Members of the Firebrands at the rank of second mark or higher have access to this feat. --- Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you. You're so famous and beloved that even your enemies are fans, and they're shocked to see you here. Choose one target creature who can see you to acknowledge. The target must attempt a Will save against your class DC or spell DC, whichever is higher. Special This feat has either the arcane or occult trait, matching the choice you made when you took Mesmerizing Gaze. Critical Success The target is unaffected and becomes immune to Acknowledge Fan for 1 day. Success The target is stunned 1 and becomes immune to Acknowledge Fan for 1 day. Failure The target is stunned 2. Critical Failure The target is paralyzed until the end of your next turn.", "trait": [ "Archetype", "Enchantment", "Mental", "Uncommon", "Visual" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159), [Visual](/Traits.aspx?ID=163)", "trait_raw": [ "Archetype", "Enchantment", "Mental", "Uncommon", "Visual" ], "type": "Feat", "url": "/Feats.aspx?ID=4150", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "archetype": [ "Acrobat" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Quick Spring" ], "feat_markdown": "Quick Spring", "id": "feat-4151", "level": 13, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 13\"\r\n pfs=\"Restricted\"\r\n>\r\n[Quick Spring](/Feats.aspx?ID=4151) <actions string=\"\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 81\n\n**Archetype** [Acrobat](/Archetypes.aspx?ID=45)\n\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\nIshii Bunji is a skilled tumbler, and learning his technique allows you to propel yourself across the battlefield faster than your enemies can react. When you [Tumble Through](/Actions.aspx?ID=29), you Stride up to twice your Speed.", "name": "Quick Spring", "pfs": "Restricted", "prerequisite": "Acrobat Dedication", "prerequisite_markdown": "[Acrobat Dedication](/Feats.aspx?ID=1873)", "rarity": "uncommon", "release_date": "2023-03-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 81\n\n**Prerequisites**\r\n[Acrobat Dedication](/Feats.aspx?ID=1873)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n\r\n\r\n---\r\n\r\n\r\nIshii Bunji is a skilled tumbler, and learning his technique allows you to propel yourself across the battlefield faster than your enemies can react.\r\n", "skill": [ "Acrobatics", "Acrobatics" ], "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 81", "speed": {}, "summary": "Ishii Bunji is a skilled tumbler, and learning his technique allows you to propel yourself across the battlefield faster than your enemies can react.", "summary_markdown": "Ishii Bunji is a skilled tumbler, and learning his technique allows you to propel yourself across the battlefield faster than your enemies can react.", "text": " Quick Spring Source Firebrands pg. 81 Archetype Acrobat Prerequisites Acrobat Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. --- Ishii Bunji is a skilled tumbler, and learning his technique allows you to propel yourself across the battlefield faster than your enemies can react. When you Tumble Through, you Stride up to twice your Speed.", "trait": [ "Archetype", "Skill", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Skill", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4151", "weakness": {} }, { "access": "Members of the Firebrands at the rank of second mark or higher have access to this feat.", "actions": "Single Action", "archetype": [ "Alter Ego", "Vigilante" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "It Was Me All Along!" ], "feat_markdown": "It Was Me All Along!", "frequency": "once per day", "id": "feat-4152", "level": 14, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[It Was Me All Along!](/Feats.aspx?ID=4152) <actions string=\"Single Action\" />\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 81\n\n**Archetypes** [Alter Ego](/Archetypes.aspx?ID=187), [Vigilante](/Archetypes.aspx?ID=80) (Level 14)\n\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807) or [Vigilante Dedication](/Feats.aspx?ID=2083)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n**Requirements**\r\nYour identity is hidden, either by magic or a disguise.\r\n\r\n\r\n\r\n---\r\n\r\nYou discard a disguise and dramatically reveal your true identity, catching your foes off guard. If you created your disguise using magic such as with [_humanoid form_](/Spells.aspx?ID=153) or [_illusory disguise_](/Spells.aspx?ID=159), you immediately Dismiss the spell as a free action. Stride up to your speed and attempt a [Deception](/Skills.aspx?ID=5) check to [Feint](/Actions.aspx?ID=48) one target within 30 feet. If you succeed, you roll twice and take the better result on your first attack roll against that target this turn.", "name": "It Was Me All Along!", "pfs": "Standard", "prerequisite": "Alter Ego Dedication or Vigilante Dedication", "prerequisite_markdown": "[Alter Ego Dedication](/Feats.aspx?ID=3807) or [Vigilante Dedication](/Feats.aspx?ID=2083)", "rarity": "uncommon", "release_date": "2023-03-29", "requirement": "Your identity is hidden, either by magic or a disguise.", "requirement_markdown": "Your identity is hidden, either by magic or a disguise.", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Firebrands](/Sources.aspx?ID=196) pg. 81\r\n\r\n**Frequency**\r\nonce per day\r\n\r\n**Prerequisites**\r\n[Alter Ego Dedication](/Feats.aspx?ID=3807) or [Vigilante Dedication](/Feats.aspx?ID=2083)\r\n\r\n**Access**\r\nMembers of the Firebrands at the rank of second mark or higher have access to this feat.\n\n**Requirements**\r\nYour identity is hidden, either by magic or a disguise.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou discard a disguise and dramatically reveal your true identity, catching your foes off guard.\r\n", "source": [ "Firebrands" ], "source_raw": [ "Firebrands pg. 81" ], "source_category": "Lost Omens", "source_markdown": "[Firebrands](/Sources.aspx?ID=196) pg. 81", "speed": {}, "summary": "You discard a disguise and dramatically reveal your true identity, catching your foes off guard.", "summary_markdown": "You discard a disguise and dramatically reveal your true identity, catching your foes off guard.", "text": " It Was Me All Along! Single Action Source Firebrands pg. 81 Archetypes Alter Ego, Vigilante (Level 14) Frequency once per day Prerequisites Alter Ego Dedication or Vigilante Dedication Access Members of the Firebrands at the rank of second mark or higher have access to this feat. Requirements Your identity is hidden, either by magic or a disguise. --- You discard a disguise and dramatically reveal your true identity, catching your foes off guard. If you created your disguise using magic such as with humanoid form or illusory disguise , you immediately Dismiss the spell as a free action. Stride up to your speed and attempt a Deception check to Feint one target within 30 feet. If you succeed, you roll twice and take the better result on your first attack roll against that target this turn.", "trait": [ "Archetype", "Fortune", "Mental", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Fortune](/Traits.aspx?ID=76), [Mental](/Traits.aspx?ID=106), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Fortune", "Mental", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4152", "weakness": {} }, { "access": "This feat is available to all players in a Stolen Fate campaign", "archetype": [ "Harrower" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Harrower Dedication" ], "feat_markdown": "Harrower Dedication", "id": "feat-4153", "level": 2, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"\"\r\n>\r\n[Harrower Dedication](/Feats.aspx?ID=4153) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 13\n\n**Archetype** [Harrower](/Archetypes.aspx?ID=204)\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n\r\n\r\n---\r\n\r\nYou become trained in [Occultism](/Skills.aspx?ID=11); if you are already trained in this skill, you become trained in a different skill of your choice instead. You also become trained in [Fortune-Telling Lore](/Skills.aspx?ID=8), and you learn the [_harrowing_](/Rituals.aspx?ID=100) ritual.\n\n In addition, once a day when you perform your daily preparations, you can perform a harrow reading for yourself if you have access to a [harrow deck](/Equipment.aspx?ID=824). Draw a card from your harrow deck—that card's suit becomes your active harrow omen for the next 24 hours and modifies several other harrower feats as detailed on the following pages. You gain the Avoid Dire Fate reaction.\n\n **Avoid Dire Fate** ([fortune](/Traits.aspx?ID=76)) **Requirements** you have an active harrow omen; **Trigger** you fail or critically fail a check associated with your harrow omen's suit; **Effect** Treat the failure as a success or a critical failure as a failure. You no longer have an active harrow omen.\n\n## Associated Suit Checks\n\n
**Suit****Associated Check**
1—Hammers (Str)Strikes (both melee and ranged)
2—Keys (Dex)Reflex saving throws
3—Shields (Con)Fortitude saving throws
4—Books (Int)Skill checks
5—Stars (Wis)Will saving throws
6—Crowns (Cha)All other checks (including flat checks)
\n\n**Special** You can't select another dedication feat until you've gained two other feats from the harrower archetype. If you retrain out of this feat, you lose the _harrowing_ ritual you learned from it.", "name": "Harrower Dedication", "rarity": "uncommon", "release_date": "2023-04-13", "resistance": {}, "search_markdown": "May contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 13\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n\r\n\r\n---\r\n\r\n\r\nYou become trained in Occultism; if you are already trained in this skill, you become trained in a different skill of your choice instead.\r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 13" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 13", "speed": {}, "spoilers": "Stolen Fate", "summary": "You become trained in Occultism; if you are already trained in this skill, you become trained in a different skill of your choice instead.", "summary_markdown": "You become trained in Occultism; if you are already trained in this skill, you become trained in a different skill of your choice instead.", "text": " Harrower Dedication May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 13 Archetype Harrower Access This feat is available to all players in a Stolen Fate campaign --- You become trained in Occultism; if you are already trained in this skill, you become trained in a different skill of your choice instead. You also become trained in Fortune-Telling Lore, and you learn the harrowing ritual. In addition, once a day when you perform your daily preparations, you can perform a harrow reading for yourself if you have access to a harrow deck. Draw a card from your harrow deck—that card's suit becomes your active harrow omen for the next 24 hours and modifies several other harrower feats as detailed on the following pages. You gain the Avoid Dire Fate reaction. Avoid Dire Fate Reaction (fortune) Requirements you have an active harrow omen; Trigger you fail or critically fail a check associated with your harrow omen's suit; Effect Treat the failure as a success or a critical failure as a failure. You no longer have an active harrow omen. ## Associated Suit Checks Suit Associated Check 1—Hammers (Str) Strikes (both melee and ranged) 2—Keys (Dex) Reflex saving throws 3—Shields (Con) Fortitude saving throws 4—Books (Int) Skill checks 5—Stars (Wis) Will saving throws 6—Crowns (Cha) All other checks (including flat checks) Special You can't select another dedication feat until you've gained two other feats from the harrower archetype. If you retrain out of this feat, you lose the harrowing ritual you learned from it.", "trait": [ "Archetype", "Dedication", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Dedication](/Traits.aspx?ID=41), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Dedication", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4153", "weakness": {} }, { "access": "This feat is available to all players in a Stolen Fate campaign", "archetype": [ "Harrower" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Experienced Harrower" ], "feat_markdown": "Experienced Harrower", "id": "feat-4154", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Experienced Harrower](/Feats.aspx?ID=4154) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 13\n\n**Archetype** [Harrower](/Archetypes.aspx?ID=204)\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n\r\n\r\n---\r\n\r\nWhen you perform the [_harrowing_](/Rituals.aspx?ID=100) ritual, the DC for the Primary Check is never more than the [standard DC by level](/Rules.aspx?ID=554), and the cost for the ritual is halved. If you use a [fine harrow deck](/Equipment.aspx?ID=824), the cost for the ritual is removed entirely.", "name": "Experienced Harrower", "rarity": "uncommon", "release_date": "2023-04-13", "resistance": {}, "search_markdown": "May contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 13\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n\r\n\r\n---\r\n\r\n\r\nWhen you perform the [_harrowing_](/Rituals.aspx?ID=100) ritual, the DC for the Primary Check is never more than the [standard DC by level](/Rules.aspx?ID=554), and the cost for the ritual is halved.\r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 13" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 13", "speed": {}, "spoilers": "Stolen Fate", "summary": "When you perform the harrowing ritual, the DC for the Primary Check is never more than the standard DC by level , and the cost for the ritual is halved.", "summary_markdown": "When you perform the [_harrowing_](/Rituals.aspx?ID=100) ritual, the DC for the Primary Check is never more than the [standard DC by level](/Rules.aspx?ID=554), and the cost for the ritual is halved.", "text": " Experienced Harrower May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 13 Archetype Harrower Access This feat is available to all players in a Stolen Fate campaign --- When you perform the harrowing ritual, the DC for the Primary Check is never more than the standard DC by level, and the cost for the ritual is halved. If you use a fine harrow deck, the cost for the ritual is removed entirely.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4154", "weakness": {} }, { "access": "This feat is available to all players in a Stolen Fate campaign", "actions": "Single Action", "archetype": [ "Harrower" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Harrow Casting" ], "feat_markdown": "Harrow Casting", "id": "feat-4155", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Harrow Casting](/Feats.aspx?ID=4155) <actions string=\"Single Action\" />\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 13\n\n**Archetype** [Harrower](/Archetypes.aspx?ID=204)\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n**Requirements**\r\nYou have an active harrow omen.\r\n\r\n\r\n\r\n---\r\n\r\nYou draw a card from your harrow deck just before you cast a spell to infuse your magic with its destined potential. If your next action is to Cast a Spell, the suit of the card you draw enhances the spell in one of the following ways. If the card you draw matches the suit of your active harrow omen, the effect is enhanced further as detailed below. When you Harrow Cast, attempt a DC 11 flat check. If you fail this check, you lose your active harrow omen at the end of your turn.\n\n \n
  • **Hammer** The force of the spell is enhanced. This effect only enhances single-target offensive spells that require you to make a successful spell attack or require a saving throw from the target to resist. If you hit the target, or if they fail their saving throw, the spell inflicts additional force damage equal to the spell's level. This additional damage doubles if your harrow omen is Hammers.
  • **Key** Some of the magic remains behind, infusing your defenses. Until the start of your next turn, you gain a +1 status bonus to your AC and all saving throws. If your harrow omen is Keys, this increases to a +2 status bonus.
  • **Shield** As the spell's magic takes effect, it heals you as well, restoring Hit Points equal to 2d6 + the spell's level. If your harrow omen is Shields, the Hit Points restored increases to 4d6 + twice the spell's level.
  • **Book** The spell's magic infuses your mind with sudden insights about the target. You can attempt to [Recall Knowledge](/Actions.aspx?ID=26) about the target as a free action, using your spell attack roll to make the check. You gain a +2 status bonus to this roll if Books is your harrow omen.
  • **Star** The spell's magic bolsters those it aids. This effect only enhances single-target spells cast on willing subjects. The magic restores Hit Points to the affected target equal to 2d6 + the spell's level. If your harrow omen is Stars, the magic also grants the target a +2 status bonus to all saving throws until the start of your next turn.
  • **Crown** The spell's magic is hidden and subtle, and observers may not realize you're doing anything more than manipulating cards in your harrow deck. Attempt a [Fortune-Telling Lore](/Skills.aspx?ID=8) check against all observer's Perception DCs. If your check is successful against an observer's Perception DC, that observer doesn't notice you are Casting a Spell, even though normally spells have sensory manifestations. This hides only the spell's spellcasting actions and manifestations, not its effects. If your harrow omen is Crowns, you gain a +2 status bonus to your Fortune-Telling Lore check.
", "name": "Harrow Casting", "rarity": "uncommon", "release_date": "2023-04-13", "requirement": "You have an active harrow omen.", "requirement_markdown": "You have an active harrow omen.", "resistance": {}, "search_markdown": "May contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 13\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n**Requirements**\r\nYou have an active harrow omen.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou draw a card from your harrow deck just before you cast a spell to infuse your magic with its destined potential.\r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 13" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 13", "speed": {}, "spoilers": "Stolen Fate", "summary": "You draw a card from your harrow deck just before you cast a spell to infuse your magic with its destined potential.", "summary_markdown": "You draw a card from your harrow deck just before you cast a spell to infuse your magic with its destined potential.", "text": " Harrow Casting Single Action May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 13 Archetype Harrower Access This feat is available to all players in a Stolen Fate campaign Requirements You have an active harrow omen. --- You draw a card from your harrow deck just before you cast a spell to infuse your magic with its destined potential. If your next action is to Cast a Spell, the suit of the card you draw enhances the spell in one of the following ways. If the card you draw matches the suit of your active harrow omen, the effect is enhanced further as detailed below. When you Harrow Cast, attempt a DC 11 flat check. If you fail this check, you lose your active harrow omen at the end of your turn. Hammer The force of the spell is enhanced. This effect only enhances single-target offensive spells that require you to make a successful spell attack or require a saving throw from the target to resist. If you hit the target, or if they fail their saving throw, the spell inflicts additional force damage equal to the spell's level. This additional damage doubles if your harrow omen is Hammers. Key Some of the magic remains behind, infusing your defenses. Until the start of your next turn, you gain a +1 status bonus to your AC and all saving throws. If your harrow omen is Keys, this increases to a +2 status bonus. Shield As the spell's magic takes effect, it heals you as well, restoring Hit Points equal to 2d6 + the spell's level. If your harrow omen is Shields, the Hit Points restored increases to 4d6 + twice the spell's level. Book The spell's magic infuses your mind with sudden insights about the target. You can attempt to Recall Knowledge about the target as a free action, using your spell attack roll to make the check. You gain a +2 status bonus to this roll if Books is your harrow omen. Star The spell's magic bolsters those it aids. This effect only enhances single-target spells cast on willing subjects. The magic restores Hit Points to the affected target equal to 2d6 + the spell's level. If your harrow omen is Stars, the magic also grants the target a +2 status bonus to all saving throws until the start of your next turn. Crown The spell's magic is hidden and subtle, and observers may not realize you're doing anything more than manipulating cards in your harrow deck. Attempt a Fortune-Telling Lore check against all observer's Perception DCs. If your check is successful against an observer's Perception DC, that observer doesn't notice you are Casting a Spell, even though normally spells have sensory manifestations. This hides only the spell's spellcasting actions and manifestations, not its effects. If your harrow omen is Crowns, you gain a +2 status bonus to your Fortune-Telling Lore check. ", "trait": [ "Archetype", "Metamagic", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Metamagic](/Traits.aspx?ID=107), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Metamagic", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4155", "weakness": {} }, { "access": "This feat is available to all players in a Stolen Fate campaign", "archetype": [ "Harrower" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Restore Omen" ], "feat_markdown": "Restore Omen", "id": "feat-4156", "level": 4, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"\"\r\n>\r\n[Restore Omen](/Feats.aspx?ID=4156) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14\n\n**Archetype** [Harrower](/Archetypes.aspx?ID=204)\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n**Requirements**\r\nYou do not have an active harrow omen.\r\n\r\n\r\n\r\n---\r\n\r\nYou spend 10 minutes meditating with your harrow deck, then draw a card. The suit of the card grants you a new harrow omen.", "name": "Restore Omen", "rarity": "uncommon", "release_date": "2023-04-13", "requirement": "You do not have an active harrow omen.", "requirement_markdown": "You do not have an active harrow omen.", "resistance": {}, "search_markdown": "May contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n**Requirements**\r\nYou do not have an active harrow omen.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou spend 10 minutes meditating with your harrow deck, then draw a card.\r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 14" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14", "speed": {}, "spoilers": "Stolen Fate", "summary": "You spend 10 minutes meditating with your harrow deck, then draw a card.", "summary_markdown": "You spend 10 minutes meditating with your harrow deck, then draw a card.", "text": " Restore Omen May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 14 Archetype Harrower Access This feat is available to all players in a Stolen Fate campaign Requirements You do not have an active harrow omen. --- You spend 10 minutes meditating with your harrow deck, then draw a card. The suit of the card grants you a new harrow omen.", "trait": [ "Archetype", "Exploration", "Manipulate", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Exploration](/Traits.aspx?ID=66), [Manipulate](/Traits.aspx?ID=104), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Exploration", "Manipulate", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4156", "weakness": {} }, { "access": "This feat is available to all players in a Stolen Fate campaign", "actions": "Two Actions", "archetype": [ "Harrower" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Benevolent Spirit Deck" ], "feat_markdown": "Benevolent Spirit Deck", "id": "feat-4157", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[Benevolent Spirit Deck](/Feats.aspx?ID=4157) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14\n\n**Archetype** [Harrower](/Archetypes.aspx?ID=204)\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n**Requirements**\r\nYou have an active harrow omen.\r\n\r\n\r\n\r\n---\r\n\r\nYou manifest a ghostly deck of harrow cards that seek to protect you or an ally. Select one willing target within 30 feet; the cards move through the air to surround that target, protecting them from harm and granting a +1 status bonus to AC and resistance 5 to a type of damage associated with your active harrow omen (see below). This resistance increases to 10 if you're at least 10th level and 15 if you're 15th level. This effect lasts as long as you sustain it, up to 1 minute, or until you no longer have an active harrow omen. Once the effect ends, you lose your active harrow omen. \n
  • **Hammers**: cold damage
  • **Keys**: fire damage
  • **Shields**: poison damage
  • **Books**: electricity damage
  • **Stars**: mental damage
  • **Crowns**: acid damage
", "name": "Benevolent Spirit Deck", "rarity": "uncommon", "release_date": "2023-04-13", "requirement": "You have an active harrow omen.", "requirement_markdown": "You have an active harrow omen.", "resistance": {}, "search_markdown": "May contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n**Requirements**\r\nYou have an active harrow omen.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou manifest a ghostly deck of harrow cards that seek to protect you or an ally.\r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 14" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14", "speed": {}, "spoilers": "Stolen Fate", "summary": "You manifest a ghostly deck of harrow cards that seek to protect you or an ally.", "summary_markdown": "You manifest a ghostly deck of harrow cards that seek to protect you or an ally.", "text": " Benevolent Spirit Deck Two Actions May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 14 Archetype Harrower Access This feat is available to all players in a Stolen Fate campaign Requirements You have an active harrow omen. --- You manifest a ghostly deck of harrow cards that seek to protect you or an ally. Select one willing target within 30 feet; the cards move through the air to surround that target, protecting them from harm and granting a +1 status bonus to AC and resistance 5 to a type of damage associated with your active harrow omen (see below). This resistance increases to 10 if you're at least 10th level and 15 if you're 15th level. This effect lasts as long as you sustain it, up to 1 minute, or until you no longer have an active harrow omen. Once the effect ends, you lose your active harrow omen. Hammers : cold damage Keys : fire damage Shields : poison damage Books : electricity damage Stars : mental damage Crowns : acid damage ", "trait": [ "Archetype", "Concentrate", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Concentrate", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4157", "weakness": {} }, { "access": "This feat is available to all players in a Stolen Fate campaign", "archetype": [ "Harrower" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Harrow Ritualist" ], "feat_markdown": "Harrow Ritualist", "id": "feat-4158", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[Harrow Ritualist](/Feats.aspx?ID=4158) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14\n\n**Archetype** [Harrower](/Archetypes.aspx?ID=204)\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n\r\n\r\n---\r\n\r\nYou immediately learn two of the following rituals: [_astral projection_](/Rituals.aspx?ID=29), [_call spirit_](/Rituals.aspx?ID=5), [_commune_](/Rituals.aspx?ID=6), [_commune with nature_](/Rituals.aspx?ID=7), [_legend lore_](/Rituals.aspx?ID=15), or [_planar binding_](/Rituals.aspx?ID=17). When you perform any ritual, you can incorporate harrow cards into the ritual to gain a +2 status bonus to all skill checks made to resolve the effects of the ritual. You can take this feat more than once; each time you do, you learn two new rituals.", "name": "Harrow Ritualist", "rarity": "uncommon", "release_date": "2023-04-13", "resistance": {}, "search_markdown": "May contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n\r\n\r\n---\r\n\r\n\r\nYou immediately learn two of the following rituals: [_astral projection_](/Rituals.aspx?ID=29), [_call spirit_](/Rituals.aspx?ID=5), [_commune_](/Rituals.aspx?ID=6), [_commune with nature_](/Rituals.aspx?ID=7), [_legend lore_](/Rituals.aspx?ID=15), or [_planar binding_](/Rituals.aspx?ID=17).\r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 14" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14", "speed": {}, "spoilers": "Stolen Fate", "summary": "You immediately learn two of the following rituals: astral projection , call spirit , commune , commune with nature , legend lore , or planar binding .", "summary_markdown": "You immediately learn two of the following rituals: [_astral projection_](/Rituals.aspx?ID=29), [_call spirit_](/Rituals.aspx?ID=5), [_commune_](/Rituals.aspx?ID=6), [_commune with nature_](/Rituals.aspx?ID=7), [_legend lore_](/Rituals.aspx?ID=15), or [_planar binding_](/Rituals.aspx?ID=17).", "text": " Harrow Ritualist May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 14 Archetype Harrower Access This feat is available to all players in a Stolen Fate campaign --- You immediately learn two of the following rituals: astral projection , call spirit , commune , commune with nature , legend lore , or planar binding . When you perform any ritual, you can incorporate harrow cards into the ritual to gain a +2 status bonus to all skill checks made to resolve the effects of the ritual. You can take this feat more than once; each time you do, you learn two new rituals.", "trait": [ "Archetype", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4158", "weakness": {} }, { "access": "This feat is available to all players in a Stolen Fate campaign", "actions": "Two Actions", "archetype": [ "Harrower" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Vengeful Spirit Deck" ], "feat_markdown": "Vengeful Spirit Deck", "id": "feat-4159", "level": 6, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 6\"\r\n pfs=\"\"\r\n>\r\n[Vengeful Spirit Deck](/Feats.aspx?ID=4159) <actions string=\"Two Actions\" />\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14\n\n**Archetype** [Harrower](/Archetypes.aspx?ID=204)\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n**Requirements**\r\nYou have an active harrow omen.\r\n\r\n\r\n\r\n---\r\n\r\nYou manifest a ghostly deck of harrow cards. Draw a card from a harrow deck, then select a target within 60 feet. The card flies through the air to strike at that target, inflicting 4d6 damage, with a [basic saving throw](/Rules.aspx?ID=329) against your class DC. The type of damage inflicted is determined by your active harrow omen; if the card drawn is in the same suit as your active harrow omen, the target takes a –2 status penalty to its saving throw. The damage increases to 6d6 if you're 10th level and 8d6 if you're 15th level. You can continue to throw cards at targets on your turn as long as you Sustain the Vengeful Spirit Deck—throwing a card takes two actions. This effect lasts as long as you Sustain it, up to 1 minute, or until you no longer have an active harrow omen. Once the effect ends, you lose your active harrow omen.\n
  • **Hammers**: cold damage
  • **Keys**: fire damage
  • **Shields**: poison damage
  • **Books**: electricity damage
  • **Stars**: mental damage
  • **Crowns**: acid damage
", "name": "Vengeful Spirit Deck", "rarity": "uncommon", "release_date": "2023-04-13", "requirement": "You have an active harrow omen.", "requirement_markdown": "You have an active harrow omen.", "resistance": {}, "search_markdown": "May contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n**Requirements**\r\nYou have an active harrow omen.\r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou manifest a ghostly deck of harrow cards.\r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 14" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14", "speed": {}, "spoilers": "Stolen Fate", "summary": "You manifest a ghostly deck of harrow cards.", "summary_markdown": "You manifest a ghostly deck of harrow cards.", "text": " Vengeful Spirit Deck Two Actions May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 14 Archetype Harrower Access This feat is available to all players in a Stolen Fate campaign Requirements You have an active harrow omen. --- You manifest a ghostly deck of harrow cards. Draw a card from a harrow deck, then select a target within 60 feet. The card flies through the air to strike at that target, inflicting 4d6 damage, with a basic saving throw against your class DC. The type of damage inflicted is determined by your active harrow omen; if the card drawn is in the same suit as your active harrow omen, the target takes a –2 status penalty to its saving throw. The damage increases to 6d6 if you're 10th level and 8d6 if you're 15th level. You can continue to throw cards at targets on your turn as long as you Sustain the Vengeful Spirit Deck—throwing a card takes two actions. This effect lasts as long as you Sustain it, up to 1 minute, or until you no longer have an active harrow omen. Once the effect ends, you lose your active harrow omen. Hammers : cold damage Keys : fire damage Shields : poison damage Books : electricity damage Stars : mental damage Crowns : acid damage ", "trait": [ "Archetype", "Metamagic", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Metamagic](/Traits.aspx?ID=107), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Metamagic", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4159", "weakness": {} }, { "access": "This feat is available to all players in a Stolen Fate campaign", "archetype": [ "Harrower" ], "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Reading the Signs" ], "feat_markdown": "Reading the Signs", "id": "feat-4160", "level": 8, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"\"\r\n>\r\n[Reading the Signs](/Feats.aspx?ID=4160) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14\n\n**Archetype** [Harrower](/Archetypes.aspx?ID=204)\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n\r\n\r\n---\r\n\r\nYou have a knack for drawing the right card, be it from a harrow deck, in a game of cards, or even when drawing from a [_Deck of Many Things_](/Equipment.aspx?ID=610). When you're attempting a skill check involving the drawing of cards or resolving the effects of a [divination](/Traits.aspx?ID=47) effect (including attempting a saving throw against a hostile divination effect against you), you gain a +2 status bonus to the check. When you draw a card to determine your harrow omen, perform [Harrow Casting](/Feats.aspx?ID=4155), cast [_harrowing_](/Rituals.aspx?ID=100), or if you activate a magical deck of cards, draw 2 cards, and choose the one you prefer as your actual card drawn. You can even use this ability when drawing from a _Deck of Many Things_, but only once per deck. The unused card is shuffled back into the stack.", "name": "Reading the Signs", "rarity": "uncommon", "release_date": "2023-04-13", "resistance": {}, "search_markdown": "May contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14\n\n**Access**\r\nThis feat is available to all players in a Stolen Fate campaign\n\n\r\n\r\n---\r\n\r\n\r\nYou have a knack for drawing the right card, be it from a harrow deck, in a game of cards, or even when drawing from a [_Deck of Many Things_](/Equipment.aspx?ID=610).\r\n", "source": [ "Stolen Fate Player's Guide" ], "source_raw": [ "Stolen Fate Player's Guide pg. 14" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Stolen Fate Player's Guide](/Sources.aspx?ID=197) pg. 14", "speed": {}, "spoilers": "Stolen Fate", "summary": "You have a knack for drawing the right card, be it from a harrow deck, in a game of cards, or even when drawing from a Deck of Many Things .", "summary_markdown": "You have a knack for drawing the right card, be it from a harrow deck, in a game of cards, or even when drawing from a [_Deck of Many Things_](/Equipment.aspx?ID=610).", "text": " Reading the Signs May contain spoilers from Stolen Fate Source Stolen Fate Player's Guide pg. 14 Archetype Harrower Access This feat is available to all players in a Stolen Fate campaign --- You have a knack for drawing the right card, be it from a harrow deck, in a game of cards, or even when drawing from a Deck of Many Things . When you're attempting a skill check involving the drawing of cards or resolving the effects of a divination effect (including attempting a saving throw against a hostile divination effect against you), you gain a +2 status bonus to the check. When you draw a card to determine your harrow omen, perform Harrow Casting, cast harrowing , or if you activate a magical deck of cards, draw 2 cards, and choose the one you prefer as your actual card drawn. You can even use this ability when drawing from a Deck of Many Things , but only once per deck. The unused card is shuffled back into the stack.", "trait": [ "Archetype", "Concentrate", "Uncommon" ], "trait_markdown": "[Archetype](/Traits.aspx?ID=12), [Concentrate](/Traits.aspx?ID=32), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Archetype", "Concentrate", "Uncommon" ], "type": "Feat", "url": "/Feats.aspx?ID=4160", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Axuma's Awakening" ], "feat_markdown": "Axuma's Awakening", "id": "feat-4161", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 11\"\r\n pfs=\"\"\r\n>\r\n[Axuma's Awakening](/Feats.aspx?ID=4161) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\n\n**Prerequisites**\r\nExposure to the Well of Axuma\n\n\r\n\r\n---\r\n\r\nChoose two cantrips from the [arcane](/SpellLists.aspx?Tradition=1) spells list. You can cast these cantrips at will as arcane innate spells. A cantrip is heightened to a spell level equal to half your level rounded up. Then, choose one 1st-level spell and one 2nd-level spell from the arcane spells list. You can cast each of these spells once per day as arcane innate spells. Spells gained from this feat must be common spells or spells to which you have access.", "name": "Axuma's Awakening", "prerequisite": "Exposure to the Well of Axuma", "prerequisite_markdown": "Exposure to the Well of Axuma", "rarity": "rare", "release_date": "2023-05-24", "resistance": {}, "search_markdown": "May contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\n\n**Prerequisites**\r\nExposure to the Well of Axuma\n\n\r\n\r\n---\r\n\r\n\r\nExposure of the well of Axuma has given you some arcane magic.\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 71" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71", "speed": {}, "spoilers": "Stolen Fate", "summary": "Exposure of the well of Axuma has given you some arcane magic.", "summary_markdown": "Exposure of the well of Axuma has given you some arcane magic.", "text": " Axuma's Awakening May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 71 Prerequisites Exposure to the Well of Axuma --- Choose two cantrips from the arcane spells list. You can cast these cantrips at will as arcane innate spells. A cantrip is heightened to a spell level equal to half your level rounded up. Then, choose one 1st-level spell and one 2nd-level spell from the arcane spells list. You can cast each of these spells once per day as arcane innate spells. Spells gained from this feat must be common spells or spells to which you have access.", "trait": [ "General", "Rare" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "General", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4161", "weakness": {} }, { "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Axuma's Vigor" ], "feat_markdown": "Axuma's Vigor", "id": "feat-4162", "level": 11, "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 11\"\r\n pfs=\"\"\r\n>\r\n[Axuma's Vigor](/Feats.aspx?ID=4162) <actions string=\"\" />\r\n\r\n\r\nMay contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\n\n**Prerequisites**\r\nExposure to the Well of Axuma\n\n\r\n\r\n---\r\n\r\nYour vigor grants anyone using [Medicine](/Skills.aspx?ID=9) checks to [Administer First Aid](/Actions.aspx?ID=54) to you, or use any of the Treat actions on you, a +2 circumstance bonus to their check. During the [Long-Term Rest](/Actions.aspx?ID=521) activity, you heal at twice the normal rate.", "name": "Axuma's Vigor", "prerequisite": "Exposure to the Well of Axuma", "prerequisite_markdown": "Exposure to the Well of Axuma", "rarity": "rare", "release_date": "2023-05-24", "resistance": {}, "search_markdown": "May contain spoilers from Stolen Fate\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71\n\n**Prerequisites**\r\nExposure to the Well of Axuma\n\n\r\n\r\n---\r\n\r\n\r\nYour vigor makes it easier for others to heal you.\r\n", "source": [ "Pathfinder #191: The Destiny War" ], "source_raw": [ "Pathfinder #191: The Destiny War pg. 71" ], "source_category": "Adventure Paths", "source_group": "Stolen Fate", "source_markdown": "[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 71", "speed": {}, "spoilers": "Stolen Fate", "summary": "Your vigor makes it easier for others to heal you.", "summary_markdown": "Your vigor makes it easier for others to heal you.", "text": " Axuma's Vigor May contain spoilers from Stolen Fate Source Pathfinder #191: The Destiny War pg. 71 Prerequisites Exposure to the Well of Axuma --- Your vigor grants anyone using Medicine checks to Administer First Aid to you, or use any of the Treat actions on you, a +2 circumstance bonus to their check. During the Long-Term Rest activity, you heal at twice the normal rate.", "trait": [ "General", "Rare" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "General", "Rare" ], "type": "Feat", "url": "/Feats.aspx?ID=4162", "weakness": {} } ]